P4žjæs› Player: Trilby Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-26.21:08:32.ttyrec Time: (1790456912) Sat Sep 26 21:08:32 2026 Q4žjo [?1051l[?1052l[?1060l[?1061hQ4žj~pV)0[?7h[?25l[?1cQ4žjivQ4žj:zQ4žjه‡Welcome, Trilby. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin HunterR4žji R4žj_˜ R4žj)„ tWelcome, Trilby the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist R4žjyŠ g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Coglin HunterS4žjbÇ S4žj$Ă S4žjÁÎ `Trilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)S4žjÏ áa) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}S4žjÎÔ \.....##....##....# ####....#.#. ......#. ##... ....# .......#..#######.......@...........................#########...........S4žj4Ü S4žj ß àYou whisper farewell to Shi. Welcome, Trilby the Coglin Hunter.The heart of this dungeon contains the magnificent artefact, the Orb of Zot.S4žj`ă S4žjȘ ŒPress ? for a list of commands and other information.S4žjƒ S4žj [ _Found a staircase leading out of the dungeon.U4žjĂ%U4žj>(ûGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Armour (go to first with [)  b - a +0 leather armour (worn)V4žjqa - a +2 sling (weapon) {Shi}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 V4žj°GThis weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 3.6; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you would reach 14.0 in about 9.3 XLs.At current training (25%) you reach 14.0 in about 15.3 XLs. V4žjŐłYour +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.2. Damage rating: 11 (Base 7 x 117% (Dex) x 110% (Skill) + 2 (Ench)). V4žjś^This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. V4žjIt can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}V4žj3°Menu/colouring prefixes: identified enchanted ranged equipped weapon (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.V4žjț# V4žjś& V4žjÀ- ÔTrilby the Shooter.....#Coglin#....#Health: 16/16 ========================#....# #Magic: 1/1========================###....#.#AC: 3Str: 11. ......#. ##EV: 11Int: 8... ....# ..SH: 0Dex: 17.....#..#######XL:  1 Next:  0% Place: Dungeon:1.......@.......V4žj”. cNoise: ---------  Time: 0.0 (0.0)...............a) +2 sling {Shi}  c) +0 sling {Francis.....#########.Fire: a) +2 sling {Shi}..........  You whisper farewell to Shi. Welcome, Trilby the Coglin Hunter.The heart of this dungeon contains the magnificent artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.V4žj·2 V4žj3 V4žjż6 V4žjr9 i _Setting a skill training target for Ranged Weapons at 14.0.W4žj}NW4žj+OW4žj TW4žjV> _Unknown command.W4žjĂ„ W4žjȧ ČGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Armour (go to first with [) W4žjš I b - a +0 leather armour (worn)X4žjășX4žjWÀX4žjčĆ]Trilby the Shooter.....#Coglin#....#Health: 16/16 ========================#....# #Magic: 1/1========================###....#.#AC: 3Str: 11. ......#. ##EV: 11Int: 8... ....# ..SH: 0X4žjÆ Dex: 17.....#..#######XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............X4žj‰ÆŐa) +2 sling {Shi}  c) +0 sling {Francis.....#########.Fire: a) +2 sling {Shi}..........  You whisper farewell to Shi. Welcome, Trilby the Coglin Hunter.The heart of this dungeon contains the magnificent artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. X4žjÔÆ“_Setting a skill training target for Ranged Weapons at 14.0. _Unknown command.X4žjŠĐ4X4žj ŃX4žjâÒX4žjPáX4žjĘäl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingX4žj6ći2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1      X4žjgć±        X4žj€ć•c + Ranged Weapons 3.6   4.8  -1          X4žjËć,     d - Armour   0.0   1.2  -1  X4žjîć{    e + DodgingX4žjæ*1.7   2.4  -1      f + StealthX4žjsæÏ0.7   1.2  -1              X4žjšæÀ        X4žjç_    X4žj)çÀ        X4žjHça    X4žjbç_    X4žj~ça    X4žj›ç_    X4žjŒçÀ        X4žjÛça    X4žjöç_    X4žjèÄ    The relative cost of raising each skill is in cyan.  X4žjLèÛThe species aptitude is in white.  [?] Help[=] set a skill target  X4žjĄèă[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsY4žj”Ł‹ a * Fighting   2.0Y4žjT’o a - Fighting   2.0Y4žjćĂ= d + Armour 0.0Z4žj/‹ d * Armour   0.0Z4žjŠŒo d - Armour   0.0Z4žj›l ‹ e * Dodging   1.7Z4žjȚÊo e - Dodging   1.7[4žj>ŸŒ f * Stealth   0.7[4žj~ep f - Stealth   0.7\4žjrK \4žjRQ0Trilby the Shooter.....#Coglin#....#Health: 16/16 ========================#....# #Magic: 1/1========================###....#.#AC: 3Str: 11. ......#. ##EV: 11Int: 8... ....# ..\4žjçQKSH: 0Dex: 17.....#..#######XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............a) +2 sling {Shi}  c) +0 sling {Francis.....#########.Fire: a) +2 sling {Shi}\4žj$R>..........  \4žjRR0You whisper farewell to Shi. Welcome, Trilby the Coglin Hunter.The heart of this dungeon contains the magnificent artefact, the Orb of Zot.Press ? for a list of commands and other information. \4žjŽRç_Found a staircase leading out of the dungeon. _Setting a skill training target for Ranged Weapons at 14.0. _Unknown command.\4žjW\4žjŐW\4žjȚ[\4žj ^\4žj|à \4žjȚà \4žjšá \4žjÔä \4žjŸç \4žjŒë P _\4žjî ,\4žj=ï \4žj_ń \4žjhó \4žjšó \4žjüô \4žjJű \4žjpú \4žj(û \4žj_ę \4žjń‘  You encounter an endoplasm.#..J.. #.+..... ..#.....#.######+............. #.....?..... .......### #....##  #..@.# # #######....#.# ...........#.### ...........##..........#..#######..........<.......J   endoplasm (asleep)..........................#########.........#\4žji+6.0 (6\4žj#27.0 (7 _\4žj~(]4žj˜F óTrilby the Shooter#..J.. #.Coglin+..*.. ..Health: 16/16 ========================#...*.#.######Magic: 1/1========================+...*.........AC: 3Str: 11#....*?.....EV: 11Int: 8....*..###SH: 0Dex: 17#..*.##XL:  1 Next:  0% Place: Dungeon:1]4žj G ń#..@.# #Noise: ---------  Time: 7.0 (0.0)#######....#.#a) +2 sling {Shi}  c) +0 sling {Francis...........#.###Fire: a) +2 sling {Shi}...........##..]4žjÍG c........#..#######..........<.......J   endoplasm (asleep)..........................#########.........# _Unknown command. _You encounter an endoplasm.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)]4žjós jTrilby the Shooter#..J.. #.Coglin+..).. ..Health: 16/16 ========================#...).#.######Magic: 1/1========================+...).........AC: 3Str: 11#....)?.....EV: 11Int: 8....)..###SH: 0Dex: 17#..).##]4žj2u ?XL:  1 Next:  0% Place: Dungeon:1#..@.# #Noise: ---------  Time: 7.0 (0.0)#######....#.#a) +2 sling {Shi}  c) +0 sling {Francis...........#.###Fire: a) +2 sling {Shi}...........##..........#..#######..........<.......J   endoplasm..........................#########.........#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  ]4žjÉu You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.]4žjßû s Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.  The endoplasm is almost dead.]4žjé} '.J]4žj… >......]4žjæ… i===8.2 (1.2Rev _]4žjŒ ]4žjŽ ^4žjʰTrilby the Shooter#..... #.Coglin+...J. ..Health: 16/16 ========================#...*.#.######Magic: 1/1========================+...*.........AC: 3Str: 11#....*?.....EV: 11Int: 8....*..###SH: 0Dex: 17#.*..##XL:  1 Next:  0% Place: Dungeon:1#..@.# #Noise: ===------  Time: 8.2 (0.0)#######....#.#a) +2 sling {Shi}  c) +0 sling {Francis...........#^4žj„±u[34m.###Fire: a) +2 sling {Shi}...........##..Rev ........#..#######..........<.......J   endoplasm..........................#########.........#You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is almost dead.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)^4žj_Trilby the Shooter#..... #.Coglin+..... ..Health: 16/16 ========================#.....#.######Magic: 1/1========================+.............AC: 3Str: 11#.....?.....EV: 11Int: 8.......###SH: 0Dex: 17#....##XL:  1 Next:  0% Place: Dungeon:1#..@.# #Noise: ===------  Time: 8.2 (0.0)#######....#.#a) +2 sling {Shi}  c) +0 sling {Francis...........#.###Fire: a) +2 sling {Shi}...........^4žjUł[0;10;1m##..Rev ........#..#######..........<.......J   endoplasm..........................#########.........#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!^4žjȚW)))))^4žjŸˆ3))^4žjú.......  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.^4žjyr29.4 (1.2Rev+ _^4žj^4žjO^4žjq˜ őM. .###+..... .. #.....#.######+.............#.....?.....#.......#####  #....#.########....#.# .........#.###...........##...#.<..........########^4žj8Ÿ ^4žjY  8---10.4 (1.0)^4žjK€ ^4žjpŠ _4žjŹiM.... .###.#+..... .. #.....#.######+.............?.......#.....@.#######....##  .########....#.#Rev+ ....#.............._4žj _4žjÔA---1_4žjž _4žjn_4žj7í5M_4žj“í€##... ##.#+..... .. _4žjœíâ#.....#.######+....................######_4žjćí¶####....## #....#.#Rev+ _4žjîj.##.......<._4žjHî_4žjHő_4žj°őT2Rev _4žj}ú_4žjA_4žj/*3.4 (2_4žj_4žjĆe _c - a scroll labelled SESAESCHE NYETZ`4žj-E`4žjŽE`4žjłF`4žjrI`4žj•K`4žj0O,`4žjrO`4žjzR%  `4žjžRnYou encounter a kobold. It is wielding a +1 short sword of freezing.`4žjÄX… .K.. .. ####... .. ..#..... ...##. +.# `4žjÈYÀ#.....#@#######+..............#..............#.......####### ####....##.. #....#.#+# K   kobold (asleep)#######....#.#...........#.###.##..`4žjä_+4.4 (1`4žjqa15.4 (2 _`4žjÁe`4žjh`4žj öTrilby the Shooter.K.. ..Coglin####*.. ..Health: 16/16 ========================......*. .##Magic: 1/1========================......*. ..AC: 3Str: 11.......* .#EV: 11Int: 8#.....*#.#SH: 0Dex: 17+......*.#XL:  1 Next: 20% Place: Dungeon:1`4žj™ #.....#@#######Noise: ---------  Time: 15.4 (0.0)+..............a) +2 sling {Shi}  c) +0 sling {Francis#..............Fire: a) +2 sling {Shi}#.......#######Rev ####....##..#....#.#+#K   kobold (asleep)#######....#.#...........#.###...........##.. `4žjÌ ü_c - a scroll labelled SESAESCHE NYETZ _You encounter a kobold. It is wielding a +1 short sword of freezing.Fire: a) +2 sling {Shi}`4žjD ĘPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +1 short sword of freezing (asleep, 98% to hit)`4žj3@&Trilby the Shooter.K.. ..Coglin####).. ..Health: 16/16 ========================......). .##Magic: 1/1========================`4žjA›......). ..AC: 3Str: 11.......) .#EV: 11Int: 8#.....)#.#SH: 0Dex: 17+......).#XL:  1 Next: 20% Place: Dungeon:1#.....#@#######Noise: ---------  Time: 15.4 (0.0)+..............a) +2 sling {Shi}  c) +0 sling {Francis#..............Fire: a) +2 sling {Shi}#.......#######Rev `4žjfAa####....##..#....#.#+#K   kobold#######....#.#`4žjłAì...........#.###...........##..Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight line`4žjBșAim: a kobold, wielding a +1 short sword of freezing (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.a4žj-…G)Shift-Dir - straight lineAim: a kobold, wielding a +1 short sword of freezing (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.  The kobold shouts!  You shoot a sling bullet.a4žj  .KThe sling bullet barely misses the kobold.a4žjƒ8.....a4žj5====6.7 (1.3 _a4žjOa4žj˜a4žjâtTrilby the Shooter.... ..Coglin####K.. ..Health: 16/16 ========================.....*.. .##Magic: 1/1========================......*. ..AC: 3Str: 11......*. .#EV: 11Int: 8#.....*#.#SH: 0Dex: 17+.....*..#XL:  1 Next: 20% Place: Dungeon:1#.....#@#######Noise: ===------  Time: 16.7 (0.0)+..............a) +2 sling {Shi}  c) +0 sling {Francis#..............Fire: a) +2 sling {Shi}#.......#######Rev ####....#a4žjvÓ#..#....#.#+#K   kobold#######....#.#...........#.###...........##..You shoot a sling bullet. _The sling bullet barely misses the kobold.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +1 short sword of freezing (55% to hit)a4žjg“ÌTrilby the Shooter)... ..Coglin####).. ..Health: 16/16 ========================.....).. .##Magic: 1/1========================......). ..AC: 3Str: 11a4žj)”......). .#EV: 11Int: 8#.....)#.#SH: 0Dex: 17+.....)..#XL:  1 Next: 20% Place: Dungeon:1#.....#@#######Noise: ===------  Time: 16.7 (0.0)+..............a) +2 sling {Shi}  c) +0 sling {Francis#..............a4žjȔÁFire: a) +2 sling {Shi}#.......#######Rev ####....##..#....#.#+#K   kobold#######....#.#...........#.###...........##..Fire: a) +2 sling {Shi}a4žj•wPress: ? - help, Q - select actionShift-Dir - straight linea4žj7•ÉAim: a kobold, wielding a +1 short sword of freezing (55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.a4žj – Shift-Dir - straight lineAim: a kobold, wielding a +1 short sword of freezing (55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the kobold.  The kobold is moderately wounded.a4žj­ž wg.Ka4žj%Ł sg..Ka4žj˧ „......g   hobgoblin (wandering)a4žj š tK   kobolda4žjžš c8.0 (1.3Rev+ a4žj{­ a4žj"° Z _You encounter a hobgoblin.b4žjëxTrilby the Shooter..g. ..Coglin####... ..Health: 16/16 ========================........ .##Magic: 1/1========================.......K ..AC: 3Str: 11.......* .#EV: 11Int: 8#.....*#.#SH: 0Dex: 17+......*.#XL:  1 Next: 20% Place: Dungeon:1#.....#@#######Noise: ===------  Time: 18.0 (0.0)+..............a) +2 sling {Shi}  c) +0 sling {Francis#..............Fire: a) +2 sling {Shi}b4žjíyi#.......#######Rev+ ####....##..#....#.#+#g   hobgoblin (wandering)#######....#.#K   kobold...........#.###...........##.. _You encounter a hobgoblin.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +1 short sword of freezing (moderately wounded, 55%  to hit)b4žj@‰üTrilby the Shooter..g. ..Coglin####... ..Health: 16/16 ========================........ .##Magic: 1/1========================b4žjŠŒ.......K ..AC: 3Str: 11.......) .#EV: 11Int: 8#.....)#.#SH: 0Dex: 17+......).#XL:  1 Next: 20% Place: Dungeon:1#.....#@#######Noise: ===------  Time: 18.0 (0.0)+..............a) +2 sling {Shi}  c) +0 sling {Francis#..............Fire: a) +2 sling {Shi}#.......#######Rev+ b4žj„Š!####....##..#....#.#+#g   hobgoblin (wandering)#######....#.#K   kobold...........#.###...........##..b4žj·ŠPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +1 short sword of freezing (moderately wounded, 55%  b4žj3‹˜to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is heavily wounded.b4žj‚Š)Aim: a kobold, wielding a +1 short sword of freezing (moderately wounded, 55%  to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is heavily wounded.You kill the kobold!b4žjĘ(b4žjY˜1g.b4žjٟ-...b4žjĘą539.2 (1.2b4žjGŁERev* _b4žjĘ©b4žjö«b4žjWÇÜTrilby the Shooter.g.. ..Coglin####*.. ..Health: 16/16 ========================......*. .##Magic: 1/1========================......*) ..AC: 3Str: 11.......* .#EV: 11Int: 8#.....*#.#SH: 0Dex: 17+......*.#XL:  1 Next: 30% Place: Dungeon:1#.....#@#######Noise: ===------  Time: 19.2 (0.0)b4žj ÈO+..............a) +2 sling {Shi}  c) +0 sling {Francis#..............Fire: a) +2 sling {Shi}#.......#######Rev* ####....##..#....#.#+#g   hobgoblin (wandering)#######....#.#...........#.###...........##..You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 62% to hit)b4žj[đ ÌTrilby the Shooter.... ..Coglin####... ..Health: 16/16 ========================........ .##Magic: 1/1========================.......) ..AC: 3Str: 11........ .#b4žjçń ÇEV: 11Int: 8#......#.#SH: 0Dex: 17+........#XL:  1 Next: 30% Place: Dungeon:1#.....#@#######Noise: ===------  Time: 19.2 (0.0)+..............a) +2 sling {Shi}  c) +0 sling {Francis#..............Fire: a) +2 sling {Shi}#.......#######Rev* ####....##..#....#.#+#g   hobgoblin (wandering)#######....#.#...........#.###...........##..Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!b4žj›ö [))))))b4žj0{ *)b4žjq Ü.......  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.b4žjĄ <520.5 (1.3 _b4žj] b4žj> c4žjń/ ö..  ....... .####...#.. ..#.## ).....#.# ##.# +.....@..#  #.....#.####### +.............. #.............. #.......###########....##.. #....#.#+# #######....#.# .#.###c4žj•7 c4žjA8 5---10c4žjA? d4žj†šM###......... ... ........####...#.. .#.##)......##d4žj3‡#.#+........# #.....#.#######+...#..............###....#d4žjG‹0rd4žj ’r   rat (wandering)d4žj“A---2d4žj›d4žjÁT _You encounter a rat.d4žj ŽA ###.## #######.... .......... ..... r.......$####...#....#.#####).........###.#+........# #.....#.#######+...............###########....##.. d4žjȚ/#+#d4žj—‘@.rd4žj–™r3Rev+ d4žj‚Ÿd4žj"Ą+ _Found 17 gold pieces.d4žjè Trilby the Shooter###.## ####Coglin###.... ....Health: 16/16 ========================...... .....Magic: 1/1========================.r......$AC: 3Str: 11.####*..#...EV: 11Int: 8......*.#.#####SH: 0Dex: 17......*).......XL:  1 Next: 50% Place: Dungeon:1.......@#.#Noise: ---------  Time: 23.5 (0.0)##......#.#a) +2 sling {Shi}  c) +0 sling {Francis+........#Fire: a) +2 sling {Shi}#.....#.#######Rev+ +..............#d4žju =..............r   rat (wandering)#.......###########....##..#....#.#+# _You encounter a rat. _Found 17 gold pieces.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 62% to hit)d4žj> Trilby the Shooter###.## ####Coglin###.... ....Health: 16/16 ========================...... .....Magic: 1/1========================........$AC: 3Str: 11.####...#...EV: 11Int: 8........#.#####SH: 0Dex: 17.......).......XL:  1 Next: 50% Place: Dungeon:1.......@#.#Noise: ---------  Time: 23.5 (0.0)##......#.#a) +2 sling {Shi}  c) +0 sling {Francis+........#Fire: a) +2 sling {Shi}#.....#.#######Rev+ +..............#..............4žjò> é8Hr   rat (wandering)#.......###########....##..#....#.#+#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!d4žjßA K)))d4žjuÆ 3))d4žj‚N Ă.....  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.d4žjȘQ „6===4.8 (1.3Rev* _d4žj‘W d4žjHY e4žj•©ïM #.#  ###.## ####e4žj©ȘŃ####..... ......... ..... .........$.####...#... .#.#####..........#....###.# .+........#Rev* #.####....##.e4žjg±e4žjČ5---50e4žjö¶e4žj/»€ _You see here a +1 short sword of freezing.f4žjŸûę#.# ###.###########..............................$. .####...#... .#.#.).#.#....###......#.# #.+........# #.....#.#######+........#........#.......####### f4žjf4žjsH---6 _f4žj]f4žja f4žj” Š#.  #.#  ###.#############..................... .........$..#.####...#......# ........#@###### .).................#.#....####......#.####..#+........# ..#.....#.#######+.......#..............#.......#######f4žjÒ f4žjW! \7Rev+ f4žjo% f4žjü& g4žjÚw{#.  #.#  ###.##############.................... .........$..# .####...#.@....# ........#.###### .......)......... ........#.#....## ##......#.####..#+........# ..g4žj=y#.....#.#######+......#.......g4žj™g4žj{ŽB8g4žjWő #.  #.#  ###.###############......... ........@$..# .####...#......# ........#.###### .......)......... ........#.#....####......#.####..#+........# ..#.....#.#######+9g4žj€âŒ#. #.# ###.#+####.....# .####...#......# ........#.###### .)... ........###......+.....#.... g4žjîűg4žj~û&30g4žjÜg4žj o1.8 (2Rev g4žj2H _You now have 17 gold pieces.h4žj'î_h4žjžòXh4žjőh4žj†őh4žjvöh4žjűh4žjúh4žjsúh4žj ûh4žjjțh4žjw>h4žj|h4žj©h4žjJn  You encounter a frilled lizard.h4žj! ˆ#..#h4žj› o###.###########+####l ####....@....... ...................................###. ####...#......# .......#.##### ......)......... h4žjÒ Öl   frilled lizard (asleep) .......#.#....## #......#.####..# h4žj [+........# ..h4žj\Y.l5.8 (4h4žj Mlh4žj—+6.8 (5h4žjșh4žj{8 _The frilled lizard hisses angrily.h4žj” Trilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11#.EV: 11Int: 8#.#SH: 0Dex: 17###.###########+####.XL:  1 Next: 60% Place: Dungeon:1 ####............@*****l.Noise: ---------  Time: 36.8 (0.0) ........................a) +2 sling {Shi}  c) +0 sling {Francis............#########.Fire: a) +2 sling {Shi} ####...#......# .......#.###### ......).........l   frilled lizard .......#.#....## #......#.####..# +........# ..You encounter a frilled lizard. _The frilled lizard hisses angrily.  Fire: a) +2 sling {Shih4žjč” Ÿ}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (44% to hit)h4žjç ăTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11#.EV: 11Int: 8#.#SH: 0Dex: 17###.###########+####.XL:  1 Next: 60% Place: Dungeon:1 ####............@)))))))Noise: ---------  Time: 36.8 (0.0) ........................a) +2 sling {Shi}  c) +0 sling {Francis............#########.Fire: a) +2 sling {Shi} h4žj)! ­####...#......# .......#.###### ......).........l   frilled lizard .......#.#....## #......#.####..# +........# ..Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (44% to hit)  You shoot a sling bullet.  The sling bullet misses the frilled lizard.h4žjÌŠ &Shift-Dir - straight lineAim: a frilled lizard (44% to hit)  You shoot a sling bullet.  The sling bullet misses the frilled lizard.The sling bullet hits the frilled lizard but does no damage.h4žjŹ( ^l.l.h4žj&/ D...l...h4žjx0 i===8.0 (1.2Rev _h4žj5 h4žjč6 i4žjìĘȚTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11#.EV: 11Int: 8#.#SH: 0Dex: 17###.###########+####.XL:  1 Next: 60% Place: Dungeon:1 ####............@***l...i4žjSȚ„Noise: ===------  Time: 38.0 (0.0) ........................a) +2 sling {Shi}  c) +0 sling {Francis............#########.Fire: a) +2 sling {Shi} ####...#......#i4žjyȚ_Rev .......#.###### ......).........i4žj Ț‘l   frilled lizard .......#.#....## #......#.####..# i4žjĆȚ°+........# ..You shoot a sling bullet. _The sling bullet hits the frilled lizard but does no damage.  i4žjìȚFire: a) +2 sling {Shi}Press: ? - help, Q - select actioni4žjß_Shift-Dir - straight lineAim: a frilled lizard (44% to hit)i4žj$4~Trilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11#.EV: 11Int: 8#.#SH: 0Dex: 17###.###########+####.XL:  1 Next: 60% Place: Dungeon:1 ####............@...†...Noise: ===------  Time: 38.0 (0.0) i4žjń4ś........................a) +2 sling {Shi}  c) +0 sling {Francis............#########.Fire: a) +2 sling {Shi} ####...#......#Rev .......#.###### ......).........l   frilled lizard .......#.#....## #......#.####..# +........# ..Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (44% to hit)  i4žj.5PYou shoot a sling bullet.  The sling bullet hits the frilled lizard.i4žje:A)))i4žj&À6))))Shift-Dir - straight lineAim: a frilled lizard (44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.i4žjòFN...†...i4žjJr79.2 (1.2Rev+ _i4žjăNi4žjIPi4žjîM 3i4žjÆN i4žjOQ i4žj S i4žjŠW ŹRev i4žjœX i4žj #. #.#  ###.##+####.##....@.†..---... ...##.##...#......# #.###### ######+###........#.......#......#........'41.2 (2.0======2.2 (3 _As you open the door, it creaks loudly!j4žjrwj4žjęwj4žj)Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.m4žjKÛÚ.......9===7.7 (1.3Rev _m4žj\O m4žj%P m4žjœP m4žjLS m4žj5U m4žjșY €m4žjæz û...#... ...##.#####...... ...##.# ...... #######'####.#####...... .........†..........................#########.###.....# #..........# #### #####@####.# ---90.7 (3.0.... ........$...>..## #####...####.## ##..# #....  .. ....# #### ##.### .... #. ## ####---1.7 (4 _Found an escape hatch in the floor.n4žjń3 ..........#.............Trilby the Shooter ..........##.#####......Coglin ..........##.# ......Health: 16/16 ======================== #######'####.#####......Magic: 1/1======================== .........†..............AC: 3Str: 11 ........................EV: 11Int: 8 ...#########.###........SH: 0Dex: 17 ...##..........#XL:  1 Next: 90% Place: Dungeon:1 #########@####.#Noise: ---------  Time: 91.7 (0.0) ..... ........$...>..a) +2 sling {Shi}  c) +0 sling {Francis ...## #####...####.##Fire: a) +2 sling {Shi} n4žji4 ˜##..##..........# ######.### ....#. ....## ####You kill the frilled lizard! _You shoot a sling bullet. _Found an escape hatch in the floor.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineo4žjL..........#.............Trilby the Shooter ..........##.#####......Coglin ..........##.# ......Health: 16/16 ======================== #######'####.#####......Magic: 1/1======================== .........†..............AC: 3Str: 11 ........................EV: 11Int: 8 ...#########.###........SH: 0Dex: 17 ...##..........#XL:  1 Next: 90% Place: Dungeon:1 #########@####.#Noise: ---------  Time: 91.7 (0.0) ..... ........$...>..a) +2 sling {Shi}  c) +0 sling {Francis ...## #####...####.##Fire: a) +2 sling {Shi} o4žjMMÌ##..##..........# ######.### ....#. ....## #### _You shoot a sling bullet. _Found an escape hatch in the floor.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then. _o4žjȘK##.##### ##.# ...... ######'####.#####...... ........†.............. .............. #########.###........ # #..........# ### ######.####.#.# .... ........@...>..### #####...####.### #..# #....  .. .....# o4žjűȘ### #.##.### ... # #. ## ### o4žjčșH2.7 (1 _o4žjí»o4žj…Âo4žj«Ă+3.7 (2o4žjiĘS _You now have 36 gold pieces (gained 6).o4žjço4žjj€o4žjjo4žj„o4žjf‹o4žj%•°o4žjʕo4žj–o4žj9—o4žjF˜o4žj˜˜o4žjҘo4žjšo4žjA›,o4žjԛo4žjso4žjŃ€Č...........#########.###........ .....# #..........# ###### #######.####.#.# ............>..# #....## #####...####.### ####..# ####........... #o4žjZ„É .. #......####.### ###### #.##@### 8.7 (5.... # #.....$.. ...... ######.[. ######..#+#o4žj Š_# .### #..o4žjAŹo4žjÄŹ+9.7 (6o4žj·±o4žjMŽ- _Found a leather armour.p4žj °Ÿ..........................Trilby the Shooter .....#########.###........Coglin .....##..........#Health: 16/16 ======================== ###### #######.####.#.#Magic: 1/1======================== ....... ............>..#AC: 3Str: 11 #....## #####...####.###EV: 11Int: 8 ####..# ####...........SH: 0Dex: 17 # .. #......####.###XL:  1 Next: 90% Place: Dungeon:1 #######.##@###p4žjʰNoise: ---------  Time: 99.7 (0.0) ......# #.....$..a) +2 sling {Shi}  c) +0 sling {Francis ......######.[.Fire: a) +2 sling {Shi} ###### #.. .#+# .# .### #.. _Okay, then. _You now have 36 gold pieces (gained 6). _Found a leather armour.  p4žjI±”Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight linep4žjD* ?..........................Trilby the Shooter .....#########.###........Coglin .....##..........#Health: 16/16 ======================== ###### #######.####.#.#Magic: 1/1======================== ....... ............>..#AC: 3Str: 11 #....## #####...####.###EV: 11Int: 8 ####..# ####...........SH: 0Dex: 17 p4žj”+ 1# .. #......####.###XL:  1 Next: 90% Place: Dungeon:1 #######.##@###Noise: ---------  Time: 99.7 (0.0) ......# #.....$..a) +2 sling {Shi}  c) +0 sling {Francis ......######.[.Fire: a) +2 sling {Shi} ###### #.. .#+# .# .### #.. _Found a leather armour.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  Okay, then.p4žj8, p4žj 1 p4žj 3 . _q4žj ' Æ#########.### # #..........# ##### #######.####.#.# ...... ............>..# ## #####...####.### ##..# ####...........  .. #......####.### #### #.##.######.# q4žj( N..... # #.@...$..#  ######.[.# #####  # ..+# ####.####q4žj{. q4žjV/ 7100.7 (1.0) _q4žjy3 q4žjŐ4 r4žjï3r4žjúïr4žjżńr4žj,śXr4žjsűr4žj‚ùr4žj2úr4žj¶ûr4žjĂę,r4žjćțr4žjs5###.###........ # #...#  #######.####.#.#  ............>..# r4žj‹’## #####...####.### ..# ####....  .. #......####.###  #.##.######.#  # #....@$..# 3.7 (3 ######.[.#  ...#  ...# ...# ...#r4žjb ...+ ...#r4žjyr4žj0 r4žjà r4žjł•É#.###. # #.#  #.####.#.#  .>..# ## #####...####.### # ####. .. #......####.###  #.##.######.# r4žjN–Ä # #.....@..#  ######.[.#  #...# #...##...##...##...+....# r4žjNA4.7 (1r4žjĄšr4žj°r4žj±+5.7 (2r4žj”r4žjžH  Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight line  That would be overly suicidal. _Okay, then. _You now have 46 gold pieces (gained 10).r4žj. h #..........#  #######.####.#.# . ............>..# # #####...####.###  ...........  #......####.###  r4žjÏ. Ź#.##.######.#  # #........#  ######.@.#  #...#  #...# #...+....#....+ r4žj7 A6.7 (1r4žj < r4žjh? W _You see here a +0 leather armour.s4žjH 3s4žjL ,s4žjRN s4žjPO $ _s4žj>T Bs4žjČT s4žjĐU s4žjŁW s4žjÈ\ Bs4žj,] s4žjŒ^ s4žj _ s4žj ` s4žj1b s4žjłc s4žjd s4žjĆd s4žjœf s4žj…h s4žjĐh s4žjÊi s4žjPl s4žj:n ,s4žjín s4žj˜p s4žjßr ,s4žjüs s4žjàu s4žjx ,s4žj+y s4žjJ| s4žj} s4žj»} s4žjL~ s4žjt s4žj  ,s4žj» s4žjՄ s4žjż… s4žję… s4žj“† s4žj∠s4žjȋ i  You encounter a hobgoblin.s4žj©‘ o###...... ...... .# ###...... .# ......... ### .# s4žjD’ #......... ... g# #........ #.# .### .......# ... ... #.####.#.# #.####.#####. ......>..# #.#..@....... ..####.#####.#.#..###### .................# ..####.#####..#### ######.# #..# s4žjs’ Ë.......# ...# g   hobgoblin (asleep) s4žj›’ Â####.[.# ##.###...# #.#s4žjƒ S#...# #+#s4žjś™ 0182.0)s4žjcš ,9.7 (13s4žjzŸ s4žj+ą ; _Found a stone staircase leading down.t4žjń t4žjô ûGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Armour (go to first with [)  b - a +0 leather armour (worn)u4žjQêu4žjšđu4žjëśz###......Trilby the Shooter.......#Coglin ###.......#Health: 16/16 ======================== ......... ### .#Magic: 1/1======================== ......... ... g#AC: 3Str: 11 #........ #.# .###EV: 11Int: 8 .......# ... ...SH: 0Dex: 17 #.####.#.# #.####.#####.XL:  1 Next: 90% Place: Dungeon:1 u4žjÿűd......>..# #.#..@.......Noise: ---------  Time: 119.7 (0.0) ..####.#####.#.#..######a) +2 sling {Shi}  c) +0 sling {Francis .................##Fire: a) +2 sling {Shi} ..####.#####..#### ######.# #..# .......# ...#g   hobgoblin (asleep) ####.[.# ##.###...# #.##...# #+#That would be overly suicidal. _Okay, then. _You now have 46 gold pieces (gained 10). u4žjOù™_You see here a +0 leather armour.  You encounter a hobgoblin. _Found a stone staircase leading down.u4žjś4u4žjiu4žj=u4žjé< u4žj|= u4žjBC u4žjF ` _A hobgoblin is nearby!v4žj°ț###......Trilby the Shooter.......#Coglin ###.......#Health: 16/16 ======================== ......... ### .#Magic: 1/1======================== ......... ... g#AC: 3Str: 11 #........ #.# *###EV: 11Int: 8 .......# ... *..SH: 0Dex: 17 #.####.#.# #.####*#####.XL:  1 Next: 90% Place: Dungeon:1 ......>..# #.#..@.......Noise: ---------  Time: 119.7 (0.0) ..####.#####.#.#..######a) +2 sling {Shi}  c) +0 sling {Francis .................##Firv4žj”ÿÇe: a) +2 sling {Shi} ..####.#####..#### ######.# #..# .......# ...#g   hobgoblin (asleep) ####.[.# ##.###...# #.##...# #+# _Found a stone staircase leading down. _A hobgoblin is nearby!Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)v4žjêFX###......Trilby the Shooter.......#Coglin ###.......#Health: 16/16 ======================== ......... ### .#Magic: 1/1======================== ......... ... >#AC: 3Str: 11 #........ #.# .###EV: 11Int: 8 .......# ... ...SH: 0v4žjcHiDex: 17 #.####.#.# #.####.#####.XL:  1 Next: 90% Place: Dungeon:1 ......>..# #.#..@.......Noise: ---------  Time: 119.7 (0.0) ..####.#####.#.#..######a) +2 sling {Shi}  c) +0 sling {Francis .................##Fire: a) +2 sling {Shi} ..####.#####..#### ######.# #..# .......# ...#g   hobgoblin (asleep) ####.[.# ##.###...# #.##...# #+#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!v4žj?ML)))v4žjłŃ*)v4žjWÒ>...  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.v4žjRXv4žj°^z###......Trilby the Shooter.......#Coglin ###.......#Health: 16/16 ======================== v4žjE_ ......... ### .#Magic: 1/1======================== ......... ... >#AC: 3Str: 11 #........ #.# .###EV: 11Int: 8 .......# ... ...SH: 0Dex: 17 v4žjÔ_‹#.####.#.# #.####.#####.XL:  1 Next: 110% Place: Dungeon:1 ......>..# #.#..@.......Noise: ===------  Time: 121.0 (1.3) ..####.#####.#.#..######a) +2 sling {Shi}  c) +0 sling {Francis .................##v4žjW`Fire: a) +2 sling {Shi} ..####.#####..####Rev ######.# #..# .......# ...# ####.[.# ##.###...# #.##...# #+#v4žj°`_Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin! _You shoot a sling bullet.v4žj:bœ  Your Ranged Weapons skill increases to level 4!You have reached level 2!v4žjAl/  --more--w4žjÁÿ D22/222/22 4% w4žjö w4žju 4 _x4žj›x4žj;x4žjsx4žjBx4žj‡x4žj\$P _x4žjĘ$x4žjR%x4žjç%x4žjŠ'x4žj)x4žjÛ)>x4žj+x4žj-x4žjn-x4žj.x4žj9/x4žjl0x4žjÚ0x4žja1x4žj%3x4žjc4x4žjŒ4x4žjH5x4žjs6x4žjœ7x4žjŰ7x4žjO8x4žj^9x4žj;,x4žjœ;x4žjo<x4žj">,x4žj&?,x4žjE@x4žj°@x4žjù@x4žjÁAx4žjCx4žjZCx4žjżCx4žjaEx4žjXFx4žjŹFx4žjïFx4žjHx4žjIx4žj]Ix4žjIx4žj˜Jx4žj“Kx4žjŃKx4žj,Lx4žj)Mx4žjNx4žj\Nx4žjźNx4žjœOx4žjÀPx4žjQx4žjqQx4žjFRx4žjSx4žjTx4žjKTx4žjăTx4žjVx4žjaVx4žjŃVx4žjÈWx4žj”Y,x4žjZx4žjțZx4žjĐ[x4žj \x4žjÁ\x4žjÂ_x4žjŒ`x4žjax4žjAax4žjŁbx4žjd,x4žjqdx4žjÔex4žjÎfx4žj$gx4žjigx4žjȘhx4žjˆix4žjÏix4žj?jx4žj—kx4žj–lx4žjçl,x4žj«mx4žjAnx4žjˆn,x4žj'ox4žjĄox4žjÈox4žjpx4žj=qx4žj™qx4žjÓqx4žjrx4žj”rx4žj3s,x4žjˆsx4žj8tx4žj‡tx4žj»tx4žj”Š&x4žjFŒx4žj«Œx4žjëŒ,x4žj[‘nx4žjç‘x4žj>’x4žj}’x4žj‰”x4žj•x4žjϕx4žj–x4žjk—x4žjœ˜x4žjï˜x4žjy™x4žjĚx4žjë›x4žj8œx4žj–œx4žjȝx4žjüžx4žj4Ÿx4žj€Ÿx4žjČ x4žjŃĄx4žjąx4žjȘąx4žjÌŁx4žjŃ€x4žj„x4žj…„x4žjüŠx4žjbšx4žj§šx4žj%©x4žjeȘx4žjŹ,x4žjGŹx4žj€­x4žjĐźx4žjŻx4žj{Żx4žj–°x4žjt±x4žjż±x4žj"Čx4žjŒłx4žj¶Žx4žj ”x4žjj”x4žj›¶x4žjü·x4žjTžx4žjÚžx4žjŰčx4žj^»x4žjŠ»x4žjŒx4žjłœx4žjéÂx4žj…Äx4žjĄĆx4žj8Ëx4žjƒÌx4žjàÌx4žj=Íx4žjÚÎx4žj¶Ïx4žj Đx4žj=Đx4žj8Òx4žjmÓx4žjžÓx4žjëÓx4žjâÔx4žjùŐx4žjEÖx4žj‰Öx4žj‰Śx4žjíŰx4žjFÙx4žjÊÙx4žj Ûx4žj–Ü,x4žjtĘx4žjȚx4žjYà,x4žjÁàx4žjâx4žjOăx4žjMä,x4žj<ćx4žjeæx4žj§æx4žjçx4žjaèx4žj~éx4žjÖéx4žj&êx4žj'ëx4žjìx4žjcìx4žjÜìx4žjsíx4žjûíx4žj1îx4žjoîx4žj#ïx4žj»ïx4žjÿïx4žj'đx4žjȘđx4žj©ńx4žjîń,x4žjyòx4žjöòx4žj%óx4žj[óx4žjăóx4žjkôx4žj°ô,x4žjőx4žjWöx4žjœöx4žj śx4žj1űx4žj@ùx4žj€ùx4žjăùx4žjÜúx4žjÉûx4žj0ü,x4žj'ęx4žjțx4žjUțx4žj>~x4žjœBx4žjV%M _You now have 60 gold pieces (gained 14).x4žj'x4žjK(x4žjÓ(x4žjń*x4žj~,x4žjŽ,x4žjš-x4žj/x4žj_1x4žj«1x4žj*2x4žj=4x4žjŚ5,x4žj«6x4žj„8x4žj8:x4žj›:x4žjx;x4žjÜ<x4žj™>,x4žj„?x4žj’Ax4žjxCx4žjčCx4žj6Dx4žj!Fx4žjàG,x4žjIx4žjtJx4žjKLx4žj Lx4žjYMx4žjwQx4žj%Sx4žjySx4žj4Tx4žjIVx4žjÊW,x4žj€Xx4žjWZx4žjĄ[x4žj\x4žj„\x4žjt_x4žj{a,x4žj bx4žjfcx4žjœdx4žjex4žjOex4žj‰fx4žjŃgx4žj2hx4žjyhx4žjŰix4žjkx4žjvkx4žjÒkx4žjmx4žjnx4žjox4žjUox4žj‘px4žj_rx4žjŽrx4žjürx4žjÜwx4žj.yx4žj’yx4žjŚyx4žj©{x4žjŃ|x4žj0}x4žjv}x4žjà~x4žj€x4žj}€x4žjÀx4žj ‚x4žj*ƒx4žjˆƒx4žj΃x4žj–…x4žjE†x4žj—†x4žjí†x4žjXˆx4žjŠx4žjSŠx4žjäŠx4žjRŒx4žj†x4žjՍx4žjdŽx4žjôx4žj‘x4žjq‘x4žj’x4žjȓx4žjƔx4žj`•x4žją•x4žjŒ—x4žj±™x4žjšx4žj2›x4žj‹œx4žjlž,x4žjmŸx4žj%Ąx4žjŠąx4žjéąx4žjÏŁx4žj‡„x4žj§x4žjS§x4žjEšx4žjÁ©x4žj Ź,x4žj ­x4žj¶źx4žjٰ,x4žjw±x4žj(łx4žj”x4žjn”x4žj¶x4žj1čx4žj»,x4žjŒx4žj†œx4žjxżx4žjŐżx4žj[Àx4žjÖÁx4žj?Ăx4žjpÄ,x4žjđÆx4žjéÈ,x4žjłÉx4žjvÌx4žjŰÍx4žj%Îx4žjŐÎx4žj^Đx4žj†Òx4žjŰÒx4žj?Óx4žj Őx4žjzÖx4žjÖÖx4žj‚æx4žjÀèx4žj­êx4žj!ëx4žjÙëx4žjŠíx4žjpïx4žjŰïx4žj™đx4žjLòx4žj˜ôx4žj`őx4žjĂőx4žjtűx4žj_úx4žjĆúx4žj­ûx4žj·ęx4žjÆÿx4žj.x4žj+x4žj;x4žjšx4žjx4žjx4žj† x4žj… x4žjí x4žjcx4žjP7 _You open the door.x4žjûx4žjbx4žjpx4žj?@  There is an open door here.x4žjČx4žj3 _x4žj|x4žj[x4žj1!x4žjÄ!x4žjo"x4žj“#x4žj8%x4žj%x4žjć%x4žjz(x4žjz*,x4žj\+x4žjÓ-x4žjá4x4žjI5x4žj 6x4žj:7 _You open the door.x4žjA3x4žjzBx4žjźF@  There is an open door here.x4žjtHx4žjI _x4žjĐIx4žjKx4žjPMx4žjŻMx4žj'Nx4žjOx4žjîQx4žj6Rx4žjŸRx4žjzTx4žj:V,x4žj1Wx4žjĆWx4žjÛX,x4žj;Yx4žj)\x4žj‚],x4žj^x4žj{_x4žj a,x4žjčax4žjSdx4žjŸk4+# #...#.##....... #...#.##....... ##...+.......... .#....####....... #### #....'..'....... .... ###....#.##....... #......#.##....... #x4žjűlȚ##. #.##...#.##....... #@###+##.#########---264.0 (143.0) #.# #.# ..# #.# #.... ....# >.. ... #### x4žj sx4žjÙsH---54x4žjùwx4žjŹz; _Found a stone staircase leading down.y4žj] y4žjł] 3y4žjí_ y4žjŻe Xy4žj4f ,y4žj«f y4žjch y4žj…j j  You encounter an endoplasm.y4žjÛn ò####...+.. .....####### #....'..' .....###....#.## .....#......#.## ####.y4žj8o Ó #.##...#.## #.###+##.######## y4žj{o %##.# #.# .# #.# # ....... ..##>...J..........####....y4žjp ÊJ   endoplasm (asleep)... ..#.... ......y4žj©u 17.0 (2.0)y4žjŒv )8.0 (3 y4žjûv _y4žjd| y4žj  z4žjŁK#####...+......... Trilby the Shooter ..#....####...... Coglin #####z4žjL"#....'..'...... Health: 22/22 ======================== .....###....#.##...... Magic: 2/2======================== .....#......#.##...... AC: 3Str: 11 ####.z4žj?L]#.##...#.##...... EV: 11Int: 8#.###+##.######## SH: 0Dex: 17z4žjiL)##.# #.#XL:  2 Next:  4% Place: Dungeon:1#@.# #.#z4žjLĐNoise: ---------  Time: 268.0 (0.0)#*## ...z4žj¶L,a) +2 sling {Shi}  c) +0 sling {Francis...* ..#Fire: a) +2 sling {Shi}z4žjßLȚ#>...J..........####....z4žjMôJ   endoplasm (asleep)... ..#.... ...... _Found a stone staircase leading down. z4žj†M"_You encounter an endoplasm.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)z4žjŚrz#####...+......... Trilby the Shooter ..#....####...... Coglin ######....'..'...... Health: 22/22 ======================== .....###....#.##...... Magic: 2/2======================== .....z4žjnt#......#.##...... AC: 3Str: 11 ####.#.##...#.##...... EV: 11Int: 8#.###+##.######## SH: 0Dex: 17##.# #.#XL:  2 Next:  4% Place: Dungeon:1#@.# #.#Noise: ---------  Time: 268.0 (0.0)#)## ...a) +2 sling {Shi}  c) +0 sling {Francis...) ..#Fire: a) +2 sling {Shi}#>...J..........####....J   endoplasm... ..#.... ......  Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  Thez4žjÚt) endoplasm quivers.z4žjŒś»You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is moderately wounded.You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm is moderately wounded.z4žjśx%J.z4žj)~&...z4žjÁ…†===9.3 (1.3Rev _z4žjd ¶#####...+......... Trilby the Shooter ..#....####...... Coglin ######....'..'...... Health: 22/22 ======================== .....###....#.##...... Magic: 2/2======================== .....#......#.##...... AC: 3Str: 11 ####.#.##...#.##...... EV: 11z4žj` ÓInt: 8#.###+##.######## SH: 0Dex: 17##.# #.#XL:  2 Next:  4% Place: Dungeon:1#@.# #.#Noise: ===------  Time: 269.3 (0.0)#*## ...a) +2 sling {Shi}  c) +0 sling {Francis...J ..#Fire: a) +2 sling {Shi}#>....Rev ..........####....J   endoplasm... ..#.... ......  The sling bullet hits the endoplasm but does no damage. z4žjœ a_The endoplasm is moderately wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 88% to hit){4žjš6z#####...+......... Trilby the Shooter ..#....####...... Coglin ######....'..'...... Health: 22/22 ======================== .....###....#.##...... Magic: 2/2======================== .....{4žj:7&#......#.##...... AC: 3Str: 11 ####.#.##...#.##...... EV: 11Int: 8#.###+##.######## SH: 0Dex: 17##.# #.#XL:  2 Next:  4% Place: Dungeon:1#@.# #.#Noise: ===------  Time: 269.3 (0.0)#)## ...{4žjĐ7Ža) +2 sling {Shi}  c) +0 sling {Francis...J ..#Fire: a) +2 sling {Shi}#>....Rev ..........####....J   endoplasm... ..#.... ......  Fire: a) +2 sling {Shi}{4žj85Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  {4žjA8KThe endoplasm is heavily wounded.{4žjnșJ {4žjëș‡Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.  The endoplasm is almost dead.{4žj`=%J.{4žjUB{4žjaC.70.5 (1.2{4žjŠC=Rev+ _{4žj§F{4žjZH{4žjŽ”á#####...+......... Trilby the Shooter ..#....####...... Coglin ######....'..'...... Health: 22/22 ======================== .....###....#.##...... Magic: 2/2======================== .....#......#.##...... AC: 3Str: 11 ####.#.##...#.##...... EV: 11Int: 8#.###+##.######## SH: 0Dex: 17##.# #.#{4žj›¶TXL:  2 Next:  4% Place: Dungeon:1#@.# #.#Noise: ===------  Time: 270.5 (0.0)#J## ...a) +2 sling {Shi}  c) +0 sling {Francis.... ..#Fire: a) +2 sling {Shi}#>....Rev+ ..........####....J   endoplasm... ..#..{4žjǶ‘.. ......  You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is almost dead.{4žjó¶§Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight line{4žj·sAim: an endoplasm (almost dead, 88% to hit){4žjł ò#####...+......... Trilby the Shooter ..#....####...... Coglin ######....'..'...... Health: 22/22 ======================== .....###....#.##...... Magic: 2/2======================== .....#......#.##...... AC: 3{4žj> șStr: 11 ####.#.##...#.##...... EV: 11Int: 8#.###+##.######## SH: 0Dex: 17##.# #.#XL:  2 Next:  4% Place: Dungeon:1#@.# #.#Noise: ===------  Time: 270.5 (0.0)#.## ...{4žjŒ •a) +2 sling {Shi}  c) +0 sling {Francis.... ..#Fire: a) +2 sling {Shi}#>....Rev+ ..........####....J   endoplasm... ..#..{4žjç “.. ......  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action{4žj  ŚShift-Dir - straight lineAim: an endoplasm (almost dead, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  {4žjL ?You kill the endoplasm!{4žj ){4žjł„ D)))){4žj]& Đ....  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (almost dead, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!  {4žj' You shoot a sling bullet.{4žjO* {121.8 (1.3Rev* _{4žjô. {4žjm0 {4žjÂÛ3{4žjLÜ{4žj Ț{4žj/à{4žj„à>Rev+ {4žjíä,{4žj5ìȚ##....'..'..###....#.##. .... #......#.##. ###. #.##...#.##. {4žjÊìo#.###+##.######### ##.# #.# #..# #.# ###.##.####..... ........@.......# ---20#####>.........# #..........#.# ...####.....#.... ...#..#... .......... #.##....# #.. )..#{4žj’đ{4žjńF---3.8 (2{4žjWö{4žjÈś% _Found a dagger.~4žj‹Ț~4žjß~4žjeà~4žjLç~4žjté~4žj›íB~4žjˆđ%  ~4žjĂđ]You encounter a goblin. It is wielding a +0 dagger.~4žjĂöD.. #......#.##.. #. #.##...#.##..  #.###+##.##########  ##.# .##.# . #..# .##.## ~4žj"ś[###.##.####...... ................# #####>.........# ##.# ...####.....# ~4žj‚śš.... .....#..# ............... .. ..###.##.. . #.. .)..# g   goblin (asleep) ## ...#~4žjŒś]# ..g#~4žjŚę+4.8 (1~4žjśț15.8 (2 _~4žjŚ~4žjJ~4žjÜ.æ..#......#.##........ Trilby the Shooter #.#.##...#.##........ Coglin#.###+##.########## Health: 22/22 ========================##.# .##.#Magic: 2/2========================. #..# .##.##AC: 3Str: 11###.##.####......EV: 11Int: 8................#SH: 0Dex: 17~4žjÜ/ž#####>.........#XL:  2 Next: 12% Place: Dungeon:1#.......@..#.#Noise: ---------  Time: 275.8 (0.0)...####..*..#a) +2 sling {Shi}  c) +0 sling {Francis.... .....#*.#Fire: a) +2 sling {Shi}...........*...Rev+ .. ..###.##.*..#. #.. .*..#g   goblin (asleep)## ..*##..g# _Found a dagger. _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)4žjL_Ê....).## gYou can't see that place.4žjCÌ..#......#.##........ Trilby the Shooter #.#.##...#.##........ Coglin#.###+##.########## Health: 22/22 ========================##.# .##.#Magic: 2/2========================. #..# .##.##AC: 3Str: 11###.##.####......EV: 11Int: 8................#SH: 0Dex: 17#####>.........#XL:  2 Next: 12% Place: Dungeon:1#.......@..#.#Noise: ---------  Time: 275.8 (0.0)...####.....#a) +2 sling {Shi}  c) +0 sling {Francis.... .....#..4žj]Í[33m#Fire: a) +2 sling {Shi}...............Rev+ .. ..###.##....#. #.. .)..#g   goblin (asleep)## ...##..g#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineYou can't see that place.  You can't see that place.  Okay, then.4žjÊŃ4žjSÓ. _4žj"è,..#......#.##........ Trilby the Shooter #.#.##...#.##........ Coglin#.###+##.########## Health: 22/22 ========================##.# .##.#Magic: 2/2========================. #..# .##.##AC: 34žjȘèŠStr: 11###.##.####......EV: 11Int: 8................#SH: 0Dex: 17#####>.........#XL:  2 Next: 12% Place: Dungeon:1#.......@..#.#Noise: ---------  Time: 275.8 (0.0)4žjaéÛ...####..*..#a) +2 sling {Shi}  c) +0 sling {Francis.... .....#*.#Fire: a) +2 sling {Shi}...........*...Rev+ .. ..###.##.*..#. #.. .*..#g   goblin (asleep)4žjéÖ## ..*##..g#You can't see that place. _Okay, then.4žjÓéëFire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)4žj˜F } .*.*).4žj G D.g4žjۄ G...4žjÚ? r.*...4žjx‘ 8..4žjf%s..#......#.##........ Trilby the Shooter #.#.##...#.##........ Coglin#.###+##.########## Health: 22/22 ========================##.# .##.#Magic: 2/2========================4žj&_. #..# .##.##AC: 3Str: 11###.##.####......EV: 11Int: 8................#SH: 0Dex: 17#####>.........#XL:  2 Next: 12% Place: Dungeon:1#.......@..#.#Noise: ---------  Time: 275.8 (0.0)4žjÆ&s...####...).#a) +2 sling {Shi}  c) +0 sling {Francis.... .....#.)#Fire: a) +2 sling {Shi}.............).Rev+ .. ..###.##...)#. #.. .)..#4žj ' g   goblin (asleep)## ...##..g#You can't see that place. 4žje'Ë_Okay, then.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight line4žj‘Ź4žj‡4T....  You shoot a sling bullet. x24žjY5l===7.0 (1.2Rev  _4žj‰;4žjÍ=4žjȘ34žjS­4žjòź4žj8Ś ..#......#.##........ Trilby the Shooter #.#.##...#.##........ Coglin#.###+##.########## Health: 22/22 ========================##.# .##.#Magic: 2/2========================. #..# .##.##4žj¶ŚĘAC: 3Str: 11###.##.####......EV: 11Int: 8................#SH: 0Dex: 174žjŒŰŁ#####>.........#XL:  2 Next: 12% Place: Dungeon:1#.......@..#.#Noise: ===------  Time: 277.0 (0.0)...####..*..#a) +2 sling {Shi}  c) +0 sling {Francis.... .....#*.#Fire: a) +2 sling {Shi}4žjÆŰ ...........*...Rev .. ..###.##.*..#4žjđŰę. #.. .*..#g   goblin (asleep)4žj?Ù## ..*##..g#Shift-Dir - straight line _You shoot a sling bullet. x2  Fire: a) +2 sling {Shi}4žjÚÍPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)4žjŁk 4..#......#.##........ Trilby the Shooter #.#.##...#.##........ Coglin#.###+##.########## Health: 22/22 ========================##.# .##.#Magic: 2/2========================. #..# .##.##AC: 3Str: 11###.##.####......EV: 11Int: 84žj”l É................#SH: 0Dex: 17#####>.........#XL:  2 Next: 12% Place: Dungeon:1#.......@..#.#Noise: ===------  Time: 277.0 (0.0)...####..)..#a) +2 sling {Shi}  c) +0 sling {Francis.... .....#).#Fire: a) +2 sling {Shi}...........)...Rev 4žj{m N.. ..###.##.)..#. #.. .)..#g   goblin## ..)##..g#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!4žjȚö h)Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!  The goblin is severely wounded.  You shoot a sling bullet.4žjlw‹ g.  The sling bullet completely misses the goblin.4žjÛ}d....).4žjj8.2 (1.2Rev+ _4žjl…4žjT‡‚4žj§Ü•..#......#.##........ Trilby the Shooter ‚4žj1Ę—#.#.##...#.##........ Coglin#.###+##.########## Health: 22/22 ========================##.# .##.#Magic: 2/2========================. #..# .##.##AC: 3‚4žj{ĘjStr: 11###.##.####......EV: 11Int: 8................#‚4žjÛĘRSH: 0Dex: 17#####>.........#XL:  2 Next: 12% Place: Dungeon:1#.......@..#.#Noise: ===------  Time: 278.2 (0.0)‚4žjȚű...####...*.#a) +2 sling {Shi}  c) +0 sling {Francis‚4žjWȚ2.... .....#*.#Fire: a) +2 sling {Shi}...........*...Rev+ ‚4žj’Țž.. ..###.##.*..#. #.. .*..#g   goblin‚4žjéȚ### .g.##...#You shoot a sling bullet. _The sling bullet completely misses the goblin.Fire: a) +2 sling {Shi}‚4žjÔßPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 56% to hit)‚4žjđs..#......#.##........ Trilby the Shooter #.#.##...#.##........ Coglin#.###+##.########## Health: 22/22 ========================##.# .##.#Magic: 2/2========================‚4žjâk. #..# .##.##AC: 3Str: 11###.##.####......EV: 11Int: 8................#SH: 0Dex: 17#####>.........#XL:  2 Next: 12% Place: Dungeon:1#.......@..#.#Noise: ===------  Time: 278.2 (0.0)...####.....#a) +2 sling {Shi}  c) +0 sling {Francis.... .....#..#Fire: a) +2 sling {Shi}...............Rev+ ‚4žjÓȘ.. ..###.##....#. #.. .)..#g   goblin## .).##...#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!‚4žjï y)))))..#‚4žjIŽ4))‚4žj‹ @....)).  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.‚4žjV 569.4 (1.2‚4žjÊ ERev* _‚4žj” ‚4žjC ƒ4žjI:y #.##...#.##.  #.###+##.########## ##.# .##.# . #..# .##.######.##.####...... ................# #####>.........#  #..........#.# ...####...@.# ..........#..# ................. ..###.##....# . #..+.)..# ## #.).## #...######ƒ4žjf<m---800Rev+ ƒ4žjêU„4žjă[ #.###+##.########## ##.# #.##.# . #..# #.##.######.##.####...... „4žj˜\Ę................# #####>.#  #....#.# ...####.....# ..........#.@# .....#.. ..###.##....# . #..+.)..#  ## #.).#„4žj]Ź# #...###### „4žjéc„4žj•eA---1„4žj i„4žjik„4žjÖÎś ##.# #.##.# . #.#.###„4žjÍÏ„###.##.####...... ................# #####>#  #....#...####.....# #..........#..#.#.......@..# ..###.## . #..+.)Rev+ „4žjșÖ„4žjkŚ%2„4žjÜ„4žjnĘ„4žjGY Ž . #.#####.##.####...... ................# #####>..„4žjY #  #..........#.#...####.....#.#„4žj—Y €..........#..#.....„4žj©Y $ ..###.##„4žj»Y t . #..+.)„4žjÍY ” ## #.).#„4žjúY f #...# „4žjČ_ „4žj"` %3„4žjèc „4žj`e …4žjÏJæ###.##.####...... ................# #####>...#  #..........#.#...####.....#...........#......... ..###.## . #..+ ## #.).# #...# ### …4žjO…4žjșOT4Rev …4žj§S…4žjąVO _You see here a +0 dagger.†4žjź2Ł................# #####>.#  #..........#....####..........#.......†4žj$3Ò ..###.## . #..+.) ## #.@.## #...# ###†4žj78†4žjŚ8,5 _†4žj;†4žjŠ=$  Things that are here:†4žjv?r _a +0 dagger; a goblin corpse†4žj‰Î3†4žj4φ4žj›Ò†4žjŐ†4žjòŰ: _†4žjCÚ†4žjóÛ†4žj*܆4žjCʆ4žjrá7 _You open the door.†4žj‰ă†4žjÏă& †4žjüòù  There is an open door here. _†4žjìÖ  You encounter a rat. ##.# #.##.# . #..# #.##.### ###.##.####...... ................# #####>.........# ###..........#.# ....####.....#.# ..........#..#.#.......@.......#.....###.##....#.r.. #..'.)..#.####.).###...######r   rat (asleep)†4žjŹ,90.4 (5†4žjă21.4 (6 _†4žjœ‡4žjP##.# #.##.#Trilby the Shooter. #..# #.##.###Coglin###.##.####......Health: 22/22 ========================................#‡4žj„áMagic: 2/2========================#####>.........#AC: 3Str: 11###..........#.#EV: 11Int: 8....####.....#.#SH: 0Dex: 17..........#..#.#‡4žjșłXL:  2 Next: 16% Place: Dungeon:1.....**@.......#Noise: ---------  Time: 291.4 (0.0)..***###.##....#‡4žjęZa) +2 sling {Shi}  c) +0 sling {Francis.r.. #..'.)..#‡4žj(­Fire: a) +2 sling {Shi}.####.).##‡4žjQ±#...######r   rat (asleep) ‡4žj|˜_There is an open door here. _You encounter a rat.Fire: a) +2 sling {Shi}‡4žjšŽPress: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)‡4žj3 Đ##.# #.##.#Trilby the Shooter. #..# #.##.###Coglin###.##.####......Health: 22/22 ========================................#Magic: 2/2========================#####>.........#AC: 3Str: 11###..........#.#EV: 11Int: 8....####.....#.#SH: 0Dex: 17‡4žjì3 ł..........#..#.#XL:  2 Next: 16% Place: Dungeon:1.......@.......#Noise: ---------  Time: 291.4 (0.0).....###.##....#a) +2 sling {Shi}  c) +0 sling {Francis.... #..'.)..#Fire: a) +2 sling {Shi}.####.).###...######r   rat (asleep)Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  ‡4žj-4 9You kill the rat!‡4žjš8 O)))))‡4žj  ,))‡4žj™Z =.......  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.20===2.6 (1.2Rev _ˆ4žj2Iˆ4žj 8,ˆ4žj ;ˆ4žjÒX?ˆ4žjxˆ4žj>€„ˆ4žjœ€ˆ4žj•ƒˆ4žjˆc  You encounter a rat.ˆ4žjʋ #####>.........# ####..........#.# #....####.....#.# ###..#..#.# ˆ4žj*ŒŹ..................###.....###.##...+.....# #..'.).###...#.######.).#..........@.##...# ---ˆ4žjNŒC#######.###.######  #.# .#  #.# .#.# ˆ4žjnŒæ.##.# r. r   rat (asleep)ˆ4žjŒZ#.# ###.#ˆ4žj W301.6 (9.0r.ˆ4žj;ą„r===2.6 (10.0)ˆ4žj~šˆ4žjVŹ- _The rat squeaks loudly.ˆ4žjŠš#####>.........#Trilby the Shooter####..........#.#Coglin#....####.....#.#Health: 22/22 ========================###..........#..#.#Magic: 2/2========================..................#AC: 3Str: 11###.....###.##....#EV: 11ˆ4žjéšfInt: 8+.....# #..'.)..#SH: 0Dex: 17###...#.######.).##ˆ4žj$©őXL:  2 Next: 20% Place: Dungeon:1..........@.##...#ˆ4žj‘©ÄNoise: ===------  Time: 302.6 (0.0)#######.###*######a) +2 sling {Shi}  c) +0 sling {Francis#.# *#Fire: a) +2 sling {Shi}#.# *##.# r##.# ..ˆ4žjč©Ÿr   rat#.# ###.#ˆ4žjÛ©cYou encounter a rat. _The rat squeaks loudly.  ˆ4žjț©Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionˆ4žjȘUShift-Dir - straight lineAim: a rat (63% to hit)ˆ4žja» Q#####>.........#Trilby the Shooter####..........#.#Coglin#....####.....#.#Health: 22/22 ========================###..........#..#.#Magic: 2/2========================..................#ˆ4žjtŒ dAC: 3Str: 11###.....###.##....#EV: 11Int: 8+.....# #..'.)..#SH: 0Dex: 17###...#.######.).##XL:  2 Next: 20% Place: Dungeon:1..........@.##...#Noise: ===------  Time: 302.6 (0.0)#######.###.######a) +2 sling {Shi}  c) +0 sling {Francis#.# .#Fire: a) +2 sling {Shi}#.# .#ˆ4žjŻŒ 1#.# †##.# ..r   rat#.# ###.#Fire: a) +2 sling {Shi}ˆ4žjŰŒ wPress: ? - help, Q - select actionShift-Dir - straight lineˆ4žjÿŒ ŹAim: a rat (63% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!ˆ4žj}Ć P)))ˆ4žjmJ 4))ˆ4žjòĐ Ï...†.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (63% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.ˆ4žj`Ő g53.9 (1.3Rev _ˆ4žj/Ü ˆ4žjÁĘ ‰4žjŠ 3‰4žj& ‰4žj7‰4žjt‰4žj„,‰4žj‰4žj‰4žje(‰4žj[‰4žjH‰4žjÿ3‰4žj‰4žjЉ4žjá!,‰4žjÉ"‰4žjO$‰4žj{&‰4žjÂ&‰4žjæ'‰4žj*+_  You see here a rat corpse.‰4žjô,‰4žj6- _‰4žj`.‰4žjż/‰4žj|1‰4žjă1‰4žjF3‰4žjt5‰4žj˜7‰4žjĆ7‰4žjæ8‰4žjC;‰4žjŚ<,‰4žjÌ=‰4žjÔ?‰4žjșDk  You encounter a ball python.‰4žjÓIÛ###.....###.##....# +.....# #..'.)..#  ###...#.######.).##  ............##...#  #######.###.######  #.# #.# #.# #.#  #.# #†##########.  #.# #....@.......--- #.# #########...S#.# #  S   ball python (constriction, asleep) ‰4žjłQ€12.9 (9.0---3.9 (10.0) _‰4žj‰U‰4žj"W‰4žjÁC Ö ###.....###.##....#Trilby the Shooter+.....# #..'.)..#Coglin###...#.######.).##Health: 22/22 ========================............##...#Magic: 2/2========================#######.###.######AC: 3Str: 11‰4žjLD ‚#.# #.#EV: 11Int: 8#.# #.#SH: 0Dex: 17#.# #†##########.XL:  2 Next: 25% Place: Dungeon:1#.# #....@***....Noise: ---------  Time: 313.9 (0.0)#.# #########***S‰4žjvD ła) +2 sling {Shi}  c) +0 sling {Francis#.##‰4žj«D Fire: a) +2 sling {Shi}S   ball python (constriction, asleep) _You see here a rat corpse. ‰4žjÒD ż_You encounter a ball python.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action‰4žjE eShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)‰4žjd™ | ###.....###.##....#Trilby the Shooter+.....# #..'.)..#Coglin###...#.######.).##Health: 22/22 ========================............##...#Magic: 2/2========================#######.###.######‰4žjń™ ÔAC: 3Str: 11#.# #.#EV: 11Int: 8#.# #.#SH: 0Dex: 17#.# #†##########.XL:  2 Next: 25% Place: Dungeon:1#.# #....@.......Noise: ---------  Time: 313.9 (0.0)#.# #########....‰4žjš ła) +2 sling {Shi}  c) +0 sling {Francis#.##‰4žjš %Fire: a) +2 sling {Shi}S   ball python (constriction, asleep)Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!‰4žjIŸ K)))))) ‰4žjx7 *)‰4žjż Ć.......Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.‰4žj Ă q9===5.1 (1.2Rev _‰4žj„È ‰4žjSÊ Š4žjΊ4žj*5 Š4žjë*Š4žjt/IŠ4žjG0Š4žj2Š4žjR4,Š4žjHAÆŠ4žjƒ[4Š4žjÉ\Š4žj`Š4žj1aŠ4žje,Š4žjŻfŠ4žjDiŠ4žjgl,Š4žj+nŠ4žjHć  You encounter a bat.###......  .......#  ......#  ....#.#  ....#.#  .#..#.#  ......##  ##....##.####  .'.)..##.#......@$...#  --- ##.).###..........##.#  ##...# ###.######.#  ###### #.# .# ##.# .# ##.# Š4žj[çF .#  b   bat (asleep) ##########.######.# ..................b #######....######. 34.1 (19.0)---5.1 (20 _Š4žjŻŠ â###......  Trilby the Shooter .......#  Coglin ......#  Health: 22/22 ======================== ....#.#  Magic: 2/2======================== ....#.#  AC: 3Str: 11 .#..#.#  EV: 11Int: 8 ......##  SH: 0Dex: 17 ##....##.#############  XL:  2 Next: 29% Place: Dungeon:1 .'.)..##.#......@$...#  Noise: ---------  Time: 335.1 (0.0) Š4žji§ .##.).###........*.##.#  a) +2 sling {Shi}  c) +0 sling {Francis ##...# ###.######*#  Fire: a) +2 sling {Shi} ###### #.# *# ##.# *# ##.# *#  b   bat (asleep) Š4žjź§ é##########.######*# ..................b #######....######. Š4žjÙ§ f_You shoot a sling bullet. _You encounter a bat.Š4žjš §Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineŠ4žj*š =Aim: a bat (asleep, 98% to hit)‹4žj+Êą###......  Trilby the Shooter .......#  Coglin ......#  Health: 22/22 ======================== ....#.#‹4žjÊp  Magic: 2/2======================== ....#.#  AC: 3Str: 11 .#..#.#  EV: 11‹4žjœÊžInt: 8 ......##  SH: 0Dex: 17 ‹4žj$ËŽ##....##.#############  XL:  2 Next: 29% Place: Dungeon:1 .'.)..##.#......@$...#  Noise: ---------  Time: 335.1 (0.0) ##.).###..........##.#‹4žjLË2  a) +2 sling {Shi}  c) +0 sling {Francis ##...# ###.######.#‹4žjzËæ  Fire: a) +2 sling {Shi} ###### #.# .#‹4žjĄËq ##.# .# ‹4žjÈËŚ##.# .#  b   bat (asleep) ‹4žjńË„##########.######.# ...................‹4žj'Ìo #######....######. Fire: a) +2 sling {Shi}‹4žjQÌwPress: ? - help, Q - select actionShift-Dir - straight line‹4žjxÌ{Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  ‹4žjÌ9You kill the bat!‹4žjŃR))))))‹4žj\ŃU ‹4žj+V*)‹4žj`Ûè.......  Press: ? - help, Q - select actionShift-Dir - straight line  ‹4žjXÜÙAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.‹4žjșßr33===6.3 (1.2Rev _‹4žjŚä‹4žj‚æ‹4žj?ę \......  #  #  #.#  #.#  #..#.#  ##  #....##.#  '.)..##.#.......@...#  #.).###..........##.#  #...# ###.######.#   #.# #.#   #.# #.#   #.# #.#  .######.#  ...............  ....######.  ‹4žjœ ‹4žjU 5---70‹4žj/ ‹4žjV ‹4žjÎ #---‹4žjđ #8.3 (2‹4žj0 ‹4žj} > _You now have 73 gold pieces (gained 13).Œ4žjü·Œ4žjšžŒ4žjęžŒ4žjêșŒ4žjœ,Œ4žjÁjŒ4žj„ÁŒ4žjŸÂŒ4žj–ÄŒ4žjæĆ3Œ4žjÁÇ,Œ4žjÈŒ4žjÔÈŒ4žjHÊŒ4žjąËŒ4žjôËŒ4žjsÌŒ4žj ÎŒ4žj_ÏŒ4žjÊÏŒ4žj]ĐŒ4žj=ÒŒ4žjĘÓŒ4žj.ÔŒ4žjÜÜŒ4žjăßXŒ4žj†àŒ4žjÒàŒ4žjRáŒ4žjȘâŒ4žjŃăŒ4žjäŒ4žj¶äŒ4žjżćŒ4žjIçŒ4žj—çŒ4žjèŒ4žjéŒ4žjê,Œ4žjôêŒ4žjìŒ4žj}íŒ4žjçíŒ4žj;îŒ4žjKïŒ4žjđŒ4žjÜđŒ4žj:ńŒ4žjŒòŒ4žjžóŒ4žjVôŒ4žj›ôŒ4žjËőŒ4žj<śŒ4žjŠśŒ4žjçśŒ4žjlùŒ4žjûúŒ4žjÿû,Œ4žj†üŒ4žjÄęŒ4žjțŒ4žjațŒ4žjœÿŒ4žjŒ4žjTŒ4žj©Œ4žjŃŒ4žj-Œ4žjŒ4žjŚŒ4žjMŒ4žj”Œ4žjŒ4žj_Œ4žjæ Œ4žj Œ4žjS Œ4žjź Œ4žjÿ Œ4žj5Œ4žjÂŒ4žjWŒ4žjÖŒ4žjŒ4žj‘Œ4žjÙŒ4žjƒŒ4žjŹc  You encounter a bat.Œ4žj‰â ##...+...........  #....####........  #....'..'........ Œ4žjí_ ###....#.##........  #......#.##........  #.##...#.##........  #.###+##.##########  ##.# #.##.# Œ4žj$…#######  #..# #.##.####.@..........# #.####...... #.##########.# Œ4žjVô...........# #. #.# >.........# .. Œ4žjÁź#.# ........#.# ... #.# ###.....#.# ...b #.# b   bat (asleep) Œ4žjś.....#..#.##.... #.###.##. #.#Œ4žj(X..#############.#Œ4žjĂ"0646.0)Œ4žjă#35.3 (27 _Œ4žj8)Œ4žjŠ*Œ4žjÇ=: ##...+...........Trilby the Shooter#....####........Coglin#....'..'........Health: 22/22 ========================###....#.##........Magic: 2/2========================#......#.##........AC: 3Œ4žjŹ>ìStr: 11#.##...#.##........EV: 11Int: 8#.###+##.##########SH: 0Dex: 17  ##.# #.##.# ##############XL:  2 Next: 33% Place: Dungeon:1  #..# #.##.####.@..........#Noise: ---------  Time: 365.3 (0.0) ##.####...... #*##########.#a) +2 sling {Shi}  c) +0 sling {Francis ...........# #*#.#Fire: a) +2 sling {Shi} Œ4žjÜ>â>.........# .*#.# ........#.# ..*#.# Œ4žj ?ü###.....#.# ...b#.#b   bat (asleep) .....#..#.##....Œ4žjE?Ü#.# ..........##.##.#.# ###.##....##.#############.# Œ4žj~?ü_You now have 73 gold pieces (gained 13). _You encounter a bat.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionŒ4žjŻ?]Shift-Dir - straight lineAim: a bat (asleep, 98% to hit)4žjČï ##...+...........Trilby the Shooter#....####........Coglin#....'..'........4žj„ûHealth: 22/22 ========================###....#.##........Magic: 2/2========================#......#.##........AC: 3Str: 11#.##...#.##........EV: 11Int: 8#.###+##.##########SH: 0Dex: 17  ##.# #.##.# ##############XL:  2 Next: 33% Place: Dungeon:1  #..# #.##.####.@..........#4žj\ŒNoise: ---------  Time: 365.3 (0.0) ##.####...... #.##########.#a) +2 sling {Shi}  c) +0 sling {Francis ...........# #.#.#Fire: a) +2 sling {Shi} >.........# ..#.# ........#.# ...#.# ###.....#.# ...†#.#b   bat (asleep) .....#..#.##....#.# ..........##.##.#.# 4žjČQ###.##....##.#############.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  4žję9You kill the bat!4žj W))))4žjQœ6)))4žje6M4žjöKShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You hear a shout!4žj*&Ą....†K   kobold4žjÊ&.4žjŸ)j7===6.6 (1.3Rev 4žjŸ.4žjb1| _You encounter a kobold. It is wielding a +1 whip of flaming.4žjlÉ ‹ ##...+...........Trilby the Shooter#....####........Coglin#....'..'........Health: 22/22 ========================###....#.##........Magic: 2/2========================#......#.##........AC: 3Str: 11#.##...#.##........4žjlÊ LEV: 11Int: 8#.###+##.##########SH: 0Dex: 17  ##.# #.##.# ##############XL:  2 Next: 37% Place: Dungeon:1  #..# #.##.####.@..........#Noise: ===------  Time: 366.6 (0.0) ##.####...... #*##########.#a) +2 sling {Shi}  c) +0 sling {Francis ...........# #*#.#Fire: a) +2 sling {Shi} >.........# K.#.#4žjŸÊ MRev ........#.# ...#.# ###.....#.# ...†#.#K   kobold .....#..#.##....4žjùÊ Ę#.# ..........##.##.#.# ###.##....##.#############.#4žj/Ë ”You hear a shout! _You encounter a kobold. It is wielding a +1 whip of flaming.Fire: a) +2 sling {Shi}4žjbË ÎPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +1 whip of flaming (56% to hit)4žj’î  ##...+...........Trilby the Shooter#....####........Coglin#....'..'........Health: 22/22 ========================###....#.##........Magic: 2/2========================#......#.##........4žjtï —AC: 3Str: 11#.##...#.##........EV: 11Int: 8#.###+##.##########SH: 0Dex: 17  ##.# #.##.# ##############XL:  2 Next: 37% Place: Dungeon:1  #..# #.##.####.@..........#Noise: ===------  Time: 366.6 (0.0) ##.####...... #)##########.#a) +2 sling {Shi}  c) +0 sling {Francis ...........# #)#.#Fire: a) +2 sling {Shi} >.........# K.4žj7đ Ò#.#Rev ........#.# ...#.# ###.....#.# ...†#.#K   kobold .....#..#.##....#.# ..........##.##.#.# ###.##....##.#############.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action4žjmđ ÊShift-Dir - straight lineAim: a kobold, wielding a +1 whip of flaming (56% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.4žjw ëShift-Dir - straight lineAim: a kobold, wielding a +1 whip of flaming (56% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.4žj ű 9K.4žj›ț ".4žjtÿ L7.9 (1.3Rev+ 4žjìÿ _4žjé4žjšŽ4žjáÆ ##...+...........Trilby the Shooter#....####........Coglin#....'..'........Health: 22/22 ========================###....#.##........Magic: 2/2========================#......#.##........AC: 3Str: 11#.##...#.##........EV: 11Int: 8#.###+##.##########SH: 0Dex: 17  ##.# #.##.# ##############XL:  2 Next: 37% Place: Dungeon:1  #..# #.##.####.@..........#Noise: ===------  Time: 367.9 (0.0) ##.####...... #*##########.#a) +2 sling {Shi}  c) +0 sling {Francis ...........# #K#.#Fire: a) +2 sling {Shi} >.........# ..#.#Rev+ ........#.#Ž4žj Èo[37m ...#.# ###.....#.# ...†#.#K   kobold .....#..#.##....#.# ..........##.##.#.# ###.##....##.#############.#You shoot a sling bullet. _The sling bullet hits the kobold but does no damage.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +1 whip of flaming (56% to hit)Ž4žjĘ7b ##...+...........Trilby the Shooter#....####........Coglin#....'..'........Health: 22/22 ========================###....#.##........Magic: 2/2========================#......#.##........AC: 3Str: 11#.##...#.##........EV: 11Int: 8#.###+##.##########SH: 0Dex: 17  Ž4žjE9f##.# #.##.# ##############XL:  2 Next: 37% Place: Dungeon:1  #..# #.##.####.@..........#Noise: ===------  Time: 367.9 (0.0) ##.####...... #)##########.#a) +2 sling {Shi}  c) +0 sling {Francis ...........# #)#.#Fire: a) +2 sling {Shi} >.........# ).#.#Rev+ ........#.# .).#.# ###.....#.# .).†#.#K   kobold .....#..#.##.)..#.# Ž4žj^: ..........##)##.#.# ###.##....##.#############.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +1 whip of flaming (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.Ž4žjŠÄƒ)  Shift-Dir - straight lineAim: a kobold, wielding a +1 whip of flaming (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the kobold.  You kill the kobold!Ž4žjëÈ=)Ž4žjTN8.)..Ž4žjČN...Ž4žjNR<419.2 (1.3 _Ž4žj*WŽ4žjżX4žj”w34žj5y4žjÚy4žj}X4žj/~4žj€€TRev 4žj4žjŽ‚4žjö‚4žjžƒ4žjŸ…,4žje†4žjò‡4žj3ˆ4žjՈ4žjŠ4žjTŠ(4žjțŠ4žjkŒ4žjƌ4žjž4žj ,4žjB4žjK‘4žj‘4žjM’4žjۓ4žj!”4žjł”4žj„–,4žj—4žjč˜,4žj—™4žjE›,4žj†œ4žjÀ4žjû4žjŠž4žj# 4žjt 4žjĄ4žj”ą,4žjŽŁ4žj‡„,4žjÚ„4žjĘŠ4žj§4žj˧4žjȚš4žj&©4žj穏4žjb°°4žj«Č,4žjł4žjfł4žj”,4žj3¶4žj ·4žj‚·4žj ž4žjfč4žjžč4žjKș4žj?œX4žjˆœ4žjfŸ4žjźż4žjêż4žjòÀ4žjm4žjžÂ4žjĂ4žjćď4žj'Ə4žjöƏ4žjüƏ4žj0Ǐ4žjúǏ4žjHɏ4žjyɏ4žj<ʏ4žj9Ì,4žj ͏4žj„Ώ4žjÁΏ4žj€Ï4žj'Ń,4žjҏ4žjœÓ,4žjvԏ4žjCÖ,4žjYŚ4žjšßƏ4žjhà4žjÖà4žjZá4žj–â4žjŒâ4žj‡ă4žjéä4žjć4žjèć4žjŒë„4žjCì4žjxì4žj›í4žjŹî4žjèî4žjqï4žjÛđ4žj ń4žjÆń4žjhó4žj—ó4žjWô4žjçő4žj ö4žj ś4žj"ű,4žjù4žjmú,4žjOû4žjäü,4žjăę4žj#ÿ4žjmÿ4žjQ4žjŽ4žjҏ4žj~4žjߏ4žj{4žj4žjW4žj4žj`4žjϏ4žjù4žjA 4žjx 4žjŹ 4žji 4žj ,4žjR4žj…,4žjf4žjš,4žj~4žj­4žjæ4žjv4žjÓ,4žj24žjù,4žjJ4žj«4žjӏ4žj6 4žjV!,4žj"4žjś",4žje#4žj%,4žj'4žj(4žjb(4žję(4žj]*4žj„*4žjB+4žj%-,4žjâ-4žj4žj ?4žjA,4žjcA4žjÔB4žjC4žjŰC4žj€E,4žj\F4žjHH,4žj I4žjaJ4žjąJ4žjăK4žj¶L4žjïL4žjŠM4žjßN,4žjĂO4žjP4žj;P4žj±P4žjpQ4žjœQ4žjóQ4žjȚSB4žj˜T4žjżT4žj/U4žjV4žjSV4žj~V4žjÚW,4žj'X4žjKY,4žj˜Y4žjnZ,4žjâZ4žj°[4žjÖ[4žjC\4žję\4žj!]4žjœ]4žj;^4žjb^4žjÖ^4žjâf« .................. _You start waiting.4žj‹g4žj6k1468.2 (99.0)4žj‹k:---9.2 (100.0)4žjo4žjwq# _Done waiting.4žj“Ž( #....####. #....'..'.###....#.##. #......#.##. #.##...#.##. #.###+##.###########.# #.##.# ############## #..# #.##.####............# 4žj)”R.##.####...... #@##########.# ............# #)# #.# #> ..# #.# .#.# ...# #.# ####.....#.# ...†# #.# ......#..#.##....4žj~”# #.#......##.##.. #.# .###.##....##.#############.# 4žjŠ”n.# #..'.)..##.#...........#.#4žjSŒ4žjçŒN---70.0)4žjǐ4žj@ 4 '..'###....#.##..###+##.############.# #.##.# ##############.###............ .##.####...... #.########## ............# #@# #>##.... ..#.##..##. .######.).###..........##.#.#4žj(E 4žjŸE &14žjQH 4žj‚J x _You see here a +1 whip of flaming.‘4žj1‘4žj~1‘4žj 2‘4žj“4‘4žj$7‘4žjś:: _‘4žjq;‘4žj-=‘4žj}=‘4žj±>‘4žjV@‘4žjíA‘4žjTB‘4žj\C‘4žjTE‘4žjG‘4žj,G‘4žjPH‘4žjłK‘4žjżM‘4žj N‘4žjO‘4žjûP‘4žjR‘4žjÏR‘4žjíS‘4žjxU‘4žj/W‘4žjƒW‘4žjAX‘4žj„Y‘4žj%[‘4žjT[‘4žj$\‘4žj‘^‘4žjl`,‘4žjRa‘4žj”b‘4žjd,‘4žjŰd‘4žjúe‘4žjWg‘4žjœg‘4žj\h‘4žj—i‘4žjŸj‘4žjäj‘4žj–k‘4žjEm‘4žjĄn‘4žj o‘4žjp‘4žjßp‘4žjAr‘4žjrr‘4žj s‘4žjȘt‘4žjƒu,‘4žj#v‘4žjlw‘4žjfx‘4žj€x‘4žjy‘4žjMz‘4žj­{,‘4žjÖ}‘4žjt~‘4žjŁ‘4žj€‘4žj€€‘4žjꁑ4žj:ƒ‘4žjsƒ‘4žj„‘4žj<…‘4žj’†‘4žjƆ‘4žj>ˆ‘4žjšˆ‘4žj‰‰‘4žjЉ‘4žj0Š‘4žjĄ‹‘4žjyŒ‘4žjnj‘4žj‘4žj&Ž‘4žjȏ,‘4žj‘4žj鐑4žj<’‘4žjm’‘4žj’“,‘4žj›”‘4žjД‘4žj•‘4žj–‘4žj[—,‘4žj˜‘4žj4žjš‘4žj]š‘4žj›‘4žj~ ‘4žjž ‘4žjĄ‘4žjjĄ‘4žj Ł‘4žj„€‘4žj)„,‘4žj §‘4žjè§‘4žj%š‘4žjvš‘4žjLȘ‘4žj«‘4žja«‘4žj€«‘4žj°ČX‘4žj:č‘4žjPș‘4žjŠș‘4žj+»‘4žj*œ‘4žj1Á‘4žj™Á‘4žjïÁ‘4žj˜Ă‘4žjĆ‘4žj“Ć‘4žjŻÆ‘4žjSÈ‘4žjzÉ‘4žjȘÉ‘4žj<Ê‘4žjÀË‘4žjæÌ‘4žj*Í‘4žjÌÍ‘4žj>Ï‘4žjÓĐ‘4žjDŃ‘4žjĘŃ‘4žjZÓ‘4žj–Ô‘4žjÍÔ‘4žjßŐ‘4žjçÖ‘4žjŰ‘4žjVŰ‘4žj Ù‘4žjÚ‘4žj«Û‘4žjèÛ‘4žj„Ü‘4žjđĘ‘4žjÙß,‘4žjŚà‘4žj›â‘4žj^ä‘4žj‘ä‘4žj…ć‘4žjŽç‘4žjé‘4žjYé‘4žj™ê‘4žj|ì‘4žj î‘4žjfî‘4žj5ï‘4žjń‘4žjĐò,‘4žjŐó‘4žjkő‘4žjëö‘4žj!ś‘4žjęś‘4žj‰ù‘4žjúú‘4žj<û‘4žjü‘4žjžę‘4žj›ÿ,‘4žj†‘4žj„‘4žjz,‘4žj‘4žj*‘4žj_‘4žj€‘4žjL‘4žj§‘4žją ‘4žjß ‘4žjæ ‘4žj ‘4žj€‘4žj·‘4žjű‘4žj ‘4žjQ‘4žjƒ‘4žjq‘4žjÀ‘4žj·‘4žjì‘4žj„‘4žjž‘4žj‘4žjÁ‘4žj‘4žj‘4žjΑ4žj‘4žjo‘4žj]‘4žj}‘4žj±‘4žj‘4žjș‘4žjž‘4žjÙ‘4žj; ‘4žjì!‘4žjœ"‘4žjß"‘4žj!#‘4žjt$‘4žjè$‘4žj%‘4žj|%‘4žjv&‘4žj'‘4žj9'‘4žjƒ'‘4žj*‘4žjÍ*‘4žj+‘4žjT+‘4žj›,‘4žjr-‘4žjì-‘4žj.‘4žj}/‘4žj0‘4žj?0‘4žj™0‘4žj{1‘4žjd2‘4žj–2‘4žjâ2‘4žjű3‘4žjÊ4‘4žj5‘4žj_5‘4žjg6‘4žjt7‘4žjŽ7‘4žj8‘4žj 9‘4žj3:‘4žjt:‘4žjí:‘4žjü;‘4žj€=,‘4žjæ=‘4žjN?‘4žjŠ@‘4žjÆ@‘4žj!A‘4žjPB‘4žjŁC‘4žjÓC‘4žj>D‘4žjîE‘4žj.G,‘4žj»G‘4žjèH‘4žjÒI‘4žjJ‘4žjŒJ‘4žjżK‘4žjËL‘4žjM‘4žjßM‘4žjO‘4žjP‘4žjJP‘4žjÉP‘4žj–R‘4žjŹS‘4žjÚS‘4žjHT‘4žjTU‘4žjV‘4žjKV‘4žjŁV‘4žj‹W‘4žjX‘4žjÊX‘4žj,Y‘4žj Z‘4žjĆZ‘4žj[‘4žjQ[‘4žj7\‘4žjR]‘4žj‡]‘4žjó]‘4žjP_‘4žjFa%  ‘4žjiaEYou encounter an endoplasm.‘4žjgç.##.##########.#  .##)# #......#.#.J  ....# #.###.##.#.#  ....# #.#.#.##.#.#  ...†# #.#.#.##.#.#  ....###.#.#.##.#.#  .##.....#...##.#.#  ‘4žj~g.#############.#.#  .#.#. ..##.#.#. ##.######.#....#.  #.# #.#....#.  #.# #.#....#.  #.# #.#....#.#‘4žjígM  J   endoplasm (asleep) ##.######.#......#  ..............####  ...######.#..##  ‘4žjŚm1552.2 (81.0)‘4žj†n33.2 (82 _‘4žj©s‘4žju’4žjèÛÙ.##.##########.#  Trilby the Shooter .##)# #......#.#.J  Coglin ....# #.###.##.#*#  Health: 22/22 ======================== ....# #.#.#.##.#*#  Magic: 2/2======================== ’4žj9Ü ...†# #.#.#.##.#*#  AC: 3Str: 11 ....###.#.#.##.#*#  EV: 11Int: 8 .##.....#...##.#*#  SH: 0’4žj[ÜuDex: 17 .#############.#*#’4žj€Ü§  XL:  2 Next: 41% Place: Dungeon:1 .#...........#.#@#  Noise: ---------  Time: 553.2 (0.0) ’4žjÜS..........##.#.#.#’4žjÚÜ   a) +2 sling {Shi}  c) +0 sling {Francis ##.######.#....#.#’4žjHĘ‚  Fire: a) +2 sling {Shi}#.# #.#....#.# #.# #.#....#.# #.# #.#....#.#  J   endoplasm (asleep) ’4žjhĘx##.######.#......# ’4žjŠĘÉ..............#### ...######.#..##’4žj«Ę„ _You see here a +1 whip of flaming. _You encounter an endoplasm.’4žjÊʇFire: a) +2 sling {Shi}Press: ? - help, Q - select action’4žjéĘcShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)’4žjÉN.##.##########.#  Trilby the Shooter .##)# #......#.#..  Coglin ....# #.###.##.#.#’4žj%OÍ  Health: 22/22 ======================== ....# #.#.#.##.#.#  Magic: 2/2======================== ’4žjYOM...†# #.#.#.##.#.#  AC: 3Str: 11 ’4žjÍO....###.#.#.##.#.#  EV: 11Int: 8 .##.....#...##.#.#  SH: 0Dex: 17 ’4žjûOR.#############.#.#  XL:  2 Next: 41% Place: Dungeon:1 .#...........#.#@#’4žj*Pę  Noise: ---------  Time: 553.2 (0.0) ..........##.#.#.#’4žjPx  a) +2 sling {Shi}  c) +0 sling {Francis ##.######.#....#.#  Fire: a) +2 sling {Shi}’4žjÀP”#.# #.#....#.# ’4žjæPê#.# #.#....#.# #.# #.#....#.#’4žjQő  J   endoplasm (asleep) ##.######.#......#’4žj;Qâ ..............#### ...######.#..##’4žjUQ8 Fire: a) +2 sling {Shi}’4žjŠQșPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  ’4žjÈQƒYou shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!’4žj5Va))))))’4žjpV’4žj!Ù*)’4žjK]p.......  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  ’4žj›]ZYou kill the endoplasm!  You shoot a sling bullet.’4žjÍ`r50===4.4 (1.2Rev _’4žj9e’4žj„f’4žj œ 3’4žjüœ ’4žj*ż ’4žjPÀ ’4žjÁĂ B’4žjgÄ ,’4žjÈÄ ’4žj4Æ ’4žjÇ ’4žjoÇ (’4žjÏÇ ’4žjûÈ ’4žj$Ê ’4žjPÊ ’4žjÄÊ ’4žjđË ’4žjÚÌ ’4žj Í ’4žj”Í ’4žj[Ń X’4žj„Ò ’4žj Ó ’4žjLÓ ’4žjÔ ’4žjŐ ’4žj Ö ’4žj[Ö ’4žj©Ö ’4žjàŚ ’4žjÿŰ ’4žj/Ù ’4žj„Ù ’4žjSÚ ’4žj…Û ’4žjÀÛ ’4žj Ü ’4žj/Ę ’4žj)Ț ’4žj\Ț ’4žjșȚ ’4žjÍß ’4žj}à ’4žjÓà ’4žj,á ’4žj6â ’4žjă ’4žjXă ’4žjÀă ’4žjËä ’4žjžć ’4žjûć ’4žj@æ ’4žj!ç ’4žjÌç ’4žjűç ’4žjè ’4žjżè ’4žjIé ’4žjté ’4žj§é ’4žj.ê ’4žjžê ’4žjäê ’4žjë ’4žj€ë ’4žjGì ’4žjì ’4žjöì ’4žjî ’4žjÍï ,’4žj>đ ’4žjźń ’4žjÜò ’4žj ó ’4žjŃó ’4žjÂô ’4žj=ö ’4žjoö ’4žjêö ’4žj.ű ’4žjUù ’4žj†ù ’4žjìù ’4žjűú ’4žjöû ’4žj8ü ’4žjŠü ’4žj±ę ’4žjČț ’4žjêț ’4žjwÿ ’4žj› ’4žjè ’4žj+ ’4žj“ ’4žjä ’4žjĂ €....#  ..##.##  .#.###.#  #.###+######  #.##........  #.##........ ’4žj:  .+...........  .####........ #### .'..' +@.# ---#.##........ ##.# .#.##........ #.# ’4žjk .#.##........ #.######## ##.########## #........# ’4žjœ ##.# #################.## .####............# #.# ’4žjÌ í....##.##########.####.# ...#.##)# #......#.#....# ’4žjf Ű##........................'79.4 (25.0)...............###’4žjf% ’4žjÂ% (======’4žjò% &80.4 (26’4žjó) ’4žjW, O _As you open the door, it creaks loudly! You hear a shout!”4žjéw  You encounter a kobold. It is wielding a +0 short sword and quivering stones..##.....# [.#..##.## .#.###.# .#.###+######## .#.##.... .#.##... .+.K .####.#### .'..'.@..# .#.##.##.# .#.##.. #.# .#.##... #.# +##.#### #........# .##.# #######.## K   kobold (missile, wandering) .##.####.# #.#  .##.#.####.#  .#.##)# #......#.#....#  0.0))”4žjyZ[10;38H((”4žjČűĂ.@=-----1.4 (1”4žjàû ”4žjŠü”4žjçüB_The kobold throws a stone. The stone barely misses you.”4žj;ę”4žjÂÿ ”4žj ”4žjjC_There is an open door here.”4žj+û %..##.....#  Trilby the Shooter [.#..##.##  Coglin ..#.###.#  Health: 22/22 ======================== ..#.###+########  Magic: 2/2”4žjû é======================== ..#.##..........  AC: 3Str: 11 ..#.##..........  EV: 11Int: 8 ..+............K”4žjçû   SH: 0Dex: 17 ..####.........*####  XL:  2 Next: 50% Place: Dungeon:1 ..'..'..........@..#  Noise: =--------  Time: 581.4 (0.0) ..#.##..........##.#”4žjü j  a) +2 sling {Shi}  c) +0 sling {Francis ..#.##.......... #.#  Fire: a) +2 sling {Shi} ”4žjBü ê..#.##.......... #.########  +##.############ #........#  ”4žj‚ü .##.# #################.##   K   kobold (missile) .##.####............# #.#  ......##.##########.####.#  ”4žj°ü ....#.##)# #......#.#....#  _The kobold throws a stone. The stone barely misses you. _There is an open door here.  ”4žjÜü ŸFire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight line”4žj ę gAim: a kobold, wielding a +0 short sword and quivering stones (56% to hit)”4žjƒ Í..##.....#  Trilby the Shooter [.#..##.##  Coglin ..#.###.#  Health: 22/22 ======================== ..#.###+########  Magic: 2/2======================== ..#.##..........  AC: 3Str: 11 ..#.##..........  EV: 11Int: 8 ”4žjö đ..+............K  SH: 0Dex: 17 ..####.........)####  XL:  2 Next: 50% Place: Dungeon:1 ..'..'..........@..#  Noise: =--------  Time: 581.4 (0.0) ..#.##..........##.#  a) +2 sling {Shi}  c) +0 sling {Francis ”4žjs Â..#.##.......... #.#  Fire: a) +2 sling {Shi} ..#.##.......... #.########  +##.############ #........#  .##.# #################.##   K   kobold (missile) .##.####............# #.#  ......##.##########.####.#  ....#.##)# #......#.#....#  ”4žją Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (56% to hit)  ”4žjÛ ‹You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.”4žj” tShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.  The sling bullet hits the kobold but does no damage.”4žjć Ž .KThe kobold is severely wounded.”4žj­ ”4žj J==2.5 (1.1Rev ”4žjș _”4žj•" ”4žjÚ# •4žj„Ęą..##.....#  Trilby the Shooter [.#..##.##  Coglin ..#.###.#  Health: 22/22 ======================== ..#.###+########  Magic: 2/2======================== ..#.##..........  AC: 3Str: 11 ..#.##..........  EV: 11•4žjfȚiInt: 8 ..+.............  SH: 0Dex: 17 ..####.........K####  XL:  2 Next: 50% Place: Dungeon:1 ..'..'..........@..#  Noise: ===------  Time: 582.5 (0.0) ..#.##..........##.#  a) +2 sling {Shi}  c) +0 sling {Francis ..#.##.......... #.#•4žj€Țz  Fire: a) +2 sling {Shi} ..#.##.......... #.########   Rev +##.############ #........#  •4žjÏȚI.##.# #################.##   K   kobold (missile) .##.####............# #.#  •4žjöȚÎ......##.##########.####.#  ....#.##)# #......#.#....#  •4žj$ßŰ_The kobold is severely wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action•4žjIߘShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severely•4žjgß1wounded, 56% to hit)•4žjcč..##.....#  Trilby the Shooter [.#..##.##  Coglin ..#.###.#  Health: 22/22 ======================== ..#.###+########  Magic: 2/2======================== ..#.##......)...  AC: 3Str: 11 ..#.##.......)..  EV: 11Int: 8 ..+...........).  SH: 0•4žjśDDex: 17 ..####.........)####  XL:  2 Next: 50% Place: Dungeon:1 ..'..'..........@..#  Noise: ===------  Time: 582.5 (0.0) ..#.##..........##.#  a) +2 sling {Shi}  c) +0 sling {Francis ..#.##.......... #.#  Fire: a) +2 sling {Shi} ..#.##.......... #.########   Rev +##.############ #........#  .##.# #################.##   K   kobold (missile) .##.####............# #.#  ......##.##########.####.#  ....#.##)# #......#.#....#  •4žj#JPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 56% to hit)  You shoot a sling bullet.  •4žjYKThe sling bullet closely misses the kobold.•4žj ł)Aim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the kobold.  You kill the kobold!•4žją‘T)•4žjGM...)•4žjr43.8 (1.3Rev+ _•4žj•4žj •4žjZí 3•4žjî •4žjóđ •4žjĘò •4žj;ó •4žjśö •4žj›ț •4žjs •4žjȚ >Rev •4žj •4žjS •4žj  ,•4žjĂ •4žj¶ •4žjF •4žjĆ •4žj0 •4žjh •4žj; •4žj— •4žjż •4žjÆ! •4žj$ •4žj†$ •4žj˜% •4žjȚ( •4žjƒ* •4žjÍ* •4žjĆ. •4žjȘ1 •4žjx3 •4žjŰ3 •4žjß4 •4žjî8 •4žj˜: •4žjŰ: •4žję; •4žjW? •4žjA •4žj{A •4žj•B •4žj0E •4žjçF ,•4žjŚG •4žjœK @  There is an open door here.•4žj‡M •4žjÊN  _•4žjaO •4žjR •4žjŃS •4žj,T •4žjòT •4žjŒW •4žjóX •4žj:Y •4žj#Z •4žj\^ @  There is an open door here.•4žj‰` •4žjî`  _•4žjb •4žjd •4žj(e •4žjue •4žj f •4žjWh •4žj i •4žjíi •4žjuj •4žjcl •4žjúm •4žjEn •4žjôn •4žj©p •4žjÈr ,•4žjgs •4žj·t •4žj\v •4žj«v •4žjw •4žj‹y •4žjüy •4žj0z •4žjÿz •4žjG| •4žj@} •4žjŽ} •4žjè} •4žj’ •4žjë€ •4žjœ •4žjB‚ •4žjك •4žj2… •4žjƒ… •4žjO† •4žjœˆ •4žjYŠ •4žjšŠ •4žjɋ •4žjæ •4žjn •4žj” •4žjï •4žjŠ’ •4žjń” ,•4žj˜• •4žjb˜ •4žjš •4žjaš •4žjìš •4žjTœ •4žjŒ •4žjž •4žjwž •4žjoŸ •4žjy  •4žjĘ  •4žjUĄ •4žjéŁ •4žj(„ •4žj{„ •4žjő„ •4žj§ •4žj=© •4žj€© •4žj0Ș •4žj­ •4žj ź •4žj\ź •4žjÈź •4žj° •4žjź± •4žjČ •4žjČ •4žjz” •4žj· ,•4žjÜ· •4žjÏč •4žjŐ» ,•4žjœ •4žjMÀ •4žj™Â i  You encounter a hobgoblin.•4žj~É – #....#.#+##.##...#. ##....#.# #.+... #.##...#.....#.###.#.:g #.###...+.....##...##... #.#•4žj9Ê ë#....##.#..#######... #.##....'....<#.# ###....#..##.# #......#..#########.......### #.##...#..# +...# #.###+##.---•4žjÊ K.# #......##.####.# #.##..# #.#######..##..# #.##..# .. #######.##.####.... . +..................•4žj°Ê ù >.........# g   hobgoblin (asleep) •4žjȚÊ ‚####..........#.# #....####.....#.# •4žj Ë >###..........#..#.#•4žj°Ó 1619.8 (36.0)•4žjȚÔ P---20.8 (37 _•4žj>Û •4žjlĘ –4žjo F #....#.#+##.#–4žjp ő#...#. Trilby the Shooter ##....#.# #.+... #.##...#. Coglin ......#.###.#.:g #.###...+. Health: 22/22 ======================== ......##...##..* #.##....## Magic: 2/2–4žjvp ^======================== ...#..#######..* #.##....'. AC: 3Str: 11 –4žj°p W.....<.........* #.# ###....#. EV: 11Int: 8 –4žj5q ƒ...............*##.# #......#. SH: 0Dex: 17 ...#########....*..### #.##...#. XL:  2 Next: 54% Place: Dungeon:1 ...#–4žjôq 9+....@....# #.###+##. Noise: ---------  Time: 620.8 (0.0) ...##......##.####.# #.##. a) +2 sling {Shi}  c) +0 sling {Francis ...##.#######..##..# #.##. Fire: a) +2 sling {Shi} ...#.. #######.##.####..... +..................########>.........# g   hobgoblin (asleep)####..........#.##....####.....#.####..........#..#.# _There is an open door here. _You encounter a hobgoblin.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action–4žj-r bShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)–4žj\Ő  #....#.#+##.##...#. Trilby the Shooter ##....#.# #.+... #.##...#. Coglin –4žjiÖ ì......#.###.#.:g #.###...+. Health: 22/22 ======================== ......##...##..) #.##....## Magic: 2/2======================== ...#..#######..) #.##....'. AC: 3Str: 11 .....<.........) #.# ###....#. EV: 11Int: 8 ...............)##.# #......#. SH: 0Dex: 17 –4žj—Ö g...#########....)..### #.##...#. XL:  2 Next: 54% Place: Dungeon:1 ...#–4žjÂÖ +....@....# #.###+##. Noise: ---------  Time: 620.8 (0.0) ...#–4žjêÖ S#......##.####.# #.##. a) +2 sling {Shi}  c) +0 sling {Francis ...#–4žjŚ #.#######..##..# #.##. Fire: a) +2 sling {Shi} ...#–4žj:Ś ».. #######.##.####..... +..................–4žjkŚ ï########>.........# g   hobgoblin####..........#.##....####.....#.#–4žj™Ś č###..........#..#.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight line–4žjżŚ ™Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.–4žj@_ T You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin shouts!  You shoot a sling bullet.  The sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded.–4žj3à K.g–4žjá F.g–4žjœç .....–4žjçè i===2.0 (1.2Rev _–4žj î –4žjzđ —4žjæ” #....#.#+##.##...#. Trilby the Shooter ##....#.# #.+... #.##...#. Coglin ......#.###.#.:. #.#—4žjçŒ##...+. Health: 22/22 ======================== ......##...##... #.##....## Magic: 2/2======================== ...#..#######..g #.##....'. AC: 3Str: 11 .....<.........* #.# ###....#. EV: 11Int: 8 ...............*##.# #......#. SH: 0Dex: 17 ...#########....*..### #.##...#. XL:  2 Next: 54% Place: Dungeon:1 ...#—4žjpç4+....@....# #.###+##. Noise: ===------  Time: 622.0 (0.0) ...#—4žj·çS#......##.####.# #.##. a) +2 sling {Shi}  c) +0 sling {Francis ...#—4žjțçê#.#######..##..# #.##. Fire: a) +2 sling {Shi} ...#.. #######.##.####.... Rev . +..................—4žjUèI########>.........# g   hobgoblin####..........#.##....####.....#.####..........#..#.#The sling bullet hits the hobgoblin. —4žjÊè__The hobgoblin is moderately wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)—4žjŐé” #....#.#+##.##...#. Trilby the Shooter ##....#.# #.+... #.##...#. Coglin ......#.###.#.:. #.#—4žjčê%##...+. Health: 22/22 ======================== ......##...##... #.##....## Magic: 2/2======================== ...#..#######..g #.##....'. AC: 3Str: 11 .....<.........) #.# ###....#. EV: 11Int: 8 ...............)##.# #......#. SH: 0Dex: 17 —4žjőêg...#########....)..### #.##...#. XL:  2 Next: 54% Place: Dungeon:1 ...#—4žj'ë4+....@....# #.###+##. Noise: ===------  Time: 622.0 (0.0) ...#—4žjXë?#......##.####.# #.##. a) +2 sling {Shi}  c) +0 sling {Francis ...##.#######..##..# #.##. Fire: a) +2 sling {Shi} —4žj†ëț...#.. #######.##.####.... Rev . +..................—4žjàëˆ########>.........# g   hobgoblin####..........#.##....####.....#.####..........#..#.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action—4žjtìïShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.—4žj—rË))))Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is moderately wounded.You shoot a sling bullet.—4žjĐô’ .gThe sling bullet barely misses the hobgoblin.—4žj@ûb.:...—4žj$üj3.2 (1.2Rev+ _—4žj—4žjÆ—4žjö  #....#.#+##.##...#. Trilby the Shooter ##....#.# #.+... #.##...#. Coglin —4žjÜö ......#.###.#.:. #.###...+. Health: 22/22 ======================== —4žj'ś ......##...##... #.##....## Magic: 2/2======================== —4žjeś ...#..#######... #.#—4žjű ș#....'. AC: 3Str: 11 .....<.........g #.# ###....#. EV: 11—4žjSű GInt: 8 ...............*##.# #......#. SH: 0Dex: 17 —4žj{ű g...#########....*..### #.##...#. XL:  2 Next: 54% Place: Dungeon:1 ...#—4žj ű 4+....@....# #.###+##. Noise: ===------  Time: 623.2 (0.0) ...#—4žjÄű S#......##.####.# #.##. a) +2 sling {Shi}  c) +0 sling {Francis ...#—4žj+ù ä#.#######..##..# #.##. Fire: a) +2 sling {Shi} ...#.. #######.##.####.... Rev+ . +..................########>.........# g   hobgoblin####..........#.##....####.....#.#—4žjRù O###..........#..#.#You shoot a sling bullet. —4žjuù Ÿ_The sling bullet barely misses the hobgoblin.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action—4žj™ù ˜Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)˜4žj” #....#.#+##.##...#. Trilby the Shooter ##....#.# #.+... #.##...#. Coglin ......#.###.#.:. #.###...+. Health: 22/22 ======================== ......##...##... #.##....## Magic: 2/2======================== ...#..#######... #.##....'. AC: 3Str: 11 .....<.......... #.# ###....#. EV: 11Int: 8 ................##.# #......#. SH: 0Dex: 17 ...#########.......### #.##...#. XL:  2 Next: 54% Place: Dungeon:1 ...#+....@...˜4žj‡S.# #.###+##. Noise: ===------  Time: 623.2 (0.0) ...##......##.####.# #.##. a) +2 sling {Shi}  c) +0 sling {Francis ...##.#######..##..# #.##. Fire: a) +2 sling {Shi} ...#.. #######.##.####.... Rev+ . +..................########>.........# g   hobgoblin####..........#.##....####.....#.####..........#..#.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!))˜4žjȓF)))))˜4žjlű.......  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.˜4žjł;84.5 (1.3 _˜4žj*#˜4žjÖ$˜4žjÀŽ X###....##..  #...#  #....#.#+# #...##.# #...# ###....#.# #.+...##.# #...#˜4žjm” ó.#.###.#.:.##.# ##...+....##...##...##.# #....##..#######...##.# #....'<.##.# ###....#..............##.# #......#.#########...@...### #.##...#.# +.........# #.###+##.#˜4žjŹ”  #......##.####.# #.##.# #.#######..##..# #.## ....# ... #######.##.####... +........... ########>˜4žjK¶ ­...... ####..........#. #....####.....#.˜4žjœ ˜4žjïœ 5---50˜4žj"Ă ˜4žj‡Ä ™4žjW]FM...##### ###.. #....  +# # #### #.+.. #...#.###.#.:#...+...##...####..####### #....'<#.# ###............@##.# #...###########...+...# #.###+.....##.#### ....##.#######..##..# #.##. ........™4žjb™4žjcA---6™4žjńg™4žj[i™4žjș M.......######.[ ...#####...# ###.. #....  +# # #### #.+.. #...#.###.#.:#...+...##...####..####### #....'<##.............##.# #...########.......###...+...# #.###+ ....##......##.####.# #.##.# ....™4žjW™4žjT7Rev ™4žj#™4žjo$™4žjżÔ„M# #..............######.[ ...#####...# ###.. #....  +# # ### #.+.. #...#.###.#.:#...+...##...####..####### #....'<##.............##.# #...########.......##... ....#+.........# #.###+### #...™4žj Ü™4žj¶Ü%8™4žjŒá™4žj ă™4žj| #.....#.####### #.##.######. +.......# ## #........ #...........#. ######.[. #.......#######...#. #... ####....##.. #....  #...  #....#.#+# #...##.# #... ####....#.# #.+...##.# #....#.###.#.:.##.# ##.......##...##.@.##.# #....#..#######...##.# #....<..........##.# ###..................##.# #.......#########.......### #.##....# +.........# #.###+.# #......##.####.# #..# #.[33™4žjÉ| Äm#######..##..# #.# .....# ... #######.##.####™4žj&ƒ ;9™4žj˜ą š4žjK0ȘM+........# ....... #.....#.#######...# #.##.###### +.......# ## #.................#.. ######.[...#####...#. ####.. #....  +# # #### #.+.. .###.##...##...###..####### <......## ..................##.# #......### .#.######š4žj+6š4žjű6&30š4žj„<š4žjûDn  You pick up a parchment of Iskenderun's Battlesphere and begin reading...š4žjF51.5 (2š4žj·Jš4žjŹLR _You add the spell Iskenderun's Battlesphere to your library.›4žjS›4žjîUûGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Armour (go to first with [)  b - a +0 leather armour (worn)›4žj•›4žjŻ››4žją+........# .. #......####. Trilby the Shooter #.....#.#######...# #.##.######. Coglin ›4žj+.................# ## #........ Health: 22/22 ======================== #.................#.. ######.[. Magic: 2/2======================== #.......#######...#.#... AC: 3Str: 11 ####....##.. #....#... EV: 11Int: 8#....#.#+# #...##.##... SH: 0›4žjIŁÄDex: 17 ####....#.# #.+...##.##... XL:  2 Next: 58% Place: Dungeon:1 ........#.###.#.@.##.###... Noise: ---------  Time: 631.5 (0.0) ........##...##...##.#›4žjt€˜#.... a) +2 sling {Shi}  c) +0 sling {Francis .....#..#######...##.##.... Fire: a) +2 sling {Shi} .......<..........##.# ###.... ..................##.# #...... .....#########.......### #.##...  .....#+.........# #.###+#  .....##......##.####.# #.#  .....##.#######..##..# #.# Aim: a hobgoblin (moderately wounded, 63% to hit)  ›4žjĘ€/You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin! _You shoot a sling bullet.  You pick up a parchment of Iskenderun's Battlesphere and begin reading... _You add the spell Iskenderun's Battlesphere to your library.›4žj©©›4žjCȘ›4žjïź›4žjưœ4žjčœœ4žjŒŸœ4žjŚŸœ4žjœ4žjÌĂœ4žjsÇBœ4žjüÇœ4žj‚Èœ4žj‰Éœ4žjŻÊœ4žjœËœ4žj#Ìœ4žjíÌœ4žjžĐœ4žjEŃœ4žjƒŃœ4žjkÒœ4žj8Ôœ4žjmŐœ4žjÍŐœ4žj!Öœ4žj]Ûœ4žjțÜ,œ4žjèĘœ4žjïȚœ4žjDà,œ4žjáœ4žjRâœ4žjŹăœ4žj äœ4žjräœ4žj9æœ4žj é,œ4žjĂéœ4žj©ëœ4žjÍìœ4žj/íœ4žjžíœ4žjèïœ4žj<ń,œ4žj5òœ4žj‹őœ4žjăö,œ4žjkśœ4žjùœ4žj{ú,œ4žj&ûœ4žjÖüœ4žjßț,œ4žjžÿœ4žjœ4žjÊœ4žjœ4žjœ4žj‡œ4žj·œ4žjîœ4žjR œ4žjȘœ4žj3,œ4žj‹œ4žjäœ4žjđœ4žj:œ4žjœ4žjäœ4žjq,œ4žjÈœ4žjïœ4žj‡!,œ4žjš"œ4žj•$œ4žjU&,œ4žjê'œ4žj*œ4žj,,œ4žjÖ-œ4žj@/œ4žj1œ4žjt1œ4žj€2œ4žjx4œ4žj66œ4žj|6œ4žjș7œ4žjV9œ4žjÒAű ....# .........# #.# #...# #.# #..........# ###.###########'### .#####................† ..................... ................######## .####.@.#......# 55.5 (24.0) .........#.############# >.......)........... .........#.#....######## œ4žjXB‰.##..####..## # +..# ##..### # #.....#.#######...#  +...........### #.................#...œ4žjĘIB6.5 (25œ4žjcPœ4žjșR; _Found a stone staircase leading down.4žjÿ? û.# #.#.#.# #.##.# #.####.###########'###.#####................†............................#############...#......# ........@#.##############>4žjÁ@ P)..................#.#....#########.###.####..##  +..# ##..### #.#.....#.#######...# #.+.................####.#...........#....#.#######...#.###4žj=H 4žj·H 17.5 (1.0)4žjßM 4žjDO ž4žjŒ;B #####.###########'##.#####................†...........................######### .####...#......# .........#.#############>..................#.#....###########.####..## #.#.......######....##...##......#ž4žjbF<8ž4žjȘKž4žj›O€ _You see here a +1 short sword of freezing.ž4žjEĆ ž4žj$Ç JGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} ž4žj[Ç ±Armour (go to first with [)  b - a +0 leather armour (worn)Ÿ4žjI‘Ÿ4žj"˜Ÿ4žj“ŸZ#.# #..........## Trilby the Shooter#.# #..........## Coglin###.###########'#### Health: 22/22 ========================.#####................†.. Magic: 2/2========================......................... AC: 3Str: 11................######### EV: 11Int: 8.####...#......#Ÿ4žjÊ # SH: 0Dex: 17.........#.############## XL:  2 Next: 58% Place: Dungeon:1>.......@................ Noise: ---------  Time: 658.5 (0.0).........#.#....######### a) +2 sling {Shi}  c) +0 sling {Francis.##......#.####..## ## Fire: a) +2 sling {Shi}+........# ##..### #.#.....#.#######...# #.+.................####.#.................#....#.......#######...#.#######....##...##......#You kill the hobgoblin! _You shoot a sling bullet.  You pick up a parchment of Iskenderun's Battlesphere and begin reading... _You add the spell Iskenderun's BŸ4žjü čattlesphere to your library. _Found a stone staircase leading down. _You see here a +1 short sword of freezing.Ÿ4žj"ŠŸ4žj|ŠŸ4žjß«Ÿ4žj}­Ÿ4žjÚ}3Ÿ4žj‹~Ÿ4žjzƒŸ4žj“…Ÿ4žjQ‰: _Ÿ4žjlŠŸ4žjɌ,Ÿ4žjŽŸ4žjŸ4žj`˜,Ÿ4žjšŸ4žjܛŸ4žj˝,Ÿ4žj Ÿ4žj"ąŸ4žjÚŁ,Ÿ4žj°€Ÿ4žjŸŻŚ .# #....... #.# #....... #.# #....... . ###.########### #. .#####..... #..#....................#...................### #.....####...#......#  #.....#.#########63.5 (5 #...>.......)........... .......#.#....###.#..##......#.####..###.... +........# ##..###### #.....#.#######...  +.................Ÿ4žj°1  #.................  #.......#######... Ÿ4žj„°Ÿ4žjêčj _Key pressed, stopping explore.Ÿ4žjŒÇŸ4žjfÈŸ4žjÍŸ4žjŸÏH _No target in view! 4žje3 4žjB 4žjș 4žjC: _ 4žjK#, 4žj‡%, 4žj;' 4žjm( 4žj.* 4žjč* 4žj‰+ 4žjHę  There is a stone staircase leading down here. _ 4žj¶JB 4žjL, 4žjiM, 4žj„M 4žj@R 4žjZš 4žjË]X 4žj^ 4žjT_ 4žj_ 4žj:` 4žj$a 4žjpb, 4žjĆb 4žjüc 4žje, 4žjŽe 4žjÇf 4žj{h 4žjČh 4žj#i 4žjol 4žjm, 4žj‹m 4žjűn 4žjîo 4žj&p 4žjŽp 4žjâq 4žjÍr, 4žjGs 4žjnt 4žjïu, 4žjbv 4žjsw 4žjŁx, 4žj'y 4žjßz 4žj}{ 4žjŸ{ 4žj1| 4žjÁ} 4žjŒ~ 4žjÄ~ 4žj6 4žj‰X 4žjQ‹ 4žj Œ 4žjaŒ 4žjŒŒ 4žj’ 4žj†, 4žj‘ 4žj(” 4žjv•B 4žj–˜ 4žjۙ 4žj š 4žj› 4žjEž 4žjûŸ, 4žjĄ 4žjÊŁ 4žjŠ 4žj§ 4žj© 4žjEȘ 4žjdŹ, 4žjĆ­ 4žjŽŻ 4žjU± 4žjž± 4žj-ł 4žjs” 4žjRž, 4žjìž 4žjK» 4žjYœ, 4žjóŸ 4žj— 4žjHÄ 4žjÄ 4žjßÈ 4žj>Ë 4žjÎ, 4žj~Ï 4žjeŃ 4žjÍÓ 4žjÔ 4žj:Ő 4žjKŚ 4žjCÙ, 4žj€Ú 4žjlÜ 4žj=Ț 4žj‘Ț 4žjâă, 4žjä, 4žjĐć 4žjùê7 _You open the door. 4žjií 4žjąí 4žjŸî 4žjÉöÍ  There is an open door here. _ 4žjbś 4žjű 4žjù, 4žjZù 4žjŒù 4žjFú 4žjjú 4žj ú 4žjVû 4žjÉû, 4žj ü 4žjț 4žjŰț 4žjÿ 4žj`ÿ 4žjűÿ 4žjÚ 4žj# 4žjš 4žj  4žjú 4žj  4žji 4žj( 4žj€, 4žjÜ 4žjĆ 4žjȚ  4žj  4žj"  4žjŁ  4žjï 4žj  4žj  4žjÛ 4žj, 4žjÔ 4žj 4žjú, 4žj!& 4žj( 4žj’*, 4žjS+ 4žj”5Ű ####.#..##......#.#  #.....+..#  #######.....#.##   ....'.........   #.####   #####.# ###   ..##.# ####....   #.##.# #....#.   #@##.#######....#.   #......#   ####............   #.........#..##   ##..........<..   .............   ..#####   ........#   ........# 4žj917196.0) 4žj‡9-20.5 (57 4žjv= 4žjo?a _d - 3 scrolls labelled EFADIULULY 4žj…ç  4žjáç  4žjAè  4žjê  4žjwë  4žjˆï X 4žjđ  4žj(đ  4žj!ò  4žj‰ô c  You encounter a rat. 4žj=ú Š  ####...>.......).. ..........#. ####.#..##......#. .....+ ######.....#.#  #....'..  #.####........  #.#########.# #.......#  #......@.##.# ####....#  ####...#.##.# #....# #...#.##.#######.... #...#............... #...####......# #... #.........#..# r   rat (asleep) #... ##..........<. #.r. .....  .#### 4žj( 12.5 (2.0) 4žjH 23.5 (3 _ 4žjE Ą4žjX· ####...>.......).. Trilby the Shooter  ................#. Coglin  ####.#..##......#. Health: 22/22 ========================  #.....+........ Magic: 2/2========================  #######.....#.# AC: 3Ą4žj©·WStr: 11  #....'........ EV: 11Int: 8  #.####........ SH: 0Dex: 17 Ą4žjà·6  #.#########.# #.......# XL:  2 Next: 58% Place: Dungeon:1 Ą4žjž6  #......@.##.# ####....# Noise: ---------  Time: 723.5 (0.0) Ą4žj#žm  ####..*#.##.# #....# a) +2 sling {Shi}  c) +0 sling {Francis  Ą4žjžÉ#..*#.##.#######....# Fire: a) +2 sling {Shi}  #..*#...............#  #..*####............#  Ą4žjŁžè#.*. #.........#..# r   rat (asleep)  Ą4žjÄž—#.*. ##..........<.  Ą4žjꞃ#.r. ............  ........#### Ą4žj čR_d - 3 scrolls labelled EFADIULULY Ą4žj)čv_You encounter a rat.Fire: a) +2 sling {Shi}Ą4žjMčŽPress: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)Ą4žj ê1 ####...>.......).. Trilby the Shooter  ................#. Coglin  ####.#..##......#. Health: 22/22 ========================  #.....+........ Magic: 2/2========================  #######.....#.# AC: 3Str: 11 Ą4žj6ë #....'........ EV: 11Int: 8  #.####........ SH: 0Dex: 17   #.#########.# #.......# XL:  2 Next: 58% Place: Dungeon:1   #......@.##.# ####....# Noise: ---------  Time: 723.5 (0.0)   ####..)#.##.# #....# a) +2 sling {Shi}  c) +0 sling {Francis  #..)#.##.#######....# Fire: a) +2 sling {Shi}  #..)#...............#  #..)####............#  #.). #.........#..# r   rat  #.). ##..........<Ą4žjÖëÚ.  #.r. ............  ........####Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.Ą4žjłpĄ4žjÔq.  Ą4žjr?You shoot a sling bullet. The sling bullet hits the rat.  Ą4žjDr!The rat squeaks loudly.  Ą4žjvr6The rat is heavily wounded.Ą4žjŠr8You shoot a sling bullet. Ą4žjÒr  Ą4žjs<You kill the rat!Ą4žj+xĄ4žj°xĄ4žjćxĄ4žjyĄ4žj9y Ą4žj_yĄ4žjìț?.....Ą4žj! .Ą4žjž Ą4žj 62Ą4žj> ===Ą4žjn 4.8 (1.3Ą4žj Rev Ą4žjĆ _Ą4žjË Ą4žjŠ ą4žjcą4žjûą4žjną4žjfą4žjăXą4žj`ą4žję(ą4žj>ą4žj•ą4žj•ą4žj2ą4žjŹą4žj„ą4žj—,ą4žjXą4žjđą4žjHą4žjÎą4žjùą4žjPą4žjŒ,ą4žjùą4žj$!ą4žjœ!ą4žjù!ą4žjn"ą4žjÁ%ą4žjŠ&ą4žj;',ą4žjV*ą4žj/,ą4žjx-,ą4žjÀ.ą4žjj/ą4žjŹ/ą4žjá/ą4žj3ą4žj”6,ą4žj/8ą4žj-:ą4žjDd  ....#.#  #..#.#### #..#....  #  ą4žjŒD#  #  ##########...>  #....[.....  #@# ####.#..##..---35.8 (11.0) ą4žj Eh #.# #.....+..  #.# #######..  #.# #....'.. ą4žjLEú #.# #.####..  #.#########.# #.. ą4žjźEI #........##.# ###  ####...#.##.#  #...#.##.##ą4žjcKą4žjLH---6.8 (12ą4žj#Qą4žjâS) _Found a chain mail.Ł4žjwTx ####.#.#  ....#.#  #..#.##### #..# #......... #.....#####..... ##########...> #.@..[........... #.########.#..##. #.# #.....+. #.# #######. #.# #....'.Ł4žj.UÒ #.# #.####. #.#########.# #... #........##.# #### ####...#.##.# Ł4žj–ZŁ4žj![17.0)Ł4žj_Ł4žj3`Ł4žjEùŁ4žjčùŁ4žjËúŁ4žj‡üŁ4žjCțŁ4žj~„Ł4žjíŁ4žj(Ł4žjoŁ4žjÒŁ4žjp Ł4žjW ####.#.# #. ....#.# ###. #..#.#####... #..#... Ł4žjL…#... #.....####... #...Ł4žjȘű ###...>.......) #....@...Ł4žjJ #.########.#..##... #.# #.....+... #.# #######.....#Ł4žj? #.# #....'... #.# #.####... #.###.# #...Ł4žjqÛ #........##.# ####... ####...#.##.# #...Ł4žj940.8 (3Ł4žj†S _You see here a +0 chain mail.€4žjß6€4žjK7€4žj9€4žjĐ=€4žjz?€4žj:CQ _€4žjÜD€4žjE€4žjŠF€4žjÇH€4žj­KB€4žjEM€4žjoO,€4žjP€4žjŁR€4žjNT€4žjT€4žjŒU€4žjkW€4žjŠY,€4žj‡Z€4žjq[€4žj]\€4žj•\€4žj(]€4žj^€4žjù^€4žj_€4žjł_€4žjæ`€4žjea€4žja€4žj b€4žjc€4žjŠd€4žjŰd€4žjäe€4žjŹj€4žj†s   #.#########  ##.........# ##   .#.#######.# #   .#.# #.# #   .#.# #.# #   .#.# #.# #   ...#####.#.# #.# #.   .......@.#.# ###.#####50.8 (10.0) .[...##..#.#####..   ... #..#........   # #.................  #.....####...#  #............#.###   ##########...>.......) #....[................#.#   [40€4žjìs:m#.########.#..##......#.###€4žj€4žjŠ,1.8 (11€4žj{…€4žjč‡, _Found a pair of boots.„4žj5` ###Trilby the Shooter  #.#########Coglin  ##.........# ## Health: 22/22 ========================  .#.#######.# #. Magic: 2/2========================  .#.# #.# #. AC: 3„4žjÆœStr: 11  .#.# #.# #. EV: 11Int: 8  .#.# #.# #. SH: 0Dex: 17  ...#####.#.# #.# #. XL:  2 Next: 62% Place: Dungeon:1  .......@.#.# ###.##### Noise: ---------  Time: 751.8 (0.0)  „4žjń$.[...##..#.#####........ a) +2 sling {Shi}  c) +0 sling {Francis  ... #..#.............. Fire: a) +2 sling {Shi}  „4žj# #.................  #.....####...#....  #............#.###„4žjB    ##########...>.......).....  „4žjfí  #....[................#.#..    #.########.#..##......#.###„4žj‰Ÿ  _Found a chain mail. _You see here a +0 chain mail. _Found a pair of boots.  „4žjŻ”Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight line„4žjó9° ###Trilby the Shooter  #.#########Coglin  ##.........# ## Health: 22/22 ========================  „4žjì:l.#.#######.# #. Magic: 2/2========================  .#.# #.# #. AC: 3Str: 11  .#.# #.# #. EV: 11Int: 8  .#.# #.# #. SH: 0Dex: 17  ...#####.#.# #.# #. XL:  2 Next: 62% Place: Dungeon:1  .......@.#.# ###.##### Noise: ---------  Time: 751.8 (0.0)  „4žj;C.[...##..#.#####........ a) +2 sling {Shi}  c) +0 sling {Francis  „4žjJ;\... #..#.............. Fire: a) +2 sling {Shi}  # #.................  „4žju;È#.....####...#....  #............#.###  „4žjž;è  ##########...>.......).....  „4žjÇ;  #....[................#.#..    #.########.#..##......#.###  „4žjń;X_You see here a +0 chain mail. _Found a pair of boots.  „4žj<ȘFire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.„4žjA<„4žj=„4žj€A„4žj$C. _„4žjq'   ###   #.#   ##.#   .#.„4žjF( Ÿ#.# #   .#.# #.# #   .#.# #.# #  # .#.# #.# #  #...#####.#.# #.# #  .#.# ###.  #.[...##..#.#####  #.... #..# #.. #.... #. #.....####...#  „4žjÀ( ó# #............#.   ##...>.......)  #....[..........#.#   #.#.#..##......#.„4žjy3 H2.8 (1 _„4žj-5 „4žj:6 Š4žjúG|  ###  #.Š4žjčH©#  ##.#   .#.#.#   .#.# #.#   .#.# #.#   ## .#.# #.#  .#...#####.#.# #.#  .#.# ###. #.[...##..#.#####  #..... #..# Š4žjaI ##.... #....  #.... #.....####...#  #.... #.....#.  ##########...>.......)Š4žj—IÏ  #....[................#.#  #.#.#..##......#.Š4žjłPŠ4žjŒQ&3Š4žjĐVŠ4žjXŠ4žjˆč*  ###  #.#  ##.#  .#.#.#  .#.# #.#  .#.# #.#  ### .#.# #.#  #.#...#####.#.# #.#  #Š4žjôșö.#.# ###. #.[...##..#.#####  #.....##..#  ##....##...  #....##.....####...#  #....##......#.  ##########...>.......)  #....[.#.  #.#.#..##......#.Š4žjbŠ4žjĂ&4Š4žjńÈŠ4žjžÊŠ4žjèšÇ  #.######### #.........#  .#.#######.#  .#.# #.#  .#.# #.# #### .#.# #.#Š4žjű©h  #.#...#####.#.# #.#  #...........#.# ###.#  ###.[.@.##..#.#####....  #.....##..#.....  ##....##..  #....##.....####...#  #....##............#  ##########...>)  #....[.........#  #.########.#..##......#  #.# #.....+......Š4žj­°Š4žjA±&5Š4žj¶Š4žju·Š4žjC6 š  #.  ##.  .#.#.  .#.# #.  .#.# #.  # ##### .#.# #.  #.#...#####.#.# #.  #.#.# ###.  ###.[@..##..#.#####  #.....##..#  ##....##  #....##.....####...  #....##.Š4žjL7 ź  ##########...>.)  #....[.  #.#.#..##......  #.# #.....+Š4žj–> <6Š4žj.  #....[  #.#.#..##  #.# #.....+Š4žj̍ Š4žjƒŽ &7Š4žj_“ Š4žjä• V _You see here a +0 pair of boots.§4žj‚­§4žjPŻ&8§4žj­Č§4žjrŽ, _d - a +0 pair of boots§4žjt­ §4žjĐŻ Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 pair of boots§4žj± F[?] describe selected [!] equip|wield|wear[tab] equip|unequip š4žjŸyš4žjG~š4žj~†­ #.####### Trilby the Shooter ##........ Coglin .#.####### Health: 22/22 ======================== .#.# # Magic: 2/2======================== .#.# # AC: 3Str: 11  # ##### .#.# # EV: 11Int: 8  #.#...#####.#.# # SH: 0Dex: 17  #...........#.# ### XL:  2 Next: 62% Place: Dungeon:1 š4žjވë ###.@...##..#.#####.. Noise: ---------  Time: 758.8 (0.0) #.....##..#........ a) +2 sling {Shi}  c) +0 sling {Francis ##....##........... Fire: a) +2 sling {Shi} #....##.....####.. #....##...........  ##########...>.......   #....[...............   #.########.#..##.....   #.##.....+..... Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _You see here a +0 pair of boots. _d - a +0 pair of bootsš4žjM4š4žjk”š4žjœf  You start putting on your armour.š4žj+9.8 (1š4žjĆĄš4žjn©B60.8 (2š4žjț­š4žj>žA1.8 (3š4žj1čš4žjÚżš4žjÖÀ+2.8 (4š4žj?Æš4žjOÍA3.8 (5š4žj·Ńš4žjŒÔą 4 _You continue putting on your +0 pair of boots. x5š4žj'çš4žj'éb _You finish putting on your +0 pair of boots.š4žj>Ú Iš4žj{ă | _š4žjhć Bš4žjé š4žjò; š4žj@ nš4žjB Bš4žjbC š4žj\D ,š4žjœD š4žj9F š4žj!G š4žjŹG ,š4žjŃH š4žjÆI ,š4žj'J š4žjőJ š4žjèK š4žj_L š4žj M š4žjŹM š4žjFN š4žj“N š4žjæN š4žj{P š4žjQ š4žjXR ,š4žjéR š4žjÓY š4žj§Z ,š4žjç[ š4žjˆ] ,š4žj8^ š4žji_ š4žjÊ` ,š4žj.a š4žjŐb š4žjüc š4žjvd š4žjæd š4žjĄm š4žjtv šš4žjőz Xš4žj·~ š4žjŹ š4žj € š4žjۀ š4žjŒ„ š4žj‰ š4žj‘‰ š4žjአš4žj܎ š4žj‘ š4žju‘ š4žj"’ š4žjŽ• š4žj9˜ š4žjś˜ š4žjš š4žj  š4žj ą š4žj„ą š4žjíŁ š4žjÈš š4žj”Ș š4žj%« š4žjÎł š4žję¶ š4žjÁ š4žj] š4žj»È š4žj'Ó š4žjƒÖ š4žjcŚ š4žjŸŰ š4žjß š4žjŸß š4žjúß š4žj˜á š4žjŒđ š4žjpö š4žjÙś š4žj™ù š4žjęü š4žj|ÿ š4žjźš4žj š4žj›š4žjYš4žj˜,š4žj,š4žj|l  There is an open door here.š4žjO%š4žjw& _š4žjÜ(š4žjm)š4žjê*š4žj\+š4žją+š4žj;/š4žjŠ0,š4žjß0š4žj€2š4žjč4,š4žjÈ5š4žjk7š4žjä8š4žj39š4žjŽ>nš4žj$?š4žj}@š4žj±@š4žjÈAš4žj•Bš4žjÂDBš4žjFš4žjèGš4žjOHš4žjëHš4žj™Kš4žjKLš4žj„Lš4žj0Mš4žjDOš4žjšPš4žjQš4žjèQš4žj3Tš4žj‹U,š4žjvVš4žjßYš4žj;[š4žj›[š4žjT\š4žj”^š4žj‰_š4žjÛ_š4žjo`š4žj2bš4žjƒd,š4žješ4žjo _You open the door.š4žj©oš4žju@  There is an open door here.š4žjewš4žjèw _š4žj‰xš4žjÂzš4žj‰šš4žj€š4žjꁚ4žje‚š4žj7ƒš4žjü„,š4žjp…š4žjʆš4žj‡š4žjńˆ,š4žj9‰š4žjAŠš4žjšŒBš4žjHŽš4žjűŽš4žjMš4žjʏš4žj4‘š4žjï’,š4žj4žjû˜Xš4žjšš4žj՝Xš4žjržš4žj°žš4žj Ÿš4žjł š4žj.ą,š4žjĘ«š4žjóŹš4žj­ŻXš4žj̰,š4žj"±š4žj6Čš4žj‚¶Xš4žjÿ¶,š4žjč,š4žjčš4žjŰčš4žjw»,š4žjÿŒ,š4žj\œš4žjBŸš4žj;żš4žjŒżš4žjĆżš4žjĂXš4žjUÈÆš4žjSÉ,š4žjÌÉš4žj΄š4žjEÏš4žj”Ïš4žjmĐš4žj~Ńš4žjÓBš4žj-Ôš4žj8Ő,š4žjĐŐš4žj<Śš4žjŚš4žjČŚš4žjtÛnš4žj:Üš4žj”Üš4žjáÜš4žj±Ęš4žjȚȚš4žj@ßš4žjțßš4žjjáš4žjDâš4žjˆâš4žjUăš4žjHäš4žj{ć,š4žjüćš4žjąæš4žjŒçš4žjŐçš4žj4èš4žj1éš4žjêš4žjQêš4žj•êš4žjĄëš4žj{ìš4žjŃìš4žj íš4žj"îš4žjgï,š4žjĐïš4žjŃđš4žjÆńš4žj!òš4žjßòš4žjdôš4žjœő,š4žj.öš4žj[śš4žj~ű,š4žjéűš4žjOúš4žjíúš4žj3ûš4žjÊûš4žj<ęš4žjÓęš4žjțš4žj{țš4žjÒÿš4žj‹š4žjŚš4žjš4žjkš4žjMš4žjŠ,š4žj§š4žj|š4žjÛš4žjš4žj”š4žj›,š4žj+ š4žj š4žj š4žjs š4žjȘ š4žjß š4žj),š4žjíš4žj š4žjšš4žjăš4žjš4žjiš4žj?š4žj’š4žjĆš4žjĘš4žj,š4žjmš4žj=š4žjOš4žjŒš4žjÿš4žjšš4žj',š4žjš4žjàš4žj#,š4žj< š4žj.!š4žjÍ!š4žj"š4žjQ"š4žj\#š4žj–$,š4žj!%š4žjƒ&š4žjg'š4žjE(,š4žjç)š4žjĆ*š4žj+š4žj–+š4žj-š4žj°.,š4žj-/š4žjE1š4žjû2,š4žjX3š4žj¶8„š4žj:9š4žj‘<nš4žjP=©4žjçB©4žj ©4žj©4žjvB©4žjlš©4žjš°©4žj-©4žj©4žjv©4žjÇ©4žj3©4žjô,©4žj\ ©4žjQ!©4žj"©4žjô0ú©4žjł2B©4žj[3©4žjŽ4©4žjä4©4žj5©4žjL©4žjŠM,©4žj N©4žjćN©4žjjP,©4žjQ©4žj{Q©4žjÀR,©4žj1S©4žj T©4žj”U,©4žjV©4žjŐW©4žj^X©4žjY,©4žjaZ©4žj~\B©4žjŁ]©4žj՟ #.#######........#  #.# #........# # #.# #........# .. #.# #........ ... #.# ######### .... #.#...  #.# ###### #.# ##....# #.# #....@+ #.# #.....# #.# #.##### #.# #©4žjż5.# #.# #.###### #.# #......# #.# ######.# #.# #. #.# #.#######'.K....925.8 (162.0)######K   kobold (missile, asleep) KK)As you open the door, it creaks loudly!  You encounter a kobold. It is wielding a +0 whip and quivering stones.The kobold shouts!(((((((©4žjZYL....@'.©4žjȘZM======63©4žjŠb©4žjȚdn _The kobold throws a stone. The stone closely misses you.©4žjíw ą#.#######........## Trilby the Shooter#.# #........## Coglin#.# #........#.. Health: 22/22 ========================#.# #........... Magic: 2/2========================#.# ######### .... AC: 4Str: 11#.#... EV: 11Int: 8#.# ######SH: 0Dex: 17#.# ##....#######©4žj~y #XL:  2 Next: 62% Place: Dungeon:1#.# #....@**K....Noise: ======---  Time: 926.8 (0.0)#.# #.....#######a) +2 sling {Shi}  c) +0 sling {Francis#.# #.#####Fire: a) +2 sling {Shi}#.# #.##.# #.#######.# #......#K   kobold (missile)#.# ######.##.##.##.##.#The kobold shouts! _The kobold throws a stone. The stone closely misses you.Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (56% to hit)©4žjtÀ #.#######........## Trilby the Shooter#.# #........## Coglin#.# #........#.. Health: 22/22 ========================#.# #........... Magic: 2/2========================#.# ######### .... AC: 4Str: 11#.#... EV: 11Int: 8#.# ######SH: 0Dex: 17#.# ##....#######XL:  2 Next: 62% Place: Dungeon:1#.# #....@'.)....Noise: ======---  Time: 926.8 (0.0)#.# #.....#######a) +2©4žj  sling {Shi}  c) +0 sling {Francis#.# #.#####Fire: a) +2 sling {Shi}#.# #.##.# #.#######.# #......#K   kobold (missile)#.# ######.##.##.##.##.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!))©4žjùI 2)))))©4žjČ ą'.)....  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.6===---8.1 (1.3Rev _«4žjńPž#.#.# #.#.# #.# #.#.# #.# .#.# #. .#.# # .... #.# ... #.# ###### #.# ##....##.# #.....@.).#.# #.....##.# #.##### #.# #.# #.# #.#.# #......##.# ######.##.# #.##.# #.#------«4žj^h:90«4žj‘qQ _There is an open door here.«4žj¶p}#.#.# #.#.# #.# #.##.# #.# ... #.# #. .... #.# # .... #.# ... #.# ###### #.# ##....##.# #.....'@).#.# #.....##.# #.##### #.# #.# ---30 _«4žj' ó#.#.# #.#.# #.# #.##.# #.# ... ##.# #. .... +#.# # .... ##.# ... #.# ###### #.# ##....###.# #.....'.@..#.# #.....###.# #.##### #.# #.# ##.# #.###### .#.# #......# # 1  Things that are here: _a +0 whip; 4 stones; a kobold corpseŹ4žjxśŹ4žjÒű$Ź4žj@ùŠPick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()b - 4 stones Carrion Ź4žj‚ùéa kobold corpse [Up|Down] select[Esc] exit Ź4žjëùËLetters toggle [.|Space] toggle selected[top]Ź4žjÜê”  b + 4 stones[Enter] accept (1 chosen)Ź4žjBäŹ4žjœüŹ4žjH( Ź4žjF#.#######........##... Trilby the Shooter#.# #........##.## Coglin#.# #........#... # Health: 22/22 ========================#.# #............ + Magic: 2/2========================#.# ######### .... # AC: 4Str: 11#.#...EV: 11Int: 8#.# ######SH: 0Dex: 17#.# ##....########### XL:  2 Next: 66% Place: Dungeon:1#.# #.....'.@........ Noise: ---------  Time: 931.1 (0.0)#.# #.....########### a) +2 sling {Shi}  Ź4žj0ßc) +0 sling {Francis#.# #.#####Fire: a) +2 sling {Shi}Ź4žj©”#.# #.###.# #.######.#.# #......###.# ######.##.##.##.##.#You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold! Ź4žj)Ù_You shoot a sling bullet. _There is an open door here.  Things that are here: _a +0 whip; 4 stones; a kobold corpseŹ4žjÊ!y2.1 (1 _e - 4 stones­4žjŐŽ_­4žjÁŸ°­4žjúżB­4žjq­4žjÄ­4žjeÄ­4žj0Ć­4žjÎÇ­4žjšÊ,­4žjË­4žjćÍ­4žjxÏ­4žjÜÏ­4žjűĐ­4žjÓ­4žjčÔ­4žjŐ­4žjĂàÆ­4žjźä­4žj€æ­4žjàæ­4žjç­4žjBé­4žjËê­4žj2ë­4žjîë­4žjűò­4žjś­4žjČű­4žjQû­4žjÚț­4žj•­4žj­4žjŸ­4žj'­4žj ­4žj ­4žjf ­4žj0­4žjW­4žjż­4žj€­4žjć­4žjü,­4žj ­4žj>$7 _You open the door.­4žj&­4žjX&­4žj4'­4žj()­4žjÒ*­4žj·+­4žjŻ,­4žj>.­4žjč/­4žjù/­4žjc1­4žj)4­4žj;5­4žj—6­4žj7­4žjû7­4žjà9,­4žjv:­4žj•<­4žj/>­4žj{>­4žj?­4žjù@­4žj­A­4žjțA­4žj—B­4žjG­4žjQI­4žj I­4žjàJ­4žjL­4žjN,­4žjZN­4žjÂP­4žj@R­4žjƒR­4žjKS­4žj U7 _You open the door.­4žjTW3­4žj^X­4žj1]@  There is an open door here.­4žjŰa­4žj>b _­4žj†e,­4žjžf­4žjíf­4žjg­4žj°h­4žj•—Ì _You now have 83 gold pieces (gained 10).­4žjËÄ,­4žjbb­4žj| X­4žj$­4žj;,­4žjÌ­4žjç­4žjĂ­4žj(­4žj6­4žjH­4žj­­4žj­4žj°­4žjE­4žjò­4žj<­4žjÛ­4žjš­4žjk"­4žjÊ"­4žjł#­4žjF'­4žjb2B­4žjü3­4žjĄ8,­4žj.9­4žjg:­4žj)<,­4žjŽ<­4žj>­4žjï>­4žj@?­4žj„?­4žjê@­4žjÌA­4žj3B­4žjoB­4žjIC­4žj,H,­4žj”H­4žj§J­4žj”K­4žjóK­4žj2L­4žjtM­4žjêOB­4žj'Q,­4žj†Q­4žjR­4žj:S­4žjŸS,­4žj?T­4žjU­4žjxV,­4žjđV­4žjzX­4žj„Y­4žjäY­4žj3Z­4žj'[­4žjße­4žjÚfB­4žjyk­4žjkl­4žjÛl­4žj:m­4žjûn­4žjlo,­4žjp­4žjÖp­4žjdq­4žj˜q­4žjńq­4žjčr­4žj# ź4žjs$ Ż4žjĆvŸ#####.# #.......#######...#.#### Trilby the Shooter ...##.# ####....##...##......#Coglin .#.##.# #....#.#'#.#...##.#Health: 22/22 ======================== .#.##.#######....#.#⌠#.'...##.#Magic: 2/2======================== .#...............#.###.#...##.#AC: 4Str: 11 Ż4žjawr.####............##...##...##.#EV: 11Int: 8 .# #.........#..#######...##.#SH: 0Dex: 17 .# ##..........<..........##.#XL:  2 Next: 66% Place: Dungeon:1 Ż4žjëzû.# #........**@..........##.#Noise: ===------  Time: 1122.4 (0.0) ######.....J**#########.......### a) +2 sling {Shi}  c) +0 sling {Francis .....'........# #..+.........# Fire: a) +2 sling {Shi} ######........# #.##......##.# Rev #........# ###'##.#######..#........# #.......#######. J   endoplasm#........ #.......+.......######### #.......#########.......# ####..You shoot a sling bullet. Ż4žja{—_The sling bullet barely misses the endoplasm.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 88% to hit)Ż4žjžșŁ#####.# #.......#######...#.#### Trilby the Shooter ...##.# ####....##...##......#Coglin .#.##.# #....#.#'#.#...##.#Health: 22/22 ======================== .#.##.#######....#.#⌠#.'...##.#Magic: 2/2======================== .#...............#.###.#...##.#AC: 4Str: 11 .####............##...##...##.#EV: 11Int: 8 Ż4žjŻ»_.# #.........#..#######...##.#SH: 0Dex: 17 .# ##..........<..........##.#XL:  2 Next: 66% Place: Dungeon:1 .# #........))@..........##.#Noise: ===------  Time: 1122.4 (0.0) ######.....J))#########.......### a) +2 sling {Shi}  c) +0 sling {Francis .....'........# #..+.........# Fire: a) +2 sling {Shi} ######........# #.##......##.# Rev #........# ###'##.#######..#........# #.......#######. J   endoplasm#........ #.......+.......Ż4žjŒÖ######### #.......#########.......# ####..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŻ4žjVŒßAim: an endoplasm (lightly wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is moderately wounded.Ż4žjŽE‡ Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is moderately wounded.  The endoplasm is severely wounded.Ż4žjÿŚ”.J...3.7 (1.3 _Ż4žj…ÙŻ4žjńÉ#####.# #.......#######...#.#### Trilby the Shooter ...##.# ####....##...##......#Coglin .#.##.# #....#.#'#.#...##.#Health: 22/22 ======================== .#.##.#######....#.#⌠#.'...##.#Magic: 2/2======================== .#...............#.###.#...##.#AC: 4Str: 11 .####............##...##...##.#EV: 11Int: 8 .# #.........#..#######...##.#SH: 0Dex: 17 .# ##..........<..........##.#XL:  2 Next: 66% Place: [Ż4žjfËú40mDungeon:1 .# #........**@..........##.#Noise: ===------  Time: 1123.7 (0.0) ######......J*#########.......### a) +2 sling {Shi}  c) +0 sling {Francis .....'........# #..+.........# Fire: a) +2 sling {Shi} ######........# #.##......##.# Rev #........# ###'##.#######..#........# #.......#######. J   endoplasm#........ #.......+.......######### #.......#########.......# ####..You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is severely wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 88% to hit)Ż4žjrà Ÿ#####.# #.......#######...#.#### Trilby the Shooter ...##.# ####....##...##......#Coglin .#.##.# #....#.#'#.#...##.#Health: 22/22 ======================== .#.##.#######....#.#⌠#.'...##.#Magic: 2/2======================== .#...............#.###.#...##.#AC: 4Str: 11 Ż4žj4á ”.####............##...##...##.#EV: 11Int: 8 .# #.........#..#######...##.#SH: 0Dex: 17 .# ##..........<..........##.#XL:  2 Next: 66% Place: Dungeon:1 .# #..........@..........##.#Noise: ===------  Time: 1123.7 (0.0) Ż4žjŸá '######........#########.......### a) +2 sling {Shi}  c) +0 sling {Francis .....'........# #..+.........# Fire: a) +2 sling {Shi} ######........# #.##......##.# Rev #........# ###'##.#######..#........# #.......#######. J   endoplasm#........ #.......+.......######### #.......########Ż4žj â á#.......# ####..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 88% to hit)  Ż4žjx⠄You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!Ż4žjÀê ;)))Ż4žjTë )Ż4žjòp ;))))))Ż4žjÌú @M.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŻ4žjhû Aim: an endoplasm (severely wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!Ż4žjìÿ s754.9 (1.2Rev+ _Ż4žjŸ Ż4žjU °4žjX3°4žj°4žj.°4žjđ°4žjœ#„°4žj{'°4žjW)°4žj„)>Rev °4žjË*°4žjCG— ......##.# ####....##...##...... #...#.##.# #....#.#'#.#...##. #...#.##.#######....#.#⌠#.'...##. #...#...............#.###.#...##. °4žjËGž#...####............##...##...##. #...# #.........#..#######...##. #...# ##..........<..........##. #...# #..............##. ##################.......---7.9 (3.0°4žjHĘ.......'........# #..+....... #.#######........# #.## #.# #........# ###'##.##### #.# #........# #.......##### °4žjAHś#.# #........# #.......+... #.# ########## #.......##### °4žjgH#.##.......# #.# ######°4žjŒHK #.......# °4žjœI9---°4žjQ°4žjRE _Done exploring.±4žjšI±4žjŹĐM...0±4žjiÓ±4žj,ŰE _Done exploring.Č4žj&­Č4žj]»‡Level 1 of the Dungeon<>>>>(Press ? for help)#.##....'.................####.##........##.....##.##.####.................#....#######.[.#..##.###.#########.# #.......#######...#.#### #...#.###.##........##.# ####....##...##......##...#.###+#########Č4žjő»Â####...#.##.# #....#.#'#.#...##.##...#.##..........##...#.##.#######....#.#⌠#.'...##.##...#.##..........##...#...............#.###.#...##.###...'.............##...####............##...##...##.##....####.........)#####...# #.........#..#######...##.##....'..'..........'..#Č4žj=ŒŽ#...# ##..........<..........##.# ###....#.##..........##.##...# #.....................##.# #......#.##..........##.##########.......@#########.......### #.##...#.##..........##.########Č4žjÖŒȚ #.......'........# #..+.........# #.###+##.##############........# Č4žjÇ+#.#######........# #.##......##.####.# #.##.# #################.## #.# #........# ###'##.#######..##..# #.##.####............# #.# #.# #........# #.......#######.##.####......##.##########.####.# #.# #........# #.......+..................#.##)# #......#.#....# #.# ########## #.......########>.........##....# #.###.##.#.#### #.##.......# ####..........#.##....# #.#.#.##.#.##.# #######.......# #....####.....#.##...Ă·# #.#.#.##.#.##.# ##....###########.......###..........#..#.##....###.#.#.##.#.##.# #.....'.).................................##.##.....#...##.#.##.# #.....#####################.....###.##....##.#############.#.#Č4žj5VÜ ##....##......#########.###..#.#.####.###.#.# #....##.....####...## #..........#.#............#.# #....##......#.############.#######.#####.##########...>.......)...................>..# #.#..........#....[................#.#....###########...####.#####.#.#..########.########.#..##......#.####..## ####............## Č4žj#^:#.# #.....+.# ##..### #......####.#####..#### #.# #######.....#.##### #.##.######.#####..# #.# '.................####.##........##.....# #.# #.####.Č4žj4j....#######.[.#..##.## #.#########.# ########...#.#### ##.# #........##.# ####....##...## #+######### ####...#.##.# #....#.#'#.#...##.# #...#.##..........# ..#.##.#######....#.#⌠#.'...##.# #...#.##..........# ..#.......#.###.#...##.# ##...'.....# ..####....##...##...##.# #....####.........)#### ..# #...#######...##.# #....'..'..........'..# ..# ##..........<...##.# ###....#.##..........##.# ..# #..............##.# #......#.##..........##.# ########.......@#########.......### #.##...#.##..........##.########......'........# #..+.........# #.###+##.##############........#######........# #.####.####.# #.##.# #################.##[Č4žj–kä24;12H #........# ###'##.#######..##..# #.##.####............# #.#Č4žjh Č4žjÁ„ ......##.# ####....##...##...... Trilby the Shooter #...#.##.# #....#.#'#.#...##. Coglin #...#.##.#######....#.#⌠#.'...##. Health: 22/22 ======================== #...#...............#.###.#...##. Magic: 2/2======================== #...####............##...##...##. AC: 4Str: 11 #...# #.........#..#######...##. EV: 11Int: 8 #...# ##..........<..........##. SH: 0Dex: 17 #...# #.....................##. XL:  2 Next: 75% Place: Dungeon:1 #########.......@#########....... NoiČ4žjš§ sse: ---------  Time: 1127.9 (0.0) #.......'........# #..+....... a) +2 sling {Shi}  c) +0 sling {Francis #.#######........# #.##......# Fire: a) +2 sling {Shi} #.# #........# ###'##.###### Rev #.# #........# #.......##### #.# #........# #.......+....  #.# ########## #.......#####  #.##.......# ###  #.# #######.......# #.. Aim: an endoplasm (severely wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet. _Done exploring. _Done exploring.Č4žj(š Č4žj,¶ Č4žju· Č4žjìŒ P _Č4žj_Ÿ Č4žjŸŸ Č4žj†ż Č4žjšÂ Č4žjìĂ Č4žjzĘ (Č4žjÇȚ Č4žjAâ Č4žjä Č4žjŸä Č4žj[ç Č4žjûê Č4žj í Č4žj]í Č4žjłî Č4žjçń Č4žj—ó ,Č4žjțô Č4žj8ű Č4žjtù Č4žjßù Č4žjƒț Č4žjC Č4žj‡ ,Č4žjd Č4žj Č4žjŁ Č4žjè Č4žj Č4žj Č4žj» ,Č4žj‘ Č4žj­ Č4žjÏ ,Č4žj™ Č4žjS Č4žj$ BČ4žjê ,Č4žjO Č4žj‹ Č4žj—" Č4žjî# Č4žj7$ Č4žjË% Č4žjH* Č4žjC+ BČ4žjí, Č4žjŒ. ,Č4žj60 Č4žjU2 Č4žj©2 Č4žjî2 Č4žjê3 Č4žjZ< * #.######.##.#.# #.# #  #.#...#####.#.# #.# #...  #...........#.# ###.########  ###.....##..#.#####.......... #.....##..#................ ##....##...................# #....##.....####...#......# #....###.######  ####...@.......).44.9 (1Č4žjM> f7.0)  #....[........#.#....#  #.########.#..##......#.####..  #.# #.....+........# ##.  #.# #######.....#.##  #.# #....'.......... Č4žja? Œ #.# #.####..............  #.#########.# #.......####  #........##.# ####....##...##Č4žjÌD Č4žj“G A  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet. _Done exploring. __There is a stone staircase leading down here.ł4žjoćł4žjhű‚5.0) _ł4žj– ł4žjŒŠę 2  You climb downwards.                #l#########.##   #.....@!   ###########.##         l   frilled lizard (asleep)      ł4žj–ć-7.4 (2.5ł4žjÙëł4žjçì„ _You encounter a frilled lizard.Found a murky white potion.ł4žjđa _There is a stone staircase leading up here.ł4žj?:ž Trilby the Shooter  Coglin  Health: 22/22 ========================  Magic: 2/2========================  AC: 4Str: 11  EV: 11Int: 8  SH: 0Dex: 17  #l#########.##XL:  2 Next: 75% Place: Dungeon:2  #.****@!......Noise: ---------  Time: 1147.4 (0.0)  ###########.##a) +2 sling {Shi}  c) +0 sling {Francis  Fire: a) +2 sling {Shi}    l   frilled lizard (asleep)   ł4žjÀ; Found a murky white potion. _There is a stone staircase leading up here.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)Ž4žjˆ0 Trilby the Shooter  Coglin  Health: 22/22 ========================  Magic: 2/2========================  AC: 4Str: 11  EV: 11Int: 8  SH: 0Dex: 17  #.#########.##XL:  2 Next: 75% Place: Dungeon:2  #.....@!......Noise: ---------  Time: 1147.4 (0.0)  ###########.##Ž4žj" 7a) +2 sling {Shi}  c) +0 sling {Francis  Fire: a) +2 sling {Shi}    l   frilled lizard (asleep)    Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.Ž4žjđB))))Ž4žj‚•A)Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.Ž4žjw......Ž4žj1Ž9===8.6 (1.2Rev _Ž4žjv_ š        #.#.# #.....<@. #.#       Ž4žjț_ Ž4žj)b 5---90Ž4žjÄh Ž4žjHn Ž4žjàn G---50.6 (2Ž4žjs Ž4žjŁu X _f - a murky white potion”4žjŐÄ”4žjYĆ”4žjŒĆ”4žjÇ”4žjȚÉ”4žj»Îj”4žjĆÏ3”4žj§ëä”4žjÊì”4žj@í”4žjŰî”4žj…đ”4žjÙđ”4žjtń”4žjˆò”4žj—ô”4žjïô”4žjPù”4žjW † #### #.. #.#  #@#  #.#  #.# #.# #.# #.#########.####### #.....<............ ###########.####### #.#60.6 (10.0)1.6 (11 _e - a wand of paralysis (3)¶4žjđ]3¶4žj@_¶4žja¶4žjùc¶4žj.iB¶4žjæi,¶4žjìj¶4žjFl¶4žjnn¶4žjÈn¶4žjFo¶4žjSq¶4žjàs,¶4žju¶4žjĆ{,# .# #.######...##..@...##.##.......#.# ##.....#.# ....#.# ... #.# .# #.# ##..##.....<............¶4žjŒ‚\5.6 (4.0)6.6 (5¶4žjΆ¶4žjC‰b _e - a scroll labelled SUCRUE MOZED¶4žj™( ¶4žj() 3¶4žj¶+ ¶4žjä. f  You encounter an adder.¶4žjé3 É.#...#.# .# ¶4žj<4 ##.## ####...# #...@..# #.##.#.####.....S#.# #.¶4žjh4 h#.# #...##.# #.#S   adder (asleep)#.# .¶4žjù4 ‘##.#.# # ¶4žjƒ; &0¶4žj@ 27.6 (1 _¶4žjjA ¶4žj2C ·4žjÒA'Trilby the Shooter.#Coglin..Health: 22/22 ========================.#Magic: 2/2========================.#AC: 4Str: 11·4žjzBù.#EV: 11Int: 8##.##SH: 0Dex: 17####...#XL:  2 Next: 79% Place: Dungeon:2#...@**#Noise: ---------  Time: 1167.6 (0.0)#.##...***..a) +2 sling {Shi}  c) +0 sling {Francis#.####....*SFire: a) +2 sling {Shi}·4žjÌB#.# #.....#.# #...##.# #.##S   adder (asleep)#.#.##.#########.####### #·4žjÔC&#.....<............ _e - a scroll labelled SUCRUE MOZED _You encounter an adder.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)·4žjth+Trilby the Shooter.#Coglin..Health: 22/22 ========================·4žjiž.#Magic: 2/2========================.#AC: 4Str: 11.#EV: 11Int: 8##.##SH: 0·4žjài Dex: 17####...#XL:  2 Next: 79% Place: Dungeon:2#...@))#Noise: ---------  Time: 1167.6 (0.0)#.##...)))..a) +2 sling {Shi}  c) +0 sling {Francis#.####....)SFire: a) +2 sling {Shi}#.# #.....#.# #...#·4žj%jY#.# #.##S   adder#.#.##.#########.####### #·4žjTj`#.....<............Fire: a) +2 sling {Shi}·4žj|j"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  ·4žjŁjZYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.·4žjțđ_)Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is moderately wounded.  You shoot a sling bullet.·4žjstŹ S.  The sling bullet closely misses the adder.·4žj)v/S.·4žjS{-......·4žj§|i===8.9 (1.3Rev _·4žjf·4žjdƒ·4žjœŹ +Trilby the Shooter.#Coglin..Health: 22/22 ========================·4žj­ æ.#Magic: 2/2========================.#AC: 4Str: 11.#EV: 11Int: 8##.##SH: 0Dex: 17·4žj@­ ####...#XL:  2 Next: 79% Place: Dungeon:2#...@*.#·4žjź Noise: ===------  Time: 1168.9 (0.0)#.##..**....a) +2 sling {Shi}  c) +0 sling {Francis#.####..*S..Fire: a) +2 sling {Shi}#.# #.....Rev #.# #...##.# #.##S   adder#.#.#·4žjYź #.#########.####### ##.....<............You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: a) +2 sling {Shi}·4žj•ź YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 46% to hit)·4žj·Ó :Trilby the Shooter.#Coglin..Health: 22/22 ========================.#Magic: 2/2========================.#AC: 4Str: 11.#·4žjKÔ ÜEV: 11Int: 8##.##SH: 0Dex: 17####...#XL:  2 Next: 79% Place: Dungeon:2#...@).#Noise: ===------  Time: 1168.9 (0.0)#.##..))....a) +2 sling {Shi}  c) +0 sling {Francis#.####..))..·4žj—Ô fFire: a) +2 sling {Shi}#.# #...))Rev #.# #...##.# #.##·4žjÂÔ ”S   adder#.#.#·4žj3Ő #.#########.####### ##.....<............Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 46% to hit)  You shoot a sling bullet.  ·4žj[Ő IThe sling bullet barely misses the adder.·4žjË\ Ù  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded.·4žjäȚ 4S.·4žjÒä _....... ·4žjźć k70.0 (1.1Rev+ _·4žjŸë ·4žjzì ž4žj ˆJTrilby the Shooter.#Coglin..Health: 22/22 ========================.#Magic: 2/2========================.#AC: 4Str: 11.#EV: 11Int: 8##.##SH: 0Dex: 17####...#ž4žjʈÁXL:  2 Next: 79% Place: Dungeon:2#...@..#Noise: ===------  Time: 1170.0 (0.0)#.##.**.....a) +2 sling {Shi}  c) +0 sling {Francis#.####.*S...Fire: a) +2 sling {Shi}#.# #.....Rev+ #.# #...##.# #.##S   adderž4žjíˆÁ#.#.##.#########.####### ##.....<............ž4žjU‰You shoot a sling bullet. The sling bullet hits the adder. _The adder is severely wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 46% to hit)ž4žjűŸŠTrilby the Shooter.#Coglin..Health: 22/22 ========================.#Magic: 2/2========================.#AC: 4Str: 11.#EV: 11Int: 8##.##SH: 0Dex: 17####...#XL:  2 Next: 79% Place: Dungeon:2#...@..#Noise: ===------  Time: 1170.0 (0.0)#.##.)).....a) +2 sling {Shi}  c) +0 sling {Francisž4žjèż"#.####.))...Fire: a) +2 sling {Shi}#.# #..)).Rev+ #.# #...##.# #.##S   adder#.#.##.#########.####### ##.....<............Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 46% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.ž4žjaLІShift-Dir - straight lineAim: an adder (heavily wounded, 46% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the adder!  You kill the adder!ž4žjQ=)ž4žjdŰ^...†..ž4žj!Ùž4žjŽàTrilby the Shooter.#Coglin..Health: 22/22 ========================.#Magic: 2/2========================.#AC: 4Str: 11.#EV: 11Int: 8##.##SH: 0Dex: 17####...#XL:  2 Next: 129% Place: Dungeon:2#...@..#Noise: ===------  Time: 1171.3 (1.3)#.##........a) +2 sling {Shi}  c) +0 sling {Francis#.####..†...Fire: a) +2 sling {Shi}#.# #.....Rev* #.# #...##.# #.###.#.##.#########.####### #[1ž4žj„á!7;3H#.....<............Shift-Dir - straight lineAim: an adder (heavily wounded, 46% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder! _You kill the adder!  You have reached level 3!ž4žjùê/  --more--č4žjœqź  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ș4žjŹúK 7/273/393ș4žj]C4%  You feel agile. x2ș4žj) ș4žjF˜  Your brain swirls with designs for a variomarzlevane NW-20. You just need some _more time...ș4žjć9ș4žj’:ș4žjŚ:ș4žj=ș4žjó@qRev+ _ș4žjEXș4žjMnș4žjšN,ș4žj|Oș4žjüPș4žjSTRev ș4žj1Tș4žjŠUș4žj Xș4žjùX,ș4žjüZș4žjR],ș4žjĆ]ș4žj«_ș4žjbș4žjËbș4žjtcș4žjœeș4žj©gș4žjh(ș4žjąhș4žj.jș4žj­lș4žj oIș4žjèp,ș4žj qș4žjŸsș4žj?uș4žjÖuș4žjšvș4žjćwș4žjy,ș4žjOzș4žjș|ș4žj €Bș4žj‚ș4žjd„,ș4žjO…ș4žjŸ‡ș4žjȉș4žjŠș4žjŠș4žjCŒș4žjӍș4žj#Žș4žjàŽș4žjšș4žjG’,ș4žjj“ș4žjë“ș4žj&–,ș4žjö–ș4žjă—ș4žj™ș4žjL™ș4žj;šș4žj*›ș4žjVžș4žjžș4žjŒŸș4žjĄ ș4žj=ąș4žjú±Bș4žjUŽBș4žjÊ”ș4žjRŒšș4žj†œș4žjżș4žjÀż,ș4žjUÂș4žjjĂș4žjíĂ,ș4žjäĆș4žj<Çș4žj“Çș4žjBÈș4žjĄÉș4žjèËș4žjÚÌș4žjÇÍș4žjFÏș4žj5Ńș4žjŻÔș4žjžÖș4žj±Śș4žjÛÙ,ș4žjRÛș4žjÜș4žj Țș4žj~Țș4žj”ßș4žj\àș4žj!ăBș4žj=äș4žj“æ,ș4žj!èș4žj2êș4žj(ìș4žjșìș4žj+íș4žjÜîș4žjMóBș4žj,ôș4žjEö,ș4žjśș4žj`úș4žjïúș4žj„ûș4žj/țM _You now have 95 gold pieces (gained 12).ș4žjíÿ3ș4žjŒș4žjB,ș4žj%,ș4žjȘș4žjB ș4žjš ș4žjđ ș4žjl ș4žjż ș4žj,ș4žjAș4žj3,ș4žjiș4žjŒș4žj,ș4žjș4žjș4žj ș4žjCș4žjêș4žjș4žjÊș4žj–,ș4žjú'Üș4žjä.Bș4žjŹ0nș4žj„1ș4žjÙ7„ș4žj0AX»4žj;»4žjC ,»4žj· »4žj B»4žj‰»4žjÏ»4žjZ%ą»4žjŽ'X»4žj0Æ»4žjç1ò»4žjv2,»4žjÜ2»4žj:3»4žjĆ4,»4žj9n»4žjŠ:»4žjê:»4žj!;»4žjÆ;»4žjF<»4žj(=,»4žjû=»4žj„A»4žj>C,»4žj”C»4žjE»4žjgF,»4žjG»4žjpM°»4žj§YÆ»4žjŻdp ># .##...##.###. ....#  #@# ---248.3 (77.0) #.# ###.# #####....# ###...#.#### ....#.#######.####### .##.................# .###. .# #.# #.#»4žj i^---9.3 (78»4žjîk»4žjÙn; _Found a stone staircase leading down.»4žjȞ»4žj5Ÿ»4žjcŸ»4žjΠ»4žjuš'M..># # .## .##.. ... .. ....# .#.._..###.......#...0.0)### #.####.#..... ..... .##................. ..»4žjź»4žjYČf50.3 (1_»4žjŚŽ6 _Found an opulent altar of Gozag.»4žjàÌ ­Trilby the Shooter..Coglin># #Health: 27/27 ========================.## .#Magic: 3/3========================#.. ...AC: 4Str: 11.. ....EV: 11Int: 8# .#.._..SH: 0Dex: 19#.###.......XL:  3 Next: 14% Place: Dungeon:2#...@#Noise: ---------  Time: 1250.3 (0.0)####.#a) +2 sling {Shi}  c) +0 sling {Francis#.#Fire: a) +2 sling {Shi}####.#»4žj·Í ##### #....# ###...# #.#### ....#.#######.####### .##.................# .############.#####.# »4žjőÍ ș_You now have 95 gold pieces (gained 12). _Found a stone staircase leading down. _Found an opulent altar of Gozag.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŒ4žjÂșTrilby the Shooter..Coglin># #Health: 27/27 ========================.## .#Magic: 3/3========================#.. ...AC: 4Str: 11.. ....EV: 11Int: 8# .#.._..SH: 0Dex: 19#.###.......XL:  3 Next: 14% Place: Dungeon:2#...@#Noise: ---------  Time: 1250.3 (0.0)####.#a) +2 sling {Shi}  c) +0 sling {Francis#.#Fire: a) +2 sling {Shi}####.###### #....# ###...# #.#### ....#.#######.####### .##.................# .############.#####.# _Found a stone staircase leading down. Œ4žjúŒ¶_Found an opulent altar of Gozag.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _Œ4žj@æŒ4žj{ëŒ4žj0DTrilby the Shooter..Coglin># #Health: 27/27 ========================.## .#Magic: 3/3========================#.. ...AC: 4Str: 11.. ....EV: 11Int: 8# .#.._..SH: 0Dex: 19#.###.......XL:  3 Next: 14% Place: Dungeon:2#...@#Noise: ---------  Time: 1250.3 (0.0)####.#a) +2 sling {Shi}  c) +0 sling {Francis#.#Fire: a) +2 sling {Shi}####.###### #....# ###...# #.#### ....#.#######.####### .##.................# .############.#####.#Shift-Dir - straight line _OkaŒ4žjžE“y, then.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _Œ4žjٕ Ă#. .. ># # .## .###### ... ....## #.#.._#.###@.......#....##.....#####.# ###.. #.# ####.#  ##### #....# ##...# #.####..#.#######.####### ##................Œ4žjɖ ".#Œ4žjNœ Œ4žj8 21.3 (1 _Œ4žjuĄ Œ4žjϧ 78 M ..#.. ># #  .###.####.####................# #@#.._...#.###........#....##.....#####.# ####..Œ4žjy­ Œ4žjî­ &2Œ4žjͱ 8_Œ4žj*Ž œ4žjùœ4žj™œ4žj œ4žj’ œ4žjï””..#. .. #># .#.###.####.####......# ..............# # #.#.._....#.###.@......##....##.....######.# ####... #.# #####.# ##### #....# #...# #.#### ..#.#######.####### #.................#3_œ4žj’† Ï.. .#. ... # #># .# #.###.## ###.####......# ..............##.# #.#.._.#.###.# #....##.....## ####.######.#.# ## œ4žjK€ Y4œ4žj B.. ..#. .#... .# #># .# #.###.## ###.####......# ..............##.# #.#.._.#.###.# #....##.....## ####.######.#.# # œ4žj‘Ch#œ4žjèHœ4žjàI&5œ4žjNœ4žjíOŸ4žj2ęì## .. .# ..#. .# ... .# #># .#  #.###.## ###.##### ..............### #.#Ÿ4žjÖęđ...#.###...###....##.....## ####.######..... #.# .#### ####.# .# ## #....# # .# #.###########.#######Ÿ4žj‹Ÿ4žjH&6Ÿ4žj™ Ÿ4žj@ î _Okay, then.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _There is an opulent altar of Gozag here.Ÿ4žjDsIŸ4žj;tŸ4žj»vŸ4žjz: _Ÿ4žj€zŸ4žjš|Ÿ4žj}Ÿ4žj«}Ÿ4žj)Ÿ4žjŸ4žjsŸ4žj;‚Ÿ4žj"„Ÿ4žjp†Ÿ4žj&‡,Ÿ4žjƈŸ4žjSŠŸ4žjšŠŸ4žj3‹Ÿ4žjtŒŸ4žj8ŽŸ4žj|ŽŸ4žjŸ4žjÀ‘Ÿ4žjæ”c  You encounter a rat.Ÿ4žj*›Ł#.### ..#.# ..#. #.#... #.##># #.#.###.## .#  Ÿ4žj°›###.####......# .#####.  ......##......[# ##.#.._...r#.###........#####...#....##.....## ####.######.....#.# #.###Ÿ4žj&œ­#####.# #.# r   rat (asleep)  #....# #.#  #.#### #. Ÿ4žjÁŁ,62.3 (6Ÿ4žj°€+3.3 (7Ÿ4žj0ȘŸ4žj…Ź( _Found a ring mail.ż4žjTKæ#.#Trilby the Shooter## ..#.# .#Coglin..#. #.# .#Health: 27/27 ========================... #.# .#Magic: 3/3========================#># #.# .#AC: 4Str: 11#.###.## .#EV: 11ż4žjăK€Int: 8  ###.####......# .#####.SH: 0Dex: 19  ..............##......[XL:  3 Next: 14% Place: Dungeon:2# ##.#.._...@******rNoise: ---------  Time: 1263.3 (0.0)#.###........#####...ż4žj{Lńa) +2 sling {Shi}  c) +0 sling {Francis#....##.....##Fire: a) +2 sling {Shi}####.######.....#.# #.########.# #.#r   rat (asleep)#....# #.##.#### #. ####.#######You encounter a rat. ż4žjżLX_Found a ring mail.  Fire: a) +2 sling {Shi}ż4žjđLPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)ż4žjÀŽ æ#.#Trilby the Shooter## ..#.# .#Coglin..#. #.# .#Health: 27/27 ========================... #.# .#Magic: 3/3========================#># #.# .#AC: 4Str: 11#.###.## .#EV: 11ż4žj” Int: 8  ###.####......# .#####.SH: 0Dex: 19  ..............##......[XL:  3 Next: 14% Place: Dungeon:2# ##.#.._...@......†Noise: ---------  Time: 1263.3 (0.0)#.###........#####...a) +2 sling {Shi}  c) +0 sling {Francis#....##.....##Fire: a) +2 sling {Shi}####.######.....ż4žjѶ #.# #.########.# #.#r   rat (asleep)#....# #.##.#### #. ####.#######Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!ż4žjP» E))))))ż4žjd *)ż4žjëï ......†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.ż4žj€ó q6===4.5 (1.2Rev _ż4žjù ż4žjłú Á4žjzv­#.#  #.# #.# ## ..#.# #.# ..#. #.# #.# ... #.# #.# #># #.# #.#  #.###.###.# ###.####......##.#####.# ..............##[.# ##.#.._..........†#.###...####....#....##.....## ###Á4žjïw{####.######..... #.# #.#########....# #.#  #.#### #.Á4žjŒ~Á4žjy5---50Á4žjŽ„:_Á4žjr†Á4žjúÁÁ4žjÖÂÁ4žjčĂÁ4žj—ĆÁ4žjäÇÁ4žj—ÈÁ4žjŚÌÁ4žj†ÚÁ4žjŰĘ,Á4žjêßÁ4žjàáÁ4žjKäÁ4žj[îé#.# #.# #.# ## ..#.# #.# ..#. #.# #.# ... #.# #.# Á4žjï”#># #.# #.# #.###.###.# .####......##.#####.#.###...@..[...#---#.#.._...†... .###........#####......# ....##.....## .###. ###.######..... .# ..Á4žj„ïÌ#.# #.#### K# #K   kobold (asleep) ###.# #.# .. ....# #.# ## Á4žjkű+7.5 (2Á4žj+ù58.5 (3Á4žj țÁ4žj  „ _You encounter a kobold. It is wielding a +1 dagger of electrocution.Â4žjȚ*Â4žjéȚ#.#Â4žjŽß1Trilby the ShooterÂ4žjBà@#.# #.#Â4žjÉà CoglinÂ4žj-áf## ..#.# #.#Â4žj¶ádHealth: 27/27 ========================Â4žj3âe..#. #.# #.#Â4žjąâ0Magic: 3/3Â4žjęâ2========================Â4žjSăd... #.# #.#Â4žjžă-AC: 4Â4žjőă-Str: 11Â4žjsäŠ#># #.# #.#Â4žj ć-EV: 11Â4žj‘ć,Int: 8Â4žjæ#.###.###.#Â4žjƒæ-SH: 0Â4žjç,Dex: 19 Â4žjˆç“.####......##.#####.#.##Â4žjfè}XL:  3 Next: 16% Place: Dungeon:2 Â4žj%é‡...........##...@..[...#Â4žjCì3Noise: ---------  Time: 1268.5 (0.0)##.#.._.......*..†....a) +2 sling {Shi}  c) +0 sling {Francis .###........#####*.....#Fire: a) +2 sling {Shi} Â4žjÛì­....##.....## *###.## ###.######..... *# ..#.# #.#### K# #K   kobold (asleep) ###.# #.# .. ....# #.# ## Â4žjMíÄ.#### #. _You shoot a sling bullet. _You encounter a kobold. It is wielding a +1 dagger of electrocution.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleÂ4žjîí‡Shift-Dir - straight lineAim: a kobold, wielding a +1 dagger of electrocution (asleep, 98% to hit)Â4žjEÄ#.#Trilby the Shooter#.# #.#Coglin## ..#.# #.#Health: 27/27 ========================..#. #.# #.#Magic: 3/3========================... #.# #.#Â4žjM|AC: 4Str: 11#># #.# #.#EV: 11Int: 8#.###.###.#SH: 0Dex: 19 .####......##.#####.#.##XL:  3 Next: 16% Place: Dungeon:2 ...........##...@..[...#Noise: ---------  Time: 1268.5 (0.0)##.#.._.......)..†....a) +2 sling {Shi}  c) +0 sling {Francis .###........#####).....#Fire: a) +2 sling {Shi} Â4žj ›....##.....## )###.## ###.######..... )# ..#.# #.#### K# #K   kobold ###.# #.# .. ....# #.# ## .#### #.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +1 dagger of electrocution (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.Â4žj7©n)Shift-Dir - straight lineAim: a kobold, wielding a +1 dagger of electrocution (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.The sling bullet hits the kobold.  You kill the kobold!Â4žj™ź)Â4žjo67....Â4žjí;q8===9.7 (1.2Rev _Â4žjÛBÂ4žjƒDÂ4žj§` h#.# #.# #.#  ## ..#.# #.# ..#. #.# #.# ... #.# #.# #># #.# #.# #.###.###.# # ####......##.#####.#.## Â4žj›a Ő##....@.[...#  ##.#.._.†. ###.#####......#.##.....## #.###.## .######..... .  #.# #.#### #)# #.# #.# #..# #.# ### Â4žjêi Â4žjčj 6---700Â4žjĂp Â4žjmr Ă4žjÆö #.# #.# #.# ... ## ..#.# #.# ...  ..#. #.# #.# ..... #.# #.# ..#># #.# #.# .##.###.###.# .# ......##.#####.#.## Ă4žjű##.....@[...# ##.#.._.†..#####......#.###.....## #.###.## .######..... ..# ... #.# #.######)# ###.# #.# #..# #.# ### Ă4žjáű Ă4žjÁĂ4žjCA---1Ă4žjëĂ4žjûĂ4žjČč#.# #.# #.# #...  ..#.# #.# #... ..#. #.# #.# #..  ... #.# #.# #..  #># #.# #.# #.# ###.###.###.# #.# ........##.#####.#.## ##.Ă4žjÛČÄ...# .#.._.†..#####......#.###.....## #.###.## .######..... ..# ... .# #.######)# .### .# #.# #.. ## #.# ### Ă4žjöŒĂ4žj‹œ02Ă4žj6ĂĂ4žj3ÆR _You see here a +0 ring mail.Ä4žjÂô. #.# #.# #... ## ..#.# #.# #...  ..#. #.# #.# #..  ... #.# #.# #..  #># #.# #.# #.# ##Ä4žjö• #.###.###.# #.# .. ###......##.#####.#.## ...##......[...#.. ##.#.._...†....... ##........#####......#.## ..##.....## #.###.## #.######..... ..# ... #.# #.######)# .### #.# #.# #.. #.# #.# ### Ä4žj}ö### #.####Ä4žj—ęÄ4žj–ț-3 _Ä4žjr9_Ä4žjÈÄ4žj–@Č## ..#.# #.# #...  ..#. #.# #.# #. ... #.# #.# #.. #># #.# #.# #.# ## #.###.###.# #.# .. ####......##.#####.#.## ....##......[...#.. Ä4žjeBZ ##.#.._....†.......#........#####@.....#.## ...##.....## #.###.## ##.######..... ..# ...  #.# #.######)# .### ##.# #.# #.. # ...# #.# ### #### #.#### ......#Ä4žjVY4Ä4žjź Ä4žjń  ..#.   .... ##>#.# .##.###.##... ####......##.#####.#.## ....#......[...#..  ##.#.._..........†....... ###........#####......#.## ...##.....## #@###.## ##.######........# ...  #.# #.######)# .### #####.#Ä4žjßÄ4žjž&5Ä4žj‰7_Ä4žjzÄ4žj@ć°  ..##>## .##.###.##... ####......##.#####.#.## .........[...#..  ##.#.._..........†....... ###........#####......#.## Ä4žjÁć...##.....######.###.## ##.######.......@# ...  #.# #.######)# .### #.# #.. # .Ä4žjùćg.## # #.#Ä4žj{íÄ4žjRî&6Ä4žj«óÄ4žj·őÄ4žj:  #>## .##.###.##... ####......##.#####.#.## .........[...#..  ##.#.._....†....... ###........#####......#.## ...##.....######.###.## ##.######........# ... Ä4žj› È #.# #.######@# .### #.# #.....# ..##.#.# # #.#Ä4žj| Ä4žjÖ &7Ä4žjÆ 9_Ä4žjË € _You see here a +1 dagger of electrocution.Ć4žj¶Ć4žjĆ4žj>Ć4žjș Ć4žju#Ć4žj—'P _Ć4žjŠ),Ć4žjPI4Ć4žj.L,Ć4žj“MĆ4žj€OĆ4žjŸR,Ć4žjčSĆ4žjTWĆ4žj#Z,Ć4žjíZĆ4žj]Ć4žj`,Ć4žj’d,Ć4žjgĆ4žj>gĆ4žjShĆ4žjzjĆ4žjNtĄ#.# #.# #... #.# #.# #.. .# #.# #.. # . Ć4žjˆt0#.# #.# #.##.## ### <. #.###.# #.#... .. .. ...##.#####.#.####.#.### Ć4žjštÆ.[...#........ _..........†............ Ć4žju€....#####......#@## 80.0) ...######.###.##.# ##........# #....#  #.######)###.###Ć4žj2u±#  #.# #.....#  #.# Ć4žjNu. ###.#.# Ć4žjjur #. #.#.# Ć4žj„u2#.#.# Ć4žju-#.#..Ć4žj~B8.7 (11Ć4žjFƒ8 _Ć4žj–9 _Found a stone staircase leading up.Æ4žjŸS3Æ4žj'UÆ4žjšXÆ4žj [Æ4žj6_,Æ4žj“_Æ4žjÛv Æ4žj^{ Æ4žjP…WYou encounter an adder and a hobgoblin.Æ4žjû…i #.# #... Æ4žjC†S #.# #... Æ4žjE‡.gÆ4žj©‡r #.# #.. ..Æ4žjé‡| #.# #.. # ...Æ4žj0ˆ #.# #.##.#######<.. Æ4žjqˆT###.# #.#... ...... Æ4žjÁˆ##.#####.#.####.#.##### Æ4žj‰.##Æ4žjo‰?[...#Æ4žjò‰g.....†......@.......Æ4žj@ŠŽ#####......#.###.####S Æ4žj‚Št.######.###.##.# # Æ4žjŒŠY........# #....# Æ4žjíŠ,.######)###.##Æ4žjߋ## Æ4žjÌà.# #.....# S   adder (asleep) .# ###.#.# g   hobgoblin (asleep) .#.#.#Æ4žjޘ19.7 (1.0)Æ4žj͚*90.7 (2 Æ4žjR› _Æ4žjă„Æ4žjîšÇ4žj•äL# #.# #...Trilby the Shooter # #.# #....gCoglin # #.# #.....Health: 27/27 ======================== # #.# #.. #....Magic: 3/3======================== Ç4žjć# #.# #.##.#######<..AC: 4Str: 11 ###.# #.#... ......EV: 11Int: 8 .##.#####.#.####.#.#####SH: 0Dex: 19 .##......[...#..........Ç4žj:ćüXL:  3 Next: 18% Place: Dungeon:2 .........†......@******.Ç4žj^ćNoise: ---------  Time: 1290.7 (0.0) ..#####......#.###.####SÇ4žj€ć‚a) +2 sling {Shi}  c) +0 sling {Francis Ç4žjžćŹ.######.###.##.# #Fire: a) +2 sling {Shi} Ç4žjœć§........# #....# .######)###.#### .# #.....#Ç4žjìćÀS   adder (asleep) .# ###.#.#Ç4žj æng   hobgoblin (asleep) .Ç4žj)æW#.#.##.#.# _Found a stone staircase leading up. Ç4žjCæC_You encounter an adder and a hobgoblin.Ç4žjbæ0Fire: a) +2 sling {Shi}Ç4žjæĂPress: ? - help, Q - select action, ( or ) - cycleÇ4žjœæ`Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)Ç4žjML# #.# #...Trilby the Shooter # #.# #....gCoglin # #.# #.....Health: 27/27 ======================== # #.# #.. #....Magic: 3/3======================== Ç4žj,# #.# #.##.#######<..AC: 4Str: 11 ###.# #.#... ......EV: 11Int: 8 .##.#####.#.####.#.#####SH: 0Dex: 19 .##......[...#..........XL:  3 Next: 18% Place: Dungeon:2 .........†......@)))))).Ç4žjzFNoise: ---------  Time: 1290.7 (0.0) ..#####......#.###.####Sa) +2 sling {Shi}  c) +0 sling {Francis .######.###.##.# #Fire: a) +2 sling {Shi} Ç4žjÎ^........# #....# .######)###.#### .# #.....#S   adder .# ###.#.#Ç4žj źg   hobgoblin (asleep) .#.#.##.#.#Fire: a) +2 sling {Shi}Ç4žj:"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  Ç4žjiZYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.Ç4žjG™\)Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is heavily wounded.  You shoot a sling bullet.Ç4žjÔ« S.The sling bullet barely misses the adder.Ç4žj»2S.Ç4žjö#$....Ç4žjȘ%i===2.0 (1.3Rev _Ç4žjL+Ç4žj -Ç4žjFr L# #.# #...Trilby the Shooter # #.# #....gCoglin # #.# #.....Health: 27/27 ======================== # #.# #.. #....Magic: 3/3======================== Ç4žjr Ć# #.# #.##.#######<..AC: 4Str: 11 ###.# #.#... ......EV: 11Int: 8 Ç4žjĆr U.##.#####.#.####.#.#####SH: 0Dex: 19 .##......[...#..........Ç4žjòr XL:  3 Next: 18% Place: Dungeon:2 .........†......@****S..Ç4žj)s žNoise: ===------  Time: 1292.0 (0.0) ..#####......#.###.####.a) +2 sling {Shi}  c) +0 sling {Francis Ç4žjds _.######.###.##.# #Fire: a) +2 sling {Shi} ........# #....#Rev .######)###.#### .# #.....#Ç4žj’s %S   adder .# ###.#.#g   hobgoblin (asleep) .Ç4žj·s M#.#.##.#.#You shoot a sling bullet. Ç4žjÙs c_The sling bullet barely misses the adder.Fire: a) +2 sling {Shi}Ç4žjśs ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÇ4žj"t rAim: an adder (heavily wounded, 48% to hit)Ç4žjEœ # #.# #...Trilby the Shooter # #.# #...Ç4žjǜ 6.gCoglin # #.# #.....Health: 27/27 ======================== # #.# #.. #....Magic: 3/3======================== Ç4žjțœ m# #.# #.##.#######<..AC: 4Str: 11 ###.# #.#... ......Ç4žj% ëEV: 11Int: 8 .##.#####.#.####.#.#####Ç4žjF OSH: 0Dex: 19 Ç4žje ú.##......[...#..........XL:  3 Next: 18% Place: Dungeon:2 Ç4žj‚ _.........†......@)))))))Ç4žjĄ Noise: ===------  Time: 1292.0 (0.0) ..#####......#.###.####.Ç4žjɝ űa) +2 sling {Shi}  c) +0 sling {Francis .######.###.##.# #Ç4žjś ŠFire: a) +2 sling {Shi} ........# #....#Rev Ç4žjž _.######)###.#### .# #.....#Ç4žjBž ·S   adder .# ###.#.#Ç4žj•ž ög   hobgoblin (asleep) .#.#.##.#.#You shoot a sling bullet. _The sling bullet barely misses the adder.Ç4žj”ž (Fire: a) +2 sling {Shi}Ç4žjԞ ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÇ4žjűž kAim: an adder (heavily wounded, 48% to hit)Ç4žj +ć  Shift-Dir - straight line  Aim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  The sling bullet hits the adder.  The adder is almost dead.Ç4žj*¶S.S...S....3.3 (1.3Rev+ _Ç4žjüčÇ4žj¶»È4žj©á# #.# #...Trilby the Shooter # #.# #....gCoglin # #.# #.....Health: 27/27 ======================== # #.# #.. #....Magic: 3/3======================== # #.# #.##.#######<..AC: 4Str: 11 ###.# #.#... ......EV: 11Int: 8 .##.#####.#.####.#.#####SH: 0Dex: 19 .##......[...#..........XL:  3 Next: 18% Place: Dungeon:2 .........†......@**S....Noise: ===------  Time: 1293.3 (0.0) È4žjââż..#####......#.###.####.a) +2 sling {Shi}  c) +0 sling {Francis .######.###.##.# #Fire: a) +2 sling {Shi} ........# #....#Rev+ .######)###.#### .# #.....#S   adder .# ###.#.#g   hobgoblin (asleep) .#.#.##.#.#The sling bullet hits the adder. _The adder is almost dead.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)È4žjäQ^# #.# #...Trilby the Shooter # #.# #....gCoglin È4žj9Rœ# #.# #.....Health: 27/27 ======================== # #.# #.. #....Magic: 3/3È4žjaRé======================== # #.# #.##.#######<..È4žj‡RâAC: 4Str: 11 ###.# #.#... ......EV: 11È4žj­RŸInt: 8 .##.#####.#.####.#.#####È4žjÒRÂSH: 0Dex: 19 .##......[...#..........È4žjüRòXL:  3 Next: 18% Place: Dungeon:2 .........†......@.......È4žj"SNoise: ===------  Time: 1293.3 (0.0) ..#####......#.###.####.È4žjOSűa) +2 sling {Shi}  c) +0 sling {Francis .######.###.##.# #È4žjSŸFire: a) +2 sling {Shi} ........# #....#Rev+ È4žjîSÖ.######)###.#### .# #.....#S   adder .# ###.#.#g   hobgoblin (asleep) .#.#.##.#.#Fire: a) +2 sling {Shi}È4žjTĂPress: ? - help, Q - select action, ( or ) - cycleÈ4žjRev+ Ë4žjzîË4žjȚđË4žjèńË4žjáòË4žjEő,Ë4žjlöË4žj·űË4žjù>Rev Ë4žjCúË4žjXüË4žjŽüË4žjîęË4žjkË4žjĐË4žjùË4žj!Ë4žjË4žjêË4žjûË4žj”(Ë4žj  Ë4žjá Ë4žj< Ë4žjg Ë4žjËË4žj(Ë4žjJË4žjŸË4žj2Ë4žjŒË4žj»Ë4žjË4žjțË4žj5Ë4žj–Ë4žjȘË4žj6Ë4žj–Ë4žjž Ë4žj+#Ë4žj•#Ë4žjŚ$Ë4žjö&Ë4žjS'Ë4žjx(Ë4žjY+Ë4žjQ,Ë4žj€,Ë4žj/Ë4žj~/Ë4žj1Ë4žj"3Ë4žj~3Ë4žj©4Ë4žj 7Ë4žji7Ë4žjŠ8Ë4žj ;Ë4žj<Ë4žj¶<Ë4žj5?Ë4žj?Ë4žjŚ@Ë4žjCË4žjoCË4žjDË4žjÙFË4žjç,Ë4žjÇèË4žjë,Ë4žjéìË4žj…ïË4žjäïË4žjőđË4žjió,Ë4žjăôË4žjVś,Ë4žjqùË4žjŐúË4žjPûË4žjŁüË4žjÈț,Ë4žjfË4žjj,Ë4žjÀË4žj9Ë4žj”Ë4žj Ë4žjŹ Ë4žj Ë4žjÙ Ë4žj Ë4žjr Ë4žjTË4žj‘Ë4žjßË4žjÒË4žj+Ë4žjtË4žjäË4žjzË4žjĐË4žjÒË4žj Ë4žjcË4žjeË4žjž,Ë4žj!Ë4žjX#,Ë4žjŃ$Ë4žj ',Ë4žj±(Ë4žjž*,Ë4žj,Ë4žje.Ë4žjÍ.Ë4žjŃ/Ë4žjo2,Ë4žjê3Ë4žj6Ë4žji6Ë4žjĄ7Ë4žjâ9Ë4žjJ:Ë4žj];Ë4žj€=Ë4žjé=Ë4žjŐ>Ë4žjA,Ë4žjDBË4žjDË4žj…DË4žjÚEË4žjùGË4žj]HË4žj†IË4žjÄK,Ë4žjMË4žjO,Ë4žj(PË4žjRË4žjvRË4žjŠSË4žjz\Ë4žj&]Ë4žjp^Ë4žj~aË4žjűaË4žjšcË4žjéfË4žjLgË4žjŠhË4žj kË4žjƒkË4žj‘lË4žjĐnË4žjoË4žj€pË4žjćrË4žjDsË4žj*uË4žj1€h .. _You start waiting.Ë4žj.ˆ1395.9 (99.0)Ë4žjüˆ7---6.9 (100.0)Ë4žjwË4žjî‘# _Done waiting.Ë4žjDS  #.# #...  #.# #... ..†  #.# #.. ...  #.# #.. # ....  #.# #.##.#######<.. Ë4žjET °.# #.#... ...... ##.#####.#.####.#.# ##......[...#.#†.)######......#.###.####.. ######.###.##.# .# # #....# .# ######)###.#### .# # #.....# .# # ###.#.# .# #.#.# .# Ë4žj§\ Ë4žjx] M---7.0)Ë4žjc Ë4žj=e Ë4žjûÁ #.# #... #.# #... ..† #.# #.. ... #.# #.. # .... #.# #.##.#######<.. .# #.#.......... .#####.#.####.#.###### ......[...#.# †.)# #####......#.###.####...###.##.# #.# # #....# #.#)###.#### #.#  #.....# #.#  ###.#.# #.##.#.# #.#[3Ë4žjŒÂ #9;49m Ë4žjíÉ Ë4žjÛÊ &8Ë4žj©Ï Ë4žjïŃ Ì4žjÁT".# #... .# #... ..† .# #.. ... .# #.. # .... .# #.##.#######<.. .# #.#.......... Ì4žj›U'.#####.#.####.#.###### ......[...#.# †.)# ......#.###.####...###.##.# #.# .# #....# #.#)###.#### #.##.....# #.#Ì4žjźVű###.#.# #.##.#.# #.# Ì4žj7^Ì4žj#_&9Ì4žj*eÌ4žj&gÌ4žjÇm…# #... # #... ..† # #.. ... # #.. # .... # #.##.#######<.. Ì4žj“n'# #.#.......... #####.#.####.#.###### [...#.# †.)# ......#.###.####...###.##.# #.# ..# #....# #.# .)###.#### #.##.....# #.####.#.# #.Ì4žjŐn##.#.# #.# Ì4žj•wÌ4žjy(400Ì4žj@~Ì4žjb€Ì4žj@v #...  #... ..†  #.. ...  #.. # ....  #.##.#######<..  #.#.......... .#.####.#.###### [...#.# †.)# Ì4žj1AÒ......#.###.####...###.##.# #.# ..# #....# #.# ...[)###.#### #.# ...  #.....# #.# .####.#.# #.# # Ì4žjAIÌ4žjùI&1Ì4žjßOÌ4žj`R+ _Found a plate armour.Ì4žjü= #... #... ..† #.. ... #.. # .... #.##.#######<.. #.#.......... .#.####.#.###### [...#.# †.)# ......#.###.####...###.##.# #.# ..Ì4žjò> ć# #....# #.# .....[.)###.#### #.# #.....# #.....# #.# #...# ###.#.# #.# #.###.#.# #.# .# Ì4žjP <2Ì4žjV Í4žjČcj#...  #... ..†  #.. ...  #.. # ....  #.##.#######<..  #.#.......... .#.####.#.###### [...#.# †.# ......#.###.####.. Í4žjAe .###.##.# #.# #.# #....# #.# #.....[. )###.#### #.# ##.....# Í4žjZm<3Í4žj~rÍ4žj©u$  Things that are here:Í4žjžw~ _a +0 sling; a +0 dagger; a goblin corpseÎ4žji·#... ..† #.. ... #.. #.... #.##.#######<.. #.#.......... #.#.####.#.###### #### .[...#..........# .....†.....)##..)......#.###.####.@....... ###.##.# #.# #.. # #....# #.# #.....[ ###.#### #.# #### ....# #.# ...## #.#.# #.# .##.#.# #.# .# #.#.# ..Î4žjœi8 #.#..Î4žjGrÎ4žjïr&4Î4žj4yÎ4žjß{$ _Found a spear.Î4žjæ.. ... .. #.... .##.#######<.. .#.......... .#.####.#.###### ###### [...#..........# #..... †.............)##..)...#...#.###.####.........# ##.##.# #.# #..  #....# #.# #.....[...(#.#### #.# #### ...# #.# ###.# #.# .## .#.# #.# .# .#.# .. .#.. .###Î4žjŚ&Î4žj'&5Î4žjò0Î4žj32 _Found 4 atropa-tipped darts.Î4žj»Ć M ...  # .... ##.#<.. #. #.####.#.###### ###### ...#..###.....# .....)##..)...# #.###.####..#.##.# #.# #.# #....# #.# #.....[...(#.#### #.# ##.....###.# #.# #.# #.# #.# ... #.. ... ###Î4žjÏÍ Î4žjŽÎ &6Î4žjAÔ Î4žjqÖ Ï4žj3Ž• #.... #.#######<.. .......... .####.#.###### ####### ..#..........###.....# .)##..)...# #.###.####.........###.# #.# #.. ....# #.# #....@[...(# .#### #.# ####.# .# #.# ## # #.# .## .# #.# #.# .# ... g   goblin (asleep) .. ...# .g. Ï4žjâ˜<7Ï4žjûŸÏ4žjHąq _You encounter a goblin. It is wielding a +0 club.Ï4žjĂœù# .... .#<..  ####.#.###### # #..###.....# )##..)...# Ï4žjÜŸŐ#.###.####..## ##.# #.# #.# # #.# #.....@...(# #### #.# ##.....###.# # #.# ##...## # #.# ##.## # ...  #... .g.Ï4žjÎ<8Ï4žj¶ĐÏ4žj.ÔU _You see here a +0 plate armour.Ï4žjĂ Ó #....Trilby the Shooter .#######<..Coglin .........Health: 27/27 ======================== ####.#.###### #######Magic: 3/3Ï4žj| O======================== .#..........###.....#AC: 4Str: 11 ...........)##..)...#EV: 11Int: 8 .#.###.####.........##SH: 0Dex: 19 ##.# #.# #..........#XL:  3 Next: 52% Place: Dungeon:2 ...# #.# #.....@...(#Ï4žj° <Noise: ---------  Time: 1408.9 (0.0) #### #.# ##...*.###.#Ï4žjÔ Da) +2 sling {Shi}  c) +0 sling {Francis # #.# ##..*##Fire: a) +2 sling {Shi} Ï4žjú ‡# #.# ##*## Ï4žj # #.# #*# #.*.g   goblin (asleep) .Ï4žjA d#*.. #.g. Ï4žjc b_You encounter a goblin. It is wielding a +0 club. Ï4žj… w_You see here a +0 plate armour.  Fire: a) +2 sling {Shi}Ï4žj§ ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÏ4žjË TAim: a goblin, wielding a +0 club (asleep, 98% to hit)Đ4žjT3 #....Trilby the Shooter .#######<..Coglin .........Health: 27/27 ======================== ####.#.###### #######Magic: 3/3======================== .#..........###.....#AC: 4Str: 11 ...........)##..)...#EV: 11Int: 8 .#.###.####.........##SH: 0Dex: 19 ##.# #.# #..........#XL:  3 Next: 52% Place: Dungeon:2 ...# #.# #.....@...(#Noise: ---------  Time: 1408.9 (0.0) #### #.# ##.....###.#a) +2 sling {Shi}  c) +0 sling {Francis # #.#[37Đ4žjȘ4gm ##...##Fire: a) +2 sling {Shi} # #.# ##.## # #.# #.# #...g   goblin (asleep) .#... #.).Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!Đ4žj>9€))))).)Đ4žj\Ÿ*)Đ4žj·IN......)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.Đ4žjGMr4===10.2 (1.3Rev _Đ4žjæVŃ4žjtQCM  # .... .#######<.. ......... ####.#.###### #######..###............)##..)...# .#.###.####.# ##. ........[...(#####.....###.###...## .. # #.# ##.###Ń4žjiRG..Ń4žj„YŃ4žjmZ5---10Ń4žjÙaŃ4žj‡cŃ4žjĐ"}M†  # .... .#######<.. ......... ####.#.###### #######...###............)##..)...# .#.###.####.## ##..... ........[...(#####.....###.# # #.# ##...## ..##..Ń4žjÙ+b---2Ń4žj~2Ń4žj;4Ń4žj €M†  # .... .#######<.. ......... ####.#.###### #######...###............)## .#.###.####.## ##..... ...# #.# #.....[...(#.#..Ń4žjč <3Ń4žjü Ń4žjj N _You see here a +0 spear.Ò4žji+t ..†.#. .#######<.. ........ ####.#.###### ####### .#..........###........)##..)#.###.####...# ##.# #.# #..# ..[...(.#.. .#...Ò4žj^3Ò4žjC4-4 _Ò4žjî:Ò4žjȘ<Ò4žjC   .#. .#######<.. ........ ####.#.###### ####### .#..........###........)##..)#.###.####.........## ##.# #.# #..# ..[...( ####.....###.##.. #.).Ò4žjTÒ4žjÇ&5Ò4žjhÒ4žjśÒ4žjÒ&á #. .#######<.. ........ ####.#.###### ####### .#..........###.......)##..)#.###.####.........## ##.# #.# #.. ..( ####.....###.  ##...## ...#..Ò4žjł-Ò4žj.&6Ò4žjö3Ò4žj/7U _You see here a +0 plate armour.Ó4žjűÄâ# .... #<..  .#.###### # #..###.....# )##..)...# #.###.####..## .# #.# #.# Ó4žjŠĆ# #.# #.....[@..(#  #.# ##.....###.#  #.# ##...## ...  ... #... .).Ó4žjbÍÓ4žjMÎ-7 _Ó4žjèÔÓ4žj¶ÖÓ4žjÄYj .... <..  .#.###### # ..###.....# )##..)...# .###.####..## .# #.# #.# # #.# #.....[.@.(#  #.# ##.....###.# #.# ##...## ... #.# ##.## ####.# #.#...#... Ó4žj6]Ó4žj„]&8Ó4žjęcÓ4žj«eÓ4žjș% s.... <..  .#.###### # ###.....# )##..)...# ###.####..## # #.# #.# # #.# #.....[..@(#  #.# ##.....###.# #.# ##...## ... #.# ##.## .####.# #.# .#Ó4žjB' Ô... ..#... #..). .Ó4žję. Ó4žjk/ &9Ó4žjO6 Ó4žj©7 Ó4žj6Q .... <..  .#.###### ####### ###.....# )##..)...# .####.##  #.# #.#  #.# #.....[...@# Ó4žj“Q † #.# ##.....###.#  #.# ##...## ....  #.# ##.## .#.###  #.# #.# #.#.#... # ...#... .#..). .Ó4žjŒQ .Ó4žj‰Z Ó4žjăZ '20Ó4žja Ó4žje Y _You see here 4 atropa-tipped darts.Ô4žjGČÔ4žjł&1Ô4žjhžÔ4žj»/ _f - 4 atropa-tipped dartsŐ4žjÍ3Ő4žjœÎŐ4žjÏÒŐ4žjéŐŐ4žj5ÚŐ4žjxȚŐ4žj}áŐ4žjÇăŐ4žjSäŐ4žj˜æŐ4žj;èŐ4žj}êŐ4žj¶êŐ4žjÚëŐ4žjšïŐ4žjûńŐ4žj+òŐ4žjĐóŐ4žjÿőŐ4žjèśŐ4žjJűŐ4žjsùŐ4žjûŐ4žjæüŐ4žjBęŐ4žj)țŐ4žj„ÿŐ4žjbŐ4žjˆŐ4žj†Ő4žjƒŐ4žjĘŐ4žjŐ4žjÖŐ4žjł Ő4žjY ,Ő4žjE Ő4žj Ő4žjE,Ő4žj…Ő4žjbŐ4žjŐ4žj'Ő4žj€Ő4žjÛŐ4žjD,Ő4žj9Ő4žjiŐ4žjŐ4žjæŐ4žjŹŐ4žj}Ő4žjšŐ4žjÇŐ4žj)Ő4žjYŐ4žjSŐ4žj‡Ő4žjÖŐ4žj!Ő4žjM",Ő4žjÛ"Ő4žjî#Ő4žj%,Ő4žjF%Ő4žjĆ%Ő4žj€&,Ő4žjÜ&Ő4žjÍ(Ő4žj)*Ő4žjé*,Ő4žjt,Ő4žjŹ-Ő4žjê-Ő4žjp.Ő4žjŐ/Ő4žj1Ő4žjP1Ő4žjè1Ő4žji4Ő4žj4Ő4žjô4Ő4žj5Ő4žjű7Ő4žj 8Ő4žjŻ8Ő4žjț;M _You now have 103 gold pieces (gained 8).Ő4žjP=3Ő4žj„=Ő4žj†>Ő4žjs?Ő4žjż?Ő4žjb@Ő4žjÏAŐ4žjCŐ4žjgCŐ4žjÍDŐ4žjÍGŐ4žjVI,Ő4žj+JŐ4žj+KŐ4žj—LŐ4žjMŐ4žj[MŐ4žjNŐ4žjžOŐ4žjûOŐ4žjšPŐ4žj QŐ4žjśRŐ4žj:SŐ4žjŁSŐ4žj©TŐ4žjCV,Ő4žj-WŐ4žj€WŐ4žjŃXŐ4žj YŐ4žjuYŐ4žj;ZŐ4žj[Ő4žjU[Ő4žj [Ő4žj¶\Ő4žj›]Ő4žjÛ]Ő4žj6^Ő4žj_Ő4žjo`Ő4žjč`Ő4žjaŐ4žjsbŐ4žj—cŐ4žjĘcŐ4žjLdŐ4žjˆeŐ4žj°fŐ4žjífŐ4žjzgŐ4žjqhŐ4žjÉiŐ4žjjŐ4žjŽjŐ4žjlŐ4žj}mŐ4žjÀmŐ4žj*nŐ4žj2oŐ4žjžp,Ő4žjAqŐ4žj“rŐ4žj„sŐ4žjŐsŐ4žj)tŐ4žj_uŐ4žj‚vŐ4žjÌvŐ4žj"wŐ4žjcxŐ4žj*yŐ4žjsyŐ4žjžyŐ4žjd{Ő4žjE|,Ő4žjł|Ő4žjÇ}Ő4žjàBŐ4žjڀŐ4žjö,Ő4žjK‚Ő4žj„Ő4žjí…i  You encounter a dart slug.Ő4žj#Œè #.#.#  #.#.#  #.#.####  #.#.##.##  #.#.#.#.## Ő4žjxŒR ##.####.#..###.##   ..........## ##.#   ##########.###.##   #.#@## Ő4žj«Œé #.#  #.#  Ő4žjڌÒ #w#   #.  Ő4žj ö #.   w   dart slug (asleep) Ő4žjQÇ#.   #.   Ő4žj­’067.2 (46.0)Ő4žj=“38.2 (47 _Ő4žjÁ•Ő4žj«—Ő4žjJ #.#.#  Trilby the Shooter#.#.#  Coglin#.#.####  Health: 27/27 ========================#.#.##.##  Magic: 3/3========================#.#.#.#.##Ő4žjĄ   AC: 4Str: 11##.####.#..###.##   EV: 11Int: 8..........## ##.#   SH: 0Dex: 19Ő4žj Ž É##########.###.##   XL:  3 Next: 54% Place: Dungeon:2#.#@##  Noise: ---------  Time: 1468.2 (0.0)#*##  a) +2 sling {Shi}  c) +0 sling {FrancisŐ4žj6Ž #*#  Fire: a) +2 sling {Shi}#w# #. Ő4žjZŽ #.  w   dart slug (asleep)#. Ő4žj|Ž D#. Ő4žjźŽ S _You now have 103 gold pieces (gained 8). Ő4žjю f_You encounter a dart slug.Fire: a) +2 sling {Shi}Ő4žjùŽ &Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)Ő4žjČ K#.#.#  Trilby the Shooter#.#.#  Coglin#.#.####  Health: 27/27 ========================#.#.##.##  Magic: 3/3========================#.#.#.#.##  AC: 4Str: 11##.####.#..###.##   EV: 11Ő4žjžČ ÏInt: 8..........## ##.#   SH: 0Dex: 19##########.###.##   XL:  3 Next: 54% Place: Dungeon:2#.#@##  Noise: ---------  Time: 1468.2 (0.0)#)##  a) +2 sling {Shi}  c) +0 sling {Francis#)#  Fire: a) +2 sling {Shi}#w# Ő4žjł n#. #.Ő4žj;ł   w   dart slug#. #.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleŐ4žjhł ÜShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is heavily wounded.Ő4žjŠł Ő4žjK7 ZShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is heavily wounded.  The sling bullet hits the dart slug but does no damage.Ő4žjŽž © w.  The dart slug is heavily wounded.Ő4žjCœ ".Ő4žj Ÿ i===9.4 (1.2Rev _Ő4žjÆÁ Ő4žjuĂ Ö4žjۧ#.#.#  Trilby the Shooter#.#.#  Coglin#.#.####  Health: 27/27 ========================#.#.##.##  Magic: 3/3========================Ö4žjŁŰ #.#.#.#.##  AC: 4Str: 11##.####.#..###.##   EV: 11Int: 8..........## ##.#   SH: 0Dex: 19##########.###.##   XL:  3 Next: 54% Place: Dungeon:2#.#@##  Noise: ===------  Time: 1469.4 (0.0)#*##Ö4žjÊŰE  a) +2 sling {Shi}  c) +0 sling {Francis#w#  Fire: a) +2 sling {Shi}Ö4žjëŰu#.#  Rev Ö4žj Ùü#. #.  w   dart slugÖ4žj-Ùˆ#. #. Ö4žj˜ÙÏ The sling bullet hits the dart slug but does no damage. _The dart slug is heavily wounded.Fire: a) +2 sling {Shi}Ö4žjĆÙYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)Ö4žjă8w#.#.#  Trilby the Shooter#.#.#  Coglin#.#.####  Health: 27/27 ========================#.#.##.##  Magic: 3/3========================#.#.#.#.##  AC: 4Str: 11##.####.#..###.##   EV: 11Int: 8Ö4žjš9..........## ##.#   SH: 0Dex: 19##########.###.##   XL:  3 Next: 54% Place: Dungeon:2#.#@##  Noise: ===------  Time: 1469.4 (0.0)#)##  a) +2 sling {Shi}  c) +0 sling {Francis#w#Ö4žj :G  Fire: a) +2 sling {Shi}#.#  Rev #. #.Ö4žjS:  w   dart slug#. #.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleÖ4žjœ:&Shift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.Ö4žjnÆJShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.Ö4žjtH'.Ö4žjÔH ``The dart slug launches a dart at you.Ö4žjÙÍ@@.Ö4žjiÎd70.6 (1.2Rev+ Ö4žj ÔÖ4žj€àO _The slug dart misses you.Ö4žjȚ S#.#.#  Trilby the Shooter#.#.#  Coglin#.#.####  Health: 27/27 ========================#.#.##.##  Magic: 3/3========================#.#.#.#.##  AC: 4Ö4žj1! 2Str: 11##.####.#..###.##   EV: 11Int: 8..........## ##.#   SH: 0Dex: 19Ö4žjY! ##########.###.##   XL:  3 Next: 54% Place: Dungeon:2#.#@##  Noise: ===------  Time: 1470.6 (0.0)Ö4žj~! #*##  a) +2 sling {Shi}  c) +0 sling {Francis#w#Ö4žj„!   Fire: a) +2 sling {Shi}#.#  Rev+ #.Ö4žjË! Ò #.  w   dart slugÖ4žjđ! ˆ#. #. Ö4žj"  The dart slug launches a dart at you. _The slug dart misses you.Ö4žj:" ëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleÖ4žj_" —Shift-Dir - straight lineAim: a dart slug (severely wounded, 95% to hit)Ö4žjԋ t#.#.#  Trilby the Shooter#.#.#  Coglin#.#.####  Health: 27/27 ========================#.#.##.##  Magic: 3/3Ö4žjrŒ $========================#.#.#.#.##  AC: 4Str: 11##.####.#..###.##   EV: 11Int: 8..........## ##.#   SH: 0Dex: 19##########.###.##   XL:  3 Next: 54% Place: Dungeon:2Ö4žj±Œ (#.#@##  Noise: ===------  Time: 1470.6 (0.0)#.##Ö4žjƌ „  a) +2 sling {Shi}  c) +0 sling {Francis#†#  Fire: a) +2 sling {Shi}#.#Ö4žj č  Rev+ #. #.Ö4žj+ Ò  w   dart slug#. Ö4žjM S#.  Ö4žjq (Fire: a) +2 sling {Shi}Ö4žjŻ ĘPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!Ö4žj‘ X)Ö4žj*)Ö4žj˜!.Ö4žj™†Ö4žjšĂPress: ? - help, Q - select action, ( or ) - cycleÖ4žjkšShift-Dir - straight linÖ4žjâš!e  Ö4žj,›€Aim: a dart slug (severely wounded, 95% to hit)  Ö4žjŚ›EYou shoot a sling bullet. The sling bullet hits the dart slug.  Ö4žj0œAYou kill the dart slug!  Ö4žj~œYou shoot a sling bullet.Ö4žjÙ Ö4žj[Ą62Ö4žjșĄ1.8 (1.2 Ö4žją_Ö4žj©ŠÖ4žjłšŚ4žj oIŚ4žjdpŚ4žj;r,Ś4žjŒwnŚ4žjìxŚ4žj$zŚ4žjnzŚ4žjÌzŚ4žj }Ś4žj6~Ś4žju~>Rev Ś4žjŚ4žj€Ś4žj逌4žjŚ4žjïŚ4žj+ƒŚ4žj©„Ś4žjæ„Ś4žj{…Ś4žjۆŚ4žjDˆŚ4žj„ˆ(Ś4žj]‰Ś4žjيŚ4žjYŒŚ4žj†ŒŚ4žjŚ4žjYŽŚ4žjŚ4žj@Ś4žj琌4žjȘ’Ś4žjô“Ś4žj3”Ś4žjŽ”Ś4žj –Ś4žjs—Ś4žjš—Ś4žj;˜Ś4žjÁ™Ś4žj@›,Ś4žjۛŚ4žjBĄ„Ś4žjąĄŚ4žjJąŚ4žj™ŁŚ4žjœ€Ś4žjê€Ś4žj^„Ś4žjśŠŚ4žjâ§Ś4žjšŚ4žjŹšŚ4žjŻ©Ś4žj«Ś4žjÊ«Ś4žj*ŹŚ4žjá­Ś4žjŻŚ4žjNŻŚ4žj•ŻŚ4žj±Ś4žj[ČŚ4žj”ČŚ4žjłŚ4žj`ŽŚ4žj2¶Ś4žjn¶Ś4žjò¶Ś4žj\žŚ4žj șŚ4žjIșŚ4žjÖșŚ4žjQœŚ4žjĂżc  You encounter a rat.Ś4žjÆò#.. #.#.#####  #.# #.#.....# Ś4žjeÆ #.# #.#.###.#  #.# #.#.###.#  Ś4žjÆ~#.# #.......#  Ś4žj Çw#.# #####.#.#  ##.# #.#.#  ######..####### #.#.# .......@......# #.#.# ---[#####.######.# #.#.###Ś4žj4Çp... #.# #.#.##.Ś4žj[Ç?###.# #.# #.#.#.#.# ..#######.####.#..##Ś4žjƒÇț#. .∩.#..............## r   rat (asleep)Ś4žjȘÇ # ..r ###############.##.###  ##.#Ś4žjÓÇ= ##.Ś4žjèÏ092.8 (21.0)Ś4žjĐH---3.8 (22Ś4žjûÔŚ4žjąŚF _Found a robe. Found Uprou's Antique Weapon Shop.Ű4žjú…— #..#.#.#####Trilby the Shooter#.# #.#.....#Coglin#.# #.#.###.#Health: 27/27 ========================#.# #.#.###.#Magic: 3/3========================Ű4žjن #.# #.......#AC: 4Str: 11#.# #####.#.#EV: 11Int: 8##.##.#.#SH: 0Dex: 19######..####### #.#.#XL:  3 Next: 62% Place: Dungeon:2Ű4žjۆÏ.......@......# #.#.#Noise: ---------  Time: 1493.8 (0.0)Ű4žj‡ö[#####*######.# #.#.### a) +2 sling {Shi}  c) +0 sling {Francis..* #.# #.#.##. Fire: a) +2 sling {Shi}Ű4žjˆ‡"###*# #.# #.#.#.#.# .*#######.####.#..###. .*.#..............## r   rat (asleep)# ..r ###############.##.#####.###.Ű4žjâ‡ÄYou encounter a rat. _Found a robe. Found Uprou's Antique Weapon Shop.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)Ű4žjï‚Í #..#.#.#####Trilby the Shooter#.# #.#.....#Coglin#.# #.#.###.#Health: 27/27 ========================Ű4žj™ƒ»#.# #.#.###.#Magic: 3/3========================#.# #.......#AC: 4Str: 11#.# #####.#.#EV: 11Int: 8##.##.#.#SH: 0Ű4žjœƒ“Dex: 19######..####### #.#.#Ű4žj߃‰XL:  3 Next: 62% Place: Dungeon:2Ű4žjțƒO.......@......# #.#.#Ű4žj„€Noise: ---------  Time: 1493.8 (0.0)Ű4žj:„[#####.######.# #.#.### a) +2 sling {Shi}  c) +0 sling {FrancisŰ4žjY„Ä... #.# #.#.##. Fire: a) +2 sling {Shi}Ű4žjw„G###.# #.# #.#.#.#.# ..#######.####.#..##Ű4žjЄë#. .∩.#..............## r   rat (asleep)# ..† ###############.##.#####.###.Ű4žjđ„ëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleŰ4žj…\Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)  Ű4žj-…bYou shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!Ű4žjK…Ű4žj•‰A)))))Ű4žjŠ9Ű4žjA*)Ű4žj]‘KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.Ű4žj—˜ü....∩K   kobold (wandering)Ű4žjă›T4===5.0 (1.2Rev Ű4žjÜŰ4žj@ąŰ4žjŠ| _You encounter a kobold. It is wielding a +2 dagger of venom.Ù4žjLë #..#.#.#####Trilby the Shooter#.# #.#.....#Coglin#.# #.#.###.#Health: 27/27 ========================#.# #.#.###.#Magic: 3/3========================#.# #.......#AC: 4Str: 11#.# #####.#.#EV: 11Int: 8##.##.#.#SH: 0Dex: 19######..####### #.#.#XL:  3 Next: 64% Place: Dungeon:2.......@......# #.#.#Noise: ===------  Time: 1495.0 (0.0)[#####*######.# #.#.### a) +2 sling {Shi}  c) +0 sling {Francis..* #.#[Ù4žj„ìË39;49m #.#.##. Fire: a) +2 sling {Shi}###*# #.# #.#.#.# Rev .# .*#######.####.#..###. .*.#..............## K   kobold (wandering)# ..K ###############.##.#####.###. _You encounter a kobold. It is wielding a +2 dagger of venom.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 dagger of venom (wandering, hasn't noticed you,  58% to hit)Ù4žjžö— #..#.#.#####Trilby the Shooter#.# #.#.....#Coglin#.# #.#.###.#Health: 27/27 ========================#.# #.#.###.#Magic: 3/3========================Ù4žjțśC#.# #.......#AC: 4Str: 11#.# #####.#.#EV: 11Int: 8##.##.#.#SH: 0Dex: 19######..####### #.#.#XL:  3 Next: 64% Place: Dungeon:2.......@......# #.#.#Noise: ===------  Time: 1495.0 (0.0)[#####.######.# #.#.### a) +2 sling {Shi}  c) +0 sling {Francis... #.# #.#.##. Fire: a) +2 sling {Shi}###.# #.# #.#.#.# Rev .# ..#######.####.#..##Ù4žjlűÜ#. .∩.#..............## K   kobold (wandering)# ..) ###############.##.#####.###.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÙ4žj±űùAim: a kobold, wielding a +2 dagger of venom (wandering, hasn't noticed you,  58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!Ù4žjYęQ)))))Ù4žjÜę)Ù4žj‡*)Ù4žjTM....Ù4žjÈ„∩)Shift-Dir - straight line  Aim: a kobold, wielding a +2 dagger of venom (wandering, hasn't noticed you,  58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!Ù4žjć r66.2 (1.2Rev+ _Ù4žj%Ù4žjûÚ4žjíë‹Ú4žjsïjRev Ú4žj±đÚ4žj!ńÚ4žj2òÚ4žjòôÚ4žjVőÚ4žj`öÚ4žjđśÚ4žj=űÚ4žjÇűÚ4žjúÚ4žjZú(Ú4žjíúÚ4žj@üÚ4žj–üÚ4žjÜęÚ4žjÿÿÚ4žjRÚ4žj±Ú4žjčÚ4žj Ú4žjÚ4žj{Ú4žjÒÚ4žjÚ4žj!Ú4žjxÚ4žjSÚ4žjvÚ4žjÊÚ4žjAÚ4žjòÚ4žjRÚ4žj„Ú4žjÀÚ4žj Ú4žj€!Ú4žjŚ#Ú4žj-$Ú4žjƒ%Ú4žjÇ'Ú4žjL(Ú4žjœ)Ú4žj,Ú4žjk,Ú4žj„-Ú4žj„/Ú4žjă/Ú4žjț0Ú4žjȘ3,Ú4žjb5Ú4žj@7,Ú4žjÛ9Ú4žj<;,Ú4žjĄ<Ú4žj™>Ú4žjí>Ú4žj@Ú4žj_BÚ4žjńBÚ4žj!DÚ4žjGÚ4žjrGÚ4žjHÚ4žj©JÚ4žjśJÚ4žj7LÚ4žjïNÚ4žjÛOÚ4žjTPÚ4žjŒRÚ4žjôRÚ4žj9TÚ4žjTV,Ú4žjÂWÚ4žjàY,Ú4žji[Ú4žjła„Ú4žj6d,Ú4žjçdÚ4žjsf,Ú4žj-gÚ4žjh,Ú4žjjÚ4žjlÚ4žjKlÚ4žjŠmÚ4žjpÚ4žjnpÚ4žjÒqÚ4žj&t,Ú4žjÖtÚ4žjÔvÚ4žjŠwÚ4žjvxÚ4žjVzÚ4žj©zÚ4žjÜ{Ú4žj‡}Ú4žjŐ}Ú4žj]Ú4žjȁ,Ú4žj;ƒÚ4žjí„Ú4žj…Ú4žj»…Ú4žjž‡,Ú4žjVˆÚ4žj’‰,Ú4žjyŠÚ4žjrŒÚ4žj"Ú4žjőÚ4žjè,Ú4žja‘Ú4žjɓ,Ú4žj"•Ú4žj˜,Ú4žjˆ™Ú4žjs›Ú4žjЛÚ4žjÚ4žjóŸÚ4žjŒ Ú4žjąÚ4žjőąÚ4žj,ŁÚ4žjÿ€Ú4žj!ŠÚ4žjŠŠÚ4žj‰§Ú4žjŠ©,Ú4žjÔȘÚ4žj©ŹÚ4žjôŹÚ4žjźÚ4žjòŻÚ4žjW°Ú4žjU±Ú4žjöł,Ú4žj=”Ú4žjÀW _You start waiting.Ú4žj;É=......---....g........g   goblin (wandering).##.#Ú4žjÊ,.Ú4žjgÊ1552.2 (56.0)Ú4žjÒÚ4žj·ÒH---3.2 (57Ú4žj…ÙÚ4žj Țq _You encounter a goblin. It is wielding a +0 club.Û4žjH #..  #.#   #.#   #.#   #.#   #.#   ##.# #.#.#  ######..####### #.#.#  .......@......# #.#.#  [#####.######.#  ... #.#  ###.# #.#  .# .. #g .∩.  # ..)  .###Û4žjžßk #..  #.#   #.#   #.#   Û4žj€àœ#.#   #.#   ##.# #.#.#  ######..####### #.#.#  .......@......# #.#.#  [#####.######.#  ... #.#  ###.# #.# Û4žj%á@ .# .. #g .∩.  # ..)  .###Û4žj>éÛ4žjęéÛ4žj}đÛ4žjó] _A goblin is nearby!Û4žjìy #..#.#.#####Trilby the ShooterÛ4žjŽČ#.# #.#.....#Coglin#.# #.#.###.#Health: 27/27 ========================#.# #.#.###.#Magic: 3/3========================#.# #.......#AC: 4Û4žj”ŽçStr: 11#.# #####.#.#EV: 11Int: 8Û4žjûŽW##.##.#.#SH: 0Dex: 19######..####### #.#.#XL:  3 Next: 66% Place: Dungeon:2.......@......# #.#.#Noise: ---------  Time: 1553.2 (0.0)Û4žj=ù[#####.######.# #.#.### a) +2 sling {Shi}  c) +0 sling {Francis... #.# #.#.##. Fire: a) +2 sling {Shi}###.# #.# #.#.#.#.# ..#######.####.#..##Û4žj„Ÿ#g .∩.#..............## g   goblin (wandering)# ..) ###############.##.#####.###. _You start waiting. _You encounter a goblin. It is wielding a +0 club. _A goblin is nearby!Fire: a) +2 sling {Shi}Û4žj ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÛ4žj*ÙÍ #..#.#.#####Trilby the Shooter#.# #.#.....#Coglin#.# #.#.###.#Health: 27/27 ========================Û4žjÉÙE#.# #.#.###.#Magic: 3/3========================#.# #.......#AC: 4Str: 11#.# #####.#.#EV: 11Int: 8Û4žjđÙ€##.##.#.#SH: 0Dex: 19Û4žj%ÚS######..####### #.#.#XL:  3 Next: 66% Place: Dungeon:2.......@......# #.#.#Û4žjMÚ€Noise: ---------  Time: 1553.2 (0.0)Û4žjuÚÚ[#####.######.# #.#.### a) +2 sling {Shi}  c) +0 sling {Francis... #.# #.#.##. Fire: a) +2 sling {Shi}Û4žj™Ú###.# #.# #.#.#.#.# ..#######.####.#..##Û4žjÛÚ“#g .∩.#..............## g   goblin (wandering)# ..) ###############.##.###Û4žjÛ~##.###. _A goblin is nearby!Fire: a) +2 sling {Shi}Û4žjGÛăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÛ4žjŽÛfThat would be overly suicidal.  Okay, then.Û4žjaÜÛ4žj<ăÛ4žjæ. _Ü4žj‰ t #.# #.#.....# #.# #.#.###.# #.# #.#.###.# #.# #.......# #.# #####.#.##.# #.#.########..####### #.#.#...............# #.#.#Ü4žj? ( [#####@######.# #.#.###.......# #.# #.#.##.###.## #.# #.#..# ..#######.####.#.#g .∩.#............ # ..).###############.# .######.##  # #Ü4žj^ 8g.Ü4žjè& Ü4žjĐ' 24.2 (1 _Ü4žj/ Ü4žjÿ0 Ę4žj#Ł#.# #.#.....# Trilby the Shooter#.# #.#.###.# Coglin#.# #.#.###.# Health: 27/27 ========================#.# #.......# Magic: 3/3========================#.# #####.#.# AC: 4Str: 11##.##.#.# EV: 11Int: 8Ę4žjŠÿ#######..####### #.#.# SH: 0Dex: 19...............# #.#.# XL:  3 Next: 66% Place: Dungeon:2[#####@######.# #.#.## Noise: ---------  Time: 1554.2 (0.0)#.......# #.# #.#.## a) +2 sling {Shi}  c) +0 sling {FrancisĘ4žj%…##.###.## #.# #.#.#. Fire: a) +2 sling {Shi}g# ..#######.####.#..##. .∩.#..............### ..).###############.# g   goblin (wandering).######.#####Shift-Dir - straight lineĘ4žjLuThat would be overly suicidal. _Okay, then.Fire: a) +2 sling {Shi}Ę4žjtùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineĘ4žj?d 1@.Ț4žjŒj#.# #.#.....# Trilby the Shooter#.# #.#.###.# Coglin#.# #.#.###.# Health: 27/27 ========================#.# #.......# Magic: 3/3========================Ț4žjak„#.# #####.#.# AC: 4Str: 11##.##.#.# EV: 11Int: 8#######..####### #.#.# SH: 0Dex: 19...............# #.#.# XL:  3 Next: 66% Place: Dungeon:2[#####@######.# #.#.## Noise: ---------  Time: 1554.2 (0.0)#.......# #.# #.#.## a) +2 sling {Shi}  c) +0 sling {FrancisȚ4žjûkS##.###.## #.# #.#.#. Fire: a) +2 sling {Shi}g# ..#######.####.#..##. .∩.#..............### ..).###############.# g   goblin (wandering).######.####Ț4žjl_#That would be overly suicidal. _Okay, then.Ț4žj>lFire: a) +2 sling {Shi}Ț4žj]lîPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.Ț4žj}lȚ4žj@mȚ4žj‰sȚ4žj:v. _Ț4žjÒXT #.# #.#.###.# #.# #.#.###.# #.# #.......# #.# #####.#.##.# #.#.########..####### #.#.# ...............# #.#.# #[#####.######.# #.#.##.....@.# #.# #.#.Ț4žj„Y, ##.###.## #.# #.#. g# ..#######.####.#.#. .∩.#............ # ..).###############. .##### ###  # Ț4žjż[8g.Ț4žjcȚ4žjHd25.2 (1 _Ț4žjkjȚ4žj'lȚ4žj:ü`#.# #.#.###.# Trilby the Shooter#.# #.#.###.# Coglin#.# #.......# Health: 27/27 ========================#.# #####.#.# Magic: 3/3========================##.##.#.# AC: 4Str: 11#######..####### #.#.# EV: 11Int: 8...............# #.#.# SH: 0Ț4žj ęàDex: 19#[#####.######.# #.#.# XL:  3 Next: 66% Place: Dungeon:2#..***@.# #.# #.#.# Noise: ---------  Time: 1555.2 (0.0)##g###.## #.# #.#.# a) +2 sling {Shi}  c) +0 sling {Francis.# ..#######.####.#.. Fire: a) +2 sling {Shi}#. .∩.#..............## ..).###############..####### g   goblin (wandering)### _Okay, then.Fire: a) +2 sling {Shi}Ț4žj{ęjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 robe (wandering, hasn't  noticed you, 58% to hit)ß4žjâm‹#.# #.#.###.# Trilby the Shooter#.# #.#.###.# Coglin#.# #.......# Health: 27/27 ========================#.# #####.#.# Magic: 3/3========================##.##.#.# AC: 4Str: 11#######..####### #.#.# EV: 11ß4žj±nźInt: 8...............# #.#.# SH: 0Dex: 19#[#####.######.# #.#.# XL:  3 Next: 66% Place: Dungeon:2#..)))@.# #.# #.#.# Noise: ---------  Time: 1555.2 (0.0)##)###.## #.# #.#.# a) +2 sling {Shi}  c) +0 sling {Francis.# ..#######.####.#.. Fire: a) +2 sling {Shi}#. .∩.#..............## ..).###############..#####ß4žj9oJ## g   goblin (wandering)###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 robe (wandering, hasn't  noticed you, 58% to hit)  You shoot a sling bullet.  ß4žjłoJThe sling bullet barely misses the goblin.ß4žj­öAim: a goblin, wielding a +0 club and wearing a +0 robe (wandering, hasn't  noticed you, 58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.ß4žj«v&g.ß4žj.. ..# ##.# #... #.# #[#####..# #... #.# ##....)..# #...###.###.###.###. #...........# #.#... #?.##...### #.#.∩.# #..@.)....####...). ###.#...#......##### #.##.### #.##..? #.##..## #.##..#[ê4žjÊ“m ......# #.....#ê4žjćÎê4žjhÏ&7ê4žj#Óê4žj–Ő; _Found a stone staircase leading down.ê4žjy  ##...##  ##.## ##...# ### # #.# .>... ..# ##.# #...# #.# #[#####.# #...# #.# ##....)ê4žj„y # #...###.###.###.###. #...........# #.#... #?.##...### #.#.∩. #.@..)....####...). ###.#...#...... #.##.### #.##.ê4žjáy #.? #.##..## #.##..# ......#ê4žj z e #.....#ê4žjš‚ ê4žjƒ &8ê4žj?Œ ë4žj‹:..## ..## #...##.## ##...# ### ######### #.# .>... ..# #........ ######.# #...# #.# #[#### .......# #...# #.# ##....) ë4žjő: ######## #...###.###.###.###...........# #.#. #@.##...### #.#.∩ #....)....####...)###.#...#......### #.##.######### #.##..? #.##..##ë4žjo;„ #.##..# ......##.....#ë4žjŒCë4žjĄD&9ë4žjíIë4žjJQë4žjÁQë4žjćQ%90.0 (2ë4žjùWë4žj€Zl _d - 4 scrolls labelled EFADIULULY (gained 1)ì4žjÌhM###..†....##.....####...##  ##.## ##...##### ######### .>... ..# #........ ###### #[#### ....... #.# ##....) ###########.###.###.###ì4žjCi‘#.@.........# #.#..##..##...### #.#.∩....)....####...)###.#...#......####.##..##..#ì4žj_sì4žjŐs+1.0 (1ì4žjžyì4žjZ{ì4žj!Ô 4M........# ###..†....##.....####...## #...###.## ##...##### ######### .>... ..# #........ ###### #[#### ....... #.# ##....) ###########.###.###.###...........# #.#..##..##...### #.#.∩#....)....####...)...#.#..##..#ì4žjžȚ <2ì4žj„ä ì4žjŐŠ ^.## ..†....# #...#  ##.....## #...# ##...## #...# ###.## ###...##### #ì4žjާ #.# ..>... ..# #..# #...# #.# #[## #...# #.# ##....). #..@###.###.###.###.#.# #.#.##..##...### #.#.∩.#....)....####...).ì4žjǧ ú###.#...#......##.##.## ì4žjÊŻ ì4žj˜° &3ì4žjĆ· ì4žjŠž í4žjÚSő#..†....# #...##...## #...# ### #...# #### ###...##### ##########.í4žjyTf.# ..>... ..# #.......... ####.# #...# #.# #[##### .....# #...# #.# ##....).. ###### #...###.###.###.###.# #...@.......# #.#...###..##...### #.#.∩.#....)....####...).####.#...#......##### #.##.#####í4žjÜTȚ#####.##..?#.##..###.##..#......#í4žjc\í4žj ]&4í4žjPcí4žjÀdí4žjmd3í4žjÈeí4žjohí4žjÖhí4žjÛmXí4žj5oí4žjoí4žjqpí4žj/rí4žjrí4žjusí4žjuí4žjiuí4žj”ví4žjÄx,í4žjńyí4žj”{í4žjÙ{í4žjá|í4žjŒ~,í4žj¶í4žjaí4žjˁí4žj‰‚í4žjQ„,í4žj«…í4žjk‡í4žjč‡í4žjäˆí4žjŠí4žjيí4žjՋí4žj»,í4žj í4žjżí4žj‘í4žj ’í4žjù“,í4žj\•í4žjN–,í4žjț–í4žj˜,í4žjż˜í4žjϙ,í4žjnší4žj\›í4žjȘ›í4žjEœí4žj?ží4žjŒží4žjwŸí4žjXĄí4žjÜĄí4žjŃąí4žjĆ€,í4žjw„í4žj©Š,í4žjJ§í4žjqš,í4žj†©í4žj2«,í4žjîŹí4žjÙźí4žjŻí4žj2°í4žjČ,í4žj:łí4žj”,í4žj”í4žj¶¶í4žjæ¶í4žjŠ·í4žjÓž,í4žjđčí4žjÏ»í4žj/Œí4žjNœí4žj'żí4žjxżí4žjÀí4žjÂí4žj]Âí4žjYĂí4žj,Ćí4žjŠĆí4žj\Æí4žj<Èí4žjłÈí4žjÈĐí4žj“Òí4žjđÒí4žjœÔí4žj­Őí4žjúŐí4žj7Śí4žj#Ùí4žj‰Ùí4žjĄÚí4žj|Ü,í4žjÂĘí4žj”ßí4žjàí4žj;áí4žj!ăí4žjăí4žj§äí4žjÉæí4žjçí4žj.èí4žjĄéí4žjöéí4žj`êí4žjȚë,í4žjíí4žjÜî,í4žjđí4žj òí4žjkòí4žjóí4žj3ô,í4žjćôí4žjö,í4žjÁöí4žj|űí4žjŐűí4žjÇùí4žjüí4žjdüí4žjŒęí4žj>ÿí4žjvÿí4žj·í4žj}í4žjÈí4žj@í4žjżí4žj í4žjœí4žjí4žjní4žju í4žj í4žj[ í4žj… í4žjRí4žjŻí4žjí4žjB,í4žj©í4žj[í4žj§í4žjüí4žjă,í4žjfí4žjÛí4žj7í4žjKí4žjí4žjfí4žjŠ í4žj+"í4žjj"í4žj’#í4žj %,í4žj‹&í4žj†'í4žjČ'í4žjK(í4žjK)í4žj)í4žj*í4žjy+í4žjú+í4žj-í4žjĘ.,í4žj]0í4žjŽ2,í4žj74í4žjÍ5í4žj(6í4žjv7í4žjW9í4žją9í4žjł:í4žjȘ<í4žjù<í4žjò=í4žjö?,í4žjOAí4žj#Bí4žjwBí4žjÜBí4žj-Dí4žj|Dí4žj™Eí4žjŸG,í4žjȚHí4žjŁJí4žjúJí4žj:Lí4žjĘMí4žj:Ní4žjOí4žj`Qí4žjÊQí4žjSí4žjÌTí4žj!Uí4žj’Ví4žjXí4žjuXí4žjŒYí4žj…[í4žjĘ[í4žj]í4žjȚ^í4žj3_í4žj<`í4žj5bí4žj~bí4žjécí4žjșeí4žjœhí4žjEiBí4žj‘jí4žj‚lí4žjÁlí4žjËmí4žjŹoí4žjpí4žjqí4žjĄsí4žjêsí4žjótí4žjłví4žjőví4žjExí4žj@zí4žj«zí4žjÛ{í4žjš}í4žjç}í4žjć~í4žj«€í4žj߀í4žjûí4žjăí4žjôƒí4žjMŒí4žj=Ží4žjœŽí4žj}í4žj8’í4žj„’í4žjl”í4žj9–,í4žj›—í4žju˜í4žj¶˜í4žj:™í4žjńší4žj9›í4žj,œí4žj֝í4žj ží4žjEŸí4žj©©W _You start waiting.í4žjZ­1693.0 (99.0)í4žjÍ­-4.0 (100.0)í4žjc±í4žj'ł# _Done waiting.í4žjÚŽí4žjË”í4žjcșí4žjv»í4žj€Š É..†....# #...# #. #.....## #...# #. ##...## #...# ##.##.## ###...##### #.í4žjÓ§ ]#.# ..>... ..# #..# #...# #.# #[#####.## #...# #.# ##....)..# #...###.###.###.###.##.# #.#...###..##...#### #.#.∩.#.#....)....####...).####.#...#...#.##.##########.##..?#.##..###.##..# í4žj‹Ż í4žjE° 15.0)í4žjé¶ í4žjçž í4žjŒŒ†....# #...# #.# .....## #...# #.# #...## #...# ##.# ##.## ###...##### #..##.# ..>... ..# #..# #...# #.# #[#####.## #...# #.# ##....)..#  #...###.###.###.###.## #.# #.#...###..##...#### #.#.∩.#.#....)....####...).####.#...#....#.##.###########.##..## í4žjȍ[17dí4žjš˜í4žjU™&6í4žjęŸí4žj±Ąî4žj $ú...## #...# #.# ## #...# ##.# ## ###...##### ##########..# #.# ..>... ..# #............. #.# #...# #.# #[#####.### î4žj%»..# #...# #.# ##....)..# ### #...###.###.###.###.##  #...........# #.#...######..##.@.#### #.#.∩.#.......)....####...).#######.#...#......#####  #.##.##########.##..?#.##..###.##..#....î4žj %Z..##î4žjă-î4žjÄ.&7î4žjç4î4žjû6î4žjҒ## #...# ##.# ## ###...##### ##########..### .# ..>... ..# #.............. .# #...# #.# #[#####.#### .# #...# #.# ##....)..# î4žjŸ“Û## #...###.###.###.###.##  #...........# #.#...#######..##...#### #.#.∩.#....#....).@..####...).########.#...#......#####  #.##.######### #.##..?#.##..###.##..#......î4žjԓ|##.....# î4žjÁœ<8î4žjyŁî4žj9„î4žjRÛ9 ## ###...##### ##########..### ..>... ..# #.............. #...# #.# #[#####.####.##....)..# #...###.###.###.###.# #...........# #.#...######..##...###∩.#....î4žjÜ #....)....####...).########.#..@#......#####  #.##.######### ##..? ##î4žjvăî4žj7ä&9î4žjBëî4žj\ìî4žjÌĄ 4î4žj^š î4žjȘ î4žjW „#.# ..>... ..# #............. #.# #...# #.# #[#####.### .î4žj± „.# #...# #.# ##....)..# ### #...###.###.###.###.## #...........# #.#...#### ##..##...#### #.#.∩.#... #....)....####...).####î4žjä W ###.#...#......#####  #.##@#########  #.##..?..... î4žj C #.##..###### #.##..# ......# #.....#î4žj9 N #### î4žjV î4žjÉ (700î4žjČ î4žj{ î4žj 6€.# #...# #.# #[#####.#### .# #...# #.# ##....)..# ## #...###.###.###.###.##  #...........# #.#...#######..##...#### #.#.∩.#........)....####...).########.#...#......#####  #.##.######### î4žjz6F#.##.@?...... #.##..########.##..# ......##.....#.######.#î4žj—>î4žjđ>&1î4žj>Qî4žjąSï4žjg™ç# #...# #.# #[#####.# # #...# #.# ##....)..#  #...###.###.###.###.## #...........# #.#...###..##...#### #.#.∩.#.#....)....####...).#ï4žjǙV###.#...#......##### #.##.# #.##..@.#.##..##.##..# ......##.....#ï4žjđ™‘#.##### #ï4žj©Ąï4žją&2ï4žj[§ï4žj~°A3.0 (2ï4žjZ”ï4žj ž` _h - a scroll labelled SYMAMENUIHï4žj€Iï4žjj„ï4žjôˆBï4žj6‰ï4žjžŠï4žj֊ï4žjŽ‹ï4žj ï4žjnŽï4žj­Žï4žjbï4žjíï4žjL’ï4žj‚’ï4žjA“ï4žjɔï4žjB–ï4žjz–ï4žj”—ï4žjƒ˜ï4žj„™,ï4žjšï4žjœï4žjWœï4žj~œï4žjđœï4žjžï4žjlžï4žjœžï4žjŸï4žj ï4žju ï4žjÀ ï4žj…Ąï4žj0ąï4žjcŁï4žjÛŁï4žj±€ï4žjŠï4žj›§,ï4žjö§ï4žj5Șï4žjt«,ï4žj(Źï4žjźï4žjIŻï4žjvŻï4žj·°ï4žjä±ï4žjĘČï4žjłï4žjłï4žj”ï4žjX¶,ï4žjß¶ï4žjcžï4žjÓč,ï4žjUșï4žj9Œï4žjÿœf  You encounter an adder.ï4žjÿĂß #.# #.# ..>... ..# #.... ##.#######.# #S##...# #.# #[ ...........# #.##...# #.# ##. ##.######### #.##...###.###.ï4žjFÄD#.# #.##...........# ##.# #.###..##...####  #.# #.# #....)....#####.# #$# ###.#...#.....ï4žjnÄ‚#.# #@# #.##.########..ï4žj’Äì #.# #.##........#######.#####.##..#######.....ï4žj¶ÄÎ....##.##..##.#####...........# ï4žjçÄ#######.....#S   adder (asleep) #.#####ï4žj=Ć] #........#########ï4žj§Ë019.0 (16.0)ï4žjĂÌ420.0 (17 _ï4žjdŃï4žjßÒđ4žjh  #.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #S##...# #.# #[ Coglin ...........# #*##...# #.# ##. Health: 27/27 ======================== ##.######### #*##...###.###.### Magic: 3/3========================#.##*##...........# # AC: 4Str: 11  #.##*###..##...#### # EV: 11Int: 8  #.##*# #....)....#### SH: 0Dex: 19  #.##*# ###.#...#..... XL:  3 Next: 70% Place: đ4žj6 …[40mDungeon:2  #.##@# #.##.####### Noise: ---------  Time: 1720.0 (0.0)  #..#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francis#######.#####.##..###### Fire: a) +2 sling {Shi}#..........##.##..##.#####...........########.....#S   adder (asleep)#.######........######### _h - a scroll labelled SYMAMENUIH _You encounter an adder.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineđ4žjĂ ?Aim: an adder (asleep, 98% to hit)đ4žj’ R #.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #S##...# #.# #[ Coglin ...........# #)##...# #.# ##. Health: 27/27 ======================== ##.######### #)##...###.###.### Magic: 3/3========================#.##)##...........# # AC: 4Str: 11  đ4žj ç#.##)###..##...#### # EV: 11Int: 8  #.##)# #....)....#### SH: 0Dex: 19  #.##)# ###.#...#..... XL:  3 Next: 70% Place: Dungeon:2  #.#đ4žj> #@# #.##.####### Noise: ---------  Time: 1720.0 (0.0)  #..#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francisđ4žjź ™#######.#####.##..###### Fire: a) +2 sling {Shi}#..........##.##..##.#####...........########.....#S   adder#.######........đ4žjА 8#########Fire: a) +2 sling {Shi}đ4žjì ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineđ4žj‘ €Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  đ4žj%‘ The adder hisses angrily.đ4žj1)Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is lightly wounded.  You shoot a sling bullet.đ4žj1š€ .SThe sling bullet completely misses the adder.đ4žjžšO.Sđ4žjĄ\...$đ4žjJą7===1.2 (1.2đ4žjuą2Rev _đ4žjéšđ4žjĄȘń4žjBú #.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #.##...# #.# #[ Coglin ...........# #.##...# #.# ##. Health: 27/27 ======================== ##.######### #S##...###.###.### Magic: 3/3========================#.##*##...........# # AC: 4Str: 11  #.##*###..##...#### # EV: 11Int: 8  #.##*# #....)....#### SH: 0Dex: 19  #.##*# ###.#...#..... XL:  3 Next: 70% Pń4žjțúŃlace: Dungeon:2  #.##@# #.##.####### Noise: ===------  Time: 1721.2 (0.0)  #..#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francis#######.#####.##..###### Fire: a) +2 sling {Shi}#..........##.##..#Rev #.#####...........########.....#S   adder#.######........#########You shoot a sling bullet. _The sling bullet completely misses the adder.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)ń4žj’B$ #.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #)##...# #.# #[ Coglin ...........# #)##...# #.# ##. Health: 27/27 ======================== ##.######### #)##...###.###.### Magic: 3/3ń4žjRC========================#.##)##...........# # AC: 4Str: 11  #.##)###..##...#### # EV: 11Int: 8  #.##)# #....)....#### SH: 0Dex: 19  #.##)# ###.#...#..... XL:  3 Next: 70% Place: Dungeon:2  #.#ń4žj™C#@# #.##.####### Noise: ===------  Time: 1721.2 (0.0)  #..#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francisń4žjÄCC#######.#####.##..###### Fire: a) +2 sling {Shi}#..........##.##..#Rev ń4žjîC#.#####...........########.....#S   adderń4žjDV#.######........#########ń4žjIDœYou shoot a sling bullet. _The sling bullet completely misses the adder.Fire: a) +2 sling {Shi}ń4žjxD$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)ń4žjͱ Shift-Dir - straight line  Aim: an adder (lightly wounded, 48% to hit)  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  The sling bullet hits the adder.  The adder is moderately wounded.ń4žj PQ.Sń4žjź\â....$2.4 (1.2Rev+ _ń4žj†^ń4žjïÉ 7 #.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #.##...# #.# #[ Coglin ...........# #.##...# #.# ##. Health: 27/27 ======================== ##.######### #.##...###.###.### Magic: 3/3========================#.##S##...........# # AC: 4ń4žj?Ê ÍStr: 11  #.##*###..##...#### # EV: 11Int: 8  #.##*# #....)....#### SH: 0ń4žjuÊ 3Dex: 19  #.##*# ###.#...#..... XL:  3 Next: 70% Place: Dungeon:2  ń4žjœÊ #.#ń4žjÂÊ #@# #.##.####### Noise: ===------  Time: 1722.4 (0.0)  #..ń4žjèÊ Ä#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francis#######.#####.##..###### Fire: a) +2 sling {Shi}ń4žjË –#..........##.##..#Rev+ ń4žj4Ë .#.#####...........########.....#S   adderń4žj’Ë ț#.######........#########The sling bullet hits the adder. _The adder is moderately wounded.Fire: a) +2 sling {Shi}ń4žj»Ë ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineń4žjàË uAim: an adder (moderately wounded, 48% to hit)ń4žjœ+ #.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #.##...# #.# #[ Coglin ...........# #.##...# #.# ##. Health: 27/27 ======================== ##.######### #.##...###.###.### Magic: 3/3========================#.##S##...........# # AC: 4Str: 11  #.##)###..##...#### # EV: 11ń4žj1FInt: 8  #.##)# #....)....#### SH: 0Dex: 19  #.##)# ###.#...#..... XL:  3 Next: 70% Place: Dungeon:2  #.##@# #.##.####### Noise: ===------  Time: 1722.4 (0.0)  #..ń4žjoÄ#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francis#######.#####.##..###### Fire: a) +2 sling {Shi}ń4žjš#..........##.##..#Rev+ #.#####...........#ń4žj!…#######.....#S   adder#.######........#########Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  ń4žjR‹You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.ò4žj... ..# #.... Trilby the Shooter ##.#######.# #.##...# #.# #[ Coglin ...........# #.##...# #.# ##. Health: 27/27 ======================== ##.######### #.##...###.###.### Magic: 3/3========================#.##.##...........# # AC: 4Str: 11  #.##.###..##...#### # EV: 11Int: 8  #.##S# #....)....#### SH: 0Dex: 19  #.##*# ###.#...#..... XL:  3 Next: [ò4žjăŒEm70% Place: Dungeon:2  #.##@# #.##.####### Noise: ===------  Time: 1723.6 (0.0)  #..#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francis#######.#####.##..###### Fire: a) +2 sling {Shi}#..........##.##..#Rev+ #.#####...........########.....#S   adder#.######........#########You shoot a sling bullet. _The sling bullet barely misses the adder.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)ò4žjKaG #.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #.##...# #.# #[ Coglin ò4žjĘa*...........# #.##...# #.# ##. Health: 27/27 ======================== ##.######### #.##...###.###.### Magic: 3/3========================#.##.##...........# # AC: 4Str: 11  #.##.###..##...#### # EV: 11Int: 8  #.#ò4žjrb#S# #....)....#### SH: 0Dex: 19  #.##)# ###.#...#..... XL:  3 Next: 70% Place: Dungeon:2  #.##@# #.##.####### Noise: ===------  Time: 1723.6 (0.0)  #..#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francisò4žjÍb#######.#####.##..###### Fire: a) +2 sling {Shi}#..........##.##..#Rev+ #.#####...........########.....#ò4žjcđS   adder#.######........#########Fire: a) +2 sling {Shi}ò4žj=căPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineò4žjqcęAim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.ò4žjí§†Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.!  You kill the adder!ò4žj'ò(ò4žjÈ|ź$974.8 (1.2Rev* _ò4žjρò4žjÁ…o _Your Ranged Weapons skill increases to level 5!ò4žjëp % ò4žjdq ##.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #.##...# #.# #[ Coglin ...........# #.##...# #.# ##. Health: 27/27 ======================== ##.######### #.##...###.###.### Magic: 3/3ò4žjżq é========================#.##.##...........# # AC: 4Str: 11  #.##.###..##...#### # EV: 11ò4žjßq @Int: 8  #.#ò4žjțq #†# #....)....#### SH: 0Dex: 19  #.#ò4žj+r #$# ###.#...#..... XL:  3 Next: 97% Place: Dungeon:2  #.#ò4žjVr #@# #.##.####### Noise: ===------  Time: 1724.8 (0.0)  #..ò4žj…r #.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francisò4žj„r Â#######.#####.##..###### Fire: a) +2 sling {Shi}ò4žjĆr ž#..........##.##..#Rev* ò4žjăr ß#.#####...........########.....##.#####ò4žjs w#........#########You shoot a sling bullet. The sling bullet hits the adder! ò4žjQs —_You kill the adder! _Your Ranged Weapons skill increases to level 5!Fire: a) +2 sling {Shi}ò4žjns ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineó4žj©üH #.# #.# ..>... ..# #.... Trilby the Shooter ##.#######.# #.##...# #.# #[ Coglin ...........# #.##...# #.# ##. Health: 27/27 ======================== ##.######### #.##...###.###.### Magic: 3/3ó4žjŽęU========================#.##.##...........# # AC: 4Str: 11  #.##.###..##...#### # EV: 11Int: 8  #.##†# #....)....#### SH: 0Dex: 19  #.##$# ###.#...#..... XL:  3 Next: 97% Place: Dungeon:2  #.##@# #.##.####### Noise: ===------  Time: 1724.8 (0.0)  #..ó4žjËęÄ#.# #.##........ a) +2 sling {Shi}  c) +0 sling {Francis#######.#####.##..###### Fire: a) +2 sling {Shi}ó4žjüęž#..........##.##..#Rev* ó4žj)țđ#.#####...........########.....##.######........ó4žjWțI######### _You kill the adder! ó4žj…țs_Your Ranged Weapons skill increases to level 5!Fire: a) +2 sling {Shi}ó4žjłțPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ó4žjŻÿó4žjhó4žj. _ó4žjMńČM##.## ###...##### #####  #.# ..>... ..# #.... ##.####### #[ ó4žj.ò........... #.# ##. ##.############.###.##............###..##...#### †# #....)....#######.#...#.....#.########.. #.# #.##........######.#####.##..#######..........##.##..#......####...ó4žjŻűó4žjžù'---ó4žjÒù5.8 (1 _ó4žj!țó4žjJó4žjŹF---6.8 (2ó4žjaó4žjÔ? _You now have 118 gold pieces (gained 15).ô4žjÍtÉRev+ ô4žjûy­  You see here an adder corpse. _ô4žjözô4žj%}ô4žjr}ô4žjß}ô4žj ô4žj}€ô4žj̀ô4žjAô4žjV‚ô4žji„ô4žj„>Rev ô4žj-…ô4žjÿˆBô4žjn‰ô4žjŠô4žję‹ô4žjNŒô4žj֌ô4žjÿô4žjS’ô4žjŽ’ ô4žjW“ô4žj€•ô4žjč—%  ô4žjä—>You encounter a bat.ô4žjöæ ##.#####.# #.. ###...##. #.. ô4žjVž......#....# ..b ### ..## .####..†....# #...# .# ##.....## #...# ô4žjÁž$.# ##...## #...# .# ##.## ####...##### ### .# #.# #..@>......# #. ô4žj(Ÿ.#######.# #.##...###.# #[ .........# #.##...# #.# ## .######### #.##...###.###.###. .#ô4žjWŸ™ #.##...........# #.# .#ô4žj†Ÿ@ #.###..##...#### #.# b   bat (wandering) .#ô4žj”Ÿ&#†# #....)....####.. .##.# ###.#...#......# ô4žjćŸ\.##.# #.##.#########ô4žj)ĄFb.34.8 (8ô4žjïĄ.ô4žj(ą$bô4žjsąbô4žj€ą.ô4žjÇšô4žj•©)5.8 (9 ô4žjÉ© _ô4žjÁŻô4žjD±ô4žj1  ##.#####.##..Trilby the Shooter ###...##.#.# #..Coglin ......#....# b..Health: 27/27 ======================== .##........## *.##Magic: 3/3======================== .####..†....# #*..#AC: 4Str: 11 .# ##.....## #*..#EV: 11Int: 8 .# ##...## #*..#SH: 0ô4žjÿ Dex: 19 .# ##.## ####*..##### ####### XL:  3 Next: 97% Place: Dungeon:2 .# #.# #..@>......# #...... Noise: ---------  Time: 1735.8 (0.0) .#######.# #.##...###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis .........# #.##...# #.# ##... Fire: a) +2 sling {Shi} .######### #.##...###.###.###.# .##.##...........# #.# .##.###..##...#### #.# b   bat (wandering) .##†# #[39;49ô4žj—!m....)....####.. .##.# ###.#...#......# .##.# #.##.######### _You see here an adder corpse. _You encounter a bat.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)ő4žj"ï’ ##.#####.##..Trilby the Shooter ###...##.#.# #).Coglin ......#....# )..Health: 27/27 ======================== .##........## ).##Magic: 3/3======================== ő4žjđW.####..†....# #)..#AC: 4Str: 11 .# ##.....## #)..#EV: 11Int: 8 .# ##...## #)..#SH: 0Dex: 19 .# ##.## ####)..##### ####### XL:  3 Next: 97% Place: Dungeon:2 .# #.# #..@>......# #...... Noise: ---------  Time: 1735.8 (0.0) ő4žjŸđi.#######.# #.##...###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis .........# #.##...# #.# ##... Fire: a) +2 sling {Shi} .######### #.##...###.###.###.# .##.##...........# #.# .##.###..##...#### #.# b   bat (wandering) .##†# #....)....####.. .#ő4žjöđ #.# ###.#...#......# .##.# #.##.######### _You see here an adder corpse. ő4žj0ń#_You encounter a bat.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleő4žjdńlShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)ő4žj$…æ b    Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet.  The sling bullet hits the bat.  The bat is moderately wounded.ő4žjüq.b.b.bő4žjy ,...ő4žj^ i===6.9 (1.1Rev _ő4žjäő4žjßő4žjÉž ##.#####.##..Trilby the Shooter ###...##.#.# #..Coglin ......#....# ...Health: 27/27 ======================== .##........## ..##Magic: 3/3======================== .####..†....# #...#AC: 4ő4žj čIStr: 11 .# ##.....## #b..#EV: 11Int: 8 .# ##...## #*..#SH: 0Dex: 19 .# ##.## ####*..##### ####### XL:  3 Next: 97% Place: Dungeon:2 ő4žj.č.# #.# #..@>......# #...... Noise: ===------  Time: 1736.9 (0.0) ő4žjPčO.#######.# #.##...###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis .........# #.##...# #.# ##... Fire: a) +2 sling {Shi} .######### #.##...###.###.###.# Rev ő4žjrčh.##.##...........# #.# .##.###..##...#### #.# b   bat ő4žj˜č:.##†# #....)....####.. .##.# ###.#...#......# .#ő4žjččß#.# #.##.#########The sling bullet hits the bat. _The bat is moderately wounded.Fire: a) +2 sling {Shi}ő4žjșUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)ő4žjV @ ##.#####.##..Trilby the Shooter ###...##.#.# #..Coglin ......#....# ...ő4žjĐ ÁHealth: 27/27 ======================== .##........## ..##Magic: 3/3======================== .####..†....# #...#AC: 4ő4žj Str: 11 .# ##.....## #b..#EV: 11Int: 8 ő4žj( Ő.# ##...## #)..#SH: 0Dex: 19 ő4žjN `.# ##.## ####)..##### ####### XL:  3 Next: 97% Place: Dungeon:2 ő4žjp .# #.# #..@>......# #...... Noise: ===------  Time: 1736.9 (0.0) ő4žj˜ o.#######.# #.##...###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis ő4žjș à.........# #.##...# #.# ##... Fire: a) +2 sling {Shi} .######### #.##...###.###.###.# Rev ő4žjȚ ‚.##.##...........# #.# .#ő4žj Š#.###..##...#### #.# b   bat .##†# #....)....####.. ő4žj, –.##.# ###.#...#......# .#ő4žjœ #.# #.##.#########Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet hits the bat but does no damage.ő4žjœš mYou shoot a sling bullet.  The sling bullet hits the bat but does no damage.  The bat is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bat but does no damage.  The bat is moderately wounded.ő4žjb L.b.bő4žjÌ$ ő4žj,% c8.1 (1.2Rev+ ő4žjp+ ő4žje- Ì  The sling bullet hits the bat but does no damage.  The bat is moderately wounded.  You shoot a sling bullet.  The sling bullet hits thő4žj- qe bat but does no damage.  The bat is moderately wounded. ő4žjŻ- `_The bat misses you. The bat hits you but does no damage.ö4žj{4Ö ##.#####.##..Trilby the Shooter ###...##.#.# #..Coglin ......#....# ...Health: 27/27 ======================== .##........## ..##Magic: 3/3======================== .####..†....# #...#AC: 4Str: 11 .# ##.....## #...#EV: 11Int: 8 .# ##...## #...#SH: 0Dex: 19 ö4žjÍ4ß.# ##.## ####b..##### ####### XL:  3 Next: 97% Place: Dungeon:2 .# #.# #..@>......# #...... Noise: ===------  Time: 1738.1 (0.0) ö4žj5o.#######.# #.##...###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis ö4žj5.........# #.##...# #.# ##... Fire: a) +2 sling {Shi} .######### #.##...###.###.###.# Rev+ .##.##...........# #.# .#ö4žj7†#.###..##...#### #.# b   bat .##†# #....)....####.. .##.# ###.#...#......# .##.# #.##.#########The bat is moderately wounded. _The bat misses you. The bat hits you but does no damage.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)ö4žj>› ##.#####.##..Trilby the Shooter ###...##.#.# #..Coglin ......#....# ...Health: 27/27 ======================== .##........## ..##Magic: 3/3ö4žj—›ê======================== .####..†....# #...#AC: 4Str: 11 .# ##.....## #...#EV: 11Int: 8 ö4žj»›Ő.# ##...## #...#SH: 0Dex: 19 ö4žjđ›V.# ##.## ####b..##### ####### XL:  3 Next: 97% Place: Dungeon:2 ö4žjœ.# #.# #..@>......# #...... Noise: ===------  Time: 1738.1 (0.0) ö4žjrœ.#######.# #.##...###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis .........# #.##...# #.# ##... Fire: a) +2 sling {Shi} ö4žj›œT.######### #.##...###.###.###.# Rev+ .##.##...........# #.# ö4žjƜđ.##.###..##...#### #.# b   bat ö4žjòœź.##†# #....)....####.. .#ö4žjŒ#.# ###.#...#......# .#ö4žj4c#.# #.##.#########Fire: a) +2 sling {Shi}ö4žjcăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineö4žjrAim: a bat (moderately wounded, 51% to hit)  ö4žjœ„You shoot a sling bullet. The sling bullet hits the bat.  The bat is heavily wounded.ö4žjw%• Shift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is heavily wounded.  The bat is severely wounded.ö4žjf§'.bö4žjħ%.bö4žj©Żö4žj&°,9.3 (1.2ö4žjI¶ö4žjRž: _The bat hits you but does no damage.ö4žjÿ„ K ##.#####.##..ö4žj*… ČTrilby the Shooter ###...##.#.# #..Coglin ö4žjJ… Š......#....# ...Health: 27/27 ======================== ö4žjm… t.##........## ..##Magic: 3/3ö4žjž… ê======================== .####..†....# #...#AC: 4ö4žj*† +Str: 11 .# ##.....## #...#EV: 11Int: 8 .# ##...## #...#SH: 0Dex: 19 .# ##.## ####...##### ####### XL:  3 Next: 97% Place: Dungeon:2 ö4žj†† .# #.# #..@>......# #...... Noise: ===------  Time: 1739.3 (0.0) ö4žjč† €.#######.# #.##*b.###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis .........# #.##...# #.# ##... Fire: a) +2 sling {Shi} ö4žjæ† T.######### #.##...###.###.###.# Rev+ .##.##...........# #.# ö4žj ‡ đ.##.###..##...#### #.# b   bat ö4žj6‡ ź.##†# #....)....####.. .#ö4žjW‡ Œ#.# ###.#...#......# .#ö4žjz‡ ł#.# #.##.#########The bat is severely wounded. _The bat hits you but does no damage.  ö4žj‡ (Fire: a) +2 sling {Shi}ö4žjœ‡ ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineö4žj܇ qAim: a bat (severely wounded, 51% to hit)ö4žjûŒ ę ##.#####.##..Trilby the Shooter ###...##.#.# #..Coglin ö4žjJœ ......#....# ...Health: 27/27 ======================== .##........## ..##Magic: 3/3ö4žjȘœ ======================== .####..†....# #...#AC: 4Str: 11 ö4žj‹Ÿ ś.# ##.....## #...#EV: 11Int: 8 .# ##...## #...#SH: 0Dex: 19 .# ##.## ####...##### ####### XL:  3 Next: 97% Place: Dungeon:2 .# #.# #..@>......# #...... Noise: ===------  Time: 1739.3 (0.0) .#######.# #.##)).###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis ö4žjpÆ Ç.........# #.##..)# #.# ##... Fire: a) +2 sling {Shi} .######### #.##...###.###.###.# Rev+ .##.##...........# #.# .##.###..##...#### #.# b   bat .##†# #....)....####.. .##.# ###.#...#......# .##.# #.##.#########Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.ö4žjWH —.  Shift-Dir - straight lineAim: a bat (severely wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.The sling bullet hits the bat!  You kill the bat!ö4žjçL U)ö4žjçĐ $...ö4žj…Ń ö4žjVÙ H ##.#####.##..Trilby the Shooter ###...##.#.# #..Coglin ......#....# ...Health: 27/27 ======================== .##........## ..##Magic: 3/3======================== ö4žjÙÙ Ž.####..†....# #...#AC: 4Str: 11 .# ##.....## #...#EV: 11Int: 8 .# ##...## #...#SH: 0Dex: 19 ö4žjÚ V.# ##.## ####...##### ####### XL:  3 Next: 100% Place: Dungeon:2 ö4žj<Ú .# #.# #..@>......# #...... Noise: ===------  Time: 1740.5 (1.2) ö4žjwÚ .#######.# #.##...###.# #[## a) +2 sling {Shi}  c) +0 sling {Francis .........# #.##...# #.# ##... Fire: a) +2 sling {Shi} ö4žjŁÚ f.######### #.##...###.###.###.# Rev* .##.##...........# #.# .#ö4žjËÚ É#.###..##...#### #.#  .#ö4žjőÚ Ë#†# #....)....####..  .#ö4žj Û ç#.# ###.#...#......#  .##.# #.##.#########ö4žjŸÛ § Shift-Dir - straight lineAim: a bat (severely wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat! _You kill the bat!ö4žjČÜ e  You have reached level 4!ö4žjŐæ /  --more--ű4žjwšL33/334/494 0% ű4žj@ ű4žj|ŁP _You feel clever.ű4žj=źŻ _ű4žj‡”„ű4žjíșŹRev+ ű4žjŰœű4žj1żű4žjrżű4žjÀű4žj{Áű4žjÉÂ,ű4žjdĂű4žjiÄű4žj6ÆTRev ű4žjëÆű4žjÖÈű4žj<Ê,ű4žj'Ëű4žj†Ìű4žj~Íű4žjËÍű4žjcÎű4žj™Ïű4žjĐű4žjÔĐű4žjaŃű4žjÓű4žjŚÓű4žj+Ô(ű4žjœÔű4žjgÖű4žjüŚű4žj­Ù3ű4žjQćnű4žjuæ,ű4žjÂæű4žjÙèű4žjê,ű4žj ëű4žjĂìű4žjŹíű4žjííű4žjKîű4žjúîű4žj°ïű4žjèïű4žj7đű4žjÉńű4žj1òű4žjƒòű4žjéòű4žjòóű4žjÂôű4žjőű4žjaőű4žj(öű4žjVśű4žj­śű4žjőśű4žjőûű4žjȘüű4žjęű4žjkęű4žjÿű4žj*Bű4žjlBű4žjŁű4žjZű4žj¶ű4žj&,ű4žj2ű4žj/ű4žjhű4žj-ű4žjÆű4žj?ű4žj›ű4žj ű4žjU ű4žj1 ű4žjr ű4žjk ű4žjh ű4žjiű4žjšű4žjű4žj8ű4žj?ű4žj|ű4žj*ű4žjÌXű4žjű4žj.ű4žjbű4žjÈű4žjęű4žj[ű4žjœű4žjŒű4žj/ ű4žjP!,ű4žjŽ!ű4žj*ű4žjŠ+ű4žjń+ű4žj€,ű4žj„.ű4žjŒ/ű4žjö/ű4žjŻ0ű4žj 2ű4žj53ű4žjr3ű4žj4ű4žj<5ű4žjF6ű4žj6ű4žjá6ű4žjĆ8ű4žjI9ű4žjŽ9ű4žj!:ű4žjID°ű4žjÎDű4žjŚEű4žjFű4žjÉFű4žjCHű4žj‡Iű4žjJű4žjcJű4žjÔKű4žjíLű4žjMű4žjNű4žjBOű4žjŒP,ű4žjŠQű4žj{Tű4žjùU,ű4žjÌVű4žj|Zű4žj \ű4žjT\ű4žjE]ű4žj3_ű4žj±`ű4žjó`ű4žj=bű4žjÇg<  You see here a +0 club.ű4žjkiű4žjŐj _ű4žj$kű4žjÓlű4žj–nű4žjçnű4žjpű4žjŒtű4žjśuű4žjXvű4žjDwű4žjyű4žjazű4žjłzű4žjł{ű4žj Šű4žj<‹ű4žj‹ű4žj(ű4žjюű4žj$ű4žjhű4žj‘ű4žj ”ű4žjd•ű4žj€•ű4žjS—ű4žjx˜ű4žj˜«ű4žjŹű4žj­ű4žjZŻű4žj3±ű4žj\±ű4žjxČű4žjĄŽű4žjƒ¶ű4žjÀ¶ű4žj‹·ű4žj§șű4žj0Œű4žj\Œű4žjXœű4žjˆżű4žj¶Á,ű4žj2Ăű4žjˆĆű4žjíÇű4žj Èű4žjnÉű4žj’Ëű4žj¶ĐXű4žj>ŚXű4žj‡Űű4žjÔŰű4žjJÚű4žjÜű4žjȚű4žjEȚű4žjhßű4žj\áű4žjăű4žj9ăű4žjÁäű4žjéæű4žjé,ű4žjÖéű4žjëìű4žj{ï,ű4žj·đű4žjŚśű4žjąùű4žjÚùű4žjüúű4žjŸęű4žjfÿű4žjąÿű4žj‘ ű4žj ű4žj= ,ű4žj~ ű4žjź ű4žj– ,ű4žjÒ ű4žjÈ Bű4žjŠ ű4žjŻ ű4žj7 ű4žj ű4žj ű4žj± ű4žj” ű4žj ű4žjE ű4žjA ű4žjq# ű4žj·# ű4žj{% ű4žjh' ű4žjû) ű4žj5* ű4žj8+ ű4žjâ, ű4žjB/ Bű4žjß0 ű4žjV2 ű4žjă2 ű4žjt3 ű4žj>4 ű4žj5 ű4žj.5 ű4žj†5 ű4žjŠ6 ű4žjh8 ,ű4žj 8 ű4žjŚ9 ű4žj‰: ,ű4žji; ű4žjy< ű4žj2= ,ű4žjŽ@ ű4žj1E ű4žj*K Xű4žj#M ,ű4žjN ű4žjMO ű4žj!P ű4žj—P ű4žjQ ű4žj R ű4žjÍS ,ű4žj»T ű4žjCV ű4žjčW ű4žjAY ,ű4žjöZ ű4žj@\ ű4žj€\ ű4žjo] ű4žj„^ ű4žja` ,ű4žjzh Æű4žjńh ű4žjBj ,ű4žj k ű4žjžk ű4žj’l ű4žjŃl ű4žjVm ű4žj™n ű4žjÒo ,ű4žj7p ű4žj‚q ű4žjfr ű4žjżr ű4žjs ű4žjAu ű4žjîv c  You encounter a bat.ű4žjŰ} _ #.# ###.#...#......#####  #.# #.##.###########.#  #.# #.##.............# #####.#####.##..############ .........##.##..# #####...........#  #######.....#  #.############  #.....@......b ---ű4žj.~ ì ##############   b   bat (asleep) ű4žjĂ~ ű4žj»€ 9b.835.5 (95.0)ű4žjW 6b.b.ű4žj3† Nbű4žjđ† F---6.5 (96 ű4žj5‡ _ű4žj“‹ ű4žjv ù4žj(ûë #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#ù4žjÛûôAC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@***b...Noise: ---------  Time: 1836.5 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}ù4žjqüûb   bat _You see here a +0 club. _You encounter a bat.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (51% to hit)ù4žj=#§ #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11ù4žj$üInt: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@)))))))Noise: ---------  Time: 1836.5 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}b   bat _You see here a +0 club. _You encounter a bat.Fire: a) +2 sling {Shi}ù4žj@$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (51% to hit)ù4žjęȘù  Fire: a) +2 sling {Shi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (51% to hit)  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet.ù4žj….˜ b.  The sling bullet barely misses the bat.b.ù4žjZ/b.ù4žj65#...ù4žjL6i===7.7 (1.2Rev _ù4žj.<ù4žjč=ù4žj—Ć  #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@b......Noise: ===------  Time: 1837.7 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}Rev b   batYou shoot a sling bullet. _The sling bullet barely misses the bat.Fire: a) +2 sling {Shi}Press: ? - help, ù4žj{È ęQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (51% to hit)ù4žj? #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#ù4žjÇ?ECoglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19ù4žj9@ä#.############XL:  4 Next:  0% Place: Dungeon:2#.....@)))))))Noise: ===------  Time: 1837.7 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}Rev b   batù4žjh@–You shoot a sling bullet. _The sling bullet barely misses the bat.Fire: a) +2 sling {Shi}ù4žj•@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (51% to hit)ù4žjêǘ Shift-Dir - straight line  Aim: a bat (51% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet.  The sling bullet hits the bat.  The bat is heavily wounded.ú4žjȘ,b......ú4žjr‘2-8.9 (1.2Rev+ ú4žjú4žjçO _The bat hits you. The bat hits you but does no damage. x2ú4žj‰ű #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 32/33 =======================- #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@b......Noise: ===------  Time: 1838.9 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}Rev+ ú4žjŠWb   batThe bat is heavily wounded. _The bat hits you. The bat hits you but does no damage. x2  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)ú4žj€â| #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 32/33 =======================- #####.#####.##..############Magic: 4/4ú4žj:ăY======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@)))))))Noise: ===------  Time: 1838.9 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}ú4žjźăÿRev+ b   batThe bat is heavily wounded. _The bat hits you. The bat hits you but does no damage. x2  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineú4žjßăhAim: a bat (heavily wounded, 51% to hit)ú4žjžiÏMShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet.  The sling bullet hits the bat but does no damage.  The bat is heavily wounded.ú4žjjë .bú4žjì.bú4žjìb.ú4žj€ń....ú4žjFòš3=40.1 (1.2Rev* ú4žjȘöú4žjJù: _The bat hits you but does no damage.ú4žjCĐ  #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@*b.....Noise: ===------  Time: 1840.1 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}Rev* b   batThe bat is heavily wounded. _The bat hits you but does no damage.  Fire: a) +2 sling {Shi}[2ú4žjȚŃ V1;2HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)û4žj”, #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@)))))))Noise: ===------  Time: 1840.1 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}Rev* b   batFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or [39û4žj°.*;49m) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet completely misses the bat.û4žj!łû4žjÜ$UMb.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet completely misses the bat.The sling bullet barely misses the bat.û4žj&.bû4žj>*#.....û4žjĆ*,1.3 (1.2û4žjÜ-û4žjs0P _The bat barely misses you.û4žj—ű #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@*b.....Noise: ===------  Time: 1841.3 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}Rev* b   batYou shoot a sling bullet. The sling bullet barely misses the bat. _The bat barely missû4žj2ùˆes you.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)û4žjId Ő #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@)))))))Noise: ===------  Time: 1841.3 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}û4žj*e RRev* b   batFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.û4žj*ë û4žj™i 4Mb.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.The sling bullet misses the bat.û4žj‚p .....û4žj9q ,2.5 (1.2û4žjÿs û4žjv À _The bat barely misses you. The bat misses you. The bat closely misses you.ü4žj8“ #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############ü4žj9JXL:  4 Next:  0% Place: Dungeon:2#.....@b......Noise: ===------  Time: 1842.5 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}Rev* b   batYou shoot a sling bullet. The sling bullet misses the bat. _The bat barely misses you. The bat misses you. The bat closely misses you.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)ü4žjt` #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19ü4žj€Žj#.############XL:  4 Next:  0% Place: Dungeon:2#.....@)))))))Noise: ===------  Time: 1842.5 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}Rev* b   batYou shoot a sling bullet. The sling bullet misses the bat. _The bat barely misses you. The bat misses you. The bat closely misses you.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)ü4žjz[Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet.ü4žj]— .b  The sling bullet completely misses the bat.ü4žjŠœ#.....ü4žj3,3.7 (1.2ü4žjÁĄü4žjA€Q _The bat closely misses you.ü4žjŐÿL #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############ü4žj‘ Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19ü4žjè K#.############XL:  4 Next:  0% Place: Dungeon:2#.....@*b.....Noise: ===------  Time: 1843.7 (0.0)##############a) +2 sling {Shi}  c) +0 sling {Francisü4žj[ VFire: a) +2 sling {Shi}Rev* b   batThe sling bullet completely misses the bat. _The bat closely misses you.Fire: a) +2 sling {Shi}ü4žj  RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)ü4žj$Y L #.# ###.#...#......#####Trilby the Shooter#.# #.##.###########.#Coglin#.# #.##.............#Health: 33/33 ======================== #####.#####.##..############ü4žjìY •Magic: 4/4======================== .........##.##..#AC: 4Str: 11 #####...........#EV: 11Int: 9#######.....#SH: 0Dex: 19#.############XL:  4 Next:  0% Place: Dungeon:2#.....@.......Noise: ===------  Time: 1843.7 (0.0)##############a) +2 sling {Shi}  c) +0 sling {FrancisFire: a) +2 sling {Shi}ü4žj,Z ˜Rev* b   batFire: a) +2 sling {Shi}ü4žjWZ RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  ü4žjƒZ wYou shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!ü4žjˆ^ ;) ü4žjïá 4))))))ü4žjîc 5M.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.ü4žjff ;15.0 (1.3 _ü4žj1i ü4žj*j ę4žjbę4žjĄbę4žjÉbę4žjüdę4žjFj„ę4žjìję4žjôkę4žjÖlę4žjm>Rev+ ę4žjŠmę4žjÄnę4žj_oę4žjŠoę4žj(pę4žjWqę4žjyvšę4žjwę4žj‰wę4žjÏw>Rev ę4žjVxę4žjĂyę4žjuzę4žjŽzę4žj {ę4žjT|ę4žjTnę4žjĐ,ę4žjĀę4žjgę4žjź& ę4žj‚ę4žjƒę4žjW„3ę4žjՄę4žj;†ę4žjș†,ę4žj‡,ę4žjˆ,ę4žjĄˆę4žjù‰ę4žj‹ę4žjU‹ę4žjŹ‹ę4žjüŒę4žj¶ę4žjđę4žj—Žę4žjAę4žję4žj[ę4žjАę4žjA’ę4žj“ę4žj7“ę4žjź“ę4žj—Xę4žjĄ`ę4žjŸŠę4žj„§ę4žjĆš,ę4žj$«ę4žjŹę4žj[Źę4žjÆŹę4žjdŻę4žj°ę4žj<°ę4žjݰę4žjDłę4žjjŽ,ę4žjߎę4žjčșXę4žj"ŒBę4žjőœę4žjúŸę4žjrżę4žjŽżę4žjŽË4ę4žj}Ì,ę4žjßÌę4žjƒÎę4žjÏę4žjàÏę4žj0Đę4žj–Ńę4žjiÒę4žjźÒę4žjÓę4žj‰Ôę4žjZŐę4žjšŐę4žjÖę4žjŚę4žjHŰę4žjŰę4žjïŰę4žj>Úę4žjÛę4žjZÛę4žjńÛę4žjĘę4žjÖĘę4žj'Țę4žjŠȚę4žjœßę4žjvàę4žjÄàę4žj5áę4žjxâę4žjRăę4žj©ăę4žjìăę4žj ćę4žjóćę4žj*æę4žj±æę4žj·çę4žj„èę4žjéèę4žjKéę4žjëę4žj˜ë,ę4žjćëę4žjÌìę4žjíę4žjÔíę4žj7îę4žjïę4žjĘïę4žj đę4žjtđę4žj~ńę4žj)òę4žjjòę4žjÎòę4žj‹óę4žjLôę4žj“ôę4žjíôę4žjÔőę4žjÓöę4žjśę4žjxśę4žjùę4žjoúę4žjłúę4žj†ûę4žjšüę4žj%ț,ę4žjČțę4žję4žjȚę4žj%ę4žjÓę4žjăę4žj4,ę4žjäę4žjîę4žjŒ,ę4žj‰ę4žjq ę4žj”°ę4žj©A8ę4žjÎBBę4žjEBę4žjčEę4žjKę4žjŽKę4žjöKę4žj'Lę4žjæWòę4žj›Xę4žjèZę4žjC\,ę4žjŚ\ę4žjt_ę4žjd`ę4žjž`ę4žj'aę4žjSdę4žjDeę4žj™eę4žj"fę4žjœhę4žj~ię4žjÆię4žj:ję4žjDlę4žj mę4žjPmę4žjËmę4žj$pę4žjópę4žjIqę4žjżqę4žjÌsę4žjčtę4žjuę4žjˆuę4žjîwę4žjÔxę4žjyę4žj‘yę4žj…{ę4žja|ę4žj§|ę4žj,}ę4žj ę4žj€ę4žjI€ę4žjɀę4žjȘ‚ę4žj„ę4žj'„ę4žjĄę4žjź‡,ę4žjCˆę4žjtˆę4žjCŠę4žjV‹,ę4žjŒę4žjŻę4žj°Žę4žjk,ę4žję4žjœę4žjѐę4žjp‘ę4žj-“ę4žjí“ę4žj”ę4žj‘”ę4žj@–ę4žj—ę4žjN—ę4žjߗę4žj™ę4žjXšę4žj†šę4žj›ę4žjIœę4žję4žj<ę4žj»ę4žj-Ÿę4žj  ę4žj< ę4žj  ę4žjĄę4žjcąę4žj§ąę4žjŁę4žj*€ę4žj„ę4žjZ„ę4žj»„ę4žjŒŠę4žj{§,ę4žjó§ę4žjčšę4žjn©ę4žją©ę4žjȘę4žjŚȘę4žjȘ«ę4žjȚ«ę4žj?Źę4žj­ę4žjZź,ę4žj źę4žj‹Żę4žjÿ°n  You encounter a frilled lizard.ę4žjĘŽ  ..#. #.# #.# #l ... #.# #.# #. #># #.# #.# ę4žj”È#. #.###.###.# ###.####......##.#### ..............##..... #. ##.#.._.........ę4žj=”Ä #.###........#####. #.@..##.....######.--- ####.######........#.# #.######)ę4žja”†####.# [34m#.# #.##### #....# #.# ######...# #.#### #.#ę4žj†”Hl   frilled lizard (asleep)#....#.#######.####### #.##.##.................###.###.############.#####.##...##ę4žj„č19510.0)ę4žjșO---61 _ę4žjíŒę4žjCŸț4žjcI..#. #.# #.#Trilby the Shooter#l ... #.# #.#ț4žjÜcCoglin#* #># #.# #.#Health: 33/33 ========================#* #.###.###.#Magic: 4/4========================###*####......##.#### AC: 4Str: 11...*..........##..... EV: 11ț4žj-Int: 9#* ##.#.._......... SH: 0Dex: 19#*###........#####. XL:  4 Next:  1% Place: Dungeon:2#.@..##.....######. Noise: ---------  Time: 1956.0 (0.0)ț4žjs#####.######........ a) +2 sling {Shi}  c) +0 sling {Francis#.# #.######) Fire: a) +2 sling {Shi}####.# #.# #.##### #....# #.# ######...# #.#### #.#ț4žjœfl   frilled lizard (asleep)#....#.#######.####### #.##.##.................###.###.############.#####.##...## _You shoot a sling bullet. ț4žjśN_You encounter a frilled lizard.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineț4žj(GAim: a frilled lizard (asleep, 98% to hit)ț4žj# #.# #.#Health: 33/33 ========================#. #.###.###.#Magic: 4/4========================###.####......##.#### AC: 4Str: 11..............##..... EV: 11Int: 9#. ##.#.._......... SH: 0Dex: 19#.###........#####. XL:  4 Next:  1% Place: Dungeon:2#.@..##.....######. Noise: ---------  Time: 1956.0 (0.0)####.######........ț4žjpFź[37m a) +2 sling {Shi}  c) +0 sling {Francis#.# #.######) Fire: a) +2 sling {Shi}####.# #.# #.##### #....# #.# ######...# #.#### #.#l   frilled lizard (asleep)#....#.#######.####### #.##.##.................###.###.############.#####.##...##Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.ț4žj‚I^))))))ț4žjiÏA)Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.ț4žj T^†......ț4žj©Wq2===7.1 (1.1Rev _ț4žj\7_ț4žj©]ț4žjÖ^3ț4žj…_ț4žj=aț4žjćbț4žj8cț4žj g€ț4žjoiț4žjțj3ț4žjfkț4žjÒlț4žjómț4žjNnț4žjoț4žj qț4žjjrț4žjčrț4žj>sț4žjÓtț4žjéxnț4žjAyț4žjzzț4žj{ț4žj2~ț4žjƒ~ț4žj=ț4žj‚j  You see here a frilled lizard corpse.ț4žj„ț4žjă„ _ț4žjî…ț4žj­‡ț4žj=‰ț4žj„‰ț4žj{Šț4žjKŒț4žjT”šț4žjà”ț4žjy–ț4žjƖț4žj­—ț4žj7™ț4žj›ț4žjŒ›ț4žjtœț4žjYŁț ##  .# .# #.# ț4žj ŁÂ .# #.#  ##.#.#.# #.# #.#####@...#.# #.# #.---ț4žjÔŁV#.....#..#.# #.# ##†###...##.# #.# #..ț4žj€Ł#.# ##>###.##.# ț4žjh€%#.# #.###.###. #.#####.####......##.#####.# ț4žjŒ€È #.................##......[. ț4žj„a #######.###.#.._..........†.  #.###........#####.... ț4žjȘ071.1 (14.0)ț4žjÎȘ#---ț4žjűȘ%2.1 (15ț4žj‘Ż;_ț4žj~Čd _j - a scroll labelled POET YZITWAUQO5žjA)5žj9*35žjÆ+5žjÿ,5žj•-5žj)2n5žj 45žj 55žj\55žjž55žjï65žjô7,5žj85žjŽ95žj:5žjÓ:5žjK;5žjz<5žjš=5žjé=5žjf>5žjK@5žj A5žjYA5žjôA5žjC5žjD5žjGD5žjÖD5žjnF5žjLG5žj˜G5žjÏG5žj #...#...@....... 86.1 (14#####.##...#####.#. ..#...........#.#.#.##...###5žjÏbÀ##.#.#.###.####.#.#.# #.# #... #####....#.# #.# #... #.....#..#.# #.# #.. 5žj*cœ#†###...##.# #.# #.. # 5žjii5žjŐi,7.1 (155žjEo5žjq; _Found a stone staircase leading down.5žjŐČ35žjșł5žj¶5žjsÀ,5žjjÇX5žjÈ5žjÒËB5žjxÌ5žj!Đ5žjÓc  You encounter a bat.5žj!##### #...### ########.....#######?.>....#...#....#  #####.##...#####.#.#  ..#........... ...  #.#.#.##...#### b..##.#.#.###.## ...# ##.#.#.# #.# #....# b   bat (asleep) #....#.# #.# #....# ..† ..#..#.# #.# #..#.# ......##.# #.# #.. # ....5žj>290.1 (3.0)5žj321.1 (4 _5žj 5žjÖ5žj·Ă„Trilby the ShooterCoglinHealth: 33/33 ========================Magic: 4/4========================AC: 4Str: 11#####EV: 11Int: 9#...##########SH: 0Dex: 19#.....#######?.>....XL:  4 Next:  2% Place: Dungeon:2#...#.......@...#Noise: ---------  Time: 1991.1 (0.0)  #####.##...#####*#.#a) +2 sling {Shi}  c) +0 sling {Francis5žjtď..#........... *..Fire: a) +2 sling {Shi}#.#.#.##...#### b..##.#.#.###.## ...# ##.#.#.# #.# #....#b   bat (asleep) #....#.# #.# #....#..† ..#..#.# #.# #..#.#... 5žjšÄö#...##.# #.# #.. #.... _Found a stone staircase leading down. _You encounter a bat.5žjÇÄóFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle5žjèÄ]Shift-Dir - straight lineAim: a bat (asleep, 98% to hit)5žjt șTrilby the ShooterCoglinHealth: 33/33 ========================Magic: 4/4========================AC: 4Str: 11#####5žjÔ EV: 11Int: 9#...##########SH: 0Dex: 19#.....#######?.>....XL:  4 Next:  2% Place: Dungeon:25žjî b#...#.......@...#5žj ûNoise: ---------  Time: 1991.1 (0.0)  #####.##...#####.#.#5žjP La) +2 sling {Shi}  c) +0 sling {Francis..#........... ...Fire: a) +2 sling {Shi}#.#.#.##...#### †..#5žjg Ë#.#.#.###.## ...# ##.#.#.# #.# #....#5žjŽ Ęb   bat (asleep) #....#.# #.# #....#5žj„ ..† 5žj» ·..#..#.# #.# #..#.#... 5žjÛ …#...##.# #.# #.. #....5žjò (Fire: a) +2 sling {Shi}5žjăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5žj3{Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  5žjH9You kill the bat!5žjdI))5žj0–K)))))5žj‘-..†....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.5žj q3===2.3 (1.2Rev _5žjp%5žjȘ&5žj” #####  #...### ##########.....#######@.>.....  #...#...........##### #####.##...#####.#.# ..#........... ...... #.#.#.##...####[†..###.#.#.###.## #....##.#.# #.# #....#..#.# #.# #....# ..† .#..#.# #.# #..#.# ...5žj…5žj5---305žjg5žjœ4 _Found a helmet.5žj,F---4.3 (25žjő"5žjW%l _h - 2 scrolls labelled SYMAMENUIH (gained 1)5žj55žjČ55žj;5žja<5žjwȚ` #####...### #########..#######..>.....#........@..##### 5žjßK#####.##...#####.#.# ..#........... ......#[†..#Rev ###..#.# ...##.# #.# #.. #....5žjÓć5žj6æ55.3 (15žjLë5žjČì5žjLN ? #####...### #########..#######..>.....#...........##### 5žjšN <#####.##...#####@#.# ..#..................... #.#.#.##...####[†..######....# 5žjžN Æ#>###.# #.# #.##.#######<..5žjŸ_ Y65žj„ą ù##### #...### ######### #.....#######..>..... #...#...........##########.##...#####.#.#### 5žjBŁ ° ..#............@........  #.#.#.##...####[†..#####  #.#.#.###.## #....# #.#.#.# #.# #....#...#.# #.# #....#5žjhŁ Â..†#..#.# #.# #..#.#5žjŽŁ * ... 5žjČŁ Ž#...##.# #.# #....#.... 5žjæŁ >##>###.# #.# #.##.#######<  #.###.###.# #.#........5žj € "..5žjìȘ 5žjI« &75žjÍÄ 5žj&6 #####...### #########..#######..>.....#...........##########.##...#####.#.####  ..#.....................#.#.#.##...####@†..######.## #....# # #.# 5žją.#.# ##......##.#####.#.####.#.######5žj 5žjw&85žjé5žjòO _You see here a +0 helmet.5žjX <95žjł 5žjŃ % _g - a +0 helmet5žj„5žjÿ„EEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} 5žj\Š7Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)g - a +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip 5žjù85žjș?5žj9F{Trilby the ShooterCoglin#####Health: 33/33 ========================#...### #########Magic: 4/4========================#.....#######..>.....AC: 4Str: 115žj‹FÔ#...#...........#####EV: 11Int: 9  #####.##...#####.#.####SH: 0Dex: 19  ..#.....................5žjźFńXL:  4 Next:  3% Place: Dungeon:2  #.#.#.##...####@†..#####5žjÍFćNoise: ---------  Time: 1999.3 (0.0)  #.#.#.###.## #....#5žjìFxa) +2 sling {Shi}  c) +0 sling {Francis 5žj GĆ##.#.#.# #.# #....#Fire: a) +2 sling {Shi} 5žj&G«#....#.# #.# #....#..† 5žjVG·..#..#.# #.# #..#.#... 5žjqGŽ#...##.# #.# #....#.... 5žjœGć##>###.# #.# #.##.#######<..5žjÌGé#.###.###.# #.#.......... ##......##.#####.#.####.#.######You kill the bat! _You shoot a sling bullet. 5žjëGs_Found a helmet. _h - 2 scrolls labelled SYMAMENUIH (gained 1) 5žjHP_You see here a +0 helmet. _g - a +0 helmet5žjÎN5žj0O5žj?T5žjçZ5žj{_.2000.3 (15žj8a5žj\g5žjÛg+1.3 (25žjŠl5žj—r5žj1s+2.3 (35žjx5žjŃ}5žjE~+3.3 (45žj͂5žjœˆ5žj*‰+4.3 (55žjߍ5žjɏ 5 _You start putting on your armour. You continue putting on your +0 helmet. x55žj­’5žjŚ•5žjZ˜[ _You finish putting on your +0 helmet.5žj.5žjےăGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()e - 5 stones  f - 4 atropa-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)5žjv’g - a +0 helmet (worn). A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 1.0 (5.0 -> 4.0). 5žjÁ’AYour EV would remain unchanged. Your current strength and Armour skill slows attacks with missile weapons (like your +2 sling {Shi}) only slightly. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} 5žjê’†Menu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.5žj « ± Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()5žjŹ ce - 5 stones  f - 4 atropa-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)5žjC5žjűI5žj?PëTrilby the ShooterCoglin#####Health: 33/33 ========================5žjĄP#...### #########Magic: 4/4========================#.....#######..>.....AC: 5Str: 115žj Q^#...#...........#####EV: 11Int: 9  #####.##...#####.#.####SH: 05žjžQ4Dex: 19  ..#.....................XL:  4 Next:  3% Place: Dungeon:2  #.#.#.##...####@†..#####Noise: ---------  Time: 2004.3 (0.0)  #.#.#.###.## #....#a) +2 sling {Shi}  c) +0 sling {Francis ##.#.#.# #.# #....#Fire: a) +2 sling {Shi} #....#.# #.# #....#..† 5žjêQ1..#..#.# #.# #..#.#... #...##.# #.# #....#5žjRù.... ##>###.# #.# #.##.#######<..5žj7Rœ#.###.###.# #.#.......... ##......##.#####.#.####.#.###### _Found a helmet. 5žjlRF_h - 2 scrolls labelled SYMAMENUIH (gained 1) _You see here a +0 helmet. _g - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 5žj–RF_You finish putting on your +0 helmet.5žj;X5žjŽX5žjw]5žj^5žjFÍ 5žjBĐ JGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} 5žjĐ ŻMissiles (go to first with ()e - 5 stones  f - 4 atropa-tipped darts 5žjČĐ œArmour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn) 5žjŃĐ - g - a +0 helmet (worn)5žjÍHïa - a +2 sling (weapon) {Shi}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 5.0  At 100% training you reach 14.0 in about 6.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 1.1. Damage rating: 11 (Base 7 x 122% (Dex) x 113% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.5žj™q Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()  e - 5 stones  f - 4 atropa-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)5žj»Ÿ 5žjÇ€ŻTrilby the ShooterCoglin#####Health: 33/33 ========================#...### #########Magic: 4/4========================5žj„#.....#######..>.....AC: 5Str: 11#...#...........#####EV: 11Int: 9  5žj;„Ű#####.##...#####.#.####SH: 0Dex: 19  5žjb„Ń..#.....................XL:  4 Next:  3% Place: Dungeon:2  5žj‡„è#.#.#.##...####@†..#####Noise: ---------  Time: 2004.3 (0.0)  5žjȘ„Ț#.#.#.###.## #....#a) +2 sling {Shi}  c) +0 sling {Francis 5žjĐ„Ć##.#.#.# #.# #....#Fire: a) +2 sling {Shi} 5žjó„«#....#.# #.# #....#..† 5žjŠ·..#..#.# #.# #..#.#... 5žj{Šs#...##.# #.# #....#.... ##>###.# #.# #.##.#######<..5žjĄŠœ#.###.###.# #.#.......... ##......##.#####.#.####.#.###### _Found a helmet. 5žjÆŠ_h - 2 scrolls labelled SYMAMENUIH (gained 1) _You see here a +0 helmet. 5žj芩_g - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 5žj §F_You finish putting on your +0 helmet.5žjXŹ5žjĘŹ5žj}±5žjÜČ5žjĐI5žjèÔ5žjçŐ5žjAÚ| _5žjűÚ5žj=Ü5žj“Ę,5žjOȚ5žjà5žj§âĂ #...† ..#..# ...5žjăâś...# .... ##>###.# #.#######<.. 5žjă #.###.###.# #.#.......... ##......##.#####.#.####.#.######You encounter a goblin. It is wielding a +0 club.5žj?ă5žjéI ##### #...### ######### #.....#######..>..... 5žj@éŹ#...#...........##### ##.##...#####.#.#######. ................@....... .#.##...####.†..#######g 5žjdé{.#.###.## #....# 5žj€éj.#.# #.# #....##.# #.# #....# ..† 5žjžéK.#.# #.# #..#.# ... g   goblin (asleep)5žjêÏ.# #.# #....# .... ##.# #.# #.##.#######<..###.# #.#..........5žj4ê!5žj>í4g7.3 (3.5žj4óRg5žjöó4==8.3 (45žj#ù5žj<ü( _The goblin shouts!5žjčxDTrilby the ShooterCoglinHealth: 33/33 ======================== #####Magic: 4/4======================== #...### #########AC: 5Str: 11 #.....#######..>.....EV: 11Int: 9 #...#...........#####SH: 05žj yCDex: 19 ##.##...#####.#.#######.XL:  4 Next:  3% Place: Dungeon:2 ................@*****g.Noise: ==-------  Time: 2008.3 (0.0) 5žj)yv.#.##...####.†..#######.5žjMyía) +2 sling {Shi}  c) +0 sling {Francis .#.###.## #....#5žjny@Fire: a) +2 sling {Shi} 5žj‘yÿ.#.# #.# #....# .#.# #.# #....#5žj­y”..† .#.# #.# #..#.#5žjĆy^...g   goblin 5žjèyv##.# #.# #....#5žjz .... 5žj!zó##.# #.# #.##.#######<.. ##.###.# #.#..........5žjAz{You encounter a goblin. It is wielding a +0 club. _The goblin shouts!  5žjÍzVFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (58% to hit)5žj ŸTTrilby the ShooterCoglinHealth: 33/33 ======================== #####Magic: 4/4======================== 5žj`Ÿ#...### #########AC: 5Str: 11 #.....#######..>.....EV: 11Int: 9 #...#...........#####SH: 0Dex: 19 5žjŸy##.##...#####.#.#######.XL:  4 Next:  3% Place: Dungeon:2 ................@)))))g.5žjËŸśNoise: ==-------  Time: 2008.3 (0.0) .#.##...####.†..#######.a) +2 sling {Shi}  c) +0 sling {Francis .#.###.## #....#5žjòŸÉFire: a) +2 sling {Shi} .#.# #.# #....# 5žjż‹.#.# #.# #....#..† 5žj=żț.#.# #.# #..#.#...g   goblin 5žj`żv##.# #.# #....#5žjƒżŸ.... ##.# #.# #.##.#######<.. 5žjšżg##.###.# #.#..........Fire: a) +2 sling {Shi}5žjÌżăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5žjïżAim: a goblin, wielding a +0 club (58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  5žjÀHThe goblin is heavily wounded.5žjEƒ))Shift-Dir - straight lineAim: a goblin, wielding a +0 club (58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is heavily wounded.  The sling bullet barely misses the goblin.5žjdĐeg.g....g...5žjÁÚ}=9.6 (1.3Rev _5žj0 ÙTrilby the ShooterCoglinHealth: 33/33 ======================== #####Magic: 4/4======================== #...### #########AC: 55žjç0 §Str: 11 #.....#######..>.....EV: 11Int: 9 #...#...........#####SH: 0Dex: 19 ##.##...#####.#.#######.XL:  4 Next:  3% Place: Dungeon:2 5žj1 ................@***g...Noise: ===------  Time: 2009.6 (0.0) 5žjF1 c.#.##...####.†..#######.a) +2 sling {Shi}  c) +0 sling {Francis .#.###.## #....#5žjm1 ŐFire: a) +2 sling {Shi} .#.# #.# #....#Rev 5žj”1 6.#.# #.# #....#..† .#.# #.# #..#.#...5žjș1 Ég   goblin ##.# #.# #....#5žjë1 2.... ##.# #.# #.##.#######<.. ##.###.# #.#..........You shoot a sling bullet. 5žj2 d_The sling bullet barely misses the goblin.Fire: a) +2 sling {Shi}5žj`2 iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 58% to hit)5žjr €Trilby the ShooterCoglinHealth: 33/33 ======================== #####Magic: 4/4======================== #...### #########AC: 5Str: 11 #.....#######..>.....EV: 11Int: 9 #...#...........#####SH: 0Dex: 19 ##.##...#####.#.#######.XL:  4 Next:  3% Place: Dungeon:2 5žjÀr Ö................@...)...Noise: ===------  Time: 2009.6 (0.0) .#.##...####.†..#######.a) +2 sling {Shi}  c) +0 sling {Francis .#.###.## #....#Fire: a) +2 sling {Shi} .#.# #.# #....#Rev .#.# #.# #....#..† 5žjőr ț.#.# #.# #..#.#...g   goblin 5žj+s 4##.# #.# #....#.... ##.# #.# #.##.#######<.. 5žjYs g##.###.# #.#..........Fire: a) +2 sling {Shi}5žj€s ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5žjŠs ÈAim: a goblin, wielding a +0 club (heavily wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  5žjÍs ;You kill the goblin!5žjcy A)))5žjUț 0))))5žj … a...)...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (heavily wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  5žj… You shoot a sling bullet.5žjmˆ s410.9 (1.3Rev+ _5žjΔ 5žj:– 5žjŸÍ5žjÎ5žj'Ï5žjÌĐ5žjÈÓ5žjîÖjRev 5žj€Ű5žjÚŰ5žjŸÙ5žjxÜ5žjœȚ5žjïä° .### ######### ...#######..>..... .#...##### ..#####.#.#######.###5žj(ć0)...--- ##...####.†..#######.w. ###.## #....# . 5žjQćî# #.# #....# # #.# #.... 5žjŠćł# #.# #..#.# ... w   dart slug (wandering) # #.# #.... #.# #.##.5žjźć, 5žj“æ-2.9 (2.05žj*ì;5žjîïF---3.9 (35žjBń5žjȘóZ _You encounter a dart slug.5žjĐ35žj]## >.....#.#.#######.### 5žj4.......@)...... 5žjKW.†..#######.w..  #....# . #5žj_ #.#  #5žjr( #.#  ..† #5žj„ #.# 5žj–& ... # #.# 5žj§) .... # #.# 5žjÍ2<..   5žjà5žjR™˜ >.....#.#.#######.### .......@)...... 5žjCš‚.†..#######.w..  #....# .  #.#  #.#  ..† #.#  ...  #.#   #.# < 5žj/Ÿ5žj‚Ÿ5žjŁ5žjo€` _A dart slug is nearby!5žjőTrilby the ShooterCoglinHealth: 33/33 ======================== ##Magic: 4/4======================== .### #########AC: 5Str: 11 5žjž...#######..>.....EV: 11Int: 9 .#...........#####SH: 0Dex: 19 ##...#####.#.#######.###5žj;æXL:  4 Next:  4% Place: Dungeon:2 ................@***....5žjcôNoise: ---------  Time: 2013.9 (0.0) ##...####.†..#######*w..5žj‹ a) +2 sling {Shi}  c) +0 sling {Francis ###.## #....#.5žjœČFire: a) +2 sling {Shi} # #.# #....#Rev 5žjú0# #.# #....#..† # #.# #..#.#...w   dart slug 5žjŽ‘‹# #.# #....#.... # #.# #.##.#######<.. ###.# #.#.......... _You encounter a dart slug. _A dart slug is nearby!Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle5žji’[Shift-Dir - straight lineAim: a dart slug (95% to hit)5žjxžTrilby the ShooterCoglinHealth: 33/33 ======================== ##Magic: 4/4======================== .### #########AC: 5Str: 11 ...#######..>.....EV: 11Int: 9 .#...........#####SH: 0Dex: 19 ##...#####.#.#######.###XL:  4 Next:  4% Place: Dungeon:2 ................@)))....Noise: ---------  Time: 2013.9 (0.0) ##...####.†..#######))))a) +2 sling {Shi}  c) +0 sling {Francis ###.## #....#.Fire: a) +2 sling {Shi} # #.# #....#Rev # #.# #....#..† # #.# #..#.#...w5žj#č   dart slug # #.# #....#.... # #.# #.##.#######<.. ###.# #.#..........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (95% to hit)  You shoot a sling bullet.  The sling bullet barely misses the dart slug.5žjT=w Shift-Dir - straight lineAim: a dart slug (95% to hit)  You shoot a sling bullet.  The sling bullet barely misses the dart slug.The sling bullet hits the dart slug.  The dart slug is heavily wounded.5žjëŸ2w.5žjˆĆ>)....5žjKÆt===5.1 (1.2Rev+ _5žjŸÊ5žjDÌ5žj™] FTrilby the ShooterCoglinHealth: 33/33 ======================== ##Magic: 4/4======================== .### #########AC: 5Str: 11 ...#######..>.....5žjK^ ÏEV: 11Int: 9 .#...........#####SH: 0Dex: 19 ##...#####.#.#######.###XL:  4 Next:  4% Place: Dungeon:2 ................@***....Noise: ===------  Time: 2015.1 (0.0) ##...####.†..#######w...a) +2 sling {Shi}  c) +0 sling {Francis 5žjˆ^ /###.## #....#.Fire: a) +2 sling {Shi} # #.# #....#5žj»^ ™Rev+ # #.# #....#..† 5žjè^ È# #.# #..#.#...w   dart slug 5žj_ Î# #.# #....#.... # #.# #.##.#######<.. 5žjU_ ###.# #.#..........You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is heavily wounded.Fire: a) +2 sling {Shi}5žj†_ YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)5žj“ œTrilby the ShooterCoglinHealth: 33/33 ======================== ##Magic: 4/4======================== .### #########5žjΓ śAC: 5Str: 11 ...#######..>.....EV: 11Int: 9 .#...........#####SH: 0Dex: 19 ##...#####.#.#######.###XL:  4 Next:  4% Place: Dungeon:2 ................@)))....Noise: ===------  Time: 2015.1 (0.0) ##...####.†..#######w...5žj]” ea) +2 sling {Shi}  c) +0 sling {Francis ###.## #....#.Fire: a) +2 sling {Shi} # #.# #....#Rev+ # #.# #....#..† # #.# #..#.#...w   dart slug # #.# #....#5žj”” ·.... # #.# #.##.#######<.. ###.# #.#..........5žjĔ Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5žjô” ÌAim: a dart slug (heavily wounded, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.5žjM € You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.  The dart slug is heavily wounded.You shoot a sling bullet.  The sling bullet hits the dart slug.  The dart slug is almost dead.5žj~Ą 6w.5žj’€ 9).5žj’„ 36.3 (1.2 _5žjUȘ 5žjè« 5žjèWđTrilby the ShooterCoglinHealth: 33/33 ======================== ##5žjYTMagic: 4/4======================== .### #########AC: 5Str: 11 ...#######..>.....EV: 11Int: 9 .#...........#####SH: 0Dex: 19 ##...#####.#.#######.###XL:  4 Next:  4% Place: Dungeon:2 ................@**w....Noise: ===------  Time: 2016.3 (0.0) ##...####.†..#######....a) +2 sling {Shi}  c) +0 sling {Francis ###.## #....#.Fire: a) +2 sling {Shi} # #.# #....#5žj«YŸRev+ # #.# #....#..† # #.# #..#.#...w   dart slug # #.# #....#.... 5žjÜY&# #.# #.##.#######<.. ###.# #.#..........The sling bullet hits the dart slug. _The dart slug is almost dead.5žj Z0Fire: a) +2 sling {Shi}5žj8ZTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)5žj§°őTrilby the ShooterCoglinHealth: 33/33 ======================== ##Magic: 4/4======================== .### #########AC: 5Str: 11 5žj^±~...#######..>.....EV: 11Int: 9 .#...........#####SH: 0Dex: 19 ##...#####.#.#######.###XL:  4 Next:  4% Place: Dungeon:2 ................@)))))))Noise: ===------  Time: 2016.3 (0.0) ##...####.†..#######....5žjé±Ja) +2 sling {Shi}  c) +0 sling {Francis ###.## #....#.Fire: a) +2 sling {Shi} # #.# #....#Rev+ # #.# #....#..† 5žjČh# #.# #..#.#...5žj9Čœw   dart slug # #.# #....#.... 5žj[Č­# #.# #.##.#######<.. ###.# #.#..........5žj|Č(Fire: a) +2 sling {Shi}5žjçČÁPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet.  The sling bullet barely misses the dart slug.5žj;—Shift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet.  The sling bullet barely misses the dart slug.The sling bullet hits the dart slug.  The dart slug is almost dead.5žjÚÁ^).w....5žj›Âr7.5 (1.2Rev* _5žjƒÇ5žjâÈ5žj‡ œTrilby the ShooterCoglinHealth: 33/33 ======================== ##Magic: 4/4======================== .### #########5žjʇ śAC: 5Str: 11 ...#######..>.....EV: 11Int: 9 .#...........#####SH: 0Dex: 19 ##...#####.#.#######.###XL:  4 Next:  4% Place: Dungeon:2 ................@**w....Noise: ===------  Time: 2017.5 (0.0) ##...####.†..#######....5žjnˆ a) +2 sling {Shi}  c) +0 sling {Francis ###.## #....#.Fire: a) +2 sling {Shi} # #.# #....#Rev* # #.# #....#..† # #.# #..#.#...w   dart slug 5žj ˆ Î# #.# #....#.... # #.# #.##.#######<.. 5žjЈ –###.# #.#..........You shoot a sling bullet. The sling bullet hits the dart slug. 5žjęˆ i_The dart slug is almost dead.Fire: a) +2 sling {Shi}5žj+‰ TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)5žjÓ *Trilby the ShooterCoglinHealth: 33/33 ======================== ##Magic: 4/4======================== .### #########AC: 5Str: 11 ...#######..>.....EV: 11Int: 9 .#...........#####SH: 0Dex: 19 ##...#####.#.#######.###XL:  4 Next:  4% Place: Dungeon:2 5žjZÔ x................@)......Noise: ===------  Time: 2017.5 (0.0) ##...####.†..#######....a) +2 sling {Shi}  c) +0 sling {Francis ###.## #....#.Fire: a) +2 sling {Shi} # #.# #....#Rev* # #.# #....#..† # #.# #..#.#...w   dart slug # #.# #....#.... # #.# #.##.#######<.. ###.# #.#..........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!5žjÙ ?))5žj/^ 2)))))5žjMæ Y)......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (almost dead, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug!  You shoot a sling bullet.5žj‘é ;98.7 (1.2 _5žjî 5žjÒî 5žj°œ ### # #..>..... #.##### ...#####.#.#.#...@....####.†..#..## #....# ..  #.# #....# . 5žjSą5žjÆą5---905žjR§5žj© 5žjA© Things that are here:5žjź«p _a +0 club; a goblin corpse5žj<I5žjË>5žjÆ@5žj P _5žjœ » ## ## #######..>..... .# .##### .# ..#####.#.#######.##### ).# ---20 ..####.†..#######.....# .## #....# .....# .# #....# .<...# 5žj" Á.# #....# ...Ă·... .# #..#.# .....## .# #....# .....# .# #.##.#######<....# 5žj(5žjôK1.7 (2Rev+ 5žj/5žjœO _Found a stone staircase leading up.5žj&@Trilby the ShooterCoglinHealth: 33/33 ========================Magic: 4/4======================== 5žjs&Ï# ######### ##AC: 5Str: 11 #######..>..... .#EV: 11Int: 9 ..........##### .#SH: 0Dex: 19 ..#####.#.#######.#####XL:  4 Next:  9% Place: Dungeon:2 ..............).@.....#Noise: ---------  Time: 2021.7 (0.0) 5žj&E..####.†..#######.....#a) +2 sling {Shi}  c) +0 sling {Francis .## #....#5žj§&Š.....#Fire: a) +2 sling {Shi} .# #....#5žjœ&Ż.<...#Rev+ .# #....#5žjŃ&$...Ă·... 5žjæ&:.# #..#.#5žjû&g.....## .# #....#5žj'.....# .# #.##.#######<....# 5žjV'.# #.#..........Things that are here: _a +0 club; a goblin corpse _Found a stone staircase leading up.  Fire: a) +2 sling {Shi}5žjy'ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5žjŽ'5žj‚` ÏTrilby the ShooterCoglinHealth: 33/33 ========================Magic: 4/4======================== # ######### ##AC: 55žjEa CStr: 11 #######..>..... .#EV: 11Int: 9 ..........##### .#SH: 0Dex: 19 ..#####.#.#######.#####XL:  4 Next:  9% Place: Dungeon:2 ..............).@.....#Noise: ---------  Time: 2021.7 (0.0) ..####.†..#######.....#a) +2 sling {Shi}  c) +0 sling {Francis 5žj…a 6.## #....#.....#Fire: a) +2 sling {Shi} .# #....#.<...#5žjȘa …Rev+ .# #....#...Ă·... 5žjĐa Ą.# #..#.#.....## .# #....#5žjóa .....# .# #.##.#######<....# 5žjb «.# #.#.......... _Found a stone staircase leading up.  Fire: a) +2 sling {Shi}5žjdb Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  5žjˆb +Okay, then.5žj*c 5žjŽh 5žjj . _5žj 35žjŠ 5žjj5žjő5žjP _5žj5žja5žj?5žj·5žj;5žj 5žj5žj„5žj 5žj—>Rev 5žj~5žj;"5žj·#5žj$5žjš$5žj˜&5žjc(5žj€(5žjŻ)5žj«+5žjv-5žjč-5žjő.5žjD15žjç25žj$3(5žj$45žj65žj85žjj85žjd95žjă:5žjœ<5žjà<5žjÙ=5žjÖ?5žjÎA5žjB5žjKC5žjçD5žjŽF5žjÀF5žjçG5žjžK5žjáMf  You encounter an adder.5žjæT@############ ..>........# .. ..# ...#######.# .# S. .#.#######.##### .#.. .......).......# .#. 5žjçUD†..#######.....# ..# #.....#.# #.<...##.# # #...Ă·..@.# #.# #.....#### ..# #.....# ##.#######<....# #..............# #.####.#.############## S   adder (asleep)..#..........###.....# .............)##..)...# ...#.###.####.........##5žjx]033.7 (12.0)5žj7^34.7 (13 _5žj8d5žjȘe5žj…-Ž############Trilby the Shooter ..>........# .. ..#Coglin ...#######.# .# S.Health: 33/33 ======================== .#.#######.##### .#*.5žj•.VMagic: 4/4======================== .......).......# .#*AC: 5Str: 11 †..#######.....# .*EV: 11Int: 9 ...# #.....# *#SH: 0Dex: 19 ...# #.<...##*#XL:  4 Next:  9% Place: Dungeon:2 ...# #...Ă·..@.#Noise: ---------  Time: 2034.7 (0.0) .#.# #.....####a) +2 sling {Shi}  c) +0 sling {Francis ...# #.....#Fire: a) +2 sling {Shi} ##.#######<....# #..............# #.####.#.##############5žjÛ.—S   adder (asleep) ...#..........###.....# .............)##..)...# ...#.###.####.........## _Okay, then. _You encounter an adder.Fire: a) +2 sling {Shi}5žj/"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)5žj Ț############Trilby the Shooter ..>........# .. ..#Coglin ...#######.# .# S.Health: 33/33 ======================== .#.#######.##### .#).Magic: 4/4======================== .......).......# .#)AC: 5Str: 11 †..#######.....# .)EV: 11Int: 9 ...# #.....# )#SH: 0Dex: 19 ...# #.<...##)#XL:  4 Next:  9% Place: Dungeon:2 ...# #...Ă·..@.#Noise: ---------  Time: 2034.7 (0.0) .#.# #5žj=ߕ.....####a) +2 sling {Shi}  c) +0 sling {Francis ...# #.....#Fire: a) +2 sling {Shi} ##.#######<....# #..............# #.####.#.##############S   adder ...#..........###.....# .............)##..)...# ...#.###.####.........##Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.5žjÈa ))The adder hisses angrily.  You shoot a sling bullet.5žj”ă, .5žj,äÇSThe sling bullet barely misses the adder..S5žjúê>.....5žjìi===5.9 (1.2Rev _5žjÄń5žj,ó5žjì############Trilby the Shooter ..>........# .. ..#Coglin ...#######.# .# ..Health: 33/33 ======================== .#.#######.##### .#..Magic: 4/4======================== .......).......# .#SAC: 5Str: 11 †..#######.....# .*EV: 11Int: 9 ...# #.....# *#SH: 0Dex: 19 ...# #.<...##*#XL:  4 Next:  9% Place: Dungeon:2 ...# #...Ă·..@.#Noise: ===------  Time: 2035.9 (0.0) .#.# #.....[5žj˜40m####a) +2 sling {Shi}  c) +0 sling {Francis ...# #.....#Fire: a) +2 sling {Shi} ##.#######<....#Rev #..............# #.####.#.##############S   adder ...#..........###.....# .............)##..)...# ...#.###.####.........##You shoot a sling bullet. _The sling bullet barely misses the adder.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (48% to hit)5žjUC ,############Trilby the Shooter ..>........# .. .)#Coglin 5žj6D &...#######.# .# ).Health: 33/33 ======================== .#.#######.##### .#).Magic: 4/4======================== .......).......# .#)AC: 5Str: 11 †..#######.....# .)EV: 11Int: 9 ...# #.....# )#SH: 0Dex: 19 ...# #.<...##)#5žj±D iXL:  4 Next:  9% Place: Dungeon:2 ...# #...Ă·..@.#Noise: ===------  Time: 2035.9 (0.0) .#.# #.....####a) +2 sling {Shi}  c) +0 sling {Francis 5žj E Ô...# #.....#Fire: a) +2 sling {Shi} ##.#######<....#Rev #..............# #.####.#.##############S   adder 5žj6E ‹...#..........###.....# .............)##..)...# ...#.###.####.........##5žj{E Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5žjžE  Aim: an adder (48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.5žjÍ " 5žjmÍ üShift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the adder.  5žjąÍ KThe adder is severely wounded.5žj^O U.S5žjÛV +..5žj#W ...5žjnX j7.2 (1.3Rev+ _5žj,_ 5žjÄ`  5žjÂq############Trilby the Shooter ..>........# .. ..# 5žjć­Coglin ...#######.# .# ..Health: 33/33 ======================== .#.#######.##### .#..Magic: 4/4======================== .......).......# .#.AC: 5Str: 11 †..#######.....# .SEV: 11Int: 9 ...# #.....# *#SH: 0Dex: 19 ...# #.<...##*#XL:  4 Next:  9% Place: Dungeon:2 ...# #...Ă·..@.#Noise: ===------  Time: 2037.2 (0.0) .#.# #.....####a) +2 sling {Shi}  c) +0 sling {Francis ...# #.....# 5žjîź,[40mFire: a) +2 sling {Shi} ##.#######<....#Rev+ #..............# #.####.#.##############S   adder ...#..........###.....# .............)##..)...# ...#.###.####.........##You shoot a sling bullet. The sling bullet hits the adder. _The adder is severely wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit) 5žjKrë############Trilby the Shooter ..>........# .. ..#Coglin ...#######.# .# ..Health: 33/33 ======================== .#.#######.##### .#..Magic: 4/4========================  5žjÆrÎ.......).......# .#.AC: 5Str: 11 †..#######.....# .SEV: 11Int: 9 ...# #.....# )#SH: 0Dex: 19 ...# #.<...##)#XL:  4 Next:  9% Place: Dungeon:2  5žjfs...# #...Ă·..@.#Noise: ===------  Time: 2037.2 (0.0) .#.# #.....####a) +2 sling {Shi}  c) +0 sling {Francis ...# #.....#Fire: a) +2 sling {Shi} ##.#######<....#Rev+ #..............# #.####.#.##############S   adder ...#..........###.....#  5žj§sO.............)##..)...# ...#.###.####.........##Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle 5žjȚsShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded. 5žj„•.  Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded.  You kill the adder! 5žjÉ ( 5žjz“(... 5žj—<248.4 (1.2 _ 5žjOž 5žjš  5žjÛÿ 5žj6  5žjÛ  5žj‚  5žj  5žjŒ n 5žj(  5žjÿ  5žjà  5žj< >Rev  5žjŸ  5žjĐ  5žjÌ  5žję  5žjh  5žjp  5žjÚ  5žj† , 5žj‰  5žj^  5žjŠ  5žj%  5žj  5žjU  5žj  ( 5žjT  5žj+  5žjL  5žj   5žj<  5žjț!  5žj9$ f  You encounter an adder. 5žjß)  ## ###  #.......  #.#....  5žj7* Ö #.#... ###### ###..#. ..# #.....## ####.# #.#....#  5žjk* û####.######.#...@# ---).......##.#...#....#  5žj‘* ####.....##...##.....#  #.....##.#...........  5žj¶* z #.<...##.#########...  5žjŚ* é #...Ă·....# #SS   adder (asleep)   5žjö* =####  #.. 5žj+ J...# ####<.... 5žjG+ "# 5žjq/ .46.4 (8.0 5žju0 #--- 5žjš0 +7.4 (9 _ 5žjÆ4  5žjî5 !5žj© :Trilby the Shooter## ###Coglin#.......Health: 33/33 ========================#.#....Magic: 4/4========================#.#...!5žj ŁAC: 5Str: 11 ###### ###..#.EV: 11Int: 9 .....# #.....##SH: 0!5žj> ™Dex: 19 ####.# #.#....#!5žjo ÔXL:  4 Next: 24% Place: Dungeon:2 ####.######.#...@#!5žj€ †Noise: ---------  Time: 2047.4 (0.0) .).......##.#...#**..#a) +2 sling {Shi}  c) +0 sling {Francis !5žj x####.....##...##...*.#Fire: a) +2 sling {Shi}#.....##.#.......**..#.<...##.#########.*.#...Ă·....##S!5žjK ‹S   adder (asleep)#.....#####.....# !5žjn ^####<....# _You kill the adder! !5žj’ y_You encounter an adder.Fire: a) +2 sling {Shi}!5žjœ ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!5žjí @Aim: an adder (asleep, 98% to hit)!5žjaç Trilby the Shooter## ###Coglin#.......Health: 33/33 ========================#.#....Magic: 4/4========================#.#...AC: 5Str: 11 ###### ###..#.EV: 11Int: 9 .....# #.....##SH: 0Dex: 19 !5žjÉç8####.# #.#....#XL:  4 Next: 24% Place: Dungeon:2 ####.######.#...@#Noise: ---------  Time: 2047.4 (0.0) .).......##.#...#))..#a) +2 sling {Shi}  c) +0 sling {Francis ####.....##...##...).#Fire: a) +2 sling {Shi}#.....##.#.......))..!5žjèź#.<...##.#########.).#...Ă·....##SS   adder#.....#####.....# ####<....#!5žj}è€Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.!5žj„l7 You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is lightly wounded.  You shoot a sling bullet.  The adder is moderately wounded.!5žj0î9S.!5žjï9S.!5žjłő3......!5žj·öi===8.6 (1.2Rev _!5žj€û!5žj"ę!5žj: ,Trilby the Shooter## ###Coglin#.......Health: 33/33 ========================#.#....Magic: 4/4========================#.#...AC: 5Str: 11 ###### ###..#.EV: 11!5žjp: JInt: 9 .....# #.....##SH: 0Dex: 19 ####.# #.#....#!5žjŻ: ÔXL:  4 Next: 24% Place: Dungeon:2 ####.######.#...@#!5žjÜ: $Noise: ===------  Time: 2048.6 (0.0) .).......##.#...#**..#!5žj; xa) +2 sling {Shi}  c) +0 sling {Francis !5žj"; Ï####.....##...##...**#Fire: a) +2 sling {Shi}!5žjS; ą#.....##.#........S..Rev !5žj€; ż#.<...##.#########...#...Ă·....#!5žj«; Ÿ#.S   adder#.....####!5žj­< 3#.....# ####<....#The sling bullet hits the adder. _The adder is moderately wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)!5žj› Trilby the Shooter## ###Coglin#.......Health: 33/33 ========================#.#....Magic: 4/4========================#.#...AC: 5Str: 11 ###### ###..#.EV: 11Int: 9 .....# #.....##SH: 0Dex: 19 ####.# #.#....#XL:  4 Next: 24% Place: Dungeon:2 ####.######.#...@#Noise: ===------  Time: 2048.6 (0.0) .).......##.#...#))..#a) +2 sling {Shi}  c) +0 sling {Francis ####.....##...##...))#Fire: a) +2 sling {Shi}#.....##.#....!5žjú› ù....S..Rev #.<...##.#########...#...Ă·....##.S   adder#.....#####.....# ####<....#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.!5žjș% ž Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.  The adder is severely wounded.!5žjDš ?S.!5žjÖš ,S.!5žjĄŻ P.. !5žjÀ ‡9.8 (1.2Rev+ _"5žjt‚ŸTrilby the Shooter## ###Coglin#.......Health: 33/33 ========================#.#....Magic: 4/4"5žjӂü========================#.#...AC: 5Str: 11 ###### ###..#.EV: 11Int: 9 .....# #.....##"5žjû‚ŒSH: 0Dex: 19 ####.# #.#....#"5žjƒÔXL:  4 Next: 24% Place: Dungeon:2 ####.######.#...@#"5žj|ƒJNoise: ===------  Time: 2049.8 (0.0) .).......##.#...#**..#a) +2 sling {Shi}  c) +0 sling {Francis ####.....##...##...S.#"5žjźƒÄFire: a) +2 sling {Shi}#.....##.#...........Rev+ "5žj҃û#.<...##.#########...#...Ă·....##."5žjőƒuS   adder#.....####"5žj„ˆ#.....# ####<....#You shoot a sling bullet. The sling bullet hits the adder. "5žj<„j_The adder is severely wounded.Fire: a) +2 sling {Shi}"5žjy„ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"5žjš„sAim: an adder (heavily wounded, 48% to hit)"5žjœÿTrilby the Shooter## ###Coglin#.......Health: 33/33 ========================#.#....Magic: 4/4========================#.#...AC: 5Str: 11 ###### ###..#."5žjÍœEV: 11Int: 9 .....# #.....##SH: 0Dex: 19 ####.# #.#....#XL:  4 Next: 24% Place: Dungeon:2 ####.######.#...@#Noise: ===------  Time: 2049.8 (0.0) .).......##.#...#))..#a) +2 sling {Shi}  c) +0 sling {Francis ####.....##...##...))#"5žjŸÄFire: a) +2 sling {Shi}#.....##.#........))."5žjUŸńRev+ #.<...##.#########..)#...Ă·....#"5žj‚ŸŸ#.S   adder#.....####"5žj©Ÿ2#.....# ####<....#"5žjߟëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle"5žj ż Shift-Dir - straight line"5žj8żÆAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder."5žjcż"5žjCIRShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.bar"5žjqÎ9S."5žj°Ö:......."5žjĆŰ451.0 (1.2 _"5žjà"5žjVâ"5žj\à vTrilby the Shooter## ###Coglin#.......Health: 33/33 ========================#.#....Magic: 4/4========================#.#...AC: 5Str: 11 ###### ###..#.EV: 11Int: 9 .....# #.....##SH: 0Dex: 19 ####.# #.#....#"5žjțà ÌXL:  4 Next: 24% Place: Dungeon:2 ####.######.#...@#Noise: ===------  Time: 2051.0 (0.0) .).......##.#...#*S..#a) +2 sling {Shi}  c) +0 sling {Francis ####.....##...##.....#Fire: a) +2 sling {Shi}#.....##.#...........Rev+ "5žj(á û#.<...##.#########...#...Ă·....##."5žjPá uS   adder#.....####"5žjtá g#.....# ####<....#You shoot a sling bullet. "5žj˜á c_The sling bullet barely misses the adder.Fire: a) +2 sling {Shi}"5žjùá VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)"5žjí ÿTrilby the Shooter## ###Coglin#.......Health: 33/33 ========================#.#....Magic: 4/4========================#.#...AC: 5Str: 11 ###### ###..#."5žjFî eEV: 11Int: 9 .....# #.....##SH: 0Dex: 19 ####.# #.#....#XL:  4 Next: 24% Place: Dungeon:2 ####.######.#...@#Noise: ===------  Time: 2051.0 (0.0) .).......##.#...#....#"5žjìî a) +2 sling {Shi}  c) +0 sling {Francis ####.....##...##.....#Fire: a) +2 sling {Shi}#.....##.#...........Rev+ #.<...##.#########...#...Ă·....##.S   adder"5žj"ï u#.....#####.....# ####<....#Fire: a) +2 sling {Shi}"5žjKï ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"5žjrï łAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  "5žj˜ï ;You kill the adder!"5žjfô >)"5žjuxF))))))"5žj‰LM.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!  You shoot a sling bullet."5žjÄ{382.2 (1.2Rev* _"5žjĂ "5žj9 #5žjSâ#5žjÙâ#5žj€ă#5žjæ#5žjŒç#5žjòç#5žjïëB#5žj9ì#5žjÀì#5žjî#5žjpî#5žjóî>Rev+ #5žj­ï#5žj ń#5žj$ò#5žj\ò#5žjó#5žjdő#5žjqö#5žjșö#5žj\ś#5žj„ű#5žj©ù#5žjú#5žj€ú#5žj û#5žjïü#5žj>ę6Rev #5žj”ę#5žjC#5žjQ#5žj†#5žj$#5žjŒ#5žjÁ#5žjű#5žjŠ#5žjc#5žjÂ,#5žjF #5žjö #5žj #5žjD (#5žjă #5žjK#5žj#5žj•#5žjJ#5žjß#5žjă#5žj#5žjŃ#5žj #5žj?#5žj#5žj¶#5žj^#5žjí#5žj(#5žjy#5žj}#5žj@#5žjg#5žjá#5žjä#5žjŚ,#5žj:#5žj #5žj!#5žjI!#5žjä!#5žj;##5žj3$#5žjÔ$#5žj~%#5žj'#5žjś'#5žj…(#5žjù(#5žjw*#5žj&+,#5žj›+#5žj’-#5žjŃ.#5žj/#5žj™/#5žj1#5žj2#5žj‘2#5žjÿ2#5žj :z..##.#########...# Ă·....##5žjc;: ###.#  ..#### #.#  ..# #.#  ..# #.# ..# #.# ########## #. .###.....# #. )##..)...# # ---. #.#  ..........# #.#  .....[....# #.#  #.....###.######.#  ##...##..........#   ##.###.#.########  ##.###.#.##  ...##....#  #5žjŸ?075.2 (23.0)#5žj,@#---#5žjo@%6.2 (24#5žjàD#5žjșF #5žjáFL_k - a fuming yellow potion$5žjKâĄ$5žj‰æX$5žjjê$5žj-ë$5žj‚ë$5žjüë$5žjŰï$5žjqń,$5žjò$5žj«ő$5žjQö$5žjƒö$5žjś$5žjŚú$5žj‹û$5žjÄû$5žjWü$5žjbÿ$5žj$5žjS$5žjÒ$5žjw$5žjś$5žj?$5žjf$5žjO $5žję ,$5žj( $5žj $5žj$5žjë$5žj$5žjW$5žjä$5žj7 $5žjo"$5žjH%$5žju'$5žjż'$5žj)$5žj–,$5žj“.$5žjĘ.$5žj_0$5žjJ3$5žj.5$5žjw5$5žjđ6$5žjĘ9$5žjÀ;$5žj7<$5žjV=$5žj&@$5žjB$5žjDB$5žjvC$5žj5F$5žjțG$5žjFH$5žjÇI$5žjGL$5žj9N$5žjN$5žjùO$5žj.R$5žjT$5žjiT$5žjôU$5žjÒW$5žjŽY$5žjĂZ$5žjȘ[$5žj°^$  Things that are here:$5žjao  a +0 sling; a +0 dagger; a goblin skeleton$5žj0c$5žjșc _$5žj^e$5žjg$5žjĘh$5žjDi$5žjbj$5žj±k$5žjm$5žj_m$5žjYn$5žj±o$5žjaq$5žj„q$5žj›r$5žj%t$5žj~u$5žjÂu$5žjŽv$5žjvx$5žjÜy$5žjz$5žjÚz$5žj$€$5žjv$5žjż$5žjœ‚$5žjτ$5žj†$5žjg†$5žjE‡$5žjD‰$5žjrŠ$5žj·Š$5žj«‹$5žj[$5žjáŽ$5žj%$5žj!$5žjĄ‘$5žjü’$5žjF“$5žjg”$5žj̕$5žjú–$5žj‹—$5žjœ˜$5žjÙ$5žjÿš$5žjE›$5žj9œ$5žjnš$5žji©,$5žjȘ$5žj,Ź$5žj­$5žj_­$5žjà­$5žj±$5žjö±$5žj3Č$5žjŽČ$5žjF¶$5žj<·$5žjÔ·$5žjČž$5žjî»$5žjœ$5žj[œ$5žj8Ÿ$5žjHÁ$5žjGÂ$5žjÂ$5žjNĂ$5žjïĆ$5žjÇ$5žj€Ç$5žj|È$5žjPË$5žj{Ì$5žjŸÌ$5žjžÍ$5žjłĐ$5žj<Ò$5žjŐÒ$5žjùÓ$5žjüÖ$5žj;Ű$5žjŰ$5žj¶Ù$5žjNÜ$5žj-Ț$5žjăȚ$5žjŽß$5žjâ$5žj†ă$5žjÌă$5žjűä$5žj%î$5žjźï$5žjûï$5žj ûæ  You see here a +1 dagger of electrocution. _$5žjąü$5žjÿü$5žj1ț$5žj­$5žj$5žj„$5žjŹ$5žjQ$5žjž$5žjä$5žjÒ$5žjł $5žjx $5žjĂ $5žj ,$5žjl$5žjÍ$5žjÉ$5žj $5žj­$5žjí$5žjf$5žj>$5žjy$5žj$5žjT$5žjà$5žj $5žjJ $5žj!$5žjä#M  There is an opulent altar of Gozag here.$5žjG%$5žj& _$5žj3'$5žj°($5žjí)$5žj.*$5žjś*$5žj,$5žjȘ-,$5žj[.$5žjì/$5žjÿ0$5žjL1$5žjÔ1$5žjÿ4 $5žjn5L There is a stone staircase leading down here.$5žjF7$5žjü7 _$5žj­8$5žjò9$5žj;$5žja;$5žjč;$5žj=$5žjî=$5žj,>$5žj—>$5žj’?$5žjs@$5žj±@$5žjA$5žj'B$5žjC$5žjVC$5žjŹC$5žjćD$5žj•E$5žjĘE$5žjbF$5žjHG$5žj H$5žjkH$5žjćH$5žjŽI$5žj~J$5žjŒJ$5žj,K$5žj=M$5žj$N,$5žj”N$5žjæO$5žjłP$5žjÿP$5žjEQ$5žjJS$5žjT$5žjCT$5žjêT$5žj=V$5žjW$5žjbW$5žjëW$5žjsY$5žjPZ$5žjZ$5žj[$5žjn\$5žjg],$5žj^$5žjó^$5žjŸ_$5žjś_$5žje`$5žjŻa$5žjgb$5žjŸb$5žj'c$5žjkd$5žjVe$5žj‘e$5žjf$5žj–g$5žjqh$5žjźh$5žj,i$5žjcj$5žj@k$5žj‹k$5žjl$5žjnn,$5žjęn$5žj&ŠU           ####     #...    $5žjÀŠ #...     #...   ###############.#   ...........#....   #########.#.#.#155.2 (79   #.#.#.#   $5žjśŠę##.#.#.#   #####....#.#  #.....#..#.#  $5žj4‹F#.# #†###...##.#  #.# #.# ##>###.# $5žj~‹[ #.# #.# #.###.#  #.#####.####...... _You now have 126 gold pieces (gained 8).$5žjWŒ$5žjb$5žj”’E _Done exploring.%5žjpß %5žjĐë gLevel 2 of the Dungeon <<<>>>_∩(Press ? for help)#############..........###.#.....##..#######.#....#....##...### ############# ###..#..#.....##.....#######..>........# #.....###.....##...#...........#######.# #.#....###....#################.##...#####.#.#######.######.#....#..#...##............#....................).......##.#...#....#..##@##########.#.#.##...####.†..#######.....##...##.....#..##.##.#.#.###.## #....# #.....##.#...........##.###.#.#.# #.# #....# #.<...##.#########...##.# #####....#.# #.# #....# #...Ă·....####.#%5žjÜì #.# #.....#..#.# #.# #..#.# #.....#####.##.# #†###...##.# #.# #....# #.....##.##.# #.# ##>###.# #.# #.##.#######<....##.##.# #.# #.###.###.# #.#..............##.##.#####.####......##.#####.#.####.#.############## #.##.................##......[...#..........###.....# #.########.###.#.._..........Ă·.............)##..)...# #.##.###........#####......#.###.####.........## #.##....##.....######.###.##.# #.# #..........# #.#####.######........# #....# #.# #.....[....# #.#[11%5žjgí ;16H%5žjs 3@>&5žjŻK&5žjA[8 Trilby the Shooter  Coglin  #### Health: 33/33 ========================  #... Magic: 4/4========================  #... AC: 5&5žj@\Str: 11  #... EV: 11Int: 9  ################.# SH: 0Dex: 19  #............#.... XL:  4 Next: 38% Place: Dungeon:2  #@##########.#.#.# Noise: ---------  Time: 2155.2 (0.0)  #.##.#.#.# a) +2 sling {Shi}  c) +0 sling {Francis  #.###.#.#.# Fire: a) +2 sling {Shi} &5žj­\Ő #.# #####....#.#  #.# #.....#..#.#  #.# #†###...##.#   &5žjâ\V#.# #.# ##>###.#   #.# #.# #.###.#&5žj]‰   #.#####.####......  &5žj:]ž_a +0 sling; a +0 dagger; a goblin skeleton _You see here a +1 dagger of electrocution. &5žji]É_There is an opulent altar of Gozag here. _There is a stone staircase leading down here. _You now have 126 gold pieces (gained 8). _Done exploring.&5žj^&5žjĄ^&5žjÂg&5žj7h&5žj~k: _&5žjLl&5žjQm&5žjŒm&5žjn&5žj^o&5žjhp&5žjŁp&5žj!q&5žj;s&5žj t&5žjÆt&5žjțt&5žjÍv&5žjÖw&5žj=x&5žjŒx&5žjz&5žjÏz&5žj„{,&5žjŒ|&5žjË},&5žjA~&5žjf&5žj+€&5žjx€&5žjè€&5žjp‚&5žjʂ&5žjƒ&5žj΃&5žj …&5žj†,&5žj~†&5žjۇ&5žj©ˆ&5žjۈ&5žj2‰&5žj0Š&5žjüŠ&5žj8‹&5žjƋ&5žjàŒ&5žj[&5žj &5žjŽ&5žj&5žjŠ&5žjُ&5žjE&5žjž&5žjx‘&5žj¶‘&5žj#’&5žj8“&5žj”&5žjV”&5žjØn&5žjvŸ& ################.##...#####.#  #............#...............  #.##########.#.#.##...####.†.  #.##.#.#.###.##  #.#&5žjƟf##.#.#.# #.#  #.# #####....#.# #.#  #.# #.....#..#.# #.# #.  #.# #Ă·###...##.# #.# # &5žjîŸ #.# #.# ##@###.# #.# #.#72.2 (17.0) &5žj , #.# #.# #.###.###.# #.#.  #.#####.####......##.#####.#. &5žj8 S #.................##......[..  #######.###.#.._..........Ă·..&5žj] © #.###........#####..... &5žj„ !#....##.....######.###. ####.######........# #.&5žjÚ Š #.# #.######)###&5žj‰Ą&5žj§&5žj”©c _There is a stone staircase leading down here.&5žj›2 4&5žj 3 &5žjĄ8 &5žj< 83.0) _&5žj? 9_&5žj„‰&3&5žjȍń ..#  . ..# ##.  .. ..#....  ... ..#....  .. .....##  ..##.###....... &5žj6Žœ #..............  #@.# #....## #..### #... ...#&5žjmŽS.#....... &5žjTŐ-4.7 (2.5&5žj5Ú&5žj‚Û# _You climb downwards.&5žj Ța _There is a stone staircase leading up here.'5žjùò I'5žjZó '5žjű '5žjĄû P _'5žj ÿ '5žjTÿ '5žjÎÿ '5žjŽ'5žj©ß..#. ... ..# ##....>. ..#......... ..#....... .....####.###....... #.............. #.##<.# #.@..##60 #..### #... ...#....#..#..........#'5žj â.... #.## #... #.#'5žjë'5žjˆ+7.7 (3'5žjw'5žj9; _Found a stone staircase leading down.(5žjLű I(5žjŚû (5žj<ț f  You encounter an adder.(5žjĘ . ... ..# ##.. ...>.. ..#....(5žj0 ô ........ ..#.... ... .... .....## ..##.###....... #.......(5žjg Ë #.##<.#  #....## #@.##.# ...#...(5žj˜ ^..#..#..##..........##.....S#.##(5žjÇ S   adder (asleep)# #....#. ##... ..(5žjł ?h0(5žj„ »h   jackal (wandering)8.7 (1(5žj (5žjŠ  (5žjĂ I_You encounter a jackal.)5žjM~é. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5)5žj§~wStr: 11#..........h...EV: 11Int: 9#.##<.#SH: 0)5žj FDex: 19#....##XL:  4 Next: 38% Place: Dungeon:3#@.###Noise: ---------  Time: 2178.7 (0.0)#.*.#a) +2 sling {Shi}  c) +0 sling {Francis..*#...Fire: a) +2 sling {Shi})5žj3ù..#.*#..##......*...#)5žjß„#.....S#.##S   adder (asleep)# #....#.#h   jackal (wandering)##... ..  You encounter an adder. _You encounter a jackal.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)5žj6€@Aim: an adder (asleep, 98% to hit))5žjžS. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================)5žjtș... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11#..........h...EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 38% Place: Dungeon:3#@.###Noise: ---------  Time: 2178.7 (0.0)#.).#a) +2 sling {Shi}  c) +0 sling {Francis..)#...Fire: a) +2 sling {Shi}..#.)#..##......)...##.....S#.##S  [)5žjvŒÜm adder# #....#.#h   jackal (wandering)##... ..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.)5žj]A 7 You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is lightly wounded.  You shoot a sling bullet.  The adder is moderately wounded.)5žj‰Ä 5h.)5žjĆ LS.)5žj—Æ 0h)5žj È 4h.)5žjÙÏ •...h 2 jackals (wandering))5žjŻĐ b===9.8 (1.1Rev )5žjôŐ )5žj[Ű W _You encounter a jackal.)5žjK˃. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... ...h.##Magic: 4/4========================..##.###...h...AC: 5Str: 11#..............EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 38% Place: Dungeon:3)5žjÌŠ#@.###Noise: ===------  Time: 2179.8 (0.0)#.*.#a) +2 sling {Shi}  c) +0 sling {Francis..*#...Fire: a) +2 sling {Shi}..#.*#..##Rev ......S...##......#.##S   adder# #....#.#)5žjzÌóhh 2 jackals (wandering)##... ..  The adder is moderately wounded. _You encounter a jackal.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle)5žjMÍ–Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)*5žjúȘ. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... ...h.##Magic: 4/4========================..##.###...h...AC: 5Str: 11#..............EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 38% Place: Dungeon:3#@.###Noise: ===------  Time: 2179.8 (0.0)#.).#a) +2 sling {Shi}  *5žj‚Žàc) +0 sling {Francis..)#...Fire: a) +2 sling {Shi}..#.)#..##Rev ......)...##....).#.##S   adder# #..).#.#hh 2 jackals (wandering)##.). ..  The adder is moderately wounded. _You encounter a jackal.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)*5žjÈ&ÿM Shift-Dir - straight line  Aim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  The sling bullet hits the adder.  The adder is severely wounded.*5žj›©—S..h*5žjc«.*5žj0Ź:S.*5žjłÍh...h   jackal..*5žjGŽk80.9 (1.1Rev+ _*5žjnč*5žj~»*5žjŽ9 . ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#.h..Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11*5žj;: š#.........h....EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 38% Place: Dungeon:3#@.###Noise: ===------  Time: 2180.9 (0.0)#*..#*5žjn: ža) +2 sling {Shi}  c) +0 sling {Francis..S#...Fire: a) +2 sling {Shi}..#..#..##Rev+ *5žjš: U..........##......#.##S   adder*5žjÄ: Ń# #....#.#h   jackal*5žjì: ##... ..  The sling bullet hits the adder. _The adder is severely wounded.*5žj; óFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle*5žj=; ”Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)*5žjOD. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#.h..Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11*5žjuEČ#.........h....EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 38% Place: Dungeon:3#@.###Noise: ===------  Time: 2180.9 (0.0)#)..#a) +2 sling {Shi}  c) +0 sling {Francis..)#...Fire: a) +2 sling {Shi}..#).#..##Rev+ .....)....##...)..#.##S   adder# #.)..#.#h   jackal*5žjF##... ..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.*5žjpá+5žjń’h.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet misses the adder.+5žjlS.h.+5žj D.....+5žjÈr2.1 (1.2Rev* _+5žjM"+5žj#+5žj2Ő . ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#.h..Health: 33/33 ========================... .... .....##Magic: 4/4+5žjŐă========================..##.###.......AC: 5Str: 11#.......h......EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##+5žjŸŐjXL:  4 Next: 38% Place: Dungeon:3#@.###Noise: ===------  Time: 2182.1 (0.0)+5žjÚŐW#.S.#+5žjEÖœa) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* +5žjkÖú..........##......#.##+5žj„ÖŚS   adder# #....#.#+5žjŸÖ„h   jackal##... ..  +5žjîÖ©The sling bullet closely misses the adder. _You shoot a sling bullet. The sling bullet misses the adder.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line+5žj ŚtAim: an adder (severely wounded, 48% to hit)+5žjó . ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#.h..Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11+5žjȘó B#.......h......EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 38% Place: Dungeon:3#@.###Noise: ===------  Time: 2182.1 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* +5žjâó Ń..........##......#.##S   adder# #....#.#+5žj ô Źh   jackal##... ..  Fire: a) +2 sling {Shi}+5žjAô —Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  +5žj€ô ;You kill the adder!+5žjäű h   jackal+5žj *)+5žjYț W.hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!  You shoot a sling bullet.+5žjÎ F<h+5žjƒ 0h+5žjŽ Š.†h 2 jackals (1 wandering)+5žjA <543.3 (1.2 _+5žj' +5žjä ,5žjœç. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... ...h.##,5žj8çMagic: 4/4========================..##.###.......AC: 5Str: 11#..............EV: 11Int: 9#.##<.#SH: 0Dex: 19#.*h.##XL:  4 Next: 54% Place: Dungeon:3#@.###,5žj€Noise: ===------  Time: 2183.3 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##,5žj2žhh 2 jackals (1 wandering)# #....#.###... ..  You kill the adder! _You shoot a sling bullet.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (58% to hit),5žjÜ”Î. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... ...h.##Magic: 4/4========================..##.###...)...AC: 5Str: 11#........))....EV: 11Int: 9#.##))#SH: 0Dex: 19#.)).##XL:  4 Next: 54% Place: Dungeon:3#@.###,5žj·,Noise: ===------  Time: 2183.3 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##hh 2 jackals (1 wandering)# #....#.###... ..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal.,5žjC;ÿShift-Dir - straight lineAim: a jackal (58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal.closely misses the jackal.,5žj‘»K.h,5žj€żG.h,5žj?Çw..<..,5žjlÈ34.5 (1.2 _,5žjÎ,5žjúÏ,5žjxö Ę. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##,5žjś œMagic: 4/4========================..##.###...h...AC: 5Str: 11#..............EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 54% Place: Dungeon:3,5žjkś «#@h###Noise: ===------  Time: 2184.5 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##,5žjőś ˜Rev* ..........##......#.##hh 2 jackals (1 wandering)# #....#.###... ..  You shoot a sling bullet. _The sling bullet closely misses the jackal.Fire: a) +2 sling {Shi},5žjű Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (58% to hit),5žj:> c. ... ..# ##.Trilby the Shooter. ...>.. ..#....,5žjŠ> Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###...h...AC: 5,5žjE? .Str: 11#..............EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 54% Place: Dungeon:3#@h###Noise: ===------  Time: 2184.5 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis,5žjA@ Ú...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##hh 2 jackals (1 wandering)# #....#.###... ..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (58% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is severely wounded.,5žj.È b.  Shift-Dir - straight lineAim: a jackal (58% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is severely wounded.!  You kill the jackal!,5žjDÌ ‡h   jackal (,5žjLN 0h,5žjéN H.h,5žjQ 1,5žjR .,5žj$Y ,5žj\ 465.7 (1.2,5žjXa ,5žjPc W _You encounter a jackal.-5žj$Ę. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##-5žj§$êMagic: 4/4========================..##.###.......AC: 5Str: 11#........*h....EV: 11Int: 9#.##**#SH: 0Dex: 19#.**.##XL:  4 Next: 56% Place: Dungeon:3#@.###Noise: ===------  Time: 2185.7 (0.0)#.†.#-5žj%ąa) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##h   jackal (wandering)# #....#.###... ..  -5žjO%You kill the jackal! _You encounter a jackal.Fire: a) +2 sling {Shi}-5žj»%9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 58% to hit)-5žj‡‡ƒ. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11#........)h....EV: 11Int: 9#.##))#SH: 0Dex: 19#.)).##XL:  4 Next: 56% Place: Dungeon:3-5žj,‰„#@.###Noise: ===------  Time: 2185.7 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##h   jackal# #....#.###... ..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!-5žj!q†You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!  The jackal is moderately wounded.You shoot a sling bullet.  The sling bullet hits the jackal!  You kill the jackal!-5žj‘(-5žjÀ›*h-5žj™f SYou hear a shout!-5žjˆ„á.<...h   jackal (wandering)-5žj[Š“S   ball python (constriction, wandering)-5žj ©496.8 (1.1-5žj<¶r _You encounter a ball python.-5žj^í Ę. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##-5žj&î  Magic: 4/4========================..##.###.S.....AC: 5Str: 11#.......*.h....EV: 11Int: 9#.##*.#SH: 0Dex: 19#.**.##XL:  4 Next: 59% Place: Dungeon:3#@.###Noise: ===------  Time: 2186.8 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##-5žj ï Qh   jackal (wandering)# #....#.#S   ball python (constriction, wandering)##... ..  You hear a shout! _You encounter a ball python.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 68% to hit)-5žjô7p. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11#.........h....EV: 11Int: 9#.##<.#SH: 0Dex: 19#....##XL:  4 Next: 59% Place: Dungeon:3#@.###Noise: ===------  Time: 2186.8 (0.0)-5žjĆ8˜#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##h   jackal (wandering)# #....#.#S   ball python (constriction, wandering)##... ..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line-5žjș:âAim: a ball python (wandering, hasn't noticed you, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!-5žjž=Q))))-5žjÂ9))).5žjÔ7h†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!  You shoot a sling bullet..5žjèF.h.5žjB ź....<..h.5žj;<608.0 (1.2 _.5žj.5žjW.5žj„Èl. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11#.........†....EV: 11Int: 9#.##*h#SH: 0.5žjêÉ‹Dex: 19#.**.##XL:  4 Next: 60% Place: Dungeon:3#@.###Noise: ===------  Time: 2188.0 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##h   jackal# #....#.###... ..  You kill the ball python! _You shoot a sling bullet.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (58% to hit).5žjÓ. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11#.........†....EV: 11Int: 9#.##)h#SH: 0Dex: 19#.)).##XL:  4 Next: 60% Place: Dungeon:3#@.###Noise: ===------  Time: 2188.0 (0.0)#.†.#a) +2 sling {Shi}  .5žjż[33mc) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##h   jackal# #....#.###... ..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (58% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is almost dead..5žjó„<Shift-Dir - straight lineAim: a jackal (58% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is almost dead.  The sling bullet hits the jackal but does no damage..5žjLŠ .hThe jackal is almost dead..5žjȚ1h..5žj6 D<..5žjÛ 39.2 (1.2 _.5žjQ.5žjŸ.5žj.Ń . ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###.......AC: 5Str: 11#.........†....EV: 11Int: 9#.##<.#SH: 0Dex: 19#.*h.##XL:  4 Next: 60% Place: Dungeon:3#@.###Noise: ===------  Time: 2189.2 (0.0)#.†.#a) +2 sling {.5žj\Ò \Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##h   jackal# #....#.###... ..  The sling bullet hits the jackal but does no damage. _The jackal is almost dead.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 58% to hit)/5žjĘűń. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##.###...)...AC: 5Str: 11#........))....EV: 11Int: 9/5žjÒùX#.##))#SH: 0Dex: 19#.)).##XL:  4 Next: 60% Place: Dungeon:3#@.###Noise: ===------  Time: 2189.2 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##h   jackal# #....#.###... ..  /5žjû™Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 58% to hit)  You shoot a sling bullet.  /5žjÔûKThe sling bullet closely misses the jackal./5žj”Ó†Shift-Dir - straight lineAim: a jackal (almost dead, 58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits the jackal!  You kill the jackal!)/5žjo/5žj$r @..†<..†@   Jessica (wandering)You encounter Jessica the Apprentice Sorceress. She is wielding a +0 dagger./5žj‘/  --more--05žjVŐ05žjßÜ<05žjæàE 290.3 (1.1 _05žjSæ05žjùê05žjŠü ’. ... ..# ##.Trilby the Shooter. ...>@. ..#....Coglin......*. ..#....Health: 33/33 ========================... ..*. .....##Magic: 4/4========================05žjDę ..##*###.......AC: 5Str: 11#...*.....†....EV: 11Int: 9#*##<.#SH: 0Dex: 19#*.†.##XL:  4 Next: 62% Place: Dungeon:3#@.###Noise: ===------  Time: 2190.3 (0.0)#.†.#05žję œa) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* 05žjÂę Ț..........##......#.##@   Jessica# #....#.#05žjț ś##... ..  You kill the jackal! _You encounter Jessica the Apprentice Sorceress. She is wielding a +0 dagger.Fire: a) +2 sling {Shi}05žjCț EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (65% to hit)05žjńï. ... ..# ##.Trilby the Shooter. ...>). ..#....Coglin......). ..#....Health: 33/33 ========================... ..). .....##Magic: 4/4========================..##)###.......05žjôđAC: 5Str: 11#...).....†....EV: 11Int: 9#)##<.#SH: 0Dex: 19#).†.##XL:  4 Next: 62% Place: Dungeon:3#@.###Noise: ===------  Time: 2190.3 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##@   Jessica# #....#.###... ..  Fire: a) +2 sling {Shi}Press: ? - h05žj(ńelp, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet.  The sling bullet closely misses Jessica.15žj.115žjt±7.@  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet.  The sling bullet closely misses Jessica.  You shoot a sling bullet. The sling bullet barely misses Jessica.15žjŠč8.....15žj »31.5 (1.2 _15žj„Á15žj>Ă15žjŻë. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin......@. ..#....Health: 33/33 ========================... ..*. .....##Magic: 4/4========================..##*###.......AC: 5Str: 11#...*.....†....EV: 11Int: 9#*##<.#SH: 0Dex: 19#*.†.##XL:  4 Next: 62% Place: Dungeon:3#@.###Noise: ===------  Time: 2191.5 (0.0)#.†15žjŽń [37m.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##@   Jessica# #....#.###... ..  The sling bullet closely misses Jessica. _You shoot a sling bullet. The sling bullet barely misses Jessica.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (65% to hit)15žj­š. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin......@. ..#....Health: 33/33 ========================... ..). .....##Magic: 4/4========================..##)###.......AC: 5Str: 11#...).....†....EV: 11Int: 9#)##<.#SH: 0Dex: 19#).†.##XL:  4 Next: 62% Place: Dungeon:3#@.###Noise: ===------  Time: 2191.5 (0.0)15žjźÉ#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##@   Jessica# #....#.###... ..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is lightly wounded.15žj›5ą  Shift-Dir - straight line  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is lightly wounded.  Jessica is moderately wounded.15žjx·9.@15žjŠč%.@15žj<À,...15žj.Á32.7 (1.2 _15žjŚÆ15žjŠÈ15žjV ę. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##15žjŚV .Magic: 4/4========================..##@###.......AC: 5Str: 1115žjÿV u#...*.....†....EV: 11Int: 9#*##<.#SH: 015žj'W Dex: 19#*.†.##XL:  4 Next: 62% Place: Dungeon:315žjOW K#@.###15žjqW žNoise: ===------  Time: 2192.7 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...15žjŰW 7Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##@   Jessica15žjúW š# #....#.###... .. 15žj$X j_Jessica is moderately wounded.Fire: a) +2 sling {Shi}15žjgX ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line15žj€b ŠAim: Jessica, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  65% to hit)25žj*. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##@###.......AC: 5Str: 11#...).....†....EV: 11Int: 9#)##<.#SH: 0Dex: 19#).†.##XL:  4 Next: 62% Place: Dungeon:3#@.###25žjń*…Noise: ===------  Time: 2192.7 (0.0)#.†.#a) +2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.##@   Jessica# #....#.###... ..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line25žjq+*Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  65% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is heavily wounded.25žjș¶)Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  65% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is heavily wounded.You kill Jessica!25žj™»(25žjŽB0...25žjńJ. ... ..# ##.Trilby the Shooter. ...>.. ..#....Coglin........ ..#....Health: 33/33 ========================... .... .....##Magic: 4/4========================..##)###.......AC: 5Str: 11#.........†....EV: 11Int: 9#.##<.#SH: 0Dex: 19#..†.##XL:  4 Next: 107% Place: Dungeon:3#@.###Noise: ===------  Time: 2193.9 (1.2)#.†.#a) [0;10;125žjÈKÍm+2 sling {Shi}  c) +0 sling {Francis...#...Fire: a) +2 sling {Shi}..#..#..##Rev* ..........##......#.### #....#.###... ..  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  65% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is heavily wounded.You shoot a sling bullet. The sling bullet hits Jessica. _You kill Jessica!25žjuLe  You have reached level 5!25žj°W/  --more--35žjhüC8/385/55 3% 35žj 35žjÆ4 _45žjŹú3M ..#  . ..... ..# ## ...>....... ..#....... .... .....##..##)###...#.........†....##<.#†.## #..### #.†.#  ...#... ..#..#..##...#.###... ..45žjL45žjń4---40 45žj1_45žj 45žj 45žj]Ę ÓM .........# . . ..... ..# ##.. ...>............ ..#........ .... .....##..)..##)###...#.........†....##<.†.## #..###45žjČĘ & #.†.# ...#...#..#....#.#45žj_æ 45žjȚæ A---545žj’ë 45žjí + _Found a quarterstaff.55žjü…—M##...# ...........# . ..........# ##.. ...>............. ..#...... .... .....##..)..##)###...#...@.....†....55žjN†Ű####.##<.#..†.## #..####.†.#..#..#...#.##55žj‡Ž55žjA\6Rev+ 55žjí”55žjŠ–55žjț:€M #...$#### ...#  #..........# ##.#...>......#..........#..................##..)..##@###.............†....####.##<.#..55žjL;}†.###..###.....#55žjÚD;755žjŒH55žjjJ@ _Found 5 gold pieces.  Things that are here:55žjŠLL _a +0 dagger; a +0 robe65žjoŽˆ #....# #...$......####.# ..# . #....# ##.#...>......#..........#...........@.........##...)..##)###.......65žjŸ”Ä....#.........†....... ####.##<.#... #..†.## #..### #.†.# ...#... ..#..#..##65žjŚŸ65žjfż,8 _65žjÌĆ65žjnÇ75žjŽ” #.# #...$......# ###.## ..#.. #.# ##..#...>......#...........#.....##.)..##)###..#.........†..... ####.##<.#.... #.75žj8€=.†.##.. #..###. #.†.# ...#...  ..#..#..##75žjœˆ75žjçŽ;975žj75žj^·Ü #.# #...$......# ###.### ..#. #.# ##..#...>......#...........#.....##.)..##)###..#.........†......####.##<.#.... #..†.##..# #..###... #.†.#..75žjŻ·Œ# ...#...  ..#..#..##75žj\Ÿ75žjÆŸV200Rev 75žj„Â75žj†Ă75žjê < #.# #...$......#####.##...#.##.# ##..#...>......#...........#.....##.)..##)###..#.........†.....####.##<.#.... #..†.##b....#. #..###b   bat (asleep).#. #.†.#.#... ...#...  ..#..#..##75žjč 75žj& %175žj 75žjZ T _You encounter a bat.85žjI N#..........# #...$......#####....######....#.....##.# ##...#...>......#................#..............####)###.........#.........†.....####.##<.#.. .# #..†.## #b....#.# #..#......#.# #.†.# #...#.......#...#...#.#..#..#..##..........2 _You see here a +0 quarterstaff.85žjÜŰ #..........#Trilby the Shooter#...$......#Coglin####..........#Health: 38/38 ========================#####.............#Magic: 5/5========================85žj Ú #.....##..........# ##. AC: 5Str: 11.......#...>......#.... EV: 11Int: 9..................#.... SH: 0Dex: 19.....................## XL:  5 Next:  3% Place: Dungeon:3.......@..##)###....... Noise: ---------  Time: 2202.9 (0.0).....**.#.........†.... a) +2 sling {Shi}  c) +0 sling {Francis....*...####.##<.#..Fire: a) +2 sling {Shi}..**....# #..†.##Rev #b....#.# #..###......#.# #.[0;10;185žjÚÚ bm†.#b   bat (asleep)#...#.......#...#...#.#..#..#..##..........# _You encounter a bat. _You see here a +0 quarterstaff.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)85žjđG#..........#Trilby the Shooter#...$......#Coglin####..........#Health: 38/38 ========================#####.............#Magic: 5/5========================85žj I#.....##..........# ##. AC: 5Str: 11.......#...>......#.... EV: 11Int: 9..................#.... SH: 0Dex: 19.....................## XL:  5 Next:  3% Place: Dungeon:3.......@..##)###....... Noise: ---------  Time: 2202.9 (0.0)........#.........†.... a) +2 sling {Shi}  c) +0 sling {Francis........####.##<.#..Fire: a) +2 sling {Shi}........# #..†.##Rev #.....#.# #..###......#.# #.†.#b  85žjPI[40m bat (asleep)#...#.......#...#...#.#..#..#..##..........#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle85žj’IÔShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!85žjêOX)))))85žjŐ6)))95žj‡*.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.95žjÆ|4===4.1 (1.2Rev+ _95žjú%95žjÈ'95žj ‹#..........#  #...$#  ####.# #####....# #.....##..........# ##. .#...>......#.... .......#.... .95žjš ..........## .)..##)###....... .#.........†.....####.##<.#..........# #..†.#.....#.# #..###......#.# #.†.##...#.......#...#...#.#..#..#..#95žjœŠ 95žj<‹ d---50Rev 95žjł‘ 95žjž“ :5žjŒ8 :5žj%9 :5žjĂ: :5žj‰? :5žjDC :5žjÒG ,:5žjŹH :5žj"L ,:5žjśM :5žjDQ :5žjêU ,:5žj#W :5žjÂY :5žjÚ\ :5žj] (:5žj^ :5žjźa :5žj e :5žjfe :5žjÔf :5žj(i :5žjal :5žj l :5žjęm :5žj+r :5žjˆr :5žjAs :5žj‚y M _You now have 131 gold pieces (gained 5).:5žj»| :5žj} :5žjÊ~ :5žjだ:5žjÀ† :5žjü† :5žj{ˆ :5žj]‹ :5žj# ,:5žjɐ :5žj)“ :5žją– :5žjՖ :5žj«— :5žj\™ :5žj{œ :5žjłœ :5žjѝ :5žjQ  :5žjS€ :5žjƒ€ :5žjpŠ :5žj…§ :5žj•Ș :5žjÆȘ :5žjKŹ :5žj2ź :5žjʱ ,:5žjł :5žjé¶ :5žjMč :5žjŠč :5žj5» :5žj Œ :5žjZŸ :5žjŸ :5žjcż :5žjäż :5žj  ,:5žjÓ :5žjIÄ :5žjÇ ,:5žj­Ç :5žj4Ì :5žjsÏ :5žj§Ï :5žjĐ :5žjȘŃ :5žj*Ó f  You encounter a jackal.:5žj«Ù ..........# ..........# ..........# ..........# ..........# ##### ..........####...# :5žjÚ Ÿ...>......#......# ..........#......###### .............### --- ..##)###..............# #.........†...........# ####.##<.#......# # #..†.##......# :5žjbÚ k# #..####.........#### h   jackal (wandering) # #.†.# #.........# ....#... .h........# .#..#..####.......##:5žj Û X25.1 (20.0)h.:5žjâ :5žjTä 36.1 (21 _:5žj‹è :5žjcê ;5žjë N..........#Trilby the Shooter ..........#Coglin ..........#Health: 38/38 ======================== ;5žjžë ú..........#Magic: 5/5======================== ..........# #####AC: 5Str: 11 ..........####...#EV: 11Int: 9 ...>......#......#SH: 0;5žjÿë cDex: 19 ..........#......######XL:  5 Next:  4% Place: Dungeon:3 ;5žj«ì .............##.@.....#Noise: ---------  Time: 2226.1 (0.0) ..##)###.......*......#a) +2 sling {Shi}  c) +0 sling {Francis #.........†...*.......#Fire: a) +2 sling {Shi} ;5žjí Ò####.##<.#...*........# # #..†.##..*.........# # #..####.*.......####h   jackal (wandering) # #.†.# #h........# ;5žjeí à....#... ..........# .#..#..####.......## _You now have 131 gold pieces (gained 5). _You encounter a jackal.;5žj,î jFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 58% to hit);5žjń..........#Trilby the Shooter ..........#Coglin ..........#Health: 38/38 ======================== ..........#Magic: 5/5======================== ..........# #####AC: 5Str: 11 ..........####...#EV: 11Int: 9 ...>......#......#SH: 0Dex: 19 ..........#......######XL:  5 Next:  4% Place: Dungeon:3 .............##.@.....#Noise: ---------  Time: 2226.1 (0.0) ..##)###.......)......#a) +2 sling {Shi}  c) +0 sling {Francis ;5žjÒŻ#.........†...).......#Fire: a) +2 sling {Shi} ####.##<.#...)........# # #..†.##..).........# # #..####.).......####h   jackal # #.†.# #h........# ....#... ..........# .#..#..####.......##Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.<5žj„Zj†Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.The sling bullet hits the jackal.  You kill the jackal!<5žj`)<5žjAèE.....<5žjâëq5===7.3 (1.2Rev _<5žjfń<5žjłò<5žj‚<5žjǂ<5žj^ƒ<5žj›ˆ<5žj‹<5žjB<5žjő<5žjZ‘<5žj’<5žj”<5žjÿ–<5žjF—(<5žjD˜<5žjnš<5žj3œc  You encounter a bat.<5žjúĄö#....# #######..........####...##...>......#......#...........#......######<5žj„ąó..............##.......#)..##)###..............#..#.........†...........# ....####.##<.#............# ....# #..†.##.....#---.# #..####<5žjŸą".#### ..#.# #.†.# #†.#.......#....#<5žj8Ł.#..#..#..######  ..........# .........#b   bat (asleep)  #......#.## #.........#  # #....#.# ...b......# <5žjmŁl ##... ..<5žjő«.30.3 (3.0<5žjÌŹN---1.3 (4 _<5žjđČ<5žj›Ž=5žjÏ&Ï#.............# #####Trilby the Shooter ..##..........####...#Coglin ...#...>......#......#Health: 38/38 ======================== ..............#......######Magic: 5/5======================== .................##.......#AC: 5Str: 11 ...)..##)###..............#EV: 11Int: 9 ....#.........†...........#SH: 0Dex: 19 ....####.##<.#............#XL:  5 Next:  5% Place: Dungeon:3 ....# #..†.##..@.........#=5žj>(rNoise: ---------  Time: 2231.3 (0.0) ..#.# #..####..*......####a) +2 sling {Shi}  c) +0 sling {Francis ..#.# #.†.# #†.*......#Fire: a) +2 sling {Shi} #.......#.......*......# #.#..#..#..####.*.....##..........# ..*......#b   bat (asleep)#......#.## #..*......## #....#.# ...b......###... .. _You kill the jackal! _You encounter a bat.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)=5žjD#.............# #####Trilby the Shooter ..##..........####...#=5žj^Coglin ...#...>......#......#Health: 38/38 ======================== ..............#......######Magic: 5/5======================== .................##.......#AC: 5Str: 11 ...)..##)###..............#EV: 11Int: 9 ....#.........†...........#SH: 0Dex: 19 ....####.##<.#............#XL:  5 Next:  5% Place: Dungeon:3 ....# #..†.##..@.........#Noise: ---------  Time: 2231.3 (0.0) ..#.# #..####.........####a) +2 sling {Shi} [4=5žj_ˆ0m c) +0 sling {Francis ..#.# #.†.# #†........#Fire: a) +2 sling {Shi} #.......#..............# #.#..#..#..####.......##..........# .........#b   bat (asleep)#......#.## #.........## #....#.# ..........###... ..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=5žj7_ŽAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!=5žjÇe))))))=5žjĐê*)=5žjŰs-.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.=5žjŸwq6===2.6 (1.3Rev _=5žjÀ~=5žjò=5žjZÂ3=5žj0Ă=5žjŽÇ=5žjSÊ=5žjË=5žjüÎ,=5žjŽĐ>=5žjúŃ=5žjŐb  You see here a jackal corpse.=5žj„Ű=5žj1Ù _=5žj Ú=5žj‡Û=5žjđĘ,=5žjÎȚ=5žjZâ=5žjć,=5žjæ=5žjzè=5žjcë,=5žj­ì=5žjŒí=5žjàï,=5žjçđ=5žjˆû=5žjÌę=5žjJț=5žjÉț=5žj4 =5žjŒ ,=5žj° =5žj· =5žj# =5žjŸ =5žjë =5žj` =5žjŒ =5žjŃ =5žjH =5žjź =5žjƒ ,=5žjì =5žjđ =5žjf =5žjÇ =5žj: =5žj= =5žjë =5žj> =5žj‡ =5žjä =5žją =5žjû =5žj$ =5žjE =5žjë ,=5žj—! =5žj# =5žjí$ ,=5žj~% =5žj†' =5žjŠ) k  You encounter a ribbon worm.=5žjÖ2 € #...#.#..#..#..####.......## ..........# #.........# #......#.####.........# # #....#.#............# ##.......##......... # #.#.##..##......... ... #..###.......# .....###..# #......## .......@..# .######--- .......##  =5žj4 S....... ^.#### ....... ..# ....... .. ....... .. w   ribbon worm (asleep) ....... ... .....w# ..# =5žjÓ: 049.6 (17.0)=5žjŒ; P---50.6 (18 _=5žj@ =5žj}A >5žjQ­— #...#.#..#..#..####.......##Trilby the Shooter>5žjtź..........# #.........#Coglin#......#.####.........#Health: 38/38 ========================# #....#.#............#Magic: 5/5========================##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  6% Place: Dungeon:3.......@..# .######Noise: ---------  Time: 2250.6 (0.0)......*##.....#a) +2 sling {Shi}  c) +0 sling {Francis......* ^.#####Fire: a) +2 sling {Shi}......* ..#>5žj6ŻȘ[37m......* .......*. ..w   ribbon worm (asleep).....*. ........w# ..# _You see here a jackal corpse. _You encounter a ribbon worm.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)>5žj<…o #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 38/38 ========================# #....#.#............#Magic: 5/5>5žj†========================##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  6% Place: Dungeon:3.......@..# .######Noise: ---------  Time: 2250.6 (0.0)......)##.....#a) +2 sling {Shi}  c) +0 sling {Francis>5žj?‡˜......) ^.#####Fire: a) +2 sling {Shi}......) ..#......) .......). ..w   ribbon worm.....). ........w# ..#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.>5žjW Shift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm is moderately wounded.>5žjT”;w.>5žji–h gYou hear a shout!>5žjńžă.... .g   hobgoblin>5žjB b===1.8 (1.2Rev >5žj†§>5žj%±Z _You encounter a hobgoblin.>5žj|z  #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 38/38 ========================# #....#.#............#Magic: 5/5========================##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  6% Place: Dungeon:3.......@..# .######Noise: ===------  Time: 2251.8 (0.0)......*##.....#a) +2 sling {Shi}  c) +0 sling {Francis......g ^.[>5žj<{ 33m#####Fire: a) +2 sling {Shi}......* ..#Rev ......* ........* ..w   ribbon worm......w ...g   hobgoblin......# ..#You hear a shout! _You encounter a hobgoblin.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 81% to hit)>5žjĐÁ #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 38/38 ========================# #....#.#............#Magic: 5/5========================##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  6% Place: Dungeon:3.......@..# .######Noise: ===------  Time: 2251.8 (0.0)......)##.....#a) +2 sling {Shi}  c) +0 sling {Francis......) ^.[>5žjĂ<33m#####Fire: a) +2 sling {Shi}......) ..#Rev ......) ........) ..w   ribbon worm......w ...g   hobgoblin......# ..#Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet completely misses the hobgoblin.The sling bullet hits the ribbon worm!  The ribbon worm is heavily wounded.?5žjŽsYou shoot a sling bullet.  The sling bullet completely misses the hobgoblin.The sling bullet hits the ribbon worm!  The ribbon worm is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.?5žjœ†pw.g.?5žjŒ)..?5žjڍj3.0 (1.2Rev+ _?5žj|™?5žjŸä. #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 38/38 ========================# #....#.#............#Magic: 5/5========================##.......##.........AC: 5?5žjÒć=Str: 11# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  6% Place: Dungeon:3.......@..# .######Noise: ===------  Time: 2253.0 (0.0)......g##.....#a) +2 sling {Shi}  c) +0 sling {Francis......* ^.#####Fire: a) +2 sling {Shi}......* ..#Rev+ ......* ........w ..w   ribbon worm....... ...g   hobgoblin?5žj+æÒ......# ..#You shoot a sling bullet. _The sling bullet hits the hobgoblin but does no damage.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?5žjĆæxAim: a ribbon worm (heavily wounded, 81% to hit)?5žj-Ú. #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 38/38 ========================# #....#.#............#Magic: 5/5========================##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9?5žjHÛ... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  6% Place: Dungeon:3.......@..# .######Noise: ===------  Time: 2253.0 (0.0)......g##.....#a) +2 sling {Shi}  c) +0 sling {Francis....... ^.#####Fire: a) +2 sling {Shi}....... ..#Rev+ ....... ........w ..w   ribbon worm....... ...g   hobgoblin......# ..#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does n?5žj…Û o damage.?5žjțbž Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.?5žjzæ:w.?5žjKü?5žj”ęZ7-4.2 (1.2?5žj- ?5žj– - _The hobgoblin hits you.?5žjæ*= #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 37/38 =======================-# #....#.#............#Magic: 5/5========================##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  6% Place: Dungeon:3.......@..# .######?5žj9,TNoise: ===------  Time: 2254.2 (0.0)......g##.....#a) +2 sling {Shi}  c) +0 sling {Francis......* ^.#####Fire: a) +2 sling {Shi}......* ..#Rev+ ......w ......... ..w   ribbon worm....... ...g   hobgoblin......# ..#The hobgoblin is heavily wounded. _The hobgoblin hits you.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)@5žjÖô\ #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 37/38 =======================-# #....#.#............#Magic: 5/5========================##.......##.........AC: 5Str: 11@5žjöí# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  6% Place: Dungeon:3.......@..# .######Noise: ===------  Time: 2254.2 (0.0)......g##.....#a) +2 sling {Shi}  c) +0 sling {Francis....... ^.#####Fire: a) +2 sling {Shi}....... ..#Rev+ ......w ......... ..w   ribbon worm....... ...g   hobgoblin......# ..#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle@5žjXö#Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.@5žj8†ž[Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.  You kill the hobgoblin!@5žjߋ)@5žjž8w.@5žjš@5žjgz75.3 (1.1Rev* _@5žjY@5žj$!@5žjZ7 . #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 37/38 =======================-# #....#.#............#Magic: 5/5========================##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9@5žjÚ7 ... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  7% Place: Dungeon:3.......@..# .######Noise: ===------  Time: 2255.3 (0.0)......*##.....#a) +2 sling {Shi}  c) +0 sling {Francis......* ^.#####Fire: a) +2 sling {Shi}......w ..#Rev* ....... ......... ..@5žj8 Ow   ribbon worm....... .........# ..#You shoot a sling bullet. The sling bullet hits the hobgoblin. @5žj-8 4_You kill the hobgoblin!Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@5žjQ8 {Aim: a ribbon worm (moderately wounded, 81% to hit)@5žj€ o #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 37/38 =======================-# #....#.#............#Magic: 5/5@5žj“€ à========================##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##@5žjF âXL:  5 Next:  7% Place: Dungeon:3.......@..# .######Noise: ===------  Time: 2255.3 (0.0)......)##.....#a) +2 sling {Shi}  c) +0 sling {Francis......) ^.#####Fire: a) +2 sling {Shi}......) ..#Rev* .....). .......). ..w   ribbon worm.....). ...@5žjȘ ű....).# ..#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  @5žjê oYou shoot a sling bullet.  The sling bullet barely misses the ribbon worm.@5žją ȘShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.@5žj‰ :w.@5žj_Ž T[......@5žjóŽ 36.4 (1.1 _@5žj’ @5žj*” A5žj±ù #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#A5žj€©Coglin#......#.####.........#Health: 37/38 =======================-# #....#.#............#Magic: 5/5========================A5žj€ș##.......##.........AC: 5Str: 11A5žje€Ò# #.#.##..##.........EV: 11Int: 9A5žj~€ł... #..###.......#SH: 0Dex: 19A5žj•€n.....###..# #......##A5žjź€îXL:  5 Next:  7% Place: Dungeon:3.......@..# .######A5žjƀáNoise: ===------  Time: 2256.4 (0.0)......*##.....#A5žjü€/a) +2 sling {Shi}  c) +0 sling {Francis......w ^.#####Fire: a) +2 sling {Shi}A5žj....... ..#Rev* ....... ..A5žj-Ő....... ..w   ribbon worm....... ...A5žjFŻ......# ..#You shoot a sling bullet. The sling bullet hits the ribbon worm. A5žj\o_The ribbon worm is heavily wounded.Fire: a) +2 sling {Shi}A5žjp[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)A5žj”šą #...#.#..#..#..####.......##Trilby the Shooter..........# #.........#Coglin#......#.####.........#Health: 37/38 =======================-# #....#.#............#Magic: 5/5========================A5žj©6##.......##.........AC: 5Str: 11# #.#.##..##.........EV: 11Int: 9... #..###.......#SH: 0Dex: 19.....###..# #......##XL:  5 Next:  7% Place: Dungeon:3A5žjÆ©^.......@..# .######Noise: ===------  Time: 2256.4 (0.0)......)##.....#a) +2 sling {Shi}  c) +0 sling {Francis......w ^.#####Fire: a) +2 sling {Shi}....... ..#Rev* ....... ......... ..w   ribbon worm....... .........# ..#Fire: a) +2 sling {Shi}A5žj©ȘïPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.A5žj­5­.  Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.  You kill the ribbon worm!A5žjŰ:)A5žjNÆ2[A5žjĐÉj8=107.6 (1.2 _A5žj¶ÏA5žj\ŃB5žj-‘ą ..........# #...# #......#.####.# # #....#.#....# ##.......##.####.#.##..##....... #..####...###..# ##......# .######.....# ...^.#####..r.# .....#......#.......#r   quokka (wandering)B5žj’À#....#.#. .#..#..B5žjQ”Ar.B5žjé™;B5žjŽš5---80B5žj‡ŸB5žjćĄm _You encounter a quokka.Things that are here:B5žj0€x _a +0 ring mail; a hobgoblin corpseC5žjŃ!,    #...##  # #..  ##.......#  ####.#.##..#  ...... #..#  ......###..#   ...........#   .......@#  ........r^.#####  ...........#  ............#  .............#  ..............#  C5žjf"c.......#....#.#  ....... .#..#.. C5žj”N    #...##  # #..  ##.......#  ####.#.##..#  ...... #..#  ......###..#   ...........#   .......@#  C5žjŰ”s........r^.#####  ...........#  ............#  .............# ..............#  .......#....#.# ....... .#..#.. C5žj œC5žjLœ9---C5žjoĂC5žjhĆ] _A quokka is nearby!C5žjF@ =..........# #.........# Trilby the Shooter#......#.####.........# Coglin# #....#.#............# Health: 38/38 ========================##.......##.........Magic: 5/5========================C5žjœ@ ;####.#.##..##.........AC: 5Str: 11...... #..###.......#EV: 11Int: 9......###..# #......##SH: 0Dex: 19C5žjù@ š...........# .######XL:  5 Next: 10% Place: Dungeon:3.......@##.....#Noise: ---------  Time: 2258.6 (0.0)........r^.#####a) +2 sling {Shi}  c) +0 sling {Francis...........#C5žjZA Fire: a) +2 sling {Shi}............#Rev* .............#..............#C5žjÂA r   quokka.......#....#.#....... .#..#.. _a +0 ring mail; a hobgoblin corpse _A quokka is nearby!Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (55% to hit)C5žjÀi ‹..........# #.........# Trilby the Shooter#......#.####.........# Coglin# #....#.#............# Health: 38/38 ========================##.......##.........Magic: 5/5========================####.#.##..##.........AC: 5Str: 11...... #..###.......#EV: 11C5žjIj §Int: 9......###..# #......##SH: 0Dex: 19...........# .######XL:  5 Next: 10% Place: Dungeon:3.......@##.....#Noise: ---------  Time: 2258.6 (0.0)........)^.#####a) +2 sling {Shi}  c) +0 sling {Francis.........).#C5žjëj ÀFire: a) +2 sling {Shi}..........).#Rev* ...........).#............).#r   quokka.......#....#)#....... .#..#.)Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineC5žj&k „Aim: a quokka (55% to hit)  You shoot a sling bullet.  The sling bullet completely misses the quokka.C5žjÍđ C5žjî{‚r......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (55% to hit)  You shoot a sling bullet.  The sling bullet completely misses the quokka.You shoot a sling bullet. The sling bullet misses the quokka.C5žj }e6--===9.8 (1.2C5žjì‚C5žj8…m _The quokka completely misses you. The quokka bites you.D5žjޱ..........# #.........# Trilby the Shooter#......#.####.........# Coglin# #....#.#............# Health: 36/38 ======================--##.......##.........Magic: 5/5========================####.#.##..##.........AC: 5Str: 11...... #..###.......#EV: 11Int: 9......###..# #......##SH: 0Dex: 19...........# .######XL:  5 Next: 10% Place: Dungeon:3.......@##.....#Noise: ===------  Time: 2259.8 (0.0)........r^.#####a) +2 sling {Shi}  c) +0 sling {FrancisD5žj™Č„...........#Fire: a) +2 sling {Shi}............#Rev* .............#..............#r   quokka.......#....#.#....... .#..#..  You shoot a sling bullet. The sling bullet misses the quokka. _The quokka completely misses you. The quokka bites you.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (55% to hit)D5žj è..........# #.........# Trilby the Shooter#......#.####.........# Coglin# #....#.#............# Health: 36/38 ======================--##.......##.........Magic: 5/5========================####.#.##..##.........AC: 5Str: 11...... #..###.......#EV: 11Int: 9......###..# #......##SH: 0Dex: 19...........# .######XL:  5 Next: 10% Place: Dungeon:3.......@##.....#Noise: ===------  Time: 2259.8 (0.0)........r^.#####a) +2 sling {Shi}  c) +0 sling {FrancisD5žjÄè...........#Fire: a) +2 sling {Shi}............#Rev* .............#..............#r   quokka.......#....#.#....... .#..#..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (55% to hit)  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.D5žjÚnR)))))))Shift-Dir - straight lineAim: a quokka (55% to hit)  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.  The sling bullet barely misses the quokka.D5žjÚùgr......D5žjrú[7=61.1 (1.3D5žjnD5žjòT _The quokka closely misses you.D5žj6 ž..........# #.........# Trilby the Shooter#......#.####.........# Coglin# #....#.#............# Health: 37/38 =======================-##.......##.........Magic: 5/5========================####.#.##..##.........AC: 5Str: 11...... #..###.......#EV: 11Int: 9D5žjk Š......###..# #......##SH: 0Dex: 19...........# .######XL:  5 Next: 10% Place: Dungeon:3.......@##.....#Noise: ===------  Time: 2261.1 (0.0)........r^.#####a) +2 sling {Shi}  c) +0 sling {Francis...........#Fire: a) +2 sling {Shi}............#Rev* .............#..............#r   quokka.......#....#.#....... .#..#..  The sling bullet barely misses the quokka. _The quokka closely misses you.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (55% to hit)D5žjœ> ž..........# #.........# Trilby the Shooter#......#.####.........# Coglin# #....#.#............# Health: 37/38 =======================-##.......##.........Magic: 5/5========================####.#.##..##.........AC: 5Str: 11...... #..###.......#EV: 11Int: 9D5žj›? Ï......###..# #......##SH: 0Dex: 19...........# .######XL:  5 Next: 10% Place: Dungeon:3.......@##.....#Noise: ===------  Time: 2261.1 (0.0)........)^.#####a) +2 sling {Shi}  c) +0 sling {Francis.........).#Fire: a) +2 sling {Shi}..........).#Rev* ...........).#............).#r   quokka.......#....#)#D5žjÔ? a....... .#..#.)Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleD5žj@ ŹShift-Dir - straight lineAim: a quokka (55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.D5žj9@ D5žjìÉ “M Shift-Dir - straight lineAim: a quokka (55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.The sling bullet hits the quokka.  The quokka is severely wounded.D5žjÂUÆ r.... ..  The quokka bites you.D5žjčVZ5-2.2 (1.1D5žj.]D5žj]_> _The quokka bites you but does no damage.E5žjKT..........# #.........# Trilby the Shooter#......#.####.........# Coglin# #....#.#............# Health: 35/38 ======================--##.......##.........Magic: 5/5========================####.#.##..##.........AC: 5Str: 11...... #..###.......#EV: 11Int: 9......###..# #......##SH: 0Dex: 19...........# .######XL:  5 Next: 10% Place: Dungeon:3.......@##.....#Noise: ===------  Time: 2262.2 (0.0)........r^.#####a) +2 sling {Shi}  c) +0 sling {FrancisE5žj-UH...........#Fire: a) +2 sling {Shi}............#Rev* .............#..............#r   quokka.......#....#.#....... .#..#..  The quokka bites you. _The quokka bites you but does no damage.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 55% to hit)E5žjܜ..........# #.........# Trilby the Shooter#......#.####.........# Coglin# #....#.#............# Health: 35/38 ======================--##.......##.........Magic: 5/5========================####.#.##..##.........AC: 5Str: 11...... #..###.......#EV: 11Int: 9......###..# #......##SH: 0Dex: 19...........# .######XL:  5 Next: 10% Place: Dungeon:3.......@##.....#Noise: ===------  Time: 2262.2 (0.0).........^.#####a) +2 sling {Shi}  c) +0 sling {FrancisE5žjUž™...........#Fire: a) +2 sling {Shi}............#Rev* .............#..............#r   quokka.......#....#.#....... .#..#..  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 55% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!E5žjOV)))))))E5žj,Š]M.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 55% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.E5žjȚ;13.3 (1.1 _E5žjï’E5žj”E5žjx^ E5žjÁ_ E5žjź` E5žj§c E5žj‡g ,E5žjth E5žjĘh %6E5žj'j E5žjmm TRev+ E5žjòn E5žjmq ,E5žj4r E5žj(t E5žj^t E5žj„u E5žjÙx E5žj6y K7=E5žj‚z E5žj} TRev E5žjÚ~ E5žj‚ E5žjj‚ E5žj‘ƒ E5žj"† ,E5žjP‡ E5žjYŠ E5žj§Š h8==E5žj‹‹ E5žjúŽ 1 _HP restored.E5žj’ >E5žj‚“ E5žjΕ E5žjč˜ 3E5žjš E5žjæ› E5žj»ž ,E5žj4  E5žjï„ E5žjÄš E5žj© 9=E5žj4Ș E5žjąŹ E5žjXŻ E5žj€Ż E5žj̰ E5žjÊČ E5žjG¶ ,E5žj`· E5žj^č E5žjÄŒ ,E5žjfœ E5žj»Ÿ E5žjĘż ,E5žj"Á E5žjß E5žjĄĆ ,E5žjÒÆ E5žjwÌ E5žjßÍ E5žj#Î E5žj Ï E5žj1Ń E5žjÓ j  You encounter an endoplasm.E5žjNÚ ° )..##)###...... ........#..†... ........####.##<.#..... ........# #..†.##......#.....#.# ##..####....E5žjĄÚ v .......#.###.†.####†... #...#.......#......... ##...#.#..#..#..####... #E5žjÿÚ <.........# #....---#..#......#.####.... #..###....#.#....... #.J ##.......##.... ##.####.#.##..##.... E5žj‚Û W#........##..###... J   endoplasm (asleep) #.......###..# #... ..............# .###.........[##.....#E5žjÔć 83.3 (20.0)---4.3 (21 _E5žjë E5žj•ì F5žjÏhČ.......)..##)###...... Trilby the Shooter........#.........†... Coglin........####.##<.#.... Health: 38/38 ========================. ........# #..†.##.... Magic: 5/5========================..#.....#.# ##..####.... AC: 5Str: 11.......#.###.†.####†... EV: 11Int: 9F5žjlj#...#.......#......... SH: 0Dex: 19##...#.#..#..#..####... XL:  5 Next: 11% Place: Dungeon:3#.....@.........# #.... Noise: ---------  Time: 2284.3 (0.0)....#.*#......#.####.... a) +2 sling {Shi}  c) +0 sling {Francis. #.*###....#.#....... Fire: a) +2 sling {Shi}#.J ##.......##....##.####.#.##..##....#........##..###... J   endoplasm (asleep)#......5žj8k•44m.###..# #.................# .###.........[##.....# _HP restored. _You encounter an endoplasm.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)F5žjŒ.......)..##)###...... Trilby the Shooter........#.........†... Coglin........####.##<.#.... Health: 38/38 ========================. ........# #..†.##.... Magic: 5/5========================..#.....#.# ##..####.... AC: 5Str: 11F5žj).......#.###.†.####†... EV: 11Int: 9#...#.......#......... SH: 0Dex: 19##...#.#..#..#..####... XL:  5 Next: 11% Place: Dungeon:3#.....@.........# #.... Noise: ---------  Time: 2284.3 (0.0)....#.)#......#.####.... a) +2 sling {Shi}  c) +0 sling {Francis. #.)###....#.#....... Fire: a) +2 sling {Shi}#.J ##.......##....##.####.#.##..##....F5žj€œ[14;15H#........##..###... J   endoplasm#.......###..# #.................# .###.........[##.....#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.F5žjŻShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.F5žjA  The sling bullet hits the endoplasm but does no damage.F5žj“‰ J.  The endoplasm is heavily wounded.F5žj^œ‹.===5.5 (1.2Rev _F5žj™ąF5žjŽŠF5žj ±.......)..##)###...... Trilby the Shooter........#.........†... Coglin........####.##<.#.... Health: 38/38 ========================. ........# #..†.##.... Magic: 5/5========================..#.....#.# ##..####.... AC: 5Str: 11.......#.###.†.####†... EV: 11Int: 9#...#.......#......... SH: 0Dex: 19F5žj,ž Ÿ##...#.#..#..#..####... XL:  5 Next: 11% Place: Dungeon:3#.....@.........# #.... Noise: ===------  Time: 2285.5 (0.0)....#.*#......#.####.... a) +2 sling {Shi}  c) +0 sling {Francis. #.J###....#.#....... Fire: a) +2 sling {Shi}#.. ##.......##.... Rev ##.####.#.##..##....#........##..###... J   endoplasmF5žjž §#.......###..# #.................# .###.........[##.....#The sling bullet hits the endoplasm but does no damage. _The endoplasm is heavily wounded.F5žj„ž óFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleF5žjŸ —Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 88% to hit)G5žju›H.......)..##)###...... Trilby the Shooter........#.........†... Coglin........####.##<.#.... Health: 38/38 ========================. ........# #..†.##.... Magic: 5/5========================G5žjoœ..#.....#.# ##..####.... AC: 5Str: 11.......#.###.†.####†... EV: 11Int: 9#...#.......#......... SH: 0Dex: 19##...#.#..#..#..####... XL:  5 Next: 11% Place: Dungeon:3#.....@.........# #.... Noise: ===------  Time: 2285.5 (0.0)....#.)#......#.####.... a) +2 sling {Shi}  c) +0 sling {Francis. #.J###....#.#....... G5žjèœ?Fire: a) +2 sling {Shi}#.. ##.......##.... Rev ##.####.#.##..##....#........##..###... J   endoplasm#.......###..# #.................# .###.........[##.....#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineG5žj‚Aim: an endoplasm (heavily wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.G5žj(Ą.  Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.  You kill the endoplasm!G5žjč,)G5žj ” .G5žjźžr26.6 (1.1Rev+ _G5žjżG5žjšÀG5žjšÌG5žjÍG5žjÎG5žj8ÓG5žjTÙBG5žj%ÜG5žj$ȚG5žj…Ț>Rev G5žjyßG5žjŚáG5žjäăG5žjDäG5žjòäG5žjÄçG5žjbêc  You encounter a rat.G5žj3ń.....#.............####.##<.#.........# #..†.## ..#.....#.# ##..#### .......#.###.†.#### #...#.......#..##. ##...#.#..#..#..###G5žj‹ńo....r#...............# #..#..#......#.####---....#..###....#.#.......#..# ##.......##........##.####.#.##..##........##......##G5žj8òś........##.......###..# r   rat (asleep)......................#.......[#.........[##... #...........^##G5žjăś| .r9.6 (3.0  Found a chain mail.G5žjEJrG5žj¶J====90.6 (4G5žjćG5žjV - _The rat squeaks loudly.G5žjÙĂ ............#......... Trilby the Shooter............####.##<.# Coglin............# #..†.## Health: 38/38 ========================..#.....#.# ##..#### Magic: 5/5========================G5žjJÄ ű.......#.###.†.#### AC: 5Str: 11#...#.......#..... EV: 11Int: 9##. ##...#.#..#..#..### SH: 0Dex: 19.....#...............# # XL:  5 Next: 12% Place: Dungeon:3G5žjpÄ .....r*@#..#......#.#### Noise: ====-----  Time: 2290.6 (0.0)G5žjšÄ ú........#..###....#.#... a) +2 sling {Shi}  c) +0 sling {Francis........#..# ##.......## Fire: a) +2 sling {Shi}........##.####.#.##..## Rev G5žj Ć '........##........##..##........##.......###..# r   rat......................#.......[#.........[##...#...........^.##Found a chain mail. G5žj+Ć G_The rat squeaks loudly.  Fire: a) +2 sling {Shi}G5žjPĆ ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineG5žjpĆ 4Aim: a rat (65% to hit)H5žj”éË............#......... Trilby the Shooter............####.##<.# Coglin............# #..†.## Health: 38/38 ========================..#.....#.# ##..#### Magic: 5/5========================.......#.###.†.#### AC: 5Str: 11#...#.......#..... EV: 11Int: 9##. ##...#.#..#..#..### SH: 0Dex: 19H5žjBê.....#...............# # XL:  5 Next: 12% Place: Dungeon:3.....†.@#..#......#.#### Noise: ====-----  Time: 2290.6 (0.0)........#..###....#.#... a) +2 sling {Shi}  c) +0 sling {Francis........#..# ##.......## Fire: a) +2 sling {Shi}........##.####.#.##..## Rev ........##........##..##........##.......###..# r   rat......................#.......[#.........[##...#...........^.##Fire: a) +2 sling {Shi}H5žjÈêŽPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (65% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!H5žjhđS)H5žj}u3))))))H5žj(ü%.....†.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (65% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.H5žjPŸ===-1.7 (1.1Rev+ _H5žj™H5žjDI5žj’I5žj“I5žjʓI5žj¶•I5žj٘I5žj[ ###.##<.#.# #..†.# ..#.....#.# ##..## .......#.###.†# #...#.......#.....##.# ##...#.#..#..#..###.....#...............# I5žj`žr....†..#..#......#.###..@#..###...- ##.......###.####.#.##Rev+ r   quokka (wandering)........##.............#0.0I5žjRŁI5žj]§c---2.7 (1Rev I5žjß©I5žjXŹW _You encounter a quokka.I5žjüÁ............####.##<.# Trilby the Shooter............# #..†.## Coglin..#.....#.# ##..#### Health: 38/38 ========================.......#.###.†.#### Magic: 5/5========================# #...#.......#..... AC: 5Str: 11##.# ##...#.#..#..#..### EV: 11Int: 9I5žjDÂÖ.....#...............# # SH: 0Dex: 19r***.†..#..#......#.#### XL:  5 Next: 12% Place: Dungeon:3....***@#..###....#.#... Noise: ---------  Time: 2292.7 (0.0)I5žj‚ÂC........#..# ##.......## a) +2 sling {Shi}  c) +0 sling {Francis........##.####.#.##..## Fire: a) +2 sling {Shi}........##........##..## Rev ........##.......###..#I5žjŹÂ±......................# r   quokka (wandering).......[#.........[##...........#...........^.##I5žjÎÂ~#.............# _You shoot a sling bullet. _You encounter a quokka.I5žjAĂiFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 55% to hit)I5žjH %............####.##<.# Trilby the Shooter............# #..†.## Coglin..#.....#.# ##..#### Health: 38/38 ========================.......#.###.†.#### Magic: 5/5========================# #...#.......#..... AC: 5Str: 11I5žjI ##.# ##...#.#..#..#..### EV: 11Int: 9.....#...............# # SH: 0Dex: 19r))).†..#..#......#.#### XL:  5 Next: 12% Place: Dungeon:3I5žj7I Ä....)))@#..###....#.#... Noise: ---------  Time: 2292.7 (0.0)........#..# ##.......## a) +2 sling {Shi}  c) +0 sling {FrancisI5žj|I ........##.####.#.##..## Fire: a) +2 sling {Shi}........##........##..## Rev ........##.......###..#......................# r   quokkaI5žj·I (.......[#.........[##...........#...........^.###.............#Fire: a) +2 sling {Shi}I5žjàI ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI5žj J ¶Aim: a quokka (wandering, hasn't noticed you, 55% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is lightly wounded.I5žj?Ń U Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 55% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is lightly wounded.  The quokka is severely wounded.I5žjÉR U.rI5žjYZ '......I5žjj[ 7===3.8 (1.1I5žjš[ =Rev+ _I5žjc I5žje J5žj§Đ............####.##<.# Trilby the Shooter............# #..†.## Coglin..#.....#.# ##..#### Health: 38/38 ========================.......#.###.†.#### Magic: 5/5========================# #...#.......#..... AC: 5Str: 11##.# ##...#.#..#..#..### EV: 11Int: 9.....#...............# # SH: 0Dex: 19.....†..#..#......#.#### XL:  5 Next: 12% Place: Dungeon:3.r*****@#..###....#.#... Noise: ===------  Time: 2293.8 (0.0)J5žjöĐ0[10;10H........#..# ##.......## a) +2 sling {Shi}  c) +0 sling {Francis........##.####.#.##..## Fire: a) +2 sling {Shi}........##........##..## Rev+ ........##.......###..#......................# r   quokka.......[#.........[##...........#...........^.###.............#You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 55% to hit)J5žj%............####.##<.# Trilby the Shooter............# #..†.## Coglin..#.....#.# ##..#### Health: 38/38 ========================.......#.###.†.#### Magic: 5/5========================# #...#.......#..... AC: 5Str: 11J5žjpÍ##.# ##...#.#..#..#..### EV: 11Int: 9.....#...............# # SH: 0Dex: 19J5žj©.....†..#..#......#.#### XL:  5 Next: 12% Place: Dungeon:3J5žjÍÚ)))))))@#..###....#.#... Noise: ===------  Time: 2293.8 (0.0)........#..# ##.......## a) +2 sling {Shi}  c) +0 sling {FrancisJ5žjđž........##.####.#.##..## Fire: a) +2 sling {Shi}J5žjÆ........##........##..## Rev+ ........##.......###..#J5žjpë......................# r   quokka.......[#.........[##...........#...........^.###.............#Fire: a) +2 sling {Shi}J5žjăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJ5žjČÈAim: a quokka (severely wounded, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.J5žjÓJ5žjIQ.  Shift-Dir - straight lineAim: a quokka (severely wounded, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.  J5žj„€You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!J5žję”<)J5žjŠ$.......J5žj);45.0 (1.2 _J5žj^#J5žj€$J5žjËŁ €  #..†.# ..#.....#.# ##..## .......#.###.†# #...#.......#.....##.####...#.#..#..#..###.....#...............# .....†..#..##.###........#..###... ##.......###.####.#.##......###..# ........# #..............# J5žj۰ K---60J5žjš” J5žjy· J5žjoA 5  ..#.....#.# ##..##. .......#.###.†#. #...#.......#.....##.####...#.#..#..#..###.....#...............# .....†..#..##.###......##... ##.......###.####.#.##......J5žjÈA Ț###..# Rev+ ........##............... J5žjźG J5žj H A---7J5žjV J5žjEX J5žjęcg . ..##.†#. #...#.......#.....##.####..#..#..###.....#...............# .....†..#..##.###......##J5žjVdÛ... ##.......###.####.#.##......###..# ......Rev+ J5žjvd4....J5žj–dŠ.........#.#............... J5žj·d J5žjŻh0KJ5žj pšK   kobold (wandering)J5žjqT8Rev J5žjœwJ5žj} J5žjC}j_You encounter a kobold. It is wielding a +0 short sword.K5žj7ÂÌ#. #...#.......#.....##.####..#..#..###.....#..K............# .....†..#..##.###......##K5žj’ÂŽ... ##.......###.####.#.##......###..# ............[#.........[##....#...........^.##K5žjÁÂW.............#...K5žjêÂő.# w   ribbon worm (asleep)#.#......K5žj6Ă. K   kobold (wandering)w##:.#....#K5žjĘÙŚ K.  You encounter a ribbon worm.9K5žj%ÚK5žjÜÜ3 _Found a parchment of Petrify.K5žj17­##.####..#..#..###.....#.K.............# .....†..#..##.###......##... ##.......##K5žjÎ7ì#.####.#.##......#.......###..# ............[#[##....#...^.##....# ......#K5žjÿ7Ž#.#.....w##:#.....K5žj*8Û#.### #.#.........#....#  .#K5žjp;1K.K5žj7EK5žjF 300K5žj9MK5žjńNK5žj"7 V##.####...#.#..#..#..### Trilby the Shooter.....#K..............# # CoglinK5žj]7 Ž.....†..#..#......#.#### Health: 38/38 ========================........#..###....#.#... Magic: 5/5========================K5žj€7 Ś........#..# ##.......## AC: 5Str: 11K5žj›7 Ž........##.####.#.##..## EV: 11Int: 9K5žjĂ7 Š........##........##..## SH: 0Dex: 19........##.......###..# XL:  5 Next: 14% Place: Dungeon:3K5žjê7 Ü.......@..............# Noise: ---------  Time: 2300.0 (0.0)K5žj8 ......*[#.........[##... a) +2 sling {Shi}  c) +0 sling {FrancisK5žj.8 ......*.#...........^.## Fire: a) +2 sling {Shi}K5žjL8 <.....*..#.............# Rev .....*..#..............#K5žj8 Ț....*.#.#............... w   ribbon worm (asleep)....w##:#............... K   kobold (wandering)#.### #.#.........#....#K5žjÉ8 „....... .#..#You encounter a ribbon worm. _Found a parchment of Petrify.  K5žjă8 (Fire: a) +2 sling {Shi}K5žjú8 ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineK5žj9 EAim: a ribbon worm (asleep, 98% to hit)K5žjźŽ á##.####...#.#..#..#..### Trilby the Shooter.....#K..............# # Coglin.....†..#..#......#.#### Health: 38/38 ========================........#..###....#.#... Magic: 5/5========================........#..# ##.......## AC: 5Str: 11K5žj ........##.####.#.##..## EV: 11Int: 9........##........##..## SH: 0Dex: 19........##.......###..# XL:  5 Next: 14% Place: Dungeon:3.......@..............# Noise: ---------  Time: 2300.0 (0.0)......)[#.........[##... a) +2 sling {Shi}  c) +0 sling {Francis......).#...........^.## Fire: a) +2 sling {Shi}.....)..#.............# Rev K5žj„ ^.....)..#..............#....).#.#............... w   ribbon worm....w##:#............... K   kobold (wandering)#.### #.#.........#....#....... .#..#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.K5žjŃ T Shift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm is heavily wounded.K5žjê– K.KK5žj× :w.K5žj ž ;....K5žjȚž ====1.2 (1.2 _K5žjŠ K5žjí§ L5žj±3ț##.####...#.#..#..#..### Trilby the Shooter.....#...............# # Coglin.....K..#..#......#.#### Health: 38/38 ========================........#..###....#.#... Magic: 5/5========================L5žjH4#........#..# ##.......## AC: 5Str: 11........##.####.#.##..## EV: 11Int: 9........##........##..## SH: 0Dex: 19........##.......###..# XL:  5 Next: 14% Place: Dungeon:3.......@..............# Noise: ===------  Time: 2301.2 (0.0)L5žjp4......*[#.........[##... a) +2 sling {Shi}  c) +0 sling {Francis......*.#...........^.## Fire: a) +2 sling {Shi}L5žj”4<.....*..#.............# Rev .....*..#..............#L5žjĘ47....w.#.#............... w   ribbon worm.....##:#............... K   kobold (wandering)L5žj5È#.### #.#.........#....#....... .#..#L5žjB5ËYou shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is heavily wounded.Fire: a) +2 sling {Shi}L5žje5ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineL5žjƒ5xAim: a ribbon worm (heavily wounded, 81% to hit)L5žj‰z/##.####...#.#..#..#..### Trilby the Shooter.....#...............# # Coglin.....K..#..#......#.#### Health: 38/38 ========================........#..###....#.#... Magic: 5/5========================........#..# ##.......## AC: 5Str: 11........##.####.#.##..## EV: 11Int: 9........##........##..## SH: 0Dex: 19........##.......###..# XL:  5 Next: 14% Place: Dungeon:3L5žj±{.......@..............# Noise: ===------  Time: 2301.2 (0.0)......)[#.........[##... a) +2 sling {Shi}  c) +0 sling {Francis......).#...........^.## Fire: a) +2 sling {Shi}.....)..#.............# Rev .....)..#..............#....w.#.#............... w   ribbon worm.....##:#............... K   kobold (wandering)#.### #.#.........#....#....... .#..#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( oL5žjï{0r ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.L5žjÛ„You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.  The ribbon worm is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.  The ribbon worm is heavily wounded.L5žj*„AK†L5žj…;w.L5žj%4...L5žj‹Žj2.3 (1.1Rev+ _L5žj–L5žj͗L5žj{ą h##.####...#.#..#..#..### Trilby the Shooter....K#...............# # Coglin.....†..#..#......#.#### Health: 38/38 ========================........#..###....#.#... Magic: 5/5========================........#..# ##.......## AC: 5Str: 11........##.####.#.##..## EV: 11L5žjïą ßInt: 9........##........##..## SH: 0Dex: 19........##.......###..# XL:  5 Next: 14% Place: Dungeon:3.......@..............# Noise: ===------  Time: 2302.3 (0.0)......*[#.........[##... a) +2 sling {Shi}  c) +0 sling {FrancisL5žj•Ł ......*.#...........^.## Fire: a) +2 sling {Shi}.....*..#.............# Rev+ .....w..#..............#......#.#............... w   ribbon worm.....##:#............... K   kobold (wandering)#.### #.#.........#....#....... .#..#The sling bullet hits the ribbon worm but does no damage. L5žjr€ Ê_The ribbon worm is heavily wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)L5žjç V##.####...#.#..#..#..### Trilby the Shooter....K#...............# # Coglin.....†..#..#......#.#### Health: 38/38 ========================........#..###....#.#... Magic: 5/5========================........#..# ##.......## AC: 5Str: 11........##.####.#.##..## EV: 11Int: 9........##........##..## SH: 0Dex: 19L5žjwç ń........##.......###..# XL:  5 Next: 14% Place: Dungeon:3.......@..............# Noise: ===------  Time: 2302.3 (0.0)......)[#.........[##... a) +2 sling {Shi}  c) +0 sling {FrancisL5žj ç Á......).#...........^.## Fire: a) +2 sling {Shi}.....)..#.............# Rev+ L5žjè ›.....w..#..............#......#.#............... w   ribbon worm.....##:#............... K   kobold (wandering)#.### #.#.........#....#....... .#..#Fire: a) +2 sling {Shi}L5žj<è ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineL5žjuè Aim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.L5žjqŸ Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.almost dead.L5žjdńG.KL5žjùśn...(catching breath)L5žjrÿæ ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.M5žjDJ[..M5žjÛD4  5 M5žjEŁ 3.5 (1.2+2 sling {Shi}Held Rev+ M5žj6LM5žjN. _You are caught in a web!M5žjÇÜ_  You cannot shoot with your +2 sling while caught in a web.M5žjSĘ0M5žjgäM5žjYæ. _M5žjÂ_  You cannot shoot with your +2 sling while caught in a web.M5žjDM5žjąM5žjû. _M5žjHȘ CK†M5žj€Č M5žj}ł =11 ---40M5žj»ł ^+2 sling {Shi}Rev+ M5žjòș M5žjTœ  M5žj”œ )_You disentangle yourself.N5žjŻ U.....#K..............# .....†..#..##.###......##... ##.......###.####.#.##N5žjG {......#.......###..# .....#.........[##....#...........^.##............# w..#.......#.#.#.......##:#......N5žj… ##.### #.....#....# #.#  .# N5žjé9w.N5žjN!;N5žjÆ!A---5N5žjç(N5žj9+S _You see here a +0 chain mail.N5žjpî†..#..##.###......##... ##.......###.####.#.##......#.......###..# ............[#.........[##.....^.##w..# .N5žjêîŐ.##.##:#.### #.#....#. #.#  .# #.#N5žjÁù[ (catching breath)N5žj–»  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.N5žj ˆN5žjłˆ4  5 N5žjùˆœ 6+2 sling {Shi}Held Rev+ N5žjǏN5žj)’. _You are caught in a web!N5žjÄ_  You cannot shoot with your +2 sling while caught in a web.N5žjóÄ0N5žjZËN5žjęÌ. _N5žjÌò_  You cannot shoot with your +2 sling while caught in a web.N5žjXóN5žj ûN5žjöü. _O5žjó>|  You cannot shoot with your +2 sling while caught in a web.O5žjȘAO5žjD. _O5žjÏR  You struggle to detach yourself from the web.O5žjÆÏ3----=7Rev O5žjÖO5žj1Ù0 _The ribbon worm bites you.O5žj_Ą _  You cannot shoot with your +2 sling while caught in a web.O5žjÛĄ O5žjŻš O5žj-Ș . _O5žjÏă_  You cannot shoot with your +2 sling while caught in a web.O5žjQäO5žjŸëO5žjșí. _P5žj X~ You struggle to detach yourself from the web.P5žjYd27-------8P5žjł`P5žjc  You struggle to detach yourself from the web. _The ribbon worm bites you. _You cannot shoot with your +2 sling while caught in a web.  You struggle to detach yourself from the web. _The ribbon worm bites you.P5žjN±°11 -9+2 sling {Shi}Rev P5žjZ·P5žjÖžç _The ribbon worm bites you. _You cannot shoot with your +2 sling while caught in a web.  You struggle to detach yourself from the web. _The ribbon worm bites you. _P5žjč#You disentangle yourself.P5žjíœ   You shoot a sling bullet. The sling bullet hits the ribbon worm.P5žjù% Ê †The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm.P5žjm+ )P5žj”Ž P5žj ž v6===10.6 (1.1Rev+ P5žjiŸ P5žj©À O _You kill the ribbon worm!P5žj4,y ........#..###....#.#...#..# ##.......#.##.####.#.##...##........##...###..........#[#[##....#...^.#.#P5žj”,Q......#..#.#.##:###.### #.## #. #.# . .#.. P5žjü,y#.# .#P5žjf6P5žj7f8------10P5žjÌ7.Rev P5žj!>P5žj”Ax _You see here a ribbon worm corpse.Q5žjŒo4.....†..#..#......#.####K#..###....#.#....#..# ##.......#.##.####.#.##..#.##...#.#####..# ......# .[#.[##....#.^.#.†.#.# ..#.#...#.#.....##:#..##.### #.#...#....# K   kobold (wandering)#. #.# ....... .#..##.#.#Q5žj–qD.KQ5žjÓ|MKQ5žj‰}H---2 _Q5žj†Q5žjՈQ5žjĂ à#K........# .....†..### .#..###....#.#...Q5žj_Ä ŽK#..# ##.....####.##........##..####.......###...............# [##....^.##†# .#.......#......##:......##.### #.#..#..#........ .#..##Q5žjdÆ D.KQ5žj­Ï Q5žjƒĐ %3Q5žjß i _You see here a +0 chain mail.Q5žjĆé .....#K..............# # Trilby the Shooter.....†..#..#......#.#### Coglin........#..###....#.#... Health: 28/38 =================-------.........#..# ##.......## Magic: 5/5========================........K##.####.#.##..## AC: 5Str: 11........*##........##..## EV: 11Int: 9........*##.......###..# SH: 0Dex: 19........*..............# XL:  5 Next: 16% Place: Dungeon:3........@#.........[##... Noise: ---------  Time: 2313.6 (0.0).........Q5žjÛê Ú[33m#...........^.## a) +2 sling {Shi}  c) +0 sling {Francis.......†.#.............# Fire: a) +2 sling {Shi}.........#..............# Rev .......#.#...............#.....##:#............... K   kobold##.### #.#.........#....##. #.# ....... .#..##.# _You see here a ribbon worm corpse. _You see here a +0 chain mail.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (58% to hit)R5žjż+R5žjÇŽ.....#K..............# # Trilby the ShooterR5žjL».....†.)#..#......#.#### CoglinR5žj“Ü.......)#..###....#.#... Health: 28/38 =================-------R5žjJ·........)#..# ##.......## Magic: 5/5R5žjŁ2========================R5žjűș........)##.####.#.##..## AC: 5R5žj˜-Str: 11R5žjDŸ........)##........##..## EV: 11R5žjé,Int: 9R5žj`Ž........)##.......###..# SH: 0R5žjp%Dex: 19........)..............# XL:  5 Next: 16% Place: Dungeon:3........@#.........[##... Noise: ---------  Time: 2313.6 (0.0).........#...........^.## a) +2 sling {Shi}  c) +0 sling {Francis.......†.#.............# Fire: a) +2 sling {Shi}.........#..............# Rev .......#.#...............#.....##:#............... K   kobold##.### #.#.........#....##. #.# ....... .#..##.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or 5žjM&40m) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.R5žjò«o)Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the kobold.  You kill the kobold!R5žj9ł<)R5žj”=d...)...R5žj}At===4.7 (1.1Rev+ _R5žj=IR5žjŸJR5žj]^ w .....#K.# ......†..#..#......#..#..###....#.# .#..# ##. .)##.####.#.##.. .##..##.. .##.###..# .# [#.[## .#.^. .†.#.# .#. .#.#R5žj•_ 3 #.....##:# ##.### #.#.#.... #. #.# . .#..  #.#R5žj h R5žj„i ’9=---50Rev R5žjTq R5žjÍr R5žj› Á.....#K.# #......†..#..#......#.#.#..###....#.#..#..# ##.#.)##.####.#.##..#.##..##..#.##.###..# .# .#.[##..#.^.#.†.#.# .#.#.#.#.#.....##:#.##.### #.#.#....##. #.# . .#..# R5žjS– R5žj— A---6R5žj^ R5žjé  S _You see here a +0 chain mail.S5žjŁ­lM##.####...#.#..#..#..## .....#.........# .....†..#####....#.#....#..# ##.....)##.####.##........##..#######..............# [#.........[##.....#...........^.##†.#......# .........#..............#.. . #. #.# S5žj·S5žj3ž,7 _S5žjpżS5žjÁS5žjž;‚M #. ......#.....##.####...#.#..#..#..## .....#.........# .....†..#####....#.#....#..# ##.....)##.####.##........##..####.......###......# [#.[##.....#..^.##.......†.#.............#.. S5žj•<z.....#.### #.#S5žjnES5žj«F^30=8S5žjMS5žj#OS5žj| êM. .......#.###.†.#### #. ......#.....##.####...#.#..#..#..## .....#.........# .....†..#####....#.#....#..# ##.....)##.####.#.##..####.......###...............# [#.........[##............#...........^.##... ........##:#......S5žjt§ S5žjˆš 09S5žjyŻ S5žj<± S5žj#< śM ..# ##.. .......#.###.†.#### #. ......#.....##.####...#.#..#..#..## .....#.........# .....†..#####....#.#....#..# ##.....####.#.##..#######.......................#... ...........#.#.....S5žjĄF =20S5žjÁL S5žjP T _You see here a +0 short sword.T5žjŃ”r . ..##.†#. #...#.......#.....##.####..#..#..###.....#...............# ......†..#..##.###......##... ##.......##)##.####.#.##......###..# .............T5žjŐ¶ì......#.#.....#.....##:#............... T5žj|żT5žjÀ-1 _T5žjÇT5žjÄÈT5žjśș„ #. #...#.......#.....##.####..#..#..###.....#...............# ......†..#..##.###......##... ##.......##)##.####.#.##.##.......###..# ............[#.........[##..................##:#......##.### #.#.........#....# T5žj]ÄT5žjÆÄT1=2T5žj‹ËT5žj6ÍT5žjq$ \ ##.####..#..#..###T5žjf% «.....#...............# ......†..#..##.###......##... ##.......##)##.####.#.##.##.......#.......###..# ............[#[##....#...^.##........#.### #.##. #.# ....... .#..# T5žjŒ% T5žjŻ. T5žj?/ &3T5žjœ5 T5žjG7 U5žjŸaU5žjbU5žj0dU5žj?fU5žj"jU5žj n,U5žjÖoU5žj#w€ .....#...............# ......†..#..##.###......##... ##.......##)##.####.#.##U5žjvw–.##.......#.......###..# ......#.........[##....#...........^.##U5žj˜w݆.#.............# .....U5žjûwæ.#. #.##.#U5žjéx4U5žjH{S _You see here a +0 chain mail.U5žj—U5žjíU5žjU5žjłU5žjțU5žj'; _U5žjWU5žjJ U5žj­ U5žjĆ 2U5žjÛ F==U5žj["U5žjž$U5žj-(U5žjq-.........#..# ##.#..b....)##.####.#.##..#........##..###.......###..# ...............# [#.........[##....#...........^.##U5žjĄ-4†.#...........##....#.....##:..#.#.#U5žjč-b   bat (wandering)#.#U5žjÒ-A#.#U5žjè.*6.7 (2U5žjE/.U5žjŻ5— b  You encounter a bat.U5žji6+7.7 (3U5žj=U5žj]>0 _The bat leaves your sight.U5žjčć ś ......)##.####.#.##.##.......###..# .....[#[##......^.##†...# ..U5žj+æ /.#......#.#.....##:#.### #.#....###.#U5žj2î U5žjąî +8.7 (1U5žjłó U5žj˜ő V5žjŻUg.##........###..# ..............[#[##.............^.##V5žjšVF......†..# ........#......#.#.....##.### #.#....# #. #.#  .# #.#V5žjH_V5žj `&9V5žj?fV5žjn\  You pick up a parchment of Petrify and begin reading...V5žjod3=30.7 (2V5žjŸtV5žj\w@ _You add the spell Petrify to your library.W5žjXê 4=5==W5žjMńW5žjûXW5žjręW5žjœd6=W5žjüBW5žj~ W5žjë W5žj” W5žjqW5žjÙW5žjŠW5žj“W5žj\W5žjŻ7W5žj­=W5žjÚW5žjÆW5žjSW5žjïW5žjû!W5žjh'W5žj(W5žj`.,W5žjö/W5žjó1W5žj'9W5žjË9W5žj:8W5žjM:/==W5žjî:W5žjź<W5žjö >Rev Y5žjXś Y5žj›ű Y5žjĘú ,Y5žjü Y5žjäÿ Y5žjá ,Y5žjń Y5žjŠ Y5žjÁ BY5žjF Y5žjß f  You encounter an adder.Y5žj_ | #..........##........ #..........##....... ##.................... #....[#Y5žją ź.. #..........†#...... #.........†.#......... #.S.........#Y5žjÈ .. #.......#.#.Y5žjê Ź ..#.@...##.#---Y5žj  f ##.#####.# Y5žj- Ÿ#.# #.# ....... Y5žjI ¶..# #.# #.## #.#Y5žjc ™.. #.#S   adder (wandering)Y5žj~ n#.. #.#... #.# Y5žj  !Y5žjM ,7.9 (5.0Y5žjË Y5žjÇ X---8.9 (6 _Y5žjÌ" Y5žjN$ Z5žjcș†#..........##........ Trilby the Shooter#..........##.......# Coglin##.................... Health: 38/38 ========================#..........[#......... Magic: 5/5========================#..........†#......... AC: 5Str: 11#.........†.#......... EV: 11Int: 9#.S.........#......... SH: 0Dex: 19Z5žjúșT#**.....#.#......... XL:  5 Next: 17% Place: Dungeon:3..#.@...##.#......... Noise: ---------  Time: 2358.9 (0.0)##.#####.#......... a) +2 sling {Shi}  c) +0 sling {Francis#.# #.# ....... Fire: a) +2 sling {Shi}..# #.##.## #.#.. #.#S   adder (wandering)#.. #.#Z5žj:»š... #.# _You shoot a sling bullet. _You encounter an adder.Z5žj_»óFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleZ5žj€»vShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)Z5žj˜#..........##........ Trilby the Shooter#..........##.......# Coglin##.................... Health: 38/38 ========================#..........[#......... Magic: 5/5========================#..........†#......... AC: 5Str: 11Z5žjv•#.........†.#......... EV: 11Int: 9#.S.........#......... SH: 0Dex: 19#)).....#.#......... XL:  5 Next: 17% Place: Dungeon:3..#.@...##.#......... Noise: ---------  Time: 2358.9 (0.0)##.#####.#......... a) +2 sling {Shi}  c) +0 sling {Francis#.# #.# ....... Fire: a) +2 sling {Shi}..# #.##.## #.#.. #.#S   adder#.. #.#... #.#Fire: a) +2 sling {Shi}Z5žjź9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  Z5žjćZYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.Z5žjőž7 You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is lightly wounded.  You shoot a sling bullet.  The adder is moderately wounded.Z5žj€ Q.SZ5žj(#.Z5žjȚ)j===60.1 (1.2Rev _Z5žj/0Z5žj)4Z5žj…D ‡#..........##........ Trilby the Shooter#..........##.......# Coglin##.................... Health: 38/38 ========================#..........[#......... Magic: 5/5========================#..........†#......... AC: 5Str: 11#.........†.#......... EV: 11Int: 9Z5žj E 7#...........#......... SH: 0Dex: 19#S*.....#.#......... XL:  5 Next: 17% Place: Dungeon:3..#.@...##.#......... Noise: ===------  Time: 2360.1 (0.0)##.#####.#......... a) +2 sling {Shi}  c) +0 sling {Francis#.# #.# ....... Fire: a) +2 sling {Shi}..# #.#Rev Z5žj.E ß#.## #.#.. #.#S   adderZ5žjWE «#.. #.#... #.#The sling bullet hits the adder. Z5žjoE l_The adder is moderately wounded.Fire: a) +2 sling {Shi}Z5žjŸE ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZ5žj·E uAim: an adder (moderately wounded, 48% to hit)[5žjq:‹#..........##........ Trilby the Shooter#..........##.......# Coglin##.................... Health: 38/38 ========================#..........[#......... Magic: 5/5========================#..........†#......... AC: 5Str: 11#.........†.#......... EV: 11Int: 9#...........#......... SH: 0Dex: 19#S).....#.#......... XL:  5 Next: 17% Place: Dungeon:3[5žjA;..#.@...##.#......... Noise: ===------  Time: 2360.1 (0.0)##.#####.#......... a) +2 sling {Shi}  c) +0 sling {Francis#.# #.# ....... Fire: a) +2 sling {Shi}..# #.#Rev #.## #.#.. #.#S   adder#.. #.#... #.#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  [5žjl;SYou shoot a sling bullet.  The sling bullet hits the adder but does no damage.[5žj_Äx You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is moderately wounded.You shoot a sling bullet.  The sling bullet hits the adder.  The adder is severely wounded.[5žjźFQ.S[5žj1QL .  The adder bites you.  You are poisoned.7====-1.2 (1.1Pois Rev [5žjyX[5žjŒZ, _The adder poisons you![5žj$y#..........##........ Trilby the Shooter#..........##.......# Coglin##.................... Health: 37/38 =======================-#..........[#......... Magic: 5/5========================#..........†#......... AC: 5Str: 11#.........†.#......... EV: 11Int: 9#...........#......... SH: 0Dex: 19#.......#.#......... XL:  5 Next: 17% Place: Dungeon:3[5žj»..#S@...##.#......... Noise: ===------  Time: 2361.2 (0.0)##.#####.#......... a) +2 sling {Shi}  c) +0 sling {Francis#.# #.# ....... Fire: a) +2 sling {Shi}..# #.#Pois Rev #.## #.#.. #.#S   adder#.. #.#... #.#You are poisoned. _The adder poisons you!  [5žję~Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)[5žjčƒ#..........##........ Trilby the Shooter#..........##.......# Coglin##.................... Health: 37/38 =======================-#..........[#......... Magic: 5/5========================#..........†#......... AC: 5[5žjșĐStr: 11#.........†.#......... EV: 11Int: 9#...........#......... SH: 0Dex: 19#.......#.#......... XL:  5 Next: 17% Place: Dungeon:3..#)@...##.#......... Noise: ===------  Time: 2361.2 (0.0)##.#####.#......... a) +2 sling {Shi}  c) +0 sling {Francis#.# #.# ....... Fire: a) +2 sling {Shi}..# #.#Pois Rev #.## #.#.. #.#S   adder#.. #.#... #.#Fire: a) +2 sling {Shi}[5žjOșăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[5žj{șĘAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.[5žj G ІShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the adder.  You kill the adder![5žjL <)[5žjôÔ .†[5žjlŰ š5-252.3 (1.1Rev+ [5žj\à [5žjțá $ _You feel sick.\5žjłĆÄ-4-\5žjžÊź _You feel sick.3--Rev \5žjÈŃ€ _You feel sick.-\5žjüÒ\5žj_Ś3 _You feel sick.\5žj Ű%2\5žjâŰ\5žjŒÛ‹ _You feel sick. _You feel sick.  1-\5žj/Ü.Rev \5žjÒÜ\5žjŒȚ’ _You are no longer poisoned.\5žjçß\5žjlá\5žj¶áK2=\5žjŽâ\5žjqä,\5žjűä\5žj% Z3=4=5==\5žj ,\5žjĄ \5žj \5žjK \5žjÁ\5žj\5žjJ\5žj\5žj>96\5žj2=\5žj\5žj\5žjE\5žjw\5žj]\5žj‹\5žjt\5žjù\5žj1\5žj\5žjß\5žj{57=\5žją\5žjȘ\5žjƒNÿ8\5žjüP[==\5žjQŽ\5žj°’,\5žją˜X\5žj€™\5žj+\5žje€œ=\5žj”Š\5žjMŹn\5žjN­\5žjđŻ,\5žjÙ°\5žj#±\5žjÿ±\5žj”\5žjj·,\5žjYž\5žjCș\5žj…Œ\5žjđŒ\5žj&Ö&\5žjQß°\5žj•à\5žjĐáB\5žjÿćX\5žj”ç\5žjïé,\5žjÊë,\5žj9ì\5žj)í\5žjÙí\5žjï\5žjđ\5žj„đ\5žjŃđ\5žjíó\5žj„ęÜ\5žjcÿ,\5žj’X\5žj\5žjE „\5žj \5žj,\5žjÒ\5žj„\5žjW,\5žjC\5žjz\5žjˆ,\5žjś\5žjĆ\5žj;,\5žjÌ\5žj\5žjț\5žj« \5žjê \5žjR%B\5žj0'\5žj-\5žjé.\5žjc/\5žj+0\5žjw1\5žj3\5žjc3\5žjŽ4\5žjš5\5žj9B\5žj(;\5žj =,\5žjêBX\5žjßE,\5žjŰLB\5žjmNB\5žj§Vn\5žj»Z\5žjd],\5žjđmÜ\5žjϏ„\5žj’\5žjК°\5žj_ X\5žjîš\5žj1Ź\5žj|­\5žjș°\5žj:”\5žj¶B\5žj„ž\5žjŠŒj  You encounter an endoplasm.\5žjÎ................# .........#....#.## ...........#..#..## .........###...#..###### ........## ##........... ........# #..#........ ..#.....# ##.##....... .#..#.### #..#....... ...##.# ##.@.### --- ..###.##.# ..##..# ... .###### ..... ......# ....... .####... .......J   endoplasm (asleep) ## ....?.. ...J...[39;4\5žjWÏ'9m444.3 (82.0)J.\5žj“ŰšJ---5.3 (83\5žj€á\5žjÔő^ _The endoplasm quivers.\5žj5 ô................#Trilby the Shooter .........#....#.##Coglin \5žj‹6 1...........#..#..##Health: 38/38 ======================== .........###...#..######Magic: 5/5======================== ........## ##...........AC: 5Str: 11 ........# #..#........EV: 11Int: 9 ..#.....# ##.##.......SH: 0Dex: 19 .#..#.### #..#.......\5žjś6 qXL:  5 Next: 25% Place: Dungeon:3 ...##.###.@.###Noise: ---------  Time: 2445.3 (0.0) ..###.####*#a) +2 sling {Shi}  c) +0 sling {Francis \5žj07 ..##..#*..Fire: a) +2 sling {Shi} .######.*... \5žjw7 ......#.*..... .####.....*....J   endoplasm \5žjÇ7 <##..J.?.........  You encounter an endoplasm. _The endoplasm quivers.Fire: a) +2 sling {Shi}\5žj8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)]5žjq j................#Trilby the Shooter .........#....#.##Coglin ...........#..#..##Health: 38/38 ======================== .........###...#..######Magic: 5/5]5žjG ‰======================== ........## ##...........AC: 5Str: 11 ........# #..#........EV: 11Int: 9 ..#.....# ##.##.......SH: 0Dex: 19 .#..#.### #..#.......XL:  5 Next: 25% Place: Dungeon:3 ...##.###.@.###Noise: ---------  Time: 2445.3 (0.0) ..###.#]5žj)9###)#a) +2 sling {Shi}  c) +0 sling {Francis ..##..#)..Fire: a) +2 sling {Shi} .######.)... ......#.)..... .####.....)....J   endoplasm ##..J.?.........  Fire: a) +2 sling {Shi}]5žjzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)  ]5žjŒYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.]5žjæ•f.  Shift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.  You kill the endoplasm!]5žjö™)]5žjT>.....]5žjz!q7===6.4 (1.1Rev _]5žjđ(]5žj_*^5žjœTń#....#.#.#..#..#####...#..######## ##........... # #..#........ #.....# ##.##....... #..#.### #..#....... .##.# ##...### ###.# ##@# ##..# #.........# ###### #.........# .....# #.........# ####.......# # ##......?..# #.........############^5žjÏbh---70^5žjCa %.#..#.###...#..######## ##........... # #..#........ #.....# ##.##....... .#.### #..#....... .##.# ##...### ###.# ###.####### ##..# #...@.....# ##### #.# ....# #.# ###... ...#  ###?..# #...############ ---8^5žjrZ ” ###...#..######## ##........... #..# ###.## ..#.### #..##.# ##...### # ###.#######.^5žj‘[ Ș.........## .... ###... ....#Rev ^5žjCb ^5žjc 09^5žj„h ^5žjj _5žj Ń## ##........... # #..#........ # ##.##....... .#.### #..#....... ##.# ##...### ##.# ###.#######..# #.........# ## #.# ...# #.# ##... .....#  ####?..#  #...############ _5žjĘ_5žjT'50_5žj’_5žjű_5žjoç@# #..# # ##.# #.### #..#._5žjÁçt #.# ##...### .# ###.####### ..# #.........# _5žjëçË## #.# ..# ##._5žj èŁ# #... .....# _5žj2è" ####_5žj]èż?..#  #...# ##########_5žj‚è*# _5žj˜ï_5žjVđ&1_5žjVő_5žjàö_5žj‰—í# #..#. # ##.##. .### #..#. .# ##...### .# ###.# # #.#  #.# # ##.# ... .# ####......?..# #.# _5žj_5žjž&2_5žjIŁ_5žjÏ€_5žj2ç b#.## .### #..# ##...###  ###.#######......... #.# ... .... #### .######### 3_5žjüê _5žj«î _5žj<ï +4.4 (2_5žj ò _5žjô c _l - a scroll labelled DIYTZU KOLUEL`5žj7Î `5žjĄÒ „`5žjçÓ `5žjnÔ `5žj‡Ö B`5žjÚŚ `5žjÙ `5žjVÙ `5žjÙÙ `5žj4Û `5žjőÛ `5žjIÜ `5žj#Ț ,`5žjșà B`5žjâ `5žjăâ `5žj0ă `5žj€ă `5žjíä `5žjÖć `5žjEæ `5žj“æ `5žj ê `5žj$ë `5žjqë `5žjì `5žjí `5žjąî `5žjÔî `5žjAï `5žjpđ `5žjuń `5žjËń `5žj*ò `5žjló `5žj~ô `5žjÍô `5žjhő `5žjíö `5žjQű ,`5žj>ù `5žjŸú `5žjđû `5žj=ü `5žjôü `5žj;ț `5žj `5žj€ `5žj  `5žj• `5žjó ,`5žj  `5žja `5žjú ,`5žjE `5žj9 `5žj `5žjG `5žjŽ `5žj‚ `5žj• `5žj `5žją `5žj `5žj `5žjR `5žjú `5žj X`5žj» `5žj4" `5žjk" `5žjK# `5žjȘ% `5žjR' `5žj€' `5žjŻ( `5žjž* `5žjy, `5žj«, `5žjÆ- `5žj€/ `5žj†1 ,`5žjł2 `5žjŽ4 `5žjb6 `5žj’6 `5žj—7 `5žjš9 `5žj ; `5žjb; `5žjm< `5žjŽ> `5žjê? `5žj&@ `5žjDA `5žjÿJ `5žj`L `5žj·L `5žjŠM `5žjęO `5žj@Q `5žjQ `5žjpR `5žjT `5žjÏU ,`5žjÈV `5žj‚X `5žja ,`5žjb `5žjÀc `5žj|e ,`5žj#f `5žjÀg `5žj#i `5žjri `5žjčk `5žjOm `5žjŰn `5žj=o `5žj2r `5žjq~ `5žj4€ ,`5žj `5žjB… `5žj‡† `5žjà† `5žj2ˆ `5žjèŒ `5žj•Ž `5žjǎ `5žj9 `5žjQ” `5žj%– ,`5žjč— `5žjœ `5žjv ,`5žjJž `5žjŹĄ `5žj„Ł ,`5žjè€ `5žjÛ§ `5žjW© `5žj© `5žjLȘ `5žjs­ `5žjŻ ,`5žjț° `5žjeł `5žjw” ,`5žjѶ `5žjÛč `5žjN» `5žjČ» `5žjŒ `5žjż `5žj-Á `5žjhÁ `5žjŰ `5žjÆ `5žj>Ç `5žjmÇ `5žjŽÈ `5žjœÊ `5žjMÌ ,`5žj Í `5žjÍÏ `5žj”Ń `5žjÌŃ `5žjPÓ `5žjîŐ `5žjÆŚ `5žjûŚ `5žj}Ù `5žj•Û `5žj Ę `5žjMĘ `5žjžȚ `5žjśà `5žjMă ,`5žjDć `5žjFç `5žj~é ,`5žjôê `5žjùì `5žjțî `5žj0ï `5žj©đ `5žjÔò `5žjŽô `5žjöô `5žjHö `5žjOű `5žjUú `5žj€ú `5žj”û `5žjàț `5žjźÿ `5žjŚÿ `5žj« `5žjN `5žjŠ ,`5žju `5žj­ `5žjh `5žj« `5žj `5žj© `5žj `5žjZ `5žj} `5žj4 `5žj `5žj7 `5žjT `5žjW B`5žj= `5žjh" `5žjá# `5žj%$ `5žj;% `5žj/' `5žjU( `5žj˜( `5žj”) `5žjD* `5žjș+ `5žj, `5žjî, `5žj0 `5žj±1 `5žj2 `5žj2 `5žjč4 `5žj?>  ####...............# ..##..............# ..........#.....#.# `5žj‰> Ą#.#.............#.# #.####..###...#.... #.####.####...#.#.. #........#.........`5žjŻ> ™ ###......Ă·..#..#... `5žjË> w#@.........#..###.522.4 (68.0)`5žjć> I).......#..# ##`5žj@? (...$###.........)##.####.. #..........##.....#..........##.....##................. #..........[#...... `5žj^? ż#..........†#...... #.........†.#......`5žj°? E `5žjG `5žjZG ,3.4 (69`5žjÆM `5žjP # _Found a mace.b5žjš4b5žjœb5žj{Ÿb5žjË\{ ..##. ...#.....#.. #.#.......#... #.####..###...#...... #.####.####...#.#.... #........#........:.... ###......Ă·..#..#......##..........#..###.)......#..# #....$###)##.# #..##.... #.####.. #.[# #..†# #.†.#...##...#b5žjKcb5žj1d#4.4 (1b5žjJd.0)b5žjäjb5žjGm b5žjcm5_Found a parchment of Momentum Strike.b5žjàö Ç ..##..... .#.....#....# #.#......#....##.####..###...#....#.####.####...#.#...#........#.:.....###......Ă·..#..#.##.#...).#..# .$###.)##... #..##.K. #...##... ##....< #..........[#K   kobold (asleep). #..........†#.... #.........†.#.... ...##.#....b5žjÜú È .KYou encounter a kobold. It is wielding a +0 club.Found a stone staircase leading up.b5žjG `<Kb5žjˆ '===b5žj€ 5b5žjŸ b5žjű ( _The kobold shouts!c5žjëz] ..##. .#......# #.#..##.####..###...#.#.####.####...#..#........#.:.....###......Ă·..#..#c5žj>{ .##.#...).#..#.$###.)##... #...##c5žj{1.K.. #..........##.... ##......<.... #..........[#c5žjł{Ă...... #..........†#....... #.†.#c5žjÚ{M ...##.#c5žj\~8K.c5žj$†c5žjj†'---c5žj’† 6c5žjՍc5žjHc5žjœ..##............ Trilby the Shooter...... ..........#..... Coglin......# #.#............. Health: 38/38 ========================.......##.####..###...#. Magic: 5/5========================........#.####.####...#. AC: 5Str: 11........#........#...... EV: 11Int: 9..:.....###......Ă·..#..# SH: 0Dex: 19........##..........#..# XL:  5 Next: 27% Place: Dungeon:3...)...@............#..# Noise: ---------  Time: 2526.4 (0.0)......*###.........)##.# a) +2 sling {Shi}  c) +0 sling {Francis....c5žjuæ.K. #..........##.. Fire: a) +2 sling {Shi}....... #..........##......... ##................<.... #..........[#... K   kobold....... #..........†#.......... #.........†.#......##...........#...Found a stone staircase leading up. _The kobold shouts!  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (58% to hit)c5žj’#..##............ Trilby the Shooter...... ..........#..... Coglin......# #.#............. Health: 38/38 ========================.......##.####..###...#. Magic: 5/5========================........#.####.####...#. AC: 5c5žj"ĂStr: 11........#........#...... EV: 11Int: 9..:.....###......Ă·..#..# SH: 0Dex: 19........##..........#..# XL:  5 Next: 27% Place: Dungeon:3...)...@............#..# Noise: ---------  Time: 2526.4 (0.0)......)###.........)##.# a) +2 sling {Shi}  c) +0 sling {Francisc5žjYŽ.....). #..........##.. Fire: a) +2 sling {Shi}....).. #..........##.....)... ##..............c5žjżü..).... #..........[#... K   kobold.)..... #..........†#...)...... #.........†.#......##...........#...c5žjć(Fire: a) +2 sling {Shi}c5žj .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (58% to hit)  c5žj2jYou shoot a sling bullet.  The sling bullet barely misses the kobold.c5žjq€ Shift-Dir - straight lineAim: a kobold, wielding a +0 club (58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.c5žjă€sThe sling bullet hits the kobold.  The kobold is heavily wounded.c5žj†' CK.c5žjV. f..<..c5žju/ i===7.6 (1.2Rev _c5žj>7 c5žjÖ8 d5žjc..##............ Trilby the Shooter...... ..........#..... Coglin......# #.#............. Health: 38/38 ========================.......##.####..###...#. Magic: 5/5========================........#.####.####...#. AC: 5Str: 11........#........#...... EV: 11Int: 9..:.....###......Ă·..#..# SH: 0Dex: 19........##..........#..# XL:  5 Next: 27% Place: Dungeon:3...)...@............#..# Noise: ===------  Time: 2527.6 (0.0)......K###.........)##.# a) +2 sling {Shi}  c) +0 sling {Francisd5žj”c5....... #..........##.. Fire: a) +2 sling {Shi}....... #..........##.. Rev ....... ##................<.... #..........[#... K   kobold....... #..........†#.......... #.........†.#......##...........#...You shoot a sling bullet. The sling bullet hits the kobold. _The kobold is heavily wounded.Fire: a) +2 sling {Shi}d5žjŃcjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 58% to hit)d5žjŐg..##............ Trilby the Shooter...... ..........#..... Coglin......# #.#............. Health: 38/38 ========================.......##.####..###...#. Magic: 5/5d5žj‹Ő—========================........#.####.####...#. AC: 5Str: 11........#........#...... EV: 11Int: 9..:.....###......Ă·..#..# SH: 0Dex: 19........##..........#..# XL:  5 Next: 27% Place: Dungeon:3...)...@............#..# Noise: ===------  Time: 2527.6 (0.0)d5žj”ŐZ......$###.........)##.# a) +2 sling {Shi}  c) +0 sling {Francis....... #..........##.. Fire: a) +2 sling {Shi}....... #..........##.. Rev d5žjĘŐ7....... ##................<.... #..........[#... K   koboldd5žjÖć....... #..........†#.......... #.........†.#......##...........#...d5žj8Ö(Fire: a) +2 sling {Shi}d5žj_ÖăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined5žjÖîAim: a kobold, wielding a +0 club (heavily wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!d5žjÖÖd5žjúȚSd5žj©db)))))))d5žjùæZgPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club (heavily wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.d5žjeđm$...<d5žjoń§g   hobgoblin..d5žjbôc8.8 (1.2Rev+ d5žjûd5žj6ęZ _You encounter a hobgoblin.d5žj›â ß...... ...#.###.#...##.####..###...#..#.####.####...#.#........#....:.....###......Ă·..#.......##..........#..g..)......#.........@###.........)##...# #..........##..... #..........##..##...........d5žjă Œ<.....#[#.......#.†#..#†.#.##...# ...#..##.#d5žjää G.gd5žjjì d5žjí 5---90d5žjŠó d5žjmő $  Things that are here:d5žj/ś  _5 gold pieces; a +0 club; a kobold corpsee5žjsS”...... ..........#.... Trilby the Shooter.......###.#............ Coglin........##.####..###...# Health: 38/38 ========================.........#.####.####...# Magic: 5/5========================e5žjžSÌ.........#........#..... AC: 5Str: 11...:.....###......Ă·..#.. EV: 11Int: 9e5žj#Tt.........##..........#.. SH: 0Dex: 19....)................#.. XL:  5 Next: 27% Place: Dungeon:3..g****@###.........)##. Noise: ---------  Time: 2529.8 (0.0)........# #..........##. a) +2 sling {Shi}  c) +0 sling {Francise5žjLT......... #..........##. Fire: a) +2 sling {Shi}.........##............. Rev+ e5žjtTp...<.....#..........[#...........#..........†#.. g   hobgobline5žjœTÖ.........#.........†.#..........##...........#.....#..#.......#.#..e5žjÄTŒThings that are here: _5 gold pieces; a +0 club; a kobold corpsee5žjëTëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cyclee5žjUZShift-Dir - straight lineAim: a hobgoblin (65% to hit)e5žjŰpę...... ..........#.... Trilby the Shooter.......###.#............ Coglin........##.####..###...# Health: 38/38 ========================.........#.####.####...# Magic: 5/5========================.........#........#..... AC: 5Str: 11...:.....###......Ă·..#.. EV: 11Int: 9.........##..........#.. SH: 0Dex: 19....)................#.. XL:  5 Next: 27% Place: Dungeon:3e5žj¶q$..g))))@###.........)##. Noise: ---------  Time: 2529.8 (0.0)........# #..........##. a) +2 sling {Shi}  c) +0 sling {Francis......... #..........##. Fire: a) +2 sling {Shi}.........##............. Rev+ ...<.....#..........[#...........#..........†#.. g   hobgoblin.........#.........†.#..........##...........#.....#..#.......#.#..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.e5žjxț·)))Shift-Dir - straight lineAim: a hobgoblin (65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.e5žjș€@.ge5žjê‰D...g...e5žj„Š>===30.9 (1.1 _e5žj˜’e5žj;”e5žjM ę...... ..........#.... Trilby the Shooter.......###.#............ Coglin........##.####..###...# Health: 38/38 ========================.........#.####.####...# Magic: 5/5========================.........#........#..... AC: 5Str: 11...:.....###......Ă·..#.. EV: 11Int: 9.........##..........#.. SH: 0Dex: 19....)................#.. XL:  5 Next: 27% Place: Dungeon:3e5žjEN e...g***@###.........)##. Noise: ===------  Time: 2530.9 (0.0)........# #..........##. a) +2 sling {Shi}  c) +0 sling {Francis......... #..........##. Fire: a) +2 sling {Shi}.........##............. Rev+ ...<.....#..........[#...........#..........†#.. g   hobgoblin.........#.........†.#..........##...........#.....#..#.......#.#..e5žjuN You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.Fire: a) +2 sling {Shi}e5žjĄN XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 65% to hit)e5žjŠ l...... ..........#.... Trilby the Shooter.......###.#............ Coglin........##.####..###...# Health: 38/38 ========================.........#.####.####...# Magic: 5/5========================.........#........#..... AC: 5Str: 11e5žj‹ ...:.....###......Ă·..#.. EV: 11Int: 9.........##..........#.. SH: 0Dex: 19....)................#.. XL:  5 Next: 27% Place: Dungeon:3.......@###.........)##. Noise: ===------  Time: 2530.9 (0.0)........# #..........##. a) +2 sling {Shi}  c) +0 sling {Francis......... #..........##. Fire: a) +2 sling {Shi}.........##............. Rev+ ...<.....#..........[#...........#..........†#.. g   hobgoblin.........#.........†.#..........##...........#.....#..#.......#.#..Fire: a) +2 sling {Se5žjX‹ bhi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 65% to hit)  e5žj‘‹ ƒYou shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!e5žjż‘ U)))e5žj# 0))))e5žjź l.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!  You shoot a sling bullet.e5žjIł z92.1 (1.2Rev* _e5žjäœ e5žj,À f5žj‚Ïò ...... .##.###.##.##.####..###....#.####.####....#.#.:.....###......Ă·..#.##.#.).#....@$###.)##...# #.##.##.##.##.<.....#.[#.#.†#.#.†.##.##.# ...#..#.#.#f5žj»Őf5žj€Ö5---30f5žjÍĘf5žj~ßf5žj†K...... .#.#.###.#.#.##.####..###...#.#.####.####...#.#.#.....:.....###......Ă·..#..##.#......).#.........@###.)##....# #.##..##.##..##.....<.....#.[#..#.†#..#.†.#.#.##.#....#..#.#.#.f5žj2ˆf5žjâŒx---4Rev+ f5žjłf5žjœœj  You now have 136 gold pieces (gained 5).  Things that are here:f5žj*5.1 (2f5žjV€f5žjá„P _a +0 club; a kobold corpseg5žjŰ 3 ..##...... #.. ..# ##.#........... ##.####..###... .#.####.#### ..........#........#.. ....:.....###......Ă·..# ..........##.# .....).@.............. ........)###...)## ..# #.## .####g5žjÙ Ù ..........##.. ....<.....#.[# .#..†# ..#†.##........##....#g5žjzg5žjű*6.1 (1g5žjŒ g5žj+xł ..## #. .# #g5žjàx­.###.#.#.##.####..###.#.####.####.#.#.:.....###......Ă·..##.##.##.....).#.....)###.)g5žjbyZ...# #.#.##.#.###....<.....#.[##.#.†##.#g5žjéy.†.# #.##.#g5žjó‚g5žj‡ƒT7Rev g5žj”Šg5žjá‹g5žjÈ 3 ..## #. .#. #.###.#.#.##.####..###.#.####.####.#.##.....:.....###......Ă·.. #.##. #...........)###.)...# #..#.##. #.## #....<.....#.[ #.#.† #.#g5žj/ .†. #.##.g5žjô g5žj• %8g5žjÓ# g5žjŚ& M _You see here a +0 mace.h5žja 4## .....#......##...... #.. ..# ##.#.......##.####..###.#.####.####.......#..#:.....###Ă·h5žj(j ### #.....)..........)###...# #..#.##. #..........##. #....<.....#. #.#...#h5žj<†h5žjűh5žjÍ,9 _h5žj h5žjˆh5žj„őM ..........######. .....#......##. . ...# ###.#........##..####.#####.........##.#Ă·#.....## #.....)..........)###............# #.........#..........#h5žjîúh5žjżû&40h5žjŚh5žjô d  You pick up a parchment of Momentum Strike and begin reading...h5žj˜ 51.1 (2h5žjEh5žjÊH _You add the spell Momentum Strike to your library.i5žjJ-i5žjë-i5žj*/i5žj5i5žj8i5žjŸ8i5žj"<i5žjÂFi5žjœIi5žjYJi5žjLi5žjÏNi5žjŹRi5žjSi5žjčTi5žjƒWi5žjòZ  You encounter an orc. It is wielding a +0 flail.i5žjsdê####o ....... ..#. .......#.##.#.# ##............ ..............######.................###...........i5žjeq.......#.... #.###.#.......#........##.####..###.............#.####.#####............#........##...........###......Ă·..###...##...#. o   orc (asleep)#.....).........#............)###..)##......# #..i5žj8e###i5žjÊhb.o4.1 (3i5žj2pToi5žjÇp4==5.1 (4i5žjÎwi5žjá|% _The orc shouts!i5žj+– .... Trilby the Shooter####. ............. Coglin.. ..#o ............. Health: 38/38 ========================.#.##.#*# ##............ Magic: 5/5i5žj—– >========================........*. ............. AC: 5Str: 11........*######........... EV: 11Int: 9......#.*....##.......... SH: 0Dex: 19i5žj̖ '. #......*............#... XL:  5 Next: 29% Place: Dungeon:3i5žj— >.. #......@###.#........... Noise: ==-------  Time: 2545.1 (0.0)...#........##.####..###... a) +2 sling {Shi}  c) +0 sling {Francisi5žjK— P.............#.####.####... Fire: a) +2 sling {Shi}#............#........#....i5žj— O#...........###......Ă·..#.##..........##..........#. o   orci5žjʗ V#.....)................#............)###.........)##............# #..........##You encounter an orc. It is wielding a +0 flail. i5žj˜ ‚_The orc shouts!  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (65% to hit)i5žjB 9.... Trilby the Shooter####. ............. Coglin.. ..#) ............. Health: 38/38 ========================.#.##.#.# ##............ Magic: 5/5========================i5žj© Ű.......... ............. AC: 5Str: 11.........######........... EV: 11Int: 9......#......##.......... SH: 0Dex: 19i5žjۍ . #...................#... XL:  5 Next: 29% Place: Dungeon:3i5žj Ž (.. #......@###.#........... Noise: ==-------  Time: 2545.1 (0.0)i5žj;Ž è...#........##.####..###... a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####... Fire: a) +2 sling {Shi}i5žjlŽ #............#........#....#...........###......Ă·..#.i5žjŽ ##..........##..........#. o   orc#.....)................#.i5žj͎ ô...........)###.........)##............# #..........##Fire: a) +2 sling {Shi}i5žjśŽ -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (65% to hit)  i5žjc wYou shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!i5žjȘ• 7)))))i5žj&– 8i5žjż!*)i5žjGŸoi5žjßüPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (65% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  You shoot a sling bullet.i5žj«šȘ.....o   orc (wandering)i5žj#©0i5žj_Źi31=6.2 (1.1Rev i5žj%·i5žj°čq _You encounter an orc. It is wielding a +0 dagger.j5žjđșA.... Trilby the Shooter####. ............. Coglin.. ..#o ............. Health: 38/38 ========================.#.##.#*# ##............ Magic: 5/5========================........*. ............. AC: 5Str: 11j5žjx»g........*######........... EV: 11Int: 9......#.*....##.......... SH: 0Dex: 19. #......*............#... XL:  5 Next: 31% Place: Dungeon:3.. #......@###.#........... Noise: ===------  Time: 2546.2 (0.0)...#........##.####..###... a) +2 sling {Shi}  c) +0 sling {Francisj5žjí».............#.####.####... Fire: a) +2 sling {Shi}#............#........#.... Rev #...........###......Ă·..#.##..........##..........#. o   orc (wandering)#.....)................#............)###.........)##j5žjŒÄ............# #..........##You shoot a sling bullet. _You encounter an orc. It is wielding a +0 dagger.j5žj>ŒFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej5žjdŒjAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 65% to hit)j5žjÛ .... Trilby the Shooter####. ............. Coglin.. ..#o ............. Health: 38/38 ========================.#.##.#)# ##............ Magic: 5/5========================........). ............. AC: 5j5žj“~Str: 11........)######........... EV: 11Int: 9......#.)....##.......... SH: 0Dex: 19. #......)............#... XL:  5 Next: 31% Place: Dungeon:3.. #......@###.#........... Noise: ===------  Time: 2546.2 (0.0)j5žj...#........##.####..###... a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####... Fire: a) +2 sling {Shi}#............#........#.... Rev #...........###......Ă·..#.j5žj~##..........##..........#. o   orc#.....)................#............)###.........)##j5žjźj............# #..........##Fire: a) +2 sling {Shi}j5žjŚăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej5žjÿžAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!j5žjâ^)You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc!  You kill the orc!j5žjD”Rj5žjé8.....j5žj€!r37.3 (1.1Rev+ _j5žjC(j5žjÊ)j5žj»J C.... Trilby the Shooter####. ............. Coglin.. ..#) ............. Health: 38/38 ========================.#.##.#.# ##............ Magic: 5/5========================j5žj—K .......... ............. AC: 5Str: 11.........######........... EV: 11Int: 9......#......##.......... SH: 0Dex: 19. #...................#... XL:  5 Next: 33% Place: Dungeon:3.. #......@###.#........... Noise: ===------  Time: 2547.3 (0.0)...#........##.####..###... a) +2 sling {Shi}  c) +0 sling {Francisj5žjçK !.............#.####.####... Fire: a) +2 sling {Shi}#............#........#.... Rev+ #...........###......Ă·..#.j5žj(L \##..........##..........#. #.....)................#. ...........)###.........)##j5žjcL Í ............# #..........## You shoot a sling bullet.  j5žj“L oThe sling bullet hits the orc! _You kill the orc!Fire: a) +2 sling {Shi}j5žjŸL ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej5žjfC.... Trilby the Shooter####. ............. Coglin.. ..#) ............. Health: 38/38 ========================.#.##.#.# ##............ Magic: 5/5========================.......... ............. AC: 5Str: 11j5žjJg.........######........... EV: 11Int: 9......#......##.......... SH: 0Dex: 19. #...................#... XL:  5 Next: 33% Place: Dungeon:3.. #......@###.#........... Noise: ===------  Time: 2547.3 (0.0)...#........##.####..###... a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####... Fire: a) +2 sling {Shi}#............#........#.... Rev+ #...........###......Ă·..#.##..........##..........#. #.....)................#. j5žjšg‘ ...........)###.........)## ............# #..........##  _You kill the orc!Fire: a) +2 sling {Shi}j5žjàgăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej5žjhfThat would be overly suicidal.  Okay, then.j5žjij5žjZpj5žj€r. _k5žjÄ ń .. ####.o .. ..#)# k5žj‡Ć ă .#.##.#.# ## ..........  .........###### ......#......## . #.# .. #.###.# ...#........##.####..### .....#.####.#### #......#.# #...........###......Ă·..# ##.##.# o   orc (wandering) #.....)......# .....)###k5žjòÇ š.) .# #.#k5žjhÌ U.ok5žj(Ő k5žj Ö 4---8.3 (1k5žjßÜ k5žj`ß  _You encounter an orc. It is wielding a +1 war axe of sundering.l5žjŚS... Trilby the Shooter.. ####.. ............ Coglin... ..#o# ............ Health: 38/38 ========================.#.##.#*# ##........... Magic: 5/5========================........*. ............ AC: 5Str: 11l5žjoŚ•........*######.......... EV: 11Int: 9......#*.....##......... SH: 0Dex: 19l5žj—ŚM. #.....*.............#.. XL:  5 Next: 33% Place: Dungeon:3.. #.....@.###.#.......... Noise: ---------  Time: 2548.3 (0.0)l5žjŰł...#........##.####..###.. a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####.. Fire: a) +2 sling {Shi}#............#........#... Rev+ #...........###......Ă·..#l5žj-ŰÙ##..........##..........# o   orc (wandering)l5žjRŰ#.....)................#...........)###.........)#............# #..........# l5žjwŰĄ_You encounter an orc. It is wielding a +1 war axe of sundering.Fire: a) +2 sling {Shi}l5žjŒŰăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linel5žjńŰšAim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (wandering, hasn't noticed you, 68% to hit)l5žj‚;^... Trilby the Shooter.. ####). ............ Coglin... ..#)# ............ Health: 38/38 ========================.#.##.#)# ##........... Magic: 5/5========================l5žjț;á........). ............ AC: 5Str: 11........)######.......... EV: 11Int: 9......#).....##......... SH: 0Dex: 19. #.....).............#.. XL:  5 Next: 33% Place: Dungeon:3.. #.....@.###.#.......... Noise: ---------  Time: 2548.3 (0.0)l5žjˆ<Ÿ...#........##.####..###.. a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####.. Fire: a) +2 sling {Shi}#............#........#... Rev+ #...........###......Ă·..###..........##..........# o   orc (wandering)#.....)................#...........)###.........)#............# #..........#l5žj·<UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  l5žjĘ<š(wandering, hasn't noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.l5žj™Âl5žjÔE))oShift-Dir - straight line  Aim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (wandering, hasn't noticed you, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet barely misses the orc.l5žjźN‡.....ol5žjßO====9.4 (1.1 _l5žj‰Xl5žjZl5žjŠS ... Trilby the Shooter.. ####.. ............ Coglin... ..#)# ............ Health: 38/38 ========================.#.##.#o# ##........... Magic: 5/5========================........*. ............ AC: 5Str: 11........*######.......... EV: 11Int: 9l5žjST c......#*.....##......... SH: 0Dex: 19. #.....*.............#.. XL:  5 Next: 33% Place: Dungeon:3.. #.....@.###.#.......... Noise: ===------  Time: 2549.4 (0.0)...#........##.####..###.. a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####.. Fire: a) +2 sling {Shi}#............#........#... Rev+ l5žj…T “#...........###......Ă·..###..........##..........# o   orc#.....)................#l5žj«T É...........)###.........)#............# #..........# l5žjÏT ‘_You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +2 sling {Shi}l5žjńT KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  l5žj[U (68% to hit)l5žjŁ] f... Trilby the Shooter.. ####.. ............ Coglin... ..#)# ............ Health: 38/38 ========================.#.##.#o# ##........... Magic: 5/5========================l5žjJ^ ........). ............ AC: 5Str: 11........)######.......... EV: 11Int: 9......#).....##......... SH: 0Dex: 19. #.....).............#.. XL:  5 Next: 33% Place: Dungeon:3.. #.....@.###.#.......... Noise: ===------  Time: 2549.4 (0.0)...#........##.####..###.. a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####.. Fire: a) +2 sling {Shi}l5žjv^ Ú#............#........#... Rev+ #...........###......Ă·..###..........##..........# o   orcl5žjš^ Ò#.....)................#...........)###.........)#l5žjŸ^ ............# #..........#Press: ? - help, Q - select action, ( or ) - cyclel5žjï^ ÚShift-Dir - straight lineAim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  l5žj_ FThe orc is severely wounded.l5žjŚć D)))l5žjțf .oShift-Dir - straight line  Aim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.  You shoot a sling bullet. The sling bullet barely misses the orc.l5žj;{X.)...l5žjÇ}s50.6 (1.2Rev* _l5žjІl5žj߇m5žj7... Trilby the Shooter.. ####.. ............ Coglin... ..#)# ............ Health: 38/38 ========================.#.##.#.# ##........... Magic: 5/5========================........o. ............ AC: 5Str: 11........*######.......... EV: 11Int: 9......#*.....##......... SH: 0Dex: 19. #.....*.............#.. XL:  5 Next: 33% Place: Dungeon:3.. #.....@.###.#.......... Noise: ===------5žjßm  Time: 2550.6 (0.0)...#........##.####..###.. a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####.. Fire: a) +2 sling {Shi}#............#........#... Rev* #...........###......Ă·..###..........##..........# o   orc#.....)................#...........)###.........)#............# #..........# _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (severely wounded, 68% to hit)m5žj)^... Trilby the Shooter.. ####). ............ Coglin... ..#)# ............ Health: 38/38 ========================.#.##.#)# ##........... Magic: 5/5========================m5žj *ś........). ............ AC: 5Str: 11........)######.......... EV: 11Int: 9......#).....##......... SH: 0Dex: 19. #.....).............#.. XL:  5 Next: 33% Place: Dungeon:3.. #.....@.###.#.......... Noise: ===------  Time: 2550.6 (0.0)m5žjb*Š...#........##.####..###.. a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####.. Fire: a) +2 sling {Shi}m5žjĘ*ô#............#........#... Rev* #...........###......Ă·..###..........##..........# o   orc#.....)................#...........)###.........)#............# #..........# m5žj+T_You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cyclem5žjF+ĐShift-Dir - straight lineAim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (severely wounded, 68% to hit)m5žj»k  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.  You shoot a sling bullet.m5žj‰6 î .oThe sling bullet closely misses the orc..om5žjˆ< R.)..m5žjÇ= 31.8 (1.2 _m5žjÂD m5žjF n5žjŸ... Trilby the Shooter.. ####.. ............ Coglin... ..#)# ............ Health: 38/38 ========================.#.##.#.# ##........... Magic: 5/5========================.......... ............ AC: 5Str: 11.........######.......... EV: 11Int: 9......#o.....##......... SH: 0Dex: 19. #.....*.............#.. XL:  5 Next: 33% Place: Dungeon:3.. #.....@.###.#.......... Noise: ===------  Tin5žjHĄÙme: 2551.8 (0.0)...#........##.####..###.. a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####.. Fire: a) +2 sling {Shi}#............#........#... Rev* #...........###......Ă·..###..........##..........# o   orc#.....)................#...........)###.........)#............# #..........# _The sling bullet closely misses the orc.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (severely wounded, 68% to hit)n5žj‰·.... Trilby the Shooter.. ####.. ............ Coglin... ..#)# ............ Health: 38/38 ========================.#.##.#.# ##........... Magic: 5/5n5žjDž…========================.......... ............ AC: 5Str: 11.........######.......... EV: 11Int: 9......#).....##......... SH: 0Dex: 19. #...................#.. XL:  5 Next: 33% Place: Dungeon:3.. #.....@.###.#.......... Noise: ===------  Time: 2551.8 (0.0)...#........##.####..###.. a) +2 sling {Shi}  c) +0 sling {Francis.............#.####.####.. Fire: a) +2 sling {Shi}n5žj€žâ#............#........#... Rev* #...........###......Ă·..###..........##..........# o   orcn5žj­ž#.....)................#...........)###.........)#............# #..........#n5žjŐžíPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linen5žj)č·Aim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (severely wounded, 68% to hit)  n5žjcčwYou shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!n5žjŒŸ()n5žjÉŸ0n5žjäDL))))))n5žjśÌÍ.)...).  Shift-Dir - straight line  Aim: an orc, wielding a +1 war axe of sundering and wearing a +0 scale mail  (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  n5žjÎTYou kill the orc!  You shoot a sling bullet.n5žjçĐ353.0 (1.2 n5žj4Ń_n5žjŰn5žjƒÙn5žjÎ O .. ####.. ............ ..#)##.##.#.# ##.......... ....###### #).....##. #.............#.###.#....##.####..###...###.......#.Rev* ..........#..#..........##..........# n5žjŒŃ n5žj=Ò '---n5žj^Ò 40n5žj-Ù n5žj­Ú o5žjJH‹o5žj*Mo5žjËMo5žjđM6Rev+ o5žjbPo5žjŰSo5žjTo5žj‡Vo5žjŒYo5žjđYo5žjä[o5žjP`W _You start waiting.o5žjÉfé---b   bat (wandering)bo5žjyg+8.0 (4o5žjhlo5žjĘl*9.0 (5o5žj qo5žjPsT _You encounter a bat.o5žjRw œ.. ####.. ............ Trilby the Shooter... ..#)# ............ Coglino5žjˆw .#.##.#.# ##........... Health: 38/38 ========================.......... ............ Magic: 5/5========================.........######.......... AC: 5o5žjÛw ĆStr: 11......#).....##......... EV: 11Int: 9. #...................#.. SH: 0Dex: 19o5žjÿw !.. #.......###.#.......... XL:  5 Next: 35% Place: Dungeon:3...#.....@..##.####..###.. Noise: ---------  Time: 2559.0 (0.0)o5žj'x Ü.........*...#.####.####.. a) +2 sling {Shi}  c) +0 sling {Francis#........*...#........#... Fire: a) +2 sling {Shi}o5žjIx Đ#.......*...###......Ă·..# Rev+ o5žjox j##.....*....##..........##.....*................# b   bat (wandering)o5žj”x T........*..)###.........)#........b...# #..........#..#..........##..........# o5žj»x _You start waiting. _You encounter a bat.o5žjÚx 0Fire: a) +2 sling {Shi}o5žjÿx 7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)o5žj;± .. ####.. ............ Trilby the Shooter... ..#)# ............ Coglin.#.##.#.# ##........... Health: 38/38 ========================.......... ............ Magic: 5/5========================o5žjƱ ‚.........######.......... AC: 5Str: 11......#).....##......... EV: 11Int: 9. #...................#.. SH: 0Dex: 19.. #.......###.#.......... XL:  5 Next: 35% Place: Dungeon:3...#.....@..##.####..###.. Noise: ---------  Time: 2559.0 (0.0)o5žjČ L.............#.####.####.. a) +2 sling {Shi}  c) +0 sling {Francis#............#........#... Fire: a) +2 sling {Shi}#...........###......Ă·..# Rev+ o5žj7Č *##..........##..........##.....)................# b   bat (wandering)o5žj`Č +...........)###.........)#............# #..........#..#..........##..........#o5žj‡Č ëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleo5žj­Č sShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)  o5žjŃČ xYou shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!o5žjûž Š)))))) o5žj.? *)o5žj(È đ....)..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  o5žj”È TYou kill the bat!  You shoot a sling bullet.o5žjÁË >===60.2 (1.2 _o5žj`Ò o5žjŻÓ p5žjY3p5žjhp5žj$p5žj,p5žj.p5žj„p5žj  p5žj8#p5žjè#p5žj*&p5žjȚ(p5žj)>Rev p5žj_+p5žj4.p5žj‡.p5žjg0p5žjË2p5žj3p5žj5p5žjČ7p5žjÿ7(p5žjô9p5žj•<p5žjÓ<p5žjŒ>p5žjNAp5žjŠAp5žj|Cp5žjđEp5žj!Fp5žjHp5žjK,p5žjœLp5žjOp5žjMOp5žjQp5žjÙSp5žj Tp5žj(Up5žjÉV,p5žjŽWp5žj Zp5žjGZp5žjU[p5žjŠ\p5žjÚ\p5žjù]p5žj«`,p5žjbp5žjÿdp5žj@ep5žj,gp5žjȚip5žjjp5žj*lp5žj5op5žjlop5žjțqp5žjżtp5žjőtp5žjävp5žjŽy,p5žj­{p5žjŽ},p5žjú~p5žjă€p5žjp5žj4ƒp5žjù…,p5žjӇp5žjNŠ,p5žjp‹p5žjp5žj%p5žjŽp5žjmp5žjp5žjˆp5žjà‘p5žjÿ‘p5žjŠ›p5žjłŸp5žjńŸp5žjÔąp5žj]„p5žj˜„p5žjšp5žjfȘp5žjŒȘp5žjoŹp5žjÿźp5žj)Żp5žj%±p5žjvłp5žj„łp5žj‰”p5žjș,p5žj±șp5žj=Œp5žjnŒp5žjœœp5žjèŸp5žjżp5žjÀp5žj Á,p5žj§Âp5žjĆp5žjŒĆp5žjśÇp5žjIÒ„p5žj-Ő,p5žjŚp5žjCÙp5žj~Ùp5žjVá„p5žjęáp5žjAäp5žjräp5žj[æp5žjÉèp5žjóèp5žjÁêp5žj@ìp5žjjìp5žjtíp5žjÒîp5žjńîp5žj.đp5žj#òp5žjlòp5žjCôp5žjžöp5žjáöp5žjôśp5žjKùp5žjtùp5žjîúp5žj_üp5žj—üp5žjÒęp5žjNÿp5žj}ÿp5žjUp5žjöp5žjOp5žjp5žjÈp5žjûp5žj p5žjÎ ,p5žjì p5žj$p5žjGp5žjap5žjÉp5žjòp5žjÚp5žjp5žjNp5žjmp5žj!p5žj"!p5žj7"p5žjÆ#p5žjó#p5žj&p5žj"(p5žjO(p5žjT*p5žj€,,p5žjŚ-p5žj>/p5žja/p5žjh0p5žjŚ1p5žj2p5žjő2p5žjT4p5žjż4p5žj/6p5žjZ7p5žj7p5žją8p5žjà:p5žj;p5žjÜ<p5žj?p5žj2?p5žjU@p5žjżA,p5žj†Cp5žjüE,p5žjÛGp5žjjIp5žj—Ip5žjșJp5žj;Lp5žjcLp5žj’Mp5žjÚNp5žjÿNp5žjęOp5žjiQp5žjQp5žjŸSp5žjV,p5žj?Xp5žj7Zp5žjaZp5žjÌ[p5žjÏ\,p5žjí]p5žj^_p5žj‰_p5žjŒ`p5žj»ap5žjbp5žjÛcp5žjfp5žjxfp5žjhp5žj]ip5žj‰ip5žj jp5žj3l,p5žjimp5žjĄnp5žjÙnp5žjêop5žjŐrp5žj{sp5žjčtp5žj=v,p5žjRwp5žjĆxp5žjêxp5žjzp5žjZ{,p5žj/p5žjIƒ,p5žj„…p5žjJ‡p5žjs‡p5žjmˆp5žj}Š,p5žjGŒp5žj‘Žp5žjÎp5žj™p5žjb“p5žj“p5žjq•p5žj˜p5žj?˜p5žjś™p5žjSœp5žjƒœp5žjfžp5žj Ą,p5žjŁp5žjû„p5žj(Šp5žjhšp5žjV«p5žj”«p5žjÙ­p5žj3čW _You start waiting.p5žjÛÆ1659.2 (99.0)p5žj©Ç8---60.2 (100.0)p5žjšÌp5žjoĐ# _Done waiting.p5žjĘË3p5žjFÎp5žj6ÖBp5žjźÖ,p5žjŻŰp5žjàÚp5žjÛp5žjîÜp5žjuà,p5žjŻáp5žjÚä,p5žjĆæp5žjQép5žjxép5žjëp5žj+í,p5žjïp5žj3ò,p5žjPôp5žjóö,p5žjÿűp5žjËû,p5žjțp5žj§,p5žjÆp5žjjp5žj p5žj­p5žj[ p5žj\ ,p5žjH,p5žjp5žj Bp5žjO",p5žjd&p5žj@),p5žj+p5žj .,p5žj±/p5žjy2,p5žj’4p5žj7p5žjU7p5žj 9p5žjœ;,p5žj >p5žjí@,q5žj’q5žjq5žjRq5žjq5žjŁ,q5žj q5žjx q5žj± q5žjVq5žjb,q5žjoq5žjq5žjTq5žj|q5žj),q5žjöq5žjšq5žjŰq5žj»!q5žjŽ$,q5žj'q5žjb)q5žj•)q5žj•+q5žjŃ-q5žj8.q5žj0q5žjž2q5žjí2q5žj›4q5žjú6q5žjA7q5žj29q5žjđ;,q5žjA>q5žj•@,q5žjčBq5žj3E,q5žjdGq5žjTJ,q5žj1Lq5žjNO,q5žją r5žj1Ł -4 _r5žj Ș r5žj…« s5žj#YM## # ### #####........#)# ... .#.##.#.#####........s5žjƒ#X..######. ......#).....##.. .#...................#.......###.#..# ....................#s5žjv*s5žjÙ*&5s5žjă0s5žj(1s5žjHÜbM## # #### #####........#)# ... .#.##.#@#####...........######.......#).....##..............## .................s5žjă<6s5žj'ès5žjpés5žjf 4M## .<# #####.... #####.............#@# . .#.##.#.#####..........................######...............#. ##.........<s5žj@g &7s5žjm s5žjo O _Found a stone staircase leading up.  Things that are here:s5žjŸq M _a +0 dagger; a +0 flailt5žjÄ 3t5žjHĆ t5žjˆÉ t5žjÄÊ t5žjÏ P _t5žj)Đ t5žjdĐ t5žjzŃ t5žj>Ő t5žjÖ t5žj»Ö t5žj㌠t5žj§Ù t5žjXà ÿ#####...>#....# ....# #####t5žjŁà  ...<#.. #.. ##### ..#####...@.......70.2 (3t5žjŰà ą......#)####.......#.##.#.#####........t5žjá Ź...................######..........#).....##...t5žj(á q.. .#...................#t5žjNá f.. #.......###.#..............###.####..###...#t5žjsá t5žjç t5žjNç +1.2 (4t5žjë t5žjûì ; _Found a stone staircase leading down.u5žj€u5žjˆ€u5žjȚ„u5žjä©u5žjÁ«u5žj–Ż,u5žjv°u5žjÀ±,u5žjƒČu5žjžŽu5žjŸ»u5žjŒu5žjšœu5žj*Àu5žjÂu5žjôÂu5žjÓĂu5žjxĆu5žjęÆu5žjĄË,u5žjöŃu5žjÀÓu5žj0Ôu5žjŐu5žjŽÙu5žjËÚu5žjÛu5žjcÜu5žj0ßu5žjËàu5žjáu5žjRâu5žjWäu5žjJæu5žjŽæu5žjÍçu5žjÌéu5žj|ëu5žjÏëu5žjïìu5žjxöu5žjŠśu5žjìśu5žjúu5žj(üu5žjețu5žj›țu5žjƒÿu5žjću5žjœu5žjÔu5žj:u5žj3u5žj u5žjv u5žj© u5žjŠ u5žjLu5žjwu5žjĄu5žjßu5žj8,u5žjău5žj˜u5žjMu5žj„u5žjäu5žj™u5žjFu5žj‰u5žjŚu5žjč!u5žjz#u5žjŸ#u5žj.%u5žj,'u5žjë(u5žjC)u5žjÔ*u5žjx0u5žj71u5žj–1u5žj 3u5žjX6u5žjì7u5žj;8u5žjù8u5žj>:u5žj>;u5žjĄ;u5žjK<u5žjÄ@u5žjBu5žjABu5žjûBu5žj‡Eu5žjéEu5žj8Fu5žjcGu5žjÎHu5žjjJ,u5žj#Ku5žjbMu5žjpNu5žj–Nu5žj=Ou5žjTu5žjÁXBu5žjË\u5žjä^u5žjC_u5žj“`u5žj·cu5žj„[ ##........##..u5žjb„Œ ##..>....#..#u5žjÏ„v ##.....#†..u5žj`”C10.2 (39u5žjb¶u5žj<č; _Found a stone staircase leading down.w5žjŐ>_w5žjT@w5žjOD,w5žjùDw5žj'G,w5žj·Hw5žjšOw5žjöPw5žjMQw5žjW,w5žjÉ]Xw5žjM^,w5žj^dw5žjûdw5žjyfw5žjțfw5žjÚgw5žjÄiw5žjkw5žj=kw5žjlw5žj™mw5žjanw5žj–nw5žjow5žjžow5žjapw5žjŠpw5žjùpw5žjsw5žjptw5žj­tw5žjƒuw5žjww5žjVxw5žj†xw5žjIyw5žjizw5žjZ{w5žj}{w5žj|w5žjC~w5žjû~w5žj,w5žj€w5žj·€w5žjyw5žj‚,w5žjƒ„w5žj…,w5žjʅw5žjł‡w5žj—w5žjőw5žj€›°w5žj/œw5žjƝw5žjăžw5žj$Ÿw5žj„șà ###..#.....##.#  ###..........#..#  #...##.#.....#.## #####.####.........### #..............##....###...........#......#..##.............######..##.#..........## ##@# .#..........## #...##..........## #..## ..........#  #### ..........# .......# ...... w5žjà»Y32.2 (223.2 (23w5žjÌżw5žjCÁc _m - a scroll labelled KAZESA LOHYKOx5žj%JIx5žjMx5žj†Nx5žj/Ox5žjvSx5žjíSx5žjÍTx5žjUx5žjÆUx5žj‚Wx5žj‹X,x5žj Yx5žj„Zx5žj¶[x5žj\x5žjÍ\x5žjĂ^x5žjJ`x5žj™`x5žjőax5žjŹcx5žjțdx5žjXex5žjfx5žj˜gx5žj&ix5žjmix5žjTkx5žjăkx5žjŒm,x5žjvnx5žj_rx5žjŐsx5žj&tx5žjätx5žjÆvx5žjxx5žjoxx5žjRyx5žjözx5žj&|x5žjD},x5žjx€x5žjӁx5žj/‚x5žj#ƒx5žj…x5žjI†x5žj‘†x5žjW‡x5žjđŠx5žjŽŒ,x5žjvx5žj»‘x5žj‘“,x5žj©”x5žjǘx5žj[š,x5žj{›x5žjžx5žj‘Ÿx5žjđŸx5žjČ x5žj€ąx5žjŸ€,x5žj9„x5žjäŠx5žj+šx5žjqšx5žjx©x5žj.È###.####.........### #.#........ .............##....## #.#..#..... ..........#......#..###.#.#..#.## ..................#...#.....##. ###..##.#..........##.#....###.# ##.#..#..........##...#..##..# x5žjđÈ[#...##..........####...###### #..###..........# ####### #.......@..# #.####...52.2 (19##........## ### ####........## #..........##..........##..........##..........##..........###........##x5žjÓÉx5žj’Ïx5žj~ŃE _Done exploring.z5žjiÛz5žjzéLevel 3 of the Dungeon<<<>>>(Press ? for help) ##........##.#####.#.........#....#.##  ###..#.....##.# #.#...........#..#..##  ###..........#..# #.#.........###...#..########  #...##.#.....#.## #.#........## ##............#  #####.####.........### #.#........# #..#.........#  #..............##....## #.#..#.....# ##.##........#  #...........#......#..###.#.#..#.### #..#........#  #...................#...#.....##.###...########  #####..##.#..........##.#....###.####.#######  ##.#..#..........##...#..##..##.........#  #...##..........####...#######.........#  #..###..........# ###......#########.........#  #### #.......@..# #.####...................#  ##........## ### ###########.........#  ##........###.........#  #..........############  #..z5žjëĘ........#  #..........#  #..........#  #..........#  ##........##  ##......##  ########z5žjĘfő#..........#..........†..^.####..........#.........†..####..##...............###..>....#..#..............## ###..##.....#†....#z5žjÚg' ##..##.#####.#.........#....#.## ###..#.....##.# #.#...........#..#..## ###....#..# #.#.........###...# #...##.#.....#.## #.#........## ##............######.####..### #.#........# #..#.##..............## #.#..#.....# ##.##.##...........##..###.#.#..#.### #..z5žj»h@#.##...................#...#.....##.# ##...#############..##.#..........##.#....###.# ###.########.#..#..........##...#..##..##...##.....###...######.........#..###....###......#########.........#####.......@#.####...................##........## ### ###########.........##........#z5žj^iČ#.........#......############..........##..........#z5žjšX z5žjäs b###.####.........### #.#........ Trilby the Shooter .............##....## #.#..#..... Coglin ..........#......#..###.#.#..#.## Health: 38/38 ======================== ..................#...#.....##.# Magic: 5/5======================== ###..##.#..........##.#....###.# AC: 5Str: 11##.#..#..........##...#..##..# EV: 11Int: 9#...##..........####...###### SH: 0Dex: 19z5žju 5#..###..........# ###......## XL:  5 Next: 35% Place: Dungeon:3#### #.......@..# #.####... Noise: ---------  Time: 2852.2 (0.0)##........## ### #### a) +2 sling {Shi}  c) +0 sling {Francis##........##Fire: a) +2 sling {Shi}#..........##..........##..........##..........##..........###........##Things that are here: _a +0 dagger; a +0 flail _Found a stone staircase leading down. _Found a stone staircase leading down. _m - a scroll labelled KAZESA LOHYKO z5žjŐu \_Done exploring.z5žjźw z5žj[… z5žj‡ z5žjț‡ $ _z5žjeŒ z5žj㌠z5žjIŽ z5žjšŽ z5žją z5žj“ z5žjx” z5žj˔ z5žjЕ z5žjń˜ z5žjš z5žj)› z5žjó› z5žj$Ÿ z5žjë  ,z5žjŚĄ z5žjz€ z5žjŐ„ z5žj&Š z5žjZ§ z5žj;Ș z5žjü« z5žjeŹ z5žj>­ z5žj.° z5žjȱ z5žjČ z5žj6ł z5žjx” z5žjœ¶ z5žj)· z5žj+ž z5žjœč z5žj» z5žj†» z5žjOŒ z5žjŻœ z5žjż z5žjuż z5žj&À z5žjÁ z5žjžÂ z5žjú z5žjœĂ z5žjĆ z5žjÇ ,z5žjÇ z5žj/É z5žj”Ê ,z5žj‹Ë z5žjlÒ z5žjÔ ä ...)###. #.............###.... #...#..........##......... #...#....##......... z5žjxŐ ’#####....<.....#.......... #...#.......... #...#.........† ##..##.... ##..@....#..#.......#66.2 (14.0) ###..##.....#†.... ##........##.##### ###..#.....##.# # ###..........#..# # #...##.#.....#.## # ####.####.........### # ..............##....## # ...#......#..###z5žjöŐ E z5žjLÖ z5žj°Û z5žjlȚ c _There is a stone staircase leading down here.{5žjŸ4{5žjwŁ{5žjGȘE7.0) {5žjÔȘ _{5žj°{5žjœJ 4  You climb downwards.{5žjí# ... .. ..## ..# ... #.#{5žj$%0 #.######.  #@...l...  ##.######  .# ##  l   iguana (asleep) {5žj§ő8.7 (2.5 _You encounter an iguana. _There is a stone staircase leading up here.|5žj ‘Trilby the Shooter...Coglin..Health: 38/38 ========================..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@***l...Noise: ---------  Time: 2868.7 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##l   iguana (asleep) _You encounter an iguana. _There is a stone staircase leading up here.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[23|5žjD‘C;2HAim: an iguana (asleep, 98% to hit)|5žjkTrilby the Shooter...Coglin..Health: 38/38 ========================..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@)))l...Noise: ---------  Time: 2868.7 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#|5žjAœFire: a) +2 sling {Shi}##l   iguanaFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is moderately wounded.|5žj‘}))))Shift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is moderately wounded.  The sling bullet barely misses the iguana.|5žjÚ1l.|5žj~D..l....|5žj‹i===9.8 (1.1Rev _|5žj|5žjB|5žj=K Trilby the Shooter...Coglin..Health: 38/38 ========================..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@**l....Noise: ===------  Time: 2869.8 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev l   iguanaYou shoot a sling bullet. _The sling bullet barely misses the iguana.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: |5žjŒK `an iguana (moderately wounded, 68% to hit)|5žjǐ đTrilby the Shooter...Coglin..Health: 38/38 ========================..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@)))))))Noise: ===------  Time: 2869.8 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev |5žj ‘ Ql   iguanaFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.|5žj” ł  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is moderately wounded.|5žj‰” 1l.|5žjA™ D.l.....|5žjϙ k71.0 (1.2Rev+ _|5žjè |5žjП }5žjőĐTrilby the Shooter...Coglin..Health: 38/38 ========================..##Magic: 5/5========================..#}5žjo*AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@*l.....Noise: ===------  Time: 2871.0 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##}5žjźRev+ l   iguanaYou shoot a sling bullet. The sling bullet hits the iguana. _The iguana is moderately wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 68% to hit)}5žjt»ZTrilby the Shooter...Coglin..Health: 38/38 ========================..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.}5žj5ŒșXL:  5 Next: 35% Place: Dungeon:4#@)))))))Noise: ===------  Time: 2871.0 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev+ l   iguanaFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 68% to hit)  You shoot a sling bullet.  }5žjdŒNThe sling bullet completely misses the iguana.}5žjÜKžShift-Dir - straight lineAim: an iguana (moderately wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet completely misses the iguana.The sling bullet hits the iguana.  The iguana is heavily wounded.}5žjËĂl......2.1 (1.1Rev* _}5žjńÎ}5žjŸĐ}5žj`& àTrilby the Shooter...Coglin..Health: 38/38 ========================..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@l......Noise: ===------  Time: 2872.1 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev* l   iguanaYou shoot a sling bullet. The sling bullet hits the iguana. }5žjì& À_The iguana is heavily wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 68% to hit)}5žjĘ| ĐTrilby the Shooter...Coglin..Health: 38/38 ========================..##Magic: 5/5========================..#}5žjx} ąAC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@l......Noise: ===------  Time: 2872.1 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis}5žj~ G.#Fire: a) +2 sling {Shi}##Rev* l   iguanaFire: a) +2 sling {Shi}}5žj<~ ȘPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.}5žjç )))))))Shift-Dir - straight lineAim: an iguana (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is heavily wounded.You shoot a sling bullet.}5žjäČ : l......  The sling bullet barely misses the iguana.5--3.2 (1.1 _The iguana bites you.~5žjXÆjTrilby the Shooter...Coglin..Health: 35/38 ======================--..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11~5žjÇsInt: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@l......Noise: ===------  Time: 2873.2 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev* l   iguanaThe sling bullet barely misses the iguana. ~5žjzDZ_The iguana bites you.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 68% to hit)~5žjg2Trilby the Shooter...Coglin..Health: 35/38 ======================--..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@)))))))Noise: ===------  Time: 2873.2 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev* l   iguanaFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 68% to ~5žj*3uhit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.~5žjêžŻShift-Dir - straight lineAim: an iguana (heavily wounded, 68% to hit)  ~5žjÒčšYou shoot a sling bullet.  The sling bullet barely misses the iguana.  The sling bullet hits the iguana but does no damage.~5žjŸHœ l......  The iguana is heavily wounded.~5žjĂIi24-------4.3 (1.1~5žjvO~5žjXR+ _The iguana bites you!~5žjN] .Trilby the Shooter...Coglin..Health: 24/38 ===============---------..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@l......Noise: ===------  Time: 2874.3 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev* l   iguanaThe iguana is heavily wounded. _The iguana bites you!  Fire: a) +2 sling {Shi}~5žj^ VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 68% to hit)~5žj|· Trilby the Shooter...Coglin..Health: 24/38 ===============---------..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0~5žjč ‡Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@)))))))Noise: ===------  Time: 2874.3 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev* l   iguanaFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.~5žj3> t Shift-Dir - straight line~5žjr> Aim: an iguana (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.The sling bullet hits the iguana.  ~5žj™> GThe iguana is almost dead.~5žjĆ >l......~5žj{Ć ,5.4 (1.1~5žjjÉ ~5žjšË L _The iguana misses you.5žj­ÊQTrilby the Shooter...Coglin..Health: 24/38 ===============---------..##Magic: 5/5========================..#AC: 5Str: 11...5žj%ËîEV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@l......Noise: ===------  Time: 2875.4 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev* 5žjUËl   iguanaThe iguana is almost dead. _The iguana misses you.Fire: a) +2 sling {Shi}5žjËRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 68% to hit)5žj#5Trilby the Shooter...Coglin..Health: 24/38 ===============---------..##Magic: 5/5========================..#AC: 5Str: 11...EV: 11Int: 9#.#SH: 0Dex: 19#.######.XL:  5 Next: 35% Place: Dungeon:4#@.......Noise: ===------  Time: 2875.4 (0.0)##.######a) +2 sling {Shi}  c) +0 sling {Francis.#Fire: a) +2 sling {Shi}##Rev* 5žjx#ol   iguanaFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 68% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!5žj&& 5žjDČ5)))))))5žjZ0=.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (almost dead, 68% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!  You shoot a sling bullet.5žjž4X5596.5 (1.1 _5žjb85žjÄ;o _Your Ranged Weapons skill increases to level 6!5žj&ç 5žj‘ç 5žjäç 5žjcê 5žjùí n5žj/đ TRev+ 5žjŹđ 5žj ó 5žjJó S6=5žj ô 5žjŰő 5žj^ö ,5žj\ű ,5žj'ù 5žjû TRev 5žj†û 5žj“ę 5žjÖę k27==5žj_ț 5žj‰ ,5žj/ 5žj 5žj5 5žj” 5žjá 5žj (5žjU 5žjé m8=5žj2 5žjő 5žj 5žj^ 5žjZ B5žjÀ č9=5žj• B5žj” 5žjĐ 5žj 5žj’ B5žjĆ l30=5žj  5žjé 5žj 5žjD 5žjR 5žj‹ 5žj· 5žjŠ 5žjî K1=5žj  5žj` 5žj§ 5žj" 5žjÈ ,5žjC 5žj˜ ,5žjS! 5žj# 5žj„# a2==5žjä# 5žj% ,5žj2& 5žj) ,5žjb) 5žj•+ 5žjË+ 5žj°, 5žj‹. 5žjç. U3=5žje/ 5žj 1 5žjC1 5žjŸ1 5žj°3 ,5žj^4 5žjÈ5 ,5žjK6 5žjő< č4=5žjű> 5žj:? 5žjČ? 5žjvA ,5žjőA 5žjŻC 5žjțC h5==5žjD 5žjxF ,5žjăF 5žjH 5žjËH 5žj4I 5žj>N Ă6=5žjO B5žjP 5žj`P 5žjĆP 5žj`R 5žjËR K7=5žjzS 5žjńU 5žj,V 5žjV 5žjX 5žjtX 5žjSY 5žj”Z 5žjK[ 5žj†[ 5žja] k _You start resting.HP restored.5žjÒa (---5žjhf 1925.5 (49.0)5žjŃg ’8==---6.5 (50 _5žjFk 5žj-m €5žjf™€5žjۙ€5žjš€5žj.œ€5žjŒœ€5žjLŁÿ=€5žj±€€5žj„€5žjt„€5žj%§€5žjt§€5žj»§€5žj±©,€5žj2Ș€5žjĐ«,€5žjŹ€5žjE­,€5žjx­€5žj:ź€5žjoź€5žj˜ź€5žjlŻ€5žj€Ż€5žjÎŻ€5žjú°€5žj=±€5žjp±€5žj’Č,€5žjëČ€5žjŽ,€5žj…Ž€5žjä¶€5žj·€5žj·€5žjč€5žjQč€5žjÈč€5žj=»€5žj»€5žjü»€5žj€œ€5žjœœ€5žjKŸ€5žjsż€5žj,À€5žjˆÀ€5žjFÁ€5žj‚Á€5žjŠÁ€5žj7€5žjn€5žjŁÂ€5žjÁĂ€5žjùĂ€5žjCÄ€5žjŃĆ€5žjÆ€5žjUÆ€5žjÈ€5žjdÈ€5žjÏÈ€5žj Ê€5žj`Ê€5žjÂÊ€5žjÌÌ€5žj Í€5žjÊÍ€5žjŰÏ€5žj*Đ€5žjšĐ€5žj\Ò,€5žjÍÒ€5žj%Ő€5žj_Ő€5žjÉŐ€5žjdŚ,€5žjÛŚ€5žjÆÙ€5žjÚ€5žjyÚ€5žj”Û€5žjôÛ€5žjiÜ€5žjȚ€5žjTȚ€5žjÀȚ€5žj2á€5žjsá€5žjæá€5žjŠă€5žjÄă€5žjä€5žjeć€5žjŻć€5žj@æ€5žjíç€5žj/è€5žjÌè€5žj`ê,€5žjNë€5žjLì€5žj›ì€5žjïì€5žjOî€5žj„î€5žjï€5žjÿđ€5žjMń€5žjšń€5žjüò€5žj=ó€5žjžó€5žjÔő€5žjö€5žjHö€5žjAś€5žjvś€5žjĄś€5žj8ű€5žjlű€5žjžű€5žjmù€5žj„ù€5žjäù€5žjœú€5žjÏú€5žjțú€5žj•û€5žjÇû€5žjîû€5žj~ę,€5žjÁę€5žjŽț€5žjÏț€5žj0ÿ€5žj‡€5žjÁ€5žjZ€5žjŸ€5žjü€5žjj€5žj,€5žjz€5žj€€5žjń€5žjg €5žjŻ €5žjđ €5žjb €5žjá €5žj! €5žj €5žj,€5žjË€5žjdB€5žjÁB€5žjœ€5žjÖ€5žjÿ€5žj€5žj3€5žj^€5žjì€5žj€5žjÌ€5žj€5žj6€5žjn€5žj€5žj@€5žjm€5žjX€5žjŽ€5žj€5žj€5žjQ€5žjž€5žjI,€5žj‡€5žjc ,€5žj„ €5žjù!€5žj,"€5žjj"€5žjŸ&X€5žj',€5žj(€5žj/(€5žjW(€5žj))€5žjR)€5žjƒ)€5žj†*€5žj¶*€5žjí*€5žjÇ+€5žjî+€5žj,€5žjé,€5žj!-€5žjÚ-€5žjS.€5žj}.€5žjž.€5žj„/€5žjż/€5žj0€5žjń1€5žj‡2,€5žj04€5žj‰4€5žjË4€5žj6€5žjÖ6€5žjJ7€5žjÒ8€5žj89€5žjm9€5žjS;€5žj;€5žj <€5žju=€5žjŠ=€5žj&>€5žjŁ?€5žjÒ?€5žjű?€5žjÓ@€5žję@€5žj‹A€5žjdC,€5žj—C€5žjtD€5žjČD€5žjŚD€5žjźE€5žjÛE€5žjF€5žj8G€5žjjG€5žj•G€5žjÂH€5žjçH€5žj)I€5žjżI€5žjòI€5žj8J€5žjÊK,€5žjÁL€5žjßM€5žj N€5žjŒN€5žjžP€5žjQ€5žjfQ€5žj†R€5žjÎR€5žj>S€5žjzT€5žjĆT€5žj9U€5žjśV€5žjNW€5žj”W€5žjhX€5žjŽX€5žjÍX€5žj]W _You start waiting.€5žjÚa/3025.5 (99€5žjšb-6.5 (100.0)€5žjQf€5žj(i# _Done waiting.€5žjv: €5žjț: €5žj ? €5žjÎB H _No target in view!5žj&áI5žj€á5žj4ă5žjçP _5žjíç5žjMè5žjĄè5žjné5žj€ê5žjžê5žjôê5žjŸíf  There is a stone staircase leading up, spattered with blood here.5žjšï5 _5žj[đ5žjò5žjčó€  You encounter a goblin. It is wielding a +0 club.5žjșśc......g.....+....... .....$... ##........##.......>...#.##......# # .######.##<.......###.########.......##########g   goblin (asleep)5žjÙû230.5 (4.0)5žj@ü+1.5 (55žj›ț5žj; _Found a stone staircase leading down.‚5žj&AÊTrilby the Shooter......gCoglin......*+Health: 38/38 ========================......*..Magic: 5/5========================...$..* ##.AC: 5‚5žjBB1Str: 11......*##...EV: 11Int: 9....>..*#.#SH: 0Dex: 19#...*..#XL:  5 Next: 59% Place: Dungeon:4#@#Noise: ---------  Time: 3031.5 (0.0)#.######.#a) +2 sling {Shi}  c) +0 sling {Francis#<.......#Fire: a) +2 sling {Shi}##.########.......##########g   goblin (asleep)You encounter a goblin. It is wielding a +0 club. _Found a stone staircase leading down.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)‚5žjš„Trilby the Shooter......gCoglin......)+Health: 38/38 ========================......)..Magic: 5/5========================...$..) ##.AC: 5Str: 11......)##...EV: 11Int: 9....>..)#.#SH: 0Dex: 19#...)..#XL:  5 Next: 59% Place: Dungeon:4#@#Noise: ---------  Time: 3031.5 (0.0)#.######.#a) +2 sling {Shi}  c) +0 sling {Francis#<.......#Fire: a) +2 sling {Shi}##.########.......##########g   goblin[36‚5žj<…źmFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!‚5žjsj)Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!  The goblin is moderately wounded.  You shoot a sling bullet.‚5žjżŠ… .g  The sling bullet barely misses the goblin.‚5žjy8.....‚5žjQ‘i===2.6 (1.1Rev _‚5žju–‚5žjƘ‚5žj,Œ ÿTrilby the Shooter.......Coglin......g+Health: 38/38 ========================......*..Magic: 5/5========================‚5žjÛŒ ™...$..* ##.AC: 5Str: 11......*##...EV: 11Int: 9....>..*#.#SH: 0Dex: 19#...*..#XL:  5 Next: 59% Place: Dungeon:4#@#Noise: ===------  Time: 3032.6 (0.0)#.######.#a) +2 sling {Shi}  c) +0 sling {Francis‚5žj`œ #<.......#Fire: a) +2 sling {Shi}##.#######Rev #.......##########g   goblinYou shoot a sling bullet. _The sling bullet barely misses the goblin.Fire: a) +2 sling {Shi}‚5žjšœ lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 59% to hit)‚5žjÍÜ `Trilby the Shooter.......Coglin......)+Health: 38/38 ========================.........Magic: 5/5========================...$... ##.AC: 5‚5žjNĘ æStr: 11.......##...EV: 11Int: 9....>...#.#SH: 0Dex: 19#......#XL:  5 Next: 59% Place: Dungeon:4#@#Noise: ===------  Time: 3032.6 (0.0)‚5žjĘ #.######.#a) +2 sling {Shi}  c) +0 sling {Francis#<.......#‚5žjŻĘ ÁFire: a) +2 sling {Shi}##.#######Rev #.......#‚5žjÜĘ Ą#########g   goblinFire: a) +2 sling {Shi}‚5žjgȚ éPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!‚5žj4ă W)))))‚5žjg3))‚5žj.î2.)..‚5žj€îű...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin‚5žjšîŽe  Aim: a goblin, wielding a +0 club (moderately wounded, 59% to hit)  ‚5žjÌîœYou shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.‚5žj ó6603.8 (1.2‚5žjLó=Rev+ _‚5žjŒű‚5žjšú„5žjȚá.#..## )#. +...... ..„5žjƒȚŹ$.... ##.....##........>...#.##..@...##..#.### #.$#.######.##..#<.......#„5žjčȚ #####.####### #.......##########„5žjüêz---40Rev „5žj6í„5žjî+ _Found 15 gold pieces.„5žj¶­q########## .#..# #.....##... )#... +.......# ..„5žj-źt$....# ##.....##.........>@..#.#.#####......# #..#.###  #.$#.######.# #..#<.......# #####.#######„5žjžźl #.......##########„5žj'¶„5žj“¶A---5„5žjr»„5žjÉÁ…5žjæ à ########## .#..........# #...#... )#... +...# ..…5žjV‚$....# ##. ....##... >...#.# .#####.@....# #..#.##$#.######.#.Rev …5žjz&.##…5žj8…5žjô%6…5žjÿ…5žjQ…5žj’Í F .........# #..#... )#... +...# ..$....# ##. .........##... …5žjïÍ É......>...#.# .#####..... #.@#.###$#.######.#.#<......Rev …5žj Î …5žjŒÔ …5žj\Ő 7…5žjŰ …5žj`Ù †5žjżđ #... .)#... +.....# .......$....# ##. .........##... ....>...#.# #####......# #..#.######.#.#<......####.######Rev †5žj˜†5žjŒ˜08†5žj„†5žj7ن5žjżŁ+9.8 (2†5žj˧†5žjÁȘ? _You now have 151 gold pieces (gained 15).†5žjê M #.....##... ..)#... +...........# .......$....# ##........##........>...#.#.#####......# †5žjGĄž.######..#<.......#####.#######†5žjȘB40.8 (1†5žj‰­†5žjžŻ†5žjońÓM########## .# #....##... )#... +......# ..†5žjŚńh.....$....# ##..........##.........>...#.#####.@....#.### .#######..#<.......#†5žj,ű†5žjÆű&1†5žjÿü†5žj3ÿ†5žj ########### .#..# #.....##... )#... +.......# ..$....# ##.....##...#......@...#.##.#####......# #..#.###  #..#.######.# #..#<.......# #####.####### #.......##########†5žjć †5žj> &2†5žj° †5žjv c _There is a stone staircase leading down here.†5žjSŃ VM########### .# #....##... )#...# +......# ..$....# ##..†5žjÏŃ Š##........>...#.##.#####......#..#.###..#†5žjaÙ †5žj6Ú -3 _†5žjMß †5žj}á ‡5žjÁDó############ .#..# #...B..##... )#...# +.......# ....# ##.....##...#......>...#.##.#####......#.. #..#.###. #..#.######.#B   clockroach (asleep, warded) #..#<.......# #####.####### #.......#‡5žjdL‡5žjŐL&4‡5žjÒQ‡5žj›ST _You encounter a clockroach.‡5žj»VR _You see here 13 gold pieces.‡5žj-' UTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11B*.........##...EV: 11Int: 9..**......)#...# +SH: 0Dex: 19....**.......# ..XL:  5 Next: 60% Place: Dungeon:4......*@....# ##.Noise: ---------  Time: 3044.8 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}‡5žjË' #.#####......#.. #..#.###.#..#.######.#B   clockroach (asleep, warded)#..#<.......######.########.......# _You encounter a clockroach. _You see here 13 gold pieces.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 98% to hit)‡5žjn ÒTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11B).........##...EV: 11Int: 9..))......)#...# +SH: 0Dex: 19....)).......# ..XL:  5 Next: 60% Place: Dungeon:4‡5žj ç......)@....# ##.Noise: ---------  Time: 3044.8 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}#.#####......#.. #..#.###.#..#.######.#‡5žjÄ òB   clockroach (warded)#..#<.......######.########.......#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.‡5žjÀ€ ôShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.‡5žjô# @.B‡5žj.+ 1.....‡5žjƒ+ i===6.0 (1.2Rev _‡5žjŁ0 ‡5žj?2 ˆ5žj»”Trilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11.B*........##...EV: 11Int: 9...**.....)#...# +SH: 0Dex: 19.....**......# ..XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3046.0 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}#.#####......#Rev .. [34ˆ5žj¶âm#..#.###.#..#.######.#B   clockroach (warded)#..#<.......######.########.......#You shoot a sling bullet. _The sling bullet hits the clockroach but does no damage.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)ˆ5žj7ŽŠTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11.B)........##...EV: 11Int: 9...)).....)#...# +ˆ5žjąŽ•SH: 0Dex: 19.....))......# ..XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3046.0 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#ˆ5žjÎŽ7Fire: a) +2 sling {Shi}#.#####......#Rev .. #..#.###ˆ5žjóŽ….#..#.######.#ˆ5žj”$B   clockroach (warded)#..#<.......######.#######ˆ5žj:”8#.......#Fire: a) +2 sling {Shi}ˆ5žj_”6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)  ˆ5žj„”XYou shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.ˆ5žj†=:Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.The sling bullet hits the clockroach.clockroach is warded from harm.ˆ5žj"Œ@.Bˆ5žjÈŒ9.Bˆ5žjHĂ)....ˆ5žjçĂ37.1 (1.1 _ˆ5žjZɈ5žjšËˆ5žj-ž ÜTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...ˆ5žj{ž ÿAC: 5Str: 11...B.......##...EV: 11Int: 9....*.....)#...# +SH: 0Dex: 19ˆ5žj ž í.....**......# ..XL:  5 Next: 60% Place: Dungeon:4ˆ5žjĂž D.......@....# ##.Noise: ===------  Time: 3047.1 (0.0)#..........##...ˆ5žjăž „a) +2 sling {Shi}  c) +0 sling {Francisˆ5žjč /##......>...#.#Fire: a) +2 sling {Shi}#.#####......#ˆ5žj+č ©Rev .. #..#.###.ˆ5žjKč ß#..#.######.#B   clockroach (warded)ˆ5žjnč Ÿ#..#<.......######.########.......#ˆ5žj“č †You shoot a sling bullet. The sling bullet hits the clockroach. _The clockroach is warded from harm.  ˆ5žjșč ëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleˆ5žjçč sShift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)ˆ5žj#ă 7Trilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11ˆ5žjšă Ő...B.......##...EV: 11Int: 9....).....)#...# +SH: 0Dex: 19.....))......# ..XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3047.1 (0.0)#..........##...ˆ5žjÌă a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#ˆ5žjôă ÀFire: a) +2 sling {Shi}#.#####......#Rev ˆ5žjä ü.. #..#.###.#..#.######.#ˆ5žj*ä vB   clockroach (warded)ˆ5žjCä ź#..#<.......######.#######ˆ5žjZä 8#.......#Fire: a) +2 sling {Shi}ˆ5žj‰ä ăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineˆ5žjŽä ™Aim: a clockroach (damage-immune at range, 66% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  ˆ5žjËä #The clockroach is warded from harm.ˆ5žjĆh l  You shoot a sling bullet. The sling bullet hits the clockroach!  ˆ5žji #The clockroach is warded from harm.ˆ5žjaì @.Bˆ5žjĆô (...ˆ5žjö j8.2 (1.1Rev+ _ˆ5žj»ü ˆ5žjÿ ‰5žjłŰŚTrilby the ShooterCoglinHealth: 38/38 ========================‰5žjúŰ`############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11‰5žjXÙ‘....B......##...EV: 11Int: 9.....*....)#...# +SH: 0Dex: 19......*......# ..XL:  5 Next: 60% Place: Dungeon:4‰5žj|Ùű.......@....# ##.Noise: ===------  Time: 3048.2 (0.0)‰5žj ÙĐ#..........##...a) +2 sling {Shi}  c) +0 sling {Francis‰5žjÖÙP##......>...#.#Fire: a) +2 sling {Shi}#.#####......#Rev+ ‰5žjùÙü.. #..#.###.#..#.######.#‰5žjÚçB   clockroach (warded)#..#<.......#‰5žj:ÚM#####.########.......#‰5žj[Ú†You shoot a sling bullet. The sling bullet hits the clockroach! _The clockroach is warded from harm.  ‰5žj|Ú(Fire: a) +2 sling {Shi}‰5žjÚăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‰5žjŸÚSAim: a clockroach (damage-immune at range, 66% to hit)‰5žj WTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...).......# #...AC: 5Str: 11‰5žj‰....)......##...EV: 11Int: 9.....)....)#...# +SH: 0Dex: 19......)......# ..XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3048.2 (0.0)‰5žjòł#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}#.#####......#Rev+ .. #..#.###.‰5žjP#..#.######.#B   clockroach (warded)#..#<.......#‰5žjIu#####.########.......#Fire: a) +2 sling {Shi}‰5žj‰6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)  ‰5žjŸoYou shoot a sling bullet.  The sling bullet closely misses the clockroach.‰5žjÁŠ=Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the clockroach.  The sling bullet hits the clockroach but does no damage.‰5žjź G.B‰5žj„)....‰5žjèr9.3 (1.1Rev* _‰5žj0‰5žjY‰5žjÓÆ ŻTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11...........##...EV: 11‰5žj#Ç ùInt: 9.....B....)#...# +SH: 0Dex: 19......*......# ..XL:  5 Next: 60% Place: Dungeon:4‰5žjŠÇ .......@....# ##.Noise: ===------  Time: 3049.3 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}#.#####......#Rev* ‰5žjłÇ ü.. #..#.###.#..#.######.#‰5žjÛÇ $B   clockroach (warded)#..#<.......######.#######‰5žjÈ …#.......#You shoot a sling bullet. _The sling bullet hits the clockroach but does no damage.  ‰5žj*È (Fire: a) +2 sling {Shi}‰5žjZÈ 6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)‰5žjêț üTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...).......# #...‰5žj=ÿ ŃAC: 5Str: 11....)......##...EV: 11Int: 9.....)....)#...# +SH: 0‰5žjhÿ ’Dex: 19......)......# ..‰5žj‘ÿ XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3049.3 (0.0)‰5žjžÿ Đ#..........##...a) +2 sling {Shi}  c) +0 sling {Francis‰5žj) Ê##......>...#.#Fire: a) +2 sling {Shi}#.#####......#Rev* .. #..#.###.#..#.######.#B   clockroach (warded)‰5žjS Ÿ#..#<.......######.########.......#‰5žj{ ëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle‰5žjȘ sShift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)  ‰5žjÙ nYou shoot a sling bullet.  The sling bullet barely misses the clockroach.‰5žjԃ ŒShift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)  ‰5žj„ vYou shoot a sling bullet.  The sling bullet barely misses the clockroach.‰5žjL G.B‰5žj (...‰5žjĄ -50.4 (1.1‰5žjD ‰5žj  [ _The clockroach completely misses you.Š5žjŻ Trilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Š5žjYStr: 11...........##...EV: 11Int: 9..........)#...# +SH: 0Dex: 19......B......# ..XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3050.4 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}Š5žjŠ#.#####......#Rev* .. #..#.###.#..#.######.#Š5žjĘB   clockroach (warded)#..#<.......######.########.......#The sling bullet barely misses the clockroach. _The clockroach completely misses you.Fire: a) +2 sling {Shi}Š5žją6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)Š5žj mTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11...........##...EV: 11Int: 9..........)#...# +SH: 0Š5žjÀÎDex: 19......B......# ..XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3050.4 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}#.#####......#Rev* .. #..#.###.Š5žjńP#..#.######.#B   clockroach (warded)#..#<.......#Š5žju#####.########.......#Fire: a) +2 sling {Shi}Š5žjJăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŠ5žjuæAim: a clockroach (damage-immune at range, 66% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is severely wounded.Š5žjb˜K))))Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 66% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is severely wounded.Š5žj8™X  The sling bullet barely misses the clockroach.Š5žjD)—...B1.5 (1.1Š5žj,P _The clockroach misses you.Š5žjòÁ ›Trilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5========================...........# #...AC: 5Str: 11...........##...EV: 11Int: 9..........)#...# +SH: 0Dex: 19Š5žj– Û......B......# ..XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3051.5 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}#.#####......#Rev* .. #..#.###.#..#.######.#B   clockroach (warded)#..#<.......######.########.......#The sling bullet barely misses the clockroach. _The clockroach misses you.Fire: a) +2 sling {Shi}Š5žjÉ rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 66% to hit)Š5žj.ê QTrilby the ShooterCoglinHealth: 38/38 ========================############ .#.Magic: 5/5Š5žjÂë S========================...........# #...AC: 5Str: 11...........##...EV: 11Int: 9..........)#...# +SH: 0Dex: 19......B......# ..XL:  5 Next: 60% Place: Dungeon:4.......@....# ##.Noise: ===------  Time: 3051.5 (0.0)#..........##...a) +2 sling {Shi}  c) +0 sling {Francis##......>...#.#Fire: a) +2 sling {Shi}#.#####......#Rev* .. #..#.###.#..#.######.#Š5žj`ì &B   clockroach (warded)#..#<.......######.########.......#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.Š5žjŽu '†You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.  The clockroach is severely wounded.You shoot a sling bullet.  The sling bullet hits thŠ5žjgv Ve clockroach.  You kill the clockroach!Š5žj!{ (Š5žjòŠ5žjŸ<832.7 (1.2 _Š5žj Š5žjA ‹5žjĂÁ x############ .#. .# #...##... ....)#...# + ......† .........$###....##...##......>...#.# #.#####......#.#..#.###.#..#.######.##..#<.......# #####.#######‹5žj:È ‹5žjÉ 5---30‹5žj`Î ‹5žjÁĐ Œ5žj}}Ś############ .#. ...........# #... .##.. )#...# + †......# ..Œ5žjA~ ......###.  #........ ##>...#.# #.#####......#.. #..#.###  #..#.######.# #..#<.......#Œ5žj|~‡ #####.########.......#Œ5žjІŒ5žj—‡A---4Œ5žjǍŒ5žjC–Œ5žjO—a5.7 (2Rev+ Œ5žj«œŒ5žjčŸ? _You now have 164 gold pieces (gained 13).Œ5žjäŹ ############# .#..# #.....##... .....)#...# +..# .....####.....##...#......>...#.# #.#####......# ... #..#.###... #..#.######.#.. #..#<.......# #####.#######Œ5žjœł @6.7 (1Œ5žj”Ž Œ5žjÉŒ w _You see here a clockroach corpse.5žj›$ș############# .#. .# .##... .)#...# + .† .....####....##...##......>...#.##.#####......##..#.###.#..#.######.#..#..#<.......#5žj·+5žj‡,,7 _5žjŸ15žj45žj0¶############# .#. .# .##... ....)#...# + .†5žjl1_ .....####....##...##......>...#.##.#####......##..#.###.#..#.######.#5žjŰ85žjo9%85žj>5žj:E5žj–‘ Ź############# .#.............# #... .##... .)#...# +.†......# .. ......####. ####... 5žjd’ W>...#.#.#####......#... #..#.###... #..#.######.#.. #..#<.......#5žjș™ j9Rev 5žjCŸ 5žjÄ  5žj·Ÿ<# .#. .# #... .##... .#...# + .†......# .. .####. ##.##... ##.#.#####......#... #..#.###... #..# 5žjǍ5žjȚÇ&605žjˆÌ5žjŠĐM _You see here a +0 club.Ž5žjˆÚ Ž5žjsÛ 3Ž5žjYß Ž5žjsá Ž5žj#æ P _Ž5žjȘè Ž5žjé Ž5žjłé Ž5žj“ë Ž5žjĘí >Ž5žjŰî Ž5žjÆń Ž5žj2ô Ž5žjŸô Ž5žjyő Ž5žj ś Ž5žjÊù ,Ž5žj·ú Ž5žj€ę Ž5žj( Ž5žj Ž5žjS Ž5žjQ Ž5žj& ,Ž5žj9 Ž5žj  ! ≈≈≈≈≈≈.>.≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ß≈≈Ž5žj‹ » .≈≈≈≈  ...  #'#+#  ############# #@#.# 7.7 (7  ............###.  ............##...##  ...........)#...## +  .......†......#....................####.....##..........##........##......>...#.# ....#.#####......# #+## Ž5žjÒ _You open the door.Ž5žjì a _Found a staircase to the Ecumenical Temple.‘5žj①‘5žju’ ‘5žjë“ ‘5žj§œ k0..)#...‘5žj˝ ‘5žjBą ‘5žj„ [ _Sorry, I don't know how to get there.“5žjÂ8M...≈≈≈≈≈.≈>.≈≈≈≈≈.≈≈≈≈≈≈...≈≈≈≈≈..≈≈≈≈≈≈≈≈≈≈≈≈≈....≈≈≈≈ß≈≈≈≈........≈≈≈≈≈................... #@#+############# #.#.##...#............##...##......#..“5žjxMŻ8.7 (1 _ _There is an open door here.“5žjqeŐM≈≈≈~~.>≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ß≈≈≈≈≈≈≈≈≈.......@....... #######'#+################## #.#............###...##.#“5žjqC9 _“5žj6v•5žj«3•5žj,•5žjŻ •5žj,— You encounter a gnoll. It is wielding a +0 spear and quivering a throwing net.•5žjS%í.≈~~≈.≈≈≈≈≈≈...≈.≈≈≈≈≈≈.>.≈.≈≈≈≈≈≈...≈..≈.....≈≈≈≈ß≈≈≈≈..j•5žjÈ%@......≈≈≈≈≈...#'#+#####. # #.#.# .###...# .##...## .•5žjû%*)#...## + j   gnoll (polearm, missile, asleep) .•5žj'&݆......#....... .####•5žjP&0..... •5žj-Bj.0•5žjt.‚ jThe gnoll shouts! You hear a shout!•5žjW9î jj 2 gnolls (polearms, 1 missile)You encounter a gnoll. It is wielding a +0 halberd.•5žj=5==70.7 (1•5žjA•5žjF' _You hear a shout!–5žjÉ?#Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈–5žj@ŽMagic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.–5žjk@šEV: 11Int: 9....≈≈≈≈ß≈≈≈**jjSH: 0Dex: 19......≈≈≈***....–5žjŽ@ßXL:  5 Next: 83% Place: Dungeon:4........@.......–5žjë@FNoise: ==-------  Time: 3070.7 (0.0)#######'#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} –5žjA ............###...# ............##...## ...........)#...## +–5žj=Aśjj 2 gnolls (polearms, 1 missile) .......†......#....... –5žj_AM.............####..... ##..........##........–5žjƒA€You encounter a gnoll. It is wielding a +0 halberd. _You hear a shout!  Fire: a) +2 sling {Shi}–5žj±AăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line–5žjÖAhAim: a gnoll, wielding a +0 spear and quivering a throwing net (69% to hit)—5žj­y@Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11—5žj™zq..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈))jjSH: 0Dex: 19......≈≈≈)))....XL:  5 Next: 83% Place: Dungeon:4........@.......Noise: ==-------  Time: 3070.7 (0.0)#######'#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...# —5žjT{Ê............##...## ...........)#...## +jj 2 gnolls (polearms, 1 missile) .......†......#....... .............####..... ##..........##........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering a throwing net (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.—5žjzw))Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering a throwing net (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.  The sling bullet closely misses the gnoll.—5žjÿ‡h KYou hear a shout!—5žjЈ3j.—5žj+‰N.j—5žjD–0.≈≈≈.jj 2 gnolls (polearms, 1 missile)K   kobold—5žjN—J=1.9 (1.2Rev —5žj‹——5žjeŸ—5žj+„x _You encounter a kobold. It is wielding a +0 short sword.—5žj:d4Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈—5žjÈd}Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈*j..SH: 0—5žj"eȘDex: 19......≈≈≈≈**..j.XL:  5 Next: 83% Place: Dungeon:4........@*......Noise: ===------  Time: 3071.9 (0.0)#######'#+#####K—5žjKe%a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} —5žjqeš............###...#Rev ............##...## —5žjšeł...........)#...## +jj 2 gnolls (polearms, 1 missile) .......†......#.......K   kobold —5žjÛeæ.............####..... ##..........##........ _You encounter a kobold. It is wielding a +0 short sword.Fire: a) +2 sling {Shi}—5žj făPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line—5žjBfAim: a gnoll, wielding a +0 spear and quivering a throwing net (lightly  wounded, 69% to hit)—5žjc ™Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈))—5žjâc EV: 11Int: 9....≈≈≈≈ß≈≈≈))..SH: 0Dex: 19......≈≈≈≈))..j.XL:  5 Next: 83% Place: Dungeon:4........@)......Noise: ===------  Time: 3071.9 (0.0)#######'#+#####Ka) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev —5žj}d &............##...## ...........)#...## +jj 2 gnolls (polearms, 1 missile) .......†......#.......K   kobold .............####..... ##..........##........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line—5žjßd éAim: a gnoll, wielding a +0 spear and quivering a throwing net (lightly  wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.—5žjźî }Aim: a gnoll, wielding a +0 spear and quivering a throwing net (lightly  —5žj”ï wounded, 69% to hit)  —5žjđ #You shoot a sling bullet.  —5žjađ ;The sling bullet closely misses the gnoll.—5žjšđ IThe sling bullet hits the gnoll but does no damage.—5žj›s 6 K—5žj_t C.  The gnoll is lightly wounded.—5žjÿ~ ž≈.≈j≈..—5žjS„ S((((((—5žjß T.j—5žj6 Ò≈j≈.@.j)—5žj8 ,3.0 (1.1—5žj& —5žj+ z _The gnoll throws a throwing net. The throwing net barely misses you.˜5žj^rÓTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin˜5žjæs±.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈*j..˜5žj%u§SH: 0Dex: 19......≈≈≈≈**....XL:  5 Next: 83% Place: Dungeon:4........@*...jK.Noise: ===------  Time: 3073.0 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev ............##...## ...........)#...## +jj 2 gnolls (polearms) .......†......#.......K   kobold .............####..... ##..........##........˜5žjuöThe gnoll is lightly wounded. _The gnoll throws a throwing net. The throwing net barely misses you.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, 69% to hit)˜5žjς„Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈)j..˜5žjđƒ€SH: 0Dex: 19......≈≈≈≈))....XL:  5 Next: 83% Place: Dungeon:4........@)...jK.Noise: ===------  Time: 3073.0 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev ............##...## ...........)#...## +jj 2 gnolls (polearms) .......†......#.......K   kobold .............####..... ˜5žj&„##..........##........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle˜5žjV„œShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  ˜5žj„„JThe gnoll is moderately wounded.˜5žj`uShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.  The gnoll is severely wounded.˜5žjší‰K..j˜5žjîî2j.˜5žjdûI≈≈..˜5žjdęj4.2 (1.2Rev+ _˜5žj* ˜5žjì ˜5žj„đ @Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11˜5žjbń Î..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈*jK..XL:  5 Next: 83% Place: Dungeon:4........@**.j...Noise: ===------  Time: 3074.2 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev+ ˜5žjŒń 6............##...## ...........)#...## +jj 2 gnolls (polearms) .......†......#.......K   kobold .............####..... ##..........##........˜5žjò ŁYou shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is severely wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line˜5žj\ò ‡Aim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)˜5žjì Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈.j)..XL:  5 Next: 83% Place: Dungeon:4........@...j...Noise: ===------  Time: 3074.2 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ˜5žjí Ü[0;10m############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev+ ............##...## ...........)#...## +jj 2 gnolls (polearms) .......†......#.......K   kobold .............####..... ##..........##........Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the kobold.  You kill the kobold!˜5žjkô H))))˜5žjP …)))You shoot a sling bullet.  The sling bullet barely misses the gnoll.  The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.  The sling bullet completely misses the gnoll.˜5žjŸU.j˜5žj(2j.˜5žjW U..)..˜5žjMr5.3 (1.1Rev* _˜5žjù˜5žjœ™5žjÖ˜Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================™5žjÛŚÉ.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈j.)..™5žjyŰčXL:  5 Next: 83% Place: Dungeon:4........@**j....Noise: ===------  Time: 3075.3 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +jj 2 gnolls (polearms) ™5žj ÙÏ.......†......#....... .............####..... ##..........##........You shoot a sling bullet. _The sling bullet completely misses the gnoll.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)™5žjëTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈j.)..XL:  5 Next: 83% Place: Dungeon:4........@..)....Noise: ===------  Time: 3075.3 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis #™5žjém############ #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +jj 2 gnolls (polearms) .......†......#....... .............####..... ##..........##........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!))   gnoll (polearm)™5žjś2)))))™5žjh žjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  You shoot a sling bullet..j™5žjn <.j)....j   gnoll bouda (wandering)j   gnoll (polearm)™5žjÀ" 5926.4 (1.1™5žjš, ™5žj2 v _You encounter a gnoll bouda. It is wielding a +0 whip.™5žj…đńTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈..jSH: 0Dex: 19......≈≈≈≈≈..)..XL:  5 Next: 92% Place: Dungeon:4™5žjŁò........@*j)....Noise: ===------  Time: 3076.4 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +j   gnoll bouda (wandering) .......†......#.......j   gnoll (polearm) .............####..... ##..........##........You shoot a sling bullet. _You encounter a gnoll bouda. It is wielding a +0 whip.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (69% to hit)š5žjTTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 38/38 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈..jSH: 0Dex: 19......≈≈≈≈≈..)..XL:  5 Next: 92% Place: Dungeon:4........@)j)....Noise: ===------  Time: 3076.4 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis š5žjï™############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +j   gnoll bouda (wandering) .......†......#.......j   gnoll (polearm) .............####..... ##..........##........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is heavily wounded.š5žj…‹‡))))))Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is heavily wounded.  The sling bullet closely misses the gnoll.š5žjU.jš5žj'd.j)....š5žj _0------7.5 (1.1š5žj•'š5žj*E _The gnoll hits you from afar with a +0 halberd!š5žjÔ©Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 30/38 ==================------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈..)j.XL:  5 Next: 92% Place: Dungeon:4........@*j)....Noise: ===------  Time: 3077.5 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ###š5žj«Ż########## #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +j   gnoll bouda (wandering) .......†......#.......j   gnoll (polearm) .............####..... ##..........##........The sling bullet closely misses the gnoll. _The gnoll hits you from afar with a +0 halberd!  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 69% to hit)š5žj± Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 30/38 ==================------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈..)j.XL:  5 Next: 92% Place: Dungeon:4........@)))))))Noise: ===------  Time: 3077.5 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# [40š5žjpČ rm#.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +j   gnoll bouda (wandering) .......†......#.......j   gnoll (polearm) .............####..... ##..........##........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.š5žj„9 Ș Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.You shoot a sling bullet.barš5žj1Ÿ Q.jš5žjÓÇ Ž.j)..j.š5žjÉ X14----------8.6 (1.1š5žjíĐ š5žjŹÓ E _The gnoll hits you from afar with a +0 halberd!›5žj:Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 14/38 ========----------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈..)..XL:  5 Next: 92% Place: Dungeon:4........@*j)..j.Noise: ===------  Time: 3078.6 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Fr›5žj;Fancis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +j   gnoll bouda (wandering) .......†......#.......j   gnoll (polearm) .............####..... ##..........##........The sling bullet barely misses the gnoll. _The gnoll hits you from afar with a +0 halberd!  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line›5žjG;ˆAim: a gnoll, wielding a +0 halberd (heavily wounded, 69% to hit)›5žjÂCTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 14/38 ========----------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9›5žjąDű....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈..)..XL:  5 Next: 92% Place: Dungeon:4........@)))))j.Noise: ===------  Time: 3078.6 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ›5žjĘDE............##...## ...........)#...## +j   gnoll bouda ›5žjE@.......†......#.......j   gnoll (polearm) .............####..... ##..........##........›5žjPEČShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 69% to hit)  ›5žj‡EŽYou shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll bouda!  The gnoll bouda shouts!›5žj ĐE)The sling bullet hits the gnoll bouda!  The gnoll bouda shouts!  The gnoll bouda is heavily wounded.You shoot a sling bullet..  You kill the gnoll!›5žjêÖ<)›5žj[Kj.›5žjœgœ j.  The gnoll bouda gazes fiercely through you!›5žjôpG.))›5žjg{ÖTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 14/38 ========----------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 5/5========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19›5žjd|™......≈≈≈≈≈..)..XL:  5 Next: 101% Place: Dungeon:4........@.))j...Noise: ===------  Time: 3079.8 (1.2)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## ...........)#...## +j   gnoll bouda .......†......#....... .............####..... ##..........##........›5žjÊ|HThe gnoll bouda shouts!  The gnoll bouda is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll.  You kill the gnoll!The gnoll bouda gazes fiercely through you!›5žj…~« _You feel your attacks grow feeble.You have reached level 6!›5žjH‰/  --more--œ5žj"Ń}7/44=6/66 0% œ5žjŽÙœ5žj=Ü4 _œ5žjżő ©Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 17/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0œ5žj5ö ÌDex: 19......≈≈≈≈≈..)..XL:  6 Next:  0% Place: Dungeon:4........@***j...Noise: ===------  Time: 3079.8 (0.0)#######(#+#####.œ5žjgö †a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#œ5žjö Weak Rev* ............##...## œ5žjžö ú...........)#...## +j   gnoll bouda œ5žjïö Ž.......†......#....... .............####..... œ5žjîś ù##..........##........ _You have reached level 6!Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded,  69% to hit)œ5žjç? Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 17/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈..)..XL:  6 Next:  0% Place: Dungeon:4........@)))j...Noise: ===------  Time: 3079.8 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Franœ5žj{@ cis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## ...........)#...## +j   gnoll bouda .......†......#....... .............####..... ##..........##........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded,  69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is heavily wounded.œ5žjƒÇ É Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded,  69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is heavily wounded.!  The gnoll bouda is almost dead.œ5žjJ;j.œ5žjdRA.)œ5žjmS481.0 (1.2 _œ5žjËcœ5žje5žj puTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 17/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈..)..XL:  6 Next:  0% Place: Dungeon:4........@**j....Noise: ===------  Time: 3081.0 (0.0)#######(#+#####.5žj\pa) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## 5žj‹pú...........)#...## +j   gnoll bouda 5žjÒpQ.......†......#....... .............####..... ##..........##........ _The gnoll bouda is almost dead.Fire: a) +2 sling {Shi}5žjq†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (almost dead, 69%  to hit)5žjébTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 17/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈..)..XL:  6 Next:  0% Place: Dungeon:4........@))j....Noise: ===------  Time: 3081.0 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Fran5žjcBcis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## ...........)#...## +j   gnoll bouda .......†......#....... .............####..... ##..........##........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (almost dead, 69%  to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.5žjUèYou shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is almost dead.  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is almost dead.5žj4gMj)5žj7p.5žjAq32.1 (1.1 _5žjqx5žjÆ|5žjoÍ ŽTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 17/44 =========---------------5žjőÍ 4.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 115žj;Î îInt: 9....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 195žjmÎ ž......≈≈≈≈≈..)..XL:  6 Next:  0% Place: Dungeon:4........@*j)....5žjžÎ Noise: ===------  Time: 3082.1 (0.0)#######(#+#####.5žjÏÎ ïa) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#5žjÏ Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## 5žjMÏ ú...........)#...## +j   gnoll bouda 5žjƒÏ Đ.......†......#....... .............####..... ##..........##........ 5žjÚÏ _The gnoll bouda is almost dead.Fire: a) +2 sling {Shi}5žjĐ xPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (almost dead, 69%  5žj7Đ to hit)5žj„Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 17/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 95žjŃ....≈≈≈≈ß≈≈≈≈...SH: 0Dex: 19......≈≈≈≈≈..)..XL:  6 Next:  0% Place: Dungeon:4........@)j)....Noise: ===------  Time: 3082.1 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## ...........)#...## +j   gnoll bouda .......†......#....... .............####..... ##..........##........Press: ? - help, Q - select action, ( or [45žjHw0m) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (almost dead, 69%  to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is almost dead.ž5žjJ )Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (almost dead, 69%  to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is almost dead.You kill the gnoll bouda!ž5žj9P(ž5žjÚŰ.ž5žjWĘV8143.2 (1.1 _ž5žj`äž5žjpæž5žjàì3ž5žjfïž5žj2őW  You start resting.ž5žjQț©j.j   gnoll (wandering)ž5žjyÿ'0.0ž5žjN (ž5žjŃ 4---4.2 (1ž5žjž5žj0y _You encounter a gnoll. It is wielding a +0 whip of venom.Ÿ5žj—äTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 18/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈*jEV: 11Ÿ5žj ‘Int: 9....≈≈≈≈ß≈≈≈**..SH: 0Dex: 19......≈≈≈≈**.)..XL:  6 Next: 14% Place: Dungeon:4........@*))....Noise: ---------  Time: 3084.2 (0.0)#######(#+#####.Ÿ5žj? a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## Ÿ5žjm Q...........)#...## +j   gnoll .......†......#....... Ÿ5žjŁ .............####..... ##..........##........You start resting. _You encounter a gnoll. It is wielding a +0 whip of venom.Fire: a) +2 sling {Shi}Ÿ5žjń 6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of venom (69% to hit)Ÿ5žjFßTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 18/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈)jEV: 11Int: 9....≈≈≈≈ß≈≈≈))..SH: 0Dex: 19......≈≈≈≈)).)..XL:  6 Next: 14% Place: Dungeon:4Ÿ5žjÓ ........@)))....Noise: ---------  Time: 3084.2 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## ...........)#...## +Ÿ5žj"j   gnoll .......†......#....... .............####..... ##..........##........Ÿ5žjÎŒFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of venom (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.Ÿ5žj~™W Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip of venom (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.!  The gnoll is heavily wounded.Ÿ5žjÜU.jŸ5žjâ,wŸ5žjĄ%G≈≈.≈..w   ribbon worm (wandering)j   gnollŸ5žjZ&6===5.4 (1.2Ÿ5žjk.Ÿ5žjq0\ _You encounter a ribbon worm.Ÿ5žjj©Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 18/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈wEV: 11Int: 9....≈≈≈≈ß≈≈≈**j.SH: 0Dex: 19......≈≈≈***.)..XL:  6 Next: 14% Place: Dungeon:4........@.))....Noise: ===------  Time: 3085.4 (0.0)#######(#+#####.a) +2 sling {Shi}  c) Ÿ5žj0Șî+0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## ...........)#...## +w   ribbon worm (wandering) .......†......#.......j   gnoll .............####..... ##..........##........The gnoll is heavily wounded. _You encounter a ribbon worm.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of venom (heavily wounded, 69% to hit)Ÿ5žj­± Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 18/44 =========---------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈wEV: 11Int: 9....≈≈≈≈ß≈≈≈))j.SH: 0Dex: 19......≈≈≈))).)..XL:  6 Next: 14% Place: Dungeon:4........@.))....Noise: ===------  Time: 3085.4 (0.0)#######(#+#####.a) +2 sling {Shi}  c) Ÿ5žjšČ à+0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## ...........)#...## +w   ribbon worm (wandering) .......†......#.......j   gnoll .............####..... ##..........##........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of venom (heavily wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded.Ÿ5žj_; M)Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip of venom (heavily wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!Ÿ5žjÆA (Ÿ5žjæĂ Q.wŸ5žjçÌ ž≈.≈≈.wŸ5žjCĐ r19=96.6 (1.2 _Ÿ5žjFà Ÿ5žjȚá  5žj‹Q™Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 19/44 ==========--------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6======================== 5žjVRĐ.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈**w.SH: 0Dex: 19......≈≈≈***.)..XL:  6 Next: 19% Place: Dungeon:4........@.))....Noise: ===------  Time: 3086.6 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev*  5žjvSŽ............##...## ...........)#...## +w   ribbon worm .......†......#....... .............####..... ##..........##........You shoot a sling bullet. The sling bullet hits the gnoll! _You kill the gnoll!Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (82% to hit) 5žjœxTrilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 19/44 ==========--------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈))w.SH: 0Dex: 19......≈≈≈))).)..XL:  6 Next: 19% Place: Dungeon:4........@.))....Noise: ===------  Time: 3086.6 (0.0)#######(#+#####.a) +2 sling {Shi}  c) [0;10 5žjz/;1m+0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Weak Rev* ............##...## ...........)#...## +w   ribbon worm .......†......#....... .............####..... ##..........##........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (82% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded. 5žj/(Shift-Dir - straight lineAim: a ribbon worm (82% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.heavi 5žjd„Ew) 5žjC≈≈≈. 5žjl7.6 (1Rev*  5žj„˜ 5žjf _Your attacks no longer feel as feeble. 5žją 7Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 19/44 ==========--------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈*w).SH: 0Dex: 19......≈≈≈≈**.)..XL:  6 Next: 19% Place: Dungeon:4........@*))....Noise: ===------  Time: 3087.6 (0.0) 5žjÔ! 7#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +w   ribbon worm .......†......#....... .............####..... ##..........##........The ribbon worm is heavily wounded. _Your attacks no longer feel as feeble.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 82% to hit) 5žjŰJ ™Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈Health: 19/44 ==========--------------.≈≈≈≈≈≈.>.≈≈≈≈≈≈Magic: 6/6======================== 5žjöK ò.≈≈≈≈≈≈...≈≈≈≈≈≈AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈.EV: 11Int: 9....≈≈≈≈ß≈≈≈)w).SH: 0Dex: 19......≈≈≈≈)).)..XL:  6 Next: 19% Place: Dungeon:4........@)))....Noise: ===------  Time: 3087.6 (0.0)#######(#+#####.a) +2 sling {Shi}  c) +0 sling {Francis ############# #.#.#Fire: a) +2 sling {Shi} ............###...#Rev* ............##...## ...........)#...## +w   ribbon worm  5žjRev+ Ą5žjĂËĄ5žjOÏĄ5žj™ÏĄ5žj=ÒĄ5žj›ŐĄ5žjĘŐS1=Ą5žjžŰĄ5žjmÜĄ5žjšÜĄ5žj@ߥ5žj“ăĄ5žjȚă>Rev Ą5žjÚæĄ5žj4ûű2==Ą5žj›Ą5žjÿĄ5žjc (Ą5žj* Ą5žjŽĄ5žjĄ5žjąĄ5žjŁĄ5žjäK3=Ą5žjŻĄ5žjxĄ5žjźĄ5žjn!Ą5žjR%,Ą5žj‹(Ą5žj”,Ą5žjĘ,S4=Ą5žj!/Ą5žjw3,Ą5žjÚ5Ą5žj/:,Ą5žj=Ą5žjhA,Ą5žjDĄ5žj HĄ5žjòHK5=Ą5žjÊKĄ5žjO,Ą5žjyRĄ5žjŹW,Ą5žjpZĄ5žj›^,Ą5žjÚ`Ą5žj[f6=Ą5žjehĄ5žjšhĄ5žjrjĄ5žjEn,Ą5žjŁpĄ5žj*t,Ą5žjŐvĄ5žj‹zĄ5žjÌz57=Ą5žj{Ą5žjZ}Ą5žjPĄ5žjžĄ5žjt„Ą5žj)‰Ą5žj‰Ą5žjq”Ą5žjšĄ5žj›L8=Ą5žjìĄ5žj„ąĄ5žjìąĄ5žjȘ„Ą5žj±©Ą5žjí©Ą5žj%ŻĄ5žjȰĄ5žj±Ą5žjïłĄ5žjžĄ5žjŽžD9=Ą5žjËșĄ5žj§ŸĄ5žjæŸĄ5žj€ÁĄ5žjfĆĄ5žjŁĆĄ5žj‚ÈĄ5žjŚË,Ą5žjrÎĄ5žjFÒĄ5žjŹÒ>30=Ą5žjŐÒĄ5žj–ŐĄ5žjÙĄ5žjÀÙĄ5žjÜĄ5žj›ßĄ5žjáߥ5žj_âĄ5žj)æĄ5žjŒæK1=Ą5žjéĄ5žj@ìĄ5žj íĄ5žj|ïĄ5žjróĄ5žjòóĄ5žjÇőĄ5žj°ùĄ5žjúĄ5žj]üĄ5žjŠĄ5žjÒN32=Ą5žjkĄ5žj…Ą5žjÇĄ5žj/ Ą5žjÖ Ą5žj! Ą5žjžĄ5žjă,Ą5žj@Ą5žjŒĄ5žjò%3Ą5žjE==Ą5žj«"Ą5žjț(,Ą5žjS+Ą5žj0Ą5žje0Ą5žjè2Ą5žj$7Ą5žjz7Ą5žjú9Ą5žj>Ą5žjÌ>U4=Ą5žj‹AĄ5žj‰EĄ5žjÄEĄ5žjvHĄ5žjȘMĄ5žj NĄ5žjÈPĄ5žjDVa5=Ą5žjYĄ5žj$],Ą5žj’dBĄ5žj-fĄ5žjj,Ą5žjïlĄ5žjÉqk6=Ą5žj-uĄ5žjíw,Ą5žj {Ą5žjš€,Ą5žj#ƒĄ5žjJ‡,Ą5žjü‰Ą5žjma7=Ą5žjXĄ5žjł”,Ą5žjç–Ą5žjrœ,Ą5žjĝĄ5žjö Ą5žj7Ą#8Ą5žjsĄ2=Ą5žj”ŁĄ5žjI§Ą5žj„§Ą5žjÁ­Ą5žjLŻ,Ą5žj ČĄ5žjxŸ,Ą5žjeÂĄ5žjtÈĄ5žjÀÈK9=Ą5žjŁËĄ5žj-Đ,Ą5žjèŐĄ5žjXŰĄ5žjœŰĄ5žjuÛĄ5žjȚߥ5žj/àĄ5žj“âĄ5žjâçl40=Ą5žj9ëĄ5žj<ïĄ5žj‚ïĄ5žj­òĄ5žjAö,Ą5žjÁűĄ5žjűüa1=Ą5žjÿĄ5žj2Ą5žjvĄ5žjŽĄ5žjü,Ą5žj| Ą5žjŹĄ5žjöĄ5žj Ą5žjÇĄ5žj#2Ą5žj)2=Ą5žjÏĄ5žjHĄ5žj„Ą5žjL Ą5žj•$Ą5žjÔ$Ą5žjĄ'Ą5žj!,Ą5žju,Ą5žje/Ą5žjń2Ą5žji3K3=Ą5žjŚ5Ą5žja:Ą5žjœ:Ą5žjț<Ą5žjÄ@,Ą5žjCĄ5žj GĄ5žjOGĄ5žjÎIĄ5žjÉMk _You start resting.HP restored.Ą5žj.c(---Ą5žjm1178.8 (90.0)Ą5žjn’4==---9.8 (91 _Ą5žjìvĄ5žj8yĄ5žjŒ‘$.≈≈≈≈≈≈≈≈≈~~≈≈≈≈ ....≈≈≈≈≈≈ .≈≈≈≈≈≈.>.≈≈≈≈≈≈Ą5žjò‘™ .≈≈≈≈≈≈...≈≈≈≈≈≈ ..≈≈≈≈≈≈≈. ....≈≈≈≈ß≈≈≈≈†). ......≈≈≈≈≈..).. ..........)).... #######@#+#####.Ą5žj(’############# #.#.#  ............###...#  .##...Ą5žj`’Ż##  )#...## +  Ą5žjü’–†......#.......  .......####.....  ####........  ##>...#.# ....Ą5žjüœĄ5žjł280.8 (1.0)Ą5žjOŠĄ5žjȱa  h - a throwing netĄ5žj]Č+1.8 (2Ą5žj±șĄ5žjĄœ1 _There is an open door here.ą5žj 4ą5žjó ą5žjŸ N _There are no items here.Ł5žj‘Ń î.≈≈≈~~≈≈≈≈ .≈≈≈≈≈≈...≈≈≈≈≈≈ Ł5žj6Ò ].≈≈≈≈≈≈.>.≈≈≈≈≈≈ .≈≈≈≈≈≈... ..≈≈≈≈≈≈≈≈≈≈≈≈≈. ....≈≈≈≈ß≈≈≈≈†). ......≈≈≈≈≈..).. Ł5žjzÒ '........@.))....  #######'#+#####. Ł5žjŹÒ đ############# #.#.# .###...# .Ł5žjĂÒ U##...## .Ł5žjÜÒ š...)#...## + .Ł5žjńÒ `†......#..Ł5žjÓ 9..... ...Ł5žjÓ <####..... Ł5žj5Ó ##....##....Ł5žjlÓ $....Ł5žjmà H2.8 (1 _Ł5žjŽæ Ł5žjđè €5žjNï.≈~~≈≈≈≈..≈≈≈≈≈≈...≈≈≈≈≈≈..≈≈≈≈≈≈.>.≈≈≈≈≈≈..≈≈≈≈≈≈...≈≈≈≈≈≈...≈€5žjN .....≈≈≈≈ß≈≈≈≈†).......≈≈≈≈≈..)...@))....#'#+#####.#€5žj OT #.#.# ###...###...##)#...## +†......#.###€5žj.≈≈≈≈≈≈.#.≈≈≈≈≈≈...≈≈≈≈≈≈...≈..#....≈≈≈≈ß≈≈≈≈†)..#......≈≈≈≈≈..)...#...@).....##'#+#####.# #.#.# €5žjr·<4€5žj‰À€5žjŸĂk _Items here: )) [ †.„5žj C5 _„5žjŚ „5žjì# „5žj’/ „5žj0 ăPick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))„5žjć0 âa - a +0 halberd  b - a +0 whip Armour (select all with [)c - a +0 robe Carrion „5žj21 ła gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Š5žjmVŠ5žj$[Š5žj‘e Trilby the Shooter.≈≈≈≈≈≈≈≈≈~~≈≈≈≈..Coglin.≈≈≈≈≈≈...≈≈≈≈≈≈..Health: 44/44 ========================.≈≈≈≈≈≈.>.≈≈≈≈≈≈.#Magic: 6/6========================.≈≈≈≈≈≈...≈≈≈≈≈≈..AC: 5Str: 11..≈≈≈≈≈≈≈≈≈≈≈≈≈..#EV: 11Int: 9....≈≈≈≈ß≈≈≈≈†)..#SH: 0Š5žjf«Dex: 19......≈≈≈≈≈..)...#XL:  6 Next: 20% Place: Dungeon:4..........@).....#Noise: ---------  Time: 3185.8 (0.0)#######'#+#####.##a) +2 sling {Shi}  c) +0 sling {Francis ########### #.#.#Š5žjDf€Fire: a) +2 sling {Shi} ..........###...# ..........##...## Š5žj…f.........)#...## + .....†......#....... ...........####..... ..........##........ _HP restored.  h - a throwing net Š5žj§fW_There is an open door here. _There are no items here. Š5žjÖfh_Items here: )) [ †.  Okay, then.Š5žjoŠ5žj¶oŠ5žjÁwŠ5žjlz. _Š5žjź¶ .≈~~≈≈≈≈..≈≈≈≈≈≈...≈≈≈≈≈≈..≈≈≈≈≈≈.>.≈≈≈≈≈≈.#.≈≈≈≈≈≈...≈≈≈≈≈≈...≈..# ....≈≈≈≈ß≈≈≈≈†)..# ......≈≈≈≈≈..)...# .Š5žjW· ‘..)@.....# #'#+#####.##  #.#.# Š5žjŃż Š5žjsÁ 26.8 (1 _Š5žj=È Š5žjÓÌ )Š5žjÍ ę h - a throwing netis an open door here. _There are no items here. _Items here: )) [ †. _You see here a +0 spear.š5žjôÊ ≈≈≈ß...≈≈≈~~≈≈≈≈..≈≈≈≈≈≈...≈≈≈≈≈≈... .≈≈≈≈≈≈.>.≈≈≈≈≈≈.###.≈≈≈≈≈≈....#..≈≈≈≈≈≈≈≈≈≈≈≈≈..# ....≈≈≈≈ß≈≈≈≈†)..# ......≈≈≈≈≈.@)...# š5žjmő..........)).....#  #######'#+#####.## ######### #.#.# ####...)#...## +†.......##.....š5žjXÿš5žj+-7 _š5žjśš5žjƒ š5žją·ü≈≈≈ß≈≈~~≈≈..... .≈~~≈≈≈≈.... .≈≈≈≈≈≈...≈≈≈≈≈≈... .≈≈≈≈≈≈.>.≈≈≈≈≈≈.### .≈≈≈≈≈≈...≈≈≈≈≈≈...# ..≈..# ....≈≈≈≈ß≈≈≈≈†)..# ......≈≈≈≈≈..@...# ...)).....# #'#+#####.##  #.#.# .####...# .š5žj‚žȚ##...## .#)#...## + # š5žj†Â<8š5žjAÊš5žj\ÎT _You see here a +0 short sword.©5žjÇäÇM ≈≈≈≈≈≈≈..$..... ≈≈≈ß≈≈~~≈≈......≈≈≈~~..... >###≈≈≈≈≈≈...≈≈≈≈≈≈...#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ß≈≈≈≈@)≈≈≈≈≈..).©5žj8ć]..........)).....#######'#+#####.###.+©5žjYî©5žjÔî&9©5žjö©5žjŃś# _Found 3 gold pieces.©5žj[ú ©5žj}új_You see here a ribbon worm corpse.©5žjÒè °≈..$..... ≈≈≈ß≈≈~~≈≈...... .≈~~≈≈≈≈.... .≈≈≈≈≈≈...≈≈≈≈≈≈... .≈≈≈≈≈≈.>.≈≈≈≈≈≈.### ©5žj;é Œ.≈≈≈≈≈≈...≈≈≈≈≈≈...# ..≈..# ....≈≈≈≈ß≈≈≈≈†@..# ......≈≈≈≈≈..)...# ...)).....# #©5žjłé ă # ##...## #.# ©5žjțò ©5žjŃó .90 _©5žjú ©5žj_ę $  Things that are here:©5žjJÿ ‚ _a +0 whip of venom; a gnoll corpseŹ5žję9Ź5žj:Ź5žjï<Ź5žjNAŹ5žj\DŹ5žjžH: _Ź5žjIŹ5žj!KŹ5žj•KŹ5žj0MŹ5žjPŹ5žjíR,Ź5žjœTŹ5žjšVŹ5žj±Z,Ź5žjódŹ5žjËiw _Found a scroll labelled SESAESCHE NYETZ.Ź5žj+n3Ź5žj—pŹ5žj[sŹ5žj[xŹ5žjźxŹ5žjízŹ5žj–~: _Found 15 gold pieces.Ź5žjЁŹ5žjüŹ5žj҃Ź5žj“ˆ,Ź5žj~ŠŹ5žjd•W #............ #............ #............# # #......?.....# ..#............# $..............# ≈≈≈............# ≈≈≈≈≈≈≈..@.......#8.8 (8 ≈≈≈ß≈≈~~≈≈........#.≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......#.≈≈≈≈≈≈...≈≈≈≈≈≈........  .≈≈≈≈≈≈.>.≈≈≈≈≈≈.######. Ź5žj>–U .≈≈≈≈≈≈...≈≈≈≈≈≈...#  ..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#  ....≈≈≈≈ß≈≈≈≈†)..#.#  ......≈≈≈≈≈..)...# #Ź5žjʖŹ5žj^Ź5žj0Ÿ> _You now have 167 gold pieces (gained 3).­5žjE ­5žjŁ ­5žjÎ ­5žjè ­5žjÏ ,­5žj8# ,­5žj^% ­5žj‡% ­5žjÖ& ­5žjù' ­5žjd* ,­5žj, ­5žjR. ­5žj§1 ,­5žjŠ2 ­5žj–8 i ##############  #.#  ##  #.#  # #.....@?.....# 202.8 (4 ..#.....#  ­5žjȚ8 n$..............#  ≈≈≈............# ≈≈≈≈≈≈≈..........­5žj9 t  ≈≈≈ß≈≈~~≈≈........# ­5žj#9 f.≈≈~~≈≈≈≈.......# ­5žjA9 v.≈≈≈≈≈≈...≈≈≈≈≈≈........ ­5žjf9 ~.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######.­5žj>: ­5žjĐ? ­5žj>A ź5žjőòJ# #.# #.# #.# # #......# ..#............# $.......# ≈≈≈.≈... ≈≈≈≈≈≈... ź5žjáùź5žj`ú+3.8 (1ź5žjęÿź5žjŁź5žj+4.8 (2ź5žjÖ ź5žj&q _c - 2 scrolls labelled SESAESCHE NYETZ (gained 1)Ż5žjèuŻ5žjBvŻ5žjwwŻ5žj {Ż5žjq}Ż5žjABŻ5žj;…,Ż5žj#†Ż5žjRˆŻ5žj|ŠŻ5žjÁŠŻ5žjҋŻ5žj€ŽŻ5žjŒ‘Ż5žjđŻ5žj“Ż5žji–Ż5žjw›œ  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a hobgoblin.Ż5žj,Ł>#............## #............##.# #............##.#.#............#g#...#............#...$........#.≈≈≈≈≈............#Ż5žjwŁÀ≈≈≈≈≈≈≈≈..........# ≈≈≈ß≈≈~@≈≈........#.≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......#.≈≈≈≈≈≈...≈≈≈≈≈≈........Ż5žjœŁ‡.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######.....≈≈≈≈≈≈...#..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#Ż5žjĐŁYg   hobgoblin (asleep)  ....≈≈≈≈ß≈≈≈≈†)..#.#  ......Ż5žjóŁ«)...# #  ..........)).....#Ż5žj€!Ż5žjÓšW.g8.8 (4Ż5žj8±MgŻ5žjČn==10.4 (5.6Water Ż5žjÀčŻ5žjÊÁ+ _The hobgoblin shouts!°5žja~ #............#Trilby the Shooter# #............#Coglin#.# #............#Health: 44/44 ========================#.#.#............#Magic: 6/6========================.#...#............#AC: 5Str: 11.g*$..............#EV: 11Int: 9.≈≈**≈............#SH: 0Dex: 19≈≈≈≈≈**≈..........#XL:  6 Next: 20% Place: Dungeon:4≈≈≈ß≈≈~@≈≈........#Noise: ==-------  Time: 3210.4 (0.0).≈≈≈≈≈≈≈≈≈~~≈≈≈≈[39;49°5žj# Ąm.......#a) +2 sling {Shi}  c) +0 sling {Francis.≈≈≈≈≈≈...≈≈≈≈≈≈........Fire: a) +2 sling {Shi}.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######.Water .≈≈≈≈≈≈...≈≈≈≈≈≈...#..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#g   hobgoblin....≈≈≈≈ß≈≈≈≈†)..#.#......≈≈≈≈≈..)...# #..........)).....#You encounter a hobgoblin. _The hobgoblin shouts!  Fire: a) +2 sling {Shi}°5žjj Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)°5žjú%òg.≈≈≈≈. _The hobgoblin shouts!  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]°5žjÂ#............#Trilby the Shooter# #............#Coglin#.# #............#Health: 44/44 ========================#.#.#............#Magic: 6/6========================.#...#............#AC: 5Str: 11.g.$..............#EV: 11Int: 9.≈≈≈≈≈............#SH: 0Dex: 19≈≈≈≈≈≈≈≈..........#XL:  6 Next: 20% Place: Dungeon:4≈≈≈ß≈≈~@≈≈........#Noise: ==-------  Time: 3210.4 (0.0).≈≈≈≈≈≈≈≈≈~~≈≈≈≈....°5žjĂÂ...#a) +2 sling {Shi}  c) +0 sling {Francis.≈≈≈≈≈≈...≈≈≈≈≈≈........Fire: a) +2 sling {Shi}.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######.Water .≈≈≈≈≈≈...≈≈≈≈≈≈...#..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#g   hobgoblin....≈≈≈≈ß≈≈≈≈†)..#.#......≈≈≈≈≈..)...# #..........)).....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]  You can't see that place.  Okay, then.°5žjkð5žj ʰ5žjnÌ. _±5žjâžJ#............#±5žj čźTrilby the Shooter# #............#Coglin#.# #............#Health: 44/44 ========================±5žjkčš#.#.#............#Magic: 6/6========================.#...#............#±5žj™č AC: 5Str: 11.g*$..............#EV: 11±5žj”č«Int: 9.≈≈**≈............#±5žjÍč[SH: 0Dex: 19±5žjçčś≈≈≈≈≈**≈..........#XL:  6 Next: 20% Place: Dungeon:4±5žjęčq≈≈≈ß≈≈~@≈≈........#±5žj4ș Noise: ==-------  Time: 3210.4 (0.0).≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......#±5žjhșNa) +2 sling {Shi}  c) +0 sling {Francis.≈≈≈≈≈≈...≈≈≈≈≈≈........Fire: a) +2 sling {Shi}±5žj»Ÿ.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######.Water .≈≈≈≈≈≈...≈≈≈≈≈≈...#..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#g   hobgoblin....≈≈≈≈ß≈≈≈≈†)..#.#......≈≈≈≈≈..)...# #..........)).....#±5žj?»zYou can't see that place. _Okay, then.Fire: a) +2 sling {Shi}±5žjv»Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)±5žj|í+±5žjî#............#±5žj[î2Trilby the Shooter±5žj îk# #............#±5žjÚî!Coglin±5žj$ï‹#.# #............#±5žjïeHealth: 44/44 ========================±5žj đ«#.#.#............#±5žjŻđ0Magic: 6/6±5žj#ń3========================±5žjuń–)#...#............#±5žjŃń-AC: 5±5žjXò.Str: 11±5žjŒòx.))$..............#±5žjó-EV: 11±5žjgó-Int: 9±5žjçój.≈≈))≈............#±5žjJô-SH: 0±5žj•ô.Dex: 19±5žjçôZ≈≈≈≈≈))≈..........#±5žj9ő‰XL:  6 Next: 20% Place: Dungeon:4±5žjq≈≈≈ß≈≈~@≈≈........#Noise: ==-------  Time: 3210.4 (0.0).≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......#a) +2 sling {Shi}  c) +0 sling {Francis.≈≈≈≈≈≈...≈≈≈≈≈≈........Fire: a) +2 sling {Shi}.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######.Water .≈≈≈≈≈≈...≈≈≈≈≈≈...#..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#g   hobgoblin....≈≈≈≈ß≈≈≈≈†)..#.#......≈≈≈≈≈..)...# #..........)).....#Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hob±5žjgoblin.±5žjí‹z Shift-Dir - straight lineAim: a hobgoblin (66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.The sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded.±5žjö š.g.≈≈≈≈±5žjyg=1.6 (1.2Rev _±5žju±5žj”±5žju û#............#Trilby the Shooter# #............#Coglin#.# #............#Health: 44/44 ========================#.#.#............#Magic: 6/6========================.#...#............#AC: 5Str: 11±5žj„u Ł..g$..............#EV: 11Int: 9.≈≈**≈............#SH: 0Dex: 19≈≈≈≈≈**≈..........#XL:  6 Next: 20% Place: Dungeon:4≈≈≈ß≈≈~@≈≈........#Noise: ===------  Time: 3211.6 (0.0).≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......#a) +2 sling {Shi}  c) +0 sling {Francis±5žj v ©.≈≈≈≈≈≈...≈≈≈≈≈≈........Fire: a) +2 sling {Shi}.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######.Water Rev .≈≈≈≈≈≈...≈≈≈≈≈≈...#..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#±5žj6v ßg   hobgoblin....≈≈≈≈ß≈≈≈≈†)..#.#±5žj^v æ......≈≈≈≈≈..)...# #..........)).....#±5žj—v ÊYou shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is moderately wounded.Fire: a) +2 sling {Shi}±5žjÄv [Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 66% to hit)Č5žjÄI7#............#Trilby the Shooter# #............#Coglin#.# #............#Health: 44/44 ========================#.#.#............#Magic: 6/6========================.#...#............#AC: 5Str: 11..g$..............#EV: 11Int: 9.≈≈))≈............#Č5žjŽJèSH: 0Dex: 19≈≈≈≈≈))≈..........#XL:  6 Next: 20% Place: Dungeon:4≈≈≈ß≈≈~@≈≈........#Noise: ===------  Time: 3211.6 (0.0).≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......#a) +2 sling {Shi}  c) +0 sling {Francis.≈≈≈≈≈≈...≈≈≈≈≈≈........Fire: a) +2 sling {Shi}.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######.Water Rev .≈≈≈≈≈≈...≈≈≈≈≈≈...#..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#Č5žjKĆg   hobgoblin....≈≈≈≈ß≈≈≈≈†)..#.#......≈≈≈≈≈..)...# #..........)).....#Č5žj*KëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleČ5žjTK˜Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 66% to hit)  Č5žj{KYou shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.Č5žj)Úd.  Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.  Č5žj&ÛAYou kill the hobgoblin!Č5žj«ß(Č5žj?kO.≈≈≈≈Č5žjŹnj2.7 (1.1Rev+ _Č5žjĄvČ5žj~xł5žjFČł5žjłł5žjœŽł5žjișł5žjŸł5žjlÁ>Rev ł5žjÒÁł5žj:Íł5žj Òł5žjwÒł5žj‹Őł5žjțŰł5žj?Ę>ł5žjÏßł5žjRăł5žjśæł5žjZçł5žj—éł5žjAôł..#.#.#.#....#.....#...#....#.......$....#.....≈≈≈≈≈............#..≈≈≈≈≈≈≈≈≈....#ł5žjżôh≈≈≈≈≈≈ß≈≈~~≈≈........#.≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......#....≈≈≈≈≈≈.........≈≈≈≈≈≈.@.≈≈≈≈≈≈.######.---7.9 (5.2 .≈≈≈≈≈≈...≈≈≈≈≈≈ ..≈≈≈≈ł5žjđô2≈≈≈..#.# ....≈≈≈≈ß≈≈≈≈†)..#.# ...ł5žjő\..)..# #ł5žjBőÇ ..........)).....#ł5žjlő% #######'#+#####.## ############# #.#.# ..# ł5žj’őA....###...# ...ł5žjșőł5žjUö:---ł5žjüł5žj,ți _There is a staircase to the Ecumenical Temple here.Ž5žj‡Ž4Ž5žj@—Ž5žj&›K _You can't go up here!”5žj9 ”5žj ”5žj”5žjw”5žj48.9 (1.0 _”5žj&”5žjĘń.Temple”5žjîśA#########......######._........####............###._....⌠......## ”5žjșűJ#..............# #._............# #......⌠.....@.# #._............# #..............# #._....⌠......###....”5žjù..###._..####......#  ”5žjCù5# ”5žjÂP .20.4 (2.5”5žjW 8_”5žjeX E _You climb downwards. Welcome to the Ecumenical Temple!”5žjęY d _There is a staircase back to the Dungeon here.·5žj˜wTrilby the Shooter########Coglin#......#####Health: 44/44 ========================#._........###Magic: 6/6========================#............##AC: 5Str: 11#._....⌠......##EV: 11Int: 9#..............#SH: 0Dex: 19#._............#XL:  6 Next: 20% Place: Temple#......⌠.....@.#Noise: ---------  Time: 3220.4 (0.0)#._............#a) +2 sling {Shi}  c) +0 sling {Francis#..............#Fire: a) +2 sling {Shi}#._....⌠......###.....·5žj|I[39;49m.......###._........####......############# _There is a staircase to the Ecumenical Temple here. _You can't go up here! _You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here.  Press: ? - help, v - describe, . - travelA staircase back to the Dungeon.·5žj‘ÆN@.The floor.·5žjà.Z⌠.  A fountain of sparkling water.·5žj—m].⌠The floor.·5žj@Șv .. _You can't go up here! _You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here.  Press: ? - help, . - travelYou can't see that place.  [the floor.]·5žjÊś7..·5žjIu7..·5žjBł;..·5žjpn 7..·5žjÆ9 d._a burning altar of Makhleb.]·5žjZ· Q._the floor.]·5žj2» ^._a burning altar of Makhleb.]ž5žjŠiY._the floor.]ž5žjŒ° i_.a hazy altar of Hepliaklqana.]č5žjç&c._the floor.]č5žjw{ f_.an opulent altar of Gozag.]ș5žjŽ” b._the floor.]»5žjœ k_.a white marble altar of Elyvilon.]»5žjh» i._the floor.]»5žjèe_.a radiant altar of Vehumet.]Œ5žjl°a._the floor.]Œ5žjt= g_.a blossoming altar of Fedhas.]œ5žjo T_.the floor.]œ5žjŐő 5..œ5žj8D 5..œ5žj`‚ 9..œ5žjÊŸ  ..⌠, v - describe, . - travelA fountain of sparkling water.œ5žj“ę _⌠.The floor.œ5žj'= :...œ5žjً :...œ5žjśč 9..œ5žj% =..œ5žj›F R.#A rock wall.œ5žj™‹ h#   You can't see that place.œ5žjÆĂ =  œ5žj‰9  œ5žjăPTrilby the Shooter########Coglin#......#####Health: 44/44 ========================œ5žjh‚#._........###Magic: 6/6========================#............##AC: 5Str: 11#._....⌠......##EV: 11Int: 9#..............#œ5žjî€SH: 0Dex: 19#._............#XL:  6 Next: 20% Place: Temple#......⌠.....@.#Noise: ---------  Time: 3220.4 (0.0)#._............#œ5žj*úa) +2 sling {Shi}  c) +0 sling {Francis#..............#Fire: a) +2 sling {Shi}œ5žj„ò#._....⌠......###............###._........####......############# _You can't go up here! _You climb downwards. Welcome to the Ecumenical Temple! œ5žjç±_There is a staircase back to the Dungeon here.  Press: ? - help, . - travelYou can't see that place.œ5žjœ5žjÿ"œ5žjČ$. _œ5žjŐJœ5žjQTrilby the Shooter########Coglin#......#####Health: 44/44 ========================#._........###Magic: 6/6========================œ5žjŠQz#............##AC: 5Str: 11#._....⌠......##EV: 11Int: 9#..............#SH: 0Dex: 19#._............#œ5žj RßXL:  6 Next: 20% Place: Temple#......⌠.....@.#Noise: ---------  Time: 3220.4 (0.0)#._............#a) +2 sling {Shi}  c) +0 sling {Francis#..............#Fire: a) +2 sling {Shi}œ5žjKR8#._....⌠......###............###._........###œ5žj|R}#......############# _You can't go up here! œ5žjÿRű_You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here.  Press: ? - help, . - travel _You can't see that place.Ÿ5žjSZ JŸ5žj‘\ Ÿ5žjma 21.4 (1 _Ÿ5žjöa Ÿ5žjE .Dungeon:4Ÿ5žjq „..#.#.#.#............# .....#...#............# .......$..............# .....≈≈≈≈≈............# ...≈≈≈≈≈≈≈≈≈..........# .≈≈≈≈≈≈ß≈≈~~≈≈........# .≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......# .≈≈≈≈≈≈...≈≈≈≈≈≈........Ÿ5žj• 2 .≈≈≈≈≈≈.@.≈≈≈≈≈≈.######. .≈≈≈≈≈≈...≈≈≈≈≈≈...# ..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.# ....≈≈≈≈ß≈≈≈≈†)..#.# ≈≈≈≈≈..)...# # ....)).....# #######'#+#####.## ###### #.#.# ..# ............###...# ...Ÿ5žjrR -2.9 (2.5Ÿ5žj7Y Ÿ5žj’Z 6 _You climb upwards. Welcome back to the Dungeon!Ÿ5žj>] i _There is a staircase to the Ecumenical Temple here.ż5žjŁæ 3ż5žj»ç ż5žjdì ż5žj„ń ż5žjHò $ _ż5žj«ś ż5žjœú ż5žj…A  You enter the shallow water.ż5žj/?Water ż5žjż5žjÜ N _Moving in this stuff is going to be slow.ż5žj˜ż5žj.ż5žj ż5žj ż5žj„ż5žj"ż5žjż5žjĘż5žj—"ż5žj#(ż5žjŽ$ż5žj'ż5žj…*3ż5žjŚ+ż5žj9.ż5žjł1ż5žj 2ż5žj<3ż5žjÌ5ż5žjű<ż #. #.##############  .>#..#  # #.#....ż5žjÓ=#  . #.#.#......# .#.#.#.#............# .....#...#............# .......$.@............# 31.7 (8.8.....≈≈≈≈≈............#...........#.≈≈≈≈≈≈ß≈≈~~≈≈........#.≈≈≈≈≈≈≈≈≈~~≈≈≈≈.......#.≈≈≈≈≈≈...≈≈≈≈≈≈........ż5žj>9.≈≈≈≈≈≈.>.≈≈≈≈≈≈.######. .≈≈≈≈≈≈...≈≈≈≈≈≈...#ż5žj;>q ..≈≈≈≈≈≈≈≈≈≈≈≈≈..#.#ż5žjRFż5žj1G+2.7 (9ż5žjïLż5žjWO; _Found a stone staircase leading down.À5žj‚1 ĄÀ5žjb6 À5žjT7 ,À5žj„8 À5žjÄ< À5žj,= À5žjA À5žjßA N _You now have 182 gold pieces (gained 15).À5žjïC À5žjSD À5žjE À5žj$F À5žj‹G À5žjéG À5žjŸI À5žjžJ À5žjM À5žjűM À5žjÁN À5žj;P À5žjČR ,À5žjoS À5žjœW ,À5žjŁX À5žj[ { _d - 5 scrolls labelled EFADIULULY (gained 1)À5žj^ À5žjš^ À5žjú^ À5žjš` À5žjc ,À5žj7d À5žjÜf À5žjŁi À5žj#j À5žjlj À5žj_l À5žjUn À5žjên À5žj˜o À5žjq À5žj›s À5žjęs À5žj§t À5žjœv À5žjx À5žjsx À5žjìx À5žjŠz À5žjÏ| À5žj/} À5žj„} À5žjá~ À5žjI€ À5žj’€ À5žję€ À5žj@‚ À5žj]„ ,À5žj… À5žj† À5žj{ˆ À5žjӈ À5žj ‰ À5žj‹ À5žjqŒ À5žj°Œ À5žj% À5žjyŽ À5žjC ,À5žj” À5žjń‘ À5žjć“ À5žj7” À5žj” À5žjç• À5žjë— À5žjG˜ À5žj”˜ À5žjš À5žja› À5žjț À5žjü› À5žjûœ À5žj Ÿ À5žjdŸ À5žj›Ÿ À5žjy€ À5žj”Š ,À5žj§ À5žjk© À5žjI« À5žjĄ« ,À5žjÂŹ À5žj­­ ,À5žjź À5žjÊŻ À5žjż± À5žjČ À5žjgČ À5žjšł À5žjß” ,À5žj`¶ À5žjnž À5žj[ș ,À5žjŸș À5žj€» À5žjœ À5žjeœ À5žjÁœ À5žjDż À5žj€Á ,À5žjÚÁ À5žjĂ À5žj^Ä ,À5žjÍÄ À5žjWÆ À5žjÎÈ ,À5žj™É À5žjÌ À5žj.Î ,À5žj(Ï À5žjbŃ À5žj Ô ,À5žj@Ő À5žj?Ś À5žjuÚ À5žj”Ú À5žjăÛ À5žjđȚ À5žj•â d  You encounter 2 orcs.À5žjČé ł#.#...#.##########.#.#.#.#######...............>#..................#.#.#......À5žjê ............#.#.#...............#.#.#.#...... ............#...#...... ##+##................. #@.....≈≈≈≈≈......À5žj€ê ' o..........≈≈≈≈≈≈≈≈≈.... .........≈≈≈≈≈≈ß≈≈~~≈≈.. ........≈≈≈≈≈≈≈≈≈~~≈≈≈≈. ........≈≈≈≈≈≈...≈≈≈≈≈≈. ........≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs (1 polearm, asleep) ........≈≈≈≈≈≈...≈≈≈≈≈≈.À5žjòê  o........≈≈≈≈≈≈≈≈≈≈≈≈≈.. ....≈≈≈≈ß≈≈≈≈†)..À5žjYí c69.7 (37.0)o.À5žjżô _o 1 asleep)À5žjȘő 470.7 (38 _À5žję À5žja Á5žjk‹#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19Á5žjŒ###+##................. XL:  6 Next: 20% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ---------  Time: 3270.7 (0.0)o.....*....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.....*...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}....*...≈≈≈≈≈≈≈≈≈~~≈≈≈≈....*....≈≈≈≈≈≈...≈≈≈≈≈≈...*.....≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs (1 polearm, 1 asleep).o......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈..Á5žjŒ....≈≈≈≈ß≈≈≈≈†).. _d - 5 scrolls labelled EFADIULULY (gained 1) _You encounter 2 orcs.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÁ5žjnjMAim: an orc, wielding a +0 trident (66% to hit)Á5žjŻžA#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11Á5žjKčG..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 20% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ---------  Time: 3270.7 (0.0)o.....)....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.....)...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}....)...≈≈≈≈≈≈≈≈≈~~≈≈≈≈.Á5žjșÏ...)....≈≈≈≈≈≈...≈≈≈≈≈≈...).....≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs (1 polearm, 1 asleep).o......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.Á5žj,D;)Shift-Dir - straight lineAim: an orc, wielding a +0 trident (66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.  You kill the orc!Á5žjYJs   orc (Á5žjčŐE.....Á5žjŽÙq1===1.8 (1.1Rev _Á5žj{âÁ5žjWäÂ5žj!‰#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 21% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Â5žjQ‹ű[40m Time: 3271.8 (0.0)o******....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.........≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}........≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev ........≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. o   orc (asleep).)......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†).. _You kill the orc!Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 scale mail (asleep, 98% to  hit)Â5žj_€Ÿ#.#...#.#Trilby the ShooterÂ5žjŚ€•#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9Â5žjfŒ............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 21% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------  Time: 3271.8 (0.0)o))))))....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.........≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}........≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev ........≈≈≈≈≈≈...≈≈≈≈≈≈.Â5žj”€........≈≈≈≈≈≈.>.≈≈≈≈≈≈. o   orc.)......≈≈≈≈≈≈...≈≈≈≈≈≈.Â5žjفą.........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÂ5žj‚ÂAim: an orc, wielding a +0 flail and wearing a +0 scale mail (asleep, 98% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Â5žj{ _)Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (asleep, 98% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is almost dead.  You shoot a sling bullet.Â5žjȍ› .oThe sling bullet barely misses the orc.Â5žjPr oYou hear a shout!Â5žjš™”.....o 2 orcs (1 wandering)Â5žjJšc2.9 (1.1Rev+ Â5žjș‰ _You encounter an orc. It is wielding a +0 hand axe.Â5žjXC #.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 21% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Â5žj D b[40m Time: 3272.9 (0.0).o*****....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.........≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}o.......≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev+ ........≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs (1 wandering).)......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†).. _You encounter an orc. It is wielding a +0 hand axe.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 scale mail (almost dead, 69%  to hit)Â5žjŒ) ?#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 21% Place: Dungeon:4Â5žj]* #@.....≈≈≈≈≈...... Noise: ===------  Time: 3272.9 (0.0).o)))))....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.........≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}o.......≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev+ ........≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs (1 wandering).)......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÂ5žjì* ôAim: an orc, wielding a +0 flail and wearing a +0 scale mail (almost dead, 69%  to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Â5žjWł ˆM)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc!  You kill the orc!Â5žj^č ‡o   orc (Â5žj­D Mo.Â5žj™I Ź.....o24.0 (1.1Â5žjÓQ Â5žjŰV r _You encounter an orc. It is wielding a +0 war axe.Ă5žj[p#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 22% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Ă5žj%qȘ[40m Time: 3274.0 (0.0).)...**....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis...**....≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}.**.....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev+ o.......≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. o   orc.)......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..You kill the orc! _You encounter an orc. It is wielding a +0 war axe.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (69% to hit)Ă5žjîuA#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11Ă5žj…v..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 22% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------  Time: 3274.0 (0.0).)...))....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {FrancisĂ5žjčv...))....≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}.)).....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev+ ).......≈≈≈≈≈≈...≈≈≈≈≈≈.Ă5žjáv ........≈≈≈≈≈≈.>.≈≈≈≈≈≈. o   orcĂ5žj wò.)......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈..Ă5žj>wƒ....≈≈≈≈ß≈≈≈≈†)..Fire: a) +2 sling {Shi}Ă5žjowJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (69% to hit)  Ă5žjȘwhYou shoot a sling bullet.  The sling bullet closely misses the orc.Ă5žjțShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.Ă5žjŸ;o.Ă5žj…€,oĂ5žjށĂ5žjŸĂ5žjyƒ€ SYou encounter an orc. It is wielding a +0 heavy hand axe.Ă5žjòŒZ .....o 2 orcs (1 wandering)S   ball python (constriction, wandering)You encounter a ball python.Ă5žjêk5.1 (1.1Rev* Ă5žjł•Ă5žjöš0 _The orc leaves your sight.Ă5žjĘœ 4#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9Ă5žjIŸ ............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 22% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------  Time: 3275.1 (0.0).)...**....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {FrancisĂ5žjŹŸ ...**....≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}.o*.....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* o.......≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs (1 wandering)Ă5žjˆż Ț.)......≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction, wandering)....S....≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..You encounter a ball python. _The orc leaves your sight.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (69% to hit)Ă5žj* 4#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9Ă5žjÁ æ............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 22% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------  Time: 3275.1 (0.0).)...))....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis...))....≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}Ă5žjW .o).....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* o.......≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs (1 wandering).)......≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction, wandering)....S....≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Fire: a) +2 sling {Shi}Ă5žj­ ÎPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.Ă5žj ,Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.Ă5žjœ }.ooĂ5žj| 8o.Ă5žjï 9S.Ă5žjš K.oĂ5žj Ă5žj Ă5žjz 7o.Ă5žjh Š....oo 3 orcs (1 wandering)Ă5žjQ 36.2 (1.1 _Ă5žj]' Ă5žj<) Ä5žjM k#.#...#.#Trilby the Shooter#########.#.#.#.####### CoglinÄ5žjó Ô...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 22% Place: Dungeon:4Ä5žj #@.....≈≈≈≈≈...... Noise: ===------  Time: 3276.2 (0.0)Ä5žjF ć.)..***....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis..o*.....≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}Ä5žjk 7..o.....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈.Ä5žj 2.o......≈≈≈≈≈≈.>.≈≈≈≈≈≈. ooo 3 orcs (1 wandering)Ä5žj” ą.)...S..≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction, wandering).........≈≈≈≈≈≈≈≈≈≈≈≈≈..Ä5žjŚ Ś....≈≈≈≈ß≈≈≈≈†).. _The orc is heavily wounded.Fire: a) +2 sling {Shi}Ä5žj9ŒPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (heavily wounded,69% to hit)Ä5žjâcđ#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Ä5žjfeDex: 19##+##................. XL:  6 Next: 22% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------  Time: 3276.2 (0.0).)..)))....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis..o).....≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}..o.....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈..o......≈≈≈≈≈≈.>.≈≈≈≈≈≈. ooo 3 orcs (1 wandering).)...S..≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction, wandering)[39;Ä5žjŸe’49m.........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (heavily wounded,69% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Ä5žjòî  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is heavily wounded..  The orc is almost dead.Ä5žj*lA.SÄ5žjŚlA.SÄ5žjn;o.Ä5žj]nJ.oÄ5žjŽoH.oÄ5žj<Ć€....7.4 (1.2 _Ä5žjÄü #.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 22% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Ä5žjț [40m Time: 3277.4 (0.0).).o***....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.........≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}...o....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈...o.....≈≈≈≈≈≈.>.≈≈≈≈≈≈. ooo 3 orcs (1 wandering).)......≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction, wandering).......S.≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†).. _The orc is almost dead.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe anÄ5žjŽț jd wearing a +0 ring mail (almost dead, 69%to hit)Ä5žjĂU O#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================Ä5žjæV «............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 22% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------  Time: 3277.4 (0.0).).).......≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.........≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}Ä5žjX o...o....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈...o.....≈≈≈≈≈≈.>.≈≈≈≈≈≈. ooo 3 orcs (1 wandering).)......≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction, wandering).......S.≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 ring mail (almost dead, 69%to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Ä5žjj_ w)))o 2Ä5žj$ç 9)))))Ä5žjgo QS.  Shift-Dir - straight line  Aim: an orc, wielding a +0 war axe and wearing a +0 ring mail (almost dead, 69%to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  You shoot a sling bullet.o..oÄ5žjNj ò)......oS)38.5 (1.1Ä5žj»• Ä5žjʘ E _The ball python hisses angrily. The orc shouts!Ć5žjG#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 23% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Ć5žjÁGđ[40m Time: 3278.5 (0.0).).)..*....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.....*...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}....o...≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ...o....≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs.).....S≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction).........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..You shoot a sling bullet. _The ball python hisses angrily. The orc shouts!  Fire: a) +2 sling {Shi}Ć5žjîH1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (66% to hit)Ć5žjl#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 23% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Ć5žj°m[40m Time: 3278.5 (0.0).).)..)....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.....)...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}....o...≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ...o....≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs.).....S≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction).........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (66% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but Ć5žjndoes no damage.Ć5žjőó«  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.Ć5žjÉu8S.Ć5žj&w:o.Ć5žjxMo.Ć5žj*‚&.Ć5žjRƒ39.6 (1.1 _Ć5žjPŒĆ5žjOŽĆ5žjVh #.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 23% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Ć5žjÀi ÿ[40m Time: 3279.6 (0.0).).)..*....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.....o...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}...o....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈........S≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs.)......≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction).........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..You shoot a sling bullet. The sling bullet hits the orc. _The orc is severely wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Ć5žj§v x[37man orc, wielding a +0 hand axe (severely wounded, 66% to hit)Ć5žj)o #.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 23% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Ć5žj™p [40m Time: 3279.6 (0.0).).).......≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.....)...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}...o....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈........S≈≈≈≈≈≈.>.≈≈≈≈≈≈. oo 2 orcs.)......≈≈≈≈≈≈...≈≈≈≈≈≈. S   ball python (constriction).........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc. Ć5žjq : You kill the orc!Ć5žjÁw …)   orcĆ5žj˜ț Z))))))Ć5žjR„vS.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  You shoot a sling bullet.Ć5žj;†1gĆ5žj.‡po.S.Ć5žj°‘˜.)...)g   hobgoblin (wandering).S   ball python (constriction)Ć5žj…”3480.6 (1Ć5žjŚĆ5žjIąZ _You encounter a hobgoblin.Æ5žj~.4#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9Æ5žj9/............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 24% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------  Time: 3280.6 (0.0).).)...*...≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis....o).*.≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}.......S≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈.g.......≈≈≈≈≈≈.>.≈≈≈≈≈≈. o   orcÆ5žj‹/í.)......≈≈≈≈≈≈...≈≈≈≈≈≈. g   hobgoblin (wandering).........≈≈≈≈≈≈≈≈≈≈≈≈≈.. S   ball python (constriction)....≈≈≈≈ß≈≈≈≈†)..You shoot a sling bullet. _You encounter a hobgoblin.Fire: a) +2 sling {Shi}Æ5žjÈ/ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (69% to hit)Æ5žjûU#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 24% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Æ5žjW[40m Time: 3280.6 (0.0).).).......≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis....o)...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}........≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈.g.......≈≈≈≈≈≈.>.≈≈≈≈≈≈. o   orc.)......≈≈≈≈≈≈...≈≈≈≈≈≈. g   hobgoblin (wandering).........≈≈≈≈≈≈≈≈≈≈≈≈≈.. S   ball python (constriction)....≈≈≈≈ß≈≈≈≈†)..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (Æ5žjzXš69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!Æ5žjy[I))Æ5žjÛâK)))))Æ5žj­rŽ.gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (69% to hit)  You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!  You shoot a sling bullet.o........Æ5žj;t31.7 (1.1 _Æ5žj—~Æ5žjęÆ5žj5Ź #.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 24% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Æ5žj‰­ [40m Time: 3281.7 (0.0).).).o*....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.....)...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}........≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ........≈≈≈≈≈≈...≈≈≈≈≈≈..g......≈≈≈≈≈≈.>.≈≈≈≈≈≈. o   orc.)......≈≈≈≈≈≈...≈≈≈≈≈≈. g   hobgoblin (wandering).........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..You kill the ball python! _You shoot a sling bullet.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wieldingÆ5žjź ) a +0 heavy hand axe (66% to hit)Æ5žjgć?#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 24% Place: Dungeon:4Æ5žjÛæ#@.....≈≈≈≈≈...... Noise: ===------  Time: 3281.7 (0.0).).).))....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis...)))...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}.)).....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ).......≈≈≈≈≈≈...≈≈≈≈≈≈..g......≈≈≈≈≈≈.>.≈≈≈≈≈≈. o   orc.)......≈≈≈≈≈≈...≈≈≈≈≈≈. g   hobgoblin (wandering).........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ([36Æ5žj|ç#m or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 heavy hand axe (66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.Ç5žj­/s)Shift-Dir - straight lineAim: an orc, wielding a +0 heavy hand axe (66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc!  You kill the orc!Ç5žjN6š)g   hobgoblin (wandering)Ç5žjŹŒ9g.Ç5žjŒÆ•)......gÇ5žj~ÔJ52.8 (1.1Ç5žj Ú+ _The hobgoblin shouts!Ç5žj|ËŸ#.#...#.#Trilby the ShooterÇ5žjÚŃ#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 25% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------  Time: 3282.8 (0.0).).).)*[3Ç5žjgÓá7m....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis....**...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}...*....≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ..g.....≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. g   hobgoblin.)......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..You kill the orc! _The hobgoblin shouts!  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)Ç5žjłë#.#...#.#Trilby the Shooter#########.#.#.#.####### Coglin...............>#...... Health: 44/44 ========================............#.#.#...... Magic: 6/6========================............#.#.#...... AC: 5Str: 11..........#.#.#.#...... EV: 11Int: 9............#...#...... SH: 0Dex: 19##+##................. XL:  6 Next: 25% Place: Dungeon:4#@.....≈≈≈≈≈...... Noise: ===------ Ç5žjôí[40m Time: 3282.8 (0.0).).).).....≈≈≈≈≈≈≈≈≈.... a) +2 sling {Shi}  c) +0 sling {Francis.....)...≈≈≈≈≈≈ß≈≈~~≈≈.. Fire: a) +2 sling {Shi}........≈≈≈≈≈≈≈≈≈~~≈≈≈≈. Rev* ..†.....≈≈≈≈≈≈...≈≈≈≈≈≈.........≈≈≈≈≈≈.>.≈≈≈≈≈≈. g   hobgoblin.)......≈≈≈≈≈≈...≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈≈≈≈≈......≈≈≈≈ß≈≈≈≈†)..Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!))))Ç5žjžîÇ5žj*r:)))))Ç5žjAü'.Ç5žjïüP.)..†.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (66% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!  You shoot a sling bullet.Ç5žj ;63.9 (1.1 _Ç5žj  È5žj/  3È5žjëą È5žj%§ È5žj « ,È5žjűŹ È5žjr­ È5žjgŻ È5žjIł È5žjŒł >Rev+ È5žjë” È5žjvč ,È5žjæ» È5žjäż È5žjOÀ È5žjH È5žjÆ ,È5žjgÈ È5žj’Ë È5žjæË È5žj Î È5žj‡Ń È5žjÂÒ >Rev È5žjKÔ È5žjŻŚ ,È5žj Ú È5žjHĘ ,È5žjjß È5žjžâ >È5žjä È5žjÚæ 3È5žjAè È5žjê ,È5žjęê È5žj„ì È5žjțì È5žjśî È5žjÿò ,È5žj;ő È5žj>ś ,È5žj•ű È5žj‡ú ,È5žjÊû È5žję ,È5žjÿ È5žj” ,È5žj& È5žjŸ ,È5žj È5žj˜ ,È5žjô È5žj‡ ,È5žjK È5žj± ,È5žjO% È5žjs) ,È5žj, È5žj€0 ,È5žjÍ2 È5žj•6 ,È5žjÏ8 È5žjŃ< ,È5žjĄ? È5žjYB ,È5žjŐD È5žj¶H ,È5žj K È5žj~N È5žjO È5žjőP È5žj†T ,È5žjÌV È5žjóY ,È5žjy\ È5žją` ,È5žjțb È5žj&g ,È5žjBi È5žj§l ,È5žjĘn È5žjBr ,È5žj`t È5žjEx ,È5žj‹~ BÈ5žj%€ È5žjìƒ ,È5žj>† È5žj ‰ ,È5žj@‹ È5žjMŽ ,È5žjm È5žjᓠ,È5žj/– È5žj˜ È5žj-™ È5žj› È5žjVž È5žjҞ È5žji  È5žj„Ł ,È5žjâ„ È5žjŽš ,È5žjÇȘ È5žjÿ­ ,È5žjŻ È5žjś° ,È5žjž È5žj6œ ,È5žjŸż È5žj"Ă ,È5žjxĆ È5žj2É ,È5žjYË È5žjŻÎ ,È5žjJŃ È5žj¶Ô ,È5žjWŚ È5žjŐÚ È5žjTÛ È5žjúĘ È5žj â ,È5žjJä È5žj‘ç È5žj›é ,È5žj í ,È5žjÁî È5žjDò ,È5žj ô È5žjű ,È5žjLú È5žj!ę ,È5žjDț È5žjv ,È5žjž È5žj ,È5žjU È5žjł ,È5žjÔ È5žj ,È5žjv È5žj{ ,È5žj­ È5žj† ,È5žjŻ È5žj8 ,È5žjœ È5žj1 È5žjn È5žj› È5žje ,È5žjÓ È5žjk" ,È5žj# È5žj& ,È5žjV' È5žjK) ,È5žjŒ* È5žj, ,È5žjI2 È5žj5 È5žj|5 È5žjî6 È5žjă8 ,È5žjM: È5žjÜ; ,È5žj= È5žj{? È5žjÒ? È5žjł@ È5žjŠB ,È5žj C È5žjÄE ,È5žjàF È5žj`H È5žj€H È5žjJ È5žj!L ,È5žj&M È5žjșN È5žjóN È5žjüO È5žjDR ,È5žjfS È5žj$U ,È5žjgV È5žj?X ,È5žjżY È5žjU[ È5žj§[ È5žjÇ\ È5žjù^ ,È5žjő_ È5žjÚa È5žj5b È5žjBc È5žj e ,È5žjÆf È5žjj È5žjlj È5žjl È5žjuo ,È5žjĐq È5žjút ,È5žjWw È5žjz ,È5žjæ| È5žjĆ È5žj#€ È5žj È5žj΃ ,È5žjO… È5žjЉ ,È5žjőŠ È5žj>Ž ,È5žjn È5žjŁ“ È5žj” È5žj– È5žjF­ È5žjȚ­ È5žj?± È5žjGż > .#...#.È5žj#À ț.#.#.#.......#...#..#.#.....#..... _You start waiting.È5žjÒÉ 1382.9 (99.0)È5žj¶Ê 7---3.9 (100.0)È5žjEÒ È5žjœÔ # _Done waiting.É5žj,6#########.#.#.#.######É5žjü ...............>#..... ......#.#.# ............#.#.# ..........#.#.#.# ............#...# ##+##..........#####+##≈≈≈≈≈..).).)@....≈≈≈≈≈≈≈≈≈.....)...≈≈≈≈≈≈ß≈≈~~≈≈É5žj«š.≈≈≈†........≈≈≈≈≈≈.......≈≈≈≈≈≈.>.≈≈≈≈≈≈)......≈≈≈≈≈≈...≈≈≈≈≈≈...≈≈≈≈≈≈≈É5žjêÏ...≈≈≈≈ß≈≈≈≈†) ......≈≈≈≈≈..)É5žjQ*É5žj:+M---4.0)É5žj^3É5žj§4É5žjà  W #.#.#.#. ...............># ............#.#.# ............#.#.# ..........#.#.#.# ............#...# ##+##.#+##......≈≈≈≈≈.).).@.....≈.)...≈≈≈≈≈≈ß≈≈~~≈≈.....≈~~.†.....≈≈≈≈≈≈....≈≈≈≈≈≈.>..)......≈≈≈≈≈≈....≈.≈≈≈≈ß≈≈≈≈†) ......≈≈≈≈≈..)É5žjĘ© É5žjÉȘ &5É5žjŸČ É5žjݶ w _You see here a +0 heavy hand axe.Ê5žj§„ q ...............>#........#.#.......#.....#.. ##+##...........######+##......≈≈≈≈≈...).).).....≈≈≈≈≈≈≈≈≈....@...≈≈≈≈≈≈ß≈≈~~≈≈....≈≈≈~~≈†.....≈≈...[.....................))... Ê5žjœ <6Ê5žj— Ê5žjæ™ ) _Found a ring mail.  Ê5žj=š Things that are here:Ê5žjjœ  Ê5žj§œ l_a +0 hand axe; an orc corpseË5žjÏ. š #########.#.#.#.#### ........>#Ë5žjC/ o .....#.#.# ......#.#.#Ë5žjc/ 8 ....#.#.#.#Ë5žj}/ S............#...# Ë5žj–/ @##+##..........Ë5žjÓ/ p######+##......≈≈≈≈≈.Ë5žjí/ Í).)@).....≈≈≈≈≈≈≈≈≈...)...Ë5žj_0 Éß≈≈~~!..........≈≈≈≈≈≈≈≈≈~~†.....≈≈≈≈≈≈.....≈≈≈≈≈≈.>.)...≈≈≈≈≈≈≈≈≈≈≈≈Ë5žjz0 4.Ë5žj”0 ]≈≈≈≈ß≈≈≈≈†Ë5žjŹ0 =...[....Ë5žjÂ0 A≈≈≈≈≈..)Ë5žj>< Ë5žjŃ= &7Ë5žj,E Ë5žj˜G S _Found a red potion.Ë5žj,sœ #.#.#.#. .># .#.#.# .#.#.# .#.#.#.# ...#...# ##+##....######+##......≈≈≈≈≈.).@.).....≈.)...≈≈≈≈≈≈ß≈≈~~.!..........≈~~Ë5žj„sÁ#.....†.....≈≈≈≈≈≈...#.≈≈≈≈≈≈.>.#....)......≈≈≈≈≈≈...#.#Ë5žjȘsż.≈≈≈≈ß≈≈≈≈ ...[.≈≈≈≈≈..Ë5žjÍsË5žji|Ë5žjà|&8Ë5žjqË5žj”$  Things that are here:Ë5žjć’R _a +0 war axe; a +0 ring mailÌ5žj=Ü  #.#.#.#. .># .#.#.# .#.#.# .#.#.#.# .#...# ##+##....######+##......≈≈≈≈≈.)@).)......)...≈≈≈≈≈≈ß≈≈.!..........≈~~#.....†.....≈≈≈≈≈≈...Ì5žjîÜ  #.≈≈≈≈≈≈.>. #....)......≈≈≈≈≈≈... #. #.≈≈≈≈ß ...[.≈≈≈≈≈Ì5žjdç Ì5žj5è -9 _Ì5žj<đ Ì5žjÀń Í5žj„T§ #.#.#.#. .># .#.#.# .#.#.# .#.#.#.# .#...#. ##+##Í5žjŰT .######+##......≈≈≈≈≈.@.).)......)...≈≈≈≈≈≈ß≈≈.!..........≈Í5žjU.##.....†.....≈≈≈≈≈≈... #.≈≈≈≈≈≈.>.Í5žj(UÓ #....)......≈≈≈≈≈≈... #.Í5žjSUŸ #.≈≈≈≈ß ...[.≈≈≈≈≈Í5žjsUÍ5žj^aÍ5žjŠa'90Í5žj#.#.#...#..... ##+##........######+##......≈≈≈≈≈...).).).....≈≈..)...≈≈≈≈≈≈ß!....≈≈≈~##.....†.....≈Î5žjìžô#....[.................) Î5žj©Î5žjű©-1 _Î5žjEČÎ5žjŽÎ5žjőf 5 #.#..#....#.... ##+##............######+##......≈≈≈≈≈...).).).....≈≈....)...≈≈≈≈≈≈ß!....≈≈≈~##.....†.....≈ .>#...:........Î5žj8g d#######'#+# Î5žjdr Î5žjàr &2Î5žjW{ Î5žj“} : _Found a parchment of Martyr's Knell.Î5žj"G| .##....#.... ##+##............######+##......≈≈≈≈≈...).).).....≈≈....)...≈≈≈≈≈≈ß!....≈≈≈~.##....@†.....≈ .>)..######################### #.#.# Î5žjŻQÎ5žjR&3Î5žj1[Î5žja]Ï5žj–‰f .##....#... ##+##...........######+##......≈≈≈≈≈...).).).....≈≈....)...≈≈≈≈≈≈ß!Ï5žj@Š....≈≈≈~.##.....†.....≈ .>)...≈≈≈≈≈≈≈≈#. ............###...# Ï5žjlšÏ5žjњ4Ï5žjWĄÏ5žjąÏ5žjӟ ^ ....#... ##+##...........######+##......≈≈≈≈≈...).).).....≈≈....)...≈≈≈≈≈≈ß!....≈≈≈~.##.....†.....≈ .>...≈≈≈≈≈≈≈≈..≈≈≈≈ß.#.............##...## Ï5žjS§ Ï5žj1š &5Ï5žj–Ż Ï5žjoł P _You see here a +0 trident.Đ5žjÀŸM . ##+##.....######+##≈≈≈≈≈...).).).....≈≈....)...≈≈≈≈≈≈ß...!....≈≈≈~Đ5žj N.##.....†.....≈ .>)..≈≈≈≈≈≈≈≈..≈≈≈≈ß[Đ5žj< Y..≈≈≈.Đ5žj\ U.Đ5žj} d...........)#...##Đ5žjê«Đ5žj”Ź$6 Đ5žjčŹ _Đ5žj#·Đ5žjgžĐ5žjjB. ####≈≈≈≈≈...).).).....≈≈....)...≈≈≈≈≈≈ß...!....≈≈≈~##.....†..Đ5žjCœ...≈ .>)...≈≈≈≈≈≈≈≈..≈≈≈≈ß[..≈≈≈:.....)#Đ5žjFCx.......†......#.... Đ5žjÌNĐ5žj?OĐ5žj°O7Đ5žjW[Đ5žj/]Đ5žjđn ...).).).....≈≈.....)...≈≈≈≈≈≈ß...!....≈Đ5žjQđć≈≈~##.....†.....≈ .>).Đ5žjiđF..≈≈≈≈≈≈≈≈Đ5žj}đ*..≈≈≈≈ß..≈≈≈Đ5žjđK:.....)Đ5žjŻđ]#..#################'#+##Đ5žjÁđ>.............####..Đ5žjÒđD Đ5žj Đ5žj] &8Đ5žjĐĐ5žjžR _You see here a +0 ring mail.Đ5žj2ń: .....)...≈≈≈≈≈≈ß ...!.≈ .##.....†........ #...........≈≈≈≈≈≈.>. #....)......≈≈≈≈≈≈... #......≈≈≈≈≈≈≈ #...≈≈≈≈ß #....[...≈≈ #.....#..#################'#+ ##. ############# #.#. . ............###... . ) †......#... .### ##..Đ5žjùĐ5žjÁù-9 _Đ5žj1Đ5žjŐc  You pick up a parchment of Martyr's Knell and begin reading...Đ5žjM -400.9 (2Đ5žjYĐ5žjdG _You add the spell Martyr's Knell to your library.Ń5žj…fŹM).).).....≈≈≈≈≈....)...ß..!.......≈≈≈.#†..Ń5žjăf§>)≈≈≈≈≈≈...≈≈≈≈≈≈≈.≈≈≈≈ß[≈≈≈≈ #....................#..#################'#+Ń5žjAg“##. ############# #.#.Ń5žjÏpŃ5žj~q+1.9 (1Ń5žjÛxŃ5žjëzŃ5žj” pM######+##.......).).).....≈≈≈≈≈....)...ß..!.......≈≈≈.#†..>)≈≈≈≈≈≈...Ń5žjó” e≈≈≈≈≈≈≈.≈≈≈≈ß[≈≈≈≈ #....................#..#################'#+Ń5žj™Ą <2Ń5žj„© Ń5žj{« Ń5žjQM .M .........######+##........).).).....≈≈≈≈≈.....)...ß..!.......Ń5žjČM ≈≈≈.#†..>)≈≈≈≈≈≈...≈≈≈≈≈≈≈.≈≈≈≈ßŃ5žjâM Â[≈≈≈≈#..................... Ń5žjN F.#Ń5žjY Ń5žjlY &3Ń5žjíb Ń5žjÙd Ń5žj©  .....#. ##+##.........######+##.......).).).....≈≈≈≈ .....)...ß ...!..........≈≈≈≈≈≈≈≈.##.....†.....≈≈≈≈≈≈. #.....≈≈≈≈≈≈.> #..@.).. #≈≈≈≈≈≈ #....≈≈≈≈ßŃ5žjđ©9 #....[≈≈≈ #................... #..#################'###. ############# #.# .. .###..# ..##...Ń5žj‡»<4Ń5žjÄËŃ5žjyÎÒ5žjV› M# #.#.###......# ##+##...######+##........).).).....≈≈≈≈≈#.....)...ß...!.......≈≈.#†..>Ò5žjBœÔ)≈≈≈≈≈≈..≈≈≈≈≈≈≈#..............≈≈≈≈ß..Ò5žj ¶Y5Ò5žj°ÙÆ ...#. #.### #.#+##.... .....#. ##+##........######+##........).).).....≈≈≈≈#.....)...#...!..........≈≈≈≈≈≈≈.##.@...†.....≈≈≈≈≈≈. #.....≈≈≈≈≈≈ #....). #≈≈≈≈≈≈ #....≈ #....[≈≈ #.................. #..#################'##. ############# #Ò5žj(áÒ5žj á&6Ò5žjĘêÒ5žjíÒ5žjm “ .# #. ...# #.#### #.##+##....# .....#.# ##+##.......######+##.........).).)..... #.....)...#...@..........≈≈≈≈≈≈#.##.....†.....≈≈≈≈≈≈ #.....≈≈≈≈≈≈ #....) #≈ #....≈ #....[≈ #................. #..####Ò5žj0JÒ5žj;«J   endoplasm (wandering)Ò5žjŒ&7Ò5žj•!Ò5žjÜ#T _You encounter an endoplasm.Ò5žjÂ%z _You see here a red potion.Ó5žjÚ9Č............# Trilby the Shooter#.............# Coglin#.#### ..........#.# Health: 44/44 ========================#+##....# ............# Magic: 6/6========================........# ##+##....... AC: 5Str: 11J*......######+##......≈ EV: 11Int: 9..**.......).).).....≈≈≈ SH: 0Dex: 19Ó5žj&:D#**.........)...≈≈≈≈≈ XL:  6 Next: 26% Place: Dungeon:4#..*@..........≈≈≈≈≈≈ Noise: ---------  Time: 3407.9 (0.0)#.##.....†.....≈≈≈≈≈≈ a) +2 sling {Shi}  c) +0 sling {FrancisÓ5žj‰: #...........≈≈≈≈≈≈ Fire: a) +2 sling {Shi}#....)......≈≈≈≈≈≈#............≈≈≈≈≈#..............≈≈≈ J   endoplasm (wandering)#....[...........≈#.................#..################# Ó5žjȘ:è_You encounter an endoplasm. _You see here a red potion.  Fire: a) +2 sling {Shi}Ó5žjÉ:ĂPress: ? - help, Q - select action, ( or ) - cycleÓ5žjè:zShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 89% to hit)Ó5žj<•Č............# Trilby the Shooter#.............# Coglin#.#### ..........#.# Health: 44/44 ========================#+##....# ............# Magic: 6/6========================........# ##+##....... AC: 5Str: 11J)......######+##......≈ EV: 11Int: 9..)).......).).).....≈≈≈ SH: 0Dex: 19Ó5žj֕#)).........)...≈≈≈≈≈ XL:  6 Next: 26% Place: Dungeon:4#..)@..........≈≈≈≈≈≈ Noise: ---------  Time: 3407.9 (0.0)#.##.....†.....≈≈≈≈≈≈ a) +2 sling {Shi}  c) +0 sling {Francis#...........≈≈≈≈≈≈ Fire: a) +2 sling {Shi}#....)......≈≈≈≈≈≈#............≈≈≈≈≈#..............≈≈≈ J   endoplasm#....[...........≈#.................Ó5žj’– #..#################Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.Ó5žjê#”You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is heavily wounded.You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm is heavily wounded.Ó5žjŸŠ .JÓ5žj‘°1.....Ó5žjd±i===9.0 (1.1Rev _Ó5žj«șÓ5žjMŒÓ5žj!˜›............# Trilby the Shooter#.............# Coglin#.#### ..........#.# Health: 44/44 ========================#+##....# ............# Magic: 6/6========================........# ##+##....... AC: 5Ó5žjx˜éStr: 11.J*.....######+##......≈ EV: 11Int: 9...**......).).).....≈≈≈ SH: 0Ó5žj™@Dex: 19#.**........)...≈≈≈≈≈ XL:  6 Next: 26% Place: Dungeon:4#...@..........≈≈≈≈≈≈ Noise: ===------  Time: 3409.0 (0.0)#.##.....†.....≈≈≈≈≈≈ a) +2 sling {Shi}  c) +0 sling {Francis#...........≈≈≈≈≈≈ Fire: a) +2 sling {Shi}Ó5žjL™î#....)......≈≈≈≈≈≈ Rev #............≈≈≈≈≈Ó5žjœ™R#..............≈≈≈ J   endoplasm#....[...........≈#.................Ó5žj˙n#..#################The sling bullet hits the endoplasm but does no damage. Ó5žjù™m_The endoplasm is heavily wounded.Fire: a) +2 sling {Shi}Ó5žj(šăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÓ5žjMšvAim: an endoplasm (heavily wounded, 89% to hit)Ó5žjß É............# Trilby the Shooter#.............# Coglin#.#### ..........#.# Health: 44/44 ========================#+##....# ............# Magic: 6/6========================........# ##+##....... AC: 5Str: 11Ó5žjd E.J).....######+##......≈ EV: 11Int: 9...))......).).).....≈≈≈ SH: 0Dex: 19#.))........)...≈≈≈≈≈ XL:  6 Next: 26% Place: Dungeon:4#...@..........≈≈≈≈≈≈ Noise: ===------  Time: 3409.0 (0.0)#.##.....†.....≈≈≈≈≈≈ a) +2 sling {Shi}  c) +0 sling {FrancisÓ5žjß #...........≈≈≈≈≈≈ Fire: a) +2 sling {Shi}#....)......≈≈≈≈≈≈ Rev #............≈≈≈≈≈#..............≈≈≈ J   endoplasm#....[...........≈#.................#..#################Ó5žj ëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleÓ5žjB Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.Ó5žjp Ó5žjæŽ Ÿ.  Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.  You kill the endoplasm!Ó5žj– RÓ5žjń *.....Ó5žjÌ% s710.2 (1.2Rev+ _Ó5žjX. Ó5žji0 Ô5žjÜÚIÔ5žjêőÔ5žj~ (0.0Ô5žjĄ 4---1.2 (1Ô5žjÇ Ô5žjł P _n - a red potionŐ5žjž Ő5žjF Ő5žjà ,Ő5žj: Ő5žjM# ,Ő5žj€$ Ő5žjí' Ő5žj( 6Rev Ő5žjÙ/ Ő5žjŹ2 BŐ5žj,@ ,Ő5žj5… r _You open the door.  You encounter a goblin. It is wielding a +0 club.Ő5žj›™ …+##+##....# ..g...........# ##+##.....!.........######+##...#..............).).)... #...........)##..... #........ #.##.....†............##.##..................@...#....)......---.......##..#............##..... #..#............#..... #..#....[.......#..... ...#............#....< ##..############ g   goblin (asleep)#..... ##.. ##########...... ..# . # ..........Ő5žj919.2 (820.2 (9 _Found a blue potion. Found an escape hatch in the ceiling. _There is an open door here.Ö5žj*ó i+##+##....# ........ Trilby the Shooter.g...........# ##+##.. CoglinÖ5žj|ó ę..*!.........######+##.. Health: 44/44 ========================.#.*............).).)... Magic: 6/6========================....*.. #...........)... AC: 5Str: 11Ö5žjô ź##..*.. #..............≈ EV: 11Int: 9.....*. #.##.....†.....≈ SH: 0Dex: 19......*##.##...........≈ XL:  6 Next: 27% Place: Dungeon:4.......@...#....)......≈ Noise: ---------  Time: 3420.2 (0.0).......##..#............ a) +2 sling {Shi}  c) +0 sling {FrancisÖ5žj.ô €##..... #..#............ Fire: a) +2 sling {Shi}#..... #..#....[.......#..... ...#............Ö5žjWô L#....< ##..############ g   goblin (asleep)#..... ##.. ##########Ö5žj‚ô ”...... ..# ..........# .......... Ö5žjŹô Ä_Found a blue potion. Found an escape hatch in the ceiling. _There is an open door here.  Ö5žjÓô ëFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleÖ5žjùô sShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)Ö5žjŠ è+##+##....# ........ Trilby the Shooter.)...........# ##+##.. Coglin...!.........######+##.. Health: 44/44 ========================.#..............).).)... Magic: 6/6========================....... #...........)... AC: 5Str: 11##..... #..............≈ EV: 11Int: 9Ö5žj ....... #.##.....†.....≈ SH: 0Dex: 19.......##.##...........≈ XL:  6 Next: 27% Place: Dungeon:4.......@...#....)......≈ Noise: ---------  Time: 3420.2 (0.0).......##..#............ a) +2 sling {Shi}  c) +0 sling {Francis##..... #..#............ Fire: a) +2 sling {Shi}#..... #..#....[.......#..... ...#............#....< ##..############ g   goblin (asleep)#..... ##.. ##########...... ..# ..........# ..........Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cyclÖ5žjO ieShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!))))))Ö5žjÏŸ *)Ö5žjO L)......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.Ö5žjèS i===1.4 (1.2Rev _Ö5žjÊd Ś5žj*đ€Ś5žjŽ-Ś5žj˜.Ś5žj]/Ś5žjoU( #### .. . #.# . #+ #.#### .... #.##+##+##....# .... ###.)...........# ##+ #.........######+--- #.#.#..............).) #.......##...####.....##....#.........##.##.....†#.........##.##........Ś5žjŽVË+.........'...#....)...#.........##..######.....##..#Ś5žj™dt8.4 (7.0---9.4 (8Ś5žjÚhŚ5žjmQ _o - a blue potionŰ5žj‡ û ###  #.#  #+ #.#### Ű5žj{ Ä #.##+##+##....# ... ###.).# ## #.....#######.#.#......).)#. #.......##. .####.....##........ #.........##.##.....† #.........##.##.... +.........'...#....) #.........##..#Ű5žj Ű5žjí ,30.4 (1Ű5žjż$ Ű5žj’& Ű5žj    #.#  #+ #.####  #.##+##+##....#  ###..#  #. #.#.#.). #. #.......##...####.....##.. #.........##.##.....†# #.........##.## +.........'...#....) #.##..#Ű5žj4Ű5žj¶&1Ű5žjôÙ5žjJ$  Things that are here:Ù5žjxp _a +0 club; a goblin corpseÙ5žjșž _Ù5žjŸ Ù5žjËŁ : _Ù5žj¶€ Ù5žj2ž w ##########........# .......## #....>.. .....  ... #.#  #'# #.####  #@##+##+##....# .4.4 (3 ###.).#  #...#### #.#.#......) #..#.......## ...####.....##........ ..##.........##.##### #.........##.##.... +.'...#....) _You open the door. _Found an escape hatch in the floor.Ú5žj°5Ú5žjv6Ú5žj”8Ú5žjr=Ú5žj:C,M##########.  #........######......>....Ú5žjbDć#........[# +.........#  #.###0 #.##+##+##.##.)...... #...............####.#.#..........# ...#.#####....#Ú5žjàLÚ5žj€M+5.4 (1Ú5žjhSÚ5žj4U! _Found a ring mail.Ú5žj†WQ _There is an open door here.Ú5žj¶Ń Trilby the ShooterCoglin##########Health: 44/44 ========================#........#Magic: 6/6========================#........##### AC: 5Str: 11#......>..... EV: 11Int: 9#........[#. SH: 0Dex: 19+.........# #.# . XL:  6 Next: 27% Place: Dungeon:4#@##.#### . Noise: ---------  Time: 3435.4 (0.0)#.##+##+##....# . a) +2 sling {Shi}  c) +0 sling {Francis###.)...........#Fire: a) +2 sling {Shi}#...............#####.#.Ú5žjêÒ ș[33m#..............)#..#.......##........ ...####.....##........ ..##.........##.##..... ### #.........##.##.....  _Found an escape hatch in the floor. _Found a ring mail. _There is an open door here.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÛ5žjÆóëTrilby the ShooterCoglin##########Health: 44/44 ========================#........#Magic: 6/6========================#........##### AC: 5Str: 11#......>..... EV: 11Int: 9#........[#. SH: 0Dex: 19+.........# #.# . XL:  6 Next: 27% Place: Dungeon:4#@##.#### . Noise: ---------  Time: 3435.4 (0.0)Û5žjĐô€#.##+##+##....# . a) +2 sling {Shi}  c) +0 sling {Francis###.)...........#Fire: a) +2 sling {Shi}#...............#####.#.#..............)#..#.......##........ ...####.....##........ ..##.........##.##..... ### #.........##.##.....  _Found a ring mail. _There is an open door here.  Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.Û5žjśÛ5žj‰üÛ5žjÁț. _Û5žj4ô {########## #.#  #..########......>......#.[# .+......@..# #.# .######'##.# #.#### . #.##+##+##....# ..###.)..# #.......######.#........)#..#.......##..####.....##....Û5žjvő S..##.##.##.....†Û5žj*ț H6.4 (1 _Û5žjI Û5žjÜ Û5žjÿî Ü########## #.#  #..###########......>.........#.[# .+.........# #.# .######'##.# #.#### . #.##+##+##....# ...###.)# #.....#######.#..).)#..#.......##..####.....##..........Û5žjś <7Û5žj‰ü Û5žjŸț Ü5žj…X»## #.# #.###......>..#.# .+.# #.# .######'##.# #.#### .#.##+##+##....# .###.).# ##+#.######+#.#.#.).).#..#.##....####.....##.Ü5žjEdÜ5žjSe&8Ü5žjÁkÜ5žjxoR _You see here a +0 ring mail.Ü5žj[ą Ü5žjœŁ Ü5žjW„ Ü5žj"Č Ü5žjùŽ Ü5žjĄč : _Ü5žjÿ» Ü5žj=Ÿ Ü5žj”Ÿ Ü5žjŸż Ü5žjĂ Ü5žjÆ Ü5žjśÆ Ü5žj„Ç Ü5žj«É Ü5žj Ì Ü5žjyÌ Ü5žj?Í Ü5žjÓ Ü5žj!Ő Ü5žjÜŐ Ü5žjšÖ Ü5žjŰ Ü5žjšÚ Ü5žj(Û Ü5žjÜÛ Ü5žjÀȚ Ü5žjôà Ü5žjOá Ü5žj„â Ü5žjOä Ü5žj}æ Ü5žjÇæ Ü5žjŃç Ü5žjŠé Ü5žjúë ,Ü5žj í Ü5žj“î Ü5žjòđ Ü5žjń Ü5žjò Ü5žj*ô Ü5žj ö Ü5žjś Ü5žjMű Ü5žjü Ü5žj@ț Ü5žj©ț Ü5žjŠÿ Ü5žj1 Ü5žj© ,Ü5žj| Ü5žj( Ü5žj, Ü5žjÀ Ü5žjÁ Ü5žjÜ Ü5žjÒ Ü5žj9 Ü5žj_ Ü5žjń" Ü5žjç% Ü5žjP& Ü5žj( Ü5žj2, Ü5žjd2 BÜ5žj93 Ü5žjà5 Ü5žjR6 Ü5žjU7 Ü5žjP: Ü5žj= Ü5žj‡= Ü5žjœ> Ü5žj@A Ü5žj’C Ü5žj7D Ü5žjYE Ü5žjH Ü5žjăJ Ü5žj2K Ü5žj{L Ü5žjmO Ü5žjR Ü5žjrR Ü5žjYT Ü5žjUV Ü5žjOY Ü5žjœY Ü5žjÁZ Ü5žjž_ A  You see here a +0 ring mail.Ü5žjòa Ü5žj c  _Ü5žj(d Ü5žjÔf Ü5žjj Ü5žjmj Ü5žj·k Ü5žjWn Ü5žj"q Ü5žj‰q Ü5žjs Ü5žjÜu @  There is an open door here.Ü5žjQx Ü5žjŸx  _Ü5žjûy Ü5žj^{ Ü5žj… ,Ü5žjž† Ü5žj‰‰ Ü5žj  ,Ü5žjŁ Ü5žjŹ‘ Ü5žj@” Ü5žj°” Ü5žjŠ• Ü5žjї Ü5žjš %  Ü5žjJš BYou encounter an iguana.Ü5žjr€ D#......>.............#........[##....####.+.........##.##.# #.######'##.##.##.####. #.##+##+##....#. ###.)...........## #............... Ü5žj&„ C##.#.#......... #.@#.......##.. #...####.....##.. l....##.........##.##..### #.........##.##. +'...#... ###..#... l   iguana (asleep) #####.....##..#... Ü5žjc„ V#.....##..#... #.....+...#...Ü5žj˜„ !Ü5žjź 068.4 (30.0)Ü5žjûź 39.4 (31 _Ü5žjŁ” Ü5žjB· Ę5žjh#......>............. Trilby the Shooter#........[##....####. Coglin+.........##.##.# #. Health: 44/44 ========================######'##.##.##.####. Magic: 6/6========================#.##+##+##....#. AC: 5Str: 11###.)...........## EV: 11Int: 9Ę5žjŒh_#...............## SH: 0Dex: 19##.#.#............. XL:  6 Next: 27% Place: Dungeon:4#.@#.......##...... Noise: ---------  Time: 3469.4 (0.0)#***####.....##...... a) +2 sling {Shi}  c) +0 sling {FrancisĘ5žjOi·l***.##.........##.##... Fire: a) +2 sling {Shi}..### #.........##.##.... +.........'...#...#.........##..#... l   iguana (asleep)#####.....##..#...#.....##..#...#.....+...#... _There is an open door here. _You encounter an iguana.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleĘ5žj‚iaShift-Dir - straight lineAim: an iguana (asleep, 98% to hit)Ę5žjæ #......>............. Trilby the Shooter#........[##....####. Coglin+.........##.##.# #. Health: 44/44 ========================######'##.##.##.####. Magic: 6/6========================#.##+##+##....#. AC: 5Str: 11###.)...........## EV: 11Int: 9#...............## SH: 0Dex: 19##.#.#............. XL:  6 Next: 27% Place: Dungeon:4#.@#.......##...... Noise: ---------  Time: 3469.4 (0.0)#)))####.....##...... a) +2 sling {Shi}  c) +0 sling {Francisl))).##.........##.##... Ę5žj©‚ mFire: a) +2 sling {Shi}..### #.........##.##.... +.........'...#...#.........##..#... l   iguana#####.....##..#...#.....##..#...#.....+...#...Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.Ę5žj a Shift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.The sling bullet hits the iguana.  The iguana is moderately wounded.Ę5žj© =.lĘ5žjɖ ......Ę5žjӘ j===70.5 (1.1Rev _Ę5žj8Ÿ Ę5žj„Ą Ț5žj4č#......>............. Trilby the Shooter#........[##....####. Coglin+.........##.##.# #. Health: 44/44 ========================######'##.##.##.####. Magic: 6/6========================#.##+##+##....#. AC: 5Str: 11###.)...........## EV: 11Int: 9#...............## SH: 0Dex: 19##.#.#............. XL:  6 Next: 27% Place: Dungeon:4#.@#.......##...... Noise: ===------  Time: 3470.5 (0.0)Ț5žjl{#***####.....##...... a) +2 sling {Shi}  c) +0 sling {Francis.l**.##.........##.##... Fire: a) +2 sling {Shi}..### #.........##.##... Rev . +.........'...#...#.........##..#... l   iguana#####.....##..#...#.....##..#...#.....+...#...You shoot a sling bullet. The sling bullet hits the iguana. _The iguana is moderately wounded.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 69% to hit)Ț5žj©ę#......>............. Trilby the Shooter#........[##....####. Coglin+.........##.##.# #. Health: 44/44 ========================######'##.##.##.####. Magic: 6/6========================#.##+##+##....#. AC: 5Str: 11###.)...........## EV: 11Int: 9Ț5žj_țÂ#...............## SH: 0Dex: 19##.#.#............. XL:  6 Next: 27% Place: Dungeon:4#.@#.......##...... Noise: ===------  Time: 3470.5 (0.0)#)))####.....##...... a) +2 sling {Shi}  c) +0 sling {Francis.l)).##.........##.##... Fire: a) +2 sling {Shi}..### #.........##.##... Rev . +.........'...#...#.........##..#... l   iguana#####.....##..#...Ț5žj•țS#.....##..#...#.....+...#...Fire: a) +2 sling {Shi}Ț5žjœțăPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineȚ5žjŠÿAim: an iguana (moderately wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the iguana!  The iguana is severely wounded.Ț5žjT‡ž))Shift-Dir - straight lineAim: an iguana (moderately wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the iguana!  The iguana is severely wounded.  The sling bullet closely misses the iguana.Ț5žjÇ A.lȚ5žjĄ7......Ț5žjÔ31.6 (1.1 _Ț5žj’Ț5žjčȚ5žjż0 ­#......>............. Trilby the Shooter#........[##....####. Coglin+.........##.##.# #. Health: 44/44 ========================######'##.##.##.####. Magic: 6/6========================#.##+##+##....#. AC: 5Str: 11###.)...........## EV: 11Int: 9#...............## SH: 0Dex: 19##.#.#............. XL:  6 Next: 27% Place: Dungeon:4#*@#.......##...... Noise: ===------  Time: 3471.6 (0.0)Ț5žj~1 ##**.####.....##...... a) +2 sling {Shi}  c) +0 sling {Francis..l*.##.........##.##... Fire: a) +2 sling {Shi}..### #.........##.##... Rev . +.........'...#...#.........##..#... l   iguana#####.....##..#...#.....##..#...#.....+...#...You shoot a sling bullet. _The sling bullet closely misses the iguana.Fire: a) +2 sling {Shi}Ț5žjÚ1 XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, 69% to hit)Ț5žjšf Ú#......>............. Trilby the Shooter#........[##....####. Coglin+.........##.##.# #. Health: 44/44 ========================######'##.##.##.####. Magic: 6/6========================#.##+##+##....#. AC: 5Str: 11###.)...........## EV: 11Int: 9#...............## SH: 0Dex: 19Ț5žj`g =##.#.#............. XL:  6 Next: 27% Place: Dungeon:4#)@#.......##...... Noise: ===------  Time: 3471.6 (0.0)#)).####.....##...... a) +2 sling {Shi}  c) +0 sling {Francis..l).##.........##.##... Fire: a) +2 sling {Shi}..### #.........##.##... Rev . +.........'...#...#.........##..#... l   iguana#####.....##..#...#.....##..#...Ț5žjg #.....+...#...Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineȚ5žjÎg ¶Aim: an iguana (severely wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  Ț5žjôg DThe iguana is almost dead.Ț5žjȚï Ż)))Shift-Dir - straight lineAim: an iguana (severely wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almost dead.  The sling bullet barely misses the iguana.Ț5žjzr A.lȚ5žjčy 6......Ț5žjÎz h2.6 (1Rev+ _Ț5žjˁ Ț5žj?„ ß5žjtż#......>............. Trilby the Shooter#........[##....####. Coglin+.........##.##.# #. Health: 44/44 ========================######'##.##.##.####. Magic: 6/6========================#.##+##+##....#. AC: 5Str: 11###.)...........## EV: 11Int: 9ß5žjQÀ”#...............## SH: 0Dex: 19##.#.#............. XL:  6 Next: 27% Place: Dungeon:4#.@#.......##...... Noise: ===------  Time: 3472.6 (0.0)#.**####.....##...... a) +2 sling {Shi}  c) +0 sling {Francis...l*##.........##.##... Fire: a) +2 sling {Shi}..### #.........##.##... Rev+ . +.........'...#...#.........##..#... l   iguana#####.....##..#...#.....##..#...#.....+...#...You shoot a sling bullet. _The sling bullet barely misses the iguana.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineß5žj„ÀpAim: an iguana (almost dead, 69% to hit)ß5žjR#......>............. Trilby the Shooter#........[##....####. Coglin+.........##.##.# #. Health: 44/44 ========================######'##.##.##.####. Magic: 6/6========================#.##+##+##....#. AC: 5Str: 11###.)...........## EV: 11Int: 9#...............## SH: 0Dex: 19##.#.#............. XL:  6 Next: 27% Place: Dungeon:4#.@#.......##...... Noise: ===------  Time: 3472.6 (0.0)#...####.....##...... a) +2 sling {Shi}  c) +0 sling {Francis.....##.........##.##...ß5žjT Fire: a) +2 sling {Shi}..### #.........##.##... Rev+ . +.........'...#...#.........##..#... l   iguana#####.....##..#...#.....##..#...#.....+...#...Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 69% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!ß5žjȘ d)))ß5žj<’*)ß5žj-M....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 69% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!ß5žjk <393.7 (1.1 _ß5žjÔ&ß5žjS(ß5žj#d 3ß5žjóe ß5žj»h ß5žjDk ß5žjl ß5žjZp ,ß5žjv Ö #........[##....### +...##.##.#  ######'##.##.##.### #.##+##+##...##.).......... #..... ##.#.#..#..###.####.....##---40#.....##.........##.##....### #.........##.##>.. +.........'...# #.........##..#ß5žj—v F #####.....##..# #.....##..# #.....+...# #....<###..#ß5žjb} ß5žj~ F---5.7 (2ß5žjnƒ ß5žjà… ; _Found a stone staircase leading down.à5žj–—œRev  +.........##.##. ######'#.# #.##+##+##.#. ###.)....#.. #.... ##.#.#.. ###..####.###...####.....###..@..##.........##8.7 (3#..###........>... +.........'........ #.........#...... #####.....#)....?. #.....#....... #.....+.####### #....<### #.....# 9.7 (4 _Found a sling.â5žjV&Ő ######'##.##.###..... #.##+##+## #..... ###.)...... #..... #... ..... ##.#.# ... ###..#.## #.###...####.....###.#.#.....##.........###.....@#####â5žj'Ă.##....>.......+.'......####.##â5žjÇ+Y..# #####.....##â5žjc-â)....?..# #.....##.........# #.....+.########## #....<## #.....# .......â5žj 6â5žj(7680.7 (1â5žjž=â5žj›Dâ5žjț"› #..... #.##+##+#.###.)............. ..##.#.# ... ###..#.......### #.###...#####.#.#.....##....##......#####....>..@....+'......###### #####â5žj{+â5žj$,&1â5žjU3â5žj§3â5žjÂe ###.).......â5žjEÂÒ#...... ...##.#.# .... ###..#.......##â5žjd‹# #.#.###...####â5žj‚ÂÉ#.#.#.....##....##......#####â5žjĄÂÓ....>.......+'....@.######â5žjŸÂ/ #####â5žjÜÂv)....?..# â5žjYĐ<2â5žjÒâ5žj;Óâ5žjśùÖ .... ...##.#.# .... ###..#.......### #.#.###...####.#.#.....##....##......####....>.......+'......######â5žj\úĘ #####)....?..# ......+.â5žjč <3â5žj± â5žjq â5žjˆ “  ..... ##.#.#  # ....# ###..#.#  #.#.#.###...####.....   #.#.#.....##.........  ###......#####.  .....>.......+.'  ......####.#  .# #####.....  ).# #.....  .........# #.....+  ########### #....<#    #.....   .......     â5žj ” â5žj„” &4â5žj;› â5žjÎŁ â5žj>€ +5.7 (2â5žj“« â5žjœź q _c - 4 scrolls labelled SESAESCHE NYETZ (gained 2)ă5žj„zü  ..... ##.#.#   #.....# ###..#.   #.#.#.###...####.....   #.#.#.....##.  #......#####.  #.....>.......+.  #.####.  #.# #####.....  #..).# #.....  #.# #.....  # #....<  #.....       ă5žjwă5žjQ‚+6.7 (1ă5žj‡ă5žj‰ă5žj5  ..... ##.#.#  #.....# ###..#  #.#.#.###...####  #.#.#.....##  ####......#####  #.....>.......+  #.####  #.# ##### ă5žjć #..).# #  #.# #  # #....  #      ă5žj.ă5žjú/ă5žj˜07ă5žjŰ=ă5žj^?ă5žjŹ[  ..... ##.#.#  #.....# ###..#  #.#.#.###...####  #.#.#.....##  ####......#####  #.....>.+  #.####  #.# #####  #..).# #  #ă5žjÌ\D.# #  # #  #      ă5žjŒdă5žjèd&8ă5žj kă5žjZmă5žj6œź  ..... ##.#.#  #.....# ###..#  #.#.#.###...#### ă5žjŸżx #.#.#.....##  ####......#####  #.....>.+  #.####  #.# #####  #..).# #  #.# #  # #  #      ă5žjrÀ0hă5žj”Ç™h   hound (wandering)ă5žj#È&9ă5žjUÍă5žjPĐV _You encounter a hound.ă5žj•4 q  ..... ##.#.#  #.h...# ###..#  #.#.#.###...####  #.#.#.....## ă5žjŹ5 O ####......#####  #.....>.+  #.####  #.# #####  #...# #  #.# #  # #  # ă5žj6 [     ă5žjê= G.hă5žjç> D.hă5žjüE ă5žjG '90ă5žj\ ă5žj` N _You see here a +0 sling.ä5žjćs œ .....  #.....#  #.#.#.## #.#h#... ####......# #.....>.... #.......... #..........#  #..@.......#  #..........#  ############  ä5žjò } .....  #.....#  #.#.#.## #.#h#... ####......# #.....>.... #.......... #..........#  #..@.......#  #..........#  ############ ä5žjO 4ä5žjĄ ä5žj* \ _A hound is nearby!ć5žjČ& ..... ##.#.#. Trilby the Shooter #.....# ###..#... Coglin #.#.#.###...####. Health: 44/44 ======================== #.#h#.....##..... Magic: 6/6======================== ####.*....#####..... AC: 5Str: 11 #....*>.......+..... EV: 11Int: 9 #...*......####..... SH: 0Dex: 19 #...*......# #####. XL:  6 Next: 39% Place: Dungeon:4 #..@.......##.ć5žjT(â Noise: ---------  Time: 3490.7 (0.0) #..........##. a) +2 sling {Shi}  c) +0 sling {Francis #############. Fire: a) +2 sling {Shi} #. .. h   hound (wandering) _You see here a +0 sling. _A hound is nearby!Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 56% to hit)ć5žjGRš ..... ##.#.#. Trilby the Shooter #.....# ###..#... Coglin #.#.#.###...####. Health: 44/44 ======================== #.#h#.....##..... Magic: 6/6======================== ć5žjčS0####.)....#####..... AC: 5Str: 11 #....)>.......+..... EV: 11Int: 9 #...)......####..... SH: 0Dex: 19 #...)......# #####. XL:  6 Next: 39% Place: Dungeon:4 #..@.......##. Noise: ---------  Time: 3490.7 (0.0) #..........##. a) +2 sling {Shi}  c) +0 sling {Francis ############ć5žj`Tš#. Fire: a) +2 sling {Shi} #. .. h   houndFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 56% to hit)  ć5žjTQYou shoot a sling bullet. The sling bullet hits the hound.  The hound barks!ć5žj‡ßH)))Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!  The hound is lightly wounded.  You shoot a sling bullet.ć5žj™bą .hThe sling bullet closely misses the hound.ć5žjMj=.....ć5žjàki===1.9 (1.2Rev _ć5žj|ƒć5žj|ż ..... ##.#.#. Trilby the Shooter #.....# ###..#... Coglin #.#.#.###...####. Health: 44/44 ======================== #.#.#.....##..... Magic: 6/6======================== ####.h....#####..... AC: 5Str: 11 #....*>.......+..... EV: 11Int: 9 #...*......####..... SH: 0Dex: 19 #...*......# #####. XL:  6 Next: 39% Place: Dungeon:4 ć5žjPn#..@.......##. Noise: ===------  Time: 3491.9 (0.0) #..........##. a) +2 sling {Shi}  c) +0 sling {Francis #############. Fire: a) +2 sling {Shi} #. Rev  .. h   houndYou shoot a sling bullet. _The sling bullet closely misses the hound.Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 56% to hit)ć5žjuQ  ..... ##.#.#. Trilby the Shooter #.....# ###..#... Coglin #.#.#.###...####. Health: 44/44 ======================== #.#.#.....##..... Magic: 6/6======================== ####.h....#####..... AC: 5Str: 11 #....)>.......+..... EV: 11Int: 9 #...)......####..... SH: 0Dex: 19 #...)......# #####. XL:  6 Next: 39% Place: Dungeon:4 #..@[39;ć5žjăR N49m.......##. Noise: ===------  Time: 3491.9 (0.0) #..........##. a) +2 sling {Shi}  c) +0 sling {Francis #############. Fire: a) +2 sling {Shi} #. Rev  .. h   houndFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.ć5žjÓ 1 Shift-Dir - straight lineAim: a hound (lightly wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.!  ć5žj¶Ó FThe hound is almost dead.ć5žjR_ M.hć5žjÒ_ S.hć5žj±g "..ć5žj“h j3.0 (1.1Rev+ _ć5žjĂo ć5žjAq æ5žjż  ..... ##.#.#. Trilby the Shooter #.....# ###..#... Coglin #.#.#.###...####. Health: 44/44 ======================== #.#.#.....##..... Magic: 6/6======================== ####......#####..... AC: 5Str: 11 #.....>.......+..... EV: 11Int: 9 #...h......####..... SH: 0Dex: 19 #...*......# #####. XL:  6 Next: 39% Place: Dungeon:4 #..@.......æ5žj~!##. Noise: ===------  Time: 3493.0 (0.0) #..........##. a) +2 sling {Shi}  c) +0 sling {Francis #############. Fire: a) +2 sling {Shi} #. Rev+  .. h   houndYou shoot a sling bullet. The sling bullet hits the hound! _The hound is almost dead.æ5žjÒ!€Fire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 56% to hit)æ5žjëTƒ ..... ##.#.#. Trilby the Shooter #.....# ###..#... Coglin #.#.#.###...####. Health: 44/44 ========================æ5žj?V #.#.#.....##..... Magic: 6/6======================== ####......#####..... AC: 5Str: 11 #.....>.......+..... EV: 11Int: 9 #..........####..... SH: 0Dex: 19 #..........# #####. XL:  6 Next: 39% Place: Dungeon:4 #..@.......##. Noise: ===------  Time: 3493.0 (0.0) #..........##. a) +2 sling {Shi}  c) +0 sling {Francis #############. Fire: a) +2 sling {Shi} #. Rev+  [13æ5žj–V;32H.. æ5žjßV“h   houndFire: a) +2 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!æ5žjÆZ@)æ5žjÿàæ5žjĆá)æ5žjÛâ)æ5žj1ă)æ5žjsă)æ5žjžă)æ5žjòă)æ5žj4äæ5žjo*.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (almost dead, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  æ5žjțoVYou kill the hound!  You shoot a sling bullet.æ5žjńt<534.2 (1.2 _æ5žjfzæ5žjE}o _Your Ranged Weapons skill increases to level 7!ç5žjۄłRead which item? Scrolls  s - a scroll of butterflies  c - 4 scrolls labelled SESAESCHE NYETZ  d - 5 scrolls labelled EFADIULULY  e - a scroll labelled SUCRUE MOZED  h - 2 scrolls labelled SYMAMENUIH  j - a scroll labelled POET YZITWAUQO  l - a scroll labelled DIYTZU KOLUEL  m - a scroll labelled KAZESA LOHYKO [!] read|quaff|evoke[?] describe selectedé5žj5Zé5žjÔ`é5žjém ..... ##.#.#. Trilby the Shooter #.....# ###..#... Coglin #.#.#.###...####. Health: 44/44 ======================== #.#.#.....##..... Magic: 6/6======================== ####......#####..... AC: 5Str: 11 #.....>.......+..... EV: 11Int: 9 #..........####..... SH: 0Dex: 19 #..........# #####. XL:  6 Next: 53% Place: Dungeon:4 #..@.......##. Noise: é5žj^nA===------  Time: 3494.2 (0.0) #..........##. a) +2 sling {Shi}  c) +0 sling {Francis #############. Fire: a) +2 sling {Shi} #. Rev+  ..Shift-Dir - straight lineAim: a hound (almost dead, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound! _You shoot a sling bullet. _Your Ranged Weapons skill increases to level 7!é5žj>z  As you read the scroll labelled SESAESCHE NYETZ, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.---é5žj”{I5.2 (1Tele Rev+ é5žj)€é5žj߂9 _c -> t - 3 scrolls of teleportationë5žj]H ..... ##.#.#. #.....# ###..#. #.#.#.###...####. #.#.#.....##. ####......#####. #.....>.+. #.####. #.# #####. #..)# #. #.# #. # #. #. .  ë5žjL  ë5žjOë5žjźOA---6ë5žjUë5žj˜Vë5žj'àn ..... ##.#.#. #.....# ###..#. #.#.#.###...####. #.#.#.....##. ####......#####. #.....>.+. #.####. #.# #####. #..).# #. #.# #. # #. #. .    ë5žj€çë5žjŽèT7Rev ë5žj<íë5žj«îì5žj†ćN ..... ##.#.#. #.....# ###..#. #.#.#.###...####. #.#.#.....##. ####......#####. #.....>.+. #.####. #.# #####. #..).# #. #.# #. # #. #. .    ì5žjșè%8ì5žj„ëì5žj<í5žjÉ7} ..... ##.#.#. #.....# ###..#. #.#.#.###...####. #.#.#.....##. ####......#####. #.....>.......+. #.####. #.# #####. #..).# #. #.# #. # #....< #. .    í5žjï<ú ######  #....#  +....+ í5žj‘=Ś #  #  +....+  #....  í5žj>#....#  #....# #....# #....# ###### í5žjCí5žjŰGí5žjDHT9Rev í5žjELí5žjfN@ _Your surroundings suddenly seem different.ï5žj—żï5žj€Read which item? Scrolls  t - 3 scrolls of teleportations - a scroll of butterflies  d - 5 scrolls labelled EFADIULULY  e - a scroll labelled SUCRUE MOZED  h - 2 scrolls labelled SYMAMENUIH  j - a scroll labelled POET YZITWAUQO  l - a scroll labelled DIYTZU KOLUEL  m - a scroll labelled KAZESA LOHYKO [!] read|quaff|evokeï5žjûÂG[?] describe selectedń5žjĂŻń5žjȚŽń5žj–ÌTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3499.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....#Rev #....##....##....####### _You shoot a sling bullet. _Your Ranged Weapons skill increases to level 7!As you read the scroll labelled SESAESCHE NYETZ, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _c -> t - 3 scrolls of teleportation _Your surroundings suddenly seem different.  As you read the scroll labelled EFADIUń5žjüÍCLULY, it crumbles to dust.  It is a scroll of identify.ń5žjÚć/  --more--ò5žjűÄIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled SUCRUE MOZED  h - 2 scrolls labelled SYMAMENUIH  j - a scroll labelled POET YZITWAUQO  l - a scroll labelled DIYTZU KOLUEL  m - a scroll labelled KAZESA LOHYKO Potions (select first with !)  f - a murky white potion  k - a fuming yellow potion  n - a red potion  o - a blue potion[?] describe selectedó5žjb*ó5žjI/ó5žjŸ4aTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######ó5žjy5śAC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3499.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....#ó5žj(6±Rev #....##....##....#######As you read the scroll labelled SESAESCHE NYETZ, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _c -> t - 3 scrolls of teleportation ó5žjc6”_Your surroundings suddenly seem different.  As you read the scroll labelled EFADIULULY, it crumbles to dust.  It is a scroll of identify.ó5žjBó5žjćB7500.2 (1ó5žjÆGó5žjÔJR _e -> x - a scroll of amnesia; d -> i - 4 scrolls of identifyô5žj):ô5žj4=·Read which item? Scrolls  t - 3 scrolls of teleportationi - 4 scrolls of identify  s - a scroll of butterflies  x - a scroll of amnesia  h - 2 scrolls labelled SYMAMENUIH  j - a scroll labelled POET YZITWAUQO  l - a scroll labelled DIYTZU KOLUEL ô5žjÍ> m - a scroll labelled KAZESA LOHYKO [!] read|quaff|evoke[?] describe selectedö5žjżæ ö5žjČí ö5žj=ô Trilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3500.2 (0.0)+....+ö5žjő Ba) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....##....##....##....#######You feel strangely unstable. It was a scroll of teleportation. _c -> t - 3 scrolls of teleportation _Your surroundings suddenly seem different.  As you read the scroll labelled EFADIULULY, it crumbles to dust.  It is a scroll of identify. _e -> x - a scroll of amnesia; d -> i - 4 scrolls of identifyö5žj| ö5žj±3 ćIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - 2 scrolls labelled SYMAMENUIH  j - a scroll labelled POET YZITWAUQO  l - a scroll labelled DIYTZU KOLUEL  m - a scroll labelled KAZESA LOHYKO Potions (select first with !)  f - a murky white potion  k - a fuming yellow potion  n - a red potion  o - a blue potion[?] describe selectedś5žjš Trilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3500.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....##....##....##....#######You feel strangely unstable. It was a scroll of teleportation. _c -> t - 3 scrolls of teleportation _Your surroundings suddenly seem different.  As you read the scroll labelled EFADIULULY, it crumbles to dust.  It is a scroll of identify. _e -> x - a scroll of amnesia; d -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust.1.2 (1[ś5žjž© Y37m _h -> N - 2 scrolls of noiseű5žj…Țű5žj6âœRead which item? Scrolls  t - 3 scrolls of teleportationi - 3 scrolls of identify  s - a scroll of butterflies  x - a scroll of amnesia  N - 2 scrolls of noise  j - a scroll labelled POET YZITWAUQO  l - a scroll labelled DIYTZU KOLUEL  m - a scroll labelled KAZESA LOHYKO [!] read|quaff|evoke[?] describe selectedù5žjü=ù5žjŸCù5žjÆK\Trilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3501.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....##....##....##....####### _Your surroundings suddenly seem different.  As you read the scroll labelled EFADIULULY, it crumbles to dust.  It is a scroll of identify. _e -> x - a scroll of amnesia; d -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> N - 2 scrolls of noiseù5žjĘNù5žjDSœIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled POET YZITWAUQO  l - a scroll labelled DIYTZU KOLUEL  m - a scroll labelled KAZESA LOHYKO Potions (select first with !)  f - a murky white potion  k - a fuming yellow potion  n - a red potion  o - a blue potion[?] describe selectedú5žj$ hTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3501.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....##....##....##....####### _Your surroundings suddenly seem different.  As you read the scroll labelled EFADIULULY, it crumbles to dust.  It is a scroll of identify. _e -> x - a scroll of amnesia; d -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> N - 2 scrolls of noiseú5žj@Y ]  As you read the scroll of identify, it crumbles to dust.ú5žjČ_ A2.2 (1ú5žj•b 9 _j -> a - a scroll of enchant armourû5žjѝû5žjčą·Read which item? Scrolls  t - 3 scrolls of teleportationa - a scroll of enchant armour  i - 2 scrolls of identify  s - a scroll of butterflies  x - a scroll of amnesia  N - 2 scrolls of noise  l - a scroll labelled DIYTZU KOLUEL  m - a scroll labelled KAZESA LOHYKO [!] read|quaff|evoke[?] describe selectedü5žj:«ü5žjŐ±ü5žjòž Trilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3502.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francisü5žjíč­#....#Fire: a) +2 sling {Shi}#....##....##....##....#######It is a scroll of identify. _e -> x - a scroll of amnesia; d -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> N - 2 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _j -> a - a scroll of enchant armourü5žjüÁ–Identify which item? (\ to view known items) Scrolls (select first with ?)  l - a scroll labelled DIYTZU KOLUEL  m - a scroll labelled KAZESA LOHYKO Potions (select first with !)  f - a murky white potion  k - a fuming yellow potion  n - a red potion  o - a blue potion[?] describe selectedę5žjš”ę5žj?šę5žjEŸTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3502.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}ę5žj”Ÿ5#....##....##....##....#######It is a scroll of identify. _e -> x - a scroll of amnesia; d -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> N - 2 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _j -> a - a scroll of enchant armourę5žjN§]  As you read the scroll of identify, it crumbles to dust.ę5žjš+3.2 (1ę5žjIŹę5žjJźU _l -> I - a scroll of immolationę5žjÜę5žj˜à­Read which item? Scrolls  t - 3 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  s - a scroll of butterflies  x - a scroll of amnesia  I - a scroll of immolation  N - 2 scrolls of noise  m - a scroll labelled KAZESA LOHYKO [!] read|quaff|evoke[?] describe selectedÿ5žjYÏOTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3503.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....##....##....##....#######As you read the scroll of identify, it crumbles to dust. ÿ5žj”Ń{_h -> N - 2 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _j -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _l -> I - a scroll of immolationIdentify which item? (\ to view known items) Scrolls (select first with ?)  m - a scroll labelled KAZESA LOHYKO Potions (select first with !)  f - a murky white potion  k - a fuming yellow potion  n - a red potion  o - a blue potion[?] describe selected6žj6žjìqTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3503.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....##....##....##....#######As you read the scroll of identify, it crumbles to dust. _h -> N - 2 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _j -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _l -> I - a scroll of immolation6žj€]Ś  As you read the scroll of identify, it crumbles to dust.4.2 (1 _m -> w - a scroll of enchant weapon6žjÏ6žjă" Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)[?] describe selected [!] equip|wield|wear6žj•#y[tab] equip|unequip 6žjP0 6žjƒ6 6žjŽ= Trilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3504.2 (0.0)+....+6žję> ˜a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....##....##....#6žjE Ą#....#######As you read the scroll of identify, it crumbles to dust. _j -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _l -> I - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _m -> w - a scroll of enchant weapon6žjNK P  Okay, then.6žj9L 6žjoP 6žjèR . _6žjTí6žjZđ{Read which item? Scrolls  t - 3 scrolls of teleportationa - a scroll of enchant armour  s - a scroll of butterflies  w - a scroll of enchant weapon  x - a scroll of amnesia  I - a scroll of immolation 6žjßőú N - 2 scrolls of noise [!] read|quaff|evoke[?] describe selected6žjŻÛ 6žjá 6žjMè âTrilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3504.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#Fire: a) +2 sling {Shi}#....##....##....##....#6žjXé p###### _j -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _l -> I - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _m -> w - a scroll of enchant weapon _Okay, then.6žjê 6žj@ì HEnchant which weapon? Hand Weapons  a - a +2 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco}[?] describe selected6žjOš 6žjHź 6žjæ” +6žjČž ”Trilby the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================######AC: 5Str: 11#....#EV: 11Int: 9+....+SH: 0Dex: 19#....#XL:  6 Next: 53% Place: Dungeon:4#@...#Noise: ---------  Time: 3504.2 (0.0)+....+a) +2 sling {Shi}  c) +0 sling {Francis#....#6žjƒč rFire: a) +2 sling {Shi}#....##....##....##....####### _j -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _l -> I - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _m -> w - a scroll of enchant weapon _Okay, then.6žj<À c  As you read the scroll of enchant weapon, it crumbles to dust.6žj™Á d5.2 (1336žjmÆ 6žjŠÌ A _Your +2 sling {Shi} glows red for a moment.6žj6”6žj”6žj"•6žjƗ6žj™6žj;,6žjĄB6žj…Ą6žj €7 _You open the door.6žjá„6žjZŠ6žj §6žjŸȘ@  There is an open door here.6žj‡Ź6žj1­ _6žjő­6žj™Ż6žj±6žjq±6žjČ6žj‘ł6žjm·B6žj$Œ6žjĐÀ6žj/Ă6žjŚĂ6žjnÉ6žjüÍ6žjÒŃ,6žjWŚ 6žjÙ1_You open the door.6žjSȚ6žjÉà6žjțá6žjœđ@  There is an open door here.6žjÁò6žjlö _6žjđö6žjÀú6žj#ę6žjŸț6žjŒÿ6žjv6žjÚ6žjJ6žjL6žj 6žjl6žjä6žj–6žj6žjk6žj6žjó6žj6žj6žj# 6žj¶ 6žjP#6žj?(f  You encounter a quokka.6žjR.§#####.#....?..<# #.......#.......# #########.......##......... ###########...# 6žjš......#....### #......<# .....+....+.#r..# .....#....#.####@# .....#....#......# 6žjă/ű.....'....'............. ######....###############....##....# r   quokka (asleep)#....##....#######6žj_70205.0)6žjœ8,1.2 (166žjƒ>6žj`A‹ _Found a scroll labelled JUUVAD JIPP. Found two stone staircases leading up.6žj9 #####.# Trilby the Shooter....?..<# #.......# Coglin.......# ######### Health: 44/44 ========================.......##Magic: 6/6========================.........AC: 5Str: 11 ########### #.......#EV: 11Int: 9 .....#....### #......<#SH: 0Dex: 19 .....+....+.# #.***r..#XL:  6 Next: 53% Place: Dungeon:4 .....#....#.####@#Noise: ---------  Time: 3521.2 (0.0) .....#....#......#a) +3 sling {Shi}  c) +0 sling {Francis .....'....'.............Fire: a) +3 sling {Shi} ######...[376žjŁńm.###############....##....#r   quokka (asleep)#....##....#######You encounter a quokka. _Found a scroll labelled JUUVAD JIPP. Found two stone staircases leading up.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)6žjlé#####.# Trilby the Shooter....?..<# #.......# Coglin.......# ######### Health: 44/44 ========================.......##Magic: 6/6========================.........AC: 5Str: 11 ########### #.......#EV: 11Int: 9 .....#....### #......<#SH: 0Dex: 19 .....+....+.# #.......#XL:  6 Next: 53% Place: Dungeon:4 .....#....#.####@#Noise: ---------  Time: 3521.2 (0.0) .....#....#......#a) +3 sling {Shi}  c) +0 sling {Francis .....'....'.............Fire: a) +3 sling {Shi} ######....##############6žj{ê€[13;6H#....##....#r   quokka (asleep)#....##....#######Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!6žjïA)))6žjv5)))6žjšû?.<....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.6žjŽ4===2.3 (1.1Rev _6žjaÖ 6žjßÖ 6žjœŚ 6žjÛ 6žj5Ț 6žjƒâ ,6žjQä 6žjSî ,6žj¶ï 6žjó 6žj{ő >6žjRű 6žj-û 6žjIț 6žj ț 6žjŹ 6žj\ 6žjÎ 6žj@ 6žjè 6žjȚ 6žj‹ ,6žjr 6žj 6žjŹ ,6žją 6žj($ :.............### ##..........##..... ##......>...#.# ..########.#####......#...[.......# #..#.### ...........+ #..#.#### ...........# #..#<.... ....:......# #####.### #.....@..<# #.......#--- #.........# ######### #.........## 6žjÈ$ Ú#............. ######### ####.......#.# ...#....### #......<# # ...+....+.# #.......# ...#....#.####.#.......# ...#....#......#########6žj—, -9.3 (7.06žj-- H---30.3 (86žjM1 6žjČ3 a _c - a scroll labelled JUUVAD JIPP 6žj€ÉC ... ##..........##.. ##......>...#.#.#.#####......#.[.# #..#.###.+ #..#..# #..#<.:......# #####. #.<# #.# #.........# # #.........##.. #.............# ####.......#.#.#....### #......<# #.+....+.# #.......#.#....#.#### 6žj‰Ê†.#.......# ....#....#......# 6žjÒ 6žj»Ò+1.3 (1 6žjKÙ 6žjúÚ 6žjuVń .. ##..........##. ##......>...#..#.#####.......[.# #..#..+ #..#..# #..#<.:......# #####. #.<# #.# #.# # #.##.. #..# ####.#.# .....#....### #......<# # .....+....+.# #.......#  6žjW«.....#....#.####.#.......# .....#....#......# 6žj _ 6žjč_&2 6žjŐf 6žj“h 6žj§! ‚ †....... .......# 6žj%" ß..........##. ##......>...#########.#####.....[.# #..#..+ #..#.#..# #..#<.......# #####.....#<# #........ # 6žjL# ‘.# ######## ###.. #...... ############ ####.......#.#.#....### #......<# #.+....+.# #.....#.#....#.####.#.......# 6žjl3 R3 6žjš;   You pick up a parchment of Static Discharge and begin reading...4.3 (2 6žj>B  6žj•N I _You add the spell Static Discharge to your library. 6žjTNÊM....)# †.......... ##..........# ##......>...#########.#####.....[#+.#..#<..# #####...<# #.......... #.........# #########....... 6žjV 6žjYW+5.3 (1 6žj\^ 6žja 6žjŸšM#.## ....)#.. †............ ##..........#. ##......>...# 6žjŠŸć########.#####.....[#+.#..#<..# #####....#........<# #.......#...... 6žjÇ 6žj~Ç&6 6žj&Î 6žjŠÏ 6žj­,l....... ..# .# ..#  .....)# †...... ..... ##......>########.#####.....# #..#..+ #..#.# #..#<...# #####..#<# #..........##.# ########### ###.. #...... ############# ####.......#.# 6žjÜ7 6žj‹8&7 6žj:> 6žjAt _You see here an orb of mayhem. 6žjȘï<8 6žjő 6žjűJ _i - an orb of mayhem 6žjìf  6žjeg  6žj€h  6žj)l  6žjsn  6žjs , 6žjŽs  6žj„v f  You encounter a quokka. 6žjC} ™ ....... ..# .........# .r.......# ......... .......†.....# ....# ##....# ##......>..##.#####.........# #...+ #...# #.. 6žjś} M..# ..#..<# #..##..# r   quokka (asleep)## #..##.. #......  ## ####.......#.# 6žjo€ d.r9 6žjZˆ _r 6žj“‰ 340.3 (2 _ 6žj܏  6žj–‘  6žj<Ź 6žj°ùGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()e - 5 stones  f - 4 atropa-tipped darts  6žjϰL h - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)  i - an orb of mayhem6žj›À ~i - an orb of mayhem. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mayhem': It causes witnesses of your kills to go into a frenzy, attacking everything nearby with great strength and speed. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Mayhem} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.6žjAEË Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()  e - 5 stones  f - 4 atropa-tipped darts  h - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)  i - an orb of mayhem6žjj˜6žj/ 6žjê§Ă....... ..# ........... Trilby the Shooter........# ........... Coglin........# ........... Health: 44/44 ========================.r....... .......†... Magic: 6/6========================........# ........... AC: 5Str: 11........# ##......... EV: 11Int: 96žjkš8........# ##......>. SH: 0Dex: 19........########.#####.. XL:  6 Next: 54% Place: Dungeon:4.......@.........# #.. Noise: ---------  Time: 3540.3 (0.0).................+ #.. a) +3 sling {Shi}  c) +0 sling {Francis.................# #.. Fire: a) +3 sling {Shi}.................# ###.......#........<# #....6žjűš ......##.........# ##### r   quokka###### #.........##..#.............############# ####.......#.# _c - a scroll labelled JUUVAD JIPPYou pick up a parchment of Static Discharge and begin reading... _You add the spell Static Discharge to your library. _You see here an orb of mayhem. _i - an orb of mayhem _You encounter a quokka.6žj6©6žj-°6žj™°6žj”¶6žjSž6žj0H ....... ..# ........... Trilby the Shooter........# ........... Coglin........# ........... Health: 44/44 ========================.r....... .......†... Magic: 6/6========================..*.....# ........... AC: 5Str: 11...*....# ##......... EV: 11Int: 9....**..# ##......>. SH: 0Dex: 19......*.########.#####.. XL:  6 Next: 54% Place: Dungeon:4.......@.........# #.. Noise: ---------  Time: 3540.3 (0.0).................+6žjI " #.. a) +3 sling {Shi}  c) +0 sling {Francis.................# #.. Fire: a) +3 sling {Shi}.................# ###.......#........<# #..........##.........# ##### r   quokka###### #.........##..#.............############# ####.......#.# _i - an orb of mayhem _You encounter a quokka.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (57% to hit)6žj?Ì ....... ..# ........... Trilby the Shooter........# ........... Coglin........# ........... Health: 44/44 ========================))....... .......†... Magic: 6/6========================..).....# ........... AC: 5Str: 11...)....# ##......... EV: 11Int: 9....))..# ##......>. SH: 0Dex: 19......).########.#####.. XL:  6 Next: 54% Place: Dungeon:4.......@.........# #.. Noise: ---------  Time: 3540.3 (0.0).................+6žjÍ ó #.. a) +3 sling {Shi}  c) +0 sling {Francis.................# #.. Fire: a) +3 sling {Shi}.................# ###.......#........<# #..........##.........# ##### r   quokka###### #.........##..#.............############# ####.......#.#Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.6žjÜOL Shift-Dir - straight line6žj,WAim: a quokka (57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.The sling bullet hits the quokka.  The quokka is heavily wounded.6žjÏÔU.r6žjÜ2.......6žjAĘi===1.4 (1.1Rev _6žj ô6žjâ....... ..# ........... Trilby the Shooter........# ........... Coglin........# ........... Health: 44/44 ========================......... .......†... Magic: 6/6========================..r.....# ........... AC: 5Str: 11...*....# ##......... EV: 11Int: 9....**..# ##......>. SH: 0Dex: 19......*.########.#####.. XL:  6 Next: 54% Place: Dungeon:4.......@.........# #.. Noise: ===------  Time: 3541.4 (0.0).........6žjˆT........+ #.. a) +3 sling {Shi}  c) +0 sling {Francis.................# #.. Fire: a) +3 sling {Shi}.................# ### Rev .......#........<# #..........##.........# ##### r   quokka###### #.........##..#.............############# ####.......#.#You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is heavily wounded.Fire: a) +3 sling {Shi}6žjÔUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 57% to hit)6žju7w....... ..# ........... Trilby the Shooter........# ........... Coglin........# ........... Health: 44/44 ========================......... .......†... Magic: 6/6========================........# ........... AC: 5Str: 11........# ##......... EV: 11Int: 9........# ##......>. SH: 0Dex: 19........########.#####.. XL:  6 Next: 54% Place: Dungeon:4.......@.........# #.. Noise: ===------  Time: 3541.4 (0.0)6žjŰ8–.................+ #.. a) +3 sling {Shi}  c) +0 sling {Francis.................# #.. Fire: a) +3 sling {Shi}.................# ### Rev .......#........<# #..........##.........# ##### r   quokka###### #.........##..#.............############# ####.......#.#Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!6žjŸCJ))))6žj„Î5)))6žj±YU.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (heavily wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.6žjĐ^r52.5 (1.1Rev+ _6žjp6žjŸ*_6žj-6žjZ2jRev 6žj3,6žj346žj66žjy7,6žjh86žjł:6žj)=6žjn=(6žjOEu6žj G6žjI,6žj§I6žj•K6žjARB6žjÛR6žjÊT,6žjV6žǰŒ6žjÌâ  You encounter a phantom.........##..#............≈≈≈≈≈≈≈≈ ###.....##..#..............≈≈≈≈ß≈#.....##..#....[....≈≈≈≈#.....+...#..........#....<###..#################'#+#.....####...############# #.#...........#.............###..........##.#.............##...#........##.##.@..)#...##---...........##W.....#.........#####..####........# ###.##............# ##>...#.#........########.#####......# W   phantom (wandering).................# #6žj0őw..#.###.................+ #..#.#####.................# #..#<.....56.5 (14.0)---7.5 (15 _6žjI˜ ........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@***......)#...## Noise: ---------[6žjߘ ;40m  Time: 3557.5 (0.0)...........##.....***W.....#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##............# ##......>...#.#........########.#####......#W   phantom (wandering).................# #..#.###.................+ #..#.#####.................# #..#<..... _You shoot a sling bullet. _You encounter a phantom.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (wandering, hasn't noticed you, 57% to hit)6žjÄR........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================6žjŻĆ#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@)))......)#...## Noise: ---------  Time: 3557.5 (0.0)...........##.....)))).....#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........#6žj’ÆÎ[m ###..........##............# ##......>...#.#........########.#####......#W   phantom (wandering).................# #..#.###.................+ #..#.#####.................# #..#<.....Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (wandering, hasn't noticed you, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.6žj36žjż‰CW.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  6žjșŒ<Aim: a phantom (wandering, hasn't noticed you, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.You shoot a sling bullet. The sling bullet misses the phantom.6žj “......W6žj”b===8.7 (1.2Rev _6žjt›6žjœ6žj‰Ž........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 06žjOŃDex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@*****W...)#...## Noise: ===------  Time: 3558.7 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....6žj4ÚThe sling bullet barely misses the phantom. _You shoot a sling bullet. The sling bullet misses the phantom.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)6žj)3ś........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/66žj4s========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@)))))W...)#...## Noise: ===------  Time: 3558.7 (0.0)6žjA5—...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  6žj«5LThe phantom is moderately damaged.6žj7żJShift-Dir - straight lineAim: a phantom (57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is moderately damaged.  The sling bullet hits the phantom but does no damage.6žjZAą W.  The phantom is moderately damaged.6žj»I$....6žjłJ19.7 (1 _6žjÓQ6žj...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....6žj{ƒ The sling bullet hits the phantom but does no damage. _The phantom is moderately damaged.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)6žjÏ„)........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================6žj+§#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@))))W....)#...## Noise: ===------  Time: 3559.7 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev ........# 6žją§_##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is heavily damaged.6žj8êM)))Shift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is heavily damaged.You shoot a sling bullet.  The sling bullet barely misses the phantom.6žjjy1W.6žj‚D...W...6žjڃi60.7 (1Rev+ _6žj{‹6žj~6žj^±á........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 196žj\Č8........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@***W.....)#...## Noise: ===------  Time: 3560.7 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev+ ........# ##......>...#.#........########.#####......#6žjÊČŸW   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....You shoot a sling bullet. 6žjtł»_The sling bullet barely misses the phantom.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 57% to hit)6žj±ê........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@)))))))..)#...## Noise: ===------ [6žjIìa39;49m Time: 3560.7 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev+ ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....You shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 57% to hit)6žj-qÉShift-Dir - straight line  Aim: a phantom (heavily damaged, 57% to hit)  You shoot a sling bullet. The sling bullet misses the phantom.You shoot a sling bullet.  The sling bullet hits the phantom.  The phantom is heavily damaged.6žjső1W.6žj<w..W....1.9 (1.2 _6žjT6žj!6žjU8 Đ........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 116žjÜ8 €Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@**W......)#...## Noise: ===------  Time: 3561.9 (0.0)6žjJ: -...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev+ ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....The sling bullet hits the phantom. _The phantom is heavily damaged.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 57% to hit)6žjG= ........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:46žj?........##.##.@)))))))..)#...## Noise: ===------  Time: 3561.9 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev+ ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....The sling bullet hits the phantom. _The phantom is heavily damaged.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: 6žjš?f[ma phantom (heavily damaged, 57% to hit)6žjßúà Shift-Dir - straight line  Aim: a phantom (heavily damaged, 57% to hit)  You shoot a sling bullet. The sling bullet misses the phantom.You shoot a sling bullet.  The sling bullet hits the phantom.  The phantom is severely damaged.6žjy1W.6žjÿŠD.W.....6žjŒˆ3.0 (1.1Rev* _6žjc6žjÏá........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 196žj•........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@*W.......)#...## Noise: ===------  Time: 3563.0 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev* ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....The sling bullet hits the phantom6žjČ Ê. _The phantom is severely damaged.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)6žj# á........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 196žj $ ç........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@)W.......)#...## Noise: ===------  Time: 3563.0 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev* ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....Fire: a) +3 sling {Shi}6žj2% äPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is severely damaged.6žjpł – Shift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is severely damaged.almost destroyed.6žjćk 1W.6žjör 6žj€t 34.1 (1.1 _6žj”ˆ 6žjcu........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@W........)#...## Noise: ===6žjžv»[34m------  Time: 3564.1 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev* ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is almost destroyed.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)6žjTË........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 44/44 ========================#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@)))))))..)#...## Noise: ===------ [6žjCÎk39;49m Time: 3564.1 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev* ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.6žjRÛShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is almost destroyed.6žjŚÜi W......  The phantom hits you.6žjôĘ6žjąȚT2--5.2 (1.16žjć6žjśæ> _The phantom hits you but does no damage.6žjĘ á........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 42/44 ======================--#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 196žj”Ț ........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@W........)#...## Noise: ===------  Time: 3565.2 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev* ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....The phantom hits you. _The phantom hit6žjß Ÿs you but does no damage.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)6žjż ........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 42/44 ======================--#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:46žjö ........##.##.@W........)#...## Noise: ===------  Time: 3565.2 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev* ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed[406žj\ jm, 57% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.6žjÇŸ ŸM)))))))Shift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is almost destroyed.6žjlM Ó W......  The sling bullet barely misses the phantom.16.3 (1.16žj T 6žj™V + _The phantom hits you.6žjÎű ........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 41/44 ======================--#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:46žjžù<........##.##.@W........)#...## Noise: ===------  Time: 3566.3 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev* ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####6žjjú=.................# #..#<.....The sling bullet barely misses the phantom. _The phantom hits you.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)6žjBo........##..#............≈≈≈≈≈≈≈≈ Trilby the Shooter ###.....##..#..............≈≈≈≈ß≈ Coglin#.....##..#....[...........≈≈≈≈ Health: 41/44 ======================--#.....+...#.................... Magic: 6/6========================#....<###..#################'#+ AC: 5Str: 11#.....####...############# #.#. EV: 11Int: 9...........#.............###... SH: 0Dex: 19........##.#.............##...# XL:  6 Next: 55% Place: Dungeon:4........##.##.@.........)#...## Noise: ===-6žjp—-----  Time: 3566.3 (0.0)...........##..............#... a) +3 sling {Shi}  c) +0 sling {Francis........#####.............####. Fire: a) +3 sling {Shi}........# ###..........##.... Rev* ........# ##......>...#.#........########.#####......#W   phantom.................# #..#.###.................+ #..#.#####.................# #..#<.....Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  You destroy the phantom!6žj sR6žjű5)))))))6žjdì.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  6žjò[You destroy the phantom!  You shoot a sling bullet.6žjțˆ<907.4 (1.1 _6žjҒ6žjcĂI6žjÒÍ6žjOĐ;26žjźÖ–Rev+ 6žjűŚ6žjČÚ6žj+Û6žjôÛ6žjȚ6žjmȚK3=6žjČß6žj·á,6žj9ă6žj±ä6žjVć>Rev 6žjwæ6žj‡ék _You start resting.HP restored.6žjPô......#..##.#...---......6žjÚû.74.4 (7.06žjàü#46žjęm==---5.4 (8 _6žjP6žjö6žjśu6žjÈv6žjËw6žjűƒ6žjû„6žjț˜,6žj† č=6žjÍĄ6žjo„6žjń«B6žjŽŹ6žj`ź,6žjTŻ6žjMłB6žjrŽ6žją¶$ 6žjrÁ_You open the door.6žjéÄ6žjÈÇ6žjÌÉ6žj:Đ6žj„ü‚  There is an open door here.6žjč _6žj7 X6žj,6žj,6žją&,6žjĘ'6žj›*6žj,-,6žj /6žj•1@  There is an open door here.6žje36žj—4 _6žjv56žj76žjC9,6žjA:6žjđ;6žj‰=,6žjh>6žjÀAP  There is a stone staircase leading up here.6žjŠC5 _6žj€G,6žjĄHB6žjrJ6žjÇNX6žj„PB6žjáS,6žjyU6žj–V6žjuX6žj~Z6žj gÆ6žjÊqÜ6žjîxš6žjnŁ _You open the door.  You open the door.  You encounter a bombardier beetle..#####..#.### ........'...#..#.######.# ........###.#..#<.# ........# #.#####.####### .......<# #.......# ........########### #### ........##.....# ..... .......#.###.$.... ###.#....@'  #<#.#...###.B....  6žjÍ€[40m##.#...# ..... ##.#.#...# .... ...#########...# ... ...'...# .. B   bombardier beetle (asleep) ############...# . #...# #...#611.4 (36.0)2.4 (37 _6žjÿÒ6žjÍèK _Found 13 gold pieces.6žjŹ… ........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 44/44 ======================== ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@*......Noise: ---------  Time: 3612.4 (0.0)  #......<#.#...###*B....a) +3 sling {Shi} 6žj ‡ ß c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# .... ...#########...# ... ...........'...#..B   bombardier beetle (asleep) ############...#.#...##...# _You encounter a bombardier beetle. _Found 13 gold pieces.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)6žj˜t î........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 44/44 ======================== ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 6žjdu ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@)......Noise: ---------  Time: 3612.4 (0.0)  #......<#.#...###)B....a) +3 sling {Shi}  c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} 6žj§u ##.#.......#...# .... ...#########...# ... ...........'...#..6žjău ÙB   bombardier beetle ############...#.#...#6žjv ś#...#Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle6žjĂv ¶Shift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.6žj‘ 4You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.bombardier beetle is lightly wounded.6žjʌ \B.'..6žjșŻ „===3.4 (1Rev _6žjjW........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 44/44 ======================== ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@*B.....Noise: ===------  Time: 3613.4 (0.0)  #......<#.#...###......a) +3 sling {Shi} 6žj©aő[39;49m c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Rev ...#########...# ... ...........'...#..B   bombardier beetle ############...#.#...##...#The sling bullet hits the bombardier beetle but does no damage. _The bombardier beetle is lightly wounded.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 76% to hit)6žjuÉ........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 44/44 ======================== ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@)B.....Noise: ===------  Time: 3613.4 (0.0)  #......<#.#...###......a) +3 sling {Sh6žjiÊÒi}  c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Rev ...#########...# ... ...........'...#..B   bombardier beetle ############...#.#...##...#Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.6žjëO1You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.bombardier beetle is lightly wounded.6žj^ې'4.6 (1.2Rev+ _6žjÁć6žjcç6žj Á ........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 44/44 ======================== ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@*B.....Noise: ===------  Time: 3614.6 (0.0)  #......<#.#...###......a) +3 sling {Shi} 6žj›Ă ÿ[39;49m c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Rev+ ...#########...# ... ...........'...#..B   bombardier beetle ############...#.#...##...#The sling bullet hits the bombardier beetle. _The bombardier beetle is lightly wounded.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 76% to hit)6žj–ü ........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 44/44 ======================== ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@)B.....Noise: ===------  Time: 3614.6 (0.0)  #......<#.#...###......a) +3 sling {Sh6žj1ț Üi}  c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Rev+ ...#########...# ... ...........'...#..B   bombardier beetle ############...#.#...##...#Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.6žj2™|You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is moderately wounded.6žj&'6žj•*The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is moderately wounded.The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.6žj r'5.7 (1.1Fire Rev+  _You are covered in liquid fire! Move or burn!6žj‡‘........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 44/44 ======================== ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@*B.....Noise: ===------  Time: 3615.7 (0.0)  #......<#.#...###......a) +3 sling {Shi} 6žj’J[39;49m c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Fire Rev+ ...#########...# ... ...........'...#..B   bombardier beetle ############...#.#...##...#The burning spray hits you. _You are covered in liquid fire! Move or burn!Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 76% to hit)6žjZŠ........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 44/44 ======================== ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@)B.....Noise: ===------  Time: 3615.7 (0.0)  #......<#.#...###......a) +3 sling {Sh6žj9§i}  c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Fire Rev+ ...#########...# ... ...........'...#..B   bombardier beetle ############...#.#...##...#Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!6žj(/))))))Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  The bombardier beetle is severely wounded.You shoot a sling bullet.6žj±” B.  The sling bullet barely misses the bombardier beetle.6žjžș.....1--6.8 (1.1Rev* 6žj•Ÿ6žjtÀZ _The liquid fire burns you!6žjÜY........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 41/44 ======================-- ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@B......Noise: ===------  Time: 3616.8 (0.0)  #......<#.#...###......a) +3 sling {Shi} [36žjêZM7m c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Fire Rev* ...#########...# ... ...........'...#..B   bombardier beetle ############...#.#...##...#The sling bullet barely misses the bombardier beetle. _The liquid fire burns you!Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 76% to hit)6žjĂ]........#####..#.###6žjVTrilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 41/44 ======================-- ........# #.#####.#######Magic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 90% Place: Dungeon:4 ##.......#.#....@'......Noise: ===------  Time: 3616.8 (0.0)  #......<#.#...###......a) +3 sling {Shi}  c) +0 sling {Francis#.......#.[406žjĘöm#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Fire Rev* ...#########...# ... ...........'...#..B   bombardier beetle ############...#.#...##...#Fire: a) +3 sling {Shi}6žjËŽPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.6žj[(6žjiô)))))))Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  You kill the bombardier beetle!You shoot a sling bullet.6žjï:,'......6žjÒ;6žj©C........#####..#.###Trilby the Shooter ........'...#..#.######.#Coglin ........###.#..#<.......#Health: 36/44 ===================----- ........# #.#####.#######6žj·DzMagic: 6/6======================== .......<# #.......#AC: 5Str: 11 ........########### ####EV: 11Int: 9 ........##.....# .....SH: 0Dex: 19 .............#.###.$....XL:  6 Next: 105% Place: Dungeon:4 ##.......#.#....@'......6žj”E”Noise: ===------  Time: 3617.8 (1.0)  #......<#.#...###......a) +3 sling {Shi}  c) +0 sling {Francis#.......#.#...# .....Fire: a) +3 sling {Shi} ##.#.......#...# ....Fire Rev* ...#########...# ... ...........'...#.. 6žjăE‹############...#.#...##...#Shift-Dir - straight line6žjFžAim: a bombardier beetle (severely wounded, 76% to hit)  You shoot a sling bullet.  6žj[F’The sling bullet hits the bombardier beetle.  You kill the bombardier beetle!You shoot a sling bullet.6žjŸHŁ _The liquid fire burns you!You have reached level 7!6žj2W/  --more--6žjúȚl41/50---7/77 2% 6žjîä6žjçš  Your brain swirls with designs for a zottotertiary actuator. You just need some_more time...6žj;w..#####..#.###..'...#..#.######.#..###.#..#<.#..# #.#####.#.<# #.#..########### ####..##.....# ...........#.###.$....#.#.#...@.'...... #......<#.#...###...... #.#.#...# .....#.#.#...# .....##...# ....'...# ..##...# . #...#  #...#6žj?BP  You shake off some of the fire as you move.6žj?C^38----86žjđG6žjŁJZ _The liquid fire burns you!6žjh<Ï.#####..#.###.'...#..#.######.#.###.#..#<.#.# #.#####.# #.<# #.# #.########### #### #.##.....# ..... #.#.###.$....#.#.#..@..'...... # #......<#.#...###...... # #.#.#...# .....#.#.#...# ....6žjn=ł.##...# ....'...# ..###...# . #...#  #...#6žj€DP  You shake off some of the fire as you move.6žjcEh7-----96žj€J6žjÌLZ _The liquid fire burns you!6žjp/ W  You start resting.6žjÄ0 6žj15 6žjŚ7 Z _You are on fire! 6žjFDŠ  You start resting. 6žjïOZ _You are on fire! 6žj+Dt  You start resting. 6žj“I 6žjM_  You start resting. _You are on fire!  You start resting. _You are on fire!  You start resting. _You are on fire! 6žjŃ ] _You are on fire!  You start resting. _You are on fire!  You start resting. _You are on fire!  You start resting. 6žjá  6žj“  6žj <  You start resting. _You are on fire!  You start resting. _You are on fire!  You start resting. _You are on fire!!6žjî)ż.#####..#.###.'...#..#.######.#.###.#..#<.#.# #.#####.# .#.<# #.# ##.########### ####  #.##.....# .....  #.#.###.$....  ####.#.#.@...'...... ## #......<#.#...###...... .# #.#.#...# ..... .####.#.#...# .... ......##...# ... .'...# ..###...# .  #...#  #...#!6žjÈ.v20Rev+ "6žjcˆ _You are on fire!  You start resting. _You are on fire!  You start resting. _You are on fire! _You shake off the liquid fire."6žj+d"6žjTe"6žjUŠ-8=Rev 9=40=1="6žj–Ï2="6žjʑ,"6žjĒ,"6žjëĂs3=4=5=6=7=8=9="6žj“á"6žjă"6žj‰ć,"6žjNæ"6žjžæ"6žj‹ç"6žjVé,"6žj ê"6žjòëk _You start resting.HP restored."6žjń"6žjbö065.8 (45.0)"6žjiśb50=6.8 (46 _"6žjĘ#6žj·hŰ#####..#.### '...#..#.######.# ###.#..#<.# # #.#####.# #.<# #.# .########### #### #.##.....# ..... #.#.###.$.... ####.#.#..@..'......  #......<#.#...###...... # #.#.#...# ..... # #6žjCl#6žj>m17.8 (1.0)#6žjĆq#6žj”s#6žjŸc»#####..#.### '...#..#.######.# ###.#..#<.# # #.#####.# .<# #.# .########### #### .##.....# ..... .#.###.$.... .#.#...@.'......  #......<#.#...###......  #.#6žjčd}#.#...# ..... .#.#...# ....##...#'...###...##...# #6žj«k<8#6žj†q#6žjBr#6žjÿ N#####..#.### '...#..#.######.# ###.#..#<.# # #.#####.# <# #.# ########### #### ##.....# ..... #6žj‡ +#.###.$.... .#.#....@'......  #......<#.#...###......  #.#.#...# ..... .#.#...# ....##...# ...'...# ..#...# .#...# #6žj[ #6žjh &9#6žj# #6žj†% #6žj<› Ń#####..#.### '...#..#.######.# ###.#..#<.# # #.#####.# <# #.# ###############.....# ..#6žj1œ Ê#.###.$..#.#.....@. #......<#.#...###. #.#.#...# ...#.#...# ...#...# ....'...# ........# ......#...# ....... #6žj~ą #6žjÎŁ C=70#6žjNȘ #6žjš° Q _There is an open door here.#6žj€7y#####..#.### '...#..#.######.# #6žjó8"###.#..#<.# # #.#####.# <# #.# ####6žjK9##.....# #.#.###.$. .#.#.....' #6žjNCÈ......<#.#...###. .#.#...# #. .#.#...# #.#...# #.'...# #....# #.#...# #. 1 _#6žj?I#6žj‹J$6žjűœ####.#####......# #+#######..#.### '...#..#.######.# ###.#..#<.......# # #.#####.#######<# #.......# ##################+##.....# #......#.###.#.#.....'.<#.#...###......#.#...# #. #.......#...# #. #########...# #. ........'...# #. #########...# #.#...# #........23.8 (2$6žjÉU _You now have 195 gold pieces (gained 13).%6žjòŐu.#####......# #+## #####..#.### '...#..#.######.# ###.#..#<.# # #.#####.# %6žjđÖW<# #.# ##+###.....# #.#.###.#.#.....'.<#.#...###.#.#...# #. .#...# #....# #.'...# #....# #. %6žjRĘ%6žjqȚ+4.8 (1%6žj’â%6žj4æ%6žjÓæ%6žj9ç%6žjéê%6žj ì%6žjJí%6žjò,%6žjŒő€  You encounter a goblin. It is wielding a +0 club.%6žj`û#.#####......# #+## #####..#.### '...#..#.######.# ###.#..#<.......# %6žjäû# #.#####.####### <# #.......# ####+####.....# #..#.###....#.#.....'..<#.#...###..%6žjmü"#.#...# #..#...# #.....# #..g   goblin (asleep)'...# #.....# #..g %6žjŠ&5%6žjü26.8 (2 _%6žj9 %6žj–%6žj“1 #.#####......# #+##Trilby the Shooter ..#####..#.###Coglin ..'...#..#.######.#Health: 50/50 ======================== ..###.#..#<.......#Magic: 7/7======================== ..# #.#####.#######AC: 5Str: 11 .<# #.......#EV: 11Int: 9 ..##################+###SH: 0Dex: 19 ..##.....# #............XL:  7 Next:  2% Place: Dungeon:4 .......#.###....@.......Noise: ---------  Time: 3676.8 (0.0) ...#.#.....'.....*......a) +3 sling {Shi}  c) +0 sling {Francis ..<#.#...###......*.....Fire: a) +3 sling {Shi} ...#.#...# #.......*.... %6žj 3 u.....#...# #........*... ######...# #.........*..g   goblin (asleep) .....'...# #..........*. ######...# #...........g#...# #........ _You now have 195 gold pieces (gained 13). _You encounter a goblin. It is wielding a +0 club.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)%6žjӆ ˆ#.#####......# #+##Trilby the Shooter ..#####..#.###Coglin ..'...#..#.######.#Health: 50/50 ======================== ..###.#..#<.......#Magic: 7/7======================== ..# #.#####.#######AC: 5%6žjJˆ Str: 11 .<# #.......#EV: 11Int: 9 ..##################+###SH: 0Dex: 19 ..##.....# #............XL:  7 Next:  2% Place: Dungeon:4 .......#.###....@.......Noise: ---------  Time: 3676.8 (0.0) ...#.#.....'............a) +3 sling {Shi}  c) +0 sling {Francis ..<#.#...###............Fire: a) +3 sling {Shi} ...#.#...# #............ .....#...# #............ ######...# #............g   goblin (asleep) .....'...# #............ ######...# #...........)#...# #........Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or )[36%6žjś‰ m - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!%6žjA˜ ~)))))..)%6žjÓ *)%6žjæœ P......)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  %6žjž öAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.%6žjŚą g===7.8 (1Rev _%6žjđ© %6žj”° &6žjđd Ï _You open the door.  There is an open door here. _&6žj k F _You now have 202 gold pieces (gained 7).&6žjRl &6žjș‚ ä&6žjY… B&6žjú… ,&6žj`‡ &6žjkˆ ,&6žj#‰ &6žj·‰ &6žjYŠ &6žjŸŠ &6žj"‹ &6žjFŒ &6žjÌ &6žj &6žjk &6žj‚Ž &6žj ,&6žjӔ B&6žj’˜ &6žj™ &6žj‹š &6žjúš &6žje› &6žjœ› &6žjśž &6žj%  &6žj§  ,&6žjhŠ &6žj § &6žjU§ &6žjš &6žjȘ &6žj:« B&6žj:­ &6žjÒ­ &6žjHź &6žj€¶ „&6žjZ· ,&6žjž &6žjŒč &6žjä X&6žjÇÄ ,&6žjÏĆ &6žj2È &6žjèÉ &6žjàÜ ,&6žjŠȚ &6žjà &6žjÊà &6žjđá &6žjvä &6žjŸæ &6žjTç &6žjè &6žjŒë &6žjtî &6žjçđ &6žjìô &6žjù &6žjuû &6žjRę &6žj›ț &6žj  &6žjŠ &6žjB &6žjĂ &6žjË &6žjÌ ,&6žjG &6žjc &6žj &6žjĄ &6žj† &6žjĂ) &6žj, ,&6žjÛ- &6žj-0 &6žjĐ2 ,&6žj›3 &6žjŽ5 &6žj97 &6žje8 &6žj>9 &6žj)< &6žjs> &6žj ? &6žjĆ? &6žjíA &6žjD ,&6žj2F &6žjH &6žj0J ,&6žj§K &6žjíM &6žjCO &6žjP &6žjùP &6žjU &6žjäV &6žjD\ &6žjb_ &6žjc &6žjƒe &6žjìf &6žjőh &6žj~m 7 _You open the door.&6žjmq &6žjęq &6žjús &6žj.y @  There is an open door here.&6žjS} 5 _&6žjg &6žjW… B&6žjWˆ &6žjÿŽ &6žj—‘ ,&6žj{“ &6žj$– &6žjG™ &6žj°« %  There is an open door here. _&6žjœÄ B&6žjLÆ &6žjÈ &6žjŠÈ &6žj9É &6žjŸË &6žjÍ ,&6žjjÎ &6žjüĐ 7 _You open the door.&6žj·Ò 3&6žjŸÓ &6žjÏć &6žjSç &6žj ê ,&6žj î &6žjHđ &6žj? Ü&6žj} &6žj &6žj/ &6žjh &6žjP! B&6žjÂ" &6žjC# &6žj.% ,&6žjr) &6žjÉ+ &6žj- &6žj«- &6žjn. &6žj2 &6žj4 &6žjĐ4 &6žj6 &6žjß: &6žjO; &6žjȘ; &6žjÉ= &6žjéB R  There is a stone staircase leading down here.&6žj G 5 _&6žjiH &6žj{R n&6žjô\ ,&6žj\^ &6žjša &6žjíc &6žjEe &6žjĂe &6žjq X&6žjęq &6žjŒt &6žjôu ,&6žj3x &6žj%z ,&6žj3{ &6žjO~ &6žjY€ ,&6žjb &6žj… &6žjœˆ &6žj Ž &6žj> &6žjë‘ &6žjr– B&6žj‰Ÿ &6žjrÀ &6žjnÁ &6žjŐÁ &6žjiĂ &6žjÔÄ &6žj­Æ &6žjÇ &6žjőÇ &6žjëÉ &6žjEË &6žjÇË &6žjhÌ &6žjæÍ &6žjÏ &6žj…Ï &6žj7Đ &6žj™Ô &6žjÖ &6žjvÖ &6žjeŚ &6žjć Æ&6žjYæ ,&6žjđæ &6žjAê &6žjčí ,&6žjVï &6žj(ò &6žjö ,&6žj Ü&6žj† &6žj ,&6žjö &6žjš ,&6žjI &6žją &6žjp ,&6žj: &6žj/" &6žjR$ &6žjœ% ,&6žjm) ,&6žj!+ ,&6žjW, &6žj~. ,&6žj1 &6žjĆ?   ..................... ....^..............## ...................# ...................# ..................## ###................ ###................ #.................. #.@.#..............--- #.#...........#.. ......##.#####......##.. ...... #.# #########.. ....$ ..# #.. ..... ############# ###  .... .......#....### ##.. .......+....+.# .......#.&6žjŽ@ ›...#.### You pick up a parchment of Ensorcelled Hibernation and begin reading...&6žjüD 278508.0)&6žjïE H---69&6žjçJ &6žj·M P _You add the spell Ensorcelled Hibernation to your library.'6žjț'6žj!3'6žj#'6žjÖ$'6žjž(B'6žj_),'6žj9*'6žji+'6žjÄ,'6žj8-'6žjĘ-'6žjy/'6žjt0,'6žjf1'6žj…2'6žjá3,'6žj‡4'6žj 7,'6žjÓ7'6žj(<N _You now have 214 gold pieces (gained 12).'6žj='6žj‹='6žj>'6žjsB'6žjČC'6žj(D'6žjfD'6žjĆF'6žjâG'6žj]H'6žj•H'6žjżJ'6žj5K'6žj€K'6žjL'6žjźM'6žjdN'6žjO,'6žjTP'6žjÄQ,'6žj-R'6žjT'6žjęT,'6žjV'6žj_W'6žjÏX,'6žjőY'6žj}['6žjź\'6žj(]'6žjÏ]'6žjĘ_'6žj(a,'6žjœb'6žjwd'6žj#gj  You encounter an endoplasm.'6žjÂlB .....####.....###..........J.........#................#.........................^.......#.................#................#.......@...............#....#####............. ###............. #............... #####...#...........###.......#...........#. J   endoplasm (asleep)#......##.#####......##.#......##.# #########.#......+..# #.'6žjšĄ-.J802.8 (16.0)J3.8 (17 _The endoplasm quivers.(6žjà/ đ.....####.....### Trilby the Shooter........................ Coglin.J.....................# Health: 50/50 ========================..*....................# Magic: 7/7========================...*.................... AC: 5Str: 11....*...^..............# EV: 11Int: 9.....*.................# SH: 0Dex: 19......*................# XL:  7 Next:  2% Place: Dungeon:4(6žjż0 B.......@...............# Noise: ---------  Time: 3803.8 (0.0)....#####............... a) +3 sling {Shi}  c) +0 sling {Francis. ###............... Fire: a) +3 sling {Shi}#.................#####...#.............###.......#...........#. J   endoplasm#......##.#####......##.#......##.# #########.#......+..##.You encounter an endoplasm. _The endoplasm quivers.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(6žj1 ;Aim: an endoplasm (89% to hit)(6žjm> .....####.....### Trilby the Shooter........................ Coglin.J.....................# Health: 50/50 ========================..)....................# Magic: 7/7========================...).................... AC: 5Str: 11....)...^..............# EV: 11Int: 9.....).................# SH: 0Dex: 19......)................# XL:  7 Next:  2% Place: Dungeon:4.......@...............# Noise: ---------  Time: 3803.8 (0.0)....#####............... a) +3 sling {Shi}  c) +0 sling {Francis. ###...............[39(6žjÍ? &;49m Fire: a) +3 sling {Shi}#.................#####...#.............###.......#...........#. J   endoplasm#......##.#####......##.#......##.# #########.#......+..##.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is lightly wounded.(6žjhÊ "Shift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is lightly wounded.sling bullet hits the endoplasm but does no damage.(6žjÇL [ .J  The endoplasm is lightly wounded.(6žjÔ_ ž....===4.8 (1Rev _)6žjK.....####.....### Trilby the Shooter........................ Coglin.......................# Health: 50/50 ========================..J....................# Magic: 7/7========================...*.................... AC: 5Str: 11....*...^..............# EV: 11Int: 9.....*.................# SH: 0Dex: 19......*................# XL:  7 Next:  2% Place: Dungeon:4.......@...............# Noise: ===------  Time: 3804.8 (0.0)....#####............... a) +3 sling {Shi}  c) +0 sling {Francis. ###......)6žjLz......... Fire: a) +3 sling {Shi}#................. Rev #####...#.............###.......#...........#. J   endoplasm#......##.#####......##.#......##.# #########.#......+..##.The sling bullet hits the endoplasm but does no damage. _The endoplasm is lightly wounded.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit))6žjÁ.....####.....### Trilby the Shooter........................ Coglin.......................# Health: 50/50 ========================..J....................# Magic: 7/7========================...).................... AC: 5Str: 11....)...^..............# EV: 11Int: 9.....).................# SH: 0Dex: 19......)................# XL:  7 Next:  2% Place: Dungeon:4.......@...............# Noise: ===------  Time: 3804.8 (0.0)....#####............... a) +3 sling {Shi}  c) +0 sling {Francis. ###...............)6žj”Â5[40m Fire: a) +3 sling {Shi}#................. Rev #####...#.............###.......#...........#. J   endoplasm#......##.#####......##.#......##.# #########.#......+..##.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.)6žj§Jb Shift-Dir - straight lineAim: an endoplasm (89% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.)6žjË'.J)6žjœÒ/...)6žjÌÓj6.0 (1.2Rev+ _)6žjÚ)6žj~Û)6žjy» .....####.....### Trilby the Shooter........................ Coglin.......................# Health: 50/50 ========================.......................# Magic: 7/7========================...J.................... AC: 5Str: 11....*...^..............# EV: 11Int: 9.....*.................# SH: 0Dex: 19......*................# XL:  7 Next:  2% Place: Dungeon:4.......@...............# Noise: ===------  Time: 3806.0 (0.0)....#####............... a) +3 sling {Shi}  c) +0 sling {Francis. ###...............)6žjlÀ Ő[40m Fire: a) +3 sling {Shi}#................. Rev+ #####...#.............###.......#...........#. J   endoplasm#......##.#####......##.#......##.# #########.#......+..##.You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is heavily wounded.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 89% to hit))6žjđ1 .....####.....### Trilby the Shooter........................ Coglin.......................# Health: 50/50 ========================.......................# Magic: 7/7========================........................ AC: 5Str: 11........^..............# EV: 11Int: 9.......................# SH: 0Dex: 19.......................# XL:  7 Next:  2% Place: Dungeon:4.......@...............# Noise: ===------  Time: 3806.0 (0.0)....#####............... a) +3 sling {Shi}  c) +0 sling {Francis. ###............... Fire: a) +3 sling {Shi}#....[39;49)6žj3 9m............. Rev+ #####...#.............###.......#...........#. J   endoplasm#......##.#####......##.#......##.# #########.#......+..##.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!)6žjh7 a))))6žjöÁ ))6žjŚć !))))6žjmh.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (heavily wounded, 89% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.)6žjnr;37.1 (1.1 _)6žj¶x)6žjz*6žjî[Rev *6žjóqĄ*6žjÈw*6žjRy*6žjęy*6žjÖz*6žjO~*6žjۚB*6žj¶ž*6žjn *6žj-Ą*6žj…ą*6žjÖ§*6žjśż*6žjÈíJ*6žj?ń*6žj…ò,*6žjFô*6žjő*6žjŐö*6žjƒś*6žjù*6žjú*6žjyû*6žj“ü*6žj[$Î*6žjÔZn*6žjĄ^*6žj[`*6žjqb*6žj€e*6žjFą*6žjÁ`*6žjŽB*6žjEB*6žj ,*6žj{*6žj«,*6žj>*6žjŠ%          ##################   #....?..#........#   ##........####   ##......>......   #....@..#........[##..---   #.......+.........##.#   #.......######'##.##.#  #........# #.##+##+#  #........# ###.)   #........# #..   #........###.#.#.....   #.....#####..#.......#   #.#.#.###...####.....#[39;4*6žjź& 9m*6žjë-x48.1 (41.0)---9.1 (42*6žjU:D _i - a scroll of identify+6žjŐŸ ŠM################? ..#####>.......#[##.....+........  #.......######'##.##.#....#. ..#.....####+6žjÆ H50.1 (1.0)+6žjÉ +6žjûÊ +6žj2: ”M################? ..#####>....#[##..  #.......+.........##.##........#+6žj<; +6žj‹A +6žj@B &1+6žj1G +6žjšH ,6žjń:wM################# ..#####>....  #.......#........[##..#........#,6žjX“23.1 (2,6žjŃY,6žjt\ ,6žjù\c_t - 4 scrolls of teleportation (gained 1),6žj'b I,6žjœu ,6žjĘv ,6žj†{ ,,6žjځ ,6žjGƒ ,6žj{„ ,,6žjÁ ,6žj_ ,6žj  ,6žjА ,6žjš ,6žj1› ,6žj†› ,6žjxœ ,6žjÛ° € _You open the door.,6žjŒ ‹  There is an open door here. _,6žj㯠,6žjÄÏ ,6žjäÒ ,,6žjÿÛ ,6žjźĘ ,,6žjòà ,6žjUő X,6žjdö ,6žj•ű ,6žjńű ,6žj4& ,6žjB> ă  There is an open door here. _,6žjpG ,6žj…I ,,6žjK ,6žjdN $  Things that are here:,6žjœX a  a +0 club; a goblin skeleton,6žj#Z ,6žjc[  _,6žj–\ ,6žjźf ,,6žj„g ,6žjQj ,6žjŒr ,6žj–u ,6žj+v ,6žjüv ,6žj+| ,6žj~ ,,6žja ,6žjł† ,6žj¶ˆ ,6žj;‰ ,6žjqŠ ,6žj}’ ,6žjt” ,,6žj– ,6žj‘› ,6žjlŸ ,,6žj  ,6žjš @  There is an open door here.,6žjùȘ 5 _,6žjhŹ ,6žjò¶ X,6žj“À X,6žjŰĆ ,6žj€Ç ,6žj È ,6žjÜÈ ,6žjÎ ,6žjŃ ,,6žjŸÓ ,6žjŰÚ ,6žjȚ ,6žj°Ț ,6žjĆß ,6žjDć ,6žjÁç ,,6žjKé ,6žjJđ ,6žjÚò ,6žjVó ,6žjRô ,6žjÿ X,6žj\ ,6žjŁ ,6žj1 ,6žjő ,6žj” B,6žjk ,6žjÿ ,6žjŹ ,6žjK ,6žj§ ,6žjD" ,6žjè% B,6žj”< ,6žj? ,,6žj$@ ,6žjjB ,6žj>>>>(Press ? for help)#........................# ###..........##............# #...##........................# ##......>...#.###........# #.####........................########.#####......# ##'###########.##.....#####.......................#####..#.### #.##....##.....# ###.......................'...#..#.######.########.########### #.........................###.#..#<.......##.......######...#.....................# #.#####.########.##########.......#...........#........<# #.......##.##......##.#####......##.........##################'#####......##.# #########.........##.....# #............##......+..##..............#.###............##......############## ####.......#.#.....'............##..............#....### #......<#.#...###............####............+....+.# #.......#.#...# #............##............#....#.####.#.......#...# #............##............#....#......#########...# #............#####.........'....'..............'...#06žjÔ€ È #............############....################...# #...........@##....##...# #............##....##...# #............##....###### ###############....#######16žj1ĆšLevel Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. .16žjÊÆ : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e: Create a travel exclusion, change its radius, or remove it. R#: Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. E: Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w: Set waypoint to current position. W: Cycle through all waypoints on the level.26žjà}Level 4 of the Dungeon <<<<>>>>>(Press ? for help) #........................# ###..........##............# #...# #........................# ##......>...#.###........# #.### #........................########.#####......# ##'###########.# #.....#####.......................#####..#.### #.##....# #.....# ###.......................'...#..#.######.########.####26žj#€####### #.........................###.#..#<.......##.......# #####...#.....................# #.#####.########.##########.......#...........#........<# #.......# #.##......##.#####......##.........##################'#### #......##.# #########.........##.....# #............# #......+..# #..............#.###............# #......############## ####.......#.#.....'............##..............#....### #......<#.#...###............# ###............+....+.# #.......#.#...# #............# #............#....#.####.#.......#...# #............# #............#....#......#########...# #............#####.........'....'..............'...# #............# ###########....################...# #...........@# #....##...# #............##....##...# #............# #....######[326žjۀČ9;49m ############## #....# ######26žjš A #...........................##..............#............# #.##.........^..............#####.............####.........## #.###>@26žj„% 26žjÁy ..# #............#Trilby the Shooter #.###............#Coglin ....'............#Health: 50/50 ======================== ..###............#Magic: 7/7======================== ..# #............#AC: 5Str: 11 ..# #............#EV: 11Int: 9 ..# #............#SH: 0Dex: 19 ..# #............#XL:  7 Next:  3% Place: Dungeon:4 ..# #...........@#Noise: ---------  Time: 3918.2 (0.0) ..# #............#a) +3 sling {Shi}  c) +0 sling {Francis ..# #............#Fire: a) +3 sling {Shi} ### ##############[426žj〠o0mAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet. _Done exploring. _You see here a +0 club.26žjòƒ f _26žjb™ °26žjS› 26žj? 26žj۝ 26žj ž 26žj6Ș 26žjJŹ ,26žjŽ 26žjű¶ 26žjnž 26žjôž 26žjș 26žjB 26žjÄ ,26žjkĆ 26žjœÌ 26žjčÍ 26žjÎ 26žjaŃ 26žj4Ű 26žj[Ú ,26žjÜ 26žjéà 26žjâ 26žj›â 26žjă 26žj„é 26žj€ë ,26žj ì 26žjĄń 26žjò ,26žjó 26žj@  There is an open door here.26žjȚK _26žjÍ 26žj 26žjÔ 26žj/ 26žjâ26žjd,26žj26žj26žj626žj,26žjQ!n26žj8#,26žj$26žjĆ'26žjŒ)26žj *26žj)+26žjă1X26žjR526žj7,26žjQ826žj[;26žj =,26žjé>26žjA26žjC,26žj@D26žjBF26žjÌG26žjÌH,26žjïLP  There is a stone staircase leading up here.26žjÊM26žjxN _26žjƒO26žjűQ,26žjżR26žjS26žjăT26žjőU26žjÎV26žjX26žjĄa,26žjŚb,26žjòd26žj?g,26žj¶g26žj©j26žjÓm,26žjZn26žjcp26žjšr,26žjșs26žjŒu26žjÏw,26žj&y26žjźŒ26žjˎ“###..#################'#+#####.## ####...############# #.#.####..##.#..###...#......#.#..##...##.####.##.##26žj‘8.)#...###+####'#...##....#...........####...####......... ###..##............ ##....#.###........53.2 (35.0)#######.#####......# ##'######.........#####..#.### #.# ...........'...#..#.######.###### ...........###.#..#<.......##.... ...........# #.#####.########.###  .#........<# #.......##.# ##.........##################'###  ##.........##.....# #............ 26žj“Žy _There is a stone staircase leading down here.36žj 36žjÚ36žj 36žjó%36žj'84.2 (1.0) _36žjŸ.36žjŚi J 5  You climb downwards.36žjžx œ .  .  ## .##  #. .h  #. #.## #  #.#...#...  #.......##  36žjz ,#.@...../.  #.#  #.#.....#  #. ###.## .. # ..#h   jackal (asleep) #. ## 36žjŐ -5.7 (2.536žjüÜ 36žjYß › _You encounter a jackal.Found a fluorescent wand.36žjëá a _There is a stone staircase leading up here.46žj“Ú+46žjèÜTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. .hAC: 5Str: 11#. #*## #EV: 11Int: 9#.#*..#...SH: 0Dex: 19#..*....##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ---------  Time: 3955.7 (0.0)#.......##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##.. #..#h   jackal (asleep)46žjß@#.##Found a fluorescent wand. _There is a stone staircase leading up here.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 98% to hit)46žjÉcTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. .hAC: 5Str: 11#. #)## #EV: 11Int: 9#.#)..#...SH: 0Dex: 19#..)....##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ---------  Time: 3955.7 (0.0)#.......##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##.. #..#h  46žj5g[40m jackal#.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is lightly wounded.46žj_ß? Shift-Dir - straight lineAim: a jackal (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is lightly wounded.  The jackal is almost dead.46žj;`K.h46žj'h*....46žjàqg===6.7 (1Rev _46žj6„46žj»’ žTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================46žjŒ“ #. ..AC: 5Str: 11#. #h## #EV: 11Int: 9#.#*..#...SH: 0Dex: 19#..*....##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3956.7 (0.0)#.......##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##Rev .. #46žj^” Ê..#h   jackal#.##You shoot a sling bullet. The sling bullet hits the jackal. _The jackal is almost dead.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 61% to hit)56žj‹ÁRTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. ).AC: 5Str: 11#. #)## #EV: 11Int: 9#.#)..#...SH: 0Dex: 19#..)....##XL:  7 Next:  3% Place: Dungeon:5#.@...../.56žjIĂ0Noise: ===------  Time: 3956.7 (0.0)#.......##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##Rev .. #..#h   jackal#.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.56žj{SۆShift-Dir - straight lineAim: a jackal (almost dead, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!56žjé^<)56žjÈéW.†..56žjìîj7.8 (1.1Rev+ _56žj`66žjč…I66žjC‰TRev 66žjyŽB66žjL66žj\’,66žj=“66žj„•,66žj’–66žjđ™W _You start waiting.66žj䟟---ss   scorpion (wandering)66žj*Ą.61.8 (4.066žj»šg---2.8 (566žj8Ż66žjбY _You encounter a scorpion.66žj»wőTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 966žjÀxr#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ---------  Time: 3962.8 (0.0)#.*.....##a) +3 sling {Shi}  c) +0 sling {Francis#*#.....#Fire: a) +3 sling {Shi}#* ###.##*. #s.#s   scorpion (wandering)#.## 66žjŽyđ_You start waiting. _You encounter a scorpion.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 67% to hit)66žjÓ öTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.66žjęÓ ONoise: ---------  Time: 3962.8 (0.0)#.).....##a) +3 sling {Shi}  c) +0 sling {Francis#)#.....#Fire: a) +3 sling {Shi}#) ###.##). #).#s   scorpion (wandering)#.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the scorpion.66žjćZ cShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the scorpion.los66žjß ;s.66žj$à ;s.66žjæ m..s66žjŁç i===4.0 (1.2Rev _66žj–í 66žjˆï 76žjB/HTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 1176žj0Ÿ#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3964.0 (0.0)#.*.....##a) +3 sling {Shi}  c) +0 sling {Francis#*#.....#Fire: a) +3 sling {Shi}#s ###.##Rev .. #..#s   scorpion#.##You shoot a sling bullet. _The sling bullet closely misses the scorpion.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycle76žjR1ZShift-Dir - straight lineAim: a scorpion (67% to hit)76žjD©Trilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3964.0 (0.0)#.).....##a) +3 sling {Shi}  c) +0 sling {Francis#)#.....#Fire: a) +3 sling {Shi}#s ###.##Rev .. #..#s76žj‰«:[40m   scorpion#.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is lightly wounded.76žj"-Shift-Dir - straight lineAim: a scorpion (67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is lightly wounded.ling bullet hits the scorpion but does no damage.76žjÁŻˆ s.  The scorpion is lightly wounded.76žjĄ¶".76žjŒ·35.1 (1.1 _76žj“Œ76žjLŸ76žjÏ üTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##76žj0 <XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3965.1 (0.0)#*......##a) +3 sling {Shi}  c) +0 sling {Francis#s#.....#Fire: a) +3 sling {Shi}#. ###.##Rev .. #..#s   scorpion#.##The sling bullet hits the scorpion but does no damage. _The scorpion is lightly wounded.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)76žja íTrilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. ..76žjčb AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3965.1 (0.0)#)......##a) +3 sling {Shi}  c) +0 sling {Francis#s#.....#Fire: a) +3 sling {Shi}#. ###.##Rev .. #..#s   scorpion#.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)  You shoot a sling bullet. The 76žjżc ssling bullet hits the scorpion.  The scorpion is moderately wounded.76žjśì MShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.76žjæ­ ¶ s.  The scorpion is moderately wounded.76žjèŽ .76žjN¶ h6.1 (1Rev+ _76žj»ș 76žjœ 86žjâ/…Trilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/786žj:1@========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3966.1 (0.0)#.s.....##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#86žjs2ìFire: a) +3 sling {Shi}#. ###.##Rev+ .. #..#s   scorpion#.##The sling bullet hits the scorpion but does no damage. _The scorpion is moderately wounded.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)86žjȚ–Trilby the Shooter.Coglin.Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 586žj·˜Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3966.1 (0.0)#.s.....##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##Rev+ .. #..#s   scorpion#.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line86žjŁ™Aim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.86žj>gíM)Shift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the scorpion.86žj7”às43----7.2 (1.1 _The scorpion stings you. x286žjŠŒ –Trilby the Shooter.Coglin.Health: 43/50 ====================----## .##Magic: 7/7========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3967.2 (0.0)86žjÒŸ ț#.s.....##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##Rev+ .. #..#s   scorpion#.##The sling bullet barely misses the scorpion. _The scorpion stings you. x2  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 67% to hit)86žj}í …Trilby the Shooter.Coglin.Health: 43/50 ====================----## .##Magic: 7/7========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:586žjî Ł#.@...../.Noise: ===------  Time: 3967.2 (0.0)#.s.....##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##Rev+ .. #..#s   scorpion#.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 67% to hit)  86žjDï ŠYou shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.86žj"v éM)Shift-Dir - straight lineAim: a scorpion (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.You shoot a sling bullet.  The sling bullet barely misses the scorpion.86žj_ț ;s86žjŁÿ i8.2 (1Rev* 86žjo 86žjá A _The scorpion stings you but does no damage.96žjŁÀTrilby the Shooter.Coglin.Health: 43/50 ====================----## .##Magic: 7/7========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 0Dex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3968.2 (0.0)#.s.....##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##Rev* .. #..#[496žjąĆš0ms   scorpion#.##The sling bullet barely misses the scorpion. _The scorpion stings you but does no damage.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 67% to hit)96žjÝTrilby the Shooter.Coglin.Health: 43/50 ====================----## .##Magic: 7/7========================#. ..AC: 5Str: 11#. #†## #EV: 11Int: 9#.#...#...SH: 096žjĆçDex: 19#.......##XL:  7 Next:  3% Place: Dungeon:5#.@...../.Noise: ===------  Time: 3968.2 (0.0)#.......##a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#. ###.##Rev* .. #..#s   scorpion#.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!96žj„É)96žj…O*)96žjȚù–.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!  You shoot a sling bullet.179.3 (1.1 _96žjŠ_ 96žj€` 96žjAa 96žjĐd 96žje K4=96žjĂi ,96žjˆj 96žjűj 96žj‹m 96žjn >Rev+ 96žjșn 96žjûq 96žj€r U5=96žjŽt 96žjw ,96žj3x 96žj’z ,96žjr{ 96žjć} 96žjp~ 6Rev 96žjÌ~ 96žjú€ 96žjy K6=96žjô‚ 96žjú„ 96žjb… 96žjg† 96žjœˆ ,96žjΉ 96žjZŒ 96žj܌ (96žj͍ 96žj, 96žj— U7=96žj‰‘ 96žj ™ ,96žjƒš 96žjϜ 96žj` 96žj,ž 96žj1Ą 96žj±Ą K8=96žjŁ 96žj_„ 96žjß„ 96žjôŠ 96žjX© 96žjŐ© 96žjÂȘ 96žjöŹ ,96žj-ź 96žjô° 96žj± U9=96žjŐČ 96žj” ,96žj#¶ 96žjÇž 96žjGč 96žjóč 96žjÔŒ k _You start resting.HP restored.96žjïÁ (---96žj)È 090.3 (21.0)96žjYÉ v50=---1.3 (22 _96žj°Í 96žj±Ï :6žj3‹:6žjĆ7n:6žjù8:6žj;:6žj<9=:6žjŠ=:6žjż?:6žj@@:6žjA:6žjßC:6žjKD:6žj˜E:6žjQ,:6žjwR:6žj/U:6žjëU:6žjčV:6žjhZ,:6žjE\:6žjb^:6žjń^:6žj$`:6žjób:6žjŠc:6žjŽd:6žjg:6žjâh:6žjči:6žjo:6žjœo:6žjkp:6žjŠr:6žjśr:6žjt:6žj]w:6žjx:6žjŠx:6žjűz,:6žj”|:6žj„:6žję:6žjĀ:6žj‰„:6žj$Š:6žj%‹:6žj„‹:6žjcŽ:6žj:6žj :6žj̑:6žj^’:6žję’:6žj'–,:6žj€Ÿ&:6žjoÀ,:6žj*Á:6žj1Æn:6žj^Ç:6žj_Ê,:6žjòÊ:6žjŠÌ:6žj+Í:6žjóÍ:6žjŒĐ,:6žj~Ń:6žj”Ó:6žj*Ô:6žj©Ô:6žjóÖ,:6žjŰ:6žjqÚ,:6žjRÛ:6žj›Ę:6žjȚ:6žjÚȚ:6žjëà:6žjTá:6žj â:6žjMä:6žjcć,:6žjFç:6žjÔç:6žjÎè:6žjżê:6žjAë:6žjćë:6žj|î,:6žjyï:6žj1ń,:6žjpò:6žj•ô:6žjő:6žjuö:6žjÎ Œ:6žj,:6žj:6žjó,:6žj#:6žj$:6žj­:6žj=:6žj>,:6žj::6žj{"Æ:6žjd#,:6žjĂ':6žjx<ž:6žj>:6žj–?,:6žjv@:6žjŽB,:6žjëIš:6žj4K,:6žjL:6žjˆM:6žjN:6žjŽN:6žj9P:6žj¶P:6žjdQ:6žjaS,:6žjYT:6žjaV:6žjàV:6žjtW:6žj-Y:6žjÇY:6žj`Z:6žjé[:6žjX\:6žj]:6žjç^:6žjU_:6žjb`:6žjÙa:6žjb:6žjMc:6žjnd:6žje:6žjOf:6žjžg,:6žjgh:6žjVj:6žjȚj:6žjąk:6žjUn:6žjçn:6žjŠo:6žjčq,:6žjžr:6žját,:6žj3v:6žj­x:6žj]y:6žjűy:6žjĆ{:6žj?|:6žjȚ|:6žjș~:6žjM:6žjÌ:6žj‚,:6žjă‚:6žjC…,:6žjN†:6žjà‡,:6žjçˆ:6žj&‹,:6žjŒ:6žj#Ž,:6žjێ:6žj,:6žjž‘:6žjź“,:6žja•:6žj͖:6žj]—:6žj«˜:6žjYŸW _You start waiting.:6žjû€/4090.3 (99:6žj„-1.3 (100.0):6žjë©:6žjæŹ# _Done waiting.:6žjÒŰ €#. .. ## .## #. .. #.##†## ##.#.#...#.#.##.#.<@..../.f#.##.#.....# #.#:6žjïÙ n.. .#..# #f   sleepcap (dormant)##.##:6žj”â :6žj‚ă 12.0):6žjé :6žjPë Y _You encounter a sleepcap.;6žjwæóTrilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@******fNoise: ---------  Time: 4092.3 (0.0)#.......###;6žj™çKa) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##.. .#..# #f   sleepcap (dormant)##.## _Done waiting. _You encounter a sleepcap.Fire: a) +3 sling {Shi};6žjè%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit);6žjƒ$»Trilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@))))))fNoise: ---------  Time: 4092.3 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##.. .#;6žjI&œ..# #f   sleepcap##.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is lightly damaged.;6žja”;6žj·ăShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is lightly damaged.;6žjșYf...../===3.3 (1Rev _;6žj”Ï Trilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@*****f.Noise: ===------  Time: 4093.3 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev .. .#;6žjNÒ Ÿ..# #f   sleepcap##.##You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is lightly damaged.  Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit);6žjśę Trilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@)))))f.Noise: ===------  Time: 4093.3 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev .. .#;6žjƒÿ Ä[37m..# #f   sleepcap##.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.;6žj ~ Shift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.;6žjČ 1f.;6žjë $....;6žjC 34.4 (1.1 _;6žj ;6žj  <6žj\ÂTrilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11<6žjæĂInt: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@****f..Noise: ===------  Time: 4094.4 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev .. .#..# #f   sleepcap##.##You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is moderately damaged.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)[9;<6žj±Ä22H<6žjxäSTrilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.<6žjæcXL:  7 Next: 17% Place: Dungeon:5#.<@))))f..Noise: ===------  Time: 4094.4 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev .. .#..# #f   sleepcap##.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.<6žjem+  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is moderately damaged..  The sleepcap is heavily damaged.<6žjRđEf/<6žjÀö#...<6žjÂśh5.4 (1Rev+ _<6žjlț<6žj<6žjž3Trilby the Shooter#.Coglin..Health: 50/50 ========================<6žjčĂ## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@***f/..Noise: ===------  Time: 4095.4 (0.0)<6žj”čP#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev+ .. .#..# #f   sleepcap##.##The sling bullet hits the sleepcap. <6žjzșĂ_The sleepcap is heavily damaged.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (heavily damaged, 98% to hit)<6žj.ü Trilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@)))f/..Noise: ===------  Time: 4095.4 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev+ .. .<6žjcÿ [33m#..# #f   sleepcap##.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (heavily damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is heavily damaged.<6žj‚ Š Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is heavily damaged.  The sleepcap is severely damaged.<6žjd 1f.<6žjïT °..6.5 (1.1Rev* _=6žj\“Trilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@**f./..Noise: ===------  Time: 4096.5 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* =6žja”C.. .#..# #f   sleepcap##.##You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is severely damaged.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (severely damaged, 98% to hit)=6žjïÎTrilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@))f./..Noise: ===------  Time: 4096.5 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .[40=6žj"Đ*m. .#..# #f   sleepcap##.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (severely damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is almost destroyed.=6žjUHShift-Dir - straight lineAim: a sleepcap (severely damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is almost destroyed.=6žjŚ1f.=6žjȚ.=6žj;ß37.6 (1.1 _=6žjÖó=6žjšș ÜTrilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5=6žjȚ» g#.<@*f../..Noise: ===------  Time: 4097.6 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .. .#..# #f   sleepcap##.##You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is almost destroyed.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (almost destroyed, 98% to hit)=6žj6Ć Trilby the Shooter#.Coglin..Health: 50/50 ========================## .##Magic: 7/7========================#. ..AC: 5Str: 11#.##†## ##.EV: 11Int: 9#.#...#....SH: 0Dex: 19#.......##.XL:  7 Next: 17% Place: Dungeon:5#.<@)f../..Noise: ===------  Time: 4097.6 (0.0)#.......###a) +3 sling {Shi}  c) +0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .[40=6žj­Ç ńm. .#..# #f   sleepcap##.##Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (almost destroyed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.=6žj{Q * .  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is almost destroyed.p.  You destroy the sleepcap!=6žjŽ_ (=6žj3î ..=6žjűò <248.7 (1.1 _=6žjrû =6žjFÿ >6žjxßz##. ... ## #.## #. ... .#.##†## ##.#.#...#.#.##.#.<.@.../.#.###.#.#.....# >6žjäàA#.####.## ...# .###. # >6žj„è>6žjˆé5---90>6žjđ>6žj|ò>6žj× ˜##. ... ####.## ## ##. ... . .##.##†##.##.#.#...#..... #.##.>6žj™ Æ#.<..@../.#.###.##.#.....# #.####.## >6žjń™ š##. .### ..>6žjÁą >6žjg€ C---100>6žjĄ© >6žj•« >6žj!d Ä##. .#... .#####.##.## # #. ... .. .# #.##†##.##... #.#...#..... h#.##...##.<...@./.#.###.##.#.....# #.####.## .. #.#..# ..# >6žj”e *h   hound (asleep)##. #.### ...>6žj o >6žjžp %1>6žjO| >6žjç} V _You encounter a hound.?6žj~+Ë##.#.# ...#.# ####.##.## # #........ .# #.##†##.##... ##.#...#......h##.##...###.<....@/.....##.###.####.#.....# #.####.## .. #.#..# ..# ##. #.### ...?6žj -r2Rev+ ?6žjÔ3?6žj-7?6žj<+Trilby the Shooter##.#.#Coglin...#.#Health: 50/50 ========================####.##.## #Magic: 7/7========================#........ .#AC: 5Str: 11#.##†##.##... #EV: 11Int: 9#.#...#......h#SH: 0Dex: 19#.......##***##XL:  7 Next: 24% Place: Dungeon:5#.<....@**....#Noise: ---------  Time: 4102.7 (0.0)#.......###.###a) +3 sling {Shi}  c) +0 sling {Francis#[39;49?6žjÉ,m.#.....#Fire: a) +3 sling {Shi}#.####.##Rev+ .. #.#..# ..#h   hound (asleep)##. #.### ... _You destroy the sleepcap! _You encounter a hound.?6žjZ<QFire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)?6žjCxTrilby the Shooter##.#.#Coglin...#.#Health: 50/50 ========================####.##.## #Magic: 7/7========================#........ .#AC: 5Str: 11#.##†##.##... #EV: 11Int: 9#.#...#......h#SH: 0Dex: 19#.......##)))##XL:  7 Next: 24% Place: Dungeon:5#.<....@))....#Noise: ---------  Time: 4102.7 (0.0)#.......###.###a) +3 sling {Shi}  c) +0 sling {Francis#?6žjz%[m.#.....#Fire: a) +3 sling {Shi}#.####.##Rev+ .. #.#..# ..#h   hound##. #.### ...Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!?6žj7ûnM You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!  The hound is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the hound.  The hound is heavily wounded.?6žjˆT.hh../.===3.8 (1.1Rev* _?6žjŒ?6žjù?6žjńč Trilby the Shooter##.#.#Coglin...#.#Health: 50/50 ========================####.##.## #Magic: 7/7========================#........ .#AC: 5Str: 11#.##†##.##... #EV: 11Int: 9#.#...#.......#SH: 0Dex: 19#.......##*h.##XL:  7 Next: 24% Place: Dungeon:5#.<....@**....#Noise: ===------  Time: 4103.8 (0.0)#.......###.###a) +3 sling {Shi}  c) +?6žjì» ž0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .. #.#..# ..#h   hound##. #.### ...The sling bullet hits the hound. _The hound is heavily wounded.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 57% to hit)?6žj­ïTrilby the Shooter##.#.#Coglin...#.#Health: 50/50 ========================####.##.## #Magic: 7/7========================#........ .#AC: 5Str: 11#.##†##.##... #EV: 11Int: 9#.#...#......)#SH: 0Dex: 19#.......##)))##XL:  7 Next: 24% Place: Dungeon:5#.<....@))....#Noise: ===------  Time: 4103.8 (0.0)#.......###.###a) +3 sling {Shi}  c) +0 sling {Francis?6žjjń„#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .. #.#..# ..#h   hound##. #.### ...Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.@6žj‡)Shift-Dir - straight lineAim: a hound (heavily wounded, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.@6žjłŹU.h@6žjŠŽq..../...@6žjóÓ34.9 (1.1 _@6žjß@6žjđETrilby the Shooter##.#.#Coglin...#.#Health: 50/50 ========================####.##.## #Magic: 7/7========================#........ .#AC: 5Str: 11#.##†##.##... #EV: 11Int: 9#.#...#.......#SH: 0Dex: 19#.......##...##XL:  7 Next: 24% Place: Dungeon:5#.<....@**h...#Noise: ===------  Time: 4104.9 (0.0)#.......###.###a) +3 sling {Shi}  c) +0 sling {F@6žjŠGĄrancis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .. #.#..# ..#h   hound##. #.### ...You shoot a sling bullet. _The sling bullet barely misses the hound.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 57% to hit)@6žjmTrilby the Shooter##.#.#Coglin...#.#Health: 50/50 ========================####.##.## #Magic: 7/7========================#........ .#AC: 5Str: 11#.##†##.##... #EV: 11Int: 9#.#...#.......#SH: 0Dex: 19#.......##...##XL:  7 Next: 24% Place: Dungeon:5#.<....@))h...#Noise: ===------  Time: 4104.9 (0.0)#.......###.###a) +3 sling {Shi}  c) +@6žjż0 sling {Francis#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .. #.#..# ..#h   hound##. #.### ...Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is almost dead.@6žjE Ł))))Shift-Dir - straight lineAim: a hound (heavily wounded, 57% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is almost dead.   The sling bullet closely misses the hound.@6žjó— bh.h.@6žj‰À n...5.9 (1 _A6žjxTrilby the Shooter##.#.#Coglin...#.#Health: 50/50 ========================####.##.## #Magic: 7/7========================#........ .#AC: 5Str: 11#.##†##.##... #EV: 11Int: 9#.#...#.......#SH: 0Dex: 19#.......##...##XL:  7 Next: 24% Place: Dungeon:5#.<....@h.....#Noise: ===------  Time: 4105.9 (0.0)#.......###.###a) +3 sling {Shi}  c) +0 sling {Francis6žj7!”;10H#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .. #.#..# ..#h   hound##. #.### ...You shoot a sling bullet. _The sling bullet closely misses the hound.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 57% to hit)A6žjPTrilby the Shooter##.#.#Coglin...#.#Health: 50/50 ========================####.##.## #Magic: 7/7========================#........ .#AC: 5Str: 11#.##†##.##... #EV: 11Int: 9#.#...#.......#SH: 0Dex: 19#.......##...##XL:  7 Next: 24% Place: Dungeon:5#.<....@))))))#Noise: ===------  Time: 4105.9 (0.0)#.......###.###a) +3 sling {Shi}  c) +0 sling {Francis6žj+R–;10H#.#.....#Fire: a) +3 sling {Shi}#.####.##Rev* .. #.#..# ..#h   hound##. #.### ...Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleA6žjSöShift-Dir - straight lineAim: a hound (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.A6žjUÙA6žjŹeč h.....  You shoot a sling bullet. The sling bullet misses the hound.A6žjg[48-7.0 (1.1A6žjælA6žj—o* _The hound bites you.A6žj /You shoot a sling bullet. The sling bullet hits the hound.A6žjĂ"(A6žj·«p ))))))You kill the hound!A6žj22=/.....A6žjV40318.1A6žjČ=E _You shoot a sling bullet.B6žj .##.#.# ...#.# ####.##.## # #........ .####.##†##.##....# #.#...#.......# #.##...## #.<.....@.....# #.B6žj@ æ###.### #.#.....# #.####.## ##. ##.### ...B6žjń y9----90B6žjŚ B6žjÉ$  B6žjĆ% 5 b - a wand of acid (4)B6žjM& G---10.1 (2B6žj- B6žjŠ3 R _You see here a hound corpse.C6žjÔ, r  There are no objects that can be picked up here.C6žj-2 C6žjo4 D _a hound corpseD6žjKäD6žjȚćD6žjžëf _D6žjŽń€Rev+ D6žjsóD6žjšôE50=D6žjeőD6žjű1 _HP restored.D6žjÂú3D6žj`ûD6žjęD6žjÿD6žjŰÿD6žjdD6žjmD6žjTRev D6žj D6žjD6žjđÓ=D6žjXD6žjD6žjł>D6žj;D6žjED6žjȚD6žjS D6žjN!D6žj #,D6žj&$D6žj"'D6žjŸ/ƒ#...........####.##†##.##....# ._.#.#...#.......# ...#.......##...## ..⌠.#.<.....†.....# ^....#.......###.#####...##.#.....# #.##.#..# #.####.## #.......# .. #.# #.##@#.## 22.1 (12.0)  ..# ..# #.##.# .. ##. ##.# #.##.. ...## ... ..#### ### ... #### D6žjò8B3.1 (13D6žjp<D6žje?@ _Found a shimmering blue altar of Sif Muna.F6žjűÔv####.##.#####  #...........### ...#  #.##†##.##....# ._.#  #.#...#.......# _...#  #.......##...## ..⌠.#  #.<.....†.....# ^....#  #.......###.#####...#  #.#.....# #.##.#..#  #.####.## #....@..#  #.# #.##.#.## ..# ..# #.##.#... #. ##.# #.##....... ## ... ..##########...####4.0)_F6žjÄĘ5 _Found an iron altar of Okawaru.F6žj­ú! ...#.# ####.##.##### ..._.# #...........### ._...# #.##†##.##....# ..._.# #.#...#.......# ._...# #.......##...## ...⌠.# #.<.....†.....# ^....# #.......###.#####...# #.#.....# #.##.#@.# #.####.## #.......#  #.# #.##.#.## .# ..# #.##.#... . ##.# #.##....... # ... ..##########...####F6žj5F6žjS&5F6žjüH__F6žjú Y _Found a stormy altar of Qazlal and a hide-covered altar of Uskayaw.G6žjÇ „##.#.#  ...#.# #.:._.[.# ##.##.##### #._..._.# ...........###..._...# .##†##.##....#._..._.# .#...#.......#..._...# .......##...##.⌠...⌠.# .<.....†.....#..^....# .......###.#####@..# .#.....# #.##.#..#..#G6žj:È C####.## #.......# .... #.# #.##.#.## ##.. # ..# #.##.#... .  ##.# #.##.......... ..##########...####G6žj4Ó   Found a parchment of Kiss of Death and a dazzling orb.G6žj.Ô &6G6žjÙ G6žj€Û ) _Found three altars.H6žjm¶   ##.#.# #._..._.#  ...#.# #.:._.[.# ##.##.##### #._..._.# .........###..._...# ##†##.##....#._..._.# #...#.......#..._...# .....##...##.⌠...⌠.# <.....†.....#..^@...#.....###.#####...### #.....# #.##.#..#..# ####.## #.......##....  #.# #.##.#.## .##....# #.##.#... .# ..##.# #.##.......6žj[č œ40m. .... ..##########...H6žjbż H6žjiÀ &7H6žj=Æ R__H6žj>È _ _Found a sparkling altar of Nemelex Xobeh and a broken altar of Ashenzari.J6žj È\M #..._..  ##_..._  ...#.# #.:._.[ ##.##.##### #._..._ ..........###..._..#†##.##_..._ #...#.......#..._.. ......##...##.⌠.@.⌠ <.....†.....#..^.... .##.#####...### #.....# #.##.#..#..#..#..... .########J6žj#Ń<8J6žj<ÜT__J6žjwȚ6 _Found a shimmering altar of Xom.J6žjĄmŻM⌠...⌠ #..._..  ##_..._  ...#.# #.:._.[ ##.##.##### #._..._ ..........###..._..#†##.##_..._ #...#.......#...@.. ......##...##.⌠...⌠ <.....†.....#..^.... ......###.#####...###.##.#........9__ _There is an iron altar of Okawaru here.P6žjșł}  You kneel at the altar of Okawaru.  --more--P6žj€țP6žjfTWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their P6žjLAown strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religionQ6žjöQ6žjźüQ6žj‰‹Trilby the Shooter#.⌠...⌠.#Coglin#..._...#Health: 50/50 ========================##.#.# #._..._.#Magic: 7/7========================...#.# #.:._.[.#AC: 5Str: 11 ##.##.##### #._..._.#EV: 11Int: 9 Q6žjH ..........###..._...#SH: 0Dex: 19 ##†##.##....#._..._.#XL:  7 Next: 31% Place: Dungeon:5 #...#.......#...@...#Noise: ---------  Time: 4129.1 (0.0) ......##...##.⌠...⌠.#a) +3 sling {Shi}  c) +0 sling {Francis <.....†.....#..^....#Fire: a) +3 sling {Shi} ......###.#####...### #.....# #.##.#..#..# ####.## #.......##....#.# #.##.#.## .##....# #.##.#... .# ..##.# #.##........ .Found a parchment of Kiss of Death and a dazzling orb. _Found three altars. _Found a spaQ6žj =rkling altar of Nemelex Xobeh and a broken altar of Ashenzari. _Found a shimmering altar of Xom. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.  Okawaru welcomes you!Q6žj~-/  --more--Q6žjžj Q6žjžk z  of Okawaru ......30.1 (1 _Q6žj6r f___Q6žjôs S6žjńú3S6žjQ,S6žjäS6žjfS6žjš",S6žj”)XS6žj/BS6žj7ż#### ###...###  #.......#  #.⌠...⌠.#  #..._...# #.#.# #._..._.# ..#.# #.:._.[.# .##.##### #._...@.# ..###..._...# †##.##....#._..._.# S6žje8 #.......#..._# ....##...##.⌠...⌠.# ....†.....#..^....# ....###.#####...### ....# #.##.#..#..# ##.## #.......##....S6žjŐU S6žj\W•M #### ##...##.....⌠...⌠ #..._.. #_..._.#.# #.:._##.##### #._..._ ........###..._.. †##.##....#._..._.#..#.There is a hide-covered altar of Uskayaw here.S6žjđ`+3.1 (3S6žj+b24.1 (4 _S6žj?___ _You see here the orb "Qiucsih" {Attunement, Harm Stlth+}.T6žjZT6žjŹ+5.1 (1T6žj’…____T6žję w _j - the orb "Qiucsih" {Attunement, Harm Stlth+}U6žje; Č  There is a snail-covered altar of Cheibriados here. _U6žj·A ,U6žjC U6žj0J œ  ##### ###...### #.......# #.⌠...⌠.# #..._...#  ##.#.# #._..._.#  ...#.# #.@._...# ####.##.##### #._..._.# #....###..._...# #.##†##.##....#._..._.# #.#...#.......#..._...# #.......##...##.⌠...⌠.# #.<.....†.....#..^....# #.......###.#####...### #.#.....# #.##.#..#..#You pick up a parchment of Kiss of Death and begin reading...U6žjRO T9.1 (4_U6žjHP ,40.1 (5U6žjȘV @_U6žjsY F _You add the spell Kiss of Death to your library.W6žjü4 W6žjí8 úGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()e - 5 stones  f - 4 atropa-tipped darts W6žjf: ž h - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)  i - an orb of mayhem  j - the orb "Qiucsih" {Attunement, Harm Stlth+}Y6žjÎË ”j - the orb "Qiucsih" {Attunement, Harm Stlth+}. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. Attunement: When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes melee attacks made with it to restore a small amount of MP. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. This ancient artefact cannot be changed by magic or mundane means. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Attunement} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.`6žjlè Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) `6žj mZ a - a +3 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()  e - 5 stones  f - 4 atropa-tipped darts  h - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)  i - an orb of mayhem  j - the orb "Qiucsih" {Attunement, Harm Stlth+}`6žjyÿ `6žj6 `6žją ˆTrilby the ShooterCoglin of Okawaru ......#####Health: 50/50 ========================###...###Magic: 7/7========================`6žj› Ÿ#.......#AC: 5Str: 11#.⌠...⌠.#EV: 11Int: 9#..._...#SH: 0Dex: 19##.#.# #._..._.#XL:  7 Next: 31% Place: Dungeon:5...#.# #.@._...#Noise: ---------  Time: 4140.1 (0.0) ####.##.##### #._..._.#a) +3 sling {Shi}  c) +0 sling {Francis `6žj1 ò#...........###..._...#Fire: a) +3 sling {Shi} #.##†##.##....#._..._.# #.#...#.......#..._...# #.......##...##.⌠...⌠.# #.<.....†.....#..^....# #.......###.#####...### `6žjČ :#.#.....# #.##.#..#..# _There is a hide-covered altar of Uskayaw here. _You see here the orb "Qiucsih" {Attunement, Harm Stlth+}. _j - the orb "Qiucsih" {Attunement, Harm Stlth+} _There is a snail-covered altar of Cheibriados here.  You pick up a parchment of Kiss of Death and begin reading... _You add the spell Kiss of Death to your library.`6žj` J`6žju+ a6žj»a6žj†Œa6žjcœa6žjPÀa6žjŁÂa6žjÚÈBa6žj¶É,a6žjNËa6žjÎL  There is a stormy altar of Qazlal here.a6žj‡Đa6žj™Ń _a6žjŒÒa6žjÒÔa6žjCŚa6žjüŚa6žjœŰa6žjkÚa6žjÜa6žjĘa6žjŻĘa6žjLßa6žjáa6žjŹáa6žj”âa6žjÛăa6žj+æ,a6žjFça6žjzéa6žj ìa6žjÆìa6žj[ía6žjïa6žjBńa6žj.òa6žjDóa6žjšöa6žj„śa6žjűa6žjAùa6žjíúa6žj"Zź##### #._..._.# ....###..._...#... a6žj] ##....#._..._.#... ......#..._...#..# ##...##.⌠...⌠.#..# †.....#..^....#..# ###.#####...###..# # #.##.#..#..##..######. # #.......##....@.......  #.##.#.###.##...######  #.##.#.....###..#  #.##........ ...#  ..########## ##.#  ... .#  #### .# .# 53.1 (13.0)4.1 (14_ _c - a wand of roots (4)b6žjűjb6žjlb6žj±pb6žj„sN _There are no items here.c6žj$Ic6žjŽ“c6žj\•c6žj2–$ _c6žjzœnc6žjŸ,c6žjżŸc6žj c6žj‡Łc6žjŹc6žjÔźòc6žjÀÀžc6žjÂBc6žj”Ăc6žjxÄc6žjïÄc6žj~Ćc6žjÀÆc6žj=È,c6žjÓÈc6žj?Êc6žj}Ëc6žjüËc6žjÍc6žj3Ęc6žjÌßc6žjÛà,c6žj!ä,c6žjÓäc6žjKćc6žjÊçc6žjqëBc6žjźìc6žjîc6žj7ïc6žjbđc6žjeńc6žjđôBc6žjæőBc6žj‹öc6žjÁśc6žjùc6žjŸù,c6žjŐûc6žj‘ęc6žjwț,c6žjsc6žjW,c6žjc6žj©c6žjIc6žjc6žj­c6žj[ c6žj Bc6žjac6žjÒc6žj†,c6žjȚc6žj‰c6žj8,c6žjéc6žj„c6žj4,c6žjĂc6žjțc6žjź,c6žjïc6žjü ,c6žjŹ!c6žj$c6žjg%c6žjé%c6žjb&c6žjł'c6žj{),c6žj,*c6žjá+c6žjn-,c6žjS.c6žj_/c6žjt1c6žjD2c6žjJ3c6žj4c6žjț5Bc6žjP7c6žjŠ8c6žjÚ9Bc6žjË<Xc6žjŚ=,c6žj©>c6žjA?c6žjB@,c6žjé@c6žj!C,c6žjÉCc6žjőEN _You now have 227 gold pieces (gained 13).c6žjlG3c6žj@Hc6žj.Ic6žjÀJBc6žj’Kc6žjČL,c6žjpMc6žj|Nc6žjO,c6žjFPc6žjâPc6žjRc6žjżR,c6žj”Sc6žjŽTc6žj=U,c6žjWc6žjëXc6žjZ,c6žjŚ[c6žj‹]c6žj%^c6žjÆ^c6žjœ_c6žjóac6žjbc6žj9cc6žjìdc6žjOf,c6žjgc6žjžhc6žjojc6žjòt,c6žj&v°c6žjzŻ ##.# #...# #.#####.## ##...... ...#.##†## ##.#...# ##...... #)# #.<.... c6žj{ß#@# #...... #.# #.#.... #.# ##.####. #.#########...###. #.##........#..... #....######...###.  ###### ##......  ######. ## c6žjty78 M####. ...###.###.#........#†##...#..c6žj„‚Ž<. #.#...#.###.####.c6žj ‰-208.1 (5c6žjî‰,9.1 (55c6žjVc6žjٖ| _You see here a +0 flail of protection.e6žjôpe6žj7re6žjâwBe6žj y: _e6žjXe6žj„Xe6žjš…e6žjˆ,e6žjʉe6žj©‹e6žjđŒ,e6žj‚e6žj‚Že6žje6žj‚e6žjöe6žj©‘e6žjș“e6žj4”e6žjՔe6žjî—e6žjœ˜e6žjE™e6žjŠžne6žj­Ÿe6žj°Ąf  You encounter a jackal.e6žjuŠ!#  #.  ####.###########.#.# e6žj§–#..........[.h...#.# #.# ##.@.######.##.######.####.###.....##...........##..............##.##†##.########.###.....##.#...#.....#.# ##...###.......##..#)# ##### #.<.....†e6žjź§Șh   jackal (asleep)#.# #.......###.##.# #.#.....# #.##.###.####.## #..e6žjș218.1 (9.0)e6žjŒ»69.1 (10.0) _e6žj€Âe6žj-Äe6žjĆê âTrilby the ShooterCoglin of Okawaru ......Health: 50/50 ========================Magic: 7/7========================#AC: 5Str: 11#.EV: 11Int: 9####.###########.#.#SH: 0Dex: 19#........****h...#.#XL:  7 Next: 31% Place: Dungeon:5e6žj!ì ź#.# ##.@*######.##.##### Noise: ---------  Time: 4219.1 (0.0)#.####.###.....##...........# a) +3 sling {Shi}  c) +0 sling {Francis#..............##.##†##.##... Fire: a) +3 sling {Shi}######.###.....##.#...#......#.# ##...###.......##...#)# ##### #.<.....†.... h   jackal (asleep)#.##.......###.##.##.#.....# #.##.###.####.## #.. _You see here a +0 flail of protection. _You encounter a jackal.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 98% to hit)e6žjKf!Trilby the ShooterCoglin of Okawaru ......Health: 50/50 ========================Magic: 7/7e6žjzg========================#AC: 5Str: 11#.EV: 11Int: 9####.###########.#.#SH: 0Dex: 19#........))))h...#.#XL:  7 Next: 31% Place: Dungeon:5#.# ##.@)######.##.##### Noise: ---------  Time: 4219.1 (0.0)#.####.###.....##...........# a) +3 sling {Shi}  c) +0 sling {Francis#..............##.##†##.##... Fire: a) +3 sling {Shi}######.###.....##.#...#......#.# ##...###.......##...#)# ##### #.<.....†.... h   jackal#.##.......###.#6žjèh0H#.##.#.....# #.##.###.####.## #..Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!e6žjóő{†You shoot a sling bullet. The sling bullet hits the jackal.  e6žjdśŐThe jackal barks!  The jackal is moderately wounded.You shoot a sling bullet.  You kill the jackal!e6žjżüRf6žjM& f6žj”Nm..[..  Okawaru accepts your kill.f6žjQRh===20.1 (1Rev _f6žjŒng6žjšó 3g6žjŻô g6žjűś g6žjÄű g6žjƒę Tg6žjÙț g6žjü g6žjž g6žjY g6žjÙ g6žjs g6žj‰ g6žjš ,g6žj> Bg6žjâ Bg6žj g6žjÀ g6žjQ g6žj g6žj? g6žjŃ g6žj€ g6žj2 g6žjš g6žjŚ g6žjò! g6žj€" g6žjl# g6žjl& g6žjï& g6žjȘ' g6žjÓ) g6žjc* g6žjZ+ g6žj. g6žjš. g6žjp/ g6žjš1 g6žj$2 g6žj%3 g6žjt5 g6žjA6 g6žjÔ6 g6žjz9 g6žj: g6žjç: g6žjô< g6žjt= g6žj­> g6žjđ@ g6žj“A g6žjEB g6žjJE g6žjĐE g6žjzF g6žj_H g6žjűH g6žj°I g6žjAL g6žjșL g6žjƒM g6žj P g6žj–P g6žj•Q g6žjíS g6žj&U ,g6žj?W g6žjćW g6žj X g6žjE[ g6žjò[ g6žj‹\ g6žjÙ^ g6žjj_ g6žjb` g6žj!c g6žjŹc g6žjÚe g6žj g g6žj„g g6žjfh g6žjk ,g6žj_l g6žjin g6žj o g6žjŒo g6žjăq g6žj„r g6žj1s g6žjv ,g6žj,w g6žjùy g6žjƒz g6žj{ g6žj~ g6žj~ g6žj« g6žjf‚ g6žjű‚ g6žjà g6žjö… g6žj‡† g6žjò‡ g6žj~Š g6žj2‹ g6žj‹ g6žj=– g6žj(— g6žjۗ g6žj™› g6žj0œ g6žj>ž g6žjš  g6žjĄ g6žjfą g6žjv„ g6žjőŠ ,g6žjK© g6žjĘ© g6žjÖȘ g6žjq­ g6žjő­ g6žjáź g6žj`± g6žjÛ± g6žj1ł g6žjM” g6žjæ” g6žjź¶ g6žjJč ,g6žjbș g6žjàŒ g6žjUœ g6žj?Ÿ g6žjÀ g6žj Á g6žj˜Ć Bg6žjaÆ g6žj5É g6žjžÉ g6žjœÊ g6žjMÍ g6žjŃÍ g6žjÈÎ g6žjŃ g6žjœŃ g6žjoÒ g6žj!Ő ,g6žjbÖ g6žjĄŰ g6žjGÙ g6žjRÚ g6žj=Ę g6žjÒĘ g6žjß g6žj`á g6žjäá g6žjőâ g6žj>ć g6žjÉć g6žjÓæ g6žjbé g6žjŰé g6žjÍê g6žjŒí g6žj5î g6žj)ï g6žjdń g6žjŚń g6žjžó g6žjő g6žjŽő g6žjö g6žj2ú ,g6žjû g6žjț g6žj ț g6žj[ÿ g6žjy ,g6žj§ g6žjn g6žj g6žj g6žj„ g6žj' g6žjE g6žjT g6žjÔ g6žjŻ g6žjŹ g6žj' g6žj* g6žjP g6žjÔ g6žj1 g6žj„ g6žjÿ g6žj] g6žjû g6žjq g6žjÌ g6žjŰ g6žjH g6žj7 g6žj’! g6žj" g6žj!# g6žj% g6žj & g6žjű& g6žj{) g6žj#* g6žj+ g6žj^- g6žjÎ- g6žjĂ. g6žj1 g6žjš1 g6žji2 g6žjî4 g6žjž5 g6žj‹6 g6žj9 g6žj°9 g6žjŒ: g6žjź< g6žj6= g6žj? g6žjÍ@ g6žjOA g6žj3B g6žjŠC g6žjD g6žj.E g6žj©G g6žj4H g6žjgI g6žj;L g6žjŸL g6žjŚM g6žj:Y g6žj„Z g6žjL\ g6žj™^ ,g6žjVa g6žjőj „g6žj›l g6žjrm g6žj n g6žj|p g6žjq g6žjdr g6žjàt g6žjąu g6žjNv g6žjûx ,g6žjHz g6žj(ƒ „g6žjŽ„ g6žj‰… g6žj?† g6žjg‰ ,g6žjՊ g6žje g6žji’ g6žj<” g6žjő– g6žjć— g6žj™ g6žjêą Æ .........) _You start waiting.g6žjn« 1319.1 (99.0)g6žj›Ź 8---20.1 (100.0)g6žjł g6žj5” # _Done waiting.h6žjEą#  #.####.###########.#.# #.......@..[.†...#.#  #.####...######.##.##### #.####.###.....##...........###..............##.##†##.########.###.....##.#...#....#.# ##...###.......##...##)# ##### #.<.....†.....#.# #.......###.##.# .#.....# #.##---1.0)h6žjJh6žjeLh6žjÈvț### ##. #####.#.#.# ##.[.†...#.# ##.####...######.##.##### ##.####.###.....##.##..............##.##†##.##....#######.###.....##.#...#.##.# ##...###.##...##)# ##### #.<.....†.....##.# #.###.##.# #.#.....# #.##.h6žjő}h6žjĄ&2h6žj †h6žj(‡h6žj ~ Ž##.# #.#. #.####.#.#.# #.#.[.†...#.# #.h6žj© +#.####...######.##.##### #.#.####.###.....##.###.#....##.##†##.##....#.######.###.....##.#...#.#.#.# ##...###.##...##.#)# ##### #.<.....†.....#.#.# #.###.##.# #.#.....# #.##.#h6žjő‡ h6žj-‰ &3h6žjᎠh6žj| h6žjP‰N###.# h6žjeб#.⌠#. #.####.#.#.# #._#..†...#.# #.#.####...######.##.##### #._ #.####.###.....##.###. #......##.##†##.##....#._ ######.###.....##.#...#.#.#.# ##...###.##...##.⌠#)# ##### #.<.....†.....#.#.# #.###.##.# #.#.....# #.##.#.h6žj–h6žjó—&4h6žjžœh6žj=„N  You now have 240 gold pieces (gained 13).h6žjiŠ+5.1 (2h6žjo«h6žj±7 _You see here a +0 leather armour.i6žjąy Íi6žj Ž  You see here a jackal corpse.i6žjï„ K _i6žjȆ i6žjÎĄ ši6žj*š i6žjúÒ ”i6žjEB P #  ####.###.  #.......%  #@#39.1 (14.0) #.# #.# #.# #.# ##### #.# ###...## #.# #.....# #.# #.⌠...⌠.#. #.# #..._..i6žjșG i6žjÓH -40.1 (15i6žjÙN ;_i6žjłX - _Found a quill talisman.k6žj+±k6žjZČ3k6žjJŽk6žjS¶k6žj·k6žj8ŒXk6žjŸk6žj”Àk6žjQÂk6žjÓÂk6žj˜Ăk6žj5Ćk6žj›Ëï###>..##.# ..# ####.###.# #...@...%#3.1 (3.0)#.########k6žjGÌ0#.# #.##.##.# ######.# ###...### #.# #.......# # #.# #.⌠...⌠.#k6žjÒk6žjćÒ+4.1 (4k6žjKÖk6žj=Ú; _Found a stone staircase leading down.l6žjGF Il6žj}G l6žj„H l6žjzI ,l6žj:O ,l6žj[Q đ### ##>.. ...###.# .$#...# ..####.###.# #.....@.%# #.## #.#  l6žjăW +5.1 (1l6žjłX +6.1 (2l6žjF\ l6žj«^ * _Found 6 gold pieces.m6žjnČ+#### ## .#>.. .#.... ###.# .#.$# ...# ... ####.###.# #......@%# #.# #.# m6žjêł m6žj«șm6žj”»+7.1 (1m6žjIÁm6žjêÂm6žj±ž Ì..# ### ### .### m6žjO  4>.. ..#.... ###.# #.#.$# ...# #... ####.###.# #.# #.# #.# m6žjúÁ Š8 _You see here a quill talisman.n6žj"«<9n6žj€°n6žjfł* _k - a quill talismann6žj Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()e - 5 stones  f - 4 atropa-tipped darts  h - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)  i - an orb of mayhem  j - the orb "Qiucsih" {Attunement, Harm Stlth+} Talismans (go to first with %)k - a quill talismanr6žjc|Trilby the Shooter.Coglin of Okawaru .......#Health: 50/50 ========================### ### .###Magic: 7/7========================>.. ..#....AC: 5Str: 11###.# #.#.$#EV: 11Int: 9...# #...SH: 0Dex: 19####.###.#XL:  7 Next: 31% Place: Dungeon:5#.......@#Noise: ---------  Time: 4349.1 (0.0)#.########a) +3 sling {Shi}  c) +0 sling {Francis#.#Fire: a) +3 sling {Shi}#.##.##.#######.####...####.##.......##.##.⌠...⌠.# _You see here a jackal corpser6žj*. _Found a quill talisman. _Found a stone staircase leading down. _Found 6 gold pieces. _You see here a quill talisman. _k - a quill talismans6žja»s6žjƒÀEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)  g - a +0 helmet (worn)  i - an orb of mayhem  j - the orb "Qiucsih" {Attunement, Harm Stlth+} Talismans (go to first with %)k - a quill talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip s6žjÒpTrilby the Shooter.Coglin of Okawaru .......#Health: 50/50 ========================### ### .###Magic: 7/7========================>.. ..#....AC: 5Str: 11###.# #.#.$#EV: 11Int: 9...# #...SH: 0Dex: 19####.###.#XL:  7 Next: 31% Place: Dungeon:5#.......@#Noise: ---------  Time: 4349.1 (0.0)#.########a) +3 sling {Shi}  c) +0 sling {Francis#.#Fire: a) +3 sling {Shi}#.##.##.#######.####...####.##.......##.##.⌠...⌠.# _You see here a jackal corpses6žjçw. _Found a quill talisman. _Found a stone staircase leading down. _Found 6 gold pieces. _You see here a quill talisman. _k - a quill talisman50.1 (1s6žj‚s6žj±Žs6žj2“+1.1 (2s6žj…č_2.1 (33.1 (4 3 _You begin transforming. You continue transforming. x3  Sharp quills grow all over your body.Quill  _Your +0 pair of boots and +0 helmet meld into your body.t6žj©Źt6žj!Ś _  You encounter a gnoll. It is wielding a +3 flail of holy wrath... .. .#.#  ...##  j...  #..# #######..###### >.....#........###.# #.#@$#...# #....#####.###.##.##........# .##.######## .##.# .# j   gnoll (asleep)#.# .##.# .##.# ####.j6.1 (36žjęȚ 7H jThe gnoll shouts! You hear a shout! x3; You hear an angry hiss.t6žj—őHjj 2 gnollst6žjrù4===7.1 (4t6žjĄęt6žjq _You encounter a gnoll. It is wielding a +0 flail.t6žjĐÔ ąTrilby the Shooter.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================j...AC: 3Str: 11#j.#t6žj­Ț EV: 11Int: 9#######*.######SH: 0Dex: 19>.....#*.......XL:  7 Next: 31% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4357.1 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill #.######## .##.#.#jj 2 gnolls#.#.##.#.##.######The gnoll shouts! You hear a shout! x3; You hear an angry hiss. _You encounter a gnoll. It is wielding a +0 flail.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cyct6žjá ‚leShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (70% to hit)t6žj +t6žjË' Trilby the Shooter.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================j...AC: 3Str: 11#j.#EV: 11Int: 9#######).######SH: 0Dex: 19>.....#).......XL:  7 Next: 31% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4357.1 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill #.######## .##.#6žjJ, Šm.#jj 2 gnolls#.#.##.#.##.######Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (70% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.t6žj(Ś dShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (70% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.The sling bullet hits the gnoll.  The gnoll is moderately wounded.t6žjUeÍ.jj.jt6žjiqÙ.j 3 gnolls (1 polearm)8.2 (1.1Rev t6žjxvs _You encounter a gnoll. It is wielding a +0 halberd.u6žjЀTrilby the Shooterj. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================....AC: 3Str: 11#j.#EV: 11Int: 9#######j.######SH: 0Dex: 19>.....#*.......XL:  7 Next: 31% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4358.2 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev #.######## .#u6žjłƒ5#.#.#jjj 3 gnolls (1 polearm)#.#.##.#.##.###### _You encounter a gnoll. It is wielding a +0 halberd.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (moderately wounded, 70% to  hit)u6žjQĆTrilby the Shooterj. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================....AC: 3Str: 11#j.#EV: 11u6žjҐ3Int: 9#######j.######SH: 0Dex: 19>.....#).......XL:  7 Next: 31% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4358.2 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev #.######## .##.#.#jjj 3 gnolls (1 polearm)#.#.##.#.##.######Press: ? - help, Q - select action, ( or ) - cycleu6žjE’HShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (moderately wounded, 70% to  hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.u6žjžUƒ)You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the gnoll. heaviu6žjŒÙQ.ju6žjȚÛ~.jju6žjƒĘJ.ju6žj[íu6žjońăj   gnoll sergeant (polearm)jjj 3 gnolls (1 polearm)9.2 (1u6žjíűu6žju u6žjP_You encounter a gnoll sergeant. It is wielding a +1 vampiric trident.u6žj‘c +u6žjte 2Trilby the Shooteru6žjĄf ".. ..u6žjŠg 3Coglin of Okawaru ......u6žjÍh =j#.#u6žjąi [Health: 50/50 ========================u6žjmj ,...##u6žj;k &Magic: 7/7u6žjl 3========================u6žjŐl 3j...u6žj€m -AC: 3u6žj‚n .Str: 11u6žjz #..#EV: 11Int: 9#######j.######SH: 0Dex: 19>.....#j.......XL:  7 Next: 31% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4359.2 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev #.######## .##.#.#j   gnoll sergeant (polearm)#.#.#jjj 3 gnolls (1 polearm)#.#.##.###### _You encounter a gnoll sergeant. It is wielding a +1 vampiric trident.Fire: a) +3 sling {Shi}Press: ? - helpu6žj} q, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (moderately wounded, 70% to  hit)u6žjeY ]Trilby the Shooteru6žjҍ ".. ..u6žjO Coglin of Okawaru ......j#.#Health: 50/50 ========================...##Magic: 7/7========================j...AC: 3Str: 11#..#EV: 11Int: 9#######).######SH: 0Dex: 19>.....#j.......XL:  7 Next: 31% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4359.2 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev #.######## .##.#.#j  6žjX“ Ą0m gnoll sergeant (polearm)#.#.#jjj 3 gnolls (1 polearm)#.#.##.######Aim: a gnoll, wielding a +3 flail of holy wrath (moderately wounded, 70% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll!  You kill the gnoll!u6žj — D) 2u6žjŒ,‰ ))))You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll!  You kill the gnoll!Okawaru accepts your kill.  You shoot a sling bullet.u6žj»„  .jThe sling bullet barely misses the gnoll.u6žj€ŠE.ju6žj)Če..)ju6žj†¶l360.3 (1.1Rev+ u6žj©Âu6žjüÆK _The gnoll misses you.v6žj!}Trilby the Shooter.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================j..##Magic: 7/7========================....AC: 3Str: 11#j.#EV: 11Int: 9#######).######SH: 0Dex: 19>.....#j.......XL:  7 Next: 33% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4360.3 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev+ #.######## .#v6žji~’[14;7H#.#.#j   gnoll sergeant (polearm)#.#.#jj 2 gnolls (1 polearm)#.#.##.###### _The gnoll misses you.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (moderately wounded, 70% to  hit)v6žjŸTrilby the Shooter.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================j..##Magic: 7/7========================....AC: 3Str: 11#j.#EV: 11Int: 9#######).######SH: 0Dex: 19>.....#j.......v6žj( ńXL:  7 Next: 33% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4360.3 (0.0)...# #....#v6žjȘ Oa) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev+ #.######## .##.#.#v6žjÜ  j   gnoll sergeant (polearm)#.#.[33m#jj 2 gnolls (1 polearm)v6žjĄ_#.#.##.######v6žj^ĄȘPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (moderately wounded, 70% to  hit)  You shoot a sling bullet.  v6žjĄ3The sling bullet hits the gnoll but does no damage.v6žj¶W[You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll!  The gnoll is almost dead.v6žjŠŻC.jv6žjùŻP.jv6žjtČŽ sThe gnoll closely misses you.v6žjÁčČs   scorpionjj 2 gnolls (1 polearm)v6žj0»k1.4 (1.1Rev* v6žj&Âv6žjÏÄY _You encounter a scorpion.v6žjí Trilby the Shooter.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================.j.sAC: 3Str: 11#..#EV: 11Int: 9#######j.######SH: 0Dex: 19>.....#j.......XL:  7 Next: 33% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4361.4 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev* 6žjŽ €0m#.######## .##.#.#j   gnoll sergeant (polearm)#.#.#s   scorpion#.#.#jj 2 gnolls (1 polearm)#.######The gnoll closely misses you. _You encounter a scorpion.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (almost dead, 70% to hit)v6žjÖËTrilby the Shooter.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================.j.sAC: 3Str: 11#..#EV: 11Int: 9#######j.######SH: 0Dex: 19>.....#).......XL:  7 Next: 33% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4361.4 (0.0)v6žjș...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev* #.######## .##.#.#j   gnoll sergeant (polearm)#.#.#s   scorpion#.#.#jj 2 gnolls (1 polearm)#.######Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!v6žjr$S   gnoll (w6žjîk°)Shift-Dir - straight lineAim: a gnoll, wielding a +3 flail of holy wrath (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!  Okawaru accepts your kill.  You shoot a sling bullet.w6žjKïą .sThe sling bullet hits the gnoll sergeant but does no damage.w6žjąđM.jw6žj’ńN.sw6žjŻù) kirmisher62.5 (1.1 _The gnoll sergeant barely misses you.w6žjƒw6žjóo _Your Ranged Weapons skill increases to level 8!w6žjdTrilby the Skirmisher.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================....AC: 3Str: 11#j.#EV: 11Int: 9#######js######SH: 0Dex: 19>.....#)*......XL:  7 Next: 36% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4362.5 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev* #.######## .6žjä3m##.#.#j   gnoll sergeant (polearm)#.#.#s   scorpion#.#.#j   gnoll (polearm)#.###### _The gnoll sergeant barely misses you. _Your Ranged Weapons skill increases to level 8!Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (68% to hit)w6žj‚ŠTrilby the Skirmisher.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================....AC: 3Str: 11#j.#EV: 11Int: 9#######js######SH: 0Dex: 19>.....#))......XL:  7 Next: 36% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4362.5 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev* #.########6žjœ§ 49m .##.#.#j   gnoll sergeant (polearm)#.#.#s   scorpion#.#.#j   gnoll (polearm)#.######Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (68% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is lightly wounded.w6žjT, †)Shift-Dir - straight lineAim: a scorpion (68% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the scorpion.w6žjÇŻ U.sw6žjç” .w6žjÙ¶ *3.5 (1w6žjV» w6žjśŒ [ _The gnoll sergeant barely misses you.x6žj‡Trilby the Skirmisher.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##x6žjŽ4ŸMagic: 7/7========================....AC: 3Str: 11#j.#EV: 11Int: 9#######j.######SH: 0Dex: 19>.....#s.......XL:  7 Next: 36% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4363.5 (0.0)...# #....#a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev* #.######## .##.#x6žjő4+.#j   gnoll sergeant (polearm)#.#.#s   scorpion#.#.#j   gnoll (polearm)#.######x6žj(5§The sling bullet barely misses the scorpion. _The gnoll sergeant barely misses you.Fire: a) +3 sling {Shi}x6žjd5-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 68% to hit)x6žjÌ2Trilby the Skirmisher.. ..Coglin of Okawaru .......#.#Health: 50/50 ========================...##Magic: 7/7========================....AC: 3Str: 11#j.#EV: 11Int: 9#######j.######SH: 0Dex: 19>.....#s.......XL:  7 Next: 36% Place: Dungeon:5###.# #.#@$#Noise: ===------  Time: 4363.5 (0.0)...# #....#x6žj#4­a) +3 sling {Shi}  c) +0 sling {Francis####.###.##.#Fire: a) +3 sling {Shi}#........# .#Quill Rev* #.######## .##.#.#j   gnoll sergeant (polearm)#.#.#s   scorpion#.#.#j   gnoll (polearm)#.######Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 68% to hit)  x6žj]4ŽYou shoot a sling bullet. The sling bullet hits the scorpion!  The scorpion is heavily wounded.x6žj_Ÿ… Shift-Dir - straight lineAim: a scorpion (lightly wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion!  The scorpion is heavily wounded..  The scorpion is severely wounded.x6žjCAM.jx6žj`NÈ  The gnoll sergeant hits you from afar with a +1 vampiric trident.  The scorpion stings you.  You are poisoned.x6žjOȚ4====-----4.6 (1.1Pois Quill Rev* x6žj Vx6žj[/ _The scorpion poisons you!x6žj±‚ „.. .. .#.# ...## .... #..########jj###### >.....#s.......###.# #.#.$#  ...# #.@..#####.###.##.# #........# .# #.######## .# #.# .# #.# .#x6žj=ƒ ù #.# .# #.# ##### #.####...###x6žjވ ț.jjj)sx6žjw‹ „ )jYou feel sick. The scorpion attacks as it pursues you!x6žjŃ« ß38--------50 _The scorpion stings you but does no damage.y6žjf8 ç. .. .#.# ...## .... #..# #.#######).###### #.>.....#jj......###.# #@#s$# ...# #....# ####.###.##.# #........# .# #.######## .# #.# .# #.# .# #.#.# #.# #####sy6žj•= ‡ .s   scorpionYou feel sick. The scorpion attacks as it pursues you!  The scorpion is struck by your quills. The scorpion stings you.  You are more poisoned.y6žjf> Ć6=========----6Pois y6žj‡E y6žj‹G / _The scorpion poisons you!z6žjȞX. .. .#. ...## .... #..#  #.#######).###### #.>...@.#jj......###.###.#.$# ...# #.s..# ####.###.##.# #........# .#z6žjEŸ_ #.######## .#  #.# .#  #.# .# #.#.#z6žj‚Ą9s.z6žjW„  jYou feel very sick.The scorpion attacks as it pursues you! The scorpion stings you.  You are more poisoned.z6žj‡šz jThe scorpion poisons you!z6žjOœ±j   gnoll sergeant (polearm)s   scorpionj   gnoll (polearm)27============------7z6žjŃz6žjÛÒA _The scorpion stings you but does no damage.z6žj"Ł ” .. .. .#.# ...## .... #..# #.#).###### #.>..@..#jj...... ###.###s#.$# ...# #.jj.# ####.###.##.# #..# .# #.######## .# #.# .# #.# .#  #.# .#.z6žjË 8s.z6žj*Ì 1j.z6žj„Ô ‚ j########.#.#z6žjŐ Ș1--------8Rev+ z6žjRÜ z6žjÎȚ S _You feel very sick.{6žjąÚTrilby the SkirmisherCoglin of Okawaru ........ ..Health: 21/50 ==========--------------.#.#Magic: 7/7========================...##AC: 3Str: 11....EV: 11Int: 9#..#SH: 0Dex: 19#.#######).######XL:  7 Next: 36% Place: Dungeon:5#.>..@s.#jj......Noise: ---------  Time: 4368.6 (0.0)###.###.#.$#a) +3 sling {Shi}  c) +0 sling {Francis...# #jj..#Fire: a) +3 sling {Shi}####.###.##.#Pois Quill Rev+ #........# .##.########[{6žjFÛW39;49m .#s   scorpion#.#.#j   gnoll (polearm)#.#.##.#.# _The scorpion stings you but does no damage. _You feel very sick.Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit){6žj”à­Trilby the SkirmisherCoglin of Okawaru ........ ..Health: 21/50 ==========--------------.#.#Magic: 7/7========================...##AC: 3Str: 11....EV: 11Int: 9#..#SH: 0Dex: 19#.#######).######XL:  7 Next: 36% Place: Dungeon:5#.>..@s.#jj......Noise: ---------  Time: 4368.6 (0.0)###.###.#.$#{6žjĘáĆa) +3 sling {Shi}  c) +0 sling {Francis...# #jj..#Fire: a) +3 sling {Shi}####.###.##.#Pois Quill Rev+ #........# .##.######## .#s   scorpion#.#.#j   gnoll (polearm)#.#.##.#.#Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded.{6žjkŽ))Shift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded.  The sling bullet barely misses the scorpion.{6žjÊï1j{6žj2śf M .. ..  .#.#  ...##  ....  #..#  #.#######)  #.>..@))# {6žjŠśÎ ###.###j#.$#  ...# #.j..#  ####.#   .#  #.######## .#  j   gnoll sergeant (polearm){6žj3űș #.# .#  #.# .#  #.# .# You feel very sick.{6žjêÍŠ .. ..  .#.#  ...##  ....  #..#  #.#######)  #.>..@))#  {6žjJÎö###.###j#.$#  ...# #.j..#  ####.#   .# {6žjwΞ .#  #.# .#  {6žjšÎŸ#.# .#  #.# {6žjæÒÈ .  The scorpion stings you.  * * * LOW HITPOINT WARNING * * *You are more poisoned.{6žjYÙú  .. ..  .#.#  ...##  ....  #..#  #.#######)  #.>..@))#  ###.###j#.$#  ...# #j...#  ###{6žjčÙ4#.#   .#   .#  #.# .#  #.# .#  #.# .# The scorpion poisons you!{6žjđ­d .. ..  .#.#  ...##  ....  #..#  #.#######)  #.>..@))#  ###.###j#.$#  ...# #j...#  ####.#   .# {6žjŻź! .#  #.# .#  #.#  #.# {6žj‹žš s.  The gnoll sergeant hits you from afar with a +1 vampiric trident!{6žjč—3/50 ---------===9.7 (1.1Pois {6žjDč>Rev* {6žj À{6žjĂV _* * * LOW HITPOINT WARNING * * *{6žjčò Trilby the SkirmisherCoglin of Okawaru ........ ..Health: 3/50=-----------------------.#.#Magic: 7/7========================...##AC: 3Str: 11....EV: 11Int: 9#..#SH: 0Dex: 19#.#######).######XL:  7 Next: 36% Place: Dungeon:5#.>..@s.#jj......Noise: ===------  Time: 4369.7 (0.0)###.###j#.$#a) +3 sling {Shi}  c) +0 sling {Francis...# #j...#Fire: a) +3 sling {Shi}####.###.##.#Pois Quill Rev* #........# .##.########[{6žjó y40m .#j   gnoll sergeant (polearm)#.#.#s   scorpion#.#.##.#.#The gnoll sergeant hits you from afar with a +1 vampiric trident! _* * * LOW HITPOINT WARNING * * *Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit){6žj'?*Trilby the SkirmisherCoglin of Okawaru ........ ..Health: 3/50=-----------------------.#.#Magic: 7/7========================...##AC: 3Str: 11....EV: 11Int: 9#..#SH: 0Dex: 19#.#######).######XL:  7 Next: 36% Place: Dungeon:5#.>..@s.#jj......Noise: ===------  Time: 4369.7 (0.0){6žjÁ@T###.###j#.$#a) +3 sling {Shi}  c) +0 sling {Francis...# #j...#Fire: a) +3 sling {Shi}####.###.##.#Pois Quill Rev* #........# .##.######## .#j   gnoll sergeant (polearm)#.#.#s   scorpion#.#.##.#.#Fire: a) +3 sling {Shi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.|6žjъ€.  Shift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.!  You kill the scorpion!|6žjcŽ(|6žj‰q  Okawaru accepts your kill.You die...|6žjÛ©a-2/50 -|6žj È/  --more--}6žj‡o}6žj•sDGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Shi}  c - a +0 sling (offhand) {Francisco} Missiles (go to first with ()e - 5 stones  f - 4 atropa-tipped darts  h - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (melded)  g - a +0 helmet (melded)  i - an orb of mayhem }6žjës j - the orb "Qiucsih" {Attunement, Harm Stlth+} Talismans (go to first with %)  k - a quill talisman (worn)~6žj3% ~6žjˆ%,~6žjž.~6žj+2„Goodbye, Trilby.579 Trilby the Skirmisher (level 7, -2/50 HPs)Began as a Coglin Hunter on Sept 26, 2026.Was an Initiate of Okawaru.Succumbed to a scorpion's poison... on level 5 of the Dungeon.The game lasted 00:09:11 (4326 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb~6žj§2m7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15181911 raguz~6žjò2NaWr-27 escaped with the Orb~6žjÎĘ~6žjk ~6žjł ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l