¸jT|› Player: Trilby Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-26.19:02:26.ttyrec Time: (1790449346) Sat Sep 26 19:02:26 2026 øj¤£ [?1051l[?1052l[?1060l[?1061høj>¥ V)0[?7h[?25l[?1cøjA« øjV­ øj· ‡Welcome, Trilby. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin HunterĸjÄ� ĸj£  ĸjì¥ Welcome, Trilby the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerĸj<¦ 4q - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer ĸjm¦ ™e - BrigandWarrior-mageu - Forgewright Zealotm - Warperĸj—¦ †v - Fire Elementalist f - Berserkern - HexslingerĸjÀ¦ Iw - Ice Elementalist g - Cinder Acolyteo - Enchanterĸjñ¦ bx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistĸj&§ xz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. ĸjX§ t+ - Recommended background * - Random background # - Recommended characterĸjЧ d ! - Random character % - List aptitudesSpace - Change species ? - Helpĸj¸¬ + Tab - Coglin HunterƸj 6ƸjžFTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Ƹjµ Ø +... ...# #... #...# #... #.$.##ƸjY Î #...## #.@.# #####          ƸjŒ J  Ƹj©Æ¸j4óYou whisper farewell to Juan. Welcome, Trilby the Coglin Hunter.If you return without finding the Orb of Zot, so far below, it's all over!Ƹj¿‹½Press ? for a list of commands and other information.  Found 4 gold pieces.Ƹjø�[ _Found a staircase leading out of the dungeon.Ǹju¾Ç¸jBÅ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.6   4.8  -1               d - Armour   0.0   1.2  [39;4Ǹj…Å9m-1      e + Dodging1.7   2.4  -1      f + Stealth0.7   1.2  -1                                                            ǸjÆ          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsȸjüg‹ a * Fighting   2.0ȸj—*o a - Fighting   2.0ȸjcc‹ c * Ranged Weapons   3.6ɸjS2 = d + Armour 0.0ʸj‰<‹ d * Armour   0.0ʸjÀo d - Armour   0.0ʸj-Ç ‹ e * Dodging   1.7˸j|óo e - Dodging   1.7˸jù Œ f * Stealth   0.7˸jÚ$ p f - Stealth   0.7˸jÕ Ë¸jæÛ  Trilby the Shooter+...  Coglin...#  Health: 16/16 ========================#...  Magic: 1/1========================#...#  AC: 3Str: 11#...  EV: 11Int: 8#.$.##  SH: 0Dex: 17#...##  XL:  1 Next:  0% Place: Dungeon:1#.@.#  Noise: ---------  Time: 0.0 (0.0)#####  a) +2 sling {Juan}  c) +0 sling {Balvind  Fire: a) +2 sling {Juan} ˸j{Ü�          You whisper farewell to Juan. Welcome, Trilby the Coglin Hunter.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found 4 gold pieces. _Found a staircase leading out of the dungeon.˸j á˸jÏá˸j›æË¸jkè̸j ˜Ì¸j›üGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  b - a +0 leather armour (worn)̸jl›  ͸juLa - a +2 sling (weapon) {Juan}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 3.6; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you reach 14.0 in about 9.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.2. Damage rating: 11 (Base 7 x 117% (Dex) x 110% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. ͸jMHIt can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.͸j¿ ͸jQÄ Í¸j|Ê Ì  Trilby the Shooter+...  Coglin...#  Health: 16/16 ========================#...  Magic: 1/1========================#...#  AC: 3Str: 11#...  EV: 11Int: 8#.$.##  SH: 0Dex: 17͸jÀÊ ù#...##  XL:  1 Next:  0% Place: Dungeon:1#.@.#  Noise: ---------  Time: 0.0 (0.0)#####͸jçÊ \  a) +2 sling {Juan}  c) +0 sling {Balvind  Fire: a) +2 sling {Juan}   ͸jË ›     ͸j)Ë 3  ͸jMË ÂYou whisper farewell to Juan. Welcome, Trilby the Coglin Hunter.If you return without finding the Orb of Zot, so far below, it's all over!͸jxË ìPress ? for a list of commands and other information.  Found 4 gold pieces. _Found a staircase leading out of the dungeon.͸jRÏ Í¸j«Ï ͸jÞÒ Í¸júÔ i _Setting a skill training target for Ranged Weapons at 14.0.θjN   #..! +...  ...#  #... ##  #... $ # .<.#θjbN ~ #####      θjµT θjSU +1.0 (1θj»Y θj] _ _Found a fuming sapphire potion.θjÔß •  ##..  #..! +...  ...##  #... #  #...  ..## .<.# #####      θj¶ã θjqä &2θj¤è θj í θjî +3.0 (2θjò θjvô 1 _You now have 4 gold pieces.иjlªÐ¸jݪиjõ«Ð¸jÁ¬Ð¸j.¯Ð¸jp¯Ð¸jÛ³,иj1¶Ð¸jw¶Ð¸j¸Ð¸jH»Ð¸j.½,иj™¾Ð¸jÀÀиjÝÂиj8Ãиj…ÄиjËXиj"Ìиj1Î,иjiÏиj]×_  ...#  #...  ##...  #...#  ##!?.иjá×d  #... # #..@#  +...+  #...## иjØö ##...#  #...## иjBض##...# #...##иjkØt ##...## иjÛØZ##.<.# иjÃÞ+9.0 (6иj»ß/10.0 (7.0)иjŸãиjOæ\ _d - a fuming sapphire potionиj/ ‹Ð¸j‰Æ ,иjÎÆ иjÇ Ð¸jÈ Ð¸jqÉ Ð¸jsË Ð¸j©Ë иjüÌ Ð¸j÷Ò Bиj3Ó f ##  .### ...# #...# ##...# #...#иjUÓ æ ##@?.# #...##иj®Ó ¿##...##...## +...+ #...##  . .иjÑÓ < ##...иj¬Ú V3.0 (34.0 (4иjkî иj|ï  Ð¸jÂï N_f - a viscous coppery potionѸjÐøÑ¸j:ùѸjûùѸj2üѸjþѸj,Ѹj'{  ##  .###  ...#  ##...# Ѹj{: ##...#  #...#  ##.@.#  Ѹj°#...##  ##...#  #...## ѸjàŠ +...+ #...## Ѹj¥ ##...#  .#Ѹj:5 ##... Ѹjn +5.0 (1ѸjQ +6.0 (2ѸjÁѸj‡h _c - a scroll labelled UXYCKI OZOINEFUSCHѸjÁ=ùѸjíAnѸjÖBѸjCѸjÛCѸjJEѸj{FѸjËFѸjGѸjIѸj0JѸjuJѸj¾JѸjMѸjþN,ѸjëOѸj²TѸjÁV,Ѹj WѸjgZѸjü\BѸjÕ`BѸjfaѸjäbѸjrdѸj¶dѸjKeѸjgѸjÂgѸjhѸjPiѸj¤jѸj lѸjPlѸj5mѸjrnѸjpѸjApѸj qѸj2ww### ... ѸjiwÞ #.#  #.#  #.#  #.# ѸjŽw* ####.##  ###.....###  #@..###...# ѸjÊw  #.#####...#  #.# ##...## Ѹjõw #.# #...## #.###...#Ѹj+xT #.##...## #.##...# #.#...## +...+ѸjE{030.0 (14.0)Ѹj¿{,1.0 (15ѸjI~ѸjL‚e _e - a scroll labelled DIET TAJORUURGHÒ¸j‘Ò¸jy‘Ò¸jёҸjh–XÒ¸j?šXÒ¸j½›Ò¸j·œÒ¸ja�Ò¸j¶�Ò¸j®žÒ¸j4 ,Ò¸jÈ Ò¸j¥¡Ò¸j©¢Ò¸j£Ò¸jS£Ò¸jF¤Ò¸jE¥Ò¸jŽ¥Ò¸jà¥Ò¸j‰¦Ò¸jš§Ò¸jÕ§Ò¸j4¨Ò¸j6©Ò¸jcªÒ¸j©ªÒ¸j«Ò¸jÛ«Ò¸j­Ò¸ja­Ò¸jÊ­Ò¸j²®Ò¸j‰¯Ò¸jįÒ¸j°Ò¸j ±Ò¸jÿ±Ò¸jR²Ò¸jƲÒ¸j=´Ò¸j&»S   Ò¸jk»b    Ò¸jÀ»‡     ...###########.  #:>............  #  Ò¸jì»s42.0 (11.#  Ò¸j.¼™.#  .#  ####.##  ###.....###   Ò¸jY¼>#...###...#   #.#####...#   Ò¸j…¼j#.# ##...##  Ò¸jżE Ò¸j¾ÁÒ¸jŒÂÒ¸j²Â%3.0 (12Ò¸jÕÆÒ¸j“Ê; _Found a stone staircase leading down.Ó¸j‡ý 3Ó¸jæþ Ó¸jÝ Ó¸js Ó¸j] BÓ¸j Ó¸jQ Ó¸j Ó¸j Ó¸j‡ BÓ¸jh Ó¸jJ ,Ó¸j" Ó¸jæ Ó¸j¶ ,Ó¸jK Ó¸jÈ Ó¸jq ,Ó¸j� Ó¸j@ R  There is a stone staircase leading down here.Ó¸j‡ Ó¸j#  _Ó¸j Ó¸jI' ~ #..#.# #..#.. ##..#.. ....#.# ....####  #.....  Ó¸j ' Q#...###########. >............ ######.#######  #.#  Ó¸jÊ' ˜#.# #.# ####.##Ó¸jú' { ###.....### #...###...# Ó¸j!( 5#.#####...#  Ó¸j€( HYou pick up a parchment of Static Discharge and begin reading...Ó¸jh- 250.0 (7.0)Ó¸j. +1.0 (8Ó¸j¿1 Ó¸j)4 I _You add the spell Static Discharge to your library.Ô¸j^Ô¸jw^Ô¸jŸ^Ô¸jØbÔ¸jeœ  You encounter a kobold. It is wielding a +0 short sword and quivering stones.Ô¸j^i‘M.K .#.# ###..#......#.# ....####.#....... #.@.#############.>............Ô¸j²iÝ#######.########.#K   kobold (missile, asleep)Ô¸j;o&0Ô¸j‹s22.0 (1 _Ô¸jËtÔ¸j xÕ¸j§eTrilby the Shooter.K #.#Coglin#*.#.#Health: 16/16 ========================#.*#..Magic: 1/1========================Õ¸jV###.*#..AC: 3Str: 11...*#.#EV: 11Int: 8..*.####.#.SH: 0Dex: 17#*........Õ¸jY_XL:  1 Next:  0% Place: Dungeon:1#.@.###########.Noise: ---------  Time: 52.0 (0.0)##.>............a) +2 sling {Juan}  c) +0 sling {Balvind#######.#######Fire: a) +2 sling {Juan}#.##.##.#K   kobold (missile, asleep)####.#####.....####...###...# _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Fire: a) +2 sling {Juan}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)Õ¸jNdgTrilby the Shooter.) #.#Coglin#..#.#Health: 16/16 ========================#..#..Magic: 1/1========================Õ¸jne·###..#..AC: 3Str: 11....#.#EV: 11Int: 8....####.#.SH: 0Dex: 17#.........XL:  1 Next:  0% Place: Dungeon:1#.@.###########.Noise: ---------  Time: 52.0 (0.0)##.>............a) +2 sling {Juan}  c) +0 sling {Balvind#######.#######Fire: a) +2 sling {Juan}#.##.##.#K   kobold (missile, asleep)####.##Õ¸j©e¦###.....####...###...#Press: ? - help, Q - select actionShift-Dir - straight lineÕ¸jfòAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!Õ¸j=k\))))))Õ¸j¥ *)Õ¸j`�FSAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You hear an angry hiss.Õ¸jÜ‘=)SÕ¸j’˜Â.....S   ball python (constriction)Õ¸jb›j1===3.3 (1.3Rev Õ¸jô Õ¸jV£\ _You encounter a ball python.Õ¸jÎ !Trilby the Shooter.) #.#Coglin#S.#.#Health: 16/16 ========================#*.#..Magic: 1/1========================###.*#..AC: 3Str: 11Õ¸jP ...*#.#EV: 11Int: 8..*.####.#.SH: 0Dex: 17#*........XL:  1 Next: 10% Place: Dungeon:1#.@.###########.Noise: ===------  Time: 53.3 (0.0)Õ¸jƒ é##.>............a) +2 sling {Juan}  c) +0 sling {BalvindÕ¸j® ¼#######.#######Fire: a) +2 sling {Juan}#.#Rev Õ¸jÝ «#.##.#S   ball python (constriction)####.#####.....###Õ¸j }#...###...#You hear an angry hiss. _You encounter a ball python.Õ¸j4 ¨Fire: a) +2 sling {Juan}Press: ? - help, Q - select actionShift-Dir - straight lineÕ¸js <Aim: a ball python (66% to hit)Õ¸j—5JTrilby the Shooter.) #.#Coglin#†.#.#Õ¸jF6+Health: 16/16 ========================#..#..Magic: 1/1========================###..#..AC: 3Str: 11....#.#EV: 11Int: 8....####.#.SH: 0Dex: 17#.........Õ¸j„6†XL:  1 Next: 10% Place: Dungeon:1#.@.###########.Noise: ===------  Time: 53.3 (0.0)Õ¸jÓ6™##.>............a) +2 sling {Juan}  c) +0 sling {Balvind#######.#######Fire: a) +2 sling {Juan}#.#Õ¸jÿ6"Rev #.##.#Õ¸j>7§S   ball python (constriction)####.#####.....####...###...#Õ¸jl7 Fire: a) +2 sling {Juan}Press: ? - help, Q - select actionShift-Dir - straight lineÕ¸jµ7ÃAim: a ball python (66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!Õ¸j<-))))Õ¸j¥<))Ö¸jã})Ö¸jt~)Ö¸jj‚.†.....  Ö¸j`Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!You shoot a sling bullet.Ö¸jD T24.6 (1.3Rev+ Ö¸j¦ _Ö¸jSÖ¸j Ö¸juÕÖ¸j�ÖÖ¸jòÖÖ¸j†ÙÖ¸j�ÛÖ¸jéßBÖ¸jÈáÖ¸j,âÖ¸jTãÖ¸jõäÖ¸jçÖ¸jmç>Rev Ö¸jáèÖ¸jÇêÖ¸j¨ìÖ¸jíÖ¸jÕíÖ¸jûïÖ¸jNñÖ¸j�ñÖ¸j‘òÖ¸j#ôÖ¸j¼õÖ¸jöÖ¸jßöÖ¸jœøÖ¸jµùÖ¸jBú(Ö¸jÂúÖ¸j Ð #†.#.##...# #..#..... ####..#... #.....#.# #.......####.#. #....#......... #....#...######### #....##.>.........Ö¸j¦  #@...#.####--- ###### #.# #. #.# ####.## ###.....###  #...###...# Ö¸jÕ ¯ #.#####...#  #.# ##...##Ö¸j � You pick up a parchment of Passage of Golubria and begin reading...Ö¸j .61.6 (7.0Ö¸j¿ #---Ö¸jã $2.6 (8Ö¸j¯ Ö¸jÖ L _You add the spell Passage of Golubria to your library.Ú¸jd(Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  b - a +0 leather armour (worn)Ú¸jű Ú¸j4· Ú¸jؼ “#†.#.##...#Trilby the Shooter#..#.....Coglin####..#...Health: 16/16 ========================#.....#.#Magic: 1/1========================Ú¸jȽ w#.......####.#.AC: 3Str: 11#....#.........EV: 11Int: 8#....#...######### SH: 0Dex: 17#....##.>......... XL:  1 Next: 20% Place: Dungeon:1#@...########.#### Noise: ---------  Time: 62.6 (0.0)#######.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#Fire: a) +2 sling {Juan}Ú¸j�¾  #.#####.#####.....### #...###...# #.#####...# #.# ##...## Aim: a ball python (66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! _You shoot a sling bullet.  You pick up a parchment of Passage of Golubria and begin reading... _You add the spell Passage of Golubria to your library.Ú¸j˜Â Ú¸jÿ Ú¸j•Æ Ú¸j²Ç Û¸jÓš  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1               c * Ranged Weapons   3.6   4.8  -1               d - Armour   0.0 [37Û¸j�m  1.2  -1       e - Dodging   1.7   2.4  -1       f - Stealth   0.7   1.2  -1                                                        [37Û¸j^žkm              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsÛ¸jl #†.#.##...#Trilby the Shooter#..#.....Coglin####..#...Health: 16/16 ========================#.....#.#Magic: 1/1========================#.......####.#.AC: 3Str: 11#....#.........EV: 11Int: 8#....#...######### SH: 0Dex: 17#....##.>......... XL:  1 Next: 20% Place: Dungeon:1#@...########.#### Noise: ---------  Time: 62.6 (0.0)#######.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#Fire: a) +2 sliÛ¸j· ng {Juan}#.#####.#####.....### #...###...# #.#####...# #.# ##...## Aim: a ball python (66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! _You shoot a sling bullet.  You pick up a parchment of Passage of Golubria and begin reading... _You add the spell Passage of Golubria to your library.Û¸jö@ Û¸jDB ú Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 65% 2  b - Passage of Golubria Translocation 99% 4 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitݸj4 ݸj—:#†.#.##...#Trilby the Shooter#..#.....Coglin####..#...Health: 16/16 ========================#.....#.#Magic: 1/1========================#.......####.#.AC: 3ݸjÒ;ÔStr: 11#....#.........EV: 11Int: 8#....#...######### SH: 0Dex: 17#....##.>......... XL:  1 Next: 20% Place: Dungeon:1#@...########.#### Noise: ---------  Time: 62.6 (0.0)#######.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#Fire: a) +2 sling {Juan}#.#####.#####.....### #...###...# #.#####...# ݸjN<Æ#.# ##...## Aim: a ball python (66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! _You shoot a sling bullet.  You pick up a parchment of Passage of Golubria and begin reading... _You add the spell Passage of Golubria to your library.ݸj€AݸjtBݸjFݸj~Ic _You're too inexperienced to learn that spell!Þ¸j%nþ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 65% 2  b - Passage of Golubria Translocation 99% 4 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit߸jçn�DescribMemorise|Describeà¸jr ” Passage of Golubria Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time. However, gateways close a short time after being opened, or immediately once entered. Level: 4School: TranslocationFail: 99% Power: 0% Range: 2/7 Noise: Loud Miscasting this spell causes magic contamination and also anchors you in place. You aren't experienced enough to cast this spell.ë¸jðV Spells (Describe)TypeFailure Level  a - Static DischargeConjuration/Air 65% 2  b - Passage of Golubria Translocation 99% 4 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitë¸jcæ ë¸jÕê #†.#.##...#Trilby the Shooter#..#.....Coglin####..#...Health: 16/16 ========================#.....#.#Magic: 1/1========================#.......####.#.AC: 3ë¸jJë òStr: 11#....#.........EV: 11Int: 8#....#...######### SH: 0Dex: 17#....##.>......... XL:  1 Next: 20% Place: Dungeon:1#@...########.#### Noise: ---------  Time: 62.6 (0.0)ë¸j‚ë #######.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#Fire: a) +2 sling {Juan}ë¸jÄë Ú#.#####.#####.....### #...###...# #.#####...# ë¸júë ß#.# ##...## You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! ë¸jvì _You shoot a sling bullet.  You pick up a parchment of Passage of Golubria and begin reading... _You add the spell Passage of Golubria to your library. _You're too inexperienced to learn that spell!ë¸jlò P  Okay, then.ë¸jfó ë¸jÏ÷ ë¸jÐù . _ì¸j,šÑ.)##.# .#.. #†.#.##...# #..#.....####..#...#.....#.# #.......####.#. #....#......... ì¸j±šµ#....#...###########.@..##.>..........#....########.############.#  #.#ì¸jÏšŸ ####.#####.....####...###...#ì¸jèš4#.###ì¸jÏ ì¸j£¡23.6 (1 _ì¸jô¥ì¸jì§ì¸jÐðÒ.... .# # # .)##.# .#.. #†.#.##...# #..#.....####..#...#.....#.# #.......####.#. #....#......... #..@.#...############....##.>...........#....########.############  #.# ####.#####.....####...ì¸jŸöì¸j÷&4ì¸jÅûì¸jyÿì¸jÏ—(##. ## .... .# # # .)##.# .#.. #†.#.##...# #..#.....####..#...#.....#.# ì¸j�˜Æ#.......####.#. #...@#......... #....#...############....##.>............#....########.#############  #.# ####.#####.....###ì¸jŸì¸jŽŸ&5ì¸jÚ£ì¸jÆ¥ì¸jƒß JM##.# ## .... .# # #.)##.# .#..†.#.##...# #..#.....###..#...#.# ...####.#......... ì¸jðß ...############....##.>............###ì¸j>æ ì¸j¦æ &6ì¸j;ë ì¸jí í¸j°{ßM ..# ##.# ## .... .# # #.)##.# .#..†.#.##...# ..###..#...#.# ...####.#í¸j4|......... #....#...###########..##í¸j¦ƒí¸j„&7í¸j�‰í¸j…‹í¸jÍGM## ..# ##.# ## .... .# # #.)##.# .#..†.#.##...# í¸jÎK..####@.#...#.# ...####.##....#.........##í¸j[Õí¸j¾Õí¸jâÕ8í¸jaÛí¸jqÝí¸jJMäM## ..# ###.# ## .... .# # #.)##.# .#..†.#.##...# ..####..#...#.....#.# í¸júM‰#.......####.#.#..##.#######í¸jäSí¸jœT&9í¸j_í¸j½`í¸j�;0M## ..# #.#####.#### ......... .# # ##....)##.# .#..##...# ..í¸j*<1###..#...#.....#.#..#.. #. #....######í¸ja<D í¸jUDí¸jÂD'70í¸jùIí¸jéLx _You see here a ball python corpse.í¸jæÖ 6M## ..# #.#####.#### ...........# # ##....@##.# .#..#####†.#.##...# ..####..#......#......##.í¸j|Ý í¸jtÞ $1 í¸jšâ _í¸jºæ í¸j'ê $  Things that are here:í¸jþì � _a +0 short sword; 3 stones; a kobold corpseî¸j¢A î¸jND µPick up what? 3/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 3 stones Carrion î¸jµD ´a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]î¸j@ ”  b + 3 stones[Enter] accept (1 chosen)ï¸jãï¸jqï¸jɯTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================###AC: 3Str: 11ï¸j)t..#EV: 11Int: 8#.#####.####SH: 0Dex: 17...........# # #ï¸jSýXL:  1 Next: 20% Place: Dungeon:1#....@##.# .#..ï¸j{ÕNoise: ---------  Time: 71.6 (0.0)#####†.#.##...#ï¸j¢Ña) +2 sling {Juan}  c) +0 sling {Balvind#..#.....ï¸jΛFire: a) +2 sling {Juan}####..#...ï¸jÓ#.....#.##.......####.#.#....#.........ï¸jeG#....#...###########. #....##.>............  _You add the spell Passage of Golubria to your library. ï¸j‘p_You're too inexperienced to learn that spell! _Okay, then. ï¸j¿ç_You see here a ball python corpse.  Things that are here: _a +0 short sword; 3 stones; a kobold corpseï¸jï¸jƒ+2.6 (1ï¸jï¸j§!" _d - 3 stonesï¸jÎ’ï¸j[“ï¸j”ï¸jn˜ï¸j-›n  You encounter a frilled lizard.ï¸j½£˜M.l#..#..:. .## ..# #.#####.#### ï¸j6¤S.......@...# # ####....)##.# .#..#####†.#.##...##..#.....l   frilled lizard (asleep)...#..ï¸jv¤!ï¸jÞ­&0ï¸j~®+3.6 (1ï¸jµ´ï¸j¯·- _Found a book of Unlife.ð¸jÿ¬YTrilby the Shooter.l#Coglin.*#Health: 16/16 ========================.*Magic: 1/1========================*.AC: 3Str: 11*###EV: 11Int: 8*.#SH: 0Dex: 17#.#####*####XL:  1 Next: 20% Place: Dungeon:1.......@...# # #Noise: ---------  Time: 73.6 (0.0)###....)##.# .#..a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#Fire: a) +2 sling {Juan}#..#.....####..#...ð¸jâ­#.....#.#l   frilled lizard (asleep)#.......####.#.#....#.........#....#...###########.You encounter a frilled lizard. _Found a book of Unlife.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)ð¸jg&Trilby the Shooter.†#Coglin..#Health: 16/16 ========================..Magic: 1/1========================:.AC: 3Str: 11.###EV: 11Int: 8..#SH: 0Dex: 17ð¸jü&Ò#.#####.####XL:  1 Next: 20% Place: Dungeon:1.......@...# # #Noise: ---------  Time: 73.6 (0.0)###....)##.# .#..a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#Fire: a) +2 sling {Juan}#..#.....ð¸j�'‡####..#...#.....#.#l   frilled lizard (asleep)#.......####.#.#....#.........#....#...###########.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleð¸jÄ'·Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.ð¸jê,9))))))ð¸j5-8ð¸j³A)Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.ð¸jL:y†..:...ð¸j�=q3===4.8 (1.2Rev _ð¸jXCð¸jÉDñ¸jSð$M..# #.†# ...##.. #:. #.## #...# #.#####@#### ñ¸jÓðë...........# # ####....)##.# .#..#####†.#.##...##..#.......#.ñ¸jè÷ñ¸jPø5---50ñ¸jÃýñ¸jØÿñ¸jª²Ê##....#.†...#..#ñ¸jt³ÿ:.  #.### #.@.#  #.#####.####  ...........# # ####....)##.# .#..#####†.#.##...# #..#..... ####..#... #.....#.# #.......####.#.ñ¸jºñ¸jƒºA---6ñ¸j˾ñ¸jTÀñ¸jvÕ ¬ ###....#.†...##:.#  #@### #...# ñ¸jýÕ Q #.#####.####  ...........# # ####....)##.# .#..#####†.#.##...# #..#..... ####..#... #.....#.#ñ¸j¦Ý ñ¸j Þ 07ñ¸j½ã ñ¸jÉå ò¸jÇsÒ## ###....#.†...##.# #.### #...#  #.#####.#### ...........# # ####....)##.# .#..#####†.#.##...# #..#..... ####..#...8  You pick up a book of Unlife and begin reading...9.8 (2 ò¸j§wj You add the spells Soul Splinter, Martyr's Knell and Death Channel to your _library.ó¸jRA Ió¸jŽC ó¸j†E ó¸j I „ó¸jàI ó¸j'K ,ó¸jÊK ó¸j M ó¸jËN %  ó¸júN [You encounter a goblin. It is wielding a +0 club.ó¸jŒf § #. #. ##. ..####..†#.@.###.#..##.##..# #. ### #g ## #.#####.#### g   goblin (asleep)...........# # ####....)### .#.. #####†.#.##...#82.8 (33.8 (4 _ó¸jrt ô¸j°CTrilby the Shooter#.Coglin#.Health: 16/16 ========================##.Magic: 1/1========================..AC: 3Str: 11####.EV: 11Int: 8....##SH: 0Dex: 17#.†##XL:  1 Next: 30% Place: Dungeon:1#.@.##Noise: ---------  Time: 83.8 (0.0)#*#..##a) +2 sling {Juan}  c) +0 sling {Balvind#*##..#Fire: a) +2 sling {Juan}#* ##.####g #...##.#####.####g  [4ô¸j_D00m goblin (asleep)...........# # ####....)##.# .#..#####†.#.##...# _library. _You encounter a goblin. It is wielding a +0 club.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)ô¸jGu Trilby the Shooter#.Coglin#.Health: 16/16 ========================##.Magic: 1/1========================..AC: 3Str: 11####.EV: 11Int: 8....##SH: 0Dex: 17#.†##XL:  1 Next: 30% Place: Dungeon:1#.@.##Noise: ---------  Time: 83.8 (0.0)#.#..##a) +2 sling {Juan}  c) +0 sling {Balvind#.##..#Fire: a) +2 sling {Juan}#. ##.####) #...##.#####.####g  [ô¸jöu ,39;49m goblin (asleep)...........# # ####....)##.# .#..#####†.#.##...#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!ô¸j×v ô¸jŸ| &))ô¸j|„ *)ô¸j_ *)ô¸jT� (...)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linô¸j!� e  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.ô¸j,“ q4===5.1 (1.3Rev _ô¸j)™ ô¸jkš õ¸j“ëõ¸jôëõ¸jíõ¸jŸïõ¸jlöXõ¸j÷õ¸jQ÷õ¸jpøõ¸jûõ¸jáýc  You encounter a rat.õ¸j³— #.# #.# #.# #.#..## #.#...r.##.###..........+#####@# ---õ¸jE¾+.....## #####.†##  #...##  #.#..## #.##..# r   rat (asleep) #.###.### #)# #...##.#####.####õ¸j) Y.r7.1 (2.0õ¸j¼Jrõ¸jm?===8.1 (3õ¸jÍõ¸j? _The rat squeaks loudly. You hear a shout!ö¸j—æTrilby the Shooter#.#Coglin#.#Health: 16/16 ========================#.#Magic: 1/1========================#.#AC: 3Str: 11..## #.#EV: 11Int: 8.....##.###SH: 0Dex: 17....r**...+ö¸jàkXL:  1 Next: 40% Place: Dungeon:1#####@#Noise: ===------  Time: 88.1 (0.0)+.....##a) +2 sling {Juan}  c) +0 sling {Balvind#####.†##Fire: a) +2 sling {Juan}#...###.#..###.##..#r   rat#.###.####)# #...##.#####.####You encounter a rat. _The rat squeaks loudly. You hear a shout!  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineö¸jU4Aim: a rat (62% to hit)ö¸jÁ �Trilby the Shooter#.#Coglin#.#Health: 16/16 ========================#.#ö¸j@ QMagic: 1/1========================#.#AC: 3Str: 11..## #.#EV: 11Int: 8.....##.###SH: 0Dex: 17....†.....+ö¸j “XL:  1 Next: 40% Place: Dungeon:1#####@#Noise: ===------  Time: 88.1 (0.0)+.....##a) +2 sling {Juan}  c) +0 sling {Balvind#####.†##Fire: a) +2 sling {Juan}#...###.#..###.##..#ö¸j9 —r   rat#.###.####)# #...##.#####.####Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (62% to hit)  ö¸j} wYou shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!ö¸jâ<))ö¸j}•<)))))ö¸jâ....†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  ö¸j±You shoot a sling bullet.ö¸j"ö¸jÙ"`59.4 (1.3Rev _ö¸j�(ö¸j§*ö¸jHE H #.#..##.....##.###....†.....+ #####.# +....@#######.†## #...###..####.#####............# # #ö¸j£K ö¸jL 6---900ö¸jR ö¸jéS ö¸jÍðp ..##...##.###†.....+ #####.# +.....#######@†## #...###..###..#ö¸jøñâ.#.........###....)##.# .#..ö¸jþW---1ö¸jÒ÷¸jƒ´T ..##...##.###†.....+ #####.# +.....#######.†## #@..###..###..###.###.#.########†.#.##...#÷¸jš»÷¸jò»02÷¸jNÁ÷¸jsÂ÷¸j°&� ..##...##.###†.....+ #####.# +.....#######.†## #...###..###..#.###...#.#..#.....÷¸jV*÷¸jþ*÷¸j+3÷¸j 0÷¸j2÷¸j-ˆÇ ..##...##.###†.....+ #####.# +.....#######.†## #...###..###..#.###)# #...####..#...÷¸jª�÷¸jø�÷¸j�4÷¸jò•÷¸j¢—÷¸j  ...##.###†.....+ #####.# +.....#######.†## #...###..###..#.###÷¸j¥ ¦)# #....#####.#####.....#.#÷¸j  ÷¸jw &5÷¸jX ÷¸j@ ÷¸jY  †.....+ #####.# +.....#######.†## #...###..###..#.### #...÷¸joY W.#####.####...........# # #####.###.......####.#. ÷¸j�Y ÷¸jb ÷¸jc 6÷¸j)i ÷¸jºj $  Things that are here:÷¸jmm p _a +0 club; a goblin corpseø¸j²w3ø¸j«xø¸jé{ø¸jÉ~ø¸jZƒP _ø¸jT†ø¸jŒ†ø¸jÞ‡ø¸jp‰ø¸jµŒ,ø¸j¡�ø¸jr‘ø¸j|“k  You encounter a ball python.ø¸j‹™  +.....## #####.†## #...## #.#..## #.##..# #.###.###S #)# #...#....#####.#####.#####.....@...........# #ø¸jÕ™o#.########....)##.# .#. #####†.#.##... #..#... ####..#...ø¸jšn#.....#.# S   ball python (constriction, wandering) #.......####. #....#....... #....#...####ø¸jRœW.S9.4 (3ø¸j³£:100.4 (ø¸jý£4.0) _ø¸jd©ø¸j\«ù¸j�‘x+.....##Trilby the Shooter#####.†##Coglin#...##Health: 16/16 ========================#.#..##Magic: 1/1========================#.##..#AC: 3Str: 11#.###.###EV: 11Int: 8.#)# #...#SH: 0Dex: 17.S**#####.#####.####XL:  1 Next: 50% Place: Dungeon:1#..***@...........# # Noise: ---------  Time: 100.4 (0.0)ù¸jÅ‘´#.########....)##.# .#. a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##... Fire: a) +2 sling {Juan}#..#.....####..#...#.....#.#S   ball python (constriction, wandering)#.......####.#....#.......ù¸jñ‘¢#....#...#### _a +0 club; a goblin corpse _You encounter a ball python.ù¸j’ôFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleù¸j@’{Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 66% to hit)ù¸jj„î+.....##Trilby the Shooter#####.†##Coglin#...##ù¸jÄ„µHealth: 16/16 ========================#.#..##Magic: 1/1ù¸j …õ========================#.##..#AC: 3Str: 11#.###.###EV: 11ù¸j>…®Int: 8.#)# #...#SH: 0ù¸j¥…(Dex: 17))))#####.#####.####XL:  1 Next: 50% Place: Dungeon:1#..)))@...........# # Noise: ---------  Time: 100.4 (0.0)ù¸jí…)#.########....)##.# .#. a) +2 sling {Juan}  c) +0 sling {Balvindù¸jS†‹#####†.#.##... Fire: a) +2 sling {Juan}#..#.....####..#...#.....#.#S   ball python (constriction, wandering)#.......####.#....#.......#....#...####Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleù¸j“†êShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ball python.ù¸jc¨S  )Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ball python.The sling bullet hits the ball python.  The ball python hisses angrily.ù¸jÛ’” .SThe ball python is moderately wounded.ù¸jO›*.......ù¸j/�b===1.6 (1.2Rev ù¸jø¢ù¸jØ¥' _You hear a shout!ù¸jRÈ ®+.....##Trilby the Shooter#####.†##ù¸jêÉ Coglin#...##Health: 16/16 ========================#.#..##Magic: 1/1========================#.##..#AC: 3Str: 11#.###.###EV: 11Int: 8.#)# #...#SH: 0Dex: 17....#####.#####.####XL:  1 Next: 50% Place: Dungeon:1#S****@...........# # Noise: ===------  Time: 101.6 (0.0)#.########....)##.# .#. a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##... Fire: a) +2 sling {Juan}#..#..... Rev ####..#...#.....#.#S   ball python (constriction)#.......####.#....#.......#....#...####The ball python is moderately wounded. _Youù¸j“Ê › hear a shout!  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 66% to hit)ù¸jr Q+.....##Trilby the Shooter#####.†##Coglin#...##Health: 16/16 ========================#.#..##Magic: 1/1========================#.##..#AC: 3Str: 11ù¸j´ f#.###.###EV: 11Int: 8.#)# #...#SH: 0Dex: 17....#####.#####.####ù¸jÔ ‰XL:  1 Next: 50% Place: Dungeon:1ù¸jì e#†....@...........# # Noise: ===------  Time: 101.6 (0.0)#.########....)##.# .#. a) +2 sling {Juan}  c) +0 sling {Balvindù¸j; ½#####†.#.##... Fire: a) +2 sling {Juan}#..#..... Rev ####..#...#.....#.#S   ball python (constriction)#.......####.#....#.......#....#...####ù¸jT ìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleù¸jm šShift-Dir - straight lineAim: a ball python (moderately wounded, 66% to hit)  ù¸j… qYou shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!ù¸j� ù¸jõ V))))ù¸jþœ *)ù¸jé#mM†....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.ù¸j`'r62.8 (1.2Rev+ _ù¸jÒ,ù¸jI.ú¸jó¢Iú¸j³£ú¸j­“  You encounter a kobold. It is wielding a +1 short sword of draining.ú¸jÕµŒ +.....## #####.†## #...## #.#..## #.##..#. #.###.###K.. #)# #...#.#####.#####.#### #†...@..ú¸j¶�.# # #.#....)##.# .# #####†.#.## #..#.....  ####..#...ú¸jC¶¾ #.....#.#K   kobold (wandering) #ú¸j�¶•.#### #....# #....#...###ú¸j,¹T.K0.0ú¸j-Â:ú¸jþÅ;---3.8 (1 _ú¸j÷Ìú¸j¶Îú¸j$5 ˜+.....##Trilby the Shooter#####.†##Coglin#...##Health: 16/16 ========================#.#..##Magic: 1/1========================#.##..#AC: 3Str: 11.#.###.###EV: 11Int: 8...#)# #...#SH: 0Dex: 17.K**.#####.#####.####XL:  1 Next: 60% Place: Dungeon:1#†***@............# # Noise: ---------  Time: 103.8 (0.0)ú¸jp5 L#.########....)##.# .# a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##.. Fire: a) +2 sling {Juan}#..#..... Rev+ ####..#...#.....#.#ú¸j™5 ‡K   kobold#.......#####....#......ú¸jÁ5 ¨#....#...### _You shoot a sling bullet. _You encounter a kobold. It is wielding a +1 short sword of draining.ú¸jã5 1Fire: a) +2 sling {Juan}ú¸j6 ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineú¸j#6 ^Aim: a kobold, wielding a +1 short sword of draining (55% to hit)ú¸jÜP+.....##Trilby the Shooter#####.†##Coglin#...##Health: 16/16 ========================#.#..##Magic: 1/1========================#.##..#AC: 3Str: 11.#.###.###EV: 11Int: 8...#)# #...#SH: 0ú¸j�”Dex: 17.K)).#####.#####.####XL:  1 Next: 60% Place: Dungeon:1#†)))@............# # Noise: ---------  Time: 103.8 (0.0)#.########....)##.# .# a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##.. Fire: a) +2 sling {Juan}#..#..... Rev+ ####..#...#.....#.#ú¸jæK   kobold#.......#####....#......#....#...###Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineú¸jûéAim: a kobold, wielding a +1 short sword of draining (55% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.ú¸j¯«kShift-Dir - straight lineAim: a kobold, wielding a +1 short sword of draining (55% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.  The sling bullet hits the kobold but does no damage.ú¸j”/ .KThe kobold is severely wounded..Kú¸j½7'...ú¸j!9====5.0 (1.2 _û¸j…;û¸j¦Â+.....##Trilby the Shooter#####.†##Coglin#...##Health: 16/16 ========================#.#..##Magic: 1/1========================#.##..#AC: 3Str: 11.#.###.###EV: 11Int: 8...#)# #...#SH: 0Dex: 17...K*#####.#####.####XL:  1 Next: 60% Place: Dungeon:1#†.**@............# # Noise: ===------  Time: 105.0 (0.0)#.########....)##.# .# a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##.. Fire: a) +2 sling {Juan}#..#..... Rev+ ####..#...#.....#.#û¸jeØ[40mK   kobold#.......#####....#......#....#...### _The kobold is severely wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +1 short sword of draining (severely wounded, 55% to  hit)û¸j7wt+.....##Trilby the Shooter#####.†##Coglin#...##Health: 16/16 ========================#.#..##Magic: 1/1========================#.##..#AC: 3Str: 11.#.###.###EV: 11Int: 8...#)# #...#SH: 0Dex: 17...).#####.#####.####XL:  1 Next: 60% Place: Dungeon:1#†...@............# # Noise: ===------  Time: 105.0 (0.0)#.########....)##.# .# a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##.. Fire: a) +2 sling {Juan}û¸jÃw#..#..... Rev+ ####..#...#.....#.#K   kobold#.......#####....#......#....#...###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineû¸jxAim: a kobold, wielding a +1 short sword of draining (severely wounded, 55% to  hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!û¸jn}Y)))û¸jI7))))û¸jô‰Ü...)...  Shift-Dir - straight line  Aim: a kobold, wielding a +1 short sword of draining (severely wounded, 55% to  hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!  You shoot a sling bullet.û¸jŽ�z76.2 (1.2Rev* _û¸jC“û¸j•û¸j 3û¸j©¡û¸jc£û¸j«Ñ +.....## #####.†##. #...##).û¸j�«ä #.#..##... #.##..#... #.###.###.. #)# #...#.).#####.#####.#### #†.# 0.0û¸j¬# #.#....)##.# . #####†.#.## #..#  ####..#... #.....#.# #. #....# #....#...û¸j¾³û¸jt¸4---7.2 (1û¸jغû¸jœ½# _Found a club.ü¸jQ l---ý¸jñXý¸jÉYý¸jï_ý¸jgaý¸jpè[ +.....##.......#####.†##.g..$. #...##.)...b. #.#..##.... #.##..#... #.###.###.. #)# #...#.).#####.#####.#### #†.@..# #.#....)##.# # #####†.#.## #..#  ####..#... #.....#.# g   hobgoblin (wandering) #ý¸jøèì.b   bat (wandering) #....#.... #....#...#ý¸j=í” .bYou encounter a hobgoblin and a bat.ý¸j¨í1b.ý¸jî4b.ý¸jõîF.gý¸jA÷(ý¸j¾÷%8ý¸jòÿý¸j* _Found 6 gold pieces.ý¸jA +.....##Trilby the Shooter.......#####.†##Coglin.....$. #...##Health: 16/16 ========================.)gb... #.#..##Magic: 1/1========================...*... #.##..#AC: 3Str: 11....*.. #.###.###EV: 11Int: 8.....*. #)# #...#SH: 0Dex: 17.....)*#####.#####.#### XL:  1 Next: 70% Place: Dungeon:1#†.@..............# Noise: ---------  Time: 108.2 (0.0)#.########....)##.# a) +2 sling {Juan}  c) +0 sling {Balvind######†.#.##ý¸j-¹ Fire: a) +2 sling {Juan}#..#... Rev* ####..#...#.....#.# g   hobgoblin#.......## b   bat (wandering)#....#....#....#...#You encounter a hobgoblin and a bat. _Found 6 gold pieces.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (62% to hit)þ¸j¬Ð+.....##Trilby the Shooter)......#####.†##Coglin.)...$. #...##Health: 16/16 ========================.))b... #.#..##Magic: 1/1========================...)... #.##..#AC: 3Str: 11....).. #.###.###EV: 11Int: 8.....). #)# #...#SH: 0Dex: 17.....))#####.#####.#### XL:  1 Next: 70% Place: Dungeon:1#†.@..............# Noise: ---------  Time: 108.2 (0.0)þ¸j­#.########....)##.# a) +2 sling {Juan}  c) +0 sling {Balvind######†.#.## Fire: a) +2 sling {Juan}#..#... Rev* ####..#...#.....#.# g   hobgoblin#.......## b   bat (wandering)#....#....#....#...#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.þ¸jµ4{ Shift-Dir - straight lineAim: a hobgoblin (62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.The sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded.þ¸jI¶o.b.b.bþ¸j·G.gþ¸j^·'.bþ¸jPÀg......bþ¸j˜Â====9.4 (1.2 _þ¸jªÌþ¸j†|Š+.....##Trilby the Shooter.......#####.†##Coglin.....$. #...##Health: 16/16 ========================.)..... #.#..##Magic: 1/1========================...g... #.##..#AC: 3Str: 11....*.. #.###.###EV: 11Int: 8.....*. #)# #...#SH: 0Dex: 17.....)b#####.#####.#### XL:  1 Next: 70% Place: Dungeon:1#†.@..............# Noise: ===------  Time: 109.4 (0.0)þ¸jX}_#.########....)##.# a) +2 sling {Juan}  c) +0 sling {Balvind######†.#.## Fire: a) +2 sling {Juan}#..#... Rev* ####..#...#.....#.# g   hobgoblin#.......## b   bat#....#....#....#...#You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is moderately wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 62% to hit)þ¸j ¦.+.....##Trilby the Shooter.......#####.†##Coglin.....$. #...##Health: 16/16 ========================.)..... #.#..##Magic: 1/1========================...g... #.##..#AC: 3Str: 11....... #.###.###EV: 11Int: 8....... #)# #...#SH: 0Dex: 17þ¸j§Š.....).#####.#####.#### XL:  1 Next: 70% Place: Dungeon:1#†.@..............# Noise: ===------  Time: 109.4 (0.0)#.########....)##.# a) +2 sling {Juan}  c) +0 sling {Balvind######†.#.## Fire: a) +2 sling {Juan}#..#... Rev* ####..#...#.....#.# g   hobgoblin#.......## b   bat#....#....#....#...#Fire: a) +2 sling {Juan}þ¸jI§[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 62% to hit)  þ¸jv§wYou shoot a sling bullet. The sling bullet hits the bat!  You kill the bat!þ¸j®(þ¸jŸ= ††Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the bat!  You kill the bat!hobgoblin.hobgoblin!þ¸jjC a)))þ¸j®Ê ,...þ¸j¦Ë þ¸jÛ‚ +.....##Trilby the Shooter.......#####.†##Coglin.....$. #...##Health: 16/16 ========================.)..... #.#..##Magic: 1/1========================...†... #.##..#AC: 3Str: 11....... #.###.###EV: 11Int: 8....... #)# #...#SH: 0Dex: 17.....).#####.#####.#### XL:  1 Next: 100% Place: Dungeon:1#†.@..............# Noise: ===------  Time: 110.6 (1.2)#.########....)##.# a) +2 sling {Juan}  c) +0 sling {Balvind######†.#.## Fire: a) +2 sling {Juan}[þ¸j„ Î14X#..#... Rev* ####..#...#.....#.# #.......## #....#.... #....#...# Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the bat!  You kill the bat!You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!  Your Ranged Weapons skill increases to level 4!You have reached level 2!  --more--ÿ¸jøÂ D22/222/22 0% ÿ¸jhÆ ÿ¸jÉ 4 _¸jÉ$ #####..+........#####.†#.....$.# #.#.).....# #.#..##+...†...# #.##..# #.# #.###.####.......# #)# #...# #.....)@#####.#####.######+###†................# #.########....)##.#.#####†.#.##. #..#.. ####..#.... #.....#.... #.......# #....#...¸j>иjhÑ<---10 _¸j´Ø¸j%Ú¸jt™ý #####.#.+.....##.#####.†## #.....$.# #...## #.).....# #.#..## +...†...# #.##..# #.# #.###.### #.# #)# #...# #.....@.#####.#####. ##+###†. #.#....)##. #.# #####†.#. #.# #..# ... ####..# ... #.....#. .... #. #....#¸jSŸ¸jïŸA---2¸j‘É– _You see here a +1 short sword of draining.¸jó~ÕM....†.....+#####.# +.....## .........#####.†## ....$..## #.)....#+...†..# .###.## #)# #...# .....).#####.#####.#####+###†...............#######....)##.######†.#....3Rev+ _¸jºÖÒM.##.########....†.....+#####.# +.....## .........#####.†## ....$..## #.)....#+...†..# .###.##..# #)# #...# .....).#####.#####.#####+###†................ Rev+ #...4¸j�{†M## #.#  #.....##.########....†.....+#####.# +.....## ¸jp|ü.........#####.†## ....$..## #.)....#+...†..# .###.##..# #)# #...# #.....).#####.#####.### Rev+ ...¸jq†;5¸j�¸j¹r <M #..## #.# . #.....##.########....†.....+#####.# +.....## .........#####.†## ....$..## #.)....#+...†..# .###.##¸j/t #.......# #)# #...#Rev+ ##.#¸jï| ¸j÷Ï B6¸j6 M##  #..## #.# . #.....##.########....†.....+#####.# +.....## .........#####.†## ...## #.)....#+...†..# .###.###.......# #)# #...##.#¸jT ¸jC T7Rev ¸jx# ¸j, @8.6 (2¸jì2 ¸j 5 = _You now have 10 gold pieces (gained 6).¸já6ø #.# #.## #.## #..### #.##.. #.....##.####..#####....†.....+#.#####.##.+.....##.#####.†## #.# #...## #.).....# #.#..##¸jè7” +...†...# #.##..# #.# #.###.###  #.# #)# #...# #.....).#####.#####. ##+###†.. #.########....)## #.# #####†.#¸jº?¸js@*9.6 (1¸jêF¸jM¸j)D% #.## #.## #.# #. #..#####.# #.. #.....##.### #..#####....†.....+ #.#####.##.+.....##.#####.†## #.# #...## #.).....# #.#..## +...†...# #.##..# #.# #.###.### ¸jE† #.# #)# #...# #.....).#####.#####. ##+###†.. #.########....) #.# #####†.¸joM<20¸jaT¸jHU¸j`Õ Í #.# #. #.## #.# #. #..#####.# #.. #.....##.### #..#####....†.....+ #.#####.##.+.....##.#####.†## #.# #...## #.).....# #.#..## +...†...# #.##..# #.# #.###. #.# #)# #...¸jòÚ ! #.....).#####.#####. ##+###†.. #.########....) #.# #####†¸jðÞ ¸jíß 01¸j‰ý ¸j�– a#. #.## #.# #.. #..#####.# #.. #.....##.### #..#####....†.....+ #.........#####.# ###.+.....## ....#####.†## #.# #...## #.# #.#..## +...†...# #.##..# #.......# #.###.# #.# #)# #.. #.....).#####.#####¸j— Ø ##+###†........... #.######## #.# ##### #.# #¸jAš /J¸jÙ  «J   endoplasm (wandering)¸j@¡ &2¸jz¥ ¸j>¦ T _You encounter an endoplasm.¸j½§ M _You see here a +0 club.¸j‚É3#. #.## #.#Trilby the Shooter#.. #..#####.#¸jØÉÅCoglin#.. #.....##.###Health: 22/22 ========================#..#####....†.....+Magic: 2/2========================#.........#####.#AC: 3Str: 11###.........+.....##¸jÊZEV: 11Int: 8¸j"Êß....J.......#####.†##SH: 0Dex: 17¸jBÊ #*......# #...## XL:  2 Next:  0% Place: Dungeon:1¸j}ÊÕ#.@.....# #.#..## Noise: ---------  Time: 122.6 (0.0)+...†...# #.##..# a) +2 sling {Juan}  c) +0 sling {Balvind#.......# #.###.# Fire: a) +2 sling {Juan}¸j›Ê#.......# #)# #..#.....).#####.#####¸jàÊ1##+###†............ J   endoplasm (wandering)#.########....¸jË;#.#######.## ¸jR˼_You encounter an endoplasm. _You see here a +0 club.  Fire: a) +2 sling {Juan}¸jîË=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)¸jÖ>E#. #.## #.#Trilby the Shooter#.. #..#####.#Coglin#.. #.....##.###Health: 22/22 ========================#..#####....†.....+Magic: 2/2========================#.........#####.#AC: 3Str: 11###)........+.....##EV: 11Int: 8....).......#####.†##SH: 0Dex: 17#)......# #...## XL:  2 Next:  0% Place: Dungeon:1¸jÛ?)#.@.....# #.#..## Noise: ---------  Time: 122.6 (0.0)+...†...# #.##..# a) +2 sling {Juan}  c) +0 sling {Balvind#.......# #.###.# Fire: a) +2 sling {Juan}#.......# #)# #..#.....).#####.#######+###†............ J   endoplasm (wandering)#.########....#.#######.##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)  You shoot a sling bullet.  The sling bullet completely misses the endoplasm.¸j[̸jïÌ+J  ¸jo͸j¿Í*Shift-Dir - straight line¸jgÎZAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)  ¸jÆÎ You shoot a sling bullet.  ¸j'Ï\The sling bullet completely misses the endoplasm.¸jfÏ+The sling bullet hits the endoplasm.  ¸j¤ÏKThe endoplasm quivers.¸jœW  ¸jÒX ¸j|b `.J  The endoplasm is almost dead.¸jYc ..¸j�e ¸jYou kill the endoplasm!¸j_R¸jéá:)))¸jVsö...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (almost dead, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  ¸jÙsZYou kill the endoplasm!  You shoot a sling bullet.¸j wr85.1 (1.3Rev+ _¸j~¸jÓ¸j/Ö_¸jظj„Û,¸jçܸj߸jœß¸j×à¸j­â¸jÇä¸j å>Rev ¸jŽæ¸j¿é¸jÛë¸j+ì¸jí¸jï¸jØð,¸jãñ¸j§ó¸jŽõ¸jþõ¸j ÷¸j„ú¸júû¸jGü(¸jTý¸j:ÿ¸jÙ¸j¸j.¸je¸jâ¸j"¸j:¸j ¸jÄ ,¸j¾ ¸jƒ ¸j#¸j|¸j¸jˆ¸jZ¸j°¸j¸j¸j ¸jW¸jô¸jq¸jÈ,¸jy¸j¸jé ,¸j!¸j¾"¸j$¸jZ$¸ja%¸j&'¸j)¸jf)¸j`*¸j¡,¸j 0‚  You encounter a kobold. It is wielding a +0 dagger.¸j>6› ..K  #.## #.# #... #.# #..# #.#¸j6” #..# #.## #.# #..# #..#####.# #..# #.....##.##¸j:7b #@.#####....†.....---### #.........#####.# #.###.........+.....##.............#####.†##.###.#.......# #...#.###.#.).....# #.#. K   kobold (asleep)#.....+...†...# #.##¸jm7ù#######.......# #.###.......# #)#¸j¤?042.1 (17.0)¸jm@F---3.1 (18 ¸jÎ@ _¸j G¸jðJ¸j.Trilby the Shooter..KCoglin#*###.# Health: 22/22 ========================#*..#.# Magic: 2/2========================¸j#*.##.# AC: 3Str: 11#*.# #.## #.# EV: 11Int: 8#*.# #..#####.# SH: 0Dex: 17#*.# #.....##.## XL:  2 Next:  8% Place: Dungeon:1#@.#####....†..... Noise: ---------  Time: 143.1 (0.0)### #.........#####.# a) +2 sling {Juan}  c) +0 sling {Balvind#.###.........+.....## Fire: a) +2 sling {Juan}#.............#####.†##.###.#.......# #...#.###.#.).....#[39;49¸jÏÝm #.#. K   kobold (asleep)#.....+...†...# #.#########.......# #.###.......# #)# _You shoot a sling bullet. _You encounter a kobold. It is wielding a +0 dagger.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)¸jËÔTrilby the Shooter..KCoglin#)###.# Health: 22/22 ========================#)..#.# Magic: 2/2========================#).##.# AC: 3Str: 11#).# #.## #.# EV: 11Int: 8#).# #..#####.# SH: 0Dex: 17#).# #.....##.## XL:  2 Next:  8% Place: Dungeon:1#@.#####....†..... Noise: ---------  Time: 143.1 (0.0)### #.........#####.# a) +2 sling {Juan}  c) +0 sling {Balvind#.###[¸jËÕÊ30m.........+.....## Fire: a) +2 sling {Juan}#.............#####.†##.###.#.......# #...#.###.#.).....# #.#. K   kobold#.....+...†...# #.#########.......# #.###.......# #)#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!¸jvV[ You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!  The kobold is heavily wounded.You shoot a sling bullet.  The kobold is severely wounded.¸j¬×K.K¸jíÞ:......¸jÔß7===4.4 (1.3¸j?à2Rev _¸jØæ¸jÜè¸jÁTrilby the Shooter...Coglin#K###.# Health: 22/22 ========================#*..#.# Magic: 2/2========================#*.##.# AC: 3Str: 11#*.# #.## #.# EV: 11Int: 8#*.# #..#####.# SH: 0Dex: 17#*.# #.....##.## XL:  2 Next:  8% Place: Dungeon:1#@.#####....†..... Noise: ===------  Time: 144.4 (0.0)### #.........#####.# a) +2 sling {Juan}  c) +0 sling {Balvind#.##¸jA ^[33m#.........+.....## Fire: a) +2 sling {Juan}#.............#####.†# Rev #.###.#.......# #...#.###.#.).....# #.#. K   kobold#.....+...†...# #.#########.......# #.###.......# #)#The sling bullet hits the kobold. _The kobold is severely wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 56% to hit)¸jA0 Trilby the Shooter.).Coglin#)###.# Health: 22/22 ========================#)..#.# Magic: 2/2========================#).##.# AC: 3Str: 11¸j„1 #).# #.## #.# EV: 11Int: 8#).# #..#####.# SH: 0Dex: 17#).# #.....##.## XL:  2 Next:  8% Place: Dungeon:1#@.#####....†..... Noise: ===------  Time: 144.4 (0.0)### #.........#####.# a) +2 sling {Juan}  c) +0 sling {Balvind#.###.........+.....## Fire: a) +2 sling {Juan}#.............#####.†# Rev #.###.#.......# #...#.###.#.).....# #.#. K   kobold[¸jÈ1 ZK#.....+...†...# #.#########.......# #.###.......# #)#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.¸jåì ¯)Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.The sling bullet hits the kobold.  You kill the kobold!¸j|ò <)¸jÜ| c.).....¸j‡€ s125.7 (1.3Rev+ _¸jG‡ ¸j‰ ¸jíþ3¸j¥¸jN¸j\¸jf ÑM#l#...  )###. ## #####.#  #.....##.## #..#####....†.....¸j½ F## #.........#####.# .###.........+.....##.............#####.†#.#.l   frilled lizard (wandering).#.).###......¸j©T.l0.0¸jª¸jf4---6.7 (1¸j³¸jB_ _You encounter a frilled lizard.¸jú­O---¸jõ½¸jvÃe _A frilled lizard is nearby!¸jÂê ITrilby the Shooter#.#Coglin..lHealth: 22/22 ========================¸jhë B#*####.# Magic: 2/2========================#*..#.# AC: 3Str: 11#*.##.# EV: 11Int: 8#*.# #.## #.# SH: 0Dex: 17#*.# #..#####.# XL:  2 Next: 12% Place: Dungeon:1¸jËë U#@.# #.....##.## Noise: ---------  Time: 146.7 (0.0)#..#####....†..... a) +2 sling {Juan}  c) +0 sling {Balvind### #.........#####.# Fire: a) +2 sling {Juan}#.###.........+.....## Rev+ ¸jì Â#.............#####.†##.###.#.......# #... l   frilled lizard (wandering)#.###.#.).....# #.#.#.....+...†...# #.#########.......# #.## _You encounter a frilled lizard. _A frilled lizard is nearby!Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 46% to hit)¸j›4 ™Trilby the Shooter#.#¸jK5 ŸCoglin..†Health: 22/22 ========================#)####.# Magic: 2/2========================#...#.# AC: 3Str: 11#..##.# EV: 11Int: 8#..# #.## #.# SH: 0¸j–5 ,Dex: 17#..# #..#####.# XL:  2 Next: 12% Place: Dungeon:1#@.# #.....##.## Noise: ---------  Time: 146.7 (0.0)¸jö5 ¼#..#####....†..... a) +2 sling {Juan}  c) +0 sling {Balvind### #.........#####.# Fire: a) +2 sling {Juan}#.###.........+.....## Rev+ #.............#####.†#¸ja6 {#.###.#.......# #... l   frilled lizard (wandering)#.###.#.).....# #.#.#.....+...†...# #.#########.......# #.##Fire: a) +2 sling {Juan}¸j·6 ‘Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 46% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard!¸j1< I)))))¸jÄ< (¸jŸÍ U)Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 46% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard!  You kill the frilled lizard!You shoot a sling bullet.¸jMEqb.b¸jÁF9b)¸jìMä†....b   bat (wandering)¸jÔPg6===7.9 (1.2Rev* ¸j£Q¸jîW¸jæZT _You encounter a bat. ¸j]¼ŽTrilby the Shooter#.#Coglin.b†Health: 22/22 ========================#*####.# Magic: 2/2========================#*..#.# AC: 3Str: 11#*.##.# EV: 11Int: 8#*.# #.## #.# SH: 0Dex: 17 ¸ji½Ž#*.# #..#####.# XL:  2 Next: 16% Place: Dungeon:1#@.# #.....##.## Noise: ===------  Time: 147.9 (0.0)#..#####....†..... a) +2 sling {Juan}  c) +0 sling {Balvind### #.........#####.# Fire: a) +2 sling {Juan}#.###.........+.....## Rev* #.............#####.†##.###.#.......# #... b   bat (wandering)#.###.#.).....# #.#.#.....+...†...# #.#########.......# #.##You shoot a sling bullet. _You encounter a bat. ¸j™½ôFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle ¸j¹½sShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 50% to hit) ¸j2¤ ÓTrilby the Shooter#)#Coglin.)†Health: 22/22 ========================#)####.# Magic: 2/2 ¸jǤ ¸========================#)..#.# AC: 3Str: 11#).##.# EV: 11Int: 8#).# #.## #.# SH: 0Dex: 17#).# #..#####.# XL:  2 Next: 16% Place: Dungeon:1 ¸j«¥ Ÿ#@.# #.....##.## Noise: ===------  Time: 147.9 (0.0)#..#####....†..... a) +2 sling {Juan}  c) +0 sling {Balvind### #.........#####.# Fire: a) +2 sling {Juan}#.###.........+.....## Rev* #.............#####.†##.###.#.......# #... b   bat (wandering)#.###.#.).....# #.#.#.....+...†...# #.#########.......# #.##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 50% to hit)  You shoot a sling bullet.  ¸jé¥ HThe sling bullet closely misses the bat. ¸jõ/ Q†  Shift-Dir - straight line ¸jX0 &Aim: a bat (wandering, hasn't noticed you, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.The sling bullet hits the bat!  You kill the bat! ¸jÝ5 T) ¸j³¼ e.†).... ¸jÀ <209.1 (1.2 _ ¸jçÅ  ¸jªÇ  ¸j} =Trilby the Shooter#.#Coglin.††Health: 22/22 ========================#)####.# Magic: 2/2========================#... ¸jN!¨#.# AC: 3Str: 11#..##.# EV: 11Int: 8#..# #.## #.# SH: 0Dex: 17#..# #..#####.# XL:  2 Next: 20% Place: Dungeon:1#@.# #.....##.## Noise: ===------  Time: 149.1 (0.0)#..#####....†..... a) +2 sling {Juan}  c) +0 sling {Balvind### #.........#####.# Fire: a) +2 sling {Juan}#.###.........+.....## Rev* #.............#####.†##.###.#.......# #...  ¸j…!Œ#.###.#.).....# #.#. #.....+...†...# #.## #######.......# #.## ¸j²!Ô The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat! _You kill the bat! ¸jÚ!"Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jcŠ×Trilby the Shooter#.#Coglin.††Health: 22/22 ========================#)####.# Magic: 2/2 ¸jøŠ�========================#...#.# AC: 3Str: 11#..##.# EV: 11Int: 8#..# #.## #.# SH: 0Dex: 17#..# #..#####.# XL:  2 Next: 20% Place: Dungeon:1 ¸jÄ‹–#@.# #.....##.## Noise: ===------  Time: 149.1 (0.0)#..#####....†..... a) +2 sling {Juan}  c) +0 sling {Balvind### #.........#####.# Fire: a) +2 sling {Juan}#.###.........+.....## Rev* #.............#####.†##.###.#.......# #... #.###.#.).....# #.#. #.....+...†...# #.## #######.......# #.## You shoot a sling bullet. The sling bullet hits the bat!  ¸jŒ_You kill the bat!Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle ¸j3ŒAShift-Dir - straight lineOkay, then. ¸j<� ¸jJ“ ¸jk•. _ ¸jÂöM.#.#.††  )###.  ¸j–ù¶## #####.# ..# #.....##.## #..#####....†.....### #.........#####.# Rev*  ¸j>úÎ..... .....+...†.. ¸jœ  ¸j¢ '--- ¸j, 50.1 (1 _ ¸jè  ¸jœ  ¸j¨L ûM##.#.# ##.†† ... )###.... ## #####.#  #.....##.###..#####....†..... Rev* ..#.#.)... ¸jeP  ¸jQ A---1 ¸j§V  ¸jzX  ¸j‚È -M##. #.# ##.†† ...  ¸júÈ µ)###..#....... ## #####.# #..# #.....##.## Rev* .#.#... ¸j"É  ¸jéÏ  ¸j…Ð \2Rev+  ¸j‘Ö  ¸jUÙ  ¸j=øM.##... .. ##... .#.## ##.†† ... )###..#......##... ## #####.# #..# #.....##.##..... ¸j  ¸jÄ %3 ¸j%& ¸j!( ¸jö3AM#. #.## ..... #.... ##........#  ¸j¡4$#.....#.####.##.=.....††..... ###..#....##... ## #..# #..#####.##... ¸j < ¸j°<%4 ¸jÓA ¸jãC€  Fire: a) +2 sling {Juan}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  ¸jåD\_Found a scratched diamond ring.  Things that are here: ¸jEFr _a +0 dagger; a kobold corpse ¸jÿFI ¸j!K ¸j™M ¸j\R$ _ ¸jÙV ¸jY%  ¸j¹Y:You see here a bat corpse. ¸j´[ ¸j¶\ERev  _ ¸j^ ¸jša ¸jÕc ¸jad ¸j h, ¸jli ¸j-j ¸jek ¸j(m ¸j¹n ¸jo ¸jdp ¸jW{ ¸j9~ ¸j©~  ¸j%€ ¸jà� ¸jæ„ ¸j@… ¸j•† ¸j ˆ ¸j”Š ¸jàŠ ¸jŒ ¸j¸Ž ¸jƒ� ¸jÏ� ¸j¢‘ ¸j‡“ ¸jQ• ¸j�• ¸jö– ¸jؘ ¸j™š ¸jüš ¸jý› ¸jž ¸j9¡B ¸jí¢ ¸j¬¤ ¸j𤠸j¦ ¸jɨ ¸j’ª, ¸j¬, ¸j¯B ¸jÙ²–  You encounter a kobold. It is wielding a +0 club. ¸j“Âí ####### #....K#.##..####.##########.#######......................#.#.....######.###.... K   kobold (asleep)#.........# #.# #####.....#.####.##...=.....††...... ¸jwÈd695.0)70.1 (16 _ ¸j Õ ¸j¨™�  Trilby the Shooter ¸jðš´ CoglinHealth: 22/22 ========================Magic: 2/2========================AC: 3Str: 11EV: 11Int: 8#########SH: 0Dex: 17#.***K...XL:  2 Next: 20% Place: Dungeon:1#@#Noise: ---------  Time: 170.1 (0.0)##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#.# ¸jœìFire: a) +2 sling {Juan}###.##########.#######......................#.#.....######.###....K   kobold (asleep)#.........# #.# #####.....#.####.##...=.....††...... _You see here a bat corpse. _You encounter a kobold. It is wielding a +0 club.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit) ¸ju¤Ø  Trilby the Shooter  CoglinHealth: 22/22 ========================Magic: 2/2========================AC: 3Str: 11EV: 11Int: 8#########SH: 0Dex: 17 ¸j¦Ò#....)...XL:  2 Next: 20% Place: Dungeon:1#@#Noise: ---------  Time: 170.1 (0.0)##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +2 sling {Juan}###.##########.#######......................#.#.....######.###....K   kobold (asleep)#.........# #.# #####.....#.####.##...=.....††......Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  ¸jצ;You kill the kobold! ¸j‹«A))) ¸j22*) ¸jb»!...)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet. ¸j¿q5===1.4 (1.3Rev _ ¸jgÄ ¸j Ƹj²ÌÇ###########.@..).... #.######### #.#  #. #.#  ###.##########.#######  ......................  #.#.....######.###....  #.........# #.# #####.....#.####.##¸j¤Ñ¸jzÒ5---20¸jP׸jêØ¸j  @####....@...---#.### # #.# #. #.# #.###. . #.....######. ..# #. 5.4 (3 _You see here a +0 club.¸j,à¸já¸joá¸j ä¸j æ¸jîéQ _¸jæê,¸j¡ë¸j:í¸jSï,¸jÜï¸j<ñ¸j®ò¸jó¸j1ô¸j�õ¸j9÷¸j‹÷¸j$ø¸jŸù¸jÉú¸j û¸j¤û¸j7ý¸j¶ÿj  You encounter an endoplasm.¸jƒg####### #....)......@.# #.###########.#  #.# J# ¸jéÜ #.# .#####.# .# .. J   endoplasm (asleep) #####.###.... ..# #.# ## .. ¸jl ¸jÒ481.4 (6J.¸jø RJ¸jr+2.4 (7¸j¨¸jx^ _The endoplasm quivers.¸jRH  Trilby the Shooter  Coglin  Health: 22/22 ========================Magic: 2/2========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17###############XL:  2 Next: 25% Place: Dungeon:1#....)......@.#Noise: ---------  Time: 182.4 (0.0)#.###########J#a) +2 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +2 sling {Juan}#.#.# #####.####### .# ............. ..J   endoplasm #####.###.... .. .# #.# ## .. .####.##You encounter an endoplasm. _The endoplasm quivers.Fire: a) +2 sling {Juan}¸jËH&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)¸j  Trilby the Shooter  Coglin  Health: 22/22 ========================Magic: 2/2========================AC: 3¸j�“Str: 11EV: 11Int: 8SH: 0Dex: 17###############XL:  2 Next: 25% Place: Dungeon:1#....)......@.#Noise: ---------  Time: 182.4 (0.0)#.###########J#¸j- ¼a) +2 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +2 sling {Juan}#.#.# #####.####### .# ............. ..J   endoplasm #####.###.... .. .# #.# ## .. .####.##¸jo ìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¸j¤ îShift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is moderately wounded.¸jñ½")¸jU¾^Shift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is moderately wounded.  The sling bullet completely misses the endoplasm.¸jHs J  The endoplasm freezes you.¸jØH–17------===3.6 (1.2Rev ¸j~M¸jP% _You are frozen.¸j`<   Trilby the Shooter  Coglin  Health: 17/22 ==================------Magic: 2/2========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17###############XL:  2 Next: 25% Place: Dungeon:1#....)......@.#Noise: ===------  Time: 183.6 (0.0)#.###########J#a) +2 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +2 sling {Juan}#.#.#Rev #####.####### .# ............. ..J   endoplasm #####.###.... .. .# #.# ## .. .####.##The endoplasm freezes you. _You are frozen.  Fire: a) +2 sling {Juan}¸j!= dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, 88% to hit)¸jïb Á  Trilby the Shooter  Coglin  Health: 17/22 ==================------Magic: 2/2========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17###############XL:  2 Next: 25% Place: Dungeon:1#....)......@.#Noise: ===------  Time: 183.6 (0.0)#.###########J#¸j;d ¤a) +2 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +2 sling {Juan}#.#.#Rev #####.####### .# ............. ..J   endoplasm #####.###.... .. .# #.# ## .. .####.##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, 88% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.¸jñ ©M You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the endoplasm.  The endoplasm is almost dead.¸jÿw i  The endoplasm freezes you.¸jy ‘6-4.8 (1.2Rev+ ¸j™~ ¸j� % _You are frozen.¸j§ì  Trilby the Shooter  Coglin  Health: 16/22 =================-------Magic: 2/2========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17###############XL:  2 Next: 25% Place: Dungeon:1#....)......@.#¸jjâNoise: ===------  Time: 184.8 (0.0)#.###########J#a) +2 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +2 sling {Juan}#.#.#Rev+ #####.####### .# ............. ..J   endoplasm #####.###.... .. .# #.# ## .. .####.##The endoplasm freezes you. ¸jÒ¬_You are frozen.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 88% to hit)¸jzt$  Trilby the Shooter  Coglin  Health: 16/22 =================-------Magic: 2/2========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17###############¸ju�XL:  2 Next: 25% Place: Dungeon:1#....)......@.#Noise: ===------  Time: 184.8 (0.0)#.###########.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +2 sling {Juan}#.#.#Rev+ #####.####### .# ............. ..¸j�v*J   endoplasm #####.###.... .. .# #.# ## .. .####.##Fire: a) +2 sling {Juan}¸jÊvãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jùvöAim: an endoplasm (almost dead, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!¸jÐ|)¸j*)¸jí†@.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (almost dead, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.¸jÌŠ{336.0 (1.2Rev* _¸j �¸jÐ�¸jR _¸j€ >Rev+ ¸jV„ w7=¸j … ¸j † ¸jb† ¸jÙ† ¸jˆ ,¸j‰ ¸jé‰ ¸j(Š >Rev ¸jéŠ ¸j<Œ ¸j•Œ h8==¸j� ¸j‡Ž ¸jV� ¸j’� ¸j‘ ¸jh‘ ¸jr’ ¸jd“ ¸j±“ (¸j�” ¸jë• ¸jc– h9==¸j#— ¸jy˜ ¸jᘠ¸j=™ ¸jýš ,¸jÙ› ¸j� ,¸jž ¸jÒŸ O=¸j¡ ¸jæ¡ ¸j2¢ L20=¸j<£ ¸j[¤ ,¸jo¥ ¸jQ¦ ¸jˆ¦ ¸j,§ ¸j© ¸jŒ© ¸j_ª ¸jI« ¸jñ« h1==¸j[­ ¸jx® ¸jÚ® ¸jƯ ¸j¤° ¸jç° ¸j¦± ¸jF³ ,¸j ´ ¸j„µ ¸jÕµ i2===¸já¶ ¸j<¹ 1 _HP restored.¸jº ¸jdº ¸jŽº ¸jл ¸j ½ ¸j›½ ¸j¾ ¸jÀ ¸j«À ¸jðÀ ¸j+Á ¸j ¸jÃà ¸j›Ä P==¸j¾Æ ¸jXÍ >################....)........##.###########.##.##.##.# #.# ####.####### #@# ---213.0 (27.0) .............>... ####.###............ # #.# ####.........¸jHÎ ø.## #.########.# † #. #..#. #.#...... #.#... #.#¸j‚Þ ¸jß H---4.0 (28¸jæ Q _Found a stone staircase leading down.¸j3¸jå3¸jŒ4¸j'7¸jÍ8¸jQ9¸jq=B¸jP>¸j§>¸jØ@¸jûA¸j\B¸jC¸j”F¸j#H¸j…H¸jóH¸j K¸jAM¸j¡M¸jYN¸jôO¸jÉQ,¸j1R¸jT¸j?U¸j£U¸j7V¸jeŠX¸j늸j|Œ,¸jL�¸j6�¸jx�¸jÓ�¸j«‘¸j·’¸j ”¸jZ”¸j䔸j=–¸j‰—,¸j˜¸jU™¸j…š,¸jóš¸j_�B¸j»�¸jÓž¸j. ,¸j— ¸j^£¸jò¤¸j;¥¸j른jÕ§¸j>©,¸jZª¸j櫸j¯‚  You encounter a goblin. It is wielding a +0 dagger.¸j"µ #.# #####.## ..>....###### ............ ##............. #.##. #. #.# #.# #.#  #.# #.# ¸j½µ± #.# #.# #.# ¸jåÝ  #.# #.# #.#  ##.# #.# #.#  .### #.# #.#  .....+ ..!   g   goblin (asleep).# #.# ## #g# ¸jÎåo##.†##  ¸jì-31.0 (17¸jí32.0 (18 _¸jô¸jÞö¸j�ž‚ #.#  Trilby the Shooter #####.##  Coglin ..>....######  Health: 22/22 ======================== ............######  Magic: 2/2======================== ##...............#  AC: 3Str: 11  ¸jTŸ #.########.####.#  EV: 11Int: 8  #.#.# #.#  SH: 0Dex: 17  #.##.# #.#  XL:  2 Next: 33% Place: Dungeon:1  #.##.# #@#  Noise: ---------  Time: 232.0 (0.0)  #.##.# #*#  a) +2 sling {Juan}  c) +0 sling {Balvind#.##.# #*#¸jˆ ý  Fire: a) +2 sling {Juan} ##.##.# #*# ##.### #.# #*# .....+.*!  g   goblin (asleep) ##.##*# ...###g# ##.†## _Found a stone staircase leading down. _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)¸jùhU #.#  Trilby the Shooter #####.##  Coglin ..>....######  Health: 22/22 ======================== ............######  Magic: 2/2======================== ##...............#  AC: 3¸jŽiïStr: 11  #.########.####.#  EV: 11Int: 8  #.#.# #.#  SH: 0Dex: 17  #.##.# #.#  XL:  2 Next: 33% Place: Dungeon:1  #.#¸jjÌ#.# #@#  Noise: ---------  Time: 232.0 (0.0)  #.##.# #)#  a) +2 sling {Juan}  c) +0 sling {Balvind#.##.# #)#  Fire: a) +2 sling {Juan} ##.#¸jBjè#.# #)# ##.### #.# #)# .....+¸jfjá.)!  g   goblin ##.##)#¸j“j‚ ...###g# ##.†##¸j¿j4 Fire: a) +2 sling {Juan}¸jãj8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  ¸j kTYou shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!¸j¬{¡)You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!  The goblin is heavily wounded.You shoot a sling bullet.  You kill the goblin!¸jK‘E......¸j –q7===3.3 (1.3Rev _¸j’š¸j²œ¸j°ˆÆ #####.## ..>....######..........###### ##...............  #.########.####. #.# #.#.. ###¸jM‰µ#.##...##  ¸je�¸j½�5---40¸jš•¸j)—¸jðX' ..>....######..........###### ##.....  #.########.#### #.# # ###Rev #.##.#..##  ¸j’\¸j]L---5¸jºa¸j9c¸jr©F ..........###### ##.....  #.########.#### #.# # ### .....+ ..!##.###.##.##..#  ¸j1°¸jw°&6¸jsµ¸j‡·¸jö‰  ##.....  #.########.#### #.# # ### .....+ ........!...# ##.# ##^####.###.##.##.###.###  7¸j˜ú.########.####.#  #. #.# #.#  #.##.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #¸jQ”.### #.#:.#.##### ....+ ........@...# #.# ##^####.###.#  ..# #)#  #.†¸j¯“#.#  #...#.#  #.##.#  #.##..# #.#  #.###.### #.  #)# #...#  ¸jL&<8¸j”,¸jÐ5B _Found a parchment of Foxfire.¸j'6+9.3 (2¸j°;¸jÇ?` _j - 2 sedimented coppery potions¸jŽ£  #. #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.#. #.#  #.# #.#. #.# #.# #.#..#.# #.### ##.#:.#.##### .....+ ............# ##.# ##^####@###.# ...## #)#  ##.†## #.#  #...## #.#  #.#..## #.#  #.##..# #¸j¤ [37m.#  #.###.### #.#  #)# #...# #.# #.#####.#### 40.3 (1¸j´è ##. ##..## ##.#:.#.##### .....+ ............# ##.# ##^####.###.# ...## #@# ##.†##.  #...###.# ............# # #  ¸jk¸j3 &1¸j=%¸jì(O _You see here a +0 dagger.¸jŶM #  #.  #.#..#.# ##.### ##.#:.#.##### .....+ ............# ##.# ##^####@###.# ...## ) ##.†##  #...###.# #.#¸jÆÆ-2 _¸j™Í¸jÃϸj@àW #.########.####.#  #. #.#..#.#  #.# #.#..#.#  #.# #.#..#.#  #.# #.#..#.#  #.# #.#..#.# #.# #.#..#.#  ¸jŽà##.### b##.#:.#.##### †.....+ .......@.....# ###.# .##^####.###.#¸j¶às .... #)#¸jÛàŒ ###.† #.#¸j1á  #. #.#  #.#..## #.# ¸jUáÛb   bat (asleep) #.##..# #.#¸jwáD    ¸j¡á§ #.###.### #.#   ¸jÏá½ #)# #...# #.#  ¸jPê¸j¾ê&3¸jañ¸j}ôT _You encounter a bat.¸jÍ; 9 #.#.####.#  #. #.#..#.#  #.# #.#..#.#  #.# #.#..#.#  #.# #.#..#.#  #.# #.#..#.# #.# #.#..#.# .##.### .b##.#:.#.##### .†.....+.# #.# ..##^####.###.# .## #)#¸j2< 8 #.†## #.#  #...## #.#  #.#..## #.#¸jf< a  #.##..# #.#¸jš< €  #.###.### #.# ¸jË< – #)# #...# #.# ¸j³E ¸j>F &4¸jNM ¸j®O ¸j§8####...............#  #.########.####.#  #. #.#..#.#  #.# #.#..#.#  #.# #.#..#.#  #.# #.#..#.#  #.# #.#..#.# #####.# #.#..#.#  ..##.### .b##.#@.#.##### ..†.....+...............# #####.# ...##^####.###.# +.....#. #)# #####.†# #.# # #. #.#  # #.#..## #.#  [34¸jÆ9Bm # #.##..# #.#   # #.###.### #.#  ¸js@¸jÙ@&5¸jÀF¸jÉM\  You pick up a parchment of Foxfire and begin reading...¸j&N+6.3 (2¸jS¸jU@ _You add the spell Foxfire to your library.¸jV9 ¸jŸ9 ¸jG; ¸j¼> ¸j?A e  A bat comes into view.¸jhJ  #.########.####.#  #. #.#..#.#  #.# #.#..#.#  #.# #.#..#.#  #.# #.#..#.# ## #.# #.#..#.# .#####.# # #.#..#.# ....##.###..b##.#..#.##### †.....+......@........# #####.# #...##^####.###.# .+.....### #. #)#  .#####.†## #. #.#[¸jK ˜39;49m .# #...## #. #.# .# #.#..## #) #.# b   bat (asleep) .# #.##..# #. #.# .# #.###.####. #.# .# #)# #...# #.#¸j„S &0¸jT +7.3 (1¸jn[ ¸jì] $ _Found a sling.¸ji³#.########.####.#Trilby the Shooter#.#.#..#.#Coglin#.##.#..#.#Health: 22/22 ========================#.##.#..#.#Magic: 2/2========================#.##.#..#.#AC: 3Str: 11 ## #.##.#..#.#EV: 11Int: 8 .#####.# # #.#..#.#SH: 0Dex: 17 ....##.###..b##.#..#.#####XL:  2 Next: 37% Place: Dungeon:1 ...†.....+...***@........#Noise: ---------  Time: 247.3 ¸jò³(0.0) .#####.# #...##^####.###.#a) +2 sling {Juan}  c) +0 sling {Balvind .+.....### #. #)#Fire: a) +2 sling {Juan} .#####.†## #. #.# .# #...## #. #.# .# #.#..## #) #.#b   bat (asleep) .# #.##..# #. #.# .# #.###.####. #.# .# #)# #...# #.#A bat comes into view. _Found a sling.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)¸jó�¥#.########.####.#Trilby the Shooter#.#.#..#.#Coglin#.##.#..#.#Health: 22/22 ========================#.##.#..#.#Magic: 2/2¸jÁžÏ========================#.##.#..#.#AC: 3Str: 11 ## #.##.#..#.#EV: 11Int: 8 .#####.# # #.#..#.#SH: 0Dex: 17 ....##.###..†##.#..#.#####¸jùž/XL:  2 Next: 37% Place: Dungeon:1 ...†.....+......@........#Noise: ---------  Time: 247.3 (0.0) .#####.# #...##^####.###.#¸j5ŸQa) +2 sling {Juan}  c) +0 sling {Balvind .+.....### #. #)#Fire: a) +2 sling {Juan} ¸jyŸë.#####.†## #. #.# .# #...## #. #.# .# #.#..## #) #.#b   bat (asleep) ¸j­Ÿs.# #.##..# #. #.# .# #.###.####. #.# .# #)# #...# #.#¸jÖŸìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¸j \Shift-Dir - straight lineAim: a bat (asleep, 98% to hit)  ¸j8 wYou shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!¸j¨A)))¸jt..)))¸jÀ..†...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin¸jœÀúe  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.¸jHÄr41===8.5 (1.2Rev _¸j͸jTϸj:è3¸j=ê¸jÞí¸jð¸j¸öX¸jè÷¸j'ù¸jú¸j7ü¸jÎü(¸jxþ¸j¸j̸j0¸j�¸j8 ¸jÕ ¸j¬¸jN„¸j‘>,¸jå@¸j!`» _You open the door.  There is an open door here. _¸jjeX¸jžl°¸j>r¸jØs¸j8t¸j`u¸jAw¸jy,¸j]z¸j�¸j2�<¸j7Ÿ¸jœ¦B¸j°š¸j¾°¸jl±¸j'¶¸j(¸j\Ã,¸j¤Ä¸jÝÆ¸jóȸj…ɸjJÖ   You see here a frilled lizard corpse. _¸j¾×,¸j…Ú¸j“ÞB¸jà,¸jpà¸jpâ¸j2ä¸jxä¸j…å¸jkç¸jé,¸jâê¸j•ì¸j`¸j8`¸j¸j‚¸j¢¸j¼"¸j_',¸jt(¸j|*¸j—+¸jë+¸jÊ,¸ju.¸j‹0B¸jý1¸jx3,¸jŽ4¸jM7¸jy8,¸j?9¸j2;¸je=,¸jµ=¸j�?¸jÜ@¸j=A¸jøA¸j²C¸j:E¸jŠE¸j>F¸jÃH¸j UX¸jïW,¸jeX¸jk]n¸jP^,¸jç^¸j€`¸jÇ`¸j$a¸j‹b,¸j”U ##### #.#.### #.#...##### #.......... #.#.#.####. #.#....# #. #.###..# #. ##########.###..###. #..@................---308.5 (60.0) #..##.......####.#.#. #.. #............#... #.. ################. #>. ...= ## #### ---9.5 (61 _Found a stone staircase leading down.¸jJ73¸j 8¸jq9¸j;¸j½>„¸jå?¸j‰@¸jµ@¸j"A¸j”B¸j¯C,¸jD¸jÓD¸j°E¸jÝE¸jF¸j¼G¸j@H¸jyH¸jëH¸j  You see here a +0 dagger.$¸j!$¸j— _$¸j¯$¸j; $¸j% $¸jw $¸jh $¸jU$¸jò$¸j;$¸j$¸jÕ$¸j$¸jé$¸jI$¸jR$¸j,$¸j$¸jr%$¸j6'$¸j—'$¸j²+$¸j-$¸j†0,$¸jø0$¸jº7”##...##^####.###.#  ...###...##.# #)#  ##.÷#######.# #.#  $¸j›8Á #...## #.# #.#   #.#..## #)# #.#   #.##..# #.# #.#   #.###.####.# #.#   #)# #...# #.#  ##.#####.#### #@#  97.5 (1..........# #.#  $¸jI9####....)##.# .#..   #####†.#.##...#.   #..#.........   ####..#......# #.     #.....#.# ##.# ..    $¸jŸ9: #....... ##    #....#.........   $¸j|:$¸j¹?$¸j%A%¸j¯C 3%¸j}D %¸j¯J %¸j²L j  You encounter an endoplasm.%¸jxS � ...# #)# ##.÷#####.  #...## .#..## #)# #.#..# #.# #.#.###.)# #...# #. ##.#####.#### ............ ####....)##.# .#..J..... %¸jT « #####†.#.##...#.#.### #..#..........###....# #..###J   endoplasm (asleep)... #....#...###########.  %¸j—[ ,0.0)%¸jÇ_ 28.5 (1 _%¸j÷b %¸j¯c &¸jà ...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............#&¸j= ” #@#  Noise: ---------  Time: 398.5 (0.0) ####....)##.# .#.*J.....   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#.......... &¸jh ä####..#......# #.. #.....#.####.# ..#&¸jš   J   endoplasm (asleep)#.......####.#. ## &¸jö ##....#......... #....#...###########.  _You see here a +0 dagger. _You encounter an endoplasm.Fire: a) +2 sling {Juan}&¸j"! 'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)&¸jçL ...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............#&¸jWN � #@#  Noise: ---------  Time: 398.5 (0.0) ####....)##.# .#.)J.....   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#.......... ####..#......# #.. #.....#.####.# ..#  J   endoplasm#.......####.#. ## #....#......... #....#...###########.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is lightly wounded.&¸jhÔ ^)Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is lightly wounded.  The sling bullet completely misses the endoplasm.&¸j«V J.&¸jä^ &¸j¬_ i===9.7 (1.2Rev _&¸j„f &¸júh '¸jîm...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............#'¸jŸní #@#  Noise: ===------  Time: 399.7 (0.0) ####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........  Rev ####..#......# #.. #.....#.####.# ..#  J   endoplasm#.......####.#. ## #....#......... #....#...###########.  You shoot a sling bullet. _The sling bullet completely misses the endoplasm.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 88% to hit)'¸j©4J. _The sling bullet completely misses the endoplasm.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]'¸j$£Í...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 '¸jƒ£##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............# #@#  Noise: ===------  Time: 399.7 (0.0) '¸j¾£H####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}'¸j'¤È#..#..........  Rev ####..#......# #.. #.....#.####.# ..#  J   endoplasm'¸jÉ©¥#.......####.#. ## #....#......... #....#...###########.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]  You can't see that place.  Okay, then.'¸jŒ­'¸j̯. _'¸j¶Ù ³...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================'¸jöÙ ó#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3'¸jÚ Str: 11  #.###.####.# #.#  EV: 11Int: 8  '¸j0Ú –#)# #...# #.#'¸jHÚ �  SH: 0Dex: 17 '¸j_Ú W##.#####.#### #.#'¸jvÚ ¯  XL:  2 Next: 41% Place: Dungeon:1 '¸jŒÚ W............# #@#'¸j¢Ú »  Noise: ===------  Time: 399.7 (0.0) '¸jeÛ e####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........  Rev ####..#......# #.. '¸jšÛ b#.....#.####.# ..#'¸jþÛ p  J   endoplasm#.......####.#. ## #....#......... #....#...###########.  '¸j`Ü «You can't see that place. _Okay, then.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 88% to hit)'¸jÍÉ Û.#.J _Okay, then.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]'¸j& ³...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================'¸j… ó#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3'¸j» Str: 11  #.###.####.# #.#  EV: 11Int: 8  '¸jò #)# #...# #.#  SH: 0Dex: 17 '¸j: ]##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............# #@#'¸jc »  Noise: ===------  Time: 399.7 (0.0) '¸j‰ H####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}'¸já È#..#..........  Rev ####..#......# #.. #.....#.####.# ..#  J   endoplasm'¸j Ã#.......####.#. ## #....#......... '¸j- D#....#...###########.  '¸jR #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  '¸jv ^[the floor.]  You can't see that place.  Okay, then.'¸jg '¸j~ '¸j° . _(¸j�¡=...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================#.#..## #)# #.#(¸jç¡ø  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#(¸j¢�  EV: 11Int: 8  (¸jV¢n#)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#(¸j¦¢  XL:  2 Next: 41% Place: Dungeon:1 ............# #@#(¸jТ»  Noise: ===------  Time: 399.7 (0.0) (¸j-£F####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind(¸jS£`#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........(¸jy£ª  Rev ####..#......# #..(¸jž£ (¸j£Ë#.....#.####.# ..#  J   endoplasm(¸jð£�#.......####.#. ## (¸j¤B#....#......... (¸j;¤y#....#...###########.  You can't see that place. (¸jZ¤'_Okay, then.(¸jw¤Fire: a) +2 sling {Juan}(¸j�¤ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(¸jäMAim: an endoplasm (lightly wounded, 88% to hit)(¸j� Û.#.J _Okay, then.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.](¸jŠÛ=...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================#.#..## #)# #.#(¸jhÜç  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#(¸j Ýç  XL:  2 Next: 41% Place: Dungeon:1 ............# #@#  Noise: ===------  Time: 399.7 (0.0) ####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind(¸jNÝ�#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........  Rev (¸j…Ý‚####..#......# #.. (¸j·ÝË#.....#.####.# ..#  J   endoplasm(¸jçݸ#.......####.#. ## #....#.........(¸jÞO #....#...###########.  (¸jJÞÍPress: ? - help, Q - select action, ( or ) - cycle(¸juÞVShift-Dir - straight lineYou can't see that place.  (¸j—Þ3[the floor.]  You can't see that place.  (¸j·Þ+Okay, then.(¸jðß(¸jaè(¸jâê. _(¸j‡‰ {...###...##.# #)#(¸jà‰ 8  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================(¸jJŠ ‚#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#(¸jyŠ   EV: 11Int: 8  #)# #...# #.#(¸j±Š Ø  SH: 0Dex: 17 ##.#####.#### #.#(¸jàŠ Á  XL:  2 Next: 41% Place: Dungeon:1 ............# #@#  Noise: ===------  Time: 399.7 (0.0) (¸j‹ F####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind(¸jD‹ #####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........  Rev ####..#......# #..(¸jz‹ w #.....#.####.# ..#(¸j΋ p  J   endoplasm#.......####.#. ## #....#......... #....#...###########.  (¸jŒ {You can't see that place. _Okay, then.Fire: a) +2 sling {Juan}(¸j:Œ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(¸jjŒ MAim: an endoplasm (lightly wounded, 88% to hit)(¸j¶û ¨.#.J _Okay, then.  Fire: a) +2 sling {Juan}(¸jKü 3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.](¸j“J \  .(¸j=ò I  #)¸j4...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 22/22 ========================#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............#)¸jÇ) #@#  Noise: ===------  Time: 399.7 (0.0) ####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........  Rev ####..#......# #.. #.....#.####.# ..#  J   endoplasm#.......####.#. ## #....#......... #....#...###########.  _Okay, then.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)¸j¦˜)¸jN!¨You shoot a sling bullet. x2  The endoplasm freezes you.17)¸j#">------400.9 (1.2)¸j“D; _You are frozen.)¸jþ Ó...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 17/22 ==================------#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  )¸jù! #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............# #@#  Noise: ===------  Time: 400.9 (0.0) ####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........  Rev ####..#......# #.. #.....#.####.# ..#  )¸jû"  J   endoplasm#.......####.#. ## #....#......... #....#...###########.  The endoplasm freezes you. _You are frozen.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 88% to hit))¸jÁ˜ ...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 17/22 ==================------#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............#)¸jÔ™  #@#  Noise: ===------  Time: 400.9 (0.0) ####....)##.# .#.)......   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#)#.###   Fire: a) +2 sling {Juan}#..#........).  Rev ####..#......# #). #.....#.####.# .)#  J   endoplasm#.......####.#. ## #....#......... #....#...###########.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 88% to hit)  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.)¸jÏš [37m)¸j…( ã  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is moderately wounded.)¸jÁ¼ @ J...)¸j¤½ ­.  The endoplasm freezes you.You are frozen.  The endoplasm freezes you.)¸j5¾ U9/22 ---------)¸j}¾ %2.2 (1.3)¸j Ç )¸j€É % _You are frozen.*¸j~Žž...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 9/22=========---------------#.#..## #)# #.#  Magic: 2/2*¸j��•========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 ............# #@#*¸j^�   Noise: ===------  Time: 402.2 (0.0) ####....)##.# .#.J......   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........  Rev ####..#......# #.. *¸j·�L#.....#.####.# ..#  J   endoplasm#.......####.#. ## *¸jø�º#....#......... #....#...###########.  The endoplasm freezes you. *¸j*‘-_You are frozen.  *¸j~‘ Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*¸jÄ‘zAim: an endoplasm (moderately wounded, 88% to hit)*¸jô·Î...###...##.# #)#  Trilby the Shooter ##.÷#######.# #.#  Coglin#...## #.# #.#  Health: 9/22=========---------------*¸j±¸#.#..## #)# #.#  Magic: 2/2========================#.##..# #.# #.#  AC: 3Str: 11  #.###.####.# #.#  EV: 11Int: 8  #)# #...# #.#  SH: 0Dex: 17 ##.#####.#### #.#  XL:  2 Next: 41% Place: Dungeon:1 *¸j[¹¹............# #@#  Noise: ===------  Time: 402.2 (0.0) ####....)##.# .#........   a) +2 sling {Juan}  c) +0 sling {Balvind#####†.#.##...#.#.###   Fire: a) +2 sling {Juan}#..#..........  Rev ####..#......# #.. #.....#.####.# ..#*¸j‘¹!  J   endoplasm#.......####.#. ## #....#.........*¸j¿¹x #....#...###########.  Fire: a) +2 sling {Juan}*¸jë¹ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*¸jºýAim: an endoplasm (moderately wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!*¸j`ÀS*¸jÏEJ)))))*¸jüÍ].....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.*¸jjÑs503.4 (1.2Rev+ _*¸jo×*¸j(Ù*¸jeè  ##.÷#####.  #...## #..## #)#..# #.#.###)# #...# ##.#####.#### ............# #.###.### *¸jTé +####....)##.# .#@.......  #####†.#.##...#.#.### #..#.......... ####..#......#.#..#.....#.####.#....#....##..#########....##.>............   *¸jRï K---40*¸jcó *¸jJõ +¸jwRN #...## #.# #.#  #.#..## #)# #.#  #.##..# #.# #.#  #.###.####.####.#  +¸jÒRI #)# #...# ..#.# ###.#####.#####.#.# .............##.#.###.### #####....)##.##.#........  #####†.#.##.@.#.#.###  +¸jSÏ#..#........... ####..##.#..# +¸j_SR #.....#.####.#....#  #.......####.#...##  #....#...........  #....#...###########. +¸j™S° #....##.>............  #....########.####### +¸jÊ\Æ10/22=---5Rev +¸jÆb+¸jGd+¸jËiü####.÷#######.# #.#  #. #.# #.#  #.#..## #)# #.#  #.##..# #.# #.#  #.###.####.####.#  #)# #...# ..#.# ####.#####.#####.#.# ..............##.#.###.### ######....)##.##@#........ #####†.#.##...#.#.### +¸jûi #..#...........#  ####..#......#.#..# +¸j"j` #.....#.####.#....#  #.......####.#...## +¸j_jm #....#...........#  #....#...###########.  #....##.>............ +¸jØr;6+¸j�y+¸j#‚+¸jII AM.....###...) ####.÷######..## #...## #)..# #.# #.###.####.###  #)# #...# . ####.#####.### .............###.### ######....)##.##.#........#####†.#.##...#.#.### #..#...........####..#......#.#..# ... ...##.#####+¸j Q +¸j•Q %7+¸j~X +¸jqZ +¸j®” 'M####^####.###.# .....###...) ####.÷######..## #...## #)+¸j• ˆ..# #.# #.###.####.###  #)# #...##... ####.#####.### .............###.### +¸jG• û######....)##.##.#........#####†.#.##...#.#.####..#...........#+¸jl• B # +¸j’• V####.#..+¸j›� +¸j!ž %8+¸jϤ +¸jL§ +¸jÊYè..÷.....'...............# #####.###...##^####.###.# '.....###...##.# #)# #####.÷#######.# #.# # #. #.# #.# # #.#..## #)# #.#+¸j+Z£ # #.##..# #.# #.# # #.###.####.####.#  #)# #...##..@.#.# #####.#####.#####.#.# +¸j_Zõ...............##.#.###.### #######....)##.##.#........ +¸jâZå#####†.#.##...#.#.###  #..#...........#  ####..#......#.#..#  #.....#.####.#....#  #.......####.#...## +¸j¨b+¸jFcI1===+¸jˆc)9+¸jåj+¸jDm,¸jIÔ,¸jšÔ,¸jfÚ,¸jÑÛ,¸j[òœ.÷.....'.# .#####.###...##^####.###.# .'.....###...##.# #)# .#####.÷#.# #.# .# #...## #.# #.# .# #.#..## #)# #.# .# #.##..# #.# #.# .# #.###.####.####.# .# #)# #...##.@..#.# .#####.#####.#####.#.# .##.#.###.### #....)##.##.#. # #####†.#.##...#.#.### # #..#....,¸j°òô.# . ####..#......#.#..# . #.....#.####.#....# .,¸jÔòS #.####.#...##,¸jƒú,¸jßú'10,¸jJ,¸jå,¸j7T ,¸jÀT ,¸jc ,¸j²d ,¸j¨ Ñ.÷.....'.# ..#####.###...##^####.###.# ..'.....###...##.# #)# ..#####.÷#######.# #.# ..# #...## #.# #.# ..# #.#..## #)# #.# ..# #.##..# #.# #.# ..# #.###.####.####.# .,¸j] š.# #)# #...##@...#.# ).#####.#####.#####.#.# ÷.##.#.###.### .#....)##.##.#. .# #####†.#.##...#.#.### .# #..#.# .. ####..#......#.#..# .. #.....#.####.#....# ,¸j‰ V.. #.####.#...##,¸j¼ ,¸j7 &1,¸j! ,¸j ,¸jÝœ M.##.###..†##.#..#.####..÷.....'..............#####^####.###.#'.....###...)####.÷######..## #...## #)..# #.# #.###.####@#### ..# #)# #...##... ).#####.#####.#####.#.# ÷................##.#.###.###,¸jr¥ ,¸jl¦ &2,¸j5­ ,¸j-¯ -¸jË#M#####.# #... .##.###..†##.#..#.####..÷.....'..............#####^####.###.#'.....###...)####.÷######..## #...## #)..# #@# .###.####.#### ..# #)# #...##....# ).#####.#####.#####.#.##-¸jÔË-¸j Ô92-¸jeÔE===3-¸j¯Û-¸j.Ý-¸j ÊÄM## #.# #########.# #...-¸j=Ê .##.###..†##.#..#.####..÷.....'..............#####-¸j^Ê@^####.###.#'.....###...-¸j~Ê”)####.÷######..## #.-¸jœÊ{..#..# #.# -¸j»ÊQ.###.####.### -¸jÜÊ»..# #)# #...##....#.##-¸jvÔ-¸jÍÔ&4-¸j#Ú-¸jJÜN _You see here a +0 sling..¸j.¸jl.¸jÁ.¸j| _.¸jù {=.¸j,".¸jë"S3=.¸jò#.¸j´%.¸j¸&.¸j(.¸j*,.¸j++.¸j×,.¸j -.¸j..¸jª/.¸jÝ/^4==.¸j21.¸jò2.¸j'3.¸j*4.¸jÄ5.¸jö5.¸j7.¸j·8.¸jé8.¸jø9.¸j¿;t5==.¸j=.¸jl>.¸jž>.¸jµ?.¸j€A,.¸jµB.¸jUD.¸j„D.¸j¹E.¸jVG.¸j–G9=.¸jçH.¸jªRd16=.¸jÒT.¸jãV.¸jW.¸jZY.¸jm[,.¸j†\.¸j^.¸jø^.¸jv_.¸jga.¸j aj7==.¸j4c.¸jÉd,.¸jüe.¸jeg.¸j’g.¸j·h.¸jQj,.¸j€k.¸j'm~8==.¸jFn.¸jøo.¸j(p.¸jq.¸j‹r.¸j×r.¸jÿs.¸j+u.¸jyu.¸j_v.¸jŽw.¸jöw9=.¸jÑx.¸j#z.¸j|zK9=.¸j¢{.¸jù|.¸j }.¸jF,.¸j©�,.¸jEˆ|20.¸jy‹É==.¸jû�Ö1==.¸j锚.¸jzš§=.¸j÷žx2==.¸j&£B.¸jˆ£.¸j,¥.¸j?ªX.¸jãª,.¸jG«.¸jW¬.¸jÚ­.¸jK®:==.¸jK¯.¸j±.¸j€².¸j±².¸j´.¸j¢µ.¸j•¶.¸jð¶.¸jû·.¸j»¹.¸j‚º.¸j©º.¸jM».¸j¼.¸jX½.¸j”½.¸j¿.¸jÅ¿.¸j½À,.¸jŠÁ.¸jïÂ.¸jàÄ,.¸jXÅ.¸jÿÆ.¸j¡È.¸jÓÈ.¸j¤É.¸jË.¸jÌ.¸jXÌ.¸jëÌ.¸jEÎ.¸jµÏ,.¸jžÐ.¸jØÑ.¸jˆÒ.¸jÅÒ.¸jrÓ.¸j�Ö.¸j×.¸jE×.¸j~×.¸j‰Ø.¸jgÙ.¸j�Ù.¸jôÙ.¸jEÛ.¸jØÛ.¸jÜ.¸jtÜ.¸j¿Ý.¸j}Þ.¸j¼Þ.¸jß.¸jà.¸jòà.¸j<á.¸j~á.¸jiä.¸j"å.¸jfå.¸j¤å.¸j+ç.¸jàç.¸jè.¸jDè.¸jGé.¸jþé.¸j4ê.¸j‹ê.¸jë.¸j‘íB.¸jÚïX.¸jHó.¸jô.¸j\ô.¸jÏô.¸jÏõ.¸jûö,.¸jG÷.¸j#.¸j .¸jp.¸j¿.¸j&.¸j‡B.¸j·.¸jz .¸j³ .¸j .¸j" .¸jæ .¸j" .¸j— .¸jÞ .¸jj.¸j°.¸j:.¸jÝ.¸j‘.¸jû.¸j'.¸j3.¸j.¸jO.¸jÇ.¸j .¸j„.¸jÒ.¸j<.¸j.¸j.¸jN.¸jÕ.¸jú.¸j.¸jl.¸j.¸jÖ.¸j�.¸jÝ.¸jz.¸jb!.¸jÎ".¸j#.¸j»#.¸jp1.¸jò2,.¸j94.¸jL7.¸j9.¸jS9.¸jÚ9.¸j–>.¸jÙ@B.¸j D.¸jkE.¸j¸E.¸jTF.¸jåI.¸jîJ.¸j,K.¸jöK.¸joO.¸jöP.¸j2Q.¸jüQ.¸j=U.¸j�V.¸j×V.¸jºW.¸jéZ.¸jQ\.¸j�\.¸jž].¸j>`.¸jba.¸j›a.¸j~b.¸jSe.¸jÙf.¸j#g.¸jh.¸jHk.¸jm.¸jŽm.¸jxn.¸j wn.¸jÓx.¸jy.¸j°z.¸j3}.¸j1.¸jg.¸jŒ€.¸j[ƒ.¸jê„.¸j#….¸jщ,.¸jªŠ.¸jîŠ.¸j0Œ.¸j¢Ž.¸j�.¸jz�.¸je‘.¸jË“.¸ji•.¸jž•.¸j¨–.¸jÙ˜.¸jAš.¸jvš.¸j¹›.¸jÞ�.¸jÈŸ,.¸j.¡.¸j“£.¸j¥.¸jP¥.¸jû¦.¸j‡¨.¸jª.¸jhª.¸j¤«.¸j\­.¸jð®.¸j'¯.¸j'°.¸j².¸jdz.¸j´.¸jGµ.¸j©¸.¸jõº.¸j?».¸jJ¼.¸jå¾.¸jÁ.¸jIÁ.¸jçÂ.¸jÃÅ.¸j2È,.¸j'Ê.¸jiÌ.¸jÊÎ,.¸jtÐ.¸jÓ.¸j&Õ,.¸jçÖ.¸j#Ù.¸jnÛ,.¸jÝ.¸j�Þ.¸j}à,.¸jâ.¸jcæ.¸jýæ,.¸joè.¸j%ê.¸júë.¸j;ì.¸j í.¸jRï.¸jñ,.¸jò.¸j‰ó.¸j õ.¸j`õ.¸jRý.¸j­þ.¸jÝÿ.¸j#.¸j².¸jÊ.¸j.¸jè,.¸j,.¸j�.¸jC L _You now have 19 gold pieces (gained 9)..¸jœ 3.¸j÷ .¸jö .¸jð.¸jÎ,.¸jK.¸j..¸jh.¸j¹.¸j¯.¸jv.¸j±.¸j.¸jà.¸j¦.¸jÛ.¸j..¸j©.¸jN.¸j�.¸jñ.¸jð.¸j=.¸j�.¸jù.¸jj.¸jg.¸j .¸j.¸jY .¸jž!,.¸jþ!.¸jJ#.¸j‚$,.¸jÚ$.¸j(.¸j0).¸jj).¸jþ).¸jM+.¸jë,.¸j&-.¸j¢-.¸jÓ..¸j 0.¸jJ0.¸j?1.¸j¨2.¸j 4.¸jH4.¸j.5.¸j~7.¸j“8.¸jÐ8.¸j�9.¸j%;.¸j˜<.¸jÔ<.¸j”=.¸j#?.¸jd@.¸jž@.¸jUA.¸jC.¸j(L ##'###÷... +.[...# #.### ###.# ##.## #...# #################...#.¸j{Ls #...................# .###....#######....# #@##.# ......#.##55036.0) #.##.#########.# .¸jÔM8#.##...........# #.############## #.# #.# #.# #[# .¸jxj�17 _Found a chain mail./¸jzA /¸jðA /¸j¿B /¸jsD /¸j>F /¸j�F /¸jI ,/¸jgJ /¸j‡O š####### #.#  ##.##  /¸jÀO ]#...##################...#................... .###....#######... #.##.# ......#.#/¸jôO µ #.##.###.# .....# #/¸jP [# [/¸jEP ¢l   frilled lizard (asleep)l./¸jéV 12.0)/¸jUW +3.4 (2/¸j²[ /¸jÉ]  /¸jç] Q_You encounter a frilled lizard./¸jñ�  #.#  ##.##  #...#  ########  #......  /¸jwñ�.###..  #.##.#   #.#  #@#  #.# /¸j£ñ* #.# #.#/¸jÖñ/ #.# #[# /¸jòZ#.# l.#0¸j·EÖ  #.#  ##.##  #...#  ########  #......  .###..  #.##.#  0¸j.FM #.#  #@#  #.#  #.# 0¸j±FT#.# #.# #[# #.# 0¸jÙFVl.# 0¸j‹L40¸jWQ0¸j Te _A frilled lizard is nearby!0¸jËÄ�####### #.#Trilby the Shooter##.## Coglin#...# Health: 22/22 ========================0¸jÅH#################...# Magic: 2/2========================#...................# AC: 30¸j.ÅëStr: 11.###....#######....# EV: 11Int: 80¸j[Å #.##.# ......#.## SH: 0Dex: 17#.##.#########.#0¸j‚ÅÆXL:  2 Next: 50% Place: Dungeon:1#@##...........#0¸j©Å¼Noise: ---------  Time: 553.4 (0.0)#*##############0¸jÐÅîa) +2 sling {Juan}  c) +0 sling {Balvind#*#Fire: a) +2 sling {Juan}0¸j÷Åo#*##*##*#0¸jJÆl   frilled lizard (asleep)#*#l.# _You encounter a frilled lizard. 0¸jnÆz_A frilled lizard is nearby!Fire: a) +2 sling {Juan}0¸j‰ÆãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line0¸j£ÆHAim: a frilled lizard (asleep, 98% to hit)0¸jÒƒ####### #.#Trilby the Shooter##.## Coglin#...# Health: 22/22 ========================#################...# Magic: 2/2========================#...................# AC: 3Str: 11.###....#######....# EV: 11Int: 8#.##.# ......#.## SH: 0Dex: 170¸j†à#.##.#########.#XL:  2 Next: 50% Place: Dungeon:1#@##...........#Noise: ---------  Time: 553.4 (0.0)#)##############a) +2 sling {Juan}  c) +0 sling {Balvind#)#Fire: a) +2 sling {Juan}#)##)##)#l   frilled lizard#)#l.#0¸j»ÁShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  0¸jZyThe frilled lizard hisses angrily.  The frilled lizard is heavily wounded.0¸ja�d†You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard hisses angrily.  The frilled lizard is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the frilled lizard.0¸jS¢)0¸j#) ¸ ....[.  You kill the frilled lizard!0¸jO, q4===4.6 (1.2Rev _0¸j 1 0¸j©2 1¸j+´2  ##.##...################................ .###....####### #.##.# ......#.#.##.#########.# .##..........###########1¸j6¶U ###1¸jjÛh---501¸j’?> ...################................ .###....####### #.##.# ......#.#########.# .........########### [1¸júE1¸j¡FA---61¸jL1¸j¡M1¸jS�q ################................ .###....####### #.##.# ......#.#1¸j•�š########.# .........########### [1¸jµ�.1¸jù–1¸j?—071¸jØ›1¸jÜ1¸j ð ................ .###....####### #.##.# ......#.#########.# .........########### [.1¸jb% 1¸j´% &81¸jE, 1¸j;� � .###....####### #.##.# ......#.#########.# .........########### .†### 1¸j˜ 1¸jb˜ &91¸jÏœ 1¸j   S _You see here a +0 chain mail.2¸j–2¸jW–'602¸j(š2¸jžœ) _e - a +0 chain mail2¸j4 2¸j94 2¸jb5 2¸j®6 2¸jÚ7 2¸j�; B2¸j:< ,2¸j÷< 2¸jq> 2¸jA ‚  You encounter a kobold. It is wielding a +0 dagger.2¸jWF ÿ #.##.### #.##..... #.#####2¸j)H ^ #.#  #.#  #.# #.#########.#K......@.########### K   kobold (asleep)2¸jâM 22.6 (22¸jIY +3.6 (3 _2¸j{^ 2¸jëb  2¸j c m_You see here a frilled lizard corpse.3¸j̾_#.##.#########.# Trilby the Shooter#.##...........# Coglin#.############## Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#EV: 113¸j¿�Int: 8#.#SH: 0Dex: 17########.#XL:  2 Next: 54% Place: Dungeon:1K******@.#3¸j6¿ Noise: ---------  Time: 563.6 (0.0)##########a) +2 sling {Juan}  c) +0 sling {Balvind3¸jW¿¹Fire: a) +2 sling {Juan}K   kobold (asleep) 3¸jt¿d_You encounter a kobold. It is wielding a +0 dagger. 3¸jŽ¿ž_You see here a frilled lizard corpse.  Fire: a) +2 sling {Juan}3¸jª¿ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line3¸jÈ¿UAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)3¸jBõ#.##.#########.# Trilby the Shooter#.##...........# Coglin#.############## Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#EV: 11Int: 8#.#SH: 0Dex: 17########.#XL:  2 Next: 54% Place: Dungeon:1)......@.#Noise: ---------  Time: 563.6 (0.0)##########a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}K   kobold (asleep)Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagg3¸jh÷›er (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!3¸jKø>)))))) 3¸j?| *)3¸jî 5)......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.3¸jL q8===4.9 (1.3Rev _3¸jä 4¸j æ¡4¸jsô§  You encounter a rat. #.##.### #.##.. #.# #.#4¸j,þÖ #.# #.# #.#.###.#r..)...@..†.#---###r   rat (asleep).r6.9 (2.0r---4¸j�G7.9 (3 _4¸jZ ~#.##.######### Trilby the Shooter#.##.......... Coglin#.############ Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#EV: 11Int: 8#.#SH: 0Dex: 17.##########.#XL:  2 Next: 58% Place: Dungeon:1.r*****@..†.#Noise: ---------  Time: 567.9 (0.0)#############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev r   rat _You shoot a sling bullet. 4¸jÞZ x_You encounter a rat.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (63% to hit)4¸j’ å#.##.######### Trilby the Shooter#.##.......... Coglin#.############ Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#EV: 11Int: 8#.#SH: 0Dex: 17.##########.#XL:  2 Next: 58% Place: Dungeon:1)))))))@..†.#Noise: ---------  Time: 567.9 (0.0)#############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev r   rat _You shoot a sling bullet. _You encounter a rat.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (63% to hit)4¸j[ 8Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a rat (63% to hit)  You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet.4¸jÜœ Á .rThe sling bullet closely misses the rat..r4¸j{¢ D...r...4¸jd£ ====9.1 (1.2 _4¸j¶¨ 4¸j£ª 5¸j ææ#.##.######### Trilby the Shooter#.##.......... Coglin#.############ Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#EV: 11Int: 8#.#SH: 0Dex: 17.##########.#XL:  2 Next: 58% Place: Dungeon:1...r***@..†.#Noise: ===------  Time: 569.1 (0.0)#############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}5¸jÎæ(Rev r   ratYou shoot a sling bullet. _The sling bullet closely misses the rat.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (63% to hit)5¸j;›#.##.######### Trilby the Shooter#.##.......... Coglin#.############ Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#EV: 11Int: 8#.#SH: 0Dex: 17.##########.#XL:  2 Next: 58% Place: Dungeon:1...r)))@..†.#Noise: ===------  Time: 569.1 (0.0)#############a) +2 sling {Juan}  c) +0 sling {Balvind5¸jr;$Fire: a) +2 sling {Juan}Rev r   ratFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (63% to hit)  You shoot a sling bullet.  5¸jÍ;1The sling bullet hits the rat but does no damage.5¸jOÁŒ ))))Shift-Dir - straight line  5¸j™ÁäAim: a rat (63% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.  The sling bullet closely misses the rat.5¸jJC <)r5¸jcJ ¹...)r..70.4 (1.3Rev+ _5¸jVN 5¸jÊO 5¸j�5�#.##.######### Trilby the Shooter#.##.......... Coglin#.############ Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#EV: 11Int: 8#.#SH: 0Dex: 17.##########.#XL:  2 Next: 58% Place: Dungeon:1...)r**@..†.#5¸jì5†Noise: ===------  Time: 570.4 (0.0)#############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev+ 5¸j6˜r   ratYou shoot a sling bullet. 5¸j36c_The sling bullet closely misses the rat.Fire: a) +2 sling {Juan}5¸jN6ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5¸je64Aim: a rat (63% to hit)6¸jfÆ“#.##.######### Trilby the Shooter#.##.......... Coglin#.############ Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#6¸jÎÆ„EV: 11Int: 8#.#SH: 0Dex: 17.##########.#XL:  2 Next: 58% Place: Dungeon:1)))))))@..†.#Noise: ===------  Time: 570.4 (0.0)#############6¸j8Ç+a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev+ r   ratFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle6¸j[ÇTShift-Dir - straight lineAim: a rat (63% to hit)  6¸jxÇhYou shoot a sling bullet.  The sling bullet closely misses the rat.6¸j�RT†Shift-Dir - straight lineAim: a rat (63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rat.The sling bullet hits the rat.  You kill the rat!6¸j2Y:) 6¸jÀê¢...)†..621.6 (1.2 _6¸jªì6¸j…×6 #.##. #.## #. #.# #.# #.# #.#6¸j!Ø#.#.##...)†.@...†.##6¸j<Þ6¸jß5---206¸jIä6¸jEæ6¸jûU  #.##. #.## #. #.# #.# #.# #.# #.#.# #...)†@....†.# #---36¸j X 6¸j± ” #.##. #.## #. #.# #.# #.# #.# #.#.# #...)@.....†.# #6¸jѲ 6¸j·³ %46¸j6½ † _You see here a rat corpse.7¸jXõj #.##. #.## #. #.# #.# #.# #.# #.#.# #...@†.....†.# #7¸j;û7¸jKü[5Rev  _7¸júÿ7¸juO _You see here a +0 dagger.7¸j 37¸j7¸j7¸jˆ7¸j¡P _7¸jn7¸jª7¸j¯7¸jb7¸j–%  7¸jØAYou encounter a quokka.7¸jK#5 #.##. #.## #. #.# #.##### #.##.r #.# #.###.# #@..)†.....†.# ###r   quokka (asleep)7¸j»)+7.6 (27¸jÿ*18.6 (3 _7¸j(07¸j’18¸j¼ËA#.##.## Trilby the Shooter#.##... Coglin#.##### Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#####.#EV: 11Int: 8#.r#.#SH: 0Dex: 17#*##########.#XL:  2 Next: 62% Place: Dungeon:1#@..)†.....†.#Noise: ---------  Time: 578.6 (0.0)##############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}8¸jxÌJRev r   quokka (asleep) _You see here a +0 dagger. _You encounter a quokka.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)8¸j'ä q#.##.## Trilby the Shooter#.##... Coglin#.##### Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#####.#EV: 11Int: 8#.r#.#SH: 0Dex: 17#)##########.#XL:  2 Next: 62% Place: Dungeon:1#@..)†.....†.#Noise: ---------  Time: 578.6 (0.0)##############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev 8¸j`å Er   quokkaFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is heavily wounded.8¸jk k Shift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is heavily wounded.  The quokka is severely wounded.8¸j`î ].r8¸j|ô 8¸j;õ ====9.8 (1.2 _8¸jBû 8¸j&ý 9¸jÆÅ~#.##.## Trilby the Shooter#.##... Coglin#.##### Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#####.#EV: 11Int: 8#..#.#SH: 0Dex: 17#r##########.#XL:  2 Next: 62% Place: Dungeon:1#@..)†.....†.#Noise: ===------  Time: 579.8 (0.0)##############9¸j Æía) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev 9¸jBÆr   quokkaYou shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded.9¸j_Æ1Fire: a) +2 sling {Juan}9¸jvÆãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9¸jŒÆsAim: a quokka (severely wounded, 53% to hit)9¸jœñn#.##.## Trilby the Shooter#.##... Coglin#.##### Health: 22/22 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#####.#EV: 11Int: 8#..#.#SH: 0Dex: 17#r##########.#XL:  2 Next: 62% Place: Dungeon:1#@..)†.....†.#Noise: ===------  Time: 579.8 (0.0)9¸jò°##############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev r   quokkaFire: a) +2 sling {Juan}9¸j3òãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9¸jSòµAim: a quokka (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  9¸j~òDThe quokka is almost dead.9¸jÖy>))9¸jðüÊrShift-Dir - straight lineAim: a quokka (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is almost dead.The sling bullet misses the quokka.The quokka bites you.9¸j6Å .rr 2 quokkasYou encounter a quokka.9¸j±™16-------81.0 (1.2Rev+ 9¸jÚ 9¸j¹ + _The quokka bites you.9¸j1¯ ¢#.##.## Trilby the Shooter#.##... Coglin#.##### Health: 16/22 =================-------#.#Magic: 2/2========================#.#AC: 3Str: 11#####.#EV: 11Int: 8#.r#.#SH: 0Dex: 17#r##########.#XL:  2 Next: 62% Place: Dungeon:1#@..)†.....†.#Noise: ===------  Time: 581.0 (0.0)##############9¸j௠a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev+ rr 2 quokkasYou encounter a quokka. _The quokka bites you.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 53% to hit)9¸j¥ |#.##.## Trilby the Shooter#.##... Coglin#.##### Health: 16/22 =================-------#.#Magic: 2/2========================#.#AC: 3Str: 11#####.#EV: 11Int: 8#)r#.#SH: 0Dex: 17#)##########.#XL:  2 Next: 62% Place: Dungeon:1#@..)†.....†.#Noise: ===------  Time: 581.0 (0.0)##############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev+ 9¸j ¦ .rr 2 quokkasFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.9¸j, ï†Shift-Dir - straight lineAim: a quokka (almost dead, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!9¸jd2 …)   quokka9¸j#± Y.r9¸jB· ..9¸j"º ­13---702.2 (1.2Rev* 9¸jü¾ 9¸j±À + _The quokka bites you.:¸jù¤#.##.## Trilby the Shooter#.##... Coglin#.##### Health: 13/22 ==============----------#.#:¸jYù…Magic: 2/2========================#.#AC: 3Str: 11#####.#EV: 11Int: 8#..:¸j‚ù5#.#SH: 0Dex: 17#r##########.#XL:  2 Next: 70% Place: Dungeon:1:¸j¨ù4#@..)†.....†.#Noise: ===------  Time: 582.2 (0.0)##############:¸jÍùîa) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev* :¸jõù«r   quokkaYou kill the quokka! _The quokka bites you.  :¸jú Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:¸jDú7Aim: a quokka (53% to hit):¸j}ø„#.##.## Trilby the Shooter#.##... Coglin#.##### Health: 13/22 ==============----------#.#Magic: 2/2========================#.#AC: 3Str: 11#####.#EV: 11Int: 8#..#.#SH: 0Dex: 17#†##########.#XL:  2 Next: 70% Place: Dungeon:1#@..)†.....†.#Noise: ===------  Time: 582.2 (0.0):¸jù,##############a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan}Rev* r   quokkaFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (53% to hit)  You shoot a sling bullet. The sling bullet hits the quokka!  You kill the quokka!:¸jþ& :¸jσ3)):¸j: ..†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (53% to hit)  You shoot a sling bullet. The sling bullet hits the quokka!  You kill the quokka!  You shoot a sling bullet.:¸jÇq4=93.5 (1.3 _:¸j³:¸j?:¸jq ˆ ##...###########......... ##########...)†.....†.##############:¸j9w K---40:¸j�| :¸j€ s _You see here a quokka corpse.;¸jÓØ ;¸j?Ù ;¸j°Ú ;¸jŽÜ ;¸jÝà Ž _Rev+ ;¸j·á ;¸jwã ;¸jôã ^5==;¸jâä ;¸jÏæ ;¸jç ;¸j.è ;¸jâé ,;¸jïê ;¸jí ;¸j@í >Rev ;¸j.î ;¸jð ;¸jhð k16==;¸j7ñ ;¸jøò ,;¸jô ;¸jÚõ ;¸j¾û ;¸j ý ;¸jþ ;¸jÒþ & ;¸jÆÿ ;¸j1 ;¸jd 9=;¸j¶ ;¸j² a7=;¸jƒ ;¸jØ ,;¸jÊ ;¸jT ,;¸j ;¸jŽ ,;¸je ;¸j ;¸jO h8==;¸j* ;¸j^ ,;¸j" ;¸jz ;¸j¹ ;¸j¼ ;¸j‘ ;¸j¸ ;¸j† ;¸j ;¸j‘ 9=;¸j? ;¸jÙ a9=;¸jy ;¸jï ;¸j7 ;¸j} ;¸jý ;¸jI ;¸j ;¸jh ;¸jË ;¸j¯ ;¸jÈ! ;¸j" i20==;¸jN# ;¸jb$ ;¸jš$ ;¸j´% ;¸j™' ,;¸jQ( ;¸jw) ;¸jÀ) ;¸jÛ* ;¸j[, ;¸jœ, h1==;¸jZ- ;¸j:/ ,;¸jž/ ;¸j'1 ,;¸jb2 ;¸j“3 ,;¸jT4 ;¸j6 ;¸jN6 9=;¸j€> ;¸js@ L2==;¸jÕ@ ;¸jhA ;¸jËD 1 _HP restored.;¸jéE 3;¸jÛF ;¸j\H ;¸jâI ;¸j$J ;¸j)L ;¸j€M ;¸jÌN ,;¸jkO ;¸jçP ;¸j›R ;¸jãR :==;¸j—S ;¸jU ;¸jgV ;¸j\W ,;¸j½X ;¸j›Z ,;¸jx[ ;¸j¿\ ;¸jC^ ,;¸j©^ ;¸jo` ;¸j¬a ;¸jâa ;¸jÀb ;¸j‚h ;¸jgi ;¸j¢i ;¸j¿j ;¸jám ;¸j o ;¸j:o ;¸jïo ;¸j~s ;¸jÍs ;¸j t ;¸jÂt ;¸jqw ;¸j˜x ;¸jÊx ;¸j#z ;¸jÜ{ ;¸j} ,;¸jD} ;¸j� ;¸j°€ B;¸j±‚ ;¸j½ƒ ;¸j¬„ ,;¸j‹† ;¸jB‡ ;¸j–‡ ;¸jˆ ;¸jõ‰ ;¸j‹ ,;¸jP‹ ;¸j½� ;¸j;� ,;¸j:� ;¸jï‘ ;¸jR“ ;¸jº“ ;¸jˆ” ;¸j•– ;¸j¨˜ ,;¸j“™ ;¸j>› ;¸j³œ ,;¸j²� ;¸jjŸ ;¸jé  ;¸j#¡ ;¸j ¢ ;¸jñ£ ;¸jì¤ ;¸j,¥ ;¸j¦ ;¸jÞ§ ;¸jT© ,;¸j.ª ;¸jÿ« ;¸jÁ­ ;¸jó­ ;¸jó® ;¸j ± ;¸j>³ ,;¸jl´ ;¸j0¶ ;¸jß· ,;¸j¹ ;¸jú ;¸jj¼ ,;¸jÓ½ ;¸jl¿ ;¸jöÁ ,;¸j„ ;¸jGÄ ;¸j¥Å ;¸jÆ ;¸j¯Æ ;¸j¸Ì ;¸jçÎ ,;¸j1Ï ;¸jAÒ ;¸jëÔ ,;¸jÓØ ,;¸jÛ ,;¸j·Ü ;¸jÕÞ ;¸jDá ,;¸jæâ ;¸j}å ;¸jè ,;¸j ê ;¸jMì ;¸j“î ,;¸jVñ ;¸j+ó ;¸j/ö ;¸jxö ;¸j‡ø ;¸jý i  You see here a ball python skeleton.;¸jg ;¸jÎ  _;¸j_ ;¸j# ;¸j¸ ,;¸jC ;¸j´ ;¸jm ;¸j­ ;¸jß ;¸jL ;¸j¬ ,;¸j„ ;¸jÉ# @  There is an open door here.;¸jß( 5 _;¸j÷* ;¸j0 ;¸j–2 ,;¸jÏ3 ;¸j²5 ;¸j8 ;¸jn8 ;¸j£9 ;¸j.? <  You see here a +0 robe.;¸jÈ@ ;¸jPA  _;¸jŠB ;¸jLE ;¸jÎF ,;¸jÅG ;¸j[J 7 _You open the door.;¸jtL 3;¸j´M ;¸jsR @  There is an open door here.;¸j%U ;¸j[ K _;¸jÈ_ n  You encounter a frilled lizard.;¸j¢g …#.###.#.......# ##.###.#.).....# #.....+...÷...# ##########.......# #....# #.......# ##....# #.....).#########....#####'###÷..............'.[...# #.##########... #.# ---............# ##.#..........l.# #...#################...##...................##.###....#######....#l   frilled lizard (asleep)#.# #.##.#.......#.##;¸jh µ#.# #.##.#########.##.# #.##...........#;¸jÝo 1666.5 (82.0);¸jºp 37.5 (83 _;¸jÉw ;¸jšy <¸j ™ #.###.#.......# # Trilby the Shooter#.###.#.).....# # Coglin#.....+...÷...# # Health: 22/22 ========================#########.......# # Magic: 2/2========================#....# #.......# # AC: 3Str: 11#....# #.....).##### EV: 11Int: 8####....#####'###÷...... SH: 0Dex: 17........'.[...# #.###### XL:  2 Next: 79% Place: Dungeon:1####...@####### #.#Noise: ---------  Time:[39;4<¸jÕ™ ú9m 667.5 (0.0)........**..# ##.##a) +2 sling {Juan}  c) +0 sling {Balvind..........l.# #...#Fire: a) +2 sling {Juan}#################...##...................##.###....#######....#l   frilled lizard (asleep)#.# #.##.#.......#.###.# #.##.#########.##.# #.##...........# _There is an open door here. _You encounter a frilled lizard.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)=¸jÿ…#.###.#.......# # Trilby the Shooter#.###.#.).....# # Coglin#.....+...÷...# # Health: 22/22 ========================#########.......# # Magic: 2/2========================#....# #.......# # AC: 3Str: 11#....# #.....).##### EV: 11Int: 8####....#####'###÷...... SH: 0Dex: 17........'.[...# #.###### XL:  2 Next: 79% Place: Dungeon:1####...@####### #.#Noise: ---------  Time:[39;4=¸j¨ˆ²9m 667.5 (0.0)............# ##.##a) +2 sling {Juan}  c) +0 sling {Balvind..........†.# #...#Fire: a) +2 sling {Juan}#################...##...................##.###....#######....#l   frilled lizard (asleep)#.# #.##.#.......#.###.# #.##.#########.##.# #.##...........#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.=¸j9�C))=¸jüB))Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.=¸jq Ã..†.83===8.8 (1.3Rev _=¸j¦=¸j¨=¸jk #.......#####.#.###.#.......# #.#.###.#.).....# #. #.....+...÷...# #.#########.# #.#....# #.......# #) #....# #.....).#########....#####'###÷...............@.[...# #.###########....####### #.# .....# ##.## ..........†.# #...# #################...##...................##.###....#######....##.# #.##.#.......#.##.# #.##.#########.#---90=¸jü} g _There is an open door here.=¸j­U•#.#####.÷#.###.#.# #.#.###.#.).....# #.##.....+...÷...# #.##########.# #.##....# #.# #)##....# #.....).#####.#####....#####'###÷..'@[...# #.#####....# #.# #......# ##.## ..........†.# #...# ######### =¸jé\=¸j·]T---70 _=¸j d=¸j‹e>¸j‚}u#.#####.÷##.###.#.# #.#.###.#.).....# #.#.#.....+...÷...# #.####.# #.##....# #.# #)# #....# #.....).#####.#####....#####'###÷..'.@...# #.#.####....# #.# #............# ##.## ..........†.# #...# ########...# ##.# # #.###....#....# # #.# #.##.#.#.## # #.# #.##.#.# # >¸jr†<1>¸j§’>¸j<žM _You see here a +0 robe.>¸jȪ >¸j–« >¸j´ ,>¸jìµ >¸j¹ : _>¸jº >¸j ¼ >¸j»¼ >¸jb½ >¸j3À @  There is an open door here.>¸jW >¸jÛ  _>¸j Ä >¸j¨Å >¸jvÇ ,>¸jjÈ >¸jJÊ >¸jWÌ ,>¸jqÍ >¸j6Ï >¸j]Ð >¸j Ð >¸j5Ò >¸jÔ >¸jÆÕ >¸jÖ >¸j× >¸j‹Ø >¸jyÙ >¸jÀÙ >¸jwÚ >¸jÁÛ >¸j Ý >¸jhÝ >¸jäÝ >¸j«ß >¸jhà >¸já >¸jºá >¸jxã >¸jBä >¸j„ä >¸jRè >¸j•é >¸jïê >¸jNë >¸j=ì >¸jùó Ý #......... #.###. #.###.#.) #.....+... #########... #....# #... #....# #... >¸jõ 6##########....#####'# #...@.........'.[...# ##....##### ............# ...........†.# ############### #........ #.###....###### #.# #.##.#...... #.# #.##.######>¸jŒ Ö832.0)4.8 (13 _h - a scroll labelled UNUGIO IRAFOFE?¸jÝT?¸j«U3?¸j?X?¸jY?¸j“]n?¸j)^?¸jó^?¸j�`,?¸ja?¸jfc?¸jg€  You encounter a goblin. It is wielding a +0 club.?¸jœlž #.###.# #.###.# #.....+ ######### #....# # #....# ###########....####?¸jHmš #.............'.[. #@########....###+g.....# ............######.. .†.#.#. ##############.#.##............#.# ##.###....#### g   goblin (asleep)### #.# #.##.#... #.# #.##.#### #.# #.##.....?¸jØp47.8 (3.0).g?¸jªvRg?¸j�w5===8.8 (4?¸jÇ|?¸jË€( _The goblin shouts!@¸j¬·#.###.# Trilby the Shooter#.###.# Coglin#.....+ Health: 22/22 ========================######### Magic: 2/2========================#....# # AC: 3Str: 11#....# # EV: 11Int: 8##########....#### SH: 0Dex: 17#.............'.[. XL:  2 Next: 83% Place: Dungeon:1#@########....#### Noise: ===------  Time: 688.8 (0.0)+.g***.# ............ a) +2 sling {Juan}  c) +0 sling {Balvind######.. ...........†. Fire: a) +2 sling {Juan}#.#. @¸j¹â##############.#.##............#.# ##.###....#### g   goblin### #.# #.##.#...#.# #.##.#####.# #.##.....You encounter a goblin. It is wielding a +0 club. _The goblin shouts!  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (56% to hit)@¸jœÞä#.###.# Trilby the Shooter#.###.# Coglin#.....+ Health: 22/22 ========================######### Magic: 2/2========================#....# # AC: 3Str: 11#....# # EV: 11Int: 8##########....#### SH: 0Dex: 17#.............'.[. XL:  2 Next: 83% Place: Dungeon:1#@########....#### Noise: ===------  Time: 688.8 (0.0)@¸j¸ßâ+.)))).# ............ a) +2 sling {Juan}  c) +0 sling {Balvind######.. ...........†. Fire: a) +2 sling {Juan}#.#. ##############.#.##............#.# ##.###....#### g   goblin### #.# #.##.#...#.# #.##.#####.# #.##.....Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.@¸j‰nz)  Shift-Dir - straight lineAim: a goblin, wielding a +0 club (56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.The sling bullet hits the goblin.  You kill the goblin!@¸jytU)@¸jøý)...@¸j©h790.1 (1.3Rev _@¸j¡@¸j A¸j$]Æ #.###. #.....######## #....#  #....# ##########....## #.............'.[######.########....###+.)..@.# ........... ######.......† #.#.############# #.#.##........... #.# ##.###....### ### #.# #.##.#.. #.# #.##.### #.# #.##.... #.# #.######A¸j¥cA¸j÷c5---10A¸j%iA¸jZjB¸j©-B¸jó-B¸j´.B¸jø/B¸j·1B¸jA5€B¸jå5B¸j?7B¸j½7B¸jý7B¸j‘8B¸j9:B¸jBE #.# #  #.... #.... ##########.... #... ######.########.... +.@....# --- ######. #.#. #.#.## #.# ##.###.... ### #.# #.## #.# #.##. #.# #.## #.# #.4.1 (3 _You see here a +0 club.B¸jC£ H #. #  # # # # ######.## +@)....#  ###### #.#. #.#.##B¸j›£ Ï #.# ##.### ### #.# #.## #.# #.## #.# #.## #.# #.B¸jª B¸j&¬ 25.1 (1 _B¸j° B¸jü± C¸jP}ô..................$........'......####.#C¸jpƒC¸jÒƒ&6C¸j—� _You open the door. _Found 8 gold pieces.C¸j�¸Æ#. Trilby the Shooter#. Coglin.#### Health: 22/22 ========================..#... Magic: 2/2========================...#... AC: 3Str: 11....##########... EV: 11Int: 8.....#............ SH: 0C¸j¹ßDex: 17...$..######.########... XL:  2 Next: 87% Place: Dungeon:1......'@)....# ....... Noise: ---------  Time: 696.1 (0.0)......######............ a) +2 sling {Juan}  c) +0 sling {Balvind####.#.#.######### Fire: a) +2 sling {Juan}##.#.##.......C¸j1¹#.# ##.###...### #.# #.## #.# #.## C¸jc¹ù#.# #.## #.# #.##  _You see here a +0 club. _You open the door. C¸j޹e_Found 8 gold pieces.  Fire: a) +2 sling {Juan}C¸jÙ¹ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineC¸jÒï -'@D¸ji#. Trilby the Shooter#. Coglin.#### Health: 22/22 ========================..#... Magic: 2/2========================...#... AC: 3Str: 11....##########... EV: 11Int: 8.....#............ SH: 0Dex: 17...$..######.########... XL:  2 Next: 87% Place: Dungeon:1......'@)....# ....... Noise: ---------  Time: 696.1 (0.0)......######............ a) +2 sling {Juan}  c) +0 sling {Balvind####.#.#.######### Fire: a) +2 sling {Juan}##.#.##.......#.# ##.###...###D¸jO!s #.# #.## #.# #.## #.# #.## #.# #.##  _You open the door. _Found 8 gold pieces.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _D¸jµf ß #....... #...... ..... #.... #... #.. #.$..######.##.@.)....# .#######.# #.#. #. #.#.### #.# ##.### ### #.# #. #.# #. #.# #. #.# #.D¸jÝq ^7.1 (1 _D¸jÞs Q _There is an open door here.E¸j¥¿Å.# .# .# #.# #.# #.# #%....$..######.#'.)....# [.#######.## #.#. #. #.#.## #. #.# ##.####. ### #.# #.#. #.# #.#. #.# #. #.# #.E¸j­À8E¸jÇE¸jWÊB _Found a leather armour and a quill talisman.E¸jŸ:ü#.##.# #.# ##.# ##.# ##.# ##%....$..######.##.'.)....# #[.#######.## #.#. #.# #.#.##E¸j{;í #.# #.# ##.### #.# ### #.# # #.# #.# # #.# #.# # #.# #E¸j_BE¸jåB&9E¸j JE¸j¼KE¸jÛAå   ##########   #.#   #.#   #.#   #.#   #.# #########  E¸j B  #........# #........   #%.######.#######   #.'.)....#   #[.......######........  #######.## #.#.#####   #.# #.#.##...   #.# #.# ##.##   #.# ### #.#   #.# #.#  #.#E¸j×BD #.#E¸jøKE¸joL(700E¸jÜRE¸jÑYE¸j+Z+1.1 (2E¸j›_E¸jàa= _You now have 27 gold pieces (gained 8).F¸j¡�   #  #.#  #.#  #.#  #.#  #.#   #F¸jš¡¬.# #   #%.######.   #.'.)....#   #[.######   #.## #.#.   #.# #.#.##  F¸jß¡C #.# #.# ##.#    #.# ### #.#F¸j&¢R    #.# #.#    #.# #.# F¸j ©F¸j*ª+2.1 (1F¸j�°F¸jn²F¸j_`÷   #  #.#  #.#  #.#  #.#  #.#   #.# #  #%.######.  #.'.)....#   #[F¸j8a.######  #.## #.#.  #.# #.#.##  #.# #.# ##.  #.# ### #.  #.# #.  #.# #.F¸j�iF¸jj&3F¸jâoF¸j±qF¸j/� Š   #  #.#  #.#  #.# F¸jÔ� é #.#  #.#   #.# #  #%.######.  #F¸j‚ á.'.)....#   #[.######  F¸j]‚ N#.## #.#.  #.# #.#.##  #.# #.# ## F¸j‚ « #.# ### #  #.#F¸j¥‚ ‡ #  #.# #F¸jÆ‚ F¸j)Š F¸j£Š &4F¸jã� F¸j}’ F¸jyá »   #  #.#  #.#  #.#  #.#  #.#   #.# #  #%.######.  #.'.)....#  #[.######  #.## #.#.  #.# #.#.  #.# #.#   #.# ###  #.#  #.#F¸jFè F¸jÆè &5F¸j‰î F¸jð G¸jcOb   #  #.#  #.#  #.# G¸jÍOF #.#  #.#   #.# #G¸jPg  #.######. G¸j4P€ #.'.)....# G¸jbPâ #[.######  #.## #.#.G¸j�PÛ  #.# #.#.  #.# #.# G¸j¶Px  #.# ###  G¸jèPy #.#   #.#G¸j£ZG¸jA[&6G¸jÈ`G¸jhjT _You see here a quill talisman.G¸j¨ó G¸jdô &7G¸j-ù G¸j6û * _f - a quill talismanH¸jÂùH¸j¨ý©Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  b - a +0 leather armour (worn)e - a +0 chain mail Talismans (go to first with %)f - a quill talismanH¸jAÿM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip H¸jê H¸jü!­ Trilby the Shooter ##########Coglin #........#Health: 22/22 ======================== H¸jÒ"P#........#Magic: 2/2======================== #........#AC: 3Str: 11H¸j!#c #........#EV: 11Int: 8 #........# #### SH: 0H¸jq#WDex: 17 #........# #... XL:  2 Next: 87% Place: Dungeon:1 H¸j³#õ#@.......######.## Noise: ---------  Time: 707.1 (0.0) H¸jç#°#........'.)....# a) +2 sling {Juan}  c) +0 sling {Balvind #[.......######... Fire: a) +2 sling {Juan}H¸jÆ$õ #######.## #.#. #.# #.#. #.# #.# #.# ### #.# #.# _Okay, then. _There is an open door here. H¸j %»_Found a leather armour and a quill talisman. _You now have 27 gold pieces (gained 8). _You see here a quill talisman. _f - a quill talismanH¸jY,H¸jï,+8.1 (1H¸j¤2H¸j÷8H¸j>+9.1 (2H¸jÕIX10.1 (3H¸j LH¸jmRH¸j¾R+1.1 (4H¸j?XH¸jzZ¢ _You begin transforming. You continue transforming. x3H¸j[?Quill H¸jq`H¸j]b[ _Sharp quills grow all over your body.I¸j�¤Ý ##########........####...#####.##'.)....# [######...######.## #.##Quill I¸j¨I¸j©12.1 (1 _I¸jø®I¸j,±I¸jŸ¹ ........####...#####.##'.)....# ######...######.## #.# #.#  I¸jŠ I¸j %3I¸j3I¸jW _You see here a +0 leather armour.J¸j#â3J¸jèãJ¸j{çJ¸j]èJ¸jì: _J¸jýìJ¸jÜîJ¸j"ïJ¸jðJ¸jòJ¸jòóJ¸j,ôJ¸j7õJ¸jF÷J¸jGù,J¸jÔúJ¸j¥üJ¸j®ÿ,J¸j™J¸j;J¸j6,J¸j¬J¸jqJ¸j,J¸j×J¸jdJ¸jÃJ¸jöJ¸j€J¸jJ¸jº J¸jÿ J¸j<"J¸j—$J¸j &J¸jH&J¸jG'J¸j)J¸jq*,J¸j+J¸j¼,J¸jñ-J¸jJ.J¸j/J¸jt0J¸jz8å #[.......######......... #######.## #.#.###### #.# #.#.##.... #.# #.# ##.### #.# ### #.#  #.# #.# # #.# #.#  #.# #.# # #@# #.# #252.0) #.....%.. #.# # ##############.# # J¸jª9l#........# # #†########## #...)†.....† ############ J¸j¥?J¸j÷?+6.1 (13J¸j¹EJ¸jbG0 _Found an inkwell talisman.K¸jK †#######.## #.#.####### #.# #.#.##.....#.# #.# ##.####.# ### #.# #.#.# #.# #.#.# #.# #.#.# #.# #.K¸j§ #.######## #.# #.#.@...%... #.# #.##############.# #. #........# #.#†##########.K¸jÝ ~#...)†.....†.############# K¸j‘ K¸jØ 07.0)K¸j K¸jaîK¸jÊîK¸jšïK¸jñK¸jOòK¸jµõBK¸jíöK¸j÷K¸jØ÷K¸jùK¸j'úK¸jxúK¸j"ûK¸jLüK¸jyýK¸j´ýK¸jþK¸j K¸j‚~#######.## #.#.#####.# #.#.##....#.# #.# ##.###....##.# ### #.# #.##.##.# #.# #.##.##.# #.# #.##.#.# #.# #.####K¸j»#.#########.##.# #.# #.....@.....##.# #.# #####.# #.# #........# #.# K¸jÛh#†####.# K¸jøœ#...)†.....†.##K¸jp31.1 (4K¸j W _You see here an inkwell talisman.L¸jÇv L¸jPw *2.1 (1L¸jÐ| L¸j~ - _g - an inkwell talismanL¸j³D3L¸jÚFL¸jëHL¸jŒKBL¸jAO,L¸j�OL¸jPPL¸jFZÆL¸jE_XL¸j›mJL¸jÈnL¸j¿p,L¸jwL¸jGyL¸jÒzL¸j2},L¸jO�BL¸j��L¸j�L¸j‘,L¸j’L¸j³™L¸j– BL¸j‚¤L¸j›ÀòL¸j7ÄXL¸jwÉL¸jËL¸jLÌL¸j´ÌL¸jZùY  There is an open door here. _L¸jxþ,L¸j£L¸jÐ <  You see here a +0 robe.L¸joL¸j5 _L¸jkL¸j^"L¸j�$L¸j%L¸jK&L¸j‘*L¸j­-,L¸j{<·  There is an open door here. _M¸jÖXM¸jú,M¸j‹M¸j M¸j¢,M¸jM¸jVi  You see here a ball python skeleton.M¸jþM¸j¢ _M¸jNM¸j¿,M¸j�!M¸j#M¸jÅ%M¸j'M¸j™'M¸jB)M¸j°+M¸j�-,M¸jž.M¸j1M¸jŽ2M¸j3M¸jì3M¸jì5M¸jÀ7,M¸j9:M¸jAXM¸joBM¸jéCM¸jËT4M¸jÍXM¸jSY,M¸joZM¸j]M¸j¢^,M¸j`M¸jdi  You see here a ball python skeleton.M¸j¶eM¸jf _M¸j gM¸jCiM¸j?k,M¸jhlM¸j¿nM¸j(pM¸jxpM¸jµqM¸jêsM¸jBuM¸j”uM¸jtvM¸j†xM¸jÝy,M¸jxzM¸j—|M¸j§}M¸jÛ}M¸jª~M¸j€M¸jà€M¸j5�M¸j‚M¸jÞ‚M¸j§ƒM¸jæƒM¸jC„M¸ju…M¸j†M¸j]†M¸jdžM¸jò‡M¸j”ˆM¸jÖˆM¸j(‰M¸jŠM¸jËŠM¸j&‹M¸jŠ‹M¸j“ŒM¸j3�M¸js�M¸jÚ�nM¸jí�M¸j™‘M¸jÕ‘M¸j:’M¸jp“M¸j1”M¸jk”M¸jð”M¸jþ•M¸j=—,M¸j —M¸jw™M¸jÚ™,M¸jdšM¸j÷›M¸j£œM¸jèœM¸jD�M¸j–žM¸j8ŸM¸jsŸM¸jçŸM¸j ¡M¸jâ¡M¸j¢M¸j”¢M¸jÀ£M¸jv¤M¸jŤM¸j:¥M¸j-¦M¸jn§M¸j±§M¸j:¨M¸j©M¸jð©M¸jªM¸j¶ªM¸j¬M¸j6Ý _You open the door.  There is an open door here.  #...###...#  #.#####...#  #.# ##...###  #.# #...##>#  #.###...#.~#  #.##...##.~#  #.##...#.~~#  #.#...##~~≈#  #.+...'@≈≈~#  804.1 (72.0)###...##~≈≈#  ##...#.~≈#  #...##.~#  ##...#.¸jÿÞà0m~#  #...##>#   ##...###  ##.<.#  #####  You enter the shallow water.  Moving in this stuff is going to be slow.5.7 (73.6Water  _Found two escape hatches in the floor.O¸jûO¸j2¼O¸jé¼O¸jååw........'0.0)O¸jŽæO¸jlëO¸j¢íE _Done exploring.P¸j6*P¸j4ËLevel 1 of the Dungeon<>>>>>(Press ? for help)#.##.##.# #.##...........##....########.######### #.##.##.# #.#####################.##.#########.##.# #.##.##...........##.# #.##.###############.# #.#####.###........# #.####.....####†##########.##...###...##...)†.....†.#P¸jã4‚#.#####...################.# ##...####.# #...##>##.###...#.~##.##...##.~##.##...#.~~##.#...##~~≈##.+...'@≈≈~####...##~≈≈###...#.~≈##...##.~###...#.~##...##>###...#####.<.######P¸jð¼ ¨Level Map ('X' in the main screen): Esc: Leave level map (also Space or any unused key). Dir.: Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. .P¸j`¾ : Start travel (also Enter and , and ;).(Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level.(Moves cursor to the staircase destination if a known staircase ishighlighted.) G: View another level by choosing a branch and depth. o: Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e: Create a travel exclusion, change its radius, or remove it. R#: Create a travel exclusion with a specified radius or changeits radius to #, where # is a number from 1 to 8. E: Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w: Set waypoint to current position. W: Cycle through all waypoints on the level.P¸jdÉ e : Create a travel exclusion, change its radius, or remove it. R# Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. E : Cycle through travel exclusions. Ctrl-EErase all travel exclusions on the level. Waypoints w Set waypoint to current position. W: Cycle through all waypoints on the level. Cycle through features < or >Cycle through up or down stairs. ^ Cycle through traps. \ or Tab : Cycle through shops and portals. I : Cycle forward through all items. Oycle backward through all items. _ ycle through altars. Other v xamine the last remembered state of the indicated tile. !: Annotate level. Ctrl-C : Clear monster memory. Ctrl-FForget level map. Ctrl-P¸j´É ;URestore forgotten level map.P¸j¼ú PShift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. .P¸j0û �: Start travel (also Enter and , and ;).(Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level.(Moves cursor to the staircase destination if a known staircase ishighlighted.) G: View another level by choosing a branch and depth. o: Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). P¸jgû CTravel exclusionsQ¸j±šLevel 1 of the Dungeon<>>>>>(Press ? for help) #.# #.##.# #.##...........# #....########.#########Q¸j_²e  #.# #.##.# #.############## #######.##.#########.##.# #.##.#  #...........##.# #.##.###############.# #.#####.##  #........# #.####.....### #†##########.##...###...# #...)†.....†.##.#####...#Q¸j³ò ############## #.# ##...####.# #...##># #.###...#.~# #.##...##.~# #.##...#.~~# #.#...##~~≈#Q¸jú³ #.+...'@≈≈~# ###...##~≈≈###...#.~≈# #...##.~# ##...#.~# #...##>###...### ##.<.#Q¸jW´X #####Q¸jGl R¸j™,^>@R¸jDß =>>S¸j…z¿ #.# #.#.##...................##.......####.#...###.# #.# #.#.##.###....#######....##....#...........# #.# #.# ###.##.# #.##.#.......#.###....#...###########.## #.##.##.# #.##.#########.##....##.>.............# S¸jøì S¸jXü i#...###...#  Trilby the Shooter#.#####...#  Coglin#.# ##...###  Health: 22/22 ========================#.# #...##>#  Magic: 2/2========================#.###...#.~#  AC: 3Str: 11#.##...##.~#  EV: 11Int: 8S¸jÙü '#.##...#.~~#  SH: 0Dex: 17#.#...##~~≈#  XL:  2 Next: 87% Place: Dungeon:1#.+...'@≈≈~#  Noise: ---------  Time: 805.7 (0.0)###...##~≈≈#  a) +2 sling {Juan}  c) +0 sling {BalvindS¸jý ##...#.~≈#  Fire: a) +2 sling {Juan}#...##.~#  Quill Water ##...#.~# S¸jOý ¬#...##>#  ##...###  S¸j~ý Ó##.<.#  #####   _You open the door.  S¸j®ý ØThere is an open door here.  You enter the shallow water.  Moving in this stuff is going to be slow. _Found two escape hatches in the floor. _Done exploring.S¸jäþ S¸j_ÿ S¸jú S¸jw S¸j E _S¸j @  There is an open door here.S¸j¯ S¸j:  _S¸jW S¸j˜ S¸jì ,S¸jV S¸jp S¸j‹ S¸j. S¸jâ S¸j¥ S¸ji S¸j¢ S¸j: S¸jß S¸j¡! S¸jË! S¸jA# S¸jñ$ S¸jø% ,S¸j×& S¸jê( S¸j†) S¸jÔ) S¸j„* S¸jÙ, S¸j°- S¸jî. ,S¸jÌ0 S¸jÑ5 S¸j66 S¸jÂ6 S¸j˜8 S¸j¬9 S¸j: S¸jŸ: S¸j¢< S¸j}= S¸j¹= S¸jK> S¸jã? S¸jÈ@ S¸jA S¸jžA S¸jC S¸jüC S¸jLD S¸jçD S¸jbF S¸ja úS¸jãd u ########....)##.##.#..........# ######÷.#.##...#.#.###.## ## #..#...........##.# .#####..#......#.#..##.# .##.....#.####.#....##.# .##.......####.#...###.# .##....#...........# #.# ###....#...###########.## ##....##.@.............# 220.0) ##....########.######### ####### #.#  #.#  #.# ####.## ###.....### #...###...#.#####...#S¸jïh S¸jo S¸jËp c _There is a stone staircase leading down here.T¸jMÿ¬6.7 (1.0) _T¸jçÞ%2T¸j�ê  .#  #. #  ...#  .#.####  .......  ####.......  ##.........#  #...@#  #.<.....#  ##.#..### .... ≈....≈#### T¸j…>8.2 (2.5< _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.U¸je³3U¸j4´U¸jë¶U¸j1ºc  You encounter a rat.U¸jîÀ# .# #. ..# #.####  ####.##..@......# #...<#..##r#.<.....# ..###.#..### ...........>..r   rat (asleep)≈####.U¸j®ÁCr0.0.U¸j8ÈKrU¸jDÍ*9.2 (1U¸jÎU¸jÌÐ; _Found a stone staircase leading down.U¸jŸà Trilby the Shooter##Coglin.#Health: 22/22 ========================#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8.......SH: 0Dex: 17####.......XL:  2 Next: 87% Place: Dungeon:2##..@****r.#Noise: ---------  Time: 829.2 (0.0)#...<#..##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### ...Quill ≈........≈....>..r ¸j?á 2m  rat≈####.  You encounter a rat. _Found a stone staircase leading down.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (63% to hit)U¸j&'Trilby the Shooter##Coglin.#Health: 22/22 ========================#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8.......SH: 0Dex: 17####.......XL:  2 Next: 87% Place: Dungeon:2##..@))))))#Noise: ---------  Time: 829.2 (0.0)#...<#..##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### ...Quill ≈........≈....>..r   U¸jº+ô[40mrat≈####.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (63% to hit)  You shoot a sling bullet.  The sling bullet completely misses the rat.U¸jß«pShift-Dir - straight lineAim: a rat (63% to hit)  U¸jÙ°£You shoot a sling bullet.  The sling bullet completely misses the rat.The sling bullet hits the rat but does no damage.U¸j)5— KYou hear a shout!r.U¸jt<...r..K   koboldr   ratU¸j�=c===30.4 (1.2Rev V¸j�V¸jè| _You encounter a kobold. It is wielding a +0 dagger of venom.V¸j±=ATrilby the Shooter##Coglin.#Health: 22/22 ========================#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8.......SH: 0Dex: 17####.......XL:  2 Next: 87% Place: Dungeon:2##..@***r..#Noise: ===------  Time: 830.4 (0.0)#...<#..##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### K..V¸jâ>ŽQuill Rev ≈........≈....>..K   kobold≈####.r   ratYou hear a shout! _You encounter a kobold. It is wielding a +0 dagger of venom.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (63% to hit)V¸jA4ATrilby the Shooter##Coglin.#Health: 22/22 ========================#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8.......SH: 0Dex: 17####.......XL:  2 Next: 87% Place: Dungeon:2##..@)))r..#Noise: ===------  Time: 830.4 (0.0)#...<#..##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### K..V¸j–5ˆQuill Rev ≈........≈....>..K   kobold≈####.r   ratFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (63% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The rat is moderately wounded.V¸jƺ:)))V¸j&>K.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (63% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The rat is moderately wounded.  You shoot a sling bullet. The sling bullet barely misses the rat.V¸j+@Ogr.V¸j¼FQ..r...g   goblinK   koboldr   ratV¸jàGc1.6 (1.2Rev+ V¸jùMV¸jrRq _You encounter a goblin. It is wielding a +0 club.V¸j½ ²Trilby the Shooter##Coglin.#Health: 22/22 ========================#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8.......SH: 0Dex: 17####g......XL:  2 Next: 87% Place: Dungeon:2##..@**r...#Noise: ===------  Time: 831.6 (0.0)#...<#..##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# K.#Fire: a) +2 sling {Juan}##.#..### ...Quill Rev+ ≈........V¸jÝ ê≈....>..g   goblin≈####.K   koboldr   ratYou shoot a sling bullet. The sling bullet barely misses the rat. _You encounter a goblin. It is wielding a +0 club.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 63% to hit)V¸j¨dTrilby the Shooter##Coglin.#Health: 22/22 ========================#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8.......SH: 0Dex: 17####g......XL:  2 Next: 87% Place: Dungeon:2##..@..†...#V¸jCëNoise: ===------  Time: 831.6 (0.0)#...<#..##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# K.#Fire: a) +2 sling {Juan}##.#..### ...Quill Rev+ ≈........≈....>..g   goblin≈####.K   koboldr   ratFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!V¸j»=)) W¸j|a0))))W¸jÐè^MK.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.W¸j�òv..†... W¸j`ög19----912.8 (1.2W¸jTüW¸j>ÿ^ _The goblin is struck by your quills. The goblin hits you with a +0 club.W¸j:IèTrilby the Shooter##Coglin.#Health: 19/22 ====================----#. #Magic: 2/2========================...#W¸jdJAC: 3Str: 11.#.####EV: 11Int: 8.......SH: 0Dex: 17####g......XL:  2 Next: 91% Place: Dungeon:2##..@..†...#Noise: ===------  Time: 832.8 (0.0)#...<#K.##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### ...Quill Rev+ ≈........≈....>W¸jÅJz..g   goblin≈####.K   koboldYou shoot a sling bullet. _The goblin is struck by your quills. The goblin hits you with a +0 club.  W¸jK Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineW¸j>K‰Aim: a goblin, wielding a +0 club (moderately wounded, 56% to hit)W¸jõ] ÏTrilby the Shooter##Coglin.#Health: 19/22 ====================----#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8.......W¸j2_ DSH: 0Dex: 17####)......XL:  2 Next: 91% Place: Dungeon:2##..@..†...#Noise: ===------  Time: 832.8 (0.0)#...<#K.##.#a) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### ...Quill Rev+ ≈........≈....>..W¸j.` çg   goblin≈####.K   koboldFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!W¸juf ŒK   koboldW¸j ï >)))W¸jPs MK.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  W¸j`t _You kill the goblin!  You shoot a sling bullet.W¸j§| /..).W¸j×€ z54.0 (1.2Rev* _W¸jˆ W¸jaŠ X¸j€ÏTrilby the Shooter##Coglin.#Health: 19/22 ====================----#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8.......X¸jt€¼SH: 0Dex: 17####)......XL:  2 Next: 95% Place: Dungeon:2##..@K.†...#Noise: ===------  Time: 834.0 (0.0)#...<#..##.#X¸j£�ía) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### ...Quill Rev* ≈........≈....>..K   kobold≈####.  You kill the goblin! _You shoot a sling bullet.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger of venom (56% to hit)X¸jho Trilby the Shooter##Coglin.#Health: 19/22 ====================----#. #Magic: 2/2========================...#AC: 3X¸jìomStr: 11.#.####EV: 11Int: 8.......SH: 0Dex: 17####)......XL:  2 Next: 95% Place: Dungeon:2##..@).†...#X¸j#p�Noise: ===------  Time: 834.0 (0.0)#...<#..##.#a) +2 sling {Juan}  c) +0 sling {BalvindX¸jXp>#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### ...X¸j„pÂQuill Rev* ≈........≈....>X¸j§p..K   koboldX¸jqÛ≈####.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger of venom (56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  X¸jWq;You kill the kobold!X¸jhv(X¸jØ4))))))X¸je„W).†...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger of venom (56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.X¸jÉ…X¸j2�ËTrilby the Shooter##Coglin.#Health: 20/22 =====================---#. #Magic: 2/2========================...#AC: 3Str: 11.#.####EV: 11Int: 8X¸j �Ê.......SH: 0Dex: 17####)......XL:  2 Next: 100% Place: Dungeon:2##..@).†...#Noise: ===------  Time: 835.2 (1.2)#...<#..##.#X¸j)Žša) +2 sling {Juan}  c) +0 sling {Balvind#.<.....# ..#Fire: a) +2 sling {Juan}##.#..### ...Quill Rev* ≈........≈....>..X¸jdŽ.≈####.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineX¸j‹Ž˜Aim: a kobold, wielding a +0 dagger of venom (56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  X¸j°ŽTYou kill the kobold! _You shoot a sling bullet.X¸jÙ�e  You have reached level 3!X¸j\š/  --more--Z¸j™Ö®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Z¸j ] ½ 4/27=3/393 0%  You feel agile. x2Z¸j,c Z¸jµf š  Your brain swirls with designs for a N-90 chirotransmission. You just need some_more time...[¸j+¤## ## . .#.#..# ....# ##.#.#..####).[¸jŒ+µ##...@.†...# #...<#..##.# #.<.....#)..# ##.#..#####... ≈..... ....#[¸jÀ+Ö≈....> #..#≈#### [¸jó+S..#.#[¸j6[¸j65---60[¸j)=[¸jk?# _Found a short sword.[¸jÄAx _You see here a +0 dagger of venom.]¸j¸ƒ QM## ## #. .###.. ....# .######.#.#####........ ####@.......##...).†...## #...<#..##.#.<.....#)..# ##.#..#####....##.#5=---7 _]¸j—† M _You see here a +0 club.^¸jÞ## ###. ...#..# ....# .######.#.######................ ####)^¸jïŸ##...)@†...## #...<#..##.# #.<.....#)..# ##.#..#####...≈..... ....#≈....> ##..#≈#### ..# .# ^¸ju¨^¸j^©,8 _^¸jͰ^¸jײ^¸jL™Î ## ##. .##..#.. ...######.#.######............... ####)^¸jTšr##...).†...## ...<#@.##.# #.<.....#)..# #.#..#####....≈..... ....#..###^¸j!¢r9Rev+ ^¸j ³^¸j ã } . .##..#.. ...######.#.######............... ####)..##...).†...## ...<#..##.# #.<.....#@..# #.#..#####....≈≈≈..... ....##> ##..#40^¸j,ñ T _You see here a +0 short sword._¸jå f6== _Rev 7==_¸j¦# … _HP restored._¸jÓ7 #. .## ..#..# ....# .######.#.###### ................ ####)........ ##...).†...## #...<#..##.# #.<.....#).@# 6.2 (6##.#..#####....≈≈≈..... .....##≈....> .###..# ≈#### .. ..#.. #.#... .##>..#_¸jÕR @7.2 (7_¸j5V _¸jýY ; _Found a stone staircase leading down.`¸jöŒ_`¸j�Ž`¸jQš§=`¸jìž`¸jÖ¡B`¸j¨`¸jõÿ`¸jkŽ≈..... #......#####≈....> .#.###..#≈#### .........# #....####.#  #... #.# #>..!####.# .. ...#.#  ...###.#.####... .......@........ ..####.#######.# #.  #.  #. .. ## `¸j¦ 059.2 (12.0)`¸jä,60.2 (13`¸j¼`¸j7b _k - a scroll labelled CAIZYS RIEPPa¸jÈ  ##.#..#####....≈≈≈≈≈≈ ≈..... #......##### ≈....> .#.###..#≈#####.........# #....####.# #... #.# #>..!####.##.......#.#  ...###@#.####..................#..####.#######.# #.# #.# #.# ..####a¸j‹ a¸jÿ 01.0)a¸jÿ a¸j a¸jôW = #.<.....#)..#.....~.. ##.#..#####....≈≈≈≈≈≈ ≈..... #......##### ≈....> .#.###..#≈#####.........# #....####.# #... #.# #>..!####.##.....@.#.# !...###.#.####.....................##..####.#######.# #.# #.# #.# ..####a¸jŠl ;2a¸j¶t j _Found a grey potion.b¸j��¥ #.<.....#)..#.....~.. ##.#..#####....≈≈≈≈≈≈ ≈.......#......##### ≈....>..#.###..# ≈#####.........# #....####.# #.... #.# #>..!####.# #.#.#.!...###.#.####.............##..####.#######.## #.# #.# #.# ..#  ###3b¸j€ã¸ #...<#..##.##..... #.<.....#)..#.....~.. ##.#..#####....≈≈≈≈≈≈ ≈.......#......##### ≈....>..#.###..#≈#####.........# #....####.# #....# #.# #>..@####.# #.......#.# !...###.#.####......................####..####.#######.##.. #.##.. #.##.. #.# ..#b¸jJäb¸jïêb¸j ì%4b¸j‰OÀ5.2 (2 _l - a coppery potionb¸jÐÇ ˆ#.<.....#)..#.....~.. ##.#..#####....≈≈≈≈≈≈ ≈.......#......##### ≈....>..#.###..#  ≈#####.........# #....####.# #....# #.# #>...####.# #..@....#.#$...!...###.#.####...##................... ####..####.#######.# #.. #.#  #.. #.#  #.. #.# ... ..# ###6.2 (1 _Found 11 gold pieces.b¸j ^ H ##.#..#####....≈≈≈≈≈≈ ≈.......#......##### ≈....>..#.###..#  ≈#####.........# #....####.# #....# #.# #>...####.#.#####.......#.#.$...!.@.###.#.####...###................... ####..####.#######.# #..# #.#  #..# #.# #..# #.# .... ..# ...# ### 7b¸j:p c¸jž¢ ##.#..#####....≈≈≈≈≈≈ ≈.......#......##### ≈....>..#.###..# ≈#####.........# #....####.# #....# #.#c¸j% · #>...####.##.#####.#.##.$...!@..###.#.####...#. ####..####.#.# #..# #.# c¸jo � #..# #.#  #..# #.#  .... ..#  ...# ###c¸j¥c¸j:%8c¸j�c¸jIc¸j>؉ ##.#..#####....≈≈≈≈≈≈ ≈.......#......##### ≈....>..#.###..# ≈#####.........# #....####.# #....# #.# #>...####.# #.#####.#.#c¸j'ô˜ #.$...@...###.#.####... ####. ####..####.#.# #..# #.# #..# #.# #..# #.# .... ..# ...## ###970.2 (2 _n - a grey potionc¸j$¦ ##.#..#####....≈≈≈≈≈≈ ≈.......#......##### ≈....>..#.###..# ≈#####.........# #....####.# #....# #.# #>...####.# #.#####.#.# #.$.###.#.#### #### ####..####.#. #..# #.# #..# #.# #..# #.# .... ..# ...## ###1.2 (1c¸jS‰ ë ##.#..#####.... ≈.#......##### ≈....>..#.###..# ≈#####.........# #....####.# #....# #.# #>...####.# #.#####.#.# #.$.###.#.#### #### ####..####.# #..# #.# #..# #.# #..# #.# .... ..# ...## ###2c¸jU1 ì ##.#..#####.... ≈.#...... ≈....>..#.###..# ≈#####.# #....####.# #....# #.## #>...####.# #.#####.#.# #.$.###.#.#### #### ####..####. #..# #.# #..# #.#  #..# #.#  .... ..#  ...## ###3d¸j‚D+ ##.#..#####....≈.#.......≈....>..#.###..#≈#####.###. #....####.#.. #....# #.# #. #>...####.# #.#####.#.# #..###.#. #### ####..####. #..# #.#  #..# #.#  #..# #.#  .... ..#  ...## ###d¸júR%4d¸j”Xd¸júed¸j²gd¸ji#5.2 (2d¸jçnd¸j…} d¸jH~d¸j«~0_You now have 38 gold pieces (gained 11).d¸j1P d¸j²P 3d¸jS d¸jÙT d¸jY Bd¸jtZ ,d¸j[ d¸j÷\ d¸j<_ ,d¸j·_ d¸jŽ 6d¸jI˜ Ö ..#.. .[# .... #.# .######.#. #.# ... #.# ####).. #.# ##...).† #.# .#...<#.. #.# #.<.....#). #@#######.#..##90.2 (15.0) #...≈≈≈≈#d¸jš ¦#.#....≈....>..#.#.##≈≈≈≈#####.....#.#####.# #....##.......# #....# #######.# #>...#  #.#####..... #.........## d¸jÒ¡ d¸jo¢ +1.2 (16d¸j © d¸jy«  d¸j¶« %_Found a plate armour.g¸jçrg¸j9ug¸j vg¸jv€„g¸j9‚,g¸jÿ‚g¸j@‘Üg¸jl•g¸j¡—g¸j”™g¸jšg¸jù¶» ## ## #. .####### ..#....[# ... .######.#.7.2 (6.0)# .. ####).. ##...).† .#...<#..# #.<.....#)..#######.#..#####...≈≈≈≈.......##.#....≈....>..#.h¸jnhh¸jl;Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 3 stones Armour (go to first with [)  b - a +0 leather armour (worn)e - a +0 chain mail Talismans (go to first with %)  f - a quill talisman (worn)h¸j³l-g - an inkwell talismani¸j$þi¸ji¸j>�Trilby the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================## ## AC: 3Str: 11#. .# EV: 11Int: 8#######..#.. SH: 0Dex: 19#....[#i¸j¿.... XL:  3 Next:  0% Place: Dungeon:2#@# .######.#. Noise: ---------  Time: 897.2 (0.0)#.# .......... a) +2 sling {Juan}  c) +0 sling {Balvind#.#####).. Fire: a) +2 sling {Juan}#.###...).† Quill #.#i¸jW .#...<#..#.# #.<.....#). #.#######.#..##### #...≈≈≈≈.......#.. #.#....≈....>..#.#  _Found a grey potion. _l - a coppery potion _Found 11 gold pieces. _n - a grey potion i¸j„[_You now have 38 gold pieces (gained 11). _Found a plate armour.i¸jn+Pi¸jvàÛM# # #. .######i¸jÏå@..##.... ...#.###.######.#.......... ####)..#.###...).†. ..#..i¸jÒïi¸j“ð*8.2 (1i¸jàõi¸j”ùU _You see here a +0 plate armour.j¸jOj¸jZR%9j¸j¤Vj¸jZ+ _h - a +0 plate armourj¸jšhj¸j�m  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Shapeshifting   0.0   1.4  -2           d * Ranged Weapons   4.4   5.9  ¸jÕn7m-1               e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   0.7   1.2  -1                                       j¸j&of[34m                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  j¸jîoã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj¸jI† j¸j|� ŸTrilby the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================AC: 3Str: 11## ## EV: 11Int: 8#. .# SH: 0Dex: 19#######..#.. XL:  3 Next:  0% Place: Dungeon:2#....@#.... Noise: ---------  Time: 899.2 (0.0)j¸jñŽ #.###.# .######.#. a) +2 sling {Juan}  c) +0 sling {Balvind#.# .......... Fire: a) +2 sling {Juan}#.#####).. Quill #.###...).†#.#.#...<#.. #.# #.<.....#). #.#######.#..##### #...≈≈≈≈.......#..  _Found 11 gold pieces. _n - a grey potion _You now have 38 gold pieces (gained 11). _Found a plate armour. _You see here a +0 plate armour. _h - a +0 plate armourj¸j¯¯ Pj¸j®ù 3j¸jŽþ j¸j{N _There are no items here.‚¸j½6‚¸jA9QDrop what? (Left/Right/Tab to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (select all with ()d - 3 stones Armour (select all with [) ‚¸j%:× b - a +0 leather armour (worn)e - a +0 chain mail  h - a +0 plate armour Talismans (select all with %)  f - a quill talisman (worn)g - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ƒ¸j«g è 1 it a - a +2 sling (weapon) {Juan}  e + a +0 chain mail[Enter] accept (1 chosen)ƒ¸j¹: �2  e + a +0 chain mail  f + a quill talisman (worn)2„¸jwoZ1-1„¸j$S š2  h + a +0 plate armour  f - a quill talisman (worn)2…¸j.é…¸jËö¥Trilby the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================AC: 3Str: 11…¸j¾ø## ## EV: 11Int: 8#. .# SH: 0Dex: 19#######..#.. XL:  3 Next:  0% Place: Dungeon:2#....@#.... Noise: ---------  Time: 899.2 (0.0)#.###.# .######.#. a) +2 sling {Juan}  c) +0 sling {Balvind#.# .......... Fire: a) +2 sling {Juan}#.#####).. Quill #.###...).†#.#.#...<#.. #.# #.<.....#). #.#######.#..##### #...≈≈≈≈.......#..  _[0;1…¸j6ù"0;1mn - a grey potion _You now have 38 gold pieces (gained 11). _Found a plate armour. _You see here a +0 plate armour. _h - a +0 plate armour _There are no items here.…¸jUú…¸jÔÿ…¸j´…¸j9$ª900.2 (1 _You drop a +0 chain mail.1.2 (2…¸jE*…¸j?,…¸j,9…¸jz@1 _You drop a +0 plate armour.…¸jbë …¸jPì 3…¸j7î …¸jð …¸juô n…¸jÙô …¸jÌõ …¸j“÷ …¸jü÷ …¸j7ø …¸jbù …¸joú …¸jåú …¸jgû …¸jfü …¸j)þ ,…¸jßþ …¸jÝ Æ…¸j` …¸j« …¸jú …¸j2 …¸j÷ …¸jM …¸jx …¸jà …¸j³ …¸j5 …¸jP …¸jÆ …¸j ,…¸j– …¸j …¸jH …¸j® …¸j …¸j¶ …¸jˆ …¸jP …¸jú …¸j6 …¸j²! ,…¸j_" …¸jz# …¸j#' …¸j‹' …¸j( …¸j•+ …¸jò+ …¸jc, …¸j�/ M _You now have 52 gold pieces (gained 14).…¸jK1 …¸j¢1 …¸jM2 …¸jì3 …¸jI6 …¸j»6 …¸j 7 …¸j^8 …¸jT= A  You enter the shallow water.…¸j> ?Water …¸jw> …¸jbA N _Moving in this stuff is going to be slow.…¸j•C …¸j D (…¸j•E …¸j1G …¸jdK A  You enter the shallow water.…¸jÕK ?Water …¸j³L …¸jTO N _Moving in this stuff is going to be slow.…¸j”Q …¸j R …¸jÙR …¸j÷S …¸jV …¸joV (…¸j W …¸jŠY …¸j[ …¸jc[ …¸j\ …¸j9^ …¸j a f  You encounter an adder.…¸jÈg < ####.##...≈≈≈≈..  #####....##.#....≈..  ##~~~~♣.≈~##.##≈≈≈≈##  #~....~..≈~#.#####.# …¸j‘h F  .S ####≈~..~~~#.......#  #.#≈~♣~..~~..#######.#  #...~.♣#.~~.... #.#  ##.~...♣~..~..## #.  …¸jâh ê#..##@~~...### ####  ##.~~~♣.≈.## #  #.~~♣.≈~## …¸ji . ##.~ ..~.~  ### .##### …¸jOi Ö  .#S   adder (asleep) …¸j�i w  .#  …¸jÕi r ##  …¸jÄq 027.0 (25.8)…¸jÂr 28.0 (26 _…¸jÑx …¸j»z †¸jeÝ  ####.##...≈≈≈≈.. Trilby the Shooter  #####....##.#....≈.. Coglin  ##~~~~♣.≈~##.##≈≈≈≈## Health: 27/27 ========================  #~....~..≈~#.#####.# Magic: 3/3========================   .S ####≈~..~~~#.......# AC: 3Str: 11  #*#≈~♣~..~~..#######.# EV: 11Int: 8  #.**~.♣#.~~.... #.## SH: 0Dex: 19  ##.~**.♣~..~..## #... XL:  3 Next:  0% Place: [†¸j1ß 40mDungeon:2  #..##@~~...### #### Noise: ---------  Time: 928.0 (0.0)  ##.~~~♣.≈.### a) +2 sling {Juan}  c) +0 sling {Balvind  #.~~♣.≈~##Fire: a) +2 sling {Juan}  ##.~ ..~.~Quill  ### .#####  .#S   adder (asleep)  .#  ##  _Moving in this stuff is going to be slow. _You encounter an adder.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)†¸j›ü  ####.##...≈≈≈≈.. Trilby the Shooter  #####....##.#....≈.. Coglin  ##~~~~♣.≈~##.##≈≈≈≈## Health: 27/27 ========================  #~....~..≈~#.#####.# Magic: 3/3========================   .S ####≈~..~~~#.......# AC: 3Str: 11  #)#≈~♣~..~~..#######.# EV: 11Int: 8  #.))~.♣#.~~.... #.## SH: 0Dex: 19  ##.~)).♣~..~..## #... XL:  3 Next:  0% Place: [39;†¸jÎý ‹49mDungeon:2  #..##@~~...### #### Noise: ---------  Time: 928.0 (0.0)  ##.~~~♣.≈.### a) +2 sling {Juan}  c) +0 sling {Balvind  #.~~♣.≈~##Fire: a) +2 sling {Juan}  ##.~ ..~.~Quill  ### .#####  .#S   adder  .#  ##  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.†¸j„ i Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.  The adder is almost dead.†¸j¬*Ÿ.S.S†¸jò1”...===9.3 (1.3Rev _†¸j¿3†¸jP5‡¸jÚû ####.##...≈≈≈≈.. Trilby the Shooter  #####....##.#....≈.. Coglin  ##~~~~♣.≈~##.##≈≈≈≈## Health: 27/27 ========================  #~....~..≈~#.#####.# Magic: 3/3========================   .. ####≈~..~~~#.......# AC: 3Str: 11  #.#≈~♣~..~~..#######.# EV: 11Int: 8  #.S*~.♣#.~~.... #.## SH: 0Dex: 19  ##.~**.♣~..~..## #... XL:  3 Next:  0% Place: Dungeon‡¸jAüÈ:2  #..##@~~...### #### Noise: ===------  Time: 929.3 (0.0)  ##.~~~♣.≈.### a) +2 sling {Juan}  c) +0 sling {Balvind  #.~~♣.≈~##Fire: a) +2 sling {Juan}  ##.~ ..~.~Quill Rev  ### .#####  .#S   adder  .#  ##  You shoot a sling bullet. The sling bullet hits the adder. _The adder is almost dead.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)‡¸jók ####.##...≈≈≈≈.. Trilby the Shooter  #####....##.#....≈.. Coglin  ##~~~~♣.≈~##.##≈≈≈≈## Health: 27/27 ========================  #~....~..≈~#.#####.# Magic: 3/3========================   .. ####≈~..~~~#.......# AC: 3Str: 11  #.#≈~♣~..~~..#######.# EV: 11Int: 8  #...~.♣#.~~.... #.## SH: 0Dex: 19  ##.~...♣~..~..## #... XL:  3 Next:  0% Place: Dungeon:2 ‡¸jLmé[34m #..##@~~...### #### Noise: ===------  Time: 929.3 (0.0)  ##.~~~♣.≈.### a) +2 sling {Juan}  c) +0 sling {Balvind  #.~~♣.≈~##Fire: a) +2 sling {Juan}  ##.~ ..~.~Quill Rev  ### .#####  .#S   adder  .#  ##  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!)))‡¸jp‡¸jÖ,.))‡¸jÕ¯D.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!  You shoot a sling bullet.‡¸jâÏt2530.5 (1.2Rev+ _‡¸jbÔ‡¸j<Úˆ¸j©Nˆ¸j×Yˆ¸j[ˆ¸ju^ˆ¸jraA  You enter the shallow water.ˆ¸j²j9Water Rev  _Moving in this stuff is going to be slow.Rev ˆ¸jdyrˆ¸j},ˆ¸j•}ˆ¸j�~ˆ¸juˆ¸j´ˆ¸jሸj^Œ,ˆ¸jðŒˆ¸j~“« _You now have 61 gold pieces (gained 9).ˆ¸jåŸÆˆ¸j¡,ˆ¸j¢ˆ¸jw¤Bˆ¸jF¼&ˆ¸j!ÀXˆ¸j?ˆ¸jòˆ¸jÑȸjÃň¸j¯ÌXˆ¸j–Í,ˆ¸jâ͈¸j Õˆ¸jÂÜj  You encounter an endoplasm.ˆ¸jTç#. #.~~♣.≈~### #..# # #.###.~~..~.~# .# #..# #  ...####.##### ##.## #..#  #.####.# #...# ## .... .  #......# ##.$?. ... ...## #  ###.#### .#..# ..  #..# J..#.#  ##.#########...#  #..........@.#--- ########.##.#.#   ˆ¸jè¾#.##.# .#  #.##^# #  #.##.# #.##.. J   endoplasm (asleep) #..... #..... #..ˆ¸jBñ055.1 (24.6)ˆ¸jròN---6.1 (25 _ˆ¸j;û‰¸j!n#. #.~~♣.≈~####..# # Trilby the Shooter #.###.~~..~.~# .##..# # Coglin...####.##### ##.###..# # Health: 27/27 ========================#.####.# #...# ## .... . Magic: 3/3========================#......# ##.$?. ... ...## # AC: 3Str: 11###.#### .#..# ..EV: 11Int: 8#..#J..#.#SH: 0Dex: 19##.#########*..#XL:  3 Next: 25% [40‰¸j›nLmPlace: Dungeon:2#..........@.#Noise: ---------  Time: 956.1 (0.0)########.##.#.#a) +2 sling {Juan}  c) +0 sling {Balvind#.##.# .#Fire: a) +2 sling {Juan}#.##^# #Quill #.##.##.##..J   endoplasm (asleep)#.....#.....#.. _You now have 61 gold pieces (gained 9). _You encounter an endoplasm.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)‰¸j¶¦â#. #.~~♣.≈~####..# # Trilby the Shooter #.###.~~..~.~# .##..# # Coglin...####.##### ##.###..# # Health: 27/27 ========================‰¸j¨#.####.# #...# ## .... . Magic: 3/3========================#......# ##.$?. ... ...## # AC: 3Str: 11###.#### .#..# ..EV: 11Int: 8#..#J..#.#SH: 0Dex: 19##.#########)..#XL:  3 Next: 25% Place: Dungeon:2#..........@.#Noise: ---------  Time: 956.1 (0.0)########.##.#.#a) +2 sling {Juan}  c) +0 sling {Balvind#.##.# .#Fire: a) +2 sling {Juan}#.##^#[3‰¸j‰¨\9;49m #Quill #.##.##.##..J   endoplasm#.....#.....#..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle‰¸jϨ¨Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  ‰¸j©HThe endoplasm quivers.‰¸j31– You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is severely wounded.You shoot a sling bullet.  The endoplasm is almost dead.‰¸j³'.J‰¸j»8 ‰¸j¼’4---===7.4 (1.3Rev ‰¸jÒÁ‰¸jÌÄ- _The endoplasm hits you.‰¸jë* <#. #.~~♣.≈~####..# # Trilby the Shooter #.###.~~..~.~# .##..# # Coglin...####.##### ##.###..# # Health: 24/27 =====================---#.####.# #...# ## .... . Magic: 3/3========================#......# ##.$?. ... ...## # AC: 3Str: 11###.#### .#..# ..EV: 11Int: 8#..#...#.#SH: 0Dex: 19‰¸j , »##.#########J..#XL:  3 Next: 25% Place: Dungeon:2#..........@.#Noise: ===------  Time: 957.4 (0.0)########.##.#.#a) +2 sling {Juan}  c) +0 sling {Balvind#.##.# .#Fire: a) +2 sling {Juan}#.##^# #Quill Rev #.##.##.##..J   endoplasm#.....#.....#..The endoplasm is almost dead. _The endoplasm hits you.  Fire: a) +2 sling {Juan}‰¸jn, ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 88% to hit)‰¸j¢S#. #.~~♣.≈~####..# # Trilby the Shooter #.###.~~..~.~# .##..# # Coglin...####.##### ##.###..# # Health: 24/27 =====================---#.####.# #...# ## .... . Magic: 3/3========================#......# ##.$?. ... ...## # AC: 3Str: 11###.#### .#..# ..EV: 11Int: 8#..#...#.#SH: 0Dex: 19##.#########...#XL:  3 Next: 25% Place: ‰¸jÀT†Dungeon:2#..........@.#Noise: ===------  Time: 957.4 (0.0)########.##.#.#a) +2 sling {Juan}  c) +0 sling {Balvind#.##.# .#Fire: a) +2 sling {Juan}#.##^# #Quill Rev #.##.##.##..J   endoplasm#.....#.....#..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!‰¸jÖÛF)))))Џjƒ-’.$...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (severely wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.Џj;/5Џj¤/=Џjé/9Џj+08.7 (1.3 Џjc0_Џj<7Џj€:ЏjJIЏj LЏjzLЏjÛPXЏj³RЏjñRЏjTЏjYЏjiYs6==ЏjR]Џj¿]Џj7^ЏjaЏj2bЏj~bЏj;dЏjf,Џj0gЏj vЏjfwh7==ЏjÄxЏjâ{1 _HP restored.Џj¿~ЏjЏj�Áƒ=ЏjÌÄM _You now have 78 gold pieces (gained 17).Џj$ÇŠ¸j�ÇŠ¸jaÈŠ¸jûÏ‘..~.♣#.~~.... #.#####....... ##.~...♣~..~..##.# #.........###.#..##.~~...####.# ####..........##.~~~♣.≈.## #.# ####..#### . #.~~♣.≈~### #.# #..# #. Џj›Ðï.###.~~..~.~# #.# #..# #. ...####.##### ##.## #..# #.#.####.# ##...###### .... ..#......# ##..@....... ...## ##---  ###.#### #.#..#......#..##...#.#####ЏjÑ/##.#########...# #............##########.##.#.##.##.##.##.##^# .##.##.# #Џj Ø072.7 (14.0)ЏjÙG---3.7 (15ЏjÅŠ¸jÙd _m - a scroll labelled JYUJO YHENARAH‹¸j%�‹¸jT‰°‹¸j�B‹¸j%‘‹¸jÒ‘œ  You encounter a kobold. It is wielding a +0 short sword and quivering stones.‹¸j™~~♣.≈.## #.# ####..####.##### ~♣.≈~### #.# #..# #.# ~~..~.~# #.# #..# #.# ##.##### ##.## #..# #.# ##.# ##...#######.... ..# ..# ##..............## ### #### #.#..#........ # .# ##...#.######.$.. .#########...#. ............###.####:##K #######.##.#.#.##  #.##.##.#  #.##^##.# #.##.## # K   kobold (missile, asleep)#.##..#.....‹¸j‘™L[39;49m#.....‹¸jh 18.7 (5.0)‹¸jà¢19.7 (6 _‹¸j©‹¸jݰŒ¸j|âÝ~~♣.≈.## #.# ####..####.##### Trilby the Shooter Œ¸j ãD~♣.≈~### #.##..# #.#Coglin ~~..~.~# #.##..# #.#Health: 27/27 ======================== ##.##### ##.###..# #.#Magic: 3/3======================== ##.# ##...#######.... ..#AC: 3Str: 11 ...# ##..............## ###EV: 11Int: 8 #### #.#..#........ #SH: 0Dex: 19 .# ##...#.######.$..XL:  3 Next: 29% Place: Dungeon:2 .#########...#..@******.Œ¸j˜ã-Noise: ---------  Time: 979.7 (0.0) ............###.####:##Ka) +2 sling {Juan}  c) +0 sling {Balvind #######.##.#.#.##Fire: a) +2 sling {Juan}#.##.##.#Quill #.##^##.##.##.## #Œ¸jÅã–K   kobold (missile, asleep)#.##..#.....#..... Œ¸jîã°_You encounter a kobold. It is wielding a +0 short sword and quivering stones.Fire: a) +2 sling {Juan}Œ¸jäYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)Œ¸j½ô~~♣.≈.## #.# ####..####.##### Trilby the Shooter ~♣.≈~### #.##..# #.#Coglin ~~..~.~# #.##..# #.#Health: 27/27 ======================== ##.##### ##.###..# #.#Magic: 3/3======================== ##.# ##...#######.... ..#AC: 3Str: 11 ...# ##..............## ###EV: 11Int: 8 #### #.#..#........ #SH: 0Dex: 19 .# ##...#.######.$..XL:  3 Next: 29% Place: Dungeon:2 .#########...#..@)))))).Noise: ---------  Time: 979.7 (0.0) ............###.####:##[3Œ¸jö“3mKa) +2 sling {Juan}  c) +0 sling {Balvind #######.##.#.#.##Fire: a) +2 sling {Juan}#.##.##.#Quill #.##^##.##.##.## #K   kobold (missile)#.##..#.....#.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.Œ¸jÓ¨Œ¸jJ¯2)Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.  The kobold shouts!  You shoot a sling bullet.Œ¸jí,¦ K.  The sling bullet barely misses the kobold.Œ¸j/4*.....Œ¸jZ6c===80.9 (1.2Rev Œ¸jü>Œ¸j—? Œ¸jÉ?_You hear a loud squeak.Œ¸j!U =~~♣.≈.## #.# ####..####.##### Trilby the Shooter ~♣.≈~### #.##..# #.#Coglin ~~..~.~# #.##..# #.#Health: 27/27 ======================== ##.##### ##.###..# #.#Magic: 3/3======================== ##.# ##...#######.... ..#AC: 3Str: 11 ...# ##..............## ###EV: 11Int: 8 #### #.#..#........ #SH: 0Dex: 19 .# ##...#.######.$..Œ¸jV ^XL:  3 Next: 29% Place: Dungeon:2 .#########...#..@*****K.Noise: ===------  Time: 980.9 (0.0) ............###.####:##.a) +2 sling {Juan}  c) +0 sling {Balvind #######.##.#.#.##Fire: a) +2 sling {Juan}#.##.##.#Quill Rev #.##^##.##.##.## #K   kobold (missile)#.##..#.....#.....The sling bullet barely misses the kobold. _You hear a loud squeak.  Fire: a) +2 sling {Juan}Œ¸jFV JPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (58% to hit)Œ¸j8¯K~~♣.≈.## #.# ####..####.##### Trilby the Shooter ~♣.≈~### #.##..# #.#Coglin ~~..~.~# #.##..# #.#Health: 27/27 ======================== Œ¸j"°##.##### ##.###..# #.#Magic: 3/3======================== ##.# ##...#######.... ..#AC: 3Str: 11 ...# ##..............## ###EV: 11Int: 8 #### #.#..#........ #SH: 0Œ¸j­°4Dex: 19 .# ##...#.######.$..XL:  3 Next: 29% Place: Dungeon:2 .#########...#..@)))))))Noise: ===------  Time: 980.9 (0.0) Œ¸jä°............###.####:##.a) +2 sling {Juan}  c) +0 sling {Balvind Œ¸j ±¡#######.##.#.#.##Fire: a) +2 sling {Juan}Œ¸j5±„#.##.##.#Quill Rev Œ¸j]±›#.##^##.##.##.## #Œ¸j¬±uK   kobold (missile)#.##..Œ¸jÓ±#.....#.....Œ¸jö±)Fire: a) +2 sling {Juan}Œ¸jÔ²µPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.�¸j- Ê)Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the kobold.  You kill the kobold!)�¸j¤‹C.....).�¸jµ£�312.2 (1.3Rev+ _�¸j°¶ ♣.≈.## #.# ####..####.# ♣.≈~### #.# #..# #.# ..~.~# #.# #..# #.# .##### ##.## #..# #.# .# ##...#.... ..# # ##.....�¸j�· ¹## ###  #.#..#.. .# # ##...#.######.$. #...#...@....).####.####:##.#.##.#.#.## #.##.##.# #.##^##.##.##.## # �¸j¾· �¸j&À �¸j¤À ----3�¸jÓÀ 0�¸jAÇ �¸jJÉ �¸jzè c♣.≈.## #.# ####..####.# .≈~### #.# #..# #.# ..~.~# #.# #..# #.# .##### ##.## #..####.# .# ##...#..... ..# # ##..## ###  #.#..#...# ##...#.######.$...[...#.).# ###.####:##.# .##.#.#.## ##.##.##.# #.##^##.# �¸j½ó †---4Rev �¸j 9 _Found a robe.ޏj9¿Ö.≈.## #.# ####..####.#. ≈~### #.# #..# #.# ~.~# #.# #..# #.# ##### ##.## #..####.# # ##...#ޏj"Às..... ..# # ##....## ###  #.#..#....###...#.######.$...[....#.).# ###.####:##.# .##.#.#.## .# #.##.##.# .##.##^##.# ..#.##.## # .##.##.. ޏj_Àr.##..... ## ޏj¼ÉޏjkÊ%5ޏj‚ÐŽ¸j>ÒŽ¸j÷õ~### #.# #..# #.# ~.~# #.# #..# #.# #### ##.###..####.#  ##...#######..... ..#  ##..............## ###  #.#..#....#####  ##...#.######.$...[.. ####.......).# ........###.####@##.# ###.##.#.#.## #.#  #.##.##.# #.# #.##^##.# #.. #.##.## # #.##.##.. ..##..... ####.....#..[39;49ޏjÒýPm6ޏj0 ޏj„ %  ޏjá GYou pick up a parchment of Cigotuvi's Putrefaction and begin reading...ޏjŽ *7.2 (2ޏj\ ޏj± P _You add the spell Cigotuvi's Putrefaction to your library.ޏj;9.## #.# ####..####.#######.# ### #.# #..# #.# .~# #.# ..# #.# ### ##.## ##..####.# #######..... ..# ##..............## ####.#..#..........######  ##...#.######.$...[... #####...#.......@).# .......###r####.##.# ޏjšY##.##.#.#.## #.# ##.##.##.# #.#  #.##^##.# #..  #.##.## # #.# r   rat (wandering)#.##.. ..#  #..... ####.....ޏjë 6r.�¸jïÚ8.2 (1 _You encounter a rat.�¸jeè?.####.# ####................... .####..####.#######.# ## .~# #.# #..# ### ##.## ##..#### ##...#######..... ..#.........# ###.#..#..........######  ##...#.######.@...[... #####...#..r.....).##### .......###.####.##. #.#.##.#.# #^##..## # ###..###.r�¸jD;9�¸j×Eh _You see here 12 gold pieces.�¸jÇ+ �..####.# ####................... Trilby the Shooter .## #.# ####..####.#######.# Coglin ### #.##..# #.#Health: 27/27 ======================== .~# #.##..# #.#Magic: 3/3======================== �¸j†, N### ##.## ##..####.#AC: 3Str: 11##...#######..... ..#EV: 11Int: 8##..............## ###SH: 0Dex: 19#.#..#..........######XL:  3 Next: 31% Place: Dungeon:2�¸jæ- ƒ##...#.######*@...[...Noise: ---------  Time: 989.2 (0.0) #####...#...r**..).#####a) +2 sling {Juan}  c) +0 sling {Balvind .......###.####.##.#Fire: a) +2 sling {Juan} ##.##.#.#.## #.# .#Quill #.##.##.# #.# ##.##^##.# #..r   rat#.##.## # #.##.##....##.....### _You encounter a rat. _You see here 12 gold pieces.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (65% to hit)�¸j9Oô..####.# ####................... Trilby the Shooter .## #.# ####..####.#######.# Coglin ### #.##..# #.#Health: 27/27 ======================== .~# #.##..# #.#Magic: 3/3======================== ### ##.## ##..####.#AC: 3Str: 11##...#######..... ..#�¸jnPÚEV: 11Int: 8##..............## ###SH: 0Dex: 19#.#..#..........######XL:  3 Next: 31% Place: Dungeon:2##...#.######)@...[...Noise: ---------  Time: 989.2 (0.0) #####...#...r))..).#####a) +2 sling {Juan}  c) +0 sling {Balvind .......###.####.##.#Fire: a) +2 sling {Juan} ##.##.#.#.## #.# .#Quill #.##.##.# #.# ##.##^##.# #..r   rat�¸jNQR#.##.## # #.##.##....##.....###Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (65% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.�¸jáÛ&)Shift-Dir - straight lineAim: a rat (65% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.  The sling bullet closely misses the rat.�¸jÊ!A.r�¸j‰"(..�¸j„$j===90.3 (1.1Rev _�¸j{0�¸j&OØ..####.# ####................... Trilby the Shooter .## #.# ####..####.#######.# Coglin ### #.#�¸j¸O#..# #.#Health: 27/27 ======================== .~# #.##..# #.#Magic: 3/3======================== ### ##.## ##..####.#AC: 3�¸jÿOöStr: 11##...#######..... ..#EV: 11Int: 8�¸jßP##..............## ###SH: 0Dex: 19#.#..#..........######XL:  3 Next: 31% Place: Dungeon:2##...#.######*@...[...Noise: ===------  Time: 990.3 (0.0) #####...#....r*..).#####a) +2 sling {Juan}  c) +0 sling {Balvind .......###.####.##.#Fire: a) +2 sling {Juan} ##.##.#.#.## #.# .#�¸jfQŠQuill Rev #.##.##.# #.# ##.##^##.# #..r   rat#.##.## # #.##.##....##.....###You shoot a sling bullet. �¸jœQc_The sling bullet closely misses the rat.Fire: a) +2 sling {Juan}�¸jÖQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (65% to hit)�¸jv¢÷..####.# ####................... Trilby the Shooter .## #.# ####..####.#######.# Coglin ### #.##..# #.#Health: 27/27 ======================== .~# #.##..# #.#Magic: 3/3======================== ### ##.## ##..####.#AC: 3Str: 11##...#######..... ..#EV: 11Int: 8##..............## ###SH: 0Dex: 19#.#..#..........######XL:  3 Next: 31% Place: Dungeon:2##...#.######.@...[...Noise: ===------  Time: 990.3 (0.0) �¸j¤ö#####...#....†...).#####a) +2 sling {Juan}  c) +0 sling {Balvind .......###.####.##.#Fire: a) +2 sling {Juan} ##.##.#.#.## #.# .#Quill Rev #.##.##.# #.# ##.##^##.# #..r   rat#.##.## # #.##.##....##.....###Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (65% to hit)  �¸jȤxYou shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!�¸j¯ªJ))�¸jM2*)�¸jݼ M.†.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (65% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.�¸jéÀr31.5 (1.2Rev+ _�¸j*Ç�¸jxÉ�¸jPô## #.# ####..####.#######.# ## #.# #..# #.# ~# #.# #..# #.# ## ##.###..####.#  ##...#######..... ..#  ##..............## ###  #.#..#....######.  ##...#.######.$...[.... ##...†...@.##### ......###.####.##.# #.##.#.#.## #.# .# .##.##.# #.# .# #.##^##.# #.. .. #.##.## # #.# .# #.##.. [34�¸jºõóm..# .# #..... ### .# #.....---20  d - 6 stones (gained 3)  Things that are here:---3.5 (2Rev �¸jöm _a +0 short sword; a kobold corpse‘¸j½ ..####.# ####................... .## #.# ####..####.#######.# ### #.# #..# #.# .~# #. #..# #.# ### ##.## ##..####.# ##...#######..... ..# ##........## ### #.#..#..........######.  ######.@...[.... #####...#....†...).##### .......###.####.##.##.##.#.#.## #.# .#  #.##.##.# #.# .#  #.##^##.# #.. ..  #.##.##[4‘¸jÁ 0m # #.# .#  #.##.. ..# .#  #.....### .#4.5 (15.5 (2‘¸j  > _You now have 90 gold pieces (gained 12).’¸j€7####.# ####. ## #.# ####..####.#.#  #.# #..# #.# ~# #.# #..# #.#  ##.## ##..####.# ##...#’¸j,8Ö..... ..#  ##.## ###  #.#..#.######.  ##...#.######..@..[.... ...#....†...).####.####.##.# .##.#.#.## #.# .# #.##.##.# #.# .# ’¸j·8¤#.##^##.# #.. .. #.##.## # #.# .# #.##.. ..# .# ’¸jû@@6.5 (1’¸j�F’¸jÛG’¸jÁ7ã####.# ####.  #.# ####..####.#.#  #.# #..# #.# # #.# #..# #.#  ##.## ##..####.#  ##...#..... ..# ##.## ### #.#..#.######.# ’¸jp9Z##...#.######...@.[....#...#....†...).####.####.##.# .##.#.#.## #.##.# .##.##.# #.##.# .##^##.# #..... .##.## # #.##.# .##.. ..##.# ’¸jB’¸j¸B07’¸jN’¸jŸO’¸j  T.# ####.  #.# ####..####.#.#  #.# #..# #.#  #.# #..# #.#  ##.## ##..####.# ##...#..... ..# ..## ### .#..#.######.# ’¸j] �...#.######....@[....# ...#....†...).# ###.####.##.# ##.#.#.## #.##.# ##.##.# #.##.# ##^##.# #..... ##.## # #.##.# ##.. ..##.# ’¸jû ;8’¸jf ’¸j) ’¸jãA Ô.# ####.  #.# ####..####.#.#  #.# #..# #.#  #.# #..# #.# ##.## ##..####.# ...#######..... ..# ...## ### ’¸jàB Ý#..#.######.# ...#.######.....@....# ...#....†...).# ###.####.##.# .#.#.## #.##.# .##.# #.##.#^##.# #......## # #.##.#.. ..##.# ’¸j-N ’¸jO %9’¸joT ’¸j‡X M _You see here a +0 robe.“¸jH¾“¸j0¿“¸jÀ“¸j�Ó¸jqÆ“¸j›ÊP _“¸j$Í,“¸jžÎ“¸jŠÐ“¸j¥Ó,“¸jËÔ“¸j³×“¸jÚ“¸jæÚ“¸jiÛ“¸j;Ý“¸jŽß“¸jèß“¸jÑà“¸jp⓸ju哸jã哸jÌæ“¸j:蓸j±ê“¸j?듸j¦ë“¸j7jGð“¸j½ð“¸j7ù“¸jÝú“¸jtý“¸jÖý“¸j6ÿ“¸j–“¸j“¸jΓ¸jÚ“¸j䓸j©“¸j/ “¸jd “¸j} “¸j|  You encounter a ribbon worm and an endoplasm.“¸jŽÇ.......###.#.####... #................... ####..####.###### #..# #.#  #..# #.#  ##..####.###### ###..... ..#....## ......## ###.##..## “¸jzÎ...######.###@.# ##.....[....##....# †...).#######..##..###.##.# #... #..#  #.##.# #..## #..#  #.##.# #..# #..#w   ribbon worm (asleep)  #..... #..# #..J   endoplasm (asleep)  #.##.# .w# #J “¸jØI ..##.#“¸jB!21010.5 (11.0)“¸j‚"21.5 (12 _“¸jG)“¸j/+”¸j(ËÅ.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ”¸j�Ì)......######.###@.#Noise: ---------  Time: 1011.5 (0.0) ###.....[....##*...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######*.##..#Fire: a) +2 sling {Juan} ###.##.# #*.. #..#Quill #.##.# #.*## #..##.##.# #.*##..#w   ribbon worm (asleep)#..... #.*##..J   endoplasm (asleep)#.##.# .w##J..##.# _You see here a +0 robe. _You encounter a ribbon worm and an endoplasm.Fire: a) +2 sling {Juan}”¸j+Í(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)”¸j{ i.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3”¸j½ ƒStr: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ---------  Time: 1011.5 (0.0) ###.....[....##)...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######).##..#Fire: a) +2 sling {Juan} ###.##.# #).. #..#Quill #.##.# #.)## #..#”¸j. ^#.##.# #.)##..#w   ribbon worm#..... #.)##..J   endoplasm (asleep)#.##.# .w##J..##.#”¸jm Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line”¸j¤ ÛAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.”¸j„œ eShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.  The sling bullet hits the ribbon worm but does no damage.”¸jb ¸ w.  The ribbon worm is moderately wounded.”¸j' L......”¸j( i===2.7 (1.2Rev _”¸jÿ- ”¸jË/ •¸jíô¦.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0•¸jÌõñDex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1012.7 (0.0) ###.....[....##*...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######*.##..#Fire: a) +2 sling {Juan} ###.##.# #*.. #..#Quill Rev #.##.# #*.## #..##.##.# #*.##..#•¸j öšw   ribbon worm#..... #w.##..J   endoplasm (asleep)#.##.# ..##J•¸jOöß..##.#The sling bullet hits the ribbon worm but does no damage. _The ribbon worm is moderately wounded.Fire: a) +2 sling {Juan}•¸jŒö^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)•¸j*ÎÒ.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 •¸jÏ2......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1012.7 (0.0) ###.....[....##)...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######).##..#Fire: a) +2 sling {Juan} ###.##.# #).. #..#Quill Rev #.##.# #).## #..##.##.# #).##..#w   ribbon worm•¸j›Ïh#..... #w.##..J   endoplasm (asleep)#.##.# ..##J..##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.•¸j¬YÓMShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.•¸j)Þ¶ w.  The ribbon worm is heavily wounded.•¸jå>....•¸jßúP3.9 (1.2 _•¸jA i.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3•¸jÂA ïStr: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1013.9 (0.0) ###.....[....##*...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######*.##..#•¸jõA ÑFire: a) +2 sling {Juan} ###.##.# #*.. #..#•¸j]B ëQuill Rev #.##.# #*.## #..##.##.# #w.##..#w   ribbon worm#..... #..##..J   endoplasm (asleep)#.##.# ..#•¸j”B #J..##.#The sling bullet hits the ribbon worm but does no damage. •¸j¿B p_The ribbon worm is heavily wounded.Fire: a) +2 sling {Juan}•¸jC ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)•¸j_ Å.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 •¸jû_ ƒ......######.###@.#Noise: ===------  Time: 1013.9 (0.0) ###.....[....##)...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######).##..#Fire: a) +2 sling {Juan} ###.##.# #).. #..#Quill Rev #.##.# #).## #..##.##.# #w.##..#w   ribbon worm#..... #..##..J   endoplasm (asleep)#.##.# ..##J..##.#•¸j6` †Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  •¸jy` •You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.•¸j è ˜M Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.almost dead.•¸jªl %J.•¸j5v æ ....(catching breath)JThe endoplasm quivers.•¸jð{ ï ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.•¸jþ %J.•¸jx?....•¸j$Ø  5  5.2 (1.3+2 sling {Juan}Held Rev+ •¸jÔ •¸j). _You are caught in a web!–¸jžý_  You cannot shoot with your +2 sling while caught in a web.–¸j`þ0–¸j¼–¸j. _–¸j?ñ_  You cannot shoot with your +2 sling while caught in a web.–¸jéñ–¸jÏø–¸jèú. _—¸jÊ}`w.J.—¸j'…9 —¸jІœ11 ---60+2 sling {Juan}Rev+ —¸j\Ž—¸j��/ _You disentangle yourself.—¸j2£ ƒ.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##—¸jº£ SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ---------  Time: 1016.2 (0.0) ###.....[....##*...#a) +2 sling {Juan}  c) +0 sling {Balvind —¸jï£ ~.†...).#######*.##..#Fire: a) +2 sling {Juan} ###.##.# #*.. #..#—¸jë¤ Quill Rev+ #.##.# #w.## #J.##.##.# #..##..#w   ribbon worm (catching breath)#..... #..##..J   endoplasm#.##.# ..##...##.# _You cannot shoot with your +2 sling while caught in a web. _You disentangle yourself.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)—¸jùq ¥.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ---------  Time: 1016.2 (0.0) —¸jÿr Ö###.....[....##)...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######).##..#Fire: a) +2 sling {Juan} ###.##.# #).. #..#Quill Rev+ #.##.# #).## #J.##.##.# #).##..#w   ribbon worm (catching breath)#..... #).##..J   endoplasm#.##.# ).##...##.#Fire: a) +2 sling {Juan}—¸j›t ßPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.—¸jÀ xShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.  The sling bullet hits the ribbon worm but does no damage.—¸jÈ€ a w.  —¸jI� {The ribbon worm is severely wounded.J.—¸jÁˆ t.....—¸j]� ====7.4 (1.2 _—¸jæ� —¸jÏ– ˜¸j¹.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1017.4 (0.0) ###.....[....##*...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######*.##..#Fire: a) +2 sling {Juan} ###.##.# #w.. #[˜¸jº:mJ.#Quill Rev+ #.##.# #..## #..##.##.# #..##..#w   ribbon worm#..... #..##..J   endoplasm#.##.# ..##...##.#The sling bullet hits the ribbon worm but does no damage. _The ribbon worm is severely wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)˜¸j~¢.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1017.4 (0.0) ###.....[....##)...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######).##..#Fire: a) +2 sling {Juan} ###.##.# #w.. [3˜¸j@Ý63m#J.#Quill Rev+ #.##.# #..## #..##.##.# #..##..#w   ribbon worm#..... #..##..J   endoplasm#.##.# ..##...##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.˜¸ju:LShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.˜¸j¶Ìw.J..8.7 (1.3Rev* _˜¸j' Ò.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ˜¸j�( ›......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1018.7 (0.0) ###.....[....##*...#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######w.##J.#Fire: a) +2 sling {Juan} ###.##.# #... #..#Quill Rev* #.##.# #..## #..##.##.# #..##..#w   ribbon worm#..... #..##..˜¸jÎ( @J   endoplasm#.##.# ..##...##.#You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is almost dead.˜¸j) ˆFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (almost dead, 81% to hit)˜¸j–4.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 33% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1018.7 (0.0) ###.....[....##....#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######†.##J.#Fire: a) +2 sling {Juan} ###.##.# #... #[39;4˜¸j69m..#Quill Rev* #.##.# #..## #..##.##.# #..##..#w   ribbon worm#..... #..##..J   endoplasm#.##.# ..##...##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (almost dead, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!˜¸j$H—)J   endoplasm˜¸j–ÊZ))))))™¸jMZJ.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (almost dead, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!  You shoot a sling bullet.™¸jæ-Û.†.....419.9 (1.2 _™¸j¥@.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 41% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1019.9 (0.0) ###.....[....##..J.#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######†.##..#Fire: a) +2 sling {Juan} ###.##.# #[37™¸j B’m... #..#Quill Rev* #.##.# #..## #..##.##.# #..##..#J   endoplasm#..... #..##..#.##.# ..##...##.#You kill the ribbon worm! _You shoot a sling bullet.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)™¸j"B.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 41% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1019.9 (0.0) ###.....[....##..J.#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######†.##..#Fire: a) +2 sling {Juan} ###.##.# #... #[39;4™¸jrCh9m..#Quill Rev* #.##.# #..## #..##.##.# #..##..#J   endoplasm#..... #..##..#.##.# ..##...##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.™¸jÚc Shift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.The sling bullet hits the endoplasm.  The endoplasm is severely wounded.™¸j‡X v  The endoplasm is struck by your quills.™¸j¬k ƒ21.1 (1.2 _The endoplasm hits you but does no damage.™¸jné y.......###.#.####...Trilby the Shooter ™¸jfû #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 41% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1021.1 (0.0) ###.....[....##..J.#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######†.##..#Fire: a) +2 sling {Juan} ###.##.# #... #..#Quill Rev* ™¸jFý e#.##.# #..## #..##.##.# #..##..#J   endoplasm#..... #..##..#.##.# ..##...##.#The endoplasm is struck by your quills. _The endoplasm hits you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 88% to hit)š¸jë.......###.#.####...Trilby the Shooter #...................Coglin ####..####.#######.#Health: 27/27 ========================#..# #.#Magic: 3/3========================#..# #.#AC: 3Str: 11##..####.######EV: 11Int: 8 ###..... ..#....##SH: 0Dex: 19 ......## ###.##..##XL:  3 Next: 41% Place: Dungeon:2 ......######.###@.#Noise: ===------  Time: 1021.1 (0.0) ###.....[....##..).#a) +2 sling {Juan}  c) +0 sling {Balvind .†...).#######†.##).#Fire: a) +2 sling {Juan} ###.##.# #[š¸jý¬ñ39;49m... #).#Quill Rev* #.##.# #..## #).##.##.# #..##).#J   endoplasm#..... #..##).#.##.# ..##)..##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 88% to hit)  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.š¸j´UÚ.  Shift-Dir - straight lineAim: an endoplasm (almost dead, 88% to hit)  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!š¸jG^=)š¸jE.......32.4 (1.3 _š¸jxš¸jMÜÃRev+ Rev š¸jþùÜš¸jéúš¸j üš¸jØý,š¸jbþš¸jù,š¸j>š¸jŸXš¸jš¸jkš¸jˆ Bš¸j,š¸j–š¸ju,š¸j횸jå,š¸j(Κ¸jˆ)š¸jå*š¸jT+š¸j£+š¸jh0nš¸jô0š¸j22š¸jŠ2š¸j3š¸j)5,š¸jã5š¸j^7,š¸jG8š¸jš:š¸jG;,š¸jŒ=š¸jï=š¸j>>š¸já?š¸jH@š¸jò@š¸jéB,š¸j˜Cš¸jòE,š¸j¸Fš¸jZI,š¸jDJš¸j¾Lš¸j1Mš¸j´Mš¸j^Uš¸jVš¸jwVš¸jJ[„š¸jµ],š¸jH^š¸jPbš¸j¿bš¸j„kšš¸jÃm,š¸j5nš¸jxoš¸j¿oš¸jpš¸j²qš¸jûqš¸jšrš¸jtš¸j]tš¸jÝtš¸jôvBš¸jx,š¸j™xš¸jê~Bš¸jÝŠ4š¸j�‹š¸j*•š¸jý™„š¸j�šš¸jךš¸j´›š¸j᜚¸j?�š¸j��š¸jŸ,š¸j�¡Xš¸j¦š¸jˆ¦š¸jA§š¸jލš¸jɨš¸j…©š¸j=«š¸j‰«š¸j竚¸jç­,š¸j}®š¸jí°š¸j<±š¸jû±š¸jT³,š¸jÞ³š¸j¶¶š¸j ·š¸j|·š¸jѹ,š¸jºš¸j¼,š¸j²¼š¸j¾š¸jm¾š¸jоš¸jÁ,š¸j‘Áš¸jÇš¸jÚ¸jªÃš¸jôôœ .....##...[... _You start waiting.š¸j5 £121.4 (99.0)---2.4 (100.0) _Done waiting.œ¸jöNœ¸j|Oœ¸j@Pœ¸jïQœ¸jÑWXœ¸jvX,œ¸jà^nœ¸j(`œ¸jœaœ¸jÞaœ¸jFbœ¸jWdœ¸jØeœ¸jfœ¸jÇfœ¸j9hœ¸jyi,œ¸j jœ¸jÁkœ¸jIm,œ¸j@nœ¸jõnœ¸jrBœ¸jžrœ¸jlt,œ¸j;vœ¸j0w,œ¸jƒwœ¸jbxœ¸jcyœ¸jn{,œ¸jÐ{œ¸jÏ|œ¸jž~œ¸jœ¸j^œ¸j쀜¸j›‚,œ¸j7ƒœ¸j)…œ¸j6†œ¸j‡†œ¸j↜¸jlˆœ¸j¹‰œ¸j#Šœ¸jÔŠœ¸jÐŒœ¸j,�œ¸j†�œ¸j^�œ¸j¸j§“œ¸j”œ¸j‡”œ¸jv–œ¸jY˜œ¸jµ˜œ¸jA™œ¸j›œ¸jp�œ¸jË�œ¸j|žœ¸jߟœ¸j¸¡œ¸j¢œ¸j§¢œ¸j)¤œ¸j¦œ¸j}¦œ¸jS§œ¸j§¨œ¸jý­Xœ¸j뮜¸j0¯œ¸j󯜸j‡±œ¸jD³œ¸j ³œ¸j‘´œ¸j_¶œ¸j¸œ¸jo¸œ¸jS¹œ¸j´ºœ¸j¹¼œ¸j ½œ¸jнœ¸jξœ¸j¦À,œ¸jhÁœ¸j‹È  #.##.# ..# ##..#  ..##.# #..# ##..##  ### .# #..# ##..## œ¸jÊš#..## ##..## #... ##..## #..##..## ###....## #.##..## #.@..##--- ##..# ####   You pick up a parchment of Kiss of Death and begin reading...œ¸jàÏ349.4 (27.0)œ¸jÐ,50.4 (28œ¸jèÔœ¸j×F _You add the spell Kiss of Death to your library.�¸j5•I�¸jF–�¸j¯˜�¸jxœX�¸jøœ�¸jŠ��¸j�Ÿ�¸j›¡�¸j¬�¸j˜³ #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##S.##..#Health: 27/27 ========================..##.# #..# ##..##..##�¸j£´ÞMagic: 3/3========================### .# #..# h..##..##AC: 3Str: 11#..##..##..##EV: 11Int: 8#....##..##SH: 0Dex: 19#..##..##XL:  3 Next: 43% Place: Dungeon:2###@...##Noise: ---------  Time: 1152.4 (2.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##�¸jWµôFire: a) +2 sling {Juan}##..##Quill ####h   Natasha (asleep)S   adder (asleep) _You kill the endoplasm! _You start waiting. _Done waiting.  You pick up a parchment of Kiss of Death and begin reading... _You add the spell Kiss of Death to your library.  You encounter an adder and Natasha, Servant of Life and Death.�¸j‰µ�¸j]Â/  --more--ž¸j”%ž¸j+ž¸jÖ/U.Sž¸jh1T.Sž¸j6Ú .h _Done waiting.  You pick up a parchment of Kiss of Death and begin reading... _You add the spell Kiss of Death to your library.  You encounter an adder and Natasha, Servant of Life and Death.Natasha hisses angrily. You hear a shout!  Natasha wildly gestures.ž¸j+=”ShSž¸j4>3==3.4 (3ž¸jDž¸j´Fl _Natasha glows brightly for a moment.ž¸jÙ»Þ #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#ž¸j�¼ÞHealth: 27/27 ========================..##.# #..# ##..##..##Magic: 3/3========================### .# #..# .S.##..##AC: 3Str: 11#..##h.##..##EV: 11Int: 8#...*##..##ž¸jz½ÇSH: 0Dex: 19#.*##..##XL:  3 Next: 43% Place: Dungeon:2###@...##Noise: ==-------  Time: 1153.4 (0.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Quill ####h   NatashaS   adderž¸jགNatasha wildly gestures. _Natasha glows brightly for a moment.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cyclež¸j?¾VShift-Dir - straight lineAim: Natasha (58% to hit)Ÿ¸jÔ|{ #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 27/27 ========================..##.# #..# ##..##..##Magic: 3/3========================### .# #..# .S.##..##AC: 3Str: 11#..##h.##..##EV: 11Int: 8#...)##..##SH: 0Dex: 19#.)##..##Ÿ¸jc~ÏXL:  3 Next: 43% Place: Dungeon:2###@...##Noise: ==-------  Time: 1153.4 (0.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Quill ####h   NatashaS   adderFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha is moderately wounded.Ÿ¸jShift-Dir - straight lineAim: Natasha (58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha is moderately wounded.heaviŸ¸jÒ–Q.SŸ¸j¦—F.hŸ¸jrš-rŸ¸jsÀf..r   rat=4.6 (1.2Rev  _You encounter a rat.Ÿ¸jª  #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 27/27 ========================..##.# #..# ##..##..##Magic: 3/3========================### .# #..# r..##..##AC: 3Str: 11#..##.S##..##EV: 11Int: 8#..h.##..##SH: 0Dex: 19#.*##..##XL:  3 Next: 43% Place: Dungeon:2###@...##Noise: ===------  Time: 1154.6Ÿ¸jÒ ý (0.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Quill Rev ####h   NatashaS   adderr   ratNatasha is heavily wounded. _You encounter a rat.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (heavily wounded, 58% to hit)Ÿ¸j &D #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Ÿ¸j¯&ÝCoglin#.##.##..##..##..#Health: 27/27 ========================..##.# #..# ##..##..##Magic: 3/3========================### .# #..# r..##..##AC: 3Str: 11#..##.S##..##EV: 11Int: 8#..h.##..##SH: 0Dex: 19#.)##..##XL:  3 Next: 43% Place: Dungeon:2###@...##Noise: ===------  Time: 1154.6 (0.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Ÿ¸j1'Fire: a) +2 sling {Juan}##..##Quill Rev ####h   NatashaS   adderr   ratFire: a) +2 sling {Juan}Ÿ¸ju'ÔPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (heavily wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha is almost dead. ¸jm.  Shift-Dir - straight lineAim: Natasha (heavily wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.   ¸j6n†Natasha is almost dead.  You kill Natasha! ¸jàr4  ¸jVõ� .SNatasha growls in agony! ¸j>ög ¸jI÷—.r.S ¸jøûËg   goblinr   rat ¸jÝü ¸j“B #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 27/27 ======================== ¸jÝ..##.# #..# ##..##..##Magic: 3/3========================### .# #..# ...##..##AC: 3Str: 11#..##gr##..##EV: 11Int: 8#....##..##SH: 0Dex: 19#.S##..##XL:  3 Next: 116% Place: Dungeon:2###@...##Noise: ===------  Time: 1155.8 (1.2)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Quill Rev+ ####S   adderg  [ ¸j2+37m goblinr   ratYou shoot a sling bullet. The sling bullet hits Natasha.  Natasha is almost dead.You shoot a sling bullet. The sling bullet hits Natasha.  You kill Natasha!Natasha growls in agony! _You encounter a goblin. It is wielding a +0 dagger. ¸j†¯  You kill Natasha!  Natasha growls in agony!  ¸jÝÍ_You encounter a goblin. It is wielding a +0 dagger.Your Ranged Weapons skill increases to level 5!You have reached level 4! ¸j/  --more--¡¸jÌ L33/334/424 9% ¡¸jÔß -adder¡¸j·ä R _You feel stronger.¢¸j© #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 33/33 ========================..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##AC: 3Str: 12#..##gr##..##EV: 11Int: 8#....##..##SH: 0Dex: 19#.S##..##XL:  4 Next:  9% Place: Dungeon:2###@...##Noise: ===------  Time: 1155.8 (0.0)#.##.[40¢¸j£m.##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Quill Rev+ ####S   adderg   goblinr   ratYou have reached level 4! _You feel stronger.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (48% to hit)¢¸j{RÈ #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 33/33 ========================..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##AC: 3Str: 12#..##gr##..##¢¸jÍR|EV: 11Int: 8#....##..##SH: 0Dex: 19#.S##..##XL:  4 Next:  9% Place: Dungeon:2###@...##¢¸jíRäNoise: ===------  Time: 1155.8 (0.0)#.##..##¢¸j SÅa) +2 sling {Juan}  c) +0 sling {Balvind#....##¢¸j;S Fire: a) +2 sling {Juan}##..##Quill Rev+ ####S   adder¢¸jSS?g   goblin¢¸jhS„r   ratFire: a) +2 sling {Juan}¢¸j²SxPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is lightly wounded.¢¸j,ÛÖShift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is lightly wounded.¢¸j^_ =.g¢¸jÓ_ D.r¢¸jÞh  You shoot a sling bullet. The sling bullet hits the adder.  The adder is lightly wounded.  The adder is struck by your quills. The adder bites you.  You are poisoned.¢¸jƒi Ð1===--6.9 (1.1Pois Quill Rev+ ¢¸jpn ¢¸jÜp , _The adder poisons you!¢¸j¶G #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 31/33 ======================--..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##¢¸jHèAC: 3Str: 12#..##..##..##EV: 11Int: 8#..gr##..##SH: 0Dex: 19¢¸j7HO#.S##..##XL:  4 Next:  9% Place: Dungeon:2###@...##¢¸jTHäNoise: ===------  Time: 1156.9 (0.0)#.##..##¢¸jrH(a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##¢¸j°HøPois Quill Rev+ ####S   adderg   goblin¢¸jÑH†r   ratYou are poisoned. ¢¸jñH]_The adder poisons you!  Fire: a) +2 sling {Juan}¢¸jNIXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)£¸jvþ^ #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 31/33 ======================--£¸jÄÿ..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##AC: 3Str: 12#..##..##..##EV: 11Int: 8#..gr##..##SH: 0Dex: 19#.S##..##XL:  4 Next:  9% Place: Dungeon:2###@...##Noise: ===------  Time: 1156.9 (0.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Pois Quill Rev+ ####S   adderg   goblin[£¸jÚ33mr   ratFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  £¸j5SYou shoot a sling bullet.  The sling bullet hits the adder but does no damage.£¸jƒˆx You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is moderately wounded.You shoot a sling bullet.  The sling bullet hits the adder.  The adder is severely wounded.£¸jå § .g  You feel sick. The adder bites you.  You are more poisoned.£¸j§£¸j½29=====-8.1 (1.2Rev* £¸j÷£¸jFb _The adder poisons you! The adder misses you.£¸j¹®d #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin£¸jñ®ú#.##.##..##..##..#Health: 29/33 =====================---£¸j+¯..##.# #..# ##..##..##Magic: 4/4========================£¸j¥¯Í### .# #..# ...##..##AC: 3Str: 12#..##..##..##EV: 11Int: 8£¸já¯Â#...r##..##SH: 0Dex: 19#gS##..##XL:  4 Next:  9% Place: Dungeon:2£¸j°î###@...##Noise: ===------  Time: 1158.1 (0.0)£¸j$°#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##£¸jD°«Fire: a) +2 sling {Juan}##..##Pois Quill Rev* £¸jd°¸####S   adderg   goblin£¸j„°‹r   ratYou are more poisoned. £¸j«°}_The adder poisons you! The adder misses you.Fire: a) +2 sling {Juan}£¸jѰVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)£¸j�Š Ò #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 29/33 =====================---..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##AC: 3Str: 12#..##..##..##£¸j2‹ hEV: 11Int: 8#...r##..##SH: 0Dex: 19#gS##..##XL:  4 Next:  9% Place: Dungeon:2###@...##Noise: ===------  Time: 1158.1 (0.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}£¸jT‹ �##..##Pois Quill Rev* ####£¸jq‹ šS   adderg   goblin£¸jŸ‹ Gr   ratFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle£¸j»‹ Shift-Dir - straight line£¸jØ‹ ÷Aim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.£¸jQ ¨))Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.   The sling bullet closely misses the adder.£¸j¶— 1r.£¸jM¢ Å SYou feel sick. The goblin misses you. The adder bites you but does no damage.£¸j£ [7--9.3 (1.2£¸j© £¸jŽ« = _The goblin hits you but does no damage.¤¸j$Ý{ #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 27/33 ===================-----..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##AC: 3Str: 12#..##..##..##EV: 11Int: 8#..r.##..##SH: 0Dex: 19#gS##..##¤¸jÂÝHXL:  4 Next:  9% Place: Dungeon:2###@...##Noise: ===------  Time: 1159.3 (0.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Pois Quill Rev* ####S   adderg   goblinr   rat¤¸jÞ2You feel sick. The goblin misses you. The adder bites you but does no damage. _The goblin hits you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)¤¸jµÝ #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 27/33 ===================-----..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##AC: 3Str: 12#..##..##..##EV: 11Int: 8#..†.##..##SH: 0Dex: 19#gS##..##XL:  4 Next:  9% Place: Dungeon:2###@...##Noise: ===------  Time: 1159.3 (0.0)[¤¸j‹Þ=10;14H#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Pois Quill Rev* ####S   adderg   goblinr   ratShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the rat!  You kill the rat!¤¸jyæ>) ¤¸j8ou.You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the rat!  You kill the rat!  You shoot a sling bullet. The sling bullet hits the adder.adder!¤¸j‚sU )¤¸jJ*.¤¸j¨d6-2660.5 (1.2¤¸j ¤¸j] b _You feel sick. The goblin barely misses you.¤¸j•C , #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 26/33 ==================------..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##AC: 3Str: 12#..##..##..##EV: 11Int: 8¤¸jaD Œ#..†.##..##SH: 0Dex: 19#g.##..##XL:  4 Next: 26% Place: Dungeon:2###@...##Noise: ===------  Time: 1160.5 (0.0)#.##..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Pois Quill Rev* ####g   goblinYou kill the adder! _You feel sick. The goblin barely misses you.Fire: a) +2 sling {Juan}¤¸j—D 0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (58% to hit)¤¸jW”  #.##.# #..# ##..##Trilby the Shooter#.....##..#.##..##Coglin#.##.##..##..##..#Health: 26/33 ==================------..##.# #..# ##..##..##Magic: 4/4========================### .# #..# ...##..##AC: 3Str: 12#..##..##..##EV: 11Int: 8#..†.##..##SH: 0Dex: 19#).##..##XL:  4 Next: 26% Place: Dungeon:2###@...##Noise: ===------  Time: 1160.5 (0.0)#.##¤¸j³” î..##a) +2 sling {Juan}  c) +0 sling {Balvind#....##Fire: a) +2 sling {Juan}##..##Pois Quill Rev* ####g   goblinFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!¤¸j…š & ¤¸jP I))))))¤¸j„§ N.....)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ¤¸jé§ ðAim: a goblin, wielding a +0 dagger (58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!  You shoot a sling bullet.¤¸jè« <571.7 (1.2¤¸j±² ¤¸jµ $ _You feel sick.¥¸j U¥¸jóU¥¸jàV¥¸j«`4-23=--¥¸jƒci _You start resting. You feel sick. x3¥¸ji™2=----...¥¸jço-3.7 (2.0¥¸jZpR---4.7 (3¥¸j€u¥¸jSx[ _You are no longer poisoned.¥¸jbë 3¥¸jGì ¥¸jNò |3Rev+ ¥¸jÅò ¥¸jó ¥¸j¼ó ¥¸jQö ¥¸j�ö ¥¸j'÷ ¥¸jù ,¥¸j&ú ¥¸j]ü }24=Rev ¥¸j)ý ¥¸j¥þ ¥¸jÜþ ¥¸jªÿ ¥¸jº,¥¸jp¥¸j ¥¸j^(¥¸j¥¸j�¥¸jöj5==¥¸j§¥¸j� ¥¸jÅ ¥¸js ¥¸jø ¥¸j, ¥¸jé ¥¸jˆ¥¸jÊ¥¸jÛ¥¸jÒ¥¸j#6¥¸jC2=¥¸jó¥¸jv,¥¸jc¥¸j ¥¸jC¥¸j ¥¸j른j&¥¸jÛ¥¸j`¥¸jºK7=¥¸jt¥¸j¥¸jJ¥¸jq ¥¸j†!¥¸jÂ!¥¸j©"¥¸jA$¥¸js$¥¸jo%¥¸jc'¥¸jÆ'h8==¥¸jj(¥¸jì*,¥¸jÿ+¥¸j&-¥¸jc-¥¸j`.¥¸j 0,¥¸jÀ0¥¸jn2¥¸jJ3a9==¥¸j|3¥¸jÄ5,¥¸jy6¥¸j 9,¥¸j¿9¥¸jµ;¥¸jm<,¥¸j×=¥¸j4>V30=¥¸j#?¥¸jwA¥¸jªA¥¸jªB¥¸j4D¥¸j¾D¥¸j7E¥¸j2G,¥¸jëI¥¸jsJ¥¸jèJK1=¥¸jýK¥¸jÕM,¥¸j˜N¥¸j×RB¥¸jYS¥¸j˜S¥¸j…T¥¸j´V¥¸jWh2==¥¸jüW¥¸jNZB¥¸j[\¥¸j¤\¥¸j(]¥¸jÄ^¥¸jú^¥¸jQ`¥¸j1bk _You start resting.HP restored.¥¸jg¥¸j¸m1204.7 (40.0)¥¸jn}3==5.7 (41 _¥¸j¤r¥¸jt¦¸j¬¯## #.##.# #..## #.##.# ##..# # #.....##..# .##..## #.##.#¦¸j¢ #..##..# ..##.# ##..##..##### .# ...##..####..##..##¦¸j{ó..†.##..## #@.##..## ###....## #.##..## #....##..##¦¸j¾+####¦¸j–¦¸jZ06.7 (1.0)¦¸jÏ#¦¸j/%$  Things that are here:¦¸j'r _a +0 dagger; a goblin corpse§¸jÿ©3§¸jýª§¸jÿ¬§¸jP¯§¸jï²P _§¸jœ´§¸jд§¸j[µ§¸j$·§¸jй§¸jô¹9=§¸jžº§¸j!¼§¸jν§¸j¾§¸j«¾§¸jÉÀ§¸jk§¸jœÂ§¸j¡Ã§¸j£Ä§¸j–ÇB§¸jµÑ§¸jAÔ§¸jÔ§¸jaÖ§¸jfÙ§¸jÛÛ§¸jܧ¸jGݧ¸j+᧸jÏã,§¸j 姸j�槸j³è§¸jê觸j꧸je째jYî,§¸jt笠jÞð§¸j‘ò§¸j>ó§¸j‚ô§¸j™ö§¸jŠø,§¸jYù§¸jû§¸j"ý§¸jKý§¸jþ§¸jFÿ§¸jÙ§¸j7§¸jZ§¸j§¸jy§¸jŧ¸jR§¸j꧸j% ,§¸jŠ §¸j” §¸j[  ##..####.###### ####..... ..#....## .......## ###.##..## .......######.###..## ####.....[....##....## ..†...).#######..##..## ####.##.# ##....##..## # #.##.# ##..##..###.##.# ##..##@...##..##23§¸j«=7.0)#.....##..##..##..##..###.##.##..##..#( #..##..#..##.###..##. ##..##..##### .# ##..## ...##..##§¸jÚ˜##....##..####..†.##..####).##..#####....##§¸j §¸jN§¸j–+4.7 (18§¸j\"§¸jC$' _Found 2 javelins.¨¸jŸÉ î ####..... ..#....## .......## ###.##..####..## ####.....[....##....## ..†...).#######..##..## ####.##.# ##....##..## # ##..##..##..##  ##..##....##..##....##..##.@##..##..##¨¸j„Ê +##.##..##..#(##..##...#..##. ##..##..#..Quill ....#.##..##¨¸jìÓ ¨¸jÒÔ 05.0)¨¸jóÛ ¨¸j Þ ¨¸jiÔ w......## ###.########.# ###.....[....##.. .†...).#######..## ###.##.# ##....##  #.##.# ##..##..##  #.##.# ##..##....###.....##..##..##..##.##.##..##..# ..##.##..##..## ### .# ...##..##  ..##..## †)###....###.##..###....##¨¸j”Ú ¨¸jþÚ %6¨¸j à ¨¸j…ã N _You see here 2 javelins.©¸j^-Q7©¸jØ/$ _e - 2 javelinsª¸jüz·ª¸j@nª¸j¶ª¸j誸jI‚ª¸jʃª¸jüƒª¸jㄪ¸j‡ª¸jøˆª¸j5‰ª¸jö‰ª¸j狪¸j–�ª¸jË�ª¸jOŽª¸jV�ª¸jÏ‘ª¸j’ª¸j†’ª¸j›”ª¸jÓ–,ª¸j —ª¸j™ª¸ja›ª¸j§›ª¸jWœª¸jò�ª¸jhŸª¸j¹Ÿª¸j² ª¸j$¢ª¸jq¤,ª¸jY¥ª¸j§ª¸j>©ª¸j€©ª¸jUªª¸jú«ª¸jv¯j  You encounter an endoplasm.ª¸j;¶Ë# ####................... # ####..####.#######.# # #..# #.# # #..# #.#  ##..####.###### ª¸jˆ¶Y.#######..... ..#....## ...........## ###.##..## #..........######.###..## #.######.....[..@.##....# ª¸j·¶ß.#....†..J).#######..##..## ###.####.##.# ##....##..## ª¸jضï.#.## #.##.# ##..##..##..## #.# #.##.# ##..##....##..## ª¸j·#.# #.....##..##..##..##..##J   endoplasm (wandering) # # #.##.##..##..ª¸j·,#.##..##..#..##.#ª¸j>·a##..##..##..##..##### .# #ª¸jX·-#..##....##..##ª¸j2¸0392.0)ª¸jׯ_40.7 (13 _ª¸jÛÈ«¸jWJñ# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4======================== ## ##..####.######AC: 3«¸jŽJStr: 12 .#######..... ..#....##EV: 11Int: 8 «¸j©JÔ...........## ###.##..##SH: 0Dex: 19 «¸jÀJ|#..........######.###..##«¸jíJ‡XL:  4 Next: 27% Place: Dungeon:2 «¸jHK|#.######....****@.##....##Noise: ---------  Time: 1240.7 (0.0) .#....†..J**#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##«¸jxKÌFire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##«¸j‘K Quill «¸j«KŠ#.# #.##.# ##..##....##..## «¸jÂKX#.# #.....##..##..##..##..##«¸jØKlJ   endoplasm (wandering) «¸jùK™# # #.##.##..##..#.##..##..#..##.###..##..##..##..##«¸jL]### .# ##..##....##..## «¸j+Lb_e - 2 javelins _You encounter an endoplasm.«¸jNL1Fire: a) +2 sling {Juan}«¸jÁL>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)«¸j$yV# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#«¸jqynHealth: 33/33 ======================== ##..# #.#Magic: 4/4======================== ## ##..####.######«¸j—yÕAC: 3Str: 12 .#######..... ..#....##«¸j»yÓEV: 11Int: 8 ...........## ###.##..##«¸jÞyYSH: 0Dex: 19 «¸jz#..........######.###..##XL:  4 Next: 27% Place: Dungeon:2 «¸j'z#.######....))))@.##....##Noise: ---------  Time: 1240.7 (0.0) «¸jYz¬.#....†..J))#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} «¸jõz].#.## #.##.# ##..##..##..##Quill #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##J   endoplasm # # #.##.##..##..#.##..##..#«¸j1{‰..##.###..##..##..##..##### .# ##..##....##..##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line«¸jb{êAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.«¸jÒ†.  Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.  You kill the endoplasm!«¸j² )«¸jX£«¸j±«r h.[..).h   Natasha (wandering)You encounter Natasha, Servant of Life and Death.«¸jj¶/  --more--¯¸jâ0¯¸j»6¯¸jw:{ 30===1.9 (1.2Rev _¯¸j×A°¸j¾°¸jÒÐ# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== #°¸j¬ÒÉ#..# #.#Magic: 4/4======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0°¸jüÒTDex: 19 #........h*######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######...*****@.##....##Noise: ===------  Time: 1241.9 (0.0) °¸j¡ÓÓ.#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##h   Natasha (wandering) °¸jÚÓ«# # #.##.##..##..#.##..##..#..##.###..##..##..##..##°¸jÔ### .# ##..##....##..##You kill the endoplasm! _You encounter Natasha, Servant of Life and Death.Fire: a) +2 sling {Juan}°¸jkÔ8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (wandering, hasn't noticed you, 58% to hit)°¸jo< 0# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4°¸jÎ< Á======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 °¸jû< Ô...........## ###.##..##SH: 0Dex: 19 °¸j&= #........h)######.###..##XL:  4 Next: 30% Place: Dungeon:2 °¸jQ= '#.######...)))))@.##....##Noise: ===------  Time: 1241.9 (0.0) °¸jÈ= �.#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev °¸jò= 8#.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##h   Natasha °¸j> «# # #.##.##..##..#.##..##..#..##.###..##..##..##..##°¸jE> ‡### .# ##..##....##..##Fire: a) +2 sling {Juan}°¸jn> ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line°¸j > «Aim: Natasha (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha hisses angrily.°¸jÇ >You shoot a sling bullet. The sling bullet hits Natasha.  Natasha hisses angrily.  Natasha is moderately wounded.You shoot a sling bullet.  Natasha is heavily wounded.°¸jÇG C.h°¸j–H °¸j¬H 9.h°¸jP K..[..°¸jQ j3.1 (1.2Rev+ _°¸j¯Y ±¸jw�Ä# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4======================== ## ##..####.######±¸jÏ�¨AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##±¸jžßSH: 0Dex: 19 #..........######.###..##±¸jKžYXL:  4 Next: 30% Place: Dungeon:2 #.######...h****@.##....##Noise: ===------  Time: 1243.1 (0.0) .#....†...).#######..##..##±¸jpžìa) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##±¸jêžÝFire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev+ #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##±¸j Ÿh   Natasha # # #.##.##..##..#.##..##..#..##.###..##..##..##..##±¸jMŸÏ### .# ##..##....##..##The sling bullet hits Natasha. _Natasha is heavily wounded.±¸j}ŸFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line±¸j¸ŸqAim: Natasha (heavily wounded, 58% to hit)±¸j ¡a# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4======================== ±¸j¢q## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0Dex: 19 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 ±¸j6¢¨#.######.)))))))@.##....##Noise: ===------  Time: 1243.1 (0.0) .#....†...).#######..##..##±¸j¢¢Éa) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev+ #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##±¸jÈ¢h   Natasha # # #.##.##..##..#.##..##..#..##.###..##..##..##..##±¸jî¢Ï### .# ##..##....##..##The sling bullet hits Natasha. _Natasha is heavily wounded.±¸j£ôFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle±¸j8£ŠShift-Dir - straight lineAim: Natasha (heavily wounded, 58% to hit)±¸jb+¹ Shift-Dir - straight line  Aim: Natasha (heavily wounded, 58% to hit)  You shoot a sling bullet. The sling bullet barely misses Natasha.  You shoot a sling bullet.  The sling bullet hits Natasha.  Natasha is severely wounded.±¸j£¸Á.h...h[..4.3 (1.2 _±¸j%½±¸j^¾±¸jSöž# ####...................Trilby the Shooter ±¸jžöb# ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#±¸jÍöÄMagic: 4/4======================== ## ##..####.######±¸jòöÕAC: 3Str: 12 .#######..... ..#....##±¸j÷ÓEV: 11Int: 8 ...........## ###.##..##±¸je÷YSH: 0Dex: 19 ±¸j‹÷ª#..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######....h***@.##....##±¸jþ÷Noise: ===------  Time: 1244.3 (0.0) .#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev+ ±¸j,øâ#.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##±¸jQøôh   Natasha # # #.##.##..##..#.##..##..#±¸j~øï..##.###..##..##..##..##### .# ##..##....##..##The sling bullet hits Natasha. _Natasha is severely wounded.±¸jŸøôFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle±¸jÁø’Shift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)±¸jÓê #[39;49m ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0Dex: 19 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######.)))))))@.##....##Noise: ===------  Time: 1244.3 (0.0) .#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind [0;±¸j ¥10m###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev+ #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##h   Natasha # # #.##.##..##..#.##..##..#..##.###..##..##..##..##### .# ##..##....##..##The sling bullet hits Natasha. _Natasha is severely wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)±¸jƒZ <Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Natasha (severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet barely misses Natasha.  You shoot a sling bullet.±¸jeç  ..5h[..5   cerulean imp (polearm, summoned)  The sling bullet barely misses Natasha.±¸jJè k5.5 (1.2Rev* ±¸jÈï ±¸jô c _Natasha mumbles some strange words.²¸j;WÐ# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== #²¸j…WM#..# #.#Magic: 4/4======================== ## ##..####.######AC: 3Str: 12 ²¸j®WÔ.#######..... ..#....##EV: 11Int: 8 ²¸jÖWÔ...........## ###.##..##SH: 0Dex: 19 ²¸jýW #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 ²¸j2XM#.######...5h***@.##....##Noise: ===------  Time: 1245.5 (0.0) ²¸j`X#.#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ²¸j‡X6###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##²¸j®X7Quill Rev* ²¸jÏXJ#.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##h   Natasha ²¸jYÉ# # #.##.##..##..#.##..##..#5   cerulean imp (polearm, summoned)..##.###..##..##..##..##### .# ##..##....##..##The sling bullet barely misses Natasha. ²¸j(YÅ_Natasha mumbles some strange words.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)²¸j¦Å# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0Dex: 19 ²¸jû¦Ì#..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######...5h)))@.##....##Noise: ===------  Time: 1245.5 (0.0) .#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev* #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##²¸jA§gh   Natasha # # #.##.##..##..#.##..##..#5   cerulean imp (polearm, summoned)²¸j—¨V..##.###..##..##..##..##### .# ##..##....##..##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)  You shoot a sling bullet.  The sling bullet hits Natasha but does no damage.²¸jÌ1d) You shoot a sling bullet.  The sling bullet hits Natasha but does no damage.  Natasha is severely wounded.You shoot a sling bullet.  The sling bullet misses Natasha. The sling bullet hits the cerulean imp!  ²¸j 2QThe cerulean imp is heavily wounded.²¸j´@.h²¸jT¶{[h.5²¸jâ¼ .²¸jÕ½36.7 (1.2 _²¸j]IJ¸jƳ¸jŽ7ñ# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ³¸j-8...........## ###.##..##SH: 0Dex: 19 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######....5[h*@.##....##Noise: ===------  Time: 1246.7 (0.0) .#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev* #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##h   Natasha ³¸j€8># # #.##.##..##..#.##..##..#5   cerulean imp (polearm, summoned)..##.###..##..##..##..##### .# ##..##....##..##The sling bullet misses Natasha. The sling bullet hits the cerulean imp! _The cerulean imp is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line³¸j­8rAim: Natasha (severely wounded, 58% to hit)³¸j‘_0# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4³¸jO`======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0Dex: 19 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######.)))))))@.##....##³¸jÉ`!Noise: ===------  Time: 1246.7 (0.0) .#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##³¸jù`ÌFire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##³¸j'aÁQuill Rev* #.# #.##.# ##..##....##..## ³¸jQaX#.# #.....##..##..##..##..##³¸j}aòh   Natasha # # #.##.##..##..#.##..##..#³¸j¯až5   cerulean imp (polearm, summoned)..##.###..##..##..##..##³¸jßa‡### .# ##..##....##..##Fire: a) +2 sling {Juan}³¸j bUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)  ³¸j7bHYou shoot a sling bullet.  The sling bullet closely misses Natasha.³¸j¹ê�You shoot a sling bullet.  The sling bullet closely misses Natasha.  The sling bullet barely misses the cerulean imp.You shoot a sling bullet.  The sling bullet barely misses Natasha. The sling bullet hits the cerulean imp.The cerulean imp is heavily wounded.³¸jtl@.h³¸j-mF.5³¸jêm?[5³¸jfu#...³¸j&v37.9 (1.2 _³¸jq|³¸jÑ}³¸jq # ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0Dex: 19 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######.....[5h@.##....##Noise: ===------  Time: 1247.9 (0.0) .#....†...).#######..##..##a) +2 sling {Juan} [³¸jÆ ±37m c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev* #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##h   Natasha # # #.##.##..##..#.##..##..#5   cerulean imp (polearm, summoned)..##.###..##..##..##..##### .# ##..##....##..##The sling bullet barely misses Natasha. The sling bullet hits the cerulean imp._The cerulean imp is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)³¸jd 0# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 33/33 ======================== ##..# #.#Magic: 4/4³¸jP ======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0Dex: 19 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######.....[5)@.##....##Noise: ===------  Time: 1247.9 (0.0) .#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev* #.# #.##.# ##..##....##.³¸j‹ ².## #.# #.....##..##..##..##..##h   Natasha # # #.##.##..##..#.##..##..#5   cerulean imp (polearm, summoned)..##.###..##..##..##..##### .# ##..##....##..##Shift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)  You shoot a sling bullet.  The sling bullet closely misses Natasha.  The sling bullet hits the cerulean imp.  The cerulean imp is almost dead.³¸jz” ’§  The sling bullet hits the cerulean imp.  The cerulean imp is almost dead.The sling bullet barely misses Natasha.hits the cerulean imp.  You kill the cerulean imp!  The cerulean imp disappears in a puff of smoke!³¸jnš (³¸j­$ *h³¸jÝ% j23--------9.2 (1.3³¸j- ³¸jN0 + _Natasha claws you. x2´¸j7/V# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#´¸j«/¯Health: 23/33 ================-------- ##..# #.#Magic: 4/4======================== ## ##..####.######AC: 3´¸jå/Str: 12 .#######..... ..#....##EV: 11Int: 8 ´¸j0Ô...........## ###.##..##SH: 0Dex: 19 ´¸jG0 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 ´¸jw0H#.######.....[§h@.##....##Noise: ===------  Time: 1249.2 (0.0) ´¸jÒ0Y.#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##´¸j1ÁQuill Rev* #.# #.##.# ##..##....##..## ´¸j71À#.# #.....##..##..##..##..##h   Natasha ´¸jl1># # #.##.##..##..#.##..##..#..##.###..##..##..##..##### .# ##..##....##..##The cerulean imp disappears in a puff of smoke! ´¸jÖ1±_Natasha claws you. x2  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)´¸jîU# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 23/33 ================-------- ##..# #.#´¸j¿VÙMagic: 4/4======================== ## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0Dex: 19 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######.)))))))@.##....##Noise: ===------  Time: 1249.2 (0.0) ´¸jW�.#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##´¸j=W�Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev* #.# #.##.# ##..##....##..## ´¸juWÀ#.# #.....##..##..##..##..##h   Natasha ´¸j W # # #.##.##..##..#.##..##..#..##.###..##..##..##..##### .# ##..##....##..##´¸jÙW‘The cerulean imp disappears in a puff of smoke! _Natasha claws you. x2  Fire: a) +2 sling {Juan}´¸jXNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)´¸j§à¸M Shift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet barely misses Natasha.  You shoot a sling bullet.  The sling bullet hits Natasha.  Natasha is almost dead.´¸j¼kl....[.h´¸jÆl^24=50.4 (1.2´¸jRt´¸jÊvQ _Natasha closely misses you.´¸jOÁ n# ####...................´¸jŠÁ èTrilby the Shooter # ####..####.#######.#Coglin ##..# #.#´¸jµÁ ÚHealth: 24/33 =================------- ##..# #.#Magic: 4/4´¸jÛÁ Á======================== ## ##..####.######AC: 3´¸j Str: 12 .#######..... ..#....##EV: 11Int: 8 ´¸j5 Z...........## ###.##..##SH: 0Dex: 19 #..........######.###..##´¸jZ :XL:  4 Next: 30% Place: Dungeon:2 #.######.....[.h@.##....##´¸j| ”Noise: ===------  Time: 1250.4 (0.0) ´¸j¥Â �.#....†...).#######..##..##a) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##´¸jÔ Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##Quill Rev* ´¸jþ â#.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##´¸j#à ôh   Natasha # # #.##.##..##..#.##..##..#´¸jNà ®..##.###..##..##..##..##### .# ##..##....##..##Natasha is almost dead. ´¸jà /_Natasha closely misses you.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle´¸j´Ã �Shift-Dir - straight lineAim: Natasha (almost dead, 58% to hit)´¸jÜa# ####...................Trilby the Shooter # ####..####.#######.#Coglin ##..# #.#Health: 24/33 =================------- ##..# #.#Magic: 4/4======================== ´¸jçÜO## ##..####.######AC: 3Str: 12 .#######..... ..#....##EV: 11Int: 8 ...........## ###.##..##SH: 0Dex: 19 #..........######.###..##XL:  4 Next: 30% Place: Dungeon:2 #.######.....[..@.##....##Noise: ===------  Time: 1250.4 (0.0) .#....†...).#######..##..##´¸j!ݸa) +2 sling {Juan}  c) +0 sling {Balvind ###.####.##.# ##....##..##Fire: a) +2 sling {Juan} .#.## #.##.# ##..##..##..##´¸jJÝQuill Rev* #.# #.##.# ##..##....##..## #.# #.....##..##..##..##..##´¸jsÝh   Natasha # # #.##.##..##..#.##..##..#..##.###..##..##..##..##´¸j–݇### .# ##..##....##..##Fire: a) +2 sling {Juan}´¸jºÝãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line´¸jÛÝäAim: Natasha (almost dead, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  You kill Natasha!´¸j°ã(µ¸j´.²)))))))Shift-Dir - straight lineAim: Natasha (almost dead, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  You kill Natasha!  Natasha screams in fury as she dies!  You shoot a sling bullet.µ¸jȶL....[..µ¸jgº<691.6 (1.2 _µ¸jbÀµ¸j{Áµ¸jÝÄ 3µ¸jœÅ µ¸j˜É µ¸jgÎ �5=µ¸jµÏ µ¸j«Ñ µ¸jMÒ >Rev+ µ¸j…Ó µ¸j\Ú Bµ¸j£Ú µ¸jMÛ µ¸j±Ü µ¸júÞ µ¸j`ß ?6=µ¸j–ß µ¸jÏà µ¸jdã TRev µ¸jÁä µ¸jÓæ µ¸jç µ¸jkè µ¸j`ë ,µ¸jì µ¸jžî µ¸j«ó µ7=µ¸jåõ µ¸j,ö µ¸jû µ¸jþý µ¸jTþ µ¸j ÿ µ¸jÎ µ¸j µ¸jK a8==µ¸jì µ¸j? µ¸j# ,µ¸j µ¸jä ,µ¸j= ,µ¸j“ µ¸j÷ µ¸j4 h9==µ¸jf µ¸j’ µ¸jÝ µ¸jc µ¸j^ ,µ¸jX µ¸j ,µ¸jÎ µ¸jf µ¸jä V30=µ¸jº µ¸j( µ¸jc µ¸jú µ¸j¤ µ¸jÝ µ¸jà µ¸j." ,µ¸j # µ¸j% µ¸ja% K1=µ¸jÄ& µ¸j) ,µ¸j*j p2==µ¸jùl ,µ¸jGn µ¸j q ,µ¸j×q µ¸j�t k _You start resting.HP restored.µ¸j¿{ à...##..###..---...µ¸j'| -...µ¸j–‚ 084.6 (33.0)µ¸j�ƒ ‘3==---5.6 (34 _µ¸jï‰ µ¸jU‹ ¶¸jdà ø.# ####. .# ####..####.#.# .# #..# #.# .# #..# #.# .## ##..####.###### ..#..... ..#....##.## ###.##..## .#¶¸jNá B...######.###..## .#.######.....[.@..##....## ..#....†...).#..##..## .###.####.##.# ##....##..## #.#.## #.##.# ##..##..##..## ##.# #.##.# ##..##....##..## ##.# #.....##..##..##..##..## ## # #.##.##..##..#.##..##..# . ..##.###..##..##..##..## . ### .# ##..##....##..##¶¸jñé ¶¸jÑê 06.6 (1.0)¶¸jñ ¶¸jzõ ¶¸jÞX{#.# ####. #.# ####..####.#.# #.# #..# #.# #.# #..# #.# #.## ##..####.######.¶¸j½Y)#..... ..#....##....## ###.##..## ..#...######.###..## ..#.######.....[@...##....##.#....†...).#..##..## ..###.####.##.# ##....##..## .#.#.## #.##.# ##..##..##..## .##.# #.##.# ##..##....##..## ^##.# #.....##..##..##..##..## .## # #.##.##..##..#.##..##..# ..¶¸jTZÚ ..##.###..##..##..##..## .. ### .# ##..##....##..##¶¸jb;7¶¸jùg¶¸jÅi·¸jØ6…#.# ####.  #.# ####..####.#.#  #.# #..# #.#  #.# #..# #.# ##.## ##..####.###### #...#######..... ..#....##....## ###.##..## #..#...######.###..##.#.######.....@....##....## ·¸j^7Õ#...#....÷...).#..##..##.###.####.##.# ##....##..## #.#.#.## #.##.# ##..##..##..## #.##.# #.##.# ##..##....##..## #^##.# #.....##..##..##..##..#  #.## # #.##.##..##..#.##..##..  ·¸jÎ70#.. ..##.###..##..##..##..# . ### .# ##..##....##..## ·¸jš@·¸jàA%8·¸jÙG·¸j¿KM _You see here a +0 robe.·¸j9³ u#.# ####. #.# ####..####.#.# #.# #..# #.# #.# #..# #.#  ##.## ##..####.###### ##...#######..... ..#....## #...## ###.##..## .#..#...######.###..## #...#.######....@[....##....## ##...#....÷...).#..##..##.###.####.##.# ##....##..## ##.#.#.## #.##.# ##..##..##..## #·¸j´ ¶#.##.# #.##.# ##..##....##.. ##^##.# #.....##..##..##..##.. ##.## # #.##.##..##..#.##..## ##.. ..##.###..##..##..##... ### .# ##..##....##..·¸j¢» ·¸j›¼ H=9 _·¸j# ·¸jßà ¸¸j&_Ù#.# ####. # #.# ####..####.#.# ¸¸j³_›# #.# #..# #.# # #.# #..# #.# # ##.## ##..####.######  ##...#..... ..#....## ##..## ###.##..## ¸¸j`”#.#..#...######.###..## ##...#.######...@.[....##....###...#....÷...).#..##..##¸¸jA`'.###.####.##.# ##....##..## .##.#.#.## #.##.# ##..##..##.. ¸¸jq`.##.##.# #.##.# ##..##....##.. .##^##.# #.....##..##..##..## ¸¸ja®.##.## # #.##.##..##..#.##..## .##.. ..##.###..##..##..##. ### .# ##..##....##..¸¸jIi¸¸jâi¸¸jj90¸¸j¿p¸¸jÔr¸¸jÐÙ! #.# ####..####.#######.# ## #.# #..# #.# ¸¸j/Ú¦~# #.# #..# #.# ## ##.###..####.######  ##...#######..... ..#....##¸¸j[Ú ...........## ###.##..##  #.#..#..........######.###..## ¸¸j‰Ú ##...#.######.....[....##....####...#....÷...@.#######..##..## ¸¸j³Ú ......###.####.##.# ##....##..# #.##.#.#.## #.##.#¸¸jÛÚˆ##..##.. #.##.##.# #.##.#..##. ¸¸j"Û�#.##^##.# #.....##..## ¸¸jyÛ|#.##.## # #.##.#.##..# #.##.. ..##.###..##. #..... ### .# ##..##.. ¸¸j ÛW#..... ##..##¸¸j=å;1¸¸jL鸸jeë$  Things that are here:¸¸j©íy _a +0 short sword; a kobold skeleton¹¸j}=3¹¸j?¹¸jB¹¸j×E: _¹¸jÏJ¹¸jÒLX¹¸j.P¹¸j”TB¹¸jtV¹¸jˆY,¹¸j,gƹ¸jÂh¹¸jlk,¹¸j™w¹¸jÛy¹¸j¼},¹¸j¡‚,¹¸j¾„¹¸jñ�„¹¸j_�¹¸jõ’¹¸jR“¹¸j”¹¸jƒ•¹¸j.˜,¹¸jb™¹¸jWš¹¸j/�¹¸js�¹¸jRž¹¸jU ¹¸jذ  You encounter a goblin. It is wielding a +0 dagger of draining..#### #.#..#..........######.# #..# ##...#.######.....[....# ##.#########...#....÷...).#######  #............###.####.##.# ##.########.##.#.#.## #.##.# ##.. #.##.##.# #.##.####..# #.##^##.# #.....##..## #.##.##.######.##.##..##. #.##....@......##.# #.....#.#########.#  #....... #.#  #....... ...  ....... ...  ....... .## ## g   goblin¹¸j‰±A (asleep) #....g.#. ##...## ##¹¸jÔ³13043.0)¹¸j޵25.6 (14 _¹¸j¼¹¸j.Á¹¸jYV Y#.#### #.#..#..........######.# Trilby the Shooter #..# ##...#.######.....[....# Coglin ##.#########...#....÷...).####### Health: 33/33 ========================#............###.####.##.# ##. Magic: 4/4========================########.##.#.#.## #.##.# ##.. AC: 3Str: 12¹¸j*W §#.##.##.# #.##.####..# EV: 11Int: 8#.##^##.# #.....##..## SH: 0Dex: 19#.##.##.######.##.##..##. XL:  4 Next: 69% Place: Dungeon:2#.##....@......##.###..## Noise: ---------  Time: 1305.6 (0.0)#.....#*#########.# ##..# a) +2 sling {Juan}  c) +0 sling {Balvind#......*#.# ##.. Fire: a) +2 sling {Juan}#......*¹¸jnW …... ##. Quill .....*.... ##.....*..## ## g   goblin (asleep)#....g.#.##...##¹¸j¨W Ö#.## _a +0 short sword; a kobold skeleton _You encounter a goblin. It is wielding a +0 dagger of draining.¹¸jÎW 1Fire: a) +2 sling {Juan}¹¸jðW EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger of draining (asleep, 98% to hit)¹¸jæW #.#### #.#..#..........######.# Trilby the Shooter #..# ##...#.######.....[....# Coglin ##.#########...#....÷...).####### Health: 33/33 ========================#............###.####.##.# ##. Magic: 4/4========================########.##.#.#.## #.##.# ##.. AC: 3Str: 12#.##.##.# #.##.####..# EV: 11Int: 8#.##^##.# #.....##..## SH: 0Dex: 19#.##.##.######.##.##..##. XL:  4 Next: 69% Place: Dungeon:2#.##....@......##.###..##[39;4¹¸jSY º9m Noise: ---------  Time: 1305.6 (0.0)#.....#.#########.# ##..# a) +2 sling {Juan}  c) +0 sling {Balvind#.......#.# ##.. Fire: a) +2 sling {Juan}#.......... ##. Quill .......... ##........## ## g   goblin (asleep)#....).#.##...###.##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger of draining (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!)))))¹¸jìÚ 6)))¹¸jc ?.....¹¸jbc ¡).  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger of draining (asleep, 98% to hit)  ¹¸j†c œYou shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.¹¸j6h T71===6.8 (1.2Rev ¹¸jjh _¹¸jn ¹¸jÐo º¸j:^ ä #..# ##...#.######.....[....  ##.#########...#....÷...).#####  #............###.####.##.#  ########.##.#.#.## #.##.# #.##.##.# #.##.## #.##^##.# #..... #.##.##.######.##º¸jï^ ‘ #.##...........##.###..# #.....#@#########.# ##.. #.......# #.# ##. #.......# ... ## #........ ... ##.# .## ##....).. º¸jm_  ##...### # ##.#  # º¸jïf º¸jŽh 5---70º¸jm º¸jxn »¸j6@Ž#.#########...#....÷...).###### #............###.####.##.# #######.##.#.#.## ##. #.# ###.^....##..#.##.######.##.##..#»¸jÅ@»#.##...........##.###..#.....#.#########.# ##..#......@# #.# ##... ##. #?###....)...#  ##...### . ##.# .# #. .»¸jÄG»¸jœHA---8»¸jQX»¸jxZg _Found a scroll labelled JYUJO YHENARAH.»¸j©@k  #............###.####.##.# #######.##.#.#.## ##. #.##.##.# ###.#^....##..##.##.##.######.##.##..##.##..........#......#.#########.# ##..»¸j„A9..# #.# ##... ##...# #?..# .###....)...#.... ####.##»¸j×I»¸jœJ09»¸j[P»¸j¯Q»¸j¶  ########.##.#.#.## #.##.# #.##.##.# #.##.## #.##^##.# #..... #.##.##.######.## #.##...........##.###.. #.....#.#########.# ##. #.......# #.# ## #.#### ... # #....# ...  ##?..# .## »¸jJB ##....)...#....  ##...###...###  ##.# #. #. ... #. ###»¸jD»¸j¼&10»¸jZ»¸j !»¸j6& Å  #.# ###.#.##^....##.#.##.##.######.##.##..#.##..........#......#.#########.# ##..# #.# ##### ... ... #?..# .##»¸jû& Y#....)...#....  ##...###...####Quill .##»¸j'- »¸j­- %1»¸j¸2 »¸j…5 ¼¸jíI ^....##..##.##.######.##.##..###..........#......#.#########.# ##..# #.# ##### ... ...## #?..# .####..#....  ##...###...### ##.# #.##  #. ....###¼¸jzó¼¸jô%2¼¸jmù¼¸j“û$  Things that are here:¼¸j™ýˆ _a +0 dagger of draining; a goblin corpse¼¸jðŒ š#.##^##.# #.....##..##.##.##.######.##.##..##.##...........##.###..##.....#.##.# ##.#.# #.# ##.¼¸j � B#.#### ... ##...## ... #¼¸jj� X#.#?..# .## ###....)@..#.... #¼¸j}� ‘##...###...### #¼¸jž� ##.# #.## ##. ... ¼¸jJŽ i#. ### ¼¸jW• ¼¸j1– $3 ¼¸jR– _¼¸jE› ¼¸j � ½¸j޵Ê#.##^##.# #.....##..##.##.##.######.##.##..##.#.##...........##.###..##.....#.##.# ##..##.# #.# ##.#.#### ... ##.#....## ... ##.#?..# .## ###....).@.#.... #.##...###...### #.##.# #.## ##. ... ##. ### 4½¸jé¶½¸jœÌ#.##.##.# #.##.###.##^##.# #....#.##.##.######.##.##..##..#.##...........##.###..##.#.....#.#########.# ##..###.# #.# ##..##.½¸j Í’#### ... ##..#...## ... ##)#.......#@..# .## #####....)...#..K...#.###...###...#####½¸jqÍÁ#..##.# ##.## ##.#. ... ###. .###K   kobold (missile, wandering)½¸j�Ío## .#.#½¸jøÓA.K½¸jïÛ½¸j�Ü%5½¸jG㽸jå† _You encounter a kobold. It is wielding a +0 short sword and quivering stones.½¸jeçŽ _You see here a scroll labelled JYUJO YHENARAH.¾¸jiú#.##.##.# #.##.####..## Trilby the Shooter#.##^##.# #.....##..##. Coglin#.##.##.######.##.##..##.. Health: 33/33 ========================#.##...........##.###..##. Magic: 4/4========================#.....#.#########.# ##..## AC: 3Str: 12#.......##.# ##..# EV: 11Int: 8#.......#### ... ##.. SH: 0Dex: 19#..........## ... ##) XL:  4 Next: 71% Place: Dungeon:2#.......#@**# .## ### Noise: ---------  Time:[39;49¾¸jáúvm 1315.8 (0.0)##....)...#.**K..#.# a) +2 sling {Juan}  c) +0 sling {Balvind##...###...######.. Fire: a) +2 sling {Juan}##.# ##.####. Quill #. ...###. .###K   kobold (missile, wandering)## .#.# _You see here a scroll labelled JYUJO YHENARAH.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 58% to hit)¾¸j5²#.##.##.# #.##.####..## Trilby the Shooter#.##^##.# #.....##..##. Coglin#.##.##.######.##.##..##.. Health: 33/33 ========================#.##...........##.###..##. Magic: 4/4========================#.....#.#########.# ##..## AC: 3Str: 12#.......##.# ##..# EV: 11Int: 8#.......#### ... ##.. SH: 0Dex: 19#..........## ... ##) XL:  4 Next: 71% Place: Dungeon:2#.......#@..# .## ### Noise: ---------  Time¾¸jŲW: 1315.8 (0.0)##....)...#...)..#.# a) +2 sling {Juan}  c) +0 sling {Balvind##...###...######.. Fire: a) +2 sling {Juan}##.# ##.####. Quill #. ...###. .###K   kobold (missile, wandering)## .#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!¾¸jë·K))))¾¸j‘;*)¾¸j~Å­....)Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.¾¸j×Éq2===7.1 (1.3Rev _¾¸jѾ¸j�Ò¿¸j"™#.##.##.# #.##.####..##.#.##^##.# #.....##..##.#.##.##.######.##.##..##..##.##...##.###..##.#.....#.#.# ##..##.#.......# #.# ##..##.#### ... ##..†#.## ... ##).#.#?@.# .## ###.##....)...#...)..# #.###...###...##.##.# ##.## ##.¿¸j#'#. ... ##. .##### .#.#¿¸jž+¿¸jÃ,5---80¿¸jÓ2¿¸j§4¿¸j8õ  #.##.##.# #.##.####..## #.##^##.# #.....##..## #.##.##.######.##.##..##.. #.##...##.###..## #.....#.#.# ##..## #.......# #.# ##.. #.#### ... ##.. #.## ... ##) #.#@..# .## ### ##....)...#...)..# #. ##...###...###### # ##.# ##.## ## #. ...  #. .###¿¸j$ö ^ ## .# .#---920.1 (2¿¸jwù  ¿¸j5ú ¿¸j½ú b_m - 2 scrolls labelled JYUJO YHENARAH (gained 1)À¸j¨Þ�#.##.##.# #.##.####..##.#.##^##.# #.....##..##.#.##.##.######.##.##..##..##.##...##.###..##.#.....#.#.# ##..##.À¸j߃#.......# #.# ##..##.#### ... ##..†#.## ... ##).#.À¸j(ߤ#.@.# .## ###.À¸jIßÁ##....)...#...)..# #.#À¸j°ßM##...###...###### #.##.# ##.## ##.#. ... ##. .##### .#.#À¸jgçÀ¸j è*1.1 (1À¸j7îÀ¸jÆïÀ¸jªªã#.##.##.# #.##.####..##.#.##^##.# #.....##..##..##.##.##.######.##.##..##..#.À¸jòªÅ#.##..##.###..##..##.....#.#.# ##..##.#.......# À¸j«Ç#.# ##..##.#.#### ... ##..†.À¸j5«~#.## ... ##).#À¸j_«•#.#..@# .## ###.À¸jë|##....)...#...)..# #.##.##...###...###### #.##.# ##.## ##..##. .... ##. ...###À¸jï«Á## ##.##.#À¸j°´À¸jµ%2À¸jQ»À¸jÿ¼À¸jë:ˆ#.##^##.# #.....##..##..###.##.##.######.##.##..##..##.##...........##.###.....#.#########.# .#.......# #.# #.#### ... †.##...## ... ##).###.......#...####.## ###...##....)...#.@.)..# #..###...###### #....## ##.## ##..##. #.... ## #. ....##### ####.# #.# À¸jæCÀ¸jzD%3À¸jˆLÀ¸jäOÀ¸jå™ �#.##^##.# #.....##..##..##.#.##.##.######.##.##..##..#.##.##.##.###..##..##.#.....#.#.# ##..##.#.......# #.# ##..##..##.À¸jš #### ... ##..†.##.## ... ##).##.#.#...####.## ###.##....)...#..@)..# #.##..###...###...###### #....###.# ##.## ##..## #. #.... #### #. ...À¸j¶š ‹.##### ####.# À¸jݪ X4À¸jôU [#.##^##.# #.....##..##..##.#.##.##.######.##.##..##..#.##.#.##.##.###..##..##.#.....#.#.# ##..##....##.......# #.#####..##..##.#### ..... ##..†.##.#..## ... ##).##.#.À¸j¼V v#...####.## ###....###....)...#...@..# #.##..###...###...###### #....## ##.# ##.## ##..## #. #.... #### #. ....##### ####.# À¸j ^ À¸j¯^ %5À¸jÓc À¸j_k <  d - 7 stones (gained 1)À¸jük *6.1 (2À¸jÐp À¸jqs 4 _You see here a +0 short sword.Á¸j5 ¡Á¸jÕ BÁ¸j1 Á¸j$ Á¸j@ Á¸j« Á¸jˆ Á¸jR Á¸jœ Á¸jù Á¸jÈ Á¸j_ Á¸jÉ ,Á¸j! Á¸j# Á¸jX% Á¸j�% Á¸j£& Á¸j5( Á¸jå) Á¸j8* Á¸j+ Á¸j . Á¸jY0 Á¸j�0 Á¸j1 Á¸jÀ4 Á¸j÷6 Á¸j=7 Á¸j#8 Á¸j¦9 Á¸j+< ,Á¸jÍ< Á¸j±= Á¸jÐ? ,Á¸jG@ Á¸j3A Á¸j B Á¸jÄB Á¸jµC Á¸jIE Á¸jéK Î ...........##.###..##..##..##..## ..#.#########.# ##..##....##..## ....# ##.#####.. ....#### #......##..†.##..## .......## #.....####).##..## ....#...####.###.# ###....## ..)...#...)..# #.# #.##..## Á¸jŽL 9..###...###### #.# #....## .# ##.## #@# ##..## 38.1 (12.0) . #........<...# #### . ....########### # ####.#  # Á¸jR Á¸jÐR +9.1 (13Á¸jGW Á¸jïY 9 _Found a stone staircase leading up.¸j5¼ ¸jͼ ¸j!¾ ¸jøÀ ¸j«Ã ¸jnÇ ,¸j…É Â¸j›Ë ¸jÚË Â¸jÍ Â¸j3Ï Â¸jŸÐ ¸jÚР¸jjÑ Â¸jpÒ Â¸j‹Ô ¸jÕÔ Â¸j{Õ Â¸j”Ø P  There is a stone staircase leading up here.¸j–Ú Â¸jQÛ  _¸jJÜ Â¸jÞ Â¸jëß Â¸jpà ¸jœá ¸jÐâ ¸jå ¸jPå ¸jæ ¸jè ¸jrê ¸jÄê ¸jäë ¸j‹í ¸jmï ¸j§ï ¸j¨ð ¸jjò ¸jvô ¸j¯ô ¸jßõ ¸jþ÷ ¸j0ú ¸j‘ú ¸j0ü ¸j³ÿ ¸jã ¸jº ¸jz ¸j¡ ¸jN ¸j� ¸jõ ¸j> ¸jJ ¸jì ¸j ¸ja ¸j ¸jS ¸jL ¸jç ¸já! ¸jA" ¸j# ¸jp% ¸j2' ,¸j2( ¸jY) ¸j5+ ,¸j , ¸jW6 Y ##.# ##.#########.# ##.. #.####........<...# #### ¸j½6 #.......###########  #######.#  #.#  ¸j7 ì#.##  #..#  ##.######. ¸j>7 F #@.......  ¸j{7 O########. ¸jþ= -57.1 (18¸j? +8.1 (19¸j¸B ¸jE a _o - a scroll labelled GUUBUCHITTEĸjBKĸj±KĸjbLĸjzOĸj�QĸjãVBĸjZ##.# ##.##.# ##..## #.####........<...# #### #.......##ĸj‡Zx #######.# #.# #.## #..# ##.######..#..ĸjºZM[9.0)##ĸjèZ ..ĸj�`ĸj2a+60.1 (2ĸj*eĸjÏg- _Found a leather armour.ĸj4ŸÄ##.# ##.#########.# ##..## Trilby the Shooter#.####........<...# ####Coglin#.......###########Health: 33/33 ========================#######.#Magic: 4/4========================#.#AC: 3Str: 12#.##EV: 11Int: 8#..#SH: 0ĸj®Ÿ‡Dex: 19##.######...XL:  4 Next: 72% Place: Dungeon:2#..@......[Noise: ---------  Time: 1360.1 (0.0)########...a) +2 sling {Juan}  c) +0 sling {Balvindĸj1 2Fire: a) +2 sling {Juan}Quill _There is a stone staircase leading up here. _o - a scroll labelled GUUBUCHITTE _Found a leather armour.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŸjï=Ù##.# ##.#########.# ##..## Trilby the ShooterŸjŠ>r#.####........<...# ####Coglin#.......###########Health: 33/33 ========================#######.#Magic: 4/4========================#.#AC: 3Str: 12#.##EV: 11Int: 8#..#SH: 0Dex: 19##.######...XL:  4 Next: 72% Place: Dungeon:2#..@......[Noise: ---------  Time: 1360.1 (0.0)########...a) +2 sling {Juan}  c) +0 sling {BalvindŸjÙ> Fire: a) +2 sling {Juan}Quill _o - a scroll labelled GUUBUCHITTE _Found a leather armour.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ŸjŽ?Ÿj²BŸj¯D. _Ÿjq•Ÿj땟jñ–Ÿju˜Å¸jLšÅ¸j‰žP _ŸjDŸÅ¸j´¤:##.# ##.##.# ##..## #.####..<...# #### #.......## Ÿj>¥Ó#######.# #.# #.## ##..# ..r##.######..#..[..##.....#Ÿj„¥{r   rat (asleep)Ÿj€¬+1.1 (1Ÿj»®*2.1 (2Ÿj&¹Å¸jÄ»T _You encounter a rat.Ƹj;Ö* ##.# ##.#########.# ##..##Trilby the Shooter#.####........<...# ####Coglin#.......###########Health: 33/33 ========================#######.#Magic: 4/4ƸjòÖl========================#.#AC: 3Str: 12#.###EV: 11Int: 8#..#.*rSH: 0Dex: 19##.######***..XL:  4 Next: 72% Place: Dungeon:2#....@**..[..Noise: ---------  Time: 1362.1 (0.0)########.....a) +2 sling {Juan}  c) +0 sling {BalvindƸjG×>...Fire: a) +2 sling {Juan}#Quill r   rat (asleep) _Okay, then. Ƹj{×:_You encounter a rat.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleƸj¦×\Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)Ƹjdý5 ##.# ##.#########.# ##..##Trilby the Shooter#.####........<...# ####Coglin#.......###########Health: 33/33 ========================#######.#Magic: 4/4========================#.#AC: 3Str: 12#.###EV: 11Int: 8#..#...SH: 0Dex: 19##.######.....XL:  4 Next: 72% Place: Dungeon:2#....@....[..Ƹj„þNoise: ---------  Time: 1362.1 (0.0)########.....a) +2 sling {Juan}  c) +0 sling {Balvind...Fire: a) +2 sling {Juan}#Quill r   rat (asleep)Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!Ƹj€N)))))) ƸjJ†*)Ƹj" .......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!You shoot a sling bullet.Ƹjÿq3===3.3 (1.2Rev _ƸjíÆ¸j&ƸjZZ Ƹj[ ƸjŠ[ Ƹj] Ƹj§_ ,Ƹjnc ,Ƹjcd ƸjÞd (ƸjÇe Ƹj>k § ##.# ##.##.# ##..## #.####..<...# #### #.......## #######.# #.# #.## ###### #..# .....# ##.######.....# #..[..# ---5.3 (2.0##.....# Ƹjl t....######.---Ƹj?p Ƹjžq Ǹjq-3ǸjS.Ǹjý/Ǹj�7,ǸjþUÀ .# ##.###.# ##..## .####........<...# #### .......### ######.# #.# #.## ####### #..# #.....# ##.######.....# #.........@..# ########.....# #......... #######.## ..##8.3 (3 _You see here a +0 leather armour.ȸj½å3ȸjRêȸjYä _  You encounter a ball python....### ###.# .#  #.# .#  #.## #######.##..# #.....#S###.######.....#.# #.........[..#.# ########.....#.#####. #.....@....... #######.###### ...  ####  S   ball python (constriction, asleep)70.3 (21.3 (3 _ȸjóɸjf....###########Trilby the Shooter ###.#.#Coglin#.#.#Health: 33/33 ========================#.## #######.#Magic: 4/4========================#..# #.....#S#AC: 3Str: 12##.######.....#*#EV: 11Int: 8#.........[..#*#SH: 0Dex: 19########.....#*#####.XL:  4 Next: 73% Place: Dungeon:2#.....@.......Noise: ---------  Time: 1371.3 (0.0)#######.######a) +2 sling {Juan}  c) +0 sling {Balvind...Fire: a) +2 sling {Juan}####Quill S[3ɸjP-7m   ball python (constriction, asleep) _You see here a +0 leather armour. _You encounter a ball python.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)ɸj -î....###########Trilby the Shooter ###.#.#Coglin#.#.#Health: 33/33 ========================#.## #######.#ɸj.BMagic: 4/4========================#..# #.....#.#AC: 3Str: 12##.######.....#.#EV: 11Int: 8#.........[..#.#SH: 0Dex: 19########.....#.#####.XL:  4 Next: 73% Place: Dungeon:2#.....@.......ɸjó.7Noise: ---------  Time: 1371.3 (0.0)#######.######a) +2 sling {Juan}  c) +0 sling {Balvind...Fire: a) +2 sling {Juan}####Quill S   ball python (constriction, asleep)Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!ɸj 6J))) ɸj º*)ɸjËBɸj¾C.ɸjID.ɸj D.ɸjòD.  ɸj^EÍPress: ? - help, Q - select action, ( or ) - cycleɸj­EShift-Dir - straight linɸj‘F!e  ɸj/GNAim: a ball python (asleep, 98% to hit)  ɸj¤GGYou shoot a sling bullet. The sling bullet hits the ball python.  ɸjHCYou kill the ball python!  ɸjDHYou shoot a sling bullet.ɸjœMɸjoN4ɸj­O ===ɸjP2.4 (1.1ɸjQPRev ɸj‰P_ɸj±WɸjâdɸjX0 ɸj+1 ɸj÷1 ɸjP4 ɸjõ6 ɸjy7 ɸjA< ,ɸj­< ɸjÛ< ɸj€> ɸj@ ɸjB ɸjˆB (ɸj£C ɸj€E ɸjÖF ɸj&G ɸjçG ɸjZI ɸj�K ,ɸjCL ɸjœM ɸjO ,ɸj¢O ɸjîP ɸj¹R ɸj#S ɸjNS ɸj¢T ɸj$V ɸj{V ɸjßV ɸj”X ɸjæZ k  You encounter a ball python.ɸj#` Ø<...# #### #####  #.#  ɸjû` O#.#  #######.#  #.....#.# ####.# ......[..#.# ######.# ####.....#.###### ---#.............####S# #######.####### #........ #########S   ball python (constriction, asleep)ɸjåg .80.4 (8.0ɸjãh M---1.4 (9 _ɸjÞm ɸj‚p ʸj¹d...<...# ####Trilby the Shooter ########Coglin#.#Health: 33/33 ========================#.#Magic: 4/4========================#######.#AC: 3Str: 12ʸj” k#.....#.#EV: 11Int: 8 ####.....#.#SH: 0Dex: 19 ......[..#.# ######.#XL:  4 Next: 74% Place: Dungeon:2 ####.....#.#####@****.#Noise: ---------  Time: 1381.4 (0.0)#.............####S#a) +2 sling {Juan}  c) +0 sling {Balvind#######.#######Fire: a) +2 sling {Juan}#........Quill #########ʸjx @S   ball python (constriction, asleep) _You shoot a sling bullet. _You encounter a ball python.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)ʸj[H~...<...# ####Trilby the Shooter ########Coglin#.#Health: 33/33 ========================#.#Magic: 4/4========================#######.#AC: 3Str: 12#.....#.#ʸjSIÃEV: 11Int: 8 ####.....#.#SH: 0Dex: 19 ......[..#.# ######.#XL:  4 Next: 74% Place: Dungeon:2 ####.....#.#####@.....#Noise: ---------  Time: 1381.4 (0.0)#.............####†#a) +2 sling {Juan}  c) +0 sling {Balvind#######.#######Fire: a) +2 sling {Juan}#........Quill #########S   ball python (constriction, asleep)ʸjxJØFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!ʸj+OD)))) ʸjÂÔ*)ʸjø\)M....†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.ʸjÑ`q5===2.6 (1.2Rev _ʸjfʸjki˸j-fI˸j`h˸j3j˸jãj˸jon˸j½o˸jÆq>˸jPr˸j³s˸jõt,˸jku˸jùv˸j?x˸jÒx˸j y˸jßy˸j{˸j_{˸jÕ{˸j‹}˸jÚ~˸jN˸jŸË¸j�˸jù‚,˸j€ƒË¸j`‡g  You see here a ball python corpse.˸j‰Ë¸j¢‰ _˸jŠË¸jœ‹Ë¸jœ�,˸j%ŽË¸jx�˸j:’˸j¬’˸jí’˸j<”˸jŒ•˸jҕ˸jq–˸j™g  You see here a ball python corpse.˸jOšË¸jÛš _˸j\›Ë¸jœË¸jZžË¸j¤žË¸j(ŸË¸jz Ë¸j—¢Ë¸jܢ˸j?£Ë¸j¥¤Ë¸jB¦,˸jâ¦Ë¸j5¨Ë¸js©,˸j٩˸j!«Ë¸j~­Ë¸j¾­Ë¸ju®Ë¸jå¯Ë¸j7±Ë¸jˆ±Ë¸jα˸j³Ë¸j״˸j3µË¸j�µË¸jœ¶Ë¸jø·Ë¸j5¸Ë¸j¬¸Ë¸jžºË¸j`¼Ë¸j™¼Ë¸jQ½Ë¸j!¿Ë¸jûÀ˸j4Á˸jêÁ˸jšÃ˸jÆË¸j¦Ó˸j_ÛZ#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4˸jÞ======================== ...##..†.##..##. ......hAC: 3Str: 12 ..####).##..###. .#.#.#EV: 11Int: 8 #.# ###....##.#. .....#SH: 0Dex: 19 #.# #.##..##....#...#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ---------  Time: 1405.6 (23.0) #.# ##..## ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Quill #.# ########.##.##.#h [4˸jtÞ³2m  Natasha (wandering) #####.##.# ....#.##.# ....#.##.#You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! _You shoot a sling bullet. _You see here a ball python corpse. _You see here a ball python corpse.  You encounter Natasha, Servant of Life and Death.˸jšó/  --more--̸j˴̸j>º:---̸j,»Ì¸j¾Á̸j+Ç; 6.6 (24 _̸jÝÈ̸j­Ê͸j§#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .....*hAC: 3Str: 12 ..####).##..###. .#.#*#EV: 11Int: 8 #.# ###....##.#. ..**.#SH: 0Dex: 19 #.# #.##..##....#**.#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ---------  Time: 1406.6 (0.0) #.# ##..## ##.##[10͸jC¨ˆ;38Ha) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Quill #.# ########.##.##.#h   Natasha (wandering) #####.##.# ....#.##.# ....#.##.# _You see here a ball python corpse. _You encounter Natasha, Servant of Life and Death.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (wandering, hasn't noticed you, 58% to hit)θj=w#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .....)hAC: 3Str: 12 ..####).##..###. .#.#)#EV: 11Int: 8 #.# ###....##.#. ..)).#SH: 0Dex: 19 #.# #.##..##....#)).#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ---------  Time: 1406.6 (0.0) #.# ##..## ##.##[10θjÃx;38Ha) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Quill #.# ########.##.##.#h   Natasha #####.##.# ....#.##.# ....#.##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha hisses angrily.θj§ k)Shift-Dir - straight lineAim: Natasha (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha hisses angrily.  Natasha is moderately wounded.  You shoot a sling bullet.θjzž θj¶Ÿ θjs .hθjæ .θjR¡ ..θjº¡ ..  θj¢(The sling bullet closely misses Natasha.θjªÎ¸j³«*θj/¬Î¸jÔ‰„  Natasha stares at you and mumbles some strange words.θjÒ 8@θjÀ “===7.8 (1.2Slow Quill Rev θjZθj§\ _You feel yourself slow down.θjŠj#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .....*hθjýjðAC: 3Str: 12 ..####).##..###. .#.#*#EV: 11Int: 8 #.# ###....##.#. ..**.#SH: 0Dex: 19 #.# #.##..##....#**.#θj l›XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ===------  Time: 1407.8 (0.0) #.# ##..## ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev #.# ########.##.##.#h   Natasha #####.##.# ....#.##.# ....#.##.#θjQl‘Natasha stares at you and mumbles some strange words. _You feel yourself slow down.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleθjßl”Shift-Dir - straight lineAim: Natasha (moderately wounded, 58% to hit)θj@V #..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .....)hAC: 3Str: 12 ..####).##..###. .#.#)#EV: 11Int: 8 #.# ###....##.#. ..)).#SH: 0Dex: 19 #.# #.##..##....#)).#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ===------  Time: 1407.8 (0.0) #.# ##..## ##θj|W ˜.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev #.# ########.##.##.#h   Natasha #####.##.# ....#.##.# ....#.##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (moderately wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha is moderately wounded.θj%à }Shift-Dir - straight lineAim: Natasha (moderately wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha is moderately wounded.heaviθj¦g £ h.  Natasha mumbles some strange words.θj/o 7.....θjêo c9.6 (1.8Rev+ θjCv θjex a _Natasha mewls in sadness.ϸjŠ“‹#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ϸjð“Ý...##..†.##..##. .....h.AC: 3Str: 12 ..####).##..###. .#.#*#EV: 11Int: 8 #.# ###....##.#. ..**.#SH: 0Dex: 19 ϸj‰”7#.# #.##..##....#**.#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ===------  Time: 1409.6 (0.0) #.# ##..## ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#ϸjÄ”kSlow Quill Rev+ #.# ########.##.##.#h   Natasha #####.#ϸjꔀ#.# ....#.##.# ....#.#ϸj•®#.#Natasha mumbles some strange words. _Natasha mewls in sadness.ϸjL•Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineϸj�•qAim: Natasha (heavily wounded, 58% to hit)ϸj[¿ñ#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglinϸj À5##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .....h.AC: 3Str: 12 ..####).##..###. .#.#)#EV: 11Int: 8 #.# ###....##.#. ..)).#SH: 0Dex: 19 #.# #.##..##....#)).#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ===------  Time: 1409.6 (0.0) #.# ##..## ##.##ϸjOÁ‚a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev+ #.# ########.##.##.#h   Natasha #####.##.# ....#.##.# ....#.##.#ϸjbÅÎFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (heavily wounded, 58% to hit)  You shoot a sling bullet.  The sling bullet hits Natasha but does no damage.ϸj(JG  You shoot a sling bullet.  The sling bullet hits Natasha but does no damage.  Natasha is heavily wounded.ha.  Natasha is severely wounded.ϸjßÎK.hϸj´Ó+5ϸj*Ô.5.ϸj•Û¥....5   cerulean imp (polearm, summoned)ϸj£Ül11.3 (1.7Rev* ϸj8ãϸjKéc _Natasha mumbles some strange words.ϸj¾” r#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .....5.AC: 3Str: 12 ..####).##..###. .#.#h#EV: 11Int: 8 #.# ###....##.#. ..**.#SH: 0Dex: 19 ϸjm• ø#.# #.##..##....#**.#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ===------  Time: 1411.3 (0.0) #.# ##..## ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev* #.# ########.##.#ϸjÆ• ü#.#h   Natasha #####.##.#5   cerulean imp (polearm, summoned) ....#.##.# ....#.##.#Natasha is severely wounded. ϸjö• †_Natasha mumbles some strange words.Fire: a) +2 sling {Juan}ϸj.– ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineϸjU– rAim: Natasha (severely wounded, 58% to hit)ϸjÈÊ Z#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4ϸjTË ²======================== ...##..†.##..##. .....5.AC: 3Str: 12 ..####).##..###. .#.#)#EV: 11Int: 8 #.# ###....##.#. ..)).#SH: 0Dex: 19 #.# #.##..##....#)).#ϸjÙË XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@.#Noise: ===------  Time: 1411.3 (0.0) #.# ##..## ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#ϸj?Ì 3Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev* #.# ########.##.##.#h   Natasha #####.##.#ϸj Ì 5   cerulean imp (polearm, summoned) ....#.##.# ....#.##.#Fire: a) +2 sling {Juan}ϸjýÌ  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)  You shoot a sling bullet.  The sling bullet completely misses Natasha.ϸjeP ϸj¦Ò JM.hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)  You shoot a sling bullet.  The sling bullet completely misses Natasha.  You shoot a sling bullet. The sling bullet barely misses Natasha.ϸjoÓ Q.5ϸjÛÓ 05ϸj¬Ø � .hNatasha wildly gestures.ϸjFÙ Q.5ϸj§Ù U.5ϸjëß „...5 2 cerulean imps (polearms, summoned)ϸjWà ,3.1 (1.8ϸjDæ ϸj ì ] _You feel disoriented.иjn3#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .......AC: 3Str: 12 ..####).##..###. 5#.#.#EV: 11Int: 8 #.# ###....##.#. ...5.#SH: 0Dex: 19 #.# #.##..##....#.*h#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@*#иjôfNoise: ===------  Time: 1413.1 (0.0) #.# ##..## ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev* #.# ########.##.##.#иji»h   Natasha #####.##.#55 2 cerulean imps (polearms, summoned) ....#.##.# ....#.##.#Natasha wildly gestures. иj’€_You feel disoriented.Fire: a) +2 sling {Juan}иjÉUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)иjE #..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 33/33 ======================== ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .......AC: 3иjšE RStr: 12 ..####).##..###. 5#.#.#EV: 11Int: 8 #.# ###....##.#. ...))#SH: 0Dex: 19 #.# #.##..##....#.))#XL:  4 Next: 75% Place: Dungeon:2 иjÊE "#.# #....## #.@)#Noise: ===------  Time: 1413.1 (0.0) иjþE [#.# ##..## ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#иj®F +Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev* #.# ########.##.##.#h   Natasha #####.##.#55 2 cerulean imps (polearms, summoned) ....#.##.# ....#.##.#Fire: a) +2 sling {Juan}иjÕF UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)  иjÿF HYou shoot a sling bullet.  The sling bullet closely misses Natasha.иj·Ð kYou shoot a sling bullet.  The sling bullet closely misses Natasha.  The sling bullet closely misses the cerulean imp.You shoot a sling bullet.  The sling bullet hits Natasha but does no damage.  Natasha is severely wounded.иj°S 1h.иjT 05.иj•T Q.5иjU H.hиjŠU Q.5иjÖc Š.  The sling bullet hits Natasha but does no damage.  Natasha is severely wounded.cerulean imp barely misses you.  Natasha howls an incantation.Natasha's front paws start to glow.  Natasha claws you.иj˜d j22--------5.0 (1.9иjØm ` _The cerulean imp hits you from afar with a +2 spear.Ѹjàö#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 22/33 ================-------- ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .......AC: 3Str: 12 ..####).##..###. .#.#.#EV: 11Int: 8 #.# ###....##.#. .5...#SH: 0Dex: 19 #.# #.##..##....#.5.#XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@h#Noise: ===------  Time: 1415.0 (0.0) #.# ##..##Ѹjµ÷[m ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev* #.# ########.##.##.#h   Natasha #####.##.#55 2 cerulean imps (polearms, summoned) ....#.##.# ....#.##.#Natasha claws you. _The cerulean imp hits you from afar with a +2 spear.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (severely wounded, 58% to hit)Ѹj\'H#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 22/33 ================-------- ####..##..##..## .# #.##Ѹj%(äMagic: 4/4======================== ...##..†.##..##. .......AC: 3Str: 12 ..####).##..###. .#.#.#EV: 11Int: 8 #.# ###....##.#. .5...#SH: 0Dex: 19 #.# #.##..##....#.5.#ѸjY(XL:  4 Next: 75% Place: Dungeon:2 #.# #....## #.@)#Ѹj©({Noise: ===------  Time: 1415.0 (0.0) #.# ##..## ##.##a) +2 sling {Juan}  c) +0 sling {Balvind ѸjÜ(..# ###########.#Fire: a) +2 sling {Juan} ### .........#Ѹj)ÁSlow Quill Rev* #.# ########.##.#Ѹj0)²#.#h   Natasha #####.#ѸjY)�#.#55 2 cerulean imps (polearms, summoned) ѸjŽ)w....#.##.# ....#.##.#Ѹj³)ìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleѸjÓ) Shift-Dir - straight lineѸjö)ºAim: Natasha (severely wounded, 58% to hit)  You shoot a sling bullet.  The sling bullet closely misses Natasha.Ѹjعª§  You shoot a sling bullet.  The sling bullet closely misses Natasha.  You shoot a sling bullet. The sling bullet hits Natasha.  You kill Natasha!  You feel Natasha's spirit has finally been put to rest.The cerulean imp disappears in a puff of smoke!ѸjRÂ9§.Ѹj³ÇD)ѸjÌN} .  The cerulean imp disappears in a puff of smoke!ѸjvOѸj c#..##..#.##..##..#Trilby the Shooter ##..##..##..##..### #Coglin##..##....##..##.. .#Health: 22/33 ================-------- ####..##..##..## .# #.##Magic: 4/4======================== ...##..†.##..##. .......AC: 3Str: 12 ..####).##..###. .#.#.#EV: 11Int: 8 #.# ###....##.#. .§...#SH: 0Dex: 19 #.# #.##..##....#.§.#XL:  4 Next: 118% Place: Dungeon:2 #.# #....## #.@.#Noise: ===------  Time: 1416.8 (1.8) #.# ##..## ##.##a)ѸjÃdW +2 sling {Juan}  c) +0 sling {Balvind ..# ###########.#Fire: a) +2 sling {Juan} ### .........#Slow Quill Rev* #.# ########.##.##.# #####.##.# ....#.##.# ....#.##.#The sling bullet closely misses Natasha.  You shoot a sling bullet. The sling bullet hits Natasha.  You kill Natasha!You feel Natasha's spirit has finally been put to rest.The cerulean imp disappears in a puff of smoke! _The cerulean imp disappears in a puff of smoke!  You have reached level 5!  --more--Ò¸júQW6/385/55 9% Ò¸jXÒ¸j\4 _Ò¸jaG ‹Ò¸jÅO 27=Rev+ Ò¸jèP Ž8=Rev Ò¸jQ Ò¸j´S W _You start resting.Ò¸jY ’..---.........Ò¸jO_ .24.3 (7.5Ò¸jú_ T---5.8 (9.0Ò¸je Ò¸j¾g [ _You feel yourself speed up.Õ¸jK¼3Õ¸j˼Õ¸jB¿Õ¸j:ĵ9=Õ¸jõÅ,Õ¸j¬ÆÕ¸j…È,Õ¸jÉÕ¸j¼Ê,Õ¸jQËÕ¸jÜÌÕ¸jÍV30=Õ¸jÎÕ¸j•Ï,Õ¸j ÔnÕ¸jþÔK1=Õ¸jAÕÕ¸j ×,Õ¸j ØÕ¸joÙ,Õ¸j)ÚÕ¸j ÝÕ¸jFÞBÕ¸jzßh2==Õ¸j}áÕ¸j˜ã,Õ¸jeäÕ¸jüèÕ¸jXéÕ¸jêÕ¸jžì,Õ¸jäìÕ¸j‘îÕ¸j†ïU3=Õ¸j÷ïÕ¸jiñÕ¸jÂñÕ¸j>òÕ¸j§óÕ¸jõóÕ¸j�ôÕ¸jKöÕ¸j‘öÕ¸j(÷Õ¸jdøÕ¸jâøK4=Õ¸jüÕ¸j1þÕ¸jsþÕ¸jÿÕ¸j©,Õ¸jCÕ¸jAÕ¸jsÕ¸jFÕ¸jîÕ¸jAh5==Õ¸jÖÕ¸jæÕ¸j4Õ¸j¿Õ¸j\Õ¸j¥Õ¸j Õ¸jF Õ¸jž Õ¸jâ Õ¸j Õ¸jp U6=Õ¸j Õ¸jSÕ¸jªÕ¸j$Õ¸j6Õ¸j~Õ¸jóÕ¸jÕ¸juK7=Õ¸jÕ¸jgÕ¸j¯Õ¸jÕ¸jÕ¸jgÕ¸jýÕ¸j`Õ¸j®Õ¸j+Õ¸j(~8==Õ¸jÊÕ¸j­1 _HP restored.Õ¸j&b..##..#.##..##..# ..##..##..##..### # # ##..##....##..##.. ..# ..##..##..##..#.#.##.##..†.##..##......... ####).##..###.>.#.#.# .# ###....##.#.......# .# #.##..##....#...# .# #....## #..@# 61.8 (36.0) Õ¸jë&_.# ##..## ##.## # ##.#  ...# #.# ########.##.# #.#.# #.##.# #.# Õ¸j%-Õ¸j¡-+2.8 (37Õ¸jÞ2Õ¸jh5; _Found a stone staircase leading down.Õ¸j!IÕ¸jj$Õ¸jl*„Õ¸j…+Õ¸js-Õ¸jÊ3½=Õ¸jò5Õ¸j8Õ¸ju8Õ¸jÂ8Õ¸jµ:Õ¸jU<Õ¸j¹<Õ¸j>Õ¸j3?Õ¸j"@Õ¸jAÕ¸j/BÕ¸jºCÕ¸jòDÕ¸jLEÕ¸jÜEÕ¸jJGÕ¸j„HÕ¸jÛHÕ¸j>IÕ¸j¡JÕ¸jLÕ¸joLÕ¸jâLÕ¸j;OÕ¸j’PÕ¸jÞPÕ¸j�QÕ¸jáWÕ¸jÉ]k  You encounter a ball python.Õ¸jehÎ ...## ..S....  .......## .Õ¸jSip .....≈≈≈# ##......≈.≈# ..##..##.....≈.≈# ##..##..##....≈.≈####.......# ##..##..###.####.......##..##..##..#.#.##.# .##..##....# ##..###.>.#.#.#### Õ¸j"jè...##.#.......# S   ball python (constriction, asleep) ..##....#...##### . #...### ## ##.##Õ¸jÆr-73.8 (11Õ¸jÓs24.8 (12 _Õ¸jvŠÖ¸js g..##Trilby the Shooter ...## ..S....Coglin ##..## ...*...##Health: 38/38 ======================== .##..## ....*≈≈≈#Magic: 5/5======================== Ö¸jqs �..##..##.....*≈.≈#AC: 3Str: 12 ...##..##.....*.≈#EV: 11Int: 8 Ö¸j§s S##..##..##....≈*≈###.#SH: 0Dex: 19 .##..##..##....*.....#Ö¸jïs }XL:  5 Next:  9% Place: Dungeon:2 Ö¸jt ÷##..##..###.####@#Noise: ---------  Time: 1474.8 (0.0) ...##..##.....##.#Ö¸j=t ùa) +2 sling {Juan}  c) +0 sling {Balvind ..##..##..#.#.##.#Fire: a) +2 sling {Juan} Ö¸jdt j.##..##..........#Quill Ö¸j‡t «##..###.>.#.#.#### ...##.#.......#Ö¸jât ´S   ball python (constriction, asleep) ..##....#...### .## . #...### ## ##.## _Found a stone staircase leading down. _You encounter a ball python.Ö¸ju 1Fire: a) +2 sling {Juan}Ö¸ju ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÖ¸j6u DAim: a ball python (asleep, 98% to hit)Ö¸j Ë ..##Trilby the Shooter ...## ..S....Coglin ##..## ...)...##Health: 38/38 ======================== .##..## ....)≈≈≈#Magic: 5/5======================== ..##..##.....)≈.≈#AC: 3Str: 12 ...##..##.....).≈#EV: 11Int: 8 ##..##..##....≈)≈###.#SH: 0Dex: 19 .##..##..##....).....#XL:  5 Next:  9% Place: Dungeon:2 ##..##..###.####@#Noise: ---------  Time: 1474.8 (0.0) ...##..##.....##.#a) +2 sling {Juan}  c) +0 sling {Balvind ..##..##..#.#.##.#Fire: a) +2 sling {Juan} .##..##..........#Quill Ö¸j¿Ì Œ##..###.>.#.#.#### ...##.#.......#S   ball python (constriction) ..##....#...### .## . #...### ## ##.##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.Ö¸jšGv)Shift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.  The ball python is severely wounded.  You shoot a sling bullet.Ö¸j5Õ .SThe sling bullet closely misses the ball python.Ö¸j5ÄE.SÖ¸j.Ê[...≈..Ö¸j†Ëi===6.0 (1.2Rev _Ö¸jÞÐÖ¸j˜Ò׸jE&æ..##Trilby the Shooter ...## .......Coglin ##..## .......##Health: 38/38 ======================== .##..## ...S.≈≈≈#׸j'æMagic: 5/5======================== ..##..##.....*≈.≈#AC: 3Str: 12 ...##..##.....*.≈#EV: 11Int: 8 ׸jy'##..##..##....*.≈###.#SH: 0Dex: 19 .##..##..##....*.....#XL:  5 Next:  9% Place: Dungeon:2 ##..##..###.####@#׸j¡'ÌNoise: ===------  Time: 1476.0 (0.0) ...##..##.....##.#׸jÉ'Âa) +2 sling {Juan}  c) +0 sling {Balvind ..##..##..#.#.##.#׸jí'·Fire: a) +2 sling {Juan} .##..##..........#Quill Rev ׸j(™##..###.>.#.#.#### ...##.#.......#׸j9(šS   ball python (constriction) ..##....#...### ׸j`(™.## . #...### ## ##.##׸j�(wYou shoot a sling bullet. _The sling bullet closely misses the ball python.׸j¿( Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line׸jã(xAim: a ball python (severely wounded, 68% to hit)׸j×Sk..##Trilby the Shooter ...## .......Coglin ##..## .......##Health: 38/38 ======================== ׸jˆTõ.##..## .....≈≈≈#Magic: 5/5======================== ..##..##......≈.≈#AC: 3Str: 12 ...##..##.....≈.≈#EV: 11Int: 8 ##..##..##....≈.≈###.#SH: 0Dex: 19 .##..##..##..........#XL:  5 Next:  9% Place: Dungeon:2 ׸jäTP##..##..###.####@#Noise: ===------  Time: 1476.0 (0.0) ...##..##.....##.#a) +2 sling {Juan}  c) +0 sling {Balvind ..##..##..#.#.##.#Fire: a) +2 sling {Juan} .##..##..........#׸j UšQuill Rev ##..###.>.#.#.#### ׸j6UÏ...##.#.......#S   ball python (constriction) ..##....#...### ׸j]UÂ.## . #...### ## ##.##Fire: a) +2 sling {Juan}׸j…UãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line׸j¬U¿Aim: a ball python (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  ׸jÓU@You kill the ball python!׸jkZO))))׸jjß:)))׸j„en....≈≈.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ׸jef%Aim: a ball python (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.׸j£is107.2 (1.2Rev+ _׸jšn׸jÇo׸jI׸jé׸jm׸jQ׸jD׸jÄ׸j§,׸jx׸jï>Rev ׸jV!n׸j²!׸j�#,׸j˜$׸j¥%׸j'׸jj'׸j@(׸j‡)׸jû*׸jR+(׸j,׸j¦-׸j;/׸jœ/׸j[0׸jž1׸jA3׸j 3׸j-4׸j6׸j7׸j]7׸j#8׸jN>f   #..#  #..  #..  ..׸jÇ>   ##..### .. # ....... #.#  ## .......## #[#  .## .....≈≈≈# ׸j?ä ---##......≈.≈#  #..##.....≈.≈#  ##..##....≈.≈###׸jJ?’ .##..##.......... ##..###.####.##### ׸j{?¨  #..##.....##.#    ..##..#.#.##.#׸j¨?t   .##..........#  ׸jÖ?׸jEùM## . ##..### .  #. ## ׸j™Eö..# .## ≈ ..##. #..##. ##..##....≈.≈###.# ׸jÉK.86.2 (9.0׸jILJ---7.2 (10.0)׸j‡P׸jåV  _You see here the +0 cloak of Xulosor {Will+ Str+3 SInv}.Ú¸jáÚ¸j®äOGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 7 stones  e - 2 javelins Armour (go to first with [) Ú¸j²å b - a +0 leather armour (worn) Talismans (go to first with %)  f - a quill talisman (worn)g - an inkwell talismanܸjŽ� ܸj¬• ܸjP› !  Trilby the Shooter#..#  Coglin#..#  Health: 38/38 ========================#..#  Magic: 5/5========================##..#  AC: 3ܸj¾› #Str: 12...#  EV: 11Int: 8##..### ..#  SH: 0Dex: 19 # ....... #.#  XL:  5 Next: 10% Place: Dungeon:2 ## .......## #@#ܸjœ ö  Noise: ---------  Time: 1487.2 (0.0) .## .....≈≈≈# #.#  a) +2 sling {Juan}  c) +0 sling {Balvind ..##......≈.≈# #.#  Fire: a) +2 sling {Juan} #..##.....≈.≈# #.#ܸjEœ ç  Quill ##..##....≈.≈###.# .##..##..........# ܸjpœ ³  ##..###.####.#####   #..##.....##.#ܸj–œ s   ..##..#.#.##.#  ܸj¼œ éShift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  ܸj%� êYou kill the ball python! _You shoot a sling bullet. _You see here the +0 cloak of Xulosor {Will+ Str+3 SInv}.ܸj:¡ ܸj¥¡ ܸj½¥ ܸjᦠܸj ¨ @8.2 (1ܸj¾ª ܸjö¬  ܸj̺ p_h - the +0 cloak of Xulosor {Will+ Str+3 SInv}ݸjj˜ Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 7 stones  e - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor {Will+ Str+3 SInv} Talismans (go to first with %)  f - a quill talisman (worn)g - an inkwell talismanÞ¸j‚‡ %h - the +0 cloak of Xulosor {Will+ Str+3 SInv}. A cloth cloak. Base armour rating: 1 Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Þ¸jwˆ ;It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would decrease by 0.0 (11.2 -> 11.2). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.æ¸jˆ¿Ô Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 7 stones  e - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor {Will+ Str+3 SInv} Talismans (go to first with %)  f - a quill talisman (worn)  g - an inkwell talismanæ¸jV æ¸jc_ æ¸jG`   Trilby the Shooter#..#  Coglinæ¸j‰` Œ#..#  Health: 38/38 ========================#..#  Magic: 5/5========================æ¸ja <##..#  AC: 3Str: 12...#  EV: 11Int: 8##..### ..#  SH: 0Dex: 19 # ....... #.#  XL:  5 Next: 10% Place: Dungeon:2 æ¸j>a ˜## .......## #@#  Noise: ---------  Time: 1488.2 (0.0) .## .....≈≈≈# #.#æ¸joa   a) +2 sling {Juan}  c) +0 sling {Balvind ..##......≈.≈# #.#æ¸j a ]  Fire: a) +2 sling {Juan} #..##.....≈.≈# #.#  Quill ##..##....≈.≈###.#æ¸jÏa Ä .##..##..........#   ##..###.####.##### æ¸jb D  #..##.....##.# æ¸j.b r  ..##..#.#.##.#  æ¸j\b ÉAim: a ball python (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  æ¸j‡b ðYou kill the ball python! _You shoot a sling bullet. _You see here the +0 cloak of Xulosor {Will+ Str+3 SInv}. æ¸j´b a_h - the +0 cloak of Xulosor {Will+ Str+3 SInv}æ¸j_s Pç¸jÐç¸jnÓºEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  b - a +0 leather armour (worn) Talismans (go to first with %)  f - a quill talisman (worn)g - an inkwell talismanç¸j˜ÔM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip è¸jšø è¸jŽþ è¸je ¶  Trilby the Shooter#..#  Coglin#..#  Health: 38/38 ========================#..#  Magic: 5/5========================##..#  AC: 3Str: 12...#  EV: 11è¸jð 1Int: 8##..### ..#  SH: 0Dex: 19 # ....... #.#  XL:  5 Next: 10% Place: Dungeon:2 ## .......## #@#  Noise: ---------  Time: 1488.2 (0.0) è¸j€ ÷.## .....≈≈≈# #.#  a) +2 sling {Juan}  c) +0 sling {Balvind ..##......≈.≈# #.#  Fire: a) +2 sling {Juan} #..##.....≈.≈# #.#  Quill ##..##....≈.≈###.# è¸j³ ö.##..##..........#   ##..###.####.#####   #..##.....##.#è¸jâ s   ..##..#.#.##.#  è¸j' ¹Aim: a ball python (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! _You shoot a sling bullet. _You see here the +0 cloak of Xulosor {Will+ Str+3 SInv}. è¸j� a_h - the +0 cloak of Xulosor {Will+ Str+3 SInv}è¸j ­9.2 (190.2 (2è¸j2 @1.2 (3è¸jD# è¸j( è¸j‰( *2.2 (4è¸jÒ, è¸j¢. * ..##..#.#.##.#   _You begin untransforming. You continue untransforming. x3è¸j"3 è¸j²? 53.2 (5è¸jŠB è¸j¬D g _Your quills recede back into your body.é¸j®Îé¸jÐÑæEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  b - a +0 leather armour (worn) é¸jºÒM h - the +0 cloak of Xulosor {Will+ Str+3 SInv} Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ê¸jîƒê¸j‰ê¸j �!  Trilby the Shooter#..#  Coglin#..#  Health: 38/38 ========================#..#  Magic: 5/5========================##..#  AC: 3Str: 12...#  EV: 11Int: 8##..### ..#  SH: 0Dex: 19 # ....... #.#ê¸j�à  XL:  5 Next: 10% Place: Dungeon:2 ## .......## #@#  Noise: ---------  Time: 1493.2 (0.0) .## .....≈≈≈# #.#  a) +2 sling {Juan}  c) +0 sling {Balvind ..##......≈.≈# #.#  Fire: a) +2 sling {Juan} #..##.....≈.≈# #.# ##..##....≈.≈###.# .##..##..........#   ##..###.####.#####   #..##.....##.#   ..##..#.#.##.#  ê¸j‘)You kill the ball python! _You shoot a sling bullet. _You see here the +0 cloak of Xulosor {Will+ Str+3 SInv}. _h - the +0 cloak of Xulosor {Will+ Str+3 SInv} _You begin untransforming. You continue untransforming. x3 _Your quills recede back into your body.ê¸jh•ê¸j–ê¸js™ê¸jDŸf  You start putting on your armour.ê¸j ¤A4.2 (1ê¸jê¦ê¸jp§+5.2 (2ê¸j¨ªê¸jŒ¯ê¸j>°+6.2 (3ê¸j!´ê¸j¥¸ê¸j¹+7.2 (4ê¸j£¼ê¸j”Âê¸j_Ã+8.2 (5ê¸jUÆê¸jDÉí 45 _You continue putting on the +0 cloak of Xulosor {Will+ Str+3 SInv}. x5  You finish putting on the +0 cloak of Xulosor {Will+ Str+3 SInv}.ê¸j³Éê¸j[Íê¸jœÏR _You feel stronger.ê¸juIê¸jê¸joê¸j}#P _ê¸j%ê¸jJ%ê¸jç%ê¸j$'ê¸jJ(ê¸j™(ê¸jý(ê¸jÌ*ê¸jû+ê¸jC,ê¸jÄ,ê¸jL.ê¸jH/ê¸j²/ê¸j0ê¸j2ê¸ju3ê¸j4,ê¸jP5ê¸jM6ê¸jª6ê¸jÝ6ê¸j-8ê¸jM9ê¸j·9ê¸j:ê¸j ;ê¸j€<ê¸jî<ê¸jj=ê¸jû>ê¸j@ê¸j¨@ê¸jò@ë¸j1ë¸jIë¸jŸë¸j¶ë¸jë¸j\ë¸j²ë¸jVë¸j¹ ë¸jb ë¸jÀ ë¸j9 ë¸j© ë¸j/ë¸jyë¸jüë¸jEë¸j*ë¸jmë¸jÖë¸jœë¸jJ...#.# ##.#.####....... ### #..# ................ ... #..# ë¸j£Ù##.#######.#.._. #.# #..#  #.#..[ #.# #..#  #.# #.# #..# ##.###### #. #.# #..#  ..#....## #.####.######..#  ###.##..## #.@............# 513.2 (15.0) ë¸jæ/####.###..## #####..######..# [....##....## #........# ##.# #####..##..## #........## #.# ë¸jC ##....##..###......≈≈≈# #.#  ##..##..##..##......≈.≈# #.##..##....##..##.....≈.≈# #.#ë¸jJ“#..##..##..##..##....≈.≈###.# #..##..#.##..##..##..........#ë¸j—#ë¸jî#,4.2 (16ë¸j ':_ë¸j·)g _Found a barding. Found a shimmering altar of Xom.í¸j‰— Ñ.#.##.#.####........# ### #..#.......# ... #..##.#.#.._... #.# #..# #.# ..[. #.# #..# #.# ... #.# #..##.###### #.# #.# #..# . ..#....## #.####.######..# # ###.##..## #@.............#í¸j¿˜ Ä#.###..## #####..######..# .[....##....## #........# ##.##..##..## #..## #.# # ##....##..###......≈≈≈# #.# # ##..##..##..##......≈.≈# #.# ####..##....##..##.....≈.≈# #.# .##..##..##..##..##....≈.≈###.# ##..##..#.##..##..##.#í¸j8  í¸j¹  15.0)í¸j¯¦ :_í¸jD¨ í¸jp�M### ....#.# #.#####.# # í¸j9ž###.#.####........#.### ..................#.... ###.#######.#.._.....[.#  #.# ... ###.######  #.# . ..#....## #@####.###### # ..## #............ í¸j{ž#####.###..## #####..######. .[....##....## #........# ##.#í¸jq¦í¸j=§&6í¸jý¬8_í¸j¯î¸j Û§M ### .# ....#.# ##.#####.# # ###.#.####..### î¸jÁÛJ..................#.... ###.#######.#.._...#...[.#  #.# #.....# ###.######  #.# . ..#....## #.####.###### # ..## #............ #####.###..## #####..######..#î¸jVÜ..î¸jƒâî¸j ã&7î¸j‘é:_î¸joêî¸jMöEM##  ####.# #. .# ....#.# ##.#####.# # ###.#.####.### ..................#.... ###.#######.#.._....[  #.# #...@.# ###.###### ####.## #.# . ..#....## #.####.###### # ###.##..## #..............##î¸jñÿî¸j¼&8î¸j :_î¸jãî¸jšÑ M....##  # ####.# #. .# î¸j|Ò É....#.# ##.#####.# # ###.#.####..###. ..................#..... ###.#######.#.._....#  #.# #..... ###.###### ####.## #.# . ..#....## #.####.######..#î¸jYÜ î¸jÏÜ &9î¸jmâ 8_î¸jÎå p _You see here a +0 barding.ï¸j|Qï¸j.Rï¸j¼Rï¸jëUï¸j˜Yï¸jx_P _ï¸jý`,ï¸j¬aï¸jücï¸j¶e,ï¸j‘fï¸jŸhï¸j8jï¸j‰jï¸j�ÈË # ..# ##.# ## #.# ~# #.# ï¸j›Ñ¦.. #.#  #.# ≈≈ #. #.# # #. #@#  #. #.#  #.# #. #.#  #.####.###. #.#.....##.# #. #.#.# #.##.#.## ï¸j0Òp#.#####.#.# #......# ........#.###.####.# ........#.....# #..#ï¸jLØ7378.0)ï¸jר%8.2 (19ï¸jÝï¸jtÞe _q - a scroll labelled XOSYUDGHE IPIXYð¸jÀsIð¸j3uð¸jëvð¸jj{„ð¸jûnð¸ja�ð¸jÈ�,ð¸j"ƒð¸jf„ð¸j®„ð¸j…ð¸j"†ð¸j±‡,ð¸jˆð¸j;‰ð¸j%Šð¸jŒŠð¸jÓŠð¸jGŒð¸j<ŽBð¸jˆœXð¸jú�ð¸j¢Ÿð¸jñŸð¸j† ð¸j�¢ð¸jΣð¸j$¤ð¸jƤð¸j0¦ð¸jû§,ð¸jž¨ð¸jüªð¸j«¬,ð¸jL®ð¸j/¯ð¸jp°ð¸j·°ð¸jb±ð¸j¤²ð¸j–´,ð¸jµð¸jù¶ð¸jI¸ð¸jÓ¸ð¸j¹ð¸jϺð¸j%½i  You encounter a hobgoblin.ð¸jà ######## # ........## # .... .... ð¸j‡Ã°# .....##.######### ###### # #..............# ...... .# #.####@###.###.# ........## #..# #.# #.# ...###~.~# #.## #.# #.# ##.##..... #. #.# #.# ð¸j¾Ã”.#.....~.. #. #.# #.# ð¸jðà ....≈≈≈≈≈≈ #. #.# #.#g   hobgoblin (asleep) ð¸jrij....##### #. #.# #.# ##..# #g #.# #.## #.# #. #.#ð¸jZÌ-54.2 (16ð¸j5Í*5.2 (17 ð¸j‚Í _ð¸jóÒð¸jpÔñ¸jý½Trilby the ShooterCoglinHealth: 38/38 ========================#########Magic: 5/5======================== #........##AC: 4Str: 15 #.... ....EV: 11Int: 8 #.....##.#########SH: 0Dex: 19 ###### # #..............#XL:  5 Next: 10% Place: Dungeon:2 ...... .# #.####@###.###.#Noise: ---------  Time: 1555.2 (0.0) ........## #.*# #.# #.#a) +2 sling {Juan}  c) +0 sling {Balvind ...###~.~# #*## #.# #[4ñ¸j¿#4m.#Fire: a) +2 sling {Juan} ##.##..... #* #.# #.# .#.....~.. #* #.# #.# ....≈≈≈≈≈≈ #* #.# #.#g   hobgoblin (asleep) ....##### #* #.# #.# ##..##g #.# #.# ....##.# #. #.# _q - a scroll labelled XOSYUDGHE IPIXY _You encounter a hobgoblin.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)ñ¸j¡ñTrilby the ShooterCoglinHealth: 38/38 ========================#########Magic: 5/5======================== #........##AC: 4Str: 15 #.... ....EV: 11Int: 8 #.....##.#########SH: 0Dex: 19 ###### # #..............#XL:  5 Next: 10% Place: Dungeon:2 ...... .# #.####@###.###.#Noise: ---------  Time: 1555.2 (0.0) ........## #.)# #.# #.#a) +2 sling {Juan}  c) +0 sling {Balvind ...###~.~# #)## #.# #[4ñ¸jóÊ4m.#Fire: a) +2 sling {Juan} ##.##..... #) #.# #.# .#.....~.. #) #.# #.# ....≈≈≈≈≈≈ #) #.# #.#g   hobgoblin ....##### #) #.# #.# ##..##g #.# #.# ....##.# #. #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!ñ¸j.r< You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is lightly wounded.  You shoot a sling bullet.  The hobgoblin is heavily wounded.ñ¸jpôBg.ñ¸j‡û>.....ñ¸j¼ýi===6.4 (1.2Rev _ñ¸jCñ¸j ñ¸jÅ“ 3Trilby the ShooterCoglinHealth: 38/38 ========================#########Magic: 5/5ñ¸j«” ñ======================== #........##AC: 4Str: 15 #.... ....EV: 11Int: 8 #.....##.#########SH: 0Dex: 19 ###### # #..............#XL:  5 Next: 10% Place: Dungeon:2 ...... .# #.####@###.###.#Noise: ===------  Time: 1556.4 (0.0) ñ¸j÷” I........## #.*# #.# #.#a) +2 sling {Juan}  c) +0 sling {Balvind ...###~.~# #*## #.# #.#Fire: a) +2 sling {Juan} ñ¸jš• ##.##..... #* #.# #.#Rev .#.....~.. #* #.# #.# ....≈≈≈≈≈≈ #* #.# #.#g   hobgoblin ....##### #g #.# #.# ##..#ñ¸j– Í#. #.# #.# ....##.# #. #.#The sling bullet hits the hobgoblin. _The hobgoblin is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 65% to hit)ò¸j³Y�Trilby the ShooterCoglinHealth: 38/38 ========================#########Magic: 5/5======================== #........##AC: 4Str: 15 #.... ....EV: 11Int: 8 #.....##.#########SH: 0Dex: 19 ###### # #..............#XL:  5 Next: 10% Place: Dungeon:2 ...... .# #.####@###.###.#ò¸j_Z™Noise: ===------  Time: 1556.4 (0.0) ........## #.)# #.# #.#a) +2 sling {Juan}  c) +0 sling {Balvind ...###~.~# #)## #.# #.#Fire: a) +2 sling {Juan} ##.##..... #) #.# #.#Rev ò¸j['.#.....~.. #) #.# #.# ....≈≈≈≈≈≈ #) #.# #.#g   hobgoblin ....##### #) #.# #.# ##..##. #.# #.# ....##.# #. #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineò¸jiuAim: a hobgoblin (heavily wounded, 65% to hit)  ò¸jºnqYou shoot a sling bullet.  The sling bullet completely misses the hobgoblin.ò¸jj®.  Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet completely misses the hobgoblin.The sling bullet hits the hobgoblin.  You kill the hobgoblin!ò¸j J)ò¸j>Ž@......ò¸j•“r17.6 (1.2Rev+ _ò¸j©˜ò¸j¨¬ò¸j�¨3ò¸jQ©ò¸j‹«ò¸j™¬ò¸j.±Bò¸j¨±ò¸j²>Rev ò¸jˆ²ò¸jdºnò¸jË¿Ó #########..  .........)..... # .....#####---60.6 (3.0 ###### # #..............ò¸jiÀ[... .# #.####.###.###. ........## #..#. ...###~.~# #.##. ##.##.....#. .#.....~..#. ....≈≈≈≈≈≈ #.######ò¸jsÆò¸jFÇF---1.6 (4ò¸j Î; _Found a dagger.ó¸j¬± p #########  .######## ........@)......  .....##.######### ##### # #..............#  .# #.####.###.###.# ....## #..# ..###~.~# #.# #.##... #.....~..≈≈≈≈≈≈ó¸j8· ó¸jÑ· *2.6 (1ó¸j1½ ó¸jq¾ ó¸j?;t### .#........##.#  # #.......#  .# #.####.###.###.# ## #..###~.~# #.# .##..... #. .....~.. #. ô¸j˜F3ô¸j8ô¸j& O _You see here a +0 dagger.ô¸jz1 3ô¸jX2 ô¸jb8 f _ô¸j< Xô¸j‰= ô¸jI? ô¸j£? ô¸j�@ ô¸j4B ô¸jpD i  You encounter a hobgoblin.ô¸jŸJ ¢######### ###........########....g.........)...@...# .....##.#### ô¸jjK Ö # #..............#  .# #.### ~.~# #.## #. g   hobgoblin (asleep) ô¸jrS 26.6 (3ô¸jT +7.6 (4 _ô¸j³Y ô¸jôZ õ¸jËjTrilby the ShooterCoglinõ¸jL‚Health: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0Dex: 19........########.***gõ¸j†ˆXL:  5 Next: 11% Place: Dungeon:2õ¸j²$.........)...@***#Noise: ---------  Time: 1567.6 (0.0).....##.##########õ¸jÛa) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}õ¸jA.# #.####.###.###.# ..## #..# #.# #.# ~.~# #.## #.# #.#õ¸j>]g   hobgoblin (asleep) .... #.# #.# #.# .~.. #.# #.# #.# õ¸joî≈≈≈≈ #.# #.# #.# _You see here a +0 dagger. _You encounter a hobgoblin.õ¸j¢ôFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleõ¸jÔbShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)õ¸jo÷ÕTrilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0Dex: 19........########.)))gXL:  5 Next: 11% Place: Dungeon:2.........)...@)))#õ¸j×ø‡Noise: ---------  Time: 1567.6 (0.0).....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}.# #.####.###.###.# ..## #..# #.# #.# ~.~# #.## #.# #.#g   hobgoblin .... #.# #.# #.# .~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.õ¸jy€))Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin shouts!  You shoot a sling bullet.õ¸jU£ g.  The sling bullet barely misses the hobgoblin.õ¸jð-.....õ¸jß i===8.7 (1.1Rev _õ¸j8õ¸jjõ¸j7f ¥Trilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15õ¸jNg sEV: 11Int: 8############SH: 0Dex: 19........########.**g.XL:  5 Next: 11% Place: Dungeon:2.........)...@***#Noise: ===------  Time: 1568.7 (0.0).....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}.# #.####.###.###.#Rev ..## #..# #.# #.# ~.~# #.## #.# #.#õ¸j(h ‘g   hobgoblin .... #.# #.# #.# .~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (65% to hit)õ¸jÎ_ ËTrilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0Dex: 19........########.))))XL:  5 Next: 11% Place: Dungeon:2.........)...@)))#õ¸j¬` -Noise: ===------  Time: 1568.7 (0.0).....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}.# #.####.###.###.#Rev ..## #..# #.# #.# ~.~# #.## #.# #.#g   hobgoblin .... #.# #.# #.# .~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#Fire: a) +2 sling {Juan}õ¸j†a ‹Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.õ¸j¨ó ÙShift-Dir - straight lineAim: a hobgoblin (65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.barõ¸jEô "õ¸jüw ]Jg.õ¸j:~ ....J   endoplasm (wandering)g   hobgoblinõ¸jê~ c9.8 (1.1Rev+ õ¸j§… õ¸j� [ _You encounter an endoplasm.ö¸j�S€Trilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0Dex: 19........########**g.JXL:  5 Next: 11% Place: Dungeon:2.........)...@**.#Noise: ===------  Time: 1569.8 (0.0)ö¸j(T.....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}.# #.####.###.###.#Rev+ ..## #..# #.# #.# ~.~# #.## #.# #.#J   endoplasm (wandering) .... #.# #.# #.#g   hobgoblin ö¸jÌTË.~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#The sling bullet barely misses the hobgoblin. _You encounter an endoplasm.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (65% to hit)ö¸jÊŠTrilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0Dex: 19........########))g.JXL:  5 Next: 11% Place: Dungeon:2.........)...@)).#Noise: ===------  Time: 1569.8 (0.0).....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}.# #.####.###.###.#Rev+ ..## #..# #.# #.# ~.~# #.## #.# #.#J   endoplasm (wandering) .... #.# [4ö¸j˜‹+0m#.# #.#g   hobgoblin .~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (65% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.ö¸jE] Shift-Dir - straight lineAim: a hobgoblin (65% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.ö¸jã–_J.g.ö¸j1›S... ö¸j*œ471.0 (1.2 _ö¸jŒ¢ö¸j$£ö¸j�ü |Trilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0Dex: 19ö¸j%ý -........########*g.J.XL:  5 Next: 11% Place: Dungeon:2.........)...@**.#Noise: ===------  Time: 1571.0 (0.0).....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#ö¸jUý ®Fire: a) +2 sling {Juan}.# #.####.###.###.#Rev+ ö¸j§ý P..## #..# #.# #.# ~.~# #.## #.# #.#J   endoplasm (wandering) .... #.# #.# #.#g   hobgoblin ö¸jÍý W.~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#You shoot a sling bullet. The sling bullet hits the hobgoblin. ö¸jKþ Ã_The hobgoblin is almost dead.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 65% to hit)ö¸jVAøTrilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0Dex: 19........########...J.ö¸j'B1XL:  5 Next: 11% Place: Dungeon:2.........)...@...#Noise: ===------  Time: 1571.0 (0.0).....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}.# #.####.###.###.#Rev+ ..## #..# #.# #.# ~.~# #.## #.# #.#J   endoplasm (wandering) .... #.# #.# #.#ö¸jùBig   hobgoblin .~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineö¸joCùAim: a hobgoblin (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!ö¸jèHF)))ö¸jbÎ,))÷¸jÒ]J.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.÷¸jÿ-J.÷¸jd*...÷¸jÜz22.2 (1.2Rev* _÷¸j)#÷¸jÕ$÷¸jîrTrilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0Dex: 19........########*J...XL:  5 Next: 12% Place: Dungeon:2.........)...@**.#Noise: ===------  Time: 1572.2 (0.0).....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}.# #.####.###.###.#÷¸j”spRev* ..## #..# #.# #.# ~.~# #.## #.# #.#J   endoplasm (wandering) .... #.# #.# #.# .~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#You kill the hobgoblin! _You shoot a sling bullet.  ÷¸jÑsfFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)÷¸jâ‘OTrilby the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4Str: 15EV: 11Int: 8############SH: 0÷¸jÎ’ZDex: 19........########)))..XL:  5 Next: 12% Place: Dungeon:2.........)...@)).#Noise: ===------  Time: 1572.2 (0.0).....##.##########a) +2 sling {Juan}  c) +0 sling {Balvind# #..............#Fire: a) +2 sling {Juan}.# #.####.###.###.#Rev* ..## #..# #.# #.# ~.~# #.## #.# #.#J   endoplasm (wandering) ÷¸j“ .... #.# #.# #.# .~.. #.# #.# #.# ≈≈≈≈ #.# #.# #.#Fire: a) +2 sling {Juan}÷¸jC“ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line÷¸jr“ÇAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.÷¸jÊ!�.  Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 88% to hit)  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.The sling bullet hits the endoplasm!  You kill the endoplasm!÷¸jÇ%<)÷¸j‹¬).......÷¸j:¯;43.3 (1.1 _÷¸j ´÷¸j>µø¸j{›3ø¸jŸœø¸j—žø¸j(¡ø¸j ¦„ø¸j©ø¸jmªø¸jàªø¸j“«ø¸jñ¬ø¸j”®ø¸j¯>Rev+ ø¸j°ø¸jN²ø¸j¡³ø¸j´,ø¸jˆµø¸jç¶,ø¸jO·ø¸jǸø¸j_º,ø¸jÚºø¸jU¼ø¸jñ¼ø¸j_½>Rev ø¸j­½ø¸jÓ¾ø¸jÀ,ø¸j®Àø¸jÝÁø¸j¢Âø¸jõÂø¸j[Ãø¸jLÄø¸jcÅø¸jôÅ(ø¸j<Æø¸juÈø¸jÉø¸j€Éø¸jþÉø¸j¨Ëø¸jRÌø¸j¦Ìø¸jûÌø¸jMÎø¸j¬Ï,ø¸j$Ðø¸j^Ñø¸jrÒø¸jÚÒø¸j*Óø¸jªÕø¸j<×Bø¸jõ×ø¸j,Ùø¸jžÙ,ø¸j´Úø¸j†Ûø¸jìÛø¸j:Üø¸jzÝø¸jæÞ,ø¸j~ßø¸jÈàø¸j¼áø¸jâø¸jrâø¸jêãø¸jnå,ø¸jäåø¸jHçø¸jèø¸j{èø¸jÞèø¸jPêø¸j:ë,ø¸j¦ëø¸jÓìø¸jîø¸jtî,ø¸jéïø¸jnðø¸jÊðø¸j%ñø¸jiòø¸jƒó,ø¸jôø¸jIõø¸jyö,ø¸jööø¸jdúø¸j^û,ø¸jÖûø¸j»ýø¸j“þø¸jüþø¸jKÿø¸jœø¸j,,ø¸j®ø¸jYø¸j,ø¸j@ø¸jÙø¸jø¸jYø¸jÔø¸jt ø¸jÝ ,ø¸jh ø¸j» ø¸j¶ø¸jø¸jdø¸jÄø¸jkø¸jÎø¸jø¸jø¸jÏ,ø¸jRø¸jíø¸jG,ø¸j1ø¸j¦ø¸jK,ø¸j*ø¸jšø¸jÿø¸jx ø¸j!ø¸jÝ%ø¸j´',ø¸j–(ø¸j+ø¸jD,ø¸j°,ø¸j-ø¸j?/ø¸j�0ø¸j1ø¸jõ1ø¸j•3ø¸j 6Bø¸jª7ø¸j9ø¸jw9ø¸j%:ø¸j<ø¸jÎ=ø¸j:>ø¸jÀ>ø¸j�@ø¸jjB,ø¸j¢Cø¸j›Eø¸jHø¸j_Hø¸jIø¸jäJø¸jÞL,ø¸jýMø¸jJOø¸jàPø¸j„ø¸j´„ø¸j¨…ø¸j…Œø¸jÄ�ø¸j9Žø¸jîŽø¸j.‘ø¸jš’,ø¸j¬“ø¸j”•ø¸j¿—,ø¸jÁ˜ø¸j¨šø¸jÜ,ø¸jµ�ø¸j[Ÿø¸j ¡ø¸j“¡ø¸jI¢ø¸j¢£ø¸jê¤ø¸jU¥ø¸j¢¥ø¸jû¦ø¸j ¨ø¸jq¨ø¸j¾¨ø¸j#ªø¸j¢«ø¸j ¬ø¸jV¬ø¸j¿­ø¸j¯ø¸jl¯ø¸jµ¯ø¸jK±ø¸jy´c  You encounter a rat.ø¸j¦»Ÿ≈≈≈≈.......#......#####.# #.# ...≈....>..#.###..# #.# #.# ≈≈≈≈#####.........# #.# #.# ###.# #....####.# #.# #.### ....# #....# #.# #.# #.#.. ø¸jy¼###.# #>...####.# #.# #.#.##.#####.......#.# ##.#####.#.# # #.###.#.####........#.# # ####....@.............#..--- # ####r.####.#######.#.._....# # #..# #.# #.#...[.### # #..# #.# #.#.....# # ## ##..####.#######.####.## # .#######..... ..#....##.# #.#### r   rat (wandering).......## ###.##..### #..... #..........######.###..## ##ø¸jò¼}###. #.######.....[....##....## #....ø¸j9½1641.3 (68.0)ø¸j]Ãø¸jzÄO---2.3 (69 _ø¸j Ê;_ø¸jËù¸jœµ°≈≈≈≈.......#......#####.# #.#Trilby the Shooter ...≈....>..#.###..# #.# #.#Coglin ≈≈≈≈#####.........# #.# #.#Health: 38/38 ======================== ù¸jF·###.# #....####.# #.# #.### Magic: 5/5======================== ....# #....# #.# #.# #.#.. AC: 4Str: 15 ###.# #>...####.# #.# #.#.# EV: 11Int: 8#.#####.......#.# ##.#####.#.# SH: 0Dex: 19 # #.........###.#.####........#.# XL:  5 Next: 14% Place: Dungeon:2 # ####.....*****@.............#.. Noiù¸j¡·se: ---------  Time: 1642.3 (0.0) # ####r*####.#######.#.._....# a) +2 sling {Juan}  c) +0 sling {Balvind ##..# #.# #.#...[.### Fire: a) +2 sling {Juan} ##..# #.# #.#.....# # ## ##..####.#######.####.## # .#######..... ..#....##.# #.#### r   rat (wandering) ...........## ###.##..### #..... #..........######.###..## #####. #.######.....[....##....## #.... _You kill the endoplasm! _You encounter a rat.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 65% to hiù¸j3¸ t)ù¸jAê–≈≈≈≈.......#......#####.# #.#Trilby the Shooter ...≈....>..#.###..# #.# #.#Coglin ≈≈≈≈#####.........# #.# #.#Health: 38/38 ======================== ###.# #....####.# #.# #.### Magic: 5/5======================== ....# #....# #.# #.# #.#.. AC: 4Str: 15 ù¸j!ë###.# #>...####.# #.# #.#.# EV: 11Int: 8#.#####.......#.# ##.#####.#.# SH: 0Dex: 19 # #.........###.#.####........#.# XL:  5 Next: 14% Place: Dungeon:2 # ####.....)))))@.............#.. Noise: ---------  Time: 1642.3 (0.0) # ####))####.#######.#.._....# a) +2 sling {Juan}  c) +0 sling {Balvind ##..# #.# #.#...[.### Fire: a) +2 sling {Juan} #ù¸jÕë#..# #.# #.#.....# # ## ##..####.#######.####.## # .#######..... ..#....##.# #.#### r   rat (wandering) ...........## ###.##..### #..... #..........######.###..## #####. #.######.....[....##....## #.... _You kill the endoplasm! _You encounter a rat.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 65% to hit)ù¸jyÆ  Shift-Dir - straight line  Aim: a rat (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet.  The sling bullet hits the rat.  You kill the rat!ù¸jWU)ù¸jPN.....†.ù¸jÊ£===3.5 (1.2Rev __ù¸jüù¸j!Ø ù¸jçØ 3ù¸jœß ù¸j.á ù¸joå Bù¸jÊæ ù¸jÔç ù¸jè ù¸jÎé ù¸jTë >ù¸jÈì ù¸j î ù¸jÌï 3ù¸jÝð ù¸j9ø ù¸jZû ,ù¸j�ü ù¸jÆþ ù¸jð ù¸jm ù¸j÷ ù¸j÷ ù¸jF ,ù¸jF ù¸j ù¸jB ,ù¸j½ ù¸jo ù¸j ,ù¸j¦ ù¸jø ù¸j9" ,ù¸j=# ù¸j¶% ù¸jr' ,ù¸j) ù¸j[+ ù¸jÌ, ù¸j)- ù¸j61 ,ù¸j·1 ù¸j2 ù¸jë2 ù¸j—5 a  You see here a rat skeleton.ù¸j•9 5 _ù¸j[: ù¸j’; ù¸jb< ,ù¸jO= ù¸j ? ù¸j@ ù¸ju@ ù¸juA ù¸jZB ù¸jDC ù¸j¼C ,ù¸j„O °ù¸jžP ù¸jER ,ù¸j²S ù¸jµU ù¸j0W ù¸j…W ù¸jåX ù¸j[ ù¸jx] ,ù¸jš^ ù¸jBe ù¸j f ù¸jg ù¸jvh ù¸j6k ù¸jm ù¸jbm ù¸j¬n ù¸j´o ù¸jÏp ,ù¸jxq ù¸jÇr ù¸j¢s ù¸jt ù¸jït ù¸jÈu ù¸j‘v ù¸jÚv ù¸j×w ù¸j¡y ù¸jfz ù¸j³z ù¸j©{ ù¸j®| ù¸jñ} ,ù¸j¢~ ù¸jÞ ù¸jÅ€ ù¸jt� ù¸jµ� ù¸jmƒ ù¸j‡ˆ ,ù¸jEŒ ù¸j�� ù¸jïŽ ,ù¸j� ù¸j‘ ù¸jx’ ,ù¸jL“ ù¸jœ ù¸jA� ,ù¸jæ� ù¸jΠ ù¸jœ¡ ù¸j5¢ ù¸jÓ¢ ù¸j.¤ ù¸j¥ ù¸jS¥ ù¸jú¥ ù¸j¿§ ù¸j © ,ù¸jª ù¸j&¬ ù¸jL® Bù¸j® ù¸j´ šù¸jµ ,ù¸j‡µ ù¸jñµ ù¸j7· ù¸j¸ ù¸jn¸ ù¸j­¸ ù¸j<º ù¸jüº ,ù¸jλ ù¸j༠ù¸j·½ ,ù¸j<¾ ù¸j¦¿ ù¸jgÀ ù¸jÀÀ ù¸j Á ù¸j ù¸j$à ,ù¸j“à ù¸j°Ä ù¸jÎÅ ù¸j-Æ ,ù¸jßÇ ù¸jdÈ ù¸j£È ù¸jÉ ù¸júÉ ù¸jšÊ ù¸jäÊ ù¸jË ù¸j2Ì ù¸jõÌ ù¸j5Í ù¸j–Í ù¸jâÎ ù¸jÈÏ ,ù¸j7Ð ù¸j„Ñ ù¸jÒ ù¸jrÒ ù¸jÅÒ ù¸jçÓ ù¸j`Ô ù¸j´Ô ù¸jƒÕ ù¸j× ù¸jØ ,ù¸j™Ø ù¸jwÙ ù¸joÚ ù¸jÍÚ ù¸j Û ù¸jÎÜ ù¸jÝ ,ù¸j-Þ ù¸j€ß ù¸jvà ù¸já ,ù¸jâ ù¸j ã ,ù¸jmã ù¸jÓå ù¸jPæ ù¸j©æ ù¸jñæ ù¸jè ù¸jìè ù¸jGé ù¸j}é ù¸jë ù¸jí Xù¸j†í ù¸jõí ù¸j,î ù¸jhú ù¸jû ù¸jMû ù¸jªû ù¸jðù¸jÅù¸jLù¸j®ù¸jÊ ù¸jÓ ù¸j, ù¸jœù¸jMù¸j3,ù¸jù¸j¡ù¸j°ù¸j ù¸jƒù¸j—$ù¸jÚ%ù¸j6&ù¸jÑ&ù¸j¦,ù¸j”/A  You enter the shallow water.ù¸jø/?Water ù¸jä0ù¸j>4N _Moving in this stuff is going to be slow.ù¸j 5>ù¸jv5ù¸jÏ:ù¸jé;ù¸jE<ù¸jÜ<ù¸j¾?ù¸j‰@,ù¸jAù¸jâCù¸jõDù¸j1Eù¸j·Eù¸jHù¸j¸Hù¸jûHù¸j|Iù¸jÀMù¸j=Nù¸jáN,ù¸j-Qù¸j‘R,ù¸jMSù¸jÞVù¸jTW,ù¸j¯Wù¸j�Yù¸jZ,ù¸jñn~ù¸jò}`ù¸jr�vù¸j®“Bù¸jŒ”ù¸jQ–,ù¸j¨—ù¸jÆ™ù¸j0›,ù¸jë›ù¸jÆ�ù¸j7¦,ù¸j3§ù¸jüª_  You see here a rat corpse.ù¸jI¬ù¸j׬ _ù¸jÑ­ù¸jȯù¸j¿±,ù¸j²²ù¸j£´ù¸jŸ¹Xù¸j£ºù¸jìºù¸j¹»ù¸jô¿R  There is a stone staircase leading down here.ù¸j’Áù¸j _ù¸jÃù¸jMÅù¸j÷Æù¸j?Çù¸j²Èù¸jâÊù¸j®Ì,ù¸jAÎù¸jdÐù¸jUÒ,ù¸jÍÓù¸j×R  There is a stone staircase leading down here.ù¸j\Ùù¸jÊÙ _ù¸jnÛù¸j,Ýù¸j^ß,ù¸jªàù¸j�âù¸j~æ,ù¸j?çù¸jâïù¸j˜òù¸jóù¸jvôù¸júP  There is a stone staircase leading up here.ù¸j¾ûù¸jlü _ù¸jfýù¸jmÿù¸jàù¸jù¸j,ù¸jPù¸jC,ù¸jÍù¸j\ù¸j¥„ù¸j}ù¸jùù¸jUù¸j»ù¸j…ù¸j$ù¸jê,ù¸jäù¸jù¸j"ù¸jÌù¸j ù¸jt ù¸jÏ!ù¸jH"ù¸jü"ù¸j"%ù¸jô%ù¸jS&ù¸jr'ù¸jò(ù¸jt*,ù¸j¦+ù¸j®-ù¸j^/,ù¸jÂ0ù¸j2ù¸jï3,ù¸j5ù¸jÚ7ù¸j9,ù¸j :ù¸jÈ;ù¸jû<ù¸j>,ù¸j$Aù¸j´Aú¸jú¸jnú¸j[ú¸jvú¸jÐú¸j)ú¸jÝú¸jø,ú¸j°ú¸jŠ ú¸j~ ,ú¸jâ ú¸j® ú¸jáú¸j+ú¸j ú¸jú¸jóú¸jiú¸j²ú¸jëú¸j²ú¸jú¸j„ú¸jñú¸jH,ú¸jú¸jãú¸jT,ú¸jåú¸jmú¸jD,ú¸j¶ú¸j�!ú¸j "ú¸jŽ"ú¸jÍ"ú¸j$ú¸jB&,ú¸j¬(Xú¸j%)ú¸jƒ-ú¸jž.,ú¸jˆ/ú¸j1ú¸j12,ú¸j3ú¸jŒ4ú¸j_5ú¸jÔ5ú¸j?6ú¸j%8ú¸jº9,ú¸j–:ú¸j9JXú¸j·OBú¸jNPú¸j Vú¸jûW,ú¸j‘Yú¸j¯]ú¸jã^ú¸jb_ú¸j>`ú¸j4dú¸j:eú¸jŒeú¸jžfú¸jÎiú¸j k,ú¸jlú¸j.oú¸jPpú¸j¥pú¸jUqú¸jŠtú¸jÝuú¸j:vú¸jÄvú¸júyú¸jÀzú¸j{ú¸jï{ú¸jú¸jŽú¸jíú¸jñ€ú¸jì‚ú¸jC„Bú¸jŒ‡ú¸j‚ˆ,ú¸j‰ú¸jŒú¸j¿Œú¸j.�ú¸jœ�ú¸jE’ú¸jú“,ú¸jö”ú¸jú˜ú¸jîšú¸j€›ú¸jé›ú¸j¬žú¸jA ú¸jm¡ú¸jË£ú¸jq¥ú¸jÀ¨,ú¸jW¬ú¸j̯ú¸jZ±ú¸jÒ±ú¸jƒ²ú¸jÉ´ú¸jˆÀ,ú¸jûÁú¸j Äú¸jÇ,ú¸j›Èú¸jdËú¸júÍ,ú¸j/Ïú¸jnÓ_  You see here a +0 barding.ú¸jÕú¸j¶Õ _ú¸j±Öú¸j˜Øú¸jïÙú¸jCÚú¸jSÛú¸j Ýú¸jpß,ú¸j­àú¸j›âú¸j äú¸jŠäú¸j¯åú¸jFçú¸j é,ú¸j‘éú¸j˜ëú¸j í,ú¸jÙîú¸j�ðú¸jó,ú¸jHõú¸jÄöú¸j-øú¸j£øú¸jçùú¸j'üú¸j‰ýú¸j þú¸jàþú¸j¶ú¸jÐú¸j?ú¸j¢ú¸jú¸jN,ú¸júú¸j ú¸jò ú¸jV ú¸j¾ ú¸j_ ú¸jj ú¸jÊ ú¸jrú¸j ú¸j~ú¸jåú¸j±ú¸j?ú¸j3ú¸jšú¸jú¸jú¸j$ú¸j…ú¸jËú¸j¦ú¸jr!šú¸j "ú¸j3#ú¸j÷#ú¸j=$ú¸j'Bú¸j(ú¸j*ú¸j¾*ú¸j+ú¸j¡+ú¸jÄ-ú¸jÞ.ú¸jF/ú¸jù/ú¸j1ú¸js2ú¸jÍ2ú¸jz3ú¸j¸6ú¸jð7ú¸jU8ú¸j*9ú¸jf:ú¸j‚;ú¸jß;ú¸j<ú¸jo=ú¸j„>,ú¸j1?ú¸jÒ@ú¸jÒA,ú¸jfBú¸j Dú¸jYEBú¸j›Fú¸jˆG,ú¸j8Hú¸jõHú¸j‡Iú¸jÚIú¸j4Jú¸j±Kú¸j M,ú¸j¬Mú¸j3Oú¸jéPBú¸jŒRú¸jT,ú¸jeTú¸j�o1 ##.#####..##..##..##..#.#.#  #......##..†.##..##.........  #.....####).##..###.>.#.#.###.###.# ###....##.#.......# )..# #.# #.##..##....#...### # #.# #....##..##...### ######.# ##..########.## ...<...# ############.# ####### #.# ---839.1 (195.6) #.##########.#  ú¸jƒpz#.# #.#  #######.# #.#  #.....#.# #.# ####.....#.# #.#[..#.# ######.####.....#......#  #.............####†#ú¸jôq:---ú¸j xú¸jñyE _Done exploring.û¸j¦Cû¸jzQ4Level 2 of the Dungeon <<<>>>_(Press ? for help) û¸jR)#.##.##.######.##.##..##..#.##..##..##..........#  #.##...........##.###..##..##..##..###.####.#####  #.....#.#########.# ##..##....##..##.....##.#  #.......###.#####..##..##..##..#.#.##.#  #.......#### #......##..†.##..##..........#  û¸jMR#..........## #.....####).##..###.>.#.#.####  #.......#...####.###.# ###....##.#.......#  û¸j…RÌ##....)...#...)..# #.# #.##..##....#...###  ##...###...###### #.# #....##..##...###  ##.## ##.#########.# ##..########.##  û¸jSØ#.####........<...# ############.#  #.......########### #......@.....#  #######.##.##########.#  #.##.##.#  #.## #######.##.#  #..# #.....#.#û¸jIS¡#.#  ##.######.....#.##.#  #.........[..#.# ######.#  û¸j‘S«########.....#.#####......#  #.............####†#  #######.##########.#  #............#  û¸jÊS,##############û¸j›< @>@ü¸jGSü¸jöu ##.#####..##..##..##..#.#.##.#Trilby the Shooter#......##..†.##..##..........#Coglin#.....####).##..###.>.#.#.####Health: 38/38 ======================== ##.###.# ###....##.#.......#Magic: 5/5======================== )..# #.# #.##..##....#...###AC: 4Str: 15 #### #.# #....##..##...###EV: 11Int: 8 ######.# ##..########.##SH: 0Dex: 19 ...<...# ############.#XL:  5 Next: 14% Place: Dungeon:2 ######## #......@.....#Noise: ---------  Time: 1839.1 (0.0)#.##########.#a) +2 sling {Juan}  c) +0 sling {Balvind[11;1ü¸jXwõ0H#.##.#Fire: a) +2 sling {Juan}#######.##.##.....#.##.# ####.....#.##.# ......[..#.# ######.# ####.....#.#####......##.............####†# _You see here a rat corpse. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You see here a +0 barding. _Done exploring.ü¸jnxü¸j™‚ü¸jG„ü¸je‰f _ü¸j:Š,ü¸j~‹ü¸j=Œü¸jîŒ,ü¸jKŽü¸j�,ü¸j°�ü¸ja�ü¸j—‘ü¸j&’ü¸j“’ü¸j”ü¸já”ü¸j=•ü¸j²•ü¸j—ü¸j|˜,ü¸j�™ü¸jîšü¸j¾›ü¸j$œü¸j³œü¸j%žü¸j|Ÿ,ü¸j  ü¸j©¡ü¸j¸¢ü¸j$£ü¸j¢£ü¸jó«E ##..##..##..##......≈.≈# #.# ###..##....##..##.....≈.≈# #.# ##..##..##..##..##....≈.≈###.# ..##..#.##..##..##....# ##..##..##..##..###.####.#####  ##..##....##..##.....##...##..##..##..#.#.##.###..†.##..##..........# ..####).##..###.@.#.#.####410.0) ü¸j¶¬Ê#.# ###....##.#...... #.# #.##..##....#...### #.# #....##..##...### #.# ##..########.## ..# ############.# ### #............#  #.#####.# #.# #.#ü¸jP±ü¸jå²ü¸j!µc _There is a stone staircase leading down here.ü¸j㎠4ü¸j†” ü¸j_š ü¸j±Ÿ 950.0) _ü¸jr  ü¸j> &3ü¸j! ž ###  #..  #.#  ##.##  ...  ##.#  #.@#  ####  ü¸j¨z -1.6 (2.5ü¸jŽ€ ü¸j“� # _You climb downwards.ü¸j&„ a _There is a stone staircase leading up here.ý¸j¢]Iý¸jâ_ý¸j²b€  You encounter a kobold. It is wielding a +0 whip.ý¸j6hÇ##.# #.# #.##.########.....K.....##.<####ý¸jÏh~K   kobold (asleep)ý¸jjBK.0.0ý¸j£oMKý¸j{s22.6 (1 _ý¸j¦uý¸j…zþ¸j _Trilby the ShooterCoglinHealth: 38/38 ========================###Magic: 5/5========================#..AC: 4Str: 15# #.#EV: 11Int: 8#.##.#######SH: 0Dex: 19#....K......XL:  5 Next: 14% Place: Dungeon:3##@#Noise: ---------  Time: 1852.6 (0.0)#.<#a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}K   kobold _There is a stone staircase leading up here. _You encounter a kobold. It is wielding a +0 whip.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding þ¸j#`a +0 whip (58% to hit)þ¸jÊ:6Trilby the ShooterCoglinHealth: 38/38 ========================###Magic: 5/5========================#..AC: 4Str: 15# #.#EV: 11Int: 8#.##.#######SH: 0Dex: 19#....)......XL:  5 Next: 14% Place: Dungeon:3##@#Noise: ---------  Time: 1852.6 (0.0)#.<#a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}K   koboldFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineþ¸jà;¶Aim: a kobold, wielding a +0 whip (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.þ¸jÁÃ0Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.  The sling bullet hits the kobold but does no damage.þ¸j¤J8Kþ¸j•K�7-===3.8 (1.2Rev þ¸j‹Oþ¸jcR9 _The kobold hits you with a +0 whip.þ¸j1 ÓTrilby the ShooterCoglinHealth: 37/38 =======================-###Magic: 5/5========================#..AC: 4Str: 15# #.#EV: 11Int: 8#.##.#######SH: 0Dex: 19#....K......XL:  5 Next: 14% Place: Dungeon:3##@#Noise: ===------  Time: 1853.8 (0.0)þ¸jM2 _#.<#a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}Rev K   koboldThe sling bullet hits the kobold but does no damage. _The kobold hits you with a +0 whip.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (58% to hit)þ¸jÇ) 8Trilby the ShooterCoglinHealth: 37/38 =======================-###Magic: 5/5========================#..AC: 4Str: 15# #.#EV: 11Int: 8#.##.#######SH: 0Dex: 19þ¸jé* ê#....)......XL:  5 Next: 14% Place: Dungeon:3##@#Noise: ===------  Time: 1853.8 (0.0)#.<#a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}Rev K   koboldFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.þ¸j†¹ þ¸j» &Mþ¸jÑ» *Shift-Dir - straight lineþ¸jp¼ KAim: a kobold, wielding a +0 whip (58% to hit)  þ¸j�½ #You shoot a sling bullet.  þ¸jS¾ =The sling bullet closely misses the kobold.þ¸jξ barþ¸jX¿ "þ¸jhP 8Kþ¸j˜Q ’4--5.0 (1.2Rev+ þ¸j´W þ¸j9Z 9 _The kobold hits you with a +0 whip.ÿ¸jº.ŠTrilby the ShooterCoglinHealth: 34/38 =====================---###Magic: 5/5========================#..AC: 4Str: 15# #.#EV: 11Int: 8ÿ¸jy/#.##.#######SH: 0Dex: 19#....K......XL:  5 Next: 14% Place: Dungeon:3##@#Noise: ===------  Time: 1855.0 (0.0)#.<#a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}Rev+ K   koboldThe sling bullet barely misses the kobold. ÿ¸jÇ/˜_The kobold hits you with a +0 whip.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (58% to hit)ÿ¸jã(µTrilby the ShooterCoglinHealth: 34/38 =====================---###Magic: 5/5========================#..AC: 4ÿ¸já)#Str: 15# #.#EV: 11Int: 8#.##.#######SH: 0Dex: 19#....K......XL:  5 Next: 14% Place: Dungeon:3##@#Noise: ===------  Time: 1855.0 (0.0)#.<#a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}Rev+ K   koboldFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (58% to hit)  You shoot a sling bullet.  ÿ¸jV+4The sling bullet hits the kobold but does no damage.ÿ¸jK¸hM)Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (58% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.  The sling bullet closely misses the kobold.ÿ¸jz68Kÿ¸j17k6.2 (1.2Rev* ÿ¸jÃ;ÿ¸j\>= _The kobold hits you but does no damage.ÿ¸j\”Trilby the ShooterCoglinHealth: 34/38 =====================---###Magic: 5/5========================#..AC: 4Str: 15# #.#EV: 11Int: 8#.##.#######SH: 0Dex: 19#....K......XL:  5 Next: 14% Place: Dungeon:3##@#Noise: ===------  Time: 1856.2 (0.0)#.<#a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}Rev* K   koboldThe sling bullet closely misses the kobold. _The kobold hits you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [37ÿ¸jÀ–6ma kobold, wielding a +0 whip (58% to hit)ÿ¸jc° rTrilby the ShooterCoglinHealth: 34/38 =====================---###Magic: 5/5========================#..AC: 4Str: 15# #.#EV: 11Int: 8#.##.#######SH: 0Dex: 19#....)......XL:  5 Next: 14% Place: Dungeon:3##@#Noise: ===------  Time: 1856.2 (0.0)#.<#a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}Rev* K   koboldFire: a) +2 sling {Juan}ÿ¸j|± «Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!ÿ¸jÍ´ & ÿ¸jÆ8 *)ÿ¸j0¿ )  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.ÿ¸jMà ;57.4 (1.2 _ÿ¸jbÈ ÿ¸jáÉ ¸jÝv¸jGx3¸jÉy¸j�za5=¸jG~B¸jqTRev+ ¸jh€¸ja�¸jÄ�¸j>‚¸j½ƒ¸j8„U6=¸jÕ„¸j‘†,¸j]‡¸jYˆTRev ¸jÓˆ¸jŸ‰,¸jЏj‹a7=¸j‰‹¸jAŒ¸jˆŒ¸jÌŒ¸j*ޏjªŽ& ¸j$�¸j’k _You start resting.HP restored.¸jø™Q---<¸j»›068.4 (11.0)¸j§�’8==---9.4 (12 _¸j­¢¸j裸jéS¥###  #.. # #.# #.##.########....@.......####.#####...#.<# ####¸jxW¸j5X270.0)¸jÏ[¸j°_M _You see here a +0 whip.¸j{¸jL ¸já ¸j!+¸j–,¸jP-$ _¸jú1,¸jŒ2,¸j–3¸j;5¸j¨6¸j!79=¸j7¸j;¸jO¢¸jàP¸j—Q¸jßQ¸j§R¸jêS¸jÆU¸j4V¸j†V¸j¨W¸jCY,¸jîY¸jöZ¸j\¸j~\,¸j²^¸j`¸jp`¸jä`¸jËb¸jÚc¸j2d¸je¸jf¸j‰g¸jh¸jjh¸j5j¸jük,¸jm¸jIn¸jp,¸jq¸jSr¸jss¸jõs¸jªt¸j½u¸j.{„¸jí{¸j{}¸j¸jK¸j€¸j‚¸j>ƒ¸jЃ¸jÛ„¸jí…¸ju‡¸jᇸj¥ˆ¸jñ‰¸jL’s ##.#  .)# #..#  ..# #.##  ..# #.#  ¸j“� #.# #.#   #.#####.#   #.##....#   #.##.####   #@##.#######.93.4 (23.0)   #....).......   ####.#####...  ¸j”˜ #.<#  ####     ¸j»˜¸j3™,4.4 (24¸j:�¸j # _Found a whip.¸j´ I¸jݵ ¸jä· ¸jd¸ ¸j¼ ,¸j–¼ ¸j¼Á 9 ..<.# ##.#...)# #..#..##..# #. #.###.....# ##.#### ¸jK è.##.#######  #....).......  ####.#####...#¸j�Ç 15.4 (1.0)¸jÈ +6.4 (2¸jÃÊ ¸jÌÌ 9 _Found a stone staircase leading up.¸j ÚiM........ ....<.# ##.....# ##...)..#. ###.##.....  #.##.#######.¸j_á¸j'â+7.4 (1¸j…ç¸j²é¸jTn©M.....>..#......... #....<.# ###.....# ###....).#...##.... ###...  #.##.####¸jou¸j_v&8¸j¥z¸já}9 _Found an escape hatch in the floor.¸ja+ ¸M###..#>..#......... #....<.# ##.# ##).##....#####.# ###  #.##....#¸jÑ- ¸j”. &9¸j^3 ¸jÁ8 ¸jmIšM ##.#..###..#>..#......... #....<.# ##.# ##).#....#####.#  ¸jdJe#.#####.####¸jÌ’[900¸j;ëM #.## ##.#..###..#>..#......... #....<.# ##.# ##.#....  #####.# #.##..¸j^-¸j.&1¸jq3¸jB;M _You see here a +0 whip.¸jìX¸j§Y¸jBZ¸j&]¸jˆ`: _¸j,fX¸jàf¸jh¸jLj,¸jˆk¸jŽª¸j®�,¸jÌ‘,¸j“¸jÍ”¸jkœ,¸jž¸j«Ÿ¸jå¡,¸jˆ£¸jΤ¸jÚ¦,¸jÀ§¸jG©¸j|«,¸j€¬¸j~®¸jsµá #..># #.#.#### .......# .......# #...... #....#  #...#  #@..# 176.0) #...#  # #...#  .. ######.# #.##......# ¸j¶n##.#..###### .###..#.## .....>..#####.# ..............#¸j$¼¸jÁ¼,8.4 (17¸j�Á¸jQÓJ _Found a stone staircase leading down.¸j)Ô,9.4 (18¸j�ظj×Úp _m - 3 scrolls labelled JYUJO YHENARAH (gained 1)¸jÙ¸I¸j輸j À‡  You encounter an orc wizard. It is wielding a +0 dagger.¸j ÆÚo# ## .. .###..># ..#.#.#### ..# .......##......##.#.@.# #...#  #...# # #...#.. ######.#.##......# o   orc wizard (asleep) ##.#..######.###..#.##.....>..#####¸j§Ç#.#¸jþÌ,0.0)¸jrÒ320.4 (1 _¸j9Ó¸j„ã¸jxæ �Trilby the Shootero# ## ..Coglin*###..>#Health: 38/38 ========================*.#.#.####Magic: 5/5========================¸j>ç h*.......#AC: 4Str: 15*......#EV: 11Int: 8#*.....#SH: 0Dex: 19#*...#XL:  5 Next: 15% Place: Dungeon:3#.@.#Noise: ---------  Time: 1920.4 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#¸j«ç =.. ######.##.##......#o   orc wizard (asleep)##.#..######.###..#.##.....>..#####.# _You encounter an orc wizard. It is wielding a +0 dagger.¸j{è ŠFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit)¸j6K˜Trilby the Shootero# ## ..Coglin)###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================).......#AC: 4Str: 15)......#EV: 11Int: 8#).....#SH: 0Dex: 19#)...#XL:  5 Next: 15% Place: Dungeon:3#.@.#¸jtLêNoise: ---------  Time: 1920.4 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#.. ######.##.##......#o   orc wizard##.#..######.###..#.##.....>..#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!¸j<ÒC You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!  The orc wizard is lightly wounded.  You shoot a sling bullet.  The orc wizard is moderately wounded. ¸jG.o ¸j¯!T .....  You hear a shout! ¸j¯%:* ¸j¯ú› (invisible)The orc wizard gestures wildly while chanting. ¸j}|‘ oThe orc wizard flickers and vanishes for a moment. ¸j…šoo   orc ¸j÷…b===1.6 (1.2Rev  ¸jÛ‹ ¸jÚ’v _You encounter an orc. It is wielding a +0 short sword. ¸jqH+ ¸jaK2Trilby the Shooter ¸j%Lbo# ## .. ¸j�L!Coglin ¸jóLyo###..># ¸jPM[Health: 38/38 ======================== ¸jýMƒ*.#.#.#### ¸j�N&Magic: 5/5 ¸jÝN3======================== ¸j3OB*.......# ¸jƒO#AC: 4 ¸jØO.Str: 15 ¸jVP9*......# ¸jóP#EV: 11 ¸jsQ-Int: 8 ¸jRM#*.....# ¸j·R5SH: 0 ¸j7S.Dex: 19 ¸jµSK#*...# ¸jMT‘XL:  5 Next: 15% Place: Dungeon:3 ¸j¿T`#.@.# ¸j'UžNoise: ===------  Time: 1921.6 (0.0) ¸j«U×#...#a) +2 sling {Juan}  c) +0 sling {Balvind ¸jcV…#...#Fire: a) +2 sling {Juan}# #...#Rev .. ######.# ¸jeW7#.##......#o   orc wizard (invisible)##.#..######o   orc.###..#.##.....>..#####.# _You encounter an orc. It is wielding a +0 short sword.Fire: a) +2 sling {Juan} ¸j+^¥Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 58% to hit) ¸j` 7Trilby the Shootero# ## ..Coglino###..>#Health: 38/38 ========================).#.#.#### ¸j: JMagic: 5/5========================).......#AC: 4Str: 15)......#EV: 11Int: 8#).....#SH: 0Dex: 19#)...#XL:  5 Next: 15% Place: Dungeon:3#.@.#Noise: ===------  Time: 1921.6 (0.0)#...# ¸jŠ·a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev .. ######.##.##......#o   orc wizard (invisible)##.#..######o   orc.###..#.##.....>..#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 58% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage. ¸jv ŒYou shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  The orc wizard is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  The orc wizard is moderately wounded. ¸j—Moo ¸jˆ" ¸j. ¸jÏ!Á.....o   orc ¸jR#j2.8 (1.2Rev+ _ ¸j( ¸jù) ¸j9½ ”Trilby the Shooter.# ## ..Coglino###..>#Health: 38/38 ========================*.#.#.####Magic: 5/5======================== ¸jú½ *.......#AC: 4Str: 15*......#EV: 11Int: 8#*.....#SH: 0Dex: 19#*...#XL:  5 Next: 15% Place: Dungeon:3#.@.#Noise: ===------  Time: 1922.8 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...# ¸jš¾ rRev+ .. ######.##.##......#o   orc##.#..######.###..#.##.....>..#####.#The sling bullet hits the orc wizard but does no damage. _The orc wizard is moderately wounded.Fire: a) +2 sling {Juan} ¸jܾ NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (68% to hit) ¸j7gäTrilby the Shooter.# ## ..Coglin ¸j-hEo###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================).......#AC: 4Str: 15)......#EV: 11Int: 8#).....#SH: 0Dex: 19#)...#XL:  5 Next: 15% Place: Dungeon:3#.@.#Noise: ===------  Time: 1922.8 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev+  ¸jfig.. ######.##.##......#o   orc##.#..######.###..#.##.....>..#####.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded. ¸jWù_ Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.  The orc is almost dead. ¸jBrQ.o ¸j²x5.... ¸j`y34.0 (1.2 _ ¸jj} ¸jx ¸j„™@Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================o.#.#.####Magic: 5/5========================*.......#AC: 4Str: 15*......#EV: 11Int: 8#*.....#SH: 0Dex: 19#*...#XL:  5 Next: 15% Place: Dungeon:3 ¸j…šË#.@.#Noise: ===------  Time: 1924.0 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev+ .. ######.##.##......#o   orc##.#..######.###..#.##.....>..#####.# _The orc is almost dead. ¸j!›¼Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (almost dead,68% to hit) ¸jçÔUTrilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================........#AC: 4Str: 15.......#EV: 11 ¸jëÕÛInt: 8#......#SH: 0Dex: 19#....#XL:  5 Next: 15% Place: Dungeon:3#.@.#Noise: ===------  Time: 1924.0 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev+ .. ######.##.##......#o   orc##.#..###### ¸jÁÖY.###..#.##.....>..#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (almost dead,68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! ¸j|ÛO)))) ¸j¥_ *) ¸j¯á ­oShift-Dir - straight line  Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (almost dead,68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  You shoot a sling bullet. ¸j¬è Á....o   orc wizard (invisible) ¸jÝë z65.1 (1.1Rev* _ ¸j*ò  ¸j(ô  ¸j™RTrilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================o.#.#.####Magic: 5/5========================*.......#AC: 4Str: 15*......#EV: 11Int: 8#*.....#SH: 0Dex: 19#*...#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1925.1 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...[0;10 ¸jïS;1m#Rev* .. ######.##.##......#o   orc wizard (invisible)##.#..######.###..#.##.....>..#####.# _You shoot a sling bullet.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 58% to hit) ¸jNpdTrilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================).......#AC: 4Str: 15)......# ¸jcq•EV: 11Int: 8#).....#SH: 0Dex: 19#)...#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1925.1 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev* .. ######.##.##......#o   orc wizard (invisible)##.#..######.###..#.##.....>..#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸j8r0Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard. ¸jù‹Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The sling bullet hits the orc wizard but does no damage. ¸j�{� )oThe orc wizard is moderately wounded. ¸jׂ0... ¸j„36.2 (1.1 _ ¸jl‰ ¸j‹ ¸jM Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================o.......#AC: 4Str: 15*......#EV: 11Int: 8#*.....#SH: 0Dex: 19#*...#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1926.2 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...[0;10 ¸jN 8;1m#Rev* .. ######.##.##......#o   orc wizard (invisible)##.#..######.###..#.##.....>..#####.# _The orc wizard is moderately wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 58% to hit) ¸j1 Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================o.......#AC: 4Str: 15)......#EV: 11Int: 8#).....#SH: 0Dex: 19#)...#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1926.2 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind ¸j; 8#...#Fire: a) +2 sling {Juan}# #...#Rev* .. ######.##.##......#o   orc wizard (invisible)##.#..######.###..#.##.....>..#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded. ¸jê› ì))Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.  The sling bullet closely misses the orc wizard. ¸j± G.o ¸jÆ$ b...7.4 (1.2 _ ¸j;*  ¸j�+  ¸j`•uTrilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================........#AC: 4Str: 15o......#EV: 11 ¸jµ–Int: 8#*.....#SH: 0Dex: 19#*...#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1927.4 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev* .. ######.##.##......#o   orc wizard (invisible)##.#..######.###..#.##.....>..#####.# _The sling bullet closely misses the orc wizard.Fire: a) +2 sling {Juan} ¸jS—¢Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, 58% to hit) ¸jÐTrilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================))#.#.####Magic: 5/5========================.)......#AC: 4Str: 15)......#EV: 11Int: 8#).....#SH: 0Dex: 19#)...#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1927.4 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind ¸jCÒ#...#Fire: a) +2 sling {Juan}# #...#Rev* .. ######.##.##......#o   orc wizard (invisible)##.#..######.###..#.##.....>..#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, 58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard. ¸jüV ¸jÒÚ» .oYou shoot a sling bullet. The sling bullet misses the orc wizard. ¸j-â,... ¸jVã38.5 (1.1 _ ¸jûè ¸jûë ¸j~1 Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================........#AC: 4Str: 15.......#EV: 11Int: 8#o.....#SH: 0Dex: 19#*...#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1928.5 (0.0) ¸j�2 #...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev* .. ######.##.##......#o   orc wizard (invisible)##.#..######.###..#.##.....>..#####.# _You shoot a sling bullet. The sling bullet misses the orc wizard.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, 58% to hit) ¸jZ Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================........#AC: 4Str: 15.......#EV: 11Int: 8#o.....#SH: 0Dex: 19#)...#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1928.5 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev* [13 ¸jU ;9H.. ######.##.##......#o   orc wizard (invisible)##.#..######.###..#.##.....>..#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is severely wounded. ¸j+’ ½  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is severely wounded.almost dead. ¸j#0g ¸jC.o ¸jûˆ .gYou encounter a hobgoblin. ¸jó©.g   hobgoblin (wandering) ¸j~,9.6 (1.1 ¸j„" ¸j"%P _The orc wizard misses you. ¸j7Š�Trilby the Shooter.# ## ..Cogling###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================........#AC: 4Str: 15.......#EV: 11Int: 8#......#SH: 0Dex: 19#.o..# ¸j�ŠùXL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1929.6 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan} ¸j¾ŠÔ# #...#Rev* .. ######.##.##......#o   orc wizard (invisible) ¸jኹ##.#..######g   hobgoblin (wandering) ¸j‹|.###..#.##.....>..#####.# _The orc wizard misses you. ¸j)‹ Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jI‹»Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 58% to hit) ¸jZVTrilby the Shooter.# ## ..Cogling###..>#Health: 38/38 ========================).#.#.####Magic: 5/5========================........#AC: 4Str: 15.......#EV: 11Int: 8#......#SH: 0Dex: 19#.)..#XL:  5 Next: 16% Place: Dungeon:3#.@.#Noise: ===------  Time: 1929.6 (0.0) ¸jW2#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev* .. ######.##.##......#o   orc wizard (invisible)##.#..######g   hobgoblin (wandering).###..#.##.....>..#####.# ¸jüW-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard! ¸j¤Šžg   hobgoblin (wandering) ¸jd@)))) ¸jK�ç.gShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!  You shoot a sling bullet. ¸j®ˆW...) ¸j·Œ=3830.8 (1.2 _ ¸jß’ ¸j• ¸jòâ +Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================g.#.#.####Magic: 5/5========================*.......#AC: 4Str: 15 ¸jAã *......#EV: 11Int: 8#*.....#SH: 0Dex: 19#*)..#XL:  5 Next: 38% Place: Dungeon:3 ¸jqã þ#.@.#Noise: ===------  Time: 1930.8 (0.0) ¸j–ã ×#...#a) +2 sling {Juan}  c) +0 sling {Balvind ¸j²ã “#...#Fire: a) +2 sling {Juan} ¸jÑã �# #...#Rev*  ¸jòã Ç.. ######.##.##......# ¸jä ug   hobgoblin (wandering) ¸j6ä T##.#..######.###..#.## ¸jVä R.....>..#####.#You kill the orc wizard!  ¸jƒä `_You shoot a sling bullet.  Fire: a) +2 sling {Juan} ¸j´ä ÃPress: ? - help, Q - select action, ( or ) - cycle ¸jÏä yShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 65% to hit) ¸jïÚ+Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================g.#.#.####Magic: 5/5========================).......#AC: 4Str: 15 ¸jwÛh)......#EV: 11Int: 8#).....#SH: 0Dex: 19#))..#XL:  5 Next: 38% Place: Dungeon:3#.@.#Noise: ===------  Time: 1930.8 (0.0)#...# ¸j§ÛŽa) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...# ¸jÓÛåRev* .. ######.##.##......# ¸j÷Ûšg   hobgoblin##.#..###### ¸jÜM.###..#.##.....>..#####.# ¸j@ÜìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle ¸jhܾShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  ¸j‹ÜLThe hobgoblin is severely wounded.¸j*€)Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded.  You kill the hobgoblin!¸jç-(¸j_µR....¸jF¹<401.9 (1.1 _¸j}¿¸j-Á¸j¥¼¸j½¸j¹¾¸j¼Á¸jÍÆB¸jKǸjaȸj?˸jÒ˸jô̸jèиj+Ñ>Rev+ ¸jXÒ¸jèÔ¸j"Õ¸jIÖ¸j#Ù¸jãÙ¸jRÚ¸jÝ,¸j:Þ¸jÊå–Rev ¸j7æ¸jßéW _You start waiting.¸jÑïÕo---.o   orc (wandering)¸jæð-40.9 (9.0¸jôø¸j~ùJ---1.9 (10.0)¸jZÿ¸j� o _You encounter an orc. It is wielding a +0 mace.¸jæ%‰Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#o#.####Magic: 5/5========================..*.....#AC: 4Str: 15.*.....#EV: 11¸j1&ÙInt: 8#.*....#SH: 0Dex: 19#.*..#XL:  5 Next: 40% Place: Dungeon:3¸j\&)#.@.#Noise: ---------  Time: 1941.9 (0.0)#...#¸j†&a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}¸j«&ò# #...#Rev .. ######.#¸jÍ&¶#.##......#o   orc (wandering)¸j'¶##.#..######.###..#.##.....>..#####.# _You start waiting. ¸j('’_You encounter an orc. It is wielding a +0 mace.Fire: a) +2 sling {Juan}¸j·'KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 65% to hit)¸jXÝãTrilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#o#.####Magic: 5/5========================..).....#AC: 4Str: 15.).....#EV: 11Int: 8#.)....#SH: 0Dex: 19#.)..#¸j¿ÝXL:  5 Next: 40% Place: Dungeon:3#.@.#Noise: ---------  Time: 1941.9 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev .. ######.##.##......#¸jîÝ¥o   orc##.#..######.###..#.##¸jÞS.....>..#####.#Fire: a) +2 sling {Juan}¸j=ÞãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j^ÞÒAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.¸j}Þ¸j^g|)  Shift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.  You kill the orc!¸j1l(¸jµôR...)¸j{øE2===3.1 (1.2 _¸j>þ¸jR¸j º ¸j_º ¸jœ» ¸jtÁ ¸j½Á ¸jÿÄ ¸jÈ ¸jNÈ ¸jáÉ ¸jÊÌ ¸jÍ (¸j�Î ¸j�Ñ ¸jáÑ ¸j™Û ¸j ß ¸jBß ¸jdá ¸jùä ,¸jÃæ ¸jöé ¸jIê ¸j�ë ¸jÃî ,¸jpð ¸j8ô ,¸j³õ ¸jËø ,¸j‡ú ¸j¿ý ¸j÷ý ¸jzÿ ¸j4 ¸j€ ¸jÛ ¸j ,¸j, ¸jÄ n¸j0 ¸jE ,¸jÖ ¸j  ,¸j~ ¸jÐ ¸j ¸j™ ¸ja$ ,¸j& ¸jÁ) ¸j1* ¸j†, ¸j¨. ,¸jD0 ¸jã2 ,¸jT4 ¸ju7 ,¸j.9 ¸jM< ¸j‹< ¸jç= ¸jì@ ¸jJA ¸jMC ¸jõE ¸j2F ¸jbG ¸j°K W _You start waiting.¸jNT ÃK---K   kobold (wandering)¸j$U /69.1 (26.0)¸jž\ ¸j] I---70.1 (27¸jc ¸jÕh q _You encounter a kobold. It is wielding a +0 mace.¸j�Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#)#.####Magic: 5/5========================........#AC: 4Str: 15K......#EV: 11Int: 8#*.....#SH: 0Dex: 19#*)..#XL:  5 Next: 42% Place: Dungeon:3#.@.#Noise: ---------  Time: 1970.1 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#¸je¾.. ######.##.##......#K   kobold (wandering)##.#..######.###..#.##.....>..#####.# _You start waiting. _You encounter a kobold. It is wielding a +0 mace.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 mace (wandering, hasn't noticed you, 58% to hit)¸j'Trilby the Shooter.# ## ..Coglin.###..>#Health: 38/38 ========================).#)#.####Magic: 5/5========================........#AC: 4Str: 15$......#EV: 11Int: 8#......#SH: 0Dex: 19#.)..#XL:  5 Next: 42% Place: Dungeon:3#.@.#Noise: ---------  Time: 1970.1 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#[0;10¸jû¤m.. ######.##.##......#K   kobold (wandering)##.#..######.###..#.##.....>..#####.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 mace (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!¸j<"E))¸j€­:)))¸jìFù..$..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 mace (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!  You shoot a sling bullet.===1.2 (1.1Rev _¸jÄXo _Your Ranged Weapons skill increases to level 6!¸j)O ¸j­O ¸jêP ¸jûU W  You start waiting.¸j£\ ¬SS   ball python (constriction, wandering)¸jE] '0.0¸j­h J---2.2 (1¸j5k ¸j°n \ _You encounter a ball python.¸jÏàTrilby the ShooterS# ## ..Coglin¸jûW*###..>#Health: 38/38 ========================*.#)#.####¸j¾Magic: 5/5========================*.......#AC: 4¸j>ŠStr: 15*......#EV: 11¸jíÁInt: 8#*.....#SH: 0Dex: 19#*)..#XL:  5 Next: 42% Place: Dungeon:3#.@.#Noise: ---------  Time: 1972.2 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#¸jÖFire: a) +2 sling {Juan}# #...#Rev ¸j1µ.. ######.##.##......#¸jS…S   ball python (constriction, wandering)¸jžä##.#..######.###..#.##.....>..#####.#You start waiting. _You encounter a ball python.¸jÜFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jü[Aim: a ball python (wandering, hasn't noticed you, 69% to hit)¸jðàTrilby the ShooterS# ## ..Coglin¸j? )###..>#Health: 38/38 ========================).#)#.####Magic: 5/5========================).......#AC: 4¸j¯ ­Str: 15)......#EV: 11Int: 8#).....#SH: 0Dex: 19#))..#XL:  5 Next: 42% Place: Dungeon:3#.@.#¸jÚ ÉNoise: ---------  Time: 1972.2 (0.0)#...#¸j Õa) +2 sling {Juan}  c) +0 sling {Balvind#...#¸je ¹Fire: a) +2 sling {Juan}# #...#¸j” ÒRev .. ######.##.##......#¸j½ «S   ball python (constriction)##.#..######¸jå v.###..#.##.....>..#####.#Fire: a) +2 sling {Juan}¸j ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j: ¢Aim: a ball python (wandering, hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  ¸j° MThe ball python is heavily wounded.¸jy–vShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is heavily wounded.  The sling bullet hits the ball python but does no damage.¸jµ‘ .SThe ball python is heavily wounded.¸jP1v).$..¸jW3====3.3 (1.1 _¸j=¸jÍ>¸jø> ”Trilby the Shooter.# ## ..CoglinS###..>#Health: 38/38 ========================*.#)#.####Magic: 5/5========================¸j§? Ì*.......#AC: 4Str: 15*......#EV: 11Int: 8#*.....#SH: 0Dex: 19¸jÈ@ 6#*)..#XL:  5 Next: 42% Place: Dungeon:3#.@.#Noise: ===------  Time: 1973.3 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev .. ######.#¸j=A G#.##......#S   ball python (constriction)##.#..######.###..#.##.....>..#####.#¸jA ”The sling bullet hits the ball python but does no damage. _The ball python is heavily wounded.¸jÆA 1Fire: a) +2 sling {Juan}¸jBB ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 69% to hit)¸jÔ= ÆTrilby the Shooter.# ## ..Coglin†###..>#Health: 38/38 ========================).#)#.####Magic: 5/5========================........#¸j²> fAC: 4Str: 15$......#EV: 11Int: 8#......#SH: 0Dex: 19#.)..#XL:  5 Next: 42% Place: Dungeon:3#.@.#Noise: ===------  Time: 1973.3 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev ¸js? ¹.. ######.##.##......#S   ball python (constriction)##.#..######.###..#.##.....>..#####.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jº? þAim: a ball python (heavily wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!¸jfE %)))¸jåE /))¸j»Ø *)¸jpE†).$..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!You shoot a sling bullet.34.4 (1.1Rev+ _¸jS{I¸jN‚B¸j„¸jo„¸jø…¸jOˆ¸jˈ>Rev ¸j/ЏjuŒ,¸jÑ�¸jT�¸j¬�¸jþ‘¸jD•,¸j¼–¸j8™>¸j¥š¸jO�¸j²�¸jŸ¸j:¡¸j�¡¸j£¸jœ¥¸jü¥¸jT§¸jU©¸jÅ©¸j[«¸jò­,¸j ¯¸j²¸js²¸jʳ¸j|¶¸jÁ¶¸j¸¸j9»,¸jô¼¸j¶¿,¸j^Á¸j½Ã,¸j&ŸjæÇ¸jRȸjÛɸj„̸j&͸j#θjNѸjÅѸjDÓ¸jÖ¸jnÖ¸jž×¸jyÚ¸jÜÚ¸jܸjß,¸jsà¸j³â¸jã¸j$ç¸jŽê,¸jÊì¸j(ï¸jˆï¸j;ñ¸j2ô¸j’ô¸jvö¸j ù¸jpù¸jHû¸j%þ,¸j ¸j¹¸j´¸jv¸j ,¸j ¸jÓ ¸j. ¸jɸjƸjO¸jl¸jƒ!¸j"¸j¶#¸j(¸j™(¸jE*¸jè-¸jZ.¸j 0¸j©2¸j93¸j‹4¸j˜7¸j8¸js9¸jö;¸j[<¸jš=¸j¶@¸jA¸jEB¸jF¸jŒH,¸jIJ¸jØL,¸jJN¸jùP,¸jÊR¸jnT¸jãT¸jdV¸jÃY,¸jB\¸jÍn¸jp,¸j²s¸j t¸jÃt¸jÚu¸jOx,¸j~z¸jô|,¸jq¸j÷ƒ¸j÷„¸j†¸j`‰,¸j‹¸jÕ�¸j�ޏj£�¸jg’¸jÙ’¸j-”¸j—¸j‚˜¸j0™¸j相jXœ¸j„�¸jP ¸j¡¸ja¥B¸j©¦¸j>©¸jœ©¸jöª¸j°B¸j„²¸jñ²¸j!´¸j·,¸jÁ¸¸jñº¸jn»¸jƼ¸jP¿,¸jëÀ¸j<øj£Ã¸j ŸjÀǸjȸj_ɸjÐ˸j)̸j¤Í¸jºÐ,¸jªÒ¸j}Ô,¸jkÖ¸jâ¸jüâ¸jqå¸jBê¸jËê¸jCì¸j‰ï¸jøï¸jžñ¸jfô,¸jaö¸jiù¸j ú¸jiû¸jt¸jã¸j“¸j±,¸j÷¸j ,¸j7¸jN¸jâ¸jc ¸jc$,¸j˜&¸jM)¸jÇ)¸jV+¸jK.,¸j 0¸j·4¸j>n¸j�Pš¸j R¸jIw¸jVy¸j>~B¸jE…W _You start waiting.¸j_Š22073.4 (99.0)¸j÷Š7---4.4 (100.0)¸j�ޏj�‘# _Done waiting.¸j£¸j‡¸j¹¸jÈ ¸jm ¸j,¸jޏjܸj‚¸jç¸j>¸j׸j8¸j{¸j¸jc¸jθj!¸jj!¸jè"¸jb%¸j®%¸jû&¸jÕ)¸j"*¸j§+¸jU.¸j¹.¸j0¸jÐ2¸j53¸jO4¸jÌ>,¸js@¸j^D¸j-E¸j G¸jžI¸jðI¸jÛK¸jnN¸j²N¸jP¸jpz”¸j6–ã _You start waiting.¸j…§o---o   orc priest (wandering)104.4 (30.0)¸j¨¨,5.4 (31¸j¤³¸jRÄv _You encounter an orc priest. It is wielding a +0 club.¸jAŠTrilby the Shooter.# ## ..Coglin†###..>#Health: 38/38 ========================).#)#.####Magic: 5/5========================o.......#AC: 4Str: 15*......#EV: 11Int: 8#*.....#SH: 0Dex: 19#*)..#XL:  5 Next: 43% Place: Dungeon:3#.@.#Noise: ---------  Time: 2105.4 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#[¸jäŠÅ0;10m.. ######.##.##......#o   orc priest (wandering)##.#..######.###..#.##.....>..#####.# _You encounter an orc priest. It is wielding a +0 club.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, 66% to  hit)¸j“¯ bTrilby the Shooter.# ## ..Coglin†###..>#Health: 38/38 ========================).#)#.####Magic: 5/5========================o.......#AC: 4Str: 15)......#¸j1± EV: 11Int: 8#).....#SH: 0Dex: 19#))..#XL:  5 Next: 43% Place: Dungeon:3#.@.#Noise: ---------  Time: 2105.4 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#.. ######.##.##......#o   orc priest##.#..######.###..#.##.....>..#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, 66% to  hit)  You shoot a sling bullet. The sling bullet hits the orc¸j ² % priest.  The orc priest shouts!¸jÊA RYou shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest shouts!  The orc priest is moderately wounded.  You shoot a sling bullet.  The orc priest is heavily wounded.¸jè¹ G.o¸jhÁ <..¸jy K===6.5 (1.1Rev ¸jÀ _¸j®Ê ¸jyÌ ¸jD"Trilby the Shooter.# ## ..Coglin†###..>#Health: 38/38 ========================).#)#.####Magic: 5/5========================........#AC: 4Str: 15o......#EV: 11Int: 8#*.....#SH: 0¸jþDex: 19#*)..#XL:  5 Next: 43% Place: Dungeon:3#.@.#Noise: ===------  Time: 2106.5 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev ¸j­,.. ######.##.##......#o   orc priest##.#..######.###..#.##.....>..#####.#The sling bullet hits the orc priest. _The orc priest is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¸jñ«Shift-Dir - straight lineAim: an orc priest, wielding a +0 club (heavily wounded, 66% to hit)¸jè5ýTrilby the Shooter.# ## ..Coglin†###..>#Health: 38/38 ========================))#)#.####Magic: 5/5========================.)......#AC: 4¸jO6MStr: 15)......#EV: 11Int: 8#).....#SH: 0Dex: 19#))..#XL:  5 Next: 43% Place: Dungeon:3¸jS7�#.@.#Noise: ===------  Time: 2106.5 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev .. ######.##.##......#o   orc priest##.#..######.###..#.##.....>..#####.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¸jÃ7Shift-Dir - straight lineAim: an orc priest, wielding a +0 club (heavily wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.¸jò¾Í Shift-Dir - straight lineAim: an orc priest, wielding a +0 club (heavily wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.The sling bullet hits the orc priest.  The orc priest is severely wounded.¸jaAC$o¸j B@.o¸j H+...¸j›H¸jËHc7.7 (1.2Rev+ _¸j;M¸jpN¸j�M cTrilby the Shooter.# ## ..Coglin†###..>#Health: 38/38 ========================).#)#.####Magic: 5/5¸jØM Š========================........#AC: 4Str: 15$......#EV: 11Int: 8#......#¸jN SH: 0Dex: 19#.o..#XL:  5 Next: 43% Place: Dungeon:3#.@.#Noise: ===------  Time: 2107.7 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind¸j›N ®#...#Fire: a) +2 sling {Juan}# #...#Rev+ .. ######.##.##......#o   orc priest##.#..######.###..#.##.....>..#####.#You shoot a sling bullet. The sling bullet hits the orc priest. _The orc priest is severely wounded.Fire: a) +2 sling {Juan}¸jÍN oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club (severely wounded, 66% to hit)¸jϲ PTrilby the Shooter.# ## ..Coglin†###..>#Health: 38/38 ========================).#)#.####Magic: 5/5========================........#AC: 4Str: 15$......#EV: 11Int: 8#......#SH: 0Dex: 19¸j€³ 8#.)..#XL:  5 Next: 43% Place: Dungeon:3#.@.#Noise: ===------  Time: 2107.7 (0.0)#...#a) +2 sling {Juan}  c) +0 sling {Balvind#...#Fire: a) +2 sling {Juan}# #...#Rev+ .. ######.##.##......#o   orc priest##.#..######.###..#.##.....>..#####.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club (severely wounded, 66% to hit)  ¸j ´ …You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!¸jS· (¸j: @))))¸j$Á ...)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 club (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!  You shoot a sling bullet.¸j>Å <708.8 (1.1 _¸jØ ¸jqÚ ¸jØM¸j>N¸jÑP¸jXU¸j”V¸jõZ,¸jš[¸jT]¸j}`¸j.a¸jèb¸j¶e¸jEf>Rev ¸jØg¸jœj¸jôj¸jsl¸j-o¸j„o¸j(q¸jxj¸j†x¸j$z¸j`|,¸j~¸j3€¸j}€¸jþ�¸jD„¸jŒ„¸jç…¸j‰ˆ¸j׈¸j ЏjKŒ¸jôŒ¸jËŽ¸j‚‘¸jÖ‘¸j:“¸jh—¸j³—¸j&™¸jœ¸jYœ¸jK¡B¸jù¡¸jt¤¸jŤ¸j1¦¸j®¨¸j©¸j=ª¸jt¬¸j¶¬¸jN®¸j‡°¸jß°¸j沸jã´¸j;µ¸j趸jt¹¸jÁ¹¸jE»¸jt½,¸j]¾¸j‘¿¸jÀ¸jÈÀ¸jmøj¿Ã¸jùĸj‚Ç,¸j!ɸjÁ˸j̸j}͸j°Ð¸jüиjŒÒ¸júÓ¸j?Ô¸jÕ¸j|Ö¸j¸Ö¸j?ظjÐÚ¸j)Û¸jÞܸj%߸jh߸jÝà¸j>â¸jpâ¸jfã¸j¸ä¸jìä¸j æ¸j®ç¸j*è¸j�é¸jðë¸jKì¸jií¸jÿï,¸j4ñ¸j~ó¸jÿó¸j\õ¸j‚÷¸jË÷¸jù¸j ,¸j#¸j¼,¸jÿ ¸j¸ ¸j ¸j:¸jK,¸jî¸jA¸jޏjƒ¸j�,¸j¸j¸jĸje¸jö,¸jݸje!,¸j."¸j$¸ji$¸j[%¸j2',¸j8(¸j×*¸j6+¸jò,¸j\/¸jð/¸j01¸j›3¸jå3¸j×4¸j@7¸j‘7¸j39¸jÆ;¸jÎ<¸jh=¸j+@,¸jþA¸j”D¸jãD¸jÈF¸j)I¸j‰I¸jüJ¸jªM¸jnN¸j¦O¸jQ¸j^Q¸jER¸jœT¸jÝT¸jtV¸j0X¸juX¸jùY¸j\¸j^\¸jÎ]¸j÷_¸jR`¸jKa¸j®b¸jëb¸jud¸j]g,¸jTh¸jÆi,¸j?k¸jªm,¸jGo¸j¯q,¸j¾r¸jßs,¸j¸t¸jãv,¸jŠx¸j{z,¸jA|¸jì~¸jI¸j7�¸jcƒ¸j­ƒ¸j[…¸j‡¸j¼‡¸j{‰¸j\‹¸j‘‹¸j�¸j!�¸jm�¸jg•B¸j2–¸j˜¸jõ˜¸jEš¸jÑœ¸j�¸jbž¸jÕ¤,¸jXª¸j\­,¸jЯ¸jô³,¸jû´¸j¸¸jf¸¸jí¹¸j_¼¸jß¼¸j€¾¸j¹Á,¸jøjDŸj©Å¸jÜÆ¸jGɸj‘ɸj3˸jÝ͸jóθjòϸjLÒ¸j‘Ò¸jþÓ¸j×,¸jî׸j¢Ú,¸j<ܸj†Þ¸jÚÞ¸jLà¸jcæX¸jŒç¸j è¸j ë¸j^ë¸j í¸jÚï¸j)ð¸j ñ¸j%ô,¸jšõ¸jÖýa ÷ _You start waiting.¸jH1207.8 (99.0)¸jD.---8.8 (10¸jt 0.0)¸jŸ ¸j6 # _Done waiting.¸jI,3¸jÝ-¸jy1¸j‘5,¸jC6,¸jJ7¸jš9,¸j?;¸j£=¸jí=¸j÷>¸j>A,¸jÈB¸jxD¸jÎD¸j€F¸j5H¸juH¸j­I¸j±K¸jüK¸j(M¸j@O¸j‹O¸jÖP¸j¬R¸jîR¸jMT¸j{V¸jÆV¸jõW¸jþZ¸jX[¸jÕ\¸jj_¸jJ`¸jš`¸jÍa¸jb¸j£b¸jÞc¸jd¸j¶d¸jÊe¸jf¸jºf¸jÀg¸jîg¸j–h¸j·i,¸jzj¸jml,¸jËm¸j¶o¸jôo¸j˜p¸jr,¸j+x¸j;z,¸jo|¸jV,¸jÄ€¸jü�,¸j‚¸jǃ¸j„¸jÝ„¸jí…¸j4†¸j ‡¸j0ˆ¸j_ˆ¸j'‰¸jTЏjŠŠ¸jዸj®�¸jæ�¸ji�¸jh�,¸j<‘¸j‚’,¸jN“¸j¼”,¸jg•¸j¸–,¸jP—¸j‡˜,¸j-™¸jfš,¸j0›¸j@œ,¸j圸jž¸j@ž¸j Ÿ¸j^ ,¸j6¡¸jz¢,¸jT£¸j…¤¸jͤ¸j\¥¸jŒ¦¸jצ¸j¨¸j)ª,¸jŸ«¸jc­¸jÀ­¸j‰®¸j1°¸jq°¸jⱸj본j<´¸jµ¸jh¶,¸j·¸jQ¸,¸jY¹¸j[º¸jžº¸j¼¸j¬¾,¸j�¿¸j3Á,¸j-¸jDøj‹Ã¸j*ĸj~ŸjºÅ¸jǸjQɸj‘ɸj»Ê¸j8Í,¸j1θjFϸjxϸj<иj®Ñ¸jÚѸj³Ò¸jÚÓ,¸j‰Ô¸j›Õ¸j¼Õ¸jpÖ¸j}׸j ×¸j§Ø¸jÛÚ,¸j9ܸj Þ,¸j߸jêß,¸jÀà¸j â¸j<â¸jËâ¸j„é,¸jŸê¸jwì¸j°ì¸j¿í¸jDï¸j€ï¸jŽð¸jêñ¸jò¸jÎò¸jíó¸j ô¸jÂô¸j÷B¸jø¸j7ø¸jíø¸jQü,¸jÁü¸j¼þ¸jèþ¸jªÿ¸jå¸j¸jþ¸jɸj¸j‚¸j{,¸j~¸jÑ ¸j4 ¸j ¸jF¸j†¸j¤¸j>n¸jû¸jË,¸jq¸j—¸jѸj/¸j¸j@¸jš ¸jÂ"¸j+#¸jz$¸j£&¸já&¸j%(¸j1*¸jh*¸jß+¸jG.¸j¤.¸jß/¸jè1,¸já2¸jø4,¸jš6¸j�8¸jº8¸j$:¸j <¸jN<¸j�=¸j�?¸jÁ?¸jé@¸j²B¸jòB¸j›C¸j³D¸jõD¸jØE¸jG¸jVG¸jòG¸jFI,¸j#J¸jOK¸jwK¸jGL¸jôN¸jã^¸j¯`¸jžc,¸jJe¸j¾g¸jþg¸jƒi¸j}tW _You start waiting.¸jàw4307.8 (99.0)¸jžxI---8.8 (100.0)¸jÐ~¸j �# _Done waiting.¸jݺ¸j»¸j½¸jf¿¸jÀ¿¸jÁÄB¸jPиjÂиjHѸjÔ¸j@׸j“׸jNÙ¸j5ܸj|ܸjæÝ¸j5à¸jwà¸jÀá¸jä¸j]ä¸jÉå¸j¼,¸jÓ¸jˆ¸jÖ¸j׸jƒ!¸jÝ!¸j=#¸jô%,¸j”&¸ji(¸j¶(¸j„*¸j ,¸jó,¸jŸ.¸j°1,¸j¨2¸j5¸jq5¸j¹6¸j’9,¸jú:¸j‚=¸jÎ=¸jp?¸jVEB¸jKF¸jŸF¸jH¸jgJ¸j©J¸jDL¸j*N¸j}N¸j‰O¸j$R,¸jãS¸jV¸jTV¸j§W¸j½Y,¸jK[¸j2]¸j½]¸ja_¸jÎa¸jb¸jhc¸jóe¸jDf¸jhg¸j4i¸jri¸j§j¸j›l¸jm¸jÛm¸j p¸jRp¸jÞq¸jŠs¸jÖs¸j!u¸j†w,¸j y¸jøz¸j6{¸jw|¸j�~¸j¸jD€¸jd‚¸jׂ¸j„¸j†¸j]†¸j߇¸jä‰,¸jŒ¸jHŽ,¸j’�¸j”‘¸jÜ‘¸j ”¸jI•¸j‰•¸j—¸jŽ™,¸j-›¸j)�¸j£�¸jNŸ¸j>¡,¸jÝ¢¸j±¤¸jú¤¸j¯¸j"²,¸jØ´¸j�¸¸j︸jhº¸jœ¾,¸j3À¸jØÂ,¸jIĸj£Æ,¸jȸjŠÊ,¸jT̸jYÎ,¸j)иj¬Ò,¸j�Ô¸jÌÖ¸j׸jðظj)Û¸jpÛ¸j.ݸjvß,¸já¸j¤ã¸jä¸jMå¸j¯ç¸jÒì¸jlî¸jîð,¸jVò¸j„ô¸jËô¸jüõ¸jý÷¸j?ø¸jžù¸j™û¸j:ü¸j•ý¸jªÿ,¸jX¸j'¸jm¸jó¸j÷¸jC¸j»¸j¼ ,¸jˆ ¸jk¸jª¸jï¸j®4Ö¸j’8B¸j:,¸jÅ?X¸jõA,¸j>R,¸jÀR¸jBT¸j\YB¸jjZ¸jËZ¸j]¸jÐ]¸j^¸jÄ_¸j²a¸jþa¸j.l¸j�n,¸jq¸jBt,¸jÙu¸jÒx¸j'y¸j¾z¸j›},¸j4¸jÁ�,¸jѸj†¸jb†¸jˆ¸jJЏjŸŠ¸jŒ¸j–Ž,¸j¬�¸jx—n¸jU˜¸jК,¸jtœ¸jlž¸jºž¸j ¸j4¢¸jŠ¢¸j[¤¸jÔ®W _You start waiting.¸j/µ4407.8 (99.0)¸j´µ-8.8 (100.0)¸j̺¸j…½ú _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.¸j`ç °M.. ..# ## ...÷###..># .).#)#.####..¸jíç .$......#......#.###...#¸j�ï ¸jð *9.0)¸j&õ ¸jrú ‘ _Done waiting. _You start waiting.Done waiting. _You start waiting.¸jû ˆDone waiting. _Items here: )) [ ÷.¸jÙ¯¸j¹²ÙPick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger Armour (select all with [)c - a +0 robe Carrion an orc skeleton ¸j³Ÿ[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]¸jª� ¸jŒ›ýTrilby the Shooter....Coglin..# ## ..Health: 38/38 ========================.÷###..>#Magic: 5/5========================.).#)#.####AC: 4¸jœ"Str: 15#........#EV: 11Int: 8.$......#SH: 0Dex: 19#......#XL:  5 Next: 70% Place: Dungeon:3#.@..#Noise: ---------  Time: 2409.8 (0.0)#...##a) +2 sling {Juan}  c) +0 sling {Balvind#...#¸jÍœMFire: a) +2 sling {Juan}#...## #...#.. ######.##.##......###.#..######.###..#.## _You start waiting. _Done waiting. _You start waiting. _Done waiting. _Items here: )) [ ÷.  Okay, then.¸j �¸jŒ¤¸jù¤¸j«¸j¨­. _¸j V…? ..##.. #...#..# ##...÷###..># .).#)#.#####..##.$......#¸j|VQ #@.....# #.)..### #...##  #...# #...# # #.¸j¨V¥..# .. ######.#¸jÎV« #.##......# ##.#..######¸jb¸j�b,10.8 (1¸j�i¸j±le _Found a scroll labelled RIEJIM QILER.¸j.�b#.#? ...# #.. #...#..# ##.....÷###..># .).#)#.#### #..##..##.#......##.#.)..####.#..¸ja‘/.##..#...# ###...# # #...# .. ######.# #.##......#¸jÙ˜¸jp™&1¸j'Ÿ¸j7§N  You now have 104 gold pieces (gained 14).¸jí§+2.8 (2¸j5®¸j�°- _You see here a +0 mace.¸j/wô ... #. ...# #?. ...##.. #..# ##... ...÷###..># #.).#)#.#### ¸jßw©#.# #.)......# #.#......# #.#.)####.#...#..#...# ###...## #...#.. ######.#¸jé¸jY€+3.8 (1¸j‡¸j‰¸j ä ­M. .... ##?. ...##.#.. #......#..# ##.....¸jÚä ÿ...÷###..># #.).#@#.####.)......##.#......#..##...#¸juñ ¸jò &4¸j˜ø ¸jáû M _You see here a +0 mace.¸j¯Šñ .... #....#?.##. #.. #......#..# ##..... ¸jG‹Ð...÷###..>#  #.).#)#.#### #..@.....#)#......#..##...#.. ######.#¸j'”¸j•-5 _¸jKœ¸jž¸j•Y ) #.# #?. ...##. #.. #...... #..# #  ...÷###..>#  #.).#)#.#### #........# #.# #.#......# #.#.)..### #.#...## ..#... ###...## #...# .. ######.# #.##......#¸j ` ¸jl` &6¸j¨d ¸j-g M _You see here a +0 mace.¸j$§ .... .. ... # ...# ? ...##. #.. #........#..# ##........÷###..># #.).#)#.#### #.# #.)......# #.#......# #.#.)..### #.#..## ..#...# ###...# # #...# .. ######.#¸jü%¸j¸&-7 _¸jÚ-¸j¥/¸j!hò   #.. ....   .. ...   #.. ...#  ? ...##.  # #.. #......  ...#..# ##.....  #...÷###..>#  #.@.#)#.####  #...#..#  #..###.)......#  #.. #.#.....¸jxh¢.#  ## #.#.)..###   #.#..##   .¸j™hë.#...#   ###...# ¸j¸h„  # #...#¸jùr¸j�s&8¸jºz¸j¿k _Items here: ) [ ÷÷. ¸ji ¸j\ãPick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with )) ¸jˆÓa - a +0 short sword Armour (select all with [)b - a +0 ring mail Carrion ¸j¦$ a hobgoblin skeleton ¸jÕ§an orc skeleton [Up|Down] select ¸jóB[Esc] exit  ¸jVËLetters toggle [.|Space] toggle selected[top]!¸j£Í !¸j±Õ !¸j8Ý à Trilby the Shooter  #......Coglin  .....Health: 38/38 ========================  #.....#Magic: 5/5========================  #?....##.AC: 4!¸jiÞ aStr: 15  # #.. #......EV: 11Int: 8  ...#..# ##.....SH: 0Dex: 19  #...÷###..>#XL:  5 Next: 70% Place: Dungeon:3  #.@.#)#.####Noise: ---------  Time: 2418.8 (0.0)  #...#........#a) +2 sling {Juan}  c) +0 sling {Balvind  #..###.)......#Fire: a) +2 sling {Juan}  #.. #.#......#  !¸jÆÞ $## #.#.)..###  #.#...##  ..#...#  ###...#  !¸j�ß ³# #...#You now have 104 gold pieces (gained 14). _You see here a +0 mace. _You see here a +0 mace. !¸jÊß ¦_You see here a +0 mace. _Items here: ) [ ÷÷.  Okay, then.!¸jç !¸j<ç !¸j’í !¸jð . _"¸jÁÞ   ...  #.. ....   ... ...  "¸jcÁ  #.. ...#   #?.# ...##.  "¸j‹Áü## #.. #......  #...#..## ##.....  "¸júÁ‡#...@###..>#  #...#.#.).#)#.####  # #...#........#   #..###.)......#  "¸j• #... #.#......#  "¸jºÂå##. #.#.)..###  .. #.#...##  .# ..#...#  ###...#"¸j[Ê"¸jDË29.8 (1 _"¸jµÑ"¸j Õz _You see here a ball python skeleton.$¸jFœ  ##...  ....  #... ....  ... ...  #.. ...#  $¸jÊ” #?.## ...##. $¸jó  ## #..# #...... $¸j|#...#.@## ##..... $¸j>¸ #...÷###..>#  $¸jvƒ #...#.#.).#)#.#### ##. #...#........#$¸j¥! # #..###.)......#  #... #.#.....$¸jל.# ##.. #.#.)..### $¸j † ... #.#...## .# .$¸jT#.#...#$¸j #$¸j$.20 _$¸j‰+$¸jÌ-$¸jKNÌ   ##### ##...#  ....##  #.... ....  .... ...  #..$¸jÇNç ...#   #?.## ...##.  ## #@.# #...... #...#..## ##.....$¸jùN®  #...÷###..># $¸j/Oê  #...#.#.).#)#.####$¸j`Oˆ ##.##...#........# $¸j�Ol#.#..###.)..$¸j¤O....# $¸j÷Or.#...# #.#......# ! ##..# #.#.)..### $¸j"Pl ... #.#...##$¸jÿ]$¸jz^&1$¸jVg$¸jwj_ _Found a glowing emerald potion.$¸jY Ò     ##### . ##...# ..  ....###...  #....... ....  ..... ...  #.. ...#   # ...##. $¸j‹Y ² ## ##..# #...... #...#..## ##.....  #...÷###..>#$¸j¾Y Ð  #...#.#.).#)#.#### $¸jåY Y##.##...#........#$¸jZ “  #.#..###.)......#$¸j_Z ;  .#...# #.#......# ! ##..# #.#.)..###$¸jÒb $¸j'c $¸jLc 2$¸j•i $¸jÝq $¸j‰r +3.8 (2$¸j^x $¸j‹z b _u - a scroll labelled RIEJIM QILER%¸j~á %¸jâ %¸j~ê %¸jW>»  ##### . ##...# ..  ....###...  #....... .... %¸j;?œ..... ...  #..# ...#  #..#...##. ## ##@.# #......  #...#..## ##.....   #...÷###..>#  #...#.#.).#)#.#### ##.##...#........#%¸jj?§ #.#..###.)......# %¸j�?¡.#...# #.#.....# %¸j°?Ö! ##..# #.#.)..### %¸jË?Y ... #.#...##%¸j H%¸jrH+4.8 (1%¸jO%¸j©P(¸jO6u(¸j):B(¸jä<,(¸j¢>(¸j/@(¸jB,(¸jºB(¸j«C(¸jžD(¸jÕD(¸j]E(¸j:F(¸j0G(¸j^G(¸jÞG(¸jÃH(¸jÒI(¸jùI(¸jtJ(¸j;K(¸jL(¸jDL(¸j³L(¸jìM(¸j¡O(¸jÚ[(¸j@b1  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ======================== (¸j�b\ #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8 (¸jcj #..#.#..###.)...... SH: 0Dex: 19  #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ---------  Time: 2431.8 (7.0)  #...#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #..#.# .....#...#Fire: a) +2 sling {Juan}  #.##.# ..####...# (¸j`cH #. .# ## #...#  #. #.. ######.#@   Jessica (asleep)  #. #.##......# (¸j»ct #@ ##.#..###### .###..#.## _Items here: ) [ ÷÷. _Okay, then. _You see here a ball python skeleton. _Found a glowing emerald potion. _u - a scroll labelled RIEJIM QILERYou encounter Jessica the Apprentice Sorceress. She is wielding a +0 dagger.(¸jl/  --more--*¸j€*¸j¦…*¸jÈŒ*¸jU‘; 2.8 (8 _*¸jÑ’*¸jo˜¹_Okay, then. _You see here a ball python skeleton. _Found a glowing emerald potion. _u - a scroll labelled RIEJIM QILER _You see here a glowing emerald potion.*¸jq 9 *¸j± Í .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin *¸jð # #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5*¸j( 0========================  #.#...#.#.).#)#.### AC: 4*¸jZ %Str: 15  #.##.##...#........ EV: 11Int: 8*¸j{ ì  #..#.#..###.)...... SH: 0*¸j› <Dex: 19 *¸jÊ = #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3 *¸j5 œ #.@###..# #.#.)..## Noise: ---------  Time: 2432.8 (0.0)  #.*.#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #.*#.# .....#...#Fire: a) +2 sling {Juan} *¸ju B #*##.# ..####...#  #* .# ## #...# *¸jº µ #* #.. ######.#@   Jessica (asleep)  #* #.##......#*¸j  -  #@ ##.#..###### .###..#.## _You encounter Jessica the Apprentice Sorceress. She is wielding a +0 dagger. *¸jP ©_You see here a glowing emerald potion.  Fire: a) +2 sling {Juan}*¸j‡ NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to hit)*¸j·W ~  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8*¸j#Y   #..#.#..###.)...... SH: 0Dex: 19  #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ---------  Time: 2432.8 (0.0)  #.).#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #.)#.# .....#...#Fire: a) +2 sling {Juan}  #)##.# ..####...#  #) .# ## #...#  #) #.. ######.#@ *¸jŽY ¢  Jessica  #) #.##......#  #@ ##.#..###### .###..#.##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*¸jZ »Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits Jessica but does no damage.*¸jâ F)Shift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits Jessica but does no damage.  Jessica shouts!  You shoot a sling bullet.*¸j4ge @.  The sling bullet barely misses Jessica.*¸jgq .....===3.9 (1.1Rev *¸j³†„ _Jessica says, "Why did you come here?"+¸jDI1  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ======================== +¸j¸I\ #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8 +¸jýIV #..#.#..###.)...... SH: 0Dex: 19  #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3 +¸j›JL #.@###..# #.#.)..## Noise: ===------  Time: 2433.9 (0.0)  #.*.#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #.*#.# .....#...#Fire: a) +2 sling {Juan}  #*##.# ..####...#Rev +¸j.Kú  #* .# ## #...#  #* #.. ######.#@   Jessica  #@ #.##......#  #. ##.#..###### .###..#.##+¸jxK¾The sling bullet barely misses Jessica. _Jessica says, "Why did you come here?"Fire: a) +2 sling {Juan}+¸jÀKFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (66% to hit)+¸joN)  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5+¸júO========================  #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8  #..#.#..###.)...... SH: 0Dex: 19  #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ===------  Time: 2433.9 (0.0)  #.).#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #.)#.# +¸j�P�[40m.....#...#Fire: a) +2 sling {Juan}  #)##.# ..####...#Rev   #) .# ## #...#  #) #.. ######.#@   Jessica  #) #.##......#  #. ##.#..###### .###..#.##The sling bullet barely misses Jessica. _Jessica says, "Why did you come here?"+¸jÖP1Fire: a) +2 sling {Juan}+¸j*Q>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (66% to hit)+¸j[×Fire: a) +2 sling {Juan}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (66% to hit)  You shoot a sling bullet. The sling bullet barely misses Jessica.  You shoot a sling bullet.+¸jˆYe @.  The sling bullet barely misses Jessica.+¸jXa7....+¸jçbj5.0 (1.1Rev+ _+¸j­h+¸j�j+¸jGÐ   .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8  #..#.#..###.)...... SH: 0Dex: 19  #...#+¸jTÑ [40m...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ===------  Time: 2435.0 (0.0)  #.*.#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #.*#.# .....#...#Fire: a) +2 sling {Juan}  #*##.# ..####...#Rev+   #* .# ## #...#  #@ #.. ######.#@   Jessica  #. #.##......#  #. ##[37+¸jnÒ m.#..###### .###..#.##You shoot a sling bullet. _The sling bullet barely misses Jessica.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (66% to hit)+¸jëã —  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8  #..#.#..###.)...... SH: 0Dex: 19+¸jsæ   #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ===------  Time: 2435.0 (0.0)  #.).#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #.)#.# .....#...#Fire: a) +2 sling {Juan}  #)##.# ..####...#Rev+   #) .# ## #...#  #@ #.. ######.#@   Jessica  #. #.##......#[+¸j÷æ š1K  #. ##.#..###### .###..#.##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (66% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is moderately wounded.+¸jÛl† Shift-Dir - straight line  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (66% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is moderately wounded.heavi+¸jpï&@.+¸jÛõ0...+¸j¶ö36.1 (1.1 _+¸jý+¸j=ÿ,¸j„G  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8  #..#.#..###.)...... SH: 0Dex: 19  #...#,¸jÈG—[40m...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ===------  Time: 2436.1 (0.0)  #.*.#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind ,¸j>H� #.*#.# .....#...#Fire: a) +2 sling {Juan}  #*##.# ..####...#Rev+   #@ .# ## #...#  #. #.. ######.#@   Jessica ,¸jiH #. #.##......#  #. ##.#..###### ,¸j·HŽ.###..#.## _Jessica is heavily wounded.Fire: a) +2 sling {Juan},¸j I‡Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 66%  to hit),¸jæ]•  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15 ,¸jÚ^ #.##.##...#........ EV: 11Int: 8  #..#.#..###.)...... SH: 0Dex: 19  #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ===------  Time: 2436.1 (0.0)  #.).#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind ,¸j}_® #.)#.# .....#...#Fire: a) +2 sling {Juan}  #)##.# ..####...#Rev+   #) .# ## #...#  #) #.. ######.#@   Jessica  #. #.##......#  #. ##.#..###### .###..#.## ,¸jè_ý_Jessica is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 66%  to hit),¸jÏî¾  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 66%  to hit)  You shoot a sling bullet. The sling bullet barely misses Jessica.  You shoot a sling bullet.  The sling bullet hits Jessica.  Jessica is severely wounded.,¸jAkF@.,¸j q....,¸j†qk7.2 (1.1Rev* ,¸j0w,¸jêyj _Jessica mumbles something strange.,¸jÜ+ •  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15 ,¸jT, N #.##.##...#........ EV: 11Int: 8  #..#.#..###.)...... SH: 0Dex: 19  #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3 ,¸jô, Ç #.@###..# #.#.)..## Noise: ===------  Time: 2437.2 (0.0)  #.*.#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #*.#.# .....#...#Fire: a) +2 sling {Juan}  #@##.# ..####...#Rev*   #. .# ## #...#  #. #.. ######.#,¸j!- „@   Jessica  #. #.##......#  #. ##.#..###### ,¸jK- ¢.###..#.## _Jessica mumbles something strange.Fire: a) +2 sling {Juan},¸j�- ˆPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 66%to hit),¸j&]†  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15,¸j ^  #.##.##...#........ EV: 11Int: 8  #..#.#..###.)...... SH: 0Dex: 19  #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ===------  Time: 2437.2 (0.0)  #.).#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #).#.# .....#...#Fire: a) +2 sling {Juan} ,¸j;^Î #)##.# ..####...#Rev*  ,¸jb^G #. .# ## #...#  #. #.. ######.#,¸j…^v@   Jessica ,¸j©^‚ #. #.##......# ,¸jÒ^¡ #. ##.#..###### .###..#.## ,¸j__Jessica mumbles something strange.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 66%,¸j7_to hit),¸jîåÓMAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet barely misses Jessica.  You shoot a sling bullet.  The sling bullet hits Jessica but does no damage.  Jessica is severely wounded.-¸jï$'@.-¸jé,)..-¸j’-38.3 (1.1 _-¸j‚4-¸jù5-¸jéPr  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5======================== -¸j]Q4 #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8  #..#.#..###.)...... SH: 0Dex: 19 -¸j�Q= #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3 -¸jÐQ´ #.@###..# #.#.)..## Noise: ===------  Time: 2438.3 (0.0)  #.*.#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind -¸jsR• #.@#.# .....#...#Fire: a) +2 sling {Juan}  #.##.# ..####...#Rev*   #. .# ## #...#  #. #.. ######.#@   Jessica -¸j¡R #. #.##......#  #. ##.#..###### -¸jíRW.###..#.## _Jessica is severely wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle-¸j(SÅShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 66%to hit)-¸j~��  .. #.#..## ...# Trilby the Shooter  #.##.##..# #.... Coglin  #.#...#..## ##..... Health: 38/38 ========================  #..###...÷###..>#Magic: 5/5========================  #.#...#.#.).#)#.### AC: 4Str: 15  #.##.##...#........ EV: 11Int: 8 -¸j:‘n #..#.#..###.)...... SH: 0Dex: 19  #...#...# #.#...... XL:  5 Next: 70% Place: Dungeon:3  #.@###..# #.#.)..## Noise: ===------  Time: 2438.3 (0.0)  #...#...# #.#...## a) +2 sling {Juan}  c) +0 sling {Balvind  #.)#.# .....#...#Fire: a) +2 sling {Juan}  #.##.# ..####...#Rev*   #. .# ## #...# -¸jg‘ #. #.. ######.#@   Jessica -¸jŸ‘$ #. #.##......#  #. ##.#..###### .###..#.##-¸j’óPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 66%to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  You kill Jessica!-¸jr’-¸jF™@)-¸j&*)-¸jÕ©º.)Shift-Dir - straight line  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 66%to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  You kill Jessica!  You shoot a sling bullet.-¸j1«<949.4 (1.1 _-¸j±-¸jܲ.¸jÓ û  .. #.#..## ...  #.##.##..# #  #.#...#..## ##  #..###...÷###..>#  #.#...#.#.).#)#.  #.##.##...#  #..#.#..###.).¸j”Ó   #...#...# #.#  #@!###..# #.#.)..  #...#...# #.#...##  #.)#.# .....#...#  #.##.# ..####...#  #.# .# ## #...#  #.. #.¸jÔ ….. ######.#  #.# #.##......#  #.# ##.#..######   .###..#.##.¸j—Ü .¸jÝ 6---400.¸j¥ã .¸j¡å /¸jœ .. #.#..## ...# #.##.##..# #. #.#...#..## ##. #..###...÷###..>#  #.#...#.#.).#)#.# #.##.##...#. #..#.#..###.). #...#...# #.#. #.@###..# #.#.)..# #...#...# #.#...##  #.)#.# .....#...#  #.##.# ..####...#  #.# . #./¸j¬œg[40m. #. #.# #. #.# ##.# /¸jN£/¸j ¤A---1/¸jx©/¸j±@2.4 (2/¸jçÂ/¸jàÅ\ _p - a glowing emerald potion/¸j›û Ø #.##.##..# #.......#..## ##..###...÷###..># #...#.#.).#)#.#####.##...#.........#.#..###.).#...# #.####)..##.#...## )#.# ..../¸j„ü J ##.# ..###.Rev* #.#..##. .....>..#####.#/¸j /¸jƒ a3.4 (1Rev+ /¸j¿ /¸jQ{ 0 ...#..## ##..###...÷###..># #...#.#.).#)#.#####.##...#.........#.#..###.).#...# #.####)..##.#...## #.# .... ##.# ..###.# .# ## Rev+ ## ..............#/¸j‚ /¸jׂ %4/¸jP‰ /¸jŒ $  Things that are here:/¸jæŽ ‰ _a +0 dagger; a +0 robe; the human corpse of Jessica1¸j”'1¸jÜ'1¸jD)1¸j¼.1¸jï01¸j5: _1¸j¿51¸jÐ71¸j81¸jC91¸jW>1¸j¸@1¸jô@>Rev 1¸jYB1¸j(H1¸j}J1¸j¸J1¸jL1¸j’N1¸j.Q1¸jkQ1¸j@S1¸j¸U1¸j^O #.#...#..## ##.....  #..###...÷###..># 1¸j@^þ #.#...#.#.).#)#.####  #.##.##...#........#  #..#.#..###.)......# 1¸ja^Ž #...#...# #.#......# 1¸jŒ^M #..###..# #.#.)..###  #...#...###.#...## 1¸jë^ #.)#.#..@...#...# 9.4 (5 #.##.##..####...#  #.#...#.## #...#  #..###..#######.# 1¸j_u #.# . #.# )#1¸j3_b #..###..1¸jS_d#.## ##..... 1¸jr_ 1¸j²f1¸jh650.4 (61¸j&m1¸j9p# _Found a club.2¸jªy 32¸jÄ{ 2¸jÏŠ ,2¸j¾± ,2¸j‡³ 2¸jZ· ,2¸j¸ 2¸jL» 2¸j-Ä 2¸j‘Ä 2¸j‘Æ 2¸j-Ø 2¸j†ë n2¸jì 2¸jOî 2¸jgð 2¸j ó 2¸jNó 2¸jõ 2¸jµX2¸j<P  There is an escape hatch in the floor here.2¸jE2¸j› _2¸jW 2¸jK 2¸j‰ ,2¸jK2¸j)2¸jU,2¸jP2¸jÔ2¸jŠ2¸jÿ"2¸jõ$2¸jp'2¸jÒ(2¸j3)2¸jI*2¸j„+2¸jÒ-,2¸j@.2¸jÅ/2¸j!3,2¸jL6,2¸j¯62¸j=72¸j82¸j2>2¸ja@,2¸jü@2¸jKC2¸jRD2¸j–D2¸jE2¸jOG2¸j$I,2¸j!L2¸j*M2¸j¨O,2¸jáP2¸jŽS2¸jÔU2¸jV2¸j©W2¸j+Z2¸jÐ\,2¸j;_2¸j¡a2¸jXk2¸jÂk2¸jçm2¸jâp2¸j¨s2¸jós2¸ju2¸jów2¸jz2¸jhz2¸j'|2¸j*2¸j�2¸jž�2¸j°ƒ2¸j†2¸jˆ2¸jcˆ2¸j®‰2¸jd‹2¸j.�2¸jb�2¸j“Ž2¸js�2¸j^’2¸jŸ’2¸j”2¸j,–2¸j˜,2¸jP™2¸jƒ›2¸jª�2¸jà�2¸jöž2¸j¡2¸j£,2¸j¤2¸j^¥2¸jª¦2¸jí¦2¸jº§2¸j©2¸jǪ,2¸j�«2¸j(­2¸jv®,2¸j1¯2¸jõ°2¸jc²2¸j¢²2¸j]³2¸jµ2¸jt¶2¸j¹¶2¸jx·2¸j�¸2¸jˆ¹2¸jĹ2¸j3º2¸jغ2¸j-¼2¸jl¼2¸jê¼2¸j<À2¸jîÀ2¸j9Á2¸j¸Á2¸jÌÏ2¸jJÑ2¸j²Ñ2¸jÞÑ2¸jcÓ2¸j·Ô2¸jëÔ2¸j5Õ2¸jôÖ2¸j°Ø,2¸j^Ù2¸j¾à2¸jâ2¸j]â2¸jçâ2¸jHä2¸jØå2¸jæ2¸jôæ2¸jì2¸j»í2¸j î2¸jSï2¸jò2¸jµô2¸j÷ô2¸jö2¸jpø2¸jÞú,2¸jpü2¸j)ÿ2¸jN ‰# .> ...  ##### ....  #####...# .....  #.......###....$.  ##.###.........97.4 (47.0)2¸jl 3 #................... #...###..######....# #...#.#..## ...##. ##.##.##..# #...... #.#...#..## ##..... #..###...÷###..># #.#...#.#.).#)#.#### #.##.##...#..#2¸jß2¸j9,8.4 (482¸j$2¸jÆ; _Found a stone staircase leading down.5¸j 5¸j_ 5¸j 5¸jâ 5¸j� 5¸jZ ,5¸j 5¸jù ,5¸j˜ 5¸j³ 5¸j|! ,5¸j" 5¸j,$ 5¸jå& ,5¸j)( 5¸j�* 5¸jt, 5¸j¨, 5¸jÿ- 5¸jT/ 5¸j«1 5¸jë1 5¸jY3 5¸jH6 ,5¸jÈ7 5¸j®; N _You now have 117 gold pieces (gained 13).5¸jË= 5¸j> 5¸jp? 5¸j®A 5¸jæW G  ############ #.@...>....#  #..# ##### #.........:  #####...# #........  #.......###..........#  ##.###................#  #.....................#  #...###..######....##.#  #...#.#..## ##...##.#  You pick up a parchment of Gloom and begin reading...5¸j2n ¯509.4 (1110.4 (12 _You add the spell Gloom to your library.6¸jgg36¸jÄg6¸jŠk6¸jâpX6¸jˆq6¸jr6¸jls6¸jv6¸jÙw6¸j0x6¸jUy6¸jÀ{6¸j(~,6¸j 6¸j‘�6¸jƒ6¸jCƒ6¸j[„6¸jD†6¸j4ˆ,6¸jI‰6¸j‹6¸jŠŒ6¸jìŒ6¸j¬�6¸js�6¸jQ‘6¸j�‘6¸j&’6¸j™° #############.....>....##..........# ##### #.........@# 6¸jp™¢#...# #..........# ....###..........# #................# .................# ##..######....##.# .#..## ##...##. 6¸j«™.##..# #....... ..#..## ##.......You pick up a parchment of Ozocubu's Armour and begin reading...6¸jLž18.4 (8.0)6¸j®ž+9.4 (96¸j¤¢6¸j®¥I _You add the spell Ozocubu's Armour to your library.8¸j–—8¸jÜ—8¸j¥˜8¸jÕ�8¸j†¢B8¸jº¥B8¸jv¦8¸j ©8¸jF«,8¸jѬ8¸jª®8¸j ±,8¸j/²8¸jˆµ8¸j;¸‡  You encounter a kobold. It is wielding a +0 short sword.8¸j*À #############.....>....##..........# ##### #..........# #...# #..........# ....###.......... #................ .............######....## .#..## ##...####..# #....... ..#..## ##......... ##...÷###..>#....... 8¸j…À=..#.#.).#)#.#####...)K   kobold (asleep)#...#........# #.#....###.)......# .K#.. #...# #.#......#8¸jÊW23.4 (44.4 (58¸j‹Ñ8¸jZ×$ _Found a spear.8¸j"Î ############Trilby the Shooter#.....>....#Coglin#..........#Health: 38/38 ======================== ##### #..........#Magic: 5/5======================== #...# #..........#AC: 48¸jvÎ °Str: 15 ....###..........#EV: 11Int: 8 #................#SH: 0Dex: 19 .................#8¸jøÎ :XL:  5 Next: 94% Place: Dungeon:3 ##..######....##@#Noise: ---------  Time: 2524.4 (0.0) .#..## ##...##*#a) +2 sling {Juan}  c) +0 sling {Balvind .##..# #......*Fire: a) +2 sling {Juan} ..#..## ##.......*. 8¸j"Ï N##...÷###..>#....*.. ..#.#.).#)#.#####.*.)8¸jEÏ ÌK   kobold (asleep) .##...#........# #*#.. 8¸jeÏ È.#..###.)......# .K#.. #...# #.#......#8¸jŒÏ §You encounter a kobold. It is wielding a +0 short sword. _Found a spear.  Fire: a) +2 sling {Juan}8¸jÊÏ >Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 98% to hit)9¸jwÆr############Trilby the Shooter#.....>....#Coglin#..........#Health: 38/38 ======================== ##### #..........#Magic: 5/5======================== #...# #..........#AC: 4Str: 15 ....###..........#EV: 11Int: 8 #................#SH: 0Dex: 19 9¸jFÇ2.................#XL:  5 Next: 94% Place: Dungeon:3 ##..######....##@#Noise: ---------  Time: 2524.4 (0.0) .#..## ##...##)#a) +2 sling {Juan}  c) +0 sling {Balvind .##..# #......)Fire: a) +2 sling {Juan} ..#..## ##.......). ##...÷###..>#....).. ..#.#.).#)#.#####.).)K   kobold 9¸jêÇè.##...#........# #)#.. .#..###.)......# .K#.. #...# #.#......#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!9¸jxZyYou shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!  The kobold is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.  The kobold is moderately wounded.9¸jøß9¸j áK9¸j©å!.9¸jJí8....9¸j’í .9¸jÒîi===5.5 (1.1Rev _9¸jÿõ9¸jUø9¸jBW ############Trilby the Shooter#.....>....#Coglin#..........#Health: 38/38 ======================== ##### #..........#9¸j¤W‹Magic: 5/5======================== #...# #..........#AC: 4Str: 15 ....###..........#EV: 119¸jX‘Int: 8 #................#SH: 0Dex: 19 .................#XL:  5 Next: 94% Place: Dungeon:3 9¸jäXð##..######....##@#Noise: ===------  Time: 2525.5 (0.0) .#..## ##...##*#a) +2 sling {Juan}  c) +0 sling {Balvind .##..# #.....*.Fire: a) +2 sling {Juan} ..#..## ##.......*.Rev ##...÷###..>#....*.. ..#.#.).#)#.#####*..)K   kobold .##...#........# #K#.. 9¸j/Y†.#..###.)......# ..#.. #...# #.#......#The sling bullet hits the kobold but does no damage. _The kobold is moderately wounded.Fire: a) +2 sling {Juan}9¸jYYtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 59% to hit)9¸jë{ ############Trilby the Shooter#.....>....#Coglin#..........#Health: 38/38 ======================== ##### #..........#9¸jS| ¶Magic: 5/5======================== #...# #..........#AC: 4Str: 15 ....###..........#EV: 11Int: 8 9¸jŒ| é#................#SH: 0Dex: 19 .................#9¸j?} ªXL:  5 Next: 94% Place: Dungeon:3 ##..######....##@#Noise: ===------  Time: 2525.5 (0.0) .#..## ##...##)#a) +2 sling {Juan}  c) +0 sling {Balvind .##..# #.....).Fire: a) +2 sling {Juan} ..#..## ##.......).Rev ##...÷###..>#....).. ..#.#.).#)#.#####)..)9¸j¦} ¾K   kobold .##...#........# #)#.. .#..###.)......# ).#.. #...# #.#......#Fire: a) +2 sling {Juan}9¸jÏ} ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9¸jö} ûAim: a kobold, wielding a +0 short sword (moderately wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.9¸j§ 9¸j#„ ¸K.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (moderately wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet misses the kobold.9¸ja… 7K.9¸j-� 7....9¸jÚŽ j6.6 (1.1Rev+ _9¸j– 9¸j¡— :¸jÝR############Trilby the Shooter#.....>....#Coglin#..........#:¸jXÝYHealth: 38/38 ======================== ##### #..........#Magic: 5/5======================== #...# #..........#AC: 4Str: 15 ....###..........#EV: 11:¸jÄݾInt: 8 #................#SH: 0Dex: 19 .................#XL:  5 Next: 94% Place: Dungeon:3 ##..######....##@#Noise: ===------  Time: 2526.6 (0.0) .#..## ##...##*#:¸jùÝÝa) +2 sling {Juan}  c) +0 sling {Balvind .##..# #.....*.Fire: a) +2 sling {Juan} ..#..## ##.......*.Rev+ :¸j-Þ6##...÷###..>#....K.. ..#.#.).#)#.#####...):¸j‡ÞVK   kobold .##...#........# #.#.. .#..###.)......# ..#.. #...# #.#......#The sling bullet closely misses the kobold. _You shoot a sling bullet. The sling bullet misses the kobold.Fire: a) +2 sling {Juan}:¸jÄÞtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 59% to hit):¸j############Trilby the Shooter#.....>....#Coglin#..........#Health: 38/38 ======================== ##### #..........#Magic: 5/5======================== #...# #..........#AC: 4Str: 15 ....###..........#EV: 11Int: 8 #................#SH: 0Dex: 19 .................#XL:  5 Next: 94% Place: Dungeon:3 ##..######....##@#Noise: ===------  Time: 2526.6 (0.0) .#..## ##...##.#a) +2 sling {Juan}  c) +0 sling {Balvind .##..# #.......Fire: a) +2 sling {Juan} ..#..## ##.........[3:¸jÈù4mRev+ ##...÷###..>#....).. ..#.#.).#)#.#####...)K   kobold .##...#........# #.#.. .#..###.)......# ..#.. #...# #.#......#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!:¸jYP))):¸jk£D)))):¸jÞ*R...)...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin:¸jG+We  Aim: a kobold, wielding a +0 short sword (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.:¸jí.357.7 (1.1 :¸j=/_:¸j®5:¸jS7:¸j-Ó 3:¸jÔ :¸j(Ú B:¸j Ý B:¸jðÞ :¸jlß >Rev :¸j?á :¸j”ã :¸jÈã :¸jRå :¸jÕç :¸j è :¸j[é :¸jaì :¸j³ì :¸jî :¸jð :¸j½ð (:¸jBò :¸j¬ô :¸jíô :¸jkö :¸jŠø :¸jÍø :¸j(ú :¸jìü ,:¸jþ :¸j :¸ja :¸jà :¸jø :¸j$ :¸jp :¸jÕ :¸j& :¸j÷ :¸jj B:¸jç ,:¸jw :¸jm :¸j¼ :¸jž :¸jÛ :¸j  :¸jJ :¸jR ,:¸j. :¸j8 ,:¸j3 :¸jL B:¸jí :¸jN! :¸j # :¸j % :¸jW% :¸jl& :¸j( :¸jÜ( :¸j* :¸ji, ,:¸jâ- :¸jê/ :¸j80 :¸jÂ1 :¸jà3 :¸j44 :¸j>5 :¸j :¸j6? :¸jü? :¸j›A ,:¸j`C :¸j¤E :¸j F :¸jÃG :¸jYJ ,:¸jîK :¸j T x ..... _You start waiting.:¸j|[ 1626.7 (99.0):¸jô[ 7---7.7 (100.0):¸jÀa :¸jdd # _Done waiting.;¸jÁ3;¸j¾;¸jP;¸jÚ;¸jT#,;¸j×#;¸jŽ%;¸jª';¸j(;¸jN);¸j}+;¸jì+;¸j-;¸j(/,;¸jw0;¸jæ2,;¸jX4;¸jŒ6;¸jê6;¸j<8;¸jÃB,;¸jšD;¸jH;¸j«H;¸j3K;¸j€U„;¸j¥X;¸jY;¸j[Z;¸j>],;¸jà^;¸j6wŒ;¸jÓx;¸j;y;¸jdz;¸jþ|,;¸jÂ~;¸j`�;¸jÁ�;¸jò‚;¸jú„;¸j6…;¸j¯†;¸j‰;¸jK‰;¸jŒŠ;¸j¹Œ;¸j�;¸jEŽ;¸j#�,;¸j‘;¸j;’;¸j™’;¸j@“;¸ju•,;¸j—;¸j™,;¸jÉš;¸jA�,;¸jÄž;¸jÒ ;¸j3¡;¸j~¢;¸jû¤;¸jK¥;¸j$¦;¸j ¨;¸je¨;¸jº©;¸j ¬;¸jb¬;¸jú­;¸j¶¯;¸jN°;¸jű;¸jF´;¸jŸ´;¸j*¶;¸jˆ¸,;¸j3º;¸j˜¼;¸jò¼;¸j–¾;¸jðÀ;¸jlÁ;¸jÓÂ;¸j!Å;¸j�Å;¸jhÇ;¸jõÈ;¸j>É;¸j…Ê;¸jçÌ;¸jcÍ;¸j¤Î;¸jóÐ,;¸jdÒ;¸jÕ;¸jbÕ;¸jŠÖ;¸jâØ;¸jWÙ;¸jqÚ;¸jÝ,;¸j)Þ;¸j�à;¸jãà;¸j.â;¸j†ä;¸j×ä;¸j_æ;¸jvè;¸jÉè;¸j&ê;¸jÛì,;¸jZî;¸jºð;¸j,ñ;¸j!ò;¸j®ô,;¸jö;¸j},;¸j;¸jé;¸j\;¸jŠ;¸jC ;¸j  ;¸jÎ ;¸já ;¸j;¸jü;¸jX;¸jŠ;¸jB;¸jE;¸jŠ;¸jÏ;¸jÍ;¸j;¸j•;¸j,;¸j9;¸j0;¸jˆ;¸jÜ ;¸jd#,;¸j‚%;¸j(,;¸jx);¸jî+;¸j>,;¸j¾-;¸j0,;¸j¡1;¸jõ3;¸jD4;¸j±5;¸j¹7;¸j8;¸j+9;¸jÉ;;¸j!<;¸jH=;¸j/?;¸jš?;¸jû@;¸j½B;¸jC;¸j`D;¸júF,;¸jfH;¸jŒOB;¸jP,;¸jßQ;¸jnT;¸j×T;¸jV;¸jˆX;¸jY;¸j7Z;¸jŒ\,;¸j\^;¸j`;¸j×`;¸jb;¸jŽd;¸jçd;¸jf;¸jh;¸j}h;¸j‘j;¸jýl;¸j_m;¸j»n;¸jãp;¸j;q;¸j­r;¸j u;¸jZu;¸jÄv;¸jy,;¸jkz;¸jë|,;¸jg~;¸j‹€,;¸jØ�;¸jf„,;¸j†;¸jXˆ,;¸jÒ‰;¸jŒ;¸jƒŒ;¸j0Ž;¸jž�;¸jO‘;¸j7’;¸j`”;¸j­”;¸já•;¸j?˜;¸j˜˜;¸jó™;¸jrœ;¸jÁœ;¸jž;¸j¶ ,;¸j8¢;¸j_¤,;¸jÔ¥;¸jß§;¸j-¨;¸ji©;¸j˜«;¸jì«;¸j­;¸jâ®;¸jU¯;¸j7µ;¸j·;¸jƒ·;¸jH¸;¸jHº;¸j�º;¸jÒ»;¸juÃW _You start waiting.;¸j È4726.7 (99.0);¸jžÈI---7.7 (100.0);¸j=Õ9 _Done waiting.;¸jÝÕ ;¸jªÖ ;¸j Ý ;¸j²Þ <¸j âv.....>........ ##### #.... #...# #..... ....###...... #............. ....... ##..######....## .#..## ###..# #.......#.#..## ##.......... ##...÷###..>#....).... ..#.#.).#)#.#####...)...##...#........# #.#..#...###.) ..#... #...# #.###.#..#)..##<¸j¸é<¸j§ê18.0)<¸j£ñ<¸j]ó<¸jP«  . ##### #...... #...<¸jj¬ n... ....##.. #........ ....... ##..######....## .#..## ##...##.###..# #.....@.#.#..## ##...# ##...÷###..>#....)....####.. #...###.#...##<¸jH´ <¸j!µ &9<¸j›» <¸j½ =¸jðãF ##### #.... ....###........ #.............. .... ##..######....## .#..## ##...##.###..# ##.......###.#..## ##...# ##...÷###..>#....)....# ..#.#.).#)#.#####...)...##. .#......#...#=¸jBì=¸j¤ì'30=¸jþô=¸jÒõ=¸j)!8...# #.# ...###....# .....# ...# #..######....##.# ..## ##...##.# ##..# ##.......###..## ##...### #...÷###..>#.# .#.#.).#)#.#####...)...# ##...#........###.#..#.# #..###.)# ..#.....# #.#......# ##.# #.#.)..### ##. ...###.#...## ...#...# ##..####...#=¸jE'<1=¸ji+=¸jS,$  Things that are here:=¸j.w _a +0 short sword; a kobold corpse>¸já ô# #.# ###..........# ......# .....# ..######....##.# ..## ##...##.## ..# ##.### #..## ##.### ...÷###..>#....)@...# #.#.).#)#.#####...)...# ...#.>¸jh û###.#..#.# ..###.)......# ...#....# #.#......# +##.#...# ..# #.#.)..### ##..###.#...## .. ......#...# .. >¸jÑ>¸jn-2 _>¸jE>¸j>¸jíÒ ¤# #.# ###..........# ...# .....# ######....##.# ## ##...##.## ..# ##.### ..## ##.### ÷###..>#....).@..# .#.).#)#.#####...)...# ...#.###.#..#.# ###.)......# ...#.....# #.#......##+##.#...#.# #.#.)..### ##.###.#...## .#...# .. >¸j'Û >¸j‚Û &3>¸jlá >¸jïâ ?¸j¤c(###.# .....# # ######....##.# ## ##...##.# ##.......### .## ##...###?¸j1dQ÷###..>#....)....### #.).#)#.#####...@...#.#........###.#..#.# ###.)##...#..... # #.#......##+##.#...#. ?¸jÜd¥# #.#.)..### ##..... ###.#...## #...#...# .####...# . ## #...#?¸jˆp?¸jfq&4?¸jÞv?¸j§zN _You see here a +0 spear.@¸j˜› i.# ..# .# ....##.#  ##...##.## # ##.@¸jú› ### ## ##.### ÷###..>#....)....### .).#)#.#####...)@..# #.@¸j#œ 6###.#..#.# .)......##...#..... @¸jGœ ± #.#......##+##.#...#.. @¸jiœ æ #.#.)..### ##......#.#...## @¸j˜œ œ#.....#...# ..... @¸j¹œ @¸jЦ @¸j]§ -5 _@¸jÙ­ @¸j©° A¸j{# ... #####....##. ##...##.##....### ## ##...### ÷###..>#....)....### A¸j ¤.).#)#.#####...)...#........###.#.@#.# ##.)...#........  #.##+##.#...#..####......#..A¸jGL......... ######.#A¸jêA¸jä&6A¸j9%A¸j¨'A¸jÔ¤s# ####....##.#  ##...##.#  ##.......#####...###A¸j,¥Œ#..>#....)....### ).#)#.#####...)...# # #........###.#..#.#..##. #.)##...#.@.......A¸jR¥›.#......##+##.#...#..## A¸j¢¥|#.#.)..### ###......# #.#...## ##......# ..#...# ......# A¸jË¥g###...# .  #...# A¸jê¥\.####.# ....## .....A¸j¦".#A¸j|®A¸jÜ®&7A¸jFµA¸jB·A¸jW à###....##.#  ##...##.###.......######..A¸jž ¸.### .##..>#....)....### .# .#)#.#####...)...#..# A¸jÉ ........###.#..#.#..##.# .)##...#......... A¸jì 8.#......##+##.#.@.#..## .#.)..### ###......# A¸j] ‰.#...## ## .#...#  ##...# #.  #...# #. ####.# A¸jŒ Ø#....## .....# #..... . ######A¸jŽ <8A¸jŠ A¸j‹ A¸jÖN ˜ ##...##.###.......### [.# ##...### ..# #..>#....)....###..# #)#.#####...)...#..# ........###.#..#.#..##.#. A¸j¶O _)##...#.......... #......##+##.#...#..## #.)..### ###..@...# #...## # #...# ......# #...# #....# #. ###.# #....## ....# #..... . ##### #.  A¸jçO -###A¸j¯Z <9A¸jäa A¸jrd ( _Found a ring mail.B¸jñ§##.......### [.# #...### ..# ..>#....)....###..# ### )#.#####...)...#..# ... ......###.#..#.#..##.#. ##...#.......... ......##+##.#...#..## .)..### ###......## ...## ...# ......# ...# #. ...# #.#.# #....##.... ...# #..... . #### #......  ### B¸j_¨†#.?.... ##.#B¸j³B¸jt³'40B¸j¾B¸jòÀk _Found a scroll labelled UXYCKI OZOINEFUSCH.B¸jò¥j...### ..# .>#....)....###..# ### #.#####...)...#..# ... .....###.#..#.#..##.#. ##...#.......... ##+##.#...#..## )..### ###......## .##  B¸j\¦)# #...@..# # #.# B¸jŒ¦æ#. #.# #....##..... ..# B¸jü¦Ú#..... . ### #...... #.?.... #.# #...... . ..#B¸jQ²<1B¸j•·B¸j�¹B¸j,Å>#....)....###..# ### .#####...)...#..# ... ....###.#..#.#..##.#. ##...#.......... ##+##.#...#..## ### ###......## .##  # #......## B¸j¢ÅÂ#.# #.# #....##.....# .# #..... .....# ## #...... #.?.... . B¸jÐÅê.# #...... . .# #.... . B¸jõÅ)##B¸jdÎB¸jÃÎ&2B¸jéÕB¸jv×B¸jêD Ê#.#####...)...#..# ... .....###.#..#.#..##.#..##...#..........##+##.#...#..## )..### ###......## ##......#. #......##.# #.......##.# #..# #.# #....##.....# ..# #..... .....# ### #...... .....# #.?.......... #.# #............r   quokka (asleep) ..# #............ #### #r..........#B¸jKN <3B¸j·T B¸jƒW W _You encounter a quokka.B¸j¢Œ......###.#..#.#..##.#..##...#..........##+##.#...#..## .)..### ###......## ...## ##......#. #......##.# #.......##.# #..# ##.# #..@.##.....# ...# #...........# #### #............  ### #.?...........# #............ ...# #..... ##### #r.. g   goblin (asleep)  ##.# #g......  #..#B¸j8B¸j¡&4B¸jË#B¸jÄ%q _You encounter a goblin. It is wielding a +0 club.C¸j^:Ð......###.#..#.#..##.#.Trilby the Shooter ......##...#..........Coglin ......##+##.#...#..##Health: 38/38 ======================== .)..### ###......##Magic: 5/5======================== ...####......#AC: 4Str: 15 ...##......##C¸jµ:UEV: 11Int: 8 ...##.......##SH: 0Dex: 19 ...##........#XL:  5 Next: 95% Place: Dungeon:3 ##.##..@.##.....#C¸jæ:�Noise: ---------  Time: 2744.7 (0.0) ...##.*.........#a) +2 sling {Juan}  c) +0 sling {Balvind ####C¸jM;Ç#.*..........Fire: a) +2 sling {Juan}####.*.......... ##.##*........... ...##*...........r   quokka (asleep) ######r.........C¸js;Ùg   goblin (asleep)##.##...g......  #..# C¸j•;«_You encounter a quokka. _You encounter a goblin. It is wielding a +0 club.C¸j»;Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineC¸j×;@Aim: a quokka (asleep, 98% to hit)C¸j¢C ......###.#..#.#..##.#.Trilby the Shooter ......##...#..........Coglin ......##+##.#...#..##Health: 38/38 ======================== .)..### ###......##Magic: 5/5======================== ...####......#AC: 4Str: 15 ...##......##EV: 11Int: 8 ...##.......##SH: 0Dex: 19 ...##........#XL:  5 Next: 95% Place: Dungeon:3 ##.##..@.##.....#Noise: ---------  Time: 2744.7 (0.0) ...##.).........#a) +2 sling {Juan}  c) +0 sling {Balvind #####.)¸j*D +9;49m..........Fire: a) +2 sling {Juan}####.).......... ##.##)........... ...##)...........r   quokka ######r.........g   goblin (asleep)##.##...g......  #..#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is almost dead.C¸j Ï q†Shift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is almost dead.  You kill the quokka!C¸j"Õ –g   goblin (asleep)C¸jqc h..?..C¸j¡d q6===5.8 (1.1Rev _C¸jnn C¸jÜo C¸j ½K......###.#..#.#..##.#.Trilby the Shooter ......##...#..........Coglin ......##+##.#...#..##Health: 38/38 ======================== .)..### ###......##Magic: 5/5======================== ...####......#AC: 4C¸j”½hStr: 15 ...##......##EV: 11Int: 8 ...##.......##SH: 0Dex: 19 ...##........#XL:  5 Next: 96% Place: Dungeon:3 ##.#C¸jÚ½…#..@.##.....#Noise: ===------  Time: 2745.8 (0.0) ...##..*........#C¸j ¾Ka) +2 sling {Juan}  c) +0 sling {Balvind #####..*.........Fire: a) +2 sling {Juan}C¸jy¾####.?*.........Rev ##.##...*........ ...##...*........g   goblin (asleep) #####C¸j©¾í#†..*......  ##.##...g......  #..#C¸jÛ¾¦You shoot a sling bullet. The sling bullet hits the quokka. _You kill the quokka!Fire: a) +2 sling {Juan}C¸j¿7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)D¸jJ}......###.#..#.#..##.#.Trilby the Shooter ......##...#..........Coglin ......##+##.#...#..##Health: 38/38 ======================== .)..### ###......##Magic: 5/5======================== ...####......#AC: 4Str: 15 ...##......##EV: 11Int: 8 ...##.......##SH: 0Dex: 19 ...##........#XL:  5 Next: 96% Place: Dungeon:3 ##.##..@.##.....#Noise: ===------  Time: 2745.8 (0.0) ...##...........#a) +2 sling {Juan}  c) +0 sling {Balvind #####............¸j~¢HFire: a) +2 sling {Juan}####.?..........Rev ##.##............ ...##............g   goblin (asleep) ######†.........  ##.##...)......  #..#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!D¸jã‚…))))))D¸jˆ*)D¸jŸ¼......)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  D¸jxŸ™You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.D¸j£;76.9 (1.1 _D¸j:«D¸j¤¬D¸jE4^ ...#.......... +##.#...#..## )..### ###......##D¸jµ4..## ##......  #.##..## ####.....# D¸jÎ4+........ D¸jå4###D¸jú4A.  ? D¸j5##.D¸j%5.D¸j;5'...........  #.##D¸jP5D¸jÊ=D¸jA>'---D¸jZ>70D¸jÿCD¸jFD¸j-7 #......##+##.#...#..## #.)..### ###......## #...## ##......# #... #......## #...# #.......## #...# #..## ###.# #....##.....# ....# #...........# ##### #..  ### #.?. ###.# #.. ....# #. ###### #†.  ##.# #...)...... #..# ..... #.## .[ #.D¸j{= W---8D¸jÊB D¸jE ) _Found a scale mail.D¸jL ˜ )..### ###......## ##......  #.##...## #####.....# ..... ####.  ###.. ...Rev ...........#.#D¸j@ D¸j %9D¸j D¸jå! D¸j¸" 650.9 (2D¸j) D¸j­+ t _c - 2 scrolls labelled UXYCKI OZOINEFUSCH (gained 1)E¸jš<#.)..### ###......##Trilby the Shooter #...####......#Coglin #...##......##Health: 38/38 ======================== #...##.......##Magic: 5/5======================== #...##........##AC: 4Str: 15 ###.##....##.....#EV: 11Int: 8 ....##...........#SH: 0Dex: 19 ######............XL:  5 Next: 97% Place: Dungeon:3####.@..........Noise: ---------  Time: 2750.9 (0.0) ###.##............a) +2 sling {Juan}  c) +0 sling {Balvind ....#E¸j®?&#............Fire: a) +2 sling {Juan} #######†.........##.##...)......#..#...........#.##.[........#.#...........#.# _You shoot a sling bullet. _Found a scale mail. _c - 2 scrolls labelled UXYCKI OZOINEFUSCH (gained 1)  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineE¸jÇQ 1@.F¸j¿U/#.)..### ###......##Trilby the Shooter #...####......#Coglin F¸jVb#...##......##Health: 38/38 ======================== #...##.......##Magic: 5/5F¸jŠV»======================== #...##........##AC: 4Str: 15 ###.##....##.....#EV: 11Int: 8 ....##...........#SH: 0Dex: 19 #####F¸jôV*#............XL:  5 Next: 97% Place: Dungeon:3####.@..........Noise: ---------  Time: 2750.9 (0.0) ###.##............F¸j(WKa) +2 sling {Juan}  c) +0 sling {Balvind ....##............Fire: a) +2 sling {Juan} ######F¸jWW #†.........##.##...)......#..#...........#.##F¸jyWf.[........#.#F¸j›Wk...........#.# _Found a scale mail. F¸j»W�_c - 2 scrolls labelled UXYCKI OZOINEFUSCH (gained 1)  Fire: a) +2 sling {Juan}F¸jçWãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineF¸jX!Okay, then.F¸j(YF¸j’_F¸j±a. _F¸jDb†.#...## ##......# .#... #......## ##...# #.......##  #...# #F¸j¥b<..## ####.# #....##.....# .....# #...........# ######F¸jÈbM #.. #F¸jçb_ ### #F¸jcX. ####.# #F¸j c'. .....#F¸j=cM #. F¸jUc #######F¸jocf #† F¸j‰c ##.#F¸j¢cK #...)F¸jöcš.. #..# ...... #.##F¸jd .[ #...F¸j.d.F¸jHd) #.#F¸jnd~ ########.: ####.#F¸j oF¸j«o+1.9 (1F¸j(wF¸jhz; _Found a parchment of Fulminant Prism.F¸j¥¶ Q   # F¸j×¶ m#.##  ...## ####F¸jñ¶ B##.....# ....F¸j · :.. #####. #F¸j!· 1 ###. F¸j9· .... #######F¸jQ· E† F¸jh· O ##.#...)F¸j€· 1.## F¸j—· -#....#F¸jI¿ F¸jÑ¿ &2F¸j»Å F¸j¶Ç F¸jZ‹_ #.##  ...## ######.....# ...... #####. # ###. .... #######  ##.#...)......### #.####F¸jê“<3F¸jEšF¸jÍœs _You see here a quokka corpse.G¸j>Ÿ•  .## ######.....# ...... #####. # ###. .... #######†  ##.#@..).#......###.[ #.#######.G¸j¨G¸j�¨-4 _G¸j¯G¸j§°G¸j}GÜ ######.....# ...... #####. # ###. .... #######†  ##.###...).#..@...##.[  ......## ..).......G¸jÆNG¸j€O&5G¸j,UG¸jhWG¸jz ...... #####. # ###. .... #######†  ##.###...).#......###  #.....G¸j£zÕ<...#########.: ## #.#####...G¸j¸’8<G¸j “&6G¸jšG¸jÀ›2 _Found a stone staircase leading up.G¸jÍ�S _You see here a +0 scale mail.H¸j¶ }###.# #....##.....# ....# #.# #### #.  ### #. ###.# #. ....# #... ######  #†......... ##.# ###...) #..# #..#.# ##.[H¸jo s #.# #.............  #.# <...#########.:.##.# #####. ....# .###########. .).......H¸jÝH¸j®-7 _H¸j\H¸j9H¸jeˆþ...# #........## ##.# #....##.....# ...# #.# #### #.  ### #. ##.# #. ...# #... #####  #†.........  ##.# ###..@)  #..# #....  #.# ##.[#.# #.............  #.# <...#########.:.# ##.# #####....# . #### #######.H¸jb�<8H¸j¡˜H¸j H¸j¶O Î# #.## .# #....##.....# # #.#  #. ### #. .# #. # #.  #†. ##.# ###...@. H¸j,P ²#..# #.# #.## ##.[.# #.# #..# #.# <...#.:.#.# ### ##.# H¸j[P P.. ##.H¸j�X <9H¸j'_ H¸j&a $  Things that are here:H¸j5c p _a +0 club; a goblin corpseI¸jÌ\Ã# #....##.....# .# #...........# ## #.  #. .# #. .# #. ###†# .# ###...) ..# #...# .## ##.[# .# #......# .# <...#########.:.## .# ### ##... .#  . ## ####. ......I¸j•dI¸je.60 _I¸jíkI¸jÎmI¸jQ u# #...........# # #.. #. #. # #. ##†# .# ###...) .# #............# ## ##.[# # #......# # <...#########.:.## # ### ##... #  ....# # ####. # ..... ##...I¸j &1I¸j I¸jøI¸jÇ+ € #.. #. #. #.#†# ###...)# # #............# # ##.[#  #......#  <...#########.:.##  ### ###.... ....# ##...##. ## .... #... 2I¸jŸ! Q#.#.. #... #†#..  ###...).#  #............#  ##.[#  #......# <...#########.@.## ### ###....... ....######.... ##. ### ... I¸j‡) I¸jò) &3I¸j�0 I¸j : ž  You pick up a parchment of Fulminant Prism and begin reading...  You add the spell Fulminant Prism to your library.I¸jt: +4.9 (2I¸jBA I¸j¶C ? _You now have 128 gold pieces (gained 11).J¸j‚õ J¸jÐõ J¸j‚÷ J¸jû J¸jëý J¸jý BJ¸j J¸jj J¸j& J¸jù J¸jv XJ¸jó BJ¸jŽ J¸j J¸j¥ J¸jè J¸j+ J¸jP! J¸j‹! J¸j«" J¸jÚ$ J¸js* XJ¸j+ J¸jP+ J¸j«, J¸j. J¸jÈ/ J¸j40 J¸jº0 J¸j 2 J¸j…3 J¸jÇ3 J¸jf4 J¸j�5 J¸j²6 ,J¸jV7 J¸jI: J¸j}; ,J¸j6< J¸j©= J¸j > J¸jÌ> J¸j�? J¸jÊ@ J¸jÿA J¸jDB J¸j¿B J¸j‰C J¸j.#  #########.#J¸jÝJ .J¸jOP J¸j“P -80.9 (16J¸jÂ\ J¸jž_ ; _Found a stone staircase leading down.K¸j̺ IK¸j1!   You encounter an endoplasm. #....##.....# #...........#......J #..................  #.................  #...............[  #...............  #†..........#..##  ###...)........#..#  #............#.@..# ###.[.........###..# #.# ..............# ##.###.... .#########...#####.....# ###..........## .#######.....####.K¸j¿" 7[37mJ   endoplasm (asleep) .........###........#.#......## ######.#.#........#.>.#4.9 (4.0)5.9 (5 _Found a robe.M¸j‚Ø #....##.....#Trilby the Shooter#...........#......JCoglin#.................*Health: 38/38 ========================#................*Magic: 5/5========================#...............*AC: 4Str: 15#..............*EV: 11Int: 8#†..........#.*##SH: 0Dex: 19  ###...)........#*.#XL:  5 Next: 97% Place: Dungeon:3  #............#.@..# #Noise: ---------  Time: 2785.9 (0.0)  ##.[.........###..# #.#a) +2 sling {Juan}  c) M¸j¢ÙÐ+0 sling {Balvind ..............# ##.###....Fire: a) +2 sling {Juan} .#########...#####.....####..........##.#######.....####..#J   endoplasm (asleep).........###........#.#......## ######.#.#........#.>.#You encounter an endoplasm. _Found a robe.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)M¸jÒ #....##.....#Trilby the Shooter#...........#......JCoglin#.................)Health: 38/38 ========================#................)Magic: 5/5========================#...............)AC: 4Str: 15#..............)EV: 11Int: 8#†..........#.)##SH: 0Dex: 19  ###...)........#).#XL:  5 Next: 97% Place: Dungeon:3  #............#.@..# #Noise: ---------  Time: 2785.9 (0.0)  ##.[.........###..# #.#a) +2 sling {Juan}  c) ¸j×àm+0 sling {Balvind ..............# ##.###....Fire: a) +2 sling {Juan} .#########...#####.....####..........##.#######.....####..#J   endoplasm.........###........#.#......## ######.#.#........#.>.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.M¸j¥l)Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is lightly wounded.  You shoot a sling bullet.M¸jÀ-‰ .J  The sling bullet barely misses the endoplasm.M¸j1`.[...M¸j²2i===7.0 (1.1Rev _M¸j <M¸j‚?M¸j�r  #....##.....#Trilby the Shooter#...........#.......Coglin#.................JHealth: 38/38 ========================#................*Magic: 5/5========================#...............*AC: 4Str: 15#..............*EV: 11Int: 8#†..........#.*##SH: 0Dex: 19  ###...)........#*.#XL:  5 Next: 97% Place: Dungeon:3  #............#.@..# #Noise: ===------  Time: 2787.0 (0.0)  ##.[.........###..# #.#a) +2 sling {Juan}  M¸j{” òc) +0 sling {Balvind ..............# ##.###....Fire: a) +2 sling {Juan} .#########...#####.....#Rev ###..........##.#######.....####..#J   endoplasm.........###........#.#......## ######.#.#........#.>.#You shoot a sling bullet. _The sling bullet barely misses the endoplasm.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 89% to hit)M¸j~b  #....##.....#Trilby the Shooter#...........#.......Coglin#..................Health: 38/38 ========================#.................Magic: 5/5========================#...............[AC: 4Str: 15#...............EV: 11Int: 8#†..........#..##SH: 0Dex: 19  ###...)........#..#XL:  5 Next: 97% Place: Dungeon:3  #............#.@..# #Noise: ===------  Time: 2787.0 (0.0)  ##.[.........###..# #.#a) +2 sling {Juan}  c) +0 slM¸j‹c Aing {Balvind ..............# ##.###....Fire: a) +2 sling {Juan} .#########...#####.....#Rev ###..........##.#######.....####..#J   endoplasm.........###........#.#......## ######.#.#........#.>.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!)))))M¸jWß 3))M¸j›Q Æ...[...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (lightly wounded, 89% to hit)  M¸j0R ŸYou shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.M¸jòV r88.1 (1.1Rev+ _M¸j¬^ M¸j‚` N¸jÂû¬#........## #....##.....#.......##..#..#....#.......#...............[#...............  #†..........#..## ###...).#@.# #....#....# # ##.[###..# #.# ............# ##.###.... #########...#####.....# .....##.#######.....####..#...#........#.### ######.#.#---90N¸jŠ&N¸jLõˆM## ....#######.#..#......#.........[...#...................#  #†...#.@## ###...)........# ............#.. ##.[.........###..# #.#Rev+ ....N¸jVùN¸j+úq---90Rev N¸j¯ N¸jo N¸j>ô P#......##  #.N¸j|ô L## ####..###  #........####.#  #....##.....#.N¸j´ô ;#  #.N¸jõ |##  #.#  #.N¸j{õ ½...#  #.[...#  #..............@....#  #†....#..###....#N¸j¥õ …#...)........#..# #.# ....#....# # N¸jîõ ½#.[..###..# #.# N¸jö ‡............# ##.###.... ########...#####.....N¸j>ö E# .....#N¸jeö 4.#######.....####..#N¸j„ N¸jˆ %1N¸j’ N¸j} N¸j¯¦#......# #......## #..# #.## ####..### #........####.# N¸jd#....##.....#.# #.## #.# #....# #.N¸jâ# #.........# †..........#..###....# #...)........#..# ###.# ...#....# #[###..# #.# ...........# ##.###.... #######...###### .....#N¸jž;2N¸j�N¸jÔ$  Things that are here:N¸j·K _a +0 robe; a +0 flailO¸jÜð _O¸jò O¸jö : _O¸jrö O¸j1ù O¸jºù (O¸jˆú O¸jSü O¸j0þ O¸j¯þ O¸jËÿ O¸j” O¸jÙ O¸j= O¸j O¸jZ O¸jP O¸j¸ O¸j‹ O¸j6 O¸j O¸js O¸jl O¸jŸ O¸jb O¸ji ,O¸j O¸jl ,O¸js O¸jw O¸jw& O¸j' O¸jN( O¸j�* O¸j¼, O¸j(- O¸j. O¸j¨/ O¸j�1 O¸jõ1 O¸j»2 O¸j€> O¸j,@ O¸j’@ O¸j)C O¸j�E O¸jœG O¸jH O¸j”H O¸j°K O¸j3N O¸jªN O¸jnP O¸jÒR O¸jŒU ,O¸jLW O¸jÅY O¸j] O¸jw] O¸j‚^ O¸jâ` O¸j d ,O¸jùd O¸j¶• BO¸jÔ– O¸j¤¥ ™...[.# .......### .# ..###....# #####.##########.# #.... ...# #.# #..!.# ###.#####?...#.###..................#.....#######.......... ......## #....###..# #.... .......# ##############.#.# .>.# . .# . O¸jD­ ]8108.0)1.1 (19O¸jÚ¼ s _s - a bubbling silvery potionQ¸jMï 3Q¸jöð Q¸jô Q¸j‚ö Q¸jûö Q¸j›û ,Q¸jåý Q¸jBþ Q¸j{ÿ Q¸jé Q¸j> Q¸j• Q¸j  Q¸jr Q¸j� Q¸jõ Q¸j. Q¸jþ Q¸j_ Q¸j Q¸j…  _m - 4 scrolls labelled JYUJO YHENARAH (gained 1)Q¸jÁ Q¸jO Q¸j Q¸j_ Q¸jß Q¸j* Q¸j Q¸j“# ¶#   .#   .# .#  .# ..#  .# #.# Q¸j!$ Ë .### #.#  ...# #####.######  # #..........#   #.# #........@.#  .#####..........# Q¸jq$ | ...........#  .#######..........# ## #..........#Q¸jÂ$ ' # #..........#   .# ############   Q¸j % ».#   >.#  Q¸jÂ* 18.1 (7.0)Q¸j3+ +9.1 (8Q¸jã. Q¸jC1 S _t - a purple potionR¸jÍKIR¸j@MR¸j5OR¸jP,R¸jËUXR¸j`VR¸jƒWR¸jQX,R¸j~ZR¸j4[R¸jŽ[R¸j\R¸j‚]R¸jú^BR¸jô`R¸jÉbR¸j|cR¸jÖcR¸j\eR¸j¼fR¸jMgR¸jðgR¸jÍjR¸j[mf  You encounter a quokka.R¸jõs #r  #..# .##. ##..### ....ßR¸j—tš .....# #?... .....# #..... ...# #.....###  ......# ## ......# #@. ..[...# ##.R¸jãt3 ### #. ....# #####.###### ..#####.# #..........# ..# #.# #..........#R¸jNu¥ r   quokka (asleep) ..# ###.#####..........# #.###..................# #.....#######..........#R¸jåƒt26.1 (77.1 (8 _R¸jú„S¸jUX Trilby the Shooter#rCoglin#..# .##.Health: 38/38 ======================== ##..### ....ßMagic: 5/5======================== ......# #?...AC: 4Str: 15 ......# #.....EV: 11Int: 8 ......# #.....###SH: 0S¸jWY ÚDex: 19 ......# #.......##XL:  5 Next: 98% Place: Dungeon:3 ......##@.#Noise: ---------  Time: 2827.1 (0.0) ..[...###.#a) +2 sling {Juan}  c) +0 sling {Balvind ......####.#Fire: a) +2 sling {Juan} .###....# #####.###### ..#####.# #..........# ..# #.# #..........#r   quokka (asleep) ..# ###.#####..........# #.###..................# #.....#######..........# _m - 4 scrolls labelled JYUJO YHENARAH (gained 1) _t - a purple potion _You encounter a quokka.Fire: a) +2 sling {Juan}S¸j0Z ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineS¸j¾� —Trilby the Shooter#rCoglin#..# .##.Health: 38/38 ======================== ##..### ....ßMagic: 5/5======================== ......# #?...AC: 4Str: 15 ......# #.....EV: 11Int: 8 ......# #.....###SH: 0Dex: 19 ......# #.......##S¸j£‚ ¹XL:  5 Next: 98% Place: Dungeon:3 ......##@.#Noise: ---------  Time: 2827.1 (0.0) ..[...###.#a) +2 sling {Juan}  c) +0 sling {Balvind ......####.#Fire: a) +2 sling {Juan} .###....# #####.###### ..#####.# #..........# ..# #.# #..........#r   quokka (asleep) ..# ###.#####..........# S¸jKƒ #.###..................# #.....#######..........# _You encounter a quokka.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.S¸j@„ S¸jUŠ S¸jŒŒ . _T¸jl  #... . #rß.  #..# ..##.._ ###..### #....ß..# #?.....# #..... .# #.....#.# #.....@.##T¸jM ˆ.....# #.....#..#[...# #..g..##.#......######### #.#....# #####.###### #..#####.# #..........#.# #.# #..........#g   hobgoblin (asleep).# ###.#####..........# ##.###........#T¸j i  You encounter a hobgoblin.T¸j +8.1 (1T¸j& 8_T¸jŽ < _Found a faded altar of an unknown god.U¸j ƒHTrilby the Shooter#...Coglin. #rß.Health: 38/38 ========================#..# ..##.._Magic: 5/5======================== U¸jª„E###..### #....ß.AC: 4Str: 15 .......# #?....EV: 11Int: 8 .......# #.....SH: 0Dex: 19 .......# #.....###XL:  5 Next: 98% Place: Dungeon:3 .......# #.....@.##Noise: ---------  Time: 2828.1 (0.0) .......# #...**#..#a) +2 sling {Juan}  c) +0 sling {Balvind ...[...# #..g..##.#Fire: a) +2 sling {Juan} U¸jB…N.......######### #.# ..###....# #####.###### #..#####.# #..........#r   quokka (asleep) ...# #.# #..........#g   hobgoblin (asleep) #..# ###.#####..........# ##.###..................#You encounter a hobgoblin. _Found a faded altar of an unknown god.  Fire: a) +2 sling {Juan}U¸j«…&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)U¸j’ !Trilby the Shooter#...Coglin. #rß.Health: 38/38 ========================#..# ..##.._Magic: 5/5======================== ###..### #....ß.AC: 4Str: 15 U¸jÌ“ .......# #?....EV: 11Int: 8 .......# #.....SH: 0Dex: 19 .......# #.....###XL:  5 Next: 98% Place: Dungeon:3 .......# #.....@.##Noise: ---------  Time: 2828.1 (0.0) .......# #...))#..#a) +2 sling {Juan}  c) +0 sling {Balvind ...[...# #..g..##.#Fire: a) +2 sling {Juan} .......######### #.# ..###....# #####.###### #..#####.# #..........#r   quokka (asleep) ...# #.# #..........#g   hobgoblin #..# ###.#####..........# ##.###..........U¸j`” ¸........#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!U¸j— § ))Shift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is severely wounded.  You shoot a sling bullet.U¸j"¡ £ .rThe sling bullet barely misses the hobgoblin.U¸jC¢ 6g.U¸j‰¢ <.rU¸j°¢ U¸jG« ƒ..rwandering)U¸j1¬ ~====9.2 (1.1Rev _U¸jæ² %_U¸j¨´ V¸j{£ðTrilby the Shooter#...Coglin. #.ß.Health: 38/38 ========================#..# ..##.._Magic: 5/5======================== ###..### #...rß.AC: 4Str: 15 .......# #?....EV: 11Int: 8 V¸jÒ£ .......# #.....SH: 0Dex: 19 .......# #.....###XL:  5 Next: 98% Place: Dungeon:3 .......# #.....@.##V¸jý£4Noise: ====-----  Time: 2829.2 (0.0) .......# #...g*#..#V¸j ¤$a) +2 sling {Juan}  c) +0 sling {Balvind ...[...# #.....##.#V¸jA¤¯Fire: a) +2 sling {Juan} .......######### #.#V¸jb¤Rev V¸j”¤”..###....# #####.###### #..#####.# #..........#V¸j´¤Ôr   quokka (wandering) ...# #.# #..........#V¸jÛ¤Ÿg   hobgoblin #..# ###.#####..........# V¸j¥”##.###..................#You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.V¸j¥)Fire: a) +2 sling {Juan}V¸jF¥ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 66% to hit)V¸jhÜ Trilby the Shooter#...Coglin. #.ß.Health: 38/38 ========================#..# ..##.._Magic: 5/5======================== ###..### #...rß.AC: 4Str: 15 .......# #?....EV: 11Int: 8 .......# #.....SH: 0Dex: 19 .......# #.....###XL:  5 Next: 98% Place: Dungeon:3 .......# #.....@.##Noise: ====-----  Time: 2829.2 (0.0) .......# #...))#..#a) +2 sling {Juan}  c) +0 sling {Balvind ...[...# ¸j9Ý X0m#.))..##.#Fire: a) +2 sling {Juan} .......######### #.#Rev ..###....# #####.###### #..#####.# #..........#r   quokka (wandering) ...# #.# #..........#g   hobgoblin #..# ###.#####..........# ##.###..................#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.V¸jÊm ´ .  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!V¸jHz =)V¸jJõ X.rV¸jÁû †....rV¸jCü V¸j> ïTrilby the Shooter#...Coglin. #.ß.Health: 38/38 ========================#..# ..##.._Magic: 5/5======================== ###..### #....ß.AC: 4V¸jO ÎStr: 15 .......# #?.r..EV: 11Int: 8 .......# #.....SH: 0Dex: 19 .......# #.....###XL:  5 Next: 100% Place: Dungeon:3 .......# #.....@.##Noise: ===------  Time: 2830.2 (1.0) .......# #.....#..#a) +2 sling {Juan}  c) +0 sling {Balvind ...[...# #.....##.#Fire: a) +2 sling {Juan} .......######### #.#Rev+ ..###....# #####.###### V¸j— N#..#####.# #..........#r   quokka ...# #.# #..........# #..# ###.#####..........# V¸jÊ À##.###..................#Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 66% to hit)  V¸jé _You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.V¸j ’You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!V¸jä x -You have reached level 6!V¸j  /  --more--X¸jîD44/446/66 0% X¸jaôX¸j÷4 _X¸j‡•Trilby the Shooter#...Coglin. #.ß.Health: 44/44 ========================#..# ..##.._Magic: 6/6======================== ###..### #....ß.AC: 4Str: 15 X¸j –ž.......# #?.r..EV: 11Int: 8 .......# #...*.SH: 0Dex: 19 .......# #....*###XL:  6 Next:  0% Place: Dungeon:3 X¸j=–!.......# #.....@.##Noise: ===------  Time: 2830.2 (0.0) .......# #.....#..#a) +2 sling {Juan}  c) +0 sling {Balvind X¸jv–ã...[...# #.....##.#Fire: a) +2 sling {Juan} X¸j·–¬.......######### #.#Rev+ ..###....# #####.###### #..#####.# #..........#r   quokka X¸jî–û...# #.# #..........# #..# ###.#####..........# ##.###..................# _You kill the hobgoblin! X¸j—^_You have reached level 6!Fire: a) +2 sling {Juan}X¸jn—Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (56% to hit)X¸j2› Trilby the Shooter#...Coglin. #.ß.Health: 44/44 ========================#..# ..##.._Magic: 6/6X¸j¾› I======================== ###..### #....ß.AC: 4Str: 15 .......# #?.r..EV: 11Int: 8 .......# #...).SH: 0Dex: 19 .......# #....)###XL:  6 Next:  0% Place: Dungeon:3 .......# #.....@.##X¸j{œ !Noise: ===------  Time: 2830.2 (0.0) .......# #.....#..#a) +2 sling {Juan}  c) +0 sling {Balvind ...[...# #.....##.#Fire: a) +2 sling {Juan} .......######### #.#Rev+ ..###....# #####.###### #..#####.# #..........#r   quokka X¸jµœ ç...# #.# #..........# #..# ###.#####..........# ##.###..................#Fire: a) +2 sling {Juan}X¸jᜠãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineX¸j� 7Aim: a quokka (56% to hit)  X¸j0� ŠYou shoot a sling bullet. The sling bullet hits the quokka.  The quokka is heavily wounded.X¸j% q))Shift-Dir - straight lineAim: a quokka (56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is heavily wounded.  The sling bullet closely misses the quokka.X¸j•§ Y.rX¸jp® )....X¸j�¯ 11.2 (1 _X¸jsµ X¸j•¶ Y¸jr ™Trilby the Shooter#...Coglin. #.ß.Health: 44/44 ========================#..# ..##.._Magic: 6/6======================== ###..### #....ß.AC: 4Str: 15 .......# #?....EV: 11Int: 8 .......# #...r.SH: 0Dex: 19 .......# #....*###XL:  6 Next:  0% Place: Dungeon:3 Y¸jì |.......# #.....@.##Noise: ===------  Time: 2831.2 (0.0) .......# #.....#..#a) +2 sling {Juan}  c) +0 sling {Balvind ...[...# #.....##.#Fire: a) +2 sling {Juan} .......######### #.#Y¸j ÅRev+ ..###....# #####.###### #..#####.# #..........#Y¸jB  r   quokka ...# #.# #..........# #..# ###.#####..........# Y¸jj ’##.###..................#You shoot a sling bullet. _The sling bullet closely misses the quokka.Y¸j} )Fire: a) +2 sling {Juan}Y¸j§ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineY¸j¿ rAim: a quokka (heavily wounded, 56% to hit)Y¸j+GTrilby the Shooter#...Coglin. #.ß.Health: 44/44 ========================#..# ..##.._Magic: 6/6======================== ###..### #....ß.AC: 4Str: 15 .......# #?....EV: 11Int: 8 .......# #.....SH: 0Dex: 19 .......# #.....###XL:  6 Next:  0% Place: Dungeon:3 .......# #.....@.##Noise: ===------  Time: 2831.2 (0.0) .......# #.....#..#Y¸jRHÀa) +2 sling {Juan}  c) +0 sling {Balvind ...[...# #.....##.#Fire: a) +2 sling {Juan} .......######### #.#Rev+ ..###....# #####.###### #..#####.# #..........#r   quokka ...# #.# #..........# #..# ###.#####..........# ##.###..................#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka!  You kill the quokka!Y¸jüM?)Y¸j¦Ó:)))Y¸jµd6....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (heavily wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka!  You kill the quokka!  Y¸jeYou shoot a sling bullet.Y¸j¨ir2.3 (1.1Rev* _Y¸j•pY¸j:rY¸j> .# #.....#.# #.ß..$ #..# #..##.._..#..### #....ß.. #.# #?..... #.# #.....# #Y¸jñ 4.# #.....###.# #.##.# #.....#..#.[...# #.....##.#.###########.# #..###....# #####.###### .#..#####.# #.# ....# #.# #.# ##..# ###.#####.# Y¸j  N ##.###.#Y¸jÕ% Y¸j‚& 5---30Y¸jŽ+ %_Y¸j. + _Found 10 gold pieces.Y¸jÊÜ r#.# #.....##..# #.ß..$# #..# #..##.._..#  ####..### #....ß...#Y¸j#Ý ….# #?..... .#.# #.....# .#.# #.....###.# #.##Y¸jsÝ r.# #.....#..#.[...# #.....##.#.#####.# .#..###....# #####.###### Y¸jšÝ  ..#..#####.# #.# #....# #.# #.# Y¸jÂÝ �###..# ###.#####.# # ##.###.#Y¸jïä Y¸jÍå x---4Rev+ Y¸j�ê 7_Y¸jRë Z¸jk{ #. ##.#..# #.# #.....# #..# #.ß..$#Z¸j!|® #..# #..##.._..#  ####..### #....ß...# ###.# #?......#.#.# #.....# #.# #..@..##.# #.......##.....# #.....#..#Z¸j¡|[...# #.....##.#.........###########.#....# #####.###### ...#..#####.# #.# .#....# #.# #.# .###..# ###.#####.#Z¸j×|Z¸j…Z¸j†%5Z¸j3ŒZ¸jÏ�Z¸j ZY. # ...## #. ##.#..# #.# #.....# #..# #.ß..$# #..# #..##.._..# ####..### #....ß...# ####.# #?......#.#Z¸jqZe.# #.@...# #.# #.....##.# #.......##.....# #.....#..#[...# #.....##.#Z¸jºZ?.........###########.#....# #####.###### ....#..#####.# #.# ..#....# #.# #Z¸j/[.#Z¸jŠbZ¸jæb%6Z¸jìgZ¸j•iZ¸jU/’. #.  # . # ...## #. ##.#..# #.# #.....# #..# #.ß..$# #..# #..##.._..#Z¸j07 ####..### #....ß...#####.# #@......#.#.# #.....####.# #.....##.# #.......##.....# #.....#..#[...# #.....##.#.........###########.#....# #####.######...#..#####.# #.#Z¸j‰6Z¸j.7%7Z¸j­<Z¸j%CZ¸jäCY8.3 (2Rev Z¸j-HZ¸j¯Je _v - a scroll labelled MIL WEONIBAURAT[¸joº î## . ##  .### # ...## [¸j·º #. ##.#..# #.# #.....#  #..# #.ß..$#  [¸jQ» &#..# #..##.._..# # ####..### #..@.ß...# ####.# ##.......# #.# #.....### ## #.....### # #.......##...# #.....#..#[¸j» {[...# #.....##.#.......###########.##..###....# #####.######[¸jÒÁ [¸j\ *9.3 (1[¸j?Ç [¸j‹È [¸jÏ— � #  ##  [¸j*˜ í.### # ...## #. ##.#..# #.# #.....#  #..# #.ß..$#  #..# #..##@._..# [¸jX˜ , ####..### #....ß...# ###.# ##.......# #.[¸j†˜ ñ# #.....### ## #.....###[¸j¹˜ # #.......##...# #.....#..#[¸jè˜ ã[...# #.....##.#.......###########.#[¸j€Ÿ [¸j]  &40[¸j¯£ [¸jž¤ \¸j�/Y ..## ..### # #...## #. ##.#..# #.# #.....# #..# #.ß..$# #..# #..##.@_..#  \¸jÒ0¿####..### #....ß...# .# ##.# #.# #.....### # #.....#..#[...# #.....##.# \¸j8;1\¸jÀC\¸j×E\¸j¼¿ì#. .## ..### # #...## #. ##.#..# #.# #.....# #..# #.ß..$# \¸j©À^#..# #..##..@..# ####..### #....ß...# .# ##.# #.# #.....### \¸jÇ\¸joÈ02\¸j€Ì\¸j)Ïd _There is a faded altar of an unknown god here.\¸jº¢[#. #.##  ..### # #...## \¸j|£S#. ##.#..# #.# #.....#  #..# #.ß.@$#  #..# #..##.._..# ##..### #....ß...# .# ##.......\¸j¤q# .# #.....#### #.....#### #.......##...# #.....#..#[...# #.....##.#\¸j«\¸j¬-3 _\¸jʱ'_\¸j³\¸jIz Ó# #. #.##  #..### # #...## #. ##.#..# #.# #....@#  #..# #.ß..$#  #..# #..##.._..# \¸j{ Ú##..### #....ß...## ##.......## #.....#### #.....#### #.......##...# #.....#..#\¸jŽ€ \¸j9� &4\¸jò„ 6_\¸jІ ]¸ji’1 #.#.###..#### #...##]¸jR“�. ##.#..# #....# #.ß#..# #..##.._.. ##..### #....ß.#..... ..[...# #.....##.#]¸j€˜]¸j÷˜&5]¸já›'_]¸j‡Ÿ]¸jt +6.3 (2]¸jà£9_]¸j3¦? _You now have 138 gold pieces (gained 10).]¸jm¸ Q]¸jûÁ £  You encounter a bat. ... ... .b ..  #.  #.  #.# #.@### # ##...## ]¸j½Å #. ##.#..# #.# #....# #..# #.ß...#  #..# #..##.._..#b   bat (asleep)  ####..### #....ß...# ##.......# ##.......# .#.......# #.....###]¸j÷Ç +9.3 (3]¸jôÈ ]¸jÉ #50.3 (4 ]¸jfÉ _]¸jØÌ 9_]¸jwÎ ^¸j­KTrilby the Shooter...Coglin...Health: 44/44 ========================.bMagic: 6/6========================.*AC: 4Str: 15#*EV: 11Int: 8#*SH: 0Dex: 19#*##^¸jMþXL:  6 Next:  0% Place: Dungeon:3#.@###Noise: ---------  Time: 2850.3 (0.0)# ##...##a) +2 sling {Juan}  c) +0 sling {Balvind#. ##.#..#Fire: a) +2 sling {Juan}#.# #.....##..# #.ß...##..# #..##.._..#b   bat (asleep)####..### #....ß...# ##.......# ##.......# .#.......# #.....### _You now have 138 gold pieces (gained 10). _You encounter a bat.Fire: a) +2 sling {Juan}^¸jŠPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)^¸jã'ªTrilby the Shooter...Coglin...Health: 44/44 ========================.bMagic: 6/6========================.)AC: 4Str: 15#)EV: 11Int: 8^¸j.( #)SH: 0Dex: 19#)##XL:  6 Next:  0% Place: Dungeon:3^¸jM(Ë#.@###Noise: ---------  Time: 2850.3 (0.0)^¸jò(Õ# ##...##a) +2 sling {Juan}  c) +0 sling {Balvind#. ##.#..#Fire: a) +2 sling {Juan}#.# #.....##..# #.ß...##..# #..##.._..#b   bat^¸j)…####..### #....ß...# ^¸j/)¡##.......# ##.......# .#.......# #.....###^¸jM))Fire: a) +2 sling {Juan}^¸ji)ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^¸j†){Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  ^¸j¡)FThe bat is severely wounded.^¸j|­C)))^¸j÷- “.b  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is severely wounded.  You shoot a sling bullet. The sling bullet barely misses the bat..b^¸j´. %.b^¸j¥4 ,...^¸j 6 7===1.5 (1.2^¸jE6 2Rev _^¸j\; &_^¸jâ< ^¸jÉëTrilby the Shooter...Coglin...Health: 44/44 ========================..Magic: 6/6========================..AC: 4Str: 15#.EV: 11Int: 8#bSH: 0Dex: 19#*##XL:  6 Next:  0% Place: Dungeon:3#.@###Noise: ===------  Time: 2851.5 (0.0)# ##...##a) +2 sling {Juan}  c) +0 sling {Balvind#. ##.#..#Fire: a) +2 sling {Juan}#.# #.....#Rev #..# #.ß...##..# #..##.._..^¸jVì¥#b   bat####..### #....ß...# ##.......# ##.......# .#.......# #.....###The bat is severely wounded. _You shoot a sling bullet. The sling bullet barely misses the bat.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 53% to hit)_¸jûî]Trilby the Shooter...Coglin...Health: 44/44 ========================..Magic: 6/6========================..AC: 4Str: 15#.EV: 11Int: 8#†SH: 0Dex: 19#.##_¸j^ïÛXL:  6 Next:  0% Place: Dungeon:3#.@###Noise: ===------  Time: 2851.5 (0.0)# ##...##a) +2 sling {Juan}  c) +0 sling {Balvind#. ##.#..#Fire: a) +2 sling {Juan}#.# #.....#Rev _¸j×ïX#..# #.ß...##..# #..##.._..#b   bat####..### #....ß...# ##.......# ##.......# .#.......# #.....###Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle_¸jðñShift-Dir - straight lineAim: a bat (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!_¸j-ð_¸j&ô@)_¸j‹w*)_¸j¤û:†.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet._¸jkÿ;12.6 (1.1 __¸jg8__¸j~_¸jÝ= _¸jC> _¸jâ> _¸jn@ _¸jÝA _¸j4F B_¸jG _¸jKG _¸jõG _¸jJ _¸j€K _¸jïK _¸jjL _¸jxP _  You see here a bat corpse._¸j@S ‚  You encounter a goblin. It is wielding a +0 dagger._¸jÛX E..g #..#######.......##.......##.......##.......#_¸jY ç........ #@# --- # #†#  _¸juY ø#.##  #..### # ##...## #. ##.#..#g   goblin (asleep) _¸j˜Y Î#.# #.....# #..# #.ß.._¸j·Y ].# #..# #..##.._._¸jÖY .#_¸j'a -5.6 (3.0_¸jb P---6.6 (4 _¸jLb __¸jòh &__¸jËr `¸j tTrilby the Shooter..gCoglin#.*######Health: 44/44 ========================#..*....#Magic: 6/6========================#...*...#AC: 4Str: 15#....*..#`¸jTtÜEV: 11Int: 8#....*..#SH: 0Dex: 19......*.#XL:  6 Next:  1% Place: Dungeon:3#@#`¸j{t,Noise: ---------  Time: 2856.6 (0.0) ##†#a) +2 sling {Juan}  c) +0 sling {Balvind`¸j¢t³#.##Fire: a) +2 sling {Juan}#..###`¸jÁtT# ##...##`¸jétÆ#. ##.#..#g   goblin (asleep)`¸ju¨#.# #.....##..# #.ß...#`¸j/uX#..# #..##.._..#`¸jôuYou see here a bat corpse. _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)`¸j ¯žTrilby the Shooter..)Coglin#.)######Health: 44/44 ========================#..)....#Magic: 6/6========================#...)...#AC: 4Str: 15#....)..#EV: 11Int: 8#....)..#SH: 0Dex: 19......).#XL:  6 Next:  1% Place: Dungeon:3#@#Noise: ---------  Time: 2856.6 (0.0) ##†#a) +2 sling {Juan}  c) +0 sling {Balvind#.##Fire: a) +2 sling {Juan}`¸jn°#..#### ##...###. ##.#..#g   goblin (asleep)#.# #.....##..# #.ß...##..# #..##.._..#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the goblin.`¸jr>)Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the goblin.The sling bullet hits the goblin.  You kill the goblin!`¸jNC<)`¸jØÅ4r`¸jZÌÄ......r   quokka`¸j»Ïb===7.8 (1.2Rev `¸jìÕ`¸j§×W _You encounter a quokka.`¸jê ¨Trilby the Shooter..rCoglin`¸jWê Ä#.*######Health: 44/44 ========================#..*....#Magic: 6/6========================#...*...#`¸j{ê ÎAC: 4Str: 15#....*..#EV: 11`¸j�ê ØInt: 8#....*..#SH: 0Dex: 19`¸j¾ê á......*.#XL:  6 Next:  1% Place: Dungeon:3#@#`¸jáê �Noise: ===------  Time: 2857.8 (0.0) #`¸jë á#†#a) +2 sling {Juan}  c) +0 sling {Balvind#.##`¸jzë ƒFire: a) +2 sling {Juan}#..###Rev `¸j¥ë G# ##...###. ##.#..#r   quokka#.# #.....##..# #.ß...##..# #..##.._..#You kill the goblin! `¸jÈë z_You encounter a quokka.Fire: a) +2 sling {Juan}`¸jöë Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (56% to hit)a¸j>]®Trilby the Shooter..rCoglin#.)######Health: 44/44 ========================#..)....#Magic: 6/6========================#...)...#AC: 4Str: 15#....)..#EV: 11Int: 8#....)..#SH: 0Dex: 19......).#XL:  6 Next:  1% Place: Dungeon:3#@#Noise: ===------  Time: 2857.8 (0.0) ##†#a) +2 sling {Juan}  c) +0 sling {Balvind#.##Fire: a) +2 sling {Juan}#..###Rev # ##...###. ##.#..#a¸j^r   quokka#.# #.....##..# #.ß...##..# #..##.._..#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (56% to hit)  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.a¸j)ä-)Shift-Dir - straight lineAim: a quokka (56% to hit)  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.  The sling bullet barely misses the quokka.a¸jf¬)r.ra¸j§m7.....a¸j)nj9.0 (1.2Rev+ _a¸j?ta¸jºua¸j‹� Trilby the Shooter..)Coglin#..######Health: 44/44 ========================#.r.....#Magic: 6/6========================#..*....#AC: 4Str: 15#...*...#a¸j5‘�EV: 11Int: 8#....*..#SH: 0Dex: 19......*.#XL:  6 Next:  1% Place: Dungeon:3#@#Noise: ===------  Time: 2859.0 (0.0) ##†#a) +2 sling {Juan}  c) +0 sling {Balvind#.##Fire: a) +2 sling {Juan}a¸jl‘#..###Rev+ # ##...###. ##.#..#a¸j£‘¦r   quokka#.# #.....##..# #.ß...##..# #..##.._..#You shoot a sling bullet. a¸jÑ‘(_The sling bullet barely misses the quokka.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cyclea¸j“WShift-Dir - straight lineAim: a quokka (56% to hit)a¸j‘ÙTrilby the Shooter..)Coglin#..######Health: 44/44 ========================#.r.....#Magic: 6/6========================#..)....#AC: 4Str: 15#...)...#EV: 11Int: 8#....)..#SH: 0Dex: 19......).#XL:  6 Next:  1% Place: Dungeon:3#@#Noise: ===------  Time: 2859.0 (0.0) ##†#a) +2 sling {Juan}  c) +0 sling {Balvind#.##Fire: a) +2 sling {Juan}#..###Rev+ # ##...###. ##.#..#r¸jIÚ37m   quokka#.# #.....##..# #.ß...##..# #..##.._..#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is severely wounded.a¸jf [†Shift-Dir - straight lineAim: a quokka (56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is severely wounded.You kill the quokka!a¸jÚx (a¸jzñ 1....a¸jƒõ <260.1 (1.1 _a¸j=û 8_a¸j—ü b¸jw.3b¸jõ/b¸jF2b¸jÜ3b¸jé7Bb¸jW8b¸j·8b¸jŸ9b¸j–<b¸jè>,b¸jð?b¸jAb¸j Cb¸jHC>Rev b¸jODb¸j7Fb¸jáGb¸jHb¸jIb¸j“Kb¸j†R»......########...........#.[.. .. ...). #..#######.@.....#---5.1 (5.0b¸jÍR( #.......##.......#.#.......# #b¸j S× #.........# # ....######.# b¸j6Sý# ### ....# #†# # ...b¸j\Sœ#.. #.## ##.#. ## #b¸j‚S#..###b¸jYb¸j‘YF---6.1 (6b¸j§^b¸jK`& _Found a leather armour.b¸jªbs _You see here a quokka corpse.c¸jU/×M  #######...#..[..#...........##.....)...# ######†.. #......#.......#......#c¸jº5c¸jF617.1 (1 _c¸j;c¸j <c¸j~` M   #######.[........#.....@...# #....#..######... #.†.....##...##.......#.##.##8c¸jùe $  Things that are here:c¸jþg r _a +0 dagger; a goblin corpsed¸j˯”.. ... .... ....######## ...# d¸jƒ°ï.[..# ...# .)...# #....#..###### .... #.†.....##. #.......##.......# d¸j±õ.#.......# #.........# ....######.#d¸jà»C9 _d¸j©Àd¸jDÂd¸j´. ÂM. .. .. d¸jk/ •#######......... #.....)...# #....#..######.....d¸jë9 d¸j”: '70d¸j´> d¸jÎ@ W _You see here a +0 leather armour.e¸j6™ _e¸j:<Xe¸j-A,e¸jrH“#....#.... #....e¸j¾Hf #....######## #...........# #........[..# #....#e¸jI¿ ##...@.)...#2.1 (2 #....#..######......##.†.....# ###..# #.......# #.. #.......#e¸jqIM #.. .#.......# [.##.. #.........# ..#<.. ....####e¸j$Jã##.# ..# ### ....# #†#e¸jyPe¸jõPe¸j"Q$3.1 (3e¸jWe¸jSY; _Found an escape hatch in the ceiling.f¸jœKTrilby the Shooter#....Coglin#....Health: 44/44 ========================f¸jSÉ#....Magic: 6/6========================#....########AC: 4Str: 15#...........#EV: 11Int: 8#........[..#SH: 0Dex: 19#...........#f¸j”fXL:  6 Next:  2% Place: Dungeon:3##...@.)...#Noise: ---------  Time: 2873.1 (0.0)f¸jÁî#....#..######a) +2 sling {Juan}  c) +0 sling {Balvindf¸jìÙ......##.†.....#Fire: a) +2 sling {Juan}f¸jê###..# #.......##.. #.......#f¸jK�#.. .#.......# [.#f¸jsh#.. #.........# ..#f¸j’j<.. ....######.# f¸j°¡..# ### ....# #†# f¸jÚ�_a +0 dagger; a goblin corpse _You see here a +0 leather armour. f¸jV_Found an escape hatch in the ceiling.  Fire: a) +2 sling {Juan}f¸j-ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef¸jaf¸jh@¯Trilby the Shooter#....Coglin#....Health: 44/44 ========================#....Magic: 6/6f¸jŠA ========================#....########AC: 4Str: 15#...........#EV: 11Int: 8#........[..#SH: 0Dex: 19#...........#XL:  6 Next:  2% Place: Dungeon:3##...@.)...#Noise: ---------  Time: 2873.1 (0.0)#....#..######a) +2 sling {Juan}  c) +0 sling {Balvind......##.†.....#Fire: a) +2 sling {Juan}###..# #.......##.. #.......##.. .#.......# [.#f¸j B #.. #.........# ..#<.. ....######.# ..# ### ....# #†# _You see here a +0 leather armour. _Found an escape hatch in the ceiling.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.f¸jCf¸jòIf¸j‘K. _f¸j�£f¸j¡¤f¸jR¦f¸jªf¸j€¬f¸jmÉš _f¸jäØXf¸j©Úf¸jcÜ,f¸jÆÝf¸j… f¸j xf¸jJ ,f¸jÞ nf¸js f¸jÝ f¸j f¸j_ f¸j½ f¸j^ ,f¸jë f¸ja f¸j`! f¸jó! ,f¸jg# f¸j<$ ,f¸jí$ f¸jQ) f¸jÓ* f¸j,+ f¸j, f¸j- f¸j%. ,f¸jª. f¸jÜ0 f¸j‰; Bf¸j¼U f¸jeW f¸j&X ,f¸jZ f¸jÂ^ Bf¸j“` f¸j‡c f¸jõc f¸j²d f¸j@g f¸j½i f¸j8j f¸jbk f¸jæo f¸jèt f¸jlu f¸j7y f¸jR} Bf¸jA~ f¸j4ƒ f¸jw† ,f¸jp‡ f¸jûˆ f¸jŒ f¸j†Œ f¸j2Ž f¸j�� f¸j ‘ f¸jGÀ <f¸jTÌ v  You see here a +0 ring mail. _f¸jÐ f¸j·Ð f¸jöÒ f¸jªÓ f¸jOÔ f¸j Ø f¸jQÚ f¸j¬Ú f¸j×Û f¸jÌÞ f¸jõè #... ############ #... #.....>....# #... #..........# #... #..........# #... #..........# ##. #..........######### ######.. ...........#)......#######....... ...........# #.@#......#..####..920.1 (4f¸j¿é Ç7.0) ####....##.# ##.###......## ##..##...##.## #..#..###.## ##..###.......#####..[.# #.####..## # ##..........#####..# #....<.... ###..>#....)....###..######...#.. ).#)#.#####...)...#..##.......### #........###.#..#.#..##.#..#### # f¸jþé r#.)......##...#.............####f¸jßñ f¸j¼ò ,1.1 (48f¸jù f¸jºû # _Found a mace.h¸jeW — # #  ############ #  #.....>....# #  #.# # h¸j&X * #.#.  #.### ##.######### ######..#)..@...#######...... ............####..#......#..#### #####....##.# ##.###......## ##. # ##...##.## #..#..###.## ##.. #######..[.# #.####..# ##..........#####..# #....<... ÷###..>#....)....###..######...#. h¸jxY Ð.).#)#.#####...)...#..##.......# .#..###.#..#.#..##.#..h¸jž` h¸j›a 12.1 (1.0)h¸jÀh h¸jni i¸jO‹ # # # # #.....>....# # #.# # # #.# # # #.# #.# ######.#).@....#######.####..#......#..#####....##.# ##.###......## ## 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## ##...##.## #..#..###.## ## .# ##.#####..[.# #.####.. .## ##.#####..# #....< .÷###..>#....)....###..######...# #.).#)#.#####...)...#..##. ..#.###.#@.#.#..##.#..#####.)......##...#. m¸jÑâ# #.#......##+##.#...#..#####.... # #.#.)..### ###......## #####.#...## ##......# .#...# #......## .####...# #.......## # #...# #..#####.# #....##.....#m¸j×=40m¸jJm¸j m¸j§ c###.######### #####..#)......#######.... ..............####..#......#..# .######....##.# ##.###......## ## ##...##.## #..#..###.## ## ..# #######..[.# #.#### ..## ##..........#####..# #....<. ..÷###..>#....)....###..######... .#.).#)#.#####..@)...#..##....... ...#..###.#..#.#..##.# .###.)......##...#.............## m¸jœ ò.# #.#......##+##.#...#..#####.. .# #.#.)..### ## ## .###.#...###......# .....#...# #. ..####...# #. ## .## #...# #........####m¸j} <1m¸j9 m¸j m¸jhã .# #.####..######### ####..#)......#######... ...............####..#......#..# ..######....##.# ##.###......## # ##...##.## #..#..###.## # #..# #######..[.# #.#### #..## ##..........#####..# #....<..÷###..>#....)@...###..###### #.#.).#)#.#####...)...#..##...... #...#..###.#..#.#..##.# ..###.)......##...#.............# ..# #.#......##+##.#...#..#####.. ..# #.#.)..###m¸jÕã c ## #####.#...###..........#...# #. #..####...# # #m¸jí m¸jpí &2m¸j£ô m¸jÊõ n¸jÍ*².###.######### ###..............#)......#######.........####..#......#..# #..######....##.# ##.###.... #..## ##...##.## #..#..### ##..# ##.......#####..[.# #.## .#..##...#####..# #.....÷###..>#....)....###..######. .#.#.).#)#.#####@..)...#..##... ##...#........###.#..#.#..##.#..#n¸j:+ ###.)......##...#..............# #.#......##+##.#...#..#####. #..# #.#.)..### ###......## ##.###.#...## ##......# #......#... #......## ##..####...# #.......## .#.## #...#n¸jª+H #..##n¸j–4n¸j53n¸j&<n¸j²=n¸j�Çn¸j÷Çn¸jÇÎn¸jÐn¸j^ån¸jàån¸jín¸jåîn¸jSC [...#)......#######...n¸jŸC ®..####..#......#..########....##.# ##.###......## ..## ##...##.## #..#..###.## n¸jÏC 6 ##.......#####..[.# #.#### #..## ##....#####..# #....<n¸jüC Ç..÷###..>#....)....###..######n¸jD ú#.).#)#.#####...)...#..##..... #...#........###@#..#.#..##.#..## n¸j/D "..###.)n¸jSD ##...#........... ..# #.#......##+##.#...#..#####n¸jyD ù# #.#.)..### ###......## ### ..###.#...## ##n¸jœD ’#...#...# ......#####...# n¸jµD #.# #n¸jØD Â.## #...# #.## ..#######.# #....##.....n¸jsU n¸jV &4n¸j)^ n¸jt_ n¸jÃ. ±.####..#......#..# #..######....##.# ##.###.... #..## ##...##.## #..#..### ##..# ##.......#####..[.# #.## .#..## ##..........#####..# #.....÷###..>#....)....###..######. .#.#.).#)#.#####...)...#..##... ##...#........###.#..#.#..##.#..####.)......##@..#..............# #.#......##+##.#...#..#####. #..# #.#.)..### ###......## ##.###.#...## ##......# #......#... #.## ##..####...# #.......## .#.## #...# #..##.#######.# #....##..... .#.##......# #...........n¸j¥5 n¸j6 &5n¸j«= n¸j A o¸jjÕ_'#.#....ß......_..._..###..o¸j�á<6o¸jÚèi_..._o¸j»é! _You open the door.o¸jQìu _Found a shimmering altar of Xom and a burning altar of Makhleb.p¸jàM#..######....##.# ##.###......# ### #..#..###.## #......#####..[.# #.### .#..## ##...#####..# #.... #...÷###..>#....)....###..###### .#.#.).#)#.#####...)...#..##.... ##...#........###.#..#.#..##.#..# #..###.)...#............. ...# #.##@##.#...#..##### #)..####.####......## ## ...###.#...## ... ##......# #..... ..ß.) ## ##..###........## .#.## #...#.._..._...### 4   chaos spawn (wandering) #..#######.p¸jçNÿ[40m#...###...#....##..... .#.##......#.ß.#4#.I.#...... ##.#..#####p¸j7lÄ  You encounter a chaos spawn.7ß_..._ß _Found a -3 spear of chaos. _There is an open door here.q¸j1] ‘ ### #..#..###.## #......#####..[.# #.### .#..## ##...#####..# #.... q¸j…_ œ#...÷###..>#....)....##### .#.#.).#)#.#####...)...#..##.... ##...#........###.#..#.#..##.#..# #..###.)...#............. ...# #.##'##.#...#..##### #)..####@####......## ## ...###.#...###.....###......# #......#...#....ß.)..## ##..####...#.........#.## .#.## #...#.._..._..#.### #..#######.#...###...#....##..... .#.##......#.ß.#4#.I.. ##.#..######...###....#.## q¸jij q¸jXk $8 q¸j³k _q¸jÑs õß_..._4ß.#4q¸jXv r¸j.­/#......#####..[.# #.### .#..## ##...#####..# #.... #...÷###..>#....)....##### .#.#.).#)#.#####...)...#..##.... r¸j‘­“##...#........###.#..##..# #..###.)...#............. r¸jØ­é...# #.##'##.#...#..##### #)..####.####......## ## ...###.#...###..@..###......# r¸jD®“#......#...#....ß.)..## ##..###....## .#.## _..._.### r¸j™®,#..#######.#...###.##..... .#.##......#.ß.#4#.I.. ##.#..######...###....#.## ._. r¸j¯F..>..#####.r¸j�¸r¸jf¹&9r¸jÂ�ß_44r¸jhà r¸jšÃ9_Found a sparkling altar of Nemelex Xobeh.t¸j(mt¸jÅmt¸jãut¸j xv¸j–..# ##.#####..[.# #.# #..## ##..#####..# #....< ...÷###..>#....)....###..######. #.#.).#)#.#####...)...#..##. #...#.###.#..#.#..##.#..# ..###.)......##...#.## #.#......##'##.#...#..#####. ..# #.#.)..####.####......## ####.#...###...@.###......# ......#...#....ß.)..#......## ..####...#.#.## # #.## #...#.._..._..#.# ..#.#...###...#....##.....# #.##......#.ß.#4#v¸j".I.#.# #.#..######...###...#. ..#.## ###...._....#. .>..#####.# #.v¸jfS=50v¸j¬`Ÿ_ß.#44v¸j}aw¸jW¼w¸j³¼w¸jAÆw¸jóÆx¸jÎni..# ##.#####..[.# #.####. ..## ##.#####..# #....<.÷###..>#....)....###..######. .#.).#)#.#####...)...#..##. ...#.###.#..#.#..##.#..# .###.)......##...#.# .x¸jÃp�# #.#......##'##.#...#..#####. .# #.#.)..####.####......## # .###.#...###....@###......# ##...#....ß.)..#......## ..####...#.#.## # .## #...#.._..._..#.####. .#.#...###...#....##.....#. .##......#.ß.#4#.I.#.#. .#..######...###...#. .#.## ###...._....#. >..#####.# #.x¸j‚|_44x¸j†}&1x¸jŽ…Ùß_..._ß.#44x¸j�+ _The chaos spawn caws.x¸j.Ôi# ##...#####..# #....<÷###..>#....)....#####.. .#.).#)#.#####...)...#..##.... ...#........###.#..##..### .###.)#...#............. #.##'##.#...#..#####...)..####.####......## ######.#...###.....###......# ....#...#....ß.@..## x¸jÕÔ0###....## ## .## _..._.####.#####.#...###.##...........#.ß.#4#.I..x¸jÕÐ..######...###...## ._. x¸jyÕ‚>..#####.#..... ........x¸júÞ<2x¸jÝæq_..._44x¸jaê x¸jÒêi_You see here a -3 spear of chaos.y¸jÝÓ÷###..>#....)....#####.. .#.).#)#.#####...)...#..##.... ...#........###.#..##..### .###.)#...#............. #.##'##.#...#..#####...y¸jåÔ•)..####.####......## ######.#...###.....###......# .......ß.)..# ###..## ## .## _..._.####.#####.#...###.##...........#.ß.#4#.I....######...###...y¸j�ÕK## ._. >..#####.#..... ........I<.########†#y¸jáßy¸jÄá-3 _y¸j¤ç8ß_y¸j8è`ß.#44y¸jBêy¸jî µ#.).#)#.#####...)...#..##.... ...#........###.#..##..### .###.)...#............. #.##'##.#...#..#####...)..####.####......## ######.#...###.....###......# ...y¸jó B....ß.)..# ###....## ## .## _.####.#####.#...###.##...........#.ß.#4#.I....######...###...## y¸j4 1._. >..#####.#..... ........I<.#########.....###†y¸jc ^# ...# ##.###...)y¸j� ).#y¸j÷ y¸j† &4y¸jù ^_44y¸jœ ^ _There is a shimmering altar of Xom here.z¸j`@.#........###.#..#.#..##.#..#### ###.)##...#........... # #.#......##'##.#...#..#####.... # #.#.)..####.####......## #### ###.#...###.....###z¸j(T ...#...#....ß.)..#......# ####...#.........#.### ## #...#.._..._..#.##.. #######.#...###.@.#....##.....#. ##......#.ß.#4#.I.#...........#. #..######...###...#.z¸j™. #.## ###...._....#. ..#####.#.........#. ........#....I....#. <.#########.....###†# .z¸jÐ4.# ##.####.#####...))# #..# #............#...z¸jÕ!z¸j:#-5 _z¸jˆ,»ß_ß.#44z¸jÿ.z¸j­d? ))z¸jteE)))You shoot a sling bullet.z¸jèíœ  The sling bullet completely misses the pile of debris.You shoot a sling bullet.z¸jóvUI....z¸jÍw7===6.3 (1.2z¸j9�)ß_..._ß.#44 _The sling bullet hits the pile of debris but does no damage.|¸j£s Ø##.)##...#...........  #.#......##'##.#...#..#####....  #.#.)..####.####......## #### ##.#...###.....### ### ...#...#....ß.)..#......# |¸jµt ####...#.........#.#### # #...#.._..._..#.##...####.#...###...#....##.....#. #......#.ß.#4#.I@#...........#. ..######...###...#.. .## ###...._....#. .#####.#.........#......#....I....#. .#########.....###†#..# |¸ju ç.# ##.####.#####...) )# #..# ## #............#... .# #.## ##.[###|¸j4~ |¸jæ~ '---|¸j 70|¸ji‡ žß_..._44|¸jÀ‰ }¸jP' #.#......##'##.#...#..#####.... # #.#.)..####.####......## ####. ###.#...###.....###......# ## ....#...#....ß.)..#......## ####...#.........#.......## ## #...#.._..._..#..####.. #######.#...###...#....##.....#......#.ß.#4#.I.#...........#######...###.@.#. #.## ###...._....#.#####.#.........#.......#....I....# }¸jUQ<.#########.....###†# ..# ##.####.#####...)..#. .)# #..# ## #.....#. ..# #.## ##.[.### ..# #.#.....# ##}¸jÖ]X---8}¸jHr ß_ß.#44}¸j‚t}¸jec >  You shoot a sling bullet.}¸jäí ‚  The sling bullet hits the pile of debris but does no damage.  You shoot a sling bullet.}¸j€z }¸j8{ 0===9}¸j³ƒ ‚ß_..._44}¸jņ R _The sling bullet hits the pile of debris but does no damage.}¸jÇÕ œ  You shoot a sling bullet.  The sling bullet hits the pile of debris.  The pile of debris begins to collapse.}¸jGW¯  The pile of debris is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.}¸j_ÝD60.4 (1.1}¸jeæ¨ß_ß.#44}¸jèè< _The pile of debris is lightly damaged.~¸je‚  You shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.~¸jØ ~¸j ¢V_The pile of debris is lightly damaged.  ~¸j•¥aYou shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.~¸j3~¸jÞ3-1.6 (1.2~¸j¿Dõ_..._ß.#44 _The pile of debris is lightly damaged.~¸j‰Z‚  You shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.~¸j›æ0 _ .~¸j q>2.8~¸j"|pß_44~¸jŒ~< _The pile of debris is lightly damaged.~¸j Î‚  You shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.~¸jŽW ­ )))))The pile of debris is lightly damaged.  You shoot a sling bullet.~¸j3ã — â—‹The sling bullet completely misses the pile of debris.~¸jí U....°~¸jqí -3.9 (1.1~¸j…ù Gß_ß.#4#.°4 _The pile of debris collapses into dust.~¸j|J w##.)...#.............###.....##'##.#...#..#####... # #.#.)..####.####......## ####. #####.....## ## ....ß.)## .###.....## ### #...#.._..._....########.#...###..## ##......#.ß.#4#.###~¸jZK œ### #.## ###...._#####. ........#....I....#.. <.#########.....###†...#. ..# ##.####.#####...)..# .).# ## #.....# ##.[##.~¸jyU ~¸j7V 6---40~¸jr^ Ã_..._ß.#44~¸jð_ ¸j(2.# #.#......##'##.#...#..#####... .# #.#.)..####.####......## #### .###.#...###.....###......# # .....#...#....ß.)..#......## ####...#.........#.......## ##¸j‚(– #...#.._..._..#..####. .#######.#...###...#....##.....# .##......#.ß.#4#.°.#...........# ¸jÓ(Å.#..######...###@..#. .#.## ###...._....# >..#####.#.........#¸jõ(‰.......#....I....#¸j)£<.#########.....###†# ¸j<)«...# ##.####.#####...)..#¸ji)­)# #..# ## #.....#. .¸jŠ)Æ..# #.## ##.[.###.# #.#....¸jñ)A.# #¸jý4e.---5¸jš>pß_44¸jŠ@¸j ó †.# #.#.)..####.####......## ### ..###.#...###.....###......# .....#...#....ß.)..#......## #..####...#.........#.......## # #.## #...#.._..._..#..## .¸jÍó .#######.#...###...#....##.....# #.##......#.ß.#4#...#...........# #.#..######...###...#. ..#.## ###...._@...#>..#####.#.........# ..........#....I....#<.#########.....###†# ....# ##.####.#####...)¸jeô 6.)# #..# ## #.....#...# #.## ##.[.##.# #.#.....# ###.# #.# <...#########...##¸j)þ ¸j×þ &6¸j} T_߸jÊ €¸jéî#..# #.#.)..####.####......## .###.#...###.....###......# #......#...#....ß.)..#......## ##..####...#.#€¸jÀï'.## .#.## #...#.._..._..#. #..#.#...###...#....##..... .#.##......#.ß.#4#...#. ##.#..######...###...# €¸j0ð`#..#.## ###....@....#.>..#####.#.#.#....I....#.<.#########.....###†.€¸joðM.# ##.####.#####...).)# #..# ### #.#€¸jŸðë.# #.## ##.[. .....# #.# #.#€¸jÊðƒ#.# #.# <...#...€¸jªú€¸jœû&7€¸jÙxß_44€¸jßg _There is a sparkling altar of Nemelex Xobeh here.�¸jähŽ...###.#...###.....###......# #.........ß.)..# ##..###....## .#.## _..._.### #..#######.#...###.##..... .#.##......#.ß.#4.. ##.#..######...##..#.## ._. �¸j?iZ..>..#####.........I<.#########.....###†..# ##.####.#####...))# #..# ### #......#.## ##.[ #..... ####<...#########...#  #.####### ###...�¸j?r�¸j s-8 _�¸j-z¨ß_ß.#44�¸j|�¸j&™>  You shoot a sling bullet.�¸j3 ‚  The sling bullet hits the pile of debris but does no damage.  You shoot a sling bullet.�¸jÌ© �¸j9ª 8===70.0 (1.1�¸j�± zß_44�¸j†³ R _The sling bullet hits the pile of debris but does no damage.�¸j17>  You shoot a sling bullet.�¸j ¿‚  The sling bullet hits the pile of debris but does no damage.  You shoot a sling bullet.‚¸jt‚¸jé(1.1‚¸j^Öß_..._ß.#44‚¸jL9  You shoot a sling bullet. _The sling bullet hits the pile of debris but does no damage.  You shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.  You shoot a sling bullet. _The sling bullet hits the pile of debris but does no damage.‚¸jŸ œ  You shoot a sling bullet.  The sling bullet hits the pile of debris.  The pile of debris begins to collapse.‚¸j––œ  The pile of debris is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the pile of debris.‚¸j ‚¸j” &2.3 (1.2‚¸j4(¯_..._ß.#44‚¸j¾*< _The pile of debris is lightly damaged.‚¸jN‚  You shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.‚¸j!×H _ but does no damage.  ‚¸j·`‚¸jMa,30‚¸jÀh\ß44‚¸j(k< _The pile of debris is lightly damaged.‚¸jtùo  You shoot a sling bullet.  The sling bullet hits the pile of debris.‚¸jT‚8 _.  ‚¸j¡C4.5 (1.2‚¸j ˆß_..._44‚¸j¤‚¸jq< _The pile of debris is lightly damaged.‚¸j` ‚  You shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.‚¸j@à î_The pile of debris is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the pile of debris but does no damage.  .‚¸j` ‚¸j  ,50‚¸jŽ% žß_..._44‚¸j~' < _The pile of debris is lightly damaged.ƒ¸j�¦#...###.#...###.....###......# .#......#...#....ß.)..#......## .##..####...#.#.## ..#.## #...#.._..._..#. ##..#.#...###...#....## ..#.##......#.ß.#4#...# )##.#..######...###...##..#.## ###...._....#.>..#####.#.#.#....I....#.<.#########.....###† #.....# ##.####.#####...) #....)# #..# ### #. #.....ƒ¸j¬ð# #.## ##.[. #.....# #.# #.#.# #.# <...#... #.#####.# ### ###ƒ¸j¸­3â—‹ƒ¸j@¶+°ƒ¸jï¶'---ƒ¸jY· 6ƒ¸j¾Q_..._ƒ¸j¥¾Žß.#4°4ƒ¸j4Á] _The pile of debris collapses into dust.ƒ¸jB_ê##..# #.#.)..####.#####.#...###.....###...... #.#......#...#....ß.)..# #.##..####...#.........# ...#.## #...#.._..._..#........# ƒ¸j5`*###..#######.#...###...#....## ...#.##......#.ß.#4#...#)##.#..######...###...# ###..#.## ###..@._....#>..#####.#.........#.........#....°....#<.#########.....###†.. ##.....# ##.####.#####...) ƒ¸j©`r #....)# #..# ### #..  #.....# #.## ##.[  #.....# #.# #.............#####.# #.# <...#########.ƒ¸jxu&.ƒ¸j.vB---7ƒ¸j¡†¥ß_ß.#44ƒ¸j�Šì..#...# #.#......##'##.#...#..#####..# #.#.)..####.##### ..#...###.#...###.....###...... )#.#......#...#....ß.)..# ##.##..####...#.........# #...#.## #...#.._..._..#..... .###..#######.#...###...#....## #...#.##......#.ß.#4#...#)##.#..######.@.###...# .###..#.## ###...._....#ƒ¸jó‹>..#####.#.# ..............#.........#<.#########.....###†..#.....# ##.####.#####...) #....)# #..# ### #.. #.....# #.## ##.[ #.....# #.# #.........ƒ¸jÙ”ƒ¸jb•&8ƒ¸j�Þß_..._ß.#44ƒ¸jŸƒ¸j ¼ 4ƒ¸jèÄ ƒ¸jÆ …¸j¼ º..#...# #.#......##'##.#...#..### Trilby the Shooter .###..# #.#.)..####.####......## Coglin ..#...###.#...###.....###......# Health: 44/44 ======================== )#.#......#...#....ß.)..#......## Magic: 6/6======================== ##.##..####...#.........#.......# AC: 4Str: 15 …¸j5½ #...#.## #...#.._..._..#........ EV: 11Int: 8 .###..#######.#...###...#....##.. SH: 0Dex: 19 #...#.##......#.ß.#4#...#........ XL:  6 Next:  2% Place: Dungeon:3 ##)##.#..######.@.###...#........ Noise: ---------  Time: 2978.5 (0.0) .###..#.## ###...._....#........ a) +2 sling {Juan}  c) +0 sling {Balvind .....>..#####.#.........#........ Fire: a) +2 sling {Juan} ..............#.........#........ ##....<.#########.....###…¸j™½ ¡†.......##.....# ##.####.#####...).... 4   chaos spawn#....)# #..# ### #..........#.....# #.####.[.......…¸jõ½ ’#.....# #.# #............You shoot a sling bullet.  The sling bullet hits the pile of debris. _The pile of debris is lightly damaged. _The pile of debris collapses into dust.Press: ? - help, v - describe, . - travelThe floor.…¸jº�bß@A scintillating statue.†¸j›Ð b.ßThe floor.†¸jí __.  A burning altar of Makhleb.ˆ¸j }..#...# #.#......##'##.#...#..### Trilby the Shooter .###..# #.#.)..####.####......## Coglin ..#...###.#...###.....###......# Health: 44/44 ======================== )#.#......#...#....ß.)..#......## Magic: 6/6======================== ##.##..####...#.........#.......# AC: 4Str: 15 #...#.## #...#.._..._..#........ EV: 11Int: 8 .###..#######.#...###...#....##.. SH: 0Dex: 19 #...#.##......#.ß.#4#...#........ XL:  ˆ¸j©}6 Next:  2% Place: Dungeon:3 ##)##.#..######.@.###...#........ Noise: ---------  Time: 2978.5 (0.0) .###..#.## ###...._....#........ a) +2 sling {Juan}  c) +0 sling {Balvind .....>..#####.#.........#........ Fire: a) +2 sling {Juan} ..............#.........#........ ##....<.#########.....###†.......##.....# ##.####.#####...).... 4   chaos spawn#....)# #..# ### #..........#.....# #.####.[.......#.....# #.# #............You shootˆ¸jb5 a sling bullet.  The sling bullet hits the pile of debris. _The pile of debris is lightly damaged. _The pile of debris collapses into dust.Press: ? - help, v - describe, . - travelA burning altar of Makhleb.ˆ¸jŽ—D _ˆ¸jäP Iˆ¸jq› ¾ _ˆ¸jÞ© Bˆ¸jM¯ ˆ¸j)± ˆ¸j«· ˆ¸jf¸ ˆ¸jÁ» ˆ¸j�Á ˆ¸jnÄ ,ˆ¸jºÆ ˆ¸jxÎ ˆ¸jJÏ ,ˆ¸j× ,ˆ¸j Û Bˆ¸jìà ˆ¸jFã ,ˆ¸j,ç ˆ¸jéì @  There is an open door here.ˆ¸jÍù K _ˆ¸j `ˆ¸jZ) šˆ¸j‰/ ,ˆ¸jƒ2 Bˆ¸jjA °ˆ¸jšF Xˆ¸jbI ˆ¸j5_ ܈¸j‹w ˆ¸j`‚ Å  You see here a quokka skeleton. _ˆ¸j¤¬ ܈¸j.­ ˆ¸j ° ˆ¸jb¸ ‹#..######...###...#.............. #.## ###...._....#........####.#.........#........ ........#.........#......ˆ¸j ¹ T.. <.#####..###÷..........#.. ..# ##.####.#####...)..# .)# #..# ### #............#. ..# #.## ####.[.........### ..# #.# #.@............# ##3007.5 (29.0) #.# #.##..<...#########...##### #.#####.#######. ### ˆ¸j>¹ U#.##....# #) .#######.....## #.##.#### .. .........### #.##.#######. ## .#......## #### ˆ¸jj¹ #....)....... ........# ####.#####... #########<#ˆ¸jÇ B8.5 (30ˆ¸jò : _Found a spear.ЏjŸ/.#.## ###...._....# >..#####.#.........#.......#.# .<.#########.....###÷# ...# ##.####.#####...)..#)# #..# ### #.....#. ...# #.## ####.[.###.# #.#######.....# # ##.# #.##..<..@#########...##  #.#####.#######...# ###.....  #.##....# #)#..#####  #.##.#### ..##.........###..  #.##.#######. ##. .#......## ###  #....)....... . ........#  ####.#####... . #########  [3Џjw0—4m#.<# ## ####Џj-[]9.5 (1.0)Џj?~Џj à >..#####.#..... ........ .<.#########.....###÷...# ...# ##.####.#####...).#)# #..# ### #......#...Џj¦. “## ####.[...########........ ##..<...#########...###  #.#####.#######@..# ###.........# #)#..#######.....####..##.........###..###. ..####10Џj¹F € ........ .<.#########.....###÷# ...# ##.####.#####...).#)# #..# ### #......#...## ####.[#######..... ###..<...#########...###  #.#####.#######...# ###.........# #@#..#######.....##### #....##.........###..###.###. .#......## ###... .......#.######Џj©j Џj0y &1ЏjI¥ Џjþˆ N _You see here a +0 spear.‹¸j… ¯ _‹¸j+ R‹¸jõW ÿ  #.....# #.#######  #####.# #.##..<...#########. #.#####.#######...# ## #.##....# ####)#..####### #.##.#### #....##... #.##.#######.###...#...... #....).................... ####.....########## #.<# #@...####  #### ######   You pick up a parchment of Scorch and begin reading...9.5 (8‹¸jVw B20.5 (9‹¸j(‡ ? _You add the spell Scorch to your library.Œ¸j�Œ¸jŒ¸jºŒ¸jÑ Œ¸j#Œ¸j‚',Œ¸j|,,Œ¸j½,Œ¸j.Œ¸jC0Œ¸j12,Œ¸jŽ3Œ¸j[5Œ¸j7Œ¸jM7Œ¸j”8Œ¸j6:Œ¸j“<,Œ¸jÙEŒ¸j JŒ¸j�žòŒ¸jÕžŒ¸jp¢Œ¸j•¤Œ¸j󦌸jÅ©Œ¸j¯BŒ¸jj²Œ¸j�´,Œ¸j ÊŒ¸jJÑŒ¸jÐÒŒ¸jcÓŒ¸jäÔŒ¸jÝÙ,Œ¸j©ÚŒ¸j²ÛŒ¸jnÝŒ¸jKߌ¸j*àŒ¸jጸjþ䌸j=猸jÛíBŒ¸j¼ï,Œ¸jˆô,Œ¸j)öŒ¸j"÷Œ¸j¿÷Œ¸jÍùŒ¸jýû,Œ¸j½üŒ¸j˜þŒ¸j– ,Œ¸j= ,Œ¸ja ,Œ¸j Œ¸jà nŒ¸j Œ¸j Œ¸j¤ Œ¸j£ XŒ¸j¼ XŒ¸jÐ Œ¸jU Œ¸j² Œ¸je Œ¸jñ ,Œ¸j? Œ¸jÎ Œ¸j Œ¸jR ,Œ¸j¾ Œ¸je! Œ¸jj" Œ¸j# Œ¸j># Œ¸jÙC Œ¸j•E Œ¸jûE Œ¸j7F Œ¸jH Œ¸j³I Œ¸j=J ,Œ¸jžL ,Œ¸jåL Œ¸j¶M Œ¸j]O Œ¸jŒP ,Œ¸j‡Q Œ¸j³a Œ¸jcb Œ¸jôb Œ¸jwf Œ¸j k Œ¸jËk Œ¸j.x Ö  There is a stone staircase leading down here.Œ¸j¤x Œ¸jgy  _Œ¸jÄy Œ¸jf} Œ¸jC~ Œ¸j}~ Œ¸jY Œ¸j›‚ Œ¸jº� BŒ¸jz’ Œ¸jí’ Œ¸j“ Œ¸jA” Œ¸jô— Œ¸j²™ Œ¸jø™ Œ¸jéš Œ¸jž Œ¸j ¡ BŒ¸jÛ£ Œ¸j©¤ Œ¸jê¤ Œ¸jž¥ Œ¸jȨ Œ¸j�ª ,Œ¸jߪ Œ¸j"® Œ¸jï ,Œ¸j½° Œ¸jy³ Œ¸jš´ Œ¸jÙ´ Œ¸j�· Œ¸js¿ °Œ¸jrà XŒ¸jTÇ BŒ¸j�Ç Œ¸j6Ê Œ¸jÌ Œ¸jMÍ ,Œ¸jŸÏ Œ¸jÌÐ Œ¸jÈÑ Œ¸j"Ò Œ¸j“Ô Œ¸j‚Õ Œ¸j©Õ Œ¸j›Ö Œ¸jÉ× Œ¸j-Ù Œ¸jÚ ,Œ¸jÛ Œ¸jôÛ Œ¸jÜ Œ¸j‰Ü Œ¸j_Þ Œ¸jÙÞ Œ¸jâ nŒ¸j'ã Œ¸j³ä Œ¸j6å Œ¸j\å Œ¸j.ì ,Œ¸j)í ,Œ¸jLî Œ¸j?ï Œ¸j°ð Œ¸jô𠌸jýñ Œ¸j¹ó Œ¸joõ ,Œ¸j7ö Œ¸j“÷ Œ¸j8ù Œ¸j ú ,Œ¸j^ü Œ¸jKþ Œ¸jòþ Œ¸j}ÿ Œ¸j/ Œ¸jž Œ¸j Œ¸jh ,Œ¸j• šŒ¸j¦ Œ¸j: ,Œ¸jØ Œ¸jS Œ¸j Œ¸j² Œ¸jC Œ¸j " Œ¸jÁ$ BŒ¸jK% Œ¸j‰& ,Œ¸jB' Œ¸jv+ Œ¸j- Œ¸jE- Œ¸j‡. Œ¸jT0 Œ¸j:1 Œ¸jc1 Œ¸jo3 Œ¸j+5 Œ¸jf: XŒ¸j`< Œ¸j�< Œ¸j,> Œ¸j—D Œ¸j%F Œ¸j|F Œ¸j n <Œ¸jIr í #..).#  #....#  #....#  #....#  #....########  #.....#  #........[..#  #.@.........#100.5 (80.0) ###.....)...# Œ¸jÜr ##### ######....#..###### ....#######........##.÷.....# ..#......#..####..###.......# #.###......## ##....#.......# #..#..###.## ##..##.#.......# ##..[.# #.####..###.........# ####..# #....<.......######.#Œ¸j›Å |1.5 (81 _Found a sling.ޏjž×:#....# #..).# #....# #....# #....# #....######## #...# #.[..# #...........#  ###.....)...# #### ######....#..######.#######........##.÷.....# .#......#..####..###.......# .###......## ##....#.......# ޏjsØ..#..###.## ##..##.#..[.# #.####..###.........#ޏjëßG2.5 (1.0)ޏj厸jÿå�¸j4`3�¸jZb�¸jæd�¸jŸg�¸j€k,�¸jl�¸j`n,�¸jp�¸j€r�¸jÒt�¸ju�¸j¡v�¸j’x�¸jUz�¸jŒz�¸j¨{�¸ju}�¸j¢�¸jæ�¸jØ€�¸jPœå##### # # ..# ....#  #....# #....######## #...........# #........[..# #...... ###.....)...#8.5 (6 _You see here a +0 sling.�¸j�wJ�¸jbh0......�¸jó��¸jò„E _Done exploring.‘¸jÏ.‘¸jë:{Level 3 of the Dungeon <<<<>>>>____(Press ? for help) ######  #....#  #..@.#  #....#  #....#  #....#  #############....########  #.....>....#‘¸j�;Ñ#...........#  #..........##........[..#  ##### #..........##...........#   #####...# #..........####.....)...#   #.......###..........######### ######....#..######   ##.###................#)......#######........##.÷.....#   #.....................####..#......#..####..###.......# ‘¸j²;5  #...###..######....##.# ##.###......## ##....#.......#   #...#.#..## ##...##.## #..#..###.## ##..##.#.......#   ##.##.##..# ##.......#####..[.# #.####..###.........# ‘¸j×;¹  #.#...#..## ##..........#####..# #....<.......######.# ‘¸j<   #..###...÷###..>#....)....###..######...#....## #†# ‘¸j!<v  #.#...#.#.).#)#.#####...)...#..##.......###..#### #.##   #.##.##...#........###.#..#.#..##.#..#### ##....# #..### ‘¸jT<‰  #..#.#..###.)......##...#.............#### #..#.# ##...##   #...#...# #.#......##'##.#...#..#####....####.#.# ##.#..#‘¸j,â%@‘¸jÄâ*>‘¸jWg‘¸jI†CTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================AC: 4Str: 15EV: 11Int: 8######SH: 0Dex: 19#....#XL:  6 Next:  2% Place: Dungeon:3#..@.#Noise: ---------  Time: 3108.5 (0.0)#....#a) +2 sling {Juan}  c) +0 sling {Balvind#....#Fire: a) +2 sling {Juan}#....##....#########...........##........[..##...........####.....)...#You pick up a parchment of Scorch and begin reading... _You add the spell Scorch to your library. _There is a stone staircase leading down here. ‘¸j‡¨_Found a sling. _You see here a +0 sling. _Done exploring.‘¸j‰‘¸j7¡f _‘¸jĤ‘¸jm¦‘¸jR§‘¸j"©‘¸j㯑¸j¼²‘¸j³‘¸jä´‘¸jƒ¾‘¸j‰Á,‘¸j÷Ѹj½Î‘¸joБ¸jÂБ¸jvÕ‘¸jÜÛ‘¸j]Þ‘¸j¾Þ‘¸j<ᑸjøç‘¸jƒê,‘¸j>쑸j›ñ‘¸j}ó‘¸j¿ó‘¸j,õ‘¸j‡ú‘¸jáü,‘¸j:þ‘¸j,‘¸j�,‘¸j—‘¸j ‘¸j,‘¸jQ‘¸jÄ‘¸jf",‘¸jF%‘¸j“-X‘¸jØ1‘¸j^3‘¸jº3‘¸jb4‘¸jv9‘¸j¯:‘¸j;‘¸j°<’¸jã õ  There is an escape hatch in the ceiling here. _’¸jm ’¸jæ,’¸jé’¸jF’¸j,’¸j ’¸jb’¸jU,’¸jB’¸j%%B’¸jž%’¸j_;Æ’¸jõ>,’¸jA’¸jE’¸j“H,’¸jâJ’¸jHN’¸jŸP’¸jQ’¸jWS’¸j†V’¸jsY,’¸j‡[’¸jô^’¸j]a’¸j©a’¸jbc’¸j«f’¸j�i’¸jói’¸j±t’¸jy’¸jö},’¸jf€’¸jœƒ’¸j�’¸j‰�’¸jä’’¸j•’¸jò˜,’¸jkš’¸jf�’¸jÉŸ’¸j0 ’¸jË¡’¸j¯¤’¸j†§,’¸jþª’¸j�°B’¸j~±’¸ju´’¸j­·,’¸jB¹’¸j¼’¸jæ¾’¸jÿ’¸j`Á’¸j5Ä’¸jñÇ,’¸jÖÈ’¸jC×m#####...# #..........##.......###..........######### ##.###................#)......### #.....................####..#.... #...###..######....##.# ##.###.. #...#.#..## ##...##.## #..#..# ’¸jس##.##.##..# ##.......#####..[.##.#...#..## ##..........#####..##..###...÷###..@#....)....###..#46.5 (38.0)  #.#...#.#.).#)#.#####...)...#..##.##.##...#........###.#..#.#..##..#.#..###.)......##...#.......#...#...# #.#......##'##.#...#..#..###..# #.#.)..####.####......’¸j³Øä #...#...###.#...###.....###..... #.)#.#......#...#....ß.)..#..... #.##.##..####...#.........#..... ’¸jÚ’¸j&üy _There is a stone staircase leading down here.’¸jrŒ4’¸j®‘’¸j韒¸jÖ¤17.5 (1.0) _’¸j¹¼’¸j¿< &4’¸jC ™ ###..  .#..  ...#  ...#  ...##  ##....#  #.....#  #@....#  #......#......  ##.##... .....  ..... .... .###... ... ’¸j�C ˜.. ...# .. .. ...# . ... .... ’¸já -9.0 (2.5’¸j3¨ ’¸j¢© # _You climb downwards.’¸jé« a _There is a stone staircase leading up here.“¸ja¶“¸j‰·3“¸j𹓸jhã) _###... .#... ...###. ...#.. ...##.# ##....###. #.....###..##<....##...@..#...... ##.##... .. .................###.......###.... ...#....... ...# ...... ..... . #.. ....# 52.0 (3.0  A malevolent force fills the Dungeon...  --more--”¸j43ƒ  You fall into a shaft and drop 3 floors!  --more--•¸jX9 -Generating dungeon...o\\/o/ building the Dungeon \o\•¸j}< /o/–¸j¹Æ< \o\–¸jÕZ–¸j=ÒTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================AC: 4Str: 15EV: 11–¸jò=²Int: 8SH: 0Dex: 19XL:  6 Next:  2% Place: Dungeon:7Noise: ---------  Time: 3152.0 (3.0)a) +2 sling {Juan}  c) +0 sling {BalvindFire: a) +2 sling {Juan} _There is an escape hatch in the ceiling here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  A malevolent force fills the Dungeon...You fall into a shaft and drop 3 floors!–¸jD######.@.##.....##.....#.......#....................#.....<.....#..###.....##–¸jìD0 _The shaft crumbles and collapses.–¸j|GY _Found a stone staircase leading up.—¸jÒ£I—¸jJ¤—¸j‰¥—¸jP©P _—¸jQ«,—¸j¬—¸jÿ­—¸jn°B—¸j]²—¸jl³—¸j¬³—¸ji´—¸jõµ—¸jp·,—¸j)¸—¸j›º—¸jì»—¸j3¼—¸jð¼—¸jE¿—¸jÌÀ—¸j Á—¸jîÁ—¸j Ã—¸jÅ,—¸j×Å—¸jfÇ—¸jçÈ,—¸jÎÉ—¸jÌ—¸jˆÑß####.....##..#.....#.........##—¸jÇÑl#.........#...........#.....<.....#..###.....##—¸jðÑù#..##.####. #@# 61.0 (9##..## —¸jDÒ÷.>..# #..#.. #. ..—¸jsÒ .. ...—¸j›×—¸jUØ/2.0 (10.0)—¸jƒßQ _Found a stone staircase leading down.˜¸j78˜¸jð8˜¸jc=˜¸j?˜¸j€åÑM ##...#####.....#..#.....# .........# #..................#....<.....#˜¸jæ¨..###.....##..##@####. #. ##..##.>..##..#.....˜¸jr2]3.0)˜¸jC˜¸jf| R ### ##...## ####.....###..#......# ##.# ...........# .....<.....#..###..@..## #..##.####. #.# ##..## .>..# #..#.... #.˜¸j} m .. ..˜¸j%ƒ ˜¸j„ &4˜¸jzˆ ˜¸j½Š ˜¸j × ### ##...## ####.....###..#.......###.##...........#......<@....#...###.....## #..##.####. #.# ##..## .>..# #..#.... #.  ..5™¸j°�ï ##### ##...##. ####.....#.##..#.....# ..###.##.##.#.@.....##...###.....##. #..##.## ##..#.# ##..## .>..# #..#... .. #.##  ..6 _There is a stone staircase leading up here.™¸j  ™¸jö" É Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 47% 1b - Kiss of DeathConjuration/Necromancy 47%1  c - Soul SplinterNecromancy47%1  d - ScorchFire63% 2  e - Static DischargeConjuration/Air63% 2  f - GloomHexes/Necromancy85% 3  g - Ozocubu's ArmourIce85% 3  h - Cigotuvi's PutrefactionNecromancy/Air99% 4  i - Fulminant PrismConjuration/Alchemy99% 4  j - Martyr's KnellNecromancy/Summoning99% 4  k - Passage of GolubriaTranslocation99% 4  l - Death ChannelNecromancy100% 6 ™¸j9% Š5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitš¸jºâš¸j隸j´ïATrilby the Shooter#####Coglin##...##Health: 44/44 ========================. ####.....#Magic: 6/6========================..##..#.....#AC: 4Str: 15...........##EV: 11Int: 8š¸j�ðF#.##.........#SH: 0Dex: 19##...........#XL:  6 Next:  2% Place: Dungeon:7.......@.....#Noise: ---------  Time: 3166.0 (0.0)#...###.....##a) +2 sling {Juan}  c) +0 sling {Balvind. #..##.##Fire: a) +2 sling {Juan}##..#.###..##.>..##..#..... #.##..A malevolent force fills the Dungeon...š¸j,ñYou fall into a shaft and drop 3 floors! _The shaft crumbles and collapses. _Found a stone staircase leading up. _Found a stone staircase leading down. _There is a stone staircase leading up here.š¸j7÷P  Okay, then.š¸jë÷š¸jåüš¸jÿ. _š¸jåJ4š¸j°Oš¸j·VH7.0 (1 _š¸jI\š¸jMb &6š¸jlj ë... #..  ?.  #.# .... ..  #...#. # . #...##.#....š¸jTk Õ #.# #.#.......## ##....#.# #..#......###..# ..## .. <.# . <.## š¸j Ç -8.5 (2.5š¸j-Í à _You climb upwards.  Found a scroll labelled JYUJO YHENARAH. Found an escape hatch in the ceiling.  Found a stone staircase leading up.š¸jFÏ c _There is a stone staircase leading down here.�¸j”»_�¸j¾�¸jœ¿$ _�¸j Ä,�¸jOÇ,�¸jüÈ�¸jIÕX�¸jVÖ�¸jï�¸jLñ,�¸jõò�¸j¾õ�¸j©ö,�¸jø�¸jû,�¸j½û�¸jl'#...#. .###.. #...##.#.... #...>......# #.#.......## ##....#.# ##..#...# #...###..# ##..## .. #.@.# .74.5 (6.0 #.<.## #.....# #.....#........ ........ #....###..#.�¸j­ y _There is an escape hatch in the ceiling here.ž¸jÚ #...##.#.... #...>......# #.#.# ##....#. ##..#...# #...###..##..## ...<.# .# ž¸jñP#.......#..............######....## #..#. ###..ž¸jaž¸j25.5 (1 _ž¸jö! ž¸j*A[_There is a stone staircase leading up here.Ÿ¸jšµŸ¸jö·L Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 47% 1b - Kiss of DeathConjuration/Necromancy 47%1  c - Soul SplinterNecromancy47%1  d - ScorchFire63% 2  e - Static DischargeConjuration/Air63% 2  f - GloomHexes/NecromancyŸ¸j¹85% 3  g - Ozocubu's ArmourIce85% 3  h - Cigotuvi's PutrefactionNecromancy/Air99% 4  i - Fulminant PrismConjuration/Alchemy99% 4  j - Martyr's KnellNecromancy/Summoning99% 4  k - Passage of GolubriaTranslocation99% 4  l - Death ChannelNecromancy100% 6 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitŸ¸j‘Ÿ¸jhŸ¸jÇ#...##.#....Trilby the Shooter#...>......#Coglin#.#.......##Health: 44/44 ========================##....#.#Magic: 6/6========================##..#...#AC: 4Str: 15#...###..#EV: 11Int: 8##..## ..SH: 0Dex: 19##.<.# .Ÿ¸j±àXL:  6 Next:  2% Place: Dungeon:6#.@.##Noise: ---------  Time: 3175.5 (0.0)#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#.....#..Fire: a) +2 sling {Juan}#.....................#####.#....#####..#.###.. Ÿ¸jY)_You climb upwards.  Found a scroll labelled JYUJO YHENARAH. Found an escape hatch in the ceiling.  Found a stone staircase leading up. _There is a stone staircase leading down here. _There is an escape hatch in the ceiling here. Ÿ¸jãL_There is a stone staircase leading up here.Ÿ¸j7$P  Okay, then.Ÿ¸j²$Ÿ¸j…(Ÿ¸jÔ*. _ ¸jÿ ¸j©À ¸j›Å ¸jjË ¸jþâH6.5 (1 _ ¸jå+•  You climb upwards.  You hear the sound of rushing water. ¸j³g/  --more--¡¸jìÃ&5¡¸j[ÉÃ.#. . ...##########.# ............# ........... .........   #......# #........# #.. ###........ #........ #........ .........¡¸j¹#-8.0 (2.5¡¸j&¡¸j¶'t  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!¡¸j+c _There is a stone staircase leading down here.¥¸jâÁ¶#. #. .....##########.##.##... #@........ #.>.#$### ##  ## #..###. #. #..........¥¸jRÉ¥¸jÂÊ-9.0 (1.0¥¸jìÎ¥¸jóç+ _Found 13 gold pieces.¥¸jp•#. #. ......##########.###...####......... #.>.#$### #......# #.# #...###.. #.. #.80¥¸j¦¸j‘+]  .#.. #. .......##########.##...####......... #.>.#$### #......# #..# #......###....  #.1¦¸jâ6¦¸jÚè Ã..... #.... .... .##.........#.. ..#.# #.# ##. ####. #.>.#$### #......# #......# #......... ###........  #.2¦¸jõ ¦¸j)÷ §¸jÛ1.# ....##...#.. ...#...##..#.....# #..# ........@##########.#.....#.l. ##....####......... #.>.#$### ## l   iguana (asleep) ## #..###.l.l3 _You encounter an iguana.§¸jà' € .....##. ....##.. #...#. ...##....##..##........##.....#..# .#.##.#.l..##.#.. ##.... ####.......## #.>.#$### #......# #........#  #.  ###.§¸jm) A.l§¸j0 §¸jå0 &4§¸jf5 §¸j7 ¨¸jŽ ý##.......# #... ....#.#....#...#... ...# #....##..# #........# #.....#..#¨¸j¢5 . #.##.#.l.##.#.. ##.... ####..####. #.>.#$###. #. #......##. #.##. #.  ###.¨¸jü¢2l.¨¸jª¨¸j´ª&5¨¸jò¯¨¸j˱¨¸jyN>  You shoot a sling bullet.¨¸jÓÖa  The sling bullet hits the iguana but does no damage.  ¨¸jV×You shoot a sling bullet.¨¸jÕ`Y  The sling bullet hits the iguana but does no damage.¨¸j‰ab===6.1 (1.1Rev ¨¸jmg¨¸jgiW _The iguana completely misses you.¨¸já >  You shoot a sling bullet.¨¸jk § )))))The sling bullet hits the iguana but does no damage.  You shoot a sling bullet.¨¸j õ } ....lThe sling bullet closely misses the iguana.¨¸jÉõ ”38----70Rev+ ¨¸j/û ¨¸jÄý + _The iguana bites you.©¸j~s`  You shoot a sling bullet. The sling bullet hits the iguana.©¸j>û†  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.©¸ja–à  The iguana is lightly wounded.8.2 (1.1 _The iguana bites you but does no damage.©¸jbŠ  You shoot a sling bullet. The sling bullet hits the iguana.©¸j.ç°  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.©¸j om  The iguana is heavily wounded.©¸j�ok9.4 (1.2Rev* ©¸j%u©¸jwT _The iguana closely misses you.©¸jœe Š  You shoot a sling bullet. The sling bullet hits the iguana.©¸jk ó .The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.©¸j¾… ©¸jC‰ q9=---1490.5 (1.1©¸jÛŽ ©¸jE� J _You kill the iguana!ª¸jí‰ ##.......#. #........#.#....#...# ...... ...# #....##..# #........#ª¸jò! #.....#..# . #....@...##.#.##.#.###...# ####..####.# #.>.#$###$. #.. #......#. #.. #.# #.. #.  ###.ª¸j÷(K---10ª¸j+ª¸j|/+ _Found 14 gold pieces.ª¸jðNÂ.. ##.......#..#........# ..#....#...# ..........# #....##..# #........# #.....#..# . #...@....##.#.##.#ª¸jáO€#.###...#.# ####.#...####.# #.>.#$###.$.. #.. #......#.. #.. #.# .. #... #.  ###. ª¸j…Wª¸jùWA---2ª¸jÄ]ª¸j`ª¸jj¬ 7 .. ##.......# ...#........# ..#....#...# ..........# #....##..# #..# #.....#..#ª¸j«­ 8  #..@.....##..##..#.###.. #.# ####  #...####.# #.>.#$###.$.. #.. #......#. #... #.#.. #...# # ###ª¸j>¶ ª¸jZ· _40=3ª¸jÀ· 6Rev+ ª¸jÅ ª¸jvÆ «¸jC.. ##.......# ...#........# ..#....#...# ..........# #....##..#. #........#... #.....#..#.....#........##########.......@...##..........#.###. #.# #### #...####.# #.>.#$##..$.. #... #......##..... #...# #........#.... #...# #.#.... .# ### #«¸j€!O«¸j‰ØO   ogre (wandering)4«¸jÚŒ«¸jS“v _You encounter an ogre. It is wielding a +0 giant club.«¸j•Ï ....# ..#....#...# ..........#. #....##..#.O#+# #........#......#.....#..#...#........#########.......##.......... ..#.### #.# #### #...####.# #.>.#$#..$.. #... #......#..... #...# #....... #..... #...# # #..... .# ### #..... # #[4«¸jÁЄ0m.O5«¸j—‰ ...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 40/44 =====================---. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15..O...#.....#..#EV: 11Int: 8...**.#........######### SH: 0Dex: 19.....**.....##.......... XL:  6 Next: 14% Place: Dungeon:5..#...@....###......... Noise: ---------  Time: 3195.5 (0.0)#........# ####...... «¸j{Š xa) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev+ #..... #...# #.......#..... #...# #....... O   ogre (wandering)#......# ###.....#.....#.....#..... _You encounter an ogre. It is wielding a +0 giant club.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 79% to  hit)¬¸j‹U...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 40/44 =====================---. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15..O...#.....#..#EV: 11Int: 8...)).#........######### SH: 0Dex: 19.....)).....##.......... XL:  6 Next: 14% Place: Dungeon:5..#...@....###......... Noise: ---------  Time: 3195.5 (0.0)#........# ####...... ¬¸jmW.a) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev+ #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!¬¸j€ÒÜYou shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!  The ogre is lightly wounded.  You shoot a sling bullet. is lightly wounded.¬¸jxUG.O¬¸jê[+...¬¸j¿\|===6.6 (1.1Rev* _¬¸jæb¬¸j9d¬¸jL!À...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 40/44 =====================---. #....##..#Magic: 6/6========================¬¸jê!¿..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8...O*.#........######### SH: 0Dex: 19.....**.....##.......... XL:  6 Next: 14% Place: Dungeon:5..#...@....###......... Noise: ===------  Time: 3196.6 (0.0)#........# ####...... a) +2 sling {Juan}  c) +0 sling {Balvind¬¸jí"Ñ#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....The sling bullet hits the ogre. _The ogre is lightly wounded.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)¬¸j‰)‚...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 40/44 =====================---. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8...O).#........######### SH: 0Dex: 19.....)).....##.......... XL:  6 Next: 14% Place: Dungeon:5..#...@....###......... Noise: ===------  Time: 3196.6 (0.0)¬¸j„*o#........# ####...... a) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  ¬¸j»*‰You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.¬¸je¯“ Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.!  The ogre is severely wounded.¬¸jâ0 @.O¬¸j*6 %..¬¸jI7 a1=7.7 (1.1 _¬¸j.; ¬¸jŸ< ¬¸j]ùx...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 41/44 ======================--. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8....O.#........######### SH: 0Dex: 19.....**.....##.......... XL:  6 Next: 14% Place: Dungeon:5..#...@....###......... Noise: ===------  Time: 3197.7 (0.0)¬¸j"úÁ#........# ####...... a) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....You shoot a sling bullet. The sling bullet hits the ogre! _The ogre is severely wounded.Fire: a) +2 sling {Juan}¬¸j³úoPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)­¸jØ...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 41/44 ======================--. #....##..#Magic: 6/6========================).#+# #........#AC: 4Str: 15.))...#.....#..#EV: 11Int: 8...)).#........######### SH: 0Dex: 19.....)).....##.......... XL:  6 Next: 14% Place: Dungeon:5..#...@....###......... Noise: ===------  Time: 3197.7 (0.0)#........# #­¸j Ù¬###...... a) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ogre.­¸jb5Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ogre.­¸jÂâG.O­¸jhé6.....­¸jeê38.8 (1.1 _­¸j9ð­¸jÏñ­¸jËæ...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 41/44 ======================--. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8......#........######### SH: 0Dex: 19.....O*.....##.......... XL:  6 Next: 14% Place: Dungeon:5..#...@....###......... Noise: ===------  Time: 3198.8 (0.0)#........# ####...... a) +2 s­¸jNçkling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....You shoot a sling bullet. _The sling bullet barely misses the ogre.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)­¸j~å D...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 41/44 ======================--. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8......#........######### SH: 0Dex: 19­¸j0æ .....O).....##.......... XL:  6 Next: 14% Place: Dungeon:5..#...@....###......... Noise: ===------  Time: 3198.8 (0.0)#........# ####...... a) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - ­¸j|æ :cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.­¸j(k Æ))))))Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead..   The sling bullet barely misses the ogre.­¸j²ó C.O­¸j ý 3......­¸jîý 39.9 (1.1 _­¸j­ ­¸j ®¸j˜‚{...#........#Trilby the Shooter®¸jë‚..#....#...#Coglin..........#Health: 41/44 ======================--. #....##..#Magic: 6/6®¸j%ƒ†========================..#+# #........#AC: 4Str: 15......#.....#..#®¸jOƒZEV: 11Int: 8®¸jtƒ×......#........######### SH: 0Dex: 19®¸jšƒ............##.......... XL:  6 Next: 14% Place: Dungeon:5..#..O@....###......... Noise: ===------  Time: 3199.9 (0.0)®¸jÙƒ#........# ####...... a) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}®¸j„6..$.. #... #......# Rev* #..... #...# #.......®¸j'„Œ#..... #...# #....... O   ogre#......# ###.....#.....®¸jJ„%#.....#.....®¸jm„oYou shoot a sling bullet. _The sling bullet barely misses the ogre.®¸jЄ“Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)®¸j0~...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 41/44 ======================--. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8......#........######### SH: 0Dex: 19............##.......... XL:  6 Next: 14% Place: Dungeon:5..#..O@....###......... Noise: ===------  Time: 3199.9 (0.0)#........# ####...... a) +2 s®¸jÜyling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.®¸jåJShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.®¸j̘Ó30------201.0 (1.1 _The ogre hits you with a +0 giant club!®¸j7�...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 30/44 ================--------. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8®¸jÞ7Ò......#........######### SH: 0Dex: 19............##.......... XL:  6 Next: 14% Place: Dungeon:5..#..O@....###......... Noise: ===------  Time: 3201.0 (0.0)#........# ####...... a) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....®¸j›8/#.....#.....The ogre is almost dead. _The ogre hits you with a +0 giant club!  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)®¸jüJ X...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 30/44 ================--------. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8......#........######### SH: 0Dex: 19®¸jÝK I............##.......... XL:  6 Next: 14% Place: Dungeon:5..#..O@....###......... Noise: ===------  Time: 3201.0 (0.0)#........# ####...... a) +2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....Fire: a) +2 sling {Juan}®¸j�L ¼Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.®¸j~Ñ ˜)))Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.  The ogre is almost dead.  You shoot a sling bullet.®¸jã\ † ..OThe sling bullet completely misses the ogre.®¸j†] g21-----2.1 (1.1®¸j`e ®¸jBg = _The ogre hits you with a +0 giant club!¯¸jn=...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 21/44 ===========-------------. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8......#........######### SH: 0Dex: 19............##.......... XL:  6 Next: 14% Place: Dungeon:5..#..O@....###......... Noise: ===------  Time: 3202.1 (0.0)#........# ####...... a) [0;¯¸jN?‚10;1m+2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....The sling bullet completely misses the ogre. _The ogre hits you with a +0 giant club!  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)¯¸j°‚...#........#Trilby the Shooter..#....#...#Coglin..........#Health: 21/44 ===========-------------. #....##..#Magic: 6/6========================..#+# #........#AC: 4Str: 15......#.....#..#EV: 11Int: 8......#........######### SH: 0Dex: 19............##.......... XL:  6 Next: 14% Place: Dungeon:5..#..)@....###......... Noise: ===------  Time: 3202.1 (0.0)#........# ####...... a) [32¯¸jªƒzm+2 sling {Juan}  c) +0 sling {Balvind#...####.# #.>.#$# Fire: a) +2 sling {Juan}..$.. #... #......# Rev* #..... #...# #.......#..... #...# #....... O   ogre#......# ###.....#.....#.....#.....Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  You kill the ogre!¯¸j+ˆR¯¸j .)))¯¸j•R..)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  You kill the ogre!  You shoot a sling bullet.¯¸jÙ™;53.2 (1.1 _¯¸jY ¯¸j«¢o _Your Ranged Weapons skill increases to level 7!¯¸jÛ�} ...#.# ..#....#...#. ..........#. #....##..#¯¸jR‚X.#+###.#.#.....#..#.#................## ..#..@.....### #¯¸j|‚.# #### #...####.# #.>.#$¯¸j›‚K ..$..# #... #...... #.....# #...# #¯¸j¸‚£ #.....# #...# #¯¸jÖ‚ÿ #.....: .# ### #......¯¸jú‚R # #¯¸j‹¯¸jÍ‹'---¯¸jù‹40¯¸jŽ’¯¸jJ•< _Found a parchment of Olgreb's Toxic Radiance.¯¸jØ—s _You see here a +0 giant club.°¸jA¹Ì ..#....#...#... ..........#... #....##..#..#+###........#.....#.....#..# .......#........####### .............##........ ..#..).....### #.@......# #### #...####.# #.>.#°¸j4ºk..$..# #... #.....#.....# #...# # #.....# #...# # #.....: .# ### #...... # #....... # °¸jyÁ°¸j‹Ân2=---5 °¸jÉÂ_°¸j ɰ¸jñʰ¸jL... ..........# .... #....##..# ....#+###........# ........#.....#..# .......#........###### .............##....... ..#..).....### #........# #### #@..####.# #.>#..$..# #... #....#.....# #...# # #.....# #...# # #.....: .# ### #....... #.. #........ #.. [0;10;°¸j Mk1m#..#......  °¸jåS°¸jhT%6°¸jƒ[°¸jK]°¸jnc . #....###+###......#........#.....#..........######...............##.......°¸jôc .....#..).#.. #........# #####.#...####.# #.>#..@..# #... #....#:. .# ###..#°¸j0d %S   adder (asleep)#..#............. .S.....°¸jÊl °¸j”m \7Rev+ °¸j¡v f _You encounter an adder.°¸jz R _You see here 14 gold pieces.±¸j>C .... #....##..#Trilby the Shooter....#+###........#Coglin#........#.....#..#Health: 22/44 ============------------.........#........###### Magic: 6/6========================...............##....... AC: 4Str: 15.....#..).....###...... EV: 11Int: 8.. #........# ####... SH: 0Dex: 19#.#...####.# #.>. XL:  6 Next: 54% Place: Dungeon:5#..@..# #... #.... Noise: ----±¸j²C \-----  Time: 3207.2 (0.0)#..*..# #...# #.... a) +2 sling {Juan}  c) +0 sling {Balvind#..*..# #...# #.... Fire: a) +2 sling {Juan}#...*.:. .# ###.. Rev+ #...*....#..#...*......#.. S   adder (asleep)#..#.*........... .S..... _You encounter an adder. _You see here 14 gold pieces.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)±¸jN: .... #....##..#Trilby the Shooter....#+###........#Coglin#........#.....#..#Health: 22/44 ============------------.........#........###### Magic: 6/6±¸jÜ: ========================...............##....... AC: 4Str: 15.....#..).....###...... EV: 11Int: 8.. #........# ####... SH: 0Dex: 19#.#...####.# #.>. XL:  6 Next: 54% Place: Dungeon:5±¸j; ˆ#..@..# #... #.... Noise: ---------  Time: 3207.2 (0.0)#..)..# #...# #.... a) +2 sling {Juan}  c) +0 sling {Balvind±¸j•; ù#..)..# #...# #.... Fire: a) +2 sling {Juan}#...).:. .# ###.. Rev+ #...)....#..#...)......#.. S   adder#..#.)........... .S.....  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line±¸jÀ; ’Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.±¸jÇÀ V Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.The sling bullet hits the adder!  The adder is almost dead.±¸j:B:S.±¸jÎB8S.±¸j­J@......±¸j¾K˜3===8.3 (1.1Rev* _±¸jÑQ±¸j·S²¸j4Ú.... #....##..#Trilby the Shooter....#+###........#Coglin#........#.....#..#Health: 23/44 ============------------.........#........###### Magic: 6/6========================...............##....... AC: 4Str: 15.....#..).....###...... EV: 11Int: 8²¸jÞÚ¬.. #........# ####... SH: 0Dex: 19#.#...####.# #.>. XL:  6 Next: 54% Place: Dungeon:5#..@..# #... #.... Noise: ===------  Time: 3208.3 (0.0)#..*..# #...# #.... a) +2 sling {Juan}  c) +0 sling {Balvind#...*.# #...# #.... Fire: a) +2 sling {Juan}²¸j!Û¡#...*.:. .# ###.. Rev* #....*...#..#....S.....²¸jOÛñ#.. S   adder#..#..........²¸jŠÛÎ... .......  You shoot a sling bullet. The sling bullet hits the adder! _The adder is almost dead.Fire: a) +2 sling {Juan}²¸j½ÛãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line²¸jíÛoAim: an adder (almost dead, 50% to hit)²¸j'.... #....##..#Trilby the Shooter....#+###........#Coglin#........#.....#..#Health: 23/44 ============------------.........#........###### Magic: 6/6========================...............##....... AC: 4Str: 15.....#..).....###...... EV: 11Int: 8²¸jôÙ.. #........# ####... SH: 0Dex: 19#.#...####.# #.>. XL:  6 Next: 54% Place: Dungeon:5#..@..# #... #.... Noise: ===------  Time: 3208.3 (0.0)#.....# #...# #.... a) +2 sling {Juan}  c) +0 sling {Balvind#.....# #...# #.... Fire: a) +2 sling {Juan}#.....:. .# ###.. Rev* #........#..#....†.....²¸jBB#.. S   adder#..#............. .......  Fire: a) +2 sling {Juan}²¸jxQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 50% to hit)  ²¸jš|You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!²¸jQW))))²¸jÜ¢=)))²¸j�+u....†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!  ²¸jg,You shoot a sling bullet.²¸j0;89.4 (1.1 _²¸jº6²¸jæ8²¸j&4 .... #....##..##....#+###..##........#.....#..#........#.....................##²¸j©x .....#..).....### ...#........# #### #.#...####.# #.> #.@$..# #... # #.....# #...# # #.....# #...# # #.....:. .# ###²¸jð #.. # #....†..... #²¸j¿ #..#.  ...#.²¸jŒL---100²¸jl²¸jJ ³¸jTÄ ..........# #.... #....##..# #....#+###........####........#.....#..# ³¸jÅÄÈ....#........####.........................#..).....###..........#........# ####. #@#...####.# # #..$..# #... # #.....# #...# # #.....# #...# #.³¸jÅ0 #.....:. .# ### #.... # #....†..... # #..#...³¸j?Å(...#.......³¸jlÞt---1³¸j‹9N ..#....#...# #....# ..........# #....# #....##..# #....#+###........####........#.....#..# ...#........###³¸j!:p...........#..).....###.........@.#........# ####.##...##.#...####.# ##.. #..$..# #... ##. #.....# #...# ## #.....# #...# #. #.....:. .# #³¸jl:Þ #.... #....†. #..#.³¸j¨:³¸jcB³¸jïB’4=2Rev+ ³¸j:I³¸jK´¸jΞ ..#....#...# #....# .# #....# #....##..#. #....#+###.#.###.#.....#..#.#.........##.#..).....####.#.# .##...##.#...####.#  #... #..$..# #... # #... #.....# #...# # #... #.....# #...# ##... #.....:. .# #... #........´¸jÌÚ##∩# #....†.....  #..#.´¸jÇ´¸jQ%3´¸jþ´¸j!8 _Found Zeiricel's Tremendous Tomes.´¸j’£#....# ..........#.. #....# #....##..#..$ #....#+###........#..###........#.....#..#•.....#........#.##..#..).....### #.#........# ## ..##..@##.#...####.#  #...##..$..# #... #...##.....# #...#  #...##.....# #...#  #...##.....:. .# #...##......... ##∩###....†..... ## #..#....... ...#.´¸jZ—´¸jß—%4´¸jž´¸j8 > _Found 3 flux baubles and 20 gold pieces.µ¸j'l.. #....# #....##...$ #....#+###..........###........#.....#..•.....#..........##. .#..).....###µ¸jï #..#........# # ..##...##.#...####.#  #.@.##..$..# #... #...##.....# #...# #...##.....# #...# #...##.....:. .# #...##......... ##∩###....†..... ### #..#....... ...#. µ¸jwµ¸jû%5µ¸j|µ¸j¹µ¸j¹^ ...$+###..........###........#.•....................## ...µ¸jmü.#..)# #.........#... ..##...##.#...####.#  .$..# #....#:. Rev+ µ¸j”#µ¸jñ##5µ¸j$_=6Rev µ¸jp,µ¸j3.µ¸j¹ò › .###........#•..........................## ....#..)# #.........#... µ¸jó }..##...##.#...####.#  .$..# #....#:. .... Rev µ¸jù µ¸jYù %7µ¸jqþ µ¸jÈÿ ¶¸j|Ov •...................## ...........#..)# #.........#... ..##...##.#...####.#  .$..# #....#:. .... #∩#†.....Rev 8¶¸j¤P¶¸jU¶¸jP2.......## ...........#..)# #. ..##...##.#...####.#  .$..# #....#:. .... #∩#†..... ### #..#.. . ¶¸jJP¶¸jQ[6=9¶¸j¥U¶¸jaW¶¸j]Ÿ  #..)# #. ..##...##.#...####.#  .$..# #....#:. .... ##@###....†..... ### #..#.. .¶¸jÞ¢ ¶¸jD£ /20 ¶¸j‰¨ ¶¸jø« o _There is an entrance to Zeiricel's Tremendous Tomes here.·¸jÑÌ·¸jÆÏèWelcome to Zeiricel's Tremendous Tomes! What would you like to do?  a - 1299 gold the Almanac of the Invented Solution·¸j÷Ïb -  962 gold the Almanac of the Structural Excursion  c - 1200 gold the Codex of the Vibrating Great Work  d - 1292 gold the Enchiridion on Lifeless Alchemy  ·¸jнe - 1236 gold the Encyclopedia of Kindled Accomplices  f - 1357 gold the Encyclopedia of the Fulgurous Tinkerer  ·¸j<ÐXg - 1383 gold the Incunable of Generated Thunder  ·¸jiÐih - 1106 gold Sif Muna's Incunable of Ceraunoscopy and the Undead ·¸jˆÐ�You have 138 gold pieces. [Esc] exit·¸jæÐÐ[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listº¸jy' Ábuy|examineexamine item[Enter] describe½¸jO´` The Encyclopedia of the Fulgurous Tinkerer. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  ½¸j&µVa - Poisonous VapoursAlchemy/Air1 no  b - Awaken ArmourEarth/Forgecraft 4 no  c - Alistair's Walking Alembic Alchemy/Forgecraft 5 no  d - Hoarfrost Cannonade Ice/Forgecraft5 no  e - Fortress BlastForgecraft6no  f - MagnavoltEarth/Air7no  g - Hellfire MortarFire/Earth/Forgecraft7no  h - Diamond SawbladesForgecraft7½¸jpµno¾¸jüQWelcome to Zeiricel's Tremendous Tomes! What would you like to do?a - 1299 gold the Almanac of the Invented Solution  b -  962 gold the Almanac of the Structural Excursion  c - 1200 gold the Codex of the Vibrating Great Work  d - 1292 gold the Enchiridion on Lifeless Alchemy  e - 1236 gold the Encyclopedia of Kindled Accomplices  f - 1357 gold the Encyclopedia of the Fulgurous Tinkerer  g - 1383 gold the Incunable of Generated Thunder  h - 1106 gold Sif Muna's Incunable of Ceraunoscopy and the Undead You have 138 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list¿¸j 8¿¸j?¿¸j S...........#..).....### Trilby the Shooter#.........#........# # Coglin..##...##.#...####.#Health: 26/44 ==============----------#...##..$..# #... Magic: 6/6========================#...##.....# #...# AC: 4Str: 15#...##.....# #...# EV: 11Int: 8#...##.....:. .# SH: 0Dex: 19#...##.........XL:  6 Next: 58% Place: Dungeon:5##@###....†.....Noise: ---------  Time: 3220.4 (0.0)### #..#.......a) +2 sling {Juan}  c) +0 sling {Balvind...#.......Fire: a) ¿¸jDTá[0;10;1m+2 sling {Juan}You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder! _You shoot a sling bullet. _Found Zeiricel's Tremendous Tomes. _Found 3 flux baubles and 20 gold pieces. _There is an entrance to Zeiricel's Tremendous Tomes here.¿¸j`E *........)##.........#........# #..##...####.# $ # #..:. .##.@.##......... ¿¸jðE ²##∩###....†### #...#.......¿¸jžJ ¿¸jK 21.4 (1 _¿¸jùM ¿¸jö (=øj¶÷ øjhù øj°ù øjÊú øjßü øjý øjÚý øjÕÿ øjX øjà øjC øj� U8=øj¬ øjs øjÈ Ã¸j¿ øjƒ øjm øjú øjö øjM øj¬ øj4 øjÇ K9=øj øjç øj" øj± øj° øj øjR øj� øjÙ V40=øjÞ Ã¸jÌ Ã¸j øj9 øjŠ" ,øj”# øj&% øjb% øj¿& øj¡( øj÷( K1=øj2* øj`, ,øj - øj†/ ,øjÀ0 øjÂ3 ,øj?8 — _You hear the slow rusting of a very distant drain.øj§8 U2=øjÃ: øjÑ; øj< øj{= øjý> øj1? øjí@ øj”B øjçB #3øj%C (=øjD øj$F øjÜF øj[H øj5K ,øj,L øjòM øj$N øj O øj?Q øjrQ #4øj�Q E==øjßR øjV 1 _HP restored.øjX øjVX øj¥Y øjê[ øj©] øjê] øj_ øj¥a øjb øjÀb øj–g N _You now have 158 gold pieces (gained 20).øjKi øjöi 9=øj\k øjöq Xøj›t øjšv ,øjów øj–z øj‹| øjÓ| øj:~ øj�€ øj€‚ øj½‚ øjµƒ øjt† øj~ˆ øjÈ Ã¸j÷‹ øj‘Œ øjøŽ øj‡� øjÑ� øj ” øj!– øjh– øj˜ øjUš øjXœ øj»œ øj¢ Bøj�¢ øjD¤ øj;¦ øjÙ¨ øj%© øj‘ª øjU® ,øjǯ øj ³ N _You now have 172 gold pieces (gained 14).øj·µ øjî¶ Ã¸jB· øjǹ øj ¼ øjQ¼ øj¬½ øj(À øjcÉ ,øj=Ì Ã¸jºÎ øjžÝ BøjØÞ " øj;ß ß...............#........######### .....................##......... ............#..).....###....... ###.........#........# ####.... øj†ß Š....##...##.#...####.# #.>.#$# ....##...##.....# #... #......# øjÇß å....##...##.....# #...# #..... ..#.##...##.....####...# #..... ....##...##.....# ###... øjià .... #...### ###∩###....†# #...### #..#.......### .#...#.......#.....#.......#.... #.......#### #.......#  øjØà OYou pick up a parchment of Olgreb's Toxic Radiance and begin reading...øj˜é 1305.4 (73.0)øjÕê ,6.4 (74øj|ð øjÖò P _You add the spell Olgreb's Toxic Radiance to your library.ŸjÏúð....#.#.........##......#..).....###..........#........# ####.##...##.#...####.# #.>.#$###...##.....# #... #......# ##...##.....# #...# #. .#.##...##.....####...# #.##...##......# ###. #...##.# #.##∩###....†.# #.### #..#.### .#.... 7.4 (1.0)Ƹjš#ï#.#.##.#..).....###. #..#.# ####.##...##.#...####.# #.##.>.#$###...##.....# #.....#......# ##...##.....# #...# #.# #.##...##.....####...# #.##...##.# ###. #...##.# #.##∩###....†.# #.### #..#.### .#.... 8Ƹj/Ƹj± ñ ......##...........#..)# #. #### ..##...##.#...####.###.##.>.#$###.....# #.....#......# ....# #...# ..# #..####.. .....##   ##∩#† ### #..#.......### ..#.......#Ƹj‰ &9Ƹjõ Ƹj« Ƹj #..)# ##... #### ..##...##.#...####.###.##.>.#$###....# #.....#......# ..# #...# ..# #.####ƸjlÊ. .....##   ##∩#†Æ¸j‘H ### #..#.......### . #... #########Ƹj?Ƹj’'10ƸjGƸjøÇ¸j0dG #. #### ..##...##.#...####.###.##.>.#$###....# #.....#......# .# ..# #####Ǹj{dÉ. .....##   ##∩#†Ç¸jÅdT ### #..#....@..### . #... ..Ǹj§kǸjlǸj1l1Ǹj8rǸjîsǸj¢’+.#..).....###...........#........# ####......... .##...##.#...####.###.##.>.#$### .##...##.....# #.....#......# .##...##.....# #...# #.# ##...##.....####...# #... .##...##.# ###. . #...##......# #.ǸjK“¤##∩###....†.# #### #..#.### .........#...#.# .........### #.......##########Ǹj¥“ǸjY›Ç¸j•›&2Ǹj#¡Ç¸j±¢Ç¸jƒb xM.....#)##... .........#........# ####.........#...####.###.##.>.#$###....# .# ## ####.. .#Ǹj:c ÿ## . #....##∩###....†.......# #### #..## .........#...#.......##########Ǹj'j Ǹj{j &3Ǹjp Ǹj‡r Ǹj.Í #..##########.# ........##..# #..).....###.... .......#........# ####......... ##...##.#...####.###.##.>.#$### ##...##.....# #.....#......# ##...##.....# #...# #.# ##...##.....####...# #...Ǹj¦Í z ##...##.# ###.  #...##......# #.  ##∩###....†Ç¸jÓÍ Ä.# # 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Ö¸j“Þ9######.# Ö¸j£äÖ¸jþä&6Ö¸jêèÖ¸jIë; _Found a stone staircase leading down.Ö¸joê...> #.... #.... #....###### .## .+ Ö¸jÕ’# ............# ..###+#.....# ......##.#....Ö¸j“.#. +..  . .###..Ö¸j*!Ö¸jcÖ¸jÚ&7Ö¸jd#Ö¸j&%Ö¸j$GÔ...> #.... #.... #....###### .## .+ # Ö¸jÙG’............# ..###+......##.#...#.#.# +..Ö¸j§MÖ¸jSN&8Ö¸j€RÖ¸júSÖ¸j¥O »##'.#.#..##Ö¸j�S Ö¸j)T &9Ö¸jåW Ö¸jþY  Ö¸jZ "_You open the door.׸jêcU...> ׸jRdµ#.... #.... #....###### .#.### ..# .#.# .׸jzd§#... ..###+#.....#####׸jŸdÑ......#.....#...........##.....׸jÁdP.#... ׸jãd ׸jwl׸jél'80׸j®p׸j"re _You hear the rusting of a drain very nearby.׸jˆtQ _There is an open door here.׸j»ùu...>#....#.... #....######.#.........###...'.# ...........#@# ............#...#..###+#.....#####......#.....#.....##...........#.#.........#+.........#  . .###׸j�ÿ׸jë-1 _׸j»×¸j…׸jÈ„  ...>.# #.....# #.... .# #....###### .# .#.........###$# ...........'.#.# ...........#.#.# ..#.@.# ..###+#.....#####  ......#.....#  .....##  .#  .##   +.#    . .####    #.# ##.#.....#   ׸jC‹ ׸jº‹ &2׸jŠ� ׸j±‘ + _Found 11 gold pieces.ظjU¹Û  ###  ...> ..#  #.... #.#  #.... #.# ظjí¹c #....###### #.#  .####$#  .'.#.#  ظjJº­#.#@#  ............#...# ظjwºG ..###+#.....##### ظj¡ºO......#  .#ظjƺE ...#  ظjîºg.#.#   +...ظj»}#   .###.......# ظj6»( ظj{ÁظjÝÁ&3ظj'ÆØ¸jbÇØ¸jëÚ-M ##...> .  #....###### #.####$' #.#..........#...  ..###+#.....##### ظjáØ¸j¯á&4ظjÐ娏j‰çظjŠ ¹M ##...> .  #....###### #.###' #............#...# #ظj ظjŠ Ø¸j &5ظjN ظjÉ! ظj" ظjD" $6.4 (2ظjI% ظjæ& ? _You now have 183 gold pieces (gained 11).ظj†d JM ##...> .  #....###### ###'...........#.#.#ظjne 4 ظjúj ظjpk +7.4 (1ظjEo ظjcq ظj®�²M ###...> . ظjE�Æ #....###### ###...........'.#.# ظjݕظj –&8ظj0šØ¸j˛ٸjçLQÙ¸jñRmM ..######...> .......  #....###### .#.........###.# Ù¸j·XÙ¸j.Y&9Ù¸j]Ù¸jÈ^Ù¸jœ›�       ...#######  ...> .......@.#  #....########.#  #.... #.#  #....###### #.#  .#.###.#  .'.#.#  .#.#.#  ............#...#  ..###+#.....##### 90Ù¸j“žÙ¸jõŸÙ¸jK? . .#  ...>.#  #....#.#  #.... #.#  #....###### #.# .#.###.# .'.#.# .#.#.# Ù¸jý@ l.#...# ..###+#.....#####Ù¸jcF Ù¸jÚF Ù¸jG 1Ù¸jÓJ Ù¸j6L Ú¸jh{.....# ...>.# #....#.# #.... #.# Ú¸jé’ #....###### #.#  .#.###.#  .'.#.#  .#.#.#  .#...#  ..###+#.....#####Ú¸j’Ú¸j&2Ú¸j¹Ú¸jÀÚ¸j6'+#.#........# ...>.# #....#.# #.... #.# Ú¸j6(’ #....###### #.#  .#.###.#  .'.#.#  .#.#.#  .#...#  ..###+#.....#####Ú¸jÝ-Ú¸j.&3Ú¸jÒ2Ú¸j»4Ú¸j07Ú¸j¨7#....#~+.....~#.....#...........# ...>.# #....#.# #.... #.#  #....###### #.#  .#.###.#  .'.#.#  .#.#.#  .#...#  ..###+#.....#####Ú¸j´=Ú¸j§>&4Ú¸jîBÚ¸j³DÚ¸jï­ Î#.... #....##S~+.....#S~#.....####.....#.#.+  .......@####### ...>..........# #....########.# #.... #.# #....###### #.# .#..###.#SS 2 adders (asleep) ...'.#.# .#.Ú¸j†® Y#.# ............#...#Ú¸jL¸ Ú¸jœ¸ &5Ú¸jƾ Ú¸j8  Ú¸j‡Â Q_You encounter 2 adders.Û¸jæÐ.......## ##....~~ #....##∩S~+.....#~S~#.....#Û¸j–æ·####.....#.#.+ ......#######....>..........#.#....########.# #.... #.# #....###### #.# .#.........###.#Û¸jØæX ...........'.#.#Û¸jçM .#.#.#Û¸jíŽ S~Found a glowing drain.Û¸j6î8~SÛ¸j ï7S~Û¸jeòn wThe adder hisses angrily.Û¸jTùÝSS1 wandering)w   dart slug (wandering)Û¸j£ù&6Û¸j“Û¸jëZ _You encounter a dart slug.Û¸jrš... .......### ##....~~~ #....##wwS~+.....#~~~S#.....######.....#.#+.+ #.........#######....>..........#..#....########.#. #.... #.# #....###### #.#w 2 dart slugs (wandering) .#.........###.# .'.#.#Û¸jÒt2~Û¸jv?~wÛ¸jjP   adderÛ¸j7€&7Û¸j�ˆÛ¸jc�Z _You encounter a dart slug.Û¸j‘0 ³...... .......#### ##....~~~ #....##~~w~~+.....#~~w~S#.....#######.@...#.Û¸j1 ª.#.+.+  #.........#######....>..........#..#....########.#...#....# #.#.. #....###### #.# .#.###.#Û¸j{3 2SÛ¸jè3 C~SÛ¸jÈ4 D∩wÛ¸jä9 ™S 2 adders (1 wandering)w1 wandering)Û¸jy: &8Û¸j™? Û¸jÉA Û¸jm4µM......... .......##### ##....#~~~~ #....###~~∩w~+.....#~~wSS#@....#Û¸jô4¶#######.....#..##.+.+# #.........####### ......>..........#M   Menkaure (dormant).#....########.#SS 2 adders (1 wandering)Û¸j)5î..#....# #.#ww 2 dart slugs (1 wandering).. #....######Û¸j\5A #.#Û¸jI7Û¸jòA}  You encounter Menkaure, Prince of Dust.ܸj� /  --more--Þ¸je€G.MÞ¸j ‚Hw~Þ¸jCŒ}MwwÞ¸j�/==9Þ¸jF–Þ¸jD›& _Menkaure shouts!Þ¸jÒU. ...M. .... .....# #######....# #~~~~~#....## #~~ww~+.....# #~~~SS#.@...# #.....# .# ##Þ¸jèµ......>..........# ....#....########.# ....#....# #.# Þ¸jCJS~Þ¸j‘J~wÞ¸j< SÞ¸jh !~Þ¸jí ".Þ¸j %MÞ¸jçÞ¸jT&--Þ¸j‰ 400Þ¸jéÞ¸j~"߸jí1 .. .. ....M. .# #######....# #~~~~S#....## #~~w~~+.....# #~~~wS#..@..# #.....# .# #. ߸jŽ2¶......>..........# ....#....########.# ....#....# #.# ߸j76H∩w߸ji@߸jAA--1߸jÿK߸j�N߸jÐÐTrilby the Shooter.............Coglin.............߸jYÑ2Health: 44/44 ========================....M.......Magic: 6/6========================...........#AC: 4Str: 15#######....#EV: 11Int: 8#~~~~S#....##SH: 0Dex: 19߸jÒd#~~∩w~+.....#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#..@..#Noise: ---------  Time: 3401.4 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+# #.........#######......>..........#߸jEÒ6M   Menkaure....#....########.#SS 2 adders (1 wandering)߸jlÒÀ....#....##.#ww 2 dart slugs (1 wandering)߸j�ÒX.. #....###### #.# ߸jµÒ§_You encounter a dart slug.You encounter Menkaure, Prince of Dust. _Menkaure shouts!  ߸jØÒ)Fire: a) +2 sling {Juan}߸j ÓùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line߸jk- Trilby the Shooter.............Coglin.............Health: 44/44 ========================....M.......Magic: 6/6========================...........#AC: 4Str: 15#######....#EV: 11Int: 8#~~~~S#....##SH: 0߸j. EDex: 19#~~∩w~+.....#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#..@..#Noise: ---------  Time: 3401.4 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+# #.........#######߸jG. M......>..........#M   Menkaure....#....########.#߸jk. ¹SS 2 adders (1 wandering)....#....##.#߸j‘. ´ww 2 dart slugs (1 wandering).. #....###### #.# ߸j´. W_Menkaure shouts!  Fire: a) +2 sling {Juan}߸j×. ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line߸jü. fThat would be overly suicidal.  Okay, then.߸jZ0 ߸ju: ߸j�> . _à¸j…â,... .. ....M. .# #....# #~~~~S#....## #~~∩w~+.....# #~~~wS#...@.# #à¸jhãœ.....# .# #.+# #......>..........# ....#....########.# ....#....# #.# à¸jÊæE~Sà¸j›ç?.Mà¸jŽñSwwà¸jÃò22.4 (1 _à¸j¤ûà¸jà¸jɲ ÞTrilby the Shooter.............Coglin.............Health: 44/44 ========================.....M......Magic: 6/6========================......*....#AC: 4Str: 15à¸jK³ "#######*...#EV: 11Int: 8#~~~~~#.*..##SH: 0Dex: 19#~~∩wS+..*..#à¸jƒ³ XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#à¸j³³ ÈNoise: ---------  Time: 3402.4 (0.0)#######.....#à¸jã³ Àa) +2 sling {Juan}  c) +0 sling {Balvind............#à¸j/´ âFire: a) +2 sling {Juan}#.+.........+# #.........#######à¸jµ ......>..........#M   Menkaure....#....########.#SS 2 adders (1 wandering)....#....##.#ww 2 dart slugs.. #....###### #.#That would be overly suicidal. _Okay, then.Fire: a) +2 sling {Juan}à¸jJµ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (79% to hit)à¸j’. ÷Trilby the Shooter.............Coglin.............Health: 44/44 ========================.....M......Magic: 6/6à¸jD/ )========================......)....#AC: 4Str: 15#######)...#EV: 11Int: 8#~~~~~#.)..##SH: 0Dex: 19#~~∩wS+..)..#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#à¸jx/ ˆNoise: ---------  Time: 3402.4 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#à¸j±/ âFire: a) +2 sling {Juan}#.+.........+# #.........#######à¸jç/ M......>..........#M   Menkaure....#....########.#à¸j80 @SS 2 adders (1 wandering)....#....##.#ww 2 dart slugs.. #....###### #.#à¸j·0 ŸFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  Menkaure is lightly damaged.à¸jÙ¹ ÔShift-Dir - straight lineAim: Menkaure (79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  Menkaure is lightly damaged.à¸j~< ‡.MS~à¸jÇ= A~wà¸jYG -...à¸jLH i===3.5 (1.1Rev _à¸j™O à¸jmQ á¸j»pTrilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================......M....#AC: 4Str: 15#######*...#EV: 11Int: 8á¸jÆ»\#~~~S~#.*..##SH: 0Dex: 19#~~∩~w+..*..#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3403.5 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}á¸j%¼#.+.........+Rev # #.........#######......>..........#M   Menkaure....#....########.#á¸jj¼@SS 2 adders (1 wandering)....#....##.#ww 2 dart slugs.. #....###### #.#á¸jè¼ÍYou shoot a sling bullet. The sling bullet hits Menkaure. _Menkaure is lightly damaged.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (lightly damaged, 79% to hit)á¸jÚÎTrilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================......M....#AC: 4Str: 15#######)...#EV: 11Int: 8#~~~S~#.)..##SH: 0Dex: 19#~~∩~w+..)..#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3403.5 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........á¸juÏì+Rev # #.........#######......>..........#M   Menkaure....#....########.#SS 2 adders (1 wandering)....#....##.#ww 2 dart slugs.. #....###### #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (lightly damaged, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  Menkaure is moderately damaged.á¸jÉ}SShift-Dir - straight lineAim: Menkaure (lightly damaged, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  Menkaure is moderately damaged.heaviá¸jý)³~S.M∩.S.   adder4.6 (1.1Rev+ _á¸jÓ,á¸jó1á¸jl Trilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================...........#AC: 4Str: 15#######M...#EV: 11Int: 8#~~~~~#.*..##SH: 0Dex: 19#~S∩~w+..*..#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3404.6 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+Rev+ á¸jQ [0;10m# #.........#######......>..........#M   Menkaure....#....########.#S   adder....#....##.#ww 2 dart slugs.. #....###### #.#You shoot a sling bullet. The sling bullet hits Menkaure. _Menkaure is heavily damaged.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (heavily damaged, 79% to hit)á¸j*( Trilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================...........#AC: 4Str: 15#######M...#EV: 11Int: 8#~~~~~#.)..##SH: 0Dex: 19#~S∩~w+..)..#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3404.6 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+Rev+ á¸jÚ( [0;10m# #.........#######......>..........#M   Menkaure....#....########.#S   adder....#....##.#ww 2 dart slugs.. #....###### #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (heavily damaged, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  Menkaure is heavily damaged.á¸jæ¯ <Shift-Dir - straight lineAim: Menkaure (heavily damaged, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  Menkaure is heavily damaged.á¸j“< +..á¸jëA 8*á¸jS� (fast)Menkaure gestures wildly while chanting.á¸jÍ 8Má¸jÚ¢,5.7 (1.1á¸j'«á¸j ¯1 _Menkaure seems to speed up.â¸júlqTrilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================...........#AC: 4â¸j‘nStr: 15#######M...#EV: 11Int: 8#~~~~~#.*..##SH: 0Dex: 19#~S∩~w+..*..#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3405.7 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+Rev+ # #.........#######......>..........#M   Menkaure (fast)....#....########.#S   adder....#....##.#â¸jânœww 2 dart slugs.. #....###### #.#Menkaure gestures wildly while chanting. _Menkaure seems to speed up.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (heavily damaged, fast, 79% to hit)â¸jëOªTrilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================...........#AC: 4Str: 15#######M...#EV: 11Int: 8#~~~~~#.)..##SH: 0Dex: 19#~S∩~w+..)..#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3405.7 (0.0)#######.....#â¸jÞQ:a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+Rev+ # #.........#######......>..........#M   Menkaure (fast)....#....########.#S   adder....#....##.#ww 2 dart slugs.. #....###### #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (heavily damaged, fast, 79% to hit)  You shoot a sling bullet.  The sling bullet hits Menkaure but does no damage.â¸jÍÛq You shoot a sling bullet.  The sling bullet hits Menkaure but does no damage.  Menkaure is heavily damaged.You shoot a sling bullet.  The sling bullet hits Menkaure!  Menkaure is almost destroyed.â¸jÄaG.Mâ¸j“�³.6.8 (1.1Rev* _â¸j±š Trilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================...........#AC: 4Str: 15#######....#EV: 11Int: 8#~~~~~#.M..##SH: 0Dex: 19#~S∩~w+..*..#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3406.8 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+Rev* [3â¸j¼› 4m# #.........#######......>..........#M   Menkaure (fast)....#....########.#S   adder....#....##.#ww 2 dart slugs.. #....###### #.#The sling bullet hits Menkaure! _Menkaure is almost destroyed.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (almost destroyed, fast, 79% to hit)â¸jÿÓ >Trilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================...........#AC: 4Str: 15#######....#EV: 11Int: 8â¸jÕ -#~~~~~#....##SH: 0Dex: 19#~S∩~w+.....#XL:  6 Next: 58% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3406.8 (0.0)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+Rev* # #.........#######......>..........#M   Menkaure (fast)....#....########.#S   adder....#....##.#ww 2 dart slugsâ¸jŸÕ Z.. #....###### #.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (almost destroyed, fast, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  You destroy Menkaure!â¸jÄÛ â)S   adderww 2 dart slugsâ¸jõb I))))))â¸j/ñ d.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Menkaure (almost destroyed, fast, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  You destroy Menkaure!  You shoot a sling bullet.â¸j·ò â¸jîþ µTrilby the Shooter.............Coglin.............Health: 44/44 ========================............Magic: 6/6========================...........#AC: 4Str: 15#######....#EV: 11Int: 8#~~~~~#....##SH: 0Dex: 19#~S∩~w+.....#XL:  6 Next: 116% Place: Dungeon:5#~~~wS#...@.#Noise: ===------  Time: 3407.9 (1.1)#######.....#a) +2 sling {Juan}  c) +0 sling {Balvind............#Fire: a) +2 sling {Juan}#.+.........+Rev* â¸jÿÿ †# #.........#######......>..........#S   adder....#....########.#ww 2 dart slugs....#....##.#.. #....###### #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (almost destroyed, fast, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  You destroy Menkaure! _You shoot a sling bullet.â¸j#e  You have reached level 7!â¸j° /  --more--ä¸j–ÓD50/507/77 8% ä¸jØÝä¸j°á˜  Your brain swirls with designs for an engrammatic impeller. You just need some _more time...å¸j¤�¡ ... .. . .# #....# #~~~~~#....## #~S∩~w+.....# #~~~wS#..@..# #.....# .# #.+.+ # #.####### ......>..........#S 2 adders (1 wandering) ....#....########.# ....#....# #.#  .. #....###### #.#å¸jp¢P~Så¸jå¢2S~å¸j�¬zS---80å¸j®µå¸jκ/ _The adder hisses angrily.å¸j[  .. .. . .# #######....# #~~~~~#....## #~~∩Sw+.....# #~~~wS#.@...# #.....# .# #.+.+  # #å¸j· Š.####### ......>..........# ....#....########.# ....#....å¸jß Ñ# #.#  .. #....###### #.#å¸j 9S~å¸j„W---9å¸jÙ!å¸j7&å¸j…e J.. ... ... ... ...........# #######.... #~~~~S#....## #~~∩~w+@....# #~~~wS#.....# #######.....# ...#å¸jf u #.+.+# #.........####### ......>..........#   dart slug ....#....########.#..#....# #.#å¸j†i 1~å¸j[o @wå¸jÃo ]10Rev+ å¸j†u å¸jÞw å¸j¾[ Ü#~~∩ww'ww 2 dart slugså¸jŸ\ 4S~å¸j5g C=1å¸jdl å¸jîn P _You open the door. The adder bites you but does no damage.æ¸jÔ“ƒTrilby the Shooter...............Coglin...............Health: 50/50 ========================..............Magic: 7/7========================.............AC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~S#....##XL:  7 Next:  8% Place: Dungeon:5#~~∩wwS@....#Noise: =--------  Time: 3411.9 (0.0)#~~~~~#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev+ æ¸jt”¦#.+.........+# #.........#######SS 2 adders......>..........#ww 2 dart slugs....#....########.#....#....##.# _The adder hisses angrily. _You open the door. The adder bites you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineæ¸j¸”7Aim: an adder (50% to hit)æ¸jE˜pTrilby the Shooter...............Coglin...............Health: 50/50 ========================..............Magic: 7/7========================.............AC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~S#....##XL:  7 Next:  8% Place: Dungeon:5æ¸jB™q#~~∩wwS@....#Noise: =--------  Time: 3411.9 (0.0)#~~~~~#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev+ #.+.........+# #.........#######SS 2 adders......>..........#ww 2 dart slugs....#....########.#....#....##.#Fire: a) +2 sling {Juan}æ¸jašmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (50% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.æ¸jÎ!@Shift-Dir - straight lineAim: an adder (50% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.The sling bullet hits the adder.  The adder is severely wounded.æ¸j)ÀÛ==2.9 (1Rev*  _The adder bites you but does no damage.æ¸jã pTrilby the Shooter...............Coglin...............Health: 50/50 ========================..............Magic: 7/7========================.............AC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~S#....##XL:  7 Next:  8% Place: Dungeon:5æ¸jªã À#~~∩wwS@....#Noise: ===------  Time: 3412.9 (0.0)#~~~~~#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #.........#######SS 2 adders......>..........#ww 2 dart slugsæ¸jNä y....#....########.#....#....##.#The adder is severely wounded. _The adder bites you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)æ¸jöï Trilby the Shooter...............Coglin...............Health: 50/50 ========================..............Magic: 7/7========================.............AC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~S#....##XL:  7 Next:  8% Place: Dungeon:5#~~∩ww)@....#Noise: ===------  Time: 3412.9 (0.0)#~~~~~#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #[39;49æ¸j ñ m.........#######SS 2 adders......>..........#ww 2 dart slugs....#....########.#....#....##.#Shift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the dart slug.  The dart slug is lightly wounded.æ¸j3~ m'  You shoot a sling bullet.  The sling bullet closely misses the adder.  The sling bullet hits the dart slug.  The dart slug is lightly wounded.  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!æ¸jz„ d)   adderæ¸jCæ¸jè~æ¸j1 Sæ¸jj æ¸jN æ¸jï ~æ¸jí wæ¸j4 æ¸jÄæ¸jïæ¸jÉ10æ¸j4.1 (1.2æ¸jÂ%æ¸j�' æ¸j(/_The adder bites you but does no damage.ç¸jh" Trilby the Shooter...............Coglin...............Health: 50/50 ========================..............Magic: 7/7========================.............AC: 4ç¸j2#ÊStr: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~~#....##XL:  7 Next: 10% Place: Dungeon:5#~~∩~wS@....#Noise: ===------  Time: 3414.1 (0.0)#~~~~w#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#ç¸j‰#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #.........#######S   adder......>..........#ç¸jó#Tww 2 dart slugs....#....########.#....#....##.#You kill the adder! _The adder bites you but does no damage.  Fire: a) +2 sling {Juan}ç¸jt$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (50% to hit)ç¸j°-;Trilby the Shooter...............Coglin...............Health: 50/50 ========================ç¸jJ.[..............Magic: 7/7ç¸jë.Ú========================.............AC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~~#....##XL:  7 Next: 10% Place: Dungeon:5ç¸j#/>#~~∩~wS@....#Noise: ===------  Time: 3414.1 (0.0)ç¸j_/¼#~~~~w#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#ç¸j‰/ÕRev* #.+.........+# #.........#######ç¸j¾/{S   adder......>..........#ww 2 dart slugs....#....########.#ç¸jå/B....#....##.#Fire: a) +2 sling {Juan}ç¸j0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (50% to hit)  ç¸j<0‰You shoot a sling bullet. The sling bullet hits the adder!  The adder is severely wounded.ç¸jN·u)Shift-Dir - straight lineAim: an adder (50% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  The adder is severely wounded.The sling bullet misses the adder.The sling bullet hits the dart slug.ç¸jlBB Sç¸jdCAThe dart slug is heavily wounded.ç¸jDD,5.2 (1.1ç¸jòKç¸jŸNR _The adder barely misses you.ç¸j«P ŽTrilby the Shooter...............Coglin...............Health: 50/50 ========================..............Magic: 7/7========================.............AC: 4Str: 15...........#EV: 11ç¸j0Q ŸInt: 8#######....#SH: 0Dex: 19#~~~~~#....##XL:  7 Next: 10% Place: Dungeon:5#~~∩~wS@....#Noise: ===------  Time: 3415.2 (0.0)#~~~~w#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #.........#######ç¸jÊQ ’S   adder......>..........#ww 2 dart slugs....#....########.#....#....##.#The dart slug is heavily wounded. _The adder barely misses you.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 50% to hit)ç¸já” pTrilby the Shooter...............Coglin...............Health: 50/50 ========================..............Magic: 7/7========================.............AC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~~#....##XL:  7 Next: 10% Place: Dungeon:5ç¸j – µ#~~∩~†S@....#Noise: ===------  Time: 3415.2 (0.0)#~~~~w#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #.........#######S   adder......>..........#ww 2 dart slugs....#....########.#....#....##.#Shift-Dir - straight lineAim: an adder (severely wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the dart slug.  You kill the dart slug!ç¸jd› ‡)   dart slugç¸j6" …You shoot a sling bullet.  The sling bullet barely misses the adder.  The sling bullet hits the dart slug.  You kill the dart slug!  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded.ç¸jM¬ Kw~ç¸jà­ 4Sç¸jw± $47ç¸jú± 8--6.3 (1.1ç¸j…¼ } _The adder barely misses you. The adder bites you.è¸jíiTrilby the Shooter...............Coglin...............Health: 47/50 ======================--..............Magic: 7/7========================.............è¸j/kÜAC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~~#....##XL:  7 Next: 10% Place: Dungeon:5#~~∩~wS@....#Noise: ===------  Time: 3416.3 (0.0)#~~~~~#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #.........#######S   adder......>..........#w   dart slug....#....########.#è¸j”k¬....#....##.#The adder is severely wounded. _The adder barely misses you. The adder bites you.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleè¸jÂk“Shift-Dir - straight lineAim: an adder (severely wounded, 50% to hit)è¸j§Ä®Trilby the Shooter...............Coglin...............Health: 47/50 ======================--..............Magic: 7/7========================.............AC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19#~~~~~#....##XL:  7 Next: 10% Place: Dungeon:5#~~∩~w)@....#Noise: ===------  Time: 3416.3 (0.0)è¸jóÅÐ#~~~~~#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #.........#######S   adder......>..........#w   dart slug....#....########.#....#....##.#Shift-Dir - straight lineAim: an adder (severely wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the dart slug.  The dart slug is heavily wounded.è¸jÒKØM†You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the dart slug.  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!è¸j�Pž)w   dart slugè¸j\Ö.†è¸jÐÙ;37.4 (1.1 _è¸jaßè¸j™àè¸j:Ú ÍTrilby the Shooter...............Coglin...............Health: 47/50 ======================--..............Magic: 7/7========================.............AC: 4Str: 15...........#EV: 11Int: 8è¸j:Ü #######....#SH: 0Dex: 19#~~~~~#....##XL:  7 Next: 13% Place: Dungeon:5#~~∩~w*@....#Noise: ===------  Time: 3417.4 (0.0)#~~~~~#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #.........#######w   dart slug......>..........#....#....########.#....#....##.#You shoot a sling bullet. The sling bullet hits the adder! _You kill the adder!Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or [39;è¸jÍÜ Ä49m) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)è¸jÒ xTrilby the Shooter...............Coglin...............Health: 47/50 ======================--..............è¸j‰Ò íMagic: 7/7========================.............AC: 4Str: 15...........#EV: 11Int: 8#######....#SH: 0Dex: 19è¸j+Ó ²#~~~~~#....##XL:  7 Next: 13% Place: Dungeon:5#~~∩~w)@....#Noise: ===------  Time: 3417.4 (0.0)#~~~~~#.....#a) +2 sling {Juan}  c) +0 sling {Balvind#######.....#Fire: a) +2 sling {Juan}............#Rev* #.+.........+# #.........#######w   dart slug......>..........#è¸j•Ó ÿ....#....########.#....#....##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)  è¸j¶Ó ‘You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.è¸j½… Ó†Shift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.  You kill the dart slug!è¸j“ç .†è¸jÕê a8=8.5 (1.1 _è¸jmï è¸jîð é¸j4Xq.....#.#....#.#~~~~~#....##.#~~∩~.#.#~~~~~#.....#.#.....#.###.+.+  # #.####### ......>..........#  ....#....########.#  ....#....# #.#é¸jb^é¸j¿_5---90é¸jÞdé¸j¨f@  There is an open door, spattered with blood here.é¸jôhs _You see here an adder corpse.ê¸j6Ö˜.....#.#....#.#~~~~~#....##.#~~∩~@†.....#.#~~~~~#.....#.#.....#.#.##.+.+ #.#.#######.......>.....#.....#....####.#  ....#....# #.#ê¸jßÝA  You enter the shallow water.ê¸jžÞ˜---21.1 (1.6Water Rev* ê¸j¡äê¸j9å8 _Moving in this stuff is going to be slow.ê¸jƒçv _You see here a dart slug corpse.ê¸jg«É.....#.#....#.#~~~~~#....##.#~~∩@††.....#.#~~~~~#.....#.#.....#.#.##.+.+# #.#.# .......>......# .....#....#####.#  ....#....# #.#ê¸j”¯ê¸jɰ9=2.7Rev+ ê¸j±_ê¸jƒ¸ê¸jŸf,.....#.#....#.#~~~~~#....##.#~~@~††.....#.#~~~~~#.....#.#.....#.#.##.+.+# #.#.# .......>.# .....#....######.#  ....#....# #.#ê¸jømê¸j´ne30Rev+ ê¸jžuê¸jÍxT _There is a glowing drain here.ë¸j× 3ë¸j± ë¸j. ë¸j³ ,4 _ë¸j€$ ë¸j¦ß Œ a Sewer  The world spins around you as you enter the gateway.  You enter a sewer!ë¸j¢è ¦  ###  #.#  #∩# ë¸jIé œ #.#  #@#  #.#  #.#  #.#  ë¸jØé ú.~. ~~~J   endoplasm (wandering) .JSS   ball python (constriction) #.~~# ë¸j·ê ` You encounter an endoplasm and a ball python.ë¸j¬? Š50=6.2 (2.5Rev ë¸jµG ë¸j®J b _The ball python hisses angrily.  Found a gate leading back out of this place.ë¸jHM c _There is an empty arch of ancient stone here.ì¸jŒ jTrilby the ShooterCoglinì¸j ·Health: 50/50 ========================Magic: 7/7========================###AC: 4Str: 15#.#EV: 11Int: 8ì¸jp q#∩#SH: 0Dex: 19#.#XL:  7 Next: 13% Place: a Sewer#@#Noise: ---------  Time: 3426.2 (0.0)#*#a) +2 sling {Juan}  c) +0 sling {Balvindì¸jª #*#Fire: a) +2 sling {Juan}#*#Rev .*.ì¸jâ ð~*~J   endoplasm (wandering).JSì¸jG (S   ball python (constriction)#.~~#  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleì¸j¤ {Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 89% to hit)ì¸jª1ÓTrilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================###AC: 4Str: 15#.#EV: 11Int: 8#∩#SH: 0Dex: 19#.#XL:  7 Next: 13% Place: a Sewer#@#Noise: ---------  Time: 3426.2 (0.0)#)#a) +2 sling {Juan}  c) +0 sling {Balvind#)#ì¸jÍ2UFire: a) +2 sling {Juan}#)#Rev .).~)~J   endoplasm.JSS   ball python (constriction)#.~~#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.í¸jb~Q.  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is lightly wounded.  You shoot a sling bullet.  You kill the endoplasm!í¸jPƒ¡S   ball python (constriction)í¸j·.Sí¸jß6S.í¸j9Ë...~S 2 ball pythons (constriction, 1 wande…)í¸j†s4===7.2 (1Rev+ í¸j|í¸jÅ\ _You encounter a ball python.í¸jå§Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================###AC: 4Str: 15#.#EV: 11Int: 8#∩#SH: 0Dex: 19#.#XL:  7 Next: 14% Place: a Sewer#@#Noise: ===------  Time: 3427.2 (0.0)#*#a) +2 sling {Juan}  c) +0 sling {Balvind#*#Fire: a) +2 sling {Juan}#*#Rev+ .*.~S~SS 2 ball pythons (constriction, 1 wande…)...#.~S#  You kill the endoplasm! _You encounter a ball python.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, [4í¸jÚ©´0m( or ) - cycleShift-Dir - straight lineAim: a ball python (69% to hit)í¸j=í½Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================###AC: 4Str: 15í¸j=îÈ#.#EV: 11Int: 8#∩#SH: 0Dex: 19#.#XL:  7 Next: 14% Place: a Sewer#@#Noise: ===------  Time: 3427.2 (0.0)#)#a) +2 sling {Juan}  c) +0 sling {Balvind#)#Fire: a) +2 sling {Juan}#)#Rev+ .).~)~SS 2 ball pythons (constriction, 1 wande…)í¸j�î .).#.)S#  Fire: a) +2 sling {Juan}í¸jõîŽPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ball python.í¸jÛzí¸jð}w†Shift-Dir - straight lineAim: a ball python (69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ball python.The sling bullet hits the ball python.  You kill the ball python!í¸jÕƒí¸j‰„)í¸jü„rS   ball python (constriction, wanderingí¸jq… )í¸j¯…í¸jW ' í¸j· ]S~You hear a splash.í¸je 3...í¸j³ m~†.~~í¸j� 38.3 (1.1 _í¸jÝ í¸jO í¸j{8 ½Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================###AC: 4Str: 15í¸jB9 K#.#EV: 11Int: 8#∩#SH: 0Dex: 19#.#XL:  7 Next: 14% Place: a Sewer#@#Noise: ===------  Time: 3428.3 (0.0)#*#a) +2 sling {Juan}  c) +0 sling {Balvind#*#Fire: a) +2 sling {Juan}#*#Rev+ .~*~†*í¸jr9 õS   ball python (constriction, wandering)..S#.~~#  í¸jê9 ÁYou kill the ball python! _You hear a splash.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 69% to hit)î¸j#zTrilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================###AC: 4Str: 15#.#EV: 11Int: 8#∩#SH: 0î¸jL$Dex: 19#.#XL:  7 Next: 14% Place: a Sewer#@#Noise: ===------  Time: 3428.3 (0.0)#.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#Fire: a) +2 sling {Juan}#.#Rev+ .~.~†~S   ball python (constriction, wandering)..†#.~~#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!î¸j@)S)))))î¸j[®4))î¸j;1Š....~†~î¸j72Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.î¸j\6r9.4 (1.1Rev* _î¸jÖ:î¸j£<î¸j/Ö7Rev+ î¸j�Ú„î¸jÛî¸j]ÜTRev î¸jíÜî¸jUÝî¸j¶Ýî¸jÿÞî¸j>ßî¸jÆßî¸jKáî¸j¯áî¸j;âî¸j^äî¸j¢ä(î¸j<åî¸jÔæî¸j;çî¸jÆçî¸jÞèî¸j#éî¸jžéî¸j�ë,î¸jäëî¸j�ïnî¸jÏïî¸j]ñî¸j¨ñî¸jbòî¸j@ôî¸jÝôî¸j/õî¸j=öî¸jˆöî¸j ÷î¸jhøî¸jÇøî¸jùî¸j�úî¸jàúî¸j0ûî¸j«üî¸jõüî¸jUýî¸j·þ,î¸j?ÿî¸jî¸jpî¸j§î¸jpî¸j¾,î¸jþBî¸j�î¸j¼î¸jî¸jš,î¸j3î¸j€î¸jÏî¸jl î¸jØ î¸jC î¸j½ î¸j î¸j~ î¸jî¸j¹î¸jî¸jTî¸j‡î¸jèî¸j]î¸jÅî¸jî¸j›î¸jÆî¸jýî¸j¼î¸j¯î¸jíî¸j]î¸j�î¸jÞî¸j'î¸j»Bî¸jÖ#Æî¸jE$,î¸jÅ$î¸jœ'Bî¸j¸(î¸j)î¸j˜)î¸jÀ*î¸j+î¸jx+î¸jN-,î¸j¯-î¸j�/Bî¸jî0î¸jM1î¸j„1î¸jå2î¸j53î¸j¶3î¸jh5î¸j»5î¸jÞ6î¸j¤7î¸jî7î¸jž8î¸jJ:î¸jŠ:î¸jô:î¸jC<î¸j—=,î¸j@>î¸jë>,î¸j~Cî¸jøC,î¸jï¸j?ï¸j—?ï¸jŸ@ï¸jÖ@ï¸j_Aï¸j°Bï¸jîBï¸j]Cï¸j…Dï¸jÁDï¸j;Eï¸j„Fï¸jïFï¸j4Gï¸jÓGï¸jHï¸jBHï¸jèH,ï¸j/Iï¸jÛIï¸j-Jï¸j[Jï¸j:K,ï¸jºKï¸jL,ï¸j³Lï¸jôMï¸j@Nï¸jŽNï¸j2P,ï¸j­Pï¸j›Qï¸jìQï¸jGRï¸j"S,ï¸jiSï¸j€Tï¸jÚTï¸j\Uï¸jÀVï¸j!W,ï¸j.Xï¸j€Xï¸jõXï¸jÑZï¸j[ï¸j{[ï¸jÇ\ï¸j ]ï¸js]ï¸j³^ï¸j_ï¸j�_ï¸j¢`ï¸jØ`ï¸jwaï¸j™b,ï¸j"cï¸jfdï¸j·dï¸j[eï¸j”fï¸jÕfï¸jMgï¸j�hï¸jØhï¸jViï¸jrjï¸jÃjï¸jkï¸jdlï¸j¹lï¸jmï¸jCnï¸j‹nï¸joï¸j.pï¸jæp,ï¸jrï¸jcrï¸jÂrï¸jüsï¸jCtï¸j°tï¸júu,ï¸jUvï¸jòvï¸j)wï¸jRwï¸jïwï¸jxï¸jSxï¸jJyï¸j|yï¸j¦yï¸j[zï¸j¦z,ï¸jR{ï¸j�{ï¸j¸{ï¸j9|ï¸jc|ï¸jž|ï¸j1}ï¸j[}ï¸jš}ï¸j)~ï¸jS~ï¸j�~ï¸j'ï¸jgï¸j¡ï¸j €ï¸jW€ï¸j€€ï¸j �ï¸j8�ï¸jq�ï¸j‚ï¸jZ‚,ï¸jƒï¸jDƒï¸jxƒï¸jüƒï¸jQ„,ï¸jé„ï¸j…ï¸j~…ï¸j†ï¸jM†ï¸j‰†ï¸j#‡ï¸jM‡ï¸j‹‡ï¸jˆï¸jEˆï¸jœˆï¸j;‰ï¸ji‰ï¸j¤‰ï¸j9Šï¸jqŠï¸jªŠï¸j8‹ï¸ju‹ï¸j²‹ï¸j$Œï¸j^Œï¸jŽŒï¸j€�ï¸jË�,ï¸j¿ŽBï¸jv�ï¸j¨�ï¸jß�ï¸jm�ï¸j—�ï¸jÕ�ï¸j„‘ï¸j5’,ï¸jž’,ï¸jR”nï¸j�”ï¸j•ï¸j­•ï¸jõ•ï¸j‘–ï¸jí–,ï¸j—ï¸j¦—ï¸jÉ—ï¸j˜ï¸j¤˜ï¸jИï¸j ™ï¸j¶™ï¸jâ™ï¸jšï¸j¢šï¸jÍšï¸j ›ï¸jŸ›ï¸jÍ›ï¸j œï¸j™œï¸jÄœï¸j�ï¸j™�ï¸jÅ�ï¸jžï¸jÑž,ï¸jŸï¸jëŸ,ï¸j) ï¸jÛ ï¸jû ï¸j1¡ï¸jÿ¡ï¸j0¢ï¸jo¢ï¸jû¢ï¸j(£ï¸je£ï¸jû£ï¸j*¤ï¸jq¤ï¸j(¥ï¸jK¥ï¸j—¥ï¸j9¦ï¸ju¦ï¸j©¦ï¸j*§ï¸jq§ï¸j°§ï¸j~¨ï¸j̨ï¸j=©ï¸j“ªï¸j̪ï¸j"«ï¸jô«ï¸j'¬ï¸j˜¬ï¸j± ï¸jñQ_You start waiting.ï¸j•¼¶628.4 (99.0)---9.4 (100.0) _Done waiting.ï¸jÍ' ï¸j¤+ „ï¸j$. Bï¸j™/ Bï¸j’@ Rï¸j›C „ï¸jÞD ï¸jAE ï¸j}E ï¸jc bï¸jåf „ï¸j÷g Bï¸jph ,ï¸jüh ï¸j¯l „ï¸jpq òï¸jGv ,ï¸j¤v ï¸jw ï¸jGx ï¸jœx ï¸jÎx ï¸júy ï¸jbz ï¸jûz ï¸jç{ ï¸j5| ï¸j„| ï¸j�} ï¸jø} ï¸j…~ ï¸jƒ ï¸jÈ ï¸j,€ ï¸js� ï¸jÃ� ï¸j‚ ï¸j… Bï¸j† ï¸jU† ï¸j¯† ï¸jŽ òï¸j|Ž ï¸j²� ï¸j � ï¸j@� ï¸j ’ Bï¸jÁ“ ,ï¸j” ï¸jd• ï¸j¶• ï¸jô• ï¸j — ,ï¸j˜ ï¸j0™ ,ï¸j1š ï¸jüš ,ï¸jf› ï¸jΜ Bï¸jG� ,ï¸j½� ï¸j�ž ,ï¸j Ÿ ï¸jG  ï¸jŸ  ï¸jë  ï¸j¾¢ ,ï¸j/£ ï¸j¤ ï¸jm¤ ï¸j¶¤ ï¸j© nï¸jsª ï¸júª ï¸j6« ï¸jŽ« ï¸j@­ ,ï¸j­­ ï¸jÏ® ï¸jf¯ ,ï¸jа ,ï¸jM± ï¸j“² ï¸jæ² ï¸j³ ï¸j~´ ,ï¸jµ ï¸jൠï¸j0¶ ï¸jz¶ ï¸jÀ· ï¸j!¸ ï¸jg¸ ï¸jº ,ï¸jcº ï¸j¼ ,ï¸j�¼ ï¸jœ½ ï¸jß½ ï¸j3¾ ï¸jQ¿ ï¸j’¿ ï¸jì¿ ï¸j‰Á ,ï¸jL ï¸jà ï¸j>à ï¸jÀà ï¸jêÄ ï¸j5Å ï¸j·É „ï¸jÊ ï¸jË ,ï¸j—Ë ï¸jÇÌ ï¸j Í ï¸jtÍ ï¸jhÎ ï¸j›Î ï¸jÏ ï¸j9Ð ï¸jŒÐ ï¸jÙÐ ï¸j<Ö “ ÷÷ _You start waiting.ï¸jiÛ 4728.4 (99.0)ï¸jÛÛ -9.4 (100.0)ï¸jüß ï¸j8â ú _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.ï¸jë%À ###.∩.∩#..÷##~~.#ï¸jç*ï¸jˆ+230.0)ï¸jC/ï¸jÔ0ð¸j¦\]Trilby the ShooterCoglinHealth: 50/50 ========================###Magic: 7/7========================#.#AC: 4Str: 15#∩#EV: 11Int: 8#.#SH: 0Dex: 19#∩#XL:  7 Next: 14% Place: a Sewer#@#ð¸jß\sNoise: ---------  Time: 3730.4 (0.0)#.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#Fire: a) +2 sling {Juan}ð¸j4]2.~.~÷~#..÷##.~~##~~.# _Done waiting. _You start waiting. ð¸jy]T_Done waiting.  Fire: a) +2 sling {Juan}ð¸j�]ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineð¸j/Õ­Trilby the ShooterCoglinHealth: 50/50 ========================###Magic: 7/7========================#.#AC: 4Str: 15#∩#EV: 11Int: 8#.#SH: 0Dex: 19#∩#XL:  7 Next: 14% Place: a Sewer#@#Noise: ---------  Time: 3730.4 (0.0)#.#a) +2 sling {Juan}  c) +0 sling {Balvind#.#ð¸j¢Õ|Fire: a) +2 sling {Juan}.~.~÷~#..÷##.~~##~~.# _Done waiting.  Fire: a) +2 sling {Juan}ð¸jÝÕIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.ð¸jœÖð¸jOÚð¸j]Ü. _ð¸j¨n ¶ ###.∩.∩..~.ð¸jón n#~÷~##~~~#ð¸j¼t ð¸jmu 21.4 (1 _ð¸j¼y ð¸jÇz ñ¸jÑýy ###.∩.∩.#.~.##~÷~##~~~#2ñ¸jò¸jéäó####.# #∩# #.# #∩# ò¸jLåŠ#.# #.# ##.##.~#~÷~# #..÷# #.~~##~~.##~~~# ò¸jnåE..~~~ò¸jXêò¸jë&3ò¸j<îò¸jðò¸j  ® #.# #∩# #.# #∩# #.# #.##.##ò¸j R #.~.# #~@~# #..÷# #.~~# #~~.# #~~~# ò¸j/ r #~~~# ..~~~ .ò¸jY 5~~~~ò¸jé A  You enter the shallow water.ò¸jæ d5.0 (1.6Water ò¸jä ò¸j‹ 8 _Moving in this stuff is going to be slow.ò¸jÍ z _You see here a ball python skeleton.ó¸jáÑ~ ∩.∩.##.##ó¸j-Ò².~.~÷~.@÷~~ó¸jUÒŽ~~.~#.~≈≈≈≈ó¸j‡Òó¸j~ÛS60 _ó¸jÖÜó¸jxÞô¸juíE#.# #∩# #.# #.# ##.##.~.# #~÷~# #..÷# ô¸jÅí9#.~@# #~~.# #~~~# ..~~~#.~~~~ô¸jèíÀ#.~≈≈≈≈#.~≈~~~ô¸j¦õA  You enter the shallow water.ô¸jjöd7.6 (1.6Water ô¸jVûô¸jýý? _Moving in this stuff is going to be slow.ô¸jw”³ ∩.##.##.~.~÷~..÷~~~~~#..~~~≈#..≈.~~~ô¸jšô¸jžš680ô¸jÊžô¸jG õ¸j¾§ #∩# #.# #.# ##.## #.~.# #~÷~# #..÷# #.~~# #~@.# #~~~# #~~~# #..~~~ #.~~~~~ #.~≈≈≈≈≈ #.~≈~~~~~ #..≈.~~~~.õ¸jb!A  You enter the shallow water.õ¸j†"e40.2 (1.6Water õ¸j€&õ¸j�)? _Moving in this stuff is going to be slow.õ¸jõõx #.# #.##.## #.~.# #~÷~# #..÷# #.~~# #~~.# #@~~# #~~~##..~~~~S #.~~~~~~~≈ #.~≈≈≈≈≈≈≈ #.~≈~~~~~~S   ball python (constriction, asleep) #..≈.~~~~. ###≈######õ¸j÷ö' õ¸j2÷wS.  You encounter a ball python.õ¸jÍ÷AS~õ¸j(ùIS~õ¸j¾ÿOS)õ¸jf'1.8õ¸jÍõ¸jZM _The ball python hisses angrily. You hear an angry hiss.õ¸jíq r##.##.~.~÷~..÷~~~~.~S#..~~~~.~Sõ¸jkr U#.~~~~~~~≈≈≈≈≈≈≈~~~~~~.≈.~~~~.S   adder (wandering)##≈######S   ball python (constriction) ≈#õ¸jv HS≈õ¸jXv ES~õ¸jßv 4S~õ¸jK…  S.  You encounter an adder.The ball python bites you. The ball python grabs you.   õ¸j“† The ball python constricts you.The ball python bites you but does no damage.47--  1  =õ¸jц S3.4Constr Water õ¸jŒ õ¸joŽ _ _The ball python constricts you.ö¸jépn#.#Trilby the Shooter##.##Coglin#.~.#Health: 47/50 ======================--#~÷~#Magic: 7/7========================#..÷#AC: 4Str: 15#.~~#EV:  1 Int: 8#~~.#SH: 0Dex: 19#~~~#XL:  7 Next: 14% Place: a Sewer#@S~#Noise: =--------  Time: 3743.4 (0.0)ö¸jeq#..~~~S.~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~~~~~~~≈Fire: a) +2 sling {Juan}#.~≈≈≈≈≈≈≈Constr Water #.~≈~~~~~~#..≈.~~~~.S   adder###≈######S   ball python (constriction)≈#  ö¸j¬qÐThe ball python bites you but does no damage. _The ball python constricts you.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 69% to hit)ö¸j§ÈJ#.#Trilby the Shooter##.##Coglin#.~.#Health: 47/50 ======================--#~÷~#Magic: 7/7========================#..÷#ö¸júȽAC: 4Str: 15#.~~#EV:  1 Int: 8#~~.#SH: 0Dex: 19#~~~#ö¸j ÉgXL:  7 Next: 14% Place: a Sewer#@S~#Noise: =--------  Time: 3743.4 (0.0)ö¸jFÉ8#..~~~S.~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~~~~~~~≈ö¸jiÉCFire: a) +2 sling {Juan}ö¸jŠÉ�#.~≈≈≈≈≈≈≈Constr Water ö¸jØÉÚ#.~≈~~~~~~#..≈.~~~~.S   adder###≈######S   ball python (constriction)ö¸jÊT≈#  Fire: a) +2 sling {Juan}ö¸jkÊÆPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is severely wounded.ö¸jAVö¸jÛV†ö¸jW2Shift-Dir - straight lineö¸j\WQAim: a ball python (constricting you, 69% to hit)  ö¸j™WGYou shoot a sling bullet. The sling bullet hits the ball python.  ö¸jÚWXThe ball python is severely wounded.  ö¸jXCYou kill the ball python!ö¸jq]ö¸j^ ö¸jSúŸ S~You hear a splash.S~8=11 ===4.4 (1Water Rev  _ö¸jŸâ ¥#.#Trilby the Shooter##.##Coglin#.~.#Health: 48/50 =======================-#~÷~#Magic: 7/7========================#..÷#AC: 4Str: 15ö¸jââ W#.~~#EV: 11Int: 8#~~.#SH: 0Dex: 19#~~~#ö¸j ã ]XL:  7 Next: 14% Place: a Sewer#@*S#Noise: ===------  Time: 3744.4 (0.0)ö¸j-ã è#..~~~~.~≈a) +2 sling {Juan}  c) +0 sling {Balvindö¸jOã ï#.~~~~~~~≈Fire: a) +2 sling {Juan}#.~≈≈≈≈≈≈≈ö¸jnã œWater Rev #.~≈~~~~~~ö¸j�ã Ï#..≈.~~~~.S   adderö¸j³ã ˆ###≈######≈#  You kill the ball python! ö¸jÕã Y_You hear a splash.  Fire: a) +2 sling {Juan}ö¸jä ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineö¸j+ä 7Aim: an adder (50% to hit)ö¸j¥* w#.#Trilby the Shooter##.##Coglin#.~.#Health: 48/50 =======================-#~÷~#Magic: 7/7========================#..÷#AC: 4ö¸j+ Str: 15#.~~#EV: 11Int: 8#~~.#SH: 0Dex: 19#~~~#XL:  7 Next: 14% Place: a Sewerö¸j}+ Û#@))#Noise: ===------  Time: 3744.4 (0.0)#..~~~~.~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~~~~~~~≈Fire: a) +2 sling {Juan}#.~≈≈≈≈≈≈≈Water Rev ö¸j­+ 3#.~≈~~~~~~#..≈.~~~~.S   adderö¸jÖ+ ˆ###≈######≈#  Fire: a) +2 sling {Juan}ö¸jú+ ÃPress: ? - help, Q - select action, ( or ) - cycleö¸j, wShift-Dir - straight lineAim: an adder (50% to hit)  You shoot a sling bullet.  ö¸j?, JThe sling bullet closely misses the adder.ö¸ji² ôShift-Dir - straight lineAim: an adder (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.barö¸j= úS~S ~SYou encounter an adder.ö¸j¦B ¶S 2 adders (1 wandering)5.5 (1.1Rev+ ö¸j C ö¸j}E = _The adder bites you but does no damage.÷¸jj»ü#.#Trilby the Shooter##.##Coglin#.~.#Health: 48/50 =======================-#~÷~#Magic: 7/7========================#..÷#AC: 4Str: 15#.~~#EV: 11Int: 8#~~.#SH: 0Dex: 19#~~~#÷¸jÄ»OXL:  7 Next: 14% Place: a Sewer#@S~#Noise: ===------  Time: 3745.5 (0.0)#..~~~~.~≈a) +2 sling {Juan}  c) +0 sling {Balvind÷¸jC¼#.~~~S~~~≈Fire: a) +2 sling {Juan}#.~≈≈≈≈≈≈≈Water Rev+ #.~≈~~~~~~#..≈.~~~~.÷¸jp¼ŠSS 2 adders (1 wandering)###≈######÷¸jŸ¼\≈#  You encounter an adder. ÷¸jżn_The adder bites you but does no damage.  Fire: a) +2 sling {Juan}÷¸jæ¼ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line÷¸j½7Aim: an adder (50% to hit)÷¸jØßÄ#.#Trilby the Shooter##.##Coglin#.~.#Health: 48/50 =======================-#~÷~#÷¸jCàÔMagic: 7/7========================#..÷#AC: 4Str: 15#.~~#EV: 11Int: 8#~~.#SH: 0÷¸j~à+Dex: 19#~~~#XL:  7 Next: 14% Place: a Sewer#@S~#÷¸j¡àúNoise: ===------  Time: 3745.5 (0.0)#..~~~~.~≈÷¸jÁàèa) +2 sling {Juan}  c) +0 sling {Balvind#.~~~S~~~≈÷¸j÷àÆFire: a) +2 sling {Juan}#.~≈≈≈≈≈≈≈Water Rev+ ÷¸j%áb#.~≈~~~~~~#..≈.~~~~.SS 2 adders (1 wandering)###≈######÷¸j‚án≈#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (50% to hit)  ÷¸j°áˆYou shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.÷¸j«k*Shift-Dir - straight lineAim: an adder (50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.The adder is severely wounded.÷¸j3î9S~÷¸jDø2S~÷¸jEFS÷¸jè*6.5 (1÷¸j<÷¸ju ” _The adder closely misses you. x2; The adder barely misses you.ø¸j\Å£#.## #.~.# #~÷~# #..÷# #.~~# #~~.# #~~~##~S~##l~.S~~~.~≈ #.~~~~~~~≈ #.~≈≈≈≈≈≈≈ #.~≈~~~~~~ #..≈.~~~~. ###≈###### ≈# l   frilled lizard (wandering)  ≈#ø¸j¥ÈK.lø¸jÊ?†Sø¸j–Ê2S~ø¸j<Ñ:ø¸jÒq9---7Rev+ ø¸jVØø¸j[Ú_ _You encounter a frilled lizard.ø¸j-´^##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 49/50 =======================-#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11ø¸jSµ-Int: 8#~~~#SH: 0Dex: 19##S†~##.~XL:  7 Next: 14% Place: a Sewer#@S~~~l.~≈Noise: ---------  Time: 3747.5 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev+ #..≈.~~~~.###≈######SS 2 adders≈#l   frilled lizard≈# _The adder closely misses you. x2; The adder barely misses you. _You encounter a frilled lizard.ø¸j­µ‡Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 50% to hit)ø¸jnÆ##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 49/50 =======================-#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11Int: 8#~~~#SH: 0Dex: 19##S†~##.~XL:  7 Next: 14% Place: a Sewer#@)))))))≈Noise: ---------  Time: 3747.5 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev+ #..≈.~~~~ø¸j€ÇS[0;10m.###≈######SS 2 adders≈#l   frilled lizard≈#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.ø¸jÜUˆ†You shoot a sling bullet.  The sling bullet closely misses the adder.  The sling bullet misses the frilled lizard.You shoot a sling bullet.  The sling bullet hits the adder.  You kill the adder!ø¸jÒ\d)   adderø¸jNáCl~ø¸j²êІ~~l~.~ø¸j,î«7-6===8.6 (1.1Rev* ø¸j­ôø¸jØöR _The adder bites you but does no damage. The adder bites you.ø¸jV} ñ##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 47/50 ======================--#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15ø¸jÆ~ Ò#~~.#EV: 11Int: 8#~~~#SH: 0Dex: 19##S†~##.~XL:  7 Next: 16% Place: a Sewer#@†~~l~.~≈Noise: ===------  Time: 3748.6 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev* #..≈.~~~~.###≈######S   adder≈#l   frilled lizard≈#  You kill the adder! _The adder bites you but does no damage. The adder bites you.  Fire: a) +2 sling {Juan}ø¸jÿ~ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (50% to hit)ù¸j\pÕ##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 47/50 ======================--#..÷#ù¸jËpÈMagic: 7/7========================#.~~#AC: 4Str: 15#~~)#EV: 11Int: 8ù¸jq#~)~#SH: 0Dex: 19##)†~##.~ù¸j¢q!XL:  7 Next: 16% Place: a Sewer#@†~~l~.~≈Noise: ===------  Time: 3748.6 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}ù¸jÖq#.~≈~~~~~~Rev* #..≈.~~~~.ù¸jrÛ###≈######S   adder≈#ù¸j,r’l   frilled lizard≈#  ù¸jRr)Fire: a) +2 sling {Juan}ù¸jrãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineù¸j°r¡Aim: an adder (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.ù¸jGûâShift-Dir - straight lineAim: an adder (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.ù¸jeˆEl~ù¸jW�\.~Sù¸jhŽ*9.6 (1ù¸j1•ù¸j‡—V _The adder completely misses you.ù¸j†ñ:##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 47/50 ======================--#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11Int: 8#~~~#SH: 0Dex: 19##S†~##.~XL:  7 Next: 16% Place: a Sewer#@†~l~~.~≈Noise: ===------  Time: 3749.6 (0.0)ù¸jzò¨#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev* #..≈.~~~~.###≈######S   adder≈#l   frilled lizard≈#  The sling bullet closely misses the adder. _The adder completely misses you.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (50% to hit)ù¸j##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 47/50 ======================--#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11Int: 8#~~~#SH: 0Dex: 19##S†~##.~XL:  7 Next: 16% Place: a Sewer#@†~l~~.~≈Noise: ===------  Time: 3749.6 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~ù¸jFÞ[40m~Rev* #..≈.~~~~.###≈######S   adder≈#l   frilled lizard≈#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.ù¸j�•F)))ù¸jJ zl~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.  You shoot a sling bullet. The sling bullet misses the adder.ù¸j¿ [.~Sù¸jÆ! +50.6 (1ù¸jª' ù¸jF* = _The adder bites you but does no damage.ù¸j3: ##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 47/50 ======================--#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11Int: 8#~~~#SH: 0Dex: 19##S†~##.~XL:  7 Next: 16% Place: a Sewer#@†l~~~.~≈Noise: ===------  Time: 3750.6 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~[0;ù¸jm; ,10m~Rev* #..≈.~~~~.###≈######S   adder≈#l   frilled lizard≈#  You shoot a sling bullet. The sling bullet misses the adder. _The adder bites you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)ù¸jÆ3¬##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 47/50 ======================--#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~)#EV: 11Int: 8#~)~#SH: 0Dex: 19##)†~##.~XL:  7 Next: 16% Place: a Sewer#@†l~~~.~≈Noise: ===------  Time: 3750.6 (0.0)#.~~~~~~~≈ù¸j5‘a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev* #..≈.~~~~.###≈######S   adder≈#l   frilled lizard≈#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.ú¸j°~é~Shift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!ú¸j˃£)l   frilled lizardú¸j}Cl~ú¸jZ X.~~~ú¸j‚i8=91.7 (1.1 _ú¸j¹ú¸j?ú¸j™V^##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 48/50 =======================-#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11ú¸jJWºInt: 8#~~~#SH: 0Dex: 19##~†~##.~XL:  7 Next: 19% Place: a Sewer#@l~~~~.~≈Noise: ===------  Time: 3751.7 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev* ú¸jFX1#..≈.~~~~.###≈######l   frilled lizard≈#≈#  You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder!Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (50% to hit)ú¸jÐŽæ##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 48/50 =======================-#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11Int: 8#~~~#SH: 0Dex: 19##~†~##.~XL:  7 Next: 19% Place: a Sewer#@)))))))≈Noise: ===------  Time: 3751.7 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈ú¸j?�Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev* #..≈.~~~~.###≈######l   frilled lizard≈#≈#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (50% to hit)  You shoot a sling bullet.  The sling bullet misses the frilled lizard.ú¸j� ëShift-Dir - straight lineAim: a frilled lizard (50% to hit)  You shoot a sling bullet.  The sling bullet misses the frilled lizard.ú¸j'ª|l~~~~.~ú¸jÿª*2.7 (1ú¸j‚°ú¸j%³\ _The frilled lizard closely misses you.ú¸j'À 8##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 48/50 =======================-#..÷#Magic: 7/7========================ú¸jtÁ ê#.~~#AC: 4Str: 15#~~.#EV: 11Int: 8#~~~#SH: 0Dex: 19##~†~##.~XL:  7 Next: 19% Place: a Sewer#@l~~~~.~≈Noise: ===------  Time: 3752.7 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev* #..≈.~~~~.###≈######l   frilled lizard≈#≈#  The sling bullet misses the frilled lizard. _The frilled lizard closely misses you.ú¸jf KFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (50% to hit)ú¸j›Ô##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 48/50 =======================-#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11Int: 8#~~~#SH: 0Dex: 19##~†~##.~XL:  7 Next: 19% Place: a Sewer#@)))))))≈Noise: ===------  Time: 3752.7 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev* #..≈ú¸jKÖ[40m.~~~~.###≈######l   frilled lizard≈#≈#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.û¸j(MShift-Dir - straight lineAim: a frilled lizard (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.û¸j¤|l~~~~.~û¸j¬¤*3.7 (1û¸j¿ªû¸j¹¬[ _The frilled lizard barely misses you.û¸j_&ò##.##Trilby the Shooter#.~.#Coglinû¸jä&l#~÷~#Health: 48/50 =======================-#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11û¸jP'Int: 8#~~~#SH: 0Dex: 19##~†~##.~XL:  7 Next: 19% Place: a Sewer#@l~~~~.~≈û¸j©'ýNoise: ===------  Time: 3753.7 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}û¸jà'#.~≈~~~~~~Rev* #..≈.~~~~.û¸j#(»###≈######l   frilled lizardû¸jF(V≈#≈#  û¸jn(ˆThe sling bullet misses the frilled lizard. _The frilled lizard barely misses you.û¸j�(ìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleû¸jÆ(_Shift-Dir - straight lineAim: a frilled lizard (50% to hit)û¸j£_ø##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 48/50 =======================-#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.#EV: 11Int: 8#~~~#SH: 0û¸jV`ûDex: 19##~†~##.~XL:  7 Next: 19% Place: a Sewer#@)))))))≈Noise: ===------  Time: 3753.7 (0.0)#.~~~~~~~≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~Rev* #..≈.~~~~.###≈######l   frilled lizardû¸jÐ`≈#≈#  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.û¸jãîbM†Shift-Dir - straight lineAim: a frilled lizard (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.The sling bullet hits the frilled lizard.û¸j»ñ<)û¸jÔz †~~~~.~You kill the frilled lizard!û¸jÌ}994.7 (1 _û¸ji‚û¸jƒû¸j�öû¸jòöû¸j¡÷û¸jLùû¸j#ü,û¸jûüû¸jVýû¸j!þû¸jvû¸jµû¸j¤û¸jxk _You start resting.HP restored.û¸j* (---û¸j{+7.7 (3û¸jˆ«50=---8.7 (4Rev+ _û¸j6û¸jÃü¸jÏü¸jªÏü¸jVÐü¸jzÕBü¸j„Öü¸jèÖü¸j»×ü¸j…Ùü¸jÚ>Rev ü¸j�Úü¸j¾Üü¸jÝ9=ü¸jÕÝü¸jIßü¸j”ßü¸jIàü¸jâü¸jNâü¸jàâü¸jläü¸jää(ü¸j“åü¸j?çü¸j�çü¸jèü¸jGê,ü¸j5ëü¸jaìü¸j—ìü¸j…íü¸j¦ï,ü¸jAðü¸j òü¸j`òü¸jôòü¸j_ôü¸jŽôü¸j2õü¸j�÷,ü¸j’øü¸j¶úü¸j ûü¸jÌûü¸jþ,ü¸jÿü¸j”,ü¸j]ü¸jÈü¸jü¸j÷ü¸jwBü¸j”ü¸jß,ü¸jË ü¸j ü¸j? ü¸jo ü¸j¿ ü¸j{ ü¸j<,ü¸jü¸jyü¸jµü¸jXü¸j´,ü¸j™ü¸j,ü¸j.ü¸jÙ,ü¸j×ü¸j¼,ü¸j‹ü¸j¡ü¸jïü¸j« ü¸j'#,ü¸j¶#ü¸jÏ%,ü¸jæ&ü¸j(,ü¸j/)ü¸jÔ*ü¸j+ü¸j¯+ü¸jÙ,ü¸j#-ü¸jý-ü¸j¿/,ü¸j30ü¸jÔ1,ü¸jy2ü¸j 4,ü¸jv5ü¸jÛ6ü¸j*7ü¸jÄ7ü¸j“9ü¸jç9ü¸j{:ü¸j¾<,ü¸j{=ü¸jw?ü¸j¦?ü¸j‹@ü¸jÈAü¸j!Bü¸jÈBü¸jQDü¸j·Dü¸jYEü¸j$Gü¸jqGü¸jHHü¸j Jü¸j9Jü¸jKü¸j†Lü¸jÎLü¸j”Mü¸j4Oü¸j¬Oü¸j_Pü¸j>R,ü¸jSü¸jËTü¸jUü¸j®Uü¸j!W,ü¸jXü¸j½Yü¸jëYü¸j¾Zü¸jL\ü¸j�\ü¸jF]ü¸j_,ü¸jî_ü¸jæa,ü¸j¯bü¸j4dü¸jgdü¸j,eü¸j¸fü¸jgü¸j´gü¸j»iü¸jœj,ü¸j÷kü¸j9lü¸jÄlü¸jnü¸jÄnü¸jÆoü¸jq,ü¸j§qü¸j£sü¸j×sü¸jytü¸jSv,ü¸j_wü¸j�xü¸jçxü¸jˆyü¸jßzü¸j{ü¸jØ{ü¸j¶},ü¸j0~ü¸jÄ~ü¸jò~ü¸jBü¸jç€ü¸j%�ü¸jû�ü¸jˆƒü¸jèƒü¸jv„ü¸jU†ü¸j€†ü¸jï†ü¸jª‡ü¸jчü¸j,ˆü¸jÿˆü¸j‰ü¸j�‰ü¸j~Šü¸j¼Šü¸j÷Šü¸j¸‹ü¸jê‹ü¸jDŒü¸j�,ü¸j^�ü¸j©Ž,ü¸j�ü¸jt�ü¸jÇ�ü¸ja‘ü¸j“,ü¸j†“ü¸j^”,ü¸j8•ü¸j‰•,ü¸jü•ü¸jZ—Bü¸j‡˜ü¸jì˜,ü¸jÅ™,ü¸j;šü¸jðšü¸j/›ü¸jZ›ü¸j{œ,ü¸jïœü¸jHžü¸j�žü¸jCŸü¸j¡,ü¸j½¢ü¸j,£ü¸jž£ü¸jå£ü¸jͤ,ü¸jE¥ü¸j’¦,ü¸jù¦ü¸j³§ü¸jܧü¸jN¨ü¸j8ª,ü¸j«ü¸j|¬ü¸jÖ¬ü¸jÇ­ü¸jЯ,ü¸j°°ü¸jè²,ü¸jâ³ü¸jðµü¸j1¶ü¸jì¶ü¸j'¸ü¸jޏü¸j#¹ü¸jźü¸júºü¸jŸ»ü¸jéÁBü¸jðÄW _You start waiting.ü¸j&Ë1857.7 (99.0)ü¸jÈË-8.7 (100.0)ü¸jUÐü¸j‚Ò# _Done waiting.ü¸j`=  .~.~÷~..÷~~~~.~##~†~##.~.†~~~~.~≈~~~~~~≈≈≈≈≈≈ü¸jL> _~~~~~~≈#ü¸jD ü¸j‚D 19.0)ü¸jJ ü¸j�K ý¸jßXØ ~÷~..÷~~~~.~# ~##~†~##.~.†~~~~.~≈ý¸jVY~~~~~~≈≈≈≈≈≈~~~~~~.≈.~~~~.≈ý¸j:`ý¸jÜ`'60ý¸jveý¸j,gý¸jqB..÷~~~~.~# ~##~†~##..†~~~~.~≈~~~~~~≈≈≈≈≈≈~~~~~~.≈.~~~~.##≈###### ≈#≈≈# ý¸j.wý¸jÔw&1ý¸j\|ý¸j+~ý¸j"€ ·#.~~# #~~.# ~≈#~~~# ~~≈##~†~##.~≈#.†~~~~.~≈#.~~~~~~~≈ #.~≈≈≈≈≈≈≈ #.~≈~~~~~J #.@≈.~~~~. ý¸jÚ€ „###≈######  ≈# ≈#≈# J   endoplasm (wandering)≈###ý¸j;ƒ EJ~ý¸j­‰ ý¸j%Š &2ý¸j–� ý¸j’ [ _You encounter an endoplasm.þ¸jÁ³þ¸jW´þ¸j�¹þ¸jì¼T _Why would you want to do that?þ¸jï¨ ò.÷.~~# .# ~ #~~~# ~#~†~##†~~~~.~~~~~~≈≈≈≈≈≈~~~~J~..≈.~~~~.###≈#######≈##þ¸jl¬ † J~You enter the shallow water.þ¸j8³ þ¸jÔ³ d4.3 (1.6Water þ¸jw¹ þ¸jÖ» ? _Moving in this stuff is going to be slow.þ¸jƒ ~÷~.÷.~~# .# ~ #~~~# ~#~†~##†~~~~.~~~~~~≈≈≈≈≈≈~≈~~~J~~..≈.~~~~.###≈#######≈þ¸j°JJ~þ¸jRJþ¸j€'5.9þ¸j%þ¸jáÿ¸jÅá„#.~.# #~÷~# #..÷# #.~~# #~~.# ~≈~~~~# ~~≈~ÿ¸j,â£##~†~##.~≈~#.†~~~~.~≈~#.~@~~~~~≈~#.~≈≈≈≈≈≈≈≈#.~≈~~J~~~~ÿ¸jYâÙ#..≈.~~~~..###≈########≈# #ÿ¸jyâ]≈##≈# ÿ¸jœâ ÿ¸jÅåJJ~ÿ¸jTîÿ¸j¬î'7.5ÿ¸j1öÿ¸jñq H##.## #.~.# #~÷~# #..÷# #.~~# #~~.# ~≈~.~~~# ~~≈~.##~†~##.~≈~ÿ¸jOs ¦#.†~@~~.~≈~#.~~~~~~~≈~~#.~≈≈≈≈≈≈≈≈≈#.~≈~J~~~~~≈#..≈.~~~~..~###≈#########≈##≈##≈#ÿ¸jçt GJ~ÿ¸ju{ ÿ¸jù{ '9.1ÿ¸jË� ÿ¸jÿƒ ¸j L¿##.##Trilby the Shooter#.~.#¸jSL&Coglin#~÷~#Health: 50/50 ========================#..÷#Magic: 7/7¸j¦LÚ========================#.~~#AC: 4Str: 15¸jØM+#~~.# ~≈~.EV: 11Int: 8#~~~# ~~≈~.SH: 0Dex: 19##~†~##.~≈~~XL:  7 Next: 19% Place: a Sewer#.†~@~~.~≈~~Noise: ---------  Time: 3869.1 (0.0)#.~~*~~~~≈~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈*≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈J~~~~~~≈Water ¸jÕRC#..≈.~~~~..~###≈########J   endoplasm#≈##≈##≈#You enter the shallow water. _Moving in this stuff is going to be slow.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)¸jߢ ##.##Trilby the Shooter#.~.#Coglin#~÷~#Health: 50/50 ========================#..÷#Magic: 7/7========================#.~~#AC: 4Str: 15#~~.# ~≈~.¸j!¤ äEV: 11Int: 8#~~~# ~~≈~.SH: 0Dex: 19##~†~##.~≈~~XL:  7 Next: 19% Place: a Sewer#.†~@~~.~≈~~Noise: ---------  Time: 3869.1 (0.0)#.~~)~~~~≈~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈)≈≈≈≈≈≈≈¸j>¥ _Fire: a) +2 sling {Juan}#.~≈J~~~~~~≈Water #..≈.~~~~..~###≈########J   endoplasm#≈##≈##≈#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is severely wounded.¸j5 `~Shift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is severely wounded.You kill the endoplasm!¸j·9 )¸jÃÀ Q~≈¸jnÄ h===70.1 (1Rev _¸jšÉ ¸jË ¸j‘?�##.## #.~.# #~÷~# ##..÷# .##.~~# ~.#¸jò?é#~~.# ~≈~.##~~~# ~~≈~.###~†~##.~≈~~##.†~~@~.~≈~#.~≈~¸jU@¸#.~≈#.~≈~≈~#..≈.~~~~..~.###≈# ¸jÀ@ ¸j¯G¸j_H6---1.7 (1.6¸j§M¸jYO¸jÜ’I##.## #.~.# .~≈~.##~÷~# .~≈~.# #..÷# .~≈~.# #.~~# .~≈~.# #~~.# .~≈~.# #~~~# ~~≈~.# ##~†~##.~≈~~##.†~~~@.~≈~~~.#.~≈~¸jf“j#.~≈#.~≈~≈~#..≈.~~~~..~.l###≈#l   frilled lizard (asleep) ¸jÖ˜¡ l.  You encounter a frilled lizard.¸jÄ»l.l---3.3 _The frilled lizard hisses angrily.¸jB™ ù##.## #.~.##.~≈~.# #~÷~##.~≈~.# #..÷##.~≈~.# #.~~##.~≈~.# #~~.##.~≈~.# #~~~##~~≈~.# ##~†~##.~≈~~##.†~~~~@~≈~~~.#.~≈~#.~≈#.~≈~≈~#..≈.~~~~..l.###≈# #≈# ¸jºš Kl~¸jXÍ ¸jýÎ L40¸j Ñ ¸j*#.†~~~~@~≈~~~..Noise: ===------  Time: 3877.3 (0.0)#.~~~~~~†≈~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~~≈~~~Rev+ #..≈.~~~~..~...###≈############≈##≈##≈#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelThe floor.¸j×�U@~Some shallow water.¸j–EV~≈deep¸jŽÑ##.##Trilby the Shooter#.~.##.~≈~.#Coglin#~÷~##.~≈~.#Health: 50/50 ========================#..÷##.~≈~.#Magic: 7/7========================#.~~##.~≈~.#AC: 4Str: 15#~~.##.~≈~.#EV: 11Int: 8#~~~##~~≈~.#SH: 0Dex: 19##~†~##.~≈~~###XL:  7 Next: 19% Place: a Sewer#.†~~~~@~≈~~~..Noise: ===------  [¸j«ÒE40mTime: 3877.3 (0.0)#.~~~~~~†≈~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈~~~~~~~≈~~~Rev+ #..≈.~~~~..~...###≈############≈##≈##≈#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelSome deep water.¸jVظjÚ. _¸j颗M #.# #.###J~≈~.~.~.~÷~.÷.~~#~~.##. #~~~##~~≈~.# ##~†~##@~≈~~###†~~~~.~≈~~~..~~~~~†≈~~~~~¸j¤3#.~≈≈≈≈≈≈≈≈≈≈≈≈Rev+ J   endoplasm (asleep)#¸j´¬¸ju­4---8.3 (1¸jC³¸j_µ[ _You encounter an endoplasm.¸jèu¸j­v #.# #.~≈~.≈~#.###J~≈~.~.~.~÷~.÷.~~.##. #~~.# ##~†~##.~≈~~####.†~~~~.~≈~~~..#.~~~~~~†≈~~~~~#.~≈≈≈≈≈≈≈≈≈≈≈≈#.~≈~~~~~~~≈~~~#..≈.~~~~..~...¸jwX###≈###########¸jˆÆ  You enter the shallow water.---9.9 (1.6Water Rev+ ¸jË„¸j6‡? _Moving in this stuff is going to be slow.¸j]â#.#Trilby the Shooter#.# #.~≈~.≈~Coglin##.###J~≈~.~Health: 50/50 ========================#.~.##*~≈~.#Magic: 7/7========================#~÷~##*~≈~.#AC: 4Str: 15#..÷##*~≈~.#EV: 11Int: 8#.~~##*~≈~.#SH: 0Dex: 19#~~.##*~≈~.#XL:  7 Next: 19% Place: a Sewer#~~~##@~≈~.#Noise: ---------[40¸jÃãßm  Time: 3879.9 (0.0)##~†~##.~≈~~###a) +2 sling {Juan}  c) +0 sling {Balvind#.†~~~~.~≈~~~..Fire: a) +2 sling {Juan}#.~~~~~~†≈~~~~~Water Rev+ #.~≈≈≈≈≈≈≈≈≈≈≈≈#.~≈~~~~~~~≈~~~J   endoplasm (asleep)#..≈.~~~~..~...###≈############≈#You enter the shallow water. _Moving in this stuff is going to be slow.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)¸j¸ÿ D#.#Trilby the Shooter#.# #.~≈~.≈~Coglin##.###J~≈~.~Health: 50/50 ========================#.~.##)~≈~.#Magic: 7/7========================#~÷~##)~≈~.#AC: 4Str: 15#..÷##)~≈~.#EV: 11Int: 8¸j‘ �#.~~##)~≈~.#SH: 0Dex: 19#~~.##)~≈~.#XL:  7 Next: 19% Place: a Sewer#~~~##@~≈~.#Noise: ---------  Time: 3879.9 (0.0)##~†~##.~≈~~###a) +2 sling {Juan}  c) +0 sling {Balvind#.†~~~~.~≈~~~..Fire: a) +2 sling {Juan}#.~~~~~~†≈~~~~~¸jö )Water Rev+ #.~≈≈≈≈≈≈≈≈≈≈≈≈#.~≈~~~~~~~≈~~~J   endoplasm¸j( ;#..≈.~~~~..~...###≈############≈#Fire: a) +2 sling {Juan}¸jQ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j{ ˆAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  ¸j§ HThe endoplasm quivers.¸jg� ¼.  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  ¸jÂ� ¹The endoplasm is almost dead.You shoot a sling bullet.  You kill the endoplasm!¸jg• (¸j 8.....¸jî >===81.0 (1.1 _¸jè& ¸j1(  ¸j0M∩≈≈ #.# ≈~≈#.#~≈ ¸j†ø.~.~÷~.÷.~~. #~~~##~~≈~.#  ¸jª;#~†~##.~≈~~###†~~~~.~≈~~~.. ¸jÌ{#.~~~~~~†≈~~~~~≈ ¸jêE≈~.≈##≈########### ¸jƒ ¸jÙo---20Rev+  ¸j@ ¸jZ ¸jÚ›-#∩#Trilby the Shooter#.# #.~≈~.≈≈≈Coglin#.# #.~≈~.≈~≈Health: 50/50 ========================##.###.~≈~.~≈Magic: 7/7========================#.~.##.~≈~.#AC: 4Str: 15#~÷~##.~≈~.#EV: 11 ¸jœ³Int: 8#..÷##.~≈~.#SH: 0Dex: 19#.~~##.~≈~.# ¸jNœŒXL:  7 Next: 19% Place: a Sewer#~~.##@~≈~.#Noise: ---------  Time: 3882.0 (0.0) ¸jxœ #~~~##~~≈~.#a) +2 sling {Juan}  c) +0 sling {Balvind ¸jñœ„##~†~##.~≈~~###Fire: a) +2 sling {Juan}#.†~~~~.~≈~~~..Rev+ #.~~~~~~†≈~~~~~#.~≈≈≈≈≈≈≈≈≈≈≈≈#.~≈~~~~~~~≈~~~#..≈.~~~~..~...###≈########### ¸j�²You shoot a sling bullet.  The sling bullet hits the endoplasm. _You kill the endoplasm!Fire: a) +2 sling {Juan} ¸j]�ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸j…k#∩#Trilby the Shooter#.# #.~≈~.≈≈≈Coglin#.# #.~≈~.≈~≈Health: 50/50 ========================##.###.~≈~.~≈Magic: 7/7========================#.~.##.~≈~.#AC: 4Str: 15#~÷~##.~≈~.#EV: 11Int: 8#..÷##.~≈~.#SH: 0Dex: 19#.~~##.~≈~.#XL:  7 Next: 19% Place: a Sewer#~~.##@~≈~.# ¸jmšNoise: ---------  Time: 3882.0 (0.0)#~~~##~~≈~.#a) +2 sling {Juan}  c) +0 sling {Balvind##~†~##.~≈~~###Fire: a) +2 sling {Juan}#.†~~~~.~≈~~~..Rev+ #.~~~~~~†≈~~~~~#.~≈≈≈≈≈≈≈≈≈≈≈≈#.~≈~~~~~~~≈~~~#..≈.~~~~..~...###≈###########The sling bullet hits the endoplasm. _You kill the endoplasm!Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. ¸j£m ¸j›s ¸jñu. _ ¸jG¯M.∩≈ #.# ≈~≈#.#~≈.~.~÷~.÷.~~.##. #~~~##~~≈~.# #~†~##.~≈~~####.†~~~~.~≈~~~..≈.~~~~..~... ¸ju‡ ¸jäˆ13.0 (1 _ ¸j¥� ¸j8C™M∩.~∩≈ #.# ≈~≈#.#~≈w.~.~÷~.÷.~~.##. #~~~##~~≈~.# ##~†~##.~≈~~###w   dart slug (asleep)~~~~~~≈~~~ ¸jÿK ¸j‚LT4Rev  ¸jR ¸jrTZ _You encounter a dart slug. ¸j:Z ¯.∩# #w.~∩≈ #.# ≈~≈#.#~≈w.~.~÷~.÷.~~.##. #~~~##~~≈~.##~†~##.~≈~~###w 2 dart slugs (asleep)†~~~~.~≈~~~..~~~~~†≈~~~~~≈≈≈≈≈≈≈≈≈≈≈ ¸j­b  ¸j_c %5 ¸jËj  ¸j ¬ #.# #∩# #†~≈~~≈≈≈  #.# #.~≈~~≈≈≈  #∩# #.~≈~.≈≈≈  ¸jq? ø#.# #.~≈~.≈≈≈  #.# #.~≈~.≈~≈  ##.###.~≈~.~≈w  #.~.##.~≈~.#  #~÷~##@~≈~.#  #..÷##.~≈~.#  #.~~##.~≈~.#  ¸j�? –#~~.##.~≈~.#  ¸jà? ’#~~~##~~≈~.#  ¸jg@ (#.~≈~~###  #.†~~~~.~≈~~~ ¸j‰@ *  ¸j @ i~~†≈~~~~ ¸j¶@   ¸j€I  ¸jÎI  ¸jÜP  ¸jßR   ¸jS Z_A dart slug is nearby! ¸j‚h#.# #.~≈~≈∩# #†.~∩≈ #.# ≈~≈#.#~≈w.~.~÷~.÷.~~.##. #~~~##~~≈~.# #~†~##.~≈~~###†~~~~.~≈~~~..~~~~~†≈~~~~~ ¸jG ¸j<---80 _ ¸j ¸jQ ¸jTþ#≈~≈≈~.# #.~≈~≈∩# #†.~∩≈ #.# ≈~≈#.#~≈w.~.≈≈~÷~.÷.~~.##. #~~~##~~≈~.##~†~##.~≈~~###†~~~~.~≈~~~.. ¸jüW---9 ¸jB  ¸j: ¸jÒk Trilby the Shooter### #.~≈≈~≈≈~Coglin ¸jl Ù#.# #.~≈~≈≈≈≈Health: 50/50 ========================#∩# #†~≈~~≈≈≈Magic: 7/7 ¸jIl ð========================#.# #.~≈~~≈≈≈AC: 4 ¸jsl @Str: 15#∩# #.~≈~.≈≈≈EV: 11Int: 8 ¸jšl ñ#.# #.~≈~.≈≈≈SH: 0Dex: 19 ¸jm .#.# #.~≈~.≈~≈XL:  7 Next: 20% Place: a Sewer##.###@******wNoise: ---------  Time: 3889.2 (0.0)#.~.##.~≈~.#≈≈a) +2 sling {Juan}  c) +0 sling {Balvind ¸j8m �#~÷~##.~≈~.#Fire: a) +2 sling {Juan}#..÷##.~≈~.# ¸j\m ¯Rev+ #.~~##.~≈~.# ¸j�m ñ#~~.##.~≈~.#w   dart slug (asleep) ¸j¤m #~~~##~~≈~.###~†~##.~≈~~### ¸jÈm ¦#.†~~~~.~≈~~~.. _A dart slug is nearby! _A dart slug is nearby! ¸jêm 1Fire: a) +2 sling {Juan} ¸j%n %Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit) ¸jùÊ´Trilby the Shooter### #.~≈≈~≈≈~Coglin#.# #.~≈~≈≈≈≈Health: 50/50 ========================#∩# #†~≈~~≈≈≈Magic: 7/7========================#.# #.~≈~~≈≈≈ ¸jíË.AC: 4Str: 15#∩# #.~≈~.≈≈≈EV: 11Int: 8#.# #.~≈~.≈≈≈SH: 0Dex: 19#.# #.~≈~.≈~≈XL:  7 Next: 20% Place: a Sewer##.###@))))))wNoise: ---------  Time: 3889.2 (0.0)#.~.##.~≈~.#≈≈a) +2 sling {Juan}  c) +0 sling {Balvind#~÷~##.~≈~.#Fire: a) +2 sling {Juan}#..÷##.~≈~.#Rev+  ¸jgÌÞ#.~~##.~≈~.##~~.##.~≈~.#w   dart slug#~~~##~~≈~.###~†~##.~≈~~####.†~~~~.~≈~~~..Fire: a) +2 sling {Juan} ¸j»ÌjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  ¸jîÌLThe dart slug is severely wounded.¸j¿[Shift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  The dart slug is severely wounded.  The sling bullet hits the dart slug but does no damage.¸j™ ~≈~.~≈wThe dart slug is severely wounded.¸j š<===90.2 (1 _¸j+ ¸j`¡¸jâ Trilby the Shooter### #.~≈≈~≈≈~¸jn Coglin#.# #.~≈~≈≈≈≈Health: 50/50 ========================#∩# #†~≈~~≈≈≈Magic: 7/7========================#.# #.~≈~~≈≈≈AC: 4Str: 15¸j� ý#∩# #.~≈~.≈≈≈EV: 11Int: 8#.# #.~≈~.≈≈≈SH: 0Dex: 19#.# #.~≈~.≈~≈XL:  7 Next: 20% Place: a Sewer##.###@******wNoise: ===------  Time: 3890.2 (0.0)#.~.##.~≈~.#≈≈a) +2 sling {Juan}  c) +0 sling {Balvind#~÷~##.~≈~.#Fire: a) +2 sling {Juan}#..÷##.~≈~.#Rev+ #.~~##.~≈~.##~~.##.~≈~.#¸jà ôw   dart slug#~~~##~~≈~.###~†~##.~≈~~####.†~~~~.~≈~~~..The sling bullet hits the dart slug but does no damage. ¸j o_The dart slug is severely wounded.Fire: a) +2 sling {Juan}¸jT YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 95% to hit)¸jŽEñTrilby the Shooter### #.~≈≈~≈≈~Coglin#.# #.~≈~≈≈≈≈Health: 50/50 ========================#∩# #†~≈~~≈≈≈Magic: 7/7¸jžF========================#.# #.~≈~~≈≈≈AC: 4Str: 15#∩# #.~≈~.≈≈≈EV: 11Int: 8#.# #.~≈~.≈≈≈SH: 0Dex: 19#.# #.~≈~.≈~≈XL:  7 Next: 20% Place: a Sewer##.###@~≈~.~≈~Noise: ===------  Time: 3890.2 (0.0)#.~.##.~≈~.#≈≈a) +2 sling {Juan}  c) +0 sling {Balvind#~÷~##.~≈~.#Fire: a) +2 sling {Juan}#..÷#[3¸j Gg7m#.~≈~.#Rev+ #.~~##.~≈~.##~~.##.~≈~.#w   dart slug#~~~##~~≈~.###~†~##.~≈~~####.†~~~~.~≈~~~..Fire: a) +2 sling {Juan}¸jHGÜPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!¸j›LE))))))¸j.Û*)¸j†Zà~≈~.~≈~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!  You shoot a sling bullet.¸j@_z11.3 (1.1Rev* _¸j€e¸j¥g¸jã“ ¸j^” ¸jb• ¸j— ¸jN› €Rev+ ¸jÑ› ¸jq� ¸j½� ¸jqž ¸j  ¸jj  ¸jj¡ ¸j£ ¸jl£ >Rev ¸j:¤ ¸j¦ ¸jv¦ ¸je§ ¸jÛ¨ ¸j© ¸jà© ¸jì« ¸j9¬ ¸jø¬ ¸j’® ¸jÑ® (¸j«¯ ¸ja± ¸j¨± ¸j;² ¸j°³ ¸j!´ ¸jÜ´ ¸jý¶ ,¸j¬· ¸j?º B¸j>À „¸jqÁ ¸jÃÁ ¸jŒÂ ¸jÄ ¸jgÄ ¸jÅ ¸jõÆ ¸jKÇ ¸jÈ ¸jÓÉ ,¸j¹Ê ¸jpÌ ,¸j9Í ¸j~Î ¸j¼Î ¸j›Ï ¸j Ñ ¸jfÑ ¸jìÑ ¸j6Ó ¸jpÓ ¸j4Ô ¸j£Õ ¸j+Ö ¸jÍÖ ¸j Ø ¸jGØ ¸jÙ ¸jšÚ ¸jÞÚ ¸j¡Û ¸jÝ ¸jCÝ ¸jùÝ ¸j”ß ¸jÓß ¸j~à ¸jûá ¸j>â ¸jïâ ¸j)å ,¸j�å ¸j‰ç ,¸jÊç ¸j9é ¸j‰é ¸jHê ¸j°ë ¸jñë ¸jŸì ¸j!î ¸j`î ¸jï ¸jPð ¸j7ñ ,¸jtò ¸j©ò ¸jdó ¸j¦ô ¸jìô ¸j‡ö ¸j ø ¸jLø ¸j«ù ¸j0û ,¸júû ¸j~ý ¸j·ý ¸j¼þ ¸j&¸jg¸j¸j«¸jæ¸j׸j=¸j‘¸j#¸jè¸jN¸j ¸jx ¸jË ¸jy ¸j4 ,¸jô¸jÁ¸j"¸j®"š¸j_=ª¸jT~¸jâ_Œ¸jé`¸j1a¸jb¸jÆc,¸jšd¸j%f,¸j´f¸jÊg,¸j0h¸ji,¸jŽi¸jlj,¸jÜj¸j¡k¸jÓk¸j'l¸j›m,¸jn¸jˆo¸jÈo¸jªp¸j~r¸j³r¸j’s¸j"u¸jŒu¸j'v¸jÂw,¸jìx¸j?z¸jŽz¸j{¸j\}¸j¬}¸jI~¸je€¸j­€¸j]�¸j<ƒ¸jœƒ¸j¢„¸jÁ†¸j‡¸j‘‡¸j‰¸j@‰¸j剸jn‹,¸jmŒ¸jô�¸jTޏjôޏjp´ _You start waiting.990.3 (99.0)---1.3 (100.0) _Done waiting.¸johNM #J~≈~≈~#≈~≈≈~.# #.~≈~≈∩# #†.~∩≈ #.# ≈~≈#.#~≈~.~.≈≈#~÷~##.~≈~.#J   endoplasm (asleep)¸jôh&#.~≈~~#¸j©l€ .J  You encounter an endoplasm.¸jNsQJ¸j¾sM---2.0)¸j,z¸j;|^ _The endoplasm quivers.¸jxÖ 7Trilby the Shooter#.~≈~≈~≈~Coglin### #J~≈≈~≈≈~Health: 50/50 ========================#.# #*~≈~≈≈≈≈Magic: 7/7========================#∩# #*~≈~~≈≈≈AC: 4Str: 15#.# #*~≈~~≈≈≈EV: 11Int: 8¸j~× #∩# #*~≈~.≈≈≈SH: 0Dex: 19#.# #*~≈~.≈≈≈XL:  7 Next: 21% Place: a Sewer#.# #@~≈~.≈~≈Noise: ---------  Time: 3992.3 (0.0)##.###.~≈~.~≈~a) +2 sling {Juan}  c) +0 sling {Balvind#.~.##.~≈~.#≈≈Fire: a) +2 sling {Juan}#~÷~##.~≈~.##..÷##.~≈~.##.~~##.~≈~.#J   endoplasm#~~.##.~≈[¸jÌ× “0;10;1m~.##~~~##~~≈~.###~†~##.~≈~~###You encounter an endoplasm. _The endoplasm quivers.Fire: a) +2 sling {Juan}¸jÓØ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)¸jóî &Trilby the Shooter#.~≈~≈~≈~Coglin¸jÞï K### #J~≈≈~≈≈~Health: 50/50 ========================#.# #)~≈~≈≈≈≈Magic: 7/7========================#∩# #)~≈~~≈≈≈AC: 4Str: 15#.# #)~≈~~≈≈≈EV: 11Int: 8#∩# #)~≈~.≈≈≈SH: 0Dex: 19#.# #)~≈~.≈≈≈XL:  7 Next: 21% Place: a Sewer¸j*ð #.# #@~≈~.≈~≈Noise: ---------  Time: 3992.3 (0.0)##.###.~≈~.~≈~¸j�ð ka) +2 sling {Juan}  c) +0 sling {Balvind#.~.##.~≈~.#≈≈Fire: a) +2 sling {Juan}#~÷~##.~≈~.##..÷##.~≈~.##.~~##.~≈~.#J   endoplasm¸jÍð O#~~.##.~≈~.##~~~##~~≈~.###~†~##.~≈~~###Fire: a) +2 sling {Juan}¸jMñ uPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.¸jx c Shift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.The sling bullet hits the endoplasm.  The endoplasm is severely wounded.¸j³ù '.J¸jæ¸j’<†..¸j.¸j#¸j� ===¸jÙ3.3 (1¸jRev ¸j2_¸j² ¸j/¸jÙTrilby the Shooter#.~≈~≈~≈~Coglin### #.~≈≈~≈≈~Health: 50/50 ========================#.# #J~≈~≈≈≈≈Magic: 7/7¸jÚn========================#∩# #*~≈~~≈≈≈AC: 4Str: 15#.# #*~≈~~≈≈≈EV: 11Int: 8#∩# #*~≈~.≈≈≈SH: 0Dex: 19#.# #*~≈~.≈≈≈XL:  7 Next: 21% Place: a Sewer¸j—Ú‹#.# #@~≈~.≈~≈Noise: ===------  Time: 3993.3 (0.0)##.###.~≈~.~≈~a) +2 sling {Juan}  c) +0 sling {Balvind#.~.##.~≈~.#≈≈Fire: a) +2 sling {Juan}¸j�Ûù#~÷~##.~≈~.#Rev #..÷##.~≈~.##.~~##.~≈~.#J   endoplasm#~~.##.~≈~.##~~~##~~≈~.###~†~##.~≈~~###You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is severely wounded.Fire: a) +2 sling {Juan}¸j¼ÛZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 89% to hit)¸jgö7Trilby the Shooter#.~≈~≈~≈~Coglin### #.~≈≈~≈≈~Health: 50/50 ========================¸jëöä#.# #.~≈~≈≈≈≈Magic: 7/7========================#∩# #†~≈~~≈≈≈AC: 4Str: 15#.# #.~≈~~≈≈≈EV: 11Int: 8¸jx÷Š#∩# #.~≈~.≈≈≈SH: 0Dex: 19#.# #.~≈~.≈≈≈XL:  7 Next: 21% Place: a Sewer#.# #@~≈~.≈~≈Noise: ===------  Time: 3993.3 (0.0)¸jí÷Ö##.###.~≈~.~≈~a) +2 sling {Juan}  c) +0 sling {Balvind#.~.##.~≈~.#≈≈Fire: a) +2 sling {Juan}#~÷~##.~≈~.#Rev ¸j-øá#..÷##.~≈~.##.~~##.~≈~.#J   endoplasm#~~.##.~≈~.#¸jVøª#~~~##~~≈~.###~†~##.~≈~~###¸j•ø Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jÀø¼Aim: an endoplasm (severely wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  ¸jéø>You kill the endoplasm!¸jòþ2))))¸jWÿ ¸j(‹:)))¸j�...†...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (severely wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.¸jj4.4 (1.1Rev+ _¸j¸j¶¸jîÙ !M. #.~≈~≈~#≈~≈≈~¸j÷Ú ÿ.# #.~≈~≈∩# #†.~∩≈ #.# ≈~≈#.#~≈~.~.≈≈#~÷~##.~≈~.# ≈#~~≈~.#¸jÒá ¸jiâ d---50Rev ¸jç ¸jÎè ¸j¬=¶M≈~≈≈w. #.~≈~≈~#≈~≈≈~.# #.~≈~≈∩# #†.~∩≈ #.# ≈~≈#.#~≈~#.~.##.~≈~.#≈≈w   dart slug (asleep)#.~≈~.#¸jÚC¸j^DA---6¸j�I¸jÎKZ _You encounter a dart slug.¸j.„≈≈~≈≈w. #.~≈~≈~#≈~≈≈~.# #.~≈~≈∩# #†.~∩≈ #.# ≈~≈#.#~≈~.~.≈~÷~≈.÷.~~¸jFЏjÖŠ%7¸jè�¸j(‘¸j=‘ Trilby the Shooter#.~≈≈~≈≈≈Coglin#.~≈≈~≈≈wHealth: 50/50 ========================#.~≈~≈~*.Magic: 7/7========================#.~≈~≈*≈~AC: 4Str: 15### #.~≈**≈≈~EV: 11Int: 8#.# #.~*~≈≈≈≈SH: 0Dex: 19#∩# #†*≈~~≈≈≈XL:  7 Next: 21% Place: a Sewer#.# #@~≈~~≈≈≈Noise: ---------  Time: 3997.4 (0.0)[¸jž’ Æ40m#∩# #.~≈~.≈≈≈a) +2 sling {Juan}  c) +0 sling {Balvind#.# #.~≈~.≈≈≈Fire: a) +2 sling {Juan}#.# #.~≈~.≈~≈Rev ##.###.~≈~.~≈~#.~.##.~≈~.#≈≈w   dart slug (asleep)#~÷~##.~≈~.# ≈#..÷##.~≈~.##.~~##.~≈~.# _You shoot a sling bullet. _You encounter a dart slug.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)¸jݵ øTrilby the Shooter#.~≈≈~≈≈≈Coglin#.~≈≈~≈≈wHealth: 50/50 ========================#.~≈~≈~).Magic: 7/7========================¸jb· #.~≈~≈)≈~AC: 4Str: 15### #.~≈))≈≈~EV: 11Int: 8#.# #.~)~≈≈≈≈SH: 0Dex: 19#∩# #†)≈~~≈≈≈XL:  7 Next: 21% Place: a Sewer#.# #@~≈~~≈≈≈Noise: ---------  Time: 3997.4 (0.0)#∩# #.~≈~.≈≈≈a) +2 sling {Juan}  c) +0 sling {Balvind#.# #.~≈~.≈≈≈Fire: a) +2 sling {Juan}#.# #.~≈~.≈~≈Rev ##.##[¸j¸ ©m#.~≈~.~≈~#.~.##.~≈~.#≈≈w   dart slug#~÷~##.~≈~.# ≈#..÷##.~≈~.##.~~##.~≈~.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.¸j%> e Shift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.The sling bullet hits the dart slug!  The dart slug is almost dead.¸j(Á M~w¸jtÆ »≈~≈~≈~¸jMÇ ====8.5 (1.1 _¸jCÍ ¸jýÎ ¸j9úTrilby the Shooter#.~≈≈~≈≈≈Coglin¸jÐb#.~≈≈~≈≈~Health: 50/50 ========================#.~≈~≈~≈wMagic: 7/7========================#.~≈~≈~*~AC: 4Str: 15### #.~≈≈**≈~EV: 11Int: 8#.# #.~≈*≈≈≈≈SH: 0Dex: 19#∩# #†**~~≈≈≈¸j/€hXL:  7 Next: 21% Place: a Sewer#.# #@~≈~~≈≈≈Noise: ===------  Time: 3998.5 (0.0)#∩# #.~≈~.≈≈≈¸jy€?a) +2 sling {Juan}  c) +0 sling {Balvind#.# #.~≈~.≈≈≈Fire: a) +2 sling {Juan}#.# #.~≈~.≈~≈Rev ¸jí€ ##.###.~≈~.~≈~#.~.##.~≈~.#≈≈w   dart slug#~÷~##.~≈~.# ≈#..÷##.~≈~.##.~~##.~≈~.#¸j„�You shoot a sling bullet. The sling bullet hits the dart slug! _The dart slug is almost dead.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)¸jë£úTrilby the Shooter#.~≈≈~≈≈≈Coglin¸jé¤#.~≈≈~≈≈~Health: 50/50 ========================#.~≈~≈~≈†Magic: 7/7========================#.~≈~≈~≈~AC: 4Str: 15### #.~≈≈~≈≈~EV: 11Int: 8#.# #.~≈~≈≈≈≈SH: 0Dex: 19#∩# #†~≈~~≈≈≈XL:  7 Next: 21% Place: a Sewer#.# #@~≈~~≈≈≈Noise: ===------  Time: 3998.5 (0.0)#∩# #.~≈~.[40¸jg¥\m≈≈≈a) +2 sling {Juan}  c) +0 sling {Balvind#.# #.~≈~.≈≈≈Fire: a) +2 sling {Juan}#.# #.~≈~.≈~≈Rev ##.###.~≈~.~≈~#.~.##.~≈~.#≈≈w   dart slug#~÷~##.~≈~.# ≈#..÷##.~≈~.##.~~##.~≈~.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!¸j©;))))))¸j]© ¸j#,*)¸j>°†≈~≈~~≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin¸jÓ°;e  Aim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!  You shoot a sling bullet.¸j´p29.5 (1Rev+ _¸jÓ¹¸j.»¸j–� I¸j� ,¸j*“ jRev ¸jµ“ ¸j–• ,¸j³™ ¸jÞ› ¸j6œ ¸jZ� ¸jóž ¸jVŸ ¸jöŸ ¸jÓ§ !¸j=¨ ,¸j�¨ ¸j}© ,¸j�ª ¸j2¬ ¸j–¬ ¸j}­ ¸jõ® ,¸jé¯ ¸j{± ,¸j² ¸jõ² ,¸jY³ ¸j³´ ¸jí´ ¸jൠ¸jh· ,¸j:¸ ¸jÁ¸ ¸j ¹ ¸jK¹ ¸j=º ¸j•º ¸j>» ¸jõ¼ ¸jF½ ¸j¦½ ¸j¸¾ ,¸j4¿ ¸j6À ,¸j À ¸j�Á ¸jÐÁ ¸j˜Â ¸j'Ä ¸jeÄ ¸jJÅ ¸j½Æ ¸jÇ ¸jÕÇ ¸jzÉ ¸jËÉ ¸jZÊ ¸jÚË ¸j;Ì ¸jïÌ ¸j©Î ¸jþÎ ¸j®Ï ¸j{Ñ ,¸jmÒ ¸jÔ ¸juÔ ¸j>Õ ¸jÕÖ ¸j(× ¸jÀ× ¸j;Ù ¸j|Ù ¸jªÚ ¸jÉÛ ¸jdÜ ¸jõÜ ¸j†Þ ¸jÕÞ ¸jHà ¸j+á ¸j…á ¸jAâ ¸jÝã ¸jä ¸jÈä ¸jæ ¸jZæ ¸jþæ ¸jhè ¸j±è ¸j›é ¸jÒê ¸j"ë ¸jÜë ¸j�í ,¸jmî ¸jð ¸jSð ¸jñ ¸j¼ò ,¸juó ¸j(õ ¸jˆõ ¸j8ö ¸jµ÷ ¸jó÷ ¸jžø ¸jÔù ¸jú ¸j¾ú ¸jiü ¸j¥ü ¸j¶ý ¸j[ÿ ,¸ji ¸j» ¸j ¸jž ¸j ¸j4 ¸j ¸j¤ ¸jË ¸jÇ ¸j} ¸j¿ ¸jA ¸j´ ¸j0 ¸j÷ ¸jD ¸j— ¸jb ¸jÎ ¸jH ¸j½ ¸jð ¸jW ¸j  ¸j« ¸j÷ ¸j… ¸jæ ¸j ¸jã ¸jP ¸jÇ ¸j@ ¸j¦ ¸jæ ¸j… ¸j1 ¸j€ ¸j5 ¸jÖ! ¸j" ¸j¹" ¸jˆ$ ,¸jQ% ¸j´& ¸j'' ¸j¸' ¸jM) ¸j¢) ¸j‹* ¸jç+ ¸j^, ¸j¸, ¸j. ,¸jŒ. ¸jD/ ¸jq/ ¸jå/ ¸jž0 ¸jË0 ¸j%1 ¸jÓ1 ¸jû1 ¸jb2 ¸j53 ,¸j®3 ¸j\4 ¸j†4 ¸j5 ¸j.: X¸jØ: ¸j2> B¸j½> ¸j¢@ ¸jí@ ¸j÷A ¸jöB ¸jDC ¸jxC ¸j\D ,¸jøD ¸jœE ,¸j F ¸jîF ,¸j]G ¸jEH ¸j|H ¸jŸI ¸j²J ,¸j‘K ¸jL ¸j7L ¸j³L ¸jbM ¸j™M ¸jèM ¸j»N ¸jO ¸jDO ¸jøO ,¸jzP ¸jÁ C1 wandering)¸j G---9.5 (3¸j& .Rev ¸jÇ ¸j=É [ _You encounter 2 dart slugs.¸jÊ=]Trilby the Shooter¸jC>�#.~≈≈~~~wCoglin#.~≈~w..~Health: 50/50 ========================#.~≈*.~~~Magic: 7/7========================¸jÃ>#.~≈*.≈≈≈AC: 4Str: 15#.~*~~≈≈≈EV: 11Int: 8#.*≈≈~≈≈≈SH: 0Dex: 19#.*≈≈~≈≈≈XL:  7 Next: 23% Place: a Sewer¸j5?ê#@~≈≈~≈≈~Noise: ---------  Time: 4109.5 (0.0)#.~≈~≈~≈†a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~≈~≈~¸j�?•Fire: a) +2 sling {Juan}### #.~≈≈~≈≈~Rev #.# #.~≈~≈≈≈≈#∩# #.~≈~~≈≈≈ww 2 dart slugs (1 wandering)¸jö?#.# #.~≈~~≈≈≈#∩# #.~≈~.≈≈≈#.# #.~≈~.≈≈≈ _You shoot a sling bullet. _You encounter 2 dart slugs.Fire: a) +2 sling {Juan}¸jP@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (95% to hit)¸jÊ–ìTrilby the Shooter#.~≈≈~~~wCoglin#.~≈~w..~Health: 50/50 ========================#.~≈).~~~Magic: 7/7========================¸jé—!#.~≈).≈≈≈AC: 4Str: 15#.~)~~≈≈≈EV: 11Int: 8#.)≈≈~≈≈≈SH: 0Dex: 19#.)≈≈~≈≈≈XL:  7 Next: 23% Place: a Sewer#@~≈≈~≈≈~Noise: ---------  Time: 4109.5 (0.0)#.~≈~≈~≈†a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~≈~≈~Fire: a) +2 sling {Juan}### #.~≈≈~≈≈~Rev ¸j®˜†#.# #.~≈~≈≈≈≈#∩# #.~≈~~≈≈≈ww 2 dart slugs (1 wandering)#.# #.~≈~~≈≈≈#∩# #.~≈~.≈≈≈#.# #.~≈~.≈≈≈Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  ¸j>™!The dart slug is lightly wounded.¸j§vShift-Dir - straight lineAim: a dart slug (95% to hit)  ¸j† »You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is lightly wounded.  The dart slug is moderately wounded.¸jp©2~¸j׬Ù~~≈~~   dart slug¸jª¯n===10.6 (1.1Rev+ _¸j€¾¸jc ©Trilby the Shooter#.~≈≈~~~~Coglin#.~≈~w..~Health: 50/50 ========================#.~≈*.~~~Magic: 7/7========================#.~≈*.≈≈≈AC: 4Str: 15¸jöc F#.~*~~≈≈≈EV: 11Int: 8#.*≈≈~≈≈≈SH: 0Dex: 19#.*≈≈~≈≈≈XL:  7 Next: 23% Place: a Sewer#@~≈≈~≈≈~Noise: ===------  Time: 4110.6 (0.0)#.~≈~≈~≈†a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~≈~≈~¸j7d ¤Fire: a) +2 sling {Juan}### #.~≈≈~≈≈~Rev+ #.# #.~≈~≈≈≈≈¸j�d #∩# #.~≈~~≈≈≈w   dart slug#.# #.~≈~~≈≈≈#∩# #.~≈~.≈≈≈#.# #.~≈~.≈≈≈¸jÁd ËYou shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is moderately wounded.Fire: a) +2 sling {Juan}¸jîd ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jMf xAim: a dart slug (moderately wounded, 95% to hit)¸j™ ãTrilby the Shooter#.~≈≈~~~~Coglin#.~≈~w..~Health: 50/50 ========================¸jqš Ë#.~≈).~~~Magic: 7/7========================#.~≈).≈≈≈AC: 4Str: 15#.~)~~≈≈≈EV: 11Int: 8#.)≈≈~≈≈≈SH: 0Dex: 19#.)≈≈~≈≈≈XL:  7 Next: 23% Place: a Sewer#@~≈≈~≈≈~Noise: ===------  Time: 4110.6 (0.0)#.~≈~≈~≈†¸jàš Ra) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~≈~≈~Fire: a) +2 sling {Juan}### #.~≈≈~≈≈~Rev+ ¸j$› #.# #.~≈~≈≈≈≈#∩# #.~≈~~≈≈≈w   dart slug#.# #.~≈~~≈≈≈¸jb› (#∩# #.~≈~.≈≈≈#.# #.~≈~.≈≈≈Fire: a) +2 sling {Juan}¸j’› [Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 95% to hit)  ¸j¾› ‘You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.¸jk(Ò†Shift-Dir - straight lineAim: a dart slug (moderately wounded, 95% to hit)  ¸jg)åYou shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.!  You kill the dart slug!¸já-(¸jŽ´z~~≈~~¸jH¸11.6 (1 _¸jн¸jÙ¾¸j¼M_Trilby the Shooter#.~≈≈~~~~Coglin#.~≈~†..~Health: 50/50 ========================#.~≈~.~~~¸jJNÍMagic: 7/7========================#.~≈~.≈≈≈AC: 4Str: 15#.~≈~~≈≈≈EV: 11Int: 8#.~≈≈~≈≈≈SH: 0Dex: 19¸j~Ne#.~≈≈~≈≈≈XL:  7 Next: 23% Place: a Sewer#@~≈≈~≈≈~¸jÃN~Noise: ===------  Time: 4111.6 (0.0)#.~≈~≈~≈†a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~≈~≈~¸jüN¤Fire: a) +2 sling {Juan}### #.~≈≈~≈≈~Rev+ #.# #.~≈~≈≈≈≈¸j>Oá#∩# #.~≈~~≈≈≈#.# #.~≈~~≈≈≈#∩# #.~≈~.≈≈≈¸j|O#.# #.~≈~.≈≈≈The dart slug is severely wounded.You shoot a sling bullet. The sling bullet hits the dart slug! _You kill the dart slug!¸jüO"Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j2LÊTrilby the Shooter#.~≈≈~~~~Coglin#.~≈~†..~Health: 50/50 ========================#.~≈~.~~~Magic: 7/7========================¸jêLO#.~≈~.≈≈≈AC: 4Str: 15#.~≈~~≈≈≈EV: 11Int: 8#.~≈≈~≈≈≈SH: 0Dex: 19#.~≈≈~≈≈≈XL:  7 Next: 23% Place: a Sewer#@~≈≈~≈≈~Noise: ===------  Time: 4111.6 (0.0)#.~≈~≈~≈†a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~≈~≈~¸j‡w~~~≈≈≈≈≈¸j›?≈~†..~.~~~~.~≈---≈~≈≈≈≈~≈#.~≈~≈~≈†Rev+ #.~≈~≈~≈~.¸jþ?šw   dart slug (asleep)#.~≈~~≈≈≈¸jF+2.6 (1¸j¼F---3.6 (2¸jp _You encounter a dart slug.¸jƒw:Trilby the Shooter#.w~~~~~~Coglin#.*~≈≈≈≈≈Health: 50/50 ========================#.*≈≈~~~~Magic: 7/7========================¸j*xî#.*≈~†..~AC: 4Str: 15#*~≈~.~~~EV: 11Int: 8#*~≈~.≈≈≈SH: 0Dex: 19#*~≈~~≈≈≈XL:  7 Next: 23% Place: a Sewer#@~≈≈~≈≈≈Noise: ---------  Time: 4113.6 (0.0)#.~≈≈~≈≈≈¸j“xŒa) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈~≈≈~Fire: a) +2 sling {Juan}#.~≈~≈~≈†Rev+ #.~≈~≈~≈~### #.~≈≈~≈≈~¸jy¬w   dart slug (asleep)#.# #.~≈~≈≈≈≈#∩# #.~≈~~≈≈≈#.# #.~≈~~≈≈≈ _Okay, then. _You encounter a dart slug.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)¸jbÞ:Trilby the Shooter#.w~~~~~~Coglin#.)~≈≈≈≈≈Health: 50/50 ========================#.)≈≈~~~~Magic: 7/7========================¸jíÞý#.)≈~†..~AC: 4Str: 15#)~≈~.~~~EV: 11Int: 8#)~≈~.≈≈≈SH: 0Dex: 19#)~≈~~≈≈≈XL:  7 Next: 23% Place: a Sewer#@~≈≈~≈≈≈¸j"ßNoise: ---------  Time: 4113.6 (0.0)#.~≈≈~≈≈≈a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈≈~≈≈~¸jNßöFire: a) +2 sling {Juan}#.~≈~≈~≈†¸jÂßIRev+ #.~≈~≈~≈~### #.~≈≈~≈≈~w   dart slug#.# #.~≈~≈≈≈≈#∩# #.~≈~~≈≈≈#.# #.~≈~~≈≈≈¸jà´Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is lightly wounded.¸jl² .  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!¸j²n(¸j�ôT~~~....¸jsúE4===4.7 (1.1 _¸jüþ¸j  ¸j¸j«Â¸j¡Ã¸jËŸj8ȸjCÌB¸jrθjÙθjìϸj]ѸjˆÓ¸j*Ô>Rev ¸júÔ¸j›Ö¸jtÙ,¸jâÙ¸jQÛ¸jàݸj]Þ¸j߸j>á¸j‹çB¸j0ì ########.....~..~~~~~~~≈≈---20.7 (6.0~~~~†...~≈~.~~~.~≈~.≈≈≈ #.~≈~~≈≈≈ #.~≈≈~ #.~≈≈ #.~≈≈~≈≈~---¸jð¸jdñ¸jCè J#########.....~..#.@~~~~~~~#.~~≈≈≈≈≈≈#.~≈≈~~~~#.~≈~†..#.~≈~.~~~~#.~≈~.≈#.~≈~~≈¸j«é ³#.~≈≈~≈#.~≈≈~≈¸j"ð ¸jÅð 51.7 (1¸j®õ ¸j!÷ ¸j3¼Æ##########.@...~..#..~~~~~~~~#.~~≈≈≈≈≈≈≈#.~≈≈~~~~#.~≈~†..~~w#.~≈~.~~~~w   dart slug (wandering)#.~≈~.≈¸j½©#.~≈~~≈#.~≈≈~≈¸j¿¾Lw~¸jÜĸjÅ&2¸jÞʸjP̸jÑÕ6###..@..~..~.#..~#.~~≈¸juÖ #.~≈≈~~~~~w~#.~≈~†..~#.~≈~.~~~~≈~#.~≈~.≈#.~≈~~≈≈≈≈≈~ ¸jyܸjñÜ&3¸jæá¸j9ã¸jÂ( Õ###...@.~..~.~#..~#.~~≈#.~≈≈~~~~~w~#.~≈~†..~~~~≈#.~≈~.~~~~≈~≈#.~≈~.≈≈≈≈≈≈~#.~≈~~≈≈≈≈≈~≈ ¸j + S~w¸j´. ¸j*/ &4¸jØ3 ¸j”5 ¸j°Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19############XL:  7 Next: 24% Place: a Sewer##...@.~..~.~Noise: ---------  Time: 4124.7 (0.0)#..~~~*~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈*≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~*~~~~#.~≈~†..~w~~≈#.~≈~.~~~~≈~≈w¸j@±Ä[m   dart slug (wandering)#.~≈~.≈≈≈≈≈≈~#.~≈~~≈≈≈≈≈~≈#.~≈≈~≈≈≈≈You shoot a sling bullet. The sling bullet hits the dart slug! _You kill the dart slug!Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 95% to hit)¸j޾Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19############XL:  7 Next: 24% Place: a Sewer##...@.~..~.~Noise: ---------  Time: 4124.7 (0.0)#..~~~)~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈)≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~)~~~~#.~≈~†..~w~~≈#.~≈~.~~~~≈~≈w¸j'¿‹[m   dart slug#.~≈~.≈≈≈≈≈≈~#.~≈~~≈≈≈≈≈~≈#.~≈≈~≈≈≈≈Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.¸jéCñShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.¸j̇~≈~w¸jÍg===5.7 (1Rev _¸j'Ò¸j.Ô¸j³ãjTrilby the ShooterCoglin¸jGå¥Health: 50/50 ========================Magic: 7/7¸jÌå¡========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19############XL:  7 Next: 24% Place: a Sewer##...@.~..~.~¸jçxNoise: ===------  Time: 4125.7 (0.0)#..~~~*~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈*≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~*~~~~Rev #.~≈~†..~w~~≈#.~≈~.~~~~≈~≈¸j�ç[w   dart slug#.~≈~.≈≈≈≈≈≈~#.~≈~~≈≈≈≈≈~≈#.~≈≈~≈≈≈≈You shoot a sling bullet. _The sling bullet hits the dart slug but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jÖç;Aim: a dart slug (95% to hit)¸jå ZTrilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19¸ji ############XL:  7 Next: 24% Place: a Sewer##...@.~..~.~Noise: ===------  Time: 4125.7 (0.0)#..~~~)~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈)≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~)~~~~Rev #.~≈~†..~w~~≈#.~≈~.~~~~≈~≈w   dart slug#.~≈~.≈≈≈≈≈≈~#.~≈~~≈≈≈≈≈~≈#.~≈≈~≈≈≈≈Fire: a) +2 sling {Juan}Press: ? - help, Q¸jÏ ‚ - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is moderately wounded.¸j¦ž M Shift-Dir - straight lineAim: a dart slug (95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is moderately wounded.The dart slug is almost dead.¸jˆ/ o~≈~¸jF8 ” ```The dart slug launches a dart at you.¸jп ÿ~≈~48-6.7 (1Rev+ ¸jBÅ ¸jfÇ - _The slug dart hits you.¸jB�Trilby the ShooterCoglinHealth: 48/50 =======================-Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19############XL:  7 Next: 24% Place: a Sewer##...@.~..~.~Noise: ===------  Time: 4126.7 (0.0)#..~~~*~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈*≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~*~~~~Rev+ #.~≈~†..~w~~≈#.~≈~.~~~~≈[0;10;¸jÏ�ø1m~≈w   dart slug#.~≈~.≈≈≈≈≈≈~#.~≈~~≈≈≈≈≈~≈#.~≈≈~≈≈≈≈The dart slug launches a dart at you. _The slug dart hits you.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)¸j¦–Trilby the ShooterCoglinHealth: 48/50 =======================-Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19############XL:  7 Next: 24% Place: a Sewer##...@.~..~.~Noise: ===------  Time: 4126.7 (0.0)#..~~~~~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~~~~~~Rev+ #.~≈~†..~~~~≈#.~≈~.~~~~≈~≈w   dart slug[¸jÔ—ƒK#.~≈~.≈≈≈≈≈≈~#.~≈~~≈≈≈≈≈~≈#.~≈≈~≈≈≈≈Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!¸jMœP)))¸jÙ D))))¸jO§¨~≈~~≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!  You shoot a sling bullet.¸jj«;57.8 (1.1 _¸j`°¸j›±¸jˆÙ ¸j5Ú ¸jêÚ ¸jDÞ ¸jÏÞ ¸jàã ,¸j�æ ù###....@~..~.~---80¸jææ ç#..~#.~~≈#.~≈≈~≈¸j#ç t#.~≈~†..~~~~≈#.~≈~.~~~~≈~≈¸j_ç e#.~≈~.≈≈≈≈≈≈~≈#.~≈~~≈≈≈≈≈~≈ ¸j�ç "¸j£è 9---¸j�í ¸jï ¸jÒ]9###.....@..~.~#..~#.~~≈#.~≈≈~≈#.~≈~†..~~~~≈#.~≈~.~~~~≈~≈≈##.~≈~.≈≈≈≈≈≈~≈#.~≈~~≈≈≈≈≈~≈  0  You enter the shallow water.930.4 (1.6Water Rev+  _Moving in this stuff is going to be slow.¸j€Tú###.....~@.~.~#..~#.~~≈#.~≈≈~≈¸jEUS#.~≈~†..~~~~≈#.~≈~.~~~~≈~≈≈##.~≈~.≈≈≈≈≈≈~≈≈##.~≈~~≈≈≈≈≈~≈ ¸j9\¸j]Z10Rev ¸jb¸jÂc¸ja>J###.....~.@~.~~~~.#..~#.~~≈#.~≈≈~≈#.~≈~†..~~~~≈#.~≈~.~~~~≈~≈≈##.~≈~.≈≈≈≈≈≈~≈≈##. ¸j*C;2¸jrG¸j‹I¸j|oƒ###.....~..@.~~~~.#..~#.~~≈#.~≈≈~≈¸j*pË#.~≈~†..~~~~≈≈≈≈≈~#.~≈~.~~~~≈~≈≈##.~#.~ ¸j«vA  You enter the shallow water.¸jZw\50=4.0 (1.6¸j™wMWater Rev ¸j¹{¸j]~? _Moving in this stuff is going to be slow. ¸jfi<###.....~..~@~~~~.#..~#.~~≈#.~≈≈~≈≈≈≈≈~#.~≈~†..~~~~≈≈≈≈≈~.#.~≈~.~~~~≈~≈≈##.~≈#.~≈  ¸jfm ¸j;n,50 ¸j©n  ¸j+s ¸jât ¸j�ã _ ¸jÆå  ¸j6ê ÷###.....~..~.@~~~...J#..~#.~~≈ ¸j³ê #.~≈≈~≈≈≈≈≈~≈#.~≈~†..~~~~≈≈≈≈≈~.~#.~≈~.~~~~≈~≈≈#J   endoplasm (asleep)#.~≈~#.~≈~~≈≈≈≈≈~≈≈≈≈  ¸jë  ¸jkô €0  You enter the shallow water. _Moving in this stuff is going to be slow.   ¸j¥ø d6.6 (1.6Water  ¸jû  ¸j”ý [ _You encounter an endoplasm.!¸jÞéTrilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19###################XL:  7 Next: 25% Place: a Sewer##.....~..~.@******JNoise: ---------  Time: 4136.6 (0.0)#..~~~~~~~~~~~~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~~~~~~≈≈≈≈≈~≈Water #.~≈~†..~~~~≈≈≈≈≈~.~#.~≈~.~~~~≈~≈≈######J   [34!¸joì mendoplasm (asleep)#.~≈~.≈≈≈≈≈≈~≈≈##.~≈~~≈≈≈≈≈~≈≈≈≈#.~≈≈~≈≈≈≈Moving in this stuff is going to be slow. _You encounter an endoplasm.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)!¸j†7“Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19###################!¸j^8®XL:  7 Next: 25% Place: a Sewer##.....~..~.@))))))JNoise: ---------  Time: 4136.6 (0.0)#..~~~~~~~~~~~~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~~~~~~≈≈≈≈≈~≈Water !¸j9ø#.~≈~†..~~~~≈≈≈≈≈~.~#.~≈~.~~~~≈~≈≈######J   endoplasm#.~≈~.≈≈≈≈≈≈~≈≈##.~≈~~≈≈≈≈≈~≈≈≈≈#.~≈≈~≈≈≈≈Fire: a) +2 sling {Juan}!¸jP9�Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.!¸jz9!¸jfÃu.  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is almost dead.You shoot a sling bullet.  You kill the endoplasm!!¸jˆÇ(!¸j²G*l!¸jåNÅ~~~...l   frilled lizard (wandering)!¸jƒ]×===7.7 (1.1Rev  _You encounter a frilled lizard."¸j(Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19###################XL:  7 Next: 25% Place: a Sewer"¸jð+##.....~..~.@******lNoise: ===------  Time: 4137.7 (0.0)#..~~~~~~~~~~~~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~~~~~~≈≈≈≈≈~≈Water Rev #.~≈~†..~~~~≈≈≈≈≈~.~#.~≈~.~~~~≈~≈≈######l   frilled lizard (wandering)"¸jœ#.~≈~.≈≈≈≈≈≈~≈≈##.~≈~~≈≈≈≈≈~≈≈≈≈#.~≈≈~≈≈≈≈You kill the endoplasm! _You encounter a frilled lizard.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 50% to hit)"¸jGTrilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 4Str: 15EV: 11Int: 8SH: 0Dex: 19###################XL:  7 Next: 25% Place: a Sewer##.....~..~.@)))))))Noise: ===------  Time: 4137.7 (0.0)#..~~~~~~~~~~~~~~~~~a) +2 sling {Juan}  c) +0 sling {Balvind#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Juan}#.~≈≈~~~~~~~~≈≈≈≈≈~≈Water Rev #.~≈~†..~~~~≈≈≈≈≈~.~#.~≈~.~~~~≈~≈≈######l  [39;49"¸joH-m frilled lizard (wandering)#.~≈~.≈≈≈≈≈≈~≈≈##.~≈~~≈≈≈≈≈~≈≈≈≈#.~≈≈~≈≈≈≈Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard."¸jÇÐ\.  Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard.  The sling bullet hits the frilled lizard."¸j\Õ<)"¸jYš ~~~....  You kill the frilled lizard!"¸jþ[j8.8 (1.1Rev+ _"¸j0a"¸jÂb"¸j&!"¸jã!"¸jo""¸jC$"¸j„&"¸j+–Rev "¸j¶+"¸j_-"¸jù.>"¸je0"¸jÞ5G#####.....~..~.~~~@...---43.6 (4.8  #..~~~.  #.~~≈≈≈~.  "¸jj6à#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~#.~≈~†..~~~~≈≈≈≈≈~.~~~#.~≈~.~~~~≈~≈≈########.  #.~≈~.≈≈≈≈≈≈~≈≈#  #.~≈~~≈≈≈≈≈~≈≈≈≈ "¸j§7E---"¸j;"¸jÙ;#¸jgM #¸jN #¸j�N #¸jP #¸jYT j#¸j¹U #¸j V #¸jƒV #¸jX #¸j@Y #¸j“Y #¸j8Z #¸j§[ #¸j¤\ #¸jï\ #¸jq] #¸j‚^ #¸j˜_ #¸jã_ #¸jQ` #¸j¢a #¸j=b #¸jjb #¸j±b #¸jxf ® ## ..~..~.~~~~.....@.# #¸j¸f h9.6 (6.0 ~~~~.# ≈≈≈≈≈#¸jçf Ä~.# ~~~~~~~~≈≈≈≈≈~≈~~~# #¸j g Ɇ..~~~~≈≈≈≈≈~.~~~~# .~~~~≈~≈≈########.##¸j-g | .≈≈≈≈≈≈~≈≈# ~# #¸jMg K~≈≈≈≈≈~≈≈≈≈ .# #¸jlg 8~≈≈≈≈#¸jëg #¸jÜk #¸jHm $¸j>ûÌ ################## .~..~.~~~~.......# ~~~~~~~~~~~~~~~~@# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# ~~~~~~~≈≈≈≈≈~≈~~~# ..~~~~≈≈≈≈≈~.~~~# ~~~~≈~≈≈########.# ≈≈≈≈≈≈~≈≈# #~# ≈≈≈≈≈~≈≈≈≈ #.# ≈≈≈≈ #~$¸jVüS# ≈≈≈$¸j=$¸jç,50.6 (1$¸jå$¸j¦$¸j<Á6 ################## .~..~.~~~~....... ~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ $¸j;Âb~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~#~# ≈≈~$¸j×È$¸j“É&1$¸jüÎ$¸j>Ñ%¸jõ†£ ################## .~..~.~~~~....... ~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈~≈~ ..~~~~≈≈≈≈≈~.~ ~~~~≈~≈≈########.#.# ~≈†%¸jŽA  You enter the shallow water.%¸j˜Žd3.2 (1.6Water %¸jA“%¸j–? _Moving in this stuff is going to be slow.%¸j›"_ ################## .~..~.~~~~....... ~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~ ~~~~≈~≈≈########. ≈≈≈≈≈≈~≈≈# #~~≈≈≈≈.#~# ~≈~%¸jã(%¸jZ)'4.8%¸j+.%¸jÏ/%¸j†U ÿ ################## .~..~.~~~~....... ~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~ ~~~~≈~≈≈######## ≈≈≈≈≈≈~≈≈# #~~≈≈≈≈.%¸j V oWater #.# ≈≈~%¸j.Z %¸j•Z 650%¸j] %¸j²^ &¸jÝ�% ################## .~..~.~~~~....... ~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~~ ~~~~≈~≈≈########. ≈≈≈≈≈≈~≈≈# ~≈≈≈≈&¸j�”. ~#.# ≈≈≈&¸j –A  You enter the shallow water.&¸jƒ—d7.4 (1.6Water &¸j^›&¸jq�? _Moving in this stuff is going to be slow.&¸j¬·£ ################## .~..~.~~~~....... ~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~~ ~~~~≈~≈≈########. &¸j¸¾≈≈≈≈≈≈~≈≈# #~~≈≈≈≈ ~&¸jA¸O ~.&¸ji¸9#.# ≈≈≈&¸jC¾&¸j·¾,80&¸j×¾ &¸j#Ã&¸jÒÄ&¸j ² .~..~.~~~~....... ~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~ ~~~~≈~≈≈########. ≈≈≈≈≈≈~≈≈# #~&¸j‹ ø~≈≈≈≈.  ~.l   frilled lizard (asleep)&¸jÆ o#l# ≈≈≈&¸j  {You enter the shallow water. _Moving in this stuff is going to be slow.  &¸j e60.0 (1.6Water &¸j= &¸jÐ _ _You encounter a frilled lizard.'¸j*ºE.~..~.~~~~.......#Trilby the Shooter ~~~~~~~~~~~~~~~~.#Coglin ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.#Health: 50/50 ======================== ~~~~~~~≈≈≈≈≈~≈~~~#Magic: 7/7======================== ..~~~~≈≈≈≈≈~.~~~~#AC: 4Str: 15 ~~~~≈~≈≈########.#EV: 11Int: 8 ≈≈≈≈≈≈~≈≈# #~#'¸j¬º…SH: 0Dex: 19 ≈≈≈≈≈~≈≈≈≈ #.#XL:  7 Next: 25% Place: a Sewer ≈≈≈≈#@#Noise: ---------  Time: 4160.0 (0.0) ≈≈≈#*#a) +2 sling {Juan}  c) +0 sling {Balvind ≈≈~#*#Fire: a) +2 sling {Juan} '¸jк«~≈†#*#Water ~≈~'¸jñº#*# ≈≈~#*#l   frilled lizard (asleep) ≈≈≈'¸j»³#*# ≈≈≈#l# ≈≈≈'¸j5»±Moving in this stuff is going to be slow. _You encounter a frilled lizard.Fire: a) +2 sling {Juan}'¸jY»ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'¸j}»HAim: a frilled lizard (asleep, 98% to hit)'¸j .~..~.~~~~.......#Trilby the Shooter ~~~~~~~~~~~~~~~~.#Coglin ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.#Health: 50/50 ======================== ~~~~~~~≈≈≈≈≈~≈~~~#Magic: 7/7======================== ..~~~~≈≈≈≈≈~.~~~~#AC: 4'¸j¤CStr: 15 ~~~~≈~≈≈########.#EV: 11Int: 8 ≈≈≈≈≈≈~≈≈# #~#SH: 0Dex: 19 ≈≈≈≈≈~≈≈≈≈ #.#XL:  7 Next: 25% Place: a Sewer ≈≈≈≈#@#Noise: ---------  Time: 4160.0 (0.0) ≈≈≈#~#a) +2 sling {Juan}  c) +0 sling {Balvind ≈≈~'¸jÏ#.#Fire: a) +2 sling {Juan} ~≈†#~#Water ~≈~'¸jñY#.# ≈≈~#.#'¸j¹l   frilled lizard (asleep) ≈≈≈#.# ≈≈≈'¸j:b#.# ≈≈≈Fire: a) +2 sling {Juan}'¸jcãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'¸jÖ˜Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.'¸jÌ|)))))#)'¸j�ŸA)Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.'¸jx#~.~..'¸j±#..'¸j‡'g===1.0 (1Rev _'¸j,'¸jb-'¸j± Ü ~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~ ~~~~≈~≈≈########. ≈≈≈≈≈≈~≈≈# #~~≈≈≈≈. ~ ~. ~≈†~~.#.# ≈≈≈'¸jU· '¸jÈ· 6---2.6 (1.6'¸jë¼ '¸j‡¾ (¸jkEo≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~ ~~~~≈~≈≈########. ≈≈≈≈≈≈~≈≈# #~~≈≈≈≈. ~ ~ ~≈†~~. ≈≈(¸j»K(¸j—Lv---30Rev (¸jÂQ(¸j2V(¸jÚ<“~~~~~~~≈≈≈≈≈~≈~~~ ..~~~~≈≈≈≈≈~.~ ~~~~≈~≈≈########. ≈≈≈≈≈≈~≈≈# #~~≈≈≈≈. ~ ~. (¸j\=�~≈†~. ≈≈~(¸jàCA  You enter the shallow water.(¸j“Dd5.2 (1.6Water (¸jÌH(¸jPK? _Moving in this stuff is going to be slow.(¸j±F ã..~~~~≈≈≈≈≈~.~ ~~~~≈~≈≈########. ≈≈≈≈≈≈~≈≈# #~~≈≈≈≈(¸jG ä. ~ ~. ~≈†~~ (¸jGG =≈≈~ ~≈~(¸joL (¸j$N 660(¸jQ (¸j�R )¸jDP)¸j³P)¸j*Q)¸j$R)¸jìS)¸jÇWn)¸jlX)¸jZ)¸jU[)¸jÕ[)¸j^\)¸jõ])¸jû^)¸jµd`≈≈≈≈ # ≈≈≈ #~~ . ~≈† ~ ~≈~ )¸jgeŽ.~.≈. ≈≈≈. ≈≈≈≈~ ~≈~ #w   dart slug (asleep) ## w #)¸jÕl+9.2 (3)¸jTm,70.2 (4)¸j`q)¸j�sZ _You encounter a dart slug.)¸j…· ≈≈≈≈#~#Trilby the Shooter ≈≈≈#~#Coglin ≈≈~#.#Health: 50/50 ======================== ~≈†#~#Magic: 7/7======================== ~≈~#.#AC: 4)¸jú·ÈStr: 15 ≈≈~#.#EV: 11Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈≈≈#.#XL:  7 Next: 25% Place: a Sewer ≈≈≈#@#)¸jd¸"Noise: ---------  Time: 4170.2 (0.0) ≈≈≈#*#a) +2 sling {Juan}  c) +0 sling {Balvind ≈≈≈#*#Fire: a) +2 sling {Juan} ≈~≈)¸jÓ¸ #*# ~≈~#*# #≈≈#*#w   dart slug (asleep) #≈≈#*# ##w# #)¸j ¹p_Moving in this stuff is going to be slow. _You encounter a dart slug.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle)¸j8¹cShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit))¸j¾Þ œ≈≈≈≈#~#Trilby the Shooter ≈≈≈#~#Coglin ≈≈~#.#Health: 50/50 ======================== ~≈†#~#Magic: 7/7======================== ~≈~)¸j1ß V#.#AC: 4Str: 15 ≈≈~#.#EV: 11Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈≈≈#.#)¸jQß xXL:  7 Next: 25% Place: a Sewer ≈≈≈#@#Noise: ---------  Time: 4170.2 (0.0) ≈≈≈)¸jmß ‰#)#a) +2 sling {Juan}  c) +0 sling {Balvind ≈≈≈#)#Fire: a) +2 sling {Juan} ≈~≈)¸j�ß ï#)# ~≈~#)# #≈≈#)#)¸jµß 9w   dart slug #≈≈#)# ##w# #Fire: a) +2 sling {Juan})¸jÜß ¶Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.)¸j·k f†Shift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.  You kill the dart slug!)¸j;p ))¸j¼ñ *S)¸jå÷ Û.....S   ball python (constriction, wandering).)¸jKû j6===1.3 (1.1Rev )¸j¯ÿ )¸jå \ _You encounter a ball python.*¸j…ËF≈≈≈≈#~#Trilby the Shooter ≈≈≈#~#Coglin ≈≈~#.#*¸jÑË8Health: 50/50 ======================== ~≈†#~#Magic: 7/7======================== *¸jÌ<~≈~#.#AC: 4Str: 15 ≈≈~#.#EV: 11*¸jLÌøInt: 8 ≈≈≈#.#SH: 0Dex: 19 ≈≈≈*¸jƒÌ³#.#XL:  7 Next: 26% Place: a Sewer ≈≈≈#@#Noise: ===------  Time: 4171.3 (0.0) *¸j°Ì≈≈≈#*#a) +2 sling {Juan}  c) +0 sling {Balvind ≈≈≈*¸jÑÌä#*#Fire: a) +2 sling {Juan} ≈~≈#*#*¸jøÌyRev ~≈~#*# #≈≈*¸jÍÌ#*#S   ball python (constriction, wandering) #≈≈*¸j@Í¡#*# ##S# #*¸jnͦYou kill the dart slug! _You encounter a ball python.Fire: a) +2 sling {Juan}*¸jÚÍ?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 69% to hit)*¸j�)Ñ≈≈≈≈#~#Trilby the Shooter ≈≈≈#~#Coglin ≈≈~#.#Health: 50/50 ======================== ~≈†#~#Magic: 7/7======================== ~≈~#.#AC: 4Str: 15 ≈≈~#.#EV: 11Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈≈≈#.#XL:  7 Next: 26% Place: a Sewer ≈≈≈#@#*¸jã*�Noise: ===------  Time: 4171.3 (0.0) ≈≈≈#.#a) +2 sling {Juan}  c) +0 sling {Balvind ≈≈≈#.#Fire: a) +2 sling {Juan} ≈~≈#.#Rev ~≈~#.# #≈≈#.#S   ball python (constriction, wandering) #≈≈#.# ##†# #Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!*¸j’0|)))))#)*¸jM¶*)*¸j�?^......†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.*¸jºCj2.4 (1.1Rev+ _*¸j?I*¸j¢J+¸j7xI+¸j�x+¸j¤|–Rev +¸jm},+¸j~+¸jÞ~+¸jM+¸j·+¸jµ€+¸jé€+¸jc�+¸jÑ‚>+¸j4ƒ+¸j˜„3+¸j…+¸jІ,+¸jO‡+¸j‰B+¸jŠ,+¸jšŠ+¸jÇ‹+¸jÿ‹+¸j*Œ+¸j�,+¸jR�+¸j¿�+¸jð�+¸j$Ž+¸j�,+¸j=�+¸jˆ�,+¸j/‘+¸j>’,+¸jŒ’+¸j©“+¸jí“+¸jm”+¸jn•+¸j§•+¸j–+¸j'—+¸jY—+¸j#˜+¸j"™+¸jU™+¸jØ™+¸jB›+¸jt›+¸j°›+¸j¡œ+¸jæœ+¸j�+¸jô�+¸jž+¸j[ž+¸jØž+¸jŸ+¸jBŸ+¸j½Ÿ+¸jïŸ+¸j( +¸jË¥Æ+¸j}¦,+¸jئ+¸jS§+¸jЧ+¸j¼§+¸j“¨+¸jÕ¨+¸j:©+¸j=ª+¸jwª+¸j'«+¸j-¬+¸jb¬+¸jø¬+¸ja®,+¸jÉ®+¸jë¯+¸j*°+¸j—°+¸jý±,+¸jœ²+¸jû³,+¸j�´+¸j¾µ+¸jùµ+¸j`¶+¸j˜·+¸jØ·+¸j5¸+¸j‹¹,+¸jº+¸j8»,+¸jq»+¸jã»+¸j¼+¸jA¼+¸j½,+¸jd½+¸j¾,+¸j§¾+¸jS¿+¸j}¿+¸j®¿+¸j:À+¸jjÀ+¸j•À+¸jÁ+¸jDÁ+¸j‰Á+¸jHÂ+¸jpÂ+¸j¬Â+¸j›Ã+¸jÎÃ+¸j?Ä+¸j1Å+¸jkÅ+¸jÜÅ+¸jùÆ+¸j'Ç+¸jœÇ+¸jŽÈ+¸jÀÈ+¸jBÉ+¸jéÊ,+¸j+Ë+¸j#Ì+¸jQÌ+¸j«Ì+¸jÎ,+¸jˆÎ+¸jƒÏ+¸j³Ï+¸j$Ð+¸j/Ñ+¸jaÑ+¸jÜÑ+¸jàÒ+¸jÓ+¸j’Ó+¸jŠÔ+¸jºÔ+¸j6Õ+¸j•Ö+¸jÑÖ+¸jQ×+¸jYØ+¸jˆØ+¸jÙ+¸j9Ú+¸jtÚ+¸jëÚ+¸jÿÛ+¸j+Ü+¸jÑÜ+¸jfæJ+¸j‰èX+¸jé+¸j®é+¸jê,+¸jÕê+¸jtë,+¸jÃë+¸jƒì,+¸j¸ì+¸j‰íB+¸j]î+¸jŒî+¸j¬î+¸j2ï+¸jXï+¸j�ï+¸jð+¸jOð+¸jrð+¸jêð+¸jñ+¸jDñ+¸jQõ+¸jµõ,+¸jýõ+¸jpö+¸j“ö+¸jÖö+¸jBø,+¸j�ø+¸jù,+¸jòù+¸j°ú+¸jû+¸j2û+¸júû+¸j#ü+¸jZü+¸jéü+¸j ý+¸jDý+¸j¹ý+¸jØý+¸jþ+¸j”þ+¸j´þ+¸jóþ+¸jeÿ+¸jŠÿ+¸jÃÿ+¸jD+¸je+¸j +¸j%+¸jt+¸jÓ+¸jk+¸j£+¸j×+¸jP+¸jw+¸j¥+¸j'+¸jN+¸j¼+¸jº+¸jä+¸ji+¸jn+¸j­+¸j+¸jP r .... _You start waiting.+¸j�h271.4 (99.0)---2.4 (100.0)+¸jô+¸j—# _Done waiting.+¸j²— +¸j#˜ +¸jH˜ +¸jK™ +¸jïš +¸jšŸ X+¸j¤ —~ . ~≈† ~≈≈~. +¸j\¤ x≈≈≈≈..---~ ~≈~ #≈ #≈≈+¸j�¤ ¿ †J   endoplasm (asleep) # +¸jº¤ )J+¸j}« \3.0)4.4 (2+¸jQ¯ +¸j± [ _You encounter an endoplasm.,¸jàM≈≈~#.#Trilby the Shooter ~≈†#~#Coglin ~≈~#.#Health: 50/50 ======================== ≈≈~#.#Magic: 7/7======================== ≈≈≈#.#AC: 4Str: 15 ≈≈≈#.#EV: 11,¸j"á\Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈≈≈#.#XL:  7 Next: 26% Place: a Sewer ≈≈≈#@#Noise: ---------  Time: 4274.4 (0.0) ≈~≈#*#a) +2 sling {Juan}  c) +0 sling {Balvind ~≈~#*#Fire: a) +2 sling {Juan} #≈≈#*# #≈≈#*# ##*#J   endoplasm (asleep) ##*# ##J# #_Done waiting. ,¸jÃá�_You encounter an endoplasm.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit),¸jéÝ≈≈~#.#Trilby the Shooter ~≈†#~#Coglin ~≈~#.#Health: 50/50 ======================== ≈≈~#.#Magic: 7/7======================== ≈≈≈#.#AC: 4Str: 15 ≈≈≈#.#EV: 11Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈≈≈#.#XL:  7 Next: 26% Place: a Sewer ≈≈≈#@#Noise: ---------  Time: 4274.4 (0.0) ≈~≈#)#a) +2 sling {Juan}  c) +0 sling {Balvind ~≈~,¸j êT#)#Fire: a) +2 sling {Juan} #≈≈#)# #≈≈#)# ##)#J   endoplasm ##)# ##J# #Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.,¸jHs{.  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is heavily wounded.You shoot a sling bullet.  You kill the endoplasm!,¸jx),¸j/ù*J,¸jþ×....†J   endoplasm (wandering).,¸j<`===5.4 (1Rev ,¸jd,¸j¸ [ _You encounter an endoplasm.,¸j ≈≈~#.#Trilby the Shooter ~≈†#~#Coglin ~≈~#.#Health: 50/50 ======================== ≈≈~#.#Magic: 7/7,¸jd 3======================== ≈≈≈#.#AC: 4Str: 15 ≈≈≈#.#EV: 11,¸j£ 8Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈≈≈#.#,¸jã ŒXL:  7 Next: 26% Place: a Sewer ≈≈≈#@#Noise: ===------  Time: 4275.4 (0.0) ≈~≈,¸j â#*#a) +2 sling {Juan}  c) +0 sling {Balvind ~≈~,¸j1 ä#*#Fire: a) +2 sling {Juan} #≈≈#*#,¸j§ óRev #≈≈#*# ##*#J   endoplasm (wandering) ##*# ##J# #You kill the endoplasm! ,¸jÏ ~_You encounter an endoplasm.Fire: a) +2 sling {Juan},¸j ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,¸jR [Aim: an endoplasm (wandering, hasn't noticed you, 89% to hit),¸j†2≈≈~#.#Trilby the Shooter ~≈†#~#Coglin ~≈~#.#Health: 50/50 ======================== ≈≈~#.#Magic: 7/7======================== ≈≈≈#.#AC: 4Str: 15 ≈≈≈#.#EV: 11Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈≈≈#.#XL:  7 Next: 26% Place: a Sewer ≈≈≈#@#Noise: ===------  Time: 4275.4 (0.0) ≈~≈#.#a) +2 sling {Juan}  c) +0 sling {Balvind ~≈~#.#Fire: a) +2 sling {Juan} #≈≈#.#Rev #≈≈#.# ##†[37,¸jì2Ïm#J   endoplasm (wandering) ##.# ##.# #Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!,¸jA6|)))))#)-¸jz*)-¸jÐ y....†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!  You shoot a sling bullet.-¸jˆ 376.4 (1-¸j¸ =Rev+ _-¸j€-¸j-¸jË‹ãRev -¸j�u-¸jÇ�-¸j�-¸j†�-¸j’,-¸jn’-¸ja“-¸j¢“-¸j”-¸jH•-¸j•-¸j–-¸j—-¸j_—-¸jÅ—-¸j™-¸j^™-¸jš-¸j-›-¸jœ,-¸j@�,-¸jÃ�-¸jNŸ,-¸j°Ÿ-¸j« -¸jð -¸j^¡-¸jK¢-¸j�¢-¸jé¢-¸jC¤,-¸jÁ¤-¸jz¥-¸jU¦,-¸j§-¸jc§-¸j¬§-¸jލ-¸jϨ-¸j;©-¸jkª-¸j¹ª-¸j«-¸j¬-¸jg¬-¸jЬ-¸jš­-¸jG®,-¸j¯-¸jW¯-¸j¸¯-¸j�°-¸jó°-¸j/±-¸jÿ±-¸jJ²-¸j‰²-¸ji³-¸j©³-¸j´-¸jß´-¸j%µ-¸j}µ-¸jŒ¶-¸jÒ¶-¸j·-¸j¸-¸jʸ,-¸j©¹-¸jKº,-¸j»-¸jM»-¸j™»-¸j”¼-¸j‰½,-¸jø½,-¸jc¾-¸jD¿-¸j�¿-¸jå¿-¸j©À-¸jÁ-¸j?Á-¸j…Â-¸jÕÂ-¸jÃ-¸j Ä-¸jyÄ-¸jºÄ-¸jæÅ-¸jLÆ-¸jŠÆ-¸j�Ç-¸jûÇ-¸jeÈ-¸j{É-¸jÁÉ-¸jTÊ-¸jË-¸jêË-¸jQÌ-¸j~Í-¸jÌÍ-¸jIÎ-¸j�Ï,-¸j4Ð-¸jEÑ-¸jžÑ-¸jÒ-¸j Ó-¸jHÓ-¸j¿Ó-¸jÿÔ-¸jQÕ-¸jÑÕ-¸jvÖ-¸j´Ö-¸j,×-¸jLØ-¸j®Ø-¸jÙ-¸jÚ-¸jiÚ-¸j¬Ú-¸jäÛ,-¸jiÜ-¸jRÝ-¸j§Ý-¸jæÝ-¸jèÞ-¸j,ß-¸j…ß-¸jzà-¸j½à-¸já-¸j.â-¸jqâ-¸jùâ-¸jTä,-¸jå-¸jÀå-¸jæ-¸jWæ-¸jVç-¸j§ç-¸jè-¸jaé,-¸jõé-¸jÚê-¸j2ë-¸j�ë-¸j­ì-¸jÿì-¸j�í-¸jûî-¸jOï-¸jßï-¸jßð-¸j&ñ-¸jƒñ-¸jŠò-¸jÛò-¸j"ó-¸j[ô,-¸jïô-¸jàõ-¸j0ö-¸j�ö-¸j²øB-¸jà R-¸j6 ,-¸j§ -¸jð B-¸j› ,-¸j& -¸jv ,-¸j -¸jo -¸jô -¸jf -¸jŸ -¸jø -¸j4 -¸jw ,-¸j5 -¸jg -¸jª -¸jH -¸jÈ ,-¸j^ -¸jŠ ,-¸j/ -¸jo ,-¸j  -¸jL ,-¸j§' -¸j¢( ,-¸j ) -¸jG* ,-¸jÌ* -¸jü+ -¸jb, -¸j�, -¸jÓ- -¸j. -¸j©. -¸j0 -¸jd0 -¸j1 -¸jL7 f .. _You start waiting.-¸je< 1375.4 (99.0)-¸jÙ< 7---6.4 (100.0)-¸j‚A -¸jÁB # _Done waiting..¸j`.¸jÔ`.¸j4a.¸jnb.¸jd.¸jud.¸jÊg,.¸jsi.¸jBnF~.¸j n•≈≈~. ≈≈≈≈.~. ~≈~.¸jÑn’--- #≈ #≈≈l   frilled lizard (asleep).¸jþn4#.# ###.¸j+oj#l# ~...¸j1v17.0).¸j¨v+8.4 (2.¸jŽz.¸j^}_ _You encounter a frilled lizard..¸j]ä ©~≈~#.#Trilby the Shooter ≈≈~#.#Coglin ≈≈≈#.#Health: 50/50 ======================== ≈≈≈#.#Magic: 7/7======================== ≈≈≈#.#AC: 4Str: 15 ≈≈≈#.#EV: 11Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈~≈#.#XL:  7 Next: 27% Place: a Sewer ~≈~#@#Noise: ---------  Time: 4378.4 (0.0) #≈≈#*#a) +2 sling {Juan}  c) +0 sling {Balvind #≈≈.¸jqå ø#*#Fire: a) +2 sling {Juan} ##*# ##*# ##*#l   frilled lizard (asleep) ##*# ####l# ~.. _Done waiting. _You encounter a frilled lizard.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle.¸j¬å hShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit).¸j¸o x~≈~#.#Trilby the Shooter ≈≈~#.#Coglin ≈≈≈#.#Health: 50/50 ======================== .¸jgp ›≈≈≈#.#Magic: 7/7======================== ≈≈≈#.#AC: 4Str: 15 ≈≈≈#.#EV: 11Int: 8 ≈≈≈#.#SH: 0Dex: 19 ≈~≈.¸j°p #.#XL:  7 Next: 27% Place: a Sewer ~≈~#@#.¸j@q íNoise: ---------  Time: 4378.4 (0.0) #≈≈#.#a) +2 sling {Juan}  c) +0 sling {Balvind #≈≈#.#Fire: a) +2 sling {Juan} ##†# ##.# ##.#l   frilled lizard (asleep) .¸jºq |##.# ####.# ~..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.¸j r ˜Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard..¸jBw 4)))).¸jÀw H)#).¸j¹ü A)Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet..¸j:�s..†.....¸jT…g===9.4 (1Rev _.¸j3Š.¸j¨‹/¸jm</¸j=3/¸j”=/¸j?,/¸jÆBB/¸jVGµ ≈≈≈≈~ ~≈~ #≈ #≈≈---  .##S   ball python (constriction, asleep) ~... ~~~~S ≈≈≈/¸jbJ0 80/¸jåJ}S.  You encounter a ball python./¸j.OOS)/¸jéWœ---1.4 (2 _The ball python hisses angrily./¸j¾á ô≈≈≈#.#Trilby the Shooter ≈≈≈#.#Coglin ≈≈≈#.#Health: 50/50 ======================== ≈≈≈#.#Magic: 7/7======================== ≈≈≈#.#AC: 4Str: 15 ≈~≈#.#/¸jDã LEV: 11Int: 8 ~≈~#.#SH: 0Dex: 19 #≈≈#.#XL:  7 Next: 27% Place: a Sewer #≈≈#@#Noise: ---------  Time: 4381.4 (0.0) ##*#a) +2 sling {Juan}  c) +0 sling {Balvind ##*#Fire: a) +2 sling {Juan} ##*# ##*# ####*#S   ball python (constriction) ~...S# ~~~~.# ≈≈≈/¸j‰ã _You encounter a ball python. _The ball python hisses angrily.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle/¸j¼ã ]Shift-Dir - straight lineAim: a ball python (69% to hit)0¸j Ä≈≈≈#.#Trilby the Shooter ≈≈≈#.#Coglin ≈≈≈#.#0¸jÄÄøHealth: 50/50 ======================== ≈≈≈#.#Magic: 7/7======================== ≈≈≈#.#AC: 4Str: 15 ≈~≈#.#EV: 11Int: 8 ~≈~#.#SH: 0Dex: 19 #≈≈0¸jñÄÅ#.#XL:  7 Next: 27% Place: a Sewer 0¸jfÅI#≈≈#@#Noise: ---------  Time: 4381.4 (0.0) ##)#a) +2 sling {Juan}  c) +0 sling {Balvind ##)#Fire: a) +2 sling {Juan} 0¸j�Ŭ##)# ##)# 0¸j¹ÅV####)#0¸jäÅÐS   ball python (constriction) ~...)# ~~~0¸j ƈ~)# ≈≈≈Fire: a) +2 sling {Juan}0¸j4ÆÃPress: ? - help, Q - select action, ( or ) - cycle0¸j²ÆÌShift-Dir - straight lineAim: a ball python (69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.0¸jXRv†Shift-Dir - straight lineAim: a ball python (69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.The sling bullet hits the ball python.  You kill the ball python!0¸j�_J)0¸j'Ýl.....†.0¸jái===2.5 (1.1Rev _0¸jÉä0¸j×å0¸j¦“ 0¸jQ” 30¸jú” 0¸j3— 0¸jzœ ð ~ ~≈~ #≈≈. J   endoplasm (wandering)0¸j<� TJ.# ~~~0¸j¡� (0.00¸jJ¢ 0¸j¦ 4---3.5 (10¸jܦ 0¸j,© [ _You encounter an endoplasm.1¸j%x!≈≈≈#.#Trilby the Shooter ≈≈≈#.#Coglin ≈≈≈#.#Health: 50/50 ======================== ≈≈≈#.#Magic: 7/7======================== 1¸jqx_≈~≈#.#AC: 4Str: 15 ~≈~#.#EV: 11Int: 8 #≈≈#.#1¸jÍxˆSH: 0Dex: 19 #≈≈#.#XL:  7 Next: 27% Place: a Sewer ##@#1¸jðxÒNoise: ---------  Time: 4383.5 (0.0) ##*#1¸j`y�a) +2 sling {Juan}  c) +0 sling {Balvind #1¸j�yÞ#*#Fire: a) +2 sling {Juan} ##*#1¸j¯y^Rev ####*# 1¸jÎy¸~..*†#J   endoplasm (wandering) 1¸jôyO~~~*.# ≈≈≈1¸jz|J.# ~~~ _You kill the ball python! 1¸jAz~_You encounter an endoplasm.Fire: a) +2 sling {Juan}1¸jfzãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1¸j…z[Aim: an endoplasm (wandering, hasn't noticed you, 89% to hit)1¸j= ≈≈≈#.#Trilby the Shooter ≈≈≈#.#Coglin ≈≈≈#.#1¸jŽ sHealth: 50/50 ======================== ≈≈≈#.#Magic: 7/7======================== ≈~≈#.#AC: 41¸j¶ �Str: 15 ~≈~#.#EV: 111¸jÖ cInt: 8 #≈≈#.#1¸jö YSH: 0Dex: 19 1¸j¡X#≈≈#.#1¸j3¡—XL:  7 Next: 27% Place: a Sewer #1¸jR¡Ñ#@#Noise: ---------  Time: 4383.5 (0.0) #1¸ju¡A#)#1¸j¢¡Þa) +2 sling {Juan}  c) +0 sling {Balvind ##)#1¸j¢Fire: a) +2 sling {Juan} ##)#Rev ####)# ~..1¸j4¢x)†#J   endoplasm ~~~1¸jW¢w).# ≈≈≈J.# ~~~1¸jw¢)Fire: a) +2 sling {Juan}1¸j˜¢ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1¸j»¢çAim: an endoplasm (wandering, hasn't noticed you, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.1¸jE-³~You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.The endoplasm is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the endoplasm.  You kill the endoplasm!1¸jÉ1)1¸j$·o.....~1¸j]Æb8===4.6 (1.1 _1¸j ~ 1¸j`~ 1¸jñ~ 1¸j› 1¸jX� 1¸j#… X1¸jv… 1¸jZ† 1¸jð† [40m1¸jþˆ ,1¸jR‰ 1¸jàŠ 1¸jfŒ 1¸jG’ / ~ ~≈~ ### . # . . ##--- ~..1¸jÞ’ w~.....† ~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈~ ~~~~~~~~~~ ..~~~....w   dart slug (asleep) ########### 1¸j “ 1¸jPš -7.6 (3.01¸jòš Q---8.6 (41¸jñŸ 1¸j8¢ Z _You encounter a dart slug.2¸jr)1≈~≈#.#Trilby the Shooter ~≈~#.#Coglin #≈≈#.#Health: 50/50 ======================== #≈≈#.#Magic: 7/7======================== #2¸j<*Œ#.#AC: 4Str: 15 ##.#EV: 11Int: 8 ##.#SH: 0Dex: 19 ##.#XL:  7 Next: 28% Place: a Sewer ####@#Noise: ---------  Time: 4388.6 (0.0) ~..w******†#a) +2 sling {Juan}  c) +0 sling {Balvind ~~~2¸jv*ë~~~~~~~.#Fire: a) +2 sling {Juan} ≈≈≈≈≈≈≈≈≈~.# 2¸j£*®~~~~~~~~~~.# ....~~~....#2¸jÈ*–w   dart slug (asleep) ############ 2¸jì*t_You kill the endoplasm! _You encounter a dart slug.2¸j +1Fire: a) +2 sling {Juan}2¸j.+&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)2¸jˆ/ Ó≈~≈#.#Trilby the Shooter ~≈~#.#Coglin 2¸jÝ/ #≈≈#.#Health: 50/50 ======================== #≈≈#.#Magic: 7/72¸j¨0 ‹======================== ##.#AC: 4Str: 15 ##.#EV: 11Int: 8 ##.#SH: 0Dex: 19 ##.#2¸jý0 °XL:  7 Next: 28% Place: a Sewer ####@#Noise: ---------  Time: 4388.6 (0.0) ~..w))))))†#2¸j2 Ïa) +2 sling {Juan}  c) +0 sling {Balvind ~~~~~~~~~~.#Fire: a) +2 sling {Juan} ≈≈≈≈≈≈≈≈≈~.# ~~~~~~~~~~.# ....~~~....#w   dart slug ############  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2¸j`2 ÕAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is moderately wounded.2¸j�¸ � Shift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is moderately wounded.!  The dart slug is almost dead.2¸jñA Sw~.....2¸j©F � ``````The dart slug launches a dart at you.2¸j&Î  ~.....===9.6 (1Rev 2¸j‡Ò 2¸j‘Ú @ _The slug dart hits you but does no damage.2¸jó6´≈~≈#.#Trilby the Shooter ~≈~#.#2¸jE7Coglin #≈≈#.#Health: 50/50 ======================== #≈≈#.#2¸jl7aMagic: 7/7======================== 2¸j“7‡##.#AC: 42¸j´7«Str: 15 ##.#EV: 112¸jÕ7=Int: 8 #2¸jð7m#.#SH: 02¸j 8~Dex: 19 ##.#2¸j18™XL:  7 Next: 28% Place: a Sewer ###2¸jB8@#@#2¸j^8¦Noise: ===------  Time: 4389.6 (0.0) ~..2¸jÈ8Ðw******†#a) +2 sling {Juan}  c) +0 sling {Balvind ~~~~~~~~~~.#Fire: a) +2 sling {Juan} ≈≈≈≈≈≈≈≈≈~.#2¸jï8¸Rev ~~~~~~~~~~.# ....~~~....#2¸j9hw   dart slug ###2¸j,9e#########  The dart slug launches a dart at you. 2¸jH9H_The slug dart hits you but does no damage.  2¸jY9)Fire: a) +2 sling {Juan}2¸j9ÃPress: ? - help, Q - select action, ( or ) - cycle2¸j–9’Shift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)3¸jÝä≈~≈#.#Trilby the Shooter ~≈~#.#Coglin #≈≈#.#Health: 50/50 ======================== #≈≈#.#Magic: 7/7======================== ##.#AC: 4Str: 15 ##.#EV: 11Int: 8 ##.#SH: 0Dex: 19 ##.#XL:  7 Next: 28% Place: a Sewer ####@#Noise: ===------  Time: 4389.6 (0.0) ~..†~.....†#a) +2 sling {Juan}  c) +0 sling {Balvind ~~~~~~~~~~.#Fire: a) +2 sling {Juan} ≈≈≈≈≈≈≈≈≈~.#Rev ~~~[3¸j$æ)0;10;1m~~~~~~~.# ....~~~....#w   dart slug ############  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!3¸j%èA))))))3¸jÎl*)3¸j|òy†~.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!  You shoot a sling bullet.3¸jõi90.6 (1Rev+ _3¸jÀù3¸jýú3¸j³'I3¸j°,–Rev 3¸jW-3¸j/3¸j¦/3¸jS03¸j723¸jz23¸j033¸j¶4,3¸jr53¸jÁ6>3¸jN73¸j[83¸j�83¸j)93¸jx:,3¸jú:3¸j <3¸jI<3¸j¿<3¸j>3¸j_>3¸j?3¸j¾?3¸jì?3¸j/@3¸jô@3¸jA3¸jJA3¸jîA3¸jB3¸jZB3¸j C3¸j)C3¸jZC3¸jÝC3¸jýC3¸jID3¸j×D3¸jøD3¸jEE3¸jÅE3¸jåE3¸j2F3¸jâF,3¸j?G3¸jºG3¸jèG3¸j*H3¸jÂH3¸jõH3¸j3I3¸jJ3¸jQJ3¸jäJ3¸jõL,3¸jTM3¸jÔN,3¸j^O3¸jöO3¸j(P3¸j¸P3¸jàQ3¸j%R3¸jŠR3¸j¸S3¸jôS3¸j›T3¸jµU3¸jëU3¸jžV3¸jéW3¸jX3¸j¹X3¸j Y3¸jÖY3¸jYZ3¸jÂ[3¸j)\3¸j²\3¸jS^,3¸jÇ^3¸j`3¸j[`3¸jÀ`3¸jýa3¸j6b3¸jâb3¸jöc3¸j9d3¸j8e3¸jìe3¸jf3¸jŸf3¸j³g3¸jëg3¸jƒh3¸jyi3¸j­i3¸j>j3¸j^k3¸jœk3¸j>l3¸jÌm3¸jn3¸jÆn3¸jÔo3¸jp3¸j6p3¸jýp3¸j4q3¸jmq3¸jr3¸jBr3¸j|r3¸js3¸j0s3¸jps3¸jþs3¸j't3¸jlt3¸jìt3¸ju3¸j[u3¸jíu3¸j)v3¸jËv3¸jÿw,3¸j¢x3¸j¹y3¸jìy3¸j�z3¸j|{3¸jµ{3¸j;|3¸j´}3¸jß}3¸j~3¸jµ~3¸jÝ~3¸j3¸j¶3¸jâ3¸jq€3¸j:�,3¸j‘�3¸j6‚,3¸j–‚3¸jƒ3¸j<ƒ3¸jƒ3¸j0„,3¸jv„3¸j…3¸j0…3¸jc…3¸jú…3¸j$†3¸jZ†3¸j݆3¸j‡3¸jH‡3¸jÖ‡3¸jˆ3¸jEˆ3¸jƈ3¸jóˆ3¸j3‰3¸jbŠ3¸jšŠ3¸j,‹3¸j1Œ3¸jhŒ3¸j�3¸jÄ�3¸j÷�3¸j4Ž3¸jÐŽ3¸jøŽ3¸j(�3¸jæ�3¸j�3¸j?�3¸jô�3¸j@‘3¸j»‘3¸j¹”3¸j•3¸jÊ•3¸j[—3¸j°—3¸j:˜3¸j‰š,3¸jK›3¸j¿œ3¸jž3¸j’ž3¸jE 3¸j‰ 3¸j¡3¸j0¢3¸jp¢3¸jø¢3¸jL¤3¸j‰¤3¸j"¥3¸j?¦3¸j¦3¸j_§3¸jN¨3¸j”¨3¸j*©3¸jfª3¸j¥ª3¸j«3¸ju¬3¸j­¬3¸ji­3¸j�®3¸j´®3¸jW¯3¸j½°3¸jþ°3¸jޱ3¸j¨²3¸j÷²3¸jZ³3¸j©´3¸jê´3¸jaµ3¸j©¶3¸jí¶3¸jt·3¸j¯¸3¸j¹3¸j²¹3¸jݺ3¸j#»3¸jå»3¸jú¼3¸j*½3¸jȽ3¸j;3¸j'¿3¸j¿3¸jÁ,3¸jÁÁ3¸jÛÂ3¸jÃ3¸j‹Ã3¸jÅ3¸jTÅ3¸j¾Å3¸jÝÆ3¸jÇ3¸j©Ç3¸j­È3¸jÞÈ3¸j…É3¸jÐÊ,3¸j˜Ë3¸j!Ì3¸jOÌ3¸j–Ì3¸j1Í3¸jXÍ3¸j“Í3¸jÎ3¸j@Î3¸j›Î3¸jÏ3¸jEÏ3¸j™Ï3¸j+Ð3¸jUÐ3¸j‘Ð3¸j Ñ3¸j5Ñ3¸j‚Ñ3¸jÓÖr .... _You start waiting.3¸j}Ú1489.6 (99.0)3¸j_Û8---90.6 (100.0)3¸j~Þ3¸jƒà# _Done waiting.4¸jƒI4¸jЇF---0.0)4¸j„Œ,4¸jùŒ4¸jl7 :.~≈~ #.# .#≈≈ #.# .#≈≈ #.# .#  #.# .# #.# .# #.# .# #.# 4¸jñ7 v~### ########.# ~~.. .†~....@†#~~~ ~~~~~~~~.# ≈≈≈≈ ≈≈≈≈≈≈≈~.#~~~ ~~~~~~~~.#... ..~~~..4¸j38 L..# #### ########## 4¸j¢= 4¸jH> +1.6 (14¸jÀB 4¸jD 5¸jÈ5¸j5¸jô5¸jh5¸jU5¸jŠB5¸j5¸jD5¸jü5¸j75¸jú5¸j* 5¸jè 5¸jb"5¸j«#5¸jì#5¸j�$5¸j+X.~≈~ #.# .~≈~.#≈≈ #.# .~≈~.#≈≈ #.# .~≈~.# #.# .~≈~.# #.# .~≈~.#5¸j`+™ #.# ~~≈~.# #.# .~≈~~#######.# 5¸jŒ+=.~≈~~~.. ..~..†~@....†#5.6 (4†≈~~~~~~~~~.#≈≈≈≈5¸jÕ+_≈≈≈≈~.# ~~~~≈~~~~~~~.#~..~......~..~~~....##### 5¸jÿ+ ####5¸j—,5¸jT25¸jU36¸jrµV#.~≈~.~≈~ #.# #.~≈~.#≈≈ #.# #.~≈~.#≈≈ #.# #.~≈~.# #.# #.~≈~.# #.# #.~≈~.# #.# #~~≈~.# #.# #.~≈~~####.# ~.~≈~~~.....~..†@.....†#~†≈~~~~~~.#≈≈~.#~≈~~~6¸jX¶þ~.#~..~.......~..~~~....###6¸jú»A  You enter the shallow water.6¸j{¼d7.2 (1.6Water 6¸j*Á6¸jÃ? _Moving in this stuff is going to be slow.6¸jø”6¸jC•6¸jˆ•6¸j&–6¸j+—6¸j)šT6¸jb�ã #.~≈~.~≈~ #.# ##.~≈~.#≈≈ #.# ##.~≈~.#≈≈ #.# ##.~≈~.# #.# ##.~≈~.# #.# ##.~≈~.# #.# ##~~≈~.# #.# ##.~≈~~#.# ~~.~≈~~~.....~..@~.....†#~†≈~.#6¸jÐ�C≈~.#~≈~.#~..~.~..~~~....##6¸j^ž806¸j… v _You see here a dart slug corpse.6¸jåÉ6¸jjÊ6¸j>Ë6¸jkÌ6¸jãÎ6¸jeÏ% _6¸jKÔX6¸jÔÔ6¸jÜÛø.###.~≈~.~≈~ #.# ~.##.~≈~.#≈≈ #.# ÷~##.~≈~.#≈≈ #.# .÷##.~≈~.# #.# ~~##.~≈~.# #.# ~.##.~≈~.# #.# ~~##~~≈~.# #.# †~##.~≈~~##.#~~.~≈~~~.....~@.†~.....†#6¸jgÜ�500.2 (2~~†≈~~.#≈≈~.# ≈~~~~~~~≈~~.# ≈.~~~~..~.......~..~~~..# ≈### ≈# ≈# 6¸jÆÜ"≈#6¸jIÝ6¸jõâ6¸jLä7¸j«S7¸jT7¸j±T7¸jþU7¸j>W7¸jó]ñ#.###.~≈~.~≈~ #.# .~.##.~≈~.#≈≈ #.# ~÷~##.~≈~.#≈≈ #.# ..÷##.~≈~.# #.# .~~##.~≈~.# #.# ~~.##.~≈~.# #.#~##~~≈~.# #.# 7¸jY^}~†~##.~≈~~#.# †~~~~.~≈~~~.....@..†~.....†#~†≈~.# ~≈~.# ~≈~≈~~.# 7¸jŠ^«.≈.~~~~..~.~..~~~...# #≈7¸j³^ #### #≈# #≈# 7¸jÝ^##≈#7¸j¸k® 0  You enter the shallow water.1.8 (1.6Water 7¸jÖoU _Moving in this stuff is going to be slow.8¸jo938¸j®<B8¸j+=(8¸jæ?,8¸j'BI8¸jÔC8¸j*E8¸j_E8¸jF8¸jÔG8¸joI8¸j§I8¸j¨J8¸j£L8¸jßM8¸j N8¸jäN8¸jaU` ##.###.~≈~.~≈~ #.#  #.~.##.~≈~.#≈≈ #.#  #~÷~##.~≈~.#≈≈ #.# 8¸j›UI #..÷##.~≈~.# #.#  #.~~##.~≈~.# #.# 8¸jÂU¬ #~~.##.~≈~.# #.# 8¸jëUR #~~~##~~≈~.# #.#  ##~†~##.~≈~~8¸jKVñ#####.#  #.†~~~~.~≈~~~@....~..†~.....†#6.8 (5.0  #.~~~~~~÷≈~~~~~.#  #.~8¸jzVm≈≈≈≈≈~.#  #.~≈~~~~~~~≈~~~~~~~.#  #..≈.~~~~..~........~~~....#  ###≈8¸jâVº######### #≈# #≈# #≈#8¸jÒW8¸j’9¸j>—¢ ##.###.~≈~.~≈~ #. #.~.##.~≈~.#≈≈ #. #~÷~##.~≈~.#≈≈ #. #..÷##.~≈~.# #. #.~~##.~≈~.# #. #~~.##.~≈~.# #.9¸jÌ—ƒ #~~~##~~≈~.# #. ##~†~##.~≈~~#. #.†~~~~.~≈~~@.....~..†~.....† #.~~~~~~÷≈~. #.~≈~. #.~≈9¸jŒ˜Ü~≈~. #..≈.~~~~..~.~..~~~.... ###≈  #≈#  #≈#  #≈#9¸jÏ A  You enter the shallow water.9¸jÅ¡d8.4 (1.6Water 9¸jL§9¸ja©? _Moving in this stuff is going to be slow.9¸jH$ #.# #.~≈~.≈~≈ # ##.###.~≈~.~≈~ # #.~.##.~≈~.#≈≈9¸jè( # #~÷~##.~≈~.#≈≈ # #..÷##.~≈~.# # #.~~##.~≈~.# # #~~.##.~≈~.# #9¸jI€Ž #~~~##~~≈~.## ##~†~##.~≈~@################ #.†~~~~.~≈~~~.....~..†~....9¸jÝ€± #.~~~~~~÷≈~~~~~~~~~~~~~~~~~~ #.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~ #.~≈~~~~~~~≈~~~~~~~~~~~~~~~~ #..≈.~~~~..~.......~..~~~...###≈######################## 9¸j �s #≈#  #≈#9¸jë‡9¸j‰(10.09¸j‘‹9¸j¯Œ:¸j¹2UM≈ #.# ≈~≈#.#~≈~.~.~÷~≈≈.÷.~~.##. #~~~##~~≈~@##~†~##.~≈~~################†~~~~.~≈~~~.....~..†~.....:¸j04(#.~~~~~~÷≈~~~~~~~~~~~~~~~~~~ Water ≈≈≈≈~~~..#:¸j¸::¸jâ;610:¸j¸A:¸j/C:¸jÕE 3:¸j¡F :¸jþG :¸jºI :¸jªM B:¸jÌN :¸jLO :¸jåO :¸jzQ :¸jÎR :¸jkS :¸j+T :¸j V :¸j×X :¸jB` *≈∩~≈≈≈~}[ #.# #.~≈~~≈≈≈≈~ #∩# ≈≈≈≈ #.# ≈≈≈:¸jÇ` 9 #.# ≈~≈#.#~≈~.≈≈÷~##.~≈~@#≈≈ #..÷.# #.~~##.~≈~.## #~~.##.~≈~.#:¸ja •# #~~~##~~≈~.###~†~##.~≈~~################ :¸j€a †~~~~.~≈~~~.....~..†~..... .~~~~~~÷≈~~~~~~~~~~~~~~~~~~ #.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~ :¸j¸h +4.0 (3:¸jUi +5.0 (4:¸j‚r € _Found a condenser vane and a plate armour.;¸jË{Š#.# #.~≈~≈≈≈≈# Trilby the Shooter#∩# #.~≈~~≈≈≈~}[# Coglin#.# #.~≈~~≈≈≈≈~;¸jx|ß# Health: 50/50 ========================#∩# #.~≈~.≈≈≈≈# Magic: 7/7========================#.# #.~≈~.≈≈≈# AC: 4Str: 15#.# #.~≈~.≈~≈# EV: 11Int: 8##.###.~≈~.~≈~# SH: 0Dex: 19#.~.##.~≈~.#≈≈;¸jµ|Š# XL:  7 Next: 28% Place: a Sewer#~÷~##.~≈~@#≈≈# Noise: ---------  Time: 4515.0 (0.0)#..÷##.~≈~.#;¸j÷|O# a) +2 sling {Juan}  c) +0 sling {Balvind#.~~##.~≈~.## Fire: a) +2 sling {Juan}#~~.##.~≈~.#;¸j�}Ù##~~~##~~≈~.####~†~##.~≈~~################ #.†~~~~.~≈~~~.....~..†~..... #.~~~~~~÷≈~~~~~~~~~~~~~~~~~~ #.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~ You enter the shallow water. _Moving in this stuff is going to be slow. ;¸jÏ}~_Found a condenser vane and a plate armour.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line<¸jì*#.# #.~≈~≈≈≈≈# Trilby the Shooter#∩# #.~≈~~≈≈≈~}[# Coglin#.# #.~≈~~≈≈≈≈~# Health: 50/50 ========================#∩# #.~≈~.≈≈≈≈# Magic: 7/7========================#.# #.~≈~.≈≈≈# AC: 4Str: 15#.# #.~≈~.≈~≈# EV: 11Int: 8##.###.~≈~.~≈~# SH: 0Dex: 19#.~.##.[0;1<¸jÿ90;1m~≈~.#≈≈# XL:  7 Next: 28% Place: a Sewer#~÷~##.~≈~@#≈≈# Noise: ---------  Time: 4515.0 (0.0)#..÷##.~≈~.## a) +2 sling {Juan}  c) +0 sling {Balvind#.~~##.~≈~.## Fire: a) +2 sling {Juan}#~~.##.~≈~.###~~~##~~≈~.####~†~##.~≈~~################ #.†~~~~.~≈~~~.....~..†~..... #.~~~~~~÷≈~~~[0;<¸jäBõ10m~~~~~~~~~~~~~~~ #.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~  _Moving in this stuff is going to be slow. _Found a condenser vane and a plate armour.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _<¸j’Ô#.# #.~≈~≈≈≈≈# Trilby the Shooter#∩# #.~≈~~≈≈≈~}[# Coglin#.# #.~≈~~≈≈≈≈~# Health: 50/50 ========================#∩# #.~≈~.≈≈≈≈# Magic: 7/7========================#.# #.~≈~.≈≈≈# AC: 4Str: 15#.# #.~≈~.≈~≈# EV: 11Int: 8##.###.~≈~.~≈~# SH: 0Dex: 19#.~.##.[0;1<¸jðÕ0;1m~≈~.#≈≈# XL:  7 Next: 28% Place: a Sewer#~÷~##.~≈~@#≈≈# Noise: ---------  Time: 4515.0 (0.0)#..÷##.~≈~.## a) +2 sling {Juan}  c) +0 sling {Balvind#.~~##.~≈~.## Fire: a) +2 sling {Juan}#~~.##.~≈~.###~~~##~~≈~.####~†~##.~≈~~################ #.†~~~~.~≈~~~.....~..†~..... #.~~~~~~÷≈~~~~~~~<¸j’Ö<~~~~~~~~~~~ #.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~ Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelThe floor.=¸jq6.@=¸j((W~.  Some shallow water.=¸j[: M~~=¸jÔ· ^≈~deep=¸jšG G≈≈>¸j3Ë1≈≈>¸jêË>¸jzÕÀ}≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Press: ? - help, v - describe, . - travel, g - get item>¸j5ÖzItem here: a condenser vane.  The floor.?¸j|)Š#.# #.~≈~≈≈≈≈# Trilby the Shooter#∩# #.~≈~~≈≈≈~}[# Coglin#.# #.~≈~~≈≈≈≈~?¸j(*&# Health: 50/50 ========================#∩# #.~≈~.≈≈≈≈# Magic: 7/7========================#.# #.~≈~.≈≈≈# AC: 4Str: 15#.# #.~≈~.≈~≈# EV: 11Int: 8?¸j{*¹##.###.~≈~.~≈~# SH: 0Dex: 19#.~.##.~≈~.#≈≈?¸j *I# XL:  7 Next: 28% Place: a Sewer#~÷~##.~≈~@#≈≈?¸jß*û# Noise: ---------  Time: 4515.0 (0.0)#..÷##.~≈~.## a) +2 sling {Juan}  c) +0 sling {Balvind?¸j+ #.~~##.~≈~.#?¸j*+# Fire: a) +2 sling {Juan}#~~.##.~≈~.#?¸jL+ ##~~~##~~≈~.#?¸jn+¢###~†~##.~≈~~################?¸j›+. ?¸jÊ+î#.†~~~~.~≈~~~.....~..†~..... ?¸j,à#.~~~~~~÷≈~~~~~~~~~~~~~~~~~~ #.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~ Press: ? - help, Q - select action, ( or ) - cycle?¸jj,ñShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: a condenser vane.  The floor.?¸j”-?¸j•4?¸jÁ6. _?¸j³� M#≈~≈≈~.≈≈≈≈.~??∩~}[)?¸j=‘ �.~≈≈≈≈~[.∩≈≈.~≈≈≈≈≈~ #.# ≈~≈≈≈≈≈?¸j²‘ ç#.#~≈~≈≈≈≈.~.~÷~.#≈≈.÷.?¸jå‘ ¶#.~~##.~≈~.##.?¸jJ’ J. ~~~÷≈~~~?¸jò¦ A6.0 (1?¸jÍ« ?¸j¨® ' _Found four items.@¸j´2Ñ### #.~≈≈~≈≈~# Trilby the Shooter#.# #.~≈~≈≈≈≈.~??# Coglin@¸j3’#∩# #.~≈~~≈≈≈~}[)# Health: 50/50 ========================#.# #.~≈~~≈≈≈≈~[.# Magic: 7/7@¸j83~========================#∩# #.~≈~.≈≈≈≈≈.~# AC: 4@¸ja3áStr: 15#.# #.~≈~.≈≈≈≈≈≈~@¸j³3Ë# EV: 11Int: 8#.# #.~≈~.≈~≈≈≈≈≈# SH: 0Dex: 19@¸jÚ3á##.###.~≈~.~≈~≈≈≈≈@¸j 4@# XL:  7 Next: 28% Place: a Sewer#.~.##.~≈~@#≈≈@¸j,41# Noise: ---------  Time: 4516.0 (0.0)#~÷~##.~≈~.#≈≈@¸jL4ž# a) +2 sling {Juan}  c) +0 sling {Balvind@¸jj4¯#..÷##.~≈~.#@¸j†4# Fire: a) +2 sling {Juan}#.~~##.~≈~.##@¸j¢4Ž#~~.##.~≈~.##@¸jÃ4‡#~~~##~~≈~.##@¸jã4¾ ##~†~##.~≈~~################@¸jZ5i #.†~~~~.~≈~~~.....~..†~..... #.~~~~~~÷≈~~~~~~~~~~~~~~~~~~ @¸jˆ5¶Item here: a condenser vane. _The floor. _Found four items.  @¸j²5ìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle@¸jÍ56Shift-Dir - straight lineA¸jE½### #.~≈≈~≈≈~# Trilby the Shooter#.# #.~≈~≈≈≈≈.~??# Coglin#∩# #.~≈~~≈≈≈~}[)A¸jÑEQ# Health: 50/50 ========================#.# #.~≈~~≈≈≈≈~[.# Magic: 7/7========================#∩# #.~≈~.≈≈≈≈≈.~# AC: 4Str: 15#.# #.~≈~.≈≈≈≈≈≈~# EV: 11Int: 8#.# #.~≈~.≈~≈≈≈≈≈A¸jF# SH: 0Dex: 19A¸j+FŒ##.###.~≈~.~≈~≈≈≈≈# XL:  7 Next: 28% Place: a SewerA¸jPF§#.~.##.~≈~@#≈≈A¸jrF1# Noise: ---------  Time: 4516.0 (0.0)#~÷~##.~≈~.#≈≈A¸j’Fž# a) +2 sling {Juan}  c) +0 sling {BalvindA¸j¹F#..÷##.~≈~.## Fire: a) +2 sling {Juan}A¸jÚF #.~~##.~≈~.##A¸jûFŽ#~~.##.~≈~.##A¸j]G3#~~~##~~≈~.## ##~†~##.~≈~~################ #.†~~~~.~≈~~~.....~..†~.....A¸jµGã #.~~~~~~÷≈~~~~~~~~~~~~~~~~~~  _The floor. _Found four items.  Fire: a) +2 sling {Juan}A¸jòGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.A¸j&IA¸j-RA¸jðS. _A¸j­¡ÜM #.~≈~≈~#≈~≈≈~~~~~.≈≈≈≈.~??∩~}[).~≈≈≈≈~[.∩.≈≈≈≈≈~ #.# ≈~≈#.#~≈~≈≈≈≈.~.≈≈≈≈≈≈~÷~≈≈≈≈≈≈#..÷##.~≈~.# ≈≈≈≈####~.~≈~~~A¸jÑ¿H7.0 (1 _A¸j£ÄB¸j‰V P#.~≈~≈~≈~# Trilby the Shooter### #.~≈≈~≈≈~~~~~# Coglin#.# #.~≈~≈≈≈≈.~??# Health: 50/50 ========================#∩# #.~≈~~≈≈≈~}[)# Magic: 7/7========================B¸jæV Á#.# #.~≈~~≈≈≈≈~[.# AC: 4Str: 15#∩# #.~≈~.≈≈≈≈≈.~# EV: 11Int: 8B¸j°W —#.# #.~≈~.≈≈≈≈≈≈~# SH: 0Dex: 19#.# #.~≈~.≈~≈≈≈≈≈# XL:  7 Next: 28% Place: a Sewer##.###.~≈~@~≈~≈≈≈≈# Noise: ---------  Time: 4517.0 (0.0)#.~.##.~≈~.#≈≈≈≈≈≈# a) +2 sling {Juan}  c) +0 sling {Balvind#~÷~##.~≈~.#≈≈≈≈≈≈# Fire: a) +2 sling {Juan}B¸jÝW m#..÷##.~≈~.# ≈≈≈≈##.~~##.~≈~.# ####B¸jÿW µ#~~.##.~≈~.## B¸jX µ#~~~##~~≈~.## B¸j=X ¾##~†~##.~≈~~################ B¸j^X ¡#.†~~~~.~≈~~~.....~..†~..... Fire: a) +2 sling {Juan}B¸j‘X Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.B¸j¯X WPress: ? - help, v - describe, . - travelThe floor.C¸jó`≈@Some deep water.C¸jp¤G≈≈C¸j·NG≈≈C¸j��D≈≈C¸j^ð ^~≈shallow water.D¸j¬±{M~}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Press: ? - help, v - describe, . - travel, g - get item  Item here: a condenser vane.  The floor.E¸jäø°A condenser vane. A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to roaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of excruciating misery become available. Once activated, this device is rendered temporarily inert. However, it rechargesas you gain experience. E¸j›ùŠAdditional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Stash search prefixes: {evoker} {misc} Menu/colouring prefixes: identified evoker misc (g)o to location.M¸j=V#.~≈~≈~≈~# Trilby the Shooter### #.~≈≈~≈≈~~~~~# Coglin#.# #.~≈~≈≈≈≈.~??M¸j‘Ò# Health: 50/50 ========================#∩# #.~≈~~≈≈≈~}[)# Magic: 7/7M¸jÃV========================#.# #.~≈~~≈≈≈≈~[.# AC: 4M¸jëStr: 15#∩# #.~≈~.≈≈≈≈≈.~M¸j †# EV: 11Int: 8M¸j?;#.# #.~≈~.≈≈≈≈≈≈~# SH: 0Dex: 19M¸j’N#.# #.~≈~.≈~≈≈≈≈≈# XL:  7 Next: 28% Place: a Sewer##.###.~≈~@~≈~≈≈≈≈M¸j¶F# Noise: ---------  Time: 4517.0 (0.0)#.~.##.~≈~.#≈≈≈≈≈≈M¸jø]# a) +2 sling {Juan}  c) +0 sling {Balvind#~÷~##.~≈~.#≈≈≈≈≈≈M¸jš># Fire: a) +2 sling {Juan}#..÷##.~≈~.# ≈≈≈≈##.~~##.~≈~.# #####~~.##.~≈~.## #~~~##~~≈~.## M¸jÊ##~†~##.~≈~~################ #.†~~~~.~≈~~~.....~..†~.....M¸jôû Press: ? - help, Q - select action, ( or ) - cycleM¸j"(Shift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: a condenser vane.  The floor.N¸jL%6 ~N¸jœ%b}  Some shallow water.O¸jâe—#.~≈~≈~≈~# Trilby the ShooterO¸j0f¿### #.~≈≈~≈≈~~~~~# Coglin#.# #.~≈~≈≈≈≈.~??O¸jzfú# Health: 50/50 ========================#∩# #.~≈~~≈≈≈~}[)# Magic: 7/7========================O¸j÷fÁ#.# #.~≈~~≈≈≈≈~[.# AC: 4Str: 15#∩# #.~≈~.≈≈≈≈≈.~# EV: 11Int: 8O¸j*g#.# #.~≈~.≈≈≈≈≈≈~# SH: 0O¸jVgóDex: 19#.# #.~≈~.≈~≈≈≈≈≈O¸j~gˆ# XL:  7 Next: 28% Place: a Sewer##.###.~≈~@~≈~≈≈≈≈O¸j¢g¤# Noise: ---------  Time: 4517.0 (0.0)O¸jÈgJ#.~.##.~≈~.#≈≈≈≈≈≈# a) +2 sling {Juan}  c) +0 sling {BalvindO¸jëgµ#~÷~##.~≈~.#≈≈≈≈≈≈O¸jh.# Fire: a) +2 sling {Juan}#..÷##.~≈~.# ≈≈≈≈O¸j3h¦##.~~##.~≈~.# ####O¸jYhµ#~~.##.~≈~.## O¸j~hµ#~~~##~~≈~.## O¸jÐh6##~†~##.~≈~~################ #.†~~~~.~≈~~~.....~..†~..... O¸jiìPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line O¸jmiŒ_Okay, then.Press: ? - help, v - describe, . - travelSome shallow water.O¸j jO¸jñpO¸jûq. _O¸j#0¶† #.~≈~≈~≈~~~~.#≈~≈≈~~~~~.≈≈≈≈.~??∩~}[).~≈≈≈≈~[.∩O¸j¹0›.≈≈≈≈≈~ #.# ≈~≈#.#~≈~.~.≈~÷~≈≈.÷O¸j-1Q#≈≈≈≈.~~####.##. #~~~##~~≈~.##~†~##.~≈~~################O¸j‰;O¸j–<28.0 (1 _O¸jÚEO¸j�FO¸jZÌ �M≈~≈≈~.~..~ #.~≈~≈~≈~~~~.#O¸jæÌ 2≈~≈≈~~~~~.≈≈≈≈.~??∩~}[).~≈≈≈≈~[.∩.≈≈≈≈≈~ #.# O¸jMÍ ‹≈~≈#.#~≈~#.~.##.~≈~.#≈≈≈≈≈≈## O¸jzÍ &#~~≈~.#O¸j× O¸jw× O¸j°× 9O¸jêà O¸jLâ P¸j±ÁM≈≈~≈≈~.≈~.~..~ #.~≈~≈~≈~~~~.#P¸jƒÂ—≈~≈≈~~~~~.≈≈≈≈.~??∩~}[).~≈≈≈≈~[.∩.≈≈≈≈≈~ #.# ≈~≈##.###.~≈~.~≈~≈≈≈≈##.~≈~.#P¸jÕØP¸j«Ù'20P¸j¤äP¸jþåP¸j–"P¸jB#P¸j˜+P¸jr.L _Why would you want to do that?Q¸jz IM≈≈~≈≈≈~≈≈~.≈~.~..~ #.~≈~≈~≈~~~~.#≈~≈≈~~~~~.≈≈≈≈.~??∩~}[).~[.∩.≈≈≈≈≈~#.# #.~≈~.≈~≈≈≈≈≈##.~≈~.# ####Q¸jèA  You enter the shallow water.Q¸jÅd1.6 (1.6Water Q¸jZ"Q¸j¤$? _Moving in this stuff is going to be slow.Q¸jyn dM~~≈≈≈≈≈~≈≈≈≈Q¸jßn \≈~≈≈≈~≈≈≈~≈≈~.≈~.~..~Q¸jFo — #.~≈~≈~≈~~~~.#≈~≈≈~~~~~.≈≈≈≈.~??∩~}[).~≈≈≈≈~[.∩Q¸jÝo _.≈≈≈≈≈~#.# #.~≈~.≈~≈≈≈≈≈##.~≈~.###≈≈≈≈Q¸jm{ =3.2Q¸jIƒ Q¸j®„ R¸jþR¸jR¸j¤R¸jÌT _Why would you want to do that?T¸jªö 3T¸jñù T¸j¿ý T¸j‹ T¸j : _T¸j T¸jr T¸jÌ T¸j< T¸jû T¸j4 j  You encounter an endoplasm.T¸j… ’#.~≈~†..~~~~≈≈≈≈≈~.~~~~#.~≈~.~~~~≈~≈≈########.#.~≈~.≈≈≈≈≈≈~≈≈# #~#.~≈~~≈≈≈≈≈~≈≈≈≈ #.#.~≈≈~≈≈≈≈~≈≈≈#~#.~≈≈~≈≈≈~≈≈~~#~T¸jÖ  #.~≈≈~≈≈~.≈~~J#. #.~≈~≈~≈.~..~.#~T¸j! ë #.~≈~≈@≈~~~~.~#.T¸j1! ª### #.~≈≈~≈≈~~~~~≈#.T¸j`! Ì#.# #.~≈~≈≈≈≈.~??≈#.T¸jÕ! ú#∩# #.~≈~~≈≈≈~}[).#.#.# #.~≈~~≈≈≈≈~[.~#.T¸j" s∩# #.~≈~.≈≈≈≈≈.~~#. J   endoplasm (asleep)T¸j." Ý# #.~≈~.≈≈≈≈≈≈~#.T¸jV" .# #.~≈~.≈~#.##.###.~≈~.~≈~≈≈≈≈ T¸jx" -#.T¸j”5 -6.4 (3.2T¸jŸ6 38.0 (4.8 _T¸j-= T¸j´> U¸j›� ~#.~≈~†..~~~~≈≈≈≈≈~.~~~~ Trilby the Shooter#.~≈~.~~~~≈~≈≈########. Coglin#.~≈~.≈≈≈≈≈≈~≈≈# #~ Health: 50/50 ========================#.~≈~~≈≈≈≈≈~≈≈≈≈ #. Magic: 7/7========================U¸j\Ž �#.~≈≈~≈≈≈≈~≈≈≈#~ AC: 4Str: 15#.~≈≈~≈≈≈~≈≈~~#~ EV: 11Int: 8#.~≈≈~≈≈~.≈~*J#. SH: 0Dex: 19#.~≈~≈~≈.***~.#~ XL:  7 Next: 28% Place: a Sewer#.~≈~≈@**~~~.~#. Noise: ---------  Time: 4528.0 (0.0)U¸j � ### #.~≈≈~≈≈~~~~~≈#. a) +2 sling {Juan}  c) +0 sling {Balvind#.# #.~≈~≈≈≈≈.~??≈#. Fire: a) +2 sling {Juan}#∩# #.~≈~~≈≈≈~}[).#. Water #.# #.~≈~~≈≈≈≈~[.~#.#∩# #.~≈~.≈≈≈≈≈.~~#. J   endoplasm (asleep)#.# #.~≈~.≈≈≈≈≈≈~≈#.#.# #.~≈~.≈~≈≈≈≈≈≈#.##.###.~≈~.~≈~≈≈â‰U¸jC� ݈≈#. _Why would you want to do that? _You encounter an endoplasm.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)U¸jÆ þ ≈*≈~~J**~..≈~~U¸jhâŽ#.~≈~†..~~~~≈≈≈≈≈~.~~~~ Trilby the Shooter#.~≈~.~~~~≈~≈≈########. Coglin#.~≈~.≈≈≈≈≈≈~≈≈# #~ Health: 50/50 ========================#.~≈~~≈≈≈≈≈~≈)≈≈ #. Magic: 7/7========================#.~≈≈~≈≈≈≈~≈)≈#~ AC: 4U¸jãÑStr: 15#.~≈≈~≈≈≈~))~~#~ EV: 11Int: 8#.~≈≈~≈≈~)≈~~J#. SH: 0Dex: 19#.~≈~≈~))~..~.#~ XL:  7 Next: 28% Place: a Sewer#.~≈~≈@≈~~~~.~#. Noise: ---------  Time: 4528.0 (0.0)### #.~≈≈~≈≈~~~~~≈#. a) +2 sling {Juan}  c) +0 sling {BalvindU¸j7ã…#.# #.~≈~≈≈≈≈.~??≈#. Fire: a) +2 sling {Juan}#∩# #.~≈~~≈≈≈~}[).#. Water U¸j³ã·#.# #.~≈~~≈≈≈≈~[.~#.#∩# #.~≈~.≈≈≈≈≈.~~#. J   endoplasm (asleep)#.# #.~≈~.≈≈≈≈≈≈~≈#.#.# #.~≈~.≈~≈≈≈≈≈≈#.##.###.~≈~.~≈~≈≈≈≈#. _Why would you want to do that? _You encounter an endoplasm.U¸jòã#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineV¸jY)V¸jÕ±V¸j…²≈V¸jɲ ≈V¸j³ ≈≈V¸j@³.V¸j³+≈.  V¸j³³You shoot a sling bullet. x2V¸jpµV¸jýµ ===V¸jJ¶ 9.0 (1 V¸j€¶_V¸j¡¿V¸j³ÁV¸jÛÌV¸j—Ø+V¸jqÙ{#.~≈~†..~~~~≈≈≈≈≈~.~~~~ Trilby the ShooterV¸jæÙ#.~≈~.~~~~≈~≈≈########. CoglinV¸jJÚh#.~≈~.≈≈≈≈≈≈~≈≈# #~ Health: 50/50 ========================V¸jªÚ'#.~≈~~≈≈≈≈≈~≈≈≈≈ #. Magic: 7/7V¸jòÚ3========================V¸j=Û­#.~≈≈~≈≈≈≈~≈≈≈V¸j�ÛS#~ AC: 4V¸j Ü.Str: 15V¸jeܧ#.~≈≈~≈≈≈~≈≈~~V¸j¥Ü[#~ EV: 11V¸jäÜ-Int: 8V¸j7ÝÃ#.~≈≈~≈≈~.≈~~JV¸jvÝS#. SH: 0V¸j¶Ý.Dex: 19V¸jÞõ#.~≈~≈~≈.~..~.V¸jHÞ­#~ XL:  7 Next: 28% Place: a SewerV¸j›Þ·#.~≈~≈@≈~~~~.~V¸jëÞÃ#. Noise: ===------  Time: 4529.0 (1.0)V¸j5ß¡### #.~≈≈~≈≈~~~~~≈V¸j~ß©#. a) +2 sling {Juan}  c) +0 sling {BalvindV¸jÎßË#.# #.~≈~≈≈≈≈.~??≈V¸jàh#. Fire: a) +2 sling {Juan}V¸jtà #∩# #.~≈~~≈≈≈~}[).V¸jÍàG#. Water V¸j#áå#.# #.~≈~~≈≈≈≈~[.~V¸jaá#.V¸j¯áß#∩# #.~≈~.≈≈≈≈≈.~~V¸j â˜#. J   endoplasm (asleep)V¸jXâ½#.# #.~≈~.≈≈≈≈≈≈~≈V¸j“â#.V¸jàâ½#.# #.~≈~.≈~≈≈≈≈≈≈V¸j'ã#.V¸jhã&##.###.~≈~.~≈~≈≈≈≈V¸j¢ã#. V¸jàã;_Why would you want to do that? V¸jä7_You encounter an endoplasm.V¸j[ä1Fire: a) +2 sling {Juan}V¸jÙäÃPress: ? - help, Q - select action, ( or ) - cycleV¸jåShift-Dir - straight line V¸jLå3_You shoot a sling bullet. x2V¸j9© ~#.~≈~†..~~~~≈≈≈≈≈~.~~~~ Trilby the Shooter#.~≈~.~~~~≈~≈≈########. Coglin#.~≈~.≈≈≈≈≈≈~≈≈# #~ Health: 50/50 ========================#.~≈~~≈≈≈≈≈~≈≈≈≈ #. Magic: 7/7========================V¸j•© 0#.~≈≈~≈≈≈≈~≈≈≈#~ AC: 4Str: 15#.~≈≈~≈≈≈~≈≈~~#~ EV: 11V¸jÙ© MInt: 8#.~≈≈~≈≈~.≈~*J#. SH: 0V¸jª Dex: 19#.~≈~≈~≈.***~.V¸j?ª b#~ XL:  7 Next: 28% Place: a Sewer#.~≈~≈@**~~~.~V¸j|ª d#. Noise: ===------  Time: 4529.0 (0.0)### #.~≈≈~≈≈~~~~~≈V¸j ª ©#. a) +2 sling {Juan}  c) +0 sling {BalvindV¸jȪ 3#.# #.~≈~≈≈≈≈.~??≈#. Fire: a) +2 sling {Juan}V¸j« R#∩# #.~≈~~≈≈≈~}[).#. Water V¸je« ß#.# #.~≈~~≈≈≈≈~[.~#.#∩# #.~≈~.≈≈≈≈≈.~~V¸jŠ« U#. J   endoplasm (asleep)#.# #.~≈~.≈≈≈≈≈≈~≈V¸jÁ« Ð#.#.# #.~≈~.≈~≈≈≈≈≈≈V¸jå« B#.##.###.~≈~.~≈~≈≈≈≈#.V¸j ¬ ŒShift-Dir - straight line _You shoot a sling bullet. x2  Fire: a) +2 sling {Juan}V¸j<¬ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineV¸jb¬ CAim: an endoplasm (asleep, 98% to hit)V¸j!û ≈~J~..≈~ _You shoot a sling bullet. x2  Fire: a) +2 sling {Juan}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linV¸jÚû ]e  You can't see that place.  [some deep water.]W¸jµš®#.~≈~†..~~~~≈≈≈≈≈~.~~~~ Trilby the Shooter#.~≈~.~~~~≈~≈≈########. Coglin#.~≈~.≈≈≈≈≈≈~≈≈# #~ Health: 50/50 ========================#.~≈~~≈≈≈≈≈~≈≈≈≈ #. Magic: 7/7========================#.~≈≈~≈≈≈≈~≈≈≈#~ AC: 4Str: 15#.~≈≈~≈≈≈~≈≈~~#~ EV: 11W¸jÊ›Int: 8#.~≈≈~≈≈~.≈~~J#. SH: 0Dex: 19#.~≈~≈~≈.~..~.#~ XL:  7 Next: 28% Place: a Sewer#.~≈~≈@≈~~~~.~#. Noise: ===------  Time: 4529.0 (0.0)### #.~≈≈~≈≈~~~~~≈#. a) +2 sling {Juan}  c) +0 sling {Balvind#.# #.~≈~≈≈≈≈.~??≈#. Fire: a) +2 sling {Juan}#∩# #.~≈~~≈≈≈~}[)¸j&œs9;49m.#. Water #.# #.~≈~~≈≈≈≈~[.~#.#∩# #.~≈~.≈≈≈≈≈.~~#. J   endoplasm (asleep)#.# #.~≈~.≈≈≈≈≈≈~≈#.#.# #.~≈~.≈~≈≈≈≈≈≈#.W¸jŽœ¶##.###.~≈~.~≈~≈≈≈≈#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [some deep water.]  You can't see that place.  Okay, then.W¸jS�W¸jv¥W¸j§. _W¸j#g $#.~≈~†..~~~~≈≈≈≈≈~.~~~~ Trilby the Shooter#.~≈~.~~~~≈~≈≈########. Coglin#.~≈~.≈≈≈≈≈≈~≈≈# #~ Health: 50/50 ========================W¸j—g Š#.~≈~~≈≈≈≈≈~≈≈≈≈ #. Magic: 7/7========================#.~≈≈~≈≈≈≈~≈≈≈#~ AC: 4Str: 15#.~≈≈~≈≈≈~≈≈~~#~ EV: 11W¸jÏg {Int: 8#.~≈≈~≈≈~.≈~*J#. SH: 0Dex: 19W¸jh ‚#.~≈~≈~≈.***~.#~ XL:  7 Next: 28% Place: a SewerW¸jfh #.~≈~≈@**~~~.~#. Noise: ===------  Time: 4529.0 (0.0)### #.~≈≈~≈≈~~~~~≈W¸j‰h ©#. a) +2 sling {Juan}  c) +0 sling {BalvindW¸j³h 3#.# #.~≈~≈≈≈≈.~??≈#. Fire: a) +2 sling {Juan}W¸j×h R#∩# #.~≈~~≈≈≈~}[).#. Water W¸ji #.# #.~≈~~≈≈≈≈~[.~#.W¸j6i ß#∩# #.~≈~.≈≈≈≈≈.~~W¸j[i ˜#. J   endoplasm (asleep)W¸j~i Ð#.# #.~≈~.≈≈≈≈≈≈~≈#.W¸j£i ö#.# #.~≈~.≈~≈≈≈≈≈≈#.##.###.~≈~.~≈~≈≈≈≈W¸jÓi „#.You can't see that place. _Okay, then.Fire: a) +2 sling {Juan}W¸jþi &Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)W¸jWÌ  ≈****≈~~J**~..≈~W¸jwû €≈≈*≈≈*.W¸j4 ƒ~≈*≈*≈.W¸jný £≈~*~*~W¸jLEz≈*≈*~X¸j.Õ¦≈≈≈~≈*≈*≈*X¸j®Í¬~≈~*~**X¸jÝ�≈≈≈*~*X¸jº¡a≈≈*~**X¸j@ð›≈*~.**≈***X¸jÿ í~~≈~*J.****Aim: an endoplasm (asleep, 98% to hit)X¸jjò ¬#.~≈~†..~~~~≈≈≈≈≈~.~~~~ Trilby the Shooter#.~≈~.~~~~≈~≈≈########. Coglin#.~≈~.≈≈≈≈≈≈~≈≈# #~ Health: 50/50 ========================#.~≈~~≈≈≈≈≈~≈≈≈≈ #. Magic: 7/7========================#.~≈≈~≈≈≈≈~≈≈≈#~ AC: 4Str: 15X¸jïò }#.~≈≈~≈≈≈~≈≈~~#~ EV: 11Int: 8#.~≈≈~≈≈~.≈~)J#. SH: 0Dex: 19X¸jó ‚#.~≈~≈~≈.)))~.#~ XL:  7 Next: 28% Place: a SewerX¸jZó x#.~≈~≈@))~~~.~#. Noise: ===------  Time: 4529.0 (0.0)X¸j¾ó ### #.~≈≈~≈≈~~~~~≈#. a) +2 sling {Juan}  c) +0 sling {Balvind#.# #.~≈~≈≈≈≈.~??≈X¸jìó s#. Fire: a) +2 sling {Juan}#∩# #.~≈~~≈≈≈~}[).X¸jô G#. Water X¸j=ô #.# #.~≈~~≈≈≈≈~[.~#.X¸jzô #∩# #.~≈~.≈≈≈≈≈.~~#. J   endoplasm#.# #.~≈~.≈≈≈≈≈≈~≈X¸j¬ô Ð#.#.# #.~≈~.≈~≈≈≈≈≈≈X¸jÖô B#.##.###.~≈~.~≈~≈≈≈≈#.X¸jõ Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineX¸j+õ šAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.X¸j ~ k Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.The sling bullet hits the endoplasm.  The endoplasm is severely wounded.X¸jJ.X¸jž z~..≈~X¸ju ^30.0 (1Rev _X¸j%X¸jbY¸j™6k≈~~~~~~~~≈≈≈≈≈~≈~..~~~~≈≈≈≈≈~.~~~~~~~~≈~≈≈########..≈≈≈≈≈≈~≈≈#~~~≈≈≈≈≈~≈≈≈≈.≈~≈≈≈≈~≈≈~~~≈~≈≈~.≈~J..~..~.~ #.~≈~≈~≈~~~~.~#≈~≈≈~~~~~Y¸j–7h.≈≈≈≈.~??≈∩~}[)..~≈≈≈≈~[.∩.~~≈≈≈≈≈~ #.# ≈~≈≈≈≈≈≈Y¸jT9?~JZ¸jDZ¸já6---1.6 (1.6Z¸j@ Z¸j{ Z¸j¶» Å#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~ Trilby the Shooter#.~≈~~..~~~~≈≈≈≈≈~.~~~~ Coglin#.~≈~.~~~~≈~≈≈########. Health: 50/50 ========================#.~≈~.≈≈≈≈≈≈~≈≈# #~ Magic: 7/7========================#.~≈~~≈≈≈≈≈~≈≈≈≈ #. AC: 4Str: 15#.~≈≈~≈≈≈≈~≈≈≈#~ EV: 11Int: 8Z¸j=¼ õ#.~≈≈~≈≈≈~≈≈~~#~ SH: 0Dex: 19#.~≈≈~≈≈~.≈~~.#. XL:  7 Next: 28% Place: a Sewer#.~≈~≈@****J~.#~ Noise: ---------  Time: 4531.6 (0.0)Z¸jå¼ Ù#.~≈~≈~≈~~~~.~#. a) +2 sling {Juan}  c) +0 sling {Balvind### #.~≈≈~≈≈~~~~~≈#. Fire: a) +2 sling {Juan}#.# #.~≈~≈≈≈≈.~??≈#. Water Rev #∩# #.~≈~~≈≈≈~}[).#.Z¸j½ B#.# #.~≈~~≈≈≈≈~[.~#. J   endoplasmZ¸jG½ ·#∩# #.~≈~.≈≈≈≈≈.~~#.#.# #.~≈~.≈≈≈≈≈≈~≈Z¸jo½ c#.#.# #.~≈~.≈~≈≈≈≈≈≈#.Z¸jœ½ ÉYou shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is severely wounded.Fire: a) +2 sling {Juan}Z¸jý ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZ¸jê½ wAim: an endoplasm (severely wounded, 89% to hit)Z¸j}Õ ®#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~ Trilby the Shooter#.~≈~~..~~~~≈≈≈≈≈~.~~~~ Coglin#.~≈~.~~~~≈~≈≈########. Health: 50/50 ========================#.~≈~.≈≈≈≈≈≈~≈≈# #~ Magic: 7/7========================#.~≈~~≈≈≈≈≈~≈≈≈≈ #. AC: 4Str: 15Z¸jDÖ y#.~≈≈~≈≈≈≈~≈≈≈#~ EV: 11Int: 8#.~≈≈~≈≈≈~≈≈~~#~ SH: 0Dex: 19#.~≈≈~≈≈~.≈~~.#. XL:  7 Next: 28% Place: a Sewer#.~≈~≈@≈.~..~.#~ Noise: ---------  Time: 4531.6 (0.0)#.~≈~≈~≈~~~~.~#. a) +2 sling {Juan}  c) +0 sling {Balvind### #.~≈≈~≈≈~~~~~≈Z¸j‹Ö ¢#. Fire: a) +2 sling {Juan}#.# #.~≈~≈≈≈≈.~??≈#. Water Rev Z¸j½Ö Õ#∩# #.~≈~~≈≈≈~}[).#.#.# #.~≈~~≈≈≈≈~[.~Z¸j× 9#. J   endoplasm#∩# #.~≈~.≈≈≈≈≈.~~#.#.# #.~≈~.≈≈≈≈≈≈~≈#.Z¸jU× <#.# #.~≈~.≈~≈≈≈≈≈≈#.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleZ¸jŠ× Shift-Dir - straight lineAim: an endoplasm (severely wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!Z¸j&Þ [))))Z¸jsd .)))Z¸jBï ·≈.~..~.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (severely wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.Z¸jøò E9===2.7 (1.1 _Z¸jïú Z¸jyü \¸jæ` _\¸j=d \¸jBh ,\¸j#m \¸jÕr >\¸j†t \¸jÆw \¸j§z \¸j+{ \¸j} \¸j2€ \¸j!‚ \¸jf‚ \¸j„ \¸j«† \¸j^ˆ \¸j¦ˆ (\¸jщ \¸j=Œ \¸jŽ \¸jXŽ \¸j[� \¸j°‘ \¸j/“ \¸j‚“ \¸j\” \¸j³– \¸jP™ \¸jÄ™ \¸j¥š \¸j¬¥ Q _Found a gate leading back out of this place.\¸j8ª ½  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a dart slug.\¸j³ ####################### ##.....~..~.~~~~.......# #..~~~~~~~~~~~~~~~~~~~.# #.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# #.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# #.~≈~~..@~~~≈≈≈≈≈~.~~~~# ---#.~≈~.~~~~≈~≈≈########.#  #.~≈~.≈≈≈≈≈≈~≈≈# #~#  #.~≈~~≈≈≈≈≈~≈≈≈#.# #.~≈≈~≈≈≈≈~≈≈≈~≈ [\¸jµ í34m#~# #.~≈≈~≈≈≈~≈≈~~~≈ #~# w   dart slug (asleep) #.~≈≈~≈≈~.≈~~.∩w #.# #.~≈~≈~≈.~..~.#~# #.~≈~≈~≈~~~~.~ #.#43.1 (10.4)w~\¸j2º Nw\¸j)» ˆ---4.7 (12.0Water _\¸jcÀ \¸j ^¸j½dÊTrilby the ShooterCoglinHealth: 50/50 ========================####################### Magic: 7/7========================##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer^¸j¯e#.~≈~~..@~~~≈≈≈≈≈~.~~~~# Noise: ---------  Time: 4544.7 (0.0)#.~≈~.~~~*≈~≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈**~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈~*≈≈≈ #.# Water #.~≈≈~≈≈≈≈~≈≈*~≈ #~##.~≈≈~≈≈≈~≈≈~~w≈ #~# w   dart slug#^¸j!fC[37m.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈~≈.~..~.~≈ #~##.~≈~≈~≈~~~~.~#.#Moving in this stuff is going to be slow. _You encounter a dart slug.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (95% to hit)^¸jýOYTrilby the ShooterCoglinHealth: 50/50 ========================####################### Magic: 7/7^¸j|P2========================##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19^¸jÙQ#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer#.~≈~~..@~~~≈≈≈≈≈~.~~~~# Noise: ---------  Time: 4544.7 (0.0)#.~≈~.~~~)≈~≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈))~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈~)≈≈≈ #.# Water #.~≈≈~≈≈≈≈~≈≈)~≈ #~##.~[32^¸j5Rdm≈≈~≈≈≈~≈≈~~w≈ #~# w   dart slug#.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈~≈.~..~.~≈ #~##.~≈~≈~≈~~~~.~#.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is lightly wounded.^¸jmÞA Shift-Dir - straight lineAim: a dart slug (95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is lightly wounded.  The dart slug is heavily wounded.^¸j�jw~~≈≈≈≈===5.7 (1Rev _^¸jfk^¸jXm^¸j¶Ã‹Trilby the ShooterCoglinHealth: 50/50 ========================####################### Magic: 7/7========================^¸jmį##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer#.~≈~~..@~~~≈≈≈≈≈~.~~~~# Noise: ===------  Time: 4545.7 (0.0)^¸j)Å´#.~≈~.~~~*≈~≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈*≈~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈*≈≈≈≈ #.# Water Rev #.~≈≈~≈≈≈≈~≈*≈~≈ #~##.~≈≈~≈≈≈~≈≈~w~≈ #~# w   dart slug^¸jeƨ#.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈~≈.~..~.~≈ #~##.~≈~≈~≈~~~~.~#.#You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)^¸jy@ ç **≈**~≈~≈w^¸jíl 9~≈^¸j  ÎTrilby the ShooterCoglinHealth: 50/50 ========================####################### Magic: 7/7========================##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈))≈≈≈≈≈~.# SH: 0Dex: 19#.~≈≈~~~~~~)))≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer^¸j0à #.~≈~~..@))~≈≈≈≈≈~.~~~~# Noise: ===------  Time: 4545.7 (0.0)#.~≈~.~~~~≈~≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈≈≈~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈~≈≈≈≈ #.# Water Rev #.~≈≈~≈≈≈≈~≈≈≈~≈ #~##.~≈≈~≈≈≈~≈≈~w~≈ #~# w   d^¸jBÄ Sart slug#.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈~≈.~..~.~≈ #~##.~≈~≈~≈~~~~.~#.#You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^¸j¸I ^¸jsÕ Ú≈≈~~≈~~You shoot a sling bullet. x26.8 (1.1 _^¸j(Ý _¸jç�Trilby the ShooterCoglinHealth: 50/50 ========================####################### Magic: 7/7========================##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer#.~≈~~..@~~~≈≈≈≈≈~.~~~~# Noise: ===------  Time: 4546.8 (0.0)#.~≈~.~~~*≈~[0;10_¸jk’m≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈*≈~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈*≈≈≈≈ #.# Water Rev #.~≈≈~≈≈≈≈~≈*≈~≈ #~##.~≈≈~≈≈≈~≈≈~w~≈ #~# w   dart slug#.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈~≈.~..~.[0;10;_¸j¾’Z1m~≈ #~##.~≈~≈~≈~~~~.~#.#Shift-Dir - straight line _You shoot a sling bullet. x2  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)_¸jóæ *~**~≈~≈w_¸j5T~~*≈_¸j޶Trilby the ShooterCoglinHealth: 50/50 ========================####################### Magic: 7/7========================##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer#.~≈~~..@)))))))≈~.~~~~# Noise: ===------  Time: 4546.8 (0.0)#.~≈~.~~~~≈~≈≈######_¸jÕ·##.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈≈≈~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈~≈≈≈≈ #.# Water Rev #.~≈≈~≈≈≈≈~≈≈≈~≈ #~##.~≈≈~≈≈≈~≈≈~w~≈ #~# w   dart slug#.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈~≈.~..~.~≈ #~_¸j‰¸©##.~≈~≈~≈~~~~.~#.#Shift-Dir - straight line _You shoot a sling bullet. x2  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_¸j>_¸j†Èu~~~≈≈≈≈You shoot a sling bullet. x2_¸j�É<7.8 (1 __¸jœÐ_¸jiÒ`¸j™¦:Trilby the ShooterCoglinHealth: 50/50 ========================####################### Magic: 7/7========================##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer#.~≈~~..@~~~≈≈≈≈≈~.~~~~# Noise: ===------  Time: 4547.8 (0.0)`¸j¨#.~≈~.~~~*≈~≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈*≈~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈*≈≈≈≈ #.# Water #.~≈≈~≈≈≈≈~≈*≈~≈ #~##.~≈≈~≈≈≈~≈≈~w~≈ #~# w   dart slug#.~≈≈~≈≈~.≈~~.∩~ #.##.~[32`¸j\¨m≈~≈~≈.~..~.~≈ #~##.~≈~≈~≈~~~~.~#.#Shift-Dir - straight line _You shoot a sling bullet. x2  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)`¸j‰¯‹Trilby the ShooterCoglinHealth: 50/50 ========================####################### Magic: 7/7========================##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19`¸jر#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer#.~≈~~..@~~~≈≈≈≈≈~.~~~~# Noise: ===------  Time: 4547.8 (0.0)#.~≈~.~~~)≈~≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈)≈~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈)≈≈≈≈ #.# Water #.~≈≈~≈≈≈≈~≈)≈~≈ #~##.`¸jR´¾~≈≈~≈≈≈~≈≈~w~≈ #~# w   dart slug#.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈~≈.~..~.~≈ #~##.~≈~≈~≈~~~~.~#.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.`¸j–8… You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.  The dart slug is heavily wounded.You shoot a sling bullet.  The sling bullet hits the dart slug.  The dart slug is severely wounded.`¸jˆÂ‰~≈~≈`¸jKÈš ````The dart slug launches a dart at you.`¸j¤M‰~≈~≈`¸jyN‰44---8.9 (1.1Rev `¸jÄT`¸jWV- _The slug dart hits you.`¸j)ðÌTrilby the ShooterCoglinHealth: 44/50 =====================---####################### Magic: 7/7========================##.....~..~.~~~~.......# AC: 4Str: 15`¸jÐð}#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer#.~≈~~..@~~~≈≈≈≈≈~.~~~~# Noise: ===------  Time: 4548.9 (0.0)#.~≈~.~~~*≈~≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈*≈~≈≈# #~# Fire: a) +2 sling {Juan}`¸j‚ñ}#.~≈~~≈≈≈≈≈*≈≈≈≈ #.# Water Rev #.~≈≈~≈≈≈≈~≈*≈~≈ #~##.~≈≈~≈≈≈~≈≈~w~≈ #~# w   dart slug#.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈~≈.~..~.~≈ #~##.~≈~≈~≈~~~~.~#.#The dart slug launches a dart at you. `¸j²ñA_The slug dart hits you.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`¸jáñwAim: a dart slug (severely wounded, 95% to hit)`¸j  LTrilby the ShooterCoglinHealth: 44/50 =====================---####################### Magic: 7/7========================##.....~..~.~~~~.......# AC: 4Str: 15#..~~~~~~~~~~~~~~~~~~~.# EV: 11Int: 8#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# SH: 0Dex: 19#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~# XL:  7 Next: 29% Place: a Sewer#.~≈~~..@~~~≈≈≈≈≈~.~~~~# Noise: ===------  Time: 4548.9 (0.0)`¸jÄ #.~≈~.~~~~≈~≈≈########.# a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~.≈≈≈≈≈≈~≈≈# #~# Fire: a) +2 sling {Juan}#.~≈~~≈≈≈≈≈~≈≈≈≈ #.# Water Rev #.~≈≈~≈≈≈≈~≈≈≈~≈ #~##.~≈≈~≈≈≈~≈≈~†~≈ #~# w   dart slug#.~≈≈~≈≈~.≈~~.∩~ #.##.~≈~≈[42`¸jê m~≈.~..~.~≈ #~##.~≈~≈~≈~~~~.~#.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!`¸j} V))))`¸j™ =)))`¸jð ß~≈~≈†∩≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (severely wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!  You shoot a sling bullet.`¸j % h9.9 (1Rev+ _`¸j+ `¸j&, b¸jŠö b¸jòö b¸jî÷ b¸jŸù b¸j®û b¸jÅÿ €5Rev b¸jD b¸jË b¸jt b¸j‹ b¸j‡ b¸jô V6=b¸jœ b¸j� b¸j¢ b¸jÙ b¸jV b¸jù b¸j¥ b¸j? U7=b¸jÚ b¸j b¸j7 b¸j� b¸j  b¸jŽ b¸jÖ b¸j" b¸jb b¸j›! b¸jš# b¸já# V8=b¸jK% b¸j`' b¸j¸( b¸jù( b¸j’* b¸j·2 #.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~##.~≈~~..~~~~≈≈≈≈≈~.~~~~##.~≈~.~~~~≈~≈≈########.##.~≈~.≈≈≈≈≈≈~≈≈## #~# #.~≈~~≈≈≈≈≈~≈≈≈≈# #.# #.~≈≈~≈≈≈≈~≈≈≈~≈## #~# #.~≈≈~≈≈≈~≈≈~†~≈≈# #~# #.~≈≈~≈≈~.≈~~.∩~≈# #.# #.~≈~≈~≈.~@.~.~≈≈# #~# ---63.1 (13.2)#.~≈~≈~≈~~~~¸jc3 ¸40m.~≈≈≈≈# #.# ### #.~≈≈~≈≈~~~~~≈≈≈≈≈# #.# #.# #.~≈~≈≈≈≈.~??≈≈≈≈≈# #.##∩# #.~≈~~≈≈≈~}[).≈≈≈≈ #.##.# #.~≈~~≈≈≈≈~[.~≈≈≈≈ #.##∩# #.~≈~.≈≈≈≈≈.~~≈≈≈≈#.# #.~≈~.≈≈≈≈≈≈~≈≈≈≈# #.##.# #.~≈~.≈~≈≈≈≈≈≈---b¸j_8 b¸j9 d¸j’ùø ~~..~~~~≈≈≈≈≈~.~.~~~~≈~≈≈########.≈≈≈≈≈≈~≈≈## #~~≈≈≈≈≈~≈≈≈≈.d¸j³ú¡≈~≈≈≈≈~≈≈≈~≈## #~~≈≈~†~≈≈~.≈~~.∩~.~≈~≈.~..~.~≈~~~@~.~≈≈≈≈# #.### #.~≈≈~≈≈~~~~~≈.~≈≈≈≈.~??#.# #.~≈~.≈~≈≈≈≈≈≈≈≈≈# #.#d¸jÞú9##.##~≈~≈≈≈≈ d¸jÛ A  You enter the shallow water.d¸j[ 14.7 (1.6)d¸j~ 7Water d¸jò d¸j˜ ? _Moving in this stuff is going to be slow.d¸j¦  .~~~~≈~≈≈########.≈≈≈≈≈≈~≈≈## #~~≈≈≈≈≈~≈≈≈≈.≈~≈≈≈≈~≈≈≈~≈## #~~≈≈~†~≈≈~.≈~~.∩~.~≈~≈.~..~.~≈~~~~~.~≈≈≈≈# #.### #.~≈≈~≈≈~~@~~≈.~≈≈≈≈.~??∩d¸j»¦_~≈≈≈~}[).≈≈≈≈ Water F   bullfrog (asleep)d¸j§##.###.~≈~.~≈~≈≈≈≈≈≈≈F# #.#.~.#≈≈d¸j§d¸jY³d¸jͳ#9d¸j´<=6.3d¸jó½d¸jÀY _You encounter a bullfrog.e¸j<…Q≈≈≈≈≈≈~≈≈## #~~≈≈≈≈≈~≈≈≈≈.≈~≈≈≈≈~≈≈≈~≈## #~~≈≈~†~≈≈~.≈~~.∩~.~≈~≈.~..~.~≈~~~~~.~≈≈≈≈# #.e¸jš…U### #.~≈≈~≈≈~~~~~≈.~≈≈≈≈.@??∩~≈≈≈~}[).≈≈≈≈ .≈~[.~∩.≈≈≈≈≈.~.≈~≈≈≈≈#e¸jÂ…í~≈≈≈≈≈##.##~≈~F.~.#≈≈e¸jç…I#~÷~e¸jnˆ9F≈e¸j.‰9F≈e¸j¡‰#F≈e¸jlje¸jÿ‰ Fe¸jŠ+~e¸jqœXFe¸jÙœ0==7.9e¸j'§e¸jŸ©* _The bullfrog croaks.e¸jÅw #.~≈~.≈≈≈≈≈≈~≈≈## #~#Trilby the Shooter#.~≈~~≈≈≈≈≈~≈≈≈≈# #.#Coglin#.~≈≈~≈≈≈≈~≈≈≈~≈## #~#Health: 49/50 =======================-#.~≈≈~≈≈≈~≈≈~†~≈≈# #~#Magic: 7/7========================e¸jk _You start resting.HP restored.j¸jÌ :---j¸jÁ1607.3 (31.0)j¸jb50=8.3 (32 _j¸j#j¸j=½ y #.~≈~~≈≈≈≈≈~≈≈≈≈# #.#j¸j˜½ Þ #.~≈≈~≈≈≈≈~≈≈≈~≈## #~# #.~≈≈~≈≈≈~≈≈~†~≈≈# #~#j¸j̽ + #.~≈≈~≈≈~.≈~~.∩~≈# #.#j¸jú½ o #.~≈~≈~≈.~..~.~≈≈## #~#j¸j"¾  #.~≈~≈~≈~~~~.~≈≈≈≈# #.#j¸j{¾  ### #.~≈≈~≈≈~~~~~≈≈≈≈≈# #.# #.# #.~≈~≈≈≈≈.~??≈≈≈≈≈# #.#j¸j ¾ > #∩# #.~≈~~≈≈≈~@[).≈≈≈≈# #.#j¸jÚ¾ 2 #.# #.~≈~~≈≈≈≈~[.~≈≈≈≈# #.#j¸j¿ > #∩# #.~≈~.≈≈≈≈≈.~~≈≈≈≈# #.#j¸j.¿ R #.# #.~≈~.≈≈≈≈≈≈~≈≈≈≈# #.# #.# #.~j¸jR¿ Î≈~.≈~≈# #.#  ##.###.~j¸jƒ¿ è≈~.~≈~≈# #.#  #.~.##.~j¸j©¿ §≈~.#≈## #.#  #~÷~##.~j¸jÔ¿ ≈~.#≈## #.#  #..÷##.~≈~.###≈≈≈≈ #.#j¸jçÉ j¸jÕÊ 19.3 (1.0)j¸jéÓ j¸jZÞ j¸jÆÞ ,10.3 (2j¸j›ç j¸jžé W _h - a +0 condenser vanel¸j¿§#.~≈~.≈## #~# #.~≈~~≈≈# #.# #.~≈≈~≈≈~≈## #~# #.~≈≈~≈≈≈~≈≈~†~≈≈# #~# l¸j·¿‡#.~≈≈~≈≈~.≈~~.∩~≈# #.# #.~≈~≈~≈.~..~.~≈≈## #~#  #.~≈~≈~≈~~~~.~≈≈≈≈# #.#  ### #.~≈≈~≈≈~~~~~≈≈≈≈≈# #.#  #.# #.~≈~≈≈≈≈.~@?≈≈≈≈≈# #.#  l¸jà¿.#∩# #.~≈~~≈≈≈~.[).≈≈≈≈# #.#  l¸jÀê#.# #.~≈~~≈≈≈≈~[.~≈≈≈≈# #.#  #∩# #.~≈~.≈≈≈≈≈.~l¸jFÀ; #.#  #.# #.~≈~.≈≈≈≈≈≈~≈≈≈≈## #.#l¸j�À9.# #.~≈~.≈ ##.###.~≈~.~≈~ l¸j¦ÀË#.~.##.~≈~.#≈ #~÷~##.~≈~.#≈≈≈≈≈≈≈≈##l¸j‡Él¸jêÉ+1.3 (1l¸j¤Îl¸j ×l¸jØG=2.3 (2l¸j]Ýl¸j ßn _u - 2 scrolls labelled RIEJIM QILER (gained 1)l¸jï± #.~≈~.≈≈≈≈≈≈~≈≈## #~# #.~≈~~≈≈≈≈≈~≈≈≈≈# #.# #.~≈≈~≈≈≈≈~≈≈≈~≈## #~# #.~≈≈~≈≈≈~≈≈~†~≈≈# #~# l¸j~² #.~≈≈~≈≈~.≈~~.∩~≈# #.# #.~≈~≈~≈.~..~.~≈≈## #~# #.~≈~≈~≈~~~~.~≈≈≈≈# #.# ### #.~≈≈~≈≈~~~~~≈≈≈≈≈# #.# l¸j®² "#.# #.~≈~≈≈≈≈.~.@≈≈≈≈≈# #.# #∩# #.~≈~~≈≈≈~.[).≈≈≈≈# #.# l¸j ³ #.# #.~≈~~≈≈≈≈~[.~≈≈≈≈# #.# #∩# #.~≈~ #.# #.~≈~ #.# #.~≈~l¸jU³ •.###.~≈~ .~.##.~≈~ l¸ju» l¸j¼ +3.3 (1l¸j„à l¸j’Ë l¸jÌ +4.3 (2l¸jYÓ l¸jèÔ q _e - 2 scrolls labelled DIET TAJORUURGH (gained 1)m¸jš¼Š ~≈≈≈≈≈~≈≈≈≈.≈~≈≈≈≈~≈≈≈~≈## #~~≈≈~†~≈≈m¸j.½Â~.≈~~.∩~.~≈~≈.~..~.~≈≈## #~~~~~.~≈≈≈≈# #. ### #.~≈≈~≈≈~~~~~≈m¸j¶½«.~≈≈≈≈.~..∩~≈≈≈~.[@..≈~[.~∩m¸jؽ¥.≈≈≈≈≈.~#≈≈≈≈≈≈≈≈## m¸jù½n..÷##.~≈~.###≈≈≈≈#.#m¸jÛm¸jvÛ+5.3 (1m¸jûâm¸j²æQ _You see here a +0 shortbow.n¸jìç #.~≈≈~~≈## #~# #.~≈≈~~†~≈≈# #~#n¸j4èy #.~≈≈~≈≈~.≈~~.∩~≈# #.# #.~≈~≈~≈.~..~.~≈≈## #~# #.~≈~≈~≈~~~~.~≈≈≈≈# #.#n¸jYèÉ### #.~≈≈~≈≈~~~~~≈≈≈≈≈# #.# n¸j„è #.# #.~≈~≈≈≈≈.~..≈≈≈≈≈# #.# n¸j¥è, #∩# #.~≈~~≈≈≈~.[).≈≈≈≈# #.# n¸jÎèF #.# #.~≈~~≈≈≈≈~@.~≈≈≈≈# #.#  #∩# #.~≈~.≈≈≈≈≈.~~≈≈≈≈# #.# n¸j,é� #.# #.~≈~.≈≈≈≈≈≈# #.#  #.# #.~≈~.≈~≈≈≈≈≈≈≈≈≈ #.# ##.###.~≈~.~≈# #.#~.##.~≈~.#≈n¸jOé˜## #.# #~÷~##.~≈~.# #.# n¸jyéÞ#..÷##.~≈~.### #.# #.~~##.~≈~.# #### #.#n¸jíøn¸jŠù-6 _n¸j…n¸jwM _You see here a +0 robe.p¸je p¸j¢e p¸jäg p¸j"o p¸jêq p¸j;v : _p¸jï~ p¸jÙˆ Bp¸j~Š p¸j]� p¸j�� p¸jÃ� p¸j-— @  You see here a +0 shortbow.p¸jК p¸jh›  _p¸j¹� p¸jÄ¢ p¸jU¨ A  You enter the shallow water.p¸j­¨ ?Water p¸jÕ­ p¸jö¶ Œ _Moving in this stuff is going to be slow.p¸jo¸ p¸j3½ p¸j¢¿ p¸já¿ p¸j$ p¸jøÅ p¸j=É ,p¸jË p¸jšÎ p¸j1Ñ p¸jfÑ p¸jŒÓ p¸jí× p¸j[Ý A  You enter the shallow water.p¸j˜Ý ?Water p¸j™ß p¸júä N _Moving in this stuff is going to be slow.p¸j­ç p¸jZè p¸jcê p¸jší p¸j�ï p¸j²ï p¸jSñ p¸jŸô p¸jxö ,p¸jî÷ p¸jÞú p¸júü ,p¸jEþ p¸j6 p¸jï p¸j* p¸j| p¸jY p¸j„ ,p¸jï p¸j p¸já p¸j p¸jÔ p¸j p¸j p¸jD (p¸jm p¸jV p¸j9 p¸ju p¸j© p¸jV! p¸jw# ,p¸j~$ p¸jz' p¸jA) ,p¸j¾* p¸j. p¸j3 A  You enter the shallow water.p¸j�3 ?Water p¸j$5 p¸j9   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸jE; 3p¸jº< p¸jÂF p¸jéI ,p¸j8L p¸j@O p¸jLQ p¸j•Q p¸j&S p¸jñU p¸jiX p¸j­X p¸jlZ p¸jÁ\ p¸jÑ^ ,p¸jœ` p¸jNc p¸jpe ,p¸jìf p¸j>i p¸jâj p¸jk p¸j1l p¸jün p¸jDq ,p¸jmv ,p¸j(w ,p¸jex p¸jÜz p¸j.} >p¸j¥~ p¸jJ‚ p¸jé„ 3p¸jò† p¸jÔˆ p¸jÞŠ ,p¸jQŒ p¸jÇŽ p¸jU� ,p¸j’ p¸j~” p¸jm– ,p¸j˜ p¸j;š p¸jÆ› ,p¸jP� p¸jgŸ p¸jw  ,p¸jR¡ p¸j¸¢ p¸j»£ ,p¸j¢¤ p¸jú¨ p¸j᪠,p¸jU¬ p¸j\® p¸j›¯ p¸jò¯ p¸jÛ° p¸j‡³ p¸jÒ¶  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.p¸js· ?Water p¸j¸ p¸j»   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸j�¼ p¸j ½ p¸j¿½ p¸j§¿ p¸jÐÀ p¸jÁ (p¸jÔÁ p¸jÂà p¸jáÄ 3p¸jÈÅ p¸j…Ç p¸jšÈ ,p¸jsÉ p¸j0Ë p¸jøË p¸j,Ì p¸jÍ p¸j¬Î p¸jÜÏ ,p¸j˜Ð p¸jÇÒ p¸j|Õ  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.p¸jÖ ?Water p¸jðÖ p¸j]Ù   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸jcÚ p¸j¥Ú (p¸jiÛ p¸jnÝ p¸j™Þ 3p¸jsß p¸j=á p¸jyâ ,p¸j'ã p¸j3å p¸j6è  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.p¸jˆè ?Water p¸jXé p¸jeë   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸j'í >p¸j5î p¸jIï p¸j‘ð 3p¸jNò p¸j—ò p¸j'õ Bp¸jƒö p¸j‰ù  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.p¸jßù ?Water p¸jÏú p¸jþ   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸jšÿ p¸jÅÿ p¸j~ p¸j p¸j  p¸jŒ p¸j> p¸jÁ p¸jª p¸jÔ (p¸jÏ p¸jS p¸j@  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.p¸jº ?Water p¸j“ p¸j    You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸j6 p¸jv p¸j" p¸j p¸jj p¸j­ p¸j2 p¸j9 p¸j5 p¸jv (p¸jV p¸j€ p¸j’ 3p¸j» p¸j‡ p¸j$  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.p¸j[$ ?Water p¸jA% p¸j‚'   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸jú( p¸j2) (p¸jÐ) p¸j­+ p¸jõ, 3p¸j‹. p¸j…/ p¸j|0 p¸jÄ0 p¸j™1 p¸jX3 p¸jK4 p¸j†4 p¸j5 p¸jž6 p¸jÞ7 ,p¸jÁ8 p¸j·: p¸jà; ,p¸jÄ< p¸j¼> p¸j°? ,p¸j/@ p¸jA p¸jC  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.p¸jÄC UWater p¸jLF   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸j¿G p¸jðG (p¸j›H p¸j›J p¸j�K p¸jÅK p¸j¹L p¸jÿM p¸jèO  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.p¸jP ?Water p¸jxP p¸j¤R   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.p¸j,T p¸jrT p¸j¤U p¸jlW p¸jY ,p¸j5Z p¸j“[ p¸jÝ\ p¸j] p¸jí] p¸j3_ p¸jj` p¸j ` (p¸jza p¸jÿr  #.~~##.~≈~.# ####### #~~.##.~≈~.#  #~~~##~~≈~.#  ##~÷~##.~≈~~######### #.÷~~~~.~≈~~~.....~.. #.~~~~~~÷≈~~~~~~~~~~~ #.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #.~≈~~~~~~~≈~~~~~~~~~ #..≈@~~~~..~.......~.71802.0) ###≈#################p¸jŒs   #≈#  #≈# #≈# #≈# #≈# ### p¸jt p¸j¯y p¸já{ 6 _Moving in this stuff is going to be slow. p¸jN~ æ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.s¸jþ™s¸jw¤&A sewer∩∩∩(Press ? for help)#∩# #.~≈~.≈≈≈≈≈.~~≈≈≈≈# #.##.# #.~≈~.≈≈≈≈≈≈~≈≈≈≈## #.##.# #.~≈~.≈~≈≈≈≈≈≈≈≈≈# #.###.###.~≈~.~≈~≈≈≈≈≈≈≈≈# #.#s¸jΤ‹#.~.##.~≈~.#≈≈≈≈≈≈≈≈≈## #.##~÷~##.~≈~.#≈≈≈≈≈≈≈≈## #.##..÷##.~≈~.###≈≈≈≈≈## #.##.~~##.~≈~.# ########.##~~.##.~≈~.##.#s¸j¥q#~~~##~~≈~.##.###~÷~##.~≈~~################.##.÷~~~~.~≈~~~.....~...~.....÷##.~~~~~~÷≈~~~~~~~~~~~~~~~~~~.#s¸j2¥Ú#.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.##.~≈~~~~~~~≈~~~~~~~~~~~~~~~~.#s¸j`¥Ú#..≈@~~~~..~.......~..~~~....####≈###########################≈##≈#s¸jˆ¥B#≈##≈#s¸j³¥B#≈####s¸j­u¸jø$« ~≈≈≈≈≈~≈≈≈≈#  #.~≈≈~≈≈≈≈~≈≈≈~≈## #~ #.~≈≈~≈≈≈~≈≈~†~~ #.~≈≈~≈≈~.≈~~.∩~ #.~≈~≈~≈.~..~.~≈≈## #~ #.~≈~≈~≈~~~~.~≈≈≈≈# ### #.~≈≈~≈≈~~~~~≈≈≈≈≈#u¸j¤%È #.# #.~≈~≈≈≈≈.~..≈≈≈≈≈# #∩# #.~≈~~≈≈≈~.[).≈≈≈≈# #.# #.~≈~~≈≈≈≈~[.~≈≈≈≈# #∩# #.~≈~.≈≈≈≈≈.~~≈≈≈≈#  #.# #.~≈~.≈≈≈≈≈≈~≈≈≈≈## #. #.# #.~≈~.≈~≈≈≈≈≈≈≈≈≈# # ##.###.~≈~.~≈~# #u¸jÚ%g #.~.##.~≈~.#≈≈≈≈≈≈≈≈≈## # #~÷~##.~≈~.#≈≈≈≈≈≈≈≈## #u¸j&Î #..÷##.~≈~.###≈≈≈≈≈## #.#.~~##.~≈~.# ########.##~~.##.~≈~.##.##~~~##~~≈~.##.#u¸j6&j##~÷~##.~≈~~################.##.÷~u¸j]&Ó~~~.~≈~~~.....~...~.....÷##.~~~~~~÷≈~~~~~~~~~~~~~~~~~~.#v¸j—œv¸j~¨#.~~##.~≈~.# ####### Trilby the Skirmisher#~~.##.~≈~.#Coglin#~~~##~~≈~.#Health: 50/50 ========================##~÷~##.~≈~~######### Magic: 7/7========================#.÷~~~~.~≈~~~.....~.. AC: 4Str: 15#.~~~~~~÷≈~~~~~~~~~~~ EV: 11Int: 8#.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ SH: 0Dex: 19#.~≈~~~~~~~≈~~~~~~~~~ XL:  7 Next: 45% Place: a Sewer#..≈¸j�¯*7m@~~~~..~.......~. Noise: ---------  Time: 4718.3 (0.0)###≈################# a) +2 sling {Juan}  c) +0 sling {Balvind#≈#Fire: a) +2 sling {Juan}#≈##≈##≈##≈#### _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.  You enter the shallow water.Water  _Moving in this stuff is going to be slow.v¸j¿±Iv¸j¶Bv¸jw¶v¸j’ºnv¸j»v¸jJ»(v¸j>¼v¸jç¾v¸jÝ¿v¸jÀv¸jÁv¸jYÃv¸jÆI  You enter the shallow water.v¸j_Æ7Water v¸jìÆv¸jxÊN _Moving in this stuff is going to be slow.v¸jÌ>v¸jÍv¸jtÏv¸jÒÐ3v¸j†Ñv¸j?Ôv¸jÞÔv¸j#Õv¸j]Õv¸j�Öv¸jZ×,v¸jö×v¸jHÚv¸jÛv¸j=Ûv¸jsÜv¸jsÞv¸j]ßv¸j±ßv¸j÷ßv¸jâv¸jãv¸j1ãv¸jNäv¸j¥æv¸jzéA  You enter the shallow water.v¸jÙé?Water v¸j«êv¸jÌí  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.v¸jÚî>v¸j°ïv¸j_òv¸jšó3v¸jmôv¸jZöv¸j™ù _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.v¸jú?Water v¸jµúv¸jžÿK  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.v¸jøÿv¸j\v¸j¡v¸jv¸jv¸j™v¸j.v¸jw(v¸jv¸j‘ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.v¸jû,v¸jçjv¸j+v¸jv¸jTv¸jv¸j !v¸jf",v¸j±"v¸j­#v¸jÈ% _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.v¸j&?Water v¸j£&v¸jð'  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.v¸jw(v¸j¤((v¸ji)v¸j¥*v¸j,3v¸j-v¸j/v¸jž0,v¸jP1v¸jÛ6m _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water v¸jx7v¸j–:  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.v¸j£;v¸jý;(v¸j¶<v¸j·?v¸j˜A3v¸j)Bv¸j³Dv¸j¶E,v¸j’Fv¸jƒHv¸jšIv¸jÜIv¸j'Jv¸j{Kv¸j.Lv¸jvLv¸j0Mv¸jmOv¸j“R _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.v¸jS?Water v¸j4Tv¸jpW  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.v¸jYv¸jÂY3v¸jâZv¸jƒ[v¸j©[(v¸j"\v¸jQ]v¸j¢]v¸jÌ]v¸j$^v¸j=_v¸j)`v¸j¦`v¸jë`v¸jJbv¸j–c,v¸jÓdv¸jËgv¸jÅiv¸jjv¸jvkv¸j nv¸jÏp,v¸jÏrv¸jìuv¸j€v¸jk€v¸j¿ƒv¸j ‡v¸jŠv¸jaŠv¸j Œv¸jÑŽv¸j>‘,v¸jR“v¸j¨–v¸j7™,v¸j½žv¸j‰¡v¸j ¥Ž _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiv¸j@¥Šng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.v¸jÆ¥?Water v¸jx§v¸jy«  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.v¸jÆ­3v¸j¬¯v¸j…²v¸j´v¸j�´v¸j¶v¸jâ¸v¸jº»,v¸jÔ½v¸jÉÁv¸jÆ,v¸jsÆv¸jòÈv¸jRËv¸jŽËv¸j5Ð,v¸jÝÒv¸j:Óv¸jÕv¸jÆ×v¸jÚv¸jDÚv¸jEÜv¸jßv¸jüàv¸j4áv¸jÛâv¸j+åv¸j¹æv¸jûæv¸jõçv¸jåév¸jñ�v¸jïñv¸jëóv¸jÜõ,v¸jZöv¸j_øv¸jBú,v¸jZûv¸jýv¸j¹ø _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. v¸jþ You enter the shallow water.v¸j+?Water v¸j¸v¸jr  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.v¸j�v¸j¿v¸jùv¸jÅ v¸jm v¸j¦ v¸jä v¸j�Xv¸jIv¸jpv¸jßv¸jÆv¸j¨v¸jUv¸j¸v¸jËv¸j~v¸jê!v¸jB"v¸jí#v¸jd&v¸jâ(v¸j8)v¸j=+v¸j÷-v¸jx0v¸jó0 v¸jr2v¸j5v¸jY7v¸jµ7v¸jé9v¸jL<v¸jæ>v¸j‘?v¸j€Av¸jòCv¸j+Fv¸jgFv¸jEHv¸jÁJv¸jJMv¸j˜Mv¸j!Ov¸jßQv¸jãSv¸jETv¸j#Vv¸jÈ_Ý#.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.# #.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~#v¸j<`N#.~≈~~..~~~~≈≈≈≈≈~.~~~~##.~≈~.~~~~≈~≈≈########.# #.~≈~.≈≈≈≈≈≈~≈≈## #~# #.~≈~~≈≈≈≈≈~≈≈≈≈# #.# #.~≈≈~≈≈≈≈~≈≈≈~≈## #~# v¸jf`ó#.~≈≈~≈≈≈~≈≈~~~≈≈# #~# #.~≈≈~≈≈~.≈~~.@~≈# #.# 815.7 (97.v¸j�` 4)v¸j°`,#.~≈~≈~≈.~..~.~≈≈## #~# v¸jÔ`"#.~≈~≈~≈~~~~.~≈≈≈≈# #.# # #.~≈≈~≈≈~~~~~v¸jù`ä≈≈≈≈# #.# # #.~≈~≈≈≈≈.~..v¸jYa¤≈≈≈≈# #.# # #.~≈~~≈≈≈~.[).≈≈≈≈# #.# # #.~≈~~≈≈≈≈~[.~≈≈≈≈# #.# # #.~≈~.≈≈≈≈≈.~~v¸j~aJ≈≈≈≈# #.# v¸j¢a¢# #.~≈~.≈≈≈≈≈≈~≈≈≈≈## #.#v¸jDbv¸jiv¸jXk> _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a gate leading back out of this place here.x¸j+qÈGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 7 stones  e - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv} x¸j|jTalismans (go to first with %)x¸jK~Hf - a quill talisman  g - an inkwell talismanz¸jE‘z¸jc™z¸jНà #.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.#Trilby the Skirmisher#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~#Coglin#.~≈~~..~~~~≈≈≈≈≈~.~~~~#Health: 50/50 ========================#.~≈~.~~~~≈~≈≈########.#Magic: 7/7========================#.~≈~.≈≈≈≈≈≈~≈≈## #~#z¸jé°šAC: 4Str: 15#.~≈~~≈≈≈≈≈~≈≈≈≈# #.#EV: 11Int: 8#.~≈≈~≈≈≈≈~≈≈≈~≈## #~#SH: 0Dex: 19#.~≈≈~≈≈≈~≈≈~~~≈≈# #~#XL:  7 Next: 45% Place: a Sewer#.~≈≈~≈≈~.≈~~.@~≈# #.#Noise: ---------  Time: 4815.7 (0.0)#.~≈~≈~≈.~..~.~≈≈## #~#a) +2 sling {Juan}  c) +0 sling {Balvind#.~≈~≈~≈~~~~.~≈≈≈≈# #.#Fire: a) +2 sling {Juan} z¸jB²# #.~≈≈~≈≈~~~~~≈≈≈≈≈# #.# # #.~≈~≈≈≈≈.~..≈≈≈≈≈# #.# # #.~≈~~≈≈≈~.[).≈≈≈≈# #.# # #.~≈~~≈≈≈≈~[.~≈≈≈≈# #.# # #.~≈~.≈≈≈≈≈.~~≈≈≈≈# #.# # #.~≈~.≈≈≈≈≈≈~≈≈≈≈## #.# _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a gate leading back out of this place here.z¸j ºz¸jäºz¸j•»z¸jÍÃz¸jøÄ|¸jL|¸jÙQvGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 7 stones  e - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv} Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman|¸jð å Potions:  Potions !  d - a fuming sapphire potion  f - a viscous coppery potion  j - 2 sedimented coppery potions  l - a coppery potion  n - a grey potion  p - a glowing emerald potion  s - a bubbling silvery potion  t - a purple potion  x - a silvery potion}¸jBIScroll Scroll?  s - a scroll of butterfliesc - 2 scrolls labelled UXYCKI OZOINEFUSCH  ecrolls labelled DIET TAJORUURGH  h - a scroll labelled UNUGIO IRAFOFE  k - a scroll labelled CAIZYS RIEPP  m - 4 scrolls labelled JYUJO YHENARAH  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 2 scrolls labelled RIEJIM QILER  v - a scroll labelled MIL WEONIBAURAT}¸jÒA F Evocable Items: (Left/Right/Tab to switch category) Miscellaneous}  h - a +0 condenser vane Baubles  g - 3 flux baubles¸j‚ Ih - a +0 condenser vane. A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to roaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of excruciating misery become available. Once activated, this device is rendered temporarily inert. However, it rechargesas you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. You found it in a sewer. Stash search prefixes: {inventory} {evoker} {misc} Menu/colouring prefixes: identified evoker misc e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.‡¸j%¿+ Evocable Items: (Left/Right/Tab to switch category) Miscellaneous (go to first with })  h - a +0 condenser vane ‡¸jÚ¿EBaubles  g - 3 flux baubles‡¸j|… ‡¸j<� ‡¸j– ð #.~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.#Trilby the Skirmisher#.~≈≈~~~~~~~~≈≈≈≈≈~≈~~~#Coglin#.~≈~~..~~~~≈≈≈≈≈~.~~~~#Health: 50/50 ========================#.~≈~.~~~~≈~≈≈########.#Magic: 7/7========================#.~≈~.≈≈≈≈≈≈~≈≈## #~#AC: 4‡¸jø– lStr: 15#.~≈~~≈≈≈≈≈~≈≈≈≈# #.#EV: 11Int: 8#.~≈≈~≈≈≈≈~≈≈≈~≈## #~#SH: 0Dex: 19#.~≈≈~≈≈≈~≈≈~~~≈≈# #~#XL:  7 Next: 45% Place: a Sewer#.~≈≈~≈≈~.≈~~.@~≈# #.#Noise: ---------  Time: 4815.7 (0.0)#.~≈~≈~≈.~..~.~≈≈## #~#a) +2 sling {Juan}  c) +0 sling {Balvind‡¸jD— É#.~≈~≈~≈~~~~.~≈≈≈≈# #.#Fire: a) +2 sling {Juan} # #.~≈≈~≈≈~~~~~≈≈≈≈≈# #.# ‡¸ju— È# #.~≈~≈≈≈≈.~..≈≈≈≈≈# #.# # #.~≈~~≈≈≈~.[).≈≈≈≈# #.# ‡¸j­— À# #.~≈~~≈≈≈≈~[.~≈≈≈≈# #.# # #.~≈~.≈≈≈≈≈.~~≈≈≈≈# #.# ‡¸jä— Ñ# #.~≈~.≈≈≈≈≈≈~≈≈≈≈## #.# _Moving in this stuff is going to be slow.  ‡¸j_˜ úYou enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a gate leading back out of this place here.‡¸j7ž ‡¸jîž ‡¸j ¥ ‡¸jI¦ ˆ¸j{ž ˆ¸jþŸ ˆ¸jؤ ˆ¸j¿« ˆ¸jG° 26.7 (1 _ˆ¸j² ˆ¸jN=.Dungeon:5ˆ¸jƒBà ................... ................... .................. ................. ...............#  ....#######....#  ˆ¸jìC’....#~~~~~#....# ....#~~@~~÷.... ....#~~~~~#..... ....#######.... ............... ...##.+.........+ ## #.#........####### .......>..........# .....#....########.# ....#....# #.#ˆ¸j5�-8.2 (2.5ˆ¸j(¥ˆ¸j“¦+ _Welcome back to the Dungeon!ˆ¸j©Y _There is a collapsed entrance here.Џj�Џjõ3ЏjЏjÓA  You enter the shallow water.Џjr?Water Џj Џj/ N _Moving in this stuff is going to be slow.Џj…"Џjã"Џj<$Џj­&Џj1(Џj‘((Џjš)ЏjR,@  There is an open door, spattered with blood here.ЏjØ.d  You see here an adder skeleton.ЏjÑ0Џj­1 _Џj²2Џjá4Џjœ6Џj7Џj8Џjã9Џjˆ;Џjô;Џj¬<ЏjÖ?ЏjÅAЏjcBЏj9CЏj)FЏjzG,ЏjªHЏjŒJЏj�KЏjLЏj LЏjSNЏj¢OЏj PЏjŽPЏjRЏjSЏjUSЏj TЏj-V,ЏjÇVЏju[N _You now have 200 gold pieces (gained 17).Џjv\3Џjk]Џj`_Џj¬`,ЏjVaЏj¶cЏj±dЏjeЏjseЏj`gЏjÞh,Џj�iЏjEkЏjhlЏjªlЏj˜mЏjÏoЏjqЏjuqЏjrЏj"tЏjôu,Џj(xЏj·|nЏjëƒšŠ¸j‹°Š¸jí“XЏj�œ°Š¸j:žŠ¸j) ,Џj‡¡Š¸jC¤Š¸j€¦,Џj¨Š¸jwªŠ¸j¬Š¸jk¬Š¸jZ­Š¸j/®Š¸j䯊¸jV°Š¸j€±Š¸j¤´Š¸jA¶Š¸j¦¶Š¸j ·Š¸jܹЏj�»Š¸j¼Š¸j7½Š¸jFŇ.....#.................#...........#.....#...........#.......#...#######.... #....#~~~~~#.... #...........#~~.~~÷.... #...........#~~~~~#.... #.....@.....#######....Џj`Æœ #...................... #..........##.+........ #....########.#........... .......>......... .....#....## ...## ....# ... .. #....##  .#...... Џj´Õ052.4 (34.2)ЏjŠÖ,3.4 (35Џj"ÜŠ¸jðÝd _y - a scroll labelled DYISOL WO ZAMM�¸j|‘ _�¸jË’ ,�¸j×— �¸j~™ �¸j`¥ ž #.....#...... #..... #............#######.. #....#~~~~~#. #.....#~~.~~÷�¸jÄ¥ î #...........#~~~~~# #..####### #....... #.##.+..4.4 (1.0) #....########.#..�¸j%¦ –+ .>........# .....#<....#### ....#.  .. #.....  .#....�¸jT¦ [. ...... �¸jÈ® A5.4 (2�¸j%á �¸jÎâ ; _Found an escape hatch in the ceiling.ޏjX⎸j¸âޏj´ãޏjÛæŽ¸jN莸jMìBޏjBj‡îޏjðޏjçò7 _You open the door.ޏjæõ3ޏj+÷ޏj[ú@  There is an open door here.ޏj3üޏj¢ü _ޏj³ýޏj8‹#...........#~~~~~##...........#~~.~~÷#...........#~~~~~#..#...........#######..#....................#..........##.+......###....########.#..............'..>ޏj„­........#@..##.....#....##<....####...# ...# ..... ....... .. #....##.... .......... .#..ޏj®Ñ.... ........... ....... .##########. .... .....ޏjøx.. ##.......#..###+# ....#........#ޏj%......#ޏjv W9.4 (460.4 (5ޏj™Ž¸j�0 _e - a wand of charming (7)’¸jɺ’¸j`»’¸jÌ»’¸jWÄ’¸jòÅ’¸jËÉ,’¸jGÊ@  There is an open door here.’¸jÃË’¸jeÌ _’¸jëÌ’¸j7Ï’¸jÒ,’¸j²Õ’¸jÙ2 _Found a robe.’¸j“Ù’¸jéÙ’¸j¨Û’¸jÛÝ’¸jµà,’¸j\â’¸j…åH _Found an escape hatch in the floor.’¸j«ç’¸jåç’¸jLé’¸jºë’¸jÒí,’¸j{ï’¸jœñ’¸j‘ô’¸jêô’¸jéõ’¸jƒø’¸jÅú,’¸j»ü’¸jÖ w #...........#~ #... #...........#~ #... #...........## #... #......... #... #....##. ##..[####....######## ...............' .....#.........#...##’¸jÎ ‚ #...@....####...# ..9.4 (9 ...................... . ......>.......... ........ ..... ....########## ..... ...###....... ..... ... ##.......# .... ......#........#’¸j _ ....# ..#....#...#’¸jÙ ’¸jÇ ’¸j| c _There is an escape hatch in the ceiling here.”¸j┸jQ”¸j» ”¸jy”¸jÂ370.4 (1 _”¸jÜ”¸júç&4”¸j²íd............. ....:....... ......... ..##..#........ ............#  ##.#  #..........#  #@...#  ”¸jîÆ###.##  # ”¸jF-1.9 (2.5”¸jgK”¸j:MU _A mysterious force pulls you upwards. The hatch slams shut behind you.”¸jÙOS _Found a parchment of Discord.—¸jQ Ÿ..#r>........ .....:. #......##..#......—¸jÐ v# ##........#.##...###.###r   quokka (asleep)—¸j& f  You encounter a quokka.—¸jÖ& -2.9 (1.0—¸jŽ, —¸jv/ ; _Found a stone staircase leading down.—¸j2G M #...B..#r>....... .....: #...##..#...—¸jÂG ...##.##..........##..#.##....##.. ###.##.B   clockroach (asleep, warded)—¸jR —¸jS &3—¸j`Y —¸j\ [ _You encounter a clockroach.˜¸jèa£Trilby the Skirmisher#...B........Coglin..#r.........>.Health: 50/50 ========================....*..........Magic: 7/7========================˜¸j.Health: 50/50 ========================....)..........˜¸jW¬2Magic: 7/7========================...).:........AC: 4Str: 15. #..).........EV: 11Int: 8..##..#)........SH: 0Dex: 19.......).....#˜¸j…¬]XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ---------  Time: 4873.9 (0.0)˜¸jµ¬-#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##˜¸jÛ¬§Fire: a) +2 sling {Juan}.. ###.##.˜¸jÿ¬’##B   clockroach (asleep, warded)˜¸jŽ­Ñr   quokkaFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet.  ˜¸j¸­4The sling bullet hits the quokka but does no damage.˜¸jÖ5Y Shift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.The sling bullet hits the quokka.  The quokka is almost dead.˜¸j›·Y.r˜¸jޏV.r˜¸jÀ,...˜¸j$Ái===5.0 (1.1Rev _˜¸j†Ç˜¸jHɘ¸j~� HTrilby the Skirmisher#...B........Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7========================...r.:........AC: 4Str: 15˜¸j+� @. #..*.........EV: 11Int: 8..##..#*........SH: 0Dex: 19.......*.....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4875.0 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind˜¸jN� ÿ..#.##....##Fire: a) +2 sling {Juan}.. ###.##˜¸jp� FRev .##˜¸j�� ~B   clockroach (asleep, warded)˜¸jª� ½r   quokkaYou shoot a sling bullet. The sling bullet hits the quokka. ˜¸j'‘ ¸_The quokka is almost dead.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 57% to hit)˜¸j£êeTrilby the Skirmisher#...B........Coglin..#..........>.˜¸jxë¾Health: 50/50 ========================...............Magic: 7/7========================...†.:........AC: 4Str: 15. #............EV: 11Int: 8..##..#.........SH: 0Dex: 19.............#XL:  7 Next: 45% Place: Dungeon:4##.....@....#˜¸j¹ëòNoise: ===------  Time: 4875.0 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}˜¸jì|.. ###.##Rev .##B   clockroach (asleep, warded)r   quokka˜¸j6ììFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle˜¸j}ì Shift-Dir - straight lineAim: a quokka (almost dead, 57% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!˜¸jéûH))) ™¸jx@:)))™¸jŠÈyM..†...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line™¸j%ÉAim: a quokka (almost dead, 57% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.™¸jŽÌj6.1 (1.1Rev+ _™¸jŽÒ™¸jeÔ™¸j¡`…Trilby the Skirmisher#...B........Coglin..#...*......>.™¸jâ`®Health: 50/50 ========================......*........Magic: 7/7========================...†.*........AC: 4Str: 15. #....*.......™¸j+a�EV: 11Int: 8..##..#.*.......SH: 0Dex: 19........*....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#™¸jYaòNoise: ===------  Time: 4876.1 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}™¸j{a£.. ###.##Rev+ .##™¸jŸa B   clockroach (asleep, warded)You kill the quokka! _You shoot a sling bullet.  Fire: a) +2 sling {Juan}™¸jÊa>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 98% to hit)™¸jḠ¹Trilby the Skirmisher#...B........Coglin..#...)......>.Health: 50/50 ========================......)........Magic: 7/7========================™¸jÓ¹ ...†.)........AC: 4Str: 15. #....).......EV: 11Int: 8..##..#.).......SH: 0Dex: 19........)....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4876.1 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}.. ###.##Rev+ .##B   clockroach (warded)Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleSh™¸jº âift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 98% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.™¸j? J Shift-Dir - straight line  Aim: a clockroach (asleep, damage-immune at range, 98% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.™¸jüÁ G.B™¸j¾È ^..:...™¸j>Ê 17.1 (1 _™¸j(Ð ™¸jçÑ ™¸jÛN­Trilby the Skirmisher#............Coglin..#....B.....>.Health: 50/50 ========================.......*.......Magic: 7/7========================...†.:*.......AC: 4Str: 15. #....*.......EV: 11Int: 8..##..#.*.......SH: 0Dex: 19........*....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#™¸jSONoise: ===------  Time: 4877.1 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}.. ###.##Rev+ .##B   clockroach (warded)™¸juO¯You shoot a sling bullet. The sling bullet hits the clockroach. _The clockroach is warded from harm.  Fire: a) +2 sling {Juan}™¸j¤O6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)š¸j,,Trilby the Skirmisher#............Coglin..#....B.....>.Health: 50/50 ========================.......).......Magic: 7/7========================...†.:).......AC: 4Str: 15. #....).......š¸jq,©EV: 11Int: 8..##..#.).......SH: 0Dex: 19........)....#š¸jé,,XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4877.1 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvindš¸j- ..#.##....##Fire: a) +2 sling {Juan}.. ###.##Rev+ š¸j=-0.##š¸jb-œB   clockroach (warded)Fire: a) +2 sling {Juan}š¸j†-ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineš¸j°-¼Aim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.š¸j·ýShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.š¸jU9G.Bš¸jVB2....š¸j>Cr8.2 (1.1Rev* _š¸j¦Iš¸j…Kš¸j6WTrilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================.......B.......Magic: 7/7========================...†.:*.......AC: 4Str: 15. #....*.......EV: 11Int: 8..##..#.*.......SH: 0Dex: 19........*....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4878.2 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#[39;49š¸jðWzm.##....##Fire: a) +2 sling {Juan}.. ###.##Rev* .##B   clockroach (warded)You shoot a sling bullet. The sling bullet hits the clockroach. _The clockroach is warded from harm.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)š¸jÆATrilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================.......B.......Magic: 7/7========================...†.:).......AC: 4Str: 15. #....).......EV: 11Int: 8..##..#.).......SH: 0Dex: 19........)....#XL:  7 Next: 45% Place: Dungeon:4š¸jøB@##.....@....#Noise: ===------  Time: 4878.2 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}.. ###.##Rev* .##B   clockroach (warded)Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.š¸j Ê>Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.sling bullet hits the clockroach but does no damage.š¸jöK G.Bš¸jÞM E.Bš¸jgU &..š¸jV 39.3 (1.1 _š¸j]\ š¸jè] š¸jîj ðTrilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7========================...†.:........AC: 4Str: 15. #....B.......EV: 11Int: 8..##..#.*.......SH: 0š¸jl üDex: 19........*....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4879.3 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}.. ###.##Rev* .##B   clockroach (warded)You shoot a sling bullet. _The sling bullet hits the clockroach but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineš¸jÒl SAim: a clockroach (damage-immune at range, 67% to hit)›¸j]oTrilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7========================...†.:........AC: 4Str: 15. #....B.......EV: 11Int: 8..##..#.).......SH: 0Dex: 19........)....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4879.3 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##›¸jp;[40m....##Fire: a) +2 sling {Juan}.. ###.##Rev* .##B   clockroach (warded)Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.›¸jeö‚)))))Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.  The sling bullet barely misses the clockroach.›¸jzG.B›¸jj€8.....›¸jœ�480.4 (1.1 _›¸jˆ›¸jLŠ›¸jaˆTrilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7========================...†.:........AC: 4Str: 15. #............EV: 11Int: 8..##..#.B.......SH: 0Dex: 19........*....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4880.4 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind›¸j—..#.##....##Fire: a) +2 sling {Juan}.. ###.##Rev* .##B   clockroach (warded)You shoot a sling bullet. _The sling bullet barely misses the clockroach.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)›¸jO+ `Trilby the Skirmisher#....).......Coglin..#....).....>.Health: 50/50 ========================.......).......Magic: 7/7========================...†.:).......AC: 4Str: 15. #....).......EV: 11›¸j•+ |Int: 8..##..#.).......SH: 0Dex: 19........)....#›¸jä+  XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4880.4 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##›¸j, ´Fire: a) +2 sling {Juan}.. ###.##Rev* ›¸j*, ›.##B   clockroach (warded)›¸jB, 1Fire: a) +2 sling {Juan}›¸jY, ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line›¸jq, SAim: a clockroach (damage-immune at range, 67% to hit)  ›¸j‡, rYou shoot a sling bullet.  The sling bullet completely misses the clockroach.›¸j�³ 8Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the clockroach.los›¸j@4 G.B›¸jö9 8.....›¸jÎ: 31.5 (1.1 _›¸jç? ›¸j€A œ¸j9&Trilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7œ¸j|9]========================...†.:........AC: 4Str: 15. #............EV: 11Int: 8..##..#.........œ¸j·98SH: 0Dex: 19........B....#XL:  7 Next: 45% Place: Dungeon:4œ¸j:Z##.....@....#Noise: ===------  Time: 4881.5 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}œ¸jx:ë.. ###.##Rev* .##B   clockroach (warded)You shoot a sling bullet. _The sling bullet closely misses the clockroach.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)œ¸j0UàTrilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7========================...†.:........AC: 4Str: 15. #............EV: 11œ¸j”UInt: 8..##..#.........SH: 0Dex: 19........B....#XL:  7 Next: 45% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4881.5 (0.0)#..........##œ¸j´U'a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}œ¸jÓU—.. ###.##Rev* .œ¸jñU##B   clockroach (warded)œ¸jV1Fire: a) +2 sling {Juan}œ¸j.V6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  œ¸j~V•You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is moderately wounded.œ¸jUܾ)))))))Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is moderately wounded.  The sling bullet completely misses the clockroach.œ¸jghÇ ......BThe clockroach barely misses you.2.5 (1œ¸j=oœ¸jrB _The clockroach bites you but does no damage.œ¸jX�»Trilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7========================...†.:........AC: 4Str: 15. #............EV: 11Int: 8..##..#.........SH: 0Dex: 19........B....#XL:  7 Next: 45% Place: Dungeon:4œ¸jž©##.....@....#Noise: ===------  Time: 4882.5 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}.. ###.##Rev* .##B   clockroach (warded)The clockroach barely misses you. œ¸jbžç_The clockroach bites you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 67% to hit)œ¸jª¦ <Trilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7========================...†.:........AC: 4Str: 15œ¸j§ . #............EV: 11Int: 8..##..#.........SH: 0Dex: 19........B....#XL:  7 Next: 45% Place: Dungeon:4œ¸j?§ 3##.....@....#Noise: ===------  Time: 4882.5 (0.0)#..........##œ¸jh§ 'a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}œ¸jª§ .. ###.##Rev* .##B   clockroach (warded)œ¸jà§ Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineœ¸j ¨ ×Aim: a clockroach (moderately wounded, damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  œ¸j:¨ LThe clockroach is heavily wounded.œ¸jê1 í†Shift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is heavily wounded.!  You kill the clockroach!œ¸jj6 & œ¸jg¾ œ¸j  :513.5 (1 _œ¸j�Ç œ¸j™É œ¸j$¢°Trilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7========================...†.:........AC: 4Str: 15. #............EV: 11Int: 8..##..#.........SH: 0œ¸j…¢Dex: 19........†....#XL:  7 Next: 51% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4883.5 (0.0)#..........##a) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##œ¸j»¢ÐFire: a) +2 sling {Juan}.. ###.##Rev* .œ¸jC£÷##The clockroach is heavily wounded.You shoot a sling bullet. The sling bullet hits the clockroach! _You kill the clockroach!Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line�¸j#Ç&Trilby the Skirmisher#............Coglin..#..........>.Health: 50/50 ========================...............Magic: 7/7�¸jÈÊ========================...†.:........AC: 4Str: 15. #............EV: 11Int: 8..##..#.........SH: 0Dex: 19........†....#XL:  7 Next: 51% Place: Dungeon:4##.....@....#Noise: ===------  Time: 4883.5 (0.0)#..........##�¸j™Èa) +2 sling {Juan}  c) +0 sling {Balvind..#.##....##Fire: a) +2 sling {Juan}.. ###.##Rev* .## _You kill the clockroach!�¸jÜÈ Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line�¸jÉfThat would be overly suicidal.  Okay, then.�¸j9Ê�¸j™Ð�¸j™Ó. _�¸jÆ-......##.J## .#>....... ...†.: #...##..#............#�¸jÅÆÞ.#..........##..#.##....##.. ###.##..##J   endoplasm (asleep).�¸jŸË8.J  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.  You encounter an endoplasm.�¸jÓQJ�¸jÃÓ4---4.5 (1�¸jÔÙ�¸jwÛW _The endoplasm quivers.�¸j Þw _You see here a clockroach corpse.�¸jØ/ �.. ..#  ......##..##�¸jc0 x J...#>....... ....†.: #....##..#...........†....##.#.#..........###.##..�¸j‘0 ×..##.. ###.##.. ##.#�¸j 4 ).J.�¸jx: �¸j0? H---5 _�¸jœA �¸jeC �¸j ïaTrilby the Skirmisher........ ..#Coglin......##..##.Health: 50/50 ========================. #............Magic: 7/7========================..#......J...>.AC: 4Str: 15.........*.....�¸jðÓEV: 11Int: 8....†.:.*......SH: 0Dex: 19. #.....*......XL:  7 Next: 51% Place: Dungeon:4..##..#.@.......Noise: ---------  Time: 4885.5 (0.0)........†....##.a) +2 sling {Juan}  c) +0 sling {Balvind##..........#Fire: a) +2 sling {Juan}#..........##Rev* ..#.##....##.... ###.##J   endoplasm... ##.# _The endoplasm quivers. �¸j¨ð¦_You see here a clockroach corpse.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)ž¸jüÅÿTrilby the Skirmisher........ ..#Coglin......##..##.Health: 50/50 ========================. #............Magic: 7/7ž¸j¬Æ¤========================..#......J...>.AC: 4Str: 15.........).....EV: 11Int: 8....†.:.)......SH: 0Dex: 19. #.....)......XL:  7 Next: 51% Place: Dungeon:4..##..#.@.......Noise: ---------  Time: 4885.5 (0.0)........†....##.a) +2 sling {Juan}  c) +0 sling {Balvind##..........#ž¸jbÇjFire: a) +2 sling {Juan}#..........##Rev* ..#.##....##.... ###.##J   endoplasm... ##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)  ž¸j£Ç�You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.ž¸jOM Shift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm is severely wounded.ž¸jÖÑ).J.ž¸jÙ.....ž¸jGÚ;===6.5 (1 _ž¸j2ីj´âž¸jù)RTrilby the Skirmisher........ ..#Coglin......##..##.Health: 50/50 ========================. #............Magic: 7/7========================..#..........>.AC: 4Str: 15........J......EV: 11Int: 8....†.:.*......SH: 0ž¸jÚ*"Dex: 19. #....*.......XL:  7 Next: 51% Place: Dungeon:4..##..#.@.......Noise: ===------  Time: 4886.5 (0.0)........†....##.a) +2 sling {Juan}  c) +0 sling {Balvind##..........#Fire: a) +2 sling {Juan}#..........##Rev* ..#.##....##.... ###.##J   endoplasm... ##.#You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is severely wounded.ž¸j-+‹Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 89% to hit)ž¸jƒD –Trilby the Skirmisher........ ..#Coglin......##..##.Health: 50/50 ========================. #............Magic: 7/7========================..#..........>.AC: 4Str: 15...............EV: 11Int: 8....†.:........SH: 0Dex: 19. #............ž¸jbE òXL:  7 Next: 51% Place: Dungeon:4..##..#.@.......Noise: ===------  Time: 4886.5 (0.0)........†....##.a) +2 sling {Juan}  c) +0 sling {Balvind##..........#Fire: a) +2 sling {Juan}#..........##Rev* ..#.##....##.... ###.##J   endoplasm... ##.#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linež¸j”E úAim: an endoplasm (severely wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!ž¸jìI G))ž¸jÔÌ J)))))ž¸jTV L.......  ž¸j#W &Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (severely wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.ž¸j”Z 17.5 (1 _ž¸jI` ž¸j¾a Ÿ¸j¸‡. ##.. ..#  ##..##.#. #...#..#>..... .....†.:. . #... ..##..#.................†....##..##....#Ÿ¸jʈ¶ #..........##.#.##....##.... ###.## ... ##.#Ÿ¸j:�Ÿ¸j+‘/---8Ÿ¸j—Ÿ¸j=™Ÿ¸j<8yM.. .. # #.. ..# . .......##..##. .#..#>........†...#....##..#................†....##..##..........#Ÿ¸j 9¯..#....... ##Ÿ¸jáIŸ¸jKA---9Ÿ¸jvQŸ¸jäZ\  You pick up a parchment of Discord and begin reading...Ÿ¸j—[+90.5 (2Ÿ¸jaŸ¸jÖf@ _You add the spell Discord to your library. ¸j„\3 ¸jq] ¸j4` ¸j¦cTRev+  ¸j1h, ¸j”jj  You encounter a clockroach. ¸j8qB...##. .....#.... ........... .......... ## #........ ..# .........##..##.. #. # #..#.... ¸j*r¡>.. ......... .....†... ...#....... ..##..#...........†....##..B   clockroach (asleep, warded).##..........# .#............#.##.... ¸jÍz+1.5 (1 ¸j�{12.5 (2 _ ¸j� ¸jù‚¡¸j‡a'Trilby the SkirmisherB...##.Coglin..*..#....Health: 50/50 ========================....*......Magic: 7/7========================.....*.... ##AC: 4Str: 15#....*... ..#EV: 11Int: 8¡¸jóa^.......*.##..##..SH: 0Dex: 19#. #....*........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ---------  Time: 4892.5 (0.0).................¡¸j/bZa) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}¡¸j�bã...#.............Rev+ ..##..#..................†....##..B   clockroach (asleep, warded)¡¸jûbt.##..........# .#..........##...#.##....## _You add the spell Discord to your library. _You encounter a clockroach.Fire: a) +2 sling {Juan}¡¸j&cãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¡¸jMc[Aim: a clockroach (asleep, damage-immune at range, 98% to hit)¡¸jÁ‰ZTrilby the Skirmisher)...##.Coglin..)..#....Health: 50/50 ========================....)......Magic: 7/7========================.....).... ##AC: 4Str: 15¡¸j=Š¿#....)... ..#EV: 11Int: 8.......).##..##..SH: 0Dex: 19#. #....)........XL:  7 Next: 51% Place: Dungeon:4¡¸jkŠ#..#.....@....>..Noise: ---------  Time: 4892.5 (0.0)¡¸j�ŠY.................¡¸j±Ša) +2 sling {Juan}  c) +0 sling {Balvind.....†...........¡¸jÓŠ£Fire: a) +2 sling {Juan}...#.............¡¸jöŠ Rev+ ¡¸j‹å..##..#..................†....##..¡¸j‹lB   clockroach (asleep, warded).##..........# .#..........##...#.##....##Fire: a) +2 sling {Juan}¡¸jÄ‹>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 98% to hit)  ¡¸j ŒrYou shoot a sling bullet.  The sling bullet completely misses the clockroach.¡¸jaƒBShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the clockroach.  The sling bullet hits the clockroach but does no damage.¡¸jX¡G.B¡¸jf¨9.....¡¸jg©z===3.5 (1Rev* _¡¸jy¯¡¸jù°¡¸j¹xTrilby the Skirmisher....##.Coglin..B..#....Health: 50/50 ========================....*......Magic: 7/7========================.....*.... ##AC: 4Str: 15#....*... ..#EV: 11Int: 8.......*.##..##..SH: 0Dex: 19#. #....*........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4893.5 (0.0).................a) +2 sling {Juan}  c) +0 sling {Ba¡¸j:y`lvind.....†...........Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##You shoot a sling bullet. _The sling bullet hits the clockroach but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)¡¸j±Œ Trilby the Skirmisher....##.Coglin..B..#....Health: 50/50 ========================....)......Magic: 7/7========================.....).... ##AC: 4Str: 15#....)... ..#EV: 11Int: 8.......).##..##..SH: 0Dex: 19#. #....)........¡¸jƒŽ ÕXL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4893.5 (0.0).................a) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.¡¸j¼ p))Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.  The sling bullet closely misses the clockroach.¡¸jÙ™ G.B¡¸jÝŸ 9.......¡¸j:  +4.6 (1.1 ¡¸jµ  _¡¸j›§ ¡¸jQ© ¢¸jOsiTrilby the Skirmisher....##.Coglin.....#....Health: 50/50 ========================....B......Magic: 7/7========================.....*.... ##AC: 4Str: 15#....*... ..#EV: 11Int: 8.......*.##..##..SH: 0Dex: 19#. #....*........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4894.6 (0.0).................¢¸jGtØa) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##You shoot a sling bullet. _The sling bullet closely misses the clockroach.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)¢¸j| ÄTrilby the Skirmisher....##.Coglin¢¸jY¡¥.....#....Health: 50/50 ========================....B......Magic: 7/7========================.....).... ##AC: 4Str: 15#....)... ..#EV: 11Int: 8.......).##..##..SH: 0Dex: 19#. #....)........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4894.6 (0.0).................¢¸jz¢Ëa) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.¢¸j³) Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.!¢¸jÄ«G.B¢¸j�³/...¢¸jµ15.6 (1 _¢¸jº½¢¸j•¿¢¸jÆmTrilby the Skirmisher....##.Coglin.....#....Health: 50/50 ========================...........Magic: 7/7========================.....B.... ##AC: 4Str: 15#....*... ..#EV: 11Int: 8.......*.##..##..¢¸juÇSH: 0Dex: 19#. #....*........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4895.6 (0.0).................a) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##You shoot a sling bullet. The sling bullet hits the clockroach! _The clockroach is warded from harm.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ([0¢¸j³ÇÄ;10m or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)¢¸jÇÿ `Trilby the Skirmisher¢¸j Á)...##.Coglin..)..#....Health: 50/50 ========================....)......¢¸jE Magic: 7/7========================.....).... ##AC: 4¢¸jß dStr: 15#....)... ..#EV: 11Int: 8.......).##..##..SH: 0Dex: 19#. #....)........¢¸j- XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4895.6 (0.0).................¢¸jU a) +2 sling {Juan}  c) +0 sling {Balvind.....†...........¢¸j· °Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..¢¸j B   clockroach (warded).##..........# .#..........##¢¸j0 G...#.##....##Fire: a) +2 sling {Juan}¢¸jb ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¢¸j� ÁAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the clockroach.¢¸jú <Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the clockroach.  The sling bullet hits the clockroach but does no damage.¢¸jaB Ð.B.......6.6 (1 _£¸j´+Trilby the Skirmisher....##.Coglin.....#....Health: 50/50 ========================...........Magic: 7/7========================.......... ##AC: 4Str: 15#....B... ..#EV: 11Int: 8.......*.##..##..SH: 0Dex: 19#. #....*........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4896.6 (0.0).................a) +2 sling {Juan}  c) +0 sling {Balvind.....†[39£¸j³,;49m...........Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##You shoot a sling bullet. _The sling bullet hits the clockroach but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)£¸jË<-Trilby the Skirmisher)...##.Coglin..)..#....Health: 50/50 ========================....)......Magic: 7/7========================.....).... ##AC: 4£¸já=ÈStr: 15#....)... ..#EV: 11Int: 8.......).##..##..SH: 0Dex: 19#. #....)........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4896.6 (0.0).................a) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}£¸jY>©...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##£¸j‡>ìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle£¸j²>“Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet.  £¸jÔ>NThe sling bullet barely misses the clockroach.£¸jnÅWShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the clockroach.The sling bullet hits the clockroach.  The clockroach is warded from harm.£¸jíL‹.B.B£¸j3Q3......£¸jkR37.7 (1.1 _£¸jïX£¸j[£¸j!¹:Trilby the Skirmisher....##.Coglin.....#....Health: 50/50 ========================...........Magic: 7/7========================.......... ##AC: 4Str: 15#........ ..#EV: 11Int: 8.........##..##..SH: 0£¸j¸¹ÁDex: 19#. #....B........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..£¸jô¹Noise: ===------  Time: 4897.7 (0.0).................a) +2 sling {Juan}  c) +0 sling {Balvind.....†...........£¸j ºËFire: a) +2 sling {Juan}...#.............Rev* £¸jOºZ..##..#..................†....##..B   clockroach (warded)£¸j€ºÆ.##..........# .#..........##...#.##....##£¸j¦º[You shoot a sling bullet. The sling bullet hits the clockroach. £¸jF¼+_The clockroach is warded from harm.  £¸j�¼_Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)£¸jÄô Trilby the Skirmisher)...##.Coglin..)..#....Health: 50/50 ========================....)......Magic: 7/7========================.....).... ##AC: 4Str: 15#....)... ..#EV: 11Int: 8.......).##..##..SH: 0Dex: 19#. #....)........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4897.7 (0.0).................a) +2 sling {Juan}  c) [32£¸j�õ lm+0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the clockroach.£¸j”y ” Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the clockroach.The sling bullet hits the clockroach!  The clockroach is heavily wounded.£¸jì d......B£¸j¼ $46£¸j 6--8.7 (1£¸jJ £¸j² / _The clockroach bites you.¤¸jœÿ˜Trilby the Skirmisher....##.Coglin.....#....Health: 46/50 ======================--...........Magic: 7/7========================.......... ##¤¸jGAC: 4Str: 15#........ ..#EV: 11Int: 8.........##..##..SH: 0Dex: 19#. #....B........¤¸j9XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..¤¸joqNoise: ===------  Time: 4898.7 (0.0).................a) +2 sling {Juan}  c) +0 sling {Balvind¤¸jž8.....†...........Fire: a) +2 sling {Juan}...#.............¤¸jÏ Rev* ..##..#..................†....##..¤¸j ;B   clockroach (warded).##..........# .#..........##...#.##....##¤¸j5œThe clockroach is heavily wounded. _The clockroach bites you.  Fire: a) +2 sling {Juan}¤¸jrqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 67% to hit)¤¸j§úZTrilby the Skirmisher)...##.Coglin..)..#....Health: 46/50 ======================--....)......Magic: 7/7========================.....).... ##AC: 4Str: 15¤¸j¤û$#....)... ..#EV: 11Int: 8.......).##..##..SH: 0Dex: 19#. #....)........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4898.7 (0.0).................a) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}...#.............Rev* ¤¸j*üI..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##Fire: a) +2 sling {Juan}¤¸jZüãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¤¸jƒü®Aim: a clockroach (heavily wounded, damage-immune at range, 67% to hit)  You shoot a sling bullet.  ¤¸j­üRThe sling bullet completely misses the clockroach.¤¸j;‡{Shift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the clockroach.  The sling bullet hits the clockroach but does no damage.¤¸jUÌ ......BThe clockroach is heavily wounded.9.7 (1¤¸js¤¸j;'B _The clockroach bites you but does no damage.¤¸j"&�Trilby the Skirmisher....##.Coglin.....#....Health: 46/50 ======================--¤¸j&©...........Magic: 7/7========================.......... ##AC: 4Str: 15#........ ..#¤¸j'£EV: 11Int: 8.........##..##..SH: 0Dex: 19#. #....B........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4899.7 (0.0).................¤¸jA'Za) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}¤¸jŠ'n...#.............Rev* ..##..#..................†....##..¤¸j®'B   clockroach (warded).##..........# .#..........##¤¸jÑ'Z...#.##....##The clockroach is heavily wounded. ¤¸jö's_The clockroach bites you but does no damage.  Fire: a) +2 sling {Juan}¤¸j(ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¤¸jH(ŽAim: a clockroach (heavily wounded, damage-immune at range, 67% to hit)¤¸jÎB �Trilby the Skirmisher....##.Coglin.....#....Health: 46/50 ======================--¤¸joC Ê...........Magic: 7/7========================.......... ##AC: 4Str: 15#........ ..#EV: 11Int: 8.........##..##..SH: 0Dex: 19#. #....B........XL:  7 Next: 51% Place: Dungeon:4¤¸j—C ‚#..#.....@....>..Noise: ===------  Time: 4899.7 (0.0).................¤¸jÆC Za) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}¤¸jêC ó...#.............Rev* ..##..#..........¤¸j D Z........†....##..B   clockroach (warded).##..........# .¤¸jLD H#..........##...#.##....##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¤¸jƒD +Shift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is severely wounded.¤¸j²D ¤¸jèÎ í)))))))Shift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 67% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is severely wounded.  The sling bullet barely misses the clockroach.¤¸j_T d......B¤¸jCU 47900.7 (1¤¸j”\ ¤¸j*_ B _The clockroach bites you but does no damage.¥¸jVG1Trilby the Skirmisher....##.Coglin.....#....Health: 47/50 ======================--...........Magic: 7/7========================¥¸jÀG6.......... ##AC: 4Str: 15#........ ..#EV: 11Int: 8.........##..##..SH: 0Dex: 19¥¸júG)#. #....B........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4900.7 (0.0)¥¸jãHÚ.................a) +2 sling {Juan}  c) +0 sling {Balvind.....†...........Fire: a) +2 sling {Juan}...#.............Rev* ..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##The sling bullet barely misses the clockroach. _The clockroach bites you but does no damage.  ¥¸j;I›Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 67% to hit)¥¸jœKYTrilby the Skirmisher)...##.Coglin..)..#....¥¸jñKHealth: 47/50 ======================--....)......Magic: 7/7========================.....).... ##AC: 4Str: 15¥¸jcL¿#....)... ..#EV: 11Int: 8.......).##..##..SH: 0Dex: 19#. #....)........XL:  7 Next: 51% Place: Dungeon:4¥¸j‰L)#..#.....@....>..Noise: ===------  Time: 4900.7 (0.0)¥¸j¯LÜ.................a) +2 sling {Juan}  c) +0 sling {Balvind¥¸jÓL•.....†...........¥¸jÿLËFire: a) +2 sling {Juan}...#.............Rev* ¥¸j‚MI..##..#..................†....##..B   clockroach (warded).##..........# .#..........##...#.##....##Fire: a) +2 sling {Juan}¥¸jÂMrPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 67% to hit)  ¥¸jçMoYou shoot a sling bullet.  The sling bullet closely misses the clockroach.¥¸jFÒqShift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the clockroach.bar¥¸j]d......B¥¸jD^Y2--1.7 (1¥¸jjd¥¸jêf2 _The clockroach bites you. x2¥¸j~�Trilby the Skirmisher....##.Coglin.....#....Health: 42/50 ====================----¥¸j¼~Ê...........Magic: 7/7========================.......... ##AC: 4Str: 15#........ ..#EV: 11Int: 8.........##..##..SH: 0Dex: 19¥¸j'‚#. #....B........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4901.7 (0.0).................¥¸jaa) +2 sling {Juan}  c) +0 sling {Balvind.....†...........¥¸j{£Fire: a) +2 sling {Juan}...#.............¥¸j’(Rev* ¥¸j¨å..##..#..................†....##..¥¸jñB   clockroach (warded).##..........# .#..........##¥¸j €R...#.##....##The sling bullet barely misses the clockroach. ¥¸jX€c_The clockroach bites you. x2  Fire: a) +2 sling {Juan}¥¸j‡€ÃPress: ? - help, Q - select action, ( or ) - cycle¥¸j­€¯Shift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 67% to hit)¥¸jä  !Trilby the Skirmisher)...##.Coglin..)..#....Health: 42/50 ====================----....)......¥¸jQ¡ ËMagic: 7/7========================.....).... ##AC: 4Str: 15#....)... ..#EV: 11Int: 8.......).##..##..SH: 0¥¸j¶¡ ¯Dex: 19#. #....)........XL:  7 Next: 51% Place: Dungeon:4#..#.....@....>..Noise: ===------  Time: 4901.7 (0.0).................¥¸jÛ¡ ƒa) +2 sling {Juan}  c) +0 sling {Balvind¥¸j ¢ 8.....†...........Fire: a) +2 sling {Juan}...#.............¥¸j:¢ Rev* ..##..#..................†....##..¥¸jg¢ B   clockroach (warded).##..........# .#..........##¥¸j¡¢ ...#.##....##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¥¸jÇ¢ ¯Shift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 67% to hit)  ¥¸jí¢ nYou shoot a sling bullet.  The sling bullet barely misses the clockroach.¥¸j±+ ä .  Shift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the clockroach.You shoot a sling bullet. The sling bullet hits the clockroach!  You kill the clockroach!¥¸ju1 <)¥¸j8¸ <.......¥¸jô¼ 982.7 (1 _¥¸jØÂ ¥¸j¢Ä ¦¸jÖצ¸j_ئ¸jÓÙ¦¸jZݦ¸jÔݦ¸jᦸjÕ⦸j'ã%3¦¸jÚ㦸j榸jJ榸jS禸j_ꦸj®ê>Rev+ ¦¸j³ë¦¸jæî¦¸j$隸jCð¦¸jò¦¸jÚò#4¦¸j>ó(=¦¸j/ô¦¸jŒ÷¦¸jÎ÷¦¸jÄø¦¸j'ü¦¸jpü>Rev ¦¸j}ý¦¸j3¦¸j�U5=¦¸j�¦¸j"¦¸jf¦¸jK¦¸jצ¸j (¦¸j) ¦¸jù ¦¸j9 ¦¸j4¦¸jt¦¸jÊ#6¦¸j(=¦¸jù¦¸j�¦¸jϦ¸jߦ¸jÞ¦¸j¦¸j8¦¸j¦¸jXU7=¦¸j¦¸jÈ ¦¸j,!¦¸jl"¦¸jÇ$¦¸j*%¦¸j&¦¸jÍ(¦¸j)¦¸j7*¦¸j§-¦¸jö-K8=¦¸j/¦¸jf1¦¸jª1¦¸jÚ2¦¸j7,¦¸j@8¦¸j*;k9=¦¸jK<¦¸j BB¦¸jºC,¦¸jÞD¦¸jWG,¦¸jTH¦¸jL¦¸jƒLL50=¦¸j¯M¦¸jQ1 _HP restored.¦¸j©S¦¸jíS¦¸jU¦¸jW¦¸j„Y,¦¸j²Z¦¸jP\¦¸j£_,¦¸jœ`¦¸jjc¦¸je¦¸jZe9=¦¸j'f¦¸j%h¦¸jòj¦¸j*k¦¸j8l¦¸j6n¦¸j¦p¦¸jâp¦¸jÐq¦¸jãs¦¸jµw,¦¸jpx¦¸j y¦¸jW{,¦¸j–{¦¸j}¦¸j,¦¸j®¦¸j‚¦¸j?‰ ..[....## .. .......## ... #....... ...# ......  ....##....# .....#.....#.¦¸j²‰ ..# #. #.@# ---38.7 (36.0)....##.##..# .....#......# ............##¦¸jæ‰C............###...# ..........##..##....¦¸jŠÕ#. #...............#..#..........>....¦¸j9Ц¸jq’¦¸jÛ’H---9.7 (37¦¸jY™¦¸jLœ( _Found a ring mail.©¸j‘þ 3©¸j ©¸je ©¸j  B©¸jû X©¸jÏ ©¸ja ©¸j‹ ©¸jw ©¸j ©¸j³ ,©¸jé ©¸jD# t _Found a scroll labelled RIEJIM QILER.©¸jŸ( ©¸jî( ©¸j* ©¸j§. H _Found a stone staircase leading up.©¸j3 —  You encounter a kobold. It is wielding a +0 dagger and quivering stones.©¸jj? õ##.....K. #####........ ....#......##?........#........#...# <...[....## .......@.....### .....##......... .....##......#. ......##....## ......#.....#... #..............#K   kobold (missile, asleep) ..##.##..#..#.. ....##.##..#.## . .....#......# #.K44.7 (5.0)©¸j~E NK)©¸jcF 25.7 (6 _©¸ja ª¸jãö Trilby the Skirmisher##....... #####Coglin.......K. ....#Health: 50/50 ========================.......*##?...Magic: 7/7========================.......*#....AC: 4Str: 15.......*#..#EV: 11Int: 8.......*...##SH: 0Dex: 19...<...*....##XL:  7 Next: 58% Place: Dungeon:4.......@.....###Noise: ---------  Time: 4945.7 (0.0).....##.........a) +2 sling {Juan}  c) +0 sling {Balvind.....##......#.Fire: a) +2 sling {Juan}......##....##......#.....[4ª¸j|÷ 0m#...#..............#K   kobold (missile)..##.##..#..#......##.##..#.## ......#......# # _Found a stone staircase leading up. _You encounter a kobold. It is wielding a +0 dagger and quivering stones.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (61% to hit)ª¸jme_Trilby the Skirmisher##....... #####Coglin.......K. ....#Health: 50/50 ========================.......)##?...Magic: 7/7========================.......)#....AC: 4Str: 15.......)#..#EV: 11ª¸j=fûInt: 8.......)...##SH: 0Dex: 19...<...)....##XL:  7 Next: 58% Place: Dungeon:4.......@.....###Noise: ---------  Time: 4945.7 (0.0).....##.........a) +2 sling {Juan}  c) +0 sling {Balvind.....##......#.Fire: a) +2 sling {Juan}......##....##......#.....#...#..............#ª¸j¬fƒK   kobold (missile)..##.##..#..#......##.##..#.## ......#......# #Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleª¸jãfÖShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (61% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.ª¸jEî� Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (61% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.The sling bullet hits the kobold.  The kobold is severely wounded.«¸jæ/G.K«¸j 7\...[«¸j$8g===6.7 (1Rev _«¸j“?«¸jƒA«¸jÔlÙTrilby the Skirmisher##....... #####Coglin......... ....#Health: 50/50 ========================.......K##?...Magic: 7/7========================.......*#....AC: 4Str: 15.......*#..#EV: 11Int: 8.......*...##SH: 0Dex: 19...<...*....##XL:  7 Next: 58% Place: Dungeon:4«¸jŽml.......@.....###Noise: ===------  Time: 4946.7 (0.0).....##.........a) +2 sling {Juan}  c) +0 sling {Balvind.....##......#.Fire: a) +2 sling {Juan}......##....##Rev ......#.....#...#..............#K   kobold (missile)..##.##..#..#..«¸júmò....##.##..#.## ......#......# # _The kobold is severely wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle«¸j6nÄShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 61%to hit)«¸j±¡ ¨Trilby the Skirmisher##....... #####«¸j ¢ #Coglin......... ....#Health: 50/50 ========================.......)##?...Magic: 7/7========================........#....AC: 4Str: 15«¸j†¢ ........#..#EV: 11Int: 8...........##SH: 0Dex: 19...<...[....##XL:  7 Next: 58% Place: Dungeon:4.......@.....###Noise: ===------  Time: 4946.7 (0.0).....##.........«¸j°¢ Ha) +2 sling {Juan}  c) +0 sling {Balvind.....##......#.Fire: a) +2 sling {Juan}«¸jÝ¢ w......##....##Rev ......#.....#...#..............#K   kobold (missile)«¸j/£ ...##.##..#..#......##.##..#.## ......#......# #«¸j`£ ‘Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 61%to hit)  «¸j‹£ }You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!«¸j;¨ R))))«¸j9, :)))«¸j†¸ µ ..)...[You shoot a sling bullet.«¸j ½ h7.7 (1Rev+ _«¸jÜ «¸jŸÄ ¬¸j¤ùÕM ......## ######.. ....#)##?...#..#..# ........## <## ........###..##.............##......#.......##....###..#....#.##¬¸j𠬸j_ /---8¬¸jé ¬¸j• R _You see here a +0 ring mail.­¸jsÝoM. .......## ######.. ..)##?...#....#­¸jùÝz#..# .## <...[....## ..###.#........##......#...##....#..#.­¸j‚ç­¸jWèw---9Rev  _­¸j.ð­¸j!ñ­¸jä{$M### .......### #######.. ....#)##?...#....##..# ........## <...[....## ..###.....##..........##............­¸j÷„­¸je…&50­¸jŒ­¸j¥�­¸j89âM ##### .......#### ##.####.. .)##?...#..##..# ........## <...[....## .............###...#..#......#.....­¸jEA­¸jËA%1­¸jG­¸j²I­¸j( ‚M. ##### .......#### ##.#####.......##?...#­¸j‚( #..##..# ........## ...<...[....##...........##....##­¸j31 ­¸jº1 02­¸j¹7 ­¸jA Z  d - 10 stones (gained 3)  Things that are here:­¸j�A +3.7 (2­¸jH ­¸jkJ R _a +0 dagger; a kobold corpse®¸jÃä!M. ##### .......#### ######......#)##?...#..##........#..#......##....®¸juí®¸jèí+4.7 (1®¸j·ó®¸jõ®¸jû¾ú#.  #. .. ##. ..###.. ....... .......#### ####### .......# .)##?...# .®¸j„¿ú#....##.#..#.#...........###...<...[....##.............###.....##..®¸j1È®¸jUÊ&5®¸j~ή¸j~Ю¸jÌ@ $#.#. .. ##. ..###.. ....... .######..#####......# .)##?...# ..#....## ........#..##®¸j«A ...........###...<...[....##............###.....##..............##......#.®¸jžI ®¸j6J &6®¸jP ®¸j€Q ¯¸j}µ#.#. .. ##. ..###.. ....... .######..#####......# .......)##@...# ........#....## ¯¸j¥}Œ........#..#.# ...........###...<...[....##.............###.....##..............##......#..##¯¸jT†¯¸jð†&7¯¸j¬Œ¯¸j\”¯¸jñ”+8.7 (2¯¸j)š¯¸j¥œn _u - 3 scrolls labelled RIEJIM QILER (gained 1)¯¸j58¯¸j"9¯¸j¥>¯¸j>@¯¸jó Æ #. #. .. ##. ..###.. .  .####  ####### .........@....# .......)##....# ........#....## ........#...# ...........### ...<...[....## .............### .....##......... ..#.¯¸jcÊ ¯¸jÆÊ +9.7 (1¯¸jtÛ ¯¸j9Ý °¸jhû #. #. .. ##. ..###.. ....... .#### ##.##### °¸j\Q.# .)##....# ..#....## ........#..#.# ...........### ...<...[....## .............### .....##.........  .....##......#.°¸jù°¸jŽ'60°¸jú°¸jö°¸j §À #. #. .. ##. ..###.. . .#### ##.##### .# .)##....# .#....## .#..#.# ....### ...<...[....## ......### .....##..°¸jr¨k.......  .....##......#.°¸jų<1°¸jõµ°¸jÕ·°¸jÓcR#... #..#.. ##..#..###...#.......##.######........#####.......#)##....#..#....##.#..#.##....###<...[....##...........#####.........#.....##......# ......##....##°¸j m<2°¸jeq°¸jVs°¸jà•.. #.. #.. ##.. #..###... #.......#.#.####..##........#####.......#)##....#..#....###.#..#.##....###<...[....##...........#####.........##.....##......# .......##....## #......#.....#...°¸jž°¸j¤ž&3°¸jy©°¸j6 ’ #.. ##.. #..###.... #.......#..#.......####..##........#####.......#)##....##..#....## #.#..#. ##....### #....<...[....##...........#####.........###.....### .......##....#####......#.....#... ##..............#°¸j“> °¸jF? &4°¸jQJ °¸j‡˜ ì #..###.....##.......#..#.......####..##........#####.......#)##....# #..#....## #.#..#. ##....### #....<...[....##...........###.°¸jp™ ##.........###.....##......# .......##....#####......#.....#... ##..............# ..##.##..#..#..°¸jñŸ °¸j€¡ &5°¸j« ±¸j dž..##.......#..#.......####..##........#####.......# )##....# #..#....## #.#..#. ##....### #...@<...[....##...........###..##.........###.....##......# .......##....##±¸jÜÇh###......#.....#... ##..............# ..##.##..#..#......##.##..#.## .±¸j‚ϱ¸jFÐ&6±¸jðÔ±¸jvÖ±¸j<..##.# ....#.......#### .....##.##### .....# .)##....# #.#....## #.#..#.# ##.### #....@...[....## #.### .##. ..###.....##......#.. #.##....## ##........##.##. ±¸j±¸jT&7±¸jy%±¸j�(a _There is a stone staircase leading up here.²¸j‰b²¸jÊd« Spells (Memorise)TypeFailure Level  a - Foxfire²¸jieœConjuration/Fire 47% 1b - Kiss of DeathConjuration/Necromancy 47%1  c - Soul SplinterNecromancy47%1  d - ScorchFire63% 2  e - Static DischargeConjuration/Air63% 2  f - GloomHexes/Necromancy85% 3  g - Ozocubu's ArmourIce85% 3  h - Cigotuvi's PutrefactionNecromancy/Air99% 4  i - Fulminant PrismConjuration/Alchemy99% 4  j - Martyr's KnellNecromancy/Summoning99% 4  k - Olgreb's Toxic RadianceAlchemy²¸jñeÔ99% 4  l - Passage of GolubriaTranslocation99% 4  m - Death ChannelNecromancy100% 6  n - DiscordHexes100% 8 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit³¸jÒ®³¸j’µ³¸jl½C..##.......#Trilby the Skirmisher....#.......####Coglin.....##........#####Health: 50/50 ========================...................#Magic: 7/7========================...........)##....#AC: 4Str: 15³¸j^¾¬#..........#....##EV: 11Int: 8#.........#..#.#SH: 0Dex: 19##...........###XL:  7 Next: 58% Place: Dungeon:4#....@...[....##Noise: ---------  Time: 4967.7 (0.0)#...............###a) +2 sling {Juan}  c) +0 sling {Balvind..........##.........Fire: a) +2 sling {Juan}..###.....##......#.. #.......##....#####......#.....#...##..............#..##.##..#..#..³¸j¿™....##.##..#.## . _You see here a +0 ring mail.  d - 10 stones (gained 3)  Things that are here: _a +0 dagger; a kobold corpse _u - 3 scrolls labelled RIEJIM QILER (gained 1) _There is a stone staircase leading up here.³¸j‚ÆP  Okay, then.³¸jdz¸jŒÍ³¸j«Ï. _³¸j÷¯ 3³¸j_± ³¸j´ ³¸jí· ³¸j¯¸ $ _³¸jº¼ ³¸jÜÀ u....#.####.....##..#####.............# )##....# ##....## #..#.# #..### ##....<...[ #...#8.7 (1....##³¸jxÁ T.. ..###.....##......#. . #.......##....## ###......#.....#... .........#..##.##..#..#......##.##..#.## ......#......# #³¸jn ³¸jÈ ³¸j=Ê ³¸jÚ  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 47% 1b - Kiss of DeathConjuration/Necromancy 47%1  c - Soul SplinterNecromancy47%1  d - ScorchFire63% 2  e - Static DischargeConjuration/Air63% 2  f - GloomHexes/Necromancy85% 3  g - Ozocubu's ArmourIce85% 3  h - Cigotuvi's PutrefactionNecromancy/Air99% 4  i - Fulminant PrismConjuration/Alchemy99% 4  j - Martyr's KnellNecromancy/Summoning99% 4  k - Olgreb's Toxic RadianceAlchemy99% 4  l - Passage of GolubriaTranslocation99% 4  m - Death ChannelNecromancy100% 6  n - DiscordHexes100% 8 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit´¸j—ý´¸j²´¸jT ....#.......####Trilby the Skirmisher.....##........#####Coglin...................#Health: 50/50 ========================...........)##....#Magic: 7/7========================#..........#....##AC: 4Str: 15#.........#..#.#EV: 11Int: 8##...........###SH: 0Dex: 19##....<...[....##XL:  7 Next: 58% Place: Dungeon:4#......@........###Noise: ---------  Time: 4968.7 (0.0)..........##.........a) +2 sling {Juan}  c) +0 sling {Balvind..###.....[40´¸j m##......#.Fire: a) +2 sling {Juan}. #.......##....#####......#.....#...##..............#..##.##..#..#......##.##..#.## ......#......# #d - 10 stones (gained 3)  Things that are here: _a +0 dagger; a kobold corpse _u - 3 scrolls labelled RIEJIM QILER (gained 1) _There is a stone staircase leading up here. _Okay, then.´¸jÁ ´¸j+J Okay, then.´¸jß´¸j2*´¸jl6. _µ¸jøÿ ?M ..# #.......#### ##.####........)##....#.....##.#..#. ##...........###....<@..[....##  #..###...#...........###.....##......#..............##.#9.7 (1 _µ¸já"¶¸j£\° ..##.# ....#.......#### .....##.##### ......# .)##....# #.#....## #.#..#.# ##.### ##....@...[....## #.### .##. ..###.....##...#. . #.##...## ###......#.....#... ##..............# ..##.##..#..#..  ....##.##..#.## .¶¸j©h=70¶¸jTo¶¸j=ra _There is a stone staircase leading up here.·¸j· Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 47% 1b - Kiss of DeathConjuration/Necromancy 47%1  c - Soul SplinterNecromancy47%1  d - ScorchFire63% 2  e - Static DischargeConjuration/Air63% 2  f - GloomHexes/Necromancy85% 3  g - Ozocubu's ArmourIce85% 3  h - Cigotuvi's PutrefactionNecromancy/Air99% 4  i - Fulminant PrismConjuration/Alchemy99% 4  j - Martyr's KnellNecromancy/Summoning99% 4  k - Olgreb's Toxic RadianceAlchemy99% 4  l - Passage of GolubriaTranslocation99% 4  m - Death ChannelNecromancy100% 6  n - DiscordHexes100% 8 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit¸¸j$û¸¸jˆ¸¸jn..##.......#Trilby the Skirmisher....#.......####Coglin.....##........#####Health: 50/50 ========================...................#Magic: 7/7========================...........)##....#AC: 4Str: 15#..........#....##EV: 11Int: 8#.........#..#.#SH: 0Dex: 19##...........###XL:  7 Next: 58% Place: Dungeon:4##....@...[....##Noise: ---------  Time: 4970.7 (0.0)#...............###a) +2 sling {Juan}  c) +0 sling {Balvind..........##.........Fire: a) +2 sling {Juan}¸¸j?Õ[0;10m..###.....##......#.. #.......##....#####......#.....#...##..............#..##.##..#..#......##.##..#.## . _a +0 dagger; a kobold corpse _u - 3 scrolls labelled RIEJIM QILER (gained 1) _There is a stone staircase leading up here. _Okay, then. _Okay, then. _There is a stone staircase leading up here.¸¸j–$n  Okay, then.¸¸j¤4¸¸jz6. _¸¸jîy¸¸j´z¸¸j�¸¸jÇŠ¸¸jé‹21.7 (1 _¸¸jŸœ¸¸j›ù&3¸¸j!........#....# #.# #......... ........###..# ###.#####......... ........# ##.###................. ####...#####.....#######.........###..........## #......... #####.....####..## #......... ......###........# ########## .....## ######.#.## .....# #..@.# ###### ##.#.####  #......#  #####..# #### ¸¸j½¸¸jhl-3.2 (2.5¸¸j¸r¸¸jYu8 _There is a stone staircase leading up here. _Okay, then. _There is a stone staircase leading up here. _Okay, then. _You climb upwards. ¸¸jàuU_There is a stone staircase leading down here.º¸jU3º¸jsº¸j×g™0.0 _Done exploring.º¸js  4º¸jN£ º¸j© º¸jª 24.2 (1 _º¸jž® º¸jõ§ &4º¸jœ¬  ..##.......#  ....#.......####  .....##........#####  ...................#  ...........)##....#  #..........#....##  #.........#..#.#  ##...........### ##....@...[....## #...............###..........##...........###.....##......#.. #.......##....#####......#.....#...##..............#..##.##..#..#......##.##..#.## .º¸jAJÇ5.7 (2.5 _You climb downwards. _There is a stone staircase leading up here.¼¸j@¼¸jkCÌ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1      ¼¸jDð c - Throwing   0.0   1.2  -1   i - Evocations   0.0   0.6  +3       j - Shapeshifting   0.0   1.4  -2   d * Ranged Weapons   8.3  10.7  -1              ¼¸j�E¨ e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   0.7   1.2  -1                                                  ¼¸j*Fl            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ¼¸j3Gã[/] auto|manual mode [*] useful|all skills [!] training|cost|targets¼¸jsr¼¸j?|¼¸jуÿ..##.......#Trilby the Skirmisher....#.......####Coglin.....##........#####Health: 50/50 ========================...................#Magic: 7/7========================...........)##....#AC: 4Str: 15#..........#....##EV: 11Int: 8#.........#..#.#SH: 0Dex: 19##...........###XL:  7 Next: 58% Place: Dungeon:4##....@...[....##Noise: ---------  Time: 4975.7 (0.0)#...............###a) +2 sling {Juan}  c) +0 sling {Balvind..........##.........Fire: a) +2 sling {Juan}¼¸j¶„d..###.....##......#.. #.......##....#####......#.....#...##..............#..##.##..#..#......##.##..#.## . _Okay, then. _You climb upwards. _There is a stone staircase leading down here. _Done exploring. _You climb downwards. _There is a stone staircase leading up here.¼¸j÷‹¼¸j¤Œ¼¸j¥½¸jðí Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 47% 1b - Kiss of DeathConjuration/Necromancy 47%1  c - Soul SplinterNecromancy47%1  d - ScorchFire63% 2  e - Static DischargeConjuration/Air63% 2  f - GloomHexes/Necromancy85% 3  g - Ozocubu's ArmourIce85% 3  h - Cigotuvi's PutrefactionNecromancy/Air99% 4  i - Fulminant PrismConjuration/Alchemy99% 4  j - Martyr's KnellNecromancy/Summoning99% 4  k - Olgreb's Toxic RadianceAlchemy99% 4  l - Passage of GolubriaTranslocation99% 4  m - Death ChannelNecromancy100% 6  n - DiscordHexes100% 8 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit¾¸j7ƒ¾¸j¼„¾¸j#�..##.......#Trilby the Skirmisher....#.......####Coglin.....##........#####Health: 50/50 ========================...................#Magic: 7/7========================...........)##....#AC: 4Str: 15#..........#....##EV: 11Int: 8#.........#..#.#SH: 0Dex: 19##...........###XL:  7 Next: 58% Place: Dungeon:4##....@...[....##Noise: ---------  Time: 4975.7 (0.0)#...............###a) +2 sling {Juan}  c) +0 sling {Balvind..........##.........Fire: a) +2 sling {Juan}¾¸j�c[0;10m..###.....##......#.. #.......##....#####......#.....#...##..............#..##.##..#..#......##.##..#.## . _Okay, then. _You climb upwards. _There is a stone staircase leading down here. _Done exploring. _You climb downwards. _There is a stone staircase leading up here.¾¸j*—P  Okay, then.¾¸j(˜¾¸j´ž¾¸j ª. _¿¸jˆP¿¸j¦Q¿¸jS¿¸jCY¿¸j-w: _¿¸j},¿¸jÙ¿¸jK€¿¸jW‚¿¸j-…¿¸j8Š¿¸j·Š¿¸jô‹¿¸jÞ�¿¸j`�¿¸jÝ�¿¸jp‘¿¸jf“¿¸j¯™B¿¸jjœ¿¸j1 ¿¸j¿ ¿¸jk¡¿¸j°£¿¸j§¿¸j–§¿¸jŸ¨¿¸jE­¿¸j³,¿¸j�´¿¸j̶¿¸j¸j²º¿¸j仿¸ji¾¿¸j%ÿ¸jµÃ¿¸jÅ¿¸jWÈ¿¸jŸË¿¸jUÌ¿¸j?Í¿¸j­Ð¿¸jÚ} #. ......##...# ...## #.. ...........# #... ##.. ###..###....##.......#...?.#.......###.....##.................. ..........)##86.7 (11.0) #........#..........#. #...#....###.........#. ...[ #....# ##.......... ..........###....<...[....##...#....... . #...##...##... ##.. ...###.....##...¿¸jnÛÉ  #.. ...##.......##.. ¿¸j3åB7.7 (12¿¸j í¿¸jÍï# _Found a robe.Á¸jDå†###.#. #### ###...# ...## #...# #... ##..#..###...[...#.# #...?.##...## #..... #...........)# #........#....# #...#....###...# ...[##....# ##................###....<...[#..##...#...#....# #...##..........###.. ...###8.0) _Found a robe.Á¸jõF#. #####  ###.#.# #### ###...# ...## #...# #... ##...#..###...[...#.##...?.#....###..##.. #.) #........#.. #...#....## ...[##....# ##....... ...........###....<...[ #..##...#...#....# #...##..........##9Á¸jê$Á¸jÕæ u . ##. #####  ###.#.# #### ###...# ...## #.# #... ##..#..###.. #[...#. ##...?......##.#..##.#. #. #........# #...#....## ...[##....# ##....... ...........###....< #..##...#...#..Á¸jÀð Á¸jÆñ '90Á¸jz ¸jì"# .#. ######...###.#.# #### #.##...# ...## #.# #... ##.###..### #[.## ##....##.##.#..## #. ## #.# #...#....### ...[##....# ## ...........###....< #..##...#...#¸jš+¸jâ.&1¸jQ4¸j>¸jÃ?+2.7 (2¸j9F¸jMHt _c - 3 scrolls labelled UXYCKI OZOINEFUSCH (gained 1)¸j< à .###. #####...###.#.# #####..........##...# ...##.....# #... ###..###. #[.##.......##.#....##..#..##.. #. #..##...#.....# #...##..........# ¸jø# A3.7 (1¸jC9 ¸jÈj ä ###. #####...###.#.# #####..........##...# ...##.....# #... #.##..###. #[.##.......##.#....##..#..##.. #. # #.#.# #...##..##.. ...###.....# ¸jâp ¸juw &4¸j[y ¸j7‚ ¸jÈÈ è ...###.#.# #####..........##...# ...##.......# #... #...##..###. #[.##.......##..#......##..#..##.. #.  # #...#....###..[##...#...#.#.. ##.#.. ...##....... ¸j{å Y5øj-àÀ ..........##...# ...##........# #... #...##..###. #[..##.......##...#......##..#..##.. #.  # #...#....###...[##....# ###...........###....<##..##...#...#........##..##. #.. ....###..... øjtï<6øjÐõøj6÷øjh„.....# #... #.##..###. #[...##.......##...#....##..#..##.. #.  ## #.@.#....####...[##....# ###...........###....<#..##...#...#.........# #...##...#.#.. ##......###. ##. #......##....... .>#....### ##øjå€^>7øj³¥Q _Found a stone staircase leading down.øjn  ##..###. #[...##.......##.#....##..#..##.. #. ....# ##........#.....#...#....####...@##....# ###...........###....<#..##...#...#.........# #...##...#..#.. ##......###....####..##. øjšŸ8 _You see here a +0 robe.øj‹I =M #... ##......###..### #[#..###..#......##øj[J á..#..#.. #. #...........# ##........#......#.@.#....###. #...[##....# ##....øj�J È...........###....<##..##...#...#........#..øj®J 5 .øjËJ ,...####øjâT øj&U &9 _øj~\ øjÅ^ øj-=öM##...# ...## . #... ##......###..### #[..#..###..#......##..#..# #. .# ##@.......#......#...#....###.øjš=Î #...[##....# ##....#...........###....<..... .... ##...øj>6.>#..ĸjVĸj? )5000ĸj˜Ä¸jJĸj¦MYM#...###.#.# #### ...##...# ...## ... #... ##.....###..### #[..#..##..#..#......##ĸjüN£..#..# #. .# ##........#......#...#....###.#...[##....# ##......#...#.. ..##..##. #..ĸjWf<1ĸjhmĸjŸrĸjS™4ĸj+ Ä¸jA¢Ä¸jŽY ‘M##. #####  ĸjàY Ð#...###.#.# #### ..ĸjZ 9##...# ...## ... #... ##....###..### #[.#..##..#..#......##..#..# #. ĸj9Z Þ.# ##........#......#...#....###.......ĸjUZ }..[##...ĸj�Z Ë #...#.#.. ##.ĸj8c ĸj°c &2ĸjëi ĸjl ĸj`>  .  ###. #####  ##...###.#.# #### ##...# ...## #.# #... #...#..### #[#...##. #.....##...#..## #. #. ..# ##.............#...#....# #...[##....# ##... #...........###....< ##..##...#...#. ...# #...##..........ĸj–F <3ĸjgH ĸj½J Ÿjf1 . ###. #####.##...###.#.# ####.##...# ...## #.# #...  ..###... #[.##.##.# #.##.#..##. #.. #. ..##.##........#Ÿj1hw .....#...#....### #...[##....# ## #...........###....< ##..##...#...# ...# #...##Ÿj4’Y4Ÿj[æÅ¸j²çŸj¨êŸj�íŸjkòŸjÐ÷,Ÿj: œ ..  ###. ##### ŸjÏ ­##...###.#.# #### .##...# ...##.# #... ...#..#Ÿjö “ . #[#....##.Ÿj n5 #.....##Ÿj= ³....#..##.... #..##.Ÿj` ##...##.##.......... .....#...#....#Ÿjƒ ¾# #...[##....# ##...Ÿj¨ ¥ #...........### ##..##...#...#Ÿjn ŸjS Ÿj Ƹj†O& ... ... #. ###.. ##### #..##...###.#.# #### .##...# #.# #.. #...# . #....##..ƸjæO\ #.....## .....#..## .... #..##. ##...##.##........ .. .....#...#....#Ƹj PÞ# #...[##....# ## #...........###Ƹjâ^Ƹjf_&6Ƹj eƸjiM _You see here a +0 robe.ƸjÄå Å _ƸjÅý °Æ¸jtBƸjÆÆ¸j ,ƸjŽÆ¸jé%XƸj°*Ƹj«/,ƸjÇ0Ƹjœ5ƸjvAXƸj‘K)###..##...###.#.#................## ## ... #............Ƹj¾K) #.> #.###............ #..###.#....#[........###..#.......##.....ƸjöK#?........##...##....#......#..##...ƸjLs#.....#..##...14.7 (8Ƹj1L›#..!....##...##.##...ƸjXL ..#.....#........#...#..Ƹj¤L¾......#.##..####...[##..###.... .## #. ##$.. # ##..##...# ..## ...# #...# .. ..#.. ##. ƸjÙLP. ##. ƸjmVƸjàV+5.7 (9ƸjŒfQ _Found a stone staircase leading down.ɸjMò3ɸj:ôɸjLøÉ¸j„Bɸj“ɸj°É¸jüɸjnɸjlɸjà ɸjÿ ɸjRɸjŠ„ ...............##.. ... #.. #.>. #.### #..###.#....#[ ###..#.......##ɸjô #?........# ##....#......#..## #............#..## #..@....##...##.## #..#.....#........# #......#.##..####...[# #..###....#.## #....ɸj;Ý #.. ##$....# ##..##ɸja¤ #.. ..###.. ...# #.## ..# ....#.. ##ɸj�� .. .. ##. # ɸj´ ɸjG#+8.7 (3ɸjÄ#+9.7 (4ɸj(*ɸj¥,Q _z - a blue potionɸjw/_ɸjé7,ɸj¹>ɸj«KɸjõX,ɸjž_,ɸj?…ɸj®£¥ _v - 2 scrolls labelled MIL WEONIBAURAT (gained 1)ɸjK»4ɸjܿɸj^Àɸj[Á,ɸjÿ˦ _You now have 216 gold pieces (gained 16).ɸj�ÔIɸjØäɸjÙåɸj BɸjâBɸjõ74ɸj¥;ʸjá òʸj4,ʸjínʸjÇ BʸjŽ" _h - 2 scrolls labelled UNUGIO IRAFOFE (gained 1)ʸjm%3ʸj‰&ʸj‰+,ʸj-ʸj"0M _You now have 223 gold pieces (gained 7).ʸj3ʸjW43ʸj08ʸj;ʸj¡;,ʸj‡=ʸjðAʸj·C,ʸjÅHÛ##...# .##.##...##.##  #....##..## .# ###..#.# #.# ##....#####.. #........#... ##.........# #........# ʸj"JÆ#.#...##  #..####....#  ###. #.....#  ##..##<....# #......#...... ##.##......... .. .................###.......###.... ...#...ʸjQR\51.7 (32.0)2.7 (33ʸjTʸj Uh _B - a scroll labelled GAUNIA AREUSESAEMP˸j¦ 3˸j° ˸j| ˸j B˸j] X˸j  ˸jp ,˸jƒ ˸j@ ˸jÿ ,˸jI! ˸jN# ˸jŠ& ,˸jÚ' ˸j{) ˸jŽ, ,˸jæ1 ,˸jÌP n˸j’S ,˸jkV ˸jgZ ,˸j\ ˸j-^ ˸j!p ¥#.##.....# ##..##<....# #......#...... ####.##.........##...............#......###.......###....##....#...#.....#....@........ .##...##......#.... ...... ##.. .....##.# ....### ....# #.## ˸ju Y62.7 (103.7 (11˸jàv ˸jö| 1 _p - a wand of polymorph (7)̸jý ̸j¥ ̸j§ ̸jž" ̸j:% ̸jª) B̸j,0 X̸j*4 ,̸j›5 ̸jž7 ̸jÄ: ,̸j[; ̸jQ= ̸jj@ ̸jº@ ̸jêB ̸j@E ̸j¸q X̸j¾s ,̸j)u ̸jRw ̸j{ g  You encounter an iguana.̸jÜ� w####.##..........# ##................###. #......###.........#.. ###....##....#....$.. #...........#...... #................##.# ##...##......#..... #...........#l.##.#. ##.........# #.#.......#.. ####......##..###.#.## .......##### .....#̸jD‚ , ....## l   iguana (asleep)..######̸j�› �70.7 (7.0)1.7 (8 _͸jeJ# ####.##..........#Trilby the Skirmisher##................###.Coglin͸j1K)#......###.........#..Health: 50/50 ========================###....##....#....$..Magic: 7/7========================#...........#......AC: 4Str: 15#................##.#EV: 11Int: 8##...##......#.....SH: 0Dex: 19#...........#l.##.#.͸jL;XL:  7 Next: 58% Place: Dungeon:4##.........#@.......Noise: ---------  Time: 5071.7 (0.0)#.#.......#........a) +2 sling {Juan}  c) +0 sling {Balvind####......##.......Fire: a) +2 sling {Juan}###.#.## .......##### .....##....##l   iguana (asleep)..###### _p - a wand of polymorph (7) ͸jÏLˆ_You encounter an iguana.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 98% to hit)͸j£F ² ####.##..........#Trilby the Skirmisher##................###.Coglin#......###.........#..͸jG ÷Health: 50/50 ========================###....##....#....$..Magic: 7/7========================#...........#......AC: 4͸jÅG >Str: 15#................##.#EV: 11Int: 8##...##......#.....SH: 0Dex: 19#...........#l.##.#.XL:  7 Next: 58% Place: Dungeon:4##.........#@.......Noise: ---------  Time: 5071.7 (0.0)#.#.......#........͸jJ a) +2 sling {Juan}  c) +0 sling {Balvind####......##.......Fire: a) +2 sling {Juan}###.#.## .......##### .....##....##l   iguana..######Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.͸jÓ `)))))))Shift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The sling bullet barely misses the iguana.͸jÆ[ q hYou hear a bark!͸jÛ^ ¨ h.  You encounter a hound.͸jqg â......lh   hound͸j³h $47͸jäh n--===2.8 (1.1Rev ͸j¶w A _The iguana bites you.θjµ� ####.##..........#Trilby the Skirmisher##................###.Coglin#......###.........#..Health: 47/50 ======================--###....##....#....$..Magic: 7/7========================#...........#......AC: 4Str: 15#................##.#EV: 11Int: 8##...##......#.....SH: 0Dex: 19#...........#l.##.#.XL:  7 Next: 58% Place: Dungeon:4##.........#@.......Noise: ===------  Time: 5072.8 (0.0)#.#.......#........[3θj�޾3ma) +2 sling {Juan}  c) +0 sling {Balvind####......##.......Fire: a) +2 sling {Juan}###.#.## h......Rev ##### .....##....##l   iguana..###h   hound###You encounter a hound. _The iguana bites you.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (70% to hit)θj9¥Ö ####.##..........#Trilby the Skirmisher##................###.Coglin#......###.........#..Health: 47/50 ======================--###....##....#....$..Magic: 7/7========================#...........#......AC: 4Str: 15θjÕ¦#................##.#EV: 11Int: 8##...##......#.....SH: 0Dex: 19#...........#l.##.#.XL:  7 Next: 58% Place: Dungeon:4##.........#@.......Noise: ===------  Time: 5072.8 (0.0)#.#.......#........a) +2 sling {Juan}  c) +0 sling {Balvind####......##.......Fire: a) +2 sling {Juan}###.#.## h......Rev ##### .....##....##l   iguana..###h   hound###Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or [39;49θj-§Ùm) - cycleShift-Dir - straight lineAim: an iguana (70% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.θjØ@Shift-Dir - straight lineAim: an iguana (70% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.The sling bullet hits the iguana.iguana is lightly wounded.θjs¹:h.θj›ÔË3.8 (1Rev+  _The iguana bites you but does no damage.θjý ####.##..........#Trilby the Skirmisher##................###.Coglin#......###.........#..Health: 47/50 ======================--###....##....#....$..Magic: 7/7========================#...........#......AC: 4Str: 15#................##.#EV: 11Int: 8##...##......#.....SH: 0Dex: 19#...........#l.##.#.XL:  7 Next: 58% Place: Dungeon:4##.........#@.......Noise: ===------  Time: 5073.8 (0.0)#.#.......#........θj�àa) +2 sling {Juan}  c) +0 sling {Balvind####......##h......Fire: a) +2 sling {Juan}###.#.## .......Rev+ ##### .....##....##l   iguana..###h   hound###The iguana is lightly wounded. _The iguana bites you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)θjH  ####.##..........#Trilby the Skirmisher##................###.Coglin#......###.........#..Health: 47/50 ======================--###....##....#....$..Magic: 7/7========================#...........#......AC: 4Str: 15#................##.#EV: 11Int: 8##...##......#.....SH: 0Dex: 19#...........#l.##.#.XL:  7 Next: 58% Place: Dungeon:4##.........#@.......Noise: ===------  Time: 5073.8 (0.0)#.#.......#........[3θjÚH Ó3ma) +2 sling {Juan}  c) +0 sling {Balvind####......##h......Fire: a) +2 sling {Juan}###.#.## .......Rev+ ##### .....##....##l   iguana..###h   hound###Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is lightly wounded.θjÿÌ a Shift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is lightly wounded.  You shoot a sling bullet.sling bullet hits the iguana but does no damage.θj/Q … h.  The iguana is lightly wounded.θjÚ^ Ì  The iguana barely misses you. The hound closely misses you.4.9 (1.1θjÑc θj‚d S _The iguana barely misses you.ϸjø¨Þ ####.##..........#Trilby the Skirmisher##................###.Coglin#......###.........#..Health: 47/50 ======================--###....##....#....$..Magic: 7/7ϸjG©á========================#...........#......AC: 4Str: 15#................##.#EV: 11Int: 8ϸjl©±##...##......#.....SH: 0ϸjŒ©ÜDex: 19#...........#l.##.#.ϸj¬©×XL:  7 Next: 58% Place: Dungeon:4##.........#@.......ϸjÉ©îNoise: ===------  Time: 5074.9 (0.0)#.#.......#h.......ϸj÷©Ða) +2 sling {Juan}  c) +0 sling {Balvind####......##.......ϸjª‚Fire: a) +2 sling {Juan}###.#.## .......ϸjXªiRev+ ##### .....##ϸjyªÄ....##l   iguana..###ϸj˜ªrh   houndϸjÀªÌ###The iguana barely misses you. The hound closely misses you. _The iguana barely misses you.ϸjݪ)Fire: a) +2 sling {Juan}ϸjúªãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineϸj«IAim: an iguana (lightly wounded, 70% to hit)ϸjv© ####.##..........#Trilby the Skirmisher##................###.Coglin#......###.........#..Health: 47/50 ======================--###....##....#....$..Magic: 7/7========================#...........#......AC: 4ϸjP ºStr: 15#................##.#EV: 11Int: 8##...##......#.....SH: 0Dex: 19#...........#l.##.#.XL:  7 Next: 58% Place: Dungeon:4##.........#@.......Noise: ===------  Time: 5074.9 (0.0)#.#.......#h.......a) +2 sling {Juan}  c) +0 sling {Balvind####......##.......Fire: a) +2 sling {Juan}###.#.## .......ϸjs —Rev+ ##### .....##....##ϸj’ l   iguana..###h   houndϸj® E###Fire: a) +2 sling {Juan}ϸjÜ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineϸjù iAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet.  ϸj 4The sling bullet hits the iguana but does no damage.ϸj7¶kM)))))))Shift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is lightly wounded.ϸj2…ê ......lThe sling bullet completely misses the iguana.The hound bites you. The iguana barely misses you.5-5.9 (1Rev*  _The hound bites you but does no damage.ϸj/Ò #......#  ####.##..........#  ##...........##. #......###.........#..##....##....#....$.. #...........#......  #................##.##...##......#.....  #..........@#l.##.#.#.........#. #.#.......#h.####......##.###.#.## .......##### .....##h   hound ....## ..######h.l.l   iguanah ϸj®ÒÞ[30m  hound---6Rev+ иj °#......#......Trilby the Skirmisher####.##..........#Coglin##................###.иjˆÁ_Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 58% Place: Dungeon:4#..........@#..##.#.Noise: ---------  Time: 5076.9 (0.0)##.........#hl......a) +2 sling {Juan}  c) +0 sling {Balvindиj’Î�#.#.......#........Fire: a) +2 sling {Juan}####......##.......Rev+ ###.#.## .......##### .....##l   iguana....##h   hound..######The hound bites you. The iguana barely misses you. _The hound bites you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)иjC¤#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 58% Place: Dungeon:4#..........@#..##.#.Noise: ---------  Time: 5076.9 (0.0)##.........#hl......a) +2 sling {Juan}  c) +0 sling {Balvind[4иjá¤@0m#.#.......#........Fire: a) +2 sling {Juan}####......##.......Rev+ ###.#.## .......##### .....##l   iguana....##h   hound..######Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is lightly wounded.иjácG Shift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is lightly wounded.  The hound is heavily wounded.иjÍ×s===7.9 (1Rev* иjãØÐ¸j Þиjàˆ _The hound misses you. The hound barely misses you.иjí° r#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..иj�± ÿAC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 58% Place: Dungeon:4#..........@#..##.#.Noise: ===------  Time: 5077.9 (0.0)##.........#hl......иjÕ± Üa) +2 sling {Juan}  c) +0 sling {Balvind#.#.......#........Fire: a) +2 sling {Juan}####......##.......Rev* иjý± G###.#.## .......##### .....##l   iguanaиj$² ñ....##h   hound..###иjO² Å###The hound is heavily wounded. _The hound misses you. The hound barely misses you.иjm² )Fire: a) +2 sling {Juan}иjв -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)иjÐ#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 58% Place: Dungeon:4#..........@#..##.#.Noise: ===------  Time: 5077.9 (0.0)##.........#hl......a) +2 sling {Juan}  c) +0 sling {Balvindиj§æ[11;7H#.#.......#........Fire: a) +2 sling {Juan}####......##.......Rev* ###.#.## .......##### .....##l   iguana....##иjurh   houndиjÁ,..######Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the hound!  The hound is almost dead.Ѹj«t9)You shoot a sling bullet. The sling bullet hits the hound!  The hound is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the hound.  ѸjuIThe sling bullet hits the iguana.  The iguana is lightly wounded.Ѹj=û.Ѹj!ìlhh   hound48.9 (1ѸjÛ Ñ¸j* _The hound bites you.ѸjÅ0#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 44/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......Ѹj‚ÅQEV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....Ѹj²ÅvXL:  7 Next: 58% Place: Dungeon:4#..........@#l.##.#.Noise: ===------  Time: 5078.9 (0.0)ѸjÜÅó##.........#h.......a) +2 sling {Juan}  c) +0 sling {BalvindѸjƯ#.#.......#........Fire: a) +2 sling {Juan}Ѹj-Æ>####......##.......Rev* ###.#.## .......ѸjUÆÆ##### .....##h   houndѸj|Æ‹....##..######Ѹj¢ÆVThe iguana is lightly wounded. _The hound bites you.  ѸjÇÆ)Fire: a) +2 sling {Juan}ѸjîÆQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 57% to hit)Ѹj¾} #......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 44/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 58% Place: Dungeon:4#..........@#l.##.#.Noise: ===------  Time: 5078.9 (0.0)##.........#†.......a) +2 sling {Juan}  c) +0 sling {Balvind[Ѹj¥ R34m#.#.......#........Fire: a) +2 sling {Juan}####......##.......Rev* ###.#.## .......##### .....##h   hound....##..######Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!Ѹj J)))))ѸjŽ{ 7lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (almost dead, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!  You shoot a sling bullet.ѸjÝ… Ì.....l   iguanaѸj‹ B5659.9 (1 _Ѹj’ Ѹj‘“ Ò¸j´#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 65% Place: Dungeon:4#..........@#..##.#.Noise: ===------  Time: 5079.9 (0.0)##.........#l.......a) +2 sling {Juan}  c) +0 sling {Balvind#.#Ò¸jÅ[m.......#........Fire: a) +2 sling {Juan}####......##.......Rev* ###.#.## .......##### .....##l   iguana....##..######You kill the hound! _You shoot a sling bullet.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)Ò¸jÆ)#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 65% Place: Dungeon:4#..........@#..##.#.Noise: ===------  Time: 5079.9 (0.0)##.........#).......a) +2 sling {Juan}  c) +0 sling {Balvind#.#Ò¸jæ*T[m.......#.)......Fire: a) +2 sling {Juan}####......##.).....Rev* ###.#.## ..)....##### ...).##l   iguana....##..######Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.Ò¸jwØ€ Shift-Dir - straight lineAim: an iguana (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.The sling bullet hits the iguana!  The iguana is heavily wounded.Ò¸jÌoXl....Ò¸j€Öx80.9 (1 _The iguana bites you but does no damage.Ò¸j"¦ #......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 65% Place: Dungeon:4#..........@#..##.#.Noise: ===------  Time: 5080.9 (0.0)##.........#l.......a) +2 sling {Juan}  c) +0 sling {Balvind#.#Ò¸jê¦ [m.......#........Fire: a) +2 sling {Juan}####......##.......Rev* ###.#.## .......##### .....##l   iguana....##..######The iguana is heavily wounded. _The iguana bites you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 70% to hit)Ò¸j&û ü#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Ò¸jßü Dex: 19##...##......#.....XL:  7 Next: 65% Place: Dungeon:4#..........@#..##.#.Noise: ===------  Time: 5080.9 (0.0)##.........#l.......a) +2 sling {Juan}  c) +0 sling {Balvind#.#.......#........Fire: a) +2 sling {Juan}####......##.......Rev* ###.#.## .......##### .....##l   iguana....##..######Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almoÒ¸j4þ st dead.Ò¸jf‰ {Shift-Dir - straight lineAim: an iguana (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almost dead.  The sling bullet hits the iguana but does no damage.Ò¸jÉ i  The iguana is almost dead.Ò¸jª *1.9 (1Ò¸j Ò¸jÈ S _The iguana barely misses you.Ó¸j£Õ#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 65% Place: Dungeon:4#..........@#..##.#.Noise: ===------  Time: 5081.9 (0.0)##.........#l.......a) +2 sling {Juan}  c) +0 sling {Balvind#.#Ó¸jÅÙ [m.......#........Fire: a) +2 sling {Juan}####......##.......Rev* ###.#.## .......##### .....##l   iguana....##..######The iguana is almost dead. _The iguana barely misses you.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 70% to hit)Ó¸j€K#......#......Trilby the Skirmisher####.##..........#Coglin##................###.Health: 45/50 =====================---#......###.........#..Magic: 7/7========================###....##....#....$..AC: 4Str: 15#...........#......EV: 11Int: 8#................##.#SH: 0Dex: 19##...##......#.....XL:  7 Next: 65% Place: Dungeon:4#..........@#..##.#.Noise: ===------  Time: 5081.9 (0.0)##.........#).......a) +2 sling {Juan}  c) +0 sling {Balvind#.#Ó¸jVMz[m.......#.)......Fire: a) +2 sling {Juan}####......##.).....Rev* ###.#.## ..)....##### ...).##l   iguana....##..######Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.Ó¸j Øà†Shift-Dir - straight lineAim: an iguana (almost dead, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.The sling bullet hits the iguana.  You kill the iguana!)Ó¸jKcN†....Ó¸j?m…6=712.9 (1 _Ó¸j›| Ó¸jŠ� 3Ó¸j$Ž °Ó¸j� Ó¸j’ Ó¸j¾¡ Ú7=Rev+ Ó¸j§ Ó¸j¦ª �8=Ó¸jg­ Ó¸jí° TRev Ó¸j³ Ó¸j÷º nÓ¸jÙÔ Ä9= _You start resting.HP restored.Ó¸jÙ× (---Ó¸jæà ¦964.0)50=---7.9 (15 _Ó¸jå Ó¸jkç Ô¸jIv ‡M#..##<....##  #......# ####.##. #........###......###.........#..###....##....#....$..#....... ..........##.###...##... ..#..##.###..Ô¸j/w ä#†......#.#.......#................##.###Ô¸jì† G8.0)Ô¸j�� Ô¸jÿ0 ¢###.##.....# ##..##<....###..  #......#.......# ##.##..........# #..........###. #......###.........####....##....#....$#.#.......# #..........##.###...###....... #..#..##.#. ##...Ô¸j­2 =#†.......#.#.......#........####......##.......###.#.## .......##### .....##....Ô¸jÌS Y9Õ¸jSƒ#..### ###.##.....# .$###..##<....###..  #......#.......# ##.##..........#  #..........###.#......###.........####....##....#....$....#...........#.@.....# #..........##.# ##...###....... #....##.#..##...#†.......#.#.......#.......####......##.......###.#.###.......##### .100 _Found 11 gold pieces.Õ¸j†,ã#...#.#...## #..####....# ..# ###.##.....# .$###..##<....###..  #......## ##.##...# #..........###.. #......###.........# ###....##....#..@.$.....  #.....#.......#..  #................##.#  ##...###........#..#..##.#..###...#†......#.#.......#........####......##........###.#.###.......Õ¸jIGn=1Õ¸j JÕ¸j¼œ À#...#.#...## #..####....# #..# ###.##.....# #.$# ##..##<....###.. #......#.# ####.##.# ..###... ......###.#.....##....#...@$. #.#.#. #...##.# ##...##..  #..#..##.#..#  ##..#†....... ##.#.......#.........####......##........ Õ¸j[§ Õ¸j�¨ &2Õ¸jB± Õ¸jV‰ S#...#.#...## #Õ¸j4Š ÿ#..####....# #..# .###.##.....# #.$# .##..##<....###.. ..#......#.# #....##.# .... .###....#.###.#.....##....#....@.. .#.#.. .##.# #...##......#........ #..#..##.#..# ##..#†........#  #.#.......#.........#####......##......... Õ¸jS‹ Õ¸jÊ” Õ¸jl• &3Õ¸js› Õ¸js¦ A4.9 (2Õ¸jo® Õ¸j�³ > _You now have 232 gold pieces (gained 9).Ö¸jâ—U ##........  #...#.#...## ....  #..####....# #..#  Ö¸jC˜ó ###.##.....# #.$#   ##..##<....###.. .  #......#.# #.. ####.##Ö¸ji˜ƒ.# .... #.......Ö¸j’˜g##....# ......###...#......Ö¸j¸˜„ ##....##....#......Ö¸jÙ˜‘ #...#.......#....Ö¸j™†.............##.# ## #Ö¸j=™ä#...##......#........  ...#..###..#Ö¸jg™œ#.........#†........#Ö¸j…™¼ #.#.......#.........#####......#Ö¸jš&#...Ö¸j0¥Ö¸jç¦+5.9 (1Ö¸j¬Ö¸j!¹Ö¸j¶cçM##.#........# .#.#.#...## ......####....# #..##.##.....# #.$# #..##<....###..  #......# # ####.## .... #........###....# ..#.........#..... ##....##........ #...........#.......#....#..#....#.........#6Ö¸jÝxêM.#...##. ...#........# .#.#.#...## ....Ö¸juy�..####....# #..##.##.....# #.$# #..##<....###..  #......# # ####.## .... #........###....# ..#.........#. Ö¸jz##....##....#.............#........#†........#Ö¸j�„<7Ö¸j·ŽÖ¸jù¦Ö¸j¢ 4MÖ¸jË ü#....#####.#....# ....  ##. ...#........# .#....#.#...## ......####....# #..#.##.....# #.$## #..##<....###...#  #......# # ####.## .... #........###....# ......###.........#.........#.....#..##.#..Ö¸jÏ Ö¸jŽ &8Ö¸jã$ Ö¸j�% Ö¸j† œM ###..#.# #.##....#####... ...)...#....# .....  ##... ....#........# .#....#.#...## ......####..# #.##.....# #.$## #..##<....###@..#  #......### # ####.## .... #................###....#.....#....Ö¸j Ö¸jž &9Ö¸j�- Ö¸j|9 $ _Found a spear.׸jé/ #....##..## .##..#.# #.## ..#.... ##....#####... ....). #..#....#.. ##..#...#..##........##..###...#.#...##..... ##..### #..# .###.##.....# #.@## .##..##<....###...# . .  #......#.......### #.. . ###.##..........# .... ....###....# . .....#.....###....#............ . .#.......#.... . .......׸jo0H...##.# ##׸j[=׸jÚ>'10׸jŒE׸jaO׸j"P+1.9 (2׸j\U׸jkW? _You now have 243 gold pieces (gained 11).׸jGÊ "M##.##.##...##.## #....##..##..###.....  ###..#.# #.## ..#......#....#####... ....)..... #.#....#......... ##.#.......#........##..#.........#.#...##...........#..#### #.##.....# #..## ׸j0Ë Ò#..##<....###...#  #......#.......### #........ ... ..#.... ׸jvÙ W2.9 (1׸jèÝ ×¸jç ]M##..............##.##.##...##.##  #....##..##..###  ###..#.# #.###..#..#....#####... ....). #.#....#. ##.#....#.....#.#.#...##...@.......#..####....###..###....#.##.....# #..## .  ##..##<....###...# ..#...#....3ظj Ýn#..#..#....#### ##..............# .  ##.##.##...##.## .  #....##..##..###..#.# #.###..#....#####........).. ..#....#..# #..#...#... ##........##..##. #...#.#...##........# #..#####..###..... ###.##.....# #..## ..... ##..##<....###...# ...ظjjÞÄ. #......#### #..#. ##.##...# ....#...........###....# .# ....#.....# #ظjøæØ¸jæç&4ظjçîØ¸j>ðظjüX„M#. .>#....# #..#..#...#### ##..............##.##.##...##.##  ظj,Z. #....##..##..### ##..#.# #.###..#.. #....#####........).. .#....#. # #... ##........##..#.#.#...##.......# #..####....###..###.......## ......ظj·g<5ظjllظjçmظjÒg|### ...##. #......##.ظjÂi... .......#..>#....## ...#..#....#### #..............# . ##.##.##...##.## .  #....##..##..###..#.# #.###..#....#####........).....o... .#....#..# ..#...#........##..##. ...#.#...##........# ..#####..###...##.....# #..## #...o   orc (asleep)##<....###...# #....... ......#### #..#...# #.### ...[37ظj_jm6ظj=lظj:ps _You encounter an orc. It is wielding a +0 hand axe.Ù¸jõg####.......# ...##. #......##. Trilby the Skirmisher #............ .......#..>#....## Coglin ............#..#..........####Health: 50/50 ======================== #..............# .......Ù¸jsh Magic: 7/7======================== ##.##.##...##.## ........ AC: 4Str: 15  #....##..##..###......... EV: 11Ù¸jwi¹Int: 8 ##..#.# #.###..#........... SH: 0Dex: 19 ....#####........)..***oÙ¸jÂiÃ... XL:  7 Next: 71% Place: Dungeon:4 .......#....#...@***....#. Noise: ---------  Time: 5116.9 (0.0) Ù¸jVj6.........#...#............. a) +2 sling {Juan}  c) +0 sling {Balvind #........##..#..........#. Fire: a) +2 sling {Juan} ...#.#...##.............#.. ..####....###..###......... ##.##.....# #..## #.....Ù¸jŽj8... o   orc (asleep) #..##<....###...# #....... Ù¸jÃjì......#.......### #..#...# #.##..........# ....#Ù¸j kŸ... _You encounter an orc. It is wielding a +0 hand axe.Fire: a) +2 sling {Juan}Ù¸j5kãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÙ¸j^kvAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (asleep, 98% to  hit)Ù¸j»ì####.......# ...##. #......##. Trilby the Skirmisher #............ .......#..>#....## Coglin ............#..#..........####Health: 50/50 ======================== #..............# .......Magic: 7/7======================== ##.##.##...##.## ........ AC: 4Str: 15  #....##..##..###......... EV: 11Int: 8 ##..#.# #.###..#........... SH: 0Dex: 19 ....#####........)..)))o... XL:  7 Next: 71% Place: Dungeon:4 .......#....#...@)))[37Ù¸j îÂm....#. Noise: ---------  Time: 5116.9 (0.0) .........#...#............. a) +2 sling {Juan}  c) +0 sling {Balvind #........##..#..........#. Fire: a) +2 sling {Juan} ...#.#...##.............#.. ..####....###..###......... ##.##.....# #..## #........ o   orc #..##<....###...# #....... ......#.......### #..#...# #.##..........# ....#...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (asleep, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Ù¸j»"Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (asleep, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc shouts!  You shoot a sling bullet.Ù¸j';‘ o.  The sling bullet hits the orc but does no damage.Ù¸j!C-.....Ù¸jPDi===8.0 (1.1Rev _Ù¸jhIÙ¸jdKÙ¸j,Ù?####.......# ...##. #......##. Trilby the Skirmisher #............ .......#..>#....## Coglin ............#..#..........####Health: 50/50 ======================== #..............# .......Magic: 7/7======================== ##.##.##...##.## ........ AC: 4Ù¸jÚÙcStr: 15  #....##..##..###......... EV: 11Int: 8 ##..#.# #.###..#........... SH: 0Dex: 19 ....#####........)..**o.... XL:  7 Next: 71% Place: Dungeon:4 Ù¸j9Ú’.......#....#...@***....#. Noise: ===------  Time: 5118.0 (0.0) .........#...#..........Ù¸jfÚ ... a) +2 sling {Juan}  c) +0 sling {Balvind #........##..#..........Ù¸j•Ú­#. Fire: a) +2 sling {Juan} ...#.#...##.............Ù¸j²Ú;#.. Rev Ù¸jÏÚ]..####....###..###......Ù¸jÛ¦... ##.##.....# #..## #.....Ù¸j<Û... o   orc #..##<....###...# #....Ù¸j܃... ......#.......### #..#...# #.##..........# ....#...You shoot a sling bullet. _The sling bullet hits the orc but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÙ¸j>ÜhAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (70% to hit)Ù¸jH ####.......# ...##. #......##. Trilby the Skirmisher #............ .......#..>#....## Coglin ............#..#..........####Health: 50/50 ======================== #..............# .......Magic: 7/7======================== ##.##.##...##.## ........ AC: 4Str: 15  #....##..##..###......... EV: 11Int: 8 ##..#.# #.###..#........... SH: 0Dex: 19 ....#####........)..))o.... XL:  7 Next: 71% Place: Dungeon:4 .......#....#...@)))[Ù¸jé m....#. Noise: ===------  Time: 5118.0 (0.0) .........#...#............. a) +2 sling {Juan}  c) +0 sling {Balvind #........##..#..........#. Fire: a) +2 sling {Juan} ...#.#...##.............#.. Rev ..####....###..###......... ##.##.....# #..## #........ o   orc #..##<....###...# #....... ......#.......### #..#...# #.##..........# ....#...Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (70% to hit)  You shoot a sling bullet. The sling bullet hits thÙ¸jZà Ue orc.  The orc is moderately wounded.Ù¸j@K nShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (70% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.heaviÙ¸jÐì U.oÙ¸j)õ +........Ù¸jÔõ h9.0 (1Rev+ _Ù¸jéý Ù¸jÿ Ú¸jc\####.......# ...##. #......##. Trilby the Skirmisher #............ .......#..>#....## Coglin ............#..#..........####Health: 50/50 ======================== #..............# .......Magic: 7/7======================== ##.##.##...##.## ........ AC: 4Str: 15  #....##..##..###......... EV: 11Int: 8 ##..#.# #.###..#........... SH: 0Dex: 19 ....#####........)......... XL:  7 Next: 71% Place: Dungeon:4 .......#....#...@****o..#.Ú¸j]ÿ[m Noise: ===------  Time: 5119.0 (0.0) .........#...#............. a) +2 sling {Juan}  c) +0 sling {Balvind #........##..#..........#. Fire: a) +2 sling {Juan} ...#.#...##.............#.. Rev+ ..####....###..###......... ##.##.....# #..## #........ o   orc #..##<....###...# #....... ......#.......### #..#...# #.##..........# ....#... _The orc is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring maÚ¸j½]Wil (heavilywounded, 70% to hit)Ú¸j,Ž´####.......# ...##. #......##. Trilby the Skirmisher #............ .......#..>#....## Coglin ............#..#..........####Health: 50/50 ======================== Ú¸j�ޏ#..............# .......Magic: 7/7======================== ##.##.##...##.## ........ AC: 4Str: 15  Ú¸jÑŽä#....##..##..###......... EV: 11Int: 8 Ú¸j�z##..#.# #.###..#........... SH: 0Dex: 19 ....#####........)......Ú¸j`�,... XL:  7 Next: 71% Place: Dungeon:4 .......#....#...@)))))))#. Noise: ===------  Time: 5119.0 (0.0) .........#...#............. a) +2 sling {Juan}  c) +0 sling {Balvind #........##..#..........Ú¸j�ç#. Fire: a) +2 sling {Juan} ...#.#...##.............#.. Rev+ ..####....###..###......... ##.##.....# #..## #........ o   orc #..##<....###...# #....... ......#.......### #..#...# Ú¸jR�’#.##..........# ....#... _The orc is heavily wounded.Ú¸j|�1Fire: a) +2 sling {Juan}Ú¸j¤�…Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 70% to hit)Ú¸j*:  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 70% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.  You shoot a sling bullet.Ú¸j ž¨ o.  The sling bullet closely misses the orc.Ú¸jNª€...o...20.0 (1 _Ú¸j�½Ú¸j]¿Ú¸j×( ó####.......# ...##. #......##. Trilby the Skirmisher #............ .......#..>#....## Coglin ............#..#..........####Health: 50/50 ======================== #..............# .......Magic: 7/7======================== ##.##.##...##.## ........ AC: 4Str: 15  #....##..##..###......... EV: 11Int: 8 ##..#.# #.###..#........... SH: 0Dex: 19 ....#####........)......... XL:  7 Next: 71% Place: Dungeon:4 .......#....#...@***o...Ú¸j:* Ò#. Noise: ===------  Time: 5120.0 (0.0) .........#...#............. a) +2 sling {Juan}  c) +0 sling {Balvind #........##..#..........#. Fire: a) +2 sling {Juan} ...#.#...##.............#.. Rev+ ..####....###..###......... ##.##.....# #..## #........ o   orc #..##<....###...# #....... ......#.......### #..#...# #.##..........# ....#... _The sling bullet closely misses the orc.Fire: a) +2 sling {Juan}Ú¸jŽ* ŒPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 70% to hit)Ú¸j E ´####.......# ...##. #......##. Trilby the Skirmisher #............ .......#..>#....## Coglin ............#..#..........####Health: 50/50 ======================== Ú¸jÑE #..............# .......Magic: 7/7======================== ##.##.##...##.## ........ AC: 4Str: 15  #....##..##..###......... EV: 11Int: 8 ##..#.# #.###..#........... SH: 0Dex: 19 ....#####........)......Ú¸jÏF ¡... XL:  7 Next: 71% Place: Dungeon:4 .......#....#...@)))))))#. Noise: ===------  Time: 5120.0 (0.0) .........#...#............. a) +2 sling {Juan}  c) +0 sling {Balvind #........##..#..........#. Fire: a) +2 sling {Juan} ...#.#...##.............#.. Rev+ ..####....###..###......... Ú¸jtG ##.##.....# #..## #........ o   orc #..##<....###...# #....... ......#.......### #..#...# #.##..........# ....#... _The sling bullet closely misses the orc.Ú¸jÿG ®Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 70% to hit)Ú¸jØ Ö )Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 70% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc.  You kill the orc!Ú¸j´Ý T)Ú¸jÛg D...)...Ú¸j@k x21.0 (1Rev* _Ú¸j}q Ú¸jQs Û¸jS´_Û¸j�¾€Rev+ Û¸jΚ۸j«âÛ¸jWä>Rev Û¸jxåÛ¸jûé,Û¸j.ìÛ¸j[ñÛ¸jüÛ¸jÁýÛ¸jAÛ¸jgÛ¸jÛ¸jð TÛ¸j}Û¸j 3Û¸j7,Û¸jéÛ¸jÐ,Û¸jBÛ¸jÛ¸jwÛ¸jò Û¸j%Û¸jO%Û¸j^'Û¸j*Û¸jb*Û¸j½+Û¸j;/,Û¸j»0Û¸j»4,Û¸jü;XÛ¸j¦>Û¸jó>Û¸j1@Û¸júC,Û¸j¬EÛ¸j/H,Û¸jãIÛ¸jUNÛ¸jçNÛ¸jGRÛ¸jT,Û¸j—UÛ¸jÚXÛ¸j0YÛ¸j©ZÛ¸j¼],Û¸jA_Û¸j�b,Û¸j¥eÛ¸j‡j,Û¸jïpÛ¸jV‘òÛ¸jÎ’Û¸j±–,Û¸ju´šÛ¸j-¼BÛ¸jÒÁBÛ¸jËÈBÛ¸jäÔÛ¸j‡×,Û¸jõÞ,Û¸jéáÛ¸j¬çÛ¸jÍnÛ¸j}2ÎÛ¸jîA„Û¸jSJnÛ¸j]TnÛ¸jUÛ¸j>_BÛ¸jñd,Û¸j±f,Û¸jåj,Û¸jlÛ¸jMo,Û¸jÌpÛ¸j†sÛ¸jùsÛ¸jcuÛ¸jóxÛ¸jCyÛ¸j¾zÛ¸jè}Û¸jB~Û¸j�Û¸jú„,Û¸jІÛ¸jŠ,Û¸jã�Û¸j•Û¸jj•Û¸j9¢šÛ¸jw§Û¸jý§Û¸j©Û¸jW¬,Û¸jc®Û¸jµº,Û¸j$½Û¸j׿Û¸j ÃÛ¸jÅÛ¸j6É,Û¸j0ËÛ¸jÕBÛ¸j¹Ú,Û¸jëšÛ¸jí,Û¸j©îÛ¸jëöBÛ¸j=øÛ¸j¨øÛ¸j2úÛ¸jÙýÛ¸jCþÛ¸jÛ¸jwÛ¸jÖÛ¸jñÛ¸jO Û¸j° Û¸jQ Û¸j›Û¸jóÛ¸juÛ¸jÛ¸jtÛ¸j6Û¸j¹ Û¸j!Û¸jg"Û¸j"'Û¸j™'Û¸j˜7šÛ¸jê;,Û¸j¯=Û¸j&AÛ¸j‘AÛ¸jûBÛ¸j‰GÛ¸jHÛ¸jtIÛ¸j6NÛ¸jòNÛ¸jQÛ¸jÆWÛ¸jGXÛ¸j¹YÛ¸j5]Û¸j±]Û¸j)_Û¸jYdÛ¸jÂdÛ¸jLfÛ¸jßiÛ¸j-jÛ¸jxkÛ¸jŸnÛ¸jðnÛ¸j¢pÛ¸j™†nÛ¸jÉŒBÛ¸j7�Û¸j%œW _You start waiting.Û¸jT¥1220.0 (99.0)Û¸jL¦7---1.0 (100.0)Û¸j¦¬Û¸j¯# _Done waiting.Û¸j}d...##..## ....#.. ##......# #### ...##...##......##... .......#..>#....### .#..#...#### # ..............##. #.##.##...##.###.....##..##..## #..#.# #.###..#....#####.........#....#.......)...## .#...#.# .........##..##. #.#...##........#..# .#####..###...##.....# #..## #...##<....###...# #..... .....#### #..#...##Û¸j`c---2.0)Û¸j &Û¸jv)N _You see here a +0 spear.ܸj¹U Þ....# ...##...##......##.. .... .......#..>###..#....#### ..### . .##.##...##.###.#... ....##..##..###... ..#.# #.###..#.... ..#####........)...#....#)...# #.#...# ...##..#.. #. # .#.#...##....#..#. ####....###..###..........# #..##. .##<....###...# ...#ܸjƒV ..#.......### #..#..##. ##....# ....# .....ܸjed ܸjje -3 _ܸjDœ ܸjä� ݸj&æ.# ...##...##......##. .......#..>#....###.#..#.#### ##.##.# . ##.##...##.###.#. .##..##..###.. .#.# #.###..#.. .#####.).# .#....#.)...# #.#...#.# .##..#.#. #. #.#...##.#..#.....###..###.. ##.....# #..####......† ##<....###...# ##....#.#.......### #..#...##. #.# ....# .ݸjÉîݸj�ï&4ݸjݸjŽx }.# ...##...##......##. .#..>#....###.#..#.#### ##.##.# #ݸj#....###......##..#..........#### . ##.....##........### .. ..##.##. ..##.###........#.##.......##.##. .##..###.............#..... .###..#............. ........)........##.#........)...##..... #...#..........#.#..#.........## ##..#...............##. #..... ##................# ##..#..... .###..###.........# ..... .# #..####.........? .....†..... .###...# ##.......#. ...#........### #..#....# ..##..#.....# ....#[3Þ¸j’ ¢7m ........†30.0 (51.0 (6Þ¸jk• Þ¸jç� - _c - a wand of roots (8)â¸j•ò â¸j5ó â¸j–ô â¸jÿ â¸j™ â¸j Bâ¸j} Bâ¸j� Xâ¸jX â¸jÙ â¸jA â¸j â¸jï â¸j# â¸j‚# â¸j[' ,â¸j­3 ,â¸jÊ5 â¸j9 â¸j�> ,â¸j×A â¸j—F Gâ¸j&` ##.............#......# #..#..........................## ..)........##.#............## #.......)...#....# #...........# #..........#.#..#......##...............##..#...... ........#.##..#..> #..###.........#........ #..####.........@......÷9.0 (8 ##.......#.....#.... ..### #..#....#.#..##.. ..# ....#...............†....## ..###....#.........##...#..#.....[â¸j`g 37m.........##..........##.........##.........#.##....##.... ............ ###.####.# ## ... ## _C - a scroll labelled XIDAEDGHYUROSä¸jÂ{Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 10 stones  e - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv} Talismans (go to first with %)f - a quill talisman  g - an inkwell talismanä¸jKw ä¸jÀ ä¸jŸ ..###...................#......# Trilby the Skirmisher #..#..........................## Coglin .....)........##.#............## Health: 50/50 ======================== #.......)...#....# #...........# Magic: 7/7======================== .#..........#.#..#.........##..## AC: 4Str: 15 .#...............##..#........... EV: 11Int: 8 ...............#.##..#..........> SH: 0Dex: 19 #..###.........#................. XL:  7 Next: [40ä¸j\¦ m72% Place: Dungeon:4 #..####.........@......÷......... Noise: ---------  Time: 5239.0 (0.0) #...# ##.......#.....#........... a) +2 sling {Juan}  c) +0 sling {Balvind ..### #..#....#.#..##..#........ Fire: a) +2 sling {Juan} ..# ....#...............†....## ..###....#.........##..........# ...#..............##..........## ..........##.........#.##....## .....#.... ............ ###.## ..##.# ##... ## _Done waiting. _You see here a +0 spear.  Things that are here: _a +0 hand axe; a +0 ring mail; an orc corpse _c - a wand of roots (8) _C - a scrolä¸j‘± l labelled XIDAEDGHYUROSä¸jäÅ¿ä¸jmãä¸jñãä¸j"æä¸jŠêä¸jïìä¸jQíä¸jEïä¸j;÷ä¸jËùä¸j?úä¸jñûä¸jHþä¸j�ä¸jMä¸jýä¸jnä¸j,ä¸j ä¸jä ä¸jÊ ä¸j&ä¸j�ä¸j…|  You encounter a jackal.ä¸jŠP...#......# # ..............## ...##.#............## ..)...#....###...........# . .....#.#..#.........##..##.... ...##..#.......h #.##..#..........>.... .........#.......# .............@÷......ä¸j�� #.......#.  #..#....#.#..##..#...... ..#............##...#.#.........##..........# ...#.##..........## h   jackal (wandering)##.........#.##...# ......###.## ä¸j/410.0)ä¸jâ/hä¸j½'ph 2 jackals (wandering)ä¸j](-50.0 (11ä¸jp/ä¸jt5W _You encounter a jackal.å¸j1p ..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#......*h.......EV: 11Int: 8 .........#.##..#....**....>....SH: 0Dex: 19 .........#........**..........#XL:  7 Next: 72% Place: Dungeon:4 #...............@*.............å¸j¢q ö[40mNoise: ---------  Time: 5250.0 (0.0) ##.......#.....#.......h.......a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} ....#....................##...# ...#.........##..........# ...# ............##..........##hh 2 jackals (wandering) ....##.........#.##....## .... .............###.####... ##You encounter a jackal. _You encounter a jackal.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 61% to hit)æ¸je0..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#......)h.......EV: 11Int: 8 .........#.##..#....))....>....SH: 0Dex: 19 .........#........))..........#XL:  7 Next: 72% Place: Dungeon:4 #...............@).............æ¸j01E[40mNoise: ---------  Time: 5250.0 (0.0) ##.......#.....#.......h.......a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} ....#....................##...# ...#.........##..........# ...# ............##..........##æ¸jx3Žhh 2 jackals (1 wandering) ....##.........#.##....## .... .............###.####... ##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 61% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!æ¸jÀi)Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 61% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!  The jackal is heavily wounded.  You shoot a sling bullet.æ¸j6“> h.  The sling bullet barely misses the jackal.h..h...÷h===1.0 (1Rev  _The jackal barks! You hear a bark!æ¸jÉ..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#...............EV: 11Int: 8 .........#.##..#....*h....>....SH: 0Dex: 19 .........#........**..........#XL:  7 Next: 72% Place: Dungeon:4 #...............@*.............Noise:æ¸jîñ° ===------  Time: 5251.0 (0.0) ##.......#.....#......h........a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} ....#....................##...#Rev ...#.........##..........# ...# ............##..........##hh 2 jackals æ¸j-ôo....##.........#.##....## .... .............###.####... ##The sling bullet barely misses the jackal. _The jackal barks! You hear a bark!  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 61% to hit)æ¸j^¾¼..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#...............EV: 11Int: 8 æ¸jR¿º.........#.##..#..........>....SH: 0Dex: 19 .........#....................#XL:  7 Next: 72% Place: Dungeon:4 #...............@÷.............Noise: ===------  Time: 5251.0 (0.0) ##.......#.....#......h........a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} æ¸j!À....#....................##...#Rev ...#.........##..........# ...# ............##..........##hh 2 jackals ....##.........#.##....## .... .............###.####... ##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 61% to hit)  æ¸jVÀ}You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!æ¸jµ÷—))))   jackalæ¸jŒU5)))æ¸jãØZh.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (heavily wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!  You shoot a sling bullet.æ¸j€èÈ......÷2.0 (1Rev+ _æ¸j«öæ¸j•ùæ¸j¾¸ ..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#...............EV: 11Int: 8 .........#.##..#..........>....SH: 0Dex: 19 .........#....................#XL:  7 Next: 72% Place: Dungeon:4 #...............@**............Noise: ===------æ¸j“¹ ô  Time: 5252.0 (0.0) ##.......#.....#...**h.........a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} ....#....................##...#Rev+ ...#.........##..........# ...# ............##..........##h   jackal ....##.........#.##....## .... .............###.####... ##You kill the jackal! _You shoot a sling bullet.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (61% to hit)ç¸jŽ..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#...............EV: 11Int: 8 .........#.##..#..........>....SH: 0Dex: 19 .........#....................#XL:  7 Next: 72% Place: Dungeon:4 #...............@))............Noise: ===------ç¸jÕ”ù  Time: 5252.0 (0.0) ##.......#.....#...))).........a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#...)).......Fire: a) +2 sling {Juan} ....#....................##...#Rev+ ...#.........##..........# ...# ............##..........##h   jackal ....##.........#.##....## .... .............###.####... ##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.ç¸jéd.  Shift-Dir - straight lineAim: a jackal (61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits the jackal.  You kill the jackal!ç¸j=)ç¸j‚ÆHh.ç¸jtÈ ç¸j—É ç¸jVÊhç¸jÀÒp÷......  You encounter a jackal.ç¸j¥×433.1 (1.1ç¸j®âI _The jackal leaves your sight.ç¸j,ž ¼..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#...............EV: 11Int: 8 ç¸j—­ .........#.##..#........h.>....SH: 0Dex: 19 .........#....................#XL:  7 Next: 73% Place: Dungeon:4 #...............@÷.............Noise: ===------  Time: 5253.1 (0.0) ##.......#.....#...............a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} ....#....................##...#Rev+ ...#.........##..........# ...# ............##..........## ....##.........#.##....[3ç¸j® š3m## .... .............###.####... ##You kill the jackal!You encounter a jackal. _The jackal leaves your sight.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineç¸jë ..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#...............EV: 11Int: 8 .........#.##..#........h.>....SH: 0Dex: 19 .........#....................#XL:  7 Next: 73% Place: Dungeon:4 #...............@÷.............Noise: ===------[40ç¸jƒì Œm  Time: 5253.1 (0.0) ##.......#.....#...............a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} ....#....................##...#Rev+ ...#.........##..........# ...# ............##..........## ....##.........#.##....## .... .............###.####... ## _The jackal leaves your sight.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.ç¸jTð ç¸jƒó . _é¸jØ7Rev é¸j^ ,é¸j6 é¸j9 ,é¸j´ é¸j) ,é¸jh é¸jY# Œ _You start waiting.A jackal comes into view.é¸j+ }......#...#.......h.---h   jackal (wandering)é¸j‹+ *9.1 (6é¸j4 é¸j65 Y---60.1 (7 _é¸ja< é¸jê= é¸jÎ..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#...............EV: 11Int: 8 .........#.##..#........h.>....SH: 0Dex: 19 .........#..........***h......#XL:  7 Next: 73% Place: Dungeon:4 #...............@***...........Noise: ---------  Time: 5260.1 (0.0) ##.......#.....#é¸jØ 4...............é¸ji!"a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} ....#....................##...# ...#.........##..........# ...# ............##..........##h   jackal (wandering) ....##.........#.##....## .... .............###.####... ## _You start waiting. _A jackal comes into view.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 61% to hit)ê¸jÜìÆ..................#......# #Trilby the Skirmisher ........................##Coglin ........##.#............##Health: 50/50 ======================== ..)...#....###...........# .Magic: 7/7======================== ......#.#..#.........##..##....AC: 4Str: 15 ...........##..#...............EV: 11Int: 8 .........#.##..#........h.>....SH: 0Dex: 19 .........#..........)))h......#XL:  7 Next: 73% Place: Dungeon:4 ê¸jLî#...............@)))...........Noise: ---------  Time: 5260.1 (0.0) ##.......#.....#...............a) +2 sling {Juan}  c) +0 sling {Balvind#..#....#.#..##..#............Fire: a) +2 sling {Juan} ....#....................##...# ...#.........##..........# ...# ............##..........##h   jackal ....##.........#.##....## .... .............###.####... ##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 61% to hit)  You shoê¸j<ïLot a sling bullet. The sling bullet hits the jackal.  The jackal barks!ê¸jÀ~9.  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!  The jackal is heavily wounded.You shoot a sling bullet.  You kill the jackal!ê¸jч(ê¸jfP....÷..ê¸j)9g===1.1 (1Rev _ê¸jÒCê¸jdVê¸jµXê¸j7x ê¸jÿyê¸j¦{ê¸jýƒ„ê¸jÑŒ°ê¸j…”šê¸jƒ•,ê¸j’–ê¸jR˜ê¸j¦˜ê¸jišê¸j'žBê¸jÞ,ê¸júŸê¸j!¢,ê¸j¥ê¸jí¥ê¸j;¦ê¸j¨ê¸jΪ,ê¸j­ê¸j½®ê¸jI±ê¸j¾±ê¸j‹²,ê¸j³ê¸j•µê¸jT¶ê¸jü¶ê¸j»Bê¸j3¿Bê¸j¢ÂXê¸jáÃê¸j:Äê¸jË„ê¸jÌ,ê¸j;ç&ê¸j³éXê¸jë,ê¸j5ôÆê¸jªö,ê¸j2øê¸j$úê¸jžúê¸jå Æê¸j¾ ê¸jÜ ê¸j:( šê¸j«- Xê¸j7 „ê¸j9< Xê¸jƒF Æê¸jÉR Üê¸jߊ `ê¸j�Œ ,ê¸j+Ž ê¸jÜ� ,ê¸jC¥ Æê¸j#« ,ê¸jò« ê¸j�¬ ê¸jª® ê¸j\¯ ê¸j…° ê¸jƒ± ê¸jȱ ê¸j”· Xê¸j|» Bê¸j‘À ,ê¸j@Ä ,ê¸j3È Bê¸j�Ê ,ê¸j—Ì ê¸jdÎ ,ê¸jƒÐ ,ê¸juÕ Bê¸jîá ,ê¸j9ã „ê¸j å ,ê¸jìå ê¸jÍæ ê¸jkç ê¸j�é ,ê¸jï Xê¸j·ï ,ê¸j\ð ê¸jaò ,ê¸jÆó ê¸j„õ ,ê¸juö ê¸jrø ,ê¸j7ÿ ê¸j| ,ê¸jÓ ê¸jÌ ,ê¸jÎ ê¸j© ê¸jÙ ê¸j¼ „ê¸j¿ ê¸j> ê¸j— ê¸jã ê¸j± ,ê¸jë ê¸jŽ ê¸j– ,ê¸j) W _You start waiting.ê¸jä+ 1360.1 (99.0)ê¸j„, 7---1.1 (100.0)ê¸jç3 ê¸j¤6 # _Done waiting.ë¸j ÿë¸jš3ë¸jNÆë¸jñw~ë¸j6yë¸jÕzë¸jU{ë¸j||ë¸j!~ë¸jˆ~ë¸jmë¸jr�ë¸jä�ë¸jÕ‚ë¸j�„ë¸jâ„ë¸jy†ë¸jˆë¸jvˆë¸jL‰ë¸j„‹ë¸jÞ‹ë¸jýŒë¸jo”„ë¸jM•,ë¸j™–ë¸jb˜ë¸jµ˜ë¸jº™ë¸j�›,ë¸j�ë¸jx Bë¸j¢,ë¸j£ë¸j¥,ë¸jÒ§,ë¸jb¨ë¸jª©ë¸jS«ë¸j««ë¸jž¬ë¸jP®ë¸j®ë¸j¬¯ë¸j²±,ë¸j°²ë¸j¤´ë¸jõ´ë¸j¶ë¸j¢·ë¸jý·ë¸j4¼ë¸j¾ë¸jf¾ë¸j®¿ë¸jêêœë¸jqë¸j°NÞë¸j‘Bë¸jæ¡Æë¸j•©Bë¸j:µÆë¸j×Õªë¸jð ,ë¸j¹ ë¸jDë¸j`ë¸jtë¸jë¸j{ë¸jäë¸jOë¸jgë¸jÏë¸j–ë¸j ë¸j68Rë¸jøAW _You start waiting.ë¸j]Q}460.1 (99.0)---1.1 (100.0)ë¸j9m9 _Done waiting.ë¸jÝüë¸jwýë¸jBë¸jXë¸j8Bë¸j ,ë¸jR ë¸j ,ë¸jü ë¸jÚ,ë¸j*ë¸jë¸j ë¸j#ë¸j ,ë¸jë¸j‡.,ë¸j&0ë¸jg2,ë¸j“3ë¸j:5ë¸jÎ7ë¸j–9ë¸j;,ë¸jÝ<ë¸jR?,ë¸jØ@ë¸j½B,ë¸jåCë¸j‰Eë¸jôEë¸j Hë¸jI,ë¸j»Jë¸j©MBë¸jªOë¸j$Pë¸j÷Pë¸j÷hBë¸jk,ë¸jókë¸j|më¸jÓn,ë¸jq,ë¸jFrë¸j3t,ë¸j/uë¸j!wë¸j ªŽë¸jÙØë¸jêÚ,ë¸jäÝ,ë¸j�àë¸jáë¸j�áë¸jãë¸jàä,ë¸jýçBë¸jêë¸jøÆë¸jøø,ë¸jYXë¸jƒ,ë¸jtÎë¸j$Æë¸jâ5ë¸jÈ7ë¸jp9ë¸j¹:ë¸j»=,ë¸jç>ë¸jAë¸jUAë¸jOBë¸jHE,ë¸j¢Eë¸jÙGë¸jèHë¸j]Ië¸j8K,ë¸jÑLë¸jÄNë¸jOë¸jLQë¸jnRë¸jzU,ë¸joVë¸jÇVë¸jœXë¸ju[,ë¸j²\ë¸jl^ë¸j©^ë¸ju`ë¸j4b,ë¸jÔcë¸j¿e,ë¸j\gë¸j†ië¸jéië¸j�kë¸jäm,ë¸j#oë¸j^q,ë¸jrrë¸jSu,ë¸j vë¸jFx,ë¸j=yë¸jX{ë¸j©{ë¸j¨|ë¸jr�ë¸jÜ�ë¸j#ƒë¸jæ„ë¸j0…ë¸j²†ë¸j9›në¸jfžë¸j/ªnë¸j³vë¸j³¹në¸jð¼,ë¸jRâë¸jüñÎ _You start waiting.560.1 (99.0)1.1 (100.0)ë¸jÄýú _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.ì¸j‰I3ì¸j�Kì¸j�Qì¸jmSì¸j¶]„ì¸j™`ì¸j”c§Done waiting. _You start waiting.Done waiting. _You start waiting.ì¸j�´Done waiting.  You encounter a ball python.)...#....###..... .#.#..#..##..##.......##..#..............#.##..#........h.>......#.............# #........÷..... ##....#...........  #..##..##..#...... ....#.##...# ...#.........##.# ...# ............##..........## ........#......... ##S   ball python (constriction, asleep) .S..#.#... .#...####.## .#ì¸j‡«P3.1 (2.0).SS.S)4.1 (3 _The ball python hisses angrily.í¸jWf..)...#....###...........# .Trilby the Skirmisher ......#.#..#.........##..##....Coglin ...........##..#...............Health: 50/50 ======================== .........#.##..#........h.>....Magic: 7/7======================== .........#....................#AC: 4Str: 15 #................÷.............EV: 11Int: 8 ##.......#.....#...............SH: 0Dex: 19  #..#....#.#..##..#............XL:  7 Next: 73% Place: Dungeon:4 ....#...........@........##...#Noise: --------- [39;í¸jeo 49m Time: 5564.1 (0.0) ...#.........##*.........# ...#a) +2 sling {Juan}  c) +0 sling {Balvind ............##*.........##Fire: a) +2 sling {Juan} ....##.......*.#.##....## .... .......*.....###.#### ..S...... ##S   ball python (constriction) ....#.#... .#...####.## .#You encounter a ball python. _The ball python hisses angrily.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (70% to hit)í¸j±? ..)...#....###...........# .Trilby the Skirmisher ......#.#..#.........##..##....Coglin ...........##..#...............Health: 50/50 ======================== .........#.##..#........h.>....Magic: 7/7======================== .........#....................#AC: 4Str: 15 #................÷.............EV: 11Int: 8 í¸j´@##.......#.....#...............SH: 0Dex: 19  #..#....#.#..##..#............XL:  7 Next: 73% Place: Dungeon:4 ....#...........@........##...#Noise: ---------  Time: 5564.1 (0.0) ...#.........##..........# ...#a) +2 sling {Juan}  c) +0 sling {Balvind ............##..........##Fire: a) +2 sling {Juan} ....##.........#.##....## .... .............###.#### ..†...... ##S   ball python (constriction) ....#.#... í¸jA».#...####.## .#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (70% to hit)  í¸jMAˆYou shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!í¸j9H\))))í¸jƒÑB)))í¸j‡žŽ....†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (70% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.===í¸jO¢@5.1 (1Rev _í¸jëÇî¸jo3î¸jŽpî¸j�qî¸j™ŒMî¸j„Êìî¸jŒÍBî¸jØî¸j+Ú,î¸jEÛî¸jAÝî¸jWé‰...#......# #.....## ....). ..######..... #...##....... ##..##....... ..#.......... ..#....>....# .................### ÷# ---794.0)#.......# ##..#.............# .........##...### ##..........## #..........###.#.##....##....##....###.####...#....# ### #####î¸j¹îî¸j3ðI---80.1 (15î¸j7÷= _Found a hand axe.ð¸jo`ÐM#.##..#.## .#......# #..#..## ....).# ..######.....## #....#...#......##..##...............#...>....# .......###..÷..#...... .##..#.............#..............####...1.0)ð¸jJcð¸jÕ$ OM#.#.ð¸j5) ô#.##..#.## ....###......# #...## ....). ...######.....# #....#.#......##..##...#.........##...>..@.# .......###..÷.# ..#................#......##ð¸j�- ð¸jƒ. &2ð¸j> ñ¸jüIñ¸j+ÎÆñ¸j™úñ¸jòg#.........  ##......#. ##....##.. #.....#... ....## ##.##..#..#...###  ##.##..#.##.....###  #......# ###  ....## #.. ######.....##  ...##.........#  .##..##.........#  ...........##  >....#..##    ..#####    ....#   ............#   ñ¸j#i[11;76Hñ¸j÷�f7.1 (5 _You see here a +0 hand axe.ò¸jÜ`± _ò¸jc°¸ò¸j¿´ò¸j¾·Bò¸j͸ò¸jƒ× ..# ....)##....# ....#....## ...#..#.#  .###  ..<...[....##  ............#####  ....##..........##  ##......#...@## ##....##..... #.....#....## #..............###  ##.##..#..#...### ##.##..#.##.....### ## ##.......# ## ##....).# ######.....##  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...98.1 (11.0)ò¸jãô9.1 (12ò¸jhÿl _You add the spell Maxwell's Portable Piledriver to your library.ó¸j‚ê ó¸jdë ó¸juì ó¸jÀö Bó¸jÒû ó¸jÿ, ó¸j½] Z  You see here a +0 ring mail. _ó¸jî¥ ó¸jª¦ ó¸jª ó¸jn­ ó¸j³± ó¸jš² ó¸j¨³ ó¸j‡º Bó¸j”» ó¸jpÁ ó¸jdÇ nó¸jÈ ó¸j]É ó¸jÙÓ °ó¸jØ ó¸jåØ ó¸jµÚ ,ó¸jÅÛ ó¸jÞ ,ó¸jâ ó¸j@æ ó¸jè ó¸j�ö Jó¸jÕø Bó¸j›7Èó¸j%T4ó¸jY,ó¸jm[ó¸j=^,ó¸jugnó¸j¶tBó¸jcuó¸jWyó¸j¨z,ó¸j}€,ó¸j�ó¸j�ó¸j“ƒó¸jôŠXó¸jg�ó¸j�,ó¸j�ó¸jÈ’ó¸jø¡ó¸j0¦ó¸jø´,ó¸j±¹,ó¸j5¿,ó¸j-Áó¸j´Áó¸jrÏnó¸j5ÖBó¸jÞÙ,ó¸jnßXó¸j“âBó¸jìèó¸jKòBó¸j³ôó¸j«ö,ó¸j=ô¸jÑXô¸jXô¸jY'nô¸jc),ô¸jû,,ô¸j†0,ô¸jt1ô¸j=<ô¸j(d°ô¸jzošô¸jÓqô¸j£vXô¸j¸wô¸j.xô¸j[|Xô¸j.—<ô¸j¶›Bô¸jë¾&ô¸jÁBô¸j£û,ô¸jàDô¸jlXô¸j8$[ ô¸j(Ú###  ##.##  ###...##  #......#  ###...# 694.1 (95 #....##...∩.#  #####...###....####  ##..#............# ##.## #...............## ##...## #..##...........# #...... ######...###..###### ##..... ##.###..##...###.#.######... #..................##...##..ô¸j2B5.1 (96ô¸jÒ5P _Found Daegurgha's Assorted Antiques.õ¸jÃg Ö#####.###...###......# ###...#.######....##.@.∩.######...###....# #####..#........##.#...............## ##...####..##...........# #......######...###..###### ##......##.###..##...###.#.######....#..................##...##...##.......#....###..õ¸jÍq G6.1 (1.0)õ¸j7w õ¸j§~ õ¸jX¼«### ##.## ###...## #......# ###...#.##### #....##..@∩.# #####...###....# ### ##..#............# ##.## #...#..##.....# #......#######...###..###### ##.##.###..##...###.#.######.#..................##...##...###.#.###.7ö¸jêÂ÷### ##.## ###...## #......# ###...#.##### #....##...@.# #####...###....# ### ##..#......# ##.## #........## ##...### ##..##.# #......#######...###..###### ##.##.###..##...###.#.######.#..................##...##...###.#.###...#ö¸jˆÊ<8ö¸j¬Ð‡ _There is an entrance to Daegurgha's Assorted Antiques here.ö¸j � ØWelcome to Daegurgha's Assorted Antiques! What would you like to do?  a -  126 gold a cloak  b -  196 gold a glowing orcbow  c -  25 gold a bubbling green potion  d -  25 gold a grey potion  e -  28 gold a scroll labelled JYUJO YHENARAH  f -  28 gold a scroll labelled JYUJO YHENARAH  g -  28 gold a scroll labelled RIEJIM QILER You have 243 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listù¸jI. t  a -  126 gold a cloak  b -  196 gold a glowing orcbowbuy|examineexamine item[Enter] describeú¸jVˆ´ A glowing orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 8.5At 100% training you reach 16.0 in about 3.6 XLs. Your +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.1. Damage rating: 16 (Base 11 x 122% (Dex) x 120% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {in_shop} {ego} {branded} {Ranged Weapons} {two-handed} {ranged weapon} Menu/colouring prefixes: unidentified ranged weaponý¸jCùÕWelcome to Daegurgha's Assorted Antiques! What would you like to do?a -  126 gold a cloak  b -  196 gold a glowing orcbow  c -  25 gold a bubbling green potion  d -  25 gold a grey potion  e -  28 gold a scroll labelled JYUJO YHENARAH  f -  28 gold a scroll labelled JYUJO YHENARAH  g -  28 gold a scroll labelled RIEJIM QILER You have 243 gold pieces. [Esc] exit [!] buy|examine items [a-g] examine item [/] sort (type) [Enter] describe[A-G] put item on shopping listý¸jKY ý¸jQ[ äTrilby the SkirmisherCoglinHealth: 50/50 ========================###Magic: 7/7========================##.##AC: 4Str: 15###...##EV: 11Int: 8#......#SH: 0Dex: 19###...#.#####XL:  7 Next: 73% Place: Dungeon:4#....##...@.#ý¸j@_ �Noise: ---------  Time: 5698.1 (0.0)#####...###....####a) +2 sling {Juan}  c) +0 sling {Balvind##..#............# ##.##Fire: a) +2 sling {Juan}#...............## ##...### ##..##...........# #......#########...###..###### ##........ ##.###..##...###.#.######...... #..................##...##...## ##.......#...............###...#  _You see here a +0 hand axe.  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library. _You see here a +0 ring mail. _Found Daegurgha's Assorted Antiques. _There is an entrance to Daegurgha's Assorted Antiques here.ý¸j«a ý¸j°b ý¸jŒ ý¸je¥ þ¸jE€Å _þ¸j�…Bþ¸j£«Xþ¸jÍǰþ¸jÕÙBþ¸jÜþ¸jÔãþ¸jðåþ¸jSæþ¸jEçþ¸j]ðþ¸j+õBþ¸j1°þ¸j¶þ¸j)&Bþ¸j—,þ¸j©.þ¸j/þ¸joHþ¸j _šþ¸j÷`þ¸jºiþ¸jÿjþ¸jêk,þ¸jmtþ¸j u,þ¸jˆuþ¸jî„Xþ¸jü‡þ¸j’Š,þ¸j Œþ¸jº�þ¸jR’,þ¸j˜”þ¸j™þ¸j¢™þ¸jšþ¸j›þ¸jàŸþ¸jN¢,þ¸j©¢þ¸jܱþ¸j)À„þ¸jsÅ,þ¸jüÇþ¸jeÈþ¸j0Êþ¸j©Îþ¸j8Ðþ¸j²Ðþ¸jñÒþ¸j‡Øþ¸jÞBþ¸j#àþ¸jÛäþ¸jUåþ¸j:çþ¸jÈêþ¸jiíþ¸jÍíþ¸j$ïþ¸j1òþ¸jÁôþ¸j!õþ¸jæöþ¸j¹ùþ¸jf  Things that are here:þ¸j ¨  a +0 hand axe; a +0 ring mail; an orc skeleton _þ¸jÓþ¸jV þ¸jʰþ¸jŸ*°þ¸j¤;Xþ¸jÌ>Xþ¸j¬ABþ¸jBþ¸j,FBþ¸jt[þ¸jB`,þ¸j–bþ¸j³eþ¸j=h,þ¸jÄiþ¸j¬mþ¸j0wþ¸jÈwþ¸jCyþ¸jP{þ¸jš},þ¸jõ}þ¸j¿�þ¸j¾ƒf  You encounter an adder.þ¸jR�...# #..####................÷.... ...###...# ##.......#.....#...... .......######..#....#.#..##..#... .......# ##....#................. .......###....#.........##....... ........#..............##........ ..#............##.........#.##... ..#.......#..................###. .......##.##.##.@.....†......# ## ...#..........##.!.....#.#...# ...#..##.#..#. ........####.## ..#†........# ...###..## ### ..#.........#..... .# ..##...........S.# #S   adder (asleep) .###......þ¸j|‘.##..... ## .....## ###.##  ....##þ¸j#žd741.1 (43.0)2.1 (44 _þ¸j›¸ÿ¸j‘å...# #..####................÷.... Trilby the Skirmisher ...###...# ##.......#.....#...... Coglin .......######..#....#.#..##..#... Health: 50/50 ======================== .......# ##....#................. Magic: 7/7======================== .......###....#.........##....... AC: 4Str: 15 ........#..............##........ EV: 11Int: 8 ..#............##.........#.##... SH: 0Dex: 19 ..#.......#..................###. XL:  7 Next: 73% Place: Dungeon:4 ÿ¸jáæ.......##.##.##.@.....†......# ## Noise: ---------  Time: 5742.1 (0.0) ...#..........##*!.....#.#...#a) +2 sling {Juan}  c) +0 sling {Balvind ...#..##.#..#. .*......####.##Fire: a) +2 sling {Juan} ..#†........# .*.###..## ### ..#.........#..*.. .# ..##...........S.# #S   adder (asleep) .###.......##..... ## .....## ###.##....## _a +0 hand axe; a +0 ring mail; an orc skeleton _You encounter an adder.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)[14;1ÿ¸jüë6Hÿ¸jU....# #..####................÷.... Trilby the Skirmisher ...###...# ##.......#.....#...... Coglin .......######..#....#.#..##..#... Health: 50/50 ======================== .......# ##....#................. Magic: 7/7======================== .......###....#.........##....... AC: 4Str: 15 ........#..............##........ EV: 11Int: 8 ..#............##.........#.##... SH: 0Dex: 19 ..#.......#..................###. XL:  7 Next: 73% Place: Dungeon:4 ÿ¸jw/·.......##.##.##.@.....†......# ## Noise: ---------  Time: 5742.1 (0.0) ...#..........##)!.....#.#...#a) +2 sling {Juan}  c) +0 sling {Balvind ...#..##.#..#. .)......####.##Fire: a) +2 sling {Juan} ..#†........# .).###..## ### ..#.........#..).. .# ..##...........S.# #S   adder .###.......##..... ## .....## ###.##....##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.ÿ¸j+´d))Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is heavily wounded.  You shoot a sling bullet.ÿ¸jÐ7­ S.The sling bullet barely misses the adder.ÿ¸jÍC ....===3.1 (1Rev _ÿ¸jMÿ¸j*¬ ...# #..####................÷.... Trilby the Skirmisher ...###...# ##.......#.....#...... Coglin .......######..#....#.#..##..#... Health: 50/50 ======================== .......# ##....#................. Magic: 7/7======================== .......###....#.........##....... AC: 4Str: 15 ........#..............##........ EV: 11Int: 8 ..#............##.........#.##... SH: 0Dex: 19 ..#.......#..................###. XL:  7 Next: 73% Place: Dungeon:4 ÿ¸j¼­ .......##.##.##.@.....†......# ## Noise: ===------  Time: 5743.1 (0.0) ...#..........##*!.....#.#...#a) +2 sling {Juan}  c) +0 sling {Balvind ...#..##.#..#. .*......####.##Fire: a) +2 sling {Juan} ..#†........# .*.###..## ###Rev ..#.........#..S.. .# ..##.............# #S   adder .###.......##..... ## .....## ###.##....##You shoot a sling bullet. _The sling bullet barely misses the adder.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily woundedÿ¸jç® [40m, 51% to hit)ÿ¸j ‘ å...# #..####................÷.... Trilby the Skirmisher ...###...# ##.......#.....#...... Coglin .......######..#....#.#..##..#... Health: 50/50 ======================== .......# ##....#................. Magic: 7/7======================== .......###....#.........##....... AC: 4ÿ¸jâ’ Str: 15 ........#..............##........ EV: 11Int: 8 ..#............##.........#.##... SH: 0Dex: 19 ..#.......#..................###. XL:  7 Next: 73% Place: Dungeon:4 .......##.##.##.@.....†......# ## Noise: ===------  Time: 5743.1 (0.0) ...#..........##)!.....#.#...#a) +2 sling {Juan}  c) +0 sling {Balvind ...#..##.#..#. .)......####.##Fire: a) +2 sling {Juan} ..#†........# .).###..## ###Rev ..#.........#..).. .# ..##...........).# [3ÿ¸j!– L3m#S   adder .###.......##.)... ## .....## ###.##....##You shoot a sling bullet. _The sling bullet barely misses the adder.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 51% to hit)ÿ¸j‡) 2Fire: a) +2 sling {Juan}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.ÿ¸j¢ â S.  The sling bullet misses the adder.S.ÿ¸j=¬ [......ÿ¸jú­ j4.0 (0.9Rev+ _ÿ¸j¥¸ ÿ¸j¬¼ ¸jOV...# #..####................÷.... Trilby the Skirmisher ...###...# ##.......#.....#...... Coglin .......######..#....#.#..##..#... Health: 50/50 ======================== .......# ##....#................. Magic: 7/7======================== .......###....#.........##....... AC: 4Str: 15 ........#..............##........ EV: 11Int: 8 ..#............##.........#.##... SH: 0Dex: 19 ..#.......#..................###. XL:  7 Next: 73% Place: Dungeon:4 ¸jÖWù.......##.##.##.@.....†......# ## Noise: ===------  Time: 5744.0 (0.0) ...#..........##*!.....#.#...#a) +2 sling {Juan}  c) +0 sling {Balvind ...#..##.#..#. .S......####.##Fire: a) +2 sling {Juan} ..#†........# ...###..## ###Rev+ ..#.........#..... .# ..##.............# #S   adder .###.......##..... ## .....## ###.##....##You shoot a sling bullet. _The sling bullet misses the adder.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 51% to hit)¸j$ž...# #..####................÷.... Trilby the Skirmisher ...###...# ##.......#.....#...... Coglin .......######..#....#.#..##..#... Health: 50/50 ======================== .......# ##....#................. Magic: 7/7======================== .......###....#.........##....... AC: 4Str: 15 ........#..............##........ EV: 11Int: 8 ..#............##.........#.##... SH: 0Dex: 19 ..#.......#..................###. XL:  7 Next: 73% Place: Dungeon:4 ¸jZŸ.......##.##.##.@.....†......# ## Noise: ===------  Time: 5744.0 (0.0) ...#..........##)!.....#.#...#a) +2 sling {Juan}  c) +0 sling {Balvind ...#..##.#..#. .)......####.##Fire: a) +2 sling {Juan} ..#†........# ..)###..## ###Rev+ ..#.........#...). .# ..##............)# #S   adder .###.......##...). ## .....## ###.##....##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 51% to hit)  You shoot a sling bullet.  The sling¸jó 7 bullet closely misses the adder.¸jÉ(  ¸jù) "¸jÌ*  ¸j’+ WYou shoot a sling bullet. The sling bullet hits the adder.  ¸j-- -The adder is almost dead.¸j‚. ¸j—² LS.¸jž» 7....¸j×¼ 15.0 (1 _¸j<Ä ¸j´Å ¸jY...# #..####................÷.... Trilby the Skirmisher ...###...# ##.......#.....#...... Coglin .......######..#....#.#..##..#... Health: 50/50 ======================== .......# ##....#................. Magic: 7/7======================== .......###....#.........##....... AC: 4Str: 15 ........#..............##........ EV: 11Int: 8 ..#............##.........#.##... SH: 0Dex: 19 ..#.......#..................###. XL:  7 Next: 73% Place: Dungeon:4 ¸j{.......##.##.##.@.....†......# ## Noise: ===------  Time: 5745.0 (0.0) ...#..........##S!.....#.#...#a) +2 sling {Juan}  c) +0 sling {Balvind ...#..##.#..#. ........####.##Fire: a) +2 sling {Juan} ..#†........# ...###..## ###Rev+ ..#.........#..... .# ..##.............# #S   adder .###.......##..... ## .....## ###.##....##You shoot a sling bullet. The sling bullet hits the adder. _The adder is almost dead.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead¸j+, 51% to hit)¸j³ç...# #..####................÷.... Trilby the Skirmisher ...###...# ##.......#.....#...... Coglin .......######..#....#.#..##..#... Health: 50/50 ======================== .......# ##....#................. Magic: 7/7======================== .......###....#.........##....... AC: 4Str: 15 ........#..............##........ EV: 11Int: 8 ..#............##.........#.##... SH: 0Dex: 19 ..#.......#..................###. XL:  7 Next: 73% Place: Dungeon:4 ¸jUí.......##.##.##.@.....†......# ## Noise: ===------  Time: 5745.0 (0.0) ...#..........##†!.....#.#...#a) +2 sling {Juan}  c) +0 sling {Balvind ...#..##.#..#. ........####.##Fire: a) +2 sling {Juan} ..#†........# ...###..## ###Rev+ ..#.........#..... .# ..##.............# #S   adder .###.......##..... ## .....## ###.##....##Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 51% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!¸jýò2[37m¸jÀk¸j²n)¸j°o)¸jLp)¸jÐp)¸jŒq)¸jUr)¸jÒr¸j%†.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 51% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!  You shoot a sling bullet.¸jö x59 (0.9Rev* _¸jÓ.¸j0¸jÑ_ ###...# ##.......#.....#......######..#....#.#..##..## ##....#...............###....#...##..............##.. .#......##...#.## .#.#.........###.#....##.##.##.......†# ####..........##†#.#...# #..##.#..#.#........####.## #†........#....###..## ### #..#..... .# #......# # ###.......##..... # .....## ###.##  ....## #...###[¸jÝa «37m---6.9 (1.0Rev+ ¸jwd \---7.9 (2¸j^y i _D - a yellow potion¸j“D ¸jvE ¸jF ¸jÀS °¸j‚U ¸j>V TRev ¸jÁ[ ¸j^ ¸j²` B¸jÄe ¸j#g ¸j¦g ¸j~h ¸j~k ¸jl ¸jgl ¸jël ¸j;o ¸jHp ¸jÐp (¸jœq ¸j's ¸j‹y ¡¸j´} ¸jy€ B¸j„ X¸jЇ B¸j\‰ ¸jØ‹ ¸j Ž B¸jÎ� B¸já– ,¸j¬  x.##....#.....##.....#.......#...................##.##.##.......†##......#..........##†......#.#...#..##.#..#.#........### ..#÷........#....###..## #.#.........# ###......##.............##...#  ###.#.###.....@.##.....#..##61.9 (14.0)  ######......######.####. .^....## #.# ### ....### ### <.### # ¸j ¦ ¸jQ§ ,2.9 (15¸jl¬ ¸j¯ 9 _Found a stone staircase leading up.¸j“½ 3¸j…¾ ¸jc ¸j¼Ã ,¸j\Ê n¸jWý ##...##..........##†  #...........#..##.#..#.#  ##.........#÷........#....### #.#.......#.........#....... ####......##.............##. ###.#.###.......##.....#. ######......######.#### #..^....## #.# # #..@..### #8.9 (6.0) ##<.###  ####       _Done exploring.¸jŸì ¸j£ø %Level 4 of the Dungeon <<<>>>∩(Press ? for help)##........##..#...............##..#...................###...#.#...##................#.##..#..........>....#..###..####....###..###.........#....................########.##.....# #..####................÷..............###..##<....###...# ##.......#.....#................##......#.......######..#....#.#..##..#.............#####.##..........# ##....#....................##...#####................###....#.........##..........#....##......###.........#..............##..........##....####....##....#............##.........#.##....##....###...........#.......#..................###.####...##................##.##.##.......†......# ### #####¸jœù |##...##......#..........##†......#.#...##...........#..##.#..#.#........####.####.........#÷........#....###..## ####.#.......#.........#.........#####......##.............##...####.#.###.......##.....#..##¸j,ú t######......######.####.##..^....## #.# ####..@..### #####<.#######¸jídª #.###.###...##..........## ##...##..###....#...###......###.....##......#..¸j^iŒ..## ####.......##....##...##......####....##..........................#..>#....###......#.....#....##............#..#....####...######.......##........####....#..##.##..#..#...### ##.##.##...##.###........#.####.##..#.##.....### #....##..##......####.......# ###..#.###.###.. ##....).# ##....#####.)........##.#............######.....## ##....#.......)...#....###...........##.........# ###...#..........#.#..#...##..##.........# ##........##..#........##..#...................## #...#.#...##................#.##..#..........>....#..## #..####....###..###.........#....................#######.##.....# #..####.......÷..............#..##<....###...# ##.......#.....#................##......#.......######..#....#.#..##..#.............#####.##..........# ##....#....................##...#####................###....#.........##..........#....##......###.........#..............##..........##....####....##....#............##.........#.##....##....###...........#.......#..................###.####...#¸jY‡=><¸j6‚ ¸jü°  ##...##......#..........##†... Trilby the Skirmisher#...........#..##.#..#.#..... Coglin##.........#÷........#....### Health: 50/50 ========================#.#.......#.........#....... Magic: 7/7========================####......##.............##. AC: 4Str: 15###.#.###.......##.....#. EV: 11Int: 8######......######.#### SH: 0Dex: 19#..^....## #.# # XL:  7 Next: 75% Place: Dungeon:4#..@..### ###Noise: ---------  Time: 5768.9 (0.0)##[32¸jE² m<.###a) +2 sling {Juan}  c) +0 sling {Balvind####Fire: a) +2 sling {Juan}    You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! _You shoot a sling bullet. _D - a yellow potion _Found a stone staircase leading up. _Done exploring.¸j¦Ç ,¸jŠþ P _¸jÙÿ B¸jŠ B¸j! ¸j� X¸jq, °¸j4 c  You see here a hound skeleton.¸j‰5 5 _¸jÅ6 ¸jƒ9 ¸j; ¸jŒ; ¸jM< ¸j­> ¸jÚ@ ,¸j�A ¸j D ¸j6E ¸j®E ¸jÁF ¸j/I ¸j!Ø  ###..#.###.###..#... ##....#####........) #........#....#.......). ##.........#...#. ##........##..#....... #...#.#...##............####....###..###....###.##.....# #..####...##..##@....###...# ##..84.9 (16.0)#......#.......######..####.##..........# ##....##................###....##......###....[39;¸jÞ õ49m.....#......###....##....#............#...........#.......#.... #................##.##.## ##...##......#..........# _There is a stone staircase leading up here.¸j£?¸jsE2Level 4 of the Dungeon <<<>>>∩(Press ? for help)##..............##........####....#..##.##..#..#...#####.##.##...##.###........#.##.......##.##..#.##.....####....##..##..###...................#......####.......####..#.###.###..#..........................## ##....).###....#####........)........##.#............######.....###........#....#.......)...#....###...........##.........###.........#...#..........#.#..#.........##..##.........###........##..#...............##..#...................###...#.#...##................#.##..#..........>....#..###..####....###..###.........#....................########.##.....# #..####................÷..............###..##@....###...# ##.......#.....#................##......#.......######..#....#.#..##..#.............#####.##..........# ##....#....................##...#####................###....#.........##..........#....##......###.........#..............##..........##....####....##....#............##.........#.##....##....###...........#.......#..................###.####...#¸j¤F#................##.##.##.......†......# ### #######...##......#..........##†......#.#...##...........#..##.#..#.#........####.####.........#÷........#....###..## ####.#.......#.........#.........#¸jk£W ####.......###...##..........##..........## ##...##..###....#...###......###.....##......######.......##....##...####.......##....##...............#..>#....####.....#....## #............#..#..##...##.......### ##........##........####....#..##.##..#..#...### ##.##.##...##.###.#.##.##.##.....## #....##..##..###.......#####.##..#.###.###..#.......## ##....)¸j{¤D.###....#####........)##.#######.....###........#....#.......)...#....###......##.........###.........#...#..........#.#..#.........##..##.........##........##..#...............##..#......## #...#.#...##................#.##..#.>....#..## #..####....###..###.........#..........##### ###.##.....# #..####.....÷........# ##..##@....###...# ##.......#.............¸j/¥´..# #......#.......######..#....#.#..##..#.............####.##.... ##....#........##...#####................###....#...##..........#....##......###.........#................##....####....##....#.¸j�ªˆ...##.........#.##....##....###...........#.#............###.####...#¸jåã¸j k###..#.###.###..#...... Trilby the Skirmisher##....#####........).... Coglin#........#....#.......). Health: 50/50 ========================##.........#...#........ Magic: 7/7========================##........##..#........ AC: 4Str: 15#...#.#...##........... EV: 11Int: 8#..####....###..###.... SH: 0Dex: 19###.##.....# #..####... XL:  7 Next: 75% Place: Dungeon:4¸j!,##..##@....###...# ##.. Noise: ---------  Time: 5784.9 (0.0)#......#.......######.. a) +2 sling {Juan}  c) +0 sling {Balvind####.##..........# ##.... Fire: a) +2 sling {Juan}##................###....##......###.........#......###....##....#............ ¸j�A#...........#.......#.... #................##.##.## ##...##......#..........#  _You shoot a sling bullet. _D - a yellow potion _Found a stone staircase leading up. _Done exploring. _You see here a hound skeleton. _There is a stone staircase leading up here.¸jV¸jú¸j=%: _¸jí3° ¸j ¸jãOB ¸j T ¸jÛT ¸jþZX ¸j,], ¸j%_ ¸ja ¸jc, ¸jd ¸jÛf ¸j5kB ¸j[n ¸jp, ¸jq ¸jÑs ¸jÌu ¸jVv ¸j‹x ¸j4…„ ¸jÁ† ¸jq‹ ¸jFŽ ¸jæ� ¸jV‘ ¸jâ’ ¸j,• ¸j— ¸jh˜ ¸j™ ¸jp¤š ¸jA¥ ¸j[¨ ¸jAª, ¸j¾« ¸j¹­ ¸já¯, ¸jU± ¸jÍß...##...##.##........#..........# ..#........#...#....###.........# #.##..####...[##....# #. ...#.## #...........###....<...[ .....#####..##...#...#... .###.......###...##..........## .###....#...###.....## ..##....##...##.#.......## .............#..@#....###......#805.9 (21.0) ...#..#..........####...##..... ......##........####....#..##.## ..##.###........#.##.......##.##. .##..###...................# .###..#................. ........)........##.#........ ...#.......)...#....###.......... #...#..........#.#..#.##. _There is a stone staircase leading down ¸jyá here. ¸jWÔæ.##...##.##.#..#.#...#....###. .#.##..####...[##....# ##.#.## #...........###....<...[ #.....#####..##...#...#.###.###...##.## ..###....#...###......###.....##.##....##...##......##.##.#.@>#....###......#.#..#...####...##.##........####....#..##.##.##.###........#.##.##.## ..##..###..........# #.###..#.......... #.)........##.#.#.......)...#....### .#...#....#.#..#.## ¸jYÚN6.9 (1.0) _ ¸jà ¸j â ¸jf ¸j !—Read which item? Scrolls  s - a scroll of butterflies  c - 3 scrolls labelled UXYCKI OZOINEFUSCH  e - 2 scrolls labelled DIET TAJORUURGH  h - 2 scrolls labelled UNUGIO IRAFOFE  k - a scroll labelled CAIZYS RIEPP  m - 4 scrolls labelled JYUJO YHENARAH  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 3 scrolls labelled RIEJIM QILER  v - 2 scrolls labelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selected¸j�ê ¸jò ¸j¨ú ....##...##.##........#.......... Trilby the Skirmisher ...#........#...#....###......... Coglin .#.##..####...[##....# ##........ Health: 50/50 ======================== ....#.## #...........###....<...[ Magic: 7/7======================== #.....#####..##...#...#.......... AC: 4Str: 15 ..###.......###...##..........##. EV: 11Int: 8 ..###....#...###......###.....##. SH: 0Dex: 19 ...##....##...##......##.......## XL:  7 Next: 75% Place: Dungeon:4 ..............#.@>#....###......# Noise: --------- [3¸jöû ´7m Time: 5806.9 (0.0) ....#..#..........####...##...... a) +2 sling {Juan}  c) +0 sling {Balvind .......##........####....#..##.## Fire: a) +2 sling {Juan} ...##.###........#.##.......##.## ..##..###...................#.... #.###..#.........................  #........)........##.#...........  ....#.......)...#....###.........  .#...#..........#.#..#.........##  _D - a yellow potion _Found a stone staircase leading up. _Done exploring. _You see here a hound skeleton. _There is a stone staircase leading up here. _There is a stone staircase leading down here.¸j; “  As you read the scroll labelled JYUJO YHENARAH, it crumbles to dust.  It is a scroll of identify.¸jª4 /  --more--¸jÝs ÐIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 3 scrolls labelled UXYCKI OZOINEFUSCH  e - 2 scrolls labelled DIET TAJORUURGH  h - 2 scrolls labelled UNUGIO IRAFOFE  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 3 scrolls labelled RIEJIM QILER  v - 2 scrolls labelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS Potions (select first with !)  d - a fuming sapphire potion  f - a viscous coppery potion  j - 2 sedimented coppery potions  l - a coppery potion  n - a grey potion  p - a glowing emerald potion  s - a bubbling silvery potion  t - a purple potion  x - a silvery potion[?] describe selected¸j,_ ¸jñd ¸j‚o ....##...##.##........#.......... Trilby the Skirmisher ...#........#...#....###......... Coglin .#.##..####...[##....# ##........ Health: 50/50 ======================== ....#.## #...........###....<...[ Magic: 7/7======================== #.....#####..##...#...#.......... AC: 4Str: 15 ..###.......###...##..........##. EV: 11Int: 8 ..###....#...###......###.....##. SH: 0¸jäp (Dex: 19 ...##....##...##......##.......## XL:  7 Next: 75% Place: Dungeon:4 ..............#.@>#....###......# Noise: ---------  Time: 5806.9 (0.0) ....#..#..........####...##...... a) +2 sling {Juan}  c) +0 sling {Balvind ¸j{s ‚.......##........####....#..##.## Fire: a) +2 sling {Juan} ...##.###........#.##.......##.## ..##..###...................#.... #.###..#.........................  #........)........##.#...........  ....#.......)...#....###.........  .#...#..........#.#..#.........##  _Done exploring. _You see here a hound skeleton. _There is a stone staircase leading up here. _There is a stone staircase leading down here.  As you read the scroll labelled JYUJO YHENARAH, it crumbles to dust.  It is a scroll of identify.¸ja� ¸j_‘ +7.9 (1¸j¬™ � _c -> V - 3 scrolls of vulnerability; m -> i - 3 scrolls of identify¸j‘¬ ¤Read which item? Scrolls  i - 3 scrolls of identifys - a scroll of butterflies  V - 3 scrolls of vulnerability  e - 2 scrolls labelled DIET TAJORUURGH  h - 2 scrolls labelled UNUGIO IRAFOFE  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 3 scrolls labelled RIEJIM QILER  v - 2 scrolls labelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selected¸j¡6¸jW?¸j‰I5....##...##.##........#.......... Trilby the Skirmisher ...#........#...#....###......... Coglin .#.##..####...[##....# ##........ Health: 50/50 ======================== ....#.## #...........###....<...[ Magic: 7/7======================== #.....#####..##...#...#.......... AC: 4Str: 15 ..###.......###...##..........##. EV: 11Int: 8 ..###....#...###......###.....##. SH: 0Dex: 19 ¸j¢Jn...##....##...##......##.......## XL:  7 Next: 75% Place: Dungeon:4 ..............#.@>#....###......# Noise: ---------  Time: 5807.9 (0.0) ....#..#..........####...##...... a) +2 sling {Juan}  c) +0 sling {Balvind .......##........####....#..##.## Fire: a) +2 sling {Juan} ...##.###........#.##.......##.## ..##..###...................#.... #.###..#.........................  #........)........##.#...........  ....#.......)...#....###.........  .#...#..........#.#..#.........##  _You see here a hound skeleton. _There is a stone staircase leading up here. _There is a stone staircase leading down here.  As you read the scroll labelled JYUJO YHENARAH, it crumbles to dust.  It is a scroll of identify. ¸jžKd_c -> V - 3 scrolls of vulnerability; m -> i - 3 scrolls of identify¸jܸIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 2 scrolls labelled DIET TAJORUURGH  h - 2 scrolls labelled UNUGIO IRAFOFE  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 3 scrolls labelled RIEJIM QILER  v - 2 scrolls labelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS Potions (select first with !)  d - a fuming sapphire potion  f - a viscous coppery potion  j - 2 sedimented coppery potions  l - a coppery potion  n - a grey potion  p - a glowing emerald potion  s - a bubbling silvery potion  t - a purple potion  x - a silvery potion  z - a blue potion[?] describe selected¸j8[ ¸j•e ....##...##.##........#.......... Trilby the Skirmisher ...#........#...#....###......... Coglin .#.##..####...[##....# ##........ Health: 50/50 ======================== ....#.## #...........###....<...[ Magic: 7/7======================== #.....#####..##...#...#.......... AC: 4Str: 15 ..###.......###...##..........##. EV: 11Int: 8 ..###....#...###......###.....##. SH: 0Dex: 19 ...##....##...##......##.......## XL:  7 Next: 75% Place: Dungeon:4 ..............#.@>#....###......# Noise: --------- [3¸jƒg 7m Time: 5807.9 (0.0) ....#..#..........####...##...... a) +2 sling {Juan}  c) +0 sling {Balvind .......##........####....#..##.## Fire: a) +2 sling {Juan} ...##.###........#.##.......##.## ..##..###...................#.... #.###..#.........................  #........)........##.#...........  ....#.......)...#....###.........  .#...#..........#.#..#.........##  _You see here a hound skeleton. _There is a stone staircase leading up here. _There is a stone staircase leading down here.  As you read the scroll labelled JYUJO YHENARAH, it crumbles to dust.  It is a scroll of identify. _c -> V - 3 scrolls of vulnerability; m -> i - 3 scrolls of identify¸j`¹  ¸j¤º  ¸jI» 8As you read the scroll of identify, it crumbles to dust.¸jŒ½ ¸j1¾ $8.9 (1¸jŸÔ ¸j¬Ù Y _e -> g - 2 scrolls of fog¸jl�œRead which item? Scrolls  g - 2 scrolls of fogi - 2 scrolls of identify  s - a scroll of butterflies  V - 3 scrolls of vulnerability  h - 2 scrolls labelled UNUGIO IRAFOFE  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 3 scrolls labelled RIEJIM QILER  v - 2 scrolls labelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selected¸j ù....##...##.##........#.......... Trilby the Skirmisher ...#........#...#....###......... Coglin .#.##..####...[##....# ##........ Health: 50/50 ======================== ....#.## #...........###....<...[ Magic: 7/7======================== #.....#####..##...#...#.......... AC: 4Str: 15 ..###.......###...##..........##. EV: 11Int: 8 ..###....#...###......###.....##. SH: 0Dex: 19 ...##....##...##......##.......## XL:  7 Next: 75% Place: Dungeon:4 ..............#.@>#....###......# Noise: --------- ¸j‚û Time: 5808.9 (0.0) ....#..#..........####...##...... a) +2 sling {Juan}  c) +0 sling {Balvind .......##........####....#..##.## Fire: a) +2 sling {Juan} ...##.###........#.##.......##.## ..##..###...................#.... #.###..#.........................  #........)........##.#...........  ....#.......)...#....###.........  .#...#..........#.#..#.........##  _There is a stone staircase leading down here.  As you read the scroll labelled JYUJO YHENARAH, it crumbles to dust.  It is a scroll of identify. _c -> V - 3 scrolls of vulnerability; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> g - 2 scrolls of fogIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - 2 scrolls labelled UNUGIO IRAFOFE  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 3 scrolls labelled RIEJIM QILER  v - 2 scrolls la¸jˆüÊbelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS Potions (select first with !)  d - a fuming sapphire potion  f - a viscous coppery potion  j - 2 sedimented coppery potions  l - a coppery potion  n - a grey potion  p - a glowing emerald potion  s - a bubbling silvery potion  t - a purple potion  x - a silvery potion  z - a blue potion  D - a yellow potion[?] describe selected¸jL¸j±Y¸jÏf$¸j'k....##...##.##........#.......... Trilby the Skirmisher ...#........#...#....###......... Coglin .#.##..####...[##....# ##........ Health: 50/50 ======================== ....#.## #...........###....<...[ Magic: 7/7======================== #.....#####..##...#...#.......... AC: 4Str: 15 ..###.......###...##..........##. EV: 11Int: 8 ..###....#...###......###.....##. SH: 0Dex: 19 ...##....##...##......##.......## XL:  7 Next: 75% Place: Dungeon:4 ..............#.@>#....###......# Noise: ---------  Time:¸j.l[37m 5808.9 (0.0) ¸jÁmË....#..#..........####...##...... a) +2 sling {Juan}  c) +0 sling {Balvind .......##........####....#..##.## Fire: a) +2 sling {Juan} ...##.###........#.##.......##.## ..##..###...................#.... #.###..#.........................  #........)........##.#...........  ....#.......)...#....###.........  .#...#..........#.#..#.........##  _There is a stone staircase leading down here.  As you read the scroll labelled JYUJO YHENARAH, it crumbles to dust.  ¸j×nIt is a scroll of identify. _c -> V - 3 scrolls of vulnerability; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> g - 2 scrolls of fog¸j‚]  As you read the scroll of identify, it crumbles to dust.¸jN„+9.9 (1¸jÿ�¸jN”c _h -> t - 2 scrolls of teleportation¸jf¸j6šRead which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportationi - a scroll of identify  s - a scroll of butterflies  V - 3 scrolls of vulnerability  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 3 scrolls labelled RIEJIM QILER  v - 2 scrolls labelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selected¸jJ....##...##.##........#.......... Trilby the Skirmisher ...#........#...#....###......... Coglin .#.##..####...[##....# ##........ Health: 50/50 ======================== ....#.## #...........###....<...[ Magic: 7/7======================== #.....#####..##...#...#.......... AC: 4Str: 15 ..###.......###...##..........##. EV: 11Int: 8 ..###....#...###......###.....##. SH: 0Dex: 19 ...##....##...##......##.......## XL:  7 Next: 75% Place: Dungeon:4 ..............#.@>#....###......# Noise: --------- ¸j§ Time: 5809.9 (0.0) ....#..#..........####...##...... a) +2 sling {Juan}  c) +0 sling {Balvind .......##........####....#..##.## Fire: a) +2 sling {Juan} ...##.###........#.##.......##.## ..##..###...................#.... #.###..#.........................  #........)........##.#...........  ....#.......)...#....###.........  .#...#..........#.#..#.........## It is a scroll of identify. _c -> V - 3 scrolls of vulnerability; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> g - 2 scrolls of fogAs you read the scroll of identify, it crumbles to dust. _h -> t - 2 scrolls of teleportationIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  u - 3 scrolls labelled RIEJIM QILER  v - 2 scrolls labelled MIL WEONIBAURAT ¸jͲ y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS Potions (select first with !)  d - a fuming sapphire potion  f - a viscous coppery potion  j - 2 sedimented coppery potions  l - a coppery potion  n - a grey potion  p - a glowing emerald potion  s - a bubbling silvery potion  t - a purple potion  x - a silvery potion  z - a blue potion  D - a yellow potion[?] describe selected¸j6‹¸j’¸j ›5....##...##.##........#.......... Trilby the Skirmisher ...#........#...#....###......... Coglin .#.##..####...[##....# ##........ Health: 50/50 ======================== ....#.## #...........###....<...[ Magic: 7/7======================== #.....#####..##...#...#.......... AC: 4Str: 15 ..###.......###...##..........##. EV: 11Int: 8 ..###....#...###......###.....##. SH: 0Dex: 19 ¸j7œ...##....##...##......##.......## XL:  7 Next: 75% Place: Dungeon:4 ..............#.@>#....###......# Noise: ---------  Time: 5809.9 (0.0) ....#..#..........####...##...... a) +2 sling {Juan}  c) +0 sling {Balvind .......##........####....#..##.## Fire: a) +2 sling {Juan} ...##.###........#.##.......##.## ..##..###...................#.... #.###..#.........................  #........)........##.#...........  ....#.......)...#....###.........  .#...#..........#.#..#.........##¸j�œC It is a scroll of identify. _c -> V - 3 scrolls of vulnerability; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> g - 2 scrolls of fog¸jJ�¢As you read the scroll of identify, it crumbles to dust. _h -> t - 2 scrolls of teleportation¸jú®]  As you read the scroll of identify, it crumbles to dust.¸j¾x10.9 (1 _u -> r - 3 scrolls of revelation¸jˆ3¸jŸŠ¸j8ì&0¸jò¸j”õ¸j¯öE _Done exploring.¸j$É7##...##.##.#.##.#...#....###.# #.##..####...[##....# ##.#.## #...........###....<...[. .....#####..##...#...#.###.###...##.##. .###....#...###......###.....##.##....##...##......##.##.#..@#....###......#.#..#.####...##.¸jOÊ\##.####....#..##.##.##.###.#.##.##.##. .##..###...#. .###..#... .)..##.#.#.)...#....###. #...#.#.#..#.##.¸j¡Ô¸j„Õ21.9 (1 _¸j»Ü¸j¤Þc _There is a stone staircase leading down here.¸j?> J¸jjA ¸j»B -2 _¸jÔr ¸jÅ ¸j©� 5¸jÿ… ...#<#.+.......#......#.#.......########## .............#.............# ##...........#........####.#  #...........#...........#.# ##....#........##.#.# ............#........# #.# ¸j¿† H##...........#.#.#...... #.#  ##.#@#.#.......#  #####...#####.###.#.#######  ###.# #.# #.. #### ¸j$ -4.4 (2.5¸j�1 š _You climb downwards. _There is a stone staircase leading up here.¸jÛ¸j½Û¸j(ܸj‰à¸jæå¸j\ë: _¸jÕö¸jýX¸j¢þB¸j2¸jo,¸jî¸jx¸jÙ¸jN¸j- ¸j( ¸jŽ ¸jõ ¸jð¸jÙ¸jœ¸j+¸j¸j¢¸jc,¸j·¸j¨¸j¸j’¸j’ ¸j#¸jG$¸j%¸jå%¸j¼'¸jå(¸jb)¸jð)¸j¶+¸jè,¸j[-¸j .¸jæ/¸jú5„¸jí6¸ji8¸jÓ9¸j>:¸j;¸j>,¸jä>¸jàCN _You now have 256 gold pieces (gained 13).¸j{E¸jÞE¸juF¸j+H¸jªI,¸jÈJ¸j_L¸jžM¸jtR¸j\S¸jiU¸jÁV,¸jˆW¸jßX¸jßY¸jRZ¸j·Z¸j†_¸jüaB¸j:c¸j¶d,¸j�e¸jÞf¸jFh,¸jôh¸joj¸jl,¸j´l¸jen¸jºp,¸jXq¸j®r¸jt¸jÀt¸juu¸j–v¸jBx,¸jy¸j>…B¸j÷‡,¸jŠ,¸jЏjöŒ¸jÃ�B¸jÄ‘¸jC“¸jÌ“¸j}”¸jX–¸j ˜,¸jK™¸jËš¸jœ¸j‹œ¸j�¸jÉž¸jþŸ,¸jÌ ¸j4¢¸j£¸ju£¸jÓ£¸j)¥¸j‚¦¸jý¦¸j¨¸j멸j«¸jg¬,¸jÈ­¸j,´j.......#........##### #######....# .....#~~~~~#....## .....#~~.~~÷.....# .....#~~~~~#.....# ¸jMµŽ#######.....# ..........# ....##.+........@+ ##.........####### ............>..........# ..##.....#....########.# ..##.....#....##.# .........#....###### #.# .........#.........###.# ...................'.#.# ######.............#.#.#¸j¯ÀË####.#'.....#52.4 (38.0)######¸jkǸjYÈM======3.4 (39¸jÜθjÙÐ= _As you open the door, it creaks loudly!¸j"j B  There is an open door here. _¸j®¯ ¸j¢Ù º¸jÂÜ B¸jºÞ n¸jÑã °¸jžä ¸j_ù D¸j¢û n¸jåþ X¸j´ÿ ¸j ¸j8 ¸jþ ¸jz ¸jõ „¸j„ ¸j ¸j“ ,¸j_ ,¸j; š¸j` ¸jc ¸jâ ¸jK ¸jï ¸jD ,¸jÍ ¸j— n¸jY ¸jé ¸j–! ¸jx" ¸jò# ,¸j}$ ¸jn& ¸j' ¸j’' ,¸jÅ) B¸jYd ü¸j l ¸j�z ¸jë{ ¸j×± ޏj ³ ¸jª» ¸j¾ X¸jÑ ¸jKÓ ,¸j¬Ô ,¸jAÕ ¸jšÙ ¸jôÛ ¸jgÝ ,¸j!Þ ¸j>á X¸jïâ ,¸jòã ¸j¿ä ¸jç ¸jkè ¸j ð ¸j1ò ¸jnù ܸjáü š¸jàý ,¸jj ¸jc ¸jÉ ,¸j¬ ¸jã ¸j° ,¸jª ¸jÌ ¸jß ,¸j¾ ¸jó ê# #.#.....#  #####.#.### ¸j§ .'.....#.#......#  ######.#.####.#  >..........#.#.#..#.#  ########.#.#.#..#.#  # #.#.#.#.<#.#  ###### #.#.#.#.##.#  ...###.#.#.#@...#  ------9100.0) .......'.#.#.#.########  #.#.#.#.#......#  .....#...#.#.#.###.##  +#.....#####.#.#.# #.#  .#.....# #.#.#.# #.#   ¸jc [40m## #.#...# #.#   # #.#######.#    ......# #.........#  ¸jR E ¸j®! a------41¸j& ¸j&+ 9 _Found a stone staircase leading up. ¸jF I ¸jê  ¸jP , ¸j"  ¸j�+  ¸jY. B ¸j7  ¸jl8  ¸jä8  ¸j‹9  ¸j[C  ¸j©D , ¸jIE  ¸jóM  ¸jÒN  ¸jÈO , ¸j¾X  ¸j4Z  ¸j[ , ¸jb  ¸jÎd B ¸jm  ¸j0n  ¸j:o , ¸jVy , ¸jáz , ¸j;ƒ  ¸jâ… B ¸j»Ž  ¸jT� , ¸j ‘  ¸jš  ¸j› , ¸j0œ  ¸j¢  ¸jè£ B ¸j=³ X ¸j|µ , ¸jg¶  ¸jÿ·  ¸jõ¿  ¸j=Á , ¸j¹Á  ¸jDÉ  ¸jUÊ  ¸jvË , ¸jzÓ  ¸jÕ , ¸j¾Õ  ¸j°Ý  ¸j¢Þ  ¸jIß  ¸j²ß  ¸jbç  ¸jkè  ¸jùè  ¸jvé  ¸jÞñ  ¸j ó  ¸jƒó  ¸jÓó  ¸jAü  ¸jjý , ¸jþ  ¸j†  ¸j{  ¸jW  ¸jà  ¸j©5 ` ¸j=@ B ¸j>A  ¸jùG  ¸jI  ¸jËI , ¸jR  ¸j+S  ¸jÇS , ¸jF_ X ¸j¾y  ¸j{  ¸jÚ{  ¸jl|  ¸j/�  ¸jš�  ¸jp‘  ¸jõ‘  ¸j« , ¸j&¬  ¸j`Ñ  ¸j¼Ò  ¸jðÖ B ¸jÕí , ¸jÜî  ¸jpï  ¸j…ú  ¸jbü , ¸jíü  ¸j@  ¸jT  ¸jÔ  ¸j:  ¸j  ¸j<  ¸jÈ  ¸j6  ¸j�"  ¸jp#  ¸j²$ , ¸j�/  ¸j+1 , ¸jé1  ¸j¹<  ¸j�> , ¸jN?  ¸jüJ  ¸jYL , ¸jM  ¸jÂX  ¸jþY  ¸jùZ , ¸jùa  ¸j¼b  ¸j.c  ¸j¦c  ¸jêl  ¸jÎm , ¸jun  ¸jLv  ¸j‹w  ¸j x  ¸j•x  ¸j�€  ¸j±�  ¸jG‚  ¸j´‚  ¸jÀŒ  ¸jÕ� , ¸j•Ž  ¸j,—  ¸j㘠B ¸jõ¡ , ¸jd£ , ¸jñ«  ¸jÀ­ , ¸jm®  ¸jA¸  ¸jº , ¸j´º  ¸jéÅ X ¸j¶Ï  ¸j§Ð , ¸jÑ  ¸jgÙ  ¸jŸÚ  ¸jDÛ , ¸jjâ  ¸jØã  ¸jä  ¸j‡å  ¸jUí  ¸j!ï B ¸j¾÷  ¸j ø  ¸j<ù , ¸j5 ¸j¾, ¸jß ¸j*JÆ ¸jñKB ¸j~U, ¸j·V, ¸j%_ ¸jÂ` ¸j¥a ¸jb ¸jâi ¸jêj ¸j@l, ¸jMs ¸jüs, ¸jct ¸jª{ ¸j}| ¸jà| ¸j'} ¸j©ƒ ¸j•„ ¸jó„ ¸jy… ¸jTŒ ¸jð�B ¸j(” ¸jW–B ¸jìš ¸jQœ, ¸jÏœ ¸j›¡ ¸j΢, ¸je§ ¸jÞ¨ ¸jª ¸j§ª, ¸jX² ¸jm³ ¸j7´, ¸j‡¹ ¸j›º ¸j» ¸jº» ¸jƒÀ ¸j¿Á ¸jgÂ, ¸jsÇ ¸jõÈB ¸jÈÌ ¸jyÍ ¸jÎ ¸j�Î ¸jÒÒ ¸j©ÔB ¸jù× ¸jÒØ ¸jFÙ ¸j©Ù ¸jGÝ ¸jÞ ¸jÅÞ, ¸joâ ¸j|ã ¸jä ¸jÜä ¸j£ç ¸j é ¸j™é ¸jê ¸j¨î@  There is an open door here. ¸jÄòK _ ¸jˆö ¸jÅ÷ ¸j\ø ¸jù ¸jëü ¸jNþ, ¸jÉÿ ¸jjX ¸j  ¸jÝ  ¸jà  ¸j“  ¸jÇ ¸jŒ ¸jø ¸j, ¸jÇ ¸j. ¸jv ¸jW" ¸ju$, ¸j& ¸jü( ¸jf* ¸jK,, ¸j„/ ¸j€1, ¸j\2 ¸j6 ¸j7, ¸j…=X ¸jÆ> ¸jr@!¸jy4Z!¸j 6B!¸j¬9B!¸j¤:!¸j!<!¸jz>B!¸jA,!¸j¾BB!¸jµD!¸jòGX!¸j+KB!¸jN,!¸j£N!¸jfO!¸j©P!¸jûQ!¸j™R!¸j+S!¸j®V!¸jI\„!¸j]!¸j^!¸j_!¸j�_!¸jÜ_!¸jXa!¸jb!¸jb!¸j1c!¸jžnX!¸jâo!¸jÆq!¸j6r!¸jYs!¸j£u!¸jx,!¸j±y!¸j|!¸j ~!¸j‘~!¸jÌ!¸j¾‚!¸jr…,!¸jB‡!¸j׈!¸j8‹,!¸j@�!¸jëŽ!¸j»�!¸jБ!¸jW’!¸jŸ¥ #### ######## #... #########......######... ........#............... ......|@................ ........................ ....#.............###... ... #.....#.......# #... . #.....#.......# #... .......#.......# ##.. ........#...#...# #.. ...!..###...#...# #.. #####...# #..!¸ju¢Ž  ######## ##......######.#............#....#..###$... #.....#.# #!¸j2£õ.. #.....#.......# #.. .......#.......# ##. ........#...#...# # ...!..###...#...# # #####...# #!¸j§«06082.4 (128!¸j¿¬,39!¸jG²!¸jpº$ _Found 12 gold pieces.!¸j7¼v _You see here a staff of alchemy."¸j­3"¸jJ®"¸j:²"¸j´"¸j:¹: _"¸jæ¹"¸j¼"¸jl¼"¸j7¾"¸jŸÀ"¸jƒÂ"¸jÃ"¸jgÄ"¸j´Æ"¸jÃÈ"¸j"É"¸jøÊ"¸j Í"¸jØ,"¸jËÙ"¸jmã"¸jçh  You encounter a scorpion."¸jðP###########......######.#.........#.............#.......|...............#.......................##....#.............###."¸j©ð.$....#.....#.......# #......#.....#.......# #.....#.......# ##....#...#...# #!..###...#...# #..####....# #####...# #. # #...# # .....+ #... #"¸jñF ......# . ##..[#### s   scorpion (asleep) ..⌠.... ..............sß..## .....#....."¸jCñL #...<..."¸jQù18.4 (5.0)"¸jžú29.4 (6 _"¸j"¸jr#¸j„ä###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # [4#¸jöå0mNoise: ---------  Time: 6089.4 (0.0).......*..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.*..# #####...# # Fire: a) +2 sling {Juan}. #.*..# #...# #.*...+ #... #..*...# . ##..[#### s   scorpion (asleep)..*.... ..............sß..## .....#.....#...<... _You see here a staff of alchemy. _You encounter a scorpion.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 9#¸j~æ8% to hit)#¸jÁù###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # [4#¸jâû×0mNoise: ---------  Time: 6089.4 (0.0).......)..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.)..# #####...# # Fire: a) +2 sling {Juan}. #.)..# #...# #.)...+ #... #..)...# . ##..[#### s   scorpion..).... ..............sß..## .....#.....#...<...Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.#¸j/”e Shift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.The sling bullet hits the scorpion.  The scorpion is heavily wounded.#¸j} ;s.#¸j? í!....⌠===90.4 (1Rev _#¸j  #¸j�" $¸jß###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # [4$¸j4ÿ0mNoise: ===------  Time: 6090.4 (0.0).......*..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.*..# #####...# # Fire: a) +2 sling {Juan}. #.*..# #...# # Rev ..*..+ #... #...*..# . ##..[#### s   scorpion..⌠s... ...............ß..## .....#.....#...<...You shoot a sling bullet. The sling bullet hits the scorpion. _The scorpion is heavily wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleSh$¸jÛ“ift-Dir - straight lineAim: a scorpion (heavily wounded, 67% to hit)$¸jFþc###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19$¸j*ÿ............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # Noise: ===------  Time: 6090.4 (0.0).......)..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.)..# #####...# # Fire: a) +2 sling {Juan}. #.)..# #...# # Rev ..)..+ #... #...)..# . ##..[#### s   scorpion..⌠s... ...............ß..## .....#.....#...<.$¸jXß..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.$¸jT‡�)Shift-Dir - straight lineAim: a scorpion (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is heavily wounded.You shoot a sling bullet.$¸jr µ s.  The sling bullet closely misses the scorpion.$¸jÑK!...$¸j³h1.4 (1Rev+ _$¸jX$¸j¦ª###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # [4$¸jã¬0mNoise: ===------  Time: 6091.4 (0.0).......*..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.*..# #####...# # Fire: a) +2 sling {Juan}. #.*..# #...# # Rev+ ..*..+ #... #...s..# . ##..[#### s   scorpion..⌠.... ...............ß..## .....#.....#...<...You shoot a sling bullet. _The sling bullet closely misses the scorpion.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [$¸jG®b37ma scorpion (heavily wounded, 67% to hit)$¸j†h ###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # [4$¸jj 0mNoise: ===------  Time: 6091.4 (0.0).......)..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.)..# #####...# # Fire: a) +2 sling {Juan}. #.)..# #...# # Rev+ ..)..+ #... #...)..# . ##..[#### s   scorpion..⌠)... ...............ß..## .....#.....#...<...Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 67% to hit)  Y$¸jnl kou shoot a sling bullet.  The sling bullet barely misses the scorpion.$¸j ä ÕM Shift-Dir - straight lineAim: a scorpion (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.The sling bullet hits the scorpion.  The scorpion is severely wounded.$¸jsh :s.$¸j¹– —!...2.4 (1 _%¸jfL###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # [4%¸j?N0mNoise: ===------  Time: 6092.4 (0.0).......*..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.*..# #####...# # Fire: a) +2 sling {Juan}. #.*..# #...# # Rev+ ..s..+ #... #......# . ##..[#### s   scorpion..⌠.... ...............ß..## .....#.....#...<...You shoot a sling bullet. The sling bullet hits the scorpion. _The scorpion is severely wounded.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: %¸jOma scorpion (severely wounded, 67% to hit)%¸jA¨q###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================%¸j´©<##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # Noise: ===------  Time: 6092.4 (0.0).......)..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.)..# #####...# # Fire: a) +2 sling {Juan}%¸j”«�. #.)..# #...# # Rev+ ..s..+ #... #......# . ##..[#### s   scorpion..⌠.... ...............ß..## .....#.....#...<...Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.%¸j¿4�)))Shift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is severely wounded.You shoot a sling bullet.%¸j�È  s.  The sling bullet barely misses the scorpion.s.!..3.4 (1Rev* _%¸j·Ê%¸j¢Ë%¸jPé >###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7%¸jj) ========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # Noise: ===------  Time: 6093.4 (0.0).......*..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.s..# #####...# # Fire: a) +2 sling {Juan}. #....# #...#[39;4%¸j , Ì9m # Rev* .....+ #... #......# . ##..[#### s   scorpion..⌠.... ...............ß..## .....#.....#...<...You shoot a sling bullet. _The sling bullet barely misses the scorpion.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)%¸j¡Í###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # [4%¸jÏ0mNoise: ===------  Time: 6093.4 (0.0).......)..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####.s..# #####...# # Fire: a) +2 sling {Juan}. #....# #...# # Rev* .....+ #... #......# . ##..[#### s   scorpion..⌠.... ...............ß..## .....#.....#...<...Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scor%¸jrÐ/pion is severely wounded.&¸j†Ð)))))Shift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded.  The sling bullet barely misses the scorpion.&¸j¥°:s.&¸j�ºh....4.4 (1 _&¸j�¿&¸j›À&¸j>æ ###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # [4&¸jŒè ê0mNoise: ===------  Time: 6094.4 (0.0).......s..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####....# #####...# # Fire: a) +2 sling {Juan}. #....# #...# # Rev* .....+ #... #......# . ##..[#### s   scorpion..⌠.... ...............ß..## .....#.....#...<...You shoot a sling bullet. _The sling bullet barely misses the scorpion.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)&¸j¼ê x###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8&¸j5ì ......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # Noise: ===------  Time: 6094.4 (0.0).......s..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####....# #####...# # Fire: a) +2 sling {Juan}. #....# #...# # Rev* .....+ #... #......# . ##..[#### s   scorpion..⌠.... ...............&¸jHí ’ß..## .....#.....#...<...Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.&¸jÒv Ò))))))Shift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.  The sling bullet closely misses the scorpion.&¸j) ás.....5.5 (1.1 _The scorpion stings you but does no damage.'¸j‰Îj###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================'¸jÇÏ#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5.......@....#...#...# # Noise: ===------  Time: 6095.5 (0.0).......s..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####....# #####...# # Fire: a) [3'¸j$Ñ„2m+2 sling {Juan}. #....# #...# # Rev* .....+ #... #......# . ##..[#### s   scorpion..⌠.... ...............ß..## .....#.....#...<...The sling bullet closely misses the scorpion. _The scorpion stings you but does no damage.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 67% to hit)'¸j4Þr###########......######. Trilby the Skirmisher#.........#............. Coglin#.......|............... Health: 50/50 ========================#....................... Magic: 7/7========================##....#.............###. AC: 4Str: 15.$....#.....#.......# #. EV: 11Int: 8......#.....#.......# #. SH: 0Dex: 19............#.......# ## XL:  7 Next: 75% Place: Dungeon:5'¸jeß.......@....#...#...# # Noise: ===------  Time: 6095.5 (0.0).......!..###...#...# # a) +2 sling {Juan}  c) +0 sling {Balvind..####....# #####...# # Fire: a) +2 sling {Juan}. #....# #...# # Rev* .....+ #... #......# . ##..[#### s   scorpion..⌠.... ...............ß..## .....#.....#...<...Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 67% to hi'¸j~à‹t)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!'¸jæS'¸j˜¡R))))))'¸jì.!.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  '¸j3!\You kill the scorpion!  You shoot a sling bullet.'¸jë$<896.6 (1.1 _'¸j,'¸j-'¸j; ½ ...................|..'¸jI< ®.....#....#.......###.$....#.....#. .....#...#.#...# #######....# ####.   .....+ ....#⌠.>.⌠.#........... '¸jäA '¸jcB 5---70'¸j€I '¸jŸ] $ '¸j^ r_Found a staircase to the Ecumenical Temple.---8.6 (2'¸j»g '¸j‰i k _j - 3 sedimented coppery potions (gained 1)(¸j·ÒG|..#..............#....#.......###.$#. ..##...# ###..####.@..# ####.   ......+ ........# . ##..[###......⌠.... ..................ß..###...#⌠.>.⌠.# #...<...#.ß...## ........(¸jLÛ(¸jèÛ*9.6 (1(¸j«î(¸jkð(¸j#þŒ .##....#.(¸j�ü###.$# ..#..#...#...# ....###..####....# ####   #>......+ ....# . ##..[###......⌠..... ............ß..###.....#.. #..⌠..#........... (¸j´Å100Rev+  _Found a stone staircase leading down.(¸jÅ  K #....#(¸jŒ¯ z###.$# ..............##.....#...#...# ........######....# #### ###  #>...@..+ ....# . ##..[###⌠...................Rev+ ..#......#..... ........... 1(¸j”» (¸jµ¼ (¸j⊠O .$# ............##..#...#...# ......######....# #### ### ###>......+ (¸jl‹ B....# . ##..[###⌠..................ß..###.....#(¸j-Œ ÐRev+ #...... ........... ###(¸jx“ ;2(¸j‚™ (¸jVŸ )¸j ï ...........##..#...#...# ......##)¸j ####....# #### ### ###>......+ ....##..###..[###⌠@.................ß..###.....##⌠.>.⌠.# #...<.Rev+ .#....... ...###..... .##### )¸jÒ)¸j@&3)¸jq.Rev )¸jÊ)¸j#)¸jëQ™ ............#.# # ......#...#...#  ..........###...#...#  ..####....# #####...#  . ####....# #...# ####>......+ #... .....##..###..[##⌠................!......@ß..###.....##⌠.>.⌠.# #...<...#.ß...## ....... .. #..⌠..#  #......  #......#  #....... ...###.######.. ... ## #...........)¸jÆW)¸jÕm�4 _Found a white potion.)¸j¤4Ÿ #...# ######....# #### ### ####>......+ . .....##..###..[###⌠................!.ß..###.....#....#⌠.@.⌠.# #...<....#.ß...## ........ .. #..⌠..# #Rev #...................#.....  ....# #5 _There is a staircase to the Ecumenical Temple here.*¸j›G *¸j[S ç............#...#...#Trilby the Skirmisher..........###...#...#Coglin..####....# #####...#Health: 50/50 ========================. ####....# #...#Magic: 7/7========================####>......+ . #...AC: 4Str: 15...........##..###..[### EV: 11Int: 8.......⌠................ SH: 0*¸j¹S ÄDex: 19!.......ß..###.....#.... XL:  7 Next: 89% Place: Dungeon:5....#⌠.@.⌠.# #...<.. Noise: ---------  Time: 6105.6 (0.0)*¸jçS =....#.ß...## .......... a) +2 sling {Juan}  c) +0 sling {Balvind.. #..⌠..# .......... Fire: a) +2 sling {Juan}*¸jaT –#......# .......... Rev *¸j×Z Ý#......# ..........#....... ...###.... .######........ ... ##.... #...................#..... #......... ....# ..#....#  _You shoot a sling bullet. _Found a staircase to the Ecumenical Temple. _j - 3 sedimented coppery potions (gained 1) _Found a stone staircase leading down. _Found a white potion. _There is a staircase to the Ecumenical Temple here.*¸jÐÅ • _You are not religious.,¸jÂ3,¸jM,¸j²3,¸jÏ816.6 (1 _,¸jÚ=,¸jƒ>ðTemple ##### #P@P# #...# #§..# #.≈.# #...# #...# ##### #...# ######._.###...###._.###≈~...........#,¸jþh78.1 (2.5,¸jKjMP@P,¸jyq© _You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here..¸j$Î .¸jˆÎ .¸j¥Ï .¸jlÛ P _.¸jÝ .¸jÓä X.¸j‚å .¸jÄæ ,.¸j±ç .¸jì B.¸jIí .¸jð .¸jö ó _Found three altars. _Found four altars..¸jY .¸jr .¸j´ ,.¸jÆ 3#≈..##.≈.##...##...#.¸jx ##### #...# #######._.###...###._.###...#≈~...........##_.⌠._..~...._.⌠._##§≈.....@.......~≈#18.1 (10.0)##._.###...###._.####### #...# #######._.###...§.##_.⌠§_# #...§≈# ##~_§## #####.¸j¹ %[40m.¸jŸ .¸jÙ+ V _Found a sacrificial altar of Ru and a corrupted altar of Lugonu.0¸jí@ #≈..#Trilby the Skirmisher#.≈.#Coglin#...#Health: 50/50 ========================#...#Magic: 7/7========================##### #...# #####AC: 4Str: 15##._.###...###._.##EV: 11Int: 8#...#≈~...........#SH: 0Dex: 19#_.⌠._..~...._.⌠._#XL:  7 Next: 89% Place: 0¸j.B ^Temple#§≈.....@.......~≈#Noise: ---------  Time: 6118.1 (0.0)##._.###...###._.##a) +2 sling {Juan}  c) +0 sling {Balvind##### #...# #####Fire: a) +2 sling {Juan}##._.###...§.##_.⌠§_##...§≈###~_§####### _There is a staircase back to the Dungeon here. _Found three altars. _Found four altars. _Found a sacrificial altar of Ru and a corrupted altar of Lugonu.  Fire: a) +2 sling {Juan}Press: ? - help, Shift-Dir - straight line0¸j<Ž U.*****@0¸j¥‹ 7_*2¸jèŽ#≈..#Trilby the Skirmisher#.≈.#Coglin2¸j¢�±#...#Health: 50/50 ========================#...#Magic: 7/7========================##### #...# #####AC: 4Str: 15##._.###...###._.##EV: 11Int: 82¸jÜ�#...#≈~...........#SH: 0Dex: 192¸j�g#_.⌠._..~...._.⌠._#XL:  7 Next: 89% Place: Temple2¸j,�ò#§≈.....@.......~≈#Noise: ---------  Time: 6118.1 (0.0)2¸jP�[##._.###...###._.##a) +2 sling {Juan}  c) +0 sling {Balvind2¸jq�Ø##### #...# #####Fire: a) +2 sling {Juan}2¸j’�q##._.##2¸j²�¼#...§.##_.⌠§_#2¸jÑ�X#...§≈#2¸jõ�Ê##~_§####### _There is a staircase back to the Dungeon here. 2¸j‘3_Found three altars. _Found four altars. 2¸j5‘q_Found a sacrificial altar of Ru and a corrupted altar of Lugonu.  Fire: a) +2 sling {Juan}2¸jT‘@Press: ? - help, Shift-Dir - straight line2¸jâ’2¸jʘ2¸jûš. _2¸j÷w à#≈..#Trilby the Skirmisher#.≈.#2¸jy… Coglin#...#Health: 50/50 ========================#...#Magic: 7/7========================##### #...# #####AC: 4Str: 15##._.###...###._.##EV: 11Int: 8#...#≈~...........#SH: 0Dex: 19#_.⌠._..~...._.⌠._#XL:  7 Next: 89% Place: Temple#§≈.....@.......~≈#Noise: ---------  Time: 612¸j† „18.1 (0.0)##._.###...###._.##a) +2 sling {Juan}  c) +0 sling {Balvind##### #...# #####Fire: a) +2 sling {Juan}##._.###...§.##_.⌠§_##...§≈###~_§####### _Found four altars. _Found a sacrificial altar of Ru and a corrupted altar of Lugonu.  Fire: a) +2 sling {Juan} _Press: ? - help, Shift-Dir - straight linePress: ? - help, v - describe, . - travelThe floor.2¸j°5?.@2¸j9S_.  A sacrificial altar of Ru.3¸jùT�#_a sacrificial altar of Ru and a corrupted altar of Lugonu.  Fire: a) +2 sling {Juan} _Press: ? - help, Shift-Dir - straight line  . - travel  You can't see that place.  [a rock wall.]3¸jˆÉ¥ #_, v - describe, . - travelA sacrificial altar of Ru.4¸j­‡�_§Some lava.  There is a cloud of black smoke here.4¸jF�t §#A rock wall.4¸jøE##4¸j8Öx#   You can't see that place.4¸jŠc?  4¸j¢‘9  4¸jÈß?  4¸j/(9  4¸j›>  4¸j“V #[a stone wall.]4¸j‹ ˜ #., v - describe, . - travelThe floor.4¸j9l l_.  A glowing golden altar of the Shining One.4¸jé€ `_.The floor.5¸j‹l_.  A glowing golden altar of the Shining One.5¸j| Z_.The floor.5¸jÝú X.⌠A dry fountain.5¸jüD\⌠.The floor.5¸jém.§There is a cloud of black smoke here.6¸j‘Ön §≈Some lava6¸j’o_≈A white marble altar of Elyvilon.7¸jLŽk._The floor.7¸jžƒ.#  You can't see that place.  [a metal wall.]7¸j½TQ##stone7¸j÷]  #7¸jÛ“# , v - describe, . - travelA rock wall.7¸jV?##7¸jýåb.#The floor.7¸jÕž9..7¸j§£ 6..7¸jL U_.  A corrupted altar of Lugonu.7¸jR» O_.The floor.7¸j¿ËW.⌠A dry fountain.7¸jæ Z⌠.The floor.8¸jø<ˆ.~  You can't see that place.  [some shallow water.]8¸j†L~≈deep8¸jÈ q_≈a shimmering blue altar of Sif Muna.]8¸jõµ [._the floor.]8¸jü @..8¸jS¼ ™ .., v - describe, . - travelThe floor.9¸jÖË]_.  A bloodstained altar of Trog.9¸jÑs U_.The floor.:¸j¤T-..:¸j¸*g._A corrupted altar of Lugonu.:¸jî«P._The floor.:¸j>..:¸j”U-..:¸j©@..:¸j¸j¯“¥ #_, v - describe, . - travelA sacrificial altar of Ru.>¸jŸm P._The floor>¸jÝm .>¸j‚x 9..>¸j� Y_.  An iron altar of Okawaru.?¸jà¡#≈..#Trilby the Skirmisher#.≈.#Coglin#...#Health: 50/50 ========================#...#Magic: 7/7========================?¸jOâ##### #...# #####AC: 4Str: 15##._.###...###._.##EV: 11Int: 8#...#≈~...........#SH: 0Dex: 19#_.⌠._..~...._.⌠._#XL:  7 Next: 89% Place: Temple#§≈.....@.......~≈#Noise: ---------  Time: 6118.1 (0.0)##._.###...###._.##a) +2 sling {Juan}  c) +0 sling {Balvind#####[4?¸jÊâï0m #...# #####Fire: a) +2 sling {Juan}##._.###...§.##_.⌠§_##...§≈###~_§####### _Found a sacrificial altar of Ru and a corrupted altar of Lugonu.  Fire: a) +2 sling {Juan} _Press: ? - help, Shift-Dir - straight linePress: ? - help, v - describe, . - travelAn iron altar of Okawaru.?¸jgä?¸jÇæ?¸j+é?¸j~íP _?¸jm$There is a shadowy altar of Dithmenos here. _ ##### #P<P# #...# #≈..# #.≈.#  #...#  #...#  ##### #...# ##### ##.@.###...###._.##24.1 (6 #...#≈~...........# #_.⌠._..~...._.⌠._##≈≈.............~≈###._.###...###._?¸j}%w.####### #...# ##### ##._.## #.....# #_.⌠._# _There is an iron altar of Okawaru here.a¸j«” N  You kneel at the altar of Okawaru.a¸jšž /  --more--b¸jÁª™Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religionb¸jûÈ b¸j-Ò b¸jÔÔ \#####Trilby the Skirmisher#P<P#Coglin#...#Health: 50/50 ========================#≈..#Magic: 7/7========================#.≈.#AC: 4Str: 15b¸jBÕ A#...#EV: 11Int: 8#...#SH: 0Dex: 19##### #...# #####XL:  7 Next: 89% Place: Temple##.@.###...###._.## Noise: ---------  Time: 6124.1 (0.0)b¸jËÕ þ#...#≈~...........# a) +2 sling {Juan}  c) +0 sling {Balvind#_.⌠._..~...._.⌠._# Fire: a) +2 sling {Juan}#≈≈.............~≈#b¸jÖ ¸##._.###...###._.####### #...# #######._.###.....##_.⌠._# _Press: ? - help, Shift-Dir - straight linePress: ? - help, v - describe, . - travel _An iron altar of Okawaru. b¸j·Ö £_There is a shadowy altar of Dithmenos here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.b¸j£æ �  Okawaru welcomes you!  --more--c¸jéÚc¸júÞy  of Okawaru ......5.1 (1 _c¸jºâ6_c¸jÎäd¸jU#####Trilby the Skirmisher#P<P#Coglin of Okawaru ......#...#Health: 50/50 ========================#≈..#Magic: 7/7========================#.≈.#AC: 4Str: 15#...#EV: 11Int: 8#...#SH: 0Dex: 19##### #...# #####XL:  7 Next: 89% Place: Temple##.@.###...###._.## Noise: ---------  Time: 6125.1 (0.0)#...#≈~...........# a) +2 sling {Juan}  c) +0 sling {Balvind#_.⌠._..~...._.⌠._# Fire: a) +2 sling {Juan}#≈≈¸jêÊ40m.............~≈###._.###...###._.####### #...# #######._.###.....##_.⌠._# _There is a shadowy altar of Dithmenos here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!Press: ? - help, v - describe, . - travelAn iron altar of Okawaru.d¸j)>' d¸j£>h<@ _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!  Press: ? - help, . - travelYou can't see that place.  [a staircase back to the Dungeon.]e¸j7I@#####Trilby the Skirmisher#P<P#Coglin of Okawaru ......#...#Health: 50/50 ========================#≈..#Magic: 7/7========================#.≈.#AC: 4e¸j†JûStr: 15#...#EV: 11Int: 8#...#SH: 0Dex: 19##### #...# #####XL:  7 Next: 89% Place: Temple##.@.###...###._.## Noise: ---------  Time: 6125.1 (0.0)#...#≈~...........# a) +2 sling {Juan}  c) +0 sling {Balvind#_.⌠._..~...._.⌠._# Fire: a) +2 sling {Juan}#≈≈.............~≈###._.###...###._.####### #...# #######._.###.....#e¸jþJq#_.⌠._# _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!Press: ? - help, . - travelYou can't see that place.  [a staircase back to the Dungeon.]e¸j¬Ke¸jÉMe¸j²Ne¸jMPe¸jŠTf _e¸j—V,e¸j We¸jYXe¸jðXe¸j7Ye¸jú\P  There is a shadowy altar of Dithmenos here.e¸j¹^e¸j` _e¸j2ae¸jŠbe¸j�d,e¸j-ee¸jÌge¸j˜ie¸jùie¸jçje¸j7me¸jxn,e¸j´oe¸jUqe¸jƒre¸jÁre¸jte¸j‚ue¸j.ve¸jÊve¸jŠwe¸jixe¸jXye¸jªye¸j¾{,e¸jM|,e¸j¤|e¸jš}e¸jn~e¸j´~e¸j'e¸j€e¸jg�e¸j·�e¸j$‚e¸jåŽ!#####  #P@P# 38.1 (13.0) #...#  #≈..#  #.≈.# #......###### #...# #######._.###...###._.##...#≈~...........e¸j¦�e¸jÿ‘d _There is a staircase back to the Dungeon here.e¸jNÌ e¸j[Í e¸j�Ñ e¸jUÙ e¸j–Þ 89.0) _e¸j[ß bP@Pe¸j î .Dungeon:5e¸j@õ i............#...#...#..........###...#...#..####....# #####...#. ####....# #...#####>......+ . #..............##..###..[###.......⌠................!.......ß..###.....#........#⌠.@.⌠.# #...<......#.ß...## ............ #..⌠..# ..........#......# ..........#......# ..........#....... ...###.... e¸j–ö –.######........ ... ##.... ...................#..... ....... ....# ..#....# e¸jýˆ ë40.6 (2.5 _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.f¸jÆ3f¸j¨Çf¸j�Êf¸j:Ìf¸jÑP _f¸j7Ò,f¸j Óf¸j³Õf¸jÉ×,f¸jÙf¸j*Ûf¸jÝf¸jfÝf¸j¯Þf¸j�àf¸j âf¸jhâf¸juãf¸j7åf¸j€æf¸jËæf¸jÞçf¸jÀéf¸jàë,f¸j¸ïf¸j…õZ  ............#... f¸jö’  ............#...   ..........###...   ..####....# ####   . ####....# f¸j:ö/  ######>......+ .   ###..##..## f¸j·öS  #..........⌠.....   #...@.......ß..###.   #.......#⌠.>.⌠.#   #.......#.ß...## f¸jæön #...⌠..# f¸j÷j #........# f¸jA÷u #..#......# f¸jn÷  #..#........   #...######........ f¸jš÷i  #..................f¸j|þ-7.6 (7.0f¸j#ÿ+8.6 (8f¸jÒf¸j­R _u - a white potiong¸j|E g¸j?F g¸jP ng¸jÈT Xg¸j&W g¸jxX g¸jäX g¸j€Z g¸jÐ[ g¸j_] g¸j¶] g¸j _ g¸jøf �  There is a stone staircase leading down here. _g¸jpi g¸j·m Bg¸j_n g¸j#p g¸j‡p g¸j­q g¸jçs g¸jiu g¸j¹u g¸jòv g¸j»y g¸jÑ{ g¸j?| g¸j‘} g¸j€ g¸j×� g¸j;‚ g¸j.ƒ g¸jl… g¸j¾† g¸j#‡ g¸j8ˆ g¸j4Š g¸jŽŒ g¸jëŒ g¸jOŽ g¸j‚� g¸j¯’ ,g¸jF” g¸j+– g¸jw– g¸j²— g¸jœ N _You now have 268 gold pieces (gained 12).g¸jç� g¸jjž g¸j­Ÿ g¸j¢¡ g¸j£¢ g¸jé¢ g¸j<¤ g¸jÚ© g¸j©« g¸j*¬ g¸jä¬ g¸j2´ Xg¸jĶ g¸j Í 4g¸jøÎ g¸j¸Ð g¸jÒ g¸jzÒ g¸jïÙ g¸jJÜ g¸jrÞ ,g¸jfà g¸jêá g¸j€ã g¸jîã g¸j£ä g¸jÑæ g¸jè g¸jhè g¸jyé g¸jôë g¸jTí g¸j­í g¸jsî g¸j)ñ 7 _You open the door.g¸j ö Ig¸jü @  There is an open door here.g¸j)ý g¸jTþ  _g¸j×þ g¸j% g¸j g¸jé g¸j g¸jø g¸jª g¸j g¸jØ g¸jL g¸j† g¸j g¸j£ g¸j  g¸j¼ ,g¸jÊ g¸jç $ g¸jN _You open the door.g¸j! g¸jO" g¸j# g¸jÓ) @  There is an open door here.g¸jW+ g¸j¾+  _g¸jª. g¸j©7 g¸j: g¸j‰: g¸jÑ; g¸j>? g¸j`D Bg¸jDL g¸j›N g¸j"O g¸j‚P g¸j S g¸jU g¸j�U g¸jW g¸jÑY g¸j[ g¸jÝ[ g¸j6] g¸jª_ g¸j�a g¸j£b g¸jøb g¸js Æg¸jÈt g¸juw ,g¸jÌy g¸j¨z g¸jç| ,g¸j|„ g¸jB‡ g¸j&ˆ g¸j²‰ g¸jÂŒ g¸jžŽ ,g¸jç� g¸j‹“ g¸j…• ,g¸j¶– g¸js˜ g¸jŽ™ g¸jî™ g¸jyœ g¸j¡ g¸j¡ Xg¸j+£ g¸jŽ£ g¸j¥ g¸jž¦ g¸j(¨ g¸j¬¨ g¸j^© g¸j<« g¸j¬ g¸j1­ g¸j¤­ g¸jJ¯ g¸jÀ² ,g¸jö´ g¸j�¼ g¸j¾ g¸jm¾ g¸j—¿ g¸j;Ä Xg¸j,Æ g¸j�Ç ,g¸jFÈ g¸j…Ê g¸j­Í g¸j Î g¸j#Ï g¸jlÑ g¸j„Ò g¸jÕ ,g¸j‡Ö g¸jr× g¸jÚ ,g¸jÜ ,g¸jÁÜ g¸j©Þ ,g¸jpà g¸jÃâ ,g¸jáç g¸jôé g¸jßê ,g¸j+ô Xg¸j@ö g¸jÚö ,g¸jý÷ g¸jñú g¸jÙû g¸j1ü g¸jCý g¸j²þ g¸j³ Bg¸j6 g¸j— ,g¸j\ g¸j‘ g¸j g¸j› Bg¸j0 g¸j� g¸j g¸jt g¸jƒ g¸ju g¸j. g¸jé0 vg¸jŸb m _You now have 282 gold pieces (gained 14).g¸jÜc g¸júd g¸j{l „g¸j'p Bg¸j2t ,g¸j(~ g¸j. ,g¸jv€ g¸j† Xg¸j¥� „g¸jY’ ,g¸j0– g¸j— ,g¸j³— g¸j,™ g¸j«š g¸jf› ,g¸jמ g¸j¡ ,g¸j›¡ g¸jˆ£ g¸j)¥ ,g¸jÕ¦ g¸j†¶ g¸j|· ,g¸jX¸ g¸jü½ g¸jÁ¾ g¸j5¿ g¸jÚ¿ g¸jFÅ g¸j§Ç ,g¸jîÍ g¸jøÑ g¸jâ g¸j#ã g¸j&ä g¸j±è g¸j~ê g¸jaí ,g¸jøñ g¸j^ó ,g¸jâô g¸jø g¸j`û ,g¸j ü g¸jŸ °g¸jK Æg¸j° ,g¸j! Xg¸j¸# g¸j‹& g¸j=* Bg¸jž0 ,g¸jì0 g¸j¯1 g¸jD3 g¸j£3 g¸jD4 ,g¸jÍ5 g¸jP6 g¸j´6 ,g¸j˜8 g¸j`z ¸jÀ| mg¸jX� ,g¸jd‚ g¸j«ƒ g¸jÿƒ g¸jJ„ g¸j“… g¸jЇ Bg¸jC‰ g¸j{Œ Xg¸jÎŒ g¸jƒ° xg¸jù¶ Üg¸j¾· g¸jñ¸ g¸jO¹ ,g¸j‘Á Æg¸j< ,g¸jŽÂ g¸jÕÄ g¸jÆ g¸j‡Æ g¸jÌÆ g¸jHÉ g¸j¼É g¸jÊ g¸j‚Ê g¸j¦Ì g¸j{Î Bg¸jÖÏ g¸jQÓ g¸jªÓ g¸jIÔ g¸jÍå `g¸jµë °g¸jOó Bg¸j7ö g¸jÈö g¸jÿø ,g¸j�ù g¸jgý g¸jÌþ g¸jÿ g¸j$g¸j/g¸jóg¸j&g¸jug¸j$ g¸jN ,g¸j• g¸j÷g¸j�g¸jÚg¸jg¸j&g¸j%(g¸j¤+Bg¸j0,g¸jÖ3g¸ja6,g¸jkJng¸jæK,g¸j�Lg¸jlO,g¸j@Pg¸jÄPg¸j"Rg¸j?`Jg¸jag¸jbg¸jPbg¸j©bg¸jafng¸j1gg¸jcgg¸jhg¸jîhg¸j¡ig¸jæig¸j1jg¸j/lg¸jknBg¸j(qg¸jûqg¸jGrg¸jÏrg¸j2tg¸jRu,g¸jþug¸jVwg¸jÏwg¸j(xg¸j£xg¸jßyg¸jGzg¸j£zg¸j {g¸j<|g¸jXg¸j•g¸jÎg¸j*€g¸jg�g¸j‚g¸jU‚g¸jã‚g¸jr„g¸jù„g¸j_…g¸jÉ…g¸j'‡g¸j�‡g¸jõ‡g¸jTˆg¸jI‰g¸jÿ‰g¸jCŠg¸j¬Šg¸jä‹g¸jeŒg¸j¸Œg¸j�g¸j8Žg¸jÂŽg¸jÿŽg¸jÞ�g¸j$‘g¸j’g¸jŠ’g¸jì’g¸j”g¸jΔg¸j*•g¸j‰•g¸jª–g¸jp—g¸j±—g¸jF˜g¸jN™g¸jÑ™g¸jšg¸jnšg¸jb›g¸jœg¸jdœg¸j¯œg¸jÁ�g¸jéž,g¸j8Ÿg¸j¤¢g¸jª¤Bg¸jù¥g¸jt¦g¸j`§g¸j¨§g¸jΨg¸jP©g¸jÍ©g¸jcªg¸jتg¸j‹«g¸jû«g¸j7¬g¸j8­g¸j½­g¸j*®g¸ja®g¸jJ¯g¸já¯g¸jO°g¸j�°g¸jαg¸jn²g¸jܲg¸j³g¸jÖ´g¸j^«'###...<....####...##.....#....# .................#....## .............>...#... ................................. .............##########.......... ...###.......#........#.......... ....##.......#.######.#...###+#.. ....#........#.#..:$#.#.# #...#....#...#.#@# #.#.......372.6 (224.0) #............#.#.####.#.......... #.###....##..#.#......#..#.... #+###........#.########..+.... ....#.....#..#...........###.. ....#........##########.####.# ..........##............###..# .#..).....###.................#.# .#........# ####.....#.#g¸j‘Ég¸j/Ê,35g¸jËÏg¸jjÓQ _Found a parchment of Gloom.h¸j­ _h¸jò³ àM.....#.........# '###...<....####...## ..## ..># ..............#########........#........#.######.#...###+ .....#.#@.:$#.#0.0)#....#...#.#.#"$#............#.#.####.#... #.###....##..#.#......#..#........####......... ...h¸jƺ h¸jÁÇ +4.6 (1h¸jêØ i _Found a thin platinum amulet.j¸j˜º¥#.#...##.....#....# ###...<....####...##.....#....# #....#>.#.#.###.#.#.##.#.######.#...###+#.#.#.#.@:$#.#.#. ...#....#...#.#.#"$#.#. .#.#.####.#. .###....##..#.#......#..#. +###.#.########..+.#.....#..#.###.#.#.####.#.##.###..#. #..).....###.#.#j¸j<Ç<5j¸j;Òj¸jüã8#.#...##.....#....#...<....####...##.....#....# #....#>.#.#. .###.#.#.##.#.######.#...###+#.#.#.#..@$#.#.#.#....#...#.#.#"$#.#.#.#.####.#. ###....##..#.#......#..#. ###.#.########..+.#.....#..#.###.#.#.####.#.##.###..#. ..).....###.#.#j¸j*è<6j¸jžñj¸j™óx _You see here a parchment of Gloom.j¸jeH �#.#...##.....#....# #...<....####...##.....#....# #....#>.#.#. ###.#.#. .##.#.######.#...###+#. .#.#.#..:@#.#.#. .#....#...#.#.#"$#.#.##.#.####.#.#....##..#.#......#..#.#.#.#..+.# .#.....#..#.###.# .#.#.####.#.....###.###..#.....# .).....###.#.#7 _j¸jìN j¸j3p –8.6 (2 _You now have 293 gold pieces (gained 11).k¸j$]k¸j^¿ #...<....### ..................####>.......########## ###........ .######.#...###+#...:.....#...#.#.#".....# .k¸j½^å.........#.#.### ##....##.....#..# .......# ####..............#.##k¸jQgk¸j¿j+9.6 (1k¸jOnk¸jvk¸j¦v,80.6 (2k¸j:|k¸jK~> _You now have 299 gold pieces (gained 6).k¸jlË #...<....####...##.....#....#.#.....>.#.# .###.#.# ..##.#.######.#...###+# ..#.#.#..:.#.#.# ..#....#...#.#.#@.#.#..#.#.####.#.#....##..#.#......#..#.#.#.#..+. ..#.....#..#.###. ..#.#.####.#......##.###..#..... ..).....###.#. .# ####.#.##k¸jö× A1.6 (1k¸jIÝ k¸jöà { _You see here an amulet of reflection.m¸j¾þm¸jDÿm¸jþm¸j‡E<0m¸jÍLm¸jÎcE _Done exploring.n¸jpÞ±M...#.........### ##...<....####...## .####>#.......... ....######## .#.......#........########+....#.#..##....#...#.#.#". ...........#.#.####.#... ###....##..#.#......#..#.........n¸jtçn¸j$è22.6 (1 _n¸joîn¸j”ñx _You see here a parchment of Gloom.n¸jv¯ Z  You pick up a parchment of Gloom and begin reading...n¸j° &3n¸jú¶ n¸jɸ G _Unfortunately, you learned nothing new or useful.n¸jÖ n¸jäÚ C  Skill  Level Cost  Apt Skill  Level Cost  Apt n¸j+Û ‰ a - Fighting   2.0   3.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1      n¸jiÛ þ c - Throwing   0.0   1.2  -1   i - Invocations   0.0   1.4  -2      n¸jåÛ  j - Evocations   0.0   0.6  +3   d * Ranged Weapons   8.7  10.7  -1   k - Shapeshifting   0.0   1.4  -2      n¸jÜ ,     e - Armour   0.0   1.2  -1  n¸j@Ü T    n¸j]Ü Ú f - Dodging   1.7   2.4  -1  n¸j Ý n     g - Stealth   0.7   1.2  -1                          n¸j/Ý À        n¸j^Ý a    n¸jzÝ À        n¸j™Ý _    n¸jËÝ À        n¸jêÝ Ä    The relative cost of raising each skill is in cyan.  n¸j^Þ ÛThe species aptitude is in white.  [?] Help[=] set a skill target  n¸j´Þ ã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetso¸jË.o¸j46o¸jÉT...#.........#...##.....#....#### Trilby the Skirmisher ##...<....####...##.....#....#Coglin of Okawaru ...... ........................#....#### Health: 50/50 ======================== ...........>............#........ Magic: 7/7======================== ................................. AC: 4Str: 15 ...........##########............ EV: 11Int: 8 .###.......#........#............ SH: 0Dex: 19 ..##.......#.######.#...###+#.... XL:  7 Next: 89% Place: Dungeon:5 ..#........#.#..@.#.#.......#.... Noise: ---------  Time: 6383.6 (0.0) ..#....#...#.#.#".#.#............ a) +2 sling {Juan}  c) +0 sling {Balvind ...........#.#.####.#............ o¸j”Vâ[40mFire: a) +2 sling {Juan} ###....##..#.#......#..#......... ###........#.########..+......... ..#.....#..#...........###.......  ..#........##########.####.#.....  ........##............###..#.....  ..).....###.................#.###  _You now have 299 gold pieces (gained 6). _You see here an amulet of reflection. _Done exploring. _You see here a parchment of Gloom.  You pick up a parchment of Gloom and begin reading... _Unfortunately, you learned nothing new or useful.p¸j°ˆp¸jú’,Level 5 of the Dungeon <<<<>>>>>∩(Press ? for help)######>......'...# #...# #..........##.+.........'.....#.#......# ###............##..###..[####....########.#.........#######.#.####.# #..........⌠.....................'.............>..........#.#.#..#.#p¸j™“î #...........ß..###.....#.........#...##.....#....########.#.#.#..#.# #.......#⌠.>.⌠.###'###...<....####...##.....#....##.#.#.#.<#.# #.......#.ß...##............................#....###### #.#.#.#.##.# ##.......#..⌠..##...............>............#.........###.#.#.#....# #........#......#......................................'.#.#.#.######## p¸jÏ“æ#........#......#...............##########.............#.#.#.#.#......# #........#............###.......#........#.............#...#.#.#.###.## p¸j”Z#...######.............##.......#.######.#...###+#.....#####.#.#.# #.# ####...................#........#.#..@.#.#.......#.....# #.#.#.# #.# p¸j;”@#.........##....#...#....#...#.#.#".#.#............## #.#...# #.# #........###....#............#.#.####.#............# #.#######.# p¸jo”`#........# #....#.###....##..#.#......#..#.........# #.........# #........# #....#+###........#.########..+.........# ########### p¸j’”~#........###........#.....#..#...........###.......##...................#........##########.####.#.....#p¸jµ”A###.........................##............###..#.....#p¸jÚ”µ#..................#..).....###.................#.#####.....####.........#........# ####..............#.##p¸jý”^#..........##...##.#...####.###.##.>.#.#####.......#p¸j•Š#..........##...##.....# #.....#......#<#.+.......#p¸jOwÔ#..........⌠.....................'.............>.....#..#..ß..###.....#.........#...##.....#....########.#.#.#..p¸j¿wS#⌠.>.⌠.###'###...<....####...##.....#....# #<#.ß...##.............. ##..⌠..##...............>............##..#................'.#######.....##########.......#......######...###.#####.##..#...###+##### #.# ###.......#.#..@.##  #.#  #.........##....#...#....#p¸j=x .#"..........## #.#.. ###....#....###.....# ###### ###.....#..# #........ +##########..+####........#.....#..#.....### ...........#p¸jnx~####.# ##....#..###..##..p¸j—xº#..).....###.................#.###.....##### ####......#.## p¸j¸xã##...##.#...####.###.##.>.#.#####.......# .....##...##.....# #.....#......#<#.+.......##p¸jßx�....# #...#.#........#.#############...#.......#.............#p¸jÓ[p¸jx•...#.........#...##.....#....#### Trilby the Skirmisher ##...<....####...##.....#....#Coglin of Okawaru ...... p¸jú¬r........................#....#### Health: 50/50 ======================== ...........>............#........ Magic: 7/7======================== p¸jÅ­................................. AC: 4Str: 15 ...........##########............ EV: 11Int: 8 .###.......#........#............ SH: 0Dex: 19 ..##.......#.######.#...###+#.... XL:  7 Next: 89% Place: Dungeon:5 ..#........#.#..@.#.#.......#.... Noise: ---------  Time: 6383.6 (0.0) ..#....#...#.#.#".#.#............ a) +2 sling {Juan}  c) +0 sling {Balvind ...........#.#.####.#............ Fire: a) +2 sling {Juan} ###....##..#.#......#..#......... ###........#.########..+......... ..#.....#..#...........###.......  ..#........##########.####.#.....  ........##............###..#.....  ..).....###.................#.###  _You now have 299 gold pieces (gained 6). _You see here an amulet of reflectionp¸jD®-[m. _Done exploring. _You see here a parchment of Gloom.  You pick up a parchment of Gloom and begin reading... _Unfortunately, you learned nothing new or useful.p¸jE°p¸j—ÉXp¸j²ßXp¸jbõp¸j;úBp¸j p¸jëp¸j p¸j² p¸j�Xp¸jIp¸jp¸j(Bp¸j›0q¸jƒ8,q¸jQMXq¸j©d`q¸jøkq¸j[zšq¸jã~q¸j¦€q¸jæ€q¸j‚q¸jØ‹Xq¸jï�q¸ji’q¸j×’q¸j¸“q¸j‹™q¸j¿œ,q¸j�q¸jÔ¢,q¸jH£q¸j¤q¸j˜©,q¸jªq¸j«q¸j/¯q¸j]°q¸j²°q¸j޲q¸j¡´q¸j ¶q¸jV¶q¸j¯¼,q¸j…¾q¸j·ÂBq¸j‹ÇBq¸j Èq¸j�Éq¸jëÉq¸j“Êq¸j:Íq¸j^Î,q¸jEÏq¸j'Òq¸jÕBq¸jŸ×q¸jEØq¸j­Øq¸jÂÙq¸j¦Üq¸j•à,q¸j‹âq¸j|åq¸jBçBq¸j éq¸jhê,q¸j‚ëq¸jJíq¸jòî,q¸jcðq¸j<òq¸jëó,q¸jðõq¸j”øq¸j�ùq¸jÇùq¸jÐúq¸j üq¸jþq¸jGþq¸jÿq¸jÜq¸j q¸jsq¸jvq¸jq¸j^ ,q¸j¤ q¸jó q¸jAq¸j©q¸jNq¸j#.#.#.####.#........... .###....##..#.#......#.... +###........#.########..+........#.....#..#...........####........##########.####.###............###..# #..).....###.................#.## #........# ####..............#.## #...####.###.##.@.#.#####.......#421.6 (38.0)q¸jÃ]..# #.....#......#<#.+## #........#.## ....####...#.#.............# ...###...........#.........#.# #...........#.÷.###.......... .#q¸j‡“.###............. .#.......# ######.#.#.q¸jóq¸jA$q¸jë%Æ _You see here an amulet of reflection. _Done exploring. _You see here a parchment of Gloom.  You pick up a parchment of Gloom and begin reading... _Unfortunately, you learned nothing new or useful. _There is a stone staircase leading down here.q¸j;Jq¸jb!q¸jE&82.6 (1.0) _q¸jn0q¸j9] &6q¸jKr 5 #...##.#....  #...>......#  #.#.......##  ##....#.#  ##..#...#  #...###..#  ##..## ..  ##.<.# .  #.@.##  #.....# #.....#..  #.... .........##### .#....#### #..#. ###.. q¸j«Â -4.1 (2.5q¸jû÷ š _You climb downwards. _There is a stone staircase leading up here.r¸jDI 3r¸jçI r¸j‰M r¸jsP r¸j.U : _r¸j¹U R  There is an escape hatch in the ceiling here.r¸j£X 5 _r¸jh[ ,r¸j•] ,r¸jä] r¸j&` r¸j¸b r¸jc r¸j�c r¸j¹e r¸jAh r¸j|h r¸jõi r¸j²k r¸jÇo r¸j»v r¸jêw r¸j { r¸j4} ,r¸jp~ r¸j)€ r¸j”† Xr¸jçˆ Br¸j¶‹ r¸j � e  You encounter a hound.r¸j™ t........ .....h. ...... .... .. ##..? ...##.?.# . ....#.#.## .. .......@.# .# ..####...#.# .###.. #.#...##.#.... .. #...>......## #.#.......## #..##....#.#h   hound (asleep) #.###..#...# .. #...###..##.###..## ..r¸jž .33.1 (9.0r¸jºž /4.1 (10.0)r¸je¤ r¸j'§ 1 _Found a scroll of identify.t¸jGbTrilby the Skirmisher........Coglin of Okawaru ...........h.Health: 50/50 ========================....*.Magic: 7/7========================...*AC: 4Str: 15.. ##.*?EV: 11Int: 8...##.?*# .SH: 0Dex: 19....#.#*## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ---------  Time: 6434.1 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}¸j`c(4X.. #...>......#..# #.#.......##. #..##....#.#h   hound (asleep)#.###..#...#.. #...###..##.###..## ..You encounter a hound. _Found a scroll of identify.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)t¸jž±NTrilby the Skirmisher........Coglin of Okawaru ...........h.Health: 50/50 ========================....).Magic: 7/7========================...)AC: 4Str: 15.. ##.)?EV: 11Int: 8...##.?)# .SH: 0Dex: 19....#.#)## ..XL:  7 Next: 89% Place: Dungeon:6t¸jU²j.......@.# .# ..Noise: ---------  Time: 6434.1 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #...>......#..# #.#.......##. #..##....#.#t¸j‹²rh   houndt¸j³8#.###..#...#.. #...###..##.###..## ..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cyclet¸jï´¼Shift-Dir - straight lineAim: a hound (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is lightly wounded.t¸j¼NàShift-Dir - straight lineAim: a hound (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is lightly wounded.t¸j×ñ .h.....===5.1 (1Rev _t¸jQ6 Trilby the Skirmisher........Coglin of Okawaru .............Health: 50/50 ========================....h.Magic: 7/7========================...*AC: 4Str: 15.. ##..*EV: 11Int: 8...##.?*# .SH: 0Dex: 19....#.#*## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6435.1 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}t¸jy7 &.. #...>......#Rev ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..You shoot a sling bullet. The sling bullet hits the hound. _The hound is lightly wounded.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 57% to hit)t¸j« Trilby the Skirmisher......).Coglin of Okawaru ............)Health: 50/50 ========================....).Magic: 7/7========================...)AC: 4Str: 15.. ##..)EV: 11Int: 8...##.?)# .SH: 0Dex: 19....#.#)## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6435.1 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 slingt¸j° I {Juan}.. #...>......#Rev ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..You shoot a sling bullet. The sling bullet hits the hound. _The hound is lightly wounded.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 57% to hit)t¸jÆ— ,Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (lightly wounded, 57% to hit)  You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet.t¸js¤ .hThe sling bullet completely misses the hound.t¸j$O.ht¸jt"ž.....6.0 (0.9Rev+ _t¸j-*t¸j‚+u¸j!åTrilby the Skirmisher........Coglin of Okawaru .............Health: 50/50 ========================......Magic: 7/7========================....AC: 4Str: 15.. ##..hEV: 11u¸j}"Int: 8...##.?*# .SH: 0Dex: 19....#.#*## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6436.0 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #...>......#Rev+ ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###u¸jÌ"%..##.###..## ..You shoot a sling bullet. _The sling bullet completely misses the hound.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 57% to hit)u¸j{PTrilby the Skirmisher........Coglin of Okawaru .............Health: 50/50 ========================......Magic: 7/7========================....AC: 4Str: 15.. ##..hEV: 11Int: 8...##.?)# .SH: 0Dex: 19....#.#)## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6436.0 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #¸jáQ39m...>......#Rev+ ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.u¸jQØQ)))))u¸j2[ ‹?hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.You shoot a sling bullet. The sling bullet misses the hound.u¸j/c :.....?u¸j[d 17.0 (1 _u¸j…j u¸j"l u¸j’ýTrilby the Skirmisher........Coglin of Okawaru .............Health: 50/50 ========================......Magic: 7/7========================....AC: 4Str: 15.. ##..?EV: 11Int: 8...##.?h# .SH: 0Dex: 19....#.#*## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6437.0 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #..¸jµþWm.>......#Rev+ ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..The hound is moderately wounded. _You shoot a sling bullet. The sling bullet misses the hound.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 57% to hit)v¸jckTrilby the Skirmisher........Coglin of Okawaru .............Health: 50/50 ========================......Magic: 7/7========================....AC: 4Str: 15.. ##..?EV: 11Int: 8...##.?h# .SH: 0Dex: 19....#.#)## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6437.0 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #¸jEmV0m...>......#Rev+ ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.v¸j¤Í# ))))))Shift-Dir - straight line  Aim: a hound (moderately wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.  You shoot a sling bullet.  The sling bullet barely misses the hound.v¸jdTQ.hv¸j”^8.....v¸j”_Y49-8.0 (1v¸j2}v¸j”* _The hound bites you.v¸jnêTrilby the Skirmisher........Coglin of Okawaru .............Health: 49/50 =======================-......Magic: 7/7========================....AC: 4Str: 15.. ##..?EV: 11Int: 8...##.?.# .SH: 0Dex: 19....#.#h## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6438.0 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #.¸j»ë"40m..>......#Rev+ ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..The sling bullet barely misses the hound. _The hound bites you.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 57% to hit)v¸j¶Þ çTrilby the Skirmisher....)...Coglin of Okawaru ..........)..Health: 49/50 =======================-...)..Magic: 7/7========================..).AC: 4Str: 15v¸jÞß >.. ##.)?EV: 11Int: 8...##.?)# .SH: 0Dex: 19....#.#)## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6438.0 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....v¸jà ÙFire: a) +2 sling {Juan}.. #...>......#Rev+ v¸j7à /..# #.#.......##. #..##....#.#v¸jZà h   hound#.###..#...#v¸jwà i.. #...###..#v¸j“à r#.###..## ..Fire: a) +2 sling {Juan}v¸jÇà ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linev¸jåà tAim: a hound (moderately wounded, 57% to hit)  v¸já iYou shoot a sling bullet.  The sling bullet barely misses the hound.v¸jœh `Shift-Dir - straight lineAim: a hound (moderately wounded, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.completely misses the hound.v¸j% ......h5--9.1 (1.1Rev* v¸j|! v¸j°$ * _The hound bites you.w¸jza¸Trilby the Skirmisher........Coglin of Okawaru ......w¸jøv.......Health: 45/50 =====================---......Magic: 7/7========================....AC: 4Str: 15.. ##..?EV: 11Int: 8...##.?.# .SH: 0Dex: 19....#.#h## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6439.1 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #...>......#Rev* ..# #w¸jëwv.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..The sling bullet completely misses the hound. _The hound bites you.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 57% to hit)w¸jjôTrilby the Skirmisher........Coglin of Okawaru .............Health: 45/50 =====================---......Magic: 7/7========================....AC: 4Str: 15.. ##..?EV: 11Int: 8...##.?.# .SH: 0Dex: 19....#.#h## ..XL:  7 Next: 89% Place: Dungeon:6w¸j›j©.......@.# .# ..Noise: ===------  Time: 6439.1 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #...>......#Rev* ..# #.#.......##. #..##....#.#w¸jkÊh   hound#.###..#...#.. #...###..##.###..## ..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linew¸j&kéAim: a hound (moderately wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.w¸jHkw¸j2ô£ Shift-Dir - straight lineAim: a hound (moderately wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.  The hound is severely wounded.w¸jè…w¸j�†,440.1 (1w¸j¶} _The hound bites you. The hound barely misses you.w¸jÙaTrilby the Skirmisher........Coglin of Okawaru .............Health: 44/50 =====================---......Magic: 7/7========================....AC: 4Str: 15.. ##..?EV: 11Int: 8...##.?.# .SH: 0Dex: 19....#.#h## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6440.1 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #.¸jbX40m..>......#Rev* ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..The hound is severely wounded. _The hound bites you. The hound barely misses you.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 57% to hit)w¸jc> Trilby the Skirmisher........Coglin of Okawaru .............Health: 44/50 =====================---......Magic: 7/7========================....AC: 4Str: 15.. ##..?EV: 11Int: 8...##.?.# .SH: 0Dex: 19....#.#.## ..XL:  7 Next: 89% Place: Dungeon:6.......@.# .# ..Noise: ===------  Time: 6440.1 (0.0)####...#.# .###..a) +2 sling {Juan}  c) +0 sling {Balvind#.#...##.#....Fire: a) +2 sling {Juan}.. #w¸jz? v[40m...>......#Rev* ..# #.#.......##. #..##....#.#h   hound#.###..#...#.. #...###..##.###..## ..Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound!w¸jTË #))w¸j�Ë ))))w¸j»Ë 2)Shift-Dir - straight linew¸jVÌ ¶Aim: a hound (severely wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound!  w¸j™Ì šYou kill the hound!  Okawaru accepts your kill.  You shoot a sling bullet.w¸jT J.......w¸jôW <971.0 (0.9 _w¸jw] w¸j÷^ x¸jrÉsM....F....<.[#...:........... ..... .. ##..? ...##.?.# ....#.#@## .. .........# .# ####...#.# .### #.#...##.#.......#...>......#x¸j|Ê£..## #.#.F   sky beast (asleep).....#.. #...###x¸j‰Îâ .FYou encounter a sky beast.Found a parchment of Static Discharge and a cloak.x¸jÚÕg<Fx¸jeÖ6---2.0 (1.0x¸jáx¸j�ä9 _Found a stone staircase leading up.x¸jdâ)....#.....<.[#F....:....#..## ....... .. ##..?#  ...##.@.# . ....#.#.## .. x¸jãQ .........# .# ..####...#.# .###.. #.#...##.#.... ...#...>......# ..####.#.......##. #..##..#.# #.###..#.x¸j—åD.Fx¸jõìx¸jÂíA---3x¸j‡ôx¸jR÷X _You see here a scroll of identify.x¸jtù êTrilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 44/50 =====================---.........:..Magic: 7/7========================...F.....#AC: 4Str: 15..*....##EV: 11Int: 8.*.....SH: 0x¸jûù ½Dex: 19.. ##*.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ---------  Time: 6443.0 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####...#.# .###..x¸j@ú ÑRev* #.#...##.#.......#...>......#F   sky beast..####.#.......##x¸jŠú . #..##....#.##.###..#...# _Found a stone staircase leading up. _You see here a scroll of identify.  Fire: a) +2 sling {Juan}x¸jÂú Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (57% to hit)y¸j# Trilby the Skirmisher......)......#Coglin of Okawaru ...........)...<.[#Health: 44/50 =====================---....)....:..Magic: 7/7========================...).....#AC: 4Str: 15..)....##EV: 11Int: 8.).....SH: 0Dex: 19.. ##).?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ---------  Time: 6443.0 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .#¸jä ÷9;49m ..Fire: a) +2 sling {Juan}####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.y¸j"™;Shift-Dir - straight lineAim: a sky beast (57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.The sling bullet hits the sky beast.  The sky beast is lightly wounded.y¸jOG.Fy¸jÖ23....y¸jX3.y¸j<7C5===4.0 (1 _y¸jÌEy¸j Qy¸j¼,Trilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 45/50 =====================---.........:..Magic: 7/7========================.........#AC: 4Str: 15..F....##EV: 11Int: 8.*.....SH: 0Dex: 19.. ##*.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6444.0 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}¸j¤-³0;10m####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#You shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is lightly wounded.  Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 57% to hit)y¸j}ÛTrilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 45/50 =====================---.........:..Magic: 7/7========================.........#AC: 4Str: 15..F....##EV: 11Int: 8.).....SH: 0Dex: 19.. ##).?#XL:  7 Next: 97% Place: Dungeon:6y¸j?~U...##.@.# .Noise: ===------  Time: 6444.0 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 57% to hit)  y¸js~�You shoot a sling bullet. The sling bullet hits the sky beast!  The sky beast is heavily wounded.y¸j9 P)))))y¸j´½ .FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (lightly wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  The sky beast is heavily wounded.  y¸j¥¾ gYou shoot a sling bullet. The sling bullet misses the sky beast.y¸jÉ -...y¸j Ê ..y¸j¿Ê 15.0 (1 _y¸j…× y¸j—Ü y¸jÐyÙTrilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 45/50 =====================---.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11Int: 8.F.....SH: 0Dex: 19.. ##*.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6445.0 (0.0)y¸jŒz¬....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#The sky beast is heavily wounded. _You shoot a sling bullet. The sling bullet misses the sky beast.Fire: a) +2 sling {Juan}y¸jÅzXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 57% to hit)z¸j[Trilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 45/50 =====================---.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11Int: 8.F.....SH: 0Dex: 19.. ##).?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6445.0 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####¸j‚gÊm...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.z¸j›ÝV))))))z¸j,p.FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (heavily wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.  You shoot a sling bullet. The sling bullet misses the sky beast......6.0 (1 _z¸jÖuz¸jwz¸jÏV"Trilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 45/50 =====================---.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11z¸jŠWdInt: 8.......SH: 0Dex: 19.. ##F.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6446.0 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####...#.# .###..Rev* z¸jØW#.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.#z¸jYß#.###..#...#The sky beast is heavily wounded. _You shoot a sling bullet. The sling bullet misses the sky beast.Fire: a) +2 sling {Juan}z¸j•YXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 57% to hit)z¸j– `Trilby the Skirmisherz¸jå— ......)......#Coglin of Okawaru ...........)...<.[#Health: 45/50 =====================---....)....:..Magic: 7/7========================...).....#AC: 4Str: 15..)....##EV: 11Int: 8.).....SH: 0Dex: 19.. ##).?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6446.0 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) ¸j¯˜ ë0m+2 sling {Juan}####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 57% to hit)  You shoot a sling bullet.  The sling bullet completely misses the sky beast.z¸j . 9Shift-Dir - straight lineAim: a sky beast (heavily wounded, 57% to hit)  You shoot a sling bullet.  The sling bullet completely misses the sky beast.barz¸jô¶ j......Fz¸jò· *9 (0.9z¸jõ½ z¸jœÀ W _The sky beast closely misses you.z¸j(¹Trilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 45/50 =====================---.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11Int: 8.......SH: 0Dex: 19.. ##F.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6446.9 (0.0)z¸j h....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#The sling bullet barely misses the sky beast. _The sky beast closely misses you.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linez¸jiuAim: a sky beast (heavily wounded, 57% to hit){¸j1ÚTrilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 45/50 =====================---.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11Int: 8.......SH: 0Dex: 19.. ##F.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6446.9 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####..{¸jiÛ«.#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is severely wounded.{¸j|aöShift-Dir - straight lineAim: a sky beast (heavily wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  {¸jecTThe sky beast is severely wounded.{¸j³{¸j¡n6=7.9 (1{¸j\W _The sky beast closely misses you.{¸jm¹Trilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 46/50 ======================--.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11Int: 8.......SH: 0Dex: 19.. ##F.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6447.9 (0.0){¸j!ç....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#The sky beast is severely wounded. _The sky beast closely misses you.Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, 57% to hit){¸já "Trilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 46/50 ======================--.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11{¸j  Int: 8.......SH: 0Dex: 19.. ##F.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6447.9 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#Fire: a) +2 sling {Juan}Press: ? - help, Q - select action, [39{¸jû …;49m( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.{¸jS” Ö)))))))Shift-Dir - straight lineAim: a sky beast (severely wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.  The sling bullet barely misses the sky beast.{¸jó j......F{¸jä ,8.8 (0.9{¸jè' {¸j* V _The sky beast barely misses you.|¸jLÜ]Trilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 46/50 ======================--.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11Int: 8.......|¸jÍÜSH: 0Dex: 19.. ##F.?#XL:  7 Next: 97% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6448.8 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..|¸jZÝQFire: a) +2 sling {Juan}####...#.# .###..Rev* #.#...##.#.......#...>......#F   sky beast..####.#.......##. #..##....#.##.###..#...#The sling bullet barely misses the sky beast. |¸j†Ýq_The sky beast barely misses you.Fire: a) +2 sling {Juan}|¸j±ÝTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit)|¸j%cTrilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 46/50 ======================--.........:..Magic: 7/7========================|¸j‡8.........#AC: 4Str: 15.......##EV: 11Int: 8.......SH: 0Dex: 19.. ##F.?#XL:  7 Next: 97% Place: Dungeon:6|¸jè#...##.@.# .Noise: ===------  Time: 6448.8 (0.0)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}|¸j D####...#.# .###..Rev* #.#...##.#....|¸j0Í...#...>......#F   sky beast|¸jNÊ..####.#.......##. #..##....#.##.###..#...#|¸jlìFire: a) +2 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle|¸jŠ‘Shift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit)  |¸j©vYou shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.|¸jÅ|¸jŠŒŽ†Shift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.  You kill the sky beast!|¸j£’(|¸jÒx  Okawaru is honoured by your kill.|¸jà|¸jm$]Trilby the Skirmisher.............#Coglin of Okawaru ...............<.[#Health: 46/50 ======================--.........:..Magic: 7/7========================.........#AC: 4Str: 15.......##EV: 11Int: 8.......|¸j&%§SH: 0Dex: 19.. ##†.?#XL:  7 Next: 119% Place: Dungeon:6...##.@.# .Noise: ===------  Time: 6449.7 (0.9)....#.#.## ..a) +2 sling {Juan}  c) +0 sling {Balvind.........# .# ..Fire: a) +2 sling {Juan}####...#.# .###..Rev* #.#...##.#....|¸jd%”...#...>......#..####.#.......##. #..##....#.##.###..#...#Aim: a sky beast (almost dead, 57% to hit)  |¸j˜%ÿYou shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.You shoot a sling bullet. The sling bullet hits the sky beast.  You kill the sky beast! |¸jÉ%j_Okawaru is honoured by your kill.|¸jº&†  Your Ranged Weapons skill increases to level 9!You have reached level 8!|¸jõ&|¸j�//  --more--}¸j£úN52/568/82080% }¸jM}¸j“O _You feel agile.}¸jÒD}¸j¯E}¸j¬G}¸j§M}¸j R,}¸j‰V}¸jòV}¸jY}¸jn];3}¸j¯^}¸j“b}¸jDc>Rev+ }¸jðd}¸jœi}¸jùi}¸j l}¸jšo}¸j pK4=}¸jr}¸jÒu}¸j5v}¸jïw}¸j'{}¸jƒ{>Rev }¸jd}}¸j‚€}¸jÏ€}¸jñ‚}¸já…}¸jU†U5=}¸j,ˆ}¸jI‹}¸j ‹}¸j�}¸jþ�}¸j…‘(}¸j~“}¸jí–k _You start resting.HP restored.}¸j¨�(---}¸jÌ¥061.7 (12.0)}¸jߦu6=---2.7 (13 _}¸jf­}¸jƯ~¸jÑ.# ..<.[#...:.. ....# ...## ........ .. ##†.?# ...##.?@# . ....#.#.## .. .........# .# .. ####.#.#....#...####.#.... #..## ~¸jAÙ~¸jÕÙ13.0)~¸jí~¸j° : .# ..<.[## ...:.. ....# ...## ........ .. ##†.?# ...##.@.# . ....#.#.## .. .........# .# .. ####.#.# .###.. #.#...##.#.... ...#...>......#~¸jø° 7 ..####.#.......## . #..##....#.#  #.###..#...#~¸j•» <4~¸jòÇ ~¸jßÌ ~¸j\Í +5.7 (2~¸j*Ô ~¸j1Ö . _i - a scroll of identify¸jHì�M......# ...<.[##....:..............###...............¸j¾ì .. ##@.?# ##...## .#.#.## .. .........# .# ..#...¸j‰õ¸jeöG=6.7 (1¸j…ü¸j4ÿv _You see here a sky beast corpse.€¸jÜ›§.# .# .<.[## .:.. .# .###.... ##†@?# ...##...## . ....#.#.## .. .......####...#.##.#.€¸jÀœù...#...####.#... €¸j›©C7 _€¸jñ©€¸j¬€¸j]–u.# .# .<.[## .:.. .# .###..#.. ##†.@# €¸jæ–g...##...## . ....#.#.## .. .........####...#.#.#...#...#.....####.#.. €¸jV €¸j�¡&8€¸jI©€¸j ³€¸j­³+9.7 (2€¸jº€¸j×»: _i - 2 scrolls of identify (gained 1)�¸jÎ^�¸jb%Read which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportationi - 2 scrolls of identify  r - 3 scrolls of revelation �¸jŽbx V - 3 scrolls of vulnerability  s - a scroll of butterflies  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  v - 2 scrolls labelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selected‚¸jຠ‚¸jr¾ !Trilby the Skirmisher..............#Coglin of Okawaru ....................#‚¸jE¿ ÔHealth: 56/56 ========================...........<.[##Magic: 8/8========================............:..AC: 4‚¸j’¿ mStr: 15.............#EV: 11Int: 8............###..SH: 0Dex: 20‚¸jÖ¿ ................#XL:  8 Next: 10% Place: Dungeon:6.. ##†.@#Noise: ---------  Time: 6469.7 (0.0)...##...## .‚¸j'À Va) +2 sling {Juan}  c) +0 sling {Balvind....#.#.## ..Fire: a) +2 sling {Juan}‚¸jPÀ !.........# .# ..####...#.# .###..‚¸joÀ À#.#...##.#.......#...>......#‚¸jŸÀ å..####.#.......##. #..##....#.# _You feel agile. _You start resting. ‚¸jÔÀ ´_HP restored. _i - a scroll of identify _You see here a sky beast corpse. _i - 2 scrolls of identify (gained 1)‚¸j} hIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  v - 2 scrolls labelled MIL WEONIBAURAT  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS Potions (select first with !)  d - a fuming sapphire potion  f - a viscous coppery potion  j - 3 sedimented coppery potions  l - a coppery potion  n - a grey potion  p - a glowing emerald potion  s - a bubbling silvery potion  t - a purple potion  u - a white potion  x - a silvery potion  z - a blue potion  D - a yellow potion[?] describe selected„¸j»÷ Trilby the Skirmisher..............#Coglin of Okawaru ....................#Health: 56/56 ========================...........<.[##Magic: 8/8========================............:..AC: 4Str: 15.............#EV: 11Int: 8............###..SH: 0Dex: 20................#XL:  8 Next: 10% Place: Dungeon:6.. ##†.@#Noise: ---------  Time: 6469.7 (0.0)...##...## .a) +2 sling {Juan}  c) +0 sling {Balvind....#.#.## ..Fire: a) +2 sling {Juan}...[„¸jbù à37m......# .# ..####...#.# .###..#.#...##.#.......#...>......#..####.#.......##. #..##....#.# _You feel agile. _You start resting. _HP restored. _i - a scroll of identify _You see here a sky beast corpse. _i - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust.70.7 (1„¸jú „¸j*ü : _v -> w - 2 scrolls of enchant weapon†¸jJ…™Read which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportationi - a scroll of identify  r - 3 scrolls of revelation  w - 2 scrolls of enchant weapon  V - 3 scrolls of vulnerability  s - a scroll of butterflies  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selectedˆ¸jzRˆ¸ji[ˆ¸j»dTrilby the Skirmisher..............#Coglin of Okawaru ....................#Health: 56/56 ========================...........<.[##Magic: 8/8========================............:..AC: 4Str: 15.............#EV: 11Int: 8............###..SH: 0Dex: 20................#XL:  8 Next: 10% Place: Dungeon:6.. ##†.@#Noise: ---------  Time: 6470.7 (0.0)...##...## .a) +2 sling {Juan}  c) +0 sling {Balvind....#.#.## ..Fire: a) +2 sling {Juan}.....[ˆ¸jäe\34m....# .# ..####...#.# .###..#.#...##.#.......#...>......#..####.#.......##. #..##....#.# _HP restored. _i - a scroll of identify _You see here a sky beast corpse. _i - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _v -> w - 2 scrolls of enchant weaponˆ¸j¤gˆ¸jõiIEnchant which weapon? Hand Weapons  a - a +2 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder}[?] describe selectedˆ¸jˆ¸jG#ˆ¸j+.Trilby the Skirmisher..............#Coglin of Okawaru ....................#Health: 56/56 ========================...........<.[##Magic: 8/8ˆ¸jŸ+õ========================............:..AC: 4Str: 15.............#EV: 11Int: 8............###..SH: 0Dex: 20................#XL:  8 Next: 10% Place: Dungeon:6ˆ¸j£,ª.. ##†.@#Noise: ---------  Time: 6470.7 (0.0)...##...## .a) +2 sling {Juan}  c) +0 sling {Balvind....#.#.## ..Fire: a) +2 sling {Juan}.........# .# ..####...#.# .###..#.#...##.#.......#...>......#..####.#.......##. #..##....#.# _HP restored. _i - a scroll of identify _You see here a sky beast corpse. ˆ¸j3-�_i - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _v -> w - 2 scrolls of enchant weaponˆ¸jÅ6c  As you read the scroll of enchant weapon, it crumbles to dust.ˆ¸j 8d1.7 (133ˆ¸j;>ˆ¸jcAB _Your +2 sling {Juan} glows red for a moment.‰¸j ‰¸jî %Read which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportationi - a scroll of identify  r - 3 scrolls of revelation  ‰¸jl ’w - a scroll of enchant weapon  V - 3 scrolls of vulnerability  s - a scroll of butterflies  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS ‰¸j¨ Ý[!] read|quaff|evoke[?] describe selected‰¸jbd ‰¸j°k ‰¸js õTrilby the Skirmisher..............#Coglin of Okawaru ....................#Health: 56/56 ========================...........<.[##Magic: 8/8========================............:..AC: 4‰¸jÔs šStr: 15.............#EV: 11Int: 8............###..SH: 0Dex: 20................#XL:  8 Next: 10% Place: Dungeon:6.. ##†.@#Noise: ---------  Time: 6471.7 (0.0)...##...## .a) +3 sling {Juan}  c) +0 sling {Balvind....#.#.## ..‰¸jþs ìFire: a) +3 sling {Juan}.........# .# ..‰¸j*t 7####...#.# .###..#.#...##.#.......#...>......#‰¸jLt Œ..####.#.......##. #..##....#.# ‰¸jlt ‰_You see here a sky beast corpse. _i - 2 scrolls of identify (gained 1)  ‰¸jŒt jAs you read the scroll of identify, it crumbles to dust. _v -> w - 2 scrolls of enchant weapon  ‰¸j±t qAs you read the scroll of enchant weapon, it crumbles to dust. _Your +2 sling {Juan} glows red for a moment.‰¸jhv ‰¸jåw µEnchant which weapon? Hand Weapons  a - a +3 sling (weapon) {Juan} ‰¸j-x ” c - a +0 sling (offhand) {Balvinder}[?] describe selectedЏjÛ]Trilby the Skirmisher..............#Coglin of Okawaru ....................#Health: 56/56 ========================...........<.[##Magic: 8/8========================............:..AC: 4Str: 15.............#EV: 11Int: 8............###..SH: 0Dex: 20................#XL:  8 Next: 10% Place: Dungeon:6.. ##†.@#Noise: ---------  Time: 6471.7 (0.0)...##...## .a) +3 sling {Juan}  c) +0 sling {Balvind....#.#.## ..Fire: a) +3 sling {Juan}...[ЏjÛ_u37m......# .# ..####...#.# .###..#.#...##.#.......#...>......#..####.#.......##. #..##....#.# _You see here a sky beast corpse. _i - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _v -> w - 2 scrolls of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 sling {Juan} glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust.2.7 (144ЏjôdЏjef Џj¡f4_Your +3 sling {Juan} glows red for a moment.‹¸j¡HW # .# ...# .<.[##.‹¸jIû:... .###..........@.....#.###†..#..#.......##...###.... .‹¸jzI^....#.#.## ...............# .##...####...#.# .###..#.#...##.#.... ...#...>‹¸j°Ib#..####.#.......#‹¸jÙQ‹¸jgR&3‹¸j±c‹¸jáe‹¸j$¦ÓM# ...# <.[###:....# ###..#................#  ..###†..#..#......##...###...........# ..####.#....‹¸jH°‹¸jÙ°&4‹¸j¸‹¸j:º‹¸jëÁ }## .##  ‹¸jx L# .# ...# .<.[###...‹¸jÏ í:.....#. .###..#................# ###†..#..#.......##...###......‹¸j'à ò....#.#.## ...............# .##...####...#.# .###..#.#...##.#....‹¸jQà ‹¸j Í <5‹¸j—Ó ‹¸j½Õ Œ¸j3a## ## .##  # .# ...# .<.[###........#.#...#.###..# .................####†..#..#.......##...###..........#.#.## ...............# .##...####...#.# .###..6 _You see here a parchment of Static Discharge.Œ¸jŽ\ á###. ## ## .##  Œ¸j ] "# .# ...# .<.@###....Œ¸j ^ S:.....# .#...# .###..#..#................# ..###†..#..#.......##...##....#.#.## ...............# .##...Œ¸jôj Œ¸jm -7 _Œ¸jÍr Œ¸jjv N _You see here a +0 cloak.�¸jìt Ý###......##...##..## ..#...# .# <.[###... �¸j™u ¶..@.....# ..###...# #..#..# .....# .. ..###†..#..#.....##...###...... ....#.#.##�¸j9w  ...... .........# .##... ####...#.# .###..�¸jT �¸jF€ -8 _�¸j�‡ �¸j‹ ƒ _You see here a parchment of Static Discharge.ޏjèt‹  You pick up a parchment of Static Discharge and begin reading...9ޏjŒ{ޏj�~G _Unfortunately, you learned nothing new or useful.�¸jº¶###. ## ## �¸j‡º].##  # .# ...# .<.@###...�¸jѺ(.....# .#...# .###..#..#�¸j'»Ý................# ..###†..#..#.......##...##....#.#.## ......�¸j–»[.........# .##...�¸jOÄ�¸j*Å'80�¸jXÎ�¸jÅÔN _You see here a +0 cloak.�¸jž¼ v1 _i - a +0 cloak�¸j$°4�¸j#¶�¸j£¸N _There are no items here.�¸j$�¸jg'®Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}i - a +0 cloak Talismans (go to first with %)�¸j(�f - a quill talisman  g - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ‘¸j‘¸j`‘¸jm#àTrilby the Skirmisher###.Coglin of Okawaru ...........##Health: 56/56 ========================........##Magic: 8/8========================..........##AC: 4Str: 15...........#‘¸jà#SEV: 11Int: 8..............#SH: 0Dex: 20..............#XL:  8 Next: 10% Place: Dungeon:6...........<.@###...Noise: ---------  Time: 6481.7 (0.0)..................#a) +4 sling {Juan}  c) +0 sling {Balvind‘¸j'$„.............###...#Fire: a) +4 sling {Juan}............###..#..#................# ..‘¸jP$h..###†..#..#.......##...###..........#.#.## ...............# .##... ‘¸jv$é_You see here a parchment of Static Discharge.  You pick up a parchment of Static Discharge and begin reading... _Unfortunately, you learned nothing new or useful. ‘¸j™$T_You see here a +0 cloak. _i - a +0 cloak ‘¸j½$9_There are no items here.‘¸ju0n  Okay, then.‘¸j˜1‘¸j3. _‘¸jßÿ ‘¸jÏ ÜDrop what? (Left/Right/Tab to switch category) 9/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (select all with ()d - 10 stones  e - 2 javelins Armour (select all with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}‘¸jJ bi - a +0 cloak Talismans (select all with %)f - a quill talisman  g - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]‘¸jtÀä 1 it a - a +4 sling (weapon) {Juan}  i + a +0 cloak[Enter] accept (1 chosen)“¸jt “¸jÇ1öTrilby the Skirmisher###.Coglin of Okawaru ...........##Health: 56/56 ========================........##Magic: 8/8========================..........##AC: 4Str: 15...........#EV: 11Int: 8..............#SH: 0Dex: 20..............#XL:  8 Next: 10% Place: Dungeon:6...........<.@###...“¸jY3‡Noise: ---------  Time: 6481.7 (0.0)..................#a) +4 sling {Juan}  c) +0 sling {Balvind.............###...#Fire: a) +4 sling {Juan}............###..#..#................# ....###†..#..#.......##...###..........#.#.## ...............# .##...You pick up a parchment of Static Discharge and begin reading... _Unfortunately, you learned nothing new or useful. _You see here a +0 cloak. _i - a +0 cloak _There are no items here. _Okay, then.“¸jš4+2.7 (1“¸j4:“¸j7@* _You drop a +0 cloak.“¸j÷ƒ“¸j}„“¸j=…“¸jûˆ“¸j¼Œ“¸j*�“¸j*‘,“¸j¦’,“¸j†““¸jÒ”“¸j.˜,“¸jÓ˜“¸j¤š“¸jp�h  You encounter a scorpion.“¸j½¤d###......## ##..#........## .#............## ...#...........# ...#### .............# ##......# ......# #.......# ...<.[###.......# ......@# ...###...# ...“¸jŽ¥à..###..#..# .........###....  ..###†..#..#.... ..... ...##...###...... .....ss   scorpion (asleep) ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..“¸j®¯+5.7 (3“¸jÕº“¸j@½+6.7 (4 _“¸juÓ¸j`Å”¸jÏë ###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#”¸jíKXL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ---------  Time: 6486.7 (0.0) ............###..*#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.*#Fire: a) +4 sling {Juan} ...............###.**...###†..#..#.... ...*. ...##...###...... ....*ss   scorpion (asleep) ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###.. _You drop a +0 cloak. ”¸j¢í‹_You encounter a scorpion.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)”¸jZ" Ç###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ---------  Time: 6486.7 (0.0) ............###..)#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.)#”¸j9# Fire: a) +4 sling {Juan} ...............###.))...###†..#..#.... ...). ...##...###...... ....)ss   scorpion ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is lightly wounded.”¸jÅ© 'Shift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is lightly wounded.ling bullet hits the scorpion but does no damage.”¸j0, ‚ s.  The scorpion is lightly wounded.”¸j7 ¡.....===7.7 (1Rev _”¸jx9 ”¸jâ: •¸j›‚###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ===------  Time: 6487.7 (0.0) ............###..*#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.*#Fire: a) +4 sli•¸j „1ng {Juan} ...............###.**.Rev ..###†..#..#.... ...*. ...##...###...... ....s.s   scorpion ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..The sling bullet hits the scorpion but does no damage. _The scorpion is lightly wounded.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)•¸j€Sê###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#•¸jU%Noise: ===------  Time: 6487.7 (0.0) ............###..)#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.)#Fire: a) +4 sling {Juan} ...............###.)).Rev ..###†..#..#.... ...). ...##...###...... ....).s   scorpion ....#.#.## ...... ....) .........##.##... ..... ####...#.# .###..Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the scorpion.•¸jáÛ0Shift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the scorpion.The sling bullet hits the scorpion but does no damage.•¸j›^‚ s.  The scorpion is lightly wounded.•¸j\f=.......•¸j�g38.6 (0.9 _•¸jún•¸j¬p•¸jÿ ###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ===------  Time: 6488.6 (0.0) ............###..*#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.*#Fire: a) +4 sli•¸j† ]ng {Juan} ...............###.*..Rev ..###†..#..#.... ..*.. ...##...###...... ...s..s   scorpion ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..The sling bullet hits the scorpion but does no damage. _The scorpion is lightly wounded.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)•¸j÷ý Ò###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4•¸j. Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ===------  Time: 6488.6 (0.0) ............###..)#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.)#Fire: a) +4 sling {Juan} ...............###.)..Rev ..###†..#..#.... ..).. ...##...###...... ...)..s   scorpion ....#.#.## ...... ...[•¸j°  34m). .........##.##... ....) ####...#.# .###..Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet completely misses the scorpion.•¸jP¢ YMShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet completely misses the scorpion.The sling bullet hits the scorpion but does no damage.•¸j>0 ‡ s.  The scorpion is lightly wounded.•¸ji5 9s.•¸jÁ8 <....•¸jÝ9 h9.6 (1Rev+ _•¸jÈC •¸j!E –¸j“£ã###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ===------  Time: 6489.6 (0.0) ............###..*#–¸jL¤�a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.*#Fire: a) +4 sling {Juan} ...............###.s..Rev+ ..###†..#..#.... ..... ...##...###...... ......s   scorpion ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..–¸j•¤£The sling bullet hits the scorpion but does no damage. _The scorpion is lightly wounded.  Fire: a) +4 sling {Juan}–¸jФ.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)–¸j¹Wê###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#–¸j~X<Noise: ===------  Time: 6489.6 (0.0) ............###..)#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.)#Fire: a) +4 sling {Juan} ...............###.)..Rev+ ..###†..#..#.... ..).. ...##...###...... ...)..–¸j®Xùs   scorpion ....#.#.## ...... ...). –¸jÚX´.........##.##... ....) ####...#.# .###..–¸júX)Fire: a) +4 sling {Juan}–¸jYÃPress: ? - help, Q - select action, ( or ) - cycle–¸j6YjShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)  –¸jSYlYou shoot a sling bullet.  The sling bullet barely misses the scorpion.–¸j¾âÌMShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)  You shoot a sling bullet.  –¸j"ãQThe sling bullet barely misses the scorpion.–¸j@g9s.–¸jnA.......–¸j>o490.5 (0.9 _–¸j,v–¸jiƒ–¸jø] [###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ===------  Time: 6490.5 (0.0) ............###..*#a) +4 sling {Juan}  c) +0 sling {Balvind –¸j›^ -...........###..#.s#Fire: a) +4 sling {Juan} ...............###....Rev+ ..###†..#..#.... ..... ...##...###...... ......s   scorpion ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..You shoot a sling bullet. –¸jã^ J_The sling bullet barely misses the scorpion.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line–¸j_ KAim: a scorpion (lightly wounded, 70% to hit)–¸jã ###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ===------  Time: 6490.5 (0.0) ............###..)#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#.s#Fire: a) [0;10;1–¸jËä Im+4 sling {Juan} ...............###....Rev+ ..###†..#..#.... ..... ...##...###...... ......s   scorpion ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.–¸jÜ[ƒ Shift-Dir - straight lineAim: a scorpion (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.!  The scorpion is almost dead.–¸jSê9s.–¸jò÷G1.5 (1 _–¸jE–¸j…—¸jã¦###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ===------  Time: 6491.5 (0.0) ............###..s#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#..#Fire: a) +4 sling {Juan}—¸jˆ¨_[14X ...............###....Rev+ ..###†..#..#.... ..... ...##...###...... ......s   scorpion ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..You shoot a sling bullet. The sling bullet hits the scorpion! _The scorpion is almost dead.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 70% to hit)—¸jŽæ ###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#—¸j�ç¹XL:  8 Next: 10% Place: Dungeon:6 ................@#Noise: ===------  Time: 6491.5 (0.0) ............###..†#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#..#Fire: a) +4 sling {Juan} ...............###....Rev+ ..###†..#..#.... ..... ...##...###...... ......s   scorpion ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 70% to hit)  —¸jûç‚You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!—¸j‰í)—¸j€x½)))))))Shift-Dir - straight lineAim: a scorpion (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!  Okawaru accepts your kill.  You shoot a sling bullet.—¸jÔ+a†......—¸jÀ2Ž72.5 (1Rev* _—¸j/8˜¸j݆˜¸j#‹!Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Juan} ˜¸jŸ‹ c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 10 stones  e - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv} Talismans (go to first with %)˜¸jõ‹Hf - a quill talisman  g - an inkwell talisman˜¸j�S ûa - a +4 sling (weapon) {Juan}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 9.2  At 100% training you reach 14.0 in about 2.2 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 0.9. Damage rating: 14 (Base 7 x 125% (Dex) x 121% (Skill) + 4 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.š¸jU� é Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 10 stones  e - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv} Talismans (go to first with %)  f - a quill talisman  g - an inkwell talisman›¸jfC›¸j[###.Trilby the Skirmisher.....####..#Coglin of Okawaru ..............## .#..Health: 56/56 ========================..........## ...#Magic: 8/8========================...........# ...####AC: 4Str: 15 .............# ##......#EV: 11Int: 8 .............# #.......#SH: 0Dex: 20 ..........<.[###.......#XL:  8 Next: 17% Place: Dungeon:6 ................@#Noise: ===------  Time: 6492.5 (0.0) ............###..†#a) +4 sling {Juan}  c) +0 sling {Balvind ...........###..#..#Fire: a) [›¸j9\K32m+4 sling {Juan} ...............###....Rev* ..###†..#..#.... ..... ...##...###...... ...... ....#.#.## ...... ..... .........##.##... ..... ####...#.# .###..Shift-Dir - straight lineAim: a scorpion (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!Okawaru accepts your kill. _You shoot a sling bullet.›¸j˜_›¸j`›¸jDf›¸jêgœ¸j�^œ¸j3_œ¸j–`œ¸j´bœ¸j“i€Rev+ œ¸j5k,œ¸j}lœ¸jxoœ¸jorœ¸jÆrœ¸j‰sœ¸juœ¸j=wœ¸j‹wœ¸jð�\Rev œ¸j5¨yœ¸j‘©,œ¸jù©œ¸jv«œ¸jÓ­œ¸j^³nœ¸j�¹±  You encounter an ogre. It is wielding a +0 giant club.œ¸jOÁ° .## # .###..# ## .## ..#.. ..O## #...# ..# œ¸jôÁ¨# #...#### ##..# # ##......####...# # #.......##.@.#--- <.[###.......##.##.##..##...# œ¸joÂU###..†##.#..# .###..#..#...##..###......# œ¸j¾Â,O   ogre (asleep)#............... #......##.. œ¸jëÂ; ..............#œ¸jõÊ1506.5 (14.0)œ¸jÌO---7.5 (15 _œ¸j*Óœ¸j7Ú�¸jÓ€Trilby the SkirmisherCoglin of Okawaru .......##Health: 56/56 ======================== # .###..###Magic: 8/8======================== .## ..#...*OAC: 4Str: 15 ..## #...#.*#EV: 11Int: 8 ...# #...#### ##**#SH: 0Dex: 20 ...# ##......####**.#�¸jÔÛXL:  8 Next: 17% Place: Dungeon:6 ...# #.......##.@.#Noise: ---------  Time: 6507.5 (0.0) <.[###.......##.###a) +4 sling {Juan}  c) +0 sling {Balvind .......##..##...#Fire: a) +4 sling {Juan} ..###..†##.#..### .###..#..#...## .....###......#O   ogre (asleep) ..#............... #..............##................# _You shoot a sling bullet. _You encounter an ogre. It is wielding a +0 giant club.Fire: a) +4 sling {Juan}�¸jÔÔ;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 98% to hit)�¸jÈ Trilby the SkirmisherCoglin of Okawaru .......##Health: 56/56 ======================== # .###..###Magic: 8/8======================== .## ..#...)OAC: 4Str: 15 ..## #...#.)#EV: 11Int: 8 ...# #...#### ##))#SH: 0Dex: 20 ...# ##......####)).#XL:  8 Next: 17% Place: Dungeon:6 ...# #.......##.@.#Noise: ---------  Time: 6507.5 (0.0) <.[###.......##.###a) +4 sling {Juan}  c) +0 sling {Balvind .......##..##...#Fire: a) +4 sling {Juan} ..###..†##.#..[�¸jË N33m### .###..#..#...## .....###......#O   ogre ..#............... #..............##................#Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!�¸j�— + You shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!  The ogre is lightly wounded.  You shoot a sling bullet.  The ogre is moderately wounded.�¸j´ ;O.�¸j¦! 7.....�¸jÜ" g===8.5 (1Rev _�¸j( �¸j * ž¸j‘Trilby the SkirmisherCoglin of Okawaru .......##Health: 56/56 ======================== # .###..###Magic: 8/8======================== .## ..#...O.AC: 4Str: 15 ..## #...#**#EV: 11Int: 8 ...# #...#### ##*.#SH: 0Dex: 20 ...# ##......####**.#XL:  8 Next: 17% Place: Dungeon:6 ...# #.......##.@.#Noise: ===------  Time: 6508.5 (0.0) <.[###.......##.###a) +4 sling {Juan}  c) +0 sling {Balvind .......##..##...#Fire: a) +4 sling {Juan} ..###..†##.[3ž¸j<’Ô3m#..###Rev .###..#..#...## .....###......#O   ogre ..#............... #..............##................#The sling bullet hits the ogre. _The ogre is moderately wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 81% to hit)ž¸járTrilby the SkirmisherCoglin of Okawaru .......##Health: 56/56 ======================== # .###..###Magic: 8/8======================== .## ..#...O.AC: 4Str: 15 ..## #...#))#EV: 11Int: 8 ...# #...#### ##).#SH: 0Dex: 20 ...# ##......####)).#XL:  8 Next: 17% Place: Dungeon:6 ...# #.......##.@.#Noise: ===------  Time: 6508.5 (0.0) <.[###.......##.###a) +4 sling {Juan}  c) +0 sling {Balvind .......##..##...#Fire: a) +4 sling {Juan} ..###..†##.#[ž¸j##Magic: 8/8======================== .## ..#..O..AC: 4Str: 15 ..## #...#).#EV: 11Int: 8 ...# #...#### ##).#SH: 0Dex: 20 ...# ##......####)).#XL:  8 Next: 17% Place: Dungeon:6 ...# #.......##.@.#ž¸j ŒNoise: ===------  Time: 6509.4 (0.0) <.[###.......##.###a) +4 sling {Juan}  c) +0 sling {Balvind .......##..##...#Fire: a) +4 sling {Juan} ..###..†##.#..###Rev+ .###..#..#...## .....###......#O   ogre ..#............... #..............##................#Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is severely wounded.ž¸jK� Û)You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is severely wounded.  You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre!  Okawaru accepts your kill.  You can now gain great but temporary skills.ž¸j¯“ (ž¸j 4....ž¸j# X*210.3 (0.9 _ž¸jü) ž¸j%, £¸j[L£¸j«N< Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism£¸j¢Oƒ2 MP, Piety-11% [?] toggle between ability selection and description.¤¸j`M ¤¸j²T ¤¸jl] †Trilby the SkirmisherCoglin of Okawaru *......##Health: 56/56 ======================== # .###..###Magic: 8/8======================== .## ..#..)..AC: 4Str: 15 ..## #...#..#EV: 11Int: 8 ...# #...#### ##..#SH: 0Dex: 20 ...# ##......####...#XL:  8 Next: 27% Place: Dungeon:6 ...# #.......##.@.#Noise: ===------  Time: 6510.3 (0.0) <.[###.......##.###¤¸jô^ pa) +4 sling {Juan}  c) +0 sling {Balvind .......##..##...#Fire: a) +4 sling {Juan} ..###..†##.#..###Rev+ .###..#..#...## .....###......# ..#............... #..............##................#You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre!Okawaru accepts your kill. _You can now gain great but temporary skills.¤¸jòe P  Okay, then.¤¸j¯f ¤¸j™l ¤¸j}n . _¥¸j!7“.##  .###..# ###. ¥¸j 8q## ..#.. #).. ## #...# #..# # #...#### ###..# # ##......####...# # #.##..@# .[###.......##.### ##..##...# ###..†##.#..### ###..#..#...#####......##.. .. ¥¸jDQ---1.3 (1 _¥¸j”G¥¸jrI¦¸jþ¹¦¸j+¿Trilby the Skirmisher (Coglin Hunter)Turns: 6389, Time: 00:16:14 Health: 56/56AC:  4 Str: 15 XL: 8 Next: 27% Magic: 8/8EV: 11 Int:  8 God: Okawaru [*.....] Gold: 299SH:  0 Dex: 20 Spells: 7/7 levels left rFire . . . (100%) a - +4 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) b - +0 leather armour rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) (no gloves) SInv + (no boots) Will ++...(no gizmo) Stlth ++ HPRegen 0.29/turn MPRegen 0.11/turn %: no passive effects @: revving A:[3¦¸jÌ¿F7m off-hand wielding, slow wielding, warmup strikes, no jewellery§¸jýMTrilby the SkirmisherCoglin of Okawaru *......##Health: 56/56 ========================.###..####.Magic: 8/8======================== ## ..#..#)..AC: 4Str: 15 .## #...##..#EV: 11Int: 8 ..# #...#### ###..#SH: 0Dex: 20 ..# ##......####...#XL:  8 Next: 27% Place: Dungeon:6 ..# #.......##..@#Noise: ---------  Time: 6511.3 (0.0) .[###.......##.###a) +4 sling {Juan}  c) +0 sling {Balvind ......##..##...#Fire: a) +4 sling {Juan} .###..†##.#..###[34§¸j;P}mRev+ ###..#..#...## ....###......# .#............... ..............##.. ..............#The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre!Okawaru accepts your kill. _You can now gain great but temporary skills. _Okay, then.§¸jÏS§¸jÕj§¸jÔõK .##   .###..###.. # ..#.. ).. ## #...# # #...#### #### #####.@.## #.##...### [###.......##.### .§¸jâø}....##..##...# †##.#### ##..#..#...##..#### #..##..§¸j;o2.3 (1Rev §¸j §¸jÝ!§¸jn Ø .##   .###..###...  ..#.. )... # #...# # #...#### ### §¸j¬n §# #####... # #.##...### ###.......##.### ....##..##...#†##.#### §¸j³o ­#..#..#...## ..####..§¸j#.### ......####...## .# # .##...### .# .##.### ####..##...# ©¸j©¸jœ56.3 (1©¸jR'Q _Found a stone staircase leading down.ª¸jþ�3ª¸jÈ‚ª¸j‘…ª¸jg‡ª¸jõ‹Bª¸jã�ª¸jå�,ª¸jQ�ª¸jŒ’ª¸j•“ª¸j]  You encounter a hound.#....###....#.....# .###....# ..#####....# ..##)......# .# ##..#.....# .#### ###..##>#.### ..####...###.#@# ....##...### ..#.# ....##.### .###.# ..##...# #. #.# #.#..### . ... #...## ..h h   hound (wandering)....#ª¸j@k ........... ..... ......##..22.3 (63.3 (7 _ _You see here 8 gold pieces.«¸j䮄#....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .###....#Magic: 8/8======================== ..#####....#«¸jò¯:AC: 4Str: 15 ..##)......#EV: 11Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 27% Place: Dungeon:6 ....####...###.#@#Noise: ---------  Time: 6523.3 (0.0) ....##...### ..#*#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###*#Fire: a) +4 sling {Juan} ..##...# #. #*# #.#..### . ..* #...##..h«¸jŸ°øh   hound (wandering) .....#... ......... ..... ......##.. _You encounter a hound. _You see here 8 gold pieces.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 61% to hit)«¸jwæ¨#....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .###....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11Int: 8 .#«¸j„çZ##..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 27% Place: Dungeon:6 ....####...###.#@#Noise: ---------  Time: 6523.3 (0.0) ....##...### ..#)#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###)#Fire: a) +4 sling {Juan} ..##...# #. #)# #.#..### . ..) #...##..)h   hound (wandering) .....#..) ......... ...). ......##..Fire: a) +4 sling {Juan}«¸j:è¡Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 61% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.«¸jÒq—h  Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 61% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.The sling bullet hits the hound.  The hound barks!«¸j˜÷± h.  The hound is moderately wounded.«¸j�ù9h.«¸j¿>.....«¸j i===4.4 (1.1Rev _«¸jÄ%«¸j¾ #....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .###....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 27% Place: Dungeon:6 ....####...###.#@#Noise: ===------  Time: 6524.4 (0.0) ....##...### ..#*#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###*#Fire: a) +4 sling {Juan} ..##...# #.[37«¸j§¿ Àm #h#Rev #.#..### . ... #...##...h   hound .....#... ......... ..... ......##..The hound barks! _The hound is moderately wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 61% to hit)«¸jŒÅ –#....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .##«¸j·Æ #....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 27% Place: Dungeon:6 ....####...###.#@#Noise: ===------  Time: 6524.4 (0.0) ....##...### ..#)#«¸jUË Ta) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###)#Fire: a) +4 sling {Juan} ..##...# #. #h#Rev #.#..### . ... #...##...h   hound .....#... ......... ..... ......##..Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.«¸j• �Shift-Dir - straight lineAim: a hound (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.heavi«¸j nh..«¸jÙ h5.4 (1Rev+ _«¸jE% ¬¸jiº#....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .###....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 27% Place: Dungeon:6 ....####...###.#@#Noise: ===------  Time: 6525.4 (0.0) ....##...### ..#*#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###h#Fire: a) +4 sling {Juan} ..##...# #.[37¬¸j‹½m #.#Rev+ #.#..### . ... #...##...h   hound .....#... ......... ..... ......##..You shoot a sling bullet. The sling bullet hits the hound. _The hound is heavily wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 61% to hit)¬¸jÐÛ#....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .###....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 27% Place: Dungeon:6 ....####...###.#@#Noise: ===------  Time: 6525.4 (0.0) ....##...### ..#)#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###h#Fire: a) +4 sling {Juan} ..##...# ¬¸jñÿ#. #.#Rev+ #.#..### . ... #...##...h   hound .....#... ......... ..... ......##..Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.¬¸j½eÍ))))))Shift-Dir - straight lineAim: a hound (heavily wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.  The sling bullet completely misses the hound.¬¸j[ã:h.¬¸j2ðz.....6.4 (1¬¸j“ô¬¸jiøR _The hound barely misses you.¬¸j.Œ –#....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .##¬¸j+�  #....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 27% Place: Dungeon:6 ....####...###.#@#Noise: ===------  Time: 6526.4 (0.0) ¬¸j™� &....##...### ..#h#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###.#Fire: a) +4 sling {Juan} ..##...# #. #.#Rev+ ¬¸jß� �#.#..### . ... #...##...h   hound .....#... ......... ..... ¬¸j$Ž ~......##..The sling bullet completely misses the hound. _The hound barely misses you.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¬¸jTŽ ’Shift-Dir - straight lineAim: a hound (heavily wounded, 61% to hit)¬¸j(¤ l#....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .###....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11¬¸jÒ¥ Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 27% Place: Dungeon:6 ....####...###.#@#Noise: ===------  Time: 6526.4 (0.0) ....##...### ..#)#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###)#Fire: a) +4 sling {Juan} ..##...# #. #)#Rev+ #.#..### . .). #...##.).h   hound .....#.). ......... ..).. ......##..Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight¬¸j㦠ç lineAim: a hound (heavily wounded, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hound.¬¸jQ2£†Shift-Dir - straight lineAim: a hound (heavily wounded, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hound.The sling bullet hits the hound!  You kill the hound!¬¸jœ8=)¬¸jãÃß †......  Okawaru accepts your kill.¬¸j È{317.3 (0.9Rev* _¬¸jRЭ¸j3`#....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .###....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 31% Place: Dungeon:6 ....####...###.#@#Noise: ===------  Time: 6527.3 (0.0) ....##...### ..#†#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###.#Fire: a) +4 sling {Juan} ..##...#[39;­¸j°ez49m #. #.#Rev* #.#..### . ... #...##... .....#... ......... ..... ......##..You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound! _Okawaru accepts your kill.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line­¸j… #....#Trilby the Skirmisher##....#Coglin of Okawaru *..........#Health: 56/56 ======================== .###....#Magic: 8/8======================== ..#####....#AC: 4Str: 15 ..##)......#EV: 11Int: 8 .###..#.....#SH: 0Dex: 20 .#### ###..##>#.###XL:  8 Next: 31% Place: Dungeon:6 ....####...###.#@#Noise: ===------  Time: 6527.3 (0.0) ....##...### ..#†#a) +4 sling {Juan}  c) +0 sling {Balvind ....##.### .###.#Fire: a) +4 sling {Juan} ..##...#[40­¸jLÊ Um #. #.#Rev* #.#..### . ... #...##... .....#... ......... ..... ......##..You kill the hound! _Okawaru accepts your kill.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.­¸j"Ò . _­¸jèJ­¸jïK3­¸j·O­¸jqT¡Rev+  _You now have 307 gold pieces (gained 8).­¸j V­¸j»V­¸jºW­¸jk[a  You see here a hound corpse.­¸jf]­¸já] _­¸j…^­¸jÅ’Í .## ..#####....# ..##)......# ##..#.....# .#### ###..##>#.###..####...###.#.# ...##...### ..#†# ...##.### .###.# ##...# #. ---30.3 (3 #.#..### #..........# #...## ).................# ............... ....................#+#. ......##............#.# ...........## ##.........#---1.3 (4 _Found a mace.¯¸j LJ#..#####....# #..)......##..#.....# ..#### ###..##>#.### .....####...###.#.# .##...### ..#†#.##.### .###.# #..##...# ##.###.##### ##.#..### #....@.....# .#...## .).... ......# ......#+#.##.#.# .#.# ###.#.# ### .#¯¸jTV¯¸j3WY2.3 (1Rev ¯¸jÄ\¯¸j#`¯¸jƒç l.#..)......# ...#..#.....#.#### ###..##>#.###....####...###.#.# .##...### ..#†#.##.### #.###.# ##..##...# ##.###.##### †##.#..######..........# ..#...## #.).... #......# #.....#+#.##.# .##.#.#####.#.# ###.# ##...#..) ¯¸j!ï ¯¸jØï %3¯¸j»ö ¯¸jðø + _Found a quarterstaff.°¸j¬ò°¸j|ó°¸j|ô°¸jíö°¸j’ú°¸jû°¸jéþ,°¸jY,°¸j°¸j%°¸jß >°¸j. °¸jcK  ..#.. ##)......#  #...# ##..#.....#  #...#### ###..##>#.###  ##......####...###.#.#  #.......##...###...#†# ##.......##.### #.###.# ...##..##...# ##.###.##### °¸jdx#..†##.#..######...##...## #.).@......6.3 (3 .###......# #......#+#....##...#...##...#...#####...# #...# #........##...# ##...#..)# ..#°¸jÞ°¸jü°¸jý°¸jÃ5 d ..#.. ##)......# # #...# ##..#.....# # #...#### ###..##>#.### # ##......####...###.#.# # #.##...###...#†##.##.### #.###.#.##..##...# ##.###.##### ##..†##.#..######.# #..#..#...## #.)@.... ..###......# #....#+#..##..#..##..# #...#####..# ##.# #.##.# ##...#..)# ...#°¸jó> A7.3 (1°¸j"F °¸jûG °¸jVÇ# ..#.. ##)......# ## #...# ##..#.....# .# #...#### ###..##>#.### .# ##......####...###.#.# .# #.##...###...#†# [###.##.### #.###.#.##..##...# ##.###.######..†##.#..######.# ##..#..#...## #...###......# #. #...#+#.....##...#..##...# ##...#####...##....# #..## #.# ##...#.)# ....#°¸j�ð°¸jåò&8°¸j)ü°¸jÃýM _You see here a +0 mace.±¸j«: ..#.. ##)......#  #...# ##..#.....# # #...#### ###..##>#.### # ##......####...###.#.# # #.##...###...#†# ###.##.### #.###.# ##..##...# ##.###.##### ..†##.#..######.# ..#..#...## #.)±¸j<P ###......# #. ...#+#. ...##...#.##...#...#####...#....# #..## .# ##...#..)##±¸jêR`9 _±¸jm2 ;..#.. ##)......#  #...# ##..#.....#  #...#### ###..##>#.###  ##......####...###.#.#  #.##...###...#†# .##.### #.###.# ##..##...# ##.###.##### ..†##.#..######.# ..#..#...## #.). ###......# #. ..#+#. ##..#.##..# ...#####..#.# #.### ##±¸j@; =40±¸j´M ±¸j“£ €#...# ##..#.....#  #...#### ###..##>#.### ##......####...###.#.# #.......##...###...#†# #.##.### #.###.# ..##..##...# ##.###.#####†##.#..######..........# .#..#...## #.).... ###......# #... ............#+#. ### .##.#.######±¸j¬¤ ƒ# #.## .# ##...#..)## ........# ##±¸j�° ±¸j_± &1±¸j©É ²¸j1òi#...#### ###..##>#.### #......####...###.#.# .......##...###...#†# .##.### #.###.# .##..##...# ##.###.##### .†##.#..######..........# #..#...## #.).... ##......###... ......#+#. ### ##.# ####### #.### ##...#..)# # ........# # ...##...# ²¸j ü<2²¸jƲ¸jJ²¸j—ëô......####...###.#.# ......##...###...#†# ##.### #.###.# ##..##...# ##.###.##### †##.#..######..........# .#...## #.)........###... .....#+#. ### ##.# ###### # #.### ##...#..)# ........# ....##...# $##.. ...#3²¸j|ý@ _Found 5 gold pieces.²¸jé0##...###...#†# ##.### #.###.# #..##...# ##.###.######..######.......... .#...## #.)........###... ....#+#. ### ##.²¸j2z# ###### # #.## # ##...#..)# #........#.....##...#.$##.. ...### #.. ....²¸jG;²¸j<&4²¸jOB²¸j�H²¸jö¶##.### #.###.# ##...# ##.###.######..######..........###...## #.).... .....###...²¸j( *.. ...#+#. ### ##.# ###### # #.## # ##...#..)#  #........#.....##...#.$##.. #...# K   kobold geomancer (asleep)## #.. #.... .. ..K#.#5 _You encounter a kobold geomancer. It is wielding a +0 dagger.²¸j‹È ##...# ##.###.##### .#..######..........### ...## #.).... ....###...... ...#+#. ### ##.²¸jcÉ Ú# ###### # #.## # ##...#..)#  #........# .....##...#.$##.. #...#²¸jùÊ /## #.. #....  .. ..K#.# ...#.#²¸j¸Õ <6²¸jøã ³¸jFï.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ---------  Time: 6546.3 (0.0) .....# ##...#.*)#a) +4 sling {Juan}  c) +0 sling {Balvind#......*.#[4³¸j¶ðJ0mFire: a) +4 sling {Juan}.....##.*.#.$##.. #.*.### #.. #.*..K   kobold geomancer (asleep).. ..K#.#...#.# _You encounter a kobold geomancer. It is wielding a +0 dagger.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep,  98% to hit)³¸jaZš.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#³¸j#[ EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ---------  Time: 6546.3 (0.0) .....# ##...#.))#a) +4 sling {Juan}  c) +0 sling {Balvind#......).#Fire: a) +4 sling {Juan}³¸jl[n.....##.).#.$##.. #.).### #.. #.)..K   kobold geomancer³¸jå[Ó.. ..K#.#...#.#  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep,  98% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer shouts!  The kobold geomancer is lightly wounded.³¸jlå You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer shouts!kobold geomancer is lightly wounded.  You shoot a sling bullet.sling bullet hits the kobold geomancer.³¸jƒq† K.  The kobold geomancer is lightly wounded.³¸j%s.5³¸jÔ¹³¸j2½....5   drude (wandering)===7.3 (1Rev ³¸jœÊV _You encounter a drude.³¸jLN .##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.³¸j&O AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6547.3 (0.0) .....# ##...#.*)#a) +4 sling {Juan}  c) +0 sling {Balvind#......*.#³¸jŸO JFire: a) +4 sling {Juan}.....##.*.#Rev .$##.. #.*.### #.. #.K..K   kobold geomancer.. 5..#.#³¸j”P ^5   drude (wandering)...#.# _You encounter a drude.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 61% to hit)´¸jUj2.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ´¸j#kT...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 ´¸jàr.....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6547.3 (0.0) .....# ##...#.))#a) +4 sling {Juan}  c) +0 sling {Balvind#......).#Fire: a) +4 sling {Juan}.....##.).#Rev .$##.. #.).### #.. #.)..K   kobold geomancer.. 5.)#.#5   drude (wandering)..)#.#  Press: ? - help, Q - select action, (´¸j?t` or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.´¸jÂiAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.´¸jt�Á.5K......´¸jG…j8.2 (0.9Rev+ _´¸jkŠ´¸j�´¸jK“ò.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 ´¸j•.....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6548.2 (0.0) .....# ##...#.*)#a) +4 sling {Juan}  c) +0 sling {Balvind#......*.#Fire: a) +4 sling {Juan}.....##.*.#Rev+ .$##.. #.K.### #.. #....K   kobold geomancer.. .5.#.#5   drude (wandering)...#.# _[40´¸j²•ÎmThe sling bullet closely misses the kobold geomancer.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 61% to hit)´¸j ˆò.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 ´¸j¯Š.....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6548.2 (0.0) .....# ##...#.))#a) +4 sling {Juan}  c) +0 sling {Balvind#......).#Fire: a) +4 sling {Juan}.....##.).#Rev+ .$##.. #.K.### #.. #....K   kobold geomancer.. .5.#.#5   drude (wandering)...#.#  [40´¸jt‹³mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 61% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.´¸jT ‹You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is moderately wounded.´¸jˆš €.5K.´¸jV› 85.´¸jY£ )..´¸jͤ 19.2 (1 _´¸j¨¬ ´¸jé® ´¸jqá.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6549.2 (0.0) .....# ##...#.*)#a) +4 sling {Juan}  c) +0 sling {Balvind#......*´¸jÂâÕ[40m.#Fire: a) +4 sling {Juan}.....##.K.#Rev+ .$##.. #...### #.. #..5.K   kobold geomancer.. ...#.#5   drude (wandering)...#.# _The kobold geomancer is moderately wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 61% to hit)µ¸jM·3.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4µ¸j‹¸Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6549.2 (0.0) .....# ##...#.))#a) +4 sling {Juan}  c) +0 sling {Balvind#......).#Fire: a) +4 sling {Juan}.....##.K.#Rev+ .$##.. #...### #.. #..5.K   kobold geomancer.. ...#.#[15;3µ¸jú¸’8H5   drude (wandering)...#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 61% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.µ¸j×F)))))Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 61% to hit)  You shoot a sling bullet.  µ¸jÆG½The sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is moderately wounded.You shoot a sling bullet.µ¸jFï  K.  The sling bullet barely misses the kobold geomancer.5....5..50.2 (1Rev*  _The drude shouts!µ¸jªÎò.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 µ¸j’ÏÇ.....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6550.2 (0.0) .....# ##...#.*)#a) +4 sling {Juan}  c) +0 sling {Balvind#......K.#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #.5.### #.. #....K   kobold geomancerµ¸jâÏ-.. ...#.#5   drude...#.# _The drude shouts!  Fire: a) +4 sling {Juan}µ¸jЕPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 61% to hit)µ¸j×â ….##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8µ¸jä á======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6550.2 (0.0) .....# ##...#.))#a) +4 sling {Juan}  c) +0 sling {Balvind#......).#Fire: a) +4 sling {Juan}.....##.).#Rev* .$##.. #.5.### #.. #....µ¸j¤ä K   kobold geomancer.. ...#.#5   drude...#.#  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.The sling bullet hits the drude.  The drude is moderately wounded.µ¸j@q xYou shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.The sling bullet hits the drude.  The drude is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.µ¸j;ñ ½ 5.  The kobold geomancer is moderately wounded.µ¸j=ò 6K.µ¸jû µ¸jü 11.2 (1 _µ¸jî µ¸j¤ ¶¸jŽD.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6551.2 (0.0) .....# ##...#.K)#a) +4 sling {Juan}  c) +0 sling {Balvind#........#Fire: a)¶¸jF‘ +4 sling {Juan}.....##.5.#Rev* .$##.. #...### #.. #....K   kobold geomancer.. ...#.#5   drude...#.# _The kobold geomancer is moderately wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 61% to hit)¶¸jËA.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.¶¸jCCAC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6551.2 (0.0) .....# ##...#.K)#a) +4 sling {Juan}  c) +0 sling {Balvind#........#Fire: a) +4 sling {Juan}.....##.5.#Rev* .$##.. #...### #.. #....K   kobold geomancer.. ...#.#[40¶¸j“C^m5   drude...#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 61% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!¶¸jÞÌ‘ You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is severely wounded.¶¸jP:5.¶¸jCR85.¶¸jZ¶¸j[*2.2 (1¶¸jwa¶¸jÆcG _The kobold geomancer hits you but does no damage.¶¸j(4 ¢.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............¶¸j 5 °Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 ¶¸j|5 ä.....# #......@.##Noise: ===------  Time: 6552.2 (0.0) .....# ##...#5K)#a) +4 sling {Juan}  c) +0 sling {Balvind#........#Fire: a) +4 sling {Juan}¶¸j 6 £.....##...#Rev* .$##.. #...### #.. #....K   kobold geomancer.. ...#.#¶¸j„6 Ì5   drude...#.# _The kobold geomancer hits you but does no damage.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¶¸jÕ6 °Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 61% to hit)¶¸jýI ¢.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............¶¸j·J 5Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##¶¸j›K MNoise: ===------  Time: 6552.2 (0.0) .....# ##...#5K)#a) +4 sling {Juan}  c) +0 sling {Balvind#........#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....K   kobold geomancer.. ...#.#5   drude...#.#  Press: ? - help, Q - select action, ( or ) - cycle¶¸jþK Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 61% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!¶¸j¶Ó ˜MYou shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is almost dead.You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is almost dead.¶¸jÈa Œ  The kobold geomancer misses you. The drude hits you but does no damage.¶¸jûb ,3.1 (0.9¶¸jj ¶¸jÄk K _The drude misses you.·¸j 3.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4·¸j¾Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6553.1 (0.0) .....# ##...#5K)#a) +4 sling {Juan}  c) +0 sling {Balvind#........#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....K   kobold geomancer.. ...#.#5   drude[16;15·¸jP H...#.# _The drude misses you.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, 61% to hit)·¸jk.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 56/56 ======================== ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15 .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 31% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6553.1 (0.0) .....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvind#........#Fi·¸j:mIre: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....K   kobold geomancer.. ...#.#5   drude...#.#  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, 61% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  You kill the kobold geomancer!Okawaru accepts your kill.5   drude·¸jü/))))·¸jjý*)))·¸jÍ>)..·¸jAÏ@....  You shoot a sling bullet.  ·¸jûÏThe sling bullet hits the kobold geomancer!  You kill the kobold geomancer!Okawaru accepts your kill.  You shoot a sling bullet.  The drude hits you. Your doom draws closer. The drude hits you.·¸jÙ1---Doom: 20%434.0 (0.9·¸j�á·¸j ä ·¸jµú_Your doom draws closer.·¸j�^ �.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 51/56 =====================--- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 20% ·¸j¦_ ì.....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6554.0 (0.0) .....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvind#........#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude·¸jA` „.. ...#.#...#.#  The drude hits you. Your doom draws closer. The drude hits you. _Your doom draws closer.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)·¸jóˆ .##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 51/56 =====================--- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 20% .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6554.0 (0.0) .....# ##...#)))#a) +4 sling {Juan}  c) +0 sling {Balvind#...[4·¸j ‹ 0m.)...#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#...#.#  The drude hits you. Your doom draws closer. The drude hits you. _Your doom draws closer.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)·¸j� 4Fire: a) +4 sling {Juan}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet.·¸j©™ Õ 5.  The sling bullet closely misses the drude.5.0 (1·¸j£¨  ·¸j™© 9_The drude hits you but does no damage. x2¸¸jÇK.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 51/56 =====================--- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 20% .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6555.0 (0.0) .....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvind#...[4¸¸jòM0m.....#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#...#.#  The sling bullet closely misses the drude. _The drude hits you but does no damage. x2  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)¸¸j˜=.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 51/56 =====================--- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 20% .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6555.0 (0.0) .....# ##...#)))#a) +4 sling {Juan}  c) +0 sling {Balvind#...[4¸¸jä>"0m.)...#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#...#.#  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.¸¸jfÅ– Shift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.You shoot a sling bullet.bar¸¸jWC5.¸¸jr\X2=9 (0.9¸¸j|`¸¸j7eV _The drude closely misses you. x2¸¸j(Å €.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 52/56 ======================-- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 20% .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 ¸¸j[Å .....# #......@.##Noise: ===------  Time: 6555.9 (0.0) ¸¸j“Å w.....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvind#........#¸¸j°Å ½Fire: a) +4 sling {Juan}.....##...#¸¸jÌÅ (Rev* ¸¸jïÅ «.$##.. #...#¸¸j Æ ~## #.. #....¸¸j)Æ ·5   drude.. ...#.#¸¸jEÆ C...#.#  ¸¸j^Æ 9The sling bullet barely misses the drude. ¸¸jzÆ ‡_The drude closely misses you. x2  Fire: a) +4 sling {Juan}¸¸j¿Æ XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)¸¸jŸµ .##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 52/56 ======================-- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 20% .....##............#EV: 11Int: 8 .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6555.9 (0.0) .....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvind#...[¸¸j„· 5m.....#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#...#.#  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is moderately wounded.¸¸j<< �Shift-Dir - straight lineAim: a drude (moderately wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is moderately wounded.heavi¸¸jÕÍ d  The drude hits you. Your doom draws closer. The drude hits you.¸¸jÏ �46---35%  6.8 (0.9¸¸j× ¸¸jŠÙ - _Your doom draws closer.¹¸j‹b.##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 46/56 ===================----- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 35% .....##............#EV: 11Int: 8  .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6556.8 (0.0) .....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvind#¹¸jób.........#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#...#.#  The drude hits you. Your doom draws closer. The drude hits you. _Your doom draws closer.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 50% to hit)¹¸jK› .##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 46/56 ===================----- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 35% .....##............#EV: 11Int: 8  .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6556.8 (0.0) .....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvind[0;¹¸j œ _10m#........#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#...#.#  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the drude!  The drude is almost dead.¹¸j wShift-Dir - straight lineAim: a drude (heavily wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the drude!  The drude is almost dead.   The sling bullet hits the drude but does no damage.¹¸j�® ^  The drude is almost dead.The drude closely misses you. The drude hits you. Your doom draws closer.36----55%  7.8 (1¹¸j0· ” _The drude barely misses you. The drude hits you. Your doom draws closer.º¸jï .##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 36/56 ===============--------- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 55% .....##............#EV: 11º¸j9¸Int: 8  .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 º¸j_.....# #......@.##Noise: ===------  Time: 6557.8 (0.0) º¸j .....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvindº¸jÜê#........#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...#º¸jxc## #.. #....5   drude.. ...#.#...#.#  The drude closely misses you. The drude hits you. Your doom draws closer. _The drude barely misses you. The drude hits you. Your doom draws closer.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineº¸j²nAim: a drude (almost dead, 50% to hit)º¸ja .##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 36/56 ===============--------- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 55% .....##............#EV: 11º¸jÔ 1Int: 8  .....##............#SH: 0Dex: 20 .....#####.........#º¸jÖüXL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6557.8 (0.0) .....# ##...#)))#a) +4 sling {Juan}  c) +0 sling {Balvind#....)...#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#º¸jm%...#.#  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the drude.º¸j®6Shift-Dir - straight lineAim: a drude (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the drude.completely misses the drude.º¸jŠ(C5.º¸jC)~3-68.7 (0.9º¸ju0º¸j>3w _The drude hits you. Your doom draws closer. The drude misses you.º¸j¹A .##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 33/56 ==============---------- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 65% .....##............#EV: 11Int: 8  .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6558.7 (0.0) .....# ##...#5))#a) +4 sling {Juan}  c) +0 sling {Balvind[º¸jdB €0;10m#........#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#...#.#  The sling bullet completely misses the drude. _The drude hits you. Your doom draws closer. The drude misses you.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (almost dead, 50% to hit)º¸jǯ .##...# ##.###.#####Trilby the Skirmisher .#..######..........###Coglin of Okawaru *..... ...## #.)..............Health: 33/56 ==============---------- ....###................Magic: 8/8======================== ...................#+#.AC: 4Str: 15Doom: 65% .....##............#EV: 11Int: 8  .....##............#SH: 0Dex: 20 .....#####.........#XL:  8 Next: 43% Place: Dungeon:6 .....# #......@.##Noise: ===------  Time: 6558.7 (0.0) .....# ##...#)))#a) +4 sling {Juan}  c) +0 sling {Balvind[º¸jʱ ˜0;10m#....)...#Fire: a) +4 sling {Juan}.....##...#Rev* .$##.. #...### #.. #....5   drude.. ...#.#...#.#  The sling bullet completely misses the drude. _The drude hits you. Your doom draws closer. The drude misses you.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (almost dead, 50% to hit)º¸j4. Î.  Shift-Dir - straight line  Aim: a drude (almost dead, 50% to hit)  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet.  The sling bullet hits the drude!  You kill the drude!º¸j”3 =)º¸jÁ q ..  Okawaru accepts your kill.º¸jÆ i4469.6 (0.9 _º¸jËÌ º¸j\Ú »¸jWR»¸j S'»¸jfU»¸jY»¸jÉ\,»¸jÌ^»¸j$_»¸jf,»¸j¹fS5=»¸j�h»¸jÐl»¸jm»¸j>m6Rev+ »¸jÓ˜{6=Rev »¸jªšB»¸jDŸO7»¸j  »¸j£»¸jÉ£»¸j¥»¸jK§»¸j˜§(»¸j±•8=»¸jkãÕ9=40=»¸jï컸jkﻸjîñ»¸jðòW1=»¸jŽó»¸j9ö»¸j€ö»¸j¿÷»¸jLú»¸j¥ú»¸jF¹2=»¸j.»¸ju,»¸j“»¸jô,»¸j廸j[%k3=»¸jâ%»¸j 5„»¸j 9»¸j™94»¸ji:»¸jw>»¸jÄ>»¸jSS5=»¸j T»¸jiT»¸j´X�6=»¸jÁ7=»¸jÂ�»¸j •k8=»¸jƒ–»¸jë™»¸j*š»¸jbœ»¸j4ž»¸j¦ž»¸j³Ÿ»¸jº¢»¸j#£K9=»¸j”¬„»¸j­»¸j±B»¸jųl50=»¸j7µ»¸júÁ1»¸j¡Ã»¸jÆ,»¸jÉÇ»¸jåÊ,»¸j Ì»¸jÍλ¸jÉÏK2=»¸jQл¸jÓ,»¸j�Ô»¸j×»¸jf×»¸jwÙ»¸jÞ»¸jœÞU3=»¸j™á»¸jñæ,»¸jñ껸jð,»¸j?õ»¸j»ø,»¸jÝù»¸jZüa4=»¸j÷þ»¸j,»¸j]»¸jéï5=»¸jK»¸jŽ,»¸j廸j ,»¸j*»¸j¸k _You start resting.HP restored.»¸j"(---»¸j=+1634.6 (75.0)»¸jû+u6=---5.6 (76 _»¸j 2»¸j–3»¸jñ ..######..........### ...## #.).....###......#+### ### ..####...#.@)#  »¸j›¯#.............#####......#»¸j)-»¸jä-16.6 (1.0)»¸jßI†  Things that are here: _a +0 dagger; a +0 robe¼¸jXé#..######.### ## #.).... ###.... #+#. ##.# ##.# #####.# # #........## # ##...#.)@# #.# .....##...# .$##. .. ...#.#....#.#.......#¼¸j|“Y7 _¼¸j·–U _You see here a +0 quarterstaff.½¸j ›ê.#..######.###.## #.).....###.....#+#..##.#.##.#.#####.#.# #........##.# ##...#.@)# #.# .....##...# .$##.. #...#  ## #.. #.... .. ...#.# ....#.# .......#½¸jü£½¸jΤ-8 _½¸jC«½¸jM­$  Things that are here:½¸jޝL _a +0 dagger; a +0 robe½¸j�õ#...## #.)......###..........#+#.##.....# .##......#.#####.........#.# #........##.# ##...#.))# #.....@..#.....##...#$##.. #...# ## #.. #....# .. ...#.# ....#.#......# =9 _½¸jR«*.#...## #.)..###.....................#+#..##............#.##............#.#####.........#.# #........##.# ##...#.))# #.##.....##...# .$##.. #...# ## #.. #....# .. ...#.# ....#.# .......# .....½¸j~¶=40½¸jë̽¸j¼˜ W.#...## #.). #......###................#+#..##......#.##............#.#####.........#.# #........##.# ##...#.))# #.# #.....##...#.$##.. #...#### #.. #....# ... ...#.#........#.#...........######......½¸j™£ <1½¸j6¹ ½¸j)ò #..#...## #.). ##......###.......#+#..##...#.##.....#.#####.........#.# #........##.# ##...#.))# # #.# # #.....##...#.$##..##...#### #..##....# # .......#.# .½¸jó ........#.# . ...........# #####......½¸jÅû½¸j*ü&2½¸jؽ¸jp¾¸j· g.#..#...## #.).#......###....#+#..##..#.##...#.#####..#¾¸j( ±.# #........##.# ##...#.))# .# #.## #.....##...# #.$##..##...# #.#### #..##....# .# .......#.# .. ........#.#  . ...........# #####......¾¸j“¾¸jò&3¾¸jA!¾¸j¤)¼.#..#...## #.). .###......###..........#+#..##.....#.##.....#.#####..# #.# #........##.# ##...#.))# ..# #.# .## #.....##...# .# ....$##..##...# .#.#### #..##....# ..# .......#.#  .. ........#.# . ...........# #####......¾¸jŽ1¾¸jý1&4¾¸jŸ8¾¸jˆ9¾¸jb ˆ##......###.. ..............#+#.##............# .##......# #.#####...# ##.# #........## ..# ##...#.))# ###........###.@...##...# #.......$##..##...# ..#...#### #..##....# #..# .....#.#  .........#.# ..........# #####..... 5¾¸j¯I˜#.......#+#.##............# .##............# ##.#####...# ###.# ## #..# ##...#.))# # ###........## .$..###.....##...# .#........@##..##...# ...#######..##....# ##..# .. .......#.#  .. .....#.# .......# #####...... ¾¸jJ0.¾¸jqR¾¸jéR&6¾¸jzX¾¸jna: _Found 19 gold pieces.¾¸jêa+7.6 (2¾¸j _You now have 312 gold pieces (gained 5).¿¸jØ 2.#.#+#..##............#.##............# .##.#####.........# .###.# #........## .#.# ##...#.))#.# .## ###.#.## ..$..###.....##...# ..#.#.##..##...# #...#.######..##....#¿¸j‰ X#..# ... .#.# # ... .#.#  . .#  #####...... ..¿¸j' ¿¸jœ +8.6 (1¿¸jz% ¿¸jó% ¿¸jŒW b.#.#+#. #.##.#  .##......# #.##.#####.........#  .###.# #........## #.#.# ##...#.))#.# ..### ###.#.## ...$..###.....##...#.#.# #.##..##...# .#...# #.....######..##....# .###..# ..... .#.# ## .. .... .#.# # . ... .# #.. #####....... ...9¿¸j‰` ¿¸j‰ #..#.#+# ##......##.# # .....##.# ##.##....#####.# # .###...# #........## ##.#............# ##...#.))# >......# ...###. ###.#¿¸jQ‰ô.## ....$..###.....##...#.#.# #.##..##...# .¿¸j/‹B.#...# #.....######..##....# ..###..#.. .#.# .## .. ....... .#.# .# . ....... .# ##..... #####...... #................¿¸j„³Z50À¸jíÐ.#..#.#+#.......##.# ## ......##.# .##.##.....#####.# .# .###..........# #.## .##.#............# ##...#.))# .>......#....###.# ###..#.###....$..###.....##...# #....#.# #.##..##...# #..#...# #.....######..##....#.###..##.. .#.# ..## ..... .#.# <.# ......# .##...#####...... .#...# #.......1À¸j¸¡u.#..#.# .###.....##.# À¸j¦5.## ..............##.# ..##.##...........#####.# #.# .###..........# #.## ..##.#......# ##...#.))# ..>......#....###.# ###..# #.###....$..###.....##...# ##....#.# #.##..##...# ##..#...# #.....######..##....# #...###..##.. .#.# #..## ....#.# .<.# .....# <.##.#####...... ..#.# .#....À¸j¨®À¸j{¯&2À¸jy´À¸jÓÀ¸jxo.......######. †..#..#.... ..###..##. #.## ....##... ...##...#####.. .#.# .###..# #........#.##.#............# ##...#.))# ...>......#....###.# ###........# À¸jmq).#.......###.###.....##...# .##....#.# #.#.........##..## ###..#...# #.....######..##....  #...###..## .#. ##..## ....#. #.<.#....... .<.##.#####...... ...## ..#.. ............À¸jyÀ¸j­y&3À¸j€À¸jɈÀ¸j`‰+4.6 (2À¸j¾’U _You now have 331 gold pieces (gained 19).Á¸j„qIÁ¸j`uÁ¸j�yÁ¸j–}BÁ¸jþ,Á¸jŒ�Á¸jƒÁ¸jé…Á¸jE†Á¸jC‡Á¸j ‰Á¸j{‹,Á¸j`ŒÁ¸j²ÉÁ¸jqÍBÁ¸jmØÁ¸jßÚÁ¸j‘ÞÁ¸jßÁ¸jÿßÁ¸jE÷Á¸jôøÁ¸j™XÁ¸jý,Á¸jHÁ¸jÏ Á¸j$ ,Á¸j¯ Á¸jÞÁ¸je,Á¸j•Á¸jÚÁ¸jí(,Á¸j®*Á¸j­,Á¸j./Á¸j&3BÁ¸j45Á¸jâ?Î  You encounter 2 kobolds.A kobold is quivering stones.Á¸jD #............#  #.............#####...... Á¸jëDå###.............###.. .............. .............# .# #####...##......##.#  ######..#......####.  ####...........  ####@.#...#.  K.......## ...  ........# .  ........# ..# ##KK 2 kobolds (1 missile, 1 wandering, 1 …)  .K Á¸jÀN— 795.0)5The kobold shouts! You hear a shout!Á¸jŒPÁ¸jQ35.Á¸j:S… KYou encounter an ufetubus.Á¸jïSG.KÁ¸jzT5K.Á¸jóW9 KÁ¸j`fzYou encounter a kobold. It is wielding a +0 dagger and quivering stones.Á¸j¼ƒ£   kobold brigand (missile, wandering)5   ufetubus (wandering)KKK 3 kobolds (2 missiles, 2 wandering)==80.6 (26Á¸jõ”Á¸jK©  You encounter a kobold brigand. It is wielding a +0 dagger and quivering _poisoned darts.Á¸j9¬X _You see here a scroll of identify.¸jï^ Ý #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8¸je_ È======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11¸j¡_ ƒInt: 8  ######..#......####.SH: 0Dex: 20####...........¸jŽ` +XL:  8 Next: 46% Place: Dungeon:6####@.#...#.Noise: ==-------  Time: 6680.6 (0.0).5*****.## ...a) +4 sling {Juan}  c) +0 sling {Balvind.K......# .Fire: a) +4 sling {Juan}K.......#K.......#.......##K   kobold brigand (missile, wandering)K......5   ufetubus (wandering).......¸j¼` ]KKK 3 kobolds (2 missiles, 2 wandering) _poisoned darts. _You see here a scroll of identify.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 55% to hit)¸j�sö #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ¸jXt######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 46% Place: Dungeon:6####@.#...#.¸jŒ‚qNoise: ==-------  Time: 6680.6 (0.0).)))))).## ...a) +4 sling {Juan}  c) +0 sling {Balvind)K......# .Fire: a) +4 sling {Juan}K.......#K.......#.......##K   kobold brigand (missile, wandering)K......5   ufetubus (wandering).......KKK 3 kobolds (2 missiles, 2 wandering)Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.¸j†q5Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.  The sling bullet hits the ufetubus but does no damage.øjoS‘ 5The ufetubus shouts!  You hear a shout! x2øj.TC.5øj ]Œ.....5 2 ufetubiøjµ^j=1.5 (0.9Rev øj_føjßhZ _You encounter an ufetubus.øjì¶š #.........................#Trilby the Skirmisherøjç·Ž#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........øjA¸ XL:  8 Next: 46% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6681.5 (0.0)5.5****.## ...a) +4 sling {Juan}  c) +0 sling {Balvind.K......# .øjo¸×Fire: a) +4 sling {Juan}K.......#Rev K.......#øj8¹:.......##K   kobold brigand (missile, wandering)K......55 2 ufetubiøju¹».......KKK 3 kobolds (2 missiles, 2 wandering)You hear a shout! x2 øj¨¹*_You encounter an ufetubus.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleøjÕ¹[Shift-Dir - straight lineAim: an ufetubus (55% to hit)øjÿ¾­ #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................øjó¿œMagic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 46% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6681.5 (0.0)5.5)))).## ...øj9ÀÒa) +4 sling {Juan}  c) +0 sling {Balvind.K......# .Fire: a) +4 sling {Juan}K.......#Rev K.......#øj†ÀÅ.......##K   kobold brigand (missile, wandering)K......55 2 ufetubi.......KKK 3 kobolds (2 missiles, 2 wandering)øjÅÀ Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineøjÁËAim: an ufetubus (55% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is moderately wounded.øj•§OShift-Dir - straight lineAim: an ufetubus (55% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is moderately wounded.  The sling bullet hits the ufetubus but does no damage.øj¼7 f .5The ufetubus is moderately wounded..5K..KK.KK.5...K)K12.4 (0.9Rev+  _The kobold shouts!øj1{ Ý #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8øj%| Ô======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 46% Place: Dungeon:6øji| x####@.#...#.Noise: ===------  Time: 6682.4 (0.0)..55***.## ...øj™| ûa) +4 sling {Juan}  c) +0 sling {Balvind..K.....# .øjÉ| ìFire: a) +4 sling {Juan}KK......#Rev+ ........#øjù| åK......##K   kobold brigand (missile).......øj'} ×55 2 ufetubi.......KKK 3 kobolds (2 missiles, 1 wandering)øj²} ÅThe ufetubus is moderately wounded. _The kobold shouts!  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 55% to hit)ĸj‚ #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 46% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6682.4 (0.0)..5)))).##[ĸj¨‰œ37m ...a) +4 sling {Juan}  c) +0 sling {Balvind))).....# .Fire: a) +4 sling {Juan}KK......#Rev+ ........#K......##K   kobold brigand (missile).......55 2 ufetubi.......KKK 3 kobolds (2 missiles, 1 wandering)Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 55% to hit)  You shoot a sling bullet. The sling bullet misses the ufetubus.The sling bullet closely misses the kobold.ĸj/WShift-Dir - straight lineAim: an ufetubus (lightly wounded, 55% to hit)  You shoot a sling bullet. The sling bullet misses the ufetubus.The sling bullet closely misses the kobold.ufetubus.ĸjÚ“– .5The sling bullet hits the kobold but does no damage.ĸjª”9K.ĸj™Ä¸j«™0K.ĸj°š/Kĸjœª KYou encounter a kobold. It is wielding a +1 dagger of draining.ĸjðœH.Kĸj®�9K.ĸjûžO.5ĸj€ŸF.5ĸj’¨¥..KKK 5 kobolds (2 missiles, 2 wandering)ĸjz©53.3 (0.9ĸjF²Ä¸jœÈx _You encounter a kobold. It is wielding a +0 short sword.ĸjmŒ #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 46% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6683.3 (0.0)...K.5*.##ĸj ŽG ...a) +4 sling {Juan}  c) +0 sling {Balvind.K.5....# .Fire: a) +4 sling {Juan}K.K.....#Rev+ K.......#K......##K   kobold brigand (missile).......55 2 ufetubi.......KKKKK 5 kobolds (2 missiles, 2 wandering)You encounter a kobold. It is wielding a +1 dagger of draining. _You encounter a kobold. It is wielding a +0 short sword.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 55% to hit)ĸj´· #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 46% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6683.3 (0.0)...K....## ...[10;ĸjå¸Z38Ha) +4 sling {Juan}  c) +0 sling {Balvind.K.5....# .Fire: a) +4 sling {Juan}K.K.....#Rev+ K.......#K......##K   kobold brigand (missile).......55 2 ufetubi.......KKKKK 5 kobolds (2 missiles, 2 wandering)Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 55% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!)   ufetubusĸj:R Á)) You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the ufetubus.  The ufetubus is moderately wounded.ĸjéÉ €5..KĸjË 3K.ĸjåË @.KĸjqÌ =.KĸjSÎ l KThe kobold shouts! x2ĸjàÎ ?.Kĸj»Ð ;K.ĸj¶Ú Ž..KKK 6 kobolds (2 missiles)ĸjà s74.2 (0.9Rev* ĸjÜé ĸjñ q _You encounter a kobold. It is wielding a +0 club.ŸjÙ‰Ý #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8Ÿj¶ŠÅ======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 47% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6684.2 (0.0)Ÿj÷‹Š..K.5**.## ...a) +4 sling {Juan}  c) +0 sling {Balvind...KK...# .Fire: a) +4 sling {Juan}.K......#Rev* KK......#.K.....##K   kobold brigand (missile).......5   ufetubus.......KKKKKK 6 kobolds (2 missiles)The kobold shouts! x2 _You encounter a kobold. It is wielding a +0 club.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (moderately wounded, 55% to hit)Ÿj׊[ #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ŸjB‹x###.............###..ŸjÑ‹;Health: 56/56 ======================== ....................Magic: 8/8======================== Ÿjÿ‹Ð................# .#AC: 4Str: 15Ÿj´ŒJDoom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........ŸjH�¯XL:  8 Next: 47% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6684.2 (0.0)..K.....## ...a) +4 sling {Juan}  c) +0 sling {Balvind...KK...# .Fire: a) +4 sling {Juan}.K......#Rev* Ÿjª�IKK......#.K.....##K   kobold brigand (missile).......5   ufetubus.......KKKKKK 6 kobolds (2 missiles)Fire: a) +4 sling {Juan}Ÿjÿ�[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (moderately wounded, 55% to hit)  Ÿj+Ž‚You shoot a sling bullet. The sling bullet hits the ufetubus.  You kill the ufetubus!Ÿj•�))KKKKKK 6 kobolds (2 missiles)ŸjíÔ)))))Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 55% to hit)  Ÿj–áYou shoot a sling bullet. The sling bullet hits the ufetubus.  You kill the ufetubus!  Okawaru accepts your kill.  You shoot a sling bullet.Ÿjù¡a K.  Ÿjà¢zThe sling bullet barely misses the kobold brigand.KŸj^£.Ÿjñ¤?.KŸj€¦1KŸj~§<.KŸj~¨=.KŸjë¨2K.Ÿj=©>.KŸjù²©....K 7 kobolds (2 missiles, 1 wanderi…)Ÿj(Ã,5.1 (0.9Ÿj ÔŸjÕq _You encounter a kobold. It is wielding a +0 whip.ŸjMd š #.........................#Trilby the SkirmisherŸj±d C#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8Ÿje ======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  Ÿj=e 2######..#......####.SH: 0Dex: 20####...........Ÿjce äXL:  8 Next: 47% Place: Dungeon:6####@.#...#.Ÿj†e «Noise: ===------  Time: 6685.1 (0.0)...KKK*.## ...a) +4 sling {Juan}  c) +0 sling {BalvindŸj­e ë........# .Fire: a) +4 sling {Juan}.KK.....#ŸjÐe ÕRev* ..K.....#K.K....##Ÿjöe K   kobold brigand (missile).......KKKKKKK 7 kobolds (2 missiles, 1 wanderi…)Ÿj$f f.......  The sling bullet barely misses the kobold brigand. Ÿj^f w_You encounter a kobold. It is wielding a +0 whip.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŸjŠf LAim: a kobold, wielding a +0 club (64% to hit)Ÿj“‹ ² #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#AC: 4ŸjqŒ ƒStr: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 47% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6685.1 (0.0)...KK)..## ...a) +4 sling {Juan}  c) +0 sling {Balvind........# .Fire: a) +4 sling {Juan}Ÿj´Œ «.KK.....#Rev* ..K.....#K.K....##K   kobold brigand (missile)ŸjêŒ ².......KKKKKKK 7 kobolds (2 missiles, 1 wanderi…).......  Ÿj"� Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŸjK� �Aim: a kobold, wielding a +0 club (64% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  Ÿj�� <You kill the kobold!ŸjD” ˆ)K 6 kobolds (2 missiles, 1 wanderingŸj“ H)You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the kobold!Ÿja( })))K 5Ÿjü¶ t )...  Okawaru accepts your kill.Ÿj; – ((The kobold brigand throws a dart. The dart hits you!Ÿjû@ I.KŸj„A 9K.ŸjZB ?.KŸj½B >.KŸj\C 5K.ŸjN ().ŸjÑS ¡====86.0 (0.9Pois Rev* Ÿj½] ŸjA` Q _You are poisoned.ƸjÄr* #.........................#Trilby the Skirmisher#.............#####......Ƹj|s1Coglin of Okawaru *..... ƸjÌtI###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0ƸjurDex: 20####...........XL:  8 Next: 48% Place: Dungeon:6####@.#...#.Ƹj:uNoise: ===------  Time: 6686.0 (0.0)....K**.## ...Ƹj\uûa) +4 sling {Juan}  c) +0 sling {Balvind....K...# .Ƹj}u”Fire: a) +4 sling {Juan}..K.....#ƸjœuÄPois Rev* .KKK....#.......##Ƹj»uªK   kobold brigand (missile).......ƸjêuêKKKKK 5 kobolds (2 missiles, 1 wandering)....... _You are poisoned.Fire: a) +4 sling {Juan}ƸjãvÃPress: ? - help, Q - select action, ( or ) - cycleƸjEw Shift-Dir - straight lineƸj™wyAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (64%  to hit)Ƹj�È™ #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#ƸjïÈAC: 4Str: 15Doom: 64% #####...##......##.#EV: 11ƸjÉ#Int: 8  ######..#......####.SH: 0Dex: 20ƸjRÉD####...........XL:  8 Next: 48% Place: Dungeon:6####@.#...#.ƸjyÉNoise: ===------  Time: 6686.0 (0.0)....K)).## ...Ƹj«É�a) +4 sling {Juan}  c) +0 sling {Balvind....K...# .Fire: a) +4 sling {Juan}..K.....#ƸjÞÉÄPois Rev* .KKK....#.......##Ƹj ÊK   kobold brigand (missile).......KKKKK 5 kobolds (2 missiles, 1 wandering)Ƹj<Ê$.......  ƸjyÊ…Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (64%  to hit)  You shoot a sling bullet.  ƸjÕÊ)The sling bullet hits the kobold brigand.ƸjiUƒYou shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.  The kobold brigand is moderately wounded.Ƹj@ÚG.KƸj Û?.KƸjYÛI.KƸjðÛ9K.ƸjQÝAK)ƸjÀÝ?.KƸjÙë‡.3--9 (0.9Ƹj®ðƸjÎôS _You feel very sick.ƸjL–  #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 53/56 ======================-- ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 48% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6686.9 (0.0).....K*.##Ƹjš› ú ...a) +4 sling {Juan}  c) +0 sling {Balvind...K.K..# .Fire: a) +4 sling {Juan}..).K...#Pois Rev* ...K....#..K....##K   kobold brigand (missile).......KKKKK 5 kobolds (2 missiles, 1 wandering)....... _You feel very sick.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 64% to hit)Ƹj‹œ  #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 53/56 ======================-- ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 48% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6686.9 (0.0).....)).##Ƹjr� • ...a) +4 sling {Juan}  c) +0 sling {Balvind...K)K..# .Fire: a) +4 sling {Juan}..).K...#Pois Rev* ...K....#..K....##K   kobold brigand (missile).......KKKKK 5 kobolds (2 missiles, 1 wandering).......  Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.The sling bullet hits the kobold.  The kobold is heavily wounded.ƸjÑ5sYou shoot a sling bullet.  The sling bullet closely misses the kobold brigand.The sling bullet hits the kobold.  The kobold is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.Ƹjaµ‹ )KThe kobold brigand is moderately wounded.Ƹjˆ¶?.KƸj·8K.Ƹj�¸9K.Ƹjã¸>.KƸjM¹6K.ƸjUÝÆK)27.8 (0.9 _You feel sick.ǸjÜÏè #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 52/56 ======================-- ....................Magic: 8/8======================== ................# .#AC: 4Str: 15ǸjuÐEDoom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........XL:  8 Next: 48% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6687.8 (0.0).....)K.## ...Ǹj›Ñaa) +4 sling {Juan}  c) +0 sling {Balvind....KKK.# .Fire: a) +4 sling {Juan}..).K...#Pois Rev* ..K.....#.......##K   kobold brigand (missile).......KKKKK 5 kobolds (2 missiles)....... _You feel sick.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 64% to hit)Ǹjßw #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 52/56 ======================-- ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 64% #####...##......##.#EV: 11Int: 8  ######..#......####.ǸjÝßISH: 0Dex: 20####...........XL:  8 Next: 48% Place: Dungeon:6####@.#...#.Noise: ===------  Time: 6687.8 (0.0).....)K.## ...a) +4 sling {Juan}  c) +0 sling {Balvind....KKK.# .Fire: a) +4 sling {Juan}..).K...#Pois Rev* ..K.....#.......##K   kobold brigand (missile).......KKKKK 5 kobolds (2 missiles).......  Ǹj·âìPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand!Ǹjêrˆ You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is severely wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is almost dead.ǸjîG.KǸjŸî1K.ǸjÞî9K.ǸjYðr.KK.ǸjÚð1K.Ǹj£úǸj¥ûc1-8.7 (0.9ǸjáǸj<$ _You feel sick.ȸj? # #.#.............#  #.##...... ###.###.................. ................# #####...##......##.# ######..#......########...@....... ####?.#...#......KKK## ........KK...)K...............## 3........K..KKK.K.ȸjÌC„.K 4 kobolds (2 missiles)ȸjDDe49----9.7 (1.0ȸj@NȸjO$ _You feel sick.ɸj_V# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 49/56 =====================--- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 64% ................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 48% Place: Dungeon:6####...@.......Noise: ---------  Time: 6689.7 (0.0)####K.#...#.a) +4 sling ɸjùV`{Juan}  c) +0 sling {Balvind.....KKK## ...Fire: a) +4 sling {Juan}......K.# .Pois Rev* ..).K...#........#K   kobold brigand (missile).......##KKKK 4 kobolds (2 missiles).............. _You feel sick.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, 64% to hit)ɸjÄ~# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 49/56 =====================--- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 64% ................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 48% Place: Dungeon:6####...@.......Noise: ---------  Time: 6689.7 (0.0)####).#...#.a) +4 sling ɸj±�s{Juan}  c) +0 sling {Balvind.....KKK## ...Fire: a) +4 sling {Juan}......K.# .Pois Rev* ..).K...#........#K   kobold brigand (missile).......##KKKK 4 kobolds (2 missiles)..............Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  You kill the kobold brigand!Okawaru accepts your kill.KKKK 4 kobolds (2 missiles)ɸjzý§ )You shoot a sling bullet.  The sling bullet hits the kobold brigand.  You kill the kobold brigand!  Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!ɸjÏw) 3 kobolds (1 missile)ɸj”è� K.Okawaru accepts your kill.ɸjié*Kɸjôé8K.ɸjpê9K.ɸjöò„)K 4 kobolds (1 missile)ɸj©÷� 256===90.6 (0.9 _You feel sick.ɸjÿɸjmp _Your Ranged Weapons skill increases to level 10!ɸj_o # #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 49/56 =====================--- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 62% ................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6690.6 (0.0)####K.#...#.a) [0;10;ɸjCp è1m+4 sling {Juan}  c) +0 sling {Balvind.....)KK## ...Fire: a) +4 sling {Juan}.....K..# .Pois Rev* ..).....#........#KKKK 4 kobolds (1 missile).......##.............. _You feel sick. _Your Ranged Weapons skill increases to level 10!Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (65% to hit)ɸj›¥ s# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 49/56 =====================--- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 62% ................# .#EV: 11ɸj § Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6690.6 (0.0)####).#...#.a) +4 sling {Juan}  c) +0 sling {Balvind.....)KK## ...Fire: a) +4 sling {Juan}.....K..# .Pois Rev* ..).....#........#KKKK 4 kobolds (1 missile).......##..............Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (65% to hit)  Yoɸj„§ |u shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!ɸj{« T 3 koboldsɸj 6 6)Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (65% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!!ɸjÎ; d) 2ɸjßÐ e)1.5 (0.9 _ɸjî ʸjo©# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 49/56 =====================--- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 62% ................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6691.5 (0.0)####*.#...#.a) [0;10;ʸjž¯å1m+4 sling {Juan}  c) +0 sling {Balvind.....)K)## ...Fire: a) +4 sling {Juan}.....K..# .Pois Rev* ..).....#........#KK 2 kobolds.......##..............You shoot a sling bullet. The sling bullet hits the kobold! _You kill the kobold!Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (65% to hit)ʸjî— Ã# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 49/56 =====================--- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 62% ................# .#EV: 11Int: 8  ʸjݘ #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6691.5 (0.0)####).#...#.a) +4 sling {Juan}  c) +0 sling {Balvind.....)))## ...Fire: a) +4 sling {Juan}.....K).# .Pois Rev* ..)..)..#.....)..#KK 2 kobolds....)..##....).........Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold,ʸj™ ˜ wielding a +0 short sword (65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.ʸjm" ýShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.ʸj9¦ K.K.ʸj‘Ä õ.....8=-2.5 (1 _You feel sick.˸j}Xú# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 48/56 ====================---- ###.............###..Magic: 8/8======================== ˸j“Y$....................AC: 4Str: 15Doom: 62% ................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6692.5 (0.0)####K.#...#.a) +4 sling {Juan}  c) +0 sling {Balvind.....)K)## ...Fire: a) +4 sling {Juan}........# .Pois Rev* ..).....#˸j2Z¦........#KK 2 kobolds.......##..............The sling bullet barely misses the kobold. _You feel sick.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (65% to hit)˸j¹# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 48/56 ====================---- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 62% ................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6692.5 (0.0)####).#...#.a) [0;10;˸j9Êð1m+4 sling {Juan}  c) +0 sling {Balvind.....)K)## ...Fire: a) +4 sling {Juan}.......)# .Pois Rev* ..)....)#.......)#KK 2 kobolds.......##..............Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.˸jéGZMShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the kobold but does no damage.˸jÙÜ=.K˸jQçK˸j ç+...˸jÑè53.4 (0.9˸jrøË¸j�ý[ _You feel sick. The kobold misses you.˸jVê ã# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 48/56 ====================---- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 62% ˸jë ¢................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6693.4 (0.0)####K.#...#.a) +4 sling {Juan}  c) +0 sling {Balvind.....).K## ...Fire: a) +4 sling {Juan}........# .˸jKë Pois Rev* ..).....#........#KK 2 kobolds˸jwë È.......##..............The sling bullet hits the kobold but does no damage. ˸j�ë `_You feel sick. The kobold misses you.Fire: a) +4 sling {Juan}˸jÅë ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line˸jêë SAim: a kobold, wielding a +0 short sword (65% to hit)˸jîÙ É# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 48/56 ====================---- ###.............###..Magic: 8/8˸j°Ú ¯======================== ....................AC: 4Str: 15Doom: 62% ................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6˸j÷Ú î####...@.......Noise: ===------  Time: 6693.4 (0.0)####K.#...#.a) +4 sling {Juan}  c) +0 sling {Balvind˸jÛ s.....).)## ...˸jáÛ PFire: a) +4 sling {Juan}........# .Pois Rev* ..).....#........#KK 2 kobolds.......##..............Shift-Dir - straight line˸jÜ Aim: a kobold, wielding a +0 short sword (65% to hit)  You shoot a sling bullet. The sling bullet misses the kobold.The sling bullet hits the kobold!  You kill the kobold!˸j6Ü BOkawaru accepts your kill.˸jIå ‰)   kobold˸jÄw Ï))))You shoot a sling bullet. The sling bullet misses the kobold.The sling bullet hits the kobold!  You kill the kobold!Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet closely˸j_ Ð K)...  You feel sick.  You are no longer poisoned.˸j� ¤7=4.4 (1Rev* ˸j¾( ˸jÙ* T _The kobold closely misses you.̸j^# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 47/56 ====================---- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 62% ................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6694.4 (0.0)####K.#...#.a) [̸j�gç40m+4 sling {Juan}  c) +0 sling {Balvind.....).)## ...Fire: a) +4 sling {Juan}........# .Rev* ..).....#........#K   kobold.......##..............You are no longer poisoned. _The kobold closely misses you.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (65% to hit)̸jîcÙ# #.......................#.#Trilby the Skirmisher#.........................#Coglin of Okawaru *.....#.............#####......Health: 47/56 ====================---- ###.............###..Magic: 8/8======================== ....................AC: 4Str: 15Doom: 62% ̸je¼................# .#EV: 11Int: 8  #####...##......##.#SH: 0Dex: 20######..#......####.XL:  8 Next: 56% Place: Dungeon:6####...@.......Noise: ===------  Time: 6694.4 (0.0)####).#...#.a) +4 sling {Juan}  c) +0 sling {Balvind.....).)## ...Fire: a) +4 sling {Juan}........# .Rev* ..).....#........#K   kobold̸j±eT.......##..............Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (65% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!̸j>k)̸jýò�)))))Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (65% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!  Okawaru accepts your kill.  You shoot a sling bullet.̸jN‹­))...5.4 (1 _̸jÀt ≠jçu ̸jÅ£ “8̸j+º ÕRev+ 9=Rev 50≠jt¼ ̸jæ¼ Ì¸jJÁ \1̸j^ Ì¸jÉÄ 3̸joÆ Ì¸júá B̸j‹ã ̸jôã ̸jæ ̸j‚í w2≠j¾ð ,̸j�ò ̸j²ö ,̸j�ø ̸j/û ̸j…û U3≠jœý ̸jd̸j£Ì¸ju̸ju,̸jJ̸jý ̸j_ D4≠jG ̸jJ,̸jþ̸j£Ì¸jÿ̸jÉ̸jg̸j_̸j-̸j¥"̸jñ"U5≠jþ%̸j†',̸j´)̸jÖ,,̸jÎ.̸jƒ2k _You start resting.HP restored.̸jºGÎ---723.4 (28.0)6=---4.4 (29 _̸jL̸j–L͸j”ß5  .#####...... ##.. ....... # .# #####...##......##  ######..#......####. ###....͸jxàÉ ####@.#...#......).)## ...........# ...)..............͸jâè͸jjé15.4 (1.0)͸j½ï͸j;ýc  d - 15 stones (gained 5); i - 2 scrolls of identify (gained 1)͸jþ+6.4 (2͸jy͸jús _Items here: ( ))) ††.θjK$ºPick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger  c - a +0 short sword Missiles (select all with ()d - 6 poisoned darts Carrion a kobold corpse a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ϸjUÿ œ  d + 6 poisoned darts[Enter] accept (1 chosen)иjÏ@иjOHиjnQ� #.........................#Trilby the Skirmisher#.............#####......Coglin of Okawaru *..... ###.............###..Health: 56/56 ======================== ....................Magic: 8/8======================== ................# .#AC: 4Str: 15Doom: 62% #####...##......##.#EV: 11Int: 8  ######..#......####.SH: 0Dex: 20####...........иjBRLXL:  8 Next: 56% Place: Dungeon:6####@.#...#.Noise: ---------  Time: 6726.4 (0.0).....).)## ...a) +4 sling {Juan}  c) +0 sling {Balvind........# .Fire: a) +4 sling {Juan}..).....#........#.......##..............  Okawaru accepts your kill. _You shoot a sling bullet. _You start resting. _HP restored.  d - 15 stones (gained 5); i - 2 scrolls of identify (gained 1) _Items here: ( ))) ††.иj\иj’\47.4 (1иjÄcиjYf* _i - 6 poisoned dartsѸjƒ9êM##............#  ##...... ###ѸjÒ9*###...... ................# #####...##......##.# Ѹj÷9,######..####ѸjV:M####...@....... ####).#...#......).)## ...Ѹj®:–........# ...)....ѸjÊ:...Ѹjä:$.......Ѹj®PѸjÄS&8Ѹj³\ѸjµbѸj ?Õ  .#####...... ##.. Ѹjz??....... # .# #####...##......##  ######..#......####. ###Ѹjh@ê.... ####@.#...#......).)## ...........# ...)..............ѸjIѸj.J&9ѸjÎPѸj×Xm _Items here: ))) ††.Ò¸j'¬õ ##### ##.#.. .............. .......# .# #####...##......##  ######..#......####. ####...........#######).#...#......).@## ......# )... .......Ò¸j®³Ò¸j‰´.30 _Ò¸j5»Ò¸jÎÆ=  d - 18 stones (gained 3)Ò¸j[Ç+1.4 (2Ò¸j\ÎÒ¸jãÐM _Items here: ))) ††.Ó¸j�» Ó¸j’ Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger  c - a +0 whip Carrion a kobold corpse a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Ô¸jZêÔ¸j:óÔ¸j%ûá #.............#####......Trilby the Skirmisher ###.............###..Coglin of Okawaru *..... ....................Health: 56/56 ======================== ................# .#Magic: 8/8======================== #####...##......##.#AC: 4Str: 15Doom: 62% ######..#......####.EV: 11Int: 8  ####...........SH: 0Ô¸juû Dex: 20#######).#...#.XL:  8 Next: 56% Place: Dungeon:6.....).@## ...Noise: ---------  Time: 6731.4 (0.0)Ô¸jMüX........# .a) +4 sling {Juan}  c) +0 sling {Balvind..).....#Fire: a) +4 sling {Juan}........#.......##..................... _Items here: ( ))) ††. _i - 6 poisoned darts _Items here: ))) ††.  d - 18 stones (gained 3) _Items here: ))) ††.  Okay, then.Ô¸j^Ô¸jk(Ô¸jÔ¸jÜ. _Ô¸jµ ~# #.#####......#.......###.................# .##...##......##.# ######..#......####. ####...........#).#...#...)@)## .......# ..).....#.#.##.#.#.#Ô¸j+ e2.4 (1 _Õ¸j160# #.#####......#.###.....# .##...##......##.# # ######..#......####. ####...........#).#...#...@.)## .......# ..).....#.#.##.#.#.#Õ¸j”>Õ¸jò>&3Õ¸jÍFÕ¸jÚH!_i - 6 poisoned darts _Items here: ))) ††.  d - 18 stones (gained 3) _Items here: ))) ††. _You see here a +0 club.Õ¸j} .## #.#####...... .#####.###.. #..# .# .#...##......##.# ## ######..#......####.Õ¸j•  ####...........#).#...#..@).)## .......# ..).....#.#.##.#.#.#Õ¸jf! `4 _Õ¸j¨`<.## #.#####...... ..#####.###.. .#..# .# ..#...##......##.## ######..#......####. ####...........#).#...#.#.).)## ...#....# ..).....##.##.###.##.##.#5Ö¸j%_;...#####.###.. ....... ..# .########...##......##.# #### ######..#......####. ####...........###########).#...#. #........).)## ... #.....# ..).....# ##...........# ### #.  #.#  #.#  #.#Ö¸jÕkY6Ö¸jXÚ f#......... .# .########...### #### ######..#......####. ####..........###########).#...#........).)## .......# ... ##...... # ##########Ö¸jHï <7Ö¸j´÷ Ö¸j+û $  Things that are here:Ö¸jÕý ˆ _a +1 dagger of draining; a kobold corpse׸j‹&I׸j–>| _׸jýOò׸j*R,׸j~R׸jT׸jAW׸jïY,׸j a,׸jjÜ׸jƒt׸j]xÆ×¸jLò׸jè�B׸j)…׸j�¨`׸jީ׸j‡´°×¸jÁµ,׸j5¶×¸jÀn׸j{Ç #.###..#...### .. #...###..## #.###..## #.... #.##.<.# #.... #.#.<.## #.... ##.....#####.... ###.....#......... ###................. #..#######..60.4 (23.0) #...#....#### ####.....##..#.# #.>..# ###..##...## #..############.## #.............#.  #############...  ###. [17׸jÀÈK;32H#. ׸jVá“1.4 (24 _Found a stone staircase leading down.ظj´ ظjq´ ظjLµ ظjg¸ ظjCº ظjWÀ „ظj°À ظjøÁ ظjV Ø¸j٠ظj±Ä ظjÒÆ ظjMÇ Ø¸jÝÇ Ø¸jÌÉ Ø¸j™Ë ظjãË Ø¸j~Ì Ø¸jZΠظjDÏ Ø¸jgÏ Ø¸jРظjÓ  ظj�Ó L There is a stone staircase leading down here.ظj˜Õ ظj…Ö  _ظj× Ø¸jØÙ ظj_Û Ø¸j—Û Ø¸j(Ü Ø¸jUâ nظj�ã Ø¸jÃã Ø¸jWä Ø¸jÇå Ø¸jYç Ø¸j�ç Ø¸j+è Ø¸jqé Ø¸j8ë Ø¸j˜ë ظj?ì Ø¸jfî Ø¸jò Bظjvô ظjö ,ظj¶ö ظjwø ظj™ú ,ظjãú ظj—ü ظj¹ý ظj÷ý ظjµþ ظj| ظj· ظjô ظjª ظjŸ ظjØ Ø¸j2 ظjó Ø¸já Ø¸ja ظj ظj� ظj8 ظjH ظj¥ ظj3 ظj“ ظjΠظjú ظj” ظjß Ø¸jÝ Ø¸j3 ظj¢ ظj|% °Ø¸jþ% ظj\( ,ظj* ظj + ظj- ظjr- ظjÃ- ظjû. ظjû/ ظj30 ظj¶0 ظjq2 ظjW6 ظj^7 ظjà7 ظjÙ; ظjµC ÆØ¸j½D ,ظj�F ظj£G ظjÓG ظj�M ظjÃN ظj P ظj_P ظjÉP ظj|R ظjõS ظj0T ظj½T ظjËU ظjëV ظjW ظj˜W ظj-Y ظjãy ªØ¸j‡{ ظjƒ~ ~  You encounter an orc. It is wielding a +0 club.ظj™„ P  ............. ظj… P #<.o. .............  ... .....###...#  ... .....##...###  ... ......#.#.## ظj‚… í #.# ...........##  .# ####...#.##  ظjº… H #.# ####.#...##   #@# ##....#...> ظjÚ…  ظjú…   #.# ##..####.#...  ظj† · ######.####..## #..##..  ظj<† ¯ #...........## ##.###..  ظjf† ® #..........## #..##..  ظjq‡ ç #..........# #.###..# o   orc (asleep)  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##ظjQ� .804.4 (43ظjg� ,5.4 (44ظj– ظjÛž 9 _Found a stone staircase leading up.Ù¸jnˆ ............. Trilby the Skirmisher  #<.o. ............. Coglin of Okawaru *.....  ..* .....###...#. Health: 56/56 ========================  ..* .....##...### Magic: 8/8========================  ..* ......#.#.## AC: 4Str: 15Doom: 62%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 56% Place: Dungeon:6  #@# ##....#...>.Ù¸j*‰[37m Noise: ---------  Time: 6805.4 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###..  #..........## #..##...  #..........# #.###..# o   orc (asleep)  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##You encounter an orc. It is wielding a +0 club. _Found a stone staircase leading up.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Ù¸j¦‰6an orc, wielding a +0 club (asleep, 98% to hit)Ù¸jj½  ............. Trilby the Skirmisher  #<.o. ............. Coglin of Okawaru *.....  ..) .....###...#. Health: 56/56 ========================  ..) .....##...### Magic: 8/8========================  ..) ......#.#.## AC: 4Str: 15Doom: 62%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 56% Place: Dungeon:6  #@# ##....#...>.Ù¸j4À û Noise: ---------  Time: 6805.4 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###..  #..........## #..##...  #..........# #.###..# o   orc  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Ù¸jÏA X)Shift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is almost dead.  You shoot a sling bullet.Ù¸jlÇ † oThe sling bullet barely misses the orc.Ù¸j×È N.oÙ¸j;Ð ™......o   orc priest (wandering)o   orc===6.3 (0.9Rev Ù¸jºÖ Ù¸jvÞ x _You encounter an orc priest. It is wielding a +0 dagger.Ú¸jîØ ............. Trilby the Skirmisher  #<o.. ............. Coglin of Okawaru *.....  .o. .....###...#. Health: 56/56 ========================  .*. .....##...### Magic: 8/8========================  .*. ......#.#.## AC: 4Str: 15Doom: 62%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 56% Place: Dungeon:6  #@# ##....#...>. [40Ú¸jBÛÿmNoise: ===------  Time: 6806.3 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev  #..........## #..##...  #..........# #.###..# o   orc priest (wandering)  #..........# #.##.<.# o   orc  #..........# #.#.<.##  #..........# ##.....##The sling bullet barely misses the orc. _You encounter an orc priest. It is wielding a +0 dagger.Fire: a) +4 sling {Juan}Press: ? - help, [40Ú¸júÜ7mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 70% to hit)Ú¸jÅéª ............. Trilby the Skirmisher  Ú¸jIóœ#<o.. ............. Coglin of Okawaru *..... Ú¸jòóÝ .). .....###...#. Health: 56/56 ========================  .). .....##...### Magic: 8/8========================  .). ......#.#.## AC: 4Str: 15Doom: 62%  #)# ...........## EV: 11Int: 8  Ú¸j;ô{ #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 56% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6806.3 (0.0)  Ú¸j¡ôâ#.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev  Ú¸jv˜#..........## #..##...  #..........# #.###..# o   orc priest  #..........# #.##.<.# o   orc  #..........# #.#.<.##  #..........# ##.....##Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet hits the orc priest.Ú¸j䚟)You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet hits the orc priest.  The orc priest is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the orc priest.Ú¸j G.oÚ¸j"+oÚ¸jÆ#P.oÚ¸jì*ž....o 2 orcs (1 wandering)Ú¸j‰+57.2 (0.9Ú¸jœ7Ú¸jô:w  You encounter an orc. It is wielding a +0 mace and wearing a +1 scale mail of Ú¸j>FX_cold resistance.Ú¸jÔ¦ ª ............. Trilby the Skirmisher  Ú¸j¬§ #<.o. ............. Coglin of Okawaru *.....  ..o .....###...#. Health: 56/56 ========================  .o. .....##...### Magic: 8/8========================  .*. ......#.#.## AC: 4Str: 15Doom: 62%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 56% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6807.2 (0.0) [10Ú¸jù§ d #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev  #..........## #..##...  #..........# #.###..# o   orc priest  #..........# #.##.<.# oo 2 orcs (1 wandering)  #..........# #.#.<.##  #..........# ##.....##You encounter an orc. It is wielding a +0 mace and wearing a +1 scale mail of _cold resistance.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) -Ú¸jƒ¨ ­ cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 70% to hit)Ú¸jóÕ  ............. Trilby the Skirmisher  #<)o. ............. Coglin of Okawaru *.....  .)o .....###...#. Health: 56/56 ========================  .). .....##...### Magic: 8/8========================  .). ......#.#.## AC: 4Str: 15Doom: 62%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 56% Place: Dungeon:6  #@# ##....#...>.Ú¸jf× ÿ[39;49m Noise: ===------  Time: 6807.2 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev  #..........## #..##...  #..........# #.###..# o   orc priest  #..........# #.##.<.# oo 2 orcs (1 wandering)  #..........# #.#.<.##  #..........# ##.....##Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle[Ú¸jûÚ 20;2HShift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.Ú¸j­Y )Shift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.Ú¸jÛ G.oÚ¸j�Ü G.oÚ¸j}Ý P.oÚ¸j�ä 8.....Ú¸jé s8.1 (0.9Rev+ _Ú¸jXî Ú¸j5ï Û¸j.3I ............. Trilby the Skirmisher  #<..o ............. Coglin of Okawaru *.....  ... .....###...#. Health: 56/56 ========================  Û¸j4Ý..o .....##...### Magic: 8/8========================  .o. ......#.#.## AC: 4Str: 15Doom: 62%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  Û¸j¤4x#*# ####.#...## XL:  8 Next: 56% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6808.1 (0.0)  Û¸jÖ4/#.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  Û¸j5ý######.####..## #..##.. Fire: a) +4 sling {Juan}  Û¸j=5a#...........## ##.###.. Rev+  #..........## #..##...  Û¸jt5 #..........# #.###..# o   orc priest  Û¸jº5�#..........# #.##.<.# oo 2 orcs (1 wandering)  #..........# #.#.<.##  Û¸jû5Á#..........# ##.....##You shoot a sling bullet. _The sling bullet closely misses the orc.Û¸j;6 Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÛ¸jm6€Aim: an orc, wielding a +0 club (almost dead, 70% to hit)Û¸j¤m€ ............. Trilby the Skirmisher  #<..o ............. Coglin of Okawaru *.....  Û¸jºnõ... .....###...#. Health: 56/56 ========================  ..o .....##...### Magic: 8/8========================  .). ......#.#.## AC: 4Str: 15Doom: 62%  #.# ...........## EV: 11Int: 8   #.# ####...#.## SH: 0Dex: 20  #.# ####.#...## XL:  8 Next: 56% Place: Dungeon:6  Û¸j"o|#@# ##....#...>. Noise: ===------  Time: 6808.1 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  Û¸jdoÐ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev+  Û¸j³o~#..........## #..##...  #..........# #.###..# o   orc priest Û¸jpª #..........# #.##.<.# oo 2 orcs (1 wandering)  #..........# #.#.<.##  Û¸jSp>#..........# ##.....##Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleÛ¸jvqShift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Û¸j+wª)))o   orc (Û¸jŒ ²))))Shift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  Okawaru accepts your kill.  You shoot a sling bullet.Û¸jþ„“ .  The orc priest invokes the aid of Beogh against you.Û¸jãp...)...Û¸jIç¥4-----79.0 (0.9Rev* Û¸j�ñÛ¸jäò' _Beogh smites you!Û¸jt9  ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 46/56 ===================-----  ..o .....##...### Magic: 8/8========================  .)* ......#.#.## AC: 4Str: 15Doom: 62%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 57% Place: Dungeon:6  #@# ##....#...>. Noise: ==Û¸j™: =------  Time: 6809.0 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev*  #..........## #..##...  #..........# #.###..# o   orc priest  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....## _Beogh smites you!  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 daÛ¸jl; |gger and wearing a +0 leather armour  (moderately wounded, 70% to hit)Û¸j“ƒ  ............. Trilby the Skirmisher  #<.). ............. Coglin of Okawaru *.....  ..) .....###...#. Health: 46/56 ===================-----  ..) .....##...### Magic: 8/8========================  .)) ......#.#.## AC: 4Str: 15Doom: 62%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 57% Place: Dungeon:6  #@# ##....#...>.Û¸jb†  Noise: ===------  Time: 6809.0 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev*  #..........## #..##...  #..........# #.###..# o   orc priest  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearÛ¸ju‡ Ýing a +0 leather armour  (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.Û¸j È)Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.The sling bullet hits the orc priest!  You kill the orc priest!Û¸jø T)Û¸j$– ­ ..)....  Okawaru accepts your kill.Û¸j› V1609 (0.9 _Û¸ji¡ Û¸jߢ ݸj5SݸjO?ݸjVKK7=ݸj¢w¯ _You start resting.ݸj¡”Yh..#.....#.---.# ##..####..####..## #........## ##....h   black bear (wandering)...11.9 (2.0---2.9 (3Rev+ ݸjΜݸjž[ _You encounter a black bear.ݸjl³ v ............. Trilby the Skirmisher  #<.h. ............. Coglin of Okawaru *.....  ݸjµ á..* .....###...#. Health: 47/56 ====================----  ..* .....##...### Magic: 8/8========================  .)* ......#.#.## AC: 4Str: 15Doom: 61%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 60% Place: Dungeon:6  #@# ##....#...>. Noise: ---------  Time: 6812.9 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ݸj½¶ ï######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev+  #..........## #..##...  #..........# #.###..# h   black bear  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....## _You start resting. _You encounter a black bear.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (76% to hit)Þ¸j„Œ ............. Trilby the Skirmisher  #<.h. ............. Coglin of Okawaru *.....  ..) .....###...#. Health: 47/56 ====================----  ..) .....##...### Magic: 8/8========================  .)) ......#.#.## AC: 4Str: 15Doom: 61%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 60% Place: Dungeon:6  #@# ##....#...>. Noise: ---------  [Þ¸j�º40mTime: 6812.9 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev+  #..........## #..##...  #..........# #.###..# h   black bear  #..........# #.##.<.#  Þ¸jÛ�g#..........# #.#.<.##  #..........# ##.....##Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (76% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is lightly wounded.Þ¸juN Shift-Dir - straight lineAim: a black bear (76% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is lightly wounded.!  The black bear is heavily wounded.Þ¸j/«G.hÞ¸j³L).....Þ¸jN´A===3.8 (0.9Þ¸j³´ERev* _Þ¸j߻޸j¬½Þ¸j¦ ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ..h .....###...#. Health: 47/56 ====================----  ..* .....##...### Magic: 8/8========================  .)* ......#.#.## AC: 4Str: 15Doom: 61%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 60% Place: Dungeon:6  Þ¸jœ£#@# ##....#...>. Noise: ===------  Time: 6813.8 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev*  #..........## #..##...  #..........# #.###..# h   black bear  #..........# #.##.<.#  Þ¸jtÛ#..........# #.#.<.##  #..........# ##.....##You shoot a sling bullet. The sling bullet hits the black bear! _The black bear is heavily wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 76% to hit)Þ¸jc?F ............. Trilby the Skirmisher  #<.). ............. Coglin of Okawaru *.....  ..) .....###...#. Health: 47/56 ====================----  ..) .....##...### Magic: 8/8========================  Þ¸j;@.)) ......#.#.## AC: 4Str: 15Doom: 61%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 60% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6813.8 (0.0)  Þ¸j…@Ù#.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan} Þ¸j´@Î #...........## ##.###.. Rev*  Þ¸jØ@f#..........## #..##...  Þ¸j÷@÷#..........# #.###..# h   black bear  Þ¸jAz#..........# #.##.<.#  Þ¸j7A¸#..........# #.#.<.##  #..........# ##.....##Þ¸jTA)Fire: a) +4 sling {Juan}Þ¸jrAãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÞ¸j�AvAim: a black bear (heavily wounded, 76% to hit)  Þ¸j«AnYou shoot a sling bullet.  The sling bullet barely misses the black bear.Þ¸j‰É" Þ¸jÿɘShift-Dir - straight lineAim: a black bear (heavily wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the black bear.The sling bullet hits the black bear!  The black bear is severely wounded.Þ¸jzU K.hÞ¸jp] _.).....Þ¸jÓ^ B84.8 (1 _Þ¸j!e Þ¸jdf Þ¸j‡S ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 48/56 ====================----  .h) .....##...### Magic: 8/8========================  .*. ......#.#.## AC: 4Str: 15Doom: 61%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 60% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6814.8 (0.0Þ¸jœTu)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev*  #..........## #..##...  #..........# #.###..# h   black bear  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##You shoot a sling bullet. The sling bullet hits the black bear! _The black bear is severely wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 76% to hit)߸jé^ ............. Trilby the Skirmisher  #<).. ............. Coglin of Okawaru *.....  .). .....###...#. Health: 48/56 ====================----  .)) .....##...### Magic: 8/8========================  .). ......#.#.## AC: 4Str: 15Doom: 61%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 60% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  [߸jc_k40mTime: 6814.8 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev*  #..........## #..##...  #..........# #.###..# h   black bear  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the black bear.߸j–ôjShift-Dir - straight lineAim: a black bear (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the black bear.closely misses the black bear.߸j¥iG.h߸j¨p8.....߸juq:5.8 (1 _߸j•x߸jæý ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 48/56 ====================----  ..) .....##...### Magic: 8/8========================  .h. ......#.#.## AC: 4Str: 15Doom: 61%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 60% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6815.8 (0.0) ߸j¶æ  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev*  #..........## #..##...  #..........# #.###..# h   black bear  #..........# #.##.<.#  #..........# #.#.<.##  ߸j'ç7#..........# ##.....##You shoot a sling bullet. _The sling bullet closely misses the black bear.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 76% to hit)߸juf I ............. Trilby the Skirmisher  #<).. ............. Coglin of Okawaru *.....  .). .....###...#. Health: 48/56 ====================----  ߸j g þ.)) .....##...### Magic: 8/8========================  .). ......#.#.## AC: 4Str: 15Doom: 61%  #)# ...........## EV: 11Int: 8   ߸j@g Õ#)# ####...#.## SH: 0Dex: 20  ߸jjg #)# ####.#...## XL:  8 Next: 60% Place: Dungeon:6  ߸j˜g %#@# ##....#...>. Noise: ===------  Time: 6815.8 (0.0)  ߸jÀg #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ߸jåg á######.####..## #..##.. Fire: a) +4 sling {Juan}  ߸j h ³#...........## ##.###.. Rev*  ߸j=h f#..........## #..##...  ߸jqh q#..........# #.###..# h   black bear  #..........# #.##.<.#  ߸j¢h ¸#..........# #.#.<.##  #..........# ##.....##߸jËh )Fire: a) +4 sling {Juan}߸jóh ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line߸ji ÓAim: a black bear (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet completely misses the black bear.߸j=i ߸jgù !)߸jSú ÄShift-Dir - straight lineAim: a black bear (severely wounded, 76% to hit)  You shoot a sling bullet.  ߸j¡ú ÈThe sling bullet completely misses the black bear.The sling bullet hits the black bear!  You kill the black bear!߸j T)߸jˆŽ ¬ ...)...  Okawaru accepts your kill.߸j0“ Y59716.7 (0.9 _߸jš ߸jCœ à¸juXÊ9=à¸j[]Xà¸j†^à¸j`à¸jµ|–Rev+ 50= _You start resting.o---o   orc (wandering)22.7 (6.0à¸jv“à¸jL•F---3.7 (7à¸j¢œà¸j§„ _You encounter an orc. It is wielding a +1 short sword of holy wrath.à¸jÌL  ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ..o .....###...#. Health: 50/56 =====================---  ..* .....##...### Magic: 8/8========================  .)* ......#.#.## AC: 4Str: 15Doom: 59%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ---------  Time: 6à¸j N m823.7 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev+  #..........## #..##...  #..........# #.###..# o   orc (wandering)  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....## _You encounter an orc. It is wielding a +1 short sword of holy wrath.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 short sword of holy wrath and wearing a +0 chain  mail (wandering, hasn't noticed you, 76% to hit)à¸j:$ ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ..o .....###...#. Health: 50/56 =====================---  ..) .....##...### Magic: 8/8========================  .)) ......#.#.## AC: 4Str: 15Doom: 59%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ---------  Time:[à¸jB% 37m 6823.7 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev+  #..........## #..##...  #..........# #.###..# o   orc  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 short sword of holy wrath and wearing a +0 chain  mail (wandering, hasn't noticed you, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.à¸jÁÚAim: an orc, wielding a +1 short sword of holy wrath and wearing a +0 chain  mail (wandering, hasn't noticed you, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  à¸jw#5The orc shouts!  You shoot a sling bullet.á¸j˜s2 .oThe sling bullet hits the orc but does no damage.).....1===4.6 (0.9 _á¸j šá¸jk! ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 51/56 =====================---  .o) .....##...### Magic: 8/8========================  .*. ......#.#.## AC: 4Str: 15Doom: 59%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6824.6 (0.0á¸jé! )  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev+  #..........## #..##...  #..........# #.###..# o   orc  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....## _The sling bullet hits the orc but does no damage.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 short sword of holy wrath and wearing a +0 chain  mail (76% to hit)á¸ju¿$á¸j&Àû ............. Trilby the Skirmisher  #<).. ............. Coglin of Okawaru *.....  .). .....###...#. Health: 51/56 =====================---  .)) .....##...### Magic: 8/8========================  .). ......#.#.## AC: 4Str: 15Doom: 59%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  á¸j\À%#@# ##....#...>. Noise: ===------  Time: 6824.6 (0.0)  á¸j†ÀÙ#.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan} á¸jÚÀ #...........## ##.###.. Rev+  #..........## #..##...  #..........# #.###..# o   orc á¸jÁƒ #..........# #.##.<.#  á¸jKÁz#..........# #.#.<.##  á¸jwÁµ#..........# ##.....## _The sling bullet hits the orc but does no damage.  Fire: a) +4 sling {Juan}á¸jºÁÃPress: ? - help, Q - select action, ( or ) - cycleá¸j™Shift-Dir - straight lineAim: an orc, wielding a +1 short sword of holy wrath and wearing a +0 chain  mail (76% to hit)á¸jˆP¬$  Aim: an orc, wielding a +1 short sword of holy wrath and wearing a +0 chain  mail (76% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc.  You kill the orc!á¸jVT)á¸j~÷û..$)...5.6 (1Rev* _â¸j½Sâ¸jC €Rev+ â¸j= £2=â¸jø¬Rev â¸j¦ k3=â¸jùÐO4=â¸jK ç5= _You start resting.An orc comes into view.â¸j­·–o---o   orc (wandering)394.0)---40.6 (15 _â¸j<÷ ª ............. Trilby the Skirmisher  â¸j,† #<... ............. Coglin of Okawaru *.....  ..o .....###...#. Health: 55/56 =======================-  .$* .....##...### Magic: 8/8========================  .)* ......#.#.## AC: 4Str: 15Doom: 59%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ---------  Time: 6840.6 (0.0)  #.# ##..####.#... â¸jÑÚ Y[40ma) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###..  #..........## #..##...  #..........# #.###..# o   orc (wandering)  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....## _An orc comes into view.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +1 scale mail of cold resistance  (wandering, hasn't noticed you, 73% to hit)ã¸j}r ............. Trilby the Skirmisher  #<.). ............. Coglin of Okawaru *.....  ..) .....###...#. Health: 55/56 =======================-  .$) .....##...### Magic: 8/8========================  .)) ......#.#.## AC: 4Str: 15Doom: 59%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: --------- [4ã¸jßs0m Time: 6840.6 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###..  #..........## #..##...  #..........# #.###..# o   orc (wandering)  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +1 scale mail of cold resistance  (wandering, hasn't noticed you, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.ã¸j× ’oAim: an orc, wielding a +0 mace and wearing a +1 scale mail of cold resistance  (wandering, hasn't noticed you, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc.  The orc shouts!ã¸j»Çu .oThe orc is lightly wounded.......6====1.6 (1Rev _ã¸jÍæ$ã¸j« ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 56/56 ========================  .$o .....##...### Magic: 8/8========================  .)* ......#.#.## AC: 4Str: 15Doom: 59%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6841.6 (0.0)  ã¸j¨Ë#.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev  #..........## #..##...  #..........# #.###..# o   orc  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....## _The orc is lightly wounded.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +1 scale mail of cold resistance  (lightly wounded, 73% to hit)ã¸jøW  ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 56/56 ========================  .$o .....##...### Magic: 8/8========================  .)) ......#.#.## AC: 4Str: 15Doom: 59%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time:[ã¸j/Y ó37m 6841.6 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev  #..........## #..##...  #..........# #.###..# o   orc  #..........#[39;49m #.##.<.#  #..........# #.#.<.##  #..........# ##.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +1 scale mail of cold resistance  (lightly wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ã¸j¡â You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.orc is lightly wounded.ã¸jÎ Ô)o...2.6 (1 _ä¸jÜ{ ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 56/56 ========================  .$) .....##...### Magic: 8/8========================  .)o ......#.#.## AC: 4Str: 15Doom: 59%  #*# ...........## EV: 11Int: 8   #*# ####...#.## SH: 0Dex: 20  #*# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time: 6ä¸j |ï842.6 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev  #..........## #..##...  #..........# #.###..# o   orc  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....## _The orc is lightly wounded.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +1 scale mail of cold resistance  (lightly wounded, 73% to hit)ä¸jÍ“ ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 56/56 ========================  .$) .....##...### Magic: 8/8========================  .)o ......#.#.## AC: 4Str: 15Doom: 59%  #)# ...........## EV: 11Int: 8   #)# ####...#.## SH: 0Dex: 20  #)# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ===------  Time:[ä¸je”ó37m 6842.6 (0.0)  #.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###.. Rev  #..........## #..##...  #..........# #.###..# o   orc  #..........# #.##.<.#  #..........# #.#.<.##  #..........# ##.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +1 scale mail of cold resistance  (lightly wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ä¸jc,:)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc!  You kill the orc!ä¸jô2Rä¸j¾t ...  Okawaru accepts your kill.ä¸j¿h3.6 (1Rev+ _ä¸jáÈä¸jj™ Sä¸jäð ÂRev ä¸jpò nä¸jçò ä¸j!ó (ä¸jS %ä¸j  ,ä¸jã ä¸j) ä¸jÊ ä¸jö ä¸jþ ä¸j² ä¸j ä¸j0 ä¸jò ä¸j× ä¸j„ ä¸j& ä¸jÞ ä¸jÒ ä¸j+8 ä¸j£: ä¸j�B Xä¸jEC ä¸j”D ä¸jG ä¸j¹G ä¸jJ ä¸jžP Bä¸jÃR ,ä¸jTT ä¸j"X ,ä¸jìZ ,ä¸jü\ ,ä¸jç_ ä¸jU` ä¸j]b ä¸j¶} Bä¸jw� Bä¸jÊ‘ ä¸j¯“ ä¸jù˜ ä¸jDš ä¸j¦š ä¸jŸÉ `ä¸jBÍ ä¸jÃÍ ä¸j“Ð ä¸jÓ ä¸j`Ô ä¸jŒä ä¸j#ò šä¸jKó ä¸j<ú Bä¸jÔû ä¸j'ÿ ä¸jªÿ ä¸jš ä¸j2• [ä¸j-— lmä¸j<˜ ä¸j!› ,ä¸jÁœ ä¸jŸ ,ä¸j⥠ä¸j£­ nä¸jЯ ä¸jõ° ä¸jA± ä¸j“² ä¸j´´ ,ä¸j¬µ ä¸jì¸ ,ä¸jM¼ Bä¸jѼ ä¸j�¿ ,ä¸j(Á ä¸jRà ,ä¸jìà ä¸jwÆ ,ä¸jhÇ ä¸jÉ ä¸jaÉ ä¸jŸÊ ä¸j¸Ì ,ä¸j/Î ä¸jÖÏ ä¸j.Ð ä¸jeÑ ä¸j}Ó ,ä¸jäÚ „ä¸jqÜ ä¸j°à ä¸j(á ä¸jÍâ ä¸j å ä¸jŽå ä¸j<ç ä¸j‡é ä¸jìé ä¸jÖë ä¸j€î ä¸jï ä¸j/ñ ä¸j7ö Bä¸jú ä¸j$û ä¸jý ä¸j+ ,ä¸jè ä¸jœ ,ä¸jv ä¸j¯ ä¸j ä¸jØ ä¸já$ ™ _You start waiting.ä¸jË' 1942.6 (99.0)ä¸jR 7---3.6 (100.0)ä¸j*T ä¸j"_  ä¸j ` _Done waiting.å¸jXå¸jþZ*Trilby the Skirmisher (Coglin Hunter)Turns: 6824, Time: 00:17:18 Health: 56/56AC:  4 Str: 15 XL: 8 Next: 71% Magic: 8/8EV: 11 Int:  8 God: Okawaru [*.....] å¸j�[ÜGold: 331SH:  0 Dex: 20 Spells: 7/7 levels left rFire . . . (100%) a - +4 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) b - +0 leather armour rPois .å¸jÊ[+(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .å¸jT\(100%) (no gloves) SInv + (no boots) Will ++...(no gizmo) Stlth ++ HPRegen 0.29/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewelleryæ¸j²E æ¸j’W 6 æ¸jP^ ............. Trilby the Skirmisher  #<... ............. Coglin of Okawaru *.....  ... .....###...#. Health: 56/56 ========================  .$) .....##...### Magic: 8/8========================  .)) ......#.#.## AC: 4Str: 15Doom: 59%  #.# ...........## EV: 11Int: 8   #.# ####...#.## SH: 0Dex: 20  #.# ####.#...## XL:  8 Next: 71% Place: Dungeon:6  #@# ##....#...>. Noise: ---------  Time: 6943.6 (0.0)  #æ¸j\_ (.# ##..####.#... a) +4 sling {Juan}  c) +0 sling {Balvind  ######.####..## #..##.. Fire: a) +4 sling {Juan}  #...........## ##.###..  #..........## #..##...  #..........# #.###..#   #..........# #.##.<.#   #..........# #.#.<.##   #..........# ##.....## You shoot a sling bullet.  The sling bullet hits the orc!  You kill the orc! _Okawaru accepts your kill. _You start waiting. _Done waiting.æ¸j e æ¸jgr æ¸jrn3æ¸jspæ¸jSsæ¸jsy,æ¸j°Óšæ¸j-!.ç¸jJ ç¸jfç¸j¬ç¸jºç¸jÅç¸jŽç¸j$ç¸jsç¸jqç¸jiç¸jª!ç¸jS"ç¸jc#ç¸j&ç¸j¸&ç¸j(ç¸j‚*ç¸j…+ç¸jl,ç¸j<0,ç¸jå1ç¸js7ç¸j @ç¸j”LBç¸j Nç¸j˜P,ç¸j¼Qç¸jTç¸jkTç¸jÊUç¸jëWç¸jÍXç¸jhZç¸j;\ç¸j…\ç¸jO^ç¸jm�Öç¸j6«4ç¸jË¢ç¸j>Jç¸jÀ*,ç¸jÙ+ç¸j.ç¸jà.ç¸j0ç¸j@2ç¸jñ2ç¸j‘3ç¸j¼7,ç¸js8ç¸jÂ=Bç¸j÷Aç¸jÔB,ç¸jíIBç¸jæMç¸jFQ,ç¸jUç¸jRdòç¸j) ç¸jU[18d_You start waiting.ç¸jó"˜7042.6 (99.0)3.6 (100.0) _Done waiting.ç¸j«vªM.....#<..........#....#...#.$)##...###.))#.#.## ............# ####.#...## ##....#...> #.# ##..####.#.  ######.####..## #..##..............4.0)ç¸j’% ýM #..............<................#.....#...#.#.$).##...###.))#.#.## ............# ####.#...## ##....#...>  #.# ##..####.#........ç¸j^- ç¸j. &5ç¸jæ; ç¸j= è¸jéØè¸jÞÚM< .#...........<.........................###...#.è¸j^ÛÍ#.$).......##...####.))........#.#.## ............# ####.#...##  #.# ##....#...>.è¸jœÛ ...è¸j¶ãè¸jç&6è¸j<ïè¸jñðè¸j›èM..< #.<.........#...#.$)##...####.@)........#.#.## ##.###..........###...#  #.# ####.#...##...è¸jÐ è¸jh&7è¸jè¸j¨$  Things that are here:è¸jÁp _a +0 club; an orc skeletoné¸jŸ¼I . .<. #. ##. #.# #<. #.###...#. #.$).##...###. #.)@.#.#.## . ##.###.##. #.# ####...#.##. #.# ####.#...##. #.# ##....#...>. #.# ##..####.#. ######.####..## #..##. #...........## ##.###..# #.## #..##...#8 _é¸j¨â½  Things that are here: _a +0 mace; a +1 scale mail of cold resistanceë¸j ÓàM..< #..#<.........#...#.$##...###.))..#.#.## ##.###..........#.# #####...#.##...9 _  Things that are here: _a +0 dagger; a +0 leather armour; an orc skeletonë¸j†¹ž      .<   #   ##   #.   #<   #.###...#   #.@).##...###   #.)).#.#.##   ##.###.##   #.# #####...#.##   #.# ####.#...##   #.# ##....#...>   #.# ##..####.#   ######.####..## #..##   #.## ##.###..ë¸j ÁD50 _ë¸jÇë¸jÂà  You now have 344 gold pieces (gained 13).  Things that are here:1.6 (2 _a +1 short sword of holy wrath; a +0 chain mailì¸j˜ & ....... .< #. ##. #..# #< #..###...# #.))##...## #.)@..#.## . ##.###....##. #.# #####...#.##. #.# ####.#...##. #.# ##....#...>.. #.# ##..####.#... ######.####..## #..# #...........## ##.###..# #.## #..##...#2.6 (1ì¸j"¨ ½  Things that are here: _a +0 mace; a +1 scale mail of cold resistanceí¸jiDPick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 mace Armour (select all with [)  b - a +1 scale mail of cold resistance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]î¸j˜À¬  b + a +1 scale mail of cold resistance[Enter] accept (1 chosen)î¸j#î¸jõ'î¸jA................... Trilby the Skirmisher.................<. Coglin of Okawaru *.....#.................. Health: 56/56 ========================##.................. Magic: 8/8========================#..................# AC: 4Str: 15Doom: 59% #<.................. EV: 11Int: 8  #..........###...#.. SH: 0Dex: 20#.)).......##...###. XL:  8 Next: 71% Place: Dungeon:6#.)@........#.#.## . Noise: ---------  Time: 7052.6 (0.0)##.###...........##. a) +4 sling {Juan} î¸jôPü  c) +0 sling {Balvind#.# #####...#.##. Fire: a) +4 sling {Juan}#.# ####.#...##.#.# ##....#...>..#.# ##..####.#.... ######.####..## #..##... #...........## ##.###..# #..........## #..##...#  _a +0 dagger; a +0 leather armour; an orc skeletonYou now have 344 gold pieces (gained 13).  Things that are here: _a +1 short sword of holy wrath; a +0 chain mail  Things that are here: _a +0 mace; a +1 scale mail of cold resistance3.6 (1î¸j‹Sr _j - a +1 scale mail of cold resistanceî¸j°˜ëî¸jbž,î¸jÉ¥Bî¸j;§î¸jd´í   #>.      #.   <   #.......   ##.........   #........9.6 (6   #<.....  î¸j$ÒÚ.........###...  )).......##  ))........#.#.##  #.###...........##   #.# #######...#.##   #.# ####.#...#   #.# ##....#...>.60.6 (7 _Found an escape hatch in the floor.ï¸j¸ ï¸jœ¸ ï¸jj¼ ï¸jÄ ,ï¸jÅ ï¸jåÐ nï¸jËÓ ï¸j«Ö ,ï¸jÙ ï¸jsÞ ï¸j æ <  .....)...   ###.  # .....#### #>.ï¸j…æ Ì#..3.6 (3...<#..........##.................#..................#<......ï¸jÂæ C#..........###...#.#.)).......##...####.))........#.#.##ï¸jUî ï¸jÁî ï¸jûî $4.6 (4ï¸jö ï¸jù % _Found a dagger.ò¸jna ò¸j b ò¸je ò¸jÊn ò¸jq ò¸j†q ò¸jb„ „ò¸jÓ… ,ò¸j·Š ,ò¸jcŽ ,ò¸j� ò¸jˆ— ò¸j‚¢ h  You encounter a sleepcap.ò¸jI­ ä ##....f.##  ##........##  #..........#  #..........#  #....#  #.....)....#  #....#####.  #...##  ##...##  ò¸j%® [#.......>ò¸jc® «##  #......#ò¸jŽ® … #......# ò¸j¶® ×#.....# f   sleepcap (dormant) ò¸jÞ® ¤#.......<.[## ò¸j¯ b##.............. ò¸j*¯ ?##..........###ò¸j1º &8ò¸j̺ 29.6 (5 _ò¸j6 ò¸j™Ã ó¸j j ßTrilby the Skirmisher##....f.##Coglin of Okawaru *.....##.....*..##Health: 56/56 ========================#......*...#Magic: 8/8========================#......*...#AC: 4Str: 15Doom: 59% #.....*....#EV: 11ó¸j°j ÒInt: 8  #.....*....#SH: 0Dex: 20#.....*....#####.XL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ---------  Time: 7069.6 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvindó¸jºl ?#.......>...........## Fire: a) +4 sling {Juan}#....................##....................##....................# f   sleepcap (dormant)#.................<.[####.....................##..................### _Found a dagger. _You encounter a sleepcap.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)ó¸j Trilby the Skirmisher##....f.##Coglin of Okawaru *.....##.....)..##Health: 56/56 ========================#......)...#Magic: 8/8========================#......)...#AC: 4Str: 15Doom: 59% #.....)....#EV: 11Int: 8  #.....)....#SH: 0Dex: 20#.....)....#####.XL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ---------  Time: 7069.6 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvind#......ó¸jl Ô.>...........## Fire: a) +4 sling {Juan}#....................##....................##....................# f   sleepcap#.................<.[####.....................##..................###Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.ó¸j^� i Shift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.ó¸j<}f....).ó¸j«t===70.5 (0.9Rev _ó¸j‡ó¸jÍô¸j7Trilby the Skirmisher##....f.##Coglin of Okawaru *.....##.....*..##Health: 56/56 ========================#......*...#Magic: 8/8========================#......*...#AC: 4Str: 15Doom: 59% #.....*....#EV: 11Int: 8  #.....*....#SH: 0Dex: 20#.....*....#####.XL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ===------  Time: 7070.5 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvind#.....ô¸j%8’[m..>...........## Fire: a) +4 sling {Juan}#....................# Rev #....................##....................# f   sleepcap#.................<.[####.....................##..................###You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is moderately damaged.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)ô¸j):ÜTrilby the Skirmisher##....f.##Coglin of Okawaru *.....##.....)..##Health: 56/56 ========================#......)...#Magic: 8/8========================#......)...#AC: 4Str: 15Doom: 59% #.....)....#EV: 11Int: 8  #.....)....#SH: 0Dex: 20#.....)....#####.XL:  8 Next: 71% Place: Dungeon:6ô¸j ;¼#....@..........##Noise: ===------  Time: 7070.5 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvind#.......>...........## Fire: a) +4 sling {Juan}#....................# Rev #....................##....................# f   sleepcap#.................<.[####.....................##..................###Fire: a) +4 sling {Juan}ô¸jc;ÕPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.ô¸j�;ô¸j¹Æ|  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.ô¸jWa’ .fThe sleepcap is moderately damaged.ô¸jÒeZ...)..ô¸j¶g<1.4 (0.9 _ô¸jènô¸j®oô¸j•M Trilby the Skirmisher##......##Coglin of Okawaru *.....##.....f..##Health: 56/56 ========================#......*...#Magic: 8/8========================#......*...#AC: 4Str: 15Doom: 59% #.....*....#EV: 11Int: 8  #.....*....#SH: 0Dex: 20#.....*....#####.XL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ===------  Time: 7071.4 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvind#.......[40ô¸jÚN km>...........## Fire: a) +4 sling {Juan}#....................# Rev #....................##....................# f   sleepcap#.................<.[####.....................##..................###The sling bullet hits the sleepcap but does no damage. _The sleepcap is moderately damaged.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)ô¸j߬ Trilby the Skirmisher##......##Coglin of Okawaru *.....##.....f..##Health: 56/56 ========================#......)...#Magic: 8/8========================#......)...#AC: 4Str: 15Doom: 59% #.....)....#EV: 11Int: 8  #.....)....#SH: 0Dex: 20#.....)....#####.XL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ===------  Time: 7071.4 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvind#.......[40ô¸jpÜ am>...........## Fire: a) +4 sling {Juan}#....................# Rev #....................##....................# f   sleepcap#.................<.[####.....................##..................###Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap!  The sleepcap is severely damaged.ô¸j )ËMShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap!  The sleepcap is severely damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.ô¸j̪‘ .fThe sleepcap is severely damaged.ô¸jгZ...)..ô¸j&µs2.3 (0.9Rev+ _ô¸jÒõ¸jÞwyTrilby the Skirmisher##......##Coglin of Okawaru *.....##........##Health: 56/56 ========================#.....f....#Magic: 8/8========================#.....*....#AC: 4Str: 15Doom: 59% #.....*....#EV: 11Int: 8  #.....*....#SH: 0õ¸jdxŠDex: 20#.....*....#####.XL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ===------  Time: 7072.3 (0.0)##.................##õ¸j“yÿa) +4 sling {Juan}  c) +0 sling {Balvind#.......>...........## Fire: a) +4 sling {Juan}#....................# Rev+ #....................##....................# f   sleepcap#.................<.[####.....................##..................###The sling bullet hits the sleepcap but does no damage. _The sleepcap is severely damaged.Fire: a) +4 sling {Juan}õ¸jÕyXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (severely damaged, 98% to hit)õ¸jsŠTrilby the Skirmisher##......##Coglin of Okawaru *.....##........##Health: 56/56 ========================#.....f....#Magic: 8/8========================#.....)....#AC: 4Str: 15Doom: 59% #.....)....#EV: 11Int: 8  #.....)....#SH: 0Dex: 20#.....)....#####.õ¸jz‹XXL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ===------  Time: 7072.3 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvind#.......>...........## Fire: a) +4 sling {Juan}#....................# Rev+ #....................##....................# f   sleepcap#.................<.[####.....................##..................###Fire: a) +4 sling {Juan}õ¸j׋œPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (severely damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  õ¸jŒKThe sleepcap is severely damaged.õ¸j™ Shift-Dir - straight lineAim: a sleepcap (severely damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is severely damaged.almost destroyed.õ¸jЖG.fõ¸jÑžL.).õ¸j¯Ÿ<3.2 (0.9 _õ¸j«¦õ¸jE¨õ¸jê Trilby the Skirmisher##......##Coglin of Okawaru *.....##........##Health: 56/56 ========================#..........#Magic: 8/8========================#.....f....#AC: 4Str: 15Doom: 59% #.....*....#EV: 11Int: 8  #.....*....#SH: 0Dex: 20#.....*....#####.XL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ===------  Time: 7073.2 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvind#.......>...........##õ¸j A Fire: a) +4 sling {Juan}#....................# Rev+ #....................##....................# f   sleepcap#.................<.[####.....................##..................###You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is almost destroyed.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (almost destroyed, 98% to hit)õ¸j?Trilby the Skirmisher##......##Coglin of Okawaru *.....##........##Health: 56/56 ========================#..........#Magic: 8/8========================#..........#AC: 4Str: 15Doom: 59% #..........#EV: 11õ¸jvInt: 8  #.....)....#SH: 0Dex: 20#..........#####.XL:  8 Next: 71% Place: Dungeon:6#....@..........##Noise: ===------  Time: 7073.2 (0.0)##.................##a) +4 sling {Juan}  c) +0 sling {Balvind#.......>...........## Fire: a) +4 sling {Juan}#....................# Rev+ #....................##....................# f   sleepcap#.................<.[####.....................##..................###Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, [õ¸jåˆ0;10;1m( or ) - cycleShift-Dir - straight lineAim: a sleepcap (almost destroyed, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  You destroy the sleepcap!õ¸jÒd)))õ¸jú�·))))Shift-Dir - straight lineAim: a sleepcap (almost destroyed, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  You destroy the sleepcap!  Okawaru accepts your kill.  You shoot a sling bullet.õ¸j£&j.....).õ¸jM+z54.1 (0.9Rev* _õ¸j5ö¸j©›ÞM ########  #### ##.)....# #.#####. ##.....## ö¸joœe##.......## ....>##....................#. .##............ö¸jE¤ö¸jߤ@---5.1 (1.0ö¸j·Âö¸jqÆö¸j5u mM ########  #### ##. .#####. ### ##.## #.......>...........###.............ö¸j¯… W---6ö¸j‡ ö¸jùµ O _You see here a +0 dagger.÷¸j¦K3÷¸j(M÷¸j T÷¸j1V÷¸jXZ[Rev+ _÷¸j [÷¸j°],÷¸j__÷¸jûa÷¸jd÷¸jVd÷¸j•e÷¸j!h÷¸j7j÷¸j¬j÷¸jl÷¸j¾n÷¸jKp÷¸jÙp>Rev ÷¸j r÷¸j8t÷¸jìu÷¸jIv÷¸jQw÷¸j¥z÷¸jB{÷¸jè{÷¸jÀ|÷¸jr€4÷¸jø€ ÷¸j‚÷¸j̓÷¸jÇ„÷¸j…÷¸j&†÷¸jB‡÷¸jžˆ÷¸jûˆ÷¸j݉÷¸jm�÷¸jKî  You encounter an orc. It is wielding a +2 flail of holy wrath. ###### .....## #### ......## ... .......# ...# .......# ...# .......# o.. ..)....# ######.###### .......#####....@.......## .............######.###..# ...............## ..#.. ....>...........## #...# # .................# #...#### ### .................# ##......####.. o   orc (asleep) .................# #.......##...# ..............<.[###.......##.### [3÷¸j�ï¿4m...........##..##...#893.0)90.1 (14 _÷¸j­õø¸j²žTrilby the Skirmisher ######Coglin of Okawaru *..... .....######Health: 56/56 ======================== ......##...#Magic: 8/8======================== .......#...#AC: 4Str: 15Doom: 59% .......#...#EV: 11Int: 8  .......#o..SH: 0Dex: 20 ..)....# ######*######XL:  8 Next: 75% Place: Dungeon:6 .......#####....@.......##Noise: ---------  Time: 7090.1 (0.0) .............######.###..#a) +4 sling {Juan}  c) +0 sling {Balvind ...............## ..#..Fire: a) +4 sling {Juan} ....>...........##[39;ø¸j¨¥249m #...## .................# #...#### ### .................# ##......####.. o   orc (asleep) .................# #.......##...# ..............<.[###.......##.### .....................##..##...# _You see here a +0 dagger. _You encounter an orc. It is wielding a +2 flail of holy wrath.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 flail of holy wrath (asleep, 98% to hit)ø¸j­zTrilby the Skirmisher ######Coglin of Okawaru *..... .....######Health: 56/56 ======================== ......##...#Magic: 8/8======================== .......#...#AC: 4Str: 15ø¸j®Doom: 59% .......#...#EV: 11Int: 8  .......#)..SH: 0Dex: 20 ..)....# ######.######XL:  8 Next: 75% Place: Dungeon:6 .......#####....@.......##Noise: ---------  Time: 7090.1 (0.0) .............######.###..#a) +4 sling {Juan}  c) +0 sling {Balvind ...............## ..#..ø¸j*¯”Fire: a) +4 sling {Juan} ....>...........## #...## .................# #...#### ### .................# ##......####.. o   orc (asleep) .................# #.......##...# ..............<.[###.......##.### .....................##..##...#Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 flail of holy wrath (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!ø¸j«´@)ø¸já<–))))Shift-Dir - straight lineAim: an orc, wielding a +2 flail of holy wrath (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  Okawaru accepts your kill.  You shoot a sling bullet.ø¸jÇ`...).ø¸jŽËi===1.0 (0.9Rev _ø¸jqÒø¸jäÓù¸jâ‚N ## ######### ## .......# # ......# # .....# # .).. )....# ######.#...#####.....## ........######.###..# .....## ..#.. #>.## #...# ù¸j—„‹## #...#### ###.# ##......####... # #.......##...## <.[###.##.### ##..##...# # ù¸j·Šù¸js‹@---2.0 (1.0ù¸j†‘ù¸jQ“ù¸j¹$ úM ####### ########## #.ù¸j`) b#.......#......#####. #.).......)....# ######@####### #####............#...######.###..# ..............## ...#..# Rev #......ù¸j. ù¸jÞ. L---3ù¸jâ4 ù¸j¯6 ú¸jãZðM ####### ##########. ú¸j<\×#.......#####. #.@.......)....# ######.####### #####............# ............######.###..#.. .# . .. ú¸jadú¸j�e&4ú¸j lú¸jül$  Things that are here:ú¸j#r‡ _a +2 flail of holy wrath; an orc corpseú¸jf­ú¸jE®ú¸jà®ú¸jn±ú¸jºf _ú¸jçº,ú¸jÛ»ú¸j’¾$  Things that are here:ú¸jRÀŒ  a +2 flail of holy wrath; an orc corpseú¸jÅÂú¸jNà _ú¸j‚Äú¸j2Æú¸jµÇ,ú¸jÉÈú¸j°ÌBú¸j"Íú¸j7Ðú¸jµÑú¸jÒú¸j~Òú¸jTÔú¸j†Õú¸jûÕú¸jWÖú¸jZÛú¸jÕÜ,ú¸j Þú¸j|ßú¸jaâú¸j3èú¸jþèú¸jñêú¸jí,ú¸jyîú¸jÅïú¸jËñú¸j<òú¸jóú¸j™ôú¸j?öú¸jÁöú¸jV÷ú¸jÔøú¸j£úú¸jûú¸jÉûú¸juýú¸jÜþ,ú¸joú¸j[Bú¸joú¸j ú¸jèú¸j9ú¸jEú¸j¦ ú¸j; ú¸jà ú¸j& ú¸jÂÆú¸j–,ú¸jêBú¸j‹,ú¸jú¸jq,ú¸jzú¸jŒú¸j« ú¸jx!ú¸jË!ú¸jç"ú¸j$ú¸j_$ú¸j%ú¸já/ú¸j·0ú¸j™1ú¸j÷1ú¸j†5û¸jV û¸jT`û¸jE"Üû¸j«(Ñ  You see here a hound skeleton.û¸jÇ-5 _û¸jÚ1û¸j�3û¸jø4,û¸jW7û¸j‘8û¸jn9û¸jÞ9û¸jõ;û¸j½>û¸jR@û¸jÛ@û¸jBû¸jDû¸j¨Eû¸jFû¸j]Gû¸j*Iû¸juK,û¸jåLû¸jˆOû¸j�Qû¸j Rû¸j=Sû¸j˜`_ ##..#.....# # ###..##>#.### ####...###.#.#...###...#÷# ##.### #.###.# # ##.###.##### ######..........##### û¸j}a$## #.)...............# ###............@....# 140.0 (46.0)...............#'#..# ##............#.# .# ##............#.######.........#.## #........##.## ##...#.))# .. #.# ###........# _. ..###.....##...# _You open the door.û¸jácY _Found a blossoming altar of Fedhas.ý¸jùIý¸jhýý¸j`ÿý¸jtP _ý¸jõý¸j+ Bý¸j¾ ,ý¸j¥ ý¸jý¸j©ý¸jÒý¸j¨ý¸j¿!ý¸jÄ#ý¸jÎ$ý¸jh%ý¸jô&ý¸jµ(ý¸j:)ý¸j×*ý¸jB-ý¸jÆ.,ý¸jA0ý¸j 2ý¸j™3ý¸j24ý¸jÌ4ý¸j˜6ý¸j>8,ý¸jT9ý¸jÿ:ý¸jÔ<ý¸j]=ý¸jî=ý¸j1@,ý¸j×@ý¸jCN _You now have 355 gold pieces (gained 11).ý¸júCý¸juDý¸jÍDý¸jþEý¸jŽ\Àý¸j†^Bý¸jdý¸je,ý¸j”fý¸j_|Ñ _You open the door.  There is an open door here. _ý¸jBý¸j“‚ý¸j*ƒý¸jÁƒý¸jþƒý¸j]…ý¸j‰†ý¸jV‡,ý¸j-Œý¸j �ý¸jL�ý¸jà�ý¸jÖ“ý¸jÑ”ý¸j8•ý¸j@Ê<ý¸jÌý¸jÛÌý¸jžóý¸j´ûý¸jŽüý¸jýý¸jjþý¸je ý¸j> ý¸jê ý¸j} ý¸j¼ ý¸jµ Bý¸j ý¸jx ,ý¸j^ ý¸j Bý¸j! ý¸jy& ý¸jÂ' ý¸j"( ý¸j-) ý¸jÒ, ý¸jÛ- ý¸j1. ý¸j/ ý¸ja1 ý¸jå2 ý¸jT3 ý¸j&4 ý¸jÒ6 ý¸j8 ý¸j˜8 ý¸j/: ý¸j®; ý¸jÞ< ý¸j)= ý¸jñ= ý¸jì? ý¸jEA ý¸j�A ý¸jäB ý¸j®D ý¸jÛF ,ý¸jßc ný¸j¾m ã...........<.[###.......##.### #. ..................##..##...# ##. .............###..†##.#..######.. ............###..#..#...## #.)... ................###......###......###...#..#................... ....##...###..............##..... .....#.#.###........##..... ..........##.##.@.........#####..91.0 (51 #####...#.##.###..........# #..  ####.#...##.#............# ##. ##....#...>......#....###.# ###.. ý¸j½n ;#..####.#.......###.......###....# #..##....#.# #.#.........##.  .## ##.###..#...###.#.....######.  ## #..##...###..##..............  # #.###..## #.................. ý¸j�o ý¸jÓ¤ [ _Done exploring.¸jkøLevel 6 of the Dungeon <<<<>>>>_(Press ? for help) #....................# #...#### ###..##>#.###  #....................# ##......####...###.#.#  #....................# #.......##...###...#÷#  #.................<.[###.......##.### #.###.#  ##.......................##..##...# ##.###.#####  ##..................###..†##.#..######..........#####  #..................###..#..#...## #.)...............#  #<.....................###......###.................#  #..........###...#..#..........................#'#..#  #.)).......##...###..............##............#.#..##  #.))........#.#.###..............##............#.#...#  ##.###...........##.##.@.........#####.........#.#...#  #.# #######...#.##.###..........# #........##.##..#  #.# ####.#...##.#.....¸jú ›.......# ##...#.))#...#.##  #.# ##....#...>......#....###.# ###........#._.#.#  #.# ##..####.#.......###.......###.....##...#...#.#  ######.####..## #..##....#.# #.#.........##..##...##.##.#  #...........## ##.###..#...###.#.....######..##....#.#..#  #..........## #..##...###..##...................#.#.#.##  #..........# #.###..## #.......................#.#.#.#  #..........# #.##.<.# #.........................#'#.#  #..........# #.#.<.## #.............#####...........#  #..........# ##.....#####.............###...#..#...####¸j{¬=@>¸js3¸jã<...........<.[###.......##.### #. Trilby the Skirmisher ..................##..##...# ##. Coglin of Okawaru *..... .............###..†##.#..######.. Health: 56/56 ======================== ............###..#..#...## #.)... Magic: 8/8======================== ................###......###..... AC: 4Str: 15Doom: 59% ....###...#..#................... EV: 11Int: 8  ....##...###..............##..... SH: 0Dex: 20 .....#.#.###..............##.....¸j’? XL:  8 Next: 75% Place: Dungeon:6 ..........##.##.@.........#####.. Noise: ---------  Time: 7191.0 (0.0) #####...#.##.###..........# #.. a) +4 sling {Juan}  c) +0 sling {Balvind####.#...##.#............# ##. Fire: a) +4 sling {Juan} ##....#...>......#....###.# ###.. #..####.#.......###.......###.... ..## #..##....#.# #.#.........##.  .## ##.###..#...###.#.....######.  ## #..##...###..##.............. [¸jä³34m # #.###..## #..................  _You open the door. _Found a blossoming altar of Fedhas. _You now have 355 gold pieces (gained 11). _You open the door. _There is an open door here. _Done exploring. _.......###..#..#...## <..........###......##.###...#..#........... .))##...###..............# .))#.#.###..............# #.###...........##.##...# #.# #######...#.##.###..........# #.# ####.#...##.#.¸jäÎ[30m...........# #.# ##....#...@......#....###.#8.0 (7.# ##..####.#.......###.......# #.####..## #..##....#.# #.#..... .......## ##.###..#...###.#.....# ......## #..##...###..##........# #.###..## #... ......# #.##.<.# #........... ......# #.#.<.## #... ......# ##.....#####.... _There is a stone staircase leading down here.¸jç… ¸j«† ¸jCŒ ¸jL˜ ¸j^™ 29.0 (1 _¸jð™ ¸jhx M 7¸j•€ l #####  ##...##  . ####.....#  ..##..#.....#  ...........##  #.##.........#  ##...........#  .......@.....#  #...###.....##  . #..##.##  ##..#.# ##..## .>..# #..#... .. #.## ..¸jfë 9200.5 (2.5¸jÆõ ¸jÞö # _You climb downwards.¸jPú  ¸jøú S_There is a stone staircase leading up here.¸jøü 3¸jcþ ¸j‹ÿ ¸j0¸j@ , _¸j^,¸j4¸jé,¸j€¸jRX¸jX¸jÕ¸j;¸jŒ¸jÁ¸jb,¸jV+`¸jg.¸jR0B¸jb1¸j%2¸j€2¸jà2¸j 5¸jŽ5¸jï5¸jZ6¸jâ7¸j,9,¸jÙ9¸j©?¸jŸA,¸jdB¸j¼E¸jÎG¸j2H¸jI¸jôJ¸j'M,¸j7N¸j·O¸j&R¸jS¸jrS¸jŒV¸jTX¸j¸X¸j Y¸jÉ\¸ja^,¸j¬_¸j}a¸jc¸jic¸j‚d¸jAg¸ji,¸jçi¸j·k¸jkm¸jÅm¸j¤n¸j®p¸j¦si  You encounter a sky beast.¸j[z#...###.....####.. . #..##.##....##.###..#.# #.......##..## #.. ##.>..### ##..##..#....##### #.###.#..## #.#......#¸jìzP #...$@.........##.##........#.........#.#####.####.......####..F #.....##.#.............####...............#F   sky beast (asleep)...............#.........#.....#.....##..###¸j£‚025.5 (25.0)¸jçƒ36.5 (26 _¸j¾‹¸jy�¸jë· #...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 56/56 ========================#.......##..##Magic: 8/8========================#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7#...$@.........##.##Noise: --------- ¸jb¹ p Time: 7226.5 (0.0)......*.#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####*####.......####Fire: a) +4 sling {Juan}..F #.....##.#.............####...............#F   sky beast (asleep)...............#.........#.....#.....##..### _There is a stone staircase leading up here. _You encounter a sky beast.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (asleep, 98% to hit)¸jåß#...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 56/56 ========================#.......##..##Magic: 8/8========================#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7#...$@.........##.##Noise: --------- ¸jpé; Time: 7226.5 (0.0)¸j2ñ ......).#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####)####.......####Fire: a) +4 sling {Juan}..F #.....##.#.............####...............#F   sky beast...............#.........#.....#.....##..###Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is lightly wounded.¸jey)))))Shift-Dir - straight lineAim: a sky beast (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is lightly wounded.  The sling bullet closely misses the sky beast.¸jÅë8F.¸jêïD.....¸j6ñs===7.4 (0.9Rev _¸j¸jÇf½#...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 56/56 ========================#.......##..##¸jugkMagic: 8/8========================#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7¸jh¢#...$@.........##.##Noise: ===------  Time: 7227.4 (0.0)......*.#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####F####.......####Fire: a) +4 sling {Juan}... #.....##.#Rev .............####...............#F   sky beast...............#.........#.....#.....##..###You shoot a sling bullet. ¸jgh˜_The sling bullet closely misses the sky beast.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 62% to hit)¸j` #...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 56/56 ========================#.......##..##Magic: 8/8========================¸jka 4#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7#...$@.........##.##Noise: ===------  Time: 7227.4 (0.0)......).#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####F####.......####Fire: a) +4 sling {Juan}¸jóa -... #.....##.#Rev .............####...............#F   sky beast...............#.........#.....#.....##..###Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¸jBb þShift-Dir - straight lineAim: a sky beast (lightly wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.¸jOè `Shift-Dir - straight lineAim: a sky beast (lightly wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.heavi¸jÿi 9F.¸jBq ¸jr s8.2 (0.8Rev+ _¸jÆx ¸j{ ¸j—ÃZ#...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 56/56 ========================#.......##..##Magic: 8/8========================#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ¸jõÄ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7#...$@.........##.##Noise: ===------  Time: 7228.2 (0.0)......F.#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####.####.......####Fire: a) +4 sling {Juan}... #.....##.#Rev+ .............####...............#F   sky beast...............#.........#.....#.....##..###You shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is heavily wounded.[¸j®Å�20;2HFire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)¸jÂ#...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 56/56 ========================#.......##..##Magic: 8/8========================#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7#...$@.........##.##Noise: ===------ ¸jñÙ Time: 7228.2 (0.0)......F.#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####.####.......####Fire: a) +4 sling {Juan}... #.....##.#Rev+ .............####...............#F   sky beast...............#.........#.....#.....##..###Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.¸je¢IShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.¸jÉ)¸j£*59.1 (0.9¸j&/¸j|1W _The sky beast closely misses you.¸j±%#...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 56/56 ========================#.......##..##Magic: 8/8========================#.. ##.>..###AC: 4Str: 15¸jı,Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7#...$@.........##.##Noise: ===------  Time: 7229.1 (0.0)¸j³}......F.#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####.####.......####Fire: a) +4 sling {Juan}... #.....##.#Rev+ .............####...............#F   sky beast...............#.........#.....#.....##..###The sky beast is heavily wounded. _The sky beast closely misses you.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)¸jõµ #...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 56/56 ========================#.......##..##Magic: 8/8========================#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0¸j· ÄDex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7#...$@.........##.##Noise: ===------  Time: 7229.1 (0.0)......F.#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####.####.......####Fire: a) +4 sling {Juan}... #.....##.#Rev+ .............####...............#F   sky beast...............#.........#.....#.....##..###Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jr¸ Aim: a sky beast (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  The sky beast is almost dead.¸j½? QShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  The sky beast is almost dead..¸j\É <  The sky beast hits you.¸jzÊ l41-------30.0 (0.9¸j¿Ï ¸jÒ K _The open air twists around violently and strikes you!¸jaP#...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 41/56 =================-------#.......##..##Magic: 8/8========================#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7#...$@.........##.##Noise: ===------ ¸j–Q¶ Time: 7230.0 (0.0)......F.#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####.####.......####Fire: a) +4 sling {Juan}... #.....##.#Rev+ .............####...............#F   sky beast...............#.........#.....#.....##..###The sky beast hits you. _The open air twists around violently and strikes you!  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 62% to hit)¸j…†(#...###.....##Trilby the Skirmisher##.. . #..##.##Coglin of Okawaru *.........##.###..#.#Health: 41/56 =================-------#.......##..##Magic: 8/8========================#.. ##.>..###AC: 4Str: 15Doom: 59% ##..##..#....#####EV: 11Int: 8  ##.......#.###.#..##SH: 0Dex: 20#...........#......#XL:  8 Next: 75% Place: Dungeon:7¸j:ˆ�#...$@.........##.##Noise: ===------  Time: 7230.0 (0.0)........#.........#.#a) +4 sling {Juan}  c) +0 sling {Balvind.####.####.......####Fire: a) +4 sling {Juan}... #.....##.#Rev+ .............####...............#F   sky beast...............#.........#.....#.....##..###Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!¸jy�)¸jÐ)))))))Shift-Dir - straight lineAim: a sky beast (almost dead, 62% to hit)  ¸j×àYou shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!  Okawaru accepts your kill.You shoot a sling bullet.¸j) W.......¸jÿ£•7869 (0.9Rev* _¸jw©¸jܪ¸jpý ¸j&þ '¸jHÿ ¸j( ¸j‰ w2=¸j² >Rev+ ¸j< X¸jö ¸j� U3=¸jÑ ¸j‡ ,¸j¦ ¸j; ¸jß >Rev ¸j{ ¸jT ¸j½ ¸jM ¸jÛ ¸jL %4¸j@ ¸jñ ,¸j ¸jb ¸jã (¸jÀ ¸jÆ" ¸j{# K5=¸ji$ ¸j:& ¸j™& ¸jè' ¸jq) ¸jÑ) ¸jÊ* ¸j- ¸j�- N6=¸j†. ¸j~0 ¸jæ0 ¸j02 ¸jË3 ,¸jŽ4 ¸j�6 ,¸jÛ7 ¸ja9 ¸jÎ9 K7=¸j4; ¸jÃ< ,¸jÙ= ¸jP? ¸j¬? ¸jž@ ¸jB ¸jzB U8=¸jzC ¸j8E ¸j™E ¸jnF ¸jH ¸j‰H ¸jI ¸j¼J ,¸jõK ¸jLM ¸jÅM K9=¸jÂN ¸j,P ¸jŠP ¸jaQ ¸jIS ¸j°S ¸jbT ¸jíU ¸jwV V50=¸j%W ¸j©X ¸júX ¸jZ ¸j3\ ,¸j]] ¸jü^ ¸ji_ ¸j±` ¸jWb ¸jÆb %1¸jtc ¸jÓd ¸jJe ¸jpf ¸j¦g ¸jh ¸jòh ¸j«j ¸j,k K2=¸jl ¸j°m ¸j!n ¸jo ¸j—p ¸jþp ¸jöq ¸j£s ,¸jYu ¸jhv ¸jêv U3=¸j°w ¸jky ¸jÚy ¸jÉz ¸j?| ¸j»| ¸jF} ¸jø~ ¸j´ K4=¸j�€ ¸jQ‚ ¸jƒ ¸j”ƒ ¸j(… ,¸j#† ¸j©‡ ¸jˆ ¸j=‰ ¸j}Š ¸j ‹ U5=¸j)Œ ¸jï� ¸jWŽ ¸jh� ¸jä� ¸jl‘ ¸ju’ ¸jU• k _You start resting.HP restored.¸j› ¸.....................---......¸jD¡ 078.9 (48.0)¸j�¢ u6=---9.9 (49 _¸j°§ ¸js© ¸j Û #...###.....## ##.. . #..##.## ....##.###..#.# #.......##..## #..###.>..### ##..##..#....##### ##.#.###.#..## #.#......# #....##.##.#.#.#.####.####.......#### ... #.....##.# .............#### .........# ........# .........#.....#  .....##..###¸j°á¸jÙâ280.9 (1.0)¸joè¸j¼î¸j$ð+1.9 (2¸jÐô¸jhû> _You now have 362 gold pieces (gained 7).¸jÒt¸jÈu¸jTv¸jOz¸jQ|¸jÖ|¸js€,¸j‚¸jz‚#=¸j¬‚¸j‡¸jЇ¸jQ‰,¸j|´F ##.. . #..##.#<............##.###..#.#.........##.......##..##¸jõ» .........# #..###.>..###......... ##..##..#....#.........##.......#.###.........##...........#..........##...............@.......#........7.9 (6#..####.####........ ##.......##.....##.. #..............### #...............# ................# ...........#.....# .###.....##..### .......###...¸jš¿+8.9 (7¸j¸jÇ9 _Found a stone staircase leading up.¸j´4I¸jˆ6¸j*;B¸j<<¸j>¸jÜ>,¸jK@¸j8Fš¸j�MX¸j‘N¸jøO,¸jÁP¸jÏR¸jKU,¸jîV¸j+[,¸j™[¸j”\¸jÀ_¸jÈa¸j5b¸jc¸jf¸jh¸jqh¸jói¸jo¸jtq¸jøq¸j]s¸jv¸jÅx,¸jCz¸j}¸j§~¸j6¸j�¸j¾ƒ¸j;†¸jˆ¸jć¸jcЏjÏ•i  You encounter a white imp.¸jw¡¸jf¥...............##.........................#..####.......##.......¸j奭5......##.............##...........(...... #......###¸j¦\ #.##.#.##..###  #.###......  ¸jQ¦k... ...# ¸j�¦..... .##... 5   white imp (asleep)##.##. ¸j°¦g..#.. # ¸j±1302.9 (14.0)¸jв,3.9 (15¸j‡º¸j¿& _Found 6 poisoned darts.¸j¸À‡ _You see here a scroll of teleportation. ¸jÔ– ...............##.... Trilby the Skirmisher........................ Coglin of Okawaru *....................#..####.# Health: 56/56 ========================...............##....... Magic: 8/8========================5..............##....... AC: 4Str: 15Doom: 57% .**............##....... EV: 11Int: 8  ...**................... SH: 0Dex: 20(....**................. XL:  8 Next: 86% Place: Dungeon:7#...@........###..... Noise: ---------  Time: 7303.9 (0. ¸j8˜ Ç0)#.##.#.##..### ...... a) +4 sling {Juan}  c) +0 sling {Balvind#.###......Fire: a) +4 sling {Juan}... ..........# ............ .##...5   white imp (asleep)##.##...#.. # _Found 6 poisoned darts. _You see here a scroll of teleportation.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (asleep, 98% to hit) ¸j© ...............##.... Trilby the Skirmisher........................ Coglin of Okawaru *....................#..####.# Health: 56/56 ========================...............##....... Magic: 8/8========================5..............##....... AC: 4Str: 15Doom: 57% .))............##....... EV: 11Int: 8  ...))................... SH: 0Dex: 20(....))................. XL:  8 Next: 86% Place: Dungeon:7#...@........###..... Noise: ---------  Time: 7303.9 (0.0)[10;1 ¸jÉ« x3H#.##.#.##..### ...... a) +4 sling {Juan}  c) +0 sling {Balvind#.###......Fire: a) +4 sling {Juan}... ..........# ............ .##...5   white imp##.##...#.. #Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the white imp.  The white imp is lightly wounded. ¸jX5O Shift-Dir - straight lineAim: a white imp (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the white imp.  The white imp is lightly wounded.  The white imp is moderately wounded. ¸jû¶Y.5 ¸jo¿1..... ¸jaÀs===4.8 (0.9Rev _ ¸jÜ ¸jÒe...............##.... Trilby the Skirmisher........................ Coglin of Okawaru *....................#..####.# Health: 56/56 ========================...............##....... Magic: 8/8========================...............##....... AC: 4Str: 15Doom: 57% .5*............##....... EV: 11Int: 8  ...**................... SH: 0Dex: 20(....**................. XL:  8 Next: 86% Place: Dungeon:7#...@........###..... Noise: ===------  Time:[ ¸jÑh 40m 7304.8 (0.0)#.##.#.##..### ...... a) +4 sling {Juan}  c) +0 sling {Balvind#.###......Fire: a) +4 sling {Juan}... .......Rev ...# ............ .##...5   white imp##.##...#.. #You shoot a sling bullet. The sling bullet hits the white imp. _The white imp is moderately wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (moderately wounded, 70% to hit) ¸j0`...............##.... Trilby the Skirmisher........................ Coglin of Okawaru *....................#..####.# Health: 56/56 ========================...............##....... Magic: 8/8========================)..............##....... AC: 4Str: 15Doom: 57% .))............##....... EV: 11Int: 8  ...))................... SH: 0Dex: 20(....))................. XL:  8 Next: 86% Place: Dungeon:7#...@........###..... Noise: ===------  Time:[39;49 ¸j˜aàm 7304.8 (0.0)#.##.#.##..### ...... a) +4 sling {Juan}  c) +0 sling {Balvind#.###......Fire: a) +4 sling {Juan}... .......Rev ...# ............ .##...5   white imp##.##...#.. #Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the white imp. ¸jöðäShift-Dir - straight lineAim: a white imp (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the white imp.  You shoot a sling bullet. The sling bullet hits the white imp.  The white imp is heavily wounded. ¸jŽiY.5 ¸jín5....... ¸j½o<5.7 (0.9 _ ¸jev ¸jßw ¸jUÞ ²...............##.... Trilby the Skirmisher........................ Coglin of Okawaru *....................#..####.# Health: 56/56 ========================...............##....... Magic: 8/8========================...............##....... AC: 4Str: 15Doom: 57% ...............##....... EV: 11Int: 8  ..5*.................... SH: 0Dex: 20 ¸jAß (...**.................. XL:  8 Next: 86% Place: Dungeon:7#..*@........###..... Noise: ===------  Time: 7305.7 (0.0)#.##.#.##..### ...... a) +4 sling {Juan}  c) +0 sling {Balvind#.###......Fire: a) +4 sling {Juan}... .......Rev ...# ............ .##...5   white imp##.##...#.. #You shoot a sling bullet. The sling bullet hits the white imp. _The white imp is heavily wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp ( ¸jÎß >heavily wounded, 70% to hit) ¸j{�»...............##.... Trilby the Skirmisher........................ Coglin of Okawaru *....................#..####.# Health: 56/56 ========================...............##....... Magic: 8/8========================...............##....... AC: 4Str: 15Doom: 57% ...............##....... EV: 11Int: 8   ¸j¡Ÿ........................ SH: 0Dex: 20(....................... XL:  8 Next: 86% Place: Dungeon:7#...@........###..... Noise: ===------  Time: 7305.7 (0.0)#.##.#.##..### ...... a) +4 sling {Juan}  c) +0 sling {Balvind#.###......Fire: a) +4 sling {Juan}... .......Rev ...# ............ .##...5   white imp##.##...#.. #Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp ( ¸j ¡Å[33mheavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the white imp!  You kill the white imp! ¸jÖ¤F)))) ¸ji8«)))Shift-Dir - straight lineAim: a white imp (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the white imp!  You kill the white imp!  Okawaru accepts your kill.  You shoot a sling bullet. ¸j¨µ8....... ¸jÅŽ676.6 (0.9Rev+ _ ¸jiÇ ¸jöÈ ¸jä\  ...###.#....##............#..####...##....##.....##...(.....@..... ¸j|^r....#...?........#### #.##.#.##..### .....#. #.###. ... ..# ...## .......5   ufetubus (asleep).# ..... .##...5. ##.##...#.. # ¸jžd­ 5.  You encounter an ufetubus. ¸j¼e;5. ¸jÜlX5 ¸jÓm>-7.6 (1.0 ¸jët ¸j|* _The ufetubus shouts! ¸j™Uò..............##... Trilby the Skirmisher.#.#...............##... Coglin of Okawaru *............................. Health: 56/56 ========================................#..####. Magic: 8/8========================................##...... AC: 4Str: 15Doom: 56% ................##...... EV: 11Int: 8  ................##...... SH: 0 ¸jwV�Dex: 20........................ XL:  8 Next: 87% Place: Dungeon:7.(.....@................ Noise: ==-------  Time: 7307.6 (0.0)....#.*.?........###.... a) +4 sling {Juan}  c) +0 sling {Balvind# #*##.#.##..### ..... Fire: a) +4 sling {Juan}#* #.###......Rev+ * ... .......5# ...## .......5   ufetubus ¸j,Wµ.# ..... .##..... ##.##...#.. #You encounter an ufetubus. _The ufetubus shouts!  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (56% to hit) ¸j½d..............##... Trilby the Skirmisher.#.#...............##... Coglin of Okawaru *............................. Health: 56/56 ========================................#..####. Magic: 8/8========================................##...... AC: 4Str: 15Doom: 56% ................##...... EV: 11Int: 8  ................##...... SH: 0Dex: 20........................ XL:  8 Next: 87% Place: Dungeon:7.(.....@................ Noise: ==-------  Time: 7307.6 (0.0)....#.).?........###.... a) +4 sling {Juan}  [ ¸jÂfm40mc) +0 sling {Balvind# #)##.#.##..### ..... Fire: a) +4 sling {Juan}#) #.###......Rev+ ) ... .......5# ...## .......5   ufetubus.# ..... .##..... ##.##...#.. #Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is heavily wounded. ¸j*òu)Shift-Dir - straight lineAim: an ufetubus (56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is heavily wounded.  The sling bullet barely misses the ufetubus. ¸jŠz;5. ¸j·‚5... ¸jœE=8.5 (0.9 _ ¸jN² ¸jÉL..............##... Trilby the Skirmisher.#.#...............##... Coglin of Okawaru *............................. Health: 56/56 ========================................#..####. Magic: 8/8========================................##...... AC: 4Str: 15Doom: 56% ................##...... EV: 11Int: 8  ................##...... SH: 0Dex: 20........................ XL:  8 Next: 87% Place: Dungeon:7.(.....@................ Noise: ===------  Time: 7308.5 (0.0)....#.*.?........###.... a) +4 sling {Juan}  [ ¸jšMˆ40mc) +0 sling {Balvind# #*##.#.##..### ..... Fire: a) +4 sling {Juan}#* #.###......Rev+ 5 ... ........# ...## .......5   ufetubus.# ..... .##..... ##.##...#.. #You shoot a sling bullet. _The sling bullet barely misses the ufetubus.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (heavily wounded, 56% to hit)¸j1í..............##... Trilby the Skirmisher.#.#...............##... Coglin of Okawaru *............................. Health: 56/56 ========================................#..####. Magic: 8/8========================................##...... AC: 4Str: 15Doom: 56% ................##...... EV: 11Int: 8  ................##...... SH: 0Dex: 20........................ XL:  8 Next: 87% Place: Dungeon:7.(.....@................ Noise: ===------  Time: 7308.5 (0.0)....#.).?........###.... a) +4 sling {Juan}  [¸jbï–40mc) +0 sling {Balvind# #)##.#.##..### ..... Fire: a) +4 sling {Juan}#) #.###......Rev+ 5 ... ........# ...## .......5   ufetubus.# ..... .##..... ##.##...#.. #Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (heavily wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is almost dead.¸jõ{�.  Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is almost dead.  You kill the ufetubus!¸j……)¸j7 ¸jnr...  Okawaru accepts your kill.¸j”39.4 (0.9 _¸j�¸j$"¸j ¶.##..#.#.##...#..####.#.##..##..##...(.....#...?.###.# #.##.#.##..### .#. #.###...... . ..# ...##.# ..... ##.# ¸jñ" W---10.4 (1.0¸jÌ- ¸j(0 ¸ji²Ž.#.#.## ..... #..#### .##...... .## .## .. .( ....#..@?### # #.##.#.##..###  #. #.###......  . ... .......# ...## ..... .##.... ##.##. ..# .. # ¸j«Îm---1¸jõݸj§ƒÍ.#.#.##...#..####.#.##..##..##...(.....#...@.###.# #.##.#.##..### .#. #.###...... . ... . .# ...##.# ..... ##.#.. #2¸jY‡Y3.4 (2Rev ¸j®Ž¸je�i _t - 3 scrolls of teleportation (gained 1)¸j!ßç .## .#.### ......... .#..#### .## .## ## . .(..... ....#............#### #.##.#.##..### ..... #. #.### . ... . .# ...## ....... .# ..... .##..... ##.##...#.. #¸j¤ç¸j…è*4.4 (1¸jMî¸j¯ï¸j—ä¥ ..$..#####.###.####.......#.#..####.##.####.(..........#............###.### #.##.#.##..### .... #. #.### .. ... . .#....## ....... .##..... .##..... ##.##...#5¸jŸjÃ9 ..$.##.####.##.#.#.## ##.#..#.###.###.###..(.#.###¸jFi.#####.##.#.##..### . #..#.###...... ...... . .#....## . .##..¸jŸÔ... .##...  .. ##.##. ..#¸j‡¸j…%6¸jÒ ¸ju"¸j”A ..$. ..####.## ...#.#.## # ##.#.. #.## #.###.###..(#......#.###.#####.##.#.##..### . #..#.###....... ...... . .#....## . .##..... .##...  .. ##.##. ..#¸jG¸jÿG07¸j–N¸jtP¸j÷]  ..$. ..####. ...#.#.¸j°_ # ##.#.. #.## #.##.##.##.##..( #......#.####...#####.##.#.##..### . #..#.###......#. ...... .# .#....## . .##..... .##...  .. ##.##. ..#¸jÅlR8¸jñ‡¸jµá  ..$ ..####. ...#.#. # ##.#.. #.## #.###.##.##.##..( #......#. #...#####.##.#.##..####...# #..#.###.......#.. ...... .  #. .#....## . . .##..... .##...  .. ##.##. ..# 9¸j ..####.... ...#.# #...## .## #.####.##.##...... ..## #......#######.##.#.##..# #..#.###......#.. ...... ......# ##....##  #..... .##... .. ##.##.  .. #¸j '20¸jà ¸jg' A1.4 (2¸j³- ¸j¹0 6 _i - 12 poisoned darts (gained 6)¸jä¨ ..$..####....#.#..##..#.##. #.##.##.####........#.....#............####.##.#.##..###..# #..#.####.#...... . # #....## .......  .##..... .##... .. .. ##.##. ..# 2.4 (1¸jO®¸jEê#.... ....$..####.#...#.##..##..##.##. #.##.¸j~û##.####........#......#............#######.##.#.##..### ...# #..#.###.#.#...... .# #....## ....... .##..... .##...¸jdý<3¸j¸jz"¸j»( #.#.. .=^..#.#... #....$...####.#...#.###.....##..###.##. #.##.##.####......¸j4* e..#.......#............#######.##.#.##..### ..¸j»* ¡..# #..#.####.#...... # #....## .......¸jñ7 <4¸j<> ¸j$D K _Found a diamond ring.¸j8‚ 1..# ..##.#.# .. .=^..#.#... #....$...####.¸jºƒ í##....#.###......##..####.##. #.##.##.####........#.......#............#######.##.#.##..### .....# #..#.####.#...... ¸j³� ¸j1� &5¸jÞ– ¸jØ™ ¸j¦ ƒ<...... ...##. ...##.#.# .. .=^..#.#... #....$...####.##....#.###.......##..#####.##. #.##.##.####........#.......#............#######.##.#.##.### ......# #..#.###¸j$ ¸j ! &6¸j4( ¸j*) ¸jÌ7 ¯.##..... ##...<....... ....##.. ....##.#.# #... ..=^..#.#... #....$...####.##....#.###........##..#####.##. #.##.##.####...... ..#....... ...#............###.... ####.##.#.##..### ..... 7¸jJ_¤M . # . ..##. ##...<....... ...#. #....##  ..=^..## #....$.##...###...#.### .......#..#####.................##..........#..........¸jz¸j«�&8¸j熸j ‰¸j²á .. #. #.... .....##.. .....###...<...#..... ....##.. #....##.#.# #... ...=^..#.#... #....$...####.##....#.###........##..####.##.##. #.##.##.####........#....¸j�é¸jë&9¸j»ð¸jÂò¸j´.M ## ##. #. #.... ....##.. ...###...<....#..... ...#. #....##.#  ...=^..## .##...###...#.####........................................30¸jýØW1.4 (2¸jg!T _You now have 366 gold pieces (gained 4).¸j‡´ K ####......... ..#..... # .... ......##.. .....###...<. ..... ......## #....##.#..# # .. ....=^..#.### ... #.## ...####.## ...#.#.## #.. ##.#..####. #.## #.## ##.##.## ¸jT» ¸j•¼ +2.4 (1¸jm ¸j3Ä ¸jJË.... ####.. ... .#..... [.... ............##...###...<.... ........###....##.#...# # .......=^..#¸j�Ì6.### ... #.## ...####.## ...#.#.## #.. ##..#..#### #.## #.## ##.##.## ¸j/Õ¸jÖ&3¸j@ € _Found a masterwork leather armour.¸jlQý... ####..... .#.....[..... ......##..###...<. ........##.##....##.#....#  .=^..#. ... #.## ...####.## ...#.#.## #... ##...#.. #...## #..## ##.##.## ¸j�Z<4¸jëe¸jh¸jF/ ù#...#.. ####.#........ .#....[.....# ...#.###...<.........#.......# ..##....##.#.... .......@^..#.... ......#..#...####.##....#.### #......... ##....#..## #.....## #....## ##.####¸j3> ¸jN? &5¸j;E ¸jÁI ‚ _You see here a ring of protection from fire.¸jŠ  #....###...)......#....  #.. ######........ .#.[.....# ....###...<........#... ..##..@.##.#...=^..#.......#.....####......#.##.. #.........# ##.....#..# #......## #.##¸juª ¸jÍÉ &6¸jíÞ = _Found a hand axe.¸jµJm ##... ...#).#....###...)........#.....#  #..[######......... .#[.....# ....###...<.......@..#..##....##.#........=^..#. .......#...####.....#.#...##.........#####...... #.##7¸jáP¸jêR. _Found a robe and a club.¸j^ú{ ##.# ##.# # ##... ...#).#....###...)........#.....#  #.[####¸j{ûa#.##...........#[.....# ....###...<#..........#......##....##.#..........=^..#......#....####......#.#. ...##......#####.¸j² <8¸j' ¸jƒ) ¸jÎ@™ ## .. ##.## ##.# # ##...# ...#).#....###...)........#.....#  #[######.##...........#[@....# .....###...<##..........#..#.....##....##.#........=^..#........#......####¸j\B€........#.#. ...##.¸j·M¸j»N&9¸j5X¸j:Y¸jöoY ### .. ##.## ##.# # ##...# ...#). .#....###...)..¸jqJ ......#.....# #.[####.##.##.#.@.....# #.###...<#.# #.....##....##.##...........=^..#.....#...#####........#.#. ...##¸jj‚¸jÁƒ'40¸j\‹¸j,�Ÿ _You see here the +2 leather armour "Tanirija" {Stlth+}.¸jPh<1¸j˜m¸jâru _k - the +2 leather armour "Tanirija" {Stlth+}¸jŸÌ 'Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 18 stones  e - 2 javelins  i - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+} Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman¸jVŠk - the +2 leather armour "Tanirija" {Stlth+}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 Stlth+: It makes you more stealthy. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.0 (4.0 -> 6.0). Your EV would remain unchanged. This ancient artefact cannot be changed by magic or mundane means. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.%¸jG0` Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 18 stones  e - 2 javelins  i - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+} Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman%¸jBýTrilby the Skirmisher### ..Coglin of Okawaru *.....##.## ##.#Health: 56/56 ========================# ##...# ...#).Magic: 8/8========================.#....###...)..AC: 4Str: 15Doom: 56% ......#.....#EV: 11Int: 8  #.........[####.... SH: 0Dex: 20.##.##...........#...... XL:  8 Next: 87% Place: Dungeon:7.......@.....# ........ Noise: ---------  Time: 7341.4 (0.0)#............###...%¸j@Ë<.... a) +4 sling {Juan}  c) +0 sling {Balvind###..........#.......... Fire: a) +4 sling {Juan}#.....##....##.#.......#...........=^..#..................#............ ........####............ #........#.#............ ...##................  _Found a masterwork leather armour. _You see here a ring of protection from fire. _Found a hand axe. _Found a robe and a club. _You see here the +2 leather armour "Tanirija" {Stlth+}. _k - the +2 leather armour "Tanirija" {Stlth+}%¸j%¸jlm%¸j¾qFEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} %¸jµrqArmour (go to first with [)  b - a +0 leather armour (worn)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+} Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip '¸j¼< '¸j|H¢Trilby the Skirmisher### ..Coglin of Okawaru *.....##.## ##.#Health: 56/56 ========================# ##...# ...#).Magic: 8/8========================.#....###...)..AC: 4Str: 15Doom: 56% ......#.....#EV: 11Int: 8  #.........[####.... SH: 0Dex: 20'¸j¤IÔ.##.##...........#...... XL:  8 Next: 87% Place: Dungeon:7.......@.....# ........ Noise: ---------  Time: 7341.4 (0.0)#............###...<.... a) +4 sling {Juan}  c) +0 sling {Balvind###..........#.......... Fire: a) +4 sling {Juan}#.....##....##.#.......#...........=^..#..................#............ ........####............ #........#.#............ ...##................  '¸jóJ _Found a masterwork leather armour. _You see here a ring of protection from fire. _Found a hand axe. _Found a robe and a club. _You see here the +2 leather armour "Tanirija" {Stlth+}. _k - the +2 leather armour "Tanirija" {Stlth+}'¸jòX>'¸j_\'¸jefd  You start removing your armour.'¸j/h+2.4 (1'¸j›o'¸jžyA3.4 (2'¸jÔ'¸j·ˆ'¸jŸ‰+4.4 (3'¸jf�'¸jÑ™A5.4 (4'¸jð '¸j»¬'¸j0®+6.4 (5'¸jE¶'¸j=¸† 1 _You continue removing your +0 leather armour. x5'¸j¹'¸jCÀ'¸jÕÉ™  You finish removing your +0 leather armour.  You start putting on your armour.'¸jeË+7.4 (6'¸j™×'¸jœÜ'¸jƒÝ+8.4 (7'¸j‰ä'¸jqí'¸jzî+9.4 (8'¸j4õ'¸j¢þB50.4 (9'¸jð'¸j3'¸j/1.4 (10.0)'¸jj'¸jy '¸jF•6 _You continue putting on the +2 leather armour "Tanirija" {Stlth+}. x5'¸j÷'¸jC*'¸j´,v _You finish putting on the +2 leather armour "Tanirija" {Stlth+}.'¸jhÒ '¸jQ× ±Drop what? (Left/Right/Tab to switch category) 11/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (select all with ()d - 18 stones  e - 2 javelins  i - 12 poisoned darts Armour (select all with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}b - a +0 leather armour  j - a +1 scale mail of cold resistance Talismans (select all with %)f - a quill talisman  g - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top](¸j ¿ì 1 i a - a +4 sling (weapon) {Juan}  b + a +0 leather armour[Enter] accept (1 chosen))¸jm¹)¸jŸÊTrilby the Skirmisher### ..Coglin of Okawaru *.....##.## ##.#Health: 56/56 ========================# ##...# ...#).Magic: 8/8========================.#....###...)..AC: 6Str: 15Doom: 56% ......#.....#EV: 11Int: 8  #.........[####.... SH: 0Dex: 20.##.##...........#...... XL:  8 Next: 87% Place: Dungeon:7.......@.....# ........ Noise: ---------  Time: 7351.4 (0.0)#............###...<.)¸jÚÌ„... a) +4 sling {Juan}  c) +0 sling {Balvind###..........#.......... Fire: a) +4 sling {Juan}#.....##....##.#.......#...........=^..#..................#............ ........####............ #........#.#............ ...##................ You start removing your armour. _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on the +2 leather armour "Tanirija" {Stlth+}. x5 _You finish putting on the +2 leather armour "Tanirija" {Stlth+}.2.4 (1)¸jÜÔ)¸jØ×3 _You drop a +0 leather armour.*¸j!� š# ..  ##.## ##.# ## ##...# ...#). #..#....###...).........#.....#  #.[####.##.##...#.......[.....#.......#...###...<##.....#....##....##.#.#.....=^..#.....#.*¸j*’ ’........####..#........#.#*¸j�š *¸j¸› &3*¸jrª *¸j“« +¸j÷7¦# ... ##.## ##.# ## ##...# ...#). #..#....###...)..........#.....#  #.[####.##.##...........#.......[.....#.......#...###...<##+¸j 9_.....#....##....##.#.#.....=^..#.....#.......####.+¸j/C<4+¸jcJ+¸jðK+¸jIØø....### ... ##.## ##.# .## ##...# ...#). #..#....###...).. .#.....# #.[####..##.##.#..[.....#.#.###...<.###.#....#.....##....##.#.#...........=^..#............#.....####.+¸jã<5+¸j˜ö+¸jXÿ h... ... ### ... ###.## ##.# .### ##...# ...#).##..#....###...)..#.#.....# #.[####..##.##.#..[.....#.#.###...<.###.#....+¸jµ ´#.....##....##.#..#...........=^..#............#.....####.#+¸jy +¸jÄ 6+¸jy# +¸j¤$ +¸j˜Ø.... .... ### ... # ##.## ###.# .# ## ##...# #...#).# #..#....###...)..# .#.....# #.[####..##.##.#..[.....#.##.###...<.###.#....#+¸j™Æ#.....##....##.#..##...........=^..#...#...........#...#.####.#+¸j3¥<7+¸j«+¸j’¬,¸jBR.... ....#### ....# ##.## ###.#..# ## ##...# #...#).# #..#....###...)..# .#.....# #.[####. .##.##.#. .[.....#.##.###...<.###.#....##.....##....##.#..# #...........=^..#...#.,¸jv®....#.........#.####.##.,¸j4 <8,¸j((,¸j"8,¸j:•ü...........# ### #....# ##.## ###.#..# ## ##...# #...#).# #..#....###...)..# .#.....# #.[####. .##.##.#. .[.....#........##.#.###...<.###..#...##.#.....##....##.#.# ##...........=^..#..#.....#.......##..####.##.9,¸jÕš,¸j†œ,¸jÖ„ ç...... .....# ### #....# .##.## ###.#..# .## ##...# #...#).# #..#....###...)..# #.#.....# ##.####. ..##.##.,¸jv† Ñ#. #.[.....#.......##.#..###...<...###...#...##.#.....##....##.#.# #.#....=^..#.###.....#......##..####.##.,¸j– ,¸j(— '60,¸jTž ,¸j¢ M _You see here a +0 robe.-¸j5±YM##. ..... .  ### #.. ##.## ###.#..#.# ##...# #...#).# #..#....###...)..#........## [####.##.##...........#.. #.......[.....#..............##........ ............-¸j_¹-1 _-¸jAÄ-¸jÆ €M ## ...###. ..... .  ### #.. ##.## ###.#..# ##...# #...#) #..#....###...@..#........#.....### # [####..##.##...........#........... #.. .............-¸jO- -¸jí. &2-¸j_B -¸jÙE Q _You see here a +0 hand axe..¸j©ž\ ##### #...# ##.........  .....#  # #....# .  ##.## ###.#..# ...¸j ## ##...# #...#@.# .#..#....###...)..# #.........#.....### ## #.[#### .. .##.##...........# # .......[.....#.......##.. #...###...<...# ##.....#......##..##....##.#.# #..¸j�À.¸jCÂ-3 _.¸jnÈ.¸jçËM _You see here a +0 club..¸j÷L .¸jÞN .¸j½O .¸j‘U .¸j Y .¸j1^ : _.¸jBd .¸jTj ,.¸jsl .¸jƒp .¸jas .¸j,t .¸j½v .¸j¹z .¸j� .¸jd€ .¸jƒ .¸j† .¸jP‹ ,.¸jEŽ .¸ju“ .¸j€– .¸j$— .¸jº˜ .¸jé› .¸jäž j  You encounter a black bear..¸j ¦ Ò##### #######...##...## ##...........#  ##...........#  .¸jå¦ 7#......#.@...#  ### ###....##.....# . #####.## ###.#..#......# ..##.. ##...# #...#).#h......# ... #....###...)..#......... #.##.#.....###......... ##.... h   black bear (asleep)  #..[####......... ...........#........... #...## ...[.....#........¸jâ§ j##.. . #.¸jX² +9.4 (6.¸jˆ³ 370.4 (7 _.¸j+» .¸jQ¼ /¸jÙõ üTrilby the SkirmisherCoglin of Okawaru *.....Health: 56/56 ========================Magic: 8/8========================##### ####AC: 6Str: 15Doom: 56% ###...##...##EV: 11Int: 8  /¸j÷ ¼##...........#SH: 0Dex: 20##...........#XL:  8 Next: 87% Place: Dungeon:7#......#.@...#Noise: ---------  Time: 7370.4 (0.0)### ###....##*....# . ### a) +4 sling {Juan}  c) +0 sling {Balvind##.## ###.#..#*.....# ..##.. Fire: a) +4 sling {Juan} ##...# #...#).#h......# ..... #....###...)..#......... #.##.. ......#.....###......... ##.... h   black bear (asleep)#.........[####......... ...... ##...........#........... #...## /¸jø >...[.....#..............##.. . # _You see here a +0 club. _You encounter a black bear.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, 98% to hit)/¸jû:¤Trilby the SkirmisherCoglin of Okawaru *.....Health: 56/56 ========================Magic: 8/8========================##### ####/¸jò;¨AC: 6Str: 15Doom: 56% ###...##...##EV: 11Int: 8  ##...........#SH: 0Dex: 20##...........#XL:  8 Next: 87% Place: Dungeon:7#......#.@...#Noise: ---------  Time: 7370.4 (0.0)/¸jÑ<Õ### ###....##)....# . ### a) +4 sling {Juan}  c) +0 sling {Balvind##.## ###.#..#).....# ..##.. Fire: a) +4 sling {Juan} ##...# #...#).#h......# ..... #....###...)..#......... #.##.. ......#.....###......... ##.... h   black bear#.........[####......... ...... ##...........#........... #...## ...[.....#..............##.. . #/¸j’=·Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is lightly wounded./¸jlÅØ Shift-Dir - straight lineAim: a black bear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  /¸jIÆ{The black bear is lightly wounded.  The black bear is moderately wounded.0¸jé9h.0¸j )..0¸j‚s===1.2 (0.8Rev _0¸jŸ0¸jD0¸jlÆTrilby the SkirmisherCoglin of Okawaru *.....Health: 56/56 ========================Magic: 8/8========================##### ####AC: 6Str: 15Doom: 56% ###...##...##EV: 11Int: 8  ##...........#SH: 0Dex: 20##...........#XL:  8 Next: 87% Place: Dungeon:7#......#.@...#Noise: ===------  Time: 7371.2 (0.0)### ###....##*....# . ### a) +4 sling {Juan}  c) +0 sling {Balvind0¸j�Ù##.## ###.#..#.h....# ..##.. Fire: a) +4 sling {Juan} ##...# #...#).#.......# ..... Rev #....###...)..#......... #.##.. ......#.....###......... ##.... h   black bear#.........[####......... ...... ##...........#........... #...## ...[.....#..............##.. . #You shoot a sling bullet. The sling bullet hits the black bear. _The black bear is moderately wounded.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 76% to hit)0¸jºÇTrilby the SkirmisherCoglin of Okawaru *.....Health: 56/56 ========================Magic: 8/8========================##### ####AC: 60¸jStr: 15Doom: 56% ###...##...##EV: 11Int: 8  ##...........#SH: 0Dex: 20##...........#XL:  8 Next: 87% Place: Dungeon:7#......#.@...#Noise: ===------  Time: 7371.2 (0.0)### ###....##)....# . ### a) +4 sling {Juan}  c) +0 sling {Balvind##.## ###.#..#.h....# ..##.. Fire: a) +4 sling {Juan} ##...# #...#).#.......# ..... Rev #....###...)..#......... #.##.. ......#.....###......... ##.... h  [39;40¸jÍÈ9m black bear#.........[####......... ...... ##...........#........... #...## ...[.....#..............##.. . #Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 76% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is moderately wounded.0¸j˜£½ Shift-Dir - straight lineAim: a black bear (moderately wounded, 76% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is moderately wounded.!  The black bear is severely wounded.0¸j#/|.hh(berserk)0¸jd052.1 (0.90¸jG0¸jwK\ _The black bear goes berserk!0¸jZ¯ pTrilby the SkirmisherCoglin of Okawaru *.....Health: 56/56 ========================Magic: 8/8========================##### ####AC: 6Str: 15Doom: 56% ###...##...##EV: 11Int: 8  ##...........#SH: 00¸jæ° Dex: 20##...........#XL:  8 Next: 87% Place: Dungeon:7#......#.@...#Noise: ===------  Time: 7372.1 (0.0)### ###....##*....# . ### a) +4 sling {Juan}  c) +0 sling {Balvind##.## ###.#..#.h....# ..##.. Fire: a) +4 sling {Juan} ##...# #...#).#.......# ..... Rev #....###...)..#......... #.##.. ......#.....###......... ##.... h   black bear (berserk)#.........[####......... ...... ##...........#........... #...## ...[.....#..............##.. . [30¸jѲ /4m#The black bear is severely wounded. _The black bear goes berserk!Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, berserk, 76% to hit)0¸joéTrilby the SkirmisherCoglin of Okawaru *.....Health: 56/56 ========================Magic: 8/8========================##### ####AC: 6Str: 15Doom: 56% ###...##...##EV: 11Int: 8  ##...........#SH: 0Dex: 20##...........#XL:  8 Next: 87% Place: Dungeon:7#......#.@...#Noise: ===------  Time: 7372.1 (0.0)### ###....##)....# . ### a) +4 sling {Juan}  c) +0 sling {Balvind##.## ###.#..#.h....# ..##.. Fire: a) +4 sling {Juan} ##...#0¸jæê™[m #...#).#.......# ..... Rev #....###...)..#......... #.##.. ......#.....###......... ##.... h   black bear (berserk)#.........[####......... ...... ##...........#........... #...## ...[.....#..............##.. . #Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, berserk, 76% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.1¸j )9Shift-Dir - straight line1¸jÒ)Aim: a black bear (severely wounded, berserk, 76% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.1¸j½°8h.1¸jܳ1¸j+µq3.1 (1Rev+ _1¸j~¼1¸jB¾1¸j…\�Trilby the SkirmisherCoglin of Okawaru *.....Health: 56/56 ========================Magic: 8/8========================##### ####AC: 6Str: 15Doom: 56% ###...##...##EV: 11Int: 8  ##...........#SH: 0Dex: 201¸jÚ]ÿ##...........#XL:  8 Next: 87% Place: Dungeon:7#......#.@...#Noise: ===------  Time: 7373.1 (0.0)### ###....##h....# . ### a) +4 sling {Juan}  c) +0 sling {Balvind##.## ###.#..#......# ..##.. Fire: a) +4 sling {Juan} ##...# #...#).#.......# ..... Rev+ #....###...)..#......... #.##.. ......#.....###......... ##.... h   black bear (berserk)#.........[####......... ...... ##...........#........... #...## ...[.....#..............##.. . #1¸j¸^%You shoot a sling bullet. The sling bullet hits the black bear. _The black bear is almost dead.Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 76% to hit)1¸j†ÇTrilby the SkirmisherCoglin of Okawaru *.....Health: 56/56 ========================Magic: 8/8========================##### ####AC: 61¸js‡Str: 15Doom: 56% ###...##...##EV: 11Int: 8  ##...........#SH: 0Dex: 20##...........#XL:  8 Next: 87% Place: Dungeon:7#......#.@...#Noise: ===------  Time: 7373.1 (0.0)### ###....##.....# . ### a) +4 sling {Juan}  c) +0 sling {Balvind##.## ###.#..#......# ..##.. Fire: a) +4 sling {Juan} ##...# #...#).#.......# ..... Rev+ #....###...)..#......... #.##.. ......#.....###......... ##.... h [1¸jÞˆØ30m  black bear (berserk)#.........[####......... ...... ##...........#........... #...## ...[.....#..............##.. . #Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 76% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  You kill the black bear!1¸jËŽS1¸jÊ=))))))1¸j’)Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 76% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  You kill the black bear!  Okawaru accepts your kill.  You shoot a sling bullet.1¸jÝ¥É.......3984.0 (0.9 _1¸jV¬1¸j ®1¸j=1¸jÄ1¸j®1¸j±1¸j­!B1¸j¡#1¸j˜$1¸jh%2¸j›žRev 2¸jo#############...##...####...........###...........## ####......#.....## ##.. # ###....##.....# . ####... ## ###.#..#......## ..##..#... .# #...#).#.....@.# .........---80.0 (6.0 .###...)..#..........<.#.##...... ..#.....###............##...... .......[####...........< .........#.....#.#...###.#..............##.. . #..## .....###...<............##.###..# .....#..............##.......##.. #....##.#.# #..###.2¸jrê>..---1.0 (7 _Found an escape hatch in the ceiling.2¸j3/32¸jÜ02¸jÿ52¸j 92¸j‹=T2¸jh@2¸j@A3¸jÒ3¸j’3¸jÎ-,3¸j/3¸jT3B3¸j.43¸j63¸j083¸jJ9,3¸j�:3¸jJOB3¸jÃ]„3¸jH`,3¸ja‹ú3¸j‰�3¸j˜Ž3¸j”B3¸jœX3¸j%«°3¸j(˰3¸j èš3¸jŠõ3¸j‡v3¸j/&B3¸j/+,3¸jw,3¸j"-3¸j13¸jè33¸jâ7,3¸j­;3¸jl<3¸jw=3¸j~>3¸jNB3¸j+O¦......#..####.####.......#### ......##.......##.....##.# ......##..............#### ......##......# ..............# .................#.....# .......###.......##..### .##..###........###... ##..............@###. 411.0 (30.0)  ...........###.# # ........... ....  .##....... .[.. ..###..... .. ..:.. ...?# ###... 3¸j9X3¸jYY,2.0 (313¸j÷`3¸j[b# _Found a robe.4¸jô¹Œ#.......##.....##.# ....#..# ............####.......##..## .##..###........###... 4¸jw»á##...............###.  ....###@# #..........#  .##.........[.....>.. ..###............. #...:... ....?##5   ufetubus (wandering)..###...#.#..5.### ..#.4¸j\¾¦ 5.  You encounter an ufetubus.4¸j4Ç4¸j´È13.0 (1.0)4¸j,Ï4¸j2Ñ9 _Found an escape hatch in the floor.5¸j½¡......##.......##.....##.#Trilby the Skirmisher ......##..............####Coglin of Okawaru *..... ......##...............#Health: 56/56 ======================== .......................#Magic: 8/8======================== .................#.....#AC: 6Str: 15Doom: 53% .......###.......##..###EV: 11Int: 8  .##..###........###...SH: 0Dex: 20 ##...............###.XL:  8 Next: 98% Place: Dungeon:7...........###@#Noise: ---------  Time: 7413.0 (0.0) # .............*.......#a) +4 sling {Juan}  c) +0 sling {Balvind.##.........*.....>..Fire: a) [35¸já¥`2m+4 sling {Juan}..###...*........... #....*.....:.......*.......?##5   ufetubus (wandering)....*...###...#5¸j´® .#.5..### ..#.  You encounter an ufetubus. _Found an escape hatch in the floor.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle5¸j‚¯zShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 56% to hit)5¸jØ......##.......##.....##.#Trilby the Skirmisher ......##..............####Coglin of Okawaru *..... ......##...............#Health: 56/56 ======================== .......................#Magic: 8/8======================== .................#.....#AC: 6Str: 15Doom: 53% .......###.......##..###EV: 11Int: 8  .##..###........###...SH: 0Dex: 20 ##...............###.XL:  8 Next: 98% Place: Dungeon:7...........###@#Noise: ---------  Time: 7413.0 (0.0) # .............).......#a) +4 sling {Juan}  c) +0 sling {Balvind.##.........).....>..Fire: a) [35¸jÃÙþ2m+4 sling {Juan}..###...)........... #....).....:.......).......?##5   ufetubus....)...###...#.#.5..### ..#.  Fire: a) +4 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  The ufetubus is severely wounded.5¸jäcŒ.  Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  The ufetubus is severely wounded..  You kill the ufetubus!5¸jhi)5¸jäþ® .[....  Okawaru accepts your kill.5¸j»o9===8 (0.8Rev _5¸jq 5¸j¶5¸j$Ý# ..#..# .............####.......##..## .##..###........###... ##...............###. #  ###.#.#...# #.......@......#  .##[.....>.. ..###........... #.:.......5¸jÉß5¸j�à@---4.8 (1.05¸j‡ç5¸jÈè6¸j´O0.##..# ...........#.......#.....####.......##..### #.##..###........###... ###...............###. .# . ....###.#.#...# ## ...........# . .##>.. . ..###............. # .. :... ...?#####...##....### ..#. ..... ..6¸jœ`6¸j+aA---56¸j†k6¸jznM _You see here a +0 robe.6¸jYÛ î##.# ...# ...#.....# ###.......##..### .##..###........###... #......###...#  .###.#.#...#  .#  .##.[@....>..  ..###.  .. #.:... .?## .###...#..#....### ..#........ ... #.6¸jã 6¸jÚä 76 _6¸j�î 6¸jð 7¸j’f×##.# ......# .....#.....# ###.......##..### ##..###........###....# .......###...#  .###.#.#...#  .7¸jäf¡#.##.[.@...>...###... #.:...#.?#..7¸j]g;..#....### ..#.. ......... ##.7¸jÒn7¸j5o&77¸j»u7¸jz7¸j4$r##.# ......# ......#.....# ###.......##..### ..###........###....# .......###...# .###.#.#...# .#.##.[..@..>...#..###.#.. #.:...#........#. ........... .##.?.7¸j./<87¸j?{ _Found a scroll labelled CAIZYS RIEPP.7¸jð� Ø..# ..#.....# ###.......##..### ###........###....# ......###...# .###.#.#...# .........#####[.....>...#  ..###........@.....# .. #..:...##  ...?### .###...#..#....### ..#......... ...... .##.? .# .###97¸jðš 7¸j¹Ÿ 7¸jÃr s#.....# ###.......##..### ###........###....# ...###...# ###.#.#...# .........### ##[.....>...#  ..###..............# .. #..##  ...?### .###...# ..#....### #..#......... #...... ..##.?..# ..# .####... .7¸jDw 7¸jµw '207¸jˆ~ 7¸jžŒ j  You pick up a parchment of Fortress Blast and begin reading...7¸j>� $1.8 (27¸jì’ 7¸jI• G _You add the spell Fortress Blast to your library.8¸j]üö#####..### ###........###....# ...###...# ###.#.#...# .........### #[.....>...#  ..###..............#  .. #..##  ...### .###...# ..#....### #..#......... #........ ..##.?..# ...# .####.... .....8¸j½A2.8 (18¸j>8¸jÞ8¸j—+3.8 (28¸j08¸j‘44 _w - a scroll of enchant weapon9¸jé/9¸j¢N•Read which item? Scrolls  g - 2 scrolls of fog  t - 3 scrolls of teleportationi - 2 scrolls of identify  r - 3 scrolls of revelation  w - a scroll of enchant weapon  V - 3 scrolls of vulnerability  s - a scroll of butterflies  k - a scroll labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selected9¸j5:9¸jG9¸jdQ..###.......##..###Trilby the Skirmisher ###........###....#Coglin of Okawaru *..... ............###...#Health: 56/56 ======================== ........###.#.#...#Magic: 8/8======================== ..................###AC: 6Str: 15Doom: 53% #.........[.....>...#EV: 11Int: 8  ..###..............#SH: 0Dex: 20  .. #..............##XL:  8 Next: 99% Place: Dungeon:7.............@###Noise: ---------  Time: 7423.8 (0.0).........###...#a) +4 sling {Juan}  c) +0 sling {Balvind..#....###[39;49¸jpR9m #..#..Fire: a) +4 sling {Juan}....... #............. ..##.?..#...# .####.... ..... _Okawaru accepts your kill. _You see here a +0 robe. _Found a scroll labelled CAIZYS RIEPP.  You pick up a parchment of Fortress Blast and begin reading... _You add the spell Fortress Blast to your library. 9¸jÀR_w - a scroll of enchant weapon9¸j9¸j4€IEnchant which weapon? Hand Weapons  a - a +4 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder}[?] describe selected:¸j�ƒ:¸j¡‹:¸jè¯..###.......##..###Trilby the Skirmisher ###........###....#Coglin of Okawaru *..... ............###...#Health: 56/56 ======================== ........###.#.#...#Magic: 8/8======================== ..................###AC: 6Str: 15Doom: 53% #.........[.....>...#EV: 11Int: 8  ..###..............#SH: 0Dex: 20  .. #..............##XL:  8 Next: 99% Place: Dungeon:7.............@###Noise: ---------  Time: 7423.8 (0.0).........###...#a) +4 sling {Juan}  c) +0 sling {Balvind..#....###[39;4:¸j‹°Æ9m #..#..Fire: a) +4 sling {Juan}....... #............. ..##.?..#...# .####.... ..... _Okawaru accepts your kill. _You see here a +0 robe. _Found a scroll labelled CAIZYS RIEPP.  You pick up a parchment of Fortress Blast and begin reading... _You add the spell Fortress Blast to your library. _w - a scroll of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust.4.8 (155 _Your +4 sling {Juan} glows red for a moment.;¸jlp ý##........###....# ...###...# ###.#.#...# .........###[.....>...# ..###..............# .. #....##  ...### ...###..@# ..#....### #..#...#....... #.......# ...##.?..# ....# .#####..... ..#.... ...... ..;¸jöw <5;¸j~ ;¸j ;¸j{J 3..# ###.#.#...# .........###[.....>...# ###..............#  #....##  ...###  ..###...####..#....### #..#@..#....... #.... .....##.?..#  .....##.#####........#.... ....... ... ...##;¸jºR ;¸j,S &6;¸j7Y ;¸j“Z ;¸jóHT###.#.#...# .........###[.....>...# ###..............#  #..## .......### .###...#### ..#....### #..#... ....... #.... .....##.?..#  .....##.#### #........#................. .....##......;¸jÖO;¸jTP&7;¸jÏU;¸jW<¸j¹Çò ..........###[.....>... ###...........  #......# .......### ###...#####....### #..#...##..... #.......  .....## .....##.####........ .......<¸j•È........<¸jÞÎ<¸jRÏ&8<¸j€Õ<¸j]Ü<¸jÃÜ$9.8 (2<¸jôã„ _k - 2 scrolls labelled CAIZYS RIEPP (gained 1)=¸jr’=¸jä’=¸jY“=¸j–=¸j©—,=¸jœn=¸jÏ X=¸jÕ¡=¸jÕ£,=¸jĤ=¸j'¦=¸jɧ=¸jý§=¸jϨ=¸jÿª=¸jf±S ..#....### #..#...##  . .###.......#  ...... .....##....# .....##.#### #........# =¸jê²è#........ .........#  ........##  .......@# 34.8 (5 ...........# ..#........[# ....#.......# #...#.........#.. .....#.....## .....####... #...### #..=¸jYÅ5.8 (6 _Found a ring mail.>¸j΀(....... .###.......#  .....##....#  .....##.#### #........# #..# ...# .####.#..#...#..#>¸j!�s[....## #...#..#........#.....###......####>¸jH�Ë#...### #..##### ###>¸jƒˆ>¸jЈ+6.8 (1>¸jµŽ>¸jö�>¸jµB u .....##....#   .....##.####  #........#  #........#  .........#  .#### .#..#  ...# ..#[ ....##  #...#..# #........#.....# ##......#### #...### #..##  ## ###        >¸jQ R7>¸jŽU >¸j_V— .....##....#  .....##.####  #........#  #........#  .........# >¸j‰V[ ..####  .>¸j¥Ve#..#  .>¸jÄVZ##  ..#.>¸jßVX[#  >¸jWk....#.# >¸j'Wƒ #...#.#  #.>¸jŽWß#.....#  ##......####....#  ##...### #..##  #### ### >¸j¸W6   >¸jMb>¸j�b&8>¸jËi?¸jd´k .....##....#  .....##.####  #........#  #........#  .........#  ..####  .#..#  .##  ..#.#  ....#.#  #...#..#  #.#.....#  ##......####....#  ##...### #..##  #### ### ?¸jµ6   ?¸jdÂ?¸jÊÂ9?¸jÞÇ?¸jâR _You see here a +0 ring mail.?¸j÷K 3?¸jM ?¸jQ ?¸jÍR ?¸jûV P _?¸jY ?¸jWY ?¸jáZ ?¸j¼^ B?¸j_ ?¸jüa ?¸jòc ,?¸j7e ?¸j£g ?¸j,n X?¸jJ† ¸?¸j]ˆ ,?¸j-Ž ?¸jG� ?¸j“ ,?¸jh“ ?¸j•  Ö .........#  ........####  .........#..#  <...........##  ...#........[###  .....#.......#.#  #...#.........##  #........#.....##  ##....@.####....# 512.0) ##...### ##..##  #### #### ?¸j_¢ ?¸j¨¢ ,2.8 (13?¸j:° ?¸jE² 9 _Found a stone staircase leading up.@¸j0¥ _@¸j±ª B@¸jÙ¬ @¸jH´ X@¸j ´ @¸j"µ @¸jж @¸jó· @¸jǹ @¸jé¹ @¸jÚ¾ ,@¸j÷ ³ .....##.####.## #........#..####........#.......#.....####..........#..#.....<...........##..#........[####..#.......#.#6.8 (4.0)@¸jÜà #.....#...#.........##..... #........#.....###..> ##......####....#... ##...### ##..##..##### #### # @¸jÒ A7.8 (5@¸j«Ü @¸jÍß ; _Found a stone staircase leading down.A¸jþ‰3A¸j¡‹A¸j·�A¸jk“A¸jî—BA¸jí›A¸j.œA¸jÛ�A¸jå A¸jª£,A¸jw¥A¸j¨A¸jEª,A¸jÔ«A¸jy®A¸jí°A¸j3±A¸jQ²A¸jµA¸jj·,A¸j|¸A¸j¤¹A¸jл,A¸jä¼A¸jÈ¿A¸jZÂ,A¸j™ÄA¸j�ÌA.........### ..........###...### ...#....### #..#... #....... .###...... ###....... .....##...##.....# .....##.##....### #........#/...[...####........#.................#A¸jðÌÈ......................####..................#. ....###.....<.......................#..........#..##........#..... A¸jÍý... ####.....#...#..... ... #.....##........#A¸jKͳ ##..>####......## A¸j²Ô78 M.. #.. #..##.........### .......###...###...#....### #..# #....... .###.... ###.........## .....##.#......### #/####...........#..##..................#... .......##A¸j=ÝW65.8 (86.8 (9A¸jÈâA¸j”îw _You see here an orb of pyromania.B¸jûŠ æ .. # .. #. ........### ...###... ...#....### #..# #....... .###.. ###....... .....##.##.....# .....##..### #../..@[...####......##......#B¸jt‹ E.....###.....<.................# .....#..##........# .....####.....#...# ... #.....##.B¸j|“ B¸j?” 27.8 (1 _B¸j§ B¸jÜi> .. # .. #. ... ..###... ...#....### #..#. #....... .###.. ###....... .....##.##.....# .....##..### #./.@.[...####..##......###.....<..........#. .....#..##.# .....####.....#...# ... #.....##B¸j±qB¸jžr&8B¸j¾yB¸j{C¸jäN .. # .. # ..... ...###..... ...#....### #..#.. #. .###. ###....... .....###....##.....# .....##.### #./@..[...####.##.....###.....<..........#.......#..##.#..#.....####.....#...# ... #.....##C¸jÉC¸jZ&9C¸j $C¸jl%C¸j[  .. # .. ##... ........... ..........###... ...#....### #.... #. .###.. ###. .....#....##.....# ......### #.@...[...####.##....###.....<..........#z   wight (dormant)......#..##.#.z..#.....####.....#...#. ... #.....##C¸jí C¸j  '70C¸j! C¸jŽ" y _You encounter a wight. It is wielding a +3 falchion of freezing.C¸j(% \ _You see here a wand of mindburst (10).E¸j×ÕE¸j€Ö&1E¸jðÜE¸jüß2 _f - a wand of mindburst (10)E¸jdž.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..E¸jìžH... Noise: ---------  Time: 7471.8 (0.0)......*................. a) +5 sling {Juan}  c) +0 sling {Balvind.....*.................. Fire: a) +5 sling {Juan}....*.##...................*.....###.....<........*.................#... z   wight (dormant).*.......#..##........#.z..#.....####.....#...#.... #.....##..... _f - a wand of mindburst (10)  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineE¸j7Ÿ€Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  (dormant, 98% to hit)E¸jaÇ ž.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================E¸jÈ ..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ---------  Time: 7471.8 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind.....).................. Fire: a) +5 sling {Juan}....).##................E¸j3È Î...).....###.....<........).................#... z   wightE¸jiÈ F.).......#..##........#.z..#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ) - cycleE¸j”È ŸShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  (dormant, 98% to hit)  E¸jÄÈ SYou shoot a sling bullet.  The sling bullet hits the wight but does no damage.E¸jmO X)Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  (dormant, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The sling bullet closely misses the wight.E¸jóÏ 9z.E¸j½Ö F.....E¸jþÚ s===2.6 (0.8Rev _E¸jyß E¸j×à F¸jÆZ‰.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================F¸j-[J..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  F¸jb[î##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7F¸j¡[‡.......@...[...####..... Noise: ===------  Time: 7472.6 (0.0)......*................. a) +5 sling {Juan}  c) +0 sling {Balvind.....*.................. Fire: a) +5 sling {Juan}F¸jÐ[\....*.##................ Rev ...*.....###.....<......F¸j\N..*.................#... z   wight.z.......#..##........#....#.....####.....#...#.F¸jž\... #.....##..... _The sling bullet closely misses the wight.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (71% to  hit)F¸jd��.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11F¸j�ÇInt: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7472.6 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind.....).................. Fire: a) +5 sling {Juan}F¸jê�Ò....).##................ Rev ...).....###.....<........).................#... z   wight.).......#..##........#.)..#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineF¸j§‘àAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (71% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.F¸jH~Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (71% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.F¸jÆ™9z.F¸j– D......F¸jÚ¡<3.4 (0.8 _F¸j©F¸j÷ªF¸jW2 ¸.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% F¸j3 8...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7473.4 (0.0)......*................. a) +5 sling {Juan}  c) +0 sling {Balvind.....*.................. Fire: a) +5 sling {Juan}....*.##................ Rev F¸j†4 ð...*.....###.....<........z.................#... z   wight.........#..##........#....#.....####.....#...#.... #.....##..... _The sling bullet hits the wight but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (71% to  hit)F¸jí+ ž.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================F¸jÄ, ª..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7473.4 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind.....).................. Fire: a) +5 sling {Juan}F¸ja- ....).##................ Rev ...).....###.....<........).................#... z   wight.).......#..##........#.F¸j´. ’)..#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ) - cycleF¸j$/ ÿShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (71% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.F¸j¶ MAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (71% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.The sling bullet hits the wight.  The wight is lightly damaged.F¸j×< 9z.F¸jØE G.......F¸j¼J s4.2 (0.8Rev+ _F¸j‘N F¸j‡Q G¸j~¸.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% G¸j�...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7474.2 (0.0)......*................. a) +5 sling {Juan}  c) +0 sling {Balvind.....*.................. Fire: a) +5 sling {Juan}....*.##................ Rev+ ...z.....###.....<..........................#... z   wight¸jȆ7m.........#..##........#....#.....####.....#...#.... #.....##..... _The wight is lightly damaged.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineG¸jøˆAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (lightlydamaged, 71% to hit)G¸jèEÁ.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7G¸j¹G.......@...[...####..... Noise: ===------  Time: 7474.2 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind.....).................. Fire: a) +5 sling {Juan}....).##................ Rev+ ...).....###.....<........).................#... z   wight.).......#..##........#.)..#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (lightlydamaged, 71% to hit)  You shoot a sling bulG¸j*HUlet.  The sling bullet closely misses the wight.G¸j¶Ë˜ Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (lightlyG¸jpÌdamaged, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the wight.  The wight is moderately damaged.G¸jLP9z.G¸j™VH.....G¸jœW45.0 (0.8 G¸j X_G¸j*_G¸jaG¸j±8 ‰.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================G¸jM9 I..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20G¸jƒ9 ·.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7475.0 (0.0)......*................. a) +5 sling {Juan}  c) +0 sling {Balvind.....*.................. Fire: a) +5 sling {Juan}....z.##................ Rev+ .........###.....<..........................#... z   wightG¸jµ9  .........#..##........#....#.....####.....#...#.... #.....##..... _The wight is moderately damaged.G¸j,: ÉFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  (moderately damaged, 71% to hit)G¸jI5 k.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8G¸j¶5 9========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0G¸jà5 Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7G¸j6 Ò.......@...[...####..... Noise: ===------  Time: 7475.0 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {BalvindG¸jV6 ü.....).................. Fire: a) +5 sling {Juan}....z.##................ Rev+ .........###.....<......G¸j}6 „....................#... z   wight.........#..##........#.G¸j 7 ï...#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  (moderately damaged, 71% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  The wight is severely damaged.G¸jTÁ %)))))Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  (moderately damaged, 71% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  The wight is severely damaged.You shoot a sling bullet.  The sling bullet closely misses the wight.G¸jÿD w..z....G¸j9F 29 (0.9G¸jlF ERev* _G¸jS H¸j .. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..H¸jñ  ... Noise: ===------  Time: 7475.9 (0.0)......*................. a) +5 sling {Juan}  c) +0 sling {Balvind.....*.................. Fire: a) +5 sling {Juan}....z.##................ Rev* .........###.....<..........................#... z   wight.........#..##........#....#.....####.....#...#.... #.....##..... _The sling bullet closely misses the wight.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  H¸j° P(severely damaged, 71% to hit)H¸j2Ô.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..H¸jñÔ... Noise: ===------  Time: 7475.9 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind.....).................. Fire: a) +5 sling {Juan}....z.##................ Rev* .........###.....<..........................#... z   wight.........#..##........#....#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  (severely damaged, 71% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is almost destroyed.¸jJÕ37mH¸jyVœAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe  (severely damaged, 71% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is almost destroyed.  The sling bullet hits the wight but does no damage.H¸j/Û§ z.  The wight is almost destroyed.H¸j á&.H¸j0â<6.8 (0.9 _H¸j5èH¸j\éH¸jh ‰.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15H¸j„h IDoom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20H¸ji Ÿ.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7476.8 (0.0)......*................. a) +5 sling {Juan}  c) +0 sling {Balvind.....z.................. Fire: a) +5 sling {Juan}......##................ Rev* .........###.....<..........................#... z   wightH¸j.i N.........#..##........#....#.....####.....#...#.... #.....##..... H¸jTi �_The wight is almost destroyed.Fire: a) +5 sling {Juan}H¸j€i ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineH¸j­i ³Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)H¸jo€ Ò.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20H¸j4� .............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7476.8 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind.....).................. Fire: a) +5 sling {Juan}....).##................ Rev* ...).....###.....<........).................#... z   wight.).......#..##........#.)..#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ¸j_� -;10;1m) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)  You shoot a sling bullet.  H¸j¥� JThe sling bullet closely misses the wight.H¸j)@Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.H¸j’@z.H¸j¸’?.....H¸j5—<7.7 (0.9 _H¸jÖ›H¸j2�I¸j!‚¸.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% I¸jy‚ ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7I¸jÏ‚g.......@...[...####..... Noise: ===------  Time: 7477.7 (0.0)......z................. a) +5 sling {Juan}  c) +0 sling {Balvind........................ Fire: a) +5 sling {Juan}I¸jð‚/......##................ Rev* .........###.....<......I¸jƒ„....................#... z   wight.........#..##........#.I¸jšƒÕ...#.....####.....#...#.... #.....##..... _The sling bullet closely misses the wight.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)I¸j‡¸.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% I¸jׇÿ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7477.7 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind.....).................. Fire: a) +5 sling {Juan}....).##................ Rev* ...).....###.....<......I¸j—ˆ’..).................#... z   wight.).......#..##........#.)..#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.I¸j,uAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the wight but does no damage.I¸ja˜Ç z......  The wight is almost destroyed.I¸jŽ™58.5 (0.8I¸jr¡I¸jŒ£S _The wight closely misses you.I¸j j Ó.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  I¸jÏj „##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7478.5 (0.0)......z................. a) +5 sling {Juan}  c) +0 sling {Balvind........................ Fire: a) +5 sling {Juan}......##................ Rev* .........###.....<......I¸j÷j „....................#... z   wight.........#..##........#.I¸jk Ä...#.....####.....#...#.... #.....##..... I¸j9k n_The wight closely misses you.Fire: a) +5 sling {Juan}I¸jXk ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI¸jwk ³Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)I¸jK}.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..I¸jü~... Noise: ===------  Time: 7478.5 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind.....).................. Fire: a) +5 sling {Juan}....).##................ Rev* ...).....###.....<........).................#... z   wight.).......#..##........#.)..#.....####.....#...#.... #.....##.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)  You shoot a sling bullet.  I¸jQI[34mThe sling bullet closely misses the wight.I¸j<jAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the wight.  I¸j¤KThe wight is almost destroyed.J¸jHLiz......J¸juM59.4 (0.9J¸j­UJ¸jXR _The wight barely misses you.J¸js�Ó.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  J¸jL‘’##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7479.4 (0.0)......z................. a) +5 sling {Juan}  c) +0 sling {Balvind........................ Fire: a) +5 sling {Juan}......##................ Rev* .........###.....<..........................#... z   wight.........#..##........#....#.....####.....#...#.J¸jŒ‘j... #.....##..... _The wight barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleJ¸jÄ‘ÓShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)J¸j&{].. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *......... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6J¸j(|ôStr: 15Doom: 53% ...... ###....... .....# EV: 11Int: 8  ##....##.....# .....# SH: 0Dex: 20.............### #..... XL:  8 Next: 99% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7479.4 (0.0)......)................. a) +5 sling {Juan}  c) +0 sling {Balvind........................ Fire: a) +5 sling {Juan}......##................ Rev* .........###.....<..........................#... z   wightJ¸jj|O.........#..##........#....#.....####.....#...#.... #.....##.....J¸j—|lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostJ¸j¼|3destroyed, 71% to hit)  J¸já|You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!J¸j3‚"J¸jeƒ1J¸j× Ò)))))))Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!Okawaru accepts your kill.  You shoot a sling bullet.J¸j«–i)......J¸jy˜J¸j~ ’.. #.. #............ Trilby the Skirmisher#... ................ Coglin of Okawaru *.....J¸jê ï.... ..........###.. Health: 56/56 ========================..... ...#....### #.. Magic: 8/8========================..... #....... .###.. AC: 6Str: 15Doom: 52% ...... ###....... .....# EV: 11J¸j¡QInt: 8  ##....##.....# .....# SH: 0Dex: 20J¸jG¡á.............### #..... XL:  8 Next: 105% Place: Dungeon:7.......@...[...####..... Noise: ===------  Time: 7480.3 (0.9)J¸ji¡à......)................. a) +5 sling {Juan}  c) +0 sling {BalvindJ¸j’¡0........................ Fire: a) +5 sling {Juan}......##................ Rev* J¸j´¡ .........###.....<..........................#...J¸jØ¡à .........#..##........#. J¸jý¡±...#.....####.....#...#. J¸jx¢à... #.....##..... Aim: a wight, wielding a +3 falchion of freezing and wearing a +0 robe (almostdestroyed, 71% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!Okawaru accepts your kill. _You shoot a sling bullet.J¸j¯£p   You have reached level 9!J¸j0®/  --more--K¸j¤’  K¸j)“ÔYour experience leads to an increase in your attributes!Your base attributes are Str 12, Int 8, Dex 20.Increase (S)trength, (I)ntelligence, or (D)exterity? L¸j�Ñ L61/619/929 2% L¸jÙ L¸j&Û R _You feel agile. x2M¸jú&M¸j�'M¸jà)M¸jº,M¸ju0,M¸j³2M¸j3M¸j—4M¸j7M¸jÍ7M¸jv9M¸j<M¸jn<>Rev+ M¸j>M¸jd@M¸j¦@M¸jWBM¸j”DM¸jÙDM¸j¥FM¸jzIM¸jÐIM¸jJKM¸jŠMM¸jÇM>Rev M¸j¨OM¸j¼QM¸j+RM¸jÉSM¸j1VM¸jŸVM¸jSXM¸j([M¸jo[M¸jë\M¸j_M¸jä_(M¸jvaM¸jócM¸jPdM¸jÇeM¸jögM¸jXhM¸jjM¸juzBM¸j1{M¸j¤{M¸já}M¸j¤�,M¸j,„M¸jĆ,M¸jj‰M¸jc‹M¸j­‹M¸j/�M¸j��,M¸j;’M¸j¥”,M¸jÀ–M¸jÍ›BM¸j;�,M¸j ŸM¸jæ¡,M¸j£M¸jŒ¥M¸jF¦M¸j^§M¸j%ª,M¸j ¬M¸j$®M¸jn®M¸jίM¸jh²,M¸j&´M¸j5¶,M¸jÚ·M¸j »M¸j^»M¸j)¼M¸jk¿,M¸jsÀM¸j™ÂM¸jäÂM¸j¨ÄM¸j:Ç,M¸jÉM¸jEË,M¸jìÌM¸j ÏM¸jbÏM¸j ÑM¸j„Ó,M¸jÓÕM¸jÉ×,M¸jšÙM¸jõÛ,M¸jÑÝM¸jà,M¸j¯áM¸j_ä,M¸jæM¸j�è,M¸jRêM¸jí,M¸j†ïM¸jÐð,M¸jšòM¸jÄôM¸jXõM¸j´öM¸jù,M¸jÂúM¸j×ü,M¸juþM¸j‰,M¸jBM¸j²,M¸jXM¸j}M¸jÀM¸j­ M¸jA M¸j‰ M¸jM¸j³,M¸jM¸jw,M¸j\M¸jüM¸jdM¸jÅM¸j¼,M¸j¦M¸jÁ(,M¸jL+M¸j.,M¸jV0M¸j3,M¸jî4M¸jù6M¸jM7M¸j¦8M¸j=;,M¸j§<M¸j?M¸j\?M¸jHAM¸jDDM¸j†DM¸jôEM¸jLHM¸j­HM¸j(JM¸jÊL,M¸jxNM¸jŽPM¸jÌPM¸j­RM¸jUM¸jeUM¸j6WM¸jwY,M¸j [M¸jM]M¸j•]M¸jA_M¸j±a,M¸je,M¸j�eM¸j›gM¸jìi,M¸j{kM¸jrn,M¸jüoM¸jtr,M¸j¶uM¸jÒv,M¸jåxM¸jh}BM¸j„~M¸j¸~M¸j݉šM¸j™‹,M¸jS�M¸jË“,M¸jL–M¸j‚™,M¸j}›M¸jpžM¸j»žM¸j M¸j<£,M¸j¥M¸jµ§,M¸jΩM¸jl¬,M¸jS®M¸j±M¸jW±M¸je³M¸jt¶,M¸j’¸M¸j)»M¸jo»M¸js¾M¸j�¿,M¸jÁM¸jâÃ,M¸j�ÅM¸j×Ç,M¸jÎÉM¸j8Ì,M¸jÜÍM¸jÝÐ,M¸jßÒM¸j:Õ,M¸jÞÝM¸jàM¸jxàM¸j%âM¸j_ä,M¸j†åM¸j—ç,M¸jTéM¸jñë,M¸j|îM¸jÇðM¸j!ñM¸jìòM¸j õ,M¸jçöM¸jþÿW _You start waiting.M¸jÝi579.3 (99.0)---80.3 (100.0)M¸j} M¸j£ # _Done waiting.M¸j¢ÅO #... ......... ...###.. ...#....### #.# #....... .### ...... ###. ...###....##.....# ...................### #....[...####.........##....###.....<...............#....#..##........##.....####.....#...####... #... ##..>####M¸j ËM¸jÄËM---1.0)M¸j"ÒM¸jÝÔ$  Things that are here:M¸j[Öd _a +3 falchion of freezing; a +0 robeN¸jg.. # .. ##... .............. ..........###....... ...#....### #.......# #. .###...... ###....... .....####....##.....# .....#..### #.N¸j}gœ.[...####.)....##...............###.....<...................#...N¸j¥g..........#..##........#.....#.....###N¸jÊg^...#..###... #.....##..N¸j±oN¸j}p$2 N¸jªp _N¸j=wN¸j¢xO¸jé .. # .. #.#... ........#...... ..........###....... ...#....### #..#......# #. .###....... ###. .....####....##.....# .....#.### #..[...####..)...##.....###.....<................#...........#..##.#.....#.....####.....#...#...###... #.....##.O¸jYñO¸jò&3O¸jùøO¸j�úO¸jŽ£.. # .. #.#... ....#...... ...###...#...... ...#....### #..#.......# #. .###....... ###....... .....##.O¸jS¤e###....##.....# .....##..### #..[...####..)...##...........###.....<...............#...........#..##.#.....#.....####.....#...#.O¸j³¤R..###... #.....##.O¸j¿¬O¸j®&4O¸j9´O¸j¶O¸j&° º.. # .. #.##... ...#...... ..###...#...... ...#....### #..#.O¸j± É......# #....... .###....... ###....... .....##.###....##.....# .....##.#.### #..[...####..)..#.##.#..........###.....<...............#...........#..##.#.....#.....####.....#...#...###... #.....##.O¸j©º O¸jy» 5O¸j­Â O¸j/Ä O¸jKwZ.. # .. #.##... ........### ...... ...###...#...... ...#....### #..#.......# #....... .###....... ###....... .....##.###....##.....# .....##.#.### #.#....####.#.).#.#.##.#.O¸jxx!..........###.....<...............#...........#..##.#.....#.....####.....#...#...###... #.....##.#O¸je€O¸jú�6O¸j[ˆO¸jWŒw _You see here an orb of pyromania.P¸j>B P¸j³B &7P¸jGH P¸jJJ M _b - an orb of pyromaniaQ¸jœ�Q¸j-‚Q¸j „Q¸j]ŠQ¸jŸŒQ¸j �Q¸j ’,Q¸jB”,Q¸j1•Q¸jé—Q¸já›,Q¸jjœQ¸j�ŸQ¸j¡Q¸j�¡Q¸j�£Q¸jÀªQ¸j¹­Q¸j/®Q¸jt°Q¸j°³Q¸jy¶Q¸jí¶Q¸jǸQ¸jÕ»Q¸j"¾Q¸j“¾Q¸j�ÀQ¸j|ÂQ¸jÄÅQ¸jCÆQ¸jÇQ¸j9ÖQ¸j¼ØQ¸jaÙQ¸jÚQ¸jÌÜQ¸jàQ¸juàQ¸j¹áQ¸j äQ¸j"æQ¸j³æQ¸jíèQ¸j-ëQ¸j°íQ¸jîQ¸j8ïQ¸jòQ¸jÝôQ¸jNõQ¸jgöQ¸jõ÷Q¸jŸúQ¸jwûQ¸jfüQ¸jøQ¸jñQ¸jaQ¸jQ¸j� Q¸jà¿#...# #..#.##. .#.. ...... #...........###.##. .#....###................Q¸j¡Ø. .##.........##.........[ .. .. ##.##.........###. ... .....#..... ....#................... ...... ).......#....##6025.0) .........#####.......#Q¸jÒö ..#.####.......... ####....##.....#####.Q¸j± ...............### # Q¸jBT.................#### #........)........ ##................ Q¸j�>........##....Q¸j†Q¸j1,3.3 (16Q¸jb$Q¸ja&$ _Found a spear.T¸juèÛ#...# #..#.###...............# Trilby the Skirmisher .#.. ...... #...........###.# Coglin of Okawaru *.....T¸jÝèk#. .#....###................ Health: 61/61 ========================. .##.........##.........[.. Magic: 9/9======================== .. .. ##.##.........###....... AC: 6Str: 15T¸jé Doom: 52% ... ##.........#........ EV: 11Int: 8  T¸j^é‚....#................... SH: 0Dex: 22.......................# XL:  9 Next:  2% Place: Dungeon:7)......@........#....### Noise: ---------  Time: 7603.3 (0.0)T¸j’éþ.........#####.......#.# a) +5 sling {Juan}  c) +0 sling {BalvindT¸j¸éK..#.......####.......... Fire: a) +5 sling {Juan}####....##.....#####..T¸jàéB...............### #..................####. #........).............T¸jê« ##..................... ........##............T¸j1êŽ  _a +3 falchion of freezing; a +0 robe T¸jcê¼_You see here an orb of pyromania. _b - an orb of pyromania _Found a spear.  T¸j‰êaPress: ? - help, v - describe, . - travelThe floor.U¸jó‚Ò @) _You see here an orb of pyromania. _b - an orb of pyromania _Found a spear.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +3 falchion of freezing; a +0 robe.  The floor.U¸j,ª € .)  The floor.U¸jìð Å.), g - get itemItems here: a +3 falchion of freezing; a +0 robe.  The floor.V¸j_‰€ .)  The floor.V¸j-..V¸j=T7..V¸jÀ‘-..V¸j.Ô-..V¸jÒ8..V¸jª^F#.  A rock wall.V¸j¼�Y.#The floor.V¸jêÜ-..V¸jF#.  A rock wall.V¸j;WY.#The floor.V¸jÌä-..V¸jÇh ›)., g - get itemItem here: a spear.  The floor.W¸jã± 3#...# #..#.###...............# Trilby the Skirmisher .#.. ...... #...........###.# Coglin of Okawaru *.....#. .#....###................ Health: 61/61 ========================. .##.........##.........[.. Magic: 9/9======================== .. .. ##.##.........###....... AC: 6Str: 15Doom: 52% ... ##.........#........ EV: 11Int: 8  ....#................... SH: 0Dex: 22W¸j ³ l.......................# XL:  9 Next:  2% Place: Dungeon:7)......@........#....### Noise: ---------  Time: 7603.3 (0.0).........#####.......#.# a) +5 sling {Juan}  c) +0 sling {Balvind..#.......####.......... Fire: a) +5 sling {Juan}####....##.....#####.................### #..................####. #........)............. ##..................... ........##............  _You see here an orb of pyromania. _b - an orb of pyromania _Found a spear.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a spear.  The floor.W¸jè³ 'W¸jn¶ W¸jžÃ W¸j2Æ W¸jcË : _W¸jÙÌ W¸jnÏ W¸jÑÏ W¸jÂÑ W¸j›Ô W¸jíÖ W¸jB× W¸jâØ W¸jTÛ W¸jóâ W¸j-ä W¸j‡æ W¸j5é W¸jŽë W¸jàë W¸jví W¸jð W¸jçô BW¸jø W¸j†ù W¸jÛù W¸j¢û W¸j[ / #...# #..#.###. #.#.. ... ...... #......... # #. ...#....### .. ##.##.........##...W¸j( æ ....##..###.##.........###.#......##...##....##. #.@.........10.3 (7 ##.........#####... #..#.......####W¸jš Õ .....####....##... #....................#.#............... ....###........) .... ##.... ........##W¸jK W¸j W¸j N _You see here a +0 spear.Y¸j÷>Y¸jŠ?Y¸j½@Y¸jFG,Y¸j¹J: _Y¸jÌKY¸j+N,Y¸j_OY¸j TY¸j+VY¸j‰VY¸j„WY¸j²YY¸j•[Y¸jæ[Y¸j¼\Y¸jbY¸j¸dY¸j2eY¸jsoY¸j«rY¸jµ~6 ..... ##.##.........## .....##..###.# ......#......## #..........#.... #........... ###..#.)... #..##..##### #...#..#.......######@....####....##..Y¸jox5.3 (5 ........#.#.... ....###........) ..... ## ....... ###>...?.. ...........##........  ..........#Y¸jeˆY¸jöˆ+6.3 (6Y¸jöŽY¸jL‘; _Found a stone staircase leading down.Z¸jpÊä  You encounter a wight. It is wielding a +3 long sword.Z¸jqÔ� ##..###.##....... ......#......## #....#....##..#.).... #..##.........######...#..#.......##.....####.. ..................#.##........###..)###......# ##................. ........####zz   wight (dormant)##............#.....#Z¸jÝ&0Z¸jÉà27.3 (1 _Z¸j’æZ¸j&îZ¸jÈ@ .....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ---------  Time: 7617.3 (0Z¸jB ¸.0).......*#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#.......*###........)... Fire: a) +5 sling {Juan}###.....*# ##...................* ........##..###>...?..z ...........# z   wight (dormant)#........ ...........##........ ..........#....#.....# _You encounter a wight. It is wielding a +3 long sword.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (dormant, 98% to  hit)[¸j‰-.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ---------  Time: 7617.3 (0[¸jÒ.h.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#.......)###........)... Fire: a) +5 sling {Juan}###.....)# ##...................) ........##..###>...?..z ...........# z   wight#........ ...........##........ ..........#....#.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (dormant, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.[¸j¤ìAim: a wight, wielding a +3 long sword and wearing a +0 robe (dormant, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.[¸jÇ5Gz[¸júC¼....===8.2 (0.9Rev [¸j...?..z ...........# z   wight#........ ...........##........ ..........#....#.....#The sling bullet hits the wight but does no damage. _You encounter a wight. It is wielding a +0 mace.Fire: a) +5 sling {Juan}[¸j¹ÕDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)[¸j ßA.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% [¸j˜ßê#..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time: 7618.2 (0.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind[¸j»ß“#.......)###........)... Fire: a) +5 sling {Juan}###.....)# ##........... Rev [¸jç߉........) ........##..###>...?..) ...........# z   wight[¸jà#.......) ...........##.......) ..........#....#.....#Fire: a) +5 sling {Juan}[¸j1àãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[¸j[àÉAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.[¸jùh™Shift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)  [¸jgi¦You shoot a sling bullet.  The sling bullet barely misses the wight.  The sling bullet hits the wight but does no damage.[¸j�ê[¸j)ëz[¸jië.[¸j›ì[¸jÝìz[¸jí[¸jZ÷[¸jòø#..[¸jmù .[¸j¼ùGz 2 wights[¸j'ú.[¸jqû.[¸jý[¸jjý[¸j¡ý9.0 (0.8 [¸jÐý_[¸jÞ [¸j� [¸j“Š -.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22[¸jýŠ ÷##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time: 7619.0 (0.0).......*#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#.......*###........)... Fire: a) +5 sling {Juan}[¸jS‹ ###.....*# ##........... Rev ........z ........##..[¸jŒ‹ ¥###>...?..z ...........# zz 2 wights#........ ...........##........ ..........#[¸jþ‹ «....#.....#You shoot a sling bullet. _The sling bullet hits the wight but does no damage.  Fire: a) +5 sling {Juan}[¸j*Œ DPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)\¸j”‹.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15\¸jô‹Doom: 52% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7\¸jNŒï#@................ Noise: ===------  Time: 7619.0 (0.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#.......)###........)... Fire: a) +5 sling {Juan}\¸j‚Œ###.....)# ##........... Rev ........z ........##..###>...?..z ...........# zz 2 wights\¸jôŒ#........ ...........##........ ..........#....#.....#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)  \¸j3�^You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.\¸jz;Shift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.sling bullet hits the wight but does no damage.\¸jŸžY ...  The wight is lightly damaged.\¸jÝŸ29 (0.9\¸j< =Rev+ _\¸jѨ\¸j[ª\¸j (.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time:[39;4\¸j×(›9m 7619.9 (0.0).......*#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#.......*###........)... Fire: a) +5 sling {Juan}###.....*# ##........... Rev+ ........z ........##..###>...?..z ...........# zz 2 wights#........ ...........##........ ..........#....#.....# _The wight is lightly damaged.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (lightly damaged, 72% to\¸jq) hit)\¸j?.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time:[39;4\¸j•@ú9m 7619.9 (0.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#.......)###........)... Fire: a) +5 sling {Juan}###.....)# ##........... Rev+ ........) ........##..###>...?.)z ...........# zz 2 wights#.......) ...........##......). ..........#....#.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (lightly damaged, 72% tohit)  You shoot a sling bullet.  The sling bullet completely misses the wight.\¸jIÀAim: a wight, wielding a +0 mace and wearing a +0 robe (lightly damaged, 72% tohit)  You shoot a sling bullet.  The sling bullet completely misses the wight.los\¸jt? 7z.\¸jB@ 0z.\¸jÔK {.....20.7 (0.8 _\¸j?U \¸jV \¸je— A.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% \¸jÏ— à#..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time: 7620.7 (0.0)\¸j-˜ .......*#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#.......*###........)... Fire: a) +5 sling {Juan}###.....z# ##........... Rev+ ........z ........##..\¸jO˜ í###>...?... ...........# zz 2 wights\¸jp˜ ª#........ ...........##........ ..........#....#.....#\¸j͘ šYou shoot a sling bullet. _The sling bullet closely misses the wight.Fire: a) +5 sling {Juan}\¸jè˜ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line\¸j™ aAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)]¸j–`œ.....##..###.##......... Trilby the Skirmisher]¸jÕ`�......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================]¸jaä#.................... Magic: 9/9========================]¸jFa1###..#.)............. AC: 6Str: 15Doom: 52% ]¸j›aì#..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22]¸jXb8##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time: 7620.7 (0.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#.......)###........)... Fire: a) +5 sling {Juan}###.....z# ##........... Rev+ ........z ........##..###>...?... ...........# zz 2 wights#........ ...........]¸jŠbƒ##........ ..........#....#.....#Fire: a) +5 sling {Juan}]¸j...?... ...........# zz 2 wights#........ ...........##........ ..........#....#.....#You shoot a sling bullet. _The sling bullet hits the wight but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)]¸j÷.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time:[39;4]¸j/ø‘9m 7621.5 (0.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#......z.###........)... Fire: a) +5 sling {Juan}###.....z# ##........... Rev* ......... ........##..###>...?... ...........# zz 2 wights#........ ...........##........ ..........#....#.....#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.]¸j©|HShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (72% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.  The wight is heavily damaged.]¸j3ÿhz.z.]¸j¦ ]¸j’ <2.4 (0.9 _]¸j‚ ]¸jÜ ]¸j�oI.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% #..##.........##### EV: 11Int: 8  ]¸jMpÊ#...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time: 7622.4 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#......z.###........)... Fire: a) +5 sling {Juan}###......# ##........... Rev* ......... ........##..###>...?... ...........# zz 2 wights]¸j³p)#........ ...........##........ ..........#....#.....# _The wight is heavily damaged.Fire: a) +5 sling {Juan}]¸jÿp…Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (heavily damaged, 72% tohit)^¸jÜ7.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 52% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  2% Place: Dungeon:7#@................ Noise: ===------  Time:[39;4^¸j9Ô9m 7622.4 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#......z.###........)... Fire: a) +5 sling {Juan}###......# ##........... Rev* ......... ........##..###>...?... ...........# zz 2 wights#........ ...........##........ ..........#....#.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (heavily damaged, 72% tohit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is almost destroyed.^¸jÓÁ–)Aim: a wight, wielding a +0 mace and wearing a +0 robe (heavily damaged, 72% tohit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is almost destroyed.You destroy the wight!^¸j È{   wight^¸jµQ˜ z.  Okawaru accepts your kill.^¸j¾X^¸j2_W163.2 (0.8 _^¸jw† _Your Ranged Weapons skill increases to level 11!^¸jÀ',.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================^¸j¸(ÿ#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7623.2 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind^¸j)}#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Rev* ......... ........##..###>...?... ...........# z   wight#........ ...........##........ ..........#^¸j$*....#.....# _Okawaru accepts your kill. _Your Ranged Weapons skill increases to level 11!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (72% to hit)^¸jœn A.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% ^¸j-p #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7623.2 (0.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#......).###........)... Fire: a) +5 sling {Juan}###....).# ##........... Rev* ......).. ........##..###>...)... ...........# z  ^¸jÓp ë wight#....)... ...........##...).... ..........#....#.....#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.^¸jJö ¿Shift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (72% to hit)  You shoot a sling bullet.  ^¸jÍö „The sling bullet closely misses the wight.bar^¸j¸� Ez..^¸j¾‚ .^¸j#ƒ ?^¸jcƒ .^¸j”ƒ .^¸jÔ„ ^¸j²… ^¸j#† 4.0 (0.8^¸j� ^¸jñ– S _The wight closely misses you._¸já.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time:[39;4_¸j〡9m 7624.0 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Rev* ......... ........##..###>...?... ...........# z   wight#........ ...........##........ ..........#....#.....#The sling bullet barely misses the wight. _The wight closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (72% to hit)_¸j[}.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================_¸j~###..#.)............. AC: 6Str: 15Doom: 51% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7624.0 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind_¸jL~Û#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Rev* ......... ........##.._¸j‹~¢###>...?... ...........# z   wight#........ ...........##........ ..........#_¸jÎ~þ....#.....#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle_¸jBäShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (72% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged._¸j)  Shift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (72% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.  _¸jÝ JThe wight is moderately damaged._¸j�“_¸j3”88 (0.8 __¸j¨_¸j€¨,.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================_¸jͨË#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% #..##.........##### EV: 11_¸j©4Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7_¸jy©Û#@................ Noise: ===------  Time: 7624.8 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Rev* ......... ........##.._¸j«©###>...?... ...........# z   wight#........ ...........##........ ..........#....#.....# _The wight is moderately damaged._¸jÜ©Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_¸jª«Aim: a wight, wielding a +3 long sword and wearing a +0 robe (moderatelydamaged, 72% to hit)_¸jÚÔ A.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% _¸j�Õ Å#..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7624.8 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Rev* ......... ........##.._¸jÎÕ Z###>...?... ...........# z   wight#........ ..........._¸jëÕ Z##........ ..........#....#.....#_¸j&Ö íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_¸jDÖ yAim: a wight, wielding a +3 long sword and wearing a +0 robe (moderately_¸jbÖ Qdamaged, 72% to hit)  You shoot a sling bullet.  _¸j~Ö 3The sling bullet hits the wight but does no damage._¸j«` uYou shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is moderately damaged._¸jë K5.6 (0.8_¸j·ò _¸jCõ ò  The sling bullet hits the wight but does no damage.  The wight is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  _¸j•õ šThe wight is moderately damaged. _The wight barely misses you.`¸jž&.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% #..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time:[39;4`¸j'´9m 7625.6 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Rev* ......... ........##..###>...?... ...........# z   wight#........ ...........##........ ..........#....#.....# _The wight barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (moderatelydamaged, 72% to hit)`¸j2CA.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... Health: 61/61 ========================#.................... Magic: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% `¸jÈCù#..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7625.6 (0.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#......).###........)... Fire: a) +5 sling {Juan}`¸jXD|###....).# ##........... Rev* ......).. ........##..###>...)... ...........# z   wight#....)... ...........##...).... ..........#....#.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (moderately`¸j€D…damaged, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.`¸j¤D`¸j˜Í¯Aim: a wight, wielding a +3 long sword and wearing a +0 robe (moderatelydamaged, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the wight.  The wight is moderately damaged.`¸j YË z...?..  The wight hits you with a +3 long sword!`¸ja[ÊP: 51/59 (61)----6.5 (0.9 Drain Rev* `¸jÒc`¸j=fQ _You feel drained.`¸jL7õ.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... HP: 51/59 (61) ====================----#.................... MP: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% #..##.........##### EV: 11`¸jî7ÖInt: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7626.5 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Drain Rev* `¸j)8™......... ........##..###>...?... ...........# z   wight#........ ...........`¸j^8Í##........ ..........#....#.....# _You feel drained.Fire: a) +5 sling {Juan}`¸j‡8ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`¸jÀ8«Aim: a wight, wielding a +3 long sword and wearing a +0 robe (moderatelydamaged, 72% to hit)`¸j04 ?.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... HP: 51/59 (61) ====================----#.................... MP: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% `¸j5 Ë#..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7626.5 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Drain Rev* ......... ........##..`¸jT5 ´###>...?... ...........# z   wight#........ ...........##........ ..........#....#.....#`¸jä5 êPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (moderatelydamaged, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.`¸jâû O  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is moderately damaged.!  The wight is severely damaged.`¸j]¹ ´7.4 (0.9 _The wight closely misses you.a¸jOÄG.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... HP: 51/59 (61) ====================----#.................... MP: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% #..##.........##### EV: 11Int: 8  a¸j?Å#...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7627.4 (0.0).......z#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Drain Rev* ......... ........##..###>...?... ...........# z   wight#........ ...........a¸jâÅS##........ ..........#....#.....# _The wight closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (severely damaged,72% to hit)a¸j%‘?.....##..###.##......... Trilby the Skirmisher......#......##........ Coglin of Okawaru *.....#..........#......... HP: 51/59 (61) ====================----#.................... MP: 9/9========================###..#.)............. AC: 6Str: 15Doom: 51% a¸jø‘#..##.........##### EV: 11Int: 8  #...#..#.......#### SH: 0Dex: 22##.....####....##.. XL:  9 Next:  6% Place: Dungeon:7#@................ Noise: ===------  Time: 7627.4 (0.0).......)#.#............. a) +5 sling {Juan}  c) +0 sling {Balvind#........###........)... Fire: a) +5 sling {Juan}###......# ##........... Drain Rev* ......... ........##..###>...?... ...........# z   wight#..a¸jê’“...... ...........##........ ..........#....#.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 long sword and wearing a +0 robe (severely damaged,72% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!a¸j˜Sa¸j¤ Â)))))))Aim: a wight, wielding a +3 long sword and wearing a +0 robe (severely damaged,72% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!Okawaru accepts your kill.  You shoot a sling bullet.a¸jg¯,)...?..ealth: 51/61 098.3 (0.9 _a¸j]Ía¸jTÎ a¸j�Î[_Your life force feels restored.a¸jÏ�=a¸j!¡a¸jÁ£a¸j ¨,a¸j·¨a¸j$©%2a¸jÚªa¸j`­a¸j£­a¸j¼¯a¸j²TRev+ a¸jº³a¸jk¶a¸jµ¶%3a¸j¦¸a¸j»a¸jd»a¸jT½a¸j&Àa¸jwÀ>Rev a¸jJÂa¸jóÄa¸jAÅK4=a¸j Ça¸jÕÉ,a¸jÞËa¸jÎa¸jtÎa¸j§Ïa¸jÒ>a¸jÔa¸jæÖa¸j2×U5=a¸jÙa¸jwÛ,a¸j$Ýa¸j€ß,a¸j‡áa¸jäa6=a¸jéåa¸j?è,a¸jêa¸j,ì,a¸j’ía¸jða¸j¦ðU7=a¸jòa¸jsô,a¸jUöa¸jôø,a¸j9úa¸j•ü,a¸jÎþa¸j=a¸jŽ%8a¸jÖa¸jé,a¸jža¸jÇ a¸j a¸ji a¸j• a¸jð K9=a¸jåa¸j�a¸ja¸jÂa¸jÄ,a¸jha¸j±a¸jV60=a¸j‡a¸jä,a¸jÁa¸j”!a¸j$"a¸jé#a¸j,&,a¸j (a¸jð+k _You start resting.HP restored.a¸j�30.---a¸jØ9059.3 (31.0)a¸jì:m1=---60.3 (32 a¸j8; _b¸jb¸j½b¸j ¶Ä  ......#......## #..........#....##..#.).. #..##.........######...#..#.......#######.....####..#......................@#.#....#..###........)### ##........#..##..$###.....###...b¸jÝÁG1.3 (1.0)b¸jÕb¸j?Û$ _Found 11 gold pieces.b¸jcÝh _Items here: )) [[.c¸jØ c¸jm# ¸Pick up what? 11/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 mace  b - a +3 long sword Armour (select all with [)c - a +0 robe  c¸j°# Ñd - a +0 robe [Up|Down] select[Esc] exit c¸j$$ ËLetters toggle [.|Space] toggle selected[top]d¸jXQ d¸jEm ......#......##........ Trilby the Skirmisher#..........#......... Coglin of Okawaru *.....#.................... Health: 61/61 ========================###..#.)............. Magic: 9/9========================#..##.........##### AC: 6Str: 15Doom: 50% #...#..#.......#### EV: 11Int: 8  #######.....####....##.. SH: 0Dex: 22#.....#................. XL:  9 Next:  9% Place: Dungeon:7.......@#.#............. Noise: ---------  Time: 7661.3 (0.0)¸j€n ‰0H#........###........)... a) +5 sling {Juan}  c) +0 sling {Balvind###......# ##........... Fire: a) +5 sling {Juan}#......... ........##..###>...?... ...........##......... ...........##...................###..$###......#.....#..###... _Your life force feels restored. _You start resting. _HP restored. _Found 11 gold pieces. _Items here: )) [[.  Okay, then. _d¸j· ?  #......##..#.).... #..##.........#####.#..#.......#######.....####.......#......................)#.#....#.###d¸jS 4)## ##....# .##.....##### .#..d¸jôd¸jµ22.3 (1 _d¸j“d¸j e¸j“Ñ .##..#.). #..##.#####.#..#.#######.....####.......#......................)#.#.e¸jôÑŒ#..###)### ##....# .####>...?........#e¸jÒJ..##.e¸jœÛe¸jòÛ&3e¸j=ãe¸j´äe¸j^V ##..#.)e¸j“ #..##.........#####.#..#.#######.....####e¸j±e.......#...............e¸jÌ£.......)#.#.#..###e¸jå#)##e¸jÿB###.#..e¸j=.# .##e¸j3Ü##>...?...............# #............e¸jL1.#e¸jÝe¸j&4e¸jR&e¸j¸'e¸j⢠³  #..##.#####.#..#.#######.....####.......#......................)#.##..###)#####...........#.........#####>.............# #......##.#e¸j}¦ e¸j§ &5e¸jé¬ e¸j†µ e¸j³· +6.3 (2e¸jÁ c_You start resting.HP restored. _Found 11 gold pieces. _Items here: )) [[. _k - 3 scrolls labelled CAIZYS RIEPP (gained 1)f¸j»ÀP .#..#.#######.....####.......#......................)#.#f¸jÁm#..###........)#####...........#...#####>.f¸jBÁ|...# #..#f¸jaÁ}# ##..$###f¸jÁ(#f¸jÉf¸j˜Éf¸j®É$7.3 (1f¸j»Ïf¸jÑf¸jv¿÷ #######.....####.......#......................)#.##..###........)######....f¸jÊ¿.#..#####>....# #..###f¸jë¿j ##..$###f¸jÀ¸# ##### .#..###... .f¸j7Àf¸jÈf¸jrÈf¸j�È8f¸jÏf¸j©Ðf¸jwÃa......................)#.##........###........)######..#..f¸jGĬ.#..#####>....# #..### ##..@###......# ##### .#..###...  ##.   f¸jUÐ<9f¸j¤Ðf¸jéÖf¸jˆ×,70.3 (2f¸jéÛf¸jYÞ? _You now have 377 gold pieces (gained 11).g¸jªSg¸jûSg¸j?Ug¸jZg¸j2\g¸jä`Bg¸jrcg¸jócg¸j&eg¸jgg¸jWi,g¸j›jg¸j†lg¸jýtXg¸jIvg¸j„vg¸j�wg¸j­yg¸j{g¸j^{g¸j@|g¸jå}g¸j€g¸j\€g¸jK�g¸jž…g¸j[‡,g¸j~ˆg¸jYŠg¸jøŒ,g¸jŽg¸jò�g¸jû‘g¸j1’g¸jm“g¸jå”g¸j´–,g¸j¼—g¸jQœg¸j®�,g¸jížg¸j7£g¸jäg¸j¥g¸jµ¥g¸jB®g¸j{¯g¸j«¯g¸j®¸g¸jâ¼,g¸jT½g¸j ¾g¸j€Ág¸jÃg¸j[Ãg¸j;Äg¸j,Æg¸j/É,g¸j(Êg¸jTÌg¸jÜÍg¸jÎg¸j Ïg¸j2Ñg¸jÝÒg¸jÓg¸jÔg¸jÖg¸jþ×,g¸jJÙg¸jýÚg¸jÊÜg¸j Ýg¸j£Ýg¸jTßg¸jÏàg¸jág¸jâg¸jžçg¸jðèg¸j,ég¸jêg¸jRìg¸jÆíg¸jîg¸jiïg¸j3ñg¸jŠòg¸jÄòg¸jôg¸jÅõg¸j£÷,g¸j‰øg¸jxúg¸j[üg¸jšüg¸jœýg¸j¬ÿg¸jg¸jvg¸j}g¸jg¸jŽg¸jÐg¸jg¸j!g¸j` ,g¸j$ g¸jU g¸j° g¸jè g¸j€g¸jSg¸j¬g¸jèg¸jâ g¸jm'g¸j@)g¸j†)g¸j�*g¸j�0g¸jš2,g¸jþ3g¸j)9g¸j8;g¸jp;g¸j <g¸j‡Ag¸jôC,g¸j�Dg¸j?Jg¸jLg¸jpLg¸jæMg¸jõQg¸j©Sg¸júSg¸jtUg¸j/Zg¸jâ[g¸j:\g¸j_]g¸jj¸j„@j¸jÎ@j¸j!Bj¸jôCj¸j)Dj¸jûDj¸jŸM: .......##................#.............#....###..........##.j¸jCNV.. _You start waiting.j¸jøk4885.3 (99.0)j¸jâl-6.3 (100.0)j¸j”rj¸jFu# _Done waiting.k¸j¤¿3k¸jÆÀk¸j2Ã,k¸jîÇXk¸j7É,k¸j/Êk¸jâËk¸j$Ìk¸j%Ík¸jÁÎk¸jüÎk¸j£Ïk¸j€Ñ,k¸j Òk¸j_Ô,k¸jMÕk¸j7×,k¸jû×k¸j´Ùk¸jìÙk¸jÈÚk¸j?Ük¸j|Ük¸j‰Ýk¸jkß,k¸j4àk¸jèá,k¸j÷âk¸jìä,k¸jìåk¸jKè,k¸j¿ék¸j×ë,k¸jík¸jïk¸j@ïk¸jLðk¸jññk¸j,òk¸j.ók¸jáô,k¸j ök¸j¾÷k¸jý÷k¸j$ùk¸jÈúk¸jùúk¸jÙûk¸jåý,k¸jÿk¸jì,k¸j»k¸j®,k¸j¶k¸j'k¸jVk¸jok¸j( k¸jf k¸jh k¸jÝ k¸j. k¸jù k¸j³k¸jök¸jÝòk¸jCk¸j÷k¸j3DÖk¸jHXk¸j Hk¸jMXk¸jUO,k¸j–Pk¸jR,k¸jSk¸j4U,k¸j÷Uk¸jåWk¸jXk¸j9Yk¸jÆZ,k¸jí[k¸j"^,k¸j_k¸ja,k¸j5bk¸jqck¸jdk¸jìdk¸jÏf,k¸jÃgk¸j£i,k¸jËjk¸j:l,k¸jmk¸jÉnk¸j9ok¸jóok¸jÜq,k¸jµrk¸j!u,k¸j˜vk¸jg¢ôk¸j‰«Ük¸jÝ®Xk¸j6µ„k¸j"¶k¸jh¶k¸jM·k¸j9¹k¸j†¹k¸jKºk¸jì»k¸j,¼k¸j6½k¸j§¿Bk¸jÐÃBk¸j‚Ènk¸jéÉk¸jCËk¸j�Ëk¸jkÌk¸jÎk¸jrÎk¸jHÙÜk¸jÈÛBk¸j Ýk¸jîÝk¸jÒÞk¸jZá,k¸jÂák¸j�ãk¸jÉãk¸j½äk¸jræk¸jÌæk¸jôîXk¸jDôW _You start waiting.k¸jû4985.3 (99.0)k¸j±û-6.3 (100.0)k¸jk¸jó# _Done waiting.k¸jV 3k¸j* k¸j; k¸jŒ k¸jU Bk¸j k¸j­ ,k¸jÌ k¸j  k¸jì k¸jê k¸jò ,k¸j k¸já k¸j) k¸jP k¸jÉ! k¸j" k¸jë" k¸js$ k¸j±$ k¸jß% k¸jo' ,k¸j1( k¸j6* ,k¸j]+ k¸jÒ- ,k¸jÔ. k¸j1 ,k¸j2 k¸j 4 k¸j^4 k¸jm5 k¸j 8 ,k¸j9 k¸jB> nk¸j ? k¸j A ,k¸jB k¸jÓC k¸j$D k¸jaE k¸j(G k¸joG k¸jíJ Xk¸j�L ,k¸j|M k¸j…O k¸jÏO k¸j'S Bk¸jU k¸jÈU k¸jV k¸j1W k¸j]Y ,k¸jÀZ k¸j7\ k¸j|\ k¸jŸb Xk¸jOc ,k¸j&d k¸jÅe ,k¸jg k¸jh k¸jMh k¸jRi k¸j«j k¸jäj k¸j¼k k¸j........ #..........##..................#...###......#.... ##### #.#..###..m¸j …m¸j1‹m¸jÙŒô _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _Done exploring.n¸jTL3n¸j#Mn¸j mq........0.0)n¸j½mn¸j2tn¸jBvÝ _You start waiting.Done waiting. _You start waiting.Done waiting. _Done exploring.o¸j°œo¸j�o¸jnžo¸j„¼o¸j Áo¸j9Ão¸j*Ť _Done waiting. _You start waiting.Done waiting. _Done exploring.q¸jjî 3q¸jÄï q¸j+û q¸jEý q¸jÜý $ _q¸jÒ ,q¸j§ ,q¸j� q¸jÀ q¸jµ ,q¸jX q¸jª q¸j ,q¸jÀ q¸jS" q¸j1% ,q¸j' q¸j~) q¸j+ q¸jÅ+ q¸j- q¸jÈ0 q¸j½2 q¸j3 q¸j›4 q¸jª7 q¸j³9 q¸jì9 q¸j�; q¸j“= q¸j–? q¸jÆ? q¸jA q¸jKC q¸j¶E ,q¸jgG q¸j½I q¸j¢K q¸jL q¸j�M q¸jX Q#..#.#####.......#.##...#..#.......####.. ######.....####....##.....##### .....#....................### ## ......)#.#...........####. ........###........)....... ##......####.................... .........#.........## ##>.............@.....###.....<107.3 (11.0)  #..............q¸jÔX Î.##.............#..####...###......#.....####.....##### #.#..###......##.....######.# ##.#.#####..>###### ##### #...## # #..## ####q¸j€Y q¸j_ q¸j§_ s¸j…ës¸jCìs¸jGís¸j—ûs¸jçýs¸jo,s¸j s¸jIs¸j²s¸j‚ s¸j˜ s¸jƒs¸jôs¸jss¸j0s¸jÚs¸jxs¸jÒs¸jCs¸j ,s¸jÉ!s¸j¨#s¸jj&s¸jñ&s¸j�(s¸j™*s¸j¥,s¸jó,s¸ju.s¸jŽ0s¸jÉ2s¸j%3s¸j‚4s¸j²;0#.............##...........###.#. #..#....#....###....... ...###.##.........##.........[.s¸j<##..###.#####.......#......###........ .#..........#. ......s¸jS<â..## ####..#.)......#....###  #..##........@#####.......#.##s¸j�<»15.3 (8.0)  #...#..#.......####.. s¸jÉ<x#####.....####....##.....##### ....#....................### ##. .....)#.#..................####. s¸j÷<#.......###........)..............  #......####......................s¸j"=®  ........#.........##.............s¸j\=¤  #>...................###.....<...s¸j�=E s¸j?>s¸jEs¸j�Ft¸j¸Ët¸jˆÌt¸j‚Ít¸j…Út¸jqÜt¸jõÜt¸j�á,t¸j¢ãt¸jät¸jhåt¸jWëXt¸j¯ít¸jSït¸j·ït¸jó,t¸jót¸j¸ót¸j¶ôt¸j™÷t¸jù,t¸jÑùt¸j×út¸jUüt¸j¯üt¸j±ýt¸j¦ÿt¸jq,t¸jËt¸jœt¸jí,t¸jd t¸j� t¸j… t¸jÞ t¸jèt¸jIt¸jo,t¸jît¸j&ä.......#.....# ..........###.......##..### #.#.##..###........###....# #.###...............###...# t¸j‹š##...........###.#.#...# .###.### ......##..[.....>...# t¸j»×.........###....# .##.........#...@..........## 26.3 (1t¸jì…1.0) .#.......................### t¸j$U....................###...#### .........#....### #..#...##t¸jR.#####.......#.###.......###.............##....#t¸j##.....#####.....##.####......### ##........# ..t¸j­/.####........#t¸jct¸jÑ#t¸j4%u¸jeÖu¸j3×u¸j6Øu¸j¶åu¸j*èu¸jíìBu¸j¡ï,u¸jÃñu¸j°ôu¸jööu¸jf÷u¸j“øu¸j¿úu¸jÑüu¸jAýu¸jîþu¸jîu¸j©,u¸j#u¸jªBu¸j]u¸j™ u¸jª u¸ju¸ju¸ju¸jÉu¸ju¸j u¸jDd###...# #..............## ....................### .....u¸j.....###...#### .....#....### #..#...## #####.#.###.......# ####.............##....# ..##.....#####.....##.#### ..### ### 34.3 (8.0)....##### ).............# ................######..................#..#u¸jzÔ###.....<...........## ................#........[####..##........#.......#####.....#...#.u¸jÇ ##u¸jgu¸j #u¸jd%w¸j7mw¸jY�Level 7 of the Dungeon <<<<>>>>(Press ? for help)#.#.............##...........###.#.#...####.#..#....#....###.....................####......###.##.........##.........[.....>...##......##..###.##.........###..............##........#......##.........#..............###....#..........#.......................#######.#.............................###...#########..#.)...............#....### #..#...###..##.........#####.......#.###.......##...#..#.......####.............##....########.....####....##.....#####.....##.######.....#....................### ##.@......##.......)#.#..................####........###........###........)....................####......####...........................#####.........#.........##..................#..####>...................###.....<...........###...............................#........[#####...................#..##........#.......#.###...###......#.....####.....#...#.........####### #.#..###......##.....##........#.....######.# ##.#.#####..>####......####....#¸j�ÇH### ##### #...## ##...### ##..##w¸j ~#...######..#.#....## #.#.............###.#.#...# ##.#..#....#....###............###.##.........##.........[.....>##..###.##.###........###.......##...#.....### ####.#..............###...#### #####..#.).......#....### #..#...###...#.#.###... #...#..#...##............ ##########....####.....##.#####.....#....### ##.@.)#.#..######...).# ######..##...###..........#..# ###>###.....<...## ......#..[####..........##.....#.# ##...###......####.....#...#.........## ##### #.#..###......##.....##..#.....#####.# ##.#.#####..>####......####....x¸jwà x¸jFæ ......###..............#Trilby the Skirmisher .......#..............##Coglin of Okawaru *..... x¸j0ç ¶....................###Health: 61/61 ======================== ...............###...####Magic: 9/9======================== ........#....### #..#...##AC: 6Str: 15Doom: 50% .#####.......#.###.......#EV: 11Int: 8  ..####.............##....#SH: 0Dex: 22 ..##.....#####.....##.####XL:  9 Next:  9% Place: Dungeon:7 .........### ##.@......#x¸j„ç 9Noise: ---------  Time: 8134.3 (0.0) ...........####........#a) +5 sling {Juan}  c) +0 sling {Balvind ..)....................#Fire: a) +5 sling {Juan} ......................#### x¸jè È..##..................#..# .....###.....<...........## ................#........[### .....#..##........#.......#.# .....####.....#...#.........## _Done waiting. _You start waiting. _Done waiting. _Done exploring. _Done exploring. x¸jFè _Done exploring.x¸jÑè 'x¸jê x¸jçó x¸jïõ x¸j‡ö x¸jâú ,x¸jhû ,x¸jöü x¸jþ x¸jL Bx¸jÕ x¸jo x¸j x¸jÀ x¸jA x¸j. x¸j” x¸j§ x¸j; x¸jb x¸jÊ x¸jš x¸jH x¸jG ,x¸jø x¸jÍ x¸jÌ ,x¸j­ x¸jG x¸j6 ,x¸j† x¸jv' Û##......# ...........# ...#.....# ###.......##..### ###........###....# ...........###...# ......###.#.#...# ................### #.[.....@...# x¸j+( Ú43.3 (9###..............# ..#..............## ........###..###...####....### #..#...## ###.#.###.......# ###.............##....# #.....#####.....##.####x¸j) x¸j71 x¸j,2 æ _You start waiting.Done waiting. _Done exploring. __There is an escape hatch in the floor here.y¸jšîy¸jSø3Level 7 of the Dungeon <<<<>>>>(Press ? for help)##....###.#####................#..####.####.......########.##..## #.................##.......##.....##.##......###.................##..............#####....##.##.................##...............#####........................................##....##............................#.....#######......#............###.......##..#####...#####.##.#.##..###........###....###...######..#.###...............###...#y¸jùÌ#.#.............##...........###.#.#...####.#..#....#....###.....................####......###.##.........##.........[.....@...##......##..###.##.........###..............##........#......##.........#..............###....#..........#.......................#######.#.............................###...#########..#.)...............#....### #..#...###..##.........#####.......#.###.......##...#..#.......####.............##....########.....####....##.....#####.....##.######.....#....................### ##........#y¸jkù¬#.......)#.#..................####........###........###........)....................#y¸jØ7 " ##.......[.....#....##......#..##.##  ##......###...<......##.###..#.#  ###....#....##y¸jÕ9 Ž##..##  ####.....##....##.#....###..###.>..###.=^..####..##..#....######.............###.......#.###.#..#######..........####...##.....#......##......#........#.#...............##..............##.###.....###....##............#.........#.###....###.#####......#..####.####.......########.##..## #.................####.....##.#......###........##.......####....##.##..........##.....# ###......# #.#.....# #####..### ...#####.##.#.##..###........###....# ##...######..#.###........###...# #.#.............##...........###.#.#...# ###.#..#....#....###.....................### #......###.####.........[.....@#......##..###.#####...........#..y¸jl: P#......##.........#...#z¸j¤ˆz¸j ‰z¸j†²Ã.##...............#Trilby the Skirmisher ..................#Coglin of Okawaru *..... ............#.....#Health: 61/61 ======================== ..###.......##..###Magic: 9/9======================== ###........###....#AC: 6z¸jQ³ØStr: 15Doom: 50% ............###...#EV: 11Int: 8  ........###.#.#...#SH: 0Dex: 22 ..................###XL:  9 Next:  9% Place: Dungeon:7 #.........[.....@...#Noise: ---------  Time: 8143.3 (0.0) z¸j«³a...###..............#a) +5 sling {Juan}  c) +0 sling {Balvind ....#..............##Fire: a) +5 sling {Juan} .................### ............###...#### z¸j峄.....#....### #..#...## ###.......#.###.......# ###.............##....# #.....#####.....##.#### z¸js´8_You start waiting. _Done waiting. _Done exploring. _Done exploring. _Done exploring. _There is an escape hatch in the floor here.z¸jTµ'z¸jÙ¶z¸jÊÄz¸jEÇz¸j!Ì: _z¸j¼Íz¸jôÏz¸jžÐz¸jƒÖ,z¸jØz¸j�Øz¸j4Ùz¸jÝz¸jÝß z¸jâàe A sky beast comes into view.z¸j}å ..#.........#.##..####.####.......######.......##.....##.#z¸jäåA..............#### ..##........#F......#.....#.....####.......##..### .###........###.@..# ..........###...# .....###.#.#...# ..........### ##..[.....>...###..............# F   sky beast (wandering) z¸jæý.....#..............## ........### .............###..z¸j©æ*6.3 (3z¸jsíz¸jÁî27.3 (4 _z¸júóz¸jSõ{¸jƒ†—............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% {¸j%‡…............F*.....#EV: 11Int: 8  .............#*....#SH: 0Dex: 22 ...###.......##*.###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ---------  Time: 8147.3 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#{¸jl‡ÓFire: a) +5 sling {Juan} ...................### ##.........[.....>...# ....###..............#F   sky beast (wandering) {¸j½‡º.....#..............## ..................### .............###...#### {¸jˆ”_There is an escape hatch in the floor here. _A sky beast comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{¸jSˆYAim: a sky beast (wandering, hasn't noticed you, 64% to hit){¸jÞã............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.....).##.....##.#Health: 61/61 ======================== {¸jmä..##......).......####Magic: 9/9======================== ..##.......).......#AC: 6Str: 15Doom: 50% ............)).....#EV: 11{¸jÍäàInt: 8  .............#)....#SH: 0Dex: 22 ...###.......##).###XL:  9 Next:  9% Place: Dungeon:7 {¸jå.###........###.@..#Noise: ---------  Time: 8147.3 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#{¸jêåóFire: a) +5 sling {Juan} ...................### ##.........[.....>...# ....###..............#F   sky beast (wandering) .....#..............## ..................### .............###...####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 64% to hit)  {¸jOænYou shoot a sling bullet.  The sling bullet closely misses the sky beast.{¸jQm{FShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.  The sling bullet hits the sky beast but does no damage.{¸jvî@.F{¸j•ô4....{¸jËô.{¸jçõA===8.2 (0.9{¸j ö2Rev _{¸j�ý{¸jÿ{¸j8ö ............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% .............F.....#EV: 11Int: 8  .............#*....#SH: 0{¸j ÷ Dex: 22 ...###.......##*.###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8148.2 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev ##.........[.....>...# ....###..............#F   sky beast {¸jÛ÷ u.....#..............## ..................### .............###...####You shoot a sling bullet. _The sling bullet hits the sky beast but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (64% to hit){¸jûð............#.........#.#Trilby the Skirmisher ..#..####)####.......####Coglin of Okawaru *..... ..##......)##.....##.#Health: 61/61 ======================== ..##.......)......####Magic: 9/9======================== ..##........)......#AC: 6Str: 15Doom: 50% .............).....#EV: 11Int: 8  .............#)....#SH: 0Dex: 22 ...###.......##).###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8148.2 (0.0) .............###...#a) +5 sling {Juan}  c) +0 slin{¸j.ò´g {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev ##.........[.....>...# ....###..............#F   sky beast .....#..............## ..................### .............###...####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.|¸j7;Shift-Dir - straight lineAim: a sky beast (64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.The sling bullet hits the sky beast.  The sky beast is lightly wounded.|¸jÔºG.F|¸jÁ;.....|¸j7Â<9.1 (0.9 _|¸j�È|¸jüÉ|¸ju ±............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#|¸j.jHealth: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% ...................#EV: 11Int: 8  .............#F....#SH: 0Dex: 22 |¸jkE...###.......##*.###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#|¸j˜äNoise: ===------  Time: 8149.1 (0.0) .............###...#|¸j»Úa) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#|¸jà»Fire: a) +5 sling {Juan} ...................###Rev |¸j®##.........[.....>...# ....###..............#|¸j=¸F   sky beast .....#..............## |¸jfm..................### .............###...####|¸j‡ƒYou shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is lightly wounded.  |¸j¨)Fire: a) +5 sling {Juan}|¸jËÃPress: ? - help, Q - select action, ( or ) - cycle|¸jìkShift-Dir - straight lineAim: a sky beast (lightly wounded, 64% to hit)|¸j8@�............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9|¸jÓ@×======================== ..##...............#AC: 6Str: 15Doom: 50% ...................#EV: 11Int: 8  .............#F....#SH: 0Dex: 22 ...###.......##).###|¸jxAXL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8149.1 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev ##.........[.....>...# ....###..............#|¸j†BâF   sky beast .....#..............## ..................### .............###...####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is lightly wounded.|¸jJÏ}  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.|¸jÐK{ .FThe sky beast is lightly wounded.|¸jaR|¸jIS850.0 (0.9|¸j„S=Rev+ _|¸j(]|¸j©ó ............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% ...................#EV: 11Int: 8  .............#.....#SH: 0Dex: 22 ...###.......##F.###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8150.0 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#..|¸jö œ.#Fire: a) +5 sling {Juan} ...................###Rev+ ##.........[.....>...# ....###..............#F   sky beast .....#..............## ..................### .............###...####The sling bullet hits the sky beast but does no damage. _The sky beast is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 64% to hit)|¸j×............#.........#.#Trilby the Skirmisher ..#..####)####.......####Coglin of Okawaru *..... ..##......)##.....##.#Health: 61/61 ======================== ..##.......)......####Magic: 9/9======================== ..##........)......#AC: 6Str: 15Doom: 50% .............).....#EV: 11Int: 8  .............#)....#SH: 0Dex: 22 ...###.......##).###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8150.0 (0.0) .............###...#a) +5 sling {Juan}  c) +0 slin|¸jµ×�g {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev+ ##.........[.....>...# ....###..............#F   sky beast .....#..............## ..................### .............###...####The sling bullet hits the sky beast but does no damage. _The sky beast is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle|¸jØdShift-Dir - straight lineAim: a sky beast (lightly wounded, 64% to hit)}¸jÃ#Fire: a) +5 sling {Juan}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 64% to hit)  You shoot a sling bullet. The sling bullet misses the sky beast.You shoot a sling bullet.}¸j”ª¤ ......FThe sling bullet closely misses the sky beast.}¸j*¬89 (0.9 _}¸j�±}¸jº²}¸j¢[—............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% }¸jÀ\g...................#EV: 11Int: 8  .............#.....#SH: 0Dex: 22 ...###.......##F.###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8150.9 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev+ ##.........[.....>...# ....###..............#F   sky beast .....#..............## ..................### .............###...####You shoot a sling bullet. }¸j%]—_The sling bullet closely misses the sky beast.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 64% to hit)}¸j¶Ûm............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####}¸jÀÜÍMagic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% ...................#EV: 11Int: 8  .............#.....#SH: 0Dex: 22 ...###.......##F.###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8150.9 (0.0) .............###...#}¸jOÝÔa) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev+ ##.........[.....>...# ....###..............#F   sky beast }¸jzÝ».....#..............## ..................### .............###...####}¸j£Ý)Fire: a) +5 sling {Juan}}¸jÒÝ.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 64% to hit)  }¸j.Þ“You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.}¸jÜuï )))))))Shift-Dir - straight line  Aim: a sky beast (lightly wounded, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.  The sling bullet closely misses the sky beast.}¸j’îd......F}¸j,ï61.7 (0.8}¸jOï>Rev* }¸j®ö}¸j¥øO _The sky beast misses you.}¸jO&............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% ...................#EV: 11}¸já&:Int: 8  .............#.....#SH: 0Dex: 22 ...###.......##F.###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8151.7 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} }¸j'a...................###Rev* ##.........[.....>...# ....###..............#}¸j>'ýF   sky beast .....#..............## ..................### }¸j†'�.............###...####The sling bullet closely misses the sky beast. _The sky beast misses you.}¸j±')Fire: a) +5 sling {Juan}}¸jÞ'[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, 64% to hit)~¸j´'Ë............#.........#.#Trilby the Skirmisher ..#..####)####.......####Coglin of Okawaru *..... ..##......)##.....##.#Health: 61/61 ======================== ..##.......)......####Magic: 9/9======================== ..##........)......#AC: 6Str: 15Doom: 50% ~¸j­(.............).....#EV: 11Int: 8  .............#)....#SH: 0Dex: 22 ...###.......##).###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8151.7 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev* ##.........[.....>...# ~¸jã(;....###..............#F   sky beast .....#..............## ..................### ~¸j)Q.............###...####Fire: a) +5 sling {Juan}~¸jK){Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, 64% to hit)  You shoot a sling bullet.  ~¸jº)NThe sling bullet closely misses the sky beast.~¸jS¶ä  Shift-Dir - straight lineAim: a sky beast (moderately wounded, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast!  The sky beast is severely wounded.~¸jT@d......F~¸jxA52.5 (0.8~¸jJ~¸jtLV _The sky beast barely misses you.~¸jdz............#.........#.#Trilby the Skirmisher ..#..####.####.......####~¸jÀ¶cCoglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% ...................#EV: 11Int: 8  .............#.....#SH: 0Dex: 22 ...###.......##F.###~¸j/·[XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8152.5 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###~¸j^·QRev* ##.........[.....>...# ....###..............#F   sky beast ~¸j�·÷.....#..............## ..................### .............###...####The sky beast is severely wounded. ~¸jË·4_The sky beast barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle~¸jö·–Shift-Dir - straight lineAim: a sky beast (severely wounded, 64% to hit)~¸jµö............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ~¸j÷ƒ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% ~¸j¼÷¿...................#EV: 11Int: 8  .............#.....#SH: 0Dex: 22 ...###.......##F.###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#~¸jô÷\Noise: ===------  Time: 8152.5 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind ~¸jø™.........###.#.#...#Fire: a) +5 sling {Juan} ~¸jEø¡...................###Rev* ~¸jgøÀ##.........[.....>...# ....###..............#~¸j‰ø¸F   sky beast .....#..............## ~¸j«øE..................### ~¸jÎøQ.............###...####Fire: a) +5 sling {Juan}~¸jòøãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~¸j!ùìAim: a sky beast (severely wounded, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.~¸jSù~¸jÝ Ñ)))))))Shift-Dir - straight lineAim: a sky beast (severely wounded, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.  The sling bullet closely misses the sky beast.~¸jž d......F~¸j 53.3 (0.8~¸j” m _The sky beast closely misses you.~¸j"M>............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6~¸j¸M,Str: 15Doom: 50% ...................#EV: 11Int: 8  .............#.....#SH: 0Dex: 22 ...###.......##F.###~¸jáMìXL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#~¸jNäNoise: ===------  Time: 8153.3 (0.0) .............###...#~¸j7Na) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ~¸j\N¡...................###Rev* ~¸jN*##.........[.....>...# ....###..............#F   sky beast ~¸j¢N“.....#..............## ..................### ~¸jÑN¥.............###...####The sling bullet closely misses the sky beast. _The sky beast closely misses you.~¸jOìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle~¸j5O‘Shift-Dir - straight lineAim: a sky beast (almost dead, 64% to hit)¸j÷—............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 50% ¸jÖø...................#EV: 11Int: 8  .............#.....#SH: 0Dex: 22 ...###.......##..###XL:  9 Next:  9% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8153.3 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind .........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev* ##.........[.....>...# ....###..............#F   sky beast .....#..............## ..................### .............###...####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or )[0;1¸jù00m - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!¸jîý(¸j)…À)))))))Shift-Dir - straight lineAim: a sky beast (almost dead, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!  Okawaru accepts your kill.  You shoot a sling bullet.¸j� D.......¸jh n48%  144.1 (0.8 _¸j¸j]¸j¥ÿ ¸j¡ &Level 7 of the Dungeon <<<<>>>>(Press ? for help)#.............#................##.......#.###.#..#######..........####...............##...........#......##......#........#.#...............##..............##.###.....###....##..........................#.........#.###....###.#####................#..####.####.......########.##..## #.................##.......##.....##.##......###.................##..............#####....##.##.................##...............#####........................................##....##............................#.....#######......#............###.......##..#####...#####.##.#.##..###........###.@..#¸j‹ ##...######..#.###...............###...##.#.............##...........###.#.#...####.#..#....#....###.....................####......###.##.........##.........[.....>...##......##..###.##.........###..............##........#......##.........#..............###....#..........#.......................#######.#.............................###...#########..#.)...............#....### #..#...###..##.........#####.......#.###.......##...#..#.......####.............##....#¸j4Á:@>€¸jyÖ ##.......[.....#..............##......#..##.####............###...<............##.###..#.####..........#..............##.......##..######.....##....##.#...........###..###.>..#####.#...........=^..#...........###..##..#....#####>�¸j¤�¸j¯%a............#.........#.#Trilby the Skirmisher ..#..####.####.......####Coglin of Okawaru *..... ..##.......##.....##.#Health: 61/61 ======================== ..##..............####Magic: 9/9======================== ..##...............#AC: 6Str: 15Doom: 48% ...................#EV: 11Int: 8  �¸j+&G.............#.....#SH: 0Dex: 22 ...###.......##..###XL:  9 Next: 14% Place: Dungeon:7 .###........###.@..#Noise: ===------  Time: 8154.1 (0.0) .............###...#a) +5 sling {Juan}  c) +0 sling {Balvind �¸jŽ&ø.........###.#.#...#Fire: a) +5 sling {Juan} ...................###Rev* ##.........[.....>...# ....###..............# �¸j¸&©.....#..............## ..................### .............###...####�¸jà&àShift-Dir - straight lineAim: a sky beast (almost dead, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  �¸j'‰You kill the sky beast!Okawaru accepts your kill. _You shoot a sling bullet.�¸jý''�¸jý)�¸j.>�¸j‹DB�¸jQF�¸j]J,�¸j®J�¸jîN�¸jMP�¸j·P�¸jòQ�¸jäT�¸j7V�¸j£V>Rev+ �¸jGW�¸j*Z�¸jµ[�¸j\�¸j ]�¸j`�¸jãa�¸j:b�¸jYc�¸jMe�¸jÍf�¸j g�¸juh�¸j?j�¸jôkTRev �¸jÈm�¸jžo�¸j8q�¸j©q�¸jµr�¸j t�¸jTu�¸j—u�¸jnv�¸jäw�¸j5y�¸j{y(�¸j4z�¸j¥{�¸jÑ|�¸j^}�¸jé}�¸jn�¸jÞ€�¸j7��¸j ‚�¸j‚ˆ#.# ......<.#.##.........# ..##...........#........<.....#......#.#...###.....####......#..##.##..##.###..#.#�¸j ‰Í....##.......##..## .......#####---67.1 (13.0)###..##..#....#######.......#.###.#..####...........#......# ......##...........##.##.........#....�¸j7‰..#.#�¸j~‰z#..####.####.......######.......##.....#.###.....�¸j Š:---�¸j��¸j…’À  Aim: a sky beast (almost dead, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!  Okawaru accepts your kill. _You shoot a sling bullet. _There is a stone staircase leading down here.�¸jx] 4�¸jGc �¸jÄh �¸jxn N8.0) _�¸jFÛ ‡  8  You climb downwards.�¸j¹ã Á #..... .. #.....## ... ##.(..... .... ........###.... #......#...... �¸jä M#............. +.........#  #.....@#  ####+#....# �¸j9ä ÿ #.F#.#  F..# .: �¸jeä ##... ..# ##.## ## FF 2 rock fish (asleep)�¸j•ä - .. �¸j¶ä 6.# �¸j{E 69.6 (2.5�¸jN �¸jQ ¦ _You encounter 2 rock fish.Found a parchment of Lee's Rapid Deconstruction and 2 darts of disjunction.�¸jHS a _There is a stone staircase leading up here.„¸jº‚ Trilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 61/61 ========================##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ---------  Time: 8169.6 (0.0)####+#.*..#a) +5 sling {Juan}  c) +0 sling {Balvind#.F#.#Fire: a) +5 sling {Juan}F..# .:#„¸jxƒ ... ..###.## ##FF 2 rock fish (asleep)...#Found a parchment of Lee's Rapid Deconstruction and 2 darts of disjunction. _There is a stone staircase leading up here.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (asleep, 98% to hit)„¸j�ûTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 61/61 ========================##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ---------  Time: 8169.6 (0.0)####+#.)..#a) +5 sling {Juan}  c) +0 sling {Balvind#.F#.#Fire: a) +5 sling {Juan}F..# .:„¸jKž²#... ..###.## ##FF 2 rock fish (1 asleep)...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.„¸j'@)Shift-Dir - straight lineAim: a rock fish (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The sling bullet closely misses the rock fish.…¸jÊn.FFF…¸jÝot===70.5 (0.9Rev _…¸jþv…¸jÀy…¸j2­ÝTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 61/61 ========================##.(..... ....Magic: 9/9========================........###....AC: 6…¸jr®�Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8170.5 (0.0)####+#.*..#a) +5 sling {Juan}  c) +0 sling {Balvind#.F#.#Fire: a) +5 sling {Juan}F..# .:Rev #... ..###.## ##FF 2 rock fish...#You shoot a sling bullet. …¸j®,_The sling bullet closely misses the rock fish.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle…¸j5¯[Shift-Dir - straight lineAim: a rock fish (80% to hit)…¸jߟ8Trilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 61/61 ========================##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% …¸jþ Õ#......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8170.5 (0.0)####+#.)..#a) +5 sling {Juan}  c) +0 sling {Balvind…¸jî¡K#.F#.#Fire: a) +5 sling {Juan}F..# .:Rev #... ..#…¸jN¢ð##.## ##FF 2 rock fish...#Fire: a) +5 sling {Juan}…¸j¯¢Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (80% to hit)  …¸j[£fYou shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is lightly wounded.…¸jÁ.bShift-Dir - straight lineAim: a rock fish (80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.…¸j­±~ F.  The rock fish is lightly wounded.…¸jFµiF#F#…¸jq½$.…¸j ¿<1.4 (0.9 _…¸j§Ä…¸j^Ç…¸j)´ÂTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 61/61 ========================##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11…¸jÄ´/Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8171.4 (0.0)####+FF...#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:…¸jBµ½Rev #... ..###.## ##FF 2 rock fish...#The sling bullet hits the rock fish but does no damage. _The rock fish is lightly wounded.  Fire: a) +5 sling {Juan}…¸jjµãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line…¸j‘µLAim: a rock fish (lightly wounded, 80% to hit)†¸je�Trilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 61/61 ========================##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8171.4 (0.0)####+FF...#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:Rev [3†¸j<‘é3m#... ..###.## ##FF 2 rock fish...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is moderately wounded.†¸jÖïMShift-Dir - straight lineAim: a rock fish (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  †¸j»²The rock fish is moderately wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.†¸jð²&  The rock fish is moderately wounded.54---2.3 (0.9Rev+ †¸j²´p _The rock fish closely misses you. The rock fish bites you!†¸je¯ûTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 54/61 =====================---##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8172.3 (0.0)####+FF...#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:†¸jJ°fRev+ #... ..###.## ##FF 2 rock fish...#The rock fish is moderately wounded. _The rock fish closely misses you. The rock fish bites you!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, 80% to hit)†¸j>· nTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 54/61 =====================---##.(..... ....Magic: 9/9========================†¸jI¸ |........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8172.3 (0.0)####+FF...#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:Rev+ #... ..###.## ##FF 2 rock fish†¸j·¸ û...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish!  †¸j¹ GThe rock fish is almost dead.†¸jÅ@ TShift-Dir - straight lineAim: a rock fish (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish!  The rock fish is almost dead..†¸jHÎ :45†¸jD× Y----3.2 (0.9†¸j€Ý o _The rock fish barely misses you. The rock fish bites you!‡¸jÌùTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8173.2 (0.0)####+FF...#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:[0;1‡¸jZûR0;1mRev+ #... ..###.## ##FF 2 rock fish...#The rock fish is almost dead. _The rock fish barely misses you. The rock fish bites you!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, 80% to hit)‡¸jõ!Trilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8173.2 (0.0)####+FF...#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:‡¸jT#ðRev+ #... ..###.## ##FF 2 rock fish...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, 80% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.‡¸jh«tYou shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is almost dead.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is almost dead.‡¸j¼=K4.1 (0.9‡¸jÁE‡¸j‘L�  The sling bullet hits the rock fish but does no damage.  The rock fish is almost dead.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is almost dead. _The rock fish barely misses you.‡¸j)üTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8174.1 (0.0)####+FF...#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:[0;1‡¸j³, #0;1mRev+ #... ..###.## ##FF 2 rock fish...#The rock fish is almost dead. _The rock fish barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, 80% to hit)‡¸j‰î Trilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 48% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 14% Place: Dungeon:8#.....@#Noise: ===------  Time: 8174.1 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:‡¸j)ï Rev+ #... ..###.## ##FF 2 rock fish...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish!  You kill the rock fish!‡¸jóò w   ‡¸jLy ±))))Shift-Dir - straight lineAim: a rock fish (almost dead, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish!  You kill the rock fish!  Okawaru accepts your kill.  You shoot a sling bullet.‡¸jX <....‡¸j~ �789 (0.8Rev* ‡¸j‚ ‡¸j] V _The rock fish barely misses you.ˆ¸jÞÒTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#ˆ¸jÂXL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8174.9 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:Rev* #... ..###.## ##F   rock fish...#You shoot a sling bullet. _The rock fish barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (80% to hit)ˆ¸j�Trilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8174.9 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:[39;ˆ¸j·49mRev* #... ..###.## ##F   rock fish...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is moderately wounded.ˆ¸jz¡{)Shift-Dir - straight lineAim: a rock fish (80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is moderately wounded.  The sling bullet barely misses the rock fish.ˆ¸j_/9Fˆ¸j055.7 (0.8ˆ¸j<7ˆ¸j::Z _The rock fish completely misses you.ˆ¸j†>Trilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8175.7 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:[39;ˆ¸j¦?P49mRev* #... ..###.## ##F   rock fish...#The sling bullet barely misses the rock fish. _The rock fish completely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, 80% to hit)ˆ¸j�s ˆTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0ˆ¸jGt ºDex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8175.7 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:Rev* #... ..###.## ##F   rock fish...#ˆ¸j÷t Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is heavily wounded.ˆ¸jÃü rM)Shift-Dir - straight lineˆ¸jAý ‚Aim: a rock fish (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the rock fish.ˆ¸jω 9Fˆ¸jŠŠ c6=6.6 (0.9ˆ¸jv‘ ˆ¸j[” A _The rock fish bites you but does no damage.‰¸jeæTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 46/61 ==================------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8176.6 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:[39;‰¸jMçJ49mRev* #... ..###.## ##F   rock fish...#The sling bullet barely misses the rock fish. _The rock fish bites you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (heavily wounded, 80% to hit)‰¸jÌTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 46/61 ==================------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  ‰¸js?#.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8176.6 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:Rev* #... ..#‰¸j÷##.## ##F   rock fish...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.‰¸jâ›ÉMShift-Dir - straight lineAim: a rock fish (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.‰¸j &Ô  The rock fish is severely wounded.5-7.4 (0.8‰¸jœM‰¸jÞP. _The rock fish bites you.‰¸jCq Trilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8177.4 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:[39;‰¸j@r 749mRev* #... ..###.## ##F   rock fish...#The rock fish is severely wounded. _The rock fish bites you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (severely wounded, 80% to hit)‰¸jÊÌTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11‰¸j©Ê‹Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8177.4 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#‰¸j%ËFire: a) +5 sling {Juan}#..# .:Rev* #... ..###.## ##F   rock fish...#Fire: a) +5 sling {Juan}‰¸jNËãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‰¸j}Ë»Aim: a rock fish (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  ‰¸j£ËLThe rock fish is severely wounded.Џjðö)Shift-Dir - straight lineAim: a rock fish (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.  You shoot a sling bullet.  The sling bullet completely misses the rock fish.Џjœ�9FЏj�ž38.4 (1Џj¬¥Š¸j©W _The rock fish closely misses you.ЏjÏTrilby the Skirmisher#.......Coglin of Okawaru *.....Џj\l#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9Џj�¬========================........###....AC: 6Џj®[Str: 15Doom: 47% Џjç]#......#......ЏjO¼EV: 11Int: 8  #.............Џj¾"SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8178.4 (0.0)####+F....#ЏjL“a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:Rev* #... ..###.## ##F   rock fishЏjus...#The sling bullet completely misses the rock fish. ЏjšI_The rock fish closely misses you.Џj½)Fire: a) +5 sling {Juan}ЏjZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (severely wounded, 80% to hit)Џjz¤ºTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....Џj¥ÃAC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8178.4 (0.0)####+F....#Џjy¥1a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:Rev* #... ..###.## ##Џj¦§F   rock fish...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.Џj',ÊMShift-Dir - straight lineAim: a rock fish (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.Џjî¸q  The rock fish is severely wounded.Џj±¹59.3 (0.9ЏjàÀЏjÓÃW _The rock fish closely misses you.Џj\’ÌTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Џjº“ûInt: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8179.3 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}#..# .:Rev* #... ..###.## ##F   rock fish...#The rock fish is severely wounded. _The rock fish closely misses you.ЏjF”ƒFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (severely wounded, 80% to hit)‹¸j×nTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 45/61 =================-------##.(..... ....Magic: 9/9========================‹¸j±×²........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8179.3 (0.0)‹¸jÝ×p####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}‹¸jØ#..# .:Rev* #... ..###.## ##‹¸jyØ F   rock fish...#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‹¸jÌØÍAim: a rock fish (severely wounded, 80% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.‹¸jü`¦ You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is severely wounded.You shoot a sling bullet.  The sling bullet hits the rock fish.  The rock fish is almost dead.‹¸jæí‹¸j‰î‹¸j·î^6=80.2 (0.9‹¸jéõ‹¸jløA _The rock fish bites you but does no damage.‹¸j:Þ nTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 46/61 ==================------##.(..... ....Magic: 9/9========================‹¸j¾Þ ........###....AC: 6Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0‹¸jkß Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8180.2 (0.0)####+F....#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}‹¸jžß Š#..# .:Rev* ‹¸jòß ö#... ..###.## ##F   rock fish‹¸j>à i...#The rock fish is almost dead. ‹¸jÜà Ç_The rock fish bites you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, 80% to hit)Œ¸jγçTrilby the Skirmisher#.......Coglin of Okawaru *.....#.....## ...Health: 46/61 ==================------##.(..... ....Magic: 9/9========================........###....AC: 6Œ¸j†´–Str: 15Doom: 47% #......#......EV: 11Int: 8  #.............SH: 0Dex: 22+.........#XL:  9 Next: 18% Place: Dungeon:8#.....@#Noise: ===------  Time: 8180.2 (0.0)####+#....#Œ¸j°´a) +5 sling {Juan}  c) +0 sling {Balvind#..#.#Fire: a) +5 sling {Juan}Œ¸jÒ´Š#..# .:Rev* Œ¸jõ´”#... ..###.## ##Œ¸jµ�F   rock fish..Œ¸j7µ<.#Fire: a) +5 sling {Juan}Œ¸jXµãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŒ¸jxµqAim: a rock fish (almost dead, 80% to hit)  Œ¸jÀµ„You shoot a sling bullet. The sling bullet hits the rock fish!  You kill the rock fish!Œ¸jˆ»)Œ¸jâG�Shift-Dir - straight lineAim: a rock fish (almost dead, 80% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish!  You kill the rock fish!  Okawaru accepts your kill.  You shoot a sling bullet.Œ¸j~ÌŒ¸jæÐ`*6211.1 (0.9 _Œ¸jÔØŒ¸jÙÛŒ¸jr)Œ¸jY*'Œ¸jò+Œ¸jÄ0,Œ¸j!5Œ¸jü6Œ¸jY7%7Œ¸jû8Œ¸jƒ<Œ¸jå<Œ¸jm>Œ¸jbBŒ¸jÅB>Rev+ Œ¸jDŒ¸jDHŒ¸jšH%8Œ¸jZJŒ¸j¨N,Œ¸jaPŒ¸j ޏjA �¸j WO #######  #.....# ... #.....#### ...#..##.(......+.........###.... ##......�¸j·Wá #..... +.........## #.....<#..#####+#....# #..#.# #..# .: #... ..###.## ##�¸jê_�¸j�`&3�¸j"f�¸j>h�¸jŽt #######  #.....# .. .. #.....#### ...#..##.(......+..........###.........##......... #...... +.........## #.....<#..#####+#....# #..#.# #..# .: #... .�¸j4z.#�¸j8{�¸j|B=4�¸j��¸j}ƒ�¸jžˆM#####   �¸jOÜ .. #.....#### .#..##..+.##..#...... #.............#.#...#�¸j²&�¸j”'&5�¸j°-�¸jl1Z _You see here 2 darts of disjunction.�¸j<6�¸j7&6�¸jÛ;�¸jÄ>0 _l - 2 darts of disjunction‘¸jâx########.....# .... #.....#### ... .#..##........+.... ........@...###.... .....##...... ‘¸j{Y.... #....... .#. +.### #.....<#..# ####+#....# #..#.##..# .:#... ..#‘¸jÛ‘¸jG&7‘¸j¡ ‘¸jf#‘¸jà†########.....# .... #.....#### ... .#..##........+.... ............###.... .....##...... .... #....... .#. +.## # #.....<#..# ####+#....# #..###..# .:#... ..###.## ##‘¸j:瑸jÛç&8‘¸j«î‘¸j�ð‘¸jßÍ>########.....# .... #.....#### ... .#..##........+.... ............###.... .....##...... .... #....... .#. +.‘¸j¡Îý##+ # #.....<#..#  ####+#....# #..###..# .:#... ..###.## ## ..‘¸j¼×‘¸jÔØ&9‘¸j Þ‘¸jÔà‘¸j_X í #######.........### ...#..#...+........###....#.. .#. +##+  # #.....<#..#  ####+#........#...#‘¸jzc ‘¸jKd '40‘¸jCj ‘¸j’l ‘¸jâÑ K########.....# .... #.....#### ... .#..##........+.... ............###.... .....##...... .... #.‘¸jBÒ q...... .#. +.##+ # #.....@#..#  ####+#....#  #..#.# #..# .:#... ..#‘¸jfÒ ¢##.## ## ...# ‘¸j†Ò ‘¸jrÚ ‘¸jéÚ ‘¸j Û 1‘¸j¯à ‘¸jqä w _There is a stone staircase leading up, spattered with blood here.’¸jócþ#.....# .... #.....####....Y.#..##........+..............###......##...... ’¸jPd>.... #............. .#. +.........##+ # #.....<#..#  ####+#.@..#  #..#.# #..# .:#... ..#’¸jÊdâ##.## ##o.. Y   yak (asleep)..# o   orc priest (asleep)###’¸j§u’¸jv&2’¸jæ{’¸jØ~f _You encounter an orc priest and a yak.’¸jRev+ ž¸j9zž¸j¬{72ž¸j<|2=ž¸jœ|ž¸jQ~,ž¸j"ž¸jS€ž¸j €ž¸j?�ž¸j±‚ž¸jtƒ[3=Rev ž¸j¾ƒž¸j�Òj4=5ž¸jÕBž¸j*ÝØ26=ž¸j¼Þ,ž¸jvè7=ž¸j>ïÁ8=ž¸j¸òXž¸jÌó,ž¸jlø�9=ž¸j6ùž¸júž¸jåûž¸j'üž¸j;ýž¸j(ÿž¸jˆÿž¸jøž¸jÝž¸j`:30ž¸jž¸j™,ž¸jPž¸j8,ž¸j­ ž¸jy ž¸j` S1=ž¸jL ž¸jž¸jÔ,ž¸jZž¸j¯ž¸j·ž¸jAž¸j«#2ž¸jâ(=ž¸j€ž¸j¡ž¸jÿž¸jc„ž¸jž¸j·O3ž¸jŠž¸jnž¸j¬ž¸j† ž¸j!,ž¸j"ž¸j #ž¸jS#S4=ž¸j÷#ž¸j”7ž¸jŠ8ž¸j[9ž¸j};,ž¸jj<ž¸j3>ž¸jÀ>#5ž¸jü>(=ž¸jö?ž¸j Bž¸jlBž¸jVCž¸jEž¸j�Ež¸j¼Ež¸j G,ž¸j:Hž¸j³Iž¸jhJS6=ž¸j[Kž¸jM,ž¸jÊMž¸j§Ož¸jPPž¸jÓPž¸j2Rž¸j RK7=ž¸j?Sž¸j¦Tž¸jëTž¸j£Už¸j×Vž¸j(Wž¸jÒWž¸j”Yž¸jÞY98ž¸j[ž¸j\,ž¸jö\ž¸j„^,ž¸j’_ž¸jñ`ž¸jBaž¸j4bž¸jßcž¸j;dS9=ž¸j#ež¸jlfž¸jÓfž¸jwgž¸jòhž¸j1iž¸j5jž¸j­kž¸j+lL40=ž¸j/mž¸jœnž¸jønž¸jÒož¸j!qž¸jkqž¸j?rž¸j¼sž¸jtS1=ž¸j3už¸jvž¸j�vž¸j$wž¸jžxž¸jèxž¸jÔyž¸jÂzž¸j{ž¸jÀ{ž¸j”}a2=ž¸j,~ž¸jÒ~,ž¸jbž¸jN€,ž¸j¿€ž¸j—�ž¸já�93ž¸je‚ž¸j%„ž¸j†„ž¸j9…ž¸j‚†,ž¸je‡ž¸j¶ˆž¸j‰N44=ž¸j׉ž¸j*‹,ž¸jŒž¸j¸�ž¸jŽž¸jÂŽž¸j)�ž¸js�ž¸j/‘ž¸j“ž¸jc“W5=ž¸jC”ž¸jÒ•ž¸jq–ž¸jÿ–ž¸jÔ˜ž¸j*™ž¸j(šž¸j›ž¸jKœ56=ž¸jÆœž¸jL�ž¸j\Ÿž¸j°Ÿž¸j¶ ž¸ju¢ž¸jÌ¢ž¸j£ž¸jŠ¥U7=ž¸j㥞¸jƦž¸j'¨,ž¸jH©ž¸j´ªž¸j«ž¸j¬ž¸j5­ž¸jš­ž¸jZ®ž¸j ±Q8ž¸jd²ž¸jÖ²ž¸j ³ž¸jZµž¸jÁµž¸j¼¶ž¸j,¸a9=ž¸jû¸ž¸j¼ºž¸j4»ž¸jÕ»ž¸jÙ¼ž¸j.½ž¸j¾ž¸j¤¿ž¸jÀ@50=ž¸j+Àž¸jCÁž¸jFž¸j�ž¸jŠÃž¸j%Åž¸jwÅž¸jÆž¸jÁÇ,ž¸jTÉž¸jiÊž¸jüÊK1=ž¸jºËž¸j;Í,ž¸jΞ¸j¼Ïž¸jQО¸j‡Ðž¸j°Ñž¸jÒž¸j*ÒN2=ž¸jÓž¸jºÔž¸jÕž¸jèÕž¸jLמ¸j!Øž¸jÕØž¸jÆÛž¸jJÜ%3ž¸jÝž¸jÅÞž¸jÂßž¸jvàž¸jn➸j㞸jË㞸jM垸j»åž¸jãê�4=ž¸juë,ž¸j+잸j3jìj¥ïž¸jñž¸j†ñN5=ž¸jòž¸jØóž¸juôž¸j±ôž¸jlö,ž¸jŸ÷ž¸júøž¸j úD6=ž¸juúž¸j›ûž¸jßûž¸j¿üž¸jkþž¸jÅþž¸j�ÿž¸j{ž¸jËž¸j�ž¸j_ž¸jËU7=ž¸jªž¸jÒž¸jž¸j ž¸j» ,ž¸j‹ ž¸jÞ ž¸jL %8ž¸j ž¸j¹ž¸jÿž¸j±ž¸jØž¸jž¸jËž¸jŒ£9=ž¸júž¸j‡ž¸jמ¸j랸jÆž¸j ž¸jž¸j…ž¸jã@60=ž¸jž¸jÚž¸jž¸j`ž¸jž¸j„ ž¸j!ž¸j¢!ž¸j~$k _You start resting.HP restored.ž¸j�*(---ž¸jñ/2392.1 (134.0)ž¸j!1e1=---3ž¸jœ15 _ž¸jD;ž¸jçþ ž¸jŽÿ ž¸j ž¸j. ž¸jB nž¸j¿ ,ž¸j� ž¸j¿ ž¸j 9=ž¸jã ž¸jy ž¸jµ ž¸jQ ž¸jž ,ž¸jƒ ž¸j% ž¸jp ž¸j> ž¸j ž¸j_ ž¸j„ ž¸j< ,ž¸j† ž¸jú Xž¸jj ž¸jÍ ž¸jÞ ž¸j ž¸jÉ ž¸j ž¸jv ž¸j) ž¸jh ž¸j¹ ž¸j)! ž¸js" ž¸j¸" ž¸jz# ž¸j‘$ ž¸jÛ$ ž¸jÎ% ž¸j¼& ž¸j>' ž¸j( ž¸jö( ž¸jB) ž¸jé) ž¸jh+ ,ž¸j , ž¸jc- ž¸j=. ,ž¸jû/ ,ž¸j~0 ž¸jk5 „ž¸jì5 ž¸jH6 ž¸jý6 ž¸jW8 ž¸j¤8 ž¸jn9 ž¸jb: ž¸jž: ž¸jc; ž¸j= ž¸j�= ž¸j9> ž¸j+? ž¸j€? ž¸jA ž¸j[A ž¸j©A ž¸jRB ž¸jœC ž¸jßC ž¸j¾D ž¸j F ž¸jJF ž¸jG ž¸j'H ž¸j`H ž¸jI ž¸jDJ ž¸jŒJ ž¸jGK ž¸j“L ž¸j×L ž¸j‹M ž¸jO ž¸j\O ž¸jÎO ž¸jQ ž¸jYQ ž¸j!R ž¸jŒS ž¸j×S ž¸jcT ž¸jmU ž¸j±U ž¸j`V ž¸j W ž¸júW ž¸j°X ž¸j¬Y ž¸jëY ž¸j«Z ž¸jC\ ,ž¸jÝ\ ž¸j^ ,ž¸jö^ ž¸j?` ž¸j˜` ž¸ja ž¸j#b ž¸jÅb ž¸j1c ž¸jµd ,ž¸jre ž¸j�f ž¸jéf ž¸jwg ž¸jýh ž¸j=i ž¸jâi ž¸jåj ž¸j3k ž¸jãk ž¸j2m ž¸jcm ž¸j!n ž¸j/o ž¸jpo ž¸jp ž¸jrq ž¸jÄq ž¸jbr ž¸jxs ž¸j®s ž¸j[t ž¸j½u ž¸jv ž¸j­v ž¸jÇw ž¸j x ž¸jÚx ž¸jÕy ž¸j z ž¸jÀz ž¸jÏ{ ž¸j| ž¸j»| ž¸j ~ ž¸jK~ ž¸jä~ ž¸j4€ ž¸jf€ ž¸j � ž¸jw‚ ž¸jâ‚ ž¸jEƒ ž¸jX„ ž¸j‹„ ž¸j… ž¸jL† ž¸j¾† ž¸j=‡ ž¸jKˆ ž¸jŸˆ ž¸jI‰ ž¸j—Š ž¸jЊ ž¸jƒ‹ ž¸j‘Œ ž¸jÐŒ ž¸j�� ž¸jñŽ ,ž¸jç� ž¸jÞ� ž¸j)‘ ž¸jÙ‘ ž¸jD“ ž¸j‚“ ž¸jœ” ž¸j7• ž¸jt• ž¸j1– ž¸j¤— ,ž¸j•˜ ž¸j­™ ž¸jô™ ž¸jµš ž¸jì› ž¸jHœ ž¸jÜœ ž¸jð� ž¸j0ž ž¸jŸ ž¸j  ž¸je  ž¸j&¡ ž¸j�¢ ,ž¸jO£ ž¸j^¤ ž¸j£¤ ž¸je¥ ž¸j€¦ ž¸jǦ ž¸j_§ ž¸j˜¨ ž¸jÙ¨ ž¸j|© ž¸j‘ª ž¸jઠž¸j « ž¸j¿¬ ž¸j­ ž¸jÇ­ ž¸jí® ž¸j<¯ ž¸j˯ ž¸j± ž¸jI± ž¸j² ž¸j0³ ž¸js³ ž¸j<´ ž¸jPµ ž¸j˜µ ž¸jS¶ ž¸jl· ž¸j²· ž¸j{¸ ž¸jz¹ ž¸j¾¹ ž¸j|º ž¸j�» ž¸jØ» ž¸j’¼ ž¸j¾ ž¸jG¾ ž¸j¿ ž¸j7À ž¸j{À ž¸j\Á ž¸jm ž¸j®Â ž¸jBà ž¸j;Ä ž¸j�Ä ž¸jtÅ ž¸jtÆ ž¸j¹Æ ž¸jxÇ ž¸j�È ž¸jæÈ ž¸j•É ž¸j¼Ê ž¸j Ë ž¸jÍË ž¸jûÌ ž¸jIÍ ž¸jÎ ž¸jqÏ ,ž¸j2Ð ž¸j^Ñ ž¸jŸÑ ž¸jCÒ ž¸jvÓ ž¸j½Ó ž¸jjÔ ž¸jpÕ ž¸j¹Õ ž¸jpÖ ž¸j×× ,ž¸jÀØ ž¸j•ß b ÷ _You start waiting.ž¸j*å 4492.1 (99.0)ž¸jæ -3.1 (100.0)ž¸jAê ž¸jì # _Done waiting. ¸jì ..<.#.## .##....# ......<.....#  ¸j” 8#.#...###.....## ##......#..##.## ...##.###..#.# ##.......##..## ###..###.>..### ###..##..#@...#######.......#.###.#..##...........#......# ##..............##.## ¸j ¹......#.....##..####.####.......######.......##.....##.###..............### ¸jT 6##.# ¸j8  ¸j  14.0) ¸j"  ¸jõ$ r _You see here a yak skeleton.¡¸j8½¡¸jÕLevel 7 of the Dungeon <<<<>>>>(Press ? for help)### ###....##.....# #....######.....###.## ###.#..#......####....##..#.....########...# #...#).#.......#................###.#..#....###...)..#..........<.#.##.........###..........#.....###............##...........##.....##.........[####..................<.....##..##.##...........#...........#.#...###.....####.......[.....#..............##......#..##.####............###...<............##.###..#.####..........#..............##.......##..######.....##....##.#...........###..###.>..#####.#...........=^..#...........###..##..#@...######.............#................##.......#.###.#..#######..........####...............##...........#......##......#........#.#...............##..............##.###.....###....##..........................#.........#.###....###.#####................#..####.####.......########.##..## #.................##.......##.....##.##......###.................##..............#####....##.##.................##...............#####........................................##....##............................#.....#######......#............###.......##..###[39;¡¸jôÖ 49m¡¸j»;T>@¢¸jĆ„>#....##............................#.....#######......#............###.......##..#####...#####.##.#.##..###........###....###...######..#.###...............###...##.#.............##...........###.#.#...####.#..#....#....###.....................####......###.##.........##.........[.....>...#..##..###.#####........#........#......##.........###....#..........#.......................###¢¸j'�"¢¸jÅ– C ###.##.........##.[.....>...#......##..###.#####.......# #........#......###..............## #....#..............###  ####.#.............###...####  #####..#.).#....### ###  ¢¸jP˜ ß#..######.......#.###.......#  #...#..#####.....##....#  #######.....####....##.....#####.....##.####  ##.....#.....### .. #.......)#.#.......####........ ##........###).....# #######.#### #.........###.......#..# ###>.<...........## #.......................#........[### ##...................#..##........#.......#.# ##...###......####.....#...#.........## ##### #.###.....##..#.....##¢¸jF™ 0 ####.# ##.#.#####..>####......####....# ### ##### #...## ##...### ##..## #..## ##### #### #### £¸j†£¸j©(˜.......<.#.##.........#Trilby the Skirmisher .........##...........#Coglin of Okawaru **.... ................<.....#Health: 61/61 ======================== .......#.#...###.....##Magic: 9/9======================== ......##......#..##.##AC: 6Str: 15Doom: 42% ..........##.###..#.#EV: 11Int: 8  ......##.......##..##SH: 0Dex: 22 ......###..###.>..###XL:  9 Next: 31% Place: Dungeon:7 ......###..##..#@...#####Noise: ---------  Time: 8494.1 (0.0) £¸j~)~......##.......#.###.#..##a) +5 sling {Juan}  c) +0 sling {Balvind .....##...........#......#Fire: a) +5 sling {Juan} .....##..............##.## ............#.........#.# ..#..####.####.......#### ..##.......##.....##.# ..##..............#### ..##...............# _You shoot a sling bullet. _You start resting. _HP restored. _You start waiting. _Done waiting. _You see here a yak skeleton.£¸jp*'£¸jn+£¸j;£¸jL<£¸j¿@: _£¸j´D£¸jF£¸jnF£¸j¦G£¸j4N£¸j¿O£¸j*P£¸jQ£¸j†W£¸j¾X£¸j=Y£¸jIZ£¸j `£¸jìa£¸jYb£¸j_c£¸jäi£¸jÅk£¸j&l£¸jm£¸jºr£¸j t£¸jet£¸jWu£¸jôz£¸jŠ|£¸jÝ|£¸j7~£¸j*„£¸j†£¸j`†£¸j ‡£¸j�£¸j󎣸jD�£¸jÏ�£¸jé•£¸jç—,£¸jý™£¸j›Ÿ£¸j  £¸jé £¸j/¢£¸j^§£¸jO©£¸jÓ©£¸j«£¸jª¯£¸jϲ£¸j³£¸jb´£¸jû¸£¸j»£¸jr»£¸j„Å£¸j(Ê£¸j;Ì£¸jÀÌ£¸j>Ï£¸jlÓ£¸jCÕ£¸j’Õ£¸jjØ£¸jÝ£¸jûÝ£¸j‡Þ£¸juࣸjg䣸jh棸jÂæ£¸j裸jqù£¸jöù£¸jgú£¸jÔû£¸j_ÿ£¸jy £¸jô £¸ji £¸jž £¸j £¸j_ £¸j £¸jä £¸jÛ £¸j £¸jÇ £¸j) £¸j; £¸j› £¸j  £¸jú £¸já £¸j/ £¸j…! £¸já$ £¸jû& £¸jX' £¸jz( £¸j + £¸jd, £¸j®, £¸j�- £¸j¯/ £¸j\1 £¸j¤1 £¸j€2 £¸j46 £¸j7 £¸j[7 £¸j�8 £¸j­: £¸j‘< £¸jË< £¸jû= £¸jÖ? £¸j@A £¸jtA £¸j`B £¸j�D £¸jF £¸jQF £¸jWG £¸j6I £¸jnJ £¸jºJ £¸jeK £¸jQL £¸jÖL ,£¸jM £¸j·M £¸j€N ,£¸jÅN £¸jWX û[..............#..................######..................#..#...###.....<...........##...............#........[###..##........#.......#.#.....####.....#...#.........###......##.....##........#.... #.# ##.#.#####..@####......####..529.1 (35.0) ### ##### #...## ##...### ##. #..## ###### ####   £¸j¬X ­     £¸j9Y £¸j^ £¸jD` c _There is a stone staircase leading down here.¤¸j[±¤¸jв¤¸j%¸¤¸j½¤¸j|Á930.1 (1.0) _¤¸j!ä¸jóч  8  You climb downwards.¤¸jŸÜë #j#  #.#  ¤¸j Ýê#.# #.# ##.####  #.....#  #..o..# ¤¸j:Ý… #.@...#  ¤¸j^Ýô#..o.$#  #.....# ¤¸j€Ý^ #o...o########¤¸j¡ÝJoo 2 orc priests (asleep) ¤¸jÏÝÕo   orc wizard (asleep) j   gnoll (asleep)¤¸jñÝ ¤¸jÞ‚o   orc (asleep)¤¸j=61.6 (2.5¤¸jTE¤¸jáMñ  You encounter an orc wizard, an orc, 2 orc priests and a gnoll. _The orc is wielding a +0 whip of holy wrath.Found 5 gold pieces.¤¸jŸPa _There is a stone staircase leading up here.¥¸j¥Ó¥¸j1Ô¥¸j–Ú¥¸j¤Û o¥¸jÍÛ.¥¸j åDo¥¸jùè42.6 (1.0 _¥¸jG즸j‚WM 7¦¸jy\8.......[....................# ...........................#### .......##..................#..# ..........###.....<...........## ¦¸jê\È.....................#........[## ..........#..##........#.......#. ....#.....####.....#...#......... ..###......##.....##........#.... #.# ##.#.#####..@####......####.. ### ##### #...## ##...### ##.¦¸j]Ó#..## ##### ###### ¦¸j8]I  ¦¸j‘]~    ¦¸j´·64.1 (2.5¦¸jP¾¦¸j™¿! _You climb upwards.¦¸j{Ác _There is a stone staircase leading down here.§¸j§š§¸j ¥HLevel 7 of the Dungeon <<<<>>>>(Press ? for help)#......###.##.........##.........[.....>...##......##..###.##.........###..............##........#......##.........#..............###....#..........#.......................#######.#.............................###...#########..#.)...............#....### #..#...###..##.........#####.......#.###.......##...#..#.......####.............##....########.....####....##.....#####.....##.######.....#....................### ##........##.......)#.#..................####........###........###........[....................####......####...........................#####.........#.........##..................#..####>...................###.....<...........##§¸j³¥Ç#...............................#........[#####...................#..##........#.......#.###...###......#.....####.....#...#.........####### #.#..###......##.....##........#.....######.# ##.#.#####..@####......####....#### ##### #...## ##...### ##..###..## ##### ########§¸j)•Z #####..#.###......###...#  #.#.............##.....###.#.#...# ##.#..#....#....###.#..###.##.........##[.....>...#......##..###.#####........# #........#......###..............## #....#..........#................### ####.#.............§¸jᕞ###...####  #####..#.)...............#....### #..#... #..#######.......#.###.......# #...#..#####.............##....# #######.....####....##.....#####.....##.######.....#......### ##.# #.)#..####.# ##........###[...........§¸j&–¿# ######......#### #...###..........#..# §¸ji–·###>.............<.....## #...............§¸j×–ú..........#..[### ##...................#..##........#.......#.# ##...###......#.....####.....#...#.........## ##### #.#..###......##.....##........#.....######.# ##.#.#####..@####......####....#¨¸j0!=>>©¸jYw©¸j#’ê.......[....................#Trilby the Skirmisher ...........................####Coglin of Okawaru **.... .......##..................#..#Health: 61/61 ======================== ..........###.....<...........## Magic: 9/9======================== .....................#........[## AC: 6Str: 15Doom: 42% ©¸jB“æ..........#..##........#.......#. EV: 11Int: 8  ....#.....####.....#...#......... SH: 0Dex: 22 ..###......##.....##........#.... XL:  9 Next: 31% Place: Dungeon:7 #.# ##.#.#####..@####......####.. Noise: ---------  Time: 8534.1 (0.0) ### ##### #...## ##...### ##. a) +5 sling {Juan}  c) +0 sling {Balvind#..## ##### ## Fire: a) +5 sling {Juan}####     ©¸jŽ“` You encounter an orc wizard, an orc, 2 orc priests and a gnoll. _The orc is wielding a +0 whip of holy wrath.Found 5 gold pieces. _There is a stone staircase leading up here. _You climb upwards. ©¸j·“U_There is a stone staircase leading down here.©¸j™”'©¸j”•©¸j⟩¸j†¡©¸jŸ¦: _©¸jX§©¸j�¨©¸jí¨©¸jý©©¸j ¯©¸j¡°©¸j±©¸j€²©¸j®¶©¸j�¸©¸j縩¸jOº©¸j¿©¸jÁ©¸j\Á©¸jé¸jéÇ©¸j Ê©¸jWÊ©¸j®Ë©¸j@Щ¸jÒ©¸jZÒ©¸jàÓ©¸jVØ©¸jÚ©¸jaÚ©¸j˜Û©¸jRß©¸j0᩸jy᩸jÙ⩸j]橸j詸j?詸jƒé©¸j1í©¸j¾î©¸jùjð©¸jô©¸jÙõ©¸jö©¸jl÷©¸jßú©¸jýü©¸jDý©¸jÅþ©¸j©¸j੸j&©¸j%©¸j‘©¸jb ©¸j© ©¸j5 ©¸j7©¸j0©¸jv©¸jH©¸jY©¸jw©¸j©¸j£©¸j½©¸j£ ,©¸jß+©¸jy.©¸jb0©¸jÂ0©¸j2©¸j·5©¸j�7©¸jÚ7©¸j+9©¸jÀ;©¸j?©¸jb?©¸jA©¸j‰C©¸j£E©¸jõE©¸jGG©¸jdI©¸jFK©¸j�K©¸j M©¸j_O©¸jpQ©¸jÑQ©¸jS©¸jPU©¸jW©¸j_W©¸j%Y©¸j=[©¸j^©¸jq^©¸jv_©¸j&b©¸jpc©¸jÓc©¸j:e©¸jag©¸jÂi©¸jj©¸j]k©¸j½uØ #..##.........# #...#..#....... ©¸jOv.#######.....####.... ##.....#....... #.......[#.#... ##..###. ###......####©¸jwvÄ #.........#..... ###@................©¸jœvq62.1 (28.0) #................©¸j¼vÎ ##................ ##...###......#..©¸jÜv’##### #.#..###..####.# ##. ©¸jwX### ## ©¸j$w ©¸jÅw©¸j“|©¸j˃. _The orc is wielding a +0 whip of holy wrath.  Found 5 gold pieces. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _©¸j÷�˜3.1 (1.0) _©¸jé–©¸j•¨M 8©¸j«°õ##  .#  #.## ©¸j-±r ...  ##.. #..#.####.##.$...@######..##..###.#©¸jc±k#.#...©¸jh 64.6 (2.5©¸j! ©¸jÛ ? _You climb downwards.  Found 9 gold pieces.©¸jƒ a _There is a stone staircase leading up here.ª¸jûͪ¸j²Bª¸jÕ`„ª¸jÝbª¸jycª¸jeª¸j»™ª¸jH›ª¸j¿›ª¸jË¢,ª¸j�£ª¸j4ª,ª¸j¡ªª¸j'»°ª¸jq¼ª¸jÁª¸j Â,ª¸jäÅ,ª¸j™Æª¸jÄÊ,ª¸j�˪¸jTѪ¸j¾Ñª¸j Òª¸j ×,ª¸j$ت¸jHÛª¸j¹Ûª¸j�ܪ¸j¨á,ª¸jC⪸j¯çª¸j&誸j骸j¹î,ª¸j1òª¸jYôª¸jõª¸jõõª¸jûª¸j€ûª¸jüª¸j9,ª¸j¥ª¸jÝ,ª¸j� ª¸jèBª¸jÝ,ª¸j̪¸j¡Bª¸j¡,ª¸j]!ª¸j½%ª¸j3&ª¸jÜ&ª¸j,ª¸jj,ª¸j§,ª¸j¿0,ª¸j¹1ª¸j5ª¸jk5ª¸j©5ª¸jS9ª¸j§9ª¸j+:ª¸jU?,ª¸jæ?«¸jÿ ,«¸j¯!«¸j@(,«¸jÝ(«¸j‰-,«¸j¾.«¸j†3«¸jö3«¸j†4«¸j¨9,«¸j¤:«¸jõ>«¸j??«¸jÎ?«¸jsD«¸jÀD«¸j)E«¸j¬IB«¸jýOB«¸jU,«¸j›U«¸j�Z,«¸j [«¸já`«¸j;a«¸jßa«¸j[g«¸jyj,«¸jGl«¸jÒl«¸j¦m«¸jÇsB«¸j�w«¸jÝw«¸j·x«¸jï},«¸jˆ~«¸jÊ‚«¸jƒ«¸j”ƒ«¸jLˆ,«¸jÒˆ«¸jÌ�,«¸j†Ž«¸j<˜B«¸j¥œ,«¸j�«¸j¢,«¸jÉ¢«¸js§«¸jħ«¸j ¨«¸jž¬«¸j⬫¸j¿­«¸j´«¸jŠ´,«¸jq¹,«¸j º«¸j¦À,«¸j‚Á«¸jõÅ,«¸jÏÆ«¸jôË«¸jPÌ«¸jÔÌ«¸jùЫ¸j8Ñ«¸j•Ñ«¸jiÖ,«¸jV׫¸jåÚ«¸j9Û«¸jXÜ«¸jgâ,«¸jý⫸jeè,«¸j>髸j»î,«¸j$﫸jðó,«¸jŽô«¸jhø,«¸j½ø«¸jÔú,«¸j û«¸jfý,«¸jºý«¸j ,«¸jN«¸jË,«¸j�«¸j^,«¸j»«¸j ,«¸jI «¸jÊ ,«¸j «¸j6,«¸jŽ«¸jJ«¸j­«¸j�«¸jÙ«¸j+«¸jQ«¸jr«¸j¼«¸j*«¸j– ,«¸jH!«¸jÚ&«¸j'«¸j¶'«¸j]*«¸j–*«¸jÄ*«¸j*/«¸jx/«¸jØ0«¸jK3«¸j�3«¸j;5«¸j9«¸jõ9,«¸j>«¸j—>«¸jÜ>«¸j!FB«¸j5J«¸jK,«¸jsO«¸jØO«¸j=P«¸jU«¸jPU«¸j}U«¸j¼Y«¸j9Z«¸j¼Z«¸j._,«¸jÆ_«¸jf,«¸jSf«¸jCj«¸j�j«¸jkk«¸jèpW _You start waiting.«¸jz1663.6 (99.0)«¸jÏz-4.6 (100.0)«¸j «¸jP‚# _Done waiting.«¸jKø¬ ## .# #.### .... ##..# #... #.####.# #.$..@<# #####..# #..## #.##  #.  #. .. ..«¸j«¸jÍ15.0)«¸jå «¸j< «¸jËZ ã ## .# #.### .... ##..# #... #.####.# #.$.@.<# #####..# #..## #.## #. #. .. ..«¸j¿c «¸j©d &6«¸ji «¸jak «¸j™± ## .# #.### .... ##..## #... #.####.# #.$@..<# #####..# #..## #.##  #.  #.  ..  ..«¸j7'«¸jé'7«¸j…,«¸jz.¬¸jó‘## ##.. .##. #.####. ....#. ##..# #. #... #.####.# #.@...<# #####..# #..##  #.##  #.  #.  ..  ..¬¸j ›¬¸jUœ&8¬¸jË ¬¸j˨¬¸jw©+9.6 (2¬¸j嬬¸jO°> _You now have 386 gold pieces (gained 9).­¸jãÑÿ ### ## ... .# #.# #.###­¸j6Óã #.# .... #.# ##..# #.# #... #.####.# #@....<# #####..# #..##  #.## ­¸j¿ÓÓ #.  #.  ..  ..­¸j‘Ý­¸j»Þ,70.6 (1­¸jØâ­¸jÊ宸j¶®¸j»¶3®¸jC¸®¸jm½®¸jÖÁB®¸jÝÄ®¸j6Å®¸j_Å®¸j¾Æ®¸jñÊ,®¸j`Ë®¸j¿Ì®¸jjÑ,®¸jÎÑ®¸j4Ó®¸jìÖ®¸j\×,®¸jlØ®¸jýÝ,®¸jˆÞ®¸jõß®¸j�ã,®¸j䮸jqìn®¸jñj’﮸já﮸jOñ®¸jô®¸j%õ,®¸jíõ®¸j ú,®¸j¡ú®¸jÑû®¸j®¸j…®¸j«®¸j®¸j®¸jm®¸j ®¸jÔ®¸j ®¸j ®¸j� ®¸jº®¸jòj  You encounter a black bear.®¸jªÉ############ #..........# ###.######.##########.# #...@.......®¸já#.# ##..##.#.#.###.# #...# .# #.####.#.# .##.....<#.# ..#####..#.# .. ®¸jd1h   black bear (wandering)#..##.# h..#.###+ ...#.®¸jX844.0)h.®¸j!®¸jn"35.6 (15 _®¸j£'®¸jÉl¯¸j3J ñTrilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11Int: 8  #..........#SH: 0Dex: 22###.######.#########XL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ---------  Time: 8685.6 (0.0)#.# ##..##*#.#.##¯¸j8K Ãa) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# *#Fire: a) +5 sling {Juan}#.####.#.# *##.....<#.# *.#####..#.# h.h   black bear (wandering)#..##.# ...#.###+ ...#. _You now have 386 gold pieces (gained 9). _You encounter a black bear.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (wandering, hasn't noticed you, 77% to hit)¯¸j�{Trilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11Int: 8  #..........#SH: 0Dex: 22###.######.#########XL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ---------  Time: 8685.6 (0.0)#.# ##..##)#.#.##a) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# )#Fire: a) +5 sling {Juan}#.####.#.# )##...[39;¯¸j¯|Œ49m..<#.# ).#####..#.# h.h   black bear#..##.# ...#.###+ ...#.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (wandering, hasn't noticed you, 77% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is lightly wounded.¯¸jQ)))Shift-Dir - straight lineAim: a black bear (wandering, hasn't noticed you, 77% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is lightly wounded.  The sling bullet closely misses the black bear.°¸jÄA8h.°¸jK>.....°¸jOMs===6.5 (0.9Rev _°¸jÞR°¸jVU°¸j)£%Trilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11Int: 8  #..........#SH: 0Dex: 22###.######.#########XL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ===------  Time: 8686.5 (0.0)#.# ##..##*#.#.##a) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# *#°¸j°£jFire: a) +5 sling {Juan}#.####.#.# *#Rev #.....<#.# h.#####..#.# ..h   black bear#..##.# ...#.###+ ...#.You shoot a sling bullet. _The sling bullet closely misses the black bear.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 77% to hit)°¸j%ü LTrilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11°¸jÄü EInt: 8  #..........#SH: 0Dex: 22###.######.#########°¸jý vXL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ===------  Time: 8686.5 (0.0)#.# ##..##)#.#.##°¸jMý úa) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# )#Fire: a) +5 sling {Juan}#.####.#.# )#Rev °¸j¦ý ÿ#.....<#.# ).#####..#.# .)h   black bear#..##.# .).#.###+ .).#.°¸jÓý ìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle°¸jùý ŒShift-Dir - straight lineAim: a black bear (lightly wounded, 77% to hit)  You shoot a sling bullet.  °¸j’þ RThe sling bullet completely misses the black bear.°¸jT„ Shift-Dir - straight lineAim: a black bear (lightly wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet completely misses the black bear.bar°¸j? 8h.°¸j 7....°¸j° .°¸j‘ <7.3 (0.8 _°¸jd °¸j€ ±¸jÓ Trilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11Int: 8  #..........#SH: 0Dex: 22###.######.#########XL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ===------  Time: 8687.3 (0.0)#.# ##..##*#.#.##a) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# *#Fire: a) +5 sling {Juan}#.####.#.# h#Rev [13;7±¸jŒ nH#.....<#.# ..#####..#.# ..h   black bear#..##.# ...#.###+ ...#.You shoot a sling bullet. _The sling bullet barely misses the black bear.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 77% to hit)±¸j³LTrilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11±¸j�pInt: 8  #..........#SH: 0Dex: 22###.######.#########XL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ===------  Time: 8687.3 (0.0)#.# ##..##)#.#.##a) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# )#Fire: a) +5 sling {Juan}#.####.#.# )#Rev #.....<#.# .)#####..#.# .)±¸jÜh   black bear#..##.# .).#.###+ ..)#.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line±¸jrºAim: a black bear (lightly wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the black bear.±¸j8™’ Shift-Dir - straight lineAim: a black bear (lightly wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the black bear.The sling bullet hits the black bear!  The black bear is moderately wounded.±¸j8h.±¸j¢$>.....±¸j¾%s8.2 (0.9Rev+ _±¸j*±¸j.0±¸jãð %Trilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11Int: 8  #..........#SH: 0Dex: 22###.######.#########XL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ===------  Time: 8688.2 (0.0)#.# ##..##*#.#.##a) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# h#±¸jõñ ¸Fire: a) +5 sling {Juan}#.####.#.# .#Rev+ #.....<#.# ..#####..#.# ..h   black bear#..##.# ...#.###+ ...#.You shoot a sling bullet. The sling bullet hits the black bear! _The black bear is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 77% to hit)±¸jt ‘Trilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11Int: 8  #..........#SH: 0Dex: 22###.######.#########±¸j! QXL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ===------  Time: 8688.2 (0.0)#.# ##..##)#.#.##a) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# h#Fire: a) +5 sling {Juan}#.####.#.# .#±¸j@" éRev+ #.....<#.# ..#####..#.# ..h   black bear#..##.# ...#.###+ ...#.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the black bear!  The black bear is severely wounded.±¸ju© Þ  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.±¸jþ6 |.hh(berserk)±¸j(8 t9.1 (0.9Rev* ±¸j÷= ±¸j6A \ _The black bear goes berserk!²¸jš11Trilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11Int: 8  #..........#SH: 0Dex: 22###.######.#########XL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ===------  Time: 8689.1 (0.0)²¸j12�#.# ##..##*#.#.##a) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# h#Fire: a) +5 sling {Juan}#.####.#.# .#Rev* #.....<#.# ..#####..#.# ..h   black bear (berserk)#..##.# ...#.###+ ...²¸j#3)#.The black bear is almost dead. _The black bear goes berserk!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 77% to hit)²¸jBÐ:Trilby the SkirmisherCoglin of Okawaru **....Health: 61/61 ========================Magic: 9/9========================AC: 6Str: 15Doom: 42% ############EV: 11Int: 8  #..........#SH: 0Dex: 22²¸jDÑE###.######.#########XL:  9 Next: 31% Place: Dungeon:8#.# #...@.......Noise: ===------  Time: 8689.1 (0.0)#.# ##..##)#.#.##a) +5 sling {Juan}  c) +0 sling {Balvind#.# #...# h#Fire: a) +5 sling {Juan}#.####.#.# .#Rev* #.....<#.# ..#####..#.# ..h   black bear (berserk)#..##.# ...²¸j Ò[#.###+ ...#.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.²¸j7h' †Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.  You shoot a sling bullet. The sling bullet hits the black bear!  You kill the black bear!²¸j¥îi .  Okawaru accepts your kill.²¸j}òU079 (0.8 _²¸jG´¸j%½S´¸js´¸jú´¸j²Æ´¸jÝÇ´¸jUÈ>Rev+ ´¸j7É´¸jŒÎ´¸jçδ¸j‚Ï´¸jeÕ´¸j¼Õ´¸jzÖ´¸j"Û´¸j�Û´¸j’Ü´¸j á´¸j€á>Rev ´¸j!â´¸j¯æ´¸j(ç´¸j·ç´¸j¸ì´¸j í´¸j’í´¸jnó´¸jáó´¸jUô´¸jdø´¸jÐø(´¸jOù´¸jþ´¸j†þ´¸j¼þ´¸jh´¸jÖ´¸j´¸j` ´¸jÁ ´¸j` ´¸jÝ´¸j`´¸j›´¸jÀ´¸j9´¸jn´¸jN´¸j¸´¸j ´¸j~ ´¸j™!,´¸j°&´¸j'´¸jº'´¸jÿ+´¸jO,´¸jÇ,´¸jh2´¸j¼2´¸j/3´¸j 8´¸jt8´¸jý8´¸j<>,´¸j‰?´¸j C´¸jXC´¸jÛC´¸jG,´¸jÀG´¸jK,´¸jÚK´¸jbQ´¸jÆQ´¸jR´¸j-W,´¸j½W´¸jP\,´¸jß\´¸j™a,´¸jb´¸júe´¸jMf´¸jÐf´¸jAk,´¸j¿m´¸jtr,´¸jÍs´¸jxx´¸jêx´¸j)y´¸jº~´¸jh´¸j©´¸jU…´¸jÂ…,´¸jq‹´¸jŒ´¸jIŒ´¸jz‘´¸jÜ‘´¸j;’´¸j—´¸jb—´¸jæ—´¸j~›´¸jï›´¸j†œ´¸jà ´¸j$¡´¸jó¡´¸jŸ¤,´¸j÷¤´¸j”©´¸jç©´¸jPª´¸jÉ®,´¸j¯´¸j"³´¸jš³´¸jÛ³´¸jq¸´¸jĸ´¸j#¹´¸j*¾´¸j\¿,´¸juÃ,´¸jÌô¸jÉ,´¸jûÉ´¸j�Í´¸j!δ¸j—δ¸jÓÖB´¸j�Ù´¸jêÙ´¸jUÚ´¸jéÞ,´¸j=ß´¸j½á,´¸j@â´¸jÝå´¸jšæ,´¸j§ì,´¸j?í´¸jäð´¸jQñ´¸j£ñ´¸jÛõ,´¸jÝö´¸j¥ü´¸j$ý´¸j»ý´¸j ,´¸jò ´¸j?´¸jÿ´¸jд¸j�$´¸j&´¸j‡'´¸jó.´¸jD0´¸jë0´¸jŠ:´¸jY<,´¸jÓB´¸jŠC´¸jbE´¸jBM,´¸jßN´¸jÄX,´¸jéZ´¸j}„δ¸j$ŠB´¸jÛœB´¸jÜ·´¸jèÑ´¸j Ô,´¸j-Ù´¸j/Ú´¸j·Ú´¸j Û´¸jÊá,´¸j¨â´¸jîæ,´¸jpç´¸jñB´¸jˆó´¸jJô,´¸j&ù,´¸jåù´¸jüý´¸j=þ´¸jØþ´¸j5´¸j´¸jo´¸jF ,´¸j# ´¸j,´¸j™X´¸j�´¸jè´¸j=´¸j&,´¸jp´¸jŸ´¸jç´¸j´¸j9 ,´¸jà ´¸j=% ............... _You start waiting.´¸jš+1788.9 (99.0)´¸j,7---9.9 (100.0)´¸jƒ.´¸jN0# _Done waiting.´¸jç ”#############..........# ###.######.########## #.# #............#.# ##..##@#.#.## #.# #...##†# #.####.#.##.# #.....<#.##..#####..#.#... #..##.#..#.###+ ....´¸jðç :#. ... ´¸j²ñ ´¸jtò N---90.0)´¸j÷ ´¸jžù ´¸j ç"############..........##.######.########## #.# #............##..##.#.#.## . ###.#.##.....<#.##..####..#.#.... #..##.#.....###+#...... ......##:.##.´¸jùR1´¸jvú, _Found a parchment of Anguish.´¸j,ýw _You see here a black bear corpse.µ¸j íO ############µ¸j+ï®..........##.######.########## #.# #............##..##.#.#.## ...##†# ###.#....<#.##........####..#.#.........#............##...####..µ¸j øµ¸jûø-2 _µ¸jÕÿµ¸j µ¸j)‡ J ############..........##.######.########## #.# #............##..##.#.#.## ...##†# ###.#.##.#+#.###....<#.##@.......####..#.#. #..##.#...#.µ¸jèŽ µ¸jÄ� &3µ¸j– µ¸j§˜ ¶¸jk½‡ ############..........##.######.########## #.# #............##..##.#.#.## ...##†# # ###.#.##.#+#.###....<#.##........####..#.#. #..####+..##..#.¶¸jȶ¸jÓÈ&4¶¸jöζ¸jÀѶ¸jY£Õ..........##.######.########## #.# #............##..##.#.#.## ...##†# # ###.#.##.#+#.###....<#.##........####..#.#. #..####+ .......####......:##........####.....# ### ##..#######5¶¸j¸`Ñ ##.######.########## #.# #............##..##.#.#.## ...##†# .# ###.#.##.#+#.###....<#.##........####..#.#.¶¸jYaà #..####+...........####........:.## ...#!#.....# ... ¶¸jmm¶¸j­m6¶¸j t¶¸jÑvV _Found a purple potion.¶¸jƒö š #.# #............ #.# ##..##.#.#.## #.# #...##†# .# #.####.#.##.#+#.#####.....<#.##.........¶¸jàö ä#####..#.#.. #..##.#.#.###+#.#........@..#### #.:.## ..#### ¶¸j÷ ý......####..#. ##... ¶¸jž÷ ü #! ####### #.....# ...... #.....####.¶¸jõ ¶¸jÇ &7¶¸jœ# ¶¸j©& ·¸j|-Ú ##..##.#.#.## ...##†# .# ###.#.##.#+#.####....<#.##.........####..#.#. #..####+............#### ## .#### #. ###....#..##........+.... ·¸j»2·¸jõ3&8·¸j09·¸jüC\  You pick up a parchment of Anguish and begin reading...·¸jÅD+9.9 (2·¸j4J·¸j&M@ _You add the spell Anguish to your library.¸¸j ­ ÷ #.# ##..##.#.#.## #.# #...##†# .#¸¸jŒ­  #.####.#.##.#+#.#### #.....<#.##. #####..#.#. #..##.#. #.###+#... #.#### #.## ¸¸j±­ |.#### ......#.¸¸jЭ Ò ###..#. ##... #! ¸¸jõ­ k##. #.....# ¸¸jR® ­#... #.....#### .#..##.+¸¸jj¸ ¸¸jF¹ -800.9 (1¸¸jŒ¾ ¸¸jpÁ ¸¸jƒÕ  #.# ##..##.#.#.## #.# #...##†# .# #.####.#.##.#+#.#### #.....<#.##. #####..#.#. #..##.#. #.###+#. #.#### #.## .#### ......#.##..#.. ##.... #!.. # #... #.....#  #.... #.....#### .#..##.+¸¸jðÛ¸¸j‹Ü&1¸¸j›â¸¸j®ä¹¸jƒyÒ...##†# .# ###.#.##.#+#.####....<#.##.........####..#.#. #..##.###+..........#### ## .#### #.# ####..#.. ##..... #!... #######¹¸jFz....##.....# ...#####..#...+.....###.Y¹¸jzƒ¹¸j „&2¹¸jй¸j_Œ¹¸j¼¡ø###.#.##.#+#.####....<#.##.........####..#.#........ #..#....###+#..................#### ..## ¹¸j;£.¹¸j©¤6#### ¹¸jä¤R......#@# ¹¸j¥H####..#....#¹¸jX¥T ##......#¹¸jº¥v .#!...########¹¸jX¦�#.#....##.....# ..¹¸j?§#¹¸jv§###¹¸j¥§#¹¸jÙ§...+¹¸j¨*.....¹¸jQ¨ ###.Y¹¸jÞ¨#¹¸j(© ....¹¸jd©¹¸j ´¹¸jy´3¹¸jʹ¹¸j°¼¹¸j|9 c ....<#.##.........####..#.#....... #..#...#.###+#.....#...........#### #..........## ........#### ......#.########..#@...# ##.. #.#!...########......#......#....  ..Y¹¸jÿ> 1o¹¸j_F �o   orc wizard (wandering)¹¸jJG &4¹¸j#M ¹¸jÍa x _You encounter an orc wizard. It is wielding a +0 dagger.º¸jùît####..#.#. #..#.#.###+#...#...........#### #..........## ........#### .....#.########..#.... ##.. #.#!...########.#....##.....# ..# ### #.#...+.....###.Yo.....#.......Y#. +.##º¸j7+™.o5º¸jA,º¸j}ë #####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 61/61 ========================#...........####Magic: 9/9========================#..........##AC: 6Str: 15Doom: 40% ........####EV: 11Int: 8  ......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 37% Place: Dungeon:8##..@...#Noise: ---------  Time: 8805.9 (0.0)#.#*...########a) +5 sling {Juan}  c) +0 sling {Balvind[º¸j(ì a40m#.#*...##.....# .. Fire: a) +5 sling {Juan}# #*...##.....####..#*#..##........+..#*...........###.Y o   orc wizard (wandering)*.....#......#....o.....#........Y...#. +.........## _You encounter an orc wizard. It is wielding a +0 dagger.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)º¸j9#####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 61/61 ========================#...........####Magic: 9/9========================#..........##AC: 6Str: 15Doom: 40% ........####EV: 11Int: 8  ......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 37% Place: Dungeon:8##..@...#Noise: ---------  Time: 8805.9 (0.0)#.#)...########a) +5 sling {Juan}  c) +0 sling {Balvind[º¸j¤ 40m#.#)...##.....# .. Fire: a) +5 sling {Juan}# #)...##.....####..#)#..##........+..#)...........###.Y o   orc wizard).....#......#....o.....#........Y...#. +.........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!»¸j‡@UYou shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!  The orc wizard is moderately wounded.  You shoot a sling bullet.  The orc wizard is heavily wounded.»¸j«Û†!.....o»¸j*Ýs===6.7 (0.8Rev _»¸jb廸j~軸jš‚#####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 61/61 ========================#...........####Magic: 9/9========================#..........##AC: 6Str: 15Doom: 40% ........####EV: 11Int: 8  ......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 37% Place: Dungeon:8##..@...#»¸jñšåNoise: ===------  Time: 8806.7 (0.0)#.#*...########a) +5 sling {Juan}  c) +0 sling {Balvind#.#*...##.....# .. Fire: a) +5 sling {Juan}# #*...##.....####.. Rev #*#..##........+..#*...........###.Y o   orc wizard*.....#......#....o.....#........Y...#. +.........## _The orc wizard is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily»¸j›2wounded, 67% to hit)»¸jr¼m#####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 61/61 ========================#...........####Magic: 9/9========================#..........##AC: 6Str: 15»¸jG½šDoom: 40% ........####EV: 11Int: 8  ......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 37% Place: Dungeon:8##..@...#Noise: ===------  Time: 8806.7 (0.0)#.#)...########a) +5 sling {Juan}  c) +0 sling {Balvind»¸jw½÷#.#)...##.....# .. Fire: a) +5 sling {Juan}# #)...##.....####.. Rev #)#..##........+..»¸j¡½R#)...........###.Y o   orc wizard).....#......#....o.....#........Y..»¸jν.#. +.........##Press: ? - help, Q - select action, ( or ) - cycle»¸jó½˜Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily»¸j¾wwounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  »¸jN¾LThe orc wizard is heavily wounded.»¸j¨EÎ)Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.  The sling bullet closely misses the orc wizard.»¸jÈÓ†!.....o»¸jbÛµ ******The orc wizard gestures at you while chanting.»¸jõh _!.....»¸jçi ‡5----7.6 (0.9Rev+ »¸j%j »¸jõo »¸j½s 1 _The puff of flame hits you!»¸joL #####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 51/61 ====================----#...........####Magic: 9/9========================#..........##AC: 6Str: 15Doom: 40% ........####EV: 11Int: 8  ......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 37% Place: Dungeon:8##..@...#Noise: ===------  Time: 8807.6 (0.0)#.#*...########a) +5 sling {Juan}  c) +0 sling»¸jM “ {Balvind#.#*...##.....# .. Fire: a) +5 sling {Juan}# #*...##.....####.. Rev+ #*#..##........+..#*...........###.Y o   orc wizard*.....#......#....o.....#........Y...#. +.........## _The puff of flame hits you!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)¼¸jX/#####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 51/61 ====================----#...........####Magic: 9/9========================#..........##AC: 6Str: 15Doom: 40% ........####¼¸jË/ŠEV: 11Int: 8  ......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 37% Place: Dungeon:8##..@...#Noise: ===------  Time: 8807.6 (0.0)#.#)...########¼¸jú/oa) +5 sling {Juan}  c) +0 sling {Balvind#.#)...##.....# .. Fire: a) +5 sling {Juan}¼¸j0# #)...##.....####.. Rev+ #)#..##........+..¼¸jD0H#)...........###.Y o   orc wizard).....#......#....).....#........Y..¼¸j½0@.#. +.........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc wizard.¼¸jK¸ÕAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc wizard.You shoot a sling bullet.  The sling bullet closely misses the orc wizard.¼¸jKD9o.¼¸jÃHY!.....¼¸j~N<8.4 (0.8 _¼¸j?R¼¸j¤S¼¸j•ï#####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 51/61 ====================----#...........####Magic: 9/9========================#..........##AC: 6Str: 15Doom: 40% ........####EV: 11Int: 8  ......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 37% Place: Dungeon:8##..@...#Noise: ===------  Time: 8808.4 (0.0)¼¸j ðK#.#*...########a) +5 sling {Juan}  c) +0 sling {Balvind#.#*...##.....# .. Fire: a) +5 sling {Juan}# #*...##.....####.. Rev+ #*#..##........+..#*...........###.Y o   orc wizard.o....#......#..........#........Y..¼¸jøðD.#. +.........## _The sling bullet closely misses the orc wizard.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)¼¸j B#####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 51/61 ====================----#...........####Magic: 9/9========================#..........##AC: 6Str: 15Doom: 40% ........####EV: 11Int: 8  ......#.####SH: 0Dex: 22¼¸j‘ ‡####..#....#XL:  9 Next: 37% Place: Dungeon:8##..@...#Noise: ===------  Time: 8808.4 (0.0)#.#!...########a) +5 sling {Juan}  c) +0 sling {Balvind#.#....##.....# .. Fire: a) +5 sling {Juan}# #....##.....####.. Rev+ #.#..##........+..#............###.Y o   orc wizard¼¸jý ¦.$....#......#..........#........Y...#. +.........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  ¼¸j+ @You kill the orc wizard!¼¸jé š))))) ¼¸jÍ£ §))Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!Okawaru accepts your kill.  You shoot a sling bullet.¼¸jÑ0 …!....$.¼¸jG5 z99.3 (0.9Rev* _¼¸j|; ¼¸j^> ½¸j3ë=½¸j¹ì½¸j*ó½¸jT÷r2Rev+ ½¸j&ü½¸j}ü½¸j þ½¸j¥½¸jクj뽸jÒ ½¸j| %3½¸j^ ½¸j2½¸j¿>Rev ½¸j0½¸j½¸jR½¸jH½¸jɽ¸j]#4½¸j‡(=½¸j½½¸j($½¸jÕ$½¸j‚%½¸jY)½¸j¤)(½¸jí*½¸jí1I½¸j]5½¸j¦5U5=½¸j*7½¸j<½¸jo<½¸j\=½¸jyA,½¸jîB½¸j9G½¸j˜GK6=½¸jÿH½¸jJM½¸j†M½¸j¢N½¸j†T,½¸jŸU½¸j„Y½¸jÓYU7=½¸j[½¸j `½¸j#a½¸jÇa½¸jlr„½¸jys½¸jt%8½¸jßt½¸jz½¸j=z½¸j[{½¸jÙ€½¸j�½¸j©�½¸j±„½¸jð„K9=½¸j™…½¸jƒ‹X½¸jÞ‹½¸jmŒ½¸j¬�½¸jû�$60½¸j+�2=½¸jÄ�½¸j⓽¸j;”½¸jü”½¸j‚š,½¸j©›½¸j¡½¸j`¡½¸j.¢½¸jò¤k _You start resting.HP restored.½¸jNª(---½¸jO²039.3 (30.0)½¸j?³v1=---40.3 (31 _½¸j'¸½¸jPº½¸jÓ›{#####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 61/61 ========================#...........####Magic: 9/9½¸jœ!========================#..........##AC: 6Str: 15Doom: 40% ½¸j>œÜ........####EV: 11Int: 8  ½¸jžœê......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 39% Place: Dungeon:8##..@...#½¸j¿œõNoise: ---------  Time: 8840.3 (0.0)#.#!...########½¸jÝœ„a) +5 sling {Juan}  c) +0 sling {Balvind½¸jýœY#.#....##.....# .. Fire: a) +5 sling {Juan}# #....##.....####..½¸j�Ù#.#..##........+..#............###.Y ½¸j;�Ç.$....#......#.... ......#........Y..½¸jR�` .#. +.........##½¸ji�-  ½¸j‡�ƒ_You shoot a sling bullet. _You start resting. _HP restored.  ½¸j£�)Fire: a) +5 sling {Juan}½¸j»�ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line½¸jÙ�¾¸j]¬œ#####..#.#..........Trilby the Skirmisher#..##.#..........Coglin of Okawaru **....#.###+#..........Health: 61/61 ========================#...........####Magic: 9/9========================#..........##AC: 6Str: 15Doom: 40% ¾¸jì¬Û........####EV: 11Int: 8  ......#.####SH: 0Dex: 22####..#....#XL:  9 Next: 39% Place: Dungeon:8##..@...#Noise: ---------  Time: 8840.3 (0.0)#.#!...########¾¸jÇ­–a) +5 sling {Juan}  c) +0 sling {Balvind#.#....##.....# .. Fire: a) +5 sling {Juan}# #....##.....####..#.#..##........+..#............###.Y .$....#......#.... ......#........Y.. .#. +.........##  _You start resting. _HP restored.  Fire: a) +5 sling {Juan}¾¸j®Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.¾¸j ¯(¾¸jµµ¾¸j�¸. _¾¸j á  #..##.###+#..............#### .........## ........#### ......#.########..#.... ##..¾¸j J #.#@...#########.#....##.....# ..# ###.....#....#...'# #.....<#..#¾¸jn ¾¸jo )1.3 (1 ¾¸j• _¾¸jï ¾¸jt& ¾¸j' +2.3 (2¾¸jë, ¾¸jÈ/ _ _t - 2 purple potions (gained 1)¿¸jS¼ | ###+#...........#### #....## ........#### ......#.########..#.... ##.. #.#....########.....# .. ### #.#...+...#.......#.###.####+#....#¿¸j`Ç ¿¸jßÇ +3.3 (1¿¸j Í ¿¸jûÏ À¸j�W² ..........#### ...## ........#### ...#.########..#.... ##.. #.#....########.....# .. ### #.#...+.....Y.....###.Y......#...'Y   yak (wandering).....#.##o.#.#À¸jÈ[2Y.À¸jIaUYÀ¸j6b/==4À¸jëgÀ¸jnk& _The yak bellows!À¸jc## .#### #.########..#.... ##.. #.#....########.....# .. ### #@#..#...+....Y......###.Y.$....#......#...........#........Y....#...'...##.....#.###.....<#..# ... ####+#.......###.# #o.# ##..#..:Y.À¸jGÀ¸jò/--5À¸jŸ"À¸j>%À¸j'ý #..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ---------  Time: 8845.3 (0.0)#.***Y.......###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....À¸jtý #......#.... Fire: a) +5 sling {Juan}.......#........Y......#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..: _t - 2 purple potions (gained 1) _The yak bellows!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (80% to hit)À¸jlã Ü#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22À¸j#ä �# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ---------  Time: 8845.3 (0.0)#.)))Y.......###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y......#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}À¸j»ä qPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.À¸j¥s 9)À¸j¬ð ¹ Y.  You shoot a sling bullet. The sling bullet barely misses the yak.À¸j÷ !..À¸jæø s===6.2 (0.9Rev _À¸jÿ À¸j� Á¸jê#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8846.2 (0.0)#.**Y........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$[39;Á¸jœêj49m....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:The yak is lightly wounded. _You shoot a sling bullet. The sling bullet barely misses the yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 80% to hit)Á¸j#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8846.2 (0.0)#.))Y........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$[39;Á¸jÓ949m....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.Á¸j¦œÄ  Shift-Dir - straight line  Aim: a yak (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.Á¸j¬!cYY.Á¸j–'‹.Y 2 yaks (1 wandering)Á¸jv(<7.0 (0.8 _Á¸j¡/Á¸j2Á¸j±k #..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8847.0 (0.0)#.*Y.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$[39;Á¸jök ¨49m....#Y.....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev ....#...'.........##.....#.###.....<#..# YY 2 yaks (1 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:You shoot a sling bullet. The sling bullet hits the yak. _The yak is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)Á¸j„ Õ#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8847.0 (0.0)#.)Y.........###.Y a) +5 sling {Juan}  c) +0 sling {BalvindÁ¸j÷„ {.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev ....#...'.........##.....#.###.....<#..# YY 2 yaks (1 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  Á¸j_… EThe yak is heavily wounded.Á¸j« vShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.  The sling bullet hits the yak but does no damage.Á¸j!’ t .  The yak is heavily wounded.Á¸j+“ Q8 (0.8Rev+ Á¸j�“ _Á¸j™ Á¸j·š ¸j{}ç#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8¸j~·#@#..##........+.. Noise: ===------  Time: 8847.8 (0.0)#.*Y.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev+ ....#...'.........##.....#.###.....<#..# YY 2 yaks (1 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:¸jd~The sling bullet hits the yak but does no damage. _The yak is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)¸jï•Ñ#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8847.8 (0.0)¸jç–™#.)Y.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev+ ....#...'.........##.....#.###.....<#..# YY 2 yaks (1 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.¸jUYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak!  The yak is severely wounded.¸jj¢8Y.¸j¤<Y.¸j©­R8.6 (0.8 _¸j;´Â¸j.¶Â¸j¶ #..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8848.6 (0.0)#.Y....Y.....###.Y a) +5 sling {Juan}  c) +0 sling {Balvind[39;49¸jŽ «m.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev+ ....#...'.........##.....#.###.....<#..# YY 2 yaks (1 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:The sling bullet hits the yak! _The yak is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)¸j97 ·#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 61/61 ========================####..#....#Magic: 9/9========================##......#AC: 6¸j€8 Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8848.6 (0.0)#.Y....Y.....###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev+ ....#...'.........##.....#.###.....<#..# YY 2 yaks (1 wandering).....¸jï8 ¸.#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  ¸j9 AThe yak is almost dead.¸j¿ rShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.  The sling bullet hits the yak but does no damage.¸jÎB ‰ .YThe yak is almost dead.¸jåL |54---9.4 (0.8¸jS ¸j§U ( _The yak gores you!øjõ#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 54/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8849.4 (0.0)#.Y..........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$[39;øj•õë49m....#Y.....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev+ ....#...'.........##.....#.###.....<#..# YY 2 yaks (1 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:The yak is almost dead. _The yak gores you!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleøjÝõ‘Shift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)øjÜ#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 54/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22øjp# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8849.4 (0.0)#.Y..........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev+ ....#...'.........##.....#.###.....<#..# YY 2 yaks (1 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (øj¤�[40mseverely wounded, 80% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.øj1ž’))))Shift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.You shoot a sling bullet.øjŒ' .  The sling bullet closely misses the yak.øjÔ+ÖY...#Y.   yakøj¼,v50.3 (0.9Rev* øjZ2øjY5I _The yak misses you.øjƒr #..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 54/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8850.3 (0.0)#.Y..........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$[39;øjÿr 49m....#......#.... Fire: a) +5 sling {Juan}.......#Y.......Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:The sling bullet closely misses the yak. _The yak misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleøjAs ‘Shift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)øj©È í#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 54/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  øjÒÉ #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8850.3 (0.0)#.Y..........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#Y.......Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, øjÊ �Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.øj[Pº))))Shift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.You shoot a sling bullet.øjŠÕˆ YThe sling bullet barely misses the yak.øjÂ×0Yøj…àåY...#..YY 3 yaks (2 wandering)øjîá51.1 (0.8øjLèøjíëI _The yak misses you.ĸjèln#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 54/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########ĸj@mcEV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8851.1 (0.0)ĸjumÝ#.Y..........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#.Y....#.... Fire: a) +5 sling {Juan}ĸj!na.......#........Y.. Rev* ....#...'Y........##.....#.###.....<#..# YYY 3 yaks (2 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:The sling bullet barely misses the yak. _The yak misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleĸjtn‘Shift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)ĸji­#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 54/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 40% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 39% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8851.1 (0.0)#.Y..........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$[39;ĸjQ²~49m....#.Y....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'Y........##.....#.###.....<#..# YYY 3 yaks (2 wandering)......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ĸjù8f†You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the yak!  You kill the yak!ĸj�>rYY 2 yaks (ĸjÂ’ Y.  Okawaru accepts your kill.ĸjÄ.ĸj‘Ê‘Y   yakĸjŠÏW38479 (0.8 _ĸjœÔĸji×p _Your Ranged Weapons skill increases to level 12!ĸjíù Ü#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 54/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22ĸjšú �# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8851.9 (0.0)#.*****......###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#Y.......Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak (wandering)......#.# ####+#....#.....###.#ĸjÖú Ä#o.#.# ###..#..: _Okawaru accepts your kill. _Your Ranged Weapons skill increases to level 12!ĸjû Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineĸjTû TAim: a yak (wandering, hasn't noticed you, 80% to hit)ĸjž1ç#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 54/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8ĸjÒ2s#@#..##........+.. Noise: ===------  Time: 8851.9 (0.0)#.)))))......###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#Y.......Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.Ÿjx:))ŸjÉÔ†....Y.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (wandering, hasn't noticed you, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.52.7 (0.8ŸjÜ Å¸j´( _You hear a bellow!ŸjÂË#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 55/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8852.7 (0.0)#.*****......###.Y a) +5 sling {Juan}  c) +0 sling {BalvindŸjÇÂy.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#Y.......Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:You shoot a sling bullet. The sling bullet barely misses the yak. _You hear a bellow!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŸjUÃFAim: a yak (lightly wounded, 80% to hit)Ÿj_ìÑ#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 55/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8852.7 (0.0)Ÿj7íž#.)))))......###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#Y.......Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.Ÿj�vWShift-Dir - straight lineAim: a yak (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.!heaviŸjïøkY.YŸj ¶†....Y 2 yaksŸj <3.5 (0.8 _Ÿj Ÿj_ ŸjžÂ ®#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 55/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Ÿj{à aDex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8853.5 (0.0)#.****Y......###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# YY 2 yaks......#.# ####+#....#.....###.##o.#.# ###..#..:You shoot a sling bullet. The sling bullet hits the yak! _The yak is heavily wounded.Ÿj Ä „Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)Ƹj1šÕ#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 55/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8853.5 (0.0)#.))))Y......###.Y a) +5 sling {Juan}  c) +0 sling {BalvindƸj>›®.$....#Y.....#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# YY 2 yaks......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.Ƹj6$Z)You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet.  The sling bullet closely misses the yak.  The yak is lightly wounded.ƸjH²ïY.Y.†..4.4 (0.9 _Ƹj¹¸Æ¸jʺƸjË#í#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 55/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  ƸjK$ò#.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8854.4 (0.0)#.***YY......###.Y a) +5 sling {Juan}  c) +0 sling {BalvindƸj~$µ.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##Ƹj£$}.....#.###.....<#..# YY 2 yaks......#.# ####+#....#ƸjÍ$‡.....###.##o.#.# ###..#..:Ƹj%†The sling bullet hits the yak. _The yak is lightly wounded.  Fire: a) +5 sling {Juan}Ƹj'%SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)Ƹj,P›#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 55/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11ƸjÚPlInt: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8854.4 (0.0)#.)))YY......###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# YY 2 yaks......#.# ####+#....#Ƹj Q°.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Ƹj=QRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)  ƸjaQ„You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.Ƹj Ø9)Ƹj]Z ¥.YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.Ƹj ^ -Y.Ƹjòd ?†.ƸjÙe <5.2 (0.8 _Ƹj�k Ƹj-n ƸjÈaÑ#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 55/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8855.2 (0.0)ƸjbÝ#.**Y........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$...Y#......#.... Fire: a) +5 sling {Juan}ƸjJbY.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# YY 2 yaks......#.# ####+#....#Ƹj«b%.....###.##o.#.# ###..#..:The yak is heavily wounded. _You shoot a sling bullet. The sling bullet barely misses the yak.Ƹjñc|Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)Ǹj£E#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 55/61 =====================---####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 38% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8855.2 (0.0)#.))Y........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$[39;Ǹj=FŽ49m...Y#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# YY 2 yaks......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.ǸjfÍí )Shift-Dir - straight line  Aim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.The sling bullet barely misses the yak.The sling bullet hits the yak!Ǹj~U  Y.  The yak is moderately wounded.Ǹj�W0Y.Ǹj`_:†Ç¸jø`<6.0 (0.8 _ǸjýgǸj........####Coglin of Okawaru **..........#.####Health: 56/61 ======================--ȸj±–####..#....#Magic: 9/9========================ȸjK±‘##......#AC: 6Str: 15ȸjw±¸Doom: 38% #.#....########EV: 11ȸj¡±Int: 8  #.#....##.....# .. SH: 0ȸj±.Dex: 22ȸjæ± # #....##.....####.. XL:  9 Next: 47% Place: Dungeon:8ȸj†²@#@#..##........+.. Noise: ===------  Time: 8856.8 (0.0)#.)Y.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$..Y.#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# YY 2 yaks......#.# ####+#....#ȸj©²o.....###.##o.#.# ##ȸj˲A#..#..:Fire: a) +5 sling {Juan}ȸjí²ÃPress: ? - help, Q - select action, ( or ) - cycleȸj-³ÏShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  ȸjº³AThe yak is almost dead.ȸjªV †Shift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.!  You kill the yak!   yakȸjÕΗ Y.  Okawaru accepts your kill.ȸjùÙ9†È¸jÛ#5ȸjMÛ5567.6 (0.8 _ȸj.ëȸj›ˆ R#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 56/61 ======================--####..#....#Magic: 9/9========================ȸjùˆ \##......#AC: 6Str: 15Doom: 35% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0ȸjw‹ Dex: 22# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8857.6 (0.0)#.*Y.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:You kill the yak! _Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, (ȸj΋ Õ or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)ȸj+Å O#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####ȸjyÅ ÃHealth: 56/61 ======================--####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 35% ȸjšÅ Û#.#....########EV: 11Int: 8  ȸj¿Å ï#.#....##.....# .. SH: 0Dex: 22ȸjRÆ Ò# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8857.6 (0.0)#.)Y.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}ȸjrÆ Ü.......#........Y.. Rev* ....#...'.........##ȸj�Æ .....#.###.....<#..# Y   yakȸj¯Æ à......#.# ####+#....#.....###.#ȸjÏÆ 8#o.#.# ###..#..:ȸjõÆ ìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleȸjÇ ’Shift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  ȸj@Ç „You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.ȸjJP FShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded..ȸjhâ †Y†8.5 (0.9 _ȸjÌï ɸj¹ˆÍ#..........##Trilby the Skirmisher........####ɸj2‰ECoglin of Okawaru **..........#.####Health: 56/61 ======================--####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 35% ɸjw‰Ê#.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22ɸj9ŠJ# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8858.5 (0.0)#.Y†.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#ɸj�Š.....###.##o.#.# ###..#..:You shoot a sling bullet. The sling bullet hits the yak. _The yak is heavily wounded.ɸj©Š1Fire: a) +5 sling {Juan}ɸjÏŠSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)ɸjú±›#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 56/61 ======================--####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 35% #.#....########EV: 11ɸj‘²çInt: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8858.5 (0.0)#.Y†.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##ɸj2³œ.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)  ɸji³„You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.ɸj5?K))))ɸjtȸY...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.ɸj8Ê59.3 (0.8ɸj¾ÐɸjÚÓP _The yak barely misses you.ɸjÿˆ í#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 56/61 ======================--####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 35% #.#....########EV: 11Int: 8  ɸjeŠ #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8859.3 (0.0)#.Y†.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:You shoot a sling bullet. The slɸjÑŠ åing bullet barely misses the yak. _The yak barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)ɸjÝÆ ¼#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 56/61 ======================--ɸjJÇ V####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 35% ɸj§Ç Ê#.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22ɸjÑÇ # #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8ɸjúÇ ê#@#..##........+.. Noise: ===------  Time: 8859.3 (0.0)ɸj#È Õ#.Y†.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}ɸjjÈ å.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yakɸj«È ö......#.# ####+#....#.....###.##o.#.# ɸjåÈ K###..#..:Fire: a) +5 sling {Juan}ɸjÉ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineɸj.É ®Aim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  ɸj[É FThe yak is severely wounded.ɸjˆR uShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.  The sling bullet hits the yak but does no damage.ɸjWà k  The yak is severely wounded.ɸjÞà %7ɸj á 60.2 (0.9ɸjzç ɸj_ê P _The yak barely misses you.ʸj�Û¼#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 57/61 ======================--ʸjüÛ'####..#....#Magic: 9/9========================##......#AC: 6Str: 15ʸj!ܸDoom: 35% #.#....########EV: 11ʸjBÜInt: 8  #.#....##.....# .. SH: 0ʸjbÜ.Dex: 22ʸj�Üõ# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8860.2 (0.0)ʸjÉÜ#.Y†.........###.Y a) +5 sling {Juan}  c) +0 sling {BalvindʸjBÝž.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.#ʸjgÝ8#o.#.# ###..#..:ʸjŠÝ¡The yak is severely wounded. _The yak barely misses you.Fire: a) +5 sling {Juan}ʸj®ÝãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineʸjáÝqAim: a yak (severely wounded, 80% to hit)ʸjÿ-#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 57/61 ======================--####..#....#Magic: 9/9ʸjK/========================##......#AC: 6Str: 15Doom: 35% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8860.2 (0.0)#.Y†.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..#[40ʸjš/lm Y   yak......#.# ####+#....#.....###.##o.#.# ##ʸjÛ/$#..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineʸj0¯Aim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  ʸjG0FThe yak is severely wounded.ʸj¿¼í))))Shift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses the yak.ʸjc€Y...1.1 (0.9ʸjÓiʸjÛlI _The yak misses you.ʸj! #..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 57/61 ======================--####..#....#Magic: 9/9========================##......#AC: 6Str: 15Doom: 35% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8861.1 (0.0)#.Y†.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$[3ʸjÿ �9;49m....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:The sling bullet closely misses the yak. _The yak misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)ʸj9 ù#..........##Trilby the Skirmisher........####Coglin of Okawaru **..........#.####Health: 57/61 ======================--####..#....#ʸj#: Magic: 9/9========================##......#AC: 6Str: 15Doom: 35% #.#....########EV: 11Int: 8  #.#....##.....# .. SH: 0Dex: 22# #....##.....####.. XL:  9 Next: 56% Place: Dungeon:8#@#..##........+.. Noise: ===------  Time: 8861.1 (0.0)#.Y†.........###.Y a) +5 sling {Juan}  c) +0 sling {Balvind.$....#......#.... Fire: a) +5 sling {Juan}.......#........Y.. Rev* ....#...'.........##.....#.###.....[4ʸj : &0m<#..# Y   yak......#.# ####+#....#.....###.##o.#.# ###..#..:Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  ʸjâ: €You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.ʸjìÆ wM†Shift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.!  ʸjÈ <You kill the yak!ʸjeÌ SʸjžX_  Okawaru accepts your kill.ʸjÁ]V3659 (0.8 _ʸj–kʸj‡n˸j å’8Rev+ ˸j" �9=60=Rev  _You start resting.HP restored.˸jò˸j‡!---˸jl 071.9 (10.0)˸j“'˸jE(1˸j®(=˸jô(---˸j2)%2.9 (11˸jp)  ˸j§)_˸jø/˸jê2̸jœ”.#### #.########..#.... ##.. #.#....########.##.....# .. #...### #.#..##........+††.........###.Y#....$....#.̸jƒ•¾................#........Y........#...'...#####.###.....<#..#.. ####+#........###.# #o.# ##...#.. ..#..: .....̸jy�̸jž13.9 (1.0)̸jL£Ì¸jE¥Ì¸jJ³ž #####..#....# ##...... #.#....########..##.....# .. #....######## #.#..##........+̸j ´y......#.††...###.Y#....@....#......#................#........Y#...'...##.###.#.# .###.#### ̸j%¾Ì¸j¹¾&4̸jñÄ̸jÒÏj  You now have 389 gold pieces (gained 3).  Things that are here:̸jÐ+5.9 (2̸jÚÖ̸jÎÛ[ _a +0 dagger; a +0 robe; an orc corpseθjŽ ô ......#.#### ####..#....# ##......# #.#....# #.#....##.....#  #.#....##.....#####.#.#..##.+.#.††.###. #...@)....#......#.#.Y#.#...'.#.....#.###....<#..# .#.# ####+#....# ......###.# #o.#.##.#.. #..#.. ..##.#.# # ..# ##.=6.9 (1θj¥“ ϸjá� ......#.#### ####..#....# ##......# #.#....# #.#....##.....# .#.#....##.....####.######.#.#..##.+..#.††.###.Y#....@....#......#..#.Y.#.#...'.#####.....#.###...#.# ###......###.# #o.#.#  ....#.. #..#..:ϸj� ÿ# ###.#.# #. .# ##.#ϸj»™ ϸjê¬ Û7  Things that are here: _a +0 dagger; a +0 robe; an orc corpseиj$.иjŒIиjTиjž|иjðFQиj4á ï ......#.#### ####..#....# ##......# #.#....# #.#....##.....#  #.#....##.....#### ######.#.#..##.+ .#.††.###. #...@)....#......# .#.Y #.#...'. ####.....#.###....<#..# .#.# ####+#....# ......###.# #o.#.## ....#.. #..#.. ..# ###.#.# # ..# ##.иjší иj¯î -8 _иjý иj¹ иj€e‰ ........#### ......#.########..#....###......#  #.#....########  #.#....##.....#  #.#....##.....##########.#.#..##........+?......@#.††...########....)....##. ......#Y # #........#...'......... #иjfa####.....#.###.....<#.. # .......#.# ####+#.... #  ......###.# #o.# #### ....#... #..#.####.#.# #....иjOfиj)rиjœr&9иjî{иj�e _Found a scroll labelled KOTUME AMUAG.Ѹjî o .#### ......#.#### ####..#....# ##......# #.#....# #.#....##.....# #.#....##.....#.######.#.#..##..?.#.††..#####....)....#......# ...#. j# #.#...' .# ####.....#.###.....<# .# .......#.# ####+# .# ......###.# #o.# .#### ....#... #..#.# ###.#.# #Ѹj!Ѹj•!'80ѸjW,Ѹj0Ѹj%8 ‹ .#### ......#.#### ####..#....# ##......# #.#....# #.#....##.....# #.#....##.....'#.######.#.#..##.?.#.††..#####....)....#......# ....# #j# #..#...' #.# ####.....#.###.....<# #.# .......#.# ####+# #.# ......###.# #o. #.#### ....#... #...# ###.#.# #Ѹjt Ѹjìu &1Ѹj } Ѹj ~ Ѹj:ڡѸjmѸj“(Ø ........#### .. ......#.#### #. ####..#....##. ##......##. #.#....######. #.#....##...#. #.#....##...Ѹj)>####'#.######.#.#..###.....?@......#.††......5.9 (4#.....#####....)....#...#.... .............# Ѹj/)  #j# #... #........#...'  #.# #.. ####.....#.###... Ѹj^)¦ #.# #. .......#.# ####  #.# # ......###.#  ##.#### ....#... Ѹjƒ)b #.....# ###.#.#Ѹjù@3Ò¸jeño .#### .........#.#### #.#####..#....# #.# ##......# #.# #.#.... #.# #.#....### #.# #.#....## ####'#.######.#.#..## #.....@.......#.†† #.....#####....)....# #..... .......# #j# #..... #.#...' #.# #..... ####.....#.### #.# #..... .#.# Ò¸jò[ #.# ####.. ......###.# ##.#### #.. ....#...  #.....# ###.#.#Ò¸j²ýA6.9 (1Ò¸j{Ò¸j)0oÒ¸j,Ò¸j­”o   orc priest (wandering)7.9 (2Ò¸jîÒ¸jÇb _c - a scroll labelled KOTUME AMUAGÓ¸jv“4Ó¸jÄÓ¸j å �........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#*#####..#....#Health: 61/61 ========================Ó¸j´å —#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 33% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22Ó¸jûå H####'#*######.#.#..##.. XL:  9 Next: 65% Place: Dungeon:8#.....@.......#.††..... Noise: ---------  Time: 8887.9 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {BalvindÓ¸j<æ t#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'..#.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest (wandering)Ó¸j“æ c#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _c - a scroll labelled KOTUME AMUAGFire: a) +5 sling {Juan}Ó¸j)ç YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (wandering, hasn't noticed you, 73% to  hit)Ó¸jà, ........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#)#####..#....#Health: 61/61 ========================#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 33% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 65% Place: Dungeon:8#.....@.......#.††..... Noise: ---------  Time: 8887.9 (0.0)#.....#####....)....#.. [4Ó¸jß- ‚0ma) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'..#.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (wandering, hasn't noticed you, 73% to  hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest shouts!Ó¸jÿ¸ n You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest shouts!  The orc priest is moderately wounded.  You shoot a sling bullet.  The orc priest is severely wounded.Ó¸j&K Ço......===8.7 (0.8Rev Ó¸jöQ Ó¸jU * _You hear a shout! x3Ô¸jÿ�........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#*#####..#....#Health: 61/61 ========================Ô¸j�ÿ¨#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 33% #*# #.#....##.. EV: 11Int: 8  Ô¸jÈÿ# #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 65% Place: Dungeon:8Ô¸j/3#.....@.......#.††..... Noise: ===------  Time: 8888.7 (0.0)Ô¸jz£#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priestÔ¸j#ç#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#The orc priest is severely wounded. _You hear a shout! x3  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (severely wounded, 73% to hit)Ô¸j–CE........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#)#####..#....#Health: 61/61 ========================#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 33% #)# #.#....##.. EV: 11Int: 8  Ô¸jHDò# #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 65% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8888.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}Ô¸j�Dë#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priestÔ¸j/E¾#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  Ô¸jhEHThe orc priest is almost dead.Ô¸jSÍÊ)Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.  The sling bullet closely misses the orc priest.Ô¸jLPC.oÔ¸j·\t.....9.5 (0.8 _Ô¸jËoÔ¸jÂ; ........####Trilby the Skirmisher.........#.####Coglin of Okawaru **....#o#####..#....#Health: 61/61 ========================#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 33% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 65% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8889.5 (0.0)#.....#####....)....#..Ô¸j‡<  a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _The sling bullet closely misses the orc priest.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (almost dead, 73% to hit)Ô¸j 4........####Trilby the Skirmisher.........#.####Coglin of Okawaru **....#o#####..#....#Health: 61/61 ========================#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 33% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22Ô¸jÿ ####'#)######.#.#..##.. XL:  9 Next: 65% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8889.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priesÔ¸j` ït, wielding a +0 flail (almost dead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.Ô¸jé¢ Q))Shift-Dir - straight lineÔ¸j«£ yAim: an orc priest, wielding a +0 flail (almost dead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.  The sling bullet barely misses the orc priest.Ô¸jy& G.oÔ¸jõ1 7.....Ô¸j*3 u90.3 (0.8Rev+ _Ô¸jé9 Ô¸jA< Õ¸j˜´........####Trilby the Skirmisher.........#.####Coglin of Okawaru **....#.#####..#....#Health: 61/61 ========================#o# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 33% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 65% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8890.3 (0.0)#.....#####....)....#..Õ¸jܵ3 a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _The sling bullet barely misses the orc priest.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (almost dead, 73% to hit)Õ¸jÜ5........####Trilby the Skirmisher.........#.####Coglin of Okawaru **....#.#####..#....#Health: 61/61 ========================#o# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 33% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 65% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8890.3 (0.0)#.....#####....)....#..Õ¸j[7 a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (almost dead, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.Õ¸jÈJ $You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is almost dead..  You kill the orc priest!Õ¸jØÍ(Õ¸j�vz ....  Okawaru accepts your kill.Õ¸jkyÕ¸jzP271.2 (0.9 _Õ¸j0‡Ö¸jž¨SÖ¸j¸®,Ö¸j¹¯Ö¸jõ¶Ö¸j|·Ö¸jµ¸Ö¸j¾¾TRev Ö¸j–¿Ö¸jŒÇ,Ö¸jvÈÖ¸jkÎ,Ö¸juÏÖ¸j*ÔÖ¸j¤ÔÖ¸jHÕÖ¸jÜÖ¸j³Ü(Ö¸jþÜÖ¸jÈã3Ö¸j|äÖ¸jäëÖ¸jŒìÖ¸j1íÖ¸jüüÖ¸j�ýÖ¸jiþÖ¸jÂ,Ö¸jôÖ¸jX BÖ¸j.,Ö¸j¤Ö¸j\,Ö¸jëÖ¸jkÖ¸jèÖ¸j³Ö¸j&BÖ¸j»*Ö¸jc+Ö¸j,,Ö¸je0,Ö¸j<1Ö¸jO:BÖ¸jž;Ö¸jð;Ö¸j–<Ö¸jóGXÖ¸jÜHÖ¸jAIÖ¸jëO,Ö¸j$QÖ¸jïTÖ¸jÍU,Ö¸j›]Ö¸j ^Ö¸jŒ^Ö¸j f,Ö¸jÐfÖ¸jtpÖ¸jqÖ¸jÆqÖ¸j-zÖ¸jÀzÖ¸j9{Ö¸j†BÖ¸jt‰Ö¸j-Š,Ö¸jðŽÖ¸j…�Ö¸j¾�Ö¸j–•,Ö¸j}–Ö¸jûœ,Ö¸j> Ö¸jQ£,Ö¸j¦Ö¸j­ªÖ¸j4«Ö¸jo«Ö¸jC±,Ö¸j²Ö¸j›¸,Ö¸je¹Ö¸j.À,Ö¸jœÀÖ¸j‚Ç,Ö¸jçÉÖ¸jòÎÖ¸jwÏÖ¸jÐÖ¸j;Ø,Ö¸jeÙÖ¸jeñnÖ¸jïóÖ¸j ù,Ö¸jíúÖ¸jH,Ö¸jÖ¸jª BÖ¸jÖ¸j¤Ö¸jÖ¸jÓÖ¸jÇ,Ö¸jàÖ¸j !,Ö¸j=*,Ö¸jú*Ö¸j¡2Ö¸jO3Ö¸jœ3Ö¸jÚ:,Ö¸j…;Ö¸j…A,Ö¸j˜BÖ¸jíG,Ö¸jOÖ¸j¾TÖ¸jƒUÖ¸j>WÖ¸j+\Ö¸j°\Ö¸jè\Ö¸jb,Ö¸jBcÖ¸j²gW _You start waiting.Ö¸joÃK---K   kobold (wandering)Ö¸j p0948.2 (57.0)Ö¸jÕ|Ö¸jÛ}H---9.2 (58Ö¸jéƒÖ¸j�„ _You encounter a kobold. It is wielding a +1 dagger of electrocution.Ö¸jµÐ........####Trilby the SkirmisherK........#.####Coglin of Okawaru **....#*#####..#....#Health: 61/61 ========================#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 32% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ---------  Time: 8949.2 (0.0)#.....#####....)....#.. [4Ö¸j>ÒÚ0ma) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'..#.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold (wandering)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _You encounter a kobold. It is wielding a +1 dagger of electrocution.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +1 dagger of electrocution (wandering, hasn't noticedyou, 67% to hit)׸j.ª©........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#.#####..#....#Health: 61/61 ========================׸jñªß#$# ##......#Magic: 9/9========================#.# #.#....#### AC: 6Str: 15Doom: 32% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8׸j`«­#.....@.......#.††..... Noise: ---------  Time: 8949.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'..#.# #..... ####.....#.###..׸j“«_#.# #..... .......#.# ### K   kobold (wandering)#.# ####.. ......###.#׸jÄ«v##.#### #.. ....#...#.....####.#.#׸j#¬íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +1 dagger of electrocution (wandering, hasn't noticedyou, 67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!׸j�±]))))))׸jÈ7*)׸jD¼ŽKShift-Dir - straight line  Aim: a kobold, wielding a +1 dagger of electrocution (wandering, hasn't noticedyou, 67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.׸j ¾Ž  You encounter a kobold. It is wielding a +0 short sword.׸jw¾×¸jYÉv .$....K   kobold brigand (missile, wandering)You encounter a kobold brigand. It is wielding a +0 short sword and quiveringpoisoned darts.׸jiÍc===50.0 (0.8Rev ׸j”Ó׸jýê3 _The kobold leaves your sight.׸jpÊ E........####Trilby the SkirmisherK........#.####Coglin of Okawaru **....#*#####..#....#Health: 61/61 ========================#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 32% #*# #.#....##.. EV: 11Int: 8  ׸jCË ò# #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8950.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..׸jÔË (#.# #..... .......#.# ### K   kobold brigand (missile, wandering)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _The kobold leaves your sight.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle׸j(Ì ¼Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (wandering, hasn't noticed you, 67% to hit)׸j‘ E........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 61/61 ========================#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 32% #)# #.#....##.. EV: 11Int: 8  ׸j+ �# #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8950.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev ׸ji ï#.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold brigand (missile, wandering)#.# ####.. ......###.#׸jÉ c##.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line׸j! Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (wandering, hasn't noticed you, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.׸jѨ TAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (wandering, hasn't noticed you, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.closely misses the kobold brigand.׸jÞ8¼K.$....K)׸jÿ9i====8 (0.8׸jó?׸j¶B[ _You hear a shout! x3; The kobold brigand shouts! You hear a shout! x2ظjóÁ........####Trilby the SkirmisherK........#.####ظj>™Coglin of Okawaru **....#*#####..#....#Health: 61/61 ========================#*# ##......#Magic: 9/9========================ظji™#*# #.#....#### AC: 6Str: 15Doom: 32% #*# #.#....##.. EV: 11ظj‰AInt: 8  # #*# #.#....##.. SH: 0Dex: 22ظj¿####'#*######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8ظjã9#.....@.......#.††..... Noise: ====-----  Time: 8950.8 (0.0)ظj¸#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}ظj2#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..ظjc‹#.# #..... .......#.# ### K   kobold brigand (missile)#.# ####.. ......###.#ظj¡##.#### #.. ....#...#.....####.#.# _You hear a shout! x3; The kobold brigand shouts! You hear a shout! x2  Fire: a) +5 sling {Juan}ظj`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (67% to hit)ظjoB........####Trilby the SkirmisherK........#.####Coglin of Okawaru **....#)#####..#....#Health: 61/61 ========================#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 32% ظj“#)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ====-----  Time: 8950.8 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold brigand (missile)[15ظj�;6H#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.ظj¬¤Î)Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (67% to hit)  You shoot a sling bullet.  ظj¥yThe sling bullet hits the kobold brigand.  The kobold brigand is lightly wounded.  You shoot a sling bullet.ظj*+³ )KThe sling bullet closely misses the kobold brigand.ظj5J$....ظja6©===-1.7 (0.9Rev+ _ظjá<ظj²>ظj£; L........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#K#####..#....#Health: 61/61 ========================#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 32% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8ظj< #.....@.......#.††..... Noise: ===------  Time: 8951.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..ظjš< „#.# #..... .......#.# ### K   kobold brigand (missile)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _The sling bullet closely misses the kobold brigand.Fire: a) +5 sling {Juan}ظjÝ< qPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)ظjÊU f........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#K#####..#....#Health: 61/61 ========================#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 32% ظj^V >#)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8951.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvindظj'W Ã#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold brigand (missile)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#ظjVW WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  ظj}W m(lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.ظjhà :  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is moderately wounded. but does no damage.  The kobold brigand is moderately wounded.ظj}d 0KظjÍf N.KظjÈr ´....K   kobold (missile)ظjQs 52.5 (0.8ظjfz ظj—ƒ ˆ _You encounter a kobold. It is wielding a +0 dagger and quivering stones.Ù¸jã`........####Trilby the SkirmisherK........#.####Coglin of Okawaru **....#.#####..#....#Health: 61/61 ========================#K# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 32% Ù¸j.#*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8952.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold bÙ¸j}²rigand (missile)#.# ####.. ......###.#K   kobold (missile)##.#### #.. ....#...#.....####.#.# _You encounter a kobold. It is wielding a +0 dagger and quivering stones.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 67% to hit)Ù¸jÇi^........####Trilby the SkirmisherK).......#.####Coglin of Okawaru **....#)#####..#....#Health: 61/61 ========================#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 32% Ù¸jÓj#)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8952.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold bÙ¸j7krigand (missile)#.# ####.. ......###.#K   kobold (missile)##.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 67% to hit)  Ù¸joksYou shoot a sling bullet.  The sling bullet closely misses the kobold brigand.Ù¸j»òOAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.Ù¸jJw C)KÙ¸j\~ J$KÙ¸j;‰ -...Ù¸j›‰ .Ù¸jàŠ {3.4 (0.9Rev* _Ù¸j’ Ù¸jk” Ù¸jð ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#K#####..#....#Health: 61/61 ========================#$# ##......#Magic: 9/9========================#K# #.#....#### AC: 6Str: 15Doom: 32% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8953.4 (0.0)#.....#####....)....#.. Ù¸jJÓ[40ma) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold brigand (missile)#.# ####.. ......###.#K   kobold (missile)##.#### #.. ....#...#.....####.#.# _The sling bullet closely misses the kobold brigand.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 67% to hit)Ú¸j‚�ã........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#K#####..#....#Health: 61/61 ========================#$# ##......#Ú¸j �OMagic: 9/9========================#K# #.#....#### AC: 6Str: 15Doom: 32% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22Ú¸jY�^####'#)######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8953.4 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {BalvindÚ¸j��¥#..... .............#.. Fire: a) +5 sling {Juan}Ú¸jé�#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold brigand (missile)#.# ####.. ......###.#K   kobold (missile)Ú¸j*‘v##.#### #.. ....#...#.....####.#.#Ú¸jX‘WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  Ú¸j”‘š(moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.Ú¸j5Œ You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is severely wounded.Ú¸jyŸ0KÚ¸j/ E.KÚ¸j³¡.KÚ¸jO«ù ...KK 3 kobolds (1 missile, 1 wandering)You encounter a kobold. It is wielding a +0 dagger.Ú¸j±T((((Ú¸jR<X...@Ú¸jR=54.2 (0.8Ú¸jEFÚ¸jôOt _The kobold brigand throws a dart. The dart closely misses you.Ú¸j°)........####Trilby the SkirmisherKK.......#.####Coglin of Okawaru **....#.#####..#....#Health: 61/61 ========================#K# ##......#Magic: 9/9Ú¸j¨° ========================#K# #.#....#### AC: 6Str: 15Doom: 32% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22Ú¸jA±(####'#*######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8954.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..Ú¸jv±û#.# #..... .......#.# ### K   kobold brigand (missile)#.# ####.. ......###.#KKK 3 kobolds (1 missile, 1 wandering)Ú¸j¯±Û##.#### #.. ....#...#.....####.#.# _The kobold brigand throws a dart. The dart closely misses you.Ú¸jÖ±ìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleÚ¸j²ÙShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (severely wounded, 67% to hit)Ú¸j®Û)........####Trilby the SkirmisherKK.......#.####Coglin of Okawaru **....#.#####..#....#Health: 61/61 ========================#K# ##......#Magic: 9/9Ú¸jbÜ7========================#K# #.#....#### AC: 6Str: 15Doom: 32% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8Ú¸jþÜ*#.....@.......#.††..... Noise: ===------  Time: 8954.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold brigand (missile)Ú¸j7Ýá#.# ####.. ......###.#KKK 3 kobolds (1 missile, 1 wandering)Ú¸jiÝv##.#### #.. ....#...#.....####.#.#Ú¸jšÝíPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÚ¸jÍÝAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (severely wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand!Ú¸j g o)You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.ut does no damage.Ú¸jéí @.KÚ¸jï >)KÚ¸j ù ¯ K...KKYou hear a shout!Ú¸j¯   (((The kobold brigand throws a dart. The dart hits you!Ú¸j¶·  Ú¸jà —K...K)You are poisoned.========5.0 (0.8Pois Rev* Ú¸j9É Ú¸j2Ì : _The kobold shouts! You hear a shout!Ú¸jÇÁ@........####Trilby the Skirmisher).K......#.####Coglin of Okawaru **....#K#####..#....#Health: 61/61 ========================#K# ##......#Magic: 9/9========================#K# #.#....#### AC: 6Str: 15Doom: 32% Ú¸jÆÂ#*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ====-----  Time: 8955.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..Ú¸j·Ã#.# #..... .......#.# ### K   kobold brigand (missile)#.# ####.. ......###.#KKK 3 kobolds (1 missile)##.#### #.. ....#...#.....####.#.# _The kobold shouts! You hear a shout!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  Ú¸j¦ÄJ(almost dead, 67% to hit)Û¸j¼•........####Trilby the Skirmisher).K......#.####Coglin of Okawaru **....#K#####..#....#Health: 61/61 ========================#K# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 32% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 67% Place: Dungeon:8#.....@.......#.††..... Noise: ====-----  Time: 8955.0 (0.0)Û¸j¥¼<#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold brigand (missile)#.# ####.. ......###.#KKK 3 kobolds (1 missile)##.#### #.. ....#...#.....####.#.#Û¸jŸ½|Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  You kill the kobold brigand!Okawaru accepts your kill.Û¸jtÄ›)))KKK 3 kobolds (1 missile)Û¸j‹R‚)You shoot a sling bullet.  The sling bullet hits the kobold brigand.  You kill the kobold brigand!Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is moderately wounded.Û¸jµÑ1K.Û¸jXÓ| KYou feel very sick.Û¸jüÔ@$KÛ¸jKÞ�...K 4 kobolds (1 missile)Û¸jÈâ´58--171===-9 (0.9Û¸j`éÛ¸j„òs _You encounter a kobold. It is wielding a +0 dagger.Û¸jk½4........####Trilby the SkirmisherKK.......#.####Coglin of Okawaru **....#K#####..#....#Health: 58/61 ======================--#$# ##......#Magic: 9/9========================#K# #.#....#### AC: 6Str: 15Doom: 31% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22Û¸j0¾{####'#*######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8955.9 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### KKKK 4 kobolds (1 missile)#.# ####.. ......###.#Û¸j_¾Ú##.#### #.. ....#...#.....####.#.# _You encounter a kobold. It is wielding a +0 dagger.Û¸j„¾ôFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleÛ¸jؾ´Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  Û¸jg¿67% to hit)Û¸j ý p........####Trilby the SkirmisherKK.......#.####Coglin of Okawaru **....#K#####..#....#Health: 58/61 ======================--#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8Û¸j?ÿ é#.....@.......#.††..... Noise: ===------  Time: 8955.9 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### KKKK 4 kobolds (1 missile)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!Û¸jú w))) 3 koboldsÛ¸jGŽ 1))))Û¸jg� ˆAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!  The sling bullet barely misses the kobold.Û¸j¶ Ô KK$)...  The sling bullet completely misses the kobold.Û¸jÁ ,6.7 (0.8Û¸jÁ% Û¸j6) $ _You feel sick.ܸj¦æH........####Trilby the SkirmisherKK.......#.####Coglin of Okawaru **....#K#####..#....#Health: 58/61 ======================--#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 31% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22ܸjÓç####'#*######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8956.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### KKK 3 kobolds#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#The sling bullet completely misses the kobold. ܸj“è…_You feel sick.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)ܸj/$........####Trilby the SkirmisherKK.......#.####Coglin of Okawaru **....#K#####..#....#ܸjÏ/[Health: 58/61 ======================--#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8956.7 (0.0)ܸj~0…#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### KKK 3 kobolds#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleܸj 1øShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.ܸjú¹d)Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.  You kill the kobold!ܸjª¿L 2ܸj>DA)Kܸj�VT$)...ܸj8Z477.6 (0.9ܸjR_ܸj$a ܸj{a_You feel sick.ܸjº‡........####Trilby the Skirmisher)K.......#.####Coglin of Okawaru **....#K#####..#....#Health: 57/61 ======================--#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6ܸjO‰Str: 15Doom: 31% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8957.6 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ###ܸjLŠÇ[40m KK 2 kobolds#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You kill the kobold! _You feel sick.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)ܸjÄß B........####Trilby the Skirmisher)).......#.####Coglin of Okawaru **....#)#####..#....#ܸjá Health: 57/61 ======================--#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8957.6 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 slingܸjâ · {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### KK 2 kobolds#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.ܸj8l {You shoot a sling bullet.  The sling bullet closely misses the kobold.  The sling bullet closely misses the kobold.You shoot a sling bullet.  The sling bullet hits the kobold.  The kobold is severely wounded.ܸj¡ï C)Kܸjñ D.Kܸjêû D)...ܸjÙü =68.4 (0.8ܸj ܸjt $ _You feel sick.ݸjX T........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#K#####..#....#Health: 56/61 ======================--#K# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 31% ݸj #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8958.4 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..ݸj� :#.# #..... .......#.# ### KK 2 kobolds#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#The kobold is severely wounded. _You feel sick.  Fire: a) +5 sling {Juan}ݸjå lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 67% to hit)ݸjÓE¹........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 56/61 ======================--ݸjGF¡#K# ##......#Magic: 9/9========================ݸj#G#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#.....@.......#.††..... Noise: ===------  Time: 8958.4 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #[39ݸjÄG´;49m..... ####.....#.###..#.# #..... .......#.# ### KK 2 kobolds#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 67% to hit)  You shoot a sling bullet.  ݸjÚHµThe sling bullet closely misses the kobold.The sling bullet hits the kobold!  You kill the kobold!ݸjPO))))ݸj¹Ox))   koboldݸjZÛLThe sling bullet hits the kobold!  You kill the kobold!  Okawaru accepts your kill.You shoot a sling bullet. but does no damage.  The kobold is severely wounded.ݸjé`s $KYou feel sick.ݸj cf KYou hear a shout!ݸj p‘...K 2 kobolds (1 missile)ݸj¥sy5-====9.2 (0.8ݸj|ݸj¶�� _You encounter a kobold. It is wielding a +0 short sword and quivering stones.ݸjõl........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 55/61 =====================---#$# ##......#Magic: 9/9========================#K# #.#....#### AC: 6Str: 15Doom: 31% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####K#*######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#.....@.......#.††..... Noise: ====-----  Time: 8959.2 (0.0)#.....#####....)....#..ݸj’mP[40m a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### KK 2 kobolds (1 missile)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You hear a shout! _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 67% to hit)ݸj%µ d........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 55/61 =====================---#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####K#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8ݸj7¶ ï#.....@.......#.††..... Noise: ====-----  Time: 8959.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### KK 2 kobolds (1 missile)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!ݸjÏ ˜)))   kobold (ݸjÒG Á))))Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!  Okawaru accepts your kill.  You shoot a sling bullet.ݸj@Õ G'Kݸj7Ø x.)$)...ݸjoÜ b===-60.0 (0.8ݸjGä ݸjç $ _You feel sick.Þ¸j¬V„........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 55/61 =====================---#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8Þ¸j³WS#....K@.......#.††..... Noise: ===------  Time: 8960.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold (missile)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _You feel sick.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÞ¸jQXgAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)Þ¸jä[e........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 55/61 =====================---#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  Þ¸jx\# #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#....K@.......#.††..... Noise: ===------  Time: 8960.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}Þ¸jò\0#j# #..... #........#...'.. Pois Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold (missile)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Þ¸j]ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÞ¸jB]ñAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is heavily wounded.Þ¸jé„)Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is heavily wounded.  You kill the kobold!Þ¸jÎï(Þ¸jŠ{_  Okawaru accepts your kill.Þ¸ji247 (0.7Þ¸j‡Þ¸jq‰$ _You feel sick.߸jj=߸jîj߸j¡t”3=-߸j\ui _You start resting. You feel sick. x2߸jÄ{W=----߸jX…-1.7 (1.0߸j †ˆ---2.7 (2Rev* ߸j?Œß¸jîŽ[ _You are no longer poisoned.߸j™E߸j"F߸jÖG߸jWPW  You start resting.߸j'T™KK   kobold (wandering)߸jôT%0߸jÕ^:߸jc*3.7 (1߸jÜe߸jnq _You encounter a kobold. It is wielding a +0 whip.à¸jqº}........####Trilby the SkirmisherK........#.####Coglin of Okawaru **....#*#####..#....#Health: 53/61 ====================----#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 31% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#....)@.......#.††..... Noise: ---------  Time: 8963.7 (0.0)à¸jÜ»€#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You start resting. _You encounter a kobold. It is wielding a +0 whip.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)à¸j•z........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 53/61 ====================----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8à¸j¯¡#....)@.......#.††..... Noise: ---------  Time: 8963.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### K   kobold#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!à¸j ]))))))à¸j‰‘*)à¸jÉ&jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 whip (67% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!  You shoot a sling bullet.à¸jí*à¸j«+)à¸j,)à¸jI,$à¸j‹,)à¸jÏ,.à¸j-.à¸jm- .à¸j|.gj   gnollà¸jú.à¸jü56===4.5 (0.8à¸j{?à¸jÌHp _You encounter a gnoll. It is wielding a +0 whip.à¸jBý /........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 53/61 ====================----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15à¸jþ 4Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#....*@.......#.††..... Noise: ===------  Time: 8964.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}à¸jËþ Œ#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _You encounter a gnoll. It is wielding a +0 whip.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineà¸jÿ JAim: a gnoll, wielding a +0 whip (75% to hit)à¸j<ô........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....à¸jl=#)#####..#....#Health: 53/61 ====================----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####)#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 8964.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... [à¸j>¼40m.............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (75% to hit)  à¸j>>mYou shoot a sling bullet.  The sling bullet completely misses the gnoll.à¸jŽÉØ  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is heavily wounded.á¸j= Q'já¸jâá¸j©45.2 (0.7 á¸jæ_á¸jš á¸jƒ"á¸j‡Ã/........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 53/61 ====================----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15á¸jzÄeDoom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8965.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..á¸jâĸ#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...á¸jÅ©#.....####.#.#You shoot a sling bullet. The sling bullet hits the gnoll! _The gnoll is heavily wounded.á¸j>Å1Fire: a) +5 sling {Juan}á¸jŒÅhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 75% to hit)á¸j¿ ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 53/61 ====================----#$# ##......#á¸j   Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 71% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8965.2 (0.0)á¸jþ Ý#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..á¸j- \#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.#á¸jc Ÿ##.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}á¸j� ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineá¸j¹ ÙAim: a gnoll, wielding a +0 whip (heavily wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.á¸jÝ á¸jt–©)Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll!  You kill the gnoll!á¸j¶›<)á¸j"NÎ ....)Okawaru accepts your kill.26.0 (0.8 _á¸jÁ' ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 53/61 ====================----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6á¸j¢( Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 8966.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* á¸jñ) ¡#.# #..... ####.....#.###..#.# #..... .......#.# ####.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll! _Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineâ¸jÄßd........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 53/61 ====================----#$# ##......#Magic: 9/9========================â¸j]à#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8â¸j‘à3#....)@.......#.††..... Noise: ===------  Time: 8966.0 (0.0)â¸jPá•#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ####.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _Okawaru accepts your kill.Fire: a) +5 sling {Juan}â¸jCâIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.â¸joâ'â¸j+éâ¸jvë. _ã¸jOMã¸jÚMã¸jÒOã¸j7Uã¸j+Ya4=ã¸jÝ],ã¸j/_ã¸j7e,ã¸j¦fã¸j¢u‚5=Rev+ ã¸jÄwã¸j^,ã¸jg�ã¸j¶‡ã¸j ˆã¸j�‰ã¸jX�ã¸jÊ�K6=ã¸jB’ã¸jñ—W _You start resting.ã¸jG£±j---j   gnoll bouda (wandering)ã¸jÞ£+73.0 (7ã¸jí¾---4.0 (8Rev  _You encounter a gnoll bouda. It is wielding a +0 club.ã¸j³' ^........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 56/61 ======================--#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% ã¸jÄ( #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....*@.......#.††..... Noise: ---------  Time: 8974.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda (wandering)#.#[ã¸jÈ) Öm ####.. ......###.###.#### #.. ....#...#.....####.#.# _You encounter a gnoll bouda. It is wielding a +0 club.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (wandering, hasn'tnoticed you, 75% to hit)ã¸j/_ [........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 56/61 ======================--#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  ã¸j#` # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....)@.......#.††..... Noise: ---------  Time: 8974.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, [0;ã¸j“` ·10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (wandering, hasn'tnoticed you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda shouts!ã¸j1ê ã¸j<ë ]You shoot a sling bullet. The sling bullet hits the gnoll bouda.  ã¸jì !The gnoll bouda shouts!  ã¸j—ì -The gnoll bouda is lightly wounded.  ã¸jí You shoot a sling bullet.  ã¸jŸí 8The sling bullet hits the gnoll bouda but does no damageã¸j&î .ã¸j…î is lightly wounded.ã¸j€ Yj)ã¸j�  ====8 (0.8Rev+ ã¸jˇ ã¸j1Š * _You hear a shout! x3ä¸jòŸ/........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 56/61 ======================--#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15ä¸jo ‚Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....*@.......#.††..... Noise: ====-----  Time: 8974.8 (0.0)ä¸jž ¸#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}ä¸jË #j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..ä¸j¡Ï#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....#ä¸jG¡+###.#.# _You hear a shout! x3  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleä¸jt¡�Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded,  75% to hit)ä¸jÒÈ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 56/61 ======================--#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####)#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....)@.......#.††..... Noise: ====-----  Time: 8974.8 (0.0)#.....#####...ä¸jÙÊ@[34m.)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet completely misses the gnoll bouda.ä¸j™P”Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet completely misses the gnoll bouda.You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.ä¸j³Úì 'jThe gnoll bouda is lightly wounded.  The gnoll bouda gazes fiercely through you!ä¸j4åä¸j æ±===-5.7 (0.9Weak Rev+ ä¸jvìä¸jˆïb _You feel your attacks grow feeble.ä¸jñ 4   ä¸js ‰)..  #)#  #$#   #)#  #.#  # #.#  ä¸jë Õ####'#.######. #....j@.......#.†† #.....#####....) #.....  #j# #.....  #.# #.....  ä¸ji B#.# #.....   #.# ####..  ä¸j1 _  #..     ä¸jóª 8   ä¸jd« p)..  #)#  #$#   #)#  #.#  ä¸j§« ï# #.#  ####'#.######. ä¸j¬ {#....j@.......#.†† #.....#####....) #.....  #j# #.....  #.# #.....  #.# #..... ä¸jk¬ ¿  #.# ####..    #..    ä¸j”¬ ä¸j)´ ä¸jÙ´ 7-ä¸j€¼ ä¸jê¿ b _A gnoll bouda is nearby!å¸j[........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 56/61 ======================--#$# ##......#å¸j„[UMagic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22å¸j4\þ####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8975.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...å¸jn\~#.....####.#.# _A gnoll bouda is nearby!Fire: a) +5 sling {Juan}å¸jÍ\`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded,  75% to hit)å¸jt........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 56/61 ======================--#$# ##......#å¸juXMagic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8975.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}å¸jËus#j# #..... #........#...'.. Weak Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded,  75% to hit)  å¸j#vpYou shoot a sling bullet.  The sling bullet closely misses the gnoll bouda.å¸jrÿ¤ Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll bouda.The sling bullet hits the gnoll bouda!  The gnoll bouda is heavily wounded.å¸jκ\....jå¸j’»f49---6.5 (0.8å¸jPÃå¸jºÅ> _The gnoll bouda hits you with a +0 club!å¸j·9 V........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 49/61 ===================-----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22å¸j ; ####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8976.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _The gnoll bouda hits you with a +0 club!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ([3å¸j®; 6m or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)å¸jB… ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 49/61 ===================-----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8976.5 (0.0)#.....#####....å¸ju† e[46m)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.å¸j„ _Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.completely misses the gnoll bouda.å¸j™œ \....jå¸j‚� t7.3 (0.8Rev* å¸jÕ¥ å¸j© \ _The gnoll bouda completely misses you.æ¸j8¯V........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 49/61 ===================-----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22æ¸jæ¯Î####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8977.3 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* æ¸j_°Ÿ#.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _The gnoll bouda completely misses you.æ¸j�° Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineæ¸jÖ°§Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)æ¸j–ãd........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 49/61 ===================-----#$# ##......#Magic: 9/9========================æ¸jµä#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8977.3 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #[4æ¸jøäó0m..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineæ¸jBåAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.æ¸jp`MAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.æ¸jel ....jThe sling bullet barely misses the gnoll bouda.The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer.  The gnoll bouda misses you.æ¸j958.0 (0.7æ¸jØæ¸jö' _You hear a shout!æ¸jÿ{ 1........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 49/61 ===================-----#$# ##......#Magic: 9/9æ¸jÝ| |========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8978.0 (0.0)æ¸jL} ê#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll boudaæ¸jä} #.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _You hear a shout!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineæ¸jß~ §Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)æ¸jÁ´ d........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 49/61 ===================-----#$# ##......#Magic: 9/9========================æ¸j%¶ #)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8978.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.#[3æ¸j2· #9;49m #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.æ¸j›@ ‡You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is heavily wounded.æ¸j†Ù G8 (0.8æ¸jQà æ¸jüâ v  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is heavily wounded. _You hear a shout! x4ç¸j‹........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 49/61 ===================-----#$# ##......#ç¸jÍ‹ZMagic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  ç¸j Œû# #.# #.#....##.. SH: 0Dex: 22ç¸jCŒ$####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8ç¸jŒŒF#....j@.......#.††..... Noise: ===------  Time: 8978.8 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvindç¸j6�@#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.#ç¸j‚�§##.#### #.. ....#...#.....####.#.# _You hear a shout! x4  ç¸jÓ�)Fire: a) +5 sling {Juan}ç¸jŽãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineç¸jpާAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)ç¸j¬Ü........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 49/61 ===================-----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 72% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 8978.8 (0.0)#.....#####...ç¸j–Þ‘.)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll bouda#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda!  You kill the gnoll bouda!ç¸j§â(ç¸j—k¨)))))Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda!  You kill the gnoll bouda!Okawaru accepts your kill.  You shoot a sling bullet.ç¸j öJ....)ç¸j‘úD5039.7 (0.9 _ç¸j»ç¸jMç¸jãSç¸j¨W  You start resting.ç¸jä#šjj   gnoll (wandering)ç¸j&%0ç¸jÁ-:ç¸j¹.5---80.7 (1ç¸jÆ@ç¸jÍLq _You encounter a gnoll. It is wielding a +0 flail.è¸jµ,V........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 50/61 ===================-----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22è¸jv-ï####j#.######.#.#..##.. XL:  9 Next: 73% Place: Dungeon:8#....*@.......#.††..... Noise: ---------  Time: 8980.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....#è¸jI.è###.#.#You start resting. _You encounter a gnoll. It is wielding a +0 flail.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)è¸jáR........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 50/61 ===================-----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 73% Place: Dungeon:8#....)@.......#.††..... Noise: ---------  Time: 8980.7 (0.0)#.....#####....è¸jTD)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is heavily wounded.è¸j©Ý} Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is heavily wounded..  The gnoll is severely wounded.è¸jö`Q'jè¸jZkè¸j³lG===1.5 (0.8 _è¸jÛvè¸jøwè¸jŸ¾ ^........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 50/61 ===================-----#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% è¸jc¿ #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 73% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8981.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}è¸jÉ¿ ì#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...è¸j^À ž#.....####.#.#You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleè¸jÂÀ §Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)è¸j ¯........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 50/61 ===================-----è¸jB Ò#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 73% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8981.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}è¸j° ø#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....#è¸j ###.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineè¸j… Aim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.é¸jT¼ )))))You shoot a sling bullet.  The sling bullet barely misses the gnoll.é¸j:ãT....jé¸j‘än41---2.3 (0.8é¸jÀìé¸jyï9 _The gnoll hits you with a +0 flail!é¸jvyr........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 41/61 ================--------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% é¸jz#.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 73% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8982.3 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}é¸jBz1#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnollé¸jpzÕ#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#é¸j+{þThe sling bullet barely misses the gnoll. _The gnoll hits you with a +0 flail!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)é¸jEÜ8........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#é¸jÝVHealth: 41/61 ================--------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 73% Place: Dungeon:8é¸j^Ýb#....j@.......#.††..... Noise: ===------  Time: 8982.3 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvindé¸j�Ýd#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* é¸jÀÝr#.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnollé¸jÞ»#.# ####.. ......###.###.#### #.. ....#...é¸j5ÞC#.....####.#.#Fire: a) +5 sling {Juan}é¸jeÞePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)  é¸j‘ÞSYou shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.é¸jLf”)))))Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is almost dead.You shoot a sling bullet.é¸j™ Ú jThe sling bullet barely misses the gnoll.....jj 2 gnolls23.1 (0.8 _The gnoll closely misses you.ê¸jÀ¯........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 42/61 ================--------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 73% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8983.1 (0.0)#.....[40ê¸j™°tm#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### jj 2 gnolls#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#The sling bullet barely misses the gnoll. _The gnoll closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)ê¸jo·Ã........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 42/61 ================--------ê¸j­¸#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 31% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 73% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 8983.1 (0.0)ê¸j^ºª#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### jj 2 gnolls#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!ê¸j›¿p   gnollê¸jÁFª)))))Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  Okawaru accepts your kill.  You shoot a sling bullet.ê¸j(ÉQ'jê¸jøÓ$....ê¸já×W044.0 (0.9 _ê¸jhßê¸jˆáê¸j|� Ë........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 42/61 ================--------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 74% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8984.0 (0.0)ê¸j³ž u#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Okawaru accepts your kill. _You shoot a sling bullet.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (75% to hit)ê¸jWÄ r........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 42/61 ================--------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% ê¸jHÇ #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 74% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8984.0 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j  ê¸jyÈ Á gnoll#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.ê¸j\ Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll!  The gnoll is heavily wounded.ê¸jåò»....j0-8 (0.8ê¸jËýN _The gnoll hits you with a +0 club.ë¸jôàr........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 40/61 ===============---------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% ë¸j"âE#.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 74% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8984.8 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..ë¸jJéÚ#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#The gnoll is heavily wounded. _The gnoll hits you with a +0 club.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit)ë¸j%x........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 40/61 ===============---------#$# ##......#Magic: 9/9========================ë¸jN&#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 74% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8984.8 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.#[3ë¸j('87m #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.ë¸j®µ)))))Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.   The sling bullet closely misses the gnoll.ë¸jÒ12jë¸jÚ9Ô ....jj 2 gnollsYou encounter a gnoll. It is wielding a +0 flail.ë¸j½:m34--5.5 (0.7ë¸juBë¸j|I8 _The gnoll hits you with a +0 club.ë¸jØ� o........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 34/61 =============-----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  ë¸j‘ # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 74% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8985.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### jj 2 gnolls#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#[18ë¸jó‘ ;2HYou encounter a gnoll. It is wielding a +0 flail. _The gnoll hits you with a +0 club.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 75% to hit)ë¸jö 8........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#ë¸jø Health: 34/61 =============-----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####j#.######.#.#..##.. XL:  9 Next: 74% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 8985.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#..[40ë¸j5ù 8m Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### jj 2 gnolls#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!ë¸jp   gnollë¸jT†7ë¸jð†™)))))Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  Okawaru accepts your kill.You shoot a sling bullet.ë¸j(Q'jë¸j; ‘....556.3 (0.8 _ë¸j•%ì¸j›8Ž........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 35/61 =============-----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8ì¸j‚9h#....j@.......#.††..... Noise: ===------  Time: 8986.3 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Okawaru accepts your kill. _You shoot a sling bullet.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineì¸jã9KAim: a gnoll, wielding a +0 flail (75% to hit)ì¸j€‘r........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 35/61 =============-----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% ì¸jƒ’W#.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#....j@.......#.††..... Noise: ===------  Time: 8986.3 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..ì¸j¿’Ä#.# #..... .......#.# ### j   gnoll#.# ####.. ......###.###.#### #.. ....#...#.....#ì¸jð’7###.#.#Fire: a) +5 sling {Juan}ì¸j“ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineì¸jG“©Aim: a gnoll, wielding a +0 flail (75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.ì¸jíG)Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.!  You kill the gnoll!ì¸jÙ!(ì¸jï¥y oOkawaru accepts your kill.ì¸j§— oYou encounter an orc wizard. It is wielding a +0 dagger.ì¸jT°áo   orc wizardo   orcì¸jʹ,7.2 (0.9ì¸jø»ì¸jÆq _You encounter an orc. It is wielding a +0 dagger.ì¸jir ........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#)#####..#....#Health: 35/61 =============-----------#$# ##......#ì¸jµs Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####o#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#....*@.......#.††..... Noise: ===------  Time: 8987.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak [0;10;ì¸jÍt ÷1mRev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.#You encounter an orc wizard. It is wielding a +0 dagger. _You encounter an orc. It is wielding a +0 dagger.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)ì¸jm¡p........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#)#####..#....#Health: 35/61 =============-----------#$# ##......#Magic: 9/9========================ì¸j¥¢#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####)#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 8987.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #[39;4ì¸j8£Œ9m..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}ì¸jÚ£ºPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.ì¸j›,RShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.  The sling bullet hits the orc wizard but does no damage.í¸jÄoG'oí¸jÑqJ)oí¸jïzí¸jØ{<8.1 (0.9 _í¸j¥ƒí¸ji†í¸jë-Š........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#o#####..#....#Health: 35/61 =============-----------#$# ##......#Magic: 9/9========================í¸jó.Ê#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#....o@.......#.††..... Noise: ===------  Time: 8988.1 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* í¸jš/C#.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _The sling bullet hits the orc wizard but does no damage.  Fire: a) +5 sling {Juan}í¸jì/KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)í¸jÅX........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#o#####..#....#Health: 35/61 =============-----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#....o@.......#.††..... Noise: ===------  Time: 8988.1 (0.0)#..í¸jz[Å...#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Weak Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.í¸jïàk)))))Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  The sling bullet closely misses the orc wizard.í¸jGe � oYour attacks no longer feel as feeble.í¸j”i ¢ )oYou encounter an orc. It is wielding a +0 hand axe.í¸jet ....oo 2 orcs9 (0.8Rev* í¸jw| í¸jÆ A _The orc wizard hits you but does no damage.í¸jYÐ ô........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....í¸j#Ñ ˆ#)#####..#....#Health: 35/61 =============-----------#o# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22í¸jåÒ ####o#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#....o@.......#.††..... Noise: ===------  Time: 8988.9 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#oo 2 orcs##.#### #.. ....#...#.....####.#.#You encounter an orc. It is wielding a +0 hand axe. _The orc wizard hits you but does no damage.  Fire: a) í¸j»Ó a+5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)î¸jàã........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 35/61 =============-----------#o# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####o#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#....o@.......#.††..... Noise: ===------  Time: 8988.9 (0.0)î¸j-ã÷#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#oo 2 orcs##.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is severely wounded.î¸j×pî¸jwr¦)))))Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is severely wounded.  The sling bullet barely misses the orc wizard.î¸j\J....oî¸jb\6=î¸j69.7 (0.8 _î¸jî¸jCî¸jp¶ã........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 36/61 ==============----------#o# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####o#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#....o@.......#.††..... Noise: ===------  Time: 8989.7 (0.0)î¸jk·¸#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}î¸jô·z#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#î¸j.¸¤oo 2 orcs##.#### #.. ....#...î¸j_¸o#.....####.#.# _The sling bullet barely misses the orc wizard.î¸jظ¶Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)î¸jˆä„........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 36/61 ==============----------#o# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% î¸jhå&#.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####o#.######.#.#..##.. XL:  9 Next: 75% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8989.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..î¸j æà#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#oo 2 orcs##.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleî¸jŸæ9Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.î¸jés Ô )You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!î¸jˆz …)oo 2 orcsî¸j ý › $oOkawaru accepts your kill.î¸j þ Q'oî¸jF $....î¸jz <790.5 (0.8 _î¸j î¸j© î¸jJ=........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 36/61 ==============----------#$# ##......#î¸j1>ÛMagic: 9/9========================#o# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....o@.......#.††..... Noise: ===------  Time: 8990.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvindî¸j?¥#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### oo 2 orcs#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You kill the orc wizard! î¸jÓ?‘_Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (73% to hit)ï¸j0*Á........####Trilby the Skirmisher)........#.####ï¸j]+Coglin of Okawaru **....#)#####..#....#Health: 36/61 ==============----------#$# ##......#Magic: 9/9========================#o# #.#....#### AC: 6Str: 15Doom: 30% #.# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8990.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) ï¸j+,ˆ+0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### oo 2 orcs#.# ####.. ......###.###.#### #.. ....#...#.....#ï¸jþ,Ï###.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.ï¸jdµùShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.ï¸jˆ;M)oï¸j÷>S....oï¸jÃ?51.2 (0.7ï¸j1Fï¸jIP _The orc barely misses you.ï¸j¸¥”........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 36/61 ==============----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #o# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8ï¸j€¦Í#....o@.......#.††..... Noise: ===------  Time: 8991.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### oo 2 orcs#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#ï¸j;§ÉThe sling bullet closely misses the orc. _The orc barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (73% to hit)ï¸jøù ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 36/61 ==============----------#$# ##......#ï¸jÞú ^Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 30% #o# #.#....##.. EV: 11Int: 8  # #.# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8991.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}ï¸jZû Ø#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### oo 2 orcs#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#ï¸j¥û YFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (73% to hit)  ï¸jþû hYou shoot a sling bullet.  The sling bullet closely misses the orc.ï¸j‡ ‘M)Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc!  You kill the orc!ï¸jŽ ‚)   orcï¸jF ‘ .oOkawaru accepts your kill.ï¸jï I....)ï¸j¤# G299 (0.7ï¸jŒ, ï¸jÜ. ' _You hear a shout!ð¸j.^........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 36/61 ==============----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% #.# #.#....##.. EV: 11Int: 8  # #o# #.#....##.. SH: 0Dex: 22ð¸jˆ####'#*######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 8991.9 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Okawaru accepts your kill. _You hear a shout!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, (ð¸j)Ò or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +3 leather armour (73% to hit)ð¸j_bp........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 36/61 ==============----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% #.# #.#....##.. EV: 11Int: 8  # #o# #.#....##.. SH: 0Dex: 22ð¸jíc####'#)######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 8991.9 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straigð¸jÏdýht lineAim: an orc, wielding a +0 dagger and wearing a +3 leather armour (73% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.ð¸jì)Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +3 leather armour (73% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.  You kill the orc!ð¸jçñ(ð¸j¹{h .  Okawaru accepts your kill.ð¸jÎO72.7 (0.8 _ð¸j±‡ð¸j[‰ð¸jõk =ð¸j}m ð¸jmr ð¸j&w ,ð¸j'| W _You start resting.ð¸j{‚ Ìo---o   orc (wandering)ð¸jƃ ,3.7 (1.0ð¸j8Ž €---4.7 (2ð¸jÉ• ð¸j»œ p _You encounter an orc. It is wielding a +0 flail.ñ¸j%fv........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 37/61 ==============----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% #.# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####o#.######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8ñ¸j›gÌ#....*@.......#.††..... Noise: ---------  Time: 8994.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _You start resting. _You encounter an orc. It is wielding a +0 flail.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (73% to hit)ñ¸j¸»+ñ¸jļM........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 37/61 ==============----------#$# ##......#Magic: 9/9========================ñ¸j„Â#)# #.#....#### AC: 6Str: 15Doom: 29% #.# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####)#.######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ---------  Time: 8994.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..[14;ñ¸jÙÃ�6H#.# #..... .......#.# ### o   orc#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.ñ¸j3GöShift-Dir - straight lineAim: an orc, wielding a +0 flail (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.ñ¸jàÉQ'oñ¸jÌÔñ¸jÚÕ?===5.5 (0.8 ñ¸j²Ö_ñ¸jµìñ¸jãïñ¸jP; ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 37/61 ==============----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% #.# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....o@.......#.††..... Noise: ===------  Time: 8995.5 (0.0)#.....#####ñ¸j©< 1....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _The sling bullet closely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (73% to hit)ñ¸j?¨ C........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 37/61 ==============----------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15ñ¸já© Doom: 29% #.# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#)))))@.......#.††..... Noise: ===------  Time: 8995.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### oñ¸jݪ Ñ[40m   orc#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _The sling bullet closely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (73% to hit)ñ¸jÅCÜ)Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (73% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc!  You kill the orc!)ñ¸j—Ïv ....)Okawaru accepts your kill.ñ¸jÔH86.3 (0.8ñ¸jØÛñ¸jƒÞ* _You hear a shout! x2ò¸jJò¸j±'ò¸jÈò¸j¶$W  You start resting.ò¸jê%ò¸j¡*ò¸jw-ò¸j$.ò¸jÝ0ò¸j½6ò¸jL8ò¸j÷8ò¸j%@ò¸jÓ@t9=Rev+ ò¸jkCò¸j Iò¸jJò¸j>Kò¸jßQò¸j­Rò¸jTò¸j²Xò¸jtYL40=ò¸jO[ò¸j _ò¸j*`>Rev ò¸j~aò¸j¤€ò¸jƒò¸j¹ˆò¸jò‰ò¸j“ŠS1=ò¸jQŒò¸j¹�ò¸j‹‘ò¸jÉ’ò¸jÄ—ò¸jl˜(ò¸jšò¸jT�ò¸jSžò¸j ò¸jì£ò¸jäK2=ò¸jǦò¸j3«ò¸jì«ò¸jÜ­ò¸jF±† _You hear a shout!  An orc wizard comes into view.ò¸j*·¤o---o   orc wizard (wandering)ò¸j ¸19011.3 (15.0)ò¸j¸¿(ò¸jÚÀO---2.3 (16 _ò¸jlÒò¸jþÓò¸j~0........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#*#####..#....#Health: 42/61 ================--------#*# ##......#ò¸jI1Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 29% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ---------  Time: 9012.3 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'..#.# #..... ####.....#.###..[14;ò¸jþ1¯6H#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _You hear a shout! _An orc wizard comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)ó¸j­ôC........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 42/61 ================--------#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15ó¸jÚõDoom: 29% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ---------  Time: 9012.3 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'..#.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####[ó¸jù€37m.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.ó¸j=~ó¸jqˆ)oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet misses the orc wizard.ó¸jÎ,oó¸jüò$).).o   orcó¸j(ˆ3===3.1 (0.8Rev ó¸jPó¸j­' _You hear a shout!ó¸j.<p........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#o#####..#....#Health: 43/61 ================--------#*# ##......#Magic: 9/9========================ó¸jl=#*# #.#....#### AC: 6Str: 15Doom: 29% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9013.1 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# [4ó¸j>0m#..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.#You shoot a sling bullet. The sling bullet misses the orc wizard. _You hear a shout!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)ó¸jIv........####Trilby the Skirmishero........#.####Coglin of Okawaru **....#o#####..#....#Health: 43/61 ================--------#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9013.1 (0.0)#.....#####....)[ó¸j§w„40m....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is severely wounded.ó¸jå °))Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is severely wounded.  The sling bullet closely misses the orc wizard.ó¸jÈ„ C)oó¸jƆ K)oó¸j-“ ¬.).).8 (0.7 _ó¸juœ ó¸jž ó¸jЋ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#o#####..#....#Health: 43/61 ================--------#o# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 29% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9013.8 (0.0)#.....#####...[3ó¸j¢Ž£4m.)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.# _The sling bullet closely misses the orc wizard.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)ô¸j•c'........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#o#####..#....#Health: 43/61 ================--------#)# ##......#ô¸j eMagic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9013.8 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev #.# [4ô¸j¡f0m#..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.#Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.The sling bullet hits the orc.  The orc is moderately wounded.ô¸j‘ïhYou shoot a sling bullet.  The sling bullet closely misses the orc wizard.The sling bullet hits the orc.  The orc is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.ô¸j¿tœ $oThe orc wizard is severely wounded.ô¸jÁ~x.). ô¸jN€s4.7 (0.9Rev+ _ô¸j ˆô¸jYŠô¸jÈ8)........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#o#####..#....#Health: 43/61 ================--------#$# ##......#Magic: 9/9========================#o# #.#....#### AC: 6ô¸j:Str: 15Doom: 29% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9014.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### oô¸jÄ:�   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.# _The orc wizard is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)ô¸j`| \........####Trilby the Skirmisher)).......#.####Coglin of Okawaru **....#)#####..#....#Health: 43/61 ================--------#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22ô¸j£} ####'#)######.#.#..##.. XL:  9 Next: 77% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9014.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc wizard#.# ####.. ......###.#o   orc##.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or )[0;ô¸jC~ V10m - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.ô¸j› â)You shoot a sling bullet.  The sling bullet closely misses the orc wizard.The sling bullet closely misses the orc.  ô¸j¢ ŽYou shoot a sling bullet.  The sling bullet hits the orc wizard!  You kill the orc wizard!ô¸j{ ¢)o   orcô¸jÚŽ R )oô¸jÒ� IOkawaru accepts your kill.ô¸jš w.).).ô¸j%œ 395.5 (0.8 ô¸j¨œ _ô¸j6¤ ô¸j²¦ õ¸j¥ç........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 43/61 ================--------#o# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 29% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 79% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9015.5 (0.0)#.....#####....õ¸jèè)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You kill the orc wizard! _Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip of holy wrath (lightly wounded, 73% to hit)õ¸j r........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 43/61 ================--------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% õ¸j#.# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 79% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9015.5 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### o   [34õ¸jìÓmorc#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip of holy wrath (lightly wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!õ¸j‡R))))õ¸jÄ¢”)))Shift-Dir - straight lineAim: an orc, wielding a +0 whip of holy wrath (lightly wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  Okawaru accepts your kill.  You shoot a sling bullet.õ¸jõ;S.)$)õ¸jÒ<K.).õ¸jŠ@\44=6.4 (0.9 õ¸jò@_õ¸j!Kõ¸jrMõ¸jžÉ õ¸jjÊ 'õ¸j…Ì õ¸j{Ó ‘  You start resting.An orc priest comes into view.õ¸jhÝ zoo   orc priest (wandering)õ¸j(Þ %0õ¸jíÞ +oõ¸j=è Uo 2 orc priests (1 wandering)õ¸jfé ;---7.4 (1 _õ¸j ð õ¸jÇò ö¸jYnþ........####Trilby the Skirmisheroo.......#.####Coglin of Okawaru **....ö¸jUo#*#####..#....#Health: 44/61 =================-------#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 29% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 79% Place: Dungeon:8#....)@.......#.††..... Noise: ---------  Time: 9017.4 (0.0)ö¸jÙpr#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### oo 2 orc priests (1 wandering)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _An orc priest comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (wandering, hasn't noticed you, 73% to  hit)ö¸j˜ ........####Trilby the Skirmisher)o.......#.####Coglin of Okawaru **....#)#####..#....#Health: 44/61 =================-------#)# ##......#ö¸jœ™Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 79% Place: Dungeon:8#....)@.......#.††..... Noise: ---------  Time: 9017.4 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# ö¸jqšà[33m#..... ####.....#.###..#.# #..... .......#.# ### oo 2 orc priests (1 wandering)#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (wandering, hasn't noticed you, 73% to  hit)  You shoot a sling bullet.  The sling bullet completely misses the orc priest.ö¸jˆ#‡o  Aim: an orc priest, wielding a +0 mace (wandering, hasn't noticed you, 73% to  hit)  You shoot a sling bullet.  The sling bullet completely misses the orc priest.The sling bullet hits the orc priest!  The orc priest shouts!ö¸jž¯� o)$).ö¸jß°Á).  The orc priest is heavily wounded.===8.2 (0.8 _ö¸jé¸ö¸j»ö¸j�ò Y........####Trilby the Skirmisheroo.......#.####Coglin of Okawaru **....#*#####..#....#Health: 44/61 =================-------#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 29% #*# #.#....##.. EV: 11Int: 8  ö¸j@ô # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 79% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9018.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### oo 2 orc priests#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#The orc priest shouts! _[ö¸j×ô Ë40mThe orc priest is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (heavily wounded, 73% to hit)ö¸j* ^........####Trilby the Skirmisheroo.......#.####Coglin of Okawaru **....#)#####..#....#Health: 44/61 =================-------#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 29% ö¸j›+ #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 79% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9018.2 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev+ #.# #..... ####.....#.###..#.# #..... .......#.# ### oo 2 orc priests#.# ###ö¸jg, Ò#.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (heavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.ö¸j»³ È)Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace (heavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.  The sling bullet closely misses the orc priest.ö¸jé5C)oö¸j`?t$).).ö¸j’A{9.1 (0.9Rev* _ö¸jàHö¸jçK÷¸joB........####Trilby the Skirmisher)o.......#.####Coglin of Okawaru **....#o#####..#....#÷¸jpHealth: 44/61 =================-------#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 29% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 79% Place: Dungeon:8÷¸j°p#....)@.......#.††..... Noise: ===------  Time: 9019.1 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..÷¸j|q#.# #..... .......#.# ### oo 2 orc priests#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _The sling bullet closely misses the orc priest.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle÷¸j&r§Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace (almost dead, 73% to hit)÷¸jȨ9........####Trilby the Skirmisher)o.......#.####Coglin of Okawaru **....#)#####..#....#Health: 44/61 =================-------#$# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15÷¸jä©Doom: 29% #.# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#.######.#.#..##.. XL:  9 Next: 79% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9019.1 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### oo[3÷¸jϪ7m 2 orc priests#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (almost dead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!÷¸j?±…)))))   orc priest÷¸j:†M))Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace (almost dead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!  ÷¸j�;FOkawaru accepts your kill.÷¸j«½> .o÷¸j”¾UThe sling bullet barely misses the orc priest.÷¸jÍÉY$).)÷¸j«Ê.÷¸j›Î`5881÷¸j+Ï9 (0.8 _÷¸j³Ö÷¸jÙ÷¸jÓl 8........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#o#####..#....#÷¸j'n Health: 45/61 =================-------#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 28% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 81% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9019.9 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}[1÷¸j1o ä4X#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#You shoot a sling bullet. _The sling bullet barely misses the orc priest.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (75% to hit)÷¸jú¬/........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#o#####..#....#Health: 45/61 =================-------#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15÷¸j[®Doom: 28% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 81% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9019.9 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o  [÷¸jü® 39;49m orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.÷¸jm=Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.heaviø¸j[�b $).).  The orc priest calls down the wrath of Beogh upon you.31-----20.7 (0.8ø¸jŸ—ø¸jQš' _Beogh smites you!ø¸jêk$........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#o#####..#....#Health: 31/61 ============------------#*# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 28% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0ø¸jÊlwDex: 22####'#*######.#.#..##.. XL:  9 Next: 81% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9020.7 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _Beogh smites you!  Fire: a) +5 sling {Juan}ø¸j@m�Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 75% to hit)ø¸jå£........####Trilby the Skirmisher)).......#.####Coglin of Okawaru **....#)#####..#....#Health: 31/61 ============------------#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15Doom: 28% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 81% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9020.7 (0.0)#.....#####....ø¸jZ¥U)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.ø¸jÛ6÷Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is heavily wounded.ø¸j˜Ñ)o.).).1.6 (0.9 _ù¸j*8........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#ù¸j-Health: 31/61 ============------------#o# ##......#Magic: 9/9========================#*# #.#....#### AC: 6Str: 15Doom: 28% #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 81% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9021.6 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) [4ù¸jÛî0m+5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.# _The orc priest is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilyù¸j¦1wounded, 75% to hit)ù¸jä\M........####Trilby the Skirmisher)).......#.####Coglin of Okawaru **....#)#####..#....#Health: 31/61 ============------------#)# ##......#Magic: 9/9========================#)# #.#....#### AC: 6Str: 15ù¸j›^Doom: 28% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 81% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9021.6 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o  [ù¸jå_ 39;49m orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.ù¸j çbAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.ompletely misses the orc priest.ù¸j§iC$où¸jûqx.).).ù¸j's<2.4 (0.8 _ù¸j!zù¸j%|ù¸jgÖ r........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 31/61 ============------------#$# ##......#Magic: 9/9========================#o# #.#....#### AC: 6Str: 15Doom: 28% ù¸j¼× #*# #.#....##.. EV: 11Int: 8  # #*# #.#....##.. SH: 0Dex: 22####'#*######.#.#..##.. XL:  9 Next: 81% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9022.4 (0.0)#.....#####....)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.#ù¸jVØ ã ####.. ......###.###.#### #.. ....#...#.....####.#.# _The sling bullet completely misses the orc priest.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 75% to hit)ù¸jA6 ........####Trilby the Skirmisher)........#.####Coglin of Okawaru **....#)#####..#....#Health: 31/61 ============------------#$# ##......#Magic: 9/9========================#o# #.#....#### AC: 6Str: 15Doom: 28% #)# #.#....##.. EV: 11Int: 8  # #)# #.#....##.. SH: 0Dex: 22####'#)######.#.#..##.. XL:  9 Next: 81% Place: Dungeon:8#....)@.......#.††..... Noise: ===------  Time: 9022.4 (0.0)#.....#####....ù¸j¬7 k)....#.. a) +5 sling {Juan}  c) +0 sling {Balvind#..... .............#.. Fire: a) +5 sling {Juan}#j# #..... #........#...'.. Rev* #.# #..... ####.....#.###..#.# #..... .......#.# ### o   orc priest#.# ####.. ......###.###.#### #.. ....#...#.....####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.ù¸jOÅ Î)Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.You kill the orc priest!ù¸j¿Z .).  Okawaru accepts your kill.2723.1 (0.7 _ú¸jI`$3Rev+ 4=Rev 5=ú¸jëj(ú¸jînú¸j¾sú¸jãtú¸jÖw66=ú¸j†xú¸jÁ{ú¸jþ�ú¸jEƒú¸jhˆú¸jì–ú¸jàž,ú¸j7£ú¸jê£ú¸jO¥ú¸j¾©ú¸jJªK7=ú¸jN¬ú¸jW°ú¸jÛ°ú¸j‹²ú¸jC¶ú¸jÒ¶ú¸jM¸ú¸jË»ú¸j:¼98ú¸jõ½ú¸jÁú¸j†Áú¸jñÂú¸j‚Æú¸j Çú¸j�Èú¸jùËú¸j„ÌS9=ú¸jXÎú¸jm×Bú¸j]Ûú¸j÷Ûú¸jÆÝú¸jAâ,ú¸jOäú¸j—çú¸jUèL40=ú¸jÃéú¸jîú¸j™îú¸j8ðú¸jýóú¸jÕôú¸j¨ýú¸j9ú¸jÞS1=ú¸jZú¸jƒ ú¸j ú¸j~ ú¸j«Bú¸jÀú¸jSK2=ú¸j*ú¸j²,ú¸ju ú¸j{)Bú¸j+ú¸jŽ+ú¸jý,ú¸j21O3ú¸j'3ú¸jA7ú¸jÝ7ú¸jt9ú¸jS>,ú¸j ?ú¸jêCú¸j‚DN44=ú¸jAFú¸jNI,ú¸jvJú¸jŽM,ú¸j¦Nú¸j\Qm5=ú¸j©Rú¸j�W,ú¸j«Xú¸jM[,ú¸jç\ú¸jYa,ú¸jUeú¸j‚gú¸j.hK6=ú¸jàiú¸jßqBú¸ju,ú¸jwú¸j;zk7=ú¸j.{ú¸j}~ú¸jú¸j�€ú¸jû„,ú¸j[†ú¸jöˆú¸jv‰%8ú¸jM‹ú¸j»—,ú¸jЛú¸jx ,ú¸j£ú¸j¨,ú¸jªú¸j ¯ú¸jͯK9=ú¸j&±ú¸j¢µ,ú¸j©¶ú¸jd»,ú¸jh½ú¸jÿÂú¸j©ÃV50=ú¸j+Åú¸jÆÉ,ú¸jMËú¸jÎ,ú¸jNÏú¸j Óa1=ú¸jGÕú¸jüÙú¸jŒÚú¸jŸÜú¸jÔàú¸jpáú¸jiãú¸j~èú¸j=éú¸j ëú¸jÝîú¸j–ïN2=ú¸jñú¸jö,ú¸jÿ÷ú¸jžüú¸jxýú¸j¨þú¸j¯ú¸j]%3ú¸jûú¸ju ,ú¸ju ú¸j‘,ú¸jPú¸jóú¸j¥K4=ú¸jvú¸jÀ,ú¸jÿ$Bú¸j¸&ú¸jQ*,ú¸j‰,ú¸j«0ú¸jM1N5=ú¸j÷4ú¸j‰;ú¸jM<ú¸j.)........#.#####.#..#)#####..#....#....#$# ##......#...#)# #.#......#.# #.#....## #.#)# #.#....## ####'#.######.#.#..## #....@..#.†† #.....#####....)....# #.......# #j# #......#.#...' #.# #......####.....#.### #.# #....... .#.#  #.# ####..........###.# ##.#### #.......#...  #.....# [34ÿ¸jùW*m###.#.#ÿ¸j¹^ÿ¸jÕ_+1.1 (1ÿ¸jhÿ¸jFj _Found a stone staircase leading down.  d - 20 stones (gained 2)ÿ¸j¦€+2.1 (2ÿ¸j‡ÿ¸j‹e _Items here: ))))))))) [[ †††††††.¸jXZ¸j”_·Pick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 club  c - a +0 dagger  d - a +0 flail  e - a +0 flail  f - a +0 flail  g - a +0 hand axe  h - a +0 short sword  i - a +0 whip ¸j�`Armour (select all with [)j - a +0 robe  k - a +0 robe Carrion a gnoll corpse a gnoll corpse a gnoll corpse a gnoll corpse a gnoll corpse an orc corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]¸jTt¸ju|¸jÏ… ........####Trilby the Skirmisher...>.)........#.####Coglin of Okawaru **....#.#..#)#####..#....#Health: 61/61 ========================....#$# ##......#Magic: 9/9========================...#)# #.#....### AC: 6Str: 15Doom: 27% ..#.# #.#....##. EV: 11Int: 8  ¸jQ‡#.#)# #.#....##. SH: 0Dex: 22####'#.######.#.#..##. XL:  9 Next: 82% Place: Dungeon:8#....@........#.††.... Noise: ---------  Time: 9122.1 (0.0)#.....#####....)....#. a) +5 sling {Juan}  c) +0 sling {Balvind#...................#. Fire: a) +5 sling {Juan}#j# #......#........#...'.#.# #......####.....#.###.#.# #....... .......#.# ###.# ####..........###.###.#### #.......#...#.....####.#.# _HP restored. _You have 389 gold pieces. _Found a stone staircase leading down.  d - 20 stones (gained 2) _Items here: ))))))))) [[ †††††â€¸jú‡M â€ .  Okay, then.¸j™�¸j…‘(¸j*š¸j½œ. _¸jëŸ ¦.#### ...>.)........#.#### #.#..#)#####..#....# ....#$# ##......# ...#)# #.#....#..#.# #.#....##.#.#)# #.#....##.####'#.######.#.#..##.#....)@.#.††.#.....#####....)....#.#.......¸j2¡ ]#.#j# #......#.#...'.#.# #......####.....#.###.#.# #....... .#.# ##.# ####....##.#### #..... ¸j® H3.1 (1 _¸j$µ ¸jö ¸j M#...## .##....>.)........#.####.#..#)#####..#....#$# ##......# ...#)##..#.¸j+ #.#)# #.#..####'#@######.#.#..##)........#.††...#####....)#...................#..#..¸j2¸j“3&4¸ja?¸jo@¸j�ÓM.### #...## .##....>.)........#.####.#..#)#####..#....#$# ##......# ...#)##..#. #.#@# #.#..####'#.######.#.#..###....)........#.††...#.....#####....)....#..#..¸jÑ€3#.#####..¸j›‰¸jyŠ&5¸j瑸j”&_You have 389 gold pieces. _Found a stone staircase leading down.  d - 20 stones (gained 2) _Items here: ))))))))) [[ †††††††.  Things that are here:¸jë—v _a +0 dagger; a +3 leather armour¸jÔ˸jïÍmPick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Armour (select all with [) ¸jÏÇ b - a +3 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]¸j‡²�  b + a +3 leather armour[Enter] accept (1 chosen)¸jÀ ¸jm( ¸j?0 9#...........### Trilby the Skirmisher. #..........##Coglin of Okawaru **.....##........####¸jÛ1 Health: 61/61 ========================...>.)........#.####Magic: 9/9========================#.#..#)#####..#....#AC: 6Str: 15Doom: 27% ....#$# ##......#EV: 11Int: 8  ...#)# #.#....#### SH: 0Dex: 22..#.# #.#....##.. XL:  9 Next: 82% Place: Dungeon:8#.#@# #.#....##.. Noise: ---------  Time: 9125.1 (0.0)####'#.######.#.#..##.. a) +5 sling {Juan}  c) +0 sling {Balvind#....)........#.††..... Fire: a) +5 sling {Juan}#.....#####..¸jë2 q..)....#..#...................#..#j# #......#........#...'..#.# #......####.....#.###..#.# #....... .......#.# ####.# ####..........###.# _Found a stone staircase leading down.  d - 20 stones (gained 2) _Items here: ))))))))) [[ †††††††. _Okay, then.Things that are here: _a +0 dagger; a +3 leather armour¸j`? J6.1 (1¸jE ¸jµG M _m - a +3 leather armour¸j7 ÏM###+#..........### #...## .##....>.)........#.####.#..#)#####..#....#$# ##......# ...#)##. #.#)# #.#..###'#.######.#.#..###....)........#.††.......###. .. .. #..... ¸jr ¸j¢ &7¸jJ ¸j  ¸jǸ!M.##.#'# #.###+#..........###.. #...## .##....>.)........#.####.#..#)#####..#....#$# ##......# .##..#. #.#)# #.#..¸jṆ####'#.######.#.#..##......¸j|¸j_Ã&8¸j ʸjÄÚ_  d - 24 stones (gained 4); i - 16 poisoned darts (gained 4)¸jÜ+9.1 (2¸j â¸jåU _Items here: ))))) [[ †††. ¸jÿ\ ¸jú`Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger  c - a +0 dagger  d - a +0 mace  e - a +0 short sword Armour (select all with [)f - a +0 ring mail  g - a +0 robe Carrion ¸j#bí a kobold corpse a kobold corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] ¸jxº ¸jp¼ ¸j£ÅY#..##.#........ Trilby the Skirmisher#'# #.###+#........ Coglin of Okawaru **...... #...........### Health: 61/61 ========================.. #..........##Magic: 9/9========================.##........####AC: 6Str: 15Doom: 27% ...>.)........#.####EV: 11Int: 8   ¸j:Ç#.#..#)#####..#....#SH: 0Dex: 22....#$# ##......#XL:  9 Next: 82% Place: Dungeon:8...#@# #.#....#### Noise: ---------  Time: 9129.1 (0.0)..#.# #.#....##.. a) +5 sling {Juan}  c) +0 sling {Balvind#.#)# #.#....##.. Fire: a) +5 sling {Juan}####'#.######.#.#..##..#....)........#.††.....#.....#####....)....#.. #...................#.. #j# #......#........#...'.. #.# #......####.....#.###.. Things that are here: _a +0 dagger; a +3 leather armour _m - a +3 leather armourd - 24 stones (gained 4); i - ¸jöÇ• 16 poisoned darts (gained 4) _Items here: ))))) [[ †††.  Okay, then. ¸j‰Ì ¸j'Í( ¸jÆÑ ¸jAÔ. _ ¸j H¢M#####.....#. #..##. ¸jIu..#'# #.###+#............ #...###... #....## ..##..........>.)........#.####.#..#)#####..#.##......# ...#)##..#.#.#)# #.#....##.... ¸j"R ¸j[S330.1 (1 _ ¸j�[ ¸jäfœ _m - a +3 leather armour  d - 24 stones (gained 4); i - 16 poisoned darts (gained 4) _ ¸jügëItems here: ))))) [[ †††. _Okay, then.  You now have 419 gold pieces (gained 30).  Things that are here:1.1 (2 ¸jŠo ¸jsY _a +0 whip of holy wrath; a +0 flail ¸jK ¡M.....<#.##... #.#####......#. #..##.....#'# #.###+#............... #...........###....... #..........####.....##...........>.)........#.####.#..#@#####..#.##......# ...#)##..#.# #.#....##... ¸j U  ¸j·W +2.1 (1 ¸j\c  ¸jŸh j _Items here: ))) †. ¸j¢¸ &Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 mace  ¸j€¼ éc - a +0 short sword Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]¸jŸ< ¸j“q+¸j®v#.....<#.##....... Trilby the Skirmisher... #.#####..#.#........ Coglin of Okawaru **........#. #..##.#........ Health: 61/61 ========================....#'# #.###+#........ Magic: 9/9========================....... #...........### AC: 6Str: 15Doom: 27% ....... #..........##EV: 11Int: 8  ##.....##........####SH: 0Dex: 22....>.)........#.####XL:  9 Next: 82% Place: Dungeon:8#.#..#@#####..#....#Noise: ---------  Time: 9132.1 (0.0)....#)# ##......#a) ¸j[x÷+5 sling {Juan}  c) +0 sling {Balvind...#)# #.#....#### Fire: a) +5 sling {Juan}..#.# #.#....##..#.#)# #.#....##..¸jG�C####'#.######.#.#..##.. #....)........#.††..... #.....#####....)....#.. #...................#..  _Okay, then.You now have 419 gold pieces (gained 30).  Things that are here: _a +0 whip of holy wrath; a +0 flail _Items here: ))) †.  Okay, then.¸jX̸joõ(¸jc1D _¸jV¨® #.####.#.##.#+#.#. ..#.....<#.## #.#####..#.#.#. #..##.##'## #.###+#........# #.....##........# #..........####.....##........####.....>.@........#.####..#.#..#)#####..#....#.....#)# ##......# ...#...#)# #.#....###.......#.# #.#....##.....#.#)# #.#....########'#.######.#.#..## #....)........#.††.. #.....#####....)....#¸j+¶¸jÄ·23.1 (1 _¸j¿¸jLœ  You now have 419 gold pieces (gained 30).  Things that are here: _a +0 whip of holy wrath; a +0 flail _Items here: ))) †. _Okay, then. _Items here: )) ††.¸jÄ@¸j[H&Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip  b - a +1 dagger of electrocution Carrion a kobold corpse a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]¸j ¸jó¸j¿+#.####.#.##.#+#.# Trilby the Skirmisher.... ..#.....<#.##...... Coglin of Okawaru **........ #.#####..#.#....... Health: 61/61 ========================.....#. #..##.#....... Magic: 9/9========================.....#'## #.###+#....... AC: 6Str: 15Doom: 27% ........# #...........## EV: 11Int: 8  ........# #..........## SH: 0Dex: 22.##.....##........####XL:  9 Next: 82% Place: Dungeon:8.....>.@........#.####Noise: ---------  Time: 9133.1 (0.0)..#.¸jª/ô#..#)#####..#....#a) +5 sling {Juan}  c) +0 sling {Balvind.....#)# ##......#Fire: a) +5 sling {Juan}...#...#)# #.#....###.......#.# #.#....##......#.#)# #.#....##. ######'#.######.#.#..##. #....)........#.††.... #.....#####....)....#. Things that are here: _a +0 whip of holy wrath; a +0 flail _Items here: ))) †. _Okay, then. _Items here: )) ††.  Okay, then.¸jÍRD _¸j$B3¸jÆE¸jšO¸jS¸jÐX: _¸jÑZ¸j­g¸ji¸jGw¸j,}¸j›�,¸jE„¸jœX¸j”�¸jЍB¸jí¶¸jV½¸jT¿¸jcĸjŸÈ¸jeθjõظj/ݸj9ä¸jWì,¸j…í¸jÚ ,¸jõ,¸j0¸jBU* _a +0 whip of holy wrath; a +0 flail _Items here: ))) †. _Okay, then. _Items here: )) ††. _Okay, then.There is an open door here. _¸jóXB¸j›Z¸j[aB¸jÖb¸jpf¸jÃg¸j»h¸j¬w¸j½ƒX¸jÝ‹X¸jš“,¸j|–¸j–—¸jðš¸j°¸jµ²¸jÅn¸j߸¸j+ò¸j #X¸j9%¸jÑ0š¸j.Dn¸j!G,¸jÑI,¸j>M,¸j·N¸júO¸jT,¸j0V,¸jßY¸jÂZ,¸jP\¸jb_¸j_`,¸jnc¸j�uš¸jsx¸j({¸jU}¸j¥~¸jð€¸jÁƒ¸jb„¸j…¸jl†¸ju‰¸j2Џjߊ¸jxŒ¸jŠ�¸jC�¸jÍ�¸jÓ‘¸j”¸j²”,¸jµ•¸jù—,¸j¬˜¸j#œB¸jÕ¥M _You now have 424 gold pieces (gained 5).¸jÿ§¸jÙ¨¸jl©¸j;«¸j­¸j½­¸j(®¸jë²,¸j4´,¸jþµ¸j²º¸jO»¸j­»¸j`Ò¸jQÖ¸j&Ø,¸jëÚ¸jÂÛ¸jºÜ¸jkݸj‡ß¸jœâ,¸jCã¸jwä¸jšç¸jíè,¸jê¸jÕì¸jyí¸jiî¸jlï¸jüñ¸j ò¸j7ó¸jô¸jOø¸j ù¸j­ù¸jñú¸jIþ¸jÿ¸j¸jS¸jq¸j¸j­¸jŽ ¸j ¸jý ¸j‰¸j¯¸j–¸jP¸jú¸jí¸j‰,¸j¬¸j¢¸j,¸jL ¸jÞ!¸j�$¸j;%¸jà%¸jü1¸j5¸j 6¸jâ6¸jò9¸jf=,¸jL]ܸjÖjB¸jWzX¸jSŠš¸j ¼Î¸j/íK  There is an open door, spattered with blood here. _  Items here: ))))))))) [[ ÷÷÷÷÷÷÷. _¸jàü,¸j‘ B¸j�? š¸jM ,¸jèQ B¸j¬Z ¸jûb X¸j“v ,¸jëw ¸júx ¸jâ} B¸jŒŽ n¸j²¢ °¸jç¯ ,¸j?± ¸j£´ ¸j}ã ȸjz) À¸jû8 X¸jô? ¸jAI B¸j0S B¸jX ¸ju` X¸jßc B¸j|e ¸jym ¸j\o ,¸j°q ¸j|u B¸jev ¸jUy ¸jþy ¸j{ ¸j  B¸jÎ ¸j¶‚ B¸jHŽ ê  You encounter 2 gnolls.¸jÇ™ #.##.##.##.##.# # #.# .# .. #.#########.#)'jj #.......#....# #######.#@#  #.#.#  #.#.#  #.#.# #.#.# #...#jj 2 gnolls (1 polearm, wandering) ##### ¸jë› 9.254.1 (121.0)¸jÒœ -j.¸j ¬ Ÿ   gnoll (52¸j”® ¸jÅ @ _Found a club. The gnoll leaves your sight.¸j ÷ #.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 27% #.#.# ..EV: 11Int: 8  #.#########.#*j..SH: 0Dex: 22#.......#.***#XL:  9 Next: 82% Place: Dungeon:8#######.#@#Noise: ---------  Time: 9255.1 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.##.#.#[34¸jÈû ¿m#...#j   gnoll (polearm, wandering)#####You encounter 2 gnolls. _Found a club. The gnoll leaves your sight.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 75% to hit)¸jÀR #.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 27% #.#.# ..EV: 11Int: 8  #.#########.#)j..SH: 0Dex: 22#.......#.)))#XL:  9 Next: 82% Place: Dungeon:8#######.#@#Noise: ---------  Time: 9255.1 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.##.#.#[34¸jœT —m#...#j   gnoll (polearm)#####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll shouts!¸jõ*¸jó,~)))Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll shouts!  The gnoll is severely wounded.  You shoot a sling bullet.¸j’  jThe sling bullet closely misses the gnoll.You hear a shout! x3 jYou encounter a gnoll. It is wielding a +0 trident.j'....jj 3 gnolls (2 polearms, 2 wandering)¸jÍÄj===9 (0.8Rev ¸jN˸jí×q _You encounter a gnoll. It is wielding a +0 flail.¸j�Û�#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15¸j¨ÝDoom: 27% #.#.# ..EV: 11Int: 8  #.#########.#j'jjSH: 0Dex: 22#.......#.***#XL:  9 Next: 82% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9255.9 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev #.#.##...#jjj 3 gnolls (2 polearms, 2 wandering)#####You encounter a gnoll. It is wielding a +0 trident. _You encounter a gnoll. It is wielding a +0 flail.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleSh¸jlÞ¥ift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit)¸jÍ@ˆ#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 27% #.#.# ..EV: 11Int: 8  #.#########.#)'jjSH: 0Dex: 22#.......#....#XL:  9 Next: 82% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9255.9 (0.0)#.#.#¸jBEsa) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev #.#.##...#jjj 3 gnolls (2 polearms, 2 wandering)#####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!¸jI‡)))jj 2 gnolls (1 polearm,¸j‹Ý¨))j 1 wandering)You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the gnoll.  The gnoll shouts!¸jJ_¡ )'j...  The gnoll is lightly wounded.¸jUdW636.7 (0.8 _¸jYk¸jÙm¸jíç û#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 26% #.#¸jgé ž.# ..EV: 11Int: 8  #.#########.#**jjSH: 0Dex: 22#.......#.***#XL:  9 Next: 83% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9256.7 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev #.#.##...#jj 2 gnolls (1 polearm, 1 wandering)#####The gnoll shouts! _The gnoll is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 75% to hit)¸jñò »#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 26% #.#.# .)EV: 11Int: 8  #.#########.#)))jSH: 0Dex: 22#.......#.)))#XL:  9 Next: 83% Place: Dungeon:8#######.#@#¸jøô Noise: ===------  Time: 9256.7 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev #.#.##...#jj 2 gnolls (1 polearm, 1 wandering)#####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.¸jl|9Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.bar¸jgÿN.j¸j^jj.¸jIB.)...jj 3 gnolls (1 polearm)7.4 (0.7Rev+ ¸jZ's _You encounter a gnoll. It is wielding a +0 halberd.¸jiC#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 26% #.#.# j.EV: 11Int: 8  #.#########.#*j.jSH: 0Dex: 22#.......#.***#XL:  9 Next: 83% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9257.4 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#¸j4EH.#Rev+ #.#.##...#jjj 3 gnolls (1 polearm)#####The sling bullet barely misses the gnoll. _You encounter a gnoll. It is wielding a +0 halberd.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 75% to hit)¸jO�#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15¸jìPDoom: 26% #.#.# j.EV: 11Int: 8  #.#########.#)j.jSH: 0Dex: 22#.......#.)))#XL:  9 Next: 83% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9257.4 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev+ #.#.##...#jjj 3 gnolls (1 polearm)#####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 75%¸jBRš to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.¸jBÛ¨M)Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.!  You kill the gnoll!¸j¶àL 2¸jQd‹ jOkawaru accepts your kill.¸jõe,j.¸jn¨)...j 3 gnolls (2 polearms)¸j6uW548.1 (0.7 _¸j1}¸j±€¸jº q#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6¸j…» 'Str: 15Doom: 25% #.#.# j.EV: 11Int: 8  #.#########.#*jj.SH: 0Dex: 22#.......#.***#XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9258.1 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev+ #.#.##...#jjj 3 gnolls (2 polearms)#####You kill the gnoll! _Okawaru accepts your kill.¸j¸¼ hFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 trident and wearing a +0 buckler (72% to hit)¸j7à #.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# j.EV: 11Int: 8  #.#########.#))j.SH: 0Dex: 22#.......#.)))#XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9258.1 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#¸j�â —[12;38HRev+ #.#.##...#jjj 3 gnolls (2 polearms)#####Shift-Dir - straight lineAim: a gnoll, wielding a +0 trident and wearing a +0 buckler (72% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll!  The gnoll is heavily wounded.¸jB^óThe sling bullet hits the gnoll!  The gnoll is heavily wounded.closely misses the gnoll. but does no damage.¸j›ä¸jj)j.¸j¤æ.j¸j+ìÿ...j   gnoll sergeant (wandering)jjj 3 gnolls (2 polearms)¸j íp9 (0.8Rev* ¸j‡ó¸jùý� _You encounter a gnoll sergeant. It is wielding a +0 quarterstaff.¸jÞ=ª#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#¸j�AMagic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# jjEV: 11Int: 8  #.#########.#jj..SH: 0Dex: 22#.......#.***#XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9258.9 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#.##...#j   gnoll sergeant (wandering)#####jjj 3 gnolls (2 p¸j#C6olearms)The gnoll is heavily wounded. _You encounter a gnoll sergeant. It is wielding a +0 quarterstaff.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 trident and wearing a +0 buckler (72% to hit)¸jŸt+#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# jjEV: 11Int: 8  #.#########.#jj..SH: 0Dex: 22#.......#.)))#¸jw�XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9258.9 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#.##...#j   gnoll sergeant (wandering)#####jjj 3 gnolls (2 polearms)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 trident and wearing a +0 buckler (72% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.¸jƒ¸j_)¸jæ*Shift-Dir - straight line¸jÈfAim: a gnoll, wielding a +0 trident and wearing a +0 buckler (72% to hit)  ¸jÄAYou shoot a sling bullet. The sling bullet hits the gnoll.  ¸jžRThe gnoll is heavily wounded.¸j‹!  ¸jI=You kill the gnoll!¸j¶"¸j¨$5 2 gnolls (1 polearm¸j°% )¸j)3¸jhºÌ j...jOkawaru accepts your kill.¸j¿,9.6 (0.7¸jºÇ¸j2Ê0 _The gnoll sergeant shouts!¸j8 #.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# jjEV: 11Int: 8  #.#########.#*j..SH: 0Dex: 22#.......#.***#XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9259.6 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#[0;10;¸j# ž1mRev* #.#.##...#j   gnoll sergeant#####jj 2 gnolls (1 polearm)Okawaru accepts your kill. _The gnoll sergeant shouts!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)¸j×#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# jjEV: 11Int: 8  #.#########.#))).SH: 0Dex: 22#.......#.)))#XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9259.6 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#[39;49¸já2mRev* #.#.##...#j   gnoll sergeant#####jj 2 gnolls (1 polearm)Shift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll.  The gnoll is moderately wounded.¸jž’)You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The sling bullet hits the gnoll.  The gnoll is moderately wounded.  You shoot a sling bullet.  The sling bullet barely misses the gnoll.¸j¾"[ jj¸jK6¿The sling bullet barely misses the gnoll..j¸jóI)...60.3 (0.7 _¸jR¸j_T¸jj"Ë#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% ¸jv$#.#.# j.EV: 11Int: 8  #.#########.#*jj.SH: 0Dex: 22#.......#.***#XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9260.3 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#.##...#j   gnoll sergeant#####jj 2 gnolls (1 polearm)The sling bullet barely misses the gnoll. _The sling bullet barely misses the gnoll.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, (¸jt%ÿ[0;10m or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)¸jùC#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# j.EV: 11Int: 8  #.#########.#)jj.SH: 0Dex: 22#.......#.)))#¸j:mXL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9260.3 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#.##...#j   gnoll sergeant#####jj 2 gnolls (1 polearm)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.¸j²¤C Shift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.!¸jŽ#Ç j)The gnoll sergeant is heavily wounded.j.¸jÐ%N.j¸jõ2c...1.0 (0.7 _¸jx5¸j©6¸j�Ú #.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# ..EV: 11Int: 8  #.#########.#jjj.SH: 0Dex: 22#.......#.***#¸jIÜ  XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9261.0 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#.##...#j   gnoll sergeant#####jj 2 gnolls (1 polearm)The sling bullet hits the gnoll sergeant! _The gnoll sergeant is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)¸jÐ× #.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# ..EV: 11Int: 8  #.#########.#j)j.SH: 0Dex: 22#.......#....#XL:  9 Next: 84% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9261.0 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* [¸j¾Ù 13;14H#.#.##...#j   gnoll sergeant#####jj 2 gnolls (1 polearm)Shift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll sergeant.The sling bullet hits the gnoll!  You kill the gnoll!¸j¾å �))))   gnoll¸joc The sling bullet hits the gnoll!  You kill the gnoll!  Okawaru accepts your kill.You shoot a sling bullet. sergeant.  The gnoll sergeant is severely wounded.¸jãùBj...¸j{ý958 (0.8 _¸jó¸j\¸j(#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# ..EV: 11Int: 8  #.#########.#j*j.SH: 0Dex: 22#.......#.***#XL:  9 Next: 85% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9261.8 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* [¸j!Á13;14H#.#.##...#j   gnoll sergeant#####j   gnollThe sling bullet hits the gnoll sergeant. _The gnoll sergeant is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)¸j5b¨#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# .)EV: 11Int: 8  #.#########.#))).SH: 0Dex: 22¸j­dò#.......#.)))#XL:  9 Next: 85% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9261.8 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#.##...#j   gnoll sergeant#####j   gnollFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (heavily wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll sergeant.¸j(î� You shoot a sling bullet.  The sling bullet closely misses the gnoll sergeant.The sling bullet barely misses the gnoll.You shoot a sling bullet.  The sling bullet barely misses the gnoll sergeant.The sling bullet hits the gnoll.¸jJÖG )jThe gnoll is severely wounded.j....2.6 (0.8 _¸jÌã #.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# ..EV: 11Int: 8  #.#########.#*j..SH: 0Dex: 22#.......#.**j#XL:  9 Next: 85% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9262.6 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* [¸jVæ °13;14H#.#.##...#j   gnoll sergeant#####j   gnollThe sling bullet hits the gnoll. _The gnoll is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (severely wounded, 75% to hit)¸j&'…#.#Trilby the Skirmisher#.#Coglin of Okawaru **....#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 25% #.#.# ..EV: 11Int: 8  #.#########.#)j..SH: 0¸j)bDex: 22#.......#.))j#XL:  9 Next: 85% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9262.6 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#¸jB±Rev* #.#.##...#j   gnoll sergeant#####j   gnollFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (severely wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.¸jJÓ‹$You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is severely wounded.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!  You kill the gnoll sergeant!¸j–Ö�j   gnoll¸j‡F¼ j)Okawaru accepts your kill...¸jdb‹*24%83.4 (0.8 _¸j9XX#.#Trilby the Skirmisher#.#Coglin of Okawaru ***...#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 24%#.#.# ..EV: 11Int: 8#.#########.#j)..SH: 0Dex: 22#.......#.***#XL:  9 Next: 88% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9263.4 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}¸j'Z}#.#.#Rev* #.#.##...#j   gnoll#####You kill the gnoll sergeant! _Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (severely wounded, 75% to hit)¸jîi#.#Trilby the Skirmisher#.#Coglin of Okawaru ***...#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 24%#.#.# ..EV: 11Int: 8#.#########.#))..SH: 0Dex: 22#.......#...$#XL:  9 Next: 88% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9263.4 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#.[33¸jfm0m##...#j   gnoll#####Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (severely wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!)))¸j©ù½))))Shift-Dir - straight lineAim: a gnoll, wielding a +0 short sword (severely wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  Okawaru accepts your kill.  You shoot a sling bullet.¸j”†„.))...$¸jðŠ;94.1 (0.7 _¸j>‘¸j™’¸j£D #.#Trilby the Skirmisher#.#Coglin of Okawaru ***...#.#Health: 61/61 ========================#.#Magic: 9/9========================#.##AC: 6Str: 15Doom: 24%#.#.# ..EV: 11Int: 8#.#########.#))..SH: 0Dex: 22#.......#...$#XL:  9 Next: 89% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9264.1 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#[3¸jsF -0m.##...######You kill the gnoll!Okawaru accepts your kill. _You shoot a sling bullet.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j_ #.#Trilby the Skirmisher#.#Coglin of Okawaru ***...#.#Health: 61/61 ========================#.#Magic: 9/9========================¸jȤ#.##AC: 6Str: 15Doom: 24%#.#.# ..EV: 11Int: 8#.#########.#))..SH: 0Dex: 22#.......#...$#XL:  9 Next: 89% Place: Dungeon:8#######.#@#Noise: ===------  Time: 9264.1 (0.0)#.#.#a) +5 sling {Juan}  c) +0 sling {Balvind#.#.#Fire: a) +5 sling {Juan}#.#.#Rev* #.#.##...###### _You shoot a sling bullet.  ¸j �Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.¸j ¸ji. _¸j ¦¸jM§¸j;¨¸j㪸j¯X¸jc°¸j�²,¸jÿ³¸jµ¸jóµ>Rev+ ¸j§¶¸jÿ¸¸jR»¸j漸j³½¸j^¾¸j ¿¸j÷Ÿj<È,¸jàÊTRev ¸jh̸jïθj¶Ï¸j˜Ð¸j‹Ò,¸jöÓ¸jE×>¸jdظjRÙ¸jÚ¸j´Ú¸j Ý,¸jÇݸjy߸j]à¸j*á¸jÐã¸jÃä¸j†å¸j€ç,¸j›è¸j–ê¸jRë¸jì¸jø÷,¸j�ù¸jÆü,¸jÖý¸j¸jc,¸j&¸j͸jp¸jظj�¸jD ¸jÞ ,¸jv ¸j0¸j!¸j¸j'¸jθj¸jk,¸j´¸jZ,¸j^¸j¸j¼¸j]¸jŸ"B¸j"$¸jð$¸j³%¸j‡'¸j?(¸j÷(¸jÆ*¸j†+¸j=,¸jž.,¸j¸/¸j:1¸jò1¸jÒ2¸jw4,¸je5¸j›7,¸j²8¸j›:,¸j„;¸jå<¸j¾=¸js>¸j¬?¸j³@,¸jf¸jóf¸j¿g¸j³i¸jpj¸j)k¸j°l¸jOm¸jßm¸jEp,¸jrq¸j]s¸j"t¸jÏt¸jÑv,¸jx¸j›y¸jqz¸j+{¸jô|¸j²}¸j°~¸j’€¸jJ�¸jþ�¸j׃,¸j…¸j“†¸jB‡¸jrˆ¸j/Š,¸jOŒ¸j7ŽB¸j‹�¸jB‘¸j’¸jª“¸jL”¸jí˜X¸jZš¸j ›¸jà›¸j@ž¸j¦Ÿ,¸j¡¸j¡¸jl¢¸jõ¤,¸j/¦¸j)¨¸jõ¨¸j�©¸j׫,¸jꬸjV¯,¸j0°¸j�²,¸j ¶¸j·,¸j[¸¸jŠº¸j7»¸j໸j|Ç,¸jêȸjB˸jú˸jzθj}иj/Ѹj|Ó¸j,Ö¸jˆ×¸j>ظjsÚ¸jÛ¸j­Ü¸jqÞ¸jþÞ¸jê߸jüá,¸j8ã¸jjå,¸j­æ¸j]è,¸j°é¸jì¸jÆì¸joí¸j„ï,¸j3ð¸j]ò¸jó¸j£ó¸jõ¸j�õ¸j6ö¸j^ø¸jù¸j�ù¸j-û¸j!ü¸j˜ü¸jÐþ¸jzÿ¸j¬¸j׸jZ¸jB¸j,¸j¹¸j,¸jʸj ,¸je ¸j ¸jž ¸j£¸jŸjL¸j ¸jk}...............¸jªË.#..#..#..#...  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineThat would be overly suicidal. _Okay, then. _You start waiting.¸j„"1363.1 (99.0)¸j`#7---4.1 (100.0)¸jë'¸j+# _Done waiting.¸j±0¸js23¸j6¸jâ6¸jƒ;X¸jÿ=¸jL?¸jö?¸j¸j¬¸j8¸j­,¸j¸jô¸j«¸jB ¸jM ¸j" ¸jw¸jظjÖ¸j¨¸j-¸jõ¸j,¸j3¸j¸jð¸j¨¸jm¸j…¸jÙ!,¸j“#¸j&',¸j”(¸jÿ),¸j×+¸j¿2¸jý3¸jÛ4¸jÎ7¸j´9,¸jõ<¸jÑ=¸jÂ>¸j)A¸j8B¸j$C¸j»E¸jeF¸j6G¸jwI¸jIJ¸jqK¸jžN¸jjO¸j"P¸j™Q¸j^R¸j£S¸jËU¸jdV¸jW¸jY¸jÞY¸j[¸j?]¸jö]¸jœ^¸jNc¸j 11.8). You found it on level 8 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.-¸jþ×ð Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}  b - an orb of pyromania  j - a +1 scale mail of cold resistance  m - a +3 leather armour  n - +0 steam dragon scales Talismans (go to first with %)  f - a quill talisman  g - an inkwell talisman-¸j× -¸jÞ -¸jÛõ  #.......#Trilby the Skirmisher##.######Coglin of Okawaru ***......Health: 61/61 ========================..#Magic: 9/9========================###.# ##+######AC: 6Str: 15Doom: 21%#.# #.......#EV: 11Int: 8#.#######.......#SH: 0Dex: 22#.#.............#XL:  9 Next: 97% Place: Dungeon:8 ######.#........@....#Noise: ---------  Time: 9494.9 (0.0) #...##.#.............#a) +5 sling {Juan}  c) +0 sling {Balvind #...##.#........######Fire: a) +5 sling {Juan} #...##.#........#Rev '......#........# #........######## #....##### )....# #....#Okaw-¸jSø aru accepts your kill.The steam dragon scales are intact enough to wear. _You shoot a sling bullet.  Things that are here: _+0 steam dragon scales; a steam dragon corpse _n - +0 steam dragon scales-¸j¶ù .¸j�ã.¸jW•X.¸jŽ–.¸j± Ô _You open the door..¸jâ.¸jJ¥@  There is an open door here..¸j §.¸j§§ _.¸j€¨.¸jiª.¸j½°ð.......Y.... ........##+ ....<#..# ##+#....##o.#.##.### # #..#..: ...## .## #.......# ...##..# .¸jͱš##.###### #....>#  ... #@# 500.9 (6  ..# #.#  ###.# ##'###### #.# #......# #.#######......# #.#.............#  ######.#........†....#  #...##.#.............#  #...##.#........######.¸j}¹A1.9 (7.¸j».¸jļ; _Found a stone staircase leading down./¸jD`#......Y.........##+ .....<#..# /¸jqGn###+#....##  #o.#.##.### # #..#..:....### .## #.......##...##..###.###### #@...># ...#.#### ..# #.# ###.# ##'###### #.# #.......# #.#######.....# #.#.............# ######.#........†...# #...##.#......#/¸j·L/¸j§M+2.9 (1/¸jåU0¸jAu.###.YY... ##...... #Y.... '.........##+ #.....<#..# ####+#....##  #o.#.##.### # #..#..:....### .## #.......##.@.##..###.#########....># ...#.#### ..# #.####.# ##'###### #.# #.......# #.#######.......# #.#.......# ######.#†....#30¸jâ0¸j 0¸jÁø c.###.YY... .#......#...... .#.Y.... .'.##+ ##.....<#..#  ####+#....## #o.#.##.#### #0¸j;ú ÿ #..#..:....### .## #.##@..##..# ##.#########....># ... ##.#### ..# #.# ###.# ##'######  #.# #.#  #.#.#  #.#.#  ######.#.†....#0¸j` 0¸j/ &40¸j¨ 0¸j¿ 1¸jK%##........+...... ...###.YY... ..##...... ..#Y.... ..'.........##+ ###.....<#..# # ####+#....## 1¸jŸ&x# #o.#.##.####  #..#..:..@.### .## #.......##...##..###.#########....># ...#.#### ..# #.####.# ##'###### #.# #.# #.#######.# #.#......#1¸jÔ,1¸j�-&51¸jY31¸j751¸j"T¦.##.+...... †.###.......#......#.......#.Y.....'.##' .###.....<#..##. .# ####+#....##. .# #o.#.##.#### # #..#..:.@..### .## #.##...##..# ##.#########....># ... ##.## ..# #.#  ###.# ##'######  #.# #.#  #.#.#  #.#.#1¸j¿Z1¸j"\&61¸j$a1¸j"c1¸j6< ù#..##.+...... ††.###.......#......#.......#.Y.... #...'.##'# #.###.....<#..##.# #.# ####+#....##.# #.# #o.#.##.#### # #..#..:@...### .## #.##...##..# ##.#########....># ... ##.###  ..# #.#  ###.# ##'######  #.# #.#  #.#.#  #.#.#71¸jè .#..##.+...... .††.###...... )....#......#.......#........Y.... .#...'.........##'# .#.###.....<#..##.# .#.# ####+#....##.##.# #o.#.##.#### # #..#..@....### .## #.##...##..# ##.#########....>#.... ##.####. ..# #.#  ###.# ##'######  #.# #.#  #.#.#  #.#.#1¸j³ <81¸jR1¸jÌo  You pick up a parchment of Lee's Rapid Deconstruction and begin reading...1¸jÇ+9.9 (21¸j�1¸j¼S _You add the spell Lee's Rapid Deconstruction to your library.2¸jUt ^..##.....####...... #..##.+...... ††.........###......#......#...... ...#........Y.... #...'.........##'# #.###.....<#..##.# .# ####+#....##.# #.##o.#.##@#### # #..#.......### .## #.......##...##..# 2¸jßv `##.#########....>#... ##.####. ..# .####.# ##'#######.# #.#######2¸j¹| 2¸j¶} ,10.9 (12¸j2„ 2¸jN† 3¸j}�{M .####...... #..##..+..... ††...##......#.. ....#Y......'.........##'##.....<#####+#....##@# #.#o.#.##.#### # #..#.......### .##.......##...##..###.##......#3¸j;‘3¸jl’&13¸jŠ—3¸j-š3¸j÷»ÇM######  .# .####.......# #..##..'....... ††...##......#....... ....#Y....3¸j­½..'.........##'##.....<#####+#....##.# #.#o.#.##.#### # #..#.......### .##...###3¸jXÄ3¸jJÅ&23¸j(Ë3¸jèÌ3¸jï+ HM ###### .##### #..##..'.# ††...###.......#3¸jø- ð..#.........# ....#................#..'.......##.....<#####+#....##.# #.##o.#.##.#### ##3¸jx3 3¸j5 &33¸jÙ< 3¸jÍ? Q _There is an open door here.3¸jòÍM ###+########## .#### #..##..' ††.........####.. ....#...........@....#3¸jYôK..'.........##'###..###.....<# #.# ####+#....##.#3¸j1 `4 _4¸jŠŒÜM###  ###+########## .#### #..##..' ††.........###..#.. ....#.......# ..'.........##'###..# #.###.....<#..##.# ...#..##[####4¸j�’4¸jï“&54¸jñš4¸jÜœ4¸jS¦ 4¸j¼§ 4¸jò¨ 4¸j<» °4¸jšÁ n4¸jéà B4¸jìÄ 4¸jØÅ 4¸j°Æ 4¸j™Ç 4¸jZÖ ò4¸jhØ 4¸j‡Ý „4¸jÁÞ ,4¸jæê Æ4¸j†ì B4¸j³í 4¸jìï ,4¸jó 4¸jËô 4¸jŒö 4¸ju÷ ,4¸jˆú 4¸j´û ,4¸j ý 4¸jÁÿ 4¸jÝ „4¸j, 4¸jU 4¸jM4¸jù4¸j…4¸j4¸jö4¸j·,4¸j¬4¸jà4¸jœ4¸jj4¸j:!7 _You open the door.4¸j“&I4¸j¢+‹  There is an open door here. _4¸j£,4¸jm-,4¸j&.4¸j�04¸j\14¸j2,4¸jÅ34¸j|4,4¸j†54¸j�64¸j¯;N.#.#.## †# .# .#+#.#### ...... ...... ...... ......... ....#### #+# ## #@# 4¸j‡<í#### #.# ### #.# ...# #. ...# ###'##### ...######## #.......# ...##.....# #.......4¸j7=ô# ...##.....####.......# #..##........'.......#4¸j€B #####+##......#.....#....#...'41.9 (26.0)4¸jI4¸j½JM======2.9 (274¸jN4¸jÎP= _As you open the door, it creaks loudly!5¸j’_ 5¸j«a 35¸j>c 5¸j�d ,5¸jÊi V  There is an open door here.5¸j§k  5¸jÏl 4_5¸j”n 5¸jÃo 5¸jzp ,5¸jÃq 5¸j7s ,5¸j8t 5¸j‘u ,5¸j£v ,5¸j½x 5¸j”y 5¸jBz 5¸jìz 5¸jæ� ˜  ######## ### 5¸j ƒ s .># #.#.## #.# †# .# #.##+#.###########'##.............@.#------8.9 (6.0) ..................# ..................#..............#.#### #######'## #.# #### #.# #### #.# ...# #.# _You open the door.5¸j … [ _Found a stone staircase leading down.6¸j¾�6¸j%�36¸j‰’,6¸jД: _6¸j›Ÿã  There is an open door here. _6¸j¦X6¸jö§R  There is a stone staircase leading down here.6¸jù¨6¸jã© _6¸j¢ª6¸jR­6¸j3®,6¸jí®6¸j8±6¸j ²6¸jѲ,6¸jC´6¸jCÁB6¸jèÂ6¸j×Ã,6¸jWÅ6¸j)Æ6¸j¾Ç,6¸jÁÈ6¸jºÉ6¸jûÊB6¸jHÌ6¸jUÍ6¸jÎ,6¸jéÎ6¸jÄÏ6¸jÐ,6¸jß°6¸j©à6¸jâB6¸j'ä6¸jå6¸j÷å6¸j¶æ6¸j�ê6¸j£ë,6¸jyì6¸jºí6¸j­î6¸j¸ï,6¸j@ B6¸jŠ 6¸jÔ B6¸j¿ 6¸j÷ n6¸jÓ B6¸jK X6¸jt! B6¸jÖ" 6¸ja- B6¸j¢/ ,6¸jÃ6 ,6¸j«7 6¸j9 6¸jð9 6¸j¨: ,6¸jì< 6¸j`> 6¸j? 6¸jÑ@ 6¸jçA 6¸jBC 6¸jbG 6¸jöH 6¸jK 6¸jöL 6¸j±M 6¸jxN 6¸j±P 6¸jÒR 6¸jéS 6¸j£T 6¸jž^ 6¸jÛ` 6¸jÂa 6¸j‰e ,6¸jMg ,6¸j h 6¸j±i 6¸jõk ,6¸jˆm 6¸j–q a  You see here a yak skeleton.6¸j½z 6¸jÖ|  _6¸jò} 6¸jY 6¸j³� ,6¸j>ƒ 6¸j_… 6¸j‡ 6¸jî‡ 6¸j£ˆ 6¸jRŠ 6¸jÜ‹ 6¸j—Œ 6¸j…� 6¸j»Ž 6¸j� ,6¸j3‘ 6¸jÌ’ 6¸j®• ,6¸jÄ– 6¸j)š 6¸j•› 6¸jP¢ X6¸j£ 6¸jG¤ 6¸jõ§ 6¸j)© 6¸j7ª 6¸j« 6¸jþ« 6¸j­ 6¸j¯ ,6¸jÓ° B6¸j² 6¸jѲ 6¸jس 6¸j•´ 6¸jYµ 6¸jê¸ 6¸j;» B6¸j’¾ 6¸jÿ¿ ,6¸jîÀ 6¸j– 6¸jÂà ,6¸jˆÄ 6¸jƒÊ 7 _You open the door.6¸j�Ò ¡6¸j?Õ 6¸jKä B6¸jiú ,6¸j’ Ü6¸j' 6¸j  6¸jƒ 46¸j" n6¸j@0 ,6¸jÇ1 6¸jg7 6¸jä9 ,6¸j4; 6¸jH> 6¸j?C B6¸jÂH 6¸jëJ ,6¸jàQ 6¸j�V B6¸jžW 6¸jY 6¸j„Z ,6¸jð[ 6¸j}m Ü6¸j6o ,6¸j{q 6¸j_r ,6¸jþr 6¸jD} 6¸jh ,6¸jÇ� 6¸j … 6¸ju‡ ,6¸j°‰ 6¸jঠ$  Things that are here:6¸j­« G  a +0 quarterstaff; a +0 scale mail6¸j›® 6¸j�¯  _6¸jù± 6¸jų 6¸júµ 6¸j¢¶ 6¸j¸ 6¸jöº 6¸jq½ 6¸jA¾ 6¸j¿ 6¸jNÁ 6¸j�à 6¸jaÄ 6¸j&Å 6¸j¯Ë 6¸jÍ 6¸jìÍ 6¸j<Ï 6¸jÓ 6¸jÁÝ à#.# #...#.#....######.#########.#))....##.......#...)##....#  #######.#.#..###'#.# #.#.#..# #.#.# #.#.#..###.#.# #.#.#......#..6¸jÐß ä #.#.#.######## #...#.@.......------626.9 (78.0) #####..####### ....#  #.##.# #). ..# ## ## 6¸jgç 6¸jãè ,7.9 (796¸j:ó 9 _Found a club.8¸jkN #.#########.#))....#  #.......#...)##....# #######.#.#..###'#.# #.#.#..# #.#.# #.#.#..###.#.# #.#.#......#.. #.#.#.######## #...#......... #####@.####### #....# #.##.#). ..# ## ### 8¸j G8.9 (1.0)8¸jË!8¸j±!È #.......#...)##....# #######.#.#..###'#.# #.#.#..# #.#.# #.#.#..###.#.# #.#.#......#.. #.#.#.######## #...#......... #####..####### #.@..#  #.##.#). ..# ### ### 98¸j«&8¸j^?8¸j€% V #######.#.#..###'#.# #.#.#..# #.#.# #.#.#..###.#.# #.#.#......#.. #.#.#.######## #...#......... #####..####### #....#  #@##.#)....# ####### 8¸jŠ' I  8¸jÀ, 8¸jk. '308¸jQ3 8¸jÝ5 8¸j¾Ý C #.#.#..# #.#.# #.#.#..###.#.# #.#.#......#.. #.#.#.######## #...#......... #####..####### #....# #.##.#....# #######8¸jÒé 8¸j\ë &18¸jzï 8¸jHó M _You see here a +0 club.9¸j§9¸j”©~Read which item? Scrolls  g - 2 scrolls of fog  t - 3 scrolls of teleportationi - 3 scrolls of identify  r - 3 scrolls of revelation  V - 3 scrolls of vulnerability  s - a scroll of butterflies 9¸jª c - a scroll labelled KOTUME AMUAG  k - 4 scrolls labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selected:¸jc :¸j-3 #.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9631.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}     _You see here a yak skeleton. _You open the door.  Things that are here: _a +0 quarterstaff; a +0 scale mail _Found a club. [:¸j€6 —40m_You see here a +0 club.Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled KOTUME AMUAG  k - 4 scrolls labelled CAIZYS RIEPP  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS Potions (select first with !)  d - a fuming sapphire potion  f - a viscous coppery potion  j - 3 sedimented coppery potions  l - a coppery potion  n - a grey potion  p - a glowing emerald potion  s - a bubbling silvery potion  t - 2 purple potions  u - a white potion  x - a silvery potion  z - a blue potion  D - a yellow potion[?] describe selected;¸jƒ) ;¸jºA #.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9631.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}     _You see here a yak skeleton. _You open the door.  Things that are here: _a +0 quarterstaff; a +0 scale mail _Found a club. [;¸jŒD 40m_You see here a +0 club.  As you read the scroll of identify, it crumbles to dust.2.9 (1 _k -> a - 4 scrolls of enchant armour=¸j& =¸jd" uGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}  b - an orb of pyromania  j - a +1 scale mail of cold resistance  m - a +3 leather armourn - +0 steam dragon scales Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman@¸j|í ën - +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would increase by 0.4 (11.4 -> 11.8). You found it on level 8 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.B¸j6€ð Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}  b - an orb of pyromania  j - a +1 scale mail of cold resistance  m - a +3 leather armour  n - +0 steam dragon scales Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismanB¸jKÍB¸jGÒB¸j×ë#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9632.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    Things that are here: _a +0 quarterstaff; a +0 scale mail _Found a club. _You see here a +0 club.  As you read the scroll of identify, it cB¸jVóŒrumbles to dust. _k -> a - 4 scrolls of enchant armourB¸jú B¸j- „Equip or unequip which item?  - - Unarmed B¸jÃ! TInventory Items Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}  b - an orb of pyromania  j - a +1 scale mail of cold resistance  m - a +3 leather armourn - +0 steam dragon scales Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman Floor Items ([,] to select) Hand Weaponsa +0 club[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip E¸j‚[E¸jebE¸j¼gj#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........E¸j½iÑAC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9632.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    Things that are here: _a +0 quarterstaff; a +0 scale mail _Found a club. _You see here a +0 club.  As you read the scroll of identify, it crumbles to dust. _k -> a - 4 scrolls of enchant armourE¸jÁnE¸j­oE¸j(tE¸jízd  You start removing your armour.E¸j8|+3.9 (1E¸jß�E¸j·…E¸j°†+4.9 (2E¸jgŠE¸j·�E¸jw‘+5.9 (3E¸jîžE¸jt¥E¸j®¦+6.9 (4E¸j@¬E¸jűE¸j«²+7.9 (5E¸j¸äà 1 _You continue removing the +2 leather armour "Tanirija" {Stlth+}. x5E¸jÊò¬  You finish removing the +2 leather armour "Tanirija" {Stlth+}.  You start putting on your armour.E¸jcô+8.9 (6E¸jíøE¸j—ÿA9.9 (7E¸j E¸jÕ E¸jþ ,40.9 (8E¸jLE¸jJE¸j?$1.9 (9E¸j�E¸j›"E¸jW#/2.9 (10.0)E¸jb)E¸j ,� 6 _You continue putting on your +0 steam dragon scales. x5E¸j-E¸j˜0E¸j3h _You finish putting on your +0 steam dragon scales.F¸j5¸ F¸j½ ãGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +0 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour F¸jV¾ ªTalismans (go to first with %)f - a quill talisman  g - an inkwell talismanH¸j-¡a - a +5 sling (weapon) {Juan}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 12.9  At 100% training you reach 14.0 in about 0.4 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 0.7. Damage rating: 16 (Base 7 x 130% (Dex) x 130% (Skill) + 5 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.S¸jëŸ Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +0 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismanT¸jÜ.T¸jAET¸j†MK#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#T¸jÈOÃNoise: ---------  Time: 9642.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    You start removing your armour. _You continue removing the +2 leather armour "Tanirija" {Stlth+}. x5  You finish removing the +2 leather armour "Tanirija" {Stlth+}.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.T¸j X4T¸j‹\T¸jÃ^U¸jÇU¸jÙÉðEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +0 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman Floor Items ([,] to select) Hand Weaponsa +0 club[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip X¸jèË X¸j&ò#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9642.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    You start removing your armour. _You continue removing the +2 leather armour "Tanirija" {Stlth+}. x5  You finish removing the +2 leather armour "TaniX¸jòö@rija" {Stlth+}.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales. _  You start removing your armour.3.9 (14.9 (2X¸j‡ýX¸jbA5.9 (3X¸j×X¸jù A6.9 (4X¸jÆ X¸jUW7.9 (5X¸jÔ‹ 1 _You continue removing your +0 steam dragon scales. x5X¸jcX¸j* X¸jì&ž  You finish removing your +0 steam dragon scales.  You start putting on your armour.X¸jU(+8.9 (6X¸j,X¸jg2A9.9 (7X¸j<7X¸jt;X¸j´<%50.9 (8X¸j¨?X¸jŸDX¸j€F+1.9 (9X¸j>IX¸j(NX¸jvP/2.9 (10.0)X¸j\RX¸jªT› 6 _You continue putting on the +2 leather armour "Tanirija" {Stlth+}. x5X¸jéUX¸jYX¸j\v _You finish putting on the +2 leather armour "Tanirija" {Stlth+}.Z¸jFîyGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}  b - an orb of pyromania  j - a +1 scale mail of cold resistance  m - a +3 leather armourn - +0 steam dragon scales Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman[¸j¤Ì Âk - the +2 leather armour "Tanirija" (worn) {Stlth+}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 Stlth+: It makes you more stealthy. It cannot be enchanted further. If you take off this armour: Your AC would decrease by 5.0 (6.0 -> 1.0). Your EV would increase by 0.4 (11.4 -> 11.8). Your current strength and Armour skill slows attacks with missile weapons (like your +5 sling {Juan}) only slightly. This ancient artefact cannot be changed by magic or mundane means. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (t)ake off, (d)rop, (=)adjust, or (i)nscribe.`¸j3¯ Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}  b - an orb of pyromania  j - a +1 scale mail of cold resistance  m - a +3 leather armour  n - +0 steam dragon scales Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismana¸j7°Òa - a +5 sling (weapon) {Juan}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 12.9  At 100% training you reach 14.0 in about 0.4 XLs. The +2 leather armour "Tanirija" {Stlth+} slightly slows your attacks with this weapon.  Current attack delay: 0.7. Damage rating: 16 (Base 7 x 130% (Dex) x 130% (Skill) + 5 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered a¸j7²Aweapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon (q)uiver, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.g¸jCà ë Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}  b - an orb of pyromania  j - a +1 scale mail of cold resistance  m - a +3 leather armour  n - +0 steam dragon scales Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismang¸j=, g¸j=2 g¸j: T#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9652.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {Balvindg¸j< ºFire: a) +5 sling {Juan}    You start removing your armour. _You continue removing your +0 steam dragon scales. x5  You finish removing your +0 steam dragon scales.  You start putting on your armour. _You continue putting on the +2 leather armour "Tanirija" {Stlth+}. x5 _You finish putting on the +2 leather armour "Tanirija" {Stlth+}.g¸j×@ 4g¸jRE g¸j3G h¸j‹#ÜEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  k - the +2 leather armour "Tanirija" (worn) {Stlth+}  b - an orb of pyromania  j - a +1 scale mail of cold resistance  m - a +3 leather armourn - +0 steam dragon scales Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman Floor Items ([,] to select) Hand Weaponsa +0 club[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip j¸j„þ #.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9652.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    You start removing your armour. _You continue removing your +0 steam dragon scales. x5  You finish removing your +0 steam dragon scales. j¸jTf You start putting on your armour. _You continue putting on the +2 leather armour "Tanirija" {Stlth+}. x5 _You finish putting on the +2 leather armour "Tanirija" {Stlth+}. _j¸jô: j¸j uM You start removing your armour.3.9 (14.9 (25.9 (3j¸j*€A6.9 (4j¸jÍŒW7.9 (5j¸jU‘j¸jÞ—´ 1 _You continue removing the +2 leather armour "Tanirija" {Stlth+}. x5j¸j–šj¸j¥£×  You finish removing the +2 leather armour "Tanirija" {Stlth+}.  You start putting on your armour.8.9 (6j¸jô§j¸jI­j¸j£®+9.9 (7j¸j¾²j¸jn»B60.9 (8j¸j›Ùj¸j\ÞA1.9 (9j¸jdàj¸j½çj¸jÑè/2.9 (10.0)j¸jÇíj¸jˆð¨ 6 _You continue putting on your +0 steam dragon scales. x5j¸jÅõj¸j\ùh _You finish putting on your +0 steam dragon scales.l¸jѧ‘Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +0 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (go to first with %)f - a quill talisman  g - an inkwell talismanl¸jß5¦n - +0 steam dragon scales (worn). The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5Encumbrance rating: 0 It can be maximally enchanted to +5. If you take off this armour: Your AC would decrease by 5.0 (6.0 -> 1.0). Your EV would remain unchanged. You found it on level 8 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} l¸jÕ6NMenu/colouring prefixes: identified equipped armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (t)ake off, (d)rop, (=)adjust, or (i)nscribe.o¸j¸3  Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +0 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismano¸j8/ o¸jï1 o¸j“; —#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6o¸j¿= wStr: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9662.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    You start removing your armour. _You continue removing the +2 leather armour "Tanirija" {Stlth+}. x5  You finish removing the +2 leather armour "Tanirija" {Stlth+}.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.o¸j­A o¸jxB o¸jOF o¸jH p¸j/p¸jÙ–Read which item? Scrolls  g - 2 scrolls of fog  t - 3 scrolls of teleportationa - 4 scrolls of enchant armour  i - 2 scrolls of identify  r - 3 scrolls of revelation  V - 3 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled KOTUME AMUAG  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selectedq¸j½ú q¸j` #.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9662.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    You start removing your armour. _You continue removing the +2 leather armour "Tanirija" {Stlth+}. x5  You finish removing the +2 leather armour "Taniq¸j0 rija" {Stlth+}.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.q¸j] NEnchant which item? Armour  n - +0 steam dragon scales (worn)  j - a +1 scale mail of cold resistance[?] describe selectedr¸j-] r¸j?d r¸j‰k Ÿ#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 6Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9662.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}r¸j~m o    You start removing your armour. _You continue removing the +2 leather armour "Tanirija" {Stlth+}. x5  You finish removing the +2 leather armour "Tanirija" {Stlth+}.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.r¸jt c  As you read the scroll of enchant armour, it crumbles to dust.r¸je‰ “73.9 (1 _Your +0 steam dragon scales glow green for a moment.s¸j�Ús¸j_Þ¤Read which item? Scrolls  g - 2 scrolls of fog  t - 3 scrolls of teleportationa - 3 scrolls of enchant armour  i - 2 scrolls of identify  r - 3 scrolls of revelation  V - 3 scrolls of vulnerability  s - a scroll of butterflies s¸j­ßò c - a scroll labelled KOTUME AMUAG  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selecteds¸j<ø#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 7Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9663.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    You finish removing the +2 leather armour "Tanirija" {Stlth+}.  You start putting on your armour. _You continue putting on yours¸jÕþ\ +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 steam dragon scales glow green for a moment.Enchant which item? Armour  n - +1 steam dragon scales (worn)  j - a +1 scale mail of cold resistance[?] describe selectedt¸jH t¸jÚM t¸jJT s#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 7Str: 15Doom: 21%#####..#######EV: 11t¸jJU ¸Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9663.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    t¸jLV ÓYou finish removing the +2 leather armour "Tanirija" {Stlth+}.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 steam dragon scales glow green for a moment.t¸jM] c  As you read the scroll of enchant armour, it crumbles to dust.t¸jS^ 384.9 (1t¸j}b t¸jte J _Your +1 steam dragon scales glow green for a moment.u¸jªçu¸jì Read which item? Scrolls  g - 2 scrolls of fog  t - 3 scrolls of teleportationa - 2 scrolls of enchant armour  u¸j9í‹i - 2 scrolls of identify  r - 3 scrolls of revelation  V - 3 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled KOTUME AMUAG  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selectedu¸j¸„ u¸jk” #.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 8Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9664.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}     _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.  As you ru¸jº– Cead the scroll of enchant armour, it crumbles to dust. _Your +0 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 steam dragon scales glow green for a moment.Enchant which item? Armour  n - +2 steam dragon scales (worn)  j - a +1 scale mail of cold resistance[?] describe selectedv¸jíÒv¸jÏØv¸j{ß #.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 8Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##[40m.##.#XL:  9 Next: 97% Place: Dungeon:8v¸jÉàè#@....#Noise: ---------  Time: 9664.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}     _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 steam dragon scales glow green for a moment.v¸jÉçc  As you read the scroll of enchant armour, it crumbles to dust.v¸j®ô395.9 (1v¸j½øv¸j üJ _Your +2 steam dragon scales glow green for a moment.v¸jÐv¸jÕàRead which item? Scrolls  g - 2 scrolls of fog  t - 3 scrolls of teleportationa - a scroll of enchant armour  i - 2 scrolls of identify  r - 3 scrolls of revelation  V - 3 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled KOTUME AMUAG v¸j+µ o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selectedv¸jÖ v¸jiÛ v¸jä #.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 9Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0v¸jpå ¶Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9665.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    As you read the scroll of enchant armour, it crumbles to dust. _Your +0 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +2 steam dragon scales glow green for a moment.v¸jç v¸j€è ñEnchant which item? Armour  n - +3 steam dragon scales (worn)  j - a +1 scale mail of cold resistancev¸j[é ][?] describe selectedw¸jü#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 9Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9665.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    As you read the scroll of enchant armour, it crumbles to dust. _Your +0 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumblw¸jßþ½es to dust. _Your +1 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +2 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust.106.9 (1 _Your +3 steam dragon scales glow green for a moment.w¸j�w¸jc%Read which item? Scrolls  g - 2 scrolls of fog  t - 3 scrolls of teleportationi - 2 scrolls of identify  r - 3 scrolls of revelation w¸jK V - 3 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled KOTUME AMUAG  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selectedy¸jDÑy¸j£Óy¸jÎØ2#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 10Str: 15Doom: 21%#####..#######EV: 11Int: 8#....#SH: 0Dex: 22y¸jLÚˆ##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9666.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}    As you read the scroll of enchant armour, it crumbles to dust. _Your +1 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +2 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +3 steam dragon scales glow green for a moment.y¸jËán  Okay, then.y¸jªãy¸jå. _{¸jóá{¸jãæòGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 24 stones  e - 2 javelins  {¸j&é›i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman~¸jÖ-—n - +4 steam dragon scales (worn). The scales of a steam-breathing dragon. Unlike the scales of some larger ~¸ji/hdragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5Encumbrance rating: 0 It can be maximally enchanted to +5. If you take off this armour: Your AC would decrease by 9.0 (10.0 -> 1.0). Your EV would remain unchanged. You found it on level 8 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified enchanted equipped armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (t)ake off, (d)rop, (=)adjust, or (i)nscribe.€¸j¼O Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismanƒ¸jbqœj - a +1 scale mail of cold resistance. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 'Of cold resistance': It protects you from cold. It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would decrease by 2.0 (10.0 -> 8.0). Your EV would decrease by 2.6 (11.8 -> 9.2). You took it off an orc on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.…¸jøÀT Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (go to first with %)  f - a quill talisman  g - an inkwell talisman‡¸j…Q›k - the +2 leather armour "Tanirija" {Stlth+}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 Stlth+: It makes you more stealthy. It cannot be enchanted further. If you switch to wearing this armour: Your AC would decrease by 4.0 (10.0 -> 6.0). Your EV would decrease by 0.4 (11.8 -> 11.4). This ancient artefact cannot be changed by magic or mundane means. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.‰¸j€�ƒ Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour ‰¸jt’°Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismanЏjdq »m - a +3 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It cannot be enchanted further. If you switch to wearing this armour: Your AC would decrease by 3.0 (10.0 -> 7.0). Your EV would decrease by 0.4 (11.8 -> 11.4). You took it off an orc on level 8 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour _________________ Џjas è“Nought can Deform the Human race  Like to the Armours iron braceâ€�  -William Blake, “Auguries of Innocenceâ€�, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.‹¸jÿ� 0 Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins ‹¸j� þ i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (go to first with %)  f - a quill talisman  g - an inkwell talisman‹¸j—‹¸j4 ‹¸j€&s#.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 10Str: 15Doom: 21%#####..#######EV: 11‹¸j((>Int: 8#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9666.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}     _Your +1 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +2 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +3 steam dragon scales glow green for a moment. _Okay, then.‹¸j-‹¸j!.‹¸jÒ3Œ¸ja°5Drop what? (Left/Right/Tab to switch category) 14/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (select all with ()d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (select all with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - a +3 leather armour Talismans (select all with %)f - a quill talisman  g - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]�¸jóÌô 1 i a - a +5 sling (weapon) {Juan}  m + a +3 leather armour[Enter] accept (1 chosen)ޏjξŽ¸jÀË #.#.#..# #.#.#Trilby the Skirmisher#.#.#..###.#.#Coglin of Okawaru ***...#.#.#......#..Health: 61/61 ========================#.#.#.########Magic: 9/9========================#...#.........AC: 10Str: 15Doom: 21%#####..#######EV: 11Int: 8ޏj]Í#....#SH: 0Dex: 22##.##.#XL:  9 Next: 97% Place: Dungeon:8#@....#Noise: ---------  Time: 9666.9 (0.0)#######a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}     _Your +1 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +2 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +3 steam dragon scales glow green for a moment. _Okay, then.ޏjðÓA7.9 (1ޏjÜ3 _You drop a +3 leather armour.�¸j­N�¸j4P3�¸jT�¸j(U�¸j=W,�¸jž^°�¸jC`�¸jb�¸jûb�¸jÚc�¸jÁf�¸jnh�¸jNi�¸j@j�¸j™nB�¸jp�¸jûq�¸j‹s�¸jtt�¸jÏu�¸jùv�¸j¢x,�¸jqãô�¸jYæB�¸j è�¸j"é�¸jï„�¸j!ñ�¸j0ó,�¸j1ô�¸jµö�¸j×÷�¸jÌø�¸jŠù�¸j¸û�¸jý�¸jþ�¸jÛþ�¸jí�¸jÛ,�¸jÚ �¸j�¸j�¸j�¸j�¸jÈ�¸j,�¸j�¸jþ�¸j�¸jQ!�¸j("�¸jH#�¸jº%�¸j™'�¸j�(�¸j¦)�¸jÄ.�¸j“1,�¸j¡2�¸j4�¸ja6,�¸j"8�¸jî9�¸jð;�¸j×@B�¸j B,�¸jC�¸j²D�¸j6F�¸j'G�¸jøG�¸jqÂ#####.......##.#########....># ##...............# ##.#### ...............#.# #.# ##..........####.# ##'###### .'........### #.# #.......# ##........# #.#######.......##........# #.#.............##........######.#........†....#########.#...##@#.............#702.9 (35.0)#.....#...##.#........#######.#####...##.#........##.###.'......#........##.#.#.#........#########...#.#....##### #######.#))....# ....#...)##....# ###.#.#..###'#.#�¸j¯w�¸jðyE _Done exploring.‘¸j‡Û‘¸jxêhLevel 8 of the Dungeon<<<>>>(Press ? for help) #.# ####..........###.######.#[.#.##.#### #.#  ##.#### #.......#.............#..#.......####.##  #.....# ##.####.#.#####.......#.......##...##..#  ‘¸j4ì×#.....# #....#.#.#####.......##.#########....>#  #.<...# ####.#.#.##...............# ##.####  #.....##.#..................#.##.#  #.....##.###.##..........####.# ##'######  #.....##...#..'........### #.# #.......#  ##########.####........# #.#######.......#  #.# #........# #.#.............#  #.# #........######.#........†....#  #.# ########.#...##@#.............#  #.# #.....#...##.#........######  #.# #.#####...##.#........#  #.# #.###.'......#........#  #.# #.#.#.#........########  #.# #...#.#....#####  ‘¸jÀí±#.#########.#))....#  #.......#...)##....#  #######.#.#..###'#.#  #.#.#..# #.#.#  #.#.#..###.#.########  #.#.#......#........#‘¸jÆæ @>@’¸j£Ú’¸jD #####.......##.#########....>#Trilby the Skirmisher ##...............# ##.####Coglin of Okawaru ***... ...............#.##.#Health: 61/61 ======================== ##..........####.# ##'###### Magic: 9/9======================== .'........### #.# #.......# AC: 10Str: 15Doom: 21% ##........# #.#######.......# EV: 11Int: 8  #........# #.#.............# SH: 0Dex: 22  #........######.#........†....# XL:  9 Next: 97% Place: Dungeon:8  ########.#...##@#.............# Noise: ---------  Time: 9702.9 (’¸j0O0.0)#.....#...##.#........###### a) +5 sling {Juan}  c) +0 sling {Balvind#.#####...##.#........#Fire: a) +5 sling {Juan}#.###.'......#........##.#.#.#........#########...#.#....##### #######.#))....# ....#...)##....# ###.#.#..###'#.# _Your +2 steam dragon scales glow green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +3 steam dragon scales glow green for a moment. _Okay, then. _You drop a +3 leather armour. _Done exploring. _’¸jÃ(B’¸j7+’¸js-B’¸j14,’¸jŠFä’¸jðHX’¸jJ’¸jìJ,’¸jÊeX’¸jàh,’¸j¡m‚  There is an open door here.’¸jTqK _’¸jÒrB’¸jÎvX’¸jSx,’¸jâ{B’¸j©…’¸j*ŠB’¸j*�T..#.. ..’¸j‘ª####'###..####  .<#..##.# ##....# #....##.# ####.#[.#.##.#### #.# #..#.......####.## #.##...##..# ##.###....@#20.9 (18.0) .....# ##.#### ...#.# #.# ####.# ##'###### # #.# #.......##.#######.......  #.#.............# ####.#........÷....# ..##.#.............#’¸jš’¸jÇŸ’¸j¤c _There is a stone staircase leading down here.’¸jÊ‚4’¸j=Ìz1.0) _’¸j ³ �  You climb downwards.  You hear the roar of battle.’¸jÉñ /  --more--”¸j®4&9”¸jÉ9Ñ [ .#...# .#.#...# .......# #...... .....# #....# #....### #@.....# #....#.# ####..... ..>. ... .. . ”¸j¯Ä-3.4 (2.5”¸jÙÆ”¸jm̾  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found a leather armour. Found a staircase to the Orcish Mines.”¸jâa _There is a stone staircase leading up here.•¸jæ~ •¸j­‚ iRead which item? Scrolls  g - 2 scrolls of fog  t - 3 scrolls of teleportationi - 2 scrolls of identify  r - 3 scrolls of revelation  V - 3 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled KOTUME AMUAG  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP •¸j „  C - a scroll labelled XIDAEDGHYUROS [!] read|quaff|evoke[?] describe selected—¸jIÄ —¸j×È —¸júÏ ¬Trilby the Skirmisher[ .#...#Coglin of Okawaru ***....#.#...#Health: 61/61 ========================.......#Magic: 9/9========================#......AC: 10Str: 15Doom: 21%.....#EV: 11Int: 8#....#SH: 0Dex: 22#....###XL:  9 Next: 97% Place: Dungeon:9—¸jËÑ ×#@.....#Noise: ---------  Time: 9723.4 (0.0)#....#.#a) +5 sling {Juan}  c) +0 sling {Balvind####.....Fire: a) +5 sling {Juan}..>.......  You climb downwards.  You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found a leather armour. Found a staircase to the Orcish Mines. _There is a stone staircase leading up here.—¸j,   ****,**,*,,,,*,*,,,****,**,*#.#...[## *,**,*......#**,*****,*.##..<.,,,,,,****,*.#.#.##.,,,,,,,,**,*.#....##.,,,,,**,,*,*.#.#.###.,,,,,*******,*...#.#.,,,,,* **,,,,.###.#.,,,,,* **,,,,.....#.,,,,,** **,,,,.#####*****~****,,,,.#########...>.* **≈≈≈***,,,,.#########.....***≈≈≈≈≈**,,,,.#########.....**≈≈≈≈≈≈* *,,,,.#########.....**≈≈≈≈≈≈* *****##.......—¸jä <....##***≈≈~≈≈* *,*******~~~** ***≈~~** As you read the scroll of revelation, it crumbles to dust.4.4 (1—¸j:{ Þ< _You feel aware of your surroundings. You sensed 1 shop/portal. _Found a stone staircase leading up.›¸j„â … ****,**,*,,,,*,*,,,****,*Trilby the Skirmisher›¸j{ä *,*#.#...[#.#...## *,*Coglin of Okawaru ***...*,*.......#.#...##**,****Health: 61/61 ========================*,*.##..<.......#.,,,,,,*** Magic: 9/9========================*,*.#.#.##......#.,,,,,,,,* AC: 10Str: 15Doom: 21%*,*.#.........###.,,,,,**,, EV: 11Int: 8*,*.#.#.##....###.,,,,,**** SH: 0Dex: 22***,*...#.##....###.,,,,,* * XL:  9 Next: ›¸jÜå 97% Place: Dungeon:9*,,,,.###.##@.....#.,,,,,* * Noise: ---------  Time: 9724.4 (0.0)*,,,,.....##....#.#.,,,,,** * a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....*****~*** Fire: a) +5 sling {Juan}*,,,,.#########...>.* **≈≈≈***,,,,.#########.....***≈≈≈≈≈**,,,,.#########.....**≈≈≈≈≈≈* *,,,,.#########.....**≈≈≈≈≈≈* *****##...........##***≈≈~≈≈* *,*******~~~** ***≈~~**  _There is a stone staircase leading up here.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. You sensed 1 shop/portal. _›¸jÚæ §[37mFound a stone staircase leading up.  Press: ? - help, v - describe, . - travelA stone staircase leading up.›¸j¢ë y,@  You can't see that place.ž¸jt¢ò ****,**,*,,,,*,*,,,****,*Trilby the Skirmisher*,*#.#...[#.#...## *,*Coglin of Okawaru ***...*,*.......#.#...##**,****Health: 61/61 ========================*,*.##..<.......#.,,,,,,*** Magic: 9/9========================*,*.#.#.##......#.,,,,,,,,* AC: 10Str: 15Doom: 21%*,*.#.........###.,,,,,**,, EV: 11ž¸jŸ¤Int: 8*,*.#.#.##....###.,,,,,**** SH: 0Dex: 22***,*...#.##....###.,,,,,* * XL:  9 Next: 97% Place: Dungeon:9*,,,,.###.##@.....#.,,,,,* * Noise: ---------  Time: 9724.4 (0.0)*,,,,.....##....#.#.,,,,,** * a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....*****~*** Fire: a) +5 sling {Juan}*,,,,.#########...>.* **≈≈≈***,,,,.#########.....***≈≈≈≈≈**,,,,.#########.....**≈≈≈≈≈ž¸j+§I≈* *,,,,.#########.....**≈≈≈≈≈≈* *****##...........##***≈≈~≈≈* *,*******~~~** ***≈~~**  _There is a stone staircase leading up here.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. You sensed 1 shop/portal. _Found a stone staircase leading up.  Press: ? - help, . - travelYou can't see that place.ž¸j~¹ž¸jÈ». _ž¸j®9Ÿ¸jó-Level 9 of the Dungeon <<<>>>>∩(Press ? for help) *,**,,,,,,,*,,,,,,****~,,,~~*****,,,,,,,,,,***,,,,,,,,*,,,,,,,,,,*  ****,,*,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,>,*,***,*  *,,*,**,*,,,,*,******~~,***************,**,*********,*,,*,***,*  ****,**,*,,,,*,*,,,****,**,**,**** *,*,,,,,,,,*  *,*#.#...[#.#...## *,***,,,,,,,* *,*,**,***,*  *,*.......#.#...##**,*****,,,,,**,* *,*,**,* *,*  *,*.##..<.......#.,,,,,,****,******,* *,*,**,* ***  *,*.#.#.##......#.,,,,,,,,****** *,**** *,* *,*,**,*  *,*.#.........###.,,,,,**,,,,,,****,,,,* *,******,*,**,*  *,*.#.#.##....###.,,,,,*******,,,,****,* *,*,,,,,,*,**,*  ***,*...#.##....###.,,,,,* *******,** *,* *,*,******,**,*  *,,,,.###.##@.....#.,,,,,* *,,,,,,,,***,* *,*,*,,,**,**,*  *,,,,.....##....#.#.,,,,,** *,,,,,,,,,,*,***,*,*,*,**,**,*  *,,,,.#########.....*****~***,,,,,,,**,,,,,*,*,,,,,Ÿ¸jì3 **,**,*  *,,,,.#########...>.* **≈≈≈**,,,,,,,****,,,,,,,*,****,**,*  *,,,,.#########.....***≈≈≈≈≈*,,,,,,,*******,,***,****,**,*  *,,,,.#########.....**≈≈≈≈≈≈**********,,,,,,,,,,,**,,,**,*  *,,,,.#########.....**≈≈≈≈≈≈***,*****,****,,,,,,,*  *****##...........##***≈≈~≈≈**,* **,****,,***,,*  *,*******~~~** ***≈~~************,* *,,,,,,,** *,,*  *,******~~~≈≈* *,,,,,,,**,,,,,,,,,****,,*,**,* *,,*  *,,,,,,,,,~≈≈* *,,,,,,,**,*****,,,,,,,,,*,**,****,,*  *,,,,,,,,,≈≈****,,,,,,,**,* *,,,,,,,,,,>,,,*,,,,,*¢¸j5H¢¸j W· ****,**,*,,,,*,*,,,****,*Trilby the Skirmisher*,*#.#...[#.#...## *,*Coglin of Okawaru ***...*,*.......#.#...##**,****Health: 61/61 ========================*,*.##..<.......#.,,,,,,*** Magic: 9/9========================¢¸jÑY*,*.#.#.##......#.,,,,,,,,* AC: 10Str: 15Doom: 21%*,*.#.........###.,,,,,**,, EV: 11Int: 8*,*.#.#.##....###.,,,,,**** SH: 0Dex: 22***,*...#.##....###.,,,,,* * XL:  9 Next: 97% Place: Dungeon:9*,,,,.###.##@.....#.,,,,,* * Noise: ---------  Time: 9724.4 (0.0)*,,,,.....##....#.#.,,,,,** * a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,¢¸j"[•[40m.#########.....*****~*** Fire: a) +5 sling {Juan}*,,,,.#########...>.* **≈≈≈***,,,,.#########.....***≈≈≈≈≈**,,,,.#########.....**≈≈≈≈≈≈* *,,,,.#########.....**≈≈≈≈≈≈* *****##...........##***≈≈~≈≈* *,*******~~~** ***≈~~**  _There is a stone staircase leading up here.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. You sensed 1 shop/portal. _Found a stone staircase leading up.  Press: ? - help, . - travel _You can't see that place.¢¸j.…¢¸jnŒ£¸j!Ò 3£¸jþÓ £¸jêê | _£¸j©   You encounter a howler monkey.,*.......#.#...###*,****,*.##..<.......#..,,,,,****,*.#.#.##......#..,,,,,,,*****,*.#.........###..,,,,**,,,,,*,*.#.#.##....###..,,,,*********,*...#.##....###..,,,,* *****,,,,.###.##<.....#..,.,,* *,,,*,,,,.....##....#.#..h.,,** *,,,*,,,,.#########****~***,,,*,,,,.#########...>.# **≈≈≈**,,,*,,,,.#########.....#**≈≈≈≈≈*,,,*,,,,.#########.....#*≈≈≈≈≈≈***,,,,.#########.....#*≈  *****##...........###**≈≈~≈≈* h   howler monkey (asleep) #.#######~~~###***≈~~***** *,******~~~≈≈*[39;49£¸j¼ ªm *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**,£¸jy +6.4 (2£¸j‹! 27.4 (3 _£¸jø- ¥¸j¯� *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================*,*.#.........###..,,,,**,,,,, Magic: 9/9========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15Doom: 21%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#**h.,,** *,,, XL:  9 Next: 97% Place: Dungeon:9  *,,,,.#########@***.#****~***,,, No¥¸jÀ‘Øise: ---------  Time: 9727.4 (0.0)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}*,,,,.#########.....#*≈≈≈≈≈≈*****,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*h   howler monkey (asleep)#.#######~~~###***≈~~******,******~~~≈≈* *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**, _You can't see that place. _You encounter a howler monkey.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (asleep, 98% to hit)¥¸já‹ *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================*,*.#.........###..,,,,**,,,,, Magic: 9/9========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15Doom: 21%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#))h.,,** *,,, XL:  9 Next: 97% Place: Dungeon:9  *,,,,.#########@))).#****~***,,, [¥¸j#Ž@33mNoise: ---------  Time: 9727.4 (0.0)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}*,,,,.#########.....#*≈≈≈≈≈≈*****,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*h   howler monkey#.#######~~~###***≈~~******,******~~~≈≈* *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**,Shift-Dir - straight lineAim: a howler monkey (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!  The howler monkey is moderately wounded.¥¸j¤w))You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the howler monkey.¥¸j˜3h.¥¸jõ›X.h.....¥¸ji�i===8.1 (0.7Rev _¥¸j„¢¥¸j•¤¥¸jDr  *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================*,*.#.........###..,,,,**,,,,, Magic: 9/9========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15Doom: 21%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#*h..,,** *,,, XL:  9 Next: 97% Place: Dungeon:9  *,,,,.#########@***.#****~***,,, No¥¸jCz Eise: ===------  Time: 9728.1 (0.0)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}*,,,,.#########.....#*≈≈≈≈≈≈**** Rev *,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*h   howler monkey#.#######~~~###***≈~~******,******~~~≈≈* *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**,You shoot a sling bullet. _The sling bullet closely misses the howler monkey.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, 70% to hit)¥¸jNú  *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================*,*.#.........###..,,,,**,,,,, Magic: 9/9========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15Doom: 21%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#)h..,,** *,,, XL:  9 Next: 97% Place: Dungeon:9  *,,,,.#########@))).#****~***,,, [¥¸j€ü 133mNoise: ===------  Time: 9728.1 (0.0)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}*,,,,.#########.....#*≈≈≈≈≈≈**** Rev *,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*h   howler monkey#.#######~~~###***≈~~******,******~~~≈≈* *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**,Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.¥¸jæ{®M)))Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.  The howler monkey is moderately wounded.¥¸j½ ) h.  The sling bullet closely misses the howler monkey......9 (0.8 _¦¸j+1˜ *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================*,*.#.........###..,,,,**,,,,, Magic: 9/9========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15¦¸j«2ôDoom: 21%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#h...,,** *,,, XL:  9 Next: 97% Place: Dungeon:9  *,,,,.#########@***.#****~***,,, Noise: ===------  Time: 9728.9 (0.0)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}¦¸jÈ4¯*,,,,.#########.....#*≈≈≈≈≈≈**** Rev *,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*h   howler monkey#.#######~~~###***≈~~******,******~~~≈≈* *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**,You shoot a sling bullet. _The sling bullet closely misses the howler monkey.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, 70% to hit)¦¸j¢O *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================*,*.#.........###..,,,,**,,,,, Magic: 9/9========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15Doom: 21%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#h...,,** *,,, XL:  9 Next: 97% Place: Dungeon:9  *,,,,.#########@))).#****~***,,, No¦¸jRise: ===------  Time: 9728.9 (0.0)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}*,,,,.#########.....#*≈≈≈≈≈≈**** Rev *,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*h   howler monkey#.#######~~~###***≈~~******,******~~~≈≈* *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**,Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.¦¸jºá€ You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is heavily wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is almost dead.¦¸jqð ...(catching breath)  The howler monkey hoots and howls with incredible vigour!You hear a bellow! You hear an angry hiss. You hear a shout!¦¸jör„========9.6 (0.7Rev+ ¦¸jœx¦¸jƒ{? _You hear an angry hiss. You hear a shout!¦¸jé/  *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================*,*.#.........###..,,,,**,,,,, Magic: 9/9========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15Doom: 21%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#h...,,** *,,, XL:  9 Next: 97% Place: Dungeon:9  *,,,,.#########@***.#****~***,,, Noise: ¦¸j"5 |========-  Time: 9729.6 (0.0)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}*,,,,.#########.....#*≈≈≈≈≈≈**** Rev+ *,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*h   howler monkey (catching breath)#.#######~~~###***≈~~******,******~~~≈≈* *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**,You hear a bellow! You hear an angry hiss. You hear a shout! _You hear an angry hiss. You hear a shout!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, catching its breath, 70% to hit)¦¸jÝö ë *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================¦¸j ù *,*.#.........###..,,,,**,,,,, Magic: 9/9========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15Doom: 21%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#†...,,** *,,, XL:  9 Next: 97% Place: Dungeon:9  *,,,,.#########@....#****~***,,, Noise: ========-  Time: 9729.6 (0.0)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########[39;4¦¸jêú ä9m.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}*,,,,.#########.....#*≈≈≈≈≈≈**** Rev+ *,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*h   howler monkey (catching breath)#.#######~~~###***≈~~******,******~~~≈≈* *,,,,,,,**,*,,,,,,,,,~≈≈* *,,,,,,,**,Shift-Dir - straight lineAim: a howler monkey (almost dead, catching its breath, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.  You kill the howler monkey!Okawaru accepts your kill.¦¸j\)))¦¸jøˆ0))))¦¸j÷¦¸j%&M¦¸jÎ7†...¦¸j2 ...  ¦¸j@”Aim: a howler monkey (almost dead, catching its breath, 70% to hit)  ¦¸jfâYou shoot a sling bullet.  The sling bullet hits the howler monkey.  You kill the howler monkey!Okawaru accepts your kill.  You shoot a sling bullet.¦¸jô,� *,*.......#.#...###*,****Trilby the Skirmisher*,*.##..<.......#..,,,,,***Coglin of Okawaru ***...*,*.#.#.##......#..,,,,,,,**** Health: 61/61 ========================*,*.#.........###..,,,,**,,,,, Magic: 9/9¦¸j·/========================*,*.#.#.##....###..,,,,******* AC: 10Str: 15Doom: 20%  ***,*...#.##....###..,,,,* **** EV: 11Int: 8  *,,,,.###.##<.....#..,.,,* *,,, SH: 0Dex: 22  *,,,,.....##....#.#†...,,** *,,, XL:  9 Next: 100% Place: Dungeon:9  *,,,,.#########@....#****~***,,, Noise: ===------  Time: 9730.3 (0.7)  *,,,,.#########...>.# **≈≈≈**,,, a) +5 sling {Juan}  c) +0 sling {Balvind*,,,,.#########.....#**≈≈≈≈≈*,,, Fire: a) +5 sling {Juan}[1¦¸jl1Ç4X*,,,,.#########.....#*≈≈≈≈≈≈**** Rev+ *,,,,.#########.....#*≈≈≈≈≈≈******##...........###**≈≈~≈≈*#.#######~~~###***≈~~***** *,******~~~≈≈* *,,,,,,,**, *,,,,,,,,,~≈≈* *,,,,,,,**, Aim: a howler monkey (almost dead, catching its breath, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.  ¦¸j‡2†You kill the howler monkey!Okawaru accepts your kill. _You shoot a sling bullet.§¸jîµ -----Your Ranged Weapons skill increases to level 13!You have reached level 10!§¸jk/  --more--©¸j€¦F7/6710/1010 0% ©¸j.¬©¸jŒ®4 _©¸jJñ w ##..<.......#..,,,,,***.#.##,,****........##**,,,,,#.##********,*...#.###..,.,,* ©¸j•ó “,,,,.###.##<.....#....,,,....##....#.#†...,,**#########.....#****~**>.# **≈≈≈..#**≈≈≈≈≈≈*** S   electric eel (wandering)*,,,,,,,..S≈≈# *,,,,,,,**,≈≈***©¸js÷ MS~©¸jæ |S---1.3 (1.0©¸ji©¸jé^ _You encounter an electric eel.ª¸jçì� .#.##,,****........##**,,,,,#.##..,,**********,*...#.##....###....,,* ,,,,.###.##<.....#...,,,....##....#.#†*#########.....#****~**>.# **≈≈≈..#**≈≈≈≈≈≈*** ª¸jDíRev+ S   electric eel..≈≈##*,,,,,,,,,~*,,,,,,,,*****,ª¸jBðNS≈ª¸jûª¸jvûp---2Rev ª¸jxª¸jX ª¸j4� v........##**,,,,,#.##...,,**********,*.....###....,,* ,,,,.###.##<.....#..,,,ª¸j`Ž ....##....#.#†...,,**#########.....#****~**>.# **≈≈≈..#**≈≈≈≈≈≈*** ****##...........###**≈≈~ #.#######~~S###***≈~~******,******~~~≈≈* *,,,,,,,**,,,,,,,..~≈≈#≈≈##*...~#.,,,,,,,************ ª¸jþŽ FS~ª¸j¬’ 0kª¸jé¯ qk   wyvern (wandering)S   electric eel3 _You encounter a wyvern.ª¸j>¬ } *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 67/67 ========================ª¸j†¬ Ž*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  ª¸jŬ é*,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  ª¸jè¬ *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  0% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ---------  Time: 9733.3 (0.0)  ª¸j­ ù*,,,,.#########*....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvindª¸jœ­ ^*****##.........*.###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~S~###***≈~~***** Rev *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern (wandering)*,,,,,,,..≈≈##**,,,,,,,**, S   electric eel*,,,,,,...~#k,,,,,,,*****,*,**********,,,,,,,,* *, ª¸j­ É_You encounter an electric eel. _You encounter a wyvern.Fire: a) +5 sling {Juan}ª¸jå­ "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (60% to hit)«¸jÒYô *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 67/67 ========================*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  «¸jCZØ*,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  0% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ---------  Time: 9733.3 (0.0)  *,,,,.#########)....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##.........).###**≈≈~≈≈*Fire: a) +5 sling {Juan}«¸jX[‰#.#######~S~###***≈~~***** Rev *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern (wandering)*,,,,,,,..≈≈##**,,,,,,,**, S   electric eel*,,,,,,...~#k,,,,,,,*****,*,**********,,,,,,,,* *,Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (60% to hit)  You shoot a sling bullet. The sling bullet hits the electric eel!  The electric eel is heavily wounded.«¸joá’)))Shift-Dir - straight lineAim: an electric eel (60% to hit)  You shoot a sling bullet. The sling bullet hits the electric eel!  The electric eel is heavily wounded.  The sling bullet barely misses the electric eel.«¸j(i9k.«¸jòs�..S≈≈«¸j{S ****«¸jƒ{_*The electric eel shoots out a bolt of lightning at you!«¸jbã ..@..kkThe bolt of electricity hits you!«¸j•Ÿ58----===4.0 (0.7Rev+ «¸j^«¸jµ «¸jï"_The wyvern hisses angrily.«¸j) *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 58/67 ====================----*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  0% Place: Dungeon:9  [«¸jJ*34m*,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9734.0 (0.0)  *,,,,.#########*....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##.........*.###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~S~###***≈~~***** Rev+ *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈k##**,,,,,,,**, S   electric eel*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,The bolt of electricity hits you! _The wyvern hisses angrily.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight li«¸j¦*ƒneAim: an electric eel (heavily wounded, 60% to hit)«¸j�=� *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher«¸jº=Æ*,*.#.#.##....###....,,******* Coglin of Okawaru ***...«¸jÝ=,***,*...#.##....###....,,* **** Health: 58/67 ====================----«¸j>M*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15«¸j=>Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  «¸jw>*,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  «¸j%?-*,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  0% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9734.0 (0.0)  «¸jò?þ*,,,,.#########)....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##.........).###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~)~###***≈~~***** Rev+ *,******~~~)≈* *,,,,,,,**,*,,,,,,,..~)≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈k##**,,,,,,,**, S   electric eel*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (heavily wounded, 60% to hit)  «¸jn@qYou shoot a sling bullet.  The sling bullet closely misses the electric eel.«¸j‰äª~Shift-Dir - straight lineAim: an electric eel (heavily wounded, 60% to hit)  You shoot a sling bullet.  The sling bullet closely misses the electric eel.The sling bullet hits the electric eel!  You kill the electric eel!«¸jOî=)«¸jIg Ÿ k≈Okawaru accepts your kill.«¸j*r l..~≈≈«¸j0† V17 (0.7 _¬¸jŸF° *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 58/67 ====================----*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10¬¸j:GNStr: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  ¬¸jkG™*,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9734.7 (0.0)  *,,,,.#########*....#*≈≈≈≈≈≈*¬¸jœGKa) +5 sling {Juan}  c) +0 sling {Balvind*****##........*..###**≈≈~≈≈*Fire: a) +5 sling {Juan}¬¸jßG#.#######~*~###***≈~~***** Rev+ *,******~~*≈≈* *,,,,,,,**,¬¸jHi*,,,,,,,..k≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,¬¸j?H¬*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,¬¸joH‹You kill the electric eel! _Okawaru accepts your kill.Fire: a) +5 sling {Juan}¬¸jÂHPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (73% to hit)¬¸j#e� *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 58/67 ====================----¬¸jxe|*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  ¬¸j¡e¼*,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0¬¸jÇe-Dex: 22  ¬¸jïe-*,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9734.7 (0.0)  ¬¸jfù*,,,,.#########)....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind¬¸jWfÈ*****##........)..###**≈≈~≈≈*Fire: a) +5 sling {Juan}¬¸j‹f#.#######~)~###***≈~~***** Rev+ *,******~~)≈≈* *,,,,,,,**,¬¸j²fæ*,,,,,,,..k≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,¬¸jÙfj*,**********,,,,,,,,* *,Fire: a) +5 sling {Juan}¬¸j)gnPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (73% to hit)  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.¬¸j[óX Shift-Dir - straight lineAim: a wyvern (73% to hit)  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.The sling bullet hits the wyvern!  The wyvern is moderately wounded.¬¸j€qLk~¬¸jìrJk~¬¸j}‰`..5.5 (0.8 _¬¸j9–¬¸j�© *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 58/67 ====================----*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  [¬¸jã«34m*,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9735.5 (0.0)  *,,,,.#########*....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##.........*.###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~k~###***≈~~***** Rev+ *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,You shoot a sling bullet. The sling bullet hits the wyvern! _The wyvern is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded[3¬¸jѰ$9;49m, 73% to hit)¬¸j4¬  *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 58/67 ====================----*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  [¬¸jf° í34m*,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9735.5 (0.0)  *,,,,.#########)....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##.........).###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~)~###***≈~~***** Rev+ *,******~~~)≈* *,,,,,,,**,*,,,,,,,..~)≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wyvern.¬¸j¬K œShift-Dir - straight lineAim: a wyvern (moderately wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wyvern.The sling bullet hits the wyvern.  The wyvern is moderately wounded.¬¸j<Ì Kk~¬¸j¯Ò [..≈≈¬¸j¤è ½9=6.3 (0.8Rev* _­¸j,L *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 59/67 =====================---*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  [­¸jcMÿ34m*,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9736.3 (0.0)  *,,,,.#########*....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##........k..###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~~~###***≈~~***** Rev* *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,You shoot a sling bullet. The sling bullet hits the wyvern. _The wyvern is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded­¸jÛN[40m, 73% to hit)­¸j}*¡ *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 59/67 =====================---*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================­¸jS+ö*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9736.3 (0.0)  *,,,,.#########)....#*≈≈≈≈≈≈*­¸j ,Áa) +5 sling {Juan}  c) +0 sling {Balvind*****##........k..###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~~~###***≈~~***** Rev* *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,­¸jE,Õ*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,Fire: a) +5 sling {Juan}­¸js,ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line­¸j¡,ÉAim: a wyvern (moderately wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.­¸j–·vYou shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.  The wyvern is moderately wounded.You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.  The wyvern is moderately wounded.­¸jõ>:k.­¸j_OI7.1 (0.8 _­¸jSQ­¸j_­¸jÍÉ *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 59/67 =====================---*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  [­¸jËñ34m*,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9737.1 (0.0)  *,,,,.#########k....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##...........###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~~~###***≈~~***** Rev* *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,The sling bullet hits the wyvern but does no damage. _The wyvern is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded, 73% to hit)­¸j2{ Ü *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 59/67 =====================---*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  ­¸jH} *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9737.1 (0.0)  *,,,,.#########)....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##........)..###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######)~~###***≈~~***** Rev* *,******~)~≈≈* *,,,,,,,**,*,,,,,,,.)~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,.)≈≈##**,,,,,,,**,*,,,,,,..)~#.,,,,,­¸j²} <,,*****,*,**********,,,,,,,,* *,Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wyvern.­¸jÌ ® Shift-Dir - straight lineAim: a wyvern (moderately wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wyvern.The sling bullet hits the wyvern!  The wyvern is severely wounded.­¸j“ …k.~~...­¸j¨” *9 (0.8­¸j§› ­¸j»ž > _The wyvern bites you but does no damage.®¸jT6 *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 59/67 =====================---*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  [®¸jõQÙ34m*,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9737.9 (0.0)  *,,,,.#########k....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##...........###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~~~###***≈~~***** Rev* *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,The wyvern is severely wounded. _The wyvern bites you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (severely wounded, 73% to hit)®¸j’ûc *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...®¸jq***,*...#.##....###....,,* **** Health: 59/67 =====================---*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9737.9 (0.0)  *,,,,.#########k[39;4®¸jæT9m....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##...........###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~~~###***≈~~***** Rev* *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (severely wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.®¸j4ˆŠ  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.  The wyvern is severely wounded.You shoot a sling bullet.  The sling bullet hits the wyvern.  The wyvern is almost dead.®¸j ¬8.6 (0.7 _The wyvern closely misses you.®¸j¿k' ®¸j&p*,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 59/67 =====================---*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  *,,,,.#########®¸jÞp¨[47m@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9738.6 (0.0)  *,,,,.#########k....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind*****##...........###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~~~###***≈~~***** Rev* *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,The wyvern is almost dead. _The wyvern closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (almost dead, 73% to hit)®¸jï‡ � *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 59/67 =====================---®¸j™ˆ e*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  ®¸jæˆ ­*,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9738.6 (0.0)  *,,,,.#########k....#*≈≈≈≈≈≈*®¸j±‰ Ca) +5 sling {Juan}  c) +0 sling {Balvind*****##...........###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~~~###***≈~~***** Rev* *,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,®¸jó‰ Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line®¸j.Š ôAim: a wyvern (almost dead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern is almost dead.®¸j� ))))))))Shift-Dir - straight lineAim: a wyvern (almost dead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern.  ®¸j!  The wyvern is almost dead.  The sling bullet barely misses the wyvern.®¸j³¥ …k.~~...®¸j § 5609.4 (0.8®¸jº­ ®¸jà° T _The wyvern closely misses you.¯¸jÿ—¡ *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 60/67 =====================---*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================¯¸jc˜&*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11Int: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0¯¸jñ˜SDex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  *,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9739.4 (0.0)  *,,,,.#########k....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind¯¸j'™@*****##...........###**≈≈~≈≈*Fire: a) +5 sling {Juan}#.#######~~~###***≈~~***** Rev* ¯¸jY™i*,******~~~≈≈* *,,,,,,,**,*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern¯¸j“™G*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,*,**********,,,,,,,,* *,The sling bullet barely misses the wyvern. ¯¸j³™o_The wyvern closely misses you.Fire: a) +5 sling {Juan}¯¸jê™ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¯¸jšoAim: a wyvern (almost dead, 73% to hit)¯¸jÁ� *,*.#.........###..,,,,**,,,,, Trilby the Skirmisher*,*.#.#.##....###....,,******* Coglin of Okawaru ***...***,*...#.##....###....,,* **** Health: 60/67 =====================---¯¸j�Á!*,,,,.###.##<.....#....,,* *,,, Magic: 10/10 ========================*,,,,.....##....#.#†...,,** *,,, AC: 10Str: 15Doom: 20%  *,,,,.#########.....#****~***,,, EV: 11¯¸jÂNInt: 8  *,,,,.#########...>.# **≈≈≈**,,, SH: 0Dex: 22  *,,,,.#########.....#**≈≈≈≈≈*,,, XL: 10 Next:  1% Place: Dungeon:9  ¯¸jZÂ&*,,,,.#########@....#*≈≈≈≈≈≈**** Noise: ===------  Time: 9739.4 (0.0)  *,,,,.#########k....#*≈≈≈≈≈≈*a) +5 sling {Juan}  c) +0 sling {Balvind¯¸j~¨*****##...........###**≈≈~≈≈*Fire: a) +5 sling {Juan}¯¸j¢Â#.#######~~~###***≈~~***** Rev* *,******~~~≈≈* *,,,,,,,**,¯¸jÛÂþ*,,,,,,,..~≈≈# *,,,,,,,**, k   wyvern¯¸jÿÂÖ*,,,,,,,..≈≈##**,,,,,,,**,*,,,,,,...~#.,,,,,,,*****,¯¸j!Ãj*,**********,,,,,,,,* *,Fire: a) +5 sling {Juan}¯¸jFÃãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¯¸jkÃŽAim: a wyvern (almost dead, 73% to hit)  You shoot a sling bullet.  ¯¸j�Ã4The sling bullet hits the wyvern but does no damage.¯¸jUh.You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.  The wyvern is almost dead.You shoot a sling bullet.  The sling bullet hits the wyvern!  You kill the wyvern!¯¸j [S¯¸jHä_  Okawaru accepts your kill.¯¸jîèE18540.2 (0.8 _¯¸j‘¯¸jw"°¸jte $ #.##..,,**********,*.....###....,,* ,,,,.###.##<.....#.,,,....##....#.#†...,,**#########.....#****~**>.# **≈≈≈..#**≈≈≈≈≈≈*** ****##...........###**≈≈~ #.#######~~~###***≈~~*****#Rev* .######..*,* *,,,,,,,,,,,* *, °¸jðn °¸j”o 6---1.2 (1.0°¸jv °¸jlx ±¸j�Â***,*...#.##....###....,,*  *,,,,.###.##<.....#....,,* *,, *,,,,.....##....#.#†...,,** * *,,,,.#########.....#****~*** *,,,,.##...>.# **≈≈≈** *,,,,.##.....#**≈≈≈≈≈* *,,,,.##.....#≈*** *,,,,.#########.....#*≈≈≈≈≈≈*  *****##.......@...###**≈≈~≈≈* #.#######~~~###***≈~~**** *,******~~~≈≈# *,,,,,,, *,,,,,,,..~≈≈# *,** *...≈≈##**,** *,,,,,,...~#.,,,,,,,***** *,****######..,,,,,,*[±¸jVï39;49m * *,* *,,,,..,,,,,* * *,*******,**,* *---2±¸jˆ¸± ***,*...#.##....###....,,*  *,,,,.###.##<.....#....,,* * *,,,,.....##....#.#†...,,** * *,,,,.#.....#****~*** *,,,,.#...>.# **≈≈≈** *,,,,.#.....#**≈≈≈≈≈* *,,,,.#.....#*≈≈≈≈≈≈ *,,,,.#.....#*≈≈≈≈≈≈* *****##.###**≈≈~≈≈* #.#~~~###***≈~~ *,******~~~≈≈# *, *,..~≈≈# *, *,,,,,,...≈≈##**, *,,,,,,...~#.,**** *,****######..,,,,,,* *,* *,,,,..,,,,,* *,*,**,*13±¸jÍ‹ ^ ***,*...#.##....###....,,*  *,,,,.###.##<.....#....,,* * *,,,,.....##....#.#†...,,** * *,,,,.#.....#****~*** *,,,,.#...>.# **≈≈≈** *,,,,.#.....#**≈≈≈≈≈* *,,,,.#.....#*≈≈≈≈≈≈ *,,,,.#.....#*≈≈≈≈≈≈* *****##.###**≈≈~≈≈* #.#~~~###***≈~~ *,******~~~≈≈# *, *,..~≈≈# *, *,,,,,,...≈≈##**, *,,,,,,...~#.,  *,****######..,,,,,,*  *,* *,,,,..,,,,,*  *,*,**,*4Rev+ ²¸j8I? ***,*...#.##....###....,,*  *,,,,.###.##<.....#....,,*  *,,,,.....##....#.#†...,,**  *,,,,.#.....#****~ *,,,,.#...>.# **≈≈≈ *,,,,.#.....#**≈≈≈≈≈ *,,,,.#.....#*≈≈≈≈≈≈ *,,,,.#.....#*≈≈≈≈≈≈ *****##.###**≈≈~≈≈ #.#~~~###***≈~~ *,******~~~≈≈# * *,..~≈≈# * *,,,,,,...≈≈##** *,,,,,,...~#.,  *,****######..,,,,,,*  *,* *,,,,..,,,,,*  *,*,**,*²¸j ±X5²¸j6JX ***,*...#.##....###....,,* *,,,,.###.##<.....#....,,* *,,,,.....##....#.#†...,,** *,,,,.#.....#****~ *,,,,.#...>.# **≈≈≈ *,,,,.#.....#** *,,,,.#.....#* *,,,,.#.....#* *****##.###**≈≈~ #.#~~~###***≈~~ *,******~~~≈≈# * *,..~≈≈# * *,,,,,,...≈≈##** *,,,,,,...~#.,*  *,****######..,,,,,,*  *,* *,,,,..,,,,,*  *,*,**,* ²¸j6f†2=6²¸j l ± ***,*...#.##....###....,,* *,,,,.###.##<.....#....,,* *,,,,.....##....#.#†...,, *,,,,.#.....#****~ *,,,,.#...>.# ** *,,,,.#.....#** *,,,,.#.....#* *,,,,.#.....#*²¸j¬l Ø *****##.###**≈≈~ #.#~~~###***≈ #,******~~~≈≈# * *,..~≈≈# * *,,,,,,...≈≈##** *,,,,,,...~#., *,****######..,,,,,, *,* *,,,,..,,,,, *,*,**,²¸jæl ²¸jÜx ²¸jZy %7²¸jØ ²¸jZ€ ³¸j‰„% ***,*...#.##....###....,, *,,,,.###.##<.....#....,, *,,,,.....##....#.#†...,, *,,,,.#.....#**** *,,,,.#...>.# ** *,,,,.#.....#** *,,,,.#.....#* *,,,,.#.....#* *****##.###**≈≈ #.#~~~###***≈ #.******~~~≈≈# * #.,,,,,,..~≈≈# * #.,,,,,...≈≈##** #.,,,,,...~#. #.****######.. #.* *,,,,.. *,*,**³¸jVˆ³¸j5�j8Rev ³¸j?“³¸jä/* *,,,,.###.##<.....#.... *,,,,.....##....#.#†... *,,,,.#########.....#*** *,,,,.#...>.#  *,,,,.#.....# *,,,,.#.....# *,,,,.#########.....#* *****##...........###** #@#######~~~###*** #.#*****~~~≈≈# *,, #..,,,,,..~≈≈# * #...,,,...≈≈##** #....,,...~#.,, #.##########.. #.# *,,,,.. #.#******,**,, *,**,,,,,,,³¸j”;s3=9³¸j‚>³¸jB³¸jÏ £ ....##....#.#†#########.....#***>.# ..#**≈≈####****##...........###** #.#######~~~###********~~~≈≈# *,,...............≈≈##*.$..Rev ####[#*,**,~~≈~~~~,,,,,, ³¸jæ <50³¸j± ³¸j # > _Found 18 gold pieces and a plate armour.³¸jg4 ³¸jXù#########.....#***>.# ..#**≈≈###****##...........###** #.#######~~~###***#####~~~≈≈# *,,........≈≈##*$...~#.,,,Rev #.#*,**,~*****≈,,,,,, ³¸jd;1³¸jȳ¸jC´¸j|l *,,,,.#...>.# **≈*,,,,.#.....#**≈≈*,,,,.#.....#*≈≈*,,,,.##.....#*≈*****##...........###* #.#######~~~###*#.######~~~≈≈# *,,,#.........~≈≈# *,#.≈≈##**,#.....$...~#.,,,,#.##########.#.# *,,,,#.#******,**,,,,#[#*,,,,,,,,,#.#*,~~≈~~~~#.**,~*****≈,*,**,~*,,,*~,´¸jC~ ´¸jk 842´¸j(… ´¸jÒŽ µ¸j)w²*,,,,.#.....#**≈≈*,,,,.#.....#*≈≈*,,,,.#.....#*≈*****##...........###**≈≈~ #.#######~~~###***≈~#.######~~~≈≈# *,,,,#.........~≈≈# *,#.≈≈##**,#..@..$...~#.,,,,#.##########.#.# *,,,,#.#******,**,,,,#[#*,,,,,,,,,#.#*,~~≈~~~~#.**,~*****≈,*,**,~*,,,*~,*,,,,≈*,∩,*≈,µ¸jú€<3µ¸jö†µ¸jˆµ¸jF‘§*,,,,.#.....#**≈*,,,,.#.....#*≈*,,,,.##.....#*≈*****##....###**≈≈~≈#.#~~~###***≈~#.######~~~≈≈# *,#.~≈≈# *,#.≈≈##**,#...@.$...~#.,*#.#..,,,,,,*#.# *,,,,..,,,,,*#.#******,**,*#[#*,*#.#*,~~≈~~~~,*#.**,~*****≈,**,**,~*,,,*~,**,,,,≈*,∩,*≈,*µ¸jB›µ¸jÊ›&4µ¸j<¢µ¸jy¤µ¸jÄí*,,,,.#.....#**≈*,,,,.#.....#*≈*,,,,.#.....#*≈*****##....###**≈≈~≈#.#######~~~###***≈~~*#.######~~~≈≈# *,#.~≈≈# *,#.≈≈##**,#....@$...~#.,*#.#..,,,,,,* #.# *,,,,..,,,,,* #.#*,~~≈~~~~,* #.**,~*****≈,* *,**,~*,,,*~,* *,,,,≈*,∩,*≈,*µ¸jŸøµ¸joùT5=5µ¸jûþµ¸jLµ¸j à*,,,,.#.....#**≈≈≈≈≈**,,,,.#.....#*≈≈≈≈≈≈**,,,,.#.....#*≈≈≈≈≈≈*µ¸jw ¬*****##....###**≈≈~≈≈*#.#######~~~###***≈~~*#.######~~~≈≈# *,#.~≈≈# *,µ¸j@à #.≈≈##**,#.....@...~#.,*#.#..,,,,,,* #.# *,,,,..,,,,,* #.#*,~~≈~~~~,* #.**,~*****≈,µ¸jtà \* *,**,~*,,,*~,* µ¸j�à J*,,,,≈*,∩,*≈,*µ¸j§Ã µ¸j!Ï µ¸jÉÏ &6µ¸jÖ µ¸jWá µ¸jéá +7.2 (2µ¸j„ç µ¸jö3 ? _You now have 449 gold pieces (gained 18).µ¸j¼5 *,,,,.#.....#**≈≈≈≈≈ *,,,,.#.....#*≈≈≈≈≈≈ *,,,,.#.....#*≈≈≈≈≈≈ *****##....###**≈≈~≈≈ #.#######~~~###***≈~~ #.######~~~≈≈# * #.~≈≈# * #.≈≈##** #.~#.,µ¸j16æ #.#..,,,,,,* #.# *,,,,..,,,,,*  #.#******,**,*  #[#*,* #.#*,~~≈~~~~,* #.**,~*****≈,*µ¸ji6² *,**,~*,,,*~,* *,,,,≈*,∩,*≈,µ¸j[@µ¸jÅ@+8.2 (1¶¸j›¶¸jŽ?¥ *,,,,.#.....#** *,,,,.#.....#* *,,,,.#.....#* *****##....###**≈≈~ #.#######~~~###***≈~~ #.######~~~≈≈# * #.~≈≈# * #.≈≈##** #.~#.,¶¸j:@˜ #.#..,,,,,,* #.# *,,,,..,,,,,*  #.#******,**,*  #[#*,* #.#*,~~≈~~~~,* #.**,~*****≈,* *,**,~*,,,*~,* *,,,,≈*,∩,*≈,¶¸jÏK¶¸jcL^6=9¶¸jÜQ¶¸j‚S¶¸j®U¶¸j+V¶¸jl¶¸jÈÛ ° *,,,,.#.....#** *,,,,.#.....#* *,,,,.##.....#* *****##....###**≈≈~ #.#~~~###***≈ #.######~~~≈≈# * #.~≈≈# * #.≈≈##** #.~#., #.#..,,,,,, #.# *,,,,..,,,,, #.#******,**, #[#*, #.#*,~~≈~~~~, #.**,~*****≈, *,**,~*,,,*~,¶¸j4Ü v *,,,,≈*,∩,*≈,¶¸jùæ ¶¸jhç '60¶¸jfî ¶¸j‹ô ¶¸jÔ¾¶¸j£¿. *,,,,.¶¸jÚ¿#.....#**¶¸jÀ. *,,,,.¶¸j/À#.....#*¶¸j[À8 *,,,,.##¶¸jˆÀ#.....#*¶¸jµÀN *****##.¶¸jãÀ...###**≈≈¶¸j Á> #.¶¸jxÁ2#~~~###***≈¶¸j©Á� #.######~~~≈≈# *¶¸jÑÁ) #¶¸j1ÂR.~≈≈# *¶¸jbÂ) #¶¸j‹Â2.≈≈##**¶¸j°Â) #¶¸j×Â,.~#.¶¸jÃA #.¶¸jAÃ#..¶¸j¶Ãx #.# *,,,,..¶¸j#ÄU #.#******,**¶¸jrÄS #[#*¶¸j¸Ä® #.#*,~~≈~~~~ #.**,~*****≈¶¸jžÓÛ #.**,~*,,,*~ *,,,,≈*,∩,*≈¶¸j¼Ø&1¶¸jMÞ¶¸jâà·¸j�¸p *,,,,.#.....# *,,,,.#########.....#* *****##...........###** #.#######~~~###*** #.######~~~≈≈# *,, #.........~≈≈# * #.≈≈##** #.~#.,, #@##########.. #.# *,,,,.. #.#******,**,, #[#*,,,,,,, #.#*,~~≈~~~~ #.#*,~*****≈ #.#*,~*,,,*~ #..,,≈*,∩,*≈ **,*,≈*,,,*~·¸jÁÄ·¸jÆT7=2·¸j°Ï·¸jtÜ·¸jWDò ****##...........###** #.#######~~~###***#####~~~≈≈# *,,..............≈≈##*.......~#.,,,##########.. *,,,,..******,**,,,[#*,,,,,,,,##.*,*,~**,**≈,,,,,, ·¸j˜O·¸j&P&3·¸jxb·¸j•e·¸j@gä ****##...........###** #.#######~~~###***#####~~~≈≈# *,,...............≈≈##*.~#.,,,##########.. *,,,,..******,**,,,[#*,,,,,,,,.#*,~~≈~~~~.*,*,~~≈~~~~,,,,,* ·¸j�{<4·¸jª†·¸jwi ·¸jÝx M  #.#######~~~###***#####~~~≈≈# *,,.........≈≈##*~#.,,,##########.. *,,,,..******,**,,,,,,,,,,,.#*,~~≈~~~~*****≈.#*,*,,,,,,,,,,**,* ·¸j¹“ <5·¸j"™ ·¸j� U _You see here a +0 plate armour.¸¸jãU ~~~≈≈# *,,........≈≈##*~#.,,,##########.. *,,,,..******,**,,,[#*,,,,,,,,~~≈~~~~*****≈,,,*~#.#*,,,,,,,****,,,,* ¸¸jS(¸¸jP+I=6 _¸¸j".¸¸j«1¸¸j(† ........≈≈##*~#.,,,##########.. *,,,,..******,**,,,[#*,,,,,,,,.#*,~~≈~~~~*****≈,,,*~.,,≈*,∩,*≈#..********* *,**** ¸¸jé2<7¸¸jð6¸¸j¨8¸¸jÌÉñ ≈≈##*~#.,,,##########.. *,,,,..******,**,,,[#*,,,,,,,,.#*,~~≈~~~~*****≈,,,*~..?≈#,∩,*≈#.#.≈#,,,*~~#~...¸¸j�Ëj##***¸¸j¾Ú¸¸jÚÛ&8¸¸j™â¸¸jþæe _Found a scroll labelled KOTUME AMUAG.¸¸j%� œ#.~#.,,,,#.##########.#.# *,,,,#.#*****#.**,,,,#[#*,,,..,,,,#.#*,~~≈~~~~#.#*,~#****≈,#.##.~#,,,*~,#.@.?≈#,∩,*≈,##.#.≈#,,,*~,.#,~#*,**≈,#.#,~~≈~~~~,,,,,**#.#,,,..,,,,,**,*#..,,,,.#***,,,,*###*****# *,**** *** ¸¸j6¨ 1g¸¸j9¯ Àg   goblin (polearm, wandering)9¸¸j”² ¸¸j¹¼ r _You encounter a goblin. It is wielding a +0 spear.¹¸jBQ¹¸jµlv#.~#.,#.#..,#.# *,.,,..,#.#*#####.#*,#[#*.....,#.#*.~~≈~~~~,#.#*.~#****≈,#.##.~#,,,*~,#..@?≈#,∩,*≈,##.#.≈#,,,*~,#.#.~#*,**≈,#.#.~~≈~~~~,,,,,*#.#...#.......#***,,,,* ########¹¸jam+ ¹¸j#rI.g¹¸j�s*g¹¸jªz¡g 2 goblins (polearms, wandering)70¹¸jý€¹¸jxˆr _You encounter a goblin. It is wielding a +0 spear.¹¸jK #.~#.,*#.#..,,,,,,*#.# *,.,,..,,,,,*#.#######.#*,*#[##.....,¹¸jæ V*#.##.~~≈~~~~,*#.##.~#****≈,*#.##.~#,,,*~,*#...@≈#,∩,*≈,*##.#.≈#,,,*~,#.#.~#*,**≈,*#.#.~~≈~~~~,,,,,*#.#....g#......g#***,,,,*    goblin (polearm### ¹¸j( %g.¹¸j® *g¹¸j«# ¢.gg 2 goblins (polearms, 1 wandering)¹¸j$ 0===1¹¸j”* ¹¸j°, ! _The goblin shouts!¹¸j¢. Œ _You see here a scroll labelled KOTUME AMUAG.º¸j-#.........~#.,,,,,,,* Trilby the Skirmisher#.##########..,,,,,,* Coglin of Okawaru ***...#.# *,.,,..,,,,,* Health: 67/67 ========================#.#######.#*,,,,,,,,* Magic: 10/10 ========================#[##.....,,,,,,,,,,,* AC: 10Str: 15Doom: 18%#.##.~~≈~~~~,,,,,,,,* EV: 11Int: 8#.##.~#****≈,,,,,,,,* SH: 0Dex: 22#.##.~#,,,*~,,,,,,,,* XL: 10 Next:  5% Place: Dungeon:9#...@≈#,∩,*≈,,,,,,,,* Noise: ===------  Time: 9771.2 (0.0)##.#.º¸jýd*#,,,*~,,,,,,,,, a) +5 sling {Juan}  c) +0 sling {Balvind#.#.*#*,**≈,,,,,,,,* Fire: a) +5 sling {Juan}#.#.~*≈~~~~,,,,,****#.#...g.,,,,,**,*#......g#***,,,,*gg 2 goblins (polearms, 1 wandering)######### *,******* _The goblin shouts! _You see here a scroll labelled KOTUME AMUAG.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)º¸jH#.........~#.,,,,,,,* Trilby the Skirmisher#.##########..,,,,,,* Coglin of Okawaru ***...#.# *,.,,..,,,,,* Health: 67/67 ========================#.#######.#*,,,,,,,,* Magic: 10/10 ========================#[##.....,,,,,,,,,,,* AC: 10Str: 15Doom: 18%#.##.~~≈~~~~,,,,,,,,* EV: 11Int: 8#.##.~#****≈,,,,,,,,* SH: 0Dex: 22#.##.~#,,,*~,,,,,,,,* XL: 10 Next:  5% Place: Dungeon:9#...@≈#,∩,*≈,,,,,,,,* Noise: ===------  Time: 9771.2 (0.0)##.#.º¸j-≈#,,,*~,,,,,,,,, a) +5 sling {Juan}  c) +0 sling {Balvind#.#.~#*,**≈,,,,,,,,* Fire: a) +5 sling {Juan}#.#.~~≈~~~~,,,,,****#.#...).,,,,,**,*#......g#***,,,,*gg 2 goblins (polearms, 1 wandering)######### *,*******Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!º¸jʰ)))g   goblin (polearm,º¸j¯Ÿx))Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!  Okawaru accepts your kill.  You shoot a sling bullet.º¸jC;9≈~~º¸j><)º¸jx= .gº¸j=> gº¸jµ>)º¸j?º¸jIº¸jŽJ$9 (0.7º¸jåJRev º¸j(Kº¸j}Sº¸jiW º¸jÒWº¸jX_The goblin shouts!º¸j¢ #.........~#.,,,,,,,* Trilby the Skirmisher#.##########..,,,,,,* Coglin of Okawaru ***...#.# *,.,,..,,,,,* Health: 67/67 ========================#.#######.#*,,,,,,,,* Magic: 10/10 ========================#[##.....,,,,,,,,,,,* AC: 10Str: 15Doom: 18%#.##.~~≈~~~~,,,,,,,,* EV: 11Int: 8#.##.~#****≈,,,,,,,,* SH: 0Dex: 22#.##.~#,,,*~,,,,,,,,* XL: 10 Next:  5% Place: Dungeon:9#...@≈#,∩,*≈,,,,,,,,* Noise: ===------  Time: 9771.9 (0.0)##.#.º¸jî¦ *#,,,*~,,,,,,,,, a) +5 sling {Juan}  c) +0 sling {Balvind#.#.*#*,**≈,,,,,,,,* Fire: a) +5 sling {Juan}#.#.~*≈~~~~,,,,,**** Rev #.#...*.,,,,,**,*#......g#***,,,,*g   goblin (polearm)######### *,*******You shoot a sling bullet. _The goblin shouts!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)»¸j /r#.........~#.,,,,,,,* Trilby the Skirmisher#.##########..,,,,,,* Coglin of Okawaru ***...#.# *,.,,..,,,,,* Health: 67/67 ========================#.#######.#*,,,,,,,,* Magic: 10/10 ========================#[##.....,,,,,,,,,,,* AC: 10Str: 15Doom: 18%#.##.~~≈~~~~,,,,,,,,* EV: 11Int: 8#.##.~#****≈,,,,,,,,* SH: 0Dex: 22#.##.~#,,,*~,,,,,,,,* XL: 10 Next:  5% Place: Dungeon:9»¸jÛ/T#...@≈#,∩,*≈,,,,,,,,* Noise: ===------  Time: 9771.9 (0.0)##.#.≈#,,,*~,,,,,,,,, a) +5 sling {Juan}  c) +0 sling {Balvind#.#.~#*,**≈,,,,,,,,* Fire: a) +5 sling {Juan}#.#.~~≈~~~~,,,,,**** Rev #.#...).,,,,,**,*#......$#***,,,,*g   goblin (polearm)######### *,*******Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)  »¸j0~You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!»¸jÄ5W))))»¸jø¼*)»¸jyMP≈~~)$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 spear (67% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.»¸jêQ,2.7 (0.8»¸j2Y»¸jé[l _You hear the faint creaking of a portcullis.»¸jÁ m ##########.. *,.,,..######.#*,,,[##.....,,,.##.~~≈~~~~#.##.~#****≈#.##.~#,,,*~..?≈#,∩,*≈##.#@≈#,,,*~, #.#.~#*,**≈*#.#.~~≈~~~~,,,,,***..Rev ##»¸j8 »¸j� 6---3.7 (1.0»¸jæ »¸jJ ¼¸j9d°M........~#.,#########.., *,.,,...#######.#*[##.....,,,#.##.~~≈~~~~#.##.~#****≈##.~#,,,*~#...@≈#,∩,*≈¼¸j²d§*##.#.≈#,,,*~,#.#.~#*,**≈,,,,,,,,~~≈~~~~,,,,,****#.#...)..,,,,**,*##¼¸jzhg¼¸ju¬¾g   goblin (polearm)---4¼¸j𲼏jÞ¾÷ _You encounter a goblin. It is wielding a +0 spear. _You see here a scroll labelled KOTUME AMUAG.¼¸jSü##########.. *,.,,..######.#*,,,[##.....,,,.##.~~≈~~~~#.##.~#****≈#.##.~#,,,*~..?≈#,∩,*≈##.#@≈#,,,*~, #.#.~#*,**≈*#.#.~~≈~~~~,,,,,***..g..,,,,**,* .....$##**,,,######## *,*** *** ¼¸j6Eg)¼¸jÕ"¼¸jh#$5 ¼¸j�#_¼¸j²*¼¸jp,¼¸jÒ[ *,.,,..######.#*,,,[##.....,,,.##.~~≈~~~~#****≈#.##.~#,,,*~#...?≈#,∩,*≈##.#.≈#,,,*~, #.#@~#*,**≈*g≈~~~~,,,,,***¼¸j83..)....,,**,* .....$###*,,,######## *,*** *** ¼¸j)c  The goblin closely misses you.¼¸j½.=6¼¸já ¼¸j!¼¸j×#> _The goblin splashes around in the water.¼¸j˜x ######.#*,,,[##.....,,,.##.~~≈~~~~#****≈,,,*~..?≈#,∩,*≈#.#.≈#,,,*~, #.#.~##.##≈*g≈~~~~,,,,,***..)....,,**,* .....$###*,,,######## *,*** ***¼¸jš› ˜-7 _The goblin splashes around in the water.½¸jHˆ#.#######.#*,,,,,,,,* Trilby the Skirmisher#[##.....,,,,,,,,,,,* Coglin of Okawaru ***...#.##.~~≈~~~~,,,,,,,,* Health: 67/67 ========================#.##.~#****≈,,,,,,,,* Magic: 10/10 ========================#.##.~#,,,*~,,,,,,,,* AC: 10Str: 15Doom: 18%#...?≈#,∩,*≈,,,,,,,,* EV: 11Int: 8##.#.≈#,,,*~,,,,,,,,, SH: 0Dex: 22#.#.~##.##≈,,,,,,,,* XL: 10 Next:  5% Place: Dungeon:9#.#@*g≈~~~~,,,,,**** Noise: --------- [37½¸j·ˆXm Time: 9777.7 (0.0)#.#...)....,,**,*a) +5 sling {Juan}  c) +0 sling {Balvind#......$###*,,,,*Fire: a) +5 sling {Juan}######### *,*******g   goblin (polearm) _The goblin splashes around in the water. _The goblin splashes around in the water.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)½¸jý¹#.#######.#*,,,,,,,,* Trilby the Skirmisher#[##.....,,,,,,,,,,,* Coglin of Okawaru ***...#.##.~~≈~~~~,,,,,,,,* Health: 67/67 ========================#.##.~#****≈,,,,,,,,* Magic: 10/10 ========================#.##.~#,,,*~,,,,,,,,* AC: 10Str: 15Doom: 18%#...?≈#,∩,*≈,,,,,,,,* EV: 11Int: 8##.#.≈#,,,*~,,,,,,,,, SH: 0Dex: 22#.#.~##.##≈,,,,,,,,* XL: 10 Next:  5% Place: Dungeon:9#.#@)g≈~~~~,,,,,**** Noise: --------- ½¸jH»} Time: 9777.7 (0.0)#.#...)....,,**,*a) +5 sling {Juan}  c) +0 sling {Balvind#......$###*,,,,*Fire: a) +5 sling {Juan}######### *,*******g   goblin (polearm)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.½¸j.Lo)Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.  You kill the goblin!½¸jR& ½¸j„æ ~You hear a splash.===8.5 (0.8Rev _½¸j¬ 4M *,.,,...#######.#*[##.....,,,~≈~~~~****≈##.~#,,,*~...?≈#,∩,*≈*##.#.≈#,,,*~,##.##≈,,,,,,,,~)≈~~~~,,,,,****#...)....,,**#......$###*,,,,*Rev #---9.5 (1.0¾¸jId M#########.., *,.,,...#######.#*[##.....,,,~≈~~~~#.##.~#****≈#.##.~#,,,*~¾¸jªdå#...?≈#,∩,*≈*##.#@≈#,,,*~,##.##≈,,,,,,,,~)≈~~~~,,,,,****#.#...)....,,**,*Rev #¾¸jÐd ¾¸jŸ�c---80¾¸j3‘¾¸j ”¾¸j4¨@M........~#.,#########.., *,.,,...#######.#*[##.....,,,#.##.~~≈~~~~#.##.~#****≈##.~#,,,*~#...@≈#,∩,*≈*##.#.≈#,,,*~,#.#.~##.##≈,,,,,,,,#.#.~)≈~~~~,,,,,****..##¾¸j[³¾¸jʳ&1¾¸j»¾¸jeÉA2.5 (2¾¸j¸Ï¾¸jy×n _c - 2 scrolls labelled KOTUME AMUAG (gained 1)¾¸j� ##########.. *,.,,..######.#*,,,[##.....,,,.##.~~≈~~~~#.##.~#****≈#.##.~#,,,*~...≈#,∩,*≈##.#@≈#,,,*~¾¸j´�4, #.#.~##.##≈*#.#.~)≈~~~~,,,,,***..##¾¸jÑÜA3.5 (1¾¸jí⾸jæã¾¸jhL Ú  *,.,,..######.#*,,,[##.....,,,¾¸jÞL ´.##.~~≈~~~~#****≈#.##.~#,,,*~#....≈#,∩,*≈##.#.≈#,,,*~,¾¸jRM R #.#@~##.##≈*)≈~~~~,,,,,***..)....,,**,* #¾¸jÉW ¾¸jX &4¾¸ji ¾¸jºk ¾¸j=¾¸jQ@% ¾¸j�@######.#*,,,¾¸j¥`b[##.....,,,¾¸j¤a .##.~~≈~~~~#****≈,,,*~...≈#,∩,*≈#.#.≈#,,,*~, #.#.~##.##≈*)≈~~~~,,,,,***..)....,,**,* .....$###*,,,##¾¸jty<5¿¸j•'#[##.....,,,,* #.##.~~≈~~~~* #.##.~#****≈,* #.##.~#,,,*~,* #....≈#,∩,#≈,*##.#.≈#,,.#~,,.#.~##.##≈.**#.#.~)≈~~~~.,,,,**** #.#.@.).....,**,* #......$####,,,,* ######### *,****  *** 6¿¸jq ¿¸jmÀ¸jæ·œ#.#######.#** #[##.....,,,,* #.##.~~≈~~~~,* #.##.~#****≈,* #.##.~#,,,*~,* #....≈#,∩,#≈,***##.#.≈#,,.#~,,,,#.#.~##.##≈..,,,,,,***#.#.~@≈~~~~..,,,****#.#...)......**,* #......$####!,,,* ######### *,*******À¸jq¸À¸jÙ² g  You enter the shallow water.  Moving in this stuff is going to be slow.  Found a fuming sapphire potion.g   goblin (polearm)8.1 (1.6Water À¸jÞßÀ¸jûóˆ _You encounter a goblin. It is wielding a +0 spear.Things that are here:À¸j×üq _a +0 spear; a goblin corpseÁ¸j´ Ö#[##.....,,,,* #.##.~~≈~~~~* #.##.~#*###≈,* #.##.~#,..#~,* #....≈#,∩.#≈,,.,,,,,****##.#.≈#,.g#~...,,,.#.~##.##≈...,,,,,****#.#.~)≈~~~~...,,**** #.#...@......#*,* #......$####!.,,* ######### *,****  *** .g.90 _Found a flagged portal. _You see here a +0 spear.¸jƒi½#.##.~~≈~~~~* *#.##.~#####≈,...,,,,* *#.##.~#...#~,...,,,,* *#....≈#.∩.#≈....,,,,*****##.#.≈#...#~...,,,,.#.~##g##≈.*****#.#.~)≈~~~~....,**** #.#...)......#*,* #......@####!.,,* ######### *,****  *** ¸jÓk$.g¸jqȸjÂêé90 _  Things that are here: _20 gold pieces; a +0 spear; a goblin corpse¸j¸ò #.##.~~≈~~~~,,,,,,,,* * Trilby the Skirmisher#.##.~#####≈,...,,,,* * Coglin of Okawaru ***...#.##.~#...#~,...,,,,* * Health: 67/67 ========================#....≈#.∩.#≈....,,,,***** Magic: 10/10 ========================##.#.≈#...#~....,,,,,,,,, AC: 10Str: 15Doom: 18%#.#.~##.##≈....,,,,***** EV: 11Int: 8#.#.~)≈g~~~....,****SH: 0Dex: 22#.#...)*.....#*,*XL: 10 [¸jJô Â40mNext:  5% Place: Dungeon:9#......@####!.,,*Noise: ---------  Time: 9790.1 (0.0)######### *,****a) +5 sling {Juan}  c) +0 sling {Balvind***Fire: a) +5 sling {Juan}g   goblin (polearm)Things that are here: _20 gold pieces; a +0 spear; a goblin corpseFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)¸jÂ$ X#.##.~~≈~~~~,,,,,,,,* * Trilby the Skirmisher#.##.~#####≈,...,,,,* * Coglin of Okawaru ***...#.##.~#.).#~,...,,,,* * Health: 67/67 ========================#....≈#.).#≈....,,,,***** Magic: 10/10 ========================##.#.≈#.).#~....,,,,,,,,, AC: 10Str: 15Doom: 18%#.#.~##)##≈....,,,,***** EV: 11Int: 8#.#.~)≈)~~~....,****SH: 0¸j—% ÚDex: 22#.#...)).....#*,*XL: 10 Next:  5% Place: Dungeon:9#......@####!.,,*Noise: ---------  Time: 9790.1 (0.0)######### *,****a) +5 sling {Juan}  c) +0 sling {Balvind***Fire: a) +5 sling {Juan}g   goblin (polearm)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jÑ% ·Aim: a goblin, wielding a +0 spear (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.¸jÛ³ ‡ Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.The sling bullet hits the goblin.  The goblin is moderately wounded.¸j©Uí.∩..g.===8 (0.7Rev _¸jÁZøjƒy½#.##.~~≈~~~~,,,,,,,,* * Trilby the Skirmisherøj[z#.##.~#####≈,...,,,,* * Coglin of Okawaru ***...#.##.~#...#~,...,,,,* * Health: 67/67 ========================#....≈#.∩.#≈....,,,,***** Magic: 10/10 ========================##.#.≈#...#~....,,,,,,,,, AC: 10Str: 15Doom: 18%#.#.~##.##≈....,,,,***** EV: 11Int: 8#.#.~)≈g~~~....,****SH: 0Dex: 22#.#...)*.....#*,*XL: 10 Next:  5% Place: Dungeon:9#......@####![0øjãz…;10m.,,*Noise: ===------  Time: 9790.8 (0.0)######### *,****a) +5 sling {Juan}  c) +0 sling {Balvind***Fire: a) +5 sling {Juan}Rev g   goblin (polearm)You shoot a sling bullet. The sling bullet hits the goblin. _The goblin is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (moderately wounded, 67% to hit)øjúŽ#.##.~~≈~~~~,,,,,,,,* * Trilby the Skirmisher#.##.~#####≈,...,,,,* * Coglin of Okawaru ***...#.##.~#.).#~,...,,,,* * Health: 67/67 ========================#....≈#.).#≈....,,,,***** Magic: 10/10 ========================##.#.≈#.).#~....,,,,,,,,, AC: 10Str: 15Doom: 18%#.#.~##)##≈....,,,,***** EV: 11Int: 8#.#.~)≈)~~~....,****SH: 0Dex: 22#.#...)).....[3øjB‘[3m#*,*XL: 10 Next:  5% Place: Dungeon:9#......@####!.,,*Noise: ===------  Time: 9790.8 (0.0)######### *,****a) +5 sling {Juan}  c) +0 sling {Balvind***Fire: a) +5 sling {Juan}Rev g   goblin (polearm)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.øjº" øjâ#)You shoot a sling bullet.  The sling bullet closely misses the goblin.The sling bullet hits the goblin!  You kill the goblin!  Okawaru accepts your kill.You hear a splash.øjé(:) øjBÔÙ.∩..).1.5 (0.7 _ĸjàj. #.##.~~≈~~~~,*  #.##.~#####≈,...,,,,*  #.##.~#...#~,...,,,,*  #....≈#.∩.#≈....,,,,ĸjdk– ##.#.≈#...#~.... #.#.~##.##≈....,,,, #.#.~)≈)~~~....,**** #.#...)......#*,* #$####!.,,* # *,**** ***ĸj¢kĸjíw=---ĸj[‹,2.5 (1.0ĸj5“Ž#.##.~~≈~~~~,* *#.##.~#####≈,...,,,,* *#.##.~#...#~,...,,,,* *#....≈#.∩.#≈....,,,,*##.#.≈#...#~....,#.#.~##.##≈....,,,,*#.#.~)≈)~~~....,**** #.#...)......#*,* #.####!.,,* # *,**** *** ĸj ¡W---3ĸjo§Ä¸jø¹ž  You now have 469 gold pieces (gained 20).  Things that are here:4.5 (2 ĸj;ùg _a +0 spear; a goblin corpseĸjesu[##.....,,,~≈~~~~,,,,.##.~#####≈,...##.~#...#~,. ....≈#.∩.#≈.*****##.#.≈#...#~,,,,,##.##≈....,,,,*****#.#.~)≈)~~~....,****#.#...)@.....#*......)####!.),######### *,*******5.5 (1ĸjy­= _Found a shortbow.Ÿj`D'M.#######.#*[##.....,,,~≈~~~~,,,,.##.~#####≈,...##.~#...#~,...,,,,* Ÿj†Hö....≈#.∩.#≈....,,,,*****##.#.≈#...#~.,,,,,##.##≈....,,,,*****~)≈@~~~....,****#.#...)......##......)####!.),######### *,*#**ŸjñhA  You enter the shallow water.ŸjZid7.1 (1.6Water Ÿj6rŸjit8 _Moving in this stuff is going to be slow.ŸjˆwN _You see here a +0 spear.Ÿj‚Ï îM *,.,,...#######.#*[##.....,,,~≈~~~~,,,,####≈##.~#...#~,...,,,,* ....≈#.∩.#≈....,,,,*****##.#.≈#...#~....,,,,,,,,,#.~##@##≈....,,,,*****~)≈)~~~....,****#.#...)......##......)####!.),######### *,##**ŸjßÛ Å¸j@Ý =80 _Ÿj8æ Ÿj±è Ÿj^‰;M#########.., *,.,,...#######.#*[##.....,,,~≈~~~~,,,,####≈##.~#...#~, ....≈#.∩.#≈*****##.#.≈#.@.#~,,,,,Ÿj[ŠA#.~##.##≈....,,,,*****#.~)≈)~~~....,****#.#...)......##,*#...#!.#####Ÿj–•Ÿj –&9ŸjҫŸj׭Ƹj|dM........~#.,***#########.., *,.,,...#######.#*[##.....,,,~≈~~~~,,,,####≈##.~#...#~, ...≈*****##.#.≈#...#~,,,,,##.##≈....,,,,*****#.#.~)≈)~~~....,****.)......)#####Ƹj…iƸjj(800ƸjFsƸj0xU _There is a flagged portal here.ǸjZzǸjÇ{Ǹj.ˆÇ¸jûÏY1 _Ǹjv¬� a Bailey  The world spins around you as you enter the gateway.  You enter a bailey!Ǹj³Ò #### #∩@# #..## ##. .. ... ~~~~ oo 2 orcs (polearms, asleep) o..o~####.~Ǹj-2.6 (2.5ǸjóǸj¸+‚ _You encounter 2 orcs.Found a gate leading back out of this place.Ǹjß-c _There is an empty arch of ancient stone here.ȸj/¢Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ---------  Time: 9802.6 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.*..*~~~oo 2 orcs (polearms, asleep)o..o~####.~ _There is an empty arch of ancient stone here.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select actiȸj¡£ on, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (asleep, 98% to  hit)ȸjÍTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ---------  Time: 9802.6 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).)..)~~~oo 2 orcs (polearms, 1 asleep)o..o~####.~Press: ? - help, Q - select action, ( or ) - cycle[1ȸjÎè9;2HShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (asleep, 98% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!ȸjŠ„7You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is moderately wounded.  You shoot a sling bullet.  The orc is severely wounded.ȸjŸ ñ....~owandering)o..oȸjD b===3.3 (0.7Rev ȸjù ȸjõ ' _You hear a shout!ȸjE± Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9803.3 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev *..*~~~oo 2 orcs (polearms, 1 wandering)o..o~####.~ _You hear a shout!  Fire: a) +5 sling {Juan}Press: ? - help, Q[3ȸj4² U6m - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (severelywounded, 78% to hit)ɸj¦ÝTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9803.3 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev )..)~~~oo 2 orcs (polearms, 1 wandering))..o~####.~Press: ? - help, Q - select action, ( or )[ɸjóÞQ0;10m - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (severelywounded, 78% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.ɸj­·()Aim: an orc, wielding a +0 trident and wearing a +0 chain mail (severelywounded, 78% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc.  You kill the orc!   orc (polearm,)ɸjÜOð oOkawaru accepts your kill.o.....~o 2 orcs (polearms, 1 wandering))4.0 (0.7ɸjmVr _You encounter an orc. It is wielding a +0 trident.ɸj† Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9804.0 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev .*.~*~~oo 2 orcs (polearms, 1 wandering)).o.~####o~ _You encounter an orc. It is ɸj¯!¾wielding a +0 trident.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)ɸjÆ[Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9804.0 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev .).~)~~oo 2 orcs (polearms, 1 wandering)).).~####o~Press: ? - help, Q - selɸjI^‘ect action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.ɸjœáɸj„~ Do.Shift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet barely misses the orc.o.ɸj� ˜....~ooɸj²‚ h7 (0.7Rev+ _ɸj·‰ ɸj¿‹ ɸjdà ¾Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####ɸjyÄ ;XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9804.7 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev+ *..~*~~oo 2 orcs (polearms, 1 wandering))oo.~####.~ _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineɸjÕÄ �Aim: an orc, wielding a +0 halberd and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)ʸjCŒNTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a BaileyʸjŒ�#∩@#Noise: ===------  Time: 9804.7 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev+ )..~)~~oo 2 orcs (polearms, 1 wandering)))o.~####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.ʸjº o)Aim: an orc, wielding a +0 halberd and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!ʸj0«Ä ....~oThe orc is almost dead.ʸj­²,5.5 (0.8ʸjغʸjV½* _You hear a shout! x2ʸj¢±ÛTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9805.5 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev+ ʸj¡²k*..~*~~oo 2 orcs (polearms))oo.~####.~ _You hear a shout! x2  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (almost dead, 75%to hit)ʸjMÈdTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9805.5 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev+ )..~)~~oo 2 orcs (polearms))oo.~####.~ʸj9ÉØPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (almost dead, 75%to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ʸjO")ʸjÑOsAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (almost dead, 75%to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is almost dead.  You shoot a sling bullet.ʸjT& … o.The sling bullet barely misses the orc..g....~g   goblin rider (polearm)o   orc (polearm)6.3 (0.8Rev* ∩ _You encounter a goblin rider. It is wielding a +0 spear.ʸjZ¢ ÄTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9806.3 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.ʸjF£ #Rev* *..o~~~g   goblin rider (polearm))...~o   orc (polearm)####g~The sling bullet barely misses the orc. _You encounter a goblin rider. It is wielding a +0 spear.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (78% to hit)˸j© ÑTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9806.3 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev* ˸jí¢³)..o~~~g   goblin rider (polearm))...~o   orc (polearm)####g~Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (78% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.˸j**Œ))Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (78% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The sling bullet completely misses the orc.˸jz½Tg.˸joÆ‚....o.˸j�È37.1 (0.8 _˸jÎ9∩˸j%Ò˸jÙ>«Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9807.1 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev* *..o~~~g   goblin rider (polearm)˸j¹?))..g~o   orc (polearm)####.~You shoot a sling bullet. _The sling bullet completely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (78% to hit)˸jk„qTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0˸jØ„Dex: 22####XL: 10 Next:  5% Place: a Bailey#∩@#Noise: ===------  Time: 9807.1 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}˸j,…æ).Rev* )..o~~~g   goblin rider (polearm))..g~o   orc (polearm)˸j¹…6####.~Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (78% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.˸j% q)Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 chain mail (78% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.The sling bullet hits the orc!  You kill the orc!˸j[ )˸jç” À g.You hear a splash. x2o˸jg� À....o   orc (polearm)˸jÆ  968 (0.7 _˸já» B∩˸j}mTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9807.8 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev* *..o~g~g   goblin rider (polearm))...~o   orc (polearm)####.~ [39;4˸jNnß9m_You hear a splash. x2  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (severelywounded, 75% to hit)̸j\›ŸTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#̸j4œúNoise: ===------  Time: 9807.8 (0.0)#..##a) +5 sling {Juan}  c) +0 sling {Balvind##.Fire: a) +5 sling {Juan}..Rev* ...)~g~g   goblin rider (polearm))...~o   orc (polearm)####.~̸jˆ¡eAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (severelywounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Okawaru accepts your kill.You hear a splash.̸j�¢[))))̸j=?C))You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  Okawaru accepts your kill.  You hear a splash.  You hear a splash.shoot a sling bullet.̸j¾Bg~̸j Æ”....).̸j!Ë38.5 (0.7 _̸jWÑ9∩̸jrÓ̸j+FTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9808.5 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev* .g.)~~~g   goblin rider (polearm))...~####.~You hear a splash. _You shoot a sling bullet.  Fire: a) +5 sling {Juan}Press: ? - help, [0;̸jsG!10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin rider, wielding a +0 spear (73% to hit)̸jðB øTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9808.5 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev* .g.)~~~g   goblin rider (polearm))...~̸j¤C )####.~Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin rider, wielding a +0 spear (73% to hit)  You shoot a sling bullet.  The sling bullet hits the goblin rider but does no damage.̸jÉ êShift-Dir - straight lineAim: a goblin rider, wielding a +0 spear (73% to hit)  You shoot a sling bullet.  The sling bullet hits the goblin rider but does no damage.̸j¡I Tg.̸jõP E..̸j±Q 39.2 (0.7 _̸jßV ̸j˜X ̸j´ø–Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9809.2 (0.0)#.*##̸j3ù4a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}g.Rev* ...)~~~g   goblin rider (polearm))...~̸j¶ùþ####.~You shoot a sling bullet. _The sling bullet hits the goblin rider but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line̸jíùSAim: a goblin rider, wielding a +0 spear (73% to hit)͸j ÕŽTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10͸jÛÖåStr: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9809.2 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev* .).))~~g   goblin rider (polearm)).).~####.~Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin rider, wielding a +0 spear (73% to hit)  You shoot a sling bullet.  The sling bullet completely misses the goblin rider.͸j©�aShift-Dir - straight line͸jØ‘'Aim: a goblin rider, wielding a +0 spear (73% to hit)  You shoot a sling bullet.  The sling bullet completely misses the goblin rider.You shoot a sling bullet.  The sling bullet hits the goblin rider but does no damage.͸j¤MUg.͸jo ..~..10.0 (0.8 _The goblin rider hits you but does no damage.͸jKÌTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9810.0 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##gFire: a) +5 sling {Juan}..Rev* ...)~~~g   goblin rider (polearm))...~####.~The sling bullet hits the goblin rider but does no damage. _The goblin rider hits you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, ͸j)ÍQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin rider, wielding a +0 spear (73% to hit)͸jÍ× +͸j/Ù Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9810.0 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##gFire: a) +5 sling {Juan}..Rev* ...)~~~g   goblin rider (polearm))...~####.~Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line͸jÑÙ ëAim: a goblin rider, wielding a +0 spear (73% to hit)  You shoot a sling bullet. The sling bullet hits the goblin rider!  The goblin rider is moderately wounded.͸j‘e sShift-Dir - straight lineAim: a goblin rider, wielding a +0 spear (73% to hit)  You shoot a sling bullet. The sling bullet hits the goblin rider!  The goblin rider is moderately wounded..heavi͸jú ‘.7 (0.7 _θj»ŸTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#θjçNoise: ===------  Time: 9810.7 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##gFire: a) +5 sling {Juan}..Rev* ...)~~~g   goblin rider (polearm))...~####.~You shoot a sling bullet. The sling bullet hits the goblin rider. θj´â_The goblin rider is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin rider, wielding a +0 spear (heavily wounded, 73% to hit)θj RŸTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#θjžR„Noise: ===------  Time: 9810.7 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##gFire: a) +5 sling {Juan}..Rev* ...)~~~k   wyvern)...~####.~θjùR×Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin rider, wielding a +0 spear (heavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the goblin rider.  θj6S4You kill the goblin!θjÚÜ�You shoot a sling bullet. The sling bullet hits the goblin rider.  You kill the goblin!  The wyvern is severely wounded.You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.  The wyvern is severely wounded.θjõ_Lk)θjªfθj_l31.4 (0.7 _θj-uθjÏuθj'O Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9811.4 (0.0)#.k##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}..Rev* ...)~~~k   wyvern)...~####.~The sling bullet hits the wyvern but does no damage. _The wyvern is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, [39;4θjÄO 69mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (severely wounded, 73% to hit)θj8g ¾Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 18%EV: 11Int: 8SH: 0Dex: 22####θj|h NXL: 10 Next:  6% Place: a Bailey#∩@#Noise: ===------  Time: 9811.4 (0.0)#.k##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}..Rev* ...)~~~k   wyvern)...~####.~Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern!  The wyvern is almost dead.θjëò £.Shift-Dir - straight lineAim: a wyvern (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern!  The wyvern is almost dead.  You kill the wyvern!θjî÷ )θjž s .Okawaru accepts your kill.θjæ¬ a5102.1 (0.7 _ϸj¾3ϸjóϸj¯Ï¸jA,ϸjõBϸjê#ϸj¿$,ϸjj(TRev+ ϸjz`² _You start waiting.---o   orc (polearm, wandering)o7.1 (5.0ϸj–�ϸj¬�4)ϸjzžF---8.1 (6ϸj¦Ï¸jY¼r _You encounter an orc. It is wielding a +0 halberd.ϸjw# Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ---------  Time: 9818.1 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev+ *..*~~~o   orc (polearm)o...~####.~ _You start waiting. _You encounter an orc. It is wielding a +0 halberd.ϸj % n[40mFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (75% to hit)ϸjw"Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ---------  Time: 9818.1 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev+ )..)~~~o   orc (polearm)o...~####.~Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or [0;10ϸjv#;1m) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ϸjõ­} Shift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.The sling bullet hits the orc.  The orc is severely wounded.ϸj”0Mo)ϸjb:°.)..===8 (0.7 _иjåиj]¤Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9818.8 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev+ *..o~~~o   orc (polearm))...~####.~ _The orc is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, [0;1иj{¥w0;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (severelywounded, 75% to hit)иj½¢¬Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9818.8 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev+ )..o~~~o   orc (polearm)иj�¦�)...~####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (severelywounded, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.иjÃ0iYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is severely wounded.иjU¾v.)..иjÀr9.5 (0.7Rev* _иjaÇиjÃÏиjx Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9819.5 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev* *..o~~~o   orc (polearm))...~####.~ _The orc is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, [39;иjÀ m49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (severelywounded, 75% to hit)иj÷Ä–Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9819.5 (0.0)#..##иj¬ÅÝa) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}..Rev* ...)~~~o   orc (polearm))...~####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 ring mail (severelyиj–Æ©wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!иj´Ë[))))Ѹjo‰))Aim: an orc, wielding a +0 halberd and wearing a +0 ring mail (severelywounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!hear a splash. x2  You shoot a sling bullet.ѸjÙ›W.).ѸjEº\.).Ѹj|ãQ20.2 (0.7 _ѸjÕ Ñ¸j¬ ѸjüѸj_Ѹj Ѹj‡Ñ¸j ,ѸjÓѸjTRev+ ѸjIѸj$W _You start waiting.Ѹj~+Â---oo   orc (polearm, wandering)Ѹj©,-3.2 (3.0Ѹj86Ѹj7F---4.2 (4ѸjrKˆ _You encounter an orc. It is wielding a +0 trident.Ѹj›7Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ---------  Time: 9824.2 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev+ o..)~~~o   orc (polearm, wandering))...~####.~ _You encounter an orc. It is wielding a +0 trident.Fire: a) +5 sling {Juan}Press: ? - Ѹjp:ehelp, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)Ò¸j#ÛÉTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ---------  Time: 9824.2 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev+ o..)~~~o   orc (polearm))...~Ò¸jqÜ;####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Ò¸j!fW)))Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc shouts!  You shoot a sling bullet.Ò¸j²µ o.The sling bullet closely misses the orc.Ò¸j4.)~..Ò¸jP3Ò¸jéAv===9 (0.7 _∩Ò¸j r�Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9824.9 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}o.Rev+ ...)~~~o   orc (polearm)Ò¸jïr£)...~####.~You shoot a sling bullet. _The sling bullet closely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (75% to hit)Ò¸jWp]Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9824.9 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}o.Rev+ ...)~~~o   orc (polearm))...~####.~Fire: a) +5 sling {Juan}Ò¸j�qÎPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.Ò¸j(û-Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.Ò¸j# ;  The sling bullet hits the orc but does no damage.Ò¸jÌ~   o.The orc is heavily wounded.Ò¸jl† 4.Ò¸jk‡ r5.6 (0.7Rev* _Ò¸j'Ž 9∩Ò¸jæ� Ò¸jÄsTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9825.6 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}..Rev* ...)~~~o   orc (polearm))...~####.~ _The orc is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, [Ò¸jGu!40m( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit)Ó¸j$kÞTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9825.6 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}..Rev* ...)~~~Ó¸j%l;o   orc (polearm))...~####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.Ó¸j)÷�)Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.You kill the orc!Ó¸j»ý)Ó¸jV…s .Okawaru accepts your kill.Ó¸jáˆ36.4 (0.8 _Ó¸j=Ž;∩Ó¸jL�Ó¸j/ÆIÓ¸j®ÎBÓ¸j‚ÐÓ¸j ÑÓ¸jëÑÓ¸jCÕÓ¸jËÕÓ¸j×Ó¸j½ÛTRev+ Ó¸jPÞÓ¸j>àÓ¸jªàÓ¸jÏáÓ¸jNåÓ¸j­åÓ¸j²øÓ¸jgÿW _You start waiting.Ó¸jž" Þ∩---oo   orc (polearm, wandering)Ó¸jV$ .32.4 (6.0Ó¸j¢0 Ó¸j™1 u---3.4 (7Rev Ó¸j´7 9∩Ó¸jìA p _You encounter an orc. It is wielding a +0 spear.Ô¸jæŽTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Ô¸j¦>Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ---------  Time: 9833.4 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev Ô¸jc&o..)~~~o   orc (polearm, wandering))...~####.~ _You encounter an orc. It is wielding a +0 spear.Fire: a) +5 sling {Juan}Ô¸jœnPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (wandering, hasn't  noticed you, 75% to hit)Ô¸j øTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ---------  Time: 9833.4 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev o..)~~~o   orc (polearm))...~####.~Press: ? - help, Q - select action, ( or )Ô¸jÙø[36m - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (wandering, hasn't  noticed you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Ô¸jñ£n)You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is moderately wounded.  You shoot a sling bullet.  You kill the orc!Ô¸j8° .).Okawaru accepts your kill.Ô¸jË<m===4.2 (0.8Rev+ Ô¸j"B;∩Ô¸jòC* _You hear a shout! x2Ô¸j›ë IÔ¸j¤î Ô¸j_ó ,Ô¸j ô Ô¸jnô >Rev Ô¸jéõ Ô¸jÚù ,Ô¸jýú Ô¸jKþ Ô¸j·þ Ô¸j•ÿ Ô¸j÷ ,Ô¸jk Ô¸j& W _You start waiting.Ô¸jI ò∩---o   orc (polearm, wandering)oÔ¸jï -9.2 (5.0Ô¸jƒ � oYou encounter an orc. It is wielding a +0 trident.Ô¸jï o   orc warrior (polearm, wandering)o   orc (polearm, wandering)Ô¸jš R---40.2 (6Ô¸j: Ô¸j;+ z _You encounter an orc warrior. It is wielding a +0 halberd.Õ¸jèqÂTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ---------  Time: 9840.2 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.o..)~~~o   orc warrior (polearm, wandering)o...~o   orc (polearm, wandering)####.~ Õ¸jßr_You encounter an orc warrior. It is wielding a +0 halberd.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (wandering, hasn't noticed you, 70% to hit)Õ¸jsiNTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a BaileyÕ¸jjù#∩@#Noise: ---------  Time: 9840.2 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).o..)~~~o   orc warrior (polearm)o...~o   orc (polearm, wandering)Õ¸jûjó####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (wandering, hasn't noticed you, 70% to hit)  Õ¸jyk^You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior shouts!Õ¸j_ó�)))Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior shouts!  The orc warrior is lightly wounded.  You shoot a sling bullet.Õ¸j°”N o)The sling bullet barely misses the orc warrior.o).)~.o)===9 (0.7Rev  _The orc shouts!Õ¸j@× Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Õ¸jÛ× ZInt: 8SH: 0Õ¸jŠÙ ÝDex: 22####XL: 10 Next: 10% Place: a BaileyÕ¸jLé H#∩@#Noise: ===------  Time: 9840.9 (0.0)#.*##Õ¸jwê a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}o.Rev )..o~~~o   orc warrior (polearm))...~o   orc (polearm)####.~ _The orc shouts!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)Õ¸jGÚ Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9840.9 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}o.Rev )..o~~~o   orc warrior (polearm))...~o   orc (polearm)####.~Press: ? - help, [Õ¸jÚÚ ¦39;49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Õ¸jØj Õ¸jl )Õ¸jÄl )Õ¸jBm )Õ¸jŸm )Õ¸jåm )Õ¸j7n vAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlyÕ¸jùn wounded, 70% to hit)  Õ¸jwo You shoot a sling bullet.  Õ¸jôo @The sling bullet hits the orc warrior but does no damage.  Õ¸jÈp -The orc warrior is lightly wounded.  Õ¸jPr You shoot a sling bullet.Õ¸j”ü À o.The sling bullet completely misses the orc warrior.Õ¸j È..~..1.6 (0.7 _Õ¸j© Õ¸jÒ Ö¸jæoºTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Ö¸jNpÜDoom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9841.6 (0.0)#.*##Ö¸jzp³a) +5 sling {Juan}  c) +0 sling {Balvind##oÖ¸jªpÖFire: a) +5 sling {Juan}..Rev )..o~~~Ö¸jÓp?o   orc warrior (polearm))...~o   orc (polearm)Ö¸jùpÕ####.~ _The sling bullet completely misses the orc warrior.Ö¸jqxFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlyÖ¸jHqwounded, 70% to hit)Ö¸j “Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9841.6 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev )).o)~~o   orc warrior (polearm)).).~o   orc (polearm)####Ö¸j”.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.Ö¸jgeyMAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.The sling bullet hits the orc warrior but does no damage.Ö¸jëž o)The orc warrior is lightly wounded.Ö¸jOô®.o..~.Ö¸j£õ32.3 (0.7 _Ö¸jCþ;∩Ö¸j`Ö¸jÍ ITrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9842.3 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##oÖ¸jq dFire: a) +5 sling {Juan}..Rev o..)~~~o   orc warrior (polearm))...~o   orc (polearm)####.~ _The orc warrior is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)Ö¸jÑ? Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9842.3 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}..Rev o..)~~~o   orc warrior (polearm))...~o   orc (polearm)####.~Press: ? - help, [37Ö¸j°@ ÚmQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.Ö¸jËÈ öM)))))Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.  The sling bullet completely misses the orc warrior.Ö¸j‚N Mo)Ö¸j2V W.o.Ö¸j³V Q~.Ö¸jcW ’2--3.0 (0.7Rev+ Ö¸j˜^ 9∩Ö¸jIa K _The orc warrior hits you from afar with a +0 halberd.׸j%ATrilby the SkirmisherCoglin of Okawaru ***...Health: 62/67 ======================--Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9843.0 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}o.Rev+ )..)~~~o   orc warrior (polearm))...~o   orc (polearm)####.~ [׸j#B40m_The orc warrior hits you from afar with a +0 halberd.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)׸j§uîTrilby the SkirmisherCoglin of Okawaru ***...Health: 62/67 ======================--Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9843.0 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}o.Rev+ )..)~~~o   orc warrior (polearm))...~o   orc (polearm)####.~׸jÏv+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is heavily wounded.׸j�þÊ) You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the orc warrior.The sling bullet hits the orc.is moderate׸já‰T.o׸jq‹]48-----7 (0.7׸j>’׸j•K _The orc warrior hits you from afar with a +0 halberd!׸j?é NTrilby the SkirmisherCoglin of Okawaru ***...Health: 48/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8׸j ê hSH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9843.7 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}o.Rev+ )..)~~~o   orc warrior (polearm)׸j•ê v)...~o   orc (polearm)####.~ _The orc warrior hits you from afar with a +0 halberd!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle׸jë ÒShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)׸j„ KTrilby the SkirmisherCoglin of Okawaru ***...Health: 48/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9843.7 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##o׸jp ËFire: a) +5 sling {Juan}o.Rev+ )..)~~~o   orc warrior (polearm))...~o   orc (polearm)####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is heavily wounded.׸j{Ÿ Õ Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is heavily wounded.!  The orc warrior is severely wounded.׸jæ" G.o׸j8* 4.׸j/+ 34.5 (0.8 _׸j3 ׸j5 ظj¶¾Trilby the SkirmisherCoglin of Okawaru ***...Health: 48/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9844.5 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}.oRev+ )..)~~~o   orc warrior (polearm))...~o   orc (polearm)####.~ [ظj†¿ 40m_The orc warrior is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)ظj�áÓTrilby the SkirmisherCoglin of Okawaru ***...Health: 48/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 15%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 10% Place: a Bailey#∩@#Noise: ===------  Time: 9844.5 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}.oRev+ ظj_â@)..)~~~o   orc warrior (polearm))...~o   orc (polearm)####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is almost dead.ظjwv®)Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is almost dead.You kill the orc warrior!ظjÉ{™o   orc (polearm)ظjÙþ¦ o.Okawaru accepts your kill.ظj4.ظj1 Ÿ435.3 (0.8Rev* _ظjN­ °Trilby the SkirmisherCoglin of Okawaru ***...Health: 48/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ===------  Time: 9845.3 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}..Rev* )..)~~~o   orc (polearm))...~####.~ _Okawaru accepts your kill.Fire: a) +5 sling {Juan}ظj'® �Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (moderatelywounded, 75% to hit)ظj>× îTrilby the SkirmisherCoglin of Okawaru ***...Health: 48/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ===------  Time: 9845.3 (0.0)#.)##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}..Rev* )..ظj!Ø n)~~~o   orc (polearm))...~####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (moderatelywounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.ظj²a • Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (moderatelywounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.The orc is severely wounded.ظjÒõ 9.ظj÷ 496.0 (0.7ظj”ý ;∩ظjÍT _The orc completely misses you.Ù¸j Trilby the SkirmisherCoglin of Okawaru ***...Health: 49/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ===------  Time: 9846.0 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##oFire: a) +5 sling {Juan}..Rev* )..)~~~o   orc (polearm))...~####.~ _The orc completely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q -Ù¸jÁL select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (severelywounded, 75% to hit)Ù¸jß+XTrilby the SkirmisherCoglin of Okawaru ***...Health: 49/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a BaileyÙ¸j’-ý#∩@#Noise: ===------  Time: 9846.0 (0.0)#..##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}..Rev* )..)~~~o   orc (polearm))...~####.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (severelywounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Ù¸jx2@)Ù¸jÍÃÙ¸jÅ'MÙ¸jÆ)Ù¸jyÆ)Ù¸jÎÆ)Ù¸j4Ç)Ù¸j¡Ç)Ù¸j!ȃAim: an orc, wielding a +0 trident and wearing a +0 scale mail (severelyÙ¸j«È4wounded, 75% to hit)  Ù¸jµÉ?You shoot a sling bullet. The sling bullet hits the orc.  Ù¸j€Ê;You kill the orc!  Ù¸jPËDOkawaru accepts your kill.  Ù¸jÅËYou shoot a sling bullet.Ù¸jWÙ¸jiY.Ù¸j._˜)..~.Ù¸j¦`"8 (0.8 Ù¸j!a_Ù¸j–gÙ¸j‚h∩Ù¸jiÙ¸j,lÙ¸j!v IÙ¸jdy Ù¸j ,Ù¸jÐ Ù¸jR€ &50Ù¸j‚ Ù¸j1„ Ù¸j›„ Ù¸j† Ù¸jŠ Ù¸jbŠ >Rev+ Ù¸j“¶ 1=Rev 2=Ù¸j‘f34=5=6=Ù¸jBÙ¸j¸U7=Ù¸j&Ù¸jü Ù¸jZ Ù¸j Ù¸jÊ Ù¸jMÙ¸j¾Ù¸jÙ¸j¯%8Ù¸jÂÙ¸jg,Ù¸jìÙ¸j0Ù¸jŒÙ¸jÂÙ¸jMÙ¸jÔK9=Ù¸j3!Ù¸j�#Ù¸jR$Ù¸j^%Ù¸j©u60=12=Ù¸jÙ¸j„,Ù¸j͆Ù¸jݵÕ3=45=Ù¸jt·,Ù¸jÛ·Ù¸j±»96Ù¸jG¼2=Ù¸jT¾Ù¸j”À,Ù¸j#ÂÙ¸jâÄÙ¸jAÅÙ¸jvÆÙ¸jzËk _You start resting.HP restored.Ù¸j„ÔD∩---Ù¸jmÞ1902.8 (56.0)Ù¸jwßu7=---3.8 (57 _Ù¸jœæÙ¸jAèÚ¸jEû3Ú¸jÆüÚ¸jÔ„Ú¸jë ,Ú¸jk Ú¸j·Ú¸j9=Ú¸j;Ú¸jú,Ú¸j·Ú¸j2Ú¸j—Ú¸jñÚ¸jÖ,Ú¸j>Ú¸j",Ú¸j^#Ú¸jë&,Ú¸jE(Ú¸j_*Ú¸j´*Ú¸j,Ú¸j /Ú¸jÁ/Ú¸j×0Ú¸jQ3,Ú¸jÓ4Ú¸jš7,Ú¸j9Ú¸jœ;Û¸jënÛ¸jH,Û¸j¾Û¸jY,Û¸j¥Û¸j`,Û¸j£Û¸jΫ²Û¸j,­Û¸jAÂÛ¸j`ÄJÛ¸jÖ́۸jáÏ,Û¸jEÑÛ¸j¾Ó,Û¸jôÔÛ¸jkØ,Û¸j�ÙÛ¸j«Ü,Û¸jGèšÛ¸j:ëÛ¸jšëÛ¸jŽíÛ¸jCúÛ¸jgûÛ¸jBÛ¸j¹Û¸jŠ,Û¸jF Û¸ja Û¸jÜ Û¸jø Û¸jp,Û¸jbÛ¸jÃ,Û¸jˆÛ¸j-Û¸j°Û¸jòÛ¸jÎ"Û¸j5#Û¸jw$Û¸j(,Û¸j‘)Û¸jq-,Û¸jZ/Û¸j}1Û¸jÈ1Û¸j3Û¸j¸6,Û¸j;8Û¸jÃ:Û¸j;Û¸j¢<Û¸jF?Û¸j›?Û¸jXAÛ¸jøC,Û¸j·EÛ¸jêHÛ¸jCJÛ¸jÇLÛ¸j?�œÛ¸j<ÀÎÛ¸jòW _You start waiting.o   orc (polearm, wandering)o90.8 (81.8 (88Û¸jÖp _You encounter an orc. It is wielding a +0 spear.ܸj[Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ---------  Time: 9991.8 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.*..*~~~o   orc (polearm, wandering)o...~####.~ _You encounter an orc. It is wielding a +0 spear.Fire: a) +5 sling {Juan}Press: ? - help, ܸj\K[37mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 chain mail (wandering, hasn'tnoticed you, 78% to hit)ܸjí]ŽTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10ܸju^òStr: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ---------  Time: 9991.8 (0.0)#.)##ܸjÎ^ÿa) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).)..)~~~o   orc (polearm)ܸj_ƒo...~####.~Press: ? - help, Q - select action, ( or ) - cycleܸj°_üShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 chain mail (wandering, hasn'tnoticed you, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ܸjRï7Aim: an orc, wielding a +0 spear and wearing a +0 chain mail (wandering, hasn'tnoticed you, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc shouts!  You shoot a sling bullet.ܸjrk¬ o)The sling bullet hits the orc but does no damage.ܸjX� .).)===2.6 (0.8Rev _ܸj Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ===------  Time: 9992.6 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev *..o~~~o   orc (polearm))...~####.~You shoot a sling bullet. _The sling bullet hits the orc but does no damage.  Fire: a) +5 sling {Juan}[21;ܸj© L2HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 chain mail (78% to hit)ݸja–Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ===------  Time: 9992.6 (0.0)#.)##ݸj/b·a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}).Rev )..o~~~o   orc (polearm))...~####.~Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 chain mail (78% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.ݸjìè@))ݸj9s.).)o.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 spear and wearing a +0 chain mail (78% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses the orc.ݸju33.3 (0.7 _ݸje{ݸjv}ݸj^ATrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ===------  Time: 9993.3 (0.0)#.*##a) +5 sling {Juan}  c) +0 sling {Balvind##*Fire: a) +5 sling {Juan}*.Rev *..o~~~o   orc (polearm))...~####.~ _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +5 sling {Juan}PresݸjjB‡s: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 chain mail (heavily wounded,  78% to hit)ݸj¯OTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ===------  Time: 9993.3 (0.0)#..##a) +5 sling {Juan}  c) +0 sling {Balvind##)Fire: a) +5 sling {Juan}..Rev )..)~~~o   orc (polearm))...~####.~ݸjÆ€cAim: an orc, wielding a +0 spear and wearing a +0 chain mail (heavily wounded,  78% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Okawaru accepts your kill.You hear a splash.ݸj¢„[))))ݸj« *))You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Okawaru accepts your kill.  You hear a splash.  You hear a splash.shoot a sling bullet.ݸjI“ ½.).)).ݸj}— j4.0 (0.7Rev+ _ݸjÎ� ݸj>Ÿ Þ¸j+¿3Þ¸jÊÀÞ¸jŽÃÞ¸jÎÉTRev Þ¸jÏÏBÞ¸j}ÑÞ¸j ÒÞ¸jÓÞ¸jñÖ,Þ¸jzØÞ¸jýÚÞ¸jÝÛ(Þ¸jÑÜÞ¸jÔàÞ¸j÷â3Þ¸jÜçBÞ¸j°õÞ¸j—öÞ¸j»÷Þ¸jý,Þ¸jQÿÞ¸j¯ nÞ¸j Þ¸jÁFÞ¸jtSnÞ¸jJWÞ¸j_]BÞ¸jB^,Þ¸jä_Þ¸j0eBÞ¸jªg,Þ¸j#iÞ¸jnpBÞ¸j©r,Þ¸j3zXÞ¸j €BÞ¸j%‚,Þ¸j&†Þ¸j˜†Þ¸jú†Þ¸jŽˆÞ¸jY‹,Þ¸jèŒÞ¸j†‘BÞ¸j•,Þ¸j�–Þ¸j—™,Þ¸jX¡XÞ¸j•¤Þ¸jk¥Þ¸j¸¥Þ¸j€©Þ¸j†ªÞ¸j]«Þ¸j|®,Þ¸jæ¯Þ¸jìºÞ¸j½,Þ¸jkÁ,Þ¸j×ÃÞ¸j¶Ü„Þ¸j±õ„Þ¸j*øBÞ¸jMnÞ¸jôÞ¸j� Þ¸jš ,Þ¸jy Þ¸j.Þ¸jAÞ¸jÈÞ¸jtÞ¸jpÞ¸jâÞ¸j‚,Þ¸j4Þ¸jÞ¸j€Þ¸j3!Þ¸j­"Þ¸jÓ$Þ¸j]&Þ¸j'Þ¸jÎ'Þ¸jÌ+,Þ¸j©1Þ¸j¡5,Þ¸jØ8Þ¸j";,Þ¸j×;Þ¸j6@,Þ¸jŒDBÞ¸j1GÞ¸jlH,Þ¸j'JÞ¸j/yÖÞ¸jõ|,Þ¸j¹~,Þ¸jä‚Þ¸jÛ„Þ¸jч,Þ¸jðˆÞ¸j»‹Þ¸jaŒÞ¸j’šÜÞ¸j¡›Þ¸jG Þ¸jä®Þ¸jÀ¯,Þ¸j}²Þ¸j�·Þ¸jd¸Þ¸j3ºÞ¸j!À,Þ¸jœÁÞ¸j·ÄÞ¸j ÅÞ¸jƒÆÞ¸jÉ,Þ¸jšÊÞ¸jÑÍÞ¸jvÎÞ¸jYÏÞ¸jÂÑ,Þ¸jºÓÞ¸j©ÕÞ¸jÖÞ¸jÈ×Þ¸jÃÚ,Þ¸j÷ÛÞ¸jZß,Þ¸jÞàÞ¸j/ãÞ¸jçBÞ¸j¨çÞ¸jzêÞ¸jÙò„Þ¸j· Þ¸j¡,Þ¸jˆÞ¸j¾Þ¸jÞ¸jÞ¸j Þ¸j—Þ¸j(,Þ¸j¸Þ¸jt ,Þ¸j0"Þ¸j‡%,Þ¸jó%Þ¸jŠ(,Þ¸j*Þ¸jŠ,Þ¸jç,Þ¸j .Þ¸je0,Þ¸jD2Þ¸jµ:W _You start waiting.Þ¸jÇA310093.0 (99.0)Þ¸jnB8---4.0 (100.0)Þ¸jcH:∩Þ¸j K# _Done waiting.Þ¸jÌ» 3Þ¸j ¼ Þ¸j»¿ Þ¸jEÀ Þ¸jxÄ Þ¸j_Æ BÞ¸j<É ,Þ¸jƒÊ Þ¸jÍ Þ¸j‹Í Þ¸j®Î Þ¸jœÑ ,Þ¸jÓ Þ¸jòÕ Þ¸j~Ö Þ¸je× Þ¸jÙÙ Þ¸j2Ú Þ¸jTÛ Þ¸j~Ý Þ¸jÖÝ Þ¸j%ß Þ¸jóì ,Þ¸j í Þ¸jÙñ Þ¸jPò Þ¸j€ô Þ¸jÕö Þ¸jp÷ Þ¸joø Þ¸jûú Þ¸jHû Þ¸j¡ü Þ¸jÆþ Þ¸j§ÿ Þ¸jW Þ¸jå Þ¸j¾8 Þ¸j߸jI?߸jˆA,߸j÷B߸jE,߸j‡F߸j¯H,߸jOJ߸j}L߸jñL߸jùM߸j P,߸j¥R߸j¿T,߸jV߸jÆX,߸jPZ߸jT\,߸j‡^߸jk`߸já`߸jƒb߸jnd߸jÍd߸jkf߸jËh,߸j�j߸j˜l,߸j+n߸j4{,߸jL}߸j �,߸j˜ƒß¸jå…߸j`†ß¸j ‡ß¸j*Šß¸j°Šß¸jŒß¸j¥Ž,߸jT�߸jþ’߸j{“߸j¤”߸j —߸j}—߸jҘ߸j5›,߸jԜ߸jôžß¸j?Ÿß¸j¾ ß¸jé¢ß¸j9£ß¸j%¥ß¸jé¦ß¸jF§ß¸j´¨ß¸j «ß¸jc«ß¸j‰¬ß¸jì®,߸j°ß¸j½²ß¸j#³ß¸jG´ß¸jȶ߸j'·ß¸ju¸ß¸j’ºß¸j׺߸jQ¼ß¸jc¾ß¸j¥¾ß¸jAÀ߸j+Â߸jsÂ߸jÄ߸jÖÆ,߸jBÈ߸jÆÕ9 ∩ ߸j’ÖI_You start waiting.߸j.Þ4293.0 (99.0)߸jß.4.0 (100.0)߸jQå<∩߸j¿çú _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.à¸jØ%   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Invocations   0.0   1.4  -2       j - Evocations   0.0   0.6  +3   d * Ranged Weapons  13.4[à¸j¡' 0;10m  19.6  -1   k - Shapeshifting   0.0   1.4  -2           e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   0.7   1.2  -1                              [2à¸jb( +0X                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetså¸j`å¸j[å¸j4Trilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22####XL: 10 Next: 13% Place: a Bailey#∩@#Noise: ---------  Time: 10294.0 (0.0)#..##a) +5 sling {Juan}  c) +0 sling {Balvind##)å¸j`vFire: a) +5 sling {Juan}..)..)~~~)...~####.~ _You start waiting. _Done waiting. _You start waiting. _Done waiting. _You start waiting. _Done waiting.å¸j{å¸j,å¸jå¸jÞæ¸jûüÚ####∩∩#.@## ##).# ..##)...)~~~.)...~.#####.~.# $. #.~.#æ¸j2æ¸j+5.0 (1æ¸jþ :∩æ¸jÚ _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _Found 24 gold pieces.è¸jðX ######∩∩#..###@.#..#.)... ~~)~~~.#...##$. ..~.#6è¸jpè¸ju$ _Found 23 gold pieces.è¸jXp _Items here: )))) [[[ ÷÷.ê¸j·dê¸jØh-Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 halberd  b - a +0 spear  c - a +0 trident  d - a +0 trident Armour (select all with [)e - a +0 chain mail  f - a +0 ring mail  g - a +0 scale mail Carrion ê¸j-iÑa goblin skeleton an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ë¸jP ë¸jE ë¸jÕFTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================Magic: 10/10 ========================AC: 10Str: 15Doom: 14%####EV: 11Int: 8##∩∩#SH: 0Dex: 22#..##XL: 10 Next: 13% Place: a Bailey##@.#Noise: ---------  Time: 10296.0 (0.0)#..##a) +5 sling {Juan}  c) +0 sling {Balvind.)...Fire: a) +5 sling {Juan}~~)~~~.#...)...~.#######.~.#$.[ë¸jhI§39;49m #.~.#$. ..~.# _You start waiting. _Done waiting. _Found 24 gold pieces. _Found 23 gold pieces. _Items here: )))) [[[ ÷÷.  Okay, then. _ë¸jqå «######∩∩# #..## ##).# #@.##......)...#~~~~~)~~~.#....)...~.########.~.#ë¸jçå Ò $. #.~.# ..~.##.# ~~.#ë¸jï ë¸j=ð 27.0 (1 _ë¸j“÷ ë¸j"ú ì¸jzÁÒ#####∩∩# #..## ##).#..######..##~......@...#~~~~~~)~~~.#.....)...~.#########.~.# $. #.~.## ..~.##.# .~~.# #+ ∩#ì¸jVÊì¸jäÊ&8ì¸jþÑì¸j¼×X _Found a gate leading back out of this place.  Things that are here:ì¸jÝÙ� _a +0 spear; a +0 ring mail; an orc skeletonî¸j�Â6####∩∩# #..##. ##).#~..######..##~~......)...#.~~~~~~@~~~.#......)...~.#î¸jôÂÍ#########.~.# $. #.~.## ..~.#î¸j#Ô#.# .~~.#î¸j[Ãd #+ ~.∩# î¸j~Ã3##î¸júÒA  You enter the shallow water.î¸j}Ód9.6 (1.6Water î¸j½Ú;∩î¸jüà8 _Moving in this stuff is going to be slow.î¸j­â î¸jÐâc_Items here: )))) [[[[ ÷÷.ï¸j«) ï¸jì. aPick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 halberd  b - a +0 halberd  c - a +0 spear  d - a +0 trident Armour (select all with [)e - a +0 chain mail  f - a +0 chain mail  g - a +0 ring mail  h - a +0 ring mail Carrion an orc skeleton ï¸j€/ ´an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ð¸j·Ÿ ð¸jú£ ð¸jz­ uTrilby the SkirmisherCoglin of Okawaru ***...####Health: 67/67 ========================##∩∩#Magic: 10/10 ========================#..##AC: 10Str: 15ð¸j6® èDoom: 14%.##).#EV: 11Int: 8~..######..##SH: 0Dex: 22~~......)...#XL: 10 Next: 13% Place: a Bailey.~~~~~~@~~~.#Noise: ---------  Time: 10299.6 (0.0)ð¸jy® #......)...~.#a) +5 sling {Juan}  c) +0 sling {Balvindð¸j¯ ½#########.~.#Fire: a) +5 sling {Juan}$. #.~.#Water $.# ..~.##.# .~~.#ð¸jã³ Ô#+ ~.∩###Things that are here: _a +0 spear; a +0 ring mail; an orc skeletonYou enter the shallow water. _Moving in this stuff is going to be slow. _Items here: )))) [[[[ ÷÷.  Okay, then.ð¸j{¸ ð¸j ¹ ð¸j?ë ð¸jþ . _ñ¸jµöÿ####.∩∩#.. #..##~.. ##).#~~..######..##.~~......)...#..~~~~~~)~~~.##......@...~.###########.~.# $.##.~.#ñ¸j÷þ##..~.##.# ..~~.# #+ .~~.∩# .~ ##..~ñ¸jóT300.6 (1 _ñ¸juñ¸jO | _a +0 spear; a +0 ring mail; an orc skeleton  You enter the shallow water. _Moving in this stuff is going to be slow. _Items here: )))) [[[[ ÷÷. _Okay, then.Things that are here:ñ¸j„ _a +0 trident; a +0 chain mail; an orc skeletonó¸j@•4ó¸jÓœó¸j¹ ö¸jù%M ###. #∩∩#.. ..#.. ##).~~..######..#~~......)....~~~~~@)~~......)..ö¸jÃ&è##########.~$.##.~.#.####+ .~..~ö¸jÑ8A  You enter the shallow water.ö¸jp<d2.2 (1.6Water ö¸jÆBö¸j¿E? _Moving in this stuff is going to be slow.ö¸jaí¯M ###. #∩∩#.. ..##.. ##).~~..######..#~~....@.)....~~~~~~)~~......)..##########.$.##.~.#~..+#.~ö¸jiõö¸jÏõ/30ö¸j¹ýN∩∩ö¸jÑÿö¸j_8dTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================####Magic: 10/10 ========================.##∩∩#AC: 10Str: 15Doom: 14%..#..##EV: 11Int: 8~..##).#SH: 0Dex: 22~~..######..##XL: 10 Next: 13% Place: a Baileyö¸j9N.~~....@.)...#Noise: ---------  Time: 10303.2 (0.0)..~~~~~~)~~~.#a) +5 sling {Juan}  c) +0 sling {Balvind#......)...~.#Fire: a) +5 sling {Juan}##########.~.#$.##.~.#$.##..~.##.# ..~~.##+ .~~.∩#ö¸jB9.~ ##Things that are here: _a +0 trident; a +0 chain mail; an orc skeletonYou enter the shallow water. ö¸jl9’_Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travelThe floor.÷¸jßÑ\ @) _a +0 trident; a +0 chain mail; an orc skeletonYou enter the shallow water. _Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travel, g - get item÷¸jÔsItems here: )))) [[[[ ÷÷.  Some shallow water.÷¸j)] ).  The floor.÷¸jô°h.#A stone wall.÷¸j*ê Y#.The floor.÷¸j8 ".÷¸jÔg K~Some shallow water.÷¸jæû‹~~  You can't see that place.  [some shallow water.]ø¸jN» ~∩, v - describe, . - travelA gate leading back out of this place.ù¸jÃÈTrilby the SkirmisherCoglin of Okawaru ***...Health: 67/67 ========================####Magic: 10/10 ========================.##∩∩#AC: 10Str: 15Doom: 14%..#..##EV: 11Int: 8~..##).#SH: 0Dex: 22~~..######..##XL: 10 Next: 13% Place: a Bailey.~~....@.)...#Noise: ---------  Time: 10303.2 (0.0)..~~~~~~)~~~.#a) +5 sling {Juan}  c) +0 sling {Balvind#......)...~.#Fire: a) +5 sling {Juan}##########ù¸jzË?[0;10;1m.~.#$.##.~.#$.##..~.##.# ..~~.##+ .~~.∩#.~ ## _a +0 trident; a +0 chain mail; an orc skeletonYou enter the shallow water. _Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travelA gate leading back out of this place.ù¸j~ÐD _ù¸j…㪠#### . ##∩∩#~.. #..##~.. ##).#.~~..######..##.~~...@..)...##..~~~~~~)~~~.##......)...~.#  ####.~.#ù¸jåÙ $.##.~.# $.##..~.# #.# ..~~.# #+ .~~.∩#  .~ ##ù¸j ðH4.2 (1 _ù¸jîö;∩ù¸j-ùú¸jœ§û## ####... ##∩∩#~.. #..##.~~.. ##).#.~~..######..###..~~..@...)...##..~~~~~~)~~~.# ##......)...~.# ####.~.# $.##.~.# $.##..~.# #.# ..~~.# #+ .~~.∩#  .~ ##ú¸j,°ú¸j̰&5ú¸j¸·ú¸jÀ¹û¸jWdÎ## ####.# ##∩∩#û¸jX�ö~..# #..##.~~..# ##).##..~~..######..## #..~~.@....)...# ##..~~~~~~)~~~.# ##......)...~.# ####.~.# $.##.~.# $.##..~.# #.# ..~~.# #+ .~~.∩#  .~ ##6∩û¸j’,#### ####... ##∩∩#~~ #..##. ##).#######..##......)...#~~~~~~)~~~.#......)...~.###########.~.# $.##.~.# $.##..~.# #.# ..~~.##+ .~~.∩#û¸j 5~7∩ü¸jß ï##### ####.... ##∩∩#~~~ #..##.. ##).########..##ü¸jßà £......)...#~~~~~~)~~~.#......)...~.###########.~.# $.##.~.# $.##..~.# #.# ..~~.#ü¸jpð R8ü¸jcò ý¸jGõF###### ####..... ##∩∩#~~~~ #..##... ##).#.#######..##......)...#~~~~~~)~~~.#......)...~.###########.~.# $.##.~.# $.##..~.#ý¸jÞY9ý¸jÊ ¿####### ####...... ##∩∩#~~~~~ #..##~... ##).#..#######..##.......)...#~~~~~~)~~~.#......)...~.###########.~.# $.##.~.#ý¸jÒ4 ý¸jœ6 ý¸j77 10ý¸jêD ý¸jÉU þ¸jLפ# ####.## ##∩∩#.~..## #..##~.....~~..## ##).#~..###..~~..######..##.. ##..~~......)...#. ##..~~~~~~)~~~.# ##......)...~.# ##########.~.#  $.##.~.#þ¸jœÝþ¸jÞ&1þ¸jyéþ¸jvëþ¸jÑÐ ç# #####.## ##∩∩#.~..## #..##.~~.....~~..## ##).#~~..###..~~..######..##~.. ##..~~......)...#. ##..~~)~~~.#. ##.)...~.# #####.~.#  $.##.~.#þ¸j‹× þ¸j’Ø &2þ¸j>Þ þ¸jöß ÿ¸jÒ,# # #### #.## ##∩∩##..~..## #..##.~~.....~~..## ##).#.~~..###..~~..######..##~..# ##..~~....)...#~..# ##..~~~~~~)~~~.# .# ##......)...~.# ## ##.~.#  $.##.~.# ÿ¸jÐ5ÿ¸j7&3ÿ¸j²@¸jÈ…— #  #.## ##∩∩ #..~..## #..#..~~.....~~..## ##)..~~..###..~~..######...~~..# ##..~~......)...~..# ##..~~~~~~)~~~..# ##......)...~.# ##.~. $.##.~.¸jW�<4¸j¬¼A∩¸jƒ ¸jõ <Trilby the SkirmisherCoglin of Okawaru ***...Health: 62/67 ======================--Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22###########XL: 10 Next: 13% Place: a Bailey#@........##Noise: ===------  Time: 10346.5 (0.0)#*.~~~~~~~..##a) +5 sling {Juan}  c) +0 sling {Balvind#o.~~.....~~..##Fire: a) +5 sling {Juan} ¸jË¡’#..~~..###..~~..##### Rev* ...~~..## ##..~~......~)~~~..## ##..~~~~~~) o   orc warrior (polearm).......## ##......).################$.# _The orc warrior is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (almostdead, 67% to hit) ¸j¨¯Trilby the SkirmisherCoglin of Okawaru ***...Health: 62/67 ======================--Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22###########XL: 10 Next: 13% Place: a Bailey#@........##Noise: ===------  Time: 10346.5 (0.0)#).~~~~~~~..##a) +5 sling {Juan}  c) +0 sling {Balvind#o.~~.....~~..##Fire: a) +5 sling {Juan}#..~~..###..~~..##### Rev* ...~~..## ##..~~......~)~~~..[40 ¸jv°«m## ##..~~~~~~) o   orc warrior (polearm).......## ##......).################$.# ¸jAÕòPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (almostdead, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage. ¸jpw You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead. ¸jÍÝ C. ¸j¢Þ _50-----7.2 (0.7 ¸jå  ¸jð Œ  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead. _The orc warrior hits you from afar with a +0 halberd! ¸j&´Trilby the SkirmisherCoglin of Okawaru ***...Health: 50/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22###########XL: 10 Next: 13% Place: a Bailey#@........##Noise: ===------  Time: 10347.2 (0.0)#*.~~~~~~~..##a) +5 sling {Juan}  c) +0 sling {Balvind#o.~~.....~~..##Fire: a) +5 sling {Juan}#..~~..###..~~..##### Rev* ...~~..## ##..~~......~)~~~.. ¸j4µÈ## ##..~~~~~~) o   orc warrior (polearm).......## ##......).################$.# _The orc warrior hits you from afar with a +0 halberd!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (almostdead, 67% to hit) ¸jÙTrilby the SkirmisherCoglin of Okawaru ***...Health: 50/67 =================-------Magic: 10/10 ========================AC: 10Str: 15Doom: 14%EV: 11Int: 8SH: 0Dex: 22###########XL: 10 Next: 13% Place: a Bailey#@........##Noise: ===------  Time: 10347.2 (0.0)#..~~~~~~~..##a) +5 sling {Juan}  c) +0 sling {Balvind#).~~.....~~..##Fire: a) +5 sling {Juan}#..~~..###..~~..##### Rev* ...~~..## ##..~~......~)~~~..## [34 ¸jIÚm##..~~~~~~) o   orc warrior (polearm).......## ##......).################$.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (almostdead, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  You kill the orc warrior!) ¸jfPÅ)))))Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (almostdead, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  You kill the orc warrior!Okawaru accepts your kill.  You shoot a sling bullet. ¸jÙÇ.)..). ¸jíÝC368.0 (0.8 _ ¸jLä ¸jµå ¸jH  ¸já  ¸jÔ  ¸jú* û1= ¸j,  ¸jl, l2=Rev+  ¸j‚-  ¸jy0 , ¸j˜1  ¸jÔ4 , ¸jÈ5  ¸j"9 , ¸j]:  ¸j!>  ¸jq> T3Rev  ¸j€?  ¸jüA , ¸jtC  ¸jF  ¸jpF  ¸j–G  ¸jèI  ¸j@J K4= ¸j÷J  ¸j8N > ¸jÜO  ¸j2Q  ¸juQ  ¸jhR  ¸jZU  ¸j§U N5= ¸j»V  ¸j¯X  ¸jûX  ¸j9Z  ¸jª\  ¸jö\  ¸j ^  ¸j‰`  ¸j#a K6= ¸jb  ¸j€f B ¸jÜj , ¸jÅt  ¸jx , ¸jWz  ¸j2}  ¸jô} U7= ¸j{€  ¸j´ƒ  ¸j„  ¸jJˆ , ¸j·ˆ  ¸j¹‰  ¸jŸŒ  ¸jæŒ %8 ¸j+Ž  ¸j�  ¸jL�  ¸j+’  ¸j” , ¸jð•  ¸j ˜  ¸j‡˜ K9= ¸jÙ  ¸jÛœ , ¸jú�  ¸jb  , ¸j¨¢  ¸jؤ  ¸j3¥ O60= ¸jH¦  ¸j—¨ , ¸jª  ¸j­ , ¸jh®  ¸jÁÍ  ¸jvÎ %1 ¸jÄÏ  ¸jÚÒ  ¸j¦Ó  ¸jKÔ  ¸j × , ¸jlØ  ¸jåÛ , ¸jÝ  ¸jTß  ¸j¥ß K2= ¸jÎà  ¸jjã  ¸j¤ã  ¸jÇä  ¸j6ç  ¸j†ç  ¸j¸è  ¸j·ë  ¸jì N3= ¸jjí  ¸jkö „ ¸j�÷  ¸j×÷ %4 ¸j÷ù  ¸j²ü , ¸j.þ  ¸jM  ¸j‘  ¸j  ¸jr  ¸j¾ K5= ¸j-  ¸j�  ¸jÚ  ¸j=  ¸j^ , ¸j¸  ¸jî , ¸j  ¸jì  ¸j? U6= ¸j£  ¸jq , ¸jê  ¸j , ¸jž  ¸jà" k _You start resting.HP restored. ¸j+ (--- ¸j�1 1400.0 (52.0) ¸jH2 u7=---1.0 (53 _ ¸jü8  ¸jH=  ¸j  ¸j£  ¸j  ¸j>( n ¸j�)  ¸j¬,  ¸j-  ¸j’.  ¸jÐB  ¸j†C 9= ¸j�D  ¸jrH  ¸jæH  ¸jÜI  ¸jƒL  ¸jÖL  ¸jdN  ¸j•Q , ¸jýR  ¸jqU  ¸j½U  ¸júV  ¸jâY  ¸jZ  ¸j†[  ¸j^ , ¸j^_  ¸jb  ¸j[b  ¸jwc  ¸jse  ¸jÕe  ¸jöf  ¸j¾i  ¸j#j  ¸jnl  ¸jto  ¸jÎo  ¸jq  ¸jfu  ¸jÍu  ¸jøv  ¸jpy  ¸jz  ¸j#{  ¸j‚~ , ¸j‚  ¸j  ¸j"ƒ  ¸j�„  ¸jÁ‡  ¸jˆ  ¸jU‰  ¸jÏŒ , ¸jaŽ  ¸j}‘  ¸jÚ‘  ¸j“  ¸j§•  ¸j–  ¸j~—  ¸jiš  ¸jâš  ¸jœ  ¸j“ž  ¸jåž  ¸j„   ¸jO£  ¸j¥£  ¸j0¥  ¸jЧ , ¸j&©  ¸j9¯ , ¸jö·  ¸j…º  ¸jF»  ¸j�½  ¸j‚À  ¸jÏÀ  ¸jµÂ  ¸jëÄ  ¸jQÅ  ¸jhÆ  ¸jÞÉ  ¸j8Ê  ¸j[Ë  ¸jÎ  ¸jiÎ  ¸jzÏ  ¸j´Ò  ¸j Ó  ¸jÔ  ¸j>Ö  ¸j‘Ö  ¸j—×  ¸jkÚ  ¸jÄÚ  ¸j&Ü  ¸jWÞ  ¸j�Þ  ¸jpá  ¸j=â  ¸j+ã  ¸j[ä  ¸jlæ  ¸j¿æ  ¸jÿç  ¸j²ê  ¸j ë  ¸jì  ¸jŸî , ¸jùï  ¸j–ò  ¸jùò  ¸jòô  ¸j3÷  ¸j“÷  ¸j ù  ¸j¦û  ¸jü  ¸j$ý  ¸j! B ¸jÛ  ¸j  ¸j5  ¸j|  ¸jÆ  ¸j¤  ¸jœ  ¸jø  ¸jx  ¸j"  ¸jŽ  ¸jÜ  ¸j¿  ¸j  ¸jU  ¸jÌ , ¸jN  ¸jù  ¸jO  ¸jÎ  ¸jÿ , ¸jR"  ¸jø$  ¸jL%  ¸j™&  ¸j�) , ¸jÙ*  ¸jƒ-  ¸jê-  ¸j�.  ¸j¼0  ¸j1  ¸j ; š ¸jy=  ¸jÐ=  ¸j?  ¸jB , ¸jsC  ¸jeF , ¸j(H  ¸j|J , ¸jL  ¸jïN , ¸jè,¸jGé¸j©ë¸jËì¸j\í¸jƒï¸jâï¸j ñ¸jåó,¸jwô¸j°ö¸j÷¸j-ø¸j¸ú,¸jXû¸jæý¸jšþ¸jhÿ¸jƒ¸jиj ¸j¸jt¸jc¸j’,¸jÌ ¸jÝ ¸jä ,¸j,¸jc¸jÈ,¸jĸjX,¸j¥¸j¸jX¸j¸jŒ ,¸jß!¸jš$,¸j’%¸j(¸j¸(¸js)¸jü.¸jÆ/¸jä1¸j½4,¸j;5¸jó7,¸jù9¸jÒ;¸j0<¸jd>¸jV@¸jµ@¸jëA¸j=D¸j­D¸j£E¸jÝG,¸jCI¸j�K,¸jïL¸jÉO,¸j%Q¸j§YW _You start waiting.¸ja4600.0 (99.0)¸j¬a.1.0 (100.0)¸jbi¸jÐn ¸jßo_Done waiting.¸j€3 ý###########.........##~~~~~~~..##).~~.....~~..##..~~..###..~~..####. ##..~~.....~)~ ##..~~~~~~...... ##......)####### #########.  $.¸j†; ¸jü; 12.0)¸jÿA ¸jE ¸j¯Î###########.........##~~~~~~~..##.....~~..##..~~..###..~~..###. ##..~~....~~)~ ##..~~~~~....... ##......######## ####### #.  $ ##¸j¸jª&3¸j›¸j­$  Things that are here:¸j9R _a +0 halberd; a +0 ring mail¸jh` ß###########.........##~~~~~~~..##).~~.....~~..#####..~~..##...... ##..~~...~~~~~)~ ##..~~~~........ ##.....######## ######¸jãa ø #.   #.# #+¸jIi ¸jfj -4 _¸jq ¸jýr ¸j�‚d###########.........##~~~~~~~..##).~~.....~~..##########..~~..###..~~..#....... ##..~~..~~~~~~)~ ##..~~~........ ##....~.######## #####¸jjƒP~ #. #.#~~ # ¸jÞŠ¸j¤‹&5¸já�¸j*’¸jÁI i###########.........##~~~~~~~..##).~~.....~~..##########..~~..###..~~.......... ##..~~.~~~~~~@~ ##..~~.~........ ##....~.######## ####.~ #. #..¸j‹J †~~.~~¸j´S A  You enter the shallow water.¸jVT d6.6 (1.6Water ¸jÑY ¸j] 8 _Moving in this stuff is going to be slow.¸j"_ k _Items here: )) [[ ÷.¸jÁª¸j­ÉPick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 spear  b - a +0 trident Armour (select all with [)c - a +0 ring mail  d - a +0 scale mail ¸jÒ­ÐCarrion an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]¸jÙN¸jˆU¸jÍ]Trilby the SkirmisherCoglin of Okawaru ***...###########Health: 67/67 ========================##.........## Magic: 10/10 ========================##..~~~~~~~..## AC: 10Str: 15Doom: 13%##).~~.....~~..# EV: 11Int: 8#########..~~..###..~~.. SH: 0Dex: 22..........~~..## ##..~~. XL: 10 Next: 16% Place: a Bailey.~~~~~~@~~~..## ##..~~ Noise: ---------  Time: 10606.6 (0.0).~..........[39;¸j©^ë49m## ##... a) +5 sling {Juan}  c) +0 sling {Balvind.~.############## Fire: a) +5 sling {Juan}.~ #.Water #..~~.~~Things that are here: _a +0 halberd; a +0 ring mail  You enter the shallow water. _Moving in this stuff is going to be slow. _Items here: )) [[ ÷.  Okay, then.¸jöc¸j—d¸j2z¸j�|. _¸j+dˆ ######### ##....... ##..~~~~~ ##).~~...##########..~~..##......@...~~..###.~~~~~~)~~~..##~#.~..........##..#.~.##############.~ #.#. ### .. ~~..~~7.6 (1 _¸jç X # ##. ##..~.. ##).~~.....~~ #..~~..###..~~ #.~~..## ##.. #.~~~~~~)~~~..## ##.. #.~.## ## #.~.####  #.~. #.. #.~ ##. #. .. ### ~~.  .~~8¸jð ¸jF ¸jQÑK  ##. ##..~ ##).~~.....~~ #..~~..###.. #.~~..## ##.. #.~~~~~~)~~~..## ## #.~.## ##¸jÒ¡ #.~.####  #.~. #.. #.~. ##.. #.~ .. #. ##.~~. +#  .~~¸j«Ú¸jaÛ&9¸jÒà¸jBâ¸j\�j  ## ##..~ ##).~~..... #..~~..###.. #.~~..## ## #.~~~~~~)~~~..## ## #.~.##  #.~.####  #.~. #..  #.~. ##.. #.~~.. #.# ##.~~. +#  .~~¸j½ S10¸j⢸jï 6  ## ##.. ##).~~..... #..~~..### #.~~..## ## #.~~~~~~)~~~..##  #.~.##  #.~.###### #.~.##... #.~..##... #.~~.. #.## ##.~~. +#  .~~¸jaE Y1¸jýIv  ## ##.. ##).~~ #..~~..### #.~~..##  #.~~~~~~)~~~..##  #.~.## #.~.####### #.~.##... #.~..##... #.~~.. #.## ##.~~. +#  .~~2¸jˆ£™  ## ##.. ##).~~ #..~~.. #.~~..##  #.~~~~~~)~~~..## #.~.## #.~.########  #.~.##...¸j;¤? #.~..##... #.~~.. #.## ##.~~.. +#  .~~¸jí«¸j¤¬&3¸jϱ¸j޳¸j‡¼ ¸je½ ¸jf ¸jËÅ ¸jhµ ########.....##..~~~~##).~~...##########..~~..##..........~~..## ~~~~~~)~~~..## ..........## ########## ....~~..#4¸jb¸¸j—Éà ########.....##..~~~~##).~~...##########..~~..##..........~~..## ~~~~~~)~~~..## ..........## ########## #... ###~~..##¸j|иjÑ&5¸jã¸jªUÉ ########.....##..~~~~##).~~...##########..~~..##..........~~..## ~~~~~~)~~~..## ..........## ########## #... .##...~..##¸jQ\¸j]&6¸jïl¸jQp¸j¼6È ##.....##..~~~~##).~~...##########..~~..##..........~~..## ~~~~~~)~~~..## ..........## ########## ... .##...~..##.##¸jú7Ño   orc warrior (polearm, asleep)~o##¸jFG¸jÆG7¸j\Z¸jm I##..... Trilby the Skirmisher##..~~~~ Coglin of Okawaru ***...##).~~... Health: 67/67 ========================##########..~~..## Magic: 10/10 ========================#..........~~..## AC: 10Str: 15Doom: 13%#.~~~~~~)~~~..##EV: 11Int: 8#.~..........##SH: 0Dex: 22#.~.##########¸j n XL: 10 Next: 16% Place: a Bailey#@~.##...¸j¤s `Noise: ===------  Time: 10620.4 (0.0)#.)..##...a) +5 sling {Juan}  c) +0 sling {Balvind#.)~..##.##Fire: a) +5 sling {Juan}##.)~..#+#Rev+ .)~..#~~o.##o   orc warrior (polearm)¸jat Ì~..##~.##  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  (heavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is heavily wounded.¸j-   You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.¸jÒ„ ¦ o.The orc warrior is heavily wounded.¸jE� F~~~¸j¢Ž r1.2 (0.8Rev* _¸j—• ¸jÁ˜ ¸jÞÜ##..... Trilby the Skirmisher##..~~~~ Coglin of Okawaru ***...##).~~... Health: 67/67 ========================##########..~~..## Magic: 10/10 ========================#..........~~..## AC: 10Str: 15Doom: 13%#.~~~~~~)~~~..##EV: 11Int: 8#.~..........##SH: 0Dex: 22#.~.##########XL: 10 Next: 16% Place: a Bailey#@~.##...Noise: ===------  Time: 10621.2 (0.0)#.*..##...a) +5 sling {Juan}  c) +0 sling {Balvind[4¸j¶Þ70m#.*~..##.##Fire: a) +5 sling {Juan}##.*~..#+#Rev* .o~..#~~..##o   orc warrior (polearm)~..##~.## _The orc warrior is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  (heavily wounded, 73% to hit)¸j�##..... Trilby the Skirmisher##..~~~~ Coglin of Okawaru ***...##).~~... Health: 67/67 ========================##########..~~..## Magic: 10/10 ========================#..........~~..## AC: 10Str: 15Doom: 13%#.~~~~~~)~~~..##EV: 11Int: 8#.~..........##SH: 0Dex: 22#.~.##########XL: 10 Next: 16% Place: a Bailey#@~.##...Noise: ===------  Time: 10621.2 (0.0)#.)..##...a) +5 sling {Juan}  c) +0 sling {Balvind[4¸jð*0m#.)~..##.##Fire: a) +5 sling {Juan}##.)~..#+#Rev* .o~..#~~..##o   orc warrior (polearm)~..##~.##  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  (heavily wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.¸jˆÑŠYou shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is heavily wounded.¸j¿4w~~~9 (0.7 _¸j @¸jE¸jÿÛ ##..... Trilby the Skirmisher##..~~~~ Coglin of Okawaru ***...##).~~... Health: 67/67 ========================##########..~~..## Magic: 10/10 ========================#..........~~..## AC: 10Str: 15Doom: 13%#.~~~~~~)~~~..##EV: 11Int: 8#.~..........##SH: 0Dex: 22#.~.##########XL: 10 Next: 16% Place: a Bailey#@~.##...Noise: ===------  Time: 10621.9 (0.0)#.*..##...a) +5 sling {Juan}  c) +0 sling {Balvind[4¸jzÝ 70m#.*~..##.##Fire: a) +5 sling {Juan}##.*~..#+#Rev* .o~..#~~..##o   orc warrior (polearm)~..##~.## _The orc warrior is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  (heavily wounded, 73% to hit)¸j¨û ’##..... Trilby the Skirmisher##..~~~~ Coglin of Okawaru ***...##).~~... Health: 67/67 ========================##########..~~..## Magic: 10/10 ========================#..........~~..## AC: 10Str: 15Doom: 13%#.~~~~~~)~~~..##EV: 11Int: 8#.~..........##SH: 0¸j/ý Dex: 22#.~.##########XL: 10 Next: 16% Place: a Bailey#@~.##...Noise: ===------  Time: 10621.9 (0.0)#.)..##...a) +5 sling {Juan}  c) +0 sling {Balvind#.)~..##.##Fire: a) +5 sling {Juan}##.)~..#+#Rev* .o~..#~~..##o   orc warrior (polearm)~..##~.##  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  ([33¸j�ý Ïmheavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is almost dead.¸j›„ qAim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  (heavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is almost dead.  ¸ji… 9The sling bullet hits the orc warrior but does no damage.¸jL ¬ o~The orc warrior is almost dead.¸jíB~~~¸jç32.6 (0.7 _¸jã¸j¸jT•##..... Trilby the Skirmisher##..~~~~ Coglin of Okawaru ***...##).~~... Health: 67/67 ========================##########..~~..## Magic: 10/10 ========================#..........~~..## AC: 10Str: 15Doom: 13%#.~~~~~~)~~~..##EV: 11Int: 8#.~..........##SH: 0Dex: 22#.~.##########XL: 10 Next: 16% Place: a Bailey#@~.##...Noise: ===------  Time: 10622.6 (0.0)#*~..##...a) +5 sling {Juan}  c) +0 sling {Balvind#[39;¸jB– 49m.*~..##.##Fire: a) +5 sling {Juan}##o~~..#+#Rev* .~~..#~~..##o   orc warrior (polearm)~..##~.## _The orc warrior is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  (almost dead, 73% to hit)¸jÀ##..... Trilby the Skirmisher##..~~~~ Coglin of Okawaru ***...##).~~... Health: 67/67 ========================##########..~~..## Magic: 10/10 ========================#..........~~..## AC: 10Str: 15Doom: 13%#.~~~~~~)~~~..##EV: 11Int: 8#.~..........##SH: 0Dex: 22¸j #.~.##########XL: 10 Next: 16% Place: a Bailey#@~.##...Noise: ===------  Time: 10622.6 (0.0)#.~..##...a) +5 sling {Juan}  c) +0 sling {Balvind#.~~..##.##Fire: a) +5 sling {Juan}##)~~..#+#Rev* .~~..#~~..##o   orc warrior (polearm)~..##¸jPU~.##  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  (almost dead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  You kill the orc warrior!¸jǸjxI))¸j[¯¸))))Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour  (almost dead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  You kill the orc warrior!Okawaru accepts your kill.  You shoot a sling bullet.¸j€!¥.~)~~.¸j$(C293.3 (0.7 _¸jÁF¸jJ¸j…©¸j#ª¸j‡«¸jj®¸j﮸jS³B¸j¢´¸j ¹B¸j•º¸j*»>Rev+ ¸j0¼¸jô¿¸jóÀ,¸j@Á¸j=Ã,¸j[Å,¸jôƸjɸj�É>Rev ¸jrʸjx̸jÑ̸jKθjöиjyѸjCÞ¸jÖá,¸jVã¸jÜå¸j`æ(¸jë¸jˆí¸jéí¸jhï¸jò¸j¥ò¸j…ó¸j`ö,¸jH÷¸j�ù¸j ú¸jû¸j‘ý¸jþ¸jÿ¸j9,¸j°¸jW,¸j ¸jÔ,¸jY ¸j€ ,¸j˜ ¸jè¸j´¸j7¸ja¸j±¸jÿ¸jM¸j¸j׸jé ,¸jE"¸jë&B¸j›),¸jd*¸j -¸jc-¸je.¸jî0¸jX1¸j32¸jº4,¸jû5¸j8¸jÅ8¸jX9¸j­;,¸jã<¸jd?,¸j®@¸j{B¸jëB¸j‰D¸j¡F,¸jH¸jJ¸j_J¸j°K¸jˆQB¸jR¸j1R¸jnS¸jrX,¸j³Y¸j¢[¸j\¸jñ\¸j _¸jq_¸j‰`¸jCb¸jŒb¸jCd¸jÕe¸j¸j?¸j^@¸jÁC,¸jE¸jG¸juG¸jwH¸j,K¸j±K¸jhL¸j²N¸j'O¸j¸O¸j;R¸j�R¸j™S¸jcV¸j¸V¸jØX¸jßZ¸j2[¸j7\¸j9_,¸jí`¸j»c,¸j�d¸j W _You start waiting.¸jæ‚1722.3 (99.0)¸jʃ8---3.3 (100.0)¸j/’9 _Done waiting.¸j¾~ 3¸j€ ¸j„ ,¸j²‰ X¸jGŠ ,¸jX‹ ¸jfŒ ¸j›Œ ¸j¾– „¸jã› ¸jiœ ¸jœ ¸j`¡ ¸j�¤ ,¸jަ ¸j±³ ܸjB´ ¸jPñ &¸j™ ¸jÆ ò¸jï B¸jM_ <¸jša ¸jf ¸jgg ¸j©i ¸jkm ¸jàn ¸jq ¸ju ¸jw ¸j y ¸j¦| ¸j } ¸jK~ ¸j&� ,¸jp‚ ¸j÷„ ¸jO… ¸jz† ¸j©ˆ ¸jôˆ ¸jXŠ ¸jጠ¸j}¬ ,¸jÝ ¸jñò ä¸jêù ¸j*þ ¸jýþ ¸jDÿ ¸jœ ¸jõ ¸j± ¸jx ¸j ¸ja ¸jw ¸j` ,¸j[ ¸jt ,¸j· ¸jF ¸jƒ ¸jÖ ¸j– ,¸j ¸j ,¸jÎ ¸j ,¸j÷ ¸j" ,¸j¦ ¸j†# ,¸jñ& ¸jÑ, B¸j3- ,¸j / ¸j1 ¸jm1 ¸jš2 ¸j¸5 ,¸j96 ¸j¬8 ¸jô8 ¸j": ¸jN< ,¸j…= ¸jK? ,¸jÉ? ¸j*A ,¸jB ¸jßC ,¸jrD ¸jF ,¸jnF ¸j‰H ,¸juJ ¸j¶L ,¸jæM ¸jÿO ,¸joQ ¸j…S ,¸jÈT ¸jWW ,¸j Y ¸jB[ ¸jˆ[ ¸j] ¸j?_ ,¸j¨` ¸j;c ¸jˆc ¸j�d ¸jf ,¸j÷f ¸jÝh ¸j-i ¸j�j ¸j³l ,¸j?n ¸j=p ,¸jUr ¸jÄs ,¸j@u ¸jKw ¸j‰w ¸j×x ¸jÁz ¸j{ ¸jÉ| ¸jÜ} ¸j~ ¸j& ¸j‹ ,¸jMŒ ¸j½� ,¸jÙ� ¸j�“ ,¸jS– ¸j¡˜ ,¸j¥š ¸jØœ ,¸j ž ¸jÿ  ,¸j_¢ ¸jᤠ¸jˆ¥ ¸jVª ¸j}¬ ,¸jM­ ¸jÝ· W _You start waiting.¸j3¾ 4822.3 (99.0)¸j¥¾ J---3.3 (100.0)¸j˜Ã ¸jÓÅ # _Done waiting.¸j8ø3¸jÞü¸j8/¸j»0š¸jP1¸jC6X¸j8¸jƒ8¸jœ9¸jØ;¸jT<¸j)>¸jc?¸jÆ?¸jk@¸j�B¸jÑB¸jÃC¸jèE¸jDF¸jõF¸j'I¸j†I¸jJ¸jL¸joL¸j=M¸jÀN¸jVO¸jNP¸jNR¸j­R¸jS¸j‰U¸jñU¸jÉV¸j"Y¸juY¸jXZ¸jš\¸jü\¸jÆ]¸jÕ_¸j)`¸jé`¸jûc,¸jYd¸jŒf,¸j¯g¸j¶i¸jj¸jk¸j¿l¸jm¸jém¸j½o¸j™p¸jøp¸jír,¸jås¸jóu,¸jw¸jy,¸j?z¸j?|,¸j~}¸jO,¸jr€¸jz‚,¸j݃¸j‹…¸jÒ…¸j؆¸j‰¸j[‰¸jDЏj`Œ,¸jn�¸jr�,¸jH�¸jÝ’,¸j%”¸j÷—¸jˆ˜¸jÇ™¸j:œ¸j‹œ¸j¢�¸jÿŸ¸jE ¸j¾¡¸j᣸j$¤¸jÜ¥¸j(¨¸jy¨¸j¼©¸j ¬,¸jt­¸jg¯¸j¸¯¸jB±¸j]³¸jµ³¸j™´¸j·,¸j�¸¸j»,¸j�¼¸jÙ¾,¸jFÀ¸jdÂ,¸jĸjƸjmƸjXȸjÕɸjʸj[˸j7͸j~͸jÖθj)Ñ,¸j¥Ò¸j]Ô¸j§Ô¸jÞÕ¸jØ,¸jFÙ¸jÛ¸jeÛ¸j‹å¸jãç,¸jAê¸jdì¸jµì¸jî¸jÓñ,¸j0ó¸jPù¸jÛù¸j û¸j‹ý¸jþý¸jóþ¸j)¸jz¸jc¸j,¸j®¸jÍ,¸j ¸jM ,¸jš ¸jÜ,¸jV¸je,¸jJ¸j‹¸jî¸j%¸jÔ,¸j-¸j;¸j�¸jö ¸jÙ#,¸jŠ%¸j (¸jr(¸j†)¸jê+¸j3,¸j9-¸j1/,¸jJ0¸j¥2,¸jþ3¸j6,¸jë7¸ji:,¸j‘;¸j²=¸j÷=¸j?¸j±A,¸jšC¸j]„¸j›_,¸ja¸j”c¸j>d¸j> Œ¸jà¾&¸jfÁB¸j³ÆB¸jÆÍW _You start waiting.¸jNÖ4922.3 (99.0)¸j×.3.3 (100.0)¸jMݸjòãú _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.¸jÔêÆ ##..~~~~##).~~...##########..~~..##..........~~..## ~~~~~~)~~~..## ..........## ########## #... .##...~..##.###)~~..#+# ~.#¸jÇë#4¸jëë.0)¸j~ñ¸jxó¸j=» æ ##).~~...##########..~~..##..........~~..## ~~~~~~)~~~..## ..........## ########## #... .##...~..##.##¸j©» Î#)~~..#+#  .~~..# o   orc (polearm, asleep)~o.¸jåÏ ¸jSÐ &5¸jNØ ¸jþÛ ! _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You encounter an orc. It is wielding a +0 trident.¸jUó­##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey¸j ôó#@~~..##.##Noise: ---------  Time: 10925.3 (0.0)##*~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##*..##~*##o   orc (polearm, asleep)¸jPôÒ~*#~o. _You encounter an orc. It is wielding a +0 trident.¸j~ô1Fire: a) +5 sling {Juan}¸j¨ôYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (asleep, 98% to  hit)¸j\*>##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10¸j…+pStr: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ---------  Time: 10925.3 (0.0)##)~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind¸jÂ+D)~~..#Fire: a) +5 sling {Juan})~..##)..##¸jë+¦~)##o   orc (polearm)¸j+,o~)#~o.¸jP,õPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jo,uAim: an orc, wielding a +0 trident and wearing a +0 ring mail (asleep, 98% to  hit)  ¸j‹,NYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!¸j ·dYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is heavily wounded.¸j!= Lo.¸j9V ›).~~.¸j¦V L===6.1 (0.8Rev ¸jÏV ¸jd_ ¸jÚa * _You hear a shout! x3¸jŠ+ >##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10¸jÀ+ *Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0¸j@, ûDex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10926.1 (0.0)##*~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}¸jŒ- 4*~..##Rev ~*.##~*##o   orc (polearm)~o#~.. _You hear a shout! x3  Fire: a) +5 sling {Juan}¸jÿ- ŒPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit)¸j41##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10926.1 (0.0)##)~~¸j2X..#+#a) +5 sling {Juan}  c) +0 sling {Balvind.~~..#Fire: a) +5 sling {Juan}~~..##Rev ~..##~.##o   orc (polearm)~)#~..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!¸jÓBW)))))##¸j•¿—))Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Okawaru accepts your kill.  You shoot a sling bullet.¸jòJÙ).~..).¸jDO18 (0.7 _¸j4V¸jÚW¸jhd ‹¸j°e ¸j÷e ¸j»g ¸jÔk ¸jl (¸jÄm ¸j@r 3¸jt ¸jÿw ¸j;x ¸jÀy ¸jf} ¸j±} ¸jë~ ¸jdƒ ¸j§ƒ ¸jq… ¸j}‰ W _You start waiting.¸j>� Ö---o   orc (polearm, wandering)o¸j‘ .33.8 (7.0¸jÈ™ <)¸jMš #---¸jpš $4.8 (8¸jø  ¸jOª r _You encounter an orc. It is wielding a +0 trident. ¸jzø##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ---------  Time: 10934.8 (0.0)##*~~.. ¸j*ù[m#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##~*.##~*##o   orc (polearm)~*#~.o _You start waiting. _You encounter an orc. It is wielding a +0 trident.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (75% to hit) ¸j1H##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ---------  Time: 10934.8 (0.0)##)~~.. ¸j˜H×[m#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##~).##~)##o   orc (polearm)~)# ¸jåHF~.oFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jIëAim: an orc, wielding a +0 trident and wearing a +0 ring mail (75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded. ¸j£Ö§Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage. ¸jUž o.The orc is heavily wounded. ¸jÖ\œ).~... ¸ju^i===5.6 (0.8Rev _ ¸jØe ¸jíg ¸j ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10935.6 (0.0)##*~~ ¸j¯ F..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev ~*.##~*##o   orc (polearm)~o#~.. _The orc is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit) ¸jú ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10935.6 (0.0)##)~~ ¸j!! X..#+#a) +5 sling {Juan}  c) +0 sling {Balvind.~~..#Fire: a) +5 sling {Juan}~~..##Rev ~..##~.##o   orc (polearm)~)#~..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! ¸j†$ W)))))## ¸j~¬ ))Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (heavily wounded,75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  ¸jÓ¬ You kill the orc!Okawaru accepts your kill.  You shoot a sling bullet. ¸j97†).~.. ¸jÏ7S). ¸jù;36.3 (0.7 _ ¸j@A ¸jàD!¸jA[!¸jºc_!¸jßh,!¸jgi!¸jÚj!¸j4z!¸jèz(!¸j­|!¸jo€!¸jå€!¸ja‚!¸j¹†,!¸j9ˆ!¸jY‹,!¸jéŒ!¸j‘W _You start waiting.!¸j>šÖ---o   orc (polearm, wandering)o!¸j£›.42.3 (6.0!¸j³³]---3.3 (7!¸jâ!¸j|ør _You encounter an orc. It is wielding a +0 halberd.!¸j�í š##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%!¸jæí ‘#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##!¸j!î ßNoise: ---------  Time: 10943.3 (0.0)##*~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#!¸jOî òFire: a) +5 sling {Juan}*~..##~*.##!¸jÍî …~*##o   orc (polearm, wandering)~*#~.o _You encounter an orc. It is wielding a +0 halberd.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!¸jûî ŽAim: an orc, wielding a +0 halberd and wearing a +0 chain mail (wandering,  hasn't noticed you, 78% to hit)!¸ji' ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ---------  Time: 10943.3 (0.0)##)~~..!¸jì' ï[m#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##~).##~)##o   orc (polearm, wandering)~)#~.)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 chain mail (wandering,  hasn't noticed you, 78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc.!¸j3« Ùo  )Aim: an orc, wielding a +0 halberd and wearing a +0 chain mail (wandering,  hasn't noticed you, 78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc.The sling bullet hits the orc.  The orc is moderately wounded.!¸j¯/ Ko.!¸jô7 œ).~...!¸j9 i===4.1 (0.8Rev _!¸j"@ !¸jSB "¸j ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10944.1 (0.0)##*~~"¸j+M..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev ~*.##~*##o   orc (polearm)~o#~.. _The orc is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 chain mail (moderatelywounded, 78% to hit)"¸jæ3##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10944.1 (0.0)##)~~"¸j–53..#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##Rev ~).##~)##o   orc (polearm)~)#~.) _The orc is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 chain mail (moderatelywounded, 78% to hit)"¸j¹»=  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 chain mail (moderatelywounded, 78% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.  You shoot a sling bullet."¸jòA› oThe sling bullet closely misses the orc."¸jqCKo)"¸j'MÜ).~.o 2 orcs (polearms)"¸jN*8 (0.7"¸jÍV"¸j¹ar _You encounter an orc. It is wielding a +0 trident."¸jo“ ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10944.8 (0.0)##*~~"¸jÁ– =..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev ~*.##~o##oo 2 orcs (polearms)~)#~.o _You encounter an orc. It is wielding a +0 trident.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 chain mail (moderatelywounded, 78% to hit)"¸jW· š##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%"¸j\¸ Î#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10944.8 (0.0)##)~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##Rev ~).##~o##"¸jì¸ °oo 2 orcs (polearms)~)#~.oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"¸j™¹ 1Aim: an orc, wielding a +0 halberd and wearing a +0 chain mail (moderatelywounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded."¸j™C ’Aim: an orc, wielding a +0 halberd and wearing a +0 chain mail (moderatelywounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.  The sling bullet hits the orc but does no damage."¸j,Ñ Ó ).~.The orc is severely wounded."¸jOÒ j5.5 (0.7Rev+ _"¸j*Ü "¸j_Þ #¸j§ó%##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...#¸jmôXL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10945.5 (0.0)##*~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev+ ~*.##~o##oo 2 orcs (polearms)~)#~.o #¸jèôÛ_The orc is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 chain mail (severely#¸jõ2wounded, 78% to hit)#¸jØd##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10945.5 (0.0)##)~~#¸jÊe7..#+#a) +5 sling {Juan}  c) +0 sling {Balvind.~~..#Fire: a) +5 sling {Juan}~~..##Rev+ ~..##~)##oo 2 orcs (polearms)~)#~.oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 chain mail (severelywounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!#¸jñh§))))   orc (polearm)#¸jkMÙM)))Aim: an orc, wielding a +0 halberd and wearing a +0 chain mail (severelywounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  The sling bullet closely misses the orc.#¸j�ÆKo.#¸j&Ï\).~#¸j8ÐT.)#¸j‚Ô36.2 (0.7 _#¸jòß#¸jâ#¸j; ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10946.2 (0.0)##*~~#¸j< 4..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev+ ~*.##~*##o   orc (polearm)~o#~..You shoot a sling bullet. _The sling bullet closely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (75% to hit)#¸jgl ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 19% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10946.2 (0.0)##)~~#¸jŸm '..#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##Rev+ ~).##~)##o   orc (polearm)~o#~..Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.#¸jä È )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!#¸j| )#¸j’— ê ).~.)Okawaru accepts your kill.#¸j•› :209 (0.7 _#¸j ¼ #¸j(½ $¸jI $¸j¥ $¸j$¸j#B$¸j–.B$¸j>2$¸jÌ2>Rev $¸jÝ4$¸j 8$¸jb8$¸jï9$¸j£?,$¸j B$¸j³E,$¸jÌG$¸j„K$¸j"L($¸jðM$¸jpQ$¸jÙQ$¸j¹T$¸jnW,$¸j]B$¸j2^$¸j(cW _You start waiting.$¸jRnÖ---o   orc (polearm, wandering)o$¸jðn056.9 (10.0)$¸j±w$¸j�xH---7.9 (11$¸je$¸j~Šr _You encounter an orc. It is wielding a +0 trident.$¸jØ~ j##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15$¸j} ÁDoom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##$¸j¼ ƒNoise: ---------  Time: 10957.9 (0.0)##*~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind$¸jî û*~~..#Fire: a) +5 sling {Juan}*~..##$¸j\€ h*..##*)##o   orc (polearm, wandering)*)#o.. $¸j�€ •_You encounter an orc. It is wielding a +0 trident.Fire: a) +5 sling {Juan}$¸j°€ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$¸jÒ€ ŽAim: an orc, wielding a +0 trident and wearing a +0 scale mail (wandering,  hasn't noticed you, 75% to hit)$¸j¿ ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ---------  Time: 10957.9 (0.0)##)~~..$¸jæ¿ ß[m#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##)..##))##o   orc (polearm)))#o..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!$¸j•G¹)Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (wandering,  hasn't noticed you, 75% to hit)  $¸jëGÃYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is heavily wounded.  You shoot a sling bullet.$¸j1Õô ).~~~~oThe sling bullet barely misses the orc.$¸jÖi===8.6 (0.7Rev _$¸j§Ü$¸j½Ý%¸j©´##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10958.6 (0.0)##*~~%¸jª·7..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev *..##*)##o   orc (polearm)*)#o.. _The sling bullet barely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavilywounded, 75% to hit)%¸jçË##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 10958.6 (0.0)##)~~%¸jßÌ1..#+#a) +5 sling {Juan}  c) +0 sling {Balvind.~~..#Fire: a) +5 sling {Juan}~~..##Rev ~..##~)##o   orc (polearm)~)#)..Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavilywounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Okawaru accepts your kill.You hear a splash.))))))##)%¸jBN<)You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  Okawaru accepts your kill.  You hear a splash.  You hear a splash.shoot a sling bullet.%¸j“Ø›).~~~~)%¸joñP9.3 (0.7 _%¸j’D 3%¸jtF %¸jýJ %¸j¸P ,%¸jTQ %¸jER %¸j;] %¸j@b >%¸jÓd %¸j>{ Í%¸jB} ,%¸j¥ %¸jЄ ,%¸jA… %¸jŒŠ ,%¸j?� %¸je� %¸j¹� %¸j•ž %¸jÅ£ %¸jÒ¥ %¸j^¦ %¸j(­ B%¸j8º ,%¸jUÁ ,%¸jçÁ %¸jâà %¸jëÇ ,%¸j¦Ê %¸jØÎ ,%¸jâÐ %¸j)Õ ,%¸j�× %¸j Û ,%¸j�Ý %¸jâ ,%¸jä %¸jñç ,%¸j=ê %¸jåñ B%¸jÐô %¸j¬ %¸j%¸jÐ,%¸j/%¸j”%¸jô%¸j3%¸j© %¸jî %¸jÁ"%¸j"&%¸j�&%¸jx(%¸j’,,%¸j€.%¸j<2,%¸j\4%¸j?F,%¸j0I%¸jkO,%¸j®Q%¸j}X%¸jY%¸jA\%¸j$_,%¸j¦a%¸j5f%¸j£f%¸j h%¸jŒl%¸jâl%¸jàn%¸j|r%¸jÉr%¸jùt%¸jëx,%¸jd{%¸j2€%¸jð‚,%¸jµ…%¸j†%¸jˆ%¸j<�,%¸j¿�%¸jó�%¸j�‘%¸j–“%¸j˜,%¸j°š%¸jž%¸j�ž%¸jР%¸j;,%¸jf¿%¸jÌÃ,%¸j³Å%¸j\ÌB%¸jKÎ%¸j¢Î%¸j„Ð%¸j#Õ,%¸jÔ×%¸jà%¸j­â%¸jåå%¸jÂë,%¸jàí%¸j0ô%¸jšô%¸jcö%¸jzý,%¸jøÿ%¸j¨,%¸j×%¸j9 %¸j— %¸jc %¸jà,%¸jï%¸j%¸js%¸j|%¸jã&,%¸j@*%¸jÖ3%¸jL4%¸j;6%¸j:,%¸jc<%¸jñ@%¸jhA&¸jÂ&¸j\&¸jü&¸j¥&¸jê ,&¸j&¸jâ&¸j.&¸j¶&¸j.&¸jÓ&¸js&¸j,&¸j9&¸jü",&¸jÖ),&¸jÎ,,&¸jÈ/,&¸jÖ1&¸j05&¸jz5&¸j.7&¸j¬:&¸jò:&¸j÷<&¸jeAW _You start waiting.&¸j›JÖ---o   orc (polearm, wandering)o&¸j^K21028.3 (69.0)&¸jDS&¸j!TH---9.3 (70&¸jo[&¸jdp _You encounter an orc. It is wielding a +0 spear.&¸j¡NÛ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================&¸jOX#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...&¸j´OSH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ---------  Time: 11029.3 (0.0)##*~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}&¸jñO‹*~..##*..##~*##o   orc (polearm, wandering)~*#&¸j*PÌ)o. _You encounter an orc. It is wielding a +0 spear.Fire: a) +5 sling {Juan}&¸jNPNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (wandering, hasn't  &¸jrP noticed you, 75% to hit)&¸j?™+&¸j¡š##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ---------  Time: 11029.3 (0.0)##)~~..#+#&¸j/›©[33ma) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##)..##~)##o   orc (polearm)~)#)o.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (wandering, hasn't  noticed you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!&¸jL" R)Aim: an orc, wielding a +0 spear and wearing a +0 ring mail (wandering, hasn't  noticed you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is lightly wounded.  You shoot a sling bullet.&¸j©¦ « o.The sling bullet barely misses the orc.&¸jŒ® !)&¸jï® h.~~)&¸j2² j===30.0 (0.7Rev _&¸j‰¹ &¸j¼ &¸j F ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11030.0 (0.0)##*~~&¸j�F ´..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev ~*.##~*##o   orc (polearm)~o#).. _The sling bullet barely misses the orc.Fire: a) +5 sling {Juan}&¸jïI `Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)'¸j�/##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11030.0 (0.0)##)~~'¸jµ0 ..#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##Rev ~).##~)##o   orc (polearm)~o#)..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.'¸j%ºQM))Aim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is lightly wounded.'¸jð@¬ o)The sling bullet closely misses the orc.'¸jÈMÉ).~..7 (0.7 _'¸jhT'¸jzV'¸j^##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11030.7 (0.0)##*~~'¸j _..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev ~*.##~o##o   orc (polearm)~)#).. _The sling bullet closely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)'¸j—¼##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11030.7 (0.0)##)~~'¸jH¾û..#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##Rev ~).##~)##o   orc (polearm)~)#).) _The sling bullet closely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)'¸jMwœMAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is lightly wounded.'¸jÝ; j).~.o).1.4 (0.7Rev+ _'¸jŠN##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11031.4 (0.0)##*~~'¸jIO..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}*~..##Rev+ ~*.##~o##o   orc (polearm)~)#).. _The orc is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)(¸jÆV##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11031.4 (0.0)##)~~(¸jPX÷..#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan})~..##Rev+ ~).##~)##o   orc (polearm)~)#).) _The orc is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)(¸jBôDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.(¸jÁni o)The sling bullet completely misses the orc.).~.).(¸jÔp(¸j¥r(¸js$2.1 (0.7 (¸jXs_(¸j;}(¸jI€(¸j/ßÛ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================(¸jRâ#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11032.1 (0.0)##*~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*~~..#Fire: a) +5 sling {Juan}~*..##Rev+ [1(¸jsãX3;18H~.o##~)##o   orc (polearm)~)#).. _The sling bullet completely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)(¸jÇb ##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11032.1 (0.0)##)~~(¸júe 1..#+#a) +5 sling {Juan}  c) +0 sling {Balvind)~~..#Fire: a) +5 sling {Juan}~)..##Rev+ ~.)##~)##o   orc (polearm)~)#)..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.(¸j´ È )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!(¸j• =)(¸j¯Ž |).~)(¸js• p8 (0.7Rev* _(¸jÇž )¸jù )¸jùû ûWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers )¸j ý afor heroic feats against mighty foes. Title - Knight Favour - A rising star in the eyes of Okawaru. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath*¸jÛ *¸j³à *¸j’ê >##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10*¸j—ë †Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11032.8 (0.0)##)~~..#+#a) +5 sling {Juan}  c) +0 sling {Balvind*¸j8ì ¦.~~..#Fire: a) +5 sling {Juan}~~..##Rev* ~.)##~)##~)#)..Aim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  *¸jí ñ75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!*¸jõ *¸j£õ *¸jõý *¸j +¸jÂíTrilby the Skirmisher (Coglin Hunter)Turns: 10964, Time: 00:26:59 Health: 67/67AC: 10 Str: 15 XL: 10 Next: 20% Magic: 10/10EV: 11 Int:  8 God: Okawaru [***...] Gold: 469SH:  0 Dex: 22 Spells: 9/9 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) (no gloves) SInv + (no boots) Will ++...(no gizmo) Stlth ++ HPRegen 0.31/turn MPRegen 0.12/turn %: no passive effects @: revved A:+¸jnîP[39;49m off-hand wielding, slow wielding, warmup strikes, no jewellery,¸j±,¸j0##).~~... Trilby the Skirmisher##########..~~..## Coglin of Okawaru ***...#..........~~..## Health: 67/67 ========================#.~~~~~~)~~~..##Magic: 10/10 ========================#.~..........##AC: 10Str: 15Doom: 12%#.~.##########EV: 11Int: 8#.~.##...SH: 0Dex: 22#.~..##...XL: 10 Next: 20% Place: a Bailey#@~~..##.##Noise: ===------  Time: 11032.8 (0.0)##)~~,¸j“3Ž..#+#a) +5 sling {Juan}  c) +0 sling {Balvind.~~..#Fire: a) +5 sling {Juan}~~..##Rev* ~.)##~)##~)#)..Aim: an orc, wielding a +0 spear and wearing a +0 ring mail (lightly wounded,  75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!,¸j=V,¸j¶¦,¸jt§,¸j²©,¸j²jRev+ ,¸jl¿,,¸jÃ,¸jÈ,,¸jqÊ,¸j$Ï,¸jÞÐ,¸jEÓ,¸jW×TRev ,¸jšÙ,¸j’Þ,,¸j¡à,¸j–æ,,¸j)ç,¸j%ë,,¸j¾í,¸j ñ,¸j—ò(,¸j6ó,¸jr÷,¸jÜ÷,¸j"ø,¸jÊú,¸j0ÿ,,¸jŽ,¸j,,¸j€,¸j ,¸j~ ,¸jƒ,¸j,¸j#,¸jý,¸j€,¸jû,¸jÀ",¸jœ&,¸j-X,¸j/,¸j“3,,¸j�5,¸j9,,¸j;,¸j¿>,,¸jÅ@,¸jŸE,,¸j�I,¸j¥N,,¸j“P,¸j{T,¸jÓT,¸jåV,¸jð[,,¸jÇi,¸jµs,,¸j²v,¸jz,,¸j·{,¸j'~,¸ju~,¸j`€,¸j„±~,¸jq¸X,¸j|ÀB,¸jFÂ,,¸j“Ã,¸jÆ,,¸j…È,¸jöË,,¸jhÛÜ,¸j5än,¸jë,¸j§î,,¸j”ð,¸jaó,¸jô,¸jôõ,¸j«ú,,¸j û,¸jÓý,,¸jeÿ,¸j¯,,¸jÜX,¸j™',¸j˜(,¸jÃ+,¸j0,,¸jJ2,¸j;O,¸jTs,¸jâs,¸j¹v,¸j¾{,,¸j1~,¸j¬‚,¸jƒ,¸jµ‡,¸jìˆ,,¸j!�B,¸jZ‘,¸jÇ”,¸j5•,¸jy—,¸j\œ,,¸j˜�,¸jh¡,¸jÉ¡,¸jõ£,¸jj¨,,¸j¶ª,¸jÁ­,¸j®,¸jÔ²,¸jÑÀ,,¸j•Ä,¸jKÊ,¸jÐÊ,¸jŠÍ,¸jÒÑ,¸j=Ò,¸jiÔ,¸j·×,¸j6Ø,¸jnÚ,¸jß,¸jþß,¸j1á,¸j7å,¸j(ç,¸júç,¸j·ì,,¸jŽî,¸j÷ñ,¸jó,¸jdõ,¸jÐú,,¸jëü,¸jç ,,¸jI ,¸ja B,¸jæ) ,,¸jº* ,¸jm0 ,,¸jx1 ,¸jž5 ,,¸jE8 ,¸j¸; ,¸j%< ,¸jî= ,¸j²@ ,¸jA ,¸j*C ,¸j|F ,¸jáF ,¸ju `,¸j�v ,¸jw ,¸jî} ,¸jR† ,,¸jƒ‰ ,¸jŸŽ ,,¸j»‘ ,¸jh� ,¸jž ,¸je  ,¸jŸÔ  _You start waiting.131.8 (99.0)---2.8 (100.0) _Done waiting.-¸j[D 3-¸jIE -¸j™L B-¸jøP ,-¸j7R -¸j™X -¸jüX -¸j[ -¸jÞ_ ,-¸jLa -¸j e ,-¸jbg -¸jôo B-¸jçt B-¸jnx -¸jËx -¸j{ -¸j‘€ ,-¸j®— Æ-¸j¥É -¸j†Ý B-¸j‰ã ,-¸jHç B-¸j³è -¸jÂì ,-¸jÕï -¸jSô ,-¸j¼ô -¸jƒù ,-¸jsü -¸jêÿ ,-¸jK -¸jy ,-¸jŠ -¸jÌ ,-¸jU -¸j( ,-¸j -¸jå ,-¸jÔ -¸j, -¸j‰ -¸j¸" -¸j3& -¸jž& -¸j=* -¸jë. ,-¸j…1 -¸jí5 ,-¸j¹6 -¸j-: ,-¸jR< -¸jB B-¸jÜB -¸j$C -¸j˜D -¸j£F ,-¸jqH -¸jK ,-¸j–L -¸jÝN ,-¸j,P -¸jGR ,-¸jÒS -¸j’W ,-¸jX -¸jJd ,-¸jch -¸j}s B-¸jÓt -¸j2u -¸jww -¸j(| ,-¸jš~ -¸j»� -¸j‚ -¸jP„ -¸j`‡ ,-¸j°‰ -¸j@� ,-¸jS‘ -¸j½’ ,-¸jÙ” -¸j~˜ -¸jÒ˜ -¸j› -¸jü� -¸jMž -¸jÍŸ -¸jV§ B-¸jR¨ -¸j¢¨ -¸j³ª -¸j¤® -¸j¯ -¸j<² -¸jµ -¸jiµ -¸jª· -¸j/» ,-¸j¥¼ -¸j¡¿ -¸j)À -¸j¹Á -¸j Æ ,-¸jcÈ -¸jÛË -¸j?Ì -¸j/Î -¸jÓÑ ,-¸j$Õ -¸j{Ù ,-¸j Ú -¸jœÞ ,-¸jÏà -¸j«æ ,-¸j¬ç -¸jÛë -¸jNì -¸j�î -¸jý ,-¸jL -¸jÁ -¸j` -¸j¿ -¸j -¸jÇ -¸j› -¸jÛ -¸j„ -¸j| -¸j† ,-¸jî -¸jS -¸jº -¸j=! -¸jI% -¸j®% -¸j¢' -¸j++ -¸j€+ -¸jð. -¸jk1 -¸j2 -¸jQ4 -¸j©8 ,-¸j ; -¸j> ,-¸jk@ -¸jED ,-¸jG -¸jJ -¸jbJ -¸j¡L -¸jHP ,-¸jéR -¸jKV -¸j§V -¸jY -¸j"\ ,-¸j5^ -¸j¶c ,-¸jÃt -¸jÈx ,-¸j‚ X-¸j† -¸jU† -¸j,ˆ -¸jÒŠ -¸j+‹ -¸jˆ� -¸jŽ� -¸jí� -¸jè“ -¸j×– -¸j.— -¸jÛ˜ -¸j™Õ ,-¸j Ù -¸j·ß ,-¸jýå -¸j�æ -¸jÖç -¸jé -¸joì -¸jí -¸j ï -¸jò ,-¸j•ô -¸jÂ÷ -¸jø -¸j1û -¸jìÿ -¸jn -¸jM -¸jÐ ,-¸j$ -¸jG -¸j¯ -¸j3 -¸jã -¸j[ -¸j -¸j[ -¸jÅ -¸j -¸j@ ,-¸jR" -¸jh$ -¸jÃ$ -¸j¼& -¸j‰* ,-¸j�Y Æ-¸j]\ -¸j]_ ,-¸j_� -¸jÇš W _You start waiting.-¸jÅ  4231.8 (99.0)-¸j™¡ J---2.8 (100.0)-¸jé -¸j‰¬ # _Done waiting..¸jˆÎ##########..~~..####..........~~..## #.~~~~~~)~~~..## #.~..........## #.~.########## #.~.##... #.~..##...#.~~..##.###+# #∩.~~..# #.~~..## #.~.)###.~)###.~)##.)..#.~~~3.¸jôÏ[72G.0).¸jXÔ.¸j—Ù¢ _You start waiting. _Done waiting. _Found a gate leading back out of this place.  Things that are here:.¸jóÛ .¸j:ÜO_a +0 halberd; a +0 plate armour0¸j,`- #........  #.~~~~~~)~  #.~........ #.~.######## #.~.##...  #.~..##... #.~~..##.## ##)~~..#+ #@.~~..#  ## #.~.) #.~ #.~) #.).. #.~~~~ #......0¸j¦jC4 _0¸jVv€ _There is a gate leading back out of this place here.1¸jLü ~~~~~~)~~~..## ..........## ########## #... .##...~..##.####)~~..#+# ∩.~~..# ~~..##.)## )## ########5 _∩2¸ji!X..........## ########## #... .##...~..##.####)~~..#+# ∩.~~..# .~~..##.)## )##  )...~~~~~.......2¸jð!8######## 2¸jX7v6∩2¸j82¸j¥ä à#.~.## #.~.########## #.~.##... #.~..##... #.~~..##.## ##)~~..#+# #∩.~~..# #.~~..## 2¸jùä Ü#.@.)## #.~)## #.~)# #.)...#.~~~~~#........2¸j&å M##2¸jïî A  You enter the shallow water.2¸jÙï d8.4 (1.6Water 2¸jûõ 2¸jÝø ? _Moving in this stuff is going to be slow.3¸jqVï#.~.## #.~.########## #.~.##... #.~..##... #.~~..##.## ##)~~..#+# #∩.~~..# #.~~..## #.~@)## #.~)## #.~)# #.)... #.~~~~~#........#########3¸j³li903¸j>ûä#.~.## ##.~.########## #.~.##... #.~..##... #.~~..##.## ##)~~..#+# #∩.~~..# #.~~..## #.~.@## #.~)## #.~)# #.)...#.~~~~~#........#########3¸j>3¸jÓ'403¸j9 ®∩  Things that are here: _a +0 spear; a +0 ring mail3¸jíê Ï #.~.########  #.~.##...  #.~..##... #.~~..##.## ##)~~..#+ #∩.~~..#  ## #.~.) #.~ #.~) #.)... #.~~~~~ #........ ######### 3¸j)ô 3¸jÈô -1 _3¸jû :∩3¸jÄü $  Things that are here:3¸j#ÿ „ _a +0 halberd; a +0 chain mail; an orc skeleton4¸jÇû D... #.~..##...~..##.####)~~..#+# ∩.~~..# 4¸j3ü ô.~~..##.)## )##  )........~~~~~~~~~.........#########. 4¸j# 4¸j -2 _4¸j« 4¸j¸ o _Items here: ))) [[[ ÷÷.6¸jÇ06¸j-42Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 trident  b - a +0 trident  c - a +0 trident Armour (select all with [)d - a +0 ring mail  e - a +0 ring mail  f - a +0 scale mail Carrion an orc skeleton 6¸j~4´an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]6¸jhh6¸j•w6¸jå #.~.##...Trilby the Skirmisher#.~..##...Coglin of Okawaru ***...#.~~..##.##Health: 67/67 ========================##)~~..#+#Magic: 10/10 ========================#∩.~~..#AC: 10Str: 15Doom: 12%#.~~..##EV: 11Int: 8#.~.)##SH: 0Dex: 22#.~)##XL: 10 Next: 20% Place: a Bailey#.~@#Noise: ---------  Time: 11242.4 (0.0)#.).[36¸j³¡²7m.......a) +5 sling {Juan}  c) +0 sling {Balvind#.~~~~~~~~~Fire: a) +5 sling {Juan}#..........##########.Things that are here: _a +0 spear; a +0 ring mail  Things that are here: _a +0 halberd; a +0 chain mail; an orc skeleton _Items here: ))) [[[ ÷÷.  Okay, then.6¸j¶x _7¸jZ|* #.~..##... #.~~..##.## ##)~~..#+ #∩.~~..# 7¸jË|c ## #.~.) #.~)# #.~)###### #.@........ #.~~~~~~~~~ #.......... ##########. 7¸j£†77¸jõ†ú_a +0 spear; a +0 ring mail  Things that are here: _a +0 halberd; a +0 chain mail; an orc skeleton _Items here: ))) [[[ ÷÷.  You enter the shallow water.7¸jå‡d4.0 (1.6Water 7¸jŽ˜7¸j§œU _Moving in this stuff is going to be slow.  Things that are here:7¸jlÈ„ _a +0 trident; a +0 scale mail; an orc skeleton8¸jçà  #.~~..##.## ##)~~..#+ #∩.~~..#  ## #.~.) #.~)# #.~)###### #.)........ #@~~~~~~~~~ #.......... ##########.8¸jm50 _8¸jM1(##)~~..#+# #∩.~~..# #.~~..## #.~.)## #.~)## #.~)#######.)........#.~~~~~~~~~ #.@........ ##########. 68¸jÎ`9¸jUº##)~~..#+# #∩.~~..# #.~~..## #.~.)## #.~)## #.~)##.).. #.~ #. #. 79¸jF9¸j0 å##)~~..#+# #∩.~~..# #.~~..## #.~.)## #.~)## #.~)##.)..#.~#.~#.9¸j‰ <89¸jç# <∩9¸j…? :¸jßÝ:¸jÅé,##)~~..#+# #∩.~~..# #.~~..## #.~.)## #.~)## #.~)##.)..#.~.#.~#..~9:¸jÛü:∩:¸j‹:¸j§j>##)~~..#+# #∩.~~..# #.~~..## #.~.)## #.~)## #.~)#'#.)..##.~.#.~~.#..~~50:¸jÖx;¸j%• ë##)~~..#+# #∩.~~..# #.~~..## #.~.)## #.~)## o#.~)#'##.)..##.~..##.~~.#..~~..~~o   orc (polearm, wandering).;¸jT¬ ¯  You encounter an orc. It is wielding a +0 trident.1;¸jSÒ j∩ _The orc leaves your sight.=¸j-à =¸j¯í Æ=¸jùñ =¸j•ó =¸jU÷ =¸j¨ü =¸jÆþ =¸j_ =¸jÝ =¸jW =¸jÖ =¸j¡ =¸j× =¸jŠ =¸j( =¸j =¸j¥ =¸jA# =¸jô$ =¸j_' =¸j9+ =¸je, =¸jo/ =¸jÏ5 =¸jé6 =¸j: =¸j§B =¸j¡C =¸j/F =¸jÙH =¸jwI =¸jœK =¸jêN =¸jöP =¸j[S =¸jsW B=¸j4[ ,=¸j \ =¸j*_ =¸jªb ,=¸j‹† ¸ _You start waiting.An orc comes into view.∩oo   orc (polearm, wandering)72.0 (21.0)=¸j°š I3.0 (22 _=¸j³ >¸j£‘Ï##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##oAC: 10Str: 15Doom: 12%#.~)#########*#EV: 11>¸j¬’RInt: 8#.)........**##SH: 0Dex: 22#.~~~~~~~**~..#XL: 10 Next: 20% Place: a Bailey#......@*..~~..Noise: ---------  Time: 11273.0 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~o   orc (polearm, wandering) _An orc comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (wandering,  hasn't noticed you, 75% to hit)>¸jp ²##)~~..#+#Trilby the Skirmisher#∩.~~..#>¸j\ Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##)AC: 10Str: 15Doom: 12%#.~)#########)#EV: 11Int: 8#.)........))##SH: 0Dex: 22#.~~~~~~~))~..#XL: 10 Next: 20% Place: a Bailey#......@)..~~..Noise: ---------  Time: 11273.0 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~[14;3>¸ja8Ho   orc (polearm, wandering)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc.>¸jµš o  )Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (wandering,  hasn't noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc.The sling bullet hits the orc.  The orc shouts!>¸jñˆ› .oThe orc is heavily wounded...~~.===7 (0.7Rev _>¸j·‰>¸j¨­ ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########o#EV: 11Int: 8#.)........**##SH: 0Dex: 22#.~~~~~~~**~..#XL: 10 Next: 20% Place: a Bailey#......@*..~~..Noise: ===------  Time: 11273.7 (0.0)##########..~~.a) +5>¸j�® | sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev o   orc (polearm) _The orc is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavilywounded, 75% to hit)>¸jºg *##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================>¸j» #.~)##.AC: 10Str: 15Doom: 12%#.~)#########o#EV: 11Int: 8#.)........))##SH: 0Dex: 22#.~~~~~~~))~..#XL: 10 Next: 20% Place: a Bailey#......@)..~~..Noise: ===------  Time: 11273.7 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev o   orc (polearm)Press: ? - help, Q - select action, ( or )>¸j*� :[0;10m - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 scale mail (heavilywounded, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.>¸jå a$You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc.  You kill the orc!>¸j] & >¸j‡º A ..~~.Okawaru accepts your kill.4.5 (0.8 _∩?¸j\##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)..........##SH: 0Dex: 22#.~~~~~~~~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11274.5 (0.0)##########..~~.a) +5 sling?¸j–³ {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev The sling bullet hits the orc.  You kill the orc! _Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?¸jcæ ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)..........##SH: 0Dex: 22#.~~~~~~~~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11274.5 (0.0)##########..~~.a) +5 sling {Ju?¸j¹ç œan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev You kill the orc! _Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.?¸j¡ø D _?¸jÚ ?¸jœÛ ?¸j”é u?¸j¸ë ?¸jÎï ,?¸j|ð ?¸jÐó ?¸jGô ?¸j1û ?¸jêý ,?¸jÁ?¸j?¸j�?¸j ?¸j™,?¸j<1,?¸jô2?¸j8B?¸jJG?¸j}I,?¸j'R?¸jãR?¸jRU?¸jØ\B?¸je,?¸jšsš?¸j�¤J?¸j‘±?¸j#³,?¸j~¸B?¸ja»?¸jo¼?¸j<½?¸jÍB?¸jÚÑ?¸jÇÒ?¸jýÕ?¸jÚ?¸jÜ,?¸jtà,?¸jôî?¸jšð,?¸j`ò?¸jmõ?¸jêõ?¸jEù?¸jê,?¸jª@¸j4Y°@¸j §> _You start waiting.∩o---o   orc knight (polearm, wandering)312.5 (38.0)---3.5 (39 _You encounter an orc knight. It is wielding a +0 halberd.@¸jAA+@¸jÛB##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########o#EV: 11Int: 8#.)........**##SH: 0Dex: 22#.~~~~~~~**~..#XL: 10 Next: 20% Place: a Bailey#......@*..~~..Noise: ---------  Time: 11313.5 (0.0)##########..~~.a) +5 sling {Juan}  c) [3@¸j¨C@2m+0 sling {Balvind.~~Fire: a) +5 sling {Juan}~o   orc knight (polearm, wandering) _You encounter an orc knight. It is wielding a +0 halberd.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (wandering, hasn't noticed you, 70% to hit)@¸j8§ ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##@¸j ¨ ­Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########)#EV: 11Int: 8#.)........))##SH: 0Dex: 22#.~~~~~~~))~..#XL: 10 Next: 20% Place: a Bailey#......@)..~~..Noise: ---------  Time: 11313.5 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}@¸j©¨ “~o   orc knight (polearm, wandering)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc knight.@¸j¨> ¦o)Aim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc knight.The sling bullet hits the orc knight.  The orc knight shouts!@¸jÃà ˆ $oThe orc knight is lightly wounded.@¸jæÍ €.~~.@¸jAÏ K===4.2 (0.7Rev @¸jÅÏ _@¸jÙ @¸j÷Û @¸jM##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)........*o##SH: 0Dex: 22#.~~~~~~~**~..#XL: 10 Next: 20% Place: a Bailey#......@*..~~..Noise: ===------  Time: 11314.2 (0.0)##########..~~.a) [@¸jlU32m+5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev o   orc knight (polearm) _The orc knight is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)A¸jQÿ3##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)........)o##SH: 0Dex: 22#.~~~~~~~))~..#XL: 10 Next: 20% Place: a BaileyA¸j/$#......@)..~~..Noise: ===------  Time: 11314.2 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.A¸jŒ+You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.  The orc knight is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.orc knight is lightly wounded.A¸jkBÚo.~~.9 (0.7 _A¸jΔA¸jF½##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.).......*o.##SH: 0Dex: 22#.~~~~~~**~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11314.9 (0.0)##########..~~.¸jèÈg40ma) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev o   orc knight (polearm) _The orc knight is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)A¸j~§##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.).......)o.##SH: 0Dex: 22#.~~~~~~))~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11314.9 (0.0)##########..~~.¸jq¨i40ma) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.A¸j±6 A¸j‡9 $You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.  The orc knight is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.orc knight is lightly wounded.A¸j+÷ Mo.A¸j ¢~~5.6 (0.7Rev+ _A¸j¨ A¸jJ] .##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%A¸jG^ ó#.~)#########$#EV: 11Int: 8#.).......o..##SH: 0Dex: 22#.~~~~~~**~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11315.6 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev+ A¸j°^ }o   orc knight (polearm) A¸j_ Ò_The orc knight is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)B¸jÕD##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.).......)).##SH: 0Dex: 22#.~~~~~~))~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11315.6 (0.0)##########..~~.a) ¸jžE‰10;1m+5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev+ o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc knight.B¸jUê«Aim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc knight.  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is lightly wounded.B¸jM££o.~~6.3 (0.7 _B¸jÙ¾B∩B¸j‰Å##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.).......o..##SH: 0Dex: 22#.~~~~~~**~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11316.3 (0.0)##########..~~B¸jÎÆ–[40m.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev+ o   orc knight (polearm) _The orc knight is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)B¸jøé##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.).......o..##SH: 0Dex: 22#.~~~~~~))~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11316.3 (0.0)##########..~~B¸jë¨[40m.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev+ o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is lightly wounded.B¸j=xAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is lightly wounded.B¸jÞýMo.B¸j§ 7~~B¸jE- �7.0 (0.7Rev* _B¸jŠI ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11317.0 (0.0)##########..~~B¸j¹J ž[40m.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)C¸jä`##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11317.0 (0.0)##########..~~C¸j{b [40m.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.C¸jÉYou shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.  The orc knight is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc knight.orc knight is lightly wounded.C¸j´QJ~#C¸jqR^52------7 (0.7C¸jíjƒ∩ _The orc knight hits you from afar with a +0 halberd!C¸j÷±##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 52/67 ==================------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11317.7 (0.0)##########¸j³à0m..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight hits you from afar with a +0 halberd!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)C¸jº¿##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 52/67 ==================------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11317.7 (0.0)##########¸jËÀ 0m..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is moderately wounded.C¸jÕn?Aim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (lightly  wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is moderately wounded.C¸jz 8~C¸j" 38.4 (0.7 _C¸jh^ 9∩C¸jÉ C¸j/3 ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 52/67 ==================------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11318.4 (0.0)##########..¸j4 0m~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)D¸j '##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 52/67 ==================------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......)...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11318.4 (0.0)##########..¸jë'ÿ0m~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc knight.D¸jb"Aim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc knight.You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is moderately wounded.D¸j¶š™o~0-9.1 (0.7D¸jé D¸ju¢J _The orc knight hits you from afar with a +0 halberd.D¸jØ™î##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 50/67 =================-------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10D¸j4›uStr: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11319.1 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight hits you from afar with a +0 halberd.  Fire: a) +5 sling {Juan}D¸j–›–Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)D¸j#ù##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 50/67 =================-------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......)...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11319.1 (0.0)##########..¸jVü0m~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc knight.D¸j­€5MD¸j8‚²Aim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc knight.The sling bullet hits the orc knight!  The orc knight is heavily wounded.D¸jb ¡o~43--8 (0.7D¸j 3 …∩ _The orc knight hits you from afar with a +0 halberd!D¸jìŽ 3##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..D¸jå� ÌNoise: ===------  Time: 11319.8 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight hits you from afar with a +0 halberd!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilyD¸j?� 1wounded, 70% to hit)E¸jq##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......)...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11319.8 (0.0)########E¸jÈs:##..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc knight.E¸j]õXAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc knight.barE¸jA‡?o~E¸j¢‡,20.5 (0.7 E¸jˆ_E¸j£˜9∩E¸j#žE¸j¸AY##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22E¸jÁB£#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11320.5 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) E¸jDB_The sling bullet barely misses the orc knight.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleE¸jzDÐShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)E¸jŸ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11320.5 (0.0)##########¸jD¡40m..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is heavily wounded.E¸jWfAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is heavily wounded.E¸jO³8~E¸je´,1.2 (0.7E¸j~½9∩E¸jKÂX _The orc knight closely misses you.E¸jþ5 ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11321.2 (0.0)########¸j= 0m##..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)E¸j¿g##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11321.2 (0.0)########¸jÖh0m##..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.E¸j4÷ÒM)Aim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.  The orc knight is heavily wounded.You shoot a sling bullet.F¸jMi¸ o~The sling bullet closely misses the orc knight.9 (0.7F¸jÑk;∩F¸joW _The orc knight barely misses you.F¸jc%+F¸jÛA##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11321.9 (0.0)##########..F¸j¸Cü[0;10m~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)F¸juT##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15F¸j1ÊDoom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11321.9 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~F¸j=Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is severely wounded.F¸j3œæAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  The orc knight is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc knight but does no damage.F¸jH@ê ~The orc knight is severely wounded.2.6 (0.7∩F¸jZW _The orc knight barely misses you.F¸j” Æ##)~~..#+#Trilby the Skirmisher#∩.~~..#F¸jæ” Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11322.6 (0.0)##########..~~.a) +5 sling {Juan}  c) +0F¸j• P sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (severelywounded, 70% to hit)F¸jßš r##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 43/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%F¸j¡ž #.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11322.6 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (F¸jqŸ Øseverelywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight!  The orc knight is severely wounded.F¸j�‹ ÓAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (severelywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight!  The orc knight is severely wounded.You shoot a sling bullet. The sling bullet hits the orc knight.F¸j%6Ç~43.3 (0.7 _∩G¸jUì##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 44/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#G¸j:eEV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11323.3 (0.0)##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight is severely wounded.G¸jùÅFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (severelywounded, 70% to hit)G¸jœ¬##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 44/67 ===============---------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~)~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11323.3 (0.0)G¸jˆ÷##########..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (severelywounded, 70% to hit)  G¸j"ŽYou shoot a sling bullet. The sling bullet hits the orc knight!  The orc knight is almost dead.G¸j/£¨Aim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (severelywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight!  The orc knight is almost dead.  The sling bullet hits the orc knight but does no damage.G¸j;Zä ~The orc knight is almost dead.3---4.0 (0.7G¸j|fG¸jtiJ _The orc knight hits you from afar with a +0 halberd!G¸j2 ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 34/67 ============------------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......o...##SH: 0Dex: 22#.~~~~~~*~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11324.0 (0.0)########[0;10;1m##¸jœ2 0m..~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm) _The orc knight hits you from afar with a +0 halberd!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 70% to hit)G¸jÒ ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 34/67 ============------------#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 12%#.~)#########$#EV: 11Int: 8#.)......)...##SH: 0Dex: 22#.~~~~~~~~~~..#XL: 10 Next: 20% Place: a Bailey#......@...~~..Noise: ===------  Time: 11324.0 (0.0)##########..¸j| N0m~~.a) +5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Rev* o   orc knight (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  You kill the orc knight!) G¸jΠ ¼)Aim: an orc knight, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc knight.  You kill the orc knight!Okawaru is honoured by your kill.  You shoot a sling bullet.G¸jv4 I)~G¸j?9 F7%337 (0.7 _G¸j—C H¸jøIH¸jÏ H¸jH¸j<H¸j=H¸j®95H¸jc H¸jØ&BH¸jE/jRev+ H¸ji<§6H¸j&C,H¸jÿFH¸j$MH¸j‘Ol7=Rev H¸jSH¸j¹XH¸jCYH¸j`H¸jÂb,H¸jÏgH¸j0la8=H¸j¤mH¸j5sH¸j¥s(H¸j;vH¸jÉz3H¸jxH¸jˆH¸j¹ˆH¸j6‹H¸j�H¸j²�99H¸j¹’H¸jû™,H¸j¼šH¸jÅžH¸j@ŸH¸j³£H¸j©H¸jí©T40=H¸j°¬H¸j°H¸j±H¸j–ç1=2=H¸jÐê,H¸jüìH¸j>ðH¸j±ðH¸j¸òH¸jÚúH¸jyûK3=H¸jþH¸jOH¸jÒH¸jüH¸j� ,H¸j$ H¸jTH¸jû94H¸jOH¸j­H¸j/H¸jø"BH¸j�#H¸j3(H¸j×(L5=H¸j-,H¸ju-H¸jó6XH¸j8H¸j…8K6=H¸j¢;H¸jK>,H¸jÅ?H¸jeB,H¸jlDH¸jqM‘7H¸jÇNH¸j>R,H¸j‰SH¸jBW,H¸j?[,H¸jÜ[N48=H¸j{_,H¸j`H¸j�aH¸jÇd,H¸jOfH¸j¼i;9H¸j5kH=H¸j°qBH¸j(s,H¸j€uH¸j‚<50H¸j¦…H¸jü•å1=H¸jŠ—H¸jðš,H¸j›œH¸jðŸH¸j; H¸j¹¡H¸jé¥,H¸jQ§H¸jnªk2=H¸jÛ«H¸j¦¯,H¸jš±H¸jf·,H¸jú·H¸jKº;3H¸jÇH¸j¯ÊH¸j%ËH¸j�ÑBH¸j:ÙH¸jR ¾4=5=H¸jë,H¸jëZ©6=7=8H¸jÒ\,H¸j†eH¸j¾fH¸jgH¸jnjH¸j•nH¸jönK9=H¸j)qH¸juH¸jfuH¸j!wH¸jÙz,H¸j }H¸jh�H¸jÓ�V60=H¸jȃH¸j‡,H¸jôˆH¸j�,H¸jH�H¸jœ’H¸j“H¸jÁ•H¸j‹™;1H¸j~›H¸jŸ¥nH¸j¢¯H¸j ´a2=H¸j�µH¸j»,H¸jª¼H¸jãÁ,H¸jòÄH¸j¤Çk3=H¸j’ÉH¸jjÌ,H¸jÅÒH¸jyØ,H¸jwÚH¸j&úH¸jG4H¸jôw5=H¸jî0G6=H¸jj­ _You start resting.HP restored.H¸jò‡ì---428.7 (104.0)7=---95 _J¸jß¡ J¸jŒ£ J¸jð¨ J¸jné ·=J¸jHï BJ¸jÏ> ,J¸jj „J¸jzw J¸j̉ ÆJ¸j¥’ BJ¸j²˜ BJ¸jú™ ,J¸jQœ J¸jsâ nJ¸j™ ÜJ¸jð BJ¸jÜ nJ¸j) XJ¸jÿ- ,J¸j±0 J¸j�8 BJ¸jJ9 J¸jÕ9 J¸j°H šJ¸jf nJ¸jí� òJ¸jÊ‘ J¸j• J¸j%ñ ÎJ¸jùý nJ¸j? J¸j› BJ¸j~ ,J¸j/ ÜJ¸jÍA ÆJ¸jŸI XJ¸jÙJ J¸jDR BJ¸j>T J¸jÝW J¸j÷X J¸j:[ J¸jËa ,J¸jss ÆJ¸j!v J¸j”z ,J¸j\| J¸j:® J¸jÂø BJ¸jî1 J¸jZy J¸juñ œJ¸j?ô J¸j¦ú BJ¸j$þ ,J¸j6J¸j`,J¸jz J¸j-BJ¸j`,J¸j�J¸jjJ¸jéJ¸jÃJ¸jF$,J¸j´&J¸j^,,J¸jd/J¸j 3J¸j'4J¸j—6J¸jFKW _You start waiting.J¸jnL4528.7 (99.0)J¸j9M.9.7 (100.0)J¸jðUJ¸j;Z# _Done waiting.L¸j-óTrilby the Skirmisher (Coglin Hunter)Turns: 11465, Time: 00:27:32 Health: 67/67AC: 10 Str: 15 XL: 10 Next: 33% Magic: 10/10EV: 11 Int:  8 God: Okawaru [***...] Gold: 469SH:  0 Dex: 22 Spells: 9/9 levels left L¸jöehrFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) (no gloves) SInv + (no boots) Will ++...(no gizmo) Stlth ++ HPRegen 0.31/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewelleryM¸jòÕM¸j2×M¸jƒ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##Health: 67/67 ========================#.~.)##Magic: 10/10 ========================#.~)##.AC: 10Str: 15Doom: 7%#.~)#########$#EV: 11Int: 8#.)......)...##SH: 0Dex: 22#.~~~~~~~~~~..#XL: 10 Next: 33% Place: a Bailey#......@...~~..Noise: ---------  Time: 11529.7 (0.0)##########..~~.a) M¸j5…A+5 sling {Juan}  c) +0 sling {Balvind.~~Fire: a) +5 sling {Juan}~Okawaru is honoured by your kill. _You shoot a sling bullet. _You start resting. _HP restored. _You start waiting. _Done waiting.M¸jä Y#.~~..##.###)~~..#+##∩ #.~~..#.~. #.~)## . #.~)#########$# #.)......)...## #.~~~~~~@~~~..# #..........~~..###########..~~..#..~~.#..~~#...###M¸jº A  You enter the shallow water.M¸j e31.3 (1.6Water M¸j%! ;∩M¸j_# ? _Moving in this stuff is going to be slow.N¸jé�#.~..##... #.~~..##.####)~~..#+###∩ #.~~..#.~. #.~)## . #.~)#########$# #.)......@...## N¸jæéÈ#.~~~~~~~~~~..# #..........~~..############..~~..##..~~..#..~~~#....####N¸j!ôN¸j˜õ620N¸jáü8∩N¸j�ÿ$  Things that are here:N¸jT‚ _a +0 halberd; a +0 chain mail; an orc corpseP¸jZº› ~..##.####)~~..#+# ∩.~~..#  .~~..#.)## §)## ..~)#########$#)......)...#~~~~~~~@~~..#.........~~..###########..~~.. ≈You enter the shallow water.P¸jó»d3.9 (1.6Water P¸j.ÄP¸jæÆ? _Moving in this stuff is going to be slow.P¸jн= #)~~..#+# ∩.~~..#  .~~..#§.)## §≈~)## .. ~)#########$# )......)...#~~~~~~~~~~..##........@.~~..###########..~~.. #..~~.. #..~~~P¸j€Îo≈40P¸j~ØP¸jÜQ¸jjQ¸j3'µ#∩.~~..#  #.~~..## ≈.§Q¸j´'v#.~.)## §≈≈ #.~)## ... #.~)#########$# Q¸jX(”#.)......)...## Q¸j°(k#.~~~~~~~~~~..##.∩#..........~~..## ##########Q¸jW)m#  .~~Q¸j°*[...#### Q¸jŒ7].≈Q¸ji8&5Q¸jYCE∩∩Q¸jcQB _Found a gate leading back out of this place.R¸jEhL#.~~..## ≈..#.~.)## .≈≈≈ #.~)## ... #.~)#########$# ##.)......)...## ..#.~~~~~~~~~~..##.∩.#..........~~..## ############# ..R¸jßhz~~~....##### R¸j)s<6R¸jÐy:∩R¸j~R¸jz3#.~.)## .≈≈≈ #.~)## ... .#.~)#########$# '###.)......)...## ... #.~~~~~~~~~~..##.∩. #..........~~..## #############. ...~~~~.....###### 7S¸j$ëý#.~)## ... .#.~)#########$# #'##S¸jî»#.)......)...## ... #.~~~~~~~~~~..##.∩. #..........~~..## .#############.. ...~~~~~~......#######8S¸j"r #.~)## ... . #.~)#$# #'## S¸jE„ Ð#.)......)...## ... #.~~~~~~~~~~..##.∩. .#....~~..## .##..~~..###..~##..~~.....~##..~.##.#9S¸jÞ• S¸j˜ T¸j¹Mn#.~)## ... .  #.~)#$# #'##  #.)......)...## ... o#.~..##.∩. .#....~~..## ..~##..~~..###..~##..~~.....~~.##..~.##.##o   orc (polearm, asleep)T¸jŽm=40T¸jÎpT¸jp¾r _You encounter an orc. It is wielding a +0 halberd.T¸j‰�  #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... oHealth: 67/67 ========================#.~~~~~~~~~~..##.∩. *.Magic: 10/10 ========================#..........~~..## *.~AC: 10Str: 15Doom: 7%  ##########..~~..###*.~~EV: 11Int: 8##..~~..**.~~.SH: 0Dex: 22##¸jcŽ G7m..~~*~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ---------  Time: 11540.9 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}o   orc (polearm, asleep) _You encounter an orc. It is wielding a +0 halberd.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 scale mail (asleep, 98% to  hit)T¸j % T¸j. #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... oHealth: 67/67 ========================#.~~~~~~~~~~..##.∩. ).Magic: 10/10 ========================#..........~~..## ).~AC: 10Str: 15Doom: 7%  ##########..~~..###).~~EV: 11Int: 8##..~~..)).~~.SH: 0Dex: 22##..¸j³ ó36m~~)~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ---------  Time: 11540.9 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}o   orc (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 scale mail (asleep, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.T¸j® "Aim: an orc, wielding a +0 halberd and wearing a +0 scale mail (asleep, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc shouts!  You shoot a sling bullet.T¸j½1© .oThe sling bullet hits the orc but does no damage.T¸jB:k....~T¸jì<i===1.6 (0.7Rev _T¸j%GU¸j€° #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. o.Magic: 10/10 ========================#..........~~..## *.~AC: 10Str: 15Doom: 7%  ##########..~~..###*.~~EV: 11Int: 8##..~~..**.~~.SH: 0Dex: 22#¸jR¸Œ;1m#..~~*~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11541.6 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev o   orc (polearm)You shoot a sling bullet. _The sling bullet hits the orc but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 scale mail (75% to hit)U¸jOo #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. ))Magic: 10/10 ========================#..........~~..## ).~AC: 10Str: 15Doom: 7%  ##########..~~..###).~~EV: 11Int: 8##..~~..)).~~.SH: 0Dex: 22##..U¸j pa[0;10m~~)~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11541.6 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev o   orc (polearm)You shoot a sling bullet. _The sling bullet hits the orc but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 scale mail (75% to hit)U¸j¸ûøFire: a) +5 sling {Juan}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 scale mail (75% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.U¸ji2You shoot a sling bullet.U¸jš  o.....~The sling bullet barely misses the orc.2.3 (0.7 _U¸jí•  #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. o.Magic: 10/10 ========================#..........~~..## *.~AC: 10Str: 15Doom: 7%  ##########..~~..###*.~~EV: 11Int: 8##..~~..**.~~.SH: 0Dex: 22#¸j„– Œ;1m#..~~*~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11542.3 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev o   orc (polearm)You shoot a sling bullet. _The sling bullet barely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 scale mail (75% to hit)U¸j”  #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. o.Magic: 10/10 ========================#..........~~..## ).~AC: 10Str: 15Doom: 7%  ##########..~~..###).~~EV: 11Int: 8##..~~..)).~~.SH: 0Dex: 22#¸j¯ ¥;1m#..~~)~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11542.3 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev o   orc (polearm)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 scale mail (75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.U¸js2 ß )Shift-Dir - straight line  Aim: an orc, wielding a +0 halberd and wearing a +0 scale mail (75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.You kill the orc! U¸j-  ....~3.1 (0.8Rev+ _∩V¸j/ý #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. ).Magic: 10/10 ========================#..........~~..## ..~AC: 10Str: 15Doom: 7%  ##########..~~..###..~~EV: 11Int: 8##..~~.....~~.SH: 0Dex: 22##..~~~V¸jö9³~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11543.1 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineV¸jɺ� #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .V¸jæ»ÄHealth: 67/67 ========================#.~~~~~~~~~~..##.∩. ).Magic: 10/10 ========================#..........~~..## ..~AC: 10Str: 15Doom: 7%  ##########..~~..###..~~EV: 11Int: 8##..~~.....~~.V¸jм2SH: 0Dex: 22##..~~~~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11543.1 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindV¸jÁ¼™Fire: a) +5 sling {Juan}Rev+ _You kill the orc!V¸jï¼ìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleV¸j½pShift-Dir - straight lineThat would be overly suicidal.  Okay, then.V¸j5½V¸j4ÁV¸jñÓD _V¸jê3V¸jm,Rev Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineThat would be overly suicidal. _Okay, then. _You start waiting.V¸j+2Õo---o   orc (polearm, wandering)V¸j¬2*6.1 (3V¸jdBe---7.1 (4 V¸j³E9∩V¸jŒp _You encounter an orc. It is wielding a +0 spear.W¸j…6 #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... oHealth: 67/67 ========================#.~~~~~~~~~~..##.∩. *.Magic: 10/10 ========================#..........~~..## *.~AC: 10Str: 15Doom: 7%  W¸jâ6l##########..~~..###*.~~EV: 11Int: 8##..~~..**.~~.SH: 0Dex: 22##..~~*~~~~..XL: 10 Next: 33% Place: a BaileyW¸j#7·##..@......#Noise: ---------  Time: 11547.1 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindW¸jÌ7ºFire: a) +5 sling {Juan}o   orc (polearm, wandering) _You encounter an orc. It is wielding a +0 spear.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (wandering, hasn't  noticed you, 75% to hit)W¸j¤›¯ #.~)##... .Trilby the SkirmisherW¸jÛ›½#.~)#########$# #'##Coglin of Okawaru ***...W¸j œˆ#.)......)...## ... oHealth: 67/67 ========================W¸j2œD#.~~~~~~~~~~..##.∩. ).Magic: 10/10 ========================W¸jPœÿ#..........~~..## ).~AC: 10W¸joœZStr: 15Doom: 7%  W¸j�œ÷##########..~~..###).~~EV: 11W¸j«œ-Int: 8W¸j�H##..~~..)).~~.SH: 0Dex: 22##..~~)~~~~..XL: 10 Next: 33% Place: a BaileyW¸j'�+##..@......#Noise: ---------  Time: 11547.1 (0.0)###########W¸j_�Œa) +5 sling {Juan}  c) +0 sling {BalvindW¸j¥�°Fire: a) +5 sling {Juan}o   orc (polearm)W¸jžÈPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (wandering, hasn't  noticed you, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.W¸jœ(9 You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc shouts!  You shoot a sling bullet.  The sling bullet hits the orc.  The orc is heavily wounded.W¸j&¯Q.oW¸j®¾k....~W¸jŒ¿g===8 (0.7Rev _W¸jÿÉW¸jÝÏW¸j•†Ô #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. o.W¸jâ†ÅMagic: 10/10 ========================#..........~~..## *.~AC: 10Str: 15Doom: 7%  W¸j ‡ó##########..~~..###*.~~EV: 11Int: 8##..~~..**.~~.W¸jG‡éSH: 0Dex: 22##..~~*~~~~..W¸jh‡�XL: 10 Next: 33% Place: a BaileyW¸j‰‡A##..@......#Noise: ===------  Time: 11547.8 (0.0)###########W¸j­‡×a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}W¸jˆíRev o   orc (polearm) _The orc is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineW¸j=ˆ¦Aim: an orc, wielding a +0 spear and wearing a +0 ring mail (heavily wounded,  75% to hit)W¸j”¡ ? #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. o.Magic: 10/10 ========================#..........~~..## ).~AC: 10W¸jE¢ àStr: 15Doom: 7%  ##########..~~..###).~~EV: 11Int: 8##..~~..)).~~.SH: 0Dex: 22##..~~)~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11547.8 (0.0)W¸j{¢ ###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev W¸jŸ¢ oo   orc (polearm)W¸jâ íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineW¸j‹£ &Aim: an orc, wielding a +0 spear and wearing a +0 ring mail (heavily wounded,  75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.W¸jÕB ÂAim: an orc, wielding a +0 spear and wearing a +0 ring mail (heavily wounded,  75% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.W¸j#è * ....~The orc is almost dead.8.5 (0.7 _∩W¸jd‡ #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. o.Magic: 10/10 ========================#..........~~..## *.~AC: 10Str: 15Doom: 7%  ##########..~~..###*.~~EV: 11Int: 8##..~~..**.~~.SH: 0Dex: 22¸jˆ²40m##..~~*~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11548.5 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev o   orc (polearm) _The orc is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (almost dead, 75%  to hit)X¸jFm #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. o.Magic: 10/10 ========================#..........~~..## ).~AC: 10Str: 15Doom: 7%  ##########..~~..###).~~EV: 11Int: 8##..~~..)).~~.SH: 0Dex: 22¸j_n”40m##..~~)~~~~..XL: 10 Next: 33% Place: a Bailey##..@......#Noise: ===------  Time: 11548.5 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev o   orc (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 spear and wearing a +0 ring mail (almost dead, 75%  to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.X¸j_îo )You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc.  You kill the orc!X¸jê& X¸j ....~Okawaru accepts your kill.X¸jH”;49.2 (0.7 _X¸j¨£@∩X¸j~ÿÍX¸jä X¸j X¸j\ X¸j! X¸j‚ & X¸j† X¸jj IX¸jG X¸j£ X¸jQ X¸j-3 òX¸jÁ4 X¸j_8 ,X¸jÜ: X¸jB= ,X¸j«? X¸j£B ,X¸j[D X¸jaI BX¸jñ\ X¸j�a BX¸j"d ,X¸j½e X¸jÖs °X¸j:“ ŒX¸jy¶ X¸jÛà „X¸jÅÌ ,X¸j¯Î X¸j»Ñ ,X¸jÓÒ X¸jdÖ ,X¸j}× X¸j’Ù ,X¸j˜Ú X¸jmÝ ,X¸jKß X¸jâ ,X¸jOã X¸j2è ,X¸jêé BX¸j}í X¸j¶ó BX¸j ù BX¸j½ü ,X¸j… BX¸jû X¸jù X¸jX X¸jt X¸já nX¸j¬ X¸jS ,X¸jó X¸j± X¸j X¸jL X¸j ,X¸j1 X¸jä" ,X¸jW$ X¸jà& X¸j¼' X¸j/5 X¸jt< X¸jï> X¸jÙB X¸jŽD X¸jœE X¸jF X¸j‘L BX¸jQ ,X¸jwR X¸jûU X¸jÈV X¸jô[ XX¸jê` ,X¸j'd X¸j™• ÀX¸j¢– X¸jó� ,X¸jÿž X¸jX± X¸j®Ü JX¸jãå JX¸jkè X¸jÐí ,X¸jœñ BX¸j°ø BX¸jú ,X¸j:ý BX¸j�þ X¸jÉ X¸jv X¸jÀ X¸jf BX¸ju „X¸jè ,X¸j‰ X¸jÇ ,X¸j€ X¸jz$ BX¸j'& ,X¸jþ* X¸j˜- X¸j’. X¸j}0 X¸j5 ,X¸jß; X¸jä? W _You start waiting.X¸j¦I i648.2 (99.0)---9.2 (100.0)X¸jVQ X¸j0_ # _Done waiting.Y¸j…L #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. ).Magic: 10/10 ========================#..........~~..## ..~AC: 10Str: 15Doom: 7%  ##########..~~..###..~~EV: 11Int: 8##..~~.....~~.SH: 0Dex: 22##..~~~~~~~¸jpMz;1m..XL: 10 Next: 34% Place: a Bailey##..@......#Noise: ---------  Time: 11649.2 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan} _Okawaru accepts your kill. _You start waiting. _Done waiting.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineY¸jqb #.~)##... .Trilby the Skirmisher#.~)#########$# #'##Coglin of Okawaru ***...#.)......)...## ... .Health: 67/67 ========================#.~~~~~~~~~~..##.∩. ).Magic: 10/10 ========================#..........~~..## ..~AC: 10Str: 15Doom: 7%  ##########..~~..###..~~EV: 11Int: 8##..~~.....~~.SH: 0Dex: 22##..~~~~~~~¸jdL;1m..XL: 10 Next: 34% Place: a Bailey##..@......#Noise: ---------  Time: 11649.2 (0.0)###########a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan} _Done waiting.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.Y¸jRdY¸jL}D _Y¸j ¹ #.~)## ... . #.~)#$# #'## ## #.)......)...## ... #. #.~..##.∩. #).~ #.~~..## #..~ ##..~~..###..~~.##..~~.....~~.##..~..###.# # Y¸j�» I50.2 (1 _Y¸j¹Â Y¸jÖÄ Z¸j ô^.~)## ... . .~)#$# #'## # .)......)...## ... #. .~..##.∩.##).~ .~~..## #..~~...~~..###..~~.##..~~.....~~..###..~..# ##.# # 1Z¸j ü v~)## ... . ~)#$# #'## # )......)...## ... #. ~..##.∩.##).~~~..## #..~~...~~..###..~~..###..~~.....~~..# ##..~..# ##.# # 2Z¸jŽþ [¸jK#/)## ... . )##$# #'## # ......)...## ... #...##.∩.##).~~~..## ##..~~...~~..###..~~..# ##..~~.....~~..# ##..~..# ##.# # 3[¸jCD[¸j G[¸jᆠ[¸jå› Õ## ... . #$# #'## #)...## ... #...##.∩.##).~~~..## ##..~~... ..~~..###..~~..# ##..~~.....~~..# ##..~..# ##.# # 4[¸j7Ÿ [¸jw  \¸jA¼  ... . $# #'## #)...## ... ##...##.∩.##).~~~~~ \¸jJ½ü~~..## ##..~~... ..~~..###..~~..# ##..~~.....~~..# ##..~..# ##.# # \¸jHÆ\¸jÇ&5\¸jäÌ<∩\¸j>Ð\¸jÿ´ ¾.≈≈≈  .... . #######$###'## ######### ...)...## ... ##........ ~~~~~~..##.∩.##).~~~~~ .....~~..## ##. ####..~~..#####..~~.....##..~~~~~~~##.........\¸j.¶ ^###########\¸j¶Ô }6∩]¸j‡w‹≈.. ..~.≈≈≈  .... . ######$###'## ########## ..)...## ... ##......... ~~~~~..##.∩.##).~~~~~~ ....~~..## ##. ###..~~..#####..~~.....##..~~~~~~~##.........###########7]¸j]z]¸j<|]¸j='& .~ ##≈.. ..~.≈≈≈  .... . #####$###'## ########## .)...## ... ##.......... ~~~~..##.∩.##).~~~~~~~~~ ...~~..## ##...... ##..~~..###  ##..~~.....##..~~~~~~~##.........###########]¸j¿(<8]¸jô;A∩^¸ju}Ð##+ .~~.∩#  .~ ##≈.. ..~.≈≈≈  .... . ~ ####$###'## ##########.~ )...## ... ##.......... ~~~..##.∩.##).~~~~~~~~~~ ..~~..## ##....... #..~~..######### ##..~~.....##..~~~~~~~##.........###########^¸jˆ|9∩^¸j“Á ‡ #+ .~~.∩# .~ ## ≈.. ..~ .≈≈≈ ..... . ~.$###'## #.~. ^¸j©Â É...## ... ##.~...##.∩.##).~.~~..## ##..~~. ..~~..###..~~..#..~~.....~~..## ##..~..##  ##.#####^¸j;Ö Z60_¸jRêÆ#+ .~~.∩# .~ ## ≈.. ..~ #.≈≈≈ .#.... . ~.#$###'## #.~.### ... ##.~.#..##.∩.##).~.# ~~..## ##..~~.#~~..###..~~..# ..~~.....~~..## ..~..## ##...##  ####1∩∩_¸jõJ —#+ .~~.∩# .~ ## ≈.. ..~ .#  .≈≈≈ ~.#  .... . .~.# $###'## #.~.# ## ... ##.~.# ..##.∩.##).~.# ..## ##..~~._¸jøN '# ~~..###..~~..# ~~.....~~..## ..~..## _¸j=ž u2∩_¸j  `¸j§*K#+ .~~.∩# .~ .##  ≈.. ..~~.# .≈≈≈ .~.# .... . .~.# $###'## #.~.# ## ... ##.~.# ##.∩.##).~.# ..## ##..~~.# ..###..~~..# ~~.....~~..##  `¸j�0<3`¸jG7:∩`¸j O`¸j)ú#+ .~~.∩# .~~.## ≈.. ..~~.# ≈≈≈ .~.#  . .~.# ###'## #.~.#  ... ##.~.# ##.∩.##).~.# ## ##..~~.# ..###..~~..# .....~~..##  4∩a¸jH �#+ .~~.∩# .~~.## .. ..~~.#  ..~.#  . #.~.# '## #.~.#  ... ##.~.# .∩.##).~.# ## ##..~~.# ###..~~..# .....~~..##  a¸jÓa¸ju$f5∩a¸jç ì#+ .~~.∩# .~~.##  ..~~.#  ..~.#  . #.~.# '## #.~.# ... ##.~.# .∩.##).~.#  ##..~~.# ###..~~..# ~~..## a¸j£  a¸jJ a¸j× &6a¸jÀ <∩a¸j» b¸j$Çä#+ .~~.∩# ..~~.##  ..~~.#  ..~.#  . #.~.# '## #.~.#  ##.~.# ∩.##).~.#  ##..~~.# ..~~..# ~~..##  b¸j Ï<7b¸jMÙL∩ ∩b¸j~Ûb¸j{¿4b¸jcËb¸j‰Íb¸jvR ÎM.# ..~~.#+#..~~.∩#..~~.#..~ .  . '## ########## .. ##.......... ∩.##).~~~~~~~~~~  ##..~~.......... ##..~~..########## ...~~..##b¸jñZ b¸j«[ &8b¸jË‘ D∩ ∩b¸j” c¸jH± M $.##...##..~~.#+#..~~.∩##..~~.##..~ #.  . '## ########## .. ##.......... ∩.##).~~~~~~~~~~ c¸jò±§ ##..~~.......... ##..~~..##########c¸jy߆9∩ ∩c¸j‡Þ KM $.## $.##...##..~~.#+∩##..~~.##..~ #.  . '## ########## .. ##.......... ∩.##).~~~~~~~~~~##..~~..........#70c¸jŽà c¸j&ã d¸jovM######## $.## $.##...##..~~.#+∩##..~~.##..~ #.  . '## ########## .. ##.......... ∩.##).~~~~~~~~~~.#1d¸j´=ÁM##......)..######### $.## $.##...##..~~.#+∩##..~~.##..~ #.  . # '## ########## .. ##..........~.#~~2d¸j1ø ¾M##..~~~~~~)~~##......)..######### $.## $.##...##..~~.#+∩##..~~.##..~ ##.  . # '## ##########.~.#.~..#d¸j¸ü d¸j¸ý &3d¸j6 <∩d¸js e¸j B4e¸j¿Ge¸j£_f¸j“¸  ##......)... ########## $.#$.##.#.##..~+#..~~.∩ ## #..~~.##... ## '## #########.~..# ~~~~..##4∩f¸jR \  ########## $.#$.##.#.##..~+#..~~.∩ ## #..~~.##... ## f¸jÅ9 ='## ######### f¸jýG Ö.. ##.........~~ .....##5f¸j{L :∩f¸jXP f¸j½¨ ÿ  $.$.##.#.##..~+#..~~.∩ ##f¸j=©  #..~~.##... ## '## ######## .. ##......... ∩.##).~~~~~~~~~ ######f¸jº Y6f¸j~û& $.##.#.##..~+#..~~.∩ ## #..~~.##... ## '## ######### .. ##......... ∩.##).~~~~~~~~~  ##..~~.........7f¸j g¸jØÎð #.##..~+#..~~.∩ #..~~.## #..~~.##... ## '## ######### .. ##......... ∩.##).~~~~~~~~~  ##..~~......... ##..~~..#########g¸jœÕg¸jcÖ&8g¸j;Ûg¸j€Ýg¸j³cî #+∩# #..~~.## . #..~~.# ≈ ##..~.# . . ##.~.# #'## ##########.~.# ... ##..........~.#∩.##).~~~~~~~~~~.# # ##..~~........@.# ########### ..# ~~~ .... ##### g¸j‡zY9g¸j}§ Qh¸j„³ #.##..~~.##+#..~~.∩# #..~~.## .. #..~~.# ≈≈ #..~.# .. . ##.~.# ##'## ##########.~.#  ... ##..........~.#.∩.##).~~~~~~~~@~.# ##..~~..........####..~~..########## h¸jå„g.....~~..## ~~~~~~..## .......## ########h¸jš–¦  You enter the shallow water.80.8 (1.6Water h¸jl™9∩h¸jÝ ? _Moving in this stuff is going to be slow.h¸jótª $.##..~.# #.##..~~.##+#..~~.∩# #..~~.##.. #..~~.# ≈≈≈ #..~.# ... . ##.~.# ###'## ##########.~.# ... ##........@.~.#.∩.##).~~~~~~~~~~.# ##..~~..........####..~~..##########.....~~..## ~~~~~~~..## ........## #########h¸j#h¸j³,10h¸jä h¸jq‰;∩h¸j¿‘h¸jPQh¸jòò h¸jL ãh¸jÜ h¸j‰ h¸j ,h¸jD h¸jF Xh¸jv h¸jÓ h¸j£ ,h¸jÏ ,h¸jí h¸jN! h¸jc% ,h¸jó% h¸j‹7 €... $.##..~.# #.## #.##..~~.# #+# #+#..~~.∩# # #..~~.## # ≈.. #..~~.# .≈≈≈ ##..~.# .... . ##.~.####$###'## ##########.~.# ..)...## ... ##.@........~.#8.8 (7 ~~~~~..##.∩.##).~~~~~~~~~~.# ....~~..## ##..~~..........# ###..~~..###..~~..##########  ##..~~.....~~..##  ##..~~~~~~~..##  ##.........## ###########i¸jhî²#... $.##..~.# ##.## #.##..~~.# .#+# #+#..~~.∩# .# #..~~.## ## ≈.. #..~~.# # .≈≈≈ ##..~.# .... . ##.~.##$###'## #.~.#.)...## ... ##@.........~.#~..##.∩.##).~.#.~~..## ##..~~.##..~~..###..~~..#####  ##..~~.....~~..##  ##..~~~~~~~..## ##.## #####i¸jk…9.8 (1∩i¸j£Ý £.##.###~.# ..#+ #+∩# ..#  #..~~.###≈.. #..~~.#.≈≈≈ ##..~.# .... . ##.~.# i¸j0Þ L########$###'## ##########.~.# ....)...## ... ##..........~.# ~~~~~~~..##.∩.##@.~~~~~~~~~~.# ......~~..## ##..~~..........# #####..~~..#############  ##..~~... ##..~~~~~i¸jhÞ ³ ##....... ######### i¸j…ç i¸jVè '90i¸j5î i¸j¸ü o _Items here: )) [[ ††.j¸j–+ 3~..#+ #+∩# ~..#  #..~~.###≈.. #..~~.# ).≈≈≈ ##..~.# .... . ##.~.# #########$###'## ##########.~.# j¸jh, ….....)...##.... ##..........~.# ~~~~~~~~..##.∩o##).~~~~~~~~~~.# .......~~..## ##@.~~..........# ######..~~..############# ##..~~...  ##..~~~~~ ##....... #########o   orc warrior (polearm, wandering) j¸j‘, j¸jkf @.   You encounter an orc warrior. It is wielding a +0 glaive.1 _The orc warrior leaves your sight.j¸jq N~..#  #..~~.###≈.. #..~~.# .).≈≈≈ ##..~.# ...§§. ##.~.# )#########$###§## ##########.~.# ......)...##.... ##..........~.# ~~~~~~~~~..##.∩.##).~~~~~~~~~~.# ........~~..## ##..~~..........# #######..~~..############# ##..~~...  ##..~~~~~ ##....... ######### oj¸jZ§.§§§.'o   orc warrior (polearm, wandering)2j¸jò):∩j¸jÀ9k¸j,.¤#≈§. #..~~.#).≈§§§ ##..~.# ~ ...§.. ##.~.# ~)#########$###'## ##########.~.# )......)...##.... ##..........~.# ~~~~~~~~~~..##.∩o##).~~~~~~~~~~.# .........~~..## ##..~~..........# ########..~~..############# ##..~~...  ##..~~~~~ ##....... ######### 3∩k¸j"Æ.~.).≈§§§ ##..~. .~ ...§.. ##.~. .~)#########$###'## ##########.~. .)......)...##.... ##..........~. .~~~~~~~~~~..##.∩o##).~~~~~~~~~~. ..........~~..## ##..~~.......... #########..~~..########### ##..~~...  ##..~~~@~ ##....... #########   You enter the shallow water.5.4 (1.6Water ∩ _Moving in this stuff is going to be slow.l¸j^ }#.~ ...§.. ##.~ #.~)#########$###'## ##########.~ #.)......)...##.... ##..........~ #.~~~~~~~~~~..##.∩o##).~~~~~~~~~~ #..........~~..## ##..~~........ ##########..~~..########### ##..~~...  ##..~~~~~ ##...@... #########60 l¸j§l¸jδm¸já R #.~)## ...§.. ##.  #.~)#$###'## ###. m¸jø7 1 #.)......)...##.... ##.  #.~..##.∩o##).  #.~~..## ##..~~  ##..~~..###..~~.. ##..~~.....~~..## ##..~..## ##.## #7n¸jØ #.~)## ...§.. ## #.~)#$###'## # #.)......)...##.... ## #.~..##.∩o##). #....~~..## ##..~~ ##..~~..###..~~.. ##..~~.....~~..## ##..~..## ##.## #8n¸jßn¸jP M #.~)## ...§..  #.~)#$###'##  #.)......)...##.... ## #.~~~~~~~~~~..##.∩o##). #....~~..## ##..~~ ##..~~..###..~~.. ##..~~.....~~..## ##..~..## ##.## #n¸j7&n¸jÝ')on¸jH<¨o   orc warrior (polearm, wandering)n¸j6D&9n¸j�Qn¸jUo¸jx!€ #.~.)## .≈§§§ #.~)## ...§.§  #.~)#########$###'## ######## #.)......)...##.... ##....... #.~~~~~~~~~~..##o∩o##).~~~~~~ #........## ##..~~.....###########..~~..####.....~~..##~~~~~~~..##.........#############.o¸j)d.§ o¸j¾)(700o¸j÷/o¸j{6p¸j½Í #.~~..## ≈§.  #.~.)## §§§§§ #.~)## ...§..  #.~)#########$###§## ####### #.)......)...##.... ##...... #.~~~~~~~~~~..##.∩.##).~~~~~ #........## ##..~~....###########..~~..###.....~~..##~~~~~~~..##.........#############op¸j!íß§o   orc warrior (polearm, wandering)1p¸jªp¸jyp¸jÇô  #∩.~~..#  #.~~..## §.. #.~.)## §§≈§§ #.~)## ...§..  #.~)#########$###§## ###### #.)......)...##..§. ##..... #.~~~~~~~~~~..##.∩o##).~~~~ #........## ##..~~...###########..~~..##.....~~..##~~~~~~~..##.........############# p¸jê/ |≈2q¸j !¢ ##)~~..#+## #∩.~~..#  #.~~..## ≈.. #.~.)## §§≈§§ #.~)## ...§..  #.~)#########$###§## ##### #.)......)...##..§. ##.... #.~~~~~~~~~~..##.∩o##).~~~ #........## ##..~~..###########..~~..#.....~~..##~~~~~~~..##.........#############q¸jK=|3∩r¸j= ##)~~..#+#  #∩.~~..# #.~~..## ≈.. #.~.)## §§≈§§ #.~)## ...§.. #.~)#$###§##  #.)......)...##..§. ## #.~..##.∩o##). #.......@..~~..## ##..~~ ####..~~..###..~~.. ##..~~.....~~.. ##..~~~~~..## ##......## ##¸j>E;1m###r¸j‡a<4r¸j…l:∩r¸jesr¸jΙ ##)~~..#+# #∩.~~..# #.~~..## ≈.. #.~.)## §§≈§§ #.~)## ...§.. #.~)#$###§##  #.)......)...##..§. ## #.~..##.∩o##). #......@...~~..## ##..~~ ####..~~..###..~~ ##..~~.....~~.. ##..~.. ##...## ####r¸j—r¸je &5r¸j\Cr¸jEr¸jT/ ##)~~..#+# #∩.~~..# #.~~..## ≈.. #.~.)## §§≈§§ #.~)## ...§.. #.~)#$###§##  #.)......)...##..§. ## #.~..##.∩o##). #....~~..## ##.. ####..~~..###..~~ ##..~~.....~~ ##..~.. ##.  #r¸j6pr¸jÝp&6r¸j�|C∩r¸j^F 3r¸jÖH r¸jàN ,r¸jÖR r¸jYe Ær¸jb� „r¸jNå Ær¸j ò „r¸jòô r¸j£õ r¸jr÷ r¸j_Hvr¸jÊKr¸jÃN,r¸jÊašr¸jíir¸j rr¸j÷tr¸jüv,r¸j`Xr¸jE‚,r¸jæƒr¸jrˆ,r¸j ¼šr¸jÂÙr¸jxé°r¸j�õnr¸j¥ør¸jñû,r¸jþr¸j{Br¸j« ,r¸j8 r¸jÚ ,r¸j¿r¸jÐr¸jPr¸jBr¸jÓ,r¸jµs¸jù Bs¸j%9°s¸jIs¸jP,s¸jä^s¸j¥c,s¸j hs¸jjm,s¸jÄos¸joœšs¸jO�s¸j¡s¸jR¤s¸jâ¤s¸jò«Bs¸j.­s¸j²s¸j‹²s¸jØ´s¸j+»’ _You start waiting.An orc warrior comes into view.s¸j÷Çóo∩o   orc warrior (polearm, wandering)58.4 (5s¸j%É 2.0)s¸j[Ós¸j.Ô39.4 (53 _s¸jãC∩s¸jÇ9##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########o###§## ## EV: 11Int: 8#.)......)***##..§. ##. SH: 0Dex: 22#.~~~~~***~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@....~~..## ##..~¸jË:m Noise: ---------  Time: 11759.4 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~..##.........############ o   orc warrior (polearm, wandering) _An orc warrior comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (wandering, hasn't noticed you, 67% to hit)s¸j5ï ¢##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########)###§## ## EV: 11Int: 8#.)......))))##..§. ##. SH: 0Dex: 22s¸j=ð l#.~~~~~)))~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@....~~..## ##..~ Noise: ---------  Time: 11759.4 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~..##.........############ o   orc warrior (polearm, wandering)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (wandering, hasn't noticed you, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.s¸jÌ· �o)Aim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (wandering, hasn't noticed you, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.The sling bullet hits the orc warrior but does no damage.s¸jÀ' ‡ $oThe orc warrior shouts!s¸j�E È..~~~===60.1 (0.7Rev _s¸j&I s¸jÀO t¸j[}ˆ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########$###§## ## EV: 11Int: 8#.)......)**o##..§. ##. SH: 0t¸jö~7Dex: 22#.~~~~~***~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@....~~..## ##..~ Noise: ===------  Time: 11760.1 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~.. Rev ##.........############ o   orc warrior (polearm) _The orc warrior shouts!  Fire: a) +5 sling {Juan}t¸j7€]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales (67%to hit)t¸jC1##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########$###§## ## EV: 11Int: 8#.)......)))o##..§. ##. SH: 0Dex: 22#.~~~~~)))~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@....~~..## #t¸j¥2r#..~ Noise: ===------  Time: 11760.1 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~.. Rev ##.........############ o   orc warrior (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales (67%to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is moderately wounded.t¸jg»{Aim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales (67%to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is moderately wounded.  The sling bullet hits the orc warrior but does no damage.t¸jYp€ o.The orc warrior is moderately wounded..~~~8 (0.7 _∩∩t¸j0ç##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########$###§## ## EV: 11Int: 8#.)......)*o.##..§. ##. SH: 0Dex: 22#.~~~~~~**~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@*...~~..## ##..~¸j é…39;49m Noise: ===------  Time: 11760.8 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~.. Rev ##.........############ o   orc warrior (polearm) _The orc warrior is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)t¸jg ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########$###§## ## EV: 11Int: 8#.)......))).##..§. ##. SH: 0Dex: 22#.~~~~~~))~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@)...~~..## ##..~¸j"i tm Noise: ===------  Time: 11760.8 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~.. Rev ##.........############ o   orc warrior (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.t¸j�• ËAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.t¸j¼5 z.o~~.t¸j;[ j1.5 (0.7Rev+ _t¸jþq @∩t¸jäþ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########$###§## ## EV: 11Int: 8#.)......)*o.##..§. ##. SH: 0Dex: 22#.~~~~~~**~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@*...~~..## ##..~¸j‘ÿ˜m Noise: ===------  Time: 11761.5 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~.. Rev+ ##.........############ o   orc warrior (polearm) _The orc warrior is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)u¸j¡ö##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########$###§## ## EV: 11Int: 8#.)......))).##..§. ##. SH: 0Dex: 22#.~~~~~~))~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@)...~~..## ##..~ u¸j¾÷‡Noise: ===------  Time: 11761.5 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~.. Rev+ ##.........############ o   orc warrior (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.u¸j§›WAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.u¸j6Eo.u¸jS�¿~~.2.3 (0.8 _∩u¸j÷Ý##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########$###§## ## EV: 11Int: 8#.)......*o..##..§. ##. SH: 0Dex: 22#.~~~~~**~~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@....~~..## ¸jߤ4m##..~ Noise: ===------  Time: 11762.3 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~.. Rev+ ##.........############ o   orc warrior (polearm) _The sling bullet misses the orc warrior.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)u¸j]R ##)~~..#+#Trilby the Skirmisher#∩.~~..#Coglin of Okawaru ***...#.~~..##≈..Health: 67/67 ========================#.~.)##§§≈§§Magic: 10/10 ========================#.~)##...§..AC: 10Str: 15Doom: 7%#.~)#########$###§## ## EV: 11Int: 8#.)......)o..##..§. ##. SH: 0Dex: 22#.~~~~~))~~~..##.∩o##). XL: 10 Next: 34% Place: a Bailey#.....@....~~..## ¸j¤T Ó4m##..~ Noise: ===------  Time: 11762.3 (0.0)##########..~~..###..~~ a) +5 sling {Juan}  c) +0 sling {Balvind##..~~.....~~. Fire: a) +5 sling {Juan}##..~~~~~~~.. Rev+ ##.........############ o   orc warrior (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is severely wounded.u¸jÍâ ß)Aim: an orc warrior, wielding a +0 glaive and wearing +0 ice dragon scales  (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is severely wounded.You kill the orc warrior!u¸j€ ½ )~~Okawaru accepts your kill. You can now speed up your combat.u¸jE„ ž*663.0 (0.7Rev* _u¸j׎ @∩v¸j73v¸j‡�v¸jp„v¸j-ŒTRev+ v¸jÃòRev v¸j>Ê,v¸j× ‹v¸jÚv¸j¨4Üv¸j,6,v¸j—?v¸jŽ@v¸jß@v¸jÀCv¸jÇfJv¸jUi,v¸j\mv¸jbn,v¸j”rv¸j¯¨vv¸j«v¸jéÄòv¸jìXv¸j§ Æv¸j§ v¸jG8Æv¸jX:,v¸j×>v¸jÄR„v¸j.t`v¸jK}v¸j¬~v¸jû½¸v¸jâv¸jDéBv¸jäønv¸jßv¸j³84v¸jò€°v¸jL‚nv¸j ÚBv¸jRôÆv¸j[õ,v¸j“v¸j�Bv¸j,v¸jFv¸jH!v¸jÅ!v¸j-Œv¸jt¬,v¸j«®v¸jÆÉv¸jºðv¸jÆZv¸jüaÜv¸jÁ‰v¸j4’,v¸j™¦v¸jË,v¸júBv¸j4 nv¸j€ v¸jˆ v¸jœ$ ƒ _You start waiting.v¸j55 1862.0 (99.0)v¸j´B ~---3.0 (100.0)∩∩v¸jñH # _Done waiting.w¸j“ìw¸j{ù_w¸j}Xw¸jòw¸j‚w¸j$ w¸jŠ,w¸j%w¸j=Bw¸jUBBw¸jîD,w¸j4Gw¸jÔ\w¸j«aw¸jótšw¸j‹Bw¸j/…nw¸jž‡w¸j(�,w¸j;•Bw¸j ¢„w¸j«,w¸j,¬w¸j!¾Bw¸jn¿w¸jXÅ,w¸jéü`w¸j½,w¸j´'`w¸j1),w¸j8-w¸j‹.w¸jK/w¸j1w¸jÖ:w¸j&>w¸jÆWw¸jÃ^w¸jqow¸jbvw¸j™…,w¸j?ŽBw¸jy�w¸jý”,w¸j=�Xw¸j¡¢,w¸j]Âw¸j5Þ,w¸józw¸jp},w¸jÏÊXw¸jxû„w¸j¡ýw¸jðýw¸j½w¸jêw¸j,w¸j½,w¸jhw¸j™(w¸jÉ2w¸j]6w¸jÿC,w¸jÅUw¸j9`Bw¸j‰v ¸jí³ Ìmw¸jÛ Æw¸j;ì Bw¸jä  ∩∩ _You start waiting.w¸jî W962.0 (99.0)---w¸jlL '3.0 (100.0)w¸j N _∩ _Done waiting.w¸jÖ+ 3w¸jl- w¸jU2 w¸jè: Xw¸j•= w¸jóR nw¸j[ Xw¸j+f nw¸j&i w¸j?{ „w¸jÉ w¸j6� w¸j“„ w¸jZ® ,w¸jr¯ w¸jÙ¹ Bw¸jZÆw¸jkBw¸j(+Bw¸j8Xw¸jÂ:,w¸jÓABw¸j"G,w¸j×Nw¸j4U,w¸jmYw¸j©\,w¸jÿ]w¸j¶aw¸jbw¸j;dw¸jkBw¸jÖow¸j¿pw¸j)€w¸j‚ˆ,w¸j�w¸jè‘w¸j…’w¸jÇ—w¸jp¥nw¸ju°Xw¸j±w¸jd±w¸jC·w¸jc»w¸jÜ»w¸j{¾w¸jŸÂw¸jÃw¸j^Æw¸jIÊ,w¸jSÌw¸jyÏw¸jéÏw¸jÀÒw¸j Ù,w¸jvÜw¸jèß,w¸j3ïšw¸jò,w¸jYý„w¸jˆw¸jm4w¸j6%x¸jzG x¸jCOBx¸j[^šx¸j×_x¸jßeBx¸j¥„x¸j„x¸jÄŽBx¸jÁ‘,x¸jP”x¸j]›x¸jÁ›x¸j¢Bx¸j~£x¸jS§,x¸j&«x¸j®,x¸jÿ±x¸j¡¹Bx¸j€ºx¸j[»x¸j*ÎÆx¸j!Òx¸jNÔ,x¸j§Ùx¸j´Ü,x¸jÔäXx¸jÜçx¸jbèx¸jyêx¸jPýÜx¸jr,x¸j`,x¸jãx¸jJx¸j»x¸jAx¸j’x¸jx¸j¨ x¸j¹'x¸jl(x¸j+-x¸j^9„x¸jéCnx¸jPJBx¸jkOx¸jdZ‚ ∩ _You start waiting.x¸jÖdc2062.0 (99.0)3.0 (100.0)x¸jh~ _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.x¸jO¢##)~~..#+# #∩.~~..# #.~~..## ≈.. #.~.)## §§≈§§ #.~)## ...§.. #.~)#$###§## ##.)......))..##..§. ##.#.~..##.∩o##).~#....~~..## ##..~####..~~..###..~~.##..~~.....~~.##..~..###.# 4.0)x¸jà> Þ##)~~..#+# #∩.~~..# #.~~..## ≈.. x¸j‘f Æ#.~.)## §§≈§§ #.~)## ...§.. #.~)#$###§## ##.)......))..##..§. ##.#.~..##.∩o##).~#.......@..~~..## ##..~~.####..~~..###..~~.##..~~.....~~..###..~..###...####5x¸j–(€#.~~..##.####)~~..#+###∩  #.~~..≈.. #.~.§§≈≈§ #.~)## ...§.. #.~)#########$###§## ######.)......))..##..§. ##....#.~~~~~~~@~~..##.∩o##).~~~#..........~~..## ##########..~~..#####..~~.....##..~~~~~~~##.........###########x¸j˜)ðDone waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.  You enter the shallow water.x¸j*d6.6 (1.6Water x¸ji4x¸j·8? _Moving in this stuff is going to be slow.y¸jÄ0Ñ#.~..##... $#.~~..##.##.##)~~..#+##+#∩  #.~~..≈.. #.~.§§≈≈§ #.~)## ...§.. y¸j‹1¿#.~)#########$###§## #######.)......)@..##..§. ##.....#.~~~~~~~~~~..##.∩o##).~~~~#..........~~..## .##########..~~..#####..~~.....##..~~~~~~~##.........###########y¸jâ?y¸j@/70y¸jÿ“  Things that are here: _a +0 glaive; +0 ice dragon scales; an orc skeleton{¸jêø{¸jy*qPick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 glaive Armour (select all with [)b - +0 ice dragon scales Carrion an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]{¸j˜t    b + +0 ice dragon scales[Enter] accept (1 chosen)|¸j¾^ |¸jØg#.~..##...$ Trilby the Skirmisher#.~~..##.###. Coglin of Okawaru ****..##)~~..#+##+ Health: 67/67 ========================#∩.~~..#Magic: 10/10 ========================#.~~..##≈..AC: 10Str: 15Doom: 6%#.~.)##§§≈≈§EV: 11Int: 8#.~)##...§..SH: 0Dex: 22#.~)#########$###§## ###### XL: 10 Next: 36% Place: a Bailey#.)......)@..##..§. ##..... Noise: ---------  Time: 12067.6 (0.0)#.~~~~~~~~~~..##.∩o##).~~~~ a) +5 sling {Juan}  c) +0 sling {Balvind#..[0;1|¸j i�0;1m........~~..## ##..~~... Fire: a) +5 sling {Juan}##########..~~..###..~~..####..~~.....~~..####..~~~~~~~..####.........############# _You start waiting. _Done waiting.  You enter the shallow water. _Moving in this stuff is going to be slow.  Things that are here: _a +0 glaive; +0 ice dragon scales; an orc skeleton|¸jòrA8.6 (1|¸jn}|¸jl€. _m - +0 ice dragon scales|¸j·á 3|¸jœã |¸j‚æ |¸j ð á#.~..##... $.#.~~..##.## #.###)~~..#+# .#+##∩.~~..# ∩⌠##.~~..## ≈..§.#.~.)## §§≈≈. #.~)## ...§.. #.~)#$###§## ##.)......))@.##..§. ##.0#.~..##.∩o##).~#..........~~..## ##..~~.#|¸jÃñ è###..~~..###..~~..# ##..~~~~~##....########|¸j]ù x§.§§|¸j"ú +9.6 (1|¸jÖ|¸jÔB _Found a gate leading back out of this place.~¸jú#.~..##...$. Trilby the Skirmisher#.~~..##.###.# Coglin of Okawaru ****..##)~~..#+#.#+# Health: 67/67 ========================#∩.~~..#∩§# Magic: 10/10 ========================#.~~..##≈...§AC: 10Str: 15Doom: 6%#.~.)##§§≈≈§~¸jª¿EV: 11Int: 8#.~)##...§..SH: 0Dex: 22#.~)#########$###§## ####### XL: 10 Next: 36% Place: a Bailey#.)......))@.##..§. ##...... Noise: ---------  Time: 12069.6 (0.0)~¸jDw#.~~~~~~~~~~..##.∩o##).~~~~~ a) +5 sling {Juan}  c) +0 sling {Balvind#..........~~..## ##..~~.... Fire: a) +5 sling {Juan}##########..~~..###..~~..#####..~~.....~~..####..~~~~~~~..####.........############# ~¸jµä_a +0 glaive; +0 ice dragon scales; an orc skeleton _m - +0 ice dragon scales _Found a gate leading back out of this place.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~¸jU< #.~..##...$. Trilby the Skirmisher#.~~..##.###.# Coglin of Okawaru ****..##)~~..#+#.#+# Health: 67/67 ========================#∩.~~..#∩§# Magic: 10/10 ========================#.~~..##≈...§AC: 10Str: 15Doom: 6%#.~.)##§§≈≈§EV: 11Int: 8#.~)##...§..SH: 0Dex: 22#.~)#########$###§## ####### XL: 10 Next: 36% Place: a Bailey#.)......))@.##..§. ##...... Noise: ---------  Time: 12069.6 (0.0)#.~~~~~~~~~~..[40~¸j> Øm##.∩o##).~~~~~ a) +5 sling {Juan}  c) +0 sling {Balvind#..........~~..## ##..~~.... Fire: a) +5 sling {Juan}##########..~~..###..~~..#####..~~.....~~..####..~~~~~~~..####.........############# _m - +0 ice dragon scales _Found a gate leading back out of this place.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.~¸j‘C ~¸j.G . _¸j$ÖGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman€¸jƒb - an orb of pyromania. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of pyromania': It enhances your Fire magic and may unleash a blast of flames around you whenever you kill an enemy by any means other than an attack. The explosion chance and damage both scale with Evocations and it may trigger no more than once each turn. Explosion chance: 23% (max 50%) Explosion damage: 3d6 (max 3d24) You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Pyromania} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.‚¸j¯› × Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales Talismans (go to first with %)  f - a quill talisman  g - an inkwell talisman„¸j—° %m - +0 ice dragon scales. The scales of a cold-breathing dragon. It provides great protection from cold, while rendering its wearer more susceptible to fire. Base armour rating: 9Encumbrance rating: 11 It can be maximally enchanted to +9. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would decrease by 3.1 (11.8 -> 8.7). You took it off an orc warrior in a bailey. Stash search prefixes: {inventory} {rC++ rF-} {body armour} {body armor} {resistcold} {cold resistance} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so „¸j8² š near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.Џjðp/ Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - +0 ice dragon scales Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismanЏj0c #.~..##...$. Trilby the Skirmisher#.~~..##.###.# Coglin of Okawaru ****..##)~~..#+#.#+# Health: 67/67 ========================#∩.~~..#∩§# Magic: 10/10 ========================#.~~..##≈...§AC: 10Str: 15Doom: 6%#.~.)##§§≈≈§EV: 11Int: 8#.~)##...§..SH: 0Dex: 22#.~)#########$###§## ####### XL: 10 Next: 36% Place: a Bailey#.)......))@.##..§. ##...... Noise: ---------  Time: 12069.6 (0.0)#.~~~~~~~~~~..[39;Џjze Ú49m##.∩o##).~~~~~ a) +5 sling {Juan}  c) +0 sling {Balvind#..........~~..## ##..~~.... Fire: a) +5 sling {Juan}##########..~~..###..~~..#####..~~.....~~..####..~~~~~~~..####.........############# _m - +0 ice dragon scales _Found a gate leading back out of this place.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.ЏjÒn ЏjËo Џjý€ ‹¸j½/#.~..##... $.##.~~..##.## §≈..... #.###)~~..#+# ≈...⌠.#+#.#∩.~~..# ...§∩§.‹¸jÿ#.#.~~..## ≈≈...§ ##.~.)## .≈≈≈§ ##.~)## ...§.. #.~)#$###§## ##.)......)).@##..§. ##.#.~..##.∩o##).~#..........~~..## ##..~~.####..~~..###..~~..# ##...#######‹¸ja%ú§§§⌠∩⌠.§.70.6 (1 _Œ¸j ú #.~..##...$.# Trilby the Skirmisher#.~~..##.## §≈.§§.. #.## Coglin of Okawaru ****..##)~~..#+# ≈...⌠§. #+#. Health: 67/67 ========================#∩.~~..# ...⌠∩⌠.#. Magic: 10/10 ========================#.~~..## ≈≈....§# AC: 10Str: 15Doom: 6%#.~.)##.≈≈≈.# EV: 11Int: 8#.~)##...§..SH: 0Dex: 22#.~)#########$###§## ######## XL: Œ¸jZû10 Next: 36% Place: a Bailey#.)......)).@##..§. ##....... Noise: ---------  Time: 12070.6 (0.0)#.~~~~~~~~~~..##.∩o##).~~~~~~ a) +5 sling {Juan}  c) +0 sling {Balvind#..........~~..## ##..~~..... Fire: a) +5 sling {Juan}##########..~~..###..~~..######..~~.....~~..####..~~~~~~~..####.........#############Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, [37Œ¸jWü‘m( or ) - cycleShift-Dir - straight lineŒ¸j–ÝÎ #.~..##...$.# Trilby the Skirmisher#.~~..##.## §≈.§§.. #.## Coglin of Okawaru ****..Œ¸j á£##)~~..#+# ≈...⌠§. #+#. Health: 67/67 ========================#∩.~~..# ...⌠∩⌠.#. Magic: 10/10 ========================#.~~..## ≈≈....§# AC: 10Str: 15Doom: 6%#.~.)##.≈≈≈.# EV: 11Int: 8Œ¸jã#.~)##...§..SH: 0Dex: 22#.~)#########$###§## ######## XL: 10 Next: 36% Place: a Bailey#.)......)).@##..§. ##....... Noise: ---------  Time: 12070.6 (0.0)#.~~~~~~~~~~..##.∩o##).~~~~~~ a) +5 sling {Juan}  c) +0 sling {Balvind#..........~~..## ##..~~..... Fire: a) +5 sling {Juan}##########..~~..###..~~..######..~~.....~~..####..~~~~~~~..####.........#############Œ¸j’ä˜Shift-Dir - straight line _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.Œ¸jû쌸jùï. _�¸ja/à#.~.##... #.~..##...#'..≈≈≈.≈≈≈ $#.~~..##.##..§≈.§§..≈ #.###)~~..#+#..≈≈...⌠§.. #+#.#∩ ......⌠∩⌠..#..#.~~..## ..≈≈....§≈#.#.~...≈≈≈.≈≈§##�¸jµ0‰#.~)## #........ #.~)#########@###§## ##########.)......))..##..§. ##........#.~~~~~~~~~~..##.∩o##).~~~~~~~#..........~~..## ....##########..~~..##########..~~.....##..~~~~~~~##.........###########�¸j;À..§≈...⌠..�¸jä;21.6 (1 _�¸jåC�¸j¼aô §≈You now have 498 gold pieces (gained 29).  There is an open door here.  Things that are here:2.6 (2�¸jj;∩�¸jªo3 _a +0 trident; a +0 scale mailޏj{BI§≈ޏjQC+3.6 (1ޏj²QR∩∩�¸jÙ- #.~.##...$.# Trilby the Skirmisher#.~..##...#'..≈≈≈.≈≈§ $.## Coglin of Okawaru ****..#.~~..##.##..§≈.....§ #.##. Health: 67/67 ========================##)~~..#+#..≈≈...⌠... #+#.. Magic: 10/10 ========================#∩.~~..# ......⌠∩⌠..#.. AC: 10Str: 15Doom: 6%#.~~..## ..≈≈.....≈#. EV: 11Int: 8#.~.)## ..≈≈≈.≈≈≈## [33�¸j2/ÿmSH: 0Dex: 22#.~)###........# XL: 10 Next: 36% Place: a Bailey#.~)#########@###§## ######### Noise: ---------  Time: 12073.6 (0.0)#.)......))..##..§. ##........ a) +5 sling {Juan}  c) +0 sling {Balvind#.~~~~~~~~~~..##.∩o##).~~~~~~~ Fire: a) +5 sling {Juan}#..........~~..## ##..~~......##########..~~..###..~~..#######..~~.....~~..####..~~~~~~~..####.........#############There is an open door here.  Things that are here: _a +0 trident; a +0 scale mail  Fire: a) +5 sling {Juan}Press: ? - help, Q - selec�¸jh2±t action, ( or ) - cycleShift-Dir - straight line�¸j¦Å #.~.##...$.# Trilby the Skirmisher#.~..##...#'..≈≈≈.≈≈§ $.## Coglin of Okawaru ****..#.~~..##.##..§≈.....§ #.##. Health: 67/67 ========================##)~~..#+#..≈≈...⌠... #+#.. Magic: 10/10 ========================#∩.~~..# ......⌠∩⌠..#.. AC: 10Str: 15Doom: 6%#.~~..## ..≈≈.....≈#. EV: 11Int: 8#.~.)## ..≈≈≈.≈≈≈## [33�¸jLÇmSH: 0Dex: 22#.~)###........# XL: 10 Next: 36% Place: a Bailey#.~)#########@###§## ######### Noise: ---------  Time: 12073.6 (0.0)#.)......))..##..§. ##........ a) +5 sling {Juan}  c) +0 sling {Balvind#.~~~~~~~~~~..##.∩o##).~~~~~~~ Fire: a) +5 sling {Juan}#..........~~..## ##..~~......##########..~~..###..~~..#######..~~.....~~..####..~~~~~~~..####.........#############Things that are here: _a +0 trident; a +0 scale mail  Fire: a) +5 sling {Juan}Press: ? - help, Q - select a�¸j‘È×ction, ( or ) - cycleShift-Dir - straight lineOkay, then.�¸jáÖD _�¸jUÐM##################... .##........ $...##...#'..≈≈≈.≈≈§ $.##.~~..##.##..§≈.....§ #.###)~~..#+#..≈≈...⌠.#+∩.~~..# #......⌠∩⌠..#.~..## #..≈≈.......)## #..≈≈≈.≈≈≈# #@....... ~)#########)###'############)......))..##..§. ##........#.~~~~~~~~~~..##.∩o##).~~~~~~~....#####§§§§§.[�¸j£Öß3;19H§§§§§≈≈.§.§§§4.6 (1 _�¸jÞX∩∩�¸jÏÞ�¸jú¹  #.~.################### Trilby the Skirmisher#.~.##... .##..§§§§§.$.# Coglin of Okawaru ****..#.~..##...#'..≈§§§§§§ $.## Health: 67/67 ========================#.~~..##.##..≈≈.§.§§§ #.##. Magic: 10/10 ========================##)~~..#+#..§≈...⌠... #+#.. AC: 10Str: 15Doom: 6%#∩.~~..# #......⌠∩⌠..#.. EV: 11Int: 8#.~~..## #..≈≈.....≈#.[3�¸jû» 7m SH: 0Dex: 22#.~.)## #..≈≈≈.≈≈≈## XL: 10 Next: 36% Place: a Bailey#.~)###@.......# Noise: ---------  Time: 12074.6 (0.0)#.~)#########)###'############ a) +5 sling {Juan}  c) +0 sling {Balvind#.)......))..##..§. ##........ Fire: a) +5 sling {Juan}#.~~~~~~~~~~..##.∩o##).~~~~~~~#..........~~..## ##..~~......##########..~~..###..~~..#######..~~.....~~..####..~~~~~~~..####.........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir -�¸jܼ _ straight line _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‘¸jçA #.~.################### Trilby the Skirmisher#.~.##... .##..§§§§§.$.# Coglin of Okawaru ****..#.~..##...#'..≈§§§§§§ $.## Health: 67/67 ========================#.~~..##.##..≈≈.§.§§§ #.##. Magic: 10/10 ========================##)~~..#+#..§≈...⌠... #+#.. AC: 10Str: 15Doom: 6%#∩.~~..# #......⌠∩⌠..#.. EV: 11Int: 8#.~~..## #..≈≈.....≈#.[3‘¸j‚W7m SH: 0Dex: 22#.~.)## #..≈≈≈.≈≈≈## XL: 10 Next: 36% Place: a Bailey#.~)###@.......# Noise: ---------  Time: 12074.6 (0.0)#.~)#########)###'############ a) +5 sling {Juan}  c) +0 sling {Balvind#.)......))..##..§. ##........ Fire: a) +5 sling {Juan}#.~~~~~~~~~~..##.∩o##).~~~~~~~#..........~~..## ##..~~......##########..~~..###..~~..#######..~~.....~~..####..~~~~~~~..####.........##Shift-Dir - straight line _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ‘¸ji`[0;10;1m( or ) - cycleShift-Dir - straight lineOkay, then. _‘¸j›ü #.~..........##......) #.~.############# ####### #.~ .##..§§§§§. $. #...#'..≈§§§§§§ $.# #.~~..##.##..≈≈.§.§§§ #.## ##)~~..#+#..§≈...⌠... #+# #∩.~~..# #......⌠∩⌠.. #.~~..##.....≈‘¸j§ý˜  #.~.)##≈≈≈.≈≈≈ #.~)## ##........  #.~)#########)###'########### #.)......))..##..§. ##....... #.~~~~~~~~~~..##.∩o##).~~~~~~ #..........~~..## ##..~~.....##########..~~..###..~~..######..~~.....~~..##~~~~~~~..##‘¸j68§‘¸jÝ 25.6 (1 _‘¸j…9∩‘¸jÀ’¸j¤× #.~~~~~~)~~~..##~~~~~ #.~..........## ...... #.~.############# ####### #.~ .##.. $ #...#'..≈§§§§§§ $. #.~~..##.##..≈≈.§.§§§ #.# ##)~~..#+#..§≈...⌠... #+# #∩.~~..# #......⌠∩⌠.. #.~~..##.....≈’¸jcص  #.~.)##≈≈≈.≈≈≈ #.~)## ##........  #.~)#########)###'########## #.)......))..##..§. ##...... #.~~~~~~~~.∩o##).~~~~~ #........ ##..~~....###########..~~..###.....~~..##’¸j\ãi#######.##.#'..§§§§§§’¸jä&6’¸jëëF∩∩’¸jjúÈN #..........~~..##... #.~~~~~~)~~~..##~~~~ #.~..........## ..... #.~.############# ###### #.~ .##§.  #...#'..≈§§§§§§ $ #.~~..##.##§§§§§§.§§§ #.“¸j×É ##)~~..#+#.§§≈...⌠... #+ #∩.~~..# #@.....⌠∩⌠.. #.~~..##.....≈ #.~.)##≈≈≈.≈≈≈ #.~)## ##........ #.~)#########)###'######### #.)......))..##..§. ##.....  #.~~~~~~~~.∩o##).~~~~  #........ ##..~~... ###########..~~..##“¸j,ÊD “¸jÉÔ…§§≈≈§§.≈≈§§“¸jHê&7“¸j>D∩∩“¸jL”¸jÛ+”¸j‰,”¸jI”¸j�ƒ �M#########..~~..###..~~..##.........~~..## ##..~~...~~~~~)~~~..## ##..~~~~.........## ##.....########### ########... .##§§§§§§§. ..##...#'.§§§≈§ $.~~..##.##§§§≈§§.§§§ #.#)~~..#+#@§≈≈§§.⌠.#+∩.~~..# #......⌠∩⌠..~..## ##..≈≈.....”¸j¡„ ï#.~.)## ##..≈≈≈.≈≈≈”¸jI‘ i####'....≈..§§.≈≈.§§§...§”¸j‘™ &8”¸j®£ =∩”¸jÜ¥ •¸jæš/ ##).~~.....~~..## ###########..~~..####..........##..~~....#.~~~~~~)~~~##..~~~~~#.~..........## . ##......#.~.#############'# ########.~.##... .##§.....§. #.~..##...#'.§≈§≈§§§§ $•¸j'œø#.~~..##.##@.§§§§.§§§ #.###)~~..#+#..≈≈.§§⌠... #+##∩ #§...§.⌠∩⌠.. ##.~~..## ##..≈≈.....≈#.~.##..≈≈≈.≈≈≈#.~)## ##........ #.~)#########)###'###########.)......))..##.... ##......#.~~~~~~~~~~..##.∩o##).~~~~~•¸jë«7..≈≈≈.≈≈§......⌠......§§•¸jœ­&9•¸jÆÖB∩•¸j1E ÅM ##..~~~~~~~..##  ##).~~.....~~..## #########..~~..###..~~..###.........~~..## ##..~~....~~~~~)~~~..## ##..~~~~~.........## . ##......############'# #########.....##......§. $..##...#@..≈≈≈.≈ $..~~..##.##..≈§....§§ #.#)~~..#+#..≈≈...⌠.#+#∩.~~..# #......⌠∩⌠..###....§≈....80•¸j÷K =∩•¸j O Ø _Okay, then.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _There is an open door here.—¸je¿â ##....... ##..~~~~~ ##).~~...  ##########..~~..### #..........~~..##... #.~~~~~~)~~~..## ##..~~~~ #.~..........## . ##..... #.~.#############'# ###### #.~.##....@##......§.  #.~..##...#'..≈≈≈.≈§§ $ #.~~..##.##..≈§....§§ #. ##)~~..#+#..≈≈...⌠... #+—¸jÀQ #∩.~~..# #......⌠∩⌠.. #.~~..## ##..§≈.....≈ #.~.)##≈≈≈.≈≈≈ #.~)## ##.....§..  #.~)#########)###'#########—¸jEÊz§§§§.§§§§§§§..—¸j_Í-1 _—¸j9B∩—¸jŸ ##.## ##..~..## ##).~~.....~~..## #..~~..###..~~.. #.~~..## ##..~~ #.~~~~~~)~~~..## ##.. #.~.## . ## #.~.#############'#  #.~.##...@.##......§. #.~..##...#'..≈§≈.≈§§  #.~~..##.##..§§§...§§ # ##)~~..#+#..≈≈...⌠... # #∩.~~..# #...§§.⌠∩⌠.. #.~~..## ##.§§§.....≈ #.~.)##[39;4—¸j  ½9m ##.§§≈≈.≈≈≈ #.~)## ##.....§.. #.~)#)###'§§≈.2—¸jfÞ õ~~~~~~~..##).~~.....~~..###########..~~..###..~~.. #........ ##..~~. #.~~~~~~)~ ##..~~ #.~......... ##... #.~.#############'# #### #.~.##.....##......§.  #.~..##.@.#'..§§≈.≈§§ #.~~..##.##..§§§...§§ ##)~~..#+#..≈≈...⌠...  #∩.~~..# #...§§.⌠∩⌠.. ## ##.§§§.....≈ #.~.)## ##.§§≈≈.≈≈≈ #.~ ##.....§.. #.~)#########)###'####### #.)......))..##.... ##...—¸jåæ <3—¸j=∩—¸j°˜¸jӵà ##).~~.....~~..##########..~~..###..~~............~~..## ##..~~.~~~~~~)~~~..## ##..~~..........## . ##...#############'# ####.....##......§. .##...#'..§§≈.≈§§~..##@##..§§§...#)~~..#+#..≈≈...⌠...∩.~~..# #...§§.⌠∩⌠#.~~~~~~~~~~..##.∩o##).~~ 4∩∩˜¸j$¬ã'#'##.#.$.$$$###˜¸j®˜¸j�®&5˜¸j.·˜¸j ¹' _You open the large door.˜¸jãÅK _Found 55 gold pieces.™¸j o� ##########..~~..###..~~............~~..## ##..~~~~~~~~)~~~..## ##..~~..........## . ##...#############'# #####.....##......§. .##...#'..§§≈.≈§§~..##.##..§§§...#)~~..#@#..≈≈...⌠...∩..§§.⌠∩⌠.~~..##.##.§§§.....≈#####™¸j>�‡#..........~~..## ##..~~. ™¸j�C6 _™¸j–X∩∩™¸jØ­V _There is a large open door here.™¸jPA ž ..........~~..## ##..~~~~~~~~)~~~..## ##..~~..........## . ##...#############'# #####.....##......§. .##...#'..§§≈.≈§§~..##.##..§§§...#)~~..#'#..≈≈...⌠...∩..§§.⌠∩⌠™¸jÝA Ï.~~..##.##.§§§.....≈.)##.$.##.§§≈≈.≈≈.$$$.#################..~~..###..~~.. ™¸j¼M ™¸jN -7 _™¸jkV W∩∩™¸jY V _There is a large open door here.™¸jlÒ ~~~~~~)~~~..## ##..~~..........## . ##...#############'# ####.....##......§. .##...#'..§§≈.≈§§~..##.##..§§§...#)~~..#'#..≈≈...⌠...∩..§§.⌠∩⌠.~~..##@##.§§§.....≈.)##.$.##.§§≈≈.≈≈)##.$$$.##.....§..##..~~.....~~..# ™¸jÿÜ™¸jxÝ-8 _™¸jõ;∩™¸j©öš¸j؇# ..........## . ##...#############'# ####.....##......§. .##...#'..§§≈.≈§§~..##.##..§§§...#)~~..#'#..≈≈...⌠...∩..§§.⌠∩⌠.~~..##.##.§§§.....≈.)##.@.##.§§≈≈.≈≈)##.$$$.##.....§..#######)###'#########..~~~~~~~..## š¸jŒ–š¸jÁ–9š¸jã <∩š¸j‡ç§90.6 (2∩∩ š¸j#è1_You now have 512 gold pieces (gained 14).š¸jL“  #.~.#############'# ### #.~.##.....##......§.  #.~..##...#'..§§≈.≈§§ #.~~..##.##..§§§...§§ ##)~~..#'#..≈≈...⌠... #∩.~~..#'#...§§.⌠∩⌠.. ##.##.§§§.....≈ #.~.)##...##.§§≈≈.≈≈≈ #.~)##.@$$.##.....§.. #.~)#########)###'###### #.)......))..##.... ##.. #.~~~~~~~~~~..##.∩o##).~ #..........~~..## ##. ##########..~~..# ##..~~... ##..~~~~~ ##.......1.6 (1∩∩[š¸j¬Ò ò11;76H2.6 (2∩∩ _You now have 521 gold pieces (gained 9).š¸jÚ7#.~.#'# ##.~.##.....##......§. #.~..##...#'..§§≈.≈§§ #.~~..##.##..§§§...§§ ##)~~..#'#..≈≈...⌠... #∩.~~..#'#...§§.⌠∩⌠.. #.~~..##.##.§§§.....≈ #.~.)##...##.§§≈≈.≈≈≈ #.~)##..@$.##.....§.. #.~)###)###'#š¸j99ã#.)......))..##.... ##.#.~..##.∩o##).~#.~~..## ##..~~.#..~~..###..~~..##..~~.....~~..###..~..####.##š¸jEDA3.6 (1š¸j–Mš¸j¥]A4.6 (2š¸jGa;∩š¸jèc? _You now have 537 gold pieces (gained 16).›¸j?î‹#.~.#'# ##.~.##.....##......§. #.~..##...#'..§§≈.≈§§ #.~~..##.##..§§§...§§ ###)~~..#'#..≈≈...⌠... ##∩.~~..#'#...§§.⌠∩⌠.. ›¸j¾î#.~~..##.##.§§§.....≈ #.~.)##...##.§§≈≈.≈≈≈ #.~)##...@.##.....§.. #.~)###)###'##.)......))..##.... ##.#.~..##.∩o##).~#.›¸jï–~~..## ##..~~.#..~~..###..~~..###..~~.....~~..# ›¸j6þ›¸j·6!5.6 (1∩6.6 (2∩ _You now have 553 gold pieces (gained 16).›¸jBÕ Ý #.~..........## . ##... #.~.#############'# #### #.~.##.....##......§. #.~..##...#'..§§≈.≈§§  #.~~..##.##..§§§...§§  ##)~~..#'#..≈≈...⌠... #∩.~~..#'#...§§.⌠∩⌠.. #.~~..##§.....≈ #.~.)##§§≈≈.≈≈≈ #.~)##.....##.....§..  #.~)#########)###'####### #.)......))..##.... ##... #.~~~~~~~~.∩o##).~~ #........ ##..~~. ###########..~~.. .....~~..# ~~~~~~~..## 7.6 (1›¸j®Ý ›¸jZß ›¸j9î M~~~~~)~~~..## ##..~~.........## . ##...###########'# ######.....##......§...##...#'..§§≈.≈.~~..##.##..§§§...§§#)≈≈...⌠.∩.~~..#'#...§§.⌠∩⌠..~..##@##.§§§......)##...##.§§≈≈.≈≈≈.....##.....§.. ›¸j„ï “#.~)#########)###'#######›¸j'<8›¸jÔ'^∩∩œ¸j³]‰M.........~~..## ##..~~.~~~~~)~~~..## ##..~~.........## . ##...###########'# ######.....##......§...##...#'..§§≈.≈.~~..##.##..§§§...§§#)≈≈...⌠.∩.~~..#@#...§§.⌠∩⌠..œ¸j‹^U~..##.##.§§§......)##...##.§§≈≈.≈≈≈#.~)##.....##.....§..œ¸jjœ¸j–j&9œ¸j=uM∩∩œ¸j…xV _There is a large open door here.œ¸jò?M#########..~~..###..~~..........~~..## ##..~~.~~~~~)~~~..## ##..~~.........## . ##...############'# ######.....##......§...##...#'..§§≈.≈.~~..##.##..§§§...§§#)≈≈...⌠.∩.~~..#'#...§§.⌠∩⌠..~..##.##.§§§.....#.~.)##...##.§§≈≈.≈≈≈.....####### œ¸jŠýœ¸j/Ý100 _∩∩ _There is a large open door here.œ¸jIw5Mœ¸j7x^ ##).~~.....~~..##########..~~..###..~~..........~~..## ##..~~.~~~~~)~~~..## ##..~~.........## . ##...############'# ####œ¸jˆÝ##.....##......§...##...#'..§§≈.≈.~~..##@##..§§§...§§#)≈≈...⌠.∩.~~..#'#...§§.⌠∩⌠..#.~~..##.##.§§§.....≈#####1 _œ¸j—Œ8∩œ¸jUŽœ¸j=ÒÈM ##..~~~~~~~..# ##).~~.....~~..##########..~~..###..~~...........~~..## ##..~~.~~~~~)~~~..## ##..~~.........## . ##...###########'# ######.....##......§...##.@.#'..§§≈.≈.~~..##.##..§§§...§§#)≈≈...⌠.#∩.~~..#'#...§§.⌠∩⌠..œ¸jqÝœ¸jáÝ&2œ¸jéæF∩∩œ¸jè4 œ¸j*é .......## ..~~~~~~~..##  ##).~~.....~~..#############..~~..##..........##..~~..#.~~~~~~)~~~##..~~~#.~..........## . ##....#.~.#############'# ######.~.##...@.##......§. #.~..##...#'..§≈≈.≈§§ #.~~..##.##..§§....§§ ###)~~..#'#..≈≈...⌠... ##∩.~~..#'#...§..⌠∩⌠..œ¸jÕé `#.~~..##.##.§§§.....≈ #.~.)##...##.§§≈≈.≈≈≈ #.~)##.....##.....§.. #.~)#########)###'########œ¸j4ô D≈≈œ¸j\õ &3œ¸j¾û E∩∩œ¸j�ý �¸jЏ##.## ##..~..## ##).~~.....~~..## #..~~..###..~~..##.~~..## ##..~~.#.~~~~~~)~~~..## ##..~#.~.## . ##.#.~.#############'# ##.~.##....@##......§. #.~..##...#'..≈≈≈.≈§§ $#.~~..##.##..≈§....§§ #.##)~~..#'#..≈≈...⌠... #+#∩.~~..#'#....#.~~..##.##..≈≈.....≈ #.~.)##...##..≈≈≈.≈≈≈ #.~)�¸jp¹Û##.....##.....§.. #.~)#)###'#�¸jtÁ�¸j Â&4�¸j É=∩�¸j`Ì�¸j•¹É##..~~~~~~~##).~~.....##########..~~..#####..........~~..## ..#.~~~~~~)~~~..## ~~~#.~..........## . ##......#.~.#############'# ########.~.##.....##......§. $#.~..##...#@..≈≈≈.≈§§ $.#.~~..##.##..≈§....§§ #.###)~~..#'#..≈≈...⌠... #+##∩.~~..#'#......⌠∩⌠.. ##.~~..##.##..≈≈.....≈#.~.)##...##..≈≈≈.≈≈≈ #.~)##..�¸j,º>...... #.~)#########)###'###########.)......))..##.... ##......�¸jIÃg§§5�¸jÊ;∩�¸jíÍQ _There is an open door here.ž¸jÇ##..~..## ##).~~.....~~..## #..~~..###..~~..##.~~..## ##..~~.#.~~~~~~)~~~..## ##..~#.~.## . ##......)#.~.#############'## ##.~.##.....##.. $.#.~..##...#'@.≈≈≈.≈≈§ $.##.~~..##.##..≈§.....§ #.###)~~..#'#..≈≈...⌠... #+#.#∩.~~..#'#......⌠∩⌠.. #.#.~~..##.##..≈§.....≈ ##.~.)##...##..§≈≈.≈≈[4ž¸jtȈ0m≈ ##.~)##.....##. #.~)#)###'##.)......))..##.... ##.ž¸jè̃≈§§§§§§§≈§...###ž¸j†Î-6 _ž¸j¯Öž¸j–Øž¸jX?s.......## ..~~~~~~~..##  ##).~~.....~~..## ###########..~~..######..........##..~~......#.~~~~~~)~~~##..~~~~~~)#.~..........## . ##......).#.~.#############'#############.~.##.....##@....... #.~..##...#'..≈≈≈.≈≈≈ $#.~~..##.#..§ #.###)~~..#'#..≈≈...⌠... #+#.#∩'#...§§.⌠∩⌠.. #..#.~~..##.##..§§§....≈ #.#.~.ž¸jì?¹##.§§§≈.≈≈≈ ###.~)##.....##§....... #.~)#########)###'############ž¸j~I\≈§§##ž¸j J&7ž¸jÆ µ#.##..≈≈.....§≈..## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.≈§≈..@# ##..~.#Noise: ===------  Time: 12131.0 (0.0) ­¸jkÆ ¼....##.........##***o.##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#­¸jõÆ 'Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..## ­¸jÇ C_The sling bullet barely misses the orc warrior.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle­¸j>Ç ¨Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)­¸jÜ í......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##...§.§§..## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈§≈§§.§## $.##..~.#Magic: 10/10 ======================== #.##..≈§..§.§§§§.##.##..~~.#AC: 10Str: 15Doom: 6% #'#..§≈§..⌠..§§§..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠......# #..~~.##­¸jG ¾SH: 0Dex: 22 #.##..≈≈.....§≈..## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.≈§≈..@# ##..~.#Noise: ===------  Time: 12131.0 (0.0) ....##.........##)))o.##.~.#­¸j… Áa) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev ­¸j .~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  ­¸jT PThe orc warrior is moderately wounded.­¸j§ ˆAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.  The sling bullet hits the orc warrior but does no damage.­¸j¦&¤ o.The orc warrior is moderately wounded.­¸j0ò..§§..###§§§§§≈§...##..­¸j%1h7 (0.7Rev+ _­¸j.D;∩­¸j*F®¸j¦Ù�......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.....§§..## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈§≈§§.§## $.##..~.#Magic: 10/10 ======================== #.##..≈§..§.§§§§§##.##..~~.#AC: 10Str: 15Doom: 6% #'#..§≈§..⌠..§§§..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠..§§§.# #..~~.##SH: 0Dex: 22 ®¸jGÚ#.##..≈≈.....§≈..## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈≈..@# ##..~.#Noise: ===------  Time: 12131.7 (0.0) ....##.....§...##**o..##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev+ ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#®¸j…Úâo   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..## ®¸jÝÚ!_The orc warrior is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)®¸j§è5......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.....§§..## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈§≈§§.§## $.##..~.#Magic: 10/10 ======================== #.##..≈§..§.§§§§§##.##..~~.#AC: 10Str: 15Doom: 6% ®¸j‹éf#'#..§≈§..⌠..§§§..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠..§§§.# #..~~.##SH: 0Dex: 22 #.##..≈≈.....§≈..## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈≈..@# ##..~.#Noise: ===------  Time: 12131.7 (0.0) ....##.....§...##))o..##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ®¸jÎéö######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev+ ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#®¸jêão   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..##®¸jDêíPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line®¸jrê Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.®¸j w{  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.®¸jŒÿ%.≈§§§§.§§§§§§≈≈§≈....##..®¸jÍ32.4 (0.7 _®¸jÇD∩∩®¸jÆ ®¸j ¼ l......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.....§§..## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈§≈§§.§## $.##..~.#Magic: 10/10 ======================== #.##..≈§.§§§§§§§§##.##..~~.#AC: 10Str: 15®¸jT¼ Doom: 6% #'#..§≈§..⌠§.§§§§§#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠.§§§§.# #..~~.##SH: 0®¸j¼ |Dex: 22 #.##..≈≈.....≈≈§.## #..~~.#XL: 10 Next: 36% Place: a Bailey ®¸j¯¼ T...##..≈≈≈.≈≈≈..@# ##..~.#Noise: ===------  Time: 12132.4 (0.0) ®¸jÙ¼ ¼....##.........##**o..##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#®¸j½ ÊFire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev+ ®¸j)½ Ž~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#®¸jP½ âo   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..## ®¸j€½ ‰_The orc warrior is moderately wounded.Fire: a) +5 sling {Juan}®¸jø½ ˜Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)®¸jÕü ......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.....§§..## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈§≈§§.§## $.##..~.#Magic: 10/10 ======================== #.##..≈§.§§§§§§§§##.##..~~.#AC: 10Str: 15Doom: 6% #'#..§≈§..⌠§.§§§§§#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠.§§§§.# #..~~.##SH: 0Dex: 22 #.##..≈≈.....≈≈§.## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.≈≈≈..@# ##..~.#Noise: ===------[®¸jWþ ˆ33m  Time: 12132.4 (0.0) ....##.........##))o..##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev+ ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.®¸j͇ Û Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.!  The orc warrior is severely wounded.®¸j Fo.®¸jú n'#..≈≈.⌠§§§≈§.§§.≈.§≈≈§.®¸jó 33.1 (0.7 _®¸jÙ 9∩®¸jÿ ¯¸jB|......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈§≈≈§.§## $.##..~.#Magic: 10/10 ======================== #.##..≈§.§§§§≈§§§##.##..~~.#AC: 10Str: 15Doom: 6% ¯¸j*}##'#..§≈§..⌠§§§≈§§§#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠§.§§§.# #..~~.##SH: 0Dex: 22 #.##..≈≈.....§§..## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈≈§.@# ##..~.#Noise: ===------  Time: 12133.1 (0.0) ....##.........##*o...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#¯¸j•~WFire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev+ ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..## _The orc warrior is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)¯¸j‡£í......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#¯¸j7¤3Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 67/67 ======================== ¯¸j@¥Â...#'..≈§≈§≈≈§.§## $.##..~.#Magic: 10/10 ======================== #.##..≈§.§§§§≈§§§##.##..~~.#AC: 10Str: 15¯¸jÀ¥õDoom: 6% #'#..§≈§..⌠§§§≈§§§#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠§.§§§.# #..~~.##SH: 0Dex: 22 #.##..≈≈.....§§..## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈≈§.@# ##..~.#¯¸jª¦GNoise: ===------  Time: 12133.1 (0.0) ....##.........##)o...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev+ ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)  ¯¸j §•You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is severely wounded.¯¸jÜ/Ø)Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is severely wounded.  The sling bullet closely misses the orc warrior.¯¸jRÊQ'#......#≈.≈≈§..##...§§§..¯¸jnË|.⌠..§≈§...§.≈§§.§##.o¯¸jàË+8 (0.7¯¸j-Ì>Rev* ¯¸j®Ô9∩¯¸j×\ _The orc warrior completely misses you.¯¸jox �......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈.≈≈§..## $.##..~.#Magic: 10/10 ======================== #.##..≈§....§§§..##.##..~~.#AC: 10Str: 15Doom: 6% #'#..§≈§..⌠..§≈§..#+#..~~.∩#EV: 11¯¸jly ¥Int: 8 #'#....§.⌠∩⌠.§.§§.# #..~~.##SH: 0Dex: 22 #.##..≈≈.....§≈§.## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈§..@# ##..~.#Noise: ===------  Time: 12133.8 (0.0) ....##........§##*o...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev* ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ¯¸jêy o###..~~..###..~~..############..~~.....~~..####..~~~~~~~..## _The orc warrior completely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)¯¸jQ“ þ......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ¯¸jJ” Ê....##.........## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈.≈≈§..## $.##..~.#Magic: 10/10 ======================== #.##..≈§....§§§..##.##..~~.#AC: 10Str: 15Doom: 6% #'#..§≈§..⌠..§≈§..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠.§.§§.# #..~~.##SH: 0¯¸j½” ³Dex: 22 #.##..≈≈.....§≈§.## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈§..@# ##..~.#Noise: ===------  Time: 12133.8 (0.0) ¯¸j0• ....##........§##)o...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev* ~~~~~..##.∩o##).~~~~~~~~~~.# ¯¸j¦• ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¯¸jL– BAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is almost dead.¯¸j)? ©Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is almost dead.  The sling bullet hits the orc warrior but does no damage.¯¸jî® a #'####.....≈≈§..≈≈.≈≈.≈.§≈≈.##.The orc warrior is almost dead.¯¸jL° 34.5 (0.7 _¯¸jr¹ ;∩¯¸j8» °¸jxa......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈.≈≈§..## $.##..~.#Magic: 10/10 ======================== #.##..≈§....§§§..##.##..~~.#AC: 10Str: 15Doom: 6% #'#..§≈§..⌠...≈≈..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠...§§.# #..~~.##SH: 0Dex: 22 #.##..≈≈.....≈≈..## #..~~.#[33°¸jKeúmXL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈≈..@# ##..~.#Noise: ===------  Time: 12134.5 (0.0) ....##.........##*o...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev* ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..## _The orc warrior is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 70% to hit)°¸jÀ......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 67/67 ======================== ...#'..≈§≈.≈≈§..## $.##..~.#Magic: 10/10 ======================== #.##..≈§....§§§..##.##..~~.#AC: 10Str: 15Doom: 6% #'#..§≈§..⌠...≈≈..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠...§§.# #..~~.##SH: 0Dex: 22 #.##..≈≈.....≈≈..## #..~~.#[33°¸j"ÉJmXL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈≈..@# ##..~.#°¸jpà£Noise: ===------  Time: 12134.5 (0.0) ....##.........##)o...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev* ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.°¸j¾fYou shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.°¸jtõ¦#.≈≈...°¸jöö_54-----5.2 (0.7°¸jX∩∩°¸jïŒ  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead. _The orc warrior hits you from afar with a +0 halberd!°¸j£a ......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 54/67 ===================----- ...#'..≈§≈.≈≈≈..## $.##..~.#Magic: 10/10 ======================== #.##..≈§....§§≈..##.##..~~.#AC: 10Str: 15Doom: 6% #'#..§≈§..⌠...≈≈..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠......# #..~~.##SH: 0Dex: 22 #.##..≈≈.....≈≈..## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈[40°¸j§c xm≈.§≈≈..@# ##..~.#Noise: ===------  Time: 12135.2 (0.0) ....##.........##*o...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev* ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..## _The orc warrior hits you from afar with a +0 halberd!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 70% to hit)°¸j®³j......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 54/67 ===================----- ...#'..≈§≈.≈≈≈..## $.##..~.#Magic: 10/10 ======================== #.##..≈§....§§≈..##.##..~~.#AC: 10Str: 15°¸j†µDoom: 6% #'#..§≈§..⌠...≈≈..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠∩⌠......# #..~~.##SH: 0Dex: 22 #.##..≈≈.....≈≈..## #..~~.#XL: 10 Next: 36% Place: a Bailey ...##..≈≈≈.§≈≈..@# ##..~.#Noise: ===------  Time: 12135.2 (0.0) ....##.........##)o...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev* ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..##[39;°¸j+¶49m ##..~~..........#o   orc warrior (polearm) ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.±¸jF)You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc warrior!  You kill the orc warrior!±¸jL)±¸j¤˜k §.≈±¸jËz§.Okawaru accepts your kill.±¸j2ÜI 5599 (0.7 _Training target 14.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 14!You need to enable at least one skill for training.  --more--²¸j$Ñ ²¸j°Õ   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   i - Spellcasting   0.0   1.4  -2           b - Staves   0.0   1.2  -1   j - Ice Magic   0.0   1.2  -1   c - Unarmed Combat   0.0   1.2  -1       d - Throwing   0.0   1.2  -1   k - Invocations   0.0   1.4  -2  [7;²¸j‚Ö ò2H     l - Evocations   0.0   0.6  +3   e - Ranged Weapons  14.0  21.4  -1   m - Shapeshifting   0.0   1.4  -2           f - Armour   0.0   1.2  -1       g - Dodging   1.7   2.4  -1       h - Stealth   0.7   1.2  -1              ²¸j× ³                                        ²¸jÖ× »You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets³¸j¿"= a + Fighting 2.0´¸j(ÁD b - Staves µ¸j¡ µ¸j µ¸j¿ æ......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 55/67 ===================----- ...#'..≈§≈.≈≈≈..## $.##..~.#Magic: 10/10 ======================== #.##..≈§...§.≈≈..##.##..~~.#AC: 10Str: 15Doom: 5% #'#..§≈§..⌠§..≈≈..#+#..~~.∩#EV: 11Int: 8 µ¸j› /#'#....§.⌠∩⌠......# #..~~.##SH: 0Dex: 22 #.##..≈≈.....≈≈..## #..~~.#XL: 10 Next: 39% Place: a Bailey ...##..≈≈≈.§≈≈..@# ##..~.#Noise: ===------  Time: 12135.9 (0.7) ....##.........##.)...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} ..))..##.... ##..........~.#Rev* µ¸jT b~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........# ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..##The sling bullet hits the orc warrior!  You kill the orc warrior! _Okawaru accepts your kill.Training target 14.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 14!You need to enable at least one skill for training.µ¸j# µ¸jB+ µ¸jÃ- . _â¸jî â¸jÉ€ â¸jÌ… Bâ¸j6‰ Bâ¸j9Š â¸jåŒ ,â¸j_Ž â¸jÑ� â¸j%‘ l6=Rev+ â¸j¨’ â¸jœ• ,â¸jó  â¸jg£ â¸j¼£ â¸j…¨ â¸j㨠â¸jˆ© U7=â¸jÞ« â¸j÷­ â¸jC® >Rev â¸j`° â¸j¿² â¸j³ â¸j´ â¸j�¶ â¸jß¶ %8â¸j?¸ â¸jÿº â¸jT» â¸j�¼ â¸jä¾ â¸j(¿ (â¸jŽÀ â¸já â¸j:à K9=â¸j�Ä â¸j Ç ,â¸jˆÈ â¸jË ,â¸j&Í â¸jSÝ â¸jÞ V60=â¸jXß â¸jýá â¸jQâ â¸jÙã â¸jnæ ,â¸jzè â¸j:ë ,â¸jÃì â¸j4ï ;1â¸j«ð â¸jåò â¸j/ó â¸jiô â¸jÀö â¸j ÷ â¸j±ø â¸j¿ú â¸jLû K2=â¸jý â¸jÙþ â¸j+ÿ â¸j§â¸jNâ¸j“â¸jçâ¸jâ¸jpU3=â¸jú â¸jN ,â¸jì â¸jeâ¸j â¸j¾â¸j“â¸já%4â¸jIâ¸j÷,â¸j_Xâ¸jÜâ¸jâ¸j¾â¸jÉ!â¸j "K5=â¸j„#â¸j„%,â¸jà'â¸jy(,â¸jd)â¸jæ*k6=â¸j°+â¸jÀ-â¸jF.â¸j:/â¸jy1â¸j±1â¸j>3â¸j¤6k _You start resting.HP restored.â¸j@ȧ..§§§≈---§â¸j‘GŒ§§..§73.9 (38.0)â¸jgHl7=---4.9 (39 â¸jºH _â¸jÛO:∩â¸j—Qã¸jx,ã¸jé/�  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   3.0   0   i - Spellcasting   0.0   1.4  -2          ã¸jÚ0 b - Staves   0.0   1.2  -1   j - Ice Magic   0.0   1.2  -1   c - Unarmed Combat   0.0   1.2  -1       d - Throwing   0.0   1.2  -1   k - Invocations   0.0   1.4  -2       l - Evocations   0.0   0.6  +3   e - Ranged Weapons  14.0  21.4  -1   m - Shapeshifting   0.0   1.4  -2           f - ã¸jº11Armour   0.0   1.2  -1       g - Dodging   1.7   2.4  -1       h - Stealth   0.7   1.2  -1                                  ã¸jƒ2                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsæ¸jyï> g + Dodging 1.7æ¸jõ!> h + Stealth 0.7é¸j�m é¸j‹o.......##.....##......)...~.#Trilby the Skirmisher ##########'#############.~.#Coglin of Okawaru ****.. ....##.........## $.##.~.#Health: 67/67 ======================== é¸jïoT...#'..≈§§.≈≈≈..## $.##..~.#Magic: 10/10 ======================== #.##..≈§.....≈≈..##.##..~~.#AC: 10Str: 15Doom: 5% é¸jTpÕ#'#..§≈§..⌠...≈≈..#+#..~~.∩#EV: 11Int: 8 #'#....§.⌠§§......# #..~~.##SH: 0Dex: 22 #.##..≈≈.....≈≈..## #..~~.#é¸j‚p–XL: 10 Next: 39% Place: a Bailey ...##..≈≈§§≈≈≈..@# ##..~.#Noise: ---------  Time: 12174.9 (0.0) é¸j¼p"....##...§.....##.)...##.~.#a) +5 sling {Juan}  c) +0 sling {Balvind ######)###'#############.~.#Fire: a) +5 sling {Juan} é¸jEq~..))..##.... ##..........~.# ~~~~~..##.∩o##).~~~~~~~~~~.# ....~~..## ##..~~..........# ###..~~..###..~~..############..~~.....~~..####..~~~~~~~..## _Okawaru accepts your kill.Training target 14.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 14! _You need to enable at least one skill for training. _You start resting. é¸j„q#_HP restored.é¸jQxé¸j.yé¸j“œé¸j*Ì©#########'#############.~.# ...##.........## $.##.~.# #'..≈§§.≈≈≈..## $.##..~.# ##..≈§.....≈≈..##.##..~~.# '#..§≈§..⌠.#+#..~~.∩# '#....§.⌠§§......#'#..~~.## é¸jïÌe.##..≈≈.....≈≈..##.## .§§≈≈≈..'#...##..~.# .§.....##@)...##.~.# #####)###'#############.~.# .))..##.... ##..........~.# ~~~~..##.∩o##).~~~~~~~~~é¸j|Íf~.# ... ##..~~..........# ###..~~..##########  ...~~..##~~~.......##é¸jRÛŠ∩⌠.5.9 (1é¸j¦àN∩∩é¸j1ãé¸j­û'#.~.# ##.........## .$.##.~.# #'..≈§§.≈≈≈..## $.##..~.# ##..≈§.....≈≈..##.##..~~.# #..§≈§..⌠...≈≈..#'#..~~.∩# #....§.⌠∩⌠......#'#..~~.## ##..≈≈.....≈≈..##.##..~~.# ##..≈≈§.≈≈≈..'#...##..~.# ##...§.....##.@...##.~.# )###'#######.~.# ))..##.... ##.~.# é¸j×é¸j_&6é¸j #L∩∩é¸jS&$  Things that are here:é¸jÜ(S _a +0 halberd; a +0 chain mailë¸jÿ´V'#.~.# ##.## ..$.##.~.# #'..≈§§.≈≈≈..##.$.##..~.# ..≈§.....≈≈..##.##..~~.# ..§≈§..⌠...≈≈..#'#..~~.∩# ....§.⌠∩⌠......#'#..~~.## ..≈≈.....≈≈..##.##..~~.# ##..≈≈§.≈≈≈..'#...##..~.# ##...§.....##.)@..##.~.# ë¸jôµý)###'#######.~.# ..##.... ##.~.# ë¸j!¿?§§ë¸jªÀ-7 _ë¸jRÇL∩∩ë¸j—Éë¸jÂ<ØM...##.....##......).. #######'########### .##.........## ..$.## #'..≈§§.≈≈≈..##.$.##.. #..≈§.....≈≈..##.##..~~.§≈§..⌠...≈≈∩ ....§.⌠∩⌠......#'#..~~.# #..≈≈....§≈≈..##.##..~ ##..≈≈§.≈§≈..'#.@.##. .##...§.....##.)... ###)###'############# )..##.... ##..........~.#ë¸jûCë¸jvD&8ë¸j£_@∩ë¸j ŸM~~..##[.[##..~~~~~~)~~ ...##.....##......).. #######'########### .##.........## ..$.## #'..≈§§.≈≈≈..##.$.##.. #..≈§.....≈≈..##.##..~~.§≈§..⌠...≈≈∩ ....§.⌠∩⌠......#'#..~~.# #..≈≈....§≈≈..##@##..~ ##..≈≈§.≈§≈..'#...##. .##...§.....##.)... ###)###'#############.~.#ë¸j¨ <9ë¸j( ë¸j¦= ë¸jôÎ ¡M.~~..##.##..~~......).. ~~..##[.[##..~~~~~~)~~ ...##.....##......).. #######'########### .##.........## ..$.## #'..≈§§.≈≈≈..##.$.##.. #..≈§.....≈≈..##.##..~~.§≈§..⌠...≈≈∩ ....§.⌠∩⌠......#@#..~~.# #..≈≈....§≈≈..##.##..~ ##..≈≈§.≈§≈..'#...##. .##...§.....##.)...##.~.#ë¸j�Ò ë¸j Ó '80ë¸j™Ü ë¸jòÞ V _There is a large open door here.ì¸jwñì¸jÃò M.~~..###..~~..######..# .~~..##.##..~~......).. ~~..##[.[##..~~~~~~)~~ ...##.....##......).. #######'############ .##.........##...$.## #'..≈§§.≈≈≈..##.$.##.. #..≈§.....≈≈..##.##..~~.§≈§..⌠...≈≈∩ ....§.⌠∩⌠......#'#..~~.# #..≈≈....§≈≈..##.##..~ ##..≈≈§.≈§≈..'#...##..~.#.)...#######ì¸j…C1 _ì¸jý<∩ì¸j V _There is a large open door here.ì¸jix+M#).~~.....~~..## ##). ..~~..###..~~..######..# .~~..##.##..~~......).. ~~..##[.[##..~~~~~~)~~ ...##.....##......).. #######'############ .##.........##...$.## #ì¸joyG'..≈§§.≈≈≈..##.$.##.. #..≈§.....≈≈..##@##..~~.§≈§..⌠...≈≈∩ ....§.⌠∩⌠......#'#..~~.# #..≈≈....§≈≈..##.##..~~.######ì¸jÿ—ì¸jƒœ-2 _ì¸jÅ¢;∩ì¸jÄì¸j?¸ 9M#..~~~~~~~..## #..# #).~~.....~~..## ##)..~~..###..~~..######..# .~~..##.##..~~......)... ~~..##[.[##..~~~~~~)~~ ...##.....##......).. #######'########### .##.........##...$.## #'..≈§§.≈≈≈..##.@.##.. #..≈§.....≈≈..##.##..~~.§≈§..⌠...≈≈∩ ....§.⌠∩⌠......#'#..~~.##ì¸jÈ ì¸jÛà &3ì¸j Ì ì¸jÕ ì¸jœÕ +4.9 (2ì¸jžÜ ì¸jˆâ ? _You now have 576 gold pieces (gained 23).í¸j‘ïÅ.......## ##∩∩# ..~~~~~~~..## #..## ).~~.....~~..## ##).# #..~~..######..## .##..~~......)...# í¸j°ð2~..##[.[##..~~~~~~)~~~.# ..##.....##......)...~.# ######'#############.~.# #.........##..~.# '..≈§§.≈≈≈..##...##..~.# ≈§.....≈≈..##.##..~~.# §≈§..⌠...≈≈..#'#..~~.∩# ...§.⌠∩⌠......#'#..~~.## ..≈≈....§≈≈..##.##..~~.# #..≈≈§.≈§≈..'#...##..~.#...§.....##.)... ##)###'#############.~.#í¸j.í¸jB+5.9 (1í¸jÀ:∩í¸jx0í¸jA3+6.9 (2í¸jI=∩í¸jpJ? _You now have 600 gold pieces (gained 24).î¸j‚GIî¸jº^î¸jç�„î¸jÖÅþ  There is a large open door here. _î¸j]ðè  There is a large open door here. _î¸j›ûnî¸j�'%  There is an open door here. _î¸jÜ)î¸jû+,î¸jx-î¸j0î¸jEMBî¸jÆ\Xî¸jñ_î¸jâtBî¸jؾ .~.##.....##.........##.....##.~. .~..##...#'..§≈§.§≈≈..##...##..~. .~~..##.##..≈≈.....≈≈..##.##..~~. #)~~..#'#..≈≈...⌠...§≈..#'#..~~.∩ ∩.~~..#'#......⌠∩⌠....§.#'#..~~.# .~~..##.##..§≈...§§§§..##.##..~~. .~.)##§≈§≈.§§§..'#...##..~. .~)##.....##.§§..§§§.##.)...##.~. .~)#########)###@#############.~.200.9 (14.0) .)......))..##.....##..........~. .~~~~~~~~~~..##.∩.##).~~~~~~~~~~. ..........~~..##.##..~~.......... #########..~~..[3î¸jáÀ#9;49m###..~~..######### ##..~~.....~~..## ##..~~~~~~~..## ##.........## ##  There is an open door here. _Done exploring.ð¸j¯Û .##...#'..§≈§.§≈≈..##...##.~..##.##..≈≈.....≈≈..##.##..~ #)~~..#'#..≈≈...⌠...§≈..#'#..~~.∩ ∩......⌠∩⌠....§.#'# .~~..##.##..§≈...§§§§..##.##..~~..)##...##.§≈§≈.§§§..'#...##..)##.....##.§§..§§§.##.)...#########)###§########### .)......))..##..@..##......... .~~~~~~~~~~..##.∩.##).~~~~~~~~~ ..........~~..##.##..~~.........~~~~#..~~.....~~..#####.......####ð¸jùe..≈§≈.'1.0) _ð¸j.ç Ž ~..##.##..≈≈.....≈≈..##.##..~ #)~~..#'#..≈≈...⌠...§≈..#'#..~~.∩ ∩..§..⌠∩⌠....§# .~~..##.##..§≈...§§§§..##.##..~~..)##...##.§≈§≈.§§§..'#...##..)##.....##.§§...§§.##.)...#########)###'########### .)......))..##.....##......... .~~~~~~~~~~..##.@.##).~~~~~~~~~ ..........~~..##.##..~~......... #########..~~..###..~~..#########~.....~.~~~~~~~.#..#####.§...§2ð¸j²ç ?∩∩ð¸jáë j _There is a gate leading back out of this place here.ñ¸j¦� ñ¸j� ñ¸jØŸ ñ¸jU¤ Á.§.....≈.ñ¸jJª -3 _ñ¸j° D∩∩ñ¸j¨ .Dungeon:9ñ¸jï¸ F #.........~#.,,,,,,,***** #.##########..,,,,,,* * #.# *,.,,..,,,,,* * #.#######.#*,,,,,,,,* * #[##.....,,,,,,,,,,,* * #.##.~~≈~~~~,,,,,,,,* * #.##.~#####≈,...,,,,* * #.##.~#...#~,...,,,,* * #....≈#.@.#≈....,,,,***** ##.#.≈#...#~....,,,,,,,,, #.#.~##.##≈....,,,,***** #.#.~)≈)~~~....,****#.#...)......##,*#......)####!.),*######### *,##**ñ¸jP¹ !***ñ¸jrH Ñ5.4 (2.5 _Welcome back to the Dungeon! _There is an empty arch of ancient stone here.ó¸jíTó¸j`Uó¸j_Xó¸jLƒó¸jjŸf _ó¸j»ÀBó¸jÃó¸j¾î—  You enter the shallow water.Water  _Moving in this stuff is going to be slow.ó¸jãïó¸jÔ ó¸j1!ó¸jü;ó¸j&_Bó¸j~o,ó¸jJpBó¸j½tó¸jë|ó¸jW~ó¸j©�w _d - 2 fuming sapphire potions (gained 1)ó¸j/ ó¸jî ó¸jŸ£ó¸jô«ó¸jW¹Xó¸jÏ¿ó¸jÀó¸jFÉ,ó¸jßÌ,ó¸jÖó¸joÚó¸jáó¸j‘ Bó¸j= ,ó¸j ó¸j ó¸j% ,ó¸jÕ ó¸jx- „.......~≈≈# *,,,,,,,**,*****,,,,, .......≈≈####.....,,**,* *,,,,, .......~#........#****,* *,,,,, #########........# *,* *,,,,,*,..........# *,* *,,,,, ######.##...$....# *,* *,,,,, #...........:....# *,* *,,,,, #.~~≈~~~~.......[# *,* *,,,,, #.~#####≈.......@# *,* *,,,,, #.~#...#~........# *,* * ó¸j×- Ä..≈#.∩.#≈........####*,* * #.≈#...#~.............,* #.~##.##≈........#####*********** ó¸j. k#.~)≈)~~~.....#### *,,,,,,,,,,  #...)......##.# *,*********ó¸j3. à  .....)####..).# *,* *,,ó¸jR. -  ó¸jp. ¤####### #.####*,* *,* ó¸j–8 ¿78 M#####~~,,,,,,,,**~≈≈# ***≈≈####.....,, .......~*** ######### *,......#####.##...$..........:....~≈~~~~####≈.. #.~#...#~........# ,,,,, ..≈#.∩.#≈........####*,* ******#..).ó¸jÀI \22.0 (16.6)3.0 (17ó¸j¥N ó¸jÛ^ ‚ _You see here a +0 pair of gloves of hurling.ö¸j%ÓG4.0 (1.0)ö¸j¶Ùö¸jfÜX _p - a +0 pair of gloves of hurling÷¸j“E÷¸jKLGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} ÷¸j`KBMissiles (go to first with ()d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [) ÷¸j�KÕ h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance ÷¸jÂK¸ k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales  p - a +0 pair of gloves of hurling ÷¸jãK…Magical Staves (go to first with |)  o - a staff of cold ÷¸jLªTalismans (go to first with %)f - a quill talisman  g - an inkwell talismanø¸jµé \p - a +0 pair of gloves of hurling. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 'Of hurling': It improves your accuracy and damage with thrown weapons, such as rocks and javelins (Slay +4). It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (10.0 -> 11.0). Your EV would remain unchanged. You found it on level 9 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Hurl} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.ú¸jÔaí Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales  p - a +0 pair of gloves of hurling Magical Staves (go to first with |)  o - a staff of cold Talismans (go to first with %)  f - a quill talisman  g - an inkwell talismanú¸jû¿ ú¸jŒÇ ú¸j¬Ð Î#####~~~≈≈# *,,,,,,,**,,,,,,,,,** Trilby the Skirmisher .......~≈≈# #.....,,**,*****,,,,, Coglin of Okawaru ****.. .......≈≈####.....,,**,* *,,,,, Health: 67/67 ======================== .......~#........#****,* *,,,,, Magic: 10/10 ======================== #########........# *,* *,,,,, AC: 10Str: 15Doom: 5%*,..........# *,* *,,,,, EV: 11Int: 8 ######.##...$....# *,* *,,,,, SH: 0Dex: 22 ú¸jÑ „#...........:....# *,* *,,,,, XL: 10 Next: 39% Place: Dungeon:9 #.~~≈~~~~.......@# *,* *,,,,, Noise: ---------  Time: 12224.0 (0.0) #.~#####≈........# *,* *,,,,, a) +5 sling {Juan}  c) +0 sling {Balvind #.~#...#~........# *,* *,,,,, Fire: a) +5 sling {Juan} ..≈#.∩.#≈........####*,* ****** ú¸jˆÑ ,#.≈#...#~.............,* #.~##.##≈........#####***********  #.~)≈)~~~.....#### *,,,,,,,,,,  #...)......##.#*,*********  .....)####..).#*,* *,,  ú¸j±Ñ ö_There is an empty arch of ancient stone here.  You enter the shallow water. _Moving in this stuff is going to be slow. _d - 2 fuming sapphire potions (gained 1) ú¸jÔÑ ¶_You see here a +0 pair of gloves of hurling. _p - a +0 pair of gloves of hurlingú¸jŒÙ ú¸jÞÙ ú¸jûà ú¸jœâ û¸j–y·û¸j1Bû¸j”�û¸j(‡û¸jˆ‡û¸ju‰û¸j‹‹û¸j»‘û¸j÷‘û¸jì“û¸jŠœ: #.#######~~~###***≈~~*********  #.######~~~≈≈# #.......**,,  #.........~≈≈# #.......**,*****  #.........≈≈####......,**,* *  #.........~#........#****,* *#.##########........# *,* * û¸j<�… #.# #...........# *,* *  #.#######.##...$....# *,* *  #[##........# *,* *  #.##.~~≈~~~~........# *,* *  #.##.~#####≈........# *,* *  #.##.~#...#~........# *,* *,  #....≈#.∩.#≈........##û¸je�Ï##*,* **  ##.#.≈#...#~.............,* û¸j“�$ #.#.~##.##≈........#####*******  #.#.~)≈)~~~.....#### *,,,,,, û¸jÑ�C #.#...)......##.# *,*****  You enter the shallow water. _Moving in this stuff is going to be slow. _d - 2 fuming sapphire potions (gained 1) û¸j˜ž_You see here a +0 pair of gloves of hurling. _p - a +0 pair of gloves of hurling  You pick up a parchment of Ignition and begin reading...û¸jŸ©+8.0 (4û¸jø©+9.0 (5û¸jÔ°û¸jí³A _You add the spell Ignition to your library.ü¸j¥¥ 8M##...........###**≈≈~≈≈* #~~~###*##≈~~##*********######~~,,,,,.~≈≈# #.**,****≈≈####......,........~***######### #........#######.##...@...[##.........~≈~~~~#.##.~#####≈........# *,* *,.#~~.....####ü¸jG© ü¸j·© ,30.0 (1ü¸jW° ü¸j|» A1.0 (2ü¸j²Á ü¸jvÄ > _You now have 608 gold pieces (gained 8).þ¸jÝmNGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 24 stones  e - 2 javelins  i - 16 poisoned darts  l - 2 darts of disjunction Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales  p - a +0 pair of gloves of hurling Magical Staves (go to first with |)  o - a staff of cold Talismans (go to first with %)f - a quill talisman  g - an inkwell talismanÿ¸j£=ÿ¸j¬Eÿ¸j+M ##...........###**≈≈~≈≈*Trilby the Skirmisher#.#######~~~###*##≈~~##********* Coglin of Okawaru ****..#.######~~~≈≈# #.......**,,,,,,, Health: 67/67 ========================#.........~≈≈# #.......**,*****, Magic: 10/10 ========================#.........≈≈####......,**,* *, AC: 10Str: 15Doom: 5%  ÿ¸jÆM“#.........~#........#****,* *, EV: 11Int: 8  #.##########........# *,* *, SH: 0Dex: 22  #.# #...........# *,* *, XL: 10 Next: 39% Place: Dungeon:9  #.#######.##...@....# *,* *, Noise: ---------  Time: 12231.0 (0.0)  ÿ¸j–Nz#[##................# *,* *, a) +5 sling {Juan}  c) +0 sling {Balvind#.##.~~≈~~~~........# *,* *, Fire: a) +5 sling {Juan}#.##.~#####≈........# *,* *,#.##.~#...#~........# *,* *,#....≈#.∩.#≈........####*,* ** ##.#.≈#...#~.............,*#.#.~##.##≈........#####******* #.#.~)≈)~~~.....#### *,,,,,,  _d - 2 fuming sapphire potions (gained 1) ÿ¸jÊNV_You see here a +0 pair of gloves of hurling. _p - a +0 pair of gloves of hurlingYou pick up a parchment of Ignition and begin reading... _You add the spell Ignition to your library. _You now have 608 gold pieces (gained 8).ÿ¸jCUÿ¸jÊUÿ¸jôZÿ¸j]ÿ¸j(¹ÿ¸j5¾½Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales  p - a +0 pair of gloves of hurling Magical Staves (go to first with |)  o - a staff of cold Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ¸jÂ�¸jÍ—¸jXŸU##...........###**≈≈~≈≈*¸jžŸTrilby the Skirmisher#.#######~~~###*##≈~~##********* Coglin of Okawaru ****..¸jÉŸ&#.######~~~≈≈# #.......**,,,,,,, Health: 67/67 ========================#.........~≈≈# #.......**,*****, Magic: 10/10 ========================¸jòŸó#.........≈≈####......,**,* *, AC: 10Str: 15¸j óDoom: 5%  #.........~#........#****,* *, EV: 11¸jc 4Int: 8  #.##########........# *,* *, SH: 0Dex: 22  ¸j‘ L#.# #...........# *,* *, XL: 10 Next: 39% Place: Dungeon:9  ¸jº ›#.#######.##...@....# *,* *, Noise: ---------  Time: 12231.0 (0.0)  #[##................# *,* *, a) +5 sling {Juan}  c) +0 sling {Balvind¸j8¡£#.##.~~≈~~~~........# *,* *, Fire: a) +5 sling {Juan}#.##.~#####≈........# *,* *,#.##.~#...#~........# *,* *,#....≈#.∩.#≈........####*,* ** ##.#.≈#...#~.............,*¸ja¡#.#.~##.##≈........#####******* #.#.~)≈)~~~.....#### *,,,,,,  ¸j“¡â_d - 2 fuming sapphire potions (gained 1) _You see here a +0 pair of gloves of hurling. ¸j¾¡ã_p - a +0 pair of gloves of hurlingYou pick up a parchment of Ignition and begin reading... _You add the spell Ignition to your library. _You now have 608 gold pieces (gained 8).¸j ©¸j"ª¸jà°¸jc¼f  You start putting on your armour.¸jPÁ+2.0 (1¸jŒÄ¸j=ϸjÛÏ+3.0 (2¸j.Ö¸jÀá¸j�â+4.0 (3¸jé¸jô¸jWõ+5.0 (4¸j¸jZ¸j+6.0 (5¸j¸j" . 1 ¸jZ ¥_You continue putting on your +0 pair of gloves of hurling. x5  You finish putting on your +0 pair of gloves of hurling.¸j!¸jK(¸jf+\ _You feel that your aim is more steady.¸j©V â  #.#######~~~###*##≈~~##*********~~~≈≈# #.......**,,,,,,,........*****.≈≈####,**,* ~#........#**#########  #...######.##[##.........##.~~≈~~~~#####≈.#~~.....#####.#...)......##.#*,***** ¸jMa ¸j b 27.0 (1 _¸jÐi ¸jžk ¸j‚& µ ~~~≈≈# #.......**,,,,,,,.........**,*****≈≈####......,**,* ~#........#**#########  #...######.##[##.........##.~~≈~~~~#####≈...#~.....##.##......)####..).#*,*¸j2 ¸j€2 &8¸jì9 ¸j< ¸jºÔ& ........*****≈≈####......,**,* ~#........#**#########  #...######.##[##.........##.~~≈~~~~#####≈...#~...≈#.∩.#≈###*.~.####..).########## #.####*,*¸j“Õ&9¸j‡Ü¸jÉݸjÎäë ≈≈###,**,* ~#........#**#########  #...######.##[##.........##.~~≈~~~~¸joåÌ#####≈...#~...≈#.∩.#≈###*#.#.≈#...#~.....,* #.#######*,*¸j ó¸jcó'40¸j{û¸jyý¸jZ« #.~#........#****,* * #.##########.# *,* * #.# #...# *,* * #.#######.##.# *,* * #[##........# *,* *¸jÑ #.##.~~≈~~~~.# *,* * #.##.~#####≈.# *,* * #.##.~#...#~.# *,* * #....≈#.∩.#≈.####*,* *¸j¦v ##.#.≈#...#~......,*  #.#.~##.##≈#####****** #.#.~)≈)~~~.....#### *,,,,, #.#...)......##.# *,**** #......)####..).# *,* ######### #.#### *,* ###  *,* ¸jîT*,**** ¸j:¸j¦&1¸jì¸jî¸j,Ù, #########  #...######.##[##.........##.~~≈~~~~#####≈...#~...≈#.∩.#≈####.#.≈#...#~.....,*  #.#.~##.##≈#####******)≈)~~~.....#### *,,,,,*,,,,, ¸jWâ¸jã¸j8ã2¸jîê¸j½ì¸jœ¥ + #.# #...# *,*  #.#######.##.# *,*  #[##........# *,*  #.##.~~≈~~~~.# *,*  #.##.~#####≈.# *,* ¸j÷¥ Û #.##.~#...#~.# *,*  #....≈#.∩.#≈.####*,*  ##.#.≈#...#~......,* ¸j¦ e #.#.~##.##≈#####*****¸j<¦ ¥ #.#.~)≈)~~~.....#### *,,,,¸j]¦ P #.#...)......##.# *,*** #......)####..).#¸j¦ ½ *,* ######### #.###¸j£¦ M# *,* ¸jǦ [###  *,* ¸jç¦ E*,*** *,,,,¸j§ C *****¸jg² ¸jû² &3¸j�¹ ¸jÌ» ¸j à ######.##[##.........##.~~≈~~~~#####≈...#~...≈#.∩.#≈####.#.≈#...#~¸jÆ É..... #.#.~##.##≈#####*****)≈)~~~.@...#### *,,,,..)......##.# ***.....)####..).# ##¸j”" ¸jÎ# &4¸j + ¸j%1 ¸jÀæµ [##.........##.~~≈~~~~#####≈...#~...≈#.∩.#≈####.#.≈#...#~.....¸j ç� #.#.~##.##≈#####*****)≈)~~~.....#### *,,,,..).....@##.# ¸jDç’***.....)####..) ¸jgçw######## #.####¸jäò¸j­ó&5¸j�û¸jðý¸jÇ#.##.~~≈~~~~# *,* *#.##.~#####≈........# *,* *#.##.~#...#~........# *,* *#....≈#.∩.#≈........####*,* *##.#.≈#...#~.............,* .#.~##.##≈........#####******#.#.~)≈)~~~.....#### *,,,,,#.#...)......##.# *,****#......)####.@).# *,* ######### #.#### *,*  ### *,*  *,*****,,,,,****** ¸j–*¸jç-&6¸j¸j» ¸jì"¸j=#¸j=*¸j1.¸jp«&#.##.~~≈~~~~.# *,* *,#.##.~#####≈........# *,* *,#.##.~#...#~........# *,* *,#....≈#.∩.#≈........####*,* *##.#.≈#...#~.......,* #.#.~##.##≈........#####*#.#.~)≈)~~~.....#### *,#.#...)......##.# *,*#......)####..@.# *,* # #.#### *,* ### *,* *,**,*¸j½¸j£½&7¸jÕĸjqÈQ _You see here a +0 shortbow.¸jùY¸jKZ¸j>_¸j]ˆ¸jÌŒ¸jA‘P _¸jô›X¸j˜¢,¸jÝ£¸jJ©¸j>«¸j¬¸j­¸jb²¸j#´¸jp´¸j‹¶¸j··¸j@¾,¸jBÀ¸jüÀ¸jKƸj§Æ¸j�ǸjYɸjÏ,¸j:иj§Ñ¸j“Õ¸jæÕ¸jjÖ¸jÔØ¸j8ݸjݸj°Ý¸jTã¸jbç,¸jèç¸jÐé¸jÑí¸jî¸j�î¸jäñ¸jZö¸j­ö¸j ÷¸jù¸j•þ¸jïþ¸joÿ¸jJ¸jÔ¸j[¸jܸj¸j¸ji¸j¿¸jP¸j�¸jÔ¸jT¸j«¸jN$,¸j%¸j$&¸j-¸ju-¸jM.¸jm/¸j39¸j¯9¸j?:¸jû;¸jœBB¸j�C¸j›H¸jðI,¸jÄJ¸jO,¸j‹P¸jÇP¸jùVB¸j¨Y¸jæ],¸j·^¸j `¸j@f,¸j‡f¸jh¸j¨m,¸jùm¸jÝo¸jÚv,¸jôw¸jÍy¸j¬,¸jc€¸j»‚¸jÆ‹¸jŒ¸jÕ�¸jv“¸j@ž**≈≈≈**,,,,,,,****,,,,,,,*,****,* *≈≈≈≈≈*,,,,,,,***##**,,***,****,* ≈≈≈≈≈≈**********,..,,,,,,,,**,,,* ≈≈≈≈≈≈* **.#****,****,,,,, *≈≈~≈≈* *.# **,****,,*** ##≈~~##*#########.# *,,,,,,,** .......*#.........####..*,**,* * .......*#.#####.........*,**, ......,*#.# #.@.......,>,,,*,,,77.0 (30.0) ....#***#.# #.........******,** ....# #.# #.........* *,* ....# #.# #.........* *,* ....# #.# #.........* *,* ....# #.# #........)*[¸jŸ£40m *,* ....# #.# #.:.......* *,* ....# #.# #..)......* *,* ....# #.# *,,,,,,,,,* *,*¸j’°¸j±%8.0 (31¸j§¸¸j2»1 _Found a whip and a trident.¸j® Z ≈≈≈≈≈##**,,** ≈*********,..,,,,,,,,**,, **.#****,****,,,,, *≈≈~ *.# *** ##≈~~##*#########.# *,.,,,,,** .......*#.........####..*,**,* .#####.......**,*#.# #.,>,,,*,,,#***#.******,** #. *,* ..... ¸j- ÷....# #.# #.........* *,*####.# **********¸jY G9.0 (1.0)¸j  ¸jÏ ¸j®k á ≈*********,..,,,,,,,,**,, **.#****,****,,,,, *≈≈~ *.# *** ##≈~~##*#########.# *,.,,,,,** .......*#.........####..*,**,* #####.......**,*#.# ,>,,,*,,,#********,**  *,* ########## ..........#*,*¸j5l ¸jt ¸jt '80¸jkx ¸jˆy ¸jã˜k  **.#****,****,,,,, *≈≈~¸jRšÆ *.# *** ##≈~~##*#########.# *,.,,,,,** .......*#.........####..*,**,* #####.......**,*#.# ,>,,,*,,,#********,**  *,* ¸jš‘) ....#######*******************,** ¸jj©<1¸jý¯¸j²±¸j‚ *≈≈~ *.# *** ##≈~~##*#########.# *..,,,,,** .......*#.........####..*,**,* #####.......**,*#.# ,>,,,*,,,#********,**  *,* ):. .#### *,,,,,,,,,,,,,,,,,,,,,,, ¸j$$¸j|$&2¸j+¸jî,¸j¬ ##≈~~##*#########.# *..,,,,,** .......*#.........####..*,**,* #####.......**,*#.# ,>,,,*,,,#********,**  *,* ):..) .#*,*******************,** ¸j«¹<3¸jÁ¸jÒ¸j“« .......*#.........####..*,**,* #####.......**,*#.# ,>,,,*,,,#********,**  *,* ).¸j{“·.). .#*,* *,,,,,,,,,,,,,*¸j°¡¸ja¢&4¸j¢©¸jµ`  You pick up a parchment of Inner Flame and begin reading...¸j ¶+5.0 (2¸jo»¸j3¾D _You add the spell Inner Flame to your library.¸jG�*#.#####.........*,**,****,,*#.# #.>,,,*,,,,#***#.# #.#*****,***# #.# #.# *,* # #.# #.# *,* *# #.# #.# *,* *# #.# #.)# *,* *# #.# #.# *,* *# #.# #.# *,* *# #.# #.........# *,* #####.# ########### *,* .....########*******************,*** #### *,,,,,,,,,,,,,,,,,,,,,,,, # *,*******************,*** #¸j²�ö *,* *,,,,,,,,,,,,,* # *,* *,*************¸jó·§6.0 (1 _You see here a +0 trident.¸jŽ;Ì*#.#####.*,**,****,,*#.# #.>,,,*,#***#.# #.#*****,***,# #.# #.# *,* *,# #.# #.# *,* *,# #.# #.# *,* *,# #.# #.)# *,* *,# #.# #.# *,* *,# #.# #..)# *,* *# #.# #.# *,* #####.# # *,* #*,* *, *,*,*  ¸j\FC7 _¸j|L¸jJN¸jFçÜ*#.#####.*,**,****,,*,*#.# #.>,,,*,,,,,* .#***#.# #.#*****,***,* .# #.# #.# *,* *,* .# #.# #.# *,* *,* .# #.# #.# *,* *,* .# #.# #.)# *,* *,* .# #.# #.# *,* *, .# #.# #..).@....# *,* * .# #.# #.# *,* #####.# # *,* #*,* *,*,*,* ¸jŸò¸j ó&8¸jÚù¸j©û¸j¨– *#.#####.*,**,****,,* ,*#.# #.>,,,*,,,,,* #***#.# #.#*****,***,* # #.# #.# *,* *,* # #.# #.# *,* *,* # #.# #.# *,* *,* # #.# #.)# *,* *,* # #.# #.# *,* *, # #.# #..)..@...# *,* * # #.# #.# *,* #####.# # *,* [¸ja— —12d#*,* # *,*,*,* ¸j<  ¸jî  &9¸j3§ ¸jZ© ¸j¡÷*#.........####..*,**,* *,,* *#.#####.#.**,****,,* .,*#.# #.>,,,*,,,,,* ***#.# #.¸jL¡Ž#*****,***,*  #.# #.¸jÒ¡6# *,* *,*  #.# #.# *,* *,* ¸j¢Å #.# #.# *,* *,* ¸jf¢ #.# #.)# *,* *,***  #.# #......@..# *,* *,,,,  #.# #..)¸j�¢^# *,* ***** ¸jù¢§ #.# #.........# *,* ####.# ########### .....#*,*#####*******************,*******¸jš£Ÿ*,,,,,,,,,,,,,,,,,,,,,,,,,,,,*,*******************,********,* *,,,,,,,,,,,,,*¸j«°¸jù°¸j1± 90¸jn·¸jò¹ ¸jº>#*#########.# *..,,,,,** *,,* *#.........####..#,**,* *,,*  ¸jUº*#.#####.#.**,****,,* ,*#.# #.>,,,*,,,,,*  ¸jvºŽ**#.# #.#*****,***,*  ¸j’ºÂ#.# #.# *,* *,*  ¸j­ºO#.# #. ¸jʺÂ# *,* *,* #.# #. ¸jäºÂ# *,* *,* #.# #. ¸j»a)# *,* *,**** ¸jj»-#.# #.........# *,* *,,,,,#.# #..)# *,* ******  #.# #......... ###.# ###########  ¸j�»k....#*,* #####*******************,******** ¸j«»L *,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ¸jÊ»� *,*******************,********  ¸j‰Ç ¸jÒÈ&1 ¸jAÏ ¸jÓÐ ¸jæƒ*#.# *..,,,,,** *,,* *#.####..#,**,* *,,* *#.#####.#.**,****,,* *#.# #.>,,,*,,,,,* #.# #.#*****,***,*  #.# #.# *,* *,*  #.# #.# *,* *,*  #.# #.# *,* *,*  ¸j{ä#.# #.# *,* *,*#.# #.# *,* *,#.# #..)......# *,* *#.# #.# *,* *.# # *,*  ¸j¯²*# *,* **,**,*,*,* ¸jß#<2 ¸j�5 ¸jQ9M _You see here a +0 whip. ¸jCÂ3 ¸jtÄ ¸jÈ ¸j×Î ¸jÎÏ$ _ ¸j¨ú/  You encounter a bullfrog.,,,,,,,***##**,,***,****,** *********,..,,,...,,**,,,** **.#***#.#***,,,,, *.# ##.#*##,,***########.# #...,.,,** *, *#.........####..#.#*,* *, *#.#### ¸j9/.##.#***, *.>..F#,,,, ******,***,* .* .......,* .*,*  ........)*,****  #.# #.........#*,,,,,, F   bullfrog (asleep)  #.# #..)......# *,*   #.# #.........# *,* * ##.# ########### *,* 5.0 (36.0 (4 _Found a stone staircase leading down. ¸j0G ¨,,,,,,,***##**,,***,****,**,*Trilby the Skirmisher *********,..,,,...,,**,,,**,*Coglin of Okawaru ****..**.#***#.#***,,,,,,,*Health: 67/67 ========================*.# ##.#*##,,***,,*Magic: 10/10 ======================== *#########.# #...,.,,** *,,*AC: 11Str: 15Doom: 5% *#.........####..#.#*,* *,,*EV: 11Int: 8 *#.#####.........#.##.#***,,*SH: 0Dex: 22 *#.# #.........****F#,,,,,*XL: 10 Next: 39% Place: Dungeon:9 *#.# #........@#*****,***,* ¸jÊG -Noise: ---------  Time: 12296.0 (0.0)  #.# #.........# *,* *,*a) +5 sling {Juan}  c) +0 sling {Balvind#.# #.........# *,* *,*Fire: a) +5 sling {Juan}#.# #.........# *,* *,*#.# #........)# *,* *,***** ¸j¥H ³#.# #.........# *,* *,,,,,, F   bullfrog (asleep)#.# #..)......# *,* *******#.# #.........# *,** ##.# ########### *,**You encounter a bullfrog. _Found a stone staircase leading down.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (asleep, 98% to hit) ¸jÛ� ,,,,,,,***##**,,***,****,**,*Trilby the Skirmisher *********,..,,,...,,**,,,**,*Coglin of Okawaru ****..**.#***#.#***,,,,,,,*Health: 67/67 ========================*.# ##.#*##,,***,,*Magic: 10/10 ======================== *#########.# #...,.,,** *,,*AC: 11Str: 15Doom: 5%  ¸jsŽ –*#.........####..#.#*,* *,,*EV: 11Int: 8 *#.#####.........#.##.#***,,*SH: 0Dex: 22 *#.# #.........))))F#,,,,,*XL: 10 Next: 39% Place: Dungeon:9 *#.# #........@#*****,***,* ¸j/� §Noise: ---------  Time: 12296.0 (0.0)  #.# #.........# *,* *,*a) +5 sling {Juan}  c) +0 sling {Balvind#.# #.........# *,* *,*Fire: a) +5 sling {Juan}#.# #.........# *,* *,*#.# #........)# *,* *,*****#.# #.........# *,* *,,,,,, F   bullfrog#.# #..)......# *,* *******#.# #.........# *,* ¸jƒ� y* ##.# ########### *,**Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸j� «Aim: a bullfrog (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak! ¸j¯ _You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!  The bullfrog is moderately wounded.You shoot a sling bullet.  The bullfrog is heavily wounded. ¸j@› 1F. ¸j+¤ U.>. ¸j™¤ g===7 (0.7Rev _ ¸j~«  ¸j"­  ¸j»Eå,,,,,,,***##**,,***,****,**,*Trilby the Skirmisher *********,..,,,...,,**,,,**,*Coglin of Okawaru ****..**.#***#.#***,,,,,,,*Health: 67/67 ========================*.# ##.#*##,,***,,*Magic: 10/10 ======================== *#########.# #...,.,,** *,,*AC: 11Str: 15 ¸j_FoDoom: 5% *#.........####..#.#*,* *,,*EV: 11Int: 8 *#.#####.........#.##.#***,,*SH: 0Dex: 22 *#.# #.........***F.#,,,,,*XL: 10 Next: 39% Place: Dungeon:9 *#.# #........@#*****,***,*Noise: ===------  Time: 12296.7 (0.0)  ¸jŠFû#.# #.........# *,* *,*a) +5 sling {Juan}  c) +0 sling {Balvind#.# #.........# *,* *,* ¸j²FFire: a) +5 sling {Juan}#.# #.........# *,* *,* ¸jØF¼Rev #.# #........)# *,* *,***** ¸jGç#.# #.........# *,* *,,,,,, F   bullfrog#.# #..)......# *,* *******#.# #.........# *,** ##.# ########### *,** ¸j=G¬The sling bullet hits the bullfrog. _The bullfrog is heavily wounded.Fire: a) +5 sling {Juan} ¸jdGWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 68% to hit) ¸jîh¹,,,,,,,***##**,,***,****,**,*Trilby the Skirmisher *********,..,,,...,,**,,,**,*Coglin of Okawaru ****..**.#***#.#***,,,,,,,*Health: 67/67 ========================*.# ##.#*##,,***,,*Magic: 10/10 ======================== *#########.# #...,.,,** *,,*AC: 11 ¸j[iZStr: 15Doom: 5% *#.........####..#.#*,* *,,*EV: 11Int: 8 *#.#####.........#.##.#***,,*SH: 0Dex: 22  ¸j”i«*#.# #.........)))F.#,,,,,*XL: 10 Next: 39% Place: Dungeon:9 *#.# #........@#*****,***,* ¸jÊiÑNoise: ===------  Time: 12296.7 (0.0)  #.# #.........# *,* *,*a) +5 sling {Juan}  c) +0 sling {Balvind ¸jüi#.# #.........# *,* *,*Fire: a) +5 sling {Juan} ¸j1j|#.# #.........# *,* *,*Rev #.# #........)# *,* *,***** ¸jejý#.# #.........# *,* *,,,,,, F   bullfrog#.# #..)......# *,* ******* ¸jšjâ#.# #.........# *,** ##.# ########### *,* ¸j k*Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is severely wounded. ¸j@û()) ¸jyûåShift-Dir - straight lineAim: a bullfrog (heavily wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  ¸jšû­The bullfrog is severely wounded.  The sling bullet closely misses the bullfrog. ¸jµ|;F. ¸j»§ª..>7.4 (0.7 _ ¸j‹f ,,,,,,,***##**,,***,****,**,*Trilby the Skirmisher *********,..,,,...,,**,,,**,*Coglin of Okawaru ****.. ¸j)g µ**.#***#.#***,,,,,,,*Health: 67/67 ========================*.# ##.#*##,,***,,*Magic: 10/10 ========================  ¸jlg %*#########.# #...,.,,** *,,*AC: 11Str: 15Doom: 5% *#.........####..#.#*,* *,,*EV: 11Int: 8 *#.#####.........#.##.#***,,*SH: 0 ¸j“g _Dex: 22 *#.# #.........**F..#,,,,,*XL: 10 Next: 39% Place: Dungeon:9  ¸j·g *#.# #........@#*****,***,*Noise: ===------  Time: 12297.4 (0.0)  ¸jög ;#.# #.........# *,* *,*a) +5 sling {Juan}  c) +0 sling {Balvind ¸j"h #.# #.........# *,* *,*Fire: a) +5 sling {Juan} ¸ji c#.# #.........# *,* *,*Rev #.# #........)# *,* *,*****#.# #.........# *,* *,,,,,, F   bullfrog#.# #..)......# *,* *******#.# #.........# *,** ##.# ########### *,** ¸jLl õYou shoot a sling bullet. _The sling bullet closely misses the bullfrog.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, 68% to hit) ¸jN¯ ,,,,,,,***##**,,***,****,**,*Trilby the Skirmisher *********,..,,,...,,**,,,**,*Coglin of Okawaru ****..**.#***#.#***,,,,,,,*Health: 67/67 ========================*.# ##.#*##,,***,,*Magic: 10/10 ======================== *#########.# #...,.,,** *,,*AC: 11Str: 15Doom: 5% *#.........####..#.#*,* *,,*EV: 11Int: 8 *#.#####.........#.##.#***,,*SH: 0Dex: 22 *#.# #..........>...#,,,,,*XL: 10 Next: 39% Place: Dungeon:9 *#.# #........@#*****,***,*Noise: [39; ¸j�° 49m===------  Time: 12297.4 (0.0)  #.# #.........# *,* *,*a) +5 sling {Juan}  c) +0 sling {Balvind#.# #.........# *,* *,*Fire: a) +5 sling {Juan}#.# #.........# *,* *,*Rev #.# #........)# *,* *,*****#.# #.........# *,* *,,,,,, F   bullfrog#.# #..)......# *,* *******#.# #.........# *,** ##.# ########### *,**Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycl ¸j ± eShift-Dir - straight lineAim: a bullfrog (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog! ¸jµ W)) ¸jÉ;°M)Shift-Dir - straight lineAim: a bullfrog (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!  Okawaru accepts your kill. ¸j'ÃZ.>. ¸jÎÇs418.1 (0.7Rev+ _ ¸jˆÍ ¸jtÏ ¸j›µ ¸jJ¶ ¸jÌ· ¸j�» ¸j ¸jÊ ¸jqÇ, ¸jŠÎ ¸jÏ>Rev  ¸jÐ ¸j­Ó ¸j8Ù ¸jŸÙ ¸jCÚ ¸j‘Ü ¸jwâ, ¸jØâ ¸j@ä ¸jFêT ¸j…ë ¸jèð ¸j6ñ ¸jêñ ¸jÉõ ¸jŽú ¸jöú ¸j$û ¸jÈü ¸j• ¸j ¸jX ¸jÔ ¸j¹  ¸j5  ¸j[  ¸j  ¸j� ¸j ¸j› ¸jr ¸j ¸jg ¸jÇ ¸jf ¸j=! ¸jŸ! ¸j" ¸j&$ ¸jü) ¸jn* ¸j®* ¸jl+ ¸j†0 ¸jã0 ¸j1 ¸jý4 ¸j9 ¸jm9 ¸j¼9 ¸jÉ; ¸jÈ? ¸j/@ ¸jŠ@ ¸j©B ¸jEe  You encounter a troll. ¸j7K¹*,* *,*,,,,,,#.#*,*  *,* *,*,*****#.#*.#  *,* *,*,*,,,*#.#*.#  *,***,*,*,*,*#.#*.#  ,,..#,*,,,,,*#.#*.#  *,,..,,,*,***#.#*.#   ¸j7L)##**..##*,*###.#*.#  ..,,,...,,##...##.#  .#***#.#**#.....@.#  --- .# ##.####..###..#  .# #.......## #..#  .####..#.##.# #..#  .......#.##.#**#..#  ........>...#,,T..#   T   troll (asleep) .......######,*##.# ¸jxLt  .......# *,* *.#   .......# *,* *,*  ¸j"M.  ¸j RZ314.1 (16.0)T. ¸j¨XXT ¸jzY6===5.1 (17 ¸j^ ¸jÓ`' _The troll shouts! ¸j=°r*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ========================  ¸jï°„*,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9  ¸j7±–.#***#.#**#.....@.#  Noise: ===------  Time: 12315.1 (0.0) .# ##.####..###*.#  a) +5 sling {Juan}  c) +0 sling {Balvind  ¸jo±.# #.......## #*.#  Fire: a) +5 sling {Juan} .####..#.##.# #*.# .......#.##.#**#T.# ¸j§±~ ........>...#,,...#  T   troll .......######,*##.# ¸jȲ¨ .......# *,* *.# .......# *,* *,* You encounter a troll. _The troll shouts!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (73% to hit) ¸j�ë*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------ [37 ¸j‹ìºm Time: 12315.1 (0.0) .# ##.####..###).#  a) +5 sling {Juan}  c) +0 sling {Balvind .# #.......## #).#  Fire: a) +5 sling {Juan} .####..#.##.# #).# .......#.##.#**#T.# ........>...#,,...#  T   troll .......######,*##.# .......# *,* *.# .......# *,* *,* Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is lightly wounded. ¸jµrShift-Dir - straight lineAim: a troll (73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is lightly wounded.sling bullet hits the troll but does no damage. ¸j^÷{ T.  The troll is lightly wounded. ¸jCþ).. ¸j]8 (0.7Rev _ ¸jl ¸j® ¸j5R…*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.# ¸jS  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------  Time: 12315.8 (0.0) .# ##.####..###*.#  a) +5 sling {Juan}  c) +0 sling {Balvind  ¸j³SÃ.# #.......## #*.#  Fire: a) +5 sling {Juan} .####..#.##.# #T.#  Rev .......#.##.#**#..# ........>...#,,...#  T   troll .......######,*##.#  ¸jíSé.......# *,* *.# .......# *,* *,* ¸j0T§ The sling bullet hits the troll but does no damage. _The troll is lightly wounded.  Fire: a) +5 sling {Juan} ¸jiT+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 73% to hit) ¸jCi f*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.# ¸j j N  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------  Time: 12315.8 (0.0) .# ##.####..###).#  a) +5 sling {Juan}  c) +0 sling {Balvind .# #.......## #).#  Fire: a) +5 sling {Juan} .####..#.##.# #T.#  Rev .......#.##.#**#..# ¸jIj ‘ ........>...#,,...#  T   troll .......######,*##.#  ¸jzj ó.......# *,* *.# .......# *,* *,*  ¸j©j Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸j×j ¼Aim: a troll (lightly wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is moderately wounded. ¸j k  ¸jò ÅM)))Shift-Dir - straight lineAim: a troll (lightly wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the troll. ¸jov BT. ¸j5} 0... ¸j{~ 36.5 (0.7 _ ¸jɃ  ¸jù… ¸j�è*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#¸jÚ��  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#¸j ‘5  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0¸j2‘<Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 ¸jS‘J.#***#.#**#.....@.#  Noise: ===------  Time: 12316.5 (0.0) ¸js‘L.# ##.####..###*.#  a) +5 sling {Juan}  c) +0 sling {Balvind ¸j‘‘«.# #.......## #T.#¸j¯‘.  Fire: a) +5 sling {Juan} .####..#.##.# #..#  Rev ¸jÏ‘l.......#.##.#**#..# ¸jþ‘k........>...#,,...#  T   troll .......######,*##.#¸j­’÷ .......# *,* *.# .......# *,* *,* You shoot a sling bullet. _The sling bullet barely misses the troll.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, 73% to hit)¸j=ɾ*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#¸jæÉŠ  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#¸jÊø  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------  Time: 12316.5 (0.0) ¸jEÊL.# ##.####..###).#  a) +5 sling {Juan}  c) +0 sling {Balvind ¸jlÊž.# #.......## #).#  Fire: a) +5 sling {Juan} .####..#.##.# #).#¸j�ʱ  Rev .......#.##.#**#).# ¸j Ë}........>...#,,.).#  T   troll .......######,*##.# .......# *,* *.# .......# *,* *,* Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¸jAËèShift-Dir - straight lineAim: a troll (moderately wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the troll.¸j{˸j R`Shift-Dir - straight lineAim: a troll (moderately wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the troll.ompletely misses the troll.¸jÐß8T.¸jèn... ¸j¿é-7.2 (0.7¸jê=Rev+ _¸jÔð¸j/ó¸j t*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------ [37¸jÃtm Time: 12317.2 (0.0) .# ##.####..###T.#  a) +5 sling {Juan}  c) +0 sling {Balvind .# #.......## #..#  Fire: a) +5 sling {Juan} .####..#.##.# #..#  Rev+ .......#.##.#**#..# ........>...#,,...#  T   troll .......######,*##.# .......# *,* *.# .......# *,* *,* You shoot a sling bullet. _The sling bullet completely misses the troll.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly¸j,u wounded, 73% to hit)¸jþÅ *,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------ [37¸jÛÆ m Time: 12317.2 (0.0) .# ##.####..###T.#  a) +5 sling {Juan}  c) +0 sling {Balvind .# #.......## #..#  Fire: a) +5 sling {Juan} .####..#.##.# #..#  Rev+ .......#.##.#**#..# ........>...#,,...#  T   troll .......######,*##.# .......# *,* *.# .......# *,* *,* Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is ¸j@Ç )moderately wounded.¸jNp VShift-Dir - straight lineAim: a troll (lightly wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is moderately wounded.  The sling bullet hits the troll but does no damage.¸jmú o  The troll is moderately wounded.¸jgü 19 (0.7 _¸jx ¸j8 ¸jŒXè*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11¸jY`Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#¸j�YD  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------  Time: 12317.9 (0.0) .# ##.####..###T.#  a) +5 sling {Juan}  c) +0 sling {Balvind ¸jµY .# #.......## #..#  Fire: a) +5 sling {Juan} ¸jÞYÑ.####..#.##.# #..#  Rev+ ¸jZ~.......#.##.#**#..# ¸j Z........>...#,,...#  T   troll ¸j@Z~.......######,*##.# ¸j_Zé.......# *,* *.# .......# *,* *,*¸j~ZY The sling bullet hits the troll but does no damage. ¸j�Z<_The troll is moderately wounded.¸j¾ZôFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¸jÓ[•Shift-Dir - straight lineAim: a troll (moderately wounded, 73% to hit)¸j¿qH*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 67/67 ======================== *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ¸j�rø,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------  Time: 12317.9 (0.0) ¸jÊrK.# ##.####..###T.#  a) +5 sling {Juan}  c) +0 sling {Balvind .# #.......## #..#  Fire: a) +5 sling {Juan} ¸jsÂ.####..#.##.# #..#  Rev+ .......#.##.#**#..# ........>...#,,...#¸jds™  T   troll .......######,*##.# .......# *,* *.# ¸j˜sŽ.......# *,* *,* Fire: a) +5 sling {Juan}¸jÌsWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, 73% to hit)  ¸j=t‹You shoot a sling bullet. The sling bullet hits the troll.  The troll is moderately wounded.¸j;ýhShift-Dir - straight lineAim: a troll (moderately wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is moderately wounded.!heavi¸jÍý"¸jK©¸jnª_54-----8.6 (0.7¸ji°¸jÒ³j _The troll bites you! The troll barely misses you. x2¸j7ª…*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 54/67 ===================----- *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#¸j¿ªÿ  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#¸j «  Noise: ===------  Time: 12318.6 (0.0) .# ##.####..###T.#  a) +5 sling {Juan}  c) +0 sling {Balvind ¸j@«”.# #.......## #..#  Fire: a) +5 sling {Juan} .####..#.##.# #..#¸j¬l  Rev+ .......#.##.#**#..# ........>...#,,...#  T   troll .......######,*##.# .......# *,* *.# .......# *,* *,* The troll is heavily wounded. ¸jG¬›_The troll bites you! The troll barely misses you. x2  Fire: a) +5 sling {Juan}¸j�¬ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jǬrAim: a troll (heavily wounded, 73% to hit)¸jß¼ *,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 54/67 ===================----- *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15¸j—½ ÅDoom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------  Time: 12318.6 (0.0) .# ##.####..###T.#¸jH¾ l  a) +5 sling {Juan}  c) +0 sling {Balvind .# #.......## #..#  Fire: a) +5 sling {Juan} .####..#.##.# #..#  Rev+ .......#.##.#**#..# ........>...#,,...#  T   troll .......######,*##.#¸j•¾ / .......# *,* *.# .......# *,* *,* Fire: a) +5 sling {Juan}¸j¾ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jî¾ ²Aim: a troll (heavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  ¸j¿ HThe troll is severely wounded.¸jõE )))))Shift-Dir - straight lineAim: a troll (heavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  ¸j‰F §The troll is severely wounded.  The sling bullet closely misses the troll.¸j‹Ò žT.... ¸jQÓ ¨34-------9.3 (0.7Rev* ¸jÀÙ ¸j Ü B _The troll bites you! The troll claws you. x2¸j‹I*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 34/67 ============------------ *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------[¸j˜L40m  Time: 12319.3 (0.0) .# ##.####..###T.#  a) +5 sling {Juan}  c) +0 sling {Balvind .# #.......## #..#  Fire: a) +5 sling {Juan} .####..#.##.# #..#  Rev* .......#.##.#**#..# ........>...#,,...#  T   troll .......######,*##.# .......# *,* *.# .......# *,* *,* The sling bullet closely misses the troll. _The troll bites you! The troll claws you. x2  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ¸j‹Qia troll (heavily wounded, 73% to hit)¸jõr*,* *,*,,,,,,#.#*,*  Trilby the Skirmisher *,* *,*,*****#.#*.#  Coglin of Okawaru ****.. *,* *,*,*,,,*#.#*.#  Health: 34/67 ============------------ *,***,*,*,*,*#.#*.#  Magic: 10/10 ======================== ,,..#,*,,,,,*#.#*.#  AC: 11Str: 15Doom: 5% *,,..,,,*,***#.#*.#  EV: 11Int: 8 ##**..##*,*###.#*.#  SH: 0Dex: 22 ..,,,...,,##...##.#  XL: 10 Next: 41% Place: Dungeon:9 .#***#.#**#.....@.#  Noise: ===------[¸jjt40m  Time: 12319.3 (0.0) .# ##.####..###T.#  a) +5 sling {Juan}  c) +0 sling {Balvind .# #.......## #..#  Fire: a) +5 sling {Juan} .####..#.##.# #..#  Rev* .......#.##.#**#..# ........>...#,,...#  T   troll .......######,*##.# .......# *,* *.# .......# *,* *,* Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (heavily wounded, 73% to hit)  You shoot a sling bullet. Th¸juhe sling bullet hits the troll!  The troll is almost dead.¸j`öކShift-Dir - straight lineAim: a troll (heavily wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the troll!  The troll is almost dead.  You kill the troll!¸j4S¸j&£Œ .Okawaru is honoured by your kill.¸jÕ·U 5/6822820.0 (0.7 _Your Dodging skill increases to level 2! _Your Stealth skill increases to level 1!¸jŽI¸jˆB¸j!O6¸jš¸jÊ#¸j6$6Rev+ ¸j�$¸jÝ(¸jS)¸j™)¸jï<¢7=Rev 8=¸jû@,¸jqA¸j¿E,¸jcF¸jfNp9¸j@Q¸j–Q¸j,R¸jX,¸jÖX¸j~^¸jÞ^T40=¸jÄ_¸jÞe¸jOf¸j.g¸jqk¸jÛk¸j[l¸jáp,¸jäq¸jUwa1=¸jx¸j³}¸jR€,¸jå„B¸j²‡¸jˆ92¸jª‰¸jî’„¸jõ“¸j™”S3=¸jÛ”¸j"™B¸jÙžB¸ju ¸jä K4=¸jw¡¸jY¥,¸jK¦¸j’©,¸j,ª¸jN®,¸j¤®¸jô±¸jD²95¸jÀ²¸j¬¶¸jü¶¸j]·¸j!»,¸jŠ»¸j@¿¸j¤¿=6=¸jÙ¿¸j\À¸jÜÂ,¸jMøjɸj‹É¸jʸjýθjoÏ57=¸j¬Ï¸jfиj¯Ù„¸j×ݸj?Þ98¸jtÞ¸j²äB¸jÖæ,¸juç¸j³ë,¸j;ì¸j¼ð¸jñN49=¸j€ñ¸j'õ,¸j’ö¸jîù,¸j‹ú¸j×ý¸j3þX50=¸j´þ¸j ,¸j� ¸jß ,¸jƒ ¸j§ ¸jï K1=¸jn ¸j¢ ,¸j— ¸j  ¸j… ¸jÊ ¸jò ¸j8 U2=¸j» ¸ja ,¸jÌ ¸jÕ ¸jR! ¸j§" ¸j3' ¸j‡' %3¸ju( ¸j¤, ,¸j<- ¸j=2 ,¸jø2 ¸jÎ7 ,¸jÎ8 ¸jÍ> ¸j)? K4=¸j@ ¸jE ¸j¥E ¸júE ¸jFL ,¸jÑL ¸j¤R ¸jS N5=¸jÌS ¸jZ ¸jzZ ¸j,[ ¸jn ¸jµn ¸jão ¸jv ;6¸jÛv ¸jc~ B¸j°‚ ,¸j:ƒ ¸j]ˆ ¸j∠K7=¸jM‰ ¸jóŽ ,¸j™� ¸jš ,¸jÙš ¸j±Ÿ ¸j(  ¸j°  ¸jå¤ U8=¸j © X¸jVª ¸j»­ ,¸jZ® ¸j³ ¸j€³ %9¸jú³ ¸j¥· ,¸jG¸ ¸j ½ ,¸jY½ ¸jÍÀ ¸jiÁ L60=¸j¨Á ¸jíÆ B¸jÛÊ ,¸joË ¸jÏ ¸j¦Ï ?1=¸jÍÏ ¸jTÐ ¸jÔ ,¸j±Ô ¸j>Ù ¸j€Ù ¸jêÙ ¸j¿Ý ¸j÷Ý %2¸jß ¸jUã ,¸j6ä ¸j è ,¸j¶è ¸j2í ,¸jÝí ¸jõñ ¸jfò K3=¸jÔò ¸j¯ö ¸jûö ¸jp÷ ¸jƒ ¸j  ¸jè ¸j ¸jô U4=¸jý ¸jé B¸jŸ B¸j¼ ;5¸jY ¸jQ ,¸j³ ¸jþ" ¸jr# ¸jË# ¸j­' ¸j+( K6=¸j–( ¸jW, ¸j£, ¸j�- ¸j“1 ¸jå1 ¸jG2 ¸jZ6 ¸j¬6 ¸jl7 ¸j< ¸j|< U7=¸j¡= ¸j�A ¸jÏA ¸jYC ¸j¯F ,¸jjG ¸jJ k _You start resting.HP restored.¸jÆO W........---¸j%P T..........¸jKX 2424.0 (104.0)¸jõY l8=---55 ¸jVZ _¸jÑ_ ¸jÌa ¸jûôB *****#.#*.#,,,** ,,..#,*,,,, *,,..,,,*,***# ##**..##*,*###. ..,,,...,,##...###***#.#**#...... ##.####..###.......## #..###..#.##.# #.. .......# *,* *.#  ¸j³õ¸j—ö16.0)¸j�þ¸jîþr _You see here a troll corpse.¸jAU_¸j¥Z¸j‡^P _¸jÇb¸jc¸jÌc¸jÏf¸jøkO=¸jil¸j4n¸js¸jCs¸jzt¸j?wa  You see here a troll corpse.¸j||¸jä| _¸jº}¸jO¸j„¸jD„¸j•„¸j †¸jl�Ì,,..#,*,,,,,*#.##,..,,,*,***#.## ##**..##*,*###.## ..,,,...,,##...##. .#***#.#**#....... ¸j°�X.# ##.####..###†# #.......## #..###..#.##.# #.......#.##.#**32.0 (6¸jÙ�¯.......>...#...........######)###¸jþ�« #,* ## *,* *¸j"އ *,* *)******¸jGŽ@.,,,,,* )¸jjŽ0******,*¸jô—¸j‚˜+3.0 (7¸jž¸jÏ ' _Found a hand axe.¸jÓÂ**,,..,,,*,***#.##.# ##**..##*,*###.##.# ,..,,,...,,##...##.# *.#***#.#**#.......# *.# ##.####..###†.# #.# #.......## #..# .####..#.##.# #..# .......#.##.####..# ..>...#..@..# ######)###.#¸j*© .# #,* #.# .# *,* *.# .# *,* *.# ¸j )# *,* *.#****** ..# *,* *..,,,,,* )......# *,* *******,* ..# *,* *,* ¸jŽ%¸j-&+4.0 (1¸jø+¸jø-¸jšn *,,..,,,*,***#.##.# *##**..##*,*###.##.# *,..,,,...,,##...##.# *.#***#.#**#.......#  *.# ##.####..###†.# #.# #.## #..# .####..#.##.# #..# .#.##.####..# .>...#.@...# .######)###.# .# #.* #.# .# #.* *.# .# #.* *.# .)# #.* *.#****** .# #.* *..,,,,,* .)......# #.* *,*[¸jo š39;49m .# *,* *,* ¸j·x ¸jíy &5¸jC ¸jh… ¸j# à##**..##*,*###.##.# ,..,,,...,,##...##.#  **.#***#.#**#.......#  *.# ##.####..###†.# ###.# #.......## #..# ....####..#.##.# #..# #.........#.##.####..# #..>...#.....# #######@###.# #¸jÖ .# #.# #.# #.# #.# *.# #.# #.# *.# #)# #.# *.#****** #..# #.# *..,,,,,* #..)......# #.# *******,* #..¸j¡.# #.# *,* ########### *,* *,*¸j9´<6¸j�º¸j¾½Q _You see here a +0 hand axe.¸jÏâ ¸jã ¸jå ¸jÿæ ¸j½í ¸jéñ : _¸jÍõ ¸j£÷ ,¸j³ø ¸jên¸já¸jŸ¸jè¸jŸju$,¸jÄ$¸jÛ&¸j+,¸jþ+¸jœ-¸j|7,¸j®8¸jÞFn¸jiI,¸j8J¸jZM¸jrP,¸jR¸j÷U¸j§Y¸jìY¸j™Z¸jÍ\¸jbB¸j«c¸jh,¸ji¸j;j¸jËm,¸jxrB¸jRs¸j…s¸jv¸j³z,¸jy{¸j¬|¸j1€,¸j€¸j‚¸j털jO…¸jr…¸jl‡¸j§Š¸jöŠ,¸j?Œ¸jç�,¸j@�¸j]‘¸jƒ•¸jÓ•,¸j—¸jò¤,¸jk¥¸jø¦¸jf©¸j©©¸jª¸jñª¸j»­,¸j?®¸j&°¸j.´,¸jÝ´¸j}¹¸j¾,¸jö¿¸jmÀ¸jVŸjŽÅ,¸jDǸj°ÊB¸j´Ë¸jÐ,¸jŒÐ¸jÓ¸j=Ö¸jƒÖ¸j½Ö¸jÞØ¸j<Ý,¸jÞ¸jV߸j¨â¸jã¸j=ã¸j~å¸j¦è,¸j|é¸j®ë¸j¾óX¸joöX¸jæù¸j~ú,¸jaX¸j¸j½,¸jn¸jò¸j¾ ,¸jZ ¸jÚ ¸jç,¸j¸j»¸jL,¸j>¸j±¸j‘,¸je¸j˜¸j~ ¸jÈ ¸jª!¸jè"¸jN&,¸já0¸j½1¸jV5,¸jœ5¸j£6¸j“:B¸j <¸jè?,¸j@@¸j ¸jÝB¸jG¸j°-ò¸j¦/¸jK2,¸j3¸jC4¸j09,¸jò9¸j`;¸jy@,¸jIL„¸jÉL¸jDN,¸j+Q¸jüdX¸ji,¸jXi¸j3k¸jsB¸jUs¸jaz¸jÌz¸j…|¸j_Ãv¸jåý{ _You now have 623 gold pieces (gained 15). _g - 3 scrolls of fog (gained 1)¸jƸj¸ja¸j‹¸jk¸jó¸j',¸jû'¸jt(¸jµ)¸j/¸j<3¸j†3¸jMHn¸jKN¸j“W,¸j¹X¸jî]¸j•b¸j?e,¸j™j¸jàn¸j,o¸j8p¸jçt¸jG}¸jý€,¸j;…¸j[‹,¸jŒ¸jà�¸j|–,¸j\—¸jÒž¸j¡¸j»¡¸jv¢¸j §¸jH«¸jŸ«¸jq¬¸jö°¸jRµ¸jÁµ¸j·¸j^»¸j|¿¸jÊ¿¸j–Á¸jŸjYÊ,¸jÌʸj€Î¸jŒÓ¸jåÓ¸jHÛ¸jU߸jLä¸j¡ä¸jºå¸j§è¸j¦í¸j=ï,¸jLñ¸j|õ¸j¶õ¸jwö¸jù¸jã,¸j/š¸j+¸j\¸j͸j®¸jÚ¸jþ¸jK!@  You see here a +0 hand axe.¸jX%¸j1& _¸j(¸jÙ(¸j\-¸j«-¸jé.¸jC0¸jÕ4,¸jÏ5¸jQ7¸j§<,¸j›=¸jb?¸jHD,¸jE¸j�F¸j•K¸jùeB¸j¸oX¸j+s,¸j÷t¸jGu¸ja,¸j€¸jx�¸jÁ†¸j‡¸j™‡¸j/‰¸jà�,¸j8ޏj¨�¸j•B¸j À¸j³Ã¸j/ĸj¸Ä¸j@Ƹjɸj\ɸj¶É¸j•ʸjÑÐB¸j Õ¸j*Ö,¸j�Ö¸j½×¸jAÜ,¸j‹Ü¸j‡Ý¸jwá,¸jºá¸jã¸j¯ê,* *,,,,,,,,,*,*  ***,,*,..,*,#.#  ,,,,,,,,,,*.##,#.#**** **,,,,,,,,*,..,...,,,* ,,,,,,,,,,,,,>.#.#**,* *,*********,*,.#.##*,* *,**** *,*,,...,,,* ,,,,,* *,*,*#.#**,* ,,**,* *,*,*#@# *,* 54812.0) ****,* *,*,*#.# *** ** *,* *,*,*#.#  ,* *,******,#.##.#  ,* *,*,,,,,,#.##.#  ,* *,*,*****#.##.#    ,* *,*,*,,,*#.##.#    ,**¸jÓë*,*,*,*,*#.##.    ,..#,*,,,,,*#.##.#   ¸jô¸jõ,93¸jhüQ _Found a stone staircase leading down.¸jF3¸j4G¸j°H¸jTN¸j­N¸j§R,¸j¶U,¸jtV¸j”W¸j ],¸jJ^¸jÅ`¸j¡e¸jïe¸jhf¸j¿g¸j«l,¸jm¸j˜n¸jôs¸j(t¸j¶t¸j¨u¸jÐy,¸jªz¸jø{¸jë¸j<€¸j•‚,¸jŽB¸jº�¸jÍ•¸j*–¸j§–¸jx˜¸j �¸jP�¸j›�¸jŸ¸j!¤‡  You encounter an orc wizard. It is wielding a +0 dagger.¸jŸ©•,,* *,,,***,***,*  ,,****,,,,*,* #.*  ,* #.*  ,,***,,,,<*,* #.*  * *,,,,**.#*#.#   *,,,..,,.,#.#  ,,*...,#.#.#  ¸jªl,,,,#.##.#.#####  *,,,,,,,.#......@...#  ,,,,,,,,,...>.#.###.#  ,********#o#..#.###.# ¸jâªÃ*** *,#........# ,,,,* *,#.##.###.# *,* *,*,*#.# #.# o   orc wizard (wandering) ***,* *,*,*#.# ###  * *,* *,*,*#.#   * *,******,#.##.#  ¸jÖ«260.0)¸j:³¸jE´31.0 (12 _¸jõ¸¸j=˸jÀQd,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15¸j&RbDoom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####¸jÝRY  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#....**@...#  Noise: ---------  Time: 12561.0 (0.0) ,,,,,,,,,..***#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#o#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#¸j Sn ,,,,* *,#.##.###.# ¸jAS…,**,* *,*,*#.# #.#  o   orc wizard (wandering) ***,* *,*,*#.# ###¸jiS™ * *,* *,*,*#.# ¸jŒS®* *,******,#.##.# _You encounter an orc wizard. It is wielding a +0 dagger.¸j®S1Fire: a) +5 sling {Juan}¸jÐSãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jõSŽAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 68% to hit)¸jnœ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#....))@...#  ¸jÓ�Ø Noise: ---------  Time: 12561.0 (0.0) ,,,,,,,,,..)))#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#)#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........# ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard (wandering) ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.¸j*@Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.completely misses the orc wizard.¸jr¦7o.¸jЭd...>.¸jã®I===7 (0.7Rev ¸j¯_¸jÞ´¸jB¶¸jJ¤ ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#...***@...#  ¸j@¥  Noise: ===------  Time: 12561.7 (0.0) ,,,,,,,,,o***.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard (wandering) ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _The sling bullet completely misses the orc wizard.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (w¸jc§ 7andering,  hasn't noticed you, 68% to hit)¸jÄ ‘,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 2% ¸jjÄ å*,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 ¸j‘Ä *,,,,,,,.#...)))@...#  Noise: ===------  Time: 12561.7 (0.0) ¸j`Å Ç,,,,,,,,,)))).#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard (wandering) ***,* *,*,*#.# ### ¸j¤Å  * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycle¸jÉÅ ­Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 68% to hit)  ¸jíÅ oYou shoot a sling bullet.  The sling bullet closely misses the orc wizard.¸jÚMµAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.You shoot a sling bullet.  The sling bullet barely misses the orc wizard.¸j1Ö8o.¸jùÜ‹.....>o¸jÞ,2.4 (0.7¸jüé¸jnì, _The orc wizard shouts!¸j|,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#o*****@...#  N¸j½}oise: ===------  Time: 12562.4 (0.0) ,,,,,,,,,...>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# The sling bullet barely misses the orc wizard. _The orc wizard shouts!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and¸jK~& wearing a +0 robe (68% to hit)¸jÖÔÜ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*¸j Õ\  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ¸jßÕ>,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 ¸jÖ*,,,,,,,.#o)))))@...#  Noise: ===------  Time: 12562.4 (0.0) ¸j¢Ö,,,,,,,,,...>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev ¸jÔÖÛ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#¸j×   o   orc wizard ***,* *,*,*#.# ### ¸j+×Ç* *,* *,*,*#.# * *,******,#.##.#¸jV×5 Fire: a) +5 sling {Juan}¸j„×ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j°×çAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.¸já׸jÁbƒShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.  The sling bullet hits the orc wizard but does no damage.¸j÷é� .....  The orc wizard is moderately wounded.¸jÁëj3.1 (0.7Rev+ _¸jÖñ¸j·ó¸jä< d,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15¸j»= &Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#o*****@...#  Noise: ===------  Time: 12563.1 (0.0) ¸jñ= ó,,,,,,,,,...>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#¸j0>   Fire: a) +5 sling {Juan} ,**** *,#........#  Rev+ ¸jb> u,,,,* *,#.##.###.# ¸j“> y,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ###¸j¸> ™ * *,* *,*,*#.# ¸jÝ> D* *,******,#.##.# ¸j? ˆ_The orc wizard is moderately wounded.Fire: a) +5 sling {Juan}¸j(? ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jË? ¬Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)¸jë 8,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11¸jÅ!HStr: 15Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#))))))@...#  Noise: ===------  Time: 12563.1 (0.0) ¸j""S,,,,,,,,,...>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ¸jw"3,**** *,#........#  Rev+ ,,,,* *,#.##.###.# ¸jÏ",**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* *,*,*#.#¸j#P * *,******,#.##.# ¸jq#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.¸jé?Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.¸jš-@.o¸jô6"....¸jÁ718 (0.7 _¸j>¸j@¸jUyÜ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*¸jóy0  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0¸j'zjDex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 ¸jzz*,,,,,,,.#.o****@...#  Noise: ===------  Time: 12563.8 (0.0) ,,,,,,,,,...>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ¸jÇz~,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#¸jb{º  Rev+ ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* *,*,*#.#¸j“{¦ * *,******,#.##.# _The sling bullet closely misses the orc wizard.¸jÞ{‡Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately¸j@|1wounded, 68% to hit)¸jÞ‘",,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*¸j\’  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11¸j‘’<Str: 15Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 ¸j¿’Ä*,***,,*...,#.#.#  SH: 0Dex: 22 ¸jü’Ž,,,,,,,,,#.##.#.#####¸j+“ü  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#))))))@...#¸jX“h  Noise: ===------  Time: 12563.8 (0.0) ,,,,,,,,,...>.#.###.#¸jø“Ü  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev+ ,,,,* *,#.##.###.# ¸j/”ë,**,* *,*,*#.# #.#  o   orc wizard ¸j_”'***,* *,*,*#.# ### * *,* *,*,*#.# ¸já”E* *,******,#.##.# ¸j3•™Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  ¸j`•oYou shoot a sling bullet.  The sling bullet closely misses the orc wizard.¸jY?Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.¸j¯¡@.o¸j?¨B..o...¸jЩ34.5 (0.7 _¸j¹°¸j|²¸j÷* Ü,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*¸jx+ ˆ  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15¸jæ+ ÔDoom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ¸ju, ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#..o***@...#  Noise: ===------  Time: 12564.5 (0.0) ,,,,,,,,,...>.#.###.#¸j¬, I  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#¸jä, à  Fire: a) +5 sling {Juan} ,**** *,#........#¸j- ¨  Rev+ ,,,,* *,#.##.###.#¸j:- ƒ ,**,* *,*,*#.# #.#¸j_-   o   orc wizard ***,* *,*,*#.# ###¸jƒ- ™ * *,* *,*,*#.# ¸j£- D* *,******,#.##.# ¸jÄ- €_The sling bullet closely misses the orc wizard.Fire: a) +5 sling {Juan}¸jæ- ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j. ¬Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)¸jr:d,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15¸jc;;Doom: 2% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 48% Place: Dungeon:9 *,,,,,,,.#..)...@...#  Noise: ===------  Time: 12564.5 (0.0) ,,,,,,,,,...>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#¸jD<×  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev+ ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j›<1Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!¸j;BU)))¸jȧ)))Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!Okawaru accepts your kill.  You shoot a sling bullet.¸j 3o¸jO$ç..)...o   orc (wandering)¸jŽ({195.2 (0.7Rev* ¸j’/¸j;o _You encounter an orc. It is wielding a +0 whip.¸jJk v,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 ¸ják ß*,,,,,,,.#..)***@...#  Noise: ===------  Time: 12565.2 (0.0) ,,,,,,,,,o***.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#¸jƒl #  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc (wandering) ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# ¸jÄl u_You encounter an orc. It is wielding a +0 whip.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j÷l �Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (wandering,  hasn't noticed you, 73% to hit)¸jÉ¢ d,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15¸j£ <Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..))))@...#  Noise: ===------  Time: 12565.2 (0.0) ¸jZ¤ ú,,,,,,,,,o))).#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#¸j¨¤ Ù  o   orc ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.#¸jͤ ¸j¥ íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j:¥ ŽAim: an orc, wielding a +0 whip and wearing a +0 leather armour (wandering,  hasn't noticed you, 73% to hit)  ¸j_¥ ZYou shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.¸j.+ 9)¸jJ´ $...o..>Shift-Dir - straight line  Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (wandering,  hasn't noticed you, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet barely misses the orc.¸j¶ 19 (0.7 _¸jŒ» ¸j=½ ¸j>_,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..)***@...# [3¸jz`7m Noise: ===------  Time: 12565.9 (0.0) ,,,,,,,,,o***.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an o¸jÒ`brc, wielding a +0 whip and wearing a +0 leather armour (lightly  wounded, 73% to hit)¸j{mÆ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####¸jpn~  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..)...@...#  Noise: ===------  Time: 12565.9 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ¸jboB,**,* *,*,*#.# #.#  o   orc ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (lightly  wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!¸jash))))))¸j‡ø‚)Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (lightly  wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  Okawaru accepts your kill.  You shoot a sling bullet.¸j€€†...)..>¸j`…36.6 (0.7 _¸j‹Š¸jj~   You start waiting.¸jµ¾...o.........¸j«o   orc warrior (wandering)¸j¨&0¸jq ¸j{4---7.6 (1¸j§¸já} _You encounter an orc warrior. It is wielding a +0 dire flail.¸j•, ö,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*¸j;- B  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ¸jˆ- À,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..)***@...#¸j°- @  Noise: ---------  Time: 12567.6 (0.0) ,,,,,,,,,o***.#.###.#¸jê- 5  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#¸j+. “  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ¸jr. ±,**,* *,*,*#.# #.#  o   orc warrior (wandering) ***,* *,*,*#.# ###¸jÉ. Ž * *,* *,*,*#.#¸j/ ï * *,******,#.##.# _You encounter an orc warrior. It is wielding a +0 dire flail.Fire: a) +5 sling {Juan}¸j†/ ~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (wandering, hasn't noticed you, 73% to hit)¸j¢A 8,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11¸j9B >Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 ¸jdB **,,,,,,,.#..))))@...#  Noise: ---------  Time: 12567.6 (0.0) ¸j†B „,,,,,,,,,)))).#.###.#¸j®B «  a) +5 sling {Juan}  c) +0 sling {Balvind ¸jÓB Š,********#.#..#.###.#¸jõB `  Fire: a) +5 sling {Juan} ¸jC ²,**** *,#........#  Rev* ¸jBC ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#¸jdC —  o   orc warrior (wandering) ¸jƒC ¡***,* *,*,*#.# ### ¸jûC À* *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j*D šAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (wandering, hasn't noticed you, 73% to hit)  ¸jsD oYou shoot a sling bullet.  The sling bullet barely misses the orc warrior.¸jÏÍ �oAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (wandering, hasn't noticed you, 73% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.The sling bullet hits the orc warrior but does no damage.¸j³Pƒ )oThe orc warrior shouts!¸jÏX_....>¸j�Z====8.3 (0.7 _¸j<`¸jžb¸j’Ø,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..)***@...#[4¸j~ç0m  Noise: ===------  Time: 12568.3 (0.0) ,,,,,,,,,)o**.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _The orc warrior shouts!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [¸jˆéi37man orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)¸j�ÇI,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12¸j°È¹Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..))))@...#  Noise: ===------  Time: 12568.3 (0.0) ,,,,,,,,,)))).#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ¸jÊe,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.¸j?Q3Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.ompletely misses the orc warrior.¸jÔÝÍ...)o.>9.0 (0.7 _¸jeâ¸j å¸jšÂ 8,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ¸jÂà ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..)***@...#  Noise: ===------  Time: 12569.0 (0.0) ,,,,,,,,,)o**.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#¸jÄ »[39;49m.# * *,******,#.##.# _The sling bullet completely misses the orc warrior.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¸j‘Ä œShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)¸jÒË 8,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ¸j­Ì 7,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..))))@...#  Noise: ===------  Time: 12569.0 (0.0) ,,,,,,,,,)))).#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#¸jDÍ   Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#¸jŸÍ   o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# ¸jÎ ØPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.¸ja JAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.The sling bullet hits the orc warrior but does no damage.¸j»ã K.o¸jë Š...).o>¸jÕë 17 (0.7 _¸j­ñ ¸j ô ¸j<]¸,,* *,,,***,***,*  Trilby the Skirmisher ¸j¸]€,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11¸j)^ŽStr: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####¸jS^H  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..).**@...#¸j‰^`  Noise: ===------  Time: 12569.7 (0.0) ,,,,,,,,,).o**#.###.#¸j´_·  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _The sling bullet hits the orc warrior but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jW`|Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)¸j£ö,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*¸j¤£Ð  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####¸jS¤“  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..).))@...#  Noise: ===------  Time: 12569.7 (0.0) ,,,,,,,,,).)))#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#)#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#¸jÙ¤T  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# ¸j¥hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)  ¸jS¥pYou shoot a sling bullet.  The sling bullet closely misses the orc warrior.¸j•-JAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.The sling bullet hits the orc warrior but does no damage.¸jD°:o.¸jd¸h..>...¸j¹470.4 (0.7 _¸j&¿¸jÁ¸j'¡ ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..o***@...#[4¸j7¢ 0m  Noise: ===------  Time: 12570.4 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _The sling bullet hits the orc warrior but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) -¸jÙ¢ ¨ cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)¸j¯â ö,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*¸jZã B  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ¸j ã >,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 ¸j<ä *,,,,,,,.#..o)))@...#  Noise: ===------  Time: 12570.4 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#¸jmä Ç  Rev* ,,,,* *,#.##.###.# ¸j•ä „,**,* *,*,*#.# #.#¸j¹ä •  o   orc warrior ¸jêä $***,* *,*,*#.# ### * *,* *,*,*#.#¸jå P * *,******,#.##.# ¸j5å íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jWå {Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)  ¸jyå �You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.¸j›å ¸jÛm}Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (73% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is moderately wounded.!heavi¸j;ø(...¸jðø31.1 (0.7 _¸j¤ÿ¸jP ¸jC½‘,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1%  ¸jѽ%*,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..o***@...#  Noise: ===------  Time: 12571.1 (0.0)  ¸j÷½k,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind  ¸j¾ê,********#.#..#.###.#  Fire: a) +5 sling {Juan}  ¸j<¾(,**** *,#........#  Rev* ,,,,* *,#.##.###.# ¸j[¾� ,**,* *,*,*#.# #.# ¸jz¾6  o   orc warrior ***,* *,*,*#.# ###  ¸j¼¾'* *,* *,*,*#.# * *,******,#.##.# _The orc warrior is heavily wounded. ¸jÞ¾ôFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle ¸j$¿ÖShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (heavily wounded, 73% to hit) ¸jK¥ö,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.* ¸jÞ¥€  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9  ¸j8¦*,,,,,,,.#..o)))@...#  Noise: ===------  Time: 12571.1 (0.0) ,,,,,,,,,)..>.#.###.# ¸j€¦•  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan}  ¸j¿¦3,**** *,#........#  Rev* ,,,,* *,#.##.###.#  ¸jð¦,**,* *,*,*#.# #.#  o   orc warrior  ¸j§$***,* *,*,*#.# ### * *,* *,*,*#.# ¸j‹§ó * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (heavily wounded, 73% to hit)  ¸j¾§YYou shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage. ¸jB/¶)))Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (heavily wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is heavily wounded.You shoot a sling bullet. ¸j½³¬ )oThe sling bullet closely misses the orc warrior. ¸j]¼V..)o.. ¸j~¾18 (0.7 _ ¸jBÆ ¸j¡È ¸j§K v,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9  ¸jRL Q*,,,,,,,.#..)o**@...#  Noise: ===------  Time: 12571.8 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev*  ¸jæL ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.#  ¸jM D_The sling bullet closely misses the orc warrior.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle ¸jBM ˆShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  ¸jkM N(heavily wounded, 73% to hit) ¸j_x 8,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22  ¸jy ¦,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..)o))@...#  Noise: ===------  Time: 12571.8 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.# ¸jÝy   o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (heavily wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage. ¸j¶0  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is heavily wounded..  The orc warrior is heavily wounded. ¸j¼†J.o ¸jÛ�. ¸j4’32.5 (0.7 _ ¸j�› ¸j‡·!¸j,Ä,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..).o*@!¸j5Å–...#  Noise: ===------  Time: 12572.5 (0.0) ,,,,,,,,,)..>.#.###.#!¸jÂÅs  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _The orc warrior is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (heavily wounded, 73% to hit)!¸j“,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#))))))@...#  !¸j Noise: ===------  Time: 12572.5 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  !¸jC¾(heavily wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.!¸j”œ Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (heavily wounded, 73% to hit)  You shoot a sling bullet.  !¸jO�ÖThe sling bullet closely misses the orc warrior.The sling bullet hits the orc warrior.  The orc warrior is severely wounded.!¸j "J.o!¸jÚ1s..)..3.2 (0.7 _!¸jô;!¸jÕ?!¸jfó ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..)..o@...[!¸j7õ 33m#  Noise: ===------  Time: 12573.2 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _The orc warrior is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or [!¸jö 37m) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (severely wounded, 73% to hit)!¸jÃ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15Doom: 1% *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 49% Place: Dungeon:9 *,,,,,,,.#..)..$@...[!¸jÿØ33m#  Noise: ===------  Time: 12573.2 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev* ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#!¸jâ4  o   orc warrior ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!!¸jAR!¸jA›/))))))Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour  (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  !¸jЛ You kill the orc warrior!  Okawaru accepts your kill.  You shoot a sling bullet.!¸j %k..)..$!¸j†+D529 (0.7 _!¸j‹/!¸j¯2q _You feel the doom around you dissipate."¸j?N 3"¸jP "¸j/T "¸j{X ,"¸j"Z "¸j|Z "¸j^ "¸j` "¸jd` "¸j§a "¸jÂe "¸jf 6Rev+ "¸jÊg "¸jêq B"¸j¥r "¸jór "¸jzt "¸jØy "¸jû{ "¸jG} "¸jŒ ¬Rev "¸jÆ’ B"¸jX• "¸jÌ• "¸jÜ– "¸jdœ "¸jÝœ ("¸j*ž "¸jð¡ "¸j£ "¸jµ¤ "¸jΩ ,"¸j%¬ "¸j6° "¸jŸ° "¸j©± "¸j#· ,"¸j;¸ "¸j¬¼ ,"¸jî½ "¸j¨Á ,"¸jâ "¸j Æ "¸j|Æ "¸j•Ç "¸jFË W _You start waiting."¸j‘Ñ ±---oo   orc wizard (wandering)"¸jÆÒ 092.9 (19.0)"¸j:Û "¸jÝÛ H---3.9 (20"¸jùá "¸jÏê x _You encounter an orc wizard. It is wielding a +0 dagger.#¸jÿTd,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 #¸j†Ug*,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#..)***@...##¸jªU@  Noise: ---------  Time: 12593.9 (0.0) ,,,,,,,,,o***.#.###.##¸j(V   a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........# #¸j’VÒ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard (wandering) ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.##¸jSW _You encounter an orc wizard. It is wielding a +0 dagger.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 68% to hit)#¸j]d,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 #¸jÉ]*,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#..))))@...#  Noise: ---------  Time: 12593.9 (0.0) ,,,,,,,,,)))).#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........# ,,,,* *,#.##.###.##¸jl`c ,**,* *,*,*#.# #.#  o   orc wizard (wandering) ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.#¸j >o  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.#¸jp[The sling bullet hits the orc wizard.  The orc wizard shouts!#¸j+…Š o)The orc wizard is lightly wounded.#¸jÞŽ€..$..>#¸j �K===4.6 (0.7Rev #¸jP�_#¸j—#¸j·˜#¸jßYd,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 #¸jÍZd*,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#o*****@...#  Noise: ===------  Time: 12594.6 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} #¸jC[,**** *,#........#  Rev ,,,,* *,#.##.###.##¸jž[Ö ,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _The orc wizard is lightly wounded.  Fire: a) +5 sling {Juan}#¸j\bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 68% to hit)#¸j T ö,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*#¸j¸T s  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#))))))@...#  Noise: ===------  Time: 12594.6 (0.0) #¸jU U,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} #¸j4U ,**** *,#........#  Rev ,,,,* *,#.##.###.# #¸jhU �,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### #¸jæ_ ­* *,* *,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.#¸jŽÝ ¥ Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.#¸jâ_ @.o#¸jh T)..$#¸j]i 35.3 (0.7 _#¸j\o #¸jƒq $¸jk ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 $¸jÝkÓ,,,,,,,,,#.##.#.#####  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#.o****@...#  Noise: ===------  Time: 12595.3 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} $¸jql,,**** *,#........#  Rev ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* *,*,*#.# $¸jâl[* *,******,#.##.# _The orc wizard is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)$¸j¼±8,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11$¸je²ñStr: 15 *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#))))))@...#  Noise: ===------  Time: 12595.3 (0.0) ,,,,,,,,,)..>.#.###.#$¸jⲚ  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard $¸j³`***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.#$¸jP³ù Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$¸j{³Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.$¸j¨³$¸j’8ÈAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  $¸jƒ9—You shoot a sling bullet.  The sling bullet barely misses the orc wizard.closely misses the orc wizard.$¸j¼Âu.o)..$$¸j¡ÃL6.0 (0.7Rev+ $¸jþÃ_$¸jüÊ$¸jÏÌ$¸jLd™,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####$¸jGeg  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#.o****@...#  Noise: ===------  Time: 12596.0 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev+ ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard $¸jŒe`***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.#$¸jºe‹ _The sling bullet closely misses the orc wizard.Fire: a) +5 sling {Juan}$¸jåeãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$¸jf¬Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)$¸j™Ã ß,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0$¸jýÅ Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#.o))))@...#  Noise: ===------  Time: 12596.0 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev+ ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* [$¸j¤Æ ´40m*,*,*#.# * *,******,#.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is almost dead.$¸jõV 9))$¸jcå S.o)..$Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is almost dead.  You shoot a sling bullet. The sling bullet misses the orc wizard.$¸j…ë }  The orc wizard gestures at you while chanting.$¸j‘x $¸j9z *7 (0.7$¸jЃ M _You resist with almost no effort.$¸jt÷Ð,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 *,* *,,,..,,.,#.#$¸j(øy  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#.o****@...#  Noise: ===------  Time: 12596.7 (0.0) ,,,,,,,,,)..>.#.###.#$¸j‰ø  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#$¸j=ù`  Rev+ ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# _You resist with almost no effort.  $¸jwù Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$¸j®ù¥Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  68% to hit)%¸j6Þ™,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####%¸jÄà  XL: 10 Next: 52% Place: Dungeon:9 *,,,,,,,.#.))..$@...#  Noise: ===------  Time: 12596.7 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........#  Rev+ ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#  o   orc wizard ***,* *,*,*#.# ### * *,* *,*,*#.# * *,******,#.##.# Press: ? - he%¸jcálp, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  68% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!%¸jåV))))%¸jÇjž))Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  68% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!Okawaru accepts your kill.  You shoot a sling bullet.%¸jbók.))..$%¸j‡ø;37.4 (0.7 _%¸jß%¸j¦€I%¸j¹„%¸j›…%¸jêŠ%¸j�‹%¸jTŒ%¸jŽ%¸jÆ“%¸jO”%¸jQ´%¸jYÚ‹Rev %¸jæàB%¸j.ä,%¸jÞå%¸j\ë,%¸j í%¸j±ñ,%¸jpó%¸jgø,%¸jNù%¸jãû%¸jLü%¸j×ü%¸jWÿ%¸jáÿ%¸j4 %¸jÙ ,%¸jv %¸j6 ,%¸jÓ %¸j4 %¸j™ %¸jÜ %¸jw %¸jÞ %¸j@ %¸jA %¸j¥ %¸j %¸j ,%¸j°! %¸jý' %¸jU- %¸jì7 %¸jz< ,%¸jY> %¸j½B ,%¸jYD %¸j†J ,%¸jøK %¸j½O ,%¸jLQ %¸jBV ,%¸j)W %¸jV— Î%¸jõ¯ ò%¸jºÁ %¸j3Í ,%¸jÝÎ %¸j1Þ X%¸j6ß %¸j¶ß %¸jƒä ,%¸jæ %¸jsë ,%¸j0í %¸j|ñ ,%¸j3ò %¸jÂþ n%¸j) X%¸jS n%¸jf %¸jû ,%¸jA %¸j—' %¸jÇ( %¸j²) %¸jì. %¸j�/ %¸j)1 %¸j÷: B%¸jç; %¸j`< %¸j¯= %¸j¨B ,%¸jED %¸j@I %¸j J %¸jdK %¸jQ ,%¸jxR %¸j’V %¸jW %¸jˆX %¸j,^ ,%¸j ` %¸jHd %¸j%g ,%¸j l ,%¸j°l %¸jõq %¸j®r %¸jt %¸jsy %¸jéy %¸jw{ %¸j9€ %¸j΀ %¸jƒ %¸jµ‹ B%¸j×� ,%¸jw• %¸j6— %¸j˜ %¸j\™ %¸j™Ÿ ,%¸jx¡ %¸j ¦ %¸j>§ %¸jѧ %¸jD¬ ,%¸j® %¸j´ %¸j?µ %¸jθ %¸j?¼ %¸j½ %¸j¾ %¸j>È %¸j0É %¸jþÊ %¸jªÏ %¸jÐ %¸jŒÑ %¸jÂà ,%¸jä %¸jØè %¸j£ê %¸j™ì %¸j#ò %¸jJó %¸jâó %¸ja ,%¸j( %¸jä %¸j® %¸jq %¸jÜ %¸j %¸j& %¸j& %¸jþ %¸jb" %¸jë" %¸j0# %¸j% %¸j†+ %¸j1, %¸jy- %¸j?1 ,%¸jN@ š%¸jD ,%¸j�E %¸jÌX „%¸jÓ` ,%¸j€b %¸j=l B%¸j¡n ,%¸j8p %¸jjt %¸jàt %¸j,v %¸jË{ ,%¸jœ| %¸j¥� ,%¸jÝ‚ %¸j8ˆ ,%¸j Š %¸jõŽ %¸j�� %¸j‹� %¸j—• ,%¸j˜ %¸j㜠%¸jN� %¸j|ž %¸jó§ W _You start waiting.%¸jš² 1696.4 (99.0)%¸jM³ 8---7.4 (100.0)%¸jº¸ %¸jλ # _Done waiting.&¸j³ü&¸jRý&¸jdþ&¸j´,&¸j�&¸j÷&¸ju &¸jç &¸jµ&¸jÿ&¸jn&¸jÀ,&¸j¼&¸j¤&¸j:&¸jÆ&¸jE"&¸jä"&¸jè#&¸jy(,&¸jÏ)&¸j .&¸j‹.&¸j¨/&¸j£4,&¸jn6&¸j]:&¸jÃ:&¸jV<&¸jlA,&¸j$C&¸jiI,&¸jåJ&¸j4P,&¸jºQ&¸jV&¸j%W&¸jOc&¸j:i,&¸jÞj&¸jÖp&¸jNq&¸jçr&¸j…w&¸jç‹ò&¸jÇ�,&¸jc“X&¸j˜,&¸jk™&¸j¢ž,&¸j &¸jç¤,&¸j¦&¸jÞ©&¸j{ª&¸jF«&¸jd°,&¸jø±&¸jR¶,&¸já·&¸j›¼,&¸j¾&¸jJÂ,&¸j½Ã&¸jðÇ&¸jaÈ&¸j˜É&¸jùÍ,&¸jVÏ&¸jõÓ&¸j¡Ô&¸jÁÕ&¸jÓÙ&¸jÛÚ&¸jˆÛ&¸jŒà&¸já&¸j â&¸jeæ&¸jÓæ&¸jÏç&¸jiì,&¸j½í&¸jhó,&¸jèô&¸jÁø,&¸jú&¸jyþ,&¸jÃÿ&¸jB,&¸jl&¸jò ,&¸jï &¸j©,&¸jV&¸j2&¸j¹&¸jÚ&¸j¹,&¸jt&¸jå$,&¸jª&&¸j‡0B&¸jÍ1&¸j�2&¸jå3&¸j 9,&¸j?&¸j‹E,&¸jYG&¸jÕJ&¸j­K&¸jŒL&¸j,}Œ&¸j‚,&¸j/‡&¸jO‰,&¸j�&¸j$�,&¸jÉ‘&¸jë•&¸j„–&¸jº—&¸j…Ÿ,&¸jð &¸jƒ¥&¸j¦&¸ja­&¸j|±&¸jú±&¸jU³&¸j[·&¸jó·&¸j!¹&¸jdÁB&¸jçÄ&¸j‘Å&¸jƒÆ&¸jHåJ&¸j•ò,&¸j(ùB&¸jšú&¸jöÿ&¸j�&¸j—&¸j&¸jÅ&¸j�&¸jO &¸j¹ &¸j*&¸j�&¸j(&¸jK&¸j&¸jº&¸j„&¸jw,&¸jÑ&¸jÃ#,&¸jÓ$&¸j’(&¸jR)&¸j*&¸j³.,&¸jÚ/&¸j–S¢&¸jË~&&¸j<€&¸jú�B&¸j\—W _You start waiting.&¸j†¤4796.4 (99.0)&¸jŒ¥J---7.4 (100.0)&¸jí¬&¸jµ¯# _Done waiting.'¸j™Ï Trilby the Skirmisher (Coglin Hunter)Turns: 12745, Time: 00:30:55 Health: 68/68AC: 11 Str: 15 XL: 10 Next: 53% Magic: 10/10EV: 12 Int:  8 God: Okawaru [****..] Gold: 623SH:  0 Dex: 22 Spells: 9/9 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + (no boots) Will ++...(no gizmo) Stlth ++ HPRegen 0.31/turn MPRegen 0.12/turn %: no passive effects [39;'¸jýÐ °49m@: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery(¸jö2 ,,* *,,,***,***,*  Trilby the Skirmisher ,,****,,,,*,* #.*  Coglin of Okawaru ****.. ,,,,,,,,,,*,* #.*  Health: 68/68 ======================== ,,***,,,,<*,* #.*  Magic: 10/10 ======================== ,,* *,,,,**.#*#.#  AC: 11Str: 15 *,* *,,,..,,.,#.#  EV: 12Int: 8 *,***,,*...,#.#.#  SH: 0Dex: 22 ,,,,,,,,,#.##.#.#####  XL: 10 Next: 53% Place: Dungeon:9 *,,,,,,,.#.))..$@...# [39(¸j6 k;49m Noise: ---------  Time: 12797.4 (0.0) ,,,,,,,,,)..>.#.###.#  a) +5 sling {Juan}  c) +0 sling {Balvind ,********#.#..#.###.#  Fire: a) +5 sling {Juan} ,**** *,#........# ,,,,* *,#.##.###.# ,**,* *,*,*#.# #.#   ***,* *,*,*#.# ###   * *,* *,*,*#.#   * *,******,#.##.#  Okawaru accepts your kill. _You shoot a sling bullet. _You start waiting. _Done waiting. _You start waiting. _Done waiting.(¸jv@ )¸jÍ<,* *,,,***,***,* ,****,,,,*,* #.# ,*,* #.# ,***,,,,<*,* #.# ,* *,,,,**.#*#.# *,* *,,,..,,.,#.# *,***,,*...,#.#.# ,#.##.#.##### *,.#.))..@....# .)..>.#.###.# *,#.#..#.###.# *,**** *,#........# ,* *,#.##.###.# ,**,* *,*,*#.[)¸jõ=40m# #.# *,* *,*,*#.# ### * *,* *,*,*#.# ,* *,******,#.##.# )¸j>F)¸j G+8.4 (1)¸jgN)¸j[µ _You start waiting. _Done waiting.  You now have 641 gold pieces (gained 18).  Things that are here:)¸jÒ[+9.4 (2)¸j¸b)¸jödi _a +0 dire flail; a +0 plate armour; an orc skeleton*¸j  ,* *,,,***,***,* ,****,,,,*,* #.# ,#,* #.# ,***,,,,<#.* #.# ,* *,,,,**.###.# *,* *,,,..,,..#.# *,***,,*...,#.#.# ,#.##.#.##### *,.#.)).@)....# .)..>.#.###.# *,#.#..#.###.# *,**** #,#........# ,* *,#.#*¸j5 Ð[40m#.###.# ,**,* *,#.*#.# #.# *,* *,#.*#.# ###*¸jƒ1 Ž * *,* *,#.*#.# ,* *,******,#.##.# 800.4 (1*¸j 7 +¸jD%l,* *,,,***,***,* +¸j‡&ø,****,,,,*,* #.# ,#,* #.# ,***,,,,<#.* #.# ,* *,,,,**.###.# *,* *,,,..,,..#.# ,***,***,,*...,#.#.# ,#.##.#.##### ,***,.#.))@.)....# .)..>.#.###.# ,**,+¸jö'%#.#..#.###.# ,**,**** #,#........# ,* *,#.##.###.# ,**,* *,#.*#.# #.# *,* *,#.*#.# ### * *,* *,#.*#.# ,* *,******,#.##.# +¸j 5+¸j,8&1+¸jA+¸j&F+¸j‚›,* *,,,***,***,* ,****,,,,*,* #.# .,,,,#,* #.# ,***..,,<#.* #.# ,* *...,**.###.# *,* *,....,,..#.# ,***,***,,*...,#.#.# ,#.##.#.##### ,***,.#.)@..)....# .)..>.#.###.# *,**,#.#..#.###.# *,**,**** #.#........# *,* #,#.##.###.# ,**,* *,#+¸jÁÆ5.##.# #.# ,******,* *,#.##.# ### ,**** *,* *,#.##.# ,* *,******,#.##.# 2  Things that are here: _a +0 dagger; a +0 robe,¸j“6ä*,,,,,,* *,,,***,***,* *,,,,,,**##..,,*,* #.# *...,,#,* #.# *,,,,,,**#....<#.* #.# *,,,,,,* #....##.###.# *,* *,.....,..#.# ,***,***,,*...,#.#.# ,#.##.#.##### ,***,.#.@)..)....# .)..>.#.###.# *,**,,¸jÚ7Ý#.#..#.###.#  *,**,**** #.#........#*,* #.#.##.###.# *,,,,,**,* #.#.##.# #.# *,******,* #.#.##.# ### *,**** *,* #.#.##.# *,,,,* *,******,#.##.#,¸j—ÎÉ3 _  Things that are here: _a +0 dagger; a +0 robe,¸je  *,,,,,,**##..,,*,* #.#  *,,,,,,,,.....,#.# #.#  ***#....<#.# #.#  *,,,,,,* #....##.###.# *******,* #.........#.# ,,,,***,*##..*....#.#.#,,,,,,.....,#.##.#.#####***,,......#.))..)....#,,,,,,......)@.>.#.###.# ***,**,**#######.#..#.###.#  *,**,**** #.#........#*,,,,,,,* #.#.##.###.#  **,* #.#.##.# #.#  *,******,* ,¸j#f ô[33m#.#.##.# ###  *,**** *,* #.#.##.#*,,,,* *,*****#.#.##.# ,****,* *,*,,,,,,#.##.#,¸j%k C4 _,¸jtq ,¸j‘s -¸jsZ¤ *,,,,,,**##..,,*,* #.# *,.....,#.# #.# *,,,,,,**#....<#.# #.# *,,,,,,* #....##.###.#-¸jð[B*,* #.........#.#,***,###..#....#.#.#..#.##.#.#####,***.#.))..)....#.@..>.#.###.#*,**,#.#..#.###.# *,**,**** #.#........# **,* #.#.##.##.# *,,,,,**,* #.#.##.# #.# *,******,* #.#.##.# ### *,**** *,* #.#.##.#*,,,,* *,*****#.#.##.# ,,****,* *,*,,,,,,#.##.#-¸jkf-¸jg&5-¸jTm-¸jÞo$  Things that are here:-¸jÍqã  Things that are here: _a +0 dagger; a +0 robe  Things that are here: _a +0 dagger; a +0 robe  Things that are here: _a +0 whip; a +0 leather armour.¸j#D3.¸j4³.¸j\Å *,,,,,,* *,,,***,***,* **###....*,* #.# *,,,,,,,,......#.# #.# *,,,,,,**#....<#.# #.#  *,,,,,,* #....##.###.# *********,* #.........#.#***.###..#....#.#.# ,,,.#.##.#.#####***#.))..)....#0 ,,,,,,,,,........)..>.#.###.# *****,**,#########.#..#.###.# *,**,**** #.#........# **,,,,,,,* #.#.##.###.# *,,,,,**,* #.#.##.# .# *,******,* #.#.##.#.¸j/Ïê ### * *,**** *,* #.#.##.# ****,,,,* *,*****#.#.##.#.¸j²Ô.¸jŽãz6.4 (1 _Found a stone staircase leading up./¸jsÊ /¸j>Ë /¸j«Ì /¸j‡ã /¸j\é /¸j.ê /¸jHî /¸jVð /¸j=ô /¸j¦ô /¸jßö /¸j½ù /¸j‡þ /¸j ÿ /¸jï /¸j /¸j /¸j6 /¸j' /¸jE /¸jD /¸jÆ /¸j¢ /¸jê P  There is a stone staircase leading up here./¸jH /¸jˆ 5 _/¸j–& /¸jÙ+ /¸jÃ, /¸jŒ- /¸j&0 /¸jç5 ,/¸j³6 /¸j8 /¸j¿; /¸j< /¸jÏ< /¸j—B /¸jE /¸j¥E /¸j3F /¸j>H /¸j™K /¸jL /¸jìL /¸j!N /¸jNR /¸jñR /¸jxS /¸jYX /¸j’[ /¸j \ /¸jx\ /¸j^ /¸jÆa /¸jlb /¸jàb /¸jäg /¸jéj /¸jXk /¸jÐk /¸j m /¸j„o /¸jêo /¸jIp /¸jbq /¸jÈt /¸j6u /¸jªu /¸jŠv /¸jôx /¸jTy /¸j«y /¸j5{ /¸j€~ /¸jà~ /¸j7 /¸j € /¸jà„ /¸jY… /¸jË… /¸j<‡ /¸j‹ /¸jœ‹ ,/¸jÄ� /¸j¶� /¸jo‘ ,/¸jÎ’ /¸j5– ,/¸j¶– /¸j\˜ /¸j› /¸j²› /¸j2œ /¸j•� /¸jä  /¸j_¡ ,/¸j·£ /¸j¦ /¸j‰¦ /¸jÞ¦ /¸j¨ /¸jhª /¸jݪ /¸j2« /¸j²¬ /¸jI² X/¸j]´ /¸j¼´ /¸j©µ /¸jN· /¸jй /¸jï¹ /¸j'º /¸jˆ» /¸j^¿ B/¸jëÀ /¸j†Ã ,/¸jôà /¸j0Å /¸jéÇ /¸jOÈ /¸j¡È /¸jÝÉ /¸j5Í /¸j¥Í /¸jÛÍ /¸jÏ /¸j Ò ,/¸jtÒ /¸jgÓ /¸jùÕ /¸j[Ö ,/¸jØ /¸j–Ú ,/¸j.Û /¸j¥à /¸jæâ /¸jLã /¸j¼ã /¸j®å /¸jxè /¸jßè /¸j é /¸j”ê /¸jí /¸j¹í /¸jî /¸jÕï /¸j¨ò ,/¸j=ó /¸jàô /¸j�ø ,/¸jù /¸j®ú /¸jQþ ,/¸j+ÿ /¸jË /¸jX ,/¸jK /¸ju /¸jü /¸j| /¸jõ /¸j¥ /¸j /¸j¶ /¸j6 /¸j› /¸jð ,/¸j% /¸j� /¸j)! /¸j»! /¸j´$ ,/¸j}4 B/¸j 9 ,/¸jà9 /¸j‰: /¸jA /¸jRE /¸jÝE ,/¸j.#.###.#*****,**,#########.#..#.###.#/¸j%¢ 066.4 (60.0)/¸j)£ 37.4 (61 _/¸jઠ/¸jô´ 1¸jÿè˜####.##.#Trilby the Skirmisher#.########.#Coglin of Okawaru ****..#.....#..#.# ###1¸j§é‘Health: 68/68 ========================#####.#....#### #.#Magic: 10/10 ========================*******#.........###.#AC: 11Str: 15*,.,,,,###...........#EV: 12Int: 8*,...,,* #...###.###.#SH: 0Dex: 22*,.....####....#.# #.#XL: 10 Next: 53% Place: Dungeon:9*,.....**@.....#.# #.#1¸jêKNoise: ---------  Time: 12867.4 (0.0)*,..***###....<#.# #.#a) +5 sling {Juan}  c) +0 sling {Balvind*,c*.,,* #....##.###.#Fire: a) +5 sling {Juan} *********#***,* #.........#.# 1¸j›ê`,,,,,,,,,,***.###..#....#.#.# ,,,,,,,,,,,,,........#.##.#.##### c   centaur (launcher, asleep) ,,,,,,,,,,***........#.))..)....# ,,,,,,,,,,,,,........)..>.#.###.# *********,**,#########.#..#.###.# _There is a stone staircase leading up here. _You encounter a centaur. It is carrying a +0 shortbow.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1¸jãêYAim: a centaur, carrying a +0 shortbow (asleep, 98% to hit)1¸jˆQ‚####.##.#Trilby the Skirmisher#.########.#Coglin of Okawaru ****..#.....#..#.# ###Health: 68/68 ========================#####.#....#### #.#Magic: 10/10 ========================*******#.........###.#AC: 11Str: 15*,.,,,,###...........#EV: 12Int: 81¸j¡Rö*,...,,* #...###.###.#SH: 0Dex: 22*,.....####....#.# #.#XL: 10 Next: 53% Place: Dungeon:9*,.....))@.....#.# #.#Noise: ---------  Time: 12867.4 (0.0)*,..)))###....<#.# #.#a) +5 sling {Juan}  c) +0 sling {Balvind*,c).,,* #....##.###.#Fire: a) +5 sling {Juan} *********#***,* #.........#.# ,,,,,,,,,,***.###..#....#.#.# ,,,,,,,,,,,,,........#.##.#.##### c   centaur (launcher) ,,,,,,,,,,***........#.))..)....# 1¸j€S`,,,,,,,,,,,,,........)..>.#.###.# *********,**,#########.#..#.###.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.1¸jþ L You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur shouts!  You shoot a sling bullet.  The sling bullet hits the centaur.  The centaur is moderately wounded.1¸j¹†\.....c.1¸jôŒ¡ ))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.1¸j—;......1¸j¼!‘3--===8.1 (0.7Rev 1¸j‡'1¸j«)) _The arrow hits you.1¸jªß a####.##.#Trilby the Skirmisher#.########.#Coglin of Okawaru ****..#.....#..#.# ###Health: 63/68 ======================--#####.#....#### #.#Magic: 10/10 ========================*******#.........###.#AC: 11Str: 15*,.,,,,###...........#EV: 12Int: 8*,...,,* #...###.###.#SH: 0Dex: 221¸jâá *,.....####....#.# #.#XL: 10 Next: 53% Place: Dungeon:9*,.....**@.....#.# #.#Noise: ===------  Time: 12868.1 (0.0)*,..***###....<#.# #.#a) +5 sling {Juan}  c) +0 sling {Balvind*,c*.,,* #....##.###.#Fire: a) +5 sling {Juan} *********#***,* #.........#.#Rev ,,,,,,,,,,***.###..#....#.#.# ,,,,,,,,,,,,,........#.##.#.##### c   centaur (launcher) ,,,,,,,,,,***........#.))..)....# ,,,,,,,,,,,,,........)..>.#.###.# *********,**,#########.#..#.###.#The centau1¸j`â ðr wields a +0 shortbow. The centaur shoots an arrow. _The arrow hits you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 81% to hit)1¸jÄ´ °####.##.#Trilby the Skirmisher#.########.#Coglin of Okawaru ****..#.....#..#.# ###Health: 63/68 ======================--#####.#....#### #.#Magic: 10/10 ========================*******#.........###.#AC: 11Str: 151¸j©¶ *,.,,,,###...........#EV: 12Int: 8*,...,,* #...###.###.#SH: 0Dex: 22*,.....####....#.# #.#XL: 10 Next: 53% Place: Dungeon:9*,.....))@.....#.# #.#Noise: ===------  Time: 12868.1 (0.0)*,..)))###....<#.# #.#a) +5 sling {Juan}  c) +0 sling {Balvind*,c).,,* #....##.###.#Fire: a) +5 sling {Juan} *********#***,* #.........#.#Rev ,,,,,,,,,,***.###..#....#.#.# ,,,,,,,,,,,,,........#.##.#.##### c[1¸jM· ¸40m   centaur (launcher) ,,,,,,,,,,***........#.))..)....# ,,,,,,,,,,,,,........)..>.#.###.# *********,**,#########.#..#.###.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur is severely wounded.1¸jœC ´ Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur is severely wounded..almost dead.1¸j}Ñ ;......1¸jEÔ 18 (0.7 _1¸j‡Ú 1¸júÛ 2¸jt#####.##.#Trilby the Skirmisher#.########.#Coglin of Okawaru ****..#.....#..#.# ###Health: 63/68 ======================--#####.#....#### #.#Magic: 10/10 ========================*******#.........###.#AC: 11Str: 15*,.,,,,###...........#EV: 12Int: 8*,...,,* #...###.###.#SH: 0Dex: 22*,.....####....#.# #.#XL: 10 Next: 53% Place: Dungeon:9*,.....**@.....#.# #.#Noise: ===------  Time: 12868.8 (0.0)*,..***###2¸j*l....<#.# #.#a) +5 sling {Juan}  c) +0 sling {Balvind*,c*.,,* #....##.###.#Fire: a) +5 sling {Juan} *********#***,* #.........#.#Rev ,,,,,,,,,,***.###..#....#.#.# ,,,,,,,,,,,,,........#.##.#.##### c   centaur (launcher) ,,,,,,,,,,***........#.))..)....# ,,,,,,,,,,,,,........)..>.#.###.# *********,**,#########.#..#.###.#You shoot a sling bullet. The sling bullet hits the centaur. _The centaur is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 81% to hit)2¸jC°####.##.#Trilby the Skirmisher#.########.#Coglin of Okawaru ****..#.....#..#.# ###Health: 63/68 ======================--#####.#....#### #.#Magic: 10/10 ========================*******#.........###.#AC: 11Str: 152¸jÜC$*,.,,,,###...........#EV: 12Int: 8*,...,,* #...###.###.#SH: 0Dex: 22*,.....####....#.# #.#XL: 10 Next: 53% Place: Dungeon:9*,.......@.....#.# #.#Noise: ===------  Time: 12868.8 (0.0)*,.....###....<#.# #.#a) +5 sling {Juan}  c) +0 sling {Balvind2¸jÉD1*,)..,,* #....##.###.#Fire: a) +5 sling {Juan} *********#***,* #.........#.#Rev ,,,,,,,,,,***.###..#....#.#.# ,,,,,,,,,,,,,........#.##.#.##### c   centaur (launcher) ,,,,,,,,,,***........#.))..)....# ,,,,,,,,,,,,,........)..>.#.###.# *********,**,#########.#..#.###.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle2¸j$E'Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 81% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  You kill the centaur!2¸j‰LZ))))))2¸j$M2¸jÅÔ€  Okawaru accepts your kill.You shoot a sling bullet.2¸j”a;......2¸j˜e{5/69559.5 (0.7Rev+ _2¸jšŽ6¸jkå6¸jLæ6¸jÂç6¸j„ô6¸j1ø6¸jÞ-6¸jd6Rev 6¸j<ŽR _Found a scroll of teleportation.6¸j �%66¸jv�6¸jt“6¸jW—6¸jù—(6¸j™6¸j–›6¸j- 6¸j• 6¸j¢6¸jÿ£6¸jG§6¸j˜¨K7=6¸jò¨6¸jo²V #.....#..#.# #####.#....#### ########.........## #......###......... #....?.# #...###.## #......####....#.# 6¸j³ó#..............#.# #......###....<#.# * #.@....# #....##.##---76.5 (7.0 ** ********######.# #......... ~** *,,,,,,,,,,**#.###..#....#. ≈≈* *,,,,,,,,,,,,.........#.##. 6¸j}³�~~*****,,,,,,,,,,**#........#.)).,,,,,,.........)..>. ,***************,**,#########.#.. ,* *,**,**** #.#.. ,* **,,,,,,,* #.6¸jü³6¸jz´:---6¸jèº6¸j¾Q _You see here a +0 shortbow.7¸j;û O#.########.# #.....#..#.# # #####.#....#### ########...####......###..........#....?.# #...###.####......####....#.# #7¸jóû æ#..............#.# # #..@...###....<#.#  #.)....# #....##.### * ********######.# #.........# ** *,**#.###..#....#.# ≈* *,,..7¸j—ü M#.##.# ~*******##.)). ,,,,,,,,,,,,,,,,,,.........)..>.# ***************,**,#########.#..# * ,**,**** #.#...7¸j 7¸j 27.5 (1 _7¸jˆ 7¸jk 7¸jÔ7M####.# ####### .....#..#.#  #####.#....#### #######..###7¸jvð..###..........?.# #...###.######.............###....<#.#  #.)...##.## * ********######.# #.........#.. ...7¸j–7¸j<&87¸j¡"8¸j¢¦êM...####.# ####### .....#..#.#  #####.#....#### #######..###..###..........?.# #...###.##8¸jާÉ####.............###....<#.# #.)....# #....##.###...8¸jľ‘8=98¸jšã#.###########.# #....# #.# ####.# #.# #.########.# #.....#..#.# # #####.#....#### #.########...####......###...........#...@?.# #...###.###.8¸jZ›H#......####....#.# #.#........#.# #.#......###....<#.# #. #.)....# #....##.###.  ********######.# #.........#. * *,**#.###..#....#.#. * *,,.........#.##.#. *******##.))..)8¸ja¥8¸jÿ¥'808¸jy¬8¸j�®8¸j–“ ##.#.# #....# #.# ####.# #.# #.#.# 8¸j1” Þ#.....#..#.# ######.#....#### #.##.###.##......###.##....@.# #...###.###.##......####....#.# #.##.......#.# #.##......###....<#.# #.#8¸jï” Ã#.)....# #....##.###.#*######.# #.#.#   *,**#.###..#....#.#.#   *,.........#.##.#.# ,**#.#.))..). 8¸j'� 8¸j>ž &18¸jÆ­ 8¸j›» o9=2.5 (28¸j+Á 8¸j)Ä i _t - 4 scrolls of teleportation (gained 1)9¸jŠ+ 39¸jØ, 9¸jç3 9¸j?8 ,9¸j³< ,9¸j? 9¸j±? 9¸jž@ 9¸jJB 9¸j¶F 9¸j4G 9¸jøG 9¸jæI 9¸jÍL 9¸jPM 9=9¸jN 9¸jðO 9¸j%S 9¸jþS 9¸jgT 9¸jlV 9¸j,Z 9¸j›Z 9¸j1[ 9¸j½\ 9¸j˜_ ,9¸j¬` 9¸jb 9¸jÈe ,9¸jÊf 9¸jrk 9¸jÃn 9¸j9o 9¸jp 9¸jvq 9¸j´t 9¸jBu 9¸jMv 9¸j§z 9¸j“} ,9¸jÆ~ 9¸j+€ 9¸jêƒ ,9¸jä„ 9¸jæ… 9¸j$‰ ,9¸j ‰ 9¸j� 9¸j`� 9¸jÊ� 9¸j � 9¸jÖ‘ 9¸j – B9¸jJ¥ 9¸j « 9¸jÈ« 9¸j‘¬ 9¸jE­ 9¸jÙ° ,9¸jˆ² 9¸j"» B9¸jã» 9¸j½ 9¸jå¿ 9¸jYÀ 9¸j4Á 9¸jf 9¸j‡Å 9¸jüÅ 9¸jÕÆ 9¸j°Ç 9¸jÍÊ 9¸jBË 9¸jšË 9¸j›Ì 9¸jùÏ ,9¸jrÐ 9¸jpÑ 9¸jÔ 9¸jƒÔ ,9¸j¨Õ 9¸jÃØ 9¸j8Ù 9¸j–Ù 9¸j¡Û 9¸jjÞ 9¸jÞÞ 9¸j=ß 9¸já 9¸jä ,9¸jáä 9¸j>æ 9¸j9é ,9¸jîé 9¸jì 9¸jÞî 9¸jKï 9¸jˆï 9¸jåñ 9¸jâó 9¸jÔù B9¸jVý 9¸jÛý ,9¸j¬ 9¸jª 9¸j B9¸j6 ,9¸j* ,9¸jÅ „9¸j¢ 9¸j 9¸j  ,9¸j¨ 9¸jä 9¸j9 ,9¸j¾ 9¸jl 9¸jv# 9¸jí# 9¸jF$ 9¸j‘% 9¸j‹+ X9¸j / ,9¸j‡/ 9¸j“1 9¸jó3 9¸jf4 9¸j5 9¸jÊ5 9¸jî8 ,9¸j€9 9¸j"< 9¸j"@ ,9¸j”@ 9¸j>B 9¸jÄI X9¸jDL 9¸jAM ,9¸j!P 9¸j�X ±,* *#.......# #.#.# ,**** #.....##.# #.#.# ,,,,*** #.######.# #.#.# ,,,,,,***#** #,*### #.# #.#.# ,,,**,,,,,.#***,,..# #.######.#. 9¸jOY .,,*******,..,***#.# #.#...... .,,* ***####.** #.# #.#.### .,,* *,,...$..###.# #.#.#...## .,,** *,,.......@#.###.#.#.#.926.5 (44.0) ***~***,,.....##.....#.#.....# **≈≈≈**,,[..,,*###.......#.### *≈≈≈≈≈*,,/,,,,***####..###.### ≈≈≈≈≈≈**********,..........##.. 9¸j¯Y ˆ≈≈≈≈≈≈* *#.#####.####..... *≈≈~≈≈* *.# ##.####..## ##≈~~##*#########.# #.......## .......*#.........####..#.##.# #9¸jÊg 9¸j:i ,7.5 (459¸j»o 9¸júq - _Found a leather armour.:¸j*Q*,* *#.......# #.#. *,**** #.....##.# #.#.,*** #.######.# #.#.,***#** #,*### #.# #.#.,**,,,,,.##**,,..# #.######.#. ..,,*,...***#.# #.#......#. ..,,* #.#* #.# #.#.######. ..,,* *,....$..###.# #.#.#...##. ..,,** *.#.###.#.#.#.##.*~***.##.....#.#.....##.  **≈≈≈**,.[...,*###.......#.####. **≈≈≈≈≈*,./..,,***####..###.####. *≈≈≈≈≈≈**###*****,..........##... *≈≈≈≈≈≈* *#.#####.####....*≈≈~≈≈* *.# ##.####..## *##≈~~##*#.# #.##[39;4:¸jæQ\9m #.*#.####..#.##.#:¸jÊZG8.5 (1.0):¸j#_:¸jÄ`;¸jݳ÷ *,* *#.# #.# #*,**** #.....##.# #.# .,,,,,***;¸jy´t #.######.# #.# .,***#** #,*### #.# #.# .,,,,**,,,,,.###*,,..# #.######.#.,,*,...***#.# #.#......#.,,* #.## #.# #.#.######.,,* *.....$..###.# #.#.#...##.,,** *.#.###.#.#.#.## #****~***.##.....#.#.....## # **≈≈≈**..[....*###.#.#### ;¸j¬´#**≈≈≈≈≈*../....***####..###.#### #*≈≈≈≈≈≈*#######**,..........## #*≈≈≈≈≈≈*;¸jµE *#.#####.#### #**≈≈~≈≈* *.# ##.####.. #*##≈~~##*#.# #.##  #.*#.####..#.##.#;¸jñ½;¸j˜¾&9;¸jLÄ;¸j5Æ;¸j!oµ***,* #.##.#### #. # *,*  *#.......# #. ##*,****  #.....##.# #. ..,,,,,*** #.######.# #. ..,,,,,,,***#** #,*### #.# #.,,,,**,,,,,.####,,..# #.######..,,*******,...#**#.# #.#.......,,* #######.## #.# #.#.###;¸jÜo|.,,* #.....$@.###.# #.#.#... †...,,** #....#.###.#.#.#. .#****~**#.......##.....#.#..... .# **≈≈≈*#..[....####.......#. .#**≈≈≈≈≈#../....#**####..###.### .#*≈≈≈≈≈≈#########*,..........##.;¸jžp£  .#*≈≈≈≈≈≈*#.#####.####..  ##**≈≈~≈≈* *.# ##.####..  ##*##≈~~##*#########.# #.......# ;¸jS{;¸jX|'30;¸jÍ�;¸jMƒ;¸j`Æ È*,* #.##.#### # ## *,* *#.# ##*,**** #.....##.# # #..,,,,,*** #.######.# # #..;¸jlÇ Ä,***#** #,*### #.# # #..,,,,**,,,,,.####,,..# #.###### #....,,*,...#**#.# #.# #....,,* #.## #.# #.#. #....,,* #.....@..###.# #.#.#... #†...,,** #.#.###.#.#.#. ..#****~**#.##.....#.#..... >.# **≈≈≈*#..[....####.#. ..#**≈≈≈≈≈#../....#**####..###. ..#*≈≈≈≈≈≈#*,.## ..#*≈≈≈≈≈≈* *#.#####.#####**≈≈~≈≈*;¸j2È ± *.# ##.#####*##≈~~##*#.# #.;¸jÖ <1;¸jDÙ ;¸j? •2.5 (2 _You now have 644 gold pieces (gained 3).<¸j †Ÿ.## *,**#.......# .###*,**** ##.# .#..,,,,,*** #.######.# .#..,,,,,,,***#** #,*### #.# #..,,,,**,,,,,.####,,..# #.#### ##....,,*******,...#**#.# #.#.... ##....,,* #######.## #.# #.#.### .#....,,* #........###.# #.#.#.. .#†...,,** #...#.###.#.#.# ...#****~**###.....#.#... .>.# **≈≈≈*#..[....####.......#.# ...#**≈≈≈≈≈#../....#**####..###..#≈#########*,...........#*≈≈≈≈≈≈* *#.#####.## .###**≈≈~≈≈* *.# ##.#### ~###*##≈~~##*#########.# #..... ≈≈# #.......*#.........####..#.##<¸jTŒ<¸j%�+3.5 (1<¸jÿ’<¸jz•<¸j]ð.###*,**** ##.# ..#..,,,,,*** #.######.# ..#..,,,,,,,***#** #,*### #.# ###..,,,,**,,,,,.####,,..# #.#####....,,*******,...#**#.# #.#...#....,,* #######.## #.# #.#.## ..#....,,* #........###.# #.#.#. #.#†...,,** #...#.###.#.# ....#****~**###.....#.#...>.# **≈≈≈*#..[....####.......# ....#**≈≈≈≈≈#../....#**####..###..#≈#########*,...........#*≈≈≈≈≈≈* *#.#####.#####**≈≈~≈≈* *.# ##. ~~###*##≈~~##*#########.# #..... ~≈≈# #.......*#.........####..#.# ~≈≈# #.*#.#####.........#.<¸j§ù<¸j¨ú&4<¸jN<¸jà<¸j�W.#..,,,,,*** #.######.#.#..,,,,,,,***#** #,*### #.# .###..,,,,**,,,,,.####,,..# #.### .###....,,*******,...#**#.# #.#.. .###....,,* #######.## #.# #.#.# ...#....,,* #........###.# #.#. .#.#†...,,** #<¸jÜXŽ...#.###.#.# .....#****~**###.....#.#.>.# **≈≈≈*#.####.......#...#**≈≈≈≈≈#../....#**####..###.#≈#########*,.........#*≈≈≈≈≈≈* *#.#####.#####**≈≈~≈≈* *.# ##. ~~~###*##≈~~##*#########.# #....≈≈# #.......*#.........####..# .~≈≈# #.*#.#####.........#. .≈≈####,*#.# #..><¸j£m<5<¸js<¸j²wW _You see here a +0 leather armour.<¸j‚: œ ,,***#** #,*### ##**,,,,,.####,,..# #.###..,,*******,...#**#.. #######.## # ...........###.#†*..#.## .....#****~**##.....#.#..>.# **≈≈≈*#..[##.......#..#**≈≈≈≈≈**####..##≈########*,.........* *#.#####.## .~#........#***#.# #.........## <¸j\M <¸jXN -6 _<¸jQU <¸j“b A7.5 (2<¸jýf <¸j!m 3 _b - a wand of quicksilver (4)=¸j%0 3=¸jl8 ,=¸jj@ X=¸j]O ò=¸j U X=¸j]U =¸j(X ,=¸jyX =¸jyY =¸jÓc X=¸j¯x š=¸j%y =¸jÌ} ,=¸j¤~ =¸jš¤ =¸jÝ¥ =¸j© =¸jã© =¸j´« =¸jÔ­ =¸jÁ» =¸j'Ò „=¸j Ù B=¸jdþ B=¸j ,=¸jq y  You encounter a yak.=¸j ©,,,,,,****~,,,~~*****,,,,,.....## ,,,,,,,,,,,,,Y,,,,,,,,,,,,....... ,,,,*,******~~,***********####.## ,,,,*,*,,,***#.* #.#[#.#...## #.* *#... ....#.#...####.#### #....<.......#.......### #.### =¸j½ #.##......#.........###### #,*#...###.....@##......####,,.. #.##....###......#######....#**# #.##....###......# #######.## #. #.##<.....#......# #........###. ..##....#.#÷.....#* #..........# #######.....#####~**#.......##... Y   yak (wandering) #######...>.# **≈≈≈*#..[....####. ###=¸jè Í...#**≈≈≈≈≈#.......#**## #######.....#*≈≈≈≈≈≈#########*,..=¸j" 7.55.5 (18.0)=¸jz. =¸jY9 •Y6.5 (19=¸j< 0 _The yak leaves your sight.>¸jÒ|,,,,,,****~,,,Y~*****,,,,,.....## Trilby the Skirmisher ,,,,,,,,,,,,,.,,,,,,,,,,,,....... Coglin of Okawaru ****.. ,,,,*,******~~,***********####.## Health: 69/69 ======================== ,,,,*,*,,,***#.*#.## Magic: 10/10 ======================== ...[#.#...## #.**#... AC: 11Str: 15 ....#.#...####.#####.... EV: 12Int: 8 ..<.......#.......####.### SH: 0Dex: 22 #.##......#.........###### #,*## XL: 10 Next: 55% Place: Dungeon:9 ........###.....@##......####,,.. Noise: ---------  Time: 12956.5 (0.0) #.##....###......#>¸jŸ§!######....#**#. a) +5 sling {Juan}  c) +0 sling {Balvind #.##....###......# #######.## #. Fire: a) +5 sling {Juan} #.##<.....#......# #........###. ..##....#.#÷.....#* #..........#. #######.....#####~**#.......##...  #######...>.# **≈≈≈*#..[....####.  #######.....#**≈≈≈≈≈#.......#**##  #######.....#*≈≈≈≈≈≈#########*,..  _b - a wand of quicksilver (4)  You encounter a yak. _The yak leaves your sight.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?¸j�"Q,,,,,,****~,,,Y~*****,,,,,.....## Trilby the Skirmisher ,,,,,,,,,,,,,.,,,,,,,,,,,,....... Coglin of Okawaru ****.. ,,,,*,******~~,***********####.## Health: 69/69 ======================== ,,,,*,*,,,***#.*?¸jz#„#.## Magic: 10/10 ======================== ...[#.#...## #.**#... AC: 11Str: 15 ....#.#...####.#####.... EV: 12Int: 8 ..<.......#.......####.### SH: 0Dex: 22 #.##......#.........###### #,*## XL: 10 Next: 55% Place: Dungeon:9 ........###.....@##......####,,.. Noise: ---------  Time: 12956.5 (0.0) #.##....###......#######....#**#. a) +5 sling {Juan}  c) +0 sling {Balvind #.##....###......# #######.## #. Fire: a) +5 sling {Juan} ?¸jW$=#.##<.....#......# #........###. ..##....#.#÷.....#* #..........#. #######.....#####~**#.......##...  #######...>.# **≈≈≈*#..[....####.  #######.....#**≈≈≈≈≈#.......#**##  #######.....#*≈≈≈≈≈≈#########*,..  _The yak leaves your sight.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.?¸jV8b _?¸j.À I?¸jTÄ ?¸j;Ê e  A yak comes into view.?¸jPâ *,,,**** *~,~~≈≈* *,,,,,...... *****~,..Y~*****,,,,,.....#,,,,,,,,,,..,,,,,,,,,,,...... *,,,,*,******~~.***********####. *,,,,*,*,,,***#.* #.# #...[#.#...## #.*  *#...#.#...####.####  #....<.#.......### #. .#.##......#....@....###### #,*# .........###......##......####,, .#.##....###......#######....#**# .#.##....###......# #######.## # ##.##<.....#......# #........### ...##....#.#÷.....#* #..........# Y   yak (wandering)#.....#####~**#.......##..#...>.# **≈≈≈*#..[?¸jãã i[34m....#####.....#**≈≈≈≈≈#.......#**#~YYY 2 yaks (wandering)?¸jjï A7.5 (1?¸jÅñ T _You encounter a yak.@¸j*X/*,,,**** *~,~~≈≈* *,,,,,...... Trilby the Skirmisher *,,,,,,****~,Y.~~*****,,,,,.....# Coglin of Okawaru ****.. ,,,,,,,,,,,,,,Y.,,,,,,,,,,,...... Health: 69/69 ======================== *,,,,*,******~~.***********####.# Magic: 10/10 ======================== *,,,,*,*,,,***#.*#.# AC: 11Str: 15 #...[#.#...## #.**#.. EV: 12Int: 8 .....#.#...####.#####... SH: 0Dex: 22 #..<.......#.......###@¸j®Xà#.## XL: 10 Next: 55% Place: Dungeon:9 .#.##......#....@....###### #,*# Noise: ---------  Time: 12957.5 (0.0) .........###......##......####,,. a) +5 sling {Juan}  c) +0 sling {Balvind .#.##....###......#######....#**# Fire: a) +5 sling {Juan} .#.##....###......# #######.## # ##.##<.....#......# #........### @¸jÕXP...##....#.#÷.....#* #..........# YY 2 yaks (wandering) ########.....#####~**#.......##.. @¸jûX########...>.# **≈≈≈*#..[....#### ########.....#**≈≈≈≈≈#.......#**#That would be overly suicidal. @¸j!Y�_Okay, then.A yak comes into view. _You encounter a yak.@¸jBYiPress: ? - help, v - describe, . - travelThe floor.A¸j´C2@.A¸j0â@..A¸jì°@..A¸jz@?..A¸jWÜ ¾ .÷ _Okay, then.  A yak comes into view. _You encounter a yak.Press: ? - help, v - describe, . - travel, g - get itemItem here: a howler monkey skeleton.  The floor.A¸j`”w ÷.  The floor.B¸jg�n.>A staircase to the Orcish Mines.B¸jŸ‚Ñ*,,,**** *~,~~≈≈* *,,,,,...... Trilby the Skirmisher *,,,,,,****~,Y.~~*****,,,,,.....# Coglin of Okawaru ****.. ,,,,,,,,,,,,,,Y.,,,,,,,,,,,...... Health: 69/69 ======================== *,,,,*,******~~.***********####.# Magic: 10/10 ======================== *,,,,*,*,,,***#.*#.# AC: 11Str: 15 #...[#.#...## #.**#.. EV: 12B¸j ƒ Int: 8 .....#.#...####.#####... SH: 0Dex: 22 #..<.......#.......####.## XL: 10 Next: 55% Place: Dungeon:9 B¸j5ƒ8.#.##......#....@....###### #,*# Noise: ---------  Time: 12957.5 (0.0) B¸jZƒ.........###......##......####,,. a) +5 sling {Juan}  c) +0 sling {Balvind B¸jwƒÖ.#.##....###......#######....#**# Fire: a) +5 sling {Juan} B¸j⃣.#.##....###......# #######.## # B¸j1„…##.##<.....#......# #........### B¸jW„P...##....#.#÷.....#* #..........# YY 2 yaks (wandering) ########.....#####~**#.......##.. B¸jy„ù########...>.# **≈≈≈*#..[....#### ########.....#**≈≈≈≈≈#.......#**# _Okay, then.B¸jã„îA yak comes into view. _You encounter a yak.Press: ? - help, v - describe, . - travelA staircase to the Orcish Mines.B¸j#†B¸jöŽB¸jZ‘. _C¸jIª­  .~.~.#.* [ #.* ####.#### <#.......### C¸jêØ#....@....###### #......##....#......#######......#  <.....#......# #÷.....#* ..#####~.>.# [D¸jÿ   .~.~.#.* [ #.* ####.#### <#.......### #....@....###### #......##....#......#######......#  <.....#......# #÷.....#* ..#####~.>.# [D¸jhD¸jŽ4D¸j€D¸jL\ _There are monsters nearby!D¸j¢Ü…  .~.~.#.* [ #.* ####.#### <#.......### #....@....###### #......##....#......#######......#  <.....#......# #÷.....#* ..#####~.>.# [D¸j‹s#  .~.~.#.* [ #.* ####.#### <#.......### #....@....###### #......##....#......#######......#  <.....#......# #÷.....#* ..#####~.>.# [D¸j |D¸j~|D¸jFƒD¸j&†d _There are monsters nearby!D¸j*Z ‰ )))))))You shoot a sling bullet.D¸jìù  Y1 wandering)The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.  The yak bellows!D¸jÊ} u .YThe yak is lightly wounded.D¸jÌ~ E.YD¸j”‰ .~....Y===8.2 (0.7Rev D¸jõ� D¸jêŸ & _The yak bellows!D¸jd™ — ))))You shoot a sling bullet. The sling bullet hits the yak.D¸jN& €  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.D¸j)° 7....D¸j± %9D¸j´· D¸jŽº 1 _The yak is lightly wounded.E¸j#Ùì )))))You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.E¸j´r€  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!E¸j@ñG.YE¸j*ùË YThe yak is moderately wounded..YE¸j6ýˆ...Y 3 yaksE¸j.þ^9.6Rev+ E¸juE¸jÙT _You encounter a yak.E¸j�#‘ )))You shoot a sling bullet. The sling bullet hits the yak.E¸j͵ª  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!E¸j©81.YE¸j9E¸j:G.YE¸jñ:@~YE¸jÇBN..60.3E¸jÔIE¸jnL\ _The yak is severely wounded.E¸jf� >)))E¸j  Æ  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.E¸j@œ CY..E¸j8� '1.0E¸jo¥ E¸j&ª W _The yak is almost dead.E¸jlõ ‹ ))You shoot a sling bullet. The sling bullet hits the yak.E¸jƒ| ¿  The yak is almost dead.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.E¸jšý G.YE¸jµþ F.YE¸j¼ÿ D.YE¸jš .E¸j�d7Rev* E¸jØE¸juW _The yak is almost dead.F¸jI"¦ .  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!F¸jºDr) 2 yaksF¸j¶r )Okawaru accepts your kill.F¸j±�_.Y.Y. 70/70592.4 _You shoot a sling bullet.  Your Fighting skill increases to level 3!F¸jg¢F¸j�©h _Your Stealth skill increases to level 2!F¸jm�m ))You shoot a sling bullet.F¸j�­  The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.F¸j¸³eY.3.1F¸jйF¸j·º^ _The yak is moderately wounded.G¸j2u ,,,**** *~,~~≈≈* *,,,,,. ,,,,,,****~,..~~*****,,,,,.....#..,. ,,,,*,******~~.*####.# ,,,,*,*,,,***#Y* G¸jžv #.# ...[#.#...## #.* *#.#.#...####Y#### #. ..<.#.### #.# #.##......#.###### #,*####......##......####,,. #.##....###......#######....#**#. #.##....###......# #.## #. #.##<.....#......# #.###.##....#.#÷.....#* #.#. Y   yak.....#####~**#.##....>.# **≈≈≈*#..[....####......#**≈≈≈≈≈#.#**#G¸jWx /YG¸jåx E.YG¸j¦� z.Y 2 yaksG¸j‚ 6---4.1 (1.0G¸j�ˆ G¸j_� H¸jt™ß**** *~,~~≈≈* *,,,,,.****~,..~~*****,,,,,.....#..,.*,******~~.*####.##.*,*,,,***#.* #.##.[#.#...## #Y* *#.#.#...####.#### H¸j×™#. .<.#....Y..### #.# .##......#.###### #,*####......##......####,,..# .##....###......#######....#**#.# H¸j š{.##....###......# #.## #.# .##<.....#......# #.###.# .##....#.#÷.....#* #.H¸jAšÜ#.# Y   yak.....#####~**#.##.H¸jwšÎ...>.# **≈≈≈*#..[....####......#**≈≈≈≈≈#.#**#H¸j$œ0YH¸j‚œD.YH¸j©¤{.Y 2 yaksH¸jÍ¥A---5H¸j"­H¸j´®H¸j_†V**** *~,~~≈≈* *,,,,,.****~,..~~*****,,,,,.....###...,.*,******~~.*####.##.#*,*,,,***#.* #.##.# .[#.#...## #.* *#.#.#...####Y#### #.....# <.#.### #.# H¸jņ×##......#.....Y.@.###### #,*### ###......##......####,,..# ##....###......#######....#**#.# ##....###......# #.## #.# ##<.....#......H¸j÷†‘ ##....#.#÷.....#* #.#.#H¸j'‡>.....#####~**#.##.H¸jM‡À...>.# **≈≈≈*#..[....####......#**≈≈≈≈≈#.#**#H¸j‰G.YH¸j‹Š@.YH¸j3 H¸j£¡_6----==6H¸jA«H¸jw¯( _The yak gores you!H¸j¯4**** *~,~~≈≈* *,,,,,.****~,..~~*****,,,,,.....###...,. ,*,******~~.*####.##.# ,*,*,,,***#.* #.##.# [#.#...## #.* *#. .#.#...####.#### #.....# .#....Y..### #.# #......#......Y.@###### #,*### ####......##......####,,..# # #....###......#######....#**#.# # #....###......# #.## #.# # #<.....#......# #.###.# # #....#.#÷.....#* #.#.#.....#####~**#.##.....#...>.# **≈≈≈*#..[....####......#**≈≈≈≈≈#.#**####..Y.Y1------7Rev+ ¸j_6 0mH¸jÅ\ Ö,,****~,..~~*****,,,,,.....###,,,,,,..,,,,,,,,,,,......... *,******~~.***********####.##.### *,*,,,***#.* #.##.# #.#...## #.* *#....... #.#...####.#####.....## ......#.......####.######.H¸j€] \#.....Y.Y.###### #,*### #. ....###......##.@....####,,..# #.###......#######....#**#.# #. ....###......# #######.## #.# #. <.....#......# #........###.# #. ....#.#÷.....#* #..#.###. ###.....#####~**#.##.....#....>.# **≈≈≈*#..[....####..........#**≈≈≈≈≈#.......#**####.....#*≈≈≈≈≈≈#########*,.....H¸j±] H¸jº` 7Y.H¸jRh H¸jüh @--8H¸jæo H¸jeq H¸j{p****~,..~~*****,,,,,.....###...,. ,******~~.*####.##.# ,*,,,***#.* #.##.# .#...## #.* *#.# .#...####.#### #.....##.##......Y### #.######.##.Y.###### #,*### #.#H¸jV|¬###......##..@...####,,..# #.####......#######....#**#.# #.####......# #######.## #.# #.# .....#......# #.###.# #.##.#÷.....#* #.#.###.#.....#####~**#.##.....#.#...>.# **≈≈≈*#..[....####......#**≈≈≈≈≈#.#**####..#.....#*≈≈≈≈≈≈#*,.H¸j«~F.YH¸j6E.YH¸jX†H¸jH‡%9H¸jôŒH¸jêŽI¸jáé****~,..~~*****,,,,,.....###...,. ******~~.*####.##.# *,,,***#.* #.##.#### #...## #.* *#.# #...####.#### #.....##.# #.### I¸jíá##.######.# #.Y.###### #,*### #.# ###......##Y..@..####,,..# #.####......#######....#**#.# #.#.###......# #######.## #.# #.#.#......# #.###.# #.#.#.#÷.....#* #.#.###.#. #.....#####~**#.##.....#.#. #...>.# **≈≈≈*#..[....####. #I¸jBâq.....#**≈≈≈≈≈#.#**####..# #.....#*≈≈≈≈≈≈#*,.I¸jsäA.YI¸jå@.YI¸jsïK2=I¸jCð70I¸j•ùI¸jï$f   #.*  ####  ...###  .....######  #.# #YY.@..# ######....#**#.#  #######.## #.#   ÷ >.# [J¸jÌP   #.*  ####  ...###  .....######  #.# #YY.@..# ######....#**#.#  #######.## #.#   ÷ >.# [J¸jh‚J¸j ƒJ¸jwŠJ¸jWŒ J¸j›ŒV_There are monsters nearby!J¸j=ûf   #.*  ####  ...###  .....######  #.# #YY.@..# ######....#**#.#  #######.## #.#   ÷ >.# [J¸j”P   #.*  ####  ...###  .....######  #.# #YY.@..# ######....#**#.#  #######.## #.#   ÷ >.# [J¸jV�3J¸jûÕz _There are monsters nearby!K¸j�ù† )You shoot a sling bullet. The sling bullet hits the yak.K¸j¨Ž¤ _There are monsters nearby! _There are monsters nearby!  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.K¸jÆw.Y.YK¸jºK¸j¦4===8 (0.7K¸j_K¸jH^ _The yak is moderately wounded.K¸j­‡w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.K¸j? †The sling bullet hits the yak but does no damage. _The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!K¸jÜ— K¸jC™ K¸j±™/The yak is heavily wounded.K¸jšK¸jŸ–57--1.5Rev* K¸j…¤K¸j:§( _The yak gores you.K¸jÎ w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.K¸jП ª  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.K¸jx* k  The yak is severely wounded.K¸j±+ m45------2.2K¸j�1 K¸jc4 ( _The yak gores you!K¸j»" ]  You shoot a sling bullet. The sling bullet hits the yak!K¸jˆÔ Ä  The yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.K¸jñWŠ6----9K¸jòZ\ _The yak is severely wounded.L¸jîàß )You shoot a sling bullet.  The sling bullet completely misses the yak.The sling bullet hits the yak.L¸jk€  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.L¸j:õy YThe yak is almost dead.L¸jvö'3.6L¸jjf _The yak barely misses you.L¸jŽ¢Õ )You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!L¸jŒ6û  The yak is moderately wounded.You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.L¸j}¼} YThe yak is heavily wounded.L¸j_½'4.3L¸jýÄL¸j•È; _The yak gores you but does no damage.L¸j^Nè )You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak but does no damage.L¸jÐÙþ †The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!L¸jŽàŒ)   yakL¸j?i,†L¸jÛq0645.0L¸jKuL¸jxP _Okawaru accepts your kill.L¸jC½™ ) You shoot a sling bullet. The sling bullet hits the yak.L¸jýF ¿  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!L¸jxÖ <.YL¸jžÝ L¸jrÞ %7L¸jå L¸j(è W _The yak is almost dead.L¸jhM i )))You shoot a sling bullet.L¸j{Ø  †The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!L¸jná T)L¸jh H..†L¸jl e7=86.4L¸jèq L¸j1t P _Okawaru accepts your kill.L¸jЭ L¸j ® L¸j¸³ L¸j¶ H _No target in view!M¸j ‘ _No target in view!N¸jµ03N¸jÄ1N¸j˜:BN¸jù<N¸j|=N¸j;>N¸jDN¸j³DK8=N¸jEN¸j”QTRev+ N¸j�RN¸j W,N¸j�XN¸j‰[N¸j\99N¸j·\N¸j `N¸jr`N¸jEbN¸j]eN¸jôe>Rev N¸j‚fN¸jÙiN¸jDjN¸jÑjN¸jmN¸jwmN50=N¸jonN¸jGrN¸j·rN¸j§sN¸jXxTN¸j,{N¸j8|W1=N¸j{|N¸j_‘ë2N¸jÝ’,N¸jr–,N¸j^—N¸j›N¸j»›K3=N¸j}œN¸ju ,N¸j{¡N¸jDÆN¸j:È,N¸j‡ÐÃ4=N¸jÐÒ,N¸jbÓN¸jƒãN¸je “5N¸j} ,N¸jN,N¸j N¸j‚N¸jä56=N¸jPN¸jÂN¸j�N¸jäN¸jN¸j‹!Ã7=N¸jM$N¸jµ$N¸jD%N¸j›'N¸jù'N¸j©(N¸jh+N¸jä+%8N¸jü,N¸jï/,N¸jâ0N¸j“3,N¸jW4N¸j*7,N¸j`8N¸j ;N¸j‚;K9=N¸j<N¸jæ>,N¸j¬?N¸jÜBN¸jACN¸j%DN¸j4GN¸jMl60=N¸jNN¸jpNN¸j+ON¸jORN¸j²RN¸j]SN¸j¬VN¸j8W%1N¸jWXN¸jÙZN¸j)[N¸j\N¸j_,N¸jÇ_N¸jrba2=N¸j–cN¸jEf,N¸jWgN¸j«iN¸jjN¸jüjN¸j›mN¸jnN¸j™nN¸j^qk3=N¸jDrN¸jÔu,N¸jºvN¸j¨yN¸jzN¸jk{N¸j¨}N¸j!~%4N¸j N¸j1‚,N¸jƒN¸j+†N¸j•†N¸jZ‡N¸j°ŠN¸j^Œa5=N¸j=�N¸jž�N¸j/�N¸j#”,N¸j•N¸j™N¸jª™U6=N¸j¡šN¸j¬ž,N¸j(ŸN¸j£,N¸j¤N¸jõ§,N¸jó¨N¸j"­;7N¸j�®N¸j•°N¸j ±N¸jž±N¸jgºBN¸jÀ»a8=N¸jR¼N¸j½À,N¸jzÁN¸jxÄN¸jæÄN¸jûÅN¸jŽÉN¸j/ÊU9=N¸jÌÊN¸jÎ,N¸j’ÏN¸j©÷N¸j\øN¸jÇý� _You start resting.HP restored.N¸j*(---N¸j¬ 23049.4 (73.0)N¸jDw70=---50.4 (74 _N¸jÛN¸júN¸jÓN¸jyÔ3N¸jMØN¸jyÞnN¸jøßN¸j;àN¸jáN¸j"æW _You start waiting.N¸jíœzz   wight (polearm, wandering)N¸jð03.4 (3.0)N¸jj]=4.4 (4N¸jíN¸j¯3q _You encounter a wight. It is wielding a +0 spear.O¸jèIu )))))))You shoot a sling bullet.O¸jëÉæ z)  The sling bullet barely misses the wight.You shoot a sling bullet. The sling bullet hits the wight.O¸j]U Ôz.....†===5.1 (0.7Rev O¸j\ O¸jÕ^ 3 _The wight is lightly damaged.O¸jõ u )))))))You shoot a sling bullet.O¸j`‚ Ä  The sling bullet barely misses the wight.You shoot a sling bullet. The sling bullet hits the wight!O¸j7@.zO¸j®"Y....†O¸j½#%8O¸j’)O¸jK,] _The wight is heavily damaged.P¸j&C£ ))))) You shoot a sling bullet. The sling bullet hits the wight.P¸jd˯  The wight is severely damaged.You shoot a sling bullet. The sling bullet hits the wight.P¸jKN@.zP¸j`W}....†6.5P¸jq]P¸jÄ`^ _The wight is severely damaged.P¸j©KÍ )You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!P¸jQ^))))P¸jŽ×t )))Okawaru accepts your kill.P¸j‹_€..)...†P¸jÌd˜ 3707.2Rev+ _You shoot a sling bullet.P¸jkP¸jwmh _Your Dodging skill increases to level 3!Q¸jÅþ Q¸jáÿ Q¸j^ Q¸j Q¸j TRev Q¸j¡ BQ¸j BQ¸j5 ,Q¸j Q¸j‰ Q¸j´ (Q¸j$ Q¸j 3Q¸j¯3 ¯ _You start waiting.Q¸j‘P Ôz---z   wight (wandering)64.2 (7.0---5.2 (8 _You encounter a wight. It is wielding a +3 great sword.R¸jUž q )))))))You shoot a sling bullet.R¸jo+ �  The sling bullet barely misses the wight.You shoot a sling bullet.R¸j4§ 7z.R¸j¯ q.....†zR¸j¶¯ `===9 (0.7Rev R¸jô¶ R¸jŹ _ _The sling bullet barely misses the wight.R¸jRq o )))))You shoot a sling bullet.R¸jõ£ ))The sling bullet hits the wight but does no damage.  You shoot a sling bullet.R¸j{“€.z....†R¸j.”'6.6R¸j“›R¸jz½` _The sling bullet closely misses the wight.S¸jOo )))))You shoot a sling bullet.S¸jÔÄ  The sling bullet hits the wight but does no damage.  You shoot a sling bullet. The sling bullet hits the wight!S¸jpž@.zS¸j[£V....†S¸jw¤'7.3S¸jò«S¸j¤°] _The wight is heavily damaged.S¸jÐôÍ )You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!S¸jdû^))))S¸jfƒt )))Okawaru accepts your kill.S¸j£n zYou shoot a sling bullet.S¸j¶á..)...†z   wight (wandering)S¸jf28.0Rev+ S¸jS¸j£#v _You encounter a wight. It is wielding a +2 long sword.S¸já…q )))))))You shoot a sling bullet.S¸j?�  The sling bullet closely misses the wight.You shoot a sling bullet.S¸j’›nz.....†S¸j<œ%7S¸j…¤S¸j|§_ _The sling bullet barely misses the wight.S¸j# Î ))))))z    You shoot a sling bullet. The sling bullet hits the wight.S¸jæ® Å  The wight is moderately damaged.You shoot a sling bullet. The sling bullet hits the wight.S¸ji0 7z.S¸jÅ9 S.....†S¸j_: f9.4Rev* S¸jòA S¸j¬D ^ _The wight is severely damaged.S¸j¤³ Í )You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!S¸jCº _)))))S¸j5As ))Okawaru accepts your kill.S¸j§Ê€.)....†S¸jÏ0370.1S¸jRÖS¸jØè/ _You shoot a sling bullet.T¸j¤ÞT¸j-ßT¸jžæT¸jéH _No target in view!T¸jÉ3T¸j8†T¸j‰H _No target in view!U¸j¼IU¸j&ÀBU¸j,ÄjRev+ U¸jÇU¸jjÇU¸jMÉU¸jÌU¸jpÌU¸jÖU¸jÇÙU¸j,ÚU¸j|ÜU¸jhßU¸j¶ß>Rev U¸jþàU¸j äU¸j]äU¸jPåU¸joç,U¸jðèU¸jØëU¸jìU¸j·íU¸jòïU¸jTð(U¸jñU¸j|ôU¸jÐôU¸jÎõU¸jDø,U¸jùU¸jÉú,U¸j±ûU¸jÐýU¸jþU¸jäþU¸jîU¸j=U¸jaU¸jŽU¸jÒU¸jU¸j U¸jJ U¸j U¸jd ,U¸j U¸jgU¸j˜U¸j1U¸jb,U¸j�U¸j U¸jIU¸j®U¸j ,U¸jÔU¸jbU¸jªU¸jÉU¸jqU¸jÉU¸jÑU¸j”"U¸jÓ"U¸jé#U¸j'U¸j~'U¸j^(U¸jo+,U¸j�,U¸j.U¸j3.U¸jÍ.U¸jˆ0U¸jÖ0U¸jô1U¸jË5,U¸jX6U¸jE8,U¸jÏ8U¸j:U¸j8:U¸jå:U¸j(=U¸jk=U¸jª>U¸j¶@U¸jí@U¸jÙAU¸jˆDU¸jëDU¸jçEU¸j´HU¸jIU¸jDJU¸jM,U¸j9NU¸jlQ,U¸j•RU¸j#U,U¸jŒVU¸jï_,U¸jÔaU¸jûeU¸jNfU¸j‰gU¸jËiU¸j jU¸j3kU¸j¢mU¸jÜmU¸j%oU¸jŒqU¸jÛqU¸jÈsU¸jKvU¸j“vU¸j‰wU¸j z,U¸j@{U¸jï},U¸jFU¸jä�U¸j-‚U¸j£ƒU¸ji†U¸j³†U¸jDˆU¸j`‹,U¸j"ŒU¸js�U¸j¯�U¸jÿ�U¸jã“,U¸j*•U¸j0˜,U¸j6™U¸j»šU¸jõšU¸jì›U¸j¿ž,U¸j¯ŸU¸jî U¸j)¡U¸j�¡U¸jñ£,U¸j¥U¸j„§,U¸jsªU¸jÓ­U¸j–®U¸j&±U¸jï³U¸jG´U¸jÒµU¸j\¹U¸j¨¹U¸jp»U¸j°À,U¸jwÂU¸jæÅ,U¸j*ÇU¸j³É,U¸jvËU¸jåÍU¸j<ÎU¸j†ÏU¸jÒU¸jgÒU¸j×ÓU¸jüÕ,U¸jÖÖU¸jØ,U¸j'ÙU¸jÄÜ,U¸jÈÝU¸jAàU¸j‰àU¸jœáU¸jžä,U¸j"æU¸j‰èU¸jÖèU¸jêU¸j�íU¸jùíU¸jñîU¸j»ñ,U¸j"óU¸j:ö,U¸jìU¸jE,U¸j;U¸j¾(ŒU¸jø5ÆU¸jCÆU¸jEPÆU¸jWRU¸j RU¸j@TU¸jsXU¸j4YU¸jý^XU¸j†aU¸jÞaU¸jêbU¸j^eU¸j¸eU¸jªfU¸jØi,U¸jBkU¸j“mU¸j6nU¸jëoU¸j)sU¸jŽsU¸j9tU¸jĘú _You start waiting.169.1 (99.0)---70.1 (100.0) _Done waiting.U¸jËù y,****~,..~~*****,,,,,.....###,.., ,******~~.*####.##. ,*,,,***#.* #.##.#### .#...## #.* *#.# .#...####.#### #.....##.#.#.....))### #.######.#.#.###### #,*### #.#.###......##..@...####,,..# #..###......#######....#**#.# #.#.###......# #######.## #.# #.#.#......# #U¸jzú ¯.###.# #.#.#.#÷.....#* #.#.###.# ##.....#####~**#.##.....#.# ##...>.# **≈≈≈*#..[....#### ##.....#**≈≈≈≈≈#.#**####.. ##.....#*≈≈≈≈≈≈#*,U¸jó c---1.0)U¸jp U¸jÛ p _You see here a yak corpse.V¸j¹F2,****~,..~~*****,,,,,.....###,.., *,******~~.*####.##. *,*,,,***#.* #.##. #.#...## #.* *#. #.#...####.#### #.....##..#.....))### #.######..#.###### #,*### #..###......##.@†...####,,..# #..###......#######....#**#.# #..###......# #######.## #.# #. <.....#......# #.###.# #..#.#÷.....#* #.#.###.#.....#####~**#.##.....#.#...>.# **≈≈≈*#..[....#####.....#**≈≈≈≈≈#.#**####..#.....#*≈≈≈≈≈≈#*,V¸j·KV¸jÝL-2 _V¸j0VV¸j´VV¸jØüN,****~,..~~*****,,,,,.....###,.., ,*,******~~.*####.##. ,*,*,,,***#.* #.##. [#.#...## #.* *# .#.#...####.#### #.....##.#.....))### #.###### #......#.###### #,*### #.###......##@.†...####,,..# # #....###......#######....#**#.# # #....###......# #.## #.# # #<.....#......# #.###.# # #....#.#÷.....#* #.#.####.....#####~**#.##.....##...>.# **≈≈≈*#..[....#####.....#**≈≈≈≈≈#.#**#####.....#*≈≈≈≈≈≈#*,3V¸jöV¸jV¸j<0 %**** *~,~~≈≈* *,,,,,.......****~,..~~*****,,,,,.....### ,,,,,,,,,,,..,,,,,,,,,,,......... ,,*,******~~.***********####.##. ,,*,*,,,***#.* #.##.# .[#.#...## #.*  *#.....#.#...####.####  #..... <.#.....))### #.#### ##......#.......@.###### #,*### ......###......##..†...####,,..# #....###......#######....#**#.# #....###......# #######.## #.V¸jì0 4##<.....#......# ####.#....#.#÷.....#* #....#.##.....#####~**#.......##.#...>.# **≈≈≈*#..[....####..#.....#**≈≈≈≈≈#.......#**####V¸jÆ; V¸jU< &4V¸jõC V¸jŸE W¸j·C,* **,~≈~** *,,,,,.....###**** *~,~~≈≈* *,,,,,.......****~,..~~*****,,,,,.....###,,,,,,,,,,..,,,,,,,,,,,........,*,******~~.***********####.##. ,,,*,*,,,***#.* #.##[#.#...## #.*  *#.... ...#.#...####.####  #..... .<.#.....)@### #.#### .##......#.........###### #,*### .......###......##..†...####,,..# .##....###......#######....#**#.# .##....###......# #######.## #.# .##<.....#......# ####. .##....#.#÷.....#* #....#.##.....#####~**#.......##.#...>.# **≈≈≈*#..[....####..W¸jªNW¸jõP&5W¸jFWW¸j+\h _Items here: )) [[.X¸j”¸ZPick up what? 16/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 spear  b - a +3 great sword Armour (select all with [)c - a +0 robe  d - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Y¸j°gY¸jÞoY¸jFwW,,* **,~≈~** *,,,,,.....### Trilby the Skirmisher ,,**** *~,~~≈≈* *,,,,,........ Coglin of Okawaru ****.. ,,,,,****~,..~~*****,,,,,.....### Health: 70/70 ======================== ,,,,,,,,,,,,..,,,,,,,,,,,........ Magic: 10/10 ======================== ,,,*,******~~.***********####.##. AC: 11Str: 15 ,,,*,*,,,***#.*#.##. EV: 13Int: 8 ..[#.#...## #.**#.... SH: 0Dex: 22 ...#.#...####.####Y¸jêwe#..... XL: 10 Next: 73% Place: Dungeon:9 .<.......#.....)@####.#### Noise: ---------  Time: 13175.1 (0.0) .##......#.........###### #,*### a) +5 sling {Juan}  c) +0 sling {Balvind .......###......##..†...####,,..# Fire: a) +5 sling {Juan} .##....###......#######....#**#.# Y¸j)x!.##....###......# #######.## #.# .##<.....#......# #........###.#  .##....#.#÷.....#* #..........#.#  ######.....#####~**#.......##....Y¸jpxW  ######...>.# **≈≈≈*#..[....####..  _No target in view! _You start waiting. _Done waiting. Y¸jûxÆ_You see here a yak corpse. _Items here: )) [[.  Okay, then.Y¸j9Y¸jÏY¸j‘…Y¸jš‡. _Y¸j,cF,* **,~≈~** *,,,,,.....,**** *~,~~≈≈* *,,,,,,****~,..~~*****,,,,,.....,..,,*,******~~.*####.##,*,*,,,***#.*Y¸jzcÊ #.##.[#.#...## #.* *#.#.#...####.#### # ..<.#.....@)### #. #.##......#Y¸j£c».###### #,*.###......##..†...####,,.. #.##....###......#######....#**#. #.##....###......# Y¸jêc#.## #. #.##<.....#......# #.###. ..##....#.#÷.....#* #.#.#.....#####~**#.###...>.# **≈≈≈*#..[....####Y¸jºoH6.1 (1 _Y¸jÜsY¸jv)_You start waiting.Done waiting. _You see here a yak corpse. _Items here: )) [[.  Things that are here:Y¸j(—Z _a +2 long sword; a +0 robeZ¸jëÔu _Z¸j¢Z¸jn Z¸jæ Z¸jÚ Z¸jZ¸jÚZ¸jÕZ¸jÚZ¸jÊZ¸jZ¸jb ,Z¸j5$Z¸jÌ'Z¸j³+Z¸jž,Z¸j/Z¸jl2Z¸j6Z¸jó6Z¸j9Z¸jþ;[¸jš,[¸jn*[¸j·QB[¸jÃW[¸jï\[¸jWa[¸j@hB[¸jsi[¸jåj[¸j¶l[¸jqo[¸j–r[¸jŠs[¸jñt[¸jåw[¸j—{[¸j›|[¸j ~[¸jZ€[¸j:… [¸jÜ… [¸jL†IYou encounter a water moccasin.[¸j°”z*#......####.... #*[¸jã•>#........# .*#......###....< .##* #.)....# #....## .~≈## ##############.# #...... .~≈~## #..........###.###..#... .~~≈≈# #.....................#[¸ju–m~~#####..........###........#[¸jÊ–n..............@..............). #[¸j(—‚~~.###############S##.#########. [¸j½—{###.# #.##.#### # #[¸j=™� #.# *#.......# [¸jÁ™w##.#### #.....##.# [¸jš‚.....))### #.######.# [¸jVš|S   water moccasin (wandering)[¸jÛš“.......###### #,*### #.#  [¸j{ a......##..†...####,,..# #.######.[¸j¨¡‹ ......#######....#**#.# #.#......[¸j�£0959.0)[¸jb­[¸jŒ°36.1 (20 _[¸j»[¸j-¿[¸j¯ò*#......####....# Trilby the Skirmisher #*#..............# Coglin of Okawaru ****.. .*#......###....<# Health: 70/70 ======================== .##*#.)....# #....## Magic: 10/10 ======================== .~≈## ##############.# #...... AC: 11Str: 15 .~≈~## #..........###.###..#... EV: 13Int: 8 .~~≈≈# #.....................#. SH: 0Dex: 22 ...~~#####..........###........#. XL: 10 Next: 73% Place: Dungeon:9 ................@**............). Noise: ---------  Time: 13196.1 (0.0) #~~.###############S##.#########[¸j óq. a) +5 sling {Juan}  c) +0 sling {Balvind ###.##.##.#### #. Fire: a) +5 sling {Juan} # #.#*#.......# #. ###.#####.....##.# #. .....))####.######.# #. S   water moccasin (wandering) .........###### #,*### #.# #. ......##..†...####,,..# #.######. ......#######....#**#.# #.#...... _a +2 long sword; a +0 robe _You encounter a water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (wandering, hasn't noticed you, 61% to hit)\¸já| b*#......####....# Trilby the Skirmisher #*#..............# Coglin of Okawaru ****.. .*#......###....<# Health: 70/70 ======================== .##*#.)....# #....## Magic: 10/10 ======================== .~≈## ##############.# #...... AC: 11Str: 15 .~≈~## #..........###.###..#... EV: 13Int: 8 .~~≈≈# #.....................#. SH: 0Dex: 22 \¸j~ –...~~#####..........###........#. XL: 10 Next: 73% Place: Dungeon:9 ................@..............). Noise: ---------  Time: 13196.1 (0.0) #~~.###############S##.#########. a) +5 sling {Juan}  c) +0 sling {Balvind ###.##.##.#### #. Fire: a) +5 sling {Juan} # #.#*#.......# #. ###.#####.....##.# #. .....))####.######.# #. S   water moccasin (wandering) .........###### #,*### #.# #. ......##..†...####,,..# #.######. ......#######....#**#.# #.#...... _You encounter a water moccasin.Fire: a) +5 sling {Juan}\¸j~ lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (wandering, hasn't noticed you, 61% to hit)  Okay, then.\¸j« \¸j¶† \¸j_‰ . _\¸jØv Å))S  Shift-Dir - straight line  Aim: a water moccasin (wandering, hasn't noticed you, 61% to hit) _Okay, then.  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.\¸j0Æ  The water moccasin is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin!\¸jÖ„@S.\¸jé‹%.\¸j«Œ`===8 (0.7Rev \¸jØ“\¸j‰›f _The water moccasin is heavily wounded.]¸j볫 ) You shoot a sling bullet.  The sling bullet hits the water moccasin.]¸j…DÇ  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.]¸jéÅ;S.]¸j Î]¸jœÎ'7.5]¸jÙ]¸j¾Ùg _The water moccasin is severely wounded.]¸jCLm )))))))You shoot a sling bullet.]¸j¯Õ‘  The sling bullet misses the water moccasin.You shoot a sling bullet.]¸jÑxJ S......  The sling bullet closely misses the water moccasin.8.2 _The water moccasin closely misses you.]¸jªem )))))))You shoot a sling bullet.]¸jBïThe sling bullet closely misses the water moccasin. _The water moccasin closely misses you.  You shoot a sling bullet.  The sling bullet hits the water moccasin.]¸jà ¯ S......  The water moccasin is severely wounded.]¸j¾€ \9Rev+ ]¸j‰ ]¸j§‹ F _The water moccasin bites you but does no damage.]¸j+ > )))))))]¸j— /You shoot a sling bullet.]¸jhGÚ  The sling bullet barely misses the water moccasin.You shoot a sling bullet. S......  The sling bullet misses the water moccasin.9.6 _The water moccasin closely misses you.^¸j‹ìm )))))))You shoot a sling bullet.^¸jÙz…. _The water moccasin closely misses you.You shoot a sling bullet.  The sling bullet closely misses the water moccasin.You shoot a sling bullet.  The sling bullet hits the water moccasin.  You kill the water moccasin!^¸jaˆT)^¸jçC.......^¸j¥y1/7176200.3Rev* ^¸jË^¸jg"P _Okawaru accepts your kill._¸jÏÜI_¸j¸ß_¸j+éÂRev+ _¸jüê_¸jÃí_¸j\î_¸jhï_¸jÅò_¸jCó_¸j´ó_¸j{õ_¸j=ö_¸jNø_¸j±ø>Rev _¸jµú,_¸j)š_¸j"1Â_¸j4_¸j =3_¸jï=_¸j…?_¸jyA,_¸jýA_¸jrC_¸jE_¸jE,_¸jJG_¸j{H,_¸jÎH_¸j J_¸jØT_¸j‡U_¸jËU_¸j¥W_¸j©Y,_¸jOZ_¸jw\_¸jø^B_¸jP__¸jò`_¸jNa_¸j¢y_¸j„{_¸jTB_¸jSƒ_¸j†_¸jž†_¸j5ˆ_¸j²‘_¸j””,_¸j%•_¸j(™_¸j¹š,_¸j¯ŸX_¸j» _¸jΣ_¸jHª,_¸jãª_¸j*®_¸j�°,_¸jU±_¸j˜´_¸j ·,_¸j¸_¸j^¼_¸j˼_¸j¤½_¸jn¿_¸j5Â_¸j4Æ_¸j,Ç_¸jJË_¸jˆÍ_¸jbÐ_¸jåÐ_¸jÒ_¸jÔ_¸j×_¸jo×_¸jHØ_¸j·Ú_¸jRÝ_¸j«Ý_¸jrÞ_¸jRá_¸jôã_¸jYä_¸jÛå_¸jè_¸jDï_¸jñ_¸jj   You see here a yak skeleton. __¸j_¸j‰ B_¸jŸ!_¸j¹%_¸jÖ)_¸jÂ*_¸j-_¸j/_¸jˆ1_¸j*2_¸jk3_¸j„5_¸j*8_¸jŒ8_¸jµ9_¸jï;_¸jt>_¸jÇ>_¸j�N_¸jéQ_¸j|W€  You enter the shallow water.Water _¸j»]_¸jžbN _Moving in this stuff is going to be slow._¸je_¸j‚e(_¸j©f_¸jãi_¸j´l_¸jCm_¸j©n_¸j'q_¸js_¸jWs_¸j~t_¸jÔv_¸j–y_¸jéy_¸jýz_¸jõ}_¸j;€,_¸j¡�_¸j¬„_¸j’,_¸jQ”_¸jRœ_¸j4Ÿ_¸jøŸ_¸j=¢_¸jä_¸jã«X_¸j†¯f  You encounter a wyvern._¸j¨¶**,**,*,,,,*,*,,,*###.#  *,*#.#...[#.#...## #.#  *,*.......#.#k..####.####  *,*.##..<.......#.....))###  *,*.#.#.##......#.........#####  *,*.#..._¸j¸z###......##..÷...  *,*.#.#.##....###......###### ***,*...#.##....###......# ##### *,,,,.###.##<...@.#......# #...--- *,,,,.....##....#.#÷.....## #... *,,,,.#########.....#####~#*#... *,,,,.#########...>.# *#≈≈≈##..[ *,,,,.#########.....#*#≈≈≈≈≈#... *,,,,.#########.....##≈≈≈≈≈≈##### k   wyvern (wandering) *,,,,.#########.....##≈≈≈≈≈≈# *****##...........#####≈≈~≈≈# #.#######~~~###*##≈~~##*###_¸je¸/54.9 (54.6)_¸jäÁ_¸j©ÂO---5.9 (55 __¸jÊÊ_¸j›Ì`¸joõ )))))kYou shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern hisses angrily.`¸jß÷°  The wyvern is lightly wounded.  You shoot a sling bullet. The sling bullet hits the wyvern.`¸jš{M.k`¸j�„2....`¸j»…f===6.6 (0.7)Rev `¸jËŒ`¸jQ�a _The wyvern is moderately wounded.`¸jq' µ ))))You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.`¸j/· ³  The wyvern is moderately wounded.You shoot a sling bullet. The sling bullet hits the wyvern.`¸jµ4 U.k`¸jÿ= 2....`¸j–> '7.3`¸jIG `¸jŸI ^ _The wyvern is heavily wounded.`¸jÂÅ ” )))You shoot a sling bullet. The sling bullet hits the wyvern.`¸j‹OÄ  The wyvern is heavily wounded.You shoot a sling bullet. The sling bullet hits the wyvern!`¸juÓM.k`¸jÜ,...`¸j¥Ü^8.0Rev+ `¸jòã`¸jÀåZ _The wyvern is almost dead.a¸j±ør†! _The wyvern is almost dead.!  You kill the wyvern!  Okawaru accepts your kill.  You can now enter into single combat with a foe.a¸jÿ^))a¸jƇ  )))Okawaru will now gift you throwing weapons as you gain piety.a¸j“s..†..a¸jVJ*817a¸j¦ a¸jz"/ _You shoot a sling bullet.a¸jãÿa¸j3a¸j’ ^ _No target in view!b¸jéb¸j!ìïTrilby the Skirmisher (Coglin Hunter)Turns: 13218, Time: 00:31:54 Health: 71/71AC: 11 Str: 15 XL: 10 Next: 81% Magic: 10/10EV: 13 Int:  8 God: Okawaru [*****.] Gold: 644SH:  0 Dex: 22 Spells: 9/9 levels left b¸j˜ìþrFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + b¸j í¶(no boots) Will ++...(no gizmo) Stlth +++ HPRegen 0.31/turn MPRegen 0.12/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewelleryc¸j=¸c¸j Ç***,**,*,,,,*,*,,,*###.#Trilby the Skirmisher*,*#.#...[#.#...## #.#Coglin of Okawaru *****.*,*.......#.#...####.####Health: 71/71 ========================*,*.##..<.......#.....))###Magic: 10/10 ========================*,*.#.#.##......#.........##### AC: 11Str: 15*,*.#........†###......##..÷... EV: 13Int: 8*,*.#.#.##....###......#######. SH: 0Dex: 22 ***,*...#.##....###......# ##### XL: 10 Next: 81% Place: Dungeon:9 *,,,,.###.##<...@.#......#¸jLÈÜ0m #.... Noise: ===------  Time: 13258.7 (0.0) *,,,,.....##....#.#÷.....## #.... a) +5 sling {Juan}  c) +0 sling {Balvind *,,,,.#########.....#####~#*#.... Fire: a) +5 sling {Juan} *,,,,.#########...>.# *#≈≈≈##..[. Rev+ *,,,,.#########.....#*#≈≈≈≈≈#.... *,,,,.#########.....##≈≈≈≈≈≈#####  *,,,,.#########.....##≈≈≈≈≈≈# *****##...........#####≈≈~≈≈##.#######~~~###*##≈~~##*### You kill the wyvern!Okawaru accepts your kill.You can now enter into single combat with a foe.Okawaru will now gift you throwing weapons as you gain piety. _You shoot a sling bullet. _No target in view!c¸j¯Éc¸jÔÐc¸jÁÒf¸jt= f¸jˆ[ f¸jc^ f¸j¸h f¸jär f _f¸jAw TRev f¸jºx f¸j{ f¸j … ,f¸jB‡ f¸j׉ f¸jæ� f¸jXŽ f¸jÞ� f¸j’š Ÿ _Found a whip. f¸j`› ?_Found a blue potion.f¸jßž f¸jÛŸ (f¸jñä ,*****,** *,,,*≈** *#.##**,*****,,*##...*** #.~≈##*,*,,,,,,,,....* ##.~≈~##*,,,,,,,.###...###* #~.~~≈≈#*,**,,,,...#)...!.####~...~~****,,*,,,...................... *,,*,**,#....#.######~~.#####  ****,**,#....#.#...####.#  *,##.#...@#.#...## #.# ---65.7 (7 *,#.......#.#...####.####  *,#.##..<.......#.....))## *,*.#.#.##......#........ f¸jt9 ÷*,*.#........†###......## *,*.#.#.##....###......### ***,*...#.##....###......# *,,,..###.##<.....#......#*,,,......##....#.#÷.....##--- _You see here a +0 leather armour.h¸j€¾ 3h¸j À h¸jaÊ h¸jdÓ Bh¸j-Õ f _Found a coppery potion.h¸j<÷ h¸j?ø h¸jËû h¸jY u _Found a scroll labelled XIDAEDGHYUROS.h¸jP h¸jJ 3h¸j› h¸jT Bh¸j¼[ Ç,* *,*****~~≈~~~~~~** *,* *>,,,,,,,,...,,,,** *,********,*******≈~~~~**..#* ,,,,,,**,,,,* ####≈≈~***#..* *****,*****,** #.!.#≈** *#.##*  h¸jï\ • *,***##,,*##...#** #.~≈## *,,...,,,....# ##.~≈~,,,,....###...#### #~.~~≈≈#*,**,......#@...!.####~...~~#9.7 (4****,,#?.....................,#.##.#....#.######~~.***,*#.#....#.#...####.# *,##.#...[#.#...## #.# *,#.......#.#...####.##  *,#.##..<.......#.....)  *,#.#.#.##......#......  *,*.#........†###...... h¸jU] h¸j-f h¸jSi M _You see here a +0 whip.i¸jPp Ii¸j…y i¸jb� : _i¸jA« ,i¸jã´ ,i¸jž· i¸jªº i¸j}½ i¸j$¾ i¸j Ä ,i¸jëÄ i¸j¾Å i¸jòÆ i¸j<Ë i¸j�Ë i¸jõÌ i¸jMÞ Ï *,*****~~≈~~~~~~**  *>,,,,,,,,...,,,,** i¸j_ß ›*****,*******≈~~~~**..#* **,,,,* ####≈≈~***#..* ,*****,** #.!.#≈** *#.##* *,***##..###...#** #.~≈## # *,*,,..........# ##.~≈~## *,,,,....###...#### #~.~~≈≈# *,**,......#)...@.####~...~~####74.7 (5 ****,,#?.........*,,#.##.#....#.######~~.####i¸jŽà H****,*#.#....#.#*,##.#...[#.#*,#.......#.#...####.#### *,#.##..<.......#.....))###*,#.#.#.##......#.........#*,*.#........†###......##i¸jòà i¸j é i¸jÖì ] _z - 2 blue potions (gained 1)j¸jZÃ_j¸j‰ÈBj¸jÃå`j¸jQéBj¸jÍîj¸jÁï},* *,****,***,* **≈≈≈ ,* *,,,,,,* *,***≈≈≈≈≈ ,* ****,**≈≈≈≈≈≈≈#* *,,,,,*≈≈≈≈≈≈≈≈≈ ,* *,*****~~≈~~~~~~** ,* *>,,,,,,,,......,** ,********,*******≈~~~~#*..#* ,,,,,**,,,,* ####≈≈~#**#..* ***,*****,** #.@.#≈** *#.##* 80.7 (6 j¸j{ñT *,***##..###...#** #.~≈## *,,..........# ##.~≈~## ,,,,....###...#### #~.~~≈≈#*,**,......#).....####~...~~##****,,#?......................,#.##.#....#.######~~.###***,*#.#....#.#...####.# *,##.#...[#.#...## #.#j¸jøj¸jØû` _l - 2 coppery potions (gained 1)l¸j59l¸jàn< _Found a stone staircase leading down.l¸jntl¸jN¯  *,* #>,,,,,,,,......,**   **,******##.##*****≈~~~~#*..#   *,,,,,,**,...# ####≈≈~#**#..   ******,****#.## #...#≈** *#.   *,#####..###...#** #.   #.#............# ##.   #........###...#### #~.   *.##.......#).....####~.   ***#..#@................8.7 (8   #.,#.##.#....#.######   #**#.##.#....#.#...##   #.l¸jc±È[40m##.#...[#.#...##   #.#.......#.#...   #.#.##..<#.    #.#.#.#.##......#.    #.#.#........†###.    *,*.#.#.##....###.  _C - 2 scrolls labelled XIDAEDGHYUROS (gained 1)m¸jæ@Im¸jBm¸j[Nm¸jOUnm¸jAVm¸jßYm¸jO[m¸j¥[m¸j–\m¸j£]m¸jU_m¸j¸_m¸jø_m¸jam¸j–b,m¸jcm¸jàcm¸j…e,m¸jfm¸j im¸j¬j,m¸j„km¸j:lm¸jÃm,m¸jtnm¸j}om¸jq,m¸jvqm¸j:rm¸j�sm¸jésm¸jdtm¸jôwm¸j+ym¸j‹ym¸j×ym¸jz{m¸j’}m¸j~m¸ju~m¸jq€m¸j)ƒŒ  You encounter a kobold geomancer. It is wielding a +0 dagger.m¸j�  *,* *,* *,,,,,*   #.* *,****,***,* **  #.* *,,,,,,* *,***≈ m¸ju�6 #.* **********,**≈≈  #K* *,,,,,*≈≈≈  #.* #.*****~~≈  #.* #>,,,,,,,, m¸j²� ##.#####*##.##*****≈  #..@...#*,...# #### m¸j<Ž ######.#***#.## #...  #.#####..###...  #.#............  #........###...  #.##.......#).. K   kobold geomancer (asleep)  ####..#........m¸jlŽf  #..#.##.#...m¸j©Ž‡  ####.##.#...m¸jš^.K300.7 (12.0)m¸j­ WKm¸j¡6===1.7 (13m¸jé¦m¸jDZ2 _The kobold geomancer shouts!n¸j7¹  *,* *,* *,,,,,* * Trilby the Skirmisher  #.* *,****,***,* ** Coglin of Okawaru *****.  #.* *,,,,,,* *,***≈ Health: 71/71 ========================  #.* **********,**≈≈ Magic: 10/10 ========================  #.*n¸jÍe*,,,,,*≈≈≈ AC: 11Str: 15  #K*#.*****~~≈ EV: 13Int: 8  #**#>,,,,,,,, SH: 0Dex: 22  ##*#####*##.##*****≈ XL: 10 Next: 81% Place: Dungeon:9 n¸j J #..@...#*,...# #### Noise: ===------  Time: 13301.7 (0.0) n¸j�ÿ ######.#***#.## #... a) +5 sling {Juan}  c) +0 sling {Balvind #.#####..###... Fire: a) +5 sling {Juan} #.#............ n¸jÕ0#........###... #.##.......#).. K   kobold geomancer n¸j j####..#........ #..#.##.#... n¸j7T####.##.#... _The kobold geomancer shouts!  n¸ja)Fire: a) +5 sling {Juan}n¸j‰ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linen¸j°sAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (66% to  hit)n¸j»è0  *,* *,* *,,,,,* * Trilby the Skirmisher  #.* *,****,***,* ** Coglin of Okawaru *****. n¸jí #.* *,,,,,,* *,***≈ Health: 71/71 ========================  #.* **********,**≈≈ Magic: 10/10 ========================  #.**,,,,,*≈≈≈ AC: 11Str: 15  #)*#.*****~~≈ EV: 13Int: 8  #)*n¸jªíØ#>,,,,,,,, SH: 0Dex: 22  ##)#####*##.##*****≈ XL: 10 Next: 81% Place: Dungeon:9  #..@...#*,...# #### Noise: ===------  Time: 13301.7 (0.0)  ######.#***#.## #... a) +5 sling {Juan}  c) +0 sling {Balvind #.#####..###... Fire: a) +5 sling {Juan} n¸j(î¶#.#............ #........###... #.##.......#).. K   kobold geomancer ####..#........ n¸jkî#..#.##.#... ####.##.#...Press: ? - help, Q - select action, ( or ) - cyclen¸j›î“Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (66% to  hit)  n¸jÓîuYou shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.n¸jÛ{ Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (66% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.n¸j{*Æ.K.2.4 (0.7Rev _n¸j­1n¸jf2n¸j²9 è)You shoot a sling bullet.  The sling bullet closely misses the kobold geomancer. _ The sling bullet hits the kobold geomancer.n¸jiÄ — )The kobold geomancer is lightly wounded.  You shoot a sling bullet.n¸jØMeK.3.1n¸jïTn¸jWk _The sling bullet closely misses the kobold geomancer.o¸jô­ ) You shoot a sling bullet.  The sling bullet hits the kobold geomancer!o¸jœœÝ  The kobold geomancer is heavily wounded.You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.o¸j©G.Ko¸j#r8Rev+ o¸j"(o¸j *h _The kobold geomancer is heavily wounded.o¸j#,›  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.o¸j¶°Ë  The kobold geomancer is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold geomancer.o¸j <¡  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is severely wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is severely wounded.4.5o¸jDE°  The sling bullet hits the kobold geomancer.  The kobold geomancer is severely wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is severely wounded. _The kobold geomancer closely misses you.o¸j>Ç & o¸j�Ç A)You shoot a sling bullet.o¸jÆN š  The sling bullet barely misses the kobold geomancer.You shoot a sling bullet.o¸j¨× � KThe sling bullet closely misses the kobold geomancer.o¸jKØ '5.2o¸jÄÞ o¸j`á G _The kobold geomancer hits you but does no damage.p¸j/‚æ )You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  You kill the kobold geomancer!p¸jƒ†Rp¸j\r )Okawaru accepts your kill.p¸jö›8)p¸já²±49Rev*  _You shoot a sling bullet.p¸jíÊp¸j‰Ëp¸jæËp¸j¤Ò¬Rev+ p¸jåÓp¸jLÔp¸j¼Ôp¸jàÖp¸jB×p¸jØp¸j Ùp¸jcÙ>Rev p¸j Úp¸jòÛp¸jÊÜ,p¸j6Þp¸j‹Þp¸j(ßp¸j^á,p¸j¯áp¸jââp¸jCã(p¸jÞãp¸jæ3p¸j¶æp¸j(è,p¸jÐèp¸jÀê,p¸j€ëp¸jÈìp¸j9íp¸jÛíp¸j†ïp¸jÑïp¸jEðp¸j+òp¸j�òp¸jõòp¸jþô,p¸j–õp¸j¨öp¸j÷öp¸j‚÷p¸j6ùp¸jˆùp¸júp¸jSûp¸j‹ûp¸j7üp¸jÌýp¸j>þp¸j ÿp¸j2p¸jlp¸jp¸j×p¸j0p¸j·p¸jîp¸j<p¸jÓp¸jxp¸jÅp¸jIp¸j· ,p¸jY p¸j* p¸jv p¸j p¸jOp¸j™p¸j¬p¸jBp¸j²Bp¸jßp¸j1p¸j´p¸j p¸jup¸jøp¸jîp¸j+p¸jÑp¸j"p¸jÿp¸j>p¸j= ,p¸jü p¸j™"p¸jå"p¸ji#p¸j%p¸j~%p¸jP&p¸j1'p¸j�'p¸j(p¸j°)p¸jÿ)p¸j®*p¸j,p¸j`,p¸jÑ,p¸j3„p¸j\4p¸j½4p¸j5p¸jŒ6,p¸jR7p¸j79,p¸j«9p¸j;p¸j[;p¸j”;p¸jK=,p¸jé=p¸j0?p¸j�?p¸j@p¸jB,q¸jDq¸jc,q¸jÍq¸jÏ,q¸j;q¸jµ,q¸j.q¸jÙ,q¸je q¸jƒ q¸jÒ q¸j3 q¸jÒ q¸j q¸j] q¸jßq¸j*q¸j�q¸j0q¸jzq¸jãq¸jiq¸j°q¸jq¸j¡q¸jq¸jKq¸já,q¸j’q¸j[,q¸jq¸jè,q¸j±q¸j°,q¸j !q¸j›-Jq¸jv.,q¸jÔ/q¸j0,q¸j1q¸j¿2,q¸j53q¸j¤4,q¸j85q¸jÀ9,q¸ju@q¸jeB,q¸j4Cq¸jÿDq¸jNEq¸jÛEq¸jWI,q¸jçIq¸jLq¸j‰Lq¸jMq¸jœNq¸jØNq¸jøPq¸j¦Rq¸jSq¸j—Sq¸jUq¸jFUq¸jÙVq¸j£Xq¸jYq¸j~Yq¸jQ[,q¸j(\q¸j�_Bq¸j}tBq¸jÌxq¸j‘{,q¸j¤},q¸jü}q¸jG€,q¸j°€q¸j¸†nq¸j[‡q¸j�‰,q¸jMŠq¸jÝŒ,q¸j��q¸jvŽq¸jÌŽq¸j�q¸j¯�,q¸j=’q¸j¿”Bq¸j/–q¸jŠ–q¸js—q¸jš,q¸j›q¸j•�,q¸jçŸBq¸jà q¸jw¥q¸jö¥q¸jئq¸j§©Bq¸j„½ã .............#. _You start waiting.404.9 (99.0)q¸j�¿8---5.9 (100.0)q¸jCÄq¸j‘Æ# _Done waiting.q¸j!ÞM  *,* *,* *,,,,,*   #.# *,****,***,*   #.# *,,,,,,* *,***  #.# *,**  #.# *,,,,,*  #.# #.*****~~  #.# #>  ##)#####*##.##*****  #.@....#*,...#   ######.#***#.## #  #.#####..###  #.#  #.###  #.##.#)  ####..#  #..#.##.#  ####.##.#q¸jLäc---6.0)q¸j©çq¸jêq¸j²$?M***** *,,,,,* ****,***,* ,,,,,,* *,*************,***,,,,,*≈≈.*****~~q¸j %û #.# #>,,,,,,,##@#####*##.##*****......#*,...# #########.#***#.##  #.#####..###..q¸j0-q¸j¥-&7q¸j~2q¸jC5$  Things that are here:q¸jR7} _a +0 dagger; a +0 robe; a kobold corpser¸jœé r¸j"ê r¸jòê r¸jï r¸jœð r¸j%õ P _r¸jðö r¸jZ÷ r¸j4ù r¸jûú r¸j±ý r¸jþ r¸j&ÿ r¸jò r¸jK r¸j¨ r¸j¤ r¸jå r¸jû r¸j{ r¸j– r¸j~ r¸jï r¸j> r¸j² r¸j¦ r¸jÌ r¸j+ r¸jŸ r¸j r¸jD r¸j† r¸jŠ r¸jS r¸j_ Br¸j?# r¸j $ r¸jD$ r¸j¹$ r¸jb) Xr¸jã) r¸jÆ1 ø     ####### *** r¸jH2 ¼ #...@.# *,* 18.9 (11.0) #.###.# *****,* ** #.# *.# *,,,,,* **≈ #.# *[#***,***,* **≈≈r¸j¥2 } #.# *..,,,,* *,***≈≈≈ #.# *##*******,**≈≈≈≈ #.# *,,,,,*≈≈≈≈≈ #.# #.*****~~≈~~ #.#r¸jÎ2 V#>,,,,,,,,r¸j4? B9.9 (12r¸jþD r¸j#H , _Found a pair of boots.t¸j;žË      # ***  #....@# *,*  #.###.# *****,* * #.# #.# *,,,,,* **≈* #.# #[#***,***,* **≈ #.# #..,,,,* *,***≈ #.# ###*,**≈ #.# *,,,,,*≈ #.# #.*****~~≈~ #.# #>,.20.0)t¸jÅ¡t¸j}£t¸j£G § #######***.....,#.###@# *******#.# ,,,,,* **≈[#***,***,* **≈≈≈  ##)#####*##.##*****≈~~~ 1t¸jzK t¸jM t¸jÄL  #######***#.....,#.###.# *******t¸jM ® ,,,,,* **≈[#***,***,* **≈≈≈t¸j4M ‹..,,,,* *,***≈#t¸jSM š  #......#*,...# ####≈≈~ t¸jqM t¸jŠU t¸jV &2t¸j±[ t¸j°] u¸jn~ö #######***.....,###.# ****u¸jº~$*** ,,,,,* **≈***,***,* **≈≈≈......# *,***≈#######**,**≈u¸jã~Š  ######.#***#.## #...#≈*u¸jD u¸jæ�u¸j3“&3u¸jÞ“u¸j1—V _You see here a +0 pair of boots.u¸jÏ— u¸j>˜ &4u¸jŸ� u¸jðè , _q - a +0 pair of bootsv¸j OÛEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  p - a +0 pair of gloves of hurling (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales  q - a +0 pair of boots Magical Staves (go to first with |)  o - a staff of cold Talismans (go to first with %)f - a quill talisman  g - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip x¸jax¸j-x¸j Æ Trilby the Skirmisher Coglin of Okawaru *****. Health: 71/71 ======================== Magic: 10/10 ========================x¸j 0  #######***AC: 11Str: 15  #.....#*,*x¸j1YEV: 13Int: 8x¸jTù  #.###.# *****,* *** SH: 0x¸jt<Dex: 22 x¸jÂl #.# #.# *,,,,,* **≈* XL: 10 Next: 84% Place: Dungeon:9 x¸j F #.# #@#***,***,* **≈≈≈ Noise: ---------  Time: 13424.9 (0.0) x¸jú Æ #.# #......# *,***≈≈≈≈ a) +5 sling {Juan}  c) +0 sling {Balvind  #.# ########**,**≈≈≈≈≈ Fire: a) +5 sling {Juan}  #.#*,,,,,*≈≈≈≈≈≈  #.##.*****~~≈~~~x¸jz!«  #.##>,,,,,,,,...   ##)#####*##.##*****≈~~~   #......#*,...# ####≈≈~ x¸j¦!Ó  ######.#***#.## #...#≈*  _Done waiting.  Things that are here: x¸jÖ!É_a +0 dagger; a +0 robe; a kobold corpse _Found a pair of boots. _You see here a +0 pair of boots. _q - a +0 pair of bootsx¸jY(x¸j>)x¸ji.x¸jÛ4f  You start putting on your armour.x¸jé9+5.9 (1x¸j²:x¸j¦@x¸jò@x¸jA$6.9 (2x¸jYEx¸j&Lx¸j|L+7.9 (3x¸jQx¸jÛVx¸jxW+8.9 (4x¸jåix¸j%sx¸jt$9.9 (5x¸jZyx¸j‡z- 2 x¸j¾zZ_You continue putting on your +0 pair of boots. x5x¸já}x¸jC‡x¸jÏŒb _You finish putting on your +0 pair of boots.y¸jŸ¿3y¸j±Ày¸j�Äy¸jÅy¸j[ËP _y¸jÍ,y¸jÝÍy¸j�Ïy¸j¼Ðy¸jüÐy¸j²Ñy¸jìÒy¸jnÔy¸jÕÔy¸j‹Õy¸jæÖy¸jOØ,y¸j³Øy¸j€Ùy¸j—Úy¸jáÚy¸jGÛy¸jóÛy¸jèÜy¸j7Ýy¸j¦Ýy¸jºÞy¸jÊßy¸j’ày¸jÛày¸j1ây¸jeãy¸j£ãy¸jÖãy¸j>æBy¸jØæy¸jFçy¸jHé,y¸j êy¸j“êy¸jÍë,y¸j2ìy¸j€íy¸jÎî,y¸jnïy¸jeðy¸jgñ,y¸j±ñy¸jšòy¸jêó,y¸j3ôy¸jyõy¸j öy¸j]öy¸j¸öy¸j8ùy¸jØ By¸jŠ Xy¸jD ,y¸jô Üy¸jy y¸j¹ ,y¸j} y¸jò R  There is a stone staircase leading down here.y¸j)' å _y¸ji* ,y¸ju- By¸jÒ. y¸j¶P y¸j®X Öy¸jxZ ,y¸jé\ By¸j_ ,y¸jUi °y¸jèi y¸jp „y¸jÀp y¸j q y¸jÍr y¸j(u y¸j!w ,y¸j¡w y¸j¸y y¸j*z y¸jøz ,y¸j\‰ By¸jä‹ y¸j„Ž y¸j´‘ ,y¸j–— ,y¸jò— y¸jϘ y¸j/™ y¸jÕ� y¸jî¡ ,y¸jУ y¸jò§ y¸jª ,y¸j,¬ y¸j± y¸j» y¸jݾ y¸jÑ y¸jžÙ y¸jØÜ y¸jÂÝ y¸j¾á y¸jî y¸jzò y¸jÇô y¸jÁö y¸j ú y¸j ý y¸jþ y¸j$ y¸jž y¸jæ ,y¸jl y¸j³ ny¸jº ,y¸j” y¸j° y¸j8# y¸jŽ# y¸jè$ y¸jA' y¸jc) y¸jº) y¸jº* y¸jî, y¸jÃ0 ,y¸j1 y¸j3 y¸j*5 y¸jt5 y¸j€> „y¸j»@ ,y¸jÜA y¸jØF Xy¸j¨H y¸j4J y¸jvJ y¸jiK y¸j3L y¸jßO By¸jvQ y¸jÿR ,y¸jLY Xy¸jRZ y¸jG\ y¸j*^ y¸jm^ y¸j†_ y¸j a y¸j}g By¸j Š y¸j;“ ,y¸j#×   You encounter an orc priest. It is wielding a +0 mace.y¸jEâ  #..#.##.#....#.######~~.#######  ####.##.#....#.#...####.# #.##.#...[#.#...## #.# #.#.......#.#...####.#### #.#.##..<.......#.....))### #.#.#.#.##......#.........## #.#.#........÷###......##..÷ #.#.#.#.##....###......#####  ###.#...#.##.@..###......# ##  #.....###.##<.....#......# #.  #.........##....#.#÷.....##y¸j ã — #.  #.....#########.....#####~#*#.  #.....#########...>.# *#≈≈≈##.  #.....#########o....#*#≈≈≈≈≈#. o   orc priest (wandering)  #.....#########.....##≈≈≈≈≈≈##  #.....#########.....##≈≈≈≈≈≈#  #######...........#####≈≈~≈≈#y¸j„è Y505.9 (76.0)o.y¸jìñ y¸j¬ò 36.9 (77 _y¸jú y¸jH z¸jŽî #..#.##.#....#.######~~.####### Trilby the Skirmisher####.##.#....#.#...####.#Coglin of Okawaru *****.#.##.#...[#.#...## #.#Health: 71/71 ========================#.#.......#.#...####.####Magic: 10/10 ========================#.#.##..<.......#.....))### AC: 12Str: 15#.#.#.#.##......#.........## EV: 13Int: 8#.#.#........÷###......##..÷ SH: 0Dex: 22#.#.#.#.##....###......##### XL: ¸jrï40m10 Next: 84% Place: Dungeon:9###.#...#.##.@..###......# ## Noise: ---------  Time: 13506.9 (0.0)#.....###.##<.*...#......# #. a) +5 sling {Juan}  c) +0 sling {Balvind#.........##..*.#.#÷.....## #. Fire: a) +5 sling {Juan}#.....#########*....#####~#*#.#.....#########o..>.# *#≈≈≈##.#.....#########.....#*#≈≈≈≈≈#. o   orc priest (wandering)#.....#########.....##≈≈≈≈≈≈###.....#########.....##≈≈≈≈≈≈########...........#####≈≈~≈≈# _You encounter an orc priest. It is wielding a +0 mace.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ¸jÕï40m( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour  (wandering, hasn't noticed you, 73% to hit){¸jéà #..#.##.#....#.######~~.####### Trilby the Skirmisher####.##.#....#.#...####.#Coglin of Okawaru *****.#.##.#...[#.#...## #.#Health: 71/71 ========================#.#.......#.#...####.####Magic: 10/10 ========================#.#.##..<.......#.....))### AC: 12Str: 15#.#.#.#.##......#.........## EV: 13Int: 8#.#.#........÷###......##..÷ SH: 0Dex: 22#.#.#.#.##....###......##### XL: [{¸j4Åÿ40m10 Next: 84% Place: Dungeon:9###.#...#.##.@..###......# ## Noise: ---------  Time: 13506.9 (0.0)#.....###.##<.)...#......# #. a) +5 sling {Juan}  c) +0 sling {Balvind#.........##..).#.#÷.....## #. Fire: a) +5 sling {Juan}#.....#########)....#####~#*#.#.....#########o..>.# *#≈≈≈##.#.....#########.....#*#≈≈≈≈≈#. o   orc priest#.....#########.....##≈≈≈≈≈≈###.....#########.....##≈≈≈≈≈≈########...........#####≈≈~≈≈#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc{¸jžÅÐ priest, wielding a +0 mace and wearing a +0 leather armour  (wandering, hasn't noticed you, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest shouts!{¸jщC You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest shouts!  The orc priest is lightly wounded.  You shoot a sling bullet.  The orc priest is heavily wounded.{¸jž Bo.{¸j¿d..===7.6 (0.7{¸jP2Rev _{¸j‡!{¸jZ${¸jE” #..#.##.#....#.######~~.####### Trilby the Skirmisher####.##.#....#.#...####.#Coglin of Okawaru *****.#.##.#...[#.#...## #.#Health: 71/71 ========================#.#.......#.#...####.####Magic: 10/10 ========================#.#.##..<.......#.....))### AC: 12Str: 15#.#.#.#.##......#.........## EV: 13Int: 8#.#.#........÷###......##..÷ SH: 0Dex: 22#.#.#.#.##....###......##### XL: [{¸j•40m10 Next: 84% Place: Dungeon:9###.#...#.##.@..###......# ## Noise: ===------  Time: 13507.6 (0.0)#.....###.##<.*...#......# #. a) +5 sling {Juan}  c) +0 sling {Balvind#.........##..*.#.#÷.....## #. Fire: a) +5 sling {Juan}#.....#########o....#####~#*#. Rev #.....#########...>.# *#≈≈≈##.#.....#########.....#*#≈≈≈≈≈#. o   orc priest#.....#########.....##≈≈≈≈≈≈###.....#########.....##≈≈≈≈≈≈########...........#####≈≈~≈≈# _The orc priest is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select act{¸jV•Hion, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 73% to hit){¸j·Í æ #..#.##.#....#.######~~.####### Trilby the Skirmisher####.##.#....#.#...####.#Coglin of Okawaru *****.#.##.#...[#.#...## #.#Health: 71/71 ========================{¸j=Î e#.#.......#.#...####.####Magic: 10/10 ========================#.#.##..<.......#.....))### AC: 12Str: 15#.#.#.#.##......#.........## EV: 13Int: 8{¸jnÎ î#.#.#........÷###......##..÷ SH: 0Dex: 22{¸júÎ ¯#.#.#.#.##....###......##### XL: 10 Next: 84% Place: Dungeon:9###.#...#.##.@..###......# ## Noise: ===------  Time: 13507.6 (0.0)#.....###.##<.)...#......# #. a) +5 sling {Juan}  c) +0 sling {Balvind#.........##..).#.#÷.....## #. Fire: a) +5 sling {Juan}#.....#########)....#####~#*#. Rev {¸j.Ï ×#.....#########)..>.# *#≈≈≈##.#.....#########.)...#*#≈≈≈≈≈#. o   orc priest#.....#########.)...##≈≈≈≈≈≈##{¸jcÏ ¦#.....#########..)..##≈≈≈≈≈≈########...........#####≈≈~≈≈#{¸jŒÏ íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{¸j´Ï ÑAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 73% to hit)  You shoot a sling bullet.  {¸jÜÏ OThe sling bullet closely misses the orc priest.{¸j—_ Ñ Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.The sling bullet hits the orc priest.  The orc priest is almost dead.{¸j�ÿ «..o....8.3 (0.7 _{¸jË |¸jµ!K #..#.##.#....#.######~~.####### Trilby the Skirmisher####.##.#....#.#...####.#Coglin of Okawaru *****.#.##.#...[#.#...## #.#Health: 71/71 ========================#.#.......#.#...####.####Magic: 10/10 ========================#.#.##..<.......#.....))### AC: 12Str: 15#.#.#.#.##......#.........## EV: 13Int: 8|¸jE"Ó#.#.#........÷###......##..÷ SH: 0Dex: 22#.#.#.#.##....###......##### XL: 10 Next: 84% Place: Dungeon:9###.#...#.##.@..###......# ## Noise: ===------  Time: 13508.3 (0.0)#.....###.##<.*...#......# #. a) +5 sling {Juan}  c) +0 sling {Balvind|¸jn"7#.........##..*.#.#÷.....## #. Fire: a) +5 sling {Juan}|¸j®"ï#.....#########o....#####~#*#. Rev #.....#########...>.# *#≈≈≈##.#.....#########.....#*#≈≈≈≈≈#. o   orc priest|¸jœ#ü#.....#########.....##≈≈≈≈≈≈###.....#########.....##≈≈≈≈≈≈########...........#####≈≈~≈≈# _The orc priest is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (almostdead, 73% to hit)|¸j›C #..#.##.#....#.######~~.####### Trilby the Skirmisher####.##.#....#.#...####.#Coglin of Okawaru *****.#.##.#...[#.#...## #.#Health: 71/71 ========================#.#.......#.#...####.####Magic: 10/10 ========================#.#.##..<.......#.....))### AC: 12Str: 15#.#.#.#.##......#.........## EV: 13Int: 8#.#.#........÷###......##..÷ SH: 0Dex: 22#.#.#.#.##....###......##### XL: [|¸jD40m10 Next: 84% Place: Dungeon:9###.#...#.##.@..###......# ## Noise: ===------  Time: 13508.3 (0.0)#.....###.##<.....#......# #. a) +5 sling {Juan}  c) +0 sling {Balvind#.........##....#.#÷.....## #. Fire: a) +5 sling {Juan}#.....#########$....#####~#*#. Rev #.....#########...>.# *#≈≈≈##.#.....#########.....#*#≈≈≈≈≈#. o   orc priest#.....#########.....##≈≈≈≈≈≈###.....#########.....##≈≈≈≈≈≈########...........#####≈≈~≈≈#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc pr|¸jEiest, wielding a +0 mace and wearing a +0 leather armour (almostdead, 73% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!|¸jÏIJ))|¸jÄÔ® )))))Okawaru accepts your kill.You shoot a sling bullet.|¸jÃkx..$....|¸jŠr;59.0 (0.7 _|¸já}|¸jê€}¸jp43}¸j6}¸j¥8}¸jt=,}¸j„>}¸jß>}¸j0@}¸jB}¸jrB}¸jÁC}¸j—F>}¸j€H}¸j”J3}¸jL}¸j�N}¸jèN}¸j9P}¸jöQ}¸j‰R}¸jS}¸j¸U,}¸jW}¸jLY,}¸j‰Z}¸j],}¸j†^}¸jÖ`,}¸j+b}¸j¢d}¸jõd}¸j9f}¸j6h,}¸jxi}¸jèk}¸j0l}¸jZm}¸jxo,}¸j‘p}¸j3s,}¸j©t}¸juv,}¸j„w}¸jz,}¸j0{}¸jæ|,}¸j~}¸j^€,}¸j‰�}¸jHƒ}¸j›ƒ}¸jœ„}¸j±†,}¸jUˆ}¸jRŠ,}¸j¹‹}¸jg�}¸jë�}¸jÔŽ}¸jR‘,}¸j…×Ü}¸j—Ø,}¸jQÙ}¸jÆÜ,}¸jkÝ}¸jÄß}¸j!à}¸já}¸j½ã,}¸j å}¸j"ç}¸jhç}¸j{è}¸j ë,}¸jHì}¸jî,}¸j/ï}¸j±ñ,}¸j%ó}¸jîô}¸jŽõ}¸j(ö}¸j®ø,}¸jÜù}¸jûû,}¸jhý}¸jUÿ,}¸jQ }¸j/ ,}¸j1 }¸j§ }¸jõ }¸j }¸jÜ ,}¸jš }¸jO ,}¸j$ }¸jé ,}¸jõ }¸jå ,}¸j€ }¸j² ,}¸jâ }¸j }¸j` }¸jƒ }¸j` }¸j× }¸j }¸jF! ,}¸j¡" }¸j“$ ,}¸j�& }¸jß( ,}¸j.* }¸j´+ ,}¸j - }¸jL/ ,}¸jØ0 }¸j\2 ,}¸jí3 }¸j!6 ,}¸jÑ7 }¸j>: ,}¸jy; }¸jÜ= ,}¸j? }¸j¼@ ,}¸j3B }¸jñD ,}¸jHG }¸j£G }¸jòG }¸jôH }¸j K ,}¸j5L }¸jM }¸j²M }¸jO }¸jïP ,}¸j R }¸jHT ,}¸j*U }¸j»W ,}¸jY }¸j¾Z }¸j [ }¸j3\ }¸j|^ ,}¸jû_ }¸jÃa }¸j#b }¸jv }¸jÅy ,}¸jq{ }¸j°ƒ X}¸jo„ }¸jb… }¸jˆ ,}¸j“‰ }¸j_Œ ,}¸j�� }¸jø� ,}¸jÝ‘ }¸jj” ,}¸jñ• }¸jå— ,}¸jŽ™ }¸jœ ,}¸j�� }¸j-© ,}¸jЪ }¸j¢­ ,}¸j௠}¸js² }¸j³ }¸jù³ }¸j(¸ ,}¸jê¹ }¸jô» }¸jX¼ }¸jû½ }¸jùÁ ,}¸j'Å ,}¸jÈÅ }¸jdÌ X}¸jšÍ ,}¸jÏÎ }¸j«Ñ ,}¸jÓ }¸j†Õ }¸j$Ö }¸jq× }¸jÚ ,}¸jÍÛ }¸j}Þ ,}¸jà }¸j·é „}¸j=ì ,}¸j„í }¸jàï }¸jNð }¸jañ }¸jô ,}¸jnõ }¸j£÷ }¸jø }¸jZú }¸j ý ,}¸jÙþ }¸j’ ,}¸jc }¸jY à .........#......#.#.##..... _You start waiting.608.0 (99.0)---9.0 (100.0)}¸j{% }¸j#( # _Done waiting.~¸jŸ4I~¸j(<n~¸j¶=~¸jC?~¸jµ?~¸jà@~¸j¸C,~¸jME~¸j=G,~¸j'J~¸j�o,~¸j"�Ü~¸jy„,~¸j†~¸jsˆ~¸jȉ~¸j‹~¸j“,~¸jv–,~¸j�¦š~¸j¡¬~¸j¯,~¸j‰°~¸jú²,~¸j8µ~¸j¹~¸j,º~¸j$»~¸j…¿~¸j¨Ön~¸jsßB~¸j1èB~¸jì÷Æ~¸jù~¸jX Ü~¸jU ~¸jO4Œ~¸j*7,~¸jà8~¸j!<,~¸j—<~¸jŠU~¸j¾Z,~¸j¤[,~¸j¨\~¸jgn~¸jÚtš~¸j.zB~¸jgB~¸j‹€~¸j“…,~¸j!ˆ,~¸jŠ~¸jM“°~¸j•~¸jï–,~¸jg˜~¸jœ›,~¸jËœ~¸jÏä~¸j ¢~¸j%~¸j8Î~¸jE°~¸jÆSX~¸j V~¸jæV~¸j�W~¸j@Z~¸j²Z~¸jê[~¸jÅ^~¸jO_~¸j8sJ~¸jŸu~¸jóv,~¸j†w~¸j}y~¸jÔy~¸jr|~¸jz,~¸jµ¡ä~¸j¼£,~¸jb³B~¸j?¹~¸jÔ½,~¸jOÆX~¸jïËW _You start waiting.~¸jÒÓ4708.0 (99.0)~¸jÈÔJ---9.0 (100.0)~¸jV$9 _Done waiting.~¸j<—####.##.#....#.#...####.#  #.##.#...[#.#...## #.# #.#.......#.#...####.#####.#.##..<.......#.....))####.#.#.#.##......#.........####.#.#........÷###......##..÷.#.#.#.#.##....###......#########.#...#.##....###......# #.....###.##<.@...#......# #..#.........##....#.#÷.....## #.#.....#########$....#####~#*#.#.....#########...>.# *#≈≈≈##.#.....#.....#*#≈≈≈≈≈#.#.....#.....##≈≈≈≈≈≈### #.....#.....##≈≈≈≈≈≈########...........#####≈≈~≈≈#[1~¸j:™ˆ7;8H #.#######~~~###*##≈~~##*# ~¸jà¤H10.0)~¸j¨¨~¸j³³~¸jY’  #.##.#...[#.#...## #.# #.#.......#.#...####.#####.#.##..<.......#.....))####.#.#.#.##......#.........#####.#.#........÷###......##..÷..#.#.#.#.##....###......##########.#...#.##....###......#  #.....###.##<.....#......# #...#.........##...@#.#÷.....## #.#.....#########$....#####~#*#.#.....#########...>.# *#≈≈≈##..[#.....##.....#*#≈≈≈≈≈#.~¸jÿ“ #.....##.....##≈≈≈≈≈≈#####.....##.....##≈≈≈≈≈≈#  #######...........#####≈≈~≈≈#  #.#######~~~###*##≈~~##*###.######~~~≈≈# #.......*#.~¸j+È ~¸jXÉ C1¸j Áy#.#.......#.#...####.#####.#.##..<.......#.....))####.#.#.#.##......#.........######.#.#........÷###......##..÷...#.#.#.#.##....###......####### ###.#...#.##....###......# #.....###.##<.....#......# #.... #.........##....#.#÷.....## #. #.....#########$@...#####~#*#. #.....#########...>.# *#≈≈≈##..[ #.....##.....#*#≈≈≈≈≈#.... #.....#¸jeÂZ#.....##≈≈≈≈≈≈##### #.....##.....##≈# #######...........#####≈≈~≈≈#  #.#######~~~###*##≈~~##*####.######~~~≈≈# #.......*#..#.........~≈≈# #.*#.#¸j÷âY2¸jzž C #.#.#.#...####.#### #.#.##..<.......#.....))### #.#.#.#.##......#. #.#.#........÷###......##..÷ #.#.#.#.##....###......#  ###.#...#.##....###......#  #.....###.##<.....#......# #  #.##....#.#÷.....## # ¸j}Ÿ  #.....##@....#####~#*#  #.....##...>.# *#≈≈≈##..[  #.....¸jèŸ |##.....#*#≈≈≈≈≈#  #.....##.....##≈≈≈≈≈≈  #.....##.....##≈≈≈≈≈≈#  ¸jJ  ;#.....#####≈≈~≈≈# #.#######~~~###*##≈~~##* #.######~~~≈≈# #.*#¸jæ  { #.~≈≈# #.*#.¸j>« ¸jµ« &3¸j{³ ¸j·½ µ _You start waiting. _Done waiting.  You now have 661 gold pieces (gained 17).  Things that are here:¸jâ¾ +4.0 (2¸jsÅ ¸jÐÇ c _a +0 mace; a +0 leather armour; an orc corpse€¸jzY 3€¸jO[ €¸j y €¸jÄ{ ,€¸jë‚ B€¸jfƒ €¸j;„ €¸jrˆ €¸jgŠ ,€¸jH‹ €¸jØŒ €¸j¸Ž €¸jóŽ €¸jW� €¸jç“ €¸j‰– ,€¸j�— €¸j™š €¸jûž I  You enter the shallow water.€¸jQŸ 7Water €¸jg  €¸j¸¤ N _Moving in this stuff is going to be slow.€¸jç¦ €¸jC§ €¸j“¨ €¸jì« €¸jË­ €¸jd® (€¸j²¯ €¸j¨² €¸j/´ 3€¸j�´ €¸j¶ €¸jƒ· ,€¸jv¸ €¸j5¹ €¸j]º ,€¸j±º €¸já¼ €¸j1¾ €¸j•¾ €¸jƒ¿ €¸jŸÂ €¸jGÄ ,€¸jÅ €¸jÈ €¸jãÉ €¸j+Ê €¸jýÊ €¸jõÍ €¸jþÏ ,€¸jÆÐ €¸j Ó €¸jMÔ €¸j¾Ô €¸jdÕ €¸j Ø €¸jÎÙ €¸jÚ €¸jeÛ €¸jãß D  You see here a +0 plate armour.€¸jÑá €¸jâ  _€¸jÐã €¸j ç €¸j>é €¸j¥é €¸j<ë €¸jšî €¸jå𠀸j$ñ €¸j¹ò €¸jLö €¸j×ø ,€¸jèú €¸jþ €¸jÝ €¸jB €¸jÑ €¸j €¸jT €¸j° €¸j’ €¸j— €¸jô €¸jJ €¸jæ €¸j𠀸jª €¸j €¸j§ €¸j  €¸jJ ,€¸j" €¸j©$ €¸jô& ,€¸j›2 €¸jE6 €¸jü8 €¸jL9 €¸j> €¸j_? €¸jB €¸j;B €¸j�C €¸j¨E €¸jôF €¸jCG €¸jÖG €¸jtM n€¸jãN €¸j)O €¸jàO €¸jR €¸j�S €¸jÒS €¸j•T €¸jhV €¸j”W €¸jõW €¸jþX €¸jòZ €¸jŽ\ €¸jã\ €¸j5^ €¸jÚ_ €¸jla €¸j¶a €¸j°b €¸jœd €¸j6f €¸j|f €¸j›g €¸j0� €¸jÛ† B€¸j!Š €¸jH™ B€¸j`¶ ß..##....#.#÷.....## #..........#. #######)....#####~###.......##... #######...>.# ##≈≈≈##..[....####. #######.....###≈≈≈≈≈#.......##### #######.....##≈≈≈≈≈≈##########... #######.....##≈≈≈≈≈≈# ##. €¸jã¶ Õ..........#####≈≈~≈≈# #.# #######~~~######≈~~############.# ######~~~≈≈# #...........#54.2 (40.2) ........~≈≈# #.......##.#####.... ........≈≈####..#.# #. €¸jß» Ì........~#........#####.# #.... ##########........# #.# #.... # #...........# #.# #.... #######.##........# #.# #.... ##................# #.# #... ##.~~≈~~~~.# #.# #...€¸jý¿ €¸j€Â E _Done exploring.…¸j…¸j¶*Trilby the Skirmisher (Coglin Hunter)Turns: 13716, Time: 00:32:28 Health: 71/71AC: 12 Str: 15 XL: 10 Next: 85% Magic: 10/10EV: 13 Int:  8 God: Okawaru [*****.] Gold: 661SH:  0 Dex: 22 Spells: 9/9 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth +++ HPRegen 0.31/turn MPRegen 0.12/turn […¸jð-ó40m%: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery†¸jÙ'†¸j=..##....#.#÷.....## #..........#. Trilby the Skirmisher #######)....#####~###.......##... Coglin of Okawaru *****. #######...>.# ##≈≈≈##..[....####. Health: 71/71 ======================== #######.....###≈≈≈≈≈#.......##### Magic: 10/10 ======================== #######.....##≈≈≈≈≈≈##########... AC: 12Str: 15 #######.....##≈≈≈≈≈≈###.# EV: 13Int: 8 ..........#####≈≈~≈≈##.# SH: 0Dex: 22 #######~~~######≈~~############.# XL: 10 Next: 85% Place: Dungeon:9 ######~~~≈≈# #..@†¸j ?....##.........# Noise: ---------  Time: 13754.2 (0.0) ........~≈≈# #.......##.#####.... a) +5 sling {Juan}  c) +0 sling {Balvind ........≈≈####.......##.# #.... Fire: a) +5 sling {Juan} ........~#........#####.# #.... ##########........# #.# #.... # #...........# #.# #....  #######.##........# #.# #....  ##................# #.# #....  ##.~~≈~~~~........# #.# #.... Things that are here: _a +0 mace; a +0 leather armour; an orc corpseYou enter the shallow water. [†¸jv@§21d_Moving in this stuff is going to be slow. _You see here a +0 plate armour. _Done exploring.†¸jåE†¸jÏG�¸j;ä�¸jÂô+Level 9 of the Dungeon <<<>>>>∩(Press ? for help) #.#.#.#.##....###......#######....####.# #.#......#.##.#  ###.#...#.##....###......# #######.## #.# #.#.######.##.#  #.....###.##<.....#......# #........###.# #.#.#...##.##.#  #.........##....#.#÷.....## #..........#.###.#.#.#.##.##.#  #.....#########)....#####~###.......##.....#.#.....##.##.#  #.....#########...>.# ##≈≈≈##..[....####.......#.####.##.#  #.....#########.....###≈≈≈≈≈#.......#######..###.####.##.#  #.....#########.....##≈≈≈≈≈≈##########...........##...##.#  #.....#########.....##≈≈≈≈≈≈###.#####.####.......#  �¸jÊõZ#######...........#####≈≈~≈≈##.# ##.####..###÷.#  #.#######~~~######≈~~############.# #.......## #..#  #.######~~~≈≈# #..@....##.........####..#.##.# #..#  #.........~≈≈# #.......##.#####.........#.##.####..#  #.........≈≈####.......##.# #..........>...#.....#  #.........~#........#####.# #.........######)###.#  #.##########........# #.# #.........# #.# #.#  #.# #...........# #.# #.........# #.# #.#  �¸jßöê#.#######.##........# #.# #.........# #.# #.#  #[##................# #.# #........)# #.# #.#######  #.##.~~≈~~~~........# #.# #.........# #.# #.......#  #.##.~#####≈........# #.# #..)......# #.# #######.#  #.##.~#...#~........# #.# #.........# #.##.#  #....≈#.∩.#≈........#####.# ########### #.##.#�¸j#`J>@Ÿ¸j.‹G>>Ÿ¸jò Ÿ¸jßC �..##....#.#÷.....## #..........#. Trilby the Skirmisher #######)....#####~###.......##... Coglin of Okawaru *****. #######...>.# ##≈≈≈##..[....####. Health: 71/71 ======================== #######.....###≈≈≈≈≈#.......##### Magic: 10/10 ======================== #######.....##≈≈≈≈≈≈##########... AC: 12Str: 15 #######.....##≈≈≈≈≈≈###.# EV: 13Int: 8 Ÿ¸jE ..........#####≈≈~≈≈##.# SH: 0Dex: 22 #######~~~######≈~~############.# XL: 10 Next: 85% Place: Dungeon:9 ######~~~≈≈# #..@....##.........# Noise: ---------  Time: 13754.2 (0.0) ........~≈≈# #.......##.#####.... a) +5 sling {Juan}  c) +0 sling {Balvind ........≈≈####.......##.# #.... Fire: a) +5 sling {Juan} ........~#........#####.# #.... ##########........# #.# #.... # #...........# #.# #....  #######.##........#[4Ÿ¸j“E >0m #.# #....  ##................# #.# #....  ##.~~≈~~~~........# #.# #.... Things that are here: _a +0 mace; a +0 leather armour; an orc corpseŸ¸jÙE ÅYou enter the shallow water. _Moving in this stuff is going to be slow. _You see here a +0 plate armour. _Done exploring.Ÿ¸j›F Ÿ¸jsH Ÿ¸j^X Ÿ¸jG[ Ÿ¸j•\ $ _Ÿ¸ja Ÿ¸jf Ÿ¸j‚f Ÿ¸j:g Ÿ¸jãg Ÿ¸jån Ÿ¸j�p Ÿ¸jìp Ÿ¸jÖq Ÿ¸j;x Ÿ¸j z Ÿ¸j•z Ÿ¸jL‡ Ÿ¸jç‹ Ÿ¸jp� Ÿ¸jÉ� Ÿ¸jR¹ ÆŸ¸jÁà XŸ¸jµÇ Ÿ¸jÉ Ÿ¸j`É Ÿ¸j£Ê Ÿ¸jÎ Ÿ¸j�Ï Ÿ¸jÎÏ Ÿ¸jƒÐ Ÿ¸j,Ô Ÿ¸jÄÕ ,Ÿ¸j¸Ö Ÿ¸jæÚ Ÿ¸j­Ü Ÿ¸jøÜ Ÿ¸jJÞ Ÿ¸jNã Ÿ¸jÿå ,Ÿ¸jç Ÿ¸jë Ÿ¸jRí Ÿ¸j¸í Ÿ¸jeï Ÿ¸j×ö Ÿ¸jD÷ Ÿ¸j˜÷ Ÿ¸jMø Ÿ¸jÆý Ÿ¸j·ÿ Ÿ¸j=Ÿ¸jÛŸ¸j~ XŸ¸jµ Ÿ¸j7 Ÿ¸jÆ Ÿ¸j|Ÿ¸jÍŸ¸j=,Ÿ¸jšŸ¸j�Ÿ¸jÿ,Ÿ¸jCŸ¸jΟ¸j`Ÿ¸jÈŸ¸j<Ÿ¸j¤Ÿ¸jpŸ¸j( Ÿ¸j§ Ÿ¸jÙ"Ÿ¸j$Ÿ¸ja$Ÿ¸j–$Ÿ¸jå&Ÿ¸j-(Ÿ¸jj(Ÿ¸jÀ(Ÿ¸j‡*Ÿ¸jx+Ÿ¸jÒ+Ÿ¸j,,Ÿ¸j5.Ÿ¸j¬/Ÿ¸jõ/Ÿ¸j0Ÿ¸j$3Ÿ¸j”4Ÿ¸j5Ÿ¸jä5Ÿ¸ja8Ÿ¸jÐ9Ÿ¸j :Ÿ¸j£:Ÿ¸j¶<Ÿ¸j >,Ÿ¸j®>Ÿ¸jº@Ÿ¸jðAŸ¸j,BŸ¸jÑBŸ¸jÎDŸ¸jFFŸ¸jÑFŸ¸jsGŸ¸jBSŸ¸j.U,Ÿ¸j VŸ¸jaYŸ¸j[_Ÿ¸j³_Ÿ¸jÞ`Ÿ¸j¥dŸ¸j1g,Ÿ¸j‹hŸ¸jäjŸ¸jùlŸ¸jRmŸ¸jdnŸ¸j„pŸ¸j0t,Ÿ¸j|tŸ¸jÁvŸ¸jùxŸ¸jEyŸ¸jàzŸ¸j}Ÿ¸jPŸ¸j©Ÿ¸jɃŸ¸j„†Ÿ¸j"‰,Ÿ¸jÕŠŸ¸j�Ÿ¸je�Ÿ¸jÂ�Ÿ¸jT‘Ÿ¸j““Ÿ¸j-–Ÿ¸j‡–Ÿ¸jQ˜Ÿ¸j šŸ¸j“œŸ¸jj�Ÿ¸jžŸ¸jj Ÿ¸j¸¢,Ÿ¸j¤Ÿ¸jÅ®[....####.......#.####.##.# .....#######..###.####.##.# ...........##...##.#  ##.#####.####.......#  #.# ##.####..###÷.# #.# #.......## #..# ........####..#.##.# #..# .#####.........#.##.####..# Ÿ¸jV¯Ä.# #..........@...#.....# 97.2 (43.0) .# #.........######)###.# .# #.........# #.# #.# # #.........# #.# #.# .# #.........# #.# #.# .# #........)# #.# #.####### Ÿ¸j—¯j.# #.........# #.# #.......# .# #..)......# #.# #######.# Ÿ¸j.°³.# #.........# #.# #.#Ÿ¸j~°Ÿ¸ji·Ÿ¸j¢¹c _There is a stone staircase leading down here. ¸jfn  ¸jÙn  ¸jóu  ¸jB© d8.2 (1.0) _¡¸j W'10¡¸jÈX? ###########  ..........#  ....#  .......@..#  ....#  ......./..#  ..........# ¡¸jY¹.####..#### #.. ... .... ¡¸jÙÉ¡¸jÍÊ&9.7 (2.5¡¸j”Ó¡¸j!ÙK _You climb downwards.  Found a wand of quicksilver (3).¡¸jÝa _There is a stone staircase leading up here.£¸j�àË ###########..........</......£¸jí£¸j(î6800.7 (1.0 _£¸jR£¸je÷D ###########..........<..####..###......1£¸jâ³2.7 (2 _b - a wand of quicksilver (7) (gained 3 charges)¥¸j"ó ¥¸j÷ô ïTrilby the Skirmisher (Coglin Hunter)Turns: 13764, Time: 00:33:01 Health: 71/71AC: 12 Str: 15 XL: 10 Next: 85% Magic: 10/10EV: 13 Int:  8 God: Okawaru [*****.] Gold: 661SH:  0 Dex: 22 Spells: 9/9 levels left ¥¸jJõ rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .¥¸jÐõ k(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...¥¸j(ö o(no gizmo) Stlth +++ HPRegen 0.31/turn MPRegen 0.12/turn ¥¸jNö ™%: no passive effects @: no status effects ¥¸jsö sA: off-hand wielding, slow wielding, warmup strikes, no jewellery§¸jv îTrilby the SkirmisherCoglin of Okawaru *****.Health: 71/71 ========================###########Magic: 10/10 ========================..........#AC: 12Str: 15..........#EV: 13Int: 8.......<..#SH: 0Dex: 22..........#XL: 10 Next: 85% Place: Dungeon:10.......@..#Noise: ---------  Time: 13802.7 (0.0)..........#a) +5 sling {Juan}  c) +0 sling {Balvind.####..####Fire: a) +5 sling {Juan}#.................... _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found a wand of quicksilver (3). _There is a stone staircase leading up here. _b - a wand of quicksilver (7) (gained 3 charges)¨¸j$»¨¸j©»¨¸j¼¨¸j;¨¸jÎè¸jÚĨ¸j>É,¨¸jqÐ�#############..........#..........##<..##.##....##....#+.####.@####3.7 (1 #..#  ....# ¨¸j"Ñ......#........#.:......#........#..#¨¸jöÛA4.7 (2¨¸jæá¨¸j-å_ _Found a parchment of Summon Small Mammal.ª¸jàͪ¸jŒ$,ª¸j %ª¸j™*ö#..........# #..........# #.......<..#ª¸j+• #..........# #..........# #..........# +.####..######.####..# .......@..# 6..........#..........#...:......#>..#...############ª¸jM’7.7 (3 _Found a stone staircase leading down.«¸jéÔ«¸jQÕ«¸jùÖ«¸jCÝ«¸jÑ᫸j çB«¸jó«¸jàr #<..# #..........# #..........# #..........# +.####..#########.####..# ............# ............#<....#8.7 (1:......#>..#...##.....########+#### «¸jŠ&A9.7 (2«¸jÑ,«¸jb8; _Found an escape hatch in the ceiling.¬¸j K·¬¸j|bò¬¸jÂd¬¸j#i,¬¸jaj¬¸j¹l¬¸jåp,¬¸jñq¬¸j¦t7 _You open the door.¬¸jpx3¬¸j­ ©  There is an open door here. _¬¸jwü  _You open the door.  You encounter a kobold. It is wielding a +0 whip and quivering stones. #.......#¬¸jÕq #.<...........# #......:......## #...>.........#####.#.............#.....###.....########'########.......# #..@.......# #..#.......# #..#.......# ....#.......# .....#########.....##K   kobold (missile, wandering)...K......20.7 (11.0).K1.7 (12 _¬¸j¦.Q _There is an open door here.­¸j# #.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ---------  Time: 13821.7 (0.0)#.*#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#.*#.......#[3­¸jš 3mFire: a) +5 sling {Juan}..*.#.......#...*.#########....*##K   kobold (missile, wandering)....*...K. _There is an open door here.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (wandering, hasn't  noticed you, 68% to hit)­¸j. #.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ---------  Time: 13821.7 (0.0)#.)#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#.)#.......#Fir­¸jÐ âe: a) +5 sling {Juan}..).#.......#...).#########....)##K   kobold (missile)....)...K.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (wandering, hasn't  noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.­¸jøÂ 9)You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.  The kobold shouts!  You shoot a sling bullet.  The sling bullet hits the kobold.  You kill the kobold!­¸jcÌ )­¸ja ³......===2.4 (0.7Rev _­¸j…j ®¸jÜz #.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ===------  Time: 13822.4 (0.0)#..#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.......#®¸jK{ ú[33mFire: a) +5 sling {Juan}....#.......#Rev .....#########.....##........).  You shoot a sling bullet.  The sling bullet hits the kobold. _You kill the kobold!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¯¸jså#.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ===------  Time: 13822.4 (0.0)#..#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.......#¯¸j™æ[33mFire: a) +5 sling {Juan}....#.......#Rev .....#########.....##........).  The sling bullet hits the kobold. _You kill the kobold!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.¯¸jû诸j°ë. _¯¸j?¬? _You start waiting........'..---K   kobold (missile, wandering)K3.4 (1¯¸jß®g---4.4 (2¯¸j<½¯¸jòÄ� _You encounter a kobold. It is wielding a +0 short sword and quivering stones.¯¸jº° #.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ---------  Time: 13824.4 (0.0)#.*#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#.*#.......#Fire: a) ¯¸j*± +5 sling {Juan}..*.#.......#...*.#########....*##K   kobold (missile, wandering)....*...K. _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 68% to hit)¯¸j�¥#.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ---------  Time: 13824.4 (0.0)#.)#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#.)#.......#Fire: a) +5 sling {¯¸jK¦üJuan}..).#.......#...).#########....)##K   kobold (missile)....)...K.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 68% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.¯¸j4&•)Aim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 68% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.!  You kill the kobold!¯¸jk+)°¸j|vŽ ......  Okawaru accepts your kill.°¸j”†===5.1 (0.7Rev _°¸jﯰ¸jh°°¸j²°¸j‡¸°¸jæ¼,°¸j`¿°¸jì¿(°¸jƒÁ°¸j‘ư¸jãÆ°¸jJȰ¸jî˰¸j:̰¸j¢Í°¸jðÒ°¸j)Ó°¸jÕ°¸jÜW _You start waiting.°¸jqàÅ---K   kobold (missile, wandering)K°¸jã.30.1 (5.0°¸jHé°¸j+ê#---°¸jMê$1.1 (6°¸jÆð°¸j?ü† _You encounter a kobold. It is wielding a +0 club and quivering stones.°¸já� #.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ---------  Time: 13831.1 (0.0)#.*#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#.*#.......#Fire: a) °¸jÓ‚ +5 sling {Juan}..*.#.......#..*..#########....*##K   kobold (missile, wandering)...*...K). _You encounter a kobold. It is wielding a +0 club and quivering stones.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  noticed you, 68% to hit)°¸jf#.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ---------  Time: 13831.1 (0.0)#.)#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#.)#.......#Fire: a) +5 sling {°¸j…fôJuan}..).#.......#..)..#########....)##K   kobold (missile, wandering)...)...)).  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.°¸jÊñsK)Aim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the kobold but does no damage.±¸j—@õ ......KThe kobold shouts!(((((((±¸jòÊf@......±¸jÎË`===8 (0.7Rev ±¸jJÓ±¸j€Õn _The kobold throws a stone. The stone closely misses you.±¸j“û#.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ===------  Time: 13831.8 (0.0)#.*#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#.*#.......#Fire: a±¸j5üý) +5 sling {Juan}..*.#.......#Rev ..*..#########....*##K   kobold (missile)...*...K).  The kobold shouts! _The kobold throws a stone. The stone closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (68% to hit)±¸j5#.............#Trilby the Skirmisher#.<...........#Coglin of Okawaru *****.#......:......#Health: 71/71 ========================# #...>.........#Magic: 10/10 ========================####.#.............#AC: 12Str: 15.....###.....#######EV: 13Int: 8.......#'#######SH: 0Dex: 22.......#.......#XL: 10 Next: 85% Place: Dungeon:10#..@.......#Noise: ===------  Time: 13831.8 (0.0)#..#.......#a) +5 sling {Juan}  c) +0 sling {Balvind#..#.......#Fire: a) [4±¸j6š0m+5 sling {Juan}....#.......#Rev .....#########.....##K   kobold (missile).......)).  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (68% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!±¸j ;�)))))##)±¸jÌÁ*)±¸jJj......)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (68% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.±¸j¿O32.5 (0.7 _±¸jìV±¸jÒX±¸j v±¸jVw±¸jãy±¸jd}±¸j†n±¸j�ˆ±¸j‰(±¸jœI±¸jw�±¸jº¢,±¸jѤ±¸jK¬B±¸jì²B±¸jnµ,±¸j¤¶±¸jOº,±¸j‰»±¸jø¾,±¸j~±¸jб¸j_ѱ¸jkÔ±¸j†Ø,±¸jrÚ±¸jOß,±¸j]ᱸjÑ屸jB汸j®ë,±¸j*챸jIj1ó±¸j­ó±¸jZõ±¸j³ù,±¸jØû±¸j'B±¸j¸,±¸j·±¸j1 ,±¸jV±¸j|±¸jÖ±¸jí±¸jȱ¸jI±¸j”±¸j±,±¸jA ±¸jk$±¸jÛ$±¸j&±¸j™)±¸j*±¸j*+±¸jH/±¸jg0±¸j�1±¸jÕ3±¸j:4±¸jã6±¸j‰;,±¸jL=±¸jA,²¸jÚ ²¸j²¸j¶²¸j¶²¸jö%š²¸jÁ&²¸j�O¢²¸jƒR,²¸jxT²¸jDX,²¸j·Y²¸je²¸jŠf²¸j½g²¸jºk²¸j)l²¸jm²¸j‚q,²¸js²¸j2v²¸j‘v²¸jx²¸jc}²¸jÀ}²¸jɲ¸jÒ‚²¸j"ƒ²¸j¸„²¸j݉²¸jKв¸jΕ²¸jˆ›²¸j|œ²¸jÚž²¸j󨲸j¢©²¸j⬲¸j±²¸j˜±²¸j,³²¸jÁ¸²¸jC¹²¸j»²¸jn¾²¸jÔ¾²¸jNÀ²¸jŸÄ²¸jŲ¸jpDz¸jV˲¸j¹Ë²¸jͲ¸j”в¸jôв¸j)Ò²¸j Õ²¸j^Õ²¸j2ײ¸jéÛ²¸jNܲ¸jkÞ²¸jhᲸjÃᲸjh㲸j±ç²¸j貸j×鲸jí²¸jní²¸jPﲸjô²¸jaô²¸jnö²¸jÇù²¸j)ú²¸jÎû²¸j¿ÿ²¸j²¸j²¸jþ,²¸j¶²¸j’ ²¸jì ²¸jˆ ²¸j²¸jx²¸jF²¸jW²¸j²¸jt²¸j ²¸jo²¸j ²¸jW%²¸jË%²¸j}&²¸jò*²¸jN+²¸jP-²¸j¶1²¸j 2²¸j�3²¸j8,²¸jð9²¸jÆ=,²¸jú?²¸j3C²¸jšC²¸j\E²¸j¤I²¸j J²¸j£K²¸j_O²¸j»O²¸j¢Q²¸jV²¸j~V²¸jX²¸jg\²¸jÞ\²¸jU^²¸jÞc²¸jYd²¸j.f²¸j4j²¸j‘j²¸jYl²¸júp²¸jmq²¸j s²¸jÁv²¸jw²¸jÆx²¸j~²¸jy~²¸j�²¸j܃²¸jH„²¸jÛ…²¸jʼn²¸jв¸jÍ‹²¸jÍ�²¸j7�²¸j¾‘²¸j›–,²¸jÖ—²¸jŽ›²¸jœ²¸j1�²¸j­¡,²¸j†£²¸j_§²¸jΧ²¸j†©²¸jï­²¸jT®²¸jX°²¸jj´²¸jÏ´²¸j·¶²¸jÅ,²¸jiDz¸jªÌ²¸jéͲ¸j^Ѳ¸j!Ö²¸jžÖ²¸jhÙ²¸jaݲ¸jõÞ²¸jlß²¸j䲸j|䲸jf沸jA벸j°ë²¸jwí²¸jTúW _You start waiting.²¸j“1931.5 (99.0)²¸jc8---2.5 (100.0)²¸j/ ²¸j# _Done waiting.³¸j·' +.# #...# #.<...........#  #......:#  # #...># ####.#.............# .....###.....#######.......#'####### ³¸jª(‘.......## #..'.# #..#.# #..#.#.#....... .....#########.....##.......)).³¸j>1³¸j2M---3.0)³¸jW;³¸jv=³¸jÐë4³¸jK³¸jiÒM#######.####+.#....#.<........ #......:... # #...>......####.#.............³¸j1ÓZ###.....##############.......##..'#..#.......##.......³¸j•ܳ¸jxÝ&4³¸j×㳸j¿çQ _There is an open door here.³¸jÈT Ø +.####..###########.####..# +.# #...# #.<...........#  #......:#  # #...># ####.#.............# .....###.@...#######.#'####### ³¸jêU ~.......#.......# #..'.......##..#.......##..#.......#.#.......# .....#########.....##³¸j¿b ³¸jc -5 _³¸j2l ³¸j“n ³¸jÀ' ä#..........#  +.####..###########.####..# +.# #...# #.<...........#  #......:#  # #...># ####.#....@........# .....###.....#######.#'####### .......##..'.#..#.#..#..#.......# .....#########³¸jÝ, ³¸j¢- &6³¸jã5 ³¸j&< ³¸j$rs#.# #..........#  +.####..###########.####..# +.# #...# #.<...........#  #......:#  # #...># ####.#.............# .....###.....#######.#'######³¸jks#.......#.#..'#.#..#.......#³¸jþ{³¸jµ|&7³¸jaƒ³¸jQ…´¸j9ÐÐ#.# #...# #..........#  +.####..###########.####..# +.# #...# #.<...........# ´¸j�ÑÝ #.....#  # #...># ####.#.............# .....###.....#######.#'#######.......#.#..'#.#´¸jÛ´¸j½Û&8´¸j÷á´¸j2æ† _You see here a parchment of Summon Small Mammal.´¸jô) h  You pick up a parchment of Summon Small Mammal and begin reading...´¸j›+ &9´¸jÇ0 ´¸jÜ3 G _Unfortunately, you learned nothing new or useful.µ¸jbx #.# #..µ¸j#O.# +.####..###########.####..#  +.............# #.# #.<.# #..## #...>.#####.#....# .....###.....####### .......#'####### .#.......#µ¸j& #..'.# #..#.# #..#.#....#.#µ¸j#µ¸jƒ'40µ¸jÿ"µ¸jÇ$µ¸j"Ä #.# +.####..###########.####..#  +.............# #.# #.<.# #..#µ¸jžÄB# #...>.#####.#....# .....###.....####### .......#'#######  .#.......# #..'µ¸jCÅ!.# #..#.# #..#.#....#.#.#########µ¸jT͵¸jÒÍ&1µ¸j Óµ¸j Õµ¸j“ U +.####..###########.####..#  +.............# #.# #.<.# #..## #...>.#####.#...µ¸j A.# .....###.@...####### .......#'#######  .#.......# #..'.......# #..#.......#µ¸j@ Ô #..#.......#....#.......#µ¸jp m..#########.....##µ¸j“ µ¸j &2µ¸jº µ¸jM µ¸jµÔ ¤#######.####..#  +.............# #.# #.<.# #..## #...>.#####.#....# .....###.....####### .......#@#######  .#.......# #..'.......# #..#.......# #..#.......#....#.......#..#########.....## .....µ¸jÉÕ µ¸j�× &3µ¸j:Ü µ¸jÉß Q _There is an open door here.¶¸jù͏j4Î;¶¸je`U +...........#.#.<..#..........# #...>......####.#...............###.....######..#'####### ......# #..'#..##.........)).¶¸jNh¶¸j,i-4 _¶¸j®o¶¸jFt¶¸jÉÑ #.# #.<.# #...## #...>.#####.#....# .....###.....####### .......#'#######  .......#.......# #...# #..#.# #..#.#....#.#..#########.....## ..... ..)). 5 _There is an open door here.¶¸j„ Ý  #.<.#  #.#.....#  #.#...>.#  #####.#....#  ......###.....#######  ¶¸jƒ„ ö .......#'#######   .......#.......#   #..'.#   #.@#.......#  ¶¸jº„ ô #..#.......#  ....#.......#  ......#########  ¶¸jÞ„ {......###  . ¶¸j… Y )).  ¶¸j… H....  ¶¸jOŽ ¶¸jõ� -6 _¶¸j¿• ¶¸jž› ·¸jre  #.#..#   #.#...>.#  #####.#.....#   ......###.....#######   .......#'#######   .......#.......#   #..'.......#   #..#.......#   #@.#.#  .!.......#.#  .........#########  .......### . )). .... . ·¸ji·¸j£i&7·¸jì‘y _Found 2 sedimented coppery potions.·¸j/ÃÉ >####..........###.....######.........#'####### .............. #..'........ #..#........!......########## .......  8·¸jÃÄ·¸j³$  ·¸j5% u#####.#....# ........###.....####### .........#'#######  ........#.......# ....#..'.# ...#..#.# ..#..#.# !.......#.# ..######### ###  .#  )).# ....# .' .# .# ·¸j&. ·¸j¨. &9·¸jÐ5 ·¸jS7 ¸¸jB5 ........###.....#######  #....#'#######   #....#.......#  #.#..'.#  #.#..#.#  #.#..#.#  #..!.......#.#  #...#########  ####   #.#   #.....)).#  #........#  #.'  #.#.  #.#.  #.# . [¸¸j›5*40m50¸¸jðw­ #..#'####### ..#.......#..'.#!......###########  ))....#........# ...  1¸¸jz¸¸j„S©.......#..'.#!.......#..###########  )...'.#....... ....¸¸jüS—...# #'#¸¸joR2¸¸j‚sZ  d - 32 stones (gained 8)  Things that are here:¸¸jËs+3.5 (2¸¸jJˆG _a +0 short sword; a +0 whip¹¸jô›  #.#.#  #.#..'.#  #.#..#.#  #.#..#.#  #..!.#.#  #..#  #.###  #.#  #.....@).#  #.#  #.'..  #.#....  #.#.....  #.# ....  #.# ...#  #.# #'# ¹¸joþA4.5 (1¹¸j`¹¸j\Z  d - 33 stones (gained 1)  Things that are here:¹¸jÝ+5.5 (2¹¸j–¹¸j7P _a +0 club; a kobold corpse¹¸j�¾ß  #.#'#######  #....#.......#¹¸jUÀ<  #.#..'.......#  #.#..#.#  #.......#..#.#  #..!.#.......#  #...#########  #.###  #....@...#  #.....)).#  #.#   #.'..  #.#  #.#..  #.# ....  #.# ...#  #........# #'#¹¸j�ÏA6.5 (1¹¸j´×¹¸j…Ù¹¸j6Î   ###.....####  #...#'#######  #....#.#¹¸jaÑ I  #.#..'.#  #.#..#.#  #.......#..#.#  #..!.#.......#  #...#########  #.###  #........#  #.....)).#  #.#  #.'..  #.#  #.#...  #.# ....  #¹¸jÛÚ D.# ...#¹¸j ó ¹¸jÂó &7¹¸jH ¹¸j{ ¹¸jë ýM #####.#...........###.....####..#'######...#.'.......#!.........###########..  #.....)).#.#........#8º¸j^ D  #.#...>  #..#####.#..........  ####.....###  #...#'#######  #....#.#  #.#..'.#  #.#..#.#  #.......#..#.#  #.#.......#  #...#########  #.###  #........#  #.....)).#  #.#  #.'..  #.#  #.#.....9º¸j¦º¸j´)º¸j›-,60.5 (2º¸j÷0º¸j¡4k _j - 5 sedimented coppery potions (gained 2)º¸j¶9·º¸jöD,º¸j+S,º¸jÿUº¸j}Vº¸j [,º¸ju`º¸j×`º¸jBcº¸j°e$  Things that are here:º¸jrh@  a +0 short sword; a +0 whipº¸jmº¸jOn _º¸jLrº¸j%tº¸j®xº¸jyº¸jD|º¸jå~º¸jöŒ,º¸j0�º¸j;”@  There is an open door here.º¸j ™5 _º¸jxšº¸jœº¸j Ÿ,º¸j6¡º¸j¸¯°º¸jÚ±º¸jw´º¸jÈ´º¸jŵº¸jйº¸jGÊòº¸js̺¸j|ÑBº¸jÊѺ¸j—Õ,º¸jÃ׺¸j Úº¸j‘愺¸jïêV  There is an open door here.º¸j#jSò _º¸jËóº¸jëõº¸jhüXº¸jiþº¸j´þº¸jÇÿº¸jẸj¦º¸j�,º¸j= º¸jÌ º¸jº¸j̺¸j%$òº¸jH'N _You now have 683 gold pieces (gained 22).º¸j)*3º¸j ,º¸jU.º¸j2Bº¸jy8º¸jF;»¸j~ »¸j&ù...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ...@EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##......XL: 10 Next: 85% Place: Dungeon:10.............@.......Noise: ---------  Time: 13989.5 (29.0)#####################a) +5 sling {Juan}  c) +0 sling {Balvind»¸j\$Fire: a) +5 sling {Juan}@   Harold (wand, missile, asleep) _There is an open door here. _There is an open door here. »¸j³_You now have 683 gold pieces (gained 22).  You encounter Harold the Weathered. He is wielding a +0 hand axe, wearing a +0scale mail of poison resistance, quivering 2 throwing nets and carrying a wandof charming.»¸j£:/  --more--¼¸j"ý 4¼¸jú ¼¸jO S 90.5 (30 _¼¸jZ ½¸jÛ‘...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ..*@EV: 13Int: 8 ## ####........# .**..SH: 0Dex: 22.............##**....XL: 10 Next: 85% Place: Dungeon:10.............@*......Noise: ---------  Time: 13990.5 (0.0)#####################a) +5 sling {Juan}  c) ½¸j¹’Í+0 sling {BalvindFire: a) +5 sling {Juan}@   Harold (wand, missile, asleep)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering 2 throwing nets and carrying a wand of charming (asleep,  98% to hit)½¸j±ª ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ..)@EV: 13Int: 8 ## ####........# .))..SH: 0Dex: 22.............##))....XL: 10 Next: 85% Place: Dungeon:10.............@)......½¸j„«:Noise: ---------  Time: 13990.5 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}@   Harold (wand, missile)Shift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering 2 throwing nets and carrying a wand of charming (asleep,  98% to hit)  You shoot a sling bullet.  The sling bullet hits Harold but does no damage.½¸jS”resistance, quivering 2 throwing nets and carrying a wand of charming (asleep,  98% to hit)  You shoot a sling bullet.  The sling bullet hits Harold but does no damage.  Harold shouts!  You shoot a sling bullet.½¸j|%£ .@.....  The sling bullet hits Harold but does no damage.½¸jß-½¸jt²½¸jï²b===1.2 (0.7Rev ½¸jÒÊa _Harold zaps a wand. You resist with almost no effort.½¸jR| À...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ..*@EV: 13Int: 8 ## ####........# .**..SH: 0Dex: 22.............##**....XL: 10 Next: 85% Place: Dungeon:10.............@*......Noise: ===------  Time: 13991.2 (0.0)#####################½¸j} –a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev @   Harold (wand, missile)Fire: a) +5 sling {Juan}½¸jq‚ ¥Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering 2 throwing nets and carrying a wand of charming (81% to  hit)½¸jú´$½¸jÝÅ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ..))EV: 13Int: 8 ## ####........# .))..SH: 0Dex: 22.............##))....XL: 10 Next: 85% Place: Dungeon:10.............@)......Noise: ===------  Time: 13991.2 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {Bal½¸jÊÆ5vindFire: a) +5 sling {Juan}Rev @   Harold (wand, missile)Shift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering 2 throwing nets and carrying a wand of charming (81% to  hit)  You shoot a sling bullet.  The sling bullet completely misses Harold.¾¸jÓ¾¸jé’:.@¾¸j�•�.....  Aim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering 2 throwing nets and carrying a wand of charming (81% to  hit)  You shoot a sling bullet.  The sling bullet completely misses Harold.  You shoot a sling bullet. The sling bullet barely misses Harold.¾¸jMËS(((((((¾¸j®_.....@.9 (0.7 _Harold throws a throwing net. The throwing net barely misses you.¾¸jkD...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ..*@EV: 13Int: 8 ## ####........# .**..SH: 0Dex: 22.............##**....XL: 10 Next: 85% Place: Dungeon:10.............@*......Noise: ===------  Time: 13991.9 (0.0)#####################a) +5 sling {Juan}  ¾¸jEúc) +0 sling {BalvindFire: a) +5 sling {Juan}Rev @   Harold (wand, missile)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming (81% to  hit)¾¸jýQ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ..))EV: 13Int: 8 ## ####........# .))..SH: 0Dex: 22.............##))....XL: 10 Next: 85% Place: Dungeon:10.............@)......Noise: ===------  Time: 13991.9 (0.0)#####################a) +5 sling {Juan}  ¾¸jkTéc) +0 sling {BalvindFire: a) +5 sling {Juan}Rev @   Harold (wand, missile)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming (81% to  hit)¾¸jã)resistance, quivering a throwing net and carrying a wand of charming (81% to  hit)  You shoot a sling bullet. The sling bullet barely misses Harold.  You shoot a sling bullet.  The sling bullet hits Harold!  Harold is lightly wounded.¾¸j<¥ò.@.....2.6 (0.7Rev+ _¿¸j2+...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ..*@EV: 13Int: 8 ## ####........# .**..SH: 0Dex: 22.............##**....XL: 10 Next: 85% Place: Dungeon:10.............@*......Noise: ===------  Time: 13992.6 (0.0)#####################a) +5 sling {Juan}  ¿¸j,úc) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand, missile)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming (lightly  wounded, 81% to hit)¿¸jW3 ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ..)@EV: 13Int: 8 ## ####........# .))..SH: 0Dex: 22.............##))....XL: 10 Next: 85% Place: Dungeon:10.............@)......¿¸j\4wNoise: ===------  Time: 13992.6 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand, missile)Shift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming (lightly  wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits Harold.  Harold is lightly wounded.¿¸jà»)resistance, quivering a throwing net and carrying a wand of charming (lightly  wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits Harold.  Harold is lightly wounded.  The sling bullet hits Harold but does no damage.¿¸jë]Š .@Harold is lightly wounded.¿¸j_:......¿¸j,`33.3 (0.7 _¿¸jf¿¸jch¿¸j ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# ...@.SH: 0Dex: 22.............##.***..XL: 10 Next: 85% Place: Dungeon:10.............@**.....Noise: ===------  Time: 13993.3 (0.0)#####################a) +5 sling {Juan} ¿¸j<#  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand, missile)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming (lightly  wounded, 81% to hit)¿¸j! ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# ...@.SH: 0Dex: 22.............##.)))..XL: 10 Next: 85% Place: Dungeon:10.............@)).....¿¸j/# ¤Noise: ===------  Time: 13993.3 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand, missile)Shift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming (lightly  wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits Harold!  Harold is moderately wounded.¿¸jt­ ¿¸j¯ 2))¿¸j‰E ,@......  Aim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming (lightly  wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits Harold!  Harold is moderately wounded.  You shoot a sling bullet. The sling bullet closely misses Harold.¿¸jTL ¿¸jxè £4.0 (0.7 _Harold zaps a wand. You resist with almost no effort.À¸j#"...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# ...@.SH: 0Dex: 22.............##.***..XL: 10 Next: 85% Place: Dungeon:10.............@**.....Noise: ===------  Time: 13994.0 (0.0)#####################a) +5 sling {Juan} À¸j&$3 c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand, missile)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming  (moderately wounded, 81% to hit)À¸j›D–...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 À¸jßE6....####........# ....EV: 13Int: 8 ## ####........# ...))SH: 0Dex: 22.............##.)))..XL: 10 Next: 85% Place: Dungeon:10.............@)).....Noise: ===------  Time: 13994.0 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand, missile)Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance, quivering a throwing net and carrying a wand of charming  À¸jqFJ(moderately wounded, 81% to hit)À¸jÑ—resistance, quivering a throwing net and carrying a wand of charming  (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses Harold.  You shoot a sling bullet.  The sling bullet hits Harold!  Harold is moderately wounded.À¸jcã @......  Harold pauses a moment, imagining something with a smile on his face.À¸jÒm‘ (((((Harold throws a throwing net. The throwing net hits you.À¸jü2E.....)  6  7 (0.7+5 sling {Juan}Held Rev* À¸j+4À¸j76 _You become entangled in the net!À¸jT ]  You cannot shoot with your +5 sling while held in a net.À¸j‰4 t _Á¸jkB¾  You cannot shoot with your +5 sling while held in a net. _Á¸j#� Á¸j‡ V  You struggle against the net. Harold zaps a wand.Á¸j] Á¸jK 6---5.7 (1.0Á¸jò Á¸j…! 7 _You resist with almost no effort.¸jÍ E@.¸j-¸jax---6Rev+ ¸j¸jò3 _You struggle against the net.¸j�y3@.¸jØÂ¸j%�%7¸j¸‡Â¸j ‹3 _You struggle against the net.¸j”{ U.@¸jË„ ¸j,† �13 8+5 sling {Juan}Rev+ ¸j6� ¸j%� 7 _You shred the net and break free!øjÓ ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##*@....XL: 10 Next: 85% Place: Dungeon:10.............@*......Noise: ---------  Time: 13998.7 (0.0)#####################a) +5 sling {Juan}  c) øj› +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand) _You shred the net and break free!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)øjŸ-¬...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== øjÕ.H..........###...... ...AC: 12Str: 15 ....####........# ..))EV: 13Int: 8 ## ####........# .))..SH: 0Dex: 22.............##))....XL: 10 Next: 85% Place: Dungeon:10.............@)......Noise: ---------  Time: 13998.7 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand) øj+/#_You shred the net and break free!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)øjèËñ  Aim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses Harold.  You shoot a sling bullet.  The sling bullet hits Harold but does no damage.  Harold is moderately wounded.øjø\å.....@.===9.4 (0.7 _øj ¬...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== øjÝ ^..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##*@....XL: 10 Next: 85% Place: Dungeon:10.............@*......Noise: ===------  Time: 13999.4 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand) øjN B_Harold is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)øj†` ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##)@....XL: 10 Next: 85% Place: Dungeon:10.............@)......Noise: ===------  Time: 13999.4 (0.0)#####################a) +5 sling {Juan} [øjga 937m c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits Harold but does no damage.øjÂé ÷ )))))Aim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits Harold but does no damage.  Harold is moderately wounded.  You shoot a sling bullet.øjdv� .@The sling bullet closely misses Harold.øjA~\........øjÏ~/4000.1 (0.7øj�‡Ã¸j‰… _Harold says, "Ah, this is what I got into this business for!"ĸj)¶...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##......XL: 10 Next: 85% Place: Dungeon:10.............@*@.....Noise: ===------  Time: 14000.1 (0.0)#####################ĸjœ*´a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand) _Harold says, "Ah, this is what I got into this business for!"Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)ĸj �...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##......XL: 10 Next: 85% Place: Dungeon:10.............@)@.....Noise: ===------  Time: 14000.1 (0.0)ĸjÒ#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev+ @   Harold (wand)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits Harold!  Harold is heavily wounded.ĸjµÐ))))))Aim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits Harold!  Harold is heavily wounded.  The sling bullet completely misses Harold.ĸjèXò@......8 (0.7Rev* _ĸj'< 6...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13ĸjý< CInt: 8 ## ####........# .....SH: 0Dex: 22.............##......XL: 10 Next: 85% Place: Dungeon:10.............@@......Noise: ===------  Time: 14000.8 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev* @   Harold (wand) _The sling bullet completely misses Harold.  Fire: a) +5 sling {Juan}ĸjI= ¿Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (heavily wounded, 81% to hit)Ÿjè...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##......XL: 10 Next: 85% Place: Dungeon:10.............@@......Noise: ===------  Time: 14000.8 (0.0)#####################a) +5 sling {Juan} [37Ÿj<m c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev* @   Harold (wand)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (heavily wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits Harold but does no damage.Ÿj¬SYou shoot a sling bullet.  The sling bullet hits Harold but does no damage.  Harold is heavily wounded.  You shoot a sling bullet.  The sling bullet hits Harold!  Harold is heavily wounded.Ÿj,*Ÿj³+31.5 (0.7 _Ÿj 2Ÿjå3Ÿj7òj...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12ŸjóžStr: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##......XL: 10 Next: 85% Place: Dungeon:10.............@@......Noise: ===------  Time: 14001.5 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev* @   Harold (wand) ŸjUó`_Harold is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŸj„óÜAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (heavily wounded, 81% to hit)Ÿj«Î...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 71/71 ======================== Ÿjg(...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##......Ÿjô>XL: 10 Next: 85% Place: Dungeon:10.............@)))))))Noise: ===------  Time: 14001.5 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev* @   Harold (wand) _Harold is heavily wounded.Ÿj)ôFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleŸjaõShift-Dir - straight lineAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (heavily wounded, 81% to hit)ŸjœŽ Ÿjñ‘Ò Aim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses Harold.  You shoot a sling bullet.  The sling bullet hits Harold.  Harold is heavily wounded.Ÿj® {@......#ŸjZ `54------2.2 (0.7Ÿj)# Ÿj¾% 9 _Harold hits you with a +0 hand axe!ŸjˆÝZ...#............#Ÿjè݆Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 54/71 ==================------ Ÿj Þi...####'#........... ..Ÿj2ÞôMagic: 10/10 ======================== ..........###...... ...Ÿj‹Þ$AC: 12Str: 15 ....####........# ....EV: 13Int: 8 Ÿj°Þì## ####........# .....SH: 0ŸjäÞ©Dex: 22.............##......ŸjßùXL: 10 Next: 85% Place: Dungeon:10.............@@......ŸjBßUNoise: ===------  Time: 14002.2 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindŸj}ßjFire: a) +5 sling {Juan}Rev* Ÿj²ßØ@   Harold (wand) _Harold hits you with a +0 hand axe!  Fire: a) +5 sling {Juan}ŸjçßãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŸjàÜAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (heavily wounded, 81% to hit)Ƹjœ£I...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 54/71 ==================------ ...####'#........... ..Ƹj^¤­Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....SH: 0Dex: 22.............##......ƸjÁ¤«XL: 10 Next: 85% Place: Dungeon:10.............@@......Noise: ===------  Time: 14002.2 (0.0)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Ƹj(¥ƒRev* @   Harold (wand)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƸjP¥Aim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits Harold!  Ƹj�¥EHarold is severely wounded.Ƹj,²MAim: Harold, wielding a +0 hand axe, wearing a +0 scale mail of poison  resistance and carrying a wand of charming (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits Harold!  Harold is severely wounded..ƸjµÆ¸j¹µ*9 (0.7Ƹj¼Æ¸jܾP _Harold closely misses you.Ƹjwåv  You shoot a sling bullet.  The sling bullet hits Harold but does no damage.Ƹjpm½  Harold is severely wounded.You shoot a sling bullet. The sling bullet hits Harold!ƸjŠ Æ¸j­! '3.6Ƹj ) Ƹj- V _Harold is almost dead.Ƹj7$Ä )You shoot a sling bullet. The sling bullet hits Harold!  You kill Harold!ƸjÅ(& Ƹjß­‘ )))))))Okawaru is honoured by your kill.ǸjŽ H)......Ǹj¾'Ǹjù1 ...#............#Trilby the Skirmisher ...#............#Coglin of Okawaru *****. ...#....############ #Health: 56/73 ==================------ ...####'#........... ..Magic: 10/10 ======================== ..........###...... ...AC: 12Str: 15 ....####........# ....EV: 13Int: 8 ## ####........# .....Ǹjü2ôSH: 0Dex: 22.............##......XL: 10 Next: 104% Place: Dungeon:10.............@)......Noise: ===------  Time: 14004.3 (0.7)#####################a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan}Rev* You shoot a sling bullet. The sling bullet hits Harold!  You kill Harold!Okawaru is honoured by your kill. _You shoot a sling bullet.  Your Fighting skill increases to level 4!Your Dodging skill increases to level 4!Ǹj¦4/Okawaru is honoured by your kill. _You shoot a sling bullet.  Your Fighting skill increases to level 4!  Your Dodging skill increases to level 4!Stealth skill increases to level 3Ǹjÿ4b! have reached level 11!Ǹj”D/  --more--ȸjm§E60/781/111 2% ȸj*®È¸jz±•  Your brain swirls with designs for a WL-10 anapetalyser. You just need some _more time...ɸj£¿É¸j]Àɸj¢ÂɸjÝÅɸjqÆÉ¸jÌBɸjBÍɸjÐɸjgÐ%1ɸj ÒɸjÚÔɸjWÕ>Rev+ ɸj®Öɸj.Û,ɸjrÜɸjòË2=Rev 3=4 ɸj É¸j+ɸjVɸj¢'a5=ɸj×(ɸjŸ,ɸj-ɸjb.ɸj,3Bɸjí5ɸjC6U6=ɸj>8ɸj¢:ɸjû:ɸjC=ɸjh@ɸj^Aɸj¨BɸjÁEɸjF%7ɸj˜GɸjëJɸjPKɸjpLɸjéOɸjOPɸjñQɸj5UɸjžU%8ɸjVɸj„YɸjçYɸj[ɸj†^ɸjñ^ɸjì_ɸjlbɸjÇbK9=ɸj+dɸj^iBɸjâkɸjQlɸj¤mɸjnqɸjvrV70=ɸjÑrɸj´u,ɸjwɸj¦zɸjþzɸj |ɸjɸj_%1ɸjF€É¸jhƒ,ɸj�„ɸjx‡É¸jÇɸj¨ˆÉ¸jê‹É¸jFŒK2=ɸjŸ�ɸjÑ�,ɸjß�ɸj�”ɸjí”ɸj –ɸj˘É¸j$™#3ɸjK™2=ɸj«šÉ¸jã�ɸj-žÉ¸j…ŸÉ¸jp¢É¸jÀ¢É¸j¤É¸j—¨;4ɸjï©É¸jš­É¸jé­É¸j_¯É¸jF³,ɸj*´É¸jy¹w5=ɸjl¼É¸j²¼É¸j±½É¸j{ÀɸjÁɸjßÁɸjwÅɸjÝÅU6=ɸjùÆÉ¸jbÊ,ɸjÖËɸjJÏɸj›Ïɸj@ÑɸjøÔɸj„Õ%7ɸjçÖɸj|ÚɸjÓÚɸjÝÛɸj€ÞɸjÄÞɸjràɸjÕðk _You start resting.HP restored.ɸjÿx........'.........---ɸjñ 057.3 (53.0)ɸjD u8=---8.3 (54 _ɸj ɸjdʸj ^#.# #.# #....####################'#..............###.........####........# ....... ####..# .......##..(@..###9.3 (1.0)ʸj h¼  e - a wand of charming (10) (gained 3 charges)  Things that are here:60.3 (2ʸj5iʸj9¸¥ _a +0 hand axe; a +0 scale mail of poison resistance; the human corpse of Harold̸ja6̸jQ7̸jÃ8̸jÇ:̸j¨≠j≯j„B̸j–D̸j E:≠j£F̸jaJa _r - a throwing net̸jM̸jpM̸j8N̸jêQ$  Things that are here:̸jœž�  a +0 hand axe; a +0 scale mail of poison resistance; the human corpse of Harold_̸j�£B̸j=ÅË  There is an open door here. _ _You open the door.̸j#Ç̸jÙÇ̸jýÈ̸jxÎ@  There is an open door here.̸jÌÝŽ _̸jß̸jZã̸jÎæ,̸jqç̸jÛé̸j0í̸j”í̸j`î̸jeð̸j”ó̸jêó̸jÑô̸j:ö̸jÔøÌ¸j0ù̸j¿ù̸jLû̸jÚý̸jÇþ,̸jn̸j�̸jÛ̸j•̸jWy  You open the door.  You encounter 2 kobolds.A kobold is quivering poisoned darts.###### ...# ...............# ..........# ...# .....K... # .....K. ..# .. ....< #####.. ... ######'#########'########'# ####......@.#........# ##......##........#........# ##......##........#........# ##......##........#........# ##......##........#........# ........##........#........#KK 2 kobolds (1 missile, wandering) ........##........'........# ####################'#######. #............................̸j‡’K888.0)K 1 wandering)̸jå™ (((The kobold throws a dart. The dart hits you!̸jm¬@.K̸j›®...'.̸j—¯$=≠jï¯d==9.3 (29Pois ̸jO¶Ì¸j×ÀJ _You are poisoned.̸jCÃY _Found a stone staircase leading up.̸jEÔ ######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 78/78 ======================== .....#......K..Magic: 11/11 ======================== .....#.....K.AC: 12Str: 15 .....# .. ...*<EV: 13Int: 8 ######....*SH: 0Dex: 22 ######'#########*########'#XL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#Noise: ==-------  Time: 14089.3 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#̸jhÕ .Fire: a) +5 sling {Juan} ##......##........#........#Pois ##......##........#........# ........##........#........#KK 2 kobolds (1 missile, 1 wandering) ........##........'........# ####################'#######. #............................ _You are poisoned. _Found a stone staircase leading up.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering poisoned darts (69% to hit)͸jê}######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 78/78 ======================== .....#......K..Magic: 11/11 ======================== .....#.....$.AC: 12Str: 15 .....# .. ....<EV: 13Int: 8 ######.....SH: 0Dex: 22 ######'#########'########'#XL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#Noise: ==-------  Time: 14089.3 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a)͸jŒ +5 sling {Juan} ##......##........#........#Pois ##......##........#........# ........##........#........#KK 2 kobolds (1 missile, 1 wandering) ........##........'........# ####################'#######. #............................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering poisoned darts (69% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!͸j~„¦)))K   kobold (͸jU ˜))))Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering poisoned darts (69% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  The sling bullet barely misses the kobold.͸j‚ši .KYou feel sick.͸jÅœg KThe kobold shouts!͸j%¥á....'kobold brigand (missile, wandering)K   kobold͸jº©�6-=90.0 (0.7Rev ͸jÂÌä  You encounter a kobold brigand. It is wielding a +0 short sword and quivering _poisoned darts.͸j‰=######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 76/78 =======================- .....#.........Magic: 11/11 ======================== .....#.....KKAC: 12Str: 15 .....# .. ....*EV: 13Int: 8 ######....*SH: 0Dex: 22 ######'#########*########'#XL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#Noise: ===------  Time: 14090.0 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} #͸j{?C#......##........#........#Pois Rev ##......##........#........# ........##........#........#K   kobold brigand (missile, wandering) ........##........'........#K   kobold ####################'#######. #............................ _poisoned darts.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (wandering, hasn't noticed you, 69% to hit)͸jŒ �######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 76/78 =======================- .....#.........Magic: 11/11 ======================== .....#.....KKAC: 12Str: 15 .....# .. ....)EV: 13Int: 8 ######....)SH: 0Dex: 22 ######'#########)########'#XL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#͸j] FNoise: ===------  Time: 14090.0 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} ##......##........#........#Pois Rev ##......##........#........# ........##........#........#K   kobold brigand (missile) ........##........'........#K   kobold ͸jî h####################'#######. #............................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (wandering, hasn't noticed you, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.͸j&· k You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.  The kobold brigand shouts!  You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is moderately wounded.͸jÉJ $KKK.'57 (0.7͸jlR : _You feel sick.θjŠÎ######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 75/78 =======================- .....#.........Magic: 11/11 ======================== .....#.....$KAC: 12Str: 15 .....# .. ....KEV: 13Int: 8 ######....*SH: 0Dex: 22 ######'#########*########'#XL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#Noise: ===------  Time: 14090.7 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} θj€ÑN[34m##......##........#........#Pois Rev ##......##........#........# ........##........#........#K   kobold brigand (missile) ........##........'........#K   kobold ####################'#######. #............................ _You feel sick.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 69% to hit)θj$######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 75/78 =======================- .....#.........Magic: 11/11 ======================== .....#.....$KAC: 12Str: 15 .....# .. ....KEV: 13Int: 8 ######....)SH: 0Dex: 22 ######'#########)########'#XL: 11 Next:  2% Place: Dungeon:10 θj‹##......##......@.#........#Noise: ===------  Time: 14090.7 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} ##......##........#........#Pois Rev ##......##........#........# ........##........#........#K   kobold brigand (missile) ........##........'........#K   kobold ####################'#######. #............................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 69% to hit)  You shoot a slθjÞ;ing bullet.  The sling bullet hits the kobold brigand.θj2•Æ)))))Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.You shoot a sling bullet.θjLÜ ...$K.'  The sling bullet barely misses the kobold brigand.θjÐj1.4 (0.7Rev+ _θj0%θj"&θj…Á ä######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. θj  �.....# ..........#Health: 75/78 =======================- .....#.........Magic: 11/11 ======================== .....#.....$KAC: 12Str: 15 .....# .. ....KEV: 13θjh "Int: 8 ######....*SH: 0Dex: 22 ######'#########*########'#XL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#θjÒ Noise: ===------  Time: 14091.4 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} ##......##........#........#Pois Rev+ θjà 5##......##........#........# ........##........#........#K   kobold brigand (missile) ........##........'........#K   kobold θjYà È####################'#######. #............................ _The sling bullet barely misses the kobold brigand.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleθj›Ã ØShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 69% to hit)θje� ######Trilby the Skirmisher .....# ..........).Coglin of Okawaru *****. .....# .........)#Health: 75/78 =======================- .....#.......).Magic: 11/11 ======================== .....#.....)KAC: 12Str: 15 .....# .. ....)EV: 13Int: 8 ######....)SH: 0Dex: 22 ######'#########)########'#XL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#Noise: ===------  Time: 14091.4 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#θj†� ÌFire: a) +5 sling {Juan} ##......##........#........#Pois Rev+ ##......##........#........# ........##........#........#K   kobold brigand (missile) ........##........'........#K   kobold ####################'#######. #............................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet completely misses the kobold brigand.θj\7 aAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet completely misses the kobold brigand.losθj­³ .θj™¼ Y...$Kθjø¿ 0.'θjäÄ ª ((You feel sick. The kobold brigand throws a dart. The dart hits you!θjN-.'θj±NJ===2.1 (0.7θjHVθj [V _You are more poisoned.ϸj\F;######ϸj³GeTrilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 75/78 =======================- .....#.........Magic: 11/11 ======================== .....#.....$.AC: 12Str: 15 .....# .. ....KEV: 13Int: 8 ######....*SH: 0Dex: 22 ######'#########*########'#ϸj-HmXL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#Noise: ===------  Time: 14092.1 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} ϸjyH$##......##........#........#Pois Rev+ ##......##........#........# ........##........#........#K   kobold brigand (missile) ϸj¢Hµ........##........'........# ####################'#######. ϸjÆH#............................ _You are more poisoned.ϸjéHôFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleϸj'IØShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 69% to hit)ϸj“½3######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#ϸjO¿Health: 75/78 =======================- .....#.........Magic: 11/11 ======================== .....#.....$.AC: 12Str: 15 .....# .. ....KEV: 13Int: 8 ######....)SH: 0Dex: 22 ######'#########)########'#XL: 11 Next:  2% Place: Dungeon:10 ##......##......@.#........#Noise: ===------  Time: 14092.1 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} ##......##........#........#Pois Rev+ ##......##.......[3ϸj¯¿ë7m.#........# ........##........#........#K   kobold brigand (missile) ........##........'........# ####################'#######. #............................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.ϸj\I~<You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is severely wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand!  You kill the kobold brigand!ϸj!N(ϸjãÙo .'  Okawaru accepts your kill.ϸjýÝ`3-38 (0.7ϸjÀäϸjiç$ _You feel sick.иjñ} m-  You start resting.You feel very sick.A kobold comes into view.0-K.иj‹ ð....K   kobold..'.'.0иj ‡ иj� U----3.8 (1 _иj‘ Ѹj‡5 ######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 70/78 =====================--- .....#.........Magic: 11/11 ======================== .....#.....$.AC: 12Str: 15 .....# .. ....<EV: 13Int: 8 ######....KSH: 0Dex: 22 ######'#########*########'#XL: 11 Next:  3% Place: Dungeon:10 ##......##......@.#........#Noise: ---------  Time: 14093.8 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} ##......##........ѸjëH ì#........#Pois Rev+ ##......##........#........# ........##........#........#K   kobold ........##........'........# ####################'#######. #............................You feel very sick. _A kobold comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (69% to hit)Ѹjõ######Trilby the Skirmisher .....# ............Coglin of Okawaru *****. .....# ..........#Health: 70/78 =====================--- .....#.........Magic: 11/11 ======================== .....#.....$.AC: 12Str: 15 .....# .. ....<EV: 13Int: 8 ######....)SH: 0Dex: 22 ######'#########'########'#XL: 11 Next:  3% Place: Dungeon:10 ##......##......@.#........#Noise: ---------  Time: 14093.8 (0.0) ##......##........#........#a) +5 sling {Juan}  c) +0 sling {Balvind ##......##........#........#Fire: a) +5 sling {Juan} ##......##.Ѹj]6.......#........#Pois Rev+ ##......##........#........# ........##........#........#K   kobold ........##........'........# ####################'#######. #............................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (69% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!)Ò¸jÇKP))))))Ò¸j/Ô‚...$.)'  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (69% to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!  You shoot a sling bullet.Ò¸jUÙ?69===4.5 (0.7Ò¸jÄßÒ¸jâ$ _You feel sick.Ò¸j*àIÒ¸j{ãÒ¸jpça8-Ò¸jsêÒ¸jÓêK7-Ò¸j‰ìÒ¸jÒóQ6Ò¸jMjRev Ò¸j›Ò¸j %5Ò¸jÝÒ¸j¥w4-Ò¸jwi _You start resting. You feel sick. x7Ò¸j &B----Ò¸j„./100.5 (6.0Ò¸jï/Q---1.5 (7Ò¸jý5Ò¸j˜8[ _You are no longer poisoned.Ó¸j=‹Ó¸jô‹Ó¸j��Ó¸jJ’Ó¸j}—,Ó¸jù—Ó¸j2˜Ó¸jΙÓ¸j²�Ó¸jdžK5=Ó¸jàŸÓ¸jŒ£,Ó¸jý­Ó¸j´±,Ó¸j³Ó¸jîµÓ¸jK¶U6=Ó¸j¸Ó¸ji¼,Ó¸j½½Ó¸j Á,Ó¸j€ÂÓ¸j]ÅÓ¸jÀÅ%7Ó¸j·ÇÓ¸jñÊÓ¸j>ËÓ¸jóÌÓ¸jÜÐ,Ó¸j´ÒÓ¸jtÕÓ¸jÉÕ%8Ó¸j ×Ó¸jÀÚ,Ó¸j‰ÜÓ¸jbßÓ¸jâ,Ó¸j]äÓ¸jÆäK9=Ó¸j]æÓ¸j»éÓ¸j$êÓ¸j*ìÓ¸jÕï,Ó¸j“ Ó¸jõÓ¸j V70=Ó¸j¡Ó¸j,Ó¸j Ó¸jBÓ¸jÁÓ¸jH Ó¸jL$Ó¸j¯$%1Ó¸jü)BÓ¸j—+Ó¸jT/Ó¸j¨/Ó¸jß1Ó¸jÊ4Ó¸jE5K2=Ó¸jÎ6Ó¸j!:,Ó¸jT;Ó¸jÓ?,Ó¸jÌAÓ¸jSEÓ¸jÅEU3=Ó¸jÛFÓ¸jÖIÓ¸j^L,Ó¸j]N,Ó¸jÈOÓ¸jkQÓ¸jåQ%4Ó¸jSÓ¸jÑXÓ¸j>YÓ¸j[Ó¸já]Ó¸jG^Ó¸j©_Ó¸j¼bÓ¸j;cK5=Ó¸j¾dÓ¸j gÓ¸jvgÓ¸j‰iÓ¸jmÓ¸jbmÓ¸joÓ¸jèqÓ¸j\rU6=Ó¸jÔsÓ¸jùw,Ó¸jxyÓ¸jY|Ó¸jž|Ó¸jñ}Ó¸j±‹Ó¸j]Œ%7Ó¸jsŽÓ¸j•‘Ó¸j’Ó¸j “Ó¸j®BÓ¸j^¯k _You start resting.HP restored.Ó¸jñ´Ó¸j̼042.5 (41.0)Ó¸j»¿a8=3.5 (42 _Ó¸jÅÓ¸j?ÇÔ¸j:3Ô¸j´:Ô¸jg`m=Ô¸ju˜Ô¸j› °Ô¸j¢ Ô¸jÊ ,Ô¸j  „Ô¸jU Ô¸j4 ,Ô¸jî Ô¸j*! Ô¸j‚! Ô¸j# Ô¸jÀ& ,Ô¸jñ' Ô¸jN+ Ô¸j­+ Ô¸jí, Ô¸j|7 „Ô¸jG< BÔ¸jKA BÔ¸jÒD ,Ô¸j„F Ô¸j4J Ô¸j�J Ô¸jüK Ô¸j7U Ô¸j×U Ô¸j„W Ô¸jÎZ Ô¸jñf nÔ¸jj ,Ô¸jkj Ô¸j^o BÔ¸jÆr Ô¸jˆ| nÔ¸jl� nÔ¸j‚ Ô¸je‡ Ô¸ji¥ vÔ¸j ª Ô¸j—ª Ô¸j�¬ Ô¸jü± BÔ¸j¿¹ nÔ¸jO» Ô¸jà ,Ô¸j¨Ã Ô¸j�Ç ,Ô¸jäÉ Ô¸jüÍ ,Ô¸j°Ï Ô¸jÒÒ Ô¸jCÓ Ô¸j<Õ Ô¸j²Ø Ô¸jÙ Ô¸j¸Ú Ô¸j¨å „Ô¸j¿ Ô¸j© ,Ô¸j‡ BÔ¸j! Ô¸j�! Ô¸jv$ Ô¸jûE Ô¸jcL nÔ¸j®M Ô¸júQ ,Ô¸jfS Ô¸j²X ,Ô¸jÊ] Ô¸ju^ ,Ô¸ja Ô¸jYe BÔ¸j/h ,Ô¸jði Ô¸j@Ü úÔ¸jÁÝ Ô¸jjæ „Ô¸jgè Ô¸j<é Ô¸j#î Ô¸j* Ô¸j£ Ô¸jw Ô¸jx ,Ô¸jø Ô¸jÐ Ô¸j: ,Ô¸jB4 Ô¸jÔ5 Ô¸jµV XÔ¸j?Z Ô¸jÐZ Ô¸ja\ Ô¸jÜ` Ô¸j’a Ô¸j.c Ô¸jm Ô¸jR} Ô¸jx~ Ô¸j%Œ BÔ¸j– XÔ¸j¹— Ô¸j ž Ô¸j7¢ ,Ô¸j‰§ Ô¸jnª ,Ô¸jT« Ô¸jw® Ô¸jæ® Ô¸j€± Ô¸j•´ ,Ô¸jö Ô¸jD¸ Ô¸j›¸ Ô¸jz¼ Ô¸jpÀ Ô¸jÚÀ Ô¸jZ Ô¸j¹Ä Ô¸jÅ Ô¸jÀÆ Ô¸j™Ë ,Ô¸jKÌ Ô¸jÍ× W _You start waiting.Ô¸j@ß .242.5 (99Ô¸jà .3.5 (100.0)Ô¸j@æ Ô¸jEé # _Done waiting.Õ¸j¥‚ZM...####### ###### ..#..#..#............# .........$..# .....# ...........<..##... ........)...... ####'#########@########'# ##......##........#........###########Õ¸jþ¢®4.0) _There is an open door here.Õ¸jè.....# ..#########'########### ##### ..# #. # ## # ...# # $..# ....# ...<..##Õ¸jÛV.. ........@....... ###'#########'########'# ......##........#.# ......##........#......##..#......##..# ###..###..# .......##........'........#Õ¸j(ï5 _  Things that are here: _a +0 dagger; a kobold corpseÖ¸jï_Î# .....# .. .#########'########### #### ..# #. # ## # ...# # $..# ...# ...##.. .. ........)........ ###'#########'########'# ......##.... ......##....... ......##....... ......##.......##.......##.#Ö¸jÆeC6 _Ö¸jžiÖ¸j3�,  i - 23 poisoned darts (gained 7)  There is a stone staircase leading up here.  Things that are here:7.5 (2 _a +0 short sword; a kobold corpseÖ¸j*@ß ......# .. .#########'############ #### .....#.  ...# ...<..##.. .. ........)........ ####'#########'########'#....................Ö¸j²HÖ¸j—J+8.5 (1Ö¸jÚOÖ¸jœYv  You now have 693 gold pieces (gained 10).  i - 26 poisoned darts (gained 3)Ö¸jÆ[+9.5 (2Ö¸j˜`Ö¸j1c- _You see here a +0 whip.׸j|u3׸jw׸j•|׸jæ×¸j;„,׸j7…׸j…‰,׸j»Š×¸j�׸j~�׸j×�׸jL’׸jž”׸j0˜f  You encounter a wraith.׸j柮# # # ...# ....#.# .. # #######'############.## # ......# # #...@.....# # #.##....# .....# ...#  .........)..# .. # ...........<..##.. .# #.. ........)........ .W W   wraith (wandering) #'#########'########'# .##... ׸j_  ׸jK¡-52.5 (3.׸jô¨)׸jõ©+3.5 (4׸j|°×¸j¬²3 _The wraith leaves your sight.Û¸jÊú·Û¸jBÛ¸jbÛ¸jÐÛ¸j%Û¸jØÛ¸jÿÛ¸j�Û¸jLÛ¸j5Û¸j¡Û¸jMÛ¸j™ ,Û¸jÛ"Û¸j=%Û¸j–%Û¸jë&Û¸j‹*Û¸j+Û¸jn,Û¸jF/Û¸jÂ/Û¸j�1Û¸j{7Û¸j\8Û¸jl:Û¸jê<,Û¸jK>Û¸j�@,Û¸jûAÛ¸j±�ôÛ¸jg¯nÛ¸j"°,Û¸j)²Û¸jâµBÛ¸jOº,Û¸jz»Û¸jÂBÛ¸jIÆÛ¸j,Û¸jÛ¸j ,Û¸j‡ Û¸júBÛ¸jÛ¸j¹Û¸jEÛ¸j·,Û¸jÍÛ¸j#,Û¸jñ$Û¸j8',Û¸j)Û¸jþ,,Û¸j».Û¸jm0Û¸jæ0Û¸jÉ2Û¸j5Û¸jx5Û¸j37Û¸j:,Û¸j.EÛ¸j7IÛ¸jªIÛ¸j-LÛ¸j¡O,Û¸jDRÛ¸jjVÛ¸jËVÛ¸j„XÛ¸j}\,Û¸j9oÛ¸j:qÛ¸jDrÛ¸jÉsÛ¸j$w,Û¸jyÛ¸j|Û¸jº|Û¸jN�Û¸j}‡BÛ¸j’Š,Û¸j|‹Û¸j¶ŽÛ¸jv�Û¸j��Û¸j©“,Û¸j'•Û¸jþ—Û¸j§˜Û¸jNšÛ¸j֜۸j¹žÛ¸j{¡Û¸jü±,Û¸j´Û¸j¨¶Û¸j·Û¸j°¸Û¸jÖ»,Û¸j„ÃÛ¸j9ÚBÛ¸jÛ¸jñ,Û¸jBÛ¸jÈÛ¸jsÛ¸j3Û¸j‡%°Û¸jÍ)Û¸jD1Û¸jë4Û¸jO6Û¸jîKÛ¸jMÛ¸jeXÛ¸jÎxÛ¸j8„,Û¸jL†Û¸jŠÛ¸jeŠÛ¸jŒÛ¸j �,Û¸j‘Û¸jp“Û¸jÀ“Û¸j#•Û¸jL˜,Û¸j”™Û¸j�œ,Û¸jÅ�Û¸ji Û¸j¿ Û¸jU¢Û¸j$©,Û¸jBªÛ¸jµ­,Û¸jÓ¯Û¸jI²,Û¸jú´Û¸j‚·Û¸jÓ·Û¸jM¹Û¸jZ¾,Û¸jܾÛ¸jˆÁ,Û¸jÒÍÛ¸jâÑ,Û¸jÕÛ¸jvØÛ¸jÁØÛ¸jÜÙÛ¸jÓÜÛ¸jFÝÛ¸jßÛ¸jAâÛ¸jãÛ¸j×äÛ¸jÉçÛ¸jèÛ¸j�êÛ¸j”ì,Û¸jZîÛ¸j‡ð,Û¸j�ñÛ¸jõ,Û¸j-öÛ¸jd= ...Û¸j:) _You start waiting.Û¸j² _352.5 (99.0)3.5 (100.0)Û¸j[Û¸j•## _Done waiting.ܸjÄo.#.#.#.#.# ..# ########'############.## ..................# .# #.# .# ###....# .# .# ...# .# )..# ..# .# ..<..##.. .# ##.. )........ .. ##'#########'########'# . ....##........#........#.##ܸj·ÄA..#.# ....##.#.#ܸj á]4.0)ܸj ãܸjà› ".#.#.#.#.#  ......# .. ########'############.## ### .# ..# #.......# ..# #.##....# ..# ....# ...# ..# .)..# ..# ..# ...<..##.. .##.. ........).......... ###'#########'########'# ..##........#.# .....##.#.#ܸj© <5ܸj:Á ݸj =ݸjµ=ݸjù>ݸj³EBݸjFGݸj¥GݸjµIݸjLݸjLݸj¸MݸjsPݸjÁPݸj+RݸjÌTݸj"UݸjiVݸjåX,ݸj‰\ݸjß\ݸj8]ݸj¿^ݸjá`,ݸjŸbݸjâd,ݸjšfݸjBjݸj jݸj™mݸjEoݸjÎoݸjàpݸj`’Bݸj)•,ݸjá–ݸjº¤„ݸj¦,ݸjè§Ý¸j«Ý¸jn«Ý¸j ­Ý¸jȯݸj“°Ý¸j¿±Ý¸jòµ,ݸj“·Ý¸j>º,ݸjK¼Ý¸j0¿Ý¸j˜Àݸj ÂݸjIÅ,ݸjSÇݸjüÉݸjlÊݸj8ÌݸjeÏݸjÒÏݸj¸Ñݸj-Õ,ݸj ØÝ¸jvÙݸjÁÙݸj@ÛݸjÞݸjNÞݸj2êݸjCíݸj‘íݸjiBݸjö'Üݸjb@ݸjۑݸjc“ݸj*—ݸjá—ݸjz™Ý¸jš©òݸj.¬Ý¸j¯,ݸjMÂÜݸjÒÔÆÝ¸jŽÙBݸjÄÝBݸjÁänݸjºåݸj é,ݸjÐêݸjÄî,ݸj>òݸj—÷BݸjýXݸj\XݸjÑ Xݸjënݸj~ݸjݸjhݸj#ݸjÓ,ݸj>ݸj ݸjq ݸjö!ݸj;),ݸjÁ*ݸj,ݸj-ݸjé.ݸj2ݸjØ2ݸj"4ݸjÃ6ݸj&7ݸj¬9ݸj F„ݸjfQ„ݸjá[,ݸjûgݸjŠlݸjílݸjoݸj±s,ݸjvݸj”yݸj^zݸjx{ݸjx~ݸj¦‹,ݸj¯�BݸjÔ�ݸjN�ݸj�ݸj�ž,ݸj? Ý¸jףݸjt¸šÝ¸jººÝ¸j½Ý¸j|¾Ý¸jIÀݸjZÃݸjÄݸjéÅݸjŽÉݸjüËݸj¹Ìݸj<ÏݸjôÏݸj§Ñݸj³×BݸjBÚݸj™Û,ݸjKÞݸj¦Þݸjãáݸjå,ݸj6æÝ¸j±é,ݸj‚ëݸjÀíݸj%îݸj°ïݸjÄò,ݸjÊôݸj½÷,ݸjÏùݸj}ü,ݸj÷ýݸjÁ,ݸj˜Ý¸j­Ý¸j ݸj ݸj,ݸj ݸjÞ#,ݸj&ݸjU),ݸj¹-ݸjA1,ݸjØ3ݸjQ@W _You start waiting.ݸj V1454.5 (99.0)ݸj­V.5.5 (100.0)ݸjµ]ݸjb# _Done waiting.ݸjP_ݸjÕcÜݸjsdݸjlBݸjy,ݸj×}BݸjÒݸj©‚,ݸj›„ݸjX–„ݸjÅ›,ݸjW¢Ý¸j�¤Ý¸jSÌnݸj|ÏݸjÐݸjeÑݸjÓÙXݸjÛÚݸjúÛݸjéÞݸjÀßݸj*áݸjêãݸj°äݸjÍåݸjÌèݸj}éݸj ëݸjîݸj¯îݸjðݸjÑòݸjƒóݸjøôݸj»÷ݸj¶øÝ¸js ݸjìBݸjL/ݸjùD°Ý¸jÏEݸj=HݸjãHݸj3KݸjnQnݸj»Rݸj)ZBݸj‘]Bݸj…dBݸjkœ,ݸjÒ�ݸj7£Ý¸j­Ý¸jó¯Ý¸jG±,ݸj3µÝ¸j%¸BݸjPӌݸjÍÕ,ݸj×ݸjÖÚ,ݸj×Ûݸj`Þ,ݸjàݸj½â,ݸjlæÝ¸jFéBݸjåïXݸj/õ,ݸj¤ ݸj ݸjq ݸj_" Bݸj*( ,ݸjpD ݸjÌH ݸjåO ݸj U ݸjth ,ݸjwu XݸjŸƒ ,ݸj®” „ݸjø£ ݸjǸ Bݸj€Í „ݸj}Ý „ݸjGá ݸj9þ nݸjw ݸjo ݸja ݸj ݸj ݸjZ! nݸj�Ÿ <ݸj† „ݸjÛ Ý¸jB ݸj÷C ݸjuF ,ݸjpI ݸjvL ,ݸj[N ݸjWQ ,ݸjVS ݸjñ##.***...YXL: 11 Next:  3% Place: Dungeon:10 # ..#@#Noise: ---------  Time: 14763.5 (0.0) ###'############.##a) +5 sling {Juan}  c) +0 sling {Balvind ..................#Fire: a) +5 sling {Juan} #.................# #...........##....# ............##....#Y   elephant (trample, asleep) .........)..##....#ä¸jaò l   basilisk (asleep) .........<..##....# ........)...........Aim: a basilisk (asleep, 98% to hit) _Your line of fire to the basilisk is blocked by a fungus.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)ä¸j'& p...#Trilby the Skirmisher ####Coglin of Okawaru *****. #.Health: 78/78 ======================== ###..Magic: 11/11 ======================== ##....AC: 12ä¸jÅ& 8Str: 15 ##....lEV: 13Int: 8 ####...P..SH: 0Dex: 22 ##.[.....YXL: 11 Next:  3% Place: Dungeon:10 # ..#@#Noise: ---------  Time: 14763.5 (0.0) ä¸jU' J###'############.##a) +5 sling {Juan}  c) +0 sling {Balvind ..................#Fire: a) +5 sling {Juan} #.................# #...........##....# ............##....#Y   elephant (trample, asleep) .........)..##....#ä¸j†' l   basilisk (asleep) .........<..##....# ........)........... ä¸jÂ' C_Your line of fire to the basilisk is blocked by a fungus.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleä¸jí' šShift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)  Your line of fire to the basilisk is blocked by a fungus.ä¸j) ä¸j²/ ä¸j42 . _ä¸jŒ...#Trilby the Skirmisher ####Coglin of Okawaru *****. #.Health: 78/78 ======================== ###..Magic: 11/11 ======================== ##....AC: 12Str: 15 ##....lEV: 13Int: 8 ####..*P*.SH: 0Dex: 22 ##.***...YXL: 11 Next:  3% Place: Dungeon:10 # ..#@#Noise: ---------  Time: 14763.5 (0.0) ###'############.##a) +5 sling {Juan}  c) +0 sling {Balvind ..................#Fire: a) +5 sling {Juan} #.................# #...........##....# ............##ä¸ja(....#Y   elephant (trample, asleep) .........)..##....#l   basilisk (asleep) .........<..##....# ........)...........Aim: a basilisk (asleep, 98% to hit) _Your line of fire to the basilisk is blocked by a fungus.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)å¸j{®...#Trilby the Skirmisher ####Coglin of Okawaru *****. #.Health: 78/78 ======================== ###..Magic: 11/11 ======================== ##....AC: 12Str: 15 #å¸jXa#....lEV: 13Int: 8 ####...P..SH: 0Dex: 22 ##.[.....YXL: 11 Next:  3% Place: Dungeon:10 # ..#@#Noise: ---------  Time: 14763.5 (0.0) ###'############.##a) +5 sling {Juan}  c) +0 sling {Balvind ..................#Fire: a) +5 sling {Juan} å¸j9#.................# #...........##....# ............##....#Y   elephant (trample, asleep) .........)..##....#l   basilisk (asleep) .........<..##....# ........)........... _Your line of fire to the basilisk is blocked by a fungus.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleå¸jVšShift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)  Your line of fire to the basilisk is blocked by a fungus.å¸jå¸jVå¸jÒ. _æ¸j%´x ### .æ¸jã´c##..#....#....l###...P...[.....Y..# ##'############@## ..................# #.........#...##. .æ¸jµs........ #######'########'##..æ¸j¾æ¸j¿24.5 (1 _æ¸jÄÅæ¸j-Èæ¸j» m  .##.#..#....l###...P...[.....Y..# ##'############.## ................@.# ###.#####'## #........#........#..æ¸j^À æ¸jdÁ &5æ¸jÙÒ æ¸jÕ æ¸j¦! ##.#..#....l###...P...[.....Y..# ##'############.## .................. ### ....#..... #........#........#æ¸jl®æ¸jÔ®&6æ¸jïµæ¸j«·ç¸jØ\ #....  #....l  ###...P..  #.[.....Y  ..#.# #'############.# .................# # ...##...@# ...##....# )..##....# <)........... ######'########'##. ........#........#.. .#........# ç¸j¦eç¸jèi&7ç¸jŽmç¸jIoç¸j?  #....l###...P...[.....Y..# ##'############.## ...................##)<... ........#........#ç¸jÆ ç¸j &8ç¸j˜ ç¸j$ ç¸j$÷ ³ ###...P...[.....Y..# ##'############.## .....................##)<)...........#.......# ..... ........#........# ...ç¸jù÷ ç¸jÈø &9ç¸j6þ ç¸j ç¸jbý.[.....Y..# ##'############.## ...................##)<)..............# ######'########'##...... ç¸j"í........#........#..........# ............. ......#.ç¸jç¸j¥"=70è¸j‹Ðl..#.# #'############.# ................# # ##....# ##....# )..##....# <..##....####.#).........@....# #####'########'##......# .......#........#......##........#......##........#......##........#......##........#....#.##........#....#.''1è¸j¡U ¿'############.# ...............# ..# ##....# ##....# )..##....# #<..##....####.#)..............### ####'########'##@.....# ......#........#......# #........#......# #........##........##........#....#.##........#....#.'.'.#....# #. ########'#######.è¸jX è¸jY &2è¸j_ è¸j¶a é¸j±³#.## .....# ......# ..##....# #.##....# .)..##....# .# <..##....####.# ).### '#'##.@....# #.#......# é¸j"#.#......# #.#....#.'. é¸j: é¸j¼ &3é¸jO5é¸jÎ8é¸jÓ¾¹.## # .. .. ....# .... ##....# .#. ##....# .. )..##....# .# <..##....####.# ).### '#'##..@...# #.#......# #.#......# '.#....#.#. é¸j¿Æé¸j4Ç&4é¸jçËé¸j¶Øé¸jh° w.## # ... .. # #.... ##....# #.#. é¸jÙ± ,##....# #.. )..##....# #.# <..##....####.# ).### '#'##...@..# #.#......# #.#......# é¸jå¶ é¸j®· &5é¸jO½ é¸jð¿ ê¸j&#\M #.# ##########.# ... .......#....##...)..##....# ê¸jƒ#³.<..##....####.# ..).............@### #'########'# ...#........#......##....#.#.ê¸j½*ê¸jP+&6ê¸jÈ0ê¸j÷2ê¸j¾.  M[.....Y #.# ..:. .P: ##########.#h..... .......#.ê¸j/ z..)..##....# .<..##....####@# ..)..............### #'########'#.# ê¸j�/ ó...#........#......#h   black bear (asleep)#....#.'ê¸jà; j  You encounter a black bear.ê¸jI< &7ê¸jD ê¸j¤F & _Found two items.ë¸jDêR#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... h..Health: 78/78 ======================== ............# ... *.Magic: 11/11 ======================== ............# #..*.AC: 12Str: 15 ......##....# #.#*EV: 13ë¸j’ê1Int: 8 ......##....# #.*SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#ë¸j¸êÙNoise: ---------  Time: 14777.5 (0.0) ..)..............###ë¸jáêúa) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#ë¸jë—Fire: a) +5 sling {Juan} ...#........#......# ë¸j"ë”...#........#......# ...#........#......#ë¸jAëth   black bear (asleep) ë¸j_ëÄ...#........#......# ...#........#....#.# ë¸j~ë[...#........#....#.'.You encounter a black bear. ë¸jœëW_Found two items.  Fire: a) +5 sling {Juan}ë¸j»ëãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineë¸jìCAim: a black bear (asleep, 98% to hit)ì¸j뎱#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... h..ì¸j(�¡Health: 78/78 ======================== ............# ... ).Magic: 11/11 ======================== ............# #..).AC: 12Str: 15 ......##....# #.#)EV: 13ì¸jN�ŽInt: 8 ......##....# #.)ì¸jr�ÐSH: 0Dex: 22 ...)..##....# #)#ì¸j¥�ÓXL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#ì¸jÎ�[Noise: ---------  Time: 14777.5 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind ì¸jò�¹#'########'##......#Fire: a) +5 sling {Juan} ì¸j�š...#........#......# ...#........#......# ì¸j/�P...#........#......#ì¸jR�Áh   black bear ...#........#......# ì¸jo�”...#........#....#.# ...#........#....#.'.ì¸jŒ�)Fire: a) +5 sling {Juan}ì¸j¨�ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineì¸jÀ�‰Aim: a black bear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  ì¸jÝ�OThe black bear is moderately wounded.ì¸j�‘))Shift-Dir - straight lineAim: a black bear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is moderately wounded.  The sling bullet closely misses the black bear.ì¸j™C.hì¸jM¡C......ì¸jé¢i===8.2 (0.7Rev _ì¸jܪì¸j6­ì¸jÐw Å#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... .hMagic: 11/11 ======================== ì¸j/x Œ............# #...*AC: 12Str: 15 ......##....# #.#*EV: 13Int: 8 ì¸jSx ¼......##....# #.*SH: 0Dex: 22 ì¸jxx õ...)..##....# #*#XL: 11 Next:  3% Place: Dungeon:10 ì¸jœx à...<..##....####@#Noise: ===------  Time: 14778.2 (0.0) ì¸jÆx æ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind ì¸jáx ¹#'########'##......#Fire: a) +5 sling {Juan} ì¸jýx b...#........#......#Rev ì¸jy ”...#........#......# ...#........#......#ì¸j1y Áh   black bear ...#........#......# ì¸jPy ”...#........#....#.# ...#........#....#.'.ì¸jny vYou shoot a sling bullet. _The sling bullet closely misses the black bear.ì¸j›y ìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleì¸j¸y ™Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)ì¸js—  #.[.....YTrilby the Skirmisherì¸j¥— ¬#.# ..:. .P:Coglin of Okawaru *****. ì¸jÅ— È##########.## ... ...Health: 78/78 ======================== ì¸jä— ±............# ... .hMagic: 11/11 ======================== ì¸j˜ š............# #...)AC: 12ì¸j"˜ ÇStr: 15 ......##....# #.#)EV: 13ì¸jJ˜ »Int: 8 ......##....# #.)SH: 0ì¸j{˜ !Dex: 22 ...)..##....# #)#XL: 11 Next:  3% Place: Dungeon:10 ì¸j¥˜ D...<..##....####@#Noise: ===------  Time: 14778.2 (0.0) ..)..............###ì¸jΘ úa) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#ì¸jö˜ çFire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# ì¸j™ ...#........#......#h   black bear ...#........#......# ì¸jE™ ½...#........#....#.# ...#........#....#.'.Fire: a) +5 sling {Juan}ì¸jh™ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineì¸j‹™ ¿Aim: a black bear (moderately wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  ì¸j°™ OThe black bear is moderately wounded.ì¸j- �Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is moderately wounded.heaviì¸jZ° K.hì¸j¸ 3...ì¸j�½ 19 (0.7 _ì¸j>À ì¸j í¸jÔ^M#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #...hAC: 12Str: 15 ......##....# #.#*EV: 13Int: 8 ......##....# #.*SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#í¸j>_‹Noise: ===------  Time: 14778.9 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# ...#........#......#h   black bear í¸j”_´...#........#......# ...#........#....#.# ...#........#....#.'.You shoot a sling bullet. The sling bullet hits the black bear. _The black bear is heavily wounded.Fire: a) +5 sling {Juan}í¸jü_YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)í¸jŠT�#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #...hAC: 12Str: 15 í¸j0U=......##....# #.#)EV: 13Int: 8 ......##....# #.)SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14778.9 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind í¸jvU_#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# í¸jšU»...#........#......#h   black bear í¸j¼Uê...#........#......# ...#........#....#.# ...#........#....#.'.í¸jÜU)Fire: a) +5 sling {Juan}í¸jýUãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineí¸j#V Aim: a black bear (heavily wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is severely wounded.í¸j.¶ )))You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is severely wounded.  The sling bullet barely misses the black bear.The sling bullet hits the plant. The plant begins to die.  The plant is lightly damaged.í¸j]‹h..h...í¸j{Œj9.6 (0.7Rev+ _í¸jÉ“í¸j4•í¸j « Ø#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #...hAC: 12Str: 15 ......##....# #.#*EV: 13Int: 8 ......##....# #.*SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14779.6 (0.0) í¸jc« l..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev+ ...#........#......# í¸jŸ« ¥...#........#......#h   black bear ...#........#......# ...#........#....#.# ...#........#....#.'.í¸jÑ« £The sling bullet hits the plant. The plant begins to die. _The plant is lightly damaged.  Fire: a) +5 sling {Juan}í¸j¬ ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)í¸j #.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #...hAC: 12Str: 15 ......##....# #.#)EV: 13Int: 8 ......##....# #.)SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14779.6 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'í¸jÔ ÿ##......#Fire: a) +5 sling {Juan} ...#........#......#Rev+ ...#........#......# ...#........#......#h   black bear ...#........#......# ...#........#....#.# ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is severely wounded.í¸jõ‹ � Shift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is severely wounded.almost dead.í¸jÔG.hí¸jš/}..80.3 (0.7 _î¸j‰»#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== î¸j Š�............# #....AC: 12Str: 15 ......##....# #.#hEV: 13Int: 8 ......##....# #.*SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14780.3 (0.0) ..)..............###î¸j9Šúa) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#î¸j·Š³Fire: a) +5 sling {Juan} ...#........#......#Rev+ ...#........#......# ...#........#......#h   black bear ...#........#......# ...#........#....#.# ...#........#....#.'.î¸júЉYou shoot a sling bullet. The sling bullet hits the black bear. _The black bear is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleî¸jL‹’Shift-Dir - straight lineAim: a black bear (almost dead, 79% to hit)î¸j´¶U#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12î¸jз"Str: 15 ......##....# #.#hEV: 13Int: 8 ......##....# #.)SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14780.3 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} î¸j ¸ˆ...#........#......#Rev+ ...#........#......# ...#........#......#h   black bear î¸j<¸Ä...#........#......# ...#........#....#.# î¸jj¸O...#........#....#.'.Fire: a) +5 sling {Juan}î¸j˜¸ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineî¸jŸÊAim: a black bear (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.î¸jKZ3))))î¸j'[q)Shift-Dir - straight lineAim: a black bear (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.  The black bear is almost dead.You shoot a sling bullet.î¸jGÞŽ .hThe sling bullet completely misses the black bear.î¸j"éq..... î¸jòé,1.0 (0.7 _î¸jdòî¸jUõï¸jåþ(#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #....ï¸j¦ÿ1AC: 12Str: 15 ......##....# #.#.EV: 13Int: 8 ......##....# #.hSH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#ï¸jçÿqNoise: ===------  Time: 14781.0 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind ï¸j#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#ï¸jDÅRev+ ...#........#......# ...#........#......#ï¸jnÁh   black bear ...#........#......# ï¸jšÉ...#........#....#.# ...#........#....#.'.You shoot a sling bullet. ï¸jØP_The sling bullet completely misses the black bear.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineï¸j¯wAim: a black bear (severely wounded, 79% to hit)ï¸jÝøY#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #.#.EV: 13Int: 8 ......##....# #.hSH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#ï¸jmú­Noise: ===------  Time: 14781.0 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev+ ...#........#......# ...#........#......#h   black bear ...#........#......# ...#........#....#.# ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.ï¸jD„h)Shift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.  ï¸j+…NThe sling bullet barely misses the black bear.ï¸jÉG.hï¸j�ï¸j#p7 (0.7Rev* _ï¸j}ï¸j•ï¸j'ç Ê#.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #.#.EV: 13Int: 8 ......##....# #..SH: 0Dex: 22 ...)..##....# #h#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14781.7 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind ï¸jRè &#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev* ...#........#......# ...#........#......#h   black bear ...#........#......# ...#........#....#.# ...#........#....#.'.You shoot a sling bullet. _The sling bullet barely misses the black bear.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, 79% to hit)ð¸jÌ #.[.....YTrilby the Skirmisher#.# ..:. .P:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #.#.EV: 13Int: 8 ......##....# #..SH: 0Dex: 22 ...)..##....# #†#XL: 11 Next:  3% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14781.7 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########[ð¸jV 37m'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev* ...#........#......# ...#........#......#h   black bear ...#........#......# ...#........#....#.# ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear!  You kill the black bear!ð¸j<(ð¸j3�ÕM)))))))Shift-Dir - straight lineAim: a black bear (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the black bear!  You kill the black bear!  Okawaru accepts your kill.ð¸jËJ¯......†442.4 (0.7 _ð¸jü�ñ¸j('ñ¸j_(ñ¸jÁ)ñ¸j-6g .  You start waiting.ñ¸je9ñ¸j™>Iñ¸j?ñ¸jM@ñ¸j–BTRev+ ñ¸jŒCñ¸j$F,ñ¸jÆGñ¸jäHñ¸j3Iñ¸j2Jñ¸jyLñ¸jÏLñ¸j¡Mñ¸j€Oñ¸jP>Rev ñ¸jˆPñ¸jÒS,ñ¸jTTñ¸jâUñ¸j;Vñ¸jnWñ¸jZ,ñ¸j,[ñ¸jJgßñ¸jÒh,ñ¸jåkñ¸j„l,ñ¸j¹mñ¸j'pñ¸j�pñ¸jEqñ¸jsñ¸jasñ¸jutñ¸jpw,ñ¸j"{ñ¸j1}ñ¸jŒ}ñ¸j©~ñ¸jÕ�ñ¸j9‚ñ¸jƒƒñ¸j9†,ñ¸j$‡ñ¸jv‰ñ¸jΉñ¸jÜŠñ¸jïŒñ¸jO�ñ¸jàŽñ¸j��ñ¸jÚ�ñ¸jþ‘ñ¸j�“ñ¸jÏ“ñ¸j–ñ¸j>—ñ¸j—ñ¸jŒ˜ñ¸jÏš,ñ¸jÿ›ñ¸j˜¢Bñ¸jå«,ñ¸jŸ­ñ¸j)°ñ¸jµ°ñ¸jŠæñ¸jèñ¸j�èñ¸jêêñ¸jHîñ¸júîñ¸jfïñ¸j`òñ¸jëòñ¸jŸóñ¸j·öñ¸j5÷ñ¸jvøñ¸j\úñ¸jØúñ¸j,ûñ¸jLþñ¸jÕþñ¸jJÿñ¸j8ñ¸j¯ñ¸j`ñ¸j6ñ¸jÕñ¸j„ñ¸j«ñ¸j) ñ¸jí ñ¸j“ ,ñ¸jÁ ñ¸j±,ñ¸j ñ¸j„,ñ¸j‚ñ¸j{ñ¸jéñ¸j¦ñ¸jIñ¸j¬ñ¸j‹ñ¸jVñ¸j­ñ¸j•ñ¸j2!,ñ¸jâ"ñ¸j;$ñ¸j%ñ¸jÛ%ñ¸j¿(,ñ¸jí)ñ¸jã+,ñ¸jü,ñ¸j›/,ñ¸jY:ñ¸jÐ=,ñ¸j½>ñ¸jgB,ñ¸jæCñ¸jëEñ¸j\Fñ¸jHGñ¸jõKš _A nearby plant withers and dies.A wraith comes into view.ñ¸jFSÍW---W   wraith (wandering)ñ¸jvT0835.4 (53.0)ñ¸j\ñ¸jÓ\O---6.4 (54 _ñ¸j0dñ¸j1fò¸j·T#.[.....YTrilby the Skirmisher#.# ..W. ..:Coglin of Okawaru *****. ##########.## ..* ...Health: 78/78 ======================== ............# ..* ..Magic: 11/11 ======================== ............# #.*..AC: 12Str: 15 ......##....# #*#.EV: 14Int: 8 ......##....# #*.SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ---------  Time: 14836.4 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'####ò¸jrWã####'##......#Fire: a) +5 sling {Juan} ...#........#......# ...#........#......# ...#........#......#W   wraith (wandering) ...#........#......# ...#........#....#.# ...#........#....#.'. _A nearby plant withers and dies. _A wraith comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (wandering, hasn't noticed you, 74% to hit)ò¸j«#.[.....YTrilby the Skirmisher#.# ..W. ..:Coglin of Okawaru *****. ##########.## ..) ...Health: 78/78 ======================== ............# ..) ..Magic: 11/11 ======================== ............# #.)..AC: 12Str: 15 ......##....# #)#.EV: 14Int: 8 ......##....# #).SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ---------  Time: 14836.4 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'####ò¸j”Á####'##......#Fire: a) +5 sling {Juan} ...#........#......# ...#........#......# ...#........#......#W   wraith ...#........#......# ...#........#....#.# ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith!  The wraith is moderately damaged.ò¸jWšŽ)Shift-Dir - straight lineAim: a wraith (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith!  The wraith is moderately damaged.  The sling bullet closely misses the wraith.ò¸jÒ i:WYò¸j W:.....†Y   elephant (trample, wandering)W   wraithò¸jŽ i===7.1 (0.7Rev _ò¸j* ò¸jé+ ò¸jY§ k#.[.....:ò¸ju¨ Trilby the Skirmisher#.# ..Y. ..:Coglin of Okawaru *****. ##########.## .W. ...Health: 78/78 ======================== ............# .*. ..Magic: 11/11 ======================== ............# #*...AC: 12Str: 15 ......##....# #*#.EV: 14Int: 8 ......##....# #*.SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14837.1 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fò¸j!© îire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# ...#........#......#Y   elephant (trample, wandering) ...#........#......#W   wraith ...#........#....#.# ...#........#....#.'.You shoot a sling bullet. _The sling bullet closely misses the wraith.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (moderately damaged, 74% to hit)ó¸j ##.[.....:Trilby the Skirmisher#.# .)Y. ..:Coglin of Okawaru *****. ##########.## .). ...Health: 78/78 ======================== ............# .). ..Magic: 11/11 ======================== ............# #)...AC: 12Str: 15 ......##....# #)#.EV: 14Int: 8 ......##....# #).SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14837.1 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind ó¸j¯$_[40m#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# ...#........#......#Y   elephant (trample, wandering) ...#........#......#W   wraith ...#........#....#.# ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (moderately damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet completely misses the wraith.ó¸jbÂZShift-Dir - straight lineAim: a wraith (moderately damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet completely misses the wraith.The sling bullet hits the wraith but does no damage.ó¸jtK¨ YThe wraith is moderately damaged.The elephant trumpets!ó¸jL'.Wó¸jZMM:Yó¸j°Vc....†Y)Y   yak (wandering)W   wraithó¸jX*8 (0.7ó¸j¦`ó¸j#cT _You encounter a yak.ó¸j+Ž#.[.....:Trilby the Skirmisher#.# ..:Y ..:Coglin of Okawaru *****. ##########.## .Y. ...Health: 78/78 ======================== ............# .W. ..Magic: 11/11 ======================== ............# #*...AC: 12Str: 15 ......##....# #*#.EV: 14Int: 8 ......##....# #*.SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14837.8 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind ó¸j[11d#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak (wandering) ...#........#....#.#W   wraith ...#........#....#.'.The elephant trumpets! _You encounter a yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (lightly damaged, 74% to hit)ó¸j—v³#.[.....:Trilby the Skirmisher#.# ..:Y ..:Coglin of Okawaru *****. ##########.## .Y. ...Health: 78/78 ======================== ............# .W. ..Magic: 11/11 ======================== ............# #)...AC: 12Str: 15 ó¸j}w¯......##....# #)#.EV: 14Int: 8 ......##....# #).SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14837.8 (0.0) ..)..............###ó¸jüwüa) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#ó¸jÈxY   yak (wandering) ...#........#....#.#W   wraith ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (lightly damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ó¸j Q You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.  The wraith is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the wraith.  The wraith is moderately damaged.ó¸j\•Z...†ó¸j–38.5 (0.7 _ó¸jvŸó¸j5¡ó¸j} #.[.....:Trilby the Skirmisher#.# ..:Y ..:Coglin of Okawaru *****. ##########.## .Y. ...Health: 78/78 ======================== ............# .W. ..Magic: 11/11 ======================== ............# #*...AC: 12Str: 15 ......##....# #*#.EV: 14Int: 8 ......##....# #*.SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14838.5 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind ó¸j< ô[11d#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak (wandering) ...#........#....#.#W   wraith ...#........#....#.'.The sling bullet hits the wraith. _The wraith is moderately damaged.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (moderately damaged, 74% to hit)ó¸j€#.[.....:Trilby the Skirmisher#.# ..:Y ..:Coglin of Okawaru *****. ##########.## .Y. ...Health: 78/78 ======================== ............# .W. ..Magic: 11/11 ======================== ............# #)...AC: 12Str: 15 ......##....# #)#.EV: 14Int: 8 ......##....# #).SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14838.5 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'#######ó¸jµ Ü[33m#'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak (wandering) ...#........#....#.#W   wraith ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (moderately damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is heavily damaged.ô¸jóE„Shift-Dir - straight lineAim: a wraith (moderately damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is heavily damaged.  The sling bullet hits the wraith but does no damage.ô¸jƒôÞ Y.  The wraith is heavily damaged..W.Y..†9.2 (0.7Rev+ _ô¸j8#.[.....:Trilby the Skirmisher#.# ..Y. ..:Coglin of Okawaru *****. ô¸jq##########.## ... ...Health: 78/78 ======================== ............# .Y. ..Magic: 11/11 ======================== ............# #W...ô¸jšYAC: 12Str: 15 ô¸jÁ......##....# #*#.EV: 14Int: 8 ......##....# #*.ô¸jàYSH: 0Dex: 22 ô¸jw...)..##....# #*#ô¸jÓXL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#ô¸j;‹Noise: ===------  Time: 14839.2 (0.0) ô¸j[d..)..............###ô¸j~úa) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#ô¸jÑ^Fire: a) +5 sling {Juan} ...#........#......#Rev+ ...#........#......# ...#........#......#ô¸jËY   elephant (trample) ...#........#......#ô¸j*pY   yak (wandering) ô¸jO...#........#....#.#W   wraith ...#........#....#.'.ô¸jp»The sling bullet hits the wraith but does no damage. _The wraith is heavily damaged.Fire: a) +5 sling {Juan}ô¸j‘ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineô¸j rAim: a wraith (heavily damaged, 74% to hit)ô¸jGâ#.[.....:Trilby the Skirmisher#.# ..Y. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# .Y. ..Magic: 11/11 ======================== ............# #)...AC: 12Str: 15 ......##....# #)#.EV: 14Int: 8 ......##....# #).SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14839.2 (0.0) ô¸jfR..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev+ ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak (wandering) ...#........#....#.#W   wraith ...#........#....#.'.Shift-Dir - straight lineAim: a wraith (heavily damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wraith.The sling bullet hits the elephant.  The elephant is lightly wounded.ô¸j“’pYou shoot a sling bullet.  The sling bullet closely misses the wraith.The sling bullet hits the elephant.  The elephant is lightly wounded.  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is heavily damaged.ô¸j7F:Yô¸j×&.Wô¸jÒD.Yô¸jF-lô¸j»".†l   basilisk (wandering)W   wraithô¸j·#19 (0.7 _ô¸jÖ+ô¸jh-ô¸jRg #.[.....:Trilby the Skirmisher#.# ..lY ..:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #Y...AC: 12Str: 15 ......##....# #W#.EV: 14Int: 8 ......##....# #*.SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14839.9 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##ô¸j‘h T[39;49m......#Fire: a) +5 sling {Juan} ...#........#......#Rev+ ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak (wandering) ...#........#....#.#l   basilisk (wandering) ...#........#....#.'.W   wraithYou shoot a sling bullet. The sling bullet hits the wraith. _The wraith is heavily damaged.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (heavily damaged, 74% to hit)ô¸j?J(#.[.....:Trilby the Skirmisher#.# ..lY ..:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #Y...ô¸jâJ%AC: 12Str: 15 ......##....# #W#.EV: 14Int: 8 ......##....# #).SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#ô¸j KqNoise: ===------  Time: 14839.9 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind ô¸jIK#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#ô¸jnKuRev+ ...#........#......# ô¸j•KP...#........#......#ô¸jKLæY   elephant (trample) ...#........#......#Y   yak (wandering) ...#........#....#.#l   basilisk (wandering) ...#........#....#.'.W   wraithFire: a) +5 sling {Juan}ô¸jŽLUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (heavily damaged, 74% to hit)  ô¸jÈLTYou shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ô¸jb×]You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.  The wraith is heavily damaged.You shoot a sling bullet.  The sling bullet hits the wraith.  The wraith is heavily damaged.õ¸jˆ$ÜlY.†Ylõ¸jZ%l40.6 (0.7Rev* õ¸jò-õ¸jÓ0C _The basilisk hisses angrily. The yak bellows!õ¸jÔ3Ì#.[.....:Trilby the Skirmisher#.# ..lY ..:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #Y...AC: 12Str: 15 ......##....# #W#.EV: 14Int: 8 ......##....# #*.SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14840.6 (0.0) õ¸jœ4Ê..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk õ¸jS5z...#........#....#.'.W   wraithThe wraith is heavily damaged. _The basilisk hisses angrily. The yak bellows!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (heavily damaged, 74% to hit)õ¸j®X(#.[.....:Trilby the Skirmisher#.# ..lY ..:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #Y...õ¸j2Y°AC: 12Str: 15 ......##....# #W#.EV: 14Int: 8 ......##....# #).SH: 0Dex: 22 ...)..##....# #)#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14840.6 (0.0) õ¸j^Yæ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind õ¸j½YQ#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev* ...#........#......# ...#........#......#Y   elephant (trample) õ¸j[1...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.W   wraithFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (heavily damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is severely damaged.õ¸jÖã�)You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is severely damaged.  You shoot a sling bullet.  The sling bullet barely misses the wraith.  The sling bullet hits the elephant.  The elephant is lightly wounded.õ¸j=fr.Y.Wõ¸j_gN:lõ¸jÃgB.Yõ¸jÜp4†õ¸j¹q31.3 (0.7 _õ¸jÈyõ¸jµ{õ¸j¤  R#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## .lY ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #....õ¸jn¡ AC: 12Str: 15 ......##....# #Y#.EV: 14Int: 8 ......##....# #W.SH: 0Dex: 22 ...)..##....# #*#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14841.3 (0.0) ..)..............###õ¸j¢ ýa) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#õ¸jr¢ öl   basilisk ...#........#....#.'.W   wraithõ¸j¢ SThe sling bullet hits the elephant. _The elephant is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleõ¸jò¢ “Shift-Dir - straight lineAim: a wraith (severely damaged, 74% to hit)õ¸j’À #.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## .lY ...Health: 78/78 ======================== ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #Y#.EV: 14Int: 8 ......##....# #W.SH: 0õ¸jMÁ øDex: 22 ...)..##....# #)#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14841.3 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#õ¸j°Á @Rev* ...#........#......# ...#........#......#Y   elephant (trample) õ¸júÁ Â...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.õ¸jG rW   wraithFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineõ¸j� þAim: a wraith (severely damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is severely damaged.õ¸jP½Shift-Dir - straight lineAim: a wraith (severely damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is severely damaged.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.õ¸jhÒµ .YThe wraith is severely damaged..Wõ¸jÔ‰.Y.lõ¸jþÛõ¸jƒÜ32.0 (0.7 _õ¸jíäõ¸jÏæö¸jþôR#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# .Yl ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #.#.EV: 14ö¸j‹õOInt: 8 ......##....# #Y.SH: 0Dex: 22 ...)..##....# #W#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14842.0 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ö¸jAöC...#........#......#Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.W   wraithThe sling bullet hits the wraith but does no damage. _The wraith is severely damaged.ö¸jÒö‡Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (severely damaged, 74% to hit)ö¸j¾#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 78/78 ======================== ............# .Yl ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #.#.EV: 14Int: 8 ......##....# #Y.SH: 0Dex: 22 ...)..##....# #W#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14842.0 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind [34ö¸j¸¾wm#'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.W   wraithFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (severely damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is almost destroyed.ö¸j�E¯ )You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is almost destroyed.You shoot a sling bullet.  The sling bullet barely misses the wraith.  The sling bullet hits the elephant.  The elephant is lightly wounded.ö¸j ÉG.Yö¸j/̸ .lThe wraith hits you. The wraith drains your vigour!ö¸jóàÈW.6-7 (0.7Slow Rev* ö¸j—èr _You feel yourself slow down.ö¸jg Ø#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 76/78 =======================- ............# ... ..Magic: 11/11 ======================== ............# #Yl..AC: 12Str: 15 ......##....# #.#.EV: 14Int: 8 ......##....# #Y.SH: 0Dex: 22 ...)..##....# #W#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14842.7 (0.0) ö¸j³g ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.ö¸jég @W   wraithThe wraith hits you. The wraith drains your vigour! _You feel yourself slow down.Fire: a) +5 sling {Juan}ö¸j h ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineö¸j^h sAim: a wraith (almost destroyed, 74% to hit)ö¸j÷Q z#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 76/78 =======================- ............# ... ..Magic: 11/11 ======================== ............# #Yl..AC: 12Str: 15 ......##....# #.#.EV: 14Int: 8 ......##....# #Y.SH: 0Dex: 22 ...)..##....# #)#ö¸jÍR fXL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14842.7 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.ö¸j S _W   wraithShift-Dir - straight lineAim: a wraith (almost destroyed, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wraith.ö¸j>S `The sling bullet hits the elephant.  The elephant is lightly wounded.ö¸j~Ü tYou shoot a sling bullet.  The sling bullet closely misses the wraith.  The sling bullet hits the elephant.  The elephant is lightly wounded.  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is almost destroyed.ö¸jL�õ.Y l.  The wraith hits you! The wraith drains your vigour!W.6---3.8 (1.1 _You feel as though you will be slow longer.÷¸j»î§#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...÷¸j3ïHealth: 66/78 ====================---- ............# ... ..Magic: 11/11 ======================== ............# #l...AC: 12Str: 15 ......##....# #Y#.EV: 14Int: 8 ......##....# #Y.SH: 0Dex: 22 ...)..##....# #W#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14843.8 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y÷¸jrï    elephant (trample) ...#........#......#Y   yak ÷¸jÂïµ...#........#....#.#l   basilisk ...#........#....#.'.W   wraithThe wraith hits you! The wraith drains your vigour! _You feel as though you will be slow longer.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (almost destroyed, 74% to hit)÷¸jñø#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 66/78 ====================---- ............# ... ..Magic: 11/11 ======================== ............# #l...AC: 12Str: 15 ......##....# #Y#.EV: 14Int: 8 ......##....# #Y.SH: 0Dex: 22 ...)..##....# #†#XL: 11 Next:  4% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14843.8 (0.0) ..)..............###÷¸jÏù3a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.W   wraithFire: a) +5 sling {Juan}÷¸jVúÖPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (almost destroyed, 74% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  You destroy the wraith!÷¸j(÷¸jDŒx)You shoot a sling bullet. The sling bullet hits the wraith.  You destroy the wraith!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is lightly wounded.÷¸júG.Y÷¸j¦E.Y÷¸jžA.l÷¸jh÷¸j6X74.9 (1.1 _÷¸jc6�#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 66/78 ====================---- ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ÷¸j7D......##....# #l#.EV: 14Int: 8 ......##....# #.YSH: 0Dex: 22 ...)..##....# #Y#XL: 11 Next:  7% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14844.9 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#÷¸jÍ9áSlow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.The sling bullet hits the elephant but does no damage. _The elephant is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (lightly wounded, 93% to hit)ø¸j%ö2#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 66/78 ====================---- ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #l#.EV: 14Int: 8 ......##....# #.YSH: 0Dex: 22 ...)..##....# #Y#XL: 11 Next:  7% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14844.9 (0.0) ..)..............###ø¸j_÷Pa) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (lightly wounded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.ø¸jE� You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.elephant is lightly wounded.ø¸j.;Y.ø¸jz.lThe sling bullet hits the elephant but does no damage.elephant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.elephant is lightly wounded.  The elephant barely misses you.ø¸j;ø¸jÇ,6.0 (1.1ø¸jñø¸jÝF _The elephant trunk-slaps you but does no damage.ø¸j?6#.[.....:Trilby the Skirmisher#.# ..:. ..:Coglin of Okawaru *****. ##########.## ... ...Health: 66/78 ====================---- ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #.#.EV: 14Int: 8 ......##....# #YlSH: 0Dex: 22 ...)..##....# #Y#XL: 11 Next:  7% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14846.0 (0.0) ..)..............###a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##ø¸j_7Ÿ......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#Y   yak ...#........#....#.#l   basilisk ...#........#....#.'.The elephant barely misses you. _The elephant trunk-slaps you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (lightly wounded, 93% to hit)ø¸j]Q #.[.....:Trilby the Skirmisher#.# ..:. ..:ø¸jSR !Coglin of Okawaru *****. ##########.## ... ...Health: 66/78 ====================---- ............# ... ..Magic: 11/11 ======================== ............# #....AC: 12Str: 15 ......##....# #.#.EV: 14Int: 8 ......##....# #YlSH: 0Dex: 22 ...)..##....# #Y#XL: 11 Next:  7% Place: Dungeon:10 ...<..##....####@#Noise: ===------  Time: 14846.0 (0.0) ..)..............###ø¸jÍR :a) +5 sling {Juan}  c) +0 sling {Balvind #'########'##......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#......#ø¸j1S UY   yak ...#........#....#.#l   basilisk ...#........#....#.'.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleø¸j�S ÁShift-Dir - straight lineAim: an elephant (lightly wounded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.ø¸j&Þ You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.elephant is lightly wounded.ø¸j¡j ø# ..:. ..: ##########.## ... ... .............. #.... ##.#. Yl )Y#<..##....####.).............@### #'########'##......# ...#.........###'.'#ø¸j©m ].lThe sling bullet hits the elephant but does no damage.elephant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.elephant is lightly wounded.tramples you. You stumble backwards!ø¸jÔ| hY57.0 (1ø¸jy� ø¸jCƒ F _The elephant trunk-slaps you but does no damage.ù¸jÛ% #.# ..:. ..:Trilby the Skirmisher ##########.## ... ...Coglin of Okawaru *****. ............# ... ..Health: 65/78 ====================---- ............# #....Magic: 11/11 ======================== ......##....# #.#.AC: 12Str: 15 ......##....# #Y.EV: 14Int: 8 ...)..##....# #l#SH: 0Dex: 22 ...<..##....####Y#XL: 11 Next:  7% Place: Dungeon:10 ..).............@###Noise: ===------  Time: 14847.0 (0.0) #'########'##......#a) +5 sling {Juan}  c) +0 sling {Balvind ù¸j* ù...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#....#.#Y   yak ...#........#....#.'.l   basilisk ...'........#....#.#.The elephant tramples you. You stumble backwards! _The elephant trunk-slaps you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (lightly wounded, 93% to hit)ù¸jä#.# ..:. ..:Trilby the Skirmisher ##########.## ... ...Coglin of Okawaru *****. ............# ... ..Health: 65/78 ====================---- ............# #....Magic: 11/11 ======================== ......##....# #.#.AC: 12Str: 15 ......##....# #Y.EV: 14Int: 8 ...)..##....# #l#SH: 0Dex: 22 ...<..##....####Y#XL: 11 Next:  7% Place: Dungeon:10 ..).............@###Noise: ===------  Time: 14847.0 (0.0) ù¸jï­#'########'##......#a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#....#.#Y   yak ...#........#....#.'.l   basilisk ...'........#....#.#.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (lightly wounded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.ù¸jfÝ1  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is lightly wounded.nt!  The elephant is moderately wounded.ú¸j‹R  The elephant tramples you but does no damage.ú¸j^-*8.0 (1ú¸j24ú¸j \ ú¸jlq@_The elephant misses you.ú¸jY�#.# ..:. ..:Trilby the Skirmisher ##########.## ... ...Coglin of Okawaru *****. ............# ... ..Health: 65/78 ====================---- ............# #....Magic: 11/11 ======================== ......##....# #.#.AC: 12Str: 15 ......##....# #Y.EV: 14Int: 8 ...)..##....# #l#SH: 0Dex: 22 ...<..##....####Y#XL: 11 Next:  7% Place: Dungeon:10 ..).............@###Noise: ===------  Time: 14848.0 (0.0) #'########'##......#a) +5 sling {Juan}  c) +0 sling {Balvind ú¸jÛŸ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#....#.#Y   yak ...#........#....#.'.l   basilisk ...'........#....#.#.The elephant tramples you but does no damage. _The elephant misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (moderately wounded, 93% to hit)ú¸jéé#.# ..:. ..:Trilby the Skirmisher ##########.## ... ...Coglin of Okawaru *****. ............# ... ..Health: 65/78 ====================---- ............# #....Magic: 11/11 ======================== ......##....# #.#.AC: 12Str: 15 ......##....# #Y.EV: 14Int: 8 ...)..##....# #l#SH: 0Dex: 22 ...<..##....####Y#XL: 11 Next:  7% Place: Dungeon:10 ..).............@###Noise: ===------  Time: 14848.0 (0.0) #'########'##......#a) +5 sling {Juan}  c) +0 sling {Balvind ú¸jØë2...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#....#.#Y   yak ...#........#....#.'.l   basilisk ...'........#....#.#.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (moderately wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant!  The elephant is moderately wounded.ú¸jpxYShift-Dir - straight lineAim: an elephant (moderately wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant!  The elephant is moderately wounded..ú¸j8ú¸jX]58---9.1 (1.1ú¸j› ú¸jð d _The elephant tramples you! You hold your ground! The elephant trunk-slaps you.ú¸jgÞ �#.# ..:. ..:Trilby the Skirmisher ##########.## ... ...Coglin of Okawaru *****. ............# ... ..Health: 58/78 =================------- ............# #....Magic: 11/11 ======================== ......##....# #.#.AC: 12Str: 15 ......##....# #Y.EV: 14Int: 8 ...)..##....# #l#SH: 0Dex: 22 ...<..##....####Y#XL: 11 Next:  7% Place: Dungeon:10 ..).............@###Noise: ===------  Time: 14849.1 (0.0) #'########'##......#ú¸jÄß ½a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#....#.#Y   yak ...#........#....#.'.l   basilisk ...'........#....#.#.The elephant is moderately wounded. _The elephant tramples you! You hold your ground! The elephant trunk-slaps you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (moderately wounded, 93% to hit)ú¸jù–#.# ..:. ..:Trilby the Skirmisher ##########.## ... ...Coglin of Okawaru *****. ............# ... ..Health: 58/78 =================------- ............# #....Magic: 11/11 ======================== ......##....# #.#.AC: 12Str: 15 ......##....# #Y.EV: 14Int: 8 ...)..##....# #l#SH: 0Dex: 22 ...<..##....####Y#XL: 11 Next:  7% Place: Dungeon:10 ..).............@###Noise: ===------  Time: 14849.1 (0.0) #'########'##......#a) +5 sling {Juan}  c) +0 sling {Balvind ú¸jȘ/...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#....#.#Y   yak ...#........#....#.'.l   basilisk ...'........#....#.#.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (moderately wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant!  The elephant is heavily wounded.ú¸j«ªM Shift-Dir - straight lineAim: an elephant (moderately wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant!  The elephant is heavily wounded.The elephant is severely wounded.û¸jökx  The elephant barely misses you.û¸jLm-50.2 (1.1û¸jZtû¸jiwF _The elephant trunk-slaps you but does no damage.û¸jÖ§l#.# ..:. ..:Trilby the Skirmisher ##########.## ... ...Coglin of Okawaru *****. ............# ... ..Health: 58/78 =================------- ............# #....Magic: 11/11 ======================== ......##....# #.#.AC: 12Str: 15 ......##....# #Y.EV: 14Int: 8 û¸jǨƒ...)..##....# #l#SH: 0Dex: 22 ...<..##....####Y#XL: 11 Next:  7% Place: Dungeon:10 ..).............@###Noise: ===------  Time: 14850.2 (0.0) #'########'##......#a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#....#.#Y   yak ...#........#....#.'.l   basilisk û¸jk©"...'........#....#.#.The elephant barely misses you. _The elephant trunk-slaps you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (heavily wounded, 93% to hit)û¸j·² �#.# ..:. ..:Trilby the Skirmisher ##########.## ... ...Coglin of Okawaru *****. ............# ... ..Health: 58/78 =================------- ............# #....Magic: 11/11 ======================== ......##....# #.#.AC: 12Str: 15 ......##....# #Y.EV: 14Int: 8 ...)..##....# #l#SH: 0Dex: 22 ...<..##....####Y#û¸j±´ XL: 11 Next:  7% Place: Dungeon:10 ..).............@###Noise: ===------  Time: 14850.2 (0.0) #'########'##......#a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#......#Y   elephant (trample) ...#........#....#.#Y   yak ...#........#....#.'.l   basilisk ...'........#....#.#.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (heavily wounded, 93% to hit) û¸jjµ W You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.û¸j+@ xYou shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is heavily wounded.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is heavily wounded.û¸j¤Ê Ê##########.## ... ... ............ #.... ##.#. Y. )..##..l#<..##....####Y)..............### #'########'##...@..# ...#........#'.'#. #####'#######.û¸j£Ó ½.YThe sling bullet hits the elephant but does no damage.  The elephant is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is heavily wounded.  The elephant tramples you. You stumble backwards!û¸j`Ô a53-1.2 (1û¸jfÛ û¸jÔÝ V _The elephant closely misses you.ü¸jø##########.## ... ...Trilby the Skirmisher ............# ... ..Coglin of Okawaru *****. ............# #....Health: 53/78 ================-------- ......##....# #.#.Magic: 11/11 ======================== ......##....# #Y.AC: 12Str: 15 ...)..##....# #l#EV: 14Int: 8 ...<..##....####.#SH: 0Dex: 22 ..).............Y###XL: 11 Next:  7% Place: Dungeon:10 #'########'##...@..#Noise: ===------  Time: 14851.2 (0.0) ...#........#......#a) +5 sling {Juan}  c) +0 sling {Balvind [34ü¸jêøFm...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#....#.#Y   elephant (trample) ...#........#....#.'.Y   yak ...'........#....#.#.l   basilisk #####'#######.The elephant tramples you. You stumble backwards! _The elephant closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (heavily wounded, 93% to hit)ü¸jŒú¡##########.## ... ...Trilby the Skirmisher ............# ... ..Coglin of Okawaru *****. ............# #....Health: 53/78 ================-------- ......##....# #.#.ü¸jû°Magic: 11/11 ======================== ......##....# #Y.AC: 12Str: 15 ...)..##....# #l#EV: 14Int: 8 ...<..##....####.#SH: 0Dex: 22 ü¸jQûÛ..).............Y###XL: 11 Next:  7% Place: Dungeon:10 #'########'##...@..#Noise: ===------  Time: 14851.2 (0.0) ü¸jˆûW...#........#......#a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ü¸jªûŽ...#........#......#Slow Rev* ü¸jÌûÆ...#........#......# ...#........#....#.#ü¸j(üoY   elephant (trample) ...#........#....#.'.Y   yak ...'........#....#.#.l   basilisk #####'#######.ü¸jXüìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleü¸j2ý$Shift-Dir - straight lineAim: an elephant (heavily wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant.  The elephant is severely wounded.ü¸j'„HShift-Dir - straight lineAim: an elephant (heavily wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant.  The elephant is severely wounded.ü¸jÜE†lü¸j{U  The elephant tramples you! You hold your ground!ü¸jf42----2.3 (1.1ü¸jëü¸j‡F _The elephant trunk-slaps you but does no damage.ü¸jHv £##########.## ... ...Trilby the Skirmisher ............# ... ..Coglin of Okawaru *****. ............# #....Health: 42/78 ============------------ ......##....# #.#.Magic: 11/11 ======================== ......##....# #Y.AC: 12Str: 15 ...)..##....# #†#EV: 14Int: 8 ...<..##....####l#SH: 0Dex: 22 ..).............Y###XL: 11 Next:  7% Place: Dungeon:10 #'########'##...@..#ü¸jw "Noise: ===------  Time: 14852.3 (0.0) ...#........#......#a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#....#.#Y   elephant (trample) ...#........#....#.'.ü¸jðw ‰Y   yak ...'........#....#.#.l   basilisk #####'#######.The elephant tramples you! You hold your ground! _The elephant trunk-slaps you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (severely wounded, 93% to hit)ü¸j"­ ²##########.## ... ...Trilby the Skirmisher ............# ... ..Coglin of Okawaru *****. ............# #....Health: 42/78 ============------------ ......##....# #.#.Magic: 11/11 ======================== ......##....# #Y.AC: 12Str: 15 ü¸jd® ...)..##....# #†#EV: 14Int: 8 ...<..##....####l#SH: 0Dex: 22 ..).............Y###XL: 11 Next:  7% Place: Dungeon:10 #'########'##...@..#Noise: ===------  Time: 14852.3 (0.0) ...#........#......#a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#....#.#Y   elephant (trample) ...#........#....#.'.Y   yak ...'........#....#.#.[ü¸j(¯ §16;38Hl   basilisk #####'#######.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (severely wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant.  The elephant is severely wounded.ü¸jë7˜ Shift-Dir - straight lineAim: an elephant (severely wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant.  The elephant is severely wounded.almost dead.ü¸j¹¹Œ.Y.lü¸jÅÃü¸j`ÄF13.3 (1ü¸j‚Íü¸j#Îs _The elephant barely misses you. The elephant trunk-slaps you.ý¸jŸà­##########.## ... ...Trilby the Skirmisher ............# ... ..Coglin of Okawaru *****. ............# #....Health: 41/78 ============------------ ......##....# #.#.Magic: 11/11 ======================== ......##....# #..AC: 12Str: 15 ...)..##....# #Y#EV: 14Int: 8 ...<..##....####.#SH: 0Dex: 22 ..)............lY###XL: 11 Next:  7% Place: Dungeon:10 #'########'##...@..#ý¸jzá~Noise: ===------  Time: 14853.3 (0.0) ...#........#......#a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#....#.#Y   elephant (trample) ...#........#....#.'.Y   yak ...'........#....#.#.l   basilisk ý¸j³á#####'#######.The elephant is almost dead. _The elephant barely misses you. The elephant trunk-slaps you.  Fire: a) +5 sling {Juan}ý¸jÛáãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineý¸jÿáqAim: an elephant (almost dead, 93% to hit)ý¸j/*##########.## ... ...Trilby the Skirmisher ............# ... ..Coglin of Okawaru *****. ............# #....Health: 41/78 ============------------ ......##....# #.#.Magic: 11/11 ======================== ......##....# #..AC: 12Str: 15 ...)..##....# #Y#EV: 14Int: 8 ...<..##....####.#SH: 0Dex: 22 ..)............lY###XL: 11 Next:  7% Place: Dungeon:10 #'########'##...@..#Noise: ===------  Time: 14853.3 (0.0) ...#........#......#a) +5 sling {Juan}  c) +0 sling {Balvind ý¸j[+Y...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#....#.#Y   elephant (trample) ...#........#....#.'.Y   yak ...'........#....#.#.l   basilisk #####'#######.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant.  The elephant is almost dead.ý¸jϳ?Shift-Dir - straight lineAim: an elephant (almost dead, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant.  The elephant is almost dead.ý¸ja6E†Yý¸jÐA©  The basilisk closely misses you. The elephant completely misses you.ý¸jVB*4.3 (1ý¸jkIý¸jßKF _The elephant trunk-slaps you but does no damage.ý¸j2‡ ¡##########.## ... ...Trilby the Skirmisher ............# ... ..Coglin of Okawaru *****. ............# #....Health: 41/78 ============------------ ......##....# #.#.ý¸j¯‡ !Magic: 11/11 ======================== ......##....# #..AC: 12Str: 15 ...)..##....# #†#EV: 14Int: 8 ...<..##....####Y#SH: 0Dex: 22 ..)............lY###ý¸j⇠ÈXL: 11 Next:  7% Place: Dungeon:10 #'########'##...@..#Noise: ===------  Time: 14854.3 (0.0) ...#........#......#ý¸jžˆ 4a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#....#.#Y   elephant (trample) ...#........#....#.'.Y   yak ...'........#....#.#.l   basilisk #####'#######.The basilisk closely misses you. The elephant completely misses you. ý¸j‰ Ë_The elephant trunk-slaps you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, 93% to hit)þ¸jè^È##########.## ... ...Trilby the Skirmisher ............# ... ..Coglin of Okawaru *****. ............# #....Health: 41/78 ============------------ ......##....# #.#.Magic: 11/11 ======================== ......##....# #..AC: 12Str: 15 þ¸jX`...)..##....# #†#EV: 14Int: 8 ...<..##....####Y#SH: 0Dex: 22 ..)............l.###XL: 11 Next:  7% Place: Dungeon:10 #'########'##...@..#Noise: ===------  Time: 14854.3 (0.0) ...#........#......#a) +5 sling {Juan}  c) +0 sling {Balvind ...#........#......#Fire: a) +5 sling {Juan} ...#........#......#Slow Rev* ...#........#......# ...#........#....#.#Y   elephant (trample) ...#........#....#.'.Y   yak ...'........#....#.#.[35þ¸jù`Šml   basilisk #####'#######.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, 93% to hit)  You shoot a sling bullet. The sling bullet hits the elephant.  You kill the elephant!þ¸j¥fY   yakl   basiliskþ¸jYðu)You shoot a sling bullet. The sling bullet hits the elephant.  You kill the elephant!  Okawaru is honoured by your kill.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is lightly wounded.þ¸jW{8.þ¸jK€i  The basilisk gazes at you.þ¸jÃC.Yþ¸jo þ¸j¾ç 2/79125.3 (1 _You resist with almost no effort.  Your Fighting skill increases to level 5!þ¸jâ7~ _Your Stealth skill increases to level 4!ÿ¸j]W...........# ... .. # #.... ##....# #.#. ##....# #.. )..##....# #†# <..##....####.# )............lY### '########'##......# ..#........#....@.# #.#......# #.#......# #.#......# #.#....#.##.#....#.'.'.#....#.#. ####'#######.... .# .............ÿ¸jôF.lÿ¸je<.Yÿ¸j)®  The yak snorts and paws the ground.The yak barely misses you.ÿ¸jÅk3=--6.8 (1.5ÿ¸j"ÿ¸j¶#@ _The basilisk bites you but does no damage.¸j–ð#.... ##.#. . )..# #†#<.####.)..............### '########'##...lY. ..#........#.....##.'.'#. ####'#######.... .## .............#.Y.l¸jì ¸j� B--8.3¸jô¸jã� _The basilisk attacks as it pursues you! The basilisk completely misses you.¸jÛo ¬##....# #.#. ##....# #.. )..##....# #†# <..##....####.# ¸j q 6)..............### ########'##......# .#........#...lY.# #.#......# #.#.....@# #.#......# #.#....#.# #.#....#.'. .'.#....#.#. ###'#######......## .................. #......... ...¸jÅr E.Y¸jís B.l¸j ~ 7  The yak gores you!¸j¤„ i  The basilisk gazes at you.¸jB Ê3---=9.8Rev+ ¸jÙ 7 _You resist with almost no effort.¸j›é á. )†# .<.####. )..............### ########'##...... .#........#....lY..#¸jHê ê.#.'. .'..#.#. ###'#######......### .................. #... ......... .#¸jRë D.Y¸jì .¸jEì $l¸jòô ¸jõ 1--61.3¸jÌù ¸j]ü ¸j23Ð)†# .<.####. )..............### ########'##...... .#........#....lY..#....##....#.'...#'#....#.#...# ###'#######......###'# .................. ##......... .......... .#... ...... ¸j 5@.Y¸j6B.l¸j&>¸jÊ>°29-----=-2.8Rev ¸j E¸jH( _The yak gores you.¸jÄüÔ<###. )..............### ########'##...... .#........#....#..##......# .##....lY# ..##....#.#...#'...#'# ###'#######......###' .................. #.............#.......... .....###.....  The basilisk gazes at you.¸jpwG.Y¸jy;.l¸j°~¸j!/-4.3¸j†¸jÚˆ7 _You resist with almost no effort.¸jËÈ 0.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 29/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#Y#...#¸j™É ßXL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ---------  Time: 14864.3 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev ...#.............. ...................Y   yak ........#..........l   basilisk ¸jÕÉ ........# .....###.. ...........The basilisk gazes at you. _You resist with almost no effort.  Fire: a) +5 sling {Juan}¸jÊ (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)¸jFü L.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 29/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 ¸jIý %.#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#)#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ---------  Time: 14864.3 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ¸jÐý ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the basilisk but does no damage.¸j‡ ­ Shift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the basilisk but does no damage.The sling bullet hits the yak!  The yak is moderately wounded.¸j¾8Y¸jô4===5.3 (1¸jŸ¸j"P _The yak barely misses you.¸j±¼®.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 29/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 ¸j°Úí.#........#....#@'...#Noise: ===------  Time: 14865.3 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ...........The yak is moderately wounded. _The yak barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)¸j.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 29/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14865.3 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) ¸j«”+5 sling {Juan} .................. #Slow Rev ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.¸jg�{Shift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.  The sling bullet hits the yak but does no damage.¸j€m  The yak is moderately wounded.¸j3�30=6.4 (1.1Rev+ ¸j^$¸j÷&Œ _The yak barely misses you. The yak closely misses you.¸j�ï .<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 30/79 =========--------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14866.4 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#[11;3¸j�ó ô8HFire: a) +5 sling {Juan} .................. #Slow Rev+ ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ...........The yak is moderately wounded. _The yak barely misses you. The yak closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)¸j¸7 Ÿ.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 30/79 =========--------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0¸j‡9 Dex: 22 .#........#....#)#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14866.4 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev+ ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.[3¸j: *7mThe sling bullet hits the basilisk!¸j× ¾MYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the basilisk!  The basilisk is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.¸j—^ 8Y¸jÈ_ i7.4 (1Rev* ¸jwe ¸jèg I _The yak misses you.¸jr®0.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 30/79 =========--------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#Y#...#¸j˯XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14867.4 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev* ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ...........The yak is moderately wounded. _The yak misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jc°rAim: a yak (moderately wounded, 81% to hit)¸jM|.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 30/79 =========--------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#¸jˆºSH: 0Dex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14867.4 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev* ...#.............. ...................Y   yak ........#..........l   basilisk ¸jÓƒ........# .....###.. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.¸jôŒ{Shift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.heavi¸jOe27-8.5 (1.1¸j[¸jë ( _The yak gores you.¸jÌü.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 27/79 ========---------------- ¸jDÍå.#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14868.5 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev* ...#.............. ...................Y   yak ........#..........¸jÎul   basilisk ........# .....###.. ...........The yak is heavily wounded. _The yak gores you.  Fire: a) +5 sling {Juan}¸j¾ÎRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)¸jÜ Ÿ.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 27/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0¸jí Dex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14868.5 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev* ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.[¸jx m¸jÞ˜ ¬ Shift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.¸j£" °  The yak is heavily wounded.89.6 (1.1¸jz+ ¸jå, ; _The yak gores you but does no damage.¸jΟ.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 28/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0¸j¦ÎgDex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14869.6 (0.0) .'........#....#.#...#¸j…Ï:a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev* ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ...........The yak is heavily wounded. _The yak gores you but does no damage.  ¸jªÏ)Fire: a) +5 sling {Juan}¸jßÏRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)¸j…-.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 28/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14869.6 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) ¸jƒ.¯+5 sling {Juan} .................. #Slow Rev* ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.¸j¸¹)Shift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.The sling bullet barely misses the yak.The sling bullet hits the basilisk.¸jB‚ YThe basilisk is heavily wounded.¸j—B-70.7 (1.1¸jI¸jÇK; _The yak gores you but does no damage.¸jd‡.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#¸j¯Health: 28/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#Y#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14870.7 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Slow Rev* ...#.............. ...................Y   ¸j‹5yak ........#..........l   basilisk ........# .....###.. ...........The basilisk is heavily wounded. _The yak gores you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 81% to hit)¸j_” Ž.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 28/79 ========---------------- .#........#......#Magic: 11/11 ======================== ¸j;• û.#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#.....l# ..#SH: 0Dex: 22 .#........#....#.#...#XL: 11 Next: 12% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14870.7 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #¸j•• #Slow Rev* ...#.............. ...................Y   yak ........#..........l   basilisk ........# .....###.. ¸jÌ• E...........Fire: a) +5 sling {Juan}¸jì• NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 81% to hit)  ¸j– wYou shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!¸jKœ ˜l   basilisk¸j¥% ;))))))Shift-Dir - straight lineAim: a yak (almost dead, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  ¸jñ% •You kill the yak!  Okawaru accepts your kill.You shoot a sling bullet.¸j@ú Ò .lThe sling bullet barely misses the basilisk.....41.7 (1Rev*  _You feel yourself speed up.¸j¤ß.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 28/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#......# ..#SH: 0Dex: 22 .#........#....#l#...#XL: 11 Next: 14% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14871.7 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#[11;3¸jnãR8HFire: a) +5 sling {Juan} .................. #Rev* ...#.............. ...................l   basilisk ........#.......... ........# .....###.. ...........The sling bullet barely misses the basilisk. _You feel yourself speed up.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (heavily wounded, 69% to hit)¸jkÝ .<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 28/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#......# ..#SH: 0Dex: 22 .#........#....#l#...#XL: 11 Next: 14% Place: Dungeon:10 .#........#....#@'...#¸jÞNNoise: ===------  Time: 14871.7 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#Fire: a) +5 sling {Juan} .................. #Rev* ...#.............. ...................l   basilisk ........#.......... ........# .....###.. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jnßþAim: a basilisk (heavily wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is almost dead.¸j·kNShift-Dir - straight lineAim: a basilisk (heavily wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is almost dead..¸jJû  The basilisk gazes at you.¸j …\92.4 (0.7¸jΊ¸jÜŒ7 _You resist with almost no effort.¸jÙñ.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 29/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#......# ..#SH: 0Dex: 22 .#........#....#l#...#XL: 11 Next: 14% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14872.4 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#[11;3¸jéò:8HFire: a) +5 sling {Juan} .................. #Rev* ...#.............. ...................l   basilisk ........#.......... ........# .....###.. ...........The basilisk gazes at you. _You resist with almost no effort.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 69% to hit)¸jt" .<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##.....)#Health: 29/79 ========---------------- .#........#.....)#Magic: 11/11 ======================== .#........#.....)# #AC: 12Str: 15 .#........#.....)# .#EV: 14Int: 8 .#........#.....)# ..#SH: 0Dex: 22 .#........#....#)#...#XL: 11 Next: 14% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14872.4 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###[39;4¸j)' U9m'#Fire: a) +5 sling {Juan} .................. #Rev* ...#.............. ...................l   basilisk ........#.......... ........# .....###.. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 69% to hit)  You shoot a sling bullet.  The sling bullet completely misses the basilisk.¸jD¬ 3Shift-Dir - straight lineAim: a basilisk (almost dead, 69% to hit)  You shoot a sling bullet.  The sling bullet completely misses the basilisk.los¸j29 š.....l3.1 (0.7¸jÞ= ¸j\@ V _The basilisk closely misses you.¸j‚.<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 29/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#......# ..#SH: 0Dex: 22 .#........#....#l#...#XL: 11 Next: 14% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14873.1 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#[11;3¸j^£B8HFire: a) +5 sling {Juan} .................. #Rev* ...#.............. ...................l   basilisk ........#.......... ........# .....###.. ...........The sling bullet closely misses the basilisk. _The basilisk closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 69% to hit)¸jù .<..##....####.#Trilby the Skirmisher )..............###Coglin of Okawaru *****. ########'##......#Health: 29/79 ========---------------- .#........#......#Magic: 11/11 ======================== .#........#......# #AC: 12Str: 15 .#........#......# .#EV: 14Int: 8 .#........#......# ..#SH: 0Dex: 22 .#........#....#†#...#XL: 11 Next: 14% Place: Dungeon:10 .#........#....#@'...#Noise: ===------  Time: 14873.1 (0.0) .'........#....#.#...#a) +5 sling {Juan}  c) +0 sling {Balvind ###'#######......###'#[11¸j¿ r;38HFire: a) +5 sling {Juan} .................. #Rev* ...#.............. ...................l   basilisk ........#.......... ........# .....###.. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 69% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  You kill the basilisk!¸jØ�»))))))Shift-Dir - straight lineAim: a basilisk (almost dead, 69% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  You kill the basilisk!  Okawaru accepts your kill.  You shoot a sling bullet.¸j`p.....†¸jÞ 968 (0.7 _¸j&'¸jV)¸j”µ ¸j®Ä 130=1=Rev+ ¸jÊ y2¸jÏÊ ¸jýÊ >Rev ¸j²Ë ¸jûÌ ,¸j´Í ¸jéÏ ,¸j7Ñ ¸j+Ò ¸j[Ò $33¸j€Ò 0=¸j#Ó ¸jÕ ¸jWÕ (¸jóÕ ¸j�× ¸jÍ× ¸jöÛ w4=¸j®Ü ¸jªÝ ,¸jÀÞ ¸j–à ¸jÉà ¸jŽá ¸jã ¸jtã 95¸jJä ¸jXí Ó6¸jÐí ¸jÑï ¸jð ¸j/ñ ¸j¸ò ¸jüò ¸j�ó ¸jÝô ¸j6õ S7=¸j/ö ¸j,ø ¸jŒø ¸j ù ¸jû ,¸jðû ¸j‹þ a8=¸jÿ ¸jã,¸j´¸jª,¸jЏjP¸jØO9¸j‚,¸j¸jH,¸jš¸j¡¸jx!j40=¸jØ",¸j›#¸j*&¸j|&¸jö&¸jç(¸jF)K1=¸jÕ*¸jç.B¸jU2,¸j¯2¸jo6O2¸j*7¸j]9,¸jQ:¸js<¸j½<¸jm=¸j=?¸j™?S3=¸j&D,¸j”D,¸j^E,¸j&F¸jþJw4=¸jéNX¸j\O¸jP¸jR¸j0TO5¸jèY¸jÓZ¸jÔ[¸jî]¸jJ^¸jg_¸jÍa¸jb96¸j‘c¸j e,¸j£h¸j k¸j_k¸jwl¸jv7=¸jhw¸j©xK8=¸jiy¸jg{,¸j7|¸jø}¸j�~¸j‰¸j—€¸jó€99¸j¡�¸j„,¸jê†B¸j ‡¸jƒ‰¸jò‰T50=¸j§‹¸jùŽB¸j“B¸j€“¸jÛ“K1=¸j •¸j—˜,¸j™¸j›,¸j㛸j$ž¸j‰ž92¸jÒ ,¸j(¡¸j8¢¸jB¤¸j¡¤¸j<¥¸j·¦¸j)§S3=¸j/©¸jF½¸jà¾,¸jCÃ,¸jîÆw4=¸jÜɸj�Ì,¸j ϸjGÒ¸jÁÒ¸j½Õ,¸jrÖ95¸jÜ׸jóÙ¸jVÚ¸joÝX¸jýà6=¸jðá¸jUâ¸j¼â¸jÔé,¸j¿ê¸j™ì¸jûìQ57=¸jÄí¸jxð,¸jñ¸j�ó,¸j}ø¸j¢ý¸j•þ%8¸j¸j<¸j¡¸j}¸j’,¸jg¸j¦ ¸j 9¸jŽ ¸jaü60=¸jäB¸jûB¸j¹91¸jyH=¸jØ ¸jz!¸j!"¸j4$¸j¤$¸j!%¸j5'¸j�'%2¸jK(¸j&*¸j{*¸j+¸j-¸ji-¸j­.¸jR0¸jÔ0K3=¸jÖ1¸j4,¸j5¸jÿ6,¸jÀ7¸j);�4=¸jŠ?B¸j@¸jF@¸j›A¸j€}5¸j¸ju ¸j! ¸jƒ¸jX,¸j ¸jLw6=¸j�2H7=8¸jË3¸jl5¸jÖ5%9¸j}6¸jI8¸j¬8¸j59¸j¾;,¸jv<¸jI>b70=¸j'?¸j´D„¸j0Gk1=¸j´G¸j?J¸j`K¸jÿK¸jáNB¸jŒP¸jöP%2¸j T¸jW,¸jWX¸j±Z¸jÄ[,¸jù]¸jŒ^K3=¸j�_¸j¾i„¸jšk¸jÙlk4=¸jÕo¸j•�¸j`‚¸ju†¸jù†¸ji‡¸j`‹¸jŒ%5¸jÌŒ¸j«Ž¸j`�,¸j ”¸j4•¸jœ•¸j{œ¹6=¸j8Ÿ,¸j0 ¸j™¢¸j"¤U7=¸j²¤¸j�¦,¸jÒȸjƒÌ,¸j*ש8¸j Ø,¸jSظjQÛk _You start resting.HP restored.¸j¹ç¸j‡è!---¸jð35022.8 (149.0)¸jiñv9=---3.8 (150 _¸jø¸jÜù¸jLÓ ¸j7Ô 3¸jïÔ ¸j¡Ù B¸jçÞ n¸j"à ¸j à 9=¸jAá ¸j&ã ¸j¥ã ¸j9ú ¢¸jXû B¸jŸ„¸j*¸jš¸jÿ¸j™¸j¸j{¸jž¸jø¸jf ¸jg ¸jÈ ¸ji ¸jÇ,¸jq¸j ,¸jÀ¸j•¸j¸j¬¸j™,¸jV¸j͸j=¸jÔ¸j¸jx¸j¸j� ¸jü ¸jŽ!¸jÎ#¸jü$,¸jÙ*n¸jx+¸j ,¸j-¸jè-¸jª0¸j1¸j›1¸j 3¸jU3¸jb4¸jÑ6,¸j¼7¸jž9¸j:¸j;¸j7=¸j™=¸j6>¸j@,¸jõ@¸j¸B¸j«C¸jD¸j+F¸j«F¸jgG¸j³I¸jJ¸jÞJ¸j|L,¸j]M¸jêO,¸jÙP¸j\R¸jÈR¸jšS¸jÔU,¸jKW¸j«X,¸j6Y¸j [,¸j©\¸jË]¸j£^,¸j¦a,¸jFb¸jûc,¸jÞd¸j]g,¸jWh¸jj,¸jk¸jm¸j�m¸jÝm¸j›o,¸j…p¸jør,¸j¯s¸j¸u¸jv¸jív¸jìx,¸jz¸j‘{¸jî{¸j©|¸j–,¸jG€¸j˜‚,¸j3ƒ¸jQ…,¸jI‡¸j>ˆ,¸jG‰¸j׊,¸jj‹¸j�¸jj�¸j­Ž¸jø�¸jk�¸j‘¸jb“,¸jP”¸jL–,¸j?—¸jߘ¸j=™¸j§™¸j›¸jc›¸jØ›¸j��,¸jxž¸jm ,¸jï ¸jå¢,¸jÉ£¸j?¦¸j¥¦¸j»¨,¸jA©¸j�©¸j«¸jR«¸j»¯X¸j_°¸j©°¸jܲ¸j`´¸jÆ´¸jᵸjS·,¸j[¸¸jòº¸jb»¸jü»¸j(¾,¸j ¿¸j×À¸jLÁ¸jÈÃ,¸j¹ ÷ _You start waiting.122.8 (99.0)3.8 (100.0) _Done waiting.¸j¸ NM) #† .<..##....####.# )..............## ########'##....#.. #......# ##......# .##......# ..##...# .#' .'........#....#.#... ###'#######......###'#................###..¸jI ¸jy 14.0)¸ju ¸j, w _You see here a basilisk skeleton. ¸j[AI ¸jgC ¸j%E ¸j E$ _ ¸j½IV  There is an open door here. ¸jÒJ ¸j0L5 _ ¸jðN ¸j!Q, ¸jáQ ¸jpsC  There is an open door here. _ ¸j u ¸jyX ¸j7z ¸jmz ¸j{ ¸j}| ¸jœ�B ¸jè� ¸jÿ§¸ ¸j© ¸jo¬ ¸jè­ ¸jU° ¸jb², ¸jþ³ ¸jœµ ¸j˜· ¸jï· ¸j³¸ ¸j» ¸jÎÀB ¸jñ ¸jZÄ ¸jÅ ¸jXÅ ¸jIÇ ¸j*É, ¸jrÊ ¸j_Ì ¸jìÎB ¸jãÏ ¸jnÑ, ¸j(Ò ¸jÉÓ ¸júÔ ¸j<Õ ¸jáÕ ¸j�× ¸jºØ, ¸j:Ù ¸j‹Ú ¸jŸÛ ¸jìÛ ¸jßÜ ¸j{Þ ¸jUà, ¸jÐâ ¸jÝä ¸jFòÝ ###...P.. #.[.....:>..... #.# ..:. ..:.##.## ............# ... ......# #..... .....##....# #.#.# .....##....# #...# ..)..##....# #@# 53.8 (29.0)..<..##....####.# .) ¸jaóâ.......### '##'##......#######......#...##......#...###......#...##........#......#...##........#....#÷#...# ¸jñþ4.8 (30 _Found a staircase to the Lair. _You see here a black bear skeleton. ¸j V¢M #....l##...P....... [.....:>.... #.# ...:....: ##########.#.....................# ¸jFWX...#) #÷###.<..##....####.# ..)..............###.......#......#....#......# ¸jë` ¸jÕa85.8 (1.0) _ ¸jëj ¸jÃl ¸j;º²M #.... ##........P..##...P.......[.....:>.... #.# ....:....:  ¸j» ##########.## ..................#.......##.#....) #÷### ...<..##....####.#....... ¸j$È<6 ¸jÎ ¸j3Ö ¸j¬M ## ##..# ##........P###...P....[.....:>.... #.#.....:....: ##########.##...........#.........#......##.###.... ...)..##....# #÷###.... ¸j‡! ¸jì'&7 ¸jt9 ¸j4=M  ###.....## ##..# ##........P###...P...#.[.....:>.... #.#.....:....: ##########.##...........#..@......#......####.....####.### ......##....# #...# ¸jH##... ¸j<8 ¸jE- ¸j�/ ¸j»5 . ....... #.....### .## ##........P..####...P....#.[.....:>..... #.#.....:....: #########.##....@..##..............####.....#####....# #.#.###..##....# #...#)..##....# #÷###<..##....####.# .)..............### '########'##......#####9 ¸jg7  ¸j¾9 ¸jsZœM# .......  ###.....###  ##..# ##........P..###...P....[.....:>.... #.#....:.. #########.##...........##.........## ...........####.....###..¸j£d¸jae'60¸j\n¸jOr� _You see here a parchment of Alistair's Walking Alembic.¸j“*úM#####'### .......  ###.....###  ##..# ##........P..###...P....[>.... #.#.....:....:.. #########.##........... ¸j+}...........##.........###.¸j¥LC1 _¸j“N¸jÊQz _You see here a parchment of Anguish.¸jÏa \  You pick up a parchment of Anguish and begin reading...¸j*u &2¸j§x ¸j¼{ G _Unfortunately, you learned nothing new or useful.¸j*úM #####'### ....... ###.....#####.........####.P..###...P..........[......>.#....: #########.##...........# ...........##.........##. .)..............###3¸jܸj>� _You see here a parchment of Alistair's Walking Alembic.¸j`.•  You pick up a parchment of Alistair's Walking Alembic and begin reading...4¸jO<] _Unfortunately, you learned nothing new or useful.¸jÏÜ�#####'### #.# . ###.....### ##.## ##.P..#.###...P.#.[......>.#.#.:..##...........###.## ##....# #...#)..##....# #÷### ¸j`ñY5¸jõê Å#####'### #.# . ###.....### ##.## .##.P..#.###...P.#.[......>.#.#.:..##...........###.## ##....# #...# )..##....# #÷### <..##....####.# ¸jƒï <6¸jÒû ¸j& ¸jjÝ#####'### #.# . ###.....### ###.## .##.P..#.###...P.#.[......>.#.#.:..##...........###.## ..##....####.# ¸jˆl¸j@m&7¸j‡€¸j×�¸jSˆ…#####'### #.......# #....... ###.....### ###.## .##.P..#.###...P.#.[......>.#.#.:..##...........###.## ####....# #.#.#####....# #...###....# #÷### ¸j~˜<8¸j쪸j˱¸jštÓ#####'### #.......# #....... ###.....### ###.##.##..##.P..#.###...P.#.[......>.#.#...##...........###.## ### ##....# #...# ##....# #÷### ¸j7}¸j·}&9¸j؈œ _You see here a parchment of Summon Small Mammal.¸j_ �  You pick up a parchment of Summon Small Mammal and begin reading...70¸j¶e ¸j�h G _Unfortunately, you learned nothing new or useful.¸jK½ _¸jÔÁ ›#####'### #.......#....... ##.....### ###.[¸j °.##. ##........P..####...P....¸j; ˆ#.[......>0 ¸j� V #.#............. ###.##.......#######......... .....####.....### #¸j à....# #.#.### #....# #...¸jhà ’#....# #÷### ¸jSÄ ,#....####.#¸jùÐ A1.8 (1¸jî C _Found a leather armour.¸j 50Trilby the Skirmisher#####'###Coglin of Okawaru *****.#.......#Health: 79/79 ========================#.......#Magic: 11/11 ========================¸jÓ5 ###.....### ###.[AC: 12Str: 15##.........##......EV: 14Int: 8##........P..#......SH: 0Dex: 22###...P...............XL: 11 Next: 16% Place: Dungeon:10#.[......>....@.......¸jh6Noise: ---------  Time: 15171.8 (0.0)#.#...................a) +5 sling {Juan}  c) +0 sling {Balvind ###.##...........#######Fire: a) +5 sling {Juan} .....##.........## .....####.....### #....# #.#.### #....# [34m#...# #....# #÷### ¸j7ê#....####.#You pick up a parchment of Summon Small Mammal and begin reading... _Unfortunately, you learned nothing new or useful. _Found a leather armour.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jÔ° Trilby the Skirmisher#####'###Coglin of Okawaru *****.#.......#Health: 79/79 ========================#.......#Magic: 11/11 ========================###.....### ###.[AC: 12Str: 15##.........##......EV: 14Int: 8##........P..#......SH: 0Dex: 22###...P...............XL: 11 Next: 16% Place: Dungeon:10#.[......>....@.......Noise: ---------  Time: 15171.8 (0.0)#.#...................a) +5 sling {Juan}  c) +0 sling {Balvind ###.##...........#######Fire: a) +5 sling {Juan} ¸j± ³.....##.........## .....####.....### #....# #.#.### #....# #...# #....# #÷### #....####.# _Unfortunately, you learned nothing new or useful. _Found a leather armour.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.¸jZ² ¸jj¸ ¸jA» . _¸jA ë#####'### #.......# #....... ####.....### ####.[.##.##.¸j( $##.P..#.  ###...P.#.[......>.  #.#...##...........###.######. ....# #.¸j[ Á#.### ....# #...# ¸j� �....# #÷### ¸jx¸j‹22.8 (1 _¸jK!¸jÀ@ "#####'### #.......# ....... ####.....########.[.##.  ##........P..# ###...P.... #.[......>.#............... #.##...........###########.........####.....#### #.#.#¸j5A Ë### #...## #÷###¸jŸI <3¸jaO ¸jUt ¸j>" �#####'### #.......# ¸j¿$ �....... #####.....########.[..#....##.#  ##........P..###...P....# ¸j% A.[......># .#...............'##...........############.........####...¸j…% Í..#### #.#.#### #...#¸j8. ¸jt0 &4¸j-5 ¸jm6 ¸jŽ=#####'### #.# ....... #### #.....########.[..# .##.# .....P..## #...P......# [......># #...............'. ##..#########.##.........####.....### .# #.#.###¸jF¸j}F&5¸jGK¸j%M¸jB;¸jI<¸j‰@¸j´B¸jökâ#####'### #.# #. #####  ###.....########.[..# ##.##.# .P..#.# ...P.......# ......>.. ..#. ##.## . ####.....### ¸jn¸jÑn&6¸j¶{¸j¾|¸jss I  #####'###  #.# ....... ###### #.....########@[..# .##.# .....P..## P......># .........'. ..#########..¸jÚs k...........##.....###¸j| <7¸j� ¸j#‚ ¸j¨²     #####'###  #.#  #. ######  .....##.@..#  .##.#  P..#.#  .P.#  >.#  ¸j™³ë'.   #..    .## ..   .....###   ¸j®Ä¸j Å&8¸jÑʸj^ÔW _You see here a +0 leather armour.¸jƒY¸jõY¸j kê _¸jqB¸j=�¸j5“,¸j‹”¸j'—¸jÛ˜¸j7™¸jÉš¸j¡œ¸jþ¡B¸j'ª@  There is an open door here.¸jõ«¸j"­ _¸j"®¸j±¸j¶B¸j ¸¸jÒº,¸jм¸j„À,¸j#¸jkÅT _p - a wand of polymorph (10) (gained 3 charges)¸jwǸjÏǸjhɸjK˸j õ„¸jÜö$ ¸j\÷*_You now have 703 gold pieces (gained 10).¸j­ù¸j ú¸j!û¸jXý¸jfÿ¸j»ÿ¸jä ¸jø ¸j X¸jsH  ...........'.....# ..##########.....# .## ...........# ## ...........# ..###......#  # ##.....#  ###...#  ###.#   #@#  ## #.#  .# #.#  .# #.#  .# #.#  .# #..  .# ##.  .#[¸jRI ‘37m .  .#  You pick up a book of Touch and begin reading...979.0)8.8 (20 _You add the spells Confusing Touch and Dispel Undead to your library.¸j|¸j†|¸jÌ|¸j�„¸jõ¨B¸j™Ö  You encounter a killer bee. # ##.....#   ###...#   ###.#   #.#  # #.#  # #.#  # #.#  # #.###  ##.@.#  # ##...#  # ≈...#  # .≈⌠..#  # #.≈..##  # #.y..[4¸jsØÆ0m#  y   killer bee (asleep) # ####.# # # # 203.8 (5.0)y.y.y4.8 (6 _¸jçg%# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 79/79 ========================#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 16% Place: Dungeon:10 ##.@.#   Noise: ---------  Time: 15204.8 (0.0) #¸j¿h,##*..#   a) +5 sling {Juan}  c) +0 sling {Balvind #≈*..#   Fire: a) +5 sling {Juan} #.≈y..#  ##.≈..##  ##....#   y   killer bee #####.#  #.#  # _You add the spells Confusing Touch and Dispel Undead to your library. ¸j.i‡_You encounter a killer bee.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)¸jœú# ##.....#  Trilby the Skirmisher###...#¸jñª  Coglin of Okawaru *****.###.#  Health: 79/79 ========================#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 #¸j¬„#.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 16% Place: Dungeon:10 ##.@.#   Noise: ---------  Time: 15204.8 (0.0) ###)..#   a) +5 sling {Juan}  c) +0 sling {Balvind ¸jÞ#¸j(Ü≈)..#   Fire: a) +5 sling {Juan} #.≈)..#  ##.≈).##  ##..).#   y   killer bee #¸j\Ý####.#  #.#  # ¸j†)Fire: a) +5 sling {Juan}¸j¯Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)  ¸jÞnYou shoot a sling bullet.  The sling bullet barely misses the killer bee.¸j:§>Shift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet hits the killer bee.  The killer bee is lightly wounded.¸j„+y⌠...====5.5 (0.7Rev  _You hear a shout! x2¸jg# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 79/79 ========================#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 16% Place: Dungeon:10 ##.@.#   Noise: ====-----  Time: 15205.5 (0.0) ###*..#   a) +5 sling {Juan} ¸jRß c) +0 sling {Balvind #≈y..#   Fire: a) +5 sling {Juan} #.≈⌠..#   Rev ##.≈..##  ##....#   y   killer bee #####.#  #.#  # The killer bee is lightly wounded. _You hear a shout! x2  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (lightly wounded, 54% to hit)¸jäþ# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 79/79 ========================#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 16% Place: Dungeon:10 ##.@.#   Noise: ====-----  Time: 15205.5 (0.0) ###)..#   a) +5 sling {Juan} ¸j. Ü c) +0 sling {Balvind #≈y..#   Fire: a) +5 sling {Juan} #.≈⌠..#   Rev ##.≈..##  ##....#   y   killer bee #####.#  #.#  # Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (lightly wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.¸j*‚ J ¸jj‚ êYou shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.  The killer bee is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the killer bee.  ¸j™‚ RThe killer bee is moderately wounded.¸jg 8y.¸j” h KYou hear a shout!¸j Ç K   kobold geomancery   killer bee  You encounter a kobold geomancer. It is wielding a +0 dagger of pain.===-6.2 (0.7¸jz ¸j�# X _The killer bee closely misses you.¸j!_# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 79/79 ========================#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 16% Place: Dungeon:10 ##.@.#   Noise: ===------  Time: 15206.2 (0.0) ###y..#   a) +5 sling {Juan} ¸jd`Ö[40m c) +0 sling {Balvind #≈...#   Fire: a) +5 sling {Juan} #K≈⌠..#   Rev ##.≈..##  ##....#   K   kobold geomancer #####.#   y   killer bee #.#  # You encounter a kobold geomancer. It is wielding a +0 dagger of pain. _The killer bee closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (moderately wounded, 54% to hit)¸j”v # ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 79/79 ========================#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 #¸jax#.###   XL: 11 Next: 16% Place: Dungeon:10 ##.@.#   Noise: ===------  Time: 15206.2 (0.0) ###)..#   a) +5 sling {Juan}  c) +0 sling {Balvind #≈)..#   Fire: a) +5 sling {Juan} #K≈)..#   Rev ##.≈).##  ##..).#   K   kobold geomancer #####.#   y   killer bee #.#  # You encounter a kobold geomancer. It is wielding a +¸jGyß0 dagger of pain. _The killer bee closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (moderately wounded, 54% to hit)¸j}#ì Shift-Dir - straight lineAim: a killer bee (moderately wounded, 54% to hit)  You shoot a sling bullet. The sling bullet misses the killer bee.You shoot a sling bullet.  The sling bullet hits the killer bee!  The killer bee is almost dead.¸jºª.¸j„¯ky.⌠..y   killer bee4--9 (0.7Rev+ ¸jò³¸jŽ»0 _The killer bee stings you.¸j‰ # ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 74/79 ======================--#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 #¸j†Š #.###   XL: 11 Next: 16% Place: Dungeon:10 ##.@.#   Noise: ===------  Time: 15206.9 (0.0) ###y..#   a) +5 sling {Juan}  c) +0 sling {Balvind #≈...#   Fire: a) +5 sling {Juan} #.≈⌠..#   Rev+ ##.≈..##  ##....#   y   killer bee #####.#  #.#  # The killer bee is almost dead. _The killer bee stings you.  Fire: a) +5 sling {Juan}Press: ? - help, Q¸jÓŠ  - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (almost dead, 54% to hit)¸jô # ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 74/79 ======================--#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 16% Place: Dungeon:10 ##.@.#   Noise: ===------  Time: 15206.9 (0.0) ###)..#   a) +5 sling {Juan} [39¸j\ö N;49m c) +0 sling {Balvind #≈)..#   Fire: a) +5 sling {Juan} #.≈)..#   Rev+ ##.≈).##  ##..).#   y   killer bee #####.#  #.#  # Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (almost dead, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the killer bee.¸jM` ©†Shift-Dir - straight lineAim: a killer bee (almost dead, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the killer bee.The sling bullet hits the killer bee!  You kill the killer bee!¸jÊe U)¸jVþ  †.⌠..  Okawaru accepts your kill.77.6 (0.7 _¸jû ¸j ¸j‡b# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 74/79 ======================--#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 #¸j¬•#.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 17% Place: Dungeon:10 ##.@.#   Noise: ===------  Time: 15207.6 (0.0) ###†..#   a) +5 sling {Juan}  c) +0 sling {Balvind #≈...#   Fire: a) +5 sling {Juan} #.≈⌠..#   Rev+ ##.≈..##  ##....#    #####.#    #.#  ¸jj  #  The sling bullet closely misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee! _Okawaru accepts your kill.¸jTWPress: ? - help, v - describe, . - travelThe floor.¸j( Á @†  You shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee! _Okawaru accepts your kill.Press: ? - help, v - describe, . - travel, g - get itemItem here: a killer bee corpse.  The floor.¸j£ ‚ †.  The floor.¸jIÃ\.⌠A skull pike.¸ju. Ô# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 74/79 ======================--#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#¸jö. ‡  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 17% Place: Dungeon:10 ##.@.#   Noise: ===------  Time: 15207.6 (0.0) ###†..#   a) +5 sling {Juan}  c) +0 sling {Balvind #¸j*/ $≈...#   Fire: a) +5 sling {Juan} #.≈⌠..#   Rev+ ##.≈..##  #¸jL/ (#....#    #####.#    #¸jÎ/ ×.#    #  You shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee! _Okawaru accepts your kill.Press: ? - help, v - describe, . - travelA skull pike.¸j§1 ¸jE5 ¸j¹7 . _!¸jbf!¸jLŠ!¸j·‹!¸j,�AYou start resting.!¸j[•ë5......KK   kobold brigand (missile, wandering)!¸j…˜KK!¸j¡ÝK   kobold geomancerK   kobold brigand (missile)!¸jÄ©4---8.6 (1!¸j¸!¸jßÎÈ  You encounter a kobold brigand. It is wielding a +0 club and quivering poisoned_darts."¸jÉ�# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 75/79 ======================--#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 17% Place: Dungeon:10 ##.@.#   Noise: ---------  Time: 15208.6 (0.0) ###*..#   "¸j¯‘÷ a) +5 sling {Juan}  c) +0 sling {Balvind #*...#   Fire: a) +5 sling {Juan} #K≈⌠..#   Rev+ ##K≈..##  ##....#   K   kobold geomancer #####.#   K   kobold brigand (missile) #.#  # _darts.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (67% to hit)"¸jrX# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 75/79 ======================--#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 17% Place: Dungeon:10 #"¸j¸rc#.@.#   Noise: ---------  Time: 15208.6 (0.0) ###)..#   a) +5 sling {Juan}  c) +0 sling {Balvind #)...#   Fire: a) +5 sling {Juan} #K≈⌠..#   Rev+ ##K≈..##  #"¸jPsÓ#....#   K   kobold geomancer #####.#   K   kobold brigand (missile) #.#  # Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (67% to hit)  "¸j©sKYou shoot a sling bullet.  The sling bullet hits the kobold geomancer!"¸jÙûxYou shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is moderately wounded."¸jQ„O†≈"¸jý‰X(((("¸jó #####The kobold brigand throws a dart. The dart barely misses you.The kobold geomancer gestures next to you while chanting."¸j?uL .@†"¸jlvø≈.≈The wall shatters! The blast of rock fragments hits you!63---=======9.3 (0.7"¸jÛ{"¸jò}' _You hear a shout!"¸jZÏ# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 63/79 ===================-----#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 ##.###   XL: 11 Next: 17% Place: Dungeon:10 ##.@.#   Noise: =======--  Time: 15209.3 (0.0) ###*..#  ["¸jÐ.37m a) +5 sling {Juan}  c) +0 sling {Balvind #*...#   Fire: a) +5 sling {Juan} #K≈⌠..#   Rev+ ##K≈..##  ##....#   K   kobold geomancer #####.#   K   kobold brigand (missile) #.#  # _You hear a shout!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (moderately wounded, 67% to hit)#¸j¢5# ##.....#  Trilby the Skirmisher###...#  Coglin of Okawaru *****.###.#  Health: 63/79 ===================-----#.#  Magic: 11/11 ======================== ##.#  AC: 12Str: 15 ##.#  EV: 14Int: 8 ##.#  SH: 0Dex: 22 #¸j£Ž##.###   XL: 11 Next: 17% Place: Dungeon:10 ##.@.#   Noise: =======--  Time: 15209.3 (0.0) ###†..#   a) +5 sling {Juan}  c) +0 sling {Balvind #≈...#   Fire: a) +5 sling {Juan} #K≈⌠..#   Rev+ ##K≈..##  ##....#   K   kobold geomancer ##¸jõ�####.#   K   kobold brigand (missile) #.#  # Fire: a) +5 sling {Juan}#¸j&ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#¸jOäAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (moderately wounded, 67% to hit)  Okay, then.#¸já#¸jœ#¸jN. _#¸j'R ..#.# # ##.....# ###...# ###.#  #.# # #.# .# #.# .# #.# .# #@### .# #. .###†..# .# ≈...# .# K≈⌠..# '# #K≈..##  .# #....#   .#####.#   .#.#  #¸j6B“==-----10.3 (1 _$¸jï²Ø..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 63/79 ===================-----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ##$¸j¹Ô�#.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .#$¸jÖ#@###   Noise: ==-------  Time: 15210.3 (0.0) .##...#   a) +5 sling {Juan}  c) +0 sling {Balvind .###†..#   Fire: a) +5 sling {Juan} .#≈...#   Rev+ .#K≈⌠..#  '##K≈..##    .##....#    .#####.#    .#.#   Aim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (moderately wounded, 67% to hit) _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin$¸j×e$¸jñP Ô..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 63/79 ===================-----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#$¸j¦Q A  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ==-------  Time: 15210.3 (0.0) .##...#   a) +5 sling {Juan}  c) +0 sling {Balvind .###†..#   Fire: a) +5 sling {Juan} .#≈...#   Rev+ .#$¸j¤R K≈⌠..#  '##K≈..##    .##....#    .#####.#    .#.#   (moderately wounded, 67% to hit) _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.$¸j±S $¸jY $¸jk[ . _%¸jب74Rev %¸j,Ñ»5%¸j§ß %¸jÐàx_You start resting.A kobold brigand comes into view.%¸jeá%¸j<í¼--KK   kobold brigand (missile)%¸j*õ+5.3 (5%¸jlKy--6.3 (6 _%¸j`c%¸jYÿ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 65/79 ===================-----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ---------  Time: 15216.3 (0.0) .##*..#   a) [0;1%¸jÍ 0;1m+5 sling {Juan}  c) +0 sling {Balvind .###*..#   Fire: a) +5 sling {Juan} .#≈*..#  .#K≈*..#  '##K≈K.##   K   kobold brigand (missile) .##....#  .#####.#  .#.#  _A kobold brigand comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts (69% to  hit)%¸jnë ™..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 65/79 ===================-----###.#  Magic: 11/11 ========================#.#  AC: 12%¸jOì ÕStr: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ---------  Time: 15216.3 (0.0) .#%¸j–ì û#)..#   a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#%¸j¿ì ½â‰ˆ)..#  .#K≈)..#  %¸jçì å'##K≈).##   K   kobold brigand (missile) %¸j í �.##...)#  .#%¸jBí —####)#  .#.#  %¸juí XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts (69% to  %¸j�í ~hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.%¸jz N Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (69% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.The sling bullet hits the kobold brigand.%¸jv „ K.  The kobold brigand is moderately wounded..†...===7.0 (0.7Rev _%¸j &¸j%@›..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#&¸j½@j  Health: 65/79 ===================-----###.#  Magic: 11/11 ========================&¸j AÓ#.#  AC: 12Str: 15 ##&¸j5A·#.#  EV: 14Int: 8 &¸j\AŸ.##.#  SH: 0&¸j‚A,Dex: 22 &¸j·BH.##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15217.0 (0.0) .##*..#   a) +5 sling {Juan}  c) +0 sling {Balvind .#&¸jCÖ##*..#   Fire: a) +5 sling {Juan} .#≈*..#   Rev .#K≈K..#  &¸j\CR'##K≈..##   K   kobold brigand (missile) .##....#  &¸jŠC¬.#####.#  .#.#  &¸j°CŒ_The kobold brigand is moderately wounded.Fire: a) +5 sling {Juan}&¸jëCãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&¸jdDµAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, 69% to hit)&¸j£I..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 65/79 ===================-----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15217.0 (0.0) .##)..#  &¸jK~ a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈)..#   Rev .#K≈)..#  '##K≈.)##   K   kobold brigand (missile) .##...)#  .#####)#  .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.&¸jÜuAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.The sling bullet hits the kobold brigand.&¸j­^¹ K⌠The kobold brigand is moderately wounded.&¸jg`.†...&¸j¡i_6=7 (0.7 _&¸jq&¸jò~&¸j9é..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 66/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15217.7 (0.0) .##*..#  &¸jRê’ a) +5 sling {Juan}  c) +0 sling {Balvind .###*..#   Fire: a) +5 sling {Juan} .#≈K..#   Rev .#K≈⌠..#  '##K≈..##   K   kobold brigand (missile) .##....#  .#####.#  .#.#  _The kobold brigand is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, 69% to hit)&¸j¡ï ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 66/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15217.7 (0.0) .##)..#  &¸jSñ ‚ a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈)..#   Rev .#K≈⌠).#  '##K≈.)##   K   kobold brigand (missile) .##....#  .#####.#  .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.&¸j!y ®MAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.  The sling bullet hits the kobold brigand but does no damage.&¸jÅ Y .†K..  The kobold brigand is moderately wounded.8.4 (0.7Rev+ _'¸j vd..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 66/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14'¸j÷wInt: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15218.4 (0.0) .##*..#   a) +5 sling {Juan}  c) +0 sling {Balvind .###*..#   Fire: a) +5 sling {Juan} .#≈K..#   Rev+ .#K≈⌠..#  '##K≈..##   K   kobold brigand (missile) .##....#  .#####.#  .#.#'¸j£xK  _The kobold brigand is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, 69% to hit)'¸jŽWp..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 66/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15218.4 (0.0) '¸j9Y.##)..#   a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈K..#   Rev+ .#K≈⌠..#  '##K≈..##   K   kobold brigand (missile) .##....#  .#####.#  .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand!'¸jKàˆ You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is severely wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is almost dead.'¸jVl¥K..9.1 (0.7 _'¸j3q'¸j�r'¸j&† ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 66/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15219.1 (0.0) .##.*.#  '¸j?‡ · a) +5 sling {Juan}  c) +0 sling {Balvind .###K..#   Fire: a) +5 sling {Juan} .#≈...#   Rev+ .#K≈⌠..#  '##K≈..##   K   kobold brigand (missile) .##....#  .#####.#  .#.#  _The kobold brigand is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts (almostdead, 69% to hit)'¸j•› ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 66/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 17% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15219.1 (0.0) .##.).#  '¸j*� ¸ a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈.).#   Rev+ .#K≈⌠).#  '##K≈..##   K   kobold brigand (missile) .##....#  .#####.#  .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering poisoned darts (almostdead, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.'¸j±* ¥)You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.You shoot a sling bullet.  The sling bullet hits the kobold brigand!  You kill the kobold brigand!Okawaru accepts your kill.)'¸j1 )'¸j² /K'¸jÖ¸ ý.)..K   kobold geomancer'¸jJ¾ 988 (0.7 _'¸jëÄ '¸j�Æ (¸jrÁg..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 66/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 18% Place: Dungeon:10 .#(¸jMÙ#@###   Noise: ===------  Time: 15219.8 (0.0) .##*..#   a) +5 sling {Juan}  c) +0 sling {Balvind .###*..#   Fire: a) +5 sling {Juan} .#≈*..#   Rev+ .#K≈*..#  '##K≈K.##   K   kobold geomancer .##....#  .#####.#  .#.#  _Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  ((¸jcÛA[40mmoderately wounded, 67% to hit)(¸jZzŸ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 66/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#(¸jÜ{  XL: 11 Next: 18% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15219.8 (0.0) .##)..#   a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈)..#   Rev+ .#K≈)..#  '##K≈K.##   K   kobold geomancer .##....#  .#####.#  .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (¸jÄ|éa kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.(¸j¬#{You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is heavily wounded.(¸jdñì.).⌠720.5 (0.7Rev* _(¸jïü(¸jÁ ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 67/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 18% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15220.5 (0.0) .##*..#  (¸j« × a) +5 sling {Juan}  c) +0 sling {Balvind .###*..#   Fire: a) +5 sling {Juan} .#≈*..#   Rev* .#K≈*..#  '##K≈K.##   K   kobold geomancer .##....#  .#####.#  .#.#  _The kobold geomancer is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (heavily wounded, 67% to hit)(¸jõ Ø..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 67/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ##(¸jô ;#.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 18% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15220.5 (0.0) .##)..#   a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈)..#   Rev* (¸j/€.#K≈)..#  '#(¸j ú#K≈K.##   K   kobold geomancer .##....#  .#####.#  .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!)¸j½gƒYou shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is almost dead.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is almost dead.)¸jL÷º #####The kobold geomancer casts a spell next to you.The wall shatters!)¸j=\¡.@...).⌠)¸jâ]L=======1.2 (0.7)¸je)¸j|kN _The blast of rock fragments hits you but does no damage.)¸j` ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 67/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 18% Place: Dungeon:10 .##@###   Noise: =======--  Time: 15221.2 (0.0) .##*..#   [4)¸jÔ »0ma) +5 sling {Juan}  c) +0 sling {Balvind .###*..#   Fire: a) +5 sling {Juan} .#≈*..#   Rev* .#K≈*..#  '##K≈K.##   K   kobold geomancer .##....#  .#####.#  .#.#  _The blast of rock fragments hits you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (almost dead, 67% to hit))¸j² g..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 67/79 ====================----###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 18% Place: Dungeon:10 .#)¸j§ #@###   Noise: =======--  Time: 15221.2 (0.0) .##)..#   a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈)..#   Rev* .#K≈)..#  '##K≈).##   K   kobold geomancer .##...)#  .#####)#  .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger of pain and wearing a +0 robe  (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet closel)¸j 4y misses the kobold geomancer.)¸j ² €)You shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  You kill the kobold geomancer!Okawaru accepts your kill.)¸jA¹ U))¸jÙ  .).⌠)..8/8019===----9 (0.7 _*¸jù"*¸j„#*¸j%*¸jØ(,*¸j@.*¸jc3*¸j#?;9*¸jB*¸jxB*¸j¶C*¸j=F*¸juG>Rev+ *¸jçH*¸jÀLW _You start resting.*¸jKR70=-------KK   kobold (wandering)*¸j¡™Ä5.9 (4.0---6.9 (5*¸jàt _You encounter a kobold. It is wielding a +10 dagger.*¸jÝ ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 70/80 =====================---###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 19% Place: Dungeon:10 .##@###   Noise: ---------  Time: 15226.9 (0.0) .##*..#   a) [0;1*¸jy i0;1m+5 sling {Juan}  c) +0 sling {Balvind .###*..#   Fire: a) +5 sling {Juan} .#≈*..#   Rev+ .#K≈*..#  '##K≈K.##   K   kobold .#*¸j #....#  .#####.#  .#.#  _You start resting. _You encounter a kobold. It is wielding a +10 dagger.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +10 dagger (69% to hit)*¸jÀ..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 70/80 =====================---###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 19% Place: Dungeon:10 .##@###   Noise: ---------  Time: 15226.9 (0.0) .##)..#   a) [0;1*¸jÌK0;1m+5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈)..#   Rev+ .#K≈)..#  '##K≈).##   K   kobold .#*¸jK c#...)#  *¸jð û.#####)#  .#.#  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +10 dagger (69% to hit)  *¸j8 jYou shoot a sling bullet.  The sling bullet barely misses the kobold.+¸j´Q<Shift-Dir - straight lineAim: a kobold, wielding a +10 dagger (69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.completely misses the kobold.+¸j Ü�.).⌠K..+¸jôÝ====7.6 (0.7 _+¸jæ+¸jóæ+¸j³..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 70/80 =====================---###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 19% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15227.6 (0.0) .##*..#  +¸jkU a) +5 sling {Juan}  c) +0 sling {Balvind .###*..#   Fire: a) +5 sling {Juan} .#≈*..#   Rev+ .#K≈*..#  '##K≈K.##   K   kobold .##....#  .#####.#  .#.#  You shoot a sling bullet. _The sling bullet completely misses the kobold.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +10 dagger (69% to hit)+¸jMK..###......#  Trilby the Skirmisher# ##.....#  Coglin of Okawaru *****.###...#  Health: 70/80 =====================---###.#  Magic: 11/11 ========================#.#  AC: 12Str: 15 ###.#  EV: 14Int: 8 .##.#  SH: 0Dex: 22 .##.#  XL: 11 Next: 19% Place: Dungeon:10 .##@###   Noise: ===------  Time: 15227.6 (0.0) .##)..#  +¸jiLQ a) +5 sling {Juan}  c) +0 sling {Balvind .###)..#   Fire: a) +5 sling {Juan} .#≈)..#   Rev+ .#K≈)..#  '##K≈).##   K   kobold .##...)#  .#####)#  .#.#  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle+¸jèLŽShift-Dir - straight lineAim: a kobold, wielding a +10 dagger (69% to hit)  You shoot a sling bullet.  +¸jEMKThe sling bullet closely misses the kobold.+¸jaó)Shift-Dir - straight lineAim: a kobold, wielding a +10 dagger (69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.+¸j¿ùgThe sling bullet hits the kobold.  You kill the kobold!+¸jiûU)+¸jv•Œ.).⌠)..+¸jú™r8.3 (0.7Rev* _+¸j‡¢+¸jð£,¸j$,¸j&bÜ1Rev+ 2Rev 34=,¸jÁp5=,¸j\r,¸jƒyn,¸j };6,¸j#€,¸jD„,,¸jß„,¸jxˆ,,¸jþ‰,¸j­‹,¸jŒK7=,¸jz�,¸j£�,,¸j’,¸j”,¸j—•,,¸jœ,¸jEžU8=,¸j»¡B,¸jZ£,¸jØ¥,,¸j£§,¸j²©,¸jª%9,¸j®«,¸j®,¸je®,¸j}¯,¸j¶±,,¸jM³,¸j÷µk _You start resting.HP restored.,¸jº½(---,¸jÅ056.3 (28.0),¸j¶Æv80=---7.3 (29 _,¸jýË,¸j›Í,¸j=§,¸j“«O=,¸jM¬,¸jª®,,¸j °,¸jز,¸j+³,¸jr´,¸jж,¸jÞ¶,¸jð·,¸j÷º,¸jI»,¸jм,¸j•¾,¸jä¾,¸joÀ,¸jÃ,¸j\Ã,¸j‹Ä,¸jÇ,,¸j¡È,¸jíË,¸j7Ì,¸jÎ,¸j•Ð,,¸juÒ,¸j­Õ,¸jÖ,¸j¤×,¸j×Ù,¸j,Ú,¸jkÛ,¸jà,,¸j×à,¸j³ã,¸j ä,¸jå,¸jÉè,,¸jqê,¸jàì,,¸jPî,¸jÇñ,¸jò,¸jdó,¸jEö,¸j¥ö,¸jõ÷,¸jÞú,¸j?û,¸j¤ü,¸j,,¸jR,¸jÚÆ,¸j7B,¸j<,,¸jP#,¸jÕ%,¸jX&,¸j\',¸j,,¸jŽ,,¸j�-,¸j£1,¸j 2,¸j.3,¸j€6,¸jà6,¸jü7,¸j¨:,¸j=;,¸jè<,¸j@,¸jf@-¸jh-¸j#,-¸j/%-¸j),-¸jP+-¸jz-,-¸j/-¸j2,-¸jª3-¸j48B-¸jD:,-¸j’;-¸jñ=-¸jM>-¸j—?-¸jgB,-¸jzD-¸jBF-¸j—F-¸j“G-¸j³K,-¸jyM-¸j|O-¸jÒO-¸jQ-¸jˆS-¸jT-¸jòT-¸jÁV-¸j‘W-¸jLX-¸j[,-¸ji\-¸jñ^,-¸j9`-¸j4c-¸j�c-¸jŠd-¸j®f-¸jðf-¸jh-¸j7k,-¸j˜l-¸jXn-¸j«n-¸jóo-¸j_r-¸j«r-¸jÓs-¸j�u-¸jv-¸jw-¸jQz,-¸jõ{-¸j|}-¸jß}-¸j!-¸jì‹Æ-¸j)ŽB-¸j´�,-¸j€’-¸j”,-¸j|•-¸j¬˜,-¸jî™-¸jœ,-¸jT�-¸jß-¸j  -¸j¡-¸jã¢-¸j*£-¸ja¤-¸j§-¸j•§-¸j²¨-¸jíª-¸j/«-¸jI¯B-¸js°-¸j#²-¸js²-¸j¯³-¸j ¶-¸jP¶-¸j¯·-¸j6º-¸jº-¸jÉ»-¸jF¾-¸j•¾-¸jð¿-¸j÷Á,-¸jWÃ-¸jòÅ,-¸juÇ-¸j¯É,-¸j/Ë-¸j¥Í,-¸jÞÎ-¸jŸÐ-¸jûÐ-¸j2Ò-¸j¹Ô-¸jÕ-¸jtÖ-¸j7Ø,-¸j»Ù-¸j•Ü,-¸j¾Ý-¸jÜß-¸jBà-¸j7á-¸jÑã,-¸j+å-¸jVç-¸j¸ç-¸j—è-¸j«ë,-¸jÄì-¸j†î-¸jÕî-¸jð-¸jŒò,-¸jåó-¸jŠõ-¸jñõ-¸j'÷-¸j¸ù-¸jú-¸jû-¸jý,-¸jhþ-¸j,-¸j-¸jî-¸jF-¸j=-¸jn-¸jä-¸j-¸jE-¸jß-¸j-¸jç-¸jM-¸j¸-¸j·"B-¸jX%-¸j©%-¸j½&-¸j (-¸jò(-¸jS*-¸j 5W _You start waiting.-¸jµ<-356.3 (9-¸j]=.7.3 (100.0)-¸jbB-¸jLE# _Done waiting.-¸jO-¸j»O-¸j9Q-¸j­Yn-¸j–[-¸j%^,-¸jl_-¸jÑb-¸j7c-¸jjX-¸j ¥-¸jø¥-¸jì§-¸j«,-¸jU¬-¸j*¯-¸j˜¯-¸j̱-¸j”³,-¸jÚ´-¸j3¸,-¸j‹¹-¸j�»-¸jý»-¸ji½-¸j À-¸jŒÀ-¸jÈÁ-¸j§Ã-¸jÄ-¸jUÅ-¸jÈ-¸jªÈ-¸jÃÉ-¸jEÌ-¸j¤Ì-¸jûÍ-¸j Ñ-¸j�Ñ-¸jÐÒ-¸jñÔ-¸jcÕ-¸j™Ö-¸j=Ù-¸j¨Ù-¸jÑÚ-¸jmÝ,-¸jÃÞ-¸jâ-¸j â-¸jä-¸jÝæ-¸jlç-¸j�è-¸jkë-¸jÇë-¸júì-¸jð,-¸jNñ-¸jÀô-¸j2õ-¸jƒö-¸jdù,-¸j;û-¸j‰ý-¸j5þ-¸j ÿ-¸j¥ ,-¸jP -¸j  -¸jy -¸jê -¸j n-¸j‡ -¸jk -¸j× -¸jà -¸jK* J-¸jã, ,-¸j. -¸j|1 ,-¸jH3 -¸jb5 -¸jæ5 -¸j'7 -¸j©9 -¸j : -¸j›; -¸j¢= -¸j > -¸jX? -¸jB -¸jäB -¸j,E -¸jlG -¸jÚG -¸j¯I -¸jcL -¸j¼L -¸j!N -¸j—P ,-¸j S -¸jÅU ,-¸jüV -¸j6Y -¸j£Y -¸jš\ -¸j£Ž „-¸j• ,-¸j › X-¸jÅ  B-¸jH£ ,-¸j¤ -¸jZ§ -¸jÀ§ -¸jõ¨ -¸jJ« ,-¸j�¬ -¸jÚ® -¸jN¯ -¸jh² B-¸jæ¼ -¸j׿ -¸jDÀ -¸jøÂ -¸jÿÄ -¸jYÅ -¸jTÈ -¸j3Ê -¸j™Ê -¸jwÌ -¸jõÎ -¸jYÐ -¸jÑÑ -¸j‹Ô ,-¸j“Õ -¸j±× -¸j Ø -¸jKÙ -¸j1Ü ,-¸j"Ý -¸jÙß -¸j6à -¸jÑá -¸j”ç B-¸j#ï X-¸j«ï -¸jñð -¸j^ò -¸j†ó -¸j6ô -¸j ö ,-¸jQ÷ -¸jØø -¸jù -¸jqú -¸j÷û -¸j^ü -¸jmþ -¸jNÿ -¸jåÿ -¸j‚ -¸j¬ -¸j( -¸j® -¸jð X-¸j„ B-¸j§ X-¸j¶ -¸j  ,-¸jˆ -¸j� -¸jÜ -¸j: -¸jA ,-¸jÉ -¸jb ,-¸jq# -¸j“L X-¸jSM -¸j‘N -¸jØQ ,-¸jWS -¸jV -¸j‚V -¸j�W -¸jwZ ,-¸j%\ -¸j«^ -¸j_ -¸j`` -¸j€b -¸jÿb -¸j(d -¸jçe -¸jMf -¸jòf -¸jÝh -¸j[i -¸j4j -¸jGl -¸j�l -¸jm -¸jÓo ,-¸j´p -¸j6r -¸j‚r -¸jÅs -¸jûu ,-¸jw -¸jy ,-¸jCz -¸j¢ X-¸j*€ -¸j’€ -¸jŒ� -¸jØ� -¸jN‚ -¸jÚŠ W _You start waiting.-¸j®� 4456.3 (99.0)-¸jn� .7.3 (100.0)-¸jš• -¸jV˜ # _Done waiting..¸j)þV# #   ###...#   ###.#   #.#  ##.#  # .¸j�þO#.#  # #.#  # #.###  # #.@.#  # ##) # .¸jÊþ ≈...#  # .≈⌠..#  # .¸jöþ"#.≈).##  # #....#  # .¸j„ÿ####.#  #  .#  #   .¸jö.¸jÄ18.0).¸jb .¸jL.¸j‡Éy  ### ### ####..####@..##...'.≈..¸j^Ê#...'.≈⌠#.#### #  .¸jÚÏ.¸j�Ð&9.¸jöÕ.¸j’ì´  i - 31 poisoned darts (gained 5)60.3 (2 _You see here a +0 club.0¸j:SE  ### #####...####.####)..#...'.≈0¸j¢S .≈⌠###.≈).# #  0¸jF[0¸jÃ[0¸jÝ[$1.3 (10¸j"a0¸jØc0¸j¦"   ##.####...####.####).....'.≈..###.≈).# #....#  # 0¸j�# D 0¸jõ+ 0¸jV, &20¸jÇ1 0¸jx5 Q _There is a skull pike here.1¸jÁºø ###.#### #...####.####).....'.≈..≈⌠#.###.≈@.## #....# ###  3 _1¸j�½1¸jIÀ$  Things that are here:1¸jýÂŒ _a +10 dagger; a +0 dagger of pain; a +0 robe3¸j*|.# #.# .# #.# .## #.### .##. #...## .##.####)..# .# #...'.≈...# .# #...'.≈⌠..# '# #.###.≈).## .# #.@..# .# ####.# .# .# .# ## .# .# #  4 _3¸j§~### #.# .# #.# .# #.# .# # #.### .# #. #...## .# ##.####)..# .# #...'.≈...# ..# #...'.≈⌠..# #'##.###@≈).## .# #....# .#####.# .# .# .### .# ..#3¸jW ###  3¸j¢0<53¸jv23¸jÂ43¸j‹Q4¸j˜CF #.# #### #.# .# #.# .# #.# .# # #.### .# #. #...## .# ##.####)..# .# #...'.≈...# ...# #...@.≈⌠..# ##'##.###.≈).## .# #....# .#####.# .# .# .### .# ...# #### 4¸jOK<64¸j@]l _There is a large open door here.4¸j'# # #.# ### #.# #...#$. #.# #...##. #.# #...# #. #.### #...# #. #...## #...# ##.####)..# '...# #...'.≈...# #...# #..@'.≈⌠..# #'# #.###.≈).## .## #....# .# ####.# .# .# .# ## #...# .# # 4¸j�$ |[m7 _Found 15 gold pieces.5¸j{k Ï# #.# .##### ### #.# .#...# $.# #.# .#...# #.# #.# .#...# #.# #.### 5¸jÌk i.#...# #.# #...## ÷#...# ##.####)..# .'...#5¸jök « #...'.≈...# .#...#5¸jl Î #.@.'.≈⌠..# .###'#5¸jll Ó #.###.≈).## .#5¸j’l  #. #....# .##$ ####.# 5¸jìl (.### .# .# ## #...# .# 5¸jm 1# 5¸j;v 5¸jÄv &85¸jL} 5¸jÛ * _Found 9 gold pieces.6¸jEHÏ..######## #.# .#...# $.# #.# .#...# #.# #.# .#...#6¸jBIS #.# #.### .#...# #.# #...## #÷#...##.####)..# #.'...# #...'.≈...# #.#...# #...'.≈⌠..# .###'# #@###.≈).## .....# #.# #....# .# #$# ####.# .# ### .# .#  ## ###...# ......# 6¸j‚IA####### 6¸j'Vx .≈.≈.###..!..^..÷^..§The wall is a mimic!6¸jX&96¸j¼bb _The wall mimic cackles madly and vanishes in a puff of smoke!6¸j dx _Found an emerald potion.7¸j¢_3 7¸j²k¦...$.###.≈..## #÷.≈.#####.####).. #.'..!..^#...'.≈..#..÷^..§...'.≈⌠. ..###'# #.###.≈).#.... #....# $# ######   7¸jÜph##§.§7¸jàu.70 _7¸jKx7¸j{7¸jz O ###.≈..## #÷.#####.####).. #.'.!..§#...'.≈.#÷^......'.≈⌠ ..###'# #§###.≈).#....7¸j{ 9.# #....# #####  #  7¸jñƒ .7¸jh„ &17¸j‹ 7¸je” 7¸jÌ” +2.3 (27¸jž� 7¸jÓ  > _You now have 712 gold pieces (gained 9).8¸jÔü8¸j9ý¦M$  ### ..8¸jXýœ #.# #...# #÷#8¸jsýq≈.#####.####)'8¸jŸý!..^#...'.≈. 8¸jÀýÄ#.#...# ..÷^......'.≈⌠..###'##.≈).##8¸jßýZ....# ####8¸jüýz### . ......###  8¸jþ 8¸jD8¸j«+3.3 (18¸j¸ 8¸j½8¸j¸>¯M#####$  ### ...≈ #.# #...# #÷#.≈.#####.####).'..!..^#...'.≈.. #.#...# ..÷^......'.≈⌠..###'##.≈).##....# #### ......#### .#  8¸j@8¸jã@&48¸j6J8¸jºK9¸j¼• ›..######## #.#  Trilby the Skirmisher ..#...#$.# #.#  Coglin of Okawaru *****. ..#...##.# #.#  Health: 80/80 ======================== ..#...##.# #.###   Magic: 11/11 ======================== ..#...# .≈ #.# #...##   AC: 12Str: 15 #÷#...# .≈.#####.####)..#   EV: 14Int: 8 #.'...# ..!..^#...'.≈...#   SH: 0Dex: 22 9¸j$– ï#.#...# ..÷^......'.≈⌠..#   XL: 11 Next: 19% Place: Dungeon:10 ..###'##@###.≈).##   Noise: ---------  Time: 15474.3 (0.0) ......##.# #....#   a) +5 sling {Juan}  c) +0 sling {Balvind ......#9¸jì– ˆ#.# ####.#   Fire: a) +5 sling {Juan} ......#### .#  ......###  ###...#   ......#   #######     _The wall mimic cackles madly and vanishes in a puff of smoke! _Found an emerald potion. _You now have 712 gold pieces (gained 9).  Fire: a) +5 sling {Juan}9¸j0— ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:¸jöeƒ..######## #.#  Trilby the Skirmisher ..#...#$.# #.#  Coglin of Okawaru *****. ..#...##.# #.#  Health: 80/80 ======================== ..#...##.# #.###   Magic: 11/11 ======================== :¸júm..#...# .≈ #.# #...##   AC: 12Str: 15 #÷#...# .≈.#####.####)..#   EV: 14Int: 8 #.'...# ..!..^#...'.≈...#   SH: 0Dex: 22 #.#...# ..÷^......'.≈⌠..#   XL: 11 Next: 19% Place: Dungeon:10 ..###'##@###.≈).##   Noise: ---------  Time: 15474.3 (0.0) ......##.# #....#   a) +5 sling {Juan}  c) +0 sling {Balvind ......#:¸jìna#.# ####.#   Fire: a) +5 sling {Juan} ......#### .#  ......###  ###...#   ......#   #######     _Found an emerald potion. _You now have 712 gold pieces (gained 9).  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.:¸jz‰D _:¸j{S M###  #####$  ### ..:¸jâS ‡ #.# #...# #÷#≈.#####.####)'!..^#...'.≈. #.#...# ..÷^...@..'.≈⌠..:¸j_T «###'# .≈.####.###.≈).##.... ......##.# ####.#  :¸jí^ & :¸j%_ {#.§..÷^.§§:¸jD_ 8.≈.##The wall is a mimic!:¸jc` +5.3 (1:¸jhg :¸j•i  :¸j¹i E_The wall mimic cackles madly and vanishes in a puff of smoke!;¸j#� ###.#  ##  #.#  .##### ### #.#  .#...# $.# #.#  .#...# #.# #.#  .#...# #.# #.###  .#...# .≈ #.# #...##  ÷#...# .≈.#####.####)..#  .'...# ..!..^.§@.'.≈...#  .#...# ..÷^.§§...'.≈⌠..#  .###'# .≈.####.###.≈).##  #[;¸j �ä37m #.# #....#  # #.# ####.#  # ### .#  .....# ##  ##...#  .....#  ;¸jH˜<6;¸jTš;¸jÆœ;¸jÖ ZM#####.. ## ##  #####$  ### . #.# #...# ÷#≈.#####@####).. .'!..^.§..'.≈....# ..÷^.§§...'.≈⌠.. .###'# .≈.####.###.≈).##  .# ;¸j Þ e...§###;¸jºÞ &7;¸j3å ;¸j�ç ;¸j�Ì ]M.# ##.. #####.. ## ##  #####$  ### . #@# #...# ÷#≈.#####.####).. .'.!..^....'.≈... .#...# ..÷^...§..'.≈⌠..#  .##.#..# .##;¸jàÍ !.;¸j>Ó &8;¸jkÔ ;¸jåÖ <¸j´>EM##..###. .# ##.. #####.. ## ##  ######$  ### . #.# #...# ÷#≈.#####.####) .'...# ..!..^....'.≈...#  ....'##.###. ..####<¸jÉG<¸j«...## .# ...### .....# #.### ..#.# ..## ##.....# ######...#  ###.# ###  #.# .##### #### #.# .#...#.# #.# .#...##.# #.# .#...# #.# #.### ..#...# .≈ #.# #...## #÷#...# .≈.#####.####)..# #.'...# ..!..^....'.≈...# #.#...# ..÷^......'.≈⌠..# ###'# .≈.####.##[40<¸jñ°»m#.≈).## .# #.# #....# <¸jª±<¸j†²&1<¸jr·<¸j¿<¸jQ¿+2.3 (2<¸jÃÄ<¸jeá? _You now have 727 gold pieces (gained 15).=¸jv…Õ### .#  .### ..####  =¸j²…þ.# # #  ##  ###...#   =¸jó…!###.#  ## #.#  .######### #.#  .#...# =¸j† #..# #.#  .#...# =¸j@†##@# #.#  .#...# .# #.###  .=¸ju†ž#...# .≈ #.# #...##  ÷#...# .≈.#####.####)..#  =¸jú†d.'...# ..!..^....'.≈...#  .#...# ..÷^......'.≈⌠..#  .###'# .≈.####.###.≈).##  ...# #.# #....#  # #.# ####.#  =¸j„Ž=¸jA�+3.3 (1=¸jz”=¸jc–=¸jùôÄ ### ### # ## # ### ### ## .#########...#..## ##.≈..## ÷.#####.####)..#.####. .....#### .#   =¸jÏ Y4=¸j¢¥  # ## # ###=¸j¥¢% ### ## .#########...#..# ##.≈..## ÷=¸jÌ¢.#####.####).. .'.!..^....'.≈.....'=¸jð¢‡##.###. ..=¸j£�#### .....###   =¸j7£=¸j¹ª=¸j9«&5=¸jº°=¸j‰²=¸jGDc # ### ### ## .#########.....# ##.≈..## ÷.#####@####).. .'.!..^....'.≈...#.÷^......'.≈⌠...##=¸júDü.#..# .## ##...#  =¸jºK=¸jSL&6=¸jºQ=¸j²S=¸jQa ƒ  ### ## .#########.....# ##.≈..## ÷.#####.####).. .'.!..^..@.'.≈...#=¸jºa Ç÷^......'.≈⌠##'# .≈.####.###.≈).#.#  .....#  =¸jOj =¸j¼j &7=¸j�p =¸jšr =¸jaÛç### #.# ..######### #.# .#...#=¸j’Û@ #..# #.# .#...# ##.# #.# .#...#=¸jµÛ‹ #.# #.### =¸jÚÛ¨.#...# .≈ #.# #...## #÷#...# .≈.#####.####)..# =¸j1ܺ#.'...# ..!..^....'.≈...# #.#...# ..÷^...@..'.≈⌠..# .###'# .≈.####.###.≈).## =¸j‹Üî.....# #.# #....# .# #.# ####.# .# ### .# .#=¸j±Ü  ## ###...# ......#=¸jÕÜT ####### =¸jëæ<8=¸jÁë=¸jÏí>¸j øz.### #.# .##### #### #.# .#...# #..# #.# .#...# ##.# #.# .#...# # #.# #.### .#...# #.≈ #.# #...## .#÷#...# #.≈.#####.####)..# >¸jgø�.#.'...# #..!..^....'.≈...# .#.#...# #..÷^..@...'.≈⌠..# .###'# #.≈.####.###.≈).## .# # #.# #....# >¸j‰ø®.# #.# ####.# .#>¸jÅøç ### .# .# ## .###...#>¸j0ù� .# # >¸jù>¸jl&9>¸j“>¸j… >¸jô6 ­.### #.# .##### #### #.# .#...# #..# #.# .#...# # ##.# #.# .#...# #. #.# #.### >¸jV7 —.#...# #.≈ #.# #...## .#÷#...# #.≈.#####.####)..# .#.'...# #..!..^....'.≈...# .#.#...# #..÷^.@....'.≈⌠..# >¸j�7 µ.###'# #.≈.####.###.≈).## .# #. #.# #....# .#>¸j°7 } #.# ####.# .#>¸jè7 ü ### .# .# ## .###...# >¸j 8 c.# # >¸j˜? >¸j\@ '90>¸jöE >¸j\H ?¸jð5.### #.# .##### #### #.# .#...# ## #..# #.# .#...# #.. ##.# #.# .#...# #.≈ #.# #.### .#...# #.≈. #.# #...## .#÷#...# #.≈.#####.####)..# .#.'...# #..!..^....'.≈...# .#.#...# #..÷^@.....'.≈⌠..# .###'# #.≈.####.###.≈).## .# #.≈ #.#[39?¸jÈ9Ë;49m #....# .# #. #.# ####.# .# # ### .# .# ## .###...# .# # 1?¸j·„’###.# ###.# ### #$ #.# .##### #. #### #.# .#...# ##.# #..# #.# .#...# #... ##.# #.# .#...# #.≈≈ #.# #.### ...#...# #.≈. #.# #...## ?¸j‡.#÷#...# #.≈.#####.####)..# ?¸j¤‡Æ.#.'...# #..!@.^....'.≈...# #.#...# #..÷^......'.≈⌠..# ###'# #.≈.####.###.≈).## .# #.≈. #.# #....#.# #.≈≈ #.# ####.#.# #... ### .#.......# ###.#####...# #. ..........#?¸jUºR2?¸j]¾+ _Found 18 gold pieces.@¸jÅ#.# ###.#.### #$ #.# #......##### #. #### #.# #......#...# ##.### #..# #.# #......#...# #...K# ##.# #.# #......#...# #.≈≈≈# #.# #.### #......#...# #.≈.K #.# #...## @¸jvÅÑ#....#÷#...# #.≈.#####.####)..# #....#.'...# #..@..^....'.≈...# #....#.#...# #..÷^......'.≈⌠..# #......###'# #.≈.####.###.≈).##.# #.≈.K #.# #....#@¸j¦Å¢.# #.≈≈≈ #.# ####.#@¸j»Æu.# #...K# ### .#KK 2 kobold geomancers (asleep).# ###.## ##KK 2 kobold brigands (missiles, asleep).###...# #.# .#@¸j×ä .KYou encounter 2 kobold brigands and 2 kobold geomancers.A kobold brigand is quivering poisoned darts. A kobold brigand is quiveringpoisoned darts.@¸jÊæ2K.@¸jìò�KK1 asleep)KKwandering)@¸jó0===3@¸j&ý@¸j£þ+ _The kobold geomancer shouts!@¸j _You see here an emerald potion.A¸j«Ð.# ###.# ### #$ #.# ......##### #. #### #.# ......#...# ##.### #..# #.# ......#...# #...K# ##.# #.# ......#...# #.≈≈≈# #.# #.### ......#...# #.≈.. #.# #...## A¸j[....#÷#...# #.≈K#####.####)..# ....#.'...# #..!@.^....'.≈...# ....#.#...# #..÷^......'.≈⌠..# ......###'# #.≈.####.###.≈).## # #.≈.K #.# A¸j<Ï# #..K.# ### .# A¸j²ÿK   kobold geomancer# ###.## ##    kobold brigand (missile###...# #.##A¸j]/KA¸j .A¸j*½K.KKK 2 kobold brigands (missiles, 1 wander…)A¸j¼*/--4A¸j›3A¸jI6\ _The kobold brigand closely misses you.A¸jʪŸ...####$ #.#  .##### #. #### #.#  #...# ##.### #..# #.#  #...# #...K# ##.# #.#  A¸j:«Í#...# #.≈≈≈# #.# #.###  #...# #.≈.. #.# #...##  #÷#...# #.≈K#####.####)..#  A¸j¬´#.'...# #..!..^....'.≈...#  #.#...# #..÷^@.....'.≈⌠..#  A¸jZ¬µ.###'# #.≈K####.###.≈).##  ...# #.≈.. #.# #....#  A¸j‚¬Æ# #.≈≈≈ #.# ####.#  A¸j§¬ª# #...K# ### .#  A¸jϬ# ###.## ##   KK###...# #.# A¸jF­¤  .....#  ##########  A¸j<¯2K.A¸j�±O.KA¸j‚¼R  The kobold brigand attacks as it pursues you!A¸j½"--A¸j:½5A¸j�ÅA¸j]È\ _The kobold brigand closely misses you.B¸j‘¾...####$#.#  Trilby the Skirmisher B¸jw‘§.....##### #. #### #.#  Coglin of Okawaru *****. .....#...# ##.### #..# #.#  Health: 80/80 ======================== .....#...# #...K# ##.# #.#B¸j¢‘Ê  Magic: 11/11 ======================== .....#...# #.≈≈≈# #.# #.###   AC: 12Str: 15 B¸jÅ‘>.....#...# #.≈.. #.# #...##   EV: 14B¸j鑊Int: 8 ...#÷#...# #.≈.#####.####)..#   SH: 0B¸j ’,Dex: 22 B¸j?’•...#.'...# #..!K.^....'.≈...#   XL: 11 Next: 19% Place: Dungeon:10 B¸jg’Ž...#.#...# #..K^@.....'.≈⌠..#   Noise: =--------  Time: 15495.3 (0.0) B¸j‹’Ÿ.....###'# #.≈.####.###.≈).##   a) +5 sling {Juan}  c) +0 sling {Balvind B¸jõ’ë.........# #.≈.. #.# #....#   Fire: a) +5 sling {Juan} .........# #.≈≈≈ #.# ####.#  .........# #...K# ### .#  .........# ###.####   KK 2 kobold brigands (missiles, 1 wander…)...###...# #.# B¸j“2.........# ########## B¸jI“:_The kobold brigand closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleB¸jk“�Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (69% to hit)B¸jüÏ...####$#.#  Trilby the Skirmisher .....##### #. #### #.#  Coglin of Okawaru *****. .....#...# ##.### #..# #.#  Health: 80/80 ======================== .....#...# #...K# ##.# #.#  Magic: 11/11 ======================== .....#...# #)≈≈≈# #.# #.###   AC: 12Str: 15 .....#...# #.).. #.# #...##   EV: 14Int: 8 ...#÷#...# #.≈)#####.####)..#   SH: 0Dex: 22 .B¸jŸÐ..#.'...# #..!).^....'.≈...#   XL: 11 Next: 19% Place: Dungeon:10 ...#.#...# #..K^@.....'.≈⌠..#   Noise: =--------  Time: 15495.3 (0.0) .....###'# #.≈.####.###.≈).##   a) +5 sling {Juan}  c) +0 sling {Balvind .........# #.≈.. #.# #....#   Fire: a) +5 sling {Juan} .........# #.≈≈≈ #.# ####.#  .........# #...K# ### .#  .........# ###.####   K¸j Ѳ10;1mK 2 kobold brigands (missiles, 1 wander…)...###...# #.# .........# ########## Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.B¸jVAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.B¸jÈà*K)  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.The kobold brigand shouts!  The kobold brigand pulls the alarm!B¸j�Ã� ÷KThe alarm trap emits a blaring wail!B¸jQÔÕ .≈.K@A sentinel's mark forms upon you.B¸jÚÔž==========6.0 (0.7Mark Rev B¸jkÝB¸jiß_ _The kobold brigand completely misses you.B¸j^ù ...####$#.#  Trilby the Skirmisher .....##### #. #### #.#  Coglin of Okawaru *****. .....#...# ##.### #..# #.#  Health: 80/80 ======================== .....#...# #...K# ##.# #.#  Magic: 11/11 ======================== .....#...# #.≈≈≈# #.# #.###   AC: 12Str: 15 .....#...# #.≈.. #.# #...##   EV: 14Int: 8 ...#÷#...# #.≈.#####.####)..#   SH: 0¸jú mDex: 22 ...#.'...# #..!K.^....'.≈...#   XL: 11 Next: 19% Place: Dungeon:10 ...#.#...# #..÷K@.....'.≈⌠..#   Noise: ========== Time: 15496.0 (0.0) .....###'# #.≈.####.###.≈).##   a) +5 sling {Juan}  c) +0 sling {Balvind .........# #.≈.. #.# #....#   Fire: a) +5 sling {Juan} B¸j ø.........# #.≈≈≈ #.# ####.#   Mark Rev .........# #...K# ### .#  .........# ###.####   KK 2 kobold brigands (missiles) ...###...# #.# .........# ########## _The kobold brigand completely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (69% to hit)B¸j·...####$#.#  Trilby the Skirmisher .....##### #. #### #.#  Coglin of Okawaru *****. .....#...# ##.### #..# #.#  Health: 80/80 ======================== .....#...# #...K# ##.# #.#  Magic: 11/11 ======================== .....#...# #.≈≈≈# #.# #.###   AC: 12B¸jšStr: 15 .....#...# #.≈.. #.# #...##   EV: 14Int: 8 ...#÷#...# #.≈.#####.####)..#   SH: 0Dex: 22 ...#.'...# #..!K.^....'.≈...#   XL: 11 Next: 19% Place: Dungeon:10 ...#.#...# #..÷K@.....'.≈⌠..#   Noise: ========== Time: 15496.0 (0.0) .....###'# #.≈.####.###.≈).##   a) +5 sling {Juan}  c) +0 sling {Balvind .........# ¸j á0m#.≈.. #.# #....#   Fire: a) +5 sling {Juan} .........# #.≈≈≈ #.# ####.#   Mark Rev .........# #...K# ### .#  .........# ###.####   KK 2 kobold brigands (missiles) ...###...# #.# .........# ########## Press: ? - help, Q - select action, ( or ) - cycleB¸jXùShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.B¸j`¹Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage..B¸jº*{ KThe kobold brigand is lightly wounded.B¸jÆ6† KThe kobold brigand hits you but does no damage.C¸j�KK 2 kobold geomancersKK 2 kobold brigands (missiles)===------ 7 (0.7C¸j¬r _The kobold brigand closely misses you.C¸jϺ### #$ #.#  ##### #. #### #.#  #...# ##.### #..# #.#  #...# #.K.K# ##.# #.#  #...# #.≈≈≈# #.# #.###  #...# #.≈.. #.# #...##  #÷#...# #.≈.#####.####)..#  #.'...# #..!K.^....'.≈...#  #.#...# #..÷K.@....'.≈⌠..#  ###'# #.≈.####.###.≈).##  ¸jš¼7;9H# #.≈.. #.# #....#  # #K≈≈≈ #.# ####.#  # #...K# ### .#  # ###.## ##   KK 2 kobold brigands (missiles)###...# #.#  #    K.K .KThe kobold brigand attacks as it pursues you!KC¸jjƼ..KK 2 kobold geomancersKK 2 kobold brigands (missiles)C¸j?Ç[--------7.7 (1.0C¸jþÐC¸jÔE _The kobold brigand hits you but does no damage.C¸j¦¯### #$ #.#  ##### #. #### #.#  #...# ##.### #..# #.#  #...# #...K# ##.# #.#  #...# #K≈≈≈# #.# #.###  #...# #.≈.. #.# #...##  .#÷#...# #.≈.#####.####)..#  .#.'...# #..!.K^....'.≈...#  .#.#...# #..÷.K.@...'.≈⌠..#  ###'# #.≈.####.###.≈).C¸jJ±##  # #K≈.. #.# #....#  # #.≈≈≈ #.# ####.#  # #...K# ### .#  # ###.## ##  KK 2 kobold brigands (missiles)###...# #.#  #    .KKK..KK 2 kobold geomancersKK 2 kobold brigands (missiles)---8C¸j)Î ### #$ #.#  ##### #. #### #.#  #...# ##.### #..# #.#  #...# #...K# ##.# #.#  #...# #.≈≈≈# #.# #.###  #...# #K≈.. #.# #...##  #÷#...# #.≈.#####.####)..#  #.'...# #..!..^....'.≈...#  #.#...# #..÷.KK.@..'.≈⌠..#  ###'# #K≈.¸jMÕ ¼0m####.###.≈).##  # #.≈.. #.# #....#  # #.≈≈≈ #.# ####.#  # #...K# ### .#  # ###.## ##  ###...# #.#  #     *The kobold brigand pulls the alarm!C¸jöÉ ‡ K.  The alarm trap emits a blaring wail!K..K.KK.C¸jØ ƒ@==========9C¸jŒÝ C¸j>ß 7 _The mark upon you grows brighter.C¸jl  #$ #.#  .##### #. #### #.#  .#...# ##.### #..# #.#  .#...# #...K# ##.# #.#  .#...# #.≈≈≈# #.# #.###  .#...# #.≈.. #.# #...##  ÷#...# #K≈.#####.####)..#  .'...# #..!...K...'.≈...#  .#...# #.K÷...K.@.'.≈⌠..#  .###'# #.≈.####.###.C¸jR ~≈).##  # #.≈.. #.# #....#  # #.≈≈≈ #.# ####.#  # #...K# ### .#  # ###.## ##     kobold geomancer...# #.#  #    .KK.K 2 kobold geomancersC¸j– ” (The kobold brigand throws a dart. The dart hits you!C¸jÌ  &.C¸jó¡ Ø=====------- 500Pois Mark C¸j « C¸j8® Q _You are poisoned.D¸j�Ñ..##### #. #### #.# .#...# ##.### #..# #.# .#...# #...K# ##.# #.# .#...# #.≈≈≈# #.# #.### .#...# #.≈.. #.# #...## #÷#...# #.≈.#####.####)..# #.'...# #.K!...K...'.≈...# #.#...# #..K...K...'.≈⌠..# .###'# #.≈.####@###.≈).## .....# #.≈.. #.¸jAÔ×33m# #....# .# #.≈≈≈ #.# ####.# .# #...K# ### .# .# ###.## ## ###...# #. ......#  ####### .K.K÷KD¸jöÛb  You feel very sick.D¸j&݃77---------1D¸jûðD¸jåó\ _The kobold brigand closely misses you.D¸jç³ Ã ...# ##.### #.....K# ##≈≈≈# ##.. ..## #÷.≈.#####.####).. #D¸j¼´ ä.'..K.......'.≈..#..÷K..KK..'.≈⌠. ..###'# #.≈.####.###.≈).#..... #@# #....# ≈≈###..K# ### ##.## # ###...# #.#   D¸jäÜ ¹ (You feel sick. The kobold brigand throws a dart. The dart hits you!D¸j‹i .K6====--=2D¸j j V _You are more poisoned.D¸jèˆ ‹...K# ##≈≈≈# ##.. ..## #÷#####.####).. #.'.K.......'.≈.#÷K...K..'.≈⌠ ..###'# #.≈.####K###.≈).#..... #.# #....# ≈≈###..K# ### ##.## # ###...# #.#  ... ######D¸jx“ N.KD¸j(ž D¸jŸ D¸j6Ÿ X2----D¸jXŸ 3D¸j© D¸jgÆ S _You feel very sick.E¸jÓï..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 72/80 =====================--- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K...K..'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####*###.≈).##   SH:¸jÉò37m 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 19% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ---------  Time: 15503.7 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark ......# #######  KK 2 kobold brigands (missiles)   _You feel very sick.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigandE¸j@óc, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 69% to hit)E¸j^ðê..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 72/80 =====================--- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 E¸j¢ðß#.#...# #..÷K...K..'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####.###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 19% Place: Dungeon:10 E¸j#ñÜ......# #.≈≈≈ #@# ####.#   Noise: ---------  Time: 15503.7 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark ......# #######  KK 2 kobold brigands (missiles)   E¸jrñWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  E¸j¥ñ€(lightly wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.E¸j {Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.!E¸já  .KThe kobold brigand is moderately wounded.0===4.4 (0.7Rev E¸jë: _You feel sick.E¸j›}�..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 70/80 =====================--- E¸j0~ô#÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 19% Place: Dungeon:10 E¸jT~t......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15504.4 (0.0) E¸jv~[......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#E¸jÈ~{  Pois Mark Rev ......# #######  KK 2 kobold brigands (missiles)   _You feel sick.  Fire: a) +5 sling {Juan}E¸jï~qPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 69% to hit)E¸jÚ ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 70/80 =====================--- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0¸j= ;56HDex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 19% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15504.4 (0.0) E¸jÔ k......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev ......# #######  KK 2 kobold brigands (missiles) E¸jM Û  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.E¸jl� pYou shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.E¸jl 0KE¸jR K   kobold geomancerKK 2 kobold brigands (missiles)  The sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.  You feel sick.E¸j: z67===-5.1 (0.7E¸j»& E¸j ) C _The kobold brigand hits you with a +0 dagger.E¸jž³ ¾..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 67/80 ====================---- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12E¸jï³ LStr: 15 #.#...# #..÷K..K...'.≈⌠..#   EV: 14Int: 8 E¸je´ õ..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 19% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15505.1 (0.0) E¸j¾´ �......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.##E¸jñ´ =##   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev ......#E¸j(µ , #######  K   kobold geomancer  KK 2 kobold brigands (missiles)E¸jQµ k  _The kobold brigand hits you with a +0 dagger.  E¸j}µ )Fire: a) +5 sling {Juan}E¸j¬µ MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  E¸jÙµ $(lightly wounded, 69% to hit)E¸j€u..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 67/80 ====================---- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K....)..'.≈...#   AC: 12Str: 15 #.#...# #..÷K..K)..'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   ¸j²v40mSH: 0Dex: 22 ......# #.≈.. #)# #....#   XL: 11 Next: 19% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15505.1 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev ......# #######  K   kobold geomancer  KK 2 kobold brigands (missiles)  Press: ? - help, Q - select action, ( or )E¸j5w( - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet misses the kobold brigand.E¸jvó‚You shoot a sling bullet.  The sling bullet misses the kobold brigand.The sling bullet misses the kobold brigand.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is severely wounded.F¸jë8@.KF¸j CU.KKF¸j‚EX6-8 (0.7F¸j‡KF¸jôMc _You feel sick. The kobold brigand misses you.F¸jQ õ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 66/80 ===================----- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K...K..'.≈⌠..#   EV: 14F¸jý {Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 19% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15505.8 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#F¸j=!  Pois Mark Rev ......# #######  K   kobold geomancerF¸j®!   KK 2 kobold brigands (missiles)  _You feel sick. The kobold brigand misses you.Fire: a) +5 sling {Juan}F¸jÝ!qPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 69% to hit)F¸j{W�..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 66/80 ===================----- F¸jÙW]#÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 F¸jX6#.#...# #..÷K...K..'.≈⌠..#   EV: 14Int: 8 F¸j+X0..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 F¸jmXc......# #.≈.. #)# #....#   XL: 11 Next: 19% Place: Dungeon:10 F¸j•Xt......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15505.8 (0.0) F¸jËX�......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.##F¸jóXÌ##   Fire: a) +5 sling {Juan} ###...# #.#F¸j Y{  Pois Mark Rev ......# F¸jHY"#######  K   kobold geomancer  KK 2 kobold brigands (missiles)F¸j²YÙ  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 69% to hit)  You shoot a sling bullet.  F¸jÚYŠThe sling bullet closely misses the kobold brigand.The sling bullet hits the kobold brigand.  F¸j÷YSThe kobold brigand is moderately wounded.F¸j©8·The sling bullet hits the kobold brigand.  The kobold brigand is moderately wounded.F¸j1§0KF¸jmµ5MF¸j¬µÇ#K 2 kobold geomancersThe sling bullet misses the kobold brigand.feel sickF¸jÕµ†.  The kobold geomancer gestures next to you while chanting.wall shatters!F¸ji <K@F¸jÈ F¸jü ™5=======6.5 (0.7Rev+ F¸jD& F¸jW; N _The blast of rock fragments hits you but does no damage.F¸jÃp ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 65/80 ===================----- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K..KK..'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0¸j�q mDex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 19% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: =======--  Time: 15506.5 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev+ ......# #######  KK 2 kobold geomancers  KK 2 kobold brigands (missiles)  _The blast of rock fragments hits you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ¸j0r ;10;1m) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 69% to hit)F¸jÏ‹ ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 65/80 ===================----- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K..KK..'.≈⌠..#   EV: 14Int: 8 F¸jÅŒ _..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 ......# #.≈.. #)# #....#   XL: 11 Next: 19% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: =======--  Time: 15506.5 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev+ ......# #######  KK 2 kobold geomancersF¸jÿŒ   KK 2 kobold brigands (missiles)  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  F¸j/� ´(moderately wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.F¸jˆ� —The sling bullet hits the kobold brigand!  The kobold brigand is severely wounded.F¸jí1)The sling bullet hits the kobold brigand!  The kobold brigand is severely wounded.completely misses the kobold brigand.You kill the kobold brigand!F¸j™!c   kobold brigand (missile)F¸j䳄 KOkawaru accepts your kill.F¸jr¹k420===----7.2 (0.7F¸j ÃF¸jPÆj _You feel sick. The kobold brigand barely misses you.G¸j6�..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 64/80 ===================----- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K..KK..'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0¸jý�mDex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 20% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15507.2 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev+ ......# #######  KK 2 kobold geomancers  K   kobold brigand (missile)  _You feel sick. The kobold brigand barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ¸j¡ž=m( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (severely wounded, 69% to hit)G¸j�Å ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 64/80 ===================----- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K..KK..'.≈⌠..#   EV: 14Int: 8 G¸jôÆ÷..###'# #.≈.####)###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 20% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15507.2 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev+ ......# #######G¸j Ç  KK 2 kobold geomancers  K   kobold brigand (missile)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (severely wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand!G¸jWh‡ ))))You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is almost dead.The sling bullet closely misses the kobold brigand.The sling bullet closely misses the kobold geomancer.G¸j¶àG.KG¸jàøÍ.KK3-9 (0.7G¸j‚üc _You feel sick. The kobold brigand misses you.G¸j}Õ ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 63/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K...K..'.≈⌠..#   EV: 14Int: 8 G¸j’Ö ..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 20% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15507.9 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev+ ......# #######  KK 2 kobold geomancers  K   kobold brigand (missile)¸j3× 'm  _You feel sick. The kobold brigand misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, 69% to hit)H¸j_õ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 63/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K...K..'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH:¸j¡ö37m 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 20% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15507.9 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev+ ......# #######  KK 2 kobold geomancers  K   kobold brigand (missile)  Press: ? - help, Q - select action, ( or )¸jù÷/36m - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.H¸j€wœM)You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is almost dead.You shoot a sling bullet.  The sling bullet hits the kobold brigand.  You kill the kobold brigand!H¸jÒ€(H¸j:Í )KOkawaru accepts your kill..KH¸jx%H¸jH+s18.6 (0.7Rev* H¸j'C: _You feel sick.H¸jú..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 63/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex:H¸j†ü 22 ......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15508.6 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev* ......# #######  KK 2 kobold geomancers   _You feel sick.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielH¸jhý@ding a +0 dagger and wearing a +0 robe (67% to  hit)H¸j¤ý..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 63/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex:H¸j¨þ 22 ......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15508.6 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev* ......# #######  KK 2 kobold geomancers   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (67% to  hit)  You shoot H¸jIÿAa sling bullet.  The sling bullet hits the kobold geomancer.H¸j� rYou shoot a sling bullet.  The sling bullet hits the kobold geomancer.  H¸j×� ÙThe kobold geomancer is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is moderately wounded.H¸jY J29.3 (0.7H¸jÌ H¸j— $ _You feel sick.H¸jÔ¥ ê..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 62/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 H¸jЦ #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15509.3 (0.0) H¸j¼¦ [......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#H¸jF§ ;  Pois Mark Rev* ......# #######  KK 2 kobold geomancers  H¸j‡§ " _You feel sick.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleH¸j¸§ ÑShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)I¸j´..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. I¸j€´á..#...# #.≈.. #.# #...##   Health: 62/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 I¸jµ´..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 I¸jß´×......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15509.3 (0.0) I¸jµ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} I¸jEµË###...# #.#  Pois Mark Rev* ......#I¸jlµ� #######  KK 2 kobold geomancersI¸j�µ5   I¸j¯µíPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI¸j*¶üAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.I¸jVa‹You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is moderately wounded.I¸jBî3  You feel sick.I¸jàï5110.0 (0.7I¸j*÷I¸jWùG _The kobold geomancer hits you but does no damage.I¸jŸŠ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 61/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex:I¸jb‹ 22 ......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15510.0 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev* ......# #######  KK 2 kobold geomancers   _The kobold geomancer hits you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ¸jê‹¡ma kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)I¸jžû..#...# #...K# ##.# #.#  Trilby the Skirmisher I¸j»Ÿ$..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. I¸j?¢..#...# #.≈.. #.# #...##   Health: 61/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#I¸jð¢`[m   Noise: ===------  Time: 15510.0 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev* ......# #######  KK 2 kobold geomancers   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!I¸jñ=f)You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.I¸jÛ KThe kobold geomancer is moderately wounded.7 (0.7 _The kobold geomancer hits you but does no damage.I¸j=¬ ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 61/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex:I¸j¥¬ P 22 ......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15510.7 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#I¸jñ­ O  Pois Mark Rev* ......# #######  KK 2 kobold geomancers   _The kobold geomancer hits you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)I¸j’Ê..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 61/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex:I¸j6Ë 22 ......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15510.7 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev* ......# #######  KK 2 kobold geomancers   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely¸jçË}Hwounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!J¸j¦))))You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is almost dead.  You shoot a sling bullet.  The sling bullet closely misses the kobold geomancer.The sling bullet barely misses the kobold geomancer.J¸jŠ�X..KKJ¸j8ž401.4 (0.7J¸j«: _You feel sick.J¸jwú..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. J¸jêúb..#...# #.≈.. #.# #...##   Health: 60/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 21% Place: Dungeon:10 J¸j=ûÏ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15511.4 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#J¸jhû�  Pois Mark Rev* ......# #######J¸j�û¨  KK 2 kobold geomancers   J¸j°ûU_You feel sick.  Fire: a) +5 sling {Juan}J¸jÖû_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostJ¸júû.dead, 67% to hit)J¸jû8�..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 60/80 ==================------ J¸j :e#÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####K###.≈).##   SH: 0J¸j@CDex: 22 ......# #.≈.. #)# #....#   XL: 11 Next: 21% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15511.4 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev* ......# #######  KK 2 kobold geomancers   Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  You kill the kobold geomancer!Okawaru accepts your kill.¸j3DŸ;18H   kobold geomancerJ¸j8ÊG)You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  You kill the kobold geomancer!Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!J¸j)O¡ )KThe kobold geomancer is heavily wounded.J¸jYJ¸jI^432.1 (0.7J¸jDeJ¸j&h$ _You feel sick.J¸jÐü ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 60/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0Dex:J¸jGÿ  22 ......# #.≈.. #K# #....#   XL: 11 Next: 23% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15512.1 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev* ......# #######  K   kobold geomancer   _You feel sick.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: J¸júÿ ˜a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)J¸j—Êâ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 60/80 ==================------ #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== J¸j´Ë#.'...# #..K....)..'.≈...#   AC: 12Str: 15 #.#...# #..÷K...)..'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0Dex: 22 ......# #.≈.. #)# #....#   XL: 11 Next: 23% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15512.1 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.#### ¸jÀÌ 34m  Fire: a) +5 sling {Juan} ###...# #.#  Pois Mark Rev* ......# #######  K   kobold geomancer   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.K¸j^FAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.K¸jìŸ;..)KYou shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.feel sick.  You are no longer poisoned.K¸j» e59-8 (0.7K¸jO¨K¸jrªG _The kobold geomancer hits you but does no damage.K¸j1ö..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 59/80 =================------- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 K¸j@..###'# #.≈.####)###.≈).##   SH: 0Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 23% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15512.8 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Mark Rev* ......# #######  K   kobold geomancer   _The kobold geomancer hits you but does no damage.  FireK¸j�¬: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)K¸jÛH´..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 59/80 =================------- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12K¸jnI`Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0Dex: 22 K¸jÆIc......# #.≈.. #K# #....#   XL: 11 Next: 23% Place: Dungeon:10 K¸jJ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15512.8 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.##K¸joJZ##   Fire: a) +5 sling {Juan} ###...# #.#  Mark Rev* ......# #######K¸jÆJÆ  K   kobold geomancer   K¸j@KæPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.K¸jæÕ¹))))Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is severely wounded.You shoot a sling bullet.K¸jzv2 ..)KThe sling bullet closely misses the kobold geomancer.3.5 (0.7 _The kobold geomancer hits you but does no damage.K¸j” ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 59/80 =================------- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0Dex:¸j" 9m 22 ......# #.≈.. #K# #....#   XL: 11 Next: 23% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15513.5 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Mark Rev* ......# #######  K   kobold geomancer   _The kobold geomancer hits you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ¸jÆ £9;49ma kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)K¸j­$K¸jû..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. K¸jA•..#...# #.≈.. #.# #...##   Health: 59/80 =================------- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12K¸j‘4Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0K¸j)’Dex: 22 ......# #.≈.. #K# #....#   XL: 11 Next: 23% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15513.5 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.##K¸jpK##   Fire: a) +5 sling {Juan} ###...# #.#  Mark Rev* ......# K¸j³Ê#######  K   kobold geomancer  K¸jØØ Press: ? - help, Q - select action, ( or ) - cycleK¸jþžShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelyK¸j Qwounded, 67% to hit)  You shoot a sling bullet.  K¸jB +The sling bullet hits the kobold geomancer!L¸j"Sƒ))))Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is almost dead.L¸j5T2You shoot a sling bullet.L¸jê~ù ..)KThe sling bullet closely misses the kobold geomancer.4.2 (0.7 _L¸jÌ..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 59/80 =================------- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0Dex:¸j9m 22 ......# #.≈.. #K# #....#   XL: 11 Next: 23% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15514.2 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Mark Rev* ......# #######  K   kobold geomancer   _The sling bullet closely misses the kobold geomancer.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j—¬2HAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, 67% to hit)L¸j®hË..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 59/80 =================------- #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14L¸j!jInt: 8 ..###'# #.≈.####)###.≈).##   SH: 0Dex: 22 ......# #.≈.. #)# #....#   XL: 11 Next: 23% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ===------  Time: 15514.2 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.#  Mark Rev* ......# #######  K   kobold geomancer   Aim: a kobold geoL¸jìjEmancer, wielding a +0 dagger and wearing a +0 robe (almostdead, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  You kill the kobold geomancer!Okawaru accepts your kill.L¸j[pRL¸jY÷@))))L¸j½€~..))dead, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  You kill the kobold geomancer!  Okawaru accepts your kill.  You shoot a sling bullet.L¸j…h60=49 (0.7 _L¸jGŒL¸j �L¸j¤oIL¸josL¸jkxBL¸jyL¸jvzL¸jÒ|L¸j[}U1=L¸jê~L¸jêŒTRev+ L¸jÒŽL¸jÃ’L¸j*“L¸j‘•L¸j¦›;2L¸j˜�L¸j·¢,L¸jž¤L¸j2¨TRev L¸jÑ©L¸jw¬;3L¸jØ­L¸jx³L¸jгL¸j„µL¸j´º,L¸ja¼L¸jˆ4=5=6L¸j3;BM¸j'7=8=M¸j¾.M¸jT5;9M¸jõ5M¸j¿:,M¸jý<M¸j,CM¸j›CM¸jÑEM¸j$JM¸jœJM¸j!LM¸j†NM¸jOL70=M¸j»PM¸j¼V,M¸j#YM¸j^M¸jn^M¸jµ_M¸juck1=M¸jçdM¸jÚp,M¸j(tM¸j |BM¸j�~M¸jû~%2M¸j–€M¸j„M¸jg„M¸jÕ†M¸ja‰M¸jωM¸j·‹M¸jÈ‘;3M¸j&“M¸j˜˜,M¸jEšM¸jࢣ4=M¸j¹ñ _You start resting.M¸jþÂ`5=---M¸jÏ059.9 (45.0)M¸jPÐS---60.9 (46M¸j•ØM¸jªÛh _The sentinel's mark upon you fades away.M¸j,¸3M¸j »M¸jH¾M¸j Ã,M¸j•ÄM¸jhÆM¸jfÇM¸jÞÌQ6M¸j\Ï,M¸jeÑM¸jìÓ,M¸jÚÕM¸jšÙM¸j1ÚK7=M¸j¦ÛM¸j"õM¸jåõM¸j’øM¸jOü,M¸jþM¸jº M¸j' N8=M¸j¹ M¸j° M¸j M¸j M¸jÁ M¸j M¸jB M¸j’ Q9M¸j!% „M¸jT6 ‰ _You start resting.HP restored.M¸jÚG -74.9 (14M¸jfJ b80=5.9 (15 _M¸jTV M¸jÛZ S¸jËû\Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Title - Warmonger Favour - A favoured servant of Okawaru. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|WrathT¸jkÄT¸jzÍT¸j;Ý..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 80/80 ======================== #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0Dex:¸jµÞe9m 22 ......# #.≈.. #)# #....#   XL: 11 Next: 24% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ---------  Time: 15575.9 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.# ......# #######        Okawaru accepts your kill. _You shoot a sling bullet. _You start resting. _The sentinel's mark upon you fades away. _You start resting. _HP restored.T¸jØçT¸j0éT¸jeóT¸j-ŒTrilby the Skirmisher (Coglin Hunter)Turns: 15556, Time: 00:35:56 Health: 80/80AC: 12 Str: 15 XL: 11 Next: 24% Magic: 11/11EV: 14 Int:  8 God: Okawaru [*****.] Gold: 727SH:  0 Dex: 22 Spells: 10/10 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth +++ HPRegen 0.33/turn MPRegen 0.12/turn T¸j}�ù[37m%: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewelleryU¸j²x..#...# #...K# ##.# #.#  Trilby the Skirmisher ..#...# #.≈≈≈# #.# #.###   Coglin of Okawaru *****. ..#...# #.≈.. #.# #...##   Health: 80/80 ======================== #÷#...# #.≈.#####.####)..#   Magic: 11/11 ======================== #.'...# #..K.......'.≈...#   AC: 12Str: 15 #.#...# #..÷K......'.≈⌠..#   EV: 14Int: 8 ..###'# #.≈.####)###.≈).##   SH: 0Dex:¸jù�‹m 22 ......# #.≈.. #)# #....#   XL: 11 Next: 24% Place: Dungeon:10 ......# #.≈≈≈ #@# ####.#   Noise: ---------  Time: 15575.9 (0.0) ......# #...K# ### .#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# ###.####   Fire: a) +5 sling {Juan} ###...# #.# ......# #######        Okawaru accepts your kill. _You shoot a sling bullet. _You start resting. _The sentinel's mark upon you fades away. _You start resting. _HP restored.U¸j4ŠV¸jšuM#.### #...K# # ≈≈#### ... #.# #...# #÷#≈.#####.####)'K.......'.≈. #.#...# #..÷K......'.≈⌠..###'####)###.≈).##.....≈≈≈ #.# ####...K# ### . ......# ###.####  V¸j(~V¸jä~+6.9 (1V¸j•š†  i - 36 poisoned darts (gained 5)7.9 (2V¸jœV¸jÑ�S _Items here: ))) [[ †††.W¸jg�^8.9 (1X¸jHX¸jh˜Pick up what? 18/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger  c - a +0 dagger Armour (select all with [)X¸jÜ5d - a +0 robe  e - a +0 robe Carrion a kobold corpse a kobold corpse a kobold corpse [Up|Down] selectX¸j  [Esc] exit Letters toggle [.|Space] toggle selected[top]Y¸jµ÷Y¸jk/¤..#...# ##.### #..# #.#  Trilby the Skirmisher ..#...# #...K# ##.# #.#  Coglin of Okawaru *****. ..#...# #.≈≈≈# #.# #.###   Health: 80/80 ======================== ..#...# #.≈.. #.# #...##   Magic: 11/11 ======================== Y¸j»l#÷#...# #.≈.#####.####)..#   AC: 12Str: 15 #.'...# #..K.......'.≈...#   EV: 14Int: 8 #.#...# #..÷K......'.≈⌠..#   SH: 0Dex: 22 ..###'# #.≈.####)###.≈).##   XL: 11 Next: 24% Place: Dungeon:10 ......# #.≈.. #@# #....#   Noise: ---------  Time: 15578.9 (0.0) ......# #.≈≈≈ #.# ####.#   a) +5 sling {Juan}  c) +0 sling {Balvind ......# #...K# ###¸jïŸüm .#   Fire: a) +5 sling {Juan} ......# ###.####  ###...# #.# ......#   #######       _The sentinel's mark upon you fades away. _You start resting. _HP restored.  i - 36 poisoned darts (gained 5) _Items here: ))) [[ †††.  Okay, then. _Y¸j÷¿ñM#### #. ####.### #...K# # ≈≈#### ...≈.. #.# #...# #÷#.≈.#####.####).'..!.......'.≈.. #.#...# #..÷.......'.≈⌠..###'####@###.≈).##.. #)# #...≈≈≈ #.# #### ......# #...K# ### .#  Y¸jËÊH9.9 (1 _Y¸jŸÍY¸j²×_You start resting. _HP restored.  i - 36 poisoned darts (gained 5) _Items here: ))) [[ †††.  i - 42 poisoned darts (gained 6)Y¸j”Ø,80.9 (2Y¸j#ãY¸jÑí4 _You see here a +0 short sword.Z¸jš)### #$ #.# .##### #. #### #.# .#...# ##.### #..# #.# .#...# #...K# ##.# #.# .#...# #.≈≈≈# #.# #.### ...#...# #.≈.. #.# #...## .#÷#...# #.≈.#####.####)..# .#.'...# #..!.'.≈...# #.#...# #..÷...@...'.≈⌠..# ###'# #.≈.####)###.≈).## .# #.≈..Z¸jÇ*[37m #)# #....# .# #.≈≈≈ #.# ####.# .# #...K# ### .# .......# ###.#### ###...# #.# .......# ######## Z¸jQ/Z¸jÇ/+1.9 (1Z¸jÏ6Z¸j\8[¸j™Y`#.#  ###.# ### #$ #.# .##### #. #### #.# .#...# ##.### #..# #.# .#...# #...K# ##.# #.# .#...# #.≈≈≈# #.# #.### ...#...# #.≈.. #.# #...## .#÷#...# #.≈.#####.####)..# [¸j [—.#.'...# #..!.'.≈...# #.#...# #..÷.......'.≈⌠..# ###'# #.≈.####)###.≈).## .# #.≈.. #)# #....# .# #.≈≈≈ #.# ####.# .# #...K# ### .# .......# ###.#### ###...# #.# ........# [¸jor<2[¸j²{[¸j•~[¸jýõ #.# ###.# .### #$ #.# .##### #. #### #.# .#...# ##.### #..# #.# .#...# #...K# ##.# #.# .#...# #.≈≈≈# #.# #.### .#...# #.≈.. #.# #...## .#÷#...# #.≈.#####.####)..# .#.'...# #..!.'.≈...# .#.#...# #..÷.'.≈⌠..# .###'# #.≈.####)###.≈).## .#[4[¸jÛö r0m #.≈.. #)# #....# .# #.≈≈≈ #.# ####.# .# #...K# ### .# .# ###.## ## .###...# #.# .# [¸j›" Y3\¸jd#.# ###.# .### #$ #.# .##### #. #### #.# .#...# ##.### #..# #.# .#...# #...K# ##.# #.# .#...# #.≈≈≈# #.# #.### .#...# #.≈.. #.# #...## .#÷#...# #.≈.#####.####)..# .#.'...# #..!.'.≈...# .#.#...# #..÷.'.≈⌠..# .###'# #.≈.####)###.≈).##\¸jôÝ .# #.≈.. #)# #....#.# #.≈≈≈ #.# ####.#.# #...K# ### .#.# ###.## ##.###...# #.#.#\¸j&'\¸j©(&4\¸j�0\¸je2\¸j!Y#.# ###.#.### #$ #.# #......##### #. #### #.# #......#...# ##.### #..# #.# #......#...# #....# ##.# #.# #......#...# #.≈≈≈# #.# #.### #......#...# #.≈.. #.# #...## #....#÷#...# #.≈.#####.####)..# #....#.'...# #...'.≈...# #....#.#...# #..÷.'.≈⌠..# #......###'# #.≈.####)###.≈).##.# #.≈.. #)# #....# .# #.≈≈≈ #.# ####.#.# #\¸jZl....# ### .#.# ###.## ##.###...# #.# .#\¸jÈd\¸j>f&5\¸j…m\¸jTv\¸jøv+6.9 (2\¸jœ}\¸j‚U _k - an emerald potion]¸j; .####.# ###.#.### #$# #.# ##......##### #.# #### #.# .#......#...# ##.### #..# #.# .#......#...# #....# ##.# #.# .#......#...# #.≈≈≈# #.# #.### .#......#...# #.≈..# #.# #...## .#....#÷#...# #.≈.#####.####)..# .#....#.'...# #.'.≈...# .#....#.#...# #..÷.'.≈⌠..# ##......###'# #.≈.####)###.≈).## .# #.≈.. #)# #....#.# #.≈≈≈# #.# ####.# [1]¸j* §4;12H.# #....# ### .# .# ###.## ##.###...# #.# .#]¸jÙ ]¸j® +7.9 (1]¸jÿ ]¸jæ ^¸j”.####.# ###.#.### #$# #.# '##......##### #.# #### #.# ..#......#...# ##.### #..# #.# ..#......#...# #....# ##.# #.# ..#......#...# #.≈≈≈# #.# #.### ..#......#...# #.≈..# #.# #...## ..#....#÷#...# #.≈.#####.####)..# ..#....#.'...# #.'.≈...# ..#....#.#...# #..÷.'.≈⌠..##......###'# #.≈.####)###.≈).##.# #.≈..# #)# #....# .# #.≈≈≈# #.# ####^¸jÓ.# .# #....# ### .# #.# ###.## ## #......###...# #.# .#8^¸jpBkM #÷######..####.#  ### .......### #$# '##### #.# ####.### #....# # ≈≈### ...# #.# #...#÷#≈.#####.####)'.. ..#....#.#...# #..÷.......'.≈⌠.. ###......###'# #.≈.####)###.≈).###.#^¸jJ^¸jZK&9^¸jS^¸j®T^¸j“d 5M...# ##.. #÷### ###..####.#  ### .......### #$# '##### #.# ####.### #....# # ≈≈### ...# #.# #...#÷#≈.#####.####)'........'.≈. ..#....#.#...# #..÷.......'.≈⌠..####.##^¸jdh ^¸jli '90^¸jŒt ^¸jPv _¸jÇÝbM#.###..###....# ##.. #÷### ###..####.#  ### .......### #$# '##### #.# ####.### #....# # ≈≈### .._¸j„ß“.# #.# #...#÷#≈.#####.####) ..#....#.'...# #..........'.≈...#..#....#_¸jTæ_¸j”ç1_¸jvì_¸j+î_¸jB M###.....###...#.###..###....# ##.. #÷### ###..####.#  ### .......### #$# '##### #.# ####.### #....# # ≈≈### ...# #.# #...# ..#....#÷#...# #.≈.#####.####)..#..##.≈≈≈#_¸jÙ <2_¸jÆ _¸j.› ù##.........## .# ####.....### ...........# # #.#.###..###......# # #...# # ##.....# # #÷### ###...# ####.# ### ###.# _¸jž ©......### #$# #.# _¸jeŸ Ä##......##### #.# #### #.# _¸j   Ô#......#...# ##@### #..# #.# #......#...# #....# ##.# #.# #......#...# #.≈≈≈# #.# #.### #......#...# #.≈..# #.# #...###....#÷#...# #.≈.#####.####)..##....#.'...# #..........'.≈...# _¸jY¢ .#....#.#...# #..÷.......'.≈⌠..# #####'# #.≈.####)###.≈).## #.≈..# #)# #....#_¸j¯ _¸j-² _¸jC³ 3_¸j�» _¸jŸÀ `¸j¥Õ4`¸jöâ`¸jÂä`¸jIGsM##..##########.........#####.....###...#.###..###....# ##.. #÷### ###.. .####.# `¸jHÄ### ......### #$# ##### #@# #####.### #.#....# # .#......#...# #.≈≈≈# #.# #.####.≈.##`¸jCT`¸jU&4`¸jve`¸jƒg`¸jø0ÀM..........' ##..##########.........#####.....###...#.###..###....# ##.. #÷### ###.. .####.# ### ......###  ##### #.# ####.### #. .#......#...# #....# ##.# #.#####..÷.`¸j¨6`¸jg7&5`¸j=`¸jÍ’–6.9 (2 _You now have 745 gold pieces (gained 18).a¸j|fg ########### .#### ......##.....###  #.#.### ###..# # ##÷## ######.# ### ### ......###. ##......######### .a¸jIgÓ...# ##.### #......# ######..÷. ##......###'# #.≈.####)###.≈).##a¸joa¸jp+7.9 (1a¸j¤€a¸j½�a¸j“Çé .#### ......##.....###  #.#.### ###..# # ##÷## ######.# ### ### ......###. ##......######### ....# ##@### #..#....# ###.≈≈≈# ###.≈.## ............# #.≈..# #)# #....#8a¸jÝÎa¸jlÐa¸j—‚¬.####.....### .# ..# #.#.### ..###......# ..# #...#  # ##.....# ..# #÷### ###...# ..####.# ### ###.# .......### #.# #.# a¸jƒ?'##......##### #.# #### #.# ..#......#...# ##.### #..# #.# ..#......#...# #@...# ##.# #.# ..#......#...# #.≈≈≈# #.# #.### ..#......#...# #.≈..# #.# #...## ..#....#÷#...# #.≈.#####.####).a¸j&ƒr.# ..#....#.'...# #..........'.≈...# .a¸jHƒ8.#....#.#...# #..÷.......'.≈⌠..# ###......###'# #.≈.####)###.≈)a¸j´ƒ„## .......# #.≈..# #)# #.....# #.≈≈≈# #.# ####.#a¸jG‹<9a¸jA‘a¸jº’a¸jZÁ a¸jÅÁ a¸jØÎ a¸jn¼ a¸jVò û  #.#.### ###..# # ##÷## ######.# ### ###.....###. '##......######### .....# ##.### #......# ##≈≈≈# ##....###÷#####.####)....##.≈≈≈# .............# #....# ### .#600b¸jï—..# #.#.###..###......#Trilby the Skirmisher ..# #...## ##.....#Coglin of Okawaru *****. ..# #÷######...#Health: 80/80 ======================== ..####.#######.#Magic: 11/11 ======================== .......####.##.#AC: 12Str: 15 '##......##### #.# #### #.#EV: 14Int: 8 ..#......#...# ##.### #..# #.#SH: 0Dex: 22 ..#......#...# #....# ##.# #.#XL: 11 Next: 24% Place: Dungeon:10 ..#......#...# #@≈≈≈# #.# #.### Noise: ---------  Time: 1560b¸jј¿0.9 (0.0) ..#......#...# #.≈..# #.# #...## a) +5 sling {Juan}  c) +0 sling {Balvind ..#....#÷#...# #.≈.#####.####)..# Fire: a) +5 sling {Juan} ..#....#.'...# #..........'.≈...# ..#....#.#...# #..÷.......'.≈⌠..# ###......###'# #.≈.####)###.≈).## .............# #.≈..# #)# #....# .............# #.≈≈≈# #.# ####.# .............# #....# ### .#i - 42 poisoned darts (gained 6) _You see here a +0 short sword. _k - an emerald potion _You now have 745 gold pieces (gained 18).  Press: ? - help, v - describe, . - travelThe floor.b¸j!å Z@≈Some deep water.b¸j¯3?≈≈c¸jôX≈.The floor.c¸jLC].÷A cache of meat.d¸jq¼æ..# #.#.###..###......#Trilby the Skirmisher ..# #...## ##.....#Coglin of Okawaru *****. ..# #÷######...#Health: 80/80 ======================== ..####.#######.#Magic: 11/11 ======================== .......###d¸jܼt#.##.#AC: 12Str: 15 '##......##### #.# #### #.#EV: 14Int: 8 ..#......#...# ##.### #..# #.#SH: 0d¸j½aDex: 22 ..#......#...# #....# ##.# #.#XL: 11 Next: 24% Place: Dungeon:10 d¸je½H..#......#...# #@≈≈≈# #.# #.### Noise: ---------  Time: 15600.9 (0.0) d¸j�½¤..#......#...# #.≈..# #.# #...## a) +5 sling {Juan}  c) +0 sling {Balvind ..#....#÷#...# #.≈.#####.####)..# Fire: a) +5 sling {Juan} d¸jº½..#....#.'...# #..........'.≈...# ..#....#.#...# #..÷.......'.≈⌠..# d¸jã½�###......###'# #.≈.####)###.≈).## .............# #.≈..# #)# #....# d¸j ¾y.............# #.≈≈≈# #.# ####.# .............# #....# ### .#i - 42 poisoned darts (gained 6) d¸jš¾ü_You see here a +0 short sword. _k - an emerald potion _You now have 745 gold pieces (gained 18).  Press: ? - help, v - describe, . - travelA cache of meat.d¸j_¿d¸jaÆd¸jvÈ. _d¸jÊa ..# # ##÷## ######.# ### ###.....###d¸j‹K. '##......######### d¸j)‹ ..d¸jH‹Å...# ##.### #......# ##d¸jg‹D≈≈≈# ##d¸j…‹U....###÷d¸j¤‹†#####.####)...'.........'.≈.d¸jî‹V..#....# d¸jŒf#............# ###.####d¸j(”d¸j0•21.9 (1 _d¸jXœd¸jò�d¸j%xþ ÷## ######.# ### ###.....###. '##......######### .....# ##.### #......# ##≈≈≈# ##....###÷#####.####)...'.........'.≈.#÷.......'.≈⌠###.## #......###...# #.#d¸j¶~d¸jþ~&2d¸jW„d¸jÍ…d¸jWX 8 ###.# ### ###.....###. '##......######### .....# ##.### #......# ##≈≈≈# ##....##d¸jÆX Ä#÷#####.####)...'.........'.≈.#÷⌠ ###......###'# #.≈.####)###.≈).##.# d¸ji¸jR>i¸j#?i¸jâGi¸jÿI,i¸jKi¸jNi¸jPi¸jRPi¸jbQi¸j8Ti¸jÍVi¸jWi¸j}Xi¸j­\@  There is an open door here.i¸j¼^i¸jž_ _i¸j}`i¸jwci¸jei¸jƒei¸j³fi¸j�ii¸j+k,i¸j‰li¸j%oi¸jZqi¸jŸqi¸jºri¸jøui¸j=y,i¸j)’i¸j0–i¸j™i¸je™i¸jši¸jd�i¸jýŸ,i¸jСi¸jÑ£i¸jB¦i¸jz¦i¸jú§i¸jEªi¸jɬ,i¸j'®i¸jí°i¸jÓ²i¸j ³i¸j˜´i¸j¹¶i¸j)¼i¸jò¼i¸jé½i¸jÖÀi¸jFÄi¸j�Äi¸j“Æi¸jÕÈi¸jËi¸jXËi¸j´Ìi¸j<Îi¸jSÐi¸jEÑi¸j®Ñi¸jãÔi¸jÛÖi¸j×i¸jpØi¸jÛÚi¸jÃÜi¸j Ýi¸jsÞi¸jlài¸jÒâ,i¸j„äi¸j�ç@  There is an open door here.i¸jIéi¸jYê _i¸jëi¸j:íi¸jöN .).. .. ... .. #.. .# #..##.# i¸jjöò#.....#  #.....#  #.../.#i¸j“ö{  #...@.#i¸j·ö1 93.9 (78.0)i¸jãö#.....# #####'### #.......#i¸j÷Ú####.......# ######..###.....########.[..#..i¸j<÷##.........##........#..##........P..#........#..###...P.................#..i¸j¼þi¸jÿ,4.9 (79i¸j>i¸j{% _Found a rapier.j¸j:Ì2M.... ....)..... .. ##.. #.....# #####'###... ....#..j¸jLÍ......P...j¸j§Ôj¸jÕ#5.9 (1j¸j$Õ.0)j¸jÙÛj¸jÕãj¸jEä+6.9 (2j¸jžz _e - a wand of charming (16) (gained 6 charges)k¸j¥tå.. ..#.... ....).. ... ... .. #.. .# #..##.# #.....# #..@..# #.....# #.....# #.....# #####'### #.......# ## #.......# ###### ###.....########.[..# ##...##.#7.9 (1l¸j-ü]########## ./. ..#..........)... ... .... .. #..# .# #..##.# #.@...# #.....# #.....#  #.....# #.....# #####'###  #.......# # #.......# ###### ###.....########.[..#l¸jl¸jx&8l¸j$ l¸jã 0 _Found a wand of roots (3).l¸juf "#############/.....#..........)....... ....... #..# .# #@.##.# #.....# #.....#  #.....#  #.....#l¸jÇf Œ #.....# #####'###  #.......#  ..# ####l¸jXn l¸j®n &9l¸jÒs l¸jEu l¸jZËùM############### ........./.....#...............)........l¸j£Ë©............... ##.#.##.....#l¸jÇË....#l¸jSÓl¸j¹Ó(700l¸jWÙl¸jÁÚm¸jþ M############### /.....#.).......@.......####.##..##.######.....#.######'##m¸jåm¸jz&1m¸já m¸j  m¸jyŽ ###############/.....#...................#####.##..##.####. #..##.#. #..#m¸jùŽ5.. #.##. #.....##. #.....# #.....m¸jx m¸jâ &2m¸jö¦m¸jȪO _You see here a +0 rapier.n¸jسÀ################ ./.....#. .) ................ #####.##..##.####. #..##.# #.....#.. #.....##. #.....##.n¸jzºn¸jË»-3 _n¸j¥Àn¸j-Ân¸j's^################# ./.....#..#.)'................#####.##..##.#####. #..##.# #.....#.. #.....# n¸jzn¸jÅz&4n¸j�n¸j„n¸j´á 5# ......# .# .).'..#=### #. #..##.#. #.....#.. #.....# n¸jê n¸j~ê &5n¸jñ n¸jø \ _Found a moonstone ring.n¸jŒø +6.9 (2n¸jþ n¸j A _c - a wand of roots (11) (gained 3 charges)o¸j¥Â 3o¸jÊà o¸j\Æ o¸jïÈ ,o¸jõÍ Xo¸jÏ o¸jàÐ o¸jwÒ o¸j©Ò o¸jûÓ o¸jªÕ o¸j¼× ,o¸jÆØ o¸jxÚ o¸jZÜ ,o¸j^Ý o¸jøÞ o¸j¿ä ›####################.................##.................##........)........'. #.................#= #######@##..##.####11.9 (5 ##.##..##.# #...#.....# # ....#.....# # #....#.....# # #....#.....# # #....#.....# # #.>.#####'### # #.......#o¸jPë o¸j^ì +2.9 (6o¸j‰ð o¸j=ó ; _Found a stone staircase leading down.q¸jdq¸jÐq¸júq¸j #q¸jÂ#,q¸j\(,q¸j³(q¸j)q¸jr*q¸jÀ2Xq¸j¸4q¸jB7,q¸jÄ8q¸jT;q¸j¯=q¸jB>q¸jÂ>q¸j·@q¸j¤Bq¸jÜBq¸j@Dq¸jòG>  You see here a +0 rapier.q¸jáIq¸j´J _q¸jóKq¸jyNq¸jzPq¸j²Pq¸jùQq¸jA`q¸j^b,q¸jeq¸j1gq¸j×iq¸j>jq¸jÖlq¸júnq¸jrq¸jmrq¸j¾tq¸jvq¸jnxq¸jäxq¸jxzq¸jç|q¸jnq¸jÀq¸j�q¸jƒq¸jã„,q¸j‘†q¸jaˆq¸jŠq¸jQŠq¸j΋q¸jÿ�@  There is an open door here.q¸j ’q¸j­’ _q¸jÍ“q¸jú•q¸jÌ—q¸j˜q¸jY™q¸jÑšq¸jÄœq¸j�q¸ježq¸jv¡,q¸jÌ¢q¸j`¦P _c - a wand of roots (15) (gained 4 charges)q¸j©¨q¸jî¨q¸jà©q¸j6­q¸jv®,q¸jµ¯q¸jŸ²@  There is an open door here.q¸j5´q¸jß´ _q¸jk¶q¸jÚ¹q¸j&¼,q¸jï¼q¸j²¿q¸jTÃk  You encounter a shadowghast.q¸j·Ì .... #..W..... .... #........ ..... #........  .....##........  .....  .......  .........  #########.......  ..........#....#........  q¸j ÍO..........#....#....##ß.  .)........'....'....#  ..........#=...#..### q¸j7Í  ##..##.####..###....#   W   shadowghast (dormant)q¸jÜͤ#..##.# #..# #'####  .#.....# ....# ...  .#.....#.....# ...  q¸j•Ö035.9 (23.0)q¸j(×36.9 (24 _q¸jÓÝq¸j5ßr¸j� 5  Trilby the Skirmisher.... #..W.....  Coglin of Okawaru *****..... #..*.....  Health: 80/80 ========================..... #.*......  Magic: 11/11 ========================r¸jV� ).....##.*......  AC: 12Str: 15........*......  EV: 14Int: 8.......*.......  SH: 0r¸j™� Dex: 22.......*.......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ---------  Time: 15736.9 (0.0) r¸jÐ� x..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.r¸j÷� Ú  Fire: a) +5 sling {Juan} .)........'....'....# r¸j � É..........#=...#..### ##..##.####..###....#r¸jX� 1  W   shadowghast (dormant) ##..##.# #..# #'#### r¸j•� Ú.#.....# ....# ... .#.....#.....# ... _There is an open door here. r¸j÷� ‘_You encounter a shadowghast.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (dormant, 98% to hit)r¸j   Trilby the Skirmisher.... #..W.....  Coglin of Okawaru *****..... #..).....  Health: 80/80 ========================..... #.)......  Magic: 11/11 ========================.....##.)......  AC: 12Str: 15........)......  EV: 14Int: 8.......).......  SH: 0Dex: 22.......).......r¸j¼ g  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ---------  Time: 15736.9 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....# ..........#=...#..###r¸j  ##..##.####..###....#  W   shadowghast ##..##.# #..# #'#### r¸j5 Ì.#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}r¸jh ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liner¸jô ¯Aim: a shadowghast (dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast.  The shadowghast is lightly damaged.r¸j✠a)Shift-Dir - straight lineAim: a shadowghast (dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast.  The shadowghast is lightly damaged.  The sling bullet barely misses the shadowghast.r¸jô"^W......r¸j¼$i===7.6 (0.7Rev _r¸j"+r¸j_-s¸jΤ¡  Trilby the Skirmisher.... #..W.....  Coglin of Okawaru *****..... #..*.....  Health: 80/80 ========================..... #.*......  Magic: 11/11 ========================.....##.*......s¸jç¦  AC: 12Str: 15........*......  EV: 14Int: 8.......*.......  SH: 0Dex: 22.......*.......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15737.6 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev ..........#=...#..### ##..##.####..###....#  W   shadowghast ##..##.# #..# ¸jú§·m#'#### .#.....# ....# ... .#.....#.....# ... You shoot a sling bullet. _The sling bullet barely misses the shadowghast.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)s¸j|ó  Trilby the Skirmisher.... #..W.....  Coglin of Okawaru *****..... #..).....  Health: 80/80 ========================..... #.)......  Magic: 11/11 ========================.....##.)......  AC: 12s¸jÊStr: 15........)......  EV: 14Int: 8.......).......  SH: 0Dex: 22.......).......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15737.6 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#s¸jT  Rev ..........#=...#..### ##..##.####..###....#s¸j£ó  W   shadowghast ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}s¸jç‰Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.s¸jܬ+You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.  The shadowghast is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.hadowghast is lightly damaged.s¸jç6F......s¸j«;:*s¸j ¬(invisible)The sling bullet hits the shadowghast but does no damage.hadowghast is lightly damaged.  s¸jËÙYou shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.hadowghast is lightly damaged.  The shadowghast slips into darkness.s¸j2™dW8.3 (0.7s¸jX¡s¸jÓ£I _The shadowghast flickers and vanishes for a moment.s¸jkà   Trilby the Skirmisher.... #..W.....  Coglin of Okawaru *****..... #..*.....  Health: 80/80 ========================..... #.*......  Magic: 11/11 ========================.....##.*......  AC: 12Str: 15........*......  EV: 14Int: 8.......*.......  SH: 0Dex: 22.......*.......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15738.3 (0.0) ..........#....#........  as¸j.Ä “) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... The shadowghast slips into darkness. _The shadowghast flickers and vanishes for a moment.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, slightly transparent, 74% to hit)s¸jý& ^  Trilby the Skirmisher.... #..W.....  Coglin of Okawaru *****..... #..).....  Health: 80/80 ========================..... #.)......  Magic: 11/11 ========================.....##.)......  AC: 12Str: 15........)......  EV: 14Int: 8.......).......  SH: 0s¸jÂ' `Dex: 22.......).......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15738.3 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}s¸j( �Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, slightly transparent, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast.  s¸j@( PThe shadowghast is moderately damaged.s¸jK° �Shift-Dir - straight lineAim: a shadowghast (lightly damaged, slightly transparent, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast.  The shadowghast is moderately damaged.  The sling bullet hits the shadowghast but does no damage.s¸jó7– .WThe shadowghast is moderately damaged.s¸jî9C......s¸j;39.0 (0.7 _s¸jAs¸j\Ct¸j\&¶  Trilby the Skirmisher.... #........  Coglin of Okawaru *****..... #.W......  Health: 80/80 ========================..... #.*......  Magic: 11/11 ========================.....##.*......  AC: 12Str: 15.......*.......  EV: 14Int: 8t¸j�' .......*.......  SH: 0Dex: 22.......*.......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15739.0 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev t¸jç'É..........#=...#..### ##..##.####..###....#t¸j,(3  W   shadowghast (invisible) ##..##.# #..# #'#### t¸jl(ø.#.....# ....# ... .#.....#.....# ... The sling bullet hits the shadowghast but does no damage. t¸j¤(s_The shadowghast is moderately damaged.Fire: a) +5 sling {Juan}t¸jÝ(sPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (moderately damaged, slightly transparent, 74% to hit)t¸jS`  Trilby the Skirmisher.... #........  Coglin of Okawaru *****..... #.W......  Health: 80/80 ========================..... #.)......  Magic: 11/11 ========================.....##.)......  AC: 12Str: 15.......).......  EV: 14Int: 8.......).......  SH: 0Dex: 22.......).......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15739.0 (0.0) ..........#....#........  a) +5 sling {t¸jVa¥Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (moderately damaged, slightly transparent, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast.  The shadowghast is heavily damaged.t¸j„æShift-Dir - straight lineAim: a shadowghast (moderately damaged, slightly transparent, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast.  t¸jjçUThe shadowghast is heavily damaged.t¸j·sã.W.....7 (0.7Rev+ _t¸jzt¸jŽ{t¸jj   Trilby the Skirmisher.... #........  Coglin of Okawaru *****..... #........  Health: 80/80 ========================..... #.W......  Magic: 11/11 ========================.....##.*......  AC: 12Str: 15........*......  EV: 14Int: 8.......*.......  SH: 0Dex: 22.......*.......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15739.7 (0.0) ..........#....#........  a) +5 sling {Juan}  t¸jÆj ¤[33mc) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev+ ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... You shoot a sling bullet. The sling bullet hits the shadowghast. _The shadowghast is heavily damaged.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (heavily damaged, slightly transparent, 74% to hit)t¸jQx   Trilby the Skirmisher.... #..).....  Coglin of Okawaru *****..... #..).....  Health: 80/80 ========================..... #.)......  Magic: 11/11 ========================.....##.)......  AC: 12Str: 15........)......  EV: 14Int: 8.......).......  SH: 0Dex: 22.......).......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15739.7 (0.0) ..........#....#........  at¸j:y ±) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev+ ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (heavily damaged, slightly transparent, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the shadowghast.t¸jq Ò Shift-Dir - straight lineAim: a shadowghast (heavily damaged, slightly transparent, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the shadowghast.The sling bullet hits the shadowghast.  The shadowghast is severely damaged.t¸j‚K.Wt¸j•—‘.......40.4 (0.7 _u¸jL  Trilby the Skirmisher.... #........  Coglin of Okawaru *****..... #........  Health: 80/80 ========================..... #........  Magic: 11/11 ========================.....##W.......  AC: 12Str: 15.......*.......  EV: 14Int: 8.......*.......  SH: 0Dex: 22.......*.......u¸j3€‚  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15740.4 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev+ ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... You shoot a sling bullet. The sling bullet hits the shadowghast. _The shadowghast is severely damaged.u¸j�¢Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, slightly transparent, 74% to hit)u¸j„~  Trilby the Skirmisher.... #).......  Coglin of Okawaru *****..... #).......  Health: 80/80 ========================..... #).......  Magic: 11/11 ========================.....##).......  AC: 12Str: 15.......).......  EV: 14Int: 8u¸jP…ü.......).......  SH: 0Dex: 22.......).......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15740.4 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev+ ..........#=...#..### ##..##.####..###....#u¸je†ã  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, slightly transparent, 74% to hit)  You shoot a sling bullet.  The sling bullet completely misses the shadowghast.u¸j6}Shift-Dir - straight lineAim: a shadowghast (severely damaged, slightly transparent, 74% to hit)  You shoot a sling bullet.  The sling bullet completely misses the shadowghast.  The sling bullet hits the shadowghast but does no damage.u¸j •“ .WThe shadowghast is severely damaged.u¸j+¢8.....u¸j€£31.1 (0.7 _u¸júªu¸j�«u¸jf  ÷  Trilby the Skirmisher.... #........  Coglin of Okawaru *****..... #........  Health: 80/80 ========================..... #........  Magic: 11/11 ========================.....##........  AC: 12Str: 15.......W.......  EV: 14Int: 8.......*.......  SH: 0Dex: 22.......*.......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15741.1 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind u¸j/¡ )..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev+ ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ...u¸jµ¡ ‘ The sling bullet hits the shadowghast but does no damage. _The shadowghast is severely damaged.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleu¸j:¢ ®Shift-Dir - straight lineAim: a shadowghast (severely damaged, slightly transparent, 74% to hit)u¸jxõ   Trilby the Skirmisher.... #........  Coglin of Okawaru *****..... #........  Health: 80/80 ========================..... #........  Magic: 11/11 ========================.....##........  AC: 12Str: 15.......W.......  EV: 14Int: 8.......).......  SH: 0Dex: 22.......).......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15741.1 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind u¸jù [34m..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev+ ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, slightly transparent, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.u¸jw†You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.  The shadowghast is severely damaged.You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.  The shadowghast is severely damaged.u¸jWöG.Wu¸j%þ .u¸j7ÿp8 (0.7Rev* _u¸jÞu¸j&v¸jØÿ×  Trilby the Skirmisher.... #........  Coglin of Okawaru *****..... #........  Health: 80/80 ========================..... #........  Magic: 11/11 ========================.....##........  AC: 12Str: 15...............  EV: 14Int: 8.......W.......  SH: 0Dex: 22.......*.......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15741.8 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind v¸jZc..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev* ..........#=...#..### ##..##.####..###....#v¸jßœ  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... The sling bullet hits the shadowghast but does no damage. _The shadowghast is severely damaged.Fire: a) +5 sling {Juan}v¸j ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linev¸j7ŽAim: a shadowghast (severely damaged, slightly transparent, 74% to hit)v¸j  ›  Trilby the Skirmisher.... #).......  Coglin of Okawaru *****..... #).......  Health: 80/80 ========================..... #).......  Magic: 11/11 ========================.....##).......  AC: 12v¸jStr: 15.......).......  EV: 14Int: 8.......).......  SH: 0Dex: 22.......).......  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15741.8 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev* ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'##v¸jÆ[34m## .#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, slightly transparent, 74% to hit)  You shoot a sling bullet.  The sling bullet barely misses the shadowghast.v¸je›Ò Shift-Dir - straight lineAim: a shadowghast (severely damaged, slightly transparent, 74% to hit)  You shoot a sling bullet.  The sling bullet barely misses the shadowghast.The sling bullet hits the shadowghast.  The shadowghast is almost destroyed.v¸jN&.W.....v¸j7'32.5 (0.7 _v¸jk.v¸j>0v¸j[® )  Trilby the Skirmisher.... #........  Coglin of Okawaru *****.v¸jÚ® Ž.... #........  Health: 80/80 ========================..... #........  Magic: 11/11 ========================.....##........  AC: 12Str: 15...............v¸j¯   EV: 14Int: 8...............  SH: 0Dex: 22v¸j@¯ 6.......W.......v¸jö¯ û  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15742.5 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##ß.  Fire: a) +5 sling {Juan} .)........'....'....#v¸jA°   Rev* ..........#=...#..### ##..##.####..###....#v¸j„° 3  W   shadowghast (invisible) ##..##.# #..# #'#### v¸j³° ›.#.....# ....# ... .#.....#.....# ...v¸jö° ¤ You shoot a sling bullet. The sling bullet hits the shadowghast. _The shadowghast is almost destroyed.v¸j(± 1Fire: a) +5 sling {Juan}v¸jޱ qPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (almost destroyed, slightly transparent, 74% to hit)w¸j¹  Trilby the Skirmisher.... #........  Coglin of Okawaru *****..... #........  Health: 80/80 ========================..... #........  Magic: 11/11 ========================.....##........  AC: 12Str: 15...............  EV: 14Int: 8...............  SH: 0Dex: 22...............  XL: 11 Next: 24% Place: Dungeon:10 ################@.......  Noise: ===------  Time: 15742.5 (0.0) ..........#....#........  a) +5 sling {Juan}  c) +0 sling {Balvind ..........#....#....##߸j£¹Fm.  Fire: a) +5 sling {Juan} .)........'....'....#  Rev* ..........#=...#..### ##..##.####..###....#  W   shadowghast (invisible) ##..##.# #..# #'#### .#.....# ....# ... .#.....#.....# ... Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (almost destroyed, slightly transparent, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast!  You destroy the shadowghast!w¸j°.m)))))))Shift-Dir - straight linew¸ju/{Aim: a shadowghast (almost destroyed, slightly transparent, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast!  You destroy the shadowghast!  Okawaru accepts your kill.  You shoot a sling bullet.w¸jBºJ.......w¸j À;73.2 (0.7 _w¸j Æw¸jÈw¸j’ 3w¸j4 w¸j1 w¸jQ w¸j‡" Bw¸jµ$ ,w¸jÚ% w¸jŠ' w¸jÀ) w¸j$* w¸jô* w¸j²- w¸jÍ. w¸j'/ >Rev+ w¸jî/ w¸jŒ1 w¸j3 ,w¸jÇ3 w¸jZ5 w¸j¬6 ,w¸jß7 w¸j%9 w¸j3: w¸jƒ: w¸j;; w¸j= w¸jr> w¸jç> >Rev w¸j›@ w¸j7C w¸j)E ,w¸jÃG ,w¸jÉI w¸j#J w¸jK w¸j�L w¸jN w¸jYN w¸j(O w¸jÂP w¸j¬Q w¸jR (w¸j�R w¸j+T w¸j/V w¸j|V w¸jW w¸j$X w¸j:Y w¸jƒY w¸jFZ w¸jÉ] w¸jÌ^ w¸j!_ w¸jÕ_ w¸jˆa w¸jub w¸j¸b w¸j^c w¸j e w¸jŸf ,w¸jUg w¸j¹h w¸jái w¸jj w¸j{¸j—>&3{¸jõC{¸júE|¸j7ú|¸jsú|¸jPû|¸j&þ|¸j’© ... ....... #########.... ...#....#.........##|¸jÐñ##ß..ß##'....'....#_...._|¸jðˆ#=...#..#####@.###0 |¸jÃ####..###....#_....⌠ #..# #'######..###|¸j.1.... ## |¸jLE |¸jœ |¸j+4.2 (1|¸j!8_|¸jáA _Found a snail-covered altar of Cheibriados.}¸jî}¸jÞ}¸j„}¸j² }¸jU&ñ .. ...... #########.... ...#....#.........####ß..ß##'....'....#_...._##=...#..#####..## ####..###....#_.@..⌠#0 #..# #'######..##....# ... ..... ##..####___. .########  }¸jz+}¸jî/+5.2 (1}¸j¦4f___ }¸j5#_Found three altars.€¸jY.#................#  Trilby the Skirmisher ..................#  Coglin of Okawaru *****. ..................#  Health: 80/80 ======================== #########.........#  Magic: 11/11 ======================== ...#....#.........##   AC: 12Str: 15 ...#....#....##ß..ß##   EV: 14Int: 8 ...'....'....#_...._#   SH: 0Dex: 22 ...#=...#..#####..###   XL: 11 Next: 27% Place: Dungeon:10 ####..###....#_.@..⌠#   Noise: ---------  Time: 15775.2 (0.0) €¸j®Ù[40m# #..# #'######..###   a) +5 sling {Juan}  c) +0 sling {Balvind # ....# ... .....   Fire: a) +5 sling {Juan} #.....# ... ##..###  #.....# .... .... #.....# ... #..##    #....   ##___.   .########   _Found a stormy altar of Qazlal. _Found a broken altar of Ashenzari. _Found a snail-covered altar of Cheibriados. _Found three altars.  Press: ? - help, v - describe, . - travelThe floor.€¸jÝì1@.€¸j€O?..€¸jðY >..€¸j¿² ?..€¸j[?..�¸ja¹?..�¸j:¡/._�¸j7ª<A basalt altar of Yredelemnul.�¸jÎKL _#a broken altar of Ashenzari. _Found a snail-covered altar of Cheibriados. _Found three altars.  Press: ? - help, . - travelYou can't see that place.  [a stone wall.]�¸jÇ 7##‚¸jt)­ _#, v - describe, . - travelA radiant altar of Vehumet.‚¸j› i__basalt altar of Yredelemnul.‚¸jÿ+`__radiant altar of Vehumet.ƒ¸j¸l__hide-covered altar of Uskayaw.ƒ¸jß .#................#  Trilby the Skirmisher ..................#  Coglin of Okawaru *****. ..................#  Health: 80/80 ======================== #########.........#  Magic: 11/11 ======================== ...#....#.........##   AC: 12Str: 15 ...#....#....##ß..ß##   EV: 14Int: 8 ...'....'....#_...._#   SH: 0Dex: 22 ...#=...#..#####..###   XL: 11 Next: 27% Place: Dungeon:10 ####..###....#_.@..⌠#   Noise: ---------  Time:[37ƒ¸j�, Dm 15775.2 (0.0) # #..# #'######..###   a) +5 sling {Juan}  c) +0 sling {Balvind # ....# ... .....   Fire: a) +5 sling {Juan} #.....# ... ##..###  #.....# .... .... #.....# ... #..##    #....   ##___.   .########   _Found a broken altar of Ashenzari. _Found a snail-covered altar of Cheibriados. _Found three altars.  Press: ? - help, v - describe, . - travelA hide-covered altar of Uskayaw. _ƒ¸jå _ƒ¸jr Ö .. #########..... ...#....#.........####ß..ß##'....'....#_...._##=...#..#####..### ####..###....#_....⌠ #..# #'######@.###....# ... #_......###..######## .# ######.....#  ƒ¸jo! ƒ¸jˆ% +6.2 (1ƒ¸jO' 8_ƒ¸j�* ; _Found an ancient bone altar of Kikubaaqudgha.…¸jÄP3…¸j˜Q…¸jUT…¸jV…¸j¥ZB…¸jÀ`##########....#.........## ...#....#....##ß..ß##'....'....#_...._#=…¸j aõ#####..# ####..###....#_....⌠ # #..# #'######. ....# ... #_..........# ... …¸j.a{7.. #_ ... #…¸j“aw # ___. .######### .######.....# ########.[..#.....# .##........…¸jÝg…¸j^h+8.2 (2…¸j±ma___…¸j¡pC _Found an ornate altar of the Wu Jian Council.†¸j»�†¸j‚†¸j醆¸jˆ†¸jŸ�Ï ...#....###ß..ß##'....'....#_...._†¸ju‘ž#=...#..#####..## ####..###....#_....⌠ # #..# #'######..###....# ... #_.....# #.##..##. #_.@...#0 ... ###..##...._ #___.## P..#........#..##.#  †¸j3›A9.2 (1†¸j¢¢B_†¸j‡¥9 _Found a hazy altar of Hepliaklqana.ˆ¸jY�3ˆ¸jn‘ˆ¸jl“ˆ¸jΚÄ ##ß..ß##'....'....#_...._#=...#..#####..## ####..###....#_....⌠ # #..# #'######..##....# ... #_.....# #.###..###. #_..... ... ###@.###0 #_...._###___.## ............#..##.#  ˆ¸j6î!_80.2 (1____ _Found an opulent altar of Gozag.‰¸jJ-·‰¸j22B‰¸j·2‰¸j‡4‰¸jÂ4‰¸jL5‰¸j†7‰¸jé8‰¸j&9‰¸jÓ9‰¸j'<‰¸jF=‰¸jŠ=‰¸jA>‰¸jD@‰¸jŠA,‰¸jFB‰¸jfD‰¸j‡v‰¸jµw,‰¸j!x‰¸j¯y‰¸j¥{‰¸jÿ{‰¸jÃ|‰¸jŸ‰¸jD€‰¸jø€‰¸jc�‰¸jDƒ‰¸j)„‰¸j^„‰¸jŠ– ‰¸jÒ–: There is an open door here.‰¸jÛ™‰¸j#š _‰¸j<›‰¸jvŸ‰¸j¡‰¸j]¡‰¸j)¢‰¸j^¥@  There is an open door here.‰¸jZ§‰¸jô§ _‰¸jÓ¨‰¸jªª‰¸jŒ¬‰¸j»¬‰¸jÑ­‰¸jž°‰¸j¼±,‰¸jþ³‰¸jBµ@  There is an open door here.‰¸j·‰¸jê· _‰¸jÿ¸‰¸j®º‰¸jÙ¼,‰¸jÖ½‰¸j…¿‰¸jðÀ‰¸j%Á‰¸j ‰¸j(ĉ¸jõʼn¸jDƉ¸j‹Ç‰¸jFɉ¸j$Ë,‰¸j+̉¸jœÔ‰¸jˆÖ,‰¸jÙ‰¸jPÚ‰¸j܉¸j�܉¸jt݉¸j à‰¸j≸j¹â‰¸jw㉸j¾æ‰¸jo艸j*鉸jã鉸jÐ쉸jˆî,‰¸jªï‰¸j4ô@  There is an open door here.‰¸jðö‰¸jî÷ _‰¸jŠù‰¸j´û‰¸j—ý‰¸jÞý‰¸jóþ‰¸jg‰¸j¾‰¸jû‰¸j€‰¸j퉸jÀ ‰¸j ‰¸j^ ‰¸jù‰¸jÀ‰¸jô‰¸j€‰¸j ‰¸j8‰¸jG‰¸jŸ‰¸jÔ‰¸j‡"X‰¸jú"‰¸j$‰¸j€$‰¸j'‰¸j¹)‰¸j*‰¸j-+‰¸jÄ-‰¸jé0‰¸jH1‰¸jq2‰¸j5‰¸jd7‰¸j¢7‰¸j€9‰¸jÔ;‰¸jl>‰¸jµ>‰¸j!@‰¸j¶B‰¸j£D‰¸jöD‰¸jkF‰¸j¤H‰¸j2K‰¸jqK‰¸j1O‰¸j¬Q‰¸j4T,‰¸jjU‰¸j+W‰¸jÓX‰¸jY‰¸jøY‰¸ju[‰¸jã\‰¸jB]‰¸j~^‰¸jó_‰¸j‚a‰¸j²a‰¸jøb‰¸jqe‰¸jþg‰¸jh‰¸j]i‰¸jUk‰¸j6m‰¸jlm‰¸jun‰¸jlp‰¸jor‰¸jªr‰¸jÛs‰¸jw‰¸j˜w‰¸jþw‰¸j�y‰¸jJ{‰¸j7},‰¸jd‚B‰¸j:ƒ‰¸jŠ„‰¸j…†‰¸jNˆ‰¸jµˆ‰¸jà‰‰¸j¾Œ‰¸júŒ‰¸j<މ¸j–‘N _You now have 776 gold pieces (gained 12).‰¸jÅ“‰¸j”‰¸j攉¸j·–‰¸jq˜,‰¸jø›,‰¸jûœ,‰¸j2ž‰¸j Ÿ‰¸jƒ ‰¸jÊ ‰¸jœ¡‰¸j»¢‰¸jþÄ‘  You encounter a shadowghast. ######################## ........................ ........#..#.......##... .......@#..#.....^.##... ........#..#.......##... ........#..#.......##... ........#..........##... ........#............... ........#............... W   shadowghast (wandering) ........................ ...###W################# #.........846.2 (66.0)‰¸j lj¸j È37.2 (67 _‰¸jµÍ‰¸j:ÏŠ¸jmüTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ---------  Time: 15847.2 (0.0).......*#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......*#..#.......##... Fire: a) +5 sling {Juan}.......*#..........##.........*.#.....................*.#...............Џj†ýI W   shadowghast (wandering)......*....................###W##################......... _You now have 776 gold pieces (gained 12). _You encounter a shadowghast.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (wandering, hasn't noticed you, 74% to hit)ЏjÖ îTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ---------  Time: 15847.2 (0.0)Џjq ‹.......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......)#..#.......##... Fire: a) +5 sling {Juan}.......)#..........##.........).#.....................).#............... W   shadowghast......)....................###W##################.........Fire: a) +5 sling {Juan}Џjà ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet.  Џj 9The sling bullet hits the shadowghast but does no damage.Џj¾¤ FShift-Dir - straight lineAim: a shadowghast (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.The sling bullet hits the shadowghast.hadowghast is lightly damaged.Џj™& 9W'Џjj, E......Џj. g===9 (0.7Rev _Џj4 Џj|6 Џjš± Trilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22Џj¨² š........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15847.9 (0.0).......*#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......*#..#.......##... Fire: a) +5 sling {Juan}.......*#..........##... Rev .......*#...............Џj¼¿ ®.......*#............... W   shadowghast.......W...................###'##################.........You shoot a sling bullet. The sling bullet hits the shadowghast. _The shadowghast is lightly damaged.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)‹¸j!vTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15847.9 (0.0).......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......)#..#.......##... Fire: a) +5 sling {Juan}.......)#..........##... Rev .......)#......................)#..............‹¸jBw . W   shadowghast.......W...................###'##################.........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.‹¸j�õ+You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.  The shadowghast is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.hadowghast is lightly damaged.‹¸jŠ›C.....‹¸j&œ38.6 (0.7 _‹¸jÅ£‹¸j¢¥‹¸jS™Trilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15848.6 (0.0).......*#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......*#..#.......##... Fire: a) +5 sling {Juan}.......*#..........##... Rev .......*#......................*#..............‹¸jø™H. W   shadowghast.......W...................###'##################.........The sling bullet hits the shadowghast but does no damage. _The shadowghast is lightly damaged.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)‹¸j/üTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15848.6 (0.0).......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......)#..#.......##... Fire: a) +5 sling {Juan}.......)#..........##... Rev .......)#......................)#..............‹¸jàü . W   shadowghast.......W...................###'##################.........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.‹¸j��g)Shift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.  The shadowghast is lightly damaged.  You shoot a sling bullet.‹¸jŸ 8 W‹¸j v.  The sling bullet closely misses the shadowghast.‹¸ju7....‹¸j°j9.3 (0.7Rev+ _‹¸jI‹¸j¶j Trilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15849.3 (0.0).......*#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......*#..#.......##... Fire: a) +5 sling {Juan}.......*#..........##... Rev+ .......*#......................W#.............‹¸j“k *.. W   shadowghast...........................###'##################.........You shoot a sling bullet. _The sling bullet closely misses the shadowghast.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)‹¸jó± Trilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15849.3 (0.0).......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......)#..#.......##... Fire: a) +5 sling {Juan}.......)#..........##... Rev+ .......)#......................W#.............‹¸jè² F.. W   shadowghast...........................###'##################.........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast!  The shadowghast is heavily damaged.‹¸jè7œ))Shift-Dir - straight lineAim: a shadowghast (lightly damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast!  The shadowghast is heavily damaged.  The sling bullet closely misses the shadowghast.‹¸jÔ»8W.‹¸jÃ5....‹¸jŽÄ450.0 (0.7 _‹¸j~Ê‹¸jÌŒ¸jè�©Trilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15850.0 (0.0).......*#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......*#..#.......##... Fire: a) +5 sling {Juan}Œ¸j·�).......*#..........##... Rev+ .......W#.......................#............... W   shadowghast...........................###'##################.........You shoot a sling bullet. _The sling bullet closely misses the shadowghast.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŒ¸jê�xAim: a shadowghast (heavily damaged, 74% to hit)Œ¸jZ¼Trilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15Œ¸j˜ÂK######################## EV: 14Int: 8........................ SH: 0Dex: 22Œ¸jÄÂî........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10Œ¸júÂ.......@#..#.....^.##... Noise: ===------  Time: 15850.0 (0.0)Œ¸juè.......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......)#..#.......##... Fire: a) +5 sling {Juan}.......)#..........##... Rev+ .......W#...............Œ¸jÄÌ........#............... W   shadowghast...........................###'##################.........Fire: a) +5 sling {Juan}Œ¸j:ųPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (heavily damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.Œ¸jºO„You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.  The shadowghast is heavily damaged.You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.  The shadowghast is heavily damaged.Œ¸jÓ8W.Œ¸jGë)..Œ¸jÍì17 (0.7 _Œ¸jóŒ¸j¬ôŒ¸jÑý õTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10Œ¸j�þ ¥.......@#..#.....^.##... Noise: ===------  Time: 15850.7 (0.0).......*#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......*#..#.......##... Fire: a) +5 sling {Juan}.......W#..........##... Rev+ ........#.......................#............... W   shadowghast...........................###'##################.........The sling bullet hits the shadowghast but does no damage. Œ¸jý Ë_The shadowghast is heavily damaged.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (heavily damaged, 74% to hit)Œ¸j53 ìTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Œ¸jø3 ½Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15850.7 (0.0).......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......)#..#.......##... Fire: a) +5 sling {Juan}Œ¸j:4 ‹.......W#..........##... Rev+ ........#.......................#............... W   shadowghast...........................###'#################Œ¸jð4 )#.........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (heavily damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast!  The shadowghast is severely damaged.Œ¸jr¼ –Shift-Dir - straight lineAim: a shadowghast (heavily damaged, 74% to hit)  You shoot a sling bullet. The sling bullet hits the shadowghast!  The shadowghast is severely damaged.  The sling bullet hits the shadowghast but does no damage.Œ¸j”C „ ..  The shadowghast is severely damaged.Œ¸j3E r1.4 (0.7Rev* _Œ¸jZJ Œ¸j7L �¸jܨõTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10�¸j�©X.......@#..#.....^.##... Noise: ===------  Time: 15851.4 (0.0).......*#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......*#..#.......##... Fire: a) +5 sling {Juan}.......W#..........##... Rev* ........#.......................#............... W   shadowghast...........................###'##################.........�¸jª"The sling bullet hits the shadowghast but does no damage. _The shadowghast is severely damaged.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, 74% to hit)�¸j&ìTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15851.4 (0.0).......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind�¸j#‰.......)#..#.......##... Fire: a) +5 sling {Juan}.......)#..........##... Rev* .......)#......................)#............... W   shadowghast.......)...................###'##################.........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the shadowghast.�¸jI“gShift-Dir - straight lineAim: a shadowghast (severely damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the shadowghast.  The sling bullet hits the shadowghast but does no damage.�¸jæ¬ W.  The shadowghast is severely damaged.�¸jö7....�¸jœ32.1 (0.7 _�¸j{!�¸j…#�¸j’ì ìTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15852.1 (0.0).......*#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind�¸j]í .......W#..#.......##... Fire: a) +5 sling {Juan}........#..........##... Rev* ........#.......................#............... W   shadowghast...........................###'##################.........The sling bullet hits the shadowghast but does no damage. _The shadowghast is severely damaged.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line�¸jî yAim: a shadowghast (severely damaged, 74% to hit)�¸jÙ Trilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15852.1 (0.0).......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind.......W#..#.......##... Fire: a) +5 sling {Juan}........#..........##... Rev* ........#.......................#...............[39;4�¸j× 9m W   shadowghast...........................###'##################.........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.�¸j[� Ë )))))Shift-Dir - straight lineAim: a shadowghast (severely damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.  The shadowghast is severely damaged.  You shoot a sling bullet.�¸j V W.  �¸j¡WThe sling bullet barely misses the shadowghast.�¸j�7....�¸j¬18 (0.7 _�¸j”"�¸jÊ&ޏjœHTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15852.8 (0.0).......W#..#.......##... a) +5 sling {Juan}  c) +0 sling {Balvind........#..#.......##... Fire: a) +5 sling {Juan}........#..........##... Rev* ........#.......................#...............[4ޏj­I40m W   shadowghast...........................###'##################.........You shoot a sling bullet. _The sling bullet barely misses the shadowghast.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, 74% to hit)ޏj^hìTrilby the SkirmisherCoglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15######################## EV: 14Int: 8........................ SH: 0Dex: 22........#..#.......##... XL: 11 Next: 27% Place: Dungeon:10.......@#..#.....^.##... Noise: ===------  Time: 15852.8 (0.0).......)#..#.......##... a) +5 sling {Juan}  c) +0 sling {BalvindޏjUiˆ.......)#..#.......##... Fire: a) +5 sling {Juan}.......)#..........##... Rev* .......)#......................)#............... W   shadowghast.......)...................###'##################.........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet barely misses the shadowghast.ޏj¬ÎM.  Shift-Dir - straight lineAim: a shadowghast (severely damaged, 74% to hit)  You shoot a sling bullet.  The sling bullet barely misses the shadowghast.The sling bullet hits the shadowghast!  You destroy the shadowghast!ޏjèU)ޏj3�Œ ......  Okawaru accepts your kill.ޏjØ–;93.5 (0.7 _ޏj‚ØŽ¸jõޏjúޏj„ ޏjQ$ޏj¨,ޏjò1šŽ¸j$3,ޏj½8–Rev+ ޏjp:ޏjõ;ޏjŒ<ޏjv>ޏjÚ@ޏj B�¸ju�¸jG�¸j˜�¸j¼ �¸jã �¸j¹ �¸jZV  There is an open door here.�¸j«ERev  _�¸j,�¸j'�¸jó,�¸j +K _You now have 786 gold pieces (gained 10).�¸j¡+�¸j /@  There is an open door here.�¸j†6û _�¸jD;B�¸jG>�¸jf@�¸jha�¸j”b�¸jd,�¸jj�¸j]k�¸jàk�¸jm�¸jiq@  There is an open door here.�¸jt5 _�¸j3u�¸jw�¸j„x�¸jJy�¸jïy�¸j{�¸j·|�¸j=}�¸j’}�¸j2�¸j«€,�¸j[��¸jëƒ�¸j…„,�¸jþˆl _z - 3 blue potions (gained 1)�¸jü‰�¸j¼Š3�¸jŸ��¸jPŽ,�¸j½Ž�¸jã��¸j[‘,�¸j÷‘�¸jµ”B�¸jþ”�¸j÷–�¸jZ˜B�¸jHž°�¸j�Ÿ�¸jN¡B�¸j˜¢�¸j$®�¸j­®�¸j´±�¸j²@  There is an open door here.�¸jÛ³�¸je´ _�¸jmµ�¸j·�¸jæ¸,�¸j-º�¸j<½�¸j¿,�¸já¿�¸j«Á�¸jÃ�¸j¶Ã�¸j¨Ä�¸jŒÈ�¸jÕÍX�¸jðÎ,�¸j½Ï�¸j"Ð�¸j½Ñ,�¸jÚÒ�¸j+Ô�¸jÕ�¸jrÕ�¸j¤Ö�¸j­×�¸jAØ�¸j„Ø�¸j,Ù�¸jÃÜ�¸jÝ�¸j‹Ý�¸jcÞ�¸j<à�¸jxá,�¸jýá�¸j¸ã�¸j<ä�¸jtä�¸jâå�¸j½æ�¸jè,�¸jSé�¸jÄé�¸jûê,�¸j:ì�¸jŽì�¸jî,�¸jšî�¸j·ð�¸j¶öª.............#.................#..##....#............#..##....#............#..##....#............#..# #....#............#... #....#............#>##....#.........................---912.5 (59.0)##########.....###'##### �¸jÎøÙ#.....#..... #.....#..... #.....#..... #.###.#........ #.....###..#### ###..###.#..........#....#�¸j;ü�¸jÉüH---3.5 (60�¸j�¸jÒ9 _Found an escape hatch in the floor.�¸j,Õ�¸jû�¸j~�¸jGX‡    #....##..............   #....##....#.........   #....##....#.........   #....##....#.........  .###....##....#......  ........##....#......  .......>##....#......  $.........9.0)  <...#######.....  # #.....#   #.....#   #.....#   #.###.#.   #.....   ###########   #.........�¸jMaB20.5 (7�¸jt¹O _Found a stone staircase leading up.�¸j;  ...... Trilby the Skirmisher  #....##.............. Coglin of Okawaru *****.  #....##....#......... Health: 80/80 ========================  #....##....#......... Magic: 11/11 ========================  #....##....#......... AC: 12Str: 15  .###....##....#......... EV: 14Int: 8  ........##....#......... SH: 0Dex: 22  .......>##....#......... XL: 11 Next: 29% Place: Dungeon:10  ..$....@................ Noise: ---------  Time: 15920.5 (0.0)  [40�¸j¼ km<...#############.....## a) +5 sling {Juan}  c) +0 sling {Balvind  ##.....#. Fire: a) +5 sling {Juan}  #.....#.  #.....#.  #.###.#.   #.....##   ###########   #..........  _There is an open door here. _Found an escape hatch in the floor. _Found a stone staircase leading up.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‘¸j1Ô5 ...... Trilby the Skirmisher  #....##.............. Coglin of Okawaru *****.  #....##....#......... Health: 80/80 ========================  ‘¸jÄÔ§#....##....#......... Magic: 11/11 ========================  #....##....#......... AC: 12Str: 15  .###....##....#......... EV: 14Int: 8  ‘¸jÜ–........##....#......... SH: 0Dex: 22  .......>##....#......... XL: 11 Next: 29% Place: Dungeon:10  ..$....@................ Noise: ---------  Time: 15920.5 (0.0)  <...#############.....## a) +5 sling {Juan}  c) +0 sling {Balvind  ##.....#. Fire: a) +5 sling {Juan}  #.....#.  #.....#.  #.###.#.   #.....##   ###########   #..........  _Found an escape hatch in the floor. _Found a stone staircase leading up.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.‘¸jY摸jç. _‘¸jS³_‘¸j%µ‘¸j8ºP _‘¸jÞÜ‘¸jyó`‘¸jÙ/] _You now have 804 gold pieces (gained 18).‘¸jóQŸ _You now have 822 gold pieces (gained 18).‘¸jješ‘¸jê€:  You encounter a steam dragon.‘¸jZÙ       ############### ####  #......@......D   #..###....##............  #..# #....##.....  #..# #....##.....  #..# #....##.....  #..###....##....#....... D   steam dragon (asleep)  #.........##......  #........>##....#.......  #.............420.0)1.5 (21 [23‘¸jŽÚ'd_’¸jù–+’¸j2å  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 80/80 ========================  Magic: 11/11 ========================  AC: 12Str: 15  EV: 14Int: 8  SH: 0Dex: 22   ############### #### XL: 11 Next: 29% Place: Dungeon:10   #......@******D .... Noise: ---------  Time: 15941.5 (0.0)   #..###....##............ a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..’¸jIw# #....##....#.......   #..# #....##....#.......   #..###....##....#....... D   steam dragon (asleep)   #.........##....#.......   #........>##....#.......   #....................... _You now have 822 gold pieces (gained 18). _You encounter a steam dragon.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (asleep, 98% to hit)’¸jD'ˆ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 80/80 ========================  ’¸jU(Magic: 11/11 ========================  AC: 12Str: 15  EV: 14Int: 8  SH: 0Dex: 22   ############### #### XL: 11 Next: 29% Place: Dungeon:10   #......@))))))D .... Noise: ---------  Time: 15941.5 (0.0)   #..###....##............ a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..# #....##....#.......   #..# #....##....#.......   #..###’¸jî(ó[m....##....#....... D   steam dragon   #.........##....#.......   #........>##....#.......   #.......................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon hisses angrily.’¸jÚ½‘ )Shift-Dir - straight line  Aim: a steam dragon (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon hisses angrily.  The steam dragon is lightly wounded.  You shoot a sling bullet.’¸j�¦ D.  The sling bullet barely misses the steam dragon.’¸j�º«.....===2.2 (0.7Rev _’¸juá  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 80/80 ========================  Magic: 11/11 ========================  AC: 12Str: 15  EV: 14Int: 8  SH: 0Dex: 22   ############### #### XL: 11 Next: 29% Place: Dungeon:10   #......@*****D. .... Noise: ===------  Time: 15942.2 (0.0)   #..###....##............ a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan} [34’¸jãÑm  #..# #....##....#....... Rev   #..# #....##....#.......   #..###....##....#....... D   steam dragon   #.........##....#.......   #........>##....#.......   #.......................You shoot a sling bullet. _The sling bullet barely misses the steam dragon.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)’¸jʱ   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 80/80 ========================  Magic: 11/11 ========================  AC: 12Str: 15  EV: 14Int: 8  SH: 0Dex: 22   ############### #### XL: 11 Next: 29% Place: Dungeon:10   #......@)))))D. .... Noise: ===------  Time: 15942.2 (0.0)   #..###....##............ a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}  ’¸jù² ª #..# #....##....#....... Rev   #..# #....##....#.......   #..###....##....#....... D   steam dragon   #.........##....#.......   #........>##....#.......   #.......................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.’¸j,- SM))Shift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  The steam dragon is lightly wounded.’¸jÑæ ‹ .....D.(catching breath)The sling bullet closely misses the steam dragon. ******The steam dragon breathes steam at you.’¸jUÚ O#####@§§...D.#...75--====9 (0.7 _The ball of steam hits you. You resist.“¸j�¦  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 75/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15  EV: 14Int: 8  SH: 0Dex: 22   ############### #### XL: 11 Next: 29% Place: Dungeon:10   #......@§§...D. .... Noise: ====-----  Time: 15942.9 (0.0)   #..###....##............ a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan} [0;“¸jѬñ10m  #..# #....##....#....... Rev   #..# #....##....#.......   #..###....##....#.......    #.........##....#.......    #........>##....#.......    #....................... The sling bullet closely misses the steam dragon.The steam dragon breathes steam at you. _The ball of steam hits you. You resist.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line“¸jä0  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 75/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15  EV: 14Int: 8  SH: 0Dex: 22   ############### #### XL: 11 Next: 29% Place: Dungeon:10   #......@§§...D. .... Noise: ====-----  Time: 15942.9 (0.0)   #..###....##............ a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan} [0;“¸j§1(10m  #..# #....##....#....... Rev   #..# #....##....#.......   #..###....##....#.......    #.........##....#.......    #........>##....#.......    #.......................  _The ball of steam hits you. You resist.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then. _“¸j\n   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 75/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15  EV: 14Int: 8  SH: 0Dex: 22   ############### #### XL: 11 Next: 29% Place: Dungeon:10   #......@§§...D. .... Noise: ====-----  Time: 15942.9 (0.0)   #..###....##............ a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan} [0;“¸jÇ ´10m  #..# #....##....#....... Rev   #..# #....##....#.......   #..###....##....#.......    #.........##....#.......    #........>##....#.......    #....................... Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line”¸jåð  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 75/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15  EV: 14Int: 8  SH: 0Dex: 22   ############### #### XL: 11 Next: 29% Place: Dungeon:10   #......@§§...D. .... Noise: ====-----  Time: 15942.9 (0.0)   #..###....##............ a) +5 sling {Juan}  c) +0 sling {Balvind ”¸jÀ?  #..# #....##....#....... Fire: a) +5 sling {Juan}   #..# #....##....#....... Rev   #..# #....##....#.......   #..###....##....#.......    #.........##....#.......    #........>##....#.......    #.......................  _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line”¸j6fThat would be overly suicidal.  Okay, then.”¸j(”¸jI ”¸jÄ". _•¸jcS      ############### ###  #......§§§§§.D. ...  #..###@...##.......  #..# #....##....#  #..# #....##....#  #..# #....##....#•¸jð   #..###....##....#  #.........##....#  #........>##....#  #...............  #.<...#############•¸j •¸jvm----3.9 (1 _•¸jä„A  Trilby the Skirmisher Coglin of Okawaru *****. Health: 75/80 ======================-- Magic: 11/11 ======================== AC: 12Str: 15 EV: 14Int: 8  ############### ### SH: 0Dex: 22  #......§§§§§.D. ... XL: 11 Next: 29% Place: Dungeon:10  #..###@...##........... Noise: ---------  Time: 15943.9 (0.0)  #..# #....##....#...... a) +5 sling {Juan}  c) +0 sling {Balvind •¸j׆ #..# #....##....#...... Fire: a) +5 sling {Juan}  #..# #....##....#...... Rev   #..###....##....#......  #.........##....#......   #........>##....#......   #......................   #.<...#############.... Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line•¸j„ç   Trilby the Skirmisher Coglin of Okawaru *****. Health: 75/80 ======================-- Magic: 11/11 ======================== AC: 12Str: 15 EV: 14Int: 8  ############### ### SH: 0Dex: 22  #......§§§§§.D. ... XL: 11 Next: 29% Place: Dungeon:10  #..###@...##........... Noise: ---------  Time: 15943.9 (0.0)  #..# #....##....#...... a) +5 sling {Juan}  c) +0 sling {Balvind  #..# #....##....#...... Fire: a) [•¸j˜è p0;10;1m+5 sling {Juan}  #..# #....##....#...... Rev   #..###....##....#......  #.........##....#......   #........>##....#......   #......................   #.<...#############....  _Okay, then.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.•¸j D _–¸j²+     ############### #### #......§§§§§.D. .... #..###....##......... #..# #.@..##....# #..# #....##....#. #..# #....##....#. #..###....##....#. #.........##....#.–¸jº¯ #........>##....#. #................. #.<...############# #.##..# #.–¸j±0D–¸jd4D   steam dragon64.9 (1 _—¸jg™š ###############  #......§§§§D.D.  #..###....# #..# #.@..# #..# #....# #..# #....# #..###....# #.........# #........># #.......... #.<...######  —¸jú>W ###############  #......§§§§D.D.  #..###....# #..# #.@..# #..# #....#—¸j¥?Q #..# #....# #..###....# #.........# #........># #.......... #.<...######  —¸jëJ—¸j”K—¸j·\y _A steam dragon is nearby!—¸jPª  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #......§§§*D.D. .... SH: 0—¸j#« æDex: 22   #..###..**##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@..##....#....... Noise: ---------  Time: 15944.9 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev   #.........##....#.......   #........>##....#....... D   steam dragon —¸j^« 8  #.......................   #.<...#############.....   #.##..##..... —¸jž« e_Okay, then. _A steam dragon is nearby!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle—¸jç« uShift-Dir - straight lineAim: a steam dragon (steam, lightly wounded, 74% to hit)—¸jÓŸ × Trilby the Skirmisher  Coglin of Okawaru *****.  —¸jm  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #......§§§)).D. .... SH: 0Dex: 22   #..###..))##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@..##....#....... Noise: ---------  Time: 15944.9 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}  —¸jñ  1  #..###....##....#....... Rev   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..#—¸jÓ¡ Þ#.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (steam, lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet barely misses the steam dragon.—¸jú3 ’  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is lightly wounded.—¸jØÓ ±##§§§§.D...===5.6 (0.7 _—¸jBã ˜¸j8v Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #.....§§§§*D.D. .... SH: 0Dex: 22   #..###..**##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@..##....#....... Noise: ===------  Time: 15945.6 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {˜¸j?x@Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....You shoot a sling bullet. The sling bullet hits the steam dragon. _The steam dragon is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (steam, lightly wounded, 74% to hit)˜¸jEqn Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #.....§§§§)D.D. .... SH: 0Dex: 22   #..###..))##............ XL: 11 Next: 29% Place: Dungeon:10 ˜¸jµr  #..# #.@..##....#....... Noise: ===------  Time: 15945.6 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ˜¸j,sØa steam dragon (steam, lightly wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is moderately wounded.˜¸j €  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.˜¸jHÇW D§  The steam dragon is moderately wounded....6.3 (0.7Rev+ _˜¸j¬ï Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #.....§§§§D..D. .... SH: 0Dex: 22   #..###..**##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@..##....#....... Noise: ===------  Time: 15946.3 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind [˜¸jäð‘11d  #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev+   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....The sling bullet hits the steam dragon but does no damage. _The steam dragon is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)˜¸jKå n Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #.....§§§§D..D. .... SH: 0Dex: 22   #..###..))##............ XL: 11 Next: 29% Place: Dungeon:10 ˜¸jÃò   #..# #.@..##....#....... Noise: ===------  Time: 15946.3 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev+   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line˜¸j†ó ÜAim: a steam dragon (moderately wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.˜¸j9v ¶ ))Shift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  The steam dragon is moderately wounded.  You shoot a sling bullet.˜¸jŠB ( .DThe sling bullet barely misses the steam dragon.#..§§..§7.0 (0.7 _™¸jÂï Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #.......§§...D. .... SH: 0Dex: 22   #..###..*D##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@..##....#....... Noise: ===------  Time: 15947.0 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind ™¸jçðc[0;10m  #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev+   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....You shoot a sling bullet. _The sling bullet barely misses the steam dragon.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)™¸jÙW Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  ™¸jDMagic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #.......§§...D. .... SH: 0Dex: 22   #..###..)D##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@..##....#....... Noise: ===------  Time: 15947.0 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....™¸jN å##....#....... Rev+   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.™¸j\‘µM)))Shift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  The steam dragon is moderately wounded.™¸jà� .DThe sling bullet completely misses the steam dragon.™¸j#V####§....§.§™¸j17 (0.7 _™¸j&™¸j•'™¸jæ 4 Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #......§.....D. .... SH: 0Dex: 22 ™¸jóæ   #..###.§.§##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@D.##....#....... Noise: ===------  Time: 15947.7 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev+   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   ™¸jbè * #.##..##.....You shoot a sling bullet. _The sling bullet completely misses the steam dragon.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)™¸j Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #......§.....D. .... SH: 0™¸jÁîDex: 22   #..###.§.§##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@D.##....#....... Noise: ===------  Time: 15947.7 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind ™¸jD¦  #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev+   #.........##....#.......   #........>##....#....... D   steam dragon   #....................... ™¸jé  #.<...#############.....   #.##..##.....Fire: a) +5 sling {Juan}™¸jµãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line™¸jðÕAim: a steam dragon (moderately wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.™¸j+¥„  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  ™¸j㥶The steam dragon is moderately wounded..  The steam dragon is moderately wounded.™¸jó,F#....™¸jñ. 7=8.4 (0.7Rev* _™¸j%9š¸j�˜‰ Trilby the Skirmisher  š¸j¥Coglin of Okawaru *****.  Health: 77/80 =======================-  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #............D. .... SH: 0Dex: 22   #..###....##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@D.##....#....... Noise: ===------  Time: 15948.4 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#.......š¸jÂ¥Ù[37m Fire: a) +5 sling {Juan}   #..###....##....#....... Rev*   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....The sling bullet hits the steam dragon. _The steam dragon is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)š¸jÓíW Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 77/80 =======================-  š¸jFîÈMagic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #............D. .... SH: 0Dex: 22 š¸j}ô  #..###....##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@D.##....#....... Noise: ===------  Time: 15948.4 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind   #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev*   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....  [š¸j#õL40m #.##..##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon!  The steam dragon is severely wounded.š¸jñ±Ã))Shift-Dir - straight lineAim: a steam dragon (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon!  The steam dragon is severely wounded.  The sling bullet barely misses the steam dragon.š¸j–1} D.  The steam dragon bites you but does no damage.š¸jœ2Z6-9.1 (0.7š¸j.?G _The steam dragon claws you.š¸jóf  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #............D. .... SH: 0Dex: 22   #..###....##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@D.##....#....... Noise: ===------  Time: 15949.1 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind  [39;49š¸j%i ?m #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev*   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....The steam dragon bites you but does no damage. _The steam dragon claws you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (severely wounded, 74% to hit)š¸j°� Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 76/80 ======================--  Magic: 11/11 ========================  AC: 12Str: 15   ############### #### EV: 14Int: 8   #............D. .... SH: 0Dex: 22   #..###....##............ XL: 11 Next: 29% Place: Dungeon:10   #..# #.@D.##....#....... Noise: ===------  Time: 15949.1 (0.0)   #..# #....##....#....... a) +5 sling {Juan}  c) +0 sling {Balvind  [39;49š¸j‘im #..# #....##....#....... Fire: a) +5 sling {Juan}   #..###....##....#....... Rev*   #.........##....#.......   #........>##....#....... D   steam dragon   #.......................   #.<...#############.....   #.##..##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is severely wounded.š¸j ¶.  Shift-Dir - straight lineAim: a steam dragon (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is severely wounded.!  You kill the steam dragon!š¸j¯R›¸j˜•É .Okawaru accepts your kill.318 (0.7 _›¸jö3›¸jŸ›¸j¯%£7=›¸jS&›¸j‘'›¸jê'›¸j­(›¸j‡*›¸jñ*>Rev+ ›¸jÞ+›¸j¤-›¸jø-N8=›¸j/›¸j40›¸j�0›¸j01›¸j�3›¸jé3›¸j™4›¸j6›¸ji6T9Rev ›¸j07›¸jk8›¸jÓ8›¸j:›¸jì:›¸jC;›¸jÍ;›¸j´>k _You start resting.HP restored.›¸jZE(---›¸jOJ059.8 (10.0)›¸j~Kv80=---60.8 (11 _›¸jÝ^›¸jÕaœ¸jœ¸j&3œ¸jœ¸jÊ>œ¸jV‹œ¸j`O=œ¸jМ¸jœ¸j¥œ¸jóœ¸jâ,œ¸j… œ¸ja!œ¸jç!œ¸j—"œ¸jÝDœ¸j5G œ¸jjH,œ¸j Iœ¸jŒIœ¸jJœ¸j|Kœ¸jL,œ¸jMœ¸jäM,œ¸j†Nœ¸jO,œ¸j¤Oœ¸jPœ¸j‰Pœ¸jùPœ¸jõQ,œ¸j¸R,œ¸jJSœ¸jÂSœ¸j5Tœ¸j©Tœ¸jgUœ¸jìUœ¸jÍVœ¸jIW,œ¸j´Wœ¸j7Xœ¸j�Xœ¸jYœ¸j‡Yœ¸jöYœ¸jbZœ¸jåZ,œ¸jg[œ¸j\œ¸jÔ]Xœ¸jæjœ¸jôlœ¸jZmœ¸jnœ¸j¿oœ¸jpœ¸jÌqœ¸j�tœ¸j�‰,œ¸jj‹œ¸j�Xœ¸jh &œ¸j�¨„œ¸jš«Xœ¸j¬œ¸jÚ>œ¸jPXœ¸j¾1œ œ¸j…Wè_You start waiting.6059.8 (9960.8 (100.0) _Done waiting.œ¸jœ 3œ¸jš� œ¸jï  œ¸jS§ œ¸j ¾ &œ¸jXÉ œ¸jÏÊ œ¸j¤Ì ,œ¸jÙ œ¸j\Ú œ¸j²Ú ,œ¸jµÜ œ¸j7Ý œ¸jÀÞ ,œ¸j´ß œ¸j›>  _You open the door.  There is an open door here. _ _You open the door. #.........##....#........ #........>##....#........ #........................ #.<...#############.....# #.##..#......... #.....# #.##..'......... #..... #.##..#... #.....# #.##..#......... #.###.# ....#[33œ¸jŒ? ©m#@####### #.....#83.8 (23.0) ..............########## #..#...........#.. #..#...........#.. #..............#.......< ..........##..#.. ....# ..# ..........> .#.... +.####..##4.8 (24 _Found a stone staircase leading down. _There is an open door here.�¸júaI _�¸jÑt�¸j)�À�¸jÍ“�¸jG”�¸js”�¸jã˜n�¸jhš�¸jAý§ _You now have 834 gold pieces (gained 12).�¸jÕ-Ì  There is an open door here.�¸j8£ _�¸jY@,ž¸j² „ž¸jÑ;u  There is an open door here. _ž¸jÃVž¸j¸Bž¸j{Üž¸j\õ,ž¸j#÷Bž¸jº÷,ž¸j›'¢ž¸jê(,ž¸jÿ,ž¸jÍ-ž¸j.ž¸jv.ž¸jE2ž¸jÁ5Bž¸jô<Xž¸jÉAž¸j?Cž¸jœCž¸jDž¸jGž¸j!Hž¸jmHž¸jáIž¸jALž¸jÄLž¸jMž¸jNž¸j“Pž¸jXSBž¸jNUž¸j¤V,ž¸jxÆž¸jÞz°ž¸ju~ž¸jã¡òž¸j£ž¸jÀ¤ž¸jd¥ž¸jÈ¥ž¸j?®Xž¸jǯž¸j˜²,ž¸j€³ž¸j>¹ž¸jŠ»ž¸j滞¸j꽞¸j\Àž¸j…Â,ž¸jcÄž¸jxÆž¸jiÈ,ž¸jÊž¸jLÌž¸j]Ξ¸j´Îž¸jÚݰž¸j†åž¸jÁ螸jPëBž¸j?ힸj¬íž¸jAjñ,ž¸jBòž¸jÏòž¸j*óž¸j°ôž¸jÝõž¸j\öž¸j¤öž¸j– Xž¸j>ž¸jä,ž¸j…ž¸j4ž¸jDž¸j±,ž¸jež¸j^ž¸jÄž¸jž¸jBž¸jß Bž¸jv!ž¸jÑ!ž¸jé*Bž¸j«+ž¸j°/,ž¸j0ž¸j0ž¸jj4ž¸j+5ž¸j“5ž¸jÝ5ž¸j8ž¸jÇ9ž¸jH:ž¸jì:ž¸jç=ž¸j@Bž¸jQCž¸jÀFBž¸jnKž¸jMNBž¸jáPž¸j7Sž¸j�Sž¸j¸Už¸j\Y@  There is an open door here.ž¸jP[ž¸jü[ _ž¸j¹]ž¸j1`ž¸j-bž¸j¡bž¸jxcž¸jež¸j“fž¸jðfž¸jÌgž¸j9iž¸jyjž¸jÌjž¸jÜkž¸jnmž¸j nž¸jož¸jÏož¸jÚqž¸j|X......#..'.......# #... ......#..#.......# .:.... ......#..#.......# ...) .........#.......#............<.. ž¸j’|@.........#########.. ........)... .......###########'#########'### .......#....##......##........#.. ....)).#....##......##........#.. .......#....##..@...##........#..169.8 (85 .......'....##......##........#.. .......#....##......##..# .......#......ž¸jÒ|{##..# .......#.....##..'. ž¸jk}/.......#....####################' .......####'#........... ..............###.......# ........####........##...........ž¸j¥…ž¸jH†-70.8 (86ž¸js�ž¸jÿ�a _Found a parchment of Forge Lightning Spire. ¸jöø[..#.# #.#..'.#.#####..#.#..:..##..#.#.)..##.......#....<..#.#########.. ........)....###########'#########'#####..#....##......##.#.)).#....##...@..##.#.#....##......##.#.'....##......##.#.#....##......##.#.#......##.#.#............##........'...#....####################'#####'#............###......# ¸j×G1.8 (1.0) ¸jw ¸j*t ¸j¾t‰M'####### ....# #....'###...:..........#.........) ¸j­zþ.......#......<..#..#########...........)....##########'#########'#####..))# ......'....##......##........#.... ..#' ¸j ‚<2 ¸jÕ‡ ¸jE‰ ¸jã ###.....#########'###########'#######.. ....#.#.# #..#..'.#.#####..#.#..:..##..#.#............)..# ¸j ã #.......#............<..##.#########...........).....###########@#########'###### ¸jõã ..#....##......##.#.)).#....##......##.#.#....##......##.#. ¸jEä �'....##......##.#.#....####.#.#. ¸j�ä «##.#.#............##........'....#....####################'## ¸jÇ <3 ¸j  ¸j¼ Q _There is an open door here. ¸jc™M####.#.............# .. ###.....#########'##########'#######.. .....# #..'### ¸júq:.#)........<..##............).....##########'#########'######..#......#  ¸j8Ø..)).#....##......##........#....#.# ........# ¸j|3`4 _¡¸jšÎòM > ####.#.............# .. ###.....#########'##########'#######.. ......# #...'###:.#)........<..##.............).....##########'#########'###### .....#....##......##........#........#. ..#........#¡¸j–С¸jLÑ&5¡¸jFØ¡¸jïÞ¡¸jW=Š#.#.....#  #.#...># ###.#.............# .. ###.....#########'############'#######.. ....#.#.# #...#..'.#.#####.#..#.#..:..##.#..#.#.)..##.#.......#.<..##.#...........)......###########'#########'#######..#....##......##.#. .)).#....##......##.#.#....##......##.#.'....##......##.#.#....####.#.¡¸jÇB¡¸j…E&6¡¸jÓJ¡¸jpL¡¸j¤‹U#.#.<#  #.#.....# #  #.#...># # ##.#.............# .. ###.....#########'#############'#######.. ....#.#.# #...#..'.#.#####.#..#.#...##.#..#.#.)..##.#.......#.<..##.#...........).......###########'#########'######## ...#....##......##.#. )).#....##......##.#.#....##......##.#.'....##......##.#.¡¸j�Ž¡¸j�&7¡¸j𠡏j®¤ˆ _You see here a parchment of Forge Lightning Spire.¢¸jµ™¢¸jdš¢¸j ›¢¸j- ¢¸j/¢¢¸j §: _¢¸jù§¢¸j«,¢¸j“¬¢¸j¯¢¸jñ,¢¸j´¢¸j¢µ¢¸j£¾X¢¸j£¿¢¸jÀ¢¸j¢¸j^Å¢¸jnÇ¢¸jÒÇ¢¸jçÉ¢¸jõl9 .....+.####..#########.......#### ######.####..###### ######### .............#....# ....#....# # .<...........#....# ##.........#....# ###>......# #.[.......# #. ##.....#########@############.##83.8 (6#'#######...........## .#.......#.###......## .'.......#.###.##....##.......#..:............##....##.......#............)..##....# .#.......#............<..##....## .#########...........)..... ##########'#########'########'##There is an open door here.¢¸jt¢¸jåvE _Done exploring.§¸jn—§¸j%˜²Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to §¸j~˜tconstantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. §¸j¼˜¦Title - Warmonger Favour - A favoured servant of Okawaru. Granted powers:(Cost)§¸jÞ˜8Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)§¸j™ˆOkawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. §¸j%™ÌOkawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath¨¸j¸W .....+.####..#########.......#### Trilby the Skirmisher ######.####..###### #########Coglin of Okawaru *****. .............#....## Health: 80/80 ======================== .............#....### Magic: 11/11 ======================== .<...........#....###. AC: 12Str: 15 .............#....####.. EV: 14Int: 8 ...>.........#....##.[.. SH: 0Dex: 22 .............#....##.#.. XL: 11 Next: 31% Place: Dungeon:10 ##.....#########@############.##. Noise: ---------  Time: 16183.8 (0.0) .#'#######.....¨¸jY ú................## a) +5 sling {Juan}  c) +0 sling {Balvind .#.......#.###.................## Fire: a) +5 sling {Juan} .'.......#.###...........##....# .#.......#..:............##....# .#.......#............)..##....#  .#.......#............<..##....##  .#########...........)...........  ##########'#########'########'##.  _There is an open door here. _Found a parchment of Forge Lightning Spire. _There is an open door here. ¨¸jÉp ü_You see here a parchment of Forge Lightning Spire.  There is an open door here. _Done exploring.¨¸jfCTrilby the Skirmisher (Coglin Hunter)Turns: 16172, Time: 00:37:20 Health: 80/80AC: 12 Str: 15 XL: 11 Next: 31% Magic: 11/11EV: 14 Int:  8 God: Okawaru [*****.] Gold: 834SH:  0 Dex: 22 Spells: 10/10 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth +++ HPRegen 0.33/turn MPRegen 0.12/turn ¨¸j]Dù[37m%: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery©¸j¥º ©¸jÁÇ .....+.####..#########.......#### Trilby the Skirmisher ######.####..###### #########Coglin of Okawaru *****. .............#....## Health: 80/80 ======================== .............#....### Magic: 11/11 ======================== .<...........#....###. AC: 12Str: 15 .............#....####.. EV: 14Int: 8 ...>.........#....##.[.. SH: 0Dex: 22 .............#....#©¸jMÉ …#.#.. XL: 11 Next: 31% Place: Dungeon:10 ##.....#########@############.##. Noise: ---------  Time: 16183.8 (0.0) .#'#######.....................## a) +5 sling {Juan}  c) +0 sling {Balvind .#.......#.###.................## Fire: a) +5 sling {Juan} .'.......#.###...........##....# .#.......#..:............##....# .#.......#............)..##....#  .#.......#............<..##....##  .#########...........)...........  ##########'#########'########'##.  _There is an open door here. _Found a parchment of Forge Lightning Spire. _There is an open door here. _You see here a parchment of Forge Lightning Spire.  There is an open door here. _Done exploring.©¸j9ï ;¼¸jËþ Level 10 of the Dungeon <<<<>>>>>__________(Press ? for help)#..........##..#..........#....#....##.#....#.....#.....##....####..### #..........##..#..........#....'....##.#....#.....#.....##....##_...._# #..........>...#..........#....#....##.#.>.#####'###....##....'##___.## #..............+.####..#########.......#####.......#....##....######## #........#######.####..###### ######### #.......############.....##........+.............#....####.....########.[..#.....##..#####.#.............#....###.........##........#.....##..# #.#.<...........#....###........P..#........#..##.##..# #.#.............#....####...P.................#..##.##..# #.#...>.........#....##.[......>..............#..##.##..#####.#.............#....##.#.....................'.....##........###.....#########@############.##...........####¼¸j ÷######.....##..........#'#######.....................##.........##..............##..........#.......#.###.................####.....####..............##.......#..'.......#.###...........##....# #.#.### #.....###......##.......#..#.......#..:............##....# #...# ####### ##.....##.......#..#.......#............)..##....# #÷######...##..........#.......#............<..##....####.#######.##..........#########...........)..............####.##.##........###########'#########'########'##......##### #.# #### #.##........#....##......##........#........#......#...# ##.### #..# #.##.....)).#....##......##........#........#......#...# #....# ##.# #.##........#....##......##........#........#......#...# #.≈≈≈# #.# #.### ½¸j00L>@½¸j$½¸j:9.....+.####..#########.......#### Trilby the Skirmisher ######.####..###### #########Coglin of Okawaru *****. .............#....## Health: 80/80 ======================== .............#....### Magic: 11/11 ======================== .<...........#....###. AC: 12Str: 15 .............#....####.. EV: 14Int: 8 ...>.........#....##.[.. SH: 0Dex: 22 .............#....##.#.. XL: 11 Next: 31% Place: Dungeon:10 ##.....#########@############.##. Noise: ---------  Time: 16183.8 (0.0) .#'#######......[39;49½¸ji:Óm...............## a) +5 sling {Juan}  c) +0 sling {Balvind .#.......#.###.................## Fire: a) +5 sling {Juan} .'.......#.###...........##....# .#.......#..:............##....# .#.......#............)..##....#  .#.......#............<..##....##  .#########...........)...........  ##########'#########'########'##.  _There is an open door here. _Found a parchment of Forge Lightning Spire. _There is an open door here. _You see here a parchment of Forge Lightning Spire.  There is an open door here. _Done exploring.¾¸jå ¾¸j³ ¾¸j· $ _¾¸j_X¾¸jľ¸j¾¸jë,¾¸jx¾¸j‘!¾¸j>#,¾¸j°$¾¸jo8X¾¸jê=¾¸jPš¾¸j�UB¾¸j^],¾¸j]i,¾¸jrk¾¸jRo¾¸jˆq¾¸jýq¾¸jüx,¾¸j{¾¸j¥{¾¸j–}¾¸j�¾¸j‹ƒ¾¸jòƒ¾¸ja…¾¸jW‰¾¸j^‹¾¸j˾¸j�¾¸jß�¾¸j'•¾¸j¯•¾¸jE˜¾¸j ›¾¸jŒ�,¾¸j Ÿ¾¸j\ªA  You see here a +0 ring mail.¾¸j¬¾¸j†¬ _¾¸j­¯,¾¸j?²¾¸j•²¾¸jų¾¸j9¶¾¸j··¾¸j)¸¾¸jp¹¾¸j잸jQÈ,¾¸jÈ˾¸jDÒX¾¸jê×B¾¸jõÙ¾¸jXܾ¸j(ß,¾¸jhྸj}î'....##.#....#.....#.....##.... #....##.#.>.#####'###....##....'# ######.......#....##....# ######### #.......############. ###.....########.[.. ¾¸j0ï ##.........##........# ##........P..#........# ###...P.................# #.[......@..............205.8 (22.0) #.#......'. ########.##...........##########. ..........##...¾¸j~ïj##.......... ...####.....####.......... ....##....# #.#.### #.....###..¾¸jïïð...##....# #...# ####### ##.)..##....# #÷### ## .<..##....####.# ¾¸jÝð¾¸jø¾¸j—ú\ _There is a staircase to the Lair here.¾¸j6 J¾¸j7 ¾¸jï #6.8 (1¾¸jy .0) _¾¸jÝ ¾¸jm† -Generating dungeon...o\\/o/ building the Dungeon \o\¿¸ji < /o/¿¸jp² < \o\À¸j¤<< /o/À¸jû< \o\À¸j°tbuilding the Lair of Beasts /o/À¸jz½ À¸j”H `Trilby the SkirmisherÀ¸jêH Coglin of Okawaru *****.Health: 80/80 ========================Magic: 11/11 ========================AC: 12Str: 15EV: 14Int: 8SH: 0Dex: 22À¸j‹I XL: 11 Next: 31% Place: Lair:1Noise: ---------  Time: 16206.8 (1.0)a) +5 sling {Juan}  c) +0 sling {BalvindFire: a) +5 sling {Juan} _You see here a parchment of Forge Lightning Spire.  There is an open door here. _Done exploring. _You see here a +0 ring mail. _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts!À¸jqP Ó......................#....##...#..##@#À¸j Q ã#P....♣##....♣......~........~.......♣.~l   komodo dragon (asleep)........ l..........À¸jýÆ -8.3 (2.5À¸jrÍ À¸jcÏ   There is an open door here. _Done exploring. _You see here a +0 ring mail. _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts! _You encounter a komodo dragon.À¸jyÒ d _There is a staircase back to the Dungeon here.À¸jã À¸jð À¸jf À¸jK \ _Unknown command.À¸jc À¸jã" À¸j÷$ F _Unknown command.¸j:qTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ---------  Time: 16208.3 (0.0)#P.*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..*.♣Fire: a) +5 sling {Juan}....**~......*.~.......♣*~l   komodo dragon (asleep)........ l.......... _Unknown command. _Unknown command.Fire: a) +5 sling {Juan}Press: ? - help, Q[40¸jÍxëm - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (asleep, 98% to hit)¸j*§Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ---------  Time: 16208.3 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..).♣Fire: a) +5 sling {Juan}....))~¸já§......).~.......♣)~l   komodo dragon........ l..........Fire: a) +5 sling {Juan}¸j†¨„Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.¸jË.(Shift-Dir - straight lineAim: a komodo dragon (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon hisses angrily.  You shoot a sling bullet.¸jп½ ......lThe sling bullet hits the komodo dragon but does no damage.¸j=Ái===9.0 (0.7Rev _¸jqǸjÖʸjöZ )Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16209.0 (0.0)#P.*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..*.♣Fire: a) +5 sling {Juan}....**~¸jŸ[ Rev ......*.~.......♣*~l   komodo dragon........ l..........You shoot a sling bullet. _The sling bullet hits the komodo dragon but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (79% to hit)¸jxf Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14¸jÆh ÀInt: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16209.0 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..).♣Fire: a) +5 sling {Juan}....))~Rev ¸jÜj 9......).~¸j{k ‡.......♣)~l   komodo dragon........ l..........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (79% to hit)  You shoot a sling bullet.  ¸j´k ;The sling bullet hits the komodo dragon but does no damage.¸jáShift-Dir - straight lineAim: a komodo dragon (79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage..¸j·|ž l.The komodo dragon is lightly wounded.¸jIŠ}.....7 (0.7 _¸j�¸j˜Ã¸jëpTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16209.7 (0.0)#P.*..♣a) +5 sling {Juan}  c) +0 sling {Balvindøjùëà##..**♣Fire: a) +5 sling {Juan}.....*~Rev ......*.~.......♣l~l   komodo dragon........ ...........The sling bullet hits the komodo dragon. _The komodo dragon is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)øjÞ@ÌTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1øj„Aj#@#Noise: ===------  Time: 16209.7 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..))♣Fire: a) +5 sling {Juan}.....)~Rev ......).~.......♣l~l   komodo dragonøjB........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.øjnÉF))Shift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is lightly wounded.  You shoot a sling bullet.øjO’ YThe sling bullet barely misses the komodo dragon.øj\PIl.øj Q/YøjX®....~YY 2 yaks (wandering)øj¨Yd10.4 (0.7Rev+ øj¤`øjEdW _You encounter a yak. x2øj3| )Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16210.4 (0.0)#P.*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..**♣Fire: a) +5 sling {Juan}.....*~øj;} ÆRev+ ......l.~.......♣.~l   komodo dragon........ .YY 2 yaks (wandering)........YYThe sling bullet barely misses the komodo dragon. _You encounter a yak. x2  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)øj„† ?Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16210.4 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..))♣Fire: a) +5 sling {Juan}.....)~Rev+ ......l.~.......♣.~l   komodo dragonøjÚ‡ |........ .YY 2 yaks (wandering)........YYFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.øjøD4You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.komodo dragon is lightly wounded.øj‘ÅF....øj¶Æ31.1 (0.7 _øj+ÍøjrÐĸjÈÛäTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16211.1 (0.0)#P.*..♣ĸjšÜŸa) +5 sling {Juan}  c) +0 sling {Balvind##..**♣Fire: a) +5 sling {Juan}.....*~Rev+ ......l.~.......♣.~l   komodo dragon........ .YY 2 yaks (wandering)........YYThe sling bullet hits the komodo dragon but does no damage. _The komodo dragon is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineĸj×ÜPAim: a komodo dragon (lightly wounded, 79% to hit)ĸjƒ%ÅTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16211.1 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..))♣Fire: a) +5 sling {Juan}.....)~Rev+ ......l.~.......♣.~ĸj•&öl   komodo dragon........ .YY 2 yaks (wandering)........YYFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.ĸjK®t)))Shift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is lightly wounded.  You shoot a sling bullet.ĸjø4¨ Y.The sling bullet completely misses the komodo dragon.ĸj77.YĸjR8El.ĸj¾?Z......~ĸj+A18 (0.7 _ĸjGĸjªKĸj–Ò Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16211.8 (0.0)#P.*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..*.♣Fire: a) +5 sling {Juan}....*.~Rev+ .....l..~.......♣.~l   komodo dragon........ YYY 2 yaks (wandering).........YĸjêÓ Ë[37mYou shoot a sling bullet. _The sling bullet completely misses the komodo dragon.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)ĸj¹!ÏTrilby the Skirmisher.....Coglin of Okawaru *****......ĸj?"XHealth: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22ĸjµ"I#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16211.8 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvindĸj#Ù##..).♣Fire: a) +5 sling {Juan}....).~Rev+ .....l..~.......♣.~l   komodo dragonĸj$_........ YYY 2 yaks (wandering).........YFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.ĸjΪCM)Shift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is lightly wounded.ĸjž/‚  The sling bullet completely misses the komodo dragon.ĸj00ĸjÄ0"lĸj21).ĸjã2ĸjH=9Y.Ÿjnz..Y1 wandering)ŸjÂk2.5 (0.7Rev* Ÿjh Ÿj¢T _You encounter a yak.ŸjhtTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16212.5 (0.0)#P.*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..*.♣Fire: a) +5 sling {Juan}....l.~Rev* ........~.......♣.~l   komodo dragon.......Y YYY 2 yaks (1 wandering)..........[3Ÿj¯uì4mThe sling bullet completely misses the komodo dragon. _You encounter a yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)Ÿjv¢Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16212.5 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..).♣Fire: a) +5 sling {Juan}....l.~Rev* ........~.......♣.~l   komodo dragon.......Y YYY 2 yaks (1 wandering)..Ÿj¤²........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!Ÿja$ƒYou shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is moderately wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is moderately wounded.Ÿj¦±?..Ÿja³33.2 (0.7 _Ÿj‰¿Å¸jDø Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16213.2 (0.0)#P.*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..*.♣Fire: a) +5 sling {Juan}....l.~Rev* ........~.......♣.~l   komodo dragon.......Y YYY 2 yaks (1 wandering)..........ŸjFù The sling bullet hits the komodo dragon. _The komodo dragon is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 79% to hit)ŸjxTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16213.2 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..).♣Fire: a) +5 sling {Juan}....).~Rev* .....)..~.......♣.~l   komodo dragon.......Y YYY 2 yaks (1 wandering)Ÿjã ..........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.Ƹj\Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.  The sling bullet hits the komodo dragon.ƸjC“µ l.The komodo dragon is moderately wounded.Ƹj֙Ƹjdº9Y.Ƹjü¿D.YƸjOÔr....9 (0.7 _ƸjYáÆ¸j’êÆ¸j]¡Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16213.9 (0.0)#P.*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..l.♣Fire: a) +5 sling {Juan}......~Rev* ........~......Y♣.~l   komodo dragon........ .YY 2 yaks (1 wandering).........YƸjŠ¢The sling bullet hits the komodo dragon. _The komodo dragon is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 79% to hit)Ƹj™ÉRTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....Ƹj„ÊqEV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16213.9 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..l.♣Fire: a) +5 sling {Juan}......~Rev* ........~......Y♣.~ƸjoÌl   komodo dragon........ .YY 2 yaks (1 wandering).........YFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.Ƹj_iYou shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded.ƸjþÙ½Y..l.ƸjÈày   yakƸjÙá34.6 (0.7 _ƸjþçÆ¸jCêÆ¸j®€ PTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#ƸjB� XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16214.6 (0.0)#P.l..♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ....Y...~.......♣.~l   komodo dragon........ .ƸjÑ� œY   yak..........The sling bullet hits the komodo dragon. _The komodo dragon is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded, 79% to hit)Ǹj‰‹Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16214.6 (0.0)#P.l..♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ....Y...~.......♣.~l   komodo dragon........ .Y   yak..........Ǹj™ŒÃFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.Ǹj=� You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is almost dead.Ǹj"²AY.ǸjuÀB5.3 (0.7ǸjÚÅǸj¸ÍZ _The komodo dragon barely misses you.Ǹjn1Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16215.3 (0.0)#P.l..♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}...Y..~Rev* ........~.......♣.~l   komodo dragon........ .Y   yak..........The komoǸj.2ído dragon is almost dead. _The komodo dragon barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)ǸjÄnÌTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1Ǹjïoó#@#Noise: ===------  Time: 16215.3 (0.0)#P.l..♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}...Y..~Rev* ........~.......♣.~l   komodo dragon........ .Y   yak..........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.ǸjYü–))))Shift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is almost dead.You shoot a sling bullet.Ǹjý‡ ' ǸjNˆ ‘l...The sling bullet barely misses the komodo dragon.Ǹj=Š 36.0 (0.7 _Ǹj²� Ǹj÷’ ǸjQnTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16216.0 (0.0)#P.l..♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}...Y..~Rev* ........~.......♣.~l   komodo dragon........ .Y   yak..........You shǸjIpÞoot a sling bullet. _The sling bullet barely misses the komodo dragon.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)ȸjWZTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 80/80 ========================......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16216.0 (0.0)#P.)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##..).♣Fire: a) +5 sling {Juan}...Y).~Rev* .....)..~.......♣.~l   komodo dragon........ .Y   yakȸj®\..........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.ȸjªÖMMShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.ȸj(YAY.ȸj¢lÿl...69----7 (0.7 _The komodo dragon bites you!ȸj¸hTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 69/80 ====================----......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#Noise: ===------  Time: 16216.7 (0.0)#P.l..♣a) +5 sling {Juan}  c) +0 sling {Balvind##.Y..♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~l   komodo dragon........ .Y   yak..........The slinȸjÐiëg bullet barely misses the komodo dragon. _The komodo dragon bites you!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)ȸj�Ÿ þTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 69/80 ====================----......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 31% Place: Lair:1#@#ȸj4  Noise: ===------  Time: 16216.7 (0.0)#P....♣a) +5 sling {Juan}  c) +0 sling {Balvind##.Y..♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~l   komodo dragon........ .Y   yak..........Shift-Dir - straight lineȸj9¡ 2Aim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!Okawaru accepts your kill.ȸj}¥ —Y   yakȸjË) D))))ȸjÀ³ ªY.Aim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!  Okawaru accepts your kill.  You shoot a sling bullet.ȸjqº Q....ȸjÚ¿ E70/81357.4 (0.7 _ȸjóà ȸj­Æ h _Your Dodging skill increases to level 5!ɸj�§Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 70/81 ====================----......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16217.4 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣ɸjlkFire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ........... _You shoot a sling bullet. _Your Dodging skill increases to level 5!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (81% to hit)ɸjó\Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 70/81 ====================----......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16217.4 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ([4ɸj!^ò0m or ) - cycleShift-Dir - straight lineAim: a yak (81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.ɸjuñc)))))))ɸj#]öY......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly woundedɸj^l.  You shoot a sling bullet. The sling bullet barely misses the yak.ɸj‰_a1=8.1 (0.7 _ɸjÓdɸjhɸjù®êTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 71/81 =====================---......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16218.1 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}ɸj[°J......~Rev* ........~.......♣.~Y   yak........ ...........The yak is lightly wounded. _You shoot a sling bullet. The sling bullet barely misses the yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)ɸjé¿ Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 71/81 =====================---......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16218.1 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ([4ɸjÓÀ 0m or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.ɸjM Ä  Shift-Dir - straight line  Aim: a yak (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.ɸj/Ï 1YɸjØ yY 2 yaks (1 wandering)ɸjÙ $60ɸj:Ù 8----8 (0.7ɸj‘à ɸj$ð ( _The yak gores you!ɸjƒöþTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 60/81 =================-------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#ɸj‡÷ÝNoise: ===------  Time: 16218.8 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~YY 2 yaks (1 wandering)........ .........Y.The yak is moderately wounded. _The yak gores you!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineɸjÕ÷sAim: a yak (moderately wounded, 81% to hit)ʸjaðZTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 60/81 =================-------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#ʸjÆðäXL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16218.8 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ʸjøðú........~.......♣.~YY 2 yaks (1 wandering)........ .ʸjfñ1........Y.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.ʸj}yFShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded..ʸj¹ƒY.9.5 (0.7ʸjªÊ¸j«!I _The yak misses you.ʸj¡]Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 60/81 =================-------......ʸjŸ±Magic: 11/11 ========================......AC: 12ʸjNStr: 15#....ʸjJ-EV: 14ʸj�-Int: 8ʸjö ##...ʸjD-SH: 0ʸjŠ.Dex: 22ʸjÜ)#..#ʸj*|XL: 11 Next: 35% Place: Lair:1ʸjf(#@#ʸjª�Noise: ===------  Time: 16219.5 (0.0)ʸj c#PY...♣ʸjtŒa) +5 sling {Juan}  c) +0 sling {Balvindʸjµ-##....♣ʸj —Fire: a) +5 sling {Juan}......~Rev* ʸjš........~.......♣.~YY 2 yaks (1 wandering)......Y. .ʸjL w..........The yak is heavily wounded. _The yak misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleʸj;#�Shift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)ʸjÙD ]Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 60/81 =================-------......ʸj’E ‘Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16219.5 (0.0)#PY...♣ʸjÃE Pa) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ʸjéE ¶........~.......♣.~YY 2 yaks (1 wandering)ʸj F s......Y. ...........ʸj:F ìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleʸjZF �Shift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  ʸj„F …You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.ʸj§Ð 8Shift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.ʸj[ ʸjg Q20.2 (0.7 _ʸj”ÐTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 60/81 =================-------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16220.2 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~YY 2 yaks (1 wandering)......Y. ...........You shoot a sling bullet. The sling bullet hits the yak. _The yak is severely wounded.ʸj‚ÑxFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)˸j[™Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 60/81 =================-------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16220.2 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~YY 2 yaks (1 wandering)......Y. ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, (˸jœ4[0;10m or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.˸j¢ œM)))))))Shift-Dir - straight line˸j*(Aim: a yak (severely wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.˸j6° YThe sling bullet closely misses the yak.Y.˸jç»ÔY....Y 3 yaks (2 wandering)..˸j¢¿Ë¸jÀ[52--9 (0.7˸jÈÌ˸jÕ( _The yak gores you!˸j¤�Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 52/81 ===============---------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14˸ji€ Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#Noise: ===------  Time: 16220.9 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~˸j˜€ºYYY 3 yaks (2 wandering).....Y.. .˸jÀ€—.......Y..The sling bullet closely misses the yak. _The yak gores you!  ˸jå€ìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle˸j�‘Shift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)˸j.ž êTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 52/81 ===============---------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...˸j•ž (SH: 0Dex: 22#..#XL: 11 Next: 35% Place: Lair:1#@#˸jÁž ðNoise: ===------  Time: 16220.9 (0.0)#PY...♣˸jzŸ ¹a) +5 sling {Juan}  c) +0 sling {Balvind##....♣˸jË¡ þFire: a) +5 sling {Juan}......~Rev* ........~.......♣.~YYY 3 yaks (2 wandering).....Y.. ........Y..Fire: a) +5 sling {Juan}˸jm¢ ÓPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.˸jó, ‡†Shift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.  You kill the yak!˸je2 rYY 2 yaks (˸j÷ † Y.Okawaru accepts your kill.˸jâ¹ :Y.˸jϠ˸j'É W371.6 (0.7 _˸j�Ñ Ë¸j¦Ô ̸j:õTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 53/81 ===============---------......Magic: 11/11 ========================......̸ju:yAC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#̸jš:1XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16221.6 (0.0)̸j¼:e#P†*..♣̸jÛ:a) +5 sling {Juan}  c) +0 sling {Balvind##.*..♣Fire: a) +5 sling {Juan}̸jý:h..*...~Rev* ̸j;Ò...*....~....*..♣.~YY 2 yaks (wandering)̸jS;ž....YY.. ...........You kill the yak! ̸jt;a_Okawaru accepts your kill.Fire: a) +5 sling {Juan}̸jý;7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 81% to hit)̸jDîTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 53/81 ===============---------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16221.6 (0.0)#P†)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##.)..♣Fire: a) +5 sling {Juan}..)...~Rev* ...)....~....)..♣.~YY 2 yaks (wandering)....)Y.. .......)...You kill the yak! ̸j“ï�_Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 81% to hit)̸j@}²Y1 wandering)Shift-Dir - straight line  Aim: a yak (wandering, hasn't noticed you, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.  The sling bullet hits the yak!  The yak bellows!̸jô$¹ Y.The yak is moderately wounded.Y.̸jÛ2¡.....2.3 (0.7 _̸jÊD̸jˆ¥Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 53/81 ===============---------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14[33mInt: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16222.3 (0.0)#P*...♣a) +5 sling {Juan}  c) +0 sling {Balvind##.*..♣Fire: a) +5 sling {Juan}..*...~Rev* ...*....~....Y..♣.~YY 2 yaks (1 wandering)....Y... ...........The yak bellows! _[0;10;1̸jÍ©¸mThe yak is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)̸jÓ³ Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 53/81 ===============---------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16222.3 (0.0)#P)...♣a) +5 sling {Juan}  c) +0 sling {Balvind##.)..♣Fire: a) +5 sling {Juan}..)...~Rev* ...)....~....Y..♣.~YY 2 yaks (1 wandering)....Y... ...........Fire: a) +5 sling {Juan}Press: ? - h̸j¥´ Ðelp, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.̸jÿN F)))̸j¯æ G†...YYY..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.3.0 (0.7̸jZé ̸jqí & _The yak bellows!̸j¯ÏTrilby the Skirmisher.....Coglin of Okawaru *****......̸j «Health: 53/81 ===============---------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16223.0 (0.0)#P*...♣a) +5 sling {Juan}  c) +0 sling {Balvind##.*..♣Fire: a) +5 sling {Juan}..*...~Rev* ̸j` 9...*....~....Y..♣.~YY 2 yaks....Y... ...........̸jˆ ¾You shoot a sling bullet. The sling bullet barely misses the yak. _The yak bellows!  Fire: a) +5 sling {Juan}̸jÞ VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)͸j,ÜTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 53/81 ===============---------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16223.0 (0.0)#P)...♣a) +5 sling {Juan}  c) +0 sling {Balvind##.)..♣Fire: a) +5 sling {Juan}..)...~Rev* ...)....~....Y..♣.~YY 2 yaks....Y... ...........Fire: a) +5 sling {Juan}͸j�,ÜPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.͸jÂÅ{Shift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.heavi͸jKBY.͸jS;Y.͸j‹\P†...͸j^17 (0.7 _͸j¦d͸j|k͸j-{"Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 53/81 ===============---------......Magic: 11/11 ========================......AC: 12͸j§{ŽStr: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16223.7 (0.0)#P†*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##.*..♣Fire: a) +5 sling {Juan}...*..~Rev* ...Y....~....Y..♣.~YY 2 yaks........ ...........You shoot a sling bullet. The sling bullet hits the yak. _The yak is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)͸j[� Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 53/81 ===============---------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16223.7 (0.0)#P†)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##.)..♣Fire: a) +5 sling {Juan}...)..~Rev* ...Y....~....Y..♣.~YY 2 yaks........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q͸j\¥ ¡ - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.͸jN 6))))͸je ͸jõ­ éY.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.Y.͸jS¹ Å......4=4.4 (0.7 _͸jŒ¾ ͸jpΠθj8?Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16224.4 (0.0)#P†*..♣a) +5 sling {Juan}  c) +0 sling {Balvind##.*..♣Fire: a) +5 sling {Juan}...Y..~Rev* ..Y.....~.......♣.~YY 2 yaks........ ...........The yak is severely wounded. _You shoot a sling bullet. [θj)A³34mThe sling bullet barely misses the yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)θjKÐTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 37% Place: Lair:1#@#Noise: ===------  Time: 16224.4 (0.0)#P†)..♣a) +5 sling {Juan}  c) +0 sling {Balvind##.)..♣Fire: a) +5 sling {Juan}...Y..~Rev* ..Y.....~.......♣.~YY 2 yaks........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Qθj�Ñ“ - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.θjKu¹ .Shift-Dir - straight line  Aim: a yak (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.You kill the yak!θjËyy   yakθjÙ „ ..Okawaru accepts your kill.θjKR405.1 (0.7 _θjøÎ¸j�ÛTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16225.1 (0.0)#P*...♣a) +5 sling {Juan}  c) +0 sling {Balvind##*...♣Fire: a) +5 sling {Juan}..*...~Rev* ..Y.....~.......♣.~Y   yak........ ...........You kill the yak! _Okawaru accepts your kθjEÜBill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (81% to hit)θj— Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16225.1 (0.0)#P)...♣θjê Ga) +5 sling {Juan}  c) +0 sling {Balvind##)...♣Fire: a) +5 sling {Juan}..)...~Rev* ..Y.....~.......♣.~Y   yakθjn ù........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.θj›› I))))Shift-Dir - straight lineAim: a yak (81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.  The sling bullet closely misses the yak.θj­ BY.θjE( �†....8 (0.7 _θjÙ, θj0/ ϸjøTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16225.8 (0.0)#P*...♣a) +5 sling {Juan}  c) +0 sling {Balvind##.*..♣Fire: a) +5 sling {Juan}ϸj8 W..Y...~Rev* ........~.......♣.~Y   yak........ ...........You shoot a sling bullet. _The sling bullet closely misses the yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)ϸjo+ÑTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16225.8 (0.0)#P)...♣a) +5 sling {Juan}  c) +0 sling {Balvind##.)..♣Fire: a) +5 sling {Juan}..Y...~Rev* ........~.......♣.~Y   yak........ ...........Fire: a) +5 sling {Juan}ϸjå+‚Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.ϸjõsS)))))ϸj>÷?MY.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.The sling bullet barely misses the yak.ϸj•ùw†.....ϸjû36.5 (0.7 _ϸjËϸjj ϸjÕ&Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16226.5 (0.0)#P*...♣a) +5 sling {Juan}  c) +0 sling {Balvind##Y...♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........The yak is lightly wounded. _You shoot a sling bullet. The sling bullet barely miϸj•'fsses the yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)ϸjyG êTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1ϸjH Õ#@#Noise: ===------  Time: 16226.5 (0.0)#P)...♣a) +5 sling {Juan}  c) +0 sling {Balvind##)...♣Fire: a) +5 sling {Juan}.)....~Rev* .)......~..)....♣.~Y   yak..)..... .ϸj—H ...)......The yak is lightly wounded. _You shoot a sling bullet. The sling bullet barely misses the yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)ϸjjÚ 5Mϸj©Ú Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a yak (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.ϸj¿l ¶ †Y.....The sling bullet barely misses the yak.ϸj­n O57.2 (0.7 _ϸjžt ϸj9w ϸj9<Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 55/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16227.2 (0.0)#P*...♣a) +5 sling {Juan}  c) +0 sling {Balvind##Y...♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........You shoot a sling bullet. _The sling bullet barely misses the yak.[4ϸjß<J0mFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)иjr4nTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 55/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#иjñ4XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16227.2 (0.0)#P)...♣a) +5 sling {Juan}  c) +0 sling {Balvind##)...♣Fire: a) +5 sling {Juan}.)....~Rev* иj#5÷.)......~..)....♣.~Y   yakиj”5..)..... ....)......You shoot a sling bullet. _The sling bullet barely misses the yak.Fire: a) +5 sling {Juan}иj¶5ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineиjÓ5>Aim: a yak (lightly wounded, 81% to hit)иjÇÀä   Shift-Dir - straight line  Aim: a yak (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.  The sling bullet hits the yak!  The yak is heavily wounded.иjO’Y......иjÝP19 (0.7 _иj@ˆÐ¸j/÷Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 55/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16227.9 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........The sling bullet hits the yak! _The yak is heavily wounded.[0;1иjÞû0mFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)иjÙTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 55/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16227.9 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select actиjýÙ‰ion, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.иjLi M)))))))Shift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the yak.иj_÷ ÕY......48.6 (0.7иj¿ ( _The yak gores you.иj8Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16228.6 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........The sling bullet closely misses the yak. _The yak gores you.  Fireиj»n: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)Ѹj 9Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Ѹjo9ïNoise: ===------  Time: 16228.6 (0.0)#P)...♣a) +5 sling {Juan}  c) +0 sling {Balvind##)...♣Fire: a) +5 sling {Juan}.)....~Rev* .)......~..)....♣.~Ѹjæ9aY   yak..)..... ....)......The sling bullet closely misses the yak. _The yak gores you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineѸj:hAim: a yak (heavily wounded, 81% to hit)Ѹj4ÅÖMShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.ѸjÑRwY......Ѹj/T,9.3 (0.7Ѹj–ZѸjÔ\I _The yak misses you.Ѹj^Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Ѹjj^ëDex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16229.3 (0.0)#PY...♣Ѹjž^1a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~ѸjÇ^jRev* ........~Ѹjï^Ž.......♣.~Y   yakѸjƒ_Û........ ...........The yak is heavily wounded. _The yak misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineѸj`pAim: a yak (heavily wounded, 81% to hit)Ѹj€·Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16229.3 (0.0)#P)...♣a) +5 sling {Juan}  c) +0 sling {Balvind##)...♣Fire: a) +5 sling {Juan}.)....~Rev* .)......~..)....♣.~Y   yak..)..... ....)......Fire: a)ѸjíÁÔ +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak.Ѹj&1 Ÿ Shift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak.The sling bullet hits the yak.  The yak is severely wounded.Ѹj¹Ÿ wY......Ѹjm  430.0 (0.7 _Ѹj�³ Ѹj1þ Trilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16230.0 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........You shoot a sling bullet. The sling bullet hits the yak. _The yak is seѸjåþ ›verely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)Ò¸j«ùnTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 54/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#Ò¸júÅXL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16230.0 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Ò¸j{ú€Rev* ........~.......♣.~Y   yak........ ...........Fire: a) +5 sling {Juan}Ò¸jûÓPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.Ò¸j‹4Shift-Dir - straight lineAim: a yak (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.Ò¸j†Ò¸jÑF57 (0.7Ò¸j "Ò¸jÍ%Q _The yak closely misses you.Ò¸jfßTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 55/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16230.7 (0.0)#PY...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Y   yak........ ...........The yak is almost dead. _The yak closely misses you.[Ò¸jòâv36mFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 81% to hit)Ò¸j{ pTrilby the Skirmisher.....Coglin of Okawaru *****......Health: 55/81 ================--------......Magic: 11/11 ========================......AC: 12Str: 15#....Ò¸j( ÅEV: 14Int: 8##...SH: 0Dex: 22#..#XL: 11 Next: 40% Place: Lair:1#@#Noise: ===------  Time: 16230.7 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Ò¸jŠ €Rev* ........~.......♣.~Y   yak........ ...........Fire: a) +5 sling {Juan}Ò¸j· NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 81% to hit)  Ò¸já xYou shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!Ò¸jÒ$ )Ò¸j=ª ´)))))))Shift-Dir - straight lineAim: a yak (almost dead, 81% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet.Ò¸jeV y†......Ò¸jÞ[ ;21.4 (0.7 _Ò¸j÷a Ò¸j„d Ó¸jAd 3Ó¸j§i Ó¸jdu 3Ó¸j©x Ó¸jÀ‚ Ó¸j™‡ ,Ó¸jpŠ Ó¸jñŠ 96Ó¸j~Œ Ó¸jô• W _You start resting.Ó¸jY› Ëh---h   wolf (wandering)Ó¸jŽœ ,3.4 (2.0Ó¸jÿ£ Ó¸j¡¤ F---4.4 (3Ó¸j­ Ó¸j³¯  Ó¸jþ¯ O_You encounter a wolf.Ô¸jˆ7 ½Trilby the Skirmisher...h.Coglin of Okawaru *****...*..Health: 56/81 ================--------..*...Magic: 11/11 ========================.*....AC: 12Str: 15#.*..EV: 14Int: 8##.*.SH: 0Dex: 22Ô¸jß7 ?#.*#XL: 11 Next: 42% Place: Lair:1#@#Noise: ---------  Time: 16234.4 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {BalvindÔ¸j8 Î##....♣Fire: a) +5 sling {Juan}......~Rev* Ô¸j/8 Ü........~.......♣.~h   wolf (wandering)Ô¸jS8 —........ ........... _You start resting. Ô¸j~8 x_You encounter a wolf.Fire: a) +5 sling {Juan}Ô¸jÞ8 7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)Ô¸jK™ bTrilby the Skirmisher...h.Coglin of Okawaru *****...)..Health: 56/81 ================--------..)...Magic: 11/11 ========================.)....AC: 12Str: 15#.)..EV: 14Int: 8##.).Ô¸jÇ™ hSH: 0Dex: 22#.)#XL: 11 Next: 42% Place: Lair:1#@#Noise: ---------  Time: 16234.4 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* Ô¸j}š N........~.......♣.~h   wolf........ ...........Fire: a) +5 sling {Juan}Ô¸jÀš †Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf howls!Ô¸j0= You shoot a sling bullet. The sling bullet hits the wolf.  The wolf howls!  The wolf is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.is lightly wounded.Ô¸jÔ 9.hÔ¸joß •......===5.1 (0.7 _Ô¸j§ã Ô¸jä&Õ¸jÿ¸Trilby the Skirmisher.....Coglin of Okawaru *****....h.Health: 56/81 ================--------...*..Magic: 11/11 ========================..*...AC: 12Str: 15#.*..EV: 14Int: 8##.*.SH: 0Dex: 22#.*#XL: 11 Next: 42% Place: Lair:1#@#Noise: ===------  Time: 16235.1 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~h   wolf........ ...........[3Õ¸j/ºµ7mThe sling bullet hits the wolf but does no damage. _The wolf is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (lightly wounded, 62% to hit)Õ¸jÏETrilby the Skirmisher.....Coglin of Okawaru *****....h.Health: 56/81 ================--------...)..Magic: 11/11 ========================..)...AC: 12Str: 15#.)..EV: 14Int: 8##.).SH: 0Dex: 22#.)#XL: 11 Next: 42% Place: Lair:1#@#Noise: ===------  Time: 16235.1 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~h   wolf........ ...........[3Õ¸joFÕ6mFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (lightly wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is heavily wounded.Õ¸j“ý¶M))Shift-Dir - straight lineAim: a wolf (lightly wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the wolf.Õ¸jßukh.hÕ¸jS�Ï.....h 2 wolves (1 wandering)8 (0.7Õ¸jF†Õ¸j¤U _You encounter a wolf.Õ¸j6½ Trilby the Skirmisher...h.Coglin of Okawaru *****......Health: 56/81 ================--------...h..Magic: 11/11 ========================..*...AC: 12Str: 15#.*..EV: 14Int: 8##.*.SH: 0Dex: 22#.*#XL: 11 Next: 42% Place: Lair:1#@#Noise: ===------  Time: 16235.8 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hh 2 wolves (1 wandering)........ ...........[18Õ¸j ¾ ;2HThe sling bullet barely misses the wolf. _You encounter a wolf.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (heavily wounded, 62% to hit)Õ¸j¢ Trilby the Skirmisher...h.Coglin of Okawaru *****......Health: 56/81 ================--------...h..Magic: 11/11 ========================..)...AC: 12Str: 15#.)..EV: 14Int: 8##.).SH: 0Dex: 22#.)#XL: 11 Next: 42% Place: Lair:1#@#Noise: ===------  Time: 16235.8 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hh 2 wolves (1 wandering)........ ...Õ¸jê ........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is almost dead.Õ¸j­ Œ†  Shift-Dir - straight lineAim: a wolf (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is almost dead.  You kill the wolf!Õ¸j³² �h   wolf (Õ¸j\ f .hOkawaru accepts your kill.h.....736.5 (0.7 _Õ¸jÕc Õ¸jîy Ö¸jl†Trilby the Skirmisher....hCoglin of Okawaru *****....*.Health: 57/81 ================--------...*..Magic: 11/11 ========================..*...AC: 12Str: 15#.*..EV: 14Int: 8##.*.SH: 0Dex: 22#.*#XL: 11 Next: 43% Place: Lair:1#@#Noise: ===------  Time: 16236.5 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~h   wolf (wandering)........ .Ö¸jЇË..........You kill the wolf! _Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)Ö¸jnÿæTrilby the Skirmisher....)Coglin of Okawaru *****....).Health: 57/81 ================--------...)..Magic: 11/11 ========================..)...AC: 12Str: 15#.)..EV: 14Int: 8##.).SH: 0Dex: 22#.)#Ö¸jËóXL: 11 Next: 43% Place: Lair:1#@#Noise: ===------  Time: 16236.5 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~h   wolf (wandering)........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wolf.Ö¸jЇÖ¸jô ¨hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wolf (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet.  Ö¸j® ±The sling bullet barely misses the wolf.You shoot a sling bullet. The sling bullet misses the wolf.Ö¸jÀ 9h.Ö¸j�A.hÖ¸j Ï.†....h 2 wolves (wandering)Ö¸jß,7.2 (0.7Ö¸jÌ"Ö¸j@&U _You encounter a wolf.Ö¸js ßTrilby the Skirmisher...h.Coglin of Okawaru *****.h.*..Health: 57/81 ================--------..*†..Magic: 11/11 ========================.*....AC: 12Str: 15#.*..EV: 14Int: 8##.*.SH: 0Dex: 22Ö¸j· R#.*#XL: 11 Next: 43% Place: Lair:1#@#Noise: ===------  Time: 16237.2 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hh 2 wolves (wandering)........ ...........You shoot a sling bullet. The sling bullet misses the wolf. _You encounter a wolf.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)Ö¸j¯R öTrilby the Skirmisher...h.Coglin of Okawaru *****.h.)..Health: 57/81 ================--------..)†..Magic: 11/11 ========================.)....AC: 12Str: 15#.)..Ö¸j‹S uEV: 14Int: 8##.).SH: 0Dex: 22#.)#XL: 11 Next: 43% Place: Lair:1#@#Noise: ===------  Time: 16237.2 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Ö¸j%T ghh 2 wolves (1 wandering)........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf howls!Ö¸jsÜ 2You shoot a sling bullet. The sling bullet hits the wolf!  The wolf howls!  The wolf is heavily wounded.You shoot a sling bullet.  The wolf is almost dead.Ö¸jã_ 0hÖ¸j£` 8.hÖ¸j6a <.hÖ¸jkb 0hÖ¸j‡k ¨.....hh 4 wolves (3 wandering)Ö¸jœl *9 (0.7Ö¸jêr Ö¸júu X _You encounter a wolf. x2׸jq6pTrilby the Skirmisher...hhCoglin of Okawaru *****..hh..Health: 57/81 ================--------..*†..Magic: 11/11 ========================.*....AC: 12Str: 15#*...EV: 14Int: 8##.*.׸j27bSH: 0Dex: 22#.*#XL: 11 Next: 43% Place: Lair:1#@#Noise: ===------  Time: 16237.9 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hhhh 4 wolves (3 wandering)׸j�7Ý........ ...........The wolf is almost dead. _You encounter a wolf. x2  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle׸jÐ7ŒShift-Dir - straight lineAim: a wolf (almost dead, 62% to hit)׸js‘Trilby the Skirmisher...hhCoglin of Okawaru *****..hh..Health: 57/81 ================--------..)†..Magic: 11/11 ========================.)....AC: 12Str: 15#)...EV: 14׸ju’"Int: 8##.).SH: 0Dex: 22#.)#XL: 11 Next: 43% Place: Lair:1#@#Noise: ===------  Time: 16237.9 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hhhh 4 wolves (3 wandering)........ ...........׸jÉ’xFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, 62% to hit)  ׸j“‚You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is almost dead.׸j,R †  Shift-Dir - straight lineAim: a wolf (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is almost dead.  ׸j»,yYou shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf!׸jy2shh 3 wolves (׸j+¶y .Okawaru accepts your kill.׸j_·B.h׸jË·C.h׸jv¸/h׸j”ÀR.....׸jnÅ;48.6 (0.7 _׸j´Ë׸j|Î׸jMõ +׸jçþ Trilby the Skirmisher...h.Coglin of Okawaru *****...h..Health: 57/81 ================--------...h..Magic: 11/11 ========================..*...AC: 12Str: 15#.*..EV: 14Int: 8##.*.SH: 0Dex: 22#.*#XL: 11 Next: 44% Place: Lair:1#@#Noise: ===------  Time: 16238.6 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hhh 3 wolves (wandering)........ ...........You kill the wolf! [39;׸jïÿ �49m_Okawaru accepts your kill.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)׸jã6 žTrilby the Skirmisher...h)Coglin of Okawaru *****...h).Health: 57/81 ================--------...)..Magic: 11/11 ========================..)...AC: 12Str: 15#.)..EV: 14Int: 8##.).SH: 0Dex: 22#.)#XL: 11 Next: 44% Place: Lair:1#@#׸jE7 #Noise: ===------  Time: 16238.6 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~׸jæ7 ©Rev* ........~.......♣.~hhh 3 wolves (wandering)........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)  ׸j8 iYou shoot a sling bullet.  The sling bullet closely misses the wolf.׸j5É FMh2 wandering)Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wolf.׸j—É ŸYou shoot a sling bullet. The sling bullet hits the wolf!  The wolf is moderately wounded.׸jÊN I†h׸j*P +†h׸jyQ 6.h׸jGZ ‚....h1׸j9[ ]58=9.3 (0.7׸jOc ׸j·e % _The wolf howls!ظjÔ#Trilby the Skirmisher.....Coglin of Okawaru *****...†h.Health: 58/81 =================-------...†h.Magic: 11/11 ========================..h...AC: 12Str: 15#.*..EV: 14Int: 8##.*.SH: 0Dex: 22#.*#XL: 11 Next: 44% Place: Lair:1#@#Noise: ===------  Time: 16239.3 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hhh 3 wolves (1 wandering)........ [31ظj€%m...........The wolf is moderately wounded. _The wolf howls!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 62% to hit)ظjlNTrilby the Skirmisher....)Coglin of Okawaru *****...†).Health: 58/81 =================-------...)h.Magic: 11/11 ========================..)...AC: 12Str: 15#.)..EV: 14ظjëN‹Int: 8##.).SH: 0Dex: 22#.)#XL: 11 Next: 44% Place: Lair:1#@#Noise: ===------  Time: 16239.3 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}ظjíO–......~Rev* ........~.......♣.~hhh 3 wolves (1 wandering)........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet misses the wolf.The sling bullet closely misses the wolf.ظj�é‚MYou shoot a sling bullet. The sling bullet misses the wolf.The sling bullet closely misses the wolf.You shoot a sling bullet.  The sling bullet closely misses the wolf.The sling bullet hits the wolf.  The wolf is lightly wounded.ظjŸ¨'h..h.h...hhظj±ÉQ40.0 (0.7 _ظj ¨ Trilby the Skirmisher.....Coglin of Okawaru *****...†.hHealth: 58/81 =================-------...h..Magic: 11/11 ========================......AC: 12Str: 15#.h..EV: 14Int: 8##.*.SH: 0Dex: 22#.*#XL: 11 Next: 44% Place: Lair:1#@#Noise: ===------  Time: 16240.0 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hhh 3 wolves (1 wandering)........ .[ظjB© ò40m..........The sling bullet hits the wolf. _The wolf is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 62% to hit)ظjîö ¤Trilby the Skirmisher.....Coglin of Okawaru *****...†.hHealth: 58/81 =================-------...h..Magic: 11/11 ========================..)...AC: 12Str: 15#.)..EV: 14Int: 8##.).SH: 0Dex: 22#.)#XL: 11 Next: 44% Place: Lair:1#@#ظjŠ÷ ­Noise: ===------  Time: 16240.0 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hhh 3 wolves (1 wandering)........ ...........Fire: a) +5 sling {Juan}ظjÌø ×Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet misses the wolf.The sling bullet hits the wolf.ظj¨‚ ;You shoot a sling bullet. The sling bullet misses the wolf.The sling bullet hits the wolf.  The wolf is moderately wounded.You shoot a sling bullet.  but does no damage.ظjï Ð h.The wolf is moderately wounded..hظj -†hظjð =h.ظjª =.hظj  ظj 17 (0.7 _ظj:@ ظj%H Ù¸j¹„ÉTrilby the Skirmisher..h..Coglin of Okawaru *****...†..Health: 58/81 =================-------...†..Ù¸j…ôMagic: 11/11 ========================..h...AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22Ù¸j6…×#.h#XL: 11 Next: 44% Place: Lair:1#@#Ù¸jY…òNoise: ===------  Time: 16240.7 (0.0)#P†...♣Ù¸j{…Ãa) +5 sling {Juan}  c) +0 sling {Balvind##....♣Ù¸j?†Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Ù¸j‡ßhhh 3 wolves (1 wandering)........ ...........The sling bullet hits the wolf but does no damage. _The wolf is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 62% to hit)Ù¸j:Trilby the Skirmisher..h..Coglin of Okawaru *****...†..Health: 58/81 =================-------...†..Magic: 11/11 ========================..h...AC: 12Str: 15#.)..EV: 14Int: 8##.).SH: 0Dex: 22#.)#XL: 11 Next: 44% Place: Lair:1#@#Noise: ===------  Time: 16240.7 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {BalvindÙ¸jÖ§##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hhh 3 wolves (1 wandering)Ù¸j_........ ...........Ù¸j:�Shift-Dir - straight lineAim: a wolf (moderately wounded, 62% to hit)  Ù¸j]ZYou shoot a sling bullet.  The sling bullet closely misses the wolf.Ù¸j†‚The sling bullet hits the wolf.  The wolf is heavily wounded.Ù¸j¨[))))You shoot a sling bullet.  The sling bullet closely misses the wolf.The sling bullet hits the wolf.  The wolf is heavily wounded.Ù¸jƒ#� .h  The sling bullet misses the wolf.Ù¸j$9h.Ù¸j^.|..†.hÙ¸j§0c57-1.4 (0.7Ù¸jã6Ù¸j<;) _The wolf bites you.Ù¸jÂB €Trilby the Skirmisher.h...Coglin of Okawaru *****...†..Health: 57/81 ================--------...†..Magic: 11/11 ========================......AC: 12Str: 15#.h..EV: 14Int: 8##...Ù¸j0C çSH: 0Dex: 22#.h#XL: 11 Next: 44% Place: Lair:1#@#Noise: ===------  Time: 16241.4 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Ù¸jC ´Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hhh 3 wolves (1 wandering)........ .Ù¸j´C ¦..........The sling bullet misses the wolf. _The wolf bites you.  Fire: a) +5 sling {Juan}Ù¸jþC VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 62% to hit)Ù¸jÜ LTrilby the Skirmisher.h...Coglin of Okawaru *****...†..Health: 57/81 ================--------...†..Magic: 11/11 ========================Ù¸js€ J......AC: 12Str: 15#.h..EV: 14Int: 8##...SH: 0Dex: 22#.h#XL: 11 Next: 44% Place: Lair:1Ù¸j � Ý#@#Noise: ===------  Time: 16241.4 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~Ù¸j5� ´hhh 3 wolves (1 wandering)........ .Ù¸j[� D..........Fire: a) +5 sling {Juan}Ù¸j»� VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 62% to hit)  Ù¸jã� ‚You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is almost dead.Ù¸j³ H))You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the wolf. Ù¸jó‘ j.h.Ù¸j˜’ ?h.Ù¸jë’ 9.hÙ¸j‡š \ 2 wolvesÙ¸jd› 32.1 (0.7 _Ù¸j8¡ Ù¸j¤ Ú¸jö²ÒTrilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 57/81 ================--------...†..Magic: 11/11 ========================......AC: 12Str: 15#....Ú¸jt³mEV: 14Int: 8##...SH: 0Dex: 22#hh#XL: 11 Next: 44% Place: Lair:1#@#Noise: ===------  Time: 16242.1 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Ú¸jã³Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hh 2 wolves........ ...........The sling bullet hits the wolf! _The wolf is almost dead.Ú¸j´Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÚ¸jU´lAim: a wolf (almost dead, 62% to hit)Ú¸jÃèTrilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 57/81 ================--------...†..Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#†h#XL: 11 Next: 44% Place: Lair:1#@#Noise: ===------  Time: 16242.1 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~hh 2 wolves........ ...........Fire: a) +5 sling {Juan}Ú¸jNêÈPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf!Ú¸jÖóy   wolfÚ¸jBŽ�)Shift-Dir - straight lineAim: a wolf (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf!  Okawaru accepts your kill.  You shoot a sling bullet.Ú¸jX(†Ú¸jÚ¸jÑa1-68 (0.7Ú¸j++? _The wolf bites you!Ú¸jl Trilby the Skirmisher.....Coglin of Okawaru *****...†..Ú¸j! Health: 51/81 ===============---------...†..Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#†h#XL: 11 Next: 46% Place: Lair:1#@#Noise: ===------  Time: 16242.8 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~h   wolf........ ...........You shoot a sling bullet. _The wolf bites you!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or [Ú¸j® ¶37m) - cycleShift-Dir - straight lineAim: a wolf (almost dead, 62% to hit)Ú¸jA² +Ú¸j³ 5Trilby the SkirmisherÚ¸jz³ 2.....Ú¸jç³ }Coglin of Okawaru *****...†..Ú¸jYµ uHealth: 51/81 ===============---------...†..Magic: 11/11 ========================......AC: 12Str: 15#....EV: 14Int: 8##...SH: 0Dex: 22#††#XL: 11 Next: 46% Place: Lair:1#@#Ú¸jp¶ LNoise: ===------  Time: 16242.8 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* Ú¸jR» ........~.......♣.~h   wolf........ ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf!Ú¸j‡À (Ú¸jœIÉM)))))))Shift-Dir - straight lineAim: a wolf (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf!  Okawaru accepts your kill.Ú¸jõÓ�..†...†Ú¸j"Ûš 573.5 (0.7 _Your Fighting skill increases to level 6!Ú¸jÇáÚ¸jŠïh _Your Stealth skill increases to level 5!Û¸jø£Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 51/81 ===============---------...†..Magic: 11/11 ========================......AC: 12Str: 15#....EV: 15Int: 8##...SH: 0Dex: 22#††#XL: 11 Next: 47% Place: Lair:1#@#Noise: ===------  Time: 16243.5 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~........ ........... _You shoot a sling bullet.  Your Fighting skill increases to levÛ¸j¥qel 6! _Your Stealth skill increases to level 5!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÛ¸jSÈ\Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 51/81 ===============---------...†..Magic: 11/11 ========================......AC: 12Str: 15#....EV: 15Int: 8##...SH: 0Dex: 22#††#XL: 11 Next: 47% Place: Lair:1Û¸jÄȵ#@#Noise: ===------  Time: 16243.5 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~Û¸j;É.......♣.~........ ........... _Your Stealth skill increases to level 5!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.Û¸jaÉÛ¸j ËÛ¸jRÑÛ¸jŒÔ. _ܸjøMܸjºNܸj™OܸjFVBܸjƒ[e2ܸj‰^ܸjÖ^ܸjY`ܸj˜cܸjd>Rev+ ܸj-eܸjrhO3ܸjÎiܸjLmܸjÔmܸjænܸj!rŠ _You start resting.A wolf comes into view.ܸj-xËh---h   wolf (wandering)ܸj›x*9.5 (6ܸjšy6.hܸjÀ€Ü¸j ‚N---50.5 (7 _ܸj6ˆÜ¸jU‹Ü¸j�—Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 53/81 ===============---------.h.†..Magic: 11/11 ========================*.....AC: 12Str: 15#*...EV: 15Int: 8##*..SH: 0Dex: 22#†*#XL: 11 Next: 47% Place: Lair:1#@#Noise: ---------  Time: 16250.5 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev+ ........~.......♣.~h   wolf (wandering)........ [ܸj>˜40m........... _You start resting. _A wolf comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 63% to hit)ܸjN* Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 53/81 ===============---------.h.†..Magic: 11/11 ========================).....AC: 12Str: 15#)...EV: 15Int: 8##)..SH: 0Dex: 22#†)#XL: 11 Next: 47% Place: Lair:1#@#Noise: ---------  Time: 16250.5 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev+ ........~.......♣.~h   wolf........ .ܸjÐb À..........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf howls!ܸjN† ¶ )))Shift-Dir - straight line  Aim: a wolf (wandering, hasn't noticed you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf howls!  The wolf is moderately wounded.  You shoot a sling bullet.ܸjA £ .h  The sling bullet barely misses the wolf.ܸj} W.....†Ü¸j�1 S===1.2 (0.7 _ܸj 9 ݸj «ATrilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 53/81 ===============---------...†..Magic: 11/11 ========================.h....AC: 12Str: 15#*...EV: 15Int: 8##*..SH: 0Dex: 22#†*#XL: 11 Next: 47% Place: Lair:1#@#Noise: ===------  Time: 16251.2 (0.0)ݸj‚«Á#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev+ ........~.......♣.~h   wolf........ .ݸj¥«P..........You shoot a sling bullet. ݸjëc_The sling bullet barely misses the wolf.Fire: a) +5 sling {Juan}ݸjÞ«ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineݸjþ«sAim: a wolf (moderately wounded, 63% to hit)ݸj’Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 53/81 ===============---------...†..Magic: 11/11 ========================.h....AC: 12Str: 15#)...EV: 15Int: 8##)..SH: 0Dex: 22#†)#ݸjáYXL: 11 Next: 47% Place: Lair:1#@#Noise: ===------  Time: 16251.2 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣ݸjO ÝFire: a) +5 sling {Juan}......~Rev+ ........~.......♣.~h   wolf........ ...........Fire: a) +5 sling {Juan}ݸj{ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineݸj¶ üAim: a wolf (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is moderately wounded.ݸj:‘L))))ݸj¸µ.h  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wolf (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is moderately wounded.  You shoot a sling bullet. The sling bullet misses the wolf.ݸjb[.....†Ý¸jšg4=9 (0.7 _ݸj¥$ݸj_'ݸjAd Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 54/81 ================--------...†..Magic: 11/11 ========================......AC: 12Str: 15#.h..EV: 15Int: 8##.*.SH: 0Dex: 22#†*#XL: 11 Next: 47% Place: Lair:1#@#Noise: ===------  Time: 16251.9 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev+ ........~.......♣.~h   wolf........[4ݸjŠx L0m ...........The wolf is moderately wounded. _You shoot a sling bullet. The sling bullet misses the wolf.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 63% to hit)ݸjC¹ Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 54/81 ================--------...†..Magic: 11/11 ========================......AC: 12Str: 15#.h..EV: 15Int: 8##.).SH: 0Dex: 22#†)#XL: 11 Next: 47% Place: Lair:1#@#Noise: ===------  Time: 16251.9 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev+ ........~.......♣.~h   wolf........[39ݸj¢È >;49m ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is almost dead.ݸjy; ½ .Shift-Dir - straight line  Aim: a wolf (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is almost dead.You kill the wolf!ݸj#........~.......♣.~F   cane toad........ .å¸jÉô..........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.å¸jç�»)))))))Shift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is severely wounded.You shoot a sling bullet.å¸ja5 + ..†...FThe sling bullet barely misses the cane toad.9 (0.7å¸j�: å¸j‚> W _The cane toad closely misses you.å¸j§­ ˜Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 63/81 ==================------...†..Magic: 11/11 ========================......AC: 12å¸j@® [Str: 15#....EV: 15Int: 8##...SH: 0Dex: 22#†F#XL: 11 Next: 48% Place: Lair:1#@#Noise: ===------  Time: 16280.9 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~F   cane toadå¸jÓ® g........ ...........The sling bullet barely misses the cane toad. _The cane toad closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)æ¸jqTrilby the Skirmisher....)Coglin of Okawaru *****...†).Health: 63/81 ==================------...)..Magic: 11/11 ========================..)...AC: 12Str: 15#.)..EV: 15Int: 8##.).SH: 0Dex: 22#†)#XL: 11 Next: 48% Place: Lair:1#@#Noise: ===------  Time: 16280.9 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~F   cane toad........æ¸j_q3[m ...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the cane toad.æ¸j^û$  Shift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the cane toad.æ¸jŒ§You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is severely wounded.æ¸j©•Ø..†...F1.6 (0.7æ¸j©¥X _The cane toad stings you but does no damage.æ¸jÇTrilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 63/81 ==================------...†..Magic: 11/11 ========================......AC: 12Str: 15#....EV: 15Int: 8##...SH: 0Dex: 22#†F#XL: 11 Next: 48% Place: Lair:1#@#Noise: ===------  Time: 16281.6 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~.......♣.~F   cane toadæ¸j•ÛZ........ ...........The cane toad is severely wounded. _The cane toad stings you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)æ¸j;úTrilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 63/81 ==================------...†..Magic: 11/11 ========================......AC: 12Str: 15#....æ¸jömEV: 15Int: 8##...SH: 0Dex: 22#†F#XL: 11 Next: 48% Place: Lair:1#@#Noise: ===------  Time: 16281.6 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~Rev* ........~æ¸jâ.......♣.~F   cane toad........ .æ¸jCD..........Fire: a) +5 sling {Juan}æ¸jcÃPress: ? - help, Q - select action, ( or ) - cycleæ¸j‰–Shift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)  æ¸jÍWYou shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.æ¸j‹‘Ž †You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is severely wounded.You shoot a sling bullet.  The sling bullet hits the cane toad!  You kill the cane toad!æ¸jЖ(æ¸jœ _  Okawaru accepts your kill.æ¸jS& D4532.3 (0.7 _æ¸jh. æ¸j1 ç¸jµýÚ5=Rev+ ç¸jmþç¸j��6=ç¸jëç¸jì ç¸j7ç¸jÐDÍRev 78=9=ç¸j.H,ç¸j^Iç¸j¿PBç¸jßRR70ç¸jjTç¸j_Uç¸jcVç¸jäXç¸jøYç¸jÜZç¸jÜ\ç¸jÊ]K1=ç¸jø^ç¸jCbBç¸jOeç¸j“eç¸j¹gç¸jjç¸j[jU2=ç¸jªkç¸jhoç¸jpç¸j:pç¸jÐs,ç¸jœtç¸jÂwç¸jçx%3ç¸j€yç¸j#{ç¸jk{ç¸jÀ|ç¸j´€,ç¸j‚ç¸j'„ç¸jm„%4ç¸j�…ç¸jŒˆ,ç¸jº‰ç¸j¤B5=6=ç¸jÖ¦ç¸j‰§%7ç¸j¨ç¸j<Ç„ç¸jƒÉa8=ç¸j±Êç¸jÎÍç¸jyÎç¸j¼Ïç¸jUÒç¸jæÒç¸j®Óç¸jãÖç¸jÙk9=ç¸jâÛ,ç¸j5Þç¸jÉâXç¸jcä&80ç¸jóäç¸jˆéBç¸j˜ëç¸jÜì,ç¸jöô ç¸j]õe_You start resting.HP restored.ç¸jÇþ(---ç¸j\1332.3 (50.0)ç¸jT u1=---3.3 (51 _ç¸j7ç¸jÿé¸j–Trilby the Skirmisher (Coglin Hunter)Turns: 16339, Time: 00:38:25 Health: 81/81AC: 12 Str: 15 XL: 11 Next: 53% Magic: 11/11EV: 15 Int:  8 God: Okawaru [*****.] Gold: 834SH:  0 Dex: 22 Spells: 10/10 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth +++ HPRegen 0.33/turn MPRegen 0.12/turn é¸jŽ–ù[37m%: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewelleryë¸j«�ë¸js•Trilby the Skirmisher.....Coglin of Okawaru *****...†..Health: 81/81 ========================...†..Magic: 11/11 ========================......AC: 12Str: 15#....EV: 15Int: 8##...SH: 0Dex: 22#††#ë¸jÞ•êXL: 11 Next: 53% Place: Lair:1#@#Noise: ---------  Time: 16333.3 (0.0)#P†...♣a) +5 sling {Juan}  c) +0 sling {Balvind##....♣Fire: a) +5 sling {Juan}......~........~ë¸j‰–¤.......♣.~........ ...........You shoot a sling bullet.  The sling bullet hits the cane toad!  You kill the cane toad! _Okawaru accepts your kill. _You start resting. _HP restored.ë¸j­—ë¸j†�ë¸jaŸë¸j•¯ 3ë¸jP° ë¸j ³ ë¸j‚¶ ,ë¸j’¸ ë¸j-¹ ë¸jþ¹ ë¸j-½ ë¸j½ ë¸j ë¸jìÏ ,ë¸j­Ò ë¸j¼Ü °ë¸jdë ë¸j’ð ë¸jÿõ ë¸jmø ë¸jÁü ,ë¸j3ý ë¸j¦ ,ë¸j‘ ë¸j• ,ë¸jÈ ë¸jœ ë¸jK ,ë¸j¹, Æë¸j×@ ë¸j \ `ë¸jHv ,ë¸jé… Üë¸jÉ� ë¸j±¦ Bë¸jW½ Àë¸j¿ ë¸j$À ë¸jéÀ ë¸jCÁ ë¸jsà ,ë¸jÉ Bë¸j;Ê ë¸jòÐ „ë¸j„ä në¸j�é ¢ë¸jÁî ë¸jÞñ ë¸jŸó ë¸jd÷ ë¸jÅ÷ ë¸jØý Xë¸j[ ë¸jÄ ë¸jš ë¸j“ ë¸jH ,ë¸jè ë¸jµ ,ë¸jê ë¸j+$ ,ë¸ju$ ë¸j3' ë¸jˆ' ë¸j�( ë¸j+ ë¸jó+ ë¸j´, ë¸j¦/ ë¸j'3 ,ë¸jF4 ,ë¸jg6 ë¸jLJ 4ë¸jàJ ë¸j|M ë¸jÝM ë¸jÍN ë¸j"R ,ë¸jYS ë¸jWU ,ë¸j"W ë¸jgY ë¸j³Y ë¸j®Z ë¸j¤\ ë¸jf °ë¸jh ë¸j¾h ë¸j j ë¸jgl ,ë¸jÐm ë¸jät Bë¸jòv Bë¸jÙ{ ,ë¸j:} ë¸j+— Jë¸jaš ë¸j›¥ Üë¸jM§ ë¸jÇ« Bë¸jt­ ë¸jέ ë¸jE¯ ë¸jn± ë¸j¹± ë¸j‘Ñ ë¸jåç 1 _You start waiting.432.3 (99.0)3.3 (100.0) _Done waiting.í¸jÅÆ×.......†.. ...†.. ...... #.... ##... ♣ #††# .♣##<##.♣#P†@..♣##....♣ í¸jAÇ?.......~~...........~............♣.~..##. .. .....í¸jÎí¸jiÎ14.0)í¸j…Óí¸jTÕî¸jÈÆ î¸jÇ î¸jhÈ î¸jùÊ î¸jIÒ Bî¸j¤× Xî¸joÚ î¸jÚÝ ,î¸j ß î¸jêá î¸jä î¸jÂä î¸jÝå î¸j}è î¸j�ë î¸jÍë î¸jýð î¸jò î¸jþó ,î¸jõ î¸jÑö î¸jºù î¸j>ú î¸jŠû î¸j¦ý î¸j( î¸jñ î¸jÐ î¸jl î¸jç î¸j+ î¸jŽ î¸jó î¸jß î¸j î¸jo N _You now have 846 gold pieces (gained 12).î¸jt 3î¸j  î¸jr î¸j÷ î¸j4 î¸jŒ î¸jÊ î¸j3 ,î¸jŽ î¸jQ" î¸jà$ î¸j% î¸j«& î¸jÆ( î¸j‹+ î¸jÛ+ î¸j- î¸jÀ0 î¸jÆ3 î¸jx4 ,î¸jÃK î¸jÑL î¸jT Xî¸j™V î¸jÝV î¸jeX î¸jZ î¸j”\ î¸j] î¸j^ î¸j`a î¸j±a î¸jÂb î¸jªf N _You now have 859 gold pieces (gained 13).î¸jºi 3î¸jÞj î¸jªm î¸jâo î¸jp î¸j¬q î¸j‰t î¸jAw î¸jšw î¸jÃx î¸jïz î¸jX} î¸jí} î¸jP î¸j@‚ î¸j3„ î¸j’„ î¸j‘… î¸j…ˆ î¸jeŠ h  You encounter a bullfrog.î¸j™� Ø............F.................#................ #............#..###.............................#.#...............#. #...#..@$......#.##..............#.................#................#..........##........F   bullfrog (asleep)##...î¸j:‘ �....###......#.....................î¸j ™ 062.3 (28.0)î¸j(š 33.3 (29 _î¸j›Ÿ î¸jL¢ ï¸jºpTrilby the Skirmisher............F..Coglin of Okawaru *****............*...Health: 81/81 ========================#........*....Magic: 11/11 ========================... #.......*....AC: 12Str: 15#..###......*.....EV: 15Int: 8..........*......SH: 0Dex: 22#.#........*......XL: 11 Next: 53% Place: Lair:1#. #...#..@$......Noise: ---------  Time: 16463.3 (0.0)#.##..............a) +5 sling {Juan}  c) +0 sling {Balvind#.................Fire: a) +5 sling {Juan}#.................#.................##..........ï¸jqú......F   bullfrog (asleep)##.................###..................#..................... _You now have 859 gold pieces (gained 13). _You encounter a bullfrog.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (asleep, 98% to hit)ï¸jê¹ Trilby the Skirmisher............F..Coglin of Okawaru *****............)...Health: 81/81 ========================#........)....Magic: 11/11 ========================... #.......)....AC: 12Str: 15#..###......).....EV: 15Int: 8..........)......SH: 0Dex: 22#.#........)......XL: 11 Next: 53% Place: Lair:1#. #...#..@$......Noise: ---------  Time: 16463.3 (0.0)#.##..............a) +5 sling {Juan}  c) +0 sling {Balvind#.................Fire: a) +5 sling {Juan}#.................#.................##..........ï¸j#¾ ½......F   bullfrog##.................###..................#.....................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog croaks.ï¸j!6 JYou shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog croaks.  The bullfrog is moderately wounded.You shoot a sling bullet.  The bullfrog is heavily wounded.ï¸j•¹ 9.Fï¸jö W......ï¸jÐà b===4.0 (0.7Rev ï¸jJË ï¸j?Î * _You hear a loud caw.ð¸j°i¡Trilby the Skirmisher...............Coglin of Okawaru *****.............F..Health: 81/81 ========================#.........*...ð¸jWj+Magic: 11/11 ========================... #.......*....AC: 12Str: 15#..###......*.....EV: 15Int: 8...........*.....SH: 0Dex: 22#.#........*......XL: 11 Next: 53% Place: Lair:1ð¸jÄj6#. #...#..@$......Noise: ===------  Time: 16464.0 (0.0)#.##..............a) +5 sling {Juan}  c) +0 sling {Balvind#.................ð¸jòjØFire: a) +5 sling {Juan}#.................Rev #.................ð¸j#k‹##................F   bullfrogð¸jUkû##.................###..................#.....................The bullfrog is heavily wounded. ð¸jŒk_You hear a loud caw.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleð¸jçk”Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)ð¸jí“Trilby the Skirmisher............)..Coglin of Okawaru *****.............)..Health: 81/81 ========================#.........)...Magic: 11/11 ========================... #.......)....AC: 12Str: 15#..###......).....EV: 15Int: 8...........).....SH: 0Dex: 22#.#........)......XL: 11 Next: 53% Place: Lair:1#. #...#..@$......Noise: ===------  Time: 16464.0 (0.0)#.##..............a) +5 sling {Juan}  c) +0 sling {Balvind#.................Fire: a) +5 sling {Juan}#.................Rev #.................##.ð¸jÛ”'...............F   bullfrog##.................###..................#.....................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.ð¸j«CShift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.ompletely misses the bullfrog.ð¸jK›;.F.ð¸jÒ£P.....ð¸jã¤17 (0.7 _ð¸jã«ð¸js®ð¸jHú´Trilby the Skirmisher...............Coglin of Okawaru *****................Health: 81/81 ========================#.........F...Magic: 11/11 ========================... #.......*....AC: 12Str: 15ð¸jDûT#..###......*.....EV: 15Int: 8...........*.....SH: 0Dex: 22#.#........*......XL: 11 Next: 53% Place: Lair:1#. #...#..@$......Noise: ===------  Time: 16464.7 (0.0)#.##..............a) +5 sling {Juan}  c) +0 sling {Balvind#.................Fire: a) +5 sling {Juan}#.................Rev #.................##................ð¸j‘û F   bullfrog##.................###..................#.....................ð¸jÎû You shoot a sling bullet. _The sling bullet completely misses the bullfrog.Fire: a) +5 sling {Juan}ð¸j üWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)ð¸jé. ôTrilby the Skirmisher...............Coglin of Okawaru *****................Health: 81/81 ========================#.........F...Magic: 11/11 ========================... #.......)....AC: 12Str: 15#..###......).....EV: 15Int: 8...........).....SH: 0Dex: 22#.#........)......XL: 11 Next: 53% Place: Lair:1#. #...#..@$......Noise: ===------  Time: 16464.7 (0.0)#.##..............a) +5 sling {Juan}  c) +0 sling {Balvind#.................Fire: a) +5 sling {Juan}#.................Rev #.................##................ð¸j¤0 F   bullfrog##.................###..................#.....................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is severely wounded.ð¸j½ ¦†Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is severely wounded.!  You kill the bullfrog!ð¸j' (ð¸jMN † ....Okawaru accepts your kill.ð¸jU r45.4 (0.7Rev+ _ð¸jgX ð¸jŸ[ ñ¸jŠ» Þ..#.†.... #.#..###..#.#.#. #...#...@.#.##.......#..#..#.......##.....ñ¸jô¼ m##....###..ñ¸jK½ \...#...ñ¸jDÉ ñ¸jöÉ 6---6.4 (1.0ñ¸jðÍ ñ¸j Ø ñ¸jÙØ u---7.4 (2Rev ñ¸j ü U _You now have 879 gold pieces (gained 20).ò¸j† 3ò¸j· ò¸j< ò¸j Bò¸jÁP ¨  You encounter a basilisk. ...l ......... ... #†.... ... #.. #..###.. ....... #.#... #.##...#........... #.##..... #....... #......l   basilisk (asleep) #..... ##... ##ò¸jsU +8.4 (1ò¸jþi 19.4 (2 _ò¸j[q ò¸j3u ó¸j ¤Trilby the Skirmisher...l...........Coglin of Okawaru *****.....*...........Health: 81/81 ========================....*............Magic: 11/11 ========================....*...........AC: 12Str: 15#..*......†....EV: 15Int: 8... #..*..........SH: 0Dex: 22#..###..*..........XL: 11 Next: 54% Place: Lair:1........@.........Noise: ---------  Time: 16469.4 (0.0)#.#................a) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........Fire: a) +5 sling {Juan}#.##...............Rev #.....ó¸j¥?.............#..................l   basilisk (asleep)#..................##.................##................. _You now have 879 gold pieces (gained 20). _You encounter a basilisk.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)ó¸j¢Trilby the Skirmisher...l...........Coglin of Okawaru *****.....)...........Health: 81/81 ========================....)............Magic: 11/11 ========================....)...........AC: 12Str: 15#..)......†....EV: 15Int: 8... #..)..........SH: 0Dex: 22#..###..)..........XL: 11 Next: 54% Place: Lair:1........@.........Noise: ---------  Time: 16469.4 (0.0)#.#................a) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........Fire: a) +5 sling {Juan}#.##...............Rev #.....ó¸js£ .............#..................l   basilisk#..................##.................##.................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.ó¸j+ +)Shift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.  The basilisk hisses angrily.  You shoot a sling bullet.ó¸jñµ ¯ l......The sling bullet barely misses the basilisk.ó¸j¸ >===70.1 (0.7 _ó¸jà¿ ó¸jÆÂ ó¸j#Ð Trilby the Skirmisher...l...........Coglin of Okawaru *****.....*...........Health: 81/81 ========================....*............Magic: 11/11 ========================....*...........AC: 12Str: 15#..*......†....EV: 15Int: 8... #..*..........SH: 0Dex: 22#..###..*..........XL: 11 Next: 54% Place: Lair:1........@.........Noise: ===------  Time: 16470.1 (0.0)#.#................a) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........Fire: a) +5 sling {Juan}#.##...............Rev #...ó¸jþÒ 5...............#..................l   basilisk#..................##.................##.................You shoot a sling bullet. _The sling bullet barely misses the basilisk.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (70% to hit)ô¸jf�Trilby the Skirmisher...l...........Coglin of Okawaru *****.....)...........Health: 81/81 ========================....)............Magic: 11/11 ========================....)...........AC: 12Str: 15#..)......†....EV: 15Int: 8... #..)..........SH: 0Dex: 22#..###..)..........XL: 11 Next: 54% Place: Lair:1........@.........Noise: ===------  Time: 16470.1 (0.0)#.#................a) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........Fire: a) +5 sling {Juan}#.##...............Rev #...ô¸jÇ‘&...............#..................l   basilisk#..................##.................##.................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is lightly wounded.ô¸jfI Shift-Dir - straight lineAim: a basilisk (70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is lightly wounded.!  The basilisk is moderately wounded.ô¸jß•C.lô¸j$™J.....ô¸j~š18 (0.7 _ô¸jÜžô¸jÍ ô¸jF�oTrilby the Skirmisher...............Coglin of Okawaru *****.....l...........Health: 81/81 ========================....*............Magic: 11/11 ========================....*...........ô¸jø�$AC: 12Str: 15#..*......†....EV: 15Int: 8... #..*..........SH: 0Dex: 22#..###..*..........ô¸j/ŽÐXL: 11 Next: 54% Place: Lair:1........@.........ô¸jiŽíNoise: ===------  Time: 16470.8 (0.0)#.#................ô¸j—Žöa) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........ô¸jºŽBFire: a) +5 sling {Juan}ô¸jÝŽj#.##...............Rev ô¸j�B#..................ô¸j6�C#..................ô¸jZ�¾l   basilisk#..................ô¸j�H##.................##.................ô¸j°�YYou shoot a sling bullet. The sling bullet hits the basilisk! ô¸jØ�p_The basilisk is moderately wounded.Fire: a) +5 sling {Juan}ô¸j �ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineô¸jK�wAim: a basilisk (moderately wounded, 70% to hit)ô¸jä°FTrilby the Skirmisher...)...........Coglin of Okawaru *****.....)...........Health: 81/81 ========================....)............Magic: 11/11 ========================....)...........AC: 12Str: 15#..)......†....EV: 15Int: 8... #..)..........SH: 0Dex: 22#..###..)..........XL: 11 Next: 54% Place: Lair:1........@.........Noise: ===------  Time: 16470.8 (0.0)#.#................a) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........ô¸jç±&Fire: a) +5 sling {Juan}#.##...............Rev #..................#..................l   basilisk#..................##.................##.................Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.ô¸jµ7µ Shift-Dir - straight lineAim: a basilisk (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.The sling bullet hits the basilisk!  The basilisk is severely wounded.ô¸ji¹C.lô¸jUÂY......ô¸jRÖ‡1.5 (0.7Rev+ _ô¸j.® Trilby the Skirmisher...............Coglin of Okawaru *****.................Health: 81/81 ========================.....l...........Magic: 11/11 ========================....*...........AC: 12Str: 15#...*.....†....EV: 15Int: 8... #..*..........SH: 0Dex: 22#..###...*.........XL: 11 Next: 54% Place: Lair:1........@.........Noise: ===------  Time: 16471.5 (0.0)#.#................a) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........Fire: a) +5 sling {Juan}#.##...............Rev+ ô¸jõ® ¯#..................#..................l   basilisk#..................##.................##.................You shoot a sling bullet. The sling bullet hits the basilisk! _The basilisk is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)ô¸j⤶Trilby the Skirmisher...............Coglin of Okawaru *****.................Health: 81/81 ========================.....l...........Magic: 11/11 ========================....)...........AC: 12Str: 15ô¸jc¥™#...).....†....EV: 15Int: 8... #..)..........SH: 0Dex: 22#..###...).........XL: 11 Next: 54% Place: Lair:1........@.........ô¸j¦;Noise: ===------  Time: 16471.5 (0.0)#.#................a) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........Fire: a) +5 sling {Juan}#.##...............Rev+ #..................#..................ô¸j@¦l   basilisk#..................##.................##.................ô¸jo¦)Fire: a) +5 sling {Juan}ô¸j�¦XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  ô¸jȦŠYou shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is almost dead.ô¸j¨+ÄYou shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is almost dead.  You shoot a sling bullet. The sling bullet hits the basilisk!  You kill the basilisk!  Okawaru accepts your kill.  Okawaru grants you throwing weapons!ô¸jï4/  --more--ö¸j‰s0.ö¸jlx(ö¸jƒ} ....Something appears at your feet!ö¸jŽ;62.2 (0.7 _ö¸juö¸j÷÷¸j!š÷¸j¯š6---3.2 (1.0÷¸j� ÷¸j©£; _l - 3 darts of disjunction (gained 1)ø¸jó>Trilby the Skirmisher (Coglin Hunter)Turns: 16481, Time: 00:38:40 Health: 81/81AC: 12 Str: 15 XL: 11 Next: 56% Magic: 11/11EV: 15 Int:  8 God: Okawaru [*****.] Gold: 879SH:  0 Dex: 22 Spells: 10/10 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth +++ HPRegen 0.33/turn MPRegen 0.12/turn ø¸jÅ?ï[37m%: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewelleryù¸jC½ Trilby the Skirmisher...............Coglin of Okawaru *****.................Health: 81/81 ========================.................Magic: 11/11 ========================................AC: 12Str: 15#.........†....EV: 15Int: 8... #.............SH: 0Dex: 22#..###.............XL: 11 Next: 56% Place: Lair:1........@.........Noise: ---------  Time: 16473.2 (0.0)#.#................a) +5 sling {Juan}  c) +0 sling {Balvind#.##...#...........Fire: a) +5 sling {Juan}#.##...............Rev+ #..................#............ù¸jB¾ ö......#..................##.................##.................You shoot a sling bullet. The sling bullet hits the basilisk!  You kill the basilisk!Okawaru accepts your kill.Okawaru grants you throwing weapons! _Something appears at your feet! _l - 3 darts of disjunction (gained 1)ù¸jsà ù¸jŽË û¸jpMû¸j»Mû¸jˆOû¸jýQû¸jëYBû¸jL[û¸j�_û¸jÜ_>Rev û¸j–aû¸j±cû¸j³gû¸jhû¸j.iû¸j(kû¸jnnû¸j&oû¸jôoû¸jdtû¸jƒwû¸jÎwû¸jyû¸j {û¸jQû¸j€(û¸jª€û¸jæƒû¸j†û¸jD†û¸j‡û¸j~‰û¸jL�û¸j‘�û¸j=�û¸j²‘û¸jä•û¸j7–û¸jC—û¸j`™û¸jÇž,û¸jsŸû¸jX¡û¸jú¤û¸jA¥û¸j›¦û¸jà©û¸jݯû¸j<°û¸j¼±û¸j ·Bû¸j¸û¸j »û¸jé¾û¸jÿ,û¸jbÂû¸j‘Åû¸jýÅû¸jTÆû¸j¥Çû¸j:Ìû¸jÎÌû¸jÍû¸jXÏû¸jÒû¸jÒû¸jÓû¸j‚Õû¸jÍØû¸jÙû¸jñÙû¸jNÛû¸j&Þû¸j×Þû¸jißû¸j­àû¸j¡ãû¸jäû¸j¹äû¸j©æû¸jÕéû¸jêû¸j�êû¸jGîû¸jŽñ,û¸jtòû¸jõû¸jøû¸jRøû¸jaùû¸j9ûû¸jÄýû¸j;þû¸jbÿû¸jÄû¸jÙû¸jQû¸j û¸j0û¸j* û¸j¯ û¸jn û¸j û¸j“û¸jû¸jû¸j?û¸jÔ,û¸jZû¸jýû¸j,û¸jdû¸j,û¸jÂû¸jì"û¸j+#û¸j•#û¸j¼%û¸j‚(û¸j½(û¸j¿)û¸jM,û¸j¹0û¸j1û¸jù1û¸jü4û¸jâ8û¸j*9û¸jÀ:û¸j›=û¸jA,û¸jGBû¸jyDû¸j‡Hû¸jùHû¸jDJû¸j  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% [3þ¸jˆ?ÿ3mPlace: Lair:1  ###..#@####### ##...... Noise: ===------  Time: 16520.0 (0.0)  #...#.r.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#.r⌠P...#.......##. Fire: a) +5 sling {Juan}  #. ##.P~.÷..#...... #. Rev+  #...~P.##...... #. #...P⌠..#.ß... #. rr 2 hell rats #......#.#. #..#.#[þ¸j©@k40m.### #You shoot a sling bullet. The sling bullet hits the hell rat. _The hell rat is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit)ÿ¸j ä  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% [3ÿ¸j¹å3mPlace: Lair:1  ###..#@####### ##...... Noise: ===------  Time: 16520.0 (0.0)  #...#.r.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#.r⌠P...#.......##. Fire: a) +5 sling {Juan}  #. ##.P~.÷..#...... #. Rev+  #...~P.##...... #. #...P⌠..#.ß... #. rr 2 hell rats #......#.#. #..#.ÿ¸j„æg[37m#.### #Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is almost dead.ÿ¸jyv¶.You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is almost dead.  You shoot a sling bullet.  The sling bullet closely misses the hell rat.  The sling bullet hits the toadstool.  You destroy the toadstool!ÿ¸j¨|6)ÿ¸jiJr.ÿ¸j 4rÿ¸jÜ *7 (0.7ÿ¸jœÿ¸j„U _The hell rat barely misses you.ÿ¸jb¹  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ======================== ÿ¸j=º% #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1 ÿ¸j[» ###..#@####### ##...... Noise: ===------  Time: 16520.7 (0.0)  #...#rr.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#..⌠....#.......##. Fire: a) +5 sling {Juan}  #. ##.P~.÷..#...... #. Rev+  ÿ¸jž»¾#...~P.##...... #. #...P⌠..#.ß... #. rr 2 hell rats ÿ¸jç»ö#......#.#. #..#.#.#ÿ¸jO¼Â## #You destroy the toadstool! _The hell rat barely misses you.Fire: a) +5 sling {Juan}ÿ¸j{¼TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (almost dead, 74% to hit)ÿ¸jÀ³ :  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15 ÿ¸j}´ Z #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1  ###..#@####### ##...... Noise: ===------  Time: 16520.7 (0.0) ÿ¸jÀ´ U #...#r†.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#..⌠....#.......##. Fire: a) +5 sling {Juan} ÿ¸jµ  #. ##.P~.÷..#...... #. Rev+  #...~P.##...... #. ÿ¸j¹µ M#...P⌠..#.ß... #. rr 2 hell rats #......#.#. #..#.#.### #Fire: a) +5 sling {Juan}ÿ¸júµ SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (almost dead, 74% to hit)  ÿ¸j$¶ ‚You shoot a sling bullet. The sling bullet hits the hell rat.  You kill the hell rat!ÿ¸j^¼ t   hell ratÿ¸jE ‰)))You shoot a sling bullet. The sling bullet hits the hell rat.  You kill the hell rat!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the toadstool.  The toadstool is severely damaged.ÿ¸jØE ÿ¸jNÔ [†..ÿ¸jÙ k1.4 (0.7Rev* ÿ¸jêà ÿ¸j·ã V _The hell rat closely misses you. ¸j&ë  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0 ¸jJ'oDex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1  ###..#@####### ##...... Noise: ===------  Time: 16521.4 (0.0)  #...#r†.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#..⌠....#.......##. Fire: a) +5 sling {Juan}  #. ##.P~.÷..#...... #. Rev*   ¸j�'A#...~P.##...... #. #...P⌠..#.ß... #. r   hell rat #......#.#. ¸j-(H #..#.#.### #The toadstool is severely damaged. _The hell rat closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jµ(:Aim: a hell rat (74% to hit) ¸j=}:  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15 ¸jú}® #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1  ###..#@####### ##...... Noise: ===------  Time: 16521.4 (0.0)  #...#r†.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind ¸jA~L #..#..⌠....#.......##. Fire: a) +5 sling {Juan}  #. ##.P~.÷..#...... #. Rev*  ¸j~~Ô #...~P.##...... #. ¸j\A#...P⌠..#.ß... #. r   hell rat #......#.#. #..#.#.### # ¸j�EFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit)  ¸jÖŽYou shoot a sling bullet. The sling bullet hits the hell rat!  The hell rat is heavily wounded. ¸j£o)))))))Shift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat!  The hell rat is heavily wounded.  ¸j5mYou shoot a sling bullet.  The sling bullet closely misses the hell rat. ¸jL—Cr.. ¸j¬š;.... ¸jÀ¢;2.1 (0.7 ¸j‹§  ¸ju¨ ¸jù¨*_The hell rat misses you. ¸jT© ¸ji'  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22 ¸j æ #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1  ###..#@####### ##...... Noise: ===------  Time: 16522.1 (0.0)  #...#r†.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#..⌠....#.......##. Fire: a) +5 sling {Juan}  #. ##.P~.÷..#...... #. Rev*  #...~P.##...... #. ¸jà â #...P⌠..#.ß... #. r   hell rat #......#.#. #..#.#.### #The sling bullet closely misses the hell rat. _The hell rat misses you.Fire: a) +5 sling {Juan} ¸j=!XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit) ¸j=   ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ======================== ¸jÂ= -  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8 ¸j:> d ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1  ###..#@####### ##...... Noise: ===------  Time: 16522.1 (0.0) ¸jd> T #...#r†.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind ¸jŒ> ê #..#..⌠....#.......##. Fire: a) +5 sling {Juan} ¸jÕ> ~  #. ##.P~.÷..#...... #. Rev*   ¸jý> ½#...~P.##...... #.  ¸j+? ##...P⌠..#.ß... #. r   hell rat  ¸j©? f#......#.#. ¸jQB ½#..#.#.### #Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is almost dead. ¸j÷Ò c†Shift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is almost dead.  ¸jÔ AYou kill the hell rat! ¸jéÙ S ¸jh _  Okawaru accepts your kill. ¸jŠm 18 (0.7 _ ¸j t  ¸j‰v  ¸jý©‹ ¸jx®B ¸j6µ ¸jëµ>Rev+  ¸j· ¸jX½, ¸jϾ ¸jâÈB ¸j/Ê ¸j—Ê ¸jõË ¸j¦ÒTRev  ¸jDÔ ¸jÈÚ ¸j9Û ¸jsÜ ¸jä, ¸j´å ¸jì, ¸jÇí ¸j[ô ¸jÂô( ¸jÏõ ¸j$ûW _You start waiting. ¸j¶1...#....................---r   hell rat (wandering)r ¸j®033.8 (11.0) ¸jš ¸j©H---4.8 (12 ¸j®& ¸j*Y _You encounter a hell rat. ¸jÛ¼   ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1  ###..#@####### ##...... Noise: ---------  ¸j´¾  Time: 16534.8 (0.0)  #...#†*.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#..*....#.......##. Fire: a) +5 sling {Juan}  #. ##.P*.÷..#...... #. #...*P.##...... #. #...P⌠..#.ß... #. r   hell rat (wandering) #....*.#.#. #..#.#r### # _You start waiting. _You encounter a hell rat.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ([ ¸jx¿ ¾40m or ) - cycleShift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit) ¸j¾Ï™  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ¸jwÐ ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1 ¸jÉÐD  ###..#@####### ##...... Noise: ---------  Time: 16534.8 (0.0)  ¸j€Ñà #...#††.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#..⌠....#.......##. Fire: a) +5 sling {Juan}  #. ##.P~.÷..#...... #. #...~P.##...... #. #...P⌠..#.ß... #. r   hell rat (wandering) #......#.#.  ¸jýÑû#..#.#r### # _You encounter a hell rat.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle ¸jMÒ±Shift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit)  Your line of fire to the hell rat is blocked by a fungus. ¸j†Ó ¸jºÚ ¸j‚à. _ ¸jQÓ  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1  ###..#@####### ##...... Noise: ---------  ¸j_ÔÇ Time: 16534.8 (0.0)  #...#†*.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#..*....#.......##. Fire: a) +5 sling {Juan}  #. ##.P*.÷..#...... #.  ¸jšÕ.#...*P.##...... #. #...P⌠..#.ß... #. r   hell rat (wandering) #....*.#.#. #..#.#r### #Aim: a hell rat (wandering, hasn't noticed you, 74% to hit) _Your line of fire to the hell rat is blocked by a fungus.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit) ¸jýø'  ##.......#.......#...# Trilby the Skirmisher  #.......#............## Coglin of Okawaru *****.  ##.....###.........##.# Health: 81/81 ========================  #P......##.........##.. Magic: 11/11 ========================  ##.................P##. AC: 12Str: 15  #........###.........# EV: 15Int: 8  ##.........#.#........P SH: 0Dex: 22  #.......##...#.#....... XL: 11 Next: 56% Place: Lair:1  ¸j©ù’ ###..#@####### ##...... Noise: ---------  Time: 16534.8 (0.0)  #...#††.....#......#.. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#..⌠....#.......##. Fire: a) +5 sling {Juan}  #. ##.P~.÷..#...... #. #...~P.##...... #. #...P⌠..#.ß... #. r   hell rat (wandering)  ¸jFú…#......#.#. #..#.#r### # _Your line of fire to the hell rat is blocked by a fungus.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸j§ú‘Aim: a hell rat (wandering, hasn't noticed you, 74% to hit)  Your line of fire to the hell rat is blocked by a fungus. ¸jVý ¸jû2D _ ¸j¿C ²M ###.####.#.......#...#  ¸j7D ›#.......#....##.....###....##P##.........##.#...P##. ###.##...#.#.. ¸jgD øP#.....@.##...#.#.###..#.####### ##.... ¸j’D }#...#††.....#.  ¸j¼D Ý #..#..⌠....#.......##.#. #..#.## ¸jïD Ð .#. #..#.#r#  ¸jŒG 3r ¸jWJ *. ¸jª\ xr.5.8 (1 ¸jh` 5 _The hell rat leaves your sight. ¸j ¯M .##.......# ###.......####.#.......#...# .......#.....##.....###.##P##.........##.#.........P##. ###.###...#.#..P.......##...#.#.###..#.####### ##....  #...#††.....#......#...#..⌠...##.P~. ¸jä « ..~P#..⌠.#......# ¸j�  ¸jé &6 ¸j'  ¸jE  ¸j_pŸM#P.....#.####.....##  .#.##.......# ¸jYqF ###.......###.#.......#...# .......#......##.....###.##P####.#.........P##. ###.###...#.#..P.......##...#.#.  ###..#.####### ##......#  ¸jÈqm~.#.. #...P ¸j~ ¸jÍ~&7 ¸j–… ¸jHˆ ¸j¥¥ GM#......## #....## #P.....#.####.....##  .#.##.......# ##......##.###.#.......#...# .......#............##.....###...##P####.#.........P##. ###.###...#.#..P  #.......##...#.#.......# ... #... ¸j“¦  ¸jo§ &8 ¸jN­  ¸j°  ¸jI¥@  ######## ####  ##......## #  #P.....#.####  #......#.##.......##  ##......##.......##.#  ##.......##...  ..#...........  ###.........##  #P##.........  ##...P#  ###.  ##.........#.#.  #.......##...#.  ###..#.####### ##...  #...#††.....#......  #..#..⌠...##  #..##.P~.÷..#...... # ¸jV¦&9 ¸jެ ¸j ¯ ¸jºsÿM ######## ###### ##......## #....## #P.....#.####.....##  .##.......# ### ¸jzt.###.##.......#...###...@.##P##...##.#...P##  #........###.........# # ¸jqu0#..#..⌠ ¸j4€ ¸j&�'40 ¸jš‡ ¸j⊠¸juð §M ######## ###### ##......## #....## #P.....#.####.....##  .##.......# ###.###.###....@..#...##.....#P##.##.  ##.................P###... ¸j[û  ¸j"ü &1 ¸j\  ¸j`  ¸j%ÿ.M ######## ###### ##......## #....## #P.....#.####.....##  .##.......# ###.#### ¸jàÿ§.##.......#......##.....###...  #P......##.........##..# #.###..#.###### ¸j4  ¸jò &2 ¸jf ¸j) ¸jÞžI ¸j�·š ¸j+½, ¸jÀ ¸jzÀ ¸jóÁ ¸jÒÇ ¸jIÈ ¸j8É ¸jåÏ, ¸jhÐ ¸jä×, ¸j¦Ø ¸j³Ý ¸jWÞ ¸j¼Þ ¸j¤æ ¸j\ç ¸j»è ¸j¿î ¸jqï ¸jqð ¸j*ö ¸jÂö ¸jØ÷ ¸jÚÿ ¸jŠ ¸jh ¸jÅ  ¸j5  ¸jK  ¸j­ ¸j5 ¸j¸# ¸j¨- ¸j}., ¸j�4, ¸j65 ¸jû@B ¸j×M„ ¸jwS, ¸jPU ¸jª[, ¸jù\ ¸jÖc, ¸j6e ¸jìk ¸j¢l ¸j>uX ¸jS} ¸j~ ¸j € ¸j*‰W _You start waiting. ¸jR�½F   bullfrog (wandering)F ¸j�067.8 (25.0) ¸j‘— ¸j[˜,8.8 (26 ¸j~Ÿ ¸jf¤Y _You encounter a bullfrog. ¸j™å o  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ¸jæ ² ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 56% Place: Lair:1 ¸jIæ ,  ##...@...#.......#...# Noise: ---------  Time: 16568.8 (0.0)  ¸jtæ  #....*..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan} ¸jàæ c  #P...*..##.........##.  ##...*.............P##  #...*....###......... F   bullfrog (wandering)  ##...*.....#.#........  ¸j ç Ý #....F..##...#.#......  ###..#.####### ##.....  ¸j6ç „_You start waiting. _You encounter a bullfrog. ¸j`ç 1Fire: a) +5 sling {Juan} ¸jšç <Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 70% to hit) ¸j‚:  ¸j5 Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ¸jZä ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  ¸j†Ù #......#.##.......## SH: 0Dex: 22  ¸jÛ! ##......##.......##.# XL: 11 Next: 56% Place: Lair:1  ##...@...#.......#...# Noise: ---------  Time: 16568.8 (0.0)  ¸jC– #....)..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...).###.........##. Fire: a) +5 sling {Juan}  #P...)..##.........##. ¸j¿>  ##...).............P##  #...)....###......... F   bullfrog  ##...).....#.#........  #....F..##...#.#...... ¸j O  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle ¸jV âShift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak! ¸jö¦2You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!  The bullfrog is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bullfrog but does no damage.is lightly wounded. ¸jž*8F. ¸jƒ1P..... ¸jÞ2i===9.5 (0.7Rev _ ¸jî7 ¸j°: ¸júÊ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12 ¸j·ËhStr: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 56% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16569.5 (0.0)  #....*..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan} ¸jÚÌ #P...*..##.........##. Rev   ##...*.............P##  #...*....###......... F   bullfrog  ##...F.....#.#........  #.......##...#.#......  ###..#.####### ##.....The sling bullet hits the bullfrog but does no damage. _The bullfrog is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (lightly wounded, 70% to hit) ¸jã"o  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ======================== ¸j$ ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 56% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16569.5 (0.0)  #....)..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...).###.........##. Fire: a) +5 sling {Juan}  #P...)..##.........##. Rev   ##...)... ¸jX%[34m..........P##  #...)....###......... F   bullfrog  ##...F.....#.#........  #.......##...#.#......  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is heavily wounded. ¸j·(Shift-Dir - straight lineAim: a bullfrog (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is heavily wounded.. ¸j%K ¸jcM0F. ¸j-UI.... ¸j±V470.2 (0.7 _ ¸jg ¸j˜ù Q  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15 ¸jšû  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 56% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16570.2 (0.0)  #....*..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan}  #P...*..##.........##. Rev   ##...*.............P##  #...F....###......... F   bu ¸j*ü Illfrog  ##.........#.#........  #.......##...#.#......  ###..#.####### ##..... ¸jý You shoot a sling bullet. The sling bullet hits the bullfrog. _The bullfrog is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit) ¸j­"   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 56% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16570.2 (0.0)  #....)..#............# a) [0 ¸j,$ �;10;1m+5 sling {Juan}  c) +0 sling {Balvind  ##...).###.........##. Fire: a) +5 sling {Juan}  #P...)..##.........##. Rev   ##...).............P##  #...F....###......... F   bullfrog  ##.........#.#........  #.......##...#.#......  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is almost dead. ¸j¢¤ Î )))You shoot a sling bullet.  The sling bullet completely misses the bullfrog. ¸jâ>BF. ¸j²FP..... ¸jK19 (0.7 _ ¸j#M ¸jƒ] ¸jÑu  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 56% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16570.9 (0.0)  #....*..#............# a) [0 ¸j3wŽ;10;1m+5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan}  #P...*..##.........##. Rev   ##...F.............P##  #........###......... F   bullfrog  ##.........#.#........  #.......##...#.#......  ###..#.####### ##.....You shoot a sling bullet. _The sling bullet completely misses the bullfrog.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (almost dead, 70% to hit) ¸jÃ,  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22 ¸jÅ ##......##.......##.# XL: 11 Next: 56% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16570.9 (0.0)  #.......#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##.....###.........##. Fire: a) +5 sling {Juan}  #P......##.........##. Rev   ##.................P##  #........###......... F   bullfrog  ##.........#.#........  #.......##...#.#......  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cy ¸j¯ÆcleShift-Dir - straight lineAim: a bullfrog (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog! ¸j Ý ¸jÔÞb))) ¸jôiÁM))))Shift-Dir - straight lineAim: a bullfrog (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!  Okawaru accepts your kill. ¸j°ów....... ¸jÕ�71.6 (0.7Rev+ _ ¸jzi �Rev  ¸j¤q X ¸jQv , ¸jÜv  ¸jÿƒ B ¸jÆ‹ T ¸jÊŒ  ¸jdŽ 3 ¸j�– , ¸jÁ—  ¸j�½  ¸jd¾  ¸jÇÀ  ¸j�Å  ¸j(Æ  ¸jÇ  ¸j­Í B ¸jMÔ , ¸jxÕ  ¸j`Ü , ¸jBÝ  ¸jÍá , ¸jÚâ  ¸j¨ç , ¸jDé  ¸jÙí , ¸jŽî  ¸j¼ó  ¸j‚ô  ¸jÀø  ¸jj  ¸j· , ¸j.!  ¸jÁ& , ¸j8(  ¸j- , ¸jV.  ¸j44 , ¸jk5  ¸j{;  ¸j<  ¸j%=  ¸j#C , ¸jÇD  ¸j»^  ¸jd , ¸j÷d  ¸jçi , ¸j÷j  ¸j´o  ¸jßp , ¸jôu  ¸j—v  ¸jFw  ¸jC{  ¸jà{  ¸j¼|  ¸jB�  ¸j¸�  ¸jb‚  ¸jmŠ B ¸j � , ¸jæ�  ¸j¯‘  ¸jH’  ¸jö’  ¸j¨—  ¸jb˜  ¸jĘ  ¸jœ  ¸j\�  ¸j‡ž  ¸j§¢  ¸j£  ¸j¤  ¸j|¨  ¸j©  ¸jñ©  ¸j^® Ž _You start waiting.A hell rat comes into view. ¸j¸ 7---r   hell rat (wandering)r618.6 (47.0) ¸jËÁ e---9.6 (48 _ ¸j¦Ã  ¸jiÆ  ¸jѳ0  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1 ¸jQµ ##...@...#.......#...# Noise: ---------  Time: 16619.6 (0.0)  #....*..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan}  #P...*..##.........##.  ##...*.............P##  #...*....###......... r   hell rat (wandering)  ##...*.....#.#........  #....r..##...#.#......  ###..#.####### ##..... _You start waiting. _A hell rat comes into view.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jðµ_[23;2HAim: a hell rat (wandering, hasn't noticed you, 74% to hit) ¸j7í  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1  ##...@...#.......#...# Noise: ---------  Time: 16619.6 (0.0)  #....)..#............# a) +5 sl ¸j­îjing {Juan}  c) +0 sling {Balvind  ##...).###.........##. Fire: a) +5 sling {Juan}  #P...)..##.........##.  ##...).............P##  #...)....###......... r   hell rat  ##...).....#.#........  #....r..##...#.#......  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat roars deafeningly! ¸j€uF You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat roars deafeningly!  The hell rat is lightly wounded.  You shoot a sling bullet.  The hell rat is moderately wounded. ¸jVar......====20.3 (0.7Rev  _You hear an angry hiss. ¸jlz   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1  ##...@...#.......#...# Noise: ====-----  Time: 16620.3 (0.0)  #....*..#............#  ¸j@{ Ëa) +5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan}  #P...*..##.........##. Rev   ##...*.............P##  #...*....###......... r   hell rat  ##...r.....#.#........  #.......##...#.#......  ###..#.####### ##.....The hell rat is moderately wounded. _You hear an angry hiss.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (moderately wounded, 74% to hit) ¸jQ£   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1  ##...@...#.......#...# Noise: ====-----  Time: 16620.3 (0.0)  #....)..#............#  ¸jé¤ øa) +5 sling {Juan}  c) +0 sling {Balvind  ##...).###.........##. Fire: a) +5 sling {Juan}  #P...)..##.........##. Rev   ##...).............P##  #...)....###......... r   hell rat  ##...r.....#.#........  #.......##...#.#......  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is heavily wounded. ¸j!1© Shift-Dir - straight lineAim: a hell rat (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is heavily wounded.  The hell rat is severely wounded. ¸j˳Lr. ¸jÀ±....===-1.0 (0.7 _ ¸jç ¸jTÅ ¸j ŠQ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15 ¸jäŠ #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16621.0 (0.0)  #....*..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan}  #P...*..##.........##. Rev   ##...*.............P##  #...r....###......... r  [3 ¸j„‹Š7m hell rat  ##.........#.#........  #.......##...#.#......  ###..#.####### ##.....You shoot a sling bullet. The sling bullet hits the hell rat. _The hell rat is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit) ¸j:’!  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1 ¸jÔ“  ##...@...#.......#...# Noise: ===------  Time: 16621.0 (0.0)  #....)..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...).###.........##. Fire: a) +5 sling {Juan}  #P...)..##.........##. Rev   ##...).............P##  #...)....###......... r   hell rat  ##...).....#.#........  #....)..##...#.#......  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (severely wo ¸jJ”œunded, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hell rat. ¸jI^Shift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hell rat.  The sling bullet hits the hell rat but does no damage. ¸j§¯ r.The hell rat is severely wounded. ¸jý¬Z..... ¸jß­a7 (0.7Rev+  ¸j´ ¸j�·k _The hell rat twitches its whiskers. ¸jÕ` ,  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22 ¸jDb  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16621.7 (0.0)  #....*..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan}  #P...*..##.........##. Rev+   ##...r.............P##  #........###......... r   hell rat  ##.........#.#........  #.......##...#.#......  ###..#.####### ##.....The hell rat is severely wounded. _[ ¸júb Î0;10;1mThe hell rat twitches its whiskers.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit) ¸jƒƒ0  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1 ¸jZ… ##...@...#.......#...# Noise: ===------  Time: 16621.7 (0.0)  #....)..#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##...).###.........##. Fire: a) +5 sling {Juan}  #P...)..##.........##. Rev+   ##...r.............P##  #........###......... r   hell rat  ##.........#.#........  #.......##...#.#......  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat ([40 ¸j›†Åmseverely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is almost dead. ¸jÑ CShift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is almost dead. ¸jÙUz...2.4 (0.7 _ ¸jdY ¸j.\ ¸jÏ‘  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16622.4 (0.0)  #....*..#............# a) [0 ¸jr’î;10;1m+5 sling {Juan}  c) +0 sling {Balvind  ##...*.###.........##. Fire: a) +5 sling {Juan}  #P...*..##.........##. Rev+   ##...r.............P##  #........###......... r   hell rat  ##.........#.#........  #.......##...#.#......  ###..#.####### ##.....You shoot a sling bullet. The sling bullet hits the hell rat. _The hell rat is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (almost dead, 74% to hit) ¸j›•  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 57% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16622.4 (0.0)  #.......#............# a) +5 ¸jã–®sling {Juan}  c) +0 sling {Balvind  ##.....###.........##. Fire: a) +5 sling {Juan}  #P......##.........##. Rev+   ##...†.............P##  #........###......... r   hell rat  ##.........#.#........  #.......##...#.#......  ###..#.####### ##.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (almost dead, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  You kill the hell rat! ¸jaœh))) ¸jI®))))Shift-Dir - straight lineAim: a hell rat (almost dead, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  You kill the hell rat!  Okawaru accepts your kill.  You shoot a sling bullet. ¸j(¾Ÿ...†... ¸jÇÂ;83.1 (0.7 _ ¸jOÉ ¸jâé  ¸j±í STrilby the Skirmisher (Coglin Hunter)Turns: 16636, Time: 00:39:02 Health: 81/81AC: 12 Str: 15 XL: 11 Next: 58% Magic: 11/11EV: 15 Int:  8 God: Okawaru [*****.] Gold: 879SH:  0 Dex: 22 Spells: 10/10 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet)  ¸jfî %rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth +++ HPRegen 0.33/turn MPRegen 0.12/turn %: no passive effects @: revving  ¸j‚ï sA: off-hand wielding, slow wielding, warmup strikes, no jewellery ¸jPk  ¸jƒx S  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 81/81 ========================  ######## ######Magic: 11/11 ========================  ##......## #....##AC: 12Str: 15  #P.....#.####.....## EV: 15Int: 8  ¸j;y � #......#.##.......## SH: 0Dex: 22  ##......##.......##.# XL: 11 Next: 58% Place: Lair:1  ##...@...#.......#...# Noise: ===------  Time: 16623.1 (0.0)  #.......#............# a) +5 sling {Juan}  c) +0 sling {Balvind  ##.....###.........##. Fire: a) +5 sling {Juan}  #P......##.........##. Rev+  ¸j„y   ##...†.............P##  #........###.........   ##.........#.#........ ¸jZz ¿   #.......##...#.#......   ###..#.####### ##..... Shift-Dir - straight lineAim: a hell rat (almost dead, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  You kill the hell rat!Okawaru accepts your kill. _You shoot a sling bullet. ¸j”{  ¸jÜ€  ¸j|ƒ  ¸jPF_ ¸jJ ¸jkPB ¸jxVB ¸j­X ¸jY^, ¸jc_ ¸j„a ¸jÃe ¸j@f>Rev  ¸jsg ¸j¦i ¸jão, ¸j¨q ¸j�s ¸jGx ¸jky, ¸j@�, ¸jå� ¸j(ƒ ¸jM… ¸j¾‰ ¸jVŠ( ¸jd‹ ¸jLŽ ¸j­’ ¸jR“ ¸jš” ¸j1– ¸j<š ¸jèš ¸jŠ› ¸j`  ¸j{¦ ¸j§ ¸j¨ ¸jª ¸j#®, ¸j®± ¸j-² ¸jº· ¸jG¸ ¸j÷¸ ¸jçº ¸j,À ¸jµÀ ¸j ¸j²Æ ¸jÍ ¸j�Í ¸j‚Î ¸jZÐ ¸juÕ ¸jÖ ¸jÊßn ¸jÜá ¸j8å ¸jËå ¸jèç ¸jÆì ¸j�ñ ¸jò ¸jÇò ¸j˜ö ¸jq4 #........###.........## P... ##.........#.#........P###... #.......##...#.#.......##..#. ###..#.#######.##............ #...#††.....#......#........ #..#..⌠....#.......##....... #..##.P~.÷..#......##....... ... #...~P.##......##....... #.. #...P⌠.@#.ß....##....#..---42.1 (19.0) #......#.......##...###. #..#.#.##.###.####..# ¸j7ò # #. .# ### ### #..... #. .. #.#.... # I.. #.## ..[ #.## #P.[ #. ¸jå ¸jH---3.1 (20 ¸jö ¸j•W _Found a large rock and two robes. ¸j'N  #........###.........## P... Trilby the Skirmisher   ##.........#.#........P###... Coglin of Okawaru *****.   #.......##...#.#.......##..#. Health: 81/81 ========================   ###..#.#######.##............ Magic: 11/11 ========================   #...#††.....#......#........ AC: 12Str: 15   #..#..⌠....#.......##....... EV: 15Int: 8   #..##.P~.÷..#......##....... SH: 0Dex: 22   ... #...~P[3 ¸j7P2m.##......##....... XL: 11 Next: 58% Place: Lair:1   #.. #...P⌠.@#.ß....##....#.. Noise: ---------  Time: 16643.1 (0.0)  #......#.......##...###. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#.#.##.###.####..###. Fire: a) +5 sling {Juan}  # #. .# ### ### #......  #. ..#.#....  # I..#.##...   ..[#.##...   #P.[#......   #...... Okawaru accepts your kill. [4 ¸jÅP�0m_You shoot a sling bullet. _Found a large rock and two robes.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸j”Œ  #........###.........## P... Trilby the Skirmisher   ##.........#.#........P###... Coglin of Okawaru *****.   #.......##...#.#.......##..#. Health: 81/81 ========================   ###..#.#######.##............ Magic: 11/11 ========================   #...#††.....#......#........ AC: 12Str: 15   #..#..⌠....#.......##....... EV: 15Int: 8   #..##.P~.÷..#......##....... SH: 0Dex: 22   ... #...~P[3 ¸jH�2m.##......##....... XL: 11 Next: 58% Place: Lair:1   #.. #...P⌠.@#.ß....##....#.. Noise: ---------  Time: 16643.1 (0.0)  #......#.......##...###. a) +5 sling {Juan}  c) +0 sling {Balvind  #..#.#.##.###.####..###. Fire: a) +5 sling {Juan}  # #. .# ### ### #......  #. ..#.#....  # I..#.##...   ..[#.##...   #P.[#......   #......  _Found a large rock[ ¸j:‘ºm and two robes.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then. ¸j›D _ ¸j   ##..#.#.P###  #.......##...#.#.......##..#  ###..#.#######.##..........  #...#††.....#......#  #..#..⌠....#.......##  #..##.P~.÷..#......##  ... #...~P.##......##  #.. #...P⌠..#.ß....##....#  #.....@#.......##...###  #..#.#.##.###.####..###  # #. .#.### ### #....  #. .. ÷# #.#  # I.. .. #.##  ..[[[37 ¸ju Îm .## #.## #P.[[ .. #..  #.... .# #  # ¸jS ¨ rFound a centaur skeleton and two robes. ¸j³ @.r ¸j¦! ­r   hell rat (wandering) ¸jw" +4.1 (1 ¸jœ+  ¸j. Y _You encounter a hell rat. ¸j{P ²  ##.........#.#........P###.. Trilby the Skirmisher   #.......##...#.#.......##..# Coglin of Okawaru *****.   ###..#.#######.##........... Health: 81/81 ========================  ¸j’Q   #...#††.....#......#....... Magic: 11/11 ========================   #..#..⌠....#.......##...... AC: 12Str: 15   #..##.P~.÷..#......##...... EV: 15Int: 8   ... #...~P.##......##...... SH: 0Dex: 22   #.. #...P⌠..#.ß....##....#. XL: 11 Next: 58% Place: Lair:1  #.....@#.......##...### Noise: ---------  Time: 16644.1 (0.0)  #..#.#*##.###.####..### a) +5 sling ¸jûR  {Juan}  c) +0 sling {Balvind  # #. .#*### ### #..... Fire: a) +5 sling {Juan}  #. .. *##.#...  # I.. .r#.##..  ..[[ .###.##.. r   hell rat (wandering)  #P.[[ ..#.....  #.... .##.....  #.....Found a centaur skeleton and two robes. _You encounter a hell rat.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit) ¸jOx4  ##.........#.#........P###.. Trilby the Skirmisher   #.......##...#.#.......##..# Coglin of Okawaru *****.   ###..#.#######.##........... Health: 81/81 ========================   #...#††.....#......#....... Magic: 11/11 ========================   #..#..⌠....#.......##...... AC: 12Str: 15   #..##.P~.÷..#......##...... EV: 15Int: 8  ¸jîz  ... #...~P.##......##...... SH: 0Dex: 22   #.. #...P⌠..#.ß....##....#. XL: 11 Next: 58% Place: Lair:1  #.....@#.......##...### Noise: ---------  Time: 16644.1 (0.0)  #..#.#)##.###.####..### a) +5 sling {Juan}  c) +0 sling {Balvind  # #. .#)### ### #..... Fire: a) +5 sling {Juan}  #. .. )##.#...  # I.. .r#.##..  ..[[ .###.##.. r ¸j|K   hell rat  #P.[[ ..#.....  #.... .##.....  #.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is lightly wounded. ¸jÿ¤  Shift-Dir - straight line  Aim: a hell rat (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is lightly wounded.  The hell rat is moderately wounded. ¸j½aw..÷r ¸j–bg===8 (0.7Rev _ ¸jql ¸jîn ¸j¼Ï  ##.........#.#........P###.. Trilby the Skirmisher   #.......##...#.#.......##..# Coglin of Okawaru *****.   ###..#.#######.##........... Health: 81/81 ========================   #...#††.....#......#....... Magic: 11/11 ========================   #..#..⌠....#.......##...... AC: 12Str: 15   #..##.P~.÷..#......##...... EV: 15Int: 8   ... #...~P.##......##...... SH: 0Dex: 22   #.. #...P⌠.. ¸jÿê#.ß....##....#. XL: 11 Next: 58% Place: Lair:1  #.....@#.......##...### Noise: ===------  Time: 16644.8 (0.0)  #..#.#*##.###.####..### a) +5 sling {Juan}  c) +0 sling {Balvind  # #. .#*### ### #..... Fire: a) +5 sling {Juan}  #. .. *##.#... Rev  # I.. .r#.##..  ..[[ .###.##.. r   hell rat  #P.[[ ..#.....  #.... .##.....  #.....[ ¸jåë40mYou shoot a sling bullet. The sling bullet hits the hell rat. _The hell rat is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (moderately wounded, 74% to hit) ¸j#ü  ##.........#.#........P###.. Trilby the Skirmisher   #.......##...#.#.......##..# Coglin of Okawaru *****.   ###..#.#######.##........... Health: 81/81 ========================   #...#††.....#......#....... Magic: 11/11 ========================   #..#..⌠....#.......##...... AC: 12Str: 15  ¸j~p  #..##.P~.÷..#......##...... EV: 15Int: 8   ... #...~P.##......##...... SH: 0Dex: 22  ¸jçµ  #.. #...P⌠..#.ß....##....#. XL: 11 Next: 58% Place: Lair:1  #.....@#.......##...### Noise: ===------  Time: 16644.8 (0.0)  #..#.#)##.###.####..### a) +5 sling {Juan}  c) +0 sling {Balvind  ¸j0Î # #. .#)### ### #..... Fire: a) +5 sling {Juan}  #. .. )# ¸jdß#.#... Rev  # I.. .r#.##..   ¸j—ý..[[ .###.##.. r   hell rat   ¸j¼•#P.[[ ..#.....   ¸jà•#.... .##.....  #..... ¸j)Fire: a) +5 sling {Juan} ¸j$ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jEAim: a hell rat (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat!  The hell rat is severely wounded. ¸j·«¶)Shift-Dir - straight lineAim: a hell rat (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat!  The hell rat is severely wounded.  The sling bullet barely misses the hell rat. ¸jºKr. ¸já(=... ¸j*35.5 (0.7 _ ¸j<3 ¸jÏ5 ¸j1÷²  ##.........#.#........P###.. Trilby the Skirmisher   #.......##...#.#.......##..# Coglin of Okawaru *****.   ###..#.#######.##........... Health: 81/81 ========================  ¸jz÷J  #...#††.....#......#....... Magic: 11/11 ========================   #..#..⌠....#.......##...... AC: 12Str: 15  ¸jpø@  #..##.P~.÷..#......##...... EV: 15Int: 8   ... #...~P.##......##...... SH: 0Dex: 22   #.. #...P⌠..#.ß....##....#. XL: 11 Next: 58% Place: Lair:1  #.....@#.......##...### Noise: ===------  Time: 16645.5 (0.0)  #..#.#*##.###.####..### a) +5 sling {Juan}  c) +0 sling {Balvind   ¸jÂø# #. .#*### ### #..... Fire: a) +5 sling {Juan}  #. .. r##.#... Rev   ¸jñø|# I.. ..#.##..   ¸jùý..[[ .###.##.. r   hell rat   ¸j8ùû#P.[[ ..#.....  #.... .# ¸jú$#.....  #.....You shoot a sling bullet. _The sling bullet barely misses the hell rat.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit) ¸jnl  ##.........#.#........P###.. Trilby the Skirmisher   #.......##...#.#.......##..# Coglin of Okawaru *****.   ###..#.#######.##........... Health: 81/81 ========================   #...#††.....#......#....... Magic: 11/11 ========================   #..#..⌠....#.......##...... AC: 12Str: 15   #..##.P~.÷..#......##...... EV: 15Int: 8   ... #...~P.##......##...... SH: 0Dex: 22  ¸j+.  #.. #...P⌠..#.ß....##....#. XL: 11 Next: 58% Place: Lair:1  #.....@#.......##...### Noise: ===------  Time: 16645.5 (0.0)  #..#.#)##.###.####..### a) +5 sling {Juan}  c) +0 sling {Balvind  # #. .#)### ### #..... Fire: a) +5 sling {Juan}  #. .. )##.#... Rev  # I.. .) ¸jÙK#.##..  ..[[ .###.##.. r   hell rat  #P.[[ ..#.....  #.... .##.....  #.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jþ•Aim: a hell rat (severely wounded, 74% to hit)  You shoot a sling bullet.   ¸j LThe sling bullet barely misses the hell rat. ¸j&�Ô †You shoot a sling bullet. The sling bullet hits the hell rat.  You kill the hell rat! ¸jy™U) ¸jï!œ ..†.Okawaru accepts your kill. ¸jL'j6.2 (0.7Rev+ _ ¸j”0 ¸j²2 ¸jI û .##...#.#.##..###..#.#######.##..... #...#††.....#......##..⌠....#.###.P~.÷..#... #...~P.## ¸jÔI ß#.. #...P⌠..#.ß# ...#...####..#.#@##.###.##### #...#.### ### #..... #.... †# #.#I.. ..#..[[ .###⌠... ..  ##....  ¸jžN 1F ¸j,Z ŽF   bullfrog (wandering) ¸jïZ e---7.2 (1.0Rev  ¸j¶e  ¸ji Y _You encounter a bullfrog. ¸j¡3  ###..#.#######.##..........  #...#††.....#......#  #..#..⌠....#.##  #..##.P~.÷..#......##  ... #...~P.##......##  #.. #...P⌠..#.ß....##....#  #......#.......##...## ¸j X  #..#.#.##.###.####..  # #..@#.### ### #....  #.....†# #.#  #.I.....# #.##  ¸jAý #..[[..## #.##  #P.[[..F ¸jÈ2 #..  #....I.#. #  #⌠......#. #  #..##.####. ##  ## ¸j!AF. ¸j†$AF. ¸j0 ¸jt0A---8 ¸jóI ¸jõMI _Found a large rock. ¸jÈ �  ###..#.#######.##.......... Trilby the Skirmisher  #...#††.....#......#...... Coglin of Okawaru *****.  #..#..⌠....#.......##..... Health: 81/81 ========================  #..##.P~.÷..#......##..... Magic: 11/11 ========================  ... #...~P.##......##..... AC: 12Str: 15 ¸j\È   #.. #...P⌠..#.ß....##....# EV: 15Int: 8 #......#.......##...## SH: 0Dex: 22  ¸jŽÈ N#..#.#.##.###.####..## XL: 11 Next: 58% Place: Lair:1  ¸jÃÈ N# #..@#.### ### #.... Noise: ---------  Time: 16648.2 (0.0)  ¸jíÈ $#....*†##.#.. a) +5 sling {Juan}  c) +0 sling {Balvind  ¸jbÉ #.I...F.##.##. Fire: a) +5 sling {Juan} #..[[..###.##. Rev  #P.[[...#.... ¸jŽÉ l #....I.#. ¸jÀÉ #.... F   bullfrog (wandering) #⌠......#.#.... ¸jíÉ « #..##.####. ##...  ¸jÊ \##.. _You encounter a bullfrog.  ¸j6Ê z_Found a large rock.  Fire: a) +5 sling {Juan} ¸jVÊ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jyÊ YAim: a bullfrog (wandering, hasn't noticed you, 70% to hit) ¸j²ô   ###..#.#######.##.......... Trilby the Skirmisher  #...#††.....#......#...... Coglin of Okawaru *****.  #..#..⌠....#.......##..... Health: 81/81 ========================  #..##.P~.÷..#......##..... Magic: 11/11 ========================  ... #...~P.##......##..... AC: 12Str: 15  #.. #...P⌠..#.ß....##....# EV: 15Int: 8 #......#.......##...## SH: 0Dex: 22 #..#.[ ¸j�õ 39;49m#.##.###.####..## XL: 11 Next: 58% Place: Lair:1 # #..@#.### ### #.... Noise: ---------  Time: 16648.2 (0.0) #....)†##.#.. a) +5 sling {Juan}  c) +0 sling {Balvind #.I...F.##.##. Fire: a) +5 sling {Juan} #..[[..###.##. Rev  #P.[[...#.... #....I.#.#.... F   bullfrog #⌠......#.#.... #..##.####. ##... ##..Fire: a) +5 sling {Juan}Press: ? - help,  ¸j7ö v[40mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded. ¸jÿy"  ¸j6zÆShift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.   ¸j[z}The bullfrog is lightly wounded.!  The bullfrog is heavily wounded. ¸j¼AF. ¸j  ¸jh;===9 (0.7 _ ¸j  ¸jN>Á  ###..#.#######.##.......... Trilby the Skirmisher ¸jŽ>(  #...#††.....#......#...... Coglin of Okawaru *****.  ¸jÐ>} #..#..⌠....#.......##..... Health: 81/81 ========================  #..##.P~.÷..#......##..... Magic: 11/11 ========================  ¸jB?S ... #...~P.##......##..... AC: 12Str: 15  #.. #...P⌠..#.ß....##....# EV: 15Int: 8  ¸ji?ü#......#.......##...## SH: 0Dex: 22  ¸j ?5#..#.#.##.###.####..## XL: 11 Next: 58% Place: Lair:1 ¸jó?œ # #..@#.### ### #.... Noise: ===------  Time: 16648.9 (0.0) #....F†##.#.. a) +5 sling {Juan}  c) +0 sling {Balvind  ¸j:@ý#.I.....##.##. Fire: a) +5 sling {Juan} #..[[..###.##. Rev  #P.[[... ¸j`@‚#.... #....I.#. ¸j~@‹#.... F   bullfrog  ¸j>AÝ#⌠......#.#.... #..##.####. ##... ##..You shoot a sling bullet. The sling bullet hits the bullfrog! _The bullfrog is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸jëAuAim: a bullfrog (heavily wounded, 70% to hit) ¸j0~  ###..#.#######.##.......... Trilby the Skirmisher  #...#††.....#......#...... Coglin of Okawaru *****.  #..#..⌠....#.......##..... Health: 81/81 ========================  #..##.P~.÷..#......##..... Magic: 11/11 ========================  ... #...~P.##......##..... AC: 12Str: 15  #.. #...P⌠..#.ß....##....# EV: 15Int: 8 #......#.......##...## SH: 0Dex: 22 #..#.[ ¸j—ÿ39;49m#.##.###.####..## XL: 11 Next: 58% Place: Lair:1 # #..@#.### ### #.... Noise: ===------  Time: 16648.9 (0.0) #....F†##.#.. a) +5 sling {Juan}  c) +0 sling {Balvind #.I.....##.##. Fire: a) +5 sling {Juan} #..[[..###.##. Rev  #P.[[...#.... #....I.#.#.... F   bullfrog #⌠......#.#.... #..##.####. ##... ##..Fire: a) +5 sling {Juan}Press: ? - help,  ¸jb€Ê[39;49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is severely wounded. ¸j«Ò .You shoot a sling bullet. The sling bullet hits the bullfrog.  You kill the bullfrog! ¸j¬ S ¸j§œs .Okawaru accepts your kill. ¸jƒ r99.6 (0.7Rev+ _ ¸jê© ¸j¬ ¸jÏÓ  #...#††.....#......#  #..#..⌠....#.##  #..##.P~.÷..#......##  ... #...~P.##......##  #.. #...P⌠..#.ß....##  #......#.......##  #..#.#.##.###.####..  ###...#.### ### #...  #..@..†# #.#  #.I.....# #.##  #..[[..## #.##  #P.[[...# #..  #....I.#.. #  #[4 ¸j–Ù®0m⌠......#.. #  #..##.####. ##  ### ## ##  ### ¸jeój---50.6 (1.0 ¸j£~' #..⌠....#.##.P~.÷..#... #...~P.###.. #...P⌠..#.ß #......#...##..#.#.##.###.######...#.### ### #... #.....†#... #.# ¸jTåI@....##.[[..##P.[[...#...Rev+ # #..  ¸jО†---1Rev  ¸j]¬ ¸jòÆ ¸jàø ¿ #.P~.÷..#... #...~P.###.. #...P⌠..#.ß #......#...#..#.#.##.###.######...#.####### #... #.....†#... #.#I.....# #.@[..##P.[[...#......I.#....Rev . #..  ¸jA Q2 ¸jEB M _You see here a -2 robe. ¸j å #..##.P~.÷..#......##. ... #...~P.##......##. #.. #...P⌠..#.ß....##....# #......#.##...# #..#.#.##.###.####..# ###...#.####### #. #.....†#.#.#. #.I.....# #.##. #..[@..## #.##. #P.[[...# #. ¸j´ ´ #....I.#.#. #⌠......#..P #. #..##.####.# ##. ### ## ##. ###. #. #. ¸j  ¸jJ ,3 _ ¸j(  ¸jt, M _You see here a -2 robe. ¸jÒ ˜ ... #...~P.##.. #...P⌠..#.ß# #......#...#..#.#.##.###.######...#.####### #.... #.....†#.... #.#I.....# #.[[..##P.[@...#......I.#....⌠......#..P#Rev  #...  ¸j¢X M4 _ ¸jk c _You see here a -1 robe. ¸ju�  ... #...~P.##......##  #.. #...P⌠..#.ß....##....  #......#.##...  #..#.#.##.###.####..  ###...#.####### #  #.....†#.... #.#  #.I.....# #.##  ¸jÉ�, #..[[..## #.##  #P.@[...# #  ¸j,‘+ #....I.#.... #  #⌠......#..P #  #..##.####.# ##  ### ## ##  ¸j±‘× ###  #  #  # ¸jÔ¥ ¸jާ-5 _ ¸j£® ¸jû±M _You see here a -3 robe. ¸j€ö $  #.. #...P⌠..#.ß....##  #......#.......##  #..#.#.##.###.####..  ###...#.####### #..  #.....†#.... #.#  #.I.....# #.#  #..[[..## #.  #P.[[...# #..  #.@..I.#.... #  #⌠......#..P #  #..##.####.# ##  #### ## ##  ¸jûö   ##  #.  #  #  ## ¸j’  ¸j3 -6 _ ¸jå  ¸jÛZ¿  #......#.......##  #..#.#.##.###.####  ###...#.####### #  #.....†#.... #  #.I.....# #.  #..[[..## #.  #P.[[...# #.  #....I.#.... #  #@......#..P #  #..##.####.# ## ¸jÙ[  #### ## #       #  #  #  ¸jÏg<7 ¸jn ¸jsY _There is a broken floral vase here." ¸j™ _" ¸jµ3  You encounter a manticore." ¸j°;I #..#.#.##.###.####..###" ¸jD< ###...#.####### #...." ¸já<¢ #.....†#..... #.#.." ¸jU=´ #.I.....# .. #.##." ¸jÎ=À #..[[..## H.. #.##." ¸jL>º #P.[[...#...P #...." ¸jÈ>  #....I.#..... #...." ¸j8?˜ #⌠......#..P #...." ¸jí?£ #..##@####.# ##..." ¸j6@d ####### ##..." ¸jz@ " ¸j¼@ " ¸j?A8###.. " ¸jK#...." ¸jÂKú #.... #.... H   manticore (wandering)" ¸j}L� ####P #" ¸j/N+61.6 (4" ¸jq^" ¸j~`)2.6 (5 " ¸j&a _" ¸jao" ¸j2t# ¸jÐ[ #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## H.. #.##.. AC: 12Str: 15  # ¸j§ÐÀ#P.[[...#*..P #..... EV: 15Int: 8  #....I.#*.... #..... SH: 0Dex: 22  #⌠....**#..P #..... XL: 11 Next: 59% Place: Lair:1  #..##@####.# ##.... Noise: ---------  Time: 16662.6 (0.0)  # ¸jÑš#########... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  #....  #....  # ¸jÅÑ¿#.... H   manticore (wandering)  ####P  ##  _There is a broken floral vase here. _You encounter a manticore.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (wandering, hasn't noticed you, 82% to hit)# ¸jvö! #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  # ¸jþö»#..[[..## H.. #.##.. AC: 12Str: 15  #P.[[...#)..P #..... EV: 15Int: 8  #....I.#).... #..... SH: 0Dex: 22  #⌠....))#..P #..... XL: 11 Next: 59% Place: Lair:1 # ¸j:÷Z #..##@####.# ##.... Noise: ---------  Time: 16662.6 (0.0)  ######## ¸j‹÷u##... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  #....  #....  # ¸jøœ#.... H   manticore  ####P  ##  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore.  The manticore is lightly wounded.# ¸j›�c Shift-Dir - straight lineAim: a manticore (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore.  The manticore is lightly wounded.  The manticore is moderately wounded.# ¸jBYH....# ¸j^Ž `````  The manticore flicks its tail.# ¸jZ¤Z....@# ¸j¯¥b===3.3 (0.7Rev # ¸je­# ¸j^°V _The volley of spikes misses you.# ¸jÔj Z #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## H.. #.##.. AC: 12Str: 15  #P.[[...#*..P #..... EV: 15# ¸j*k ŸInt: 8  #....I.#*.... #..... SH: 0Dex: 22  #⌠....**#..P #..... XL: 11 Next: 59% Place: Lair:1  # ¸j�k &#..##@####.# ##.... Noise: ===------  Time: 16663.3 (0.0)  #########... a) +5 sling {Juan}  c) +0 sling {Balvind  # ¸j®k Ô###.. Fire: a) +5 sling {Juan}  #.... Rev  #....  # ¸jÐk §#.... H   manticore  # ¸jôk b####P  ##  The manticore flicks its tail. # ¸jl q_The volley of spikes misses you.Fire: a) +5 sling {Juan}# ¸j4l [Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, 82% to hit)# ¸j¸s [ #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## H.. #.##.. AC: 12Str: 15  # ¸j�t Ž#P.[[...#)..P #..... EV: 15Int: 8  #....I.#).... #..... SH: 0Dex: 22  #⌠....))#..P #..... XL: 11 Next: 59% Place: Lair:1  #..##@####.# ##.... Noise: ===------  Time: 16663.3 (0.0)  #########... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  #.... Rev  #....  # ¸j}u ¬#.... H   manticore  ####P  ##  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.# ¸jÔ ‚You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.  The manticore is moderately wounded.You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.  The manticore is moderately wounded.# ¸jpæ˜....4.0 (0.7 _$ ¸ja¼ #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## H.. #.##.. AC: 12Str: 15  #P.[[...#*..P #..... EV: 15Int: 8  #....I.#*.... #..... SH: 0Dex: 22  #⌠....**[$ ¸jà¼ã39;49m#..P #..... XL: 11 Next: 59% Place: Lair:1  #..##@####.# ##.... Noise: ===------  Time: 16664.0 (0.0)  #########... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  #.... Rev  #....  #.... H   manticore  ####P  ##  The sling bullet hits the manticore but does no damage. _The manticore is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, 82% to hit)$ ¸jH #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## H.. #.##.. AC: 12Str: 15  #P.[[...#)..P #..... EV: 15Int: 8  #....I.#).... #..... SH: 0Dex: 22  #⌠....))[37$ ¸j8Ñm#..P #..... XL: 11 Next: 59% Place: Lair:1  #..##@####.# ##.... Noise: ===------  Time: 16664.0 (0.0)  #########... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  #.... Rev  #....  #.... H   manticore  ####P  ##  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore.  The manticore is moderately wounded.$ ¸jK”OShift-Dir - straight lineAim: a manticore (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore.  The manticore is moderately wounded.$ ¸jõ;.H.$ ¸j„@...$ ¸jw+7 (0.7$ ¸jÒ=Rev+ _$ ¸j|$$ ¸j&$ ¸jk  #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## ... #.##.. AC: 12Str: 15  #P.[[...#H..P #..... EV: 15Int: 8  #....I.#*.... #..... SH: 0Dex: 22  #⌠....**[$ ¸jtk 39;49m#..P #..... XL: 11 Next: 59% Place: Lair:1  #..##@####.# ##.... Noise: ===------  Time: 16664.7 (0.0)  #########... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  #.... Rev+  #....  #.... H   manticore  ####P  ##  You shoot a sling bullet. The sling bullet hits the manticore. _The manticore is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, 82% to hit)$ ¸jö¥[ #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## ... #.##.. AC: 12Str: 15  $ ¸jÛ¦ž#P.[[...#H..P #..... EV: 15Int: 8  #....I.#).... #..... SH: 0Dex: 22  #⌠....))#..P #..... XL: 11 Next: 59% Place: Lair:1  #..##@####.# ##.... Noise: ===------  Time: 16664.7 (0.0)  #########... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  #.... Rev+  $ ¸j¨ü#....  #.... H   manticore  ####P  ##  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore.  The manticore is heavily wounded.% ¸j¦�Shift-Dir - straight lineAim: a manticore (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore.  The manticore is heavily wounded.  The sling bullet hits the manticore but does no damage.% ¸j # .HThe manticore is heavily wounded...5.4 (0.7 _% ¸j̧³ #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  % ¸j„¨�#.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## ... #.##.. AC: 12Str: 15  #P.[[...#...P #..... EV: 15% ¸j2©üInt: 8  #....I.#H.... #..... SH: 0Dex: 22  #⌠....**#..P #..... XL: 11 Next: 59% Place: Lair:1  #..##@####.# ##.... Noise: ===------  Time: 16665.4 (0.0)  #######% ¸jf©É##... a) +5 sling {Juan}  c) +0 sling {Balvind  % ¸j˜©Ú###.. Fire: a) +5 sling {Juan}  #.... Rev+  % ¸jÛ©Õ#....  #.... H   manticore  ####P  % ¸jª£##  The sling bullet hits the manticore but does no damage. _The manticore is heavily wounded.% ¸jHªFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line% ¸j|ªuAim: a manticore (heavily wounded, 82% to hit)% ¸j; #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... Health: 81/81 ========================  #.I.....# .. #.##.. Magic: 11/11 ========================  #..[[..## ... #.##.. AC: 12Str: 15  #P.[[...#...P #..... EV: 15Int: 8  #....I.#H.... #..... SH: 0Dex: 22  #⌠....))[37% ¸j0ém#..P #..... XL: 11 Next: 59% Place: Lair:1  #..##@####.# ##.... Noise: ===------  Time: 16665.4 (0.0)  #########... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  #.... Rev+  #....  #.... H   manticore  ####P  ##  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore!  The manticore is severely wounded.% ¸jR M)))))Shift-Dir - straight lineAim: a manticore (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore!  The manticore is severely wounded.You shoot a sling bullet.  The sling bullet barely misses the manticore.% ¸j1 % ¸j—8 % ¸j¦9SrYou hear a deafening roar!% ¸j™G ...H..r   hell ratYou encounter a hell rat.% ¸j}HŠ====6.1 (0.7Rev* % ¸j�S% ¸jpW0 _You hear a deafening roar!% ¸j##....  #....  ####P  ##  _You start resting.You encounter a hell rat. _The hell rat leaves your sight.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line+ ¸j‘? #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... HP: 75/81 (83) ======================--  #.I.....# .. #.##.. MP: 11/11======================== + ¸j‰@F #..[[..## ... #.##.. AC: 12Str: 15  #P.[[...#...P #..... EV: 15Int: 8  #....I.#..... #..... SH: 0Dex: 22  #⌠....††#..P #..... XL: 11 Next: 65% Place: Lair:1  #..##@####.# ##.... Noise: ---------  Time: 16695.0 (0.0)  #######+ ¸jÊ@G##... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  + ¸jAy#.... Drain  #....  #....  ####P + ¸j)A ##  + ¸jMAf_The hell rat leaves your sight.  Fire: a) +5 sling {Juan}+ ¸j�AIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.+ ¸j�B+ ¸jÚ `1=2.0 (17 _+ ¸jJâ + ¸jÚã - ¸j6- ¸jü7HWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Title - Warmonger - ¸jœ8Favour - A favoured servant of Okawaru. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath. ¸jåú . ¸jy¶ #..#.#.##.###.####..### Trilby the Skirmisher  . ¸jô+###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... HP: 81/81 (83) ========================  . ¸j79#.I.....# .. #.##.. MP: 11/11========================  #..[[..## ... #.##.. AC: 12. ¸j±ŒStr: 15  #P.[[...#...P #..... EV: 15Int: 8  #....I.#..... #..... SH: 0Dex: 22  . ¸jå]#⌠....††#..P #..... XL: 11 Next: 65% Place: Lair:1  . ¸j G#..##@####.# ##.... Noise: ---------  Time: 16712.0 (0.0)  #######. ¸jJG##... a) +5 sling {Juan}  c) +0 sling {Balvind  ###.. Fire: a) +5 sling {Juan}  . ¸jŠ…#.... Drain  #....  #....  ####P  . ¸jÔ##  . ¸jMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal. _Okay, then. . ¸j6\_You start resting. _HP restored.. ¸jB. ¸jÇ. ¸jC*. ¸j<,/ ¸jŠ^/ ¸jÁ_ñTrilby the Skirmisher (Coglin Hunter)Turns: 16730, Time: 00:39:34 HP: 81/81 (83) AC: 12 Str: 15 XL: 11 Next: 65% MP: 11/11EV: 15 Int:  8 God: Okawaru [*****.] Gold: 879SH:  0 Dex: 22 Spells: 10/10 levels left / ¸j`†rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec ./ ¸j{`¿(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth +++ HPRegen 0.33/turn MPRegen 0.12/turn %: no passive effects / ¸jµ`½@: lightly drained A: off-hand wielding, slow wielding, warmup strikes, no jewellery/ ¸jÔ / ¸jÑ$ á #..#.#.##.###.####..### Trilby the Skirmisher  ###...#.####### #..... Coglin of Okawaru *****.  #.....†#..... #.#... HP: 81/81 (83) ========================  / ¸j{% Å#.I.....# .. #.##.. MP: 11/11========================  #..[[..## ... #.##.. AC: 12Str: 15  #P.[[...#...P #..... EV: 15Int: 8  #....I.#..... #..... SH: 0Dex: 22  / ¸jÕ% m#⌠....††#..P #..... XL: 11 Next: 65% Place: Lair:1  #..##@####.# ##.... Noise: ---------  Time: 16712.0 (0.0)  #########... a) +5 sling {Juan}  c) +0 sling {Balvind  / ¸j¸& ¿###.. Fire: a) +5 sling {Juan}  #.... Drain  #....  #....  ####P  ##  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal. _Okay, then. _You start resting. _HP restored./ ¸j0( / ¸jB0 / ¸jŽ2 0 ¸j#½0 ¸j¥½0 ¸jNÁ0 ¸jå  You see here a hell rat corpse.  You encounter a hell rat. #......#.......##...###.. #..#.#.##.###.####..### ###...#.######## #.... #.....†#......⌠ #.#... #.I.....# ⌠.... #.##...# #..[[..##....#. #.## #P.[[...#...P.. #.. #....I.#.....⌠r #.. #⌠....†@#..P #... #..##.####.# ##... #########0 ¸j2ë... ## #.. #..r   hell rat (wandering) #...... ####P.. ###..3.0 (10 ¸jÄóR0 ¸j�ô*4.0 (20 ¸jÔý0 ¸j¬' 0 ¸jg((_The hell rat leaves your sight.0 ¸j!* 0 ¸j�*p_You see here a manticore corpse.3 ¸jcú 3 ¸jâú 3 ¸jJþ 3 ¸j( 3 ¸jW j  A hell rat comes into view.3 ¸j¢ ¢ #.. #...P⌠..#.ß....##....#..   #......#.......##...###.   #..#.#.##.###.####..###   ###...#.##########...   #.....†#......⌠##.#......   #.I.....#.⌠....##.##...#   #..[[..##....#.(#.##   #P.[[...#...P..r#.   #....I.#@....⌠.##.   #⌠....††#..P...##..   #..##.####.#.[.###..   3 ¸jã î####### #.#.## ##..   ... ###   ..ß #.r   hell rat (wandering)   ).. #. ).. #....... ####P...3 ¸jò$ ¼ 0rFound a robe, a large rock, a sling and a hand axe.3 ¸jð& Hr.3 ¸jƒ' Q.r3 ¸jÅ? sr 2 hell rats (wandering)3 ¸jE *5.0 (13 ¸j6L 3 ¸jdP Y _You encounter a hell rat.4 ¸jÛÛ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #..#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 65% Place: La4 ¸j–Üir:1  #....I.#@....⌠r##........ Noise: ---------  Time: 16715.0 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####*#.[.###....... Fire: a) +5 sling {Juan}  ####### #*#.## ##...... Drain  .*. ###.....  .*ß #....... rr 2 hell rats (wandering)  )r. #.......  ).. #.......  ####P...Found a robe, a large rock, a sling and a hand axe. _You encounter a hell rat.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or [4 ¸jÝ«39;49m) - cycleShift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit)4 ¸jQ¤ �  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #..#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 04 ¸jü¤ HDex: 22  #P.[[...#...P...#........ XL: 11 Next: 65% Place: Lair:1  #....I.#@....⌠r##........ Noise: ---------  Time: 16715.0 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####)#.[.###....... Fire: a) +5 sling {Juan}  ####### #)#.## ##...... Drain  4 ¸jM¦ •.). ###.....  .)ß #....... rr 2 hell rats (wandering)  )). #.......  ).) #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hell rat.4 ¸j«> xr1 wandering)Shift-Dir - straight lineAim: a hell rat (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hell rat.  The sling bullet hits the hell rat but does no damage.4 ¸jûÌ ¸ .....r.The hell rat roars deafeningly!4 ¸j:Î |====7 (0.7Rev _4 ¸j±Ú 4 ¸jºÜ 5 ¸j‰ß  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher 5 ¸j– 9 #......#.......##...###... Coglin of Okawaru *****.  #..#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 65% Place: Lair:1  5 ¸já!#....I.#@....⌠r##........ Noise: ====-----  Time: 16715.7 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####*#.[.###....... Fire: a) +5 sling {Juan}  ####### #*#.## ##...... Drain Rev  .*. ###.....  .*ß #....... rr 2 hell rats (1 wandering)  )r. #.......  ).. #.......  ####P...The sling bullet hits the hell rat but does no damage. _The hell rat roars deafeningly!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or )5 ¸jÇ"n - cycleShift-Dir - straight lineAim: a hell rat (74% to hit)5 ¸j«rÈ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #..#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  5 ¸jêt#P.[[...#...P...#........ XL: 11 Next: 65% Place: Lair:1  #....I.#@....⌠r##........ Noise: ====-----  Time: 16715.7 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####)#.[.###....... Fire: a) +5 sling {Juan}  ####### #)#.## ##...... Drain Rev  .). ###.....  .)ß #....... rr 2 hell rats (1 wandering)  )r. #.......  ).. #.......  [17;25 ¸jiuä6H####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat!  The hell rat is heavily wounded.5 ¸j=bz))Shift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat!  The hell rat is heavily wounded.  The sling bullet barely misses the hell rat.5 ¸jæå3r5 ¸jç•.rr.5 ¸j9õ²....r 3 hell rats (2 wandering).5 ¸jöh===-6.4 (0.7 _5 ¸jÛ5 ¸j�5 ¸jÁî   #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #..#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 65% Place: La5 ¸j» ir:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16716.4 (0.0)  #⌠....††#*.P..r##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####*#.[.###....... Fire: a) +5 sling {Juan}  ####### #*#.## ##...... Drain Rev  .*. ###.....  .rß #....... rrr 3 hell rats (2 wandering)  ).. #.......  r.. #.......  ####P...You shoot a sling bullet. _The sling bullet barely misses the hell rat.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or 5 ¸j6\ Ò[0;10;1m) - cycleShift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)5 ¸j]_ �  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #..#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 05 ¸j¥` Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 65% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16716.4 (0.0)  #⌠....††#).P..r##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####)#.[.###....... Fire: a) +5 sling {Juan}  ####### #)#.## ##...... Drain Rev  .). ###.....  .rß #....... rrr 3 hell rats (2 wandering)  ).. #.......  r5 ¸jha 1.. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the hell rat but does no damage.5 ¸jÁë §M)))Shift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the hell rat but does no damage.  The hell rat is heavily wounded.5 ¸j}q² r)The sling bullet closely misses the hell rat.5 ¸jþq5 ¸jOr1.r5 ¸jyr5 ¸jâsKr.5 ¸j©‡M....5 ¸jjŠ37.1 (0.7 _5 ¸j(˜5 ¸jT›6 ¸j’–  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #..#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 65% Place: La6 ¸j}—ir:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16717.1 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####*#.[r###....... Fire: a) +5 sling {Juan}  ####### #*#.## ##...... Drain Rev  .r. ###.....  ..ß #....... rrr 3 hell rats (2 wandering)  )r. #.......  ).. #.......  ####P...You shoot a sling bullet. _The sling bullet closely misses the hell rat.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or 6 ¸jì—É) - cycleShift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)6 ¸j£ð¹  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #..#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22 6 ¸jSñ. #P.[[...#...P...#........ XL: 11 Next: 65% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16717.1 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####)#.[r###....... Fire: a) +5 sling {Juan}  ####### #)#.## ##...... Drain Rev 6 ¸jõñ  .r. ###.....  ..ß #....... rrr 3 hell rats (2 wandering)  )r. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6 ¸j"òAim: a hell rat (heavily wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is severely wounded.6 ¸j#~ŠShift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is severely wounded.  The sling bullet hits the hell rat but does no damage.6 ¸jwÎ .rThe hell rat is severely wounded.l6 ¸j{‘r.r.6 ¸j*t..l   basilisk (wandering)rrr 3 hell rats (2 wandering)8 (0.7Rev+ 6 ¸jÙ%6 ¸j–) 6 ¸jö)K_You encounter a basilisk.6 ¸j_ø   #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #.l#.#.##.###.####..###... HP: 81/81 (83) ========================  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 65% Place: La6 ¸j0ù ir:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16717.8 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####*#.[.###....... Fire: a) +5 sling {Juan}  ####### #r#r## ##...... Drain Rev+  ... ###.....  ..ß #....... l   basilisk (wandering)  r.. #....... rrr 3 hell rats (2 wandering)  ).. #.......  ####P...The hell rat is severely wounded. _You encounter a basilisk6 ¸jÎù ’.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit)6 ¸jJP g  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #.l#.#.##.###.####..###... HP: 81/81 (83) ======================== 6 ¸jêP & ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 06 ¸jEQ ‹Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 65% Place: Lair:1  6 ¸jtQ C#....I.#@....⌠.##........ Noise: ===------  Time: 16717.8 (0.0)  6 ¸j�Q l#⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  6 ¸jÙQ I#..##.####)#.[.###....... Fire: a) +5 sling {Juan}  6 ¸jR ####### #r#r## ##...... Drain Rev+  6 ¸j,R [... ###.....  6 ¸jQR â..ß #....... l   basilisk (wandering)  6 ¸juR )r.. #....... rrr 3 hell rats (2 wandering)  ).. #.......  6 ¸jžR 8####P...Fire: a) +5 sling {Juan}6 ¸jÃR ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6 ¸jæR ¹Aim: a hell rat (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  6 ¸j S KThe hell rat is severely wounded.6 ¸j_á ³†Shift-Dir - straight lineAim: a hell rat (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is severely wounded.!  You kill the hell rat!6 ¸j�ê orr 2 hell rats (6 ¸j4r� r.Okawaru accepts your kill.6 ¸j�s/)6 ¸j|t0.6 ¸j3†Ál..r   hell rat6 ¸j¸Š˜2-6=====8.5 (0.76 ¸j´–6 ¸jš5 _The hell rat roars deafeningly!7 ¸j~è…  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  7 ¸jé„#.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1 7 ¸jPéS #....I.#@*...⌠.##........ Noise: =====----  Time: 16718.5 (0.0) 7 ¸j�éo #⌠....††#.*P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  7 ¸j^êò#..##.####.#r[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Drain Rev+  ... ###.....  ..ß #....... r   hell rat  ).. #.......  ).. #....... 7 ¸jŸê ####P...Okawaru accepts your kill. _The hell rat roars deafeningly!  7 ¸jÜê Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7 ¸jë:Aim: a hell rat (74% to hit)7 ¸j È  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  7 ¸jÐU#P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: =====----  Time: 16718.5 (0.0)  #⌠....††#..P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#r[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Drain Rev+  7 ¸j€ê... ###.....  ..ß #....... r   hell rat  ).. #.......  ).. #.......  ####P... _The hell rat roars deafeningly!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle7 ¸jE’Shift-Dir - straight lineAim: a hell rat (74% to hit)  Your line of fire to the hell rat is blocked by a fungus.7 ¸jù7 ¸jÂD _7 ¸j<– �  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  7 ¸jO— Î#..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@*...⌠.##........ Noise: =====----  Time: 16718.5 (0.0)  7 ¸jæ— ©#⌠....††#.*P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#r[.###....... Fire: a) +5 sling {Juan}  7 ¸jé˜ ª####### #†#.## ##...... Drain Rev+  ... ###.....  ..ß #....... r   hell rat  ).. #.......  ).. #.......  ####P...Aim: a hell rat (74% to hit) _Your line of fire to the hell rat is blocked by a fungus.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit)8 ¸ji¶~  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 81/82 (83) =======================-  8 ¸j·###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  8 ¸jd·#..[[..##....#.(#.##..... SH: 0Dex: 22 8 ¸j¯·P #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1 8 ¸jç·I #....I.#@....⌠.##........ Noise: =====----  Time: 16718.5 (0.0) 8 ¸j#¸ 8 ¸jl¸b#⌠....††#..P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  8 ¸j£¸[#..##.####.#r[.###....... Fire: a) +5 sling {Juan}  8 ¸j©¹####### #†#.## ##...... Drain Rev+  ... ###.....  ..ß #....... r   hell rat  ).. #.......  ).. #.......  ####P... _Your line of fire to the hell rat is blocked by a fungus.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle8 ¸jò¹’Shift-Dir - straight lineAim: a hell rat (74% to hit)  Your line of fire to the hell rat is blocked by a fungus.8 ¸j=»8 ¸jÓ8 ¸jwÖ. _8 ¸j*þ S.r8 ¸j(ÿ 0r8 ¸j6vr 2 hell rats (1 wandering)8 ¸jXQ-----9.5 (1 _8 ¸jé8 ¸j!9 ¸j¸ È  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  9 ¸jZ €#P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ---------  Time: 16719.5 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####*#.[.###....... Fire: a) +5 sling {Juan}  ####### #r#.## ##...... Drain Rev+  ... ###.....  9 ¸jÝ ".rß #....... rr 2 hell rats (1 wandering)  ).. #.......  ).. #.......  ####P...Aim: a hell rat (74% to hit) _Your line of fire to the hell rat is blocked by a fungus.  Fire: a) +5 sling {Juan}9 ¸j Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit)9 ¸j+B  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/119 ¸j Ö========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  9 ¸j�â#....I.#@....⌠.##........ Noise: ---------  Time: 16719.5 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####)#.[.###....... Fire: a) +5 sling {Juan}  9 ¸jà ####### #)#.## ##...... Drain Rev+  .). ###.....  .rß #....... rr 2 hell rats  9 ¸j”).. #.......  ).. #.......  9 ¸jBr####P...Shift-Dir - straight lineAim: a hell rat (74% to hit)  9 ¸jm�You shoot a sling bullet.  The sling bullet barely misses the hell rat.The sling bullet hits the hell rat.  9 ¸j˜The hell rat roars deafeningly!9 ¸j+©SYou shoot a sling bullet.  The sling bullet barely misses the hell rat.The sling bullet hits the hell rat.  The hell rat roars deafeningly!  The hell rat is moderately wounded.You shoot a sling bullet.9 ¸jÝ0Ÿ r†The sling bullet hits the hell rat but does no damage.9 ¸j1Hr.9 ¸jS>9.9 ¸j?M=====20.2 (0.79 ¸j´J9 ¸jßN- _You hear an angry hiss.9 ¸jÔ$ Š  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/11========================  9 ¸jè% #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: =====----  Time: 16720.2 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####r#.[.[379 ¸jy& Ém###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Drain Rev+  .r. ###.....  ..ß #....... rr 2 hell rats  ).. #.......  ).. #.......  ####P...The sling bullet hits the hell rat but does no damage. _You hear an angry hiss.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9 ¸j-' :Aim: a hell rat (74% to hit)9 ¸j7Ks  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/11======================== 9 ¸jLU #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  9 ¸jWL™#P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: =====----  Time: 16720.2 (0.0)  9 ¸j“Ll#⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  9 ¸j/Mp#..##.####r#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Drain Rev+  .r. ###.....  ..ß #....... rr 2 hell rats  9 ¸jmM£).. #.......  ).. #.......  ####P...9 ¸jšM)Fire: a) +5 sling {Juan}9 ¸j:N<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet.  9 ¸jˆN6The sling bullet hits the hell rat but does no damage.9 ¸j-Û†))You shoot a sling bullet.  The sling bullet hits the hell rat but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the hell rat.The sling bullet hits the hell rat.  The hell rat is heavily wounded.: ¸j0l: ¸jÒ“r.r.: ¸jªBÕl   basiliskrr 2 hell rats: ¸jsDg===--9 (0.7 _: ¸jÖR: ¸j U: ¸jVrŽ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #ll#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8 : ¸jxsk #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16720.9 (0.0)  #⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan} : ¸j±so ####### #r#.## ##...... Drain Rev+  ... ###.....  : ¸jèsà..ß #....... l   basilisk  : ¸jJt~).. #....... rr 2 hell rats  ).. #.......  ####P...The sling bullet hits the hell rat. _The hell rat is heavily wounded.: ¸j�tNFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit): ¸j>Ÿ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #ll#.#.##.###.####..###... HP: 81/82 (83) =======================-  ###...#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: La: ¸jI¡ir:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16720.9 (0.0)  #⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #r#.## ##...... Drain Rev+  ... ###.....  ..ß #....... l   basilisk  ).. #....... rr 2 hell rats  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ([3: ¸j[¢ø6m or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet.  The sling bullet hits the hell rat but does no damage.: ¸j#*X)))))))Shift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet.  The sling bullet hits the hell rat but does no damage.  The sling bullet barely misses the hell rat.: ¸jŽÎÕ .lThe sling bullet barely misses the hell rat.r†: ¸j‘Õ r....2=1.6 (0.7Rev* : ¸jŽá: ¸jåU _The hell rat barely misses you.: ¸jÝã �  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 82/82 (83) ========================  ###l..#.##########........ MP: 11/11========================  #.....†#......⌠##.#...... AC: 12Str: 15  : ¸j#å #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16721.6 (0.0)  #⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####r#.[.###....... Fire: a) +5 sling {Juan}  ####### #†[: ¸j¸å S40m#.## ##...... Drain Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #....... rr 2 hell rats  ).. #.......  ####P...The sling bullet barely misses the hell rat. _The hell rat barely misses you.: ¸j æ FFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit): ¸j©L  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... HP: 82/82 (83) ========================  ###l..#.##########........ MP: 11/11: ¸jVÇ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1 : ¸j R #....I.#@....⌠.##........ Noise: ===------  Time: 16721.6 (0.0)  : ¸jÒ°#⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan} : ¸jxþ ####### #†#.## ##...... Drain Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #....... rr 2 hell rats  : ¸j&�).. #.......  ####P...Shift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hell rat.The sling bullet hits the hell rat!  You kill the hell rat!: ¸jïŒ)   hell rat: ¸j<«í))))))You shoot a sling bullet.  The sling bullet closely misses the hell rat.The sling bullet hits the hell rat!  : ¸j¬�You kill the hell rat!  Okawaru accepts your kill.  You shoot a sling bullet.: ¸jÑ1š .lThe sling bullet barely misses the hell rat.: ¸jƒ?¢r.†....; ¸jî‹ealth: 82/83 -2.3 (0.7 _; ¸jv; ¸jsi _Your life force feels restored.; ¸j¢¯›  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 82/83 =======================-  ###...#.##########........ Magic: 11/11 ========================  #..l..†#......⌠##.#...... AC: 12Str: 15  ; ¸j<°Ö#.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16722.3 (0.0)  ; ¸jî°³#⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #....... r   hell rat  ; ¸j3±).. #.......  ####P... _The sling bullet barely misses the hell rat. _Your life force feels restored.Fire: a) +5 sling {Juan}; ¸j‘±Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit); ¸jüÊu  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 82/83 =======================-  ###...#.##########........ Magic: 11/11 ======================== ; ¸j<Ìh #..l..†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16722.3 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  ; ¸j‹Ì�#..##.####)#.[.###....... Fire: a) +5 sling {Juan}  ####### #)#.## ##...... Rev*  .). ###..... ; ¸jÑÌû .)ß #....... l   basilisk  )). #....... r   hell rat  ).) #....... ; ¸j Í$ ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line; ¸j¡Í¦Aim: a hell rat (74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hell rat.; ¸jÖWùShift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hell rat.bar; ¸jÖé£r.†....; ¸j,ë,3.0 (0.7; ¸j!ø; ¸jýU _The hell rat barely misses you.; ¸j†  `  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 82/83 =======================-  ###...#.##########........ Magic: 11/11 ========================  #..l..†#......⌠##.#...... AC: 12; ¸jO¡ ¿Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1 ; ¸jÌ¡ ¾ #....I.#@....⌠.##........ Noise: ===------  Time: 16723.0 (0.0)  #⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  ; ¸j¢ I#..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ; ¸jÈ¢ Õ####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #....... r   hell rat  ).. #.......  ####P...The sling bullet barely misses the hell rat. _The hell rat barely misses you.; ¸j£ ìFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle; ¸jB£ ZShift-Dir - straight lineAim: a hell rat (74% to hit); ¸j×`  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 82/83 =======================-  ###...#.##########........ Magic: 11/11 ========================  #..l..†#......⌠##.#...... AC: 12; ¸jØÆStr: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16723.0 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####)#.[.###....... Fire: a) +5 sling {Juan}  ; ¸jÉØƒ####### #)#.## ##...... Rev*  .). ###.....  .)ß #....... l   basilisk  )). #....... r   hell rat  ).) #.......  ####P...Fire: a) +5 sling {Juan}; ¸j=ÙŒPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet.  The sling bullet completely misses the hell rat.< ¸j /`MShift-Dir - straight lineAim: a hell rat (74% to hit)  You shoot a sling bullet.  The sling bullet completely misses the hell rat.The sling bullet hits the hell rat.  The hell rat is lightly wounded.< ¸ji©<.l< ¸j·¢r.†....< ¸j,¸*7 (0.7< ¸jíÄ< ¸jyÇ@ _The hell rat bites you but does no damage.< ¸jÁç‚  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 82/83 =======================-  ###...#.##########........ Magic: 11/11 ========================  #...l.†#......⌠##.#...... AC: 12Str: 15 < ¸j4é #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16723.7 (0.0)  #⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†[< ¸j®é»37m#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #....... r   hell rat  ).. #.......  ####P...The hell rat is lightly wounded. _The hell rat bites you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (lightly wounded, 74% to hit)< ¸j¿~  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 82/83 =======================-  < ¸jR###...#.##########........ Magic: 11/11 ========================  #...l.†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8 < ¸j׊ #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  < ¸j*˜#....I.#@....⌠.##........ Noise: ===------  Time: 16723.7 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind < ¸jp` #..##.####)#.[.###....... Fire: a) +5 sling {Juan}  < ¸júò####### #)#.## ##...... Rev*  .). ###.....  .)ß #....... l   basilisk  )). #....... r   hell rat  < ¸j> ‘).) #.......  ####P...Fire: a) +5 sling {Juan}< ¸jt -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (lightly wounded, 74% to hit)  < ¸j© lYou shoot a sling bullet.  The sling bullet barely misses the hell rat.< ¸jž«M Shift-Dir - straight lineAim: a hell rat (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hell rat.< ¸jg¬§You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is moderately wounded.< ¸jå/ .< ¸j¸0 %l< ¸jp> nr.†.< ¸jd? 4...< ¸j¹? Z3=4.4 (0.7< ¸j`K < ¸j.O V _The hell rat closely misses you.= ¸j;ŠŒ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  = ¸jA‹Û#.....†#......⌠##.#...... AC: 12Str: 15  #.I..l..#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16724.4 (0.0)  = ¸jÓ‹#⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  = ¸jŒ¢..ß #....... l   basilisk  ).. #....... r   hell rat  = ¸jIŒ›).. #.......  ####P...The hell rat is moderately wounded. = ¸jxŒq_The hell rat closely misses you.Fire: a) +5 sling {Juan}= ¸j£Œ[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (moderately wounded, 74% to hit)= ¸j0¬‡  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  = ¸jc­#.I..l..#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16724.4 (0.0)  #⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†= ¸j1®ï[m#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #....... r   hell rat  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle= ¸j¯%Shift-Dir - straight lineAim: a hell rat (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is heavily wounded.= ¸jS:Ã)))))))Shift-Dir - straight lineAim: a hell rat (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat.  The hell rat is heavily wounded.  The sling bullet barely misses the hell rat.= ¸jg;= ¸jyÌ£r.†....= ¸jKÍ,5.1 (0.7= ¸já×= ¸jXÚV _The hell rat closely misses you.= ¸j>|†  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  = ¸jò|N#l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I..l..#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  = ¸jt}H#P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16725.1 (0.0)  #⌠....††#r.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  = ¸j'~â####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #....... r   hell rat  ).. #.......  ####P...The sling bullet barely misses the hell rat. _The hell rat closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line= ¸jƒ~uAim: a hell rat (heavily wounded, 74% to hit)= ¸j=Æ š  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I..l..#.⌠....##.##...#. EV: 15Int: 8 = ¸jÜÈ  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16725.1 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  .[3= ¸j5Í ô1m.ß #....... l   basilisk  ).. #....... r   hell rat  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat!  You kill the hell rat!= ¸j.ß )= ¸jSp d)))))))Shift-Dir - straight lineAim: a hell rat (heavily wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the hell rat!  You kill the hell rat!  = ¸jåp ]Okawaru accepts your kill.  You shoot a sling bullet.= ¸j² ¥†.†....= ¸j  i  The basilisk gazes at you.= ¸jާ = ¸j6¬ *8 (0.7= ¸j4· = ¸j_º 7 _You resist with almost no effort.> ¸j¹ö  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  > ¸j�B#......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I..l..#.⌠....##.##...#. EV: 15Int: 8  #..[[.*##....#.(#.##..... SH: 0Dex: 22  #P.[[..*#...P...#........ XL: 11 Next: 66% Place: Lair:1  > ¸jr‚#....I.#@....⌠.##........ Noise: ===------  Time: 16725.8 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #.......  ).. #.......  ####P...The basilisk gazes at you. _You resist with almost no effort.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ([> ¸jØ‚£36m or ) - cycleShift-Dir - straight lineAim: a basilisk (70% to hit)> ¸jßVÞ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I..l..#.⌠....##.##...#. EV: 15Int: 8  #..[[.)##....#.(#.##..... SH: 0Dex: 22  > ¸jPX#P.[[..)#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16725.8 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #.......  )..[> ¸jÅXîm #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is lightly wounded.> ¸júã�M)))Shift-Dir - straight lineAim: a basilisk (70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the basilisk.> ¸jÐv`..l..> ¸jai  The basilisk gazes at you.> ¸jÅ > ¸jÑ ,6.5 (0.7> ¸j&( > ¸ju* 7 _You resist with almost no effort.> ¸jÀ&   #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I..l..#.⌠....##.##...#. EV: 15Int: 8  #..[[.*##....#.(#.##..... SH: 0Dex: 22  #P.[[..*#...P...#........ XL: 11 Next: 66% [40> ¸jÆ' ÿmPlace: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16726.5 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #.......  ).. #.......  ####P...The basilisk gazes at you. _You resist with almost no effort.  Fire: a) +5 sling {Juan}Press: ? - help, Q> ¸j”/ í - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)? ¸jĆ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  ? ¸j² #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I..l..#.⌠....##.##...#. EV: 15Int: 8  #..[[.)##....#.(#.##..... SH: 0Dex: 22  #P.[[..)#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16726.5 (0.0)  #⌠[? ¸j– „40m....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is moderately wounded.? ¸jÌ”‚ Shift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is moderately wounded.  The basilisk is severely wounded.? ¸j(=..? ¸jD*37.2 (0.7 _? ¸jDK? ¸jAð‡  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  ? ¸jñô#.I..l..#.⌠....##.##...#. EV: 15Int: 8  #..[[.*##....#.(#.##..... SH: 0Dex: 22  #P.[[..*#...P...#........ XL: 11 Next: 66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16727.2 (0.0)  ? ¸j‚ñÉ#⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ? ¸j½ñ\####### #†#.## ##...... Rev*  ... ###.....  ? ¸j7òƒ..ß #....... l   basilisk  ).. #.......  ).. #.......  ####P...? ¸jžòYou shoot a sling bullet. The sling bullet hits the basilisk! _The basilisk is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)? ¸j'  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###.).#.##########........ Magic: 11/11 ========================  #...).†#......⌠##.#...... AC: 12Str: 15  #.I..)..#.⌠....##.##...#. EV: 15Int: 8  #..[[.)##....#.(#.##..... SH: 0Dex: 22  #P.[[..)#...P...#........ XL: 11 Next: [? ¸j 39;49m66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16727.2 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or [39;49? ¸já/m) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.? ¸j�í Shift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is almost dead.? ¸jD(C.l? ¸j6B.....? ¸j819 (0.7 _? ¸j¢O? ¸j¶R? ¸j‹o  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****. ? ¸jD! #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8 ? ¸jáž #..[[.l##....#.(#.##..... SH: 0Dex: 22  #P.[[..*#...P...#........ XL: 11 Next: 66% Place: Lair:1  ? ¸j*C#....I.#@....⌠.##........ Noise: ===------  Time: 16727.9 (0.0)  ? ¸jx²#⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan} ? ¸j¹ ####### #†#.## ##...... Rev*  ? ¸j;... ###.....  ..ß #....... l   basilisk  ? ¸jDü).. #.......  ).. #.......  ####P...You shoot a sling bullet. The sling bullet hits the basilisk! ? ¸jƒi_The basilisk is almost dead.Fire: a) +5 sling {Juan}? ¸jÀSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 70% to hit)@ ¸jNN  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###.).#.##########........ Magic: 11/11 ========================  #...).†#......⌠##.#...... AC: 12Str: 15  #.I..)..#.⌠....##.##...#. EV: 15Int: 8  #..[[.)##....#.(#.##..... SH: 0Dex: 22  #P.[[..)#...P...#........ XL: 11 Next: [@ ¸jÚO39;49m66% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16727.9 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Rev*  ... ###.....  ..ß #....... l   basilisk  ).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or [39;49@ ¸jÞP)m) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.@ ¸j?ל.Shift-Dir - straight lineAim: a basilisk (almost dead, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.The sling bullet hits the basilisk.  You kill the basilisk!@ ¸j.ßT)@ ¸jÎnš .....Okawaru accepts your kill.@ ¸jFt;88.6 (0.7 _@ ¸jþ~@ ¸jæ€@ ¸jÊž 3@ ¸j©  @ ¸j « B@ ¸jD° ,@ ¸j;³ @ ¸jÇ· @ ¸ja¸ @ ¸j˺ @ ¸j6Á TRev+ @ ¸j°Ä @ ¸j/Ô @ ¸jåÔ @ ¸jøÙ @ ¸jªß @ ¸jAà @ ¸jéâ @ ¸j‹é W _You start waiting.@ ¸j¡ú ---†ww   torpor snail (wandering)34.6 (6.0@ ¸jÆ l  You encounter a torpor snail.@ ¸j Œ---5.6 (7Slow Rev+ @ ¸jC e _Being near the torpor snail leaves you feeling lethargic.A ¸jgBÔ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  A ¸j+C2#P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  #....I.#@....⌠.##........ Noise: ---------  Time: 16735.6 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####*#.[.###....... Fire: a) +5 sling {Juan}  A ¸jèC!####### #w#.## ##...... Slow Rev+  ... ###.....  ..ß #....... w   torpor snail (wandering)  ).. #.......  ).. #.......  ####P...You encounter a torpor snail. A ¸j´DÀ_Being near the torpor snail leaves you feeling lethargic.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (wandering, hasn't noticed you, 96% to hit)A ¸j¡™ö  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  A ¸j‹šÞ#......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  A ¸j ›m#P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  #....I.#@....⌠.##........ Noise: ---------  Time: 16735.6 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####)#.[.###....... Fire: a) +5 sling {Juan}  ####### #w#.## ##...... Slow Rev+  ... ###.....  ..ß #....... w   torpor snail  A ¸jkœw).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (wandering, hasn't noticed you, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is lightly wounded.A ¸jŠ' Shift-Dir - straight lineAim: a torpor snail (wandering, hasn't noticed you, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is lightly wounded.A ¸j`(Y.  The torpor snail is moderately wounded.A ¸j~ºe†.wA ¸jÒ»====6.7 (1.1 _A ¸jZÆA ¸j ÓA ¸je´ x  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15 A ¸j¶  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16736.7 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####*#.[.###....... Fire: a) +5 sling {Juan}  ####### #w ¸jº¶ Sm#.## ##...... Slow Rev+  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...You shoot a sling bullet. The sling bullet hits the torpor snail. _The torpor snail is moderately wounded.Fire: a) +5 sling {Juan}A ¸j6· _Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (moderately wounded, 96% to hit)A ¸jöÒ   #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: A ¸jhí Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16736.7 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####)#.[.###....... Fire: a) +5 sling {Juan}  ####### #w#.## ##...... Slow Rev+  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineA ¸j‡ð [21;2HAim: a torpor snail (moderately wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is moderately wounded.A ¸jÿW €  You shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.A ¸jñà ¤ w†The torpor snail is moderately wounded.A ¸j\î =†A ¸jŠð p7.7 (1Rev* _A ¸jÔû A ¸j¤ý B ¸jÀŽL  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12B ¸j{�ØStr: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  B ¸j7�c#....I.#@....⌠.##........ Noise: ===------  Time: 16737.7 (0.0)  #⌠....††#*.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####w#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  B ¸jÙ�4..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...The sling bullet hits the torpor snail but does no damage. _The torpor snail is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineB ¸jŒ‘|Aim: a torpor snail (moderately wounded, 96% to hit)B ¸j™ü  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: B ¸j0þLair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16737.7 (0.0)  #⌠....††#).P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####w#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-B ¸jÿþ.Dir - straight lineAim: a torpor snail (moderately wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is moderately wounded.B ¸j½�¿MShift-Dir - straight lineAim: a torpor snail (moderately wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is moderately wounded.!heaviB ¸jb7w.B ¸jB ¸jˆ38.8 (1.1 _B ¸j>PB ¸j�|   #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: B ¸ja~ Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16738.8 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...You shoot a sling bullet. The sling bullet hits the torpor snail! _The torpor snail is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, B ¸j 8[37mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)B ¸j2‡ Ô  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  B ¸jõˆ #P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16738.8 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. B ¸j!Š #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.B ¸j9 uYou shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.  The torpor snail is heavily wounded.You shoot a sling bullet.  The sling bullet hits the torpor snail.  The torpor snail is heavily wounded.B ¸jF« B9.9 (1.1B ¸j´ B ¸j–· R _The torpor snail misses you.C ¸j NL  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12C ¸jËNStr: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16739.9 (0.0)  C ¸jOl#⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  C ¸jQOY#..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  C ¸jÒOd... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...The torpor snail is heavily wounded. _The torpor snail misses you.C ¸j1P…Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)C ¸j)yÔ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  C ¸jÿz#P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16739.9 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. C ¸jæ|J#.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is heavily wounded.C ¸j{RShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is heavily wounded.C ¸jñšC ¸jnœ240.9 (1 _C ¸j‹©C ¸jy¬C ¸jâÒ �  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8 C ¸j|Ô 5 #..[[..##....#.(#.##..... SH: 0Dex: 22 C ¸j™Ø _ #P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  C ¸jœÚ #....I.#@....⌠.##........ Noise: ===------  Time: 16740.9 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...You shoot a sling bullet. The sling bullet hits the torpor snail. _The torpor snail is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - selecC ¸jŠÛ t action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)C ¸jû   #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: C ¸j! Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16740.9 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straC ¸jh ight lineAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is severely wounded.C ¸j‹ _Shift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is severely wounded..C ¸j{! C ¸j# ,2.0 (1.1C ¸j{/ C ¸jÉ2 Y _The torpor snail barely misses you.D ¸jر~  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  D ¸jø²¦###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  D ¸jµ#....I.#@....⌠.##........ Noise: ===------  Time: 16742.0 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...The torpor snail is severely wounded. _The torpor snail barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action,  ¸j�µúm( or ) - cycleShift-Dir - straight lineAim: a torpor snail (severely wounded, 96% to hit)D ¸jo  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: D ¸jÿLair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16742.0 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - strD ¸jaight lineAim: a torpor snail (severely wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is almost dead.D ¸j¿£“Shift-Dir - straight lineAim: a torpor snail (severely wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is almost dead.  The sling bullet hits the torpor snail but does no damage.D ¸j¿^™  The torpor snail is almost dead.3.0 (1D ¸jqD ¸jOuY _The torpor snail barely misses you.D ¸jô   #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: D ¸jµõ Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16743.0 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...The torpor snail is almost dead. _The torpor snail barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - sD ¸j¾ö elect action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (almost dead, 96% to hit)D ¸jI3 Œ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  D ¸jK4 &#.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 68% Place: Lair:1  #....I.#@....⌠.##........ Noise: ===------  Time: 16743.0 (0.0)  #⌠....††#w.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind D ¸j95 > #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##...... Slow Rev*  ... ###.....  ..ß #....... w   torpor snail  ).. #.......  ).. #.......  ####P...Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleD ¸jš5 &Shift-Dir - straight lineAim: a torpor snail (almost dead, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is almost dead.D ¸jÒÇ ¹†Shift-Dir - straight lineAim: a torpor snail (almost dead, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is almost dead.!  You kill the torpor snail!D ¸jÐ SD ¸j‹p_  Okawaru accepts your kill.D ¸juw734.1 (1.1Rev* D ¸j›‚D ¸j´…[ _You feel yourself speed up.E ¸j–ÈE ¸j©ÉE ¸jðÍE ¸j×E ¸j¸ØE ¸jqÞE ¸jÀâE ¸jkãE ¸jE ¸jé!XE ¸j=#>Rev+ E ¸j®)E ¸j‘oRev E ¸jZ¯XE ¸jä¶BE ¸jÿ½>E ¸j×Ê_E ¸jAÑE ¸j/ÒE ¸jWÕE ¸jÛ,E ¸jùÞE ¸j#è,E ¸j¼êE ¸j´öBE ¸jeþE ¸jûÿE ¸jO E ¸j( ,E ¸jŸ# E ¸j- BE ¸jÓO „E ¸jt E ¸jZu E ¸j«~ E ¸j‹‰ ,E ¸j;Œ E ¸jn– ,E ¸j€› E ¸j¢£ ,E ¸j.§ E ¸jº­ ,E ¸j%² E ¸jj¼ BE ¸j  ,E ¸jHÆ E ¸jCÓ ,E ¸jÛ E ¸jE÷ îE ¸jça ÎE ¸j¿t ,E ¸j$x E ¸jƒ¥ °E ¸jì¨ E ¸j0¯ ,E ¸j.´ E ¸jý E ¸j&E „E ¸j ` „E ¸jèe E ¸jnj E ¸jìm E ¸jlt ,E ¸jª{ E ¸jƒ ,E ¸jÿŠ E ¸j• ,E ¸j/ž BE ¸j¿¡ E ¸jW© E ¸j”ª E ¸jÏÔ „E ¸j„Þ E ¸jÀé E ¸jí E ¸j î E ¸jê „E ¸jÐ E ¸j:! E ¸jB$ E ¸j®. ,E ¸j 1 E ¸jÔB BE ¸jÅL ,E ¸j‡h „E ¸j o E ¸j·r E ¸jós E ¸jpw E ¸j·Œ E ¸jÉ� E ¸j›– E ¸jµ¤ E ¸jÖ­ E ¸ja½ E ¸jXÕ BE ¸jßÝ E ¸jãÞ E ¸j€ä E ¸jOî ,E ¸j‰ô E ¸j þ ,E ¸jvÿ E ¸j/ „E ¸jë8BE ¸j/<W _You start waiting.E ¸jÊ”i843.1 (99.0)---4.1 (100.0)E ¸jw£9 _Done waiting.H ¸j,ÆTrilby the Skirmisher (Coglin Hunter)Turns: 16867, Time: 00:39:59 Health: 83/83AC: 12 Str: 15 XL: 11 Next: 73% Magic: 11/11EV: 15 Int:  8 God: Okawaru [*****.] Gold: 879SH:  0 Dex: 22 Spells: 10/10 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth +++ HPRegen 0.33/turn MPRegen 0.12/turn H ¸jôÇù[37m%: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewelleryI ¸jnI ¸jÐÔ  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  I ¸j0#P.[[...#...P...#........ XL: 11 Next: 73% Place: Lair:1  #....I.#@....⌠.##........ Noise: ---------  Time: 16844.1 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##......  ... ###.....  ..ß #.......   ).. #.......   ).. #.......   ####P... You sI ¸j_hoot a sling bullet. The sling bullet hits the torpor snail!  You kill the torpor snail!Okawaru accepts your kill. _You feel yourself speed up. _You start waiting. _Done waiting.I ¸jM5K ¸já!   #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  ###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 73% Place: K ¸j<# êLair:1  #....I.#@....⌠.##........ Noise: ---------  Time: 16844.1 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##......  ... ###.....  ..ß #.......   ).. #.......   ).. #.......   ####P... Okawaru accepts your kill. _You feel yourself speed up. _You start waiting. _Done waiting.  Press: ? - help, v - describe, . - travelThe floor.K ¸j3cç .@You feel yourself speed up. _You start waiting. _Done waiting.  K ¸jLduPress: ? - help, . - travelYou can't see that place.  [the floor.]K ¸j¤A..K ¸j 7..L ¸jÜ:..L ¸jòe7..L ¸j"¯7..L ¸j2æ:..L ¸jW'L ¸jì( ..L ¸j{)L ¸j*£<..L ¸jÔL7..L ¸jÇ»W.#a rock wall.]L ¸j+ž ##, v - describe, . - travelA stone wall.L ¸jL=G.#  The floor.L ¸j‚ʇ[., g - get itemItem here: a robe.  The floor.M ¸jñ®~  #.. #...P⌠..#.ß....##....#.... Trilby the Skirmisher  #......#.......##...###... Coglin of Okawaru *****.  #l.#.#.##.###.####..###... Health: 83/83 ========================  M ¸jt°###...#.##########........ Magic: 11/11 ========================  #.....†#......⌠##.#...... AC: 12Str: 15  #.I.....#.⌠....##.##...#. EV: 15Int: 8  #..[[..##....#.(#.##..... SH: 0Dex: 22  #P.[[...#...P...#........ XL: 11 Next: 73% Place: Lair:1  #....I.#@....⌠.##........ Noise: ---------  Time: 16844.1 (0.0)  #⌠....††#†.P...##........ a) +5 sling {Juan}  ¸j± 0m c) +0 sling {Balvind  #..##.####.#.[.###....... Fire: a) +5 sling {Juan}  ####### #†#.## ##......  ... ###.....  ..ß #.......   ).. #.......   ).. #.......   ####P...M ¸j‡±^  _You feel yourself speed up. _You start waiting. _Done waiting.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a robe.  The floor.M ¸jE²M ¸jï·M ¸j³ÂM ¸jÑËM ¸jãÌM ¸j@ÒM ¸j$ÔM _Found a whip and a large rock.M ¸jSØd  You see here a hell rat corpse.M ¸j?àM ¸jáM ¸jêèM ¸j¼é3 _Found a sling.M ¸jôM ¸jDõM ¸j™øM ¸j™üM ¸j�M ¸j3M ¸jÍM ¸jÔM ¸jX,M ¸jgM ¸jm6å #l.#.#.##.###.####..###....  ###...#.##########..........  #.....†#......⌠##.#........  #.I.....#.⌠....##.##...#  #..[[..##....#.(#.##.... M ¸j�7À #P.[[...#...P...#............  #....I.#.....⌠.##........  #⌠....††#†.P...##.....  #..##.####.#.@.###....9.1 (5  ####### ##†#.## ##... ....... ###... .......ß.##...... ...#..))..##....... ...P..))...#..... ⌠....ß..I.#####P. M ¸jd8§.#.......# ## ##...M ¸jò8M ¸jÒCM ¸juFM _You see here a -1 robe.N ¸jšm ‚ #l.#.#.##.###.####..###........ Trilby the Skirmisher###...#.##########............. Coglin of Okawaru *****.#.....†#......⌠##.#........... Health: 83/83 ========================#.I.....#.⌠....##.##...#...... Magic: 11/11 ========================N ¸j›n 4#..[[..##....#.(#.##.......... AC: 12Str: 15#P.[[...#...P...#............. EV: 15Int: 8#....I.#.....⌠.##............. SH: 0Dex: 22#⌠....††#†.P...##............. XL: 11 Next: 73% Place: Lair:1#..##.####.#.@.###............ Noise: ---------  Time: 16849.1 (0.0)####### ##†#.## ##........... a) +5 sling {Juan}  c) +0 sling {BalvindN ¸j-o á....... ###.......... Fire: a) +5 sling {Juan}.......ß.##...............#..))..##...............P..))...#............ ⌠....ß..I.#####P........ .#.......# ###....... ##......N ¸j²o é You see here a hell rat corpse. _Found a sling. _You see here a -1 robe.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineN ¸jop O ¸j_ ç@# _a -1 robe.  Fire: a) +5 sling {Juan}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [a rock wall.]O ¸j_`A##O ¸j#ÛQ#.the floor.]O ¸j¾!A..P ¸jò¥@..P ¸jr&@..P ¸j�#A..P ¸j�Ï 5..P ¸jª# W#.a rock wall.]P ¸jJ @##P ¸jM&7##Q ¸j�AQ.#the floor.]Q ¸jµ¬‚ #l.#.#.##.###.####..###........ Trilby the Skirmisher###...#.##########............. Coglin of Okawaru *****.#.....†#......⌠##.#........... Health: 83/83 ========================#.I.....#.⌠....##.##...#...... Magic: 11/11 ========================Q ¸jQ®#..[[..##....#.(#.##.......... AC: 12Str: 15#P.[[...#...P...#............. EV: 15Int: 8#....I.#.....⌠.##............. SH: 0Dex: 22#⌠....††#†.P...##............. XL: 11 Next: 73% Place: Lair:1#..##.####.#.@.###............ Noise: ---------  Time: 16849.1 (0.0)####### ##†#.## ##........... a) +5 sling {Juan}  c) +0 sling {Balvind....... ###.......... Fire: a) +5 sling {Juan} ¸j{°Õm.......ß.##...............#..))..##...............P..))...#............ ⌠....ß..I.#####P........ .#.......# ###....... ##...... Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]  Okay, then.Q ¸j¦»Q ¸jôÁ. _Q ¸jÆ á Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.] _Unknown command.S ¸j ¸3S ¸jlºS ¸jÅS ¸jÊS ¸j#Ë$ _S ¸j¾ÏS ¸j±ÐS ¸jÖS ¸jœÖS ¸jÙS ¸jÛS ¸jEß,S ¸j?áS ¸jçâS ¸jjçS ¸j èS ¸jméS ¸jaô}#.P~.÷..#......##........ #...~P.##......##... #...P⌠..#.ß....##...† #......#.......##...###.... #l.#.#.##.###.####..# ###...#.##########..#.....†#......⌠##.#.I.....#.⌠....##.##...##..[[..##....#.@#.53.1 (4  #P.[[...#...P...#....#....I.#.....⌠.##.....S ¸j¹õ#⌠....††#†.P...##...#..##.####.#.[.###..####### ##†#.## ##. ....... ###...........ß.##..........#..))..##........S ¸jÄ S ¸jÏ p _You see here a large rock.T ¸jëÁ T ¸jð T ¸j3Å T ¸j¿Î T ¸jvÓ T ¸jNÔ $ _T ¸j�Ù ,T ¸jìÝ T ¸j�Þ T ¸j²à T ¸jÀå B  There is a dry fountain here.T ¸jƒë T ¸jVì  _T ¸jï T ¸j5ò T ¸jÊ÷ T ¸j�ø T ¸j�ú T ¸jÖÿ <  You see here a -1 robe.T ¸j3 T ¸j-  _T ¸jZ T ¸j¨ T ¸j� ,T ¸jµ! T ¸jÈ% T ¸j„+ ,T ¸jI- T ¸j0 T ¸jë3 T ¸jq4 T ¸j»5 T ¸jkF  #..[[..##....#.(#.##  #P.[[...#...P...#  #....I.#.....⌠.##...  #⌠....††#†.P...##...  #..##.####.#.[.###..  ####### ###†#.##### ..#.......#### ........ß.##.... ...#..)@..#61.1 (8 ...P..))...# ⌠....ß..I.#####P ..#.......# ### ##.##..P#.# ## ## ## ¸jÛG u0m##.## ## . # P #....# #....#T ¸j\ T ¸j_ N _You see here a -2 sling.V ¸jW) #..[[..##....#.(#.##.......... Trilby the Skirmisher#P.[[...#...P...#............. Coglin of Okawaru *****.#....I.#.....⌠.##............. Health: 83/83 ========================#⌠....††#†.P...##............. Magic: 11/11 ========================#..##.####.#.[.###............ AC: 12Str: 15####### ###†#.#####........... EV: 15Int: 8..#.......####.......... SH: 0Dex: 22........ß.##............ XL: 11 Next: 73% Place: Lair:1 ¸jz*ºm...#..)@..##............ Noise: ---------  Time: 16861.1 (0.0)...P..))...#............ a) +5 sling {Juan}  c) +0 sling {Balvind⌠....ß..I.#####P........ Fire: a) +5 sling {Juan}..#.......# ###.......##.##..P#.# ##......## ####.####..... .#..... P#....# #....#  _There is a dry fountain here. _You see here a -1 robe. _You see here a -2 sling.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineV ¸jÅÇ  #..[[..##....#.(#.##.......... Trilby the Skirmisher#P.[[...#...P...#............. Coglin of Okawaru *****.#....I.#.....⌠.##............. Health: 83/83 ========================#⌠....††#†.P...##............. Magic: 11/11 ========================V ¸j É #..##.####.#.[.###............ AC: 12Str: 15####### ###†#.#####........... EV: 15Int: 8..#.......####.......... SH: 0Dex: 22........ß.##............ XL: 11 Next: 73% Place: Lair:1...#..)@..##............ Noise: ---------  Time: 16861.1 (0.0)...P..))...#............ a) +5 sling {Juan}  c) +0 sling {Balvind⌠....ß..I.#####P........ Fire: a) +5 sling {Juan}..#.......# ###.......##.##.. ¸jÀÉ ª0mP#.# ##......## ####.####..... .#..... P#....# #....#  _You see here a -1 robe. _You see here a -2 sling.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.V ¸j~Ê V ¸jÒÔ V ¸j‚× . _W ¸jJ #..[[..##....#.(#.## #P.[[...#...P...# #....I.#.....⌠.## #⌠....††#†.P...## #..##.####.#.[.### ####### ###†#.#####.#.......####..ß.## ...#..@)..##.P..))...#.⌠....ß..I.#####P.#.# ###.##.##..P#.# ## ## ####.## ## . #W ¸j([16;18H P. #.... #....2.1 (1 _W ¸jX, W ¸jƒ-Ð_2 sling.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _You see here a -3 whip.X ¸j@c¢#..[[..##....#.(#.##.#P.[[...#...P...#.#....I.#.....⌠.##.#⌠....††#†.P...##.#..##.####.#.[.###.####### ###†#.#####....#.......####...ß.##....#..)@..##.....P..))...#..⌠....ß..I.#####P....#.# ###.X ¸jÌd.##.##..P#.# ##.## ####.## ##.. #.P. #....##....#X ¸jÔƒC3 _X ¸j‹X ¸j�N _You see here a -2 sling.X ¸j  P.[[...#...P...#.......I.#.....⌠.#⌠....††#†.P....##.####.#.[.######### ###†#.##### ...#.......####......ß.##.. ...#..))..##....P..)@...#⌠....ß..I.#####P..#.......# ####.[#....## X ¸j_$ 4X ¸jê^ ¬ _Found an orb of light. _You see here a -3 hand axe.Y ¸j1  #P.[[...#...P...# #....I.#.....⌠.## #⌠....††#†.P...## #..##.####.#.[.### # ###†#.##### ...#.......#### .........ß.##.#..))..## ....P..@)...# .⌠....ß..I.#####P ...#.# ### .##.##..P#.# ## ## ####.## ## .. # P. ¸jð¡Ù7m #.... .[. #.... #....Y ¸jÜ®C5 _Y ¸j”µY ¸j·N _You see here a -1 sling.^ ¸juË_ ....I.#.....⌠.#⌠....††#†.P...#..##.####.#.[.######### ###†#.##### ...#.......####......ß.##.....#..))..##P..))...⌠....ß@.I.#####P..#.......# ###.##.##..P#.# ###..[.#####..#.## ^ ¸jyÙ^ ¸jÞ-6 _^ ¸j å^ ¸jòè^ ¸jPå#⌠....††#†.P...##.#..##.####.#.[.######## ###†#.### ...#.......##.........ß.##.......#..))..##.....P..))...#..⌠....ß..I.#####P...#....@..# ###.##.##..P#.#  ## ####.##  .. .P#....#^ ¸jÑv.[.##....##### #....###_## #..#.##† ^ ¸jÿS#....##<^ ¸j·1<7^ ¸j;9__ ¸já p _Found a large rock. Found a faded altar of an unknown god._ ¸jq ¹#⌠....††#†.P...##.#..##.####.#.[.###.# ###†#.#####....#.......####...ß.##.....#..))..##.....P..))...#..⌠....ß..I.#####P....#.# ###..##.##..P#.# ##._ ¸jØq \## ####.## ##... #.P.. #....#.[.# #....##### #....##.#_## #..#.##††#....##<#_ ¸jD| _ ¸j´| &8_ ¸jU… 9__ ¸ja‡ ` ¸jªo€#..##.####.#.[.######## ###†#.### ...#.......##.........ß.##.......#..))..##.....P..))...#..⌠....ß..I.#####P...#.......# ###.##.##..P#@#  ## ####.##  ~[.. ` ¸jµp<..~~÷P#....##..#.#..[.##....##.....P.#### #....##.......[#_## #..#.##††#.# ÷..# #....##<####...#P÷..` ¸j†€` ¸j'�&9` ¸j˜‹9_` ¸j�Î _Found a robe, a centaur skeleton, an embroidered robe and a spriggan skeleton.a ¸jÙ"‚ #..##.####.#.[.###.............. Trilby the Skirmisher####### ###†#.#####............. Coglin of Okawaru *****....#.......####............ Health: 83/83 ========================.........ß.##.............. Magic: 11/11 ========================....#..))..##.............. AC: 12a ¸j #Str: 15....P..))...#.............. EV: 15Int: 8.⌠....ß..I.#####P.......... SH: 0Dex: 22a ¸j\#ã...#.......# ###......... XL: 11 Next: 73% Place: Lair:1.##.##..P#@# ##........ Noise: ---------  Time: 16869.1 (0.0)a ¸j®#6## ####.####....... a) +5 sling {Juan}  c) +0 sling {Balvind~[..#....... Fire: a) +5 sling {Juan}.~~÷P..#....##.a ¸j=$'..#.#..[.##....##.....P.#### #....##.. .....[#_## #..#.##††# .# ÷..##....##<## ##...#P÷..  a ¸j$V_You see here a -1 sling. _Found a large rock. Found a faded altar of an unknown god. _Found a robe, a centaur skeleton, an embroidered robe and a spriggan skeleton.  a ¸j%"Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linea ¸jàÄ š #..##.####.#.[.###.............. Trilby the Skirmisher####### ###†#.#####............. Coglin of Okawaru *****....#.......####............ Health: 83/83 ========================.........ß.##.............. Magic: 11/11 ========================a ¸j/Å ÿ....#..))..##.............. AC: 12Str: 15....P..))...#.............. EV: 15Int: 8.⌠....ß..I.#####P.......... SH: 0Dex: 22a ¸jiÅ ...#.......# ###......... XL: 11 Next: 73% Place: Lair:1a ¸jŠÅ n.##.##..P#@# ##........ Noise: ---------  Time: 16869.1 (0.0)## ####.##a ¸jªÅ ã##....... a) +5 sling {Juan}  c) +0 sling {Balvind~[..a ¸jÈÅ Ô#....... Fire: a) +5 sling {Juan}.~~÷P..a ¸jæÅ �#....##...#.#..[.##....##.a ¸jÆ ½....P.#### #....##.. a ¸jÆ Ù.....[#_## #..#.##††# a ¸j8Æ �.# ÷..##....##<##a ¸j¤Æ ç ##...#P÷..  _Found a large rock. Found a faded altar of an unknown god. _Found a robe, a centaur skeleton, an embroidered robe and a spriggan skeleton.  Fire: a) +5 sling {Juan}a ¸jÇÆ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linea ¸júÆ !Okay, then.a ¸jBÉ a ¸j’ë D _a ¸jR¡  ####### ###†#.##### ...#.......#### .........ß.##. ....#..))..## ....P..))...# .⌠....ß..I.#####P ...#.......# ### .##.##..P#.# ## ## ####@## ## #~~[...# ##.~~÷P..# #....##...#.#..[.# #....##...P.#### .....[#a ¸jØ¡ ž_###.##††# ÷..#### #....##<## ######## ##...#P÷. ##a ¸jF¯ a ¸j²° 370.1 (1 _a ¸j¨¼ a ¸jÔ½ b ¸jD¹ J ...#.......#### .........ß.##. ....#..))..## ....P..))...# .⌠....ß..I.#####P ...#.......# ### .##.##..P#.# ##b ¸j9º ( ## ####.##.# ## #~~@...# #.~~÷P..# #....#[...#.#..[.# #....[.....P.#### .....[#_###.##†...#.÷..#### #....##<############ ##...#P÷ ##..b ¸jÞ b ¸jˆÞ &1b ¸j&é b ¸jÒê k _Found a leather armour and a smoking robe.b ¸jhí M _You see here a -3 robe.d ¸jU ...#.####..........ß.##.....#..))..##.....P..))...#..⌠....ß..I.#####P....#.......# ###..##.##..P#.# ##.## ####.##.# ##.#~~[@..# #.#.~~÷P..# #....#[...#.#..[.# #....#[.....P.#### #....##..ß.....[#_## #..#.##††...#.÷..#### #....##<####### ##...#P÷.##. ¸j  H.d ¸jÇ d ¸jê -2 _d ¸j, d ¸jD. e ¸j¸ëy.........ß.##.......#..))..##.....P..))...#..⌠....ß..I.#####P...#.......# ###.##.##..P#.###  ## ####.##.# ##~~[...# #.#.~~÷P@.# #....##e ¸jDì`[...#.#..[.# #....##.[.....P.#### #....##...ß.....[#_## #..#.##††#...#.÷..#### #....##<############## ##...#P÷.. e ¸jwìB##.........e ¸jHúe ¸j&û&3e ¸jÊe ¸jge ¸jQe 6 #..)).P..))...⌠....ß..I.#####P..#.......# #####.##..P#.### ## ## ####.##.# ## ##~~[...# .~~÷P##e ¸jóe ß[...#.#..[.....P.####....##..ß.....[#_#..#.##††#......... e ¸jˆ’ <4e ¸jì¤ e ¸j § s _You see here an orb of light.f ¸jT¹f ¸jŹ&5f ¸jyÄ6_f ¸jÁÇI _s - an orb of lightg ¸j çM ....#..))..## ....P..))...# .⌠....ß..I.#####P ...#.......# ### .##.##..P#.### ## ## ####.##.# ## ##~~[...# # #.~~÷P..# #....## [...#.#.@..# #....## [.....P.#### #....## .ß.....[#_## #..#.##†† ...#.÷..#### #....##< #### ##...#P÷##.. ¸j¯èGm ...g ¸jfôg ¸j¹õ&6g ¸j 6_g ¸j“g ¸jÎw 4g ¸jÜ| h ¸j�?; ....P..))...# .⌠....ß..I.#####P ...#.......# ### .##.##..P#.### ## ## ####.##.# ## ##~~[...# #P #.~~÷P..# #....#[...#.#....# #.... [.....P@#### .ß.....[#_###.##† ...#.÷..#### #....##< ############ ##...#P÷ ##... ..##h ¸jAHh ¸joI&7h ¸j€Sh ¸jUh ¸js+ Ù ⌠....ß..I.#####P..#.......# #####.##..P#.### ## ## ####.##.# ##. ##~~[...# P..#.~~÷P#[...#.#..[.....P.###h ¸jø+ #....#.ß.....@#_#..#.##†..#.÷..##..##<############...#P÷. ....h ¸j$, D h ¸jÌQ h ¸j2R h ¸jPR 8h ¸j3[ h ¸jK_ € _You see here a +2 robe of fire resistance.i ¸jz’ i ¸j“ &9i ¸j±š 8_i ¸j<ž V _t - a +2 robe of fire resistancej ¸jÒ›M .⌠....ß..I.#####P ...#.......# ### .##.##..P#.### ###.## ####.##.# ##.. ##~~[...# #.P..#.~~÷P..# #....$[...#.#....# #....?[.....P.#### #.....ß....@.#_## #..#.##j ¸j'P)...#.÷..#### #....####### ##...#P##....... j ¸jRn ..## . j ¸jT*j ¸jÃ*'80j ¸j58_j ¸j,8‡ _Found a short sword, a scroll labelled KOTUME AMUAG and 36 gold pieces.k ¸j#P ....P..))...#... .⌠....ß..I.#####P...#.......# #.##..P#.###k ¸jzý#.## ####.##.# ##... ##~~[...# #ß.P..#.~~÷P..# #.$[...#.#....# #...k ¸j� 6#?[....@P.#### #....ß..ß......#_## #..#..)...#.÷..#### #....#(############# ##...#.. ....  ..##k ¸j±k ¸jk&1k ¸jÐk ¸j­!I _Found a large rock.k ¸jæ† M ....P..))...#...⌠....ß..I.#####P....#.......# ###.#.##.##..P#.### ###.#.## ####.##.# ##..##~~[...# #.ß.P..#.~~÷P..# #.$[...#.#....# # #?[...@.P.#### #.ß..ß......#_## #..#..)...#.÷..#### #.....(#### ##...#. . ¸jc‡ @m ..##k ¸j•“ k ¸jó“ &2k ¸j¹ k ¸jê¼ 8_l ¸js mM ....P..))...# ...⌠....ß..I.#####P.....#.......# ####.#.##.##..P#.### ###.#.## ####.##.# ###......##~~[...# #l ¸j™s ´.ß.P..#.~~÷P..# ##..$[...#.#....# # #?[..@..P.#### #l ¸jÆs î#.ß..ß......#_## #..#l ¸jês %#..)...#.÷..#### ##.(#####l ¸jt W# ###l ¸jNt J. ..#l ¸j‚ l ¸jî‚ &3l ¸jÔŒ 9_l ¸jÃ� m ¸jjk  ....P..))...#  .#...⌠....ß..I.#####P  #......#.# ###   #.#.##.##..P#.### ##   ##.#.#######.##.# ##  ##......##~~[...# #  #..ß.P..#.~~÷P..# #   #..$[...#.#....# #  m ¸jñj #?[.@...P.#### #   #.ß..ß......#_## #..   #..)...#.÷..#### #   #.(##### ##   ##        ..m ¸jbwm ¸jÃw&4m ¸j™~m ¸jÁn ¸jü;  ....P..))...#   .#...⌠....ß..I.#####P   #......#.# ###   #.#.##.##..P#.### ##   ##.#.#######.##.#   ##......##~~[...#   #..ß.P..#.~~÷P..#   #..$[...#.#....#   #?[@....P.#### #   #.ß..ß......#_## #   #..)...#.÷..# ¸jz<’;10m### #   #.(####### ##   ###       n ¸jñGn ¸jbH&5n ¸jÍRn ¸jŒUn ¸j”ǘ  ....P..))...#  .#...⌠....ß..I.#####P  #......#.# ###  #.#.##.##..P#.###   ##.#.#######.##.#   ##......##~~[...# n ¸j:È+ #..ß.P..#.~~÷P..#  #..$[...#.#....#  #?@.....P.####   #.ß..ß......#_## #  #..)...#.÷..#### #  #.(######n ¸j�È‹#   ### n ¸jÔÈ   n ¸jAÞ<6n ¸j{õn ¸j¿ú¡ _You see here the +1 robe "Luinwig" {rElec SInv Archmagi}.o ¸jIÿ o ¸j¥ÿ &7o ¸j o ¸j† w _u - the +1 robe "Luinwig" {rElec SInv Archmagi}p ¸jD3 ÐM#..))..### .....P..))...#.....#...⌠....ß..I.#####P.#......#.......# ###.#.##.##..P#.### # ##.#.#######.##.##......##~~[.#..ß.P..#.~~÷P#..$@...#.#....#?......P.## p ¸j£3 d#.ß..ß......#_  #..)...#.÷..#### #p ¸júG p ¸j™H &8p ¸j#R p ¸jêU W _You see here a +0 leather armour.r ¸jk¶€  ....#..))..##  ##.......P..))...#  .#...⌠....ß..I.#####P  #......#.#   #.#.##.##..P#.###   ##.#.#######.##.#  ##......##~~[...# r ¸jĶ» #..ß.P..#.~~÷P..#  #..@[...#.#....#  #.#?......P.####  #.ß..ß......#_##  r ¸jù¶Í #..)...#.÷..#### r ¸j·… #.(#######  r ¸j;·< ### r ¸jZ·%  r ¸jhÅr ¸jÆ-9 _r ¸jRÐ6_r ¸j çB90.1 (2r ¸jEë6_r ¸jßî? _You now have 915 gold pieces (gained 36).s ¸jy¤ ##.......P..))... .#...⌠....ß..I.#####P#......#.......# ##s ¸j²¤° #.#.##.##..P#.### ##.#.#######.##.##......##~~[...# s ¸j礌..ß.P..#.~~÷P #...[...#.#..#.#@......P.###s ¸jB¥ß..ß......#_..)...#.÷..###  s ¸jØÀs ¸jGÁ+1.1 (1s ¸jîÎs ¸j¿às ¸jAá+2.1 (2s ¸jÏés ¸j ìn _c - 3 scrolls labelled KOTUME AMUAG (gained 1)t ¸juD’  .#...⌠....ß..I.#####P#......#.......# ## #.#.##.##..P#.### ##.#.#######.##.##......##~~[...# #..ß.P..#.~~÷P #...[...#.#..#.......P.####.ß@.ß......#_t ¸j½DÎ.)...#.÷..##(#########  t ¸j«Wy3.1 (1_t ¸j×iu ¸jà{ò#......#.......# ## #.#.##.##..P#.### #.#.#######.##.##......##~~[...# ..ß.P..#.~~÷P #...[...#.#...#.......P.###ß..ß......#_.@...#.÷..##(############ u ¸j:| u ¸jÏŽu ¸j¶�&4u ¸j^—8_u ¸j>›T _You see here a -3 short sword.u ¸jQ£ ƒ  #.#.##.##..P#.###   ##.#.#######.##.# .....##~~[..  #..ß.P..#.~~÷P..#  #...[...#.#....#  #.#.......P.####  #.ß..ß......#_##  #..)...#.÷..#### u ¸jæ£ 6 #.@#############  ####         u ¸j² u ¸jo³ -5 _u ¸j» u ¸j¿ p _You see here a large rock.v ¸jõv ¸j=ûwGear: 21/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 33 stones  e - 2 javelins  i - 42 poisoned darts  l - 3 darts of disjunction  r - a throwing net Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  p - a +0 pair of gloves of hurling (worn)  q - a +0 pair of boots (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales  s - an orb of light  t - a +2 robe of fire resistance  u - the +1 robe "Luinwig" {rElec SInv Archmagi} Magical Staves (go to first with |) v ¸jžûò[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]y ¸jkv%k - the +2 leather armour "Tanirija" {Stlth+}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 y ¸j¾vgStlth+: It makes you more stealthy. It cannot be enchanted further. y ¸jBw“If you switch to wearing this armour: Your AC would decrease by 4.0 (12.0 -> 8.0). Your EV would decrease by 0.5 (15.5 -> 15.0). y ¸j>z�This ancient artefact cannot be changed by magic or mundane means. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.{ ¸jù5 <Gear: 21/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()  d - 33 stones  e - 2 javelins  i - 42 poisoned darts  l - 3 darts of disjunction  r - a throwing net Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  p - a +0 pair of gloves of hurling (worn)  q - a +0 pair of boots (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}  m - +0 ice dragon scales  s - an orb of light  t - a +2 robe of fire resistance  u - the +1 robe "Luinwig" {rElec SInv Archmagi} Magical Staves (go to first with |) { ¸j26 ò[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]} ¸jûÁ k - the +2 leather armour "Tanirija" {Stlth+}  o - a staff of cold Talismans (go to first with %)} ¸j{ˆf - a quill talisman  g - an inkwell talismanbot ¸jkMVu - the +1 robe "Luinwig" {rElec SInv Archmagi}. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 rElec: It insulates you from electricity. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. If you switch to wearing this armour:  ¸jßMŒYour AC would decrease by 6.0 (12.0 -> 6.0). Your EV would remain unchanged. This ancient artefact cannot be changed by magic or mundane means. You found it on level 1 of the Lair of Beasts. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (w)ear, (d)rop, (=)adjust, or (i)nscribe.‡ ¸j òGear: 21/52 gear slots (Left/Right/Tab to switch category)d - 33 stones  e - 2 javelins  i - 42 poisoned darts  l - 3 darts of disjunction  r - a throwing net Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  p - a +0 pair of gloves of hurling (worn)  q - a +0 pair of boots (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance ‡ ¸j¢ Ž k - the +2 leather armour "Tanirija" {Stlth+}  m - +0 ice dragon scales  s - an orb of light  t - a +2 robe of fire resistance  u - the +1 robe "Luinwig" {rElec SInv Archmagi} Magical Staves (go to first with |)  o - a staff of cold Talismans (go to first with %)  f - a quill talisman  g - an inkwell talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]ˆ ¸jWwˆ ¸j"‚ˆ ¸j‡Ð #.#.##.##..P#.###Trilby the Skirmisher ##.#.#######.##.#Coglin of Okawaru *****. ##......##~~[...#Health: 83/83 ======================== #..ß.P..#.~~÷P..#Magic: 11/11 ======================== ˆ ¸j9ˆH#...[...#.#....#AC: 12Str: 15 #.#.......P.####EV: 15Int: 8 #.ß..ß......#_##SH: 0Dex: 22 #..)...#.÷..####ˆ ¸júˆ2XL: 11 Next: 73% Place: Lair:1 #.@#############Noise: ---------  Time: 16895.1 (0.0) ####a) +5 sling {Juan}  c) +0 sling {Balvind Fire: a) +5 sling {Juan} _u - the +1 robe "Luinwig" {rElec SInv Archmagi} ˆ ¸j&‰Í_You see here a +0 leather armour. _You now have 915 gold pieces (gained 36). _c - 3 scrolls labelled KOTUME AMUAG (gained 1) ˆ ¸jE‰€_You see here a -3 short sword. _You see here a large rock.ˆ ¸jS‘ˆ ¸j©‘ˆ ¸j¢˜ˆ ¸j²š‰ ¸j¤‰ ¸jQH Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 41% 1b - Kiss of DeathConjuration/Necromancy 41%1  c - ScorchFire‰ ¸jÕ�54% 2  d - Static DischargeConjuration/Air54% 2  e - Confusing TouchHexes78% 3  f - GloomHexes/Necromancy78% 3  g - Inner FlameHexes/Fire‰ ¸jÔ78% 3  h - Maxwell's Portable Piledriver Translocation78% 3  i - Ozocubu's ArmourIce‰ ¸jQÐ78% 3  j - AnguishHexes/Necromancy99% 4  k - Cigotuvi's PutrefactionNecromancy/Air‰ ¸j�À99% 4  l - Dispel UndeadNecromancy99% 4  m - Fulminant PrismConjuration/Alchemy‰ ¸jËÈ99% 4  n - Olgreb's Toxic RadianceAlchemy99% 4  o - Passage of GolubriaTranslocation‰ ¸j¾99% 4  p - Lee's Rapid DeconstructionEarth100% 5  q - Fortress BlastForgecraft‰ ¸jF¢100% 6  r - DiscordHexes100% 8  s - IgnitionFire‰ ¸j¯»100% 8 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitŠ ¸j¼ Š ¸jù Š ¸jo# „ #.#.##.##..P#.###Trilby the Skirmisher ##.#.#######.##.#Coglin of Okawaru *****. ##......##~~[...#Health: 83/83 ======================== #..ß.P..#.~~÷P..#Magic: 11/11 ======================== #...[...#.#....#AC: 12Š ¸jÄ# ÇStr: 15 #.#.......P.####EV: 15Int: 8 #.ß..ß......#_##SH: 0Š ¸jâ# CDex: 22 Š ¸jû# #..)...#.÷..####XL: 11 Next: 73% Place: Lair:1 Š ¸j$ f#.@#############Š ¸j0$ —Noise: ---------  Time: 16895.1 (0.0) Š ¸jK$ �####a) +5 sling {Juan}  c) +0 sling {BalvindŠ ¸jj$ | Fire: a) +5 sling {Juan}Š ¸j‚$ Š ¸j—$  Š ¸j¯$ h_u - the +1 robe "Luinwig" {rElec SInv Archmagi} Š ¸jÅ$ n_You see here a +0 leather armour. _You now have 915 gold pieces (gained 36). Š ¸jÜ$ „_c - 3 scrolls labelled KOTUME AMUAG (gained 1) _You see here a -3 short sword. Š ¸jò$ [_You see here a large rock.Š ¸j„- hYou see here a +0 leather armour.now have 915 gold pieces (gained 36). _c - 3 scrolls labelled KOTUME AMUAG (gained 1) _You see here a -3 short sword. _a large rock.  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S   water moccasin (asleep) #.....##....I.#.... #...S.##⌠....÷÷#÷.P  #..##.####.#‘ ¸j§» 058.1 (48.0)‘ ¸j©¼ 39.1 (49 _‘ ¸jŸÅ ‘ ¸jÉÇ “ ¸jà  #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.###“ ¸jö[m Noise: ---------  Time: 16959.1 (0.0) #.*..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.*...##.....÷#.... Fire: a) +5 sling {Juan} ##.*..##.I.....#.⌠.  P.*..##..[[..##...  ..*..##P.[[...#... S   water moccasin (asleep) #...*.##....I.#.... #...S.##⌠....÷÷#÷.P #..##.####.# _You see here a hell rat corpse. _You encounter a water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (asleep, 98% to hit)“ ¸jý’‘  #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ======================== “ ¸jE“ #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15 “ ¸j~“ü #...##...~P.##.... EV: 15Int: 8 “ ¸j˜”œ #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.### Noise: ---------  Time: 16959.1 (0.0) #.)..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.)...##.....÷#.... Fire: a) +5 sling {Juan} ##.)..##.I.....#.⌠.  P.)..##..[[..##...  ..)..##P.[[...#... S   water moccasin #...).##....I.#.... “ ¸jm•ë#...S.##⌠....÷÷#÷.P #..##.####.#Shift-Dir - straight line“ ¸jË•gAim: a water moccasin (asleep, 98% to hit)  You shoot a sling bullet.  “ ¸j –The sling bullet hits the water moccasin.  The water moccasin hisses angrily.  The water moccasin is lightly wounded.“ ¸j"#( You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.water moccasin is lightly wounded.  You shoot a sling bullet.sling bullet hits the water moccasin.“ ¸j嫤 S.The water moccasin is moderately wounded.“ ¸je¶W......“ ¸jJ·g===8 (0.7Rev _“ ¸jm¿“ ¸j‰Á“ ¸jä”  #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 “ ¸j^åà###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.### Noise: ===------  Time: 16959.8 (0.0) #.*..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.*...##.....÷#.... Fire: a) +5 sling {Juan} ##*...##.I.....#.⌠. Rev   P.*..##..[[..##...  ..*..##P.[[...#... S   water moccasin #..S..##....I.#.... #.....##⌠....÷÷#÷.P #..##.####.#The sling bullet hits the water moccasin. “ ¸j¶å×_The water moccasin is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)“ ¸jËë e  #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12“ ¸jºì GStr: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.### Noise: ===------  Time: 16959.8 (0.0) #.)..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.)...##.....÷#.... Fire: a) +5 sling {Juan}“ ¸j^í f ##)...##.I.....#.⌠. Rev   P.)..##..[[..##...  ..)..##P.[[...#... S   water moccasin #..)..##....I.#.... #..)..##⌠....÷÷#÷.P “ ¸jGî ##..##.####.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.“ ¸jty cShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.bar“ ¸jmý AS.“ ¸jz U......“ ¸j– 460.5 (0.7 _“ ¸j) “ ¸jO ” ¸jàz  #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.###” ¸jý{[m Noise: ===------  Time: 16960.5 (0.0) #.*..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.*...##.....÷#.... Fire: a) +5 sling {Juan} ##*...##.I.....#.⌠. Rev   P*...##..[[..##...  .S...##P.[[...#... S   water moccasin #.....##....I.#.... #.....##⌠....÷÷#÷.P #..##.####.#You shoot a sling bullet. _The sling bullet barely misses the water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded,” ¸jœ| 63% to hit)” ¸j(g¢  #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15 ” ¸j±g #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.### Noise: ===------  Time: 16960.5 (0.0) ” ¸jßh†#.)..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.)...##.....÷#.... Fire: a) +5 sling {Juan} ##)...##.I.....#.⌠. Rev   P)...##..[[..##...  .)...##P.[[...#... S   water moccasin #.)...##....I.#.... #.)...##⌠....÷÷#÷.P #..##.####.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line” ¸j?iïAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.” ¸j6õ0Shift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.” ¸j¥yBS.” ¸j™…º.....1.2 (0.7Rev+ _” ¸jóŒ” ¸j˜’” ¸j¢   #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.###” ¸j4 [m Noise: ===------  Time: 16961.2 (0.0) #.*..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.*...##.....÷#.... Fire: a) +5 sling {Juan} ##*...##.I.....#.⌠. Rev+   PS...##..[[..##...  .....##P.[[...#... S   water moccasin #.....##....I.#.... #.....##⌠....÷÷#÷.P #..##.####.#You shoot a sling bullet. _The sling bullet barely misses the water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded[” ¸jK 37m, 63% to hit)” ¸j 6   #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.###” ¸jü6 B[m Noise: ===------  Time: 16961.2 (0.0) #.)..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.)...##.....÷#.... Fire: a) +5 sling {Juan} ##)...##.I.....#.⌠. Rev+   P)...##..[[..##...  .)...##P.[[...#... S   water moccasin #.)...##....I.#.... #.)...##⌠....÷÷#÷.P #..##.####.#Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle” ¸j67 Shift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.” ¸jàÄ uShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.closely misses the water moccasin.” ¸j½F BS.” ¸jÜO P.....” ¸jˆP 19 (0.7 _” ¸jÇV ” ¸jY • ¸j²¸  #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.###• ¸j-¹O[m Noise: ===------  Time: 16961.9 (0.0) #.*..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.*...##.....÷#.... Fire: a) +5 sling {Juan} ##S...##.I.....#.⌠. Rev+   P....##..[[..##...  .....##P.[[...#... S   water moccasin #.....##....I.#.... • ¸j³¹Å#.....##⌠....÷÷#÷.P #..##.####.#You shoot a sling bullet. _The sling bullet closely misses the water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)• ¸jûw  #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================• ¸jÝH  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.### Noise: ===------  Time: 16961.9 (0.0) • ¸j^4#.)..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.)...##.....÷#.... Fire: a) +5 sling {Juan} ##S...##.I.....#.⌠. Rev+   P....##..[[..##...  .....##P.[[...#... S   water moccasin • ¸j…ç#.....##....I.#.... #.....##⌠....÷÷#÷.P • ¸j¬U#..##.####.#Fire: a) +5 sling {Juan}• ¸j4©Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!• ¸jÝ�oYou shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is severely wounded.• ¸jBS.• ¸j4.• ¸j´r2.6 (0.7Rev* _• ¸jš&• ¸jÓ'• ¸jZL   #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.###• ¸j4M [m Noise: ===------  Time: 16962.6 (0.0) #.*..####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.S...##.....÷#.... Fire: a) +5 sling {Juan} ##....##.I.....#.⌠. Rev*   P....##..[[..##...  .....##P.[[...#... S   water moccasin #.....##....I.#.... #.....##⌠....÷÷#÷.P #..##.####.#The sling bullet hits the water moccasin. _The water moccasin is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded• ¸jzM &[39;49m, 63% to hit)• ¸j¬—   #.......##...#.#.. Trilby the Skirmisher  ###..#.#######.##. Coglin of Okawaru *****.  #...#÷÷.....#.... Health: 83/83 ========================  #..#..⌠....#..... Magic: 11/11 ========================  ##..##.P~.÷..#.... AC: 12Str: 15  #...##...~P.##.... EV: 15Int: 8  #...##...P⌠..#.ß.. SH: 0Dex: 22 ###..##......#..... XL: 11 Next: 73% Place: Lair:1 #.@..##..#.#.##.###• ¸j`˜ J[m Noise: ===------  Time: 16962.6 (0.0) #....####...#.##### a) +5 sling {Juan}  c) +0 sling {Balvind #.....##.....÷#.... Fire: a) +5 sling {Juan} ##....##.I.....#.⌠. Rev*   P....##..[[..##...  .....##P.[[...#... S   water moccasin #.....##....I.#.... #.....##⌠....÷÷#÷.P #..##.####.#Shift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!Okawaru accepts your kill.• ¸j²� X)• ¸jo$ R))))))• ¸jÒ± ×M.......Aim: a water moccasin (severely wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!Okawaru accepts your kill.  You shoot a sling bullet.• ¸jj· ;53.3 (0.7 _• ¸jü– ¸jÜ%– ¸j_&– ¸jÍ'– ¸jt,– ¸j÷.– ¸jX3B– ¸jã5– ¸j/6>Rev+ – ¸jO7– ¸jÔ8– ¸jg<– ¸jÀ<– ¸jp=– ¸jì?– ¸j–A– ¸jÙA– ¸jsC– ¸j«D– ¸jH– ¸j^H– ¸jVI– ¸j?M– ¸jO– ¸j™O>Rev – ¸jQ– ¸jüS– ¸jÛX– ¸jY– ¸j¿Z– ¸j^– ¸j5l,– ¸j¶p– ¸jêt– ¸j²z,– ¸j6}– ¸j8�– ¸jP”– ¸jÆ”(– ¸ji—– ¸j – ¸j5¤– ¸jФ– ¸j!§– ¸jW®– ¸jñ²– ¸j£³– ¸jĵ– ¸jÿ¾– ¸j Ã,– ¸j±Æ– ¸jJÌ– ¸j’Ñ– ¸jùÑ– ¸jIÔ– ¸j'Ü– ¸jSá,– ¸jaã– ¸jˆë– ¸jsï– ¸j ð– ¸jò– ¸jÍ÷– ¸jbü– ¸jíü– ¸j©þ– ¸jý– ¸jn ,– ¸j± – ¸jÚ– ¸j)$,– ¸j­&– ¸jw-– ¸jï0– ¸jl1– ¸j–2– ¸jð8– ¸ji<– ¸jî<– ¸j•=– ¸jC– ¸j¤E– ¸jF– ¸j”F– ¸j@L– ¸j\O– ¸jÎO– ¸jÌP– ¸jV– ¸j6Y,– ¸jnZ– ¸j`– ¸jBo,– ¸jq– ¸j%w– ¸jO{,– ¸j°}– ¸jüƒ– ¸j抖 ¸jn‹– ¸j’,– ¸j¶—,– ¸j,˜– ¸j¶œ– ¸j•¡– ¸jÿ¡– ¸j‹£– ¸jÏÀJ  You see here a centaur skeleton. _– ¸jsÔ– ¸jˆÝ– ¸jÎà,– ¸jâ– ¸jå– ¸jæç– ¸j4è– ¸jKé– ¸jêì– ¸jñ– ¸jnñ– ¸jäò– ¸j¿õ– ¸j"ù– ¸jkù– ¸jÏú– ¸j¦ý– ¸j@– ¸jÄR²– ¸jBT,– ¸j0U– ¸j‹W– ¸jÁ^,– ¸j8a– ¸jpc– ¸joO....## .....## . ......## ....... ....##.# #.....# ...#...# ##..... .......## ##..#.# .....##.####..#.### .....##..#........###### – ¸j©o½.....P##.#.....#@$...... ---7012.3 (49.0) ........###P....##...... ........P###......#..... .#.......##..#.........> .##..................... ......#.................. ......##................ – ¸j:pž......##................... ......##...................– ¸jfy– ¸jzH---3.3 (50– ¸j�– ¸jî„9 _Found an escape hatch in the floor.— ¸jG ....##Trilby the Skirmisher .....##.Coglin of Okawaru *****. ......## .......Health: 83/83 ======================== ....##.# #.....#Magic: 11/11 ======================== ...#...# ##.....AC: 12Str: 15 .......## ##..#.#EV: 15Int: 8 .....##.####..#.###SH: 0Dex: 22 .....##..#........######XL: 11 Next: 75% Place: Lair:1 .....P##.#.....#@$......Noise: ---------  Time: 17013.3 (0.0) ........###P....##......a) +5 sling {Juan}  c) +0 sling {Balvind ........P###......#.....Fire: a) +5 sling {Juan} .#.......##..#..[— ¸j —34m.......> .##..................... ......#.................. ......##.................. ......##................... ......##................... _You shoot a sling bullet. _You see here a centaur skeleton. _Found an escape hatch in the floor.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line˜ ¸j±....##Trilby the Skirmisher .....##.Coglin of Okawaru *****. ......## .......Health: 83/83 ======================== ....##.# #.....#Magic: 11/11 ======================== ...#...# ##.....AC: 12Str: 15 .......## ##..#.#EV: 15Int: 8 .....##.####..#.###SH: 0Dex: 22 .....##..#........######XL: 11 Next: 75% Place: Lair:1 .....P##.#.....#@$......Noise: ---------  Time: 17013.3 (0.0) ........###P....##......a) +5 sling {Juan}  c) +0 sling {Balvind ........P###......#.....Fire: a) +5 sling {Juan} .#.......##..#......˜ ¸j§´”...> .##..................... ......#.................. ......##.................. ......##................... ......##................... _You see here a centaur skeleton. _Found an escape hatch in the floor.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.˜ ¸j¬¶˜ ¸jc¸. _˜ ¸jÕ¾## ## . ## ....... ##.# #.....# #...# ##..... ## ##..#.# ##.####..#.### ˜ ¸jï¿×##..#.######.P##.#.....#.@.###P....##.P###......#. #.##..#.........>. ##................... .....#..................##..................##................... ˜ ¸jŠÇ˜ ¸jWÈ)4.3 (1 ˜ ¸j¾È _˜ ¸jjΘ ¸jóÖ˜ ¸j\×+5.3 (2˜ ¸jmݘ ¸j=á? _You now have 929 gold pieces (gained 14).™ ¸jÓÀ™ ¸jaÁ™ ¸j¸Á™ ¸j‘Ù ¸j«ÉX™ ¸jêÊ™ ¸j:Ë™ ¸jêË™ ¸jÈÌ™ ¸j Ï™ ¸jRÏ™ ¸jЙ ¸j&Ñ™ ¸jõÒ,™ ¸j‚Ó™ ¸jíÔ™ ¸jP×™ ¸j²×™ ¸j‡Ø™ ¸jÂÙ™ ¸j×Û™ ¸jÜ™ ¸j‹Ü™ ¸j�Ý™ ¸jÄêI _u - 2 white potions (gained 1)™ ¸jbë3™ ¸j–ì,™ ¸jï,™ ¸jyï™ ¸jÆð™ ¸j¢ñ™ ¸jÙñ™ ¸jò™ ¸j6ó™ ¸jö™ ¸jMö™ ¸j)÷™ ¸jZø™ ¸j`ú™ ¸jÉú,™ ¸j¾Æ™ ¸jÁ,™ ¸j*™ ¸j'™ ¸jk ,™ ¸jç ™ ¸je ™ ¸j™ ¸j™ ¸jS™ ¸j˜™ ¸j™ ¸jI™ ¸jX™ ¸j”™ ¸jµ™ ¸j™ ¸j.™ ¸jK ™ ¸j¥#™ ¸jû#™ ¸jº$™ ¸j�&™ ¸jÁ)™ ¸j*™ ¸jA+™ ¸j®,™ ¸jÒ-™ ¸j.™ ¸jø.™ ¸jÙ6™ #..........#  ##.......#..#####  ##.....## #.#..####  ##......###.......#  ##..#.###........#.. ###..#.########...### ™ ¸j«7š#........######.....# #.....#......# ##P....##.......@...# ###......#..........# ##..#.........>... ................ ...........................................™ ¸jú7¡..............##...†....™ ¸jÌ@0394.0)™ ¸j§A-40.3 (25™ ¸jF™ ¸j–Hc _e - a scroll labelled NOIJEG QOITUQ› ¸j˜› ¸jm˜› ¸jÒ™› ¸jž› ¸jÚ¡› ¸jŸ¥,› ¸j/ªB› ¸jݪ› ¸j¹¬› ¸jK°› ¸j¢°› ¸j¶±› ¸ju´› ¸j¡¶V  You encounter a torpor snail.› ¸jݶ› ¸j¸½b#.....## #.#..#### #......###.......# ..#.###........#.. . .#.########...### .. › ¸j¾“.....######.....# ... ..#.............# ...w ...##...........# ..... .....#..........##......› ¸j,¾ˆ.........>.....@....... ....› ¸jþ¾m.... ......#w   torpor snail (wandering)÷....# # ..... #.......› ¸jÆÉ13.3 (3.0)› ¸jÍÊ24.3 (4 _› ¸j½Ö› ¸jÛ’ #.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ..*wEV: 15Int: 8 ...##...........# .**..SH: 0Dex: 22 .....#..........##**....XL: 11 Next: 75% Place: Lair:1 #.........>.....@*......Noise: ---------  Time: 17044.3 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: › ¸jr“ Fa) +5 sling {Juan} ........................ ........................ ...............#........w   torpor snail (wandering) .........÷....#......... #............. ......... #............. _e - a scroll labelled NOIJEG QOITUQ _You encounter a torpor snail.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (wandering, hasn't noticed you, 96% to hit)› ¸j=± T#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12› ¸j-¿ Str: 15 ..#.............# ..)wEV: 15Int: 8 ...##...........# .))..SH: 0Dex: 22 .....#..........##))....XL: 11 Next: 75% Place: Lair:1 #.........>.....@)......Noise: ---------  Time: 17044.3 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................ ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail › ¸j‰À ž(wandering, hasn't noticed you, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is lightly wounded.› ¸j°> LShift-Dir - straight lineAim: a torpor snail (wandering, hasn't noticed you, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is lightly wounded.sling bullet hits the torpor snail but does no damage.› ¸jbô = .wThe torpor snail is lightly wounded.......===5.0 (0.7Slow Rev › ¸jKÿ e _Being near the torpor snail leaves you feeling lethargic.œ ¸j§ùÝ#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....œ ¸jŸÿEV: 15Int: 8 ...##...........# ...w.SH: 0Dex: 22 .....#..........##.***..XL: 11 Next: 75% Place: Lair:1 #.........>.....@**.....Noise: ===------  Time: 17045.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............The torpor snail is lightly wounded. _Being near the torpor snail leaves you feeling lethargic.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [œ ¸j²C39;49ma torpor snail (lightly wounded, 96% to hit)œ ¸jXä¸#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== œ ¸jÜä:.....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# ...w.SH: 0Dex: 22 .....#..........##.)))..XL: 11 Next: 75% Place: Lair:1 œ ¸jºåÎ#.........>.....@)).....Noise: ===------  Time: 17045.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev ........................ ...............#........w   torpor snail .........÷....#......... œ ¸j4æ%#............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (lightly wounded, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.œ ¸jðo0You shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.  The torpor snail is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the torpor snail.torpor snail is lightly woundedœ ¸j«p.œ ¸j;ô1w.œ ¸jZüB.....œ ¸jNý16.0 (1 _œ ¸jžœ ¸jÿœ ¸j‘± Ä#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .*w..œ ¸jg² «SH: 0Dex: 22 .....#..........##**....XL: 11 Next: 75% Place: Lair:1 #.........>.....@*......Noise: ===------  Time: 17046.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev ........................ ...............#........w   torpor snail œ ¸j³ Q.........÷....#......... #............. ......... #.............The sling bullet hits the torpor snail. _The torpor snail is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineœ ¸jD³ NAim: a torpor snail (lightly wounded, 96% to hit)œ ¸j)É x#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .)w..SH: 0Dex: 22 .....#..........##))....œ ¸joÊ ‰XL: 11 Next: 75% Place: Lair:1 #.........>.....@)......Noise: ===------  Time: 17046.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (lightly wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is lightly wounded.œ ¸jÜR þShift-Dir - straight lineAim: a torpor snail (lightly wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is lightly wounded.œ ¸jîÞ I....œ ¸j,à h7.0 (1Rev+ _œ ¸jç œ ¸jDé � ¸j.6‚#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .*w..SH: 0Dex: 22 .....#..........##**....� ¸j27’XL: 11 Next: 75% Place: Lair:1 #.........>.....@*......Noise: ===------  Time: 17047.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev+ ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............You shoot a sling bullet. The sling bullet hits the torpor snail. _The torpor snail is lightly wounded.  Fire: a) +5 sling {Juan}� ¸jo71Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (lightly wounded, 96% to hit)� ¸jÄ`#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .)w..SH: 0Dex: 22 .....#..........##))....XL: 11 Next: 75% Place: Lair:1 #.........>.....@)......Noise: ===------  Time: 17047.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire� ¸jabK: a) +5 sling {Juan} ........................Slow Rev+ ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (lightly wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is moderately wounded.� ¸j‚ÞiShift-Dir - straight lineAim: a torpor snail (lightly wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is moderately wounded.heavi� ¸j3c;.w.� ¸j,mC....� ¸jún18.0 (1 _� ¸j1v� ¸j\y� ¸jå #.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15� ¸jÇÍInt: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##.*w...XL: 11 Next: 75% Place: Lair:1 #.........>.....@**.....Noise: ===------  Time: 17048.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev+ ........................ � ¸jB...............#........w   torpor snail .........÷....#......... #............. ......... #.............You shoot a sling bullet. The sling bullet hits the torpor snail! _The torpor snail is heavily wounded.� ¸jšŒFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)� ¸j$8 5#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 � ¸j‚9 ...##...........# .....SH: 0Dex: 22 .....#..........##.)w...XL: 11 Next: 75% Place: Lair:1 #.........>.....@)).....Noise: ===------  Time: 17048.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev+ ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The tor� ¸jØ9 3por snail is heavily wounded.� ¸jšÀ RShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is heavily wounded.� ¸j“F 1w.� ¸jýO 6..w.� ¸jÍP p9.0 (1Rev* _� ¸jãW � ¸jÂY � ¸jÅó#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##*w....XL: 11 Next: 75% Place: Lair:1 #.........>.....@*......Noise: ===------  Time: 17049.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) [0;1� ¸jÜô0;1m+5 sling {Juan} ........................Slow Rev* ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............You shoot a sling bullet. The sling bullet hits the torpor snail. _The torpor snail is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)ž ¸j¾ò#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##)w....XL: 11 Next: 75% Place: Lair:1 #.........>.....@)......Noise: ===------  Time: 17049.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) ž ¸j:ôX+5 sling {Juan} ........................Slow Rev* ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linež ¸jéöAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is severely wounded.ž ¸jŸ‚_Shift-Dir - straight lineAim: a torpor snail (heavily wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is severely wounded..ž ¸jNs..50.1 (1.1 _ž ¸jêž ¸j:ž ¸j�Û#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##*w....XL: 11 Next: 75% Place: Lair:1 #.........>.....@*......Noise: ===------  Time: 17050.1 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) [0;1ž ¸jlÜ�0;1m+5 sling {Juan} ........................Slow Rev* ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............You shoot a sling bullet. The sling bullet hits the torpor snail. _The torpor snail is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (severely wounded, 96% to hit)ž ¸jÉ š#.....## #.#..####Trilby the Skirmisher ž ¸j1 º#......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12ž ¸j^ áStr: 15 ..#.............# ....EV: 15Int: 8 ž ¸jÙ ë...##...........# .....SH: 0Dex: 22 .....#..........##)w....XL: 11 Next: 75% Place: Lair:1 #.........>.....@)......Noise: ===------  Time: 17050.1 (0.0) ........................ž ¸j ;a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................ž ¸jh ÒSlow Rev* ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... ž ¸j‘ H#.............Fire: a) +5 sling {Juan}ž ¸j» \Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (severely wounded, 96% to hit)  ž ¸jè ZYou shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.ž ¸jIž wYou shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.  The torpor snail is severely wounded.You shoot a sling bullet.  The sling bullet hits the torpor snail.  The torpor snail is severely wounded.ž ¸jW- ;.w.ž ¸jù2 7....ž ¸j�3 31.2 (1.1 _ž ¸j58 ž ¸jÍ9 ž ¸j„þ y#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .ž ¸jÿ ‘Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15ž ¸jbÿ ÔInt: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 75% Place: Lair:1 ž ¸jåÿ ³#.........>.....@*w.....Noise: ===------  Time: 17051.2 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev* ž ¸j ‚........................ ...............#........ž ¸j4w   torpor snail .........÷....#......... #............. ......... ž ¸jwÔ#.............The sling bullet hits the torpor snail. _The torpor snail is severely wounded.Fire: a) +5 sling {Juan}ž ¸j�ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linež ¸jÄyAim: a torpor snail (severely wounded, 96% to hit)Ÿ ¸j#ñU#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Ÿ ¸jÄñøMagic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 75% Place: Lair:1 #.........>.....@)w.....Ÿ ¸j#ò¼Noise: ===------  Time: 17051.2 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev* ........................ ...............#........Ÿ ¸jëòPw   torpor snail .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (severely wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is almost dead.Ÿ ¸jÒz“Shift-Dir - straight lineAim: a torpor snail (severely wounded, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail!  The torpor snail is almost dead.  The sling bullet hits the torpor snail but does no damage.Ÿ ¸jÂÿŠ w.The torpor snail is almost dead.Ÿ ¸j|Ÿ ¸j012.2 (1 _Ÿ ¸jýŸ ¸jÏŸ ¸jê\#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 75% Place: Lair:1 #.........>.....@w......Noise: ===------  Time: 17052.2 (0.0) ........................Ÿ ¸j¢]ïa) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev* ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............The sling bullet hits the torpor snail but does no damage. _The torpor snail is almost dead.Fire: a) +5 sling {Juan}Ÿ ¸jü]WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (almost dead, 96% to hit)Ÿ ¸jJ† Z#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......Ÿ ¸j¹‡ ¸XL: 11 Next: 75% Place: Lair:1 #.........>.....@w......Noise: ===------  Time: 17052.2 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Slow Rev* ........................ ...............#........w   torpor snail .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (almost dead, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.Ÿ ¸j�' €You shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.  The torpor snail is almost dead.You shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.  The torpor snail is almost dead.Ÿ ¸j@¬ 0YŸ ¸j8° Ý.YThe sling bullet hits the torpor snail but does no damage.  The torpor snail is almost dead.  You shoot a sling bullet.  The sling bullet hits the torpor snail but does no damage.  The torpor snail is almost dead.  You encounter a death yak.Ÿ ¸ju¸ Y   death yak (wandering)w   torpor snailŸ ¸jع _66-----3.3 (1.1Ÿ ¸j Á Ÿ ¸j#Ä 1 _The torpor snail bites you!Ÿ ¸jW¯¸#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 66/83 ===================----- .#.########...### ..Magic: 11/11 ======================== Ÿ ¸jׯ¢.....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......Ÿ ¸j1°ÐXL: 11 Next: 75% Place: Lair:1 #.........>.....@w....Y.Noise: ===------  Time: 17053.3 (0.0) ........................Ÿ ¸jr°;a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Ÿ ¸j¡°¸Slow Rev* ........................ ...............#........Ÿ ¸jÕ°@Y   death yak (wandering) .........÷....#.........w   torpor snail Ÿ ¸jÿ°­#............. ......... #.............You encounter a death yak. Ÿ ¸j'±b_The torpor snail bites you!  Fire: a) +5 sling {Juan}Ÿ ¸jM±WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (almost dead, 96% to hit)  ¸j•}#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 66/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 75% Place: Lair:1 #.........>.....@w....Y.Noise: ===------  Time: 17053.3 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a)   ¸j¼~Þ+5 sling {Juan} ........................Slow Rev* ........................ ...............#........Y   death yak (wandering) .........÷....#.........w   torpor snail #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a torpor snail (almost dead, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is almost dead.  ¸jp¤†Shift-Dir - straight lineAim: a torpor snail (almost dead, 96% to hit)  You shoot a sling bullet. The sling bullet hits the torpor snail.  The torpor snail is almost dead.  You kill the torpor snail!  ¸j^(  ¸j«š‹ .YOkawaru accepts your kill.  ¸j ¡  ¸j8¨Ó 794.4 (1.1Rev*  _You feel yourself speed up.  ¸j䯠 ¸j€¶h _Your Dodging skill increases to level 6!  ¸j" Ý#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....  ¸jÇ" ;EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@**.....Noise: ===------  Time: 17054.4 (0.0) ...................**Y..a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........  ¸j# —Y   death yak (wandering) .........÷....#......... #............. ......... #............. _You feel yourself speed up.   ¸jJ# ²_Your Dodging skill increases to level 6!Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, 86% to hit)  ¸jÞO #.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@)).....Noise: ===------  Time: 17054.4 (0.0) ...................))Y..a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire  ¸jLQ -: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak.  The death yak is lightly wounded.  ¸jýÙ ’Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, 86% to hit)    ¸jšÚ nYou shoot a sling bullet. The sling bullet hits the death yak.  The death yak is lightly wounded.  ¸jÛd W†...Y  ¸j»e 35.1 (0.7 _  ¸j†l   ¸jÛm ¡ ¸jÌë#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@**.....Noise: ===------  Time: 17055.1 (0.0) ...................**Y..a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire¡ ¸jií=: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............You shoot a sling bullet. The sling bullet hits the death yak. _The death yak is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 86% to hit)¡ ¸j#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@)).....Noise: ===------  Time: 17055.1 (0.0) ...................))Y..a) +5 sling {Juan}  c) +0 sling {Balvind ........................[11¡ ¸jº1;38HFire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak!  The death yak is lightly wounded.¡ ¸jº‘5Shift-Dir - straight lineAim: a death yak (lightly wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak!  The death yak is lightly wounded.sling bullet hits the death yak but does no damage.¡ ¸j›• Y.The death yak is lightly wounded.¡ ¸j�>†..¡ ¸js18 (0.7 _¡ ¸jë'¡ ¸j*¡ ¸j§î#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- ¡ ¸j´P.#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@**.....Noise: ===------  Time: 17055.8 (0.0) ...................*Y...¡ ¸jÿba) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ¡ ¸jhÌ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............¡ ¸j£¥The sling bullet hits the death yak but does no damage. _The death yak is lightly wounded.  Fire: a) +5 sling {Juan}¡ ¸jÑ/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 86% to hit)¡ ¸j_ U#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..¡ ¸j Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......¡ ¸j® 1XL: 11 Next: 79% Place: Lair:1 #.........>.....@)).....Noise: ===------  Time: 17055.8 (0.0) ...................)Y...a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................¡ ¸jã ©Rev* ........................ ...............#........¡ ¸j tY   death yak ¡ ¸jS ÿ.........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}¡ ¸j� ÁPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak!  The death yak is moderately wounded.¡ ¸jI” NMShift-Dir - straight lineAim: a death yak (lightly wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak!  The death yak is moderately wounded..¡ ¸j.. JY.¡ ¸ja9 m†...6.5 (0.7 _¡ ¸jƒD ¡ ¸jÒÄU#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..¡ ¸jÆMagic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@**Y....Noise: ===------  Time: 17056.5 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................¡ ¸jãÆ¾Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............You shoot a sling bullet. The sling bullet hits the death yak. _The death yak is moderately wounded.Fire: a) +5 sling {Juan}¡ ¸j�Ç[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (moderately wounded, 86% to hit)¢ ¸jšŠi#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@))Y....¢ ¸jŒæNoise: ===------  Time: 17056.5 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (moderately wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.¢ ¸jm.  You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.  The death yak is moderately wounded.!  The death yak is heavily wounded.¢ ¸j�£;†.¢ ¸j¥37.2 (0.7 _¢ ¸jË«¢ ¸j)¯¢ ¸jªì#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@**Y....Noise: ===------  Time: 17057.2 (0.0) ¢ ¸j«|........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............The sling bullet hits the death yak! _The death yak is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)¢ ¸jwÜT#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 67/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12¢ ¸jÝStr: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@))Y....¢ ¸jÏÝšNoise: ===------  Time: 17057.2 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... ¢ ¸jÞ]#............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle¢ ¸jWÞ%Shift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak!  The death yak is heavily wounded.¢ ¸j%i �Shift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak!  The death yak is heavily wounded.  The sling bullet hits the death yak but does no damage.¢ ¸j´í § Y.The death yak is heavily wounded.¢ ¸j”ø 3†¢ ¸jú 989 (0.7 _¢ ¸j¥ ¢ ¸j€ £ ¸j‹ #.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 68/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@*Y.....Noise: ===------  Time: 17057.9 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire£ ¸jy"{: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............The sling bullet hits the death yak but does no damage. _The death yak is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)£ ¸jøK#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 68/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@)))))))Noise: ===------  Time: 17057.9 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) £ ¸jBM<+5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the death yak.£ ¸j¾Õ_Shift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the death yak.  The sling bullet hits the death yak but does no damage.£ ¸j­c  Y.The death yak is heavily wounded......8.6 (0.7 _£ ¸jk£ ¸jxm£ ¸jÈÑ#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 68/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17058.6 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) [0;1£ ¸jñÒq0;1m+5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............The sling bullet hits the death yak but does no damage. _The death yak is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)£ ¸j¿! #.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 68/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17058.6 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................£ ¸jÜ" {[40mFire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak.  The death yak is heavily wounded.£ ¸jÏ« ª Shift-Dir - straight lineAim: a death yak (heavily wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak.  The death yak is heavily wounded.  The death yak is severely wounded.£ ¸jê7 £ ¸jÝ8 ,9.3 (0.7£ ¸jº@ £ ¸j¦M Z _The death yak completely misses you.¤ ¸j¾=#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 68/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17059.3 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) [0;1¤ ¸jÆ>b0;1m+5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............The death yak is severely wounded. _The death yak completely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)¤ ¸jÈf€#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 68/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ¤ ¸jrh..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17059.3 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}¤ ¸j˜i°Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.¤ ¸jFñkYou shoot a sling bullet.  The sling bullet hits the death yak but does no damage.  The death yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the death yak.  The death yak is severely wounded.¤ ¸j߃`60.0 (0.7 _¤ ¸j …¤ ¸jÄy#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .¤ ¸j1ÅHealth: 68/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17060.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ¤ ¸j+ÆÔ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............The sling bullet hits the death yak. _The death yak is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)¤ ¸jÖù #.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 68/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17060.0 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................¤ ¸jû C[40mFire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.¤ ¸jO„ kYou shoot a sling bullet.  The sling bullet hits the death yak but does no damage.  The death yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the death yak.  The death yak is severely wounded.¤ ¸jo ¤ ¸jv 297 (0.7¤ ¸jæ ¤ ¸jl W _The death yak closely misses you.¥ ¸j6"T#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 69/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12¥ ¸jH#Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17060.7 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................¥ ¸j­#ÔRev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... ¥ ¸j÷#¤#.............The death yak is severely wounded. _The death yak closely misses you.¥ ¸j/$‚Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)¥ ¸ja ÿ#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 69/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 ¥ ¸j£!w.....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17060.7 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¥ ¸j $Aim: a death yak (severely wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak.  The death yak is severely wounded.¥ ¸jáš Shift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak.  The death yak is severely wounded.almost dead.¥ ¸j&j¼ 1.4 (0.7 _The death yak gores you but does no damage.¥ ¸jÍ#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 69/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17061.4 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) [0;1¥ ¸jØZ0;1m+5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............The death yak is almost dead. _The death yak gores you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)¥ ¸jS #.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 69/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@)))))))Noise: ===------  Time: 17061.4 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) ¥ ¸jJT =+5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the death yak.¥ ¸j·Ú jShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the death yak.completely misses the death yak.¥ ¸j[e RY......¥ ¸jµf 32.1 (0.7 _¥ ¸jen ¥ ¸j;p ¥ ¸j/à#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 69/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17062.1 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) [0;1¥ ¸jTáR0;1m+5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............You shoot a sling bullet. _The sling bullet completely misses the death yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)¦ ¸jðÆ5#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 69/83 ===================----- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ¦ ¸j�È...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17062.1 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the death yak but d¦ ¸jçÈoes no damage.¦ ¸jµR¤M You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.  The death yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the death yak.  The death yak is almost dead.¦ ¸j.ঠ¸j>áe49-----8 (0.7¦ ¸j$ç¦ ¸jÒê/ _The death yak gores you!!¦ ¸jŠ_h#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 49/83 ==============---------- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12¦ ¸jk`Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17062.8 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............The death yak is almost dead. _The death yak gores you!!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ¦ ¸jÄ`ï[37m( or ) - cycleShift-Dir - straight lineAim: a death yak (almost dead, 86% to hit)¦ ¸jžµ #.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 49/83 ==============---------- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17062.8 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ..................¦ ¸jï¶ ‡......Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (almost dead, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak.  The death yak is almost dead.¦ ¸jíL …Shift-Dir - straight lineAim: a death yak (almost dead, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak.  The death yak is almost dead.  The sling bullet hits the death yak but does no damage.¦ ¸j÷Ø l  The death yak is almost dead.¦ ¸jÜÙ I503.5 (0.7¦ ¸jOà ¦ ¸jàâ W _The death yak closely misses you.¦ ¸j×3#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 50/83 ==============---------- ¦ ¸j5<.#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@Y......Noise: ===------  Time: 17063.5 (0.0) ........................¦ ¸jž5Xa) +5 sling {Juan}  c) +0 sling {Balvind ........................Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak ¦ ¸já5Ö.........÷....#......... #............. ......... #.............¦ ¸j6©The death yak is almost dead. _The death yak closely misses you.Fire: a) +5 sling {Juan}¦ ¸j²6TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (almost dead, 86% to hit)§ ¸j!,#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. § ¸j-Ó..#.###........#.. .Health: 50/83 ==============---------- .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0§ ¸jç-Dex: 22 .....#..........##......XL: 11 Next: 79% Place: Lair:1 #.........>.....@†......Noise: ===------  Time: 17063.5 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ........................§ ¸jæ.|Fire: a) +5 sling {Juan} ........................Rev* ........................ ...............#........Y   death yak .........÷....#......... #............. ......... #.............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line§ ¸jS/ôAim: a death yak (almost dead, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak!  You kill the death yak!§ ¸j5(§ ¸j½¢)))))))Shift-Dir - straight lineAim: a death yak (almost dead, 86% to hit)  You shoot a sling bullet. The sling bullet hits the death yak!  You kill the death yak!  Okawaru accepts your kill.  You shoot a sling bullet.§ ¸j¦JJ†......§ ¸j N<884.2 (0.7 _§ ¸j_T§ ¸jÈV¨ ¸jém¨ ¸j�n¨ ¸j�o¨ ¸j$‘*1Rev+ 2=¨ ¸jŒ––Rev ¨ ¸j”œw3=¨ ¸jÖž¨ ¸jTŸ¨ ¸j¦ ¨ ¸j2¤¨ ¸j»¤¨ ¸j†¥¨ ¸jx¨¨ ¸jü¨D4¨ ¸j難 ¸j¢­¨ ¸j®¨ ¸jI¯¨ ¸jª±,¨ ¸j´¨ ¸jW¶¨ ¸j½¶95¨ ¸jH¸¨ ¸jŠ»¨ ¸j¼¨ ¸jн¨ ¸júÂ,¨ ¸jŸÃ¨ ¸jèŨ ¸jVÆS6=¨ ¸jLǨ ¸j˨ ¸jq˨ ¸jͨ ¸j Ö£7=¨ ¸j*ר ¸jºÚ,¨ ¸jMÛ¨ ¸jÚß,¨ ¸jïਠ¸j]㨠¸j5ä98¨ ¸jå¨ ¸j·é¨ ¸jMê¨ ¸jnë¨ ¸jQî¨ ¸jàî¨ ¸jïï¨ ¸jÇó¨ ¸jƒôN59=¨ ¸j¢õ¨ ¸jÛ÷¨ ¸j¡ø¨ ¸j[ù¨ ¸jý¨ ¸j°ý¨ ¸j5¨ ¸jv¨ ¸jîB60=¨ ¸jU¨ ¸jT¨ ¸j¨ ¸j—,¨ ¸j0 ¨ ¸j‘ ¨ ¸jl ¨ ¸j•¨ ¸jö%1¨ ¸j=¨ ¸j¨ ¸j~¨ ¸jq¨ ¸jw¨ ¸jë¨ ¸j ¨ ¸jâ ;2¨ ¸j|!¨ ¸j3&¨ ¸j¼&¨ ¸ju(¨ ¸j+¨ ¸jÚ+¨ ¸jþ,¨ ¸jØ0¨ ¸jÀ1K3=¨ ¸j©2¨ ¸j¸=„¨ ¸j˜?k4=¨ ¸jÙD,¨ ¸jäKX¨ ¸j/M¨ ¸j¹P¨ ¸jŽQ%5¨ ¸jaR¨ ¸jÁU¨ ¸jV¨ ¸j`W¨ ¸j [,¨ ¸j–\¨ ¸jm_¨ ¸j`K6=¨ ¸jï`¨ ¸jîc¨ ¸jGd¨ ¸jÃiX¨ ¸jõl¨ ¸j]mU7=¨ ¸j´n¨ ¸j[q¨ ¸j¸q¨ ¸j–r¨ ¸j0v¨ ¸j‹v¨ ¸j�w¨ ¸jz¨ ¸j½z%8¨ ¸jˆ{¨ ¸jë~,¨ ¸j€¨ ¸j¤ƒ¨ ¸j„¨ ¸jH…¨ ¸j5‰;9¨ ¸jÀЍ ¸j�¨ ¸jl�¨ ¸jGލ ¸j@’,¨ ¸j]“¨ ¸jÙ–b70=¨ ¸j˜¨ ¸j>¨1=¨ ¸jÙª¨ ¸j€«¨ ¸j5¬¨ ¸jΰ,¨ ¸j²¨ ¸j�¸Q2¨ ¸j3º¨ ¸jíº¨ ¸j¯»¨ ¸jF¾,¨ ¸jV¿¨ ¸jî¨ ¸jÖÃK3=¨ ¸jWĨ ¸jmǨ ¸jîǨ ¸jÇȨ ¸jnÍ,¨ ¸j�Ψ ¸j Ѩ ¸j�ÑU4=¨ ¸j Ó¨ ¸jNÖ¨ ¸j½Ö¨ ¸jÆ×¨ ¸júÚ¨ ¸jlÛ¨ ¸j�ܨ ¸jGà,¨ ¸j˜á¨ ¸jŽä¨ ¸j å%5¨ ¸jýå¨ ¸j·ê,¨ ¸jì¨ ¸j´î¨ ¸j0ï¨ ¸j0𨠸jÀó¨ ¸j¨ô%6¨ ¸jõ¨ ¸j ø¨ ¸jšø¨ ¸jfù¨ ¸j�ý,¨ ¸jþ¨ ¸j› ’7=8=¨ ¸j« ¨ ¸jº ¨ ¸je& ¨ ¸jì& ¨ ¸j8( ¨ ¸jH- ;9¨ ¸jÐ- ¨ ¸jÙ2 ¨ ¸jV3 ¨ ¸jV4 ¨ ¸j8 ¨ ¸jv8 ¨ ¸jãd ”80=1=2¨ ¸jøn ^ ¨ ¸jÑp e_You start resting.HP restored.¨ ¸j6{ M....---¨ ¸j 1163.2 (99.0)¨ ¸jä€ y3=---4.2 (100.0) _¨ ¸jˆ ¨ ¸jöŠ © ¸jZÔ Trilby the Skirmisher (Coglin Hunter)Turns: 17193, Time: 00:41:37 Health: 83/83AC: 12 Str: 15 XL: 11 Next: 88% Magic: 11/11EV: 15 Int:  8 God: Okawaru [*****.] Gold: 929SH:  0 Dex: 22 Spells: 10/10 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth ++++ HPRegen 0.33/turn MPRegen 0.12/turn © ¸jvÕ ú%: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewelleryª ¸jèX ª ¸j“g T#.....## #.#..####Trilby the Skirmisher #......###.......#Coglin of Okawaru *****. ..#.###........#.. .Health: 83/83 ======================== .#.########...### ..Magic: 11/11 ======================== .....######.....# ...AC: 12ª ¸jch Str: 15 ..#.............# ....EV: 15Int: 8 ...##...........# .....SH: 0Dex: 22 .....#..........##......XL: 11 Next: 88% Place: Lair:1 #.........>.....@†......Noise: ---------  Time: 17164.2 (0.0) ........................a) +5 sling {Juan}  c) +0 sling {Balvind ª ¸jïi &........................Fire: a) +5 sling {Juan} ........................ ........................ ...............#........ .........÷....#......... #............. ......... #.............You shoot a sling bullet. The sling bullet hits the death yak!  You kill the death yak!Okawaru accepts your kill. _You shoot a sling bullet. _You start resting. _HP restored.ª ¸j÷j ª ¸jòq ª ¸j7u « ¸j—õ« ¸j?ö« ¸j‰÷« ¸jjû« ¸jÉÿ« ¸jâP  Things that are here:« ¸j/Ž  a death yak corpse; a torpor snail corpse« ¸ji « ¸j  _« ¸j^ « ¸jy« ¸j§« ¸j8« ¸já« ¸jm« ¸jª« ¸j"« ¸jt« ¸j²"« ¸jf$« ¸jõ$« ¸jT&« ¸j *« ¸jE-« ¸j¶-« ¸jx.« ¸jœ0« ¸j84« ¸jÌ4« ¸jÀ5« ¸ji9« ¸jà;« ¸jM<« ¸jý<« ¸jy@« ¸j|D« ¸jìD« ¸jåE« ¸jkG« ¸j#J« ¸j�J« ¸j?K« ¸jÄM« ¸jVP« ¸j¶P« ¸jtQ« ¸jµR« ¸jVB« ¸jZ« ¸j"\,« ¸jÐ\« ¸j>^« ¸j``« ¸j±`« ¸jSa« ¸jâc« ¸j´e%  « ¸j™fCYou encounter a basilisk.« ¸jVlÉ #### ####### #####..# #.##..##### ##..@. # #.#..#### ##...l ###.###..#..#.. ####...####.. « ¸jËl####.....###....l   basilisk (asleep)###... .##.... .........##...........« ¸jp\78.2 (14.0)l.« ¸jFvXl« ¸jRw,9.2 (15« ¸jN|« ¸jê~2 _The basilisk hisses angrily.« ¸j{b¸  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ####« ¸jcn#######EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@***....Noise: ---------  Time: 17179.2 (0.0) # #.#..#### ##......**l.« ¸j`cÅa) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............ ####...####............. « ¸jžc€####.....###............l   basilisk .........###............ .........##............. .........##...........« ¸jyd³You encounter a basilisk. _The basilisk hisses angrily.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (70% to hit)¬ ¸ji[€  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@)))....Noise: ---------  Time: 17179.2 (0.0) ¬ ¸j—\‰# #.#..#### ##......))))a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............ ####...####............. ####.....###............l   basilisk .........###............ .........##............. .........##...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.¬ ¸j äçShift-Dir - straight lineAim: a basilisk (70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.¬ ¸jšf<l.¬ ¸jÏlP....l..¬ ¸jßmg===9 (0.7Rev _¬ ¸jŠs¬ ¸j^u¬ ¸j‚n  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@**.....Noise: ===------  Time: 17179.9 (0.0) # #.#..#### ##.....**l..a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev ####...####......¬ ¸j¤rG....... ####.....###............l   basilisk .........###............ .........##............. .........##...........You shoot a sling bullet. _The sling bullet closely misses the basilisk.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (70% to hit)¬ ¸jZ~  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@)).....¬ ¸j¢5Noise: ===------  Time: 17179.9 (0.0) # #.#..#### ##.....))l..a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev ####...####............. ####.....###............l   basilisk .........###............ .........##............. .........##...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is lightly wounded.¬ ¸j5 @ Shift-Dir - straight lineAim: a basilisk (70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is lightly wounded.  The basilisk is moderately wounded.¬ ¸jðŒ @l.¬ ¸jÚ“ S.... ¬ ¸jì” 480.6 (0.7 _¬ ¸jdš ¬ ¸j>œ ¬ ¸jÌÞ w  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12¬ ¸jà ÊStr: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@***l...Noise: ===------  Time: 17180.6 (0.0) # #.#..#### ##..........a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev ####...####............. ####.....###............¬ ¸jnà Ðl   basilisk .........###............ .........##............. .........##...........You shoot a sling bullet. The sling bullet hits the basilisk. _The basilisk is moderately wounded.¬ ¸j¼à ^Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)¬ ¸j§–  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@)))))))Noise: ===------  Time: 17180.6 (0.0) # #.#..#### ##..........a) +5 sling {Juan}  c) +0 sling {Balvind ¬ ¸j`‘###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev ####...####............. ####.....###............l   basilisk .........###............ .........##............. .........##...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.­ ¸jÙYÈ Shift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is moderately wounded.­ ¸jÈçR...l...­ ¸j/ìi  The basilisk gazes at you.­ ¸jÛvB1.3 (0.7­ ¸j­y­ ¸jÌ|7 _You resist with almost no effort.­ ¸jo˜Ÿ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@***l...Noise: ===------  Time: 17181.3 (0.0) # #.#..#### ##..........a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............­ ¸jˆ™ÐRev ####...####............. ####.....###............l   basilisk .........###............ .........##............. .........##...........The basilisk gazes at you. _You resist with almost no effort.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 70% to hit)­ ¸jÇ·   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@)))l...­ ¸jɸNoise: ===------  Time: 17181.3 (0.0) # #.#..#### ##..........a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev ####...####............. ####.....###............l   basilisk .........###............ .........##............. .........##...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is heavily wounded.­ ¸jv?L Shift-Dir - straight line­ ¸jP@]Aim: a basilisk (moderately wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is heavily wounded.  The basilisk is severely wounded.­ ¸j¸È:...­ ¸jBÊj2.0 (0.7Rev+ _­ ¸j‘Э ¸j¹Ò­ ¸j 5   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........­ ¸j×5 ³XL: 11 Next: 88% Place: Lair:1 #..##### ##..@***l...Noise: ===------  Time: 17182.0 (0.0) # #.#..#### ##..........a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev+ ####...####............. ####.....###............l   basilisk .........###............ .........##............. .........##...........You shoot a sling bullet. The sling bullet hits the basilisk! _The basilisk is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)­ ¸j¹‰ í  Trilby the Skirmisher  Coglin of Okawaru *****.­ ¸j\Š š  Health: 83/83 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0­ ¸jªŠ „Dex: 22 ..##.##........XL: 11 Next: 88% Place: Lair:1 #..##### ##..@)))l...­ ¸ja‹ Noise: ===------  Time: 17182.0 (0.0) # #.#..#### ##..........a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev+ ####...####............. ####.....###............l   basilisk .........###............ ­ ¸jÆ‹ .........##............. .........##...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  ­ ¸jŒ �You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is severely wounded.­ ¸j( †Shift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  ­ ¸jÔžThe basilisk is severely wounded.!  You kill the basilisk!­ ¸jp(­ ¸já¤t ...Okawaru accepts your kill.­ ¸j^ª™ 4/84907 (0.7 _Your Fighting skill increases to level 7!­ ¸j±¯­ ¸jʲh _Your Stealth skill increases to level 6!¯ ¸jxõ ¯ ¸jÑø &Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. ¯ ¸jkù žTitle - Warmonger Favour - A favoured servant of Okawaru. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. ¯ ¸jú ”[!]: Overview|Powers|Wrath± ¸jðã ± ¸jÈë ± ¸jÒó Z  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......± ¸j}ô fSH: 0Dex: 22 ..##.##........XL: 11 Next: 90% Place: Lair:1 #..##### ##..@...†...Noise: ===------  Time: 17182.7 (0.0) # #.#..#### ##..........a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev+ ± ¸jÝô û####...####............. ####.....###............ .........###............ .........##............. .........##...........The basilisk is severely wounded.You shoot a sling bullet. The sling bullet hits the basilisk!  ± ¸jrõ ôYou kill the basilisk! _Okawaru accepts your kill.Your Fighting skill increases to level 7! _Your Stealth skill increases to level 6!± ¸j‡û ± ¸j[ü ± ¸j© ± ¸jÉ ² ¸jYê² ¸jGí¦Trilby the Skirmisher (Coglin Hunter)Turns: 17213, Time: 00:41:45 Health: 84/84AC: 12 Str: 15 XL: 11 Next: 90% Magic: 11/11² ¸j\î-EV: 15 Int:  8 God: Okawaru [*****.] Gold: 929SH:  0 Dex: 22 Spells: 10/10 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots Will ++...(no gizmo) Stlth ++++ HPRegen 0.34/turn ² ¸jÄîMPRegen 0.12/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery³ ¸jú€³ ¸j–  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================  AC: 12Str: 15 ###########EV: 15Int: 8 ...######.......SH: 0Dex: 22 ..##.##........XL: 11 Next: 90% Place: Lair:1 #..##### ##..@...†...Noise: ===------  Time: 17182.7 (0.0) # #.#..#### ##..........a) +5 sling {Juan}  c) +0 sling {Balvind ###.......###...........Fire: a) +5 sling {Juan} ........#..#............Rev+ ####...####..[3³ ¸j;—é2m........... ####.....###............ .........###............ .........##............. .........##...........The basilisk is severely wounded.You shoot a sling bullet. The sling bullet hits the basilisk!  You kill the basilisk! _Okawaru accepts your kill.Your Fighting skill increases to level 7! _Your Stealth skill increases to level 6!³ ¸j޳ ¸j‡3³ ¸j»³ ¸j³ ¸j\P _³ ¸jP³ ¸j·³ ¸j“³ ¸jf ³ ¸j9#³ ¸j¨$TRev ³ ¸jÑ'³ ¸j",B³ ¸jk1¯  You see here a basilisk corpse. _³ ¸j(7B³ ¸j=€³ ¸jB³ ¸j£Fh  You encounter a basilisk.³ ¸j J] ##########  #####........##  #.##..........#####  ##......†...#### ##..........@......P--- ..###............#........... ###...........³ ¸jËJ–l ....... ..........#l   basilisk (asleep)##....##........#..#†.³ ¸j…T+9.7 (7³ ¸jZUO---90.7 (8 _³ ¸j„[³ ¸jh]³ ¸jD(h  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12³ ¸jö(cStr: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@*.....PNoise: ---------  Time: 17190.7 (0.0) ..###.............**....³ ¸ja)Ma) +5 sling {Juan}  c) +0 sling {Balvind #..#................**..Fire: a) +5 sling {Juan} ###...................*l .###.................... .###..............#.....l   basilisk (asleep) ³ ¸jÃ)Š.##..................... .##..............#..#... ..†........... _You see here a basilisk corpse. _You encounter a basilisk.Fire: a) +5 sling {Juan}³ ¸j*%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)´ ¸jÿ ƒ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================´ ¸j U  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@).....PNoise: ---------  Time: 17190.7 (0.0) ..###.............))....a) +5 sling {Juan}  c) +0 sling {Balvind #..#................))..Fire: a) +5 sling {Juan} ###...................)l .###.................... .###..............#.....l   basilisk .##..................... .##..............#..#... ..†...........´ ¸jG ­Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk hisses angrily.´ ¸j “L)Shift-Dir - straight line´ ¸jr”ôAim: a basilisk (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk hisses angrily.  The basilisk is lightly wounded.  You shoot a sling bullet.´ ¸j œ l.The sling bullet completely misses the basilisk.´ ¸j¨"F.....´ ¸j¶$i===1.4 (0.7Rev _´ ¸jÁ,´ ¸j&/´ ¸j&Á  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17191.4 (0.0) ..###............**.....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............**...Fire: a) +5 sling {Juan} ###..................*l.Rev .###.................... .###..............#.....l  [39;49´ ¸jHÄÈm basilisk .##..................... .##..............#..#... ..†...........You shoot a sling bullet. _The sling bullet completely misses the basilisk.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)´ ¸j9ä  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17191.4 (0.0) ..###............)).....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............))...Fire: a) +5 sling {Juan} ###..................)l.Rev .###.................... .###..............#.....l  [39;49´ ¸j'æám basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is moderately wounded.´ ¸jŠ Shift-Dir - straight lineAim: a basilisk (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is moderately wounded.´ ¸j–' —.....2.1 (0.7 _´ ¸j%L   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17192.1 (0.0) ..###............**.....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............**...Fire: a) +5 sling {Juan} ###..................*l.Rev .###.................... .###..............#.....l  [39;49´ ¸j‰M m basilisk .##..................... .##..............#..#... ..†...........You shoot a sling bullet. The sling bullet hits the basilisk. _The basilisk is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 70% to hit)µ ¸j}€  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17192.1 (0.0) ..###............)).....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............))...Fire: a) +5 sling {Juan} ###..................)).Rev .###...................) µ ¸j_~`.###..............#.....l   basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.µ ¸j®´  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is heavily wounded.µ ¸j–†Al.µ ¸j¬ŽJ.......µ ¸jF�h8 (0.7Rev+ _µ ¸j˜µ ¸j8šµ ¸j½çì  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15µ ¸jéœInt: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@*.....PNoise: ===------  Time: 17192.8 (0.0) ..###.............**....a) +5 sling {Juan}  c) +0 sling {Balvind #..#................*l..Fire: a) +5 sling {Juan} ###.....................Rev+ .###.................... .###..............#.....l   basilisk .##..................... µ ¸jê­.##..............#..#... ..†...........You shoot a sling bullet. The sling bullet hits the basilisk. _The basilisk is heavily wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (heavily wounded, 70% to hit)µ ¸j˜+   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@).....PNoise: ===------  Time: 17192.8 (0.0) ..###.............))....a) +5 sling {Juan}  c) +0 sling {Balvind #..#................)l..Fire: a) +5 sling {Juan} ###.....................Rev+ .###.................... .###..............#.....l[37µ ¸jÉ, %m   basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is heavily wounded.µ ¸j©¹ à )))You shoot a sling bullet.  The sling bullet barely misses the basilisk.µ ¸jÙB <l.µ ¸j³J O.......µ ¸j”L 33.5 (0.7 _µ ¸j¢T µ ¸jB[ µ ¸j ¢ƒ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================µ ¸j£X  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17193.5 (0.0) ..###............**.....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............*l...Fire: a) +5 sling {Juan} ###.....................Rev+ .###.................... .###..............#.....µ ¸j¤±l   basilisk .##..................... .##..............#..#... ..†...........You shoot a sling bullet. _The sling bullet barely misses the basilisk.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineµ ¸jäªuAim: a basilisk (heavily wounded, 70% to hit)¶ ¸j4�}  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ¶ ¸jðž|### ##..........@......PNoise: ===------  Time: 17193.5 (0.0) ..###............)).....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............))...Fire: a) +5 sling {Juan} ###..................)).Rev+ .###...................) .###..............#.....l   basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (heavily wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.¶ ¸j‡*ß  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is severely wounded.¶ ¸j´b...l...¶ ¸jTµr4.2 (0.7Rev* _¶ ¸j÷»¶ ¸jþ½¶ ¸jß"  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17194.2 (0.0) ..###............**.....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............*l...Fire: a) +5 sling {Juan} ###.....................Rev* .###.................... .###..............#.....l¶ ¸j`$5[40m   basilisk .##..................... .##..............#..#... ..†...........You shoot a sling bullet. The sling bullet hits the basilisk. _The basilisk is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)¶ ¸jG`   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17194.2 (0.0) ..###............)).....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............))...Fire: a) +5 sling {Juan} ###..................)).Rev* .###...................) .###..............#.....l¶ ¸jTa [40m   basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.¶ ¸j ó ¡Shift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.The sling bullet hits the basilisk.  The basilisk is severely wounded.¶ ¸j#y b...l...¶ ¸j[ i  The basilisk gazes at you.¶ ¸j¬ ¶ ¸jŠ *9 (0.7¶ ¸jC M _You resist with almost no effort.¶ ¸j •  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15¶ ¸j €#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17194.9 (0.0) ..###............**.....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............*l...Fire: a) +5 sling {Juan} ###.....................Rev* .###.................... .###..............#.....l   basilisk .##..................... .##..............#..#... ..†...........¶ ¸j« õThe basilisk gazes at you. _You resist with almost no effort.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)· ¸j×   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@......PNoise: ===------  Time: 17194.9 (0.0) ..###............)).....a) +5 sling {Juan}  c) +0 sling {Balvind #..#...............))...Fire: a) +5 sling {Juan} ###..................)).Rev* .###...................) .###..............#.....l· ¸j€[40m   basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet completely misses the basilisk.· ¸j •^Shift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet completely misses the basilisk.The sling bullet hits the basilisk but does no damage.· ¸jDœ l.The basilisk is severely wounded.· ¸j·"M.......· ¸jÉ#35.6 (0.7 _· ¸jA*· ¸j-· ¸j(Y  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@*.....PNoise: ===------  Time: 17195.6 (0.0) ..###.............*l....a) +5 sling {Juan}  c) +0 sling {Balvind #..#....................Fire: a) +5 sling {Juan} ###.....................Rev* .###.................... .###..............#.....l[39· ¸j�Z8;49m   basilisk .##..................... .##..............#..#... ..†...........The sling bullet hits the basilisk but does no damage. _The basilisk is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)· ¸jœ� á  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@).....PNoise: ===------  Time: 17195.6 (0.0) ..###.............))....· ¸jw‘ "a) +5 sling {Juan}  c) +0 sling {Balvind #..#................))..Fire: a) +5 sling {Juan} ###...................))Rev* .###.................... .###..............#.....l   basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.· ¸jQ IMShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.· ¸jt¥ u..l....· ¸jÚª i  The basilisk gazes at you.· ¸j|3 · ¸jz4 ,6.3 (0.7· ¸jL: · ¸jà< 7 _You resist with almost no effort.¸ ¸j>º  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@*.....PNoise: ===------  Time: 17196.3 (0.0) ..###.............*l....a) +5 sling {Juan}  c) +0 sling {Balvind #..#....................Fire: a) +5 sling {Juan} ###.....................Rev* .###.................... .###..............#.....l[39¸ ¸jƒÆ;49m   basilisk .##..................... .##..............#..#... ..†...........The basilisk gazes at you. _You resist with almost no effort.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)¸ ¸jÛs  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0¸ ¸j©(Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@).....PNoise: ===------  Time: 17196.3 (0.0) ..###.............))....a) +5 sling {Juan}  c) +0 sling {Balvind #..#................))..Fire: a) +5 sling {Juan} ###...................))Rev* .###.................... ¸ ¸j�h.###..............#.....l   basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.¸ ¸jë¥&Shift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.¸ ¸j¥&¨..l....7.0 (0.7 _¸ ¸jh-¸ ¸j?0¸ ¸j"4   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@*.....PNoise: ===------  Time: 17197.0 (0.0) ..###.............*l....a) +5 sling {Juan}  c) +0 sling {Balvind #..#....................Fire: a) +5 sling {Juan} ###.....................Rev* .###.................... .###..............#.....l[39¸ ¸j‘5 ;49m   basilisk .##..................... .##..............#..#... ..†...........You shoot a sling bullet. _The sling bullet closely misses the basilisk.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)¸ ¸jvk s  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0¸ ¸jPl wDex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@).....PNoise: ===------  Time: 17197.0 (0.0) ..###.............)l....a) +5 sling {Juan}  c) +0 sling {Balvind #..#....................Fire: a) +5 sling {Juan} ###.....................Rev* .###.................... .###..............#.....l   basilisk .##..................... .##..............#..#... ¸ ¸j m @..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is almost dead.¸ ¸jèö ½)))))Shift-Dir - straight lineAim: a basilisk (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is almost dead.  The sling bullet closely misses the basilisk.¸ ¸j^} @l.¸ ¸jè… j.......¸ ¸jÒ† 17 (0.7 _¸ ¸jZ� ¸ ¸jZ� ¹ ¸jô›P  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####¹ ¸j�ASH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@*l....PNoise: ===------  Time: 17197.7 (0.0) ..###...................a) +5 sling {Juan}  c) +0 sling {Balvind #..#....................Fire: a) +5 sling {Juan} ###.....................Rev* .###.................... ¹ ¸jø�j.###..............#.....l   basilisk .##..................... .##..............#..#... ..†...........You shoot a sling bullet. _The sling bullet closely misses the basilisk.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 70% to hit)¹ ¸jÆÏ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================  Magic: 11/11 ========================##########AC: 12Str: 15#####........##EV: 15Int: 8#.##..........#####SH: 0Dex: 22##......†.........##XL: 11 Next: 90% Place: Lair:1 ### ##..........@)l....PNoise: ===------  Time: 17197.7 (0.0) ..###...................a) +5 sling {Juan}  c) +0 sling {Balvind #..#....................Fire: a) +5 sling {Juan} ###.....................Rev* .###.................... .###..............#.....l ¹ ¸jjÚ  basilisk .##..................... .##..............#..#... ..†...........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is almost dead.¹ ¸jYº.Shift-Dir - straight lineAim: a basilisk (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is almost dead.  You kill the basilisk!¹ ¸jªãr .Okawaru accepts your kill.¹ ¸jóè;28.4 (0.7 _¹ ¸j‘ï¹ ¸jkñº ¸j¼©_º ¸jó«e  You encounter a raven.º ¸jƳP ###############........#.##..#####......†...### ## ##..........º ¸j´íP .###.........##.....b ###.# ##...b   raven (wandering) ##.#..#†.º ¸jä´b ..#.º ¸j]µ&0º ¸j‡·>.bº ¸j0¿º ¸jÄ;---9.4 (1 _º ¸jǺ ¸jJÉ» ¸j zò  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@.......Noise: ---------  Time: 17199.4 (0.0) ..#..............**....#» ¸jÔ{a) +5 sling {Juan}  c) +0 sling {Balvind ##.................**...Fire: a) +5 sling {Juan} ###..................**.Rev* ###..............#.....b ##......................b   raven (wandering) ##..............#..#.... .†.............. ..#.... ............ _Okawaru accepts your kill. _You encounter a raven.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (wandering, hasn't noticed you, 63% to hit)» ¸j}`_  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@.......Noise: ---------  Time: 17199.4 (0.0) ..#..............))....#a) +5 sling {Juan}  c) +0 sling {Balvind ##.................))...Fire: a) +5 sling {Juan} ###..................)).» ¸jèaÅRev* ###..............#.....b ##......................b   raven ##..............#..#.... .†.............. ..#.... ............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (wandering, hasn't noticed you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the raven.  The raven caws.» ¸jwê;)Shift-Dir - straight lineAim: a raven (wandering, hasn't noticed you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the raven.  The raven caws.  The raven is lightly wounded.  You shoot a sling bullet.» ¸jÃ|š b.The sling bullet barely misses the raven.» ¸j;†F.......» ¸j[‡?===200.1 (0.7 _» ¸j]�» ¸jÂ’» ¸jØ í  Trilby the Skirmisher  Coglin of Okawaru *****.» ¸j± ¿  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@.......Noise: ===------  Time: 17200.1 (0.0) » ¸j“ Ý..#..............**....#a) +5 sling {Juan}  c) +0 sling {Balvind ##.................**...Fire: a) +5 sling {Juan} ###..................*b.Rev* ###..............#...... ##......................b   raven ##..............#..#.... .†.............. ..#.... ............» ¸j 5You shoot a sling bullet. » ¸jc d_The sling bullet barely misses the raven.Fire: a) +5 sling {Juan}» ¸jL +Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (lightly wounded, 63% to hit)» ¸j{  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@.......Noise: ===------  Time: 17200.1 (0.0) ..#..............))....#a) +5 sling {Juan}  c) +0 sling {Balvind ##.................))...Fire: a) +5 sling {Juan} ###..................)).Rev* ###..............#.....) ##.......[3» ¸jË|;2m...............b   raven ##..............#..#.... .†.............. ..#.... ............You shoot a sling bullet. _The sling bullet barely misses the raven.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (lightly wounded, 63% to hit)» ¸j«­ Shift-Dir - straight line  Aim: a raven (lightly wounded, 63% to hit)  You shoot a sling bullet. The sling bullet misses the raven.You shoot a sling bullet.  The sling bullet hits the raven!  The raven is moderately wounded.¼ ¸j¤PAb.¼ ¸jÚQAb.¼ ¸jì[M.......¼ ¸j+]18 (0.7 _¼ ¸j2h¼ ¸jÙÓ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@**.....Noise: ===------  Time: 17200.8 (0.0) ..#................*b..#a) +5 sling {Juan}  c) +0 sling {Balvind ##......................Fire: a) +5 sling {Juan} ###.....................Rev* ###..............#...... ##......................¼ ¸j Õbb   raven ##..............#..#.... .†.............. ..#.... ............The sling bullet hits the raven! _The raven is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (moderately wounded, 63% to hit)¼ ¸j’1£  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0¼ ¸jÅ2¹Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@)).....Noise: ===------  Time: 17200.8 (0.0) ..#................)b..#a) +5 sling {Juan}  c) +0 sling {Balvind ##......................Fire: a) +5 sling {Juan} ###.....................Rev* ###..............#...... ##......................b   raven ¼ ¸j©3##..............#..#.... .†.............. ..#.... ............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the raven.  The raven is heavily wounded.¼ ¸jwÉíM))))Shift-Dir - straight lineAim: a raven (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the raven.  The raven is heavily wounded.You shoot a sling bullet.  The sling bullet completely misses the raven.¼ ¸jV<b.¼ ¸jãa[.....¼ ¸j¸c31.5 (0.7 _¼ ¸jfk¼ ¸jÅm¼ ¸j˜D   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@*......Noise: ===------  Time: 17201.5 (0.0) ..#...............*b...#a) +5 sling {Juan}  c) +0 sling {Balvind ##......................Fire: a) +5 sling {Juan} ###.....................Rev* ###..............#...... ##......................¼ ¸jF Sb   raven ##..............#..#.... .†.............. ..#.... ............You shoot a sling bullet. _The sling bullet completely misses the raven.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (heavily wounded, 63% to hit)¼ ¸jPÞ  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@)......Noise: ===------  Time: 17201.5 (0.0) ..#...............)b...#a) +5 sling {Juan}  c) +0 sling {Balvind ##......................Fire: a) +5 sling {Juan} ###.....................Rev* ###..............#...... ##......................¼ ¸j9à]b   raven ##..............#..#.... .†.............. ..#.... ............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (heavily wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the raven!  The raven is severely wounded.½ ¸j}6� Shift-Dir - straight lineAim: a raven (heavily wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the raven!  The raven is severely wounded.almost dead.½ ¸j°@b.½ ¸j»¸8..½ ¸j*½32.2 (0.7 _½ ¸j‹Ê½ ¸jœ`  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@*b.....Noise: ===------  Time: 17202.2 (0.0) ..#....................#a) +5 sling {Juan}  c) +0 sling {Balvind ##......................Fire: a) +5 sling {Juan} ###.....................Rev* ###..............#...... ##......................½ ¸jÀfmb   raven ##..............#..#.... .†.............. ..#.... ............You shoot a sling bullet. The sling bullet hits the raven! _The raven is almost dead.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (almost dead, 63% to hit)½ ¸jÉ   Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@)))))))Noise: ===------  Time: 17202.2 (0.0) ..#....................#a) +5 sling {Juan}  c) +0 sling {Balvind ##......................Fire: a) +5 sling {Juan} ###.....................Rev* ###..............#...... ##......................b[39;½ ¸j¯/49m   raven ##..............#..#.... .†.............. ..#.... ............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (almost dead, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the raven.½ ¸j”Q ª  You shoot a sling bullet. The sling bullet hits the raven.  The raven is almost dead.½ ¸jýÛ ;b.½ ¸j; \.....9 (0.7½ ¸jÕ· S _The raven pecks you but does no damage.¾ ¸j{`  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@b......Noise: ===------  Time: 17202.9 (0.0) ..#....................#a) +5 sling {Juan}  c) +0 sling {Balvind ##......................Fire: a) +5 sling {Juan} ###.....................Rev* ###..............#...... ##......................¾ ¸j1Hb   raven ##..............#..#.... .†.............. ..#.... ............The raven is almost dead. _The raven pecks you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (almost dead, 63% to hit)¾ ¸jÒa  Trilby the Skirmisher  Coglin of Okawaru *****.  Health: 84/84 ========================##########Magic: 11/11 ========================#####........##AC: 12Str: 15#.##..........#####EV: 15Int: 8##......†.........###SH: 0Dex: 22 ## ##.................P#XL: 11 Next: 92% Place: Lair:1 .###............@†......Noise: ===------  Time: 17202.9 (0.0) ..#....................#a) +5 sling {Juan}  c) +0 sling {Balvind ##......................Fire: a) +5 sling {Juan} ###.....................Rev* ###..............#...... ##......................[4¾ ¸j dM0mb   raven ##..............#..#.... .†.............. ..#.... ............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (almost dead, 63% to hit)  You shoot a sling bullet. The sling bullet hits the raven.  You kill the raven!¾ ¸jg‰(¾ ¸jB ¸j‹?> ¸jSGI ¸jI ¸jjJ, ¸jzK ¸j�SB ¸jm\, ¸j®hš ¸jwo ¸jÄp ¸j¨r ¸jªw ¸j™x ¸jEz ¸jÀ ¸j¥€ ¸jž� ¸j… ¸j~ˆ ¸jý‰ ¸jN� ¸jŠ‘ ¸jY’ ¸jû•, ¸jO� ¸j¡ ¸j’¢ ¸j¤ ¸j¡©, ¸j« ¸jõ¯, ¸jÉÉ ¸j×Jj ¸jôxR ¸j§£” ¸jʱÆ ¸jGµ, ¸j;° ¸juà¸jŒÅ ¸j]É ¸j=Ê ¸jÈÊ ¸jàÍ, ¸j§Ï ¸j�ÔB ¸j)Ø, ¸jòÙ ¸j‹Ü, ¸jÝÝ ¸j ç ¸j«è ¸jêé ¸jÖðB ¸jÐò ¸jÉó ¸jvõ ¸jœø ¸j6ù ¸j©ú ¸j‰ÿB ¸jU ¸j ¸jÚ ¸ju ¸jË, ¸jš  ¸jW  ¸jé  ¸jò , ¸jà¸jz, ¸j¾F ¸jÑJ ¸j1L ¸jz` ¸j ~W _You start waiting. ¸j>�i308.1 (99.0)---9.1 (100.0) ¸j}’ ¸jX # _Done waiting.à ¸j9hIà ¸jÔmBà ¸jMo,à ¸jÄpà ¸jÅs,à ¸j±tà ¸jxà ¸j»xà ¸juyà ¸j |à ¸jò|à ¸j~à ¸jWÅà ¸jÕÓšà ¸j)áÆà ¸j¦äBà ¸jOç,à ¸j™èà ¸jnë,à ¸j†ìà ¸j�îà ¸jïà ¸jËïà ¸jáòà ¸j¯óà ¸j<ôà ¸j#÷,à ¸jÆ÷à ¸jJúà ¸jûà ¸j¼ûà ¸jŽý,à ¸jîþà ¸j[Bà ¸j&,à ¸jPà ¸je ,à ¸jýà ¸jm,à ¸juà ¸j!nà ¸jZ"à ¸j 'Bà ¸jÚ,nà ¸jâ-à ¸j’/,à ¸j¸0à ¸jî3,à ¸jþ4à ¸jê6à ¸jþ7,à ¸j¥:,à ¸jÍ;à ¸j>,à ¸j5?à ¸j•Aà ¸j£B,à ¸j_FBà ¸j¨IBà ¸j—L,à ¸j³Mà ¸jÒOà ¸jéPà ¸jÜQà ¸j[S,à ¸j=Tà ¸jçXBà ¸j—\Bà ¸j™aà ¸j�bà ¸j?eà ¸jkhà ¸jià ¸j¯jà ¸jhqBà ¸jãt,à ¸jóvà ¸jDz,à ¸jè{à ¸jà ¸j…€à ¸j9�à ¸j~„à ¸j…à ¸jô…à ¸j¢ˆà ¸jš‰à ¸j¦Šà ¸j�à ¸jÈ�à ¸jŸ�à ¸jŸ“à ¸jZ”à ¸jê”à ¸jv˜à ¸j<™à ¸j*šà ¸jÈœà ¸jû�à ¸j¢žà ¸jO¡à ¸jÜ¡à ¸j®¢à ¸jâ¦,à ¸j9¨à ¸jÞªà ¸j‡«à ¸jm¬à ¸j¡¯,à ¸j˰à ¸jP´à ¸jê´à ¸j/¶à ¸j ¸,à ¸jйà ¸jÒ¿à ¸jñÀà ¸j"Âà ¸jÍÄà ¸j�Åà ¸jÃÆà ¸jñÊ,à ¸jÏÌà ¸jÑà ¸jëÑà ¸jÏÒà ¸j4Öà ¸jØ,à ¸jÐÚà ¸jÛà ¸j�Üà ¸jÅà,à ¸j%âà ¸jåà ¸jâåà ¸jèà ¸júêà ¸j§ëà ¸jÞìà ¸jòïà ¸jÇðà ¸j¡ñà ¸j*õà ¸jíõà ¸j÷à ¸j]úà ¸j ûà ¸jãûà ¸jçÿ,à ¸jà ¸j�à ¸j?à ¸j¼à ¸jÍBà ¸jBà ¸jPXà ¸j|à ¸jWà ¸jpà ¸j à ¸jÐ à ¸jÁ$,à ¸j]&à ¸jñ*à ¸jð+à ¸j™,à ¸jj0,à ¸jp1à ¸j 5,à ¸j97à ¸jª9à ¸jM:à ¸j;à ¸jè>,à ¸jå?à ¸j%GBà ¸jkH,à ¸j�Ià ¸jwLà ¸j=Mà ¸jRà ¸jVà ¸jWà ¸j¥Wà ¸jò_a ÷ _You start waiting.à ¸j}i4408.1 (99.0)à ¸jÉjJ---9.1 (100.0)à ¸jqà ¸jWs# _Done waiting.Ä ¸j—€ IÄ ¸jdƒ Ä ¸jo‡ Ä ¸jY‰ ,Ä ¸jñŽ ,Ä ¸jÑ� Ä ¸jF’ Ä ¸jf• j  You see here a water moccasin corpse.Ä ¸j\™ Ä ¸j˜š  _Ä ¸j¢› Ä ¸jež Ä ¸jR¡ Ä ¸jñ¡ Ä ¸j|£ Ä ¸j¦ Ä ¸jŸ© Ä ¸jEª Ä ¸jº« Ä ¸j�­ Ä ¸jd° Ä ¸j%± Ä ¸j² Ä ¸jôµ Ä ¸j¹ Ä ¸j´¹ Ä ¸jåº Ä ¸j,¼ Ä ¸j|¾ Ä ¸j¿ Ä ¸jÝ¿ Ä ¸jVÁ Ä ¸jñÄ ,Ä ¸jAÆ Ä ¸jÉ Ä ¸j™Ë Ä ¸jhÌ Ä ¸jÏÌ Ä ¸júÎ Ä ¸j=Ò ,Ä ¸jÛÒ Ä ¸je× Ä ¸jÚ ,Ä ¸jºÚ Ä ¸j/Ý Ä ¸j`ß Ä ¸jôß Ä ¸jºà Ä ¸jÜâ Ä ¸jtå Ä ¸jpæ Ä ¸jç Ä ¸j9é Ä ¸j ò ö.....##........................ .....##..............#..#...... ......†..............#..#...... .....................#......... ........Ä ¸j,ó B................. ............###...^.. .........#....### ##.... ........# ..# ...#### ..23.1 (14.0).# ...  ... #.# ...  ## Ä ¸jô ]... .. ... ...... ##.[.#.Ä ¸jÈü Ä ¸jÔý ,4.1 (15Ä ¸jH Ä ¸j* ) _Found a chain mail.Ç ¸jñï µ.##...##......#..#...... >......†..............#..#..................#.................###...^...#....### ##.....#.....# ..#.#.#### ...#.....#.##...##....... .##.[.#....Ç ¸j‹û G5.0)Ç ¸jí Ç ¸j‰ È ¸jK¿.##..##.......#..#...... .>......†.......#..#..................#.......###...^...#....### ##.....#.# ..# ÷....#.#### ...#.....#.##... .##. ... ... ..##.[.#.....6È ¸jVÅÈ ¸j‘ÇÈ ¸jg®�.##.##.#..# ..>......÷.....#..#.....#.........###...^.#....### ##.#.# ..# .÷....#.#### ...#.....#.##....##. È ¸j˜¯ .. ... ...##.[.#......È ¸jê¸È ¸jº&7È ¸jŠÁÈ ¸j·ÄÈ ¸jý .##.##..#..#.>......÷...#..#......#..........###...^.#....### ##.#.# .. ..÷....#È ¸j_ $.#### .#....#.##....##. ... ... ....##.[.#......È ¸jùÈ ¸j“&8È ¸j²È ¸jk"É ¸ja3É ¸jðf,É ¸jŸoXÉ ¸j5qÉ ¸jlu,É ¸j—wÉ ¸j^€É ¸j‚,É ¸jŽ…É ¸jȆÉ ¸j€‡É ¸jq“BÉ ¸j™å..###...^..#....### ##.....#....# ÷....#.......#### .....#..  .........  ....#.##..  .....###  ..... ...   ...##.[.#..... ## #.......... ##........ ##.... ....#.... ..[.#....É ¸j ¢,32.1 (4É ¸j†£+3.1 (5É ¸j%©É ¸jž«- _Found a leather armour.Ê ¸jOÊ ¸j†` #....### ##..#.....# ÷....#.### ...........#..   .............#.##.......### ........##.[.#.## #..............#... ...........Ê ¸jQÊ ¸j` +4.1 (1Ê ¸j§-Ê ¸jÙ8Ê ¸j g ê #.....# ÷....#.### ........   ....#.##...### .......##.@.#.......## #...... ##.....#..... ...........Ê ¸j˜r Ê ¸jòs &5Ê ¸jŒz Ê ¸j; S _You see here a +0 chain mail.Ë ¸jlÊ÷....#..#### ......#..   ... .#.##. .####  ..... ...Ë ¸j á.....# ....##.[.# ..## #..@....... .. # ).....#....[.# #..#...  #.#.. #.Ë ¸jÇË ¸j�&6Ë ¸j$Ë ¸jW)* _Found a short sword.Ë ¸jc¦ ”......#..   ....... ...#.## ....####  .......#  ...............# ....##.[.#....... ..## #..... .. # )......#..... ......[.# ....#..#... ...###.#....Ë ¸jH§ Û.. #. #.. . Ë ¸j±¶ <7Ë ¸jPÑ Í ¸jxP� . ..#.## .....####  ......#  .........##.Í ¸jüP ....##.[.#........ ..## #..... .. # )#......#..... .......[.# ...#....#..#... ..###.#.....Í ¸jST #. #. .. .. .. .. Í ¸j}Í ¸j°~&8Í ¸jnˆÍ ¸j�Í ¸jŠâ ‰#.##...#### ........#.##.[.#.......## #.... ## ###).#....@.#....... .......[.# ...#.....#..#.... ...###.#....... #. #.......... ........... .... #.÷Í ¸jç <9Í ¸jï Í ¸j’ð Í ¸j(< ¨.#### ......#.##.[.#.......## #.... ##.. ###.)... .##......#....... ... ...#.....#..#.........###.#......... #..#......Í ¸j‰< q.......#÷Í ¸jÅ< }. ..♣Í ¸jQV Í ¸j×V '40Í ¸j b Í ¸j¸h W _You see here a +0 leather armour.Í ¸júUš....#.##.[.#........## #............ ##.... ###.......)... .##......#....... .......[.#....#.....#..#@........###.#. #..#.......... ......#Í ¸jæV÷.....♣... ..♣..~.~.♣....~~Í ¸j aÍ ¸jFb-1 _Í ¸jjiÍ ¸j)kÎ ¸jVÅ ¶M###. ...........##.Î ¸j³Å x..##.[.#........## #....... ##........... ###.......)..Î ¸jªÆ - .##......#..... .......@.#....#...#..#.###.#. ......... #..#...................♣.~.~.♣..........Î ¸jÄë Î ¸jþû “2 _You see here a +0 leather armour.Ï ¸jÎÖ¤M#.##...###.. ...........##..##.[.### #..... ##..... ###.......).. .##. .......[.#....#...#..#........ ..........###.#........................ .........3 _Ï ¸j~î “M..... #.##......###. ...........##..##.[.### #... ##.. ###..@....).. .##......#..... .......[.#....# ............#..#........#.....................#.4Ð ¸j®Ð ¸j߮Р¸j*µ,Ð ¸j«º,Ð ¸ja¿Ð ¸jçÜÐ ¸jxêD .  .#.##..  ......####  .# # .....##. ....##.[.#. ..## #. .. ##. ###...@...).5 .##......#. .[.#....##..#........###.#.......... #..#......... ................. ......... Ð ¸j Û IÐ ¸jÔÜ Ð ¸j€ß Ð ¸jEã ,Ð ¸j¯ì @ .  ...........#.##..  ............####  ..# #. ..##..# ....##.[.#. ..## #.# .. ##.# ###.).6 .##......#. .[.#....##.#..#......###.#........ #..#........ ............... ........... Ð ¸j©ô Ð ¸jõö Ñ ¸j¹DÑ ¸jEÑ ¸j»GÑ ¸jœXnÑ ¸jv^BÑ ¸jécÑ ¸jFh,Ñ ¸jGkÑ ¸j3qÑ ¸jî€k ...  ...........#.##..#. ..  ......#### .##...  ........# .#...  .......##..  ....##.[.#...#  ..## #...#  .. ##...#... ###.......@....#  .##......#... .......[.#....##...#..#..........###.#............  #..#............ ........................ Ñ ¸j´Œ9.1 (3Ñ ¸je�T _You see here a +0 short sword.Ó ¸j ...............#.#... .........#.##..#@....... ..........#####.##...........##.#.........##..#..#..S##.[.#...........# . ## #.............#......S   water moccasin (wandering)  ##............#....  ###.......)....#....  .###......Ó ¸jnâ]55.1 (6S.Ó ¸j7îA6.1 (7Ó ¸j± Q _Found a stone staircase leading down.Ó ¸j\Ç ..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@**.....Noise: ---------  Time: 17456.1 (0.0) ..........#####.##.***..a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.....S.Fire: a) +5 sling {Juan} .............##..#..#.Ó ¸jÍ# .. ..##.[.#...........# .. ## #.............#......S   water moccasin (wandering)##............#.....###.......)....#.....##......#............You encounter a water moccasin. _Found a stone staircase leading down.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (wandering, hasn't noticed you, 63% to hit)Ó ¸jÙû ..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@)).....Noise: ---------  Time: 17456.1 (0.0) ..........#####.##.)))..a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.....))Fire: a) +5 sling {Juan} .............##..#..#... [Ó ¸jÇü ø34m..##.[.#...........# .. ## #.............#......S   water moccasin (wandering)##............#.....###.......)....#.....##......#............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (wandering, hasn't noticed you, 63% to hit)  You shoot a sling bullet.  The sling bullet misses the water moccasin.Ó ¸jáÏ qSYou shoot a sling bullet.  The sling bullet misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.  The water moccasin is lightly wounded.Ó ¸jà…S........===8 (0.7Rev _Ô ¸jPr�..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@*......Noise: ===------  Time: 17456.8 (0.0) ..........#####.##**....Ô ¸jmt‹a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#...*S..Fire: a) +5 sling {Juan} .............##..#..#...Rev ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............The water moccasin hisses angrily. _The water moccasin is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)Ô ¸j#..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@)......Noise: ===------  Time: 17456.8 (0.0) ..........#####.##))....a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#...)S..Fire: a) +5 sling {Juan} .............##..#..Ô ¸j è#...Rev ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.Ô ¸jãî?)))Shift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is lightly wounded.  You shoot a sling bullet.Ô ¸jöHœ S.The sling bullet misses the water moccasin.Ô ¸j\Y}.......7.5 (0.7 _Ô ¸jØeÔ ¸j˜Ò  ..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.Ô ¸jôÓ îAC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@**.....Noise: ===------  Time: 17457.5 (0.0) ..........#####.##.*S...a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...Rev ..##.[.#...........# .. ## #.............#......S   water moccasinÔ ¸jbÔ z##............#.....###.......)....#.....##......#............You shoot a sling bullet. _The sling bullet misses the water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)Ô ¸j¸Ñ »..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......Ô ¸jdÒ ÓXL: 11 Next: 96% Place: Lair:1 .........#.##..#@)).....Noise: ===------  Time: 17457.5 (0.0) ..........#####.##.)))..a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.....))Fire: a) +5 sling {Juan} .............##..#..#...Rev ..##.[.#...........# .. ## #.............#......S   water moccasinÔ ¸j�Ò «##............#.....###.......)....#.....##......#............Ô ¸jÒÒ \Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  Ô ¸jøÒ rYou shoot a sling bullet.  The sling bullet barely misses the water moccasin.Ô ¸j>– NMShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.closely misses the water moccasin.Ô ¸jæ3 íS......8.2 (0.7Rev+ _Ô ¸jb9 Ô ¸jÂ; Õ ¸jwÛ..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@*......Noise: ===------  Time: 17458.2 (0.0) ..........#####.##*S....a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#[40Õ ¸jŽÜ#m...Rev+ ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............You shoot a sling bullet. _The sling bullet closely misses the water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)Õ ¸jø€..............#.........Trilby the Skirmisher Õ ¸j ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@)......Noise: ===------  Time: 17458.2 (0.0) ..........#####.##))....a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#...))..Fire: a) +5 sling {Juan} .............##..#..#.))Rev+ ..##.[.#.Õ ¸jŸ!¯..........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.Õ ¸jÖ¥(Shift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.ompletely misses the water moccasin.Õ ¸jü7@S.Õ ¸jh@L.......Õ ¸jmB19 (0.7 _Õ ¸jšIÕ ¸jâJÕ ¸j3ò..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@*S.....Noise: ===------  Time: 17458.9 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...[12;3Õ ¸jZó8HRev+ ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............You shoot a sling bullet. _The sling bullet completely misses the water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)Õ ¸j_ ..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@)))))))Noise: ===------  Time: 17458.9 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...[4Õ ¸j­` 0mRev+ ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet completely misses the water moccasin.Õ ¸jÇ Õ ¸j� 2Shift-Dir - straight lineÕ ¸jú PAim: a water moccasin (lightly wounded, 63% to hit)  Õ ¸jÅ You shoot a sling bullet.  Õ ¸j' GThe sling bullet completely misses the water moccasin.Õ ¸j¯ RThe sling bullet hits the water moccasin but does no damage.Õ ¸jZ’ † S.The water moccasin is lightly wounded.Õ ¸jõœ 2.....Õ ¸jó� 39.6 (0.7 _Õ ¸j¦ Õ ¸j;¼ Ö ¸jÊ9..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@S......Noise: ===------  Time: 17459.6 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...[0;10;1Ö ¸jº:mRev+ ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............The sling bullet hits the water moccasin but does no damage. _The water moccasin is lightly wounded.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)Ö ¸jjs..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@)))))))Noise: ===------  Time: 17459.6 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...[4Ö ¸jõtý0mRev+ ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.Ö ¸jµ*MShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.Ö ¸j°¨ÊS......60.3 (0.7Rev* Ö ¸j3«F _The water moccasin bites you but does no damage.Ö ¸jôº..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@S......Noise: ===------  Time: 17460.3 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...[0;10;1Ö ¸jf½#mRev* ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............The sling bullet closely misses the water moccasin. _The water moccasin bites you but does no damage.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)Ö ¸jv Š..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@)))))))Noise: ===------  Time: 17460.3 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} Ö ¸j* z.............##..#..#...Rev* ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.Ö ¸jÙ´ )MShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.Ö ¸j€a tS......1.0 (0.7Ö ¸jÑ q _The water moccasin barely misses you.× ¸j m..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@S......Noise: ===------  Time: 17461.0 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...[0;10;1× ¸j3x!mRev* ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............The sling bullet barely misses the water moccasin. _The water moccasin barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)× ¸jg~..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@S......Noise: ===------  Time: 17461.0 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...[0;10;1× ¸j†åmRev* ..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!× ¸jc÷Œ You shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin is severely wounded.× ¸jhÈÕ#7 (0.7 _The water moccasin closely misses you.× ¸j4°ï..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....× ¸j´°Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>× ¸jø°²SH: 0Dex: 22 ...............#.#......× ¸jD±HXL: 11 Next: 96% Place: Lair:1 .........#.##..#@S......Noise: ===------  Time: 17461.7 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind × ¸j´,.............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...Rev* ..##.[.#...........# .. ## #.............#......× ¸jô´1S   water moccasin##............#.....###.......)....#.....##......#............The water moccasin is severely wounded. _The water moccasin closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)× ¸j¯ï $× ¸j8ñ ..............#.........Trilby the Skirmisher ........................Coglin of Okawaru *****. ...............###...^..Health: 84/84 ======================== ........#....### ##....Magic: 11/11 ======================== .............#..#.AC: 12Str: 15 ..........##### ....EV: 15Int: 8 ..........#....### ....>SH: 0Dex: 22 ...............#.#......XL: 11 Next: 96% Place: Lair:1 .........#.##..#@)))))))Noise: ===------  Time: 17461.7 (0.0) ..........#####.##......a) +5 sling {Juan}  c) +0 sling {Balvind .............##.#.......Fire: a) +5 sling {Juan} .............##..#..#...Rev* [0;1× ¸jéñ 0m..##.[.#...........# .. ## #.............#......S   water moccasin##............#.....###.......)....#.....##......#............Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet misses the water moccasin.× ¸jž¯ ®†You shoot a sling bullet.  The sling bullet misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!Okawaru accepts your kill.)× ¸j=_ A†......× ¸j`~ `682.4 (0.7 _Ø ¸jÓù‹Ø ¸jn,Ø ¸jØ ¸jDØ ¸jÃ!,Ø ¸j­%jRev+ Ø ¸jb(,Ø ¸j4*Ø ¸jÐ,Ø ¸jK-Ø ¸j½0BØ ¸j 2Ø ¸j_9¬Rev Ø ¸jú<,Ø ¸jû>,Ø ¸jt?Ø ¸j—@Ø ¸jŸCØ ¸jàC(Ø ¸jéDØ ¸j-GØ ¸juGØ ¸j³HØ ¸jÂKØ ¸jLØ ¸jlMØ ¸jÖOØ ¸jPØ ¸j2QØ ¸jyTØ ¸jÓTØ ¸jÉUØ ¸j*XØ ¸j}XØ ¸jUYØ ¸j`Ø ¸jy`Ø ¸j½aØ ¸jge,Ø ¸j¼eØ ¸j0mXØ ¸j1yØ ¸j~Ø ¸j ŸJØ ¸j§£XØ ¸j4¿Ø ¸j;ç°Ø ¸jÅéØ ¸j”êØ ¸jˆ¢Ø ¸j¯Ø ¸jUØ ¸jþØ ¸jèBØ ¸jØ ¸j¯Ø ¸j-Ø ¸j7,Ø ¸jÞØ ¸j!,Ø ¸j`"Ø ¸jª#,Ø ¸j$Ø ¸jq&Ø ¸jÿ&Ø ¸j{'Ø ¸j§(Ø ¸j<)Ø ¸j»)Ø ¸j™+Ø ¸j&,Ø ¸j¡,Ø ¸j›.Ø ¸j#/Ø ¸j�/Ø ¸j3Ø ¸jÖ3Ø ¸jk4Ø ¸jý5Ø ¸j²6Ø ¸j07Ø ¸j°:Ø ¸j¢;,Ø ¸jÎ=,Ø ¸j§>Ø ¸jk@Ø ¸j[AØ ¸jóAØ ¸j>CØ ¸j¿CØ ¸j3DØ ¸jºFØ ¸jUGØ ¸jðGØ ¸jÆI,Ø ¸j’JØ ¸jsLØ ¸jM,Ø ¸jøNØ ¸j€OØ ¸jtPØ ¸jšVnØ ¸jWØ ¸jP\„Ø ¸jÿ^,Ø ¸jè_Ø ¸j b,Ø ¸j—bØ ¸j e,Ø ¸j…eØ ¸jeh,Ø ¸jiØ ¸j‘k,Ø ¸jµlØ ¸jqnØ ¸j¶nØ ¸j“oØ ¸jr,Ø ¸jsØ ¸jÅt,Ø ¸j~uØ ¸j*x,Ø ¸jÃyØ ¸j�{,Ø ¸j½|Ø ¸j,Ø ¸j›Ø ¸j ‚,Ø ¸jž‚Ø ¸j0…,Ø ¸j÷…Ø ¸j0ˆ,Ø ¸j‰Ø ¸j¥‹,Ø ¸j9ŒØ ¸j=Ž,Ø ¸j��Ø ¸j®‘Ø ¸jm’Ø ¸j[“Ø ¸jµ•,Ø ¸j¼–Ø ¸jà¶,Ø ¸j;ºXØ ¸jÚú4Ø ¸jØ ¸jÀØ ¸jFØ ¸jÇ XØ ¸j¯'„Ø ¸j@*Ø ¸jê*Ø ¸j›+Ø ¸jÍ?Ø ¸jåB· ......) _You start waiting.Ø ¸jjJ1561.4 (99.0)Ø ¸j>K8---2.4 (100.0)Ø ¸jÙ ¸jAEBÙ ¸j«FÙ ¸júFÙ ¸jdHÙ ¸jŸKÙ ¸jòKÙ ¸jQMÙ ¸jrTBÙ ¸jÜ[Ù ¸jß\Ù ¸jŸ]Ù ¸jŒ`Ù ¸jÜ`Ù ¸jÉcÙ ¸jlXÙ ¸jßmÙ ¸j+pÙ ¸j[tÙ ¸jóuÙ ¸jFvÙ ¸js–Ù ¸j—Ù ¸j‘›Ù ¸jì�Ù ¸jcžÙ ¸jݤÙ ¸j=ªÙ ¸j¨ªÙ ¸j(®Ù ¸j@²Ù ¸j;³Ù ¸jÙ³Ù ¸j>·Ù ¸j¸Ù ¸j—ºÙ ¸j½ÂÙ ¸j$ÅÙ ¸jmÆÙ ¸jµÎ,Ù ¸jÔÐÙ ¸j£ÚÙ ¸jOÜÙ ¸jÎÜÙ ¸jIüBÙ ¸j½ýÙ ¸jxþÙ ¸j–ÿÙ ¸jcÙ ¸j¶Ù ¸jGÙ ¸jÂnÙ ¸j…Ù ¸jì,Ù ¸jÿÙ ¸j%,Ù ¸jy%Ù ¸jk.BÙ ¸j1,Ù ¸jS4Ù ¸jfC„Ù ¸j1MÙ ¸j¾MÙ ¸jVOÙ ¸jDRÙ ¸jmS,Ù ¸jþV,Ù ¸j©WÙ ¸jZ,Ù ¸jôZÙ ¸jCnÙ ¸jân,Ù ¸j„‚„Ù ¸j®XÙ ¸j;±Ù ¸jï¾XÙ ¸jÉÙ ¸jÈÊ,Ù ¸jÎÙ ¸jÏÙ ¸j²ÏÙ ¸j¸ÐÙ ¸jÀÔÙ ¸jÕÙ ¸jÛ,Ù ¸jµßÙ ¸jÊâÙ ¸j¥öÙ ¸jJøÙ ¸j¾øÙ ¸j{ùÙ ¸j´ûÙ ¸jîûÙ ¸j ýÙ ¸j,„Ù ¸j<#,Ù ¸jš+Ù ¸ja8™ _You start waiting.Ù ¸j9C4661.4 (99.0)Ù ¸j. #..#......... ..#..#........ #............ .......... .###...^......Û ¸j=Íx #....### ##..  ##.@.#..... 6.4 (4.0)##### #.... Û ¸jiÍ»#....###.....> #.#....... Û ¸jšÍ–...#.##..#.†........ ......#####.##......... Û ¸j¿Ía  .........##.#........... Û ¸jå͉  .........##..#..#....... Û ¸jÎg  .[......##Û ¸j/ÎN.  Û ¸jˆ×Û ¸jØ+7.4 (5Û ¸j\ßÛ ¸jçá; _Found a stone staircase leading down.Ü ¸jF¬ IÜ ¸j•´ Ü ¸j ¸ Ü ¸j£¸ Ü ¸je½ ,Ü ¸jÌÀ BÜ ¸jµÏ Ü ¸j™Ú BÜ ¸j à Ü ¸j¶á Ü ¸jã Ü ¸jÛã Ü ¸jvç Ü ¸j† `Ü ¸j" òÜ ¸ja ,Ü ¸jMM BÜ ¸jQ Ü ¸j°` BÜ ¸jyf XÜ ¸j_¯  _You now have 943 gold pieces (gained 14).  You encounter a water moccasin.###...^.........P## # ###.............#  ##...#..........#  #.........# ###.....>.........# #.#.........# #.†.........# .##...............# .#.......@## #..#...........P# ##...........## Ü ¸jˆÀ ý #.......##  #.............  #.... .......  S   water moccasin (asleep) .......  ## .S..... ....... 90.4 (23.0)1.4 (24 _Ü ¸jÁà Ý ¸j ¾ ###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ---------  Time:Ý ¸jx¿ ­[40m 17691.4 (0.0) ..#..#.........*.P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........*..## Fire: a) +5 sling {Juan} ..#..........*..##  ..#..........*..  ...#.... ...*...  S   water moccasin (asleep) ........ ..*....  ##...... .S.....  ........ _You now have 943 gold pieces (gained 14). _You encounter a water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (asleep, 98% to hit)Ý ¸j-Á ###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ---------  Time:Ý ¸jÄ Ø[40m 17691.4 (0.0) ..#..#.........).P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........)..## Fire: a) +5 sling {Juan} ..#..........)..##  ..#..........)..  ...#.... ...)...  S   water moccasin ........ ..)....  ##...... .S.....  ........Shift-Dir - straight lineAim: a water moccasin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.  The water moccasin is lightly wounded.Ý ¸ju@( You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.water moccasin is lightly wounded.  You shoot a sling bullet.sling bullet hits the water moccasin.Ý ¸jèƒ S.The water moccasin is moderately wounded......===2.1 (0.7Rev _Þ ¸j¥p###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  TÞ ¸jtime: 17692.1 (0.0) ..#..#.........*.P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........*..## Fire: a) +5 sling {Juan} ..#...........*.##  Rev ..#..........*..  ...#.... ...*...  S   water moccasin ........ ..S....  ##...... .......  ........The sling bullet hits the water moccasin. _The water moccasin is moderately wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)Þ ¸j§###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  TÞ ¸jp¨ ime: 17692.1 (0.0) ..#..#.........).P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........)..## Fire: a) +5 sling {Juan} ..#...........).##  Rev ..#..........)..  ...#.... ...)...  S   water moccasin ........ ..)....  ##...... ..)....  ........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.Þ ¸j kuShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.closely misses the water moccasin.Þ ¸jnóCS.Þ ¸j˜üT.....Þ ¸j×ý18 (0.7 _Þ ¸jûÞ ¸jM Þ ¸j) „###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 Þ ¸jA ï#.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  Time: 17692.8 (0.0) ..#..#.........*.P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........*..## Fire: a) +5 sling {Juan} ..#...........*.##  Rev ..#..........*..  ...#.... ...S... Þ ¸jé  S   water moccasin ........ .......  ##...... .......  ........You shoot a sling bullet. _The sling bullet closely misses the water moccasin.Fire: a) +5 sling {Juan}Þ ¸j� aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)Þ ¸jÑh ###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  TÞ ¸j“i ¸ime: 17692.8 (0.0) ..#..#.........).P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........)..## Fire: a) +5 sling {Juan} ..#...........).##  Rev ..#..........)..  ...#.... ...S...  S   water moccasin ........ .......  ##...... .......  ........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.Þ ¸ji ² )))Shift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is moderately wounded.You shoot a sling bullet.Þ ¸jú� ¥ S.The sling bullet closely misses the water moccasin.Þ ¸j-– ^.......Þ ¸j˜ j3.5 (0.7Rev+ _Þ ¸jI£ ß ¸jË###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  Tß ¸jáËóime: 17693.5 (0.0) ..#..#.........*.P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........*..## Fire: a) +5 sling {Juan} ..#..........*..##  Rev+ ..#.........S...  ...#.... .......  S   water moccasin ........ .......  ##...... .......  ........You shoot a sling bullet. _The sling bullet closely misses the water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)ß ¸jòÛ$ß ¸j¢Ü4###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12ß ¸joÝHStr: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  Time: 17693.5 (0.0) ..#..#.........).P#ß ¸jÒÝ[ a) +5 sling {Juan}  c) +0 sling {Balvind ....##........)..## Fire: a) +5 sling {Juan} ß ¸j!Þ!..#..........)..##  Rev+ ..#.........S...  ß ¸jiÞ·...#.... .......  S   water moccasin ........ .......  ##...... .......  ß ¸j¯Þ........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleß ¸jõÞ½Shift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  You shoot a sling bullet.  ß ¸jß)The sling bullet hits the water moccasin!ß ¸jôo†You shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is severely wounded.ß ¸j õCS.ß ¸jÉù@..ß ¸jmú34.2 (0.7 _ß ¸jtß ¸jåß ¸jÙ###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  Tß ¸j¡Ûóime: 17694.2 (0.0) ..#..#.........*.P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........*..## Fire: a) +5 sling {Juan} ..#..........S..##  Rev+ ..#.............  ...#.... .......  S   water moccasin ........ .......  ##...... .......  ........The sling bullet hits the water moccasin. _The water moccasin is severely wounded.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)ß ¸j£˜ ###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  Tß ¸jš ime: 17694.2 (0.0) ..#..#.........).P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........)..## Fire: a) +5 sling {Juan} ..#..........)..##  Rev+ ..#.........)...  ...#.... ..)....  S   water moccasin ........ .).....  ##...... )......  ........Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet completely misses the water moccasin.ß ¸js AShift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet completely misses the water moccasin.losß ¸jg± CS.ß ¸jó· Ê.....9 (0.7Rev* _ß ¸j Ú ß ¸j¢S�###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............#ß ¸jBU XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  Time: 17694.9 (0.0) ..#..#.........*.P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##........S..## Fire: a) +5 sling {Juan} ..#.............##  Rev* ..#.............  ...#.... .......  S   water moccasin ........ .......  ##...... .......  ........You shoot a sling bullet. _The sling bullet closely misses the water moccasin.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin ([31ß ¸j®YAmseverely wounded, 63% to hit)à ¸jª<###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 98% Place: Lair:1 .#..............@## Noise: ===------  Tà ¸j?> ime: 17694.9 (0.0) ..#..#...........P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##...........## Fire: a) +5 sling {Juan} ..#.............##  Rev* ..#.............  ...#.... .......  S   water moccasin ........ .......  ##...... .......  ........Shift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!Okawaru accepts your kill.à ¸jYCW)à ¸jûÏZ))))))à ¸jo .......You shoot a sling bullet.###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 84/84 ========================#...............# Magic: 11/11 ======================== ###.....>.........# AC: 12Str: 15 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............# XL: 11 Next: 100% Place: Lair:1 .#..............@[à ¸j+p$40m## Noise: ===------  Time: 17695.6 (0.7) ..#..#...........P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##...........## Fire: a) +5 sling {Juan} ..#.............##  Rev* ..#.............  ...#.... .......   ........ .......   ##...... .......   ........ Aim: a water moccasin (severely wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!Okawaru accepts your kill. _You shoot a sling bullet.  You have reached level 12!à ¸jÝx/  --more--á ¸jZM91/912/1262 0% á ¸jñá ¸jR _You feel stronger.â ¸j[ â ¸jK ]Trilby the Skirmisher (Coglin Hunter)Turns: 17737, Time: 00:42:34 Health: 91/91AC: 12 Str: 16 XL: 12 Next: 0% Magic: 12/12EV: 16 Int:  8 God: Okawaru [*****.] Gold: 943â ¸jÛ ¸SH:  0 Dex: 22 Spells: 11/11 levels left rFire . . . (100%) a - +5 sling {Juan} rCold . . . (100%) c - +0 sling {Balvinder} rNeg . . . (100%) n - +4 steam dragon scales rPois .(100%) (no helmet) rElec .(100%) h - +0 cloak of Xulosor {Will+ Str+3 SInv} â ¸j9rCorr .(100%) p - +0 pair of gloves {Hurl} SInv + q - +0 pair of boots â ¸jS›Will ++...(no gizmo) Stlth ++++ HPRegen 0.35/turn MPRegen 0.13/turn â ¸jz%: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewelleryã ¸jŠg ã ¸j5o �###...^.........P## Trilby the Skirmisher # ###.............# Coglin of Okawaru *****.##...#..........# Health: 91/91 ========================#...............# Magic: 12/12 ======================== ###.....>.........# AC: 12Str: 16 #.#...............# EV: 16Int: 8 #.†...............# SH: 0Dex: 22 .##...............#ã ¸jap 6 XL: 12 Next:  0% Place: Lair:1 .#..............@## Noise: ===------  Time: 17695.6 (0.0) ..#..#...........P# a) +5 sling {Juan}  c) +0 sling {Balvind ....##...........## Fire: a) +5 sling {Juan} ..#.............##  Rev* ..#.............  ...#.... .......   ........ .......   ##...... .......   ........ ã ¸jtq ;The sling bullet hits the water moccasin!  You kill the water moccasin!Okawaru accepts your kill. _You shoot a sling bullet.  You have reached level 12! _You feel stronger.ã ¸jîq ã ¸j-x ã ¸j\z ã ¸j»P Iã ¸jpR ã ¸jûU ã ¸jq[ P _ã ¸j¬_ ã ¸j` >Rev+ ã ¸jÍa ã ¸j7c ã ¸j?x òã ¸jªy ã ¸j¸| TRev ã ¸jj} ã ¸j4 ã ¸j’� ã ¸j÷� ã ¸jeƒ ã ¸j*… ã ¸j·ˆ ã ¸j-‰ ã ¸jbŠ ã ¸j‚Œ ã ¸jœŽ ã ¸j:� ã ¸jž–  ..#..#...P# .....#### ...#....## ...## ....#....P.# ...P.# ã ¸j— d.##.#...#..##---......#.... ..#.... ã ¸j”— Q...# #. ...# ...# ..## ..# ã ¸j™ © ---704.6 (9  A malevolent force fills the Lair of Beasts...ã ¸j{™ ã ¸j\­ /  --more--å ¸jµÎ ‚  You fall into a shaft and drop 1 floor!  --more--æ ¸j8i ¯  The shaft crumbles and collapses.  You hear the solemn chanting of funerary rites.æ ¸jê /  --more--ç ¸j•„� 2  There is an entrance to the Necropolis on this level. Hurry and find it before  the portal closes!ç ¸jÀf ... .∩  ... ...  .. #..  ....#  .#..+  ...##..  ##...P.#  #@.....#  YY.......  .....YY........  [.......  #.#.#####.##..# # ## #. ## YYYY 4 yaks (asleep) ## ç ¸j< · _You encounter 4 yaks. _Found a leather armour. Found a phantasmal passage.ë ¸jÊp ý...#... .∩.... ...#.. #..#....# #.#..+ ...##...##@..P.#  #......# ..........YY.........[........#.#.#####.##..# ## #. #####YYYYYYYY====5.6 (1 _The yak bellows! You hear an angry hiss.ì ¸j†n.. ... .......# ..#.... .∩..........#...#..#....# #.#..+ #.@.##...##...P.#  #......# ...........YY.........[.........#.#.#####.##..#### ## ##. #####ì ¸j sþY.Y.Y.Y.ì ¸j{z[----6ì ¸jÞ�ì ¸j6Šì ¸jžˆV...h.#.. .. ....... ...#.. .....#....##.... .∩.............#...#..#....# #.#@.+ #...##...##...P.#  #YY....#.....YY............. .......[......... h   wolf (asleep)#.#.#####.##..#### ## ##. ###Y.ì ¸jL‰=.Yì ¸j´‘ì ¸j…’C----7ì ¸j,œì ¸j:ŸU _You encounter a wolf.í ¸jÓ1ñ...h.S .....h.#......... ............#.. #.....#.....##......∩................#..#...#.......#...@# #.#..+ ...##...##Y..P.í ¸j„5Þ# #.Y....#......Y......... ......Y.......... S   water moccasin (asleep).......[......... hh 2 wolves (asleep)#.#.#####.##..###Y.í ¸jR6CY.í ¸j47BY.í ¸jÎ8:í ¸j©C<8í ¸j‰Lí ¸jùOj _You encounter a water moccasin and a wolf.í ¸jÒyf#...h. ....h.S.. ......#...h.#......... ............#.... #.....#.....##......∩...............#..#...#@.......#....#.....#.#.#..+..........##.......##YY.P.#..#### #Y.....###..í ¸j³zY......................h 3 wolves (asleep).......[.........í ¸j5~.YY.í ¸jÌ~BY.í ¸j¬CY.í ¸j™€5í ¸jh‹<9í ¸j|”í ¸j¦™U _You encounter a wolf.í ¸j=y –#h ....#...h.......h.S.........#...h.#........... ............#.... #.....#..........##......∩............@..#... í ¸jXz _.#...#........#....#.....#.##.#..+.P.Y.##.......##YY.P.#..####. #Y.....###. ......... ...í ¸jn} BY.í ¸j~ <Y.í ¸j­~ CY.í ¸j1 ;Y.í ¸jˆ í ¸j�ˆ '10í ¸jT” k _You encounter a wolf.î ¸j%”......##..###h....#...h.. ...h.S...#....h.#........... ............#...... #.....#..........##......#............#...#...#..........#....#.....#.###.#Y.+.PYY.##.......# ##Y..P.#..####.. #......###. #. 2.Yî ¸j«•–.Y.Y.î ¸jr«sY 3 yaksî ¸jQÉ&1î ¸jƒÏî ¸jãâY _There is a phantasmal passage here.î ¸jo�î ¸j/žî ¸j÷¦î ¸jt¨9.hî ¸jˆ©1Yî ¸j.ªCY.î ¸jëª<Y.î ¸j'¬1.î ¸jo´8h1 asleep)î ¸jˆº-2 _î ¸j§¾ï ¸jM�oa Necropolis _You encounter a wolf. _There is a phantasmal passage here.  The world spins around you as you enter the gateway.  You enter an ornate necropolis!  You learned that your 2 scrolls labelled XIDAEDGHYUROS are actually 2 scrolls  of blinking.ï ¸j˜´#......♣♣....................P.P. #.......♣♣..♣...♣♣...♣.♣.♣♣..ß.ß. ##............................... â–“#............................... â–“###............................. â–“â–“â–“########++++################## ≈≈▓▓#................#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ≈≈≈▓##..............##▓≈≈≈≈≈Z≈≈≈≈ ≈≈≈▓▓##..∩......@..##▓▓≈≈≈≈≈≈≈≈≈≈ ï ¸jà˜Ý≈≈≈≈▓▓##..........##▓▓≈≈≈≈≈≈≈≈≈≈≈ ≈#≈≈≈▓▓############â–“â–“≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓â–“â–“â–“≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈#≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈*â‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆï ¸j7™E ï ¸j÷-4.1 (2.5ï ¸j‰$ï ¸ja/- _C -> b - 2 scrolls of blinkingï ¸j(2c _There is an empty arch of ancient stone here.ñ ¸jñ ¸j©ñ ¸jÂñ ¸jU W  You start waiting.ñ ¸j"ç*   lost soul (wandering)*ñ ¸jc>÷0.0≈5.1 (1 _You encounter a lost soul.ò ¸jó¯žM.♣♣...♣♣....................P.P #.♣♣..♣...♣♣...♣.♣.♣♣..ß.ß ##..###............................. â–“â–“â–“########++++##################â–“â–“#..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“##.....##Zâ–“â–“##..∩∩..##â–“â–“≈≈≈▓▓##..........##â–“â–“ ≈#≈≈≈▓▓############â–“â–“≈≈≈≈≈≈≈≈≈≈≈≈* ò ¸j�µò ¸j¿×+*ò ¸jê*   lost soul (wandering)≈6ò ¸j<ôò ¸jéê k....♣♣...♣♣....................P.P #.♣♣..♣...♣♣...♣.♣.♣♣..ß.ß ##..###............................. â–“â–“â–“########++++##################â–“â–“#..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“##........##Zâ–“â–“##..∩∩..##â–“â–“≈≈≈▓▓##..........##â–“â–“#≈≈≈▓▓############â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈≈≈≈ #≈≈#≈ * **   lost soul (wandering)≈7ò ¸j�1 ó ¸j©oâ–“# ó ¸jzâ–“#......♣.♣♣ ó ¸j|Nâ–“#......♣♣.P.P â–“#.♣♣..♣...♣♣...♣.♣.♣♣..ß.ß â–“##â–“# ≈▓### ≈▓▓▓#++++#≈▓▓#.#≈▓##.##▓≈≈≈≈≈Z≈▓▓##..∩......∩..##â–“â–“≈▓▓##.##â–“â–“ó ¸j¯|≈#≈≈≈▓▓#####â–“â–“≈â–“â–“â–“â–“≈#≈≈#≈*ó ¸jã#*ó ¸jŃ+≈ó ¸jφL*≈ó ¸jë‘ó ¸j ’&8ó ¸j Æó ¸jë}d≈▓# ≈▓#......♣.♣♣ ≈▓#......♣♣.P. ≈▓#.♣♣..♣...♣♣...♣.♣.♣♣..ß. ≈▓## ≈▓▓#≈▓###≈▓▓▓#++++#≈▓▓#.#≈▓##.##▓≈≈≈≈≈Z≈▓▓##..∩......∩..##â–“â–“≈▓▓##ó ¸j’.##â–“â–“≈#≈≈≈▓▓#####â–“â–“≈▓â–“â–“â–“â–“â–“≈*≈#≈≈#ó ¸j…�3≈ó ¸j{‹W*ó ¸j„Œ&9ó ¸jM©ó ¸j´ó ¸jN^ ........♣♣...............♣♣..♣...♣♣...............................''''ó ¸j÷k ó ¸j¹l '20ó ¸j u ó ¸juw - _You open the huge gate.ô ¸jB*≈▓#.............................. Trilby the Skirmisher ≈▓#......♣........♣♣............. Coglin of Okawaru *****. ≈▓#......♣♣....................P. Health: 91/91 ======================== ≈▓#.......♣♣..♣...♣♣...♣.♣.♣♣..ß. Magic: 12/12 ======================== ≈▓##............................. AC: 12Str: 16 ≈▓▓#............................. EV: 16Int: 8 ≈≈▓###........................... SH: 0Dex: 22 ≈≈▓▓▓########''''################ XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓▓#.........@......#â–“â–“â–“â–“â–“â–“â–“â–“â–“ Noise: ---------  Time: 17720.1 (0.0) ≈≈≈≈≈▓##..............##▓≈≈≈≈ô ¸jå*]≈Z≈≈ a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈≈▓▓##..∩......∩..##▓▓≈≈≈≈≈≈≈≈ Fire: a) +5 sling {Juan} ≈≈≈≈≈≈▓▓##..........##▓▓≈≈≈≈≈≈≈≈≈ ≈≈≈#≈≈≈▓▓############â–“â–“≈*≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈▓â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈#≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ You start waiting. _You encounter a lost soul. _You open the huge gate.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineõ ¸j-ƒ ≈▓#.............................. Trilby the Skirmisher õ ¸j„Ô≈▓#......♣........♣♣............. Coglin of Okawaru *****. ≈▓#......♣♣....................P. Health: 91/91 ======================== ≈▓#.......♣♣..♣...♣♣...♣.♣.♣♣..ß. Magic: 12/12 ======================== ≈▓##............................. AC: 12Str: 16 ≈▓▓#............................. EV: 16Int: 8 ≈≈▓###........................... SH: 0Dex: 22 õ ¸j‰„D≈≈▓▓▓########''''################ XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓▓#.........@......#â–“â–“â–“â–“â–“â–“â–“â–“â–“ Noise: ---------  Time: 17720.1 (0.0) ≈≈≈≈≈▓##..............##▓≈≈≈≈≈Z≈≈ a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈≈▓▓##..∩......∩..##▓▓≈≈≈≈≈≈≈≈ Fire: a) +5 sling {Juan} õ ¸j…Â≈≈≈≈≈≈▓▓##..........##▓▓≈≈≈≈≈≈≈≈≈ ≈≈≈#≈≈≈▓▓############â–“â–“≈*≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈▓â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  õ ¸j^…g≈≈≈#≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  _You encounter a lost soul. õ ¸j1†b_You open the huge gate.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.õ ¸jý†õ ¸j´Žõ ¸j¥’. _õ ¸j‘Ûõ ¸jß;≈▓#P....P.....♣..P≈▓#...........≈▓#......♣♣....≈▓#..................P≈▓♣♣..♣...♣♣...♣.♣.♣♣..ß≈▓##.....â–“#.......≈▓###..........................â–“â–“â–“########''@'###############â–“..#â–“â–“â–“â–“â–“â–“â–“â–“≈▓##........##▓≈≈≈≈≈Z#..∩∩..##â–“â–“≈≈≈≈▓▓##..........##â–“â–“#≈≈≈▓â–“############â–“â–“≈*z   weeping skull (wandering)â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈≈≈≈≈≈≈z#≈≈#õ ¸jhûHz≈õ ¸j$ýõ ¸jWþ+1.1 (1õ ¸jM" _You encounter a weeping skull. _There is a huge open gate here.õ ¸jù o≈▓#.ß....ß........ß≈▓#..P....P.....♣..P≈▓#................≈▓#......♣........♣♣...≈▓#..................≈▓♣♣..♣...♣♣...♣.♣.♣♣≈▓##â–“#.≈▓###........@................â–“â–“â–“########''''##############â–“#.......#â–“â–“â–“â–“â–“â–“â–“≈▓##........##▓≈≈≈≈≈Z##..∩∩..##â–“â–“≈≈≈≈▓▓##..........##â–“â–“ #≈≈≈â–“â–“############â–“▓≈* ≈â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ≈≈≈≈≈≈z zz   weeping skull (wandering)≈2 _õ ¸j‡ õ ¸jÀ ö ¸jµ„I≈▓##.......≈▓#ö ¸jg…þ...ß....ß........≈▓#...P....P.....♣≈▓#................ z≈≈≈▓#......♣........♣♣≈▓#...............≈▓♣♣..♣...♣♣...♣.♣.♣♣≈▓##â–“#.≈▓###........................â–“â–“â–“########''''#############â–“#.........#â–“â–“â–“â–“â–“â–“≈▓##..............##â–“##..∩∩..##â–“â–“ ≈≈≈≈▓▓##..........##â–“â–“ #≈≈≈▓▓############▓▓≈* zâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ö ¸jç‘ö ¸j¹’&3ö ¸j²šö ¸jÚœ÷ ¸jÝìØMâ–“#...........ß....ß........P....P.....♣ ≈............... z...♣........♣♣÷ ¸j•í»..♣♣...................♣♣..♣...♣♣...♣.♣.♣♣#â–“â–“#..###........................ ≈≈≈≈≈▓▓▓########''''#############. ###########÷ ¸j® i4Pø ¸jkõM≈▓###â–“.#.......ß....ß........P....P.....♣ ≈...... z...♣........♣♣...♣♣.........................♣♣.@♣...♣♣...♣.♣.♣♣#â–“â–“#.. ≈≈≈≈≈▓###......................... ...........#ø ¸j™}ø ¸jk~&5ø ¸j ‡ø ¸jôˆø ¸jú1§Mâ–“#########################+≈▓###â–“#......ß....ß........P....P.....♣ ≈...... z.♣♣♣♣..@......................♣♣..♣...♣♣...♣.♣.♣♣##............ ≈≈≈≈▓▓#...........................# ......∩.6ù ¸jTÎ$ù ¸jàÎô≈≈≈≈≈▓▓#########################+ Trilby the Skirmisher ≈≈≈≈≈▓###........................ Coglin of Okawaru *****. ≈≈≈≈▓▓#.......................... Health: 91/91 ======================== ù ¸j÷Õ´≈≈≈≈▓##.......................... Magic: 12/12 ======================== ≈≈≈≈▓#.............ß....ß........ AC: 12Str: 16 ù ¸jOÖž≈≈≈≈▓#.............P....P.....♣.. EV: 16Int: 8 ≈≈≈≈▓#........................... SH: 0Dex: 22 z≈≈≈▓#......♣........♣♣.......... XL: 12 Next:  0% Place: a Necropolis ù ¸j—Öå≈≈≈≈▓#......♣♣..@................ Noise: ---------  Time: 17726.1 (0.0) ≈≈≈≈▓#.......♣♣..♣...♣♣...♣.♣.♣♣. a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓##.......................... Fire: a) +5 sling {Juan} ù ¸jÃÖÈ≈≈≈≈▓▓#.......................... ≈≈≈≈≈▓###........................ ù ¸jäÖñ≈≈≈≈≈▓▓▓########''''#############  ≈≈≈≈≈≈≈▓▓#................#â–“â–“â–“â–“â–“â–“ù ¸j×­  ≈≈≈≈≈≈≈≈▓##..............##▓≈≈≈≈≈  ù ¸j/׵≈≈≈≈≈≈≈≈▓▓##..∩......∩..##▓▓≈≈≈≈≈ ù ¸j¾×<Shift-Dir - straight line _Okay, then. _You encounter a weeping skull. _There is a huge open gate here.  Press: ? - help, v - describe, . - travelThe floor.ù ¸j°C.@ù ¸jpx C..ù ¸j¼Y @..ú ¸jª¥{ .P _Okay, then. _You encounter a weeping skull. _There is a huge open gate here.  Press: ? - help, v - describe, . - travelHere: a petrified flower  The floor.ú ¸jþl ßP  A gravestone.ú ¸j9C≈≈≈≈≈▓▓#########################+ Trilby the Skirmisher ≈≈≈≈≈▓###........................ Coglin of Okawaru *****. ≈≈≈≈▓▓#.......................... Health: 91/91 ======================== ≈≈≈≈▓##.......................... Magic: 12/12 ======================== ≈≈≈≈▓#.............ß....ß........ AC: 12Str: 16 ≈≈≈≈▓#.............P....P.....♣.. EV: 16Int: 8 ≈≈≈≈▓#........................... SH: 0Dex: 22 z≈≈≈▓#......♣........♣♣.......... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#......♣♣..@................ Noise: ---------  Time: 17726.1 (0.0) ≈≈≈≈▓#.......♣♣..♣...♣♣...♣.♣.♣♣. ú ¸j#D€ a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓##.......................... Fire: a) +5 sling {Juan} ≈≈≈≈▓▓#.......................... ≈≈≈≈≈▓###........................ ≈≈≈≈≈▓▓▓########''''#############  ≈≈≈≈≈≈≈▓▓#................#â–“â–“â–“â–“â–“â–“  ≈≈≈≈≈≈≈≈▓##..............##▓≈≈≈≈≈  ≈≈≈≈≈≈≈≈▓▓##..∩......∩..##▓▓≈≈≈≈≈  _Okay, then. _You encounter a weeping skull. _There is a huge open gate here.  Press: ? - help, v - describe, . - travelA gravestone.ú ¸jP…D _û ¸jŒQû ¸j±ù  ###........................â–“â–“#..#.ß....ßP....P.....♣.............. z...♣♣♣ ≈♣...♣♣.@♣...♣♣...♣.♣.♣♣#.........................â–“#..............#......∩. ≈≈≈≈≈≈≈≈≈▓▓##..........##▓▓≈≈≈≈≈≈ û ¸j:/ ‘7.1 (1 _Pû ¸j²æ²â–“â–“#...â–“##..â–“#....ß....ßßâ–“#...P....P.....♣..Pâ–“#....................â–“#......♣........♣♣ ≈≈≈▓#......♣♣..........â–“#.......♣♣..♣...♣♣...♣.♣.♣♣â–“##..........@...............â–“â–“#.###â–“â–“â–“########''''##############≈▓▓#................#â–“â–“â–“â–“â–“â–“â–“##.....##▓≈≈≈≈≈Zâ–“â–“##..∩......∩..##▓▓≈....##▓▓≈≈###########▓▓≈*û ¸jMð<8û ¸j¿ù&Pû ¸j&ýü ¸j­˜lâ–“##.â–“#...ß....ß.ßâ–“#.....P....P.....♣..P.â–“#..................â–“#......♣........♣♣...â–“#......♣♣...........Pâ–“#.......♣♣..♣...♣♣...♣.♣.♣♣..ßâ–“#...................â–“â–“#.###â–“â–“â–“########''''###############≈▓▓#................#â–“â–“â–“â–“â–“â–“â–“â–“##.....##▓≈≈≈≈≈Z≈â–“â–“##..∩∩..##▓▓≈≈≈≈≈≈≈##....##▓▓≈≈#≈≈≈▓â–“############â–“▓≈*≈≈≈z▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈ü ¸jÌ¥ü ¸jò§C9ü ¸jY$~â–“#..ß....ßß.ßâ–“#.P....P.....♣..P.Pâ–“#.....................â–“#......♣♣♣â–“#......♣♣.............Pâ–“#.......♣♣..♣...♣♣...♣.♣.♣♣..ß.â–“#......................â–“â–“#.###â–“â–“â–“########''''################≈▓▓#................#â–“â–“â–“â–“â–“â–“â–“â–“â–“##....##▓≈≈≈≈≈Z≈≈â–“â–“##..∩∩..##▓▓≈≈≈≈≈≈≈#....##▓▓≈≈#≈≈≈▓▓############â–“▓≈*≈≈≈zâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈30ü ¸j•%BPü ¸jg*ü ¸jí ¡ü ¸jˆ÷ ü ¸j0ø ü ¸jÉû ü ¸j&ü ü ¸jêý ü ¸jÈ ü ¸j] ü ¸j€ ü ¸j³ ü ¸j+ Bü ¸jñ! ü ¸j*H `ü ¸j‚’ °ü ¸jPà °ü ¸j°× Xü ¸js ¸ü ¸j· ,ü ¸j` ü ¸jm ü ¸j( ,ü ¸j× ü ¸j§% ü ¸j0 Xü ¸j 6 ,ü ¸jm= ,ü ¸j«> ü ¸jc? ü ¸jCA ü ¸j _The weeping skull gives a chilling moan.!¸jýJqM................##â–“â–“ #################â–“###▓≈â–“ ...........##♣♣...♣..♣♣.â–“...♣#â–“♣♣♣â–“.#▓≈≈Pzß.# .................##â–“≈≈≈≈≈≈# â–“z   weeping skull!¸jjUHz≈!¸j,f!¸j„f&5!¸j”�!¸j¯š!¸jõ°≈≈≈≈≈≈# ...............# ################▓▓≈# ###▓≈≈≈≈≈≈≈# #â–“â–“≈≈≈≈≈≈# ................##â–“≈≈≈≈≈≈# ♣♣...♣..♣♣.......#â–“≈≈≈≈≈≈# ...♣♣......#â–“≈≈≈≈≈≈# ♣♣.♣#▓≈≈≈≈≈≈# .#▓≈≈≈≈≈≈# P.#â–“z≈≈≈≈≈# ß#â–“≈≈≈≈≈≈# ##â–“≈≈≈≈≈≈# .#â–“â–“#   ..............###▓≈#   ###''''########â–“â–“â–“#  â–“#  !¸jÑ<6!¸j³!¸j9!¸jx 4!¸j  !¸jà !¸j–{..#▓≈≈≈≈≈≈#..##▓≈≈≈≈≈≈# ................##▓▓≈≈≈≈≈≈# #################â–“â–“≈####â–“≈#.#▓▓≈≈≈≈≈≈# ..........##â–“≈≈≈≈≈≈# .♣♣...♣.#â–“≈≈≈≈≈≈# ..♣....@.#â–“≈≈≈≈≈≈# .♣♣..♣......#â–“≈≈≈≈≈≈#..#▓≈≈≈≈≈≈#.P.#â–“z≈≈≈≈≈#ß..#â–“≈≈≈≈≈≈#.##â–“≈≈≈≈≈≈#...#â–“â–“≈≈≈≈≈≈# ...............###â–“≈# ####''''########â–“â–“â–“≈#!¸j_š<7!¸jNŸ!¸j© !¸j5}‚♣.#▓≈≈≈≈≈≈#..#▓≈≈≈≈≈≈#..##▓≈≈≈≈≈≈# #!¸j~Ì................##▓▓≈≈≈≈≈≈# ##################â–“â–“≈####≈#.#▓▓≈≈≈≈≈≈# ...........##â–“≈≈≈≈≈≈#♣♣...♣.#â–“≈≈≈≈≈≈# ...♣......#â–“≈≈≈≈≈≈#♣♣........♣......#â–“≈≈≈≈≈≈#........#▓≈≈≈≈≈≈# P....P.#â–“z≈≈≈≈≈# ß....ß..#â–“≈≈≈≈≈≈#.##â–“≈≈≈≈≈≈#...#â–“â–“≈≈≈≈≈≈# ................###â–“≈#!¸jüÈz≈z   weeping skull8!¸j"%.♣.....♣...#â–“z≈≈≈≈≈#♣.#▓≈≈≈≈≈≈#..#▓≈≈≈≈≈≈#..##▓≈≈≈≈≈≈#................##▓▓≈≈≈≈≈≈# ###################â–“â–“≈####≈#.#▓▓≈≈≈≈≈≈#..........##▓≈≈≈≈≈≈#♣♣...♣...#â–“≈≈≈≈≈≈#..♣......#â–“≈≈≈≈≈≈#♣♣..♣......#â–“≈≈≈≈≈≈# ..............#â–“z≈≈≈≈≈# .P....P......#▓≈≈≈≈≈≈# .ß....ß......#â–“≈≈≈≈≈≈#..##â–“≈≈≈≈≈≈#...#▓▓≈≈≈≈≈≈#!¸jþ,Nz≈!¸jù7<9!¸j—S!¸j¶�ñ+........♣..#▓≈≈≈≈≈≈# +.♣.....♣...#â–“z≈≈≈≈≈# #♣.#▓≈≈≈≈≈≈#..#▓≈≈≈≈≈≈#..##▓≈≈≈≈≈≈#................##▓▓≈≈≈≈≈≈# ####################â–“â–“≈####≈#.#▓▓≈≈≈≈≈≈#..........##▓≈≈≈≈≈≈# ♣...♣♣...♣...#â–“≈≈≈≈≈≈#..........♣♣......#â–“≈≈≈≈≈≈#♣♣.♣......#â–“z≈≈≈≈≈# ...............#▓≈≈≈≈≈≈# ..P....P.......#▓≈≈≈≈≈≈#ß....ß.......#â–“≈≈≈≈≈≈#.##▓≈≈≈≈≈≈#!¸jṋz≈90!¸j !¸jLø .#....#▓≈≈≈≈≈≈# .+........♣..#▓≈≈≈≈≈≈# 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You open the large door. _You encounter a raiju.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!¸jò#....#..##.=...©#..#x.#...#...... Trilby the Skirmisher #....#...####..##..##h#...#...... Coglin of Okawaru *****. #....#......####....###...#...... Health: 91/91 ======================== #....#.......##......©....#...... Magic: 12/12 ======================== #....#....................#..P... AC: 12Str: 16 #©...#....................#.♣.... EV: 16Int: 8 #....##..................##..P... SH: 0Dex: 22 #....##########''##########...... XL: 12 Next:  0% Place: a Necropolis #....##⌠........@.......⌠##...... Noise: ---------  Time:[39;!¸jc“49m 17836.1 (0.0) #....#....................#...... a) +5 sling {Juan}  c) +0 sling {Balvind .....#....................#...... Fire: a) +5 sling {Juan} .##..+.......♣....♣.......+...... .#.#.+.......ßP..Pß.......+...... ..##.#.........♣♣.........#...... h   raiju (asleep) .....#....................#...... ....##....................##..... ...####⌠................⌠####....You open the large door. _You encounter a raiju.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _!¸j¥ ..####T##..##.####.=...©#..#x.#####..##..##h#####....###.##......©....#... #..........#..P #©...#....................#.♣...................##..P!¸jA ########'@#########⌠⌠# #....#......##..♣....♣ .#.#.+.......ßP..Pß+##.....♣♣.....#......##....##.!¸jÿH7.1 (1 _!¸j'tP..P!¸jæ8V _There is a large open door here.!¸jÿ<ÛM###..####...##?3♣ ..####T##..##.####.=...©#..#x.#####..##..##h#.####....#####©. #..P #©...#..#.♣..........@........##..P########''#########⌠................⌠# #....#....................#............. ... ............... 8 _!¸jpf!¸j{Ù »M.#.#...##u.#....##....♣ .###..####...##?3♣ ..####T##..##.####.=...©#..#x.#####..##..##h#.####....#####!¸jÚ ª©. #..P #©...#..#.♣...................##..P########''######## #....##⌠................⌠##.................. ..............♣♣......!¸jŸé <9!¸jñ 'P!¸jô !¸j?LM.##.##.###..##..#.#...##u.#....##....♣ .###..####...##?3♣ ..####T##..##.####.=...©#..#x.#####..##..##h#...####....#####©. #..P #©...#..#.♣...................##..P #....##########''##########.................ßP..Pß40!¸jÊn B##.#...###.##.###..###..#. #.#.#...##u.#....##...#..#...♣. ##..#..##..####...##?3#..#..♣.#..#.####T##..##.##..#. ....#..##.=...©#..#x.#...#. ....#...####..##..##h#...#. !¸j«p ®....#......####....###...#. ....#.##......©....#. ....#.#..P. ©...#.#.♣. ....##.##..P. ....#''#. ....##⌠................⌠##. ....#.......#.#.............#. ##..+.......♣....♣.+. #.#.+.ßP..Pß.+.!¸jˆ Y1!¸j?…u##.#...###.##.###..###..#. .#.#...##u.#....##...#..#...♣. #..#..##..####...##?3#..#..♣.#..#.####T##..##.##..#.#..##.=...©#..#x.#...#.#...####..##..##h#...#.##......####....###...#.##.##......©....#.##.#..P....# ...#.#.♣.....###.##..P....##''#.###⌠..........⌠##.##............#.#............#. #..+.......♣....♣.+. .#.+.ßP..Pß.+.2!¸jŒ!¸jØÙ.#...###.##.###..###..#. #.#...##u.#....##...#..#...♣. ..#..##..####...##?3#..#..♣.#..#.####T##..##.##..#.#..##.=...©#..#x.#...#.#...####..##..##h#...#.##......####....###...#.#?#.##......©....#.#.#.#..P....#.#.#.♣.....#.##.##..P....#.#''##.#.##⌠..........⌠##.##............#.h   raiju (asleep)#...#. ..+.♣....♣.+. #.+.ßP..Pß.+.!¸jü<3!¸j ü!¸j7!¸j4à).#...###.##.###..###..#.♣ .#...##u.#....##...#..#...♣.....♣ .#..##..####...##?3#..#..♣. .#..#.####T##..##.##..#. .#..##.=...©#..#x.#...#. .#...####..##..##h#...#.# .!¸jÈà�#......####....###...#.#?W .#.##......©....#.#.≈ .#.#..P....#.~ .#.#.♣.....#.≈ .##.##..P....#.≈ .#''##.#.~ .##⌠..........⌠##.!¸júàÃ##+#...#.3   soul eater (asleep)!¸j#á¶#...#.T   troll (asleep)+.!¸jIá­â™£....♣.+.h   raiju (asleep) .+.!¸jrá-ßP..Pß.+.!¸j‚ÿv  You encounter a soul eater and a troll.!¸ji &4!¸jF !¸jU p _Found a scroll of blinking. Found a transporter.!¸jÙœ #...###.##.###..###..#.♣. #...##u.#....##...#..#...♣.....♣. #..##..####...##?3#..#..♣. #..#.####T##..##.##..#. #..##.=...©#..#x.#...#. #...####..##..##h#...#.# #......####....###...#.#?W) #.##......©....#.#.≈ #.#..P....#.~≈ #.#.♣.....#.≈ ##.##..P....#.≈~ #''##.#.~ ##⌠..⌠##.##+ #..#. #..#.x   worldbinder (dormant) +.♣....♣.+.T   troll +.ßP..Pß.+.♣ h  [4!¸j|Ÿ —0m raiju (asleep)5!¸jÁ£ \ _You encounter a worldbinder.!¸jô¬l...###.##.###..###..#.♣. ...##u.#....##...#..#...♣.....♣. ..##..####...##?3#..#..♣. ..#.####T##..##.##..#. ..##.=...©#..#x.#...#. ...####..##..##h#...#.# ......####....###...#.#?W)! .##......©....#.#.≈≈. .#..P....#.~≈. .#.♣.....#.≈≈. #.##..P....#.≈~.''##.!¸j¡­‡#.~~. #⌠..⌠##.##++# ..#.x   worldbinder (dormant) .#.h   raiju (asleep) !¸jÛ®›.♣....♣.+. .ßP..Pß.+.♣.!¸jÀÂ<6!¸jZÎ!¸jPÕ!¸jÁ« ...###.##.###..###..#.........♣.. Trilby the Skirmisher ...##u.#....##...#..#...♣.....♣.. Coglin of Okawaru *****. ..##..####...##?3#..#..♣......... Health: 91/91 ======================== ..#.####T##..##.##..#............ Magic: 12/12 ======================== ..##.=...©#..#x.#...#............ AC: 12Str: 16 ...####..##..##h#...#.......##### EV: 16Int: 8 ......####....###...#.......#?W)! SH: 0Dex: 22 .......##......©....#.......#.≈≈. XL: [37!¸jÕ¬ km12 Next:  0% Place: a Necropolis ................@...#..P....#.~≈. Noise: ---------  Time: 17846.1 (0.0) ....................#.♣.....#.≈≈. a) +5 sling {Juan}  c) +0 sling {Balvind #..................##..P....#.≈~. Fire: a) +5 sling {Juan} #########''##########.......#.~~. #⌠................⌠##.......##++# ....................#............ x   worldbinder (dormant) ....................#............ h   raiju (asleep) .......♣....♣.......+............ .......ßP..Pß.......+..........♣. _There is a large open door here.  You encounter a soul eater and a troll. _Found a scroll of blinking. Found a transporter. _You encounter a worldbinder.Press: ? - help, v - describe, . - travelThe floor.!¸jû @.@!¸j¯9Y#.A crystal wall.!¸j¡ö h#  soul eater and a troll. _Found a scroll of blinking. Found a transporter. _You encounter a worldbinder.Press: ? - help, v - describe, . - travelHere: a raiju (asleep, fire blocked by a translucent stone wall)  The floor.!¸jØ�...###.##.###..###..#.........♣.. Trilby the Skirmisher ...##u.#....##...#..#...♣.....♣.. Coglin of Okawaru *****. ..##..####...##?3#..#..♣......... Health: 91/91 ======================== ..#.####T##..##.##..#............ Magic: 12/12 ======================== ..##.=...©#..#x.#...#............ AC: 12Str: 16 ...####..##..##h#...#.......##### EV: 16Int: 8 ......####....###...#.......#?W)! SH: 0Dex: 22 .......##......©....#.......#.≈≈. XL: [37!¸jS‘bm12 Next:  0% Place: a Necropolis ................@...#..P....#.~≈. Noise: ---------  Time: 17846.1 (0.0) ....................#.♣.....#.≈≈. a) +5 sling {Juan}  c) +0 sling {Balvind #..................##..P....#.≈~. Fire: a) +5 sling {Juan} #########''##########.......#.~~. #⌠................⌠##.......##++# ....................#............ x   worldbinder (dormant) ....................#............ h   raiju (asleep) .......♣....♣.......+............ .......ßP..Pß.......+..........♣.You encounter a soul eater and a troll. _Found a scroll of blinking. Found a transporter. _You encounter a worldbinder.Press: ? - help, v - describe, . - travelHere: a raiju (asleep, fire blocked by a translucent stone wall)  The floor.!¸jâ–!¸j"¦!¸j)ª. _!¸jø ^...###.##.###..###..#.........♣.. Trilby the Skirmisher ...##u.#....##...#..#...♣.....♣.. Coglin of Okawaru *****. !¸jK..##..####...##?3#..#..♣......... Health: 91/91 ======================== ..#.####T##..##.##..#............ Magic: 12/12 ======================== ..##.=...©#..#x.#...#............ AC: 12Str: 16 ...####..##..##h#...#.......##### EV: 16Int: 8 ......####....###...#.......#?W)! SH: 0Dex: 22 .......##......©....#.......#.≈≈. XL: 12 Next:  0% Place: a Necropolis !¸jUS................@...#..P....#.~≈. Noise: ---------  Time: 17846.1 (0.0) ....................#.♣.....#.≈≈. a) +5 sling {Juan}  c) +0 sling {Balvind #..................##..P....#.≈~. Fire: a) +5 sling {Juan} #########''##########.......#.~~. #⌠................⌠##.......##++# ....................#............ x   worldbinder (dormant) ....................#............ h   raiju (asleep) .......♣....♣.......+............ .......ßP..Pß.......+..........♣.Press: ? - help, v - describe, . - travelHere: a raiju (asleep, fire blocked by a translucent stone wall) _The floor.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!¸jd&Z...###.##.###..###..#.........♣.. Trilby the Skirmisher ...##u.#....##...#..#...♣.....♣.. Coglin of Okawaru *****. ..##..####...##?3#..#..♣......... Health: 91/91 ======================== ..#.####T##..##.##..#............ Magic: 12/12 ======================== ..##.=...©#..#x.#...#............ AC: 12Str: 16 ...####..##..##h#...#.......##### EV: 16Int: 8 ......####....###...#.......#?W)! SH: 0Dex: 22 !¸j0(.......##......©....#.......#.≈≈. XL: 12 Next:  0% Place: a Necropolis ................@...#..P....#.~≈. Noise: ---------  Time: 17846.1 (0.0) ....................#.♣.....#.≈≈. a) +5 sling {Juan}  c) +0 sling {Balvind #..................##..P....#.≈~. Fire: a) +5 sling {Juan} #########''##########.......#.~~. #⌠................⌠##.......##++# ....................#............ x   worldbinder (dormant) ....................#............ h   raiju (asleep) .......♣....♣.......+............ .......ßP..Pß.......+..........♣.Here: a raiju (asleep, fire blocked by a translucent stone wall) _The floor.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - s!¸jŒ(4traight lineOkay, then.!¸jÚ(!¸jè5!¸jm8. _!¸js~~####..###.#X###...#..###.##.###..###..#.........♣.u.#....##...#..#.♣ .##..####...##?3#..#..♣ .#.####T##..##.##..#. .##.=...©#..#x.#...#......####..##..##h#...#.###########...#.#?W)!###©.@..#.......#.≈≈.##..P....#.~≈.# .#.♣.....#.≈≈.# ..................##..P....#.≈~.# ########''##########.#.~~. ⌠⌠##.##++###.......#. ♣....♣.+... 7.1 (1 _!¸j Ç!¸jY•º#..###.)x##©#.....# ####..###.#X###...#.. .###.##.###..###..#.........♣.u.#....##...#..#.♣ ##..####...##?3#..#..♣ #.####T##..##.##..#. ##.=...©#..#x.#...#....... .####..##..##h#...#.######.####....###.@.#.#?W)!#.##©....#.......#.≈≈.#.#..P....#.~≈.#.#.♣.....#.≈≈.#. .................##..P....#.≈~.#. #######''##########.#.~~.#.⌠##.##++###.......#.!¸jÖ£!¸j³¤&8!¸j³¬!¸jä®!¸jLg ¶M#.#.i##..#.### #..###.)x##©#.....## ####..###.#X###..#.##.###..##. .##u.#....##...#..#...♣.....♣ ##..####...##?3#..#..♣ #.####T##..##.## ##.=...©#..#x.#...... .####..##..##h########....###?W)!##......©.≈ ..................#..P....#.~≈.#.!¸jZp !¸j:q &9!¸j } !¸j:Ñ $M.##.##..?....##...#â–“############# ##.#.i##..#.### #..###.)x##©#.....## ####..###.#X###.!¸j·Ñ ó.#.##.###..##. .##u.#....##...#..#...♣.....♣ ##..####...##?3#..#..♣ #.####T##..##.## ##.=...©#..#x.#...... .####..##..##h########....###!¸jýÑ ?W)! .....##......©....#.......#.≈≈.#...... ..#!¸jˆÒ !¸jþ÷ !¸j ù '50!¸jC!¸jB!¸j¬p–.^.?#####â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#..?....##...#â–“###############.i##..#.##....## ..###.)x##©#.....## ###..###.#X###...#.. ###.##.###..###..#.........♣.u.#....##...#..#.♣.####...##?3#..#..♣ .####T##..##.##.@#. !¸j]qí#.=...©#..#x.#...#....... ####..##..##h#...#.######.#####...#.#?W)!#.##©....#.......#.≈≈.#.#..P....#.~≈.#.#.♣.....#.≈≈.#. ................##..P....#.≈~.#. ######''##########.#.~~.#.!¸jD£<1!¸j¹!¸jx ³M##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##...#â–“############## #.#.i##..#.### ..###.)x##©#.....##.###.#X###..#.##.###..##. ##u.#....##...#..#...♣.....♣ #..####...##?3#.@#..♣ .####T##..##.##.=...©#..#x.#...... ####..##..##h#...#.......######........##!¸jí!¸jÔ&2!¸jÏ>!¸j G ±M.[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ #!¸j«G ­#.##..?....##...#â–“############## #.#.i##..#.##!¸jêG Ï# ..###.)x##©#.....##.###.#X###..#.##.###..##. #!¸j'H #u.#....##...#.@#...♣.....♣ #..####...##?3#..#..♣ .####T##..##.## !¸j^H »#.=...©#..#x.#...#.....................#!¸j2j Y3!¸j¿£ ëM###.......###. #.[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##...#â–“############## #.#.i##..#.### ..###.)x##©#.....##.###.#X###..#.##.###..##. ##u.#....##...#..#...♣.....♣ #..####...##?3#..#..♣ .####T##..##.##..#....................#!¸jãÆ Y4!¸ji3,M..©.... ####.......###..[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##...#â–“############## #.#.i##..#.### ..###.)x##©#.....##.###.#X###..#.##.###..##. ##u.#....##...#..#...♣.....♣ #..####...##?3#..#..♣............#....#!¸j¢G<5!¸jTJ!¸jK!¸ja~£M. ..©.... ####.......###.!¸jü~`.[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##...#â–“############## #.#.i##..#.### !¸j9..###.)x##©#....@##.###.#X###.!¸jjJ.#.##.###..##. !¸j›ý##u.#....##...#..#...♣.....♣.....X   thrashing horror (trample, dormant)!¸jã`#...#!¸je«³6 _You encounter a thrashing horror.!¸j  #.. ..©.... ####.......###..[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##...#â–“############## #.#.i##..#.### ..###.)x##©#.....##.###.#X###..#.##.###..##. ##u.#....##...#..#...♣.....♣ #..####...##?3#..#..♣ .####T##..##.##.=...©#..#x....... ####..##..##h####!¸j1 <7!¸jÏ!¸j!¸j?g õ################....#.. ..©....###.......###..[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##..@#â–“############## #.#.i##..#.### ..###.)x##©#.....##.###.#X###..#.##.###..##. ##u.#....##...#..#...♣.....♣ #..####...##?3#..#..♣ .####T##..##.##.=...©#..#x.......!¸j¬n <8!¸j_‘ !¸jÌ– !¸jÒÔ üâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##################.....#.. ..©....###.......###..[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##.@#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##...#â–“############## #.#.i##..#.### ..###.)x##©#.....##.###.#X###..#.##.###..##. ##u.#....##...#..#...♣.....♣ #..####...##?3#..#..♣ .####T##..##.##!¸j®ú <9!¸jUA !¸jÈl$z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##################.......#... ..©....###.......###..[###...###.# ##...##..##..W#.@#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##...#â–“############## #.#.i##..#.### ..###.)x##©#.....##.###.#X###..#.##.###..##. ##u.#....##...#..#...♣.....♣ #..####...##?3♣!¸j·x!¸jMy'60!¸j„!¸jÁ‡!¸j˜2¹≈z≈≈≈≈≈≈≈≈≈≈≈≈*≈≈≈≈≈ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##################.......#.... ..©....###.......###..[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ##.##..?....##...#â–“############## #.#.i##..#.### ..###.)x##©#.....##*   lost soul (wandering).###.#X###..#.##.###..##. ##u.#....##....♣.....♣!¸j:9…**1!¸j7Ip _You encounter a lost soul.!¸j7�M≈≈ z≈≈≈≈≈≈≈≈≈≈≈≈*≈≈≈≈≈ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ###################... ..©...........###.......###..[###...###.# ##...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“.# ##..# 2!¸jù?!¸júB!¸j°.ð ≈≈ ≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ###################â–“##â–“..#â–“ ...©............@.#â–“ .####.......###...#â–“ .#.[###...###.##..#â–“#...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈≈ ..#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ .##.##..?....##...#â–“############# ##.#.i##..#.##....### #..###.)x##©#.....###..###.#X###...#.3!¸jÕ0!¸jf4!¸jÔn J≈ ≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ####################â–“##â–“..#â–“ ....©.......#â–“ ..####.......###...#â–“ ..#.[###...###.##..#â–“#...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈≈ ...#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ..##.##..?....##...#â–“############ .##.#.i##..#.##....### .#..###.)x##©#.....##4!¸jW«™≈ ≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ #####################â–“ ###â–“..#â–“...©.......#â–“.####.......###...#â–“.#.[###...###.##..#â–“#...##..##..W#..#▓≈≈≈≈≈≈≈≈≈≈≈..#.^.?####...##..#â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ...##.##..?....##...#â–“########### ..##.#.i##..#.##....###5!¸j ±!¸j—±!¸j}¼ ≈z*â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#######â–“ ##.##â–“ #.#â–“ #.....©.#â–“ #...####.###...#â–“ #...#.[###...###.##..#â–“ #...##...##..##..W#..#â–“*   lost soul #....#.^.?####...##..#W   Jrobins's ghost (dormant) #...##.##..?....##...#â–“ #..##.#.i##..#.##....### *≈You encounter Jrobins's ghost.!¸jáÁ!¸jˆÂ&6!¸jÞó!¸j‘úP _Found a one-way gate to the infinite horrors of the Abyss.!¸jvsi≈z≈*â–“â–“â–“â–“â–“â–“â–“â–“â–“ â–“#######â–“ â–“##.##â–“ â–“#.#â–“ â–“#.....©.#â–“ â–“#...####.###...#â–“ !¸jbtçâ–“#...#.[###...###.##..#â–“ â–“#...##...##..##..W#..#â–“ â–“#....#.^.?####...##..# â–“#...##.##..?....##...#â–“ ##..##.#.i##..#.##....###!¸jt•Ë*≈7 _Found 3 scrolls of identify.!¸jjUH≈z≈* ≈â–“â–“â–“â–“â–“â–“â–“â–“ ≈▓#######â–“ ≈▓##.##â–“ ≈▓#.#â–“ ≈▓#.....©.#â–“ ≈▓#...####.###...#â–“ ≈▓#...#.[###...###.##..#â–“ ≈▓#...##...##..##..W#..#â–“â–“#....#.^.?####...##..# #â–“#...##.##..?....##...#â–“#..##.#.i##..#.##....###!¸jgZ2≈!¸jZmé*W   Jrobins's ghost (dormant)8!¸j7x!¸jÉz!¸jÒ !≈z≈*≈â–“â–“â–“â–“â–“â–“â–“≈▓#######â–“≈▓##.##â–“≈▓#.#â–“≈▓#.....©.#â–“≈▓#...####.###...#â–“≈▓#...#.[###...###.##..#â–“≈▓#...##...##..##..W#..#â–“â–“#....#.^.?####...##..# ##â–“#...##.##..?....##...#â–“ .###..##.#.i##..#.##....### W∩Found a transporter.  Jrobins's ghost turns its malevolent gaze towards you.W9!¸j1; c∩ _You hear a roar!!¸jV,≈z≈*≈â–“â–“â–“â–“â–“â–“≈▓#############â–“≈▓##.##â–“≈▓#.#â–“≈▓#.....©.#â–“≈▓#...####.###...#â–“≈▓#...#.[###...###W##..#â–“≈▓#...##...##..##..∩#..#â–“â–“#....#.^.?####...##..# #â–“#...##.##..?....##...#â–“  ..###..##.#.i##..#.##....### ii   spriggan (wandering)70!¸jº-;∩!¸jÞf  You encounter a spriggan. It is wielding the +1 dagger "Nieph" {distort, _Stlth+}.!¸j>O!¸jePm≈z≈*≈â–“≈▓#############â–“≈▓##.##â–“≈▓#.#â–“≈▓#.....©.#â–“≈▓#...####.###...#â–“≈▓#...#.[###...###W##..#â–“≈▓#...##...##..##..∩#..#â–“â–“#....#.^.?####...##..##â–“#...##.##.i?....##...#â–“.###..##.#.i##..#.##....###!¸j‹S1.!¸j bƒi !¸jc&1!¸jz=∩!¸jR|!¸j¥¼≈z≈*≈â–“≈▓#############â–“≈▓##.##â–“≈▓#.#â–“≈▓#.....©.#â–“≈▓#...####.###...#â–“≈▓#...#.[###...###W##..#â–“≈▓#...##...##..##..∩#..#â–“â–“#....#.^.?####...##..##â–“#...##.##i.?....##...#â–“.###..##.#.i##..#.##....###2!¸j¬!¸j­¯!¸jÎÞ Ê≈z≈*≈â–“≈▓#############â–“!¸jnñ ¦≈▓##.##â–“≈▓#.#â–“≈▓#.....©.#â–“≈▓#...####.###...#â–“≈▓#...#.[###...###W##..#â–“≈▓#...##...##..##..∩#..#â–“â–“#....#.^.?####...##..##â–“#...##.##i.?....##...#â–“.###..##.#.i##..#.##....###!¸jõ !¸jòö &3!¸jn h∩ _Found a leather armour.!¸jÐQi*≈z≈*≈▓▓â–“â–“â–“â–“≈▓#############â–“≈▓##.##â–“≈▓#.#â–“≈▓#.....©.#â–“≈▓#...####.###...#â–“≈▓#...#.[###...###W##..#â–“≈▓#...##...##..##..∩#..#â–“!¸jfV>â–“#....#.^.?####...##..##â–“#...##.##i.?....##...#â–“.###..##.#.i##..#.##....###!¸j#j<4!¸jö°D∩ !¸jÃçD≈*≈z≈*≈▓▓â–“â–“â–“â–“â–“≈▓#######â–“≈▓##.##â–“≈▓#.#â–“ !¸j]è¡≈▓#.....©.#â–“≈▓#...####.###...#â–“≈▓#...#.[###...###W##..#â–“≈▓#...##...##..##..∩#..#â–“ !¸j”è~â–“#....#.^.?####...##..##â–“#...##.##i.?....##...#â–“.###..##.#.i##..#.##....### !¸j=ø<5 !¸j¾ !¸j� !¸j²Ç †≈*≈≈*≈▓▓â–“â–“â–“â–“â–“â–“≈▓#######â–“≈▓##.##â–“≈▓#.#â–“≈▓#.....©.#â–“≈▓#...####.###...#â–“≈▓#...#.[###...###W##..#â–“≈▓#...##...##..##..∩#..#â–“â–“#....#.^.?####...##..##â–“#...##.##i.?....##...#â–“.###..##.#.i##..#.##....ii   spriggan (wandering)6 !¸jºÓ  !¸j`Ø  !¸jœ Ø≈*≈*≈▓▓▓â–“â–“â–“â–“â–“≈▓#######≈▓##.##≈▓#.#≈▓#.....©.#≈▓#...####.###...#≈▓#...#.[###...###W##..#≈▓#...##...##..##..∩#..#â–“#....#.^.?####...##..##â–“#...##i##i.?....##...#.###..##.#.i##..#.##.... !¸jW Bi. !¸j,< ^zz   weeping skull (wandering)i   spriggan (wandering)7 !¸j?H ;∩ !¸j·P ^ _You encounter a weeping skull.!!¸j≈*≈z≈*≈▓▓▓▓â–“â–“â–“â–“â–“≈▓######≈▓##.≈▓#.≈▓#.....©.≈▓#...####.###...≈▓#...#.[###...###W##..!!¸jü≈▓#...##...##..##..∩#..â–“#....#i^.?####...##..#â–“#...##.##..?....##....###..##.#.i##..#.##....!!¸jp1i!!¸j0O≈z!!¸j5¯.i   spriggan (wandering)!!¸jÂ9&8!!¸jzK!!¸jT!!¸jWO≈z≈*â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈▓####################≈▓##..................≈▓#.≈▓#.....©≈▓#...#######≈▓#...#.[###...###W##≈▓#...##.i.##..##..∩# â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...##.  ############â–“#...##.##..?. ...........###..##.#.i##..# ..##..#..###.)x##© !!¸j°c!!¸jFg&9!!¸jzr=∩!!¸j¶t!!¸j€- ‘z≈*â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈▓###################≈▓##.................≈▓#≈▓#.@...©≈▓#...#######!!¸jç. 0≈▓#...#.[###...###W##≈▓#...##.i.##..##..∩# â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...## #############â–“#...##.##..?. ............###..##.#.i##..#..##..#..###.)x##©..#..####..###.#X###!!¸j·< !!¸jP> '80!!¸j­I ;∩!!¸j¡L "!¸j�ÉG≈*â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈▓##################≈▓##................≈▓#≈▓#.....©≈▓#@..####.###"!¸jKÊq≈▓#...#.[###...###W#≈▓#...##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####... ##############â–“#...##.##..?. .............###.i##..#..##..#..###.)x##©..#..####..###.#X#####.#...###.##.###..##"!¸j“ã"!¸jJä&1"!¸ju"!¸j+"!¸jú° *â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“####################.................©..####.####.[###...###W##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...##... ...........#.#.#...##u.#....##... 2"!¸j€Å=∩"!¸jçÈ"!¸j®R Ÿ *â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“####################........................©..########.[###...###W##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...# ##############â–“#...##.##..?....###... ...........##..#..##..####...##?3 "!¸jÀZ "!¸jå[ &3"!¸j=“ "!¸j º Ê â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“####################.........................©########.[###...###W##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#@...#.^.?####...# ##############â–“#...##.##..?....# .............###..##.#.i##..#.##.#..## ##########.....#..#.####T##..##.# "!¸jéÑ R4"!¸jÓ #!¸jÅW ###################!¸j’ž##.......................©########.[###...###W##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...# ##############â–“#@..##.##..?....# .............###..##.#.i##..#.##..##..#..###.)x##©#.###..# #©.......##....#..##.=...©#..#x.# #!¸j$Æ#!¸j×ì<5#!¸jŸð#!¸j¾ò#!¸jð5< .......................©########.[###...###W##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...# ##############â–“#...##.##..?....# .............###@.##.#.i##..#.##..##..#..###.)x##©#..#..####..###.#X####..# ß.#.Z..#.ß#....#...####..##..##h# 6#!¸jTCA∩#!¸j nF .#!¸j ™.©########.[###...###W##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...# ##############â–“#...##.##..?....# .............###..##.#.i##..#.##..##@.#..###.)x##©#..#..####..###.#X#####.#...###.##.###..#... ...#..#.).#....#......####....### #!¸jº<7#!¸jüÄ#!¸jëÇ#!¸j%%( ©########.[###...###W##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...# ##############â–“#...##.##..?....# .............###..##.#.i##..#.##..##..#..###.)x##©#..#@.####..###.#X#####.#...###.##.###..#.u.#....##...#... ........|:#....#.......##......©. #!¸j8#!¸jXA&8#!¸jxG#!¸jíH#!¸j:æ  ########.[###...###W##.i.##..##..∩ â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####...# ##############â–“#...##.##..?....# .............###..##.#.i##..#.##..##..#..###.)x##©#.#!¸jIç 6.#..####..###.#X#####.#@..###.##.###..#.u.#....##...#..#..##..####...##?3#.... .W..©.S..!#....#................. #!¸jK÷ #!¸jUû &9#!¸jÒQ <∩#!¸jªV 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you.1!¸j)²1!¸j(ã§#≈≈▓#.##............#.#.....###............#.##########.#©.#.#ß.#.Z..#.ß#..#.).#.....|:©#W.Z.©.S..!.....!...!#©....Z...!!#...#..#.:.#....#ß.#....#.ß#....####. Z   spectral yak (wandering)....##########W   ThunderHyde's ghost≈##..#.#.##6.1 (21!¸j2ë:1!¸j®ë1!¸jÚë$7.1 (31!¸j½ý1!¸já] _You encounter a spectral yak.2!¸j[32!¸j 2!¸jå%2!¸jpó≈≈≈▓#...##...#.###............#.##########.#©.......#ß.#.Z..#.ß#..#.)..#........|:©#W.S.©.S..!#...!...!#©..Z...!!...#..#.:.ß.#....#.ßS   water moccasin (wandering)##........##...##########...#0ZW.ZZZ 2 spectral yaksS   water moccasin (wandering)W   ThunderHyde's ghost8.1 (12!¸j(�2!¸jÙ–§ _You encounter a water moccasin. You encounter a spectral yak.2!¸jjB 32!¸j·D 2!¸jÛL 2!¸jP 1.2!¸j·T 2!¸jÏU FZ.2!¸j¸V 5Z2!¸j§h 2!¸jk 32!¸jžm 2!¸juy B2!¸j›z 2!¸j�} 2!¸j† 2!¸jì� 2!¸jv“ ,2!¸j– 2!¸j¸ž 2!¸j$¬ 2!¸j–¬ 2!¸jØï 2!¸j’ Û _ThunderHyde's ghost whispers, "There is no future for you."2!¸j½ 2!¸jÑ ü#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈▓▓################≈≈▓▓##.....#......................#≈≈▓#.##.............#.#............###............#53.1 (5..##########.....##©.......##.....#ß.#.Z..#.ß....#W)....#ZZ......|:©#....©.S..!W   ThunderHyde's ghost2!¸jã þ#...S.!...!#©..#....Z...!!#.2!¸j 2!¸j{ 2!¸jô 3!¸j¢_33!¸jSb3!¸jEi3!¸jkp3!¸j=’3!¸jXš33!¸jöœq _ThunderHyde's ghost wails.3!¸j,ÊÙ≈≈≈≈≈≈#≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“≈▓▓#################≈≈▓▓##......≈≈≈▓##...............#≈≈▓#@##..5.1 (2#.#............###......#.....##########.....##©.......#....#ß.#.Z..#.ß.#ZZ.#..#.).#.Z.......|:#.©#....©.S..3!¸j3 _3!¸jº& B3!¸jÃN Û#≈≈≈≈≈#≈#≈≈##≈≈≈≈≈#≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#≈≈≈≈≈################≈≈≈#≈≈▓#≈≈≈≈≈≈▓##≈≈≈≈≈≈▓#.@.......6.1 (1#≈≈≈#≈≈▓#.##......#≈≈≈≈≈≈▓#.#.#.....#.#≈≈≈≈≈≈▓#..##............###≈≈≈≈≈≈▓#.....##########..#≈≈≈≈≈≈▓#....##©.......##.#≈≈≈≈≈≈▓#....#ß.#.Z..#.ß#.. #≈≈≈≈≈≈▓#....#ZZ.#..#.).#.. #≈≈≈≈≈≈▓#....#Z.......|:#.. 3!¸jÊO 4!¸jÎU¬Z.4!¸jVVEZ.4!¸jCl4!¸jïv34!¸jô�«#≈#≈#≈≈#≈#≈#≈≈≈#≈#≈â–“â–“â–“â–“â–“â–“â–“â–“â–“#≈â–“â–“#######≈≈≈#≈≈▓▓##.##≈≈≈≈≈≈▓##.#≈≈≈≈≈≈▓#..7#≈≈≈#≈≈▓#.##.##≈≈≈≈≈≈▓#.#.#.#.##≈≈≈≈≈≈▓#..##..##.#≈≈≈≈≈≈▓#.....##.#≈≈≈≈≈≈▓#....##W##.ZZ 2 spectral yaks#≈≈≈≈≈≈▓#....#ßZ#....#.ß#.W   ThunderHyde's ghost#≈≈≈≈≈≈▓#....#Z..#..#.).#...#≈≈≈≈≈≈▓#....#Z.|:#...4!¸j{�4!¸jPÐ _4!¸j\ó 4!¸j  „4!¸jÖ V#≈≈â–“##≈≈#≈≈≈≈â–“##≈≈â–“##≈≈≈≈≈≈≈≈≈#≈≈#â–“##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#≈≈≈≈≈≈≈≈▓▓▓â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#≈≈≈≈≈≈≈▓▓##################â–“##≈≈≈#≈≈▓▓##..###9.1 (2#≈≈≈≈≈≈▓##....#≈≈≈≈≈≈▓#.......#≈≈≈#≈≈▓#.##...##.##≈≈≈≈≈≈▓#.#.#............#.#.##≈≈≈≈≈≈▓#..##......# Z   spectral yak#≈≈≈≈≈≈▓#.....##########.....##≈≈≈≈≈≈▓#....##WZ......##....##≈≈≈≈≈≈▓#....#ßZ#....#.ß#....#4!¸jJ 4!¸jŠ 4!¸jÚa 5!¸ji?I5!¸jû@5!¸jÐŽ,5!¸j”5!¸jà•5!¸jý�,5!¸j9 5!¸j$¥5!¸jt«5!¸ji­5!¸jö°5!¸jC±5!¸j/³5!¸j§¸5!¸jõ5!¸jœ„5!¸j35!¸jÙAÆ5!¸jrò5!¸jú–„5!¸jÆÔ≈≈≈≈â–“##............ ≈#≈≈≈≈≈≈▓#............. ≈≈≈≈â–“#.....©....... #≈≈≈≈≈≈≈▓#...####...... ≈≈≈≈â–“#...#.[###... ≈≈≈≈≈≈≈≈â–“#...##.i.##.. â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?### ##################â–“#...##.##..?.. #...............@###..##.#.i##..72.1 (13.0) ..................##..#..###.)x ...................#..####..### ##..............##.#...###.##.## #.#............#.#.#...##u.#... .##............##..#..##..####... ZZ 2 spectral yaks ....##########.....#..#.####.##.. ...##©....ZZW##....#..##.=T..©#.. ...#ßZ#....#.ß#....#...####..##..[405!¸j¯Úm5!¸jDî8!¸jùì≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##............ Trilby the Skirmisher ≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#............. Coglin of Okawaru *****. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#.....©....... Health: 91/91 ======================== #≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...####...... Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...#.[###...# AC: 12Str: 16 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...##.i.##..# EV: 16Int: 8 â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?#### SH: 0Dex: 22 ##################â–“#...##.##..?.. XL: 12 Next:  0% Place: a Necropolis #...............@###..##.#.i##..# Noise: ---------  Time: 17978!¸jîÓ2.1 (0.0) ..................##..#..###.)x## a) +5 sling {Juan}  c) +0 sling {Balvind ...................#..####..###.# Fire: a) +5 sling {Juan} ##..............##.#...###.##.### #.#............#.#.#...##u.#....# .##............##..#..##..####... ZZ 2 spectral yaks ....##########.....#..#.####.##.. W   ThunderHyde's ghost ...##©....ZZW##....#..##.=T..©#.. ...#ßZ#....#.ß#....#...####..##.. _You encounter a spectral yak. _You encounter a water moccasin. You encounter a spectral yak. _ThunderHyde's ghost whispers, "There is no future for you." _ThunderHyde's ghost wails.Press: ? - help, v - describe, . - travelThe floor.:!¸jI?J The floor. You are here.;!¸jt�≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##............ Trilby the Skirmisher ≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#............. Coglin of Okawaru *****. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#.....©....... Health: 91/91 ======================== #≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...####...... Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...#.[###...# AC: 12Str: 16 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...##.i.##..# EV: 16Int: 8 â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?#### SH: 0Dex: 22 ##################â–“#...##.##..?.. XL: 12 Next:  0% Place: a Necropolis #...............@###..##.#.i##..# Noise: ---------  Time: 1797;!¸jÏŸÓ2.1 (0.0) ..................##..#..###.)x## a) +5 sling {Juan}  c) +0 sling {Balvind ...................#..####..###.# Fire: a) +5 sling {Juan} ##..............##.#...###.##.### #.#............#.#.#...##u.#....# .##............##..#..##..####... ZZ 2 spectral yaks ....##########.....#..#.####.##.. W   ThunderHyde's ghost ...##©....ZZW##....#..##.=T..©#.. ...#ßZ#....#.ß#....#...####..##.. _You encounter a spectral yak. _You encounter a water moccasin. You encounter a spectral yak. _ThunderHyde's ghost whispers, "There is no future for you." _ThunderHyde's ghost wails.Press: ? - help, v - describe, . - travelThe floor.;!¸j� °≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##............ Trilby the Skirmisher ≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#............. Coglin of Okawaru *****. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#.....©....... Health: 91/91 ======================== #≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...####...... Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...#.[###...# AC: 12Str: 16 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...##.i.##..# EV: 16Int: 8 â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?#### SH: 0;!¸jc� Dex: 22 ##################â–“#...##.##..?.. XL: 12 Next:  0% Place: a Necropolis #...............@###..##.#.i##..# Noise: ---------  Time: 17972.1 (0.0) ..................##..#..###.)x## a) +5 sling {Juan}  c) +0 sling {Balvind ...................#..####..###.# Fire: a) +5 sling {Juan} ##..............##.#...###.##.### #.#............#.#.#...##u.#....# .##............##..#..##..####... ZZ 2 spectral yaks ....##########.....#..#.####.##.. W   ThunderHyde's ghost ...##©....ZZW##....#..##.=T..©#.. ...#ßZ#....#.ß#..;!¸j1‘ &..#...####..##.. _You encounter a spectral yak. _You encounter a water moccasin. You encounter a spectral yak. _ThunderHyde's ghost whispers, "There is no future for you." _ThunderHyde's ghost wails.Press: ? - help, v - describe, . - travelThe floor.;!¸j=’ ;!¸j}ž ;!¸j„¥ . _!¸j�ïVßZa granite statue.]?!¸j&4Ü≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##............ Trilby the Skirmisher ≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#............. Coglin of Okawaru *****. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#.....©....... Health: 91/91 ======================== #≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...####...... Magic: 12/12 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...#.[###...# AC: 12Str: 16 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...##.i.##..# EV: 16Int: 8 â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?#### SH: 0Dex: 22 ?!¸j|5##################â–“#...##.##..?.. XL: 12 Next:  0% Place: a Necropolis #...............@###..##.#.i##..# Noise: ---------  Time: 17972.1 (0.0) ..................##..#..###.)x## a) +5 sling {Juan}  c) +0 sling {Balvind ...................#..####..###.# Fire: a) +5 sling {Juan} ##..............##.#...###.##.### #.#............#.#.#...##u.#....# .##............##..#..##..####... ZZ 2 spectral yaks ....##########.....#..#.####.##.. W   ThunderHyde's ghost ...##©....ZZW##....#..##.=T..©#.. ...#ßZ#....#.ß#....#...####..##..Press: ? - ?!¸j»5ùhelp, v - describe, . - travel _The floor.  Fire: a) +5 sling {Juan}Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [a granite statue.]?!¸j—6?!¸jJA?!¸jÏD. _?!¸jÞÄK#≈▓≈≈▓#.....©#≈≈#≈▓#...#### ≈≈≈≈≈▓#...#.[###≈▓#...##.i.##.. â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####################â–“#...##.##..?.................###.i##.............@..##..#..###.)x..#..####..###. .####.#...###.##.# .#.#.#.#...##u.#.... ..##.##..#..##..####.. .....##########.....#..#.####.##©....ZZW##....#..##.=T..©#.#ßZ#....#.ß#....#...####..##.#Z..#..#.).#....#......##?!¸jÖ?!¸j@×23.1 (1 _?!¸jbå?!¸jÀï?!¸jK\ ^≈≈▓#.....©#≈≈#≈▓#...####≈≈≈≈≈▓#...#.[###≈▓#...##.i.##â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?####################â–“#...##.##..?................###.i##..##..#..###.)x..#..####..## #.####.#...###.##.# #.#.#.#.#...##u.#... #..##.##..#..##..#### #.....##########.....#..#.####.## #©....ZZW##....#..##.=T..©# #....#ßZ#....#.ß#....#...####..## #....#Z..#..#.).#....#......## #....#Z.......|:#....#.......?!¸jµ~ <4?!¸j€… ?!¸j�† l _Found a brightly glowing long sword.?!¸j  K#≈≈#≈▓#...####≈≈≈≈≈▓#...#.[###≈▓#...##.i.##â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“#....#.^.?###################â–“#...##.##..................###.i##..##..#..###.) â–“..#..####..## â–“#.####.#...###.##. â–“#.#.#.#.#...##u.#.. â–“#..##.##..#..##..#### â–“#.....##########.....#..#.####.# â–“#©....ZZW##....#..##.=T..© â–“#....#ßZ#....#.ß#....#...####.. ?!¸jø â–“#....#Z..#..#.).#....#......## â–“#....#Z.......|:#....#....... â–“#...©#....©.S..!#....#..?!¸j§, <5?!¸jW> ?!¸j ~........|:©#....©....!.#.....!...!#©...!!#.#..#.:.ß.#....#.ß#........#L!¸jÓE MZWL!¸j,G L!¸jéU L!¸jxV &9L!¸j'c L!¸jSh M!¸j ò'≈≈≈▓##..#..#≈≈▓#.####≈≈≈▓#.#.##..###....##########...##Z.......##ßW#....#.ßZ..#..#.).........|:©#....©....!.#.....!...!#©M!¸jôo...!!#.#..#.:.ß.#....#.ß#........#.##########.M!¸jEùQZWM!¸jµúM!¸jÈüI.ZM!¸j´=90M!¸j1M!¸j8M!¸jÍă..#≈≈▓#.####≈≈≈▓#.#.##..###....##########...##Z.......##ß.#....#.ßWZ.#..#.).........|:©#....©....!.#.....!...!#©...!!#.#..#.:.ß.#....#.ß#........#.##########.##............##.W©ZZ.M!¸j3íY1M!¸jè{‘#≈≈▓#.####≈≈≈▓#.#.##..###....##########...##©.......##ßZ#....#.ßZ..#..#.).W.......|:....©....!.#.....!...!#©...!!#.#..#.:.ß.#....#.ßM!¸j1~+#........#.##########.##............###..#M!¸jŒƒU.WM!¸j²„J.ZM!¸jB…L.ZM!¸jܤ2 _There is a transporter here.N!¸j‰‰≈.##..##.#....##########...##©.......##ß.#....#.ß.Z.#..#.).Z.......|:N!¸jÛ‰©#W...©....!.....!...!#©...!!#.#..#.:.ß.#....#.ß#........#.##########.##............###.#..##.N!¸j Š.#N!¸j“�1SN!¸j•�.N!¸j×�6WN!¸j¡‘CZ.N!¸jR’L.ZN!¸jè¡ S   water moccasin (wandering)W   ThunderHyde's ghostN!¸j£-3 _N!¸jö°N!¸j·O!¸j³C•##..##.#..###............##.##########.#©.......#ß.#....#.ßZ..#..#.)..#........|:Z...©....!#.W....!...!#©.....!!...#..#.:.ß.#....#.ßO!¸j�D;##....S...##...##########....##.#..##.O!¸jlJ<S.O!¸j5QKWZO!¸jnYd.ZO!¸jéhO!¸jÃi&4O!¸jzO!¸jž‚R _There is a transporter here.P!¸jâ|Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplP!¸j•}ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesP!¸jß–P!¸jšP!¸j¶¯ #≈≈≈#≈≈▓#.##..............##. Trilby the Skirmisher  #≈≈≈≈≈≈▓#.#.#............#.#. Coglin of Okawaru *****.  #≈≈≈≈≈≈▓#..##............##.. Health: 91/91 ========================  #≈≈≈≈≈≈▓#.....##########..... Magic: 12/12 ========================  #≈≈≈≈≈≈▓#....##©.......##.... AC: 12Str: 16  #≈≈≈≈≈≈▓#....#ß.#....#.ß#.... EV: 16Int: 8  #≈≈≈≈≈≈▓#....#...#..#.).#.... SH: 0Dex: 22  #≈≈≈≈≈≈▓#....#Z.......|:#.... XL: P!¸jY±[m12 Next:  0% Place: a Necropolis  #≈≈≈≈≈≈▓#...@#W...©....!#.... Noise: ---------  Time: 17994.1 (0.0)  #≈≈≈≈≈≈▓#....#Z....!...!#©... a) +5 sling {Juan}  c) +0 sling {Balvind  #≈≈≈≈≈≈▓#....#........!!#.... Fire: a) +5 sling {Juan}  #≈≈≈≈≈≈▓#....#...#..#.:.#....  #≈≈≈≈≈≈▓#....#ß.#....#.ß#....  #≈≈≈≈≈≈▓#....##...S....##.... ZZ 2 spectral yaks  #≈≈≈≈≈≈▓#.....##########..... S  P!¸jò±É water moccasin (wandering)  #≈≈≈≈≈≈▓#..##............##.. W   ThunderHyde's ghost  #≈≈≈≈≈≈▓#.#.#............#.#.Press: ? - help, . - travelYou can't see that place. _[the floor.] _Found a blue potion. _There is a transporter here. _There is a transporter here.P!¸jm¼P!¸j`½P!¸jŽÐP!¸j|ÒQ!¸jÜ≈≈#≈≈▓#.##......##.#...## ≈≈≈≈≈▓#.#.#......#.#.#...## ≈≈≈≈≈▓#..##............##..#..## ≈≈≈≈≈▓#.....##########.....#..#.# ≈≈≈≈≈▓#....##©.......##....#..## ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## ≈≈≈≈≈▓#....#...#..#.).#....#. ≈≈≈≈≈▓#....#Z.......|:#....#. ≈≈≈≈≈▓#...©#W...@....!#....#. ≈≈≈≈≈▓#....#Z....!...!#©...#.. ≈≈≈≈≈▓#....#........!!#....# ≈≈≈≈≈▓#....#...#..#.:!¸j«ém.#....###### ≈≈≈≈≈▓#....#ß.#....#.ß#....##⌠ ≈≈≈≈≈▓#....##...S....##....#. ≈≈≈≈≈▓#.....##########..... ≈≈≈≈≈▓#..##............##..'... ≈≈≈≈≈▓#.#.#......#.#.'.... S.You enter the transporter and appear at another place..W.Z.ZQ!¸jˆ¶c§5.1 (1Q!¸j.ÁQ!¸jVÃX _Found 2 silvery potions.Q!¸jP> ®≈≈#≈≈▓#.##..............##.#...## Trilby the Skirmisher ≈≈≈≈≈▓#.#.#............#.#.#...## Coglin of Okawaru *****. ≈≈≈≈≈▓#..##............##..#..##. Health: 91/91 ======================== ≈≈≈≈≈▓#.....##########.....#..#.# Magic: 12/12 ======================== Q!¸j@? ≈≈≈≈≈▓#....##©.......##....#..##. AC: 12Str: 16 ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## EV: 16Int: 8 ≈≈≈≈≈▓#....#...#..#.).#....#..... SH: 0Dex: 22 ≈≈≈≈≈▓#....#.Z*.....|:#....#..... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈≈▓#...§#.W.*@....!#....#..... Noise: ---------  Time: 17995.1 (0.0) ≈≈≈≈≈▓#....#.Z...!...!#©...#..... a) !¸j•? n1m+5 sling {Juan}  c) +0 sling {Balvind Q!¸jß? ≈≈≈≈≈▓#....#........!!#....##.... Fire: a) +5 sling {Juan} ≈≈≈≈≈▓#....#...#..#.:.#....###### ≈≈≈≈≈▓#....#ß.#....#.ß#....##⌠... ≈≈≈≈≈▓#....##..S.....##....#..... ZZ 2 spectral yaks Q!¸jS@ q≈≈≈≈≈▓#.....##########.....#..... S   water moccasin (wandering) ≈≈≈≈≈▓#..##............##..'..... W   ThunderHyde's ghost ≈≈≈≈≈▓#.#.#............#.#.'.....You enter the transporter and appear at another place. _Found 2 silvery potions.  Q!¸j @ IFire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (93% to hit)R!¸jø ≈≈#≈≈▓#.##..............##.#...## Trilby the Skirmisher ≈≈≈≈≈▓#.#.#............#.#.#...## Coglin of Okawaru *****. ≈≈≈≈≈▓#..##............##..#..##. Health: 91/91 ======================== ≈≈≈≈≈▓#.....##########.....#..#.# Magic: 12/12 ======================== ≈≈≈≈≈▓#....##©.......##....#..##. AC: 12Str: 16 ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## EV: 16Int: 8 ≈≈≈≈≈▓#....#)..#..#.).#....#..... SH: 0Dex: 22 ≈≈≈≈≈▓#....#!¸j4 m.)).....|:#....#..... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈≈▓#...§#.W.)@....!#....#..... Noise: ---------  Time: 17995.1 (0.0) ≈≈≈≈≈▓#....#.Z...!...!#©...#..... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈≈▓#....#........!!#....##.... Fire: a) +5 sling {Juan} ≈≈≈≈≈▓#....#...#..#.:.#....###### ≈≈≈≈≈▓#....#ß.#....#.ß#....##⌠... ≈≈≈≈≈▓#....##..S.....##....#..... !¸jÓ Í40mZZ 2 spectral yaks ≈≈≈≈≈▓#.....##########.....#..... S   water moccasin (wandering) ≈≈≈≈≈▓#..##............##..'..... W   ThunderHyde's ghost ≈≈≈≈≈▓#.#.#............#.#.'.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (93% to hit)  You shoot a sling bullet.  The sling bullet barely misses the spectral yak.R!¸j%¥FShift-Dir - straight lineAim: a spectral yak (93% to hit)  You shoot a sling bullet.  The sling bullet barely misses the spectral yak.The sling bullet hits the spectral yak.  The spectral yak is lightly damaged.R!¸j_<BS.R!¸j°Mû.Z..S===8 (0.7Rev R!¸j’ZR!¸j¶c8 _The water moccasin hisses angrily.R!¸j1M$R!¸jN≈≈#≈≈▓#.##..............##.#...## Trilby the Skirmisher ≈≈≈≈≈▓#.#.#............#.#.#...## Coglin of Okawaru *****. ≈≈≈≈≈▓#..##............##..#..##. Health: 91/91 ======================== ≈≈≈≈≈▓#.....##########.....#..#.# Magic: 12/12 ======================== ≈≈≈≈≈▓#....##©.......##....#..##. AC: 12Str: 16 ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## EV: 16Int: 8 ≈≈≈≈≈▓#....#...#..#.).#....#..... SH: 0Dex: 22 ≈≈≈≈≈▓#....#.Z*.....!¸jOŽ34m|:#....#..... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈≈▓#...§#.W.*@....!#....#..... Noise: ===------  Time: 17995.8 (0.0) R!¸j”O≈≈≈≈≈▓#....#.Z...!...!#©...#..... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈≈▓#....#........!!#....##.... Fire: a) +5 sling {Juan} ≈≈≈≈≈▓#....#...#..#.:.#....###### Rev ≈≈≈≈≈▓#....#ß.#S...#.ß#....##⌠... ≈≈≈≈≈▓#....##........##....#..... ZZ 2 spectral yaks ≈≈≈≈≈▓#.....##########.....#..... S   water moccasin ≈≈≈≈≈▓#..##............##..'..... W  R!¸jPD[37m ThunderHyde's ghost ≈≈≈≈≈▓#.#.#............#.#.'.....The spectral yak is lightly damaged. _The water moccasin hisses angrily.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (lightly damaged, 93% to hit)R!¸j¼.≈≈#≈≈▓#.##..............##.#...## Trilby the Skirmisher ≈≈≈≈≈▓#.#.#............#.#.#...## Coglin of Okawaru *****. ≈≈≈≈≈▓#..##............##..#..##. Health: 91/91 ======================== ≈≈≈≈≈▓#.....##########.....#..#.# Magic: 12/12 ======================== ≈≈≈≈≈▓#....##©.......##....#..##. AC: 12Str: 16 ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## EV: 16Int: 8 ≈≈≈≈≈▓#....#...#..#.).#....#..... SH: 0Dex: 22 ≈≈≈≈≈▓#....#.!¸j=;10;1mZ).....|:#....#..... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈≈▓#...§#.W.)@....!#....#..... Noise: ===------  Time: 17995.8 (0.0) ≈≈≈≈≈▓#....#.Z...!...!#©...#..... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈≈▓#....#........!!#....##.... Fire: a) +5 sling {Juan} ≈≈≈≈≈▓#....#...#..#.:.#....###### Rev ≈≈≈≈≈▓#....#ß.#S...#.ß#....##⌠... ≈≈≈≈≈▓#....##........##R!¸j¢I [0;10m....#..... ZZ 2 spectral yaks ≈≈≈≈≈▓#.....##########.....#..... S   water moccasin ≈≈≈≈≈▓#..##............##..'..... W   ThunderHyde's ghost ≈≈≈≈≈▓#.#.#............#.#.'.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (lightly damaged, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the spectral yak but does no damage.R!¸j8ØI))Shift-Dir - straight lineAim: a spectral yak (lightly damaged, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the spectral yak but does no damage.  The spectral yak is lightly damaged.  You shoot a sling bullet.R!¸jNh E S.The sling bullet barely misses the spectral yak..Z.ZZW...©#.ZW.R!¸j�y B6.5 (0.7 _R!¸j6‚ R!¸j“V≈≈#≈≈▓#.##..............##.#...## Trilby the Skirmisher ≈≈≈≈≈▓#.#.#............#.#.#...## Coglin of Okawaru *****. ≈≈≈≈≈▓#..##............##..#..##. Health: 91/91 ======================== ≈≈≈≈≈▓#.....##########.....#..#.# Magic: 12/12 ======================== ≈≈≈≈≈▓#....##©.......##....#..##. AC: 12Str: 16 ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## EV: 16Int: 8 ≈≈≈≈≈▓#....#...#..#.).#....#..... SH: 0Dex: 22 ≈≈≈≈≈▓#....#....R!¸j�W....|:#....#..... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈≈▓#...©#.ZW*@....!#....#..... Noise: ===------  Time: 17996.5 (0.0) ≈≈≈≈≈▓#....#..Z..!...!#©...#..... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈≈▓#....#........!!#....##.... Fire: a) +5 sling {Juan} ≈≈≈≈≈▓#....#...#S.#.:.#....###### Rev ≈≈≈≈≈▓#....#ß.#....#.ß#....##⌠... ≈≈≈≈≈▓#....##........##....#..... R!¸jKXé[0;10;1mZZ 2 spectral yaks ≈≈≈≈≈▓#.....##########.....#..... S   water moccasin ≈≈≈≈≈▓#..##............##..'..... W   ThunderHyde's ghost ≈≈≈≈≈▓#.#.#............#.#.'.....You shoot a sling bullet. _The sling bullet barely misses the spectral yak.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (lightly damaged, 93% to hit)S!¸jÿˆ≈≈#≈≈▓#.##..............##.#...## Trilby the Skirmisher ≈≈≈≈≈▓#.#.#............#.#.#...## Coglin of Okawaru *****. ≈≈≈≈≈▓#..##............##..#..##. Health: 91/91 ======================== S!¸jÀƒ≈≈≈≈≈▓#.....##########.....#..#.# Magic: 12/12 ======================== ≈≈≈≈≈▓#....##©.......##....#..##. AC: 12Str: 16 ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## EV: 16Int: 8 ≈≈≈≈≈▓#....#...#..#.).#....#..... SH: 0Dex: 22 ≈≈≈≈≈▓#....#........|:#....#..... XL: 12 Next:  0% Place: a Necropolis S!¸j2≈≈≈≈≈▓#...©#.Z))@....!#....#..... Noise: ===------  Time: 17996.5 (0.0) ≈≈≈≈≈▓#....#..Z..!...!#©...#..... a) +5 sling {Juan}  c) +0 sling {Balvind S!¸jwA≈≈≈≈≈▓#....#........!!#....##.... Fire: a) +5 sling {Juan} ≈≈≈≈≈▓#....#...#S.#.:.#....###### Rev S!¸j¸ö≈≈≈≈≈▓#....#ß.#....#.ß#....##⌠... ≈≈≈≈≈▓#....##........##....#..... ZZ 2 spectral yaks S!¸jì<≈≈≈≈≈▓#.....##########.....#..... S   water moccasin S!¸j+·≈≈≈≈≈▓#..##............##..'..... W   ThunderHyde's ghost ≈≈≈≈≈▓#.#.#............#.#.'.....Shift-Dir - straight lineS!¸j®ûAim: a spectral yak (lightly damaged, 93% to hit)  You shoot a sling bullet.  The sling bullet closely misses ThunderHyde's ghost.  The sling bullet hits the spectral yak.  The spectral yak is lightly damaged.S!¸jC«ÖThe sling bullet hits the spectral yak.  The spectral yak is lightly damaged.  The spectral yak is moderately damaged.S!¸j¯/BS.S!¸j©0KZ.S!¸j’1\ZWS!¸jv2IZ.S!¸j@@S!¸jˆAj7.2 (0.7Rev+ _S!¸j¡PS!¸j¥RS!¸jØ ≈≈#≈≈▓#.##..............##.#...## Trilby the Skirmisher ≈≈≈≈≈▓#.#.#............#.#.#...## Coglin of Okawaru *****. ≈≈≈≈≈▓#..##............##..#..##. Health: 91/91 ======================== ≈≈≈≈≈▓#.....##########.....#..#.# Magic: 12/12 ======================== ≈≈≈≈≈▓#....##©.......##....#..##. AC: 12Str: 16 ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## EV: 16Int: 8 ≈≈≈≈≈▓#....#...#..#.).#....#..... SH: 0Dex: 22 ≈≈≈≈≈▓#....#..!¸j>) 30mZ*....|:#....#..... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈≈▓#...©#..ZW@....!#....#..... Noise: ===------  Time: 17997.2 (0.0) ≈≈≈≈≈▓#....#.....!...!#©...#..... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈≈▓#....#....S...!!#....##.... Fire: a) +5 sling {Juan} ≈≈≈≈≈▓#....#...#..#.:.#....###### Rev+ ≈≈≈≈≈▓#....#ß.#....#.ß#....##⌠... ≈≈≈≈≈▓#....##........##.!¸jü. Rm...#..... ZZ 2 spectral yaks ≈≈≈≈≈▓#.....##########.....#..... S   water moccasin ≈≈≈≈≈▓#..##............##..'..... W   ThunderHyde's ghost ≈≈≈≈≈▓#.#.#............#.#.'.....The sling bullet hits the spectral yak. _The spectral yak is moderately damaged.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (moderately damaged, 93% to hit)S!¸jÞý ≈≈#≈≈▓#.##..............##.#...## Trilby the Skirmisher ≈≈≈≈≈▓#.#.#............#.#.#...## Coglin of Okawaru *****. ≈≈≈≈≈▓#..##............##..#..##. Health: 91/91 ======================== ≈≈≈≈≈▓#.....##########.....#..#.# Magic: 12/12 ======================== ≈≈≈≈≈▓#....##©.......##....#..##. AC: 12Str: 16 ≈≈≈≈≈▓#....#ß.#....#.ß#....#...## EV: 16Int: 8 ≈≈≈≈≈▓#....#...#..#.).#....#..... SH: 0Dex: 22 ≈≈≈≈≈▓#....#..!¸jÿ 0;10;1mZ)....|:#....#..... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈≈▓#...©#..ZW@....!#....#..... Noise: ===------  Time: 17997.2 (0.0) ≈≈≈≈≈▓#....#.....!...!#©...#..... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈≈▓#....#....S...!!#....##.... Fire: a) +5 sling {Juan} ≈≈≈≈≈▓#....#...#..#.:.#....###### Rev+ ≈≈≈≈≈▓#....#ß.#....#.ß#....##⌠... ≈≈≈≈≈▓#....##........##S!¸jÆÿ :....#..... ZZ 2 spectral yaks ≈≈≈≈≈▓#.....##########.....#..... S   water moccasin ≈≈≈≈≈▓#..##............##..'..... W   ThunderHyde's ghost ≈≈≈≈≈▓#.#.#............#.#.'.....Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (moderately damaged, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the spectral yak but does no damage.S!¸j¤�ŽYou shoot a sling bullet.  The sling bullet hits the spectral yak but does no damage.  The spectral yak is moderately damaged.You shoot a sling bullet.  The sling bullet hits the spectral yak but does no damage.  The spectral yak is moderately damaged.S!¸jhBS.S!¸j'5..S!¸jö'19 (0.7 _T!¸jšT!¸jI¢ #≈≈▓#.##.##.#...#â–“#.#.#.....#.#.#...##uâ–“#..##............##..#..##.â–“#.....##########.....#..#.#â–“#....##©.......##....#..##.=â–“#....#ß.#....#.ß#....#...#â–“#....#...#..#.).#....#.T!¸j£ òâ–“#....#..Z.....|:#....#.â–“#...©#..ZW©@...!#....#.â–“#....#....S!...!#©...#.â–“#....#.!!#....##.â–“#....#...#..#.:.#....#â–“#....#ß.#....#.ß#....##⌠.â–“#....##........##....#.â–“#.....##########.....#.T!¸jc£ ½â–“#..##............##..'.â–“#.#.#.#.#.'.T!¸jf¨ J.ZT!¸jå© G.WT!¸j½ª K.ZT!¸j‘» U  The water moccasin bites you but does no damage.T!¸jd¼ 5--8.9 (1.0T!¸j”È T!¸jRÌ \ _The water moccasin closely misses you.U!¸jú7≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. Health: 91/91 ======================== ≈≈≈≈▓#.....##########.....#..#.## Magic: 12/12 ======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#........!¸j94m|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#...ZW@...!#....#...... Noise: =--------  Time: 17998.9 (0.0) ≈≈≈≈▓#....#...ZS!...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Rev+ ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... U!¸j 9ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......The water moccasin bites you but does no damage. _The water moccasin closely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (moderately damaged, 93% to hit)U!¸j‰È hZWThunderHyde's ghost (36U!¸jSÐ ≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. Health: 91/91 ======================== ≈≈≈≈▓#.....##########.....#..#.## Magic: 12/12 ======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#........!¸j‚Ñ 4m|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#...ZW@...!#....#...... Noise: =--------  Time: 17998.9 (0.0) ≈≈≈≈▓#....#...ZS!...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Rev+ ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#......!¸j Ò »9m ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (36% to hit)  You shoot a sling bullet.  The sling bullet hits ThunderHyde's ghost.U!¸jKj ¹)You shoot a sling bullet.  The sling bullet hits ThunderHyde's ghost.  ThunderHyde's ghost is lightly damaged.  U!¸jk vYou shoot a sling bullet.  The sling bullet completely misses ThunderHyde's ghost.the spectral yak.U!¸jCñ ê .ZThe spectral yak is moderately damaged.Z.U!¸j%� WThunderHyde's ghost hits you but does no damage.U!¸j e87--==9.6 (0.7U!¸j U!¸jŽ3 _The water moccasin bites you.V!¸jãÖÝ≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. Health: 87/91 ======================-- ≈≈≈≈▓#.....##########.....#..#.## Magic: 12/12 ======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 V!¸j‹×§≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 17999.6 (0.0) V!¸jÇ×v≈≈≈≈▓#....#....S!...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind V!¸jØd≈≈≈≈▓#....#....Z...!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Rev+ V!¸jeØ>≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin V!¸jØØ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......ThunderHyde's ghost hits you but does no damage. _The water moccasin bites you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineV!¸jÙSAim: ThunderHyde's ghost (lightly damaged, 36% to hit)V!¸jÓù≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. Health: 87/91 ======================-- ≈≈≈≈▓#.....##########.....#..#.## Magic: 12/12 ======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....!¸j¦ú40mZ...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#)))))@...!#....#...... Noise: ===------  Time: 17999.6 (0.0) ≈≈≈≈▓#....#....S!...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#....Z...!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Rev+ ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#......!¸jAû×;49m ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet barely misses ThunderHyde's ghost.V!¸jZ„Shift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet barely misses ThunderHyde's ghost.hits ThunderHyde's ghost but does no damage.V!¸jŽ ¢ Z.ThunderHyde's ghost is lightly damaged.V!¸j{ì ....WThe spectral yak closely misses you. ThunderHyde's ghost closely misses you.V!¸j)/8000.3 (0.7V!¸jÜ=V!¸j\E[ _The water moccasin barely misses you.W!¸jàŽ.≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. Health: 87/91 ======================-- ≈≈≈≈▓#.....##########.....#..#.## Magic: 12/12 ======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 W!¸jd�≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18000.3 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### RW!¸j²�Hev+ ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin W!¸jX�§≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......The spectral yak closely misses you. ThunderHyde's ghost closely misses you. _The water moccasin barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)W!¸jÏÌÝ≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. Health: 87/91 ======================-- ≈≈≈≈▓#.....##########.....#..#.## Magic: 12/12 ======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 W!¸j Î≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#)))))@...!#....#...... Noise: ===------  Time: 18000.3 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) W!¸jíÎÔ+5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Rev+ ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet barely misses ThunderHyde's ghost.W!¸jødShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet barely misses ThunderHyde's ghost.hits ThunderHyde's ghost but does no damage.W!¸jb± ....WThunderHyde's ghost is lightly damaged.  The spectral yak gores you. You feel drained.P: 82/90 (91)-1.0 (0.7Drain Rev* W!¸jVŽ _The water moccasin closely misses you. The spectral yak gores you.W!¸jJz Û≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 82/90 (91) =====================--- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 W!¸jäz D≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis W!¸j*{ Ù≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18001.0 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind W!¸jZ{ ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} W!¸jà{ ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......W!¸j| The spectral yak gores you. You feel drained. _The water moccasin closely misses you. The spectral yak gores you.  Fire: a) +5 sling {Juan}W!¸j@| 6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)W!¸jGï ≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 82/90 (91) =====================--- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....!¸j*ñ mZ...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18001.0 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#....W!¸jfò ë.. ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet hits ThunderHyde's ghost but does no damage.W!¸j2q >You shoot a sling bullet.  The sling bullet hits ThunderHyde's ghost but does no damage.  ThunderHyde's ghost is lightly damaged.  You shoot a sling bullet.  The sling bullet hits ThunderHyde's ghost but does no damage.underHyde's ghost is lightly damaged.W!¸jù CThe sling bullet hits ThunderHyde's ghost but does no damage.underHyde's ghost is lightly damaged.  You shoot a sling bullet.  The sling bullet hits ThunderHyde's ghost but does no damage.underHyde's ghost is lightly damaged.hits you but does no damage.W!¸jd 207 (0.7W!¸j¿ W!¸jž$ 3 _The water moccasin bites you.X!¸j´s≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 80/90 (91) =====================--- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12X!¸j¾´¹======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 X!¸j µn≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 X!¸j<µ…≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis X!¸jhµc≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18001.7 (0.0) X!¸j:¶½≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... X!¸j˜¶C≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin X!¸j:·Y≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......ThunderHyde's ghost hits you but does no damage. _The water moccasin bites you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)X!¸j²Ñj≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. X!¸j’Ò0≈≈≈≈▓#..##............##..#..##.. HP: 80/90 (91) =====================--- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 X!¸jÓ^≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#)))))@...!#....#...... Noise: ===------  Time: 18001.7 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind X!¸jåÓÏ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost X!¸j4ÔP≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineX!¸joÔªAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet completely misses ThunderHyde's ghost.X!¸jWrShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet completely misses ThunderHyde's ghost.hits ThunderHyde's ghost!X!¸j19X!¸j5:Å....WThe sling bullet completely misses ThunderHyde's ghost.  You shoot a sling bullet.  The sling bullet hits ThunderHyde's ghost!underHyde's ghost is lightly damaged.  The spectral yak barely misses you. The spectral yak completely misses you.ThunderHyde's ghost misses you.X!¸j’;412.4 (0.7X!¸jwUX!¸jMZ_ _The water moccasin completely misses you.X!¸jž Û≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 81/90 (91) =====================--- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 X!¸jŒ ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18002.4 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) X!¸jê +5 sling {Juan} X!¸jf æ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......ThunderHyde's ghost misses you. _The water moccasin completely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)X!¸jÛ ,≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 81/90 (91) =====================--- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 X!¸ja ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#)))))@...!#....#...... Noise: ===------  Time: 18002.4 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Drain !¸jÉ •49mRev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet completely misses ThunderHyde's ghost.X!¸jiœ èShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)  You shoot a sling bullet.  The sling bullet completely misses ThunderHyde's ghost.X!¸j#4á ....WThe spectral yak misses you. The spectral yak closely misses you.X!¸j€5,3.1 (0.7X!¸jˆAX!¸jÙCT _The water moccasin misses you.Y!¸jP¤¤≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 81/90 (91) =====================--- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== Y!¸jN¥≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18003.1 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {JuaY!¸jÄ¥n}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......The spectral yak misses you. The spectral yak closely misses you. _The water moccasiY!¸jA¦sn misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)Y!¸jóŽ °ZWa spectral yak (moderately damaged, 93Z!¸j‘à”≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 81/90 (91) =====================--- Z!¸j_á≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 Z!¸j1âÎ≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18003.1 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* Z!¸jŽâ>≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin Z!¸jã•≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZ!¸j™ãAim: a spectral yak (moderately damaged, 93% to hit)  You shoot a sling bullet. The sling bullet hits the spectral yak!  The spectral yak is heavily damaged.Z!¸j®uÁ)Shift-Dir - straight lineAim: a spectral yak (moderately damaged, 93% to hit)  You shoot a sling bullet. The sling bullet hits the spectral yak!  The spectral yak is heavily damaged.  The sling bullet barely misses the spectral yak.Z!¸jp:ZZ!¸jpZ7---8 (0.7Z!¸jåZ!¸jÌ3 _ThunderHyde's ghost hits you!Z!¸j•â≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 71/90 (91) ==================------ ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....Z!¸jkã0m...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18003.8 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#......!¸jgäm ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......The sling bullet barely misses the spectral yak. _ThunderHyde's ghost hits you!  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (heavily damaged, 93% to hit)Z!¸jû ≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 71/90 (91) ==================------ ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#....!¸j mZ...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18003.8 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#....Z!¸j  J.. ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (heavily damaged, 93% to hit)  You shoot a sling bullet. The sling bullet hits the spectral yak!  The spectral yak is severely damaged.Z!¸j0¡ ‘Shift-Dir - straight lineAim: a spectral yak (heavily damaged, 93% to hit)  You shoot a sling bullet. The sling bullet hits the spectral yak!  The spectral yak is severely damaged.almost destroyed.Z!¸jè; ïThe spectral yak is severely damaged.You shoot a sling bullet. The sling bullet hits the spectral yak!  The spectral yak is almost destroyed.  The water moccasin bites you.  You are poisoned.  The water moccasin poisons you! The spectral yak gores you! You feel drained.43/88====-------4.5 (0.7Pois Drain Rev* Z!¸j‰G Z!¸jîI O _The spectral yak gores you! ThunderHyde's ghost hits you.[!¸jç®Í≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 43/88 (91) ===========------------- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12[!¸jv¯ëStr: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 [!¸jë¯ú≈≈≈≈▓#....#....Z...|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18004.5 (0.0) [!¸jB°x≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} [!¸jϰ·≈≈≈≈▓#....#...#..#.:.#....####### Pois Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks ≈≈≈≈▓#.....##########.....#...... S   water moccasin [!¸j±≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......The water moccasin poisons you! The spectral yak gores you! You feel drained. [!¸jD±C_The spectral yak gores you! ThunderHyde's ghost hits you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycle[!¸jž±™Shift-Dir - straight lineAim: a spectral yak (almost destroyed, 93% to hit)[!¸jtÒ²≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 43/88 (91) ===========------------- [!¸j5Ó≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 [!¸jÔ^≈≈≈≈▓#....#........|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18004.5 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} [!¸jŽÔ}≈≈≈≈▓#....#...#..#.:.#....####### Pois Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... ZZ 2 spectral yaks [!¸j Õì≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}[!¸jâÕèPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spectral yak (almost destroyed, 93% to hit)  You shoot a sling bullet. The sling bullet hits the spectral yak!  You destroy the spectral yak![!¸jàw   spectral yak[!¸jÌŽØ)Shift-Dir - straight lineAim: a spectral yak (almost destroyed, 93% to hit)  You shoot a sling bullet. The sling bullet hits the spectral yak!  You destroy the spectral yak!  Okawaru accepts your kill.You shoot a sling bullet.[!¸jÌJŒ .You feel very sick.The water moccasin misses you.The spectral yak gores you but does no damage.39-5.2 (0.7 _ThunderHyde's ghost hits you.[!¸j µ ≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 39/88 (91) ==========-------------- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#[3[!¸jE· 5m........|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18005.2 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Pois Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#.[!¸jb¸ ..... Z   spectral yak ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......The spectral yak gores you but does no damage. _ThunderHyde's ghost hits you.  Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ThunderHyde's ghost (lightly damaged, 36% to hit)\!¸jðÖtWSa water moccasin (63\!¸jï ≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 39/88 (91) ==========-------------- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#[3\!¸j! 5m........|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18005.2 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} \!¸j  t≈≈≈≈▓#....#...#..#.:.#....####### Pois Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... \!¸j }≈≈≈≈▓#....##........##....#...... Z   spectral yak ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.\!¸jΠ l))))Shift-Dir - straight lineAim: a water moccasin (63% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is moderately wounded.You shoot a sling bullet.\!¸jx= Ý S...The sling bullet closely misses the water moccasin.You feel very sick.\!¸jÀ> M36-9 (0.7\!¸jØK \!¸j×N [ _The water moccasin barely misses you.\!¸jfg®≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 36/88 (91) =========--------------- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 \!¸j³h≈≈≈≈▓#....#........|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18005.9 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Pois Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....\!¸jfi¿[40m##........##....#...... Z   spectral yak ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......You feel very sick. _The water moccasin barely misses you.Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)]!¸jTOï≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 36/88 (91) =========--------------- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ]!¸j×P≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#........|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18005.9 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) []!¸jÕQ40m+5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Pois Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........##....#...... Z   spectral yak ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......Fire: a) +5 sling {Juan}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit) [2]!¸jFRL2d You shoot a sling bullet.  The sling bullet hits the water moccasin.]!¸j|߉ You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is severely wounded.]!¸jRmð............##............##..##########....##©.......##...#ß.#....#.ß#...#...#..#.).#...#........|:#..#....W@...!#...#....SZ...!#©..#........!!#...#...#..#.:.#...#ß.#....#.ß#...##........##....##########...#............##]!¸jG............##............##..##########....##©.......##...#ß.#....#.ß#...#...#..#.).#...#........|:#..#....W@...!#...#....SZ...!#©..#........!!#...#...#..#.:.#...#ß.#....#.ß#...##........##....##########...#[4]!¸j HV0m............##]!¸j£Vz ............##............##..##########....##©.......##...#ß.#....#.ß#...#...#..#.).#...#........|:#..#....W@...!#...#....SZ...!#©..#........!!#...#...#..#.:.#...#ß.#....#.ß#...##........##....##########...#............##You feel sick. The water moccasin bites you!  * * * LOW HITPOINT WARNING * * *]!¸j–1_............##............##..##########....##©.......##...#ß.#....#.ß#...#...#..#.).#...#........|:#..#....W@...!#...#....SZ...!#©..#........!!#..]!¸jý2÷.#...#..#.:.#...#ß.#....#.ß#...##........##....##########...#............##]!¸jBA‡  The spectral yak closely misses you. ThunderHyde's ghost hits you!]!¸j"B±19==----6.6 (0.7Pois ]!¸jol _* * * LOW HITPOINT WARNING * * *^!¸jU¡^!¸j5¦rRead which item? Scrolls  b - 2 scrolls of blinking  g - 3 scrolls of fog  t - 4 scrolls of teleportationi - 2 scrolls of identify  r - 2 scrolls of revelation  V - 3 scrolls of vulnerability ^!¸j§ s - a scroll of butterflies  c - 3 scrolls labelled KOTUME AMUAG  e - a scroll labelled NOIJEG QOITUQ  o - a scroll labelled GUUBUCHITTE  q - a scroll labelled XOSYUDGHE IPIXY  y - a scroll labelled DYISOL WO ZAMM  B - a scroll labelled GAUNIA AREUSESAEMP [!] read|quaff|evoke[?] describe selected`!¸j² ≈#≈≈▓#.##..............##.#...### Trilby the Skirmisher ≈≈≈≈▓#.#.#............#.#.#...##u Coglin of Okawaru *****. ≈≈≈≈▓#..##............##..#..##.. HP: 19/88 (91) =====------------------- ≈≈≈≈▓#.....##########.....#..#.## MP: 12/12======================== ≈≈≈≈▓#....##©.......##....#..##.= AC: 12Str: 16 ≈≈≈≈▓#....#ß.#....#.ß#....#...### EV: 16Int: 8 ≈≈≈≈▓#....#...#..#.).#....#...... SH: 0Dex: 22 ≈≈≈≈▓#....#`!¸j$"ÿ[35m........|:#....#...... XL: 12 Next:  0% Place: a Necropolis ≈≈≈≈▓#...©#....W@...!#....#...... Noise: ===------  Time: 18006.6 (0.0) ≈≈≈≈▓#....#....SZ...!#©...#...... a) +5 sling {Juan}  c) +0 sling {Balvind ≈≈≈≈▓#....#........!!#....##..... Fire: a) +5 sling {Juan} ≈≈≈≈▓#....#...#..#.:.#....####### Pois Drain Rev* ≈≈≈≈▓#....#ß.#....#.ß#....##⌠.... ≈≈≈≈▓#....##........[`!¸jR5!40m##....#...... Z   spectral yak ≈≈≈≈▓#.....##########.....#...... S   water moccasin ≈≈≈≈▓#..##............##..'...... W   ThunderHyde's ghost ≈≈≈≈▓#.#.#............#.#.'......The sling bullet hits the water moccasin.  The water moccasin is severely wounded.You feel sick. The water moccasin bites you!  * * * LOW HITPOINT WARNING * * *The spectral yak closely misses you. ThunderHyde's ghost hits you! _* * * LOW HITPOINT WARNING * * *`!¸j²T¹ ............##............##..##########....##©.......##...#ß.#....#.ß#...#...#..#.).#...#........|:#..#....W@...!#..`!¸j±UŠ.#....SZ...!#©..#........!!#...#...#..#.:.#...#ß.#....#.ß#...##........##....##########...#............##As you read the scroll of teleportation, it crumbles to dust.`!¸jCT............##............##..##########....##©.......##...#ß.#....#.ß#...#...#..#.).#...#........|:#..#....W@...!#...#....SZ...!#©..#........!!#...#...#..#.:.#...#ß.#....#.ß#...##........##....##########...#[4`!¸jX60m............## ............##............##..##########....##©.......##...#ß.#....#.ß#...#...#..#.).#...#........|:#..#....W@...!#...#....SZ...!#©..#........!!#...#...#..#.:.#...#ß.#....#.ß#...##........##....##########...#............##You feel strangely unstable. You feel sick. The water moccasin bites you.  * * * LOW HITPOINT WARNING * * *The spectral yak gores you but does no damage.`!¸jôª............##............##..##########....##©.......##..`!¸jÚ ~.#ß.#....#.ß#...#...#..#.).#...#........|:#..#....W@...!#...#....SZ...!#©..#........!!#...#...#..#.:.#..`!¸jí!..#ß.#....#.ß#...##........##....##########...#............##`!¸jû>ý  ThunderHyde's ghost closely misses you. The water moccasin bites you.  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!3===----7.6 (1Tele Pois Drain Rev* `!¸j&PK _The water moccasin poisons you!a!¸jÇ¥t≈≈▓#......#..####. #≈≈▓#.##........##.#...###.â–“#.#.#............#.#.#...##uâ–“#..##............##..#..##..â–“#.########.....#..#.###â–“#....##©.......##....#..##.=Ta!¸jͦµâ–“#....#ß.#....#.ß#....#...####â–“#....#...#..#.).#....#......#â–“#....#......@.|:#....#.â–“#...©#....W....!#....#.â–“#....#....SZ...!#©...#..â–“#....#........!!#....##......â–“#....#...#..#.:.#....########â–“#....#ß.#....#.ß#....##⌠â–“#....##........##....#.a!¸jø§µâ–“#.....##########.....#.â–“#..##.##..'.a!¸j2±7.........................#............##..##########....©.......##...#ß.#....#.ß#...#...#..#.).#...#......@.|:#...©#....W....!#...#....SZ...!#©..#........!!#...#...#..#.:.#...a!¸jⱘ#ß.#....#.ß#...##........##....##########....a!¸jòÔ.........................#............##..##########....©.......##...#ß.#....#.ß#...#...#..#.).#...#......@.|:#...©#....W....!#...#....SZ...!#©..#........!!#...#...#..#.:.#...#ß.#....#.ß#...##........##....##########....!¸j ÖI9;49m S.* * * LOW HITPOINT WARNING * * * Z!You feel very sick.The water moccasin attacks as it pursues you!W©8/88 (91) -----8a!¸jµa!¸jùT _The water moccasin misses you.a!¸j€ â–“###..#..### ≈≈▓#...........#..####.â–“#.##......##.#...###.#â–“#.#.#....#.#.#...##uâ–“#..##............##..#..##..â–“#.....##########.....#..#.####â–“#....##©.......##....#..##.=T.â–“#....#ß.#....#.ß#....#...####.â–“#....#...#..#@).#....#......##â–“#....#.....W..|:#....#.#â–“#...©#....©SZ..!#....#.â–“#....#.....!...!#©...#..â–“#....#........!!#....##.......â–“#....#...#..#.:.#....#########â–“#....#ß.#....#.ß#....##⌠â–“#....##......a!¸jû� ò[40m..#.â–“#.....##########.....#. #≈≈≈≈≈≈▓#....#...#..#.:.#....  #≈≈≈≈≈≈▓#....#ß.#....#.ß#..  #≈≈≈≈≈≈▓#....##........##....  #≈≈≈≈≈≈▓#.....##########.....  #≈≈≈≈≈≈▓#..##............##..  #≈≈≈≈≈≈▓#.#.#............#.#.  #≈≈≈≈≈≈▓#.##..............##  #*≈≈≈≈≈▓#...................  #≈≈≈≈≈≈▓##..@.........  #≈≈≈≈≈≈▓▓##..........#  #≈≈≈≈≈≈≈▓▓###################  #≈≈≈≈≈≈≈▓###.........  #≈≈≈≈≈≈▓▓#............  #≈≈≈≈≈≈▓##...................  #≈≈≈≈≈≈▓#.............ß....ß  #≈≈≈≈≈≈▓#.............P....P  #≈≈≈≈≈≈▓#............ :#ß.#...##......########.......#.#.#.......#.##........#...........#..@.......##.........##########a!¸jÑ€ Œ:#ß.#...##......########.......#.#.#.......#.##........#...........#..@.......##.........##########a!¸jˆ�  a!¸jK� ø Your surroundings suddenly seem different.  * * * LOW HITPOINT WARNING * * *3----9a!¸jÁ i _You feel very sick.b!¸j¢'  You start resting.--- _There is a lethal amount of poison in your body!b!¸j‘½t  You start resting.b!¸j'å� _There is a lethal amount of poison in your body!e!¸j©UõDrink which item? Potions  d - 2 fuming sapphire potions  f - a viscous coppery potion  j - 5 sedimented coppery potions  k - an emerald potion  l - 2 coppery potions  n - a grey potion  p - a glowing emerald potion  s - a bubbling silvery potion  t - 2 purple potions  u - 2 white potions  x - a silvery potion  z - 3 blue potions  D - a yellow potion [!] read|quaff|evoke[?] describe selectedf!¸jÂg f!¸jámO #≈≈≈≈≈≈▓#....#...#..#.:.#.... Trilby the Skirmisher  #≈≈≈≈≈≈▓#....#ß.#....#.ß#.... Coglin of Okawaru *****.  #≈≈≈≈≈≈▓#....##........##.... HP: 3/88 (91) ------------------------  #≈≈≈≈≈≈▓#.....##########..... MP: 12/12f!¸j±n#========================  #≈≈≈≈≈≈▓#..##............##.. AC: 12Str: 16  #≈≈≈≈≈≈▓#.#.#............#.#. EV: 16Int: 8  #≈≈≈≈≈≈▓#.##..............##. SH: 0Dex: 22  #*≈≈≈≈≈▓#.................... XL: 12 Next:  0% Place: a Necropolis  #≈≈≈≈≈≈▓##..@...............# Noise: ---------  Time: 18009.6 (0.0) f!¸jDos #≈≈≈≈≈≈▓▓##................## a) +5 sling {Juan}  c) +0 sling {Balvind  #≈≈≈≈≈≈≈▓▓################### Fire: a) +5 sling {Juan}  #≈≈≈≈≈≈≈▓###................. Pois Drain Rev*  #≈≈≈≈≈≈▓▓#...................  #≈≈≈≈≈≈▓##...................   #≈≈≈≈≈≈▓#.............ß....ß.  f!¸j•o. #≈≈≈≈≈≈▓#.............P....P.   #≈≈≈≈≈≈▓#.................... * * * LOW HITPOINT WARNING * * * _You feel very sick.f!¸jâoûYou start resting. _There is a lethal amount of poison in your body!You start resting. _There is a lethal amount of poison in your body!f!¸jxÄ“ _There is a lethal amount of poison in your body!  It was a potion of mutation. You feel extremely strange.  Vile energies swirl pleasantly through your soul.  You feel stronger.  j -> M - 4 potions of mutation  You die...f!¸j�ZŒ020571Rev+ f!¸jr/  --more--g!¸jU g!¸j Gear: 21/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Juan}  c - a +0 sling (offhand) {Balvinder} Missiles (go to first with ()d - 33 stones  e - 2 javelins  i - 42 poisoned darts  l - 3 darts of disjunction  r - a throwing net Armour (go to first with [)  h - the +0 cloak of Xulosor (worn) {Will+ Str+3 SInv}  n - +4 steam dragon scales (worn)  p - a +0 pair of gloves of hurling (worn)  q - a +0 pair of boots (worn)  b - an orb of pyromania  j - a +1 scale mail of cold resistance  k - the +2 leather armour "Tanirija" {Stlth+}m - +0 ice dragon scales  s - an orb of light  t - a +2 robe of fire resistance  u - the +1 robe "Luinwig" {rElec SInv Archmagi} g!¸j® [Magical Staves (go to first with |) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h!¸jô™ 8h!¸j¬· 9Goodbye, Trilby.12897 Trilby the Skirmisher (level 12, 0/88 (91) HPs)Began as a Coglin Hunter on Sept 26, 2026.Was a High Priest of Okawaru.Succumbed to a water moccasin's poison... in the Necropolis.The game lasted 00:44:45 (18055 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15181911 raguzNaWr-27 escaped with the Orbi!¸jši!¸jýÕi!¸jÚ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l