0¸j&› › Player: Trilby Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-26.20:50:27.ttyrec Time: (1790455827) Sat Sep 26 20:50:27 2026 0¸jÄ• [?1051l[?1052l[?1060l[?1061h0¸jH—V)0[?7h[?25l[?1c0¸j�©0¸j°ºJWelcome, Trilby. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid Shapeshifter0¸j0¸j„0¸ju‰ÈWelcome, Trilby the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monk0¸j߉ðk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter0¸jŠ‘x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist 0¸jGŠShapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character0¸j€Š” ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Felid Shapeshifter0¸j¬Ã 0¸jßH0¸jÎUFTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Kannika c) +0 sling {NumeriaFire: a) +2 sling {Kannika} 0¸j)]£###############≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈....~~~....≈≈≈...~~~.~~~...≈...~~~.@..~~..≈≈...~~~.~~~...≈0¸jK^Š≈≈....~~~....≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈#######.#######..####0¸j:g0¸jÞjèYou whisper farewell to Kannika. Welcome, Trilby the Coglin Hunter.They say the Orb of Zot lies within this dungeon, but they say a lot of things.0¸j’p0¸jLÂŒPress ? for a list of commands and other information.0¸j(Ë0¸j”Î[ _Found a staircase leading out of the dungeon.0¸j+0¸jOýGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Kannika}  c - a +0 sling (offhand) {Numeria} Armour (go to first with [)  b - a +0 leather armour (worn)0¸j§G 0¸jJM §Trilby the ShooterCoglinHealth: 16/16 ========================###############Magic: 1/1========================≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈AC: 3Str: 11≈≈≈≈≈.....≈≈≈≈≈EV: 11Int: 80¸jÍM Ï≈≈....~~~....≈≈SH: 0Dex: 17≈...~~~.~~~...≈XL:  1 Next:  0% Place: Dungeon:1...~~~.@..~~..≈Noise: ---------  Time: 0.0 (0.0)0¸j1N v≈...~~~.~~~...≈a) +2 sling {Kannika c) +0 sling {Numeria≈≈....~~~....≈≈Fire: a) +2 sling {Kannika} ≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈0¸j N Ã#######.#######..####You whisper farewell to Kannika. Welcome, Trilby the Coglin Hunter.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. 0¸jÇN N_Found a staircase leading out of the dungeon.0¸j°V 40¸j‚Z 0¸j�\ 0¸j>0¸j­@�  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2          0¸jnAª b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.6   4.8  -1               d - Armour   0.0   1.2  -1  0¸jËAS    e + Dodging1.7   2.4  -1      f + Stealth0.7   1.2  -1  0¸j B³        0¸jüBá                                                    0¸j�Kl    0¸jëKŸ    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  0¸j5Lã[/] auto|manual mode [*] useful|all skills [!] training|cost|targets0¸jÞª ‹ a * Fighting   2.00¸j¤to a - Fighting   2.00¸jê = d + Armour 0.00¸jŸ ‹ d * Armour   0.00¸jùTo d - Armour   0.00¸j(¬ ‹ e * Dodging   1.70¸j1Io e - Dodging   1.70¸jÛ]Œ f * Stealth   0.70¸j»1p f - Stealth   0.70¸jŠ@ 0¸jEF 0¸jçL wTrilby the ShooterCoglinHealth: 16/16 ========================###############Magic: 1/1========================≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈AC: 3Str: 11≈≈≈≈≈.....≈≈≈≈≈EV: 11Int: 8≈≈....~~~....≈≈SH: 0Dex: 17≈...~~~.~~~...≈XL:  1 Next:  0% Place: Dungeon:10¸j'N †...~~~.@..~~..≈Noise: ---------  Time: 0.0 (0.0)≈...~~~.~~~...≈a) +2 sling {Kannika c) +0 sling {Numeria≈≈....~~~....≈≈Fire: a) +2 sling {Kannika} ≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈#######.#######..####You whisper farewell to Kannika. Welcome, Trilby the Coglin Hunter.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.0¸jžS 0¸j 0¸jÓ? 0¸j„A 0¸jíA 0¸jyC 0¸j‘D 0¸júF, 0¸jóG 0¸jI 0¸jfK 0¸j¬K 0¸jL 0¸jRn 0¸jlS 0¸j»S 0¸jT 0¸j‡U 0¸jJW 0¸jšW 0¸jùW 0¸jÉZ, 0¸j™[ 0¸jè]@ _You now have 6 gold pieces. 0¸j‹` 0¸jØ` 0¸jya 0¸jãb 0¸j{d 0¸jÅd 0¸jxe 0¸j¥f 0¸jžh 0¸jîh 0¸jfi 0¸jùp 0¸jptf  You encounter a quokka. 0¸jq|≈≈≈≈≈≈§≈≈≈§§§§≈....... ≈≈≈≈§.....§≈§§§....... ≈≈....~~~..§.≈≈r...... ≈...~~~.~~~.§.≈....... ...~~~.<..~~.§≈ ..... ≈...~~~.~~~..§§ ...##≈§....~~~...§§≈ #..#≈§≈≈§§.§§§§§§≈≈ #@#≈≈≈≈§§≈§§§§§≈≈≈ #.########.####### #..........# ############  r   quokka (asleep)  0¸jƒ016.6 (16.6) 0¸jðƒ37.6 (17 _ 0¸jŠ 0¸jî‹!0¸j@Ä≈≈≈≈≈≈§≈≈≈§§§§≈ Trilby the Shooter....... ≈≈≈≈§.....§≈§§§ Coglin....... ≈≈....~~~..§.≈≈ Health: 16/16 ========================r...... ≈...~~~.~~~.§.≈ Magic: 1/1========================.**.... ...~~~.<..~~.§≈ AC: 3Str: 11.*... ≈...~~~.~~~..§§ EV: 11Int: 8**.##≈§....~~~...§§≈ SH: 0Dex: 17#*.#≈§≈≈§§.§§§§§§≈≈ XL:  1 Next:  0% Place: Dungeon:1#@#≈≈≈≈§§≈§§§§§≈≈≈ Noise: ---------  Time: 17.6 (0.0)#.########.####### a) +2 sling {Kannika[3!0¸j.Å¥7m c) +0 sling {Numeria#..........#Fire: a) +2 sling {Kannika} ############r   quokka (asleep) _You now have 6 gold pieces. _You encounter a quokka.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)!0¸jSþ2≈≈≈≈≈≈§≈≈≈§§§§≈ Trilby the Shooter....... ≈≈≈≈§.....§≈§§§ Coglin....... ≈≈....~~~..§.≈≈ Health: 16/16 ========================r...... ≈...~~~.~~~.§.≈ Magic: 1/1========================.)).... ...~~~.<..~~.§≈ AC: 3Str: 11.)... ≈...~~~.~~~..§§ EV: 11!0¸j»þMInt: 8)).##≈§....~~~...§§≈ SH: 0Dex: 17#).#≈§≈≈§§.§§§§§§≈≈ XL:  1 Next:  0% Place: Dungeon:1#@#≈≈≈≈§§≈§§§§§≈≈≈ Noise: ---------  Time: 17.6 (0.0)#.########.####### a) +2 sling {Kannika c) +0 sling {Numeria#..........#!0¸jXÿKFire: a) +2 sling {Kannika} ############r   quokka  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is heavily wounded.!0¸j†—)Shift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is heavily wounded.  The sling bullet closely misses the quokka.!0¸jÊR.r!0¸jhR.r!0¸j•4......!0¸jˆi===8.9 (1.3Rev _!0¸j¼#!0¸j´%!0¸j~\ ≈≈≈≈≈≈§≈≈≈§§§§≈ Trilby the Shooter....... ≈≈≈≈§.....§≈§§§ Coglin....... ≈≈....~~~..§.≈≈ Health: 16/16 ========================....... ≈...~~~.~~~.§.≈ Magic: 1/1========================..r.... ...~~~.<..~~.§≈ AC: 3Str: 11.*... ≈...~~~.~~~..§§ EV: 11Int: 8**.##≈§....~~~...§§≈ SH: 0Dex: 17#*.#≈§≈≈§§.§§§§§§≈≈ XL:  1 Next:  0% Place: Dungeon:1#@#≈≈≈≈§§≈§§§§§≈≈≈ Noise: ===------  Time: 18.9 (0.0)#.########.####### a) +2 sling {Kannika[39;49!0¸j¯] çm c) +0 sling {Numeria#..........#Fire: a) +2 sling {Kannika} ############Rev r   quokka  You shoot a sling bullet. _The sling bullet closely misses the quokka.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (heavily wounded, 51% to hit)!0¸j~º „≈≈≈≈≈≈§≈≈≈§§§§≈ Trilby the Shooter....... ≈≈≈≈§.....§≈§§§ Coglin....... ≈≈....~~~..§.≈≈ Health: 16/16 ========================)...... ≈...~~~.~~~.§.≈ Magic: 1/1!0¸jÔº é========================.)).... ...~~~.<..~~.§≈ AC: 3!0¸jF» íStr: 11.)... ≈...~~~.~~~..§§ EV: 11Int: 8)).##≈§....~~~...§§≈ SH: 0Dex: 17#).#≈§≈≈§§.§§§§§§≈≈ XL:  1 Next:  0% Place: Dungeon:1!0¸j·» Ë#@#≈≈≈≈§§≈§§§§§≈≈≈ Noise: ===------  Time: 18.9 (0.0)#.########.####### a) +2 sling {Kannika c) +0 sling {Numeria#..........#Fire: a) +2 sling {Kannika} ############Rev !0¸jÞ» �r   quokka  Fire: a) +2 sling {Kannika}!0¸j¼ wPress: ? - help, Q - select actionShift-Dir - straight line!0¸j"¼ ’Aim: a quokka (heavily wounded, 51% to hit)  You shoot a sling bullet.  !0¸jb¼ JThe sling bullet barely misses the quokka.!0¸j±] vShift-Dir - straight line  Aim: a quokka (heavily wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.  The sling bullet hits the quokka but does no damage.!0¸jjÜ ã .rThe quokka is heavily wounded..r!0¸j–á 7.. ...!0¸jçá k20.2 (1.3Rev+ _!0¸jr÷ "0¸jPŒ©≈≈≈≈≈≈§≈≈≈§§§§≈ Trilby the Shooter"0¸j»Œ....... ≈≈≈≈§.....§≈§§§ Coglin....... ≈≈....~~~..§.≈≈ Health: 16/16 ========================....... ≈...~~~.~~~.§.≈ Magic: 1/1========================....... ...~~~.<..~~.§≈ AC: 3Str: 11..r.. ≈...~~~.~~~..§§ EV: 11Int: 8.*.##≈§....~~~...§§≈ SH: 0Dex: 17#*.#≈§≈≈§§.§§§§§§≈≈ XL:  1 Next:  0% Place: Dungeon:1#@#≈≈≈≈§§≈§§§§§≈≈≈ Noise: ===------  Time: 20.2 (0.0)#.########.####### a) +2 sling {Kannika c) +0 sling {Numeria#..........#Fire: a) +2 sling {Kannika} "0¸j¬�I ############Rev+ r   quokka  The sling bullet hits the quokka but does no damage. _The quokka is heavily wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (heavily wounded, 51% to hit)"0¸j %≈≈≈≈≈≈§≈≈≈§§§§≈ Trilby the Shooter....... ≈≈≈≈§.....§≈§§§ Coglin....... ≈≈....~~~..§.≈≈ Health: 16/16 ========================....... ≈...~~~.~~~.§.≈ Magic: 1/1========================....... ...~~~.<..~~.§≈ AC: 3Str: 11..†.. ≈...~~~.~~~..§§ EV: 11Int: 8...##≈§....~~~...§§≈ SH: 0Dex: 17#..#≈§≈≈§§.§§§§§§≈≈ XL:  1 Next:  0% Place: Dungeon:1#@#≈≈≈≈§§≈§§§§§≈≈≈ Noise: ===------  Time: 20.2 (0.0)"0¸jn ¸#.########.####### a) +2 sling {Kannika c) +0 sling {Numeria#..........#Fire: a) +2 sling {Kannika} ############Rev+ r   quokka  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!"0¸jAB)) "0¸jÔ¡D)))))"0¸jm%‰....†."0¸jÁ*.  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.21.5 (1.3Rev* _"0¸jf0"0¸jV2"0¸j£ 7Rev+ "0¸jX"0¸jJ"0¸jÕ"0¸jŠ"0¸j_"0¸jC"0¸j¾>Rev "0¸j"0¸jã"0¸jy "0¸jÚ "0¸jó!"0¸jø%"0¸j°("0¸j$)"0¸jR9!"0¸jŒ:"0¸j[="0¸jG>"0¸j~>"0¸jU?"0¸jˆ"0¸ju—  You encounter a rat."0¸jÓ¾    ##. ##.#r#[#.   #..##...#.#.   #..........   #.........  #........  #......  #.....#  #....@#---  #....  #.........#  #.........# ##########  ###.......# ≈≈≈≈§≈§≈≈≈  #.......# ≈≈§≈§..... r   rat (asleep)  #.......# ≈≈....~~~.  #......."0¸jÆÁW##≈§..~~~.~~  #............~~~.<..34.5 (13.0)---5.5 (14 _Found a leather armour.#0¸j0UF Trilby the Shooter  ##. ##.#r#[#.Coglin  #..##..*#.#.Health: 16/16 ======================== #0¸jVÜ #......*...Magic: 1/1========================  #......*..AC: 3Str: 11  #......*.EV: 11Int: 8  #....*.SH: 0#0¸j±#.......# ≈≈§≈§..... l   frilled lizard (wandering)  #.......# ≈≈....~~~.  $0¸j¡>u#.......##≈§..~~~.~~  #............~~~.<..Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight line$0¸jâ>®Aim: a frilled lizard (wandering, hasn't noticed you, 44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.$0¸j Dx))))))$0¸jeÖx)Shift-Dir - straight line  Aim: a frilled lizard (wandering, hasn't noticed you, 44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.$0¸j“X`†......$0¸jëYr48.0 (1.2Rev+ _$0¸jµ`$0¸jTa%0¸jQ´èM # #..# .l#.#. ##.#†#[#.###...#.#.#..........#...............# .####  #.........#Rev+ .......l   frilled lizard (asleep)....%0¸jµ“...##.......#%0¸jh½� .lYou encounter a frilled lizard.%0¸jlÄMl%0¸jóÄd---90Rev %0¸j¹Ê%0¸j,Î8 _The frilled lizard hisses angrily.%0¸jGû 7   #. $#..# # #..# .. ##. ##.#†#l#.## #..##...#.#.# #. #. #..%0¸jü Q #.....@....... #.....#####+## #.....#  #.....#####  #.........# #.........# ###########%0¸jƒü D ###.......# ≈≈≈≈§≈§≈≈≈§ #.......# ≈≈§≈§.....§ %0¸jÆü _#.# ≈≈....~~~..%0¸jE G[l%0¸j? %0¸jé B---40%0¸jŸ %0¸j¨ * _Found 5 gold pieces.&0¸j˜>  ## #. #   #. $#..#  # #..# ..#.#  ##. ##.#†#[#.### #..##...#l#.# #. #. #.. #.............. #.....#####+### #.....#  #.....##### #.........#  #.........# ############ ###.......# ≈≈≈≈§≈§≈≈≈§ #.# ≈≈§≈§.....§≈&0¸j šK.l&0¸j(¢&0¸j´¢%1&0¸jô¨&0¸j©ª&0¸j»_  Trilby the Shooter  ## #. #Coglin  #. $#..#Health: 16/16 ========================  # #..# ..#.#Magic: 1/1========================  ##. ##.#†#[#.###AC: 3Str: 11  #..##...#.#.#...EV: 11Int: 8  #.......l.......SH: 0Dex: 17  #.......*.......XL:  1 Next: 40% Place: Dungeon:1  #.......@.......Noise: ---------  Time: 41.0 (0.0)  #..............a) +2 sling {Kannika[4&0¸j£` Û0m c) +0 sling {Numeria  #.....#####+###Fire: a) +2 sling {Kannika}  #.....#Rev  #.....#####  #.........#l   frilled lizard  #.........# ############  ###.......# ≈≈≈≈§≈§≈≈≈§§  #.......# ≈≈§≈§.....§≈ _The frilled lizard hisses angrily. _Found 5 gold pieces.  &0¸jå` âFire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (44% to hit)&0¸jÌ© Å Trilby the Shooter  ## #. #Coglin  #. $#..#Health: 16/16 ========================  # #..# ..#.#Magic: 1/1&0¸jpª ========================  ##. ##.#†#[#.###AC: 3Str: 11  #..##...#.#.#...EV: 11Int: 8  #.......l.......SH: 0Dex: 17  &0¸jêª �#.......).......XL:  1 Next: 40% Place: Dungeon:1  #.......@.......Noise: ---------  Time: 41.0 (0.0)  #..............a) +2 sling {Kannika c) +0 sling {Numeria  &0¸j-« #.....#####+###Fire: a) +2 sling {Kannika}  #.....#Rev  &0¸jp« ë#.....#####  #.........#l   frilled lizard  &0¸j´« =#.........# ############  ###.......# ≈≈≈≈§≈§≈≈≈§§  #.......# ≈≈§≈§.....§≈&0¸jß« £Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight line&0¸j¬ ›Aim: a frilled lizard (44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard but does no damage.&0¸j†7 †Shift-Dir - straight line  Aim: a frilled lizard (44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard but does no damage..&0¸jC= R&0¸jùÅ j .  You kill the frilled lizard!&0¸jáÉ |5===2.3 (1.3Rev+ _&0¸j-Ð &0¸jØÑ '0¸j(”   .  ## #. #   #. $#..#   #..# ..#.#  ##. ##.#†#[#.###'0¸jíæ #..##...#.#.# #.† #.# #.. #............... #.....#####+###. #.....# #.....##### '0¸jxZ #.........# #.........# #############   ###.# ≈≈≈≈§≈§≈≈≈§§§'0¸j{$'0¸j¾%d---30Rev '0¸j7'0¸jêÊØM. # . .# #.#.# #.. $#.. # #..# ..#.# #. ##.#†#[#.#####...#.#.#†.##.  #...............Rev ....---4'0¸jÐ'0¸jüÑ'0¸j“Ï '0¸j€Ð '0¸j‰Ö '0¸jØ (0¸j+t3(0¸jGz(0¸j�{(0¸jN²bM .  . .### #.#. #.. $#..# # #..# ..#.# #. ##.#†#[#.###..##...#@#.#....†.##.  #....................(0¸j÷¹(0¸jõº%5(0¸j|À(0¸j¥Á(0¸j&ÜÛ ## ##> # #. ..  . .. .. #  #. . . .#  ##.#.#.#.#  #...#$#..#  (0¸jÕÝ­# #..#...#.#  ##. ##.#†#@#.###.  #..##...#.#.#....  #.......†........  #...............#  #...# #...............# #.....#####+###.. #.....# .. #.....#####(0¸jÇç(0¸jÐè%6(0¸j›í(0¸j‡ï4 _Found a stone staircase leading down.(0¸jéòW _You see here a +0 leather armour.)0¸j F)0¸jG07)0¸jùL)0¸j)O- _d - a +0 leather armour)0¸jˆ˜ gEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Kannika}  c - a +0 sling (offhand) {Numeria} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 leather armour[?] describe selected [!] equip|wield|wear[tab] equip|unequip +0¸j£Trilby the Shooter## ##>Coglin# #. ..Health: 16/16 ========================. .. .. #Magic: 1/1========================#. . . .#AC: 3Str: 11##.#.#.#.#EV: 11Int: 8#...#$#..#SH: 0Dex: 17# #..#...#.#XL:  1 Next: 50% Place: Dungeon:1##. ##.#†#@#.###.Noise: ---------  Time: 47.3 (0.0)#..##...#.#.#....a) +2 sling {Kannika c) +0 sling {Numeria#.......†........Fire: a)+0¸j’ +2 sling {Kannika} #...............##................##...............##.....#####+###..#.....#..#.....#####You shoot a sling bullet.  The sling bullet hits the frilled lizard. _You kill the frilled lizard! _Found a stone staircase leading down. _You see here a +0 leather armour. _d - a +0 leather armour+0¸jÖ P  Okay, then.+0¸jª +0¸j+0¸j2. _+0¸jÊè+0¸jëÀDrop what? (Left/Right/Tab to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Kannika}  c - a +0 sling (offhand) {Numeria} Armour (select all with [)  b - a +0 leather armour (worn)d - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]+0¸je ï 1 it a - a +2 sling (weapon) {Kannika}  d + a +0 leather armour[Enter] accept (1 chosen),0¸já3 ,0¸j�; Trilby the Shooter## ##>Coglin# #. ..Health: 16/16 ========================. .. .. #Magic: 1/1========================#. . . .#AC: 3Str: 11##.#.#.#.#EV: 11Int: 8#...#$#..#SH: 0Dex: 17# #..#...#.#XL:  1 Next: 50% Place: Dungeon:1##. ##.#†#@#.###.Noise: ---------  Time: 47.3 (0.0)#..##...#.#.#....a) +2 sling {Kannika c) +0 sling {Numeria#.......†........Fire: a) ,0¸j1< ¢[32m+2 sling {Kannika} #...............##................##...............##.....#####+###..#.....#..#.....#####The sling bullet hits the frilled lizard. _You kill the frilled lizard! _Found a stone staircase leading down. _You see here a +0 leather armour. _d - a +0 leather armour _Okay, then.,0¸j‚= +8.3 (1,0¸j%B ,0¸jžD 3 _You drop a +0 leather armour.-0¸jâÚ¾M# .#.# #.## ##>..##.#. ........ ...# #... ...##.#.#.#.#-0¸jKÛ #...#$#..# # #..#.@.#.# #. ##.#†#[#.#####...#.#.#..#.......†............-0¸jtÛZ..##....-0¸j‘Û'........-0¸jÀÛ-0¸j�ìY9-0¸júÊM .... .#.## #.## ##>...###.#. .......... ... #... ...###.#.#.#.# .#@#. # #..#...#.# #. ##.#†#[#.####..##...#.#.#........†........-0¸jÆŽ..........##....................#####+###.-0¸j@ -0¸jß '50-0¸jØ9m1.3 (2-0¸jK= _You now have 11 gold pieces (gained 5)..0¸j 3.0¸jÆ.0¸j\.0¸jÈX.0¸j‰.0¸jé.0¸j—.0¸jý0  You encounter a dart slug.## ####  #.#...#  #.....#  #.....#  ##..... ## #....# ....# #.#.##..$..#.##+##>.@.......###.#........................####....w #.......# #####.#.#.#.##.#..# w   dart slug (asleep)##...#.#  ##. ##.#†#[#.###.  .0¸j„27#..##...#.#.#.....0¸jc:]6.3 (57.3 (6 _.0¸j¦>.0¸j7@.0¸j ×Trilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11##..... ##EV: 11Int: 8#....# ....SH: 0Dex: 17# #.#.##..$..XL:  1 Next: 50% Place: Dungeon:1#.##+##>.@**.....Noise: ---------  Time: 57.3 (0.0)###.#.........***..a) +2 sling {Kannika c) +0 sling {Numeria..........####...[3.0¸já×65m*wFire: a) +2 sling {Kannika} #.......# ######.#.#.#.##...#.#..#w   dart slug (asleep)# #..#...#.###. ##.#†#[#.###.#..##...#.#.#.... _You now have 11 gold pieces (gained 5). _You encounter a dart slug.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit).0¸jgö Trilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11##..... ##EV: 11Int: 8#....# ....SH: 0Dex: 17# #.#.##..$..XL:  1 Next: 50% Place: Dungeon:1#.##+##>.@)).....Noise: ---------  Time: 57.3 (0.0)###.#.........)))..a) +2 sling {Kannika c) +0 sling {Numeria..........####...[3.0¸j@÷ ;4m)wFire: a) +2 sling {Kannika} #.......# ######.#.#.#.##...#.#..#w   dart slug# #..#...#.###. ##.#†#[#.###.#..##...#.#.#....Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is heavily wounded..0¸jôv zShift-Dir - straight line  Aim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is heavily wounded.  The sling bullet hits the dart slug but does no damage..0¸j.V 9 w.  The dart slug is heavily wounded.r.....r   quokka (wandering)===8.6 (1.3Rev  _You encounter a quokka./0¸j°_Trilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11##...r. ##EV: 11Int: 8#....# ....SH: 0Dex: 17/0¸j{°ú# #.#.##..$..XL:  1 Next: 50% Place: Dungeon:1#.##+##>.@.......Noise: ===------  Time: 58.6 (0.0)###.#.......***....a) +2 sling {Kannika c) +0 sling {Numeria..........####.**w./0¸j¢°ëFire: a) +2 sling {Kannika} #.......# ####Rev /0¸jŰ©##.#.#.#.##...#.#..#/0¸jç°¾w   dart slug# #..#...#.#/0¸j ±×r   quokka (wandering)  ##. ##.#†#[#.###.#..##...#.#.#..../0¸j)±„The dart slug is heavily wounded. _You encounter a quokka./0¸jJ±‹Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action/0¸jj±–Shift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)/0¸jÇüTrilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11##...r. ##EV: 11Int: 8#....# ..../0¸jŽýÞSH: 0Dex: 17# #.#.##..$..XL:  1 Next: 50% Place: Dungeon:1#.##+##>.@.......Noise: ===------  Time: 58.6 (0.0)###.#.......)))....a) +2 sling {Kannika c) +0 sling {Numeria..........####.))).Fire: a) +2 sling {Kannika} #.......# ####Rev ##.#.#.#.##...#.#..#/0¸jËý•w   dart slug# #..#...#.#r   quokka (wandering)  ##. ##.#†#[#.###.#..##...#.#.#..../0¸j÷ý£Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight line/0¸jþâAim: a dart slug (heavily wounded, 95% to hit)  You shoot a sling bullet.  The sling bullet barely misses the dart slug./0¸jí†Ñ Shift-Dir - straight line  Aim: a dart slug (heavily wounded, 95% to hit)  You shoot a sling bullet.  The sling bullet barely misses the dart slug.The sling bullet hits the dart slug.  The dart slug is almost dead./0¸jÏ”.rw./0¸j¢v.....r/0¸jÜj9.8 (1.2Rev+ _/0¸j/0¸j/0¸jC¡ ÌTrilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11##..... ##EV: 11Int: 8#...r# ....SH: 0Dex: 17# #.#.##..$..XL:  1 Next: 50% Place: Dungeon:1#.##+##>.@**.....Noise: ===------  Time: 59.8 (0.0)/0¸j€¢ q###.#.........**w..a) +2 sling {Kannika c) +0 sling {Numeria..........####.....Fire: a) +2 sling {Kannika} #.......# ####Rev+ ##.#.#.#.##...#.#..#w   dart slug# #..#...#.#r   quokka  ##. ##.#†#[#.###.#..##...#.#.#....You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is almost dead.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)/0¸j£µ gTrilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11##..... ##EV: 11Int: 8#...r# ....SH: 0Dex: 17/0¸jú¶ # #.#.##..$..XL:  1 Next: 50% Place: Dungeon:1#.##+##>.@.......Noise: ===------  Time: 59.8 (0.0)###.#..............a) +2 sling {Kannika c) +0 sling {Numeria..........####.....Fire: a) +2 sling {Kannika} #.......# ####Rev+ ##.#.#.#.##...#.#..#w   dart slug# #..#...#.#r   quokka  ##. ##.#†#[#.###.#..##...#.#.#....Fire: a) +2 sling {Kannika}/0¸jˆ· lPress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!/0¸j"¿ œ))))r   quokka/0¸j0D 6)))/0¸j¡Å .rPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!  You shoot a sling bullet./0¸j:Ï 3......./0¸j$Ò 5961.1 (1.3/0¸j’Ø /0¸j¹Ú > _The quokka bites you but does no damage.00¸js™@Trilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11##..... ##EV: 1100¸jö™RInt: 8#....# ....SH: 0Dex: 17# #.#r##..$..XL:  1 Next: 90% Place: Dungeon:1#.##+##>.@.......Noise: ===------  Time: 61.1 (0.0)00¸jBš ###.#..............a) +2 sling {Kannika c) +0 sling {Numeria..........####.....Fire: a) +2 sling {Kannika} 00¸j}šf#.......# ####Rev+ ##.#.#.#.##...#.#..#00¸j®šr   quokka# #..#...#.###. ##.#†#[#.###.00¸jÙš}#..##...#.#.#....You shoot a sling bullet. _The quokka bites you but does no damage.  00¸j›ƒFire: a) +2 sling {Kannika}Press: ? - help, Q - select action00¸j(›WShift-Dir - straight lineAim: a quokka (51% to hit)00¸jc¾ÙTrilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.)...#00¸jXÎMagic: 1/1========================#.)...#AC: 3Str: 11##.)... ##EV: 11Int: 8#..).# ....SH: 0Dex: 17# #.#)##..$..XL:  1 Next: 90% Place: Dungeon:1#.##+##>.@.......Noise: ===------  Time: 61.1 (0.0)###.#..............a) +2 sling {Kannika c) +0 sling {Numeria..........####.....Fire: a) +2 sling {Kannika} #.......# ####Rev+ ##.#.#.#.##..[00¸jϵ37m.#.#..#r   quokka# #..#...#.###. ##.#†#[#.###.#..##...#.#.#....Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.00¸j¶XShift-Dir - straight line  Aim: a quokka (51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.00¸j*å ....r5--2.4 (1.3Rev* 00¸j�ë00¸j î+ _The quokka bites you.00¸jUð Trilby the Shooter## ####Coglin#.#...#Health: 15/16 ======================--#.....#Magic: 1/1========================#.....#AC: 3Str: 11##..... ##EV: 11Int: 8#....# ....SH: 0Dex: 17# #.#r##..$..XL:  1 Next: 90% Place: Dungeon:1#.##+##>.@.......Noise: ===------  Time: 62.4 (0.0)###.#..............a) +2 sling {Kannika c) +0 sling {Numeria..........####.....Fire:00¸jÉñ Ü a) +2 sling {Kannika} #.......# ####Rev* ##.#.#.#.##...#.#..#r   quokka# #..#...#.###. ##.#†#[#.###.#..##...#.#.#....00¸jìö =The sling bullet barely misses the quokka. _The quokka bites you.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)00¸j‰ Trilby the Shooter## ####Coglin#.#...#Health: 15/16 ======================--#.....#Magic: 1/1========================#.....#AC: 3Str: 11##..... ##EV: 11Int: 8#....# ....SH: 0Dex: 17# #.#.##..$..XL:  1 Next: 90% Place: Dungeon:1#.##+##>.@.......Noise: ===------  Time: 62.4 (0.0)###.#..............a) +2 sling {Kannika c) +0 sling {Numeria..........####.....[300¸j€ ?3mFire: a) +2 sling {Kannika} #.......# ####Rev* ##.#.#.#.##...#.#..#r   quokka# #..#...#.###. ##.#†#[#.###.#..##...#.#.#....Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!00¸jÓ (00¸j¥ F)))))00¸j+$ ®.....  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.00¸j7% 00¸j7A Trilby the Shooter## ####Coglin#.#...#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11##..... ##EV: 11Int: 8#....# ....SH: 0Dex: 17# #.#.##..$..XL:  1 Next: 110% Place: Dungeon:1#.##+##>.@.......Noise: ===------  Time: 63.6 (1.2)###.#..............a) +2 sling {Kannika c) +0 sling {Numeria..........####.....[300¸j•B d3mFire: a) +2 sling {Kannika} #.......# ####Rev* ##.#.#.#.##...#.#..## #..#...#.###. ##.#†#[#.###.#..##...#.#.#....Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka! _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 4!You have reached level 2!00¸j?G /  --more--20¸j²Û¿22/22==2/22 4%  _20¸j7"¯ _20¸j£520¸jh:B20¸jO<20¸jÇ>20¸jÆ?TRev+ 20¸j�B20¸j³RÆ20¸j½Zb _You now have 16 gold pieces (gained 5).20¸j~�cRev 20¸j»”j20¸jð´ø ..... ...# #########+ ...# #.#...#..# ..# #.....#.. ..# #.....#. #.# ##......######.# #....#........@# ---#.#.##.........# +##>........... .................###.. ....####.........# ....# ########### #.#.# .#..# ..#.#  You pick up a parchment of Call Canine Familiar and begin reading...75.6 (12.0)---6.6 (13 _You add the spell Call Canine Familiar to your library.30¸j®˜u30¸j:™30¸j.�,30¸j¦�,30¸j%Ÿ30¸j2 30¸j¢30¸j`¢30¸ji£30¸jz¥30¸jh§c  You encounter a bat.30¸j¨­ ...##########+ ...#  #.#...#..# ..#  #.....#.. ..#  #.....#. #.# ##......######.# #....#.........# 30¸j®ã#.#.##.........##### #>..............@..# ...............###.....♣ ..####...# b♣♣$♣30¸jó®Ë# ########### .♣ #.#..#..b   bat (asleep) .##. #....30¸jB¶19.6 (3.0)30¸j�·380.6 (4 _30¸j¼30¸jþ½40¸j��]...#Trilby the Shooter#########+ ...#Coglin#.#...#..# ..#Health: 22/22 ========================#.....#.. ..#Magic: 2/2========================#.....#. #.#AC: 3Str: 11 ##......######.#EV: 11Int: 8 40¸j;‚#....#.........#SH: 0Dex: 17 #.#.##.........#####XL:  2 Next:  4% Place: Dungeon:1 #>..............@*.#Noise: ---------  Time: 80.6 (0.0) ...............###*....♣a) +2 sling {Kannika c) +0 sling {Numeria ..####.........# b♣♣$♣Fire: a) +2 sling {Kannika} ..# ########### .♣ #.#40¸jì‚F.. ..#..b   bat (asleep) #.#. .###. #.... _You add the spell Call Canine Familiar to your library. _You encounter a bat.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)40¸j¤F+40¸jrG?...#Trilby the Shooter#########+ ...#Coglin#.#...#..# ..#Health: 22/22 ========================#.....#.. ..#Magic: 2/2========================#.....#. #.#AC: 3Str: 11 ##......######.#EV: 11Int: 8 #....#.........#SH: 0Dex: 17 #.#.##.........#####XL:  2 Next:  4% Place: Dungeon:1 #>..............@).#40¸js\÷Noise: ---------  Time: 80.6 (0.0) ...............###)....♣a) +2 sling {Kannika c) +0 sling {Numeria ..####.........# b♣♣$♣Fire: a) +2 sling {Kannika} ..# ########### .♣ #.#.. ..#..b   bat #.#. .###. #....Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  40¸jH]HThe bat is moderately wounded.40¸j”å9)40¸j!yÿb.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is moderately wounded.  You shoot a sling bullet. The sling bullet misses the bat.40¸j){$b.40¸j}„40¸js…b===1.9 (1.3Rev 40¸jŒ40¸jÿŽS _The bat barely misses you. x240¸j�Ö ...#Trilby the Shooter#########+ ...#Coglin#.#...#..# ..#Health: 22/22 ========================#.....#.. ..#Magic: 2/2========================#.....#. #.#AC: 3Str: 11 ##......######.#EV: 11Int: 8 #....#.........#SH: 0Dex: 17 #.#.##.........#####XL:  2 Next:  4% Place: Dungeon:1 #>..............@b.#Noise: ===------  Time: 81.9 (0.0) ...............###.....♣a) +2 sling {Kannika c) +0 sling {Numeria ..####.........# .♣♣$♣Fire: a) +2 sling {Kannika} ..#40¸jƒ×  ########### .♣Rev #.#.. ..#..b   bat #.#. .###. #....You shoot a sling bullet. The sling bullet misses the bat. _The bat barely misses you. x2  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)40¸jU7 ...#Trilby the Shooter#########+ ...#Coglin#.#...#..# ..#Health: 22/22 ========================#.....#.. ..#Magic: 2/2========================#.....#. #.#AC: 3Str: 11 ##......######.#EV: 11Int: 8 #....#.........#SH: 0Dex: 17 #.#.##.........#####XL:  2 Next:  4% Place: Dungeon:1 #>..............@))#Noise: ===------  Time: 81.9 (0.0) ...............###.....♣a) +2 sling {Kannika c) +0 sling {Numeria ..####.........# .♣♣$♣Fire: a) +2 sling {Kannika} ..# 40¸jm8 ¸########### .♣Rev #.#.. ..#..b   bat #.#. .###. #....Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.40¸j¢À >Shift-Dir - straight line  Aim: a bat (moderately wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.40¸j˜J 'b.40¸j"L c3.2 (1.3Rev+ 40¸jûR 40¸jàT n _The bat hits you but does no damage. The bat misses you.50¸j³¯...#Trilby the Shooter#########+ ...#Coglin#.#...#..# ..#Health: 22/22 ========================#.....#.. ..#Magic: 2/2========================#.....#. #.#AC: 3Str: 11 ##......######.#EV: 11Int: 8 #....#.........#SH: 0Dex: 17 #.#.##.........#####XL:  2 Next:  4% Place: Dungeon:1 #>..............@b.#Noise: ===------  Time: 83.2 (0.0) ...............###.....♣a) +2 sling {Kannika c) +0 sling {Numeria ..####.........# .♣♣$♣Fire: a) +2 sling {Kannika} ..#50¸j>± ########### .♣Rev+ #.#.. ..#..b   bat #.#. .###. #....The sling bullet closely misses the bat. _The bat hits you but does no damage. The bat misses you.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)50¸j[ËP...#Trilby the Shooter#########+ ...#Coglin#.#...#..# ..#Health: 22/22 ========================#.....#.. ..#Magic: 2/2========================#.....#. #.#AC: 3Str: 11 ##......######.#EV: 11Int: 8 #....#.........#SH: 0Dex: 17 #.#.##.........#####50¸jÌ~XL:  2 Next:  4% Place: Dungeon:1 #>..............@))#Noise: ===------  Time: 83.2 (0.0) ...............###.....♣a) +2 sling {Kannika c) +0 sling {Numeria ..####.........# .♣♣$♣Fire: a) +2 sling {Kannika} 50¸j­Ì¶..# ########### .♣Rev+ #.#.. ..#..b   bat #.#. .###. #....Fire: a) +2 sling {Kannika}50¸jåÌéPress: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)  50¸j4ÍhYou shoot a sling bullet.  The sling bullet closely misses the bat.50¸jmèM.  Shift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.The sling bullet hits the bat.  You kill the bat!)50¸j=ó..50¸jÕö;84.4 (1.2 _50¸j=ü50¸jBþ50¸jÛ{ Ð ########+ ...# .#...#..# ..# .....#.. ..# .....#. #.# ......######.# ...#.........# ##..##### ........###♣..♣ ......###@....♣---6.4 (2.0 ####.........# #..♣♣$♣ # ########### ##♣.♣ #...  ♣... # ♣..ß_ ##.♣♣♣♣.. ...50¸j2 ‚---7.4 (3_50¸j¤€ < _Found a faded altar of an unknown god.70¸j*II70¸jÖI70¸jNjRev 70¸jCS70¸j"¦ _You now have 28 gold pieces (gained 12). #.........# #.........# ##.........# ........>.## #.........# ..# ♣.#...70¸jϨì......## .♣#.........## ♣♣.♣...@# 104.4 (17.0).# ♣..♣..♣.# .# ♣.♣♣.♣♣.# ..#♣.♣. ♣.♣# ..##### ♣.♣♣♣♣.♣ ......###♣..♣♣..♣ ..###.....♣.♣.♣♣♣# #..♣♣.♣...♣ ### ##♣.♣♣♣.⌠.♣5.4 (18 _Found a stone staircase leading down.90¸jY|90¸jÜ|90¸j }90¸jš€90¸jö‚,90¸jy‡,90¸j1Š90¸j’Š90¸j,‹90¸j�90¸j4�90¸jm�90¸jM�90¸jê‘90¸j©”,90¸j”•90¸j—90¸jš,90¸j6›90¸jÆ�90¸jÿŸ,90¸jÆ 90¸j¦¢90¸j"¤90¸jh¤90¸j÷¤90¸j¦90¸jF¨,90¸j©90¸j««90¸j¬­,90¸jˆ®90¸j½¯90¸jD±90¸jƒ±90¸j²90¸jܳ90¸jµ90¸jcµ90¸j7¶90¸jз90¸j\¹,90¸jº90¸jT»90¸jõ¼90¸ji½90¸jê½90¸jB¿90¸jÁ,90¸jÎÁ90¸jÍÃ90¸j+Æ90¸jqÆ90¸jÝÆ90¸jÏÉ90¸j�Ë,90¸jšÌ90¸jóÙ90¸j�Ü90¸jáÜ90¸jFÞ90¸j˜á90¸jÉã,90¸jwä90¸jýæ90¸jÞè90¸jé90¸j¯é90¸j3ë90¸j í90¸jXí90¸jÊí90¸jƒï90¸jñ,90¸jTò90¸jô90¸j>÷B90¸j› 7 _You open the door.90¸jz 90¸j¿ 90¸jA 90¸j�@  There is an open door here.90¸j*90¸jp _90¸j&90¸j­90¸jÃ,90¸j?90¸j×90¸jD90¸j‡90¸jñ90¸j¯90¸j,$n90¸jÔ&,90¸jý'90¸j#*,90¸jò*90¸je,90¸j6°90¸jò7B90¸j990¸jÂFf  You encounter a quokka.90¸j©M #. #. ß. #. #. #####.90¸j‰NÑ ##. #...#. ß. #...#. #r ######### #...#. ß##ß##.##ß##ß##ß###...#. ......$@.........'...... ß##ß##.##ß##ß##ß###....# #. ##########+....# 90¸jßNëß. #.#...#..#....# ##. #.....#..#....# #. #.....#.....#.# r   quokka (asleep) #. ##......######.#90¸j;OÚ ß. #....#.........# # #.#.##.........#90¸j6Rl.r37.4 (3290¸j½X_r90¸jïY38.4 (33 _90¸jŠ_90¸j#a90¸jñ~ÙTrilby the Shooter#.#. Coglinß.#. Health: 22/22 ========================#.#####. Magic: 2/2========================##.#...#. AC: 390¸jjðStr: 11ß.#...#. EV: 11Int: 8#. ######### #...#. SH: 0Dex: 17ß##ß##r##ß##ß##ß###...#. XL:  2 Next:  8% Place: Dungeon:190¸j–......$@.........'...... Noise: ---------  Time: 138.4 (0.0)ß##ß##.##ß##ß##ß###....# a) +2 sling {Kannika c) +0 sling {Numeria90¸j€Ø#. ##########+....# Fire: a) +2 sling {Kannika} ß. #.#...#..#....###. #.....#..#....##. #.....#.....#.# r   quokka#. ##......######.#ß. #....#.........## #.#.##.........# 90¸j.€Ÿ_There is an open door here. _You encounter a quokka.Fire: a) +2 sling {Kannika}90¸j]€®Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (53% to hit):0¸j¾¥Trilby the Shooter#.#. Coglinß.#. Health: 22/22 ========================#.#####. Magic: 2/2========================##.#...#. AC: 3Str: 11ß.#...#. EV: 11Int: 8#. ######### #...#. SH: 0Dex: 17ß##ß##)##ß##ß##ß###...#. XL:  2 Next:  8% Place: Dungeon:1......$@.........'...... Noise: ---------  Time: 138.4 (0.0)ß##ß##.##ß##ß##ß###....# a) +2 sling {Kannika c) +0 sling {Numeria#[:0¸j‡¦ý37m. ##########+....# Fire: a) +2 sling {Kannika} ß. #.#...#..#....###. #.....#..#....##. #.....#.....#.# r   quokka#. ##......######.#ß. #....#.........## #.#.##.........# _There is an open door here. _You encounter a quokka.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (53% to hit):0¸jÑ!½  Fire: a) +2 sling {Kannika}  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a quokka (53% to hit)  You shoot a sling bullet. The sling bullet misses the quokka.You shoot a sling bullet.:0¸j£ª” rThe sling bullet hits the quokka but does no damage.:0¸jL«—16-------===9.6 (1.2Rev :0¸j§±:0¸jß³. _The quokka bites you. x2:0¸jJTrilby the Shooter#.#. Coglinß.#. Health: 16/22 =================-------#.#####. Magic: 2/2========================##.#...#. AC: 3Str: 11ß.#...#. EV: 11Int: 8#. ######### #...#. SH: 0Dex: 17ß##ß##r##ß##ß##ß###...#. XL:  2 Next:  8% Place: Dungeon:1......$@.........'...... Noise: ===------  Time: 139.6 (0.0)ß##ß##.##ß##ß##ß###....# a) +2 sling {Kannika c) +0 sling {Numeria:0¸jµJJ[0;10m#. ##########+....# Fire: a) +2 sling {Kannika} ß. #.#...#..#....# Rev ##. #.....#..#....##. #.....#.....#.# r   quokka#. ##......######.#ß. #....#.........## #.#.##.........#The sling bullet hits the quokka but does no damage. _The quokka bites you. x2  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (53% to hit):0¸j🠎Trilby the Shooter#.:0¸js  þ#. Coglinß.#. Health: 16/22 =================-------#.#####. Magic: 2/2========================##.:0¸jº  3#...#. AC: 3Str: 11ß.#...#. EV: 11Int: 8:0¸jè  æ#. ######### #...#. SH: 0Dex: 17:0¸j¡ :ß##ß##.##ß##ß##ß###...#. XL:  2 Next:  8% Place: Dungeon:1:0¸jV¡ ,......$@.........'...... Noise: ===------  Time: 139.6 (0.0)ß##ß##.##ß##ß##ß###....# a) +2 sling {Kannika c) +0 sling {Numeria:0¸j¢ Ä#. ##########+....# Fire: a) +2 sling {Kannika} ß. #.#...#..#....# Rev ##. #.....#..#....##. #.....#.....#.# r   quokka#. ##......######.#ß. #....#.........#:0¸jw¢ # #.#.##.........#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (53% to hit)  :0¸jí¢ }You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!:0¸j<¨ R:0¸j¼+ :0¸j(, )):0¸j µ ¾M.Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a quokka (53% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.:0¸jÌ ‘1640.9 (1.3Rev+ _;0¸j�Îé #.# # ß.ß # #.# ##### ##.# #...# ß.ß #...# #.#### #...#;0¸j2Ï9#ß##ß##.##ß##ß##ß###...#.@..........'.....#ß##ß##.##ß##ß##ß###.... #.####+.... ß.ß #.#...#..#.... ##.# #.....#..#.... #.# #.....#.....#. #.###......######. ß.ß#....#;0¸jŠÏ|. # #.#.##.;0¸j ×;0¸jšØc7=---10;0¸j[Ý;0¸j�ã;0¸j,äu---2.9 (2Rev ;0¸j’è;0¸jë= _You now have 31 gold pieces (gained 3).<0¸j�ˆ<0¸j‰<0¸j‘‰<0¸jˆ‹<0¸jL�X<0¸jû�<0¸jç‘<0¸j|’9=<0¸jÀ“<0¸jÈ•<0¸j–68=<0¸j™– <0¸jý–<0¸j͘3<0¸j¦™<0¸j>›<0¸j–›<0¸j?œ<0¸jê�<0¸j:ž<0¸j¼ž<0¸jŠ <0¸jß h9==<0¸j–¡<0¸j;£,<0¸j«£<0¸j›¤<0¸jÔ¤<0¸j ¥<0¸j ¦<0¸jX¦<0¸j§<0¸j¨¨<0¸j©$20<0¸j=©E==<0¸jª<0¸j›«,<0¸jW¬<0¸jè­<0¸j6®<0¸jî®<0¸jr°<0¸jͰ<0¸jZ±<0¸j6³<0¸j�³9=<0¸jp´<0¸j¨µ<0¸j¶#1<0¸j?¶(=<0¸jƶ<0¸j�¸<0¸jà¸<0¸j`¹<0¸jõº<0¸jT»<0¸j¾»<0¸jT½<0¸j©½<0¸jù½<0¸jà¿<0¸j;Ài2===<0¸jÚÀ<0¸j­Ã1 _HP restored.<0¸j.Å<0¸jvÅ<0¸jÓÅ<0¸jÀÆ<0¸j&È<0¸jzÈ<0¸jèÈ<0¸j.Ê<0¸jÙÔ,==<0¸jÉÖ,<0¸j‡Ø,<0¸jvÙ<0¸jÄÙ<0¸jpÚ<0¸j„Û<0¸jöÜ<0¸jwÝ<0¸jRÞ<0¸j ß<0¸jºà<0¸jXá<0¸j˜á<0¸jüâ<0¸jä<0¸j»ä,<0¸jqæ<0¸jÀç,<0¸jè<0¸jê7 _You open the door.<0¸jŠë<0¸jÚë<0¸jì<0¸j†î@  There is an open door here.<0¸j¸ï<0¸j(ñ5 _<0¸jò<0¸j ó<0¸j^ó<0¸jÔó<0¸jõ<0¸jö<0¸jnö<0¸jÄö<0¸j¨÷<0¸j·ø<0¸jÿø<0¸jNù<0¸jÌ¢<0¸ji <0¸j_ <0¸jä ,<0¸j½ <0¸j¨ <0¸jë<0¸j!<0¸j¦<0¸j¼<0¸j¦<0¸j<0¸j=<0¸jg<0¸j9<0¸jh<0¸j-<0¸jz<0¸j}<0¸j¶<0¸j.<0¸jÂ<0¸jh<0¸j¡<0¸j(<0¸jƒ<0¸jì<0¸j- <0¸jš <0¸j"<0¸jd#<0¸j�#<0¸j,$<0¸jk%<0¸jä&<0¸j'<0¸j(<0¸j^)<0¸j+,<0¸j€+<0¸jð,<0¸jD.<0¸j™.<0¸jF/<0¸jt0<0¸jÒ2B<0¸jD3<0¸jÅ4,<0¸j05<0¸jB6<0¸jÊ7<0¸j$8<0¸jc8<0¸jœ9<0¸j;,<0¸j¬;<0¸j>@  There is an open door here.<0¸j$@<0¸j¥@ _<0¸jí@<0¸jXB<0¸j D,<0¸j†D<0¸j#F<0¸j�G<0¸jáG<0¸j}H<0¸jòI<0¸jUK<0¸j®K<0¸j1L<0¸jN<0¸j‡O<0¸jçO<0¸j�P<0¸j&R<0¸jõS<0¸jqU,<0¸jóU<0¸j§W<0¸jíW<0¸j˜X<0¸jZ<0¸j¶[<0¸j\<0¸jx\<0¸jó]<0¸jœ_<0¸j`<0¸jl`<0¸jra<0¸j,c<0¸j�c<0¸jCd<0¸jãe<0¸j·g<0¸jh<0¸jƒh<0¸jîi<0¸j�k<0¸jëk,<0¸jpm<0¸j&o,<0¸jhp<0¸jq<0¸jÀr<0¸js<0¸j�s<0¸jÆt<0¸jev<0¸j¨v<0¸jAw<0¸jÖx<0¸jVz<0¸j«z<0¸j!{<0¸jE|<0¸j~<0¸je~<0¸jà~<0¸j«€<0¸j…‚,<0¸jPƒ<0¸j€„<0¸ji†,<0¸j&‡<0¸j(ˆ<0¸jœ‰<0¸jÞ‰<0¸jXŠ<0¸j?Œ<0¸j3Ž<0¸j�Ž<0¸j�<0¸jD‘7 _You open the door.<0¸j$“3<0¸j™“<0¸j–@  There is an open door here.<0¸j�—<0¸j0˜ _<0¸jˆ˜<0¸j�™<0¸jך<0¸j›<0¸je›<0¸j¸œ<0¸jYž<0¸jŸž<0¸jÈž<0¸jáŸ<0¸j ¡<0¸jG¡<0¸j”¡<0¸já¢<0¸j¤<0¸je¤<0¸jǤ<0¸jü¥<0¸j*§<0¸jc§<0¸jÛ§<0¸j6©<0¸jqª<0¸j¨ª<0¸jg«<0¸jz¬<0¸j˜­<0¸j®<0¸jŽ®<0¸j•¯<0¸jѰ<0¸j±<0¸j”±<0¸j³<0¸j6´<0¸j‡´<0¸jù´<0¸j]¶<0¸j¯·<0¸jî·<0¸jc¸<0¸jй<0¸j¦º<0¸jøº<0¸jN»<0¸j¿¼<0¸jó½<0¸j=¾<0¸jп,<0¸j4Á<0¸j�Á<0¸j Â<0¸jžÄ<0¸jÕÅ<0¸jKÆ<0¸júÆ<0¸j$È<0¸jdÉ<0¸jdÊ,<0¸j²Ë<0¸jžÌ<0¸jñÌ<0¸j“Í<0¸jVÒX<0¸jÞÒ<0¸jÕ,<0¸jÖ<0¸jB×<0¸jæØ,<0¸jšÙ<0¸jcÜ<0¸j¶Ý<0¸j Þ<0¸j–Þ<0¸jÞß<0¸juá,<0¸jÝá<0¸jã<0¸jgä,<0¸jãä<0¸jÊæ<0¸j…è,<0¸j%é<0¸jÄê<0¸j ì<0¸joì<0¸jÈì<0¸j-ï,<0¸j‹ï<0¸jõï<0¸jÜò<0¸jWô<0¸j ô<0¸j õ<0¸jßø<0¸jMûB<0¸j{ü<0¸jÍý<0¸jþ<0¸jžþ<0¸jòÿ<0¸jE<0¸j•<0¸j<0¸jI<0¸jx<0¸jÑ<0¸j5<0¸j»<0¸jI<0¸j«<0¸j„ <0¸jè <0¸j ,<0¸jÔ <0¸j|<0¸j<0¸jh<0¸j<0¸j“<0¸j_<0¸jË<0¸js<0¸jº<0¸jÒ<0¸j<0¸j´<0¸j<0¸jÐ<0¸j <0¸jó<0¸j\%…You open the door. _There is an open door here. _You open the door. _There is an open <0¸j»%&door here. _You open the door.<0¸j/(<0¸j’(<0¸jb)<0¸jê+<0¸jL.,<0¸jp/<0¸jÿ0<0¸jD3<0¸j¤3<0¸j34<0¸j^6<0¸jX8<0¸j°8<0¸ja9<0¸j3;<0¸j=<0¸jC=<0¸jê=<0¸jh@<0¸jìBŽThere is an open door here. _You open the door. _There is an open door here. _You open the door<0¸j9CI.  You encounter a bat.<0¸jÛI4#.##.##.#.##.........###.##'##>...............#####.#..................#<0¸jDJâ#...........####.........# ##.###.......# ########### #..###.#.#.#.#<0¸jáJí #.###...#.#..##.# #..#...#.###.###.#÷#[#@###. #..##...#.#.#.....b. #.......÷........... <0¸jKy#...............###.#................###...............#<0¸j@KÆb   bat (asleep)#.....#####+###..<0¸j}K’#.....# ...#.....#####<0¸j7S2263.9 (121.0)<0¸jgT342 _<0¸jæZ<0¸js\<0¸j) �#.##.##.#.##.........## Trilby the Shooter#.##'##>............... Coglin#####.#..................## Health: 22/22 ========================#...........####.........# Magic: 2/2========================##.###.......# ########### AC: 3Str: 11<0¸jÜ) Z#..###.#.#.#.#EV: 11Int: 8#.###...#.#..#SH: 0Dex: 17#.# #..#...#.#XL:  2 Next: 16% Place: Dungeon:1##.###.#÷#[#@###.Noise: ---------  Time: 264.9 (0.0)#..##...#.#.#*****b.a) +2 sling {Kannika c) +0 sling {Numeria#.......÷...........Fire: a) +2 sling {Kannika} <0¸jg* #...............###.#................###...............#b   bat (asleep)#.....#####+###..#.....#...#.....##### _You open the door. _You encounter a bat.Fire: a) +2 sling {Kannika}<0¸j–* ´Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)=0¸jQ/#.##.##.#.##.........## Trilby the Shooter#.##'##>............... Coglin#####.#..................## Health: 22/22 ========================#...........####.........# Magic: 2/2========================##.###.......# ########### AC: 3Str: 11#..###.#.#.#.#EV: 11Int: 8#.###...#.#..#SH: 0Dex: 17#.# #..#...#.#XL:  2 Next: 16% Place: Dungeon:1##.###.#÷#[#@###.Noise: ---------  =0¸j2¥Time: 264.9 (0.0)#..##...#.#.#.....†.a) +2 sling {Kannika c) +0 sling {Numeria#.......÷...........Fire: a) +2 sling {Kannika} #...............###.#................###...............#b   bat (asleep)#.....#####+###..#.....#...#.....#####Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!=0¸jß2E)))))=0¸já·4))=0¸j÷@£.....†.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.=0¸jaDr20===6.1 (1.2Rev _=0¸jõJ=0¸jL=0¸j™¢ =0¸jG£ =0¸j¶£ =0¸jü¦ =0¸jq© =0¸jæ© =0¸jf® B=0¸jÝ® =0¸jŸ¯ =0¸jø± ,=0¸j§³ >=0¸j,´ =0¸j"¶ 3=0¸j™¶ =0¸j)¹ =0¸j&» ,=0¸j ¼ =0¸j&½ =0¸jf X=0¸jã ,=0¸j£Ã =0¸jOÆ =0¸jÒÈ i  You encounter a dart slug.=0¸j@Ï ¦#.##'##>.................###♣.. ###.#..................###.....♣ ..........####.........# #..♣♣.♣. ###.......# ########### ##♣.♣♣♣. ###.#.#.#.# ##### ...♣. ##...#.#..# ....♣....#..#...#.######.# ♣..ß ##.#÷#[#.###.....# ♣♣♣♣ #...#.#.#.....†.@######--- =0¸jñÏ —....÷.................. ............###.. .............##........ .............###........ ...#####+###.. w........w   dart slug (asleep) ...# ....#....... ...##### #.#. .#####. .......# ..=0¸j¾× .73.1 (7.0=0¸jéØ N---4.1 (8 _=0¸jQÞ =0¸júß >0¸jß  #.##'##>.................###♣.. Trilby the Shooter ###.#..................###.....♣. Coglin ..........####.........# #..♣♣.♣. Health: 22/22 ======================== >0¸j›! á###.......# ########### ##♣.♣♣♣. Magic: 2/2======================== ###.#.#.#.# #####...♣. AC: 3Str: 11 ##...#.#..# ....♣.... EV: 11Int: 8  #..#...#.######.#♣..ß SH: 0Dex: 17 ##.#÷#[#.###.....#>0¸j2# q♣♣♣♣ XL:  2 Next: 20% Place: Dungeon:1 #...#.#.#.....†.@######Noise: ---------  Time: 274.1 (0.0) ....÷...........*.......a) +2 sling {Kannika c) +0 sling {Numeria ............###.*.......Fire: a) +2 sling {Kannika} .............##.*....... .............###*....... ...#####+###.. w........w   dart slug (asleep) ...#....#....... ...##### #.#. .#####. .......#.. _You shoot a sling bullet. _You encounter a dart slug.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)>0¸jN î #.##'##>.................###♣.. Trilby the Shooter ###.#..................###.....♣. Coglin ..........####.........# #..♣♣.♣. Health: 22/22 ======================== ###.......# ########### ##♣.♣♣♣. Magic: 2/2======================== ###.#.#.#.# #####...♣. AC: 3Str: 11 ##...#.#..# ....♣.... EV: 11Int: 8  #..#...#.######.#♣..ß SH: 0Dex: 17 ##.#÷#[#.###.....#>0¸jñ ‡♣♣♣♣ XL:  2 Next: 20% Place: Dungeon:1 #...#.#.#.....†.@######Noise: ---------  Time: 274.1 (0.0) ....÷...........).......a) +2 sling {Kannika c) +0 sling {Numeria ............###.).......Fire: a) +2 sling {Kannika} .............##.)....... .............###)....... ...#####+###.. w........w   dart slug ...#....#....... ...##### #.#. .#####. .......#..Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is moderately wounded.>0¸j+� }Shift-Dir - straight line  Aim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is moderately wounded.  The sling bullet hits the dart slug but does no damage.>0¸j˜ ­ w.  The dart slug is moderately wounded.>0¸jÔ [... >0¸jð i===5.3 (1.2Rev _>0¸jV* >0¸jj- ?0¸jð #.##'##>.................###♣.. Trilby the Shooter ###.#..................###.....♣. Coglin ..........####.........# #..♣♣.♣. Health: 22/22 ======================== ###.......# ########### ##♣.♣♣♣. Magic: 2/2======================== ###.#.#.#.# #####...♣. AC: 3Str: 11 ##...#.#..# ....♣.... EV: 11Int: 8  #..#...#.######.#♣..ß SH: 0Dex: 17 ##.#÷#[#.###.....#♣♣♣♣ XL:  2 Next: 20% Place: Dungeon:1 #...#.#.#.....†.@######Noise: ===------  Time: 275.3 (0.0) ....÷...........?0¸j£ñ‰*.......a) +2 sling {Kannika c) +0 sling {Numeria ............###.*.......Fire: a) +2 sling {Kannika} .............##.*.......Rev .............###w....... ...#####+###.. .........w   dart slug ...#....#....... ...##### #.#. .#####. .......#..The sling bullet hits the dart slug but does no damage. _The dart slug is moderately wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (lightly wounded, 95% to hit)?0¸j”W #.##'##>.................###♣.. Trilby the Shooter ###.#..................###.....♣. Coglin ..........####.........# #..♣♣.♣. Health: 22/22 ======================== ###.......# ########### ##♣.♣♣♣. Magic: 2/2======================== ###.#.#.#.# #####...♣. AC: 3Str: 11 ##...#.#..# ....♣.... EV: 11Int: 8  #..#...#.######.#♣..ß SH: 0Dex: 17 ##.#÷#[#.###.....#♣♣♣♣ XL:  2 Next: 20% Place: Dungeon:1 #...#.#.#.....†.@######Noise: ===------  Time: 275.3 (0.0) ....÷...........?0¸juY}).......a) +2 sling {Kannika c) +0 sling {Numeria ............###.).......Fire: a) +2 sling {Kannika} .............##.).......Rev .............###w....... ...#####+###.. .........w   dart slug ...#....#....... ...##### #.#. .#####. .......#..Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (lightly wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is heavily wounded.?0¸j8àŽ†Shift-Dir - straight line  Aim: a dart slug (lightly wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is heavily wounded.  You kill the dart slug!?0¸j¿å)?0¸jœm0...?0¸jHps336.5 (1.2Rev+ _?0¸j w?0¸jâx?0¸jÉ` 3?0¸j¸a ?0¸j÷c ?0¸jMf ?0¸jýi jRev ?0¸j—k ?0¸j l ?0¸jœl ?0¸j×m ?0¸jp ,?0¸jØq ?0¸jÚr ?0¸jDu ,?0¸j½u ?0¸jw ?0¸j©x >?0¸j4y ?0¸ji| _?0¸jW} ?0¸jB ,?0¸jÚ ?0¸j“€ ?0¸jü� ?0¸jQ‚ ?0¸j�‚ ?0¸jkƒ ?0¸jä„ ,?0¸jÕ… ?0¸j’† ?0¸j߇ ?0¸j&ˆ ?0¸jQˆ ?0¸jø‰ ?0¸jX‹ ?0¸j·‹ ,?0¸jïŒ ?0¸j@Ž ?0¸j‹Ž ?0¸jÁŽ ?0¸jŽ� ?0¸j^‘ B?0¸jF’ ?0¸j{“ ?0¸jÛ“ ,?0¸jù” ?0¸jM– ?0¸j´– ,?0¸jØ— ?0¸jN™ ?0¸j¡š ?0¸j(› ?0¸j ž ?0¸j]Ÿ ?0¸j{  ,?0¸jË¡ ?0¸j§ „?0¸jç ?0¸j¼&(  You see here a dart slug corpse. _?0¸j´)?0¸jƒ+,?0¸jv,?0¸jC.?0¸j 0,?0¸jò0?0¸j˜2?0¸j]4,?0¸jÉ5?0¸jF8?0¸j,:?0¸j¼:,?0¸jÿ<?0¸j{>,?0¸jC??0¸jÒ@?0¸jÏB,?0¸jYC?0¸jÔD?0¸jªF,?0¸j_G?0¸jŒH?0¸j&J,?0¸j±J?0¸jN?0¸jôO?0¸jfP,?0¸j²R?0¸j&T?0¸jÜT?0¸j6U?0¸jFV?0¸j±X,?0¸jY?0¸jU]?0¸j_,?0¸jz_?0¸jLa?0¸jæb?0¸jAc?0¸j˜c?0¸jIe?0¸jÌf,?0¸jMg?0¸ji?0¸jYj?0¸jÈj?0¸jGk?0¸j¿l?0¸j/n?0¸jœn?0¸jën?0¸jÁp?0¸j s,?0¸jšs?0¸jËu?0¸jMw,?0¸jAx?0¸j=z?0¸j·{,?0¸j²|?0¸jW~?0¸j§€,?0¸ji�?0¸j¿ƒ?0¸jP…,?0¸jB†?0¸jMˆ?0¸j€Š,?0¸jY‹?0¸j;�?0¸jv�B?0¸j�’?0¸j%”,?0¸j •?0¸jß–?0¸jÛ˜,?0¸jD™?0¸jš¤Æ?0¸jw§k  You encounter a ball python.?0¸j)±# #.......# #..♣♣ ###.####.###.## ♣..ß_ß.♣♣ ##.....# #.....# ♣♣♣♣♣♣♣♣ ....†..########## ## ................# S # ..###...........# .# ... ...##...........##.#.... ...###†.........#....# #..............@.# --- .#....#........##.# .##.#.#.#####.## .# ...#.........# .# [40?0¸jä±êm############### .. ≈≈≈§≈§≈≈≈§§§§≈ ## S   ball python (constriction, asleep) ≈§≈§.....§≈§§§ ≈....~~~..§.≈≈ §..~~~.~~~.§.≈?0¸jš¸€336.5 (60.0)---7.5 (61 _?0¸jŽ¿?0¸j�À@0¸j´° # #.......# #..♣♣........Trilby the Shooter ######.####.###.## ♣..ß_ß.♣♣Coglin ##.....# #.....# ♣♣♣♣♣♣♣♣Health: 22/22 ======================== ....†..########## ##Magic: 2/2======================== ................# S #AC: 3Str: 11 ..###...........# *# ...EV: 11Int: 8 ...##...........##*#....SH: 0Dex: 17 ...###†.........#*...#XL:  2 Next: 33% Place: Dungeon:1 ##..............@.#Noise: --------- [39;4@0¸jõ± Û9m Time: 337.5 (0.0) .#....#........##.#a) +2 sling {Kannika c) +0 sling {Numeria .##.#.#.#####.## .#Fire: a) +2 sling {Kannika} ....#.........# .# ############### .. ≈≈≈§≈§≈≈≈§§§§≈ ##S   ball python (constriction, asleep) ≈§≈§.....§≈§§§ ≈....~~~..§.≈≈ §..~~~.~~~.§.≈ _You see here a dart slug corpse. _You encounter a ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)@0¸jÝÐ ³# #.......# #..♣♣........Trilby the Shooter ######.####.###.## ♣..ß_ß.♣♣Coglin ##.....# #.....# ♣♣♣♣♣♣♣♣Health: 22/22 ======================== @0¸jÒ (....†..########## ##Magic: 2/2======================== ................# S #AC: 3Str: 11 ..###...........# )# ...EV: 11Int: 8 ...##...........##)#....SH: 0Dex: 17 ...###†.........#)...#XL:  2 Next: 33% Place: Dungeon:1 ##..............@.#Noise: ---------  Time: 337.5 (0.0) .#....#........##.#@0¸jPÒ a) +2 sling {Kannika c) +0 sling {Numeria .##.#.#.#####.## .#Fire: a) +2 sling {Kannika} ....#.........# .# @0¸j�Ò 9############### .. ≈≈≈§≈§≈≈≈§§§§≈ ##S   ball python (constriction) ≈§≈§.....§≈§§§ @0¸jÀÒ `≈....~~~..§.≈≈ §..~~~.~~~.§.≈Fire: a) +2 sling {Kannika}@0¸jÓ !Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.@0¸jØan†You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.  The ball python is severely wounded.You shoot a sling bullet.  You kill the ball python!@0¸j j(@0¸jðï1...@0¸j³�7===8.7 (1.2Rev __A0¸jän£# #.......# #..♣♣........Trilby the Shooter ######.####.###.## ♣..ß_ß.♣♣Coglin ##.....# #.....# ♣♣♣♣♣♣♣♣Health: 22/22 ======================== ....†..########## ##Magic: 2/2======================== ................# † #AC: 3Str: 11 ..###...........# .# ...EV: 11Int: 8 A0¸j†{Æ...##...........##.#....SH: 0Dex: 17 ...###†.........#....#XL:  2 Next: 37% Place: Dungeon:1 ##..............@.#Noise: ===------  Time: 338.7 (0.0) .#....#........##.#a) +2 sling {Kannika c) +0 sling {Numeria .##.#.#.#####.## .#Fire: a) +2 sling {Kannika} ....#.........# .#Rev ############### .. ≈≈≈§≈§≈≈≈§§§§≈ ## ≈§≈§.....§≈§§§ ≈....~~~..§.≈≈ §..~~~.~~~.§.≈You shoot a sling bullet.  The sling bullet hits the ball python. _You kill the ball python!Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineA0¸j( # #.......# #..♣♣........Trilby the Shooter ######.####.###.## ♣..ß_ß.♣♣Coglin ##.....# #.....# ♣♣♣♣♣♣♣♣Health: 22/22 ======================== ....†..########## ##Magic: 2/2======================== ................# † #AC: 3Str: 11 ..###...........# .# ...EV: 11Int: 8 ...##...........##.#....SH: 0Dex: 17 ...###†.........#....#XL:  2 Next: 37% Place: Dungeon:1 ##..............@.#Noise: 0¸jX) µ37m===------  Time: 338.7 (0.0) .#....#........##.#a) +2 sling {Kannika c) +0 sling {Numeria .##.#.#.#####.## .#Fire: a) +2 sling {Kannika} ....#.........# .#Rev ############### .. ≈≈≈§≈§≈≈≈§§§§≈ ## ≈§≈§.....§≈§§§ ≈....~~~..§.≈≈ §..~~~.~~~.§.≈The sling bullet hits the ball python. _You kill the ball python!Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then. _B0¸jÑž3B0¸j¿ŸB0¸jÆ¡B0¸jœ£n  You encounter a frilled lizard.B0¸j ª6 #.......# #..♣♣. .####.###.## ♣..ß_ß.♣♣ .....# #.....# ♣ †..########## ### #.........# .† .####.....# .# ...l##....##.#.###†.#....# ...............@# #....#..B0¸j¯«š##.# ##.#.#.#####.###.# ..#.........# #.# #### #..§≈§≈≈≈§§§§≈ ### l   frilled lizard (asleep) B0¸j-³B0¸j¹´;---9.7 (1 _B0¸jŠº7_B0¸j%»B0¸jA¸ m #.......# #..♣♣........Trilby the Shooter #####.####.###.## ♣..ß_ß.♣♣Coglin #.....# #.....# ♣♣♣♣♣♣♣♣Health: 22/22 ======================== ...†..########## ### #Magic: 2/2======================== ...............# .† .##AC: 3Str: 11 .###...........# .# ...lEV: 11Int: 8 ..##...........##.#.***.B0¸jð¸ SH: 0Dex: 17 ..###†.........#.***#XL:  2 Next: 37% Place: Dungeon:1 #...............@#Noise: ---------  Time: 339.7 (0.0) #....#........##.#a) +2 sling {Kannika c) +0 sling {Numeria ##.#.#.#####.###.#Fire: a) +2 sling {Kannika} ...#.........# #.#B0¸j‡¹ Rev ############## #.. ≈≈§≈§≈≈≈§§§§≈ ###l   frilled lizard (asleep) §≈§.....§≈§§§ ....~~~..§.≈≈ ..~~~.~~~.§.≈ _Okay, then. _You encounter a frilled lizard.Fire: a) +2 sling {Kannika}B0¸jʹ ¾Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)B0¸jêè š #.......# #..♣♣........Trilby the Shooter #####.####.###.## ♣..ß_ß.♣♣Coglin #.....# #.....# ♣♣♣♣♣♣♣♣Health: 22/22 ======================== ...†..########## ### #Magic: 2/2======================== ...............# .† .##AC: 3Str: 11 .###...........# .# ...)EV: 11Int: 8 ..##...........##.#.))).SH: 0B0¸jþé UDex: 17 ..###†.........#.)))#XL:  2 Next: 37% Place: Dungeon:1 #...............@#Noise: ---------  Time: 339.7 (0.0) #....#........##.#a) +2 sling {Kannika c) +0 sling {Numeria ##.#.#.#####.###.#Fire: a) +2 sling {Kannika} ...#.........# #.#Rev ############## #.. ≈≈§≈§≈≈≈§§§§≈ ###l   frilled lizard (asleep) §≈§.....§≈§§§ ....~~~..§.≈≈ ..~~~.~~~.§.≈B0¸j@ë `Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the frilled lizard.B0¸jIv g†Shift-Dir - straight line  Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the frilled lizard.The sling bullet hits the frilled lizard.B0¸jÝz <)B0¸j€  †......  You kill the frilled lizard!B0¸j ~41===41.0 (1.3Rev+ _B0¸j” B0¸jeC0¸j„C0¸jQC0¸jÊC0¸j›C0¸j|C0¸j+>Rev C0¸j1nC0¸j°C0¸j‡ C0¸j6!,C0¸jª"C0¸jn$C0¸jÌ$C0¸jn%C0¸j€'C0¸j‰)>C0¸ja2¡C0¸j�3,C0¸j\5C0¸jT7C0¸j®7C0¸j!8C0¸js9C0¸jk;,C0¸j)<C0¸j@j  You see here a frilled lizard corpse.C0¸jABk  You encounter a ball python.C0¸jQHÃ....# #..♣♣.♣...♣  ##♣.♣♣♣.⌠.♣ ### ###♣...♣...♣ # #..♣♣........ ##.###.## ♣..ß_ß.♣♣  #.....# ♣♣♣♣♣♣♣♣ ###############..# .....##.†...##.####### .C0¸j(IÓ##.##...†@......S--- .......##.#.....#....... .......#....#....#..##........##...#..##.# ......##.####.......# ####.###.# #.#####.#S   ball python (constriction, asleep) .....# #.# #.. . ###### #.. #### §§§§≈ ###C0¸jgP.50.0 (9.0C0¸jdQR---1.0 (10.0) _C0¸jgV8_C0¸j+XC0¸jäÒ ....# #..♣♣.♣...♣Trilby the Shooter ##### ##♣.♣♣♣.⌠.♣Coglin #### ###♣...♣...♣Health: 22/22 ======================== ...# #..♣♣........Magic: 2/2======================== ##.###.## ♣..ß_ß.♣♣AC: 3Str: 11  #.....# ♣♣♣♣♣♣♣♣EV: 11Int: 8 ###############..#SH: 0Dex: 17 .......##.†...##.#######XL:  2 Next: 41% Place: Dungeon:1 .......##.##...†@******SNoise: ---------  Time: 351.0 (0.0) .......##.#.....#.......a) +2 sling {Kannika c) +0 sling {Numeria .......#....#0¸jdÔ Nm....#..##..Fire: a) +2 sling {Kannika} .........##...#..##.# ......##.####.......# ####.###.# #.#####.#S   ball python (constriction, asleep) .....# #.# #.. . ###### #.. #### §§§§≈ ###You see here a frilled lizard corpse. _You encounter a ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)C0¸jUK....# #..♣♣.♣...♣Trilby the Shooter ##### ##♣.♣♣♣.⌠.♣Coglin #### ###♣...♣...♣Health: 22/22 ======================== ...# #..♣♣........Magic: 2/2======================== ##.###.## ♣..ß_ß.♣♣AC: 3Str: 11  #.....# ♣♣♣♣♣♣♣♣EV: 11Int: 8 ###############..#SH: 0Dex: 17 .......##.†...##.#######C0¸jSXL:  2 Next: 41% Place: Dungeon:1 .......##.##...†@))))))SNoise: ---------  Time: 351.0 (0.0) .......##.#.....#.......a) +2 sling {Kannika c) +0 sling {Numeria .......#....#....#..##..Fire: a) +2 sling {Kannika} .........##...#..##.# ......##.####.......# ####.###.# #.#####.#S   ball python (constriction) .....# #.# #.. . ###### #.. #### §§§§≈ ###Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineC0¸j$�Aim: a ball python (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.C0¸j)™T)Shift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.  The ball python hisses angrily.  You shoot a sling bullet.C0¸j¦ S.  The sling bullet closely misses the ball python.C0¸jù %.....C0¸jÃ!i===2.2 (1.2Rev _C0¸jí%C0¸j 'D0¸j9�È....# #..♣♣.♣...♣Trilby the Shooter ##### ##♣.♣♣♣.⌠.♣Coglin #### ###♣...♣...♣Health: 22/22 ======================== ...# #..♣♣........Magic: 2/2======================== ##.###.## ♣..ß_ß.♣♣AC: 3Str: 11  #.....# ♣♣♣♣♣♣♣♣EV: 11Int: 8 ###############..#SH: 0Dex: 17 .......##.†...##.#######XL:  2 Next: 41% Place: Dungeon:1 D0¸j-Ž........##.##...†@*****S.Noise: ===------  Time: 352.2 (0.0) .......##.#.....#.......a) +2 sling {Kannika c) +0 sling {Numeria .......#....#....#..##..Fire: a) +2 sling {Kannika} .........##...#..##.#Rev ......##.####.......# ####.###.# #.#####.#S   ball python (constriction) .....# #.# #.. . ###### #.. #### §§§§≈ ###D0¸j�ŽVYou shoot a sling bullet. _The sling bullet closely misses the ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (67% to hit)D0¸jŒì÷....# #..♣♣.♣...♣Trilby the Shooter ##### ##♣.♣♣♣.⌠.♣Coglin #### ###♣...♣...♣Health: 22/22 ======================== ...# #..♣♣........Magic: 2/2======================== ##.###.## ♣..ß_ß.♣♣AC: 3D0¸jvíStr: 11  #.....# ♣♣♣♣♣♣♣♣EV: 11Int: 8 ###############..#SH: 0Dex: 17 .......##.†...##.#######XL:  2 Next: 41% Place: Dungeon:1 .......##.##...†@)))))))Noise: ===------  Time: 352.2 (0.0) .......##.#.....#.......a) +2 sling {Kannika c) +0 sling {Numeria .......#....#....#..##..Fire: a) +2 sling {Kannika} .........##...#..##.#Rev ......##.####.......# ####.###.# #.#####.#S   ball python (constriction) .....# #.D0¸j×í.# #.. . ###### #.. #### §§§§≈ ###Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.D0¸js›Shift-Dir - straight line  Aim: a ball python (67% to hit)  D0¸j¦s™You shoot a sling bullet.  The sling bullet closely misses the ball python.ompletely misses the ball python.D0¸j õ^S.S.D0¸jÖúD...S...D0¸j7üj3.5 (1.3Rev+ _D0¸jßD0¸j^D0¸j ....# #..♣♣.♣...♣Trilby the Shooter ##### ##♣.♣♣♣.⌠.♣Coglin #### ###♣...♣...♣Health: 22/22 ======================== ...# #..♣♣........Magic: 2/2======================== ##.###.## ♣..ß_ß.♣♣AC: 3Str: 11  #.....# ♣♣♣♣♣♣♣♣EV: 11Int: 8 ###############..#SH: 0Dex: 17 .......##.†...##.#######XL:  2 Next: 41% Place: Dungeon:1 .......##.##...†@***S...Noise: ===------  Time: 353.5 (0.0) .......##.#.....#.......a) +2 sling {Kannika c) +0 sling {Numeria .......#...D0¸j' l[m.#....#..##..Fire: a) +2 sling {Kannika} .........##...#..##.#Rev+ ......##.####.......# ####.###.# #.#####.#S   ball python (constriction) .....# #.# #.. . ###### #.. #### §§§§≈ ###You shoot a sling bullet. _The sling bullet completely misses the ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (67% to hit)E0¸jÑ ....# #..♣♣.♣...♣Trilby the Shooter ##### ##♣.♣♣♣.⌠.♣Coglin #### ###♣...♣...♣Health: 22/22 ======================== ...# #..♣♣........Magic: 2/2======================== ##.###.## ♣..ß_ß.♣♣AC: 3Str: 11  #.....# ♣♣♣♣♣♣♣♣EV: 11Int: 8 E0¸j© ###############..#SH: 0Dex: 17 .......##.†...##.#######XL:  2 Next: 41% Place: Dungeon:1 .......##.##...†@...†...Noise: ===------  Time: 353.5 (0.0) .......##.#.....#.......a) +2 sling {Kannika c) +0 sling {Numeria .......#....#....#..##..Fire: a) +2 sling {Kannika} .........##...#..##.#Rev+ ......##.####.......# ####.###.# #.#####.#S   ball python (constriction) .....# #.# #.. . ###### #.. #### §§§§≈ ###E0¸j$ mFire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!E0¸jµA)))E0¸j–0))))E0¸jXÕM...†...  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! E0¸j  ;54.8 (1.3 _E0¸jB&%_E0¸j„'E0¸jã3E0¸jòãE0¸j“æE0¸jíXE0¸jÞîBE0¸jzðE0¸jkòE0¸jØòE0¸j;óE0¸j§ôE0¸jÅöE0¸jA÷>Rev E0¸jß÷E0¸jEùE0¸j&ûE0¸jÇûE0¸jhüE0¸jøþE0¸j)E0¸j,E0¸jÙE0¸j k  You encounter a ball python.E0¸j% $###########..# ...##.†...##.######## ...##.##...†....†...##.#.....#.......# ...#....#....#..##..# .....##...#..##.# ..##.####.......# ###.# #.#####.## E0¸j Ó# #.# #.......@# --- ## #.. ####..#...# ≈ ### #..#...... § #. .###..... ≈ ##.. .....S ≈ #.. ......S   ball python (constriction, asleep) ≈ ... ..... § .... ..... ≈E0¸j .60.8 (6.0E0¸jíM---1.8 (7 _E0¸jZE0¸j¯E0¸jî<###########..#Trilby the Shooter ...##.†...##.########Coglin ...##.##...†....†...#Health: 22/22 ======================== ...##.#.....#.......#Magic: 2/2======================== ...#....#....#..##..#AC: 3Str: 11 .....##...#..##.#EV: 11Int: 8 ..##.####.......#SH: 0Dex: 17 .###.# #.#####.##XL:  2 Next: 45% Place: Dungeon:1 .# #.# #.......@#Noise: ---------  Time: 361.8 (0.0) ## #.. ####..#..*#a) +2 sling {Kannika c) +0 sling {Numeria E0¸j">§[0;10m≈ ### #..#...**.Fire: a) +2 sling {Kannika} §#. .###..**.Rev ≈##.. ....*S ≈#.. ......S   ball python (constriction, asleep) ≈... ..... §.... ..... ≈_You shoot a sling bullet. _You encounter a ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)F0¸jf###########..#Trilby the Shooter ...##.†...##.########Coglin ...##.##...†....†...#Health: 22/22 ======================== ...##.#.....#.......#Magic: 2/2======================== ...#....#....#..##..#AC: 3Str: 11 .....##...#..##.#EV: 11Int: 8 ..##.####.......#SH: 0Dex: 17 .###.# #.#####.##XL:  2 Next: 45% Place: Dungeon:1 .# #.# #.......@#Noise: ---------  Time: 361.8 (0.0) ## #.. ####..#...#a) +2 sling {Kannika c) +0 sling {Numeria 0¸jÏ…4m≈ ### #..#......Fire: a) +2 sling {Kannika} §#. .###.....Rev ≈##.. ...... ≈#.. ......S   ball python (constriction, asleep) ≈... ..... §.... ..... ≈Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!F0¸j§X))))))F0¸jøŽ*)F0¸j.Ð.......Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.F0¸jºF50===3.0 (1.2 _F0¸jD F0¸j•!F0¸j^ÐF0¸j ÑF0¸jwÑF0¸j»ÓF0¸jÉÕF0¸jeåF0¸jRó .##.##...†....†...# .##.#.....#.......# #....#....#..##..# ..#..##.# ##.####.......# ##.# #.#####.## .#  #.# #........#####..#.  #.. ####..#...#.......  ### #..#...@......#---6.0 (3.0 #...###.......# ##.. #........ #.. #......## ... #.......# .... #.......# ... ###+#...> ##.# 0¸jô/m---7.0 (4F0¸j…öF0¸jÆø; _Found a stone staircase leading down.G0¸j¨Í G0¸jeÎ G0¸jÄÎ G0¸j’Ñ G0¸jÔ G0¸jMØ BG0¸j÷Ù G0¸j[Ú G0¸jÛ G0¸j4Ý G0¸jÓã ð†...##.######## ..†....†...# .#.......# ##G0¸j7ä ....#..##..# .##..#..##.# ).#####.......# .... # #.#####.## ..# # #........#####..#.# G0¸jnä 1. ####..#...#.# 9.0 (2 # #..#..........## G0¸jœä y#...###.......# G0¸jå ì##.. #..........#.. #......###... #.......# ..... #.......#G0¸j?å Ù... ###+#...>##.#G0¸jí G0¸j¤í ,70.0 (3G0¸j™ò G0¸jÅô ' _Found a hand axe.I0¸jº±§#####..# †...##.########. ##...†....†...#. #.....#.......#.## ..#....#..##..#..## ...#..##.# #).#####.......# #....  #.#####.## #..#  #........#####@.#.#  ####..#...#. #..#....##...###.......###.. #..........#.. #......###.# #.# .. #.......#... ###+#...>I0¸jyºI0¸ji»+1.0 (1I0¸j ÂI0¸jëÂI0¸j7ÃôM♣♣♣♣♣♣♣♣ #####..# . †...##.#########...†....†...#. #.....#.......#.## ..#....#..##..#..## ...#..##).### ###.......# ..######.## #@.# ........#####..#.#####..#...#.......##..#..........#####.##.......I0¸j[ÊI0¸j�Ë&2I0¸j<ÐI0¸jÚÑI0¸j� ªM..ß_ß.♣♣ ♣♣♣♣♣♣♣♣# #####..# . †...##.####### ##...†....†...#. #.....#.......#.## ..#....#..##..#..## ...#..##).## ###.......# ..#I0¸j[‚ Œ#####.## #..#.#........#####..#.####..#...#.......#.....##...#.#.......I0¸jÔ‰ I0¸j{Š &3I0¸j/’ 7_I0¸j^” I0¸jŒM........ ..ß_ß.♣♣ .# ♣♣♣♣♣♣♣♣# #####..# . †...##.####### ##...†....†...#. #.....#.......#.## I0¸jÖŒæ..#....#..##..#..## ...#..##### ###.......# .#####.## #..#.##........#####..#.#......###I0¸j2•<4I0¸jýšI0¸jÙœQ _You see here a +0 hand axe.J0¸jÃI J0¸jzJ J0¸j K J0¸j+N J0¸jÊP J0¸jlV P _J0¸jµW J0¸j2X J0¸jõX J0¸jû[ J0¸jf^ J0¸jÎ^ J0¸j›_ J0¸jêa J0¸je ,J0¸j4f J0¸jQh J0¸j…k ,J0¸jðl J0¸jÐn J0¸j‡q J0¸jñr ,J0¸jov J0¸j0y ,J0¸jsz J0¸j/} J0¸j€ J0¸jg€ J0¸j˜� J0¸j˜„ J0¸jˆ‡ J0¸j ˆ J0¸jX‰ J0¸j»‹ J0¸jrŽ J0¸júŽ J0¸j� J0¸jz’ J0¸jY• J0¸jÇ• J0¸j— J0¸jJ™ J0¸jõ› J0¸j£œ J0¸jŒ� J0¸jŠŸ J0¸j+¢ J0¸j˜¢ J0¸j·£ J0¸jÀ§ ,J0¸jò¨ J0¸jœ­ M _You now have 42 gold pieces (gained 11).J0¸j° J0¸j“° J0¸j˱ J0¸j©´ J0¸jÿ· ,J0¸j›¹ J0¸jõ» J0¸j}¾ J0¸j ¿ J0¸j)À J0¸j J0¸j0Å ,J0¸j—Æ J0¸j�É J0¸jÓË J0¸j2Ì J0¸j‚Í J0¸j~Ï J0¸jµÑ J0¸jDÒ J0¸jÓ J0¸jÕ J0¸jb× J0¸jà× J0¸jˆØ J0¸jPÚ J0¸j Ü ,J0¸j˜Ý J0¸jJß J0¸jxá J0¸jêá J0¸j?â J0¸j—ã J0¸j+è BJ0¸j-î ß ....... .......# ..... .......# .......# # .....>.# ####.#.....# #....# .......# # .......# #.# .####.## #.# .# #.### J0¸jÉï ;.# #...# ♣# #.... ♣ #########....# ♣ #............# ♣ #............#J0¸jUô 098.0 (24.0)J0¸jßô ,9.0 (25J0¸jBù J0¸jþû g _c - a scroll labelled FUTEYZ WIUF YVIMMK0¸jïK0¸jž3K0¸j¹K0¸j~K0¸j®„K0¸j8!K0¸jÐ"K0¸j3#K0¸j—#K0¸j $K0¸j°&BK0¸j[(K0¸j¶),K0¸j**K0¸jv+K0¸j--K0¸j�-K0¸jÓ-K0¸jË.K0¸j0,K0¸j®0K0¸jj1K0¸jD2K0¸j§2,K0¸j¸3K0¸jR4K0¸j¦4K0¸jë4K0¸j6K0¸jF7K0¸jŸ7K0¸já7K0¸j;9K0¸jF:K0¸j›:K0¸já:K0¸jÎ;K0¸j=K0¸jo=K0¸jÊ=K0¸j?K0¸j.....M0¸jÖj7.4 (1.2Rev+ _M0¸j7ÚM0¸jpÛM0¸jà>#....#.#  Trilby the Shooter#########....#.#  Coglin#............#.#  Health: 22/22 ========================#............#.#  Magic: 2/2========================#............#.#  AC: 3Str: 11#............#.##  EV: 11Int: 8 . #............#..#  SH: 0Dex: 17 . #..........####.#  XL:  2 Next: 54% Place: Dungeon:1 .##..........##.@.#  Noise: ===------  Time: 427.4 (0.0) ..#..........##*###  a) +2 sling {Kannika c) 0¸jÎ?Xm+0 sling {Numeria #..............*  Fire: a) +2 sling {Kannika} ##...........##*  Rev+ .#.#######.####* .#.## #... )*  b   bat (wandering) .#..## #####b ##).###.. #....# The sling bullet closely misses the bat. _You shoot a sling bullet. The sling bullet barely misses the bat.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 50% to hit)M0¸j œ a#....#.#  Trilby the Shooter#########....#.#  Coglin#............#.#M0¸j(�   Health: 22/22 ========================#............#.#  Magic: 2/2========================#............#.#  AC: 3Str: 11#............#.##  EV: 11Int: 8 . #............#..#  SH: 0Dex: 17 . #..........####.#  XL:  2 Next: 54% Place: Dungeon:1 .##..........##.@.#  Noise: ===------  Time: 427.4 (0.0) ..#..........##)###M0¸j¹� Ù  a) +2 sling {Kannika c) +0 sling {Numeria #..............)  Fire: a) +2 sling {Kannika} ##...........##)  Rev+ .#.#######.####) .#.## #... ))M0¸jAž ‡  b   bat (wandering) .#..## #####) ##).###). #....# The sling bullet closely misses the bat. _You shoot a sling bullet. The sling bullet barely misses the bat.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineM0¸jÆž LAim: a bat (wandering, hasn't noticed you, 50% to hit)M0¸j&  b    Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 50% to hit)  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet.  The sling bullet hits the bat.  The bat is moderately wounded.M0¸j|§ &b.M0¸jþ§ $b.M0¸jñ¯ $b.M0¸j²´ 2....M0¸j¶ r8.6 (1.2Rev* _M0¸j¼ M0¸jA½ N0¸jóˆ#....#.#  Trilby the Shooter#########....#.#  Coglin#............#.#  Health: 22/22 ========================#............#.#  Magic: 2/2========================#............#.#  AC: 3Str: 11#............#.##  EV: 11Int: 8 . #............#..#  SH: 0Dex: 17 . #..........####.#  XL:  2 Next: 54% Place: Dungeon:1 .##..........##.@.#  Noise: ===------  Time: 428.6 (0.0) ..#..........##*###  a) +2 sling {Kannika c) 0¸jP‰\m+0 sling {Numeria #..............*  Fire: a) +2 sling {Kannika} ##...........##b  Rev* .#.#######.####. .#.## #... ).  b   bat .#..## #####. ##).###.. #....# The sling bullet hits the bat. _The bat is moderately wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)N0¸j×s#....#.#  Trilby the Shooter#########....#.#  Coglin#............#.#  Health: 22/22 ========================#............#.#  Magic: 2/2========================#............#.#  AC: 3Str: 11#............#.##  EV: 11Int: 8 . #............#..#  SH: 0Dex: 17 . #..........####.#  XL:  2 Next: 54% Place: Dungeon:1 .##..........##.@.#N0¸jlÙÀ  Noise: ===------  Time: 428.6 (0.0) ..#..........##)###  a) +2 sling {Kannika c) +0 sling {Numeria #..............)  Fire: a) +2 sling {Kannika} ##...........##)  Rev* .#.#######.####. .#.## #... ).  b   bat .#..## #####. ##).###.. #....# Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.N0¸j$\N0¸jÜb.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a bat (moderately wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet misses the bat.N0¸jœÜ$b.N0¸jÈÞ#b.N0¸j¤åN0¸jüå,9.8 (1.2N0¸jlëN0¸jPí: _The bat hits you but does no damage.N0¸jÈ” p#....#.#  Trilby the Shooter#########....#.#  Coglin#............#.#  Health: 22/22 ========================#............#.#  Magic: 2/2N0¸j• t========================#............#.#  AC: 3Str: 11#............#.##  EV: 11N0¸j8• ãInt: 8 . #............#..#  SH: 0N0¸j�• ŽDex: 17 . #..........####.#N0¸já– Í  XL:  2 Next: 54% Place: Dungeon:1 .##..........##b@.#  Noise: ===------  Time: 429.8 (0.0) ..#..........##.###  a) +2 sling {Kannika c) +0 sling {Numeria #...............  Fire: a) +2 sling {Kannika} ##...........##.  Rev* .#.#######.####. .#.## #... ).  b   bat .#..## #####. ##).###.. #....# You shoot a sling bullet. The sling bullet misses the bat. N0¸j»— W_The bat hits you but does no damage.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)N0¸jÄÁ !#....#.#  Trilby the Shooter#########....#.#  Coglin#............#.#  Health: 22/22 ========================#............#.#N0¸j Ã  Magic: 2/2========================#............#.#  AC: 3Str: 11#............#.##  EV: 11N0¸jA Int: 8 . #............#..#  SH: 0Dex: 17 N0¸jb b. #..........####.#N0¸jžÂ )  XL:  2 Next: 54% Place: Dungeon:1 .##..........##b@.#  Noise: ===------  Time: 429.8 (0.0) ..#..........##.###N0¸jKà |  a) +2 sling {Kannika c) +0 sling {Numeria #...............  Fire: a) +2 sling {Kannika} ##...........##.  Rev* .#.#######.####. .#.## #... ).  b   bat N0¸jÍà ó.#..## #####. ##).###.. #....# Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 50% to hit)  N0¸jöà …You shoot a sling bullet. The sling bullet hits the bat.  The bat is severely wounded.N0¸jYIÁ)Shift-Dir - straight line  Aim: a bat (moderately wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is severely wounded.  The sling bullet closely misses the bat.N0¸júÊ(.bN0¸jÚÒC31.0 (1.2N0¸jýÖN0¸jeØT _The bat closely misses you. x2O0¸j’#....#.#  Trilby the Shooter#########....#.#  Coglin#............#.#  Health: 22/22 ========================#............#.#  Magic: 2/2========================#............#.#  AC: 3Str: 11#............#.##  EV: 11Int: 8 O0¸jÙd. #............#..#  SH: 0Dex: 17 . #..........####.#  XL:  2 Next: 54% Place: Dungeon:1 .##..........##.@.#O0¸jÿª  Noise: ===------  Time: 431.0 (0.0) ..#..........##b###  a) +2 sling {Kannika c) +0 sling {Numeria O0¸jUö#...............  Fire: a) +2 sling {Kannika} ##...........##.  Rev* .#.#######.####. O0¸juÛ.#.## #... ).  b   bat O0¸j•Ž.#..## #####. ##).###O0¸j¾P.. #....# O0¸jæ¶The sling bullet closely misses the bat. _The bat closely misses you. x2  Fire: a) +2 sling {Kannika}O0¸jwPress: ? - help, Q - select actionShift-Dir - straight lineO0¸j)qAim: a bat (severely wounded, 50% to hit)O0¸j.U#....#.#  Trilby the Shooter#########....#.#  Coglin#............#.#  Health: 22/22 ========================#............#.#  Magic: 2/2========================#............#.#  AC: 3Str: 11#............#.##  EV: 11Int: 8 . #............#..#  SH: 0Dex: 17 . #..........####.#O0¸jT.  XL:  2 Next: 54% Place: Dungeon:1 .##..........##.@.#  Noise: ===------  Time: 431.0 (0.0) ..#..........##)###O0¸j‚.~  a) +2 sling {Kannika c) +0 sling {Numeria #.............).  Fire: a) +2 sling {Kannika} O0¸jß.v##...........##.  Rev* .#.#######.####. .#.## #... ).  b   bat .#..## #####.O0¸jü.V ##).###..O0¸j/0 #....# O0¸j+/,Fire: a) +2 sling {Kannika}O0¸jF/wPress: ? - help, Q - select actionShift-Dir - straight lineO0¸ja/�Aim: a bat (severely wounded, 50% to hit)  You shoot a sling bullet.  O0¸jy/HThe sling bullet closely misses the bat.O0¸jc¶Ø †  Shift-Dir - straight line  Aim: a bat (severely wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!O0¸jqºU)O0¸j>?(†.O0¸jtB;82.3 (1.3 _O0¸jiGO0¸jÈHO0¸jk[ p#########....#.#  #............#.#  #.#.# . #.#.# . #.#.## .. #.#..# #. #####.# #.##.##...# #..#.##@###  #.O0¸j­_ v..............# ##.....##.#####.# ..#.#######.####.# .#.## #... ).. .#..## #####..  ##).### ...  #....# ####  #..#.# O0¸jHc O0¸j¾c 5---30O0¸j�h O0¸jk p _You see here a bat corpse.P0¸j\Ú9 ........ .#.. #.....####.##.....##...#......##†#######  #..............@......# P0¸jÛ¨#####.##### ..#.#######.####.# #Rev* . ####..#.#  P0¸jâP0¸jãH---4 _P0¸j…èP0¸j1êP0¸jT©þ ..# .....# #.....####.##....##......##†#######  #........... P0¸jÍ©÷###.....##@#####.# ..#.#######.####.#  #... )..##..#Rev* # #.......#  P0¸j×°P0¸j?±\5Rev+ P0¸j ¶P0¸j@·P0¸jáÐ .# .... #.....#####.....##...P0¸jK*.....##†#######  #.....................# ###.....##.#####.# ..#.#######.####@#  #....)..#.## ######..#Rev+ P0¸j΂ .......##  P0¸jÖP0¸js %6P0¸j´*P0¸j': FM. #.#.##  .. #.#..#  #. #####.#P0¸jr: é  #.##.##...#  #..#.##†####### P0¸j•: É #...........# ######.#####.# P0¸j¶: ....#.#######.####.## .#.## #....@..# P0¸jÖ: ü#..#..## ######..#  ##).### .....#P0¸j÷: Ä  #....# ###### # #..#.#P0¸j; X #####..#.#    P0¸j<; p.#.......# ........##  P0¸jñ? P0¸jV@ %7P0¸jýC P0¸jF T _You see here a +0 short sword.Q0¸jMOQ0¸j¸OQ0¸jýPQ0¸jbTQ0¸jìUQ0¸j‡[¤ _Rev Q0¸jª\Q0¸jð^Q0¸jaQ0¸jƒaQ0¸jUbQ0¸j3dQ0¸j fQ0¸jMfQ0¸j[gQ0¸j®iQ0¸j€kQ0¸j¹kQ0¸j“lQ0¸j2nQ0¸jôoQ0¸j¼p(Q0¸jêpQ0¸jsQ0¸jètQ0¸j$uQ0¸jvQ0¸j©}Q0¸j¿€,Q0¸j_�Q0¸jè‚Q0¸jV…Q0¸jÛ…Q0¸j†Q0¸ja‡Q0¸j3‰Q0¸j{‰Q0¸jœ‰Q0¸jùŠQ0¸jdŒ,Q0¸jÜŒQ0¸j+ŽQ0¸jf�Q0¸j˜�Q0¸j �Q0¸j‘Q0¸j»’,Q0¸j?“Q0¸jÍ•Q0¸jï–Q0¸j—Q0¸jˆ—Q0¸j(™Q0¸jgš,Q0¸jКQ0¸já›Q0¸j6�,Q0¸jé�Q0¸jîžQ0¸jÍŸQ0¸j Q0¸j| Q0¸jw¡Q0¸j£,Q0¸j|£Q0¸j®¤Q0¸jÊ¥Q0¸j–¦,Q0¸j°©Q0¸j«Q0¸j:«Q0¸j­«Q0¸jØ­Q0¸jc¯,Q0¸jd°Q0¸j²Q0¸j¦³Q0¸jÞ³Q0¸jµ´Q0¸jضQ0¸jº,Q0¸jX»Q0¸je½Q0¸jø¾Q0¸j)¿Q0¸jKÀQ0¸jÑÁQ0¸j[ÃQ0¸j•ÃQ0¸jžÄQ0¸jøÅQ0¸j«È,Q0¸j"ÉQ0¸j)ÌQ0¸jÎQ0¸j?ÎQ0¸jÏQ0¸jÉÐQ0¸jÁÒQ0¸jñÒQ0¸jñÓQ0¸jÓÖQ0¸j�ØQ0¸jÒØQ0¸jEÙQ0¸j½ÚQ0¸j¦ÜQ0¸jîÜQ0¸j/ÝQ0¸j‰ÞQ0¸jºßQ0¸júßQ0¸j^àQ0¸jváQ0¸jîâQ0¸j$ãQ0¸jtãQ0¸j†äQ0¸j“æ,Q0¸jçQ0¸jpèQ0¸jîé,Q0¸j;êQ0¸jøëQ0¸jZí,Q0¸jÌíQ0¸jïQ0¸jãð,Q0¸jSñQ0¸j*óQ0¸jòóQ0¸jôQ0¸jŠôQ0¸jÚõQ0¸jp÷Q0¸jž÷Q0¸jøQ0¸jÐøQ0¸jwúQ0¸jŸúQ0¸j=ûQ0¸j–üQ0¸j7 Q0¸jö ,Q0¸j# BQ0¸j® Q0¸ji Q0¸j¿ Q0¸jú Q0¸jN Q0¸j¹ Q0¸jˆ Q0¸j½ Q0¸j Q0¸j€ Q0¸jê ,Q0¸jg Q0¸jú Q0¸j@ ,Q0¸j¡ Q0¸j9 Q0¸j: Q0¸j~ Q0¸jÙ Q0¸j  Q0¸jò BQ0¸j¬! „Q0¸j " Q0¸j¤" Q0¸j¤% R  There is a stone staircase leading down here.Q0¸j6' Q0¸jÈ'  _Q0¸jo( Q0¸j"* Q0¸j:0 „Q0¸j¶1 ,Q0¸jl3 ,Q0¸j%4 Q0¸j 6 Q0¸jù; …  You open the door.  You encounter a ball python.Q0¸jü= ™# #.#####.## #..#.# #....# # #........#####..#.# ##...# . ####..#...#.......# #.#.# Q0¸j7> s# #..#..........## #.#.#  #...###.......#### #.### Q0¸j`> Ü ##.. #..........# #.#  Q0¸j‘> „#.. #......###.#####.#  ... #.......##.......#  Q0¸j»> S.... #...@...##########  ... ###'#...>......# Q0¸já> • #S###.######.#  Q0¸j? #. #.##.....# #. #.##.#####Q0¸jZ? ž .. #.##.# S   ball python (constriction, asleep) ## #....# ###### Q0¸j�F 090.3 (53.0)Q0¸jsG 31.3 (54 _Q0¸j˜L Q0¸jÊM R0¸jÂÐ# #.#####.## #..#.# #....# Trilby the Shooter # #........#####..#.# ##...# Coglin . ####..#...#.......# #.#.# Health: 22/22 ======================== # #..#..........## #.#.# Magic: 2/2========================#...###.......#### #.### AC: 3Str: 11##.. #..........# #.#EV: 11Int: 8#.. #......###.#####.#SH: 0Dex: 17... #....R0¸jÒ[30m...##.......#XL:  2 Next: 58% Place: Dungeon:1.... #...@...##########Noise: ---------  Time: 491.3 (0.0)... ###*#...>......#a) +2 sling {Kannika c) +0 sling {Numeria#S###.######.#Fire: a) +2 sling {Kannika} #. #.##.....##. #.##.#####.. #.##.#S   ball python (constriction, asleep)## #....#######You open the door. _You encounter a ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)R0¸j@C# #.#####.## #..#.# #....# Trilby the Shooter # #........#####..#.# ##...# Coglin . ####..#...#.......# #.#.# Health: 22/22 ======================== # #..#..........## #.#.# Magic: 2/2========================#...###.......#### #.### AC: 3Str: 11##.. #..........# #.#EV: 11Int: 8#.. #......###.#####.#SH: 0Dex: 17... #....R0¸jçC[30m...##.......#XL:  2 Next: 58% Place: Dungeon:1.... #...@...##########Noise: ---------  Time: 491.3 (0.0)... ###)#...>......#a) +2 sling {Kannika c) +0 sling {Numeria#)###.######.#Fire: a) +2 sling {Kannika} #. #.##.....##. #.##.#####.. #.##.#S   ball python (constriction, asleep)## #....#######Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ball python.R0¸jíУ.  Shift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ball python.The sling bullet hits the ball python.  You kill the ball python!R0¸jÖ=)R0¸j_"'.R0¸j‘cr62===2.5 (1.2Rev _R0¸jgjR0¸jíkR0¸j° 3R0¸jæ R0¸j  R0¸jˆ R0¸j[ ,R0¸jÒ @  There is an open door here.R0¸jµ R0¸j  _R0¸js R0¸j* R0¸j( R0¸j\ R0¸j¨ R0¸j& R0¸j� R0¸j (R0¸j R0¸jÊ R0¸jà R0¸j% R0¸j¦ R0¸jã R0¸jO ,R0¸jà R0¸jR R0¸jf R0¸j  R0¸j% R0¸j)! R0¸j`! R0¸jj" R0¸j"$ L _You now have 48 gold pieces (gained 6).R0¸j¬% R0¸jã% R0¸jD& R0¸j¦' R0¸jÅ( R0¸j„) ,R0¸j-* R0¸jÞ+ R0¸j, R0¸j9, R0¸jÁ- R0¸j/ R0¸jT/ R0¸j¹/ R0¸j)1 R0¸j§2 R0¸jî2 R0¸j„5 R0¸jÂ7 R0¸ja9 R0¸j‘9 R0¸j : R0¸j†; R0¸jp> R0¸jž> R0¸j? R0¸jzA R0¸jøA R0¸jfB R0¸jøE L _You now have 54 gold pieces (gained 6).R0¸j¶G R0¸jöG R0¸j¹I R0¸jDK R0¸j N R0¸jCN R0¸jÎN R0¸jR R0¸j=T k  You encounter a ball python.R0¸jâ]  ### #.. ####..#...#.......# §§≈ ### #..#..........## §§§ #...###.......#### .≈≈ ##..# #..........# R0¸j=^ ù§.≈ ###+##..# #......###.### .§≈ ..S.....# #.......##.... .§§ ........# #.......###### §§≈ ........# ###'#...>..... §≈≈ #@# #.###.######R0¸jr^ ê--- ≈≈≈ #.# #.# #.##.... ### #.#####.# #.##.### #.#.....# #R0¸j<_ .##.# #.#.##### #....# #.....# ######R0¸jh_ ¬S   ball python (constriction, asleep) ######R0¸j�_ +# R0¸j!e 1510.5 (18.0)R0¸jVm l---1.5 (19 _S0¸jò¥#### #.. ####..#...#.......#Trilby the Shooter §§≈ ### #..#..........##Coglin §§§#...###.......####Health: 22/22 ======================== .≈≈##..# #..........#Magic: 2/2======================== §.≈###+##..# #......###.### AC: 3Str: 11 .§≈..S.....# #.......##.... EV: 11Int: 8 .§§...**...# #.......###### SH: 0Dex: 17 §§≈.....**.# ###'#...>..... XL:  2 Next: 62% Place: Dungeon:1 §≈≈#0¸j¡¦D47m@# #.###.###### Noise: ---------  Time: 511.5 (0.0) ≈≈≈#.# #.# #.##.... a) +2 sling {Kannika c) +0 sling {Numeria ####.#####.# #.##.### Fire: a) +2 sling {Kannika} #.#.....# #.##.##.#.##### #....##.....# ######S   ball python (constriction, asleep)####### _You now have 54 gold pieces (gained 6). S0¸jߦã_You encounter a ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineS0¸j §DAim: a ball python (asleep, 98% to hit)S0¸j ôg#### #.. ####..#...#.......#Trilby the Shooter §§≈ ### #..#..........##Coglin §§§#...###.......####Health: 22/22 ======================== .≈≈##..# #..........#Magic: 2/2======================== §.≈###+##..# #......###.### AC: 3Str: 11 .§≈S0¸jfõ..S.....# #.......##.... EV: 11Int: 8 .§§...))...# #.......###### SH: 0Dex: 17 §§≈.....)).# ###'#...>..... XL:  2 Next: 62% Place: Dungeon:1 §≈≈#@# #.###.###### Noise: ---------  Time: 511.5 (0.0) ≈≈≈#.# #.# #.##.... a) +2 sling {Kannika c) +0 sling {Numeria ####.#####.# #.##.### Fire: a) +2 sling {Kannika} #.#.....# #.##.##.#.##### #....##.....# ######0¸j£õß2mS   ball python (constriction)#######Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.S0¸j¥{z You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.  The ball python is moderately wounded.You shoot a sling bullet.  The ball python is severely wounded.S0¸jéù„.S.SS0¸j %..S0¸jn i===2.8 (1.3Rev _S0¸je S0¸j¸ S0¸jÉ™º#### #.. ####..#...#.......#Trilby the Shooter §§≈ ### #..#..........##Coglin §§§S0¸j%š£#...###.......####Health: 22/22 ======================== .≈≈##..# #..........#Magic: 2/2======================== §.≈S0¸j]šè###+##..# #......###.### AC: 3Str: 11 .§≈........# #.......##.... EV: 11Int: 8 .§§S0¸j�š....S...# #.......###### SH: 0Dex: 17 §§≈S0¸jÑšt.....**.# ###'#...>..... XL:  2 Next: 62% Place: Dungeon:1 §≈≈S0¸j ›L#@# #.###.###### Noise: ===------  Time: 512.8 (0.0) ≈≈≈#.# #.# #.##.... a) +2 sling {Kannika c) +0 sling {Numeria S0¸j;›`####.#####.# #.##.### Fire: a) +2 sling {Kannika} #.#.....# #.##.#S0¸js›éRev #.#.##### #....##.....# ######S0¸j±›S   ball python (constriction)#######The sling bullet hits the ball python. _The ball python is severely wounded.S0¸j雫Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineS0¸jœxAim: a ball python (severely wounded, 67% to hit)T0¸jƒÿ~#### #.. ####..#...#.......#Trilby the Shooter §§≈ ### #..#..........##Coglin §§§#...###.......####Health: 22/22 ======================== .≈≈T0¸jèÿˆ##..# #..........#Magic: 2/2======================== §.≈###+##..# #......###.### AC: 3Str: 11 .§≈........# #.......##.... EV: 11T0¸j?Int: 8 .§§T0¸jeõ........# #.......###### SH: 0Dex: 17 §§≈T0¸j–€........# ###'#...>..... XL:  2 Next: 62% Place: Dungeon:1 §≈≈#@# #.###.###### Noise: ===------  Time: 512.8 (0.0) ≈≈≈T0¸jÇŒ#.# #.# #.##.... a) +2 sling {Kannika c) +0 sling {Numeria ####.#####.# #.##.### Fire: a) +2 sling {Kannika} #.#.....# #.##.#Rev T0¸jïP#.#.##### #....##.....# ######S   ball python (constriction)T0¸j*Å#######Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineT0¸j[ÿAim: a ball python (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!T0¸j‰@))T0¸j$£7))))T0¸j’è......  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.T0¸jÇr64.0 (1.2Rev+ _T0¸jRT0¸jqT0¸jg 3T0¸j© T0¸j"T0¸j=$T0¸j(€Rev T0¸j¾(T0¸jÝ(T0¸j+T0¸j‡,T0¸jÌ,T0¸jJ-T0¸j‰.T0¸jè/T0¸j'0T0¸j•0T0¸j:2T0¸jè3T0¸j+4(T0¸jµ4T0¸j‘77 _You open the door.T0¸j{9T0¸jÅ9T0¸j„:T0¸jD=@  There is an open door here.T0¸jÅ>T0¸j]? _T0¸jø?T0¸jÃ@T0¸jóAT0¸j@BT0¸jŽBT0¸jÕDT0¸jÒET0¸jFT0¸jmFT0¸j±GT0¸jîHT0¸j-IT0¸jjIT0¸j¸JT0¸jWLT0¸j�LT0¸j/MT0¸j#NT0¸j„OT0¸jÑOT0¸j)PT0¸j4UT0¸jZVT0¸j¢VT0¸jïVT0¸jZT0¸jßZT0¸j9[T0¸j’[T0¸j‚]T0¸j8_,T0¸j£_T0¸jÕaT0¸jcT0¸jpcT0¸jÉcT0¸j…eT0¸jófT0¸j>gT0¸j±gT0¸j~iT0¸jkT0¸j^kT0¸jìkT0¸jjmT0¸jånT0¸jFoT0¸jÒoT0¸jpqT0¸jÜrT0¸j3sT0¸j£sT0¸j-uT0¸j�vT0¸jÌvT0¸jNwT0¸jyT0¸j[zT0¸jçzT0¸jW{T0¸jú|T0¸jc~,T0¸jT0¸jš€T0¸jÒ�T0¸j,‚T0¸jÛ‚T0¸jüƒT0¸j‘…T0¸jí…T0¸j*†T0¸ju‡T0¸j�‰T0¸jñ‰T0¸jlŠT0¸j¤‹T0¸j�T0¸jb�T0¸jÍ�T0¸jþŽT0¸jÖ�,T0¸jb‘T0¸jH“T0¸j•,T0¸j–T0¸jR—T0¸jJ™,T0¸j'šT0¸jc›T0¸j�,T0¸j=žT0¸j7ŸT0¸j| T0¸jÀ T0¸jI¡T0¸j¨¦T0¸j¨¨T0¸j©T0¸j¡©T0¸jc¬T0¸j®T0¸jg®T0¸j8¯T0¸jÒ±T0¸jª³T0¸j´T0¸jø´T0¸j„·T0¸ja¹T0¸j¨¹T0¸jxºT0¸j½T0¸j¾¾T0¸j¿T0¸j9ÀT0¸j–ÂT0¸j‘Ä,T0¸j®ÅT0¸j<ÈT0¸jÊ,T0¸jËT0¸jÎT0¸jãÏ,T0¸j´ÐT0¸j–ÓT0¸jÕT0¸j`ÕT0¸j²ÖT0¸jÚ×T0¸j?Ù,T0¸j=ÚT0¸jõÚT0¸jèÛT0¸jÜT0¸jtÜT0¸jÉÝT0¸jß,T0¸j àT0¸jWâT0¸jäT0¸jbäT0¸jåT0¸jþæT0¸j.é,T0¸jêT0¸jÀëT0¸jüì,T0¸jWíT0¸j\îT0¸j2ïT0¸jvïT0¸j·ïT0¸jPø@  You see here a +0 hand axe.T0¸jÓùT0¸jsú _T0¸j“ûT0¸jøüT0¸j ,T0¸jã T0¸jù T0¸jø T0¸jƒ T0¸j T0¸jê T0¸j T0¸jU T0¸j¹ T0¸j\ T0¸jm ,T0¸j  T0¸j‰ T0¸jì T0¸j* T0¸jý T0¸j( T0¸j± ,T0¸j T0¸j¦ T0¸jç T0¸j T0¸j� T0¸jØ T0¸j“ €  You encounter a goblin. It is wielding a +0 club.T0¸j|%  ♣.♣♣.♣♣.# #...##.  ♣.♣..♣.♣#..g..# #....#. ## ♣.♣♣♣♣.♣#.....#########....#. .###♣..♣♣..♣#.....#..#. .....♣.♣.♣♣♣ .....#......#. ..♣♣.♣...♣ ##....#.....# #♣.♣♣♣.⌠.♣ .....#............#. #♣...♣...♣ #...#............# .♣♣........#..........--- ## ♣..ß_ß.♣♣#..........## # ♣♣♣♣♣♣♣♣.#..........##† ########..# ##................ ##.÷...##.########...........##.# T0¸jþ% ß##.##...÷....†...#.#######.####.# g   goblin (asleep) ##.#.....#.......#.## #....).. #....#....#..##..#..## ######.. ..##...#..##.#...##).### #....T0¸j0+ 070.0 (56.0)T0¸jÅ+ O---1.0 (57 _T0¸jˆ/ T0¸jí0 U0¸j[Ó ♣.♣♣.♣♣.##...##. Trilby the Shooter♣.♣..♣.♣#..g..##....#. Coglin ## ♣.♣♣♣♣.♣#..*..#########....#. Health: 22/22 ======================== .###♣..♣♣..♣#..*..#............#. Magic: 2/2======================== .....♣.♣.♣♣♣ ..*..#............#. AC: 3Str: 11 ..♣♣.♣...♣ ##..*.#............#. EV: 11Int: 8 #♣.♣♣♣.⌠.♣ ...*.#............#. SH: 0Dex: 17 #♣...♣...♣ #.*.#............#. XL:  2 Next: 66% Place: Dungeon:1 U0¸j{\.♣♣........ #@##..........#### Noise: ---------  Time: 571.0 (0.0) ## ♣..ß_ß.♣♣ #.##..........##.. a) +2 sling {Kannika c) +0 sling {Numeria # ♣♣♣♣♣♣♣♣ #..#..........##†# Fire: a) +2 sling {Kannika} ########..# ##................ ##.÷...##.########...........##.# ##.##...÷....†...#.#######.####.# g   goblin (asleep) ##.#.....#.......#.## #....).. #....#....#..##..#..## ######.. ..##...#..##.#...##).### #.... _You see here a +0 hand axe. _You encounter a goblin. It is wielding a +0 club.Fire: a) +2 sling {Kannika}Press: ? - help, Q0¸jÉ\—0m - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)U0¸j˜°— ♣.♣♣.♣♣.##...##. Trilby the Shooter♣.♣..♣.♣#..g..##....#. Coglin ## ♣.♣♣♣♣.♣#..)..#########....#. Health: 22/22 ======================== .###♣..♣♣..♣#..)..#............#. Magic: 2/2======================== .....♣.♣.♣♣♣ ..)..#............#. AC: 3Str: 11 ..♣♣.♣...♣ ##..).#............#. EV: 11Int: 8 #♣.♣♣♣.⌠.♣ ...).#............#. SH: 0Dex: 17 U0¸jG²#♣...♣...♣ #.).#............#. XL:  2 Next: 66% Place: Dungeon:1 .♣♣........ #@##..........#### Noise: ---------  Time: 571.0 (0.0) ## ♣..ß_ß.♣♣ #.##..........##.. a) +2 sling {Kannika c) +0 sling {Numeria # ♣♣♣♣♣♣♣♣ #..#..........##†# Fire: a) +2 sling {Kannika} ########..# ##................ ##.÷...##.########...........##.# ##.##...÷....†...#.#######.####.# g   goblin ##.#.....#.......#.## #....).. #....#....#..##..#..## ######.. ..##...#..##.#...##).###0¸j³²r;49m #....Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!U0¸j@M)You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!  The goblin is severely wounded.You shoot a sling bullet.  You kill the goblin!U0¸jŽFRU0¸jYÏU0¸j–Ð.U0¸j+Ñ.U0¸j¤Ñ.U0¸j Ò.U0¸j^Ò.U0¸j«Ò.U0¸j=×U0¸jù×70U0¸j�Ø ===U0¸jÙ2.3 (1.3U0¸jlÙRev U0¸jÂÙ_U0¸j|ãU0¸jšåV0¸jËl  ♣..♣..♣.# #.#### ♣.♣♣.♣♣.#.....# #...## ♣.♣..♣.♣#..)..# #....# ### ♣.♣♣♣♣.♣#.....#########....####♣..♣♣..♣#.....#.# #.....♣.♣.♣♣♣ .....#.# #..♣♣.♣...♣ ##....#.# ##♣.♣♣♣.⌠.♣ ♣.....#.# ##♣...♣...♣..#... ..♣♣........ ##.##.### .## ♣..ß_ß.♣♣ #.##.##. .# ♣♣♣♣♣♣♣♣ #..###†#######..# ##..... .##.÷...##.########...........##. .##.##...÷....†...#.#######.#### .##.#.....#.......#.## #....)#....#....#..##..#..##0¸jæp ¥49m ######---30V0¸jŸÕ7M♣.♣....####.## .♣..##♣.♣♣.#...# ♣.♣..)..# ### ♣.♣♣♣♣######## ..###♣..♣♣..♣#...♣.♣.♣♣♣#...♣♣.♣...♣ ##♣♣♣.⌠.♣ ♣.. ##♣...♣...♣♣..♣#..... ..♣♣........ ##.### .## ♣..ß_ß.♣♣ #.##..........##. Rev .#.#---4V0¸jEÙV0¸j±ÚW0¸jÌýOM#♣.♣#.........♣.♣....####.# .♣..##♣.♣♣.#...# ♣.♣..W0¸jŸþ)..# ### ♣.♣♣♣♣######## ..###♣..♣♣.....♣.♣.♣♣♣#...♣♣.♣...♣ ##♣♣♣.⌠.♣ ♣.. ##♣...♣...♣♣..♣#..... ..♣♣........♣ ##.##..........###.♣ ..#W0¸jãW0¸j�&5W0¸jD W0¸jW0¸j 'M.♣.###♣.♣#.........#♣.♣....####.# .♣..##♣.♣♣.#...# ♣.♣..)..# ### ♣.♣♣♣♣######## ..###♣..♣♣.....♣.♣.♣♣♣#...♣♣.♣...♣ ##♣♣♣.⌠.♣ ♣.. ##♣...♣...♣♣..♣#...#............#...♣♣#.6W0¸jì W0¸j! X0¸jÀ3ØM######.#....♣.###♣.♣#.........#♣.♣....####.# .♣..##♣.♣♣.#...# ♣.♣..)..# ### ♣.♣♣♣♣######## ..###♣..♣♣.....♣.♣.♣♣♣#...♣♣.♣...♣ ## ##♣.♣♣♣.⌠.♣ ♣.....#............#.. .♣#.X0¸j÷:X0¸jÐ;&7X0¸j@X0¸jfAX0¸j:äÁM..........>### ######.##....♣.###♣.♣#.........#♣.♣....####.# .♣..##♣.♣♣.#...X0¸jå-# ♣.♣..)..# ### ♣.♣♣♣♣######## ..###♣..♣♣.....♣.♣.♣♣♣#. #..♣♣.♣...♣ ##....#............#♣..X0¸jíX0¸jõí&8X0¸j�ó&_X0¸jDôX0¸jArÙM#########. ..........>### ######.##....♣.####♣.♣#.........#♣.♣....####.# .♣..##♣.♣♣.#...# ♣.♣.. ### ♣.♣♣♣♣######## X0¸j3sJ..###♣..♣♣.. #.....♣.♣.♣♣♣#.....#............#. ♣ .# X0¸jMxX0¸jëx&9X0¸j3}8_X0¸jä~$  Things that are here:X0¸j|€p _a +0 club; a goblin corpseY0¸jBñ3Y0¸jÔóY0¸jüP _Y0¸jh„Y0¸j\ XY0¸j‹XY0¸j“Y0¸jçY0¸jŸnY0¸j­$XY0¸j¢&Y0¸j”(Y0¸jã(Y0¸j *Y0¸j„,Y0¸jé.,Y0¸j*0Y0¸jÑ9Y0¸j$<Y0¸jŒ<Y0¸jŠ=Y0¸jAY0¸jXCY0¸j™CY0¸j•DY0¸j²GY0¸jJY0¸jmJY0¸j¢KY0¸j)NY0¸jòOY0¸jTPY0¸j#QY0¸j¦SY0¸j’UY0¸jFVY0¸jñVY0¸jZY0¸jX[Y0¸j“[Y0¸jm\Y0¸jg^Y0¸j`Y0¸js`Y0¸jEaY0¸j{cY0¸jÓe,Y0¸jÏfY0¸j¼iY0¸jžkY0¸jÓkY0¸jmY0¸j›oY0¸jøq,Y0¸jjsY0¸jÚuY0¸jaxY0¸jµxY0¸jmzY0¸j0}Y0¸j7€,Y0¸j“�Y0¸ju„Y0¸j4‡,Y0¸jöˆY0¸jŒY0¸jëŽ,Y0¸jÀ�Y0¸j/›Y0¸jö�Y0¸jXžY0¸j®ŸY0¸jM¤Y0¸j±°,Y0¸j�²Y0¸j…¶Y0¸jZ¹Y0¸j2ºY0¸j¼Y0¸jï¿Y0¸jƒÂY0¸jáÂY0¸jtÄY0¸jEÈY0¸j6Ì,Y0¸jÎY0¸j\ÑY0¸j­ÓY0¸jïÓY0¸jŠÕY0¸jìØY0¸jaÛY0¸jæÛY0¸jXÝY0¸jcßY0¸j4áY0¸joáY0¸jÃâY0¸jTäY0¸jæY0¸jtæY0¸jóæY0¸jòèY0¸jpêY0¸j³êY0¸jxëY0¸jcíY0¸jµîY0¸jÿîY0¸j¼ïY0¸j2ñY0¸juòY0¸j<ó,Y0¸j°ôY0¸j†ö,Y0¸j-÷Y0¸j{øY0¸j4ú,Y0¸j¾úY0¸jmüY0¸jþýY0¸jPþY0¸juÿY0¸j®Y0¸jÍY0¸j Y0¸jžY0¸jY0¸jßY0¸jY0¸jíY0¸j%Y0¸j]Y0¸j©Y0¸jY0¸j_Y0¸j� ,Y0¸j?!Y0¸j*&Y0¸j�'Y0¸jÔ'Y0¸jg(Y0¸jÏ,Y0¸j.Y0¸j2.Y0¸j./Y0¸jú2Y0¸j‘4Y0¸jß4Y0¸j®5Y0¸j×9Y0¸jš:Y0¸j ;Y0¸jK;Y0¸j*@Y0¸jHAY0¸jŸAY0¸jBY0¸jÀFY0¸jVH,Y0¸jµHY0¸j MY0¸jðMY0¸j9NY0¸jÃNY0¸jçRY0¸jøSY0¸jLTY0¸jŽTY0¸j¡XY0¸jçY,Y0¸jVZY0¸j8^Y0¸jm`,Y0¸jó`Y0¸j+eY0¸jœfY0¸jgY0¸j-gY0¸jûjY0¸j]l,Y0¸jŸlY0¸j¤oY0¸j²pY0¸jˆq,Y0¸jÍtY0¸j{v,Y0¸jùvY0¸jzY0¸jŠ|,Y0¸j˜}Y0¸jc€Y0¸jC‚,Y0¸j�ƒY0¸j#†Y0¸jЇY0¸jˆY0¸jȈY0¸j]‹Y0¸j�,Y0¸j¶�Y0¸j¶‘Y0¸j­“,Y0¸jÁ”Y0¸j7—Y0¸jŘ,Y0¸j¶™Y0¸j—œY0¸jGžY0¸j„žY0¸jRŸY0¸j›¢Y0¸jt¤,Y0¸j ¥Y0¸jç§Y0¸jf©Y0¸jô©Y0¸jñªY0¸jø¬Y0¸jî,Y0¸jƯY0¸jñ±Y0¸jz³Y0¸jÖ³Y0¸j\´Y0¸j›¶Y0¸j¸Y0¸jk¸Y0¸jn¹Y0¸jš»Y0¸jœ½,Y0¸j½¾Y0¸jaÁY0¸jùÂY0¸j€ÃY0¸jÄY0¸jzÆY0¸j3ÈY0¸jrÈY0¸jGÉY0¸j€ËY0¸jgÍY0¸jµÍY0¸j¦ÎY0¸jqÑY0¸jàÓY0¸jÔY0¸jkÕY0¸jØY0¸jÚY0¸jKÚY0¸jÀÛY0¸jÆÝY0¸jŠà,Y0¸j>âY0¸jæãY0¸jßå,Y0¸j$çY0¸jÁèY0¸j_êY0¸jžêY0¸j‘ëY0¸j+íY0¸j"ïY0¸j_ïY0¸jðY0¸jêñY0¸j©óY0¸jìóY0¸jsôY0¸j±õY0¸j¡÷,Y0¸jwøY0¸jwûC  You see here a +0 short sword.Y0¸j¶ýY0¸jOþ _Y0¸jxÿY0¸jÜY0¸jY0¸jWY0¸j!Y0¸j+Y0¸jÌ,Y0¸j€Y0¸j¸Y0¸jI ,Y0¸jî Y0¸j' Y0¸j),Y0¸jþY0¸jêY0¸jfY0¸jªY0¸jUY0¸jr(Y0¸j¥)Y0¸j *Y0¸j›*Y0¸jÏ3Y0¸jä4Y0¸j5Y0¸jô5Y0¸j¬>Y0¸jÌ?Y0¸jn@Y0¸j/AY0¸jCJY0¸j¦KY0¸jLY0¸jßLY0¸jVY0¸j~WY0¸j¼WY0¸jxXY0¸jè`Y0¸jub,Y0¸j@cY0¸j¼mC  You see here a +0 short sword.Y0¸j0oY0¸j$p _Y0¸jÜpY0¸j�wY0¸jyY0¸joyY0¸jizY0¸j¢‚Y0¸j„,Y0¸j¾¬Y0¸jLÜY0¸jvçXY0¸jö `Y0¸jÕ Y0¸j% Y0¸js Y0¸jFY0¸jbY0¸jóBY0¸jbY0¸jWY0¸j¨Y0¸j�Y0¸jf&Y0¸jÃ(Y0¸j)Y0¸jÜ)Y0¸jì.Y0¸jö/Y0¸jB0Y0¸j’0Y0¸jo3Y0¸j:4Y0¸j‡4Y0¸j:5Y0¸j:Y0¸jæ;Y0¸j7<Y0¸jÜ<Y0¸jd@Y0¸j×AY0¸j-BY0¸jüBY0¸j{HY0¸jvJY0¸j½JY0¸j~KY0¸jõVXY0¸j©WY0¸júXY0¸jFYY0¸jíYY0¸j¯^Y0¸jÁ_Y0¸jð_Y0¸jˆ`Y0¸jdeY0¸j�fY0¸jÄfY0¸jjgY0¸j·kY0¸jm,Y0¸j_mY0¸jÊqY0¸jÌrY0¸jsY0¸j¬sY0¸j´wY0¸j)yY0¸jyY0¸j®yY0¸j |Y0¸j¯|Y0¸já|Y0¸j}Y0¸jCY0¸j@€Y0¸jq€Y0¸j�Y0¸jÝ…Y0¸j‡†Y0¸j¼†Y0¸j÷†Y0¸jc‰Y0¸jvŠY0¸j¸ŠY0¸jX‹Y0¸jó�Y0¸j5‘Y0¸j{‘Y0¸j!’Y0¸j•Y0¸jD—Y0¸jz—Y0¸jØ—Y0¸jê™Y0¸jÄšY0¸jñšY0¸jK›Y0¸jt�Y0¸jQžY0¸j¹žY0¸j&ŸY0¸j1¡Y0¸j;¢Y0¸ju¢Y0¸j¹¢Y0¸j¥Y0¸jD¦,Y0¸j,§Y0¸jº¨Y0¸j¨©Y0¸jÚ©Y0¸jAªY0¸j<¬Y0¸jO­Y0¸jy­Y0¸jæ­Y0¸jÀ¯Y0¸jÞ°Y0¸j±Y0¸jK²Y0¸jR¶Y0¸j¾·Y0¸j.¸Y0¸jÞ¸Y0¸jüºY0¸jî»Y0¸j¼Y0¸j€¼Y0¸jq¾Y0¸ji¿Y0¸j›¿Y0¸jÿ¿Y0¸jìÁY0¸jµÂY0¸jýÂY0¸jÈÃY0¸jÆY0¸jrÇY0¸j¯ÇY0¸jøÈY0¸jrËY0¸jÀÍY0¸jÎY0¸j—ÎY0¸jŒÑY0¸jCÓY0¸j’ÓY0¸jÁÔY0¸jA×Y0¸j%ÙY0¸j{ÙY0¸jxÚY0¸j†ÝY0¸j/ßY0¸j•ßY0¸jTàY0¸jÈãY0¸jƒåY0¸jàåY0¸jtæY0¸j4ëa  You see here a rat skeleton.Y0¸jÊìY0¸jJí _Y0¸jšíY0¸j�ïY0¸j;ñY0¸jŠñY0¸jŒòY0¸j™ôY0¸j®õY0¸jíõY0¸j’öY0¸j¡ùY0¸jÔûY0¸jüY0¸jïüY0¸jŽÿY0¸j^,Y0¸j„Y0¸jY0¸jþY0¸jKY0¸j Y0¸j Y0¸jX Y0¸j  Y0¸j^Y0¸jïY0¸j¡Y0¸jùY0¸j÷Y0¸j Y0¸j',Y0¸j:Y0¸jNY0¸j‰ Y0¸j3!Y0¸jå!Y0¸j�$Y0¸jo&Y0¸j¬&Y0¸j�'Y0¸j¥)Y0¸jz+Y0¸jÌ+Y0¸jV,Y0¸j*.Y0¸j00Y0¸jª0Y0¸j{1Y0¸j�3Y0¸jo5Y0¸j¤5Y0¸j“6Y0¸j*8Y0¸jR:Y0¸j²:Y0¸jA;Y0¸jþ<Y0¸jæ>Y0¸j?Y0¸j,@Y0¸j>BY0¸jÆCY0¸jøCY0¸jèDY0¸jORY0¸jTY0¸jnTY0¸j8UY0¸jÉWY0¸jaZ,Y0¸jn[Y0¸jË]Y0¸j`Y0¸jM`Y0¸j`aY0¸jdY0¸j fY0¸jJfY0¸jdgY0¸j¨iY0¸jxkY0¸jºkY0¸j”lY0¸j¿nY0¸jqY0¸jmqY0¸jFrY0¸jZtY0¸jvY0¸jVvY0¸j=wY0¸j¯xY0¸jM|A  You enter the shallow water.Y0¸j™|?Water Y0¸j¿}Y0¸jh–J ...........###†.........#....#.. ..#####+###..........##.. ..# #...#....#........##.####.. ..#######.##.#.#.#####.###.# #. ......# #....#.........# #.####.. ......################## #...### ......##≈§§≈§§≈≈§≈≈≈≈≈§# ## ......##≈§≈§§.....≈≈≈≈≈#.. ......##≈≈....~~@....≈≈# #####.749.9 (170.6) ......##≈...~~~.~~~§..§# ####'.........~~~.<..~~..≈# #.... Y0¸jg—¶...÷..##≈§§.~~~.~~§...≈# #.......##§≈....~~~....≈≈# #....###..#§≈≈≈§.....≈≈≈≈≈# #####  ##.#§§≈≈≈≈≈.≈≈≈≈≈≈≈# #.########.########  #..........# _Moving in this stuff is going to be slow.Y0¸jˆ�Y0¸j�ŸE _Done exploring.Z0¸jÛA[0¸jÌ jLevel 1 of the Dungeon<>>>_(Press ? for help) #.......÷.....................##.÷...##.########...........##.#####.#  #...............###...........##.##...÷....†...#.#######.####.##....#  #................##...........##.#.....#.......#.## #....)..#.####  ##...............###†.........#....#....#..##..#..## ######..#.#  #.....#####+###................##...#..##.#...##).### #......#  #.....# #...#....#........##.####.......######....# #.######  [0¸ja $#.....#######.##.#.#.#####.###.# #.#####.## #..#.# #....#  #.........# #....#.........# #.####........#####..#.# ##...#  #.........################## #...#####..#...#.......# #.#.#  ###.......##≈§§≈§§≈≈§≈≈≈≈≈§# ###.#####..#..........## #.#.#  #.......##≈§≈§§.....≈≈≈≈≈# #.....#...###.......#### #.###  [0¸jÞ Œ#.......##≈≈....~~@....≈≈# #####.##..# #..........# #.#  #.......##≈...~~~.~~~§..§# ####'##..# #......###.#####.#  #............~~~.<..~~..≈# #........# #.......##.......#  #....÷..##≈§§.~~~.~~§...≈# #........# #.......##########  [0¸j®Î###.....##§≈....~~~....≈≈# #........# ###'#...>......#  #####..#§≈≈≈§.....≈≈≈≈≈# ########.# #.###.######.#  ##.#§§≈≈≈≈≈.≈≈≈≈≈≈≈##.# #.# #.##.....#  #.########.#########.#####.# #.##.#####  #..........##.#.....# #.##.#  #############.#.##### #....#  #.....# ######  #######[0¸jZ ö ######.##.#########.# ♣.♣♣.♣♣.#.....# #...##.#[0¸j´ ž #.#ß.ß#....#.# ♣.♣..♣.♣#..)..# #....#.# #.##.##.#.##.##### ♣.♣♣♣♣.♣#.....#########....#.[0¸jI Ê# #.##'##>...........###♣..♣♣..♣#.....#............#.# #####.#..................###.....♣.♣.♣♣♣#.....#............#.# #...........####...# #..♣♣.♣...♣ ##....#............#.#[0¸j‚ Ù#.###.......# ########### ##♣.♣♣♣.⌠.♣♣♣♣.....#............#.#####.#.#.#.# ######### ###♣...♣...♣♣..♣#...#............[0¸j³ Ø#..####...#.#..# #.......# #..♣♣........♣♣♣##.##..........####.#[0¸jó Ò.# #..#...#.######.####.###.##♣♣..ß_ß.♣♣ #.##..........##...###.###.#÷#[#.###.....# #.....# ♣♣♣♣♣♣♣♣ #..#..........##÷#######[0¸jo l#..##...#.#.#.....†..#################..# ##.....................##.......÷.....................##.÷...##.########...........##.#####.#[0¸j£ 6#...............###...........##.##...÷....†...#.#######.####.##....##................##...........##.#.......#.## #..[0¸jè É..)..#.######...............###†.........#....#....#..##..#..## ####[0¸j h##..#.##.....#####+###................##...#..##.#...##).### #......##.....# #...#....#........##.####.......######....# #[0¸jF Ê.#######.....#######.##.#.#.#####.###.# #.#####.## #..#.# ....#[0¸j à#.........# #....#.........# #.####........#####..#.# ##...##.........[0¸j¯ Y####### #...#####..#...#.......# #.#.####.......##≈§§≈§§≈≈§≈≈≈≈≈§# ###.#####..#..........## [0¸jÜ Ù #.#.##.......##≈§≈§§.....≈≈≈≈≈# #.....#...##[0¸j Q#.......#### #.###[0¸jûó[0¸jéÃ............###†.........#....#.. Trilby the Shooter [0¸jAF..#####+###................##...# Coglin ..# #...#....#........##.####.. Health: 22/22 ======================== ..#######.##.#.#.#####.###.# #.# Magic: 2/2======================== [0¸jjú......# #....#.........# #.####.. AC: 3Str: 11 [0¸j˜Û......################## #...#### EV: 11Int: 8 [0¸jù‰......##≈§§≈§§≈≈§≈≈≈≈≈§# ###.#### SH: 0Dex: 17 ......##≈§≈§§.....≈≈≈≈≈# #..... XL:  2 Next: 70% Place: Dungeon:1 [0¸j!f......##≈≈....~~@....≈≈# #####. Noise: ---------  Time: 749.9 (0.0) [0¸jKÔ......##≈...~~~.~~~§..§# ####' a) +2 sling {Kannika c) +0 sling {Numeria ...........~~~.<..~~..≈# #.... Fire: a) +2 sling {Kannika} [0¸j”Ý...÷..##≈§§.~~~.~~§...≈# #.... Water #.....##§≈....~~~....≈≈# #.... [0¸j½˜#####..#§≈≈≈§.....≈≈≈≈≈# #####[0¸jãÓ##.#§§≈≈≈≈≈.≈≈≈≈≈≈≈##.########.#########..........# [0¸j*¤_You see here a +0 short sword. _You see here a +0 short sword. _You see here a rat skeleton.  [0¸j\‰You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.[0¸jŒ3[0¸j¦![0¸jë#[0¸jj(E _[0¸j�*[0¸j-[0¸j^-[0¸jf.[0¸jQ4[0¸j^6[0¸j­6[0¸jš7[0¸ja<[0¸jX>[0¸jš>[0¸j†?[0¸jÚD[0¸jiF[0¸jŸF[0¸j&G[0¸jK[0¸jL[0¸jSL[0¸j×L[0¸jñP[0¸j÷R,[0¸jïS[0¸jzW[0¸jFY[0¸j€Y[0¸j“Z[0¸jÛ^[0¸jº`[0¸ja[0¸j¸a[0¸j\f[0¸jgh,[0¸jdi[0¸jn[0¸jÀp,[0¸jÒq[0¸jv[0¸jàw[0¸j(x[0¸jáx[0¸jú|[0¸j5,[0¸jO€[0¸j~„[0¸jÕ‡B[0¸j.Œ[0¸jŸŽ,[0¸j°�[0¸jN”[0¸j¶–,[0¸jñ—[0¸j$œ[0¸j�ž[0¸jãž[0¸j6 [0¸jG£[0¸j®¥[0¸j"¦[0¸jJ§[0¸jY«[0¸jå­,[0¸j#¯[0¸jK²[0¸j8µ[0¸j†µ[0¸jj¶[0¸jĹ[0¸jï»[0¸j4¼[0¸j;½[0¸jÀ[0¸j*Â[0¸jdÂ[0¸jWÃ[0¸jûÅ[0¸j"È,[0¸jÉ[0¸jßË[0¸jAÎ[0¸j£Î[0¸jpÏ[0¸jãÑ[0¸jÑÓ[0¸jÔ[0¸jÕ[0¸jâÖ[0¸jgØ[0¸j Ø[0¸j�Ù[0¸j{Û[0¸jqÝ[0¸j¹Ý[0¸j°Þ[0¸jïà[0¸jïâ[0¸j@ã[0¸jOä[0¸jæ[0¸j™ç[0¸jÌç[0¸jäè[0¸j°ê[0¸j™ì[0¸jÐì[0¸jî[0¸jhï[0¸j,ñ[0¸jò,[0¸jâó[0¸jsõ[0¸jÍõ[0¸jÉö[0¸jºþÒ#.##ß##ß##ß##.##ß##ß##ß#### #.###########.###########+....# #..#### ß.ß #.#...#..#....# ##....#######.###.....#..#....# [0¸jxÿ§ ####......##.# #.....#.....#.#  ######.##.###......######.#  #.#ß.ß#....#.........#  #.##.##.#.##.........### #.##'##@...............81.9 (32.0) #####.#..................### [0¸júÿ'#...........####.........# #  ##.###.......# ########### #  #..###.#.#.#.# ######### ##  #.###...#.#..# #.......# #. .# #..#...#.######.####.###.[0¸j/Õ ##.###.#÷#[#.###.....# #.....[0¸jrÆ #..##...#.#.#.....÷..######### [0¸jJ[0¸jx[0¸jM c _There is a stone staircase leading down here.\0¸jJ\0¸j7\0¸jG82.9 (1.0) _\0¸j©\0¸j�IJ 2  You climb downwards.\0¸j™P- \0¸jQV#. #. ####. #...g #.... #....\0¸j[Q› #r...## #....@# #....?# #.....# \0¸j‡Q. \0¸j±QÄ..#####? # #.#\0¸jÜQšr   quokka (asleep) ...\0¸j8RÚg   hobgoblin (asleep) #.# \0¸j¢“-4.4 (2.5\0¸j-›\0¸jò� _You encounter a hobgoblin and a quokka.Found a scroll labelled YNIHIA MEATS and a scroll labelled ESENLY AKYNYR.\0¸j  a _There is a stone staircase leading up here.\0¸jq“ ©Trilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2\0¸jÚ“ C========================#...gAC: 3Str: 11#...*EV: 11Int: 8#...*SH: 0Dex: 17#r..*##\0¸j ” FXL:  2 Next: 70% Place: Dungeon:2#....@#Noise: ---------  Time: 784.4 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#\0¸j5” ÀFire: a) +2 sling {Kannika} #.......#..#####?## #.#r   quokka (asleep)...\0¸jY” Xg   hobgoblin (asleep)#.#Found a scroll labelled YNIHIA MEATS and a scroll labelled ESENLY AKYNYR. \0¸j” 8_There is a stone staircase leading up here.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)]0¸jL•"Trilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================#...gAC: 3Str: 11#...)EV: 11Int: 8#...)SH: 0Dex: 17#r..)##XL:  2 Next: 70% Place: Dungeon:2#....@#Noise: ---------  Time: 784.4 (0.0)]0¸j5–¢#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#Fire: a) +2 sling {Kannika} #.......#..#####?## #.#r   quokka (asleep)...g   hobgoblin#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.]0¸j>%I)Shift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin shouts!  You shoot a sling bullet.]0¸jÙ� ]0¸jºž ]0¸jŸ.]0¸jyŸ$r]0¸j¶ŸGThe sling bullet closely misses the hobgoblin.]0¸jéŸ]0¸jÙ ]0¸j+¡.]0¸jf¡g]0¸j˜¡]0¸j¹¨]0¸j2©.]0¸jb©.]0¸j‰© .]0¸j°©%r]0¸jÖ©]0¸jø©]0¸j «]0¸jI« ===]0¸jr«5.6 (1.2]0¸j›«Rev ]0¸jÀ«_]0¸jî¯]0¸j²]0¸jÞ+ÜTrilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================]0¸j|,–#....AC: 3Str: 11#..g.EV: 11Int: 8#...*SH: 0Dex: 17#...*##XL:  2 Next: 70% Place: Dungeon:2#.r..@#Noise: ===------  Time: 785.6 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#]0¸j¦,›Fire: a) +2 sling {Kannika} #.......#Rev ]0¸jÌ,:..#####?## #.#r   quokka...]0¸jò,Ëg   hobgoblin#.#You shoot a sling bullet. ]0¸j-l_The sling bullet closely misses the hobgoblin.Fire: a) +2 sling {Kannika}]0¸j9-±Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (63% to hit)]0¸j%‰ ×Trilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================#....AC: 3Str: 11#..g.EV: 11Int: 8#...)SH: 0Dex: 17#...)##XL:  2 Next: 70% Place: Dungeon:2#.r..@#]0¸j¸‰ ‰Noise: ===------  Time: 785.6 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#Fire: a) +2 sling {Kannika} #.......#Rev ..#####?## #.#r   quokka...g   hobgoblin#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action]0¸j8Š íShift-Dir - straight lineAim: a hobgoblin (63% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded.]0¸j? �Shift-Dir - straight lineAim: a hobgoblin (63% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.]0¸jÛ� – .rThe hobgoblin is moderately wounded.]0¸jO‘ @.g]0¸j– .]0¸jÕ– j6.8 (1.2Rev+ _]0¸jäœ ]0¸jŸ ^0¸jQ’tTrilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================#....AC: 3Str: 11#....EV: 11Int: 8#...gSH: 0^0¸jÒ’ÞDex: 17#...*##XL:  2 Next: 70% Place: Dungeon:2#..r.@#Noise: ===------  Time: 786.8 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#Fire: a) +2 sling {Kannika} #.......#Rev+ ..#####?## #.#r   quokka...^0¸jK“Lg   hobgoblin#.#The sling bullet hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)^0¸j¿ÞTrilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================#....AC: 3Str: 11#....EV: 11Int: 8#....SH: 0Dex: 17#....##XL:  2 Next: 70% Place: Dungeon:2#..r.@#Noise: ===------  Time: 786.8 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#Fire: a) +2 sling {Kannika} #.......#Rev+ ..#####?## #.#r  [40^0¸j`ßrm quokka...g   hobgoblin#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!^0¸jcã@)^0¸j�i:)))^0¸jyé.rPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.^0¸j±ïR....^0¸jzòs98.0 (1.2Rev* ^0¸juú^0¸j=ý> _The quokka bites you but does no damage.^0¸jÒ Trilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================#....AC: 3Str: 11#....EV: 11Int: 8#....SH: 0Dex: 17#....##XL:  2 Next: 79% Place: Dungeon:2#...r@#Noise: ===------  Time: 788.0 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#Fire: a) +2 sling {Kannika} #.......#Rev* ..#####?## #.#r   quokka^0¸jQ ‘...#.#You shoot a sling bullet. _The quokka bites you but does no damage.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (53% to hit)^0¸jKB ¿Trilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================#....AC: 3Str: 11#....EV: 11Int: 8#....SH: 0Dex: 17#....##XL:  2 Next: 79% Place: Dungeon:2#...r@#^0¸jGC Noise: ===------  Time: 788.0 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#Fire: a) +2 sling {Kannika} #.......#Rev* ..#####?## #.#r   quokka...#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (53% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is almost dead.^0¸j Ê Š))))Shift-Dir - straight line  Aim: a quokka (53% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is almost dead.  The sling bullet barely misses the quokka.^0¸j P ‡...r9.2 (1.2^0¸jÚV ^0¸j“Y > _The quokka bites you but does no damage._0¸jÔ?ýTrilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================#....AC: 3Str: 11#....EV: 11Int: 8#....SH: 0Dex: 17#....##XL:  2 Next: 79% Place: Dungeon:2#...r@#Noise: ===------  Time: 789.2 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#Fire: a) +2 sling {Kannika} #.......#Rev* ..#####?## #.#r   quokka_0¸j¨@æ...#.#The sling bullet barely misses the quokka. _The quokka bites you but does no damage.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 53% to hit)_0¸j1¡€Trilby the Shooter#.Coglin#.Health: 22/22 ========================####.Magic: 2/2========================#....AC: 3Str: 11#....EV: 11Int: 8#....SH: 0Dex: 17#....##XL:  2 Next: 79% Place: Dungeon:2#))))@#Noise: ===------  Time: 789.2 (0.0)#....?#a) +2 sling {Kannika c) +0 sling {Numeria#.....#Fire: a) +2 sling {Kannika} #.......#Rev* ..#####?## #.#_0¸j'¢Ar   quokka...#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka._0¸jH+Ú .  Shift-Dir - straight line  Aim: a quokka (almost dead, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka!  You kill the quokka!_0¸j0<)_0¸jøµ>...._0¸j¹=8790.5 (1.3 __0¸j½¾_0¸j€À_0¸j…Ë À #.###.......##.<..#..Rev* #.#_0¸j"Ð _0¸jcÐ 5---10_0¸j-Ô _0¸jÂÙ _0¸jÚ F---2.5 (2_0¸jâÝ _0¸jçß b _d - a scroll labelled YNIHIA MEATS`0¸jrß ###.......##.<..#....#####?#Rev* ..#`0¸j} `0¸jì a3.5 (1Rev+ `0¸j§`0¸j£`0¸jãzõ###.......##.<..###....#####?# #. ...#.#.`0¸jü�`0¸jw‚%4`0¸j"‡`0¸j�ˆ`0¸j1Ë1.......##.<..##....###### #. ...##.#..#..# #`0¸jDÑ`0¸j±Ñ%5`0¸jPÖ`0¸jÂÜ`0¸j$Ý*6.5 (2`0¸j{à`0¸j-ãc _e - a scroll labelled ESENLY AKYNYRa0¸jÔ€a0¸j(�a0¸j¶�a0¸j—ƒa0¸j*‡jRev a0¸jø�î  You encounter a kobold. It is wielding a +0 whip.a0¸jþ•š#.... #....###....<##.....# ###.....#####.......#....#####.#.## ##.#.# #..@.# ##.#.##.#.#..#K##..#.##..#.# K   kobold (asleep)#.........[.a0¸j‡œ&8a0¸j•�*9.5 (3a0¸j¹¡a0¸jJª- _Found a leather armour.b0¸j$-W#....Trilby the Shooter#....##Coglin#....<#Health: 22/22 ========================#.....#Magic: 2/2========================###.....####AC: 3Str: 11#.......#..EV: 11b0¸jc-ÅInt: 8..#####.#.#SH: 0Dex: 17# ##.#.#XL:  2 Next: 87% Place: Dungeon:2b0¸j�-#..@.#Noise: ---------  Time: 799.5 (0.0)##.#*#b0¸j¾-fa) +2 sling {Kannika c) +0 sling {Numeria#.#*#Fire: a) +2 sling {Kannika} ..#K#Rev b0¸jå-\#..#.##..#.#K   kobold (asleep)#.....b0¸j.‚....[.  You encounter a kobold. It is wielding a +0 whip. b0¸jW.,_Found a leather armour.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit)b0¸jW0 W#....Trilby the Shooter#....##Coglin#....<#Health: 22/22 ========================#.....#Magic: 2/2========================###.....####AC: 3Str: 11#.......#..EV: 11b0¸jŸ0 Int: 8..#####.#.#SH: 0Dex: 17# ##.#.#XL:  2 Next: 87% Place: Dungeon:2#..@.#b0¸jÂ0 GNoise: ---------  Time: 799.5 (0.0)##.#.#a) +2 sling {Kannika c) +0 sling {Numeriab0¸jå0 ø#.#.#Fire: a) +2 sling {Kannika} ..#)#Rev b0¸j1 ¦#..#.##..#.#b0¸j+1 ¶K   kobold (asleep)#.....b0¸jK1 c....[.  Fire: a) +2 sling {Kannika}b0¸j�1 HPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!b0¸j¿5 I))b0¸jº *)b0¸jÏ@ Ì..)Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 whip (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.b0¸jåC H91===800.7 (1.2 _b0¸jºH b0¸jñI c0¸jê¼#.... #....## #....<# #.....# ###.....#### #.......#.. ..#####.#.# # ##.#.# #...@# ##.#.# #.#.# ..#)# #..#.##..#.##.........[.c0¸jEÄc0¸jçÄ5---10c0¸jyÊc0¸jåËc0¸jÁÓ í ##....<....###.....####c0¸j%Ô Ÿ.......#.. ..#####.#.## ##. #...##.# #...#)c0¸jNÔ €#..#.#.#c0¸j8Û c0¸jƒÛ A---2c0¸jçà c0¸j¢â c0¸j-Ñ Z <.....###.....####.......#.. ..#####.#.## ## #...##.# ..#)c0¸j Ñ €#..#.#.#c0¸jbà c0¸jòà %3c0¸jXç c0¸jƒè d0¸jqÈ .###.....####.......#.. ..#####.#.## ##. #...#.# .#..#.....#.#..#.###.#.#d0¸j/&d0¸jº&04d0¸j2,d0¸j.$  Things that are here:d0¸j–0p _a +0 whip; a kobold corpsed0¸jÜí²#####.... ..#####.#.##  #...#.# ..#)#.........[.. #.#.#..#.#.##..#.#.# .#. #.# ###d0¸jÌòd0¸jÈó-5 _d0¸j‰ød0¸j)úd0¸j`/ .... ..#####.#.##  #...#.# ..#)#..#.#.......#.......[...#d0¸j´/ d#####.#.#..##... .#.. #.# ###. ..#d0¸j6 d0¸j\6 &6d0¸j6: d0¸jŠ; d0¸jÒm { ..#####.#.##  #...# ##.##. #...#)#..#.#..#.#####...@...#.......[#####.#.#....#####7d0¸j�p d0¸j"r e0¸jÎÁá #  #.#...#.##.#..# #...#) #..#..#.####..##...........#####.#.# #.#.##...##.#.# .#e0¸j\Êe0¸j¹Ê&8e0¸j)Ïe0¸jmÒW _You see here a +0 leather armour.e0¸j@] e0¸jŠ] e0¸j_ e0¸jþb e0¸j e e0¸jÃi P _e0¸jm e0¸jRm e0¸jÎn e0¸jŽp e0¸jÜr e0¸j§s e0¸jdt e0¸j°v e0¸jçx e0¸jy e0¸j z e0¸j§| e0¸jw~ e0¸jª~ e0¸ju e0¸j.� e0¸j'ƒ e0¸jrƒ e0¸j1„ e0¸j˜† e0¸jW� še0¸jÞ‘ e0¸jP” e0¸j~” e0¸j­• e0¸jš— e0¸j2š k  You encounter a ball python.e0¸j¬¨ É#..#.# #..#.#### ..##.......# .......[...# #####.#.#..### #.#.##...###.#.##.#...# # #.##.###.# ..##.# #@# ####.# #..# #.# ##..$ #.. ...S#### ##### S   ball python (constriction, asleep)  17.7 (9S>Found 9 gold pieces. Found a stone staircase leading down.e0¸j*¬ †S)=8.7 (10.0)e0¸ja± e0¸j׳ 5 _The ball python hisses angrily.f0¸jÔ@R#..#.#Trilby the Shooter#..#.####Coglin..##.......#Health: 22/22 ========================.......[...#Magic: 2/2========================#####.#.#..###AC: 3f0¸jA!Str: 11#.#.##...###EV: 11Int: 8#.#.##.#...#SH: 0f0¸j8AˆDex: 17# #.##.###.#f0¸jZAÍXL:  2 Next: 91% Place: Dungeon:2..##.# #@#f0¸juAñNoise: =--------  Time: 818.7 (0.0)####.# #.*#f0¸j—Aña) +2 sling {Kannika c) +0 sling {Numeria#.# ##.*$f0¸jµAFire: a) +2 sling {Kannika} #.. ..S>#### #####f0¸jåAÈS   ball python (constriction)Found 9 gold pieces. Found a stone staircase leading down. f0¸jBS_The ball python hisses angrily.  Fire: a) +2 sling {Kannika}f0¸jBWPress: ? - help, Q - select actionf0¸jsB]Shift-Dir - straight lineAim: a ball python (67% to hit)f0¸j ~#..#.#Trilby the Shooter#..#.####Coglin..##.......#Health: 22/22 ========================.......[...#f0¸jT Magic: 2/2========================#####.#.#..###AC: 3Str: 11f0¸jq –#.#.##...###EV: 11Int: 8f0¸j† ^#.#.##.#...#SH: 0f0¸jœ -Dex: 17f0¸j³ Ù# #.##.###.#XL:  2 Next: 91% Place: Dungeon:2f0¸jÈ O..##.# #@#f0¸jÚ ŠNoise: =--------  Time: 818.7 (0.0)f0¸jð g####.# #.)#f0¸j¡Ea) +2 sling {Kannika c) +0 sling {Numeria#.# ##.)$Fire: a) +2 sling {Kannika} f0¸jJ¡"#.. ..)>#### #####S   ball python (constriction)f0¸jn¡ƒFire: a) +2 sling {Kannika}Press: ? - help, Q - select actionf0¸j�¡\Shift-Dir - straight lineAim: a ball python (67% to hit)  f0¸j®¡sYou shoot a sling bullet.  The sling bullet completely misses the ball python.f0¸jÑ' %Shift-Dir - straight line  Aim: a ball python (67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ball python.losf0¸jLÀ S.S.==9.9 (1.2Rev _f0¸j4È#..#.#Trilby the Shooter#..#.####Coglin..##.......#Health: 22/22 ========================.......[...#Magic: 2/2========================#####.#.#..###AC: 3Str: 11#.#.##...###EV: 11Int: 8#.#.##.#...#SH: 0Dex: 17# #.##.###.#XL:  2 Next: 91% Place: Dungeon:2..##.# #@#f0¸jʧNoise: ===------  Time: 819.9 (0.0)####.# #.S#a) +2 sling {Kannika c) +0 sling {Numeria#.# ##..$Fire: a) +2 sling {Kannika} #.. ...>#Rev ### #####S   ball python (constriction)You shoot a sling bullet. _The sling bullet closely misses the ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (67% to hit)g0¸j>È#..#.#Trilby the Shooter#..#.####Coglin..##.......#Health: 22/22 ========================.......[...#Magic: 2/2========================#####.#.#..###AC: 3Str: 11#.#.##...###EV: 11Int: 8#.#.##.#...#SH: 0Dex: 17# #.##.###.#XL:  2 Next: 91% Place: Dungeon:2..##.# #@#g0¸jf?­Noise: ===------  Time: 819.9 (0.0)####.# #..#a) +2 sling {Kannika c) +0 sling {Numeria#.# ##..$Fire: a) +2 sling {Kannika} #.. ...>#Rev ### #####S   ball python (constriction)Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!g0¸j©B' g0¸jCÃ')))g0¸jáÃg0¸j2KÐM...  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.g0¸jOs521.1 (1.2Rev+ _g0¸jTg0¸j‡Ug0¸jO[ q#..#.####..##.......#  .......[...#  #####.#.#..### #.#.##...####.#.##.#...# g0¸jª[ d# #.##.###.#  ..##.# #.#####.# #. #.# ##..$.##.. ....>#### ####### g0¸jË[ g0¸jre g0¸jÚe 5---20g0¸jcl g0¸jÌm g0¸jc ˆ..##.......# .......[...# #####.#.#..### #.#.##...####.#.##.#...# # #.##.###.# # ..##.# #.## .#g0¸jÄ Þ####.# #..##.# #.# ##.@$.##........># ########### g0¸ja% g0¸jÜ% p---3Rev g0¸j0+ g0¸j|- h0¸j_]##.# [...# ...#.#..### ..#.#.##...### ##.#.#.##.#...# ..# #.##.###.# #.# ..##.# #.## ..# ####.# #..##.# #.# ##..@.# #.># # h0¸jÍ ;4h0¸j0h0¸j`h0¸jÛ*5.1 (2h0¸j¨h0¸j = _You now have 63 gold pieces (gained 9).h0¸j>Ç h0¸jzÇ h0¸jÍÇ h0¸jÉ h0¸j9Ê h0¸jCÎ ” h0¸jyÐ h0¸j/Ò %  h0¸jZÒ FYou encounter a ball python.h0¸j#Ú R #..#.#  #..#.####  S........# .#.. .....[...# ... ###.#.#..### ..##.#.##...### ##.<##.#.##.#...# ...# #.##.###.# ..##.# #.#######.# #..##.##.# ##....# #........>############S   ball python (constriction, asleep).S7.Sh0¸jCÝ NS)h0¸jíÝ +8.1 (3h0¸jâ h0¸jJä 9 _Found a stone staircase leading up.i0¸j£«ƒ #..#.#Trilby the Shooter#..#.####..Coglin ##.......#.#..Health: 22/22 ======================== .....[...#.S.Magic: 2/2======================== ###.#.#..###.*#AC: 3Str: 11#.#.##...### ##*<#EV: 11i0¸jý«»Int: 8#.#.##.#...# .*.SH: 0Dex: 17# #.##.###.# ##*#XL:  2 Next: 95% Place: Dungeon:2..##.# #.###@.#Noise: ---------  Time: 828.1 (0.0)i0¸j-¬1####.# #..##.##a) +2 sling {Kannika c) +0 sling {Numeria#.# ##....#i0¸j\¬ÐFire: a) +2 sling {Kannika} #........>############i0¸j“¬lS   ball python (constriction)You encounter a ball python. _Found a stone staircase leading up.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actioni0¸j¼¬\Shift-Dir - straight lineAim: a ball python (67% to hit)i0¸jaÿ  #..#.#Trilby the Shooter#..#.####.)Coglin ##.......#.#).Health: 22/22 ======================== .....[...#.).i0¸j¼ÿ@Magic: 2/2======================== ###.#.#..###.)#AC: 3Str: 11#.#.##...### ##)<#EV: 11Int: 8#.#.##.#...# .).SH: 0i0¸jàÿ-Dex: 17i0¸j ô# #.##.###.# ##)#XL:  2 Next: 95% Place: Dungeon:2i0¸jw Z..##.# #.###@.#Noise: ---------  Time: 828.1 (0.0)####.# #..##.##a) +2 sling {Kannika c) +0 sling {Numeria#.# ##....#Fire: a) +2 sling {Kannika} i0¸j  �#........>############i0¸jÕ S   ball python (constriction)Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight linei0¸jø ¬Aim: a ball python (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.i0¸j6‰ ¾ Shift-Dir - straight lineAim: a ball python (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is moderately wounded.i0¸j2 K.Si0¸j‡ «.....===9.3 (1.2Rev _i0¸jK i0¸jÚ i0¸jK Y #..#.#Trilby the Shooter#..#.####..Coglin ##.......#.#..Health: 22/22 ======================== .....[...#...Magic: 2/2======================== ###.#.#..###i0¸j  �.S#AC: 3Str: 11#.#.##...### ##*<#EV: 11Int: 8#.#.##.#...# .*.i0¸jÈ ÐSH: 0Dex: 17# #.##.###.# ##*#i0¸jú òXL:  2 Next: 95% Place: Dungeon:2..##.# #.###@.#i0¸j$ éNoise: ===------  Time: 829.3 (0.0)####.# #..##.##i0¸jK a) +2 sling {Kannika c) +0 sling {Numeria#.# ##....#Fire: a) +2 sling {Kannika} i0¸jÎ 6#........>#Rev ###########S   ball python (constriction)You shoot a sling bullet. The sling bullet hits the ball python. _The ball python is moderately wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actioni0¸j÷ šShift-Dir - straight lineAim: a ball python (moderately wounded, 67% to hit)j0¸j+g  #..#.#Trilby the Shooter#..#.####.)Coglin ##.......#.#).Health: 22/22 ======================== .....[...#.).j0¸j™gºMagic: 2/2======================== ###.#.#..###.)#AC: 3Str: 11#.#.##...### ##)<#EV: 11Int: 8j0¸jÀg³#.#.##.#...# .).SH: 0Dex: 17j0¸jågô# #.##.###.# ##)#XL:  2 Next: 95% Place: Dungeon:2j0¸j hþ..##.# #.###@.#Noise: ===------  Time: 829.3 (0.0)j0¸j,hØ####.# #..##.##a) +2 sling {Kannika c) +0 sling {Numeriaj0¸jOhš#.# ##....#Fire: a) +2 sling {Kannika} j0¸jrh›#........>#Rev ###########j0¸j”hžS   ball python (constriction)Fire: a) +2 sling {Kannika}j0¸jµhwPress: ? - help, Q - select actionShift-Dir - straight linej0¸j×hšAim: a ball python (moderately wounded, 67% to hit)  You shoot a sling bullet.  j0¸jòhPThe sling bullet closely misses the ball python.j0¸jªõe†Shift-Dir - straight line  Aim: a ball python (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.j0¸jköpThe sling bullet hits the ball python.  You kill the ball python!j0¸j§û:) j0¸j„q...†...j0¸j%…j0¸jáŒ6 #..#.#Trilby the Shooter#..#.####..Coglin ##.......#.#..Health: 22/22 ======================== .....[...#...Magic: 2/2======================== j0¸jR�ú###.#.#..###.†#AC: 3Str: 11#.#.##...### ##.<#EV: 11Int: 8#.#.##.#...# ...SH: 0Dex: 17j0¸j��t# #.##.###.# ##.#XL:  2 Next: 100% Place: Dungeon:2..##.# #.###@.#j0¸j±�éNoise: ===------  Time: 830.5 (1.2)####.# #..##.##j0¸jÔ�Òa) +2 sling {Kannika c) +0 sling {Numeria#.# ##....#j0¸jö�ªFire: a) +2 sling {Kannika} #........>#j0¸jŽ Rev+ j0¸j9ŽX###########Shift-Dir - straight linej0¸j[ŽšAim: a ball python (moderately wounded, 67% to hit)  You shoot a sling bullet.  j0¸j}Ž�The sling bullet closely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python. j0¸jœŽ:_You kill the ball python!j0¸j0�e  You have reached level 3!j0¸j&š/  --more--k0¸jþƒ®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? l0¸jÀi� 7/273/393 0%  You feel agile. x2l0¸jˆnl0¸jÖp  l0¸j&q‚Your brain swirls with designs for a NW-90 algorotor. You just need some more _time...m0¸jŽm0¸jU3m0¸jvm0¸j["Ï #..#.# #..#.#### ).. .# .#.. [...# ... .#.#..### .†#  m0¸jß" #.#.##...### ###.<#  #.#.##.#...# #...  # #.##.###.# ##.# ..##.# #.###.@# 0.0####.# #..##.## #.# ##....# m0¸j #Á#........># ###########m0¸j**m0¸jÀ*4---1.5 (1m0¸j½0m0¸j×2$ _Found a spear.q0¸j¨q0¸jO¨q0¸je©q0¸j¿¬q0¸jŸ¯€  You encounter a goblin. It is wielding a +0 club.q0¸j뵦...#) ..g.#.### )... #....#.. ....[...#  ... ##.#.#..### .†#q0¸jD¶í..### ###.<#....# #...## #.##.###.# ##---..###..####.# #..##.##q0¸j¶¶R# ##............>###########g   goblin (asleep)q0¸j0¾&0q0¸jÐÂ`2.5 (1Rev  _q0¸j Ër0¸j©Ôx...#)#Trilby the Shooter #..#.#..g.Coglin #..#.####)*..Health: 27/27 ======================== #.......#.#*.Magic: 3/3======================== ....[...#.*.AC: 3Str: 11 ##.#.#..###.*#EV: 11Int: 8  #.#.##...### ###*<#SH: 0r0¸jrÕCDex: 19  #.#.##.#...# #.*.#XL:  3 Next:  0% Place: Dungeon:2  # #.##.###.# ##@#Noise: ---------  Time: 832.5 (0.0)..##.# #.###..#a) +2 sling {Kannika c) +0 sling {Numeria####.# #..##.##Fire: a) +2 sling {Kannika} #.# ##....#Rev #........>############g   goblin (asleep) _Found a spear. r0¸jÌÕK_You encounter a goblin. It is wielding a +0 club.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)r0¸j~ùü...#)#Trilby the Shooter #..#.#..g.Coglin #..#.####))..Health: 27/27 ======================== #.......#.#).Magic: 3/3======================== ....[...#.).r0¸jzú±AC: 3Str: 11 ##.#.#..###.)#EV: 11Int: 8  #.#.##...### ###)<#SH: 0Dex: 19  #.#.##.#...# #.).#XL:  3 Next:  0% Place: Dungeon:2  # #.##.###.# ##@#Noise: ---------  Time: 832.5 (0.0)..##.# #.###..#a) +2 sling {Kannika c) +0 sling {Numeria####.# #..##.##Fire: a) +2 sling {Kannika} #.# ##....#Rev r0¸jûÇ#........>############g   goblinFire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  r0¸jHûTYou shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!r0¸jƒŠ)Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!  The goblin is heavily wounded.  You shoot a sling bullet.r0¸jÁ† .g  The sling bullet barely misses the goblin.r0¸jkb..†..r0¸j„7===3.7 (1.2r0¸jÁ=Rev+ _r0¸jRr0¸jIr0¸j™ ¦...#)#Trilby the Shooter #..#.#....Coglin #..#.####)g..Health: 27/27 ======================== #.......#.#*.Magic: 3/3======================== ....[...#.*.AC: 3Str: 11 ##.#.#..###.*#EV: 11r0¸jú™ òInt: 8  #.#.##...### ###*<#SH: 0Dex: 19  #.#.##.#...# #.*.#XL:  3 Next:  0% Place: Dungeon:2  # #.##.###.# ##@#Noise: ===------  Time: 833.7 (0.0)..##.# #.###..#a) +2 sling {Kannika c) +0 sling {Numeria####.# #..##.##Fire: a) +2 sling {Kannika} #.# ##....#r0¸j½š �Rev+ #........>############g   goblinYou shoot a sling bullet. _The sling bullet barely misses the goblin.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 58% to hit)r0¸j,>ò .*g*#.*.*†r0¸j›ÇA...#)#Trilby the Shooter #..#.#.)..Coglin #..#.####)g..r0¸jsÈHealth: 27/27 ======================== #.......#)#..Magic: 3/3======================== ....[...#)..AC: 3Str: 11 ##.#.#..###)†#EV: 11r0¸jòÈaInt: 8  #.#.##...### ###)<#SH: 0Dex: 19  #.#.##.#...# #.).#XL:  3 Next:  0% Place: Dungeon:2  # #.##.###.# ##@#r0¸jRÉ,Noise: ===------  Time: 833.7 (0.0)..##.# #.###..#a) +2 sling {Kannika c) +0 sling {Numeria####.# #..##.##Fire: a) +2 sling {Kannika} r0¸jÝÉ#.# ##....#Rev+ #........>############g   goblinYou shoot a sling bullet. _The sling bullet barely misses the goblin.Fire: a) +2 sling {Kannika}r0¸j9ʆPress: ? - help, Q - select actionShift-Dir - straight lines0¸jÔs0¸j’N.g  You shoot a sling bullet. x2s0¸j¢™j.).....s0¸j>›34.9 (1.2 _s0¸j¿¢s0¸j‘¤s0¸jâ...#)#Trilby the Shooter #..#.#....Coglin #..#.####)...Health: 27/27 ======================== #.......#.#g.Magic: 3/3======================== ....[...#.*.AC: 3Str: 11 ##.#.#..###.*#EV: 11Int: 8  #.#.##...### ###*<#SH: 0Dex: 19  #.#.##.#...# #.*.#XL:  3 Next:  0% Place: Dungeon:2  # #.##.###.# ##@#Noise: ===------  Time: 834.9 (0.0)..##.# #.###..#a) +2 sling {Kannika c) +0 sling {Numeria####.# #..##.##Fire: a) s0¸j ã+2 sling {Kannika} #.# ##....#Rev+ #........>############g   goblinShift-Dir - straight line _You shoot a sling bullet. x2  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 58% to hit)s0¸j½P[ .gs0¸j%...#)#Trilby the Shooter #..#.#..).Coglin #..#.####))..Health: 27/27 ======================== #.......#.#).s0¸jLBMagic: 3/3======================== ....[...#.).AC: 3Str: 11 ##.#.#..###.)#EV: 11Int: 8  #.#.##...### ###)<#SH: 0Dex: 19  #.#.##.#...# #.).#XL:  3 Next:  0% Place: Dungeon:2  # #.##.###.# ##@#Noise: ===------  Time: 834.9 (0.0)..##.# #.###..#a) +2 sling {Kannika c) +0 sling {Numeria####.# #..##.##Fire: a) +2 sling {Kannika} #.# ##....#Rev+ #........>############s0¸j½±g   goblin _You shoot a sling bullet. x2  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineYou shoot a sling bullet.  The sling bullet closely misses the goblin.s0¸jµ‘<  Press: ? - help, Q - select actionShift-Dir - straight line  You shoot a sling bullet.  The sling bullet closely misses the goblin.bars0¸j‚ ).g.s0¸jã a..†..s0¸j* 36.1 (1.2 _s0¸jO" s0¸j% s0¸jÖÎñ...#)#Trilby the Shooter #..#.#....Coglin #..#.####)...Health: 27/27 ======================== #.......#.#..s0¸j×ÏJMagic: 3/3======================== ....[...#.g.AC: 3Str: 11 ##.#.#..###s0¸jLк.*#EV: 11Int: 8  #.#.##...### ###*<#SH: 0Dex: 19  #.#.##.#...# #.*.#s0¸j£ÐvXL:  3 Next:  0% Place: Dungeon:2  # #.##.###.# ##@#Noise: ===------  Time: 836.1 (0.0)..##.# #.###..#a) +2 sling {Kannika c) +0 sling {Numerias0¸jûÐ9####.# #..##.##Fire: a) +2 sling {Kannika} #.# ##....#Rev+ s0¸jLÑT#........>############g   goblinYou shoot a sling bullet. _The sling bullet barely misses the goblin.s0¸jÒ)Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 58% to hit)t0¸jfl .*gt0¸j’ì!...#)#Trilby the Shooter #..#.#....Coglin #..#.####)...Health: 27/27 ======================== #.......#.#..Magic: 3/3t0¸jÆí======================== ....[...#.).AC: 3Str: 11 ##.#.#..###.†#EV: 11Int: 8  #.#.##...### ###.<#SH: 0Dex: 19  #.#.##.#...# #...#XL:  3 Next:  0% Place: Dungeon:2  # #.##.###.# ##@#Noise: ===------  Time: 836.1 (0.0)..##.# #.###..#a) +2 sling {Kannika c) +0 sling {Numeriat0¸j6îÈ####.# #..##.##Fire: a) +2 sling {Kannika} #.# ##....#Rev+ #........>############t0¸j�îHg   goblin _The sling bullet barely misses the goblin.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight linet0¸jÃî“You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!t0¸j·ôO)))t0¸j›yD))))t0¸jE³M...)†..  Fire: a) +2 sling {Kannika} t0¸jßm Press: ? - help, Q - select action  Shift-Dir - straight line  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.t0¸j‰ z27.3 (1.2Rev* _t0¸j»t0¸jÈu0¸j#*u0¸j+u0¸jÌ-u0¸jr8nu0¸jT=k  You encounter a ribbon worm.u0¸j‘@Ç#.#.# ..#)# .. w ..#.# .. ..#.#### .).......# .#. ...[...# u0¸jdA1#.). #.#.#..### .†# #.#.##...### ###.< #.#.##.#...# #.@.#--- # #.##.###.# ##.###..##.# #.###..# ####.# #..##.##.# ####........># w   ribbon worm (wandering)u0¸j­A=###########u0¸jtDE=80u0¸jKK(u0¸jîKg---9.3 (2Rev+ u0¸j8Lu0¸jXY„ _Found a granite ring. The ribbon worm leaves your sight.w0¸j‘w0¸jŸ‘w0¸j+“w0¸j1–w0¸j®š,w0¸j\Ÿ,w0¸j2£m  A ribbon worm comes into view.w0¸j+¶„.#.# #.# #..w.#)# ...= .#.# #..#.#### w0¸jò¶±.)........# .#..( ..[...# ##.). .#.#..### #.†# .#.##...### ###@< .#.##.#...# #...#.##.###.# ##.###..##.# #.###..#  ####.# #..##.#w0¸jE·ƒ#.# ##....# w   ribbon worm (wandering)#........>############w0¸jý·w0¸jº3.40.3 (1w0¸jÏÌR1.3 (2w0¸jmÎw0¸j0ÑP _Found 4 poisoned darts. The ribbon worm leaves your sight.y0¸jG|y0¸j}y0¸j>~y0¸j‚y0¸jN…m  A ribbon worm comes into view.y0¸jD�è.# #.# ..w..$ #.# #.....$ #)# ...=..# #.# y0¸jº�Õ##......# #.#### #.).....#...# .#..(..#[...# ##.)...... #.#..### #.@# #.##...### ###.<# y0¸jñ�#.##.#...# #... #.##.###.# ##.### ..##.# #.###..y0¸j!ŽW# ####.# #..##.#w   ribbon worm (wandering)#.# ##....y0¸jEŽš##........>#y0¸jpŽ3###########y0¸jÄ‘].w0y0¸j:šWwy0¸jŸ*2.3 (1y0¸jR¢y0¸jê£$ _Found 16 gold pieces.y0¸j¹¦x _You see here a ball python corpse.y0¸j; 7..#Trilby the Shooter #.#.....$Coglin #.##..w..$Health: 27/27 ======================== #)#...*..#y0¸j gMagic: 3/3======================== #.###..*...#AC: 3Str: 11 #.#####.)*....#EV: 11Int: 8 .....##.#*.(..#SH: 0Dex: 19 .[...###.*......y0¸j? ÝXL:  3 Next:  2% Place: Dungeon:2 #.#..####.@#y0¸jr ßNoise: ---------  Time: 842.3 (0.0) #.##...### ###.<#y0¸j— $a) +2 sling {Kannika c) +0 sling {Numeria #.##.#...# #...##Fire: a) +2 sling {Kannika} y0¸jÏ #.##.###.# ##.###Rev+ ..##.# #.###..# y0¸jÿ ####.# #..##.##w   ribbon worm#.# ##....#y0¸j2 ™#........>############ _Found 16 gold pieces. y0¸jZ –_You see here a ball python corpse.  Fire: a) +2 sling {Kannika}y0¸j„ ³Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (81% to hit)y0¸jìI ˜..#Trilby the Shooter #.#.....$Coglin #.##..w..$Health: 27/27 ======================== #)#...)..#Magic: 3/3======================== y0¸j‹J ã#.###..)...#AC: 3Str: 11 #.#####.))....#EV: 11Int: 8 .....##.#).(..#SH: 0Dex: 19 .[...###.)......XL:  3 Next:  2% Place: Dungeon:2 #.#..####.@#y0¸jþJ sNoise: ---------  Time: 842.3 (0.0) #.##...### ###.<#a) +2 sling {Kannika c) +0 sling {Numeria #.##.#...# #...##Fire: a) +2 sling {Kannika} #.##.###.# ##.###Rev+ ..##.# #.###..# ####.# #..##.##y0¸j.K w   ribbon worm#.# ##....##........>#y0¸jZK µ###########Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight liney0¸j„K ¦Aim: a ribbon worm (81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.y0¸jÕ o Shift-Dir - straight line  Aim: a ribbon worm (81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm is moderately wounded.y0¸j.W U.wy0¸jûb �=...)===3.4 (1.1 _y0¸jÏh y0¸jáj z0¸jwM..#Trilby the Shooter #.#.....$Coglin #.##.....$Health: 27/27 ======================== #)#..w=..#Magic: 3/3======================== #.###..*...#AC: 3Str: 11 #.#####.)*....#EV: 11Int: 8 .....##.#*.(..#SH: 0Dex: 19 .[...#z0¸j-xÞ##.*......XL:  3 Next:  2% Place: Dungeon:2 #.#..####.@#Noise: ===------  Time: 843.4 (0.0) #.##...### ###.<#a) +2 sling {Kannika c) +0 sling {Numeria #.##.#...# #...##Fire: a) +2 sling {Kannika} #.##.###.# ##.###Rev+ ..##.# #.###..# ####.# #..##.##w   ribbon worm#.# ##....##........>############z0¸jµxÃYou shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is moderately wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)z0¸jÖ\… w...z0¸jiXL..*z0¸j ‚ ..#Trilby the Shooter #.#.....$Coglin #.##.....$Health: 27/27 ======================== #)#..w=..#Magic: 3/3======================== z0¸jPƒ½#.###......#AC: 3Str: 11 #.#####.)...))#EV: 11Int: 8 .....##.#.))..#SH: 0Dex: 19 .[...###.)).....XL:  3 Next:  2% Place: Dungeon:2 #.#..####.@#Noise: ===------  Time: 843.4 (0.0) #.##...### ###.<#a) +2 sling {Kannika c) +0 sling {Numeria #.##.#...# #...##Fire: a) +2 sling {Kannika} #.##.###.# ##.###Rev+ ..##.# #.###..# ####.# #..##.##w   ribbon wormz0¸jƃ#.# ##....##........>############You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is moderately wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight linez0¸j¨ z0¸j«’w.wYou shoot a sling bullet. x2z0¸jJœh...()..z0¸jY¦I4.6 (1.2 _z0¸j\¨z0¸jÛ6 ..#Trilby the Shooter #.#.....$Coglin #.##.....$Health: 27/27 ======================== #)#...=..#Magic: 3/3======================== #.###...w..#AC: 3Str: 11 #.#####.).*...#EV: 11Int: 8 .....##.#*.(..#SH: 0Dex: 19 .[...###.*......XL:  3 Next:  2% Place: Dungeon:2 #.#..####.@#Noise: ===------  Time: 844.6 (0.0) #.##...### ###.<#a) +2 sling {Kannika c) +0 sling {Numz0¸j1: Íeria #.##.#...# #...##Fire: a) +2 sling {Kannika} #.##.###.# ##.###Rev+ ..##.# #.###..# ####.# #..##.##w   ribbon worm#.# ##....##........>############Shift-Dir - straight line _You shoot a sling bullet. x2  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)z0¸jè=¯..#Trilby the Shooter #.#.....$Coglin #.##.....$Health: 27/27 ======================== z0¸jÊ>P#)#...=..#Magic: 3/3======================== #.###...w..#AC: 3Str: 11 #.#####.).)...#EV: 11Int: 8 .....##.#).(..#z0¸jX?�SH: 0Dex: 19 .[...###.)......XL:  3 Next:  2% Place: Dungeon:2 #.#..####.@#Noise: ===------  Time: 844.6 (0.0) #.##...### ###.<#z0¸j•?$a) +2 sling {Kannika c) +0 sling {Numeria #.##.#...# #...##Fire: a) +2 sling {Kannika} z0¸jË?#.##.###.# ##.###Rev+ ..##.# #.###..# z0¸j @ ####.# #..##.##w   ribbon worm#.# ##....#z0¸j5@”#........>############Fire: a) +2 sling {Kannika}z0¸jj@wPress: ? - help, Q - select actionShift-Dir - straight linez0¸j”@øAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.z0¸jÇ@z0¸j™ÉÕ Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.  The ribbon worm is severely wounded.{0¸j¾4..){0¸jA9(catching breath){0¸j·ä ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.{0¸jУ{0¸jŽ¥.{0¸j[¦.{0¸j˦ ){0¸jæ¨{0¸j‚©# {0¸jé© 5 {0¸j~ª {0¸j«&5.8 (1.2{0¸jÊ«/+2 sling {Kannika} {0¸jS¬7Held Rev* {0¸j¹¬{0¸j’¿{0¸j˜Â. _You are caught in a web!{0¸j´o_  You cannot shoot with your +2 sling while caught in a web.{0¸jžp0{0¸jéw{0¸j�y. _{0¸jû³ U.w{0¸jO½ :{0¸jn¾ ­11 ---60+2 sling {Kannika} Rev* {0¸j®Å {0¸júÈ / _You disentangle yourself.{0¸jY<Ï# .# .w..... .# .....$. .# #.....$[ )#  ...=..# .# ##......# #### {0¸j=ø#.).w...# ...# .#..(..## [...# ##.@....... .#..### #.†######## .##...### ###.<# .##.#...# #...##.###.# ##.### .##.# #.###..# {0¸jþ=…w 2 ribbon worms (1 wandering) ###.# #..##.##.# ##....##........>#{0¸j/@u .wYou encounter a ribbon worm.{0¸jƒ@{0¸j>I{0¸jÆIx---7Rev+ {0¸jQ{0¸j�R _Found a cloak.{0¸jJTM _You see here a +0 club.|0¸j�w¯.#Trilby the Shooter .#.......Coglin .#.w...$.Health: 27/27 ======================== .##.....$[Magic: 3/3======================== )#|0¸jKx½...=..#AC: 3Str: 11 .###......#EV: 11Int: 8 .#####.).w...#SH: 0Dex: 19 ....##.#*.(..##XL:  3 Next:  2% Place: Dungeon:2 [...###.@.......|0¸j�xTNoise: ---------  Time: 847.8 (0.0) .#..####.†########a) +2 sling {Kannika c) +0 sling {Numeria |0¸jÄxÉ.##...### ###.<#Fire: a) +2 sling {Kannika} |0¸jôx.##.#...# #...##Rev+ .##.###.# ##.### |0¸jyÇ.##.# #.###..#ww 2 ribbon worms (1 wandering) |0¸jBy±###.# #..##.###.# ##....#|0¸jey©#........># _Found a cloak. _You see here a +0 club.  |0¸j�yƒFire: a) +2 sling {Kannika}Press: ? - help, Q - select action|0¸j¶y˜Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)|0¸jXÈ‚.#Trilby the Shooter .#|0¸jóÈ.......Coglin .#.w...$.Health: 27/27 ======================== .##.....$[Magic: 3/3======================== |0¸j9ÉÂ)#...=..#AC: 3Str: 11 |0¸j¼ÉØ.###......#EV: 11Int: 8 .#####.).w...#SH: 0Dex: 19 ....##.#).(..##XL:  3 Next:  2% Place: Dungeon:2 [...#|0¸jëÉå##.@.......Noise: ---------  Time: 847.8 (0.0) .#..###|0¸jÊ@#.†########a) +2 sling {Kannika c) +0 sling {Numeria .##...### ###.<#|0¸j3Ê¿Fire: a) +2 sling {Kannika} .##.#...# #...##|0¸jUÊ›Rev+ .##.###.# ##.### |0¸j{ÊÇ.##.# #.###..#ww 2 ribbon worms (1 wandering) |0¸j¥Êñ###.# #..##.###.# ##....##........>#|0¸jËʃFire: a) +2 sling {Kannika}Press: ? - help, Q - select action|0¸jïÊßShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  |0¸jËIThe ribbon worm is almost dead.|0¸j“VφShift-Dir - straight line  Aim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.  You kill the ribbon worm!|0¸j)^Žw   ribbon worm (|0¸jæ6w.|0¸jÅð"..|0¸j:ô…10===9.0 (1.2Rev* _|0¸jUý|0¸jçþ|0¸jB~W.#Trilby the Shooter .#..w....Coglin .#.*...$.Health: 27/27 ======================== .##.*...$[|0¸j Magic: 3/3======================== )#..*=..#AC: 3Str: 11 .###.*....#EV: 11Int: 8 .#####.)*†...#SH: 0Dex: 19 ....##.#*.(..##XL:  3 Next: 10% Place: Dungeon:2 [...#|0¸jOD##.@.......Noise: ===------  Time: 849.0 (0.0) .#..####.†########|0¸jzAa) +2 sling {Kannika c) +0 sling {Numeria .##...### ###.<#Fire: a) +2 sling {Kannika} |0¸j¢œ.##.#...# #...##Rev* |0¸jËT.##.###.# ##.### .##.# #.###..#w   ribbon worm (wandering) |0¸jó±###.# #..##.###.# ##....#|0¸j$€ó#........>#You shoot a sling bullet. The sling bullet hits the ribbon worm. _You kill the ribbon worm!Fire: a) +2 sling {Kannika}|0¸jQ€ÒPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 81% to hit)}0¸jÊ€G.#Trilby the Shooter .#..w....Coglin .#.)...$.Health: 27/27 ======================== .##.)...$[Magic: 3/3======================== )#..)=..#AC: 3Str: 11 .###.)....#EV: 11Int: 8 .####}0¸jÍ�#.))†...#SH: 0Dex: 19 ....##.#).(..##XL:  3 Next: 10% Place: Dungeon:2 [...###.@.......Noise: ===------  Time: 849.0 (0.0) .#..####.†########a) +2 sling {Kannika c) +0 sling {Numeria .##...### ###.<#Fire: a) +2 sling {Kannika} .##.#...# #...##Rev* .##.###.# ##.### .##.# #.###..#}0¸j"‚‰w   ribbon worm ###.# #..##.###.# ##....##........>#Fire: a) +2 sling {Kannika}}0¸jT‚ÒPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 81% to hit)  }0¸jˆ‚jYou shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.}0¸j� ” Shift-Dir - straight line  Aim: a ribbon worm (wandering, hasn't noticed you, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.!  The ribbon worm is heavily wounded.}0¸jíŽQ.w}0¸jú˜C......}0¸j-š450.2 (1.2 _}0¸já¢}0¸jP¤}0¸jx?ž.#Trilby the Shooter .#.......Coglin .#..w..$.Health: 27/27 ======================== .##..*..$[Magic: 3/3======================== )#..*=..#AC: 3Str: 11 .###..*...#EV: 11Int: 8 .#####.)*†...#SH: 0Dex: 19 ....##.#*.(..##XL:  3 Next: 10% Place: Dungeon:2 [...###.@.......Noise: ===------  Time: 850.2 (0.0) .#..####.†########}0¸jV@Öa) +2 sling {Kannika c) +0 sling {Numeria .##...### ###.<#Fire: a) +2 sling {Kannika} .##.#...# #...##Rev* .##.###.# ##.### .##.# #.###..#w   ribbon worm ###.# #..##.###.# ##....##........>#You shoot a sling bullet. The sling bullet hits the ribbon worm! _The ribbon worm is heavily wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)}0¸jgL .#Trilby the Shooter .#.......Coglin .#..w..$.Health: 27/27 ======================== .##..)..$[Magic: 3/3======================== )#..)=..#}0¸jEM �AC: 3Str: 11 .###..)...#EV: 11Int: 8 .#####.))†...#SH: 0Dex: 19 ....##.#).(..##XL:  3 Next: 10% Place: Dungeon:2 [...###.@.......Noise: ===------  Time: 850.2 (0.0) .#..####.†########}0¸j‡M Ýa) +2 sling {Kannika c) +0 sling {Numeria .##...### ###.<#Fire: a) +2 sling {Kannika} .##.#...# #...##Rev* }0¸j»M §.##.###.# ##.### .##.# #.###..#w   ribbon worm ###.# #..##.##}0¸j÷M #.# ##....##........>#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action}0¸j(N áShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  }0¸jUN NThe ribbon worm is severely wounded.}0¸jÐá " }0¸jJâ  Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.almost dead.}0¸jf U.w}0¸j\p f..... }0¸jq 31.4 (1.2 _}0¸jsy }0¸j{ }0¸jþ€.#Trilby the Shooter .#.......Coglin .#.....$.Health: 27/27 ======================== .##.w...$[Magic: 3/3======================== }0¸j‹‘)#..*=..#AC: 3Str: 11 .###.*....#EV: 11Int: 8 .####}0¸j¸�#.)*†...#SH: 0}0¸jÝBDex: 19 ....#}0¸j#.#*.(..##XL:  3 Next: 10% Place: Dungeon:2 }0¸j"r[...###.@.......}0¸jY“Noise: ===------  Time: 851.4 (0.0) }0¸j†_.#..####.†########}0¸j¹÷a) +2 sling {Kannika c) +0 sling {Numeria .##...### ###.<#}0¸jæFire: a) +2 sling {Kannika} .##.#...# #...##Rev* }0¸jBH.##.###.# ##.### .##.# #.###..#w   ribbon worm }0¸j}±###.# #..##.###.# ##....#}0¸j¶œ#........>#You shoot a sling bullet. The sling bullet hits the ribbon worm. }0¸jîÆ_The ribbon worm is almost dead.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action}0¸j$˜Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)~0¸jêÙ¬.#Trilby the Shooter .#.......Coglin .#.....$.Health: 27/27 ======================== .#~0¸jªÚ&#.....$[Magic: 3/3======================== )#...=..#AC: 3Str: 11 .###......#EV: 11Int: 8 .#####.).†...#SH: 0Dex: 19 ....##.#..(..##XL:  3 Next: 10% Place: Dungeon:2 ~0¸jÛÚ[...###.@.......Noise: ===------  Time: 851.4 (0.0) .#..###~0¸jÛÁ#.†########a) +2 sling {Kannika c) +0 sling {Numeria ~0¸j0Û>.##...### ###.<#Fire: a) +2 sling {Kannika} .##.#...# #...##~0¸jVÛRev* .##.###.# ##.### .##.# #.###..#~0¸j�Ûw   ribbon worm ###.# #..##.###.# ##....#~0¸j¨ÛÃ#........>#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action~0¸jÑÛ˜Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  ~0¸jöÛ‡You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!~0¸jâS))))~0¸jQg:)))~0¸jñýM.......  Press: ? - help, Q - select actionShift-Dir - straight line  ~0¸jÆñ%Aim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!  You shoot a sling bullet.~0¸jÇõ;82.6 (1.2 _~0¸jËý~0¸j=ÿ0¸jÐ]€# # #. # #....... # #.....$.. # ##.....$[ # ...=..# # 0¸ji^##......# #### #.).†...# ...# .#@.(..## ..# ##.)........ #..### #.†######### ##...### ###.<# ##.#...# #...# ##.###.# ##.#0¸j•^‡##.# #.###..# 0¸j¼^²##.# #..##.##.# ##....#0¸jqa2S0¸jj›S   adder (wandering)0¸j˜j'---0¸jÁj300¸jr0¸jStW _You encounter an adder.€0¸j?$ Õ.##........ .# #. .# #.....$.. .###.....$S )# #...=..# .#€0¸jß$ #......# .#### #.).†...# ....# #.#..(..## [...##.@........ .€0¸j% g#..### #.†######### .##...### ###.<# .##.#...# #...## €0¸j†% .##.###.# ##.## .##.# #.###..# #.# #..####  #.# ##.... #........>#€0¸j( IS[€0¸j2 €0¸j3 A---4€0¸jî9 €0¸jJ= M _You see here a +0 club.�0¸j^£Ó#  # #. # #........ # #.....S.. # ##.....$[ # ...=..# # ##......# #### #.).†...# ...# .#@.(..## ..# ##.)........ #..### #.†######### ##...### ###.<# ##.#...# #...# ##.###.# ##.###.# #.###..# ##.# #..##.##.# ##....#�0¸jE¤AS$�0¸jНy5Rev+ _�0¸j¾¶�0¸j•¸�0¸j8¸ÿ #. #....S. #.....$..  ##.....$[  #...=..#  �0¸j͸3##......#  #.).†...# # #.#.@(..## # ##.).$ ..### #.†#...### ###.<# �0¸j;¹Ë.#...# #...##.###.# ##.### .# #.###..#.# #..##.## �0¸j´½z .SFound 11 gold pieces.�0¸jÚ¾S.S�0¸jøÆOS�0¸j‚Ç%6�0¸jìØ�0¸j£Û/ _The adder hisses angrily.�0¸jZèÔ#. #.. #.....$.. ##...S.$[ #...=..# ##......#  #.).†...# # #.#..@..## # ##.).$.### #.†# ...### ###.<# .#...# #...## .###.# ##.### .# #.###..# .S7�0¸j¥ï�0¸j+óT _You see here 4 poisoned darts.‚0¸j¶éTrilby the Shooter#.........Coglin#.........Health: 27/27 ========================#.....$..Magic: 3/3========================##.....$[AC: 3Str: 11#...=S.#EV: 11Int: 8##....*.#SH: 0Dex: 19 ###.).†*..#XL:  3 Next: 18% Place: Dungeon:2 .##.#..@..##Noise: ---------  Time: 857.6 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria .####.†###########Fire: a) +2 sling {Kannika} ‚0¸jaê…...### ###.<#Rev+ .#...# #...## .###.# ##.###S   adder .# #.###..# .# #..##.## .# ##....# _The adder hisses angrily. _You see here 4 poisoned darts.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (48% to hit)‚0¸j.* ËTrilby the Shooter#.........Coglin#.........Health: 27/27 ========================#.....$..‚0¸jª* �Magic: 3/3========================##.....$[AC: 3Str: 11#...=S.#EV: 11Int: 8##....).#SH: 0Dex: 19 ##‚0¸j]+ ½#.).†)..#XL:  3 Next: 18% Place: Dungeon:2 .##.#..@..##Noise: ---------  Time: 857.6 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria .####.†###########Fire: a) +2 sling {Kannika} ...### ###.<#Rev+ .#...# #...## .###.# ##.###‚0¸jP, zS   adder .# #.###..# .# #..##.## .# ##....#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.‚0¸j³ f Shift-Dir - straight line  Aim: an adder (48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.The adder is severely wounded.‚0¸jL5 Q.S‚0¸j6 P.S‚0¸j¢? .‚0¸j>@ |===8.8 (1.2Rev* _‚0¸j`G ‚0¸jþH ‚0¸jH~úTrilby the Shooter#.........Coglin#.........‚0¸jÐ~Health: 27/27 ========================#.....$..Magic: 3/3========================##.....$[AC: 3Str: 11#...=..#EV: 11Int: 8##......#SH: 0‚0¸jÉŠDex: 19 ###.).†S..#XL:  3 Next: 18% Place: Dungeon:2 .##.#..@..##Noise: ===------  Time: 858.8 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria .####.†###########Fire: a) +2 sling {Kannika} ...### ###.<#Rev* .#...# #...## .###.# ##.###S   adder ‚0¸j>€S.# #.###..# .# #..##.## .# ##....#You shoot a sling bullet. The sling bullet hits the adder. _The adder is severely wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)ƒ0¸jb(ŸTrilby the Shooter#..)......Coglin#..)......Health: 27/27 ========================ƒ0¸jÆ(ƒ#..)..$..Magic: 3/3========================##..)..$[AC: 3Str: 11#...)..#EV: 11Int: 8ƒ0¸jò(}##...)..#SH: 0ƒ0¸jA)gDex: 19 ###.).†)..#XL:  3 Next: 18% Place: Dungeon:2 .#ƒ0¸jí)8#.#..@..##Noise: ===------  Time: 858.8 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria .####.†###########Fire: a) +2 sling {Kannika} ...### ###.<#Rev* ƒ0¸j-*ë.#...# #...## .###.# ##.###S   adder ƒ0¸je*Ñ.# #.###..# .# #..##.## .# ##....#Fire: a) +2 sling {Kannika}ƒ0¸j–*wPress: ? - help, Q - select actionShift-Dir - straight lineƒ0¸jÆ*ÝAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.ƒ0¸j2±sShift-Dir - straight line  Aim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.barƒ0¸j˜:)..ƒ0¸j÷:k..=.Sƒ0¸jõ;Z6-9.9 (1.1ƒ0¸jøI@ _The adder bites you.ƒ0¸j7'qTrilby the Shooter#.........Coglin#.........Health: 26/27 =======================-ƒ0¸j—'#.....$..Magic: 3/3========================##.....$[AC: 3Str: 11#...=..#EV: 11ƒ0¸jË'ÉInt: 8##......#SH: 0Dex: 19 ##ƒ0¸jõ'#.).†S..#XL:  3 Next: 18% Place: Dungeon:2 ƒ0¸j\(.##.#..@..##Noise: ===------  Time: 859.9 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria ƒ0¸jŠ(g.####.†###########ƒ0¸jº(ãFire: a) +2 sling {Kannika} ...### ###.<#Rev* ƒ0¸jà({.#...# #...## .###.# ##.###ƒ0¸j)³S   adder .# #.###..# ƒ0¸j.)b.# #..##.## .# ##....#ƒ0¸jT)�The sling bullet barely misses the adder. _The adder bites you.  Fire: a) +2 sling {Kannika}ƒ0¸j{)wPress: ? - help, Q - select actionShift-Dir - straight lineƒ0¸j­)sAim: an adder (severely wounded, 48% to hit)ƒ0¸j)‰ ÜTrilby the Shooter#..)......Coglin#..)......Health: 26/27 =======================-#..)..$..Magic: 3/3========================##..)..$[AC: 3Str: 11#...)..#ƒ0¸j̉  EV: 11Int: 8##...)..#SH: 0Dex: 19 ###.).†)..#XL:  3 Next: 18% Place: Dungeon:2 .##.#..@..##Noise: ===------  Time: 859.9 (0.0) .###.)........$.ƒ0¸jü‰ éa) +2 sling {Kannika c) +0 sling {Numeria .####.†###########ƒ0¸j©Š ‰Fire: a) +2 sling {Kannika} ...### ###.<#Rev* .#...# #...## .###.# ##.###S   adder .# #.###..# .# #..##.## .# ##....#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  ƒ0¸jòŠ iYou shoot a sling bullet.  The sling bullet barely misses the adder.ƒ0¸j CMShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.ƒ0¸jœ $....=.SYou shoot a sling bullet.  The sling bullet barely misses the adder.  The adder bites you.  ƒ0¸j—œ >You are poisoned.ƒ0¸j!� V5=====-ƒ0¸js� t61.2 (1.3Pois Rev* ƒ0¸j¶¤ ƒ0¸j”¦ i _The adder poisons you! The adder barely misses you.„0¸j %ðTrilby the Shooter#.........Coglin#.........Health: 25/27 ======================--#.....$..Magic: 3/3========================##.....$[AC: 3Str: 11#...=..#EV: 11Int: 8##......#„0¸j¬%“SH: 0Dex: 19 ###.).†S..#XL:  3 Next: 18% Place: Dungeon:2 .##.#..@..##Noise: ===------  Time: 861.2 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria .###„0¸jp&€#.†###########Fire: a) +2 sling {Kannika} ...### ###.<#Pois Rev* .#...# #...## .###.# ##.###S   adder .# #.###..# .# #..##.## .# ##....#You are poisoned. _The adder poisons you! The adder barely misses you.Fire: a) +2 sling {Kannika}„0¸j°&êPress: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)„0¸jksoTrilby the Shooter#..)......Coglin#..)......Health: 25/27 ======================--#..)..$..Magic: 3/3„0¸jîs========================##..)..$[AC: 3Str: 11#...)..#EV: 11Int: 8##...)..#SH: 0Dex: 19 ###.).†)..#„0¸jtõXL:  3 Next: 18% Place: Dungeon:2 .##.#..@..##„0¸jAtNoise: ===------  Time: 861.2 (0.0) .###.)........$.„0¸jit�a) +2 sling {Kannika c) +0 sling {Numeria .###„0¸juÎ#.†###########Fire: a) +2 sling {Kannika} ...### ###.<#Pois Rev* .#...# #...## .###.# ##.###S   adder .# #.###..# .# #..##.## .# ##....#„0¸j8u£Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight line„0¸j^uÜAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.„0¸j?ü@Shift-Dir - straight line  Aim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.„0¸j�Šî....=.S4-2.3 (1.1„0¸jï–„0¸jBšb _You feel sick. The adder closely misses you.„0¸jM Trilby the Shooter#.........Coglin#.........Health: 24/27 =====================---#.....$..Magic: 3/3========================##.....$[„0¸jBFAC: 3Str: 11#...=..#EV: 11Int: 8##......#SH: 0Dex: 19 ###.).†S..#XL:  3 Next: 18% Place: Dungeon:2 .##.#..@..##Noise: ===------  Time: 862.3 (0.0) .###.)........$.„0¸j‡¥a) +2 sling {Kannika c) +0 sling {Numeria .####.†###########Fire: a) +2 sling {Kannika} ...### ###.<#„0¸jæ•Pois Rev* .#...# #...## .###.# ##.###S   adder .# #.###..# .# #..##.## „0¸j´.# ##....#The sling bullet barely misses the adder. _You feel sick. The adder closely misses you.„0¸j9£Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight line„0¸jasAim: an adder (severely wounded, 48% to hit)„0¸j³^ Trilby the Shooter#.........Coglin#.........Health: 24/27 =====================---#.....$..Magic: 3/3========================##.....$[AC: 3Str: 11#...=..#EV: 11Int: 8##......#SH: 0Dex: 19 ###.).††..#XL:  3 Next: 18% Place: Dungeon:2 .##.#..@..##Noise: ===------  Time: 862.3 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria .####.†###########Fire: a) +2 sling {Kannika} „0¸j¯_  ...### ###.<#Pois Rev* .#...# #...## .###.# ##.###S   adder .# #.###..# .# #..##.## .# ##....#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!„0¸jì R)))))))„0¸júp ’....=.†Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!  You shoot a sling bullet.3-433.6 (1.3„0¸jx „0¸j�y $ _You feel sick.…0¸j¾Trilby the Shooter#.........Coglin#.........Health: 23/27 ====================----#.....$..Magic: 3/3========================##.....$[AC: 3Str: 11#...=..#EV: 11Int: 8##......#SH: 0Dex: 19 ###.).††..#XL:  3 Next: 43% Place: Dungeon:2 .##.#..@..##Noise: ===------  Time: 863.6 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria .####.†###########Fire: a) +2 sling {Kannika} ...##…0¸jÓÏ# ###.<#Pois Rev* .#...# #...## .###.# ##.### .# #.###..# .# #..##.## .# ##....#You kill the adder!You shoot a sling bullet. _You feel sick.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight line…0¸j%­äTrilby the Shooter#.........Coglin#.........Health: 23/27 ====================----#.....$..Magic: 3/3========================##.....$[AC: 3Str: 11#...=..#EV: 11Int: 8##......#SH: 0Dex: 19 ###.).††..#…0¸j)®.XL:  3 Next: 43% Place: Dungeon:2 .##.#..@..##Noise: ===------  Time: 863.6 (0.0) .###.)........$.a) +2 sling {Kannika c) +0 sling {Numeria .####.†###########Fire: a) +2 sling {Kannika} ...### ###.<#Pois Rev* .#...# #...## .###.# ##.### .# #.###..# .# #..##.## .# ##....#You shoot a sling bullet. _You feel sick.  …0¸jb®ÄFire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.…0¸j|¯…0¸j:¶…0¸jO¸. _…0¸j¤w I…0¸jÍy …0¸j%z K2-…0¸j@} …0¸j¥} …0¸j~ V1--…0¸jŽ …0¸j/� …0¸j¡� X-Rev+ …0¸j�‚ …0¸j¾„ t _You feel sick.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _You start resting. You feel sick. x4…0¸j™‰ V0----…0¸jaŽ +6.6 (3…0¸j� O----7.6 (4…0¸j]� 9Rev+ …0¸jh” …0¸j– [ _You are no longer poisoned.…0¸jÞ&…0¸jª'…0¸jw)…0¸j1,…0¸jŽ,…0¸jb0…0¸jS1…0¸jª1…0¸j¬3…0¸j7…0¸jm761=…0¸j›7.Rev …0¸j¯9…0¸j<…0¸j}<…0¸jj>…0¸j1H…0¸jÁH…0¸jñK…0¸jôN…0¸jFO…0¸j#Q…0¸jêS…0¸jWT#2…0¸j‘TP==…0¸jpV…0¸j2Y…0¸j•Y…0¸j4[…0¸j»]…0¸j^…0¸j¶_…0¸jc,…0¸j’e…0¸j�h…0¸jõhR3==…0¸j&i…0¸j)k…0¸j±m…0¸jn…0¸jüo…0¸j?t…0¸jœv…0¸j±|…0¸j‚…0¸j‚…0¸j5ˆ…0¸jΊ…0¸j4‹h4==…0¸jH�…0¸jß�…0¸j:�…0¸jð‘…0¸j•…0¸jt•…0¸jk—…0¸j š…0¸jdš…0¸jœ…0¸j³ž…0¸jÿž#=…0¸j,Ÿ…0¸j¡…0¸jó£…0¸jp¤K5=…0¸jZ¦…0¸j©,…0¸j&«…0¸jŸ­…0¸jð­…0¸jÕ¯…0¸jv²…0¸jŲ…0¸j¨´…0¸j·…0¸j~·#6…0¸j¤·E==…0¸j¢¹…0¸j9¼…0¸j'½…0¸jQ¾…0¸j¯À…0¸jÁ…0¸j�Ê…0¸jöÍ…0¸jfÎ…0¸j[Ð…0¸j0Ôk _You start resting.HP restored.…0¸jyÞ…0¸j¨æ094.6 (27.0)…0¸jçu7==5.6 (28 …0¸jhè _…0¸jî…0¸j¾ï†0¸jÃ`°#.. #... †0¸j^a3#.....$.. ##.....$[ #...=..# ##......#  #.).††..# # #.#..(@.## †0¸j´a|# ##.).$. ### #.†#### ###.<# †0¸jìa&†0¸jök†0¸j™l16.6 (1.0)†0¸jßt†0¸jw†0¸j§&ˆ #.. #...†0¸j0'T #.....$.. ##.....$[ #...=..# ##......## #.).††..# .# #.#..@..## .# ##.)†0¸jp'A.$.. .### #.†#.### ###.<# .#...# #...## †0¸jž'•.###.# ##.### .# #.###..# .# #..##.## †0¸jÉ'G.# ##....#†0¸j¨0†0¸j21&7†0¸j‘8†0¸jÃ;T _You see here 4 poisoned darts.‡0¸jW‰‡0¸j؉8‡0¸j‡�‡0¸j¸’* _d - 4 poisoned dartsˆ0¸j‹BÀM#.#..... ..#.....$[ #...=. ##.... ##.).†@..#  #.#.....##  ##.)........$.. .####.†############..ˆ0¸jC.ˆ0¸jJJˆ0¸jKB=9ˆ0¸jLQˆ0¸jOTs _You see here an adder corpse.ˆ0¸jØX #.# #.# #. #.....$...ˆ0¸jXá ##.....$[ #...=..# ##......## #.).@†..#.# #.#.....## ..# ##.).$.. ˆ0¸jˆÞ..### #.†### #...### ###.<# ˆ0¸j² #.#...# #...## #.###.# ##.ˆ0¸jßo### #.# #.###..# ˆ0¸jI#.# #..##.##ˆ0¸j,ˆ0¸j/900 _ˆ0¸j=ˆ0¸jb x _You see here a ribbon worm corpse.ˆ0¸j·R ˆ.# #.# # #.# # #. # #.....$... # ##.....$[. # #...=..# #ˆ0¸jŽS " ##......## #.)@††..#.# #.#.....##.# ##.).$.. #..### #.†### ##...### ###.<# ##.#...# #...## ##.###.# ##.### ##.# #.###..# ##.# #..##.##ˆ0¸jmX ˆ0¸jLY -1 _ˆ0¸j8d ˆ0¸j¥e ‰0¸j¨^T. .# #.# .# #.# .# #. .# #.....$... .#‰0¸j1_z ##.....$[. )# #...=..# .# ##......# .#### #.@.††..#.# #.#.....## [...# ##.).$.. .#..### #.†##### .##...### #.<# .##.#...# #...‰0¸j]_## .##.###.# ##.### .##.# #.###..# ###.# #..##.##‰0¸jpi‰0¸jj&2‰0¸jŒp‰0¸jªrN _You see here a +0 spear.‰0¸jÍ#Ú## #. # #.# # #.# # #....... # ‰0¸jÃ$!.....$.. # ##.....$[. # ...=..# # ##.@....# #### #.).††..# ...# #.#.....## ..# ##.)........$.. #..### #.†############ ##...### ###.<# ‰0¸j% ##.#...# #...# ##.###.# ##.###.# #.###..#‰0¸jü+‰0¸j--3 _‰0¸jð3‰0¸jÌ5‰0¸j™Ó Ž ######+#### ‰0¸jÔ æ#.  #.#  #.#  #....... #.....$.. ##.....$[..‰0¸j@Ô � #..@=..#  ‰0¸jbÔ †##......# ### ‰0¸j‚Ô Ô#.).††..# # ‰0¸j¢Ô }#.#.....## ‰0¸jÂÔ 4..# ##.)........$.. ..### #.†############ #‰0¸jÕ þ...### ###.<#.#...# #....###.# ##.#‰0¸jfÕ ##‰0¸j�Û ‰0¸j;Ü ‰0¸jaÜ 4‰0¸jÕâ ‰0¸j‚ä Š0¸j¥ON #####+##.##.# #.# #.Š0¸j=PÐ #.....$.##.....$[.#...@..# ##......#  #.).††..# # ##.).......Š0¸j|P.$..### #.†##### ...### ###.Š0¸j®P·<# .#...# #...## Š0¸jÃ[Š0¸jº\&5Š0¸j�dŠ0¸j…hx _You see here a +5 ring of evasion.Š0¸jrý #####+##### #.# #.# #.##.......Š0¸jþ è.....$..##...@.$[....#...=..#####. ##......# # #.).††..# # #.#.....## # ##.)........$.. Š0¸jqþ 0### #.†############ ..### ###.<# #...# #...Š0¸jÛ Š0¸j $6 Š0¸jL _Š0¸j Š0¸j• Š0¸j—ä#####+##### #.# #.# ##.#.##.##.....$.Š0¸j6€##....@$[....##...=..#####.###......#   Š0¸j}H ##.Š0¸j·F #. Š0¸jÎ1Y7‹0¸jÒ€\#####+##### #.# #.# # #.#.# #.##.....$.##.....@[....# #...=..#####.# ##......# #.).††..##.#.....####.)........$..‹0¸jŸ�Ñ #.†############ ### ###.<# ‹0¸j ‰‹0¸j€‰&8‹0¸j×™‹0¸jË¢‹0¸jZ£+9.6 (2‹0¸j©ª‹0¸j‡¬= _You now have 69 gold pieces (gained 6).‹0¸j– ­M####+####  ##.# ......## .......##......[....## #...=..#####.###......#‹0¸j:› ‹0¸j¥› ,10.6 (1‹0¸jËŸ ‹0¸j§ ‹0¸jl§ +1.6 (2‹0¸jýª ‹0¸jY¬ > _You now have 79 gold pieces (gained 10).‹0¸jòÛ P#####+######.........# #.# ##.#.# #..####...##.## #...=..#####.# ##......# #.).††..##.#.....###.)........$..#.†############# ###.<# .# #...##‹0¸j�â ‹0¸j+ã +2.6 (1‹0¸j|è ‹0¸j5ë N _You see here a +0 cloak.Œ0¸jÝ' Œ0¸j™( &3Œ0¸jS, Œ0¸j˜. $ _e - a +0 cloakŒ0¸j[Æ Œ0¸jÕÈ èEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Kannika}  c - a +0 sling (offhand) {Numeria} Armour (go to first with [)  b - a +0 leather armour (worn)Œ0¸jMÉ re - a +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip �0¸j¼±�0¸j\¸�0¸j#¾nTrilby the ShooterCoglin#####+#####Health: 27/27 ========================#.........#Magic: 3/3========================#.........# #AC: 3Str: 11#.........#.#EV: 11Int: 8#...........###SH: 0�0¸j ¾$Dex: 19#..............XL:  3 Next: 43% Place: Dungeon:2##......@....##Noise: ---------  Time: 913.6 (0.0)#...=..#####.#a) +2 sling {Kannika c) +0 sling {Numeria##......#�0¸jT¿*Fire: a) +2 sling {Kannika} #.).††..##.#.....####.)........$..#.†############ ## ###.<# .# #...## _You see here a +0 spear. _You see here a +5 ring of evasion. _You now have 69 gold pieces (gained 6). _You now have 79 gold pieces (gained 10). _You see here a +0 cloak. _e - a +0 cloak�0¸jÆ�0¸j‰Æ�0¸jšÌ�0¸j`Ó�0¸j¶Ø+4.6 (1�0¸j5Ú�0¸jâà�0¸j¢á+5.6 (2�0¸jå�0¸jÌê�0¸jMë+6.6 (3�0¸j—ð�0¸j�ö�0¸j×ö+7.6 (4�0¸jäû�0¸j�0¸jŠ+8.6 (5�0¸j#�0¸jÓÁ 4 _You start putting on your armour. You continue putting on your +0 cloak. x5�0¸jº �0¸j�0¸jVZ _You finish putting on your +0 cloak.Ž0¸j1%QŽ0¸jb-” #####+##### #.# #.# # #.#.# #.### #. ##.##Ž0¸j/.{ #...=..#####.# ##......# #.).††..# #.#.....## ##.)........$.. # #.†############ ### ###.<# ..# #...##Ž0¸j-6Ž0¸jé629.6 (1 _Ž0¸j'>Ž0¸j®?Ž0¸jœ&#####+##### #.........# #.# # #.#.# #...### #....### #...=.@#####.##......#  #.).††..# #.#.....###.)........$.. ## #.†############ .### ###.<# ...# #...## ##.# ##.#Ž0¸jø-Ž0¸jÕ.'20Ž0¸j«4Ž0¸j7Ž0¸jáÀ #####+#####.........##.#...###.......#.....## ...=..#####.# ##.....@# Ž0¸j×áà#.).††#.....###.###..#Ž0¸jàèŽ0¸jGé&1Ž0¸jÒïŽ0¸jñŽ0¸j‹ Q�0¸j:  ..........# #..#.....###........#.....## ...=..#####.# ##......# #.).††#.....####.)........$..##..##.##�0¸jæ�0¸jc&2�0¸j]�0¸jJ�0¸j°   #..#......###........### ...=..#####.# ##......# .).††#.#....@####.)........$..# ##.†#############.##....#�0¸j�0¸j{&3�0¸jÚ�0¸j�0¸jFSÚ#.#.# #...........####.............. �0¸jfSØ##...........## #...=..#####.# �0¸j{S`##......# �0¸jÉS'#.).††..# #.#.....#####.#�0¸jÿSŠ##.).....@..$..# �0¸jT#�0¸j3TD#.†############# �0¸j_T(# ###.<# .# #...## #.# ##.###.###..�0¸juT1# #..##.#�0¸jˆTP# ##....# �0¸jžT_.....>#�0¸jÍ[�0¸jN\&4�0¸j$b�0¸jDc�0¸j¼«P#.#.# #...........### #...... ##...........## #...=..#####.# ##......# #.).††..# �0¸j¥¬Ê#.#.....#####.# ##.).$..#  #.†#  ###.<# �0¸jÖ³�0¸jB´&5�0¸jyº�0¸j†¼�0¸jÊ: #.#.# #.### #. ##..## #...=..#####.# ##......# #.).††..# #.#.....#####.# ##.).$..# #.†#�0¸j4;   ###.<# ....# ...>#�0¸jfA �0¸j½A &6�0¸jâF �0¸jtH �0¸jÊ 9#.#.# #.### #. ##.## #...=..#####.# ##......# #.).††..# ##.#.....#####.# �0¸j�Ê ø##.)...# #.†#  ###.<# ##..# ##.### ..>#�0¸jÀÑ �0¸jÒ &7�0¸j�× �0¸j™Ý �0¸jýÝ +8.6 (2�0¸j ã �0¸jgå > _You now have 90 gold pieces (gained 11).�0¸j¿k�0¸jl�0¸jël�0¸j±o�0¸j q,�0¸jStn�0¸j¬{�0¸j�|�0¸jÅ|�0¸j3}�0¸jœ~�0¸jz�0¸j®�0¸j€�0¸jg��0¸j2‚�0¸ji‚�0¸jß‚�0¸jÛƒ�0¸j…�0¸j3…�0¸j„…�0¸jH†�0¸j܆�0¸j‡�0¸j\‡�0¸jˆ�0¸jƈ�0¸j ‰�0¸j°‰�0¸jÖŽ�0¸j:��0¸jg��0¸j‘�0¸jÕ’�0¸jŒ“�0¸j¹“�0¸jÜ–X�0¸j¹�q .....#  .... �0¸jä�¡ ....  ...  ..#####+#####.# ........#.#  #.........#@#  #.........#.# �0¸j2ž3 #...........####### #.................# ##...........####### �0¸jIžÂ #...=..#####.#  ##......# #.# �0¸j}žÍ #.).††..# #.#  �0¸j•žK#.#.....#####.#�0¸j¼Ÿ8 39.6 (11.0)  �0¸jàŸYA malevolent force fills the Dungeon...�0¸j¬/  --more--‘0¸j�°T  You fall into a shaft and drop 2 floors!‘0¸j\¶/  --more--’0¸jDË -Generating dungeon...o\\/o/ building the Dungeon \o\’0¸jÄ_ < /o/’0¸j^ ’0¸j:® ÙTrilby the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================AC: 4Str: 11EV: 11Int: 8SH: 0Dex: 19XL:  3 Next: 43% Place: Dungeon:4Noise: ---------  Time: 939.6 (11.0)a) +2 sling {Kannika c) +0 sling {NumeriaFire: a) +2 sling {Kannika} _e - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _You now have 90 gold pieces (gained 11).  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!’0¸jˆ² º  #..###..#  +..._...+  #..###..# .  .##.##. ..  #...# #..#  ... .....  #.#......  #@.......  ####.....  ...  .      ’0¸j ´ 0 _The shaft crumbles and collapses.’0¸jAµ a _Found a snail-covered altar of Cheibriados.•0¸jäå  Trilby the Shooter  #..###..#Coglin  +..._...+Health: 27/27 ========================  #..###..# .Magic: 3/3========================  .##.##. ..AC: 4Str: 11  #...# #..#EV: 11Int: 8  ... .....SH: 0Dex: 19  #.#......XL:  3 Next: 43% Place: Dungeon:4  #@.......Noise: ---------  Time: 939.6 (0.0)  ####.....a) +2 sling {Kannika c) +0 sling {Numeria  [11;22•0¸jç FH...Fire: a) +2 sling {Kannika}  .      A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors! _The shaft crumbles and collapses. _Found a snail-covered altar of Cheibriados.  Press: ? - help, v - describe, . - travelThe floor.–0¸jEQp_@A snail-covered altar of Cheibriados.–0¸jAÂk_#translucent stone wall.–0¸júw_#snail-covered altar of Cheibriados.—0¸j/ Trilby the Shooter  #..###..#Coglin  +..._...+Health: 27/27 ========================  #..###..# .Magic: 3/3======================== —0¸jl· .##.##. ..AC: 4Str: 11  #...# #..#EV: 11Int: 8  ... .....SH: 0Dex: 19  #.#......XL:  3 Next: 43% Place: Dungeon:4  #@.......Noise: ---------  Time: 939.6 (0.0)  ####.....a) +2 sling {Kannika c) +0 sling {Numeria  ...Fire: a) +2 sling {Kannika}  .  —0¸j: Ÿ    A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors! _The shaft crumbles and collapses. _Found a snail-covered altar of Cheibriados.  Press: ? - help, v - describe, . - travelA snail-covered altar of Cheibriados.—0¸jÏ —0¸jD _—0¸j)C—0¸j¶C—0¸j™G—0¸jJF _Unknown command.—0¸jÁ I—0¸jû —0¸j©Ä —0¸jœÈ P _—0¸jÕÊ —0¸j)Ë —0¸jÌ —0¸jŒÎ —0¸j|Ñ ,—0¸jÀÒ —0¸jÕ —0¸ja× —0¸j–× —0¸jŠØ —0¸jÛ —0¸j<Þ j  You encounter a clockroach.—0¸jÚã ÿ #..###..# .##   +..._...+...##.   #..###..#.....   #.##.##.#.....   ###...###..##—0¸j„ä – #.............. ####.#.... #..... ###   ... #..... #......# ##.....# ......#—0¸j$å ðB   clockroach (asleep, warded) ....... .B.....—0¸jÇê ,43.6 (4—0¸jšë 24.6 (5 _—0¸jßð —0¸jfò ˜0¸j­ß #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  #.##.##.#......Magic: 3/3========================  ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0Dex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ####@.......Noise: ---------  Time: 9˜0¸jàã44.6 (0.0)  #*.......a) +2 sling {Kannika c) +0 sling {Numeria  #*.......Fire: a) +2 sling {Kannika}  #.*....#.  ##*....#  *.....#B   clockroach (asleep, warded)  .*.....  .B.....  _Unknown command. _You encounter a clockroach.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 98% to hit)˜0¸jp; £ #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  #.##.##.#......Magic: 3/3========================  ###...###..##..AC: 4˜0¸jÍ; ³Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0Dex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ˜0¸j < ####@.......Noise: ---------  Time: 944.6 (0.0)  #).......˜0¸j1< =a) +2 sling {Kannika c) +0 sling {Numeria  #).......Fire: a) +2 sling {Kannika}  ˜0¸jY< ‚#.)....#.  ˜0¸jÇ< Á##)....#  ).....#B   clockroach (warded)  .).....  .B.....  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line˜0¸jî< ÄAim: a clockroach (asleep, damage-immune at range, 98% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.˜0¸j¯Â (Shift-Dir - straight line  Aim: a clockroach (asleep, damage-immune at range, 98% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.˜0¸jfD 8B.˜0¸j E 6B.˜0¸jK 9.....˜0¸júK i===5.7 (1.1Rev _˜0¸jQ ˜0¸jòR ™0¸jŽúƒ #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  ™0¸jåúó#.##.##.#......Magic: 3/3========================  ###...###..##..™0¸jûîAC: 4Str: 11  #..............EV: 11™0¸jYûêInt: 8  ####.#.........SH: 0Dex: 19 ™0¸j‰û #...........XL:  3 Next: 43% Place: Dungeon:4  ™0¸j¸û####@.......Noise: ===------  Time: 945.7 (0.0)  #*.......™0¸jæûØa) +2 sling {Kannika c) +0 sling {Numeria  #*.......™0¸j`üFire: a) +2 sling {Kannika}  #.*....#.Rev  ##*....#  B.....#B   clockroach (warded)  ™0¸j�üi.......  .......  ™0¸j¼ü²You shoot a sling bullet. The sling bullet hits the clockroach. _The clockroach is warded from harm.  Fire: a) +2 sling {Kannika}™0¸jý7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 65% to hit)™0¸jB I #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  #.##.##.#......™0¸j¦ Magic: 3/3========================  ###...###..##..AC: 4Str: 11  #..............EV: 11™0¸jÎ üInt: 8  ####.#.........SH: 0Dex: 19  ™0¸jö ö#...........XL:  3 Next: 43% Place: Dungeon:4  ™0¸j1 ####@.......Noise: ===------  Time: 945.7 (0.0)  #).......™0¸jd =a) +2 sling {Kannika c) +0 sling {Numeria  #).......Fire: a) +2 sling {Kannika}  ™0¸j� ã#.)....#.Rev  ##)....#  ™0¸jã ‰).....#B   clockroach (warded)  .).....  .).....  Fire: a) +2 sling {Kannika}™0¸j; VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 65% to hit)  You shoot a sling bullet.  ™0¸j{ OThe sling bullet closely misses the clockroach.™0¸j!“¼Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the clockroach.  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.™0¸js8B.™0¸jݨ.....6.9 (1.2Rev+ _™0¸j4™0¸j¿ ™0¸j®\ ª #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  #.##.##.#......Magic: 3/3======================== ™0¸j!] x ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0™0¸jZ] Dex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ####@.......Noise: ===------  Time: 946.9 (0.0)  ™0¸j�] ##*.......a) +2 sling {Kannika c) +0 sling {Numeria  #*.......Fire: a) +2 sling {Kannika}  #.*....#.Rev+  ™0¸j0^ [##B....#  ......#B   clockroach (warded)  .......  .......  You shoot a sling bullet. The sling bullet hits the clockroach. _The clockroach is warded from harm.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 65% to hit)™0¸jЙ ´ #..###..# .##Trilby the Shooter  ™0¸j+š Ï+..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  ™0¸j š ^#.##.##.#......Magic: 3/3========================  ###...###..##..AC: 4Str: 11  ™0¸jÊš À#..............EV: 11Int: 8  ™0¸jñš ­####.#.........SH: 0Dex: 19 ™0¸j› o #...........™0¸jB› ÖXL:  3 Next: 43% Place: Dungeon:4  ####@.......™0¸jj› áNoise: ===------  Time: 946.9 (0.0)  #).......™0¸jö› la) +2 sling {Kannika c) +0 sling {Numeria  #).......Fire: a) +2 sling {Kannika}  #.)....#.Rev+  ##)....#  ).....#™0¸jrœ B   clockroach (warded)  .).....  .).....  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycle™0¸jªœ âShift-Dir - straight lineAim: a clockroach (damage-immune at range, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the clockroach.™0¸jú! &Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the clockroach.™0¸jÒ¢ nB.B.™0¸jì¨ 7....™0¸jž© 38.0 (1.1 _™0¸j_¯ ™0¸j° š0¸j…>j #..###..# .##š0¸jß>Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  #.##.##.#......Magic: 3/3š0¸j?|========================  ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........š0¸jD?žSH: 0Dex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ####@.......š0¸jo?Noise: ===------  Time: 948.0 (0.0)  #*.......a) +2 sling {Kannika c) +0 sling {Numeria  #B.......Fire: a) +2 sling {Kannika}  š0¸j*@•#......#.Rev+  ##.....#  ......#B   clockroach (warded)  .......  .......  You shoot a sling bullet. _The sling bullet closely misses the clockroach.Fire: a) +2 sling {Kannika}š0¸j`@7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 65% to hit)š0¸jiI #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  #.##.##.#......š0¸j/jJMagic: 3/3========================  ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0Dex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ####@.......š0¸j]jáNoise: ===------  Time: 948.0 (0.0)  #).......š0¸j‹j=a) +2 sling {Kannika c) +0 sling {Numeria  #).......Fire: a) +2 sling {Kannika}  š0¸jºjà#).....#.Rev+  ##.....#  š0¸jkI......#B   clockroach (warded)  .......  .......  Fire: a) +2 sling {Kannika}š0¸jMk6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 65% to hit)  š0¸jzknYou shoot a sling bullet.  The sling bullet barely misses the clockroach.š0¸j1òzShift-Dir - straight line  š0¸j óGAim: a clockroach (damage-immune at range, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the clockroach.  You shoot a sling bullet.  The sling bullet closely misses the clockroach.š0¸j’t8B.š0¸j¹y .š0¸jŒzT9.2 (1.2Rev* š0¸jÅz_š0¸jÀš0¸j×�š0¸jog� #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  š0¸jh"#..###..#.....Health: 27/27 ========================  #.##.##.#......Magic: 3/3========================  ###...###..##..AC: 4š0¸jWh”Str: 11  #..............š0¸jÓhëEV: 11Int: 8  ####.#.........SH: 0š0¸jCiDex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ####@.......Noise: ===------  Time: 949.2 (0.0)  š0¸jƒiØ#B.......a) +2 sling {Kannika c) +0 sling {Numeria  š0¸j'j£#........Fire: a) +2 sling {Kannika}  #......#.Rev*  ##.....#  ......#š0¸j¤jîB   clockroach (warded)  .......  .......  š0¸jÜj¢You shoot a sling bullet. _The sling bullet closely misses the clockroach.Fire: a) +2 sling {Kannika}š0¸j kãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineš0¸j8kTAim: a clockroach (damage-immune at range, 65% to hit)š0¸j¹º � #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  š0¸jª» Í#..###..#.....Health: 27/27 ========================  #.##.##.#......Magic: 3/3========================  ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0Dex: 19 š0¸jð» Ø #...........XL:  3 Next: 43% Place: Dungeon:4  ####@.......Noise: ===------  Time: 949.2 (0.0) š0¸j4¼ \ #B.......a) +2 sling {Kannika c) +0 sling {Numeria  #........Fire: a) +2 sling {Kannika} š0¸jz¼ ( #......#.Rev*  ##.....#  ......#š0¸jø¼ ¨B   clockroach (warded)  .......  .......  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.š0¸jºJ Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.š0¸jXÊ š0¸jË -50.4 (1.2š0¸j­Ï š0¸j Ñ W _The clockroach barely misses you.›0¸j -V #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  #.##.##.#......Magic: 3/3========================  ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0Dex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ›0¸j•-ì####@.......Noise: ===------  Time: 950.4 (0.0)  #B.......a) +2 sling {Kannika c) +0 sling {Numeria  #........›0¸jô-rFire: a) +2 sling {Kannika}  #......#.Rev*  ##.....#  ......#›0¸j’.„B   clockroach (warded)  .......  .......  The sling bullet hits the clockroach but does no damage. _The clockroach barely misses you.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line›0¸já.TAim: a clockroach (damage-immune at range, 65% to hit)›0¸j?dª #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 27/27 ========================  #.##.##.#......Magic: 3/3======================== ›0¸jîd] ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0Dex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ####@.......Noise: ===------  Time: 950.4 (0.0)  #B.......a) +2 sling {Kannika c) +0 sling {Numeria  ›0¸jeç#........Fire: a) +2 sling {Kannika}  #......#.›0¸jL ÝFire: a) +2 sling {Kannika}  #......#.Rev* œ0¸jcL f ##.....#  œ0¸j†L ´......#B   clockroach (warded)  œ0¸j¶L i.......  .......  œ0¸jëL •The blast of sand hits you! _* * * LOW HITPOINT WARNING * * *Fire: a) +2 sling {Kannika}œ0¸jyM nPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (almost dead, damage-immune at range, 65% to hit)œ0¸j\{  #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 6/27=====-------------------  #.##.##.#......Magic: 3/3========================  ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0Dex: 19  #...........XL:  3 Next: 43% Place: Dungeon:4  ####@.......Noise: ===------  [4œ0¸j| Â0mTime: 954.0 (0.0)  #†.......a) +2 sling {Kannika c) +0 sling {Numeria  #........Fire: a) +2 sling {Kannika}  #......#.Rev*  ##.....#  ......#B   clockroach (warded)  .......  .......  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (almost dead, damage-immune at range, 65% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  You kill the clockroach!œ0¸j¼~ )œ0¸jd =)))œ0¸j…‰ †..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a clockroach (almost dead, damage-immune at range, 65% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  You kill the clockroach!  You shoot a sling bullet.œ0¸jUŠ œ0¸j9� A #..###..# .##Trilby the Shooter  +..._...+...##.Coglin  #..###..#.....Health: 6/27œ0¸jC‘ [=====-------------------  #.##.##.#......Magic: 3/3========================  ###...###..##..AC: 4Str: 11  #..............EV: 11Int: 8  ####.#.........SH: 0Dex: 19  #...........XL:  3 Next: 120% Place: Dungeon:4  ####@.......œ0¸jß‘ “Noise: ===------  Time: 955.3 (1.3)  #†.......a) +2 sling {Kannika c) +0 sling {Numeria  #........Fire: a) +2 sling {Kannika}  #......#.Rev*  ##.....#  ......#  .......  .......  œ0¸j=’ wPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (almost dead, damage-immune at range, 65% to hit)  œ0¸j~’ žYou shoot a sling bullet. The sling bullet hits the clockroach.  You kill the clockroach! _You shoot a sling bullet.œ0¸j�“ œ  Your Ranged Weapons skill increases to level 5!You have reached level 4!œ0¸jçœ /  --more--ž0¸j L]7/334/424% ž0¸jÀOž0¸jÞQR _You feel stronger.ž0¸jR ž0¸j}R ž0¸j°S ž0¸j'V ž0¸j~Y M8ž0¸j‚Z ž0¸jâZ ž0¸j�[ ž0¸jJ] ž0¸jŽ] >Rev+ ž0¸j|^ ž0¸j` ž0¸j{` ž0¸j>a ž0¸juc ž0¸j²c I9=ž0¸j3e ž0¸j'g ž0¸j“g ž0¸jth ž0¸jXj ž0¸jÃj 6Rev ž0¸jsk ž0¸jþl ž0¸jIm ž0¸j n ž0¸jÕo Q10/33ž0¸jpp E==ž0¸jÎp ž0¸js ,ž0¸j t ž0¸j7v >ž0¸j!w ž0¸j@y 3ž0¸j@z ž0¸j‡{ ž0¸jÝ{ P1==ž0¸j | ž0¸j} ž0¸jº~ ,ž0¸jÊ ž0¸jÊ� ,ž0¸j4ƒ ž0¸jp… ,ž0¸jg† ž0¸j+ˆ ž0¸jŒˆ S2=ž0¸j¶‰ ž0¸j}‹ ž0¸jÈ‹ ž0¸j:Œ ž0¸j� Bž0¸jX‘ ,ž0¸j’’ ž0¸jÓ” _3=ž0¸jµ• ž0¸jÅ— ,ž0¸jþ˜ ž0¸jΚ ,ž0¸ju› ž0¸j}œ ,ž0¸j� ž0¸jž ž0¸jRž _14==ž0¸j/  Bž0¸j™  ž0¸jY¡ ž0¸j�¡ ž0¸jò¡ ž0¸jn£ ž0¸j¢£ ž0¸j¤ ž0¸jó¤ ž0¸j-¥ K5=ž0¸j­¥ ž0¸j¸¦ ,ž0¸j>§ ž0¸jV¨ ž0¸jŒ¨ ž0¸jó¨ ž0¸j³© ž0¸jÙ© ž0¸j]ª ž0¸jÑ« 96ž0¸j ¬ 0=ž0¸jk¬ ž0¸jF­ ž0¸jj­ ž0¸jþ­ ž0¸j° ,ž0¸j¤± ž0¸jd³ ž0¸j”³ ž0¸jI´ ž0¸j&µ ž0¸jKµ ^7==ž0¸j˵ ž0¸j޶ ž0¸j¦¶ ž0¸j²· ž0¸jι ž0¸j º ž0¸jÔº ž0¸j�¼ ž0¸j´¼ ž0¸ji½ ž0¸j.À 98ž0¸jÁ ;==ž0¸jdÁ ž0¸jCà ž0¸j‚à ž0¸jJÄ ž0¸jUÆ ,ž0¸j˜Ç ž0¸jñÈ ,ž0¸jÊ ž0¸jŒÌ ž0¸j4Í K9=ž0¸j¸Í ž0¸jLÏ ž0¸jÏ ž0¸jqÐ ž0¸jÒ ,ž0¸jXÒ ž0¸jWÓ ž0¸j€Ó ž0¸jñÓ ž0¸jÕ ž0¸jNÕ T20=ž0¸j>Ö ž0¸jé× ž0¸j$Ø ž0¸jÙ ž0¸jLÛ ,ž0¸jHÜ ž0¸jËÝ ,ž0¸jÂÞ ž0¸jjà ž0¸j¾à ^1==ž0¸j©á ž0¸jÖâ ž0¸jã ž0¸j’ã ž0¸j¦ä ,ž0¸jIå ž0¸j(æ ,ž0¸j²æ ž0¸j�ç ž0¸j­ç ^2==ž0¸j‰è ž0¸j¹ê ž0¸jêê ž0¸jì ž0¸j€í ž0¸j¸í ž0¸j‰î ž0¸j(ð ž0¸jið ž0¸jEñ ž0¸jó ž0¸j”ó K3=ž0¸jƒô ž0¸jWõ ž0¸jƒõ ž0¸jóõ ž0¸j"÷ ž0¸jG÷ ž0¸j½÷ ž0¸jöø ,ž0¸jrù ž0¸j‘ú ž0¸jÒú N24=ž0¸jAû ž0¸jÀü ,ž0¸jý ž0¸j:þ ,ž0¸j´þ ž0¸jìÿ ,ž0¸jr ž0¸jÀ ž0¸j j5==ž0¸jÁ ž0¸jÀ ,ž0¸jF ž0¸jÉ ,ž0¸j$ ž0¸jû ,ž0¸j� ž0¸jÏ ž0¸j® k6=ž0¸j Bž0¸jÒ Bž0¸jÄ ,ž0¸jG ž0¸jW ž0¸jÕ K7=ž0¸j ž0¸jà ž0¸jÿ ž0¸j‡ ž0¸j2 ž0¸jX ž0¸j2 ž0¸j÷ ,ž0¸j– ž0¸js ž0¸jà h8==ž0¸jp ž0¸ju ž0¸jµ ž0¸jš! ž0¸j6# ž0¸jl# ž0¸já# ž0¸jÀ$ ž0¸jï$ ž0¸j\% ž0¸jË& ~9==ž0¸jV' ž0¸j+) ž0¸ja) ž0¸jM* ž0¸jW+ ž0¸j‘+ ž0¸jœ, ž0¸j\1 ®30=ž0¸j¸1 ž0¸j•2 ,ž0¸j%3 ž0¸j4 ž0¸j=4 ž0¸jª4 ž0¸j·5 ž0¸jç5 ž0¸j[6 ž0¸jk7 ž0¸j¦7 K1=ž0¸j/8 ž0¸j9 ž0¸jA9 ž0¸jÞ9 ž0¸jÉ: ž0¸jû: ž0¸je; ž0¸jo< ž0¸j¨< ž0¸jî< ž0¸j]? ž0¸j–? h2==ž0¸jD@ ž0¸j„A ,ž0¸j B ž0¸j#C ,ž0¸j9D ž0¸jÇE ž0¸jøE ž0¸jãF ž0¸jÑH k _You start resting.HP restored.ž0¸jöK d..#.....---ž0¸jçO 31055.3 (100.0)ž0¸j‚P ‰3==---61 ž0¸jžP _ž0¸jBS ž0¸jVT Ÿ0¸jÍs 3Ÿ0¸jwt Ÿ0¸j w Ÿ0¸jîx Ÿ0¸j(| BŸ0¸jq| Ÿ0¸jœ| Ÿ0¸j} Ÿ0¸j~ Ÿ0¸jD ,Ÿ0¸jÔ Ÿ0¸j®€ Ÿ0¸j«� Ÿ0¸j(‚ 9=Ÿ0¸jñ‚ Ÿ0¸jh… Ÿ0¸j—‡ Ÿ0¸jî‡ Ÿ0¸j­ˆ Ÿ0¸jbŠ Ÿ0¸jn‹ Ÿ0¸j¶‹ Ÿ0¸j�Œ Ÿ0¸jŸŽ Ÿ0¸j‡� Ÿ0¸jÝ� Ÿ0¸jË‘ Ÿ0¸jæ” Ÿ0¸jí– Ÿ0¸j0— Ÿ0¸j6˜ Ÿ0¸j`š Ÿ0¸j.œ Ÿ0¸jšœ Ÿ0¸j’� Ÿ0¸j\Ÿ Ÿ0¸jÖ¡ ,Ÿ0¸jÒ¢ Ÿ0¸j’¥ Ÿ0¸jÔ¥ Ÿ0¸jŦ Ÿ0¸jô© N _You now have 100 gold pieces (gained 10).Ÿ0¸jÒ« Ÿ0¸j4¬ Ÿ0¸j­ Ÿ0¸jÑ® Ÿ0¸j:± ,Ÿ0¸j3² Ÿ0¸j´ Ÿ0¸j0µ Ÿ0¸j{µ Ÿ0¸j¶µ Ÿ0¸já¶ Ÿ0¸jÒ· Ÿ0¸j ¸ Ÿ0¸jI¸ Ÿ0¸jÿ¸ Ÿ0¸jع Ÿ0¸jº Ÿ0¸jOº Ÿ0¸j» Ÿ0¸jø» Ÿ0¸j1¼ Ÿ0¸jq¼ Ÿ0¸j˽ Ÿ0¸j›¾ Ÿ0¸jȾ Ÿ0¸j"¿ Ÿ0¸jÀ Ÿ0¸j Á Ÿ0¸j=Á Ÿ0¸j|Á Ÿ0¸jå Ÿ0¸j·Ä f  You encounter an adder.Ÿ0¸jKÉ *#........# ....... #†.......#####...... .. #.........##.#.....## #......#............... ##.....##.#...##......# ##......#..#..##.....# #.........##......# ##.......####....# Ÿ0¸j.Ê … #........#....#@# #..#..........##.# ..##.........###.# ## #........##.  ............ ...  .................. S   adder (asleep) .............##.... #.#.#.#.#.#..#S...#.  ...#........Ÿ0¸j·Ï 375.3 (19.0)Ÿ0¸jæÐ 36.3 (20 _Ÿ0¸jlÕ Ÿ0¸j”Ö  0¸jÄÈ#........# .......Trilby the Shooter #†.......#####...... ..Coglin #.........##.#.....##..Health: 33/33 ======================== #......#............... 0¸jc;Magic: 4/4======================== ##.....##.#...##......#AC: 4Str: 12 ##......#..#..##.....#EV: 11Int: 8 #.........##......#SH: 0Dex: 19 ##.......####....#XL:  4 Next: 12% Place: Dungeon:4  #........#....#@# 0¸j¹ÌNoise: ---------  Time: 1076.3 (0.0) #..#..........##*#a) +2 sling {Kannika c) +0 sling {Numeria ..##.........###*#Fire: a) +2 sling {Kannika}  0¸jIù## #........## #*............. *..  ..............*...S   adder (asleep) .............##*... #.#.#.#.#.#..#S...#....#........ _You now have 100 gold pieces (gained 10). _You encounter an adder.Fire: a) +2 sling {Kannika} 0¸j{#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit) 0¸jÖ}#........# .......Trilby the Shooter #†.......#####...... ..Coglin #.........##.#.....##..Health: 33/33 ======================== #......#...............Magic: 4/4======================== ##.....##.#...##......#AC: 4Str: 12 ##......#..#..##.....#EV: 11Int: 8 #.........##......#SH: 0Dex: 19 ##.......####....#XL:  4 Next: 12% Place: Dungeon:4  #........#....#@#Noise: ---------  Time: 1076.3 (0.0) #..#..........##)#a) +2 sling {Kannika[39;49 0¸j{~±m c) +0 sling {Numeria ..##.........###)#Fire: a) +2 sling {Kannika} ## #........## #)............. )..  ..............)...S   adder .............##)... #.#.#.#.#.#..#S...#....#........Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. 0¸j{ ] You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is moderately wounded.You shoot a sling bullet.  The adder is almost dead. 0¸j’… ;S. 0¸jD† ;S. 0¸j� j.....  0¸jÒ� i===7.6 (1.3Rev _ 0¸j§“  0¸j#•  0¸jH%†#........# .......Trilby the Shooter #†.......#####...... ..Coglin #.........##.#.....##..Health: 33/33 ======================== #......#...............Magic: 4/4======================== ##.....##.#...##......#AC: 4Str: 12 ##......#..#..##.....#EV: 11Int: 8 #.........##......#SH: 0 0¸j’&Dex: 19 ##.......####....#XL:  4 Next: 12% Place: Dungeon:4  #........#....#@#Noise: ===------  Time: 1077.6 (0.0) #..#..........##*#a) +2 sling {Kannika c) +0 sling {Numeria ..##.........###*#Fire: a) +2 sling {Kannika} ## #........## #*.Rev ............ .*.  ...............S..S   adder .............##.... #.#.#.#.#.#..#....#....#........The sling bullet hits the adder. _The adder is almost dead.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycle 0¸j'”Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)¡0¸jüÍ3#........# .......Trilby the Shooter #†.......#####...... ..Coglin ¡0¸jÑÎ#.........##.#.....##..Health: 33/33 ======================== #......#...............Magic: 4/4======================== ##.....##.#...##......#AC: 4Str: 12 ##......#..#..##.....#EV: 11Int: 8 #.........##......#SH: 0Dex: 19 ¡0¸j.Ô±##.......####....#XL:  4 Next: 12% Place: Dungeon:4  #........#....#@#Noise: ===------  Time: 1077.6 (0.0) #..#..........##)#a) +2 sling {Kannika c) +0 sling {Numeria ..##.........###)#Fire: a) +2 sling {Kannika} ## #........## #).Rev ............ .).  ...............)..S   adder .............##.).. #.#.#.#.#.#..#..).#....#........Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.¡0¸jÆSÇ Shift-Dir - straight line  Aim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the adder.  The adder is almost dead.¡0¸jƒÒ:S.¡0¸jbÓ8S.¡0¸j}Ø7....¡0¸j‹Ùj8.8 (1.2Rev+ _¡0¸j6Þ¡0¸jøß¡0¸j^)#........# .......Trilby the Shooter #†.......#####...... ..Coglin #.........##.#.....##..Health: 33/33 ======================== #......#...............Magic: 4/4======================== ¡0¸jÃ^¼##.....##.#...##......#AC: 4Str: 12 ##......#..#..##.....#EV: 11Int: 8 #.........##......#SH: 0Dex: 19 ##.......####....#XL:  4 Next: 12% Place: Dungeon:4  #........#....#@#Noise: ===------  Time: 1078.8 (0.0) #..#..........##*#a) +2 sling {Kannika c) +0 sling {Numeria ..##.........###*#Fire: a) +2 sling {Kannika} ¡0¸j{_Ñ## #........## #S.Rev+ ............ ...  ..................S   adder .............##.... #.#.#.#.#.#..#....#....#........You shoot a sling bullet. The sling bullet hits the adder. _The adder is almost dead.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¡0¸j¬_oAim: an adder (almost dead, 48% to hit)¡0¸jwÊ #........# .......Trilby the Shooter #†.......#####...... ..¡0¸jDË ‡Coglin #.........##.#.....##..Health: 33/33 ======================== #......#...............Magic: 4/4======================== ##.....##.#...##......#AC: 4Str: 12 ##......#..#..##.....#EV: 11Int: 8 #.........##......#SH: 0Dex: 19 ##.......####....#XL:  4 Next: 12% Place: Dungeon:4  ¡0¸jÌ Ü#........#....#@#Noise: ===------  Time: 1078.8 (0.0) #..#..........##)#a) +2 sling {Kannika c) +0 sling {Numeria ..##.........###)#Fire: a) +2 sling {Kannika} ## #........## #).Rev+ ............ .).  ...............)..S   adder .............##.).. #.#.#.#.#.#..#..).#.¡0¸j^Ì &...#........You shoot a sling bullet. The sling bullet hits the adder. _The adder is almost dead.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)¡0¸jÊQ TFire: a) +2 sling {Kannika}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 48% to hit)  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.¡0¸j6Ô ² S.  The sling bullet closely misses the adder.¡0¸j•Ú >.....¡0¸j¥Û 480.0 (1.2 _¡0¸jêà ¡0¸jvá ¢0¸jµÏ3#........# .......Trilby the Shooter #†.......#####...... ..Coglin ¢0¸jEÐç#.........##.#.....##..Health: 33/33 ======================== #......#...............Magic: 4/4======================== ##.....##.#...##......#AC: 4Str: 12 ¢0¸jÑÐé##......#..#..##.....#EV: 11Int: 8 #.........##......#SH: 0Dex: 19 ##.......####....#XL:  4 Next: 12% Place: Dungeon:4  #........#....#@#¢0¸j“ÑêNoise: ===------  Time: 1080.0 (0.0) #..#..........##*#a) +2 sling {Kannika c) +0 sling {Numeria ..##.........###S#Fire: a) +2 sling {Kannika} ## #........## #..Rev+ ............ ...  ..................S   adder .............##.... #.#.#.#.#.#..#....#.¢0¸jõÑ�...#........You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¢0¸jÒoAim: an adder (almost dead, 48% to hit)¢0¸jßSD#........# .......Trilby the Shooter #†.......#####...... ..Coglin #.........##.#.....##..Health: 33/33 ======================== ¢0¸jU-#......#...............Magic: 4/4======================== ##.....##.#...##......#AC: 4Str: 12 ##......#..#..##.....#EV: 11Int: 8 #.........##......#SH: 0Dex: 19 ##.......####....#XL:  4 Next: 12% Place: Dungeon:4  #........#....#@#Noise: ===------  Time: 1080.0 (0.0) #..#..........##)#a) +2 sling {Kannika c) +0 sling {Numeria ..##.........###)#Fire: a) +2 sling {Kannika} ## #........## #).¢0¸jâU Rev+ ............ .).  ...............)..S   adder .............##.).. #.#.#.#.#.#..#..).#....#........You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)¢0¸jÌßþ †  Shift-Dir - straight line  Aim: an adder (almost dead, 48% to hit)  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  The sling bullet hits the adder.  You kill the adder!¢0¸jÍã=)¢0¸j™iv.†.....¢0¸j‘m{261.1 (1.1Rev* _¢0¸jÝr¢0¸jmu£0¸jû}£0¸jˆ~£0¸jÄ~£0¸jv�£0¸jñ†€Rev+ £0¸jm‡,£0¸j懣0¸j™ˆ£0¸j¾‰,£0¸j7Š£0¸j‹‹£0¸jWŒ£0¸j¾Œ£0¸jN�£0¸j3Ž£0¸jR�£0¸j”�>Rev £0¸j÷�£0¸jm’£0¸j”‚  You encounter a gnoll. It is wielding a +0 halberd.£0¸jt˜Ú..##... ....... ....... ...j ....... ........... .... ......# ..............$. ......# ......... ....# ......#####...... ....# .......##.#.....##..#.# ....#.................# ....##.#...##...@..#--- .....#..#..##.....##.....##......##.# £0¸jñ˜ó......####....## ... .......#....#.# .### #..##.# ##j   gnoll (polearm, asleep) #.###†.......## #.. ...... ...£0¸jë�-6.1 (5.0£0¸jSŸM---7.1 (6 _£0¸j££0¸jü¤£0¸jþI ..##...Trilby the Shooter ....... ....... ...jCoglin ....... ........... ..*.Health: 33/33 ======================== ......# .............*$.Magic: 4/4======================== £0¸jK A......# ......... .*..#AC: 4Str: 12 ......#####...... .*..#EV: 11Int: 8 .......##.#.....##*.#.#SH: 0Dex: 19 ....#............*....#XL:  4 Next: 26% Place: Dungeon:4 ....##.#...##...@..#Noise: ---------  Time: 1087.1 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev .......#....#.# .### £0¸jtK å#..........##.# ##j   gnoll (polearm, asleep) #.........###†# #........## #.. ........... ... _You kill the adder! £0¸j·K ™_You encounter a gnoll. It is wielding a +0 halberd.Fire: a) +2 sling {Kannika}£0¸jL 8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (asleep, 98% to hit)¤0¸jál..##...Trilby the Shooter ....... ....... ...jCoglin ....... ........... ..).Health: 33/33 ======================== ......# .............)$.Magic: 4/4======================== ......# ......... .)..#AC: 4Str: 12 ......#####...... .)..#EV: 11Int: 8 .......##.#.....##).#.#SH: 0Dex: 19 ....#............)....#XL:  4 Next: 26% Place: Dungeon:4 ....##.#...##...@..#Noise: ---------  Time: 1087.1 (0.0) .....#..#..##.....##[1¤0¸jÄmÖ0;38Ha) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev .......#....#.# .### #..........##.# ##j   gnoll (polearm) #.........###†# #........## #.. ........... ...Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.¤0¸j8òDShift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.¤0¸jQsU.j¤0¸jët*j¤0¸j%|�.....j 2 gnolls (1 polearm, 1 wandering)¤0¸jÿ|m===8.3 (1.2Rev+ ¤0¸j¼ƒ¤0¸jü‰q _You encounter a gnoll. It is wielding a +0 flail.¤0¸j^Ú¶..##...Trilby the Shooter ....... ....... ...jCoglin ....... ........... ..j.Health: 33/33 ======================== ......# .............*$.Magic: 4/4======================== ......# ......... .*..#AC: 4¤0¸jÜÚkStr: 12 ......#####...... .*..#EV: 11Int: 8 .......##.#.....##*.#.#SH: 0Dex: 19 ....#............*....#XL:  4 Next: 26% Place: Dungeon:4 ....##.#...##...@..#¤0¸j ÛúNoise: ===------  Time: 1088.3 (0.0) .....#..#..##.....##¤0¸j5Û/a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ¤0¸j[Û«......####....## ...Rev+ ¤0¸j�Ûa.......#....#.# .### #..........##.# ##jj 2 gnolls (1 polearm, 1 wandering) ¤0¸j¯ÛÒ#.........###†# #........## #.. ........... ...¤0¸jÚÛ�The gnoll is moderately wounded. _You encounter a gnoll. It is wielding a +0 flail.¤0¸jÜ÷Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycle¤0¸j;Ü«Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, 68% to hit)¤0¸j$ÿÛ..##...Trilby the Shooter ....... ....... ...jCoglin ....... ........... ..j.Health: 33/33 ======================== ......# .............)$.Magic: 4/4¤0¸jÈÿá======================== ......# ......... .)..#AC: 4Str: 12 ......#####...... .)..#EV: 11Int: 8 .......##.#.....##).#.#SH: 0Dex: 19 ....#............)....#XL:  4 Next: 26% Place: Dungeon:4 ¤0¸jAC....##.#...##...@..#Noise: ===------  Time: 1088.3 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev+ ¤0¸j´_.......#....#.# .### #..........##.# ##jj 2 gnolls (1 polearm, 1 wandering) #.........###†# #........## #.. ........... ...Fire: a) +2 sling {Kannika}¤0¸j÷Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded.¤0¸jFŠ¥)j)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The sling bullet hits the gnoll!  The gnoll shouts!¤0¸jž Ž jjThe gnoll is severely wounded.¤0¸j% ¤0¸ju .¤0¸j� .j¤0¸j  m.....9.5 (1.2¤0¸jÓ ¤0¸jí - _You hear an angry hiss.¤0¸jø[ ..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ..jjHealth: 33/33 ======================== ......# ..............*.Magic: 4/4======================== ......# ......... ..*.#AC: 4Str: 12 ......#####...... .**.#EV: 11Int: 8 .......##.#.....##*.#.#SH: 0Dex: 19 ....#............*....#XL:  4 Next: 26% Place: Dungeon:4 ....##.#...##...@..#Noise: ===------  Time: 1089.5 (0.0) .....#..#..##.....##[10;¤0¸jû\ ö38Ha) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev+ .......#....#.# .### #..........##.# ##jj 2 gnolls (1 polearm) #.........###†# #........## #.. ........... ...The gnoll is severely wounded. _You hear an angry hiss.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)¥0¸jIJê..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ..j)Health: 33/33 ======================== ......# ..............).Magic: 4/4======================== ¥0¸jcKó......# ......... ..).#AC: 4Str: 12 ......#####...... .)).#EV: 11Int: 8 .......##.#.....##).#.#SH: 0Dex: 19 ....#............)....#XL:  4 Next: 26% Place: Dungeon:4 ....##.#...##...@..#Noise: ===------  Time: 1089.5 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev+ ¥0¸jÌK.......#....#.# .### #..........##.# ##jj 2 gnolls (1 polearm) #.........###†# #........## #.. ........... ...Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.¥0¸jBÏŒShift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The sling bullet hits the gnoll but does no damage.¥0¸j×P˜ .jThe gnoll is severely wounded.¥0¸jjQ-j.¥0¸j+RU.j¥0¸jiS0j¥0¸jíTP.j¥0¸j¤[¢$.....j 3 gnolls (1 polearm, 1 wandering)¥0¸j4\l90.7 (1.2Rev* ¥0¸j¾a¥0¸j8dq _You encounter a gnoll. It is wielding a +0 flail.¥0¸j¼5..##...Trilby the Shooter ....... ....... ...jCoglin ....... ........... ....Health: 33/33 ======================== ......# .............j$.Magic: 4/4======================== ......# ......... .j..#AC: 4Str: 12 ......#####...... .*..#EV: 11Int: 8 .......##.#.....##*.#.#SH: 0Dex: 19 ....#............*....#¥0¸jñ¼4XL:  4 Next: 26% Place: Dungeon:4 ....##.#...##...@..#Noise: ===------  Time: 1090.7 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##jjj 3 gnolls (1 polearm, 1 wandering) #.........###†# #........## #.. ........... ...The gnoll is severely wounded. ¥0¸j_½_You encounter a gnoll. It is wielding a +0 flail.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)¥0¸jB ¶..##...Trilby the Shooter ....... ....... ...jCoglin ....... ........... ....Health: 33/33 ======================== ......# .............j$.Magic: 4/4======================== ......# ......... .j..#AC: 4¥0¸jÀ üStr: 12 ......#####...... .)..#EV: 11Int: 8 .......##.#.....##).#.#SH: 0Dex: 19 ....#............)....#XL:  4 Next: 26% Place: Dungeon:4 ¥0¸jQ i....##.#...##...@..#Noise: ===------  Time: 1090.7 (0.0) .....#..#..##.....##¥0¸jã Üa) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##¥0¸j Ïjjj 3 gnolls (1 polearm, 1 wandering) #.........###†# ¥0¸jS #........## #.. ........... ...Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)  ¥0¸j” ‰You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded.¥0¸j’¶Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded.  The sling bullet hits the gnoll but does no damage.¥0¸j5 � .jThe gnoll is severely wounded.¥0¸j1 T.j¥0¸jì K.j¥0¸jY ,..¥0¸j, 31.9 (1.2 _¥0¸jb& ¥0¸jp( ¥0¸j!Û î..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ..j.Health: 33/33 ======================== ......# ..............$.Magic: 4/4======================== ¥0¸j¨Û 9......# ......... ..j.#AC: 4Str: 12 ......#####...... .j*.#EV: 11Int: 8 .......##.#.....##**#.#SH: 0Dex: 19 ....#............*....#¥0¸jzÜ *XL:  4 Next: 26% Place: Dungeon:4 ....##.#...##...@..#Noise: ===------  Time: 1091.9 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##jjj 3 gnolls (1 polearm, 1 wandering) ¥0¸jÈÜ [#.........###†# #........## #.. ........... ...The sling bullet hits the gnoll but does no damage. _The gnoll is severely wounded.¥0¸jÝ  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)¦0¸j©Ù½..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ..j.Health: 33/33 ======================== ......# ..............$.Magic: 4/4¦0¸j3Út======================== ......# ......... ..j.#AC: 4Str: 12 ......#####...... .j).#EV: 11Int: 8 .......##.#.....##))#.#SH: 0Dex: 19 ....#............)....#¦0¸j¡ÚXL:  4 Next: 26% Place: Dungeon:4 ....##.#...##...@..#Noise: ===------  Time: 1091.9 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ¦0¸jÛ±......####....## ...Rev* .......#....#.# .### #..........##.# ##jjj 3 gnolls (1 polearm, 1 wandering) #.........###†# #........## #.. ¦0¸jZÛE........... ...Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¦0¸jˆÛ Aim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.¦0¸j3b´M)Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.You kill the gnoll!¦0¸jögIj 2 gnolls (¦0¸jAêD.j¦0¸jëêU.j¦0¸jƒò,.....¦0¸jàô<433.2 (1.3 _¦0¸jñú¦0¸j9ü¦0¸j{V ..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ....Health: 33/33 ======================== ......# .............j$.Magic: 4/4======================== ......# ......... ..).#AC: 4Str: 12 ......#####...... ....#EV: 11Int: 8 .......##.#.....##j.#.#SH: 0Dex: 19 ....#............*....#¦0¸jŸWXL:  4 Next: 43% Place: Dungeon:4 ....##.#...##...@..#Noise: ===------  Time: 1093.2 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##jj 2 gnolls (1 wandering) #.........###†# #........## #.. ........... ...You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll!Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 68% to hit)[7;19¦0¸j XH¦0¸jh½ø..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ....Health: 33/33 ======================== ......# .............j$.Magic: 4/4======================== ¦0¸j÷¾......# ......... ..).#AC: 4Str: 12 ......#####...... ....#EV: 11Int: 8 .......##.#.....##j.#.#SH: 0Dex: 19 ....#............)....#XL:  4 Next: 43% Place: Dungeon:4 ....##.#...##...@..#Noise: ===------  Time: 1093.2 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##j[30¦0¸jV¿'mj 2 gnolls (1 wandering) #.........###†# #........## #.. ........... ...Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.¦0¸jxF Ä)  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.  You kill the gnoll!¦0¸jÐK fj   gnoll (¦0¸jˆÐ f SThe gnoll shouts!¦0¸jzÑ U.j¦0¸jÊÑ -S.¦0¸j’Û M S.jS   ball python (constriction)You encounter a ball python.¦0¸j�Þ 5604.5 (1.3¦0¸jSå ¦0¸jòè 5 _The ball python hisses angrily.§0¸jÖ ½..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ..S.Health: 33/33 ======================== ......# ..............$.Magic: 4/4§0¸jn Z======================== ......# ......... .j).#AC: 4Str: 12 ......#####...... .*..#EV: 11Int: 8 .......##.#.....##*.#.#SH: 0Dex: 19 ....#............*....#XL:  4 Next: 60% Place: Dungeon:4 ....##.#...##...@..#§0¸j‹ gNoise: ===------  Time: 1094.5 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### §0¸j Ú#..........##.# ##j   gnoll #.........###†#S   ball python (constriction) #........## #.. ........... ...You encounter a ball python. _The ball python hisses angrily.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (68% to hit)§0¸jÏV)..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ..S.Health: 33/33 ======================== ......# ..............$.Magic: 4/4======================== ......# ......... .j).#AC: 4Str: 12 ......#####...... .)..#EV: 11Int: 8 .......##.#.....##).#.#SH: 0Dex: 19 ....#............)....#XL:  4 Next: 60% Place: Dungeon:4 ....##.#...##...@..#§0¸jšXYNoise: ===------  Time: 1094.5 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##j   gnoll #.........###†#S   ball python (constriction) #........## #.. ........... ...Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (68% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.§0¸jy浆You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The sling bullet hits the ball python.  You kill the ball python!§0¸jíìH))§0¸jMo©.j.j§0¸j¸v,....§0¸j˜z;15.7 (1.2 _§0¸j«�§0¸jŠ‚§0¸jpZ..##...Trilby the Shooter ....... ....... ....Coglin ....... ........... ..†.Health: 33/33 ======================== ......# ..............$.Magic: 4/4======================== ......# ......... ..).#AC: 4Str: 12 ......#####...... ....#EV: 11Int: 8 .......##.#.....##j.#.#SH: 0Dex: 19 ....#............*....#XL:  4 Next: 61% Place: Dungeon:4 ....##.#...##...@..#Noise: ===------  Time: 1095.7 (0.0) .....#..#..##.....##a) §0¸j®[õ+2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##j   gnoll #.........###†# #........## #.. ........... ...The sling bullet hits the ball python. _You kill the ball python!Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 68% to hit)§0¸j¼“ ¼..##...Trilby the Shooter ....... ....... ...)Coglin ....... ........... ..).Health: 33/33 ======================== ......# .............)$.Magic: 4/4======================== ......# ......... .)).#AC: 4Str: 12 ......#####...... .)..#EV: 11Int: 8 .......##.#.....##).#.#SH: 0Dex: 19 ....#............)....#XL:  4 Next: 61% Place: Dungeon:4 §0¸j9• r....##.#...##...@..#Noise: ===------  Time: 1095.7 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##j   gnoll #.........###†# #........## #.. ........... ...Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.§0¸j5 ËShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (moderately wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll.  The gnoll is heavily wounded.§0¸jÊž U)j§0¸jè a.†...§0¸jsª 37.0 (1.3 _§0¸jk² §0¸j¢³ ¨0¸jf•Ò..##...Trilby the Shooter ....... ....... ....Coglin ¨0¸jâ•p....... ........... ..†.Health: 33/33 ======================== ......# ..............$.Magic: 4/4======================== ......# ......... ..).#AC: 4Str: 12 ......#####...... ....#¨0¸j–#EV: 11Int: 8 .......##.#.....##).#.#SH: 0¨0¸j9–Dex: 19 ....#............j....#XL:  4 Next: 61% Place: Dungeon:4 ¨0¸jb–o....##.#...##...@..#¨0¸j”–éNoise: ===------  Time: 1097.0 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#¨0¸jÔ–óFire: a) +2 sling {Kannika} ......####....## ...Rev* ¨0¸j—S.......#....#.# .### #..........##.# ##j   gnoll ¨0¸j.—Ò#.........###†# #........## #.. ........... ...¨0¸jX—ÃYou shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is heavily wounded.Fire: a) +2 sling {Kannika}¨0¸j¼—iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 68% to hit)¨0¸j*›+..##...Trilby the Shooter ....... ....... ...)Coglin ....... ........... ..).Health: 33/33 ======================== ......# .............)$.Magic: 4/4======================== ......# ......... .)).#AC: 4Str: 12 ......#####...... .)..#EV: 11Int: 8 .......##.#.....##).#.#SH: 0Dex: 19 ....#............)....#XL:  4 Next: 61% Place: Dungeon:4 ....##.#...##...@..#¨0¸já›Noise: ===------  Time: 1097.0 (0.0) .....#..#..##.....##a) +2 sling {Kannika c) +0 sling {Numeria .......##......##.#Fire: a) +2 sling {Kannika} ......####....## ...Rev* .......#....#.# .### #..........##.# ##j   gnoll #.........###†# #........## #.. ........... ...Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.¨0¸jñ!Í)Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll!  You kill the gnoll!¨0¸j5'<)¨0¸j¬Š.†...))¨0¸jn¯<788.1 (1.1 _¨0¸jŒµ¨0¸j·©0¸jº_3©0¸j^b©0¸j¬d©0¸j¶h,©0¸j'j,©0¸jÍk©0¸jo©0¸jro>Rev+ ©0¸jÖp©0¸j×r©0¸j&s©0¸j~t©0¸j0w,©0¸jAx©0¸j\z©0¸j”z©0¸jõ{©0¸jæ}©0¸j.~>Rev ©0¸jÍ©0¸j%‚,©0¸jyƒ©0¸j^…©0¸j±…©0¸j‡©0¸j‰©0¸jº‰©0¸jÇŠ©0¸j¸Œ©0¸jòŒ(©0¸j�Ž©0¸jy�3©0¸jû‘©0¸jR”©0¸j«”©0¸jG–©0¸jh˜©0¸j/™©0¸j)š©0¸j5�,©0¸jäž©0¸jJ¡,©0¸jÓ¢©0¸j¾¤©0¸j¥©0¸j¢¦©0¸jº¨©0¸jv©©0¸j©ª©0¸j½¬©0¸j­©0¸jS®©0¸j‰°,©0¸j²©0¸jý³©0¸j‚´©0¸jºµ©0¸jx¸,©0¸jº©0¸j@¼©0¸j�¼©0¸j0¸j¶¿©0¸j�À©0¸jÁ©0¸jê©0¸jCé0¸jÅ©0¸jÇ,©0¸jÉ©0¸j¡Ë©0¸jÌ©0¸j6Í©0¸jæÏ,©0¸j,Ñ©0¸jäÓ,©0¸jwÕ©0¸jØ,©0¸jôØ©0¸jÛ,©0¸jXÜ©0¸jcÞ©0¸j¼Þ©0¸j3à©0¸j¼â,©0¸jéã©0¸j…æ,©0¸j¹ç©0¸jcê©0¸jìê©0¸jiì©0¸j¤î©0¸jùî©0¸j)ð©0¸jàò,©0¸jtô©0¸j÷,©0¸j²ø©0¸j­û,©0¸jý©0¸jœÿ,©0¸jâ©0¸j&,©0¸j¿©0¸j„,©0¸j©0¸j?,©0¸j$©0¸jÅ,©0¸jÜ©0¸j",©0¸jÀ©0¸j$"©0¸jt"©0¸j"#©0¸jå$,©0¸jÜ%©0¸j@(,©0¸j)©0¸j„*,©0¸j6,©0¸jµ.©0¸jý.©0¸jQ0©0¸jO2©0¸jœ2©0¸j74©0¸jl6,©0¸j8©0¸jÈ:,©0¸jÞ<©0¸jj?,©0¸j A©0¸jmC,©0¸j*E©0¸jzG,©0¸j›I©0¸jçK,©0¸jWM©0¸jÂO,©0¸joQ©0¸jwS©0¸jÔS©0¸jhU©0¸j W,©0¸jUY©0¸j [,©0¸jÃ\©0¸j†_,©0¸jÐ`©0¸j-c©0¸jgc©0¸j+e©0¸jùv©0¸j(x©0¸j¥x©0¸jE{,©0¸j¸|©0¸jŽ~©0¸jÖ~©0¸j]€©0¸j ‚©0¸jè‚©0¸jn„©0¸j·†©0¸j ‡©0¸jµˆ©0¸j“š©0¸j¦“©0¸jB•©0¸jf—,©0¸j™©0¸j*›,©0¸j¬œ©0¸j„Ÿ,©0¸j�¡©0¸j`£©0¸j´£©0¸j饩0¸j9¨©0¸jw¨©0¸jð©©0¸j¬©0¸jc¬©0¸j=­©0¸jú¯©0¸jD°©0¸jq±©0¸j«³©0¸j ´©0¸jóµ©0¸ja·©0¸j­·©0¸j0¸jÞº©0¸jB»©0¸j¶Â©0¸j6Å,©0¸jæÆ©0¸jÊ©0¸jmÊ©0¸j$Ì©0¸jΩ0¸j�Ω0¸jŒÏ©0¸j5Ò©0¸j…Ò©0¸jÝÓ©0¸jlÖ,©0¸jº×©0¸j–Ù©0¸jÌÙ©0¸jaÛ©0¸jmÝ©0¸j´Ý©0¸jíÞ©0¸já,©0¸j�â©0¸jlä,©0¸jSæ©0¸jé,©0¸j—ê©0¸j´ì,©0¸jWî©0¸j†ð©0¸jßð©0¸jËñ©0¸jõ,©0¸jiö©0¸j#ù©0¸jnù©0¸júú©0¸j™{ ...... _You start waiting.©0¸jÞ 1197.1 (99.0)©0¸j  7---8.1 (100.0)©0¸jù©0¸j5# _Done waiting.ª0¸j€å�.... ##... ... ....... ...... ..............†.# ..............$..# ............).######...... ....# ..##.#.....##).#.# #...........###.#...##..##..#..##.....#......##.#####....##.... ª0¸jZæ…......#....#.# ..### .#.# .## .#†#..## #..ª0¸j¹íª0¸j[îM---9.0)ª0¸jŸôª0¸jYö$  Things that are here:ª0¸jèøp _a +0 flail; a gnoll corpse«0¸jß  .... ...####...# ##... #..... ................# ..............†..## ..............$...«0¸j‚k# ............)#####......#....# ..##.#.....##@.#.# #............)....# ##.#...##..##..#..##.....## .#......##.# ..####....##.... ..«0¸jì<#....#.# ..### .#.##.###†#..«0¸jÓ'«0¸jz(&200 «0¸j¼( _«0¸jí,«0¸jÛ.N _You see here a +0 flail.¬0¸j9�##.  ..## ...#. .... ....####...#..# #... ##. .........#  ..............†..## ..............$....# ............)#####......#.@..# ..##.#.....##).#.# #............)....# ##.#...##..##..#..##.....## ..#......##.# ...####....##.... ##..#....#.##..### ...##.##¬0¸jÙ'¬0¸jÐ(-1 _¬0¸jÃ/¬0¸jÁ0¬0¸j^¹ .  ..## ....#...  ....####...#..# ... ##.#  .#  .†..#.# .$.... # .).# #####......#..@.# ##.#.....##).#.# #...)....# ##.#...##......##.##..#..####......##.# ....####....##.... .##..¬0¸j�º±#....#.##..###.# .. ¬0¸j¡Á¬0¸j‚Â&2¬0¸j¦É¬0¸jO̬0¸jdŸ j .#..# ..## ....#...  ....####...#..#  ## ..#  .†..#...# ..$......# ..........#####......#....# ..##.#.....##).#.# ............)....# ¬0¸j,  ’#.#...##......##.# #..#..##.....###..#......##.# .....####....##......##..#....#.##..###.# ..¬0¸j%¨ ¬0¸jö¨ &3¬0¸j ¯ ¬0¸j'² P _You see here a +0 halberd.­0¸jõô4 ..##... ...# ..#..# ..## ....#...  ....####...#..#  ##  ..# .# .†..# # ........ # ......).##...#. #####......#....## ##­0¸j$ö¥##.#.....##).#.# ...........)....# .#...##.#.#..##.....###..#......##.# ..... ####....##......##..­0¸j’þ­0¸j€ÿ-4 _­0¸jœ­0¸jL­0¸j+5.1 (2­0¸j¿­0¸jä? _You now have 119 gold pieces (gained 19).®0¸j¨Â3®0¸jÉÄ®0¸jáÈ®0¸jºË®0¸j`Ð,®0¸jÑ®0¸j¥Ú,®0¸j?Ü®0¸jðÞ®0¸jëà®0¸j{á®0¸j{ã®0¸jÛä®0¸j0ç,®0¸jé®0¸jZì®0¸j[î,®0¸jbï®0¸j˜ñ®0¸j³üÁ..## #....#... .........####...#..# .....##............# ... # ...............###.###.. ............†..#....... ....................... .....).##...#...# #......#....##...## # .....##).#.###.@# 10.1 (5 .......)....# ##....... .##......##.# .............###..#%.........##.# .................##......##..........##..###.#...........##.## .........#..†#..®0¸jð®0¸j»+1.1 (6®0¸jS 9%®0¸jÚ - _Found a storm talisman.¯0¸jKjy ..## #....#... .....Trilby the Shooter....####...#..# .....Coglin##............# ... #Health: 33/33 ======================== ...............###.###..Magic: 4/4======================== ............†..#.......AC: 4Str: 12 .......................EV: 11Int: 8 ...........).##...#...#SH: 0Dex: 19 #......#....##...## #XL:  4 Next: 78% Place: Dungeon:4 #.....##).#.###.@#Noise: ---------  Time: 1211.1 (0.0) ¯0¸jhk.......)....# ##........a) +2 sling {Kannika c) +0 sling {Numeria .##......##.# .........Fire: a) +2 sling {Kannika} .##.....###..#%......... .....##.# .............. ....##......##.......... ..#.##..###.#........... .##.##.## .........#.. ###†#.. _You see here a +0 halberd. _You now have 119 gold pieces (gained 19). _Found a storm talisman.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¯0¸j â ..## #....#... .....Trilby the Shooter....####...#..# .....Coglin##............# ... #Health: 33/33 ======================== ...............###.###..Magic: 4/4======================== ............†..#.......AC: 4¯0¸jÞ —Str: 12 .......................EV: 11Int: 8 ...........).##...#...#SH: 0Dex: 19 #......#....##...## #XL:  4 Next: 78% Place: Dungeon:4 #.....##).#.###.@#Noise: ---------  Time: 1211.1 (0.0) .......)....# ##........a) +2 sling {Kannika c) +0 sling {Numeria ¯0¸j¥ ô.##......##.# .........Fire: a) +2 sling {Kannika} .##.....###..#%......... .....##.# .............. ....##......##.......... ..#.##..###.#........... .##.##.## .........#.. ###†#.. _You now have 119 gold pieces (gained 19). _Found a storm talisman.  Fire: a) +2 sling {Kannika}¯0¸j Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.¯0¸jÉ ¯0¸jô ¯0¸j© . _°0¸jÂL ..#######........... # ........###.###..†..#....... ........).##...#...# #°0¸j¾M÷#....##...## .#.##).#.###..##...:. .......)....# ##@.......##......##.# #.###..#%..#.........###. # #..°0¸jˆV°0¸jÌV+2.1 (1°0¸jn]8%°0¸jË_? _Found a parchment of Summon Small Mammal.°0¸j,œ ##............# ... # ........###.###..†..#...........).##...#...# ###....##...## ..#. .##).#.###..##...:. ........)....# ##........##......##.# . ..###..#%. ......##.# ..... #.....##.#.##..###.#.#.##.## #..#†#.. .##.°0¸jŠœÁ #.. #.. .. ...°0¸j«¤°0¸j¥&3°0¸jª°0¸jC«°0¸j:§....##.###..†..#.................  ).##...#...# ####....##...## ..#. #.##).#.###..##...:. .°0¸j[:0........)....# ##........##......##.#. #..###... #......##.#...... ##.....##°0¸j‚:[. ....#.##..###.#..°0¸j§:¶#.##.## .#..#†#.. .#°0¸jÇ:Ÿ#. #.. ......#..°0¸jè:’ ... ... ......##...°0¸j ;".....°0¸j`D°0¸jñD&4°0¸jõK°0¸j¿OT _You see here a storm talisman.±0¸jã ±0¸j¨   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1              d + Ranged Weapons 5.4   7.1  -1      [4±0¸jÿ 0m         e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   0.7   1.2  -1                                              ±0¸jn ”[37m                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets²0¸j³ø²0¸j ²0¸j3 ................###.###..Trilby the Shooter ..............†..#.......Coglin .........................Health: 33/33 ========================............).##...#...#Magic: 4/4======================== ###......#....##...## ..#.AC: 4Str: 12 #.#.....##).#.###..##...:.EV: 11Int: 8 .........)....# ##........SH: 0Dex: 19 ...##......##.###.........XL:  4 Next: 78% Place: Dungeon:4 #..##.....###..#@.........Noise: ---------  Time: 1214.1 (0.0) #......##.#...............a) +2 sling {Kannika c) +0 sling {Numeria ##....##......##..........Fire: a) +2 ²0¸j0bsling {Kannika} ....#.##..###.#........... ...##.##.## .........#.. ..###†#.. .........###. .## #........#..# ... .........##.. ........Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Found a parchment of Summon Small Mammal. _You see here a storm talisman.²0¸jM²0¸j¹²0¸j˲0¸j²0¸jÔ ²0¸jh 25.1 (1 _²0¸j³ ´0¸jlž ´0¸jÖž &6´0¸jh¥ ´0¸jΧ * _f - a storm talismanµ0¸jnÕ r.###.###.. †..#....... ....... .).##...#...# ......#....##...## ..#. .#.....##).#.###..##...:. )....# ##. ##......##.###. ..##.....###..#. ......##.#. ....##......##. #.##..###.#..##.##.## ..#..###†#.. .µ0¸j<Ö Ÿ ## #.. .. ... .. µ0¸j>Þ µ0¸j²Þ &7µ0¸j:å µ0¸jAç ¶0¸jŽg˜ ## ... # ..###.###†..#............... .....).##...#...# #.....##...## ..#. ¶0¸j¨h#.....##).#.###..##...:. .....)....#  ##..## ##.....###..# .#...... .##......##.##..###.#...##.##..#†#....###. # #.. #..# ... ........##..¶0¸j$z¶0¸j¦z&8¶0¸j¹ƒ¶0¸j…¶0¸j6¯....####...#..# .....  ##.....# ... # ¶0¸j�¯n...###.###†..#............... ....).##...#...# .¶0¸j.°....##...## ..#.##).#.###..##...:.....)....# ##..## ##.....###..##.......##......##s.##..###.#..#s   scorpion (wandering).##.##¶0¸jd°C..##†#....###.#  #.. #..#¶0¸j²M.s¶0¸jB¹¶0¸jŹ&9¶0¸jØÀ¶0¸j&ÃY _You encounter a scorpion.¶0¸jc}¶0¸j3~¶0¸j§†¶0¸jbˆ¶0¸jªF p....####...#..# ..... ##.....# ... .##...###.###...†..#......... ......... ).##...#...# .#....##...###..#.##).#.###..##...:.)....# ##.......##.###......###..#.##.#....##......##.$ #.##..###.#.s##.##.## . ¶0¸jCH I.s¶0¸jP ¶0¸jÏP '20¶0¸jÛV ¶0¸jJY + _Found 18 gold pieces.·0¸jƒì....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 33/33 ======================== ..........†..#.........Magic: 4/4======================== ......................AC: 4Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0Dex: 19 ....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......Noise: ---------  Time: 1220.1 (0.0) #......##.###....*......a) +2 sling {Kannika[39;·0¸jsí`49m c) +0 sling {Numeria #.....###..#......*.....Fire: a) +2 sling {Kannika} ...##.#...........*..... ..##......##.......*...$ #.##..###.#.........*.##s   scorpion (wandering) #.##.## ..........#.s# #†#.. .........###.# #.. .......#..# _You encounter a scorpion. _Found 18 gold pieces.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 65% to hit)·0¸j×$F....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 33/33 ======================== ..........†..#.........·0¸j¬%Magic: 4/4======================== ......................AC: 4Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0Dex: 19 ....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......Noise: ---------  Time: 1220.1 (0.0) ·0¸jò%^#......##.###....)......a) +2 sling {Kannika c) +0 sling {Numeria #.....###..#......).....·0¸j&°Fire: a) +2 sling {Kannika} ...##.#...........)..... ·0¸j?&...##......##.......)...$ #.##..###.#.........).##·0¸jd&ös   scorpion #.##.## ..........#.s# ·0¸j‹&í#†#.. .........###.# #.. .......#..#·0¸j¯&ïFire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycle·0¸jÓ&xShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 65% to hit)  ·0¸jù&‘You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.·0¸j°MShift-Dir - straight line  Aim: a scorpion (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.·0¸jð/rs.s.·0¸j…88.....·0¸j:i===1.2 (1.1Rev _·0¸j+B·0¸jÚV ù....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 33/33 ======================== ..........†..#.........Magic: 4/4======================== ......................AC: 4Str: 12 .........).##...#...# .EV: 11·0¸j W ÀInt: 8 .....#....##...###..#...SH: 0Dex: 19 ....##).#.###..##...:...·0¸jPW $XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......·0¸jnW þNoise: ===------  Time: 1221.2 (0.0) #......##.###....*......·0¸j�W ôa) +2 sling {Kannika c) +0 sling {Numeria #.....###..#......*.....·0¸j¬W ÆFire: a) +2 sling {Kannika} ...##.#............*....Rev ·0¸jËW ..##......##........s..$ #.##..###.#...........##·0¸jçW ss   scorpion ·0¸jX y#.##.## ..........#..# ·0¸j/X í#†#.. .........###.# #.. .......#..#·0¸jMX ÌYou shoot a sling bullet. The sling bullet hits the scorpion. _The scorpion is moderately wounded.Fire: a) +2 sling {Kannika}·0¸jÁX [Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 65% to hit)·0¸jœx ....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 33/33 ======================== ..........†..#.........Magic: 4/4======================== ......................AC: 4·0¸jïx ÷Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0Dex: 19 ·0¸j'y Í....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......·0¸jOy þNoise: ===------  Time: 1221.2 (0.0) #......##.###....)......·0¸j¨y ºa) +2 sling {Kannika c) +0 sling {Numeria #.....###..#......).....Fire: a) +2 sling {Kannika} ...##.#............)....Rev ·0¸jÓy ..##......##........)..$ #.##..###.#..........)##·0¸júy ìs   scorpion #.##.## ..........#..# ·0¸j&z í#†#.. .........###.# #.. .......#..#·0¸jPz Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line·0¸j»z ãAim: a scorpion (moderately wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.·0¸j"JShift-Dir - straight line  Aim: a scorpion (moderately wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.·0¸j³�9s.·0¸jô‰1.....·0¸jnŠ32.3 (1.1 _·0¸j^’·0¸j‡“¸0¸jæÀù....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 33/33 ======================== ..........†..#.........Magic: 4/4======================== ......................AC: 4Str: 12 .........).##...#...# .EV: 11¸0¸jkÁâInt: 8 .....#....##...###..#...SH: 0Dex: 19 ....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......Noise: ===------  Time: 1222.3 (0.0) #......##.###....*......¸0¸j Á¦a) +2 sling {Kannika c) +0 sling {Numeria #.....###..#......*.....Fire: a) +2 sling {Kannika} ...##.#............s....¸0¸jÇÁøRev ..##......##...........$ #.##..###.#...........##¸0¸jÂìs   scorpion #.##.## ..........#..# ¸0¸j*Â"#†#.. .........###.# #.. .......#..#You shoot a sling bullet. ¸0¸jŠÂÅ_The sling bullet barely misses the scorpion.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 65% to hit)¸0¸j Ö....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 33/33 ======================== ..........†..#.........Magic: 4/4======================== ......................AC: 4¸0¸jaÖ÷Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0Dex: 19 ¸0¸jæÖ¿....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......Noise: ===------  Time: 1222.3 (0.0) #......##.###....)......a) +2 sling {Kannika c) +0 sling {Numeria #.....###..#......).....¸0¸j ×8Fire: a) +2 sling {Kannika} ...##.#............s....Rev ..##......##...........$ ¸0¸jM×ï#.##..###.#...........##s   scorpion ¸0¸jy×f#.##.## ..........#..# #†#.. .........###.# #.. .......#..#¸0¸j¥×,Fire: a) +2 sling {Kannika}¸0¸jÑ×ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 65% to hit)  ¸0¸j5ØŽYou shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.¸0¸j]¯Shift-Dir - straight line  Aim: a scorpion (moderately wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.  The sling bullet hits the scorpion but does no damage.¸0¸j¬Û± s.  The scorpion is heavily wounded.¸0¸j§ã&...¸0¸j¢äj3.5 (1.2Rev+ _¸0¸jùê¸0¸j|ì¸0¸jÓ1 Û....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 33/33 ======================== ..........†..#.........Magic: 4/4======================== ......................AC: 4Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0Dex: 19 ....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......Noise: ===------  Time: 1223.5 (0.0) #......##.###....*......¸0¸j6 Ža) +2 sling {Kannika c) +0 sling {Numeria #.....###..#......s.....Fire: a) +2 sling {Kannika} ...##.#.................Rev+ ..##......##...........$ #.##..###.#...........##s   scorpion #.##.## ..........#..# #†#.. .........###.# #.. .......#..#The sling bullet hits the scorpion but does no damage. _The scorpion is heavily wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 65% to hit)¸0¸j‡§....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 33/33 ======================== ..........†..#.........Magic: 4/4======================== ¸0¸jˆ2......................AC: 4Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0Dex: 19 ....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......Noise: ===------  Time: 1223.5 (0.0) #......##.###....)......a) +2 sling {Kannika c) +0 sling {Numeria #.....###..#......s.....¸0¸jWˆ§Fire: a) +2 sling {Kannika} ...##.#.................Rev+ ..##......##...........$ #.##..###.#...........##¸0¸jˆs   scorpion #.##.## ..........#..# #†#.. .........###.# #.. .......#..#Fire: a) +2 sling {Kannika}¸0¸j ‰WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 65% to hit)  ¸0¸jC‰ŽYou shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.¸0¸j¥É Shift-Dir - straight line[39;49m  Aim: a scorpion (heavily wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.  The scorpion is severely wounded.¹0¸j²L9s.¹0¸j5U¹0¸jV�28----4.7 (1.2Rev* ¹0¸jx\¹0¸j`^. _The scorpion stings you.¹0¸jv @....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 28/33 ====================---- ..........†..#.........Magic: 4/4======================== ......................AC: 4Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0Dex: 19 ....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 ¹0¸jŠ!W.....)....# ##..@.......Noise: ===------  Time: 1224.7 (0.0) #......##.###....s......a) +2 sling {Kannika c) +0 sling {Numeria #.....###..#............Fire: a) +2 sling {Kannika} ...##.#.................Rev* ..##......##...........$ #.##..###.#...........##s   scorpion #.##.## ..........#..# #†#.. .........###.# #.. .......#..#The scorpion is severely wounded. _The scorpion stings you.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycle¹0¸j!"–Shift-Dir - straight lineAim: a scorpion (severely wounded, 65% to hit)¹0¸j¤tä....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 28/33 ====================---- ..........†..#.........Magic: 4/4======================== ......................AC: 4Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0¹0¸jvDex: 19 ....##).#.###..##...:...XL:  4 Next: 78% Place: Dungeon:4 .....)....# ##..@.......Noise: ===------  Time: 1224.7 (0.0) #......##.###...........a) +2 sling {Kannika c) +0 sling {Numeria #.....###..#............Fire: a) +2 sling {Kannika} ...##.#.................Rev* ..##......##...........$ #.##..###.#...........##s   scorpion #.##.## ..........#..# #†#.. .........###.# #.. .......#..#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ¹0¸j¾v9) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!¹0¸jÞ{)¹0¸jÿJ)))))¹0¸j��].....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!  You shoot a sling bullet.¹0¸j–....####...#..# .....Trilby the Shooter ##............# ... .##.Coglin .............###.###....Health: 28/33 ====================---- ..........†..#.........Magic: 4/4======================== ......................AC: 4Str: 12 .........).##...#...# .EV: 11Int: 8 .....#....##...###..#...SH: 0Dex: 19 ....##).#.###..##...:...XL:  4 Next: 177% Place: Dungeon:4 .....)....# ##..@.......Noise: ===------  Time: 1225.9 (1.2) #......##.###...........a) +2 sling {Kannika[¹0¸j—û40m c) +0 sling {Numeria #.....###..#............Fire: a) +2 sling {Kannika} ...##.#.................Rev* ..##......##...........$ #.##..###.#...........## #.##.## ..........#..# #†#.. .........###.# #.. .......#..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion! _You shoot a sling bullet.  You have reached level 5!¹0¸je /  --more--º0¸j«ðD32/385/5541% º0¸júº0¸j÷û4 _º0¸jÒd####...#..# ..... .# ... .##. ###.###.... †..#......... .... .).##...#...# ..#....##...###..#...###).#.###..##...:.º0¸jâª)....# ##.# ......##.###. .....###..#.##.#. .##......##.$. .##..###.#.##. .##.## . †#.. . º0¸jº0¸jGD3---60 _º0¸j¤!º0¸j #»0¸j¥(t####...#..# ..... .##... .##. ###.###.... †..#......... ...... #.).##...#...# .»0¸j#)»#....##...###..#...#.##).#.###..##...:.)....# ##.# ##.###.###..#.###.#.# ##......##.»0¸j)†$. ##..###.#.##. ##.## .#..# . #.. .. »0¸j1»0¸j2A---7»0¸jï7»0¸jV9»0¸jöa+# #....#... ..... ####...#..##...... #... .##. ..###.###...†..#......... »0¸j•bØ............ #...)#...# ........##...###..#...#.<##).#.###..##..@:......)....# #.##...###..####......»0¸jÅbq.#......#$...###.#»0¸jóbè..##..## ...# ..∩»0¸j#c?...###.#»0¸jij»0¸jðj\8Rev+ »0¸j›p»0¸jÉr` _Found Tahyoq's Self-Published Books. Found an escape hatch in the ceiling.»0¸j›% Ž #....#... ..... ####...#..##...... ..##... .##.. ####.###.... .†..#.........# .........#.).##...#...#..#....##...###..#...#.<. ##).#.###..##...@.)....# ##.#.##.###.###..#.#.#. ......##. ..###.#.»0¸jB& û##. .## .#..# ..∩. »0¸jõ* »0¸jz+ %9»0¸j�/ »0¸j 7 h  You pick up a parchment of Summon Small Mammal and begin reading...»0¸j»7 Y4=30.9 (2»0¸jd; »0¸jA= L _You add the spell Summon Small Mammal to your library.½0¸j=V )###...#..##... .........##.....##...##.###.###.... ....†..#.........#...............#....).##...#...#.... #....##...###..#...#.< #).#.###..##........... )....# ##....½0¸jW æ#... .##.###...###..#..#####......# .....##$...###.#..##. ## ...#..# ..∩  .###.# ....  .......#..#½0¸j_ ½0¸j˜_ *1.9 (1½0¸jÇe ½0¸jUg ¾0¸j†........##.....##...##.###.###.........†..#.........#...............#.).##...#...#........¾0¸j Ö##...###..#...#.<.. ).#.###..##........... ....# ##....# .##.###....... ###..#..##### #......# ...##$... ###.#..##. ¾0¸jk£# ...#..# ..∩..#l   iguana (asleep)  .###.# .....#¾0¸j²£.......#..# .. ..l..##..¾0¸j%¾0¸j»T2Rev ¾0¸jØ!¾0¸jL#X _You encounter an iguana.¾0¸j÷±J###.###..........†..#.........#...................).##...#...#........##...####.< ).#.###..##............ ¾0¸j“²_....# ##...#..##.###.. ###..#.##### #.....# ....##$.... ###.#.##.....# ..#..# ..∩..#  ¾0¸jù²O###.# ....#..# .. ..l...  .#.. .. ### ¾0¸j§¸¾0¸j,¹%3¾0¸jë¾¾0¸j“À¾0¸j · Q.......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......Health: 34/38 =====================--- ...).##...#...#.........Magic: 5/5======================== ....##...###..#...#.<...AC: 4¾0¸jƒ· Str: 12 ).#.###..##.............EV: 11Int: 8 ....# ##..........#.....SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 ###..#..........@..#####¾0¸ji¸ ÈNoise: ---------  Time: 1233.9 (0.0) #................*.#a) +2 sling {Kannika c) +0 sling {Numeria ....##...........*....Fire: a) +2 sling {Kannika} ###.#...........##*....#Rev # ..........#..# .*∩..#.........###.# .*...#l   iguana (asleep).......#..# .. ..l...  ........##.. .. ###.. _You add the spell Summon Small Mammal to your library. ¾0¸jû¸ Œ_You encounter an iguana.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 98% to hit)¿0¸j(�.......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......Health: 34/38 =====================--- ...).##...#...#.........Magic: 5/5======================== ....##...###..#...#.<...AC: 4Str: 12 ).#.###..##.............EV: 11Int: 8 ....# ##..........#.....SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 ###..#..........@..#####Noise: ---------  Time: 1233.9 (0.0) #........[¿0¸jØ��37m........).#a) +2 sling {Kannika c) +0 sling {Numeria ....##...........)....Fire: a) +2 sling {Kannika} ###.#...........##)....#Rev # ..........#..# .)∩..#.........###.# .)...#l   iguana.......#..# .. ..l...  ........##.. .. ###..  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.¿0¸j»#You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.  The iguana is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.is lightly wounded.¿0¸j£7l.¿0¸j³ªb.$...¿0¸jÛ«¢5====5.1 (1.2Rev+ _¿0¸ji±¿0¸j:³¿0¸j·>.......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......Health: 35/38 ======================-- ...).##...#...#.........Magic: 5/5======================== ....##...###..#...#.<...AC: 4Str: 12 ).#.###..##.............EV: 11Int: 8 ¿0¸j-ö....# ##..........#.....SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 ###..#..........@..#####Noise: ===------  Time: 1235.1 (0.0) #................*.#a) +2 sling {Kannika c) +0 sling {Numeria ....##...........*....Fire: a) +2 sling {Kannika} ###.#...........##*....#Rev+ ¿0¸jå’# ..........#..# *.∩..#.........###.# .l...#l   iguana.......#..# .. ......  ........##.. .. ###..  The sling bullet hits the iguana but does no damage. _The iguana is lightly wounded.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 68% to hit)¿0¸j=.......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......Health: 35/38 ======================-- ¿0¸jÇ>...).##...#...#.........Magic: 5/5======================== ....##...###..#...#.<...AC: 4Str: 12 ).#.###..##.............EV: 11Int: 8 ....# ##..........#.....¿0¸j¤SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 ###..#..........@..#####¿0¸j½cNoise: ===------  Time: 1235.1 (0.0) #................).#a) +2 sling {Kannika c) +0 sling {Numeria ....##...........)....Fire: a) +2 sling {Kannika} ###.#...........##)....#Rev+ # ..........#..# ).∩..#.........###.# .)...#¿0¸j÷÷l   iguana.......#..# .. .)....  ¿0¸j0A........##.. .. ###..  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycle¿0¸jV‰Shift-Dir - straight lineAim: an iguana (lightly wounded, 68% to hit)  You shoot a sling bullet.  ¿0¸j€JThe sling bullet barely misses the iguana.¿0¸jǘ¦ Shift-Dir - straight line  Aim: an iguana (lightly wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.The sling bullet hits the iguana.  The iguana is moderately wounded.¿0¸j 7l.¿0¸j" _.$..¿0¸j²" r6.3 (1.2Rev* _¿0¸jþ' ¿0¸j7) ¿0¸jp¸ .......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......Health: 35/38 ======================-- ...).##...#...#.........¿0¸j˸ Magic: 5/5======================== ....##...###..#...#.<...AC: 4Str: 12 ).#.###..##.............EV: 11¿0¸j8¹ NInt: 8 ....# ##..........#.....SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 ###..#..........@..#####¿0¸jr¹ rNoise: ===------  Time: 1236.3 (0.0) #................*.#a) +2 sling {Kannika c) +0 sling {Numeria ¿0¸j—¹ °....##...........*....Fire: a) +2 sling {Kannika} ¿0¸jÕ¹ ¬###.#...........##*....#Rev* # ..........#..# l.∩..#¿0¸j$º å.........###.# .....#l   iguana¿0¸jRº á.......#..# .. ......  ........##.. .. ###..  ¿0¸jvº ~You shoot a sling bullet. The sling bullet hits the iguana. _The iguana is moderately wounded.¿0¸j¢º ÷Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycle¿0¸jƺ —Shift-Dir - straight lineAim: an iguana (moderately wounded, 68% to hit)À0¸jE® .......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......À0¸jÏ®4Health: 35/38 ======================-- ...).##...#...#.........Magic: 5/5======================== ....##...###..#...#.<...AC: 4Str: 12 ).#.###..##.............EV: 11Int: 8 À0¸j2¯#....# ##..........#.....SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 ###..#..........@..#####À0¸jc¯rNoise: ===------  Time: 1236.3 (0.0) #................).#a) +2 sling {Kannika c) +0 sling {Numeria À0¸j–¯°....##...........)....Fire: a) +2 sling {Kannika} À0¸jį¹###.#...........##)....#Rev* À0¸jô¯�# ..........#..# ).∩..#.........###.# .)...#À0¸j8°ul   iguana.......#..# .. .)....  ........##.. .. ###..  Fire: a) +2 sling {Kannika}À0¸jŒ´ÃPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.À0¸jü8½Shift-Dir - straight line  Aim: an iguana (moderately wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.The sling bullet hits the iguana.  The iguana is heavily wounded.À0¸j»8l.À0¸jÃe.$..À0¸jŽÄ37.4 (1.1 _À0¸jÊËÀ0¸j?ÍÀ0¸j88æ.......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......Health: 35/38 ======================-- ...).##...#...#.........Magic: 5/5======================== ....##...###..#...#.<...AC: 4Str: 12 ).#.###..##.............À0¸j–8öEV: 11Int: 8 ....# ##..........#.....SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 À0¸jÑ8u###..#..........@..#####Noise: ===------  Time: 1237.4 (0.0) #................*.#À0¸jü82a) +2 sling {Kannika c) +0 sling {Numeria ....##...........*....Fire: a) +2 sling {Kannika} À0¸j%9’###.#...........##l....#À0¸jO9úRev* # ..........#..# ..∩..#À0¸jx9å.........###.# .....#l   iguanaÀ0¸j¢9á.......#..# .. ......  ........##.. .. ###..  À0¸jÊ9¯You shoot a sling bullet. The sling bullet hits the iguana. _The iguana is heavily wounded.Fire: a) +2 sling {Kannika}À0¸j:ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÀ0¸j*:tAim: an iguana (heavily wounded, 68% to hit)À0¸jú. .......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......À0¸j¹/ÒHealth: 35/38 ======================-- ...).##...#...#.........Magic: 5/5======================== ....##...###..#...#.<...AC: 4Str: 12 ).#.###..##.............EV: 11Int: 8 ....# ##..........#.....SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 À0¸jù/÷###..#..........@..#####Noise: ===------  Time: 1237.4 (0.0) #................).#a) +2 sling {Kannika c) +0 sling {Numeria À0¸j"0°....##...........)....Fire: a) +2 sling {Kannika} À0¸jM0¹###.#...........##l....#Rev* À0¸j€0¸# ..........#..# ..∩..#.........###.# .....#l   iguanaÀ0¸j¬0 .......#..# .. ......  ........##.. .. ###..  Fire: a) +2 sling {Kannika}À0¸jã0ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÀ0¸j1ÇAim: an iguana (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.À0¸j«Ów You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is heavily wounded.You shoot a sling bullet.  The sling bullet hits the iguana.  The iguana is almost dead.À0¸jv: Al.À0¸j|A &.À0¸j†B ;68.5 (1.1 _À0¸j÷I À0¸jK À0¸jY)s.......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......Health: 36/38 ======================-- ...).##...#...#.........Magic: 5/5======================== À0¸j£)â....##...###..#...#.<...AC: 4Str: 12 ).#.###..##.............EV: 11Int: 8 ....# ##..........#.....SH: 0Dex: 19 .##.###.................À0¸jÉ)üXL:  5 Next: 41% Place: Dungeon:4 ###..#..........@..#####Noise: ===------  Time: 1238.5 (0.0) #................*.#À0¸jâ)‚a) +2 sling {Kannika c) +0 sling {Numeria À0¸jÿ)°....##...........l....Fire: a) +2 sling {Kannika} À0¸j*’###.#...........##.....#À0¸j/*'Rev* À0¸jE*P# ..........#..# ..∩..#.........###.# .....#À0¸jm*hl   iguanaÀ0¸j…*�.......#..# .. ......  À0¸jŸ*y........##.. .. ###..  The sling bullet hits the iguana. À0¸j´*6_The iguana is almost dead.À0¸j+‡Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 68% to hit)Á0¸jJQ.......###.###..........Trilby the Shooter ....†..#.........#......Coglin .................#......Health: 36/38 ======================-- ...).##...#...#.........Magic: 5/5======================== ....##...###..#...#.<...AC: 4Á0¸jÜËStr: 12 ).#.###..##.............EV: 11Int: 8 ....# ##..........#.....SH: 0Dex: 19 .##.###.................XL:  5 Next: 41% Place: Dungeon:4 ###..#..........@..#####Noise: ===------  Time: 1238.5 (0.0) #..................#a) +2 sling {Kannika c) +0 sling {Numeria ....##...........$....Fire: a) +2 sling {Kannika} ###.#...........##.....#Rev* Á0¸j™# ..........#..# ..∩..#.........###.# .....#l   iguana.......#..# .. ......  ........##.. .. ###..  Á0¸j5~Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 68% to hit)  Á0¸jŽ~You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!Á0¸j @)Á0¸jª‹K)))))Á0¸j³l.$....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (almost dead, 68% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!  Á0¸jVYou shoot a sling bullet.Á0¸j4<649.7 (1.2 _Á0¸jÁ0¸jRo _Your Ranged Weapons skill increases to level 6!Á0¸jÏH d†..#.........# ............#.......).##...#...#.........###...###..#...#.<..#.###..##........... ...# ##....#..... ##.###....... Á0¸jxI 3##..#..##### ......# ...##$.....# ##.#..##.....#  ...#..# ..∩..#  .###.# .....#  Á0¸j¹I .......#..# .. ....... ..##.. .. #### ..#Á0¸jˆP Á0¸jFQ .---40Á0¸j—Q 0 _Á0¸jV Á0¸j W Á0¸jCO .....Á0¸jס).##...#...#.........#.##...####.<.... .#.###..##.............. ...# ##...#..... ##.###.......#.##### .....#######....# ##.#.Á0¸jEY##.  ..#..# ..∩.###.# ....##Á0¸j Á0¸j« A---1Á0¸jR&Á0¸j�,N  You now have 137 gold pieces (gained 18).Á0¸j€-�7=2.7 (2Rev+ Á0¸jÍ1Á0¸j¨3T _You see here an iguana corpse.Â0¸jèŽ#. ).##...#...#.........# ##...###..#...#.<.... #.###..##........ # ##.#..... .###..... ..#.##### ##### ##.†@....# .#.Â0¸jƒè##.....#  .#..##..∩..#  ..###.##.....# .#..# .. ###.. .. #####...[..#. Â0¸jœíÂ0¸jéí*3.7 (1Â0¸jPñÂ0¸jºò- _Found a leather armour.Â0¸j1|Ä#. ).##...#...#.........# ##...###..#...#.<.... .###..##........ # ##.Â0¸j‡| #..... .###...... ..#.##### ##### ##.†.@...# .#.Â0¸jÖ|l##.....# .Â0¸j}™#..##..∩..# .###.##.....# Â0¸j{}d..#..##..Â0¸jRƒÂ0¸j©ƒ%4Â0¸j̈Â0¸jÿ‰Â0¸j9(a ).##...#...#...# Â0¸jq(�.##...####.<....#..##.......... ##...Â0¸jÝ(÷#..... ##...#.#####.#######†......Â0¸j-)....##...#..##..∩###.##...Rev+ ..##.Â0¸jW)Â0¸jŽ.Â0¸jP/#8Â0¸js/M==5Â0¸j5>Â0¸jˆ?Ã0¸j1§Ž##...###..#...#.<.... ###..##.............. # ##....#..... ###....... ..##### .Ã0¸j€§å##### ##....†.....# #.....##.....# .Ã0¸j¤§}#..##..@..# ###.##.....# Ã0¸jã§Ó#..# .. #........##.. .. #####...[..Ã0¸j¨R ..#...##.Ã0¸j'¨*. .Ã0¸j;®Ã0¸j‡®&6Ã0¸j§®.Rev Ã0¸jâ±Ã0¸jʳq _There is an entrance to Tahyoq's Self-Published Books here.Ã0¸j6òÃ0¸júPWelcome to Tahyoq's Self-Published Books! What would you like to do?  a -  195 gold the Book of Modern Magic, Vol. 16b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33a  c -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mash  e -  360 gold Gastronok's Precepts of Pondering  Ã0¸jdúIf -  714 gold Sif Muna's Folio of the Pentagrammaton  g - 1498 gold Sif Muna's Secrets of the Unknown Variable You have 137 gold pieces. [Esc] exitÃ0¸j‚ú~[!] buy|examine itemsÃ0¸jŸúR[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listÈ0¸jåð È0¸j—õ H##...###..#...#.<....Trilby the Shooter ###..##..............Coglin # ##..........#.....Health: 38/38 ======================== ###.................Magic: 5/5È0¸jíõ j======================== .#.............#####AC: 4Str: 12 ...............#####EV: 11Int: 8 È0¸jö ¶##...........†.....#SH: 0Dex: 19 È0¸j;ö =#...........##.....#XL:  5 Next: 64% Place: Dungeon:4 .........#..##..@..#È0¸j\ö ºNoise: ---------  Time: 1246.7 (0.0) ........###.##.....#È0¸jƒö èa) +2 sling {Kannika c) +0 sling {Numeria .....#..# .. #........È0¸j¤ö ÒFire: a) +2 sling {Kannika} .....##.. .. #####...[..È0¸jÅö ZRev ..#...È0¸jæö L.##.... .. È0¸j÷ a_You shoot a sling bullet. _Your Ranged Weapons skill increases to level 6!È0¸j&÷ ¨You now have 137 gold pieces (gained 18). _You see here an iguana corpse. _Found a leather armour. È0¸jK÷ \_There is an entrance to Tahyoq's Self-Published Books here.È0¸j#ü È0¸jÒü È0¸j7 È0¸jP É0¸jš).##...#...#.........# .##...###..#...#.<.... .###..##........ .# ###.....##......#.##### .........##### .##.....†.....##....##.@...#..#..##..∩..#....###.##.....# .#..# .. #........ ......##.. .. #####...[.. ..#....##... . ..É0¸j1 É0¸j¡17.7 (1 _É0¸j�¥É0¸jN§É0¸j[ ...............#....... .).##...#...#.........# ..##...###..#...#.<.... #.###..##........ ..# ###..... #.###É0¸jÀ —...... #..#.##### ......#####.##...........†@....# #.#.....##.....# É0¸jè ° ..#..##..∩..#  .........###.##.....# É0¸j¡{.#..# .. #........ É0¸j5¡±.......##.. .. #####...[.. ..#.É0¸jb¡›..##... . .É0¸jé¨É0¸jC©%8É0¸jj¯É0¸j®°É0¸jpb M†..# ..............#.......).##...#.......# ..##...###..#...#.<.. É0¸jÜb #.###..##....... ..# ###..###..... #..######..É0¸jc ¯.@##### ..##.†. #.#É0¸j`c w...##.....#..##..∩.........###.##.....###É0¸j k É0¸j~k %9É0¸jr É0¸jšs É0¸j%¼ ¸M...###.###....†..#.........#.É0¸jˆ¼ ß..............#.#).##...#...#.........## ..##...###..#...#.<..... #.###..##É0¸j¬¼ œ........ ..# ###.......###É0¸jÕ¼ S....... #..##É0¸jü¼ U....##### ..##É0¸j&½ [.†.....# #.#É0¸jH½ 8...##.....#..........#..##..∩..##É0¸jk½ $#...#.É0¸j�½ É0¸jÅ É0¸j Å 150É0¸jÉÌ É0¸jGÎ Ê0¸jŒ)”M.##.....##...##. ...###.###....†..#.........#...............#.Ê0¸j *).##...#...#.........## ..##...###..#...#.< #.###..##. ..# ######....... #..#######.Ê0¸j<*@....#### Ê0¸ja*m..##...........†.....#..Ê0¸j’*7....#####...Ê0¸j 3Ê0¸j�3&1Ê0¸jö:Ê0¸ja<Ê0¸jv¥#..##...... .. .....##...##...##..###.###......#†..#.........#...............#.. Ê0¸j¦:)...#.........### .##...###..#...#.<.....h###..##. .# ......# .##......#######.....####Ê0¸j>¦Y# .#†..Ê0¸jb¦´...# .#..##.....# Ê0¸j‘¦÷h   black bear (asleep) .#..##..∩Ê0¸jƦ¡..#..###.##.....#Ê0¸jé¦{#..# .. #........Ê0¸j¯Ê0¸j�¯&2Ê0¸j ¶Ê0¸j"¹[ _You encounter a black bear.Ê0¸jXà#... ..... #..##......#..# ..## .....##...##...## ..###.###.....# Ê0¸jµà†..#.........#. .............# ...#.........#### ##...###..#...#.<.....h# ###..##......... Ê0¸jÙàO# # ##Ê0¸jþà:..........#Ê0¸já¯.....######......##### .. Ê0¸jCáy#†.....# # #Ê0¸jeáu..##.....#Ê0¸j†á}#..##..∩..#Ê0¸j§á8..###.##.....#Ê0¸j�å1h.Ê0¸j¢ìWhÊ0¸jLí&==Ê0¸jjí 3Ê0¸jFôÊ0¸j—ö Ê0¸j³ö&_The black bear growls angrily.Ê0¸jÐZ W#... . ..... ... ..# #...#..# ..## .##.....##...##...# ...###.###.... †..#..........#............#.# .##...#...#.........###...###..#...#h.###..##. ##..# ###...........#...######. ......##### ..#...†.# #...##....#..##..∩h.Ê0¸jŽ[ Ê0¸jN\ /--4Ê0¸jsb Ê0¸j¸d c _There is an escape hatch in the ceiling here.Ë0¸j‘” Ë0¸j• 9--Ë0¸j › Ë0¸j‹œ 1h.Ë0¸jC£ Ë0¸j¨ -5 _Ë0¸jR« Ë0¸jÏP &3Ë0¸j8T  ..##.~≈~.. ......≈... #....... #Ë0¸jiT   #  #..>.#  #....# Ë0¸j…T ® #.@..#  ###### Ë0¸j�T " Ë0¸j°T Ë0¸jÁT Ë0¸jÅ� -7.2 (2.5Ë0¸jœ k _A mysterious force pulls you upwards. The hatch slams shut behind you.Ë0¸jw� Y _Found an escape hatch in the floor.Í0¸jaE Í0¸jÁE Í0¸j.F Í0¸j I Í0¸jñJ Í0¸j÷O P _Í0¸jÿQ P  You encounter an adder.Í0¸j�R Í0¸jÒW ©...S. #~~##...[..... #.≈~#.....##.~≈~..........≈Í0¸jX d#.......##.......##.......##..>@# #....# Í0¸j?X Ê#....#######S   adder (asleep)Í0¸j¶_ -8.2 (1.0Í0¸j` Í0¸j/` $9.2 (2Í0¸j–e Í0¸jÏh - _Found a pair of gloves.Î0¸j´=Trilby the Shooter...S. #~~##...[Coglin....* #.≈~#....Health: 38/38 ========================...*##.~≈~...Magic: 5/5========================...*...≈...AC: 4Str: 12#.*.....#EV: 11Int: 8#..*....#SH: 0Dex: 19#..*....#XL:  5 Next: 64% Place: Dungeon:3#..>@#Noise: ---------  Time: 1259.2 (0.0)#....#a) +2 sling {Kannika c) +0 sling {Numeria#....#Fire: a) +Î0¸jD[2 sling {Kannika} ######S   adder (asleep)  You encounter an adder. _Found a pair of gloves.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)Î0¸jd‘pTrilby the Shooter...S. #~~##...[Coglin....) #.≈~#....Health: 38/38 ========================...)##.~≈~...Magic: 5/5========================...)...≈...Î0¸jF’ÞAC: 4Str: 12#.).....#EV: 11Int: 8#..)....#SH: 0Dex: 19#..)....#XL:  5 Next: 64% Place: Dungeon:3#..>@#Noise: ---------  Time: 1259.2 (0.0)#....#a) +2 sling {Kannika c) +0 sling {Numeria#....#Fire: a) +2 sling {Kannika} ######Î0¸jt’†S   adder  Fire: a) +2 sling {Kannika}Î0¸j˜’ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÎ0¸j¾’™Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.Î0¸j7FYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is moderately wounded.You shoot a sling bullet.  The adder is heavily wounded.Î0¸j²›Q.SÎ0¸j<œN.SÎ0¸jT£2....Î0¸j©¤j===60.3 (1.1Rev _Î0¸j�­Î0¸j€¯Î0¸jd' èTrilby the Shooter..... #~~##...[CoglinÎ0¸j¹' q..... #.≈~#....Health: 38/38 ========================...S##.~≈~...Î0¸j&( VMagic: 5/5========================...*...≈...AC: 4Str: 12#.*.....#EV: 11Int: 8#..*....#SH: 0Dex: 19#..*....#XL:  5 Next: 64% Place: Dungeon:3Î0¸j–( �#..>@#Noise: ===------  Time: 1260.3 (0.0)#....#a) +2 sling {Kannika c) +0 sling {Numeria#....#Fire: a) +2 sling {Kannika} ######Rev Î0¸j¼( ¹S   adder  The sling bullet hits the adder. _The adder is heavily wounded.Î0¸já( 4Fire: a) +2 sling {Kannika}Î0¸j) UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)Ï0¸j•-+Ï0¸j.ÆTrilby the Shooter...). #~~##...[Ï0¸jD.¨Coglin....) #.≈~#....Health: 38/38 ========================...)##.~≈~...Ï0¸jm.ÍMagic: 5/5========================...)...≈...Ï0¸j”.ØAC: 4Str: 12#.).....#EV: 11Ï0¸j¹.ªInt: 8#..)....#SH: 0Ï0¸já.Dex: 19#..)....#XL:  5 Next: 64% Place: Dungeon:3Ï0¸j//#..>@#Noise: ===------  Time: 1260.3 (0.0)#....#Ï0¸j0/<a) +2 sling {Kannika c) +0 sling {Numeria#....#Fire: a) +2 sling {Kannika} ######Ï0¸jš/Rev S   adder  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÏ0¸j0ÜAim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.Ï0¸j�µ·Shift-Dir - straight line  Aim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the adder.  The adder is heavily wounded.Ï0¸jŒ7Q.SÏ0¸j›>8.....Ï0¸jo?j1.4 (1.1Rev+ _Ï0¸jKEÏ0¸jÜFÏ0¸jÇ ÔTrilby the Shooter..... #~~##...[Coglin..... #.≈~#....Health: 38/38 ========================....##.~≈~...Magic: 5/5========================...S...≈...AC: 4Str: 12#.*.....#EV: 11Int: 8#..*....#SH: 0Dex: 19#..*....#XL:  5 Next: 64% Place: Dungeon:3#..>@#Noise: ===------  Time: 1261.4 (0.0)#....#Ï0¸jŠÇ ía) +2 sling {Kannika c) +0 sling {Numeria#....#Fire: a) +2 sling {Kannika} ######Rev+ S   adder  You shoot a sling bullet. The sling bullet hits the adder. Ï0¸jÁÇ 0_The adder is heavily wounded.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleÏ0¸jHÈ ’Shift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)Ï0¸j®ÿ ¨Trilby the Shooter..... #~~##...[Coglin..... #.≈~#....Health: 38/38 ========================....##.~≈~...Magic: 5/5========================...S...≈...AC: 4Str: 12#.).....#EV: 11Int: 8#..)....#SH: 0Ï0¸j& rDex: 19#..)....#XL:  5 Next: 64% Place: Dungeon:3#..>@#Noise: ===------  Time: 1261.4 (0.0)#....#a) +2 sling {Kannika c) +0 sling {Numeria#....#Fire: a) +2 sling {Kannika} ######Ï0¸jŒ €Rev+ S   adder  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÏ0¸j» ÅAim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.Ï0¸jB� m†You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is heavily wounded.You shoot a sling bullet.  The sling bullet hits the adder.  You kill the adder!Ï0¸jž’ & Ï0¸j@,...Ï0¸jx<722.5 (1.1 _Ï0¸jÕ!Ï0¸j3#Ñ0¸j�aIÑ0¸j'dÑ0¸jjBÑ0¸j/kJ _Found a stone staircase leading down.Ñ0¸j nÑ0¸jInÑ0¸jsoÑ0¸jEr9 _Found 6 gold pieces.Ñ0¸jtÑ0¸j;t>Rev Ñ0¸juÑ0¸j{vÑ0¸j¨{,Ñ0¸jí{Ñ0¸jsF _Found a sling and a plate armour.Ñ0¸jý€Ñ0¸j=�Ñ0¸jø�Ñ0¸jaƒÑ0¸jv…Ñ0¸j©…Ñ0¸j‰†Ñ0¸jcˆi _Found a glowing lead wand.Ñ0¸jwŠTÑ0¸j`ŒÑ0¸jËŽ3Ñ0¸jæ�Ñ0¸jâ�Ñ .. . ..# ##..≈ #[# #)...≈. #.# ##.#+#..#≈$##.####.........> ..~~........... #~~##...@.......---70.5 (8.0..... #.≈~#.....##.###.....##.~≈~.....##....†...≈.........##.......###..#####.......# #..##.......# #....#..>.#### #./...#....#....Ñ0¸jªž:---Ñ0¸jì£Ñ0¸jÀ¦W _You see here a +0 pair of gloves.Ó0¸j�Ó0¸jÍ�+1.5 (1Ó0¸jŸ¢Ó0¸jô¤- _g - a +0 pair of glovesÔ0¸jhôÔ0¸j–öRead which item? Scrolls  s - a scroll of butterflies  c - a scroll labelled FUTEYZ WIUF YVIMM  d - a scroll labelled YNIHIA MEATS Ô0¸j0÷‰ e - a scroll labelled ESENLY AKYNYR[?] describe selectedÕ0¸jîÕ0¸jðÕ0¸j‰&*Trilby the ShooterCoglin..Health: 38/38 ========================. ..#Magic: 5/5========================##..≈ #[##AC: 4Õ0¸jš'Str: 12)...≈. #.# ##.#+#EV: 11Int: 8..#≈$##.####......SH: 0Dex: 19...> ..~~.............XL:  5 Next: 72% Place: Dungeon:3..... #~~##...@.......Noise: ---------  Time: 1271.5 (0.0)..... #.≈~#.....##.###a) +2 sling {Kannika c) +0 sling {Numeria.....##.~≈~.....##Fire: a) +2 sling {Kannika} ....†...≈.........##.......###..#####.......# #..##....[39;4Õ0¸jï'U9m...# #....#..>.#### #./...#....#.... _Found a stone staircase leading down. _Found 6 gold pieces. _Found a sling and a plate armour. _Found a glowing lead wand. _You see here a +0 pair of gloves. _g - a +0 pair of glovesÕ0¸j¸0n  Okay, then.Õ0¸j‰6Õ0¸j)9. _Õ0¸j®Õ0¸j·±Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Kannika}  c - a +0 sling (offhand) {Numeria} Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 cloak (worn)Õ0¸jA²g - a +0 pair of gloves Talismans (go to first with %)f - a storm talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ö0¸jøÖ0¸jÔþÖ0¸jTÃTrilby the ShooterCoglin..Health: 38/38 ========================. ..#Magic: 5/5========================##..≈ #[##AC: 4Str: 12)...≈. #.# ##.#+#EV: 11Int: 8..#≈$##.####......SH: 0Dex: 19...> ..~~.............XL:  5 Next: 72% Place: Dungeon:3..... #~~##...@.......Ö0¸jAåNoise: ---------  Time: 1271.5 (0.0)..... #.≈~#.....##.###a) +2 sling {Kannika c) +0 sling {Numeria.....##.~≈~.....##Fire: a) +2 sling {Kannika} ....†...≈.........##.......###..#####.......# #..##.......# #....#..>.#### #./...#....#.... _Found 6 gold pieces. _Found a sling and a plate armour. Ö0¸j�ç_Found a glowing lead wand. _You see here a +0 pair of gloves. _g - a +0 pair of gloves _Okay, then.Ö0¸jÑÖ0¸j‡ Ö0¸jª_Ö0¸jÖ0¸jºf  You start putting on your armour.Ö0¸j?"+2.5 (1Ö0¸jÀ#Ö0¸jê*Ö0¸j�++3.5 (2Ö0¸jÀ0Ö0¸j‡8Ö0¸jó8$4.5 (3Ö0¸jz>Ö0¸j�EÖ0¸j$F+5.5 (4Ö0¸jMÖ0¸j)SA6.5 (5Ö0¸jNXÖ0¸jZˆ 5 _You continue putting on your +0 pair of gloves. x5Ö0¸jÆZÖ0¸jˆ`Ö0¸jNcc _You finish putting on your +0 pair of gloves.×0¸j´j ...####..≈ #[.#)...≈. #.# ##.#+# ..#≈$##.####.........> ..~~......... #~~##.≈~#...@.##.###×0¸j“)##.~≈~.....##  ....†...≈.........#.#.......##....#....#×0¸j××0¸jˆ×0¸jâ+7.5 (1 _×0¸jE ×0¸j4"×0¸j¹ ø ...####..≈ #[.)...≈. #.# ##.#+# ..#≈$##.####.........> ..~~............... #~~##....×0¸jú E.≈~##.#####.~≈~  ....†...≈.........#×0¸j% – #.......###..####..×0¸jI ™.#.###+######×0¸jˆY8×0¸j»Ì` .####..≈ #[.)...≈. #.# ##.#+#×0¸j1ÍX ..#≈$##.####.........> ..~~............... #~~##....≈~##.#####.~≈~#.# ×0¸jUÍ) ....†...≈....@....# #.......###..###×0¸jl͇...# #..# .×0¸jŒÍ9.?×0¸j·Íw#.# ##×0¸jµÖ×0¸jùÖ&9×0¸j@Ý×0¸jòße _Found a scroll labelled YNIHIA MEATS.×0¸j6\‚##..≈ #[.)...≈. #.# ##.#+# ..#≈$##.####.........> ..~~............ #~~##..≈~##.#####.~≈~#.#  ....†...≈........ #.......###@.####....# #..# ...>.#### #./....×0¸j�\;..# #......####+?..#### ### #..×0¸jd×0¸j[d'80×0¸j i×0¸j¾j×0¸jÓí 9 )...≈. #.# ##.#+# ..#≈$##.####......×0¸j#î �...> ..~~........... #~~##..≈~#.....##.#####.~≈~.....##.# ×0¸jrî / ....†...≈.........# #.......###..#### #@.# ...$#>.#### #./....#####×0¸j“î ×0¸jGö ×0¸j ÷ &1×0¸j ×0¸j * _Found 6 gold pieces.×0¸jŽ ¿..#≈$##.####......  ...> ..~~.............  ..... #~~##.....  ..... #.≈~#.....##.###  .....##.~≈~.....##.# †...≈.........#  #.......###..#### #.# #..######.×0¸jÝŽ ]# #.@...$##..>.#### #./....# #....# #......# #....# #.###+?...###### #.# #### #..×0¸j� @### ×0¸jŽ– ×0¸jÛ– &2×0¸jR› ×0¸j£œ Ø0¸j]r ...> ..~~......... #~~##.≈~#.....##.#####.~≈~.Ø0¸jÒrÁ  ....†...≈........ #.......###..### #..#####...$>.###.Ø0¸jõr©..# #..###+?...Ø0¸ja|Ø0¸j¶|&3Ø0¸jf‚Ø0¸jŠA4.5 (2Ø0¸jå�Ø0¸jf�. _a - a wand of flame (30)Ù0¸jå– ~ ..#≈$##.#### ...> ..~~............. ..... #~~##........... ..... #.≈~#.....##.### .....##.~≈~.....##.#  ....†...≈.........# #.###..#### #.# #..##### #.......# #..@..$# #..>.#### #......# #....# #......# Ù0¸jY— Ã#....# #.###+?...###### #.# #####..###Ù0¸j¼Ÿ A5.5 (1Ù0¸j=¤ Ù0¸j¦ Ù0¸j4 Ù0¸jY4 Ù0¸j�: Ù0¸j< Ú0¸j—js..#≈$##.####...... > ..~~.............  #~~##...........  #.≈~#.....##.### ##.~≈~.....##.# ....†...≈.........# #.###..#### #.# #..##### #.# #...@.$# #..>.#### #......# #....# #......# #..###.Ú0¸jlpÚ0¸jòp&6Ú0¸j}uÚ0¸j{Ú0¸jõ5..#≈$##.####...... > ..~~.  #~~##.  #.≈~#.....##.### ##.~≈~.....##.# †...≈.........#  #.###..####  #.# #..#####  #.# #....@$#  Ú0¸jžš#..>.#### #......#  #....# #......#  #....# #.###+?...  ###### #.# #####.. Ú0¸jš#Ú0¸jÞ#&7Ú0¸jz(Ú0¸j*Ú0¸j{Ê..#≈$##.####...... > ..~~.  #~~##.  #.≈~#.....##.### ##.~≈~.....##.# †...≈.# #.###..#### #.Ú0¸jÞÊt# #..##### #.# #.....@# #..>.#### #......# Ú0¸j'ËC#....# #......# ###### #.# .#####.. .Ú0¸jNËJ### #Ú0¸jÅÒ<8Ú0¸jŸÖÚ0¸j¤ÝÚ0¸jEÞ+9.5 (2Ú0¸jvâÚ0¸j>å> _You now have 143 gold pieces (gained 6).Ú0¸j­ô ¾ > ..~~....... .. #~~##.≈~##.#####.~≈~ †...≈........ #.......###..### #..#####....>.###..# ###+?...###Ú0¸jíú Ú0¸jOû ,90.5 (1Ú0¸jöÿ Ú0¸jè Ú0¸j’ 4Ú0¸j†– Ú0¸j™ F _Unknown command.Û0¸jE‡².. #~~##.≈~##.#####.~≈~.. †...≈........ #.......###..### #..#####....>.###Û0¸j�‡3..# ###+?.....###### #.# .####### #.. ..Û0¸j·‡J##### Û0¸j¥ŽÛ0¸j7�-1 _Û0¸ji”Û0¸j$–Û0¸jª5y .≈~##.#####.~≈~...Û0¸j÷5õ †...≈........ #.......###..### #..#####Û0¸j6b....>.###..# Û0¸jG6À###+##.###+@.....#Û0¸j|6×##### #.# #.###### #..... Û0¸j¥6(#Û0¸jþ=Û0¸j”>&2Û0¸jaDÛ0¸jËKÛ0¸jZL+3.5 (2Û0¸jHQÛ0¸jýTn _d - 2 scrolls labelled YNIHIA MEATS (gained 1)Ü0¸j±Ÿ3Ü0¸j'¡Ü0¸j.£Ü0¸jº¤,Ü0¸jÁ©– _You open the door.Ü0¸j+¬@  There is an open door here.Ü0¸jǬÜ0¸jL­ _Ü0¸jÓ­Ü0¸j9°Ü0¸j©±Ü0¸jÞ±Ü0¸js²Ü0¸j™¶XÜ0¸jp¸Ü0¸jä¹Ü0¸j#ºÜ0¸jãºÜ0¸j¼Ü0¸j#½Ü0¸jL½Ü0¸j©½Ü0¸j¿Ü0¸j‚ÀÜ0¸jÂÀÜ0¸jÂÜ0¸jWÄÜ0¸j ÆÜ0¸jkÆÜ0¸jÇÜ0¸jÇÉÜ0¸jƒË,Ü0¸j£ÌÜ0¸jîÎÜ0¸jvÐÜ0¸j¤ÐÜ0¸jÝÑÜ0¸jLÓÜ0¸jÕÜ0¸j=ÕÜ0¸jzÖÜ0¸j4ÙÜ0¸jÅÛ,Ü0¸j ÝÜ0¸jyßÜ0¸j6ãA  You enter the shallow water.Ü0¸joã?Water Ü0¸j´äÜ0¸j4çN _Moving in this stuff is going to be slow.Ü0¸j¿èÜ0¸júè(Ü0¸jÐéÜ0¸jxë3Ü0¸j‚ìÜ0¸j½ñM _You now have 149 gold pieces (gained 6).Ü0¸jqõA  You enter the shallow water.Ü0¸j®õ?Water Ü0¸j ÷Ü0¸j úN _Moving in this stuff is going to be slow.Ü0¸jfûÜ0¸j—û(Ü0¸jTüÜ0¸jIþÜ0¸j_Ü0¸j£Ü0¸jžÜ0¸j5Ü0¸j_c  You encounter a rat.Ü0¸jU  #. ..#  #.###..##  #.≈.....#  #.~#.....  Ü0¸j‹ j#.~≈....## Ü0¸j£ Ë  ###..≈~##[# .# Ü0¸j¸ Ì  ######)...≈.##.# ##.#+   ..Ü0¸jß .#≈.##.####.....   r.....>@..~~............ Ü0¸jø x  ........##~~##..........  Ü0¸j {........##.≈~#.....##.##  Ü0¸j+ f........##.~≈~.....##.#  Ü0¸j? z........†...≈.........#  Ü0¸jw [#######.......###..#### r   rat (asleep)  #.......# #..#####  Ü0¸jŒ #.......# #......#  Ü0¸jÖ x#..>.#### #......#Ü0¸jì1313.7 (20.2)Ü0¸jl34.7 (21 _Ü0¸jxÜ0¸j–à0¸jï‰ #. ..#Trilby the Shooter  #.###..##Coglin  #.≈.....#Health: 38/38 ========================  #.~#.....Magic: 5/5========================  #.~≈....## AC: 5à0¸j«ÃStr: 12  ###..≈~##[# .# EV: 11Int: 8  ######)...≈.##.# ##.#+ SH: 0Dex: 19  .........#≈.##.####..... XL:  5 Next: 72% Place: Dungeon:3  r******@..~~............ Noise: ---------  Time: 1314.7 (0.0)  ........##~~##.......... a) +2 sling {Kannika c) +0 sling {Numeria  à0¸j–Î........##.≈~#.....##.## Fire: a) +2 sling {Kannika}  ........##.~≈~.....##.#  ........†...≈.........#  #######.......###..#### r   rat (asleep)  #.......# #..#####  #.......# #......#  #..>.#### #......# _Moving in this stuff is going to be slow. _You encounter a rat.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)à0¸jÔ‡ #. ..#Trilby the Shooter  #.###..##Coglin  #.≈.....#Health: 38/38 ========================  #.~#.....Magic: 5/5========================  #.~≈....## AC: 5Str: 12  ###..≈~##[# .# EV: 11Int: 8  ######)...≈.##.# ##.#+ SH: 0Dex: 19  .........#≈.##.####..... XL:  5 Next: 72% Place: Dungeon:3  r))))))@..~~............ Noise: ---------  Time:[3à0¸jÛˆå9;49m 1314.7 (0.0)  ........##~~##.......... a) +2 sling {Kannika c) +0 sling {Numeria  ........##.≈~#.....##.## Fire: a) +2 sling {Kannika}  ........##.~≈~.....##.#  ........†...≈.........#  #######.......###..#### r   rat  #.......# #..#####  #.......# #......#  #..>.#### #......#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.à0¸j¥0Shift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.  The rat squeaks loudly.  You shoot a sling bullet.à0¸jrŒ‡ .rThe sling bullet hits the rat but does no damage.à0¸j‘•U....>à0¸jf–i===5.8 (1.1Rev _à0¸j��à0¸j�Ÿà0¸j¡ õ #. ..#Trilby the Shooter  #.###..##Coglin  #.≈.....#Health: 38/38 ========================  #.~#.....Magic: 5/5========================  #.~≈....## AC: 5Str: 12  ###..≈~##[# .# EV: 11Int: 8  ######)...≈.##.# ##.#+ SH: 0Dex: 19  à0¸j¨¡ ý.........#≈.##.####..... XL:  5 Next: 72% Place: Dungeon:3  .r*****@..~~............ Noise: ===------  Time: 1315.8 (0.0)  ........##~~##.......... a) +2 sling {Kannika c) +0 sling {Numeria  ........##.≈~#.....##.## Fire: a) +2 sling {Kannika}  ........##.~≈~.....##.# Rev  à0¸jŽ¢ ]........†...≈.........#  #######.......###..#### r   rat  #.......# #..#####  #.......# #......#  #..>.#### #......#You shoot a sling bullet. _The sling bullet hits the rat but does no damage.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (66% to hit)à0¸jÊÈÌ #. ..#Trilby the Shooter  #.###..##Coglin  #.≈.....#Health: 38/38 ========================  #.~#.....Magic: 5/5======================== à0¸j[É) #.~≈....## AC: 5Str: 12  ###..≈~##[# .# EV: 11Int: 8  ######)...≈.##.# ##.#+ SH: 0Dex: 19  à0¸j˜É+.........#≈.##.####..... XL:  5 Next: 72% Place: Dungeon:3  à0¸jTÊ\......>@..~~............ Noise: ===------  Time: 1315.8 (0.0)  ........##~~##.......... a) +2 sling {Kannika c) +0 sling {Numeria  ........##.≈~#.....##.## Fire: a) +2 sling {Kannika}  ........##.~≈~.....##.# Rev  ........†...≈.........#  à0¸j±Ê^#######.......###..#### r   rat  #.......# #..#####  #.......# #......#  #..>.#### #......#Fire: a) +2 sling {Kannika}à0¸j)ËŽPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (66% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!à0¸j(ÐW)))))á0¸jþ,))á0¸j(˜P......>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  á0¸jš˜ÔAim: a rat (66% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.á0¸j™¢r37.0 (1.2Rev+ _á0¸je£á0¸j¥á0¸jP™    #. ..   #.###..##   #.≈.....#   #.~#.....   #.~≈....# #   ###..≈~##[# .#  á0¸j6R#######)...≈.##.# ##.#  #......@..#≈.##.####  #>...~~.. #.##~~##.........  #.##.≈~#.....##.#  #.##.~≈~.....##.#  ........†...≈.........#  á0¸jz>########.......###..   #.......# #..###   #.......# #......á0¸j<á0¸jž5---80á0¸j`$á0¸jœ&á0¸jF* åM  ..# ###..#≈.....#.~#.....  #.~≈....  ###..≈~##[# #######@...≈.##.# ##.#...#≈.##.####>...~~..#~~##......... á0¸jÖ* Ï #........##.≈~#.....##.#....á0¸jx3 á0¸j4 p---9Rev á0¸j÷8 á0¸j< N _You see here a +0 sling.â0¸jR+3â0¸jç+â0¸jù0â0¸jó3â0¸jÌ8: _â0¸j,9â0¸j-<,â0¸j”=â0¸jƒ@â0¸j‹Ck  You encounter a ball python.â0¸j•Jô #.$ #.. .  #.# S#  #.# ..#  #.###..##  #.≈.....#   â0¸jöJ‚#.~#.....  #@~≈....# #  ###..≈~##[# .#  #######)...≈.##.# ##.#+#â0¸j.K â0¸jK–#.........#≈.##.#### â0¸j¯K¸#......>...~~............. â0¸jÝKž#........##~~##........... S   ball python (constriction, asleep) #........##.≈~#.....##.###â0¸jL¶ #........##.~≈~.....##.# â0¸jILm#........†...≈.........#â0¸j'V,21.0 (2â0¸j°V52.0 (3â0¸j^â0¸jß`* _Found 8 gold pieces.ã0¸jÕâTrilby the Shooter#.$Coglin#.. .Health: 38/38 ========================#.# S#Magic: 5/5========================#.# .*#AC: 5Str: 12#.###*.##EV: 11Int: 8#.≈**...#SH: 0Dex: 19#.*#.....XL:  5 Next: 73% Place: Dungeon:3#@~≈....##Noise: ---------  Time: 1322.0 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#ã0¸j¤ãi+# Fire: a) +2 sling {Kannika} #.........#≈.##.####......#......>...~~.............#........##~~##........... S   ball python (constriction, asleep)#........##.≈~#.....##.####........##.~≈~.....##.##........†...≈.........#You encounter a ball python. _Found 8 gold pieces.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)ã0¸j²ÖŒTrilby the Shooter#.$Coglin#.. .Health: 38/38 ========================#.# S#Magic: 5/5========================#.# .)#AC: 5Str: 12#.###).##EV: 11Int: 8ã0¸j^׬#.≈))...#SH: 0Dex: 19#.)#.....XL:  5 Next: 73% Place: Dungeon:3#@~≈....##Noise: ---------  Time: 1322.0 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeriaã0¸jŽ×š#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####......ã0¸jÀ×�#......>...~~.............#........##~~##........... S   ball python (constriction)ã0¸jè×à#........##.≈~#.....##.####........##.~≈~.....##.#ã0¸jØu#........†...≈.........#Fire: a) +2 sling {Kannika}ã0¸j:Ø'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  ã0¸jdØYYou shoot a sling bullet.  The sling bullet hits the ball python but does no damage.ã0¸jŒ_d You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.  The ball python hisses angrily.  You shoot a sling bullet.  The sling bullet hits the ball python.  The ball python is moderately wounded.ã0¸j˜æHSã0¸j è.ã0¸j/è1Sã0¸j¹ï%.ã0¸jöï…..~S   adder (wandering)ã0¸jïðb===3.1 (1.1Rev ã0¸j&õã0¸j÷W _You encounter an adder.ã0¸jÔ Trilby the Shooter#.$Coglin#.. .Health: 38/38 ========================#.# .#Magic: 5/5========================ã0¸j( E#.# .S#AC: 5Str: 12#.###*.##EV: 11Int: 8#.≈**...#SH: 0Dex: 19ã0¸jY ;#.*#.....XL:  5 Next: 73% Place: Dungeon:3#@~≈....#ã0¸jŠ ¦#Noise: ===------  Time: 1323.1 (0.0)ã0¸j½ 4###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeriaã0¸jð Â#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev ã0¸j- �#......>...~~.............#........##~~##........... S   adder (wandering)ã0¸j\ 3#........##.≈~#.....##.####........##.~≈~.....##.##........†...≈.........#ã0¸jŒ ½The ball python is moderately wounded. _You encounter an adder.Fire: a) +2 sling {Kannika}ã0¸j¿ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineã0¸jî VAim: an adder (wandering, hasn't noticed you, 50% to hit)ã0¸jG1°Trilby the Shooter#.$Coglinã0¸já1b#.. .Health: 38/38 ========================#.# .#Magic: 5/5========================#.# .)#AC: 5Str: 12#.###).##EV: 11Int: 8#.≈))...#SH: 0Dex: 19#.)#.....XL:  5 Next: 73% Place: Dungeon:3ã0¸j{2¨#@~≈....##Noise: ===------  Time: 1323.1 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev #......>...~~.............#........##~~##........... S   adder (wandering)#........##.≈~#.....##.####........##.~≈~.....##.##........†...≈.........#ã0¸j±2eFire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 50% to hit)  ã0¸j3iYou shoot a sling bullet.  The sling bullet barely misses the adder.ä0¸j*xŸS  Shift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the adder.  The adder hisses angrily.ä0¸jkûx SThe adder is lightly wounded.ä0¸j ü•.S.Sä0¸j›ý~ lYou hear an angry hiss. You hear a shout!ä0¸j¶(..~S   ball python (constriction)l   frilled lizardä0¸jtc4.3 (1.2Rev+ ä0¸j ä0¸j ä0¸j>Q_You encounter a frilled lizard.ä0¸jVS°Trilby the Shooter#.$Coglinä0¸jTc#.. .Health: 38/38 ========================#.# .#Magic: 5/5========================#.# .S#AC: 5Str: 12#.###Sl##EV: 11Int: 8#.≈**...#SH: 0ä0¸jJTDex: 19#.*#.....XL:  5 Next: 73% Place: Dungeon:3ä0¸jˆT¯#@~≈....##Noise: ===------  Time: 1324.3 (0.0)###..≈~##[# .#ä0¸j¿Tƒa) +2 sling {Kannika c) +0 sling {Numeriaä0¸jôTÍ#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev+ ä0¸j)U‡#......>...~~.............#........##~~##........... S   adderä0¸jËUœ#........##.≈~#.....##.### S   ball python (constriction)#........##.~≈~.....##.#l   frilled lizard#........†...≈.........#You hear an angry hiss. You hear a shout! _You encounter a frilled lizard.ä0¸j9V_Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 50% to hit)ä0¸j<^&Trilby the Shooter#.$Coglin#.. .Health: 38/38 ========================#.# .#Magic: 5/5========================#.# .)#AC: 5Str: 12#.###)l##ä0¸j_ßEV: 11Int: 8#.≈))...#SH: 0Dex: 19#.)#.....XL:  5 Next: 73% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1324.3 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev+ ä0¸jO_�#......>...~~.............#........##~~##........... S   adder#........##.≈~#.....##.### S   ball python (constriction)ä0¸j›_B#........##.~≈~.....##.#l   frilled lizard#........†...≈.........#Fire: a) +2 sling {Kannika}ä0¸j1`•Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.ä0¸j|é–You shoot a sling bullet.  The sling bullet closely misses the adder.  The sling bullet barely misses the ball python.You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the ball python but does no damage.ä0¸j8k – .SThe ball python is moderately wounded.ä0¸jl z.SS.ä0¸jÑl 0lä0¸j_m .ä0¸jÍs Hl~ä0¸j•t ,5.4 (1.1ä0¸j...~~.............ä0¸jF7î#........##~~##........... S   adder#........##.≈~#.....##.### S   ball python (constriction)#........##.~≈~.....##.#l   frilled lizard#........†...≈.........#The ball python is moderately wounded. _You encounter a frilled lizard.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 50% to hit)å0¸j¥êŒTrilby the Shooter#.$Coglin#.. .Health: 38/38 ========================#.# .#Magic: 5/5========================#.# .l#AC: 5Str: 12#.###S.##EV: 11Int: 8å0¸jkë#.≈).l..#SH: 0Dex: 19#.)#.....XL:  5 Next: 73% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1325.4 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev+ #......>...~~.............#........##~~##........... S   adder#........##.≈~#.....##.### S  [39;å0¸jì49m ball python (constriction)#........##.~≈~.....##.#l   frilled lizard#........†...≈.........#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.å0¸jÈn" å0¸jo4Shift-Dir - straight line  Aim: an adder (lightly wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the adder.  å0¸juoJThe adder is heavily wounded.å0¸j0òœ.S.Så0¸jMóK.lå0¸j›ó0lå0¸jõ/S.å0¸jõýv.l 2 frilled lizardså0¸j¢þ„6--6.6 (1.2Rev* å0¸jÜþå0¸j®å0¸j% * _The adder bites you.å0¸j(p¢Trilby the Shooter#.$Coglin#.. .Health: 36/38 ======================--#.# .#Magic: 5/5========================#.# ..#AC: 5Str: 12#.###l.##EV: 11Int: 8å0¸jjq#.≈S....#SH: 0Dex: 19#.S#l....XL:  5 Next: 73% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1326.6 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* #......>...~~.............#........##~~##........... S   adder#........##.≈~#.....##.### S[3å0¸j°q©7m   ball python (constriction)#........##.~≈~.....##.#ll 2 frilled lizards#........†...≈.........#The adder is heavily wounded. _The adder bites you.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleå0¸jåq’Shift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)å0¸jZ� ¶Trilby the Shooter#.$Coglin#.. .Health: 36/38 ======================--#.# .#Magic: 5/5========================#.# ..#AC: 5å0¸j� _Str: 12#.###l.##EV: 11Int: 8#.≈S....#SH: 0Dex: 19#.~#l....XL:  5 Next: 73% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1326.6 (0.0)###..≈~##[# .#å0¸j]� ”a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} å0¸j¢� Ä#.........#≈.##.####...... Rev* å0¸jÍ� ‡#......>...~~.............#........##~~##........... S   adderå0¸j‘ #........##.≈~#.....##.### S   ball python (constriction)å0¸j-‘ ù#........##.~≈~.....##.#ll 2 frilled lizards#........†...≈.........#å0¸jh‘ ,Fire: a) +2 sling {Kannika}å0¸j¥‘ –Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  å0¸jË‘ :You kill the adder!å0¸jN˜ íS   ball python (constriction)ll 2 frilled lizardså0¸j$# ¥.Shift-Dir - straight line  Aim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!ball python!ball python!å0¸j÷( ‹)ll 2 frilled lizardså0¸jÌ© H.lå0¸j}ª H.lå0¸jŸ» 7~å0¸jwÀ <827.7 (1.1 _å0¸j÷Ç å0¸jJÉ æ0¸jÀˆTrilby the Shooter#.$Coglin#.. .Health: 36/38 ======================--#.# .#Magic: 5/5========================#.# ..#AC: 5Str: 12#.###..##EV: 11Int: 8#.≈.l...#SH: 0Dex: 19#.~#.....XL:  5 Next: 82% Place: Dungeon:3#@*l....##Noise: ===------  Time: 1327.7 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.#[3æ0¸js‰Æ9;49m ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* #......>...~~.............#........##~~##........... ll 2 frilled lizards#........##.≈~#.....##.####........##.~≈~.....##.##........†...≈.........#You shoot a sling bullet. The sling bullet hits the ball python! _You kill the ball python!Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (water, 50% to hit)æ0¸j¤läTrilby the Shooter#.$Coglin#.. .Health: 36/38 ======================--#.# .#Magic: 5/5========================#.# ..#AC: 5Str: 12æ0¸jÃmi#.###..##EV: 11Int: 8#.≈.l...#SH: 0Dex: 19#.~#.....XL:  5 Next: 82% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1327.7 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* æ0¸j(nŸ#......>...~~.............#........##~~##........... ll 2 frilled lizards#........##.≈~#.....##.####........##.~≈~.....##.##........†...≈.........#æ0¸jtoShift-Dir - straight lineAim: a frilled lizard (water, 50% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You hear a splash.æ0¸jÁtŽ)   frilled lizardæ0¸j½ü2)))))æ0¸j¼‰Úl.  Aim: a frilled lizard (water, 50% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!  You hear a splash.shoot a sling bullet.~≈....38.9 (1.2 _æ0¸j�æ0¸jýŽæ0¸j>�Trilby the Shooter#.$Coglin#.. .Health: 36/38 ======================--#.# .#Magic: 5/5========================#.# ..#AC: 5Str: 12#.###..##EV: 11Int: 8#.≈l....#SH: 0Dex: 19#.*#.....XL:  5 Next: 83% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1328.9 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.#æ0¸jÌ�C[40m#.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* #......>...~~.............#........##~~##........... l   frilled lizard#........##.≈~#.....##.####........##.~≈~.....##.##........†...≈.........#You hear a splash. æ0¸joŽo_You shoot a sling bullet.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (50% to hit)æ0¸jή £Trilby the Shooter#.$æ0¸j0¯ ¥Coglin#.. .Health: 36/38 ======================--#.# .#Magic: 5/5========================#.# ..#AC: 5Str: 12#.###..##æ0¸jº¯ hEV: 11Int: 8#.≈)....#SH: 0Dex: 19#.)#.....XL:  5 Next: 83% Place: Dungeon:3#@~≈....##æ0¸j.° ÊNoise: ===------  Time: 1328.9 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeriaæ0¸j®° ß#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* #......>...~~.............#........##~~##........... l   frilled lizard#........##.≈~#.....##.###æ0¸j± Á#........##.~≈~.....##.##........†...≈.........#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineæ0¸j^± ±Aim: a frilled lizard (50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard.æ0¸jK š†Shift-Dir - straight line  Aim: a frilled lizard (50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard.The sling bullet hits the frilled lizard!)æ0¸j|Ä { KYou kill the frilled lizard!æ0¸j™Ë ¦†~K   koboldæ0¸j�Î -30.0 (1.1æ0¸j¬Õ æ0¸jtÚ x _You encounter a kobold. It is wielding a +0 short sword.ç0¸j¤¯Trilby the Shooter#.$Coglin#.K .Health: 36/38 ======================--#*# .#Magic: 5/5========================#*# ..#AC: 5Str: 12#*###..##EV: 11Int: 8#*≈†....#SH: 0Dex: 19#*~#.....ç0¸jϤXL:  5 Next: 83% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1330.0 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* #......>...~~.............#........##~~##........... K   koboldç0¸jb¥(#........##.≈~#.....##.####........##.~≈~.....##.##........†...≈.........#You kill the frilled lizard! _You encounter a kobold. It is wielding a +0 short sword.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (59% to hit)ç0¸j ¾0Trilby the Shooter#.)Coglin#.) .Health: 36/38 ======================--#)# .#Magic: 5/5========================ç0¸j¾1#)# ..#AC: 5Str: 12#)###..##EV: 11Int: 8#)≈†....#SH: 0Dex: 19ç0¸j²¾/#)~#.....XL:  5 Next: 83% Place: Dungeon:3#@~≈....#ç0¸j⾦#Noise: ===------  Time: 1330.0 (0.0)ç0¸j ¿4###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeriaç0¸j’¿`#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* #......>...~~.............#........##~~##........... K   koboldç0¸jÀ¿à#........##.≈~#.....##.####........##.~≈~.....##.#ç0¸jñ¿u#........†...≈.........#Fire: a) +2 sling {Kannika}ç0¸jÀãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineç0¸j<ÀrAim: a kobold, wielding a +0 short sword (59% to hit)  You shoot a sling bullet.  ç0¸jfÀJThe sling bullet barely misses the kobold.ç0¸j†H Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.ç0¸jfÉ K.Kç0¸j Ñ M$.....ç0¸j}Ò 57=ç0¸j·Ò ,1.1 (1.1 _ç0¸jõÙ ç0¸jùÛ è0¸j©YžTrilby the Shooter#.$Coglin#.. .Health: 37/38 =======================-#K# .#Magic: 5/5========================#*# ..#AC: 5è0¸jtZxStr: 12#*###..##EV: 11Int: 8#*≈†....#SH: 0Dex: 19#*~#.....XL:  5 Next: 83% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1331.1 (0.0)è0¸j'[ ###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeria#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* #......>...~~.............#........##~~##........... K   kobold#........##.≈~#.....##.###è0¸jÖ[„#........##.~≈~.....##.##........†...≈.........#You shoot a sling bullet. _The sling bullet barely misses the kobold.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (59% to hit)è0¸j†¤eTrilby the Shooter#.$Coglin#.. .Health: 37/38 =======================-#)# .#Magic: 5/5========================#.# ..#AC: 5Str: 12#.###..##EV: 11Int: 8#.≈†....#SH: 0Dex: 19è0¸j-¥#.~#.....XL:  5 Next: 83% Place: Dungeon:3#@~≈....##Noise: ===------  Time: 1331.1 (0.0)###..≈~##[# .#a) +2 sling {Kannika c) +0 sling {Numeriaè0¸jÆ¥z#######)...≈.##.# ##.#+# Fire: a) +2 sling {Kannika} #.........#≈.##.####...... Rev* #......>...~~.............è0¸jî¥]#........##~~##........... K   kobold#........##.≈~#.....##.###è0¸j¦²#........##.~≈~.....##.##........†...≈.........#è0¸j<¦,Fire: a) +2 sling {Kannika}è0¸j`¦ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineè0¸j€¦RAim: a kobold, wielding a +0 short sword (59% to hit)  è0¸j£¦}You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!è0¸j‰¯R))))è0¸j¡7:)))è0¸jRÇ%M..)....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (59% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  è0¸j²ÈWYou kill the kobold!  You shoot a sling bullet.è0¸j›Ó;42.2 (1.1 _è0¸jÔè0¸jáÖé0¸j}°é0¸jã°é0¸j"³é0¸j7ºBé0¸jñºk _You start resting.HP restored.é0¸jëÁX---.).é0¸jÒÈ,30é0¸jÊs8=---4.2 (2 _é0¸j Ñê0¸jªÆmM#.$ .. .)# .# ..# ###..#≈†....##.....  #.~≈....  ê0¸j¦Ç’###..≈~##[# .# #######)...≈.##.# ##.#+# Rev* ...........##.≈~#........##.~≈~ê0¸j½Íê0¸jóÎ*5.2 (1ê0¸j®Ôê0¸jFÖê0¸jŸ*‡M .##.$ .. .)# .# ..# ###..#≈†....##.....  #.~≈.... ###..≈~##[# .#Rev* ê0¸j)+V...##.≈~ ê0¸jS1ê0¸jà1\6Rev+ ê0¸j\6ê0¸jå7ë0¸jÄw[M. .##.#$ .. .)# .# ..# ###..##≈†....##.....  #.~≈.... ###..≈~##[# .## ..##~~##ë0¸j¡ˆë0¸j(‰%7ë0¸jh�ë0¸jù�ë0¸jû*«M##. #.#$# .. .)# .# ..# ###..##ë0¸j}+≈†....##..... #.~≈....###[###.#...~~.ë0¸j61ë0¸jÓ1A=8ë0¸j²6ë0¸jƒ8ì0¸jŸ. M##. #.$## ...# .ì0¸j0/7 .# ..# ###..#≈†....##.~#.....~..#≈.#ì0¸jÎ6ì0¸jg7%9ì0¸jN=ì0¸j®@T _You see here a +0 short sword.ì0¸jðÿ M###. #.# $## ..# .)#.....# ...#.###..#ì0¸jy Ö#.≈†....#..#...≈.ì0¸j¬ ì0¸jˆ \40Rev  _ì0¸j« ì0¸jG í0¸j ¹#####.. .# í0¸j©™##.# #.@## #...# . #)#.....# #.##...#. #.###..##í0¸jÖá#.≈†....##.~#......í0¸jý£ #.~≈....## # í0¸j!„###..≈~##[# .#í0¸júí0¸jw%1í0¸jð#í0¸jW+í0¸jN,*2.2 (2í0¸j�0í0¸j*3> _You now have 157 gold pieces (gained 8).î0¸jÍÌî0¸jLÍî0¸jWÎî0¸jIÑî0¸j/Óî0¸jÒÖTî0¸jðØî0¸jCÙî0¸j¯Úî0¸jÏÜî0¸j½Þî0¸j@ßî0¸j‘àî0¸j;äî0¸j\æî0¸j”æî0¸jí,î0¸j0ñ=####î0¸jZñÕ#.. ###.## .####.#[# ..##î0¸jtñ#..##.#...####î0¸jŒñÛ#...##.......##)#...@.#6.2 (4î0¸j£ñ#.##...#.# î0¸j¹ñ�#.###..##$# î0¸jÐñ„#.≈†....# #î0¸jåñÌ#.~#......#.~≈....### #î0¸j ò•###..≈~##[# .#î0¸j"ò¼#######)...≈.##.# ##.#+#î0¸jFòG#.........#≈.##.####......î0¸j—øî0¸jù+7.2 (5î0¸jLÿî0¸jŽ( _Found a ring mail.ï0¸j•‘ï0¸jë‘ï0¸j”¥`ï0¸jÙª€ _You now have 165 gold pieces (gained 8).ï0¸jú¹nï0¸jË»ï0¸je½ï0¸j›½ï0¸jƾï0¸jNÀï0¸j Áï0¸jèÁï0¸jàÂï0¸jÓÅï0¸j*Çï0¸jxÇï0¸jQÈï0¸jÌÉï0¸jkËï0¸j­Ëï0¸j]Ìï0¸j~Ïï0¸jÇÐï0¸jÑï0¸j¹Ñï0¸j^Óï0¸jóÔï0¸j+Õï0¸jÕÕï0¸jˆ×ï0¸jzÙï0¸jºÙï0¸j´Úï0¸j÷Ûï0¸jÝï0¸jcÝï0¸j Þï0¸j"ßï0¸j@àï0¸jžàï0¸jHáï0¸j äï0¸j?åï0¸j|åï0¸j$æï0¸j”çï0¸jé,ï0¸jÎéï0¸jðêï0¸j@ì,ï0¸jô°ï0¸j²ôï0¸jTõï0¸j–öï0¸jâöï0¸j<÷ï0¸j‰øï0¸j¾ù,ï0¸j3úï0¸jbûï0¸j®üï0¸jùüï0¸j-ýï0¸jVþï0¸jjÿï0¸j±ÿï0¸j%ï0¸jTï0¸jZï0¸j�ï0¸jwï0¸j~ï0¸j½ï0¸jï0¸jŸ N _You now have 176 gold pieces (gained 11).ï0¸jÁ f  You encounter a quokka.ï0¸jG)#.....##...###### .##...#.##........ .###..##.#.####### .≈†....###.###### ï0¸j”1.~#........##.....# .~≈....###....###.# ..≈~##[# ####.# #.# ..≈.##.# ###.#+#.# ï0¸jÕo.#≈.##.####..... ..~~..............^...r. ##~~##...........####### ##.≈~#.....##.###ï0¸j&# ##.~≈~.....##.# †...≈.........# ï0¸j*’r   quokka (asleep) ......###..###ï0¸jR³# ......# #..##### ......# #......#ï0¸j|!ï0¸jç073.2 (26.0)ï0¸j²*4.2 (27 ï0¸jð _ï0¸j~#ï0¸j,%ð0¸jr�=)#.....##...######Trilby the Shooter .##...#.##........Coglin .###..##.#.#######Health: 38/38 ======================== .≈†....###.########Magic: 5/5======================== .~#........##.....#AC: 5Str: 12 .~≈....###....###.#EV: 11Int: 8 ..≈~##[# ####.# #.#SH: 0Dex: 19 ..≈.##.# ###.#+#.#XL:  5 Next: 84% Place: Dungeon:3 .#≈.##.####.....@*#ð0¸j1‘uNoise: ---------  Time: 1374.2 (0.0) ..~~..............****r.a) +2 sling {Kannika c) +0 sling {Numeria ##~~##...........#######Fire: a) +2 sling {Kannika} ##.≈~#.....##.#### ##.~≈~.....##.# †...≈.........#r   quokka (asleep) ......###..#### ......# #..##### ......# #......# _You now have 176 gold pieces (gained 11). ð0¸j`‘g_You encounter a quokka.Fire: a) +2 sling {Kannika}ð0¸jŠ‘#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)ð0¸jûn)#.....##...######Trilby the Shooter .##...#.##........Coglin .###..##.#.#######ð0¸j„û:Health: 38/38 ======================== .≈†....###.########Magic: 5/5======================== .~#........##.....#AC: 5Str: 12 .~≈....###....###.#EV: 11ð0¸jâû´Int: 8 ..≈~##[# ####.# #.#SH: 0Dex: 19 ..≈.##.# ###.#+#.#ð0¸jüíXL:  5 Next: 84% Place: Dungeon:3 .#≈.##.####.....@.#ð0¸j5üNoise: ---------  Time: 1374.2 (0.0) ..~~..............^...†.ð0¸jXüÔa) +2 sling {Kannika c) +0 sling {Numeria ##~~##...........#######ð0¸j{ü¬Fire: a) +2 sling {Kannika} ##.≈~#.....##.#### ð0¸j ü<##.~≈~.....##.# †...≈.........#r   quokka (asleep) ð0¸jÅü_......###..#### ......# #..##### ð0¸jôü&......# #......#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleð0¸jý¡Shift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  ð0¸jAý<You kill the quokka!ð0¸j~L)))))ð0¸jÌ…*)ð0¸jç ].^...†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.ð0¸jxq5===5.3 (1.1Rev _ð0¸j}ð0¸j7ñ0¸j‘^###<'ñ0¸j ñ0¸j/5---60ñ0¸j„ ñ0¸jì ! _You open the door.ñ0¸j·Y _Found a stone staircase leading up.ò0¸jÎ,#...##.......# #)#.....##...###### #.##...#.##........ #.###..##.#.####### #.≈†....###.######## #.~#........##.....# #.~≈....###....###.# #..≈~##[# ####.#<#.# ...≈.##.# ###.#@#.##≈.##.####.# ...~~...^...†. .##~~##...........####### .##.≈~#.....##.#### .##.~≈~.....##.# .†...≈.........#.###..###.# #..#####ò0¸jÔ2ò0¸j^3S---7 _ò0¸jÑ8ò0¸j;Q _There is an open door here.ò0¸j...# +.........##[#....##Rev+ #.#ö0¸jû7[.#...  ö0¸j8=ö0¸j°=5---50ö0¸jiBö0¸j­Cö0¸júÄÏ #######...# #.....#...#>...# ....#.##+.@.......##[#....## .......# #..##.#....#.#.# #...#  ö0¸jàÊö0¸jfËA---6ö0¸jÁÏö0¸jïÐö0¸jh+ o #### ####...#.#.....#...#>...# ....#.##+.........##@#....##.......# #..##.#....... .#####.#.........  ö0¸jþ3 ö0¸jz4 T7Rev ö0¸j÷8 ö0¸jÿ; R _You see here a +0 ring mail.÷0¸j;÷0¸jQ;÷0¸jÁ<÷0¸jÁ?÷0¸j°B÷0¸j“F: _÷0¸jÚF÷0¸j“I÷0¸jëI÷0¸j@K÷0¸j'M÷0¸jðN÷0¸jO÷0¸jfP÷0¸jéR÷0¸jÝT÷0¸j'U(÷0¸jzV÷0¸júX÷0¸jøZ÷0¸j,[÷0¸jº\÷0¸jÌ^÷0¸j¤`÷0¸jÖ`÷0¸jAb÷0¸jd÷0¸jñe÷0¸j!f÷0¸jjg÷0¸j²h÷0¸j_j÷0¸j�j÷0¸j¦k÷0¸j[sö  ##[#....## #.......#  ###..##.#...  #.....#.####  #.#...#.####.#  #.#..........# #.#...#.###### ÷0¸j·s ...........###### ##.......@....... #.##.####.#######. ...... .# #. ÷0¸jâs#####+ .# ####. .# #.... .# #....÷0¸jZtT .# #.... .# #....## #....<#You pick up a parchment of Vampiric Draining and begin reading...÷0¸j\z,95.3 (8÷0¸jÕz+6.3 (9÷0¸j¢÷0¸jº�J _You add the spell Vampiric Draining to your library.ù0¸jÈ 3ù0¸jþ ù0¸ji h[.......0ù0¸jå ù0¸ji ù0¸jn [ _Sorry, I don't know how to get there.ú0¸j£ßIú0¸j-ëJú0¸j“ì[ _Sorry, I don't know how to get there.û0¸j©þ 4û0¸j û0¸j' ý0¸jTý0¸j¬Tý0¸j&Uý0¸j¦Wý0¸jYý0¸j‘\P _ý0¸j ^,ý0¸jÃ^ý0¸j»_ý0¸jaý0¸jJaý0¸j®aý0¸jžbý0¸jdý0¸jWdý0¸jeý0¸jøeý0¸jïfý0¸jYgý0¸jÂgý0¸j‹hý0¸j¨iý0¸jàiý0¸j4jý0¸j£ký0¸jšlý0¸jÆlý0¸j9mý0¸jEný0¸jgoý0¸jÔoý0¸jCpý0¸jýwÍ...........#########................#.##.####.#######....... #.# #.#####+ #.# ####. #.# #.... #.# #.... #.# #.... #@# #....##404.3 (8 #.# #....<# ..# #.....# ....###.....####.###.#.......#.... ...#####.#.### ## ##.#.# #.#....###.#.#ý0¸jP{ý0¸jÝ~þ0¸jã±þ0¸j=²þ0¸j²þ0¸j.·þ0¸j/¹%  þ0¸jT¹FYou encounter a ball python.þ0¸j¢¾.##.......þ0¸jï¾Ñ #.##.####.#######....... #.# #####+ #.# ### #.# #...þ0¸j7¿�..##<........þ0¸j|¿U.S.......#####.....###.#......... ...#####.#.##### ##. þ0¸j°¿ÓS   ball python (constriction, asleep) . #.#...##.##.#þ0¸jÜ¿.þ0¸j.Å&0þ0¸jÕÊH5.3 (1 _þ0¸jÌÿ0¸jîz§##................Trilby the Shooter#.##.####.#######.Coglin...... #.# #.Health: 38/38 ========================#####+ #.# ####.Magic: 5/5ÿ0¸j/{========================#.# #....AC: 5Str: 12#.# #....EV: 11Int: 8#.# #....ÿ0¸jŽ{SH: 0Dex: 19#.# #....##XL:  5 Next: 86% Place: Dungeon:2#@# #....<#Noise: ---------  Time: 1405.3 (0.0)....***.# #.....#a) +2 sling {Kannika c) +0 sling {Numeriaÿ0¸jµ{.S**.....###.....####Fire: a) +2 sling {Kannika} .....###.#.......#..ÿ0¸jÛ{O..... ...#####.#.##### ##. ##.#.#S   ball python (constriction, asleep). #.#....#ÿ0¸j |­##.##.#.##..#.#.# _Sorry, I don't know how to get there. _You encounter a ball python.ÿ0¸j,|4Fire: a) +2 sling {Kannika}ÿ0¸jN|(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)ÿ0¸je¤ ...*S......***#ÿ0¸jF~##................Trilby the Shooter#.##.####.#######.Coglin...... #.# #.Health: 38/38 ========================#####+ #.# ####.Magic: 5/5========================#.# #....AC: 5Str: 12#.# #....EV: 11Int: 8#.# #....SH: 0Dex: 19#.# #....##XL:  5 Next: 86% Place: Dungeon:2#@# #....<#Noise: ---------  Time: 1405.3 (0.0).......)# #.....#a) +2 sling {Kannika c) +0 sling {Numeria.S......)###.....####Fire: a)ÿ0¸j ¶ +2 sling {Kannika} .....###)#.......#....... .).#####.#.##### ##. ##.#.#S   ball python (constriction, asleep). #.#....###.##.#.##..#.#.# _Sorry, I don't know how to get there. _You encounter a ball python.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÿ0¸j‹ÿ0¸jÌ‚ S.  You shoot a sling bullet. x2.Sÿ0¸j‡†v....S)ÿ0¸jø†7===6.4 (1.1ÿ0¸jJ‹ÿ0¸jíŒ5 _The ball python hisses angrily.ÿ0¸j} ˜##................Trilby the Shooter#.##.####.#######.Coglin...... #.# #.Health: 38/38 ========================#####+ #.# ####.Magic: 5/5========================#.# #....AC: 5Str: 12ÿ0¸jž} ®#.# #....EV: 11Int: 8#.# #....SH: 0Dex: 19#.# #....##XL:  5 Next: 86% Place: Dungeon:2#@# #....<#Noise: ===------  Time: 1406.4 (0.0)...S***.# #.....#ÿ0¸jÕ} ¬a) +2 sling {Kannika c) +0 sling {Numeria.........###.....####Fire: a) +2 sling {Kannika} .....###.#.......#....... ...#####.#.#ÿ0¸j~ 0#### ##. ##.#.#S   ball python (constriction). #.#....###.##.#.#ÿ0¸j"~ n#..#.#.#You shoot a sling bullet. x2 _The ball python hisses angrily.  ÿ0¸jC~ ,Fire: a) +2 sling {Kannika}ÿ0¸j~~ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (69% to hit)ÿ0¸j�à Š S...***.1¸jЛÚ##................Trilby the Shooter#.##.####.#######.Coglin...... #.# #.Health: 38/38 ========================#####+ #.# ####.Magic: 5/5========================1¸jˆœ #.# #....AC: 5Str: 12#.# #....EV: 11Int: 8#.# #....SH: 0Dex: 19#.# #....##XL:  5 Next: 86% Place: Dungeon:2#@# #....<#Noise: ===------  Time: 1406.4 (0.0)...S...)# #.....#a) +2 sling {Kannika c) +0 sling {Numeria........)###.....####Fire: a) +2 sling {Kannika} .....###)#.......#....... .).#####.#.#1¸jˆ�¼#### ##. ##.#.#S   ball python (constriction). #.#....###.##.#.##..#.#.#You shoot a sling bullet. x2 _The ball python hisses angrily.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1¸jw1¸ju k.SYou shoot a sling bullet. x21¸j¨¥7....1¸jS¦47.6 (1.2 _1¸j¿©1¸jĪ1¸j�ó##................Trilby the Shooter#.##.####.#######.Coglin...... #.# #.Health: 38/38 ========================#####+ #.# ####.Magic: 5/5========================#.# #....AC: 5Str: 12#.# #....1¸jV�OEV: 11Int: 8#.# #....SH: 0Dex: 19#.# #....##XL:  5 Next: 86% Place: Dungeon:2#@# #....<#1¸jÅ�°Noise: ===------  Time: 1407.6 (0.0)....S**.# #.....#a) +2 sling {Kannika c) +0 sling {Numeria.........###.....####Fire: a) +2 sling {Kannika} .....###.#.......#....... ...#####.#.#1¸jo‘î#### ##. ##.#.#S   ball python (constriction). #.#....###.##.#.##..#.#.#Shift-Dir - straight line _You shoot a sling bullet. x2  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (69% to hit)1¸j‚S..# _You shoot a sling bullet. x2  Fire: a) +2 sling {Kannika}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [a rock wall.]1¸j½ÍZ.#the floor.]1¸jv�5..1¸j6 7..1¸j�Ó Y#.a rock wall.]1¸jÔ‘ 7##1¸jéa 7##1¸jc˜ e *.#1¸jˆ -..1¸j^ 7..1¸j±ì -..1¸j¢ä7.*1¸j7ómS*Aim: a ball python (69% to hit)1¸jàà##................Trilby the Shooter#.##.####.#######.Coglin...... #.# #.Health: 38/38 ========================#####+ #.# ####.Magic: 5/5========================#.# #....AC: 5Str: 12#.# #....EV: 11Int: 8#.# #....SH: 0Dex: 19#.# #....##XL:  5 Next: 86% Place: Dungeon:2#@# #....<#Noise: ===------  Time: 1407.6 (0.0)....S)).# #.....#a) +2 sling {Kannika c) +0 sling {Numeria.........###.....####1¸j~á[38GFire: a) +2 sling {Kannika} .....###.#.......#....... ...#####.#.##### ##. ##.#.#S   ball python (constriction). #.#....###.##.#.##..#.#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is moderately wounded.1¸jŠdâ .  Shift-Dir - straight line  Aim: a ball python (69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!1¸j»g)1¸j»ê..1¸j‹îg78.7 (1.1Rev _1¸jkò1¸jÓó1¸jÕ)Õ##................Trilby the Shooter#.##.####.#######.Coglin...... #.# #.Health: 38/38 ========================#####+ #.# ####.Magic: 5/5========================#.# #....AC: 5Str: 12#.# #....EV: 11Int: 8#.# #....SH: 01¸j…*×Dex: 19#.# #....##XL:  5 Next: 87% Place: Dungeon:2#@# #....<#Noise: ===------  Time: 1408.7 (0.0)........# #.....#a) +2 sling {Kannika c) +0 sling {Numeria.........###.....####Fire: a) +2 sling {Kannika} .....###.#.......#..Rev ..... ...#####.#.##### ##. ##.#.#. #.#....###.##.#.##..#.#.#1¸j³*ÈThe ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python!1¸jÛ*%Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1¸j9éA@.**1¸j·Ž 9..1¸j-X 9..1¸jVì ;*.1¸j( e.*..1¸jÖš 9..1¸jögñ..# _You kill the ball python!Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linecan't see that place.  [a rock wall.]1¸ju¤k **##1¸jÊeG*#.1¸j¦,�.....You can't see that place.  [the floor.]1¸j*ôB##................Trilby the Shooter#.##.####.#######.Coglin...... #.# #.Health: 38/38 ========================#####+ #.# ####.Magic: 5/5========================#.# #....AC: 5Str: 12#.# #....EV: 11Int: 8#.# #....SH: 0Dex: 19#.# #....##XL:  5 Next: 87% Place: Dungeon:2#@# #....<#1¸jžôONoise: ===------  Time: 1408.7 (0.0)........# #.....#a) +2 sling {Kannika c) +0 sling {Numeria.........###.....####Fire: a) +2 sling {Kannika} .....###.#.......#..Rev ..... ...#####.#.##### ##. ##.#.#. #.#....###.##.#.#1¸jÍôü#..#.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1¸jÿô”You can't see that place.  [the floor.]  You can't see that place.  Okay, then.1¸jöõ1¸jÉù1¸jgû. _1¸j;1¸jœ1¸jº1¸j 1¸j¶ 1¸jû: _1¸j1¸jwf  You encounter an adder.1¸j Ý...... #.# #.#####+# #.#  ..S.#... ...................1¸jÿ##......#.<#........##........@.###.....####---###.#...... ...#####.#.# ###..Rev ##.##S   adder (asleep)#...#)##..#.#1¸jþ"+9.7 (11¸j #H---10.7 (21¸j% _1¸j%*1¸jŸ+1¸j×ã|...... #.# #.Trilby the Shooter#####+# #.# ####.Coglin..S. #.# #....Health: 38/38 ========================...*. #.# #....Magic: 5/5========================....* #.# #....AC: 5Str: 121¸jóä.....*#.# #....##EV: 11Int: 8.....*#.# #....<#SH: 0Dex: 19......*.## #.....#XL:  5 Next: 87% Place: Dungeon:2.......@.###.....####Noise: ---------  Time: 1410.7 (0.0).....###.#.......#..a) +2 sling {Kannika c) +0 sling {Numeria..... ...#####.#.#Fire: a) +2 sling {Kannika} #### ##... ##.#.#.##.#....###.##.#.#S   adder (asleep)#..#.#.##...#)##..#.# _Okay, then. _You encounter an adder.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straigh1¸jtåLt lineAim: an adder (asleep, 98% to hit)1¸j�ìt...... #.# #.Trilby the Shooter#####+# #.# ####.Coglin..S. #.# #....Health: 38/38 ========================...). #.# #....Magic: 5/5========================....) #.# #....AC: 5Str: 12.....)#.# #....##EV: 11Int: 8.....)#.# #....<#SH: 0Dex: 19......).## #.....#1¸jÜí-XL:  5 Next: 87% Place: Dungeon:2.......@.###.....####Noise: ---------  Time: 1410.7 (0.0).....###.#.......#..a) +2 sling {Kannika c) +0 sling {Numeria..... ...#####.#.#Fire: a) +2 sling {Kannika} #### ##... ##.#.#.##.#....###.##.#.#S   adder#..#.#.##...#)##..#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.1¸j s)Shift-Dir - straight line  Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is severely wounded.  You shoot a sling bullet.1¸jÞõª .SThe sling bullet barely misses the adder.1¸jý7.....1¸jdþi===1.8 (1.1Rev _1¸jb1¸jõ1¸jïd ...... #.# #.Trilby the Shooter#####+# #.# ####.Coglin.... #.# #....Health: 38/38 ========================..S.. #.# #....Magic: 5/5========================...*. #.# #....AC: 5Str: 12....*.#.# #....##EV: 11Int: 8.....*#.# #....<#SH: 0Dex: 19......*.## #.....#XL:  5 Next: 87% Place: Dungeon:2.......@.###.....####Noise: ===------  Time: 1411.8 (0.0).....###1¸j¼e [m.#.......#..a) +2 sling {Kannika c) +0 sling {Numeria..... ...#####.#.#Fire: a) +2 sling {Kannika} #### ##... ##.#.#Rev .##.#....###.##.#.#S   adder#..#.#.##...#)##..#.#You shoot a sling bullet. _The sling bullet barely misses the adder.Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 50% to hit)1¸j…� Š...... #.# #.Trilby the Shooter#####+# #.# ####.Coglin.).. #.# #....Health: 38/38 ========================..).. #.# #....Magic: 5/5========================...). #.# #....AC: 5Str: 12....).#.# #....##EV: 11Int: 8.....)#.# #....<#SH: 0Dex: 19......).## #.....#1¸j"ƒ “XL:  5 Next: 87% Place: Dungeon:2.......@.###.....####Noise: ===------  Time: 1411.8 (0.0).....###.#.......#..a) +2 sling {Kannika c) +0 sling {Numeria..... ...#####.#.#Fire: a) +2 sling {Kannika} #### ##... ##.#.#Rev .##.#....###.##.#.#S   adder#..#.#.##...#)##..#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.1¸jÉ Ô  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.1¸jŒ›.S.S1¸jŸ‘2...1¸jB’j3.0 (1.2Rev+ _1¸jÓ—1¸j™1¸j)Š...... #.# #.Trilby the Shooter#####+# #.# ####.Coglin.... #.# #....Health: 38/38 ========================..... #.# #....Magic: 5/5========================1¸jÞ)¿..... #.# #....AC: 5Str: 12....S.#.# #....##EV: 11Int: 8.....*#.# #....<#SH: 0Dex: 19......*.## #.....#XL:  5 Next: 87% Place: Dungeon:2.......@.###.....####Noise: ===------  Time: 1413.0 (0.0).....###.#.......#..a) +2 sling {Kannika c) +0 sling {Numeria..... ...#####.#.#Fire: a) +2 sling {Kannika} 1¸j*‰#### ##... ##.#.#Rev+ .##.#....###.##.#.#S   adder1¸jM*Õ#..#.#.##...#)##..#.#You shoot a sling bullet. The sling bullet hits the adder. _The adder is almost dead.1¸jq*4Fire: a) +2 sling {Kannika}1¸j¸*QPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 50% to hit)1¸jJd\...... #.# #.Trilby the Shooter#####+# #.# ####.Coglin.... #.# #....Health: 38/38 ========================..... #.# #....Magic: 5/5========================..... #.# #....AC: 5Str: 121¸j9eˆ....†.#.# #....##EV: 11Int: 8......#.# #....<#SH: 0Dex: 19........## #.....#XL:  5 Next: 87% Place: Dungeon:2.......@.###.....####Noise: ===------  Time: 1413.0 (0.0).....###.#.......#..a) +2 sling {Kannika c) +0 sling {Numeria..... ...#####.#.#Fire: a) +2 sling {Kannika} #### ##... ##.#.#Rev+ .##.#....###.##.#.#S   adder#..#.#.#1¸jue#...#)##..#.#Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycle1¸j¨eÏShift-Dir - straight lineAim: an adder (almost dead, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  1¸j×e:You kill the adder!1¸jkD))1¸j<ï?))))1¸jÆu Ÿ...†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!  You shoot a sling bullet.1¸jÞy <944.2 (1.2 _1¸jŒ~ 1¸jÉ 1¸j'Å#####+# #.# ####.  .... #.# #.... ..... #.# #.... ..... #.# #.... ....†.#.# #....##......#.# #....<# ..## #.....# ..###.....####1¸jë'æ.....###@#.......#.. ..... #...#####.#.# #### ###....##.#.#  .##.#....# ##.##.#.##..#.#.#.#)##.##..#.####1¸j�.1¸jÍ/5---501¸j;41¸j„51¸jÃ0X .... #.# #.... ..... #.# #.... ..... #.# #....#....†.#.# #....##......#.# #....<# ........## #.....# .........###.....####1¸jy1J.....###.#.......#.. ..... #.@.#####.#.# #### ###....##.#.#  .##.#....# .##.##.#.# r.#..#.#.#.. #...#)# r   quokka (asleep)).# #..#.#..# #..#.####..##.......#1¸jƒ:f  You encounter a quokka.1¸j@;A---61¸jÝ@1¸jKCT _Found a runed sling.1¸ju ü#####+# #.# ####. .... #.# #.... ..... #.# #.... ..... #.# #....# ....†.#.# #....## ......#.# #....<# ..## #.....# .........###.....####1¸jö Æ.....###.#@......#.. ..... #...#####.#.# #### ###....##.#.# #.##.#....# #.##.##.#.#.r.#..#.#.# ... #...#)#.).# #..#.#..# #..#.####1¸jK 1¸jÙ T7Rev 1¸jß$ 1¸jH& 1¸j� #####+# #.# ####.Trilby the Shooter.... #.# #....Coglin..... #.# #....Health: 38/38 ========================..... #.# #....#Magic: 5/5========================....†.#.# #....##AC: 5Str: 12......#.# #....<#EV: 11Int: 8........## #.....#SH: 0Dex: 19.........###.....####XL:  5 Next: 94% Place: Dungeon:2.....###.#@......#..Noise: ---------  Time: 1417.2 (0.0)..... #..*#####.#.#a) +2 sling {Kannika c) [1¸j¢ø40m+0 sling {Numeria#### ###*...##.#.#Fire: a) +2 sling {Kannika} #*##.#....#Rev #*##.##.#.#.r.#..#.#.#r   quokka (asleep)... #...#)#.).# #..#.#..# #..#.####You encounter a quokka. _Found a runed sling.  Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)1¸j;[[ #####+# #.# ####.Trilby the Shooter.... #.# #....Coglin..... #.# #....Health: 38/38 ========================..... #.# #....#Magic: 5/5========================....†.#.# #....##AC: 5Str: 12......#.# #....<#EV: 111¸j\kInt: 8........## #.....#SH: 0Dex: 19.........###.....####XL:  5 Next: 94% Place: Dungeon:2.....###.#@......#..Noise: ---------  Time: 1417.2 (0.0)..... #..)#####.#.#a) +2 sling {Kannika c) +0 sling {Numeria#### ###)...##.#.#Fire: a) +2 sling {Kannika} #)##.#....#Rev #)##.##.#.#.r.#..#.#.#1¸j0]8r   quokka... #...#)#.).# #..#.#..# #..#.####Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is severely wounded.1¸jBù£))Shift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is severely wounded.  The sling bullet closely misses the quokka.1¸j'fBr.1¸j4t1...1¸j²t.1¸jÖut===8.3 (1.1Rev+ _1¸j@|1¸jÍ}1¸j“U ‡ #####+# #.# ####.Trilby the Shooter.... #.# #....Coglin..... #.# #....Health: 38/38 ========================..... #.# #....#Magic: 5/5========================....†.#.# #....##AC: 5Str: 12......#.# #....<#EV: 11Int: 81¸j§V E........## #.....#SH: 0Dex: 19.........###.....####XL:  5 Next: 94% Place: Dungeon:2.....###.#@......#..Noise: ===------  Time: 1418.3 (0.0)..... #..*#####.#.#a) +2 sling {Kannika c) +0 sling {Numeria#### ###*...##.#.#Fire: a) +2 sling {Kannika} #*##.#....#Rev+ #r##.##.#.#...#..#.#.#r   quokka... #...#)#.).# #..#.#..# #..#.####You shoot a sling bullet. _The sling bullet closely misses the quokka.Fire: a) +2 sling {Kannika}1¸jÕV WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)1¸jÇj #####+# #.# ####.Trilby the Shooter.... #.# #....Coglin..... #.# #....Health: 38/38 ========================..... #.# #....#Magic: 5/5========================....†.#.# #....##AC: 5Str: 12......#.# #....<#EV: 11Int: 8........## #.....#SH: 0Dex: 19.........###.....####XL:  5 Next: 94% Place: Dungeon:2.....###.#@......#..Noise: ===------  Time: 1418.3 (0.0)..... #...#####.#.#a) +2 sling {Kannika c) [0;11¸jçk20;1m+0 sling {Numeria#### ###....##.#.#Fire: a) +2 sling {Kannika} #.##.#....#Rev+ #.##.##.#.#...#..#.#.#r   quokka... #...#)#.).# #..#.#..# #..#.####Fire: a) +2 sling {Kannika}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!1¸jùoP)))1¸jÄô=)))1¸j57lM......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!1¸jÁ9z69.5 (1.2Rev* _1¸jO?1¸jï@1¸j²„“  ..........#...#.†....##......<....## #........###.....#######.#....  #..@#####.#.##### ###....##.# #.##.#...#.##.#._..#..##.......#1¸j Œ1¸j%�m---200Rev+ 1¸jb‘8_1¸j“6 _Found a shimmering altar of Xom.1¸jzöJ .#....†.#...##..#..<#.....## #.....#.....###.....#######.#.......#..  #...#####.#.##### ###@...#1¸jÝös #.##.#...#.##.#...#....).#.............[...#1¸j¤ý1¸j÷ýA---11¸j¤8_1¸j„1¸j´ .†.#..##...#.# #....<.....## #.........###.....#######.#.......#..  #...#####.#.##### ###.... #@##.#...#.##.#...#..1¸jÍ´ Ó....##...#)...).# #..#.#.._.#####......##.............[#####.#.#..###1¸jh» 1¸jÝ» %21¸jöÀ 8_1¸jÝ 1¸j-ƒ  †.#..#<...##....#########.#....  #...#####.#.##### ###....# #.##.#...#.##........#..#.##.....##...#)#Rev+ ....#####1¸j—ƒ g#.#.##...### 1¸j´‰ 1¸jŠ %31¸j¿Ž 1¸j|’  1¸j»Š÷ .<..##..#########.#....  #...#####.#.##### ###.... #.##.#... 1¸jQ‹ë#######.##.##.##......@.#..###...#) #...).# #..#.Rev+ ......#.#.##.#...# 1¸j~‹D  1¸jÛ‘ 1¸j2’T4Rev  1¸jâ–8_ 1¸j”˜ 1¸j%1P..##..#########.#....  #...#####.#.##### ###.... #.##.#...#######.##.##.#........#..#.###...#) #...).# #..#._.###....##..............[.....#######.#.#..###...... #.#.##...###. 1¸j2[#... ## 1¸j©8 1¸jP9%5 1¸j-?:_ 1¸jî@ 1¸j|/ i .########.#....  #...#####.#.##### ###.... 1¸jÞ/ h#.##.#...#######.##.##.#........#..#.###...#)  #..#._. 1¸jþ/ “###....##..............[ 1¸j0  ......#######.#.#..###........##.# #.# 1¸j<0 D  1¸j„7  1¸jà7 %6 1¸j‡< 8_ 1¸jø@ n _You see here a +4 sling. 1¸jÇ;7 1¸jË8_ 1¸j"D _h - a +4 sling 1¸jDw 3Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Kannika}  c - a +0 sling (offhand) {Numeria}  h - a +4 sling Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn) Talismans (go to first with %)f - a storm talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 1¸jž  1¸j  1¸j$ x.........###.....####Trilby the Shooter.....###.#.......#..Coglin..... #...#####.#.#Health: 38/38 ========================#### ###....##.#.#Magic: 5/5 1¸j]$ Î========================#.##.#....#AC: 5Str: 12#######.##.##.#.#EV: 11Int: 8#........#..#.#.# 1¸jŽ$ NSH: 0Dex: 19#.##.....##...#)#XL:  5 Next: 96% Place: Dungeon:2 1¸jº$ ‚#...@.# #..#.#Noise: ---------  Time: 1427.5 (0.0)#.._..# #..#.#### 1¸jà$ Ùa) +2 sling {Kannika c) +0 sling {Numeria#......##.......# 1¸j % Fire: a) +2 sling {Kannika} .............[...#Rev ......#######.#.#..###...... 1¸j9% «#.#.##...### ......#.#.##.#...#  1¸j_% °......# #.##.###.# ..##.# #.# 1¸j‹% † You shoot a sling bullet. The sling bullet hits the quokka.  1¸j·% àYou kill the quokka! _You shoot a sling bullet. _Found a shimmering altar of Xom. _You see here a +4 sling.  1¸j^& /_h - a +4 sling 1¸jƒ+  1¸j-,  1¸jÌ0 :_ 1¸jš7 h  You start parting from your weapon. 1¸jÜ< =8.5 (1 1¸j= 2_ 1¸j€B  1¸jtC +9.5 (2 1¸jßH ;_ 1¸j�M  1¸jÿM ,30.5 (3 1¸jR  1¸júV  1¸jcW +1.5 (4 1¸j9[  1¸jø^  1¸jJ_ +2.5 (5 1¸j…b 9_ 1¸jßd › c) +0Numeria}c) +0 1¸je Numeri _You continue parting from your +2 sling {Kannika}. x5  1¸j1¸jB�:M#.# <## # ....#########.#.......#....... #...####### ###....##.# #.##.#...######.##.##.....#.#.#.##...#). #.._..# #..#.####..#.......1¸j£•1¸j–&91¸j>›9_1¸jxœ1¸jïÂM†##.# <## # ....#########.#.......#....... #...###1¸j} #### ###....##.# #.##.#...#######@##.#....#.#.#.##...#)#.....# #..#.#......1¸j†&1¸j''501¸jÕ+;_1¸jè-1¸j)¯yM.  †.##.#.# <..## # ....#########.#.......#....... #...######## ###....##.# ...#######.##.##........#..#.#.#.##.....##...#)##....#####1¸jt´1¸jÕ´&11¸j¸9_1¸j+¹1¸jó êM.. #..# .†.#.# #....#...#.# #....<...## #.....# ....###.....#######.#.......#....... #...####### ###@...##.#1¸j¢ó i #.##.#...######.##.##........#..#.#.#....#.#.#.......1¸j] j2_1¸jƒ M  ..... #...# †.#..##...#.# #....<#....## #.....# ....###.....#######.#.......#....... #..@######## ###....##.#1¸jžƒ 1 #.##.#...#######.##.##.#.#....#......1¸jÀˆ 1¸j/‰ &31¸js� ;_1¸j7� 1¸jì\©#####+# #.# ####. .... #.# #....# ..... #.# #....# ..... #.# #....# ....†.#.# #....## ......#.# #....<# 1¸jÒ]..## #.....# .........###.....####.....###.#.@.....#.. ..... #...#####.#.# #### ###....##.#.#  #.##.#....########.##.##.#.##........#..#.#.##.##.....##...#)##.....# #..#.##.._..# #..#.####1¸jˆc1¸j÷c&41¸j¨h1¸jaj1¸j4É£#####+# #.# ####. .... #.# #....# ..... #.# #....# ..... #.# #....# ....†.#.# #....## ......#.# #....<# .## #.....# .###.....#### .....###.#.#.. ..... #...#####.#.# 1¸j5Êg#### ###....##.#.# #.#.#.......#.##....#.... 1¸j¥Ï1¸jÐ&51¸jìÔ;_1¸j\Ö1¸j\Ö=#####+# #.# ####. .... #.# #....# ..... #.# #....# ..... #.# #....# ....†.#.# #....## ......#.# #....<# .## #.....# .###.....#### .....###.#.#.. ..... #...#####.#.# #### ###....##.#.# 1¸jFÝ<61¸jsã;_1¸j(ä1¸j— >..... #.# #. ####+# #.# ####.# .... #.# #....# ..... #.# #....# ..... #.# #....# ....†.#.# #....## ......#.# #....<# .## #.....# .........###..@..####.....###.#.......#.. ..... #...#####.#.# 1¸jå— T#### ###....##.#.# #.##.#....########.##.##.#.##........#..#.#.##.##.....##...#)##.....# #..#.#1¸jRž 1¸jæž &71¸j#¤ 1¸j•¥ 1¸j±ö ##.####.#######. .... #.# #.# ###+# #.# ####.#  .... #.# #....#  ..... #.# #....#  ..... #.# #....#  ....†.#.# #....##  ......#.# #....<#  .## #...@.#  .........###.....####.....###.#.......#..  ..... #...#####.#.#  #### ###....##.#.# #.##.#....########.##.##.#.##1¸j7÷ ©........#..#.#.##.##.....##...#)#1¸j°ü 1¸jJý &81¸j\ 1¸j© 1¸j>–Z.............. ##.####.#######. ... #.# #.# ##+# #.# ####.# .... #.# #....# ..... #.# #....# ..... #.# #....# ....†.#.# #....## ......#.# #....@# .## #.....# .........###.....#### .....###.#.......#.. ..... #...#####.#.# #### ###....##.#.# 1¸j>—ÿ#.##.#....########.##.##.#.##........#..#.#.#1¸jÏœ1¸j��&91¸jï¡1¸jm¤a _There is a stone staircase leading up here.1¸j‚ì 41¸jµð 1¸j¡õ 1¸j÷ .60 _1¸jDü 1¸jѼ &11¸jÄ #.##ß##ß##ß##.##ß##ß##ß###....### #.###########.###########+....# #..#### ß.ß #.#...#..#....#....#######.###.....#..#....#  ####......##.# #.....#.....#.#  ######.##.###......######.# #.#ß.ß#....#.........# #.##.##.#.##.........### #.##'##@................ #####..............### #......1¸j-Å X###.........# #  ##.## ########### #  #..###.#.#.#.# ######### ##  #.###...#.#..# #.......# #. #.# #..#...#.######.####.###. .###.#÷#[#.###.....# #..... ##...#.#.#.....÷..######### 1¸j" -2.0 (2.51¸j' 7 _You climb upwards.1¸j™' c _There is a stone staircase leading down here.1¸jq½#.##ß##ß##ß##.##ß##ß##ß###....### Trilby the Shooter #.###########.###########+....#Coglin #..#### ß.ß #.#...#..#....#Health: 38/38 ======================== ##....#######.###.....#..#....#Magic: 5/51¸jËqÐ========================####......##.# #.....#.....#.#AC: 5Str: 12######.##.###......######.#EV: 11Int: 8#.#ß.ß#....#.........#SH: 0Dex: 19#.##.##.#.##.........### XL:  5 Next: 96% Place: Dungeon:1#.##'##@................ Noise: ---------  Time: 1462.0 (0.0)#####.#..................### h) +4 sling {Alejand a) +2 sling {Kannika1¸jr§#...........####.........# # Fire: h) +4 sling {Alejandra} ##.###.......# ########### #1¸j{r#..###.#.#.#.# ######### ###.###...#.#..# #.......# #. #.# #..#...#.######.####.###. ##.###.#÷#[#.###.....# #..... #..##...#.#.#.....÷..#########  1¸j¯rä_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Fire: h) +4 sling {Alejandra}1¸jãrùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1¸j!*è#.##ß##ß##ß##.##ß##ß##ß###....### Trilby the Shooter #.###########.###########+....#Coglin #..#### ß.ß #.#...#..#....#Health: 38/38 ======================== ##....#######.###.....#..#....#Magic: 5/5========================####......##.# #.....#.....#.#AC: 5Str: 121¸j:+######.##.###......######.#EV: 11Int: 8#.#ß.ß#....#.........#SH: 0Dex: 19#.##.##.#.##.........### XL:  5 Next: 96% Place: Dungeon:1#.##'##@................ Noise: ---------  Time: 1462.0 (0.0)#####.#..................### h) +4 sling {Alejand a) +2 sling {Kannika#...........####.........# # Fire: h) +4 sling {Alejandra} ##.###.......# ########### ##..###.#.#.#.# ######### ###.###...#.#..# #.......# #1¸j ,. #.# #..#...#.######.####.###. ##.###.#÷#[#.###.....# #..... #..##...#.#.#.....÷..#########  _You climb upwards. _There is a stone staircase leading down here.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.1¸jî,1¸j#31¸j 5. _1¸jbO1¸j6P1¸j{P1¸jZ1¸j][1¸jó`f _1¸j²a1¸j5b1¸j©c1¸jÞe,1¸jöf1¸jDh1¸jåi1¸jAj1¸jÙj1¸jzl1¸jCn1¸j¶n1¸jbo1¸jWq1¸js,1¸j�s1¸j±t1¸jhv1¸j¾v1¸jKw1¸jdì #.##.##.#.##......... #.##'##>............. #####.#.................. #...........####......... ##.###.......# ########## #..###.#.#.#.# #########1¸j-€ #.###...#.#..# #.......##.# #..#...#.######.####.##.###.#÷#@#.###.....# #9.0 (7 #..##...#.#.#.....÷..### #.......÷............ #...............###........ #................##........ ##...............###†.....1¸j•€® #.....#####+###.......... #.....# #...#....#. #.....#######.##.#.#.1¸j.�1¸j˜†1¸j�ˆW _You see here a +0 leather armour.1¸j+ 31¸j´+ 1¸j3D g>......01¸j3E 1¸jÂK 1¸jÔM E _Done exploring.1¸jÒ,#.##.##.#.##......... Trilby the Shooter#.##'##>............. Coglin#####.#.................. Health: 38/38 ========================#...........####......... Magic: 5/5========================##.###.......# ########## AC: 5Str: 12#..###.#.#.#.# ######### EV: 11Int: 8#.###...#.#..# #.......# SH: 0Dex: 19#.# #..#...#.######.####.# XL:  5 Next: 96% Place: Dungeon1¸j?.µ:1##.###.#÷#@#.###.....# #.. Noise: ---------  Time: 1469.0 (0.0)#..##...#.#.#.....÷..###### h) +4 sling {Alejand a) +2 sling {Kannika#.......÷.................. Fire: h) +4 sling {Alejandra} #...............###........#................##........##...............###†...... #.....#####+###........... #.....# #...#....#...... #.....#######.##.#.#.#####  _Okay, then. _You see here a +0 leather armour. _Done exploring.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 leather armour.  The floor.1¸jHõ� >@  A stone staircase leading down1¸j............. Coglin#####.#.................. Health: 38/38 ========================#...........####......... Magic: 5/5========================##.###.......# ########## AC: 5Str: 12#..###.#.#.#.# ######### EV: 11Int: 8#.###...#.#..# #.......# SH: 0Dex: 19#.# #..#...#.######.####.# XL:  5 Next: 96% Place: Dungeon1¸j&[  :1##.###.#÷#@#.###.....# #.. Noise: ---------  Time: 1469.0 (0.0)#..##...#.#.#.....÷..###### h) +4 sling {Alejand a) +2 sling {Kannika#.......÷.................. Fire: h) +4 sling {Alejandra} #...............###........#................##........##...............###†...... #.....#####+###........... #.....# #...#....#...... #.....#######.##.#.#.#####  _Okay, then. _You see here a +0 leather armour. _Done exploring.  Press: ? - help, v - describe, . - travelA stone staircase leading down.1¸j¾[ 1¸jùd 1¸jáf 1¸j k P _1¸j{l 1¸jÇl 1¸jªm 1¸j o 1¸júp ,1¸jr 1¸jèr 1¸j‡t ,1¸j%u 1¸j³v 1¸j�x 1¸jÏx 1¸j«y 1¸jk{ 1¸jÒ| ,1¸j#} 1¸j~ 1¸jÙ~ 1¸j  1¸j„ 1¸jn† §#.##ß##ß##ß##.##ß##ß##ß###....### #.###########.###########+....# #..#### ß.ß #.#...#..#....# ##....#######.###.....#..#....#  ####......##.# #.....#.....#.# ######.##.###......######.#  #.#ß.ß#....#.........# 1¸j͆ + #.##.##.#.##.........## #.##'##@..............76.0 (7#####.#..................#...........####...# #1¸j@‡ Ñ##.###.......# ########### ##..###.#.#.#.# ######### ###.###...#.#..# #.......# ##.# #..#...#.######.####.#####.###.#÷#[#.###.....# #1¸je‡ X#..##...#.#.#.....÷..####1¸jà‡ 1¸jÑŒ 1¸j� [ _There is a stone staircase leading down here. 1¸jŠc  1¸jEd  1¸jji  1¸jqo  1¸jös 27.0 (1 _ 1¸j=u  1¸jS* &2 1¸jù. ý...............#.####.#######. ... #.# #.#+# #.# ####.# .... #.# #....# ..... #.# #....# ..... #.# #....# ....†.#.# #....## ......#.# #....@# ........## #.....# .........###.....#### .....###. 1¸jŒ/ š.#.. ..... #...#####.#.# #### ###....##.#.# #.##.#....######.##.##.#.#......#..#.#.# 1¸j‹} -8.5 (2.5 1¸jƒ  1¸j„ # _You climb downwards. 1¸j9† a _There is a stone staircase leading up here."1¸j‹M"1¸jjN"1¸jëN"1¸jS"1¸jpT"1¸j†U$ _"1¸j˜YX"1¸jsZ"1¸j _"1¸jˆ`"1¸jã`"1¸j:a"1¸jÑb"1¸j/d,"1¸jÊd"1¸jHhP  There is a stone staircase leading up here."1¸jwjK _"1¸jˆl"1¸jdn,"1¸jšo"1¸jqq"1¸j´r"1¸jûr"1¸jÔs"1¸j˜u"1¸j(w,"1¸jCx"1¸j«y"1¸j${"1¸j|,"1¸jD‰B"1¸jv‹,"1¸jóŒ,"1¸jèŽ"1¸jí�"1¸j8’"1¸j›’"1¸j “"1¸jÕ”"1¸j‰–,"1¸j%—"1¸j¬˜"1¸jæ™"1¸jPš"1¸jК"1¸jù�"1¸j^Ÿ,"1¸jñŸ"1¸j“¥X"1¸j‰¦"1¸j!©€  You encounter a kobold. It is wielding a +0 whip."1¸j¡³Ú#.# ####.# .# #....# ..#... #.# #....# .K....# #....# .... #.# #....## ... #.# #....<# ..###### #.....# .....####.....######.....# ##### ##.#.......#....@.....# #....  #...#####.#.####...### #.... "1¸jµÐ ###....##.#.# ...##....  #.##.#....# .....#.... ####.##.##.#.# ###### #.... ......#..#.#.# ##.... K   kobold (asleep) #.....##...#)# #...=. #.....# #..#.# ##..... #.._..# #..#.#### #.).††."1¸jì¹094.5 (16.0)"1¸jóº35.5 (17 _"1¸j?ÁB_"1¸jEÄ"1¸j¶ #.# ####.#Trilby the Shooter #.# #....#..#...Coglin #.# #....#.K...Health: 38/38 ======================== #.# #....#.*..Magic: 5/5======================== #.# #....## .*.AC: 5Str: 12 #.# #....<# *.####EV: 11Int: 8 ..## #.....# *....#SH: 0Dex: 19 ...###.....######*....# ##### XL:  5 Next: 96% Place: Dungeon:2 ##.#.......#....@.....# #.... Noise: ---------  Time:["1¸j° Ü39;49m 1495.5 (0.0)  #...#####.#.####...### #.... h) +4 sling {Alejand a) +2 sling {Kannika###....##.#.# ...##.... Fire: h) +4 sling {Alejandra} #.##.#....# .....#.... ####.##.##.#.# ###### #.... ......#..#.#.###.... K   kobold (asleep) #.....##...#)##...=. #.....# #..#.###..... #.._..# #..#.#####.).††. _There is a stone staircase leading up here. _You encounter a kobold. It is wielding a +0 whip.Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit)"1¸j¡: x#.# ####.#Trilby the Shooter #.# #....#..#...Coglin #.# #....#.)...Health: 38/38 ======================== #.# #....#....Magic: 5/5======================== #.# #....## ...AC: 5Str: 12 #.# #....<# ..####EV: 11Int: 8 ..## #.....# .....#SH: 0Dex: 19 ...###.....######.....# ##### XL:  5 Next: 96% Place: Dungeon:2 "1¸j9< »##.#.......#....@.....# #.... Noise: ---------  Time: 1495.5 (0.0)  #...#####.#.####...### #.... h) +4 sling {Alejand a) +2 sling {Kannika###....##.#.# ...##.... Fire: h) +4 sling {Alejandra} #.##.#....# .....#.... ####.##.##.#.# ###### #.... ......#..#.#.###.... K   kobold (asleep) #.....##...#)##...=. #.....# #..#.###..... #.._..# #..#.#####.).††.Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!"1¸jGB q)))))"1¸j¾Æ *)"1¸jÜL L).....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 whip (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet."1¸jgP i===6.7 (1.2Rev _"1¸jüU 7_"1¸j2W $1¸j~æZ.# #.# .# ####.# #.....##### .# #....# #.....# .# #....# #....) .# #....# #.... $1¸j[çP.# #....## #...... # #....<# #.....#### ## #.....# #..J.....# ..###.....######@....# #####+ #.#.......#..........# #. #...#####.#.####...### #. ###....##.#.# #...# #.  #.##.#....# #..... #. ###.##.##.#.# #######.J   endoplasm (wandering) .....#..#.#.# $1¸j�ç©##..... .....##...#)# ...=.. $1¸jÙç‹.....# #..#.# ##......$1¸jõýL You encounter an endoplasm.The endoplasm freezes you.4------70 _You are frozen.$1¸j‹[ H##### ##+### #######..#.....)...... ...#..  <# #.....#####  #..J ..###.....##########+#.......#.............######...### ###....##.##  $1¸j`\ F....# #..... ###.##.######## ..#.#.#...#...#) #...=$1¸j3e $1¸j¬e Z=--8$1¸jl $1¸jKn @ _The endoplasm hits you but does no damage.%1¸j68Œ.......# #######.# # #.# ###+### # # ####.# #.....#####.# # #....# #.....# # #....# #....)....... # #....# #..... # #....## #............ # #....<# #....@#### ## #.....# #..J.....# .###.....######.....# #####+# .#.......#..........# #. ...#####.#.####...### #. %1¸j³8Ä##....##.#.# #...# #.  #.##.#....# #..... #. ##.##.##.#.# #######.#..#.#.# ##....%1¸jŽ9 J.%1¸jã?M  The endoplasm attacks as it pursues you!%1¸j„@`5=--9%1¸j¸F%1¸j/HV _The endoplasm barely misses you.%1¸j̆........#Trilby the Shooter #######.#Coglin # #.# ###+### #Health: 35/38 ======================-- # ####.# #.....#####.#Magic: 5/5======================== # #....# #.....#......AC: 5Str: 12 # #....# #....).......EV: 11Int: 8 # #....# #............SH: 0Dex: 19 # #....## #............XL:  5 Next: 96% Place: Dungeon:2 # #....<# #...J@####Noise: =--------  Time: 1499.7 (0.0) ## %1¸j§�!#.....# #........#h) +4 sling {Alejand a) +2 sling {Kannika .###.....######.....# #####+# Fire: h) +4 sling {Alejandra} .#.......#..........# #...... ...#####.#.####...### #...... ##....##.#.# #...##...... J   endoplasm#.##.#....# #.....#...... ##.##.##.#.# ####### #...... ....#..#.#.###......The endoplasm attacks as it pursues you! _The endoplasm barely misses you.Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)%1¸j;Ûd........#Trilby the Shooter #######.#Coglin # #.# ###+### #Health: 35/38 ======================-- # ####.# #.....#####.#Magic: 5/5======================== # #....# #.....#......AC: 5Str: 12 # #....# #....).......EV: 11Int: 8 # #....# #............SH: 0%1¸j±ãDex: 19 # #....## #............XL:  5 Next: 96% Place: Dungeon:2 # #....<# #....@####Noise: =--------  Time: 1499.7 (0.0) ## #.....# #........#h) +4 sling {Alejand a) +2 sling {Kannika .###.....######.....# #####+# Fire: h) +4 sling {Alejandra} .#.......#..........# #...... ...#####.#.####...### #...... ##....##.#.# #...##...... J   endoplasm#.##.#....# #.....#...... ##.##.##.#.# ####### #...... ....#..#.#.###......Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight%1¸j{äÊ lineAim: an endoplasm (89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!%1¸j^öR%1¸j#€ 0))))%1¸js ....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.%1¸jÐ r7==500.8 (1.1Rev _%1¸jÑ %1¸jW2%M######## ....... #######.# ##+### #######.#&1¸jbÅ.#) #....... <######. ##  #........# .###.....######.....# #####+# Rev ######---10&1¸jTgM ######## ....... #######.# ##+### #######.#.#) #...... <######. ## #.....# #........#Rev .. ##...####....&1¸j´"b---2&1¸j¦3&1¸jp5&1¸jN}ÉM...# ######## ....... #######.# ##+### ########.#.# #...... # #....<# #.....######..#...#&1¸j ™&1¸j%š.63&1¸jå &1¸j„£$  Things that are here:&1¸jœ¥p _a +0 whip; a kobold corpse&1¸j†á _&1¸jk7=8== _HP restored.  You open the door.  You encounter an adder.####.# .....# ### ###### #S. ..######### #.# ..........# #. .#######.# #.# .# #.# ###'### # #.# ####.# #..@..#####.# #.# #....# #.....#...... #.# #....# #....)....... #.#[&1¸j 40m #....# #............ #.# #....## #............ #.# #....<# #.....######. S   adder (asleep).## #.....# #........#.....######.....# ######.......#..........# #....10.0)4.8 (11 _&1¸j]&1¸jZ'1¸jÕÕ‘####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######S.Magic: 5/5======================== ..######### #*#AC: 5Str: 12 ..........# #*#EV: 11Int: 8 #.#######.# #*#'1¸jžÖÞSH: 0Dex: 19 #.# #.# ###*### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ---------  Time: 1514.8 (0.0) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....# #....).......Fire: h) +4 sling {Alejandra} '1¸jØ #.# #....# #............ #.# #....## #............ #.# #....<# #.....######.S   adder (asleep) ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....You open the door. _You encounter an adder.Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)'1¸jVÕ ####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######S.Magic: 5/5======================== ..######### #)#AC: 5Str: 12 ..........# #)#EV: 11Int: 8 #.#######.# #)#SH: 0Dex: 19 #.# #.# ###)### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ---------  Time: 1514.8 (0.0) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....# #....)'1¸jØ n.......Fire: h) +4 sling {Alejandra} #.# #....# #............ #.# #....## #............ #.# #....<# #.....######.S   adder ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.'1¸jWR T)Shift-Dir - straight line  Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is lightly wounded.  You shoot a sling bullet.'1¸jl× ¡ .SThe sling bullet closely misses the adder.'1¸jØ O.S'1¸j:à &.''1¸jcá i===5.9 (1.1Rev _'1¸j¨è '1¸j®ê (1¸jå####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######..Magic: 5/5======================== ..######### #.#AC: 5Str: 12 ..........# #S#EV: 11Int: 8 #.#######.# #*#SH: 0Dex: 19 #.# #.# ###*### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ===------  Time: 1515.9 (0.0) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....# #.(1¸j§ ¨...).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev #.# #....## #............ #.# #....<# #.....######.S   adder ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)(1¸jéJ»####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######).Magic: 5/5======================== ..######### #)#AC: 5Str: 12 ..........# #)#EV: 11Int: 8 #.#######.# #)#SH: 0Dex: 19 #.# #.# ###)### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#(1¸jiLäNoise: ===------  Time: 1515.9 (0.0) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....# #....).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev #.# #....## #............ #.# #....<# #.....######.S   adder ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.(1¸jXÓShift-Dir - straight line  Aim: an adder (lightly wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.(1¸jñWQ.S(1¸j§\,..'(1¸jv]j7.0 (1.1Rev+ _(1¸j¯c(1¸j±f(1¸jxD ¬####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######..Magic: 5/5(1¸j\E g======================== ..######### #.#AC: 5Str: 12 ..........# #.#EV: 11Int: 8 #.#######.# #S#SH: 0Dex: 19 #.# #.# ###*### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ===------  Time: 1517.0 (0.0) #.# #....# #.....#......(1¸j¹E 3h) +4 sling {Alejand a) +2 sling {Kannika #.# #....# #....).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev+ (1¸jF ƒ#.# #....## #............ #.# #....<# #.....######.S   adder ..## #.....# #........# ...###.....######.....# ##### (1¸jEF ç##.#.......#..........# #....You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: h) +4 sling {Alejandra}(1¸j€F +Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)(1¸jˆ› ####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######..Magic: 5/5======================== ..######### #.#AC: 5Str: 12 ..........# #.#EV: 11Int: 8 #.#######.# #S#SH: 0Dex: 19 #.# #.# ###)### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ===------  Time: 1517.0 (0.0) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....# [33(1¸jžœ m#....).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev+ #.# #....## #............ #.# #....<# #.....######.S   adder ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.(1¸jÔ ” Shift-Dir - straight line  Aim: an adder (lightly wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.  The adder is severely wounded.(1¸jù— Q.S(1¸júŸ (1¸j”  ,8.1 (1.1(1¸j<§ (1¸j�© = _The adder bites you but does no damage.)1¸jžA™####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######..Magic: 5/5======================== ..######### #.#AC: 5Str: 12 ..........# #.#EV: 11Int: 8 #.#######.# #.#SH: 0Dex: 19 #.# #.# ###S### #)1¸j–BXL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ===------  Time: 1518.1 (0.0) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....# #....).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev+ #.# #....## #............ #.# #....<# #.....######.S   adder ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....The adder is severely wounded. _The adder bites you but does no damage. )1¸jC… Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit))1¸jæ™####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######).Magic: 5/5======================== ..######### #)#AC: 5Str: 12 ..........# #)#EV: 11Int: 8 #.#######.# #)#SH: 0Dex: 19 #.# #.# ###)### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ===------  Time: 1518.1 (0.0) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....# #...)1¸j›ð.).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev+ #.# #....## #............ #.# #....<# #.....######.S   adder ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.)1¸jJ.CShift-Dir - straight line  Aim: an adder (severely wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.)1¸j]Æ)1¸j¼Ça....S)1¸j™Èk9.2 (1.1Rev* )1¸j¿Î)1¸jtÑK _The adder misses you.)1¸jêY H####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######..Magic: 5/5======================== ..######### #.#AC: 5Str: 12 ..........# #.#EV: 11Int: 8 )1¸j$_ ×#.#######.# #.#SH: 0Dex: 19 #.# #.# ###S### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ===------  Time: 1519.2 (0.0) #.# #....# #.....#......)1¸jÀ_ mh) +4 sling {Alejand a) +2 sling {Kannika #.# #....# #....).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev* #.# #....## #............ #.# #....<# #.....######.)1¸jT` S   adder ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....The sling bullet barely misses the adder. _The adder misses you.Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)1¸j¾` sAim: an adder (severely wounded, 53% to hit))1¸jøb ####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######..Magic: 5/5======================== ..######### #.#AC: 5Str: 12 ..........# #.#EV: 11Int: 8 #.#######.# #.#SH: 0Dex: 19 #.# #.# ###†### #XL:  5 Next: 97% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ===------  Time: 1519.2 (0.0) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....#[)1¸jßc Š37m #....).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev* #.# #....## #............ #.# #....<# #.....######.S   adder ..## #.....# #........# ...###.....######.....# ##### ##.#.......#..........# #....Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!)1¸j–æ F))))))1¸jÇz o....†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!  You shoot a sling bullet.)1¸j8| )1¸j�� ####Trilby the Shooter ####.#Coglin .....####Health: 38/38 ======================== #######..Magic: 5/5======================== ..######### #.#AC: 5Str: 12 ..........# #.#EV: 11Int: 8 #.#######.# #.#SH: 0Dex: 19 #.# #.# ###†### #XL:  5 Next: 105% Place: Dungeon:2 #.# ####.# #..@..#####.#Noise: ===------  Time: 1520.4 (1.2) #.# #....# #.....#......h) +4 sling {Alejand a) +2 sling {Kannika #.# #....#[)1¸jS‘ &37m #....).......Fire: h) +4 sling {Alejandra} #.# #....# #............Rev* #.# #....## #............ #.# #....<# #.....######. ..## #.....# #........# ...###.....######.....# #####  ##.#.......#..........# #.... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder! _You shoot a sling bullet. )1¸jÊ‘ _ You have reached level 6!)1¸j£œ /  --more--*1¸jX¡ *1¸j!¢ =44/446/66 3% *1¸j™¨ *1¸j¸ª 4 _+1¸jÅuI+1¸j¡v+1¸j;z+1¸j†~$ _+1¸j3‚+1¸j­„*  There is an open door here.+1¸j¤†b  You see here an adder corpse.+1¸jˈ+1¸jÁ‰ _+1¸j¬Š+1¸j¡ÌRev+ Rev   You encounter a bat. #### ...# .b.+ . ...##.# .#......$ .# ######!.....# # #....@......# ---###### #.#######+#.. ......# #.# ####.# #.#  #.# ###†### #  ####.# #.....#####.# b [3+1¸jbÐ0m  bat (asleep)  #....# #.....#......  #....# #....)....... .  #....# #...b8.4 (8.0.b..bb---9.4 (9 _Found 5 gold pieces.,1¸jPNëTrilby the ShooterCoglin####Health: 44/44 ========================...#Magic: 6/6========================...+ .AC: 5Str: 12...##.#EV: 11Int: 8 .#......$SH: 0,1¸jýNöDex: 19 .#######b.....#XL:  6 Next:  3% Place: Dungeon:2 ###....@......#Noise: ---------  Time: 1529.4 (0.0) ####### #.#######+#..h) +4 sling {Alejand a) +2 sling {Kannika ......# #.#Fire: h) +4 sling {Alejandra} #####.# #.#Rev ,1¸jšOâ#.# ###†### #####.# #.....#####.#b   bat#....# #.....#......#....# #....)........#....# #............,1¸jÇOŽYou encounter a bat. _Found 5 gold pieces.  Fire: h) +4 sling {Alejandra},1¸jPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (56% to hit),1¸jGIATrilby the ShooterCoglin####Health: 44/44 ========================...#Magic: 6/6========================...+ .AC: 5Str: 12..)##.#EV: 11Int: 8 .#.)....$SH: 0Dex: 19 ,1¸jÔI½.#######).....#XL:  6 Next:  3% Place: Dungeon:2 ###....@......#Noise: ---------  Time: 1529.4 (0.0) ####### #.#######+#..h) +4 sling {Alejand a) +2 sling {Kannika ,1¸jJ......# #.#Fire: h) +4 sling {Alejandra} #####.# #.#,1¸j;JËRev #.# ###†### #####.# #.....#####.#,1¸jzJ"b   bat#....# #.....#......#....# #....)........#....# #............,1¸j=K­Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.,1¸j×u!Shift-Dir - straight line  Aim: a bat (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.The sling bullet hits the bat!  You kill the bat!,1¸jvÜ<),1¸jkbL..!,1¸jg>===30.5 (1.1 _,1¸j¨l,1¸j^n-1¸j¢Û–##### #...# +...+ .  #...##.## #  #......$. #######  #...........# ###### #.#######+#... .....# #.# # ####.# #.-1¸j‰ÜÝ#  #.# ###†### # ####.# #.....#####.# #....# #.....# #....# #....) .. -1¸jÒâ-1¸j{ã5---10-1¸j‹ê-1¸jCøf  f - a lumpy dark potion-1¸jäùF---2.5 (2-1¸jwÿ-1¸jº P _You see here a bat corpse..1¸jÒô.1¸jVõ.1¸jHö.1¸j°ø.1¸j>ú.1¸j¿ú.1¸j˜þ,.1¸jÁÿ.1¸j'(.1¸j0.1¸j.1¸j.1¸jo.1¸jZ.1¸j.1¸j{ .1¸jÛ .1¸jó .1¸jW .1¸j.1¸jp.1¸jP.1¸jE.1¸jd.1¸jà.1¸jž.1¸jP,.1¸j .1¸jÇM _You now have 181 gold pieces (gained 5)..1¸j•.1¸jâ.1¸jÍ.1¸jV.1¸jœ%Z###.....#.1¸j&F#.##.# #.##.# ######.##.# #...##.##.###.#  +...+........># .1¸j5&w #...##.##@#.# 40.5 (8 .1¸j`&E#...........#  ######†.....##.###  #...........##..1¸j¹&—#  #.#######+#....#.1¸jï& #.# #.##.#  #.# #.##.#.1¸j'##†### #.##.#.#####.#.# .#.1¸jˆ-.1¸j—.+1.5 (9.1¸j¡3.1¸jÙ5; _Found a stone staircase leading down./1¸jµ I/1¸j�"/1¸j$/1¸j„$/1¸j'(B/1¸jè(/1¸j:)/1¸j+/1¸j,/1¸j»,/1¸j-/1¸jG//1¸j+1,/1¸j›1/1¸jŒ;õ  There is a stone staircase leading down here. _/1¸jÏ</1¸jc>,/1¸j0?/1¸j+@/1¸jyA/1¸jÇA/1¸j÷A/1¸j(C/1¸jjD,/1¸jøD/1¸j¢F/1¸jìHc  You encounter a rat./1¸jÑMG/1¸j(NË .########  .r......#  ### #@#  .....# #.#  #.##.# #.#  /1¸j¦N3#.##.# #. ######.##.# #. #...##.##.###.r   rat (asleep) +...+........>  #...##.##.#.  #...........#/1¸jT'50/1¸j#U61.5 (10.0) _/1¸j«Y/1¸jl[/1¸j”†]Trilby the Shooter/1¸j‡¼CoglinHealth: 44/44 ========================Magic: 6/6========================AC: 5Str: 12EV: 11Int: 8.########/1¸j-‡SH: 0Dex: 19.r*****.#XL:  6 Next:  3% Place: Dungeon:2/1¸j[‡### #@#Noise: ---------  Time: 1551.5 (0.0).....# #.#/1¸j»‡ih) +4 sling {Alejand a) +2 sling {Kannika#.##.# #.#Fire: h) +4 sling {Alejandra} #.##.# #.#/1¸jê‡+######.##.# #.##...##.##.###.#r   rat (asleep)+...+........>#/1¸jˆÇ#...##.##.#.#.##...........#.# _There is a stone staircase leading down here. /1¸jGˆf_You encounter a rat.Fire: h) +4 sling {Alejandra}/1¸j‚ˆPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)01¸j(]¦Trilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================AC: 5Str: 12EV: 11Int: 8.########SH: 0Dex: 19.†......#01¸j ^¢XL:  6 Next:  3% Place: Dungeon:2### #@#Noise: ---------  Time: 1551.5 (0.0).....# #.#h) +4 sling {Alejand a) +2 sling {Kannika#.##.# #.#Fire: h) +4 sling {Alejandra} #.##.# #.#######.##.# #.##...##.##.###.#r   rat (asleep)+...+........>##...##.##.#.#.##...........#.#01¸jB^Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line01¸jl^³Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!01¸jŸb?)))))01¸jmå3))01¸jk..†.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.01¸jpi===2.6 (1.1Rev _01¸j2u01¸jÈv01¸jšO 01¸jP 01¸jS ,01¸j˜S 01¸jˆW B01¸j†X ,01¸jÕX 01¸jøZ 01¸jè\ >01¸j$] 01¸jº^ 01¸jq_ 01¸jÆ_ 01¸jº` 01¸jða 01¸j«b ,01¸j6c 01¸j e 01¸jfe 01¸j”e 01¸jIf 01¸j�n ·  You see here a rat corpse.01¸jo 01¸jp  _01¸j•p 01¸j¸q 01¸jXs ,01¸jäs 01¸j²u 01¸jw 01¸jbw 01¸jÂw 01¸j�y 01¸j�z 01¸jêz 01¸jW{ 01¸jª| 01¸j�} 01¸jã} 01¸j—~ 01¸j¿€ 01¸j�‚ 01¸jæ‚ 01¸jùƒ 01¸jØ… 01¸j2‡ 01¸j…‡ 01¸jˆ 01¸jÔ‰ 01¸j‹ 01¸jj‹ 01¸jó‹ 01¸jS� 01¸juŽ 01¸j¾Ž 01¸jo� 01¸jÕ� 01¸j8• 01¸j¢• 01¸j…– 01¸jØ— 01¸j ™ 01¸jH™ 01¸jõ™ 01¸j&› 01¸jxœ ,01¸j6� 01¸j¯ž 01¸j  ,01¸jñ  01¸jZ£ 01¸j¨£ 01¸j¤ 01¸jd¦ } _d - 3 scrolls labelled YNIHIA MEATS (gained 1)01¸j{§ 301¸jT¨ 01¸ji© 01¸jwª 01¸j½ª 01¸j« 01¸j�¬ 01¸jó­ ,01¸jÏ® 01¸jó¯ 01¸j± 01¸jj± 01¸j)² 01¸jÁ³ 01¸j;´ 01¸j‡´ 01¸j^µ 01¸j¹¶ 01¸j¦· 01¸jê· 01¸j‚¸ 01¸jƹ 01¸j<» 01¸j}» 01¸jÝ» 01¸js½ 01¸jf¾ 01¸j¯¾ 01¸j¿ 01¸jCÁ 01¸jà %  01¸jqà >You encounter a rat.01¸j6É ¯######## #######...#.##..#.....#.# 01¸jÊ f####.......#########################.>...# ##.....@................---  #.....#.##.###.#################+......... #. ###[#....## #. #######.......# #. #...## ##..##.#... .r +...+. r   rat (asleep) .....#.#### #. #...## .#...#.####.# #. 01¸jºÊ —#..... .#..# ######†....01¸j‡Î X81.6 (29.0)r.01¸jaÓ Kr01¸jöÓ 6===2.6 (3001¸j‘Ù 01¸j¡Û - _The rat squeaks loudly.11¸j"Ψ# Trilby the Shooter# Coglin# Health: 44/44 ========================# Magic: 6/6========================#### #### AC: 5Str: 12  ###...#.##.. EV: 11Int: 8  #.....#.#### SH: 0Dex: 19  #.......######################## XL:  6 Next:  3% Place: Dungeon:2  11¸jæÎ(#.>...# ##.....@................ Noise: ===------  Time: 1582.6 (0.0)  #.....#.##.###*################# h) +4 sling {Alejand a) +2 sling {Kannika+......... #*# Fire: h) +4 sling {Alejandra} ##[#....## #*#######.......# #r#...## ##..##.#... ..11¸j,Ïa+...+. r   rat .....#.#### #.#...## .#...#.####.# #.#..... .#..........#11¸j¾ÏÝ######†....You encounter a rat. _The rat squeaks loudly.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (68% to hit)11¸j¢� 7# Trilby the Shooter# Coglin# Health: 44/44 ========================# Magic: 6/6========================#### #### AC: 5Str: 12  ###...#.##.. EV: 11Int: 8  11¸jv� µ#.....#.#### SH: 0Dex: 19  #.......######################## XL:  6 Next:  3% Place: Dungeon:2  #.>...# ##.....@................ Noise: ===------  Time: 1582.6 (0.0)  #.....#.##.###.################# h) +4 sling {Alejand a) +2 sling {Kannika+......... #.# Fire: h) +4 sling {Alejandra} ##[#....## #.#######.......# #†#...## ##..##.#... ..11¸jï� Ã+...+. r   rat .....#.#### #.#...## .#...#.####.# #.#..... .#..........#######†....Fire: h) +4 sling {Alejandra}11¸jÉ‘ �Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (68% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!11¸jx— h)))11¸jò 6)))11¸jE¥ =...†.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (68% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.11¸jw¨ 543.7 (1.111¸jΨ 2Rev _11¸j¯ 11¸jò 21¸ju'321¸j-(21¸jj)21¸j†*21¸jí*21¸jŒ/n21¸j¸021¸j121¸jZ1(21¸jÄ121¸jÑ221¸jn321¸j£321¸j2421¸jÏ521¸j,621¸jr621¸jò621¸jg9_  You see here a rat corpse.21¸jÐ:21¸jñ<a _21¸jÙ=,21¸j¿GJ21¸j”H21¸jÂR21¸j¼S21¸j‰T21¸jÂT21¸jlU21¸jÎV21¸jÞW21¸j)X21¸jôX21¸jZ21¸j“[21¸j\21¸jN\21¸j×^21¸jÌ_,21¸j¥`21¸jÿc21¸jPhX21¸jûi,21¸jöj21¸j2l21¸j1m21¸j�m21¸j€n21¸j8p21¸j~q21¸jÇq21¸js21¸j3t21¸j¨u21¸j7v21¸jÐv21¸jgx21¸j¼y,21¸jˆz21¸j }21¸jM}  You open the door.  You encounter a rat.21¸j …À   ###  ######.#21¸j�…<  #. ###...#.#   #.. #.....#.#   #... #.......########## 21¸j³…�  #.... #.>...#.##........   #.....#.....#.##.###.   #r....'@.........# #.# 21¸jß…(---   #.....##[#....##.# #.# 21¸j$†"  ##### #.......##.###†##   ###..##.#...........   #.....#.####.###.# 21¸jU†™  #.#...#.####.# #.# r   rat (asleep)   #.#..........# ### 21¸j„†ù  #.#...#.######   ...........#########21¸j:�1607.7 (24.0)21¸j.ŽO---8.7 (25 _21¸j”21¸jg•21¸j6ì @ Trilby the Shooter  ###Coglin  ######.#Health: 44/44 ========================  #. ###...#.#Magic: 6/6========================  #.. #.....#.#AC: 5Str: 12  21¸j&î #... #.......########## EV: 11Int: 8  #.... #.>...#.##........ SH: 0Dex: 19  #.....#.....#.##.###.### XL:  6 Next:  4% Place: Dungeon:2  #r*****@.........# #.#Noise: ---------  Time: 1608.7 (0.0)  #.....##[#....##.# #.#h) +4 sling {Alejand a) +2 sling {Kannika  ##### #.......##.###†### Fire: h) +4 sling {Alejandra}  ###..##.#..21¸jŽî v.........  #.....#.####.###.###  #.#...#.####.# #.#r   rat (asleep)  #.#..........# ###  #.#...#.######  ...........#########You open the door. _You encounter a rat.21¸jåî Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line21¸jï <Aim: a rat (asleep, 98% to hit)21¸jÝ Trilby the Shooter  ###Coglin  ######.#Health: 44/44 ========================  #. ###...#.#Magic: 6/621¸jÞ†========================  #.. #.....#.#AC: 5Str: 12  #... #.......########## EV: 11Int: 8  #.... #.>...#.##........ SH: 0Dex: 19  #.....#.....#.##.###.### XL:  6 Next:  4% Place: Dungeon:2  #†....'@.........# #.#21¸jnä„Noise: ---------  Time: 1608.7 (0.0)  #.....##[#....##.# #.#h) +4 sling {Alejand a) +2 sling {Kannika  ##### #.......##.###†### Fire: h) +4 sling {Alejandra}  ###..##.#...........  #.....#.####.###.###  #.#...#.####.# #.#r   rat (asleep)  #.#..........# ###  #.#...#.######  ...........#########Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!21¸j�æ?)))))31¸j´/*)31¸j”¶"†....'  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.31¸j¶ºi===9.9 (1.2Rev _31¸j7Á31¸jÐÂ31¸j¹…31¸jІ31¸j̇31¸j!‹31¸j[�31¸j�‘,31¸jœ’@  There is an open door here.31¸j¸”31¸jo• _31¸jÍ–31¸j¢š31¸jžœ31¸jéœ(31¸jQž31¸jС@  There is an open door here.31¸jø£31¸j‘¤ _31¸j÷¥31¸j�¨31¸j7ª31¸j”ª31¸jó«31¸jįA  You see here a +0 ring mail.31¸j�±31¸j² _31¸jE³31¸jʵ31¸j?·31¸ju·31¸jn¸31¸jŒº31¸j¼31¸jS¼31¸jí¼31¸jà½31¸j‚¾31¸j½¾31¸j¿31¸jOÀ31¸jyÁ31¸jÑÁ31¸j_Â31¸jñÃ31¸jqÅ31¸jºÅ31¸jžÆ31¸j°È31¸j)Ê31¸jsÊ31¸jË31¸jØÍ31¸jÛÎ31¸jÏ31¸j®Ï31¸j8Ñ31¸j.×d #######.......##.###†# ###..##.#.........  #.....#.####.###.#  #.#...#.####.# #.#  #.#..........# ###  #####.#...# 31¸j©×Ò  #.............########  #.###.................  #@##.####.#######.---22.9 (13.0)  #.<......# #.# #.  ########+# #.# ####.  .... #.# #..  ..... #.# #....  ..... #.# #....  31¸jAØÙ ....†.#.# #....   ......#.# #....   ..## #.... 31¸j²Ü31¸j:Ý#---31¸jÝ%3.9 (1431¸j×â31¸j(æ9 _Found a stone staircase leading up.41¸jÁQI41¸j/S41¸j±S41¸j3Wn41¸j¦W41¸j±X,41¸jY41¸j1Y41¸júZ41¸j€[,41¸jù[41¸jˆaq   ###..##.#........... 41¸jjb²#.....#.####.###.### #.#...#.####.# #.#  #.#..........# ###  #####.#...#.######  #.............######### #.###.................#  #.###.##.####.#######.#  #.<....@.# #.# #.# 7.9 (4.0)41¸jÿb) ########'# #.# ####.#   ..... #.# #....#  ......#.# #....# .....<#.# #....# ....÷.#.# #....## ......#.# #....<# ........## #.....# ..41¸jœc@###.....# _You open the door.41¸j;e[ _Found an escape hatch in the ceiling.41¸j  ###..##.#........... Trilby the Shooter  #.....#.####.###.### Coglin  #.#...#.####.# #.#Health: 44/44 ========================  #.#..........# ###Magic: 6/6========================  #####.#...#.######AC: 5Str: 12  #.............######### EV: 11Int: 8  #.###.................# SH: 0Dex: 19  #.###.##.####.#######.# XL:  6 Next:  4% Place: Dungeon:2  #.<....@.# #.# #.# Noise: ---------  Time: 1627.941¸j; ã (0.0)  ########'# #.# ####.# h) +4 sling {Alejand a) +2 sling {Kannika  ..... #.# #....# Fire: h) +4 sling {Alejandra}  ......#.# #....#  .....<#.# #....#  ....÷.#.# #....##   ......#.# #....<#   ........## #.....#   .........###.....#  _Found a stone staircase leading up. _You open the door. _Found an escape hatch in the ceiling.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line41¸jzÁ ® ###..##.#........... Trilby the Shooter  #.....#.####.###.### Coglin  #.#...#.####.# #.#Health: 44/44 ========================  #.#..........# ###41¸j ©Magic: 6/6========================  #####.#...#.######AC: 5Str: 12  #.............######### EV: 11Int: 8  #.###.................# SH: 0Dex: 19  #.###.##.####.#######.# XL:  6 Next:  4% Place: Dungeon:2  #.<....@.# #.# #.# Noise: ---------  Time: 1627.9 (0.0)  ########'# #.# ####.# h) +4 sling {Alejand a) +2 sling {Kannika  41¸j¾Â ..... #.# #....# Fire: h) +4 sling {Alejandra}  ......#.# #....#  .....<#.# #....#  ....÷.#.# #....##   ......#.# #....<#   ........## #.....#   .........###.....#  _Found an escape hatch in the ceiling.  41¸jï LFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  41¸j"à +Okay, then.41¸jéà 41¸j9È 41¸jíÉ . _51¸j{øu51¸jpü: _51¸jçý@  There is an open door here.51¸j^ÿ51¸j= _51¸j˜51¸j£51¸j(51¸jŸ51¸jï51¸jñ51¸j. ,51¸j× 51¸jL51¸j51¸je51¸jé51¸j<51¸je51¸jê51¸j?51¸je51¸j¤51¸jû51¸j®51¸jÊ51¸jÖ51¸j 51¸jž51¸jY 51¸j—!,51¸jE"51¸jf$51¸j˜%51¸jâ%51¸j�&51¸jB(51¸jU)51¸j”)51¸jb*51¸j~,51¸j..51¸jˆ.51¸j5/51¸jÓ051¸j83B51¸jo551¸jø651¸jZ751¸j$951¸j¹951¸j,;51¸jƒ;51¸jK<51¸jÍ=51¸jO?,51¸jg@51¸j‹E51¸jïF51¸j;G51¸jÍH51¸j'K51¸jËL51¸j#71¸jÚ„71¸j‹…28.9 (1 _71¸j¥˜?_71¸j^  ###....##.#.# #...# #.##.#....# #..... #.##.##.#.# # #.#..#.#.# ##.##.....##...#)# ##.....###..#.# ##.._..# #..#.#### #.#......##.# #..[...# ##.......#.#.#..### #.†...... #.#.##...### ###.<...... #.#.##.#...# #...#...... #71¸j• Ì.#.##.###.# ##.#....##[###..# 9_71¸j÷~ ###....##.#.# #...# ##.##.#....# #..... ##.##.##.#.# # ##.#..#.#.# 71¸jOø##.##.....##...#)# #.#.....###..#.# ##.#.._..# #..#.#### #.)#......##.# #.#....# ##.)  ......#71¸j øa.#.#..### #.†#...... #.#.##...### ###.<#...... #.#.##.#...# #...#71¸jVù@...... #.#.##.###....#[#.. 71¸j¢71¸jº'5071¸jŸ 7_71¸j$W _You see here a +0 leather armour.81¸j¸ö8# ###....##.#.# #...#  #.##.#....# #.....  #.##.##.#.# #  #81¸j²÷�.#..#.#.#  #.##.....##...#)# # #.....###..#.# ## #.._..# #..#.#### #. #......##.# #. [...# ##. ......#.#.#..### #.†81¸j0øK ...... #.#.##...### ###.< ...... #.#.##.#...# #... ...... #.#.##.###.# ##.### ....##.# #.###..#81¸j~ø( #[####.# #..##.## ..# #.# ##....#  #81¸j×øN.>#81¸jp81¸j�-1 _81¸jÂ9_81¸j' 91¸je‹91¸jŒ¿ #.##.#....# #.....#######.##.##.#.# ####### #........#..#.#.#  #.##.....##...#)#  #.....###..#.# #.._..# #..#.####  #......##.......#91¸jÀŒA #.......[...##......#######@#.#..###  ...... #.#.##...### ###. ...... #.#.##.#...# #... ...... #.#.##.###.# ##.# ....##.# #.###..91¸j�­# #[####.# #..##.## ..# #.# ##.... ### #........># #########91¸jd�##91¸j!”91¸jè”&291¸jØš8_91¸j€œ91¸j) Ê #######.#.# #######........#..#.#.# ###...#) #..#.#91¸jh!_..# ###....##.......#.............[...##......#######.#.#..###. #@#.##...### ###...# #..##.# ##.##91¸jì'91¸jw(&391¸j`.8_91¸j091¸jƒý� ........#.. ##91¸jÚý¥#...#) #..#.##_..# #..#.####....##..............[91¸jþh#......#######.#.#..###.91¸j)þ¹ #.#.##...### ###...# #..91¸jHþ§##.# ##.## ....##.# #.###..# 91¸juþ@##[##91¸j‘91¸jä&491¸jÑ 8_91¸jr:1¸jx½ ###...#) #..#.##_..# #..#.####....##..............[#......#######.#.#..###. #.#.##...### ###...# #..:1¸jZxm##.# ##.## #..:....##.# #.###..# #.###[###.##.#:1¸j·:1¸j€&5:1¸js†B_:1¸jˆ_ _Found a parchment of Summon Small Mammal.:1¸jz õ  #..#.#_..# #..#.####....##..............[#......#######.#.#..###. #.#.##...### ####.#...# #..#####.#.##.###.# ##.## #..:.@..##.# #.###..# ###[##.##.# ..# #.# ##....# #:1¸jÕ� :1¸j_• e6_;1¸jû!ñ _..# ###....##..............[#......#######.#.#..###. #.#.##...### ##.##.#...# #..#####.#.##.###.# ##.## ;1¸jW" #..:....##.# #.###..# #.###@###.##.##.......# #.# ##....# ######### #........>;1¸j4<7;1¸jµ9\_  Things that are here:;1¸jS<T _a +0 ring mail; a +0 ring mail;1¸j‡4ô #.....###..#.#   #.._..# #..#.####  ###.......#  .............[...#  # ......#######.#.#..### # ...... #.#.##...### ### ...... #.#.##.#...# #........ #####.#.##.###.# ##.# #..:@...##.# #.###..# #.###[####.# #..##.## #.......# #.# ##....########## #........>############;1¸jàF;1¸j0H-8 _;1¸jœP:_;1¸jàQ;1¸jT× Ž #.....###..#.# #.._..# #..#.#### #......##.......# ...[...#  ......#.#.#..###  ...... #.#.##...###  ...... #.#.##.#...# # ...... #####.#.##.###.# ##. #..@....##.# #.###.. #.###[####.# #..##. #.......# #.# ##....# ######### #;1¸jà× †.>#  #;1¸jŠÞ ;1¸j»ß &9;1¸j>å 8_;1¸jÔè † _You see here a parchment of Summon Small Mammal.<1¸jzøh  You pick up a parchment of Summon Small Mammal and begin reading...<1¸jâø'60<1¸jPþ<1¸j”G _Unfortunately, you learned nothing new or useful.<1¸jih 3<1¸jÐi <1¸jâm <1¸jWs X<1¸jít <1¸j-u <1¸j‚v <1¸jXx <1¸jz <1¸jOz <1¸j·{ <1¸j[€ <1¸jÓ� <1¸jB‚ <1¸jGƒ <1¸jó… <1¸j‡ <1¸jy‡ <1¸j¢ˆ <1¸jÉŠ <1¸j[Œ <1¸j“Œ <1¸jŽ <1¸jé� <1¸jà‘ ,<1¸j^“ <1¸j6• <1¸j—– <1¸jÁ– <1¸j ˜ <1¸jDš <1¸j(œ ,<1¸jÐ� <1¸jП <1¸jz¢ <1¸j³¢ <1¸j7¤ <1¸j¤¦ <1¸j)© <1¸jY© <1¸jøª <1¸jc­ <1¸jޝ <1¸jº¯ <1¸jK± <1¸jå³ <1¸j±· B<1¸jY» <1¸jÚ½ ,<1¸j,À <1¸jg <1¸j|Ä ,<1¸j#Æ <1¸jïÊ <1¸j%Í ,<1¸jÚÎ <1¸j2Ñ <1¸j«Ò <1¸jéÒ <1¸jmÔ <1¸j|Ö <1¸j ß ÷####### ###....##.#.# #... #.##.#....# #... #######.##.##.#.# #### #........#..#.#.# #.##.....##...#) #.....###..#.#  <1¸j}ß ·#.._..###..#.####  ##+##......##.......# .......@........[...# 777.0)<1¸j¬ß å.......#######.#.#..### ....... #.#.##...#....... #.#.##.#...<1¸jÎß ï....... #####.#.##.###........ #.......##.# #. <1¸jAà .......###.###[####.# #. ..>....#.......# #.# ## ######### #..... <1¸jnè <1¸jé ,8.9 (18<1¸jð :_<1¸jññ 9 _Found an escape hatch in the floor.>1¸jü>1¸jc>1¸jJ>1¸j´>1¸j°%E # ###....##.#.# # #.##.#....# # #######.##.##.#.#  #........#..#.#.# #.##.....##...#)# #.....###..#.# #.._..###..#.####>1¸j&_#+##......##.#........[...#0.0).#.#.#..###.# #.#.##...>1¸jE&Ê[.# #.#.##.#.# #####.#.##.###>1¸jj&ð.# #.......##.# #.###.###[####.# #>1¸j›&ò.>....#.......# #.#  # #>1¸j.>1¸j}2+9.9 (1>1¸j68_>1¸j<8- _Found a pair of gloves.?1¸j#à A #.##.#....# ########.##.##.#.# ## #........#..#.#.#  #.##.....##...#)# #.....###..#.# #.._..###..#.########+##......##.......#............[...#.#######.#.#..##.# #.#.##...#[.# #.#.##.#.#.# #####.#.##.###.# #.......##.##.###.###[####.# #...>....#.......# #.# #........######### #... ####?1¸jÈ ?1¸j³È '80?1¸jÑ A_?1¸já f#######.##.##.#.# # #........#..#.#.#  #.##.....##...#)# #.....###..#.# #.._..###..#.#########+##......##.......#.............[...########.#.#..#.# #.#.##..?1¸j_á x##[.# #.#.##.# #.# #####.#.##.# #.# #.......##.?1¸j“á o #.###.###[#?1¸jÞá Ð###.# #...>....#.......# #.#?1¸j#â  #........######### #.. #.# ### ?1¸jÔé ?1¸jCê &1?1¸j™ð 8_?1¸j ò @1¸j Í1 #........#..#.#.#  #.##.....##...#)# #.....###..#.# #.._..###..#.#########+##......##..........................[...########.#.#..#.# #.#.##. ##[.# #.#.## #.# #####.#.##. #@1¸j›Íé.# #.......##. #.###.###[####. #...>....#.......# #. #........######### #. #.# ## #.#@1¸j\Ô@1¸jÕ&2@1¸jIÚ&_@1¸jPÛ@1¸j°\ #.#..#.#.# #.##.....##...#)# #.....###..#.# #.._..###..#. ######+##......## #........[ #.#######.#.# #.# #.#.## ##[@1¸j 6.# #.#.## #.# #####.#.## #.# #.## #.###.###[#### #...>....#@1¸jÏ�.# # #.## # #.#  #.#@1¸ju@1¸ji&3@1¸jµ%B_@1¸j>'@1¸ja é #.#..#.#.# #.##.....##...#)# #.....###..#.# #.._..###..#. ######+##......## #.[ #.#######.#.# #.# #.#. ##[.# #.#. #@1¸j æ.# #####.#. #.# #. #.###.###[ #...>....#.# #@1¸jÑ ý.## #.#  #.#@1¸jœ* <4@1¸jJ0 8_@1¸jÚ1 A1¸j4“A1¸jÈ“3A1¸jÀ•A1¸j²—A1¸j|œBA1¸j�,A1¸jÌžA1¸jQ¡A1¸j³  #..#.   #.##.....##...   #.....###.   #.._..###.   ######+##......##   #.   #..######   #..#   ##@.......#   #..# ####   #..# #......   #..###.###[   #...>....#.......#   #..##   #..#   #..#  6.9 (2 _You see here a +0 pair of gloves.C1¸j�C1¸jÒ€Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (offhand) {Kannika}  h - a +4 sling (weapon) {Alejandra}c - a +0 sling {Numeria} Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn) Talismans (go to first with %)f - a storm talismanD1¸jM–D1¸jžD1¸j­¥D #........#..#.# Trilby the Shooter  #.##.....##...# Coglin  #.....###..# Health: 44/44 ========================  #.._..###..# Magic: 6/6D1¸j ¦x========================  ######+##......##... AC: 5Str: 12  #................... EV: 11Int: 8  #..........#######.# SH: 0D1¸jk¦QDex: 19  #..........# #.# XL:  6 Next:  4% Place: Dungeon:2  D1¸jñ¦Y##@.......# #.# Noise: ---------  Time: 1686.9 (0.0)  #........# #####.# h) +4 sling {Alejand a) +2 sling {Kannika  #........# #...... Fire: h) +4 sling {Alejandra}  #........###.###[# D1¸j4§Â #...>....#.......#  #........#########  D1¸ja§†#........#  #........#  D1¸j�§·_You see here a parchment of Summon Small Mammal.  You pick up a parchment of Summon Small Mammal and begin reading... D1¸j¿§Â_Unfortunately, you learned nothing new or useful. _Found an escape hatch in the floor. _Found a pair of gloves. _You see here a +0 pair of gloves.D1¸jU®D1¸jÇ®D1¸jð³D1¸jêµD1¸jGyD1¸j®yD1¸jßzD1¸j/~D1¸j€D1¸jÛƒ: _D1¸j0…D1¸j•‡,D1¸jˆD1¸j¦ŠD1¸jDŒD1¸j‡ŒD1¸jx�D1¸jx�D1¸j‘,D1¸j#’D1¸j”D1¸jž•,D1¸jà–D1¸jÚš,D1¸j~›D1¸j‚œD1¸jå¢7 _You open the door.D1¸jo¤D1¸j¨¤D1¸j«,D1¸jZ¬D1¸j£¬D1¸j¯­D1¸j_¯D1¸jM±,D1¸jç±D1¸jò³D1¸jý´,D1¸j}¶D1¸jݼD1¸j¾D1¸j-¾D1¸j¦¿D1¸jfÂD1¸jÚÃ,D1¸jTÊD1¸j(ÍD1¸j:ÎD1¸jŽÎD1¸j'ÐD1¸j“ÒD1¸jåÓD1¸jÔD1¸jÕÖD1¸jÑØD1¸jßÙD1¸j|ÚD1¸j‰ÛD1¸jfáXD1¸j¸áD1¸jÊâD1¸j ãD1¸j„äD1¸j9æD1¸jÍç,D1¸jàèD1¸jNêD1¸j†ë,D1¸jƒìD1¸j1îD1¸jŸï,D1¸jÂðD1¸jÎ÷nD1¸jªøD1¸jûøD1¸jRúD1¸j¾ûD1¸jþüD1¸j3ýD1¸jYþD1¸jØÿD1¸j.D1¸juD1¸jªD1¸jF  You see here a +0 leather armour.D1¸j�D1¸j _D1¸jE D1¸j­ D1¸jÚ D1¸j D1¸jè D1¸joD1¸j¥D1¸jÜD1¸jÀD1¸jD1¸j|,D1¸j�D1¸jÑD1¸j–D1¸jìD1¸j[D1¸j¡D1¸jYD1¸j•D1¸j#D1¸jBD1¸jf,D1¸jD1¸jED1¸j5,D1¸j+ D1¸j!D1¸j»!D1¸j"D1¸jW"D1¸jØ)D1¸já*D1¸j(+D1¸já+D1¸j.D1¸jÕ.D1¸j8/D1¸jœ/D1¸j±1D1¸j›2,D1¸jT3D1¸j95D1¸j~;D1¸jÁ;D1¸jE<D1¸j6?D1¸jç@,D1¸jBD1¸j‰DD1¸j`F,D1¸jµFD1¸jŒKD1¸jöMD1¸jPND1¸jæOD1¸jnSD1¸jåUD1¸j"VD1¸jXD1¸j%[D1¸jb]D1¸j³]D1¸j4_D1¸jFbD1¸j>dD1¸j‚dD1¸j/fD1¸j hD1¸j‚j,D1¸jËkD1¸j™nD1¸j5pD1¸jùpD1¸j°qD1¸ju$  Things that are here:D1¸jŸwK  a +0 whip; a kobold skeletonD1¸j0xD1¸j·yD1¸jpz _D1¸jÇ{D1¸jP~D1¸j-€D1¸jñ€D1¸jv‹°D1¸jæ�D1¸joŽD1¸jý�D1¸jO�D1¸j@‘D1¸jW“D1¸jH•,D1¸jl–D1¸j‚˜D1¸jNš,D1¸jØ›D1¸j¯�D1¸jGŸD1¸jéŸD1¸jº D1¸jì¢D1¸jS¥,D1¸jצD1¸j´¨D1¸j®ªD1¸jýªD1¸jg¬D1¸jI®D1¸jɯD1¸j°D1¸jì°D1¸j)³D1¸jØ´D1¸jµD1¸jw¶D1¸jܹD1¸jãºD1¸j5»D1¸jÈ»D1¸jè½D1¸jy¿D1¸jпD1¸jÃÀD1¸jÈÂD1¸j3ÄD1¸j�ÄD1¸jtÅD1¸j¸ÇD1¸jçÈD1¸j&ÉD1¸j‡ÊD1¸jžÌD1¸j“Ï,D1¸jÒÏD1¸jpÒD1¸j`ÔD1¸jŽÔD1¸jmÖD1¸j ØD1¸jNÙ,D1¸j@ÚD1¸jOÝD1¸jÂÞ,D1¸jtßD1¸jkáD1¸j¯âD1¸jÔâD1¸jÃãD1¸jråD1¸jÇæD1¸jõæD1¸jÚçD1¸jËéD1¸j…êD1¸j¯êD1¸jtëD1¸jíD1¸jxîD1¸j¯îD1¸j’ïD1¸j6ñD1¸j‚òD1¸j²òD1¸jÀóD1¸jLõD1¸jêõD1¸j öD1¸j_öD1¸j÷D1¸j‡øD1¸jÍøD1¸jaùD1¸jâúD1¸jŸûD1¸j-üD1¸j|üD1¸jDÿD1¸jnD1¸j¨D1¸jPD1¸jŠD1¸j~D1¸j±D1¸j‹D1¸j}D1¸j¡D1¸jËD1¸jZ D1¸jµ D1¸j¬ D1¸jÔ D1¸jQ D1¸jänD1¸j °D1¸j…D1¸j¸D1¸jÆD1¸j§D1¸j½3 #...........#.# ###†.....##.###.# .........##.# #.# ######+#....# #.# #.#.##.# #.# #.#.##.# #.# ## #.#.##.# #.######## .#####.#.##.###.## .#.......##.....@......# 767.9 (81.0) ).............#.## .........##.#.#.## ............#.#.#[.....# .######.#####.#.#......# ....# #.# #.........##D1¸j24<[40m ....# #.# #####+#####.# ....# #.# #.........#.# ..### #.# #.........#.#D1¸j8O�8.9 (82 _Found a scale mail.E1¸j]´ž##†.....##.###.# ........##.# #.# #####+#....# #.#  #.#.##.# #.# #.#.##.# #.# # #.#.##.# #.###########.#.##.###.#......# #.......##............# .....#.## .##.#.#.#......# ...#.#.#[.....# ######.#####.#.#...# #.# #.........### #.# #####+####### #.# #.........#.#### #.# #.#.######.9.9 (1.0)F1¸jº– ... #####+#...  #.#.### #.#############.#.............##...... ......#.###.#..[ ######.#####.#.#. .......# #...........#######F1¸j3 F1¸j¹ '70F1¸j6F1¸jtF1¸jÞ⦠#####+#...  #.#.## ##.#############.#.............##...... ......#.###.#.. ######.#####.#.#. ...# #.# #.........#+.# ######## #.................#F1¸jòêF1¸jPë&1F1¸jÃïF1¸j�ñS _You see here a +0 scale mail.G1¸jÍBIG1¸jZGG1¸jêHG1¸jNM: _G1¸j]NG1¸j†OG1¸jÑOG1¸j#QG1¸j TG1¸jØUG1¸jVG1¸j“WG1¸jZG1¸jÂ[,G1¸j$]G1¸j�_G1¸jaG1¸jVaG1¸jibG1¸j±dG1¸jEf,G1¸jgG1¸jZhG1¸jIlBG1¸jÂqnG1¸j{s,G1¸jtG1¸jvG1¸jw,G1¸jëwG1¸jáyG1¸jK{,G1¸j^|G1¸jæ‹XG1¸jŽŒG1¸jè�G1¸j ŽG1¸jÊŽG1¸jÄ�G1¸ji’,G1¸jä’G1¸j°”G1¸jG–,G1¸j–G1¸j`˜G1¸jŸ°G1¸j ,G1¸jµ G1¸jÕ¡G1¸j¡¢G1¸jÕ¢G1¸j)£G1¸j¥G1¸j÷¥G1¸j6¦G1¸jè¦G1¸j“½‚  #...######## ###.†......# #####################.######.# .........................# #.#.#################.##.# #.# # #.#G1¸jͽÜ#.##.# #.# # #.# ######.##.# #.# ###†############...##.##.###.#......'@..+........>#91.9 (2G1¸jæ½ 0.0)G1¸j¾ .############...##.##.#.#.# # #.# #...........#.# G1¸j9¾Q# ### ######÷.....##.###.# # #...........##.# #.# G1¸jO¾¾###### #.#######+#....# #.# .G1¸jd¾±....# #.# #.#.##.# #.#G1¸jv¾  G1¸j‡¾±####.# #.# #.#.##.# #.# G1¸jò¾; #.# ###†### #.#.##.# #.####  _You open the door.G1¸jÛ¿G1¸jLÄG1¸j ÆE _Done exploring.I1¸jðOI1¸j_[ïLevel 2 of the Dungeon <<<<>>>>_(Press ? for help) #.#  ####.#  ####### #####.####.#  #.....###...#.##...########  #.....#.....#.####.†......#  #.....#.......########################.######.#  #.....#.>...#.##..........................# #.#  I1¸jÖ[Ê#.....#.....#.##.###.#################.##.# #.#  #†....'..........# #.##.##.# #.#  #.....##[#....##.# #.#######.##.# #.#  #######.......##.###†############...##.##.###.#  ###..##.#...................'@..+........>#  #.....#.####.###.############...##.##.#.#.#  I1¸j\o#.#...#.####.# #.##...........#.#  I1¸j1\#.#..........# ### ######÷.....##.###.#  #####.#...#.#######...........##.# #.# I1¸ja\› #.............######### #.#######+#....# #.#  I1¸jŽ\d#.###.................# #.# #.#.##.# #.#  #.###.##.####.#######.# #.# #.#.##.# #.#  I1¸j]#.<......# #.# #.# ###†### #.#.##.# #.########  ########'####.# ####.# #.....#####.#.##.###.#......#  #.....##.# #....# #.....#.......##............#  #......#.# #....# #....).............#.#......#I1¸j/‘3@>I1¸jV I1¸jÄ( s#...########Trilby the Shooter###.†......#Coglin #####################.######.#Health: 44/44 ======================== .........................# #.#Magic: 6/6======================== ###.#################.##.# #.#I1¸jp) ëAC: 5Str: 12 # #.##.##.# #.#EV: 11Int: 8 # #.#######.##.# #.#SH: 0Dex: 19 ###†############...##.##.###.#XL:  6 Next:  4% Place: Dungeon:2 I1¸j›) ›...............'@..+........>#I1¸jÝ) kNoise: ---------  Time: 1791.9 (0.0) ###.############...##.##.#.#.#h) +4 sling {Alejand a) +2 sling {Kannika I1¸j* �# #.##...........#.#I1¸j,* JFire: h) +4 sling {Alejandra} I1¸jM* B# ### ######÷.....##.###.# ##...........##.# #.# I1¸jo* ½###### #.#######+#....# #.# I1¸j¨* c.....# #.# #.#.##.# #.# ####.# #.# #.#.##.# #.#I1¸jÍ* ô#.# ###†### #.#.##.# #.#### I1¸jñ* ŽThings that are here: _a +0 whip; a kobold skeleton _Found a scale mail. I1¸j+ t_You see here a +0 scale mail. _You open the door. _Done exploring.I1¸j, I1¸jÞ, I1¸j´4 I1¸jW6 I1¸jW; | _I1¸j< I1¸j¬= I1¸j ? ,I1¸já? I1¸jäA I1¸j¼J °I1¸j^K ,I1¸j~ )Noise: ---------  Time: 1806.4 (0.0)#.....#h) +4 sling {Alejand a) +2 sling {KannikaK1¸jš~ #...g.#Fire: h) +4 sling {Alejandra} #######o   orc (polearm)g   hobgoblin (asleep)S   ball python (constriction, asleep)K1¸jÚ~ íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineK1¸j ÈAim: an orc, wielding a +0 trident and wearing a +0 leather armour (asleep, 98%to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!K1¸jH w)You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is moderately wounded.  You shoot a sling bullet.  You kill the orc! K1¸j—• D.SK1¸j– 6g.K1¸ji˜ >S)K1¸j  ”.gwandering)Swandering)K1¸jô£ œ5====7.5 (1.1Rev _K1¸jŠª K1¸jh¸ L1¸jV¾4Trilby the Shooter#..######Coglin##........Health: 44/44 ========================#..#.....Magic: 6/6========================#....?..AC: 5Str: 12#..<..#EV: 11Int: 8+.....#SH: 0Dex: 19#..S..+L1¸j°¾ XL:  6 Next:  5% Place: Dungeon:3#.@.).#Noise: ====-----  Time: 1807.5 (0.0)#...g.#h) +4 sling {Alejand a) +2 sling {Kannika#.....#Fire: h) +4 sling {Alejandra} #######L1¸j¿ORev g   hobgoblin (wandering)S   ball python (constriction, wandering)The sling bullet hits the orc. _You kill the orc!Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleL1¸jA¿{Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 71% to hit)L1¸j‡ïPTrilby the Shooter#..######Coglin##........Health: 44/44 ========================#..#.....Magic: 6/6========================#....?..AC: 5Str: 12#..<..#EV: 11L1¸j ð*Int: 8+.....#SH: 0Dex: 19#.....+XL:  6 Next:  5% Place: Dungeon:3#.@.).#Noise: ====-----  Time: 1807.5 (0.0)#...g.#h) +4 sling {Alejand a) +2 sling {KannikaL1¸j?ðº#.....#Fire: h) +4 sling {Alejandra} #######Rev L1¸jmðëg   hobgoblin (wandering)S   ball python (constriction, wandering)L1¸j ðFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineL1¸jÝðâAim: a ball python (wandering, hasn't noticed you, 71% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!L1¸j÷& L1¸j’�S))))))L1¸jßXg.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 71% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!You shoot a sling bullet.L1¸jù ‡......gL1¸jÊ�===-8.5 (1Rev+ _L1¸jÀL1¸j›L1¸jóÒ Trilby the Shooter#..######Coglin##........Health: 44/44 ========================#..#.....Magic: 6/6========================#....?..AC: 5Str: 12#..<..#EV: 11Int: 8+.....#SH: 0Dex: 19#.....+XL:  6 Next:  5% Place: Dungeon:3#.@g).#Noise: ===------  Time: 1808.5 (0.0)#.....#h) +4 sling {Alejand a) +2 sling {Kannika#.....#Fire: h) +4 sling {Alejandra} #######Rev+ g   hobgoblinYou kill the ball python! _You shoot a sling bullet.  Fire: h) +4 sling {Alejandra}1¸jtÓ !1;2HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)L1¸j¢ô Trilby the Shooter#..######Coglin##........Health: 44/44 ========================#..#.....Magic: 6/6========================#....?..AC: 5Str: 12#..<..#EV: 11Int: 8+.....#SH: 0Dex: 19#.....+XL:  6 Next:  5% Place: Dungeon:3#.@)))#Noise: ===------  Time: 1808.5 (0.0)#.....#h) +4 sling {Alejand a) +2 sling {Kannika#.....#Fire: h) +4 sling {Alejandra} #######Rev+ g   hobgoblinFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, (L1¸jrõ  or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.L1¸j z Shift-Dir - straight line  Aim: a hobgoblin (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.L1¸ji pg).9.7 (1.2L1¸jQ V _The hobgoblin hits you but does no damage.M1¸jlh§Trilby the Shooter#..######Coglin##........Health: 44/44 ========================#..#.....Magic: 6/6========================#....?..AC: 5M1¸j®hmStr: 12#..<..#EV: 11Int: 8+.....#SH: 0Dex: 19#.....+M1¸jÛhõXL:  6 Next:  5% Place: Dungeon:3#.@g).#M1¸jZi¡Noise: ===------  Time: 1809.7 (0.0)#.....#h) +4 sling {Alejand a) +2 sling {Kannika#.....#Fire: h) +4 sling {Alejandra} #######Rev+ g   hobgoblinThe sling bullet closely misses the hobgoblin. M1¸j’i9_The hobgoblin hits you but does no damage.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleM1¸jÄiZShift-Dir - straight lineAim: a hobgoblin (68% to hit)M1¸j …ÕTrilby the Shooter#..######Coglin##........Health: 44/44 ========================#..#.....Magic: 6/6========================#....?..AC: 5Str: 12M1¸js…4#..<..#EV: 11Int: 8+.....#SH: 0Dex: 19#.....+XL:  6 Next:  5% Place: Dungeon:3#.@g).#M1¸j™…?Noise: ===------  Time: 1809.7 (0.0)#.....#h) +4 sling {Alejand a) +2 sling {KannikaM1¸jÇ…¤#.....#Fire: h) +4 sling {Alejandra} #######M1¸jö…ŠRev+ g   hobgoblinM1¸j†.Fire: h) +4 sling {Alejandra}M1¸jB†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)  M1¸jk†ŒYou shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.M1¸j# œM)))Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.  The sling bullet completely misses the hobgoblin.M1¸j‘–Dg).M1¸jñ–l10.8 (1.1Rev* M1¸j®�M1¸j� @ _The hobgoblin barely misses you.M1¸j² M1¸jÌz �Trilby the Shooter#..######Coglin##........Health: 44/44 ========================#..#.....Magic: 6/6========================#....?..AC: 5Str: 12#..<..#EV: 11Int: 8+.....#SH: 0Dex: 19#.....+XL:  6 Next:  5% Place: Dungeon:3M1¸j${ O#.@g).#Noise: ===------  Time: 1810.8 (0.0)#.....#h) +4 sling {Alejand a) +2 sling {Kannika#.....#Fire: h) +4 sling {Alejandra} #######M1¸jN{ ÉRev* g   hobgoblinThe sling bullet completely misses the hobgoblin. M1¸jx{ v_The hobgoblin barely misses you.Fire: h) +4 sling {Alejandra}M1¸j | TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)M1¸j(¡ æTrilby the Shooter#..######Coglin##........Health: 44/44 ========================#..#.....Magic: 6/6========================#....?..AC: 5Str: 12#..<..#EV: 11Int: 8+.....#SH: 0Dex: 19M1¸j¢ «#.....+XL:  6 Next:  5% Place: Dungeon:3#.@†).#Noise: ===------  Time: 1810.8 (0.0)#.....#h) +4 sling {Alejand a) +2 sling {Kannika#.....#Fire: h) +4 sling {Alejandra} #######Rev* g   hobgoblinFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineM1¸j=¢ ôAim: a hobgoblin (almost dead, 68% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!M1¸j*¨ & M1¸j!- .)))M1¸jÕ¶ m†).  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.M1¸jk» ;61.9 (1.1 _M1¸jÇÀ M1¸j0 N1¸jÙ3N1¸j©N1¸jtN1¸jäN1¸j¶ BN1¸j8 N1¸j; ,N1¸j» N1¸j�N1¸jÐN1¸jö6Rev+ N1¸jhN1¸jŒN1¸jÂN1¸j‚N1¸j$N1¸jTN1¸jµN1¸jfN1¸jª>Rev N1¸j9N1¸jW,N1¸j×N1¸jî!N1¸j/"N1¸j‚#N1¸j¸$N1¸j-%N1¸jD&N1¸jV(N1¸jŽ((N1¸jt*N1¸j…,N1¸jÅ,N1¸jé-N1¸jŒ/N1¸j 0N1¸j-1N1¸jt3,N1¸j‰4N1¸jŸ5,N1¸jz6N1¸j¥7,N1¸j'9N1¸j«:N1¸jâ:N1¸j<N1¸jÝ=N1¸j»>N1¸j?N1¸j“A,N1¸jºBN1¸jDN1¸jMDN1¸jªEN1¸jêFN1¸jeGN1¸jðHN1¸j7JN1¸juJN1¸jâKN1¸j%N,N1¸jÉON1¸jØQ,N1¸jTSN1¸j5UN1¸jsUN1¸jèVN1¸j‡XN1¸jÊXN1¸jéYN1¸jò[,N1¸j]N1¸jÌ^N1¸j_N1¸jª`N1¸j¸cN1¸jýcN1¸jZeN1¸jYn°N1¸jÙoN1¸j´qN1¸jùqN1¸jWsN1¸j¥|N1¸jî|N1¸j[~N1¸jG�N1¸jŠ�N1¸jò‚N1¸jþ…N1¸j4†N1¸j�‡N1¸j¶‰,N1¸jV‹N1¸jî�,N1¸j"�N1¸jÝ�N1¸j ‘N1¸jI’N1¸jk”N1¸j¬”N1¸jö–N1¸jÛ—N1¸j!˜N1¸j™N1¸jÁ›N1¸jœN1¸j“�N1¸jtŸN1¸j÷ŸN1¸jî N1¸j£N1¸j^£N1¸jã¤N1¸jT§,N1¸j¨N1¸jªN1¸jDªN1¸j°«N1¸j)­N1¸j}­N1¸jí®N1¸jï°,N1¸j@²N1¸ju´,N1¸jÙµN1¸jæ·,N1¸j ¹N1¸jͺ,N1¸ju¼N1¸j̽,N1¸j&¿N1¸jŠÀ,N1¸jMÁN1¸jÂÂ,N1¸jTÄN1¸jFÆN1¸j{ÆN1¸j ÉN1¸jÊN1¸j’ÊN1¸j÷ËN1¸j,Î,N1¸jÂÏN1¸jÒ,N1¸j!ÓN1¸jÑÔ,N1¸jôÕN1¸j—×N1¸jú×N1¸jÙN1¸jËÚN1¸jÛN1¸j‡ÜN1¸jiÞN1¸j³ÞN1¸j»ßN1¸jXáN1¸j§áN1¸jãN1¸jêäN1¸j åN1¸j‡æN1¸jšè,N1¸jÎéN1¸j¥ëN1¸jÛëN1¸jììN1¸jÀîN1¸jïN1¸jGðN1¸jtò,N1¸jÀóN1¸jÖõN1¸j öN1¸jI÷N1¸jqù,N1¸jàúN1¸jñü,N1¸j´þN1¸j¿„N1¸j,N1¸jgN1¸jq ,N1¸j� N1¸j�N1¸jÓN1¸jdN1¸j†N1¸j½N1¸jN1¸jE,N1¸j~N1¸j»N1¸j N1¸j5N1¸j_N1¸j™N1¸jøN1¸jü ,N1¸jz"N1¸jŒ$,N1¸j&N1¸jË'N1¸j(N1¸j7)N1¸j6+,N1¸j°,N1¸jÃ.N1¸jó.N1¸j90N1¸j2,N1¸j‡3N1¸jÃ5,N1¸j/7N1¸j:,N1¸j•;N1¸jf>N1¸j?N1¸j™?N1¸jjAN1¸jœAN1¸jÝBN1¸j„DN1¸jÆDN1¸j‰FN1¸j8HN1¸j‰HN1¸jžIN1¸j±K,N1¸j!MN1¸j¯W,N1¸jXYN1¸j\N1¸jK\N1¸j‡]N1¸j³`N1¸jþ`N1¸j4bN1¸je,N1¸jifN1¸jghN1¸j§hN1¸jçiN1¸jèk,N1¸j®mN1¸jçvW _You start waiting.N1¸jÆ}h910.9 (99.0)---1.9 (100.0)N1¸j{‚N1¸jÞ„# _Done waiting.O1¸j„‡Á#..###### ##........ #..#..... #....?.. #..<..# +.....# #.....+ #.<@).# #.....# #.....# O1¸jžŽO1¸j �M---2.0)O1¸j •O1¸jQ˜v _You see here a hobgoblin corpse.O1¸j¨ £#..###### ##........ #..#..... #....?.. #..<..# +.....# #.....+ #.<†@.# #.....# #.....# O1¸jê± O1¸j™² -3 _O1¸j¾¹ O1¸jŸ¼ $  Things that are here:O1¸já¾ l _a +0 trident; a +0 leather armour; a +0 leather armourQ1¸jN)…M#)  #..#######........#.......?..#..<+.....#..@.+<†)#.....#Q1¸jù0Q1¸jk1&4Q1¸j7Q1¸j¼:$ _Found a spear.Q1¸jv…ÎM ###)  #..#########.........##........?..#..<+...@.#Q1¸j †œ....+<†)#.....#Q1¸j»�Q1¸j4Ž&5Q1¸jÅ”Q1¸jz–Q1¸jÓó M ####)  #..########...##.......#..?.....##..<+.....#....+Q1¸jHô „#.<†).#Q1¸j?û Q1¸jªû &6Q1¸jt Q1¸jù Q1¸j¨·ï## ##) ..######## ##...# #..#.......# #....@.....##..<..#.####+.....# ##.....+#.<†).# #.....########Q1¸j½Q1¸j=¾&7Q1¸j;ÅQ1¸jëÌQ1¸jÎ+8.9 (2Q1¸jÔQ1¸j+Ön _d - 4 scrolls labelled YNIHIA MEATS (gained 1)R1¸j�CM ## ##)  #..######## ##..# #..#.# #..........# #..<..#.#### +.....# # #.....+ #.<†).#  #.....# #.....########R1¸jŸJR1¸j K+9.9 (1R1¸j~PR1¸jRR1¸j±• à#+##...# ... ##.. ##).  #..######## ##..# #..#.# #..........# #..<..#.#### +.....# # #.....+ #.<†).# #.....#R1¸j›– E #.....#R1¸jåœ R1¸j?� '20R1¸jR£ R1¸jѤ R1¸jß dM#+## ...+ ##...##)...#  #.@#########..##..........#.##.....#R1¸jpå R1¸jÞå &1R1¸j8ë R1¸j í S1¸j\—TM#+## ...+ ####@...#  #..#########.........#..#.......#....####.<†).#S1¸jûŸS1¸j’ &2S1¸j«¥S1¸jQ³N _You see here a +0 spear.S1¸j1 IS1¸j© S1¸jê S1¸j P _S1¸j/ ,S1¸j” S1¸j S1¸j· ,S1¸j ' nS1¸j­( 7 _You open the door.S1¸j&+ 3S1¸jõ+ S1¸j"1 @  There is an open door here.S1¸j´2 S1¸jK3  _S1¸j†4 S1¸jÃ5 S1¸j7 S1¸j`7 S1¸jæ7 S1¸jÞ9 S1¸j; S1¸j;; S1¸jè; S1¸js= S1¸j�> S1¸jÃ> S1¸jZ? S1¸j5A S1¸jîA S1¸jB S1¸j~B S1¸jˆC S1¸jnD S1¸j¢D S1¸jE S1¸jØF S1¸jÑG S1¸jH S1¸j|H S1¸jÓI S1¸jK ,S1¸j’K S1¸jM S1¸j®N S1¸jO S1¸jßO S1¸jOT XS1¸jùT S1¸jMV ,S1¸jâV S1¸jžX S1¸jÚb } ## #. .. # #.  ##.##.#### ....:...>## #.......# ## #@#  386.0).. #.#  S1¸j´c A#.###.###.#  #.........#  ####.######  ###.#   ##+###...#   #...#..###   #...'.##   S1¸jÚi B9.9 (17S1¸jÌn S1¸jq ; _Found a stone staircase leading down.T1¸j¯´ú  Trilby the Shooter##  Coglin#.  Health: 44/44 ========================..  Magic: 6/6========================# #.  AC: 5Str: 12##.##.#####  EV: 11Int: 8T1¸jƒµ¢....:...>##  SH: 0Dex: 19#.......#  XL:  6 Next:  6% Place: Dungeon:3## #@#  Noise: ---------  Time: 1939.9 (0.0).. #.#  h) +4 sling {Alejand a) +2 sling {Kannika#.###.###.#  Fire: h) +4 sling {Alejandra} #.........# ####.###### ###.#  ##+###...# T1¸jÓµ2 #...#..###  #...'.##   _You open the door. _There is an open door here. T1¸j¶T_Found a stone staircase leading down.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineT1¸j“   Trilby the Shooter##  Coglin#.  Health: 44/44 ========================..  Magic: 6/6========================# #.  AC: 5Str: 12##.##.#####  EV: 11Int: 8....:...>##  SH: 0Dex: 19#.......#  XL:  6 Next:  6% Place: Dungeon:3## #@#  Noise: ---------  Time: 1939.9 (0.0).. #.#  h) +4 sling {Alejand a) +2 sling {Kannika#.###.###.#T1¸j¹ [11;32H  Fire: h) +4 sling {Alejandra} #.........# ####.###### ###.#  ##+###...#  #...#..###  #...'.##   _There is an open door here. _Found a stone staircase leading down.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.T1¸jq T1¸jº T1¸j* . _U1¸j‰ç  ###  #.#  ..#  # #.#  ####.##.### .......:...>##  #.@.....# U1¸jÒR## #.#.###.# .....#.#   #.###.###.#  #.........# ####.######  ###.#  ##+###...#  #...#..### U1¸jFU1¸j_ 340.9 (1 _U1¸j U1¸jÞU1¸jn ÃM## . # #.# ####.##.##### .......@...>######r#......## #.#.###.#.....#.# #r   rat (asleep)U1¸j¸U1¸j�&1U1¸jìU1¸j`M _You encounter a rat.U1¸j ` _You see here a parchment of Mercury Arrow.V1¸j“!  Trilby the Shooter  Coglin  Health: 44/44 ========================###  Magic: 6/6========================#.#  AC: 5Str: 12..#  EV: 11Int: 8# #.#  SH: 0Dex: 19####.##.#####  XL:  6 Next:  6% Place: Dungeon:3.....**@...>##  Noise: ---------  Time: 1941.9 (0.0)####r#.......#  h) +4 sling {Alejand a) +2 sling {Kannika## #.#.###.# 1¸j'#€9;49m Fire: h) +4 sling {Alejandra} .....#.# #.###.###.# #.........#  r   rat (asleep)####.###### ###.# ##+###...# _You encounter a rat. _You see here a parchment of Mercury Arrow.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)V1¸jÒ*¬  Trilby the Shooter  Coglin  Health: 44/44 ========================###  Magic: 6/6========================#.#  AC: 5Str: 12..#  EV: 11Int: 8# #.#V1¸jz,  SH: 0Dex: 19####.##.#####  XL:  6 Next:  6% Place: Dungeon:3.......@...>##  Noise: ---------  Time: 1941.9 (0.0)####.#.......#  h) +4 sling {Alejand a) +2 sling {Kannika## #.#.###.#  Fire: h) +4 sling {Alejandra} .....#.# #.###.###.# #.........#  r   rat (asleep)####.###### ###.# ##+###...# Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: V1¸jÙ,¯a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!V1¸j:0X))V1¸j̳*)V1¸jl9Q ...  You shoot a sling bullet.V1¸jk=i===3.1 (1.2Rev _V1¸j¾AV1¸j�CW1¸j„h—  You pick up a parchment of Mercury Arrow and begin reading...---40W1¸jõkW1¸j nF _You add the spell Mercury Arrow to your library.W1¸jÉõ IW1¸jÆ÷ W1¸j!ù W1¸jÛü XW1¸j�ý >W1¸jÕþ W1¸jƒÿ W1¸jÄÿ W1¸j W1¸jµW1¸jÖ,W1¸j7W1¸j§W1¸jqW1¸jçW1¸jtW1¸jÆW1¸jˆW1¸jÌW1¸jd W1¸j« W1¸jÎ W1¸j- W1¸jn W1¸j· W1¸joW1¸j·W1¸j6W1¸jðW1¸jW1¸jWW1¸jÛW1¸jjW1¸j3W1¸jÈW1¸j_W1¸j?W1¸jz,W1¸jwW1¸jÖW1¸jW1¸jTW1¸jÂW1¸jT W1¸j­!,W1¸j~"W1¸jö#W1¸jŽ%,W1¸j8&W1¸jÝ&W1¸jÉ'W1¸j(W1¸jj(W1¸jÞ,»#.##.# #######.##.##### ..............>## ######.#.......# ###.#.#.###.# #......#.# #  #.##.###.###.#  #.##.........#  #@#####.###### --- #)# ###.#  ##+###...#  #...#..### #...'.## ##...#####)...##..######## ##.........#W1¸j[0¨ ##########..............>## ######.#....... ####.#.#.###......#.# ##.###.###........###.##### ###.# ##+###.....#..###..#.......#W1¸jq40595.0)W1¸j.5-60.1 (16W1¸j[9W1¸jQ?z _You see here a +1 sling of draining.Y1¸jXHY1¸j±H11.0)Y1¸jéJY1¸j/NP _i - a +1 sling of drainingZ1¸ji»Z1¸jþ¾�Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (offhand) {Kannika}  h - a +4 sling (weapon) {Alejandra}c - a +0 sling {Numeria}  i - a +1 sling of draining Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn) Talismans (go to first with %)Z1¸jc¿*f - a storm talisman[1¸jÂqi - a +1 sling of draining. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 6.5  At 100% training you reach 14.0 in about 4.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 1.1. Damage rating: 11 (Base 7 x 122% (Dex) x 116% (Skill) + 1 (Ench)). Drain: It somet[1¸jžimes drains living victims (1/2 chance). This deals anadditional one-quarter of any damage that pierces defenders' armouras well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. (w)ield, (d)rop, (=)adjust, or (i)nscribe.a1¸jªô< Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (offhand) {Kannika} a1¸jõÁ h - a +4 sling (weapon) {Alejandra}c - a +0 sling {Numeria}  i - a +1 sling of draining Missiles (go to first with ()  d - 4 poisoned darts Armour (go to first with [) a1¸j7õí b - a +0 leather armour (worn)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn) a1¸jfõ�Talismans (go to first with %)  f - a storm talismana1¸jÞéa1¸jHôa1¸jÅøÀ#######.##.#####Trilby the Shooter..............>##Coglin######.#.......#Health: 44/44 ========================####.#.#.###.#Magic: 6/6========================#......#.# #AC: 5Str: 12#.##.###.###.#EV: 11Int: 8a1¸jÉùÿ#.##.........#SH: 0Dex: 19#.#####.######XL:  6 Next:  6% Place: Dungeon:3#@# ###.#Noise: ---------  Time: 1961.1 (0.0)##+###...#h) +4 sling {Alejand a) +2 sling {Kannika#...#..###Fire: h) +4 sling {Alejandra} #...'.####...#####)...##..##########.........##..#.......#a1¸jú›You kill the rat! _You shoot a sling bullet.  You pick up a parchment of Mercury Arrow and begin reading... a1¸jCúÝ_You add the spell Mercury Arrow to your library. _You see here a +1 sling of draining. _i - a +1 sling of draininga1¸jÅÿa1¸j0a1¸jéb1¸jƒGb1¸jšKjEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (offhand) {Kannika}  h - a +4 sling (weapon) {Alejandra}c - a +0 sling {Numeria}  i - a +1 sling of draining Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn) Talismans (go to first with %)f - a storm talisman[?] describe selected b1¸jÿK[!] equip|wield|wear|put on[tab] equip|unequip b1¸jG b1¸jšM f#######.##.#####Trilby the Shooter..............>##Coglin######.#.......#Health: 44/44 ========================####.#.#.###.#Magic: 6/6========================#......#.# #AC: 5Str: 12#.##.###.###.#b1¸jBN ìEV: 11Int: 8#.##.........#SH: 0Dex: 19#.#####.######XL:  6 Next:  6% Place: Dungeon:3#@# ###.#Noise: ---------  Time: 1961.1 (0.0)##+###...#h) +4 sling {Alejand a) +2 sling {Kannika#...#..###Fire: h) +4 sling {Alejandra} #...'.##b1¸j‘N 3##...#####)...#b1¸j¼N [#..##########.........##..#.......#You kill the rat! b1¸jêN ±_You shoot a sling bullet.  You pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library. b1¸jO ¦_You see here a +1 sling of draining. _i - a +1 sling of drainingb1¸j##Coglin######.#.......#Health: 44/44 ========================####.#.#.###.#Magic: 6/6========================#......#.# #AC: 5f1¸jµ #Str: 12#.##.###.###.#EV: 11Int: 8#.##.........#SH: 0Dex: 19#.#####.######XL:  6 Next:  6% Place: Dungeon:3f1¸j4µ #@# ###.#Noise: ---------  Time: 1966.1 (0.0)##+###...#f1¸j_µ Ôh) +4 sling {Alejandra}#...#..###Fire: h) +4 sling {Alejandra} #...'.##f1¸j‚µ Z##...#####)...##..##########.........#f1¸j¤µ Ÿ#..#.......# _You see here a +1 sling of draining. _i - a +1 sling of drainingf1¸jƵ ÜYou start parting from your weapon. _You continue parting from your +2 sling {Kannika}. x5  You finish parting from your +2 sling {Kannika}. f1¸jéµ A_You whisper farewell to Kannika.f1¸j‡» f1¸j¾¼ _f1¸j&Á f1¸jÖÇ g  You start attuning to your weapon.f1¸j‘Ì A7.1 (1f1¸jÙÑ f1¸jxÒ +8.1 (2f1¸jºÖ f1¸jÎÜ f1¸j#Ý +9.1 (3f1¸já f1¸jØæ f1¸jŸç %70.1 (4f1¸j{ë f1¸jýð f1¸jTñ f1¸j}ñ $1.1 (5f1¸j¬û f1¸j“ü « i) +1 sling (drain)You whisper farewell to Kannika.attuning tof1¸jÌü Ÿattuning to your +1 sling of draining. x5attuning to your +1 sling of draining. f1¸jðü k You welcome your +1 sling of draining "Tertia" into your grasp.  You sense an unholy aura.f1¸jkf1¸jÖf1¸jíc _i - a +1 sling of draining (offhand) {Tertia}h1¸j³gh1¸j¢h3h1¸j¾lh1¸jpnh1¸jþq,h1¸jer7 _You open the door.h1¸j]th1¸jÅth1¸j®uh1¸jy@  There is an open door here.h1¸j¡z5 _h1¸j{h1¸jª|h1¸jh}h1¸j—}h1¸jý}h1¸jK‡°h1¸j<Š=  You see here a +0 spear.h1¸j«Œ5 _h1¸j'�h1¸j��h1¸j‹’h1¸jÃ’h1¸jÁ“h1¸j=–h1¸j4™,h1¸j<›h1¸jiœh1¸jž,h1¸j h1¸jÁ£h1¸jƦh1¸j~¹h1¸jûh1¸jÀ¼h1¸j¾,h1¸j‡¿h1¸jÁh1¸jçÁ,h1¸jKÃh1¸jÄh1¸j&Æ,h1¸jåÍh1¸jžÏh1¸jÔBh1¸jÕh1¸jÏ×,h1¸jØh1¸j,Û7 _You open the door.h1¸jÝ3h1¸j;Þh1¸jTá@  There is an open door here.h1¸jÝê ##...###  ##)...#  #..####### ##........ #..#....... #......... ###..<..#.### #.'.....#.# #.....+.#88.1 (17.0) #.#.<†).### #.#..... #.#.....# #.####### ..# ..# >.. h1¸jžñh1¸j ò,9.1 (18h1¸jª÷h1¸jú; _Found a stone staircase leading down.i1¸júð3i1¸jÅòi1¸jÙõi1¸jÅ ##)...# ..##########...........#......... ####..<..#.###.'.....#.# .#.....+ #@#.<†).##0.0)i1¸jo{....# <..#i1¸jµ i1¸j·,90.1 (1i1¸j5i1¸jÙ9 _Found a stone staircase leading up.j1¸jŒ3j1¸j7j1¸j­j1¸j"j1¸j¬Bj1¸jÐ,j1¸j¡ j1¸j$"j1¸j«#j1¸já#j1¸j)%j1¸jž&j1¸j²-Y#..........# ####..<..#. ##.'.....#.# ##.#.....+.# #.#.<†).###  #.#.....#  #.#  j1¸jö-ª###.####### #..@# 3.1 (3.%......# ....#.>.. ... #<..#... ##+##... ## j1¸j[. j1¸jè3j1¸j/4+4.1 (4j1¸jw9j1¸j›;- _Found a quill talisman.j1¸já #..........#Trilby the Shooter ####..<..#.####Coglin ##.'.....#.#Health: 44/44 ======================== ##.#.....+.#Magic: 6/6========================#.#.<†).###AC: 5Str: 12#.#.....#EV: 11Int: 8#.#.....#SH: 0Dex: 19###.#######XL:  6 Next:  6% Place: Dungeon:3#..@#Noise: ---------  Time: 1994.1 (0.0).%......#h) +4 sling {Alejand i) +1 sling (drain) ....#.>..Fire: h) +4 sling {Alejandra} ... #<..#... ##+1¸j¤ û0m##...## _Found a stone staircase leading down. _Found a stone staircase leading up. _Found a quill talisman.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linek1¸j ¦D#..........#Trilby the Shooter ####..<..#.####Coglin ##.'.....#.#k1¸jl¦@Health: 44/44 ======================== ##.#.....+.#Magic: 6/6========================#.#.<†).###AC: 5Str: 12#.#.....#EV: 11Int: 8#.#.....#SH: 0Dex: 19###.#######XL:  6 Next:  6% Place: Dungeon:3#..@#Noise: ---------  Time: 1994.1 (0.0).%......#h) +4 sling {Alejand i) +1 sling (drain) k1¸jÞ¦Å....#.>..Fire: h) +4 sling {Alejandra} k1¸j§›... #<..#... ##+##...## _Found a stone staircase leading up. _Found a quill talisman.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.k1¸jJ¨k1¸jX­k1¸j«¯. _k1¸j‘U B+####..<..#.#### .# #.'.....#.# # #.#.....+.# k1¸jåU Z#.#.<†).### #.#.....#  #.#.....#### ###.#######.....#...# ..%....@.#k1¸jV p....#.>........ #<..#.?..... ##+k1¸j6V ¡#..... . #### k1¸jü] k1¸j)^ +5.1 (1k1¸j1d k1¸j—f e _Found a scroll labelled YNIHIA MEATS.l1¸j¡ƒp+####..<..#.####Trilby the Shooter .##.'.....#.#Coglin ###.#.....+.#Health: 44/44 ========================#.#.<†).###Magic: 6/6========================#.#.....#AC: 5Str: 12#.#.....#EV: 11Int: 8### ###.#######SH: 0Dex: 19.....#...#XL:  6 Next:  6% Place: Dungeon:3..%....@.#Noise: ---------  Time: 1995.1 (0.0).....#.>.......l1¸j „ h) +4 sling {Alejand i) +1 sling (drain) .... #<..#.?...Fire: h) +4 sling {Alejandra} ... ##+##......####Shift-Dir - straight line _Okay, then. _Found a scroll labelled YNIHIA MEATS.  l1¸jb„'Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linel1¸jif |+####..<..#.####Trilby the Shooter .##.'.....#.#Coglin ###.#.....+.#Health: 44/44 ========================#.#.<†).###Magic: 6/6========================#.#.....#AC: 5Str: 12#.#.....#l1¸j½f 5EV: 11Int: 8### ###.#######SH: 0Dex: 19.....#...#XL:  6 Next:  6% Place: Dungeon:3..%....@.#l1¸j?g TNoise: ---------  Time: 1995.1 (0.0).....#.>.......h) +4 sling {Alejand i) +1 sling (drain) .... #<..#.?...Fire: h) +4 sling {Alejandra} ... ##+##......#### _Okay, then. l1¸jmg ›_Found a scroll labelled YNIHIA MEATS.  Fire: h) +4 sling {Alejandra}l1¸j�g Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.l1¸jˆh l1¸jŸn l1¸jep . _l1¸j7" D#+# ###..<..#.#### ..# #.'.....#.## #.#.....+.# #.#.<†).### #.#.....# #.#.....### ###.#######l1¸jž" Á.#...#.%...@..#.#.>.?.... #<..#.?...... ##+##........ ####l1¸jÌ" G..#l1¸jŠ+ l1¸já+ +6.1 (1l1¸j*3 l1¸jT5 © _Found a scroll labelled YNIHIA MEATS.  Fire: h) +4 sling {Alejandra}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line l1¸jƒ5 —_Okay, then. _Found a scroll labelled HISMYPL GATAO.l1¸jfÅ s#+# ###..<..#.####.# #.'.....#.## #.#.....+.# #.#.<†).### #.#.....# #.#.....##+###.#######.#...#l1¸jÎÅ _.%..@...#.#.>..?.....#<..#.?......##+##........ ####l1¸jõÅ â.K...K   kobold (missile, asleep)####..l1¸jÆ '#..l1¸j&Õ ä KK)You encounter a kobold. It is wielding a +0 dagger and quivering stones.The kobold shouts!l1¸jpÚ P((((l1¸j”b >....l1¸jêb 0===7l1¸j¢i l1¸ják W _The kobold throws a stone. The stone hits you but does no damage.m1¸j}O0#+# ###..<..#.####.# #.'.....#.## #.#.....+.# #.#.<†).### #.#.....# #.#.....##+###.#######m1¸jàO"#.#...##....%.@....##.#.>.#.?.....#<..#.?...m1¸jPa#.##+##.....m1¸j$PC#.. ####m1¸jDP~#...K....#... m1¸jaP,#....m1¸j•Xm1¸já]W((((((m1¸jÕæc.@.....m1¸juè/--8m1¸jÎûm1¸jiÿf _The kobold throws a stone. The stone misses you.m1¸j >¸#+# ###..<..#..# #.'.....#.## #.#.....+.# #.#.<†).### #.#.....# #.#.....# m1¸ju>#+###.####### #.#...# #....%@.....# #.#.>.m1¸j¦>W #.?.....#<..#.?... #.##+##..... m1¸jÝ>Ð #. #### #...K..... m1¸j?[#.... #.....m1¸j>A;rm1¸jªKA r   quokkaK   kobold (missile)You encounter a quokka.m1¸jQP((((m1¸j?Ú>....m1¸jìÚA--9m1¸jâm1¸j‘äW _The kobold throws a stone. The stone hits you but does no damage.m1¸j…c####+####..<..#.### Trilby the Shooter .....##.'.....#.#Coglin #######.#.....+.#Health: 44/44 ========================#.#.<†).###Magic: 6/6========================#.#.....#AC: 5Str: 12#.#.....#EV: 11Int: 8#######+###.#######SH: 0Dex: 19#.......#...#XL:  6 Next:  6% Place: Dungeon:3#....%@.....#Noise: =--------  Time: 1999.1 (0.0)#.....*.#.>.......h) +4 sling {Alejand i) +1 sling (drain) #.?..*..#<..#r?...m1¸jNe½Fire: h) +4 sling {Alejandra} #....*..##+##.....#...*.... #####...K.....r   quokka######....K   kobold (missile)#.....  You encounter a quokka. _The kobold throws a stone. The stone hits you but does no damage.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (62% to hit)m1¸j¤ Õ####+####..<..#.### Trilby the Shooter .....##.'.....#.#m1¸jd¤ bCoglin #######.#.....+.#Health: 44/44 ========================#.#.<†).###Magic: 6/6========================m1¸jФ —#.#.....#AC: 5Str: 12#.#.....#m1¸j±¤ ÿEV: 11Int: 8#######+###.#######SH: 0m1¸j%¥ 9Dex: 19#.......#...#XL:  6 Next:  6% Place: Dungeon:3#....%@.....#Noise: =--------  Time: 1999.1 (0.0)#.....).#.>.......h) +4 sling {Alejand i) +1 sling (drain) m1¸jO¥ Ä#.?..)..#<..#r?...Fire: h) +4 sling {Alejandra} #....)..##+##.....m1¸ju¥ ¶#...).... #####...).....m1¸jª¥ 9r   quokka######....K   kobold (missile)#.....  m1¸jÑ¥ ñFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cyclem1¸jö¥ ‚Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (62% to hit)  m1¸j¦ nYou shoot a sling bullet.  The sling bullet completely misses the kobold.m1¸jã/ fShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (62% to hit)  You shoot a sling bullet.  The sling bullet completely misses the kobold.barm1¸j.± Ar.m1¸jι e....Km1¸jxÀ ]((((((m1¸jK k.@....m1¸jßK b==2000.1 (1Rev m1¸jÚW m1¸j,Z m _The kobold throws a stone. The stone barely misses you.m1¸j(3####+####..<..#.### Trilby the Shooter .....##.'.....#.#Coglin #######.#.....+.#Health: 44/44 ========================#.#.<†).###Magic: 6/6========================#.#.....#AC: 5Str: 12#.#.....#EV: 11Int: 8#######+###.#######SH: 0Dex: 19#.......#...#XL:  6 Next:  6% Place: Dungeon:3#....%@.....#Noise: ===------  Time: 2000.1 (0.0)#.....*.#.>.r.....h) +4 sling {Alejand i) +1 sling (drain) #.?..*..#<..#1¸jÙ3Âm.?...Fire: h) +4 sling {Alejandra} #....*..##+##.....Rev #...*.... #####...K.....r   quokka######....K   kobold (missile)#.....  The sling bullet barely misses the kobold. _The kobold throws a stone. The stone barely misses you.Fire: h) +4 sling {Alejandra}m1¸j4FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (62% to hit)n1¸jÓ8Y####+####..<..#.### Trilby the Shooter .....##.'.....#.#Coglin #######.#.....+.#Health: 44/44 ========================#.#.<†).###Magic: 6/6========================#.#.....#AC: 5Str: 12#.#.....#EV: 11Int: 8#######+###.#######SH: 0Dex: 19#.......#...#n1¸jŽ9¢XL:  6 Next:  6% Place: Dungeon:3#....%@.....#Noise: ===------  Time: 2000.1 (0.0)#.....).#.>.r.....h) +4 sling {Alejand i) +1 sling (drain) #.?..)..#<..#.?...Fire: h) +4 sling {Alejandra} #....)..##+##.....Rev #...).... #####...).....r   quokka######....K   kobold (missile)#.....  n1¸j»9Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linen1¸jå9ÍAim: a kobold, wielding a +0 dagger and quivering stones (62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.n1¸j ñM)Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the kobold.  You kill the kobold!n1¸j7É=)n1¸jòXzr.r.n1¸j7`d....)n1¸j&dr71.2 (1.1Rev+ _n1¸jÎjn1¸j^ln1¸jj¦ ####+####..<..#.### Trilby the Shooter .....##.'.....#.#Coglin #######.#.....+.#Health: 44/44 ========================#.#.<†).###Magic: 6/6========================#.#.....#AC: 5Str: 12#.#.....#EV: 11Int: 8#######+###.#######SH: 0Dex: 19#.......#...#XL:  6 Next:  7% Place: Dungeon:3#....%@***r.#Noise: ===------  Time: 2001.2 (0.0)#.......#.>.......h) +4 sling {Alejand i) +1 sling (drain) #.?.....#<..#.?...Fire: h) 1¸jö¦ x2m+4 sling {Alejandra} #.......##+##.....Rev+ #........ #####...).....r   quokka######....#.....  You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!n1¸j0§ HFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (59% to hit)n1¸j,…  ####+####..<..#.### Trilby the Shooter .....##.'.....#.#Coglin #######.#.....+.#Health: 44/44 ========================#.#.<†).###Magic: 6/6========================#.#.....#AC: 5Str: 12#.#.....#EV: 11Int: 8#######+###.#######n1¸jG† nSH: 0Dex: 19#.......#...#XL:  6 Next:  7% Place: Dungeon:3#....%@.....#Noise: ===------  Time: 2001.2 (0.0)#.......#.>.......h) +4 sling {Alejand i) +1 sling (drain) #.?.....#<..#.?...Fire: h) +4 sling {Alejandra} #.......##+##.....Rev+ #........ #####...).....r   quokka######....#.....  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linen1¸j¨† ´Aim: a quokka (59% to hit)  You shoot a sling bullet. The sling bullet hits the quokka!  You kill the quokka!n1¸j˜Œ A)))n1¸jû,))n1¸jЛ.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (59% to hit)  You shoot a sling bullet. The sling bullet hits the quokka!  You kill the quokka!  You shoot a sling bullet.n1¸jªŸ12.2 (1 _n1¸j.¦n1¸j¨o1¸jŽÖ.####+# ###..<..#..# #.'.....#.## #.#.....+.# # #.#.<†).### # #.#.....# #.#.....# #+###.####### #.#...# #.....# #.#.>. #.?.....#<..#.?... #.##+##.....  #. ####  #...)..... ######....: #......o1¸jóàE---3o1¸j¬éo1¸jÜë= _Found a parchment of Construct Spike Launcher.o1¸jqíT _You see here a quill talisman.p1¸jÂ…p1¸j�†A---4p1¸j‹�p1¸j-�* _j - a quill talismanq1¸j<A.####+# ###..<..#. '......# #.'.....#.# .# #.#.....+.# .# #.#.<†).### ## #.#.....# #.#.....# #+###.# #q1¸jâ<·.#...# #.# #.#.>. #.?.....#<..#.?... #.##+##..... #.. #### #...)...... ######....:.  #......q1¸jÛEq1¸jðF%5q1¸j Nq1¸jlOq1¸jm÷Ñ.####+# ###..<..#. #'......# #.'.....#. #.# #.#.....+. ..# #.#.<†).# #.#.....# #.#.....# q1¸jøøI#+###.# #.#...# #.# #.#.>. #.?.....#<..#.?... #.##+##.....  #. ####  #...)...... ######....:. #......q1¸j4q1¸jºT6Rev q1¸j q1¸j¯ q1¸jl5Ü##'......# #.'.....#  #.####### #.#.....+ ...#  #.#.<†).# #### #.#..... #.#.....########+###.#######q1¸j‚6? #.......#...#  #.....# ##.>....... #.?.....#<..#.?... #.......##+##..... #... #### #...)...... ######....:. #...... ###q1¸j >q1¸jÞ>%7q1¸j Eq1¸jmGq1¸j}«¥  #.#######.....+ ...# <†).# ###...#######+###.######.......#...# q1¸j�¬.#.>.......<..#.?.#+##.... ####Rev q1¸j³³q1¸j!´%8q1¸jTºq1¸j(Âq1¸jœÂ59.2 (2q1¸jèÇq1¸jsÊc _h - a scroll labelled HISMYPL GATAOq1¸jO} ¸..# #.#.<†).## ### #.#.....#  #.#.....# #######+###.####### #.......#...# #....# #.#.>.......#.#<..#.?... #.##+##..... #... #### #...) ######....:q1¸j�} ¤ #...... #### q1¸jo‡ q1¸j؇ ,10.2 (1q1¸j&Ž q1¸j¡� r1¸j~Þ## #.#.....#  #.#.....# #######+###.####### #.......#...# #....# #.#.>.......#.#<..#.?... #.##+##..... #...$ #### #...) ######....: #...... ##### r1¸jCãr1¸jÛã&1r1¸j�ér1¸j±ë* _Found 8 gold pieces.r1¸j"#ï #######+###.######.......#...# ...#.>.......<..#.?#+##.....$ ####. #####....: #.....r1¸jí#(#r1¸j¨*r1¸j ,&2r1¸j51r1¸jO3 r1¸jp3 Things that are here:r1¸j 6K _a +0 dagger; 2 stoness1¸jƒÊs1¸jàÌPick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 2 stones [Up|Down] selects1¸jTÍ [Esc] exit Letters toggle [.|Space] toggle selected[top]s1¸j-Š”  b + 2 stones[Enter] accept (1 chosen)s1¸j ¨ s1¸j½¯ s1¸jÁ¶ ^#.#.....#Trilby the Shooter#######+###.#######Coglin#.......#...#Health: 44/44 ========================#...........#Magic: 6/6========================s1¸j· „#.......#.>.......AC: 5Str: 12#.......#<..#.?...EV: 11s1¸j7· ˜Int: 8#.......##+##.....s1¸j[· ÆSH: 0Dex: 19#..........$ ####s1¸j�· ÜXL:  6 Next:  7% Place: Dungeon:3#...@.......s1¸jÍ· ™Noise: ---------  Time: 2012.2 (0.0)######....:.h) +4 sling {Alejand i) +1 sling (drain) #......s1¸jN¸ CFire: h) +4 sling {Alejandra} ##### _You see here a quill talisman. _j - a quill talisman _h - a scroll labelled HISMYPL GATAO _Found 8 gold pieces.  s1¸jt¸ QThings that are here: _a +0 dagger; 2 stoness1¸jôÀ s1¸jkÁ +3.2 (1s1¸jÃÇ s1¸jcÊ " _k - 2 stonest1¸jôq{#.#.....# #+###.# #.#...# #....# #.#.>. #.#<..#.?... #.##+##..... #.$. #### #...)######....:.#..###t1¸j‡xt1¸jy&4t1¸jRt1¸j¬€t1¸jŽ#.#.....# #+###.# #.#...# #....# #.#.>. #.#<..#.?... #.##+##..... #.$..#### #...).######....:.#.##t1¸jÿ t1¸jo &5t1¸jjt1¸jt1¸jØ’«#.#.....# #+###.# #.#...# #....# #.#.>. #.#<..#.?... #.##+##..... #.$..#### #...).#######....:...##.##t1¸jšt1¸j‰š6t1¸j t1¸j‘¡t1¸jB(á#.#.....# #+###.# #.#...# #.....# #.#.>. #.#<..#.?... #.##+##..... #.$..#### #...).# ######....:...# #.# t1¸jT/<7t1¸jè5t1¸jÕ6u1¸jЪ÷#######+###.####### #.......#...# #...........# .#.#.>.......#.#<..#.?... #.##+##..... #...$..#### #...)..# ######...@:...# u1¸jY«’ #........# ########## u1¸j®²u1¸j ³&8u1¸j&¹u1¸j‘ºu1¸jC'b#+###.# #.......#...# ...#...........# ..#.......#.>....... #.#<..#.?... #.##+##..... #.$..#### #...).# ######....@...# #.# # u1¸jd-u1¸j./&9u1¸jT4u1¸j0=™  You pick up a parchment of Construct Spike Launcher and begin reading...20.2 (2u1¸j=Cu1¸jŽDQ _You add the spell Construct Spike Launcher to your library.u1¸jA € #.#.....######+###.#######....#.........# ...#.>.....#<..#.?...##+##......$..####...).######........##########u1¸j” A1.2 (1u1¸j·/ u1¸jp1 v1¸jûÚñ#.#.....#  #.#.....# #######+###.########.......#...# .#...........# #.......#.>.....#.......#<..#.?#.v1¸jµÛØ##+##......#.....#####...)..# ######.# #........###########v1¸jdãv1¸jâã&2v1¸j$êv1¸j$ðv1¸jAñ+3.2 (2v1¸j„õv1¸jÝ÷> _You now have 189 gold pieces (gained 8).v1¸j¨‡W#.#.....# #.#.....# #+###.########.#...#.....#.#....#.#.>.....#.......#<..#.?.#.##+##.#.#### #...).# ######.# v1¸j©•^4.2 (1v1¸j†E ¬#.#.....# #.#.....# #+###.###.#...#.##.#.##.#.>...##.#<..#.?.....##.##+##.##.v1¸jöE 7#### #...).# ######.# ##v1¸j#L v1¸jºL &5v1¸j­Q v1¸jS v1¸j€$ »#.#.<†).####.#.....#  #.#.....# #######+###.######### #.#...#.# #....## #.#.>.........# #.......#<..#.?.....# #.......##+##.@.....##.....########...)..# ######.##........###########v1¸j®, v1¸j - &6v1¸jö2 v1¸j+4 v1¸j¸n 4M....+.<†).### #.#.....# ######+###.########.#........##.>....<...##+##.......v1¸j6o ª..........########...).........#v1¸jÝv v1¸j?w &7v1¸j¬} v1¸j † v1¸j…† +8.2 (2v1¸j1� v1¸jZ� n _d - 5 scrolls labelled YNIHIA MEATS (gained 1)w1¸jHâ Çw1¸j`î  w1¸jï  w1¸jCï You open the door.  w1¸jyï 3You encounter a frilled lizard.w1¸j¦ï w1¸jËö " w1¸j&÷ #..........# w1¸j‹÷ ###+#w1¸jÚ÷ Y.....######..<..#.#### w1¸j&ø ....#w1¸jqø L#......##.'.....#.# w1¸j¶ø #####w1¸jîø C......##.#.....+.#w1¸j ù  w1¸j�ù V.....##.#.<†).###w1¸jïù  w1¸j6ú )....##.#.....#w1¸juú  w1¸jÝú =l.. #.#.....#w1¸jû  w1¸jGû O#######'###.#########w1¸jxû  w1¸j­û Z#......@#...#.......#w1¸jÞû  w1¸jü Z#...........#.......#w1¸jIü  w1¸j‘ü ¸#.......#.>.........#w1¸jÌü  w1¸jý '#.w1¸jTý s.#<..#.......#w1¸j‡ý  w1¸jÄý #w1¸jþ i.##+##.......#w1¸j6þ ( #w1¸j‘þ 3.......#######w1¸jÔþ ol   frilled lizard (asleep)w1¸j ÿ _ #...)..w1¸j=ÿ .......#w1¸juÿ A######........#w1¸j°ÿ #........#w1¸jÝÿ w1¸jž ^35.2 (76.2 (8 _w1¸jØ w1¸jÎ x1¸j>Ü4#..........# Trilby the Shooter ###+#.....######..<..#.#### Coglin x1¸j²Ü‹....##......##.'.....#.#Health: 44/44 ======================== #####......##.#.....+.#Magic: 6/6========================x1¸jÔÜî.....##.#.<†).###AC: 5Str: 12....##.#.....#x1¸j ÝóEV: 11Int: 8l.. #.#.....#SH: 0Dex: 19x1¸j-ÝË#######*###.#########XL:  6 Next:  7% Place: Dungeon:3x1¸j\Ý0#......@#...#.......#Noise: ---------  Time: 2036.2 (0.0)#...........#.......#x1¸j|Ý„h) +4 sling {Alejand i) +1 sling (drain) x1¸j›Ý #.......#.>.........#Fire: h) +4 sling {Alejandra} x1¸jÉÝ#.......#<..#.......##.......##+##.......#x1¸jEÞÐ#.............#######l   frilled lizard (asleep)#...).........#######........##........#You open the door. _You encounter a frilled lizard.x1¸jšÞ`Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)x1¸jØ #..........# Trilby the Shooter ###+#.....######..<..#.#### Coglin ....##......##.'.....#.#Health: 44/44 ======================== #####x1¸jc ³......##.#.....+.#Magic: 6/6========================.....##.#.<†).###AC: 5Str: 12....##.#.....#EV: 11Int: 8... #.#.....#SH: 0Dex: 19#######'###.#########x1¸jí GXL:  6 Next:  7% Place: Dungeon:3#......@#...#.......#Noise: ---------  Time: 2036.2 (0.0)#...........#.......#h) +4 sling {Alejand i) +1 sling (drain) #.......#.>.........#Fire: h) +4 sling {Alejandra} x1¸j# b#.......#<..#.......##.......##+##.......##.............#######x1¸jT #l   frilled lizard (asleep)#...).........#######........##........#x1¸jy ñFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cyclex1¸jž gShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  x1¸jË PYou shoot a sling bullet.  The sling bullet hits the frilled lizard.x1¸jz?)x1¸ji—†))))))Shift-Dir - straight line  Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.x1¸j‘G......'x1¸j²"Q8===7.2 (1Rev x1¸j!#_x1¸j“(x1¸jU+x1¸j;9 x1¸j§9 x1¸j¾; x1¸j..#.x1¸j­S Õ#<..#.......# r   rat (asleep)#.......##x1¸jÝS h+##.......##.............########...).x1¸jT "x1¸j“W S.r8x1¸j0` Jrx1¸jaa T==-9.2 (2x1¸jíg x1¸jâi - _The rat squeaks loudly.y1¸jËU’##.........# Trilby the Shooter...... #..#.......# Coglin...r.. #..........# Health: 44/44 ======================== ##+# ....*.######..<..#.#### Magic: 6/6======================== ...##..*...##.'.....#.#AC: 5Str: 12 #####...*..##.#.....+.#EV: 11Int: 8#....*.##.#.<†).###SH: 0Dex: 19y1¸jQV:#....*.##.#.....#XL:  6 Next:  8% Place: Dungeon:3#..:..@##.#.....#Noise: ==-------  Time: 2039.2 (0.0)#######'###.#########h) +4 sling {Alejand i) +1 sling (drain) #.......#...#.......#Fire: h) +4 sling {Alejandra} #...........#.......#Rev #.......#.>.........#y1¸j±Vß#.......#<..#.......#r   rat#.......##+##.......##.............########...).........#You encounter a rat. _The rat squeaks loudly.  Fire: h) +4 sling {Alejandra}y1¸jéVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (68% to hit)y1¸j:' Ñ##.........# Trilby the Shooter..)... #..#.......# Coglin...).. #..........# Health: 44/44 ======================== ##+# ....).######..<..#.#### Magic: 6/6y1¸jp' Á======================== ...##..)...##.'.....#.#AC: 5Str: 12 #####...)..##.#.....+.#EV: 11y1¸jŠ' òInt: 8#....).##.#.<†).###SH: 0y1¸j½' }Dex: 19#....).##.#.....#XL:  6 Next:  8% Place: Dungeon:3#..:..@##.#.....#Noise: ==-------  Time: 2039.2 (0.0)#######'###.#########y1¸jØ' 'h) +4 sling {Alejand i) +1 sling (drain) #.......#...#.......#Fire: h) +4 sling {Alejandra} y1¸j4( ##...........#.......#Rev #.......#.>.........##.......#<..#.......#r   rat#.......##+##.......##.............########...).........#Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liney1¸jP( œAim: a rat (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rat.y1¸jÒª y1¸j- =.rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rat.You shoot a sling bullet. The sling bullet barely misses the rat.y1¸j§- y1¸j¡5 A......y1¸j¯6 <=40.3 (1.1 _y1¸j†= y1¸j ? z1¸j€;Þ##.........# Trilby the Shooter...... #..#.......# Coglin...... #..........# Health: 44/44 ======================== ##+# ...r..######..<..#.#### Magic: 6/6======================== ...##..*...##.'.....#.#AC: 5Str: 12 #####...*..##.#.....+.#EV: 11Int: 8#...*..##.#.<†).###SH: 0Dex: 19#....*.##.#.....#z1¸jø;ÎXL:  6 Next:  8% Place: Dungeon:3#..:..@##.#.....#Noise: ===------  Time: 2040.3 (0.0)#######'###.#########h) +4 sling {Alejand i) +1 sling (drain) #.......#...#.......#Fire: h) +4 sling {Alejandra} #...........#.......#Rev #.......#.>.........#z1¸j<#.......#<..#.......#r   rat#.......##+##.......##.............########...).........#The sling bullet closely misses the rat. _You shoot a sling bullet. The sling bullet barely misses the rat.Fire: h) +4 sling {Alejandra}z1¸já<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (68% to hit)z1¸jfãæ##.........# Trilby the Shooter...... #..#.......# Coglin...... #..........# Health: 44/44 ======================== ##+# ...†..######..<..#.#### Magic: 6/6======================== ...##......##.'.....#.#AC: 5Str: 12 #####......##.#.....+.#EV: 11Int: 8#......##.#.<†).###SH: 0z1¸jbäôDex: 19#......##.#.....#XL:  6 Next:  8% Place: Dungeon:3#..:..@##.#.....#Noise: ===------  Time: 2040.3 (0.0)#######'###.#########h) +4 sling {Alejand i) +1 sling (drain) #.......#...#.......#Fire: h) +4 sling {Alejandra} #...........#.......#Rev #.......#.>.........##.......#<..#.......#r   ratz1¸jôä^#.......##+##.......##.............########...).........#Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (68% to hit)  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!z1¸jËêO))))z1¸j›q:)))z1¸jŸú@..†....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (68% to hit)  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!  You shoot a sling bullet.z1¸j:þ31.4 (1.1 _z1¸j^z1¸j©z1¸j„$ ø ##.#. #..#.#. #.##+# ...†..######..<..#.####.# #......##.'.....#.## #......##.#.....+.# #......##.#.<†).### #......##.#.....# #..:.@.##.#.....# #######'###.# #.......#...#.# #...........#.# #.......#.>.# #.......#<..#.# #.......##+##.# #.......#  #...).#z1¸j¦+ z1¸jv, 5---20z1¸jš1 z1¸j 3 {1¸jùL¸# ##. # .# #..#. #{1¸jÉML .......# #.#+# ...†..######..<..#..# #......##.'.....#.## #......##.#.....+.# #......##.#.<†).### #......##.#.....# #..:@..##.#.....# #######'###.# #.......#...#.#{1¸j N| #...........#.# #.......#.>.# #.......#<..#{1¸jkNÂ.# #.......##+##.# #.....{1¸jáU�........#  #...).#{1¸jÎV{1¸jYA---3{1¸jÀj{1¸jßm{1¸jÚI¯# ## .# .# #..# .#{1¸j¯Jf .......# # .####+# ...†..######..<..#..# #......##.'.....#.## #......##.#.....+.# # #......##.#.<†).### # #......##.#.....# #..@...##.#.....# #######'###.# #.......#...#.# #...........#{1¸jK8.# #.......#.>.# #.......#<..#.# #.......##+##.# #.............{1¸j4Kp#  #...).#{1¸j&S{1¸j»S04{1¸j�Y{1¸jal  You pick up a parchment of Summon Seismosaurus Egg and begin reading...{1¸j¬a+5.4 (2{1¸j�g{1¸j—iP _You add the spell Summon Seismosaurus Egg to your library.{1¸jÍä {1¸j€å {1¸jãå {1¸j¡é {1¸jßê {1¸j‚î B{1¸j ï {1¸jnï {1¸jð {1¸j¥ñ {1¸j ó {1¸jJó {1¸jô {1¸joõ {1¸jíö {1¸j<÷ {1¸jÔ÷ {1¸jgù {1¸jíú {1¸jlû {1¸jü {1¸jCÿ {1¸j»{1¸jÿ{1¸jÈ{1¸jK{1¸jÀ,{1¸j{1¸jÁ{1¸j> {1¸j� {1¸j' {1¸jø {1¸jý {1¸jy{1¸j{1¸jí{1¸j{1¸j{1¸j]{1¸j){1¸jx{1¸já{1¸j¢{1¸jX{1¸jß{1¸j7{1¸jÜ!n{1¸j¥#{1¸j¦%,{1¸j‚&{1¸j]){1¸jò*{1¸j8+{1¸j=,{1¸jÖ.{1¸jó/{1¸j90{1¸j1{1¸jœ2{1¸jâ3{1¸j+4{1¸j@5{1¸jµ6{1¸jË7{1¸j)8{1¸jã8{1¸jV:{1¸jù:{1¸jJ;{1¸jÆ;{1¸jB{1¸jLC,{1¸jND{1¸j]G{1¸j§H{1¸jI{1¸jºI{1¸jOM{1¸j‚N{1¸jÕN{1¸j¼O{1¸jÅR{1¸jTT{1¸j«T{1¸j…U{1¸j¬X{1¸jZ,{1¸jòZ{1¸j^{1¸jX_{1¸j£_{1¸j™`{1¸j˜c{1¸j�d{1¸jÎd{1¸jpe{1¸jyh{1¸jj,{1¸jÓj{1¸jˆm{1¸j¤n{1¸jçn{1¸jUp{1¸jds{1¸jÃt{1¸ju{1¸jöu{1¸j‡x{1¸j¡y{1¸jüy{1¸j¨z{1¸j }{1¸jH~{1¸j}~{1¸j-{1¸jf�{1¸j‰‚{1¸j ƒ{1¸jµƒ{1¸jÅ…{1¸j ‡{1¸jN‡{1¸jˆ{1¸j(Š{1¸jI‹{1¸j‹{1¸jFŒ{1¸jÃŽ{1¸jÜ�{1¸j>‘{1¸j.“{1¸jâ•%  {1¸jM–There is an open door here.{1¸jº—{1¸jj˜ _{1¸jŽ™{1¸jÝ›{1¸ju�{1¸j¹�{1¸jÇž{1¸j0¡{1¸j?£,{1¸j‘¤{1¸j÷¦{1¸jo¨{1¸jĨ{1¸jЩ{1¸jý¬{1¸j�®,{1¸j”¯{1¸jí±{1¸jó²{1¸j3³{1¸j ´{1¸j.¶{1¸jI·{1¸jŒ·{1¸j7¸{1¸jDº{1¸jf»{1¸jç»{1¸j…¼{1¸j¬¾{1¸jì¿{1¸jRÀ{1¸j�Á{1¸j=Ä{1¸jÀÅ{1¸jÆ{1¸j�Ç{1¸jÍÊ@  There is an open door here.{1¸jûÍK _{1¸j\Ð{1¸j!Ò{1¸juÒ{1¸j„Ó{1¸j¨Õ{1¸jK×{1¸jË×{1¸jÞØ{1¸j6Û{1¸j²Ü{1¸j Ý{1¸j(Þ{1¸jÈà{1¸j¥â,{1¸j_ä{1¸j8æ{1¸j’ç,{1¸jØè{1¸jpê{1¸jì,{1¸jí{1¸jÁî{1¸jþï{1¸jÅð{1¸jñ{1¸jÞò{1¸jô{1¸jqô{1¸jõ{1¸j�÷@  There is an open door here.{1¸jgù{1¸jUú _{1¸j”ú{1¸jöû{1¸j:ý,{1¸j þ{1¸j�ÿ{1¸j¢{1¸jò{1¸j«{1¸jÙ{1¸j§{1¸jö{1¸jc{1¸jœ{1¸j—,{1¸jû{1¸j9{1¸j {1¸jb {1¸jÉ {1¸jÄ {1¸j™ {1¸jë {1¸jI {1¸j/ {1¸jí {1¸j:{1¸j—{1¸jê{1¸j²{1¸j{1¸j`{1¸jn{1¸j@{1¸j•{1¸jû{1¸jy{1¸jQ{1¸jç,{1¸j¬,{1¸j,{1¸j¦{1¸j¾B{1¸j ,{1¸jµ"B{1¸j),{1¸jÑ){1¸j=+{1¸j€,,{1¸jù,{1¸jZ.{1¸j0,{1¸j&1{1¸j 2{1¸ji3,{1¸jA4{1¸j6{1¸ja7,{1¸jm8{1¸jv9{1¸j;,{1¸j¸;{1¸jÇ<{1¸jÛ={1¸j!>{1¸jã>{1¸jQ@{1¸jBA{1¸j|A{1¸j×A|1¸jî|1¸jä•  You encounter a kobold. It is wielding a +0 club and quivering stones.|1¸jË S ###  ####.#  #....#  #.##.#  ##########.##.##### K......@.........>## ##########.#.......#  ####.#.#.###.# ########## ##.# #.##........# #.##.###.###.#|1¸jc k#........# #.##.........# K   kobold (missile, asleep)#........# #.#####.###### ###........# #.# ###.# ...........# ##'###...#|1¸j¿1121.4 (76.0)|1¸j€32.4 (77 _|1¸j„|1¸j‹|1¸jb7 Trilby the ShooterCoglinHealth: 44/44 ========================###Magic: 6/6========================####.#AC: 5Str: 12#....#EV: 11Int: 8#.##.#SH: 0Dex: 19##########.##.#####XL:  6 Next:  8% Place: Dungeon:3K******@.........>##Noise: ---------  Time: 2122.4 (0.0)##########.#.......#h) +4 sling {Alejand i) +1 sling (drain) ####.#.#.###.#Fire: h) +4 sling {Alejandra} ########## #......#.# #.##........# #.##.###.###.##........# #.##.........#K   kobold (missile, asleep)#........#[3|1¸j‰8 /7m #.#####.###### ###........# #.# ###.# ...........# ##'###...# _There is an open door here. _You encounter a kobold. It is wielding a +0 club and quivering stones.Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 98% to hit)|1¸j×I1Trilby the ShooterCoglinHealth: 44/44 ========================###Magic: 6/6========================####.#AC: 5Str: 12#....#EV: 11Int: 8#.##.#SH: 0Dex: 19##########.##.#####XL:  6 Next:  8% Place: Dungeon:3K))))))@.........>##|1¸j KßNoise: ---------  Time: 2122.4 (0.0)##########.#.......#h) +4 sling {Alejand i) +1 sling (drain) ####.#.#.###.#Fire: h) +4 sling {Alejandra} ########## #......#.# #.##........# #.##.###.###.##........# #.##.........#K   kobold (missile)#........# #.#####.###### ###........# #.# ###.# ...........# ##'###...#Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is heavily wounded.|1¸jÄæÐ)Shift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is heavily wounded.  You kill the kobold!}1¸j!......}1¸jˆ1†===3.5 (1.1Rev _~1¸j{Mu~1¸j jç~1¸j©¿R~1¸jŸò¸~1¸jÎön~1¸j”7ú~1¸jLä~1¸j–M~1¸jcXÜ~1¸jtY~1¸j’Z,~1¸j%[~1¸jª\,~1¸jö_B~1¸jÅsš~1¸jun~1¸jûŽ~~1¸jÓD~1¸j%7ž~1¸jn:~1¸jÃtÎ ................ ....... _You start waiting.~1¸j'”¡222.5 (99.0)---3.5 (100.0) _Done waiting.~1¸jûj 3~1¸j™l ~1¸jàm ~1¸jÃr n~1¸j”t ,~1¸j u ~1¸jhv ,~1¸jêv ~1¸jOx ,~1¸j¹x ~1¸jz ,~1¸jŸz ~1¸j²{ ~1¸jü{ ~1¸j| ~1¸jÁ} ,~1¸j~ ~1¸jB ~1¸j� ~1¸jH€ ~1¸jC� ~1¸jê‚ B~1¸jFƒ ~1¸jÉ„ ,~1¸j$… ~1¸j%† ~1¸js‡ ,~1¸jˆ ~1¸j0Š ,~1¸jŒŠ ~1¸jå‹ ~1¸j2Œ ~1¸j¼Œ ~1¸jû� ~1¸j5Ž ~1¸j•’ „~1¸jZ“ ~1¸j¡” ,~1¸jh– ~1¸j7— ,~1¸jÌ— ~1¸jÔ˜ ~1¸j™ ~1¸j¨™ ~1¸jîš ~1¸j œ ~1¸j„œ ~1¸jôž ~1¸jO¡ ~1¸j?¢ ~1¸jÀ£ ~1¸jì£ ~1¸jž¿ ì~1¸j?Ì Œ~1¸jSÍ ~1¸jÄÍ ~1¸jÎ ~1¸j˜Ï ,~1¸jIÐ ~1¸jÍÑ ,~1¸joÒ ~1¸j#Ô ,~1¸jÄÔ ~1¸jÖ ,~1¸j$× ~1¸j;Ø ,~1¸jîØ ~1¸j`Ú ,~1¸jVÛ ~1¸j¸ã ~1¸jsé š~1¸jPê ~1¸jÚê ~1¸j-ë ~1¸jòë ~1¸jí ~1¸j]í ~1¸jî ~1¸jìï ~1¸jÚð ~1¸jñ ~1¸jäñ ~1¸j&ò ~1¸jÒò ~1¸j ô ~1¸jSô ~1¸jõ ~1¸jÀö ~1¸j÷ ~1¸j±÷ ~1¸jËø ~1¸jù ~1¸jÀù ~1¸jáú ~1¸jû ~1¸jÞû ~1¸j X~1¸jµ~1¸j~1¸j„,~1¸j�~1¸j=~1¸j¬,~1¸j‹~1¸jÎ~1¸jµ~1¸jÛ ~1¸j ~1¸jC ~1¸j ~1¸jq ~1¸jõ ~1¸j@~1¸j™~1¸j ~1¸j/~1¸jw~1¸j ~1¸jd~1¸j·~1¸j5~1¸j´,~1¸jÆ~1¸j¯~1¸jý~1¸j†~1¸jØ~1¸jz~1¸j.~1¸jj~1¸j&~1¸j~1¸j} ,~1¸j!~1¸jy"~1¸jÜ"~1¸j(#~1¸j_$~1¸j¦$~1¸j„%~1¸j+',~1¸j_(~1¸j2)~1¸j{)~1¸j*~1¸jº+,~1¸jS,~1¸jµ-,~1¸jE.~1¸jÐ/,~1¸j:~1¸jŒ;~1¸jÑ;~1¸j»<~1¸jC>,~1¸jö>~1¸jŽD~1¸j^Fn~1¸júF~1¸jWG~1¸jÇL~1¸jÁM~1¸jlN,~1¸j”O,~1¸j‘Q~1¸j; 1¸jÝ; 1¸jj< 1¸jå= 1¸j"? 1¸j7C n1¸jõC 1¸j¹F 1¸jÂG 1¸jH 1¸j½H 1¸j J 1¸j.K 1¸j~K 1¸jâK 1¸jM 1¸jN 1¸jGN 1¸jÀN 1¸jP 1¸jËP 1¸j Q 1¸jµQ 1¸j)U 1¸jW ,1¸jÝX 1¸jÌZ 1¸jÒ_ , ### ####.# #....# #.##.########.##.###.................#######.#..... ####.#.#.## ########## #......#.# #........# #.##.###.## #........# #.##....... #........# #.#####.### 1¸j`` á##########........# #.# ###.# ...÷.......# ##'###...#1¸j³h Q 30.5 (7.0)  k - 5 stones (gained 3)1¸j k +1.5 (81¸jTo 1¸jôq - _You see here a +0 club.€1¸j¢* €1¸jà+ €1¸jG, €1¸jÁ. €1¸j$0 €1¸j¤0 €1¸jß4 X€1¸j9 n€1¸jT; €1¸ju< ,€1¸jE= €1¸j�> €1¸jÍ? €1¸j9@ €1¸j£@ €1¸j5B €1¸j«C ,€1¸jyD €1¸jF €1¸jDG €1¸jŽG €1¸jH €1¸jÍI €1¸j�K ,€1¸jñK €1¸j~M €1¸jsP X€1¸jQ €1¸j\Q €1¸jÉQ €1¸j?W €1¸jX €1¸jYX €1¸jÐX €1¸jy[ €1¸jp\ €1¸jÉ\ €1¸j] €1¸jõ^ €1¸jk` B€1¸j�b €1¸j@c €1¸j¥c €1¸jñc €1¸j�e €1¸j`f €1¸j©f €1¸júf €1¸jÙh €1¸jNi €1¸j×i €1¸j%j €1¸jëk €1¸jŒl €1¸jÞl €1¸j/m €1¸j�n €1¸j>o €1¸jƒo €1¸jÏo €1¸jWq €1¸jr €1¸j\r €1¸jÈr €1¸jŒt €1¸jKu €1¸jŸu €1¸jôu €1¸j™w €1¸jSx €1¸jýx ,€1¸jO{ €1¸j6} ,€1¸jø} €1¸jö €1¸jb� ,€1¸jj‚ €1¸j⃠€1¸j!… ,€1¸jë… €1¸j⇠€1¸j`‰ €1¸j¦‰ €1¸j³Š €1¸juŒ €1¸jõ� €1¸j2Ž €1¸j'� €1¸j ‘ €1¸j`’ €1¸j©’ €1¸j²“ €1¸j.• €1¸jð– ,€1¸j8˜ €1¸j¼™ €1¸jÍ› ,€1¸jºœ €1¸jrž €1¸jîŸ ,€1¸j¶  €1¸jE§ €1¸jú¨ ,€1¸j"ª €1¸j÷­ €1¸jޝ €1¸jï¯ €1¸j± €1¸jK´ €1¸js¶ €1¸jɶ €1¸jT¸ €1¸j¶º €1¸já» €1¸j2¼ €1¸jl½ €1¸j­À €1¸jÛ €1¸j#à €1¸j¼Ä €1¸jâÇ €1¸j–É ,€1¸jzÊ €1¸jtÌ €1¸jÎ ,€1¸jnÏ €1¸jfÒ €1¸jWÔ €1¸j Ô €1¸jÖ €1¸jAá €1¸j+ã ,€1¸j=å €1¸jòè €1¸jÅê €1¸jPë €1¸j¸ì €1¸j~ó D  You see here a +0 plate armour.€1¸jõ €1¸jŒö  _€1¸j/÷ €1¸j‡ø €1¸jsù €1¸jÕù €1¸j{ú €1¸jÊû €1¸j ü €1¸jæü €1¸jWý €1¸j�þ €1¸juÿ ,€1¸jw€1¸jŠ€1¸jÓ,€1¸j´€1¸jP€1¸j!,€1¸j< €1¸jP €1¸j' ,€1¸jd€1¸jÊ€1¸j.€1¸jÈ€1¸j €1¸jÅ€1¸j+,€1¸j€1¸j€1¸j»€1¸jö€1¸j�€1¸jÿ€1¸j7€1¸jz€1¸jä€1¸jW€1¸jN€1¸jÄ€1¸j €1¸jf!€1¸j"€1¸jN"€1¸j€"€1¸jx#€1¸j@$,€1¸jŽ$€1¸jó%€1¸já&,€1¸jm'€1¸jY)€1¸jæ)€1¸j(*,€1¸jò*€1¸jV+€1¸j°+,€1¸j /°€1¸jß0n€1¸jd1,€1¸j§1€1¸j 3€1¸j[4,€1¸jï4€1¸j96€1¸j'7€1¸j�7€1¸jÛ7€1¸j9€1¸jô9€1¸ji:€1¸j–:€1¸jµ;€1¸jp<€1¸jå<€1¸j1=€1¸jC€1¸jJÉ  You open the door.  You encounter an angel. It is wielding a +2 shortbow of holy wrath.€1¸jjK€1¸jTG ≈~#.....##.#####........... ~≈~.....##.###.......#### .≈.........# ########........# ...###..#### #A#.._##........# ...# #..########...##........# ...# #......# ..... ##.......# #### #......# ... #.......# €1¸jeU # #......####'# #....†..# # #.###'.....@# ######97.5 (66.0) # #.###. #......###.....# #.....####### #......## #..... #######'### A   angel (launcher)€1¸jÒUò #.......#.. #.......... #.......#.> _The angel shouts!€1¸j[Z _Found a glowing silver altar of Zin.„1¸j9— 3„1¸j͘ „1¸j�› „1¸jo� „1¸jù£ z _  There is an open door here.„1¸jå¥ 5 _„1¸jЦ „1¸jߺ e~..............^...÷.. ~##...........###########........ ≈~#.....##.#### #.... ~≈~.....##.# ##### .≈.........# ######„1¸jf» ###..#### #A#.._##. ...# #..########...##. ...# #......##.....###.......# ### #......##ß.@.ß# #.......# 9.5 (2.0)„1¸j‘» t......####'### #....†..## # #.###'......# ### # #.###.#######„1¸jº» X#.....######## #......„1¸jÞ» C #......########'###„1¸j¼ .„1¸j¹¼ „1¸jä „1¸jîÄ E _Done exploring.†1¸jš¥†1¸j¦†1¸j³ª†1¸jd½30'.†1¸jø½†1¸j«Ã†1¸jŽÅE _Done exploring.†1¸j5ê †1¸jQõ ÃLevel 3 of the Dungeon <<<<>>>>_(Press ? for help) ###..≈~##[# ####.#<#.##........# #.##.........#  #######)...≈.##.# ###.#'#.##........# #.#####.######  †1¸jîõ ·#.........#≈.##.####.......###########........# #.# ###.#  #......>...~~..............^...÷..............# ##'###...#  #........##~~##...........###########.........# #...#..###  #........##.≈~#.....##.#####............# #...'.##  #........##.~≈~.....##.###.......###### ##...###  †1¸j �#........†...≈.........# ########........# ##)...#  ########.......###..#### #A#.._##........# #..########  #.......# #..########...##........# ##.........#  #.......# #......##.....###.......# #..#.......#  #..>.#### #......##ß.@.ß# #.......# #..........#  #....# #......####'### #....†..######..<..#.####  #....# #.###'......# ####......##.'.....#.#  ###### #.###.########......##.#.....+.#  #.....##......##.#.<÷).###  ########......##.#.....#  #......##.#.....#  #######'###.#########  #.......#...#.......#  #...........#.......#  #.......#.>.........#  #.......#<..#.......#‡1¸jê�^>@‡1¸j7¬‡1¸jãÈ}~..............^...÷............. Trilby the Shooter ~##...........###########........ Coglin ≈~#.....##.#####........... Health: 44/44 ======================== ~≈~.....##.###.......#### Magic: 6/6======================== .≈.........# ########........#AC: 5Str: 12 ...###..#### #A#.._##........#EV: 11Int: 8 ‡1¸j–Ê...# #..########...##........#SH: 0Dex: 19 ...# #......##.....###.......#XL:  6 Next:  8% Place: Dungeon:3 #### #......##ß.@.ß# #.......#Noise: ---------  Time: 2399.5 (0.0) # #......####'### #....†..#### h) +4 sling {Alejand i) +1 sling (drain) # #.###'......# ####......## Fire: h) +4 sling {Alejandra} # #.###.########......###.....##......##########......## A   angel (launcher)#......#########'####.......#..You encounter an angel. It is wielding a +2 shortbow of holy wrath. [‡1¸jjËò40m_The angel shouts! _Found a glowing silver altar of Zin. _There is an open door here. _Done exploring. _Done exploring.‡1¸j.͇1¸jíÕ‡1¸jVÜ: _‡1¸jc݇1¸jÝâ‹  There is an open door here. _‡1¸jå‡1¸j%æ,‡1¸júæ‡1¸j(é‡1¸j)ê‡1¸jhê‡1¸jë‡1¸jÎí‡1¸jûî,‡1¸j°ï‡1¸j*ò‡1¸jIó,‡1¸j)ô‡1¸j!ö‡1¸jM÷‡1¸j¥÷‡1¸joø‡1¸jYú‡1¸jvþ,‡1¸jwÿ‡1¸j•‡1¸jX,‡1¸j¥‡1¸jOn‡1¸jå,‡1¸j¡‡1¸jH‡1¸j‡1¸jì,‡1¸j÷‡1¸jnB‡1¸jä ‡1¸jÖ.,‡1¸jü3,‡1¸jØ4,‡1¸j6‡1¸j�=n‡1¸j‰@X‡1¸jÞBB‡1¸j°Q #>...~~. #........##~~##....# #........##.≈~#.....##.#### #........##.~≈~.....##.#  #........÷...≈....## ########.......###..#### #A #.......# #..####### #.......# #......##. #..@.#### #......##ß418.5 (19.0) #....# #...... #....# #.###'.... ###### #.###.## #.....#[40‡1¸j‡Rrm ####### ‡1¸jñ_w _There is an escape hatch in the floor here.‰1¸j檉1¸jõµLevel 3 of the Dungeon <<<<>>>>_(Press ? for help) ###..≈~##[# ####.#<#.##........# #.##.........#  #######)...≈.##.# ###.#'#.##........# #.#####.######  #.........#≈.##.####.......###########........# #.# ###.#  #......>...~~..............^...÷..............# ##'###...#  #........##~~##...........###########.........# #...#..###  #........##.≈~#.....##.#####............# #...'.##  #........##.~≈~.....##.###.......###### ##...###  #........÷...≈.........# ########........# ##)...#  ########.......###..#### #A#.._##........# #..########  #.......# #..########...##........# ##.........#  #.......#[‰1¸j—·ô37m #......##.....###.......# #..#.......#  #..@.#### #......##ß...ß# #.......# #..........#  #....# #......####'### #....†..######..<..#.####  #....# #.###'......# ####......##.'.....#.#  ###### #.###.########......##.#.....+.#  #.....##......##.#.<÷).###  ########......##.#.....#  #......##.#.....#  #######'###.#########  #.......#...#.......#  #...........#.......#  #.......#.>.........#  #.......#<..#.......#‰1¸j$Ï@>@‰1¸jH³ ‰1¸jsÊ Ó#......>...~~.............. Trilby the Shooter#........##~~##...........# Coglin#........##.≈~#.....##.#### Health: 44/44 ========================#........##.~≈~.....##.#Magic: 6/6========================#........÷...≈.........# ## AC: 5Str: 12########.......###..#### #A EV: 11Int: 8#.......# #..####### SH: 0Dex: 19‰1¸j¿Ë Ê#.......# #......##. XL:  6 Next:  8% Place: Dungeon:3#..@.#### #......##ß Noise: ---------  Time: 2418.5 (0.0)#....# #......### h) +4 sling {Alejand i) +1 sling (drain) #....# #.###'.... Fire: h) +4 sling {Alejandra} ###### #.###.#####.....######## _Found a glowing silver altar of Zin. _There is an open door here. _Done exploring. _Done exploring. _There is an open door here. _There is an escape hatch in the floor here.‰1¸j Ì ‰1¸jdÍ ‰1¸j¼Ò ‰1¸jæÓ ‰1¸j�× P _‰1¸j5Ù ‰1¸j¢Ù ‰1¸j[Ú ‰1¸jÜ ‰1¸j\Þ ‰1¸j§Þ ‰1¸jPà ‰1¸j-â ‰1¸jïã ‰1¸j-ä ‰1¸jå ‰1¸jÕæ ‰1¸jŸè ‰1¸jzé ‰1¸j�ê ‰1¸jèì ‰1¸jAî ‰1¸jyî ‰1¸jmï ‰1¸jIñ ‰1¸j¬ó ,‰1¸j+õ ‰1¸j4÷ ‰1¸jÞù ,‰1¸jÁú ‰1¸j¡  #.##...#.##  #.###..##.#.###  #.≈÷....#  #.~#........##..  #.~≈....###....   ###..≈~##[# ####.#  ‰1¸j@ Ù#######)...≈.##.# ###.  #.........#≈.##.####...  #......@...~~...........26.5 (8  ‰1¸j‡ í#........##~~##.........  #........##.≈~#.....##.#  #........##.~≈~.....##.  #........÷...≈.........# ‰1¸jµ  ########.......###..####   #.......# #..####   ‰1¸jæ 2#.......# #......   #..>.#### #...... ‰1¸j¯ ‰1¸j0 ‰1¸jí c _There is a stone staircase leading down here.‹1¸jSÿ M)#.....##...#####...#.##.....###..##..≈÷....###.####.~#........##.. #.~≈....###... ###..≈~##[# #######)...≈.##.# ###.##≈.##.####>...~~....##~~##.........  ‹1¸jTN#........##.≈~#.....##.#.~. ........‹1¸jf‹1¸jB27.5 (1 _‹1¸j ‹1¸j»‹1¸jŽ&¿M...##.......# )#.....##...####...#.##.....###..##.≈÷....###.####.~#........##.. #.~≈....###... ###..≈~##[# ########@...≈.##.# ###.#...#≈.##.####>...~~..  #........##~~##.............‹1¸j^.‹1¸jñ.&8‹1¸j4‹1¸jè6N _You see here a +0 sling.‹1¸j(Í P )#.....##...###.##...#.##.....##..##.#.####≈÷....##~#........##...~≈....###....####..≈~##[# ###########)...≈.##.# #......@..#≈.##.####....>...~~.........##~~##....  #.......# #...... 9 _‹1¸j"Ï ‹1¸j¢þ ¤ .##...#.##.....###..##.#.####≈÷....##.~#........##...~≈....###....####..≈~##[# ###########)...≈.##.# .........#≈.##.####.....~~.........##~~###.≈~#.....##.#~.....  #..>.#### #...... ‹1¸jB ‹1¸ju '30‹1¸jÏ ‹1¸jE c _There is a stone staircase leading down here.‹1¸j "k #..##.#.####.≈÷....##.~#........##..≈....###....####..≈~##[# ###########)...≈.##.# .........#≈.##.####....>...~~.......##~~###.≈~#.....##.#~≈~....>.##  #....# #...... ‹1¸jÝ'‹1¸jÚ(-1 _‹1¸jÐ.‹1¸j-0Œ1¸j\ DM...#.##......###..##..≈÷....###.#####........##.. #.~≈....###... ###..≈~##[# #######)...≈.##.# ###.#...#≈.##.####Œ1¸jz\ û..~~..#~~##.........≈~#  #........##.~≈~.....##.#.Œ1¸jž\ @...>.##Œ1¸jÒc Œ1¸j?d &2Œ1¸jj Œ1¸jl c _There is a stone staircase leading down here.�1¸j�4�1¸jÒo3 _�1¸jCÆJ 4  You climb downwards.�1¸jàʘ ...##  ....  . ...  .. ### #..  #.##.. ..#  #..... ..#  ##..?.#.# ## !# ### #g �1¸j1˵##....# ##.## #.g   hobgoblin (asleep) ## # �1¸jc -5.0 (2.5�1¸jO�1¸jKî _You encounter a hobgoblin.Found 3 scrolls labelled HISMYPL GATAO and a fizzy cyan potion.�1¸j�6a _There is a stone staircase leading up here.Ž1¸jÞõTrilby the Shooter...##Coglin....Health: 44/44 ========================....Magic: 6/6========================.. ### #..AC: 5Str: 12#.##.. ..#EV: 11Int: 8#..... ..#SH: 0Dex: 19##..?.#.#XL:  6 Next:  8% Place: Dungeon:4#.....@#Noise: ---------  Time: 2435.0 (0.0)!....**.#h) +4 sling {Alejand i) +1 sling (drain) ##.**...#Fire: h) +4 sling {Alejandra} #g......##....#.##.## #.[44Ž1¸j”öðmg   hobgoblin (asleep)## #Found 3 scrolls labelled HISMYPL GATAO and a fizzy cyan potion. _There is a stone staircase leading up here.  Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)Ž1¸jÔ/ µTrilby the Shooter...##Coglin....Health: 44/44 ========================....Magic: 6/6========================.. ### #..AC: 5Str: 12#.##.. ..#EV: 11Int: 8#..... ..#SH: 0Dex: 19Ž1¸j<0 ‚##..?.#.#XL:  6 Next:  8% Place: Dungeon:4#.....@#Noise: ---------  Time: 2435.0 (0.0)!....)).#h) +4 sling {Alejand i) +1 sling (drain) ##.))...#Fire: h) +4 sling {Alejandra} #g......Ž1¸j·0 k##....#.##.## #.g   hobgoblin## #Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŽ1¸jß0 ™Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.Ž1¸j@· M)Shift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin shouts!  You shoot a sling bullet.Ž1¸j8 � .gThe sling bullet closely misses the hobgoblin.Ž1¸j? 1....Ž1¸jÎ? i===6.2 (1.2Rev _Ž1¸j¡E Ž1¸jG �1¸j¥sTrilby the Shooter...##Coglin....Health: 44/44 ========================....Magic: 6/6========================.. ### #..AC: 5Str: 12#.##.. ..#EV: 11Int: 8#..... ..#SH: 0Dex: 19##..?.#.#XL:  6 Next:  8% Place: Dungeon:4#.....@#Noise: ===------  Time: 2436.2 (0.0)!....**.#h) +4 sling {Alejand i) +1 sling (drain) ##..*...#Fire: h) +4 sling {Alejandra} #.g.....Rev ##....#.##.##[39�1¸j+t9;49m #.�1¸jÍug   hobgoblin## #You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.�1¸j1vLFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)�1¸j¾‰)Trilby the Shooter...##Coglin....Health: 44/44 ========================....Magic: 6/6========================.. ### #..AC: 5Str: 12#.##.. ..#EV: 11Int: 8�1¸j"Š#..... ..#SH: 0Dex: 19##..?.#.#XL:  6 Next:  8% Place: Dungeon:4#.....@#Noise: ===------  Time: 2436.2 (0.0)!.......#h) +4 sling {Alejand i) +1 sling (drain) �1¸j—Š[##......#Fire: h) +4 sling {Alejandra} #.......Rev ##....#.##.## #.g   hobgoblin## #Fire: h) +4 sling {Alejandra}�1¸jŠPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)  �1¸jëŠeYou shoot a sling bullet. The sling bullet hits the hobgoblin.  You drain the hobgoblin.�1¸jÿ�N)))�1¸j—d))Shift-Dir - straight line  Aim: a hobgoblin (68% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You drain the hobgoblin.  You kill the hobgoblin!shoot a sling bullet.�1¸j&�;.....�1¸j^¡r97.3 (1.1Rev+ _�1¸jæ¦�1¸j5¨�1¸jÅ8 ...##. ....#. ... .. #####.. #.##.....# #........# ##..?.#.# #....@<#.!.#.##......# #. ##....#.. ##.####.# ## ##�1¸j¹(z---80Rev �1¸j9G‘1¸jÝs¤. ...##. ....#. ...... #####..# #.##.....# #........# ##..@.#.# #.....<##.!.##.###. #........#...####.### ##---940.3 (2 _h - 4 scrolls labelled HISMYPL GATAO (gained 3)’1¸j¬ý.......## .... .... #... .... ... #####..# #.##... #........# ##....# #..@..<##.!.......# #.##......# . #........ ##....#...# ##.####.## ### ## 1.3 (1’1¸j¨‡.......## ..... .... #... .... ... #####..# #.##... #........# ##....#.###.<#.!..@....# #.##......# . #......... ##....#...# ##.####.## ### # ’1¸jä$F2’1¸j+’1¸jå-’1¸jXAê .... ...## ..... .... #... .... ... #####..# #.##.....# #........# ##....#.# ####.....<# #.!.# #.##......# . #. ##....#.# ##.####.## ### ##3’1¸j(F’1¸j¥G’1¸j§Z \ .... ...## ..... .... #... .... ... #####..# #.##.....# #..# ##....#.# ####.....<# #.!.# #.##......#.. #.... ##....#..#... ##.####.##.. ### ##.’1¸j b <4’1¸j1d ’1¸j3e ’1¸j0k µ .... ...## ..... ....’1¸j¯k ½ #... .... ... #####..# #.##.....# #........# ##....#.#’1¸jûk À ####.....<# #..# #.##......# ... #.. ....# ##....#...#..# ##.####.##..# ### ##’1¸j$l +......’1¸j-r ’1¸j“r &5’1¸jLv ’1¸jë{ ’1¸j+| ’1¸jB| $6.3 (2’1¸jŸ ’1¸jÐ� W _j - a fizzy cyan potion“1¸jqA 4“1¸jpD “1¸j:F H _No target in view!”1¸jö”1¸jb”1¸j»”1¸jÿ”1¸j™”1¸jž P _”1¸jÆW ..... .... #... .... ... #####..# #.##... #........# ##....#####.....< #.........# #@##......#7.3 (1#....##.........#.....####....#...#.. ##.####.##< ### .”1¸jW3#####”1¸j*”1¸j&+8.3 (2”1¸j–”1¸jÆ9 _Found a stone staircase leading up.”1¸jW£ I”1¸jl¥ ”1¸j2§ ”1¸j…§ ”1¸jþª ,”1¸jW« ”1¸j‡« ”1¸j^¬ ”1¸jŽ® ”1¸jʯ ”1¸j° ”1¸j¬° ”1¸j² ”1¸j=³ ”1¸jv³ ”1¸j(´ ”1¸jB¶ ”1¸j’¼ (.. #.. #.##.....#... #.# #........###.# #.. ##....#.#....##.####.....<#”1¸jÞ¼ ·.....#.........#>.###.#..#.##......#......#....##.............#.....####....#...#.......@.## ##.####.##”1¸j½ |52.3 (4.##<....## ### ## #.....#  ##...##”1¸j>½ @ #### ”1¸jn½ ”1¸j»Â ”1¸j:à +3.3 (5”1¸jªÈ ”1¸jdÉ ; _Found a stone staircase leading down.•1¸ju×I•1¸jñÙ•1¸j<Û•1¸jÉÛ•1¸jeß,•1¸jØß•1¸jà•1¸jŸà•1¸jƒã•1¸j¢ä,•1¸jXå•1¸jç•1¸jÃè,•1¸j”é•1¸j9ë•1¸jÍì•1¸jí•1¸jåí•1¸j7ï•1¸jÛð•1¸jñ•1¸jüñ•1¸j‚ó•1¸jXõ,•1¸j@ö•1¸jø•1¸j¿ù,•1¸jû•1¸jáü•1¸jé{ ....  .... .....  ....# #... ..#># #. ... ##. #... #.. #.##. .. #....# #.## #.... ... ##.##.###..# ##...#..#.##......##.####....•1¸jj $.@.# .....#.......61.3 (8..##..>.###.#..#.##.... ###.......#....##..............#.....####...#..............## ##.#####...##<....## #########.....###...#######•1¸jR •1¸jÆ +2.3 (9•1¸j•1¸j°; _Found a stone staircase leading down.–1¸jÝs–1¸j6t–1¸j u–1¸j w–1¸j=y–1¸jé|B–1¸j8ƒn–1¸j¸ƒ–1¸j؆M _You now have 197 gold pieces (gained 8).–1¸jsˆ3–1¸jH‰–1¸jߊ–1¸jû‹–1¸j/Œ–1¸j�–1¸jb�–1¸jL�–1¸j·�–1¸j9‘–1¸jå“–1¸ji”,–1¸j(•–1¸j©––1¸jª—,–1¸jŽ˜–1¸j¦™–1¸j’š–1¸jÑš–1¸j_›–1¸j/ž–1¸j2Ÿ–1¸jrŸ–1¸j" –1¸jÒ¡–1¸jY£–1¸jœ£–1¸jd¤–1¸jD¦–1¸j¨¦–1¸j妖1¸jã§–1¸jšª–1¸j¼«–1¸jð«–1¸j»¬–1¸jý­–1¸j4°,–1¸ji²–1¸j´–1¸jHµ–1¸jƒµ–1¸j†¶–1¸j8¸–1¸j$¿@....##......##...........†.....# ..#.##..###.#...........##.....# .##.##.###...........#..##..∩..# ###†#.. ...........###.##.....# # #.. ........#..#... #...... . ... ........##..... ##### –1¸j‰¿–...... #........... ..# ##.... #..>. .## #....#.. #..@# . 77.3 (15.0) . #... #...# # . –1¸jÄ¿ƒ##.. ##..#.#..# #....####........#.....#....#........#........–1¸jÀÛ..............## . #.........#..#..#># #. ... #### –1¸j8À›#....#.###...# #.. #.##... #.....##....# #.## #...... –1¸jçÇB8.3 (16–1¸jÍ–1¸jûÎ9 _Found an escape hatch in the floor.˜1¸j+6˜1¸j˜6˜1¸j7˜1¸jD:˜1¸jŒ<˜1¸jY@n˜1¸jú@˜1¸j¯D˜1¸jôE,˜1¸jËF˜1¸jH˜1¸jÂH˜1¸jýH˜1¸jŒI˜1¸jÂJ˜1¸j L˜1¸jAL˜1¸jÂL˜1¸jâM˜1¸jO,˜1¸jŽO˜1¸j´R˜1¸j²S˜1¸jàS˜1¸jƒT˜1¸jßV ˜1¸jWJ There is an escape hatch in the floor here.˜1¸j¿X˜1¸jÎY _˜1¸j6Z˜1¸j?[˜1¸j \,˜1¸j¬\˜1¸j^˜1¸jD_,˜1¸jÛ_˜1¸jc˜1¸jd,˜1¸jºd˜1¸j$f˜1¸jÌf,˜1¸jRh˜1¸ji˜1¸jËj˜1¸jk˜1¸jÛk˜1¸jxm˜1¸juok  You encounter a ball python.˜1¸jfu³.......###.##.....# ......#..#...##.. .......##.....######...[..  #...........######..#...  #........>........##...  #...####.##....##..# .  #...# ##.#..###....S ˜1¸jõuû ##..#.#..##.#.[..## .####........#..@....... ...## #........#............. .... .........###...#....#.## .... .#..#..#># ##..#....#####..# .#.###...# #..###.##.....# ....##....# #.## #........# S   ball python (constriction, asleep) ˜1¸jëvq....##.##.###..# ##....#.# .#.##......##.####.....<# .......# .....#.........#˜1¸jï|-91.3 (13˜1¸jÂ}32.3 (14 _˜1¸j ƒ˜1¸jµ‰™1¸j2K...........###.##.....#Trilby the Shooter ........#..#...##........Coglin ........##.....######...[..Health: 44/44 ========================#...........######..#...Magic: 6/6========================#........>........##...AC: 5Str: 12#...####.##....##..# .EV: 11Int: 8#...# ##.#..###..**SSH: 0Dex: 19##..#.#..##.#.***##.XL:  6 Next:  9% Place: Dungeon:4 .####........#..@*...... ...##Noise: ---------  Time: 2492.3 (0.0) .#........#............. ....h) +4 sling {Alejand [™1¸jÚL«33mi) +1 sling (drain) .........###...#....#.## ....Fire: h) +4 sling {Alejandra} .#..#..#># ##..#....#####..# .#.###...# #..###.##.....# ....##....# #.## #........#S   ball python (constriction, asleep) ....##.##.###..# ##....#.# .#.##......##.####.....<# .......# .....#.........# _There is an escape hatch in the floor here. _You encounter a ball python.Fire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)™1¸jf»¹...........###.##.....#Trilby the Shooter ........#..#...##........Coglin ........##.....######...[..Health: 44/44 ========================™1¸j¼#...........######..#...Magic: 6/6========================#........>........##...AC: 5Str: 12#...####.##....##..# .EV: 11Int: 8#...# ##.#..###.....SH: 0Dex: 19##..#.#..##.#.[..##.™1¸j™¼bXL:  6 Next:  9% Place: Dungeon:4 .####........#..@....... ...##Noise: ---------  Time: 2492.3 (0.0) .#........#............. ....h) +4 sling {Alejand i) +1 sling (drain) .........###...#....#.## ....Fire: h) +4 sling {Alejandra} ™1¸j½Ž.#..#..#># ##..#....#####..# .#.###...# #..###.##.....# ....##....# #.## #........#S   ball python (constriction, asleep) ....##.##.###..# ##....#.# .#.##......##.####.....<# .......# .....#.........#™1¸jq½œFire: h) +4 sling {Alejandra}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  ™1¸jž½!You drain the ball python.™1¸jÅQ))))))™1¸j`Lu)Shift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You drain the ball python.  You kill the ball python!shoot a sling bullet.™1¸jtÑZ...[...™1¸jÕg===3.3 (1Rev _™1¸j‚Û™1¸jHÜ›1¸j³’ ..##..∩..# ..###.##.....# #..#...##........ .......##.....######...[.. #...........######..#... #........>........##... #...####.##....##..#. .#...# ##.#..###.....  ##..#.#..##.#@[..##. ####..#...## ##.............#.... .......###...#....#.###.... #..#..#># ##..#....##### #.###...# #..###.####....# #.## #....... ...##.##.###..# ##....#. #.##......##.####.....<#›1¸jvœ E---4›1¸jX¤ ›1¸j£¥ ›1¸j|¡›1¸jÝ¢9---›1¸jŒ¨›1¸jÁ©œ1¸j É#..##..∩..# ###.##.....# #..#...##. ##.....######...[..  #.######..#... #.>.##... #...####.##....##..#... #...# ##.#..###.##..#.#..##.#.@..##. .#.## .#.œ1¸j( #.... ###...#....#.###.... ..#..#># ##..#....## .###...# #.##....# #.## ###.##.###..# # œ1¸jô(œ1¸jÇ)%5œ1¸j�<� _You see here a +2 robe of willpower.�1¸j-y�1¸j-z�1¸j-{)6�1¸jÚ‰�1¸jh‹P _l - a +2 robe of willpowerž1¸j7·Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +4 sling (weapon) {Alejandra}  i - a +1 sling of draining (offhand) {Tertia}  a - a +2 sling {Kannika}c - a +0 sling {Numeria} Missiles (go to first with ()d - 4 poisoned darts  k - 5 stones Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn)  l - a +2 robe of willpower Talismans (go to first with %)f - a storm talisman  j - a quill talismanŸ1¸j÷ ’l - a +2 robe of willpower. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It Ÿ1¸j± foffers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 'Of willpower': It increases your willpower, protecting against certain magical effects. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would increase by 0.4 (11.2 -> 11.6). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Will+} {body armour} {body Ÿ1¸jè barmor} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Ÿ1¸jW 3(w)ear, (d)rop, (=)adjust, or (i)nscribe.Ÿ1¸j„ ¡1¸jòU¤ Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +4 sling (weapon) {Alejandra}  i - a +1 sling of draining (offhand) {Tertia}  a - a +2 sling {Kannika}c - a +0 sling {Numeria} Missiles (go to first with ()  d - 4 poisoned darts  k - 5 stones Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn)  l - a +2 robe of willpower Talismans (go to first with %)  f - a storm talisman  j - a quill talisman¡1¸j«¾ ¡1¸j&Æ ¡1¸j\Î [..........#..##..∩..#Trilby the Shooter .........###.##.....#Coglin ......#..#...##........Health: 44/44 ======================== ......##.....######...[..Magic: 6/6========================#...........######..#...¡1¸jŽÏ ³AC: 5Str: 12#........>........##...EV: 11Int: 8#...####.##....##..#...SH: 0Dex: 19#...# ##.#..###.......XL:  6 Next:  9% Place: Dungeon:4##..#.#..##.#.@..##.Noise: ---------  Time: 2496.3 (0.0) ###........#..............##h) +4 sling {Alejand i) +1 sling (drain) ........#.............#....Fire: h) +4 sling {Alejandra} .......###...#....#.###.... ..#..#># ##..#....#####..# .###...# #..###.##.....# ..##....# #.## #........# ¡1¸jéÏ m..##.##.###..# ##....#.# .##......##.####.....<#You shoot a sling bullet. The sling bullet hits the ball python.  You drain the ball python.  You kill the ball python! _You shoot a sling bullet. ¡1¸j6Ð ¦_You see here a +2 robe of willpower. _l - a +2 robe of willpower¡1¸jhÖ ¡1¸j × ¡1¸jÜ ¡1¸j”ß ¢1¸jÙÛ¢1¸j˜à!Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  h - a +4 sling (weapon) {Alejandra} ¢1¸jXáS i - a +1 sling of draining (offhand) {Tertia}  a - a +2 sling {Kannika}c - a +0 sling {Numeria} Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn)  l - a +2 robe of willpower Talismans (go to first with %)f - a storm talisman  j - a quill talisman¢1¸jïáM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip £1¸jT£1¸j5£1¸j!h..........#..##..∩..#Trilby the Shooter .........###.##.....#Coglin ......#..#...##........Health: 44/44 ======================== ......##.....######...[..Magic: 6/6========================#...........######..#...AC: 5Str: 12#........>........##...EV: 11Int: 8#...####.##....##..#...SH: 0Dex: 19#...# ##.#..###.......XL:  6 Next:  9% Place: Dungeon:4##..#.#..##.#.@..##.Noise: ---------  Time: 2496.3 (0.0) ###........#..............##£1¸jq"¹h) +4 sling {Alejand i) +1 sling (drain) ........#.............#....Fire: h) +4 sling {Alejandra} .......###...#....#.###.... ..#..#># ##..#....#####..# .###...# #..###.##.....# ..##....# #.## #........# ..##.##.###..# ##....#.# .##......##.####.....<#You shoot a sling bullet. The sling bullet hits the ball python.  You drain the ball python.  You kill the ball python! _You shoot a sling bullet. _You see here a +2 robe of willpower. _l - a +2 robe of willpower£1¸j¡)£1¸jd*£1¸je0£1¸jQ7d  You start removing your armour.£1¸j»>A7.3 (1£1¸jE£1¸j~E+8.3 (2£1¸j²J£1¸jnQ£1¸jêQ+9.3 (3£1¸jBX£1¸j.^£1¸j©^-500.3 (4£1¸jPc£1¸j(j£1¸j¤k+1.3 (5£1¸jEr2 2i) +1(drain)  h) +4{Alejand _You continue removing your +0 leather armour. x5£1¸jÌr_i) +1(drain) {Tertia} £1¸jtx£1¸j€™  You finish removing your +0 leather armour.  You start putting on your armour.£1¸j¡€+2.3 (6£1¸j†£1¸jA‹£1¸j”‹+3.3 (7£1¸j]�£1¸j`•£1¸jü•+4.3 (8£1¸j”™£1¸jA A5.3 (9£1¸j0¤£1¸j¶©£1¸j!ª/6.3 (10.0)£1¸j¯£1¸j%±à 6 _You continue putting on your +2 robe of willpower. x5  You finish putting on your +2 robe of willpower.£1¸j²£1¸j�¶£1¸j¥¹M _You feel strong-willed.£1¸j6 3£1¸je £1¸j  £1¸jà £1¸j+ $ _£1¸jé ,£1¸jž! £1¸jÚ! £1¸j# £1¸j*% £1¸j' £1¸jK' £1¸j…( £1¸j\* £1¸jH, ,£1¸j)- £1¸jI/ £1¸j—1 ,£1¸jÓ2 £1¸j˜7 £1¸j°9 ,£1¸j; £1¸jã= £1¸j@ ,£1¸j“A £1¸j®C £1¸jÇE ,£1¸jG £1¸j.#..##..∩..##.. ....# ###.##.....##.###....### #...##........##.....<.# ....######...[..@.# 14.3 (8.0) ....######..#....##... >........##.......... #.##....##..#.........# #.#..###................##.#....##.......#...............####.#...........#...... .. #...#....#.###......£1¸j©X A5.3 (9£1¸j-^ £1¸j%` 9 _Found a stone staircase leading up.¦1¸j¤¾H..######....##### .. ####.†.....##. # ...##.##.....##.. ....#.#..##..∩..##.. ....# .###.##.....##.###....### .#...##.##.....<.#.######...[.@..#.######..#....##....>.##.......... ##.##....##..#.........# ##.#..###........ #..##.#....##.#....#.......####.# #....#...... .. ##...#....#.###......¦1¸j(Ʀ1¸jåÆ+6.3 (1¦1¸jÛ˦1¸jØÌ¦1¸jl[ á..######....######h.. ####.†.....##. # ...##.##.....##.. ....#.#..##..∩..##.. ....#.###.##.....##.###....### ..#...##.##.....<.# ¦1¸jH\ #.....######...[@...#.######..#....##....>........##..........#.##....##..#..#  ##.#..###..... .#..##.#....##.#...h   black bear (wandering).#¦1¸j¤\ Û.......####.# .#....#...... .. ¦1¸jÜ\ 3###...#....#.###......¦1¸j�^ 6h.¦1¸j{e ¦1¸j#f &7¦1¸j7l ¦1¸j­m ¦1¸je~ ..######h...######... ####.†.....##.## ...##.##.....##.. ....#.#..##..∩..##.. ....#.###.##.....##.###....### #..#...##.##.....<.# ##.....######...@....#¦1¸jx .######..#....##....>........##....#.##....##..#.# # ##.#..###...... #.#..##.#....##.#....#.......####.# ..#....#...... .. .###...#....#.###......¦1¸jˆ D.h¦1¸jÐ� Wh¦1¸j�� /==8¦1¸jj• ¦1¸j+— - _The black bear growls angrily.¦1¸ja™ W _You see here a +0 leather armour.¨1¸jÞì...................Trilby the Shooter ..........######...Coglin ..........######h.. ####Health: 44/44 ======================== ........†.....##*## ...##Magic: 6/6======================== .......##.....##*. ....#AC: 6Str: 12 ....#..##..∩..##*. ....#EV: 11Int: 8 ...###.##.....##*###....###SH: 0Dex: 19 #..#...##.......*##.....<.#XL:  6 Next:  9% Place: Dungeon:4 ##.....######...@....#Noise: ==-------  ¨1¸jãí¤[40mTime: 2518.3 (0.0) .......######..#....##...i) +1 sling (drain)  h) +4 sling {Alejand .....>........##..........Fire: i) +1 sling (drain) {Tertia} ####.##....##..#.........# # ##.#..###............... #.#..##.#....##.......#...h   black bear .....#..............####.# ..#.............#...... .. .###...#....#.###...... _The black bear growls angrily. _You see here a +0 leather armour.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (71% to hit)¨1¸j#Ê...................Trilby the Shooter ..........######)..Coglin ..........######).. ####Health: 44/44 ======================== ........†.....##)## ...##Magic: 6/6======================== .......##.....##). ....#¨1¸jl$½AC: 6Str: 12 ....#..##..∩..##). ....#EV: 11Int: 8 ...###.##.....##)###....###SH: 0Dex: 19 #..#...##.......)##.....<.#XL:  6 Next:  9% Place: Dungeon:4 ##.....######...@....#Noise: ==-------  Time: 2518.3 (0.0) .......######..#....##...i) +1 sling (drain)  h) +4 sling {Alejand .....>........##..........Fire: i) +1 sling (drain) {Tertia} ####.##....##..#.........# # ##.#..###............... #.#..##.#....##.......#...¨1¸jÉ$Žh   black bear .....#..............####.# ..#.............#...... .. .###...#....#.###......Fire: i) +1 sling (drain) {Tertia}¨1¸j%>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (71% to hit)  You shoot a sling bullet.  ¨1¸j9%RThe sling bullet completely misses the black bear.¨1¸j÷«¥ Shift-Dir - straight line  Aim: a black bear (71% to hit)  You shoot a sling bullet.  The sling bullet completely misses the black bear.The sling bullet hits the black bear.  The black bear is moderately wounded.¨1¸jÿ.ˆ.h.h¨1¸jI7^.... ¨1¸j%8g=9.4 (1.1Rev _¨1¸j‡>¨1¸jÕ?¨1¸jžœ ...................Trilby the Shooter ..........######...Coglin ..........######... ####Health: 44/44 ======================== ........†.....##.## ...##Magic: 6/6======================== ¨1¸j¤� .......##.....##h. ....#AC: 6Str: 12 ....#..##..∩..##*. ....#EV: 11Int: 8 ...###.##.....##*###....###SH: 0Dex: 19 #..#...##.......*##.....<.#XL:  6 Next:  9% Place: Dungeon:4 ##.....######...@....#Noise: ===------  Time: 2519.4 (0.0) .......######..#....##...i) +1 sling (drain)  h) +4 sling {Alejand .....>........##..........Fire: i) +1 sling (drain) {Tertia} ####.##....##..#.........#Rev # ##.#..###.............[40¨1¸j/ž €m.. #.#..##.#....##.......#...h   black bear .....#..............####.# ..#.............#...... .. .###...#....#.###......You shoot a sling bullet. The sling bullet hits the black bear. _The black bear is moderately wounded.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¨1¸jÖž LAim: a black bear (lightly wounded, 71% to hit)¨1¸jê...................Trilby the Shooter ..........######)..Coglin ..........######).. ####Health: 44/44 ======================== ........†.....##)## ...##Magic: 6/6======================== .......##.....##). ....#AC: 6Str: 12 ....#..##..∩..##). ....#EV: 11Int: 8 ...###.##.....##)###....###SH: 0Dex: 19 #..#...##.......)##.....<.#XL:  6 Next:  9% Place: Dungeon:4 ##.....######...@....#Noise: ===------ [39;49¨1¸jh!m Time: 2519.4 (0.0) .......######..#....##...i) +1 sling (drain)  h) +4 sling {Alejand .....>........##..........Fire: i) +1 sling (drain) {Tertia} ####.##....##..#.........#Rev # ##.#..###............... #.#..##.#....##.......#...h   black bear .....#..............####.# ..#.............#...... .. .###...#....#.###......Fire: i) +1 sling (drain) {Tertia}¨1¸jÓ�Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the black bear.¨1¸jóŽ¾ Shift-Dir - straight line  Aim: a black bear (lightly wounded, 71% to hit)  ¨1¸j½�ôYou shoot a sling bullet.  The sling bullet barely misses the black bear.The sling bullet hits the black bear!  The black bear is heavily wounded.¨1¸jôG.h¨1¸jiX.....¨1¸j-k20.5 (1.1Rev+ _¨1¸j4!¨1¸jÂ"©1¸j<H...................©1¸j�ÉTrilby the Shooter ..........######...Coglin ..........######... ####Health: 44/44 ======================== ©1¸jÍÆ........†.....##.## ...##Magic: 6/6======================== .......##.....##.. ....#AC: 6©1¸j Str: 12 ....#..##..∩..##h. ....#EV: 11Int: 8 ...###.##.....##*###....###SH: 0Dex: 19 #..#...##.......*##.....<.#XL:  6 Next:  9% Place: Dungeon:4 ##.....######...@....#Noise: ===------  Time: 2520.5 (0.0) .......######..#....##...i) +1 sling (drain)  h) +4 sling {Alejand .....>........##..........Fire: i) +1 sling (drain) {Tertia} ####.##....##..#.........#Rev+ # ##.#..###............... #.#..##.#....##.......#...h   [0©1¸j¢ K;10;1mblack bear .....#..............####.# ..#.............#...... .. .###...#....#.###......You shoot a sling bullet. The sling bullet hits the black bear! _The black bear is heavily wounded.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 71% to hit)©1¸jë>,...................Trilby the Shooter ..........######...Coglin ..........######... ####Health: 44/44 ======================== ........†.....##.## ...##Magic: 6/6======================== .......##.....##.. ....#AC: 6Str: 12 ....#..##..∩..##h. ....#EV: 11Int: 8 ...###.##.....##)###....###SH: 0Dex: 19 ©1¸jÏ?«#..#...##.......)##.....<.#XL:  6 Next:  9% Place: Dungeon:4 ##.....######...@....#Noise: ===------  Time: 2520.5 (0.0) .......######..#....##...i) +1 sling (drain)  h) +4 sling {Alejand .....>........##..........Fire: i) +1 sling (drain) {Tertia} ####.##....##..#.........#Rev+ # ##.#..###............... #.#..##.#....##.......#...h   black bear .....#..............####.# ..#.............#...... .. ©1¸jµA<.###...#....#.###......Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is heavily wounded.©1¸jüÆÍ (drained)Shift-Dir - straight line  Aim: a black bear (heavily wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is heavily wounded.  You drain the black bear.©1¸j²Hœ .hThe black bear is severely wounded.©1¸juO .©1¸j#Q11.5 (1 _©1¸júU©1¸j^W©1¸j£& ...................Trilby the Shooter ..........######...Coglin ..........######... ####Health: 44/44 ======================== ........†.....##.## ...##Magic: 6/6======================== ©1¸j' ’.......##.....##.. ....#AC: 6Str: 12 ....#..##..∩..##.. ....#EV: 11Int: 8 ...###.##.....##h###....###SH: 0Dex: 19 #..#...##.......*##.....<.#©1¸jq' XL:  6 Next:  9% Place: Dungeon:4 ##.....######...@....#Noise: ===------  Time: 2521.5 (0.0) .......######..#....##...i) +1 sling (drain)  h) +4 sling {Alejand .....>........##..........©1¸j¾' ÙFire: i) +1 sling (drain) {Tertia} ####.##....##..#.........#Rev+ # ##.#..###............... #.#..##.#....##.......#...©1¸jX( h   black bear (drained) .....#..............####.# ..#.............#...... .. .###...#....#.###......You drain the black bear. _The black bear is severely wounded.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, lightly drained, 71% to hit)©1¸jN...................Trilby the Shooter ..........######...Coglin ..........######... ####Health: 44/44 ======================== ........†.....##.## ...##Magic: 6/6======================== .......##.....##.. ....#AC: 6Str: 12 ©1¸j°N....#..##..∩..##.. ....#EV: 11Int: 8 ...###.##.....##h###....###SH: 0Dex: 19 #..#...##.......)##.....<.#XL:  6 Next:  9% Place: Dungeon:4 ##.....######...@....#Noise: ===------  Time: 2521.5 (0.0) .......######..#....##...i) +1 sling (drain)  h) +4 sling {Alejand .....>........##..........Fire: i) +1 sling (drain) {Tertia} ©1¸j;O ####.##....##..#.........#Rev+ # ##.#..###............... #.#..##.#....##.......#...h   black bear (drained) .....#..............####.# ..#.............#...... .. .###...#....#.###......Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line©1¸j¹OAim: a black bear (severely wounded, lightly drained, 71% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.©1¸jÔ.  Shift-Dir - straight line  Aim: a black bear (severely wounded, lightly drained, 71% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.  You kill the black bear!©1¸jz (ª1¸jM3..ª1¸jQy522.5 (1Rev* _ª1¸j·Vª1¸j‚Xo _Your Ranged Weapons skill increases to level 7!ª1¸jTV–...######....######... ####.÷.....##.## ...##.##.....##..# ....#.#..##..∩..##.. ....#ª1¸j´V„.###.##.....##.###....### .#..#...##.##.....<.# .##.....######..@[....#.######..#....##....>........##. .####.##....##..#.# .# ##.#..###........ .#.#..##.#....##.......#...ª1¸jÙVï.#..............####.#.#.......#...... .. ª1¸jÿV5..###...#....#.###......ª1¸j%\ª1¸j3]m---3Rev+ _ª1¸júbª1¸jJdª1¸j÷� Î##............######... ...######... ##..÷.....##.## ...##....##.....##..#.....#..#..##..∩..##... ....# ....###.##.....##.###....### ..#..#...##.....@..##.....<.###.....######...[....# ª1¸jÄž Û...######..#....##......>........##.. ..####.##....##..#.# ..# ##.#..###...............#.#..##.#....##.......#.......#..............####.#..#.............#...... ..ª1¸j*¦ ª1¸j¿¦ A---4ª1¸jR¬ ª1¸jw­ ª1¸jÃ"#.#. #...######....######... ####..÷.....##.## ...##.##.....##..#.....#.#..##..∩..##... ....#.###.##.....##.###....###.#..#...##.##.....<.#.##.....######...[....#.######..#....##....>........##.ª1¸jQ œ..####.##....##..#......#.# ##.#..###............. #..#.#..##.#....##......#....#..............####.# .....#.#...... ..ª1¸jŒª1¸j9%5ª1¸jɪ1¸j«1¸jÙÂ##..  ##.#. ##.......... #.######... .....######... ## #..÷.....##.## ...##....##.....##..#.....#..#..##..∩..##... ....# ....###.##...@.##.###....###.#..#...##........##.....<.###.....######...[....# ...######..#....## #........>........##.. #...####.##....##..##.# ##.#..###......... ##..#.#..##.#....##.......#... #........#.....####.#«1¸j–Þ«1¸jß%6«1¸jã«1¸jðä«1¸jÚ%ã.###..#...#.<..h...# ###..##.. # ##.#. ###«1¸j|&æ.......... .#.######... .......######... ## ##..÷.....##.## ...## #....##.....##..#.....#..#..##..@..##... ....# ....###.##.....##.###....###.#..#...##........##.....<.#«1¸j©&Ø##.....######...[....# ...######..#....## «1¸jØ&ç #........>........##..  #...####.##....##..## «1¸j'© #...# ##.#..###........  ##..#.#..##.#....##.......#...«1¸j '«1¸jV.«1¸j/T7Rev «1¸j¯4«1¸j7q _There is an entrance to Tahyoq's Self-Published Books here.¬1¸jƒ[¬1¸jl`bWelcome to Tahyoq's Self-Published Books! What would you like to do?  a -  195 gold the Book of Modern Magic, Vol. 16b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33a  c -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mash  e -  360 gold Gastronok's Precepts of Pondering  ¬1¸j af -  714 gold Sif Muna's Folio of the Pentagrammaton  g - 1498 gold Sif Muna's Secrets of the Unknown Variable You have 197 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list­1¸j–'Ábuy|examineexamine item[Enter] describe®1¸jü?½ The Book of Modern Magic, Vol. 16. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - IrradiateConjuration/Alchemy 5 no¯1¸jŸWhWelcome to Tahyoq's Self-Published Books! What would you like to do? ¯1¸j=X¶ a -  195 gold the Book of Modern Magic, Vol. 16  b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33a  c -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mash  e -  360 gold Gastronok's Precepts of Pondering  f -  714 gold Sif Muna's Folio of the Pentagrammaton  g - 1498 gold Sif Muna's Secrets of the Unknown Variable ¯1¸j X�You have 197 gold pieces. [Esc] exit[!] buy|examine items[a-g] examine item ¯1¸jêX[/] sort (type) [Enter] describe[A-G] put item on shopping list°1¸jpÇK Cahorph's Elucidation of Modern Magic, Vol. 33a. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Kinetic GrapnelForgecraft1 no  b - Construct Spike Launcher Forgecraft2 yes  c - Launch Clockwork Bee Forgecraft3 no  d - Rending BladeConjuration/Forgecraft 4 no  e - Eringya's Surprising Crocodile Summoning4 no  f - Summon Seismosaurus Egg Summoning/Earth 4 yes  g - Alistair's Walking Alembic Alchemy/Forgecraft 5 no  h - Detonation Catalyst Fire/Alchemy5 no±1¸jHÃÈWelcome to Tahyoq's Self-Published Books! What would you like to do?a -  195 gold the Book of Modern Magic, Vol. 16  b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33ac -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mash  e -  360 gold Gastronok's Precepts of Pondering  f -  714 gold Sif Muna's Folio of the Pentagrammaton  g - 1498 gold Sif Muna's Secrets of the Unknown Variable You have 197 gold pieces. [Esc] exit[!] buy|examine items[a-g] examine item [/] sort (type) [Enter] describe[A-G] put item on shopping list²1¸jK%ç The Catalogue of Elemental Confusion. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} ²1¸j¶%ÕMenu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Maxwell's Capacitive Coupling Air8no  b - Polar VortexIce9no³1¸jÒî®Welcome to Tahyoq's Self-Published Books! What would you like to do?a -  195 gold the Book of Modern Magic, Vol. 16  b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33a  c -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mash  e -  360 gold Gastronok's Precepts of Pondering  f -  714 gold Sif Muna's Folio of the Pentagrammaton  g - 1498 gold Sif Muna's Secrets of the Unknown Variable You have 197 gold pieces. [Esc] exit[!] buy|examine items[a-g] examine item [/] sort (type) [Enter] describe[A-G] put item on shopping list³1¸j)¼à The Codex of the Monster Mash. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} ³1¸jž¼cMenu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Soul SplinterNecromancy1 no  b - Fugue of the Fallen Necromancy3 no  c - Vampiric DrainingNecromancy³1¸jʼN3 yes  d - Call Canine Familiar Summoning³1¸jó¼z3 yes  e - Forge Lightning Spire Air/Forgecraft4 no ³1¸j½W f - Spellspark ServitorConjuration/Forgecraft7³1¸jB½no´1¸j£´…Welcome to Tahyoq's Self-Published Books! What would you like to do?a -  195 gold the Book of Modern Magic, Vol. 16  b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33a  c -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mashe -  360 gold Gastronok's Precepts of Pondering  f -  714 gold Sif Muna's Folio of the Pentagrammaton ´1¸j?µ3 g - 1498 gold Sif Muna's Secrets of the Unknown Variable You have 197 gold pieces. [Esc] exit[!] buy|examine items[a-g] examine item [/] sort (type) [Enter] describe[A-G] put item on shopping list´1¸j'šž Gastronok's Precepts of Pondering. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - SlowHexes1 no  b - Summon Small Mammal Summoning1 yes  c - SwiftnessAir3 no  d - AirstrikeAir4 no¶1¸jÑ;›Welcome to Tahyoq's Self-Published Books! What would you like to do?a -  195 gold the Book of Modern Magic, Vol. 16  b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33a  c -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mash  e -  360 gold Gastronok's Precepts of Pondering  f -  714 gold Sif Muna's Folio of the Pentagrammaton ¶1¸j`<” g - 1498 gold Sif Muna's Secrets of the Unknown Variable You have 197 gold pieces. [Esc] exit[!] buy|examine items¶1¸j©<�[a-g] examine item [/] sort (type) [Enter] describe[A-G] put item on shopping list¶1¸jX�ü Sif Muna's Folio of the Pentagrammaton. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - ShockConjuration/Air 1 no  b - Mercury ArrowConjuration/Alchemy 2 yes  c - BlinkTranslocation2 no  d - Curse of AgonyNecromancy5 no  e - HauntNecromancy/Summoning7no·1¸joÞ$Welcome to Tahyoq's Self-Published Books! What would you like to do?a -  195 gold the Book of Modern Magic, Vol. 16  b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33a  c -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mash  e -  360 gold Gastronok's Precepts of Pondering  f -  714 gold Sif Muna's Folio of the Pentagrammaton  g - 1498 gold Sif Muna's Secrets of the Unknown Variable ·1¸jËÞYou have 197 gold pieces. [Esc] exit[!] buy|examine items[a-g] examine item [/] sort (type) [Enter] describe·1¸j߃[A-G] put item on shopping list·1¸j´u ) Sif Muna's Secrets of the Unknown Variable. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  ·1¸jNv ¨SpellsTypeLevelKnown  a - FoxfireConjuration/Fire 1 no  b - Olgreb's Toxic Radiance Alchemy4 no  c - Alistair's Intoxication Alchemy5 no  d - Eringya's Noxious BogAlchemy6no  e - Maxwell's Capacitive Coupling Air·1¸jŽv :8no  f - Polar VortexIce9no¸1¸jënÎWelcome to Tahyoq's Self-Published Books! What would you like to do?a -  195 gold the Book of Modern Magic, Vol. 16  b - 1062 gold Cahorph's Elucidation of Modern Magic, Vol. 33a  c -  852 gold the Catalogue of Elemental Confusion  d -  834 gold the Codex of the Monster Mash  e -  360 gold Gastronok's Precepts of Pondering  f -  714 gold Sif Muna's Folio of the Pentagrammaton  g - 1498 gold Sif Muna's Secrets of the Unknown Variable You have 197 gold pieces. [Esc] exit[!] buy|examine items[a-g] examine item [/] sort (type) [Enter] describe[A-G] put item on shopping list¸1¸jØ” ¸1¸jkœ ¸1¸j�¤ $¸1¸j/¥ =##...###..#...#.<..h...#¸1¸j‰¥ 0Trilby the Shooter ¸1¸jÎ¥ Q###..##.................¸1¸j¦ Coglin ¸1¸j‡¦ q# ##..........#.........¸1¸jõ¦ cHealth: 44/44 ======================== ¸1¸jA§ Q###.....................¸1¸j“§ 0Magic: 6/6¸1¸jÙ§ 1======================== ¸1¸j¨ Q.#.............######...¸1¸jS¨ -AC: 6¸1¸j“¨ ,Str: 12 ¸1¸jÔ¨ n...............######... ####¸1¸jˆ© -EV: 11¸1¸jæ© +Int: 8 ¸1¸jLª n##...........÷.....##.## ...##¸1¸jïª -SH: 0¸1¸j2« ,Dex: 19 ¸1¸jv« m#...........##.....##..#.....#¸1¸j¾« ‡XL:  6 Next: 52% Place: Dungeon:4 ¸1¸j¬ �.........#..##..@..##... ....#¸1¸jI¬ ~Noise: ---------  Time: 2527.5 (0.0) ¸1¸j˜¬ ç........###.##.....##.###....### i) +1 sling (drain)  h) +4 sling {Alejand ¸1¸jj­ Ë.....#..#...##........##.....<.# Fire: i) +1 sling (drain) {Tertia} ¸1¸jO® u.....##.....######...[....#¸1¸jÁ® Rev ¸1¸j#¯ e#...........######..#....##...¸1¸jr¯ ƒ#........>........##..........¸1¸j»¯ e#...####.##....##..#.........#¸1¸j•° e#...# ##.#..###...............¸1¸jè° %##..#.#..##.#....##.......#...¸1¸j2± \You shoot a sling bullet. The sling bullet hits the black bear.  ¸1¸js± 9The black bear is almost dead.¸1¸jµ± [You shoot a sling bullet. The sling bullet hits the black bear. ¸1¸jõ± )_You kill the black bear! ¸1¸j5² V_Your Ranged Weapons skill increases to level 7! ¸1¸jƒ² \_There is an entrance to Tahyoq's Self-Published Books here.¸1¸j›¹ ¸1¸j"» ¸1¸j¼ ¸1¸jÀ ¸1¸j«Æ ¸1¸já,_¸1¸jH-¸1¸jØ4’ _¸1¸j66¸1¸j/8¸1¸j¼8(¸1¸jÓ9¸1¸jÇ;¸1¸jØ<¸1¸j#=¸1¸jª>¸1¸j€@¹1¸j%,¹1¸jx¹1¸j@¹1¸j7¹1¸jï¹1¸j”¹1¸j� ¹1¸j±n..#...#.<..h...# ..................# .......#..........## ...........). .¹1¸j5######..... ######....#### ......÷.....##.##....## .....###..#.....# ¹1¸j˜L#..##..∩..##..@.....# 33.5 (6###.##.....##.###....### #...##........##.....<.# ####...[....#.... .....######..#....##. ...>........##.......¹1¸jÆ• ##.##....##..#.........# ##.#..###....¹1¸jì, ¹1¸j ¹1¸jÓ+4.5 (7¹1¸j_¹1¸jF * _Found a short sword.¼1¸j}3¼1¸jV~¼1¸jƒ¼1¸j"‰B¼1¸jº“°¼1¸j�™B¼1¸jš¼1¸jhœ¼1¸jÌž,¼1¸j¡¼1¸j¢¼1¸j6¤¼1¸j�¤¼1¸j¼¬¼1¸jy°¼1¸j%²¼1¸jÕ²¼1¸jü´¼1¸jd·¼1¸jh¹,¼1¸jtº¼1¸jÄ›  There is a stone staircase leading up here. _¼1¸j+ż1¸jƼ1¸jCƼ1¸j5Ǽ1¸jŸÈ¼1¸j‚ɼ1¸j²É¼1¸jʼ1¸jãʼ1¸j#̼1¸ja̼1¸jQͼ1¸jBѼ1¸j<Ò¼1¸joÒ¼1¸j*Ó¼1¸jSÕ¼1¸jŽÖ¼1¸j ×¼1¸j�×¼1¸jZÙ¼1¸j€Ú¼1¸jãÚ¼1¸j»Û¼1¸já¼1¸jgâ¼1¸j¢â¼1¸j}ã¼1¸jƒå¼1¸j‘æ¼1¸jÕæ¼1¸j.ç¼1¸jé¼1¸jöé,¼1¸jíê¼1¸j:ì¼1¸jµí,¼1¸jqî¼1¸jð¼1¸j4ñ¼1¸jfñ¼1¸j”ò¼1¸j ô¼1¸jõ,¼1¸j¹õ¼1¸j{÷¼1¸jù,¼1¸j_ú¼1¸j^ý¼1¸jsþ¼1¸jÜþ¼1¸j—ÿ¼1¸jǼ1¸j±,¼1¸j,¼1¸jâ¼1¸j&¼1¸jº¼1¸jG P  There is a stone staircase leading up here.¼1¸jß ¼1¸jž  _¼1¸j"¼1¸j[¼1¸j®¼1¸jó¼1¸j´¼1¸jõ¼1¸j&¼1¸jv¼1¸j¼1¸j•¼1¸já¼1¸j(¼1¸j•¼1¸j�¼1¸j[¼1¸j•¼1¸j ¼1¸j8"¼1¸j<#¼1¸j|#¼1¸j$¼1¸j‰&¼1¸jÑ'¼1¸j!+B¼1¸j/B¼1¸j2X¼1¸j4¼1¸jR5¼1¸j•5¼1¸jC6¼1¸jE8¼1¸j­9,¼1¸jl:¼1¸j"<¼1¸j.=,¼1¸jø=¼1¸jb?¼1¸jM@¼1¸jƒ@¼1¸jA¼1¸j€B¼1¸jKC¼1¸j…C¼1¸jD¼1¸jOE¼1¸j@F¼1¸j“F¼1¸jÿF¼1¸j)H¼1¸j'I¼1¸jvI¼1¸jJ¼1¸jsK¼1¸j†L¼1¸jÂL¼1¸j‘M¼1¸jâN¼1¸j+P¼1¸jrP¼1¸jQ¼1¸jS¼1¸jH\ܼ1¸jº\¼1¸jOa¼1¸j[b¼1¸j¦b¼1¸j‘c¼1¸jêe¼1¸jAg¼1¸j’g¼1¸jUh¼1¸jZj¼1¸j™k¼1¸jÚk¼1¸j¶l¼1¸jRr¼1¸jìs,¼1¸j u¼1¸jÍv¼1¸jwx,¼1¸j×x¼1¸jÒz¼1¸jí{¼1¸j9|¼1¸jÑ|¼1¸jp~¼1¸j}¼1¸j×¼1¸j�€¼1¸já�¼1¸j@„B¼1¸jî…¼1¸j¶‡,¼1¸j‰¼1¸j‰‰¼1¸jÞŠ¼1¸j ‹¼1¸jÞ‹¼1¸j�¼1¸j�޼1¸jÃŽ¼1¸j�¼1¸j‘¼1¸j#’¼1¸jw’¼1¸j!“¼1¸j—¼1¸jh˜,¼1¸j6™¼1¸jôš¼1¸jMœ¼1¸j‹œ¼1¸j:�¼1¸jc ¼1¸jV¡¼1¸j ¡¼1¸jX¢¼1¸j¤¼1¸j\¥¼1¸jš¥¼1¸jE¦¼1¸jϬ¼1¸j©®,¼1¸ja¯¼1¸j�±¼1¸j¾²¼1¸j#³¼1¸jÿ³¼1¸jµ¼1¸jQ·,¼1¸j'¸¼1¸jã¹¼1¸jÌ»,¼1¸j€Ân¼1¸jfļ1¸jœÅ¼1¸jÙż1¸jÙɼ1¸jšÔ°¼1¸j“Ö¼1¸j×¼1¸j×¼1¸j·Ø¼1¸joÚ¼1¸jÑÛ¼1¸jܼ1¸jŽÝ¼1¸j2ã¼1¸jÈä,¼1¸jƒå¼1¸jzç¼1¸jºè¼1¸jôè¼1¸j§é¼1¸j9ë¼1¸j­ì¼1¸jðì¼1¸jËí¼1¸j¥ò¼1¸jéó,¼1¸jÙô¼1¸jÿ°¼1¸jø¼1¸jk  You encounter a ball python.¼1¸j¤ “ ...#............#....## #.¼1¸j3 ç #.#.#.....#...##....# ## ..........##..#....####. #.#..#.....##.#....#.... ...........##........... ¼1¸j¼õ#..................#..#. ..............#....#.### ##............###.....## #......@#.......#.....## ....##..##....###..#.##. .#. ....########........ # #....# #...##..> #.....# #...###.. #...... ##....... S   ball python (constriction, asleep) ###.... ##...... .S... ####... ####¼1¸jG16128.0)¼1¸j<33.5 (79 _¼1¸j²¼1¸j‹½1¸jO�ì...#............#....## #. Trilby the Shooter#.#.#.....#...##....# ## Coglin..........##..#....####. Health: 44/44 ========================½1¸j‘º#.#..#.....##.#....#.... Magic: 6/6========================...........##........... AC: 6Str: 12#..................#..#. EV: 11Int: 8..............#....#.### SH: 0Dex: 19##............###.....## XL:  6 Next: 52% Place: Dungeon:4#......@#.......#.....## Noise: ---------  Time: 2613.5 (0.0)½1¸jÔ‘•....##.*##....###..#.##. i) +1 sling (drain)  h) +4 sling {Alejand.#. ...*########........ Fire: i) +1 sling (drain) {Tertia} # #..*.##...##..>#...*.##...###..#...*..##....... S   ball python (constriction, asleep)###*...##.......S...####...½1¸j,’Å#### _There is a stone staircase leading up here. _You encounter a ball python.Fire: i) +1 sling (drain) {Tertia}½1¸j]’(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)½1¸j°×(½1¸jù×...#............#....## #. Trilby the Shooter#.#.#.....#...##....# ## Coglin..........##..#....####. Health: 44/44 ========================#.#..#.....##.#....#.... Magic: 6/6========================½1¸j6Øx...........##........... AC: 6Str: 12#..................#..#. EV: 11Int: 8..............#....#.### SH: 0Dex: 19½1¸j\Øó##............###.....## XL:  6 Next: 52% Place: Dungeon:4#......@#.......#.....## Noise: ---------  Time: 2613.5 (0.0)....##.)##....###..#.##. i) +1 sling (drain)  h) +4 sling {Alejand½1¸jy؈.#. ...)########........ Fire: i) +1 sling (drain) {Tertia} # #..).##...##..>½1¸j™ØÅ#...).##...###..#...)..½1¸j¹Ø3##....... S   ball python (constriction)###)...##.......S...½1¸jÖØW####...####Fire: i) +1 sling (drain) {Tertia}½1¸jöØ'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  ½1¸jÙfYou shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.½1¸jè`\.  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.  The ball python is severely wounded.You shoot a sling bullet.  You kill the ball python!½1¸jMdS½1¸jÇëI......½1¸jðg===4.5 (1Rev _½1¸jNõ½1¸jëö¾1¸jx/3¾1¸jk0¾1¸jØ3¾1¸j5¾1¸jô8B¾1¸j÷:>¾1¸j8;¾1¸j><¾1¸j—=¾1¸jÒ=¾1¸j|>¾1¸j¦B¾1¸jC¾1¸jƒC¾1¸jTD¾1¸jZF¾1¸j`G¾1¸j§G¾1¸joH¾1¸jcJ¾1¸jÇK¾1¸j.L¾1¸j‘L¾1¸jêPX¾1¸j–Y°¾1¸jL[¾1¸jH\¾1¸jˆ\¾1¸j™]¾1¸jF_¾1¸jÿ_¾1¸j1`¾1¸jç`¾1¸j²‡¾1¸j‹h¾1¸jÝŽB¾1¸j»�¾1¸j¿•n¾1¸jY–¾1¸j€—¾1¸jÏ›¾1¸j:¢t  You encounter a kobold and a phantom.¾1¸j"¦ß  .#.# #.#.#.#.#.#..#...  .....#.....#............  #.#.#.#...#.#.#.....#..  .#................##  #.#.#.....#.#..#.....##.  ......#  #.#.......#.............  ¾1¸j ¨4.......................   .#.#.#@#.##............---   #......#.......#....   #.#.#.##....##..##   .....##.#......######  #.#.##.###....#  .....#....##.....## W   phantom (dormant)  K.#.# #.#####......# K   kobold (asleep)  #... #W# ###....  #.....##¾1¸js«Y35.5 (21.0)K.¾1¸jJ¬5W.¾1¸j³�Wwandering)K¾1¸j‘³V==-6.5 (22¾1¸j&º¾1¸jø¾( _The kobold shouts!¿1¸jïJG .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  ¿1¸jÀKJ#....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 52% Place: Dungeon:4  .#.#.#@#.##............ Noise: ==-------  Time: 2636.5 (0.0)  #..*...#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  ¿1¸jðKÇ#.#*#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .*...##.#......######  ¿1¸jL¤#*#.#.##.###....#  ¿1¸j;L0K*...#....##.....##W   phantom (wandering)  ¿1¸j`L¬..#.# #W#####......#¿1¸j‡L;K   kobold  #... #.# ###....#  ¿1¸jZMû#.....##You encounter a kobold and a phantom. _The kobold shouts!  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (58% to hit)¿1¸jj±G .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  ¿1¸j÷±#....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 52% Place: Dungeon:4  ¿1¸j>³˜.#.#.#@#.##............ Noise: ==-------  Time: 2636.5 (0.0)  #......#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......######  #.#.#.##.###....#  )....#....##.....##W   phantom (wandering)  ..#.# #W#####......#K   kobold  #... #.# ###....#  ¿1¸j´ #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!¿1¸jŒ¹d)))))¿1¸jIT6)))¿1¸jõÇl....)..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.¿1¸jWÌm3=7.5 (1Rev _¿1¸jLÓ¿1¸jYÔÀ1¸j‘ß .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53%À1¸j¢àa Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2637.5 (0.0)  #...*..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#*##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....*##.#......###### Rev À1¸jËðQ #.#.#*##.###....#  )....#*...##.....##W   phantom (wandering)  ..#.# #W#####......#  #... #.# ###....#  #.....##You kill the kobold! _You shoot a sling bullet.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (wandering, hasn't noticed you, 55% to hit)À1¸j8ð .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11À1¸jAInt: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2637.5 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....)##.#......###### Rev  #.#.#)##.###....#  À1¸jú@)....#)...##.....##W   phantom (wandering)  ..#.# #)#####......#  #... #)# ###....#  #.....##You kill the kobold! _You shoot a sling bullet.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÀ1¸jBPAim: a phantom (wandering, hasn't noticed you, 55% to hit)À1¸jU˜CMFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a phantom (wandering, hasn't noticed you, 55% to hit)  You shoot a sling bullet. The sling bullet misses the phantom.You shoot a sling bullet.À1¸joª W.  The sling bullet closely misses the phantom.À1¸jv†....W.À1¸j0j8.6 (1.1Rev+ _À1¸j_!À1¸j("À1¸j" ð .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11À1¸j ¼Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2638.6 (0.0)  #...*..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#*##....##..##.... Fire: i) +1 sling (drain) {Tertia}  À1¸j™ X....*##.#......###### Rev+  #.#.#*##.###....#  )....#W...##.....##W   phantom  ..#.# #.#####......#  À1¸j× k#... #.# ###....#  #.....##You shoot a sling bullet. _The sling bullet closely misses the phantom.À1¸j� OFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (55% to hit)À1¸jT  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  À1¸jAU #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2638.6 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....)##.#...À1¸jöU ...###### Rev+  #.#.#)##.###....#  )....#)...##.....##W   phantom  ..#.# #)#####......#  #... #)# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}À1¸jûV †Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.À1¸jÞ ˆ  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.À1¸j˜_ 8W.À1¸j„f >.....À1¸j½g 19.6 (1 _À1¸jKn À1¸jÝo Á1¸j©ð .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Á1¸jBª—Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2639.6 (0.0)  #...*..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#*##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....*##.#......###### Rev+  Á1¸j´ªk#.#.#W##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##Á1¸j«²You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is lightly damaged.  Fire: i) +1 sling (drain) {Tertia}Á1¸jQ«-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 55% to hit)Á1¸j÷¾ .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  Á1¸jÿ¿#.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2639.6 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....)##.#...Á1¸jrÀ...###### Rev+  #.#.#)##.###....#  )....#)...##.....##W   phantom  ..#.# #)#####......#  #... #)# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Á1¸jÃÀ—Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.Á1¸j(GÁ1¸jnʃMW.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (lightly damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.The sling bullet misses the phantom.Á1¸jêÏ>.....Á1¸jÑq40.6 (1Rev* _Á1¸j×Á1¸j ØÁ1¸jÓ¥  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  Á1¸jg¦ #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  Á1¸jঠx#....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2640.6 (0.0)  #...*..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#*##....##..##.... Fire: i) +1 sling (drain) {Tertia}  Á1¸j§ “....W##.#......###### Rev*  #.#.#.##.###....#  Á1¸jF§ )....#....##.....##W   phantom  Á1¸js§ ”..#.# #.#####......#  #... #.# ###....#  Á1¸j¡§ º#.....##The sling bullet barely misses the phantom. _You shoot a sling bullet. The sling bullet misses the phantom.Á1¸jæ§ `Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 55% to hit)Á1¸jåš  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53%Á1¸jî› ? Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2640.6 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....W##.#......###### Rev*  #.#.#.##.###....#  Á1¸jÏœ ˆ)....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.Á1¸j2# PShift-Dir - straight line  Aim: a phantom (lightly damaged, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.sling bullet hits the phantom but does no damage.Á1¸jð¥ } W.  The phantom is lightly damaged.Á1¸j0­ ".Á1¸jÔ® 11.6 (1 _Á1¸jnµ Á1¸jš¶ Â1¸j þ .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53%Â1¸jOÿ Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2641.6 (0.0)  #...*..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#W##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##Â1¸j…ÔThe sling bullet hits the phantom but does no damage. _The phantom is lightly damaged.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 55% to hit)Â1¸jØ4 .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  Â1¸jú#....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2641.6 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....)##.#......###### Rev*  #.#.#)##.###....#  )....#)...##.....##W   phantom  ..#.# #)#####......#  #...[Â1¸jk ˆ39;49m #)# ###....#  #.....##The sling bullet hits the phantom but does no damage. _The phantom is lightly damaged.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 55% to hit)Â1¸jG¨¾M Shift-Dir - straight lineAim: a phantom (lightly damaged, 55% to hit)  You shoot a sling bullet. The sling bullet misses the phantom.You shoot a sling bullet.  The sling bullet hits the phantom.  The phantom is moderately damaged.Â1¸jÀ)8W.Â1¸j«1>.....Â1¸j*312.6 (1 _Â1¸j3AÂ1¸jRa G .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  Â1¸jàa #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2642.6 (0.0)  Â1¸jb e#...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  Â1¸j€b ™.....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  Â1¸jÀb ·..#.# #.#####......#  #... #.# ###....#  #.....##Â1¸jêb >The sling bullet hits the phantom. Â1¸jc \_The phantom is moderately damaged.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÂ1¸j4c wAim: a phantom (moderately damaged, 55% to hit)Â1¸jD›  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53%Â1¸jМ  Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2642.6 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....#Â1¸jI� é#Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.Â1¸j)# Ý)))))))Shift-Dir - straight line  Aim: a phantom (moderately damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is moderately damaged.You shoot a sling bullet.Â1¸jç« Ä W......  The sling bullet barely misses the phantom.Â1¸jù¬ ,3.7 (1.1Â1¸jã² Â1¸jÁ´ U _The phantom closely misses you.Ã1¸j\- .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  Ã1¸jƒ.#.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2643.7 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#.Ã1¸jv/�.....###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##The sling bullet barely misses the phantom. _The phantom closely misses you.Fire: i) +1 sling (drain) {Tertia}Ã1¸j/1ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 55% to hit)Ã1¸jëV- .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  Ã1¸j$X#.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2643.7 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantomÃ1¸jmYö  ..#.# #.#####......#  #... #.# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is moderately damaged.Ã1¸jñÞ)))))))Shift-Dir - straight line  Aim: a phantom (moderately damaged, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is moderately damaged.  The sling bullet closely misses the phantom.Ã1¸j™fcW......Ã1¸jÓg,4.8 (1.1Ã1¸j*kÃ1¸jjl> _The phantom hits you but does no damage.Ã1¸jñï œ .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  Ã1¸j(ñ ·#.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2644.8 (0.0)  Ã1¸jzñ e#...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  Ã1¸jÀñ .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##Ã1¸jöñ 8W   phantom  ..#.# #.#####......#  Ã1¸j#ò *#... #.# ###....#  #.....##The sling bullet closely misses the phantom. Ã1¸j¸ò Ó_The phantom hits you but does no damage.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 55% to hit)Ã1¸jiõ œ .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  Ã1¸j´ö #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2644.8 (0.0)  #...W.[3Ã1¸j÷ t0m.#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  Ã1¸jÎ÷ Ù#... #.# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.Ã1¸jz gYou shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is moderately damaged.You shoot a sling bullet.  The sling bullet hits the phantom!  The phantom is heavily damaged.Ã1¸j3 @5.8 (1Ã1¸jÃ1¸jé> _The phantom hits you but does no damage.Ä1¸jkòG .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  Ä1¸j:óJ#....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2645.8 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  Ä1¸jøóö#.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##The phantom is heavily damaged. _The phantom hits you but does no damage.  Ä1¸jNôŠFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 55% to hit)Ä1¸j  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  Ä1¸j#.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2645.8 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....)##.#...Ä1¸j´Î...###### Rev*  #.#.#)##.###....#  )....#)...##.....##W   phantom  ..#.# #)#####......#  #... #)# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet completely misses the phantom.Ä1¸j†“XShift-Dir - straight line  Aim: a phantom (heavily damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet completely misses the phantom.losÄ1¸jÊcW......Ä1¸j¬*6.8 (1Ä1¸j4!Ä1¸j##T _The phantom barely misses you.Ä1¸jÎö  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  Ä1¸jª÷ {#.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2646.8 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  Ä1¸jø G#.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##Ä1¸j­ø ¨W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##The sling bullet closely misses the phantom. _The phantom barely misses you.Ä1¸jîø ŠFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 55% to hit)Ä1¸j>;  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  Ä1¸j7< ¢#.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2646.8 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  Ä1¸jY= Ù.....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 55% to hit)  Ä1¸já= �You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is severely damaged.Ä1¸jÍà gShift-Dir - straight line  Aim: a phantom (heavily damaged, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is severely damaged.Ä1¸j?MÄ1¸jN*7.8 (1Ä1¸jBTÄ1¸j•V> _The phantom hits you but does no damage.Å1¸jÕè‚ .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin Å1¸j§ét #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Å1¸jê]Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2647.8 (0.0)  Å1¸jÉêã#...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom Å1¸j ë¦ ..#.# #.#####......#  #... #.# ###....# Å1¸jEë¬ #.....##The phantom is severely damaged. _The phantom hits you but does no damage.  Å1¸j�ë‹Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 55% to hit)Å1¸j œ .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  Å1¸j¿ T#.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Å1¸jç!Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2647.8 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W Å1¸j #÷  phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.Å1¸jÝ«Ù)))))))Shift-Dir - straight line  Aim: a phantom (severely damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is severely damaged.You shoot a sling bullet.Å1¸jô9c W...Å1¸jª:b...  The sling bullet closely misses the phantom.Å1¸j%;,8.9 (1.1Å1¸jAÅ1¸jxGU _The phantom closely misses you.Å1¸jD  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ======================== Å1¸j˜D ( #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  Å1¸j,E p#.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2648.9 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia} Å1¸j—E ? .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....# Å1¸jÜE 0 #.....##The sling bullet closely misses the phantom. _The phantom closely misses you.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 55% to hit)Å1¸jIl .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ======================== Å1¸j6mq #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2648.9 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand Å1¸j8nl #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....)##.#......###### Rev*  #.#.#)##.###....#  )....#)...##.....##W   phantom  ..#.# #)#####......#  #... #)# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleÅ1¸j¢nShift-Dir - straight lineAim: a phantom (severely damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.Å1¸jd÷ý  Shift-Dir - straight line  Aim: a phantom (severely damaged, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is almost destroyed.Æ1¸jñ?�W......50.0 (1.1Æ1¸jŒGn _The phantom completely misses you.Æ1¸j 3 .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53%Æ1¸jD4 Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2650.0 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....#Æ1¸jE5#The phantom is almost destroyed. _The phantom completely misses you.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)Æ1¸j:C .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53%Æ1¸j:E Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2650.0 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....)##.#......###### Rev*  #.#.#)##.###....#  )....#)...##.....##W   phantom  ..#.# #)#####......#  #... #)# ###....#  #.....##Fire: i) +Æ1¸jóEá1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.Æ1¸jÉÆ1¸j²O¹W......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.You shoot a sling bullet. The sling bullet misses the phantom.Æ1¸j’P[2--1.1 (1.1Æ1¸jTÆ1¸jCU+ _The phantom hits you.Æ1¸j¶m  .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 42/44 ======================--  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Æ1¸jên Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2651.1 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.##Æ1¸j•o É#....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##You shoot a sling bullet. The sling bullet misses the phantom. _The phantom hits you.  Fire: i) +1 sling (drain) {Tertia}Æ1¸j!p XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)Ç1¸j Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is almost destroyed.Ç1¸jlÄ �)))))))Shift-Dir - straight line  Ç1¸jŸÅ oAim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is almost destroyed.  The sling bullet closely misses the phantom.Ç1¸jîK cW......Ç1¸j!M *3.2 (1Ç1¸jýQ Ç1¸jyS X _The phantom completely misses you.È1¸j�n .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 43/44 =======================-  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53%È1¸jzo Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2653.2 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....#È1¸jfq#The sling bullet closely misses the phantom. _The phantom completely misses you.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)È1¸j ° .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 43/44 =======================-  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53%È1¸jY² Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2653.2 (0.0)  #...)..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#)##....##..##.... Fire: i) +1 sling (drain) {Tertia}  ....)##.#......###### Rev*  #.#.#)##.###....#  )....#)...##.....##W   phantom  ..#.# #)#####......#  #... #)# ###....#  #.....##Fire: i) +È1¸j³â1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.È1¸j"6GShift-Dir - straight line  Aim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.È1¸j½cW......È1¸j-¾,4.3 (1.1È1¸j¹ÃÈ1¸jÌ> _The phantom hits you but does no damage.È1¸j»S - .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 43/44 =======================-  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  È1¸juU #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2654.3 (0.0)  #...W..#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##W   phantomÈ1¸jÑU Þ  ..#.# #.#####......#  #... #.# ###....#  #.....##The sling bullet closely misses the phantom. _The phantom hits you but does no damage.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)È1¸j• Ë .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 43/44 =======================-  #..#................##.. Magic: 6/6È1¸j¼• ¦========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 53% Place: Dungeon:4  .#.#.#@#.##............ Noise: ===------  Time: 2654.3 (0.0)  #......#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  È1¸j– G#.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##È1¸j¾— =W   phantom  ..#.# #.#####......#  #... #.# ###....#  #.....##Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  You destroy the phantom!È1¸j¤› )È1¸j  Y)))))))È1¸jt¥ l.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  You destroy the phantom!  You shoot a sling bullet.È1¸j© <885.4 (1.1 _È1¸jò® È1¸j° É1¸jÑ{É1¸j�|É1¸j2}É1¸jš€d  You start resting. HP restored.É1¸j†ø........##............É1¸jö†*.....É1¸j�(0.0É1¸jæ�i4=---6.4 (1 _É1¸jž“É1¸j•Ê1¸j>šÊ1¸j ›.The floor.Ë1¸j‰ .#.# #.#.#.#.#.#..#.... Trilby the Shooter  .....#.....#............ Coglin  #.#.#.#...#.#.#.....#... Health: 44/44 ========================  #..#................##.. Magic: 6/6========================  #.#.#.....#.#..#.....##. AC: 6Str: 12  #....................##. EV: 11Int: 8  #.#.......#............. SH: 0Dex: 19  #....................... XL:  6 Next: 88% Place: Ë1¸jþíDungeon:4  .#.#.#@#.##............ Noise: ---------  Time: 2656.4 (1.0)  #......#.......#..... i) +1 sling (drain)  h) +4 sling {Alejand  #.#.#.##....##..##.... Fire: i) +1 sling (drain) {Tertia}  .....##.#......###### Rev*  #.#.#.##.###....#  )....#....##.....##  ..#.# #.#####......#  #... #.# ###....#  #.....##Shift-Dir - straight lineAim: a phantom (almost destroyed, 55% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  You destroy the phantom! _You shoot a sling bullet. _You start resting. HP restored.Ë1¸j"3Ë1¸j6!Ë1¸jðÿ 3Ë1¸j¶ Ë1¸jø nË1¸j4 TRev+ Ë1¸j› Ë1¸j  Ë1¸j¬ ,Ë1¸jž Ë1¸jz : _Found 17 gold pieces.Ë1¸jì Ë1¸j.! Ë1¸jí! Ë1¸jË# Ë1¸jB% ,Ë1¸jË& Ë1¸j) Ë1¸j* TRev Ë1¸jè* Ë1¸jÏ- $  Things that are here:Ë1¸j$3 æ  #.............  #.#.......# Ë1¸j…3 W #..............  #.#.#.#.#.##.... Ë1¸j‰5 Ü #$.#......#......  #.#.#.#.##....##.  #.......##.#  ##.#.#.#.##.###  #.@....#....##62.4 (6  #...#.###.####  .....#...# #.# ###  #####..... .# #....  ..##### ##...  ### ###. #.  ## Ë1¸jó5 Ë1¸jÇ: Ë1¸j[= w _a +0 short sword; a kobold corpseÍ1¸j>î+M#.#.....#.#..#.........#.......#...........#.#.#.#.##$.#......#.....#.#.#.##....## #.......##.#..##@#.#.#.##.### #.)....#.... #...#.###.#####.......#...# #.# ###  #####..... .# #....# # Í1¸j�üG3.4 (1 _Í1¸jþÍ1¸jàþÍ1¸jC®>M.#............#.#.....#.#..#.........#.......#...........#.#.#.#.##Í1¸j¯É$.#......#.....#.#.#.##....## #@......##.#..##.#.#.#.##.### #.)....#.... #...#.###.#####..... Rev .# #Í1¸j¢µÍ1¸j(·%4Í1¸j³¼Í1¸j2¾Í1¸jnTM#.#.#...#.#.#.#............#.#.....#.#..#.........#.......#...........#.#.#.#.##$.#......#.....#.#.#.##....## #.......##.#..#.#.#.#.##.### #.)....#....##..... Rev ...#.#..#...# ###.....##Í1¸j„#Í1¸jK#Í1¸jñ#%5Í1¸jH(Í1¸j€)Í1¸jœªM.....#.....#...#.#.#...#.#.#.#............#.#.....#.#..#.........#.......#...........#.#.#.#.##.#......#.....#.#.#.##....## #.......##.#..#.#.#.#.##.### #.)....#....##.....# .#.##6Í1¸j�¤A7.4 (2Í1¸j~­U _You now have 214 gold pieces (gained 17).Î1¸jü0ãÎ1¸jü6nÎ1¸j8Î1¸j/9Î1¸j™9Î1¸j~:Î1¸jS<Î1¸jÁ=Î1¸jD>Î1¸j?Î1¸jd@Î1¸j×AÎ1¸jxBÎ1¸jÖBÎ1¸jŽEÎ1¸j@GÎ1¸jÄGÎ1¸jÚHÎ1¸jÉKÎ1¸j2MÎ1¸jôMÎ1¸jÓNÎ1¸jWPÎ1¸j˜QÎ1¸j'RÎ1¸j˜RÎ1¸j?TÎ1¸juUÎ1¸jïUÎ1¸j�VÎ1¸j8XÎ1¸jeYÎ1¸jÊYÎ1¸j:ZÎ1¸j·[Î1¸jÖ\Î1¸j\]Î1¸jÇ]Î1¸jÖ^Î1¸j¨_Î1¸j`,Î1¸jia,Î1¸jÓaÎ1¸jseM _You now have 219 gold pieces (gained 5).Î1¸jcfÎ1¸jîfÎ1¸jxgÎ1¸j×hÎ1¸jÊiÎ1¸j:jÎ1¸jÌjÎ1¸j$oXÎ1¸j¬oÎ1¸jÑpÎ1¸j?qÎ1¸j¬qÎ1¸jzsÎ1¸j®tÎ1¸juÎ1¸jpuÎ1¸jmvÎ1¸j­Î1¸j¤­Î1¸jD®Î1¸jž¯Î1¸j±Î1¸jh±Î1¸jê±Î1¸jo³Î1¸jû´,Î1¸jmµÎ1¸j©¾šÎ1¸jX¿Î1¸jFÁÎ1¸jÂÎ1¸jôÂÎ1¸jLÃÎ1¸jÅÎ1¸jÆÎ1¸jºÆÎ1¸jÇÎ1¸jUÊÎ1¸j[ËÎ1¸j±ËÎ1¸jUÌÎ1¸j÷ÍÎ1¸j7ÏÎ1¸j¤ÏÎ1¸j0ÐÎ1¸jÍÛ°Î1¸jÚßÎ1¸jÆàÎ1¸j=áÎ1¸j»áÎ1¸jóäÎ1¸jæÎ1¸jtæÎ1¸j<çÎ1¸jêÎ1¸j\ëÎ1¸j¼ëÎ1¸jÊìÎ1¸j÷îÎ1¸j�ð,Î1¸j ñÎ1¸jaøXÎ1¸jNùÎ1¸j—úÎ1¸j ûÎ1¸jMüÎ1¸j¢þÎ1¸j Î1¸jÀÎ1¸j)Î1¸j�Î1¸j ,Î1¸jÎ1¸jêÎ1¸jQ Î1¸j· Î1¸j� Î1¸jÙ Î1¸jÎ1¸jsÎ1¸j¸Î1¸jÉÎ1¸j¬,Î1¸jÎ1¸jœÎ1¸jÎ1¸j€Î1¸j´Î1¸j¢Î1¸j–Î1¸jýÎ1¸j$ Î1¸j #Î1¸jï$,Î1¸jZ&Î1¸jÚ(Î1¸jž*Î1¸j+Î1¸j9,Î1¸jo.Î1¸j0Î1¸jy0Î1¸jd1Î1¸j»3Î1¸jÂ5,Î1¸jÕ6Î1¸j¢>_ ### ..Î1¸j?  ..#. #...###.... ##.##.##. ###... .###..##.####....# ..##... .._...+...##.....## ...#..## Î1¸j`?õ.###..#...........#..##. #....# ##.##.#.......#####...# #...###..##...#....##.......... Î1¸j¥?p................................# ##.#.........................†..#  #...........##............. Î1¸jé?G ####........##.............).##  #........#####......#....## Î1¸jt@a #.........##.#.....##).#.###  #......#............)....# ##Î1¸jF1726.4 (59.0)Î1¸jG,7.4 (60Î1¸j7LÎ1¸j‘NR _k - 2 inky potionsÒ1¸jŽl±Trilby the Shooter### ..Coglin..#.Health: 44/44 ======================== #...###....Magic: 6/6======================== ##.##.##. ###...AC: 6Str: 12 Ò1¸j~m�.###..##.####....#..##... . EV: 11Int: 8 .._...+...##.....## ...#..##. SH: 0Dex: 19 .###..#...........#..##. #....#.. XL:  6 Next: 88% Place: Dungeon:4 ##.##.#.......##@.#....####...#.. Noise: ---------  Time: 2727.4 (0.0) #...###..##...#....##............ i) +1 sling (drain)  h) +4 sling {Alejand ................................# Fire: i) +1 sling (drain) {Tertia} ##.#.........................†..#Ò1¸jêm…#...........##..................####........##.............).##. #........#####......#....##.. #.........##.#.....##).#.###. Ò1¸jAni#......#............)....# ##  _You now have 219 gold pieces (gained 5).  Things that are here: _a +0 short sword; a kobold corpse _k - 2 inky potionsÒ1¸jýniPress: ? - help, v - describe, . - travelThe floor.Ò1¸jrF 3@.Ò1¸jCÑ :..Ò1¸jKO 7..Ò1¸jæË  ..  Things that are here: _a +0 short sword; a kobold corpse _k - 2 inky potionsPress: ? - help, . - travelÒ1¸jÈÌ JYou can't see that place.  [the floor.]Ò1¸jª$ 7..Ò1¸jÝX 7..Ò1¸jY– 7..Ò1¸j8Ö 7..Ò1¸jt( 7..Ò1¸j:¶ 7..Ò1¸jGß P#.a rock wall.]Ò1¸jãÙY.#the floor.]Ó1¸jaA..Ó1¸jyðA..Ó1¸jX­b#.a translucent stone wall.]Ó1¸j³þm_#snail-covered altar of Cheibriados.]Ô1¸j,Y_.the floor.]Ô1¸jÔz9..Ô1¸jßÂ5..Ô1¸j÷O.#a stone wall.]Ô1¸jÍ5T#..the floor.]Ô1¸juV.##a rock wall.]Ô1¸j~ÂR#..the floor.]Ô1¸j¯ .., v - describe, . - travelThe floor.Ô1¸j°?+..Ô1¸jÓ|:...Ô1¸jË>..Ô1¸jß89..Ô1¸jj]¡Trilby the Shooter### ..Coglin..#.Health: 44/44 ======================== #...###....Magic: 6/6======================== ##.##.##. ###...AC: 6Str: 12 .###..##.####....#..##... . EV: 11Int: 8 Ô1¸jŸ_.._...+...##.....## ...#..##. SH: 0Dex: 19 .###..#...........#..##. #....#.. XL:  6 Next: 88% Place: Dungeon:4 ##.##.#.......##@.#....####...#.. Noise: ---------  Time: 2727.4 (0.0) #...###..##...#....##............ i) +1 sling (drain)  h) +4 sling {Alejand ................................# Fire: i) +1 sling (drain) {Tertia} ##.#.........................†..##...........##..................####........##.............).##. #........#####......#....##.. #.........##.#.....##).#.###.[Ô1¸jš`Èm #......#............)....# ## Things that are here: _a +0 short sword; a kobold corpse _k - 2 inky potionsPress: ? - help, v - describe, . - travelThe floor.Ô1¸jaÔ1¸jLlÔ1¸jdm. _î1¸jÌV3î1¸jÓWî1¸jå\î1¸j&^î1¸j"bP _î1¸j…cî1¸jòcî1¸j’dî1¸j:fî1¸jƒgî1¸jhî1¸jwhî1¸jæiî1¸jkî1¸j[kî1¸j6lî1¸j™mî1¸jÂnî1¸j oî1¸j‹oî1¸j.tî1¸jIuî1¸j¥uî1¸jIvî1¸jIxî1¸j&yî1¸j†yî1¸jJzî1¸jÅ{î1¸j«|î1¸j }î1¸jˆ}î1¸jà€î1¸jÖ�î1¸jI‚î1¸jâ‚î1¸j}„î1¸jp…î1¸jÜ…î1¸jq†î1¸jú‰î1¸j‹,î1¸jÏ‹î1¸j”�î1¸j’,î1¸j0“î1¸jr•î1¸jå—,î1¸j&£Æî1¸jÝ£î1¸j̤î1¸j(¥î1¸jX¦î1¸j5§î1¸j ¨î1¸j„¨î1¸jë¨î1¸jï«î1¸j‹­Bî1¸j¹±î1¸j�²î1¸j1³î1¸jɳî1¸jé´î1¸j–µî1¸jèµî1¸j^¶î1¸jí·î1¸jK¹î1¸jɹî1¸jYºî1¸j8¼î1¸j½î1¸j–½î1¸jM¾î1¸jGÀî1¸j(Â,î1¸j>ÆBî1¸jÔÆî1¸jÏÇî1¸jlÒî1¸j£Ö]### #.# ..##î1¸jìØ´ ...##  ....# ....## #######  ##...####.....##....##.......######..[ .......#..##....@....... 51.4 (2î1¸jÀÙ#4.0) .##.##....#...#......... ..# ####...#..###..# ..## .....##.....##...##...## .....###.###.....# .........÷..#.........#........# î1¸j;Úr......................#.......# ........).##...#...#.........#### ....#....##...###..#...#.<......î1¸jÌàî1¸j{á,2.4 (25î1¸jŒèî1¸j–é _Found a robe.ñ1¸j£o 3ñ1¸jÓp ñ1¸j­| ñ1¸jê} ñ1¸jD‚ nñ1¸j%ƒ ñ1¸j4„ ñ1¸j�† ñ1¸j ‡ ñ1¸jˆ ñ1¸jïŠ J _Found a stone staircase leading down.ñ1¸j� 3ñ1¸jø� ñ1¸jD� ñ1¸j’ ñ1¸jr’ ñ1¸jU“ ñ1¸j*• ñ1¸jæ– ,ñ1¸j˜ ñ1¸jú™ ñ1¸jã› ,ñ1¸jöœ ñ1¸jŠª õ ####  ####### ##..## ##.....## #.>..# #.......######..@.# 9.4 (7.0) #..##.............# ...#.........## ..# ...#..##......#..# ..####.....##...##...#####.###............#÷..#.........#........#.......#.......#ñ1¸j± N).##...#...#.........####ñ1¸jX³ ñ1¸jaº ñ1¸jF¾  ñ1¸jù¾ ñ1¸j�¿ ?_You see here a +0 robe.ó1¸j0Hó1¸jíHó1¸j´Ió1¸j4Nó1¸jCPó1¸jÈUP _ó1¸j“ZXó1¸ja]Bó1¸jm_ó1¸j+aó1¸j¦aó1¸j¸bó1¸jÐdó1¸j™fó1¸jgó1¸jãgó1¸j_vó1¸j–wó1¸j8xó1¸jÄ�nó1¸jŠƒó1¸j܉Bó1¸j¤�Xó1¸j¯¥Xó1¸j\«ó1¸j-­ó1¸j�­ó1¸j¹®ó1¸j¼Xó1¸j9¾ó1¸j ÃBó1¸j<Åó1¸jhÏ„ó1¸jÈÐó1¸jRÔó1¸jÉÕó1¸jTÖó1¸j×ó1¸j(Ûó1¸jàBó1¸jâó1¸jeä,ó1¸jÞåó1¸j)éó1¸jÑêó1¸j=ëó1¸j ð,ó1¸j¢ðó1¸jöñó1¸j�òó1¸j°õó1¸jˆöó1¸jâöó1¸j›÷ó1¸jAúó1¸j\ûó1¸j½ûó1¸j?üó1¸jÞþó1¸jÖÿó1¸j]ó1¸jºó1¸jœó1¸jjó1¸jÉó1¸jó1¸jÚó1¸j,ó1¸jŸó1¸j ó1¸j6 ó1¸j– ó1¸jK ó1¸j³ó1¸jó1¸jvó1¸j°ó1¸jÛó1¸j ,ó1¸jó1¸j³ó1¸j.ó1¸j°ó1¸jHó1¸j¶ó1¸jÝó1¸jEó1¸jó1¸jÛ ó1¸j³!ó1¸j("ó1¸j’"ó1¸j“2`ó1¸j4ó1¸jBÅ.#[.#...#....##....##  #....##### #....##.# #..@..##94.4 (35.0) ####......## #..#.......# ### #..........## ####### ##.##. ###.....##...####.....## #..##.####....#...#....##.......# .+...##.....###.......#..##....  #..#...........#..##.##....#...#.  ##.#.......##..#....####...#..##. ó1¸júDó1¸jÙF,5.4 (36ó1¸j°Jó1¸jäL( _Found a ring mail.õ1¸jZËÿ.#.[.#.##....# #....## #....##### #....##.#õ1¸jÌ` #.@...## ####......## #..#.......#.### #....## # .##.##. ###.....##...####..... ##..##.####....#...#....##....... _...+...##.....###.......#..##... ##..#...........#..##.##....#...# .##.#.##..#....####...#..##õ1¸jIÓõ1¸jåÓ#6.4 (1õ1¸j-Ô.0)õ1¸jcÙõ1¸jÜÚõ1¸j~˜õ1¸jO™õ1¸jNšõ1¸jΜõ1¸j9Ÿõ1¸j)¦‹##/.[ õ1¸jµ¦‘ ####..@.##. ###.. ##### #..#.#õ1¸j§Ÿ..### #..........## ##### #.##.##. ###.....##...#### ###..##.####....#...#....##... õ1¸jH§õ._...+...##.....###.......#..##.. ###..#.....#..##.##....#...õ1¸j_¯&0õ1¸jÖ³+7.4 (1õ1¸jŶõ1¸j¹ õ1¸ju¹E_Found a brass wand.õ1¸jã¥3õ1¸j^§õ1¸jˆ©õ1¸j±®Xõ1¸jc°,õ1¸j2±õ1¸j‹³õ1¸j>µ,õ1¸jë¶õ1¸jJ¸õ1¸j+ºõ1¸jþ¿ø######!.../[.##  õ1¸j‡À°....##  ##....##  ##....##### ##....##.# ###.....##  ####......##  õ1¸jÕÀà#..#.......#  ###...### #..........## ##õ1¸jÈ-800.4 (3õ1¸jšÈ+1.4 (4õ1¸j3Îõ1¸jåÏT _Found a dark potion.÷1¸j¥ #######.!.../......##..#####....##.# ### ##### ÷1¸j@¦5#..#.#÷1¸jZ®÷1¸j*¯+2.4 (1÷1¸j^´÷1¸j.·R _You see here a +0 ring mail.÷1¸jèx ########..!.../...###..[###....##. ### ######÷1¸j€ ÷1¸j � -3 _÷1¸j³‡ ÷1¸j—ˆ ø1¸jc¼È#.!...@..###...###..[.### ##....## ##....##  ##....## ##....##### ##.##.# ###.....##  ####......##ø1¸j Èø1¸j0É4ø1¸j Îø1¸jxÔø1¸j>Õ+5.4 (2ø1¸jèÙø1¸juÛ0 _c - a wand of iceblast (8)ø1¸j½& Ô#.!..@...##.#...###..[.## ## ##....##  ##....## ##....## ##ø1¸j¸' .##### ##....##.# ###.....##  ####......##ø1¸jÇ. ø1¸jy/ +6.4 (1ø1¸j‡4 ø1¸j:5 ù1¸jÝ=ñ##....!.@....###.#...###..[.## ##. ##....### ##....## ##.## ##....##### ##....##.# ###.....##  ####......## ù1¸j�Dù1¸j¤E&7ù1¸j"Jù1¸j{Kù1¸j-Ý # #....!@.....## #.#...###..[.## ##.. ##....## ##. ##...#### ##....## ##....##### ##....##.#ù1¸jÞ{ ###.....## ####......ù1¸j{âù1¸j ã&8ù1¸j}çù1¸j‹èù1¸jüg~ # #.....## #.#...###..[.## ##... ##....## ##... ##....## ##... ##....###... ##....######... ##....##.#.... ###..... ####......ù1¸jnù1¸jØn&9ù1¸j{sù1¸jrxù1¸jîx,10.4 (2ù1¸jS|ù1¸jz~Q _l - a dark potionú1¸j„I_ú1¸j¼Sšú1¸j¯YXú1¸jÛ[ú1¸jmòú1¸jîxÜú1¸j:zú1¸j{ú1¸jê~ú1¸j°�Bú1¸jm¬°ú1¸j†´Æú1¸j�»„ú1¸jøÀnú1¸j}Âú1¸jÃú1¸j�Ãú1¸jæÃú1¸j�Æú1¸j3Çú1¸jtÉ,ú1¸jÉêè #...........## #.#...###..[.# #.##....##.... #.###....##... #.# ##....##.. #.# ##....##. #.# ##....##  .######.....#  #.@...........#####29.4 (19.0)  #.#.......##.## #.  #.###...####.# #. .#.##.##.##.# ### #.#..###..##.####.. #.+..._...+...##... ###..###..#........ #.##.##.#.. ###...###..##...#ú1¸j™ìú1¸jñú1¸jÞóE _Done exploring.û1¸jpvû1¸jô€´Level 4 of the Dungeon <<<<>>>>_∩(Press ? for help) #############  #...........##  #.#...###..[.##  #.##....##....##  #.###....##....##  #.# ##....##....##  û1¸j4‚?#.# ##....##....#####  #.# ##....##....##.#  ######.######.....###.....##  #.@...........#######......##  #.#.......##.## #..#.......#####  #.###...####.# #..........## ####### ##..##  #.#.##.##.##.# ###.....##...####.....## #.>..####  #.#..###..##.####....#...#....##.......######..[.##.##  #.+..._...+...##.....###.......#..##.............#...#  ###..###..#...........#..##.##....#...#.........##...#  #.##.##.#.......##..#....####...#..##......#..##...##  ###...###..##...#....##............##.....##...##...##  #.................................###.###............#  ####.#.........................÷..#.........#........#  û1¸jž‚#...........##...........................#.......##  ####........##.............).##...#...#.........####  #........#####......#....##...###..#...#.<......###û1¸jŽ… ²#.##.##.#.......##..#....####...#..##......#..##...#####...###..##...#....##............##.....##...##...###.................................###.###............#####.#.........................÷..#.........#........#..........##...........................#.......#####........##.............).##...#...#.........#### #........#####......#....##...###..#...#.<......### #.........##.#.....##).#.###..##..................# #......#............)....# ##..........#..........## ##.....##.#...##......##.###.....................).#û1¸jˆ i ##......#..#..##.....###..#.............######.....# #.........####.#..................######....#### ##.......####....##......##...........÷.....##.##....## ##........#....#.##..###.#...........##.....##..#.....# ###..#..........##.##.###.....#..##..∩..##........# ###...#####÷#...#...........###.##.....##.###....### #...####..####..............#..#...##........##.....<.###..............#..û1¸jˆ ô.##.....######...[....#.....##.....####...........######..#....##....###......###...##..>........##..........##..#.#.#.#.#.#.#.#..#....#.....###...####.##....##..#.........###.....#.....#.....#....## #...####.#..###...............###.#.#.#...#.#.#.....#...##....# ##..#.#..##.#....##.......#...#ü1¸jæÔü1¸jœùã #...........## Trilby the Shooter #.#...###..[.# Coglin #.##....##.... Health: 44/44 ======================== #.###....##... Magic: 6/6======================== ü1¸jOû#.# ##....##.. AC: 6Str: 12 #.# ##....##. EV: 11Int: 8 #.# ##....## SH: 0Dex: 19 ######.######.....# XL:  6 Next: 88% Place: Dungeon:4 #.@...........##### Noise: ---------  Time: 2829.4 (0.0) #.#.......##.## #. i) +1 sling (drain)  h) +4 sling {Alejand #.###...####.# #. Fire: i) +1 sling (drain) {Tertia}  #.#.##.##.##.# ### #.#..###[ü1¸joü 33m..##.####.. #.+..._...+...##...  ###..###..#........  #.##.##.#.......#  ###...###..##...#  _Found a brass wand. _Found a dark potion. _You see here a +0 ring mail. _c - a wand of iceblast (8) _l - a dark potion _Done exploring.ü1¸j¦ü1¸j7: _ü1¸jÆü1¸j~ü1¸jvü1¸jfü1¸jKü1¸jù'ü1¸j)ü1¸jn)ü1¸j7*ü1¸j5ü1¸jÐ6,ü1¸jª7ü1¸j Bü1¸jUC,ü1¸jDü1¸jßNü1¸j™P,ü1¸j?Qü1¸j”\ü1¸j^ü1¸j}^ü1¸j@_ü1¸jKnXü1¸j×uü1¸j9w,ü1¸j;xü1¸jr€ü1¸j?�ü1¸jº�ü1¸jÏ‚ü1¸jß�,ü1¸j�,ü1¸jÀ®°ü1¸jþ¸Xü1¸jNÁü1¸j5Âü1¸j³Âü1¸j…Ãü1¸j:Ëü1¸j¤Ìü1¸jKÍü1¸jÎü1¸jäÖü1¸jCØ,ü1¸jIÙü1¸jâü1¸jFã,ü1¸jIäü1¸jÝìü1¸j þšü1¸jˆBü1¸j²ü1¸jü1¸j`ü1¸jü1¸jßü1¸jXü1¸jü1¸j®ü1¸jçü1¸j:&ü1¸jË(,ü1¸j*ü1¸j#1ü1¸j3,ü1¸jq4ü1¸jË;ü1¸jf>ü1¸j?ü1¸j3Lü1¸jÐRü1¸jàVü1¸jXü1¸jÔZü1¸jª`ü1¸j«d,ü1¸jwfü1¸jålü1¸jqü1¸j³qü1¸jsü1¸jWyü1¸j>{,ü1¸j6}ü1¸jE„ü1¸jɇ,ü1¸j–‰ü1¸j¯Žü1¸j+‘ü1¸jË‘ü1¸jÁ’ü1¸j­—ü1¸jw�ü1¸j°ž,ü1¸jŠŸü1¸j¢ü1¸jš¢ü1¸j¤ü1¸j+¨ü1¸j]ªü1¸jáªü1¸j;¬ü1¸j0¯ü1¸j±,ü1¸j ²ü1¸j¨´ü1¸jF¶ü1¸j°¶ü1¸j¤·ü1¸jù¹ü1¸jñ»,ü1¸j½¼ü1¸j²¾ü1¸jAÀ,ü1¸j�Áü1¸jæÂü1¸j¢Äü1¸jJÅü1¸jFÈü1¸jÒÊü1¸jXÑü1¸jëÙ°ü1¸jŒÚü1¸jÛü1¸jäÝ,ü1¸j+ß,ü1¸jÃè#.#..................###### ......##...........÷.....##.##... ..###.#...........##.....##..# .###...........#..##..∩..##... ü1¸jzé{..#...........###.##.....##.# ...........#..#...##........##.. ...........##.....######...[.... .....##...........######..#....# ..#...##........@........##......73.4 (44.0) .....###...####.##....##..#..... ....## #...####.#..###.......... #....# ##..#.#..##.#....##....... ü1¸jÇé–....####........#..............## ....#........#.............#.. ............###...#....#.### ....#..#..#># ##..#....#####..#.. ü1¸jê^....#.###...## #..###.##.....###ü1¸j»êü1¸j¢ñü1¸jèóa _There is an escape hatch in the floor here.ü1¸jÔÉ ü1¸jfÕ ×Level 4 of the Dungeon <<<<>>>>_∩(Press ? for help) #......#............)....# ##..........#..........##  ##.....##.#...##......##.###.....................).#  ##......#..#..##.....###..#.............######.....#  #.........##......##.#..................######....####  ##.......####....##......##...........÷.....##.##....##  ##........#....#.##..###.#...........##.....##..#.....#  ###..#..........##.##.###...........#..##..∩..##........#  ###...##.........###÷#...#...........###.##.....##.###....###  ü1¸jš× V#...####........####..............#..#...##........##.....<.##  ####.................#...............##.....######...[....#.....#  #.....##.......................##...........######..#....##....##  #...................##......#...##........@........##..........#  #..#.#.#.#.#.#.#.#..#....#.....###...####.##....##..#.........##  #.....#.....#............#....## #...####.#..###...............#  ##.#.#.#...#.#.#.....#...##....# ##..#.#..##.#....##.......#...#  #..#................##..#....####........#..............####.##  #.#.#.....#.#..#.....##.#....#........#.............#.........#  #....................##..............###...#....#.###........##  #.#.......#..................#..#..#># ##..#....#####..#.....#  #.......................#....#.###...## #..###.##.....########  #.#.#.#.#.##............###.....##....# #.## #........#  #..#......#.......#.......#.....##.##.###..# ##....#.##  #.#.#.#.##....##..##....###..#.##......##.####.....<###ü1¸j 3@>ý1¸jÐ� ý1¸j„¹ #.#..................######....## Trilby the Shooter ......##...........÷.....##.##... Coglin ..###.#...........##.....##..#... Health: 44/44 ======================== .###...........#..##..∩..##...... Magic: 6/6======================== ..#...........###.##.....##.###.. AC: 6Str: 12 ...........#..#...##........##... EV: 11Int: 8 ...........##.....######...[....# SH: 0Dex: 19 ý1¸j‡» .....##...........######..#....## XL:  6 Next: 88% Place: Dungeon:4 ..#...##........@........##...... Noise: ---------  Time: 2873.4 (0.0) .....###...####.##....##..#...... i) +1 sling (drain)  h) +4 sling {Alejand ....## #...####.#..###........... Fire: i) +1 sling (drain) {Tertia} #....# ##..#.#..##.#....##....... ....####........#..............## ....#........#.............#.....  ............###...#....#.###.....  ....#..#..#># ##..#....#####..#..  ....#.###...## #..###.##.....####  _Found a dark potion. _You see here a +0 ring mail. _c - a wand of iceblast (8) ý1¸j§¼ È_l - a dark potion _Done exploring. _There is an escape hatch in the floor here.ý1¸j_½ ý1¸j²Ñ ý1¸j²Ô ý1¸j6Û : _ý1¸jkÜ ý1¸jlÝ ý1¸jóÝ ý1¸jfÞ ý1¸j<à ý1¸jná ý1¸jâ ý1¸jã ý1¸j»ä ý1¸jaå ý1¸jßå ý1¸jžæ ý1¸jtè ý1¸jˆé ý1¸jê ý1¸jŸê ý1¸jCì ý1¸j«í ý1¸jJî ý1¸jÑî ý1¸j~ô Xý1¸jƒú ¤...##..######..#. #......#...##........>........##..#.....###...####.##....##..# ....#....## #...####.#..# #...##....# ##..#.#..##.#.... ##..#....####........#.. .##.#....#........#......... .##..............###...#....#.#.......#..#..#@# ##..#....#####80.4 (7ý1¸jÔû /#....#.###...## #..###.###.....##....# #.## # ......#.....##.##.###..# ##....#..#.##......##.####.....< ######..##.....#.........# #...##..>.###.#..#.##......# #...###.......#....##..... ##..........#.....####....#.ý1¸jeü ý1¸j© ý1¸j€ c _There is a stone staircase leading down here.þ1¸j™îgþ1¸j»ó+1.4 (1 _þ1¸jéõþ1¸jˆ½J 5  You climb downwards.þ1¸j0Ãã ### ##.## ... þ1¸j'ĉ#.# #@# ......l..+ #####...## #+#.# ### l   iguana (asleep) þ1¸j•Äþ1¸jÎ-2.9 (2.5þ1¸j-þ1¸jI+Q _You encounter an iguana.þ1¸j.a _There is a stone staircase leading up here.ÿ1¸jÿ1¸j3ÿ1¸jþÿ1¸jÓ^ _An iguana is nearby!ÿ1¸j³i ### ##.## ... #.# #@# ......l..+ #####...## #+#.# ###ÿ1¸jJý ### ##.## ... #.# #@# ......l..+ #####...## #+#.# ### ÿ1¸j6Nÿ1¸jOÿ1¸jSÿ1¸j­U^ _An iguana is nearby!ÿ1¸j•é Ë lYou shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.ÿ1¸jur Ÿ  The iguana is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.ÿ1¸jÕú m lThe iguana is lightly wounded.ÿ1¸jü b===4.0 (1.1Rev ÿ1¸jÿ1¸jgL _The iguana misses you.2¸j“m z  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.2¸jãô †  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.2¸j~ C  The iguana is lightly wounded.2¸jP ^5.1Rev+ 2¸j„ 2¸jB† S _The iguana barely misses you.2¸j}Š  You shoot a sling bullet. The sling bullet hits the iguana.2¸j|­ ))The iguana is moderately wounded.You shoot a sling bullet.2¸j,L¡ l.  The sling bullet barely misses the iguana.2¸jvM+602¸j&S2¸j U> _The iguana bites you but does no damage.2¸jY¿p ))You shoot a sling bullet.2¸jbF²  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.2¸jíП l.  The iguana is heavily wounded.2¸jHÒk7.2 (1.1Rev* 2¸jŠÖ2¸jrÙ> _The iguana bites you but does no damage.2¸jÙ® p ))You shoot a sling bullet.2¸jr5 ‘  The sling bullet closely misses the iguana.You shoot a sling bullet.2¸jÀ ¢ l.  The sling bullet closely misses the iguana.2¸jÈÁ '8.32¸jÓÅ 2¸j�È T _The iguana closely misses you.2¸j#ÞŠ  You shoot a sling bullet. The sling bullet hits the iguana.2¸j)/à .  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana!2¸jY3' 2¸jî¹..2¸jJÀ]Trilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================###AC: 6Str: 12##.##EV: 11Int: 8...SH: 0Dex: 19#.#XL:  6 Next: 101% Place: Dungeon:5#@#Noise: ===------  Time: 2889.3 (1.0).........+i) +1 sling (drain)  h) +4 sling {Alejand#####...##Fire: i) +1 sling (drain) {Tertia} 2¸jGÁ>#+#.#Rev* ###  You shoot a sling bullet.  The sling bullet closely misses the iguana. _The iguana closely misses you.You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana!2¸jžÂ‹ _You kill the iguana!You have reached level 7!2¸j/Ì/  --more--2¸jä5D50/507/77 0% 2¸ja:2¸j>=—  Your brain swirls with designs for a L-80 baryocorrelator. You just need some _more time...2¸jϸ 2¸j×¹ 32¸j™º 2¸jN¼ 2¸j2Á P _2¸jÌÁ ,2¸jI 2¸j�Ä 2¸jfÅ 2¸jÔÅ >Rev+ 2¸jWÆ 2¸jíÆ 2¸jÃÇ ,2¸jÕÈ 2¸jbÉ 2¸jAÊ ,2¸jåÊ 2¸j€Ì 2¸jÅÍ 2¸jMÎ ,2¸j$Ð 2¸jkÑ TRev 2¸jÿÑ 2¸jÏÓ 2¸jôÔ 2¸jmÕ 2¸jðÕ 2¸j†× 2¸jñØ 2¸jiÙ 2¸jÌÙ 2¸jëÚ 2¸jtÜ 2¸jðÜ 2¸jTÝ 2¸jÆÞ 2¸j¶à T2¸j“á 2¸j+ã 32¸j–ã 2¸jå 2¸jDç B2¸j¡÷ 2¸jRþ ú #################.....##.##.##....@.....#---#.#.....####+####.###..#.###  ######.#<## ...........+ #.#####...###+#.####2¸jþ A9056.0)'.....o..................o   orc (asleep)...........###....?..### o.  As you open the door, it creaks loudly!2¸j Uo2¸jT M======6.3 (172¸j; 2¸jŽ l _You encounter an orc. It is wielding a +0 hand axe.2¸j| ‡ _Found a scroll labelled ZEQUSA TUXTUQY.2¸j ‹Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 6Str: 12EV: 11Int: 8###SH: 0Dex: 19##############.....XL:  7 Next:  0% Place: Dungeon:5##.##.##....@.....#Noise: ======---  Time: 2906.3 (0.0)#.#.....####*####.#i) +1 sling (drain)  h) +4 sling {Alejand##..#.### .o.Fire: i) +1 sling (drain) {Tertia} ######.#<## ..... ...........+ ....... #.#####...##.........o   orc#+#.#...........#####....?..[2¸j'�*33m### _Found a scroll labelled ZEQUSA TUXTUQY.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (65% to  hit)2¸j ˜»Trilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 6Str: 12EV: 11Int: 8###SH: 0Dex: 19##############.....XL:  7 Next:  0% Place: Dungeon:5##.##.##....@.....#Noise: ======---  Time: 2906.3 (0.0)#.#.....####)####.#i) +1 sling (drain)  h) +4 sling {Alejand##..#.### .).Fire: i) +1 sling (drain) {Tertia} ######.#<## ..).. ...........+ ...)... #.#####...##....)....o   orc2¸jð™¿#+#.#.....).....#####...)?..###  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (65% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.2¸j÷ 2¸jR¡ Üo.  Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (65% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet barely misses the orc.2¸j'© >.....2¸j–ª –===---7.4 (1.1Rev _2¸j± 2¸j7³ 2¸j6nTrilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 6Str: 12EV: 11Int: 8###SH: 0Dex: 19##############.....XL:  7 Next:  0% Place: Dungeon:5##.##.##....@.....#Noise: ===------  Time: 2907.4 (0.0)#.#.....####o####.#i) +1 sling (drain)  h) +4 sling {Alejand##..#.### ...Fire: i) +1 sling (drain) {Tertia} ######.#<## .....Rev ...........+ ....... #.#####...##.........o   orc#+#.#...........2¸jz|#####....?..### _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (65% to  hit)2¸j7HÝTrilby the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 6Str: 12EV: 11Int: 8###SH: 0Dex: 19##############.....XL:  7 Next:  0% Place: Dungeon:5##.##.##....@.....#Noise: ===------  Time: 2907.4 (0.0)#.#.....####)####.#i) +1 sling (drain)  h) +4 sling {Alejand##..#.### ...Fire: i) +1 sling (drain) {Tertia} 2¸j¼I######.#<## .....Rev ...........+ ....... #.#####...##.........o   orc#+#.#...........#####....?..###  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (65% to  hit)  You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!2¸jJN)2¸j4ÔY)))))))2¸j´^ð)......  Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (65% to  hit)  You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!  You shoot a sling bullet.2¸j©a;18.5 (1.1 _2¸jÏg2¸j—i2¸j¬�I2¸j[”„2¸jí–,2¸j†—2¸jˆ™>2¸jŸš2¸j€œ32¸j­�2¸jf¤„2¸j…¦,2¸jµ§2¸j—©2¸jEª2¸j6«2¸jV­,2¸j¯2¸j±2¸j»±2¸jn²2¸j»´,2¸j#¶2¸j”·2¸j¸2¸j¹2¸j»2¸j•»2¸jŒ¼2¸jb¾2¸j¿2¸j¼¿2¸jÍÀ,2¸jÁÁ2¸jªÃ2¸j)Ä2¸jVÅ2¸jÏ,2¸jÐ2¸j^Ö,2¸j=×2¸j$Ú,2¸jýÚ2¸jÜ2¸j–Ü2¸jJÞ2¸jià,2¸jÉá2¸j‡ã2¸jmä2¸jÙä2¸jææ,2¸jÝç2¸jê,2¸jHë2¸j·í,2¸j#ï2¸jñ,2¸jÉò2¸j¢ô2¸jõ2¸jiö2¸j ø2¸jqø2¸jÅù2¸jÜû2¸jiü2¸jÄý2¸jÞÿ,2¸jg2¸jÆ,2¸jŸ2¸j.,2¸j¨2¸jQ 2¸jÄ 2¸j! 2¸j½ ,2¸j2¸jP,2¸jV2¸j,2¸jX2¸j,2¸jM2¸j2¸j�2¸jA2¸j,2¸j*2¸jï2¸jh 2¸j@!2¸j@#,2¸jž$2¸j8&,2¸j®'2¸jŽ*B2¸j-,,2¸jk-2¸jº/,2¸j³02¸jg2,2¸jÝ32¸jR52¸jÍ52¸j�62¸j82¸j†82¸jØ92¸j£;,2¸jÉ<2¸j·>,2¸j*@2¸jB2¸jšB2¸j%C2¸jE,2¸jžF2¸jÝKn2¸jÝL2¸j�N2¸jðN2¸jåO2¸jšQ2¸jR2¸jêR2¸jÎT,2¸jV2¸jàW2¸jÎX2¸jÄY2¸j[,2¸jë`2¸j,nB2¸jo2¸j—o2¸jƒp2¸jÖr2¸j_s2¸jmt2¸jñv,2¸j£x2¸jüz2¸jý{2¸j�|2¸j˜~2¸j;2¸j €2¸jó�2¸j­‚2¸jsƒ2¸j€…2¸j÷…2¸j‡2¸j‰2¸j†‰2¸jÄŠ2¸jêŒ2¸jf�2¸j£Ž2¸já�2¸jQ‘2¸jŸ’2¸j7•2¸j¦•2¸jã–2¸j]™2¸jÜ™2¸j¼š2¸j°œ2¸jD�2¸jž2¸j+ 2¸j¨ 2¸j­¡2¸j³£2¸jN¤2¸j¥2¸jÿ¦2¸j}§2¸jl¨2¸j‘ª2¸j«2¸j-´2¸j¶2¸jŶ2¸je¸2¸jò„2¸j¥Ä,2¸jwÅ2¸jêÆ2¸j—Ç2¸j„È2¸jÊ2¸jHË2¸jÌ2¸jóÍ2¸jyÎ2¸jîÏ2¸jçÑ,2¸j2Ó2¸jKÕ,2¸jôÖ2¸jmØ2¸jÙ2¸jÚ2¸j!Ü2¸j°Ü2¸j•Ý2¸j’ß2¸j*à2¸jÍà2¸j™â2¸jã2¸jôã2¸jqæ,2¸jæç2¸j²é2¸jzê2¸jxë2¸j$í2¸jÀí2¸jqî2¸j~ð2¸j0ñ2¸jò2¸jìó2¸j¤ô2¸jKõ2¸j÷,2¸jîø2¸jéú,2¸jü2¸j(ÿB2¸j¢  .##.##.....#.......#<.. _You start waiting.2¸j¡23007.5 (99.0)2¸j”7---8.5 (100.0)2¸jë2¸jp# _Done waiting.2¸j�¤ “ ##################.....##.##.##..........# .#.....####@####.##..#.###.......#  2¸j"¦ _######.#<###.......#+..+#####+#.:.#+#2¸j€­ 2¸j® ?---92¸j9® .0)2¸j´ 2¸jD· w _Found a parchment of Passage of Golubria.  There is an open door here.  Things that are here:2¸jÛ¹ X _a +0 hand axe; a +0 leather armour2¸jJ‰À ##################.....##.##.##..........# .#.....####)####.##..#.###...@...#  ######.#< ...........+..+#####10 _2¸j8F4 ##################.....##.##.##..........# .#.....####)#####..#.###.......#  ######.#< ...........+..+ #.#####...###2¸j@N2¸j‘N&12¸j2¸j‹ °Welcome to Sienk's Assorted Antiques! What would you like to do?  a -  180 gold a chain mailb -  60 gold a leather armour  c -  54 gold 2 viscous ruby potionsd -  120 gold a ring mail  e -  30 gold a scroll labelled YNIHIA MEATS  f -  120 gold a fluorescent wand You have 240 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping list2¸jÑc 2¸jæhCTrilby the Shooter...##Coglin#...#Health: 50/50 ========================2¸jýi#...#Magic: 7/7========================#.©.#AC: 6Str: 12#####EV: 11Int: 8#†©.#SH: 0Dex: 19#####...#XL:  7 Next: 17% Place: Dungeon:5 ###.....#.@.#Noise: ---------  Time: 3079.6 (0.0) ......##...#i) +1 sling (drain)  h) +4 sling {Alejand )####.##.©.#Fire: i) +1 sling (drain) {Tertia} ....######Rev ....## #.# #.©.# .....+ #.# #...# .....## #.# #...# ......# #.# ##[2¸jzjÖ39;49m.## ....#######.# ##.#Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder. You drain the adder.You kill the adder! _You shoot a sling bullet. _There is an entrance to Sienk's Assorted Antiques here.2¸jJo2¸j†p2¸jÌ2¸jJÍ2¸jÐ7 _You open the door.2¸j Ò32¸jùÒ2¸jý×@  There is an open door here.2¸j‹Ù2¸jøÙ _2¸jÎÚ2¸j?Þ2¸j“ß2¸jÆß2¸jýà2¸jåå2¸jæçB2¸juê2¸j~ìB2¸j‚ð2¸j¨ò,2¸j5ó2¸jiõ2¸jýö2¸j3÷2¸j ø2¸jÌú7 _You open the door.2¸jÞü32¸j¹ý2¸jÝÌopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.2¸jŸ2¸j _2¸j½2¸jG 2¸jv ,2¸j% 2¸j2¸j|2¸j¹2¸j92¸jÉ2¸jD,2¸j],2¸jhÐThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You open the door.2¸j€+2¸j7...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ---------  Time:[392¸jˆ7á;49m 3132.6 (32.0)####'####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand... #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#.....+..... +......#.....#..... ##...#####... 5   Grinder (asleep)#....5. #.#+#...#'#.###....##.......##........... _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You open the door.  You encounter Grinder.2¸j\/  --more--2¸jéI2¸jËN2¸j©TD 5. _There is an open door here. _You open the door. _There is an open door here.  You open the door.  You encounter Grinder.Grinder shouts! You hear a shout!2¸j¾ZX52¸jÎ^5==3.6 (332¸jÃ_2¸jÝa] _Grinder says, "DUCK!"2¸j_²W...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 122¸jø²B#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ==-------  Time: 3133.6 (0.0)####*####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..* #.......#..... Fire: i) +1 sling (drain) {Tertia} #...* ##......#.....+....* +......#.....#....5 ##...#####... 5   Grinder2¸j0³t#...... #.#+#...#'#.###....##.......##...........Grinder shouts! You hear a shout! _Grinder says, "DUCK!"Fire: i) +1 sling (drain) {Tertia}2¸j\³Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (61% to hit)2¸jq ...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ==-------  2¸j�R[33mTime: 3133.6 (0.0)####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..) #.......#..... Fire: i) +1 sling (drain) {Tertia} #...) ##......#.....+....) +......#.....#....5 ##...#####... 5   Grinder#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycle2¸jܰShift-Dir - straight lineAim: Grinder (61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is lightly wounded.2¸jæšQ Shift-Dir - straight line  Aim: Grinder (61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is lightly wounded.  Grinder is moderately wounded.2¸j´ 85.2¸jû&0'..2¸j]'^=4.6 (1Rev 2¸jæ-2¸j0i _Grinder says, "Make like a tree!"2¸j­! Ò...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 02¸j" YDex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3134.6 (0.0)####*####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand2¸j(" R..* #.......#..... Fire: i) +1 sling (drain) {Tertia} #...* ##......#..... Rev 2¸jM" $+....5 +......#.....#..... ##...#####... 5   Grinder2¸jl" ”#...... #.#+#...#'#.###....2¸jš" g##.......##...........Grinder is moderately wounded. 2¸j¹" –_Grinder says, "Make like a tree!"Fire: i) +1 sling (drain) {Tertia}2¸jÕ" ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2¸jú" uAim: Grinder (moderately wounded, 61% to hit)2¸jä ...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------  2¸j¯ u[33mTime: 3134.6 (0.0)####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..) #.......#..... Fire: i) +1 sling (drain) {Tertia} #...) ##......#..... Rev +....5 +......#.....#..... ##...#####... 5   Grinder#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is moderately wounded. 2¸jØP Shift-Dir - straight line  Aim: Grinder (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is moderately wounded.heavi 2¸j…Ò85. 2¸j€Ø)'. 2¸j Ùh5.6 (1Rev+ _ 2¸jœß 2¸j’à 2¸j{®6...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8 2¸jÑ®õ+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3135.6 (0.0)####*####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand 2¸jø®œ..* #.......#..... Fire: i) +1 sling (drain) {Tertia} #...5 ##......#..... Rev+ +..... +......#..... 2¸j¯#..... ##...#####... 5   Grinder#...... #.#+#...#'#. 2¸j>¯q###....##.......##........... 2¸j_¯ÆYou shoot a sling bullet. The sling bullet hits Grinder. _Grinder is heavily wounded.Fire: i) +1 sling (drain) {Tertia} 2¸jƯUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (heavily wounded, 61% to hit) 2¸j�Î6...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8 2¸j.ϱ+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3135.6 (0.0)####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..) #.......#..... Fire: i) +1 sling (drain) {Tertia} #...) ##......#..... Rev+ +...). +......#..... 2¸j‡Ï<#...). ##...#####... 5   Grinder#....). #.#+#...#'#.###.)..##.......##...........You shoot a sling bullet. The sling bullet hits Grinder.  2¸j»Ï5_Grinder is heavily wounded.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycle 2¸j0ЊShift-Dir - straight lineAim: Grinder (heavily wounded, 61% to hit) 2¸jÃWCFire: i) +1 sling (drain) {Tertia}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Grinder (heavily wounded, 61% to hit)  You shoot a sling bullet. The sling bullet barely misses Grinder.  You shoot a sling bullet. 2¸j7Û† 5.  The sling bullet closely misses Grinder. 2¸jáB'...... 2¸jRâ16.6 (1 _ 2¸jªè 2¸j ê 2¸jJì ...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------   2¸jâì [33mTime: 3136.6 (0.0)####*####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..5 #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev+ +..... +......#.....#..... ##...#####... 5   Grinder#...... #.#+#...#'#.###....##.......##...........You shoot a sling bullet. _The sling bullet closely misses Grinder.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (heavily wounded, 61% to hit)!2¸jEš...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------  !2¸jÉš:[33mTime: 3136.6 (0.0)####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..5 #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev+ +..... +......#.....#..... ##...#####... 5   Grinder#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (heavily wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is heavily wounded.!2¸j"¶  Shift-Dir - straight line  Aim: Grinder (heavily wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is heavily wounded.Grinder is severely wounded.!2¸j¦!2¸jë¬ 'oo   Blorkula the orcula (wandering)You encounter Blorkula the orcula. He is wielding a +0 scimitar.!2¸jp·/  --more--"2¸jäRT5."2¸jhY="2¸jÂZ{ 7.7 (1.1Rev* _"2¸jIa"2¸jÏf"2¸j]—...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------  "2¸jÛ—ø[33mTime: 3137.7 (0.0)####5####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand... #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... 5   Grinder#.....o #.#+#...#'#. o   Blorkula the orcula###....##.......##...........Grinder is severely wounded. _You encounter Blorkula the orcula. He is wielding a +0 scimitar.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (severely wounded, 61% to hit)"2¸j¥› W...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12"2¸jÜœ #.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3137.7 (0.0)####5####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand... #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... 5   Grinder#.....o #.#+#...#'#. o   Blorkula the orcula[39;"2¸jE� u49m###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (severely wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is severely wounded."2¸j…# " "2¸jÅ# RShift-Dir - straight line  Aim: Grinder (severely wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is severely wounded."2¸j3$ 9almost dead."2¸jа "2¸jPµ 9*"2¸ja‰ Š (fast)Blorkula the orcula casts a spell."2¸j[ Û oBlorkula the orcula seems to speed up.  Grinder sighs, "No one appreciates my work.""2¸j *8.7 (1"2¸j� "2¸j¢ Q _Grinder closely misses you.#2¸j9¹z...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#2¸j€¹†#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#2¸j²¹+#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3138.7 (0.0)####5####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand#2¸jºš... #.......#..... Fire: i) +1 sling (drain) {Tertia} #2¸j0º�#.... ##......#..... Rev* +..... +......#.....#..... ##...#####... 5   Grinder#.....o #.#+#...#'#. o   Blorkula the orcula (fast)#2¸jϺ†###....##.......##...........Grinder sighs, "No one appreciates my work." _Grinder closely misses you.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (almost dead, 61% to hit)#2¸jhW...........+.........' Trilby the Shooter#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#2¸j¾´#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 17% Place: Dungeon:5#2¸jä.#....@..#.......#..... Noise: ===------  Time: 3138.7 (0.0)#2¸jþ####'####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand#2¸jD –... #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... 5   Grinder#.....o #.#+#...#'#. o   Blorkula the orcula (fast)###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (almost dead, 61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  You kill Grinder!#2¸j9 «o   Blorkula the orcula (fast)#2¸j�Z))))))#2¸jê\o.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (almost dead, 61% to hit)  You shoot a sling bullet. The sling bullet hits Grinder.  You kill Grinder!  You shoot a sling bullet.#2¸jÓ6o.#2¸j”M'.....#2¸j`kirmisher659.8 (1.1 _#2¸jÖ"#2¸jA%o _Your Ranged Weapons skill increases to level 8!#2¸j÷V }...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#2¸j;W ¼#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8#2¸j›W +.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3139.8 (0.0)#2¸j¾W ¬####*####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..* #.......#..... Fire: i) +1 sling (drain) {Tertia} #2¸jßW «#...* ##......#..... Rev* #2¸jX _+....o +......#.....#2¸j%X l#..... ##...#####... o   Blorkula the orcula (fast)#...... #.#+#...#'#.###....#2¸j@X .##.......##........... #2¸j[X t_Your Ranged Weapons skill increases to level 8!Fire: i) +1 sling (drain) {Tertia}#2¸j�X ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#2¸j­X }Aim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe (fast,  69% to hit)#2¸jÝ£ ...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: ===------ [40#2¸j¥ @m Time: 3139.8 (0.0)####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..) #.......#..... Fire: i) +1 sling (drain) {Tertia} #...) ##......#..... Rev* +....o +......#.....#..... ##...#####... o   Blorkula the orcula (fast)#...... #.#+#...#'#.###....##.......##...........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe (fast,  69% to hit)  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula!#2¸j) qYou shoot a sling bullet.  The sling bullet hits Blorkula the orcula!  Blorkula the orcula is heavily damaged.  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.  Blorkula the orcula is heavily damaged.#2¸jnª Bo.#2¸jß® )'.#2¸j½± 240.8 (1 _#2¸j5À $2¸j¨N¤...........+.........' Trilby the Skirmisher$2¸j OÙ#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================$2¸j;O�#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11$2¸jjO÷Int: 8+.........'......#..... SH: 0Dex: 19$2¸j—O #.......##......#..... XL:  7 Next: 65% Place: Dungeon:5$2¸jÄO #....@..#.......#..... Noise: ===------  Time: 3140.8 (0.0)####*####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand$2¸jîOe..* #.......#..... Fire: i) +1 sling (drain) {Tertia} #...o ##......#..... Rev* $2¸j:P‰+..... +......#.....#..... ##...#####... o   Blorkula the orcula (fast)#...... #.#+#...#'#.$2¸jxPÉ###....##.......##........... _Blorkula the orcula is heavily damaged.$2¸j¥PþFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycle$2¸jÐPØShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe (heavilydamaged, fast, 69% to hit)$2¸j{K}...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================$2¸jñK‘#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5$2¸jL #....@..#.......#..... Noise: ===------  Time: 3140.8 (0.0)####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand$2¸jDLe..) #.......#..... Fire: i) +1 sling (drain) {Tertia} #...o ##......#..... Rev* $2¸jnL7+..... +......#.....#..... ##...#####... o   Blorkula the orcula (fast)$2¸j¤LÃ#...... #.#+#...#'#.###....##.......##...........$2¸jÕLmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe (heavily$2¸jþL�damaged, fast, 69% to hit)  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula!$2¸jùÒ“.  The sling bullet hits Blorkula the orcula!  Blorkula the orcula is severely damaged.You shoot a sling bullet.  The sling bullet hits Blorkula the orcula!  Blorkula the orcula avoids the killing blow by scattering into a rainbow ofbats!$2¸jð׃bb 2 vampire bats (wandering)$2¸j^{'.bb$2¸j-_31.7 (0.9 _$2¸jAe$2¸j-g%2¸jè,...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6%2¸jYè×Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19%2¸jxè9#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3141.7 (0.0)%2¸j”èò####*####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand%2¸j°èº.*. #.......#..... Fire: i) +1 sling (drain) {Tertia} %2¸jÑè #.b.. ##......#..... Rev* +..... +......#.....%2¸jìè#..b.. ##...#####... bb 2 vampire bats#...... #.#+#...#'#.%2¸jéq###....##.......##...........%2¸j1éœBlorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!%2¸j¬éhFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (unrewarding, 53% to hit)%2¸j(9...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8%2¸jˆ+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3141.7 (0.0)%2¸j¼W####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand.). #.......#..... Fire: i) +1 sling (drain) {Tertia} #.b.. ##......#..... Rev* %2¸jð}+..... +......#.....#..b.. ##...#####... bb 2 vampire bats#...... #.#+#...#'#.%2¸j‹:###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is lightly damaged.%2¸j¦š))))Shift-Dir - straight line  Aim: a vampire bat (unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is lightly damaged.  The sling bullet misses the vampire bat.%2¸jÁ#�bb.bbb.b.b'..b b.  You encounter a vampire bat. x3b.%2¸jØ*ß ..bb 4 vampire bats (1 wandering).  The vampire bat bites you but does no damage.%2¸jÃ+*2.7 (1%2¸j›1%2¸jb38 _The vampire bat leaves your sight.&2¸j‚€ O...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin&2¸j�� #+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#...b@..#.......#..... Noise: ===------  Time: 3142.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand.&2¸jD‚ µ.b #.......#..... Fire: i) +1 sling (drain) {Tertia} #...b ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats (1 wandering)#...... #.#+#...#'#.###....##.......##...........The vampire bat bites you but does no damage. _The vampire bat leaves your sight.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&2¸jz‚ [Aim: a vampire bat (lightly damaged, unrewarding, 53% to hit)'2¸jädQbb'2¸jŒZ...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 50/50 ========================###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12'2¸j)�#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#...b@..#.......#..... Noise: ===------  Time: 3142.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #...b ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats (1 wandering)#...... #.#+#...#'#.###....##..'2¸j‘�.....##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat!  The vampire bat is heavily damaged.'2¸jµ))))Shift-Dir - straight line  Aim: a vampire bat (unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat!  The vampire bat is heavily damaged.  The sling bullet barely misses the vampire bat.'2¸jž—.'2¸j ™' '2¸jZ™]bThe vampire bat closely misses you.'2¸j œ .  The vampire bat bites you but does no damage.  The vampire bat misses you. The vampire bat bites you.'2¸j–œ/b'2¸j‰ÌŸ...b49-3.7 (1'2¸j:Ó'2¸jÇÔH _The vampire bat draws vitality from your injuries!'2¸j¤ò ...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 49/50 =======================-###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#...b@..#.......#..... Noise: ===------[33'2¸j™ó “m  Time: 3143.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +....b +......#.....#..... ##...#####... bbbb 4 vampire bats (1 wandering)#...... #.#+#...#'#.###....##.......##...........The vampire bat misses you. The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)'2¸jÏç...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 49/50 =======================-###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0'2¸j’†Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#...b@..#.......#..... Noise: ===------  Time: 3143.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +....b +......#.....#..... ##...#####... bbbb 4 vampire bats (1 wandering)#...... #.#+#...#'#.###....##.......##...........'2¸jéFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is heavily damaged.'2¸j$(2¸jŒaí))))Shift-Dir - straight line  Aim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is heavily damaged.  The sling bullet barely misses the vampire bat.(2¸j äBb.(2¸jÇæ” .  The vampire bat barely misses you. The vampire bat bites you.(2¸j9é� b.  The vampire bat draws vitality from your injuries!(2¸jTê/b(2¸j#ñ]...(2¸j ò284.7 (1(2¸j3ø(2¸j¬ú  _The vampire bat closely misses you. The vampire bat completely misses you.(2¸jöùK...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 48/50 =======================-###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8(2¸jòú˜+.........'......#..... SH: 0Dex: 19#...b...##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3144.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #...b ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........The vampire bat draws vitality from your injuries! (2¸j>û_The vampire bat closely misses you. The vampire bat completely misses you.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)(2¸jä" K...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 48/50 =======================-###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8(2¸jÆ# J+.........'......#..... SH: 0Dex: 19#...b...##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3144.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #...b ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........(2¸j$ šFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  (2¸jB$ •You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is severely damaged.(2¸jð¬ ÝShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is severely damaged.You shoot a sling bullet.  The sling bullet hits the vampire bat but does no damage.(2¸j]2 § .  The vampire bat is severely damaged.The vampire bat bites you.(2¸j34 ‘ 'bThe vampire bat draws vitality from your injuries!(2¸jˆ4 E.b(2¸j²4 /b(2¸j5 /b(2¸jK5 .(2¸j 9 6b.  The vampire bat bites you.vampire bat draws vitality from your injuries!  The vampire bat closely misses you. The vampire bat bites you.draws vitality from your injuries!bites you.(2¸ji9 F.b(2¸j”@ (2¸jÙA [0----5.7 (1(2¸jXH (2¸j±J H _The vampire bat draws vitality from your injuries!)2¸j1,O...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin)2¸j½,Ñ#+#...#+#.#........... Health: 40/50 ===================-----###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5)2¸jô,*#...b@..#.......#..... Noise: ===------  Time: 3145.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand)2¸jn-#..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #...b ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##)2¸j¢-µ...........The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Fire: i) +1 sling (drain) {Tertia})2¸jÐ-ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)2¸jü-„Aim: a vampire bat (heavily damaged, unrewarding, 53% to hit))2¸jæEl...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 40/50 ===================-----###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12)2¸j¶F:#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#))))@..#.......#..... Noise: ===------  Time: 3145.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #...b ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats)2¸jsGÍ#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the vampire bat.)2¸jÏŠShift-Dir - straight line  Aim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the vampire bat.bar)2¸j†Q .)2¸jS K'b)2¸j(T /b)2¸jÑU ‡ bThe vampire bat closely misses you. x2)2¸j€V 4b.)2¸jÎV .)2¸j³W F.b)2¸jX b)2¸jLX ')2¸j”X b)2¸j¸X .)2¸j` &....)2¸jÀ` 216.7 (1)2¸jÛf )2¸jVi \ _You encounter a vampire bat.*2¸jCÙ>...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 41/50 ===================-----###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6*2¸jõÚStr: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#...b...##......#..... XL:  7 Next: 65% Place: Dungeon:5#...b@..#.......#..... Noise: ===------  Time: 3146.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand... #.......#..... Fire: i) +1 sling (drain) {Tertia} #...b ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###*2¸jgÛ][37m....##.......##...........The vampire bat closely misses you. x2 _You encounter a vampire bat.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)*2¸jâ�...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 41/50 ===================-----###.......#####.......## Magic: 7/7========================*2¸jð #...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#...b...##......#..... XL:  7 Next: 65% Place: Dungeon:5#...b@..#.......#..... Noise: ===------  Time: 3146.7 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand... #.......#..... Fire: i) +1 sling (drain) {Tertia} #...b ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb *2¸jÃ4 vampire bats#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is almost destroyed.*2¸jz’ú))))Shift-Dir - straight line  Aim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is almost destroyed.  The sling bullet barely misses the vampire bat.*2¸jC+5 b.  The vampire bat bites you.  The vampire bat draws vitality from your injuries!b.b.'bb.....39-7.6 (0.9*2¸jy.F _The vampire bat bites you but does no damage. x2*2¸jp«...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 39/50 ==================------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.....b...'......#..... SH: 0Dex: 19#..b.*..##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#.....[*2¸jn¬Öm Noise: ===------  Time: 3147.6 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand.b. #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........The vampire bat draws vitality from your injuries! _The vampire bat bites you but does no damage. x2  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (severely damaged, unrewarding, 53% to hit)+2¸jâ ê...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#..)#+#.#........... Health: 39/50 ==================------###....)..#####.......## Magic: 7/7========================#......)....#.#'#...#'#. AC: 6Str: 12#.....)...##...#####... EV: 11Int: 8+.....)...'......#..... SH: 0Dex: 19#..b.)..##......#..... XL:  7 Next: 65% Place: Dungeon:5+2¸j´¢@#....@..#.......#..... Noise: ===------  Time: 3147.6 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand.b. #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (severely damaged, unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the vampire bat.+2¸j-,\MShift-Dir - straight lineAim: a vampire bat (severely damaged, unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the vampire bat.+2¸jµ®G.b+2¸jR¯G.b+2¸jy¯?.b+2¸jâ¾b.  You shoot a sling bullet.  The sling bullet closely misses the vampire bat.  The vampire bat closely misses you. The vampire bat bites you.  The vampire bat draws vitality from your injuries! ....  The vampire bat bites you but does no damage. x27-8.5 (0.9+2¸j÷Ã+2¸jÆX _The vampire bat barely misses you.+2¸j¹# ...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 37/50 =================-------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11+2¸jv$ RInt: 8+....b....'......#..... SH: 0Dex: 19#...*...##......#..... XL:  7 Next: 65% Place: Dungeon:5#...b@..#.......#..... Noise: ===------  Time: 3148.5 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....+2¸j½$ â##.......##...........The vampire bat bites you but does no damage. x2 _The vampire bat barely misses you.Fire: i) +1 sling (drain) {Tertia}+2¸jç$ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line+2¸j % …Aim: a vampire bat (severely damaged, unrewarding, 53% to hit),2¸j^...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 37/50 =================-------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5#...b@..#.......#..... Noise: ===------[33,2¸jKòm  Time: 3148.5 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (severely damaged, unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat!  You destroy the vampire bat!) 3,2¸j݈@)))),2¸j b'  Shift-Dir - straight line  Aim: a vampire bat (severely damaged, unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat!  You destroy the vampire bat!  That felt strangely unrewarding. You shoot a sling bullet.  The vampire bat bites you but does no damage.,2¸jß 1b.,2¸j‡ 9 b,2¸jÝ JThe vampire bat barely misses you.,2¸jÌO b.  ,2¸júMYou encounter a vampire bat.,2¸jF+b.,2¸j]ž.....b 4 vampire bats,2¸j˜X8=9.5 (1,2¸j",2¸j! X _The vampire bat barely misses you.,2¸jÚ¤...........+.........' Trilby the Skirmisher,2¸jNš#.#####...##.........# Coglin#+#...#+#.#........... Health: 38/50 ==================------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6,2¸ju Str: 12#.........##...#####... EV: 11Int: 8,2¸jšÊ+.........'......#..... SH: 0Dex: 19,2¸j» #.......##......#..... XL:  7 Next: 65% Place: Dungeon:5,2¸jÿ@#.bb.@..#.......#..... Noise: ===------  Time: 3149.5 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand,2¸j(E..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* ,2¸j˜Ð+..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........,2¸j¼€You encounter a vampire bat. _The vampire bat barely misses you.,2¸jÜ3Fire: i) +1 sling (drain) {Tertia},2¸jþ-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (unrewarding, 53% to hit),2¸jÙ \...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 38/50 ==================------###.......#####.......## Magic: 7/7,2¸j\ Ä========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.......##......#..... XL:  7 Next: 65% Place: Dungeon:5,2¸j� @#.bb.@..#.......#..... Noise: ===------  Time: 3149.5 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand,2¸j½ ¤..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....,2¸j1 )#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet hits the vampire bat but does no damage.,2¸je— †Shift-Dir - straight line  Aim: a vampire bat (unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet hits the vampire bat but does no damage.The sling bullet hits the vampire bat!  The vampire bat is heavily damaged.,2¸j’ .,2¸jN 6b.,2¸jÒ 9.b,2¸j q bThe vampire bat bites you.,2¸j– ?.b,2¸j÷ / '  ,2¸j0 :The vampire bat draws vitality from your injuries!,2¸jV *b,2¸jÚ .,2¸jˆ & ,2¸j¿ cb.  The vampire bat bites you but does no damage.,2¸jË' V 3,2¸jn- d33---50.5 (1,2¸j­. ,2¸j 1  ,2¸jL1 J_The vampire bat barely misses you.-2¸j...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 33/50 ===============---------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#...bb..##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: -2¸jþƒ===------  Time: 3150.5 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand... #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbb 3 vampire bats#...... #.#+#...#'#.###....##.......##...........The vampire bat bites you but does no damage. _The vampire bat barely misses you.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (moderately damaged, unrewarding, 53% to hit)-2¸j‹+€...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 33/50 ===============---------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12-2¸j\,#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#...bb..##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3150.5 (0.0)####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand.). #.......#..... Fire: i) +1 sling (drain) {Tertia} #.).. ##......#..... Rev* +.)... +......#.....#).... ##...#####... bbb 3 vampire bats#)..... #.#+#...#'#.[40-2¸j†,Rm###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycle-2¸j¬,§Shift-Dir - straight lineAim: a vampire bat (moderately damaged, unrewarding, 53% to hit)  -2¸jÌ,oYou shoot a sling bullet.  The sling bullet barely misses the vampire bat.-2¸j²œShift-Dir - straight line  Aim: a vampire bat (moderately damaged, unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the vampire bat.closely misses the vampire bat.-2¸j>21b-2¸j“4/ .  -2¸jÜ4ŽThe vampire bat closely misses you. The vampire bat barely misses you.-2¸j�5".-2¸jÍ5'b-2¸j75b'-2¸j½7=.b-2¸j#8b-2¸jH8-2¸j•8b-2¸j·8.-2¸jÑ@=....-2¸j'Akb 4 vampire bats.-2¸j B,1.4 (0.9-2¸jZH-2¸jÃJF _The vampire bat bites you but does no damage. x3-2¸jèà O...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin-2¸jtÄ ¬#+#...#+#.#........... Health: 33/50 ===============---------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0-2¸j­Ä cDex: 19#.b...b.##......#..... XL:  7 Next: 65% Place: Dungeon:5-2¸jÑÄ 8#...b@..#.......#..... Noise: ===------  Time: 3151.4 (0.0)-2¸júÄ Œ####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand... #.......#..... Fire: i) +1 sling (drain) {Tertia} -2¸j!Å ê#.... ##......#..... Rev* +..... +......#.....-2¸jÆÅ ^#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........The vampire bat closely misses you. The vampire bat barely misses you. _The vampire bat bites you but does no damage. x3  Fire: i) +1 sling (drain) {Tertia}-2¸jþÅ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line-2¸j)Æ ‡Aim: a vampire bat (moderately damaged, unrewarding, 53% to hit)-2¸jP £...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 33/50 ===============---------###.......#####.......## Magic: 7/7========================-2¸jØ »#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 19#.b...b.##......#..... XL:  7 Next: 65% Place: Dungeon:5-2¸j *#...b@..#.......#..... Noise: ===------  Time: 3151.4 (0.0)####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand-2¸j* „... #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....-2¸j› g#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycle-2¸j¿ §Shift-Dir - straight lineAim: a vampire bat (moderately damaged, unrewarding, 53% to hit)  -2¸jß You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is severely damaged.-2¸j .2¸jçTê))))Shift-Dir - straight line  Aim: a vampire bat (moderately damaged, unrewarding, 53% to hit)  You shoot a sling bullet. The sling bullet hits the vampire bat.  The vampire bat is severely damaged.  The sling bullet misses the vampire bat..2¸jwØt .bThe vampire bat bites you..2¸jJÚŽ b.  The vampire bat draws vitality from your injuries!.2¸jøÛ5 b.2¸jKÜ‚.  The vampire bat barely misses you. The vampire bat bites you..2¸j’ÜI'b.2¸j%Ý4b..2¸jžÞˆ b.  The vampire bat draws vitality from your injuries!.2¸jõÞ2b..2¸j:ç'...2¸j²çd24----2.4 (1.2¸j{î.2¸jÏðX _The vampire bat barely misses you..2¸j*ç ...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 24/50 ===========-------------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+....b....'......#..... SH: 0Dex: 19#..bb...##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#.....[.2¸jfè Ñ37m Noise: ===------  Time: 3152.4 (0.0)####'####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand.b. #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........The vampire bat draws vitality from your injuries! _The vampire bat barely misses you.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit).2¸jT5 ...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 24/50 ===========-------------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+....b....'......#..... SH: 0Dex: 19#..b)...##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#......2¸j–6 _ Noise: ===------  Time: 3152.4 (0.0)####'####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand.b. #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........Shift-Dir - straight lineAim: a vampire bat (heavily damaged, unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the vampire bat.The sling bullet hits the vampire bat.  The vampire bat is severely damaged..2¸jÑÁ dYou shoot a sling bullet.  The sling bullet closely misses the vampire bat.  The sling bullet hits the vampire bat.  The vampire bat is severely damaged.  You shoot a sling bullet. The sling bullet hits the vampire bat!.2¸j¤D 9b..2¸jÙF = .b.2¸jªG }The vampire bat bites you..b.2¸jÀK ö b.  The vampire bat draws vitality from your injuries!  The vampire bat barely misses you. x2; The vampire bat bites you..2¸jDL K'b.2¸jÕL E.b.2¸j@M 3b..2¸j«M I.b.2¸jðT .2¸j¯U O18---3.4 (1.2¸jÎ[ .2¸j/^ H _The vampire bat draws vitality from your injuries!/2¸j Ç�...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin#+#...#+#.#........... Health: 18/50 ========----------------/2¸jcÇÅ###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8/2¸jˆÇê+.....b...'......#..... SH: 0Dex: 19/2¸j­ÇY#..b....##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@..#.......#..... Noise: ===------  Time: 3153.4 (0.0)/2¸jÏÇò####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand/2¸j Ȥ.b. #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#./2¸jzÈ###....##.......##...........The vampire bat barely misses you. x2; The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line/2¸j È†Aim: a vampire bat (severely damaged, unrewarding, 53% to hit)/2¸jÄÏO...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin/2¸j.ÐÙ#+#...#+#.#........... Health: 18/50 ========----------------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11/2¸jqÐBInt: 8+.....b...'......#..... SH: 0Dex: 19#..b....##......#..... XL:  7 Next: 65% Place: Dungeon:5/2¸j¶ÐÚ#....@..#.......#..... Noise: ===------  Time: 3153.4 (0.0)####)####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand.b. #.......#..... Fire: i) +1 sling (drain) {Tertia} /2¸jÛÐê#.... ##......#..... Rev* +..... +......#...../2¸j`Ñú#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........Shift-Dir - straight lineAim: a vampire bat (severely damaged, unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the vampire bat.The sling bullet hits the vampire bat!  The vampire bat is heavily damaged./2¸j‰Ñ/2¸jQY ªThe sling bullet hits the vampire bat!  The vampire bat is heavily damaged.at./2¸j Û †.b.b/2¸jÎÛ F.b/2¸jÂÜ ./2¸j‘Þ ‰ b'  The vampire bat bites you but does no damage./2¸jZá ¡ .bThe vampire bat barely misses you. The vampire bat bites you./2¸jßá G.b/2¸jâ 4b./2¸j¤â .b/2¸jê /2¸j¤ê D74.4 (1/2¸jðð /2¸jGó H _The vampire bat draws vitality from your injuries!02¸jpO...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin02¸j›pÐ#+#...#+#.#........... Health: 17/50 ========----------------###.......#####.......## Magic: 7/7========================#...........#.#'#...#'#. AC: 6Str: 12#.........##...#####... EV: 11Int: 8+.........'......#..... SH: 0Dex: 1902¸jåpc#...b...##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@b.#.......#..... Noise: ===------  Time: 3154.4 (0.0)02¸j;r5####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........The vampire bat barely misses you. The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (severely damaged, unrewarding, 53% to hit)02¸jòvO...........+.........' Trilby the Skirmisher#.#####...##.........# Coglin02¸jrwG#+#...#+#.#........... Health: 17/50 ========----------------###.......#####.......## Magic: 7/7========================#..)........#.#'#...#'#. AC: 6Str: 1202¸jÄwé#..)......##...#####... EV: 11Int: 8+...).....'......#..... SH: 0Dex: 1902¸j xc#...)...##......#..... XL:  7 Next: 65% Place: Dungeon:5#....@b.#.......#..... Noise: ===------  Time: 3154.4 (0.0)02¸jÝx¢####b####.......+..... i) +1 sling (drain)  h) +4 sling {Alejand..b #.......#..... Fire: i) +1 sling (drain) {Tertia} #.... ##......#..... Rev* +..... +......#.....#..... ##...#####... bbbb 4 vampire bats#...... #.#+#...#'#.###....##.......##...........Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (severely damaged, unrewarding, 53% to hit)  02¸jyhYou shoot a sling bullet.  The sling bullet misses the vampire bat.02¸jíj.  Shift-Dir - straight line  Aim: a vampire bat (severely damaged, unrewarding, 53% to hit)  You shoot a sling bullet.  The sling bullet misses the vampire bat.02¸jdsThe sling bullet hits the vampire bat.  You destroy the vampire bat!02¸jS j) 302¸j�ŠW .  That felt strangely unrewarding.02¸jë�« bThe vampire bat bites you.  The vampire bat draws vitality from your injuries!02¸jsŽ&.b02¸j¤Ž02¸jþŽ7'b02¸j,�02¸j‰�$.02¸j²�$b02¸jì�b02¸j�.02¸j`–R....02¸j—L6-5.4 (102¸j*�02¸jgŸY _The vampire bat closely misses you.22¸jº######.#<#####............+.'.#.#####...#.## #+#...#+#.#...........########.......####...#'#...#'#.##.##...#####...#+.........'......#.#.....@.##......#.#......b#.#.####b####.+. ... #.......#.#..b. ##......#.+..... +......#..... ##...#####...##...... #.#+#...#'#.###....#####b'  < #.#### #+#...#+# ###.......### #...........#.#' #.........##... +.........'.... #.....@.# #....b.b# ####'####22¸j| B ...  #..b.  +.....  #.....  #......   The vampire bat attacks as it pursues you!22¸j”Þ^ < #.#### #+#...#+# ###.......### #...........#.#' #.........##... +.........'.... #.....@.# #....b.b# ####'#### ...  #..b.  +.....  #.....  #......   22¸joå/ b.  The vampire bat bites you.  * * * LOW HITPOINT WARNING * * *The vampire bat draws vitality from your injuries!b.22¸jäå2b.22¸jç4b'22¸j%è?.b22¸j—ð22¸jÎñ\2-----622¸jÍö22¸jôù˜ _The vampire bat misses you. The vampire bat closely misses you. x222¸jE [######.#<###.##.#.+.22¸j{E w'.##.#####...##.##+#...#+#.#.# ###.#####.##.22¸j²E ä#.#'#...#'#.#.#.##...#####...#+.'......#......+22¸jöE x#......@##......#......##...bb.b#.#.####'####.+.22¸jF À... #.#.#.... ##......#......#22¸j8F `+..... +......#......+22¸jYF Ÿ#..... ##...#####...##...... #.#+#...#'#.#22¸jxF S###.... ##.#22¸j“G 3b.22¸jïG .22¸jH .22¸j;H .22¸jFN ¯oo   Blorkula the orcula (catching breath)22¸jO >3=-22¸jPO H---722¸j.T 22¸j¹V u  The bats swarm back together and Blorkula the orcula reappears in a puff of 22¸jüV X_iridescent mist.22¸j¨ª@ ##..#.###.#..# ######.#<#####.# ...........+.'.# #.#####...###22¸j‡«ã #+#...#+#.#....# ########.......######..#.#'#...#'#.#..#.##...#####...##.+........@'......#......+.#....o..##......#......###.......#.......#.#####'####.......+.# ... #.......#.22¸j¬•#.... ##......#......##+..... +......#......+. ##...#####...##.#...... #.#+#...#'#.##.22¸jÇ­3o.22¸j”´22¸j>µ?-822¸j*»22¸j·¼32¸j…##..#.###.#..# ######.#<###.##.# .+.'.# #.#####...##.### #+#...#+#.#...........# ###.#####.......##..#.#'#...#'#.#.#.##...#####...##.#+......o..@......#......+.#.......##......#......##.......#.......#.#####'####.......+.#... #.......#.##.... ##......#......#+..... +......#......+.#..... ##...#####...##.##...... #.#+#...#'#.##..o9[4032¸j¤ŠmRev+  _There is an open door here.32¸jY ä##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin...........+.........'.#Health: 13/50 ======------------------#.#####...##.........###32¸jÏY hMagic: 7/7========================#+#...#+#.#...........#AC: 6Str: 12###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 65% Place: Dungeon:5+.......o*@......#......+.. Noise: ---------  Time: 3159.4 (0.0)32¸j3Z á#.......##......#......### i) +1 sling (drain)  h) +4 sling {Alejand#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} ####'####.......+.......## Rev+ 32¸j‰Z ®... #.......#.......###.... ##......#......### o   Blorkula the orcula (catching breath)32¸j³Z +..... +......#......+..#..... ##...#####...##.#32¸jÜZ {#...... #.#+#...#'#.##.. _There is an open door here.  32¸j3[ ßFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe  (moderately damaged, catching his breath, 69% to hit)32¸jG~8##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin...........+.........'.#Health: 13/50 ======------------------#.#####...##.........###Magic: 7/7========================#+#...#+#.#...........#AC: 6Str: 1232¸jÅ###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 65% Place: Dungeon:5+..)))))))@......#......+.. Noise: ---------  Time: 3159.4 (0.0)#.......##......#......### i) +1 sling (drain)  h) +4 sling {Alejand#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} ####'####.......+.......## Rev+ ... #.......#.......###.... ##......#......### o32¸jE€Ï   Blorkula the orcula (catching breath)+..... +......#......+..#..... ##...#####...##.##...... #.#+#...#'#.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe  (moderately damaged, catching his breath, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses Blorkula the orcula.32¸jRAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe  (moderately damaged, catching his breath, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses Blorkula the orcula.hit42¸j4E› .oBlorkula the orcula is heavily damaged.42¸jÐL#.....42¸jÏM•4===60.4 (1Rev* _42¸jÜS42¸jžU42¸jn##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin...........+.........'.#Health: 14/50 ======------------------#.#####...##.........###Magic: 7/7========================#+#...#+#.#...........#AC: 6Str: 12###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 65% Place: Dungeon:5+........o@......#......+.. Noise: ===------  Time: 3160.4 (0.0)#.......##......#[342¸j³n‚4m......### i) +1 sling (drain)  h) +4 sling {Alejand#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} ####'####.......+.......## Rev* ... #.......#.......###.... ##......#......### o   Blorkula the orcula (catching breath)+..... +......#......+..#..... ##...#####...##.##...... #.#+#...#'#.##.. _Blorkula the orcula is heavily damaged.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe (heavilydamaged, catching his breath, 69% to hit)42¸jùgF##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin...........+.........'.#Health: 14/50 ======------------------#.#####...##.........###Magic: 7/7========================42¸ji#+#...#+#.#...........#AC: 6Str: 12###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 65% Place: Dungeon:5+........o@......#......+.. Noise: ===------  Time: 3160.4 (0.0)#.......##......#......### i) +1 sling (drain)  h) +4 sling {Alejand#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} ####'####.......+.......## Rev* [142¸jÕi3;10H... #.......#.......###.... ##......#......### o   Blorkula the orcula (catching breath)+..... +......#......+..#..... ##...#####...##.##...... #.#+#...#'#.##..42¸jjmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe (heavily42¸jGj�damaged, catching his breath, 69% to hit)  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.42¸j…÷" 42¸jWnYou shoot a sling bullet.  The sling bullet hits Blorkula the orcula.  Blorkula the orcula is heavily damaged.  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.  Blorkula the orcula is severely damaged.42¸jÆ“    <    #.####  #+#...#+.  ###.......#####... #...........#.#'# #.........##...### +........o@......# #.......##......# #.......#.......# ####'####.......+ ... #.......# #.... ##......#  +......#  ##...###  Blorkula the orcula points at you and mumbles some strange words.42¸j³l ,   <    #.####  #+#...#+.  ###.......#####... #...........#.#'# #.........##...### +........o@......# #.......##......# #.......#.......# ####'####.......+ ... #.......# #.... ##......#  +......#  ##...###    The puff of frost hits you.42¸j\ü Ï0--1.4 (1 _* * * LOW HITPOINT WARNING * * *52¸j=b##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin...........+.........'.#Health: 10/50 ====--------------------#.#####...##.........###Magic: 7/7========================#+#...#+#.#...........#AC: 6Str: 12###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 65% Place: Dungeon:5+........o@......#......+.. Noise: ===------  Time: 3161.4 (0.0)#.......##......#[352¸jtdj4m......### i) +1 sling (drain)  h) +4 sling {Alejand#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} ####'####.......+.......## Rev* ... #.......#.......###.... ##......#......### o   Blorkula the orcula (catching breath)+..... +......#......+..#..... ##...#####...##.##...... #.#+#...#'#.##.. _* * * LOW HITPOINT WARNING * * *Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe  (severely damaged, catching his breath, 69% to hit)52¸jg©8##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin...........+.........'.#Health: 10/50 ====--------------------#.#####...##.........###Magic: 7/7========================#+#...#+#.#...........#AC: 6Str: 1252¸jƒª###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 65% Place: Dungeon:5+........o@......#......+.. Noise: ===------  Time: 3161.4 (0.0)#.......##......#......### i) +1 sling (drain)  h) +4 sling {Alejand#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} ####'####.......+.......## Rev* ... #.......#.......###.... ##....52¸jòª ..#......### o   Blorkula the orcula (catching breath)+..... +......#......+..#..... ##...#####...##.##...... #.#+#...#'#.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe  (severely damaged, catching his breath, 69% to hit)  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.52¸j¢<‘ You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.  Blorkula the orcula is severely damaged.  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.  Blorkula the orcula is almost destroyed.52¸j'º•  Blorkula the orcula barely misses you.2.4 (152¸ju¿52¸j„ÂG _Blorkula the orcula bites you but does no damage.52¸jš“ ä##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin52¸j” T...........+.........'.#Health: 10/50 ====--------------------#.#####...##.........###Magic: 7/7========================#+#...#+#.#...........#AC: 6Str: 1252¸j}” *###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 65% Place: Dungeon:5+........o@......#......+.. Noise: ===------  Time: 3162.4 (0.0)52¸jÏ” é#.......##......#......### i) +1 sling (drain)  h) +4 sling {Alejand#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} ####'####.......+.......## Rev* 52¸j• ®... #.......#.......###.... ##......#......### o   Blorkula the orcula (catching breath)52¸jF• ›+..... +......#......+..#..... ##...#####...##.##...... #.#+#...#'#.##.. _Blorkula the orcula bites you but does no damage.  52¸j¶• ÝFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 scimitar and wearing a +0 robe (almostdestroyed, catching his breath, 69% to hit)72¸j¥“F##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin...........+.........'.#Health: 10/50 ====--------------------#.#####...##.........###Magic: 7/7========================72¸j\”ê#+#...#+#.#...........#AC: 6Str: 12###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 65% Place: Dungeon:572¸jì”}+........)@......#......+.. Noise: ===------  Time: 3162.4 (0.0)#.......##......#......### i) +1 sling (drain)  h) +4 sling {Alejand72¸j&•ž#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} ####'####.......+.......## Rev* 72¸jo•,... #.......#.......###.... ##......#......### o   Blorkula the orcula (catching breath)+..... +......#......+..72¸jù•K#..... ##...#####...##.##...... #.#+#...#'#.##..destroyed, catching his breath, 69% to hit)  You shoot a sling bullet.  72¸j(–™The sling bullet hits Blorkula the orcula!  Blorkula the orcula attempts to avoid another deathblow, but is too exhausted  to transform.  72¸jT–GYou destroy Blorkula the orcula!72¸jÿ›R72¸jb$72¸j¤% )))))))72¸jþ+¡The sling bullet hits Blorkula the orcula!  Blorkula the orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the orcula!  A faint prismatic mist rises from Blorkula's broken form and then dissipates.You shoot a sling bullet.72¸jþ°V......)72¸j;²72¸j²¸##..#.###.......#..#Trilby the Skirmisher######.#<###.......##.#Coglin...........+.........'.#Health: 10/50 ====--------------------#.#####...##.........###Magic: 7/772¸jù¹t========================#+#...#+#.#...........#AC: 6Str: 12###.......#####.......###### EV: 11Int: 8#...........#.#'#...#'#.#... SH: 0Dex: 19#.........##...#####...##.# XL:  7 Next: 103% Place: Dungeon:5+........)@......#......+.. Noise: ===------  Time: 3163.4 (1.0)#.......##......#......### i) +1 sling (drain)  h) +4 sling {Alejand#.......#.......#.......## Fire: i) +1 sling (drain) {Tertia} 72¸j.»-####'####.......+.......## Rev* ... #.......#.......###.... ##......#......### +..... +......#......+.. #..... ##...#####...##.# #...... #.#+#...#'#.##.. The sling bullet hits Blorkula the orcula!  Blorkula the orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the orcula!A faint prismatic mist rises from Blorkula's broken form and then dissipates. _You shoot a sling bullet.72¸j˼e  You have reached level 8!72¸jïÆ/  --more--82¸j¬hí2/56=8/838 1%  _You feel stronger.82¸jI82¸j82¸j‡82¸j B82¸jÁ 82¸jW82¸jÞj3=Rev+ 82¸já82¸jé82¸jg82¸j82¸j½82¸j82¸jù82¸j¯82¸j 82¸jü82¸jæx4=Rev 82¸jó82¸jÌ82¸j/82¸j82¸j’ 82¸jç 82¸jð!82¸j×#82¸j4$S5=82¸j2%82¸j&'>82¸j6(82¸jø)82¸jb*82¸j6+82¸já,82¸j,-82¸j!.82¸jw0M682¸j|182¸j382¸j{382¸j?482¸jß582¸j&682¸j 782¸jò882¸j\9I7=82¸j¬:82¸jA<82¸j�<82¸jn=82¸jK?,82¸j[@92¸j92¸jaS8=92¸j§92¸jŒ,92¸jÞ92¸js92¸jô92¸j™92¸jr ,92¸j‰ 92¸ji 92¸jÅ I9=92¸jÝ92¸j§92¸jä92¸j*92¸j192¸j”92¸jƒ92¸jR92¸j¿T20=92¸jŒ92¸jî,92¸j»92¸j]92¸jÄ92¸jÿ92¸j692¸jŠ92¸jt 92¸j»!92¸jF"I1=92¸j#92¸jè$,92¸jà%92¸j²'92¸j÷'92¸jÔ(92¸jg*92¸j&+S2=92¸j‚,92¸j.92¸jX.92¸jG/92¸ji1,92¸jb292¸j©392¸jü392¸jÍ492¸ju692¸j»6:2392¸jÙ792¸j¯9,92¸jû:92¸j¥<92¸j=92¸jãA•4=92¸jòB92¸j7C92¸jK92¸jÑL92¸j@M92¸j/N92¸jþO92¸j;P92¸jDQ92¸j¾V92¸j5WK5=92¸jX92¸jZ92¸jTZ92¸je[92¸j^92¸jt^92¸j`_92¸j-a92¸jŒaS6=92¸j±b92¸jTd92¸jµd92¸jf92¸jÎg92¸j¥h92¸j/i92¸j¯j92¸jk92¸jl92¸jn92¸jJnK7=92¸j~o92¸j#q92¸jwq92¸jwr92¸j't92¸jkt92¸jpu92¸j w92¸jhwS8=92¸jŽx92¸jTz92¸j”z92¸jµ{92¸j¥}92¸jû}92¸jö~92¸jå€92¸j8�D9=92¸j‚92¸j©ƒ92¸j „92¸jü„92¸j¦†92¸j‡92¸jú‡92¸j©‰92¸jì‰92¸j ‹92¸jåŒ92¸jÎ�:3092¸jýŽ92¸jñ�,92¸j’92¸jГ92¸j+”92¸j5•92¸jÒ–92¸j.—S1=92¸j�˜92¸j[š92¸jÛš92¸j¡›92¸jV�92¸j™�92¸jÆž92¸jm 92¸jË 92¸jó¡92¸j¢£92¸jë£K2=92¸jC¥92¸jò¦92¸jT§92¸je¨92¸j`ª,92¸j~«92¸j=­92¸j¾­S3=92¸j.¯92¸j¸°92¸j±92¸jK²92¸j=´92¸j‘´92¸j˜µ92¸jj·92¸jÁ·92¸j¶¸92¸j˜º92¸jâº#492¸j.»(=92¸j¼92¸j6¾92¸jv¾92¸jŽ¿92¸j)Á92¸jvÁ92¸j‰Â92¸j+Ä92¸jpÄ=5=92¸j²Ä92¸jŠÅ92¸jpÇ92¸jºÇ92¸j¿È92¸j[Ê92¸j¸Ê92¸j‰Ë92¸jmÍ92¸j¹Í92¸jÍÎ92¸jTÐ92¸j®ÐK6=92¸jÒÑ92¸j°Ó92¸jóÓ92¸jIÕ92¸j×92¸j’×92¸jrØ92¸j'Ú92¸jzÚ9792¸j’Û92¸jIÝ92¸j›Ý92¸j´Þ92¸jsà92¸j·à92¸j$â92¸j¡ã92¸j-äS8=92¸j)å92¸j ç92¸jhç92¸jeè92¸jê92¸j“ê92¸j~ë92¸j í92¸joí92¸jIî92¸jçï92¸jHðK9=92¸jSñ92¸j4ó,92¸jDô92¸jðõ92¸jEö92¸jE÷92¸jù92¸j‚ùN40=92¸j¸ú92¸jªü92¸jíü92¸j6þ92¸jæÿ92¸jT92¸jE92¸j92¸jM92¸j…92¸jd92¸jW1=92¸j992¸jÙ 92¸j 92¸j 92¸jº 92¸j 92¸j%92¸j½92¸j#292¸jX(=92¸je92¸j92¸jv92¸jŒ92¸j992¸j¶92¸jk92¸j292¸js92¸j92¸jÐk3=92¸jô92¸j¾92¸j 92¸j!92¸jõ"92¸j†#92¸j8$92¸jl&92¸jÈ&%492¸j(92¸jå)92¸jF*92¸jW+92¸j-92¸jE-92¸jf.92¸j092¸jd092¸jH192¸j$392¸ju3K5=92¸jÁ492¸j\692¸j³692¸jË792¸j—992¸já992¸j;;92¸j=92¸jw=U6=92¸jª>92¸js@92¸jÁ@92¸jÀA92¸j‹C92¸jD92¸jïD92¸jëF92¸jqo7=8=9=50=92¸j\tQ192¸j\yn92¸j•z92¸j÷|92¸jK}92¸j,~92¸j€92¸jj€K2=92¸j®�92¸j…ƒ92¸j׃92¸jØ„92¸jÖ†92¸j‡92¸j7ˆ92¸jð‰92¸jRŠ#392¸j•Š2=92¸jµ‹92¸j{�92¸j€Ž92¸jj�92¸j"‘92¸jr‘92¸j©’92¸jù“92¸j<”92¸jÑ”92¸jû•92¸jA–K4=92¸jÀ–92¸jÉ—92¸jú—92¸j€˜92¸jØ™,92¸jGš92¸jX›92¸j·›92¸jß›N5=92¸jóœ92¸j›ž92¸jŸ92¸jüŸ92¸j¢,92¸j £92¸jÓ¤92¸j¥92¸jG¦92¸jø¨I _You start resting.92¸j<©"HP restored.92¸jP¯(---92¸jj´2314.4 (151.0)92¸jnµ56=92¸j´µ@---52 _92¸jRº92¸jœ»92¸jú¾ ##..#.###.#..# ######.#<###.##.# .+.'.# #.#####...##.### #+#...#+#.#...........# ###.#####....... #..#.#'#...#'#.# #.##...#####...##. +..@'......#......+ #.......##......#...... #.......#.......#. ####'####.......+. ... #.......#. #.... ##......#...... +..... +......#......+ #..... ##...#####...##. [392¸j³¿^4m#...... #.#+#...#'#.##92¸jmÅ92¸j7Æ16.0)92¸jGË92¸jñÍ$  Things that are here:92¸jЕ _a +0 scimitar; a +0 robe; the orc corpse of Blorkula the orcula:2¸jȦ’ _No target in view!;2¸jžà3;2¸j—ëf _;2¸j_ì;2¸j¤ðB;2¸jeñ;2¸j÷ó;2¸j?ö;2¸j¼ö9=;2¸j“;2¸jv;2¸jõ,;2¸j¤;2¸jÈ ;2¸j);2¸j®;2¸j8;2¸jK ¡  There is an open door, spattered with blood here. _;2¸j #;2¸j€%;2¸j…&;2¸já';2¸jM-X;2¸j‚/;2¸j¢0;2¸ja1;2¸jÕ1;2¸j·3;2¸jò4;2¸j75;2¸jð5;2¸jm9;2¸jö:,;2¸j´;;2¸jü=;2¸j+?;2¸j�?;2¸ju@;2¸j¬B7 _You open the door.;2¸j|D;2¸jÝD;2¸j!F;2¸jòJ@  There is an open door here.;2¸j¯L;2¸jLM _;2¸j7N;2¸jP;2¸j„Q;2¸jäQ;2¸j”R;2¸jlV;2¸jîW;2¸j;X;2¸jY;2¸jõZ;2¸jJ\;2¸j”\;2¸jH];2¸j3_;2¸je`;2¸j®`;2¸jKa;2¸jbd7 _You open the door.;2¸jþd;2¸j`e;2¸jf;2¸jƒi@  There is an open door here.;2¸jìj;2¸jÍk _;2¸jzl;2¸j'n;2¸jp,;2¸j»p;2¸j s;2¸jìt;2¸jHu;2¸jv;2¸jCw;2¸j–x;2¸jïx;2¸jwy;2¸jE{;2¸j”|;2¸jù|;2¸jp};2¸j1ƒ¤You open the door.   You encounter an adder.;2¸jψ¹+.......####'####.... #.......#.......#.... #......##.......##... #......'..+... ###...##.;2¸j7‰€##.. ##'#.#....#. #..#####.......##### ##.#.### #+#...#+# .;2¸jx‰Ä #.....@# ##### # #.####.' +. # ###...... # ;2¸jÔ‰......  .....  ..... S   adder (asleep) ..S. ;2¸j Š.... ;2¸j‡�040.4 (24.0);2¸j«�31.4 (25 _;2¸jú•;2¸j_—<2¸js“+.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ---------  Time: 3341.4 (0.0)#.####.*......+. i) +1 slin<2¸jo”Šg (drain)  h) +4 sling {Alejand# ###*.....## Fire: i) +1 sling (drain) {Tertia} .*....#.*...#..*..S   adder (asleep)..S.....  You open the door. _You encounter an adder.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)<2¸jÑŸ´+.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8#..#####.......##### SH: 0<2¸jª #Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ---------  Time: 3341.4 (0.0)#.####.)......+. i) +1 sling (drain)  h) +4 sling {Alejand# ###).....## Fire: i) +1 sling (drain) {Tertia} .)....#.)...#..)..S   adder..S.<2¸jê !....  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line<2¸jV¡™Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.<2¸j†&[))Shift-Dir - straight line  Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is lightly wounded.  You shoot a sling bullet.<2¸j³©° S.  The sling bullet barely misses the adder.<2¸jJ¯='......<2¸jŒ°i===2.3 (0.9Rev _<2¸jZµ<2¸jµ¶<2¸jŠý +.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ===------  Time: 3342.3 (0.0)#.####.*......+. i) [0;1<2¸jcþ ¯0;1m+1 sling (drain)  h) +4 sling {Alejand# ###*.....## Fire: i) +1 sling (drain) {Tertia} .*....# Rev .*...#..S..S   adder........  You shoot a sling bullet. _The sling bullet barely misses the adder.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 50% to hit)<2¸j¿Y +.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11<2¸j‘Z ;Int: 8#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ===------  Time: 3342.3 (0.0)#.####.)......+. i) +1 sling (drain)  h) +4 sling {Alejand# ###).....## Fire: i) +1 sling (drain) {Tertia} <2¸jÜZ ".)....# Rev .)...#..S..<2¸j[ ŠS   adder....<2¸j>[ >....  Fire: i) +1 sling (drain) {Tertia}<2¸jÑ[ ¶Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.<2¸jˆá E)))<2¸j0d›S.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.You shoot a sling bullet. The sling bullet misses the adder.<2¸je9S.<2¸j¡i<'...<2¸jÙj33.2 (0.9 _<2¸j©n<2¸jÂo=2¸j0´Š+.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8=2¸jƒµ========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ===------  Time: 3343.2 (0.0)#.####.*......+. i) +1 sling (drain)  h) +4 sling {Alejand# ###*.....## Fire: i) +1 sling (drain) {Tertia} .S....# Rev .....#.....S   adder=2¸j¬·V[m........  The adder is moderately wounded. _You shoot a sling bullet. The sling bullet misses the adder.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 50% to hit)=2¸jPñ+.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 =========================2¸jÁ#......'.........+... Magic: 8/8========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ===------  Time: 3343.2 (0.0)#.####.)......+. i) +1 sling (drain)  h) +4 sling {Alejand# ###).....## Fire: i) +1 sling (drain) {Tertia} .)....# Rev .)[3=2¸j}Q9;49m...#..)..S   adder..)....)The adder is moderately wounded. _You shoot a sling bullet. The sling bullet misses the adder.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 50% to hit)=2¸jå¥ë  Shift-Dir - straight line  Aim: an adder (moderately wounded, 50% to hit)  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  The sling bullet hits the adder.  The adder is heavily wounded.=2¸j¾&9S.=2¸j‹,A' .....=2¸j¡-L4.1 (0.9Rev+ =2¸jË-_=2¸j2=2¸jR3=2¸j‘Ê ;+.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8=2¸jË 2#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ===------  Time: 3344.1 (0.0)#.####.*......+. i) +1 sling (drain)  h) +4 sling {Alejand# ###S.....## Fire: i) +1 sling (drain) {Tertia} ......=2¸j3Ë |# Rev+ .....#=2¸jdË ¸.....S   adder........  =2¸jŒË šThe sling bullet hits the adder. _The adder is heavily wounded.Fire: i) +1 sling (drain) {Tertia}=2¸j°Ë ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=2¸jÔË sAim: an adder (heavily wounded, 50% to hit)>2¸jÏ¡;+.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8>2¸j‘¢™#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ===------  Time: 3344.1 (0.0)#.####.)......+. i) +1 sling (drain)  h) +4 sling {Alejand# ###).....## Fire: i) +1 sling (drain) {Tertia} .)....# Rev+ .)...#..)..S   adder>2¸jÁ¢“..)....)The sling bullet hits the adder. >2¸jç¢t_The adder is heavily wounded.Fire: i) +1 sling (drain) {Tertia}>2¸j£NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 50% to hit)>2¸jJ>2¸jüV| (very drained)Shift-Dir - straight line  Aim: an adder (heavily wounded, 50% to hit)  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  >2¸jmW‚The sling bullet hits the adder. You drain the adder.  The adder is almost dead.>2¸j¢Ø9S.>2¸j Þ<.....>2¸j¨ß35.0 (0.9 _>2¸jå>2¸j†ç>2¸j¾—+.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ===------  Time: 3345.0 (0.0)#.####.S......+. i) [0;1>2¸j™´0;1m+1 sling (drain)  h) +4 sling {Alejand# ###......## Fire: i) +1 sling (drain) {Tertia} ......# Rev+ .....#.....S   adder (very drained)........  The sling bullet hits the adder. You drain the adder. _The adder is almost dead.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, heavily drained, 50% to hit)>2¸j±” Š+.......####'####.... Trilby the Skirmisher#.......#.......#.... Coglin#......##.......##... Health: 56/56 ========================#......'.........+... Magic: 8/8>2¸j�• #========================###...##.........##.. AC: 6Str: 13##'#.#...........#.# EV: 11Int: 8#..#####.......##### SH: 0Dex: 19##.#.### #+#...#+# .. XL:  8 Next:  1% Place: Dungeon:5#.....@# ##### #. Noise: ===------  Time: 3345.0 (0.0)#.####.'......+. i) +1 sling (drain)  h) +4 sling {Alejand# ###......>2¸jÏ• 5## Fire: i) +1 sling (drain) {Tertia} ......# Rev+ .....#.....>2¸j– ×S   adder (very drained)........  Fire: i) +1 sling (drain) {Tertia}>2¸j6– ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>2¸je– ûAim: an adder (almost dead, heavily drained, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!>2¸j"› )>2¸j V)))))))>2¸j½¦ '......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, heavily drained, 50% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  >2¸jN§ VYou kill the adder!  You shoot a sling bullet.>2¸jå« x39 (0.9Rev* _>2¸j—° >2¸j² ?2¸jŠY?2¸jíY?2¸j4Z?2¸jV\?2¸jÝ]?2¸jwaB?2¸jáb?2¸j+c>Rev+ ?2¸jÖc?2¸jh@  There is an open door here.?2¸jéi?2¸j¥j _?2¸jTk?2¸j–l?2¸j_n?2¸j¨n?2¸j3o?2¸jàq?2¸jJs?2¸j´s?2¸jwt?2¸jºx?2¸jz?2¸jgz>Rev ?2¸j{?2¸jÜ|?2¸jP~?2¸j�~?2¸j_?2¸j‡€?2¸jö�?2¸jB‚?2¸jâ‚?2¸jx„?2¸j¸…?2¸jõ…?2¸jø†?2¸jçˆ?2¸jï‹?2¸jrŒ ?2¸jñŒ?2¸jý�7 _You open the door.?2¸jÌ’?2¸j “?2¸jö“?2¸jn˜@  There is an open door here.?2¸jì™?2¸jUš _?2¸j!›?2¸jÛœ?2¸jù�?2¸j)ž?2¸jÞž?2¸j ?2¸jf¡,?2¸j÷¡?2¸j6¤?2¸j–¥?2¸jÎ¥?2¸jÿ¥?2¸jä¦?2¸jO·r _You open the door.?2¸jÌÓù  There is an open door here. _?2¸jÀÕ,?2¸jµÖ?2¸j­Ø?2¸jŸÚ?2¸jÖÚ?2¸jÂÛ?2¸j”Ý?2¸jPß?2¸j˜ß?2¸j|à?2¸jTâ?2¸jâã?2¸jLä?2¸j.å?2¸jäæ?2¸jãè,?2¸jÇé?2¸jãë?2¸jAí,?2¸j>î?2¸jiöº#.......'.......####+.......# #......##  +......#......+  ##...#####...##  #.#+#...#'#.#  ###.......###  #...........#  #@........ --- +...+  ?2¸j-÷##.## #.#####+#### _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You pick up a parchment of Momentum Strike and begin reading...?2¸jÕü072.9 (27.0)?2¸jDýH---3.9 (28?2¸j ?2¸jùH _You add the spell Momentum Strike to your library.@2¸j�@2¸jë@2¸j?@2¸j¾!N _There are no items here.A2¸j* IA2¸j, A2¸j�- A2¸jï1 f _A2¸j52 A2¸j›2 A2¸j{5 A2¸j¿7 €  You open the door.  You encounter an adder.A2¸j(= ç..'.....'........##@......^....'.....#....S....S   adder (asleep)A2¸j}= )#A2¸j=C 15.0)A2¸j–D 26.9 (3 _A2¸jI A2¸j(Q C2¸jO«#.......'.......####+ Trilby the Skirmisher#.......#.......#Coglin##......#......##Health: 56/56 ========================+......#......+Magic: 8/8========================##...#####...##AC: 6Str: 13#.#+#...#'#.#EV: 11Int: 8###.......###SH: 0Dex: 19#...........#XL:  8 Next:  3% Place: Dungeon:5##@........##Noise: ---------  Time: 3376.9 (0.0).^...**.........+i) +1 sling (drain)  h) +4 sling {Alejand...**###.......##Fire: i) +1 sling (drain) {Tertia} .**. #.......#S2¸jå«Å;49m.. ####+####..S   adder (asleep)#You open the door. _You encounter an adder.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)C2¸jLØ"#.......'.......####+ Trilby the Skirmisher#.......#.......#Coglin##......#......##Health: 56/56 ========================+......#......+Magic: 8/8========================##...#####...##AC: 6Str: 13#.#+#...#'#.#EV: 11Int: 8###.......###SH: 0Dex: 19#...........#XL:  8 Next:  3% Place: Dungeon:5##@........##Noise: ---------  Time: 3376.9 (0.0).^....'.........+C2¸jÙŒi) +1 sling (drain)  h) +4 sling {Alejand.....###.......##Fire: i) +1 sling (drain) {Tertia} .... #.......#†.. ####+####..S   adder (asleep)#Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder! You drain the adder.You kill the adder!C2¸jÏÞY))))))C2¸jÚ¤*)C2¸jÞ].'....†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder! You drain the adder.You kill the adder!  You shoot a sling bullet.C2¸jZ!q4===7.8 (0.9Rev _C2¸jÙ&C2¸j'(C2¸j²^ C2¸jZc @Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +4 sling (weapon) {Alejandra}  i - a +1 sling of draining (offhand) {Tertia}  a - a +2 sling {Kannika}c - a +0 sling {Numeria} Missiles (go to first with ()d - 4 poisoned darts  k - 5 stones Armour (go to first with [)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn)  l - a +2 robe of willpower (worn)C2¸j?d Úb - a +0 leather armour Talismans (go to first with %)f - a storm talisman  j - a quill talismanD2¸jYhža - a +2 sling {Kannika}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 8.9  At 100% training you reach 14.0 in about 2.3 XLs. D2¸j¶hRWearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 0.9. Damage rating: 12 (Base 7 x 122% (Dex) x 120% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. D2¸jôhùStash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.F2¸j¦ì Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +4 sling (weapon) {Alejandra}  i - a +1 sling of draining (offhand) {Tertia}  a - a +2 sling {Kannika}  c - a +0 sling {Numeria} F2¸j)1Missiles (go to first with ()  d - 4 poisoned darts  k - 5 stones Armour (go to first with [)  e - a +0 cloak (worn)  g - a +0 pair of gloves (worn)  l - a +2 robe of willpower (worn)  b - a +0 leather armour F2¸jiªTalismans (go to first with %)f - a storm talisman  j - a quill talismanF2¸jä+ F2¸jh2 F2¸j’9 #.......'.......####+ Trilby the Skirmisher#.......#.......#Coglin##......#......##Health: 56/56 ========================+......#......+Magic: 8/8========================##...#####...##AC: 6Str: 13#.#+#...#'#.#EV: 11Int: 8###.......###SH: 0Dex: 19#...........#XL:  8 Next:  4% Place: Dungeon:5F2¸jr: @##@........##Noise: ===------  Time: 3377.8 (0.0).^....'.........+i) +1 sling (drain)  h) +4 sling {Alejand.....###.......##Fire: i) +1 sling (drain) {Tertia} .... #.......#Rev †.. ####+####..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder! You drain the adder.You kill the adder! _You shoot a sling bullet.F2¸j@ F2¸j¿@ F2¸jJE F2¸jG G2¸jJrG2¸j•rG2¸jLsG2¸jÅvG2¸jcy€  You encounter an orc. It is wielding a +0 dagger.G2¸j¨ #.#.#  ##......## +......#......+ ##...#####...##G2¸j€b# #.#+#...#'#.#.## ###.......###.o... #....#......##.#..^.....+.....#####G2¸j3€  #.......†.. ####+####...##G2¸j–€Žo   orc (asleep) G2¸jb‡G2¸j*‹;---8.8 (1 _G2¸jŸ�G2¸j¹“Q _There is an open door here.G2¸j'L #.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13G2¸j¦L ¬#.## ###.......###EV: 11Int: 8.o... #...........#SH: 0Dex: 19..***.##.........##XL:  8 Next:  4% Place: Dungeon:5..^..**@.........+Noise: ---------  Time: 3378.8 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#G2¸jîL &Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev ...##G2¸jM ¦o   orc (asleep) _There is an open door here.  G2¸j>M 3Fire: i) +1 sling (drain) {Tertia}G2¸jcM ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineG2¸jM uAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (asleep, 98% to  hit)G2¸j¡o #.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#.## ###.......###EV: 11Int: 8.o... #...........#SH: 0Dex: 19..))).##.........##XL:  8 Next:  4% Place: Dungeon:5..^..))@.........+Noise: ---------  Time: 3378.8 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} G2¸j“p ÷.†.. ####+####Rev ...##o   orcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (asleep, 98% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!G2¸j‚  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.is lightly wounded.G2¸jT•³.o oYou hear a shout!G2¸j@¦” ....o   orc priesto   orcYou encounter an orc priest. It is wielding a +0 dagger.===9.8 (1G2¸jô©G2¸j²' _You hear a shout!H2¸j‘ª#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#o## ###.......###EV: 11Int: 8..... #...........#SH: 0Dex: 19..o**.##.........##XL:  8 Next:  4% Place: Dungeon:5..^..**@.........+Noise: ===------  Time: 3379.8 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {TH2¸j^¬vertia} .†.. ####+####Rev ...##o   orc priesto   orc _You hear a shout!  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (lightly wounded,69% to hit)H2¸j¡Ó#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#o## ###.......###EV: 11Int: 8..... #...........#SH: 0Dex: 19..o)).##.........##XL:  8 Next:  4% Place: Dungeon:5..^..))@.........+Noise: ===------  Time: 3379.8 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {AlejandH2¸jKÕ9..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev ...##o   orc priesto   orcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (lightly wounded,69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.H2¸jï^î)Aim: an orc, wielding a +0 dagger and wearing a +0 scale mail (lightly wounded,69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  H2¸j.`|The orc is moderately wounded.You kill the orc!H2¸j"d& H2¸jçF.oH2¸jxð,....H2¸jÅõi80.8 (1Rev+ _H2¸j½ýH2¸jwÿH2¸jÆ #.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#.## ###.......###EV: 11Int: 8..o*. #...........#SH: 0Dex: 19..).**##.........##XL:  8 Next:  4% Place: Dungeon:5..^...*@.........+Noise: ===------  Time: 3380.8 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) 2¸j S1m+1 sling (drain) {Tertia} .†.. ####+####Rev+ ...##o   orc priest _You kill the orc!Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (66%  to hit)H2¸j‘Á#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#.## ###.......###EV: 11Int: 8..o). #...........#SH: 0Dex: 19H2¸j 3..).))##.........##XL:  8 Next:  4% Place: Dungeon:5..^...)@.........+Noise: ===------  Time: 3380.8 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev+ ...##o   orc priest (very drained)Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (66%  to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  You drain the orc priest.  The orc priest is moderately wounded.I2¸j dpYou shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.drain the orc pries  The orc priest is moderately wounded.shoot a sling bullet. The sling bullet hits the orc priest.heaviI2¸jèG.oI2¸j­ð)....I2¸jðñ11.8 (1 _I2¸j‚øI2¸j+úI2¸j¡Îî#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#.## ###.......###EV: 11Int: 8I2¸j0ÐÙ..... #...........#SH: 0Dex: 19..)o*.##.........##XL:  8 Next:  4% Place: Dungeon:5..^..**@.........+Noise: ===------  Time: 3381.8 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev+ ...##o   orc priest (very drained) _The orc priest is heavily wounded.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, heavily drained, 66% to hit)I2¸jèé¤#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#.## ###.......###EV: 11Int: 8))... #...........#SH: 0Dex: 19..))).##.........##XL:  8 Next:  4% Place: Dungeon:5I2¸j?ì..^..))@.........+Noise: ===------  Time: 3381.8 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev+ ...##o   orc priest (very drained)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, heavily drained, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.I2¸js  Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, heavily drained, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.The sling bullet hits the orc priest.  The orc priest is severely wounded.I2¸jXô@.oI2¸jSüÏ..)..2.7 (0.9Rev* _I2¸já I2¸jR I2¸jëjî#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#.## ###.......###EV: 11Int: 8I2¸jJlã..... #...........#SH: 0Dex: 19..).o*##.........##XL:  8 Next:  4% Place: Dungeon:5..^...*@.........+Noise: ===------  Time: 3382.7 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##o   orc priest (very drained) _The orc priest is severely wounded.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, heavily drained, 66% to hit)J2¸j\#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#)## ###.......###EV: 11Int: 8..)). #...........#SH: 0Dex: 19..).))##.........##XL:  8 Next:  4% Place: Dungeon:5..^...)@.........+J2¸j�€�Noise: ===------  Time: 3382.7 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##o   orc priest (very drained)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, heavily drained, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.J2¸jw/˜Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, heavily drained, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.closely misses the orc priest.J2¸j¹�G.oJ2¸jµ–4......J2¸j¥—13.7 (1 _J2¸jòžJ2¸j¡J2¸jt2±#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#.## ###.......###EV: 11Int: 8..... #...........#SH: 0Dex: 19..)...##.........##XL:  8 Next:  4% Place: Dungeon:5..^..o*@.........+Noise: ===------  Time: 3383.7 (0.0)J2¸jn3......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##o   orc priest (very drained) _The sling bullet closely misses the orc priest.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, heavily drained, 66% to hit)J2¸jy #.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#.## ###.......###EV: 11Int: 8..... #...........#SH: 0Dex: 19..)...##.........##XL:  8 Next:  4% Place: Dungeon:5)))))))@.........+Noise: ===------  Time: 3383.7 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} J2¸j*z Ž.†.. ####+####Rev* ...##o   orc priest (very drained)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, heavily drained, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.J2¸j Ú)Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, heavily drained, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.The sling bullet hits the orc priest!  You kill the orc priest!J2¸jZ <)J2¸j�† 2oJ2¸jŽ ò..^..).o   orc (wandering)J2¸jU™ ¸ 84.7 (1 _You encounter an orc. It is wielding a +0 short sword.J2¸jô� o _Your Ranged Weapons skill increases to level 9!L2¸j?AØ#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6L2¸jåA%Str: 13#o## ###.......###EV: 11Int: 8..**. #...........#SH: 0Dex: 19..).**##.........##XL:  8 Next:  8% Place: Dungeon:5..^..)*@.........+Noise: ===------  Time: 3384.7 (0.0)......###.......##L2¸jBÂi) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####L2¸jGB^Rev* ...##L2¸jnBäo   orc (wandering) _Your Ranged Weapons skill increases to level 9!Fire: i) +1 sling (drain) {Tertia}L2¸j­BãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineL2¸jÓBuAim: an orc, wielding a +0 short sword (wandering, hasn't noticed you, 66% to  hit)L2¸jöNâ#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8L2¸j¥O9========================# #.#+#...#'#.#AC: 6Str: 13#)## ###.......###EV: 11Int: 8..... #...........#SH: 0Dex: 19..)...##.........##XL:  8 Next:  8% Place: Dungeon:5..^..).@.........+L2¸j+PúNoise: ===------  Time: 3384.7 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##L2¸jVP^o   orc (wandering)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineL2¸j}PuAim: an orc, wielding a +0 short sword (wandering, hasn't noticed you, 66% to  hit)  L2¸j¢PwYou shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!L2¸j.W"))))L2¸jªW))L2¸jÝ*)L2¸jÂeš).....  Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (wandering, hasn't noticed you, 66% to  hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  You shoot a sling bullet.L2¸jri35.6 (0.9 _L2¸japL2¸jÜqM2¸j=#.#.# ##......#......## +......#......+ ##...#####...## # #.#+#...#'#.# #)## ###.M2¸j¾### ..... #..# ..)...##..## ..^..).'+ ......###.## ..... #.......# .†.. ####+#### ...##M2¸jý0oM2¸jgeo   orc wizardM2¸jì6---6.6 (1.0M2¸jÒM2¸jV M2¸j¹j_You encounter an orc wizard. It is wielding a +0 dagger.M2¸jóÒ–#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#o## ###.......###M2¸jÆÓEV: 11Int: 8..**. #...........#SH: 0Dex: 19..).**##.........##XL:  8 Next:  8% Place: Dungeon:5..^..)**@........+Noise: ---------  Time: 3386.6 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##M2¸jÔÆo   orc wizard _You shoot a sling bullet. _You encounter an orc wizard. It is wielding a +0 dagger.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleM2¸j¯ÔˆShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)M2¸jV9 ñ#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6M2¸j": ¹Str: 13#o## ###.......###EV: 11Int: 8..)). #...........#SH: 0Dex: 19..).))##.........##XL:  8 Next:  8% Place: Dungeon:5..^..)))@........+Noise: ---------  Time: 3386.6 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} M2¸jZ: õ.†.. ####+####Rev* ...##M2¸j‹: ˆo   orc wizard  Fire: i) +1 sling (drain) {Tertia}M2¸j·: KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)  M2¸jÚ: ’You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.M2¸jWà À Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.  The orc wizard is severely wounded.M2¸jùF C)oM2¸jŒZ ‹....'===7.5 (0.9 _N2¸jU¡#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#)## ###.......###EV: 11Int: 8..o.. #...........#SH: 0Dex: 19..)***##.........##XL:  8 Next:  8% Place: Dungeon:5..^..)**@........+Noise: ===------  Time: 3387.5 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand2¸jã¡m..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##o   orc wizard _The orc wizard is severely wounded.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 59% to hit)N2¸jì¸#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13N2¸j®¹˜#)## ###.......###EV: 11Int: 8.)).. #...........#SH: 0Dex: 19..))))##.........##XL:  8 Next:  8% Place: Dungeon:5..^..)))@........+Noise: ===------  Time: 3387.5 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} N2¸jß¹ë.†.. ####+####Rev* ...N2¸jº_##o   orc wizard  N2¸jjºíPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineN2¸j¢ºAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.N2¸jG� (very drained)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.drain the orc wizard  The orc wizard is almost dead.N2¸j=ÑP.o....'N2¸jóÕ:*N2¸j¶ª²   The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!N2¸j05® {Deactivating autopickup; reactivate with Ctrl-A.N2¸j-6*8.5 (1N2¸j®<N2¸j¸>' _You hear a shout!N2¸j* #.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================N2¸j” o# #.#+#...#'#.#AC: 6Str: 13#)## ###.......###EV: 11Int: 8..{.. #...........#N2¸j» ÞSH: 0Dex: 19..)...##.........##N2¸jß XL:  8 Next:  8% Place: Dungeon:5..^..).'@........+N2¸j |Noise: ===------  Time: 3388.5 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {AlejandN2¸j0 Ö..... #.......#Fire: i) +1 sling (drain) {Tertia} N2¸jS ë.†.. ####+####Rev* ...N2¸jw K##The orc wizard flickers and vanishes!  N2¸j™ •Deactivating autopickup; reactivate with Ctrl-A. _You hear a shout!  N2¸j½ öFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleN2¸jê 6Shift-Dir - straight lineN2¸jÍ¿ #.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13N2¸joÀ Ä#)## ###.......###EV: 11Int: 8..{.. #...........#SH: 0Dex: 19..)...##.........##XL:  8 Next:  8% Place: Dungeon:5..^..).'@........+Noise: ===------  Time: 3388.5 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} N2¸j Á ž.†.. ####+####Rev* ...## _You hear a shout!  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.N2¸j£Â N2¸j–È N2¸jeÊ . _O2¸jå¼#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#)## ###.......###EV: 11Int: 8..{.. #...........#SH: 0Dex: 19..)...##.........##XL:  8 Next:  8% Place: Dungeon:5..^..).'@........+Noise: ===------  Time: 3388.5 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand.O2¸j¾c[m.... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineO2¸j[£-'@O2¸já1 7.*O2¸j'œ7)*P2¸j¡Ô7.*P2¸j»`g.**.)P2¸j¿8 A{*Q2¸ji#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#)## ###.......###EV: 11Int: 8..).. #...........#SH: 0Dex: 19..)...##.........##XL:  8 Next:  8% Place: Dungeon:5..^..).'@........+Noise: ===------  Time: 3388.5 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {AlQ2¸j¹ejand..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...## _Okay, then.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou shoot a sling bullet.  Reactivating autopickup.)))))Q2¸j�,))Q2¸jÞ.)....'  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet.  Reactivating autopickup.  You feel a bit more experienced. You shoot a sling bullet.Q2¸j :119.5 (1 _Q2¸j}#Q2¸jÅ$R2¸j™Ö3R2¸j×R2¸jmâÛ _You start waiting.R2¸jÁõÏo---o   orc wizard (wandering)91.5 (2R2¸jFn---2.5 (3R2¸jü R2¸j–x _You encounter an orc wizard. It is wielding a +0 dagger.R2¸j�¯ ž#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#o## ###.......###EV: 11Int: 8..**. #...........#SH: 0R2¸j° Dex: 19..).**##.........##XL:  8 Next: 11% Place: Dungeon:5..^..)**@........+Noise: ---------  Time: 3392.5 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #.......#Fire: i) +1 sling (drain) {Tertia} R2¸j± \.†.. ####+####Rev* ...##o   orc wizard _You start waiting. _You encounter an orc wizard. It is wielding a +0 dagger.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)S2¸jÑô#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#o## ###.......###EV: 11Int: 8..)). #...........#SH: 0Dex: 19..).))##.........##XL:  8 Next: 11% Place: Dungeon:5..^..)))@........+Noise: ---------  Time: 3392.5 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand....S2¸j�. #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##o   orc wizard  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is almost dead.S2¸jû—ä)Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.S2¸j{*Î)o....'===3.4 (0.9 _S2¸j::#.......#.......#Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#)## ###.......###EV: 11Int: 8..o.. #...........#SH: 0Dex: 19..)***##.........##XL:  8 Next: 11% Place: Dungeon:5..^..)**@........+Noise: ===------  Time: 3393.4 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand2¸jx;m..... #.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##o   orc wizard _The sling bullet barely misses the orc wizard.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  59% to hit)S2¸jÙ< M#.......#.......#S2¸j} Trilby the Skirmisher##......#......##Coglin+......#......+Health: 56/56 ========================##...#####...##Magic: 8/8========================# #.#+#...#'#.#AC: 6Str: 13#)## ###.......###EV: 11Int: 8.)).. #...........#SH: 0Dex: 19..))))##.........##XL:  8 Next: 11% Place: Dungeon:5..^..)))@........+Noise: ===------  Time: 3393.4 (0.0)......###.......##i) +1 sling (drain)  h) +4 sling {Alejand..... #S2¸j1� ³[40m.......#Fire: i) +1 sling (drain) {Tertia} .†.. ####+####Rev* ...##o   orc wizard  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.S2¸j÷  )You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!)S2¸j´› ¢.)....'44.3 (0.9 _T2¸jÏÐÍT2¸jØBT2¸jÎÝT2¸jÙÞ>Rev+ T2¸j àT2¸j/âT2¸jÖâT2¸j•ãT2¸j�öT2¸jž÷T2¸j˜øT2¸jÉûT2¸j®ü>Rev T2¸jþT2¸j3T2¸jéT2¸jnT2¸jœT2¸j7T2¸jT2¸j]T2¸j6T2¸j‡T2¸j0T2¸jå(T2¸j0T2¸jcT2¸j'T2¸jWT2¸jöT2¸j· T2¸jŒ"T2¸jn%T2¸j8&T2¸j­'T2¸jÃ-T2¸jý.T2¸j¬2T2¸jM5T2¸jÖ5T2¸j—7T2¸jl|,T2¸jñ¡šT2¸jÙ¶T2¸j³BvT2¸jµa¢T2¸j{‚vT2¸jˆT2¸j<‰T2¸jÉŽT2¸j’T2¸jV“T2¸j$—T2¸j‰œT2¸j&žT2¸jÌ T2¸j·BT2¸j�¹T2¸jͺT2¸jÚ½T2¸j³ÂT2¸jÅT2¸jéÇT2¸jÜÒT2¸j¿ÔT2¸júÛT2¸jfãT2¸j}ñnT2¸j>ÿ„T2¸j×=<T2¸j&HXT2¸jÿ_JT2¸j4b,T2¸j2eT2¸j�¥T2¸j¦ª,T2¸jÁnT2¸jL ÜT2¸j,hÎT2¸j› nT2¸j$©T2¸jõ®,T2¸j êÜT2¸j„T2¸jÆ#T2¸j³%T2¸jAPXT2¸j!q,T2¸jL±äT2¸jš¿W _You start waiting.T2¸jÊÝ~493.3 (99.0)---4.3 (100.0)T2¸jòò# _Done waiting.U2¸j˜\U2¸j±e,U2¸j kU2¸jškU2¸jøkU2¸jînU2¸j2v,U2¸jøvU2¸jcy,U2¸jA{U2¸jd�U2¸jæ�U2¸jñƒU2¸jˆBU2¸j*‹,U2¸j¶ŒU2¸j‘ŽU2¸j¥—U2¸j‡œU2¸j÷½U2¸jI¿U2¸jMÃU2¸j$ѰU2¸j’á°U2¸jšèU2¸j ëU2¸j&ï,U2¸j´ðU2¸j*ô,U2¸j‹ý„U2¸jSþU2¸j ,U2¸jaU2¸jI4U2¸j U2¸júU2¸jˆ U2¸jÙ"U2¸já%,U2¸j)),U2¸j³)U2¸j9+U2¸j/.,U2¸j‘/U2¸jë1,U2¸j€3U2¸j6,U2¸jÒ7U2¸jE:,U2¸jŠ<U2¸j·?,U2¸jžAU2¸jtMU2¸jONU2¸j\QU2¸jŠUU2¸jðUU2¸jldnU2¸jôpnU2¸jÕr,U2¸j?–XU2¸j§º4U2¸j+ähU2¸jYåU2¸j—åU2¸j—çU2¸jWê,U2¸j›ëU2¸jð,U2¸j1ñU2¸jñõBU2¸jäú,U2¸j/šU2¸j3U2¸jÇKúU2¸jOLU2¸j�LU2¸jhOU2¸jÉP,U2¸jcRU2¸jàT,U2¸j \XU2¸j™qnU2¸jƒsU2¸jq{BU2¸jE}XU2¸jÝ}U2¸j·U2¸j(„,U2¸jÛ†U2¸j^ˆU2¸j‰U2¸jd–U2¸jXžnU2¸jœ¥XU2¸j€´,U2¸jwµU2¸jÀnU2¸jÑÂU2¸jÉÅ,U2¸jkÊBU2¸j ÌU2¸j3Ð,U2¸jÕU2¸j%ÜnU2¸j�ÝU2¸jâBU2¸jêBU2¸jbBU2¸j8,U2¸j/U2¸j$,U2¸jûU2¸jó&b ÷ _You start waiting.U2¸j`.4593.3 (99.0)U2¸jj0I---4.3 (100.0)U2¸jX9U2¸j=;# _Done waiting.U2¸j^G U2¸jýG 3U2¸j�T BU2¸j¯{ U2¸jI| U2¸jz� ,U2¸j÷� U2¸jÜ‘ XU2¸jÞì „U2¸jnü „U2¸jGý ,U2¸jÿ U2¸j£ ,U2¸jé U2¸jFH vU2¸jhm U2¸j�o ,U2¸jq U2¸jt ,U2¸jMv U2¸jVy ,U2¸j{ U2¸jŽ} U2¸jí} U2¸jÑ U2¸j<† ,U2¸jšš XU2¸j Î „U2¸j`ó ŒU2¸jÏ% ÆU2¸ji JU2¸jèÔ RU2¸jI `U2¸ju U2¸j8# U2¸jÎ^ U2¸j¢b ,U2¸jËe U2¸jÛŠ BU2¸jx­ JU2¸j8¯ U2¸jN° U2¸jp¸ „U2¸jGº U2¸j›¼ U2¸j½ U2¸jv¾ U2¸jÁ U2¸jeÁ U2¸jô U2¸j=Å U2¸j�Å U2¸jÞÇ U2¸j Ê ,U2¸j8ï ŒU2¸jÄô „U2¸jh÷ U2¸j,U2¸jôBU2¸jJEZ _You start waiting.693.3 (99.0)4.3 (100.0)U2¸j”k _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.V2¸jÞ #.#.# ##......#......## +......#......+ ##...#####...## # #.#+#...#'#.# #)## ###.### ..).. #..# ..)...##.## ..^..)..+ ......###.## ..... #.......# .÷.. ####+## ... ##V2¸j£jG5.0) _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _There is an open door here.V2¸jÇ„W #.#.# ##......#......##.+......#......+.##...#####...## # #.#.#+#...#'#.##)###.###.......###..)...#...#.)...##.##.^..)@'.+.###.##.> #.......#.÷.... ####+###....####.#.#.6V2¸jv¥Q _Found a stone staircase leading down.W2¸jõ%W2¸j­&J #.#.# ##......#......## .+......#......+ .##...#####...## # #.#.#+#...#'#.##)###.###.......###..)...#....#.)...##.##.^..@.'.+.###.##.># #.......#.÷....# ####+####.##.# #.# #..W2¸j0W2¸j17W2¸j£OÁ  Things that are here: _a +0 dagger; a +0 leather armour; an orc skeletonX2¸j�"â ##......##.. .+......#......+. .##...#####...###. #.#.#+#...#'#.####)###.###.......###....)...#...........##....)...##.##....^..).'.+#......@.###.......###># #.......#...÷....# ####+#####........#########.# #.# #.. .#X2¸jX.X2¸j…7-8 _X2¸jZIX2¸jL$à.. .+......#......+ .. .##...#####...## #. #.#.#+#...#'#.####)###.###.......### #....)...#...........# #....)...### #....^..).'.........+ #........###.......##X2¸jØ/… #># #. #...÷....# ####+#### #........#  ########.# #.# #.. .## X2¸jlpY9X2¸jà± Q .. .##...#####...# #. #.#.#+#...#'#.####)###.###.......### #....)...#....# #....)...### #....^..).'...+ #........##### #># #. #...÷@...# ####+#### #........#  ########.# #X2¸jÞ´ ‹.# #.. .## X2¸j2È X2¸j—Ê (700X2¸j�Ò X2¸jÄÓ Y2¸jrFa .. .##...#####...Y2¸jÿy #.# #.#.#+#...#'#. ####)###.###. #....)...#... #....)...##. #....^..).'..+ #.###.## #.># #.# #...@....# ####+#### #.# #.#  #.#  #..  .##1 _You see here an adder skeleton.Y2¸jÞ× gM.. .+......#..... .##...#####.. #.# #.#.#+#...#'#.###)###.#####.)...#...)...###^..).'..+.###># #.......÷####+####.......########.#2 _Y2¸jýð›M ##..## .+......#..... .##...#####.. #.# #.#.#+#...#'#.###)###.#####.)...#...)...###^..).'..+.###....># #.......÷####+#####........#..#3Y2¸j^øY2¸joýZ2¸jó�M. . ##..## .+......#..... .##...#####.. #.# #.#.#+#...#'#.###)###.#####.)...#...)...###^..).'..+.####....># #.......#...÷....# ####+#####4Z2¸j²Ñ#.'.#.. #.......#... ##......#...## .+......#...... .##...#####...# #.# #.#.#+#...#'#.####)###.#######....)...#...#....@...##..###....^..).'..+ #.###.##.......># #.......##...÷....# ####+#####........#########.##.##..5  Things that are here: _a +0 dagger; a +0 scale mailZ2¸j¤5¾M#'#.#.. ##..## .+......#......... .##...#####.. #.# #.#.#+#...#'#.###)###.#####.@...#..)...##..##^..).'..+#........###.......##.#Z2¸jq<C6 _[2¸j÷[2¸j³k _Items here: )) [[ ÷.\2¸j ’Pick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger Armour (select all with [)c - a +0 robe  d - a +0 robe Carrion an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]\2¸jì> \2¸jK \2¸j O ##.......#...... Trilby the Skirmisher#.. #.......'...... Coglin#.. #.......#...... Health: 56/56 ========================#.. ##......#...... Magic: 8/8========================..## .+......#...... AC: 6Str: 13... .##...#####...# EV: 11Int: 8\2¸jŠO <#.# #.#.#+#...#'#.# SH: 0Dex: 19####)###.###.......### XL:  8 Next: 14% Place: Dungeon:5#....@...#...........# Noise: ---------  Time: 3706.3 (0.0)#....)...##.........## i) +1 sling (drain)  h) +4 sling {Alejand#....^..).'.........+ Fire: i) +1 sling (drain) {Tertia} #........###.......##\2¸jûO '#.......># #.......##...÷....# ####+#####........#########.##.# _a +0 dagger; a +0 leather armour; an orc skeleton _You see here an adder skeleton.  \2¸j\T ÆThings that are here: _a +0 dagger; a +0 scale mail _Items here: )) [[ ÷.  Okay, then.\2¸jÈW \2¸jY \2¸j ` \2¸j1d . _]2¸jˆ„# ###......# #.# #.# #.. #.' #.. .##.. ##......####.+......#..... ... .##...#####... #.# #.#.#+#...#'#. ####@###.#### #....)...#.. #....)...##..# #....^..).'..+ #..###.## #.......># #.......# #...÷....# ####+#### #........#########.#7.3 (1 _]2¸jÿœS_You see here an adder skeleton.  Things that are here: _a +0 dagger; a +0 scale mail _Items here: )) [[ ÷. _You see here a +0 short sword.^2¸jz^2¸jº^2¸jW,^2¸j·:¨ _^2¸jrPX^2¸jÄQ^2¸jŠT^2¸jTU^2¸jžV^2¸jf]^2¸jë_,^2¸j%b^2¸jUd^2¸jm ##'#.#..... #..#####.......# ##.#.####.#+#...#+# #......##...#####^2¸jÇmr #.####.'......##. .####......##.#..<#.......#.#...# #.......'... #.@# #.......#....12.3 (5 #..# ### #..###.+......#.... #......##...#####..^2¸j_nƒ ###.###.#.#+#...#' ####)###.###.#  #....)...#..........  #....)...##.........  #....^..).'......... ^2¸j „^2¸j©„^2¸jÙ„$3.3 (6^2¸jÕ�O _Found a stone staircase leading up._2¸j¦ê3_2¸jNì_2¸jqð_2¸j3ù_2¸jûù_2¸j)n_2¸jÓ_2¸jP_2¸j±_2¸jE_2¸jü_2¸jè,_2¸j,_2¸jÃ%,_2¸j#-Æ_2¸j<X_2¸j“Rä_2¸jÂU,_2¸j*Z7 _You open the door._2¸j[_I_2¸j„`@  There is an open door here._2¸jWcK __2¸jþd_2¸j¬u¢_2¸jPyX_2¸j5‚õ _You open the door.  There is an open door here. __2¸jÊŠÜ_2¸jŒ,_2¸jnŒ_2¸jOŽ_2¸j��,_2¸jR“X_2¸jî“_2¸jF¡_2¸j‘£B_2¸jܦ_2¸js½J_2¸jÅ‹  There is an open door here. __2¸j…ÊX_2¸j<Ï_2¸jŸÑB_2¸j,Õ_2¸j´Õ_2¸j+Ö_2¸j9×_2¸jÞÛ,_2¸jÝ,_2¸jIã_2¸jÝä,_2¸jÇå_2¸jºè_2¸jøé,_2¸j ë_2¸j í_2¸j|î_2¸j¹î_2¸jLï_2¸jßó¡You open the door. _There is an open door here. _You open the door. _There is an open door here.  _2¸jzô_2¸jõ __2¸jÃõ_2¸jÿ÷_2¸jÍø,_2¸jœù_2¸jü_2¸jÕÿB_2¸jF_2¸j3,_2¸jŽ ™There is an open door here. _You open the door. _There is an open door here. _You open the door.You open the door. _There is an open door here. _You open the door.  There is an open door here._2¸j@  __2¸j‚ _2¸j_2¸j8,_2¸jç_2¸jå_2¸jÿ,_2¸j¥_2¸j–_2¸jÔ,_2¸j´_2¸j_2¸j2_2¸j#,_2¸jû*n_2¸j�-,_2¸jÃ/_2¸j²2_2¸j 5_2¸j 7_2¸j8_2¸jÊ<’There is an open door here. _You open the door. _There is an open door here. _You open the door._2¸j…C_2¸jD_2¸j—E_2¸jâO’You open the door. _There is an open door here. _You open the door.  There is an open door here._2¸j•R_2¸jí[ __2¸j�^_2¸jîa_2¸j©d_2¸j f_2¸jÎt,_2¸jiv,_2¸j+X_2¸j�_2¸j=‰÷You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door._2¸j¥ŒÐYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here._2¸j׎_2¸j·� __2¸jn�_2¸j;“_2¸j"•,_2¸j7¨_2¸jø©_2¸jç¬_2¸jô±B_2¸jä²_2¸j�³_2¸jX´_2¸jƒ¾n_2¸j°¿,_2¸jéÀ_2¸jàÙÎThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. __2¸j°Ú_2¸j\à_2¸jßâB_2¸jðên_2¸jïì,_2¸jŠî_2¸jœñ_2¸jöó,_2¸j _2¸j3 _2¸j _2¸j ,_2¸jm _2¸j _2¸j" „_2¸j¨- n_2¸j1 B_2¸j/5 _2¸jµ6 _2¸j¨R `#........# #.#.#  ########.# #...##.####.####### #............. #.####.####### #.......######## ######.......... #.######### #..@......: ###########  _2¸jªu d98.3 (85.0)9.3 (86 _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _o - a viscous ruby potiona2¸jçÖ¡a2¸j”ÛXa2¸j�Üa2¸j‡Ýa2¸jÃÝa2¸jßa2¸jxàa2¸jâa2¸jiâa2¸j“ãa2¸jFåa2¸jíæa2¸jAça2¸jŒèa2¸jJéa2¸j�ë,a2¸jäëa2¸j¬ía2¸jóBa2¸jnôa2¸jÜøÈ...# #.#.# ##.# #...#  #.####.#######  #.............  #.####.#######  #.......######## #  a2¸jHùd######.......... .# #.##########.# #.........@..# ####### a2¸júŸ 806.3 (7.0)  You pick up a parchment of Sandblast and begin reading...7.3 (8a2¸j¡a2¸jêB _You add the spell Sandblast to your library.b2¸j0Qb2¸j5nb2¸jÖ6b2¸j$7b2¸jÄ7b2¸j§9b2¸jÿ:,b2¸jÄ;b2¸jŽ>b2¸j A%  b2¸jBZYou encounter 2 ufetubi and a bombardier beetle.b2¸jÈGG'.........+#.......## .. # #.......# .# # ####'#### ..# # #.#.# #.# ## # #...# #.# .. b2¸j2H/####.##########.###5#### ....................5B.. ####.####### #.@# ......#########..# ####.............#b2¸jdH¥#.##########.###............###############b2¸j�HÞB   bombardier beetle (asleep)55 2 ufetubi (asleep)b2¸jNd.513.3 (6b2¸jÁN15.b2¸jgO-B.b2¸júO15.b2¸j¨P-5.b2¸jXÊB55====4.3 (7b2¸jã^b2¸jû`- _The ufetubus shouts! x2c2¸jîÇù.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 56/56 ======================== # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11c2¸jÕÈ»Int: 8 ####.##########.###.####SH: 0Dex: 19 .................55.B...XL:  8 Next: 14% Place: Dungeon:5 ####.####### #.@#Noise: ====-----  Time: 3814.3 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) +1 sling (drain) {Tertia} #.##########.##c2¸j$Ép#............###############B   bombardier beetle55 2 ufetubiYou encounter 2 ufetubi and a bombardier beetle. c2¸jVÉh_The ufetubus shouts! x2  Fire: i) +1 sling (drain) {Tertia}c2¸j‘ÉPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (50% to hit)c2¸jqì÷.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 56/56 ======================== # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##c2¸jí AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................55.B...XL:  8 Next: 14% Place: Dungeon:5 c2¸j"î®####.####### #.@#Noise: ====-----  Time: 3814.3 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) +1 sling (drain) {Tertia} #.##########.###............###############B   bombardier beetle55 2 ufetubiFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (50% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is heavily wounded.c2¸jlƒé.  Shift-Dir - straight line  Aim: an ufetubus (50% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is heavily wounded.You kill the ufetubus!   ufetubusc2¸j`Y5.B.c2¸j:c2¸jY’===-5.3 (1Rev _c2¸jÅc2¸j~Ô .'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 56/56 ======================== # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................5.B....XL:  8 Next: 14% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3815.3 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............c2¸jÜ ¼#Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev #............###############B   bombardier beetle5   ufetubusYou shoot a sling bullet. The sling bullet hits the ufetubus. _You kill the ufetubus!Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (50% to hit)c2¸j~?.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 56/56 ======================== # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................).B....XL:  8 Next: 14% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3815.3 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............c2¸j"A¨#Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev #............###############B   bombardier beetle5   ufetubusFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.d2¸j9ŠÖ Shift-Dir - straight line  Aim: an ufetubus (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is heavily wounded.d2¸jb  5The ufetubus hits you.2--6.2 (0.9 _The ufetubus hits you but does no damage.d2¸jO º.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 52/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0d2¸jc¡Dex: 19 .................5.B....XL:  8 Next: 14% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3816.2 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev #............###############B   bombardier beetle5   ufetubusThe ufetubus hits you. _The ufetubus hits you but does no damage.  Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (heavily wounded, 50% to hit)d2¸j’¾$.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 52/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 d2¸jË¿½####.##########.###.####SH: 0Dex: 19 .................).B....XL:  8 Next: 14% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3816.2 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev #............###############B   bombardier beetle5   ufetubusFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycled2¸j>ÀShift-Dir - straight lineAim: an ufetubus (heavily wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ufetubus.d2¸jkN‚.  Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ufetubus.The sling bullet hits the ufetubus.  d2¸jO@You kill the ufetubus!d2¸j×W:) d2¸j�ë½B..57.1 (0.9Rev+ _d2¸j^ðd2¸j5ä .'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 52/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6d2¸j#å ðStr: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................*B.....XL:  8 Next: 15% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3817.1 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev+ #............###############d2¸j€å ÖB   bombardier beetleYou shoot a sling bullet. The sling bullet hits the ufetubus. d2¸jîå €_You kill the ufetubus!Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (76% to hit)e2¸j•.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 52/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................)B.....XL:  8 Next: 15% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3817.1 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire2¸jo =e: i) +1 sling (drain) {Tertia} #.##########.##Rev+ #............###############B   bombardier beetleFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.e2¸jµ‹Y))Shift-Dir - straight line  Aim: a bombardier beetle (76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is lightly wounded.  You shoot a sling bullet.e2¸j¿ © ..BThe sling bullet closely misses the bombardier beetle.e2¸jï ;38.0 (0.9 _e2¸jñe2¸j“e2¸jF_�.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 53/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.#e2¸j1`¦#.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................*B.....XL:  8 Next: 15% Place: Dungeon:5 ####.####### #.@#e2¸jt`°Noise: ===------  Time: 3818.0 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#e2¸j¥`¨Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev+ e2¸jÎ`o#............###############e2¸jaúB   bombardier beetleYou shoot a sling bullet. _The sling bullet closely misses the bombardier beetle.e2¸j×aiFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 76% to hit)e2¸j&|.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 53/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................)B.....XL:  8 Next: 15% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3818.0 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire2¸jF}Ne: i) +1 sling (drain) {Tertia} #.##########.##Rev+ #............###############B   bombardier beetleFire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.e2¸jd !M))Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  e2¸j0 vThe bombardier beetle is heavily wounded.You shoot a sling bullet.e2¸j,† ¶ B.  The sling bullet closely misses the bombardier beetle.e2¸jÈŒ .e2¸jÁ� p9 (0.9Rev* _e2¸j(” e2¸jù• e2¸j$ð.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 53/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................B......XL:  8 Next: 15% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3818.9 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) 2¸jYñ•m+1 sling (drain) {Tertia} #.##########.##Rev* #............###############B   bombardier beetleYou shoot a sling bullet. _The sling bullet closely misses the bombardier beetle.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 76% to hit)f2¸jí¤Ì.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 53/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..f2¸j ¦ôEV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................)......XL:  8 Next: 15% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3818.9 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev* #............###############B   bombardier beetleFire: i) +1 sling (drain) {Tertia}f2¸jE§ÕPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.f2¸jª/¼ Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.f2¸j.ºŒ BThe bombardier beetle is severely wounded.f2¸j »39.8 (0.9 _f2¸jÔÀf2¸jÂf2¸j$–^.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 53/56 ======================-- # ####'#### ..#Magic: 8/8======================== f2¸jÛ–n# #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................B......XL:  8 Next: 15% Place: Dungeon:5 f2¸jŒ—####.####### #.@#Noise: ===------  Time: 3819.8 (0.0) ......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev* #............#f2¸jÜ—ï##############B   bombardier beetleThe sling bullet hits the bombardier beetle. f2¸j!˜d_The bombardier beetle is severely wounded.Fire: i) +1 sling (drain) {Tertia}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef2¸jX˜~Aim: a bombardier beetle (severely wounded, 76% to hit)f2¸jü´ Í.'.........+Trilby the Skirmisher ###.......## ..Coglin # #.......# .#Health: 53/56 ======================-- # ####'#### ..#Magic: 8/8======================== # #.#.##.# ##AC: 6Str: 13 # #...##.# ..EV: 11Int: 8 ####.##########.###.####SH: 0Dex: 19 .................B......XL:  8 Next: 15% Place: Dungeon:5 ####.####### #.@#Noise: ===------  Time: 3819.8 (0.0) f2¸jh· ý......#########..#i) +1 sling (drain)  h) +4 sling {Alejand ####.............#Fire: i) +1 sling (drain) {Tertia} #.##########.##Rev* #............###############B   bombardier beetleFire: i) +1 sling (drain) {Tertia}f2¸j-¹ ÀPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.f2¸jüZ ž†You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle!f2¸j4_ (f2¸jí f2¸j§ Y920.7 (0.9 _g2¸j- D4=g2¸j™2 ÕRev+ 5=g2¸jm3 g2¸ja4 g2¸j¾4 g2¸jh5 g2¸jY7 ,g2¸j°7 g2¸j$:  g2¸j‡: e_You start resting.HP restored.g2¸jyA m---.......g2¸jöF -7.7 (7.0g2¸jYH ¢6=---8.7 (8Rev  _g2¸j„M g2¸jsO h2¸jKÔ  You see here a bombardier beetle corpse. _ .## ........+ #. ## .......## .. .. .......# .# .###'#### ..# ##.# .#.# #.###..## ...# #.# .... #.##########.###.####### ..............†.@.......31.7 (3 #.##########..#########> ...#########..# #.............# #.##########.## #............# ##############=2.7 (4 _Found a stoneh2¸jŠÙ staircase leading down.i2¸júp i2¸jzv Bi2¸j[w i2¸jáy ,i2¸jg{ i2¸j�| i2¸jã~ ,i2¸j¹ i2¸j4� i2¸jLƒ i2¸jσ i2¸jf„ i2¸jù… i2¸j¢ ¼### # . ## .# .+ #. ###. ## .. ...## .. #.. <# .# ...# .# #.# .##..### ..# ##.# ... . #.###..###.##... # #.##.....@/.....#8.7 (6#.###.#i2¸jW£ •...#.......†......... .#######..#########>#..# .## .........# ##########i2¸jÅÚ ’9.7 (7 _Found an escape hatch in the ceiling.k2¸jÛ; ### # . ## .# . + #. ###.### .. ## .. #.. .<# .# # .# #.# #.##.. # ..# ##.# #... >. #.###..###.##...#  #.##......@.....# .###.#...# †... ....#> . # # 40.7 (1k2¸jì? k2¸jH s _Found an escape hatch in the floor.1.7 (2k2¸j¼L k2¸jÕO D _c - a wand of iceblast (14) (gained 6 charges)m2¸jÆ4m2¸j…53m2¸jÔ7m2¸jm9m2¸jø9m2¸j¸>Bm2¸jP@,m2¸j|Cm2¸jàf ##...### #.#  .#.. ###  .#..# #+ . ....## #..# ..#+ #. ###.### ...  .. #....<# #.## # .# #.# #.##...## # ..# ##.# #..@..>3  #.###..###.##...#...  #.##............# .###.#######...# .......†.............. #####..#########>#.......# .#....# _..###2¸jiÀH.##4.7 (3 _Found a basalt altar of Yredelemnul.m2¸jbß3m2¸j âm2¸jMãm2¸j)æm2¸jÃø4m2¸jeûm2¸jñýBm2¸j0m2¸jÛ,m2¸j.m2¸j÷Bm2¸j¶m2¸j� m2¸j� ,m2¸jì m2¸j– m2¸j%m2¸j“m2¸jm2¸j m2¸jÓm2¸jMm2¸jùm2¸jhm2¸jòm2¸jYm2¸jÌm2¸jûm2¸j�m2¸jým2¸j m2¸jY&m2¸j¹'Bm2¸j,)m2¸j™+Bm2¸jÅ-m2¸j’5† ##......##..#.#.. +......##..#...  ##...####....#  #+#..#...# #  #####....#..# .##  #+#...........### >..#  #..###.....##.#ß#.....  ###.###.....##..#...#  #....<###.#####@...# 58.7 (14.0)  #.# #.##...####.##..# ##.# #.....>..##.# ......###.##...#..... ........#.##.. .. #.#######...# ##..# # m2¸j¦6.............. #..# ########>#......... #.#.#....m2¸jU=m2¸j>,9.7 (15m2¸j×Fm2¸jêKA _Found a staircase to the Ecumenical Temple.p2¸jÓJ ã##......##..#.#.. +......##..#... .###...####....# .##+#..#...# ..# #####....#..# ..##  p2¸j¹K #+#....###.>..#.  #..###.....##.#ß#.....# ###.###.....##..#...# #....<###.#####.@..# #.# #.##...####.##..# .# #.....>..##.# .... ..###.##...#..... ...#.##.. ... .#...# ##..# ## #..#p2¸jLL ƒ>#......... p2¸jòT p2¸jAV 260.0)p2¸jÐZ p2¸jj\ p2¸j„‚"#.......##......##......##..#.#.... +......##..#...#.# ##...####....##..#  #+#..#...# ...#  #####....#..# ...## #+#...........###.>..#....###.....##.#ß#.....##.###.....##..# ....<###.#####....#ß .# #.##...####.##..# # #.....>..##.# .....###.##...#..... ...............#.##.. ##..... #######...# ##..# .#### ............ #..# .# ######>#.........p2¸jw¤<1p2¸j†¨p2¸j”ªq2¸j�‘›##.+.... ...#  #.......##........  ##......##..#.#.... +......##..#...#.# ##...####....##..#  #+#..#...##...#  #####....#..# ....## +#...........###.>..#... ..###.....##.#ß#@....# #.###.....##..#...##......<###.#####....#ß# . # #.##...####.##..## # #.....>..##.##..... ###.##...#............ .........#.##..###..... ######...# ##..# .#### ........... #..# .#2q2¸jY•q2¸jb–q2¸j’RÝ.# #.+.... ...#@# #.......##.......... ##......##..#.#....  +......##..#...#.#  ##...####.#  #+#..#...##...# #####....#..##....## #...........###.@..#... .###.....##.#ß#.....# ###.....##..#...##....# ..<###.#####....#ß# ...#  #.##...####.##..## .##  #.....>..##.##..... .#@   Edmund (asleep) ##.##...#............ # ........#.##..###..... #####...# ##..# .####  You encounter Edmund the Younger. He is wielding a +3 flail of holy wrath.q2¸jm\/  --more--s2¸j°j s2¸j›l 1 3 _s2¸j¦r s2¸jmu i _There is a staircase to the Ecumenical Temple here.s2¸jx>4t2¸j]t2¸j~K _You can't go up here!t2¸j®Ú t2¸j¿Û t2¸j â t2¸jšè t2¸j�í -4 _t2¸jûð t2¸jk ? Temple  You climb downwards. Welcome to the Ecumenical Temple!.#.................#....... ...#####.................#####... ..##.........................##.. .##...........................##. .#.......................#. .#....._................._.....#. .#.............................#. .#..._....................._...#. .#....@..............#............................##. ......................##...##.......................##... ...#.........................#... ...#..._................._...#... ...#.........................#... #....._............._.....#...  ...#.........................#... t2¸jgg -6.2 (2.5t2¸jìs ____t2¸jw S _Found a shadowy altar of Dithmenos and a hazy altar of Hepliaklqana.t2¸j z d _There is a staircase back to the Dungeon here.v2¸jOž.......#.................#....... Trilby the Skirmisher ...#####.................#####... Coglin ..##.........................##.. Health: 56/56 ======================== .##...........................##. Magic: 8/8======================== .#.............................#. AC: 6Str: 13 .#....._................._.....#. EV: 11Int: 8 .#.............................#. SH: 0Dex: 19 .#..._....................._...#. XL:  8 Next: 19% Place: Temple .#..............@..............#. Noise: ---------  Time: 3866.2 (0.0) .##...........................##. i) +1 sling (drain)  h) +4 sling {Alejand ..##...........v2¸j¡ŸÌ..............##.. Fire: i) +1 sling (drain) {Tertia} ...##.......................##... ...#.........................#... ...#..._................._...#...  ...#.........................#...  ...#....._............._.....#...  ...#.........................#...  _You can't go up here!  You climb downwards. Welcome to the Ecumenical Temple! _Found a shadowy altar of Dithmenos and a hazy altar of Hepliaklqana. _There is a staircase back to the Dungeon here.  Press: ? - help, v - describe, . - travelA staircase back to the Dungeon.v2¸j,X@.The floor.v2¸jLC7..v2¸j±;..v2¸j¾G 7..v2¸j; <..v2¸jÍO 7..v2¸j k._A hazy altar of Hepliaklqana.v2¸j_\ ¶ ._  You climb downwards. Welcome to the Ecumenical Temple! _Found a shadowy altar of Dithmenos and a hazy altar of Hepliaklqana. _There is a staircase back to the Dungeon here.  Press: ? - help, . - travelYou can't see that place.  [the floor.]v2¸jö ;..v2¸jž¦5..w2¸jªb± _., v - describe, . - travelA hazy altar of Hepliaklqana.w2¸jŠ˜ ‰._  You can't see that place.  [the floor.]w2¸j–ú A..w2¸jŠƒA..x2¸j?<..x2¸jÂ,e_.a stormy altar of Qazlal.]x2¸jà– k._the floor.]x2¸jà A..x2¸jœžB..y2¸j{#A..y2¸jCåA..y2¸jè!7..y2¸j±ñd_.an opulent altar of Gozag.]y2¸j¯ P._the floor.]y2¸jrË\._an opulent altar of Gozag.]y2¸j‘WO_.the floor.]y2¸jdg@..z2¸j?d5..z2¸jãj_.a hide-covered altar of Uskayaw.]|2¸j‘©O_.the floor.]|2¸jê÷Ÿ .., v - describe, . - travelThe floor.|2¸j¿76...|2¸j¦wC..|2¸jÝ´6...|2¸jF...|2¸jþ>C..|2¸jŸ~6...|2¸jçÂ}..  You can't see that place.  [the floor.]}2¸j̱ .......#.................#....... Trilby the Skirmisher ...#####.................#####... Coglin ..##.........................##.. Health: 56/56 ======================== .##...........................##. Magic: 8/8======================== .#.............................#. AC: 6}2¸jNÖStr: 13 .#....._................._.....#. EV: 11Int: 8 .#.............................#. SH: 0Dex: 19 .#..._....................._...#. XL:  8 Next: 19% Place: Temple .#..............@..............#. Noise: ---------  Time: 3866.2 (0.0) .##...........................##. i) +1 sling (drain)  h) +4 sling {Alejand ..##.........................##.. Fire: i) +1 sling (drain) {Tertia} ...##.......................##... ...#.........................#... ...#..._................._...#...  ...#.........................#...  ...#....._............._.....#...  ...#.....}2¸j´Ù§....................#... You climb downwards. Welcome to the Ecumenical Temple! _Found a shadowy altar of Dithmenos and a hazy altar of Hepliaklqana. _There is a staircase back to the Dungeon here.  Press: ? - help, . - travelYou can't see that place.  [the floor.]}2¸j#K}2¸jYVD [?25h[?0c [?1051l[?1052l[?1060l[?1061l