hx  Player: TwoGrow Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-04-26.12:09:58.ttyrec Time: (1745669398) Sat Apr 26 12:09:58 2025  h [?1051l[?1052l[?1060l[?1061h hV)0[?7h[?25l[?1c hg hC h_Welcome, TwoGrow. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Enchanter hm  h# h0-^TwoGrow the VexingDemonspawnHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 13 h-zXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 daggerNothing quivered h~4####...#.......## ..#.. .##..##..##@.##..#.##.. h4.. ..#.## #..?...##### h&< h)@Welcome, TwoGrow the Demonspawn Enchanter.It's a long way down to the Orb of Zot, but that shouldn't be any trouble. h'D hbPress ? for a list of commands and other information.  Found a scroll labelled NOTIACEQUA. h h[ _Found a staircase leading out of the dungeon. h 3 h  h  h  h P _ h , hK  h  h , hk  h!  h , h-  hl  h , h  h5 ..## #..#.. ..# ###..##..# #.. #<.#  #..##..# #..##..# ###..# ..# #..##..##.. h )#@.# ..# ..##### ### ##  h +5.0 (5 hV  hw $6.0 (6 h  h! X _d - a scroll labelled NOTIACEQUA hI h h h̓ hin h hߚ, hP h h8, h hX h~ h, h h} h6, h h h, hk h h h" h hL h, hJ h* hQ, h hY h, hP hֺ h, h h־ h#, h hS h h h h hAB h h, h hA hv, h hL h, hO h h, h h* h?, hu hQ h, hm h? h, h0 h h, h) h h, h h h ..  ..h  .... ##..  ...  #.#  h/#..# ##@.# ##..## #..#############.## h]#............##...##..##...# hh   jackal (asleep)#...##..##...# hw####..##..#######..##..# h h031.0 (25.0) h,2.0 (26 hE h*Y _A jackal comes into view. h4 hz hQ] _A jackal is nearby! h5 h h  h..  h  h'..h  h8  h|....  h  h##..  h%  h^...  h  h#.#  h  h8##..#  hx  h&##@.# h  h##..## h  hS#..##  h  h#.##  h #............#  h6 ..##...#  ..##...#  h L ####..##..####  ###..##..# hn  ..  ..h  ....  ##..  ...  #.#  ##..#  ##@.# ##..## #..##  #.#  #...........   h. z..##...#  ..##.  ####..##..#  ###.. h 4 h  hr ] _A jackal is nearby! h1!  ..  ..h  ....  ##..  ...  #.#  ##..#  ##@.# ##..## #..##  #.##  #............#  ..##...#  ..##...#  ####..##..####  ###..##..# hڏ  ..  ..h  ....  ##..  ...  #.#  ##..#  ##@.# ##..## #..##   h 6#.#  #...........  ..##...#  ..##.  ####..##..#  ###.. hR 4 h  h¶ ] _A jackal is nearby! h  ..  ..h  ....  ##..  ...   hJ #.#  ##..#  ##@.# ##..## #..##   hn 3#.##  #............#   hO z..##...#  ..##...#  ####..##..####  ###..##..# h ! ..  ..h  ....  ##..  ...  #.#  ##..#  ##@.# ##..## #..##  #.#  #...........  ..##...#  ..##.  ####..##..#  ###.. h  h  hL  h V .B.h .....##......# ..##.. #.. hf ###########.###............# #...##..##...# B   giant cockroach (asleep)#...##..##...# h ####..##..####  h E_A jackal is nearby! h G3.0 (1.0) hq  h b _A giant cockroach comes into view. h....B....h ......###....h.........#  # #.  ###########.## h 2 jackals (asleep)  #............#  #...##..##...# h.B.hh1 asleep)B4 h*,o _A jackal comes into view. hL.....##.........)...B... .h....###....h#.@.......######### # #. ###########.## #............#  hq.B.hhh5 h\u% _Found a dagger. h .....## ....... ......) ....... ..B.... .......###h...h.. h/ #.........##@########.# ##  ###########  #............#  #...##..##..#  #...##..##...# h h hU hkS.Bh h:.=6 hX h~T _The jackal closely misses you. h ....... ......) ....... ....... .###B...h.. #.h.......#.########.# # ########### #............#   jackal  #...##..##...#  #...##..##...# ####..##..#### hx.Bh7 h'& h(z _The jackal attacks as it pursues you! The jackal closely misses you. hgi  You hit the jackal but do no damage. ho_B.8 h}v hHy> _The jackal bites you but does no damage. h  h" hU  h0You hit the jackal.   h5The jackal is moderately wounded. h  h h=9 h hU   h  h n_The jackal barely misses you. The jackal closely misses you. h.  h^  You barely miss the jackal.The jackal is moderately wounded. h h h"$9 (0.9 h  hK  h hג/_The jackal barely misses you. h h]  h]   h^5You hit the jackal but do no damage. hR^5The jackal is moderately wounded. h^ hk_ h_'40.9 (1.0 he hi  h3jN_The jackal closely misses you. hd1  You hit the jackal.  The jackal is almost dead.2-- h1&1.8 (0.9 hc9 h9j _The jackal closely misses you. The jackal bites you. h   You barely miss the jackal.The jackal is almost dead.2.8 (1.0 hM h> _The jackal bites you but does no damage. h~  You barely miss the jackal.The jackal is almost dead.3.7 (0.9 h hmT _The jackal closely misses you. h`  You barely miss the jackal.The jackal is almost dead.4.7 (1.0 hH  hؘ V _The jackal barely misses you. x2 he  You barely miss the jackal.The jackal is almost dead. h$f U3==5 hl  h#n T _The jackal closely misses you. h9  You barely miss the jackal.The jackal is almost dead. h&:W1----6 h@ hH+ _The jackal bites you. h8  You hit the jackal. h} h.BB   giant cockroach h/167 h hJ _You kill the jackal! h  You hit the giant cockroach.  The giant cockroach is heavily wounded. h-8.6 (0.9 h h] _The giant cockroach closely misses you. hsA  You hit the giant cockroach. hyE† h}/ 33 h~O9.5 _You kill the giant cockroach! h. h͆m _Your Short Blades skill increases to level 1! h$$4 h) ht,H _No target in view! h Q.....## ....... ......) ....... .  ....... ###....h.. ......... ######## h : # #.  ###########.## h   jackal (asleep)   hT W#............#  h ! #...##..##... h !# h  h$ B2==-- hL --50.5 (1.0  hn _ h:  h s _You see here a jackal corpse. h*.....## ....... ......) ....... .  .......  hQ+###....h.. #.@....... †######## ht+W# #  h+i#. ###########.# h+V# #........... h+6.#  h3 h44G-1 _ h9 h; h#####.# ......###.# h +......)+#.##.# hdN #.......####@...h..##.........†############ h #.#########.# ha# ............# h) h&2 h h h h#####.#......##.#.# +......)+ #.# #.# #.# ###....h..# #...@.....# ##†######### ##..# ##..####..###..## #########.## ...........###..##...# h@  h &3 hP  h  h4*S#####.# ......##. #.# +......)+ #.# #.# #.# ###....h..#  hM+A#.# ##†# ##..# #..## #  hN3 h3 h3M3==== h34 hl: h_< h9g#####.# ......##. #.# +......)+ #.# #. hd9# #.# ###....h..# #.# ##†#  h:##..# #..## #  hB hTB5 hfG h I hLp  The helpless jackal fails to defend itself.  You puncture the jackal! hE† h6506.4 (0.9 h h~J _You kill the jackal! h]o4 hYu hwH _No target in view! h N  hLN  h_  _  You see here a jackal corpse. hIf  .. .. ######.# .# [......##. #.......# +......)+ #.......#  hf j.......# # 7.4 (1.0###....†..# .........#†######### #  hf  ##.  #..#####.## h_o  ho H==8.4 (2 hNu  hw ( _Found a ring mail. h 3 h  h6  hC , h , h , h  h  hp , h  h >  You see here a +0 dagger. h 3 h  h 7 _You open the door. h9)  ##  ..  ##. .## .. .. ######.# .# [......##. #.......########+......)@......( h* m62.4 (4.......########..#  #.......##....†..# #.........# ##†##########..  ##..## h2 A3.4 (5 h7  hT; h _Found 7 stones. _There is an open door here. h] h h h h h: _ hX hS, h h hM, h h9 h , h  hn h|, h_ h , hb h!@ _You now have 5 gold pieces. h%$3 h% h(( h*, h, h. h0, h5, h7, h`9 hZ; h>, h?! h! h #... #...  #... #...  #...  #...######## #........B.. ####.##@#######. ..........######.##.#########.#[......##...........# #.......############ +......)'......(B   giant cockroach (asleep) #.......######## #.......# #.......#! h775.4 (12.0)! hC%6.4 (13! h ! h#b _A giant cockroach comes into view.! h; #... #... #... #... #... #...######## ! hI< #........B..  #@#  ................  ######.##.#########.#  ! h<U[......##.....  #.......##  +......)'! h<6(  #....... ! h< ..# ! h<*! h1 #... #...! h #... #... #...! h #...########  #........B.. ! h0 #@#! h*  ! h d................  ! h&######.##.#########.#  ! hE[......##..... ! hdp#.......##! hQ +......)'! h(  #.......! h# ..! h ! h4! h! hf _A giant cockroach is nearby!! h4 f#... #... #... #... #... #...######### #....@...B... ####.##.#######.  ................ ######.##.#########! h5 .#[......##...........##.......############+......)'......(#.######## ! h`> ! h> #7! h? .0) _! h|E ! h6G " h9#... #... #... #... #... #...##.B...#####.##.#.#" h......... ######.##.[......##.#.......## +.." hR#. " hԚ " h<8" h" h" hfYp#... #... #... #... #... #...# #." hYB...# ####.##.#.# ........ ######.#[.....#.......#" hZ: " ha<9" h%h" hi" h$W#... #... #... #... #... #...# #.B...# ####.##.#.# ." hW% #.# " hD.=80" h4" hd6" hE  The helpless giant cockroach fails to defend itself.  You puncture the giant cockroach!" hRv.661" h{S _You kill the giant cockroach!" h4" hu" hH _No target in view!" hi4" hp" h,sH _No target in view!" h~+4" hC1" h;3H _No target in view!" hn4" h" h}H _No target in view!" h4" h5" hھH _No target in view!" h{P " h|=_No target in view!" h9 " h9 " h> " hA " h 4" h " h " h0 " h " hX " h # hÿt#... #... #... #... #... #...# #.# # h$####.##.#.# . # hd-# h # h# h_-2 _# h# h# hh#... #... #... #... #... #...# #.# ####.##.#.# .# # h<3# h# h# hY?  #...  #...  #...  #...  #...  #...#  #.#  # h?####.##.#.#  ..#  ######.##.###.#  [......##.#  #.#  # h@ +......)'......(   # h?@7#.#  # hb@U #.# # h@O  # hH# hI4# h1O# h|P# h7M  #... #...  #...  #...  #...  #...########## #............#  ####.##.#######@#  ................#  #####.##.#########.# ......##...........#  #.############  +......)'......(  #.########  #.# hM #  #.#  # h[T # hT 5# hDZ # h\ # h #...##########.........  ####.##.#######............... #####.##.#########.# ......##.......... #....†..#  # h# h&6# h# h'$ h$ h?Level 1 of the Dungeon<(Press ? for help)#... #... #... #... #... $ h#...###########............# ####.##.#######.# ...............@#  ######.##.#########.#$ h(l [......##...........# #.......############$ hR| +......)'......(  #.......######## #.......#$ hw\#.......####....†..##.........#$ hA##†###########..#$ h+##..####..###..##$ h#$ hv!N@#$ h3 ;#.$ h ;.#% h7;#(% h[% h؜ #...  TwoGrow the Vexing#...  Demonspawn#...  Health: 13/13 ========================#...% h%  Magic: 3/3========================#...  AC: 2Str: 8% hL|#...##########  EV: 11% h~Int: 15#............#  SH: 0% hDex: 13  ####.##.#######.#  XL:  1 Next: 66% Place: Dungeon:1  ...............@#  Noise: ---------  Time: 86.4 (0.0) % h#####.##.#########.#  a) +1 dagger % h.......##...........#% h͞  Nothing quivered #.......############ +......)'......( #.......########% h B   #.......# % h)m  #.......#   % hEV#....†..#   % hah_No target in view! _No target in view! % hr_No target in view! _No target in view! % hS_No target in view! _No target in view!% hT% h% h% h% h% hv% h% h߲% hE% h % h% h5% h% h% ho% h% h% h% h% h,% h% hE% hg% h% h% h% h% h% h% h% hv% h% h% h|% h% h% h~% h% h,% hn% hr% h% h% h% h? _ There is an open door here.% h53% h;% hO6 _Found a hand axe.% h% h% h% h% hO,% h % h% h,% h% h% hl,% hN% h@% h],% hR % h % hI,% h% h #...  #...##########  #............# ####.##.#######.# ................# ######.##.#########.#% h [......##...........# .......########  % h7+)'......@).....# 104.4 (% hR%18.0)  #......% hnR####.# % hS #.......#   #% h*.# % hU ##....†..# % h % h 5..# % h&/ †#########% hA % h\i.#  # % h % h% h)% hr,L _You see here 7 stones.% hB>% h>w5.0)Throw: 7 stones% hD% hsGL _e - 7 stones& h<3& h& hD& h& h,& hɏ@  You see here a +0 hand axe.& ho& h _& h& h& h& h!& h& h& h,& h& h& h& h¡& h& h& h& hŦ& h& h& h,& h& h& h& h˱& h& h& hö& h& h& h& hܻ& h& h& h޾& hf& h& hT& h/& h& h& h& h6& h>,& hd& h& h),& h& h& hO,& hK& hd& h& h& h>& h& h,& hh& h& h,& h|& h& h,& h& h& h,& hq& h& h,& hr& hH& hi,& h& hb& h,& h*& h& h,& hQ& hd& h #.#  #.#   & h2#.#   #.#   #.#  & hQ #.#   #.#   #.#   #@#  & ht #.#   & hh#.#  & hh#.#  & hh#.#  & h5#.#& h  S   ball python (constriction, asleep) & h]#.# & h2[S.# & hP & hK029.4 (24.0)& h-30.4 (25& hg& h;^ _A ball python comes into view.& h; #.#  #.#  #.#  #.#  #.# & h #.#  #.#  #.#  #@#  #.#  #.# & hֿ5 #.#  #.#  & h0#.#  #.#  & h"HS.# & h3T #.#  #.#  #.#  #.#  #.#  #.#  & hU:#.#  #.#  #@#  #.#  & h@U#.#  #.#  & heU#.#  #.# & hU] #.#  & hU\S.# & h[& h<[& h_& ha & haT_A ball python is nearby!& h #.#  #.#  #.#  #.#  #.# & h #.#  #.#  #.#  #@#  #.# & h10 #.#  #.# & hQ #.#  & hm+#.#  #.# & h, S.# & h!& h3 z #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  & h #@#  #.#  #.#  #.#  #.# & h ] #.#  & hɒ #.#  S.# & h & hk & h & h& & hʟ b _A ball python is nearby!& h  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #.# & h{ } #.#  #.#  #.#  #.#  #.#  & h HS.# & h z #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  & h: #@#  #.#  #.#  #.#  #.#  & h^ X#.#  & h #.#  S.# & h) & h & h' & h y ........& h[ S& h f## _A ball python is nearby!& h & h /1.4 (1.0) & h _& hJ & h. ' hTS##' h' hE&2' hҖ' h' h[TS##' hc<3' hAg' h' hGTS##' h<4' hP' hC ' hVS###' h' h' h5' hW' h' hV#....S#.#####' h' h' h96' h|' h' hVz  The helpless ball python fails to defend itself.  You puncture the ball python!' h\j.' h!`6757.3 (0.9' hd' hRgO _You kill the ball python!' h4' hw"' h$H _No target in view!' h' hJ' h]' hGH _No target in view!' h@ ' h ' h^ ' h H _No target in view!' h4o ' ho ' h4t ' hhx ^ _No target in view!' hx ' hQy ' ha{ ' h| ' h2 | _' h ' h ' h ,' h ' h ' h ' hl ' h ,' h ' hD ' h ' hr ,' hɕ ' h ,' h/ ' h ' h ' h͙ ' h ' h ' h ' hʜ ' h_ ' ht ' h ,' h ' hc ' h ,' hѢ ' h ' h ,' hY ' h ' hR ' h ' h ' h ' h B' h ' hM ## #.# #. #.# #. ######.# #. #......# #[ #.###### #. #.# ' h I#. #.# #.######.# #.@......# 53.3 (16.' h 0) #.########  #.  ' hͳ 6## ' h (' h "' h B4.3 (17' h ' h % _Found a helmet.' h 3' hS ' h# ' h<% ' h% ' hQ) ,' h+ ,' h, ' h. ' h0 ,' h1 ' h3 ' h5 ,' h6 ' h8 ' h: ,' hf< ' h\B >  You see here a +0 helmet.' hD ' h8E  _' h$G ' h6I ' hK ,' h0M ' h.O ' hQ ,' hrR ' hT ' hdV ,' hwW ' hZ ' h"[ ' hO[ ' h\ ' h] ' h_ ,' h` ' hb ' hAd ,' h!e ' hf ' hg ' h#h ' h  You see here a +0 helmet.' h ' h8  _' hO ' h ' h ,' h ' hn ' h ' hJ ' h9 ' h J' h$ ' h ' h,' h' h+' h,' h' h' hp,' h2' h' h,' hY' h ' h",' h"' h}%' hg)X' h+,' hn+' h-' h.,' h.' h1' h1,' hO2' h4' hV5,' hk6' h7' h9' h;9' h9' h;' h~<' h<' hE=' h?' h@,' hA' hC' h}D,' hD' hF' hqH,' hH' hJ' hK,' h{L' htN' hO,' h9P' hR' hR,' hS' hV' h)W,' hW' hY' hZ,' h0[' h&]' hA^' hk^' h^' ha' hb,' hc' hf' hf' hg' hrg' hi' hFk' hyk' h*l' hm' hPo,' ho' hq' h\sB' hu' h{v' hv' hw' hy' hKz,' hz' h^}' h,' h'' h"' ho,' h' h' h6,' ho' h' hD' hg' h' h' hӊ,' h,' h' h,' h' h' h',' h' hј' h,' h' hV' hX,' hP' hF' hԣ' h' h#' h' h,' hƩ' h' h,' h' h8@  You see here a +0 hand axe.' h5 _' h' h?' hR,' h' h%' h,' hV' h@' h,' hw' h' h,' hG' hM' hZ,' h' h' h,' h' h' h' h' h' h@  There is an open door here.' h?' h _' h' h' h,' h' h' hr,' hv' hs' h_,' hg' h' hKB' h' h,' hn' h' h ......# #.....# #.....# ' ha#.....# #..... #....#######....g.....#..@##########' ho;#............#####.##.#######.#................#######.##.#########.#[......##...........#g   goblin (asleep)' hi #.......############### ' hx+......)'.......).....# ' hV#.......#############.#' h2257.3 (103.0)' hT,84' hA ' hs _A goblin comes into view. It is wielding a +0 club.' h / ......#  #.....#  #.....#  #.....#  #..... #....######  #....g.....  #..@#  #............#  ####.##.#######.#  .........  ######.##.##  [..  .##' h{/W  )'.......).....#  .# ( hكi ......#  #.....#  #.....#  #.....#  #..... #....######  #....g.....  #..@#  #............# ( h ####.##.#######.#  ......... ######.##.## [..  .## )'.......).... .( h( h( h( h] _A goblin is nearby!( h ......#  #.....#  #.....#  #.....#  #..... ( h<#....######  #....g.....  #..@#  #............#  ####.##.#######.#  .........  ######.##.## ( h`( [..  ( h.##  ( h*)'.......).....#  ( hŪ .# ( h`B$ ......#  #.....#  #.....#  #.....#  #..... #....######  ( hB#....g.....  #..@#  #............#  ####.##.#######.#  ( hB......... ######.##.##( hCt [..( hCC4  .##( htCe )'.......)....( hC- ( hC..( hDL( hL( huR( hT] _A goblin is nearby!( hh( ).#.#...# ......# #.....# #.....# #.....##..... #....########...@g...... #...##########  #............# ####.##.#######.# ................#######.##.#########.# [......##...........##.###############+......)'.......).....#( h/ ( hf/ 89.0) _( h3 ( h5 ( hJd p  The helpless goblin fails to defend itself.  You puncture the goblin!( h>q C)( ht 78360.2 (0.9( hz ( h| J _You kill the goblin!) hl4) hr) htH _No target in view!* h X[?25h[?0c  Search for what [? for help]? + h [?25l[?1c+ h׷+ hӹ1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 helmet+ hvKyLevel 1 of the Dungeon<(Press ? for help) #............##.##.##...##..##...##.##.##...##..##...##.##.#####..##..####+ h#LN#.##.####..##..# #.##.##..##<.##.. #.##.##..##..# ..##.##.####..##..####.##.####..# ..# #.##.##..##..##.. #.##.#+ hMLQ#..# ..# ..##.##.##### ### ###.##.#+ hlLW#.##.##.# ######.#+ hLI#.# #......#+ hL#[# #.#######.# #.#+ hLN#.# #.##.######.#+ hL1#........##.#########.#+ hM3###+ h + h + h TwoGrow the VexingDemonspawnHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11+ hƳ Int: 15SH: 0Dex: 13XL:  1 Next: 83% Place: Dungeon:1+ h Time: _A goblin is nearby!The helpless goblin fails to defend itself.  + h CYou puncture the goblin! _You kill the goblin! + hW {_No target in view!  Search for what [? for help]? elm+ h 4+ h + h + hL + h+ Q _+ h + h$ + h6 + h + h ,+ h\ + h + h + h + h + h + h + h + h + h + h) ,+ h + h: + h ,+ h + h + h ,+ h + h @  There is an open door here.+ h + h _+ hw + h + hP ,+ h + ho + h ,+ hr + hr + h ,+ h8 + hp + hQ + h + hM + h + hJ + h + h- + h} + h  + h2 + h + h + hN + hs + hj + hK @  You see here a +0 hand axe.+ h + hl _+ he + h + hw ,+ h + h? ,+ h@ + hA + hC ,+ hC + hD + hE + hE + hF + hqG + hH ,+ h I + hJ + hJ + hJ + hPK + hCL + h M + h0M + hM + hgN + hZO ,+ hO + hP + hQ + hQ + h)R + hhS + h`T + hT + hjU + hV + hW + hW + h,X + h|Y + hxZ + hZ + h$[ + h1\ + hB] + h] + h] + hW_ + ho` + h` + ha + hb + hnc + hc + hGd + he + hf ,+ hUg + hh + hi ,+ h3j + hk + hl ,+ h/m + hn + ho + ho + hp + hVq + hr ,+ hr + hs + hTu ,+ hu + hw + h x + h5x + hx + hy + hz + hz + h{ + h{ + h| + h} + h} + h~ + h + h + hS + h + h_ ,+ h! + hQ + h + h + hz + hˉ + h> ,+ h + h + h ,+ hJ + h + h + h + h + h + h ,+ h + hD + h) + hN + h + hU + h + hߙ + h + hʛ + h4 ,+ h + h^ + hР ,+ hС + h + h ,+ h? + h + h + h + h + h# + h + h + h + hP + h@ ,+ h + h7 |.####.##.# .##.##.# #..#.##.#..##.##.###+ h #.##.##.##.##.# ######.##.# #......##@# #.######Noise: --------- 323.2 (63.0)#.# #.#a) +1 dagger#.# #.#Throw: 7 stones#.######.#+ hױ #........##.#########.####+ h) + h + hѷ O _You see here a +0 helmet., h, hWear which item? Inventory Items Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Armour, hoa +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip , h([,] to select) a +0 robe (worn)  a - a +0 helmet, h0 , hv , hQ .####.##.#TwoGrow the Vexing .##.##.#Demonspawn #..#.##.#, h Health: 13/13 ========================..##.##.#Magic: 3/3========================###.##.#, h AC: 2Str: 8#.##.#EV: 11Int: 15, h" #.# ######.#SH: 0Dex: 13, h #.# #......#XL:  1 Next: 83% Place: Dungeon:1#@# #.######Noise: ---------  Time: 323.2 (0.0)#.# #.#a) +1 dagger#.# #.#, h &Throw: 7 stones#.######.##........##.########, h >#.#### , h _You kill the goblin! _No target in view! _Search for what [? for help]? elm , h. ~_There is an open door here. _You see here a +0 hand axe. _You see here a +0 helmet., h# , h _, h , h , hV A4.2 (1, h' , h\ +5.2 (2, hS , h , h , h* $6.2 (3, h , h , hW +7.2 (4, h8 , h , h +8.2 (5, h , hs & , h 3 _You start putting on your armour. You continue putting on your +0 helmet. x5, hO , h , h' [ _You finish putting on your +0 helmet., ha 3, h^a , h/h , hi , hm P _, hDn ,, hn , hp , hgq , hq , hr , hs , ht ,, hu , hv , hw , hw , h&x , hy , hz B, h| , h)} ,, h} , h , h B, h , hQ , hu , h , h\ , h. , hW , h , h* , h݈ , h , hK , hŠ , hڋ , h , hA , h , h ,, hF , h< , hؑ , h , hQ , h , hє ,, h , h , hp ,, hڗ , h , h ,, h} , h/ , h, ,, h8 , hV , h , h7 , h , h. , hP ,, h , h# , h , h , hW , hn , hר ,, h , h , h ,, h , h% , h , h , hZ , h0 , h ,, hM , h , h , h , h2 , h , h , h , h% , h , hѺ ,, h , h , h ,, h , h , h , h , h@ , h , h ,, h/ , h , h , h , hi , hU , h] B, h# , hB ,, h , h' , h , h; , h , h , h' ,, h , h , h , h3 , h , h , h , h , h , h , h , h , h , hd , he , h , h/ , h/ , h ,, h , h , hR ,, h , hg , hb ,, hU , h , h ,, h , h" , h{ ,, h0 , h , h{ ,, hQ , h , h ,, h , h @  You see here a +0 hand axe., h+ , h  _, h[ , h? , h , h , h , h , h ,, h , hu , h , h , h , h| , hN , h{ , h , h , h  ,, h , h , h" ,, h# , h% , h& ,, h' , hZ+ @  There is an open door here., hq- , h-  _, h*/ , h1 , h 4 ,, h5 , hT8 , h: ,, hE< , h> , hA ,, hB , hE , hhJ ,, hK , hN , hQ ,, hS , hU , hW ,, hY , h[ , h] ,, h_ , hb , h@e ,, hf , hi , hk ,, h]p , hs 7 _You open the door., hu , hu , hv , h| @  There is an open door here., h , hE  _, hӀ , hO , hP ,, hC , h , hLj ,, h6 , hw , hD , h , h , h# , h ,, h , h , h ,, hږ , h^ , h ,, h , h , h9 , hi , h , h , hĢ ,, h? , hl , h ,, h , h" , hc , h , h& , h , h ,, h1 , hE , h? , h , h , h , h , h, , h , h , hE ,, h , h , h ,, h , h , h ,, hJ , h , h ,, h , h> , hH , hn , hݿ , h= , h ,, h , h/ , h ,, h , hA , h , h , hN , h- , hn , h , h , h , hi j, h ######## ....g..    ., h E.##.#, h0 . g   hobgoblin (asleep)#.##########, hM g#.#......[.., he X#.###############., hE 1417.2 (89.0), h ,8.2 (90, h , h \ _A hobgoblin comes into view., h`7 #########  #.....g..  #@# #.# #.# , h8#.# #.# #.# #.#  #.# [.. #..- h5 #########  #.....g..  #@#- h #.# #.# #.# #.# #.# #.#  #.# [.. #..- h_- h- h- h` _A hobgoblin is nearby!- hj ######### - hu #.....g..  #@# #.# - h**#.# #.# - hN%#.# #.#- hq) #.#  #.# - h8[.. #..- h|\ #########  #.....g..  #@# #.# #.# #.# #.# - hr|]#.# #.#  #.# [.. #..- h- h- hd- hɈ` _A hobgoblin is nearby!- h>+j ######### - h+ #.....g..  #@# #.# #.# #.# #.#- h++ #.# #.# - h+ - h,#.# [.. - h',(#..- hi: #########  #.....g..  #@# - h"#.# #.# #.# #.# - h#.# #.# - hG #.# - h6j[.. #.- hY.- h- h- h- h` _A hobgoblin is nearby!- han###########.@...g...#.#########.# #.##.##.# ###.# - h߁ ..#.# ###########.# ......[...- h- h:jg.g- h-===9.2 (1- hߋ.0)- hÐ- hj+ _The hobgoblin shouts!- h#m.##..@.g.#.##.# #.##.##.# ##.# .#.# ##.# ......[.- h{#- h+0g.- h+1---20- h0- hh2- h   You hit the hobgoblin.  The hobgoblin is severely wounded.- h1----=--1.1 (0.9- h- h- _The hobgoblin hits you.. h{h;  You hit the hobgoblin.. hne.. ho. huTwoGrow the VexingDemonspawnHealth: 11/13 ====================----. Magic: 3/3========================AC: 3. hGvStr: 8EV: 11Int: 15SH: 0Dex: 13###########XL:  1 Next: 100% Place: Dungeon:1#..@........ hjvNoise: =--------  Time: 422.1 (1.0)#.#########a) +1 dagger. hv~#.#Throw: 7 stones#.#. hw^#.##.#### #.#... #.############ #.#......[....  _A hobgoblin is nearby! . h;wP_The hobgoblin shouts!  You hit the hobgoblin.  . h^wThe hobgoblin is severely wounded. _The hobgoblin hits you.  You hit the hobgoblin.. hy _You kill the hobgoblin!You have reached level 2!. h/  --more--/ h( 7/19=5/52 0%  Your demonic ancestry asserts itself.../ h./ h0~ _Your hands begin to faintly glow with unholy energy./ h3q 3/ hr / hs / hw _/ hw #8/ hx E==/ hyx / hy / hy / hz / h{ ,/ h{ / h} ,/ hy} / h~ O=/ hl / h؀ b9==/ h' / ho 1 _HP restored./ hJ / h / hփ / h\ / h$ / hL / hÆ / hL / hV / h / h / h / h% / hc 3==/ h̍ / h& / hZ / hې ,/ h% / h / h / h) / h[ / h / h / h / hx / h ,/ h / he / h ,/ h / h. / h ,/ h / h / h ,/ he / hͣ / h / h* / h / h, / h ,/ h: / hܪ / hԫ / h / hɬ / hͮ / h/ ,/ h / hO / h ,/ h( / hA / hO / hz / h / hʸ / hW ,/ h׺ / hu / h ,/ hm / hǾ / h ,/ h / h / h4 ,/ h / h / h ,/ h / h+ / h ,/ h0 / h / h / h / h / hh / hw / h / h. / h / h / h2 / h / h / h / h / h / h / h= / h[ / h / h0 / h ,/ h7 / h / h- / hV / h / h+ / h ,/ h / h / h^ ,/ h9 / h / h ,/ h / hG / h* ,/ h / h / h / h / h_ / h / h ,/ h / h / h ,/ h / h / h/ ,/ h / h, / hT ,/ h / hq / h B/ h / h ,/ h / h! ,/ hm / h L _You now have 12 gold pieces (gained 7)./ h[+ ######.######.## ..........#...# #..##.#.#.#...# #...#.#.#.#...# / h+ E....#.#.......# ##.##.#.#.....# ......#.#.....# ##.####.#..... / h, ##.# .#.......@$.....r- ##.# #....###.# #....)......#.# #...###/ h8, #######/ hV, <#.. #............#/ hs, =### ####.##.#######.#/ h,  r   rat (asleep)................# / h, A#########.##.#########.# / h, i...[......##...........#/ h;7 v72.1 (50.0)-3.1 (51/ h< / ha? V _A rat comes into view./ h z..##.....#...#..#..#..#/ h? .##.#.#.....# ......#.#.....#.....##########  .#.......@$.....r  #....###########  #.# #....)  #.# / he ?  #..   ### / h B    / h /[ / h..##.....#...#..#..#..#.##.#.#.....# ......#.#.....#.....##########  .#.......@$.....r  #....###########  #.# #....)/ h9  #.#   #..   ###   [/ hڷ/ h:/ h2/ hZ _A rat is nearby!/ h{+z..##.....#...#..#..#..#/ h+.##.#.#.....# ......#.#.....#.....##########  .#.......@$.....r  #....###########  #.# #....) / h\, #.#   #..   ###     [ 0 h..##.....#...#..#..#..#.##.#.#.....# 0 h......#.#.....#.....##########  .#.......@$.....r  #....###########  #.# #....)  #.#  0 hx #..   ###  0 h: 0 hZG[0 h70 h0 hr0 h!Z _A rat is nearby!0 hP0 hŲC  Skill  Level Cost  Apt Skill  Level Cost  Apt 0 h a - Fighting   0.0   1.0   0   i + Spellcasting 2.1   3.6  -1           b - Unarmed Combat   0.0   1.2  -1   j + Hexes3.1   4.0   0  0 h= c - Throwing   0.0   1.2  -1  0 h[        0 hx_    0 hd + Short Blades 1.1   2.4  -1  0 h     e - Long Blades   0.4   1.2  -1          0 h.     f - Armour   0.0   1.2  -1  0 h/}    g + Dodging0 hJ1.9   2.4  -1  0 hf}    h + Stealth0 h2.8   3.0   0      0 hl    0 h´a    0 h        0 h_    0 ha    0 h5l    0 hOa    0 hi_    0 ha    0 h_    0 hT    0 h׵The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  0 h:[?] Help0 hG[=] set a skill target  0 h,[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  0 hI[!] training|cost|targets0 h = b + Unarmed Combat 0.01 h21 h1 h#####.######.##TwoGrow the Vexing ..........#...#Demonspawn #..##.#.#.#...#Health: 19/19 ======================== #...#.#.#.#...#1 hnMagic: 5/5======================== ....#.#.......#AC: 3Str: 8 ##.##.#.#.....#1 hEV: 11Int: 15 ......#.#.....#1 hYSH: 0Dex: 13 1 hж##.####.#.....##########XL:  2 Next:  0% Place: Dungeon:1 1 h##.# .#.......@$.....r1 h Noise: ---------  Time: 473.1 (0.0) ##.# #....###########1 h+a) +1 dagger#.# #....)......1 hGThrow: 7 stones#.# #...##########1 hdy#.. #............#### ####.##.#######.#1 h{r   rat (asleep)................# 1 hb#########.##.#########.# ...[......##...........# 1 h_Your hands begin to faintly glow with unholy energy. _HP restored. 1 hַ__You now have 12 gold pieces (gained 7). _A rat comes into view. 1 ht_A rat is nearby! _A rat is nearby!1 h1 h1 h@1 h1 h}1 h G..##.....#...#.1 h e.#..#..#.##.#.#.....# ......#.#.....#1 h j.....##########  .#.......@$.....r 1 h9 I #....###########  #.# #....) 1 hX 1 #.#   #.. 1 hu 5  ###   1 h D  [ 1 h 1 h ..##.....#...#..#..#..#.##.#.#.....# ......#.#.....#.....##########  .#.......@$.....r  #....###########  #.# #....)1 h 9  #.#   #..   ###   [1 h= 41 h 1 hζ Z _A rat is nearby!1 h ..##.....#...#..#..#..#.##.#.#.....# ......#.#.....#1 h .....##########  .#.......@$.....r  #....###########  #.# #....)  #.#   #..   ###  1 h 0   1 hɺ /[ 1 hR1 hS.1 hgT..##1 hTS.....#...#1 hU..#..#..#1 hV.##.#.#.....# ......#.#.....#.....##########  .#.......@$.....r 1 h^ #....###########  #.# #....)  #.#   #..   ###   [1 h `1 hg`1 hg1 hj 1 hYk1 hk6_A rat is nearby!1 hk1 h5.######.## ....#...# ..##.#.#.#...# ...#.#.#.#...# #.#.# .##.#.#.....# .....#.#.....# .####.#.....#.# .#........@.....r..# #....# #.# #....)...... 1 h### ####.##.#.# 1 h!d4.1 (1 _ 1 hC"K_You see here 8 gold pieces.2 ht.######.## #...# ##.#.#.#...# #.#.#.#...# #.#.# .##.#.#.....# #.#.....# .####.#.....# 2 hu.# .#.$@....r.# .# #....# .# #....)......  ####.##.#.# 2 h?u2 h|2 h}-5 _2 hl2 h$2 hvk.######.##  #...#  ##.#.#.#...#  .#.#.#.#...#  .#.#.#  ##.#.#.....#  #.#.....#  ####.#.....#  # .#.$.@...r.#  # #....#  # #....)......  # #...#  . #.#  # ####.##.#.#  .#  .##.#.#  [......##.#  r.r62 h W.######.##  #...#  #.#.#.#...#  #.#.#.#...#  #.#.#  #.#.#.....# 2 hk  #.#.....#  .#.....#   .#.$..@.r..#   #....#   #....)......   #...#   #.# 2 h |  ####.##.#.#  .2 h `#  .##.#.# 2 hN j ......##.#  2 h 2 h 0r.2 h. &72 h 2 h 2 hO 2 hĽ d8--=8.0 (0.92 hL 2 h, j _You hit the rat but do no damage. The rat bites you.2 h 5  You hit the rat.2 hZ g†2 h 539.0 (1.02 h 2 hw G _You kill the rat!2 h@ 2 h8A 2 hlE 2 hbH H _No target in view!2 hP 2 h 2 h 2 h H _No target in view!2 h 2 h 2 h 2 h7 H _No target in view!2 h@ 42 hő 2 h H _No target in view!2 h+M42 hR2 h3UH _No target in view!2 h²32 h2 h2 h P _2 hP2 h2 h2 hCE9==2 h2 h92 h,2 h12 h2 h,2 h2 h2 h,2 h&2 h[2 h$==2 h2 hs2 h<t _No target in view! _You now have 20 gold pieces (gained 8).2 h2 h2 h2 h2 h,2 h2 h2 h92 hd2 hO2 h'2 h;,2 h 2 hc2 h2 h2 h2 h2 h,2 h2 h2 h,2 h2 h2 h~,2 h2 ht2 h(2 hO2 ho2 h)2 h,2 h2 h2 h_,2 h2 h2 h ,2 h 2 h 2 h ,2 h72 h2 h,2 h/2 h"2 hjX2 h2 h* 2 h!2 h3$2 h&2 h&2 h.(2 h,2 h0,2 h22 h52 hz7,2 hO82 h:2 h<,3 h`3 hm3 hK3 h{3 h3 h-3 h3 h 3 h 3 h 3 h ,3 h3 h3 hg,3 he3 h3 hG3 ho3 h3 hd3 h,3 h3 h3 h.,3 h3 h3 h !,3 h!3 h#3 hM$,3 h%3 h&3 h',3 hX(3 h)3 h +3 h2+3 h+3 h-3 hq/3 h/3 hc03 h<23 h3,3 h43 hQ63 h8,3 h93 h<3 hc=,3 hj>3 h?3 h"A3 h}A3 hA3 hmC3 hD,3 hE3 hF3 hBH,3 hH3 hJ3 hK3 hK3 hK3 hM3 h O3 h7O3 hO3 hP3 hR,3 h4S3 hT3 hU3 hU3 hZV3 hW3 h_ ###  ..# # 3 hg_ #####.##.#.#  #........b.#  #.# #@# 3 h_~ - #.# #.# 3 h_  3 h_r#.# #.#  3 h`#.# #.# ######.###.########## 3 h%`#..........#........# b   bat (asleep) 3 hH`######.#####.######.## #................#...#3 hl`Z #.####.#..##.#.#.#...#3 hf1528.0 (49.0)3 hCg!-3 hgg%9.0 (503 hl3 hnV _A bat comes into view.3 h ### ..# #  #####.##.#.#  #........b.# 3 h #.# #@# #.# #.# #.# #.# #.# #.# #.#  3 h&2....#  .#####3 hH  3 hj,..  .3 hܽ" 3 hFS= ### ..# #  #####.##.#.#  #........b.#  #.# #@# #.# #.# #.# #.#3 hSs #.# #.# #.# ....#  .##### 3 hS>.. 3 h T;.3 hZ3 hZ3 h_3 hybZ _A bat is nearby!3 h! ### ..# #  #####.##.#.#  #........b.# 3 h #.# #@# #.# #.# #.# #.# #.# #.# #.#  ....#  .#####3 h  ..3 h.  . 3 hF3 h; ### ..# #  #####.##.#.#  #........b.#  3 hƮ#.# #@# #.# #.# #.# #.# #.# #.# #.# 3 hX....#  3 h$[.##### 3 hMT.. .3 hz 3 h3 ht3 hҺ3 hD _A bat is nearby!3 hF3 h;#####  ...# # #####.##.#.# #.....@..b.##.###.##.###3 h#.# #.# ..#.# #.# ## #.# #.#######.###.########## #..........#........#######.#####.######.###...............3 hF3 h$30.0 (13 h.0) _3 h@ 3 h 4 hS##..##### .#...# .# #####.##.#.# #.b.# #.###.##.### 4 hT#.# #.# [.. #.# #.# #####.# #.#######.###.# #..######.#### 4 hT\4 h\&14 ha4 h4d) _Found a chain mail.4 hK### #.. ######.# ##...##.# ..#####.##.#.# #.b.# #.###.##.### #.# #.##[.. #.# #.###### 4 hc######.###.# 4 hc4 h24 h#4 h&4 hJj  The helpless bat fails to defend itself.  You puncture the bat!4 hE3†4 hW369 (0.94 hI 4 h G _You kill the bat!4 hB4 hǛ4 hŠ4 h*H _No target in view!4 hyg4 hg4 hm4 hToH _No target in view!4 ha)4 h)4 h704 h2H _No target in view!4 h4 h4 h!4 hH _No target in view!4 hu4 h4 h4 hH _No target in view!4 h34 h4 h4 h4 hh: _4 h _No target in view! _ You see here a bat corpse.4 hy4 h _4 h 4 hw 4 h,4 h 4 h4 h,4 h4 h^4 h4 h4 hf4 h,4 h4 h4 h4 h'"_  You see here a bat corpse.4 h)e ###..######.########## ...##.#........#4 hN*#####.##.#.######.#........†.###.##@###8.9 (6.0.# #.##[..)....########4 ht*>#.####.#..##.#.#.#...#4 h14 h14 h62$9.9 (74 h74 hg:# _Found a club.4 h% 34 h 4 h 4 h8 4 hy 4 hQ 4 hH 4 h& 7####.. ######.##########...##.#........# #####.##.#.######.# 4 he x#........†.# #.###.##.########.#.# #.##[.@).....>4 h¨ D40.9 (1#.# #.#############.# #.#  ######.###.###########..........#........#  ######.#####.######.#4 h {#  #................#...#  #.####.#..##.#.#4 h+ V #.#...4 hX A1.9 (24 h 4 hB ; _Found a stone staircase leading down.4 h 34 h 4 h 4 hL ,4 h 4 hN <  You see here a +0 club.4 h" 5 _4 h 4 h 4 hA ,4 hO 4 hY 4 h ,4 h 4 h 4 h\ ,4 h 4 h 4 h. ,4 h 4 hR 4 h 4 h 4 h 4 h5 R  There is a stone staircase leading down here.4 h^ 4 h  _4 h 4 ht 4 h6 4 hb 4 hw 4 h9 4 h> ,4 h 4 h 4 hn ,4 h! 4 h;" 4 h# ,4 h5$ 4 h% 4 h' ,4 h ( 4 h* %  4 h* You see here a +0 club.4 h, 4 h-  _4 h- 4 h/ 4 hq1 ,4 hV2 4 h3 4 h 5 ,4 h6 4 h7 4 h8 4 h'9 4 hZ: 4 hJ< 4 hv> ,4 h+? 4 h A 4 hB ,4 hB 4 hC 4 hD ,4 hlE 4 h_F 4 hKG ,4 hG 4 hDI 4 h"J ,4 hJ 4 hK 4 h{L ,4 hL 4 hN 4 h8P ,4 hP 4 h)R 4 hJS ,4 hS 4 hHU 4 hV ,4 hV 4 hW 4 hrX ,4 hX 4 h^Z 4 h[ ,4 hI\ 4 h] 4 h^ ,4 h_ 4 h` 4 ha ,4 ha 4 hb 4 h^c ,4 hc 4 hud 4 hbi  ### 4 hi ############.##............# #####.##########@# 72.9 (34 hi 1.0) ...##.#........#$# 4 hi ##.##.#.######.#.# ......†.# #.#.# 4 hi "##.##.########.#.#.##[..).....>#.#4 hj c#############.#4 hmj .># ##.##########4 ht B3.9 (324 hw 4 hy ; _Found a stone staircase leading down.4 h 34 h 4 h 4 hm 4 h,4 h,4 ha4 h4 hsM _You now have 34 gold pieces (gained 14).4 hC 4 hs 4 hF 4 h6 4 hu4 h4 h44 h:4 h,4 h4 h_4 h,4 h4 h4 h{,4 h4 h4 h",4 h4 h4 hW 4 h 4 h!4 hl#4 h0%,4 h%4 h&4 h'4 h'4 h(4 h)4 h*4 h:+4 h,4 h~/4 h1,4 h34 h<64 hW84 h84 h|94 h<4 h\=4 h=4 h>4 hA4 hDB4 hF4 hDG4 hjG4 h'H4 hI4 hJ4 hJ4 h"K4 hL4 hM4 hM4 h=N4 hO4 hQ4 hQ4 hR4 hS4 hT,4 hV,4 htV,4 hV4 hOW4 h"X4 h=X4 hX4 hY4 h[4 h[4 h\4 h^4 h^4 h_4 hj_4 hv`4 hBa,4 ha4 hWc4 hd,4 h=e4 hCf4 hAg,4 hg4 hh4 hi,4 h=j4 hk4 h*m,4 hm4 hn4 hp,4 hp4 hq4 h5s,4 h?t4 hu4 hw,4 hw4 h!y4 hz4 hEz4 hz4 h{4 h|,4 hR}4 hl4 h+,4 h4 h=4 h4 h4 h?4 h4 h,4 h4 h4 h͏,4 hې4 h4 hZ### ############.# #............# ###########.##########.# S......@.##.#........#.# ########.##.#.######.#.# #........†.# #.#.# #.###.##.########.#.# #.# #.##[..).....>#.# 4 h#.# #.#############.# S   ball python (constriction, asleep) #.# #.#............># ######.###.############### #..........#........#4 hMZ612.9 (393.9 (404 hW4 h 4 hݫP_A ball python comes into view.5 h 8  #. #............##.#.BS.##.#.#.#.##.#.######.#. #........†.# #.#.5 hr8< #.###.##.##.#. #.# #.##[..).....>#. #.# #.#####. B   giant cockroach (asleep) #.# #.#5 h8......> S   ball python (constriction, asleep) ######.###. 5 h@9T #.#.#5 h>q  A giant cockroach comes into view.5 hDB.SBS)5 hE#4.9 (15 hE.0)5 hK5 hN5 _The ball python hisses angrily.6 h+  # ###.#.B.S.##.#.##.##.#.######.# #........†.# #.#6 h #.###.##.#.# #.# #.##[..).....># #.# #.##### #.# #.#. ######.###. 6 hޚW #.#.#6 h&6 hɝ6 h<6 hN..BS6 h&56 hZ6 h<6 h \  ###..BS.@....##.#.#.##.#.######. #.†.# #. #.###.##.#. #.# #.##[..).....>6 h]\) #.# #. #.# #.# ######.###.  #.#.#6 h]6 h^6 hlg .BSThe ball python bites you but does no damage.6 hgG 1 =66 hmh9Constr 6 hn6 hqz _The ball python grabs you. The ball python constricts you.6 h"  You barely miss the ball python. The ball python bites you.6 h0#\8--7.8 (0.96 h+6 h /_ _The ball python constricts you.6 hQ  You completely miss the ball python. The ball python bites you.6 hE4-------6 h !8.76 h6 h_ _The ball python constricts you.6 hج=  You hit the ball python.6 h®6 hR.B6 hH11 109.7 (1.06 h6 hO _You kill the ball python!6 hk  You barely miss the giant cockroach. You touch the giant cockroach.6 hsE†6 h/w6720.6 (0.96 h}6 h!S _You kill the giant cockroach!6 h-6 h4.6 h36 h5H _No target in view!6 h+6 h6 h6 hH _No target in view!6 hn6 h6 h:6 hRH _No target in view!6 h6 h6 h{6 hֈ 6 h:_No target in view!6 h9 6 h % 6 hM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   i + Spellcasting 2.1   3.6  -1  6 ho t    6 h S    6 h b + Unarmed Combat 0.0   1.2  -1   j + Hexes6 h 3.1   4.0   0   c - Throwing   0.0   1.2  -1  6 h _    6 h         6 h. d + Short Blades 1.2   2.4  -1  6 hL S    6 hl L e - Long Blades   0.5   1.2  -1      6 h ^    6 h T    6 h W f - Armour   0.0   1.2  -1      g + Dodging6 h# :1.9   2.4  -1      h + Stealth2.9   3.0   0      6 hB _    6 h` a    6 h~ _    6 h         6 h                 6 h:         6 hY     The relative cost of raising each skill is in cyan.  6 hw Skills enhanced by cross-training are in green.  [?] Help6 h G[=] set a skill target  6 h [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  6 h [!] training|cost|targets6 h-= a + Fighting 0.07 h7 h]7 h[  TwoGrow the Vexing  DemonspawnHealth: 14/19 =================-------7 hú!Magic: 5/5========================AC: 3Str: 8########### EV: 117 hInt: 15#.......... SH: 0Dex: 137 h}A##############.######### XL:  2 Next: 17% Place: Dungeon:1......†@....##.#........ Noise: =--------  Time: 620.6 (0.0)###########.##.#.######. a) +1 dagger#........†.# #. Throw: 7 stones#.###.##.########.#.# #.##[..).....>#.# #.############7 hu#.# #.#...........######.###.#############..........#........#7 h̻You barely miss the giant cockroach. You touch the giant cockroach. _You kill the giant cockroach! 7 h_No target in view! _No target in view! _No target in view! 7 h3_No target in view!7 h7 h$7 h7 h7 h37 h7 h7 h*h5= _7 h7 h7 h7 hX,7 h7 hL,7 h,7 hFi6===7 h7 hZ7 h<,7 hD7 h,7 h7 hm,7 hX7 hF977 hF===7 h]7 h,7 h7 h,7 h7 h`,7 hk7 h7 h#=7 h.7 h 7 ha8=7 h7 h7,7 h7 hO7 hq7 h47 h. ,7 h 7 h_ 7 h S9===7 h 7 h 7 h 7 h?,7 h7 h _No target in view! _No target in view! _ Things that are here: 7 ho a giant cockroach corpse; a ball python corpse7 h7 h  _7 h7 h7 h,7 h7 h7 h7 h$==7 h67 h7 h 7 h!,7 hb"7 h#7 h$,7 hv%7 h&7 h',7 hH(7 h*7 h3,,7 h,7 h5.7 ho/,7 h/7 h]17 h6## . .> #....#.7 h27###......@........†.....##-47.6 (27.0)7 hX7..#.#.###############.### #...... 7 hv7o#.###.## #.# #.##7 h7M #.# #.##7 h7|  #.# #.#.7 h7J  7 h7a######.###.##  7 h8F#..#. 7 h!87 hf=7 h=F-8.6 (287 hA7 h6D; _Found a stone staircase leading down.7 hf% 7 h% 7 h& 7 h' 7 h) 7 h* 7 hq. X7 h. 7 hM0 7 hm1 7 h1 7 h$2 7 h3 7 h4 7 h4 7 h>5 7 hP6 7 h7 ,7 h8 7 h': 7 hV@ #############.# ........>.#  #.....#. #.@.............†.. #...#.#.##.#.#.#.# ## #.#.#.# #.#r#.#.# #...#.#.# #.# r   quokka (asleep)###.#.# #.##.#.# ######.##.#.. #.......7 hF 253.6 (5.0)7 hG +4.6 (67 hK 7 hPN Y _A quokka comes into view.7 h_{  ###  ##########.#  .........>.#  #.....#.#### #.@.......† #...#.#.#### #.#.#.#.#  # #.#.#.#  #r#.#.#  ..#.#.#  ###.#.#  #.#.#  #.#.. 7 hp1 ###  ##########.#  .........>.#  #.....#.#### #.@.......† #...#.#.#### #.#.#.#.#  # #.#.#.#  #r#.#.#  ..#.#.#  ###.#.#  #.#.#  #.#.. 7 hT47 hI7 h !] _A quokka is nearby!7 hq7 h|  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.0   1.0   0   i + Spellcasting 2.1   3.6  -1          b + Unarmed Combat 0.0   1.2  -1   j + Hexes7 hNh3.1   4.0   0   c - Throwing   0.0   1.2  -1              d + Short Blades 1.2   2.4  -1  7 h     e - Long Blades   0.5   1.2  -1      7 h         f - Armour   0.0   1.2  -1      g + Dodging1.9   2.4  -1  7 hc    h + Stealth2.9   3.0   0          7 h            7 h@                                7 hlThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  7 h:[?] Help7 hG[=] set a skill target  7 h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets8 h{TargetTarget--  --  --  --  8 hJ--  --  --  --  8 h=&--  --  8 h_ia-z] set8 h[-] clear selected targetcost|targets8 h<[?25h[?0c0 9 h" 9 hM  [?25l[?1c9 h v3.0 current training targets, if any.9 h P=] set aall targets9 h  i * Spellcasting   2.19 h6H p i - Spellcasting   2.1; h> f + Armour 0.0; ha-z] setselected target; hL=[?25h[?0c0 ; h [?25l[?1c; h% 3.0 2.0  -1 =] set aall targets; h f * Armour   0.0< hp f - Armour   0.0< h< h< h<  TwoGrow the Vexing  DemonspawnHealth: 19/19 ========================Magic: 5/5========================###AC: 3Str: 8##########.#EV: 11Int: 15< h.........>.#SH: 0Dex: 13#.....#.############# XL:  2 Next: 17% Place: Dungeon:1#.@.............†.. Noise: ---------  Time: 654.6 (0.0)#...#.#.############# a) +1 dagger#.#.#.#.##.. Throw: 7 stones< h# #.#.#.##.##r#.#.##.#..#.#.##.# r   quokka (asleep)###.#.##.##.#.# ######.#< h87#.#.. #....... < hg_No target in view!  Things that are here: _a giant cockroach corpse; a ball python corpse < h_Found a stone staircase leading down. _A quokka comes into view. _A quokka is nearby!< h 4< hf< h<< h` < h q Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice17% 2  b - Confusing TouchHexes19% 3  c - Tukima's DanceHexes19% 3  d - Dazzling FlashHexes/Fire34% 3 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit= h = h{  TwoGrow the Vexing  DemonspawnHealth: 19/19 ========================Magic: 5/5========================###AC: 3Str: 8##########.#EV: 11Int: 15.........>.#SH: 0Dex: 13#.....#.############# XL:  2 Next: 17% Place: Dungeon:1#.@.............†.. Noise: ---------  Time: 654.6 (0.0)= h/H#...#.#.############# a) +1 dagger#.#.#.#.##.. Throw: 7 stones# #.#.#.##.##r#.#.##.#..#.#.##.# r   quokka (asleep)###.#.##.##.#.# ######.#= h#.#.. #....... _No target in view!  Things that are here: _a giant cockroach corpse; a ball python corpse = h_Found a stone staircase leading down. _A quokka comes into view. _A quokka is nearby!= h8P  Okay, then.= h= h= h. _= hKX#############.# .........>.# #.....#.############ #.#...............†.#..@#.#.############ #.#.#.#.# #. # #.#.#.# #= hXS #r#.#.# #. ..#.#.# #. ###.#.# #. #.#.# ######. #.#.. #...... ######= h^= h_25.6 (1 _= h2d= he> h #############.#.........>.# #.....#.############.#...............†...#.#.#############.# #.#  #r..## ######. #..... ######.....> h> hr.r> h:&6> h> hQ> h{  You closely miss the quokka. Your touch misses the quokka.> h[|5=7.5 (0.9> hZ> hT _The quokka closely misses you.> hHB  You hit the quokka.  The quokka is severely wounded.> hB(8.4> hI> hKA _The quokka bites you but does no damage. x2> h8  You hit the quokka.> h j.> h%1249.3> h> hJ _You kill the quokka!> h4> h> h6H _No target in view!> hx> hڅ> h8> hH _No target in view!> hK > h4N  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice17% 2  b - Confusing TouchHexes> hwN 19% 3  c - Tukima's DanceHexes19% 3  d - Dazzling FlashHexes/Fire34% 3 5 spell levels left > hN ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit> h > hJ > hb 7TwoGrow the VexingDemonspawn###Health: 19/19 ========================##########.#Magic: 5/5========================.........>.#AC: 3Str: 8#.....#.############ EV: 11Int: 15> h #.#...............†. SH: 0Dex: 13#...#.#.############ XL:  2 Next: 24% Place: Dungeon:1#.#@#.#.#> h i#. Noise: =--------  Time: 659.3 (0.0)# #.#.#.##. a) +1 dagger> h #.#.#.##. Throw: 7 stones..#.#.#> h #.###.#.##.#.#.# ######. #.#.. #......> h1 l ######. #......> hL g The quokka is severely wounded. > hg b_The quokka bites you but does no damage. x2  You hit the quokka. > h _You kill the quokka! _No target in view! _No target in view!> h > h3! Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 3? Y - Yes  N - No? hƫ? h_ TwoGrow the VexingDemonspawn###Health: 19/19 ========================##########.#Magic: 5/5========================.........>.#AC: 3Str: 8#.....#.############ EV: 11Int: 15#.#...............†. SH: 0Dex: 13? hz#...#.#.############ XL:  2 Next: 24% Place: Dungeon:1#.#@#.#.##. Noise: =--------  Time: 659.3 (0.0)# #.#.#.##. a) +1 dagger#.#.#.##. Throw: 7 stones..#.#.##.? h###.#.##.#.#.# ######. #.#.. #...... ######.? h #...... The quokka is severely wounded. ? h1b_The quokka bites you but does no damage. x2  You hit the quokka. ? hW_You kill the quokka! _No target in view! _No target in view!? h;-60.3 (1 _? h*? ha? hE-1.3 (2? hz? hA2.3 (3? h? hv _You start memorising the spell. You continue memorising. x2? h? h? h|c _You finish memorising. Spell assigned to 'a'.? hB Y  Adjust (i)tems, (s)pells, or (a)bilities? @ h".@ h/h Your spells (adjust)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice17% 2 Select a spell to adjust[!] toggle spell headers@ hX@ h@ hfMTwoGrow the VexingDemonspawn###Health: 19/19 ========================##########.#Magic: 5/5========================.........>.#AC: 3Str: 8#.....#.############ EV: 11Int: 15#.#...............†. SH: 0Dex: 13#...#.#.############ XL:  2 Next: 24% Place: Dungeon:1#.#@#.#.##. Noise: ---------  Time: 662.3 (0.0)# #.#.#.#@ h#. a) +1 dagger#.#.#.##. Throw: 7 stones..#.#.##.###.#.##.#.#.# ######. #.#.. #...... ######. #......  _No target in view! _No target in view! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.  Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? @ h.0 _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.(i)tems, (s)pells, or (a)bilities? Adjust which spell? @ hspa - Ensorcelled Hibernation  Adjust to which letter? @ h@ ha@ h4@ hQ _b - Ensorcelled Hibernation@ h}z3@ hz@ h}@ h@ hKP _@ h@ h%@ h@ h@ h,@ h@ h܊@ h],@ h:@ h̎@ h,@ h@ h"@ hQ,@ h1@ h@ hV#############.#.........>.# ## ###.....#.######## . $.#.#.............####.#.#...#.#.#....#.#.#.#.#.# #S.....#.#.#.#.# ######@#.#.#.#.# ............#.#.# @ hݤ#######.#.###.#.# #.#.# #.#.# ###.#.# #.#.. #.#.#.# ### S   ball python (constriction, asleep)#.#.# #..#.#.# #.#@ h0#.#.#@ h+8.3 (6@ h +9.3 (7@ h@ hW^ _A ball python comes into view.@ h  ###    >.#  ## ### . $.# ####.#.#.. #....#.#.#.#.#.#  #S.....#.  ######@#.  ............#.#.#  #######.#.###.#.#  #.#.# #.#.#  #.#.# #.#.. @ h  #.#.#  #.#.#  #.#.#  #.#.# @ h-  ###    >.#  ## ### . $.# ####.#.#.. #....#.#.#.#.#.#  #S.....#.  ######@#.  @ hA. ............#.#.#  #######.#.###.#.#  #.#.# #.#.#  #.#.# #.#..  #.#.#  #.#.#  #.#.#  #.#.#@ hU4 4@ h9 @ h< b _A ball python is nearby!@ h P ###    >.#  ## ### . $.# ####.#.#.. #....#.#.#.#.#.#  #S.....#.  ######@#.  ............#.#.# @ ht  #######.#.###.#.#  #.#.# #.#.#  #.#.# #.#..  #.#.#  #.#.#  #.#.#  #.#.# @ hOA  ###    >.#  ## ### . $.# ####.#.#.. #....#.#.#.#.#.#  #S.....#.  ######@#.  ............#.#.#  @ hA #######.#.###.#.#  #.#.# #.#.#  #.#.# #.#..  #.#.#  #.#.#  #.#.#  @ h!B /#.#.#@ hH @ hI @ hO @ hqR b _A ball python is nearby!@ h0  ###    >.#  ## ### . $.# ####.#.#.. #....#.#.#.#.#.#  #S.....#.  ######@#.  ............#.#.#  #######.#.###.#.#  #.#.# #.#.#  @ h #.#.# #.#..  #.#.#  #.#.#  #.#.#  #.#.# @ h2 ###    >.#  ## ### . $.# ####.#.#.. #....#.#.#.#.#.#  #S.....#.  ######@#.  ............#.#.#  #######.#.###.#.#  #.#.# #.#.#  #.#.# #.#..  #.#.#  #.#.#  #.#.#  #.#.#@ hz94@ h?A h6.  ### ##########.# .........>.# ######.....#.####### ..$.#.#............ ####.#.#...#.#.####### #....#.#.#.#.#.# #S...@.#.#.#.#.# ######.#.#.#.#.# ............#.#.########.#.###.#.# #.#.# #.#.# ## #.#.# #.#.. #. #.#.#A h . ## #.#.# #. #.#.##. _A ball python is nearby!A h A hb.SS)A h 4=70.3 (1A hA h@5 _The ball python hisses angrily.A hO ### #.# .>.# ######.....#. ..$.#.# ####.#.#...#.#. #....#.#.#.#.#.# #.S.@..#.#.#.#.# ######.#.#.#.#.# ......#.#.#A h: #.#.###.#.# #.#.# #.#.#  #.#.# #.#.. # #.#.#  #.#.# # #.#.# #A hA h:.SA h.-1A hkA hA h _A ball python is nearby! _The ball python hisses angrily.  You hit the ball python.  The ball python is heavily wounded.  The ball python closely misses you. The ball python barely misses you.  The ball python closely misses you. The ball python grabs you.A h8-- 1 =2Constr A hA h_ _The ball python constricts you.A hߛ=  You hit the ball python.A h@g†A ho9==11 73A heA hO _You kill the ball python!A h; 4A h@ A hC H _No target in view!A h 4A hW A h H _No target in view!A h 4A hC A h H _No target in view!A h 3A h  A h A hj A h P _A hf ,A h3 A hH A h> ,A h A hU A h 3==A h A h L _You now have 43 gold pieces (gained 9).A h 3A h4 A h A h_ ,A h A h: A h ,A h A h A hT ,A h A h4 A h A h A h A h A h3 ,A h{ A h! A h ,A h A h A h ,A h ! A h! A h@" ,A hw" A h*# A h# ,A h# A h$ A hS% ,A h% A hU& A h' BA h' A hR( ,A h( A h") A h) ,A h* A h* A hJ+ A hr+ A h+ A hD, A h, A h, A h - A h- A h- ,A hN. A h. A hF/ ,A h/ A h)0 A h0 ,A h0 A hd1 A h1 A h"2 A hW2 A h2 A h3 ,A h3 A hf4 A h4 ,A h 5 A h6 A ha7 ,A h7 A h8 A h9 ,A h: A h; A hd< A h< A h< A h > A hZ> ,A h> A h(? A h? A h? A h? A h@ A h@ ,A hHA A hA A hQB ,A hB A h4C A hC ,A hC A hD A h`F ,A hF A hG A h H ,A hH A hI A hJ ,A hJ A hL A hM ,A hWM A h O A hO ,A hfP A hQ A hR ,A hR A hS A hT ,A h8U A hV A h[W ,A hW A hY A hY A hZ A hdZ A h[ A h\ ,A h\ A h_ A h;` ,A h` A hb A hc ,A hc A h3f A hpf ,A hf A hg A hh ,A hUh A h{i A hj ,A hj A h4l A hl ,A hqm A hn A h8p ,A hp A hq A hr ,A hr A h4t A h'u ,A hu A hv A hw ,A hx A hy A hz ,A h{ A hV} A hC~ ,A h~ A h A h A hЁ A hU A hӃ A h ,A h A h A hX ,A h҈ A h A h ,A hv A h A hӍ A h A hu A h{ A h ,A h A h A hp ,A hr A h> A hҙ ,A hɚ A hA A h ,A h A hS A h ,A h A hs A h ,A hq A h A h ,A hܫ A h A h ,A hƯ A he ,A h A h { _d - 3 scrolls labelled NOTIACEQUA (gained 2)A hҶ 3A h[ A hܸ A h \###.######.#.#.#.#.##.# ...............#.#.# #.# ##########.#.###.#.# #.# ##.#.# #.#.# ######.## ##.#.# #.#.. #........ #A h #.#.# #.# ######.## ##.#.# #.# #........ ##.#.# #.# #.####.#. ##.#.# #@# #.#.-A h #...l.... #... ######### #### #...A hy i ###########.# #...........## l   frilled lizard (asleep) #.############  A he 1744.3 (71.0)A h xl.lA h F-5.3 (72A h9 A h a _A frilled lizard comes into view.A h\ ..#.# #.# ....#.#.# #.# #.#.# #.# # #.#.# #.#.# # #.#.# #.#.. # #.#.# #.# # #.#.# #.# # #.#.# #.# #A h;] #.#.# #@#  #..l.....  #########  #.#  #.# A hx..#.# #.# ....#.#.# #.# #.#.# #.#  #.#.# #.#.#  #.#.# #.#..  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #@#  #..l.....  A h#########  #.#  #.# A h/A hA hA h=e _A frilled lizard is nearby!B h ..#.# #.# ....#.#.# #.# #.#.# #.# # #.#.# #.#.# # #.#.# #.#.. # #.#.# #.# # #.#.# #.# # #.#.# #.# # #.#.# #@#  #..l.....  #########  B h6 D#.#  #.# B h5..#.# #.# ....#.#.# #.# #.#.# #.#  #.#.# #.#.#  #.#.# #.#..  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #@#  #..l.....  ######### B h #.#  #.# B hب4B h3B hNe _A frilled lizard is nearby!B h..#.# #.# ....#.#.# #.# #.#.# #.# # #.#.# #.#.# # #.#.# #.#.. # #.#.# #.# # #.#.# #.# #B h0 #.#.# #.# # #.#.# #@#  #..l.....  #########  #.# B hU/ #.# B h..#.# #.# ....#.#.# #.# #.#.# #.#  #.#.# #.#.#  #.#.# #.#..  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #@#  #..l.....  ######### B hc| #.#  #.# B hq4B hhB he _A frilled lizard is nearby!B h..............#.#.# #.# # #########.#.###.#.# #.# # #.#.# #.#.# ######.### #.#.# #.#.. #......... #.#.# #.# ######.### #.#.# #.# #......... #.#.# #.# #.####.# #.#.# #.######.# #.#. #.@l.....# #...########## #### #....###########.###...........##.#.############.#.# #.#.# #.#.# #.B h{O=6.3 (1.0)B hmB h\ _The frilled lizard closely misses you.B h  You barely miss the frilled lizard. You touch the frilled lizard.B h g†B h 6317.2 (0.9B h B h B hD_You kill the frilled lizard!B h[$ 3B h$ B h%' B hs( ,B hY-   You see here a frilled lizard corpse.B hL. B h.  _B h/ B h0 B h1 B h1 B hv2 B h3 B h4 ,B hc5 B h+7 B hx8 ,B h8 B hy: B h; ,B h< B h= B h> ,B h> B h@ B hA B h>A B hA B hC ,B hC B h*D B hUE B hF ,B hG B hOH B h_I ,B hI B hN B hN ,B hgO B h-Q B hR ,B hR B hT B hU BB hwW B hX ,B hY B hZ B h!\ ,B ha\ B h] B h&_ B h__ B h_ B hXa B hGb ,B hb B hzd B hbe ,B he B hYg B hBh B hzh B h@i B hgj B hk ,B h@l B hm B ho ,B ho B hq B h;r ,B hr B h]t B hu ,B hv B h#x B hy ,B hy B h{ B h| ,B h} B h=~ B hS ,B h B hɀ B hf ,B hځ B h% B hH ,B h B h# B hQ ,B hȇ B h B h8 BB h B h B h B ht B h B h ,B h B h B hO ,B h B h B hǗ ,B h: B hg B h ,B hY B hg B h6 B ho B hٝ B hm B h ,B h B h B h BB h B h ,B hq B h B h ,B hM B h B hh ,B h B h B h ,B hY B hγ B hɴ ,B hG B h B h ,B h B h۹ B hƺ ,B hE B h B h޽ ,B h B h B h B h B h B h B hM ,B h B h B hP B h B h B hx B h ,B h B h B h< B h B hM B hR B h ,B h B h B h ,B hR B h B h% ,B h B h| B hy ,B h B h] B hj ,B h B h B h ,B h B hJ B hD ,B h B hq B hr BB h( B h( ,B h B h B h B h B h7 B h B h BB h B h ,B h. B h B h ,B h{ B h B h ,B h+ B h B h ,B h B h B h ,B hN B h B hG ,B h B h` B hi ,B h$ B h B h3 ,B h B h B hK ,B h B h  B h ,B h B h B h ,B hd B h B h ,B h B h ,B h B h! B h# B h# ,B hw$ B h% B h' BB h ) B h) B h0* B h* B h+ B h, ,B hz- B h/ B h0 ,B h91 B h2 B hL3 B h3 B h3 B h 5 B h6 BB h 8 B h9 B h<9 B h : B h; B h < ,B h< B h= B h> ,B h? B h+@ B h4A ,B hA B hcC B h0D ,B hD B h|F B hqG ,B hCH B hHI B h?K BB hL B hL ,B htM B hN B hO ,B hP B hoQ B hR ,B hR B hXT B h{Z  #.# #.##### #.# #.#  #.# #.#  #.# #.#  B hZ #.# #.#  #.# #.#  #.# #.#  #.# #.# B hZ  #@# #.######-840.2 (93.0)>.......# #......#########B h[ N######## B h=[ B h_ B h_ F-1.2 (94B h:c B he 9 _Found an escape hatch in the floor.B h 3B h6 B h B h, B hŸ B hz B hѠ B hO B h B hԣ ,B hs B h B h B h| B hЧ B hN B ho ,B hȪ B h B h ,B h* B h B h BB hֳ P  There is an escape hatch in the floor here.B h} B hڵ  _B h" B h B h ,B hO B h B hm ,B h B h XB h B h[ B h B h# B h B h ,B h B h1 B h6 B hi B h B ha B h6 ,B h B h B h  #########.#  .>.......#  #########        B hH      57.2 (16   #  B h 9 #.  #.#  #.#  #.#  B h #.#  #)#  B he B8.2 (17B h B h # _Found a whip.B h3B hB hB hB hBB hAB hoB hbB hݼB hv,B h@B h{B h,B hB hB hS=.# .# .# )r   rat (asleep)rB h262.2 (4.0)B h+3.2 (5B hYB h B h&H_A rat comes into view.C h~Q #.# #.# #.# #.# #.# #.# C hQ#.# #.# #@# #.# #)# #.# #.# #.# #.# #r#C hX#.##.##.##.##.##.##.##.##@##.##)##.##.#C hw#.##.##r#C hC hC hhC hZ _A rat is nearby!C hlT #.# #.# #.# #.# #.# #.# #.# #.# #@# #.# #)# C h0U#.# #.# #.# #.# #r#C h>H#.##.##.##.##.##.##.##.##@##.#C h@#)##.##.##.##.##r#C h4C hKC h Z _A rat is nearby!C hv.....).r.C h?4.2 (1 C h` _C hC hD hO.r.D hD h$wr.rD h%0===5D hK)D h,l _The rat squeaks loudly. _You see here a +0 whip.D hM)r.D hD h$:r.D h7---6 _D h0D hkD hT).r.D h&G=--D h7D hD h]I _The rat misses you.D hc5  You hit the rat.D hkF†D hLo548.1 (0.9D htD hwG _You kill the rat!D h0'D h'D h+D h.H _No target in view!D h4D hD h1H _No target in view!D hdD h¶D hD hmH _No target in view!D hNo4D htD hvH _No target in view!D haF4D hJD hXMH _No target in view!D hZID h\D h]D ha: _D h\b _No target in view! _ You see here a rat corpse.D hJdD hd _D heD hhXD hjD h l,D hlD hnD hRpD h}pD hqD hrD hbt,D hJuD hlvD hMw,D hxD hszD hz,D h~{D ht}D h5~,D h~D hD h,D hD hFD h,D hD hID hBD hD h*BD hBD hbD hD h5D heD hD hD h/ _e - 11 stones (gained 4)D hߙD h,D hED h1D h9,D hD h\D h,D hȡD h/D h,D hD hD h}D hD hD hD hɨD hD hFD hD h,D hD hHD hU,D h®D hD h,D hdD hD hD hٳD hD hCD h,D hD hD hnD hD hָD h޹D hD hD h_D hD h,D hhD hҿD h,D h D hD h,D hD hD h,D hD h=D hD h$D hD hD h,D hCD hcD hD hD h~D hD h,D hTD hOD h\,D hD h"D h,D hbD hD h,D hzD hD hq,D hD hlD hz,D hD hD h,D hFD hD h,D hVD hD h#D hLBD hx D h> ,D h D hD h,D hMD h D h#,D hD hD h,D h:D hx"D h0#D hf#D h#D hT(D h),D h)D hY.D hp/,D hO0D h'4D hO5,D h5D h\:,D h:,D h>D h?,D h?D hCD hwE,D hED hJD hKD hKD hDLD hPD hQ,D hQD hVD hhW,D hhXD hJ\D he],D h]D h!bD hlc,D hcD hihD hiBD hHnD ho,D hgpD h?uD hv,D hwD hX|D h}D h}D h~D hkD h,D hD hD h,D hÌD h_  You see here a rat corpse.D h5 _D hD hٚD h,D hD hdD h,D hD hp<  You see here a +0 whip.D hʭD h= _D hD hD h%,D hٶD h#D hͽ,D hD h|D hHBD hMD hm,D hfD hD h0,D hD hND h,D hdD hD h,D h D hfD h,D hD hD hBD h@D h?,D hD hO,D hD hD h|D h,D hD h}D h,D h D he D hD ,D h D hy P  There is an escape hatch in the floor here.D hG K _D h D h ,D hL D h D h# ,D h D hv D hD ,D h D h $ D h+% ,D h% D h) D h* ,D h+ D h/ D h0 ,D h 1 D hY5 D hI6 D h6 D h6 D h: D h; BD h? D h@ ,D h7A D hID D hD ,D hE D hI D hRJ ,D hJ D hN D hP ,D hXP D hOT D hU ,D hU D hY D hmZ ,D hZ D h^ D h_ ,D hw` D h\d D hNe ,D he D hi D hsj ,D hj D hn D ho ,D hp D hr D hs ,D hPs D hLu D hu ,D h!v D hx D hy ,D hz D h~ D h~ ,D hm D h߂ D h- D hO D h D hp D h߅ ,D h; D h D hS ,D h D hw D hЍ ,D h D hڑ D h[ ,D h D hڕ D h ,D h D h D hכ ,D hi D h D h ,D h" D h^ D h( ,D h D h/ D hM BD h` D hr ,D hܮ D hO D h ,D h D h+ D hǷ ,D h D hi D h ,D h D h D h ,D hn D h D h ,D h^ D h D hZ ,D h D h D h ,D hR D h D h ,D h" D h D hH BD h) D h D h5 D h D h BD h ,D h BD h  #.#.# #.#.###########.###.###  #.#.# #.#......#..........#..  #.#.# #.######.######.#####.#  #.#.# #.# #.#.............  #.#.# #.# #.#.####.#..##.# D h B #.#.# #.######.#.# #.#...#.#  #.#.# #..†.....#.# #.....#.#  #.#.############.# ####.##.#  #.#.........@....# #.......#-999.1 (131.0)  #.###################.##.####  #.##...........##.# #11 stones  #.#D h #.############.# #  #.##.# #.# #  #.##.# #.####   #.#D h] K#.# #.....   #.##.# ######   #.##.#..D h E D h8 8-D h D hM T _Key pressed, stopping explore.D hn ID h` D h D hS $ _D h! ,D h ,D h. D h: D h ,D hb D h D h! ,D hl" D hU% D h& D h<& D h& D h) D h) ,D h* D h2- D h- ,D h. D hJ1 D h72 ,D h2 D h!5 D h6 ,D h6 D h8 D h: ,D h}: D hL= D he> ,D h> D h B D hC ,D hD D hG D hH ,D hI D hL D hPN ,D hO D hdQ D hBU ,D hhV D hX D hZ ,D h[ D hu^ D hN` D h` D ha D hd D he ,D hf D hi D hk ,D hl D h|n D h2p ,D hq D hs D hyu ,D hHv D hox D hy D hz D hm{ D hU| D hz} ,D h~ D h D h% ,D hM D hz D h ,D h9 D h D h( ,D h7 D h D h# ,D h' D h D h ,D h D h ~  Things that are here:  a +0 club; a goblin skeletonD h5 D hm  _D h D h D hɢ BD h| D h ,D hť D h D h! ,D h D h D h ,D h۰ D hO D h ,D h_ D h D h ,D hԺ D hi D h D h D h D h D h ,D h D h D hz ,D h D h D hZ ,D hG D hV D h D h D h D hO D h ,D h D h D h ,D h D h D h ,D h D h D h ,D h D hh ~  Things that are here:  a +0 club; a goblin skeletonD h D h  _D h D h D h ,D h D h D h ,D h. D h D h ,D h D h D h< ,D h D h D h; ,D h2 D hm D h 9.....# #.......#.#.....# #########.##.####.#.....######### ..........##.# #.#............†. ############.# #.#....########## # #.# #.#....)......... # #.####.#...##########. # #......#............#. # .##.#######.#. # b......@........#. # .##.#########. # ......[......##........... ###############.......#### ..............'......)'.......).. ###############.......#######b   bat (asleep) #.......# #.......#D hm \ ###....÷..#D h! /1049.1 (50D h." -50.1 (51D h) D h+ V _A bat comes into view.D hu b.....# ....# . .† . # #.# .)........ # . # . # ##########.##.# # b......@....... # ############.##.# # [))D h t     ÷..# D hw .....# ....# . .† . #.# .)........ . . ##########.##.# b......@....... ############.##.# [))   D h?y ÷D h+ 4D hp D h Z _A bat is nearby!D h .....# ....# . .† . # #.# .)........ # . # . # ##########.##.# #D h. b......@....... # ############.##.# # [))     ÷..# D h;=.....# ....# . .† . #.# .)........ . . ##########.##.# b......@....... ############.##.# [)D h4>t)   ÷E h4E h E hOZ _A bat is nearby!E h.....# ....# . .† . # #.# .)........ # . # . # ##########.##.# # b......@....... # ############.##.# # [))     ÷..# E hE^.....# ....# . .† . #.# .)........ . . ##########.##.#E hE b......@....... ############.##.# [))   ÷E hLE hLE hSE hVZ _A bat is nearby!E h7.....# ....# . .† . # #.# .)........ # . # . # ##########.##.# # b......@....... # ############.##.# # [))     E h1÷..# E hQ.....# ....# . .† . #.# .)........ . . ##########.##.# b......@....... ############.##.# [))   ÷E h}[4E hgp _A bat is nearby!E h(......# #.#.#.....##.##.####.#......##.# #.#....† .#.# #.#.... .# #.# #.#....)....... .# #.####.#...# .# #......#..# .##.##.#.# .#.b...# .# #.##.# .# ......[......## .E h(=#..'......)'.)#.  #.#  #.#  ###....÷..#E hb+E h+E hx,E h24W...bbE h581.1 (1.0) _E hf;E h<F hh.# #.#.#.....##.##.####.#..... #.##.# #.#. #.#.# #.#.... #.# #.# #.#....) #.# #.####.#... #.# #......#. #.##.##.#. #.#.b. #.# #.##. #.# ......[......## #.#. #.'......)'.)#.  #F h.#  #.#  ###....÷..#F hF hw.b8--=2F h:F h2b _The bat hits you. The bat barely misses you.F h5  You hit the bat.F h\3†F hx.73F hYF h^G _You kill the bat!F hF hF h.F hQH _No target in view!F hkF hF hF hH _No target in view!F h4F hrF hH _No target in view!F huS4F h ZF h[H _No target in view!F h F h F hF h1H _No target in view!F hF hF h@F hV@ _No target in view!F h_F hF hF h F h[YF h!ZF h`F hcF h+3F hJF h=F h$ _F h?BF h;F h F hL9==F hBF hbF hF h F hF h^ _ You see here a bat corpse.F hYF h _F hF h@F h,F hF hF hzF h:==F h0F hF h,F hQF h`F hF hF hF hF h,F hF h0F hF hF h%,F hF hF hF h F hoF hF h,F hF h F hn F h F h F h F hP,F hF hUF hUF hF hF h6F h,F hF h.,F hF h5"g _e - 13 stones (gained 2)F hn#3F h#F h>&F hK',F h'F h*F h+,F h,F h/F h 1,F h1F hi4F h5F h5F h6F h9F hu:,F h;F h=F hg?,F hJ@F h CF hD,F hcEF hGF hWI,F hJF hDLF hON,F hhOF hUA  You see here a +0 ring mail.F h]WF hX _F h^YF hl\F h^,F h_F hbF he,F hgF hkF h\m,F hpF hYrF h^t,F huF hxF hz,F h|F h~F h,F h+F h؄F h`,F hF h F hu,F hʌF hod  You see here a jackal skeleton.F hWF h _F h|F hHF hI,F hF hNF h4F hF hF hF hF hF hA,F hF hǢF hF ḥF hSF hF h,F h/F hF h",F hmF h=F h,F hF hF h,F haF hF h,F h"F hF h8,F hF hF hBF hF h,F hҷF hl #...##..##...# #.# #...##..##...# #. ####..##..#### #.# ###..##..### #. #..##<.##..# #.# #..##..##..# #. ###..##..### #.# F hu###..##..### #.# #..##..##@.# #.#-107.1 (54.0) #..##..##..# #. ############ #.#3 F h#. #.# #.#  #.#  #.#  #.# F h+8-F hF hE _Done exploring.F h7 3F h7 F hP ........0.0)F hQ F h[S E _Done exploring.F h\ 3F hZ] F hq 4F h w F h"x E _Done exploring.F hN3F h}NF hh _Done exploring.G hjA3G hAG hOU4G hZG hF[E _Done exploring.G h G hF _Level 1 of the Dungeon<>>>>(Press ? for help) #.##..###.#.##.#  #.############.#####.##.#  #.##............##.##.#  #.##...##..##...##.##.#  #)##...##..##...##.##.#  #.#G h ####..##..#####.##.#  #.####..##..####.##.#  #†##..##<.##..##.##.#  #.##..##..##..##.#G h #.#  #.####..##..####.##.#  #.####..##..####.##.#  #.##..##..##@.#G h #.##.#  #.##..##..##..##.##.#  #.##############.##.#  #.#G hϨ #.##.#  #.##.# ######.#  #.##.# #......#   ############.##.# #.###### G hh   #............##.# #.#   #.##########.##.# #.#   #.#........####.######.#   #.#.######.##........#   #..........##.########G hW L#.# #.####.#.#...#.#.###############.##.#.######.#.##.# #.#....#.#.#.#.#.# #........†.# #.#.##.# #.#..†...#.#.#.#.# #.###.##.########.#.##.######.######.#.#.#.#.# #.# #.##[..).....>#.##.##................#.#.# #.# #.#############.##.##.##########.#.###.#.# #.# #.#............>##.##.# #.#.# #.#.###########.###.################.##.# #.#.# #.#......#..........#........##.##.# #.#.# #.######.######.#####.######.#G h|Y =##.##.# #.#.# #.# #.#................#...##....# #.#.# #.# #.#.####.#..##.#.#.#...####### #.#.# #.######.#.# #.#...#.#.#.#...# #.#.# #..†.....#.# #.....#.#.......# #.#.############.# ####.##.#.#.....# #.#..............# #.......#.#.....# #.###################.##.####.#.....###### #.##...........##.# #.#............†...##.##.############.# #.#....########.##.##.# #.#....).........##.##.##.####.#...#######G hY p###.##.##.##......#............#.# #.##.###################.##.#######.#.# #.##.#............†.................#.#H hυ  ######  #######################.#############.#  #.....................>.##............#  #.###############.....#.##################.##########.#  #.# #........#.#...............†.....##.#........#.#>H hH h#...##..##...##.# TwoGrow the Vexing#...##..##...##.# Demonspawn####..##..#####.# Health: 19/19 ========================###..##..####.# Magic: 5/5========================#..##<.##..##.# AC: 3Str: 8#..##..##..##.# EV: 11Int: 15###..##..####.# SH: 0Dex: 13###..##..####.# XL:  2 Next: 37% Place: Dungeon:1#..##..##@.##.# Noise: ---------  Time: 1107.1 (0.0)#..##..##..##.# a) +1 dagger#############.# h`m Throw: 13 stones#.##.##.# #.# #.# #.#  _You see here a jackal skeleton. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.H hH h-H hH hH h: _H hH hBH hWH h,H hH hH h,H hH hH h ,H hpH hH h,H huH h# H h9 H h H h$ H h H h H h H hE H h H h ,H hq H h H h ,H h H h H h ,H h@ H h| H h ,H h H hY H h ,H h H h$ H h% H h% H h6& H h) H h* ,H hc+ H h%2 _Done exploring. _ You see here a jackal skeleton.H h4 H h4  _H h/6 H h: H h< ,H h2> H h2C H hD ,H hTF H hH H hJ ,H h9L H hiP H hR ,H hwU H h\ H h[_ ,H h` H hqd H hf ,H hh H hm H hbo ,H h;q H ht H h@w ,H hy H hy} H h ,H h H hՅ H h ,H h H hy H h ,H h H h H hc ,H hj H h H h8 ,H hۡ H h H h4 ,H hͪ H h H h ,H h H h H hv ,H h H hS H h ,H h H hv H h` ,H hs H hq H hN ,H hj H h H hQ ,H h H hB H h ,H h H h: H h- ,H h~ H h H hr ,H h H h H h ,H h H h% H h ,H h H h H h ,H h H h{ H h@ ,H h. H h H h1 ,H h H h H hu ,H h_ H h H hR ,H h H h H h; ,H h H h H h ,H hG H h H h ,H h H h H h ,H h H hx" H hP$ ,H h{% H h' H h) ,H h* H h, H h:. ,H h. H h2 H h3 ,H h6 H h8 H h; ,H h< H h> H hf@ ,H hA H hB H hD ,H hD H hF H hG ,H hH H hGJ H hK ,H hL H hM H hO ,H hO H hR i  You see here a ball python skeleton.H hS H hT  _H hT H hU H hV ,H h%W H hAX H h#Y ,H hY H hZ H h[ ,H h}\ H h\] H hr^ ,H h^ H h` H h` ,H hpa H hlb H h^c ,H hc H hd H he ,H hJf H hBg H hAh ,H hh H hi H h@k ,H hk H hm H hwn BH ho H h^p ,H hp H hdv  ### #################. ................ 79.1 (72.0) ###########.....#.###############........#.#...............÷....#.####.#.#...#.#.##############H hv #.#....#.#.#.#.#.##....#.#..†...#.#.#.#.##.## ##.######.#.#.#.#.##.# ..............#.#.##.# #########.#.###.#.##.# H hrw H h| H h\ c _There is a stone staircase leading down here.I h~I hvI hI h}I hю980.1 (1.0) _I hXI hN& ... ... #.##.##.###.####### ####........#2 #...... ....##......... I hF # #........#  #........# ....###..# .#...# ## ##..## (... I hI hĸI h+8 (1.7I hI h _You climb downwards.  Found 6 stones. _There is a stone staircase leading up here.I h 3I h}I hI hI hP _I hBI h"I h,I hI hI h ,I h I h,I hz,I hyI hI hC,I hwI hI h,I h|!I h%,I h&I h)$ I hs*C_e - 19 stones (gained 6)I h,3I h-I h/I h2I h.3I h3I h5I hr8,I h^9I h:I h=,I h=I h@I hBI hNBI hBI hDI hE,I h;FI hFI h|H,I hHI hJI hN,I hOI hRI hvT,I hTI hVI hbY,I hZI h~[I h],I h^I h:`I hd,I hmeI hShI hj,I hjI hGmI ho,I htpI hbrI heu,I hvI hwI hz,I hzI h|I hA,I hI hmI hB,I hI h,P  There is a stone staircase leading up here.I hI h _I hI h1I h",I h֑I hI h8,I hI hzI h,I hcI hI h0BI hI hQ,I hI hЦI h,I hI hI h,I hwI hI h,I h I hI h,I hI hI hռ,I hQI h־I h,I hI h I h,I hYI h I h,I hgI hI h,I hMI htI h,I hI hI h#.#.# #.### ##.##### #...######........ ###..##....<....... ##.......##..........####..####.###...............#####.###..................##.#.....###.###.##.@####....#...##..222.8 (42.0) .. #.## #...###..##..### #.. ..#.......#.##9.... ####......#.#..... #.........#....... ...........##....... ####.......#......< #.......##.........#I h@I h,3.8 (43I hI hn9 _Found a stone staircase leading up.I h2I h=3I h3I hl7I hH>? #. #.# #.### ##.. #...######. ###..##....<..... ##.......##.####..####.###..#####.###....##.#.....### ###.##@.####....#...## .. #.## #...###..##.. ## #... ..#.......#. ...... ####......#.# .....).. #.........# ............## j   gnoll (asleep) ..........####.# ......<j..# #.##  .#I hG 0.0)  A gnoll comes into view. It is wielding a +0 club.I hH+4.8 (1I hBMI hN# _Found a whip.I hI  #. #.#  #.###  . #...# .. ###.< ... ##.. ....####.. .........#### ............# ###.##@.# .. #.##  ## #...  ......  .....)..  ........... ..........##  ......<j..#    I h  #. #.#  #.###  . #...# .. ###.< ... ##.. ....####.. .........#### ............# ###.##@.# .. #.##  ## #...  ......  .....)..  ........... ..........## ......<j..#  I h 4I h I h+ \ _A gnoll is nearby!J h### ##.####...######........##..##....<... ##.......##......####..####.#.........###............##.#.....### ###.##..####....#...##. .. #@## #...###..##.## #.......#.......#.# .......####>.....)..# #................#...#### jj 2 gnolls (1 polearm, asleep)#......<j..# #.##J hj...#..##.###..###J h  A gnoll comes into view. It is wielding a +0 spear.5J hJ h; _Found a stone staircase leading down.K h  Casting: Ensorcelled Hibernation (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K h4K hĵK h^P _You don't know that spell.L hz#. #.#  #.### ##.#####. #...######..... #..##....<... ##.......##.....####..####.###..........#####.###...................##.#.....####.##.@####....#... #.## #...###..##.## #.......#.......#.# .......####.# >.....)..# #L he#.........##.....#####......<j..# ###......j...#.........#L hL h_-6 _L hL hL h.# #.# #. #.#  #.### ##.######. #...######..... ###..##....<... ##.......##.....####..####.###..#####.###................@..##.#.....####.##..####....#.L h .. #.## #...###..##.## #.......#.......#.# .......####.# >.....)..# ##................#...........####L hAo#......<j..# ##L hL hQ&7L hL hvL h f #.# # #.# #. #.#  #.### ##.#####  #...######.  ###..##....< ... ##.......## ....####..####.### #####.###.....L h ............##.#.....###.###.##..####....#...##.. .. #.## #...###..##..### #........#.## .......#####.# >.....)..# #.L h g.# ...............##L h T .....####.......#L h L h; &8L h! L h# L h ...  #.# # #.# #. #.#  #.### ##.######. #...######..... #..##....<... ##.......##.....####L h +.###..#####.###...................##.#.....####.##..####....#... #.## #...###..##.## #.......#.......#.# .......####.# >.....)..# ##.....#L he L h@ &9L h L h L h l... ...  #.# # #.# #. #.#  #.### ##.#######. #...######........#.. #..##....<... ##.@.....##.....####..####.###.#.........#####.###........#............##.#.....####.##..####....#... #.## #...###..##.## #.......#.......#.# .......####.# >.....)..# ##L h L h BB   giant cockroach (wandering)L hE '30L h=L hb _A giant cockroach comes into view.M hff... ... #.# # #.# #. #.# #.### ##.#. #...######.#... ###..##....<.... ##.##.....####..####.###.#.........#####.###.# ..###B##... #.## #...###..##..## ## #.... M hhM hn?B.M h o&1M hXtM hvM h... ... #.# # #.# #. #.# #.### ##.#. #...######.#... ###..##....<.... ##.##.....####..####.###.#.........#####.###.# ....B...###.##.. #.## #...###..##..## M hfM hM h&2M hM hM h... ... #.# # #.# #. #.# #.### ##.#. #...######.#..#.. ###..##....<.#... ##.##.#....####..####.###.#.........#####.###.# ....B.......##.####.##..####...M hG.. #.## #...### #.#...####. M hM hH&3M hM hM h|Z 7 ... ... #.# # #.# #. #.# #.### ##. . #...######M h [ _.#.. .. ###..##....<. ... ##.##. ....####..####.###. .........#####.###.#M h<[  ....B.......##.#.....###..# ###.##..####....#...##..## .. #.## #...M hb[ `###..##..## ## #.#.M h[ K......#.## .####......#.# M h[  >.....)..# #.#M h.....)..# #.#M h M h$ &5M hԠ M h M h ... ... #.# # #.# #. #.# #.### ##. . #...######.#M hfD .. ###..##....< ... ##.## ....####..####.###. .........#####.###.# .....##.#.....###..# ###.##..####....#...##..## .. #M h.## #...###..##..## ## #.......#.#.## ..M h.....####......#.#  >.....)..# #M h.#M h[M h&6M hM hN hF;& ... ... #.# # #.# #. #.# #.### ##. . #...######. .. ###..##....< ... ##.##N hY< ....####..####.###. .........#####.###. ............##.#.....###.. ###.##..####....#...##.. .. #.## #...###..##..## ## #.......#.#.## .......####......#.#  >.....)..# #.#N hDN hwD&7N hFN h+HN hSHq ... #.## #.# #. #.# #.### ##.#####. #...######....... .. ###..##....< ..........##. ....####@.####.### .........#####.###N hH ............##.#.....### ###.##..####....#... .. #.## #...##### #.......#.......# .......####......#.>.....)..# ...#.............##N hKN hPZBB   giant cockroach (wandering)N hZ&8N hw`N hcN h;[ #.## #.# #. #.# #.### ##.####. #...######...... .. ###..##....<N h\ ..........##. ....####..####.### .......#.### ....##.#.....### .###.##..####....#... B. #.## #...##### #.......#.......# .......####......#.>.....)..# ...#.............N h4\Y## ####.N h^N he1.N h)f&9N hkN hlN h5 # #.# #. #.#N h # #.### ##.####. #...######.....#.. ###..##....<#..........##.#....####..####.###N hэ ......#####.###....##.#.....#####.##..####....#...N h A .. #.## #...##### #.......#.......# .......####......#.N h( >.....)..# ...N hN  ............. N hq  ...........####.# N h j #<j..# #N h D N h N h '40N h N h N h K # #.##.. #. #.# #.. #.### ##. #... #...###### #... ###..##....< #.... ##.......##.#....####..####.###.#####.###.##.#......###.##..####....#... ... #.## #...###..## ##..#.......#.#.........####......#.>.B...)..# #B   giant cockroach (wandering) ........................####. #......<j..# #.#N hJ N h n.B1N h N hR N h # #.# #.... #. #.# #.... #.### ##. #.... #...###### #.... ###..##....< #.... ##.##N hK.#....####..####.####.#####.###.##.#......###.##..####....#.... ...##.## #...###.. ##..#.#. .........####......N h6 .>.....)..# # ....B.K   kobold (asleep) ............#### #......<j..# #N h@.N hlN h&PBB.N h0'&2N h-N h0u _A kobold comes into view. It is wielding a +0 dagger.O h<$ # #. #..... #. #. #....# #.### ##. #....# #...###### #....# ###..##....<. #....# ##.......###K.#....####..####.####O h$L.#####.###.##.##....###.##..####....#.# ...##.## #...###.. ##..#.# .........#### .>.B...)..# # .......O h % ............#### #......<j..# #O h1(O h)O hJ1.KB.KO h1&3O h7O h8O h # # #..... #. # #....# #.### ## #....# #...####### #....# ###..##....#.. #....# ##.......## #.K#....####..####.###.##.#####.###.##.##....###.##..####....#.## ...##.## #...###. ##..#.# ..B......#### .>.....)..# #K   koboldO h ...... ............#### #......<j..# #O hO hJ.KO h|&4O h-O hO hվG #  #..... #. . #....# #.### .. #....# #...###### #. #....# ###..## #.. #....# ##.## #..#....####..####.###.##.K.#####.###.##.#.##....###.##..####....#.##. ...##.## #...###.. ####..#O h.#. ..B......#### .>.....)..# #  .#### #......<j..# #O hO hpA.KO h&5O hxO h4O h-8  You hit the kobold.O hEe)O h 41=6.7 (0.9 _You kill the kobold!O hO hKh _Your Dodging skill increases to level 2!O hk  #.. #..... #..# #....# #.###  ... #....# #... #.# #....# ###..## #..##....# ##. #..#....####..####..##.#####...##.#.##....###.##..####.....##.B...##.## #...O h K. ####..#.#.. ..B......####.. .>.....)..# #B   giant cockroach.  .####.. #......<j..# #...O h O h :B.O h 3-7.7 (1.0 O h$ _O h O h/ O _You see here a +0 dagger.O hS4 # .. #..... #. ..# #....# #.### ... #....# #... #.# #....# ###..## #..##....# ##.# #..#....####..####.#...##.#####.)O hT.##.#.##...B###.##..#### .....##.....##.## #..... ####..#.#.. .........####... .>.....)..# #... ..... .#### #......<j..# #O h:`O h`.=8O hgO hj\ _The giant cockroach barely misses you.P hw4 # .. #..... #. ..## #....# #.### ... #....# #... #.# #....# ###..##P h5 #..##....# ## ## #..#....####..####.#...##.#####..).##..##...B###.##..####. .....##.....##.## #... ...... ####..#.#P hc5.. ...####.. .>.....)..# #..b ......b   bat (asleep)P h5... .#### #......<j..# #P h:P hA B.  A bat comes into view.The giant cockroach attacks as it pursues you!P hB&9P hIP hK\ _The giant cockroach barely misses you.P hH  You hit the giant cockroach.  The giant cockroach is moderately wounded.P h'50P hP h\ _The giant cockroach barely misses you.P h! r  You hit the giant cockroach but do no damage.P h P h y  The giant cockroach is moderately wounded.P h _b.bP h &1P hF P h, J _The giant cockroach bites you but does no damage. x2P h `  You hit the giant cockroach. You touch the giant cockroach.P hf P h P h .b.b   bat  You kill the giant cockroach!P h.82P h:P hP _The bat barely misses you.Q h D  You hit the bat.  The bat is moderately wounded.Q hDQ h^Lj.Q hMQ hKM&3.6 (0.9Q h4SQ hUI _The bat misses you.Q hQ h+Q h $Q h&H _No target in view!Q hȇQ h_Q hQ hZ Q h:_No target in view!Q h^Q h^Q heQ hiH _No target in view!Q h  # .. #..... #. ..## #....# #.### ... #....# #... #.# #....# ###.. #..##....# ## ### #..#....####..#####...##.#####.).##.##....###.##..####Q h J._.....##.....##.## #. ......b####..#.# ........ ... .......(. .>.....)..# # b   bat ......... .....###Q h  #......<j..# #Q h Q h Q h m b.  Found 5 poisoned darts. Found a sacrificial altar of Ru.Q ho -4.6 (1.0Q hy Q h; : _The bat hits you but does no damage.Q h, L # .. #..... #. ..## #....# #.### ... #....# #... #.# #....# ###.. #..##....# ## #####..#....####..#...##..)..##b...###.##..####._.....##.....##.## #.........####..#.Q h 9........... ............(.#.>.....)..# . .......... ............ #......<j..#Q h BQ h  l l   frilled lizard (wandering)A frilled lizard comes into view.Q h &5Q h/ Q h : _The bat hits you but does no damage.Q h  # .. #..... #. ..## #....# #. ... #....# #... #.# #....# ### #..##....# ## #####..#....####..Q h .####...##..).#......##b...###.##..._.....##.....##.## #.......####..#......... .........(l#.>.....)..#.........................  #......<j..#Q h Q h Q h* Q ho &b.Q h .-6Q h Q hѯ R h) # .. #..... #. ..## #....# #. ... #....# # #.# #....# ### #..##....# ## #####..#....####...####...##..b...).#......##....###.##..._.....##.....##.## .....####..#R h*P...... .....(l#.>.....)......l.l   frilled lizard (wandering)........ #......<j..R hW,R h$.R hD/R hz8\.b.lR h9.=7R hCR hFP _The bat barely misses you.R h_  The frilled lizard hisses angrily.  You hit the bat.R h؏R hי†l   frilled lizardl.R h6518.5 (0.9R hܣR h{G _You kill the bat!R h.. #..... #.### #.# .... #.###.###..#####..#....####..#..####...##...........#...........)...###....###.##..##...._.....##.....##.## .......####..#..............(.#.>.....)l..............#......<jj.R hR hR hբ8l.B   giant cockroach (wandering)l   frilled lizardBR hn5-9.5 (1.0R hӪR h _A giant cockroach comes into view. _You see here a bat corpse.R hO A..## #....# #.##. #....# #...#.# #....# ####..##....# ##...#####..#....####..##..####...##...........##.............)...#.....†##....###.##..###R hO ....._..@..##.....##.## .......##..#..................#.l(.#.>.....)..#..............#.B...#<j..#R hSP ..##......j...# #R hR R hFS R hA\ l.BB.R hF] H-60 _R h e R h@g R hW!  ..... #.# #...##.##....# ##..#####..#....####..##..####...##...........#...........)...#.....†##....###.##..###...._.....##.....##.## ...@...####..#......l..............#..(.#.>.....)R h" ..............B#.....#<jS   adder (asleep) ##......j.B   giant cockroachS # l   frilled lizardR h>& R h0 B.  An adder comes into view.R h1 .=1R h]9 R hi< F _The frilled lizard bites you but does no damage.R hA R h R h :B.R h &2R hR h]  R h _You closely miss the frilled lizard. The frilled lizard barely misses you.S ho  You hit the giant cockroach but do no damage.The frilled lizard bites you.S hp]7---3.4 (0.9S hFxS h{G _The giant cockroach bites you but does no damage.S he  You hit the giant cockroach.  The giant cockroach is heavily wounded.The frilled lizard bites you.S hwfj5------4.4 (1.0S hqS hsG _The giant cockroach bites you but does no damage.S h^:The giant cockroach is heavily wounded.  The frilled lizard bites you. _The giant cockroach bites you but does no damage.  You barely miss the giant cockroach. Your touch misses the giant cockroach.The giant cockroach is heavily wounded.  S h;-5.3 (0.9S hCS hqFT _The frilled lizard misses you.S h-A  You hit the giant cockroach.S hS hu .SSS hl   frilled lizard.  You kill the giant cockroach!S h056.2S hS hF _The frilled lizard bites you but does no damage.S h^  You hit the frilled lizard. You touch the frilled lizard.S hS hzS h l.S.S h 087.1S h~S hR _You kill the frilled lizard!S h N #.###.##.##..#####..###..##..####...##...........#S hc ...........).....#.....†##....###.##..###...._.....##.....##.## .......####..#..................#(.#.>.....)..............S#S h ......#<j ##......j. S h V##..## S h S h <S.S h7 A----S hi 8.1 (1.0S h= S h T h #.# #....# ### #..##....# ##. #####..#....####.. ..####...##. ......). .#.....†##....###.##.. ....._.....##.....##.##  .####..# . .(.#.>.....).. .S T h x. .#......<j...##......j....#.##..##.#T h T hG T hS.r   rat (wandering)rT hv`6==-9T hBT h V _A rat comes into view.T hz#.# #....# ### TwoGrow the Vexing#..##....# ##.. Demonspawn. #####..#....####..# Health: 16/19 ====================----..####...##...........## Magic: 5/5========================.............).......... AC: 3Str: 8.#.....†##....###.##..## EV: 11Int: 15....._.....##.....##.## SH: 0Dex: 13............####..#..... XL:  2 Next: 58% Place: Dungeon:2.......@................ Noise: ---------  Time: 1269.1 (0.0).......S...(.#T hc[m.>.....).. a) +1 dagger........................ Throw: 19 stones.....................................#......<j..............##......j... S   adder............#r   rat (wandering)....r##..##.# _You kill the frilled lizard! _A rat comes into view.Throw: 19 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)T hS@ )#.# #....# ### TwoGrow the Vexing#..##....# ##.. Demonspawn. #####..#....####..# Health: 16/19 ====================----..####...##...........## Magic: 5/5========================.............).......... AC: 3Str: 8.#.....†##....###.##..## EV: 11Int: 15T hA ....._.....##.....##.## SH: 0Dex: 13............####..#..... XL:  2 Next: 58% Place: Dungeon:2.......@................ Noise: ---------  Time: 1269.1 (0.0).......S...(.#.>.....).. a) +1 dagger........................ Throw: 19 stones.....................................#......<j..............##......j... S   adder............#r   rat....r##..##.#Throw: 19 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)  You throw a stone.T hB   The rat squeaks loudly.T hi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (29% to hit)  You throw a stone.  The rat squeaks loudly.stone hits the adder but does no damage.T h Gr.T h 4---==70.2 (1.18T hj T h - _The adder bites you. x2U h|U h?r.U hdy13-----1.1 (0.9U hU hn _You hit the adder but do no damage. The adder bites you.U hU h  You completely miss the adder.A ball python comes into view.U hU hV wS....r.w   ribbon wormS   adderS   ball python (constriction, wandering)r   ratU hH+The adder misses you.U hB-2.0U h8U h^ _A ribbon worm comes into view.U hF #.# #....# ### TwoGrow the Vexing#..##....# ##.. Demonspawn. #####..#....####..# Health: 13/19 ================--------..####...##...........## Magic: 5/5========================.............).......... AC: 3Str: 8.#.....†##....###.##..## EV: 11Int: 15....._.....##.....##.## SH: 0Dex: 13............####..#..... XL:  2 Next: 58% Place: Dungeon:2.......@................ Noise: =--------  Time: 1272.0 (0.0).......S... hH m(.#.>.....).. a) +1 daggerw....................... Throw: 18 stones........................S....r.......#......<j..............##......j... w   ribbon worm............#S   adder.....##..##.#S   ball python (constriction, wandering)r   ratThe adder misses you. _A ribbon worm comes into view.Throw: 18 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)U h =#.# #....# ### TwoGrow the Vexing#..##....# ##.. Demonspawn. #####..#....####..# Health: 13/19 ================--------..####...##...........## Magic: 5/5========================.............).......... AC: 3Str: 8.#.....†##....###.##..## EV: 11Int: 15U hb ....._.....##.....##.## SH: 0Dex: 13............####..#..... XL:  2 Next: 58% Place: Dungeon:2.......@................ Noise: =--------  Time: 1272.0 (0.0).......S...(.#.>.....).. a) +1 daggerw....................... Throw: 18 stones........................S....r.......#......<j..............##......j... w   ribbon wormU h G............#S   adder.....##..##.#S   ball python (constriction)r   ratThrow: 18 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)  You throw a stone.  The ball python hisses angrily.U h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (29% to hit)  You throw a stone.  The ball python hisses angrily.stone hits the adder but does no damage.U h a  The adder barely misses you.U h kS...r......U h 14=3.1 (1.17U h$ U hR' f _The rat twitches its whiskers.V hx  You hit the adder. Your touch misses the adder.The adder is lightly wounded.V hy,V h|D  The adder bites you. x2  V h\};You are poisoned.V h.w.S..r.....V h11=======----40Pois V h;V h, _The adder poisons you!V h6#.# #....# ### TwoGrow the Vexing#..##....# ##.. Demonspawn. #####..#....####..# Health: 11/19 =============-----------..####...##...........## Magic: 5/5========================.............).......... AC: 3Str: 8.#.....†##....###.##..## EV: 11Int: 15....._.....##.....##.## SH: 0Dex: 13............####..#..... XL:  2 Next: 58% Place: Dungeon:2.......@................ Noise: =--------  Time: 1274.1 (0.0)V hD.......S...(.#.>.....).. a) +1 dagger.w.S..r................. Throw: 17 stones........................ Pois .............#......<j..............##......j... w   ribbon worm............#S   adder.....##..##.#S   ball python (constriction)r   ratYou are poisoned. _The adder poisons you!  Throw: 17 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 29% to hit)V hG#.# #....# ### TwoGrow the Vexing#..##....# ##.. Demonspawn. #####..#....####..# Health: 11/19 =============-----------..####...##...........## Magic: 5/5========================.............).......... AC: 3Str: 8.#.....†##....###.##..## EV: 11Int: 15V h....._.....##.....##.## SH: 0Dex: 13............####..#..... XL:  2 Next: 58% Place: Dungeon:2.......@................ Noise: =--------  Time: 1274.1 (0.0).......S...(.#.>.....).. a) +1 dagger.w.S..r................. Throw: 17 stones........................ Pois .............#......<j..............##......j... w   ribbon worm............#S   adder.....##..##.#S   ball python (constriction)V h"|r   ratThrow: 17 stonesV hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineV hړAim: an adder (lightly wounded, 29% to hit)  You throw a stone.  The stone hits the adder but does no damage.V hi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (lightly wounded, 29% to hit)  You throw a stone.  The stone hits the adder but does no damage.adder is lightly wounded.V h ,V h( r.w.S..V hw) 9/19 --5.2 (1.16V h2 V h4 a _You feel sick. The adder barely misses you.W h... #....# #...#.# #....# ### #..##....# ##.... #####..#....####..####...##....###.............)............#.....†##....###.##..###....._.....##.....##.## #W h[H.####..#..................#......rS...(.#.>.....)..#..w.S.....#.......<j..#.##......j...#............# #.....##..##.##W h@W hX  You feel sick. The adder attacks as it pursues you!W hMW h7W h6 rSS...w.  The adder closely misses you. The rat attacks as it pursues you!W hn8---60W hW h; _The rat bites you but does no damage.W hc ..## #....# #.###... #....# #...##.# #....# ### #..##....# ##..... #####..#....####..####...##....####.............)............#.....†##....###.##..###....._...@.##.....##.## #.....####..#W h X........rS...............#.....S.....(.#.>.....)..# ...w......#.......<j..# .##......j...#.............# #.W h W h` W h W h- W h rS...S.wW hI T7---7W h 7Pois W h W hr# L _You feel sick. The adder bites you but does no damage.W h &.. #..... #. ..## #....# #.### ... #....# #...###.# #....# ###..#W h  #..##....# ##...... #####..#....####..####...##....####.............)............#.....†##@...###.##..###....._.....##.....##.## #.W h; 3rS..####..#...................###......S....(.#.>.....)..# #....w....W h .............###.......<j..# #.##......j...#.W h W h," W h# W h# W h@$ W h$. rSS.w..W h. ?--8W h7 W h: _You feel sick. The rat attacks as it pursues you! The rat barely misses you.X h` #  #..... #. ..## #....### ... #......## #....# ###..# #..##....# ##..... #####..#....####..####...##...###.........@..)...........###.....†##....###.##..####_...rS##.....##.## #..X hT#....S...####..#............................##..w.....(.#.>.....)..# # S   adder....... S   ball python (constriction)............### r   rat.<j..# #X h,X hX hߴS.r.r   ratX hP6--9X hyX h $ _You feel sick.X hp..# .. #..... #. ..## #....# #.### ... #....# #...###.# #....# ###..## #..##....# ##....... #####..#....####.X hq=..####...##@...#####..............)............#.....†##S...###.##..###....._....r##.....##.## #........####..#.#.........................###.....w.....(.#.>.....)..# #.............###X hAu3  You feel sick.X hu,X hvX h' S.rS.w   ribbon worm.wS   adderS   ball python (constriction)r   ratYou are no longer poisoned.X hd5--=80X h X h= _The adder bites you but does no damage.X h`M..  ...# #... . #. ..##.# #.### X hO... #....# #...## #....# ###..## #..##....# ##..... #####.@#....####..####...##...###..........S.)...........##.#.....†##.r..###.##..####.....X h=wS   adder...S   ball python (constriction).w....(.#.>.....)..# #. r   rat....X h,X h2X hSr.S...-1X hX h/X hn 7. . ##... #..... #. ...## #....# #.### ... #....# #. #.###....# ###..# #.@##....# ##.... . #####..#....####..####X ho  ..####...##S..........##### ..........r..)...........## .#.....†##S...###.##..#### ....._.....##.....##.## #. .....####..#.......# ........................### w....(.#.>.....)..# #X hq X hr X hr X h$s X h%z Sr..r   ratX hz d6=-2X h~ X h X hX hTtDrink which item? Potions X h c - 2 potions of invisibility [!] read|quaff[?] describe selectedY hKY hSY hnTwoGrow the Vexing...Demonspawn...Health: 6/19=======-----------------....#Magic: 5/5========================#... #..... #.AC: 3Str: 8...## #....# #.### EV: 11Int: 15... #....# #...## SH: 0Dex: 13#.###....# ###..# XL:  2 Next: 58% Place: Dungeon:2#.@##....# ##..... Noise: ---------  Time: 1282.2 (0.0). #####S.#....####..#### a) +1 dagger..####...##r..........##### Throw: 16 stones............. hn$m)...........##.#.....†##....###.##..####......_.....##.....##.## #.. S   adder............####..#.......# r   rat........................###......w....(.#.>.....)..# # _You feel sick. The adder bites you but does no damage. _You feel sick. The rat attacks as it pursues you! The rat barely misses you. _You feel sick.  You feel sick.  You are no longer poisoned. _The adder bites you but does no damage.  You fade into invisibility!SrSS(unable to see you)S   ball python (constriction, unable to …)r   rat (unable to see you)=3.2 (1Invis Y htY hvK _The adder misses you.Z hC0t  You hit the adder. Your touch misses the adder.Z h1Z h8: Z h69 ... ... ....#  #...  #.  Z h9...##  #.###  ...   #.## Z h9N #S@#  Z h9i. #####Sr# ##...Z h:A ..).. Z h[:†##....### ....._.....##..   Z h;### (.#.>.....)..# The adder is moderately wounded.Z h ... ... ....#  #...  #.  ...##  #.###  ...   #.##  #S@#  . #####Sr# Z h,##... ..).. †##....### ....._.....##..  ### (.#.>.....)..# Z h6 SS.  The rat bites you.  * * * LOW HITPOINT WARNING * * *Z hK3----4Z h Z h#K _The adder misses you.Z h  You hit the adder.  The adder is heavily wounded.Z h S.wandering, unable to see you)Z h &5Z h Z h" Y _The ball python closely misses you.[ hb   You closely miss the adder.The adder hisses angrily.[ h "l  The adder is heavily wounded.[ h*kS.S.[ hz+o4==--==6.1 (0.9[ h2[ h5Q _The rat closely misses you.\ hz  You strike the helpless ball python from behind!  You puncture the ball python!\ h\ h^  You kill the ball python!\ hxS.†ww   ribbon worm (unable to see you)S   adder (wandering, unable to see you)\ h:62--7.0\ h\ hI _The rat misses you.\ h}J 5  You hit the rat.\ hL \ hU uS.†\ hX W5--9\ h_ \ hb G _You kill the rat!] hT..g ....###.S. #..... #. ....### #....# #.##...# #....# #. #@###....# ### ] h)Z#†.##....# ##.... . #####.†#....####.. ..####...##....## ...........w.)...........# .#.....†##....###.##..#### ....._.....##.## #. ####..#....... g   goblin (asleep, unable to see you) ........................#] h] h4] h] hS.w.wandering, unable to see…)] hz5-8.9 (1.0] hy] hs _A goblin comes into view. It is wielding a +0 club.] h"........#.....Sg.  ..... #####... #..... #. #......### #....# #.##.@.# #....# #.###.###....# ### #†.##....# ##... . #####.†#....####.. ..####...##w.## .............)........... .#.....†##....###.##..### ....._.....##.## # ####..#......] hp.Sw.] h]==-9] h#] h*^ hY.............. .....#. .....g. ^ hZ .S... #####... #..... #.#......### #....# #.### #...# #....# #...###@###....# ### #†.##....# ##...^ hJ[u. #####.w#....####..###..####...##...........##.............)...#.....†##....###.##..####....._.....##.....##.## #........##..#...................##^ h ^^ hq^^ haf.Sw†^ h"gS5=90^ hm^ ho^ hY  You catch the helpless ribbon worm completely off-guard!  You puncture the ribbon worm!^ hni    ....... .....#. .....g. .S... # ^ hj  ####...  #.  #......###   #...#   ###@#  #†w#^ h[j s  . #####.†# #... ^ hj 1..). ^ hj q†##....## unable to see you) ^ hj ?....._#..  ^ h?k w###The ribbon worm is severely wounded.^ h{@ F  ....... .....#. .....g. ^ hUA s.S... #  ####...  #.  #......###   #...#   ###@#  #†w#  ^ hA . #####.†# #... ..). ^ h8B †##....## ....._#..  ###^ hhK w S.  The ribbon worm bites you.^ hL R3---=1^ hS ^ hU V _* * * LOW HITPOINT WARNING * * *_ hX  You hit the ribbon worm. You touch the ribbon worm._ h _ h_ hS.†S   adder (wandering, unable to see you)g   goblin (asleep, unable to see you)_ hƶQ---72.8 (0.9_ hs_ hO _You kill the ribbon worm!_ h  ....... ....... ..S..#......g.  ..... # ####... #..... #. _ hU #......### #....# #.# #.@.# #....# #.###.###....# ### #††##....# ##... . #####.†#....####.. ..####...##..## .............)........... .#.....†##....###.##..### .....__ h .....##.## # ####..#......_ h _ hn ?S._ h 5-3.8 (1.0_ h _ h _ hP"J.........S......#.#......g.#  ......# # ####...# #..... #. _ h'Q#.....@### #....# #.##.####...# #....# #.###.###....# ### #††##....# ##.. . #####.†#....####.. ..####...##..## .............).......... J   endoplasm (asleep) .#.....†##....###.##..## g   goblin (asleep, unable to see you) ....._.....##.##_ hWl  An endoplasm comes into view._ hX_ h+aq.J.S.J_ hae4==-4_ h#j_ hl^ _The endoplasm quivers.` hv ##########.....J.S...#......g ..... # ####..@# . #. .....#####.####...# ..###.##` h=   ### #††##....# ##.. #####.†#....####..####...##....##............)..........#.....†##....###.##..##` h` h` hJS...J` hw&5` h` h ` hW##########S..........J......#g .....` hXc # #####...# . #. #......####.####...# ..# ###.# ### #††# ##.. #####.†#....####..####...##...##............)..........` hF[` h[` hM\` hc_...SJ` htd&6` hj` hl` h, p  The helpless goblin fails to defend itself.  You puncture the goblin!` hc ` h= ` h ..SJ.)` h .97` h ` h J _You kill the goblin!a h##########.......... .S.#.#J.)...#######..... #. #......#### #.##.####...a hֶ'.# ###.#### #††##... #####.†###..#.####...##...........#...........)..#.....†##....###.##..##a h)a ha hGS..J.a hC==8a ha ha h##########.............. S...#.#).....J.######.#..... #.a h #.....@#### #.#####...#.# ###.#### #††###... #####.†#....####..#.####...##...........#...........)...#.....†##....###.##..##...._.....##.....##.##a ha ha hGS...Ja hjR5=9a hM a hPb h9  Casting: Ensorcelled Hibernation (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b h)4b hW/b h0P _You don't know that spell.b h8 b hF P.Sb h 7=300.7 (0.9b h b h ] _You hit the endoplasm but do no damage.c h=o;  You hit the endoplasm.c hx .S The endoplasm is severely wounded.c hy(1.6c hc h@ _The endoplasm hits you but does no damage.c h \  The adder hisses angrily.  You hit the endoplasm.c hk \  You kill the endoplasm!c h c h> d..S.c h R=862.6 (1.0c h .Invis c h c h Y _You flicker for a moment.d hBw##########.....S...#......)d h+x ..... # #####..@# . #. .....#####.####...# ..# ###.## ### #††##....# ##.. #####.†#....####..####...##....##............)..........d hxV#.....†##....###.##..##d h{d hL.Sd hEZ6=-3d hzd hld hk ##########.....S...#) .....d h?l M # #####...# . #. #......####.####...# ..# ###.# ### #††# ##.. #####.†#....####..####...##...##............)..........d hl d hn d hGt T.Sd ht @-4d hx d hz e hr,############................S.#)e hK9 ..... # #####...# . #. #......####.####...# ..# ###.# ### #††# ##.. #####.†#....####..####...##...##e he hPe he hT.Se h5&5e he hZe hi #############............##..................#.....S#.##......@.#e hj #.# ##...# #..... #. #......### #....# #. #.####...# #....# # # ###.###....#  #††##....# ## . #####.†#....####.. ..####...##.e hl e hs 5S.e hu &6e h e hD  Things that are here: _a +0 club; a goblin corpsef h ############## #............###...........................# #....S@#.# #).#  #........# #######...# #..... # #......### #....# #f hG #.####...# #....# # ###.###....# # #††##....# ## . #####.†#....####.f hRf h3rS.)f hB=7f hf hqf h[ _You flicker back into view.f ha  # #.##.f hb #.....S.# #....@.#.# #......).# #.#  ######...# #..... #......### #....# #.####...# #....#  # ###.###....# #††##....#  . #####.†#....####f hWe f hf f hm 7S..f hm R7=8f hu f hJv g hZY` # #g hY.# ###. #...S.# #...@..#.# #......).# #.#  ######...# #..... g h`Z #......### #....# #.####...# #....# # ###.###....# #††##....# . #####.†#....g h^g he .g hfPSSg hf/==9g h-mg ho/ _The adder hisses angrily.g hH 7  You hit the adder.g h i.g h g h& TwoGrow the VexingDemonspawnHealth: 8/20=========---------------Magic: 5/5========================##############AC: 3g h (Str: 8#............#EV: 11Int: 15###.............SH: 0Dex: 13#..............#XL:  2 Next: 131% Place: Dungeon:2#...@..#.#Noise: =--------  Time: 1310.6 (1.0)g h( #......).#a) +1 dagger#........#Throw: 16 stones######...# #.....#......### #....##.####...# #....## ###.###....#g hP #††##....#. #####.†#....### g ht |Things that are here: _a +0 club; a goblin corpse g h _You flicker back into view. _The adder hisses angrily.  You hit the adder. g h 4_You kill the adder!g h; T -You flicker back into view. _The adder hisses angrily.  You hit the adder. _You kill the adder!Your Stealth skill increases to level 3!You have reached level 3!g h /  --more--h h<  h hYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? k h 10/25=6/67 4 36%  k h2 You feel clever. x2; Your demonic ancestry asserts itself...k h k hO s _Frost condenses into a shield before you.l h l h| l h8 l h l h l h l h ,l h l h l hw l h5 l h T11=l h l h l h ,l h l h ,l h l h% ,l hg l h l h 9=l h l h l h8 =2=l hm l h l h ,l h< l hx ,l h l hf ,l h l h l h9 ^3==l h l hQ ,l h l h ,l h l h6 ,l hj l h l h? ^4==l h# l h ,l h. l hb ,l h l h; ,l h- l ht" l h" ^5==l h# l hF' ,l hk( l h+ ,l h, l h]/ ,l hm0 l h2 l h3 ^6==l hr4 l h6 ,l hv8 l h: ,l h!< l hz= ,l hi> l ho@ l h@ ^7==l hkB l h~D ,l hE l hVH ,l h8I l hUK ,l hAL l hM O=l hN l hO d18=l hfP l h|Q l hQ l h}R l hS l hS l hT l hV l hV l hW l hY l h/Z j9==l h@[ l h] ,l h^ l h` l h*a l h-b l hed ,l he l hg l hih i20==l h@i l hk ,l hl l hn ,l hp l h(r ,l h t l hx l hy h1==l hny l hz ,l h{ l h| l h| l h} l h4 l h l hL l hm l h„ h2==l hم l h8 ,l hD l h ,l hC l h~ ,l hؐ l h l h1 h3==l hF l h ,l h l h l hr l h l h l h l hb l h l h 9=l hΣ l hȥ l h[ K4=l h3 l h ,l h l h ,l h l h ,l h l h h - _You start resting.l h 072.6 (62.0)l ha R5==l h 7-3.6 (63l h% l h " _HP restored.m h< m h#>  Spells (Memorise)TypeFailure Level  a - Confusing TouchHexesm h> 216% 3b - Tukima's DanceHexes16% 3  c - Dazzling FlashHexes/Fire30% 3 4 spell levels left m h> ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitn hn hn h\kTwoGrow the VexingDemonspawnHealth: 25/25 ========================Magic: 6/6========================##############AC: 3Str: 8#............#EV: 11Int: 17n h]m###.............SH:  4  Dex: 13#..............#XL:  3 Next: 16% Place: Dungeon:2#...@..#.#Noise: ---------  Time: 1373.6 (0.0)#......).#a) +1 dagger#........#Throw: 16 stones######...# #.....#......### #....##.####...# #....## ###.###....##††##....#n hs. #####.†#....### Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... n hN_Frost condenses into a shield before you. n h\_You start resting. _HP restored.n h2n h$n hMemorise Confusing Touch, consuming 3 spell levels and leaving 1? Y - Yes n h' N - Non hEn h2TwoGrow the VexingDemonspawnHealth: 25/25 ========================Magic: 6/6========================##############AC: 3Str: 8#............#EV: 11Int: 17###.............n h)SH:  4  Dex: 13#..............#XL:  3 Next: 16% Place: Dungeon:2#...@..#.#Noise: ---------  Time: 1373.6 (0.0)#......).#a) +1 dagger#........#Throw: 16 stones######...# #.....#......### #....##.####...# #....## ###.###....##††##....#. #####.†#....### n hYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... _Frost condenses into a shield before you. _You start resting. _HP restored.n h+4.6 (1n hn hRu _This spell is quite dangerous to cast!n h+5.6 (2n hon hn h+6.6 (3n hZn hn hn h$7.6 (4n hn h$ n hQ_You start memorising the spell. You continue memorising. x3n hn h#n h4 c _You finish memorising. Spell assigned to 'a'.n hO n hP  Spells (Memorise)TypeFailure Level  a - Tukima's Dancen hQ *Hexes16% 3  b - Dazzling FlashHexes/Fire30% 3 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exito h{g o h o o hax eTwoGrow the VexingDemonspawnHealth: 25/25 ========================Magic: 6/6========================##############AC: 3Str: 8#............#EV: 11Int: 17###.............SH:  4  Dex: 13#..............#XL:  3 Next: 16% Place: Dungeon:2#...@..#.#o hOy Noise: ---------  Time: 1377.6 (0.0)#......).#a) +1 dagger#........#Throw: 16 stones######...# #.....#......### #....##.####...# #....## ###.###....##††##....#. #####.†#....###  _Frost condenses into a shield before you. _You start resting. _HP restored. _This spell is quite dangerous to cast! o hy _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'a'.o h P  Okay, then.o hr o hn o h . _o h} 3o h; o h o hͅ o h_ $ _o hϋ ,o h ,o h o ho o hߑ ,o h o h o h6 ,o hc o h o h ,o h9 o h o h ,o h o h o h ,o h o h o hq ,o h o hϩ o h ,o hw o h o h ###############............####.............#..............# #.#......#.## #.#......).# ##.#........# #..######...# #. #@## #......### #.o h? 3 #..S##.####...# #. ###..# ###.###. #.# #††##. ... #####.†#. ..####...##... S   adder (asleep) .............).#.....†##.... ....._..o he ,86.6 (9o h /7.6 (10.0)o h+ o h Y _An adder comes into view.o h      ###  #.....  #.#....  #.#).#  ##.#  #..# o h& & #@##   #..S#  ###..#  #.# #†† ... † ..## ...) .#.....† ....._o hT+S     ###  #.....  #.#....  o h8,N#.#).#  ##.#  #..#  #@##   #..S#  ###..#  #.# #†† ... † ..## o h,...) .#.....† ....._o hu4o h35o h ;o hv=] _An adder is nearby!p hDw     ###  #.....  p hsE7#.#....  #.#).#  ##.#  #..#  #@##   #..S#  ###..#  #.# #†† ... † ..##p hEX ...) .#.....† ....._p hh     ###  #.....  #.#....  #.#).#  p heC##.#  #..#  #@##   #..S#  ###..#  #.# #†† ... † ..## ...) p h.#.....† ....._p hp hNp hp h] _An adder is nearby!p hw     ###  #.....  #.#....p hzx  #.#).#  ##.#  #..#  #@##   #..S#  ###..#  #.# #††p hx[ ... † ..## ...) .#.....†p hy( ....._p h$     ###  #.....  #.#....  #.#).#  ##.#  #..#  #@##   #..S#  p hd###..#  #.# #†† ... † ..## ...) .#.....† ....._p hp hvp hZp h!] _An adder is nearby!p h##............# ###. #...# #.#......#.## #.#......).# ##.#..# #..######...# #..#.####......### #.#.@S##.####...# #.p h###..# ###.###. #.# #††##.... #####.†#...####...##................).#.....†##....#....._.....##.......#p h+p hٟ88.0) _p hܥp hDp h( SS  An adder is nearby! _An adder is nearby!is nearby!  The helpless adder fails to defend itself.  You puncture the adder!  The adder is almost dead.p hO) 72---p h) .=9.5 (0.9p h/ p h 2 * _The adder bites you.q hA         ).# q h ##  #.  #.###  #.@S#  ###..#  #.# #†† ... † ..##q had ...) .#.....† ....._q hv         ).#  ## q hZB #.  #.###  #.@S#  ###..#  #.# #†† ... † q hZ..## ...) .#.....† ....._q hq hq h0q h _An adder is nearby!You barely miss the adder.The adder is almost dead.q hգ)90.4q hPq hR _The adder barely misses you.q h[7  You hit the adder.q h[†q hUq hM---391.3q hq hI _You kill the adder!q h(q hq hq hH _No target in view!q hxq hyq hq hH _No target in view!q hl q hm q hr q hu H _No target in view!q h q h q h q h q h. $ _q h Xq h#! q h! D3=q h! q h8# q h# q h4$ q h% ,q hw& q h' q h( q hu( q h'* q h}* a4==q h* q h5, q h, q h, q hH. q h. q h. q hG0 q h0 ,q h2 q hg3 h5==q h3 q h6 q h9 ,q h9 q h5> b  You see here an adder corpse.q h@ q hzA  _q hB q hC q hE ,q hAF q h-I q hJ q h^K 9=q hpL q hGO q hEQ ,q hFR q h~V q hX ,q hvY q h[ q hg] ,q h^ q hD` q hb ,q hc q hh q h1j q hj q hk q hm q hp ,q hq q hs q hv ,q hx q hDz q h{ ,q hO| q hY q h S##.#.# #††##... #...# #####.†#...########..####...##.....#....................)..#........#.....†##....###............_.....##...q h U#......#............########..................#.##@...........(.#.>-..................................................................K.....#............##.......#............# K   kobold (missile, asleep)....... .....##..##.#.....?. .....# q h) q h 414.3 (23.0)  A kobold comes into view. It is wielding a +0 dagger.q hő F-5.3 (24q h֖ q hҚ d _Found a scroll labelled GEVARH GEBB.q htn ##.#.# #†† #...# † ########..####. #..............q hDoK) #........#.....† #............_. #......#....... ####........... #.##@...........(.#.> ............... ............... ............... .K.....#....... .......#....... q hpg ....... .....##  .....?. .....# r h6 ##.#.# #†† #...# † ########..####. #..............) r h]#........#.....† #............_. #......#....... ####........... #.##@...........(.#.> ............... ............... ............... .K.....#....... .......#.......r hn  ....... .....## .....?. .....# r h4r h r h.] _A kobold is nearby!r h@ ##.#.# #†† #...# † ########..####. #..............) #........#.....† r h_AJ#............_. #......#....... ####........... #.##@...........(.#.> ............... ............... ............... .K.....#....... .......#.......  ....... .....##  r hA?.....?. .....# r h ##.#.# #†† #...# † ########..####. #..............) #........#.....†r hC #............_. #......#....... ####........... #.##@...........(.#.> ............... ............... ............... .K.....#....... .......#.......  ....... .....## r hk.....?. .....# r h 4r hr h<] _A kobold is nearby!r h r hc Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 16 stones (quivered) Spells ([,] to cycle) r h M b - Cast: Ensorcelled Hibernation [*/%] inventory [&] all spells[!] focus mode: off|ons hs h)##.#.# #††##... TwoGrow the Vexing#...# #####.†#... Demonspawn########..####...##..... Health: 25/25 ========================#....................).. Magic: 6/6========================#........#.....†##....## AC: 3s h*Str: 8#............_.....##... EV: 11Int: 17#......#............#### SH:  4  Dex: 13####.................... XL:  3 Next: 39% Place: Dungeon:2#.##@...........(.#.> Noise: ---------  Time: 1415.3 (0.0)........................ a) +1 dagger........................ Cast: Ensorcelled Hibernation .....................#...K.....#............##.........#............#K   kobold (missile, asleep)s h?+[....... .....##..##.#.....?. .....# _No target in view! _You see here an adder corpse.  A kobold comes into view. It is wielding a +0 dagger. _Found a scroll labelled GEVARH GEBB. _A kobold is nearby! _A kobold is nearby!s h>s hBs hDs h%( E #...# #####.†#########..####...##. #....................) #........#.....†##....# #............_.....##.. #......#............### ####........#####.##(.#............#K.....##.......#.#.#.....##..##.#^.....?.#.....s h) .... .....s h3 s hQ= 26.3 (1 _s hE s hG s h57########..####...##. #....................) #........#.....†##... #............_.....##. #......#............## ####......######.##(.#..........#s hP8###..K.....###........#..##.#.....##..##.##^.....?.#.....# #......... .....##s h.Bs hL&7s hGUs hOWt h1 #................. #........#.....†##... #............_.....## #......#............# ####.....######.##( #..........t h,3! # # #..K.....# #........#.... #.#.....##..##.# #^.....?.#.....# #......... ..... ###  #.#t h;t hG&8t hEMt hBOt h  #   #........#.....†##   #............_.....   #......#..  t hr ####....   ######.##.(   #   #   #   #..K.....#.   #.#....   #t h.#.....##..##.   #^.....?.#.....#   #. .....   #.##   #.#  t h KK)The kobold shouts!t hI8(t hQ&.t h Td====9Ensorcelled Hibernationt h\t h^E _The kobold throws a stone. You block the stone.t h] H  #  t h   #........#.....†##   #............_.....   #......#.   ####....   ######.##.  t hk  #  #  #  #..K.....#  #.# t h [ #.#.....##..##   #^.....?.#.....#   #.......  t h  #.###   #.#t hg ( t h t h l2---=---t h 20t h t h ; _The kobold hits you with a +0 dagger.u h  You hit the kobold.  The kobold is moderately wounded.u hI---1.2 (0.9u hBu h= _The kobold hits you but does no damage.u h( #.................. TwoGrow the Vexing #........#.....†##. Demonspawn #............_..... Health: 22/25 =====================--- #......#........... Magic: 4/6u hJ================-------- ####............... AC: 3Str: 8 ######.##............ EV: 11Int: 17 #.................... SH:  4  Dex: 13 #.................... XL:  3 Next: 39% Place: Dungeon:2 #...@................ Noise: =--------  Time: 1421.2 (0.0) #..K.....#........... a) +1 dagger #........#........... Cast: Ensorcelled Hibernation #........#.....##..## u h#^.....?.#.....#  #...............  K   kobold (missile) #........###  #........#  _The kobold hits you but does no damage.  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  u hwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  chance to affect: 58%)u h& #.................. TwoGrow the Vexing  #........#.....†##. Demonspawn  #............_..... Health: 22/25 =====================---  #......#........... Magic: 4/6================--------  ####............... AC: 3Str: 8  ######.##............ EV: 11Int: 17  #.................... SH:  4  Dex: 13  #.................... XL:  3 Next: 39% Place: Dungeon:2  u ha#...@................ Noise: =--------  Time: 1421.2 (0.0)  #..*.....#........... a) +1 dagger  #........#........... Cast: Ensorcelled Hibernation  #........#.....##..##  #^.....?.#.....#  #...............K   kobold (missile)  #........###  #........#  _The kobold hits you but does no damage.  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  chance to affect: 58%)u hTK, asleep)u hT+K  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  chance to affect: 58%)  The kobold looks drowsy...u hT3-2.2 (1Ensorcelled Hibernation _u h;u hN=u hlZ p  The helpless kobold fails to defend itself.  You puncture the kobold!u hc D)u ho 3=41-3.1 (0.9u h*w u h+z J _You kill the kobold!v h{J  ##.....†##  #............_...  #......#.....  ####... ######.##  #....... v hzM #  #  ##.  #........#.  #.#.....##..#  #^.....?.#.....#  #...............  ####  #.v h/#  ########## v h{v hW!-4.1 (1.0v h6p  e - 19 stones (gained 3)  Things that are here:v h<+5.1 (2v hSCv hER _a +0 dagger; a kobold corpsew h=3w hpw hzw hw hw hw h3h4==w hw h,w h$w h ,w hw h ,w hw hw hA9=w hw h)w h~5=5====w hw h,w h#w hw hw hw h,w hw hw h4N=====w hrw h,w hw hr,w hw h(w hw hw hw hw h}w hw h?w h[w hw hN6====w hw h4 _Magic restored.w h3w h/w hw ho,w hw hw h,w h= w hy w h w hK<====w hw h$( ####.......... ######.##............(.# #............. #.............. #..............# w h%#..).....#.....## #........#.....#  #........#.....##..##.#  #^.....@.#.....#  #.......  #........######  #........# ########## w hY&w h.0461.0)w h*5,7.1 (22w h;w h>a _g - a scroll labelled GEVARH GEBBw h+3w h|w h. w h w h w h,w h,w hqw hw h%,w h^w hqw h!,w h "w h#w h%,w h+&w h'w h.),w h)w h*w h,,w hG-w h1w h3Bw hp5w h97,w h,8w h8w h:,w h@;w h?w hmA,w hBw h}Dw h G,w h/Hw h@Jw hL,w hMw hOTw hV,w hWw h$Zw hH\w hfl$............_.....##.....##.## # ......#............####..#....... ###.....................## ###.##............(.#.>.....)..# ................ .....................S ....................#w hm<j ).....#............##......j...#. ......#.....# #. ......#.....##..##.# #. ......#.....##.## .# Ensorcelled Hibernation ...............#...## ......#######......... ......# #.#..####.S   ball python (constriction, wandering) ####### #...##...##....#w h|-61.1 (14w h/,2.1 (15w hkw h^ _A ball python comes into view.w h_ ..........####.........................(.#.>.....)..# ......................................#.....)..# ......................................#<j..# )..........#.......@..# ...##..##.# .#.## .# ..........w h##. #.  # ...## ....#w hw hw hw hz w h\_A ball python is nearby!w hi_ ..........####.........................(.#.>.....)..# ......................................#.....)..# ......................................#<j..# )..........#.......@..# w hr...##..##.# .#.## .# ..........##. #.  # ...## ....#w hbzw h~w hw hF w hҋT_A ball python is nearby!w h_ ..........####.........................(.#.>.....)..# ......................................#.....)..# ......................................#<j..# )..........#.......@..# ...##..##.# .#.## .# ..........##.w h?i  #.  # ...## ....#w h\q w hFy w h w h b _A ball python is nearby!w hwC#.....†##....###.##..###....._.....##.....##.## # .....#....####..#......................### ##.##....(.#.>.....)..# #.....S.........### .............<j..# ##..@.##......j...#.#............# #.#.#.....##..##.# #.#.....##.## .#........#...#########......... .....# #.#..####. ###### #..#w hwS.S)w h8=3.0) w h=w h5 _The ball python hisses angrily.x h^...........)...........#.....÷##....###.##..###....._.....##.....##.## #... ....#....####..#.#. #.....................### #.##....(.#.>.....)..# #........x h_)S..........###.......<j..# ##.##......j...#...#............# #.###.....##..##.# #. .#.....##.###.# .........#...## #######......... ....# #.#..####. ##### #x hbx hHiG.Sx hi.-4x hpx hrx h=  You hit the ball python.x hw1.x h}2=5.0 (0.9Ensorcelled Hibernation x hx h2O _You kill the ball python!x hkx hrx h2zx h|H _No target in view!x h"x h0x h!7x hK9H _No target in view!x hx hQx hvx hH _No target in view!x hZ 4M#####..####...##...###............)...........###.....÷##....###.##..####......_.....##.....##.## #.. ....#.....####..#.......#................#### #.##....(.#.>.....)..# #...............####.x hh p.#......<j..# ##......j...#... ....#............# . #.##.##.#..###x h2 x h <-6.0 (1.0 _x h x h y hwM #...# #####.†#....####.. #####..####...##...###............)...........###.....÷##....###.##..####......_.....##.....##.## #.. ....#.....####..#.......#...y h.............#### #.##....(.#.>.....)..# #.........####..#......<j..# # ....#............##......j...#........#.......y hy h@-7y hy hy h(M##.#.# #††# ##.....  #...# #####.†#....####.. #####..####...##...###............)...........###.....÷##....###.##..####......_.....##.....##.## #.. y h....#.....####..#.......#................#### #.##....@.#.>.....)..# #.........#### ..................#......<j..# #........#...#y hy h"&8y hy hT _You see here 5 poisoned darts.z hW z hc &9z hk z hm * _h - 5 poisoned darts{ h x...# #####.†#....####..####.# ####..####...##...........#####.# .................)..##.##.....÷##....###.##..####....._.....##.....##.## #...#{ h x#.##..#.......#..................### .##......#.>.....)..# #.. ........@...............#####<j..# #..###......j...#...#.# ..... #.####.....##..##.# .#. ..#.....##.###.# . .#{ h< ........#...## ....#######.........{ h" { hҼ '70{ h { h/ { h& ###..####...##...........#####.# ................)...........##.#.#.....÷##....###.##..####......._.....##.....##.## #...###.##..#.......#...{ h ..................### ##......#.>.....)..# #.. .......................#####<j..# #..###......j...#...#.# . #.####.....##..##.# ..#. ...#.....##.###.# .. .## j   gnoll (polearm, asleep)........#...##... g   goblin (asleep)#######.........##.g# #.#..####.{ ht { h &1{ h { h s _A goblin comes into view. It is wielding a +0 club.| h...............)..##.#..#.....÷##....###.##..####....#..._.....##.....##.## #...### .#.###..#.......#......................### | h=~#......#.>.....)..# #.. ......................####......#<j..# #.. .#.....##......j...#... .#......##. #.### .#.....##..##.##.| h#. ... .#.....##.###.##. .##........#...##. jjj 3 gnolls (2 polearms, asleep)#######.........##.g# #.#..####.. ... | hW## #...##| h  A gnoll comes into view. It is wielding a +0 halberd.| hѪ| h0| h| hijjj.gjjj| hg1 wandering).g| h/N==2Ensorcelled Hibernation| h| hL* _The gnoll shouts! x2} h}###..####...##..#####.##.............)...........##.#.#.....÷##....###.##..####.... .._#.....##.## #...###......####..#....... .} h'..................#### ##......#.>.....)..# #................#### .........#......<j..# # ..#......##......j...#... ..#............##j. #.### ..#.....##..##.##. #. ..#.....##.###.##........ .## jj 2 gnolls (1 polearm..........#...##...g.... .} h .#######.........##..... ..# #.#..####.. .....} hz ,} h?} hVj.jj} h.gjjj 3 gnolls (2 polearms).} h} h3} h} hh' _The gnoll shouts!} h #..####...##.#####.......)...........##.#.#.....÷##....###.##..####._.....##.....##.## #....#.####..#.#.......} h.#### .##.......#.>.....)..# #.j...####.#......<...# #.#.##.....jj...#.#.##........ #.###.#.....##..##.##........ #. .#.....##.###.##...g.... .   gnoll (polearm)} hx..#...##.........#.........##..... ...# #.#..####.. .....} h} h} hX} h`j.jj..jj 3 gnolls (2 polearms)} h8/--4} h} h-} he@#..####...##.#####.......).....##..#.....÷##....###.##..####._.....##.....##.## #....#} h2A.####..#.# #....#### #.##.......#.>.....)..# #.j....####.#....jj<...# #.#.##...#.#} hAM.##........ #..#.....##..##.##........ #. .#.....##.###.##...g.... . j   gnoll (polearm)....#...##.........#######......} huB...##..... ....# #.#..####.. .....} h+E} hF} hF} hOjjj...jj 3 gnolls (2 polearms)} hQA--5} hY} hY[} hz?#..####...##.#####......).##.#.....÷##....###.##..####._.....##.....##.## #.#.####..#.# ##........} hٵ". ##.##.......#.>.....)..# #.j.jj......#......<...# #.#.##....#.#.##........ #..#.....##..##.##. #..#.....##.###.##...g.... j   gnoll (polearm)...#...##} hN..#######.........##..... .....# #.#..####.. .....} h} h:} hǹ} hj.jj.jj 3 gnolls (2 polearms)} hf&6} h} h} h #..####...##.......)..#.....÷##....###.##..####._.....##.....##.## #.#.####..#.#} h' ....#.##.......#.>.j...)..# .jj.......#......<...# ).....#.##....#.#.##. #..#.....##..##.##. #..#.....##.###.##...g....   gnoll (polearm)......#...##. } h0 ......#######.........##..... ......# #.#..####.. .....} h } h } hG } h } h Sj.jj.gjj 3 gnolls (2 polearms)g   goblin} h &7} h/$ } h& } hR #..####...##. #......). #.#.....÷##....###.##.. #} h ._.....##.....##.## # #......#.####..##....j.#.##.......#.>.....)..#.jj..#g.....<...# .).....#.##.#.#.##. #.#.....##..##.##. #.#.....##.###.##...g....   gnoll (polearm)} h 8......#...##..#######.........##..... .# #.#..####.. .....} h } hE } h } h } h j.gjj..jj 3 gnolls (2 polearms)} h1 } hL 8} h } hP ~ h  Casting: Ensorcelled Hibernation (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ h(~ h8~ hr~ h. P _You don't know that spell.~ hI a....................)...#.....÷##....###.##..###...._.....##.....##.## #............####..#...... ####............j........####.>.....) .........................gjj##......<).....#~ hJ v##....... ..# ##..##.##.###g.............#...##....#######.........## #.#..####.. #######..##~ hL ,~ hiM ~ h>V .jg.j. 2 gnolls (~ h_Z -9 _~ hc ~ h4e ~ h #.....÷##....###.##..###...._.....##.....##.## #............####..#...... ####.....................####j>.....) .......~ hM ..................g.j#.#......<).....###. ..# ##..##.##.###.##...g.............#...##....#######.........## #.#..####.. #######..## ...##~ hp ~ h ~ h ~ h( ~ hR .j.jgj 3 gnolls (2 polearms)~ h ~ h '80~ h8 ~ h>  h+...._.....##.....##.## #............####..#...... ####.....................####.>.....) .............j........... h,-j#g.#......<).....#.##. .. ##..##...##.###.##...g .........#...##....#######.........## h-! #.#..####.. #######..##  ...##....# h0 hl1 h1 h2 h?.jj..jg hB&1 hL hN h ##............####..#.....  ####..............#.##.......#.>.....).. ....... h9..................jj.j#......<...).....#g.##.......... ........#...## .#.....##@.##.##. ^.#.....##.###.##...g.... ..........#...##........#######.........##......# #.#..####.. .....  hK######### #...##  ...##....  ....# h h hT h h {j..j.g h" &2 hX h> hh###........... #####.##..#.>.....) ..................................j....j#......<).....#......## hi ...........g..# .....##..##.# ^##g ..........#...#######.........## #.#..####.. ########..## ...## ....# .. hmB htc.j.g hu&3 h} h h~d7######.###.>.....).............................. #........ #............jj#< #..).....#..........j.##......  hhe#........#............## #.#.....##.g##.##. #^.#.....##.###.##...g.... #........@.#...##........ ########.........##..... #.# #.#..####.. ..... ########## #...## ...#.... he ....#.....#  .....# hih hh hKi hi hqj...jj.g hs&4 h z hn{ h######.##..............#.>.....). TwoGrow the Vexing #................................ Demonspawn #................................ Health: 25/25 ========================  hW#...................j..#......<.. Magic: 4/6================-------- #..).....#...........j##......... AC: 3Str: 8 #........#.........j..##........  EV: 11Int: 17 #........#.....##..##.##........  SH:  4  Dex: 13 #^.......#.....##g###.##...g....  XL:  3 Next: 42% Place: Dungeon:2 #...............@.#...##........  Noise: ---------  Time: 1484.0 (0.0) #........#######.........##.....  a) +1 dagger #........# #.#..####.. .....  Cast: Ensorcelle hhd Hibernation ########## #...##  ...##  ....# jjj 3 gnolls (2 polearms) ....# g   goblin .....# .....#Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to affect: 58%) hOg######.##..............#.>.....). TwoGrow the Vexing #................................ Demonspawn #................................ Health: 25/25 ========================  h;#...................j..#......<.. Magic: 4/6================-------- #..).....#...........j##......... AC: 3Str: 8 #........#.........j..##........ EV: 11Int: 17 #........#.....##..##.##........ SH:  4  Dex: 13 #^.......#.....##*###.##...g.... XL:  3 Next: 42% Place: Dungeon:2  h,#...............@.#...##........ Noise: ---------  Time: 1484.0 (0.0) #........#######.........##..... a) +1 dagger #........# #.#..####.. ..... Cast: Ensorcelled Hibernation ########## #...##...##....#jjj 3 gnolls (2 polearms)....#g   goblin.....#.....#Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to affect: 58%) h  h);  _You don't know that spell.  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (chance to affect: 58%)  The goblin resists with significant effort. h< , haF .jj..jg h8H 3=5.0 (1 hO  hZR S _The goblin barely misses you. hO`  ha  hm  ..jjYou closely miss the goblin. Your touch misses the goblin.The gnoll hits you from afar with a +0 halberd. hp Z3--9 (0.9 hx  h{ L _The goblin misses you. htP ######.##.#.>.....)  #...............  #.............  # h~v.............#......<  #..).....#............##  #.#........jj..##.  #.#.....##.j##.##.  #^.#.....##g###.##...g....  #.#...##.  #.#.##.....  # h$w.# #.#..####.. .....  # #.## ...## ....# 2 gnolls (1 polearm) ....# .....#  .....# hVy hdz hY{ h{ h̃..g   gnoll ( h5-6.9 (1.0 h͊ h hB$ hMR ######.##..............#.>.....) TwoGrow the Vexing  #............................... Demonspawn  #............................... Health: 23/25 ======================--  #......................#......<. Magic: 2/6========----------------  #..).....#............##........ AC: 3Str: 8  #........#........jj..##........ EV: 11Int: 17  #........#.....##..##.##........ SH:  4  Dex: 13  #^.......#.....##.###.##...g.... XL:  3 Next: 42% Place: Dungeon:2  #..............@g.#...##........ Noise: --------- h Y  Time: 1486.9 (0.0)  #........#######.........##..... a) +1 dagger  #........# #.#..####.. ..... Cast: Ensorcelled Hibernation  ########## #...##  ...##  ....#  j   gnoll (polearm) ....#  g   goblin .....#  .....# The gnoll hits you from afar with a +0 halberd. _The goblin misses you.Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to affect: 58%) h6ia ######.##..............#.>.....) TwoGrow the Vexing#............................... Demonspawn#............................... Health: 23/25 ======================--#......................#......<. Magic: 2/6========----------------#..).....#............##........ AC: 3Str: 8  h@j#........#........jj..##........ EV: 11Int: 17  #........#.....##..##.##........ SH:  4  Dex: 13  #^.......#.....##.###.##...g.... XL:  3 Next: 42% Place: Dungeon:2  #..............@*.#...##........ Noise: ---------  Time: 1486.9 (0.0)  #........#######.........##..... a) +1 dagger#........# #.#..####.. ..... Cast: Ensorcelled Hibernation  ########## #...##...##....#j   gnoll (polearm)....#[39;4 hk9mg   goblin.....#.....#The gnoll hits you from afar with a +0 halberd. _The goblin misses you.Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to affect: 58%) h>  hJ  _The goblin misses you.  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (chance to affect: 58%)  The goblin resists with significant effort. h  h _.jg h 3=7.9 (1 h  h T _The goblin closely misses you. hS N  You hit the goblin. You touch the goblin. hU  hV  h^ j.j)j 2 gnolls (polearms) hc 548.8 (0.9 hRk  h9n J _You kill the goblin! hS  Casting: Ensorcelled Hibernation (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h Your spells (cast)TypeFailure Level  a - Confusing TouchHexes hI16% 3  b + Ensorcelled Hibernation Hexes/Ice16% 2 Select a spell to cast[!]/[I] toggle spell headers h h h] ######.##..............#.>.....) TwoGrow the Vexing#............................... Demonspawn#............................... Health: 23/25 ======================--#......................#......<. Magic: 2/6========----------------#..).....#............##........ AC: 3Str: 8  #........#........jj..##........ EV: 11Int: 17  h#........#.....##..##.##........ SH:  4  Dex: 13  #^.......#.....##j###.##...g.... XL:  3 Next: 44% Place: Dungeon:2  #..............@).#...##........ Noise: =--------  Time: 1488.8 (0.0)  #........#######.........##..... a) +1 dagger#........# #.#..####.. ..... Cast: Ensorcelled Hibernation  ########## #...##...##....#jj 2 gnolls (polearms)....#.....#.....#The goblin resists with significant effort. _The goblin closely misses you.You hit the goblin. You touch the goblin. _You hkill the goblin!Casting: Ensorcelled Hibernation (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ha ######.##..............#.>.....) TwoGrow the Vexing#............................... Demonspawn#............................... Health: 23/25 ======================--#......................#......<. Magic: 2/6========----------------#..).....#............##........ AC: 3Str: 8  h/#........#........jj..##........ EV: 11Int: 17  #........#.....##..##.##........ SH:  4  Dex: 13  #^.......#.....##j###.##...g.... XL:  3 Next: 44% Place: Dungeon:2  #..............@).#...##........ Noise: =--------  Time: 1488.8 (0.0)  #........#######.........##..... a) +1 dagger#........# #.#..####.. ..... Cast: Ensorcelled Hibernation  ########## #...##...##....#jj 2 gnolls (polearms)....#... ht..#.....#The goblin resists with significant effort. _The goblin closely misses you.You hit the goblin. You touch the goblin. _You kill the goblin!Casting: Ensorcelled Hibernation (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hP  Okay, then. h h h. _ hl,######.##.#.>.....). #................ #.............. #.............#......<. #..).....#............##. #.#.........j..##. #.#.....##j.##.##.  hn#^.#.....##j###.##...g.... #..#...##. #.#.##..... #.# #.#..####.. ..... # #...##...##....# j 3 gnolls (2 polearms)....#.....#  h , h h|V.j hsh4=-9.8 (1 _ h hM _You see here a +0 club. h######.##..............#.>.....). TwoGrow the Vexing #................................ Demonspawn #................................ Health: 24/25 =======================- #......................#......<.. Magic: 0/6------------------------ #..).....#............##......... AC: 3Str: 8 #........#............##........  EV: 11Int: 17 #........#.....##jj##.##........  SH:  4  Dex: 13 #^.......#.....##j###.##...g....  XL:  3 Next: 44% Place: Dungeon:2 #...............@.#...##........  Noise: ---------  Time: ha[m 1489.8 (0.0) #........#######.........##.....  a) +1 dagger #........# #.#..####.. .....  Cast: Ensorcelled Hibernation ########## #...##  ...##  ....# jjj 3 gnolls (2 polearms) ....# .....# .....# _Okay, then. _You see here a +0 club.  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (chance to affect: 50%) hs######.##..............#.>.....). TwoGrow the Vexing #................................ Demonspawn #................................ Health: 24/25 =======================- #......................#......<.. Magic: 0/6------------------------  h#..).....#............##......... AC: 3Str: 8 #........#............##........ EV: 11Int: 17 #........#.....##jj##.##........ SH:  4  Dex: 13 #^.......#.....##*###.##...g.... XL:  3 Next: 44% Place: Dungeon:2 #...............@.#...##........ Noise: ---------  Time: 1489.8 (0.0) #........#######.........##..... a) +1 dagger #........# #.#..####.. ..... Cast: Ensorcelled Hibernation ########## #...##...##....#jjj  h3 gnolls (2 polearms)....#.....#.....# _Okay, then. _You see here a +0 club.  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (chance to affect: 50%) hXj, 1 asleep) hCh j  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 club (chance to affect: 50%)  The gnoll looks drowsy...  The gnoll hits you from afar with a +0 halberd! hfi 13-----------==90.8 (1Ensorcelled Hibernation  hp  h#s C _The gnoll hits you from afar with a +0 spear. h<n  The helpless gnoll fails to defend itself.  You puncture the gnoll! hS .j hj)The gnoll is almost dead.-1.7 (0.9 h hIq _You block the gnoll's attack. The gnoll closely misses you. hL  ######.##.#.>.....)  #...............  #.............  #.............#......<  #..).....#............##  #.#............##.  #.#.....##jj##.##.  #^.#.....##.###.##...g....  #)j#...##.  #.#.##.....  #.# #.#..####.. .....  # #.## ...## ....# 2 gnolls (1 polearm) ....# .....#  hh L .....# hh  h  h  h .jj.j 3 gnolls (2 polearms) hV G-2.7 (1.0 h  h^ w _The gnoll attacks as it pursues you! The gnoll barely misses you. h ####........... ######.##..............#.> #........ #.......... #......................#< #..).....#............## #.#............## h #..#.....##.j##.##... #^.......#....@##j###.##...g #........j.#...##.. #..#######.........## #........# #.#..####.. ....########## #...## ...##   gnoll ....# ....#  .....# h_ h h.j)jj 2 gnolls (1 polearm) h4=----------1====-3 h;$ h% h^......#####..# ####........#####.##......#.>........................<)........j.....j.^.......#.....##.###g......j)j#...##... h7`..#######.........##.........#..####.. ....########## #...## ...###  ha h|b hc hjj.j.).jj 3 gnolls (2 polearms) hvk@-4 hs ht ha_#......_.....##.....##.##......#....####..# ####..............######.##......#.>.....)  #.#...#................<#..).....#......##.#.#.....@j.....##.#..#.....##..##.##.....#^.#....j##.###.##...g#.......).#...##....#.#######j........##.#........# #.#..####.. ..... h 2 gnolls (1 polearm)########## #...###  hejj.=5 h h-V _The gnoll completely misses you. hF  hH tDrink which item? Potions  hH  c - a potion of invisibility [!] read|quaff[?] describe selected h_ hE h] #............_.....##.....##.# TwoGrow the Vexing#......#............####..#... Demonspawn####.......................... Health: 14/25 =============-----------######.##..............#.>.....) Magic: 1/6====--------------------#............................... AC: 3Str: 8  hHd#............................... EV: 11Int: 17  #......................#......<. SH:  4  Dex: 13  #..).....#............##........ XL:  3 Next: 44% Place: Dungeon:2  #........#.....@j.....##........ Noise: =--------  Time: 1495.7 (0.0)  #........#....j##..##.##........ a) +1 dagger#^.......#.....##.###.##...g.... Cast: Ensorcelled Hibernation #...............).#...##........ h#........#######j........##.....#........# #.#..####.. ..... jj 2 gnolls (1 polearm)########## #...##...##....#The helpless gnoll fails to defend itself.  You puncture the gnoll!  The gnoll is almost dead. _You block the gnoll's attack. The gnoll closely misses you. _The gnoll attacks as it pursues you! The gnoll barely misses you.  h.W_The gnoll completely misses you. hP  Okay, then. h h hC. _ hV htDrink which item? Potions  h c - a potion of invisibility [!] read|quaff[?] describe selected h  hO  h f #............_.....##.....##.# TwoGrow the Vexing#......#............####..#... Demonspawn h ####.......................... Health: 14/25 =============-----------######.##..............#.>.....) Magic: 1/6====--------------------#............................... AC: 3Str: 8  #............................... EV: 11Int: 17  #......................#......<. SH:  4  Dex: 13  #..).....#............##........ XL:  3 Next: 44% Place: Dungeon:2  #........#.....@j.....##........ Noise: =--------  Time: 1495.7 (0.0)  #........#....j##..##.##........ a)  h +1 dagger#^.......#.....##.###.##...g.... Cast: Ensorcelled Hibernation #...............).#...##........#........#######j........##.....#........# #.#..####.. ..... jj 2 gnolls (1 polearm)########## #...##...##....#You puncture the gnoll!  The gnoll is almost dead. _You block the gnoll's attack. The gnoll closely misses you. _The gnoll attacks as it pursues you! The gnoll barely misses you. _The gnoll completely misses you. _Okay, then. h j  You fade into invisibility! h jjjjjj 3 gnolls (2 polearms, unable to see …) h 3-6.7 (1Invis  h/  h- b _The gnoll hits you but does no damage. The gnoll hits you with a +0 halberd. h  You hit the gnoll. Your touch misses the gnoll.The gnoll is moderately wounded. hjj.7.6 (0.9 hB h.R _The gnoll barely misses you. hUL  You hit the gnoll. You touch the gnoll! h h< ).j 2 gnolls (1 polearm, unable to see youYou kill the gnoll! h< 4=698.6 (1.0 _The gnoll completely misses you. h  hFo _Your Unarmed Combat skill increases to level 1! h'l7  You hit the gnoll. hm hv)j.   gnoll ( hazR=949.5 (0.9 h hI _You kill the gnoll! h/ P ##............####..#.. ####..............######.##.......#.> #...................... # ##< #..).....#.....)#...... #........#......## #.#....@##..##.## #^.#....j##.###.##...g #.........).#...##... ########.........## #.# #.#..####..  ########## #...##  ...# h0 g.#  ....# h; E500.5 (1.0 hC  h H q _The gnoll barely misses you. _You see here a +0 club. h'  You hit the gnoll. You touch the gnoll!  The gnoll is severely wounded. h` -1.4 (0.9 hf  h K _The gnoll misses you. h  You hit the gnoll but do no damage.The gnoll is severely wounded.5=2.3 h  hK _The gnoll misses you. hD_  You barely miss the gnoll. h.jwandering, unable to …) h2====3.2Ensorcelled Hibernation h h^ _The gnoll is severely wounded. h\###...........######.##..#.>..........................#<).....#.....)......#.........)##..##.^#g............j..).#...#######.........##..# #.#..####.. ########...## ...## ....# h1#. hNunable to see you) hf1----4.2 (1.0 h $ h~&9 _The gnoll hits you with a +0 spear. ht L######.###.>...........................#<).....#.....)......#....)##..##^.......#.....##.#g............j@.).#...#######.........##..# #.#..####.. ########...##  ...##....# #. hu  hz 3j. h{ .-5 h)  hp  hC ######.##.#.> #......... #.......... #.........#...... #..).....#.....)......## #.#............## #.#....)##..##.## #^.#..j..##.###.##...g #.).#...## #.#.## #.# #.#..####..  # #...##  ...## ....#  ....#  .....#  .....# h3 h8j. h@-6 h h h  ####..... ######.##......#.> #.. #...... #......................# #..).....#.....)......## #.#............## #........#.j..)##..##.##... #^.......#..@..##.###.##...g #........).#...##.. #........#######.........## #........# #.#..####.. ..########## #...## ...##  ....# ....#  .....# ho  h 2=---=====7 h  h S _The gnoll closely misses you. hev  You catch the helpless gnoll completely off-guard!  You puncture the gnoll! hmC) hn hw####....................... TwoGrow the Vexing######.##..............#.>... Demonspawn#............................ Health: 12/25 ===========-------------#............................ Magic: 2/6========----------------#......................#..... AC: 3Str: 8#..).....#.....)......##..... EV: 11Int: 17#........#............##..... SH:  4  Dex: 13#........#.)..)##..##.##..... XL:  3 Next: 119% Place: Dungeon:2 hPy#^.......#..@..##.###.##...g. Noise: ---------  Time: 1508.2 (1.0)#...............).#...##..... a) +1 dagger#........#######.........##.. Cast: Ensorcelled Hibernation#........# #.#..####.. .. Invis ########## #...##...##....#....#.....#You barely miss the gnoll. _The gnoll is severely wounded. _The gnoll hits you with a +0 spear. _The gnoll closely misses you.You catch the helpless gnoll completely off-guard!  You puncture the gnoll! hz - _You kill the gnoll!You have reached level 4! h/  --more-- hŭ 5/317--94% Ensorcelled Hibernation  h  h8 R _You feel stronger. h  h  h  h F _Unknown command. hm4 hn hxr, hw hx, h{ hj6= h  hȅ hF9-- h  h h$W3==== hˍ h , hޒ h=97 h<== h h, hJ h΢ hB===== hL h^ h hȨ hb8= h h~, h h, hµ h7, h h99 h,c=4=== h h, h h, h h, h h hb~20===== h h, h h h@ h h, h h hYX1== hz h9, h hg5==== h h6, h! h  h _2== h  h, h h h'S==== h h , h5 h.+ hu=j 38.2 (30.0) _You start resting. hvD23=9.2 (31Invis  h!L hNY _You flicker for a moment. h  h  hv  h , h  h  h  h  h , h  h 4=6=== h_  h , h  h  h l 44.2 (5.0) _You start resting. h 35.2 (6 h  h [ _You flicker back into view. h]#......#####..# ####..............######.##......#.>#........#..........#.................#..).....#.....)......##.#.#............##.#..#.).@)##..##.##.....#^.......#.....##.###.##...g#.......).#...##....#.#######.........##.#........# #.#..####.. ...########## #...### # h h+6.2 (1 h* h h#......_.....##.....##......#....####..# ####..............######.##......#.>#.#.........#......................<#..).....#.....)##.#. h#....@.......##.#..#.)..)##..##.##.....#^.......#.....##.###.##...g#.......).#...##....#.#######.........##.#........# #.#..####.. ....########## #...##  h h 5=====7 h+ h h1-#.#.....÷##....###.##.#............_.....##.....##.##......#....####..# ####..............######.## hY.d......#.>.....)  #.#...#......................<#..).....#.##.#.#............##.#..#.)..)##..##.##.....#^.#.....##.###.##...g#.......).#...##.... h/#.#######.........##.#........# #.#..####.. .....########## #..# h7 hC&8 hL hIQ  Things that are here: _a +0 halberd; a gnoll corpse h h%&9 h, h.& _c - a +0 halberd h,3 h2 hZ h  h? h hdh6== h he, h h@ hG7==== h| h4 _Magic restored. h, h h hU7= h h$, hL h h5==== h h9, h h0 hSD8= h3 h h[ h h, h+ h , h  h  hh9== h h h h h4, h h, h h  hU!i30== hM" h%, h' h+, hg. h0, h1 h4 h4h1== h:6 h5>1 _HP restored. hJ@3 hhA hC hD, hG hH h#K, hwL hvN hO h9P9= hP h7S<  You see here a +0 club. hT hUU _ hU hW hqX, hY h\ hi#..............#......< #..).....#.....†......##......... #........#............##........ #........#.)..)##..##.## #^.......#.....##.###.##...g.... #. hj.......).#...## #.#######.........##..... #.# #.#..####.. ..... ########## #@..##  ###  #......# #......# #......# #......#S   adder (asleep) h k.......# ........S  hZ{077.2 (28.0) h́,8.2 (29 h h Y _An adder comes into view. h`z <)†....... )..)##..##.# #^##.###.# .).#...## #.......  h{ X #.#..####.. .....  #@..##  #......##  #......# #......# #......# #......# .......# ........S h <)†....... )..)##..##.# ^##.###.# .).#...## #.......  h 1 #.#..####.. .....  #@..##  #......##  #......# #......# #......# #......# .......# ........  h.  h!  h)  hJ, ] _An adder is nearby! hf <)†....... )..)##..##.# #^##.###.# .).#...## #.......  #.#..####.. .....  #@..##  h  #......##  #......# #......# #......# #......# .......# ........S hl <)†....... )..)##..##.# ^##.###.# h  .).#...## #.......  #.#..####.. .....  #@..##  #......##  #......# #......# #......# #......# .......# hS # ........  h"  h(  h^0  h2 ] _An adder is nearby! h <)†....... )..)##..##.# #^##.###.# .).#...## #.......  #.#..####.. .....  h : #@..##  #......##  #......# #......# #......# #......# .......# ........S hM0<)†....... )..)##..##.# ^##.###.# .).#...## #.......  #.#..####.. .....  hO #@..##  #......##  #......# #......# #......# #......# .......# ........  hxX h\ hti hl] _An adder is nearby! h..).....#.....†##.. ........#............##. .#.)..)##..##.##. ^#.....##.###.##...g.... ........).#...##........ .#######.........##..... .# #.#..####.. ..... ######## #####...##  #.....@## #......# #......# #.......# ..S.######## hN9.2 (1.0) _ h h h?.. )..)##..##. ^....##.###g ........).#...##....#######.........## #.#..####.. ######### #####...##  #......##   h)#..S########  hR h'80 hK h h})..)##..## ^....##.###.##...g ........).#...##....#######.........## #.#..####.. ######### #####...##  #......##  #..S########  h  h&1 h hE h7<^....##.#g  hw........).#...#######.........## #.#..####.. ######### #####...##  #......##  #..S######## h h0&2 h h> X........).#...#######.........## #.#..####.. ######### #####...##  #......##  #. h@ d.S#########  hG  h9L &3 hQ  hS  h^ 8#######.........## #.#..####.. ######### #####...##  #......##  ##..S..(... h >#############.  h  h &4 hO  hJ . _Found 4 silver javelins. h n  The helpless adder fails to defend itself.  You puncture the adder! h F†  h 2/32245.1 (0.9 _You kill the adder! h  h i _Your Fighting skill increases to level 1! h^i3 hj hn hp hr$ _ hv, htx h!y hy hb  You see here an adder corpse. hˁ h` _ h1 h h hY h h h͎, h+ h h, h hHD  You see here 4 silver javelins. hכ h\ _ h h h# #.#..####.. ..... ### #####...##  #......## #......# .#......# .. h #......# #.###......########...###.......##...................†..(.@....#92.1 (7.0.#############..###  ..... ......#..........<..............>.. h h+3.1 (8 h h=r _Found a stone staircase leading up and a stone staircase leading down. h h hH _No target in view! h3 h hu h8# #.#..####.. .....  #####...## #......## .#......# .# h|#......# .. #......# ##.# ##......##...##.##...†..(..@...# .#..### ...... ........#....#.......<...#g   goblin (asleep) h......#.....g....>..# h&0 h$ +4.1 (1 h hu _A goblin comes into view. It is wielding a +0 dagger. hE.# #.#..####.. .....# #####...## #......## . #......# .# #......# .. #......# ##.# ##......# h#...### #.##. .†..(.@....# .#..### ...... ........# ....# .......<...# ......# .....g....>..# h# h^+&5 h=2 h4 hrK6.# #.#..####.. .....# #####...## #......## . #......# .# #......# .. #......# ##.# hLx ##......##...### #.##. .†..(@.....# .#..### ...... ........# .......# .......<.# ...........# .....g....>..# hT hX&6 h] h_ hw.# #.#..####.. .....# #####...## #......## . #......# .# #......# hx .. #......# ##.# ##......##...### #.##. .†...# .#..### ...... .......# ..........# .<...# ...#  .....g....>..# h hĄ&7 hb h>U _You see here 4 silver javelins. h h &8 h ha+ _i - 4 silver javelins h # #.#..####.. .....  #####...## #......## . #......# .# #......# .. #......# ##.# ##......##...### #.##. .†.# .# hN ..### ...... ........#..........#.<...#...#  h{  h &9 hi  h  h< O# #.#..####.. .....  #####...## #......## . #......# .# #......# .. #......# ##.# ##......## h ...### #.##. .†.# .#..### ...... ........#..........#.......<...#............#.....g....>..# h ho(600 h  hP h<## #####...##  #......## ..#......# #.# #......# ... #......# ##.# ##......########...####.......##............  h]..†..# .#############@.###  #..........#............#..................<...#..............# g   goblin (asleep)......g....>..#..............# hw h&1 h h h #......## .. #.#... ##.# ########...###.#............ hUv..†.........# #############..#### #.....@....##..#..#<.g....>......## h{ hո_g.g hȺO===2Ensorcelled Hibernation h hA( _The goblin shouts! h~ #.#... ##.# ########...###..............†.........# #############..#### ##..........###..#..#< h0g.......>.### hȀ hc(g. h0---3 h h hV ... ##.# ########...###.............. h0X ]†..# #############..#### ##..........##..##..#g..<....>.### ############ hwb  hd P=--4 h1k  hm 4 _You block the goblin's attack. h  You miss the goblin. Your touch misses the goblin. hc U0--5 hu  h ; _The goblin hits you with a +0 dagger. hk hi27----6.0 (0.9 h & h(x _You closely miss the goblin. The goblin hits you with a +0 dagger. h*8  You hit the goblin. hD) h8=-59Ensorcelled Hibernation  h hJ _You kill the goblin! hn ##.# ########...###..............†..# #############..#### h3##..........##..##..<....> h h5-7.9 (1.0 h1 h+  Things that are here:  h N_a +0 dagger; a goblin corpse h% h ########...###..............†.#  h4N#############..#### ##..........##..##..)..<. hVA>. h hG-8 _ h5 h h U ..............†.# #############..#### ##..........## h ..##..)..<....>. h7 1## h  h &9 ha'  h )  h3 h h h@U9= hV h, h3 h, h¶ h-, hk hib30= h߾ h h h h/, ho h<, h hh1== h h h, h h, h h, h h! hRa2== h h h, h h( h, h h hj, h h h h/#= hP h h  h3 hZ h\ h h h7  hM  h  h, h hw h., h h h#, h h h, hP h hi , h! h[" h#, hV$ h% hC' he' h' h) h+, h+ h. h<G #......# ##)..# ##......######## ##..... #.......##........=... ........†.......b. .#############..# ##....... h>=R #..... ##........##.....########.........#..............).########......... h[=# #.........## #............# ##........ ht=#### h=##....... b   bat (asleep)######## h= hIx 36.9 (27.0)  A bat comes into view. hmI hI hO\.bb h QK7.9 (28Ensorcelled Hibernation hU hJXh _Found a twisted gilded ring and a sling. h   ##)..#  ##.....  #..=... † #......  #......  h4 #.....  ##....b######## #......@..............) #.......#######..... #.......#  hV%... ##.....##  hr ##...#  h'####  h! h\   ##)..#  ##.....  #..=... † #......  #......  #.....  ##....b######## h^#......@..............) #.......#######..... #.......# ... ##.....##  ##...#  ####  h  h h h$ hZ _A bat is nearby! h Q   ##)..#  ##.....  #..=... † #......  #......  #.....  ##....b######## #......@..............) #.......#######..... h #.......# ... ##.....##  ##...#  ####  hV    ##)..#  ##.....  #..=... † #......  #......  #.....  ##....b######## #......@..............) hě #.......#######..... #.......# ... ##.....##  ##...#  ####  hC   hӣ  hf  h!  hp Z _A bat is nearby! h 3   h> B ##)..#  ##.....  #..=... † hj F #......  #......  #.....  h ? ##....b######## h R#......@..............) #.......#######..... hɾ ' #.......# ... h 5##.....##  ##...#  h '####  h# ! htT    ##)..#  ##.....  #..=... † #......  #......  hT #.....  ##....b######## #......@..............) #.......#######..... #.......# ... hU ##.....##  ##...#  h*U N####   h[  h\  hPd  hSf   hf L_A bat is nearby! h z   ##)..#  ##.....  #..=... † h #......  #......  #.....  ##....b######## #......@..............) #.......#######..... #.......#  h D... ##.....##  ##...#  h̤ H####  h:A   ##)..#  ##.....  #..=... † #......  #......  #.....  ##....b######## h; #......@..............) #.......#######..... #.......# ... ##.....##  h~;##...#  ####   h-D hqF h%N hrPZ _A bat is nearby! h   ##)..#  ##.....  #..=... † #......  #......  #.....  ##....b######## #......@..............) #.......#######..... #.......# ... ##.....##  ##...#  ####  h* h%   ##)..#  ##.....  #..=... † #......  #......  #.....  hT ##....b######## #......@..............) #.......#######..... h#.......# ... h[##.....##  hZ##...#  hD####   h.  h h h1 hpZ _A bat is nearby! hUr, hs} h8=8.9 (1.0) hw h _A bat is nearby! _You closely miss the bat. The bat hits you but does no damage. h  h  hT &b. h -9.8 (0.9 h(  h=* w _You completely miss the bat. The bat hits you but does no damage. h  #......# #### #......#  ##)..####......####### ##.....##.......## #..=............†.... #........#############... ## h  #....b# ## ##....@########....... #...............) #.#######....... ..# #..## ...######...... h $####### h'  h*  h '.b. h@ .40.8 (1.0 h  h I _The bat misses you. h V #......# ##### #......# ##)..####...... ##.....##.......## #..=............† h Q #.## #.# ## #.....# ## h  ##...@.## h5 W #...b. hR V #.# hm w #.# # h  ##.....## # ##...## ## h + ##### h H ##  hf  h  hڮ  hۯ &1 h  h Q _The bat closely misses you. h_ 5  You hit the bat. h+j D. hAs n62Ensorcelled Hibernation  hB{  ha}   h} 9_You kill the bat! hU  h' h. h0H _No target in view! h h h hH _No target in view! h!f hyn hv h xH _No target in view! h( h/ hG^ _No target in view! h h h hy H _No target in view! h h hO h>@ _No target in view! hE h hq hº hf6 h> hE hH h. h/ h h ho3 hq hQu hy h_~: _ hB h, h4 hU h, h h h3 hd hB hR; #........# #.#..##  ########## #####...##   #......##   #......#   #......#   ##### #......#  h  ##)..####......####   ##.....##.......##   #..@............† hʩ-   #........###########  h  #.......## ##   h ##.....## ##   h/ ##.....########   h #.............   #.......#####   #.......#.....   hl ##.....## #.....  hܪ hp+6.8 (4 hE-7.8 (5 hm h) _j - a ring of wizardry h5 h7Put on which piece of jewellery? Jewellery (go to first with "=)  hC7 j - a ring of wizardry[?] describe selected  hd7[!] equip|wield|wear|put on[tab] equip|unequip h'@  hF  hfN p #........# #.#..## TwoGrow the Vexing  ########## #####...## Demonspawn  #......##Health: 32/32 ========================  #......#Magic: 7/7========================   hN #......#AC: 3Str: 9  ##### #......#EV: 11Int: 17  ##)..####......#### SH:  4  Dex: 13  hN # ##.....##.......##.. XL:  4 Next: 26% Place: Dungeon:2   h:O 1#..@............†... Noise: ---------  Time: 1647.8 (0.0)   h_O #........########### a) +1 dagger  #.......## ##... Cast: Ensorcelled Hibernation  hO ##.....## ##....   hO w##.....########.....   h3P "#...................   #.......#######.....   #.......# #.....   ##.....## #.....  _No target in view!  hRP r_No target in view! _No target in view!  hlP R_No target in view! _No target in view!  hP _j - a ring of wizardry hX  h] -8.3 (0.5 hRd  hf 3 _j - a ring of wizardry (worn) h= M######..............# #.#..############ #####...###  #####   ##)..####.####.@...##.......## h u.............†.........###########  #.......## ##..... #.......# h3 hC-9.3 (1.0 h$ h' h_M.......).#######..............# #.#..############ #####...###  #####   ##@..###### h0##.....##.......##.......†...  #........###########.......# h h%'50 h hBN _You see here a +0 sling. hVS hTW&1 h\ hN_$ _k - a +0 sling hr hs hs h} hZ h, h h1 hv h2 h h, h[ hY h h. hݒ hՕ h, h_ h  hg, hK h h{, ht hs h, h hj h, h@ hҲ h h h  hX hS, h h h, h, h ` h h+ h h h" h h he h h h h  h h h h h5 h h h h h, h<  h' hD* h* h+ h7/ h4 h5 h6 h8 h:, hy; h@ hB, hC hyF hG, hH hJ hpf, hOg hzi hk, h l ho h2q hTq hr h&u hAv, hsw hy h{, h| h h, h hn h5, h h h, hu h hS hw h hz hϑ, hM h h h! h h7 h , h h h,, h h h=.##........##.... ....##.........# .# ###............# .#  ######....##..##.##  #...## .....#  ###.## #....# .  #...# #....#..B  ###.########........ #####...####....@...# ............... h .......#########....# ###..#### #....# ........## #....# .........## ###### hB   giant cockroach (asleep) ..........#  hڱ\...)..<...#  h 6..........# h091.3 (40.0) h,2.3 (41 hT hb _A giant cockroach comes into view. hDH .... .# .....# .#  ..##.##  #...## .....#  ###.## #....# .  #...# #....#..B  ###.########........ .####....@...# ............# #######....#  #....#  #....#  ###### )..<...# h .... .# .....# .#  ..##.##  #...## .....#  ###.## #....# .  #...# #....#..B  ###.########........  h>?.####....@...# ............# #######....#  #....# #....# ######  hO)..< h h h hcf _A giant cockroach is nearby! h( .... .# .....# .#  ..##.##  #...## .....#  ###.## #....# .  h}.#...# #....#..B  ###.########........ .####....@...# ............# #######....#  #....#  #....#  ######  h@)..<...# h .... .# .....# .#  ..##.##  #...## .....#  ###.## #....# .  #...# #....#..B  ###.########........ .####....@...# ............# #######....#  #....# #....# h ###### )..< hM h hw hf _A giant cockroach is nearby! h2 .... .# .....# .#  ..##.##  #...## .....#  ###.## #....# .  #...# #....#..B  ###.########........ .####....@...# ............# #######....#  #....#  #....#  ###### )..<...# h h^  .... .# .....# .#  ..##.##  #...## .....#  ###.## #....# .  #...# #....#..B  ###.########........ .####....@...# ............# #######....#  h D #....# #....# ###### )..< hƷ  h  h  h5 f _A giant cockroach is nearby! h  .... .# .....# .#  ..##.##  #...## .....#  ###.## #....# .  h X#...# #....#..B  ###.########........ .####....@...# ............# #######....#  #....#  #....#  ###### )..<...# h3  h~  .... .# .....# .#  ..##.##  #...## .....#  ###.## #....# .  h~ N#...# #....#..B  ###.########........ .####....@...# ............# #######....#  #....# #....# ######  hk Y)..< hĆ  h  h  h~ f _A giant cockroach is nearby! h K##....#.##. ##........##.... .. ...##.........# .# ##............# .#  ######....##..##.## ...## .....# ###.## #....# .. #...# #....#..B  ###.########.@....... ####...####..#.... h ............# . ......######## ##..#### ## #....# ## ######......#)..<...# h  h83.3 (1.0) _ hW  h  hsP.#.##. .##....#.. ##.........# #.# ....# #.# ######....##..##.## #...## #.....# ####.## #....# ..#...# #....#..B.###.# hP#....####.#.# ..#....# . ## #....#  h)Q@#  hY h_&4 hpe hg ht.#.##. .##....#.. ##.# #.# ....# #.# ....##..##.## #...## #.....# ######.## #....# ..#...# #....#..B.  ###.##....####.#.# ..# h....# ... ..#### #....# ##### #....# #  h h$%&5 h* hf, hm#.##. ##....#.. ##..# #.# # #.# ....##..##.## #...## #.....#######.## #....#..#...# #....#..B. ###.##. h;...####.#.#..#....#...#### #....####### #....# ## #######  hp h&6 hn h h˖;#.##. ##....#.. ..# #.# # #.# ....##..##.## #...## #.....#####.## #....#.  #...# #....#..B..##. ...####. h#..#.#....#. #### #....#### #....# ## #######  h h]&7 h h1 h!\ %#.##. ##....#.. .# #.# # #.# ....##..##.##  #...## #.....# ###.## #....#.  h\ #...# #....#..B.....>.##.####.#...#.#....#. h\ #....### #....#  h\ c# <...# he  hj &8 hrn  hKq ; _Found a stone staircase leading down. h1  The helpless giant cockroach fails to defend itself.  You puncture the giant cockroach! h& E† h[. 589.2 (0.9 h4  h6 S _You kill the giant cockroach! h  h|  h  h H _No target in view! h  hF  hDz  h   h :_No target in view! hh  hp  hu  hOw H _No target in view! h_,  h1  hH6  h38 H _No target in view! h  h!  h  h H _No target in view! hL hd h־ hC _No target in view! h3 h6: hM? hA hzm3 hn hr ht hXyP _ hy, hz h~ h3, hN h h, h h h, hˉ h hd, hf h9 h, hĒ h h, hY h h, hJ h h, h h h, h h h4, h h| h......####.......##.....S<...###.......####..........#.........###..........#.###..######..........#.#....# ##.##............#.##. ...##........##....#.. ......##.........# #.# .####.....###.# ## ######....##..##.## # #...####.....###########Ensorcelled Hibernation hp###.## ##....#.......... #...# #....#..†.....>. ###.########............... S   ball python (constriction, wandering) #######...####........#..........  h)#.....................#.......... .........#########....#.......... hE711.2 (12.0) _ A ball python comes into view. hj.SS) h,2.2 (13 h hU5 _The ball python hisses angrily. hؖ .<...###.......## ...#.........# ...#.###..#### ......#.#....# ........#.##. ....##....#.. ........# #.# .......@###.#  ######....##..##.## # #...####... ###.## ##.... #...# #....#..†.....> hEL ............#....# h. .<...###.......## ...#.........# ...#.###..#### ......#.#....# ........#.##. ....##....#.. ........# #.# .......@###.#  ######....##..##.##  #...####... ###.## ##.... #...# #....#..†.....> ............#....# h5 h ? h*E h G  h ............#....# hYc .<...###.......## ...#.........# ...#.###..####  hc/......#.#....# ........#.##. ....##....#.. ........# #.# .......@###.#  hd ######....##..##.##  hDdp #...####... ###.## ##.... #...# #....#..†.....> ............#....# h j h3v h{ h~b _A ball python is nearby! h| .<...###.......## ...#.........# ...#.###..#### ......#.#....# ........#.##.  h....##....#.. ........# #.# .......@###.#  ######....##..##.## # #...####... hߌ ###.## ##.... h?#...# #....#..†.....> ......... h....#....# h#n .<...###.......## ...#.........# ...#.###..#### ......#.#....# ........#.##. ....##....#.. ........# #.# .......@###.#  ######....##..##.##  #...####... ###.## ##.... #...# #....#..†.....>  h$............#....# h+ h5 h< h=  h>T_A ball python is nearby! hq .<...###.......## ...#.........# ...#.###..#### ......#.#....# ........#.##. ....##....#.. ........# #.# .......@###.#  ######....##..##.## # #...####... ###.## ##.... #...# #....#..†.....> ......... hTr....#....# h_  .<...###.......## ...#.........# ...#.###..#### ......#.#....# ........#.##. ....##....#.. ........# #.# .......@###.#  ######....##..##.##  #...####... ###.## ##.... h e#...# #....#..†.....> ............#....# h1  hy  h<%  h-0 , .....##......####.......#..#......<...###.......##.##S...#.........# ....##..........#.###..####  h0 .##.##..........#.#....# ###.##......#.##. #...##..##....#.. .......##.# #.# ..####............###.  h0 .## ######....##..##.## ## #...####.....########## # ###.## ##....#........  h0 k# #...# #....#..†.....> ###.########.... h1 x#######...####........# ## h51 _..............# _A ball python is nearby! h2  ht9 h. hA 3.0)Ensorcelled Hibernation _ hWG  hH  h~L hZV h\ hs]H _No target in view! hZ  h h h! _A ball python is nearby! __No target in view! h h hB h J __No target in view! h4) 3 h$*  h.  h:7 #.>.....)..# # ...........#..........#### ......<...###.# h7 W##..........#.........# ..##......S...#.###..####.##....#.#....# ##.##....#.##. ##........##.@..#.. ....##..###.#  h"8 ##............###.# Ensorcelled Hibernation######....##..##.###...####.....########### hJ8 E###.## ##....#.......... S   ball python (constriction) hn8 #...# #....#..†.....> h8 ###.########......#####...#####. h8 ! h; &0 hA G.S hH 24.2 (1 _ hM  hGO  h# ............#####.##.>.....)..# #.........#..............##......####.......#..#<...###.......##.##....#.........# ....##S..#.###..#### .##.## h# ;#.#....# ###.##..........@.#.##. #...##..##....#.. .......##.........###.# ..####............###. .## ######....##..##. hQ$ ## ## #...####.....########## # ###.## ##....#........  ht$ -# #...# #....#..†.....> ###.########.... h&  h&  h- D..S h~. &5 hS4  h.6  hg / No target in view!No target in view! _No target in view!  You hit the ball python.  The ball python is moderately wounded.  The ball python bites you but does no damage. hh 5=6.1 (0.9 h)n  ho 9 _You block the ball python's attack. h  You hit the ball python.  The ball python is heavily wounded. h(7.0 h  h   h 3_You block the ball python's attack. h >.....)..# #.... ............. .......####. ...<...###. .......#.. .......#.#  hn.......#.#....# ......S@.#.##. .....##....#.. .........###.# .........###.#  ..##..##.##  #...####.. # ###.## ##. # hL #...# #....#..†.....> #  hd >.....)..# #.... ............. .......####. ...<...###. .......#.. .......#.# .......#.#....# ......S@.#.##. .....##....#.. .........###.# .........# ..##.. #...####.. ###.## ##. #...# #....#..†.....>  hjn4 ht h wb _A ball python is nearby! h|;7 >.....)..# #.... ............. .......####. ...<...###. .......#.. .......#.# .......#.#....# ......S@.#.##. .....##....#.. .........###.# .........###.#  ..##..##.##  #...####.. # ###.## ##. # #...# #....#..†.....> #  h   >.....)..# #.... ............. .......####. ...<...###. .......#.. .......#.# .......#.#....# ......S@.#.##. .....##....#.. .........###.# .........# ..##.. #...####.. h~ ###.## ##. #...# #....#..†.....>  hB h h hr _A ball python is nearby!You hit the ball python. hi. h! n99Ensorcelled Hibernation  hp  h O _You kill the ball python! h  h݈  h[  h H _No target in view! h3 h h h hP _ h#.>.....)..# #... ..................J.## ....####.......# #<...###.......## ##.. h..#.........# ##...#.###..#### #.##..#.#....# #.##.. hy..#.##.  h7..##........##..@.#.. - .....## h]..###.# ####............###.#  hEnsorcelled Hibernation # ######....##..##.## h~ #...####.....############ h ###.## ##....#..........# J   endoplasm (wandering) h #...# #....#..†.....>.# h3 ###.########...............######...####........## h-8.9 (1.0 hM.J hE-9.9 (2 h h] _An endoplasm comes into view. h>.....)..#  ....## ..J..# .<...###.......## .....#.........# .....#.###..#### .....#.#....# .......#.##. #..@.#.. .......###.# .......###.# # ....##.  #...#### ###.##  #...# †.....> h>.....)..#  ....## ..J..# .<...###.......## .....#.........#  h.....#.###..#### .....#.#....# .......#.##. #..@.#.. .......###.# .......###.#  ....##. hϗ #...#### ###.##  h #...# †.....> h2 h؟ hX h  hĩS_An endoplasm is nearby! h[1>.....)..#  ....## ..J..# .<...###.......## .....#.........# .....#.###..#### .....#.#....# .......#.##. #..@.#.. .......###.# .......###.# # ....##.  #...#### ###.##  #...#  h11†.....> h >.....)..#  ....## ..J..# .<...###.......## .....#.........# .....#.###..#### .....#.#....# .......#.##. #..@.#.. .......###.# .......###.#  ....##. #...#### ###.##  #...#  hLa†.....> h h7 hD ha _An endoplasm is nearby! h\>.....)..#  ....## ..J..# .<...###.......## .....#.........# .....#.###..#### .....#.#....# .......#.##. #..@.#.. .......###.# .......###.# # ....##.  #...#### ###.##  h)]G #...# †.....> h>.....)..#  ....## ..J..# .<...###.......## .....#.........# .....#.###..#### .....#.#....# .......#.##. #..@.#.. .......###.# .......###.#   hk....##. #...#### ###.##  #...# †.....> h h  h h& ..........####.# #.>.....)..# #.........# ...............#..........####....J..# ......<...######..........#.........# .##..........#.###..#### .##..........#.#....###....#@##.  hC##........##....#.. ....#####.# ##............###.#######....##..##.##...####.....############ ###.## ##....#.... h.# #...# #....#..†.....>.#  h ###.######## _An endoplasm is nearby! h h=J. h 320.9 (1 _ h& hJ( h# ####..#.#.......#.#..........####......#.# #.>.....)..# #.........# .......J..#....####.......# ......<...###.......# ##.#.........# ##.#.###..#### ##.#.#.@..# ##....#.##.# ##........##....#..# ...##.........###.# ##............###.#  ######....##..##.## ...####.....########### h$ .####.## ##....#.....# #...# #....#..†.....>.# h&  hV- >J. h6 &1 h;  h<  h .....##.## #...###..##. ###..#.#.......#.#..........####......#.# #.>.....)..# #......J..# ..........## .....####..  h6 ......<...###.......#.#.........# .#.###@.#### #.#.#....# . h\ *...#.##.# #........##....#..# ..##.........###.##  h #............###.# ######....##..##. h d##...####.....############ h d###.## ##....#.....# h  h `.JJ h &2 h  hU  h{###.##..####....#. ....##.## #...###..##..# ##..#.#.......#.## ..........####.# >.....)..###.........# .......J..## ....## ......<...##### . hR#.....@...# .#.###..#### .#.#....# ....#.##.#......##....#..# .##...###.## ............###.# #####....##..##.##...####.....############ ht h{+.J h)&3 h8 h h!B...........##.#.....###.. ###.##..####....#...##..## ....##.## #...###..##..## ##..#.......#..## ..........#####>.....)..###.#...........##....####...J...#<...####........#.###..#####.#.......#.##.......##....#..## h"...###.## ............#### #####....##..##.## hF-i  The endoplasm freezes you. h.U0--4 h4 h<7% _You are frozen. hT  You hit the endoplasm. You touch the endoplasm. h1. hYw31=5Ensorcelled Hibernation  hc hM _You kill the endoplasm! h] h h0 hH _No target in view! h8_ hFg hm hoH _No target in view! hZZ3 hZ h] hO^]1=- _ hbX h]c, hEd he, hjf hh~2== hh h0n ho, hWp hs hu, hv hx hz, h?| h+~ h h9= h hm h), h2 h hŊB h hA, h\ h7 h, hZ hr hȜ, h hß ha, h^ h ha, hx h  hh, hK h h, hU h h, h> hI h, h h h, h ha ha, h h h-, h h0 h, h h2 h, h h h, h h! hs, h/ hG h0, h hQ h5 ht h h h, h h8 h, hR h h, hf h h, hG h" h, h h h, h h h, he h h, hQ h h, hV h h, h h5 h, h~ h h h hK h h@, h hA hU, h hQ hX, h hI h[, hR hy hv, h h1  h , h&  h  h , h  hA hk, h h% h , h h  h, h h ha, h h h, h  h" h($, hJ% hn@a  ##############  #............#### ######  ###............@..####....# ##-79.9 (54.0)  #.......##.........#####.  #.#......#.#####....##....#.....  #.#).# #....#.......#### ##.# #......###.### #..######...# #.....## #.# #.####......### #....## #.###  hA#..†##.####...# #....# #...#### ..#.# ###.###....# ###..##.  hC8- hWH hGJE _Done exploring. h2D 3 hD  hc ".0.0).........#.........###....... hqg  hk  hm E _Done exploring. h 3 h  h 4 hQ  hl E _Done exploring. h$3 h% hA h h hl _No target in view! __Done exploring. hs  hTz }Level 2 of the Dungeon <<<>>>^_(Press ? for help) ##############  #............#### ###### #######  ###............@..####....# ###.....#  #..............##.........#####.......#   hz #.#......#.#####....##....#.....#.....#  #.#......).# #....#.......#######.###  ##.#........# #......###.### #.#  #..######...# #.....## #.##.#   h%{ #.####......### #....## #.### ##.##########  #..†##.####...# #....# #...######........#..#  ###..#.# ###.###....# ###..##....<.........#  ##.#.# #††##....# ##.......##...........#   hM{ #...# #####.†#....####..####.###........####  ########..####...##...........#####.###........#  #....................)...........##.#.....###..#   hx{ #........#.....÷##....###.##..####....#...##..##  #............_.....##.....##.####...###..##..##   h{ @#......#............####..#.......#.......#.##   h{ ?####............................####......#.#   h{ ######.##..............#.>.....)..###.........#   h| #............................................##  #.................................####.......#  #......................#......<...###.......## hof O@> hl h[TwoGrow the VexingDemonspawnHealth: 32/32 ========================Magic: 7/7========================AC: 3Str: 9EV: 11Int: 17##############SH:  4  Dex: 13#............#### ######XL:  4 Next: 31% Place: Dungeon:2  ###............@..####....# ## Noise: ---------  Time: 1779.9 (0.0)  #..............##.........#####. a) +1 dagger#.#......#.#####....##....#..... Cast: Ensorcelled Hibernation #.#......).# #....#.......#### ##.#........# #......###.### #..######...# #.....## #.#[43 hP #.####......### #....## #.### #..†##.####...# #....# #...####  ###..#.# ###.###....# ###..##.  _No target in view! _No target in view! _Done exploring. _Done exploring. _Done exploring. _Done exploring. hB h. h h$ _ hX h  h1 hZ h h  h h, h hĠ ht, h֡ hУ h' hQ hY h h, hk h` h, h h h, h hJ h, h h h, h] h hs, h h? hj h hc h h, h h h, h$ h\ hq, h h hO, h h hy, hI he #.#.# #÷†##....# ##.......##. #...# #####.÷#....####..####.###. #..####...##...........#####.###. ..............)...........##.#...  h ~..#.....÷##....###.##..####....#. ......_.....##.....##.####...###. #............####..#.......#..... .............####.... ..............#.@.....)..###..... h [97.9 (18.0) .... h W..... ...................####  h ..............#......<...###..... #.....†......##..........#.................##..........#.###..#)..)##..##.##..........#.#....#...##.###.##............#.##. .......).#...##........##....#..# h h  h" _ h##_Done exploring. __There is a stone staircase leading down here. hr h| h h h?88.0) _ h h ...##.###  #.).....#  #.......#  ........#  #.......#  ..# ##......  .....#....#  h3 .......@# #..#.....l#  ##  #....###### #S..r ....S   adder (asleep) ...l   frilled lizard (asleep) ...r   rat (asleep)  h hZ llYou climb downwards. hU==9.7 (1.8Ensorcelled Hibernation h h  _The frilled lizard hisses angrily.  Found a mace. _There is a stone staircase leading up here. hF  ...##.###  #.).....#  #.......#  ........#  #.......#  ..# ##......  .....#....#  .......@# #..#.....l#  #.........#  #....######  #S..r .... hF J ... ... h  ...##.###  #.).....#  #.......#  ........#  #.......#  ..# ##......  .....#....#  .......@# #..#.....l#  #.........#  #....###### #S..r .... ... ...  h  hj  h  h$ d _There are monsters nearby! hO...##.####.).....# #.......# ........# #.......# ..#. ##...... .....#....# .......<#.# #..#....@l##.........# #....###### #S..r.......  hH4...  h h6-8000 h hF _The frilled lizard bites you but does no damage. h<@  You hit the frilled lizard. h1. h2-1.6 (0.9Ensorcelled Hibernation  h* hR _You kill the frilled lizard! hQ #.).....#. #.......#[ ........#. #. #.......#..#.###......  .....#....#  .......<#.# #..#......# #...# #....###### #S..r  .... . ...  hy h 5-2.6 (1.0 h hw, _Found a pair of boots. h~ #.).....# .. #.#. [ ........#. #. #.#.#.###.......#....# .......<#.# #..#......# #.# #....###### #S..r............# h h/@-3 h h h h˧ h hү h"  #.).....### .. #.......##.. [# ........#..#. #.......##...#.###............#....#.........<#.# #..#......# #.# #....###### #S..r..#..# h# ...#..r   rat (asleep)#.. h.  h6 &4 hC?  hB  h## .. #.......#.. [# ..#.....#. #.###...#.###...... ....#....#  ...<#.# #..#......# #...# #...@###### he` #S..r# .......###.....###... #..r   quokka (asleep) #r.r   rat (asleep) hNh  A quokka comes into view. h <  The rat squeaks loudly. h hۤDS...rrSr.r hd====5Ensorcelled Hibernation h_ h:Q _The rat closely misses you. h$, h<.m.Sr. h.b=---6.5 (0.9 hn6 h8 _You barely miss the rat. The rat closely misses you. h8  ## .. #.......#  TwoGrow the Vexing ##.. [# ........#  Demonspawn .....#. #.......#  Health: 32/32 ======================== ##...#.###......  Magic: 5/7=================------- #.......#....#  AC: 3Str: 9 .........<#.#  EV: 11Int: 17 #..#......#  SH:  4  Dex: 13 #.........#  XL:  4 Next: 32% Place: Dungeon:3 #..S[47 hk m@######  Noise: =--------  Time: 1806.5 (0.0) #...r# a) +1 dagger .......## Cast: Ensorcelled Hibernation ......# #..r.. ###... S   adder #.. r   quokka #.. r   rat _The rat closely misses you. _You barely miss the rat. The rat closely misses you.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to affect: 50%) hmsC## .. #.......#TwoGrow the Vexing##.. [# ........#Demonspawn.....#. #.......#Health: 32/32 ========================##...#.###......Magic: 5/7=================-------#.......#....#AC: 3Str: 9.........<#.#EV: 11Int: 17#..#......# htSH:  4  Dex: 13#.........#XL:  4 Next: 32% Place: Dungeon:3#..*@######Noise: =--------  Time: 1806.5 (0.0)#...r#a) +1 dagger.......##Cast: Ensorcelled Hibernation......##..r..###...S   adder#..r   quokka#..r   rat _The rat closely misses you. _You barely miss the rat. The rat closely misses you.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to affect: 50%) hI hYou barely miss the rat. The rat closely misses you.  Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (chance to affect: 50%)  The adder resists with some effort. h]Sr. h=\28---7.5 (1 h h~ _The adder bites you. The rat bites you. The adder completely misses you. h ## .. #.......#  TwoGrow the Vexing ##.. [# ........#  Demonspawn .....#. #.......#  Health: 28/32 =====================--- ##...#.###......  Magic: 3/7==========-------------- #.......#....#  AC: 3Str: 9 .........<#.#  EV: 11Int: 17 #..#......#  SH:  4  Dex: 13 #.........#  XL:  4 Next: 32% Place: Dungeon:3 h #..S@######  Noise: =--------  Time: 1807.5 (0.0) #...r# a) +1 dagger .......## Cast: Ensorcelled Hibernation ....r.# #..... ###... S   adder #.. r   quokka #.. r   ratThe adder resists with some effort. _The adder bites you. The rat bites you. The adder completely misses you.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to affect: 50%) h 8## .. #.......#TwoGrow the Vexing##.. [# ........#Demonspawn.....#. #.......#Health: 28/32 =====================---##...#.###......Magic: 3/7 h %==========--------------#.......#....#AC: 3Str: 9.........<#.#EV: 11Int: 17#..#......#SH:  4  Dex: 13#.........#XL:  4 Next: 32% Place: Dungeon:3#..*@######Noise: =--------  Time: 1807.5 (0.0)#...r#a) +1 dagger.......##Cast: Ensorcelled Hibernation hL B....r.##.....###...S   adder#..r   quokka#..r   ratThe adder resists with some effort. _The adder bites you. The rat bites you. The adder completely misses you.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  hw Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h ;Aim: an adder (chance to affect: 50%) h  h M_The adder bites you. The rat bites you. The adder completely misses you.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (chance to affect: 50%)  The adder resists with some effort. hq \Sr. h +8.5 (1 h  hW" q _The rat misses you. The adder bites you but does no damage. hjH hQ r.  You completely miss the adder. The rat misses you. hR&9 hhY hd\S _The adder closely misses you. hqA #.).....#  .. #.# ##.. [# ..# .....#. #.......###...#.###......#.#....# .........<#.# #..## #....@....# #..S.###### #..rr# .#......##..... ###...#.. #.. h h hj`  The quokka attacks as it pursues you! The quokka bites you. h Srr..  The adder attacks as it pursues you! The adder bites you. x2 hb22-----10 h h4 _You block the quokka's attack. h #.).....#  TwoGrow the Vexing ## .. #.......#  Demonspawn ##.. [# ........#  Health: 22/32 ================-------- .....#. #.......#  Magic: 1/7===--------------------- ##...#.###......  AC: 3Str: 9 htb#.......#....#  EV: 11Int: 17 .........<#.#  SH:  4  Dex: 13 #..#......#  XL:  4 Next: 32% Place: Dungeon:3 #...S@....#  Noise: =--------  Time: 1810.5 (0.0) #..rr######  a) +1 dagger #....# Cast: Ensorcelled Hibernation .......## h0......# #..... S   adder ###... r   quokka #.. r   rat #..The adder attacks as it pursues you! The adder bites you. x2 _You block the quokka's attack.  Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  hkPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hBAim: an adder (chance to affect: 50%) hF#.).....#TwoGrow the Vexing## .. #.......#Demonspawn##.. [# ........#Health: 22/32 ================--------.....#. #.......# hpHMagic: 1/7===---------------------##...#.###......AC: 3Str: 9#.......#....#EV: 11Int: 17.........<#.#SH:  4  Dex: 13#..#......#XL:  4 Next: 32% Place: Dungeon:3#...*@....#Noise: =--------  Time: 1810.5 (0.0)#..rr######a) +1 dagger#....#Cast: Ensorcelled Hibernation.......##......##.....S   adder###...r   quokka#..r[37 h$Im   rat#..The adder attacks as it pursues you! The adder bites you. x2 _You block the quokka's attack.  Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to affect: 50%) h4  h o _You block the quokka's attack.  Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (chance to affect: 50%)  The adder resists with some effort. h: rS.  The adder bites you.  You are poisoned.The adder poisons you! h 1===-1.5 (1Ensorcelled Hibernation Pois  ht  hX > _The quokka bites you but does no damage. h h  r.  You barely miss the adder. Your touch misses the adder. You feel sick. h o19--2.4 (0.9 h h#\ _The adder bites you but does no damage. You block the quokka's attack. h?T  You don't have enough magic to cast this spell. h8- h h. _ h  hŨ  h[  h F _Unknown command. hP#.).....# ## .. #.......# ##.. [# ........# .....#. #.......# ##...#.###...... #.......#....# .........<#.# #..#r.....# #...S.@...# #...r###### #....#  hh.......## ......##..... ###... #..  h h%I  You feel sick. h-}.rrS. h.k8--3.4 (1.0 hX4 h%7f _The rat twitches its whiskers. h ...##.###  #.).....#  .. #.# ##.. [# ..# .....#. #.###...#.###......#.......#....# .........<#.# #..#.r.@..# #...rS....# #....###### #....# .##......##..... ###.  h  he X  You feel sick. The adder attacks as it pursues you! h  The adder closely misses you. The rat attacks as it pursues you! h rS..r hY i7=--=4 h  h P _The rat bites you but does no damage. The adder bites you. hy ...##.### #.).....# ## .. #.......###.. [# ........#.....#. #.......##...#.###......# hfz #............@#.##.rS.r....###### #......##......#.....### hz ... h }  hl~  h| r.Sr. h \6-5 h&  hn _You feel sick. The adder barely misses you. _There is a stone staircase leading up here. hW4 h/] h3h  You feel sick.  You are no longer poisoned.The quokka bites you. The rat bites you but does no damage. hh13---2===6Ensorcelled Hibernation hm hV-' #.#.# #÷†##....# ##.......##. #...# #####.÷#....####..####.###. #..####...##...........#####.###. ..............)...........##.#... ..#.....÷##....###.##..####....#. ......_.....##.....##.####...###. #............####..#.......#..... .........rS.......####.... h..v2 ..............#.@.....)..###..... ................r................ ................####.... ..............#......<...###..... #.....†......##..........#....... #.....#..........#.###..# #.)..)##..##.##..........#.#....# #.....##.###.##............#.##.# .......).#...##........##....#..# _The adder bites you but does no damage. The quokka closely misses you. hx/X---=== h; h5-7.9 (2.5 h h} _You climb upwards. _There is a stone staircase leading down here. hR  You closely miss the adder. The adder closely misses you.You block the rat's attack. hTl14==8.8 (0.9 hU] h_> _The quokka bites you but does no damage. hF  You miss the quokka. The adder barely misses you. The rat closely misses you. hK10---9.7 h h + _The quokka bites you. he  You aren't carrying any potions. h h  hb. _ h/ h hv# h%F _Unknown command. h ...# #####.÷#....####..####.###. ..####...##...........#####.###. .............)...........##.#... .#.....÷##....###.##..####....#..._.....##.....##.####...###.......####..#.......#..... ......rS.......####.>.....)..###........r.......##### h<...###..†##....#... ............##.#.###..## .)..)##..##.##.#.#....# .....##.###.##..#.##.# ......).#...##.##....#..# ######.........##...###.# h!# hU h. ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#...........r............#.>S....).. hi......r@..........................#......<...†......##.............##..........)..)#.......... #.......... )#........## h̛/   h s ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#...........r............#.>S....)........r@..........................#......<...†......##.............##..........)..)#..........  ht#.......... )#........##   h~  ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#...........r............#.>S....)........r@..........................#......<...†......##.............##..........)..)#.......... #..........  hQ)#........##  The adder attacks as it pursues you! The adder bites you.  * * * LOW HITPOINT WARNING * * *You are poisoned. hYU ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#...........r............#.>S....)........r@..........................#......<...†......##.............##..........)..)#.......... #.......... )#........##   hWN  The adder poisons you! The rat bites you. hh ..rS* * * LOW HITPOINT WARNING * * *The quokka attacks as it pursues you! The quokka closely misses you. hwj7/32 ====-----20.7 (1.0Pois  hr ht3 _You block the adder's attack. hL i...# #####.÷#....####..####.###.. TwoGrow the Vexing ..####...##...........#####.###.. Demonspawn .............)...........##.#.... Health: 7/32=====------------------- .#.....÷##....###.##..####....#.. Magic: 0/7------------------------ ....._.....##.....##.####...###.. AC: 3Str: 9  hۖ ............####..#.......#...... EV: 11Int: 17 ........................####..... SH:  4  Dex: 13 .............#.rS....)..###...... XL:  4 Next: 32% Place: Dungeon:2 ...............r@................ Noise: =--------  Time: 1820.7 (0.0) ........................####..... a) +1 dagger  h} .............#......<...###...... Cast: Ensorcelled Hibernation .....†......##..........#........ Pois ............##..........#.###..## .)..)##..##.##..........#.#....#  S   adder .....##.###.##............#.##.#  r   quokka ......).#...##........##....#..#  r   rat  h ######.........##.........###.## The quokka attacks as it pursues you! The quokka closely misses you. _You block the adder's attack.  Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (chance to affect: 58%) h?drSn adder0 h2...# #####.÷#....####..####.###.. TwoGrow the Vexing ..####...##...........#####.###.. Demonspawn .............)...........##.#.... Health: 7/32=====------------------- .#.....÷##....###.##..####....#.. Magic: 0/7------------------------ ....._.....##.....##.####...###.. AC: 3Str: 9 ............####..#.......#...... EV: 11 hInt: 17 ........................####..... SH:  4  Dex: 13 .............#.r*....)..###...... XL:  4 Next: 32% Place: Dungeon:2 ...............r@................ Noise: =--------  Time: 1820.7 (0.0) ........................####..... a) +1 dagger .............#......<...###...... Cast: Ensorcelled Hibernation .....†......##..........#........ Pois ............##..........#.###..##  h<.)..)##..##.##..........#.#....# S   adder .....##.###.##............#.##.# r   quokka ......).#...##........##....#..# r   rat ######.........##.........###.##The quokka attacks as it pursues you! The quokka closely misses you. _You block the adder's attack.  Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to affect: 50%) h_w h  ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#........................#.r*....)........r@..........................#......<...†......##.............##..........)..)#.......... #.......... h )#........##  The adder resists with some effort. hKX ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#........................#.r*....)........r@..........................#......<...†......##.............##..........)..)#.......... #.......... )#........##   h SYou feel sick. The quokka misses you. The rat bites you.  * * * LOW HITPOINT WARNING * * *4===--1.7 (1Ensorcelled Hibernation  hT hV _The adder completely misses you. hp  You hit the adder.  The adder is lightly wounded.  You feel sick. You block the quokka's attack. The adder completely misses you. hq H--2.6 (0.9 hy  h{ Q _The rat closely misses you. h4 h  h|"F _Unknown command. he  You aren't carrying any potions. h hc hL. _ he   ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#........................#.rS....)........r@..........................#......<...†......##.............##..........)..)#..........  #.......... h, )#........##  You hit the adder.  The adder is moderately wounded. h{w ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#........................#.rS....)........r@..........................#......<... h}†......##.............##..........)..)#.......... #.......... )#........##   hw*  The adder closely misses you. The quokka barely misses you. The rat bites you.3-3.5Pois  h hqV _* * * LOW HITPOINT WARNING * * * hf N- h"  hZ$ F _Unknown command. h   ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#........................#.rS....)........r@..........................#......<...†......##.............##..........)..)#.......... h  #.......... )#........##  You miss the adder. h  ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#........................#.rS....)........r@..........................#......<...†......##.......... h V...##..........)..)#.......... #.......... )#........##   hß   ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#........................#.rS....)........r@..........................#......<...†......##.............##..........)..)#.......... #.......... )#........##  The adder is moderately wounded.* * * LOW HITPOINT WARNING * * * h)v ÷.....##)..........÷##....###.##..#_.....##.....##.###...####..#........................#.rS....)........r@..........................#......<...†......##.............##..........)..)#.......... #.......... ) hv`#........##   h  You feel sick. The adder misses you. The quokka bites you.  * * * LOW HITPOINT WARNING * * *The rat closely misses you. You block the adder's attack. htP1--4.5 (1.0 h h9T _The quokka closely misses you. h  You hit the adder.  The adder is moderately wounded.You die... h|K0-- h /  --more-- h hInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +1 dagger (weapon)c - a +0 halberd  k - a +0 sling Missiles (go to first with ()e - 19 stones  h - 5 poisoned darts  i - 4 silver javelins Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 helmet (worn) Jewellery (go to first with "=)  j - a ring of wizardry (worn) Scrolls (go to first with ?)  d - 3 scrolls of poison {unknown}g - a scroll of identify {unknown} h   h , h  hF Goodbye, TwoGrow.90 TwoGrow the Vexing (level 4, 0/32 HPs)Began as a Demonspawn Enchanter on Apr 26, 2025.Succumbed to an adder's poison... on level 2 of the Dungeon.The game lasted 00:02:33 (1832 turns). Best Crawlers -1.47301008 tswnMiCA-27 escaped with the Orb2.33579707 tswnKoSh-27 escaped with the Orb3.31625542 tswnGhFw-27 escaped with the Orb4.28480504 tswn h MiSh-27 escaped with the Orb5.26666240 tswnGrHW-27 escaped with the Orb6.25777848 tswnTeSh-27 escaped with the Orb7.25705962 UndoVSWn-27 escaped with the Orb8.25305913 tswnMiAl-25 escaped with the Orb9.25179701 tswnMiHs-27 escaped with the Orb  10.23834356 kevicency TrFi-27 escaped with the Orb  11.22689914 Jano h2 DsFi-27 escaped with the Orb  12.21288805 tswnMiHW-27 escaped with the Orb  13.21179837 15DjFE-27 escaped with the Orb  14.20623775 JanoDsMo-27 escaped with the Orb h  h  h: ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l