Rh Player: Varrken Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-06-18.10:16:53.ttyrec Time: (1750241813) Wed Jun 18 10:16:53 2025 Rh [?1051l[?1052l[?1060l[?1061hRh V)0[?7h[?25l[?1cRh Rh Rhw Welcome, Varrken. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Monk$Rh$RhH$RhRWelcome, Varrken the Revenant. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer$Rhp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monk$RhT k - Delverr - Summoner d - Hunter$Rh0s - Necromancer $RhKe - BrigandWarrior-mage$Rhjt - Forgewright Zealotl - Warper$Rh 0u - Fire Elementalist f - Berserker$Rh.xm - Hexslingerv - Ice Elementalist g - Cinder Acolyte$Rh\n - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalist$Rhy%y - Alchemist $RhMonks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background$Rh^ * - Random background # - Recommended character ! - Random character $Rh[% - List aptitudesSpace - Change species ? - Help Tab - Gargoyle Monk$Rh&Rh&Rh&&RhVarrken the ChillerRevenantHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) ClawsCast: Freeze&Rh&..#. ...#.....#....##....####.....#&Rhh#.@....#.........###.........###..###### ....####&Rh&Rh&RhWelcome, Varrken the Revenant Ice Elementalist.Will you be the one to retrieve the marvelous Orb of Zot from the depths?&Rh7&RhPress ? for a list of commands and other information.&Rh&RhW[ _Found a staircase leading out of the dungeon.)Rhc )Rh % )Rh  Skill  Level Cost  Apt Skill  Level Cost  Apt )Rh  a - Fighting   0.0   0.8  +1   f + Spellcasting 2.0   3.6  -1  )Rh\          b - Unarmed Combat   0.0   0.8  +1   g + Ice Magic)Rh 4.3   4.2  +1  )Rh ^    )Rh         )Rh _    )Rh0 c - Armour   0.0   1.2  -1  )Rh     d + Dodging1.7   2.4  -1      e + Stealth2.1   2.1  +2      )Rh                     )Rh?         )Rhe n    )Rh _    )Rh         )Rh a    )Rh l    )Rh a    )Rh&         )RhK l    )Rhk T    )Rh The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help)Rh G[=] set a skill target  )Rh [/] auto|manual mode [*] useful|all skills [!] training|cost|targets,Rh(TargetTarget--  --  --  --  --  --  -- ,Rh current training targets, if any. [-] clear all targetscost|targets,Rh rain rain   25%   25%   25% 25% percentage of incoming experience used to train each skill is in brown.trainingtargets.Rhn:oMaces & Flails-1   p - Conjurations   0.0    -c - Axes0.0-1   q - Hexes0.0-2  d - Polearms0.0-1   r - Summonings0.0-1  e - Stavess - Necromancy0.0 0   f - Unarmed Combat   0.0    +1   t - Forgecraft0.0.Rh[o-2   g - Throwing   0.0    -1   u - Translocations   0.0-1  v - Alchemy0.0-1  h - Short Blades   0.0-1   w - Fire Magic0.0.Rhoq-2  i - Long Blades0.0.Rho-1   x + Ice Magic 4.3  25%  +1  j - Ranged Weapons   0.0-3   y - Air Magic0.0-2  .Rhpz - Earth Magic0.0+1  k - Armour0.0.Rh%pH-1  .RhCp l + Dodging 1.7  25%  -1   0 - Invocations0.0.Rhapp+1  m - Shields0.0.Rhp-1   1 - Evocations0.0-1  .Rhp; n + Stealth 2.1  25%  +2  The species aptitude is in white..Rh qauseful|all1Rhi 0 e + Staves 0.0  20%0003Rh [Yg  b + Staves 0.0  20% h + Ice Magic 4.3  20%  +Unarmed Combat+1                  d - Armour -1   3Rh[f  e + Dodging 1.7  20%    f + Stealth 2.1  20%  +2          3Rh[           3Rh \l     3Rh7\        3Rho\r      3Rh\       3Rh\auseful|all7Rh% a + Fighting 0.0  17%16171617178Rh54544 f * Stealth   2.1  288Rhf2020202020 f - Stealth   2.1   ;Rh,;Rh͐;RhzVarrken the Chiller..Revenant#. .Health: 14/14 ========================..#..;RhʖcMagic: 3/3========================...#AC: 2Str: 11....#EV: 11Int: 14#....#SH: 0Dex: 9###.....#XL:  1 Next:  0% Place: Dungeon:1#.@....#Noise: ---------  Time: 0.0 (0.0).........###...-) Claws......###..Cast: Freeze###### ....####;RhAkWelcome, Varrken the Revenant Ice Elementalist.Will you be the one to retrieve the marvelous Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.;RhQ=Rh6=Rh=Rh=RhZf _Sorry, you're not good enough to have a special ability.?Rh  .. #. . ..#.. ...# ....# #....# ###.....#?Rh! #@<....#.###....###...# ....# ####?Rh0?Rh)1.0 (1 ?Rh _?Rh·?Rh?Rht ..#. ...#.. ...#.##....####.....#.#######.<.......@...###...####.... #######. ....# .. #######?Rh ?RhS &2?Rh ?Rh ?Rh8#. ...#.. ...#.##....####.....#..#######.<...........###... ####.... ..#######.......# ...##### #### ?Rh?RhC&3?Rh?Rhߙ@Rh_ #. . ..#.. ...# ....# #....#. ###.....#.#.<....#.###... #.###.....#.# ...##### ####@RhXe@Rh>f&4@Rh j@RhOl@Rh #. . ..#.. ...# ....#. #....#.# ###.....#.#.<....##.###... #@Rh .###.....#.## ...#####  ####@Rh%@Rhs&&5@Rh*@Rh-@Rh I@RhȈ @RhM @Rh @Rh# @Rhu @Rh @Rh2 @Rh ,@Rh @Rh֔ @Rh2 ,@Rh @Rhl @Rhי ,@RhX @RhP @Rh ,@Rh @Rh RThere is a staircase leading out of the dungeon here.@Rha @Rh  _@Rh @Rh @Rhi @Rh @Rhϡ @Rh^ @Rh @Rh7 @Rh @Rh @Rhը @Rh @Rhȩ @Rh @Rh @Rhϭ @Rhr @Rh3 @Rh @Rh @RhP @Rhҳ @RhY ,@Rh @Rh @Rhɹ ,@Rhv @Rh] @Rh @Rh @Rh @Rh @Rhb ,@Rh @RhW @Rh ,@Rhm @Rh @Rh ,@Rh @Rh @Rh @Rh @Rhf @Rhe @Rh @Rh @Rh @Rh @RhW _ #  #.  #> ####.####### @Rh .......@....##### 26.0 (21.0)#######.......## #.......###......##...........###....#.#######......#...#@Rh r###.....###....#.##....#@Rh C..####.....#@Rh @RhU @Rh| %7.0 (22@RhR @Rh ; _Found a stone staircase leading down.BRhq BRh^  Spells (Memorise)TypeFailure Level BRh  a - Frozen RampartsIce12% 3  b - Ozocubu's ArmourIceBRh 12% 3  c - Summon Ice BeastIce/Summoning 28% 3 3 spell levels left BRh ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDRhDRhDRhVarrken the ChillerRevenantHealth: 14/14 ========================Magic: 3/3========================#AC: 2Str: 11#.EV: 11DRheInt: 14#>SH: 0Dex: 9#####.#######XL:  1 Next:  0% Place: Dungeon:1.......@....#####Noise: ---------  Time: 27.0 (0.0)..#######.......###-) Claws#.......###......##Cast: Freeze...........###....#.#######......#...####.....#DRh##....#.##....#..####.....#Will you be the one to retrieve the marvelous Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. DRh_Sorry, you're not good enough to have a special ability. _There is a staircase leading out of the dungeon here. _Found a stone staircase leading down.DRhP  Okay, then.DRhDRh%DRh. _ERh_yERhyERh}ERh݀n _Sorry, you're not good enough to have a special ability.FRh3FRh36Innate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.b - You are cold resistant. (rC+)FRhc - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] FRh6[]: Gained at a future XL. IRhIRhcIRhVarrken the ChillerRevenantHealth: 14/14 ========================Magic: 3/3========================#AC: 2Str: 11#.EV: 11Int: 14#>SH: 0Dex: 9#####.#######IRhXL:  1 Next:  0% Place: Dungeon:1.......@....#####Noise: ---------  Time: 27.0 (0.0)..#######.......###-) Claws#.......###......##Cast: Freeze...........###....#.#######......#...####.....###....#.IRh##....#..####.....# _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _There is a staircase leading out of the dungeon here. IRh=_Found a stone staircase leading down. _Okay, then. _Sorry, you're not good enough to have a special ability.IRh.IRhIRhIRhJRhT  You have nothing you can fire or use right now.JRhqJRhfJRh. _KRhKRhQuiver which action? ([-] to clear)  a - Cast: Freeze KRh0[*/%] inventory [&] all spells[!] focus mode: off|onMRh'MRh&3Varrken the ChillerRevenantHealth: 14/14 ========================Magic: 3/3========================#AC: 2Str: 11#.EV: 11Int: 14#>SH: 0Dex: 9#####.#######XL:  1 Next:  0% Place: Dungeon:1.......@....#####Noise: ---------  Time: 27.0 (0.0)..#######.......###-) ClawsMRh+41#.......###......##Cast: Freeze...........###....#.#######......#...####.....###....#.##....#..####.....# _Sorry, you're not good enough to have a special ability. _There is a staircase leading out of the dungeon here. _Found a stone staircase leading down. _Okay, then. _Sorry, you're not good enough to have a special ability. _You have nothing you can fire or use right now.MRhV5MRh9MRh=<NRhv ?##) #.## #... #>.#.#NRhv .....#####.#.### #.......###......## .....###....# .#......#...# ###.....# ##....#NRhv Y . ##....#NRhv p ..# ###.....#NRh~ NRh +8.0 (1NRh{ NRhd ' _Found a hand axe.PRh0# #r #) #.### #...## #>..#.##.#####PRh.#.###. #.###......##  .###....# PRh .#......#...# ###.....#r   quokka (asleep)  ##....#  . ##....#  ..# ###.....#PRhSPRhPRh9PRhPRhY _A quokka comes into view.PRh' # #r #) #.### #...## #>..# #.# #.#####PRh6q.#.###.# #.###......##  .###....#  .#......#...# ###.....# PRh ##....#  . ##....#  ..# ###.....#PRhPRhaPRh 30PRhPRhPRh0* b# #r #) #.### #...## #>..# #.# #.##### PRh* .....#.### ..# #.###......## ###.....# r   quokka (asleep) PRh- PRh. PRh3 q.rrPRh4 &1PRh9 PRh; QRh} .) #r### #...## #>..# #######@####### QRhf #.............##### ...#######.......### ..# ####......#..........###..#######......#...####.  ##QRh QRhmX.rQRhJ&2QRh,QRh)i _The quokka twitches its whiskers.QRh|   Varrken the Chiller  Revenant # Health: 14/14 ======================== #. Magic: 2/3================-------- #) AC: 2Str: 11 #.###QRh} E EV: 11Int: 14 #.r.## SH: 0Dex: 9 #>..# XL:  1 Next:  0% Place: Dungeon:1 #######@#######  Noise: ---------  Time: 32.0 (0.0) #.............#####  -) Claws .....#######.......###  Cast: Freeze ..# #.......###......##  QRh} ...........###....#  .#######......#...#  r   quokka ###.....#  ##....#  . ##....# QRh/~ _A quokka comes into view. _The quokka twitches its whiskers.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineQRhP~ RRhU @*@SRhPYa.*Out of range.SRhr A#.TRhTRhVarrken the ChillerRevenant#Health: 14/14 ========================#.Magic: 3/3========================#)AC: 2Str: 11#.###EV: 11Int: 14#.r.##TRhSH: 0Dex: 9#>..#XL:  1 Next:  0% Place: Dungeon:1#######@#######Noise: ---------  Time: 32.0 (0.0)#.............#####-) Claws.....#######.......###Cast: Freeze..# #.......###......##...........###....#TRh.#######......#...#r   quokka###.....###....#.##....# TRhDr_A quokka comes into view. _The quokka twitches its whiskers.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Q - select actionTRhoCShift-Dir - straight lineOut of range.TRhP  Okay, then.TRhfTRhTRhi. _URhM# .) ### #.r.# #>@.# #######.#######  #.............##### .....#######.......###URh.##.r   quokkaURhURhz%=URh3.0 (1FreezeURhURhXT _The quokka closely misses you.VRh3h  Varrken the Chiller  Revenant  Health: 14/14 ======================== # Magic: 2/3================-------- #. AC: 2Str: 11 #) EV: 11Int: 14 #.###VRh4 SH: 0Dex: 9 #.r.## XL:  1 Next:  0% Place: Dungeon:1 #>@.# Noise: =--------  Time: 33.0 (0.0) #######.#######  -) Claws #.............#####  Cast: Freeze .....#######.......###  ..# #.......###......##  ...........###....#  r   quokkaVRh5z .#######......#...#  ###.....#  ##....# _Okay, then. VRhR5}_The quokka closely misses you.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)VRh+Varrken the ChillerRevenantHealth: 14/14 ========================#Magic: 2/3================--------#.AC: 2Str: 11#)EV: 11Int: 14#.###SH: 0Dex: 9#.r.##XL:  1 Next:  0% Place: Dungeon:1#>@.#VRhNoise: =--------  Time: 33.0 (0.0)#######.#######-) Claws#.............#####Cast: Freeze.....#######.......###..# #.......###......##...........###....#r   quokka.#######......#...####.....###....#Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka.  The quokka is moderately wounded.You scratch the quokka but do no damage.The quokka is moderately wounded.VRhH+4.0 (1VRhVRh  Aim: a quokka (100% to hit)  You freeze the quokka.  The quokka is moderately wounded.You scratch the quokka but do no damage.The quokka is moderately wounded. _The quokka barely misses you.WRhv  You scratch the quokka.  The quokka is severely wounded.WRhw&5WRhn}WRhS _The quokka barely misses you.WRh  Varrken the Chiller  Revenant  Health: 14/14 ======================== # Magic: 1/3========---------------- #. AC: 2Str: 11 #) EV: 11Int: 14 #.### SH: 0Dex: 9 #.r.## XL:  1 Next:  0% Place: Dungeon:1 #>@.# Noise: =--------  Time: 35.0 (0.0)WRhv #######.#######  -) Claws #.............#####  Cast: Freeze .....#######.......###  ..# #.......###......##  ...........###....#  r   quokka .#######......#...#  ###.....#  ##....# The quokka is severely wounded. _The quokka barely misses you.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineWRhBtAim: a quokka (severely wounded, 100% to hit)XRh;w  Varrken the Chiller  Revenant  Health: 14/14 ======================== # Magic: 1/3========---------------- #. AC: 2Str: 11 #) EV: 11Int: 14 #.### SH: 0Dex: 9XRhwq #.r.## XL:  1 Next:  0% Place: Dungeon:1 #>@.# Noise: =--------  Time: 35.0 (0.0) #######.#######  -) Claws #.............#####  Cast: Freeze .....#######.......###  XRhrx..# #.......###......##  ...........###....#  r   quokka .#######......#...#  ###.....#  ##....# Aiming: Freeze (safe; 4% risk of failure)  XRh=yFPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  You freeze the quokka.  You kill the quokka!XRh/ # #. #) #.### #.†.## XRh/#>@.# #######.#######  ...  ##### ..#     XRhn166.0 (1Freeze _XRhXRhYRhDYM# #.) ### #.†@## ##>..# ######.####### #.............##########YRhZYRhaYRh/b.-7YRhgYRhhYRhgt#...#. #. #. #) #.### #.@.## ##>..# #######.####### #.............##### .....#######.###  ..# #YRhi.###......##  .###....#  .#......#...#  ###.....#YRhrYRhs@-8YRhf{YRhs _You see here a quokka corpse.YRh'  #.# ... #.# #.# #.# #)# #.### #@†.## ##>..#YRh) M #######.####### #.............##### .....#######.###  ..# #.###......##  .###....#  .#......#...#  ###.....#YRh+1 YRh)2 -9 _YRh'8 YRhw: YRh~M.#.#....)# ### .†.## ##>..# YRh #######.#######.#### YRhYRh'40YRhIYRhwZRhM##.#.#.... ### .†.####>..##ZRh|ZRh&1ZRhZRhiQ _You see here a +0 hand axe.ZRh M##.#.#...)# ### #.†.##.#ZRh 1.#ZRhD ZRh -2 _ZRh- ZRh [RhM##.##.##....)# #.###..##[Rh<3[RhR"[Rh>$[Rh M## ### #.. ..#.##.##.##......$#.#)#[Rh[Rh&4[Rh#[Rh+ _Found 12 gold pieces.[Rh%YM #### ### #.. ..##.##.#...@..$#####.#####.##[Rh%a[Rha&5[Rhg[Rhi[RhhU #### ## # #.. .. #.##.##.# #....@.$# ####.#### #.# #.##)##.### [Rh[ [Rh\ ]2========6[Rha [Rhc [Rh ##.#.#####!### # #.. ... #.##.##.# #.....@$# ####.#### #.# #.##)##.####.†.####>..# [RhA [Rh &7[Rh [RhX V _Found a golden potion.\Rh7l### ..# #.# ####!### # #...... #.##.##.# #.# \RhQ####.#### #.# \Rhv\Rh&8\Rh\Rh\Rh+9.0 (2\Rhϡ\RhN2 _You now have 12 gold pieces.\Rhҹ)M##. #.#  ####!####.### #...........#.##.##.......####.####\RhM*#.#\Rh\RhO========50.0 (1\Rh\Rh\Rhp{M##. #.#  ####!####.## #...@.......#.##.##.####.###.......\RhM####.#####\Rhq\Rh&1\RhZ\Rhe\Rhh M###. #.#  ####@####.## #...........\Rh ##.##.####.###.......####.#\Rh \Rh &2\Rh \RhK \Rh +3.0 (2\Rhl \Rh S _c - a golden potion]Rh]Rh&]Rh]Rh,]Rh]Rh]RhU]Rh]Rh]Rh]j3========]Rh)]Rh4 _Magic restored.]RhxM#########..>... #@# 8.0 (5 ####.####.##]Rh #...........#.##.##.####.##..##]RhA9.0 (6]Rh]RhR; _Found a stone staircase leading down.^Rh(D3^RhD^RhF^RhH,^RhMn^RhqN^RhO^RhP@========^RhBP^RhQ^RhiR,^RhR^Rh_S^RhS,^Rh T^RhUR  There is a stone staircase leading down here.^RhEW^RhW _^RhX^Rh?Y^Rh=Z^RhgZ^Rh[^Rh\^Rh]^Rh^^Rh^^Rh_^Rh`^Rh`^Rha^RhVcR  There is a stone staircase leading down here.^Rhd^Rh"e _^Rhe^Rhg^RhMh,^Rhh^Rhxi^Rhj,^Rhj^Rhk^RhzmB^Rhn^Rh*p^RhMp^Rhq^Rhyr^Rht^Rh5t^Rht^Rhiv^Rhyw,^Rhw^RhOy^Rhz,^Rhz^Rh{^Rh######### ####..>....# ..#.#####.# )# .#.#####.####.##....^Rh Q#.##.......@....##.##.##.####.#### #.......# .# ####.#### B.#.# ####.# B   giant cockroach (asleep)#)##.####.†.##^Rh߉ 76.0 (17.0)  A giant cockroach comes into view.^Rhl,7.0 (18^Rh^Rh# _Found a mace._Rh| E######### #####..>....# #.. #.#####.# #)# ##.##.#####.####.##....#.##............# #.##.##.####@#### #.......# #.# _Rh} ####.#### #B.  #.# #####.##)# #.####.†.##>..#_RhD _Rh pB.B_Rh2 ?8.0)Freeze_Rh _RhF aRhq  Varrken the Chiller  Revenant  Health: 14/14 ========================  ######### #### Magic: 2/3================--------  #..>....# #.. AC: 2Str: 11  #.#####.# #)# ##.#  EV: 11Int: 14  #.#####.####.##.....  SH: 0Dex: 9  #.##............#  XL:  1 Next: 16% Place: Dungeon:1  #.##.##.####@####  Noise: ---------  Time: 78.0 (0.0)  #.......# #B# -) Claws aRh ####.#### #.. Cast: Freeze #.# #### #.# #)# B   giant cockroach #.### #.†.## ##>..#A giant cockroach comes into view. _Found a mace.  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Q - select actionaRhbShift-Dir - straight lineAim: a giant cockroach (100% to hit)aRh   Varrken the ChillerRevenantHealth: 14/14 ========================######### ####Magic: 2/3================--------#..>....# #..AC: 2Str: 11#.#####.# #)# ##.#EV: 11Int: 14aRh. #.#####.####.##.....SH: 0Dex: 9#.##............#XL:  1 Next: 16% Place: Dungeon:1#.##.##.####@####Noise: ---------  Time: 78.0 (0.0)#.......# #B#-) Claws####.#### #..aRh Cast: Freeze#.# #####.##)#aRh pB   giant cockroach#.###aRh =#.†.##aRhф e##>..#Shift-Dir - straight lineaRh Aim: a giant cockroach (100% to hit)  You freeze the giant cockroach.  The giant cockroach is heavily wounded.aRh JYou scratch the giant cockroach but do no damage.aRh* QThe giant cockroach is heavily wounded.aRho 3=9.0 (1aRh aRhp   Aim: a giant cockroach (100% to hit)  You freeze the giant cockroach.  The giant cockroach is heavily wounded.You scratch the giant cockroach but do no damage.aRh The giant cockroach is heavily wounded. _The giant cockroach bites you but does no damage.bRh  You barely miss the giant cockroach.The giant cockroach is heavily wounded.bRhV3--80bRhbRhG4 _The giant cockroach bites you.bRh\X  You scratch the giant cockroach but do no damage.The giant cockroach is heavily wounded.bRhY a2----1bRh_ bRha { _The giant cockroach bites you. The giant cockroach barely misses you.cRhN  Varrken the Chiller  Revenant  Health: 12/14 ====================----  ######### #### Magic: 1/3========----------------  #..>....# #.. AC: 2Str: 11  #.#####.# #)# ##.#  EV: 11cRhInt: 14  #.#####.####.##.....  SH: 0Dex: 9  #.##............#  XL:  1 Next: 16% Place: Dungeon:1  #.##.##.####@####  Noise: =--------  Time: 81.0 (0.0)  #.......# #B# -) Claws  ####.#### #.. Cast: FreezecRh@ #.# #### #.# #)# B   giant cockroach #.### #.†.## ##>..#The giant cockroach is heavily wounded. _The giant cockroach bites you. The giant cockroach barely misses you.Aiming: Freeze (safe; 4% risk of failure)  cRhPress: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)cRhyR   Varrken the Chiller  Revenant  Health: 12/14 ====================----  ######### #### Magic: 1/3========----------------  #..>....# #.. AC: 2Str: 11  #.#####.# #)# ##.#  EV: 11Int: 14  #.#####.####.##.....  SH: 0cRhR =Dex: 9  #.##............#  XL:  1 Next: 16% Place: Dungeon:1  #.##.##.####@####  Noise: =--------  Time: 81.0 (0.0)  #.......# #B# -) Claws  ####.#### #.. Cast: Freeze #.# #### cRhS #.# #)# B   giant cockroachcRh=S % #.### cRhoS #.†.## ##>..#Aiming: Freeze (safe; 4% risk of failure)  cRhS aPress: ? - help, Q - select actioncRhS Shift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)  You freeze the giant cockroach.  You kill the giant cockroach!cRh=\    ####  #..>....# #..   #)# ##.# cRh\  #.#####.####.##.....  #.##............#     #†#   #.. cRh\ #.# #### #.# cRh\ F#)# cRh] d#.### #.†cRh)] t ##>cRha ~3==332.0 (1Freeze cRha _cRhg cRh@i fRh-fRh3fRhbfRh+,fRhZ,fRhfRhfRhfRh˿fRhP==fRhfRhfRhL4==fRhfRh1 _HP restored.fRhJfRhfRh,fRh fRh,fRh}fRhAfRhq==2========fRhXfRh,fRh fRh,fRhfRhZ,fRh^fRhV========fRhfRh,fRhfRhv,fRhUfRhfRhfRhfRh},fRhBfRh-fRhfRh_fRh!fRhMfRhgfRh fRhnfRhfRhfRh%3fRh/========fRhfRhfRhV ######### ####..>....# #.. #####.# #)# ##.####.##.................# fRh##.####.####......# #@# -103.0 (21.0)###.#### #..>..... #.# #########fRh7#######.#######fRhm\-4.0 (22fRhx fRhh _Found a stone staircase leading down. _You see here a giant cockroach corpse.fRh@ 3fRhA fRhD fRhF fRhK P _fRhL fRhL fRhM fRhP fRhR fRh+S 9========fRhS fRhW R  There is a stone staircase leading down here.fRh9Y fRhY  _fRhcZ fRh?\ fRh^ ,fRh_ fRh....# #.. .... .. .#####.# #)# ##.#. .# .#####...... ..# .##.....##.#...#. .##.##.##........ .......# #†####@.......9.0 (5.0) ###.#### #..>.....#.# #########....#.# fRhn 5[..##)# ..##.### .##.†.## fRh(n 0# fRhn fRhmt fRht ,10.0 (6fRhz fRhv} * _Found a kite shield.hRhx ####### #### ### #### .>....# #.. ........ #####.# #)# ##.#...# #####.####.##........# # hRh##............##.#...#.# ##.##.####.####.............# #†####. ##.#### #..>...  #.# #########....##hRh|#.#[..#  hRh@#)# hRh..#  #.###.#  hRh(q#.†.#  hRh=>##>..#hRhQ0 ####.##hRha"##### ...........#####hRhqhRh&hRh'+1.0 (1hRhH,hRh .hRh E #### ######## >....# #.. ........ .# #)# ##.#...# .####.##........# # .##.#...#.#hRh .##.####.####.## #†####.#.#### #..>.# #.# #....# #.# hRh .[..# #)# ..hRh5 g..# #.### ###hRh A.# hRh #.†.## .# hRhB ##>..# # hRh3 hRh &2hRh hRh hRhN& } #### ######## ....# #.. ........ .# #)# ##.#...# .####.##........# # .##.#...#.## .##.####.####.# hRh& # #†####.# .#### #..>.# .# #....### .# hRh& #.[..# )# #....# hRh& |.### ####.# hRh' &hRh/ hRht0 &3hRh+7 hRh9 iRh.#### #### ######## ...# #.. ........ ##.# #)# ##.#...# #.####.##........#.# ...........##.#...#.# ##.####.####.........# ..# #†####.iRhx.6# #### #..>...# # #########.@..### # #.[..# # iRh.#....# #######.# iRh/L†. .# >...#######. ........###### #####......iRhF/!.###iRh6iRh7&4iRh<iRh>iRh ...# #.. ........ ##.# #)# ##.#...#.####.##........#. ...........##.## ##.####.####......... ...# #† iRh#### #..>... # #########....###  .#####..# .....###......##iRh)iRhM*&5iRh1iRh&5T _You see here a +0 kite shield.jRhz| #.# #)# ##.#...#.# #.####.##........#.# ..........##.#...#.# #.####.####.........# ..# #†####.# jRh| s### #..>....#  #########....###  #.[..#  jRh| #..@.# #jRh} `####.# .jRh } n .# .. jRh>} ;.#######.. jRhY} .......##### .# ####.......### .# jRht} W....###......## .#..###....jRh} !#jRhU jRh -6 _jRhO jRhw kRh .####.##........#.# .........##.#...#.## .####.####.........# .# #†####..# ## #..>....#  #########....### kRh C #.[..# #....# #####@#  #.#  #.# #######........##### #.# ###.......### #.# ...###......## ..#kRh ..###....# .## ###......#...#kRhkRh&7kRhkRhkRhK ........##.## .####.####......... #†####. ## #..>....  #########....## #.[..# kRhL#.. ###### .#######...##.#..##kRh8LN.###.....#kRhSkRhT&8kRh\\kRh-^kRh~ ####.####......... #†####... ## #..>......  #########....## #.[..# kRhl. ##### .####### #......# ......##### #.##.#.#kRh #kRhM#.##....#kRhlkRh&9kRh:kRhkRhd   #† ## #..>......  #########....## #.[..# . #####kRhhe @ .####.### ####### #...@..# ......##### #.##.# ###.......### #.#.###.##....#kRh7l kRhl '20kRhmr kRht lRhz1b# #†####.#  #..>...........# #....### #.[..# #....#  ####.#  lRh1#.# # ####.###  #....@.# ##### #.##.#.# .lRh2 ### #.#.# ###......## ..#$#lRh(2###....##.##.#......#...##. .#lRhG2###.....# #. .###....# #. #$ lRhf2!lRh:lRh];&1lRhAlRhC+ _Found 25 gold pieces.lRh= #†####.#  #..>.....# #....### #.[..# #....# ####.#  #.#  lRh->####.###  #.....@# ##### #.##.#.# .### #.#.# ###......## ..#$####....##.#lRh>.#......#...##. #.# ###.....# #. ..###....# #. #lRh>@#$ lRhpElRh*F&2lRhKlRhMlRh ..>..########....## #.[..# .### #.####.### #####...... ....##### #.##.# #.......### #. .###......## ..#$lRh'M. ###.....#lRhǴlRhN&3lRh$lRhLlRhZ  ########....## #.[..# .### #.####.### ##### #...... ....##### #.##.# #.......### lRh .###......## ..#$...###....##.##.. #.<....#...#lRhؐ lRh\ &4lRh lRhD lRhF   #.[..# .### #####.### #####...... lRhF j....##### #.##.# #.......### .###......## . ....###....##.##. #......#  .# ....###....#lRhWN lRhN &5lRhS lRh+Z lRh}Z +6.0 (2lRh-_ lRha > _You now have 29 gold pieces (gained 17).lRh .### ####.### #####...... ....##### #.##.# #.......### .###......## . ....###....##.# #......#lRh ##.....# #. .##.. .###......##lRhlRh+7.0 (1lRhlRhmRh} ### ####.### #####...... ....##### #.##.# #.......### .###......## . ....###....##.# mRhK~J#......# ##.....# #...  ###.###$# .#.# mRhh~2#.......###mRhmRh&8mRhtmRhmRhZ   ####.### #####...... ....##### #.##.# #.......### .###......## . ....###....##.# #......#...##.###.....# #...  ##mRh###$......# .#####... ....#####mRhmRh&9mRhHmRh"mRhT t####.### #### #......# ...##### #.##.#.# ...### #.#.# ##......## ..#.# ..###.##.# mRhKU ..#...##.##.# # #....########  # #.###@......###....# # #.#####.# mRhqU ##.....# #.# .<....#...# #mRhU .# ...###....# ... ###......## #.#......### #.. ...##### #.. mRhU .####mRh\ mRh\ '30mRha mRhd mRh:e +1.0 (2mRhqh mRh[k = _You now have 37 gold pieces (gained 8).nRh* ####...... ...##### #.##.#....### ###......## . nRhN*...###....##.#...# ##.....# #....########  ###.###....... #@#####.# ##.nRhn*(  nRh*.<....#...##.#nRhp.nRh@/+2.0 (1nRh2nRh4nRh ...##### #.##.#....### ###......## . nRhU...###....##.#...## ##.....# #....########  #####.......# #.#####.# ##.nRhx  .<....#...# ...###.nRh...##.###.#nRhF nRh &3nRh%nRh&nRhR ....### ###......## . ...###....##.##...## ##.....# #....########  ##nRha###....... #.##### ##.  .<....#...# ...###....# #.......# nRh+###......## #.##.##.## #nRhT6.. ..##nRh})#...nRhqnRh&4nRhnRhnRh6 ###......## . ...###....##.##...# ##.....# #....########  ##nRh ###....... #.##### ##.  #.# nRh (.<....#...# ####.##.......###....# #...@...# nRh& ###......## #.##.## .......### # #.. ..nRhF ##### #... ## #### nRhc 3##. nRh #.# ..... ..#.# ..nRh nRh1 &5nRh nRh nRh ...###....##.#...# ##.....# #....########  #####....... #.##### ##.  ##.# nRhU l.<....#...# ####.##.......###........# ###......## #.##@##.# nRhz .......### # #.......###### #....#### #### nRh ##.# #.# ...nRh U... ...#.# nRh  .... ...nRhG nRh &6nRh?nRh6oRh ...# ##.....# #....########  #####....... #.##### ##. oRh܀ .<....#...# ####.##..... ...###....# #.......# oRhD###......## #.##.##.##.# .......### # #@......#oRhS##### ### #### ##.# ......oRh4..#..oRhӇoRhJ&7oRhGoRh{oRh3oRhioRh|oRhBoRhloRh,oRh# #....######## #....# #.###.......# #....# # #.#####.# .....# #.# ###.# ....#...# ####.##..... ###....# #.......# # #......## #.##.##.##.# oRh.....### # #.......# ##### #..@.#### ## #.##.#  #.# ... ... ...##.# #...#.. ....l   frilled lizard (asleep)#.. .....#. oRh0 .l....oRh&8oRhh+9.0 (2oRhuoRhla _A frilled lizard comes into view.oRhI3# #.###.......# ....# # #.#####.# ....# #.#####.# #...# ####.##..... ###....# #.......# # .....## #.##.##.##.# ....### # #.......# ##### #....#### # oRh3 #.##@#  #.##...........r........##.###......... .#.. .#. .lr   rat (asleep) ...oRh;oRht<,40.0 (1oRh*BpRhV _A rat comes into view.pRhY^ #.##### ####...# ####.##..... ###........# # pRh%......## #.##.##.##.### # #...... ##### #....### # #.##.####### #.##@.......pRhi......r.###.###pRh #..  .l pRhW..#.#####pRhpRh41FreezepRhi pRhTpRh&;.###......####.# #.#####.# ...####.##..... ###....# #.......# ..## #.##.##.## ....### # #....... ######....#### ########pRh;O #.##......r..###.###. ..#. .l.......#.#####pRh@pRhDApRhGr. ll.rpRh|HE====2pRhMpRh4PP _The rat squeaks loudly. The frilled lizard hisses angrily.rRh$ G....# #.###.......#  Varrken the Chiller ....# # #.#####.#  Revenant ....# #.#####.#  Health: 14/14 ======================== ...#...# ####.##.....  Magic: 2/3================-------- ###....# #.......# #  AC: 2Str: 11 ......## #.##.##.##.#  EV: 11Int: 14 ....### # #.......#  SH: 0Dex: 9 ##### #....####  XL:  1 Next: 33% Place: Dungeon:1 rRh]$ ,# #.##@#######  Noise: ====-----  Time: 142.0 (0.0) #.##r.......  -) Claws ...............  Cast: Freeze rRhy$ B.###.###.......  #.. ....... rRh$  #.. l......  l   frilled lizard rRh$ #. .......  r   rat ....... rRh$  #.##### rRh$ G_A rat comes into view. rRh$ X_The rat squeaks loudly. The frilled lizard hisses angrily.  rRh7% 5Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)sRhG....# #.###.......#  Varrken the Chiller ....# # #.#####.#  Revenant ....# #.#####.#  Health: 14/14 ======================== ...#...# ####.##.....  Magic: 2/3================-------- ###....# #.......# #  AC: 2Str: 11 ......## #.##.##.##.#  EV: 11Int: 14 ....### # #.......#  SH: 0Dex: 9 sRh=##### #....####  XL:  1 Next: 33% Place: Dungeon:1 # #.##@#######  Noise: ====-----  Time: 142.0 (0.0) #.##r.......  -) Claws ...............  Cast: Freeze .###.###.......  sRhI#.. .......  #.. l......  l   frilled lizard sRhw#. .......  r   rat .......  sRhA#.##### Shift-Dir - straight linesRhOAim: a rat (100% to hit)  You freeze the rat.  sRhThe rat is moderately wounded.You scratch the rat but do no damage.The rat is moderately wounded.sRh   #   #.#####.#  ####.##.....  #.......# # sRho| #.##.##.##.#  # #.......#  #..    sRh%......  sRh.........  .###.###....... #.. l......sRh" #.. .......  #. .......   ....... sRh@sRh9o1------=---sRhf$3.0 (1sRhsRhU  Aim: a rat (100% to hit)  You freeze the rat.  The rat is moderately wounded.You scratch the rat but do no damage.sRhnThe rat is moderately wounded. _The rat bites you.sRh+ 9  You scratch the rat.sRhZ- sRh/ V  You kill the rat!sRh7 †l.BB   giant cockroachl   frilled lizardsRhs; ------41---4FreezesRhA sRhE b _A giant cockroach comes into view.tRh...#######.###......####.# #.#####.# ...####.##..... ###....# #.......# #..## #.##.##.##.# ....### #...######...@#### #tRh#.##.####### #.##†......................###.###l.............. B......#.........tRhtRhtRhml.B.tRh.-5tRh^tRhwRh?z.# #....# #....# #.###.# #....# # #.#####.#.# #.#####.#.#...# ####.##..... .###....# #.......# # #......## #.##.##.##.#.### # #.# .#####wRh? #..@.#### ## #.##.####### #.##†....... ........l...... .###.###....... #.. B...... #.. .......  #. .......  .wRh2AwRhAwRhF=l.wRh"G/B.wRhG62==wRhG1-6wRh#MwRh&OxRh3# #....# ....# #.###.# ....# # #.#####.# # #.#####.# #...# ####.##..... ###....# #.......# # xRh......## #.##.##.##.# ### # #.# ##### #...@####  xRhB#.##.####### #.##l....... ...............xRh .###.###B......#.. ....... #.. ....... xRhVxRhxRh,xRhxRhOl†B.xRh\47FreezexRhQxRh xRhV....# #....########  Varrken the Chiller ....# #.###.......#  Revenant ....# # #.#####.#  Health: 12/14 ====================---- ....# #.#####.#  Magic: 1/3========---------------- ...#...# ####.##.....  AC: 2Str: 11 ###....# #.......# #  EV: 11Int: 14 ......## #.##.##.##.#  SH: 0Dex: 9 ....### # #.......#  XL:  1 Next: 41% Place: Dungeon:1 ##### #...@####  Noise: ---------  Time: 147.0 (0.0) # #.##l#######  -) Claws #.##†B......  Cast: Freeze ...............  .###.###.......  #.. .......  BxRh   giant cockroach #.. .......  l   frilled lizard #. .......  ....... You kill the rat! _A giant cockroach comes into view.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)xRhH? ....# #....########  Varrken the Chiller ....# #.###.......#  Revenant ....# # #.#####.#  Health: 12/14 ====================---- ....# #.#####.#  Magic: 1/3========---------------- ...#...# ####.##.....  AC: 2Str: 11 ###....# #.......# #  EV: 11Int: 14 ......## #.##.##.##.#  SH: 0Dex: 9 ....### # #.......#  XL:  1 Next: 41% Place: Dungeon:1 ##### #...@####  Noise: ---------  Time: 147.0 (0.0) # #.##l#######  -) Claws #.##†B......  Cast: Freeze ...............  .###.###.......  #.. .......  BxRh? [37m   giant cockroach #.. .......  l   frilled lizard #. .......  ....... Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard.  You kill the frilled lizard!xRhA xRhH      #   #.#####.#  ####.##.....  #.......# #  #.##.##.##.#  # #.......#  #..  #.##B  xRhH #.##†.  .... ##... #.. .......  #.. ..... #. ...... xRhM C50=8.0 (1 _xRhR xRhgT yRhp....# #....########  Varrken the Chiller ....# #.###.......#  Revenant ....# # #.#####.#  Health: 12/14 ====================---- ....# #.#####.#  Magic: 0/3------------------------ ...#...# ####.##.....  AC: 2Str: 11 ###....# #.......# #  EV: 11Int: 14 ......## #.##.##.##.#  SH: 0Dex: 9 ....### # #.......#  XL:  1 Next: 50% Place: Dungeon:1 ##### #...@####  Noise: =--------  Time: 148.0 (0.0) # #.##B#######  -) Claws #.##†.......  Cast: Freeze ...............  .###.###.......  #.. .......  B  yRhp<[39;49m giant cockroach #.. .......  #. .......  ....... You freeze the frilled lizard. _You kill the frilled lizard!Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (100% to hit)yRh@ ....# #....########Varrken the Chiller ....# #.###.......#Revenant ....# # #.#####.#Health: 12/14 ====================---- ....##.#####.#Magic: 0/3------------------------ ...#...# ####.##.....AC: 2Str: 11 ###....# #.......# #EV: 11Int: 14 ......## #.##.##.##.#SH: 0Dex: 9 ....### # #.......#XL:  1 Next: 50% Place: Dungeon:1 ######...@####Noise: =--------  Time: 148.0 (0.0) ##.##B#######-) ClawsyRh #.##†.......Cast: Freeze................###.###.......#.. .......B   giant cockroach#.. .......#. ..............Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (100% to hit)  You miscast Freeze.  You are very lightly contaminated with residual magic.  Nothing appears to happen.9.0 (1FreezeContam yRh^ yRh ]  Shift-Dir - straight line  Aim: a giant cockroach (100% to hit)  You miscast Freeze.are very lightly contaminated with residual magic.  Nothing appears to happen. _The giant cockroach closely misses you.zRh?lzRhl&50zRhqzRhsz _You closely miss the giant cockroach. The giant cockroach bites you.zRh q  You don't have enough magic to cast this spell.zRh zRh . _zRh T  You don't have enough magic to cast this spell.zRhV zRh zRh . _|Rh%v  You scratch the giant cockroach but do no damage.|RhT1--1|Rh|Rh&4 _The giant cockroach bites you.|RhgT  You scratch the giant cockroach but do no damage.2|Rh\|Rh_J _The giant cockroach bites you but does no damage. x2|Rh   You scratch the giant cockroach.  The giant cockroach is moderately wounded.0---|Rh( 3|RhK |Rh 4 _The giant cockroach bites you.}Rh  You scratch the giant cockroach.  The giant cockroach is heavily wounded.}RhY%4}Rh}RhG _The giant cockroach bites you but does no damage.~Rh?  You closely miss the giant cockroach.The giant cockroach is heavily wounded.The giant cockroach misses you.~Rh 1=1========5Freeze~Rh ~Rh K _Your magical contamination has completely faded away.Rh  You scratch the giant cockroach but do no damage.The giant cockroach is heavily wounded.Rh5&6RhRhu\ _The giant cockroach barely misses you.Rhp!+....# #....########  Varrken the Chiller ....# #.###.......#  Revenant ....# # #.#####.#  Health: 11/14 ==================------ ....# #.#####.#  Magic: 0/3------------------------ ...#...# ####.##.....  AC: 2Str: 11 ###....# #.......# #  EV: 11Int: 14 ......## #.##.##.##.#  SH: 0Dex: 9 ....### # #.......#  XL:  1 Next: 50% Place: Dungeon:1 Rh"u##### #...@####  Noise: =--------  Time: 156.0 (0.0) # #.##B#######  -) Claws #.##†.......  Cast: Freeze ...............  .###.###.......  #.. .......  B   giant cockroach #.. .......  #. .......  ....... The giant cockroach is heavily wounded. _The giant cockroach barely misses you.Aiming: Freeze (safe; 3% risk of failure)  Rh"Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)Rh~ ....# #....########  Varrken the Chiller ....# #.###.......#  Revenant ....# # #.#####.#  Health: 11/14 ==================------ ....# #.#####.#  Magic: 0/3------------------------ ...#...# ####.##.....  AC: 2Str: 11 ###....# #.......# #  EV: 11Int: 14 ......## #.##.##.##.#  SH: 0Dex: 9 ....### # #.......#  XL:  1 Next: 50% Place: Dungeon:1 ##### #...@####  Noise: =--------  Time: 156.0 (0.0) # #.##B#######  -) ClawsRhI  #.##†.......  Cast: Freeze ...............  .###.###.......  #.. .......  B   giant cockroach #.. .......  #. .......  ....... Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)  You freeze the giant cockroach.  You kill the giant cockroach!RhX B     #   #.#####.#  ####.##.....  #.......# #  #.##.##.##.#  # #.......#  #..  #.##†  #.##†.  ....RhZ  ##... #.. .... #.. ..... #. ...... Rh* 2/15=667.0 (1Freeze Rh _RhW Rh Rh:  ###....... #.##### ####...# ####.##..... ###........# # ......## #.##.##.##.#### # #.......# ##### #### # Rhb#.##@####### #.##†......................###....................#.#####Rh*;-Rh} 8Rh]Rh"{ _You see here a frilled lizard corpse.Rhu3RhuvRh.y,Rh|3==Rh4}Rh~,RhRh,RhRh,RhZRhRhK9=RhRhRhL4==RhRh,RhRhjp1========RhRh,RhERh - _You start resting.Rh/60.0)Rhy5====9.0 (11RhJRh" _HP restored.RhT# # #.#####.# # #.#####.# #...# ####.##..... ##....# #.......# # .....## #.##.##.##.# ### # #.......# #### #....####  #.##†######## #.##†@......#.........Rh U#.###.#### #.. ..##.. #.##. #.# #.###.###### RhBU RhA\Rh\270.0 (1.0)Rh+bRhWdRh ># #.#####.# #...# ####.##..... #....# #.......# # ....## #.##.##.##.# ### # #.......# ### #....####  #.##†##########.##†.......# .........# .###.####  #.....# #...##...Rh %#..#. ##.#######. #.#Rh Rh F========1Rh Rh Rhn #...# ####.##..... #........# # ....## #.##.##.##.### # #...... ### #....### #.##†##########.##†...............###.### #....#...#...RhJ#...#RhRh&2Rh[RhRhw\ #........# # ....## #.##.##.##.### # #...... ### #....### #.##†##########.##†...............###.### #....#..#.#...RhB}Rh}C==3Rh݂RhڄRhz ....## #.##.##.##.### # #...... ### #....### #.##†##########.##†...............###.### #....#...##...#..  ###RhRh&4RhRhRha ### # #...... ### #....### #.##†##########.##†...............###.### #....#...#  ##.#####RhRh&5Rh.RhRh+  ### ### #.##†##########.##†...............###.### #.....#  ##.##### #.# #Rh1 RhH2 &6Rh6 Rh8 Rh23Rh2Rh4Rh7Rh8T2========Rh8RhL:,Rh:RhN<,Rh<Rhv=,Rh=Rh>Rh>@========Rh?Rh?,Rh@Rh-ARhWARhBRhuC,RhCRhD,RhDRhE,RhERhF,RhGRhGRhHRhlHRhIj3========RhJRh;L4 _Magic restored.RhL3RhMRh&NRhvO,RhORhQQRhR,RhSRhHTRhxURhU@========Rh;VRhXRhnY,RhYRhZRhP[,Rh[Rh\Rh)],Rhz]Rh^Rh^RhA_Rh_RhaRhQb,RhbRhYcRhc,RhDdRhdRhfe,RheRhwfRhg,RhhRhhRhi,RhiRhkRhkRhkRh@lRh1mRhmRhmRh'nRhnRhlo,RhoRhXpRhpRh!qRhZqRhHrRhis,RhsRh%uRh(v,RhvRhxRhz,RhzRhc|Rh}Rh~RhuRhRhA,RhRhRhɆ,RhRh>RhRh?RhRhRh,RhiRhgRhRh=Rh%RhΓRhf,RhRhRh,RhjRhRh~,Rh'RhRh,Rh{Rh%.#######.<....#...# ####.##..... ...........###....# #.......# # #.......###......## #.##.##.##.# .#######.### # #.......#..........##### #....############### ### #.##†#####.. #.. ##.##†........#..## ................. #@## .###.###.........###.# #......... ....#..# # #...#.....Rhɪ#..#.##.# #...#.....#.......# #...#.....####.#### #.#.##.### #...#####.#.##.##.#............### #...#######......# Rh1222.0 (46.0)Rh&,3.0 (47Rh,Rh@b _d - a scroll labelled FIVVAKK YTIPRhm Rh RhD Rh Rh< RhƎ BRhE ,Rh Rh- Rh ,Rh Rh Rh ,Rh Rh Rh Rh? Rh̛ RhS Rh Rh Rhu Rh RhE Rhl Rh Rh} Rh Rh9 RhШ Rh Rh RhL Rh Rh' Rh1 RhS RhƮ Rh Rh RhA Rh Rh Rh Rh2 Rh Rh Rhƶ Rh Rh_ Rhw Rhp ,Rh Rh+ Rh` ,Rh Rh Rht ,Rhÿ Rh Rhq Rh Rh/ Rh Rh ,Rh Rh Rh Rh Rh Rh Rh5 ,Rh Rh Rh Rh Rh_ RhW Rh ,Rh Rhg Rh ,Rh Rh Rh Rh4 Rh Rh Rh ,Rh Rh Rh Rh Rh Rh Rhx ,Rh Rhw Rh Rh' Rh } _d - 2 scrolls labelled FIVVAKK YTIP (gained 1)Rh RhL Rh Rh Rh ,Rh Rh Rh3 Rhi Rh Rh Rhy Rh Rh9 RhC Rh Rh RhRhRh Rh-RhRh#Rh,Rh#RhjRh  ....#######.... # ....#Rh Z ############## ## #.##.## #.. #.K ####.#...######.. RhD #... #......#.##......#........##.#......#.....#####.#######......@....# #####Rhg ###########.# # #.# # Rh A#.# # #.# ## ..#K   kobold (asleep)Rh m ... .## Rh+-58.0 (35Rh,9.0 (36Rh`Rhu _A kobold comes into view. It is wielding a +0 dagger.Rh3U ....### # .#.  #####. #.##.## # #.K... ####.#...###### #..... #......#.##..... #........##.#..... #.....#####.###### #RhUx.....# ##### #.# # #.# # #.# #RhU #.# ## ..#  ...  .##RhURhw]Rh^260.0 (1.0)RhaRhccRh #.......## ....####### ### # ......... #.. ############ #####.# #.##.## # #.K...#####.#...###### #.....##......#.##Rht #........##.#.... #....@#####.######... #...........# ################.# # #.# # #.#  #.##Rh,x ..# ....##RhÛRh&1RhޡRhjRhUk #.... #.......# ....####### #### # ........ #.. ########## #####.# #.##.##  #.K...#####.#...#####Rhl  #.....##......#.## #...@....##.#.... #.....#####.######... #...........# ##############.# #.# #.#  #.# ..# ...RhFl Rht Rhhu &2Rhiz Rh{ Rh ....########... #...... ....####### ###### ....... #... ########## #####.# #.##.##  #.K...#####.#...#### #..@..##......#.## #........##.#.... #.....#####.######.. #..........Rh%.# ##############.# #.#  #.# #.# ..#RhRh43FreezeRhRhRhƜ ....####### Varrken the Chiller #.......... Revenant #....... Health: 15/15 ======================== ....####### Magic: 2/3================-------- ###### ....... AC: 2Str: 11 #... ########## EV: 11Int: 14 #####.# #.##.##  SH: 0Dex: 9 #.K...#####.#...#### XL:  1 Next: 66% Place: Dungeon:1 #..@..##......#.##.. Noise: ---------  Time: 263.0 (0.0) #........##.#....... -) Claws #.....#####.######.. Cast: Freeze #...........# ### ###########.#  #.#  K   kobold (asleep) #.#  #.#  ..# Rh]) _d - 2 scrolls labelled FIVVAKK YTIP (gained 1) _A kobold comes into view. It is wielding a +0 dagger.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)Rh; @ ....####### Varrken the Chiller #.......... Revenant #....... Health: 15/15 ======================== ....####### Magic: 2/3================--------Rh<  ###### ....... AC: 2Str: 11 #... ########## EV: 11Int: 14 #####.# #.##.##  SH: 0Dex: 9Rh@<  #.K...#####.#...#### XL:  1 Next: 66% Place: Dungeon:1Rhd<  #..@..##......#.##.. Noise: ---------  Time: 263.0 (0.0) Rh< #........##.#....... -) Claws #.....#####.######.. Cast: Freeze #...........# ### ###########.#  #.#  K   kobold (asleep) Rh= .#.#  #.#  Rh4= ..# Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  Rhb= oYou freeze the kobold.  The kobold shouts!  The kobold is heavily wounded.Rh= -You scratch the kobold.RhD  ######  #...  RhE #####.#   #.)...# #..@..# #........#Rh6E r #.....#### RhZE #...........#  #########RhE f #.# #.#RhE 8 #.# RhE -..#  RhE Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  You freeze the kobold.  The kobold shouts!  Rh F pThe kobold is heavily wounded.You scratch the kobold.  Rh/F 7You kill the kobold!RhJ 75====4.0 (1Freeze _RhM RhO Rh  ..#  ....#######.. #...... ....###### ###### ...... #... ######### #####.# #.##.##  #.@...#####.#...### #.....##......#.##Rh  #........##.#.... #.....#####.######. #...........# #############.#  #.# Rh m #.# #.#Rh Rh &----Rh< 5Rh Rh-  Things that are here: _a +0 dagger; a kobold corpseRhE..# #....##.#.....####### .#... #Rh0#####.# #.##.## #.)@..#####.#...##.....##......#.##.#.##.#.#.....#####.######.#...........# #Rh>####.# RhRhZRhZJ----6 _RhRhRh.rz..# #....#.#.#.#....#.###### .#... ######.# #.##.## #.).@.#####.#...##.....##......#.##.#..##.#.#.....#####.######.#...........# # RhyRhz&7RhRhRh {.  ..# ###....#######.<#..... #.......## ....############# ......... #....##################@# #.##.## #.)...#####.#...#######.....##......#.###........##.#......#.....#####.######....#...........# ##### ###########.# #RhN  #.# # #.# # Rh Rh Rh 8Rh Rh Rhn #.  ..# ###.....#######.<#...... #.......### ....############# .......... #.@..##################.#####.##.## #.Rhn#.)...#####.#...#######.....##......#.###........##.#......#.....#####.######.....#...........# #####.###########.# #.#.# #.RhuRhuv&9RhJ{Rh6}Rh Rhْ Rh Rh Rh} XRh Rh Rhś Rh} Rhɞ ,Rh Rh Rh Rhɡ Rh Rh Rhm Rh Rh6 T3========Rh% Rh Rhӫ ,Rh RhX Rh ,Rh Rh Rhг ,Rh Rh Rh Rh߸ @========Rh Rh Rh Rh; Rh Rh Rh) ,Rhb Rh Rh ,Rh Rh RhJ ,Rh Rh^ Rh ,RhK Rh Rh ,RhZ Rh Rh ###### ..........####....###############.######.#####.##.## #...#.#.)...#####.#...######...#.#.....##......#.###Rh #........##.#......#.....#####.######.........##...........# #####...############@# #...#.. Rh@ %#.# #...### #.# #...# # #.# ##.## # ..## ...# K   kobold (asleep) .## #K RhS 0867.0)Rh ,7.0 (18RhP Rh- z _A kobold comes into view. It is wielding a +0 short sword.RhzH ....###############.#####.#####.##.## #...#...)......#####....##......#.##.........#....##.#.....#.#####.######.........# #####...#..##########  ## #.#. RhH .#.## #K l   frilled lizard (asleep)lRhN p  A frilled lizard comes into view.RhP RhU Kwandering).KThe frilled lizard hisses angrily.RhW 18.0)Rh[ Rh^  Rh^ -_The frilled lizard moves out of view.Rh #####.#####.##.## #...#...).....#####....##......#.##.........#...##.#.....######.######.......# #####...#..########## Rh  ## #.#. #...#.## KRh .Rh9 Rh Rh yll   frilled lizard.Rh &9Rh Rh RhUA0.).....#####....##......#.##.........#...##.#.....######.######.......# #####...#..##########  ## #.#.......RhA ###.##...l###.#RhDCRhHal.90RhnLRhDNRh #####.## )...#####.#...######...#..##......#.##....##.#.....######.######.........#..........####Rhخ ##########..#... ###.##........####.##.l. Rh c####.##Rh Rh԰ Rhk :l.Rh^ &1RhҼ Rh Rh #....###############.########.## )...#####.#...######...#..##......#.##....##.#.....######.######.........#..........##############RhR..#... #.##.##.......l####.##... #Rhz=###.RhRhvRh2Rh^RhRhszf#####.#####.##.## #...#...).....#####....##......#.##.........#...##.#.....######.######.Rhz......# #####...#..##########  ## #.#Rhz.......l ###.##...Rh{_ #.###Rh{3 #Rh|Rhށ:l.Rh43FreezeRh†RhRh<0 #####.#####.##.## #...#.. Varrken the Chiller #.)...#####.#...######...#.. Revenant #.....##......#.##.........# Health: 15/15 ======================== #........##.#.............## Magic: 2/3================-------- #.....#####.######.........# AC: 2Str: 11 #...........# #####...#.. EV: 11Int: 14 ###########.# #...#.. SH: 0RhDex: 9 #.# #...### XL:  1 Next: 75% Place: Dungeon:1 #@# #...# # Noise: ---------  Time: 293.0 (0.0) #l# ##.## # -) ClawsRh ........## Cast: Freeze ###.##...# #.### #.Rh5 l   frilled lizard #. #. RhYy##The frilled lizard hisses angrily. _The frilled lizard moves out of view.  Rh|~Aiming: Freeze (safe; 3% risk of failure)  RhPress: ? - help, Q - select actionShift-Dir - straight lineRhAAim: a frilled lizard (100% to hit)Rh #####.#####.##.## #...#.. Varrken the Chiller #.)...#####.#...######...#.. Revenant #.....##......#.##.........# Health: 15/15 ======================== #........##.#.............## Magic: 2/3================-------- #.....#####.######.........# AC: 2RhStr: 11 #...........# #####...#.. EV: 11Int: 14 ###########.# #...#.. SH: 0Dex: 9 #.# #...### XL:  1 Next: 75% Place: Dungeon:1 #@# #...# # Noise: ---------  Time: 293.0 (0.0) #l# ##.## # -) Claws ........#RhR9# Cast: Freeze ###.##...# #.### #. l   frilled lizard #.Rh' #. ##Rh~Aiming: Freeze (safe; 3% risk of failure)  RhPress: ? - help, Q - select actionShift-Dir - straight lineRh Aim: a frilled lizard (100% to hit)  You freeze the frilled lizard.  You kill the frilled lizard!Rh`   #.)#.# ... #.# #.# Rh* ..#  #.#  #.#  #@# #...#  #†# ##.##  ..# RhX###.##... #.### Rh#. #. #.Rh2 ##Rh v83=4.0 (1Freeze _Rh+RhBRh c .).....#####....##......#.##.........#...##.#.....######.######.......# #####...#..##########  ## #.#........ Rhg ###.##...###-5Rh Rhi { _You see here a frilled lizard corpse.Rhf ....##......#.##.........#...##.#.....######.######.......# #####...#..##########  ##Rhf~ ###.###†#.#....... ###.##.......# #.#####.#Rh g RhnRho>-6 Rho _RhuRhwRh[M #........##.#.... #.....#####.######.. #...........# #####...#. ###########.# #...# ## #.# #...##Rh&\$. #.# #...# ####.###†# ##.## (........####.. RhJ\ ###.##@......#  #.#####.#Rhl\P  #.. Rh\ #..# #... ##.##Rh\K ..##RheRhf&7RhlRh o@ _Found 2 poisoned darts and 11 gold pieces.Rhs  #####.######.......# #####...###########  ## # $. ####.###†#.#(........####..  ###.##.......#Rh @ #@#####.#.......#.##.#..#..#Rh3 Rh Rh 8RhY RhO Rh\RhRh{RhBRh M...##.#.....######.######..................##############.## #Rh  $. #....####.###†# ##.##(........####..###.##@......#Rh' G#####.#......RhG V#..#.##.#..#..Rhq #RhG Rh Rh 9Rh Rh Rh/ R #.....##......#.##. #........##.#.... #.....#####.######....... #...........# #####...############.# #...## #.# #...# $. #.# #...#Rh [.####.###†# ##.##.(.....@..####..#####.##.......## #.#####.# #........Rh  #..#.##.# #... ..Rh ##.## #.. .. #Rh ##RhS Rh (300Rh Rhw RhRhRh"RhRhbRhcRhgjRhlRhsb #.....##......#.## #.##.# #.....#####.###### #.# #####... #.# #... #### #.# #... $.. #.# #...RhJt.####.###†# ##..(.####...#####.##.# #. #.#####.#.. #..### #..#.##.# #... .. ##.#Rh{t# #.. .. #  ##Rh~RhM&1RhRh Rh #.)...#####.#...###### #.....##......#.## #........##.#.... #.....#####.######... #...........# ################.# ########## #.# ##....$..# #.# #.. ..####@###†# ##.#..(........####..#.#####.##.......# #.##.#####.# ..##........#####..#.##.# #.....##.## #.. .. #RhRhh&2RhİRhlRh  #####.#####.##.## # #.)...#####.#...###### #.....##......#.## #........##.#.... #.....#####.######... #...........# ##### ###########.# # ######### #.# #Rh #....$@.# #.# .g..####.###†# ###..(........####..#.#####.##.......# #.##.#####.#Rh]  ..##........g   goblin (asleep)#####..#.##.# #.....##.## #..Rh Rh &3Rh Rh9 s _A goblin comes into view. It is wielding a +0 club.Rh' #####.#####.##.## # #.)...#####.#...###### #.....##......#.## #.##.# #.....#####.###### #.# ##### #.# # # #.# # #....@..# #.# #.g..####.###†# ##..(........####.. #.#####.##.......# #.##.#####.#Rh, ..##. #####..#.##.#  #... ..  ##.## #..RhhRh&4RhMRhR _You see here 11 gold pieces.Rh #####.#####.##.##  #.)...#####.#... #.....##......#.## #.##.# #.....#####.###### #.#  #.#  # #.# Rh< #...@$..# #.# .g..####.###†# .###..(........####.. #.#####.##.......#Rhrg #.##.#####.# ..##.  #####..#.##.#  #... ..  ##.## #..RhRhm;.ggRh]g3===========5RhRh( _The goblin shouts!Rh' 4 #####.#####.##.## #.)...#####.#... #.....##......#.## #.##.# #.....#####.###### #.#  #.# # #.# #..@.$..# #.#.g.####.###†##.###..(.####.. #.#####.##.##. #.##.#####.##. ..##.# #####..#.##.#  #... ..  ##.## #..g.g---6FreezeRh #####.#####.##.##  Varrken the Chiller #.)...#####.#...#### Revenant #.....##......#.##.. Health: 15/15 ======================== #........##.#....... Magic: 2/3================-------- #.....#####.######.. AC: 2Str: 11 #...........# ### EV: 11Int: 14Rh} ###########.#  SH: 0Dex: 9 ######### #.#  XL:  1 Next: 83% Place: Dungeon:1 Rh!#.g@.$..# #.#  Noise: ---------  Time: 306.0 (0.0) .......####.###†#  -) Claws #.###..(........####..  Cast: Freeze #.#####.##.......#  Rh!#. #.##.#####.#  Rh>#. ..##........  g   goblin # #####..#.##.#  Rha)#... ..  ##.## #.. Rh9_You see here 11 gold pieces. Rh_The goblin shouts!  Aiming: Freeze (safe; 3% risk of failure)  RhPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)Rh #####.#####.##.##  Varrken the Chiller #.)...#####.#...#### Revenant #.....##......#.##.. Health: 15/15 ======================== #........##.#....... Magic: 2/3================-------- #.....#####.######.. AC: 2Str: 11Rh #...........# ### EV: 11Int: 14 ###########.#  SH: 0Dex: 9 ######### #.#  XL:  1 Next: 83% Place: Dungeon:1 Rh"#.g@.$..# #.#  Noise: ---------  Time: 306.0 (0.0) .......####.###†#  -) ClawsRhp #.###..(........####..  Cast: Freeze #.#####.##.......#  #. #.##.#####.#  Rh#. ..##........  g   goblin # #####..#.##.#  Rh*#... ..  ##.## #.. RhAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRh%Aim: a goblin, wielding a +0 club (100% to hit)  You freeze the goblin.  You kill the goblin!RhRhQ    #.)     ######### #.#  Rh #.)@.$..# #.#  .......####.###†#  #.###..(  #.# #.  #. Rh B #  RhM e#...  ##.## Rhi  Rhbv91=7.0 (1Freeze _RhRhRh #####.#####.##.## #.)...#####.#...##.....##......#.##.#.##.#.#.....#####.######.#.# ##.# # #.# #.).@$..# #.# .####.###†# Rh }#.###..(.####.. #.##.#.# Rh Rhk .-8Rht Rh Rh F#####.#####.##.## ##.)...#####.#...##.....##......#.##.#.##.#.#.....#####.######.#.# ##.# ## #.# ##.)..@..# #.# #.Rh ####.###†# ##.###..(........####.. #.#####.##..#. #.##.#####.# Rhſ Rh Rh; @-9Rhf Rhb Rh %10.0 (2Rh Rh > _You now have 48 gold pieces (gained 11).Rhn#####.#####.##.## #.#.)...#####.#...######.#.....##......#.##.#.##.#.#.....#####.######.#.# #####.#.# #.# #.# #.#.)...@.# #.# #..####.###†# ##.###..(........####.. Rh#.#####.##. #.##. ..## #### RhA1.0 (1Rh9RhRh#.)...#####.#...######.#.....##......#.##.....#........##.#......#.....#####.#######...........# ################.# #.######### #.# #.#.).....# #.# #.RhR.......####@###†# ##.###..(........####..  #.#####.##...K...# #. #.##.#####RhA.##. ..##........Rhh# #####..#.##.# K   kobold (wandering)Rhi #... ..##.##Rhs#.. .. #RhRh39K.Rh&2RhRh=Rh l#.....##......#.##.....#........##.#......#.....#####.#######...........# ################.# #.######### #.# #.#.).....# #.# #........####.###†# Rh ##.##.###..(....@...####..  #.#####.##..K....# #. #.##.#####.# #. ..##........# #####..#.##.# #... .. ##.###.. .. ##Rh !#Rh Rh 9K.Rh[ &3Rh Rhd Rh%d1#.....##......#.##.#.##.#.#.....#####.######.#.# #####...##.# #...########## #.# Rhd=#...##.).....# #.# #...#.####.###†# ##.#RhdV#.###..(.Rhd####.. #.#####.##.K.....# Rhd#. #.##.#####.# #. ..##..Rhe# #####..#.##.##... .. Rh2e##.## #.... # RhWe RhBgRhnM.KRhWo&4RhvRh/xRh #........##.#......##.....#####.#######...........# #####...############.# #...#.######### #.# #...##.).....# #.# #...# Rh< .......####.###†# ##.## #.###..(........####..  #.#####.##@......# #. #.##K#####.# #. ..##........ # #####..#.##.# #... ..##.## #..Rhl ~ .. ### Rh Rh H.KRhQ &5Rhv Rh` RhKl#####.######.......# #####...###########  #.)..... .......####.###†#.#RhWL#.###..(........####..  #.#####.##.......# #.##@#####.#..##K....... #####..#.##.# RhzL#... ..#.## #.. .. #RhL+## RhORhUB.KRhfV46FreezeRh7\Rh^Rh #.....#####.######......... Varrken the Chiller #...........# #####...#. Revenant ###########.# #...#. Health: 15/15 ======================== ######### #.# #...## Magic: 1/3========----------------Rhi #.).....# #.# #...#  AC: 2Str: 11  .......####.###†# ##.##  EV: 11Int: 14  #.###..(........####..  SH: 0Dex: 9 Rh#.#####.##.......#  XL:  1 Next: 91% Place: Dungeon:1 Rh#. #.##@#####.#  Noise: ---------  Time: 316.0 (0.0) Rh#. ..##.K......  -) Claws Rhɼi# #####..#.##.#  Cast: FreezeRhM #... ..  ##.## #..  Rh".. #  K   kobold (wandering) ##RhMY _You now have 48 gold pieces (gained 11).  RhmAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionRhShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100%  Rhto hit)RhB#.....#####.######......... Varrken the Chiller#...........# #####...#. Revenant###########.##...#. Health: 15/15 ========================######### #.##...## Magic: 1/3========----------------#.).....# #.##...# AC: 2Str: 11.......####.###†###.## EV: 11Int: 14#.###..(........####..SH: 0Dex: 9#.#####.##.......#XL:  1 Next: 91% Place: Dungeon:1#. #.##@#####.#RhC2Noise: ---------  Time: 316.0 (0.0)#. ..##.K......-) Claws# #####..#.##.#Cast: Freeze#... ..##.## #.... #K   kobold##to hit)  You freeze the kobold.  The kobold shouts!  The kobold is moderately wounded.You barely miss the kobold.The kobold is moderately wounded.RhJDJ====7.0 (1RhKRhL  You freeze the kobold.  The kobold shouts!  The kobold is moderately wounded.You barely miss the kobold.  RhMThe kobold is moderately wounded. _The kobold hits you but does no damage.RheY  You barely miss the kobold.The kobold is moderately wounded.RhvZ2-----=---8Rh`Rhd@ _The kobold hits you with a +0 short sword.Rh #.....#####.######......... Varrken the Chiller #...........# #####...#. Revenant ###########.# #...#. Health: 12/15 ===================----- ######### #.# #...## Magic: 0/3------------------------ #.).....# #.# #...#  AC: 2Str: 11  .......####.###†# ##.##  EV: 11Int: 14  #.###..(........####..  SH: 0Dex: 9 #.#####.##.......#  XL:  1 Next: 91% Place: Dungeon:1 #. #.##@#####.#  Noise: =--------  Time: 318.0 (0.0) #. ..##.K......  -) Claws # #####..#.##.#  Cast: Freeze #... ..  ##.## #..  .. #  K  him kobold ##The kobold is moderately wounded. _The kobold hits you with a +0 short sword.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)Rhf @ #.....#####.######......... Varrken the Chiller #...........# #####...#. Revenant ###########.# #...#. Health: 12/15 ===================----- ######### #.# #...## Magic: 0/3------------------------ #.).....# #.# #...#  AC: 2Str: 11  .......####.###†# ##.##  EV: 11Int: 14  #.###..(........####..  SH: 0Dex: 9 #.#####.##.......#  XL:  1 Next: 91% Place: Dungeon:1 Rh #. #.##@#####.#  Noise: =--------  Time: 318.0 (0.0) #. ..##.K......  -) Claws # #####..#.##.#  Cast: Freeze #... ..  ##.## #..  .. #  K   kobold ##Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  You freeze the kobold.  You kill the kobold!Rh   .#  .#   #.#  #.) #.# #...#  ###†# ##.##  (........####..  .....#  #.   #. ..##.)......  # #####..#.##.#  #... .. ##.## #.. .. # ## Rh Rh$ e#.....#####.######......... Varrken the Chiller#...........# #####...#. Revenant###########.##...#. Health: 13/15 ====================----######### #.##...## Magic: 1/3========----------------#.).....# #.##...# AC: 2Str: 11.......####.###†###.## EV: 11Int: 14#.###..(........####..Rh% JSH: 0Dex: 9#.#####.##.......#XL:  1 Next: 100% Place: Dungeon:1#. #.##@#####.#Noise: =--------  Time: 319.0 (1.0)#. ..##.)......-) Claws# #####..#.##.#Cast: Freeze#... ..##.## #.... ###Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  You freeze the kobold. _You kill the kobold!Rh' Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  You freeze the kobold. _You kill the kobold! Rha' A You have reached level 2!Rh0 /  --more--Rh{9/22=1/5====----2 0% Rh1Rh4 _RhS%3Rh)'Rh)Rh-f _Rh<.Rh/,Rh0Rh2P----Rh54Rh6b20=Rh8Rh=:,Rh;Rh=,Rh%?RhA,Rh+BRhQDRhDa1==RhoHRhJ,RhKRhMm2=====RhiORheQ,RhxRRhTRhTb2===Rh$VRh X,RhPYRhm[S=====Rh\Rh^,Rh `RhbP==RhcRhse,RhufRh*h,RhiRhsk,RhlRh o,RhKpRh+r;3Rhkr,=====RhsRhuRhuRhvRhx,Rh`zRhj|,Rh}RhS=====RhRhRhLRhRh,RhRh[,Rh@Rhˋ,Rh"RhH,RhבRhL,RhRh!g4=====RhRhW,RhRh,RhݟRh,RhRhRh\======RhRhӨ,RhͩRhRhRh٬Rh,Rh(Rh=,RhRh,Rh%RhI,Rh׺RhRhH5=====Rh Rh"Rh,RhRhC  You see here a +0 short sword.RhRh _RhyRhRhF,RhRhRhdRh======RhjRhRh,RhRhGRh,RhRhRh[,Rh RhRh,RhRhRh,RhRhRh,RhRh_RhH,RhRhRh&,RhRhBRh,RhRh6RhRhRhRhmRhz,RhRhRhr,RhRh Rhv,RhRhP Rh ,Rh4 Rh, Rh ,Rh$ Rh Rhl,RhRheRh,Rh3RhRh],RhRhRh[RhRhRhRhRhRh,Rh`RhRhRh+Rh@Rh,RhRhyRh6,RhRh"Rh~#,Rh%$Rh%Rhw&,Rh&Rh'Rhy(,Rh')Rh*Rh,,Rh -RhM.Rh!4G.##.#####.####.###.######.# .##.)..........# #......... ###..#.##.##...###.######.# #................# Rhf4 ##.####........#.#  #......##..##.#.# Rh4 #########.......#  #.###.###  #.# #@# - #J....#  #.....# #.....##....Rh5..#....... J   endoplasm (asleep)Rh_5.......♣.....##...♣_Rh= 94.0 (75.0)  An endoplasm comes into view.Rh\>F-5.0 (76RhCRhE< _Found a faded altar of an unknown god.RhqC.##.#####.####.###.######.#  Varrken the Chiller .##.)..........# #.........  Revenant ###..#.##.##...###.######.#  Health: 22/22 ========================  #................#  Magic: 4/5===================-----  ##.####........#.#  AC: 2Str: 11  #......##..##.#.#  EV: 11Int: 14  #########.......#  SH: 0Dex: 9 #.###.###  XL:  2 Next:  0% Place: Dungeon:1Rh #.# #@# Noise: ---------  Time: 395.0 (0.0) #J....#  -) Claws #.....#  Cast: Freeze #.....#  #......  #.......  J   endoplasm (asleep)Rh .......♣.  ....##...♣_ An endoplasm comes into view. _Found a faded altar of an unknown god.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRhv Rh .##.#####.####.###.######.#Varrken the Chiller .##.)..........# #.........Revenant ###..#.##.##...###.######.#Rh# Health: 22/22 ========================#................#Magic: 5/5========================##.####........#.#AC: 2Str: 11#......##..##.#.#EV: 11Int: 14RhZ #########.......#SH: 0Dex: 9#.###.###Rh} JXL:  2 Next:  0% Place: Dungeon:1#.# #@#Noise: ---------  Time: 395.0 (0.0)Rh #J....#-) Claws#.....#Cast: Freeze#.....##......#.......J   endoplasm (asleep).......♣.Rh ....##...♣_An endoplasm comes into view. _Found a faded altar of an unknown god.  RhD Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRh :Okay, then.Rh0 Rh Rh1 . _Rh|.##.)..........# #......... ####..#.##.##...###.######.#  #................#  ##.####........#.# #......##..##.#.# #########.......# #.###.### #.###.###RhL #J@...# #.....# #.....# #....... #.......♣ ♣.♣....##...♣_ #.#.# ..♣.RhmRhn+6.0 (1RhFreeze _RhRhhRh?..##.)..........# #.........  Varrken the Chiller ####..#.##.##...###.######.#  Revenant  #................#  Health: 22/22 ========================  ##.####........#.#  Magic: 4/5===================-----  #......##..##.#.#  AC: 2Str: 11  #########.......#  EV: 11Int: 14 #.###.###  SH: 0Dex: 9 #.###.###  XL:  2 Next:  0% Place: Dungeon:1Rhr7 #J@...#  Noise: ---------  Time: 396.0 (0.0) #.....#  -) Claws #.....#  Cast: Freeze #.......  #.......♣ Rh .......♣.♣  J   endoplasm (asleep) ....##...♣_ Rh, #.#.# ..♣. Rh\Shift-Dir - straight line _Okay, then.Rhd9Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)RhCa..##.)..........# #.........Varrken the Chiller ####..#.##.##...###.######.#Revenant#................#Health: 22/22 ========================##.####........#.#Magic: 4/5Rh===================-----#......##..##.#.#AC: 2Str: 11#########.......#EV: 11Int: 14#.###.###SH: 0Dex: 9#.###.###XL:  2 Next:  0% Place: Dungeon:1Rh#J@...#Noise: ---------  Time: 396.0 (0.0)#.....#Rh-) Claws#.....#Cast: FreezeRh3w#.......#.......♣RhU .......♣.♣J   endoplasm....##...♣_Rhw#.#.# ..♣.  RhYou freeze the endoplasm.  The endoplasm quivers.The endoplasm is heavily wounded.RhYou scratch the endoplasm but do no damage.The endoplasm is heavily wounded.Rh:The endoplasm freezes you.Rh3=7.0 (1Rh'_Rh  The endoplasm quivers.  The endoplasm is heavily wounded.You scratch the endoplasm but do no damage.The endoplasm is heavily wounded.  The endoplasm freezes you. _You are frozen. You resist.Rh  _You scratch the endoplasm.  The endoplasm is severely wounded.Rh2 &8Rh Rh W _The endoplasm closely misses you.Rhl?  You scratch the endoplasm.Rh:._Rh^69FreezeRh!9_Rh#$M _You kill the endoplasm!Rh4 ###..#.##.##...###.######.#  #................# ##.####..#.# ......##..##.#.# #########.......#  #.###.### #.###.###  #.....# #..@..# #.....# #........#.Rh4 o♣.♣.......♣....##...♣_##.#.# ..♣. ..... .Rh; &_Rhf< 0-400RhKA 9_RhqC RhHF #................#  ##.####..#.# ......##..##.#.# #########.......#  #.###.### #.###.###  #.....# #.....# #...@.# #...........#.♣.♣.#.......♣RhH.....##...♣_###.#.# ..♣. .l   frilled lizard (asleep).... ....#. .l...RhJNp  A frilled lizard comes into view.Rh1T_ll.RhT@-1Rh%X9_RhY8 _The frilled lizard hisses angrily.Rh?##.#####.# ......##..##.#.#  #########.......#  #.###.### #.###.###  #.....# #.....# ##l###.....#......#....@.......#.Rh♣.♣#.......♣.♣ .....##...♣_###.#.##..♣. ..... #.l.♣. ..ll 2 frilled lizards (1 asleep)...#. #.....#. #.##. #RhfRhT_l.Rh&2RhRha _A frilled lizard comes into view.Rh)......##..##.#.# #########.......#  #.###.### #.###.###  #.....# ##.....####l####.....#.......#.......#.♣.♣.. #.......♣.♣ Rhm*.....##...♣_###.#.##l.♣. ..... #...♣. .....#. #...... .#ll#. #.##. #. # .. .#Rh+Rh2`l.♣_.Rh4&3Rh76_Rh9Rh6 #......##..##.#.# Varrken the Chiller #########.......# Revenant #.###.### Health: 22/22 ======================== #.###.### Magic: 3/5==============---------- #.....# #  AC: 2Str: 11 Rh 4#.....####l###  EV: 11Int: 14 #.....#.......  SH: 0Dex: 9 #.............  XL:  2 Next:  6% Place: Dungeon:1 #.....@.♣.♣..  Noise: ---------  Time: 403.0 (0.0) Rh #.......♣.♣  -) Claws .....##.l.♣_♣  Cast: Freeze Rh L###.#.##..♣. .♣  #.... #...♣. .. Rh0  ...#. #...... .#  ll 2 frilled lizards (1 asleep)RhR * #. #.##. #. #  Rhu b.. .#  _The frilled lizard hisses angrily. Rh =_A frilled lizard comes into view.Rh# Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRh8 Rhu #......##..##.#.#Varrken the Chiller #########.......#Revenant#.###.###Health: 22/22 ========================#.###.###Magic: 4/5===================-----#.....# #AC: 2Str: 11RhK =#.....####l###EV: 11Int: 14#.....#.......SH: 0Dex: 9#.............XL:  2 Next:  6% Place: Dungeon:1#.....@.♣.♣..Noise: ---------  Time: 403.0 (0.0)#.......♣.♣-) Claws.....##.l.♣_♣Cast: Freeze###.#.##..♣. .♣Rh8 #.... #...♣. .....#. #...... .#ll 2 frilled lizards (1 asleep)#. #.##. #. #.. .# _The frilled lizard hisses angrily. _A frilled lizard comes into view.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRhP$ M_Okay, then.Rh$ Rh3* Rh+ . _RhiC #......##..##.#.#  #.......# #.###.### #.###.### #.....# # #.....####l### #.....#. #. #.♣.♣.. #.♣.♣ .....##.l.♣_♣ ###.#.##..♣.♣.♣ #.... #...♣.♣.. ...#. #........#RhI #. #.##. #.## ..# .# .#RhͅRh=Rh&.ll.lRh94.0 (1FreezeRhnRhBP _The frilled lizard hisses angrily. You hear an angry hiss.Rh# #......##..##.#.# Varrken the Chiller  #########.......# Revenant #.###.### Health: 22/22 ======================== #.###.### Magic: 3/5==============---------- #.....# #  AC: 2Str: 11 #.....####.###  EV: 11Int: 14 #.....#..l....  SH: 0Dex: 9 #.............  XL:  2 Next:  6% Place: Dungeon:1 #....@..♣.♣..  Noise: ---------  Time: 404.0 (0.0) #.....l.♣.♣  -) Claws .....##...♣_♣  Cast: Freeze ###.#.##..♣.♣.♣  #.... #...♣.♣.. Rh! ...#. #........#  ll 2 frilled lizards #. #.##. #.##  ..# .# .#  _Okay, then. _The frilled lizard hisses angrily. You hear an angry hiss.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)Rh #......##..##.#.# Varrken the Chiller  #########.......# Revenant #.###.### Health: 22/22 ======================== #.###.### Magic: 3/5==============---------- #.....# #  AC: 2Str: 11 #.....####.###  EV: 11Int: 14 #.....#..l....  SH: 0Dex: 9 #.............  XL:  2 Next:  6% Place: Dungeon:1 #....@..♣.♣..  Noise: ---------  Time: 404.0 (0.0) #.....l.♣.♣  -) Claws .....##...♣_♣  Cast: Freeze ###.#.##..♣.♣.♣  Rh#.... #...♣.♣..  ...#. #........#  ll 2 frilled lizards #. #.##. #.##  ..# .# .# Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard!  You kill the frilled lizard!Rh…Rh΋8   ....# #.###.### #.###.### #.....# #  #.....####.### Rh #.....#.......  #.......l.....  #....@..♣.♣..  RhS#.....†.♣.♣  RhK.....##...♣_♣  ###.#.##..♣.♣ Rh#.... #...♣.♣ ...#. #........# l   frilled lizard #. #.##. #.# ..# .# .# Rhv10=5.0 (1Freeze _Rh?6_Rh6h _Your Dodging skill increases to level 2!Rh}k#......##..##.#.# #.......# #.###.### #.###.### #.....# # #.....####.### #.....#. #.l..... #.♣.♣.. Rh3~#.....†.♣.♣ .....##...♣_♣ ###.#.##..♣.♣.♣#.... #...♣.♣.....#. #........# Rhu~9#. #.##. #.#..# .# .#RhRhU_.l_RhF-6Freeze _Rh܌RhRh^3#......##..##.#.# Varrken the Chiller #########.......# Revenant #.###.### Health: 22/22 ======================== #.###.### Magic: 2/5=========--------------- #.....# #  AC: 2Str: 11 #.....####.###  EV: 11Int: 14 #.....#.......  SH: 0Dex: 9 #.............  XL:  2 Next: 10% Place: Dungeon:1Rh^ #.....@l♣.♣..  Noise: ---------  Time: 406.0 (0.0) #.....†.♣.♣  -) Claws .....##...♣_♣  Cast: Freeze ###.#.##..♣.♣.♣  #.... #...♣.♣..  ...#. #........#  l   frilled lizard #. #.##. #.##  ..# .# .#  _You kill the frilled lizard! _Your Dodging skill increases to level 2!Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionRh"_`Shift-Dir - straight lineAim: a frilled lizard (100% to hit)Rh| O#......##..##.#.# Varrken the Chiller #########.......# Revenant #.###.### Health: 22/22 ======================== #.###.### Magic: 2/5=========--------------- #.....# #  AC: 2Str: 11 #.....####.###  EV: 11Int: 14 #.....#.......  SH: 0Dex: 9 Rh| W#.............  XL:  2 Next: 10% Place: Dungeon:1 #.....@l♣.♣..  Noise: ---------  Time: 406.0 (0.0) #.....†.♣.♣  -) Claws .....##...♣_♣  Cast: Freeze ###.#.##..♣.♣.♣  #.... #...♣.♣..  Rh} &...#. #........#  l   frilled lizard #. #.##. #.##  ..# .# .# Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  Rh} aYou freeze the frilled lizard.  You kill the frilled lizard!Rh ....# #.###.### #.###.### #.....# #  #.....####.###  #.....#.......  #............. RhO  #.....@.♣.♣..  #.....†.♣.♣  .....##...♣_♣  Rhs ###.#.##..♣.♣.♣ #.... #...♣.♣.. Rh ...#. #........# Rh P#. #.##. #.## ..# .# .# Rhq u3=7.0 (1Freeze _Rh 6_Rh Rhɏ*......##..##.#.# .......# .##.###.### .#.###.### .#.....# .# #.....####.##.....#.##.##.♣.♣.. RhE#.....†.♣.♣ .....##...♣_♣ ###.#.##..♣.♣.♣#.... #...♣.♣.....#. #.......##. #.##. #.##..# .# .#Rh&_RhAb3=====-8RhRhuRhZq#######.......# .# #.###.### ##. #.###.### ..  #.....# .# #.....####.#####.....#.......# #.............# #.RhH[♣.♣.. #.....†.♣@♣ .....##...♣_###.#.##..♣.♣..... #...♣.♣.....#. #........##. #.##. #.## ..# .# .#..Rhc6_Rhc@-9RhiRhnRhe| w #.###.### ##. #.###.### ..  #.....# .# #.....####.#####.....#.......# #.............# #.......♣.♣.. #.....†.♣.♣.♣ .....##..###.#.##..♣.♣..... #.....#. #........##. #.##. #.## ...# .# .#...##Rh Rh '10RhX Rh   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (100% to hit)  You freeze the frilled lizard. _You kill the frilled lizard! _There is a faded altar of an unknown god here.Rh  _You kill the frilled lizard! _There is a faded altar of an unknown god here.  This altar belongs to (a) Xom, (b) Jiyva or (c) Gozag, but you can't tellwhich.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.Rhb Rhd Xom of Chaos Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receivingRh)e fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood. Favour - Xom is neutral towards you. Granted powers:(Cost)None. Rh\e [!]: Overview|Powers|WrathRh6Rh<#.###.### ##.Varrken the Chiller#.###.### ..Revenant#.....# .#Health: 22/22 ========================#.....####.####Magic: 3/5==============----------#.....#.......#AC: 2Str: 11#.............#EV: 11Int: 14#.......♣.♣..SH: 0Dex: 9#.....†.♣.♣.♣XL:  2 Next: 13% Place: Dungeon:1Rh=.....##...♣@♣Noise: ---------  Time: 410.0 (0.0)###.#.##..♣.♣.♣-) Claws#.... #...♣.♣..Cast: Freeze...#. #........##. #.##. #.##...# .# .#...## _You kill the frilled lizard! _There is a faded altar of an unknown god here.  This altar belongs to (a) Xom, (b) Jiyva or (c) Gozag, but you can't tellwhich.Rh=Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Rh/Jiyva Jeixzeis the Shapeless Jiyva is the ancient deity of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are prevented from harming any slimes. Especially favoured followers will become as shapeless as their god, mutating wildly. Favour - Jiyva is neutral towards you. Granted powers:(Cost)Jellies are peaceful and will consume items off the floor. Jiyva prevents you from harming jellies. Your health and magic regeneration is accelerated. Jiyva protects you from corrosive effects. Jiyva will mutate your body as you gain piety. You can call acidic ooze from nearby walls.(3 MP, Piety--)You can turn your foes to slime.(5 MP, Piety---)You may expel jellies when seriously injured. Jiyva will unlock the Slime Pits vaults. [!]: Overview|Powers|WrathRhRh"#.###.### ##.Varrken the Chiller#.###.### ..Revenant#.....# .#Health: 22/22 ========================Rh"#.....####.####Magic: 3/5==============----------#.....#.......#AC: 2Str: 11#.............#EV: 11Int: 14Rh"#.......♣.♣..SH: 0Dex: 9Rh2##.....†.♣.♣.♣XL:  2 Next: 13% Place: Dungeon:1RhX#.....##...♣@♣Noise: ---------  Time: 410.0 (0.0)Rh####.#.##..♣.♣.♣-) ClawsRh##.... #...♣.♣..Cast: FreezeRh#w...#. #........#Rh$#. #.##. #.##Rh*$...# .# .#...## Rhg$C_You kill the frilled lizard! Rh$_There is a faded altar of an unknown god here.  This altar belongs to (a) Xom, (b) Jiyva or (c) Gozag, but you can't tellwhich.Rh%Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.RhRhGozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Rh Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|WrathRh@-RhH3<#.###.### ##.Varrken the Chiller#.###.### ..Revenant#.....# .#Health: 22/22 ========================#.....####.####Rh3Magic: 3/5==============----------#.....#.......#AC: 2Str: 11#.............#EV: 11Int: 14Rh3e#.......♣.♣..SH: 0Dex: 9#.....†.♣.♣.♣Rh 4XL:  2 Next: 13% Place: Dungeon:1.....##...♣@♣Rh04Noise: ---------  Time: 410.0 (0.0)###.#.##..♣.♣.♣RhT4-) Claws#.... #...♣.♣..Rh4Cast: Freeze...#. #........#Rh5#. #.##. #.##...# .# .#Rhs5...## _You kill the frilled lizard! _There is a faded altar of an unknown god here.  This altar belongs to (a) Xom, (b) Jiyva or (c) Gozag, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toRh52convert or escape to cancel.Rh@P  Okay, then.RhARhMRhR. _RhQ #.###.### ..  #.....# .# #.....####.#####.....#.......# #.......# #.......♣.♣...# #.....†.♣Rh$R w#.....##...♣_♣...####.#.##..♣.... #...#...#. #........###. #.##.##.## ...##.# .RhXR #... .. .### ## ## RhY RhZ )1.0 (1 Rh![ _Rh_ &_Rha Rh`} #.....# .# #.....####.#####.....#.......# #.............# #.♣.♣...# #.....†.♣.♣.♣..# .....##...♣_♣...# Rhal###.#.##..♣.♣.♣..# .... #...#...#. #........## Rh2 Rh2 %4Rh2 ,=====Rh63 Rh4 Rh5 Rh5 Rh6 Rh7 Rh7 Rh 9 Rh69 Rh9 Rh,; Rh]; '=====Rh; Rh< RhX= Rh= Rh> RhG? ,Rh? Rh@ RhA RhA RhB RhB RhnC Rh*E Rh\E RhE RhNH ,RhH RhBJ RhJ H5=====Rh ,Rh RhD Rhv Rh Rh Rh RhZ Rh Rh Rh Rh+ e .# #.....####.# #. .. #.....#..... #J .# #........... Rh #.##.###.......♣.♣. .....##.....†.♣.♣.♣ #.#.......##...♣_♣. #.#.###.#.##..♣.♣.♣ #.#.##....##...♣.♣. #.@.....#.##....... ###.###.#.##.##.##. #..........##.##.Rh C #######.......... ########### J   endoplasm (asleep)Rh  48.0 (36.0)  An endoplasm comes into view.Rh ,9.0 (37Rh Rhp f _Found a scroll labelled SEPUAF WUERAT.Rh{  #.....# . ### .# #.....#### #.. .. #.....# #J# .# #... #.##.###...... .....##.....†.♣.RhF  #.#.......##...♣_ #.#.###.#.##..♣.♣. #@#.##....##...♣.♣ #.......#.##......###.###.#.##.##.## #..........##.#########.........########## Rh 7_Rh 250.0 (1.0)RhM Rh\ Rh/#.###.##  ## .####.. ..#J# .# ...Rhs##.##.###.......♣.♣.....##.....†.♣.♣.......##...♣_♣#.#.##..♣.♣.#.##...♣.♣.......#.##......###.###.#.##..........##.#########.........Rh'##########RhC7_Rh&1Rh&_RhRhn##.###.##  ## .####.. ..## #J# .# ...#.##.##.###.......♣.♣#(......##.....†.♣.♣.......##...♣_♣#.#.##..♣.♣.Rh#.##...♣.♣...........###.###.#.##..........##.#########.........##########RhRh&&2RhRh3' _Found 5 javelins.Rh5#########.......# ##.###.##  ## .#### #.. ..## #J# .# ...Rh&.##.##.###.......♣.♣#(..@...##.....†.♣.♣.####.#.......##...♣_♣###.#.##..♣.♣.#.##...♣.♣...........###.###.#.##..........##.#########.........##########RhRhY?J_JRh43FreezeRh)9_RhW Rh|P_The endoplasm quivers.RhZ #########.......#  Varrken the Chiller #.###.### # Revenant #.###.### . Health: 22/22 ======================== #.....# . Magic: 4/5===================----- ### .# #.....####. AC: 2Str: 11 #.. .. #.....#.... EV: 11Int: 14 # #?# .# #.......... SH: 0Dex: 9 #.##J##.###.......♣.♣ XL:  2 Next: 13% Place: Dungeon:1 Rh"#(..@...##.....†.♣.♣. Noise: ---------  Time: 453.0 (0.0) ####.#.......##...♣_♣ -) Claws #.#.###.#.##..♣.♣. Cast: Freeze #.#.##....##...♣.♣ #.......#.##...... ###.###.#.##.##.## J   endoplasm #..........##.## #######......... ########## _Found 5 javelins. _The endoplasm quivers.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (100% to hit)Rhl_ #########.......#Varrken the Chiller#.###.### # Revenant#.###.### . Health: 22/22 ========================#.....# . Magic: 4/5===================-----### .# #.....####. AC: 2Str: 11#.. .. #.....#.... EV: 11Int: 14# #?# .# #.......... SH: 0Rh` Dex: 9#.##J##.###.......♣.♣ XL:  2 Next: 13% Place: Dungeon:1#(..@...##.....†.♣.♣. Noise: ---------  Time: 453.0 (0.0)####.#.......##...♣_♣ -) Claws#.#.###.#.##..♣.♣. Cast: Freeze#.#.##....##...♣.♣#.......#.##......###.###.#.##.##.## J   endoplasm#..........##.#########.........##########Shift-Dir - straight lineAim: an endoplasm (100% to hit)  You freeze the endoplasm.  The endoplasm is severely wounded.You scratch the endoplasm but do no damage.The endoplasm is severely wounded.Rha 3=4.0 (1Rhf Rh:h p  Aim: an endoplasm (100% to hit)  You freeze the endoplasm.  Rhhh The endoplasm is severely wounded.You scratch the endoplasm but do no damage.The endoplasm is severely wounded. Rhh D_The endoplasm misses you.Rhd #########.......#  Varrken the Chiller #.###.### # Revenant #.###.### . Health: 22/22 ======================== #.....# . Magic: 3/5==============---------- ### .# #.....####. AC: 2Str: 11 #.. .. #.....#.... EV: 11Int: 14 # #?# .# #.......... SH: 0RhDex: 9 #.##J##.###.......♣.♣ XL:  2 Next: 13% Place: Dungeon:1 #(..@...##.....†.♣.♣. Noise: =--------  Time: 454.0 (0.0) ####.#.......##...♣_♣ -) Claws #.#.###.#.##..♣.♣. Cast: Freeze #.#.##....##...♣.♣ #.......#.##...... ###.###.#.##.##.## J   endoplasm #..........##.## #######......... ##########The endoplasm is severely wounded. _The endoplasm misses you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRhZxAim: an endoplasm (severely wounded, 100% to hit)Rh #########.......#  Varrken the Chiller #.###.### # Revenant #.###.### . Health: 22/22 ======================== #.....# . Magic: 3/5==============---------- ### .# #.....####. AC: 2Str: 11 #.. .. #.....#.... EV: 11Int: 14 # #?# .# #.......... SH: 0Dex: 9 Rh#.##J##.###.......♣.♣ XL:  2 Next: 13% Place: Dungeon:1 #(..@...##.....†.♣.♣. Noise: =--------  Time: 454.0 (0.0) ####.#.......##...♣_♣ -) Claws #.#.###.#.##..♣.♣. Cast: Freeze #.#.##....##...♣.♣ #.......#.##...... ###.###.#.##.##.## J   endoplasm #..........##.## #######......... ##########Aiming: Freeze (safe; 3% risk of failure)  RhpPPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  You freeze the endoplasm.  You kill the endoplasm!Rh         ### .#  Rh^#.. ..  # #?# .#  #.##.##.# #(..@...#† ####.#......_ #.#.###.# #.# #.. ###      Rh/ RhN75.0 (1Freeze Rh_Rh9_Rh]Rh\] GM......##..##.##########.......# ##.###.##  ###.#### #.. ..Rh] ## #?# .# ...#.##@##.###.......♣.♣(......##.....†.♣.♣.####.#.......##...♣_♣#.#.###.#.##..♣.♣.#Rhhd Rh`e .-6Rhj Rhl Rhz "M##.####.............##..##.##########.......# ##.###.## # ###.#.#### #......#.....# #@# .# ...#.##.##.###.......♣.♣#(......##.....†.♣.♣.Rh ####.#.......##...♣_♣##.#Rh &_Rh !-Rh% 7Rh 9_Rh Rh= +8.0 (2Rh'_Rhh  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (severely wounded, 100% to hit)  You freeze the endoplasm. Rh_You kill the endoplasm! _e - a scroll labelled SEPUAF WUERATRh %  #......##..##########...... #.###.### #. #.....####.#.###......#...# #.# .# #.......##@##.##Rh ♣.♣#(......##.....†.♣.♣.####.#.......##...♣_♣##.########......... Rh &_Rh +9.0 (1Rh 6_Rh Rh\ @ ########...... #.###.### #. #.....####.#.###........Rh J# #.# .# .#.##.##.##♣.♣#(..@...##.....†.♣.♣.###.#.......##...♣_♣ #.#.###.#.##..♣.♣.########### Rh &_Rh[ '60Rh 9_Rh RhJ #.# #.###.###  #.###.### Rh # #.....#  ####.#.#.....#### #......#.....# # #.# .# #Rh #.##.##.###.♣.RhԿ #(.@....##.....†.♣.♣ ####.#.##...♣_RhBM #.#.###.#.##..♣.♣ #.#.##....##...♣. #.......#.##Rhl ###.###.#.##.##. #.##. # RheRh&1Rh'_RhRhگ #.### #.###.####. #.###.####. # #.....##. ####.#.#.....#. #......#.....#Rh# #. #.# .# # #.##.##.###.♣ #(@.....##.....†.♣. ####.#.##...♣ #.#.###.#.##..♣.Rhy+ #.#.##....##...♣ #.......#.## ###.###.#.##.##. #.##. # RhmRh4RhS2RhRh#Rh`v #.# ### #.###.### #.. #.###.### #.# # #.....# #.#####.#.#..... #.##......#.....# #.##.# .# # #.##.##.###. #.##.....†.♣ ####.#.##... #.#.###.#.##..♣ #.#.##....##... #.#.## ###.###.#.##.## #RhW.## # RhRh&3Rh^RhN _You see here 5 javelins.Rhߜ3RhRhRhȤ4===== _RhRhRh=RhRh,RhRhRhʫ'=====RhRhRh,Rh<Rhư,RhRh#RhCRhRhR,RhRhVRhxRh8RhҺRhRhʻRhRhH5=====RhžRhRh,RhzRhFRhY,RhRhRh{RhRh RhRhRho======Rh RhRh,RhrRhRhRh"RhRhRhRhRhRhRhRhRhRhRh,RhRh+Rh,RhRhRh,RhRh Rh,RhlRhRh,Rh^RhXRhLRhmRhRhRhRh#RhRhRhRhRhRhRhx,Rh9Rh'RhRhRhRhCRh,RhRhXRh7 ,Rhl Rh Rh Rh9 Rh RhRh Rh,RhRhURh,RhRhWRhRhRhFRhRhRh\Rh-RhRh Rh !Rh!Rh#Rh$Rh$RhM%Rhr&Rh(Rh.(Rh(RhW*Rh+,Rh,Rh-Rh.Rh.Rhv/Rh#1Rh2,Rhm3Rh4Rh26,Rh6Rh!8Rh?D##.####.###.######.# #..## ........# #......... #.. ##.##...###.######.# #.. ............#### Rh5?##........#.# ...##..##.#.# # #####.......# .# RhZ?#####.###.### ###.## Rho?l....#.###.#### 507.0 (4Rh? 4.0) Rh?###.#.#.....# #.#>## Rh?###.#.#.....####.#### Rh?|......#.....#.......# Rh?.##.###.............# Rh@.##.###.......♣.♣...# Rh<@....##.....†.♣.♣.♣..#RhO@ Rhb@.#.......##...♣_♣... Rhu@F.#.###.#.##..♣.♣.♣..#RhEF9_RhF,8.0 (45Rh%K'_RhM9 _Found an escape hatch in the floor.RhRh3RhRh RhW RhwnRhGRhB,Rh RhtRhRhRhRhRhkRhRhRh$Rh+RhKRhRhRhD Rhj Rh Rh"Rh$#Rh9#Rh#Rh$RhA&,Rh&Rh.Rhj/,Rh/Rh0Rh1,RhW2Rh4Rh6Rh6Rh(7Rh9Rh;Rh,;Rh;Rh~>RhU?,Rh?Rh@RhARhARh'BRh1CRhCRhCRh9DRh%ERhF,RhVFRhrGRhHRhHRhIRhMJRh(KRhGKRhKRhLRh{MRhMRhMRhNRh=ORhXORhORhPRh:QRhMQRhQRhRRhSRhTRhTRhURhV,Rh:WRh6YRhZ,RhpZRh~[Rh\,Rh%]Rh^Rh`,RhaRh2cRhd,RhdRhfRhh,RhhRhiRhYj,RhjRhlRho,RhpRhrRht,RhMuRhqvRhw,RhayRh+{RhZ},Rh~RhORh #.....#####.######...... #..# #####.. Rh`#####.# #.. ######### #.#Rh #.. #.).....# #.#Rh$#.. Rh͌.......####.###÷# ########. Rh#.###..(........####........ RhI#.#####.##.......####... #. #@##.#####.####.##42.0 (34 #.0.....##.)..........# ##########..#.##.##...##Rhlx #.............. ##.####........Rh #......##..##.  #########.....RhJ  Rhz#########.###.  #.......#.###.RhE RhRhߓ,3.0 (35RhRhK _Found 3 flux baubles.Rh  #...........# ##### ###########.# # ## #.# # #.).....# #.# #Rhr .......####.###÷# ######## #.###..(........####...... #.#####.##.......####.. #.#####.##.#####.####.#Rh R #.0...@.##.).......... ##########..#.##.##...# #............. ##.####Rh 7 #......##..##Rh T #########... Rh #.### #.......#.### #.#####.#.#.Rh Rh Rh 14.0 (1.0)Rh Rh Rh A #.# ##### #.# # ### #.# # #.).....# #.# # .####.###÷# Rh i #.###..(........#### #.#####.##.#### #.#####.##.#####.####. #.0..@..##.). ##..#.##.##... # ##.####Rhq  #......##.. # #. #.#. #.#####.#.#Rhz Rh &5Rh Rh[ Rh|e #.#  #.#  # #.#  #.).....# #.#  RhI}.####.###÷#  #.###..(.#### #.#####.##.#### #.#####.##.#####.#### #.0.@...##.)Rho}o ##..#.##.## #Rh} ##.#### #......##.. #Rh} #. #.#. #.#####.#.#Rh}RhƇRh&6RhRhRh; #.#  #.# # #.# #.).....# #.# .####.###÷#  #.###..(.#### #.#####.##.Rh #.#####.##.#####. #.0@....##.) ##..#.##.## # ##.#### #......## #RhZ #. #Rh4S.#. #.#####.#.RhRhW&7Rh~RhRh0 P #.#  #.# ### #.# #.).....# #.# .......####.###÷#  #.###..(.####Rhȳ  #.#####.##. #.#####.##.#####. #.@.....##.) ##..#.##.## # ##.#### #......## # # #.#Rh G #.#####.#Rh6 Rh &8Rh Rhh r _You see here 3 flux baubles.’RhD ’RhkD &9’RhJ ’Rh(O H _f - 3 flux baublesÒRh; ÒRh? Inventory: 6/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - 2 scrolls labelled FIVVAKK YTIP  e - a scroll labelled SEPUAF WUERAT ÒRh? Potions (go to first with !)  b - a potion of magic  c - a golden potion Baubles  f - 3 flux baublesŒRh;Zf - 3 flux baubles. A small glass bauble containing an ominously glowing substance. Crushing it willflood you with transmutational energy, leaving your physical form unstable at a fundamental level. In this state of flux, your melee attacks are much weaker, but each strike will ŒRhQ<contaminate whatever you hit with transmutational energy - growing so intense upon the third strike that it will cause their body to twist and deform, inflicting significant damage. The lack of certainty in your physical form also makes you much harder to hit, though you glow in a way that hinders stealth. The power contained in each bauble is finite, and once it is exhausted by spreading it to enemies, you will return to your previous form. ŒRh<This bauble is completely useless to you: your unliving flesh cannot be transformed in this way. Stash search prefixes: {inventory} {bauble} Menu/colouring prefixes: identified useless_item bauble (d)rop, (=)adjust, or (i)nscribe.̒Rhs̒Rhy̒Rh|#...........# ## Varrken the Chiller###########.#Revenant######### #.#Health: 22/22 ========================#.).....# #.#Magic: 5/5========================̒Rh.......####.###÷# #### AC: 2Str: 11#.###..(........####... EV: 11Int: 14#.#####.##.......## SH: 0Dex: 9#.#####.##.#####.## XL:  2 Next: 17% Place: Dungeon:1̒Rh#.@.....##.)....... Noise: ---------  Time: 549.0 (0.0)##########..#.##.## -) Claws̒RhD#......... Cast: Freeze##.####...#......###########̒Rhp ######### #.......# #.#####.#̒Rh  _e - a scroll labelled SEPUAF WUERAT ̒Rh_You see here 5 javelins. _Found an escape hatch in the floor. _Found 3 flux baubles. ̒Rh߀_You see here 3 flux baubles. _f - 3 flux baubles̒Rh̒Rh,50.0 (1̒Rh̒Rh. _You drop 3 flux baubles.̒Rhd  #.#  #.# ######### #.# #.).....# #.# .......####.###÷#  #.###..(.#### #.#####.##. #.#####.##.#####. #@0.....##.) ##..#.##. #̒Rh  ##.#### #......   #. #.#####.̒RhI ̒Rh &1̒Rhj ̒Rh ̒RhHo ̒Rho ̒Rhv ̒Rhx ͒RhAM#####.#####..........################## #.).....# #.# .......####.###÷# ####.###..(........####..####.##......#####.##.#####.#.0.....##.)......͒Rh_##########..#.##.##........͒Rh͒Rh&2͒RhC͒Rh)͒Rh@M...##.#.....#####.#####..........################## ##.).....# #.# .......####.###÷# ####.###..(........####.......#####.##.#####.#.0.....##.)......##########..#.##.#͒Rhw͒Rh&3͒Rh>"͒RhL#͒Rh3|M##......#.##...##.#.....#####.#####..........########### ########.##.###.).....# #.# .........####.###÷# ####.###@.(........####..####.##......#####.##.#####.##.0.....##.)......#͒Rh ͒Rh͒Rh&4͒Rh͒Rh]͒RhnM)...#####.#..##......#.##...##.#.....#####.#####..........########### ###########.###.).....# #.# .......@.####.###÷# ######.###..(........####..####.##......#.#####.##.#####.#͒Rh ͒Rhp&5͒Rhd ͒Rh ͒Rh b #.)...#####.#... #.....##......#. #.##.# #.....#####. #.#  #.# ## #.##.##.###.).....# #.##.####.###÷# #.###..(.####͒Rhx  #.#####.##. #.#####.##.#####. #.0.....##.) ####..#.##. # ##.####͒Rh E #......͒Rh ͒Rhd &6͒Rh ͒Rh ΒRh+T #.)...#####.#... #.....##......#. #.##.# #.....#####. #.# #.## ### #.# #.##.###.).....# #.# #.####.###÷#  ####.###..(.####.. #.#####.##ΒRhTv## #.#####.##.##### #.0.....##.) ###..#.## # ##.#### #ΒRh]ΒRh]&7ΒRhddΒRheΒRh_G  #.)...#####.#   #.....##......#   #.##.#   #.....#####.  ### #.#  .. #.#   #. ######### #.#   #.##.###.).....# #.#   #.####.###÷#   ####.###..(.  ΒRh ... #.#####.##   #### #.#####.##.   #.0.....##.)   #..#.   #  ΒRhr ##.   #ΒRh4ΒRh&8ΒRhΒRhΒRh`  #.)...#####.#   #.....##......   #.##.#   #.....#####.   #### #.#   ..# #.#  ΒRhEa #.# ######### #.#   #.##.###.).....# #.#   #.####.###÷#   ####.###..(.  ΒRha ...# #.#####.##   ##### #.#####.##.   #.0.....##.)  ΒRha#..#.   #   ##.   #ΒRhMjΒRhj&9ΒRhqΒRh-sΒRh 3ΒRh{ ΒRh( ΒRh ΒRhE ,ΒRh ΒRh ,ΒRh ΒRh ΒRh ,ΒRh ΒRh ΒRh ,ΒRh# ΒRh! ΒRh# ,ΒRh ΒRh1 ΒRh ΒRh ΒRhS ΒRh ΒRh5 ,ΒRh ΒRhO ΒRh ,ΒRh ΒRh ΒRh ,ΒRh ΒRh ΒRhs   # ..S #.# ... ####  #.# #....# ΒRh W# #.# #####.#### #.#.# # #.)...####  #.#.##.# #.....##..  ## #........#ΒRh   ###.#### #.....## ΒRh- ]##..#### #..... ΒRhV  #......# ####### ΒRh #.#.##.# ######### ΒRh 8#.#.##.###.).....# S   ball python (constriction, asleep) ΒRh #.#.........####.## ΒRh #.####.###..(...... ΒRh t#. ...# #.#####.##ΒRh  ,68.0 (9ΒRh^ /9.0 (10.0)ΒRhm! ΒRh# ^ _A ball python comes into view.ϒRhfU..#..S #.# ....####  #....# #.# ######.#.# # #.)...#####.#@##.###...........###.#### #####..#### #.........ϒRhV.....##.#.##.# #########.#.##.###.).....#.........####.######.###..(......ϒRhXϒRhck.SS)ϒRh}d270.0)ϒRhMlϒRhmϒRh .#... #S# ....####  #.... #.# ##### # #.)...#####.#.##.###..#......#...###.#### #####..#### #.............##.##.# ########ϒRh #.#.##.###.).....#.........####.##ϒRh ϒRhN ϒRh F.SϒRh &1ϒRh ϒRhz ϒRhb '#####.#... ##.## ....#### #S #.... #@# ##### # #.)...#####.####...........###.#### #####..#### #.............##.##.# ########ϒRhc N##.###.).....#ϒRh n  The ball python closely misses you. The ball python grabs you.ϒRhn 61--ϒRho ? 1 =2FreezeϒRh(o 8Constr ϒRh5u ϒRhw _ _The ball python constricts you.ВRhy  . Varrken the Chiller ##### . Revenant .... Health: 21/22 ======================-- ...# Magic: 4/5===================----- ... AC: 2Str: 11ВRh0z 2 ##.## . EV:  1 Int: 14 ... ###### SH: 0Dex: 9 #S# #....# XL:  2 Next: 17% Place: Dungeon:1 ВRhz # #@# #####.#### Noise: =--------  Time: 572.0 (0.0) #.#.# # #.)...#### -) Claws #.#.##.# #.....##.. Cast: Freeze #......# #........# Constr  ###.#### #.....#### ##..#### #......... S   ball python (constriction) #......# ########## #.#.##.# #########  #.#.##.###.).....# The ball python closely misses you. The ball python grabs you. ВRh3{ _The ball python constricts you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (constricting you, 100% to hit)ВRhQ  . Varrken the Chiller ##### . Revenant .... Health: 21/22 ======================-- ...# Magic: 4/5===================----- ... AC: 2Str: 11 ##.## . EV:  1 Int: 14 ... ###### SH: 0Dex: 9 ВRh &#S# #....# XL:  2 Next: 17% Place: Dungeon:1 # #@# #####.#### Noise: =--------  Time: 572.0 (0.0) #.#.# # #.)...#### -) Claws #.#.##.# #.....##.. Cast: Freeze #......# #........# Constr  ###.#### #.....#### ##..#### #......... S   ball python (constriction) ВRh7 Z#......# ########## #.#.##.# #########  #.#.##.###.).....# ВRhe Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineВRh qAim: a ball python (constricting you, 100% to hit)  You freeze the ball python.  ВRh 9You kill the ball python!ВRh { #####  ... ... ... ##.##  ...  #†#  # #@#  #.#.# # #.)ВRht  #.#.##.#  #......#  ###.####  ##..####  #......#  #.#.##.#  )ВRh 11 203.0 (1Freeze _ВRh ВRh ђRh tM  ######...#.# ...  ###.#### .#......#####  #.... #.# ##### # #.)...#### #.#.##.# #.....##...#.-4ђRhƭ  _You see here a ball python corpse.ђRhkq M  ####...##.#....# ...  ##.### .#..@...######.#†##.# #....# #.# ##### #.#.# # #.)...####ђRh*r j... ђRhy ђRh{ G-5 _ђRh= ђRhv ђRh rM  #### ###.#.....# #...#  ###@#### .....####.#†##.# #.... #.#.# # #####.######..ђRhRk2==6ђRh?ҒRhCUM  #### #####........# #.@.#  ###.#### .#......##### #.#†##.##....###.#ҒRhsY7ҒRhM..  #### #####.......# #...###### ##.### . #......#######.#†###. #....8ҒRh[ҒRhC  ..#     .  ##### . #...#####.#. #.##. #...# ###.#### . #.... #.#†##.# #....#ҒRh  #.#.# # #####.# #.#.# # #.)...# #.#.##.# #.....##. #......# #.#ҒRhЙ ҒRh C9ҒRhf ..#     ҒRh:m .  ##### ..# #...#####.# . #.# #. #...#  ###.#### . #. #.#†##.# #....# #.#.# # #####.#####. #.#.# # #.)...#####. #.#.##.# #.....##. #......# #.##.ҒRh BҒRhTDD==80ҒRh3IҒRhJӒRhk ..# # . .   .  ##### ..#  #...#####.# . #.# #. #...# # ###.#### . #... #.#†##.# #....# #.#.# # #####.#####.# #.#.# # #.)...#####.# #.#.##.# #.....##. #......# #.##.#ӒRhӒRhZ&1ӒRhӒRhBӒRh[ ..# #. . .#   .  ##### ..#  #...#####.# ....# #.# #. ӒRh #...# #. ###.#### ....# #......# ###### . #.#†##.# #....# #.#.# # #####.#####.# #.#.# # #.)...#####.#. #.#.##.# #.....##. #......# #.##.#.2ӒRh4ӒRhӒRh ..# #.   .   .#     .  ##### #..#  #...#####.# ....#   #.# #.   #...# #.   ###.#### ....#   ӒRhO#......# ###### .   #.#†##.# #....#   #.#.# # #####.#####.##.   #.#.# # #.)...#####.#.   #.#.##.# #.....##......#   #......# #.##.#.ӒRh@ӒRhX5=====3ӒRhIӒRhԒRh ԒRh, Read which item? Scrolls  d - 2 scrolls labelled FIVVAKK YTIP ԒRhi  e - a scroll labelled SEPUAF WUERAT [!] read|quaff[?] describe selectedՒRhL ՒRh~T ՒRh[  ..# #.. Varrken the Chiller  ... Revenant  .## Health: 22/22 ========================  Magic: 5/5========================  AC: 2Str: 11  .EV: 11Int: 14  ##### #..#SH: 0ՒRh\ 3Dex: 9  #...#####.#....## XL:  2 Next: 20% Place: Dungeon:1  #......@..##..... Noise: ---------  Time: 583.0 (0.0)  #...########.. -) Claws  ###.####ՒRh] %....## Cast: Freeze  #......####### ..  #.#†##.##....######  #.#.# # #####.#####.##.ՒRh5]    #.#.# # #.)...#####.#..   #.#.##.# #.....##......#ՒRh^]    #......# #........##.#.. ՒRh] Press: ? - help, Q - select actionShift-Dir - straight lineՒRh] Aim: a ball python (constricting you, 100% to hit)  You freeze the ball python. _You kill the ball python! ՒRh] Y_You see here a ball python corpse.ՒRh`  As you read the scroll labelled FIVVAKK YTIP, it crumbles to dust.  It is a scroll of identify.ՒRhj /  --more--֒Rh֒RhnIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled SEPUAF WUERAT Potions (select first with !) ֒RhU c - a golden potion[?] describe selectedגRh גRh גRh  ..# #.. Varrken the Chiller  ... Revenant  .## Health: 22/22 ========================  Magic: 5/5========================  AC: 2Str: 11  .EV: 11Int: 14  ##### #..#SH: 0Dex: 9  #...#####.#....## XL:  2 Next: 20% Place: Dungeon:1  #......@..##..... Noise: ---------  Time: 583.0 (0.0)  #...########.. -) Claws  ###.####....## Cast: Freeze  #......####### ..  #.#†##.##....######  #.#.# # #####.#####.##. גRh    #.#.# # #.)...#####.#..   #.#.##.# #.....##......#   #......# #........##.#.. Aim: a ball python (constricting you, 100% to hit)  You freeze the ball python. _You kill the ball python! _You see here a ball python corpse.  As you read the scroll labelled FIVVAKK YTIP, it crumbles to dust.  It is a scroll of identify.גRh גRh +4.0 (1גRh גRh X _e - a scroll of blinkingؒRhmؒRhIRead which item? Scrolls  d - a scroll of identify ؒRh  e - a scroll of blinking [!] read|quaff[?] describe selectedْRh ْRhCْRhG#  ..# #.. Varrken the Chiller  ... Revenant  .## Health: 22/22 ========================  Magic: 5/5========================  AC: 2Str: 11  .EV: 11Int: 14  ْRh$$##### #..#SH: 0Dex: 9  #...#####.#....## XL:  2 Next: 20% Place: Dungeon:1  #......@..##..... Noise: ---------  Time: 584.0 (0.0)  #...########.. -) Claws  ###.####....## Cast: Freeze ْRhY$k #......####### ..  #.#†##.#ْRh~$o#....######  #.#.# # #####.#####.##.ْRh$   #.#.# # #.)...#####.#..ْRh$   #.#.##.# #.....##......#   ْRh%#......# #........##.#.. You freeze the ball python. ْRh%%_You kill the ball python! _You see here a ball python corpse.  ْRhG%As you read the scroll labelled FIVVAKK YTIP, it crumbles to dust.  It is a scroll of identify. _e - a scroll of blinkingْRh&ْRhK(Identify which item? (\ to view known items) Potions (select first with !) ْRhv( c - a golden potion[?] describe selectedڒRhaڒRhڒRhj ..# #.. Varrken the Chiller  ... Revenant  .## Health: 22/22 ========================  Magic: 5/5========================  AC: 2Str: 11  .ڒRh+EV: 11Int: 14  ##### #..#SH: 0Dex: 9  ڒRhL#...#####.#....## XL:  2 Next: 20% Place: Dungeon:1  #......@..##..... Noise: ---------  Time: 584.0 (0.0)  #...########.. -) Claws  ###.####ڒRh....## Cast: Freeze  #......####### .. ڒRh( #.#†##.#ڒRho#....######  #.#.# # #####.#####.##.ڒRh   #.#.# # #.)...#####.#..ڒRh   #.#.##.# #.....##......#  ڒRh3l #......# #........##.#.. ڒRhTYou freeze the ball python. _You kill the ball python! _You see here a ball python corpse.  ڒRhvjAs you read the scroll labelled FIVVAKK YTIP, it crumbles to dust.  It is a scroll of identify. ڒRhC_e - a scroll of blinkingڒRh]  As you read the scroll of identify, it crumbles to dust.ڒRh+5.0 (1ڒRh! ڒRh 3 _c - a potion of enlightenmentےRh3ےRhQےRh]ےRhgےRhBےRh,ےRhےRh{ےRh,ےRh8ےRhےRh,ےRhےRhےRh,ےRhےRhےRh,ےRhےRhےRhs,ےRhےRhےRhl,ےRhےRh-ےRh,ےRh8ےRhےRhq,ےRhےRh+ےRh,ےRhdےRhےRhW,ےRhےRh'ےRh,ےRh<ےRh*ےRhn,ےRh<ےRhےRhےRhےRhےRhےRh,ےRhےRhF ےRh ,ےRh5 ےRh> ےRh ےRhےRhBےRhےRh,ےRh%ےRhےRhrےRhےRhےRhwےRhےRhEےRhwےRhےRh ,ےRhےRhےRh,ےRhqےRhےRhےRhےRhJےRhoےRh,ےRhےRh2&ےRh&,ےRh&ےRh*ےRhg*,ےRh*ےRh-ےRh.,ےRh.ےRhW2ےRh_3,ےRh4ےRht7ےRh8,ےRh8:ےRh2@ےRhRAےRhyAےRh*BےRh.EےRhG,ےRhGےRhKےRh3ܒRh@ܒRh^MܒRh7O,ܒRhSܒRh\WܒRhw\,ܒRh]ܒRhcܒRhZf,ܒRhgܒRhlܒRhnܒRhnܒRhpܒRh.tܒRhAv,ܒRhuwܒRhk{ܒRhV},ܒRh~ܒRhܒRhу,ܒRh.ܒRheܒRh",ܒRhܒRhŒܒRh,ܒRh{ܒRhܒRhQ,ܒRh=ܒRh&ܒRhě,ܒRhܒRh ܒRh,ܒRhܒRhܒRh,ܒRhƦܒRh.ܒRhի,ܒRhܒRhܒRh,ܒRh<ܒRhܒRhR,ܒRhܒRhܒRh۶BܒRhAܒRh9,ܒRhܒRhܒRh,ܒRhܒRhܒRh ,ܒRhOܒRhܒRh,ܒRhܒRhyܒRh,ܒRhܒRhoܒRh,ܒRh]ܒRh ܒRh,ܒRh\ܒRh|ܒRhL,ܒRhܒRhYܒRhW,ܒRh3ܒRh2ܒRh0,ܒRh5ܒRhܒRh,ܒRhܒRhܒRhܒRhܒRhܒRhܒRh/,ܒRhܒRhOܒRh,ܒRhܒRhܒRhu,ܒRh}ܒRhXܒRh,ܒRhfܒRhpܒRhܒRhܒRhoܒRhܒRhܒRhܒRhKܒRh ܒRh,ܒRh`ܒRhܒRh+,ܒRhܒRhܒRh,ܒRhZܒRhܒRh,ܒRh)ܒRh6ܒRhb,ܒRhܒRhܒRh,ܒRh ܒRh ܒRh ,ܒRh ܒRhܒRh,ܒRhܒRheܒRh,ܒRhܒRh ܒRhd,ܒRhܒRhxܒRh,ܒRh ܒRhܒRhn,ܒRhܒRh!ܒRh'R#......#  #.##.#.# ## #.#.# .## ..#.# ..##.##.# ..##.##.#....################ .###.......#...S...# ܒRh( #.#####.#@# #.#####.#.#####. ..# ####.##............. ..# #.......##.#.#####ܒRhE(.. .## #.##.##.##.#.# ܒRhk(## #.##.......#..S   ball python (constriction, asleep)ܒRh(#.##....####### #####.##.##÷######## ܒRh(~......##.##÷.......#ܒRh/,69.0 (4ܒRh(0-70.0 (48ܒRh4ܒRh6^ _A ball python comes into view.ݒRh#\####.### #......# .##.#.# # #.#.# ## ..#.# ##.##.# .##.##.##....################ #.###.......#.@.S...## #.#####.#.#####.# #.#####.#.#####. # ####.##............. #.......##.#.#####..ݒRh#.##.##.##.#.# # #.##.......#..  #.##....####### ####.##.##÷########ݒRh]ݒRh#1.0 (1ݒRh.0)ݒRhݒRhtݒRh .### ......# .##.#.#  #.#.#  ..#.# ##.##.# ##.##.#  #....##  #.###.#..@S...#  # #.#####.#.#####.# #.#####.#.#####. # ####.##...... # #.##.#.ݒRh  #.##.##.##.#.#  #.##.......#..#.##....####### ݒRh SS)The ball python hisses angrily.ݒRh} >===2FreezeݒRh ݒRh C _The ball python bites you but does no damage.ޒRh(###.### Varrken the Chiller ......# Revenant .##.#.# Health: 22/22 ========================  #.#.# Magic: 4/5===================----- # ..#.# AC: 2Str: 11 ##.##.# EV: 11Int: 14 ##.##.# SH: 0Dex: 9 ޒRh%) #....################  XL:  2 Next: 20% Place: Dungeon:1  #.###.......#..@S...#  Noise: ===------  Time: 672.0 (0.0)  # #.#####.#.#####.#  -) Claws #.#####.#.#####.  Cast: Freeze ޒRh`)# ####.##............. # #.......##.#.#####.. # #.##.##.##.#.# S   ball python (constriction)  #.##.......#.. ޒRh) #.##....####### ###.##.##÷########The ball python hisses angrily. _The ball python bites you but does no damage.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)ޒRh_*###.### Varrken the Chiller ......# Revenant .##.#.# Health: 22/22 ========================  #.#.# Magic: 4/5===================----- # ..#.# AC: 2Str: 11 ##.##.# EV: 11ޒRh)`Int: 14 ##.##.# SH: 0Dex: 9  #....################  XL:  2 Next: 20% Place: Dungeon:1  #.###.......#..@S...#  Noise: ===------  Time: 672.0 (0.0)  # #.#####.#.#####.#  -) Claws #.#####.#.#####.  Cast: Freeze # ####.##............. ޒRh}`%# #.......##.#.#####.. # #.##.##.##.#.# S   ball python (constriction)  #.##.......#..  #.##....####### ###.##.##÷########ޒRh`Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineޒRh`Aim: a ball python (100% to hit)  You freeze the ball python.  You kill the ball python!ޒRhg  #.#.# ..#.#  #########  #..@†...#  # #.#####.#  #   ޒRh"hY     ÷ޒRhkW4--3.0 (1Freeze ޒRhNl_ޒRh@pޒRh6qߒRh3ߒRhMߒRhߒRhcnߒRhߒRh ߒRh1ߒRh,ߒRhߒRh\,ߒRhߒRh,ߒRhߒRhg,ߒRhߒRhF,ߒRhߒRh/,ߒRh_ߒRhߒRh#O5=====ߒRhߒRhKߒRh,ߒRhߒRhg  You see here a ball python corpse.ߒRhߒRh _ߒRhߒRhߒRh,ߒRhߒRhfߒRhS=====ߒRh6ߒRhߒRh,ߒRhߒRhߒRhI,ߒRhߒRh%ߒRh,ߒRhRߒRhߒRhߒRhs,ߒRhߒRhߒRh/,ߒRhaߒRhߒRhߒRhߒRhߒRhߒRh,ߒRhߒRhߒRhs,ߒRhߒRhWߒRh,ߒRhYߒRhߒRhߒRhߒRhߒRhߒRh,ߒRh{ߒRhDߒRhPߒRh|ߒRhߒRhߒRhߒRhߒRhߒRh<ߒRh...##.#.#####..# ##.##.#.#####..# ......#........# ...###########.# ##÷######## #.# ÷.......# #.# ..........# #.# ###.......####.####  ..........##....@.#  --- ..#.......##.#.##.#  ..#.......ߒRhD .#  ..#.......## ..# g#  #.##.###### ..## .#  #.##.# #.. .#  g   hobgoblin (asleep) .....### #.. .# #......######. ## ###........ ߒRh/ ߒRh  700.0 (27.0)  A hobgoblin comes into view.ߒRh{tg.gߒRhK====1.0 (28ߒRhߒRh"+ _The hobgoblin shouts!Rh#.##.#.#####..#  .....#........#  ###########.#  #÷# #.#  #÷.......# #.#  ...# #.#  ######.#### ...##......# Rh  .###.#.##@#  .#.##.#.##g#  .#.## ..##.#  .##.###### ..###.#  Rh5.##.# #.. #.#  ....### #.. ..#  RhY.######. ###  #####........ Rh{  #..######  RhKRh0---=---2.0 (1Rh.0)FreezeRhRh- _The hobgoblin hits you.Rhf#.##.#.#####..# Varrken the Chiller .....#........# Revenant ..###########.# Health: 20/22 =====================--- #÷######## #.# Magic: 4/5===================----- #÷.......# #.# AC: 2Str: 11 .........# #.# EV: 11RhPInt: 14 ##.......####.#### SH: 0Dex: 9 .........##......# XL:  2 Next: 24% Place: Dungeon:1 .#.......##.#.##@# Noise: =--------  Time: 702.0 (0.0) Rh|.#.......##.#.##g# -) Claws .#.......## ..##.# Cast: Freeze Rhc.##.###### ..###.# .##.# #.. #.# ....### #.. ..#RhѨ g   hobgoblin ......######. ### Rhb#####........  #..###### _The hobgoblin shouts! Rh"_The hobgoblin hits you.  Aiming: Freeze (safe; 3% risk of failure)  RhSPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)Rh#.##.#.#####..# Varrken the Chiller .....#........# Revenant ..###########.# Health: 20/22 =====================--- #÷######## #.# Magic: 4/5===================----- #÷.......# #.# AC: 2Str: 11 .........# #.# EV: 11Int: 14 ##.......####.#### SH: 0RhxDex: 9 .........##......# XL:  2 Next: 24% Place: Dungeon:1 .#.......##.#.##@# Noise: =--------  Time: 702.0 (0.0) .#.......##.#.##g# -) Claws .#.......## ..##.# Cast: Freeze .##.###### ..###.# .##.# #.. #.# ....### #.. ..#Rh`V g   hobgoblin ......######. ### #####........  #..######Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin!  You kill the hobgoblin!Rh5   ÷ #.# ÷ #.#  #.# ###.#### #......#  †#  ..##.#  ..###.#  #.. #.# RhP| #.. ..#   ###        Rhn313.0 (1Freeze _RhRhζRhO{ #.##.#.#####..# Varrken the Chiller .....#........# Revenant ..###########.# Health: 20/22 =====================--- #÷######## #.# Magic: 3/5==============---------- #÷.......# #.# AC: 2Str: 11 .........# #.# EV: 11Int: 14 ##.......####.#### SH: 0Dex: 9 .........##......# XL:  2 Next: 31% Place: Dungeon:1 .#.......##.#.##@# Noise: =--------  Time: 703.0 (0.0) .#.......##.#.##†# -) Claws .#.......## ..##.# Cast: Freeze .##.###### ..###.# .##.# #.. #.# ....### #.. ..#  ......######. ###  #####........Rh|    #..###### You freeze the hobgoblin! _You kill the hobgoblin!Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRh- Rh D#.##.#.#####..#  Varrken the Chiller .....#........#  Revenant ..###########.#  Health: 20/22 =====================--- #÷######## #.#  Magic: 4/5===================----- #÷.......# #.#  AC: 2Str: 11 .........# #.#  EV: 11Int: 14 Rh! ##.......####.####  SH: 0Dex: 9 .........##......#  XL:  2 Next: 31% Place: Dungeon:1 .#.......##.#.##@#  Noise: =--------  Time: 703.0 (0.0) Rh .#.......##.#.##†#  -) Claws .#.......## ..##.#  Cast: Freeze .##.###### ..###.# .##.# #.. #.# ....### #.. ..# Rh   ......######. ###   #####........ Rh  #..######  You freeze the hobgoblin! RhA _You kill the hobgoblin!Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRh :Okay, then.Rh RhN Rh . _RhN3RhˑRhRh _1=RhRhMS=====Rh"RhU,RhRh,RhRhўO=Rh<Rhb2==RhRh.,RhRhۤe5=====Rh}RhͦRh֧,RhURhe  You see here a hobgoblin corpse.RhRhWA== _Rh]RhdRh,Rh6RhRhS=====Rh`RhRh{,RhRhRh,RhRhkRhع,RhRhRhY,RhӼRh/Rhž,RhrRh$RhRh.RhRhtBRhRhRhF,RhRhXRh,RhRh)Rh,Rh RhRhX,RhRh(Rh,Rh.Rh[RhhRhRhRhRh+,RhRh]RhB,RhRhRh,RhhRh4Rh,RhRhCRh,RhRhRh,Rh4RhFRhM,RhRh Rhh ,Rh RhRh.,RhRhRh!,RhRhxRh,RhERhRhy,RhRhRh{,Rh#Rh Rh",Rh["Rh/$Rh$,Rh)%Rh&Rh',RhH(Rh)Rh*,Rh+Rh,Rh-,Rhb.Rh/Rh0Rh(1Rh1Rh2Rh3,Rhs4Rh5RhP7,Rh7Rh8Rhs:,Rh;Rh;RhY<,Rh<Rh9>RhV?,Rh?RhSCRhD,RhERhFRhG,Rh,HRhIRhJ,RhKRhILRh+M,Rh4NRhPRhgQ,RhQRhRRhS,Rh>TRhURhU,Rh4VRhYRhZ,Rh[Rhl]Rh^,Rh_RhaRhoc,RhBdRh fRhg,RhhRhjRhl,RhnRh pRhaq,RhrrRhtRh....# #...@.........# -  #.#####.# #)#####.#...#.#  #.#####.####.##........#.#  #.##............##.#...#.##  #.##.##.####.####.........#  #.......# #†####.........#  ####.#### #..>...........#  #.# #########....#### #.[..#Rh078.0 (75.0)RhF-9.0 (76Rh;Rh+b _d - a scroll labelled XODABLAUSEWORh0U 3RhXV Rh4\ Rh^ ,Rhb ,Rh.f ,Rhsh Rhj Rhl Rhl Rhrm Rhr <  You see here a +0 mace.Rhet Rht  _Rhu Rh6x Rhz RhAz Rh:{ Rhi} Rh ,Rh Rh^ Rh{ ,RhĆ RhɈ Rh ,Rh Rh Rh ,RhW Rh= Rh ,Rh Rh$ Rh. ,RhR RhȜ Rh ,Rhh Rh= Rh Rh Rhʣ Rhu Rh ,RhY Rh Rh> Rhx RhF Rh @  You see here a +0 hand axe.Rh Rhر  _Rh RhB Rh ,RhF RhF d  You see here a quokka skeleton.Rh 5 _Rh Rh Rhm ,RhA Rh Rh ,Rh RhL Rh} Rh Rh Rh Rh  ####.#### #..>..... #.# ######### #.# # #)# #Rh  #.### ##.÷.####>..## Rh K.# Rh R#### # Rh I.......#######.......###RhK  ....###.......###......# K## ...........###.... Rhg W.#######......#... ###.....#Rh K   kobold (asleep) ##....#Rh ### . ##....##.# ..# ###Rh $.....#RhO .800.0 (21Rh ,1.0 (22Rh Rh s _A kobold comes into view. It is wielding a +0 whip.Rh> 3 ####.#### #..> #.#  #.#  #)#  #.###  #.÷.## ##>..#  #.#  #..@...##### #.#Rh ..###.......###.......K## ....###. .#######......# ###.....#  ##....#  ### . ##....#  #.# ..# ###.....#Rh% Rh 12.0 (1.0)Rhf Rhd! Rh #.# ####### #.#  #)# #.### #.÷.## ##>..########.############.............######.....@.#######.......#RhK......###.......###.....K## ...........###. .#######......# ###.....# ##....####. ##....# # #.# ..####.....# #####.# ....#######.<....#.Rh RhL~K.KRh&3RhRhRh  #.#  #.# #)# #.### #.÷.## ##>..# #.# #####. #.#######.#...K..###.###.### ....###.. .#######......#Rh . ###..... ##.... ### . ##.... ## #.# ..# ###..... .#####.# ....#.<....#Rh Rh :K.Rh &4Rh Rh~ Rh #.#  #.# #)# #.### #.÷.## ##>..# #######.# #####. #..K@...####### #......###Rh.####....###. .....####... ...#######........ .## ###..## ## ###. . ### #.# ..# ### ..#####.# ....#.<....RhRh<=5FreezeRh}Rh`= _The kobold hits you but does no damage.Rh,'^ #.# ##### Varrken the Chiller #.#  Revenant #)#  Health: 22/22 ======================== #.###  Magic: 4/5===================----- #.÷.##  AC: 2Str: 11 ##>..#  EV: 11Int: 14 #######.#######  SH: 0Dex: 9 #####.............### XL:  2 Next: 31% Place: Dungeon:1 #..K@...#######...... Noise: =--------  Time: 805.0 (0.0) #......###.......###... -) Claws #....###. ...........### Cast: Freeze #... ...#######...... ... .## ###.... Rh'.. ## ##... K   kobold ###. . ##... ### #.# ..# ###.... ..#####.# ....#######.<.... _A kobold comes into view. It is wielding a +0 whip. _The kobold hits you but does no damage.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionRhA(lShift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)Rh#  #.# ##### Varrken the Chiller #.#  Revenant #)#  Health: 22/22 ======================== #.###  Magic: 4/5===================----- #.÷.##  AC: 2Str: 11 ##>..#  EV: 11Int: 14 #######.#######  SH: 0Dex: 9 #####.............### XL:  2 Next: 31% Place: Dungeon:1 Rh$ a#..K@...#######...... Noise: =--------  Time: 805.0 (0.0) #......###.......###... -) Claws #....###. ...........### Cast: Freeze #... ...#######...... ... .## ###.... .. ## ##... K   kobold ###. . ##... ### #.# ..# ###.... ..#####.# ....#######.<....Rh$ `Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)  You freeze the kobold.  The kobold is severely wounded.You barely miss the kobold. You claw the kobold.  You kill the kobold!Rh^+  #.#  #.#  #)#  #.###  #.÷.##  ##>..#  #######.  #####....... #..)@...# #......###.... #....###. ..... #... .. Rh, )... .##  .. ##  ###. .   #.# ..#   < Rh/ m46.0 (1Freeze _Rh4 Rhf6 Rh#4M #.#  #)# #.### #.÷.## ##>..########.############.............#####..)....#######.....#....@.###.......######......## #... ...#######..... .### #### ## #####. Rh5A ## #### #.# ..## ...#####.# ....#######.<.......# #.............##Rh\=Rh=.-7RhnCRhDRh/  #.# #)# #.### #.÷.## ##>..# #######.# #####. ###..)....####### #...@..###.### #....###.Rh0  #...# ...# #...# .### ### #... ## ## ###.. . ### #.#. ..# ### #...#####.## ....#.< #.# #.Rh#7 Rh7 @-8Rh< Rhg> Rh*  #.# #)# #.### #.÷.## ##>..# #######. #####. ###..)....####### #..@...###.### #....###. #...#. ...#Rh  #...# .. .### ### #... ...## ## ###... ...# ##  ##### #.#.. ....# ###  #...#####.##. ......#.<  #.#Rh} H #.Rh Rh &9Rh Rh Rh) #)# #.### #.÷.## ##>..########.##########............###..)....#######......###.......#####..... #...#......#######....### ### #... ....## ####... ....# ##### #.#... .....#Rh# #...#####.##.. #......#######.< #.........##.. ###........... #...####### ###Rh Rh% '10RhRhRh #.### #.÷.## ##>..########.#########...........###..)....#######......###.......# #....###.... #.@.#......########## ## #...# ###...#....##### #.#...#.....## #...#####.##...#......#######. #.........##... ###........... #...#########.. ##Rh[##.#### ....#######.RhRh&1RheRhkRh #.÷.## ##>..########.########..........###..)....#######......###...... #....###...#...#......########## # #...#....## ###...#....###### #.#...#.....#Rh# #...#####.##...#......##### #.........##....###.......... S   ball python (constriction, asleep) #...#########..S ###.#### ##.. ....####### #......####### .......RhRhE&2Rh#Rh^ _A ball python comes into view.Rh,##>..# #######.#########...........###..)....#########......###.......#....###....##...#......########...#.....### #..@#....## ###...#....# ##### #.#...#.###...#####.##...#......#######.#.........##....###...........RhW-#...#########..S #####.#### ###.. ....########......# ###### ........#.#†##.# #....############RhS5Rh5&3Rh9Rh:Rh$ #######.#########...........###..)....#########......###.......#....###....##...#......#######...#.....### #### ## ##### #..###...#####.##...#......#######..gRhןo..g   hobgoblin (asleep)##S   ball python (constriction, asleep)#.#.##.# #####.#####.##.##RhaRh&4RhaRh\ _A hobgoblin comes into view.Rh #####...........###..)....#########......###.......#....###....##...#......#######...#.....### #### ## ##### #..###...#####.##...#......#######.......##....###..........#########..Sg. #####.#### ###.......#######....... ######.. .......#†##....############.#####.#####.##.##.).....#####Rh Rh Rh Sg..gS)Rhk E====5Rh Rh K _The hobgoblin shouts! The ball python hisses angrily.Rhņ###..)....#########......###.......#....###....##...#......#######...#.....### ##..## ##...####### #.#...#.....###...#####.##.@.#......#######.......##..Sg###..........#########...... #####.#### ###.......#######....... ######.. .......RhЇ#†##....############.#####.#####.##.## .).....#####....##......#.##...RhRh8g.Rh5======---6FreezeRhXRh4 _The ball python closely misses you. x3; The ball python misses you.Rh  ###..)....#######. Varrken the Chiller ##......###.......# Revenant #....###........... Health: 22/22 ======================== ##...#......#######. Magic: 4/5===================----- #...#.....### ## AC: 2Str: 11 #...#....##  EV: 11Int: 14 ###...#....##  SH: 0Dex: 9  ##### #.#...#.....# ## XL:  2 Next: 34% Place: Dungeon:1  #...#####.##.@g#......#######. Noise: =--------  Time: 816.0 (0.0)  #.........##..S.###........... -) Claws  #...#########...... #.......# Cast: Freeze  ###.#### ###.......#######.  #......# ######.. ........  #.#†##.# #....############ g hW0m  hobgoblin  #.#.##.# #####.#####.##.##  S   ball python (constriction)  #.#.##.# #.)...#####.#...#####  #.#.##.# #.....##......#.##... _The hobgoblin shouts! The ball python hisses angrily. _The ball python closely misses you. x3; The ball python misses you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)Rh:.WgShobgobliRhWv###..)....#######. Varrken the Chiller##......###.......# Revenant#....###........... Health: 22/22 ========================##...#......#######. Magic: 4/5===================-----#...#.....### ## AC: 2Str: 11#...#....##EV: 11Int: 14###...#....##SH: 0Rh|Dex: 9##### #.#...#.....### XL:  2 Next: 34% Place: Dungeon:1#...#####.##.@g#......#######. Noise: =--------  Time: 816.0 (0.0)Rhd#.........##..S.###........... -) Claws#...#########...... #.......# Cast: FreezeRh###.#### ###.......#######.#......#######.. ........Rh&#.#†##.##....############ g   hobgoblinRhT#.#.##.# #####.#####.##.##S   ball python (constriction)Rh~#.#.##.# #.)...#####.#...######.#.##.# #.....##......#.##...You freeze the hobgoblin.  The hobgoblin is moderately wounded.Rh!You scratch the hobgoblin.  The hobgoblin is heavily wounded.The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.Rh19---- 1 7.0 (1Constr RhRh  The hobgoblin is moderately wounded.You scratch the hobgoblin.  The hobgoblin is heavily wounded.The ball python bites you but does no damage.grabs you. The ball python constricts you. _The hobgoblin hits you.Rh{ ###..)....#######. Varrken the Chiller ##......###.......# Revenant #....###........... Health: 19/22 ====================---- ##...#......#######. Magic: 3/5==============---------- #...#.....### ## AC: 2Str: 11 #...#....##  EV:  1 Int: 14 ###...#....##  SH: 0Dex: 9  ##### #.#...#.....# ## XL:  2 Next: 34% Place: Dungeon:1  #...#####.##.@g#......#######. Noise: =--------  Time: 817.0 (0.0)  #.........##..S.###........... -) Claws  #...#########...... #.......# Cast: Freeze  ###.#### ###.......#######. Constr  #......# ######.. ........  #.#†##.# #...Rh.############ g   hobgoblin  #.#.##.# #####.#####.##.##  S   ball python (constriction)  #.#.##.# #.)...#####.#...#####  #.#.##.# #.....##......#.##...The ball python grabs you. The ball python constricts you. _The hobgoblin hits you.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)Rh$u ###..)....#######. Varrken the Chiller ##......###.......# Revenant #....###........... Health: 19/22 ====================---- ##...#......#######. Magic: 3/5==============---------- #...#.....### ## AC: 2Str: 11 #...#....##  EV:  1 Int: 14 ###...#....##  SH: 0Dex: 9  ##### #.#...#.....# ## XL:  2 Next: 34% Place: Dungeon:1  #...#####.##.@g#......#######. Noise: =--------  Time: 817.0 (0.0)  #.........##..S.###........... -) Claws Rhuw #...#########...... #.......# Cast: Freeze  ###.#### ###.......#######. Constr  #......# ######.. ........  #.#†##.# #....############ g   hobgoblin  #.#.##.# #####.#####.##.##  S   ball python (constriction)  #.#.##.# #.)...#####.#...#####  #.#.##.# #.....##......#.##...Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  You freeze the hobgoblin!  You kill the hobgoblin!Rh ###..) ##.. #....###.. ##...#..... #...#.....###  #...#....##  ###...#....##  ##### #.#...#.....#  Rh|;#.@.#  #..S.#  ##......   ###......   ######..  #.#†##.# #S   ball python (constriction)      #.)    Shift-Dir - straight line  RhȄNAim: a hobgoblin (heavily wounded, 100% to hit)  You freeze the hobgoblin!  You kill the hobgoblin!scratch the ball python.  The ball python is severely wounded.Rhc6---418.0 (1RhRhz _The ball python bites you. The ball python constricts you.Rhx{  ###..)....#######. Varrken the Chiller ##......###.......# Revenant #....###........... Health: 16/22 =================------- ##...#......#######. Magic: 2/5=========--------------- #...#.....### ## AC: 2Str: 11 #...#....##  EV:  1 Int: 14 Rh{ ###...#....##  SH: 0Dex: 9  ##### #.#...#.....# ## XL:  2 Next: 41% Place: Dungeon:1  #...#####.##.@.#......#######. Noise: =--------  Time: 818.0 (0.0) Rh{  #.........##..S.###........... -) Claws  #...#########...... #.......# Cast: Freeze Rh|  ###.#### ###.......#######. Constr  #......# ######.. ........  #.#†##.# #....############ S   ball python (constriction)  #.#.##.# #####.#####.##.##  #.#.##.# #.)...#####.#...#####  #.#.##.# #.....##......#.##...The ball python is severely wounded. _The ball python bites you. The ball python constricts you.Aiming: Freeze (safe; 3% risk of failure)  Rh| Press: ? - help, Q - select actionShift-Dir - straight lineRh| Aim: a ball python (severely wounded, constricting you, 100% to hit)Rh5 ###..)....#######. Varrken the Chiller ##......###.......# Revenant #....###........... Health: 16/22 =================------- ##...#......#######. Magic: 2/5=========--------------- #...#.....### ## AC: 2Str: 11 #...#....##  EV:  1 Int: 14 ###...#....##  SH: 0Dex: 9  ##### #.#...#.....# ## XL:  2 Next: 41% Place: Dungeon:1 Rh #...#####.##.@.#......#######. Noise: =--------  Time: 818.0 (0.0)  #.........##..S.###........... -) Claws  #...#########...... #.......# Cast: Freeze  ###.#### ###.......#######. Constr  #......# ######.. ........  #.#†##.# #....############ S   ball python (constriction)  #.#.##.# #####.#####.##.##  #.#.##.# #.)...#####.#...#####  #.#.##.# #.....##......#.##...RhAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRhAim: a ball python (severely wounded, constricting you, 100% to hit)  You freeze the ball python.  You kill the ball python!Rh  ###..) ##.. #....###.. ##...#..... #...#.....###  #...#....##  ###...#....##  ##### #.#...#.....#  #.@.#  #....#  ##......   ###......  Rh  ######..  #.#†##.# #      #.)     RhA7=11 49.0 (1Freeze _RhRhtRh&##......###.......###....###.....##...#......########...#.....### ####...#....## ###...#....## ###### #.#...#.####...#####.#.#######.<RhA#.........##..@.###...........#...#########......# ######.#### ###.......#######..#......# ######...........#.#†##.# #....#############Rhޡb#.#.##.# #####.#####.##.##  #.#.##.# #.)...#####.#...#######.#.##.# #.....##......#.##....#......# #........##.#......RhRh /-20RhRhRh: #....###......##...#......########...#.....### ####...#....## ###...#....## ###### #.#...#.....#####.#...#####.#....#######.<.#.........##....###.............Rh #...#######..# #### ###.#### ###.......#######... #......# ######........... #.#†##.# #....############## Rh #.#.##.# #####.#####.##.## #. #.#.##.# #.)...#####.#...######. Rh #.#.##.# #.....##......#.##..... #......# #........##.#...... ###.#### #.....#####.######Rh  Rh% V-1Rh* Rh+ RhR3RhRh2 ,Rhe=Rh4Rh{RhD8=RhRh,RhRhRhRhRhRhRhRhIRh9==3=====RhRh^!,Rh!Rh"Rh#Rh#Rhk%,Rh%Rh&Rh'Rh'l20=======Rh+'Rh'Rh(Rh(RhZ)RhH*Rh\*Rh*Rh ,,Rh],Rh.Rh1.9=Rh[/Rh1a1=Rh1Rh3,RhB3Rhp4g4=====Rhg5Rh6,Rh#7Rhp>_ _You start resting.RhC0409.0)Rhx2===1.0 (20RhRh" _HP restored.Rh_/Rh1u Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce11% 3  b - Ozocubu's ArmourIce11% 3  c - Summon Ice BeastRhM1Ice/Summoning 28% 3 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRh"?RhERhL#....###............. Varrken the Chiller##...#......#######... Revenant#...#.....### ###. Health: 22/22 ========================#...#....#### Magic: 4/5===================-----###...#....#### AC: 2Str: 11  Rh M2##### #.#...#.....#####. EV: 11Int: 14  #...#####.##...#......#######.<. SH: 0Dex: 9  Rh6M#.........##....###............. XL:  2 Next: 44% Place: Dungeon:1  RhQM+#...#########..@...# #.......### Noise: ---------  Time: 841.0 (0.0) RhM###.#### ###.......#######... -) Claws #......#######............. Cast: Freeze #.#†##.##....############## #.#.##.# #####.#####.##.## #. #.#.##.# #.)...#####.#...######.  #.#.##.# #.....##......#.##.....RhM  #......# #........##.#..........  ###.#### #.....#####.######.....RhNX Shift-Dir - straight lineRh?NAim: a ball python (severely wounded, constricting you, 100% to hit)  You freeze the ball python. _You kill the ball python! Rh^N\_You start resting. _HP restored.RhTRhURhtZRhx\c _You're too inexperienced to learn that spell!Rh}3RhRhRhO| _Rh,RhRhRh̉RhRhRh*RhRhRhRhRh,RhRh2,Rh]RhRhΙH5=====RhRhʞ4 _Magic restored.Rh3RhRhRhw,Rh6RhRh",RhRhYRh Rh)======RhRhRh,RhRhBRhԭ,RhRhRh,RhRhRh,RhRhRhRhնRh.RhRhϸ,Rh%Rh7Rh,RhQRhRh,RhRhRh,RhRhRhK,RhRhRh)RhKRhRhRh,RhRhRh,RhRhRhE,RhRhRh,Rh|RhdRh+,RhRhPRhC,RhRhRhRhRhRhv...........##### #.##.#.# .#######.......###.##.#.# #.......###......###..#.# ...........###....##.##.# .#######......#...##.##.# ## ###.....#...#....######### ##....#...#.###.......# ##....#...#.# #.#####.# ## ###.....#@..### #.#####.#.72.0 (31.0) .#######.<....#...######.##... .....###....# #.......##.# #.......###......## #.##.##.##.#. .#######.......### #.##....... ...........##### #.##....##### ############.########.##.##÷##### #Rh##.## #...#........##.##÷...######...#........RhNRhE _Done exploring.Rh3Rh"Rh0.0). .........###......RhPRhλE _Done exploring.Rh8 Rh8 Rh= Rh> RhU3RhRhRhRha  _Rh ,RhRhbRhm,RhERh6RhRh2RhRhRhRhRhRhRh ,Rh Rh"Rh$RhD$Rh$Rh.&Rh}',Rh(Rh. #.# #########....### #.# #.[..# Rh.=#)# #....# #.### ####.# #.÷.## #.#Rh. Rh.##>..# ####.### Rh/c#######.####### Rh/(# Rh./####.............##### #.##.#.# Rh@/..)....#######..@....###.##.#.# Rh[/81.0 (9Rhv/...###.......###......###..#.# Rh/###.............###....##.##.# Rh/#######......#...##.##.#Rh/{....### ###.....#...#....###Rh/W## ##....#...#.###... Rh/y....## ##....#...#.# #. Rh/|.....### ###.....#...### #.##Rh0a...#######.<....#...######.##Rh0Rh5Rh7Rh3RhRhRhRhnRhRhRh,RhRh-RhN,RhRhRhz,Rh<RhRh,RhcRhBRhRhRhRh  #.##.##.####.####..... #.......# #.####..... ####.#### #..>....... #.# #########.. #.# #.[ #)#RhN #.. #.### ### #.÷.##  ##@..# ###8.0 (7 Rh#######.####### #.. #####.............##### #.#  ###..)....#######.......###.#  ##......###..Rh##..  #....###.............###....##  ##...#......#######......#..  #...#.....### ###.....#... Rh~ #...#....## ##....#...Rh-RhRhGc _There is a stone staircase leading down here.RhcRhRhRh"RhZ29.0 (1 _RhRh<##########2#.j@j....#  #.#j####.#  # #.. Rh>#.## ### jjj 3 gnolls (2 polearms, asleep) Rh Rh$97 (1.7FreezeRh&+Rh/} _You climb downwards. _There is a stone staircase leading up here.Rh`Rh.RhRhB j@jjjjj)The gnoll shouts! x3  The gnoll hits you with a +0 spear. The gnoll closely misses you.Rh10--------------====900RhRh( #.##.##.####.####.....#.......# #.####.....####.#### #..>.......#.# #########..#.##.[#)##..#.###### #.÷.## 1RhC ##@..# ##########.####### #..#####.............##### #.####..)....#######.......###.###......###.......###......####....###.............###....####...#......#######......#...## Rh#...#.....### ###.....#...# #...#....####....#...#Rh n  _The gnoll hits you with a +0 flail!RhE--------------RhRhC&|----2.2 (2.5FreezeRh(Rh~+} _You climb upwards. _There is a stone staircase leading down here.RhfW #.##............##.# #.##.##.####.#### #.......# #.########.#### #..>.... #.# #########. #.# # #)#  #. #.### #@÷.##RhCX`  ##>..# ## #######.####### #. #####.............##### #. ###..)....#######.......###. ##......######.. #....###.............###.... ##...#......#######. #...#.....### #.#...Rh `Rhaw1==----3.2 (1.0 Rha _Rh$gRhhRhM###.####.##................##.###.##.###.......# #.########.#### #..>.....########.)# .### ##RhQ.÷.##  ##>..# ########.####### #..#### RhRhp&4RhRhyRhG M #)#####.####.####.##................##.###.##.###.......# #.########.#### #..>.....########. .### Rh ##.÷.## ##>..####Rh Rh) &5Rh Rh Q _You see here a +0 hand axe.RhP M.>....# #........####.# #)#####.####.####.##................##.###.##.###.......# #.########.#### #..>.....########)# .### ###.÷.##.# .Rh #Rh Rh $6 Rh _RhRh? RhHM######## ##########.>....# #........####.# #)#####.####.####.##................##.###.##.###.......# #.########.#### #..>.....########.)# . Rh#.#####..## Rh RhNh2===7 Rh Rh Rh 3 Rh! Rh$, Rh(X Rh) Rh) Rh}* Rhz, Rh,9= Rh- Rh{/i3= Rh80 Rh1, Rh2 Rh4, Rhm5 Rh6, Rh7 Rh9 Rh9#4 Rh9;== Rh: Rh=< Rh= Rh> Rh? Rh!@ Rh@ RhB RhC RhC RhE RhF#5 RhGF;== RhAG RhH RhH RhI Rh)K RhEK RhL RhJN, RhO Rh Q RhQ2= RhsR RhT RhHTN16= RhU Rh;W, RhQX RhY, RhZ Rh,\ RhV\ RhD] Rh_;7 Rh_E== Rh` Rhb Rhb Rhc Rhe Rh/e Rh f Rhg, Rhh Rh/j Rhlja8== Rhk Rhl, Rhm Rhp, Rhp Rhr, Rhs Rh u Rhgu2= Rhv Rhw RhwD9= Rhx Rh`z, RhW{ Rh| Rh%} Rh} Rh, Rh Rhi20== Rh{, Rh, Rh Rh, Rhw Rh, Rh% Rhz Rh#1 RhƋE== Rh Rh2, Rh Rh, Rh Rh, Rh Rh Rh\9= Rh Rhŝ_ _You start resting. Rh-1940.2 (43.0) Rh[2==1.2 (44 Rhƨ Rhǩ" _HP restored. Rh M######## ##########.>....# #........####.# #)#####.####.####.##.....#.##............##.##.##.##.####.......# #.########@#### #..>.....########.#)##. Rh7  Rh 12.2 (1.0) Rh"  RhZ$  RhK)3M######## ##########.>....# #........####.# #)#####.##.#####.####.##.....#.##............##.###.##.####...@...# #.########.#### #..>..... Rh)#########.##.# Rh1 Rh1&3 Rh6 RhP8 RhW M######## ##########.>....# #........####.# #)#####.####.####.##.....#.##............##.##.##@##.###.......# #.#### Rh "####.#### #..>.....#.# #########.## Rh Rhn&4 Rh Rh{ Rh]=oM######## ##########.>....# #........####.# #)#####.# Rh=<###.####.##................##.##.##.##.#####.......# #.########.#### #..>......#. Rh E RhE$== RhF5 RhK RhXL RhM4 Rh4 Rh9 Rh: RhG /# ##..>....# #.#.#####.# #)#####.#.#.#####.####.##.#.##.##.#.#.##.##.####.####.#.......# #.####.####.#### #..>. Rh #.# #.#.# #.[#)# #.#.### #  Rh  Rh &6 RhR  Rh  Rh[ ### ##..>....# #.#.#####.# #)#####.#.#.#####.####.##.#.##.##.#.#.##.##.####.####.#.......# #.####.####.#### #..>.#.# #.#.#  Rh,\ #.[. #)# #... #.### #### #.÷.## #  Rhmd  Rh e &7 Rhj  Rh8l  Rh ,######### ##..>....# #.#.#####.# #)#####.#...##.#####.####.##.##.##.##.#...##.##.##.####.####.#.......# #.####.####.#### #..>.#.# #.#.# #.[.#)#  Rhױ #.#.### ####.#.÷.## #. Rh  Rhs &8 Rh  RhW  Rh######### ##..>....# #.#.#####.# #)#####.#...#.#.#####.####.##.#.#.##.##.#...#.#.##.##.####.####.#.......# #.####. Rh4####.#### #..>.#.# #....##.# #.[..##)# #....##.### ####.##.÷.## #.# Rh Rhg&9 Rh Rh1  Rh Rh, Rh= Rh Rhom #########  #..>....# # #.#####.# #)#####.#...# #.#####.####.##.# #.##.##.#...# Rh #.##.##.####.#### #.......# #.#### ####.#### #..> #.# #.... #.# #.[.. #)# #.... #.### ####. #.÷.## #. RhU! 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Rh Rh&6 Rh Rh Rh #  #..@....# # #.#####.# #)#####.# #.#####.####.## #.##.##.# #.##.##.####.#### #.# #.#### ####.#### #..> #.# # #.# # Rh; Rh&7 Rh RhTc _There is a stone staircase leading down here. Rh]> Rh? RhC Rh4I RhN-8 _ RhN RhY ## ###. #.... #....#..... ##.....####.# #########..........# #.j<j...2 #@...# #.#j#####........# # #.. #.....##### #.##  Rh +..... ####.....#.....#.....#.....  Rh Rh  RhH-9.0 (1.8 RhFN RhR} _You climb downwards. _There is a stone staircase leading up here.Rh3"## ###. #.... #.... ##..... .# #.....####.# ##.# #.j<j.#<@..# #.#j####.#.Rh># # #.. #.....##### #.## #.....#.....#.....#.....RhLRh94600 _Rh%RhRh@O#####. #.... #....# #..... .# #.....####.# ######## #..........# #.j<j... #####<...# #.#j#####....@...# # #.. ##### #.## +..... 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Rh\ #######<...# #.#j##..###RhRhI&7RhRhRh Rh Rh Rh Rh #########......####....####.# ######.....j<j.######<...##j##..###  Rh$#......RhRhӞ&8RhiRh,RhY ###### ###....#  #......#  #......##### #..........#  #.....####.# ####### #.....@....# #.j<j.. #######<...# #.#j### ##........# # #..  #.....##### #.## +...........# ### #. #.....####### #. #.....#9RhRh/#########....# #......# #......######..........# #.....####.# #########..........# #.j<j...#######@...# #.#j####Rh=##........# # #.. #.....##### #.##+...........# ####.....#.....########.....Rh#.....##...>RhRhU'70RhrRh" a _There is a stone staircase leading up here.Rh #########....# #......# #......##### #..........# #.....####.# ####### #..........# #.j<j.. #######<...# #.#j### ##...@....# # #..  ##### #.## +...........# # #............ #.....####### #......RhQ #.....# #...>.. #......Rh0 Rh -1 _Rh Rh Rh ###....#   #......#   #......#####   #..........#   #.....####.# ######   #..........# #.j<j.   #######<...# #.#j##   ##........# # #..   ##### #.##   +...........# #   #............   #.....#######   #......   #.....##   #...>..   #......  Rh<2RhRhRh^  #......#   #......#####   #..........#  #.....####.# #####   #..........# #.j<j   #######<...# #.#j#  Rh ##........# # #..   ##### #.#   +..@........# #   #..   #.....#######   #....... Rh d #.....### Rh* #...>..  #....... RhKo ####..... RhyRh&3Rh Rh Rh!N  #......#####  #..........#  #.....####.# ####  #..........# #.j<  #######<...# #.#  ##........# # #. RhN ##### #  +...........# #  #..   #.....#######  #......... RhN  #.....####  #...>...RhN  #........  #Rh+Oa###......  ......Rh|O( RhYRhYRhY4RhK`RhbRhf  #......#####  #.#  #.....####.#   #..........# #.j Rh+ #######<...# #.#  ##........# # #  #.....##### #  +.#   #.  #.....#  #. RhZ #.....####   #...>...  Rh|X #. Rh ####......  ...... RhRhRh5RhRh[Rh7$ E######....'Rh+ RhE, &6Rh0 Rh3 ( _You open the door.RhNv  #......#   ######  #..........#   #.....####.# ## RhY #..........# #. #######<...# #.  ##........# #   ######.....#####  #....Rh# Rhl#.####............ Rh #.....#######  #.........Rh$n  #.....#### Rhdz #...> Rhg #.. ####Rh?.. ......Rh!Rh"&7Rh&Rh)Q _There is an open door here.Rh   #......#  #......#####  #.#  #.....####.#   #....# #  #######<...# #  ##.# #  ######.....#####  #...@'.#  #.####.  #.....#  #.....  #.....###RhY =  #...>...  #.......  ####......   ......Rh C8 _RhY Rh Rh   #......#  #......#####  #.#  #.....####.#   #.#   #######<...# RhK B  ##..#   ######.....#####  #..@.'.#  #.####. # #.....#  #....Rhz ....  #.....####  #...>... Rh r #........   ####...... Rh M  ......Rh Rh &9Rh Rh RhO>  #......#  #......#####  #.#  #.....####.#Rh>  #.#  #######<...#  ##........#  ######.....#####  #.@..'.#  #.####Rh7?.  #. #.....# #. #......... #. #.....####Rhc?r #. #...>...Rh?C #. #.Rh?R #. ####......  Rh?D ......RhFRhAG'80RhJRh[LRhX  #......#  #......#####  #.#  #.....####.#  #.#  #<...#  ##........#  ######.....#####  #@...'.#Rh¬  #.####.  #.# #.....#  #.# #.  #.# #.....####  #.# #...>...  #.# #.  #.# ####...... RhM  ......RhRh&1Rh+RhRh ####....####....######< ##.....######.....####....'...........#####.... #.....#######Rh.... #.#RhRhb&2RhNRhRh/< 2 ....####....######< ##.....######.....####....'...........#####....Rh<  #######.... #####.#RhB RhwC &3RhG Rh{I Rh+ l ####....######<Rh,  ##.....######.....####....'...........#####.Rh0, 5 #######RhB, %.... RhS, ####Rhe, R>... Rhu, I#.#Rh, Rh1 Rh2 &4Rh5 Rh7 Rh ....######< ##.....######.....####....'...........#####. #######.... ####Rh>... .....#.#RhRh&5Rh֥RhRh^U ######< ##.....######.....####....'...........#####. #######.... ####>... .....###......#.#RhRh&6Rh?RhRhj- ##.....######.....####....'...........#####. #######.... ####Rhk>... .....###...... RhpRh>q&7RhtRhvRh######.....####....'...........#####. #######.... ####RhW>... .....###......  RhKRh2&8RhRRh|Rh^=....'...........#####. #######.... ####>... .....###......Rh]^,  RhDcRhc&9RhfRhhRh<####. #######.... ####>... .....###......  Rh_RhZ'90RhRhRhF #######.... ####>... .....###......  RhNRhO&1RhRRhTRh^ .... ####>... .....###......  Rhd Rhe &2Rhi Rh~k Rhe ####>... .....###......Rh +  Rh Rh] Rhs 3Rh Rhm RhYk>... .....###......  RhpRhjq&4Rh&uRhvRh `.....###......  RhT Rh &5Rh} Rh T###......  Rh[ Rh &6Rh1 RhB Rh 2  Rh Rh` &7RhF RhQ Rh s * Rhx Rh'y &8Rh| Rh~ Rh Rh Rh &9Rh Rh Rhf &.Rhl Rhbm 11000.0 (1.0)Rhp Rhxr Rh t ###Rh Rh &1Rh Rh RhH]_ RhYdRhd&2RhjRhlRht!_ Rh'RhC(&3Rh+Rh-Rh'_ RhrRho&4RhّRhϓRh[.###RhRh &5Rh[RhmRh" .......###..... ####Rh( Rh( &6Rhr+ Rh . Rhȉ  #.#  #.#  #.# . #.# .. #.# ... #.# .... #.# ..... #.##...... #.@....... ####Rh b  #####  RhD   Rhe  Rh9 Rh Rh 7Rh͖ Rh RhM #.#  #.# ....... #.# ...... #.# ..... #.# .... #.# ... #.# .. #.##. #. ####. ######. Rh$     RhRhA&8RhRhlRh #.#  #.##. #.##. #.##.? #.##. #.##.Rh #.##. #.##. #.S ####. Rh =#######.  Rh S   ball python (constriction, asleep)Rh,   Rhm  A ball python comes into view.Rh&9RhRhOe _Found a scroll labelled XODABLAUSEWO.Rh_ #.#  #.##. #.##. #.##.?. #.##. #.##. #.##. #.##. #.Rh0S. ####. #. .  RhR   RhRh{'10RhޜRhRh  #.#  #.##. #.##. #.##.?. #.##.$ #.##. #.##. #.##. #.Rh; S. ####. #. .. .    Rh Rh &1Rhd Rh + _Found 12 gold pieces.Rhu #.#  #.##. #.##. #.##.?. #.##.$. #.##. #.##. #.##. #.S. ####. Rhu#. . .. .. .  RhXRh&2RhRhCRhG #.#  #.##.# #.##.# #.##.?...# #.##.RhH\$.# #.##.# #.##.+ #.##.#RhH! #.S. ####. #. .. .. ... RhHD##. .. RhMRhORhVtS..S)RhW===3FreezeRhI^RhMa5 _The ball python hisses angrily.Rh_:& #.# Varrken the Chiller #.##...........#  Revenant #.##...........#  Health: 22/22 ======================== #.##.......?...#  Magic: 4/5Rh:===================----- #.##.........$.#  AC: 2Str: 11Rh:o #.##...........#  EV: 11Rh:Int: 14 #.##...........+  SH: 0Rh;;Dex: 9 Rh&;#.##...........#  XL:  2 Next: 44% Place: Dungeon:2 RhV;#.......@S......  Noise: ==-------  Time: 1013.0 (0.0) ####............  -) ClawsRhy; #######......  Cast: Freeze Rh;7......  .....  Rh;.....  S   ball python (constriction) Rh<+##..  .. Rh?< _Found 12 gold pieces. _The ball python hisses angrily.  Aiming: Freeze (safe; 3% risk of failure)  Rhe<Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)Rh[  #.# Varrken the Chiller #.##...........#  Revenant #.##...........#  Health: 22/22 ======================== #.##.......?...#  Magic: 4/5===================----- #.##.........$.#  AC: 2Str: 11Rh\ 1 #.##...........#  EV: 11Int: 14 #.##...........+  SH: 0Dex: 9 #.##...........#  XL:  2 Next: 44% Place: Dungeon:2 #.......@S......  Noise: ==-------  Time: 1013.0 (0.0) ####............  -) Claws #######......  Cast: FreezeRh0]  ......  .....  .....  S   ball python (constriction) ##.. RhQ]  .. Rh}] Rh^ Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRh^^ Aim: a ball python (100% to hit)  You freeze the ball python.  You kill the ball python!Rhg  #.# #.##...........#  #.##...........#  #.##.......?...# Rhh  #.##.........$.#  #.##...........#  #.##...........+  #.##...........#  #.......@.......  ####............  #######...... ...........Rhh W.....##..Rhi $..Rhm V8-4.0 (1Freeze Rh?n _Rh}t Rhov RhtJ #.#  #.##.#  #.##.#  #.##....#  #.##.?...#  #.##.$.#  #.##.# RhJ #.##.+  #.###  #.... ####............# #######......# RhKU......# .. .....Rh)Kg ####. ..RhRRh S0--RhBS5Rh\Rh^Rh  #.#  #.########  #.##.#  #.##.#  #.##....#  #.##.Rh7 ?...#  #.##.$.#  #.##.#  #.##.+ Rh] J #.###  Rh #..... ####............# Rh 7####### Rhա #......# #. Rh _#..... ####.RhX Rh !-Rh 6Rh Rhܳ Rhk w#.# #.# #..... #.####### #.##.# #.##.# #.##....# #.##.?...# #.##.Rhk $.# #.##.# #.##.+ #.### #.....####............#######Rhl #......##..#.....Rhau Rh$v &7Rh{ Rh} Rh=#.# #.# ####. #.# #..... #.####### #.##.# #.##.# #.##....# #.##.Rh?...# #.##.$.# #.##.# #.##.+ #.####......Rh####............#########......# RhRh&8RhRhRh!#.# #.# ####. #.# #..... #.###.....###### #.##.# #.##.# #.##.# #.##.RhS?...# #.##..# #.##.# #.##.+ #.##..Rhb#.....####..RhYA### RhRh&9Rh;RhRh,20.0 (2RhRh> _You now have 60 gold pieces (gained 12).Rh : #.# #.#  #.# ####. #.# #.....  #.###.....###### #.##.# #.##.# #.##Rh8 F.....# #.##?@..# #.##.# #.##.# #.##.+ #.### #.....####.....Rh^ .#########......# #Rh #Rh/ RhÔ +1.0 (1Rhn Rh  Rh:X #.# #.# #. #.# #####. #.# #..... #.###.....###### #.##.# #.##.# #.## Rh:.# #.##.@...# #.##.# #.##.# #.##.+ #.## Rh:.# #...... Rh: ####.## # Rh;######......#  #......# RhjB RhC&2 Rh2H RhM RhM+3.0 (2 RhP RhRn _d - 2 scrolls labelled XODABLAUSEWO (gained 1)!Rh !Rh Read which item? Scrolls  d - 2 scrolls labelled XODABLAUSEWO  e - a scroll of blinking [!] read|quaff[?] describe selected"RhT"RhY"Rhd_#.#Varrken the Chiller#.# #.Revenant#.# #####.Health: 22/22 ========================"Rh_#.# #.....Magic: 4/5===================-----#.###.....######AC: 2Str: 11#.##...........#EV: 11"Rh_nInt: 14#.##...........#"Rh_OSH: 0Dex: 9"Rh`A#.##...........#"Rh%`~XL:  2 Next: 48% Place: Dungeon:2"Rh7`a#.##.......@...#"RhH`uNoise: ---------  Time: 1023.0 (0.0)"RhY`g#.##...........#-) Claws"Rho`B#.##...........#"Rh`OCast: Freeze#.##...........+"Rh`A#.##...........#"Rh`C#................."Rh`####............#########......#"Rh`#......#"Rh`*Shift-Dir - straight line"Rh`^Aim: a ball python (100% to hit)  You freeze the ball python. "Rha*_You kill the ball python! "RhaE_You now have 60 gold pieces (gained 12). "Rh1aY_d - 2 scrolls labelled XODABLAUSEWO (gained 1)"Rhjg  As you read the scroll labelled XODABLAUSEWO, it crumbles to dust."Rhj]5=====4.0 (1"Rhk6Tele "Rhn"RhIp~ _You feel strangely unstable. It was a scroll of teleportation.#Rhx#.# #.#.# #####. #.# #..... #.###.....#######.##...........# #.##.#Rh0y:# #.##.# #.##.# #.##.# #.##.# #.##.#RhKy6+ #.##.#RhdyI# #......#Rhwy #####RhyX## ########Rhy"##Rhy #Rhy/#..#Rh`#Rh+%5#RhІ#Rh\#Rhs #.# #####. #.# #..... #.###.....#######.##...........# #.##.# #.##.# #.##.#Rh 2# #.##.# #.##.# #.##.+ #.##.# #....#Rh m..###### ########Rh 0# #RhB Y#.. #Rh #Rh   #..........#   #.....####.# #####   #..........# #.j<j   #######<...# #.#j#   ##........# # #.. #Rh]   ######.....######.#   #....'...........# ###   #.####............   #.# #..@..#######   #.# #.......... #Rh 5  #.# #.....#####   #.# #...>... #Rh   #.# #........   #.# ####.......  #Rh <#.# .......  #Rh _#.# .......  #.##Rh #Rh #Rh 06#Rh #Rhj @ _Your surroundings suddenly seem different.$Rh #.....####.# ######   #..........# #.j<j.   #######<...# #.#j##   ##........# # #..  ######.....##### #.##  $Rh #....'...........# ###  #.####......  #.# #.....#######  #.# #...@.......  #.# #.....###### #.# #...>...  #.# #......... #.# ####$Rh.. #.# #. #.# #.$Rha #.# #. $Rhd$Rhҭ&7$RhD$Rh$Rhb4 #..........# #.j<j.. #######<...# #.#j### ##........# # #..  ######.....##### #.## #....'...........# ###  #.####............  #.# #.....#######  #.# #............  #.# #....@######  #.# #...>........ #.# #...........# $Rh4t#.# ####.# #.# #.# #.# #.# $Rh4|#.# #.# $RhY5#.# #.######## $RhV>$Rh>F=====8$RhrD$RhF$Rh U#######<...# #.#j######........# # #.. ######.....##### #.###....'...........# ### #.####............ #.# #.....####### #.# #............ #.# #.....########.# #...>.@.......#.# #.....##.# ##### #.#  $Rh` #.# #.#########.# #. $Rh] $Rh5 &9$RhW$ $Rh& %Rhdx ##........# # #.. ####.##### #.## #....'...........# # #.####............  #.# #.....#######%Rh׍ #.# #............ #.# #.....#######. #.# #...>......... #.# #...#. #.# ####.#%Rh #.# #.#  #.# #.# %Rh, #.# #.# #.# #.########%RhQ #.# #.  #.# #.%Rh)R #.# #.%Rh%Rh'30%Rh%Rh%Rhcn ######### #.##   #....'...........# #   #.####............   #.# #.....#######   #.# #............ %Rh  #.# #.....#######.   #.# #...>.........   #.# #...#.   #.# ####%Rh".#   #.# #.#   #.# #.# %Rh@}  #.# #.# %Rhj  #.# #.########   #.# #.# %Rh  #.# #.#   #.# #.# %Rhx  #.# #####.%Rh%Rh&1%Rh%Rh%RhL  ....'...........# ### ####.  #######.......#.....#######.#...>........#....%Rh3M #####  #.#  #.# #.....%RhT %RhT &2%RhY %Rh\ %Rhb  ####.  #.....########............#.....#######....>...........####  #######  #.# #.....##%Rhb #######%Rhg %Rhg &3%Rh*k %Rhl &Rh`  #######................#######.&Rh..>.........####  &RhΎ#######&Rh8 ..# &Rh & #.##...........#&Rh(&Rhz&Rhf&4&RhV&Rhb&Rh? ...........#######.>.........####  &Rh####### ...  #.##...........#&RhJ &Rh &5&Rh&Rh&RhX #######.>................####........# &Rh #...................####### .... &Rhʙ< #.##...........#&Rh&Rh &Rh.6&Rh&Rh{&Rh`'? >................####........#  #........&Rh'####### ####......  &Rh'-#.##...........#&Rh.&Rh/&7&Rh2&Rh4&Rh c .####........#  #....####### ####.....&Rh .....#........  #.##...........#&Rh &RhJ &8&Rh &Rh &Rh]###  #...####### #####....&RhJ^##.....#######...........#..#..#&Rhm^$..&RhOf&Rh7g&9&Rhk&Rhwm'Rh% ####### #####....#######..............'RhAN.......#+'Rh'Rh '40'Rh'Rh 'RhN ####### ####....#######...........#....#..#.###...........+  #.##...........#'Rh#'Rhu$&1'Rh*'Rh1+'Rhv( y #.# #.#  #.# #.########  #.# #.#  'Rh( #.# #.#  #.# #.#  #.# #####.#  #.# #.....# 'Rh( j #.###.....###### 'Rh) #.##......@....#  'Rh.) e#.##.#  'RhK) e#.##.#  'Rhh)  'Rh) L  #.##.'Rh) G+ #.##.'Rh) G# #....'Rh) ..'Rh1 'Rh@2 &2'Rh6 'Rh8 (RhԊ|#.# #.######## #.# #.# #.# #.# #.# #.# #.# #####.# #.# #.....# #.###.....######(Rhn#.##...........# #.##.# #.##.# #.##.# #.###.###.##.+#.##.(Rhk##......(Rh.######(Rh#(Rh&3(Rh(Rh"(RhI #.# #.# #.# #.# #.# #.# (Rh#.# #####.# #.# #.....# #.###.....######(Rh#.##...........# #.##.# #.##.(Rh@# #.##.(Rh @# #.##.(Rh-Y# #.##.(RhLO#.##.+#.##.(RhkK##......(RhB######(Rh9 ########(Rh(Rhy&4(Rh8(Rh(Rh@4#.# #.# #.# #.# #.# #####.# #.# #.....# #.###.....#######.##...........# #.##.# #.##.# #.##.(Rh4# #.##.# #.##.# #.##.+#.##.(Rh4y##......######(Rh4T ######## (Rh6(Rh~8(Rh?e  A bat comes into view.(Rh@&5(RhE(RhlH0 _The bat moves out of view.(Rh#.# #.# #.# #####.# #.# #.....# #.###.....#######.##...........# #.##.# #.##.# #.##.# #.##.(Rh/# #.##.# #.##.+ #.##.##......######(Rh: ######## #..(Rh[(Rh &6(Rh=(Rhd(Rh](Rh(Rh (RhC"(Rh 4 ####.....#######...........+###.......#........(Rh (Rh &7(Rhc (Rh )Rhpbc'......##......)Rhi)Rh(j&8)Rh5o)Rhwq( _You open the door.)Rh Z#.# #.....#  #.###.....#######.##...........#  #.##.#  #.##.#  #.##.# ##.##.# ..##.##.###....##.##.......##.##.####.......  ####.##  #######......)Rh 9# #......##........#........###...)Rh )RhW &9)Rh )Rh͛ Q _There is an open door here.*Rh#.# #.....# #.###.....###### #.##...........# #.##.....# # #.##....# .# #.##...# ..# #.##..# ...# #.##.###....# #.##.'# #.##.*Rh=###. #..... .. ####....## #..#......# ..#......# .#........#........ *Rh*Rh.50 _*Rh *Rh*Rh{h.# #.....# .###.....###### ....# .##...........# ....# .##...........# ....# .##...........# ....# .##.....# ....# .##...# ....# .##.*RhO###....# .##.'.@....# .##.###. .........*Rhl.....#####.#......# .*Rhj#......# .#. . *Rh$*Rhq*Rh5&1*Rh*Rh*Rhɋ # #.....# ###.....###### #....# ##.# #....# ##.# .....# ##.# #....# *Rh" I##.....# +....# ##....# #....# ##.###....# ##.*Rhό %'..@...# ##.###..............#####.  #*Rh ......# ..#......# ..#. ..##.*Rhw O ..# *RhQ *Rhڔ &2*Rh] *Rh> +Rh#.....###### #....# #...........# #....# .# .....# .# #....# .# +....# ....# #....# .+Rh8..###....# .'......#####....###.@....... ..... #...##########......# .+Rh[ #......# #.. ...## +Rh###...  ..+Rh,+Rh+Rhbb   bat (wandering)+Rh&3+Rho +Rh +RhR?0...........# #....# .# .....# .# #....# +Rh?C.# +....# .# #....# ..###....# +Rh?X...'......###### .+Rh?h###.......... .......+Rh?N##########....b.# .+Rh@9 #......# .+Rh[@#........ ....####. ....####... ..+Rhy@..# .. ....# +Rh@ +Rh&H+RhH&4+Rh=M+RhN+Rh k# .....# # #....# # +....# # #....# ###....# .'......#######.###...........+Rh6.....##### #####....b.# #.  #......# #.#.. .....####. .....####... ..+Rh\....# .. ......#+Rh~5 .......#+Rh+Rh&&5+Rhn+Rh,Rh.# #....#.# .....#.# #....#.# +....#.# #....#..###....# ..'......#######,Rh###......... ............#####. ,RhDe######....b.# #. #,Rhm{# #........ #,Rh. .....###......... .....#,Rh####... ......#.. .,Rh].....#.......#,Rhs,Rh,Rh6,Rh?,RhO,Rh#.# #....# #.# .....# #.# #....# #.# +....# #.# #....# #...###....# #.'......# ,Rht>#.###.. #.#####.#....b.# #.. #......# #..,Rhɋ.. #. .....#. #. ....,Rh.# ####... ......# .. ......# ,RhM .#,Rh,RhC&7,Rhܘ,Rh,Rh7#.# #....# ##.# .....##.# #....##.# +....##.# #....##.###....#,Rh#....'......# ##.###.. ##.#####. ,Rh #....b.# #........ #......# #.......,Rh #. .....###. #,Rh63. .....# ,RhY ####... ......#  .. ......# ,RhM .#,Rh",RhE#&8,Rh',Rh*,Rh9 .##.# #....# .##.# .....# .##.# #....# .##.# +....# .##.# #....# ,Rh .##.....###....# .##....'......# .##.###.,Rh <.#.#####,Rh -. ,Rh #......# #........ #......# #....,Rh .... #........ .....###.,Rh:  #........ .....# ,Rh\ ####... ......#  .. ......# ,Rh E .#,RhG ,Rh ,Rh bb   bat (wandering),Rh &9,RhB ,Rh ,Rh #.##.# #....# #.##.# .....# #.##...........# #....# ,Rh f#.##...........# +....# #.##...........# #....# #.##.....###....# #.##,Rh E...'......,Rh F# #.##.###,Rh( . #,Rh: .,RhK #,Rh[ M.b.#####,Rhl .. ,Rh #......# #........ #.....,Rh z.# #. #.....,Rhվ ... .....###. #........ .....#####.,Rh .. ......##.. ......# ,Rh. E .#,Rht ,Rh ,Rh ,Rh; 6b..,Rhh '60,Rhw ,Rh -Rh #.##.# #....#  #.##...........# .....#  #.##...........# #....#  #.##.....# +....#  #.##....# #....#  #.##...###....# -RhJ #.##..'......#  #.##.###.  #-Rhe:.b. -Rh|X ####.#####-Rh.. -Rhd#......# #.-Rh> #......-RhѸ4# #-RhG. #......-Rh?.. .....###.-Rh #........ .....# #####..-RhW. ......# #...-Rh0!. ......# -RhO/ .#-Rh-RhePbb-RhH<=1Freeze-Rh-Rh _The bat barely misses you. The bat closely misses you..RhZQ #.##...........# #....#  Varrken the Chiller  #.##...........# .....#  Revenant  #.##...........# #....#  Health: 22/22 ========================  #.##...........# +....#  Magic: 4/5===================-----  #.##...........# #....#  AC: 2Str: 11  #.##...........###....#  EV: 11Int: 14  #.##...........'......#######  SH: 0Dex: 9 .Rh #.##...........###...........  XL:  2 Next: 48% Place: Dungeon:2  #.............b@.............  Noise: =--------  Time: 1061.0 (0.0)  ####............#####........  -) Claws .Rh˭ #######......# #........  Cast: Freeze #......# #........  .Rh#........ .....###.  #........ .....#  b   bat .RhD#####... ......#  #.... ......#  .Rh6L.......# _There is an open door here. .RhV_The bat barely misses you. The bat closely misses you.Aiming: Freeze (safe; 3% risk of failure)  .RhzPress: ? - help, Q - select actionShift-Dir - straight line.Rh5Aim: a bat (100% to hit).Rh׶5 #.##...........# #....#  Varrken the Chiller  #.##...........# .....#  Revenant  #.##...........# #....#  Health: 22/22 ========================  #.##...........# +....#  Magic: 4/5.Rh+===================-----  #.##...........# #....#  AC: 2Str: 11  #.##...........###....#  EV: 11Int: 14  #.##...........'......#######  SH: 0.Rh_Dex: 9  #.##...........###...........  XL:  2 Next: 48% Place: Dungeon:2  #.............b@.............  Noise: =--------  Time: 1061.0 (0.0)  ####............#####........  -) Claws  #######......# #........  Cast: Freeze .Rh#......# #........  #........ .....###.  #........ .....#  b   bat.RhI #####... ......#  #.... ......#  .RhII.......# Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (100% to hit)  .RhvKYou freeze the bat.  You kill the bat!.Rhk    .......# .Rh  .......#   .......#  .Rh0L .......#   .RhO;.......# .RhlF .......'......#.Rh&  .RhD.......###.....  .Rh?......†@....... .Rh = ........#####...Rh*  #######......#   .RhD^#......# .Rh]c #........ .RhwU #........ .Rh? #####... .Rh; #.... .Rh# .Rh)n512.0 (1Freeze _.Rh,.Rh/Rh] .#+....##....###....#'......##########.............†...###.@#####.. #######/Rh^ #...#...../Rhf/RhNg.-3/Rhl/Rh$o/RhX #+#....###....#'......##########.............†........###..#####.. #######/Rh .. .....###......#......../Rh/Rhi!-/Rh4/Rh*/Rh/RhR +##'......##########.............†...###..#####/Rh ####### .........###........# ......./RhB...#........./Rh/Rh\&5/Rhs/Rh,/Rh%##'......##########.............†...###..##### #######  ####...........### ####  r   quokka (asleep)?...r/RhYh  A quokka comes into view./Rh&6/Rh_/RhԜ2 _Found 3 scrolls of identify./Rh w#.##.###....# #.##.'......####### #.##.###........... #....†.... ####.#####  /Rh  ######## #........  #......#####........ #.........###. #./Rh) # ######  #./Rh g# #..##.#.#..?...r########.##/Rh /RhG /Rh &7/Rh3 /Rhp 0Rh-'......##########.............†... ####..#####...  ####### #... #####...........### ##### 0Rh?...r#######.## ..0Rh0Rh&80Rh 0Rh 0RhW( ###.............†... ####..#####...  ####### #.. #####..........####. 0Rh( #####  ?...r#######.## ... ##0Rh 2 0Rh2 &90Rh`: 0Rh&< 0Rhp ..†... ####..#####...  ####### #.. #####.#...............####.. ####  0Rhp ?...r#######.## ... ## 0Rhz 0RhP{ '700Rh 0Rh) 1Rh ###..#####  ####### #. #......######...............###.. ####  ?...r#######.## ... ## 1Rh1Rh r.r1Rh;!&11Rh(1Rh)1Rh  #######  #......#####..............###. ####  ?..r#######.## ... ##1Rh!!1Rh#1Rh@+Er.1RhR,X5=====21Rh21Rh'43Rh ###..............###. ####  r.#######.## ... ## 3Rh3RhCY.r3Rhl0---=3Freeze3Rh3Rhv _The quokka bites you. _You see here 3 scrolls of identify.3RhS #......#####........  Varrken the Chiller #...............###.  Revenant #...............#  Health: 20/22 =====================--- #####...........#  Magic: 4/5===================----- #...........#  AC: 2Str: 11 #...........#  EV: 11Int: 14 #..........  SH: 0Dex: 9 #..........  XL:  2 Next: 51% Place: Dungeon:2 #..@r......  Noise: =--------  Time: 1073.0 (0.0) ########.##  -) Claws ...  Cast: Freeze ##   r   quokka3Rh _The quokka bites you. _You see here 3 scrolls of identify.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)3Rh B#......#####........Varrken the Chiller#...............###.Revenant#...............#Health: 20/22 =====================---#####...........#Magic: 4/5===================-----#...........#AC: 2Str: 11#...........#3Rh EV: 11Int: 14#..........SH: 0Dex: 9#..........XL:  2 Next: 51% Place: Dungeon:2#..@r......Noise: =--------  Time: 1073.0 (0.0)########.##-) Claws3Rh ...Cast: Freeze##r   quokka  Shift-Dir - straight line3Rh. Aim: a quokka (100% to hit)  You freeze the quokka.  The quokka is severely wounded.You closely miss the quokka.3RhO IThe quokka is severely wounded.3RhP +4.0 (13Rh 3RhX  Aim: a quokka (100% to hit)  You freeze the quokka.  The quokka is severely wounded.You closely miss the quokka.  3Rh The quokka is severely wounded. _The quokka barely misses you.4Rh #......#####........  Varrken the Chiller #...............###.  Revenant #...............#  Health: 20/22 =====================--- #####...........#  Magic: 3/5==============---------- #...........#  AC: 2Str: 11 4Rh#...........#  EV: 11Int: 14 #..........  SH: 0Dex: 9 #..........  XL:  2 Next: 51% Place: Dungeon:2 4Rh&#..@r......  Noise: =--------  Time: 1074.0 (0.0) ########.##  -) Claws ...  Cast: Freeze ##   r   quokkaThe quokka is severely wounded. _The quokka barely misses you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)4Rh #......#####........  Varrken the Chiller #...............###.  Revenant #...............#  Health: 20/22 =====================--- #####...........#  Magic: 3/5==============---------- #...........#  AC: 2Str: 114Rh\$ #...........#  EV: 11Int: 14 #..........  SH: 0Dex: 9 #..........  XL:  2 Next: 51% Place: Dungeon:2 4Rh#..@r......  Noise: =--------  Time: 1074.0 (0.0) ########.##  -) Claws ...  Cast: Freeze4Rh׵. ##  4Rh r   quokka4Rh ~Aiming: Freeze (safe; 3% risk of failure)  4Rh8Press: ? - help, Q - select actionShift-Dir - straight line4RhAim: a quokka (severely wounded, 100% to hit)  You freeze the quokka.  You kill the quokka!4Rhm   #...............###.  #...............#  #####...........#  #...........#  #...........#  #..........  #..........  #..@.......  ########.##  4Rh ...  ## 4Rh@v1/23585.0 (1Freeze _4Rh4Rh!4RhPress: ? - help, Q - select actionShift-Dir - straight line: a quokka (severely wounded, 100% to4Rh3+ hit)  You freeze the quokka. 4RhR_You kill the quokka! _Your Fighting skill increases to level 1!5RhP5 5Rh5 \2=-65Rh: 5Rh9= / _f - 3 scrolls of identify7Rh7Rh$Read which item? Scrolls  d - a scroll of teleportation  e - a scroll of blinking  f - 3 scrolls of identify 7Rhn[!] read|quaff[?] describe selected7RhP 7Rhź 7Rh k#......#####........Varrken the Chiller#...............###.Revenant#...............#Health: 22/23 ======================--#####...........#Magic: 3/5==============----------7Rh. #...........#AC: 2Str: 11#...........#EV: 11Int: 14#..........SH: 0Dex: 97Rha #..........XL:  2 Next: 58% Place: Dungeon:2#..@.......Noise: ---------  Time: 1076.0 (0.0)7Rh ########.##-) Claws...Cast: Freeze##Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  You freeze the quokka. _You kill the quokka! _Your Fighting skill increases to level 1! _f - 3 scrolls of identify7Rh 7Rh 7Rh 7Rh f _You don't currently have any unidentified items.8Rh\: #......#####. #...###. #....# #####.# #.# #.# 8Rh: #.#.#.#.#... 8Rh.C 8RhC )7.0 (1 8RhD _8RhlH 8RhJ 9Rh#......#####. #...###. #....# #####.# #.# 9Rh#.# #.##.##.#9Rh /#.#9Rh95... 9Rhh9Rh,&89Rh9Rh9Rh 2#......#####. #...###. #....# #####.9RhD # #.# #.# #.# #.# #.9Rhj ~# #.#### 9Rh `... ###9Rh9Rh=&99Rh9Rh9RhS#......#####. #.###. #.# #####.# #.# #.# #.# #.# #.# #.#### ... ####9Rh)l3==809Rh}9Rh9Rh#......#####. #.###. #.# #####.# #.# #.# #.9Rh# #.# #.# #.#### #... #####9Rh9Rh[9Rhr19RhF9Rh9Rh|D#......#####. #.###. #.# #####.# #.# 9Rh@}#.# #.# #.# #.# 9Rh\}T#.#### 9Rhu}#... #####9Rhf9RhÃ&29Rh9Rhk9RhI#......#####. #.###. #.# #####.# #.# #.# #.9Rh6# #.# #.# #.#### #... ##9Rh"###9Rh19Rh&39Rh9Rh_9RhRU#......#####.  #.###.  #.#  #####.# #.# #.# #.# #.9RhV# #.# #.#### #... 9RhY9RhZw==4=====49Rh^9Rhf`9Rh9Rhs9Rh9RhX9RhE49RhI9RhK:Rh5:Rhz:RhK:Rh}:Rh̒n:Rh,:Rhd:RhC:Rhz6=====:Rh :Rh):RhW:Rh:Rhܛ,:Rh:Rh:Rh@:Rh:Rh:RhF:Rhڠ:Rh",:Rh:Rhv,:Rh(:Rh@e5=====:Rh:Rh4 _Magic restored.:Rh:Rh®:RhV:RhȰ:RhB,:Rh:Rh:Rhn:Rh:Rh:Rh׵:Rhg:Rh÷======:Rh:Rh :Rh:Rh:Rh`:Rh:Rh,:Rh5:Rh:Rh,:Rh:Rh~:Rh*,:Rh|:Rh:Rh,:Rh :Rha:Rh,:Rh:RhB:Rh,:Rh:Rh:RhX:Rh:Rh:Rhq:Rh,:Rh(:Rh:Rh?,:Rh:Rh:Rh,:Rh:Rh:Rh:Rh:Rh:Rh:Rh,:Rh:RhN:Rh:Rh:Rhd:Rh:Rh,:RhL:Rh:RhT:Rh:Rh:Rh:Rh:Rh:RhR:RhP:Rh,:Rh :Rh:Rh(,:Rhq:Rh:Rh,:Rh=:Rho:Rhm,:Rh:Rh:Rh,:RhX:Rh:RhD,:Rh:Rh :Rh :Rh7 :Rh :Rh :Rh? :Rhp :Rh>:Rhu:Rh?,:Rh:Rh0:Rh,:Rh:Rh:Rhe:Rh:Rh:Rh:Rh :Rh2:Rh:RhS:Rh,:Rh:RhD:Rh:Rh:RhY:Rh:Rh ,:Rh :Rh!:Rh#,:Rh3$:RhE%:Rhx&,:Rh&:Rh':Rh):Rh5):Rh):Rh+:Rh4-,:Rh-:Rha/:Rh^0:Rh0:Rh0:Rh62:Rh3:Rh%4:Rh4:Rh5:Rh7,:Rh48:Rh9:Rh2;,:Rh;:Rh<:Rh>,:Rh@?:Rh]@:Rh`B:RhB:Rh!C:RhsE:RhH:RhBH:RhH:RhO  . .. ...###### ....:Rh3PT.....# ......###.#######.......# #......@'....>.142.0 (58.0):RhdP.# #########......#.# ######.#:RhPc#.##.##.# :RhPD######.# .......# :RhP1_You open the door.:RhS[ _Found a stone staircase leading down.;Rh$......................# ...#.....# ..#.###.#.#.# #.......@....>.#.# #;Rh$.#.# ###.##.##.##.#.;Rh%Q# ......#;Rh,;Rh-83.0 (1.0) _;Rh2;Rh5Q _There is an open door here.;Rhs#.#.#.+.# #.#.....# #.#.###.#.;Rh?o#.# #.'@...>.#.# #.#.# ## ;Rhj?#;Rh;Rh-4 _;Rh;Rh;Rh K#.#.#.+.# #.#.....# #.#.###.#.#.# #.'.@..>.#.# #;Rh .#.# #  #.#  #.#  #.#  #.# ###.##;Rh ;Rh &5;Rh ;Rhw ;Rhx #.#.#.+.  # #.  #.....# #.  #.###.#.  #.# #.;Rh O'..@.>.  #.# #.$#.# #  #.#  #.#  #.#  #.# ##.##;Rh] ;Rh< &6;Rh ;Rh * _Found 4 gold pieces.;Rht#.##.##.#+.# # #.# #.....# #.# ;Rh4u=#.###.#.# #.# #.'...@>.....# #.# #.;Rh[uk$# #.# # ;RhuX#.# #.# ;Rhu#.# #.# #.#;Rhu+#;Rh9~;Rh&7;RhJ;Rh0@....# # #.$# # # ###.@...#  #.$#  # ..@..# #.$# # ...@.# ......# #######.........@#  ############ =Rh89=Rh*:&3=Rh>=RhD=RhYE=RhE$4.0 (2=RhI=RhK= _You now have 64 gold pieces (gained 4).=RhT' p #.# #.# #.# +.## #.# .# #.########..........# .......'....>...@.# ########..........#############=Rh+ =RhZ, +5.0 (1=Rh. =Rh0 =Rh~ _ .# #.# #.# #.# +.# ### #.#.# #.# #.#######.......@..#.......'....>.....# #########..........#=Rh =############=Rhp =Rh &6=Rh =Rh =Rh?Y#########+## #.# #.# #.# #.# +.# #### #=RhY.# ...# #.##.#######..........#  #.......'....>.....##########..........#############=Rh`=Rha&7=Rhe=Rh|g>Rhw #########+## #.# #.# #.# #.#>RhjxU +.# ##### #.# ....# #.# ###.#######..........# # #.......'....>.....# # #########..........# >Rhxe############# ###>Rh>Rhi&8>Rhm>Rh8>RhZ #+## #.# #.# #.# #.# +.## #.#.# #.# .###.#######.# .# #..'....>.....# .# ###.# >RhM[}.# # .# .# .#>RhAb>Rhb&9>RhEg>Rh.i>Rh r #+## #.# #.# #.# #.# +.## #.# #.....# #>Rhr .# #.###.#######.# #.# #.......'....>.....# #.# #########.# #.# # #.# #.# #.#>Rh >Rh( '60>Rh >Rh >Rhڍ / #+## #.# #.# #.# #.# +.#  # #>Rh ".#  #.....# #.#  #.###.#######.#  #.# #.......'....>.....#  #.# #########.#  #.# #  #.#  #.#  #.#>Rh >Rhܖ >Rh &1>Rh ?Rhq #########+## #.# #.# #.# #.# ?RhR +.# ####### #.# #.....# #.# #.###.#######.....# #.# #.......'....>.#?Rhv  #.# #########..........# #.#?Rh ############  #.#  #.#?Rh?Rh&2?Rh?RhD?Rhl; #+## #.# #.# #.# #.# +.# ?Rh; # #.# #.....# #.# #.###.#######..# #.# #.'....>..# #.# ###?Rh?<..# #.# ###  #.#  #.#?RhB?RhIC&3?RhuG?Rh I?Rh\..#####.....'######?Rh?Rh&4?Rh~?Rh&( _You open the door.?Rh&  ##+## #.# #.# #.#.#####.# #......# #######.#?Rh@' m #.....# #.# #.###.#######...# #.# #.'....>...# #.# ##...# #.# #####  #.#  #.#?Rh6- ?Rh- &5?Rh0 ?Rh3 Q _There is an open door here.?Rhь  #########+## #....# #...## #..##...#####.# #....@'.# #######.# #.....# #..# #.###.#......#?Rhn  #.# #.'....>....# #.# #........# #.# ###########  #.#  #.#?Rh< ?Rh -6 _?Rh ?Rhn @Rh+ #########+## #..........# #..........# #. #...# #...#####.# #...@.'.#@Rh #######.# #.....# #...# #.###.#.........# #.# #.'....>.....# #.# #..........#@Rh #.# ############  #.#  #.#@Rh@Rh&7@Rh@Rh@Rh+U.... #+## .. #.# ... #..........# #.# #...@Rh=X.# #...#####.# #..@..'.# #######.# #.....# #....# #.###.#..........#  #.# #.'....>.....#  #.# #.#  #.# #  #.# @RhA #.#@Rh@Rhc&8@RhI@Rh!@RhR...#.#. #+## ..#..@Rh%S\ #.# #. .. #.# #.## #....# #...#####.# #.@...'.# #######.# #.....# #...@RhnSM.#  #.###.#.# @RhS #.# #.'....>.....# # #.# #.# #@RhS #.# # # #.# # #.#@RhT@RhZ@Rh}[@Rh[9@RhW_@Rh`@Rh7 ###.. . # . # #########+## ...# #.# ##... #.#@Rh  #.### #...##..@#####...# ###.....'.# #############...# #.....# #.# #.###.#######..........# #.# #.......'....@Rh! +>.....# ## #.# #########..........# .# #.############# .# #.#@Rhٱ @Rhg '70@Rh @Rh( @RhU=#.......#..... #..... #.... #+@RhΨ. #.... #.#. ... #. # #.### #. # #.@.#####. # ###.....'@RhZ. # #############@Rhp. # #.....# #@Rh E. # #.###.#@Rh6. #@RhJK #.# #@Rh]G.'....>.....#@RhrV #.# #@Rh. ..#@RhI #.# @RhS#.# #.#@Rh@Rho&1@Rh&@RhARh| #####.#. .....####. #.......#. #.......# . #.......# #########+ .....#.......# # .###.ARhZ}#.......# # .# #@### # .# #...##### .# ###.....' .# ############# .# #.....# # .# #.###.#######....  .# ARh} #.# #.......'....>  #### #.# #########.........  ARh}...# #.########### ARhaARh&2ARhARhARh. .# ######.# . .....####. #.#ARh. #.# . #.# ######### ...... #.# # ..###.ARh<#..@....# # ..#ARhTg####.#### # ..#ARhj[ #...##### ..#ARhi ###.....' ..#ARhS ############# ..#ARh_ #.....# # ..#ARh8 #.###.#######.... ARh..# ARh{ #.# #.......'....> #####ARhs #.# #########........ARhARhEARhc3ARh}ARh>ARhv .## .# .......# #######.# . .....####. #.#. #.# .ARh  #.# ########..... #.# #.###. #.......# #.#####.#### #.# #...#####.# ###.....'.# #############.# #.....# #.# #.###.#######.... ARh# ...#  #.# #.......'....>ARh ARhZ &4ARh ARhe BRhe}M.... . #######. .....###BRh}| #######...##........ ...#####.#### #........##.. #BRhSBRhBRh)5BRh#BRhBRhLM...... .... ####### ... ......### #######... ...###.BRh$M#.......# #.......BRhSBRhT&6BRhXBRhZBRhM .. ####### .... ..........### ####### .......BRh#.......# #.......##BRhbBRh,&7BRhBRhܰBRhG M ####### .......@..####..### .......#.......# ##########.BRh;N BRh0O &8BRhS BRhU BRhh dM ####### ........####..#### .......#.......#..BRhJ BRh &9BRh BRh CRhkM ####### ........### ....... ..####.......#.#####.####CRh9CRh'80CRh`CRhCRh{iM####....## ####### ....... ..........####..###.......#CRhCRh_CRhz1CRhACRhHCRh& M  ####....##CRh&'  ####### ..........##.......#CRh . CRh. CRh. 2CRh3 CRhB5 CRh FM  CRh ####....## #..........#.#.......CRh CRh= CRhd 3CRhv CRh DRh9M..###  ####....## #..........#DRhj:.. #.......#DRh0CDRh"D&4DRhIDRhXKDRhB\M### ..###  ####....## #..........#..####.....DRh?CDRhtIDRh+J&5DRh*ODRhQDRhEM### ..###  ####....## DRhx#..........#..........#DRh#DRhY$&6DRh1(DRh@*DRhoM. .### ...###  ####....## #..........#..........#DRhvDRhKw&7DRhg{DRh}DRh . #.### ...###  ####...@###DRhs . DRhۡ DRh &8DRh DRh DRhQY  #.### ....#### #....# #..@.#  ####....### DRhY d..# .##.# .##.# .#.# .#.# .#DRhbZ .# .# .#DRha DRhb &9DRhf DRhh ERh[ . #.### #....#### #.@..# #....# ERhf ####....### ....# ..# #...#.# #..#ERhc.# ..# ERh8|..# .#.#.#ERhLERh'90ERhERhERh(M .#.  #.#### #...@########....# #....#  ####....### ....#.#ERht #....#.# #....#.# ....# ...# .#ERh)ERh&1ERh8ERh=ERh̫ERhWERhERhYERh( 3...##. #. #.#### #..@.#### ####....# #....# ####....###ERh  ..........#.# #..........#.# #..........#.# ...........# ....# .#ERh_ ERh &2ERh ERh ERh +#.. #.# ##. # #.# # #..# ERhf # #.. # #.#### #.@..#### ####....# #....# ####....### ..........# #....# #..........# ERh f#....# #..........#.#ERh > ...........# #....#ERh H .#ERh& ERh' &3ERhQ+ ERh- FRhXC.##.# ... . .#. #. .# #. .# # FRhE.### .#.# ## #@####  #....########....# #....# ####....### FRh+p.#  #....# #.# FRhM^ #....# #.# FRhn^ .....# .#FRhFRh.FRh\&4FRhFRhLFRh### .. ###. ##... ...#. #..# #..# #.## FRhXp..#.# ####.####  #....########....# #....# ####....### ..# # #....# #FRhƮ~.# # #....# #.#FRhFRh5&5FRhFRhFRh{Q=.... #### ... ####. ###... ..#.#. #.#.#FRhRf #..# #.## ...#.# #####.####  #....########....# #....# ####....#FRh'R?## .# FRhJRw## #....# #.#FRh`XFRhFY&6FRh\FRh^FRhT7 ,M# ### .... #### ....  ######... FRh7 ## ..## ...##..# ######.####.FRh8 C###....FRhG? FRh@ &7FRh&r FRh"~ FRhOM## #.### ### .... #### ....  #######... ## ..## ...###..#FRhz<8FRhҹGRhM.# # #.. ## #.### ### .... #### ....  ####. ########.. ........ ## ...##..##.#.#GRh+GRh&9GRhGRhHC)M.#j####.# .# # #.. ## #.### ### .... #### .... ####. ########.. ........ .....#... GRhC...# . #.##..##GRhJGRhK(200GRhOGRhQGRh.# #.#j####.# ..# # #..# #.##.# ###.#.#.#..#.#..##.#.#.. #.#.# .... #.##.# ..$ #..##.# .. ##..## . ##.#### #....####  ####....#1 _Found 15 gold pieces.GRh8 .# #.#j####.#.# # #..# #.##.# ###GRh >.#.#.#.GRhЄ ).#GRh a.#..##.#GRh K.#.. #.#GRh7 7.#... #.GRhX b##.# ...$... #.GRhz .##GRh h.# ....... ##..## ....... ##GRh f.####....).. #....#### GRh O ####....#GRh GRhǐ &2GRhy GRh- + _Found a quarterstaff.GRh p<...# #.#j####.#.# # #..# #.##.# ###.#.#.#..#GRh4 0.#..##.#.#.##.#.#.##.##.# ....$...##..##.#.###..##.# ##.####.)..GRh` # #....####  ####....#GRhi GRh &3GRh GRh HRhJ#<...# #.#j####.#.# # #.. .##### #.##.# ###. .#. .#.#..#.#.#.##.#.#HRh^@.##.#.# .##.##.# .....$...##..##.# .###..## .# ##.#### #......)..# #....#### # ####....#HRhHRh4HRhHRh4HRh$HRh%HRh69......# # #.. ##### #.## ........# #.. ####### .........#######.############# >.....................##.###.#.#.HRh7.##.#.#.##.##.#$...##..##.#..........###..# .########.# ##.#### .# )..# HRhG7#....#### .##........# ####....# .#HRhg7G #....#HRh@HRhA&5HRhEGHRhHHRhz.##### #.##.......# #.. #######........#######.#############HRh{`>.....................# .#.###.# #.#..##.# #.#.##.## HRhP{i#.#$...##..## #HRhm{L.#..........###..# HRh{a#.########.# ##HRh{ .#### HRh{#.# #)..# #....####HRh{6  #.#HRh{#.#........# ####....#HRh|6  #.#HRh"|2#.#HRh6|M.# #....#HRhK|C  #.#####....##HRh_|D HRhgHRh`&6HRhHRh[HRh 3 HRh ......# ### . #######.......#######.############# .>.....................# ..#.###.# #.HRhħ J#$.##HRh l....###...HRh #........# ..#.......... HRh HRh &7HRh( HRh HRhue . #######.......#######.############# .>..................... ..HRhʽ#.### #.#.##....###..#######HRhQ ##.####HRh c.........# ..###### #....##..........HRh1D HRhHRhQ&8HRhPHRh"HRhV+9.0 (2HRhHRh> _You now have 79 gold pieces (gained 15).IRh) #######........#######.############# .>..................... ..#.### #.#.###..####### ##.#### IRhc*)..# #....####....####### .......# #....##.......... IRh1IRh,10.0 (1IRhIRhwIRhA ........#######.############# .>..................... ..#.### #.#.###..####### ##.#### )..# #....#####......###....#.##.... .......# .....#........... IRhIIRh J&1IRhuPIRhQIRh5#######.############# >.....................# .#.###.# #...##.# .#.##.# .#.##. .#.###..# .########.# ##.#### .# #.# #....#### .# #.#..# ####....# .# #.#.# #....# .#  #.# ####....#IRhSl## .# ...# .......... .###### #....####### #.#....# #....# #.## .....# ..## #....# .#IRh/IRh&2IRhIRhU _You see here a +0 quarterstaff.LRhLRh &3LRhLRh+ _g - a +0 quarterstaffMRhMRhInventory: 7/52 slots Hand Weapons (go to first with ))g - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn) MRh-Scrolls (go to first with ?)  d - a scroll of teleportation  e - a scroll of blinkingf - 3 scrolls of identify MRhNPotions (go to first with !)  b - a potion of magicMRhl3c - a potion of enlightenmentNRhg - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. NRh# Your skill: 0.6; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 7.9 XLs.  At current training (20%) you reach 14.0 in about 15.4 XLs.  Current attack delay: 1.2. NRhDamage rating: 10 (Base 10 x 102% (Str) x 102% (Skill)). This weapon falls into the 'Staves' category. It is a two-clawed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. NRh8Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ NRh^“Then Robin he unbuckled his belt, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.SRh_ SRhSRhvz..#######.#############Varrken the Chiller >.....................#Revenant ........#.#........##.#Health: 23/23 ======================== ........#..........##.#Magic: 5/5======================== ........#..........##.##AC: 2Str: 11 ........#..........##..##EV: 11Int: 14 ........#..........###..#SH: 0SRh$Dex: 9 .########..........# ##.####XL:  2 Next: 58% Place: Dungeon:2 .##.......@..# #....####Noise: ---------  Time: 1213.0 (0.0) .##.#........# ####....#g) +0 quarterstaff .#SRhL#.#........# #....#Cast: Freeze .#SRh#........# ####....### .#..........# ..........# SRh6:.###### #....####### #..........#  ......# #....##..........#  SRhe......# .....#...........#  SRh?......# #....#...........#SRhe  _There is an open door here. SRhg_Found 15 gold pieces. _Found a quarterstaff. _You now have 79 gold pieces (gained 15). SRh\_You see here a +0 quarterstaff. _g - a +0 quarterstaffSRhW(SRh(+5 (0.5SRh/SRh 24 _g - a +0 quarterstaff (weapon)SRhԉp>.....................# .#.###.# #.#..##.# #.#.##.## #.#.##..## #.#.###..# #.########.# ##.#### #.# #SRh?%.# #....#### #.# #.#.# ####....# #.# #.#.# #....# #.# #.# ####....## ..##.SRh).# .......... ..###### #....####### #. .......# #....# #..# .....# ..# #....# .SRhu.# +....# .SRh1SRhǓ-4.5 (1.0SRhSRhTRh*\.#.###.# ##.#..##.#  #.#.##.##  #.#.##..##  #.#.###..#  #.########.# ##.#### TRh3 #.# #.# #....####  #.# #.#.# ####....#  #.# #.#.# #....# ##.# #TRh.# ####....# ...##.TRh.# ..........###### #....####### #TRh......# #....# #.#......#TRh2v .#.#....#TRh]t .# +....# TRhW.# #....# TRhTRhJ&5TRhTRhTRhD| TRh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.0  20%  +1   i + Spellcasting 2.2  20%  -1  TRh          b - Maces & Flails   0.2    -1   j + Ice Magic4.5  20%  +1   c - Polearms   0.2    -1      d + StavesTRh "0.6  20%  -1       e - Unarmed Combat   0.0    +1      TRhހ j    TRh _    TRh         TRh> f - Armour   0.0    -1  TRh` }    g + DodgingTRh 2.0  20%  -1       h - Stealth   2.1    +2  TRh         TRhց n    TRh         TRh l    TRhw                     TRh         TRh The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  TRh [?] Help[=] set a skill target  TRhJ }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsWRhwWRh}WRh...........#.#........##.#Varrken the Chiller ##........#..........##.#Revenant#........#..........##.##Health: 23/23 ========================#........#..........##..##Magic: 5/5========================#........#..........###..#AC: 2WRh(Str: 11  #.########..........# ##.####EV: 11Int: 14  #.##..........# #....#### SH: 0Dex: 9  #.#WRhMD#.#........# ####....# XL:  2 Next: 58% Place: Dungeon:2  #.##.#...@....# #....# Noise: ---------  Time: 1215.5 (0.0) ##.#WRhp#........# ####....# g) +0 quarterstaff ...##..........# ......... Cast: Freeze ...###### #....####### #......... WRhނ........# #....##......... ........#......#..........  ........#.#....#..........  ........# +....#..........  ........# #....#.........  _Found 15 gold pieces. _Found a quarterstaff. WRh _You now have 79 gold pieces (gained 15). _You see here a +0 quarterstaff. _g - a +0 quarterstaff _g - a +0 quarterstaff (weapon)WRhWRhWRhWRhۍWRh ###.#..##.#  #.#.##.## #.#.##..## #.#.###..# #.########.# ##.#### #.# #.# #....### #.# #.#.# ####.... #.# #.#.# #.... ###.# #.# ####.... ....##..# .........###### #....####### #......# #....# #.#......# .#.#....# .# +....# .# #....# .###....# WRhm WRhF +6.5 (1WRh WRh WRhj #.#.##.## #.#.##..## #.#.###..# #.########.# ##.####WRhjN #.# #..# #....## #.# #.#.# ####... #.# #.#.# # ####.# #.#WRhk.# #### .....##..# ....###### #....####### #......# #....# #.#......# .#.#....# WRh;k.# +....# .# #....# WRhek.###....# .'......####### WRhsWRh4t&7WRhdwWRhxXRh- #.#.##..## #.#..###..# #.########..# ##.#### #.# #..# #....# #.# #.#XRh@.# ####.. #.# #.#.# # #####.# #.#.# #### #.....# #.XRhg.# ... #.....###### #..@.####### #XRh......# #....# #.#......#XRh .#.#....# XRhՈ.# +....# .# #....#XRhb .###....#XRh .'......####### .###........... XRhXRh&8XRhvXRhXRhjc #..####### ##.#### # #....#.####... ####XRhk..# ### #.............# ....############ # ........... #...###..... XRh#k..........†.............. ..#### XRhsXRh/t&9XRhwXRhxXRh&  ####### ##.#### #..# #.....#..# ####.....# ####....# ### #.............# ....############ # ...........## XRh6' A#...## +...... ............#####........ .. # XRhF/ XRh/ '20XRh5 XRh7 XRh 8   #....#........# ####......# ####.### #.........XRh` ....############ # ...........## ...#.#XRh [# +# XRh 9#####... XRh w######......# #........# XRhڽ XRh XRh &1XRhV XRh/ YRh3YRhYRhFYRh# #.# #.#..# ### # #.# #.#........# # # #####.# #.#........# #### # #.....# #..........# .. ###.....###### #....####### # ##...........###....# # ##..#......# ##..#.#....# ##..# +@...# ##..# #....# ##..###....# ##..'......####### ##..###........... .†.............. ..YRh## ##....#####........ ..  #######......# #........ #......#####..##.#.'3.5 (2##YRhYRhbL======4.5 (3YRhYRh-= _As you open the door, it creaks loudly!ZRhi}ZRh}ZRh~ZRhZRhʆZRh ZRh,ZRhL,ZRhZRh ZRhF,ZRh!ZRhqZRh&ZRhRZRh ZRhZRh,ZRh\ZRh?ZRhZRhZRhZRhvZRhZRh6ZRhZRhZRh,ZRh<ZRhZRh5,ZRhZRhZRhִZRhZRhKZRhZRhg,ZRhZRhZRhEZRhfZRhʻZRhZRhF,ZRhZRhdZRh,ZRhZRhZRh #.#........# ####....###  #..........# #........ ....####### #..........# ##....# ##.....# ......# #............# .#....# K...........# .'....# ...........# #....# #..........# #....# #@.........# ------ '......#########..........# #.......................#### ZRhS.......####.......# .#####.....# #.......## #......# #.......# # K   kobold (asleep) ZRh.#####............# #.......# # ..........###....## #.......# # ZRh:..........# #....# ####.#### #ZRh8038.5 (14.0)ZRh&------ZRh%9.5 (15ZRhZRhps _A kobold comes into view. It is wielding a +0 whip.[Rh  #####....##  ...... # ###### ####.#.#.#K.'..[Rho#... ###....# #. '......#########. ###............### ...........####.[Rh###...  ... .#####............## #.......[Rhn[Rhg.KK[Rh<Q====40.0)[RhqFreeze[Rh[Rh0( _The kobold shouts!\Rh5G #.#........# #....#  Varrken the Chiller  #.#........# #####....###  Revenant  #..........# #..........#  Health: 23/23 ======================== # #....####### #..........#  Magic: 4/5===================----- ###....# ###..........#  AC: 2Str: 11 #......# #............#  EV: 11Int: 14 #.#....# #............#  SH: 0Dex: 9 #.'....# #.K..........#  XL:  2 Next: 58% Place: Dungeon:2 \Rh5###....# #@.........#  Noise: ====-----  Time: 1240.5 (0.0) ###....# #..........#  g) +0 quarterstaff \Rh5'......#########..........#  Cast: Freeze ###.......................#### \Rh6..................####.......# .#####............# #.......#  K   kobold \RhW6.# #............# #.......# # .#####............# #.......# # ..........###....## #.......# # _A kobold comes into view. It is wielding a +0 whip. \Rh}6_The kobold shouts!  Aiming: Freeze (safe; 3% risk of failure)  \Rh6Press: ? - help, Q - select actionShift-Dir - straight line\Rh6LAim: a kobold, wielding a +0 whip (100% to hit)\Rh x #.#........# #....#  Varrken the Chiller  #.#........# #####....###  Revenant  #..........# #..........#  Health: 23/23 ======================== # #....####### #..........#  Magic: 4/5===================----- \Rh###....# ###..........#  AC: 2Str: 11 #......# #............#  EV: 11Int: 14 #.#....# #............#  SH: 0Dex: 9 #.'....# #.K..........#  XL:  2 Next: 58% Place: Dungeon:2 ###....# #@.........#  Noise: ====-----  Time: 1240.5 (0.0) \Rh^)###....# #..........#  g) +0 quarterstaff '......#########..........#  Cast: Freeze \RhX###.......................#### ..................####.......# \Rh.#####............# #.......#  K   kobold \RhN.# #............# #.......# # .#####............# #.......# # \RhR..........###....## #.......# #Shift-Dir - straight line\RhiAim: a kobold, wielding a +0 whip (100% to hit)  You freeze the kobold.  \Rh/<The kobold is moderately wounded.\RhNOYou sock the kobold!  You kill the kobold!\Rhn\Rh     #####....###   #..........#  \Rh# #..........#  ###..........#  #............#  #............#  #.)..........#  #@.........#  #..........# \RhUs#..........# .........\Rh|9...####..\RhV....# #.. \Rh5 \Rh4....#  \Rhd .....#  \Rhm    \Rh62=---1.5 (1Freeze _\Rh&\Rh(\Rh/M### #....# #####....##  ...... # ###### ####.\Rh #..'#.)## ###....# '......#########..........#\Rh+......#\Rh!\Rh&#Q----2\Rh*.\Rh0]RhDM.....#######. #....# #####....##  ...... #]RhO ###### ####.#..'.)]Rhv)## ###....#]Rh~#..........#.....#]Rh]Rhk]Rh!-]Rh3]Rh]RhS]Rhu I]Rhw ]Rh>y ]Rh X]Rh ,]Rhx ]Rhڋ ,]Rhڍ ]Rhe ,]Rh ]Rhۛ ,]Rh ]Rh2 B]Rh ]Rh O5=====]Rh ]Rh n]Rh B]Rh =====]Rhl ,]Rh3 ]Rh ]Rh ,]Rh ]Rh ]RhX B]Rh B]RhC ]Rh ]Rh ,]Rha ]Rh@ ]Rh" ,]Rh* X]Rh*+ ]RhT ]RhU ,]RhRV ]Rh&a B]Rha ]Rh;c ]RhLg B]Rh=u ........####.......# .#####............# #.......# .# #............# #.......# # .#####......# #.......# # ...###....## #.......# # ..........# #....# ####.#### # ..........# #....# #...##### ....# #....# ###.....' ..........# #...@# ############# ..........# #....# #...# ..........# #....# #.###.####### ..........# #....# #.# #.......' #######....# #.# ######### #]Rhu ###### #.# # ######.# #.# #.# #.# #.# #.#]Rh} \65.5 (22.0)6.5 (23]Rh ]Rh& W _h - a smoky dark potion^Rh3^Rh]^RhT^Rh^,^Rh ^RhV ^Rh,^Rh^Rh^Rh,^RhZ^Rh^Rh#,^RhQ$^RhY^Rh[4^Rh,^Rhp^RhU,^RhE^Rhg^Rhۓ^Rh^^Rh^Rh^RhFX^Rh6^RhR X^Rh X^Rh&, X^Rh= B^RhG X^RhIZ n^Rhr X^Rhu ^Rhv ,^Rhox ^Rh| ^RhȠ X^Rh ^Rh_ ,^Rh ^Rh ^Rh ^Rh ^Rh+ ^Rh ^Rh ^Rhr ^Rh ^Rh ^Rh ,^Rhs ^Rhʹ ^Rh ^Rh< ^Rh ^Rhj ^Rh= ,^Rh@ ,^Rh ,^Rh ^Rhv ^Rh ,^Rh# ^Rh\ ^Rh ,^Rh ^Rhh ^Rh9! ,^Rh# ^Rh<& ,^Rh& ^Rhu( ^Rh+ ,^Rh+ ^Rht &^Rh ^Rh B^Rh ^Rh< ^Rh! ^Rh- ^Rh ,^Rh ^Rh ^Rh B^Rh ^RhA X^Rh ,^Rh ^Rh ^Rh ^Rh ,^Rh ^Rh ^RhU ,^Rh ^Rh ^Rh ,^Rh ^Rhp ^Rh ^Rh2 ^Rh+ ^Rh X^Rh ^Rh B^Rh} X^Rh ^Rh# ^Rh ^Rh ^Rh! ^Rh# ,^Rh<$ ^Rh' ^Rhh) ,^Rh* ^Rh, ^Rh. ,^RhU/ ^RhU2 ^Rh4 ,^Rh85 ^Rh#? n^Rhq? ,^Rh@ ^RhMB ^Rh$D ,^Rh*E ^RhV ^RhZ ,^Rh \ ^Rh] ^Rha ^RhIa ^Rh8c ^Rhce ^Rh)i ,^Rhj ^Rh1m ^Rhq ,^Rhr ^Rhv ^Rhy ,^Rhz ^Rh| ^Rhc~ ,^Rh ^Rh6 ^Rh: X^Rh ,^Rh1 ^Rh ^Rh ,^Rh, ^Rh{ `^Rh B^Rh ^Rh ^Rh5 ,^Rh ^Rh' ^Rh ,^Rh ^Rh ^Rh ^Rh ^Rh ^Rh ^Rh ,^Rh ^Rh ^Rhb ,^Rh ^Rh} ^Rh ,^Rh ^Rh ^Rh$ ,^Rh ^Rhy ^Rh ^Rh1 ^Rh  ^Rh ,^RhI ^Rh ^Rh B^Rh(! ^Rh" ,^Rh" ^RhC% ^Rh% ,^Rh_' ^Rh4( ^Rh* ,^Rh0 n^RhM ^RhWS ,^RhT ^RhW ^Rhy\ ^Rh\ ^Rhp ,^Rhs x###.# ..... ^Rhv J##.# #..........# ##.# #..........## ##.# #........... ##.# #..........##### ##.# ................ ##.######..............# ..........@......> 393.5 (127.0) ##.############.........  #......................  ##############......... #########+ ######^Rhc~ ^RhZ ,48^Rh ^Rh ; _Found a stone staircase leading down.`Rh˚`RhRInnate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.b - You are cold resistant. (rC+)c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.`Rhٜ!f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL. aRhClaws (level 1/3) You have sharp nails, increasing the strength of your main-hand unarmed attacks if you aren't wearing gloves. If your off-hand is free, the strength of your off-hand punch attacks is also increased. Each level of this mutation makes yournails sharper, longer, and stronger. The third level of this mutation prevents you from wearing gloves.  Category: [Anatomy, Hands]kRh3sInnate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)  d - You are immune to negative energy. (rN+++)  e - You are immune to unholy pain and torment.f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL. lRh:Claws (level 1/3) You have sharp nails, increasing the strength of your main-hand unarmed attacks if you aren't wearing gloves. If your off-hand is free, the strength of your off-hand punch attacks is also increased. Each level of this mutation makes yourlRhnails sharper, longer, and stronger. The third level of this mutation prevents you from wearing gloves.  Category: [Anatomy, Hands]nRhInnate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)  d - You are immune to negative energy. (rN+++) nRh< e - You are immune to unholy pain and torment.f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL. qRhICold resistance (level 1/3) You resist cold. Each level of this mutation reduces the amount of damage taken from cold.  Category: [Substance]rRhInnate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails. rRhhF b - You are cold resistant. (rC+)c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)  e - You are immune to unholy pain and torment.f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] rRh6[]: Gained at a future XL. wRhOSpellclaws You instinctually channel destructive magic through your claws. When casting a damage-dealing spell, you also perform a melee attack against the most healthy wRhenemy in your attack range. This attack does reduced damage if your attack speed is slower than your castingspeed.RhgInnate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)  e - You are immune to unholy pain and torment.  f - You perform a melee attack whenever you cast damage-dealing spells.Rhg - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL. RhRh RhR#Varrken the Chiller ##.# ...........Revenant ##.# #..........#Health: 23/23 ======================== ##.# #..........##Magic: 5/5======================== ##.# #...........AC: 2Str: 11 ##.# #..........#####EV: 11Int: 14 ##.# ................SH: 0Dex: 9 Rh##.######..............#XL:  2 Next: 62% Place: Dungeon:2 ................@......>Noise: ---------  Time: 1394.5 (0.0) ##.############.........g) +0 quarterstaff#......................RhCast: Freeze##############.........#########+ Rh###RhF>####You freeze the kobold.  RhhlThe kobold is moderately wounded.You sock the kobold! Rhm_You kill the kobold! _h - a smoky dark potion Rh<_Found a stone staircase leading down.RhRhgRhRh!Rh RhJ @  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.0  20%  +1   i + Spellcasting 2.2  20%  -1      Rh      b - Maces & Flails   0.2    -1   j + Ice Magic4.5  20%  +1   c - Polearms   0.2    -1      d + Staves0.6  20%  -1       e - Unarmed Combat   0.0    +1  Rh"         RhM         Rhy $     f - Armour   0.0    -1  Rh +    g + Dodging2.0  20%  -1  Rh $     h - Stealth   2.1    +2  Rh         Rh a    RhX             Rh| n    Rh             Rh a    Rh         Rh1 The percentage of incoming experience used to train each skill is in brown.  RhS Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  Rh }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsRhwRhmRh#Varrken the Chiller ##.# ...........Revenant Rh*##.# #..........#Health: 23/23 ======================== ##.# #..........##Magic: 5/5======================== ##.# #...........AC: 2RhhCStr: 11 ##.# #..........#####EV: 11Int: 14 ##.# ................RhSH: 0Dex: 9 ##.######..............#RhXL:  2 Next: 62% Place: Dungeon:2 ................@......>RhݼNoise: ---------  Time: 1394.5 (0.0) ##.############.........Rh g) +0 quarterstaff#......................Cast: FreezeRh9##############.........#########+ ##Rh^>####You freeze the kobold.  RhlThe kobold is moderately wounded.You sock the kobold! Rh߽_You kill the kobold! _h - a smoky dark potion _Found a stone staircase leading down.RhRh}Rh2Rh"Rh{ 3Rh| Rh Rhρ RhN BRhr ,RhH Rh Rh? ,RhC Rh Rh: Rhe Rhߑ Rh3 Rh Rh# Rh Rh Rhܙ ,Rho Rh Rh XRh XRh ,RhV Rh Rh ,Rh: Rh Rh ,Rh Rh% Rhk ,Rh֦ Rh RhI ,Rh RhV Rh ,RhH Rh Rh Rh Rh Rh Rh' RhO Rhs Rh Rh         Rh  ..#. .#.#.#### ........##########  .................#  .....#####@# Rh7 d 410.5 (16.0) ........##.# #...<#  ........##.# ######  Rhk =...........#  ........#######  ...............   ............### Rh   ............>..  .........##Rh H  RhD RhԸ ,1.5 (17Rh Rhp 9 _Found a stone staircase leading up.RhR    ..#. #.#.#### .......########## ........#  .#####.#### ##.# #.@.<# ##.# ###### Rh  ..#  ####### .......  ....###  .....>..  ###...##  .....  Rh Rhi 12.0)RhV Rh Rh5   .#.  .#.####  ##########  ...#  #####.####  ##.# #..@<#  ##.# ######  Rh6#  #    ###  >..  .##    Rh.<Rh9=&3Rh@RhBRh-    #.  #.####  ##########  ..#  Rh #####.####  ##.# #...@#  ##.# ######  #  #    ###  Rh >..  #.##    RhRh&4RhRh.a _There is a stone staircase leading up here.Rh6#3Rh#Rh&Rh^)Rh): _Rh.BRh?/RhY1Rh2Rh2Rhi3Rh4Rh6,Rh7RhD8Rh9Rh:Rh:Rh<Rh>,Rh#?Rh@RhxB,Rh CRh&DRhERhERhFRhGRhKIRhIRhIRhKRhM,RhMRhORhQ,RhpRRh[TRhV,RhWRhYRhZ,Rh[Rht]Rh _,Rh_Rh`Rha,RhbRhcRhd,RhRh,Rh3RhRhRh,RhRh,Rh2RhRh RhqRhRhBRh,Rh@RhRh,Rh%RhRh,RheRhRh~,Rh RhuRh ,RhvRhRhFbRh ################  #.......@......< 90.5 (76.0)Rh] #.########  Rh#.##############  #.#............# Rh# #########.#.##########.###.#.# #...#.# Rha ######.##.#.# ###.#.#.#### Rh .....#.##.#.# #..........####### Rh ####.#.##.#.# #.................RhRhRh;%1.5 (77RhRh{; _Found an escape hatch in the ceiling.Rh)RhF*Rhs*Rh],Rh.,Rh3nRh4Rh:Rh ;Rh<,Rh7=Rh[>Rh@,Rhf@RhPARhB,RhCRhFR  There is an escape hatch in the ceiling here.RhHRhH _RhxIRhJRhoLRhLRhLRhQNRhO,RhPRh*QRhCRRhmRRhRRh TRhUU,RhURhVRh|X,RhXRh|YRh([,Rh[Rh]\Rh]Rh]Rh^RhF_Rh a,RhWaRhJbRhc,RhcRh,eRhlf,RhfRhvgRhhRhhRhiRh|jRhkRhkRhkRhlRhmRhmRh=nRh#pRhv  ### ################.# ..<..............#  ################@#  512.5 (21 ### #.#  ..# #.#  #.# #.#  #.# #.#  #.#### #.#  .....###########.#  .........##.(  ........#####.####  Rh|RhV},3.5 (22RhRh% _Found 5 stones.Rh\RhA]Rh^RhN`RhibRh6gBRhgRhgRhhRhjRhl,RhmRhoRhq,RhqRhsRhv,RhvRhyRhz,Rh|Rh~Rh{,Rh5RhRhI,RhfRh΍;  You see here 5 stones.Rh1Rh _RhORhRh>,RhRhRh,RhRhrRh},RhARhqRh*,RhVRhRh&RhbRhRhުRhج,RhRhCRh,RhRhRh,RhRhXRhû,RhRhRh,Rh4RhRh,RhARhRh,RhRhRh,RhRh$Rh,RhRhIRh,Rh}RhRh,RhRhRh,RhRhRhZ,Rh(RhRhf,Rh7Rh"RhJ,Rh%RhkRh/,RhRhxRh,Rh>RhRh:RhRhWRh R  There is a stone staircase leading down here.Rh Rh  _Rh Rh3RhRhRhRhRh,RhRhRh,RhRh Rh",Rh[#Rhh%Rh',Rh(Rh[+Rhd.,RhX/RhV27 _You open the door.Rh53Rh6Rh:@  There is an open door here.Rh=RhV> _Rh?Rh"ARhAD,RhDRhcHRhP............................# #..............############## ...............>......... #######.........######### RhP .....................# #######.........####.#  '#RhQU  .......Rh7Q@  ........Rh\Q 55.5 (4 Rh~QB........  RhQ_....###... RhQ .... #..##RhQ9 ... ....RhR8 .. ..... Rh&R# ...... # ..>.... RhNR,#RhYRh2Z,6.5 (43RhZ_Rhb9 _Found an escape hatch in the floor.Rhf}3Rh{~Rh[RhRhBRh>......... ######......... ..........# ....####.#  #########'##  .........#  ...........###.#...###.@....#Rhe... #..#####.. ... ........ # ?.......... # .....>.....#b   bat (asleep)Rh!..........#........b..#Rh#y 7.5 (1.0)  A bat comes into view.Rh+8.5 (2RhܤRhѧ _Found a scroll of teleportation and a fizzy orange potion.RhW T#######.######### ...............# ########### #########'##  .........Rh O..........###.#...###..... #.@#####...........# ............... # ?..####.....>.....#!.....Rh E.b#?Rh Rh Rh0 +9.5 (1Rhm Rh2 g _Found a scroll labelled VIOJEOSU GEOCK.Rhf............# ########### #########'##  ...................###.####......#...###..#####.......@...# .... #Rhf9 ?####.....>#!......b#?.RhjiRhjRhjRhsZb.bRht'60Rh${Rh|RhBe########### #########'##  ..............###.#...###........###..####........####.... # ?Rh.b...####.....>.....# !......#?.#####+####RhDRhF62--Rh}5=1FreezeRh6Rh' _The bat hits you.Rh p  You closely miss the bat. The bat hits you.Rh Rh˸ -b.Rhչ H--2.8 (1.3Rh RhA : _The bat hits you but does no damage.Rh؅ #######.........####.#  Varrken the Chiller #########'## Revenant .........# Health: 22/23 ======================-- .........# Magic: 4/5===================----- .........###.#  AC: 2Str: 11 Rh ....###......#  EV: 11Int: 14 ....###..#####  SH: 0Dex: 9 ........b...####  XL:  2 Next: 62% Place: Dungeon:2 ........@.......  Noise: =--------  Time: 1562.8 (0.0) # ?..........####  g) +0 quarterstaff RhՆ L# .....>.....#  Cast: Freeze # !..........# # ...........# # #.......?..#  b   bat Rh Y# #..........# # ######+##### #Rh sYou closely miss the bat. The bat hits you. _The bat hits you but does no damage.  Rh? ~Aiming: Freeze (safe; 3% risk of failure)  Rh Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (100% to hit)Rhϸ D#######.........####.#  Varrken the Chiller #########'## Revenant .........# Health: 22/23 ======================-- .........# Magic: 4/5===================----- .........###.#  AC: 2Str: 11 ....###......#  EV: 11Int: 14 ....###..#####  SH: 0Dex: 9 Rh ........b...####  XL:  2 Next: 62% Place: Dungeon:2 ........@.......  Noise: =--------  Time: 1562.8 (0.0) # ?..........####  g) +0 quarterstaff # .....>.....#  Cast: Freeze # !..........# # ...........# # #.......?..#  b   bat # #..........# # ######+##### #Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat.  You kill the bat!Rh   ###'## .........# .........# ...###.#  ....###......#  ....###..#####  ........†...####  ........@.......  ?..........#### Rhr \ .....>.....#  !..........# ...........# #.......?..# #..........# ######+#####Rh m53.8 (1Freeze _Rh, Rh Rh2*  #########'##  ..................###.#...###.......###..####....†...####........ # ?####.....> !..... #RhVRh.-4RhRhRh  ...........##.#..###......###..####....†...####........ # ?####.....> !...... #RhV-5RhRhRh2 7.#  .........###.# ....###......#  ....###..#####  ........†...#### ........  ?####   .....>.....#   !.......@..#   ..#   #?..#   #...#   ######+#####   Rh3 2         ###  RhC< Rh< U3==6RhB RhD Rh  ##.#..###......###..####....†...####........ ?####.....> !......#?. ..#  Rh- Rhw &7Rhi Rhg Rh ###.....###..####....†...####........ ?####.....> !......#.#####+#### ..#  89.8 (2 _i - a scroll labelled VIOJEOSU GEOCKRhY $ .........###.#  ....###......#  ....###..#####   †...#### ...... # ?..........#### # .....>.....# # !.# # .# # #.# # #..........# #######+##### ######.#Rh Rh I==70.8 (1Rh Rh Rh  .#  .........###.# ....###......# ....###..#####  †...#### ...... ##?..........#### .#......>.....# .#!.# .#.# .##.# .# #..........# .#######+##### .# .# .#####RhK Rh &1Rh Rh RhS .#.......###.#.###......# #.###..##### #.†...#### #.#.?.#### ..#.>.....#.#.!.#.##.#.# ##Rh9.# ..# #.# ..# ######+##### ..# ..# ..# ..####RhޒRh/&2RhRhIRh .#......###.#.###......# ##.###..##### .#.†...#### .#. .###.?.####.#.>.....#.#.!.#.##.#Rh{.# ##.# ...# #.# ...# ######+##### ...# ...# ...# ...####RhRh X5=====3RhRh Rh% .#......###.##......###......###......###..##### ..##.†...#### ..##. ..### #...?.####.# #Rh%H.>.....#.# #...!.#.##.#.# ##Rh%.#.# #.#.#Rh3& ######+##### ....# ....# ....# ....####RhX/Rh/&4Rhx5Rh7Rh  .# ......###.# # #......###......## #......###..#####.# #.†...####.# #..### #...?RhK S.####.# #.>.....#.# #...!.#.# ####.#Rh /.# ##.#.# #.#.# ######+## .....# .....# .....# .....####Rh Rh &5Rh Rh Rh3  .# .....###.# ## #......###......# .#### #......###..#####.# #.†...####.# #..###[37m #...?.####.# #Rh4 .>.....#.# #...!.#.# ####.#.# ##.#.# #..#.# ######+### ......# Rh4 A......# ......# ......####Rh< Rh>= &6RhFA Rh:C RhT .# .....###.## #......###......# ..#### #......###..##### #....# #.†...#### #....# #. #....### #...?Rh}Th.####.# #.>.....#.# #....#.# ####.#.# ##RhTA.#.# #RhT...#.#RhTc ######+#### RhU.# .# Rh(U.# .####RhrURh^RhS_F=====7RhgeRhoRh`o+8.8 (2RhtRhvY _j - a fizzy orange potionRhnhM#.)....#  ......### ### ##...... ..######..##### RhBou†...#### ..... #....##?.....###>...####. .......###..........#RhvxRhyRh6y$9.8 (1Rh~Rh<# _Found a club.RhOM#########'#..#.)....#  ......### Rh7### ##...... ..######..##### †...#### ..... #....##.Rh###>... .......# ####...........#RhRhRh('80RhRhRht+1.8 (2RhRhi _d - 2 scrolls of teleportation (gained 1)Rh-##############.........####.# ###########'## #.....# ##.)..........#   ......###.# ####  #......###......# Rh-Q...#### ####..##### #....# #†...####  #....# #..... Rh.##....### #.......####.# #Rh7.>.....#.# #......#RhY.P.# ##....#.#Rh{.-#....#.#Rh.^ #..........#.#Rh._######+##### .#Rh7RhJ8+2.8 (1RhR>Rh?Rh3RhRhRhRhBRhRh,RhRhRh ,Rh Rh Rh ,Rh Rh Rh4 ,RhC Rh Rh Rh RhQ Rh Rh{ Rh Rh Rh:$ Rh% ,Rh& Rhf( Rh) ,Rh + Rh+ Rh . BRh. Rh/ ,Rh0 Rh1 RhK3 ,Rh3 Rh4 Rh6 ,RhF6 Rh7 Rh8 ,Rhv9 Rh^< 7 _You open the door.Rh= Rh= Rh> RhA RhB RhC Rh~C RhD RhE RhE Rh$F RhG RhG RhH RhaH RhDI RhJ ,Rh..............#  ##.........###########.###  ................@.# #.#  ##.........####.# #.#   ###########'## S# #.#   #Rh| n......# .# #.#   #.)..........# .# #.#  Rh  #............###.# #.#   S   adder (asleep)  ##......###......# #.#   #......###..##### #.#   #..........†...#######.#  Rh- | 636.8 (54.0)  An adder comes into view.Rh ~ S.SRhҧ CThe adder hisses angrily.Rhd C==7.8 (55FreezeRhI Rh S _The adder closely misses you.Rh`........##.# #...<# #.#  Varrken the Chiller ........##.# ###### #.#  Revenant ...........# #.#  Health: 23/23 ======================== ........################.#  Magic: 4/5===================----- .........................#  AC: 2Str: 11 ............################  EV: 11RhaInt: 14 ............>..............#  SH: 0Dex: 9 ####.........###########.###  XL:  2 Next: 65% Place: Dungeon:2 Rh;a................@.# #.#  Noise: ==-------  Time: 1637.8 (0.0) Rhea####.........####S# #.#  g) +0 quarterstaff  ###########'## .# #.#  Cast: Freeze RhaX #............# .# #.#  #.)..........# .# #.# Rha  #............###.# #.#  S   adder  ##......###......# #.#  #......###..##### #.# Rhb #..........†...#######.# The adder hisses angrily. _The adder closely misses you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineRh6b9Aim: an adder (100% to hit)Rhp........##.# #...<# #.#   Varrken the Chiller ........##.# ###### #.#   Revenant ...........##.#   Health: 23/23 ======================== ........################.#   Magic: 4/5===================----- .........................#   AC: 2Str: 11 ............################   EV: 11Int: 14 Rh!q............>..............#   SH: 0Dex: 9 ####.........###########.###   XL:  2 Next: 65% Place: Dungeon:2 ................@.# #.#   Noise: ==-------  Time: 1637.8 (0.0) RhMq####.........####S# #.#   g) +0 quarterstaffRh{q###########'## .# #.#   Cast: Freeze  Rhq`#............# .# #.#  #.)..........# .# #.#  Rhq:#............###.# #.#   S   adder (slow)Rhar##......###......# #.#  #......###..##### #.#  #..........†...#######.#  Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder!  The adder is severely wounded.RhrThe adder seems to slow down. You hit the adder.  The adder is severely wounded.Rhsb2---8.8 (1RhyRhi|  Aim: an adder (100% to hit)  You freeze the adder!  The adder is severely wounded.The adder seems to slow down. You hit the adder.  Rh|pThe adder is severely wounded. _The adder bites you.Rh^Q........##.# #...<# #.#  Varrken the Chiller ........##.# ###### #.#  Revenant ...........# #.#  Health: 22/23 ======================-- ........################.#  Magic: 3/5==============---------- .........................#  AC: 2Str: 11 ............################  EV: 11Int: 14 ............>..............#  SH: 0Dex: 9 Rh_####.........###########.###  XL:  2 Next: 65% Place: Dungeon:2 ................@.# #.#  Noise: =--------  Time: 1638.8 (0.0) ####.........####S# #.#  g) +0 quarterstaff Rh._ ###########'## .# #.#  Cast: Freeze  #............# .# #.#  #.)..........# .# #.# Rhc_ #............###.# #.#  S   adder (slow)  ##......###......# #.#  #......###..##### #.# Rh_ #..........†...#######.# The adder is severely wounded. _The adder bites you.  Rh`zAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, slow, 100% to hit)RhJ'........##.# #...<# #.#  Varrken the Chiller ........##.# ###### #.#  Revenant ...........# #.#  Health: 22/23 ======================-- ........################.#  Magic: 3/5==============---------- .........................#  AC: 2Str: 11 ............################  EV: 11Int: 14 ............>..............#  SH: 0Dex: 9 ####.........###########.###  XL:  2 Next: 65% Place: Dungeon:2 Rh;K<................@.# #.#  Noise: =--------  Time: 1638.8 (0.0) ####.........####S# #.#  g) +0 quarterstaff  ###########'## .# #.#  Cast: Freeze  #............# .# #.#  #.)..........# .# #.#  #............###.# #.#  S   adder (slow) RheK` ##......###......# #.#  #......###..##### #.# RhK #..........†...#######.# Aiming: Freeze (safe; 3% risk of failure)  RhKPress: ? - help, Q - select actionShift-Dir - straight lineRhKAim: an adder (severely wounded, slow, 100% to hit)  You freeze the adder.  RhK3You kill the adder!RhT #...<# #.#   #.#  #.#    ...>..............# ....###########.### Rh U.......@.# #.# ....####†# #.#  ###'## .# #.#  RhsU` .# #.#  #.) .# #.#  #...# #.#   ##...# #.# RhUc   #...RhU}## #.#   RhU #....†.# RhU/ RhXRhA_........##.# #...<# #.#   Varrken the Chiller ........##.# ###### #.#   Revenant ...........##.#   Health: 22/23 ======================-- Rh_@........################.#   Magic: 3/5==============---------- .........................#   AC: 2Str: 11 ............################   EV: 11Int: 14 Rh_............>..............#   SH: 0Dex: 9 Rh_4####.........###########.###   XL:  2 Next: 110% Place: Dungeon:2 Rh`m................@.# #.#   Noise: =--------  Time: 1639.8 (1.0) Rh;`####.........####†# #.#   g) +0 quarterstaffRh`###########'## .# #.#   Cast: Freeze#............# .# #.#  #.)..........# .# #.#  #............###.# #.#   ##......###......# #.#   Rh"a#......###..##### #.#   #..........†...#######.#   Aiming: Freeze (safe; 3% risk of failure)  RhQaPress: ? - help, Q - select actionShift-Dir - straight lineRhraAim: an adder (severely wounded, slow, 100% to hit)  You freeze the adder. _You kill the adder!Rh{bPress: ? - help, Q - select action  Shift-Dir - straight line  Rhb Aim: an adder (severely wounded, slow, 100% to hit)  You freeze the adder. _You kill the adder!  You have reached level 3!RhbRhk/  --more--Rh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? RhD7/28=3/6--RheEh63 5% Memories (1) Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  You feel clever. x2  You remember the taste of poison filling your lungs.  RhEO(You can now cast Poisonous Vapours.)  Spell assigned to 'b'.RhKRhBNg _Your flames flicker hungrily.Rh^##.# ###### #.#  ..# #.#  ################.#  ................#  ################  >..............#  ###..###########.###  .........# #.#  ###...####@# #.#  #######'## #.# #.#  #............# #.# #.#  #.)# #.# #.#  #...###.# #.#  ##......###......# #.#  ......###..##### #.#  #..........†...#######.#  #................#  Rh'RhR(5-40 _Rh.Rh1s _You see here an adder corpse.Rhd  ...# ###############................################>.............. ###.###########.## ...........# #.# ###...####†########'## ............).#  Rhe #..............#########   Rhl Rhm 8==-1 _Rhs Rhqt Rh ] ###############................################>.............. ###.###########.## ........# #.# #######†########'## #.............).# ##Rh ###.....  #........>.....#  Rh Rh[ 2Rh˸ Rh$ Rh: ................################>.............. ###.###########.## ........# #.# #######†########'## #.............).Rh.# #####.....  ####  #..............#  Rh Rh!@--3Rh%Rh'Rh ################>.............. ###.###########.## ........# #.# #######†########'## #.............).# #####.....  #..####....†...######  ####...........#  RhRh%4RhfRhRh >.............. ###.###########.## ........# #.# #######†########'## #.............)......######.....  ####....†...######..............Rh##..........#  RhRhA=5Rh{RhםRh4K.>.# #.###########.### ...# #.# #.####†# #.#  #'## #.# #.#  #.....# #.# #.#  #.)Rh|5....# #.# #.#  #.###.# #.#  ##......###....@.# #.#  #......###..##### #.#  #....†...#.#  #..#  #.#  #.>.....#  #.#Rh5  ####.#  ##.# Rh<Rh+=%6RhARhQCRh. z.>.# #.###########.### ..# #.# #.####†# #.#  ####'## #.# #.#  #.....# #.# #.#  #.)...# #.# #.#  #Rhx. .###.# #.#  ##......###...@..# #.#  #......###..##### #.#  #..........†...#.#  #....#  #..............Rh. #  #........>.....# Rh. #.......#  ####.#Rh?/ [  ##.# Rh6 Rh7 %7Rh< Rh= Rh .>.# #...#.### ........# #.# #..####†# #.#  ##'## #.# #.#  #...# #.# #.#  #.)..# #.# #.#  #RhZ C.###.# #.#  ##......###..@...# #.#  #......###..##### #.#  #..........†...#.#  #Rh} ....#  #.......Rh #  #..>.....#Rh a  #..............#Rh   ####...........#  ##.# Rh_ Rh X4====8Rh Rhr RhH$.>.# #.........#.### .........# #.# #...####†# #.#  #'## #.# #.#  #.# #.# #.#  #.).# #.# #.#  #.###.# #.#  ##......###.@....# #.# Rh #......###..##### #.#  #..........†...#.#  #..............# # #....# # #Rh.>.....# # #....# # ####....# # ##.#RhRhB%9RhRhRhLb3Rh&cRhpf,RhTkBRhlRhboR====RhpRhHs,Rh tRhv,RhwRhz,Rh{Rh~,RhRhс,RhvRhxf5====RhRhe,Rh>Rh,RhRhÎ,RhRhR====RhRh,RhRh,RhMRh,RhכRh{,RhRh,RhRhd6====Rh6Rh RhT,RhRhRhô,RhRh"Rh,RhRh<Rh]R====RhnRh@@  There is an open door here.RhCRh _RhPRhRh,RhRhRh,RhRhRh,RhRhRhs,RhRhVRh,Rh6Rh~ Rhq ,Rh Rh Rh ,Rh\ Rh& Rh ,Rhr Rh Rh ,Rh Rh" Rhw% ,Rh& Rh) Rh, ,RhW- Rht0 Rh+3 ,Rhh4 Rh6 Rh9 Rh9 Rh: RhB= Rh? ,Rh@ RhB RhD ,RhF RhZG RhI RhHI RhI RhJ RhL ,RhM Rh_N RhO ,Rh P RhQ RhAS ,RhS RhJU RhV ,Rh8W RhUX RhY ,RhPZ Rh'\ RhL] ,Rh] Rh_ Rh>b ,Rh|b Rhd Rhe ,RhPf RhZg Rhi ,Rh j Rh+k RhZm Rhm Rh-n Rhzo Rhq ,Rhfr Rhs Rhu Rhu Rhv Rhw Rhy ,RhBz Rh{ Rh| Rh} Rh} Rh~ Rh ,Rhr Rh Rh ,Rh Rh( RhA Rhq Rh Rḧ Rh ,Rhm Rh Rhʍ Rh Rhc Rh{ RhӐ ,Rh: RhK Rhg ,Rh Rh Rh> ,RhҘ Rh Rhd ,Rhޛ Rh Rh ,Rh Rhq Rh ,Rh Rh Rh ,Rh Rh Rh ,Rhe Rhd 2#####.###############.##.#.# .........#.##............#.##.#.#####.#.##.##########.#.##.#.# .........#.##.#..<.....#.#.##.#.# #####<...#.##.#.#.####.#.#.##.#.# #........#.##.#.#....#.#.#.##.#.# .....#####.##.#.#.##.#.#.#.##.#.# ...........##.#.####.#.#.#.##.#.# .........#...##.#..716.8 (67.0) .....#######..########.######.### .......................... .....#######.################.### ...>.....................# #.... ...........#.#........##.# ##### ###........#..........##.#  #........#..........##.##  #........#..##..##Rh Rh Rh E _Done exploring.RhXRhiXRhXRhop.<.....#.####........0.0)...........Rh7t[ _Done exploring.Rh.#####.#.##.#..#.##.#.##.#..####.#.##.####.#.##.#..#.##.#..<.....#.#.##.#.#<...#.##.#.#.####.#.#.##.#. ##.#.##.#.#....#.#.#.##.#. #.....#####.##.#.#.##.#.#.#.##.#. Rh '.##.#.####.#.#.#.##.#. #.#@.....#.#...##.# #.....#..#.######. #Rh0F#.....#.#. #...>RhSO.# # #.#.#Rh.##.# ####.#.##.#  #.#.##.##  #.#Rh$.##..##Rh Rh 17.8 (1 _Rh#RhRhM #................#####.##############..............############ .......Rh.<....####<### ##.......... #.....#####.##.# '##.#@####.#.#.#Rh1.........#......#.#...##.#.#######..########.######.##RhT_........................... #.....#######.################.##Rh%Rh%8RhRhRhk M################### #................#####.##############..............############ .......Rh .<....####<### ##.......... #.....#####. 'Rh ##.#.####.#.#.#.........#......#.#...##.#.#######..########.######.## Rh >#................................Rh Rh %9Rh RhL RhK^ 4M ###### ################### #................#####.##############..............############ .......Rh^ .<....####<### ##.......... #.....#####. '##.#.####.#.#.#Rh^ .........#......#.#...##.#. #.....#######..########.######.##Rh^ 0Rhde Rhe &20Rhj Rhk RhSM #.##  ###### ################### #................#####.##############..............############ ........<.....####<### ##.......... #.....#####. '##.#.####.#.#.# #..............#......#.#...##.#.Rh RheRh%1Rh Rh Rh7Rh8Rh`<Rh*>RhEwRhwRh{Rh}Rht 4M #.##  ###### ################### #................#####.##############..............####Rhߋ _######## ........<.....####<.####.#.......... #.....#####.##.# Rh '...........##.#.####.#.#.#.##.#.RhP Rh %2RhR Rh Rh`#.##.# ###### #.#. #....# #Rhi`.#.## #.##.#.######.#.##.#.##.##.#.##.#.#####.#.##.#.#.##.#.#Rh`}#.##.#.@<.....#.#.##.#.#Rh`<...#.##.#.#.####.#.#.##.#.# #.Rh`#.##.#.#....#.#.#.##.#.# .....#####.##.#.#.##.#.#.#.##.#.# Rh`.##.#.####.#.#.#.##.#.# .RhaM#......#.#...##.#. .....#Rh*aI..########.######.# ......#.#RhFa.#RhhRh i%3RhrmRhnRh! #.# ######.#... ....# ####################.#.## ....# #.................##.#.# #####.###############.##.#.# ...#.##............#.##.#.# Rh3"####.#.##.##########.#.##.#.# ....#.##.#..<.....#.#.##.#.# ####<...#.##.#.#@####.#.#.##.#.# ........#.##.#.#....#.#.#.##.#.# ....#####.##.#.#.##.#.#.#.##.#.# .....##.#.####.#.#.#.##.#.#RhZ"=..#......#.#...##.#...#..########.######.#Rh"#.#.# ..>.....................# #.....Rh"D Rh(Rh)%4Rh-Rh.Rhz #####.#.... ...# ####################.#.#### #.................##.#.# #####.###############.##.#.# ...#.##............#.##.#.# Rhv####.#.##.##########.#.##.#.# ....#.##.#..<.....#.#.##.#.# ###<...#.##.#.#.####.#.#.##.#.# .......#.##.#.#.@..#.#.#.##.#.# #####.##.#.#.##.#.#.#.##.#.# .....##.#.####.#.#.#.##.#.###RhC..#......#.#...##.#....#######..########.######.#####Rh#.#.# .Rhܾ>.# #. .........#.#........##.# #######RhD RhRh%5Rh"RhRhZWRhWRh/\Rh]RhvIRhRh6RhtRhRhbBRhеRhRh@RhRh .#####.###############.##.#.# ##..#.##............#.##.#.# #. ####.#.##.##########.#.##.#.# #...#.##.#..<.....#.#.##.#.# #. #<...#.##.#.#.####.#.#.##.#.# #.Rh4_...#.##.#.#....#.#.#.##.#.# #. .#####.##.#.#.##.#.#.#.##.#.# #. .......##.#.####.#.#.#.##.#.####.RhU...#.....@#.#...##.#......9.8 (4Rhvd##.########.######.######......................... .Rhl#######.################.#######..................# #........RhZ#.###.# #########RhսV....#..........##.#......#Rh9##.###....Rh'##..##RhRhRh'RhƷRh RhRhaRh}Rh ,RhXRh@Rh,RhjRhRh,Rh-RhRhc,RhRh'Rh,RhgRhRhRh;RhoRhRhZ,RhRhRhRhGRhRhRhU,RhRh9Rh,RhRh Rh,RhRhRhm,RhRhRhRRh~RhRhRh,Rh9RhRh|RhRh%Rh<RhRhRhCRh=Rh#RhGRhRh% #.##.##.#.##.#.# #...... #.##.#..<.....#.#.##.#.# #..... #..####.#.#. #..... 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Rh>#.############.........#########RhRRhRhRh-Z 3RhD[ Rhe Rhh ,Rh;m ,RhJn ,Rh1o Rhvp Rhqr ,RhDs Rht Rhv RhEv Rhw Rhw Rhy Rhy Rh z Rhe{ Rh| Rh| Rh} Rh & ###  #############################.#  #..............<..............#  #.###########################.  #.############## #.#  #.#...# #.Rh8 73.8 (6##.#.##########.# #.# .##.#.# #...#.# #.# .##.#.# ###.#.#.#### #.# .##.#.# #........... .##.#.# #.........##.( .##.#.# #.............#####. .Rhd ##.#.# #..........##.# #...<# .##.#.# #....##.# Rh< RhP Rh RhRhqRhRh Rh; Rh Rh Rh Rh Rh֜ Rh ,RhC ,Rh Rh' RhǦ Rh Rh Rh Rh= ,Rh- Rh Rh Rh Rh Rh} Rho Rh Rh Rh RhK ,Rh$ Rh Rh Rh Rh Rh Rh ,Rh RhO Rh ,RhF Rh Rh ,Rh\ Rh Rh! ,Rh Rh Rh( ,Rh Rh Rh$ ,Rh Rh Rh ,Rhw Rh* Rh Rh Rh= Rh* Rh ,Rh Rh Rh ,RhL Rh Rha ,Rh RhG Rh/ ,Rh% Rhd Rh BRhg Rh ,Rh Rh RhH Rhm Rh Rh Rho ,Rh2 Rh Rh ,Rh Rh Rh Rh Rh Rh Rh9 Rhh Rh Rh Rh ,Rh Rh Rh Rh Rhf Rhv Rhx ,Rh RhB Rh Rh Rh Rh` RhW Rh| Rh Rh# Rhn ,Rh Rh& Rh Rh8 Rhc Rh Rh ,Rh6 Rh Rhm ,Rh Rh RhW ,Rh Rh! Rh ,Rh2 Rh Rh! ,Rh" Rh" Rh# Rh# Rh# Rh[$ Rh$ Rh% RhK% Rh% RhW& Rhw& Rh& Rh' Rh' Rh ( Rh?( Rh( Rhk) Rh) Rh%* Rho. RRh. F ##############Rh.  #...........@..<.............817.8 (4Rh. V4.0)  #.################ Rh. n #.############## Rh/ m #.#............#  Rh@/ #####.#.##########.# ..##.#.# #...#.# # Rhd/ ##.##.#.# ###.#.#.#### Rh/ w.##.#.# #..........##########Rh/ .##.#.# #...................RhE0 Rh3 Rh(4 Rhy6Rh6Rh7RhBRh)CRhFRhG,RhHR  There is an escape hatch in the ceiling here.RhJ5 _RhJJRhJRhwKRhKRhKRhJLRhM,RhNRhxORhJQRh{QRhQRhSRh~TRhTRh(URhURhW,RhKWRhBXRh5Z,Rh|ZRh[Rh\Rh\RhL]Rh6^Rh1_RhR_Rh_Rh`Rh0bRhUbRhcRhcRh=e,RheRh~fRhgRhgRh%hRhhRh5jRh\jRhkRhBlRhgn,Rh=oRhpRhr,RhsRhtRhCvRhlvRhPwRhxRhz,RhE{Rh|Rh~Rh~RhRh^Rhv,Rh3RhRh<,RhRhb ################.# ..<..............# ################.# ### #.# ..##.# #.##.# #.##.# #.#### #.#  .....###########@######  Rhu;40.8 (23 ..............##.(....#  ........#####.#######.#  .....##.# #...<# #.#  .....##.#  #.#  ....RhG #.#  .....################.#  ......................#  .........################  RhgRhRh>RhU`Rh`RhaRhiRhlRhlRhp Rhq5 You see here 5 stones.Rh9rRhr _Rh?sRh^tRhuRhvRh|vRh,wRhZxRhyxRhCzRhzRhS|Rh|Rh}Rh<Rh6,RhفRh9Rh$,RhҕRhRh,RhRhМRh ,RhRh,Rhq,RhBRhRh,RhکRh5Rh,RhRhLRh,Rh`Rh}Rh],RhҷRhy .#### .....###########.###### Rh..............##.(....# ........#####.#######.#...##.# #...<# #.# Rh)p.....##.# ###### #.# Rh<........#RhNA #.# Rh`.....################.#...........@.....#RhqQ54.8 (14################RhE.>..............# RhI#.........###########.###..........# Rh#Rhɾ6..####†# Rh۾R#########'## #.# Rhy# #.# # )Rhx..# #.# #.# RhRhRh0Rh<3RhؚRh\RhlRhRh:,Rh#,RhIRh%RhtRhRh*RhRhDRhpRhIRh=Rh,Rh&RhRhs,Rh$RhRh,RhxRhRhB,RhRhRh,RhgRh(Rh,RhRhRhw,Rh!RhRh1,RhRhu  #..........##.# ###### #.#  #.............# #.# ###....################.# ......................# ###..............################............>..............# #########.........###########.###..................# #.# #########.####÷# #.# 66.8 (12 ###'## #.# #.#  #.....# #.# #.#  #.)..........# #.# #.#  #Rh....###.# #.# ##......###......# #.# #......###..##### #.# # #..........÷...#######.# # #......................#RhRh<RhRh/iRhiRh mRhCnRh@ Rh Rh[ Rhg Rh;RhRhARh4RhRhRh,RhERhzRhRhRh,RhRhRh!,Rh8RhfRh#RhCRhRhRhRhRhRhRh]RhRhvRh,RhRhRhRh!Rhn,RhJRhRhRhRhrRh6Rh ,RhT Rh Rh4,Rh2RhbRh;,RhRheRh,RhRhf= ###.#.#.##.#.# #..........# ..#.#.#.##.#.# #..........# #.#.#.#.##.#.# #............ #.#.#.#.##.#.####..........###### ..#.#...##.#..................... ###.######.######..Rh# ...............................>. ##########.############.........# Rh......# #................80.8 (14 ...##.# Rh######.........# ...##.# ###########'# RhG...##.## #............ Rh?...##..## #.).......... ...###..# #............ Rhcg...# ##.#### ##......###.. Rh...# #....#### #......###.. ...# ####....# #..÷RhBRh>#Rh$Rh3Rh\RhRhqRhRhXRhƢRhCRh%RhBRhqRhRheRhRhʦRh\RheRhRhRh^Rh ,Rh\Rh Rh;,Rh`Rh Rh,RhRhcRh&,RhqRhURh,RhRhbRhpRhRhRh+Rh,Rh]RhRh,RhRh Rh,RhRhlz#.##########.#.##.#.# #....#.##.#..<.....#.#.##.#.# #.. <...#.##.#.#.####.#.#.##.#.# #.. ....#.##.#.#....#.#.#.##.#.# #.. #####.##.#.#.##.#.#.#.##.#.# # ......##..#.#.#.##.#.####..##.#...##.#........##.######.######............94 Rh#######.##.#######.................# #............#.#........##.# ##########...#..........##.#...#..........##.##...#..........##..##...#..........###..# Rhe#######..........# ##.####Rh?RhkRhRhRhtRhRhȬRhRhpRh8XRhRhԵRh÷,Rh)RhRh^,RhRhRhRhMRhϿRhRh,Rh[RhRh,RhRhRh,Rh<RhjRh,RhRhFRhN,RhRhORhRhRhRhaRh,RhRhRhw,Rh Rh/Rh,RhjRhRh|,RhHRh~ #.....####.#.##.######### #..........#.##.#..<... #######<...#.##.#.#.#### Rh##........#.##.#.#....#  ######.....#####.##.#.#.##.# Rh #....'...........##.#.####.#  #.####..............#......# Rh #.# #.....#######..##  #.# #Rh/........909.8 (15  #.# #......## RhO #.# #...>........... Rhr #.# #...........#.#........  #.# ####........#..........# Rh  #.# #........#..........#   #.# #........#..........#   #.# #........#..........#   #.# #.########..........#RhE RhRhZRh8RhY Rh Rh. RhB* RhV, Rh, Rh0 ,Rh1 Rh1 Rh2 Rh4 Rh6 ,Rh7 Rh_8 RhN9 Rhu9 Rh: Rh; Rh> BRhQ@ RhCB ,RhC RhD RhE Rh$F RhF Rh3L #.####..............#......#.# #.....#######..########.# #....................RhL H#.# #.....#######.######## #.# #...>................ #.# #...........#.#...... #.# ####........#.. #.# #........#........RhL  #.# #.@......#........16.8 (7.0)Rh$M  #.# #........#......... #.# #.######## #.# #.# RhOM . #.# #.# #.#RhyM . #.# #.# #.#.RhM  #.# #####.# #.#.RhM  #.# #.....# #. #.###.....RhM H #....####RhN RhS Rh_U Rh 3Rh Rh Rhd Rh Rh Rh ,Rh9 RhT RhY ,Rh Rh Rh ,Rh^ Rh ~   ##.##.#   #######<...#.##.#.   ##........#.##.#.#   ######.....#####.##.#.   #....'.##.#.#   #.####........#   #.# #.....#######..###   #.# #.. Rh   #.# #@....#######.####21.8 (5   #.# #...>....   #.# #...........#.#   #.# ####........#   #.# #........#   #.# #........#   #.# #........#   #.# #.########   #.# #.# #.....Rh Rh& Rh Rh) Rh Rh} Rh RhRh RhdRhRhRhyRhJ,RhRhRhRhpRh,RhHRh  #######<...#.##.#.#.##   ##........#.##.#.#...   ######.....#####.##.#.#.#   #....'...........##.#.###   #.####..............#.....  RhE #.# #.....#######..######   #.# #....................  Rhzd #.# #.....#######.#######   #.# #...@................4.8 (3Rhq #.# #...........#.#   #.# ####........#.....   #.# #........#...  Rh  #.# #........#...   #.# #........#...  Rh5. #.# #.########...   #.# #.# #...  Rhf #.# #.# #.#.RhRhRhc _There is a stone staircase leading down here.Rh@cRh'dRhhRh]pRhKu15.8 (1 _RhXyRh     ######   #....>.   ##K......   #........   #........   #........   #...._... 3  #@...=...   ##      Rh       K   kobold (missile, asleep)   .......  .......  Rh Rh VKK)Rh[ ,6.5 (1.7Rhe 7_Rhn  _You see here 5 stones. _There is a stone staircase leading down here. _You climb downwards.  Found an encrusted emerald ring and a glowing whip.  Found a burning altar of Makhleb. Found a stone staircase leading down. _upRh     ###### ....> ##K #. #..... #...... #.@.._. #<...= Rh3 ##. #. .. .. .. #.. .......Rh 2_RhV Y(((((((Rh} g...@...Rhp~ 3=70Rhw 7_Rh n _The kobold throws a stone. The stone closely misses you.Rh  ####### ##....>#K......._<...=## #..Rh8_Rhs((((.._(((Rhfh..@....RhYg%8Rh#K......._<...=## RhaRhF.KRh>-9FreezeRh!Rh#Rh=  Varrken the Chiller  Revenant  Health: 28/28 ========================  Magic: 5/6====================---- #######  AC: 2Str: 11 ##....>..  EV: 11Int: 16 ##........  SH: 0Dex: 9 #.K.......  XL:  3 Next:  5% Place: Dungeon:3 #.@.......  Noise: ---------  Time: 1929.5 (0.0) #.........  g) +0 quarterstaff #...._....  Cast: Freeze #<...=....  Memories (1)  ##........  #........  K   kobold (missile)Rh> .........  .........  ......... _The kobold throws a stone. The stone closely misses you. _The kobold throws a stone. The stone barely misses you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (100% to hit)RhT  Varrken the Chiller  Revenant  Health: 28/28 ========================  Magic: 5/6====================---- #######  AC: 2Str: 11 ##....>..  EV: 11Int: 16 ##........  SH: 0Dex: 9RhUU #.K.......  XL:  3 Next:  5% Place: Dungeon:3 #.@.......  Noise: ---------  Time: 1929.5 (0.0) #.........  g) +0 quarterstaff #...._....  Cast: Freeze #<...=....  Memories (1)  ##........  #........  K   kobold (missile) .........  RhBVW.........  ......... Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (100% to hit)  You freeze the kobold.  You kill the kobold!Rha########  ##....>..  ##........  #.).......  #.@.......  #.........  #...._....  #<...=....  ##........ #........ ......... ......... Rh;eu7=30.5 (1Freeze _Rhk8_RhnRh՘    ########. ##....>... ##........# #.) #... #..@. #...._ #<...=. ##........# .# .. . #. #Rh7_Rhk--1RhRhBRhc  .. ########.# ##....>...# ##........## #.) #...# #.... #...@_ #<...=.....# Rh##........## .#  .. #.# #.# #.#  Rh._Rh|?-2Rh27_RhRh%A .. ########.#  ##....>...#  ##........##  #.)  #...# #..... #...._# RhA#<...@.....#  ##........##  #.#  #.. #   Rh BRhFNRhN%3RhTRh(^7_Rh^*4.5 (2Rh e7_Rhg/ _k - a +6 ring of strengthRh'  .. ########.# ##....>...#.#) .##.....#<.#### ## #..........#Rh3 Rha4 *5.5 (1Rh: Rh>  There is a burning altar of Makhleb here.  Things that are here: _a +1 whip of venom; a +0 robe“RhQm   ..   #.#   ##....>...#   ##.##   #.).#   #.##   #.....   #...@_......#   #<.##   ##.##   #.#   #.#   #.#   #“Rhm.#   #.#   #.#“Rht._“Rh'u,6 _“Rhy7_“Rhl{ȓRh ȓRh Read which item? Scrolls  d - 2 scrolls of teleportation  e - a scroll of blinkingf - 3 scrolls of identify ȓRh5  i - a scroll labelled VIOJEOSU GEOCK [!] read|quaff[?] describe selectedʓRhʓRhʓRhwh Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 5/6====================----  ʓRh`##........##AC: 2ʓRhStr: 11  #.)........#EV: 11ʓRhInt: 16  #..........##SH: 0ʓRhDex: 9  #............ʓRhXL:  3 Next:  7% Place: Dungeon:3  #...@_......#ʓRhSNoise: ---------  Time: 1936.5 (0.0)  #<.........##g) +0 quarterstaff  ##........##Cast: Freeze  #........#Memories (1)  #..........#  ʓRh#..........#  #..........#  #..........#  ʓRhʶE#..........#You freeze the kobold. ʓRh_You kill the kobold! _k - a +6 ring of strength  There is a burning altar of Makhleb here.  ʓRhYThings that are here: _a +1 whip of venom; a +0 robeʓRhVʓRhoIdentify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled VIOJEOSU GEOCK Potions (select first with !) ʓRhȻ h - a smoky dark potion  j - a fizzy orange potion[?] describe selected˓Rh˓Rh˓Rh Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 5/6====================----  ##........##AC: 2˓Rh% Str: 11  #.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3  #...@_......#˓RhiNoise: ---------  Time: 1936.5 (0.0)  #<.........##g) +0 quarterstaff  ##........##Cast: Freeze  ˓Rh#........#Memories (1)  #..........#  ˓Rhh #..........#  #..........#  #..........#  #..........#You freeze the kobold. _You kill the kobold! _k - a +6 ring of strength  There is a burning altar of Makhleb here.  Things that are here: _a +1 whip of venom; a +0 robe˓Rhb]  As you read the scroll of identify, it crumbles to dust.˓Rh*7.5 (1˓Rh7_˓RhS _i - a scroll of fog˓Rh ˓Rh Read which item? Scrolls  d - 2 scrolls of teleportation  e - a scroll of blinkingf - 2 scrolls of identify ˓RhS  i - a scroll of fog [!] read|quaff[?] describe selected̓Rh ̓Rh< ̓Rh  Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 5/6====================----  ##........##AC: 2Str: 11  ̓Rh #.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3  #...@_......#Noise: ---------  Time: 1937.5 (0.0)  #<.........##g) +0 quarterstaff  ##........##Cast: Freeze  #........#Memories (1)  #..........#  #..........#  #..........#  #..........#  ̓Rh #..........# _k - a +6 ring of strength  There is a burning altar of Makhleb here.  Things that are here: _a +1 whip of venom; a +0 robe  ̓Rh |As you read the scroll of identify, it crumbles to dust. _i - a scroll of fog̓Rh- ̓Rh Identify which item? (\ to view known items) Potions (select first with !)  h - a smoky dark potion  j - a fizzy orange potion[?] describe selected͓Rh ͓Rh ͓Rh  Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 5/6====================----  ##........##AC: 2Str: 11  #.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3  #...@_......#͓Rh Noise: ---------  Time: 1937.5 (0.0)  #<.........##g) +0 quarterstaff  ##........##Cast: Freeze  #........#Memories (1)  #..........#  #..........#  #..........#  #..........#  #..........# _k - a +6 ring of strength  There is a burning altar of Makhleb here.  Things that are here: ͓Rh _a +1 whip of venom; a +0 robe  As you read the scroll of identify, it crumbles to dust. _i - a scroll of fog͓Rh\ _As you read the scroll of identify, it crumbles to dust.͓Rh *8.5 (1͓Rh 7_͓RhP P _h - a potion of attractionΓRhnΓRhRead which item? Scrolls  d - 2 scrolls of teleportation ΓRh\ e - a scroll of blinkingf - a scroll of identify ΓRh i - a scroll of fog [!] read|quaff[?] describe selectedГRh6ГRh,ГRh% Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 5/6====================----  ##........##AC: 2Str: 11  ГRh&#.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3  #...@_......#Noise: ---------  Time: 1938.5 (0.0)  #<.........##ГRh&g) +0 quarterstaff  ##........##Cast: Freeze  ГRh&#........#Memories (1)  #..........#  ГRh&#..........#  #..........#  ГRh!'#..........#  #..........#Things that are here: ГRhE'_a +1 whip of venom; a +0 robe  As you read the scroll of identify, it crumbles to dust. ГRhi'_i - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _h - a potion of attractionГRhp)ГRh*cIdentify which item? (\ to view known items) Potions (select first with !)  j - a fizzy orange potion[?] describe selectedѓRhѓRhx%ѓRhs-f Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 5/6====================----  ##........##AC: 2Str: 11  #.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3  #...@_......#Noise: ---------  Time: 1938.5 (0.0)  ѓRh.4#<.........##g) +0 quarterstaff  ##........##Cast: Freeze  #........#Memories (1)  #..........#  #..........#  #..........#  #..........#  #..........#Things that are here: _a +1 whip of venom; a +0 robe  As you read the scroll of identify, it crumbles to dust. _i - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _h - a potion of attractionѓRh9]  As you read the scroll of identify, it crumbles to dust.ѓRh9[6====9.5 (1ѓRhs?7_ѓRh AS _j - a potion of lignificationՓRhsՓRhv!  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.1  20%  +1   i + Spellcasting 2.3  20%  -1           b - Maces & Flails   0.3    -1   j - Alchemy   0.0    -1   c - Polearms   0.3    -1   k + Ice MagicՓRh1w4.6  20%  +1  d + Staves0.8  20%  -1   l - Air Magic   0.0    -2   e - Unarmed Combat   0.0    +1                       f - Armour   0.0    -1      g + Dodging2.1  20%  -1       h - Stealth   2.1    +2  ՓRhw                                                    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [![39;4ՓRhx9m] training|cost|targetsՓRhՓRhՓRhʝ Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 6/6ՓRh2========================  ##........##AC: 2Str: 11  #.)........#EV: 11Int: 16  #..........##SH: 0ՓRhr4Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3  ՓRhL#...@_......#Noise: ---------  Time: 1939.5 (0.0)  #<.........##ՓRhg) +0 quarterstaff  ##........##Cast: Freeze  #........#ՓRhMemories (1)  #..........#  #..........#  #..........#  #..........#  #..........#As you read the scroll of identify, it crumbles to dust. _i - a scroll of fogՓRhʟAs you read the scroll of identify, it crumbles to dust. _h - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _j - a potion of lignificationՓRhuՓRhՓRh7_ՓRhڬ֓Rh\ ֓Rh6  Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce֓Rhx 9% (1%) 3b - Ozocubu's ArmourIce9% 3  c - Summon Ice BeastIce/Summoning֓Rh k24% 3 4 spell levels left ֓Rh ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitؓRh` ؓRht'ؓRhy.f Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 6/6========================  ##........##AC: 2Str: 11  #.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3  #...@_......#Noise: ---------  Time: 1939.5 (0.0)  ؓRh/W#<.........##g) +0 quarterstaff  ##........##Cast: Freeze  #........#Memories (1)  #..........#  #..........#  #..........#  #..........#  #..........#As you read the scroll of identify, it crumbles to dust. _i - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _h - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _j - a potion of lignificationؓRh>9ؓRh:Memorise Ozocubu's Armour, consuming 3 spell levels and leaving 1? Y - Yes  N - NoړRhV,ړRh4@ Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 6/6========================  ##........##AC: 2Str: 11  #.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3  #...@_......#Noise: ---------  Time: 1939.5 (0.0)  #<.........##g) +0 quarterstaff  ##........##Cast: Freeze  #........#ړRh@ Memories (1)  #..........#  #..........#  #..........#  #..........#  #..........#As you read the scroll of identify, it crumbles to dust. _i - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _h - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _j - a potion of lignificationړRhA+40.5 (1ړRhG7_ړRh/Pu _This spell is quite dangerous to cast!ړRhT*1.5 (2ړRhTړRhX7_ړRh'Y*2.5 (3ړRh[ړRh2aړRhza*3.5 (4ړRhdړRhMf _You start memorising the spell. You continue memorising. x3ړRhfړRh kړRhlc _You finish memorising. Spell assigned to 'c'.ۓRh#ۓRh%  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.1  20%  +1   i + Spellcasting 2.3  20%  -1  ۓRhu        ۓRhR b - Maces & Flails   0.3    -1   j - Alchemy   0.0    -1   c - Polearms   0.3    -1   k + Ice Magic4.6  20%  +1  d + StavesۓRh0.8  20%  -1   l - Air Magic   0.0    -2   e - Unarmed Combat   0.0    +1      ۓRh)o                ۓRhOM f - Armour   0.0    -1      g + DodgingۓRhv2.1  20%  -1      ۓRh1 h - Stealth   2.1    +2      ۓRh        ۓRh_    ۓRh        ۓRh&        ۓRhG        ۓRhja    ۓRh        ۓRhThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpۓRhG[=] set a skill target  ۓRh}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsܓRh.) ܓRhH1 ܓRh9  Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 6/6ܓRh: Y========================  ##........##AC: 2Str: 11  #.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  ܓRh: _#............XL:  3 Next:  7% Place: Dungeon:3  #...@_......#ܓRh; Noise: ---------  Time: 1943.5 (0.0)  #<.........##ܓRh+; g) +0 quarterstaff  ##........##Cast: Freeze  ܓRhN; l#........#Memories (1)  ܓRhq; E#..........#  ܓRh; O#..........#  ܓRh+< t#..........#  #..........#  #..........# _h - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _j - a potion of lignification ܓRhc< =_This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.ܓRhD 8_ܓRhSE ܓRh/M ܓRhQO ݓRhQݓRh Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce9% (1%) 3  b - Summon Ice BeastݓRhIce/Summoning 24% 3 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitޓRh/z ޓRh  Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#ޓRh) Magic: 6/6========================  ##........##AC: 2Str: 11  #.)........#EV: 11Int: 16  #..........##ޓRh[ SH: 0Dex: 9  #............ޓRh XL:  3 Next:  7% Place: Dungeon:3  ޓRh L#...@_......#Noise: ---------  Time: 1943.5 (0.0)  #<.........##ޓRhڂ g) +0 quarterstaff  ##........##ޓRh Cast: Freeze  #........#Memories (1)  ޓRh) E#..........#  ޓRhH O#..........#  ޓRhg O#..........#  ޓRh O#..........#  ޓRh T#..........# _h - a potion of attractionޓRh As you read the scroll of identify, it crumbles to dust. _j - a potion of lignification _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.ޓRh c _Okay, then.ޓRhj ޓRh 7_ޓRhy . _ߓRhߓRh"Inventory: 10/52 slots Hand Weapons (go to first with ))  g - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)k - a +6 ring of strength Scrolls (go to first with ?) ߓRhL d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog Potions (go to first with !)  b - a potion of magicc - a potion of enlightenment  h - a potion of attraction  j - a potion of lignificationRhE ?k - a +6 ring of strength. Rh A ring that increases the strength of its wearer. It affects your strength (+6). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery RhҒ f_________________ “That which does not kill us makes us stronger.” Rh -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Rh;0RhB6RhV>h Varrken the Chiller  ..Revenant  ########.#Health: 28/28 ========================  ##....>...#Magic: 6/6========================  Rh>##........##AC: 2Str: 17  #.)........#EV: 11Int: 16  #..........##SH: 0Dex: 9  #............XL:  3 Next:  7% Place: Dungeon:3 Rh? #...@_......#Noise: ---------  Time: 1943.5 (0.0)  #<.........##g) +0 quarterstaff RhB? ##........##Cast: Freeze  Rhi?#........#Memories (1)  #..........#  Rh?#..........#  #..........# Rh?t #..........#  #..........# Rh,@_j - a potion of lignification _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _Okay, then.You feel stronger.RhY@RhI8_RhVJ,4.0 (0.5RhQ7_RhS _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3You finish memorising. Spell assigned to 'c'. _Okay, then.  You feel stronger. _k - a +6 ring of strength (worn)RhE3RhRhERh,Rh,Rh,Rh͜Rh^Rh  ##....>...#  ##........##  .)........#   #..........##   #............  RhӤF #...._......#   #<.........##   ##.##   #@.6.0 (2.0  #..#   #...#   #...#   #..#  Rh  #..#   ##.Rha  ##....[ RhߪRh3*7.0 (3Rh7_Rh- _Found a leather armour.Rhy,t ##........##  #.)  #...# #.....  Rh,#...._#  #<.........##  ##........##  ##..# Rh-F #.. #.#  #.#  #.# Rh-z #.# #Rh-_# [.##Rh .W ###### Rh67_Rh"8*8.0 (1Rh>Rh@Rh* #.)  #...# #.....  #...._#  #<.........##  ##.Rh]##  ##.##  #.. #.#  #.#  #.#  Rh#.#  ### RhǞe[.## ####Rh2## RhRhΩ%9Rh7_RhRh; #...# #.....  #...._Rh;#  #<.........##  ##.##  ##.##  #..  Rh;#.#  #.#  Rh;#.#  #.Rh;c#  ### Rh(<Y [.##RhL<F ######## Rho< Rh#C2_RhC&50RhHRh/KRhoX#.. #...._# #<.........## ##.## ##.## #.. RhX#.# #.# #.# #.# ### [.## ###### RhaRhb%1Rh_gRh\iRh #...._# #<.........## ##.## ##.## #.. #.# #.# #.# #.# ### [.## ###### Rhv RhP %2Rh Rh RhRhRhRhRhnRhRhf,Rh,RhRheRhq,RhRhRhRhRhRhRhV,RhgRhRh| Rh Rh Rh[Rh,RhRhXRh"Rh]RhRhH"Rh0%,Rh&Rh(Rh+,Rh,RhE4 # .. !##########.# #..##....>...# ...Rh5 ##........## ###.)........# ... #..........##.# #...........@[# #...._......### #<.........## ##........## ##........###..........##..........##..........#Rh85>#..........#Rh:'# .. !## ########.# #.. Rh:##....>...# ... ##........#####.# #.)........##... #.Rh;##.# #...@# Rh&;#...._......### #<.RhI;|.## ##..## Rhm;I##..##Rh;{#....##.......Rh;...##..........# Rh; RhBW60.0)_Rh D+3.0 (11RhH7_RhN _You see here a +2 leather armour of fire resistance.Rh T_Rh Rh= Rh} #  .. !## ########.# #.. ##....>...# ...#........#####.#)........##...#.....##........[RhZg...._......###<..##.##..#........RhfRh74.0 (1.0) _RhU7_RhRRhl#.. !##########.# #.. ##....>...# ... ##........#####.# .)........##...#.........##.# .......Rhl_##<.........## ### .#........Rhbv7_Rhv%5Rh|Rh _You see here a +2 leather armour of fire resistance.Rh77_RhP8%6Rh>7_Rh9A` _f - a +2 leather armour of fire resistanceRhRh<Inventory: 11/52 slots Hand Weapons (go to first with ))  g - a +0 quarterstaff (weapon) RhsArmour (go to first with [)  a - a +0 robe (worn)  f - a +2 leather armour of fire resistance Jewellery (go to first with "=)  k - a +6 ring of strength (worn) RhScrolls (go to first with ?)  d - 2 scrolls of teleportation Rh9 e - a scroll of blinking  i - a scroll of fog RhPotions (go to first with !)  b - a potion of magicRhdc - a potion of enlightenment  h - a potion of attraction Rh$> j - a potion of lignificationRh.Ddf - a +2 leather armour of fire resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 'Of fire resistance': it protects its wearer from fire. Rh%EdIt can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 3.0 (2.0 -> 5.0). Your EV would decrease by 0.3 (11.1 -> 10.8). Your spell failure would worsen by up to 5% (press '!' for details). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rF+} {body armour} {body armor} {resist fire} {fire resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.Rhd % Inventory: 11/52 slots Hand Weapons (go to first with ))  g - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)  f - a +2 leather armour of fire resistance Rhxe )Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog Potions (go to first with !)  b - a potion of magic  c - a potion of enlightenment  h - a potion of attraction  j - a potion of lignification RhRhRhVarrken the Chiller#Revenant.. !##RhHealth: 28/28 ========================########.# #..Magic: 6/6========================##....>...# ...AC: 2RhStr: 17##........#####.#EV: 11RhHfInt: 16#.)........##...#SH: 0Dex: 9#..........##.#RhXL:  3 Next:  7% Place: Dungeon:3#............@#Noise: ---------  Time: 1966.0 (0.0)#...._......###Rh^\g) +0 quarterstaff#<.........##Cast: Freeze##........##Memories (1) ##........###..........##..........##..........##..........#You feel stronger. _k - a +6 ring of strength (worn) _Found a leather armour. _You see here a +2 leather armour of fire resistance. _You see here a +2 leather armour of fire resistance. _f - a +2 leather armour of fire resistanceRhRhRhRh)7_RhRh< Rh4  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.1  20%  +1   i + Spellcasting 2.3  20%  -1      Rho     b - Maces & Flails   0.3    -1   j - Alchemy   0.0    -1   c - Polearms   0.3    -1   k + Ice Magic4.6  20%  +1  d + StavesRh0.8  20%  -1   l - Air Magic   0.0    -2   e - Unarmed Combat   0.0    +1      Rh        Rh         f - Armour   0.0    -1      g + Dodging2.1  20%  -1       h - Stealth   2.1    +2          Rh.            Rh,            RhW        Rh        Rh    The percentage of incoming experience used to train each skill is in brown.  RhSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  Rh4}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsRh17161617 f + Armour 0.0  17%17RhT544 d * Staves   0.8  2854Rh202020 d - Staves   0.8   Rh32020Rh171616 e + Unarmed Combat 0.0  17%1717Rh1 54445 g * Dodging   2.1  28Rha2020202020 g - Dodging   2.1   Rh Rh Rh Varrken the Chiller#Revenant.. !##Health: 28/28 ========================########.# #..Magic: 6/6========================##....>...# ...AC: 2Str: 17Rh <##........#####.#EV: 11Int: 16#.)........##...#SH: 0Dex: 9#..........##.#XL:  3 Next:  7% Place: Dungeon:3#............@#Noise: ---------  Time: 1966.0 (0.0)Rh' #...._......###g) +0 quarterstaff#<.........##Cast: FreezeRhP ##........##Memories (1) ##........##Rh #..........##..........##..........##..........#You feel stronger. Rhݒ |_k - a +6 ring of strength (worn) _Found a leather armour. _You see here a +2 leather armour of fire resistance. _You see here a +2 leather armour of fire resistance. _f - a +2 leather armour of fire resistanceRhq Rhʖ Rhd 7_RhW Rh$ Rh !  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.1  20%  +1   i + Spellcasting 2.3  20%  -1           b - Maces & Flails   0.3    -1   j - Alchemy   0.0    -1   c - Polearms   0.3    -1   k + Ice MagicRh 4.6  20%  +1   d - Staves   0.8    -1   l - Air Magic   0.0    -2  e + Unarmed Combat 0.0  20%  +1                      f + Armour0.0  20%  -1       g - Dodging   2.1    -1      Rhc  h - Stealth   2.1    +2              Rh             Rh                 Rhe             The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  Rh [?] Help[=] set a skill target  Rh }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsRh Rh Rh%Varrken the Chiller#Revenant.. !##Health: 28/28 ========================########.# #..Magic: 6/6========================##....>...# ...AC: 2Str: 17##........#####.#EV: 11Int: 16#.)........##...#SH: 0Dex: 9#..........##.#XL:  3 Next:  7% Place: Dungeon:3#............@#Noise: ---------  Time: 1966.0 (0.0)#...._......###g) +0 quarterstaff#<.........##Cast: Freeze##........##Memories (1) ##........##Rh*#..........##..........##..........##..........#You feel stronger. _k - a +6 ring of strength (worn) _Found a leather armour. _You see here a +2 leather armour of fire resistance. _You see here a +2 leather armour of fire resistance. _f - a +2 leather armour of fire resistanceRhRh Rh RhRhRhnInventory: 11/52 slots Hand Weapons (go to first with ))  g - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)  f - a +2 leather armour of fire resistance Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Rh Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog Potions (go to first with !)  b - a potion of magicc - a potion of enlightenment  h - a potion of attraction  j - a potion of lignification Rh Rhu RhVarrken the Chiller#Revenant.. !##Health: 28/28 ========================########.# #..Magic: 6/6========================##....>...# ...AC: 2Str: 17##........#####.#EV: 11Int: 16 RhR3#.)........##...#SH: 0Dex: 9#..........##.#XL:  3 Next:  7% Place: Dungeon:3#............@#Noise: ---------  Time: 1966.0 (0.0)#...._......###g) +0 quarterstaff#<.........##Cast: Freeze##........##Memories (1) ##........###..........##..........##..........##..........#You feel stronger. _k - a +6 ring of strength (worn) _Found a leather armour. _You see here a +2 leather armour of fire resistance. _You see here a +2 leather armour of fire resistance. _f - a +2 leather armour of fire resistance Rh  Rh Rh RhYRhI33Rh=4Rh#7Rh9Rh>nRh>Rh@RhWC,Rh/DRhERh]H,RhHRhJRhM,RhNRh~ORhR,RhRRhyTRhW,RhWRhYRhs[Rh[Rhf\Rh^Rh^`Rh`RhMaRhbRhFe,RhfRh j,Rh_jRho ###  #..#  ##..  #...## ### .. #.@##...##77.0 (11.0)  ########.# ###.......# Rhp##....>...# #....##.#.# #........#####.#### .)........##...# ..........##.### .............# ...._......### <...##RhqRh/uRhwQ _l - a puce potionRhU Rh Inventory: 12/52 slots Hand Weapons (go to first with ))  g - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)  f - a +2 leather armour of fire resistance Rh Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog Potions (go to first with !)  b - a potion of magicc - a potion of enlightenment  h - a potion of attraction  j - a potion of lignification  l - a puce potionRh3 -f - a +2 leather armour of fire resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 'Of fire resistance': it protects its wearer from fire. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 3.0 (2.0 -> 5.0). Your EV would decrease by 0.3 (11.1 -> 10.8). Rh Your spell failure would worsen by up to 5% (press '!' for details). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rF+} {body armour} {body armor} {resist fire} {fire resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.Rh Rh Rh Varrken the ChillerRevenantHealth: 28/28 ========================Magic: 6/6========================###AC: 2Str: 17#..#EV: 11Int: 16##..SH: 0Dex: 9#...## ###XL:  3 Next:  7% Place: Dungeon:3.. #.@##...##Noise: ---------  Time: 1977.0 (0.0)  ########.# ###.......#g) +0 quarterstaff ##....>...# #....##.#.#Cast: Freeze #........#####.####Memories (1) .)........##...# ..........##.### .............# ...._......### <.........## Rh/ _k - a +6 ring of strength (worn) _Found a leather armour. _You see here a +2 leather armour of fire resistance. _You see here a +2 leather armour of fire resistance. _f - a +2 leather armour of fire resistance _l - a puce potionRh Rh\ Rh Rh| RhR *8.0 (1Rh 7_Rh Rh *9.0 (2Rh Rh Rh +80.0 (3Rh 7_Rh 7_Rh *1.0 (4RhH 7_Rh 7_Rh *2.0 (5Rh7 7_RhX 0 _You start removing your armour. You continue removing your +0 robe. x5Rh Rh 7_Rh _You finish removing your +0 robe.  You start putting on your armour.Rh *3.0 (6Rh 7_Rh! Rh *4.0 (7Rh 7_Rh @5.0 (8Rh` Rh Rh7 *6.0 (9Rh+ 7_RhZ Rh .7.0 (10.0)Rh 7_Rh! 50 _You continue putting on your +2 leather armour of fire resistance. x5  You finish putting on your +2 leather armour of fire resistance.Rh}" RhP& Rh) Q _You feel resistant to fire.Rh Rh Inventory: 12/52 slots Hand Weapons (go to first with ))  g - a +0 quarterstaff (weapon) Armour (go to first with [)  f - a +2 leather armour of fire resistance (worn)a - a +0 robe Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog Potions (go to first with !)  b - a potion of magicRh8 c - a potion of enlightenment  h - a potion of attraction  j - a potion of lignification  l - a puce potionRh^cRhiRhsoVarrken the ChillerRevenantHealth: 28/28 ========================Magic: 6/6========================###AC: 5Str: 17Rho#..#EV: 10Int: 16##..SH: 0Dex: 9#...## ###XL:  3 Next:  7% Place: Dungeon:3.. #.@##...##Noise: ---------  Time: 1987.0 (0.0)  Rh0p########.# ###.......#g) +0 quarterstaff ##....>...# #....##.#.#Rh]pmCast: Freeze #........#####.####Memories (1) Rhp.)........##...# ..........##.### .............# RhpD...._......### <.........## _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  RhpYou start putting on your armour. _You continue putting on your +2 leather armour of fire resistance. x5  Rh!qYou finish putting on your +2 leather armour of fire resistance. _You feel resistant to fire.Rhu8_Rh[vRhzRh]|Rh(^ 3RhU_ Rh` RhCc Rhg P _Rhm  ### ### .g #..#..#..# ##......#  #..@## #Rhm  #.....#..##...##  ########.######.......#  ##....>...# #....##.#.# #####.#### Rh'n #.).##...#g   Ijyb (wand, asleep) Rhn ~###.### #.............# #...._..###Rht 8.0 (1  Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carryinga wand of flame.Rhy g.g)Rhz 3==9.0 (2Rh 7_RhV " _Ijyb shouts!Rhr####### g.##..#..###..@...#  #...###.###  #.....#..##...## ######.######.......# >...# #....##.#.#.#####.#### .)##...# .##.#Rhs5## .......#RhNxRh}0.Rh4--90.0 (1Rh Rh h _Ijyb stops to check on her wand.Rh...# #....##.#.# .#####.#### ..g   Ijyb (wand) ).##...# #g   hobgoblin (wandering) #RhWk  A hobgoblin comes into view.RhSXRhzg..g==1 _The hobgoblin shouts!Rhd4#.#..###.g.########...# #..#..#g.# ##....@.# #...###.### #.....#..##...## .######.......# ....>...# #....##.#RhH.######.#### ..... .##...# #.#####.### .##Rh"RhOL.gRhn5----2FreezeRh Rh5 _Ijyb hits you with a +0 dagger.RhӪ!  Varrken the Chiller  Revenant #  Health: 25/28 =====================--- .#  Magic: 5/6====================---- ..#  AC: 5Str: 17 ##....  EV: 10RhInt: 16 ########..g#  SH: 0Dex: 9 #..#..#g.#  XL:  3 Next:  7% Place: Dungeon:3 ##....@.# Noise: =--------  Time: 1992.0 (0.0) #...###.###  g) +0 quarterstaffRhK #.....#..##...##  Cast: Freeze #######.######.......#  Memories (1) ....>...# #....##.#.# .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........# _Ijyb hits you with a +0 dagger.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (100% to hit)Rh  Varrken the Chiller  Revenant #  Health: 25/28 =====================--- .#  Magic: 5/6====================---- ..#  AC: 5Str: 17 ##....  EV: 10Int: 16 ########..g#  SH: 0Dex: 9 Rh.J#..#..#g.#  XL:  3 Next:  7% Place: Dungeon:3 ##....@.# Noise: =--------  Time: 1992.0 (0.0) #...###.###  g) +0 quarterstaff #.....#..##...##  Cast: Freeze #######.######.......#  Memories (1) ....>...# #....##.#.# .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........#Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (100% to hit)  You freeze Ijyb.  Ijyb is lightly wounded.  You barely miss Ijyb.  Ijyb is lightly wounded.Rh= #  .#  ..#  ##....  ########.g.#  #..#..#g.#  ##....@.# Rh(#...###.###  #.....#..##...## #....# >...# #.#.# .....  #.####  .#Rh&*3.0 (1RhRhțe  wand of flame (100% to hit)  You freeze Ijyb.  Ijyb is lightly wounded.  Rh}You barely miss Ijyb.  Ijyb is lightly wounded. _Ijyb closely misses you. Rh.]!  Varrken the Chiller  Revenant #  Health: 25/28 =====================--- .#  Magic: 4/6================-------- ..#  AC: 5Str: 17 ##....  EV: 10 RhT^vInt: 16 ########.g.#  SH: 0Dex: 9 #..#..#g.#  XL:  3 Next:  7% Place: Dungeon:3 ##....@.# Noise: =--------  Time: 1993.0 (0.0) #...###.###  g) +0 quarterstaff #.....#..##...##  Cast: Freeze #######.######.......#  Memories (1) ....>...# #....##.#.# .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........# _Ijyb closely misses you. Rh_Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (lightly wounded, 100% to hit) RhX   Varrken the Chiller  Revenant #  Health: 25/28 =====================--- .#  Magic: 4/6 Rh m================-------- ..#  AC: 5Str: 17 ##....  EV: 10Int: 16 ########.g.#  SH: 0Dex: 9 #..#..#g.#  XL:  3 Next:  7% Place: Dungeon:3 ##....@.# Rh  Noise: =--------  Time: 1993.0 (0.0) Rh9 #...###.###  g) +0 quarterstaff RhU g#.....#..##...##  Cast: Freeze  Rhn #######.######.......#  Memories (1) ....>...# #....##.#.#  Rhˏ .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........#Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  Rh Jwand of flame (lightly wounded, 100% to hit)  You freeze Ijyb.  Rh 6Ijyb is moderately wounded. Rh wYou barely miss Ijyb.  Ijyb is moderately wounded. Rh˗  #  .#  ..#  Rh ##....  ########...#  #..#..#gg#  ##....@.# #...###.###  #.....#..##...## #....# >...# #.#.# Rh .....   #.####  .# Rh/ #1 Rhj 7---4.0 (1 Rh  Rhg  wand of flame (lightly wounded, 100% to hit)  You freeze Ijyb.  Ijyb is moderately wounded. Rh You barely miss Ijyb.  Ijyb is moderately wounded. _Ijyb hits you with a +0 dagger.!RhM c  Varrken the Chiller  Revenant #  Health: 21/28 ==================------ .#  Magic: 3/6============------------ ..#  AC: 5Str: 17 ##....  EV: 10Int: 16!Rh r ########...#  SH: 0Dex: 9 #..#..#gg#  XL:  3 Next:  7% Place: Dungeon:3 ##....@.# Noise: =--------  Time: 1994.0 (0.0) #...###.###  g) +0 quarterstaff !Rh #.....#..##...##  Cast: Freeze #######.######.......#  Memories (1) ....>...# #....##.#.# .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........# _Ijyb hits you with a +0 dagger.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (moderately wounded, 100% to hit)"Rh   Varrken the Chiller  Revenant "Rh. #  Health: 21/28 ==================------ .#  Magic: 3/6============------------ ..#  AC: 5Str: 17 ##....  EV: 10Int: 16 ########...#  SH: 0Dex: 9 "Rhh #..#..#gg#  XL:  3 Next:  7% Place: Dungeon:3 ##....@.# Noise: =--------  Time: 1994.0 (0.0)"Rh  #...###.###  g) +0 quarterstaff"Rh  #.....#..##...##  Cast: Freeze #######.######.......#  Memories (1) "Rh% 6....>...# #....##.#.# .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........#Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  "Rh wand of flame (moderately wounded, 100% to hit)  You freeze Ijyb!  Ijyb is heavily wounded.You closely miss Ijyb.  Ijyb is heavily wounded."Rh  #  .#  ..# "Rh  ##....  ########...#  #..#..#g.#  ##....@g#"RhA  #...###.###  "Rhi #.....#..##...## #....# "Rh >...# #.#.# ..... "Rh #.####  .#"Rh 50-"Rh #5.0 (1"Rh "Rh  wand of flame (moderately wounded, 100% to hit)  You freeze Ijyb!  Ijyb is heavily wounded.You closely miss Ijyb.  "Rh oIjyb is heavily wounded. _Ijyb hits you with a +0 dagger.#Rh &  Varrken the Chiller  Revenant #  Health: 20/28 =================------- .#  Magic: 2/6========---------------- ..#  AC: 5Str: 17 ##....  EV: 10Int: 16 ########...#  SH: 0Dex: 9 #..#..#g.#  XL:  3 Next:  7% Place: Dungeon:3 ##....@g# Noise: =--------  Time: 1995.0 (0.0) #...###.###  g) +0 quarterstaff #.....#..##...##  Cast: Freeze #Rh #######.######.......#  Memories (1) ....>...# #....##.#.# .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........# _Ijyb hits you with a +0 dagger.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, 100% to hit)$RhH(Varrken the ChillerRevenant#Health: 20/28 =================-------.#Magic: 2/6========----------------..#AC: 5Str: 17##....EV: 10Int: 16########...#SH: 0Dex: 9#..#..#g.#XL:  3 Next:  7% Place: Dungeon:3##....@g#Noise: =--------  Time: 1995.0 (0.0)$Rhô#...###.###g) +0 quarterstaff#.....#..##...##Cast: Freeze #######.######.......#Memories (1) ....>...# #....##.#.# .......#####.#### .....g   Ijyb (wand) ........##...# #.####g   hobgoblin ........##.### .# ...........#Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, 100% to hit)  You freeze Ijyb.  Ijyb is heavily wounded.You hit Ijyb but do no damage.Ijyb is heavily wounded.$Rh*6.0 (1$Rh$RhJg  wand of flame (heavily wounded, 100% to hit)  $RhYou freeze Ijyb.  Ijyb is heavily wounded.You hit Ijyb but do no damage.$RhIjyb is heavily wounded. _The hobgoblin barely misses you. Ijyb hits you but does no damage.%RhI   Varrken the Chiller  Revenant #  Health: 20/28 =================------- .#  Magic: 1/6====-------------------- ..#  AC: 5Str: 17 ##....  EV: 10Int: 16 ########...#  SH: 0Dex: 9 #..#..#g.#  XL:  3 Next:  7% Place: Dungeon:3 ##....@g# Noise: =--------  Time: 1996.0 (0.0) #...###.###  g) +0 quarterstaff #.....#..##...##  Cast: Freeze #######.######.......#  Memories (1) ....>...# #....##.#.# .......#####.#### .....  g[39;49%RhB m   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........# _The hobgoblin barely misses you. Ijyb hits you but does no damage.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, 100% to hit)&RhyVarrken the ChillerRevenant#Health: 20/28 =================-------.#Magic: 1/6====--------------------..#AC: 5Str: 17##....EV: 10Int: 16########...#SH: 0Dex: 9#..#..#g.#XL:  3 Next:  7% Place: Dungeon:3##....@g#Noise: =--------  Time: 1996.0 (0.0)#...###.###g) +0 quarterstaff#.....#..##...##Cast: Freeze #######.######.......#Memories (1) ....>...# #....##.#.# .......#####.#### .....g  &RhzM Ijyb (wand) ........##...# #.####g   hobgoblin ........##.### .# ...........#Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, 100% to hit)  You freeze Ijyb.  Ijyb is heavily wounded.You barely miss Ijyb.  Ijyb is heavily wounded.19-7.0 (1&Rh~&Rh  wand of flame (heavily wounded, 100% to hit)  You freeze Ijyb.  Ijyb is heavily wounded.You barely miss Ijyb.  Ijyb is heavily wounded. _The hobgoblin barely misses you. Ijyb hits you with a +0 dagger.(Rh  Varrken the Chiller  Revenant #  Health: 19/28 ================-------- .#  Magic: 0/6------------------------ ..#  AC: 5Str: 17 ##....  EV: 10Int: 16 ########...#  SH: 0Dex: 9 #..#..#g.#  XL:  3 Next:  7% Place: Dungeon:3 ##....@g# Noise: =--------  Time: 1997.0 (0.0) #...###.###  g) +0 quarterstaff #.....#..##...##  Cast: Freeze (Rh#######.######.......#  Memories (1) ....>...# #....##.#.# .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........# _The hobgoblin barely misses you. Ijyb hits you with a +0 dagger.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, 100% to hit)(Rhc gga hobgoblin (100% to hit))RhggIjyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, 100% to hit)*Rh gga hobgoblin (100% to hit)*Rh6  Varrken the Chiller  Revenant #  Health: 19/28 ================-------- .#  Magic: 0/6------------------------ ..#  AC: 5Str: 17 ##....  EV: 10Int: 16 ########...#  SH: 0Dex: 9 #..#..#g.#  XL:  3 Next:  7% Place: Dungeon:3 ##....@g#*Rh Noise: =--------  Time: 1997.0 (0.0) #...###.###  g) +0 quarterstaff #.....#..##...##  Cast: Freeze #######.######.......#  Memories (1) ....>...# #....##.#.# .......#####.#### .....  g   Ijyb (wand) ........##...# #.####  g   hobgoblin ........##.### .# ...........#Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin!  You kill the hobgoblin!*Rh5 #  .#  ..#  ##....  ########...#  #..#..#g.#  ##....@†# #...###.###  #.....#..##...## #....# >...# #.#.# .....  #.#### .#  Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  You freeze the hobgoblin!  *RhWYou kill the hobgoblin!hit Ijyb.  Ijyb is heavily wounded.*Rh6---108.0 (1Freeze*Rh *Rh 5 _Ijyb hits you with a +0 dagger.,Rh ,RhO @ Ability - do what?CostFailure  f - EnkindleInstant0% [?] toggle between ability selection and description..Rh(x.Rh~.RhF8Varrken the ChillerRevenant#Health: 16/28 =============-----------.#Magic: 0/6------------------------..#AC: 5Str: 17##....EV: 10Int: 16########...#SH: 0Dex: 9.Rhj#..#..#g.#XL:  3 Next: 10% Place: Dungeon:3##....@†#Noise: =--------  Time: 1998.0 (0.0)#...###.###g) +0 quarterstaff#.....#..##...##Cast: Freeze #######.######.......#.Rh8Memories (1) ....>...# #....##.#.# .......#####.#### .....g   Ijyb (wand) ........##...# #.#### ........##.### .# ...........#Aim: a hobgoblin (100% to hit)  .RhfrYou freeze the hobgoblin!  You kill the hobgoblin!You hit Ijyb.  .RhhIjyb is heavily wounded. _Ijyb hits you with a +0 dagger..Rhފ:*.RhZ*#**@**.Rhq,**.#g**.@†.**.Rh...#g....FreezeEnkindled (1) .Rh.Rhm _Your flames flare with remembrance!0Rhn   Varrken the Chiller  Revenant #  Health: 16/28 =============----------- .#  Magic: 0/6------------------------ ..#  AC: 5Str: 17 ##....  EV: 10Int: 16 ########...#  SH: 0Dex: 9 0Rho #..#..#g.#  XL:  3 Next: 10% Place: Dungeon:3 ##....@†# Noise: =--------  Time: 1998.0 (0.0) #...###.###  g) +0 quarterstaff #.....#..##...##  Cast: Freeze #######.######.......#  Enkindled (1) ....>...# #....##.#.# 0Rho .......#####.#### .....  g   Ijyb (wand) ........##...# #.#### ........##.### .# ...........# _Your flames flare with remembrance!Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, 100% to hit)2RhWVarrken the ChillerRevenant#Health: 16/28 =============-----------.#Magic: 0/6------------------------..#AC: 5Str: 17##....EV: 10Int: 16########...#SH: 0Dex: 9#..#..#g.#XL:  3 Next: 10% Place: Dungeon:3##....@†#Noise: =--------  Time: 1998.0 (0.0)#...###.###g) +0 quarterstaff#.....#..##...##Cast: Freeze 2Rhr#######.######.......#Enkindled (1) ....>...# #....##.#.# .......#####.#### .....g   Ijyb (wand) ........##...# #.#### ........##.### .# ...........#You freeze Ijyb!  Ijyb is almost dead.You hit Ijyb but do no damage.Ijyb is almost dead.You rip the existence from Ijyb to re-knit yourself!  Your flames quiet as the last of your memories are burnt away.3--9.0 (1FreezeMemories (0) 2Rh2Rh nMIjyb is almost dead.You hit Ijyb but do no damage.You rip the existence from Ijyb to re-knit yourself!  Your flames quiet as the last of your memories are burnt away. _Ijyb hits you with a +0 dagger.6Rh2  You hit Ijyb.6RhC)6Rhy4=-752000.3 (1.36Rh%6RhSD _You kill Ijyb!7Rhh37Rhh7Rhlb1====7RhfpB7Rh q7Rhs7Rht7Rht7Rh%x7RhyD5=7Rh+y7Rh{R====7Rh|7Rh,7Rh7Rh܂,7Rh7RhX7RhS6=7Rh:7Rh,7Rhc7Rhm7Rh7Rh7Rhۋ7Rh7RhV2====7Rh7Rh7RhW7==7RhP7Rh/7RhO7Rh7RhF7Rh~7Rhޙ7Rh,<====7Rht7Rh7Rh87Rho^8==7Rh!7Rh%7RhS7Rh7Rh\,7Rh7RhN,7Rh7Rho7Rh^9==7Rh7Rhu7RhO3====7RhU7RhZ7Rh7RhR7Rh7Rhǯ7Rhy7Rh{7Rhk20==7Rh-7Rh7Rh<====7Rht7Rhe,7RhS7Rh7Rh]7Rh7Rh7Rh$2=7RhѾ7Rh7RhK1=7Rh7RhS,7Rh7Rh7RhZI4====7Rh7Rh,7Rh7Rh7Rh7RhN2=7Rh7Rh7Rh7Rh7RhR====7Rhb7Rh,7Rh7Rh87RhK3=7Rh7Rh,7Rh*7Rh,7Rh'7Rha7Rh7Rh7Rh4==5====7Rh7Rh,7Rhr7Rh97Rh,7Rh7Rh7Rh7Rh7Rh957Rh d======7Rh7Rh,7Rh7Rhn7Rh7Rh7RhA7Rho7Rh7Rh7Rh]a6==7Rh7Rh7Rh 7Rh7Rh5h - _You start resting.7Rh050.3 (50.0)7Rh(#67Rh`A====-1.3 (517Rh7Rh% _Magic restored.8RhU## >.# ...# ##.... ########...# #..#..#).# ##.....@# #...###.### #.....#..##...## 8RhU?.######.......# >...# #....##.#.######.#### .....##...# #.#### #8Rh^8Rh^02.3 (1.0)8Rhd8Rhi _Found a stone staircase leading down. _You see here a hobgoblin corpse.8RhT SM # > ...## ##.....########...#..#..#@.###.....†##  #...###.###  #.....#..##...# ######.######.......#...8RhU )##.#8Rh] 8Rh] H=3 _8Rhb 8Rho Z  m - a wand of flame (13)  Things that are here:8Rhp X7=4.3 (28Rhs 8RhFu q _a +0 dagger; a +0 leather armour; the goblin corpse of Ijyb:Rh?3:RhI@:RhNC:RhG~====:RhWH:RhJ,:RhpK:RhM~8==:RhN:RhlR1 _HP restored.:RhT3:RhEU:RhV:RhJY,:RhY:Rh\:Rh^,:Rhg_:Rha:Rhc:Rhd9=:Rhd:Rhei:Rhk,:Rhl:Rhp:Rh{r,:Rhs:Rhu:Rhw,:Rhx:Rh1z:Rh{:Rh(|:Rh|:RhW~:Rh,:Rh^:Rh):RhA:Rh:Rh:Rh%:RhօB:RhJ:Rh:Rh,:RhQ:Rh\B:Rhڏ:RhΑ,:Rhb:Rh:Rh,:Rh :RhC:Rhҙ:Rh/,:Rh:Rh,:Rh :Rhz:Rh######.>.##...#######......# :Rh######...####.### .#..#).### #...## .....†## ###..# ..###.### ##.# #..##...## #@# ##.......# #.# :Rh>0....##.#.# ... .#### ..... ...## .# #.#### ....# :Rhh## .# .r.#.# g   goblin (asleep) g.#.... :Rh֩r   rat (asleep) ..####. :Rh 751.0)  A rat and a goblin come into view.:Rhӱ:Rhrg.g.r:Rh4==6.3 (22:Rhh:Rh( _The goblin shouts!;Rhyp|.>...#######...... ######...####.### .#..#).### #...##....†## ###..###.### ##. #..##...## #.#....... ....##.##....#;RhFq #### ..... ....### #.#####r...# ## .# .g..# ...#.......####.#... #..;Rhs;Rht;RhI{Hr..g;Rht|9--7.3 (1.0);Rh߁;Rh;Rh@g  #...#######......# #######...####.### ..#..#).### #...## #.....†## ###..####.### ##.##..##...## #.# #####.......# ##.#.........##.#.#...# ;Rhh #.#### ........r..###.# #.#####....# ### .# ..g.#.# ...#.... #....####.##. #.. #.;Rhp ;Rh?r ;Rh{ H g.SS   ball python (constriction, wandering)r   ratThe rat closely misses you.;Rh'| _=-8Freeze;Rh! ;Rh ^ _A ball python comes into view.Rh###......# ########...####.### #..#..#).### #...## ##.....†## ###..####.### ##.##..##...## #.# #### ####.......# ##.#.....  #....##.#.######....# #.#### ........@).### ...# #.#####....# ### .# .S..#.# .# ....#.....#.....####.### ..b.. #..... #..>Rh>Rh>Rh>RhN>Rh&mS..b>Rh61Freeze>Rh>Rhh _The ball python barely misses you. The ball python misses you. _You see here a rat corpse.>Rh/ c ###......# Varrken the Chiller ########...####.### Revenant #..#..#).### #...##  Health: 28/28 ======================== ##.....†## ###..#  Magic: 3/6============------------ #...###.### ##.#  AC: 5Str: 17 ..#..##...## #.# ####  EV: 10Int: 16 ####.......# ##.#.....  SH: 0Dex: 9 >Rh0  #....##.#.######....#  XL:  3 Next: 78% Place: Dungeon:3 ##.#### ........@).###  Noise: =--------  Time: 2081.3 (0.0) ...# #.#####S...#  g) +0 quarterstaff .### .# ....#.#  Cast: Freeze .# ....#.....  Memories (0) ## .....####.###  ..... #..  b   bat (wandering) ...b #.  S   ball python (constriction) .... _The ball python barely misses you. The ball python misses you. _You see here a rat corpse.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (100% to hit)>Rh  ###......# Varrken the Chiller ########...####.### Revenant #..#..#).### #...##  Health: 28/28 ======================== ##.....†## ###..#  Magic: 3/6============------------ #...###.### ##.#  AC: 5Str: 17 ..#..##...## #.# ####  EV: 10Int: 16 ####.......# ##.#.....  SH: 0Dex: 9  #....##.#.######....#  XL:  3 Next: 78% Place: Dungeon:3 ##.#### ........@).###  Noise: =--------  Time: 2081.3 (0.0) ...# #.#####S...#  g) +0 quarterstaff .### .# ....#.#  Cast: Freeze .# ....#.....  Memories (0) ## .....#>Rh ###.###  ..... #..  b   bat (wandering) ...b #.  S   ball python (constriction) ....Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python.  You kill the ball python!>Rh ,>Rh >RhH ).###  †##   ##.#  #.# ####  ##.#.....  #.######....#  ........@).###  #.#####....#  .# ....#.# >Rh? ..b.#.....  .....####.### ..... #..b ....  .... >Rh>m802.3 (1Freeze _>Rh>Rh?RhD########...####.###  #..#..#).### #...##  ##.....†## ###..#  #...###.### ##.# ...#..##...## #.# #### #####.......# ##.#.....  #....##.#.######....# ###.#### ........†).### #...# #.#####@...# ?Rh ]#.### .# #....#.#.# ...b.#..... ###......####.### # . #... #.#. #.?Rhޠ?Rh?Rh ?Rh%3?Rh?Rh2: _The bat hits you but does no damage.@Rhn #..#..#).### #...## ##.....†## ###..# #...###.### ##.# ....#..##...## #.# #### ######.......# ##.#..... # #....##.#.######....# ####.#### ........†).###...# #.#####....# @Rhg5#.### .# #.@..#.# ...# #....b.#......### #......####.### . #..#. #.# #. # #.. #.<.. #@Rh.@RhZ@RhT.b<@Rhε%4@RhJ@RhBt _Found a stone staircase leading up. The bat barely misses you.@Rh1x #..#..#).### #...##  Varrken the Chiller  ##.....†## ###..#  Revenant  #...###.### ##.#  Health: 28/28 ======================== ....#..##...## #.# ####  Magic: 2/6========---------------- ######.......# ##.#.....  AC: 5Str: 17 # #....##.#.######....#  EV: 10Int: 16 ####.#### ........†).###  SH: 0Dex: 9 ##...# #.#####....#  XL:  3 Next: 80% Place: Dungeon:3 ##.### .# #.@..#.#  Noise: =--------  Time: 2084.3 (0.0) @Rh2z...# #......#......  g) +0 quarterstaff .### #.....b####.###  Cast: Freeze ## ....... #..#  Memories (0) # ....... #.# # ....... #  b   bat # ....... # ....<.. #_The bat hits you but does no damage. _Found a stone staircase leading up. The bat barely misses you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineARh*yARh #..#..#).### #...##Varrken the Chiller##.....†## ###..#Revenant#...###.### ##.#Health: 28/28 ======================== ....#..##...## #.# ####Magic: 3/6============------------ ######.......# ##.#.....AC: 5Str: 17 ARhuU# #....##.#.######....#EV: 10Int: 16 ####.#### ........†).###SH: 0Dex: 9 ##...# #.#####....#XL:  3 Next: 80% Place: Dungeon:3 ##.### .# #.@..#.#Noise: =--------  Time: 2084.3 (0.0) ...##......#......ARh>g) +0 quarterstaff .### #.....b####.###Cast: Freeze ##....... #..#Memories (0) #....... #.# #.......#b   bat #....... #....<.. #_The bat hits you but does no damage. _Found a stone staircase leading up. The bat barely misses you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineARh:Okay, then.ARh=ARhARh. _BRh# ##.....†## ###..# #...###.### ##.# .....#..##...## #.# #### .######.......# ##.#..... .# #....##.#.######....# ####.#### ........†).### .##...# #.#####....# .##.### #.###....#.# ....# #....@.#......###b####.### ... #..#... #.# ##...# # .#...# .#<....# .#....... .#BRheBRh BRh'BRh,(;5.3 (1FreezeBRh<.BRhK1R _Found a stone staircase leading up. The bat barely misses you.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _The bat misses you.BRh  ##.....†## ###..#  Varrken the Chiller  #...###.### ##.#  Revenant .....#..##...## #.# ####  Health: 28/28 ======================== .######.......# ##.#.....  Magic: 2/6========---------------- .# #....##.#.######....#  AC: 5Str: 17 #####.#### ........†).###  EV: 10Int: 16 .##...# #.#####....#  SH: 0Dex: 9 .##.### #.###....#.#  XL:  3 Next: 80% Place: Dungeon:3 ....# #....@.#......  Noise: =--------  Time: 2085.3 (0.0) ..### #.....b####.###  g) +0 quarterstaff .## #........ #..#  Cast: Freeze ## .......... #.#  MemoriBRh; es (0) ## ..........# # .# ..........#  b   bat .# .....<....# .# ........... .# _Okay, then. _The bat misses you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)BRh- ##.....†## ###..#  Varrken the Chiller  #...###.### ##.#  Revenant .....#..##...## #.# ####  Health: 28/28 ======================== .######.......# ##.#.....  Magic: 2/6========---------------- .# #....##.#.######....#  AC: 5Str: 17 #####.#### ........†).###  EV: 10BRh*/Int: 16 .##...# #.#####....#  SH: 0Dex: 9 .##.### #.###....#.#  XL:  3 Next: 80% Place: Dungeon:3 ....# #....@.#......  Noise: =--------  Time: 2085.3 (0.0) ..### #.....b####.###  g) +0 quarterstaff .## #........ #..#  Cast: Freeze ## .......... #.#  Memories (0) ## ..........# # .# ..........#  b   bat .# .....<....# .# ........... .#Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)  BRhl0KYou freeze the bat.  You kill the bat!BRh6 †##    ##.#  #.# ####  ##.#.....  #....#  .†).###  #.#####....#  #.###....#.#  #....@.# BRh'7 #......##  #........ #..#  .......... #.#  ..........#  ..........# .....<....# ...........BRh:l26.3 (1Freeze _BRh=BRh(@DRh DRh% 6Innate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.b - You are cold resistant. (rC+)DRh c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.DRh f - You can enhance your damage-dealing spells by burning harvested memories.g - You perform a melee attack whenever you cast damage-dealing spells.KRhJKRhCQKRhX ##.....†## ###..#Varrken the Chiller#...###.### ##.#Revenant .....#..##...## #.# ####Health: 28/28 ======================== .######.......# ##.#.....Magic: 2/6========---------------- .# #....##.#.######....#AC: 5KRh|YStr: 17 #####.#### ........†).###EV: 10Int: 16 .##...# #.#####....#SH: 0Dex: 9 .##.### #.###....#.#XL:  3 Next: 82% Place: Dungeon:3 ....##....@.#......Noise: =--------  Time: 2086.3 (0.0) ..### #......####.###g) +0 quarterstaff KRh!Z.###........ #..#Cast: Freeze ##.......... #.#Memories (0) ##..........# # .#..........# .#.....<....# .#........... .#Aiming: Freeze (safe; 3% risk of failure)  KRh[mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat. _You kill the bat!KRh^3KRhbKRhtdMRh$ MRht& Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13) Spells ([,] to cycle)  b - Cast: Freeze  c - Cast: Poisonous Vapours Abilities ([,] to cycle)  d - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilitiesMRhy' z[!] focus mode: off|onNRhȗ NRha  ##.....†## ###..#Varrken the Chiller#...###.### ##.#Revenant .....#..##...## #.# ####Health: 28/28 ======================== .######.......# ##.#.....Magic: 2/6========---------------- .# #....##.#.######....#AC: 5Str: 17 NRh% #####.#### ........†).###EV: 10Int: 16 .##...# #.#####....#SH: 0Dex: 9 .##.### #.###....#.#XL:  3 Next: 82% Place: Dungeon:3 ....##....@.#......Noise: =--------  Time: 2086.3 (0.0) ..### #......####.###g) +0 quarterstaff .###........ #..#Cast: Freeze NRh` ##.......... #.#Memories (0) ##..........# # .#NRh ..........# .#.....<....# .#........... .#NRhä kAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNRh8 Aim: a bat (100% to hit)  You freeze the bat. _You kill the bat!NRh NRh NRh ORhRT ORhV  Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce10% (1%) 3  b - Summon Ice BeastORhaV Ice/Summoning 26% 3 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRRhRRhRRh$ ##.....†## ###..#Varrken the Chiller#...###.### ##.#Revenant .....#..##...## #.# ####Health: 28/28 ======================== RRhw.######.......# ##.#.....Magic: 2/6========---------------- .# #....##.#.######....#AC: 5Str: 17 #####.#### ........†).###EV: 10Int: 16 .##...# #.#####....#SH: 0RRhUDex: 9 .##.### #.###....#.#XL:  3 Next: 82% Place: Dungeon:3 ....##....@.#......Noise: =--------  Time: 2086.3 (0.0) RRhM=..### #......####.###g) +0 quarterstaff .###........ #..#Cast: Freeze ##RRh.......... #.#Memories (0) ##..........# # .#RRh..........# .#.....<....# .#........... RRh.#Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat. _You kill the bat!RRhz P  Okay, then.RRh RRhRRh. _TRh:TRh<@ Your spells (describe)TypeFailure Level  a + FreezeIce3% (1%) 1 b - Poisonous VapoursAlchemy/AirTRh>424% (4%) 1  c - Ozocubu's ArmourIce10%3 Select a spell to describe[!]/[I] toggle spell headers[RhGc / Ozocubu's Armour Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The [Rh9d spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour. Level: 3School: IceFail: 10% Power: 17% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 11 cold damage. You don't have enough magic to cast this spell.jRh  Your spells (describe)TypeFailure Level a + FreezeIce3% (1%)1  b - Poisonous VapoursjRh Alchemy/Air24% (4%) 1  c - Ozocubu's ArmourIce10% 3 Select a spell to describe[!]/[I] toggle spell headerskRhRkRhXkRh_, ##.....†## ###..#Varrken the Chiller#...###.### ##.#Revenant kRhG`o.....#..##...## #.# ####Health: 28/28 ======================== .######.......# ##.#.....Magic: 2/6========---------------- .# #....##.#.######....#AC: 5Str: 17 #####.#### ........†).###EV: 10Int: 16 .##...# #.#####....#SH: 0kRh`Dex: 9 .##.### #.###....#.#XL:  3 Next: 82% Place: Dungeon:3 ....##....@.#......Noise: =--------  Time: 2086.3 (0.0) ..### #......####.###g) +0 quarterstaff .###........ #..#Cast: Freeze ##.......... #.#Memories (0) ##..........# # .#..........# .#.....<....# .#kRhOa........... .#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat. _You kill the bat! _Okay, then.kRhfkRhzgkRh lkRhqmlRh3lRhlRhelRh _3====lRhlRh*,lRhlRhB,lRhXlRh,lRh====lRhߣ,lRhlRh,lRhlRhlRhlRhP4====lRhTlRhղ,lRhݳlRh,lRhlRh,lRh*lRhlRhV5====lRhlRhU,lRh[lRhE,lRhIlRh:,lRhlRh,lRhlRhlRh lRhlRhaP5====lRhlRhlRhM,lRhJlRhvlRhlRhlRh,lRhlRh lRhe<====lRhylRhn,lRhlRh,lRhQlRh,lRhlRhT,lRhlRhslRhlRhlRhlRhjG6====lRhDlRhDlRhJ,lRh=lRhlRh# ....#..##...## #.# #### ######.......# ##.#..... # #....##.#.######....# ####.#### ........†).### lRh##...# #.#####....# .### #.###....#.# ..# ##......#......# #......####.### ## #.......@# #..# lRh- # ....# #.# lRh# ..# #  .#  lRhS.....<....# # . b   bat (wandering) # .........### lRh# b)..... #lRhy 119.3 (33.0)  A bat comes into view.lRh,lRhabb.lRhF-20.3 (34lRh!lRh#' _Found a hand axe.mRh"4 mRhN8 4  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.4  20%  +1   i + Spellcasting 2.4  20%  -1      mRh8      b - Maces & Flails   0.3    -1   j - Alchemy   0.0    -1   c - Polearms   0.3    -1   k + Ice Magic4.7  20%  +1  mRh9 d d - Staves   0.8    -1   l - Air Magic   0.0    -2  e + Unarmed Combat 0.5  20%  +1  mRh9         mRh9 ] m - Evocations   0.0    -1          f + Armour0.4  20%  -1  mRh}: )     g - Dodging   2.1    -1       h - Stealth   2.1    +2                      mRh;                                 The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsoRhoRh3oRh 6....#..##...## #.# ####Varrken the Chiller ######.......# ##.#.....Revenant # #....##.#.######....#Health: 28/28 ======================== ####.#### ........†).###Magic: 6/6======================== ##...# #.#####....#AC: 5Str: 17 ##.### #.###....#.#EV: 10oRh Int: 16 ...# ##......#......SH: 0Dex: 9 .### #......####.###XL:  3 Next: 82% Place: Dungeon:3 ###.......@# #..#Noise: ---------  Time: 2120.3 (0.0) #..........# #.#g) +0 quarterstaff #..........# #Cast: Freeze #..........#Memories (0) #....b<....# #oRhN ...........b   bat #.........### #...)..... #oRh Aim: a bat (100% to hit)  You freeze the bat. _You kill the bat! _Okay, then.A bat comes into view. _Found a hand axe.oRhroRhboRh(oRhqRhYZ######.......# ##.#..... .# #....##.#.######....# ####.#### ........†).### .##...# #.#####....# .##.### #.###....#.# ....# ##......#......###..####.### ...###..qRh}Zn ..# #.# ## .# # .# .# .# ....b<....# .# ........... .# ### .# ....).....#.......qRh\qRh]qRhe,b...qRhXf3=1.3 (1qRhfFreezeqRhnqRhp: _The bat hits you but does no damage.rRh,rRhrRh`rRh/ ,2.6 (1.3rRh.%rRh't _You closely miss the bat. The bat hits you but does no damage.sRh8.######.......# ##.#.....  Varrken the Chiller .# #....##.#.######....#  Revenant #####.#### ........†).###  Health: 28/28 ======================== .##...# #.#####....#  Magic: 5/6====================---- .##.### #.###....#.#  AC: 5Str: 17 ....# ##......#......  EV: 10Int: 16 ..### ##......####.###  SH: 0Dex: 9 .## #........###..#  XL:  3 Next: 82% Place: Dungeon:3 ## .......@..# #.#  Noise: =--------  Time: 2122.6 (0.0) ## ......b...# #  g) +0 quarterstaff .# ..........#  Cast: Freeze .# .....<....#  Memories (0) .# ..........sRh. .# .........###  b   bat .# ....)..... ## .......... #_The bat hits you but does no damage. _You closely miss the bat. The bat hits you but does no damage.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)sRh.######.......# ##.#.....  Varrken the Chiller .# #....##.#.######....#  Revenant #####.#### ........†).###  Health: 28/28 ======================== .##...# #.#####....#  Magic: 5/6====================---- .##.### #.###....#.#  AC: 5Str: 17 ....# ##......#......  EV: 10Int: 16 ..### ##......####.###  SH: 0sRhDex: 9 .## #........###..#  XL:  3 Next: 82% Place: Dungeon:3 ## .......@..# #.#  Noise: =--------  Time: 2122.6 (0.0) ## ......b...# #  g) +0 quarterstaff .# ..........#  Cast: Freeze .# .....<....#  Memories (0) .# ........... .# .........###  b   bat .# ....)..... ## .......... #Aiming: Freeze (safe; 3% risk of failure)  sRh*mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat!  You kill the bat!sRhq   ###....#  ..†).###  #.#####....#  #.###....#.#  ##......  ##......##  #........###..#  .......@..# #.# sRh] ......†...# #  ..........#  .....<....#  ........... .........### ....)..... ..........sRhZl33.6 (1Freeze _sRhsRhtRhE3tRhGtRhK,tRhOtRhPtRhXQtRhtStRhW,tRhYtRhv\,tRh^tRha,tRhLctRhetRhftRhgtRh?j,tRhktRhBn,tRhptRhsd6====tRhttRhztRh~tRhEtRhtRhGtRh,tRhtRh#BtRhtRhtRhqR====tRhtRhVtRh=,tRhtRhtRh,tRhntRhtRh #......  ##......####.###  #........###..#  ..........# #.#  ......†...# .#  ..........# .##  .....<....###..#  .............#[#####  .........###@.....?#-tRh396.0)  ....)..... ####..#..  .......... .# ......... # ....... ....... ....... tRh;tRhܸF-40.6 (17tRhtRh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (100% to hit)  You freeze the bat! _You kill the bat! _Found a chain mail.uRhf uRhl   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.5  20%  +1   i + Spellcasting 2.4  20%  -1          uRhr  b - Maces & Flails   0.3    -1   j - Alchemy   0.0    -1   c - Polearms   0.3    -1   k + Ice Magic4.7  20%  +1   d - Staves   0.8    -1   l - Air Magic   0.0    -2  e + Unarmed Combat 0.5  20%  +1           m - Evocations   0.0    -1          f + Armour0.4 uRh`  20%  -1       g - Dodging   2.1    -1       h - Stealth   2.1    +2                                          uRh             The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsvRhe vRh: vRh ##......#......Varrken the Chiller##......####.###Revenant#........###..#Health: 28/28 ========================..........# #.#Magic: 6/6========================......†...# .#AC: 5vRho Str: 17..........# .##EV: 10Int: 16.....<....###..#SH: 0Dex: 9.............#[#####XL:  3 Next: 83% Place: Dungeon:3.........###@.....?#Noise: ---------  Time: 2140.6 (0.0)....)..... ####..#..g) +0 quarterstaff...........#Cast: Freeze.........#Memories (0) .......vRh ..............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat! _You kill the bat! _Found a chain mail.vRh) vRh_ vRh֞ vRh wRhwRhwRh.wRhN _There are no items here.xRhFxRhlJKInventory: 13/52 slots Hand Weapons (go to first with ))  g - a +0 quarterstaff (weapon) Armour (go to first with [)  f - a +2 leather armour of fire resistance (worn)a - a +0 robe Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Wands (go to first with /)m - a wand of flame (13) Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog Potions (go to first with !)  b - a potion of magicc - a potion of enlightenment  h - a potion of attraction  j - a potion of lignification  l - a puce potionyRh] g - a +0 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.8; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 6.7 XLs.  Current attack delay: 1.2. Damage rating: 12 (Base 10 x 117% (Str) x 103% (Skill)). This weapon falls into the 'Staves' category. It is a two-clawed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. yRh^ kStash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Then Robin he unbuckled his belt,  And laid down his bow so long; (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.zRhezRhlzRh]uS##......#......Varrken the Chiller##......####.###Revenant#........###..#Health: 28/28 ========================..........# #.#Magic: 6/6zRhvT========================......†...# .#AC: 5Str: 17..........# .##EV: 10Int: 16.....<....###..#SH: 0Dex: 9.............#[#####XL:  3 Next: 83% Place: Dungeon:3.........###@.....?#Noise: ---------  Time: 2140.6 (0.0)zRhvz....)..... ####..#..-) Claws...........#Cast: Freeze.........#Memories (0) .....................Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat! _You kill the bat! _Found a chain mail. _There are no items here.zRhzRh,1.1 (0.5zRhzRh1zRhzRhN _You unwield your +0 quarterstaff.zRhzRh*2.1 (1zRh1zRh1 _You drop a +0 quarterstaff.{Rh |##......#...... ##......####.### #........###..# ..........# #.# ......†...# .# ..# .## .....<....###..# .{Rh A...#[##### .###)@....?# ....)..... ####..#.. .# . # {Rh {Rh +30{Rh {RhM {Rh"##......#...... ##......####.### #.###..# .# #.# ......†...# #.# ...# #.## .....<....###..# .#[##### .###).@...?# {Rh%$....)..... ####..#.. #.# #. .# . # {Rh+{Rh,%4{Rh(3{Rh4|Rh/##......#......  ##......####.###  #.###..#  .# #.#  ......†...# #.#  ...# #.##  .....<....###..#  .#[#####  .###)..@..?#  ....)..... ####..#....#.|Rh0N ##.# ##.. .# . +# |Rhw7|Rh%8%5|Rh=|RhG?|Rh##......#...... ##......####.### #.###..# .# #.# ......†...# #.# .# #.## .....<....###..# .#[##### .###)...@.?# ....)..... ####..#....# . ##.# ###.  .|Rhi ..# . #+# |Rh|Rhγ%6|Rh+|Rh |Rhf##......#...... ......####.### .###..# # #.# †...# #.# # #.## <....###..# #[##### ###)....@?# )..... ####..#....#  ##.#####. . ..# .  |Rhg. ##+# |Rho|RhFp%7|Rhu|RhQx|RhD J......#...... ......####.### ###..# # #.# †...# #.# # #.## <....###..# #[##### ###).....@# )..... ####..#....#  ##.#####...# ..# . . ##+# |RhN |Rh9O %8|RhT |Rh[ |RhO\ *9.1 (2|RhGa |Rhc . _g - a scroll of identify}Rh }Rh}Rh]}Rh}Rh7X#......#...... #......####.###.###..#.# #.#.†...# #.#.# #.##.<....###..#.#[#####.###)....@.#.)..... ####..#....#. ##.#####...#. ..# ..  . ##+#  .  .}Rh}Rh+50.1 (1}Rh$}Rh}Rhz ##......#...... ##......####.### #.###..#.# #.#.†...# #.#.# #.##.<....###..#}Rh{e.#[#####.###)...@..#.)..... ####..#....#. ##.#####...#  . ..# .. . ##+#  .  .}Rh}Rh{%1}Rha}RhE}RhC ##......####.### #..###..# ..# #†...# #.....# #.##<....###..........#[########)......)..... ####.@#....#. ##.#####...#   ..# .. }Rh T ##+  }Rhŗ }Rh %2}Rh& }Rh ~Rha ..###..# ..# #.†..##<....###..........#[########)......#)..... ####..#....#. ##@#####...#  ........# ..~Rh=q .######+  ~Rh~Rh{%3~Rh5~RhM~Rh'..# #†.##<....###..........#[########)......)..... ####..#....#......######.#####...#  .......@# .. ######+  ~Rh~RhB%4~RhA~Rh~Rh)'#..##...⌠.#....#####~Rh1~Rh1%5~Rh6~Rh8( _You open the door.Rh& †....# #.##<....###..........#[########)......)..... ####..#....#......######.#####...#  .......# .. .###### RhR7 #..⌠.⌠.##..∩..# .⌠.⌠..##+#Rh$Rh&%6Rh+Rh+/ _Found Kavaj's Antique Armour Emporium. _There is an open door here.RhrR...# #.#<....###..# .......#[########)......# )..... ####..#....#.....######.#####...#RhRN.......###.+ .. ######'#...##  . #.@⌠.⌠.#. ##..∩..#  RhS#.⌠.⌠##...#+# .##Rh>S"#Rh^S5## RhT\Rh&^,7 _RhfRhhRhb <....###..# .......#[########)......# )..... ####..#....#.....######.#####...#......###.+ .. ######'#...## . #..⌠.⌠.# .Rhnb  ##.@∩..#  #.⌠.⌠##...#+# +.### ### Rhj Rh1l %8Rh,q Rhr Rhn~<....###..# #[##### ###)......# )..... ####..#....# ######.#####...# ...###.+ .. ######'#...##  #..⌠.⌠.#  ##..@..# #.⌠.⌠..# ##...#+# +.### ###RhRha%9RhRhs _There is an entrance to Kavaj's Antique Armour Emporium here.Rh Rh tWelcome to Kavaj's Antique Armour Emporium! What would you like to do?  a -  156 gold a chain mailb -  52 gold a leather armour  c -  52 gold a leather armour  Rh Sd -  117 gold a pair of gloves  e -  104 gold a ring mail  f -  101 gold a glowing robeg -  23 gold a robe You have 79 gold pieces. Rh/ [Esc] exit[!] buy|examine itemsRh\ R[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listRhf $  You are short 22 gold pieces for the purchase.[Enter] buy shopping listRh> RhD RhK ..<....###..#Varrken the Chiller ..........#[#####Revenant ......###)......#Health: 28/28 ======================== .)..... ####..#....#Magic: 6/6======================== .......######.#####...#RhGL AC: 5Str: 17 ..............###.+ ..EV: 10Int: 16 .......######'#...##SH: 0Dex: 9 RhL U......#..⌠.⌠.#XL:  3 Next: 83% Place: Dungeon:3 ......##..@..#Noise: ---------  Time: 2159.1 (0.0)#.⌠.⌠..#-) ClawsRhL ##...#+#Cast: Freeze+.###Memories (0) RhM U### _You drop a +0 quarterstaff. Rh-M _g - a scroll of identify _You open the door. _Found Kavaj's Antique Armour Emporium. _There is an open door here. RhSM ^_There is an entrance to Kavaj's Antique Armour Emporium here.RhV Rh&W Rh+\ Rh^ h _You can access your shopping list by pressing '$'.Rhl ........#[########)...... .)..... ####..#....# .......######.#####...#.......###.+ ..######'#...##  #..⌠.⌠.##..∩..## #.⌠@⌠..#Rh #...#+ +.### ### Rhs Rh 260.1 (1 _RhX Rh RhG###)...... .)..... ####..#....# .......######.#####...#.......###.+ ..######'#...##  #..⌠.⌠.##..∩..## #.⌠.⌠..Rh H##.@.#+# +.### ### RhORhP%1Rh:VRhRh1U ....)..... ####..#....#  .######.#####...# .###.+ .. .######'#...## . #..⌠.⌠.#RhU . ##..∩..## #.⌠.⌠..#.#######...#+#.?..@.'.###RhUC#..####RhUz #B.. #####Rh6YRh_{B.BRh`66FreezeRhfRhCjR _You see here 10 gold pieces.Rhv  You scratch the giant cockroach but do no damage.Rh_-=7RhcRhOG _The giant cockroach bites you but does no damage.Rh l 9 ....)..... ####..#....#  Varrken the Chiller  ..........######.#####...#  Revenant  ................###.+ ..  Health: 28/28 ========================  ........######'#...##  Magic: 5/6====================----  ....... #..⌠.⌠.#  AC: 5Str: 17  ....... ##..∩..##  EV: 10Int: 16 #.⌠.⌠..#  SH: 0Dex: 9 ...#######...#+#  XL:  3 Next: 83% Place: Dungeon:3Rhl J ....?..@.'.###  Noise: =--------  Time: 2167.1 (0.0) ######.B####  -) Claws #... Cast: Freeze #####Rhl Q Memories (0)  Rhl  B   giant cockroachRhm You scratch the giant cockroach but do no damage. _The giant cockroach bites you but does no damage.  Rh*m ~Aiming: Freeze (safe; 3% risk of failure)  RhTm /Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (100% to hit)Rh ....)..... ####..#....#  Varrken the Chiller  ..........######.#####...#  Revenant  ................###.+ ..  Health: 28/28 ========================  ........######'#...##  Magic: 5/6====================----  ....... #..⌠.⌠.#  AC: 5Rh6ZStr: 17  ....... ##..∩..##  EV: 10Int: 16 #.⌠.⌠..#  SH: 0Dex: 9 ...#######...#+#  XL:  3 Next: 83% Place: Dungeon:3 Rh!....?..@.'.###  Noise: =--------  Time: 2167.1 (0.0) ######.B####  -) Claws #... Cast: Freeze ##### Memories (0)   B   giant cockroachRh(kAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhKAim: a giant cockroach (100% to hit)  You freeze the giant cockroach!  You kill the giant cockroach!RhoRh ....).....      ..   Rh     ##..∩..##  #.⌠.⌠..# RhA ...#######...#+#  ....?..@.'.### Rhft ######..####  Rhf#... ##### RhRhRhl58.1 (1Freeze _Rh%Rh&Rho ....)..... ####..#....# .######.#####...# .###.+ .. .######'#...## . #..⌠.⌠.# . ##..∩..##. #.⌠.⌠..#.#######...#+#.?.@$.'.####..#### #.... ######-9RhJRh#;....)..... ####..#....#  .######.#####...# .###.+ .. .######'#...## . #..⌠.⌠.# . ##..∩..## . #.⌠.⌠..# Rhx;....#######...#+# .....?..@.'.### #..#### #.... ###### Rh@RhvA@-70RhFRhJRh6KRhMK#1.1 (2RhMRhSP> _You now have 89 gold pieces (gained 10).RhV+ ....)..... ####..#....# .######.#####...# .###.+ .. .######'#...## . #..⌠.⌠.# Rh+2. ##..∩..## . #.⌠.⌠..# ....#######...#+# .....?.@..'.### #..#### #....Rh+. ######Rh2Rh~3*2.1 (1Rh8Rh:RhT ....)..... ####..#....# .######.#####...# .###.+ .. .######'#...## . #..⌠.⌠.# . ##..∩..##.#Rh #.⌠.⌠..#.#######...#+##.....?@...'.####..#### #..... #######Rh4Rh%3RhI RhgRhZ4 ....)..... ####..#....# .######.#####...# .###.+ .. .######'#...## . #..⌠.⌠.# ....... ##..∩..##>..## #.⌠.⌠..#.#######...#+# #.....@....'.### #..#### #..... #######Rh:Rh;%4Rh@RhHJ _Found a stone staircase leading down.RhH*5.1 (2RhMRhO: _g - 2 scrolls of identify (gained 1)RhRhRead which item? Scrolls  d - 2 scrolls of teleportation  e - a scroll of blinkingg - 2 scrolls of identify  i - a scroll of fog [!] read|quaff|evoke[?] describe selectedRhRhRh/  ....)..... ####..#....#Varrken the Chiller..........######.#####...#RevenantRhh................###.+ ..Health: 28/28 ========================........######'#...##Magic: 5/6RhP====================----.......Rhm#..⌠.⌠.#AC: 5Str: 17Rh.......##..∩..##EV: 10Rh/-Int: 16>..###.⌠.⌠..#SH: 0Dex: 9......#######...#+#XL:  3 Next: 85% Place: Dungeon:3#.....@....'.###RhWNoise: ---------  Time: 2175.1 (0.0)########..####-) ClawsRhvt#.....Cast: Freeze#######Rh_Memories (0) Aim: a giant cockroach (100% to hit)  RhSYou freeze the giant cockroach! _You kill the giant cockroach! Rh_You now have 89 gold pieces (gained 10). _Found a stone staircase leading down. _g - 2 scrolls of identify (gained 1)Rh2RhqIdentify which item? (\ to view known items) RhPotions (select first with !)  l - a puce potion[?] describe selectedRhuRhPRh ....)..... ####..#....#Varrken the Chiller..........######.#####...#Rh;Revenant................###.+ ..Health: 28/28 ========================........######'#...##RhaMagic: 5/6====================----.......Rhm#..⌠.⌠.#AC: 5Str: 17Rh.......##..∩..##EV: 10Int: 16Rh>..###.⌠.⌠..#SH: 0Dex: 9Rh......#######...#+#XL:  3 Next: 85% Place: Dungeon:3Rh2e#.....@....'.###Noise: ---------  Time: 2175.1 (0.0)########..####-) ClawsRhPt#.....Cast: Freeze#######RhmMemories (0) RhAim: a giant cockroach (100% to hit)  You freeze the giant cockroach! _You kill the giant cockroach! Rh_You now have 89 gold pieces (gained 10). _Found a stone staircase leading down. _g - 2 scrolls of identify (gained 1)Rh]  As you read the scroll of identify, it crumbles to dust.Rh/*6.1 (1RheRhV _l - a potion of curingRh3RhwRhZd6====Rh",Rh+#RhI#Rh#Rh$Rh%,Rh&Rh*'Rh2(RhF(Rh(RhZ*RhC+R====Rh,Rh1Rh2Rh3Rh3Rh6Rh8Rh8Rh9Rh?RhA,RhBRhERhM .# ..........# #.## .# .....<....###..# .# .............#[##### RhMn.# .........###)......# .# ....).....#####..#....# ## ..........######.#####.. #.................###.+RhN....######'#...##....###..#..⌠.⌠.#Rh@Nr........#....###..∩..##Rh\N#!...>..##.#### #.⌠.⌠..#...........#######...#+#RhxN.######..........'.###########..####RhNsr   rat (asleep)#.....RhN%#######RhX,84.1 (8RhX*5.1 (9Rh+_RheaV _A rat comes into view.Rh%.# .# #.## ..##.....<....###..# ..##....#[##### ..##.###)......# ..#Rh%7#....).....#####..#....# .###.######.##### ##.....###.+ #.######'#...##...###..#..⌠.⌠.#.r.#....###..∩...#!...>..##.#### #.⌠.⌠.....Rh%l#...#+.######..........'.###Rh%. ########..####  #..... Rh'&D #Rh+0Rht0*6.1 (1Rh7Rh9RhBG.# .# #.##.# #.....<....###..#.# #....#[#####.# #.###)......#.# #....).....#####..#.... ..###.######.##### RhG.##S.###.+ ##.######'#....###..#..⌠.⌠..r.#....###..∩...#!...>..##.#### #.⌠.⌠...#...#.######..........'.###RhGf. ########..####S   ball python (constriction, asleep). #.....r   rat (asleep) Rh(HD #RhORhAP%7RhTRhjV^ _A ball python comes into view.RhZ.# .# #.##.# #.....<....###..#.# #....#[#####.# #.###)......#.# #....).....#####..#.## .##.######. [.## .S.###.#Rh>.######'#....###..#..⌠.⌠.r.#....###..∩.#!...>..##.#### #.⌠.⌠l...#....######..........'... ########..####.. #.....l   frilled lizard (asleep).. # r   rat (asleep)Rh  A frilled lizard comes into view.Rh Rh S.rl.rS)lrr 2 ratsThe frilled lizard hisses angrily. The rat squeaks loudly.  A rat comes into view.Rh/===8RhRh M _The ball python hisses angrily. The rat squeaks loudly.Rh\ a.##.....<....###..#.# #.............#[#####.# ####)......#.# . #....).....#####..#..# #.##..........######.### .[.S........ ##.######'#. .###..#..⌠r....###..∩l.#!...>..##.#### #.⌠Rh] ..............#######......######..........'.#r... ########..##. #..... #######. RhV` Rh` ,RhQa Rha RhAk ..Sl..r..rRhk >-9FreezeRhu Rhv RhM .....# #.....<....###..#  Varrken the Chiller .....# #.............#[##### Revenant .....# #.........###)......# Health: 28/28 ======================== .....# . #....).....#####..#.. Magic: 5/6====================---- ....## #.##..........######.### AC: 5Str: 17 .[.## .....................### EV: 10Int: 16 RhSN ^#### ....S.........######'#.. SH: 0Dex: 9 ..............###..#..⌠. XL:  3 Next: 85% Place: Dungeon:3 ...l..r@.....#....###..∩ Noise: ==-------  Time: 2189.1 (0.0) ....#!...>..##.#### #.⌠. -) Claws Rh~N ...............#######.. Cast: Freeze .....######..........'.# Memories (0)  RhN ..r.. ########..#### .... #.....  S   ball python (constriction)RhN  ...####### l   frilled lizard ...RhN  rr 2 ratsA rat comes into view. Rh>O _The ball python hisses angrily. The rat squeaks loudly.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRhgO UShift-Dir - straight lineAim: a rat (100% to hit)Rh \.....# #.....<....###..#  Varrken the Chiller .....# #.............#[##### Revenant .....# #.........###)......# Health: 28/28 ======================== .....# . #....).....#####..#.. Magic: 5/6====================---- ....## #.##..........######.### AC: 5Str: 17 .[.## .....................### EV: 10Int: 16 #### ....S.........######'#.. SH: 0Dex: 9Rh p ..............###..#..⌠. XL:  3 Next: 85% Place: Dungeon:3 ...l..r@.....#....###..∩ Noise: ==-------  Time: 2189.1 (0.0) ....#!...>..##.#### #.⌠. -) Claws ...............#######.. Cast: Freeze .....######..........'.# Memories (0)  ..r.. ########..#### .... #.....  S   ball python (constriction) ...####### l   frilled lizard ... rr 2 ratsRh& kAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhY Aim: a rat (100% to hit)  You freeze the rat!  You kill the rat!Rh: ,Rh Rhg  <  #.............#[ #.........###) . #....).....# #.##..........#Rh [.## ............... ..............# .....S........# ....l.†@.....#∩ ....#!...>..##.####  Rhx ............... .....######.... ...r. ##### ....   ... ...r   rat Rh u7-90.1 (1Freeze _Rh Rh Rhlmh.....# #.....<....###..#  Varrken the Chiller .....# #.............#[##### Revenant .....# #.........###)......# Health: 28/28 ======================== .....# . #....).....#####..#.. Magic: 4/6================-------- ....## #.##..........######.### AC: 5Str: 17 .[.## .....................### EV: 10Int: 16 #### ..............######'#.. SH: 0Dex: 9 .....S........###..#..⌠. XL:  3 Next: 87% Place: Dungeon:3 ....l.†@.....#....###..∩ Noise: =--------  Time: 2190.1 (0.0) ....#!...>..##.#### #.⌠. -) Claws ...............#######.. Cast: FreezeRhmr .....######..........'.# Memories (0)  ...r. ########..#### .... #.....  S   ball python (constriction) ...####### l   frilled lizard ... r   ratRh*nYou freeze the rat! _You kill the rat!Aiming: Freeze (safe; 3% risk of failure)  RhVnPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhRh 1.....##.....<....###..#Varrken the Chiller .....##.............#[##### Revenant .....##.........###)......# Health: 28/28 ======================== .....# . #....).....#####..#.. Magic: 5/6Rh====================---- ....## #.##..........######.### AC: 5Str: 17 .[.## .....................### EV: 10Int: 16 #### ..............######'#.. SH: 0Dex: 9.....S........###..#..⌠. XL:  3 Next: 87% Place: Dungeon:3Rh>....l.†@.....#....###..∩ Noise: =--------  Time: 2190.1 (0.0)Rh....#!...>..##.#### #.⌠. -) Claws...............#######.. Cast: Freeze.....######..........'.# Memories (0) Rh<4...r. ########..####....#..... S   ball python (constriction)Rhv/...####### l   frilled lizard...r   ratRhYou freeze the rat! _You kill the rat!Aiming: Freeze (safe; 3% risk of failure)  Rh/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh WOkay, then.RhRh. _Rh .# #.....<....###..#.# #....#[.# # #.###).......# .. #....).....#####..#.## .#.##.######. ..[.##.# #.######'#RhS #.....S.###..#..⌠#....l..#....###..#....#!...>..##.#### #.⌠#....##.....######.'..r. ########..Rh .# #....... ..Rh Rh] Rh' .lr.  The ball python barely misses you. The ball python grabs you.Rh G 0 1.1 (1Rh% IFreezeConstr RhH! Rh% _The ball python constricts you. _You see here a rat corpse.Rhpl......# #.....<....###..#  Varrken the Chiller ......# #.............#[#### Revenant ......# # #.........###)...... Health: 28/28 ======================== ......# .. #....).....#####..#. Magic: 4/6================-------- .....## .#.##..........######.## AC: 5Str: 17 ..[.## ......................## EV:  0 Int: 16 ##### #..............######'#. SH: 0Dex: 9 #.....S........###..#..⌠ XL:  3 Next: 87% Place: Dungeon:3 #.....l@......#....###.. Noise: =--------  Time: 2191.1 (0.0) #....#!...>..##.#### #.⌠ -) Claws #...............#######. Cast: FreezeRh1 #....r######..........'. Memories (0) Constr  ...... ########..### .....# #..... S   ball python (constriction) ..... ###### l   frilled lizard ..... r   rat _The ball python constricts you. _You see here a rat corpse.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (100% to hit)RhH......# #.....<....###..#  Varrken the Chiller ......# #.............#[#### Revenant ......# # #.........###)...... Health: 28/28 ======================== ......# .. #....).....#####..#. Magic: 4/6================-------- .....## .#.##..........######.## AC: 5Str: 17 ..[.## ......................## EV:  0 Int: 16 ##### #..............######'#. SH: 0Dex: 9 #.....S........###..#..⌠ XL:  3 Next: 87% Place: Dungeon:3RhN; #.....l@......#....###.. Noise: =--------  Time: 2191.1 (0.0) #....#!...>..##.#### #.⌠ -) Claws #...............#######. Cast: Freeze #....r######..........'. Memories (0) Constr  ...... ########..### .....# #..... S   ball python (constriction) ..... ###### l   frilled lizard .....Rh r   ratAiming: Freeze (safe; 3% risk of failure)  Rh-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (100% to hit)  RhaYou freeze the frilled lizard.  You kill the frilled lizard!Rh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (100% to hit)  You freeze the frilled lizard.  You kill the frilled lizard!  You barely miss the ball python.Rh'  <  #.............#[ # #.........###) .. #....)..... .#.##..........[.## ............... #.............. #.....S........Rhh( #.....†@......# #....#!...>..##.####  #.....r........ #.....######... ...... #### .....#  ..... r   rat .....  The ball python bites you but does no damage.RhQ+Rh+Y7-92.1 (1Rh&6Rhd9_ _The ball python constricts you.RhJ u......# #.....<....###..#  Varrken the Chiller ......# #.............#[#### Revenant ......# # #.........###)...... Health: 27/28 =======================- ......# .. #....).....#####..#. Magic: 3/6============------------ .....## .#.##..........######.## AC: 5Str: 17 ..[.## ......................## EV:  0 Int: 16 ##### #..............######'#. SH: 0Dex: 9 #.....S........###..#..⌠ XL:  3 Next: 89% Place: Dungeon:3 Rh`K z#.....†@......#....###.. Noise: =--------  Time: 2192.1 (0.0) #....#!...>..##.#### #.⌠ -) Claws #.....r.........#######. Cast: Freeze #.....######..........'. Memories (0) Constr  ...... ########..### .....# #..... S   ball python (constriction)RhK  ..... ###### r   rat .....The ball python bites you but does no damage. _The ball python constricts you.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRh/L oShift-Dir - straight lineAim: a ball python (constricting you, 100% to hit)Rh 5v......# #.....<....###..#  Varrken the Chiller ......# #.............#[#### Revenant ......# # #.........###)...... Health: 27/28 =======================- ......# .. #....).....#####..#. Magic: 3/6============------------ .....## .#.##..........######.## AC: 5Str: 17 ..[.## ......................## EV:  0 Int: 16 ##### #..............######'#. SH: 0Dex: 9 Rh5#.....S........###..#..⌠ XL:  3 Next: 89% Place: Dungeon:3 #.....†@......#....###.. Noise: =--------  Time: 2192.1 (0.0) #....#!...>..##.#### #.⌠ -) Claws #.....r.........#######. Cast: Freeze #.....######..........'. Memories (0) Constr  Rh5...... ########..### .....# #..... S   ball python (constriction) Rh5..... ###### r   rat .....RhT6vAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhw6qAim: a ball python (constricting you, 100% to hit)  You freeze the ball python.  Rh69You kill the ball python!Rh9RhBX < RhVC #.............#[ # #.........###) .. #....)..... .#.##..........[.## ............... #.............. #.............. #.....†@......# RhC'#....#!r..>..##.####  #..............RhCj #.....######... RhC...... #### .....# RhCr   rat ..... RhD ..... Rh/IO10 913.1 (1 _RhQRhSRh#:......# #.....<....###..#  Varrken the Chiller ......# #.............#[#### Revenant ......# # #.........###)...... Health: 27/28 =======================- ......# .. #....).....#####..#. Magic: 2/6========---------------- .....## .#.##..........######.## AC: 5Str: 17 ..[.## ......................## EV: 10Int: 16 ##### #..............######'#. SH: 0Rh$Dex: 9 #..............###..#..⌠ XL:  3 Next: 91% Place: Dungeon:3 #.....†@......#....###.. Noise: =--------  Time: 2193.1 (0.0) #....#!r..>..##.#### #.⌠ -) Claws #...............#######. Cast: Freeze #.....######..........'. Memories (0)  ...... ########..###Rh$ .....# #..... r   rat ..... ###### .....You freeze the ball python. Rh$_You kill the ball python!Aiming: Freeze (safe; 3% risk of failure)  Rh$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh%6Aim: a rat (100% to hit)RhI I......# #.....<....###..#  Varrken the Chiller ......# #.............#[#### Revenant ......# # #.........###)...... Health: 27/28 =======================- ......# .. #....).....#####..#. Magic: 2/6Rhɭ ========---------------- .....## .#.##..........######.## AC: 5Str: 17 ..[.## ......................## EV: 10Int: 16 ##### #..............######'#. SH: 0Dex: 9 #..............###..#..⌠ XL:  3 Next: 91% Place: Dungeon:3 Rh #.....†@......#....###.. Noise: =--------  Time: 2193.1 (0.0) Rh #....#!r..>..##.#### #.⌠ -) Claws #...............#######. Cast: FreezeRh; n #.....######..........'. Memories (0)  Rh_ ...... ########..### .....# #..... r   rat Rh 6..... ###### .....Rh VAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRh Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat.  You kill the rat!RhE @ <  #.............#[ # #.........###)Rh  .. #....)..... .#.##..........[.## ............... #.............. #.............. Rh͸ U#.....†@......# #....#!†..>..##.#### Rh ` #.............. Rh #.....######... ...... ####Rh6 a .....#  RhW 7.....  ..... RhX 324.1 (1Rh 9Freeze _Rhz RhW Rh%.# #.............#[###.# ## ####)......# .... #....).....#####..## #.#.##..........######.#[.## #............ ###### #######' #.###..#. #.....††....###.Rh #....#@†..>..##.#### # #...............####### #.....######..........'....... ########..### #..... #####.$..RhiRhRh% T8=-5RhRhYYou freeze the rat. _You kill the rat! _Found 12 gold pieces.  l - 2 potions of curing (gained 1)now have enough gold to buy a glowing robe on this level.  You can access your shopping list by pressing '$'.RhD-6.1 (2RhE"Rh$? _You now have 103 gold pieces (gained 14).Rh2 3Rh2 Rh8 BRh9 Rh : Rh; Rh= Rh8> h=3====Rh? Rh:B RhkB RhC Rh`F ,RhG RhRJ ,RhK RhM RhN <====RhO RhQ ,Rh1S RhmU ,RhV RhY Rh7Y RhXZ Rh\ Rh\ RhC^ RhIa Rh{a Rhc Rh,e Rhne :4====Rhe Rhf RhLi Rhni RhHk Rhm Rhn Rho Rhq Rh r Rhs Rhv Rh-v <====Rh w Rhwx ,Rhy Rhsz Rhz RhI{ Rh| ,Rh;} Rh~ Rh~ RhP Rh Rh RhQ Rhy Rh :5====Rh Rh RhC ,Rh Rh* RhQ RhÈ Rh Rh9 Rhb Rh RhǍ <====Rh Rh Rh RhԐ RhL Rhp Rhؓ Rh Rh) Rh Rhr Rh Rh RhG BRh $ Rh/ ;_You start resting.Rh 1228.1 (32.0)Rh \6====9.1 (33RhǬ Rhh % _Magic restored.Rh+]S.# ## ####).....# .... #....).....###### #.#.##..........######.[.## #.............. ####### #.....######' #......###..#. #.....††Rh]....### #....#.†..>..##.#### # #....@..........######Rh] #.....######..........Rh]........# ########..### #....Rh]9 ####.Rh]6$...Rh]...RhgRhh$30.1 (1Rhh .0)RhoRhrRhƗ.# .... #....).....###### #.#.##..........###### #....[.## #.............. ######## #....###### #.......###..# #.....††....## #....#.†..>..##.####  #...............#### #...@.######.........Rh^q#........# ######### #.... ###..$...#.........RhRh%1RhRh=Rh## #.#.##..........##### ##....[.## #..........  ######## #.......##### #.###.. #.....††Rh.. #....#.†..>..##.## #...............########.....######........#.....@..# ######### #..# ##(.# $...#......!.##Rh ###Rh^Rh)%2RhRhh _Found 4 poisoned darts and a potion of attraction.Rh<0 ##....[.## #.........  ######## ##### #.......###. #.....††.. #....#.†..>..##.## #...............####.....######...............# ######### #..# ##(Rh<M.# .$...##............!.####### #.Rh<+#RhVGRh%ID====3RhLRhiNRh\C j  ######## ##### .††#...#.†..>..##.###..........#########.......##... ##########.## #..#( .......$#................RhQL RhL %4RhS RhU Rh N  .††......#...#.†..>..##.###..........#########.......##... ##########.## ..(RhV  .......$#.........!#####..........#Rhk Rhr Rh %5Rh Rh Rh ††#...#.†..>..##.###..........#########.......##........# ##########.## ..( ..#.........!######## RhKS#..........#RhRh%6RhRhRh*7.1 (2RhRh? _You now have 115 gold pieces (gained 12).Rha #....#.†..>..##.## #...............####.....######..............# #########  ..# #(.# ...### #.......!######### Rh  #.# ..# #.#w   dart slug (asleep) RhP #.# #...w[#Rh, wwA dart slug comes into view.Found a leather armour.RhV1V `````Rh1W`The dart slug launches a dart at you.RhL......Rh`7-=8.1 (1RhRhu- _The slug dart hits you.RhE #...............####.....######.............# ########  ..####(.#B...#####........!##########  #.# ..#  #.# #.#Rh #...w.....[#B   giant cockroach (asleep) #.......g..#g   hobgoblin (asleep)RhURhRh&-9RhRhq _A giant cockroach and a hobgoblin come into view.Rhp####.....######............# #######  ..####(.# B...###$.##.....$...!### #######  #.# ..# #.#  #RhMq.# #...w.....[# #.......g..#g   hobgoblin ##........##RhtRh:w.Rh@-40RhRhx+ _Found 21 gold pieces.Rh;{##... #######.## ..###(B...##$.##.......!### #######   #..#w......[g..#..# ##Rh|>RhG:w.RhHH#8RhiH0=1RhfPRhRRhtb##.## ..###(B...##$.##.......!### #######  ## #..#wRht.[g..#..# ####  ########Rh~RhuT ``````RhW`The dart slug launches a dart at you.Rhj......@Rh62FreezeRhxRhhO _The slug dart misses you.Rhw ##........##  Varrken the Chiller #..........#  Revenant ###(.........#  Health: 28/28 ======================== B............###  Magic: 5/6====================---- $.##..............  AC: 5Str: 17 $...!..........###  EV: 10Rh-[Int: 16 ####........###  SH: 0Dex: 9 ##........##  XL:  3 Next: 92% Place: Dungeon:3 #...@......#  Noise: ---------  Time: 2242.1 (0.0) #...w......#  -) ClawsRhR #..........#  Cast: Freeze Rhu#.........[#  Memories (0)  #.......g..#  Rh##........##  w   dart slug Rh##......##  g   hobgoblin (asleep) ######## Rh؞JThe dart slug launches a dart at you. Rh_The slug dart misses you.Aiming: Freeze (safe; 3% risk of failure)  Rh-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhN<Aim: a dart slug (100% to hit)Rh ##........##Varrken the Chiller#..........#Revenant###(.........#Health: 28/28 ========================B............###Magic: 5/6====================----$.##..............AC: 5Str: 17$...!..........###EV: 10Int: 16####........###SH: 0Dex: 9##........##XL:  3 Next: 92% Place: Dungeon:3#...@......#Noise: ---------  Time: 2242.1 (0.0)#...w......#-) ClawsRh6 #..........#Cast: Freeze#.........[#Memories (0) #.......g..###........##w   dart slug##......##g   hobgoblin (asleep)########Shift-Dir - straight lineAim: a dart slug (100% to hit)  You freeze the dart slug.  The dart slug is lightly wounded.  You scratch the dart slug.  The dart slug is heavily wounded.Rh 9=3.1 (1 _Rh, Rhw Rh ##........##  Varrken the Chiller #..........#  Revenant ###(.........#  Health: 28/28 ======================== B............###  Magic: 4/6================-------- $.##..............  AC: 5Str: 17 $...!..........###  EV: 10Int: 16 ####........###  SH: 0Dex: 9 ##........##  XL:  3 Next: 92% Place: Dungeon:3 #...@......#  Noise: =--------  Time: 2243.1 (0.0) #...w......#  -) Claws #..........#  Cast: Freeze #.........[#  Memories (0)  #.......g..#  ##..Rh......##  w   dart slug ##......##  g   hobgoblin (asleep) ######## You scratch the dart slug. _The dart slug is heavily wounded.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)RhD ##........##  Varrken the Chiller #..........#  Revenant ###(.........#  Health: 28/28 ======================== B............###  Magic: 4/6================-------- $.##..............  AC: 5Str: 17 $...!..........###  EV: 10Int: 16 ####........###  SH: 0Dex: 9 Rhb2##........##  XL:  3 Next: 92% Place: Dungeon:3 #...@......#  Noise: =--------  Time: 2243.1 (0.0) #...w......#  -) Claws #..........#  Cast: Freeze #.........[#  Memories (0)  #.......g..#  ##........##  w   dart slugRh ##......##  g   hobgoblin (asleep) Rh######## Aiming: Freeze (safe; 3% risk of failure)  RhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  You freeze the dart slug.  You kill the dart slug!RhRh%   #..........#  ###(.........#  B............###  $.##..............  $...!..........###  Rh####........###  ##........##  #...@......#  #..........#  #..........#  Rh J#......g..[#  #..........# ##........## g   hobgoblin ##......## ######## RhRhH##........##Varrken the Chiller#..........#Revenant###(.........#Health: 28/28 ========================B............###Magic: 4/6================--------$.##..............RhAC: 5Str: 17$...!..........###EV: 10Int: 16####........###SH: 0Dex: 9##........##XL:  3 Next: 100% Place: Dungeon:3Rh+#...@......#Noise: =--------  Time: 2244.1 (1.0)#..........#-) Claws#..........#RhxCast: Freeze#......g..[#Memories (0) #..........###........##g   hobgoblin##......##Rh########Aiming: Freeze (safe; 3% risk of failure)  RhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  You freeze the dart slug. _You kill the dart slug!RhRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (heavily wounded, 100% to hit)  RhGYou freeze the dart slug. _You kill the dart slug!  You have reached level 4!Rh%/  --more--Rhg l35/357---4 0% RhAk RhVm 4 _Rh#.. ###(# B....###$.##...$...!### ####.###  ##.## #.. #.# #.# #......g..[# #....# ##### ###### RhRh>g.RhE-5Freeze _RhRhhRhM #..........#  Varrken the Chiller ###(.........#  Revenant B............###  Health: 35/35 ======================== $.##..............  Magic: 3/7==========-------------- $...!..........###  AC: 5Str: 17 ####........###  EV: 10Int: 16 ##........##  SH: 0Dex: 9 #..........#  XL:  4 Next:  0% Place: Dungeon:3 #....@.....#  Noise: ---------  Time: 2245.1 (0.0) #.....g....#  -) Claws #.........[#  Cast: Freeze #..........#  Memories (0)  ##........## RhM ##......##  g   hobgoblin ########  _You kill the dart slug! _You have reached level 4!Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)Rh* #..........#Varrken the Chiller###(.........#RevenantB............###Health: 35/35 ========================$.##..............Magic: 3/7==========--------------$...!..........###AC: 5Str: 17####........###EV: 10Int: 16##........##SH: 0Dex: 9#..........#XL:  4 Next:  0% Place: Dungeon:3#....@.....#Noise: ---------  Time: 2245.1 (0.0)#.....g....#-) Claws#.........[#Cast: Freeze#..........#Memories (0) ##........####......##RhR+ [14;38Hg   hobgoblin########Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  The hobgoblin is moderately wounded.You completely miss the hobgoblin.The hobgoblin is moderately wounded.Rh+ 2=6.1 (1Rh0 RhU2   Aim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  The hobgoblin is moderately wounded.You completely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin hits you but does no damage.Rh #..........#  Varrken the Chiller ###(.........#  Revenant B............###  Health: 35/35 ======================== $.##..............  Magic: 2/7======------------------ $...!..........###  AC: 5Str: 17 ####........###  EV: 10Int: 16 ##........##  SH: 0Dex: 9 #..........#  XL:  4 Next:  0% Place: Dungeon:3 #....@.....#  Noise: =--------  Time: 2246.1 (0.0) #.....g....#  -) Claws #.........[#  Cast: Freeze #..........#  Memories (0)  ##........##  Rh/##......##  g   hobgoblin ######## The hobgoblin is moderately wounded. _The hobgoblin hits you but does no damage.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)Rhf  #..........#  Varrken the Chiller ###(.........#  Revenant B............###  Health: 35/35 ======================== $.##..............  Magic: 2/7======------------------ $...!..........###  AC: 5Str: 17 ####........###  EV: 10Int: 16 ##........##  SH: 0Rh>gEDex: 9 #..........#  XL:  4 Next:  0% Place: Dungeon:3 #....@.....#  Noise: =--------  Time: 2246.1 (0.0) #.....g....#  -) Claws #.........[#  Cast: Freeze Rh1h#..........#  Memories (0)  ##........##  ##......##  g   hobgoblin ######## Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)  You freeze the hobgoblin.  You kill the hobgoblin!Rhq   ###(.........#  B............###  $.##..............  $...!..........###  ####........###  ##........##  #..........#  #....@.....#  RhirE#.....†....#  #.........[#  #..........#  ##........## ##......## ######## Rh'wl27.1 (1Freeze _RhL~RhRh] ### #.# ###(.#  B.### $.##....$...!...#######Rh9.### ### #.# #..........# #.....†....# #[# ..#..##....Rh_;..##########RhC-8RhRhRh ##..# #### ### #.# ###(.#  B.### $.##....$...!...#######.### ### #.# #..........# #.....†....# #[# Rh{..#..##......##########Rh"Rh:#?-9Rh)Rh*Rh 2 ####.....######.. ##..# ### ### #.# ###(.# ## B.###..$.##......$...!...#######.### ### #.# #..........# #.....†....# #[# ..#..##......##Rh Rh &50Rh Rh Rh $ #.......... ####.....######. ##..# ## ### #.# ###(.# ### B.###.$.##.......$......###########.### ### #..# #..........# #.....†....# #.[# #...#..##Rhr ;1Rh Rh 93RhD >====2.1 (2Rhi Rh A  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin! _h - 2 potions of attraction (gained 1)Rh Sy # ####.....###### ##.#  ##.## #.# ###(.###B...###.$.##..$.####.### ##..## #....# #.......# #.....†...# #........[# #..........#  ##.##RhqXRhX*3.1 (1Rh_\Rh^RhI # ####..... ##........#  ##........## #....#####(..##B....###.$.##..$.####.### ##........## #..........# #..........# #.....†....#B   giant cockroach (asleep) #.........[#  #.#  ##.##RhRh%4RhCRhRh0 # ####..... ##........# ##........## #..........# ####(.........##B.....####.....$.##.#.....$.####.### ##........## #..........#  #.# #.....†....#  #Rh.[#  #.#  ##.##RhRh%5Rh]Rh1Rh,Y  # ####..... ##........# ##........## #..........# ####(.........# #B......### #.....$.## #...... #.### ##........## #.#  #.# #.....†....#  #.[#  #.#  ##.##Rh[ Rhb j.BBRhc S====6FreezeRhni Rhyl R _You see here 12 gold pieces.RhɑE  You scratch the giant cockroach.RhC$Rh<h4=7FreezeRhRh S _You kill the giant cockroach!Rhx #........ Varrken the Chiller ####.....### Revenant ##........#  Health: 35/35 ======================== ##........##  Magic: 2/7======------------------ #..........#  AC: 5Str: 17 ####(.........#  EV: 10Int: 16 #######.............### SH: 0Dex: 9 #.....$.##............. XL:  4 Next:  4% Place: Dungeon:3 #.....@..............## Noise: =--------  Time: 2257.1 (0.0) ###########........###  -) Claws ##........##  Cast: Freeze #..........#  Memories (0)  #..........#  #.....†....#   #.........[# hom  #..........#   ##........##  You scratch the giant cockroach. _You kill the giant cockroach!Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh Rh5 #........ Varrken the Chiller####.....### Revenant##........#Health: 35/35 ========================##........##Magic: 3/7==========--------------#..........#AC: 5Rh Str: 17####(.........#EV: 10Int: 16#######.............### SH: 0Dex: 9#.....$.##............. XL:  4 Next:  4% Place: Dungeon:3RhI #.....@..............## Noise: =--------  Time: 2257.1 (0.0)###########........### -) Claws##........##Cast: Freeze#..........#Memories (0) #..........##.....†....##.........[##..........###........##You scratch the giant cockroach. _You kill the giant cockroach!Rh Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.Rh\ ! _You kill the giant cockroach!  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  That would be overly suicidal.  Okay, then.Rh Rh Rh . _RhM#.† ... ###### ##........#..# #.... ####(.. ######...#####...........$......#############...##........##..........#RhRh 9-8.1 (1 _RhVRh. M  You now have 124 gold pieces (gained 9).Rh D-9.1 (2RhRh\ _You see here a giant cockroach corpse.RhRhRhRhRh2  ...########... ##........#....####(...#######......##.....†.##.........###############  ##... ..........##........##Rh9Rh9+60.1 (1RhARh_IRhIG====1.1 (2RhNRhUP? _You now have 136 gold pieces (gained 12).RhV#.####.....###........# ##........## #..........# ####(.........# #.......RhGV6### #.....†.##.#.##.### RhnV##........## #.# RhV&Rh]Rh]94===Rh ^#2.1 (1RhcRhWeRhc.#.####.....###........# ##........## #..........# ####(.........# #......### #.....†.##. #.### #.### ##........## #..........# Rhh;3RhmRh0oRh#.####.....###........# ###........## #....# ####(..# #.....### #.....†.##. #.### #.### ##........## #..........# #..........##.....†....##.........[# RhRh&%4RhRh=Rh Z#.####.....######.##.# ###.## #.# ####(.# #######....### #.....†.##. #.### #.### ##..## #....# #..........#Rh D#.....†....##.........[##..........# Rh ;5Rh$ Rh% Rh#....#.†..>..# #............##.....######.. ######  #..#  ####(# #######....### #.....†.##.. #............##############.###.Rhn## #...##..........##.....†##..[Rhb##..#RhRhךC===6RhRhRh/#.....††....#....#.†..>..## #............##.....######... #######  #..#  ####(# #######....### #.....†.##.. #............###Rht###########.######.##..........##.....†Rhťv##.[#RhRhI%7RhQRhRhj#........#.....††......#.#....#.†..>..## #............##.....######.... ########  #..#  ####(Rhk# #######....### #.....†.##.. #............##############.###Rh.kW###.RhDk##..........#RhVkM#.....†#RhsRh't%8Rh{Rh}Rh ######## #.##........##.....††......#.#....#.†..>..##.# #...............###.....######..... #########  #..#  ####(# #######....### #.....†.##.. Rh} h#............#############.########.##.....#Rh@ RhÈ %9Rh Rh, Rh.3RhRh ,RhQ BRh Rh f5====Rh RhM Rh Rh* Rhi ,Rh) Rh$ Rh Rh Rh R====Rhz Rh Rh Rh! RhN$ ,Rh% Rh( ,Rh) RhA, Rh, Rh- Rh@0 ,Rh1 Rh3 Rh3 M6===Rh85 Rh7 Rh7 Rhp9 Rh}; ,Rh< Rh? ,RhR@ RhB Q===RhVD RhF ,RhG Rh_J ,RhhK RhM ,RhN RhQ ,Rh'S RhU ,RhUV RhX d7====Rh Z Rhjc Rhe Rhif Rhf Rhi Rhk ,Rhm Rho Rhor ,Rhs Rhv Rhx Rhy <====Rhz Rh| Rh~ ,Rh Rh Rh Rh Rh Rh Rh ,Rh% Rh Rh~ ,Rhk Rh Rh BRhҕ Rh RhE Rh Rh Rh ,Rhԛ RhS Rh ,Rh Rh۠ Rh Rh Rh] Rh Rh ,Rh Rh RhЦ Rh Rh_ Rh Rh Rh Rh, RhĬ RhЭ ,Rh( Rh Rhg ,Rh Rh Rh RhO Rh Rh Rh ,Rh] Rhz Rh_ Rh Rh Rhe Rh7 ,Rh RhQ Rh+ RhW Rh Rh5 Rha Rh Rh1 Rh Rh ,Rh Rh Rh{  >..##.#### #.⌠.⌠..# ......#######...#+# ##..........'.###?#  ########..#####..###### #........ #######b........  .. ################........ ................Rh 9.. ################.. #########   b   bat (asleep) Rhv RhG 1317.1 (48.0)Rh Rh .bbA bat comes into view.Rh 54-Rh ==8.1 (49FreezeRhl Rh ' _The bat hits you.Rh ,Rh&b.Rh c9.1 (1.0)FreezeRhRh _You miss the bat. The bat closely misses you.Rhc,....#....###..∩..# >..##.#### #.⌠.⌠..# ......#######...#+# ##..........'.###?#  ########..#####..######.......#######b #. ################ ................ ################........#########RheRhfRhnRho&20Rh|wRhzP _The bat barely misses you.Rh\.###..#..⌠.⌠.# ....#....###..∩..# >..##.#### #.⌠.⌠..# ......#######...#+# ##..........'.###?#  ########..#####..######Rh ]=.......#######b #. ################ ................ ################........Rh(]0#########Rh^Rh_RhVf%.bRhTgT5=1RhgFreezeRhPlRhwo: _The bat hits you but does no damage.RhNRh*ORhURhWZ _A bat is nearby!Rh.....###..#..⌠.⌠.# Varrken the Chiller ....#....###..∩..## Revenant >..##.#### #.⌠.⌠..# Health: 35/35 ======================== ......#######...#+# Magic: 6/7====================---- ##..........'.###?# AC: 5RhStr: 17  ########..#####..######  EV: 10Int: 16 #...............  SH: 0Dex: 9 #######.........  XL:  4 Next:  4% Place: Dungeon:3 #.@b......  Noise: =--------  Time: 2321.1 (0.0) ################........  -) Claws Rh........................  Cast: Freeze ################........  Memories (0)  ######### Rhm  b   batRh- _The bat hits you but does no damage. _A bat is nearby!Aiming: Freeze (safe; 3% risk of failure)  RhZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh5Aim: a bat (100% to hit)Rh.....###..#..⌠.⌠.# Varrken the Chiller ....#....###..∩..## Revenant >..##.#### #.⌠.⌠..# Health: 35/35 ======================== ......#######...#+# Magic: 6/7====================---- ##..........'.###?# AC: 5Rh_aStr: 17  ########..#####..######  EV: 10Int: 16 #...............  SH: 0Dex: 9 #######.........  XL:  4 Next:  4% Place: Dungeon:3 #.@b......  Noise: =--------  Time: 2321.1 (0.0) Rh################........  -) Claws ........................  Cast: Freeze ################........  Memories (0)  #########   b   batRhAiming: Freeze (safe; 3% risk of failure)  Rh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh9 Aim: a bat (100% to hit)  You freeze the bat!  You kill the bat!Rh∩..## > +###?#  ####..######  #............... Rh9 #.........  #.@....... ##........ ......... ##........  Rh'B######### RhMRhl52.1 (1Freeze _RhRh_Rh3M###'#...#.###..#..⌠.⌠.# ....#....###..∩..# >..##.#### #.⌠.⌠..# ......#######...#+# ##..........'.###?#  ########..#####..######......######RhS4 #. ################ ................ ################........Rh;Rh<--3RhNBRhyDRh<-M.......###.+ ..###'#...#.###..#..⌠.⌠.# ....#....###..∩..# >..##.#### #.⌠.⌠..# ......#######...#+# ##..........'.###?#  ########..#####..######Rh-......###### #. ################ ........................RhW6Rh 7?-4Rh=Rh>Rh0M######.#####...#.......###.+ ..###'#...#.###..#..⌠.⌠.# ....#....###..∩..# >..##.#### #.⌠.⌠..# ......#######...#+# ##..........'.###?#  ########..#####@.######......#######.........Memories (0) RhRh%5RhRhtRh#####..#....# ######.#####...# ......###.+ ..######'#...## ##..#..⌠.⌠.# ...#....###..∩..## ##.#### #.⌠.⌠..# .....#######...#+# #..........'.###@# Rh########..#####..###### #............... #######.........  #......... ###############.. ................Rh. ###############........#########RhRhg%6Rhz$Rh,Rh>-*7.1 (2Rhu2Rh4c _n - a scroll labelled CIR IVIBERHITRh #####....#.⌠...##..#'Rh Rh) *8.1 (1Rh RhP ( _You open the door.RhM###)......# ..#....# ######.#####...#.......###.+ ..###'#...#Rh{.###..#..⌠.⌠.# .#....###..∩..###.#### #.⌠.⌠.. .....#######...#@#..........'.###.# ########..#####..######...........Rh`k#######..............#........RhRhRh%9RhRhQ _There is an open door here.Rh@M....#[#######)......# ..#....# ######.#####...#.......###.+ ..###'#...#.###..#..⌠.⌠.# .#....###..∩..###.#### #.⌠.⌠. .....#######...#'#..........'.###.# ########..#####..#######...............##...........30 _RhRhRhu<....###..# .....#[#####)......# ..#....# ######.#####...#........###.+ ...######'#...##..###..#..⌠.⌠...#....###..∩.@## >..##.#### #.⌠.⌠..# ......#######...#'#RhD..........'.###.#  ########..#####..###### #...............#######......... #......... ################.Rh,RhV7====1RhRh{ ......# #.## .<....###..# .....#[#####)......# )......#....# ######.#####...#........###.+ ...######'#...##..###..#..⌠.@.# Rh} +.....#....###..∩..## .>..##.#### #.⌠.⌠..# .......#######...#'# ###..........'.###.#########..#####..###### #...............#######........ #.Rhم Rh %2Rhl Rh] c _There is a fountain of clear blue water here.Rh= M† .....# #.# .<....###..# ....#[#### .....###)......# )..#....# ######.#####...#.......###.+ ..###'#..@##.###..#..⌠.⌠.# Rh ....#....###..∩..## .>..##.#### #.⌠.⌠..# .......#######...#'#..Rh9 RhR ,3 _Rh RhX Rh####...#'.#RhRh%4RhI Rh ( _You open the door.Rhg 3Rh Rhw Rhz?...# #.# †...# #.# ....# #.## <....###..# ...#[##### ....###)......# #####..#....#### ######.#####...# ......###.@.#..######'#...##.###..#..⌠.⌠.# .....#....###..∩..## ## >..##.#### #.⌠.⌠..# ......#######...#'# ##..........'.###  ########..#####..#######......Rhz!Rh.Rh؂D====5RhRhˌQ _There is an open door here.Rh_l]###..# ...# #.# †...# #.# ....# #.## ###..# Rhl...#[##### ###)......### #####..#....#### ######.#####@..# ......###.'.#..#######'#...##.#.#Rh m##..#..⌠.⌠.#...# ...#....###..∩..#####Rh/m##.#### #.⌠.⌠..# .....#######...#'RhQm{# #..........'.###.# RhtmA########..#####..######RhvRhVw,6 _Rh|Rh~Rh ###..# # #.# ...# #.# # #.## ###..# #[##### ###)......### #####..#....#### ######.#####.@.# ###.'.#..# Rh ######'#...##.#.# ###..#..⌠.⌠.#...# #....###..∩..######.#### #.⌠.⌠..########...#'# .'.###.# Rh Rh %7Rh RhN Rh5 ###..# # #.# # #.# # #.## ###..# #[##### ###)......### #####..#....#### ######.#####..@# Rh ###.'.#..# ######'#...##.#.# ###..#..⌠.⌠.#...# #....###..∩..##### ##.#### #.# Rh Rh Rh %8Rh Rh^ RhL #.# # #.# # #.# .###..# ..#[##### ###)......#####..#....#### .#Rh#####.........###.'.#######'#...##.#.# ###..#..⌠.⌠.#...# #....###..∩..##### #.#### #.⌠.⌠..# ..#######...#'#.....'.###.# #####..#####..#Rh_#####  #...............Rhw Rh%9RhCRhRhRhRh?RhRh/ Rh RhiXRhRhRh6,RhRhRhmRhRhRhRhRhbRhRh!Rh#,Rhr$Rh&Rhn(,RhV)Rh+RhY-Rh-Rh.Rh;4Rh5Rh5Rh6Rh8Rh4:Rhb:Rh5;Rh=Rh?,RhARh8HB  You see here a +0 chain mail.RhIRh~J _RhKRhMRh]ORhORhPRhRRhTRhTRhURhWRhqY,RhZRh5]Rh^Rh%_RhB`RhMbRhRd,RheRhWjRhzl,RhmRhpRhqRhrRhssRhuRhw,RhwRhHRhˁ,Rh:RhRh,Rh.Rh"Rhnj,RhRh Rh,Rh,RhRhm,RhRhRh,RhRh*RhH,RhRhRhSRhRh.RhRh,RhxRhRhحRhRhRhRh RhFRhRhRh Rh3RhRh Rh,RhRhRhѹRhRh^RhRhӼ,RhRhDRhd,RhRhRhRhRh3RhqRh,RhRhRh,RhRhSRh ### # .# #########.# ........##### .# Rho~#######.....## .# .# #####..# .# .# ##.### [# Rh.# #...##.# .## ###..@.#78.1 (3Rh9.0) ..# ###..# #[##### #..# Rh......#### #####..#....#### Rhk###.#####...####.'.#..Rh7_#'#...##.#.# RhX=..#..⌠.⌠.#...#RhRh/+9.1 (40RhRh- _Found a leather armour.Rh3Rh RhRhRhRh,Rh:RhRhRhRhqRhRhRhF  You see here a +0 leather armour.RhRh _RhRhHRhRhRhRhRh,RhRhRhRhKRhRhRh>RhnRhERh=RhZRhRhvRhRhk,RhRhRh],RhRhRhRhRhERhRh #......# #......#Rh #......# #......# Rh#......# #......#Rh!U ##......#RhGr #...@# Rh #### #...J##.# Rh..... ..# #.# # Rhj.#  #.#Rh D #.#RhD iJ   endoplasm (asleep) Rhf ######## #.# .......##### #.# Rh ######.....##Rh W #.#Rhi -91.1 (12Rh +2.1 (13Rh Rh ] _An endoplasm comes into view.Rh  #......# #......# #......# #......# #......# # #......# # ##......# # #..@.# # #### #...J##.# Rh۩ #..... ...## #.#.## #.## #.# # #.## #.#.##### #.##.....## #.#Rh Rh [J.JRh' A3.0)FreezeRh Rh̹ ^ _The endoplasm quivers.Rh  You scratch the endoplasm.  The endoplasm is almost dead.Rh -=4RhQ Rh O _The endoplasm misses you.RhL ?  You scratch the endoplasm.Rh 1.Rh `75FreezeRh Rh M _You kill the endoplasm!Rh;RhRhRhRhPRhRhRhRh,RhLRhRhRh#RhRh[RhRhRhfRhRh8,RhRhRRh (#......# #......# # #......# # #......# Rh E### #......# ..## #......# #..# ##......# ##.#Rh##....####  #.# ####.##.#-400.1 (5#.#.....<.###.## ##### #.# ÷).###  #.# ...#Rh #.# .#.######### #.# ...........##### #.# Rh##.#######.....## #.#..# #####..# #.#RhRh+RhD-1.1 (6RhRhn9 _Found a stone staircase leading up.Rh 3RhRhpRhRhYBRh"RhURh?RhRhRhRhRhRh ,RhRhRhRh&RhRRhRhRhRhRh(Rh_,RhRhHRh3Rh\RhRhP  There is a stone staircase leading up here.RhkRh _RhRhRhRh@RhRhRh+RhkRh\RhRh,RhRhdRhT,RhRhRhj,RhRhB Rh ,RhHRhRh,RhRh>  You see here a +0 dagger.RhRhE _Rh_Rh9 a  You see here a rat skeleton.Rh!Rhn" _Rh#Rh%Rh',Rh'Rh+Rh2-,Rh8.Rh0Rh\2,Rh3Rh5Rhg8,RhQ9Rh:Rh<RhQ<Rh =Rh>Rh?,Rhz@RhARhJC,RhDRhLRhN,RhORhIQRh S,RhSRh!VRhW,RhWRh;ZRhk\Rh\Rh]Rh`Rh\b,RhVcRheRhgRhgRhhRhiRhukRhkRhlRhnRh0q,RhrRh tRhv,Rh:wRhLyRhzRh{Rh|RhRhRh,RhnRh߆Rh Rh=Rh6RhRh$RhRhRhA,Rh+Rh Rh̢,RhRhJRha,RhwRh>RhMRhRhRhRh>RhRhܻRhRhRhBRhRhRhX,RhRhRhrRhRhRhRh,Rh_RhRh RhMRhURhRhRhRhRhRh,RhRhRh,RhRhRhRhRh2RhRhL,RhRhRh,RhHRhRh,RhRhRhq ,RhY Rhn Rh ,Rh*Rh[Rhp,Rh RhRhA,Rh+RhRhF,RhRh#Rh,RhRhRh!Rh!Rh"RhW$Rh%,Rh&Rh(RhV*,RhD+Rh9Rh;,Rhl<RhARhC,RhwDRh[IRhJRhKRhKRhNRh)PRhfPRh>QRhURhW,RhXRh9]Rh^Rh^Rh`RhWdRhQf,RhgRhekRhfm,RhnRhPsRhvu,RhwRh{Rh},Rh~RhRh,RhpRhSRh,RhRhRh,RhJRhmRhBRhlRhRhhRh,RhRhGRhòRhRhoRhҺRhRhѽRhzRhRh,RhRh2Rh7,RhWRh-RhRhRhRhD  You see here a +0 quarterstaff.RhURh! _RhRhjRh,RhRhgRh,RhRhRh[,Rh6RhRhr,RhRhRhxRhRhRh@  There is an open door here.RhRh _RhRh2Rh,Rh>RhaRhRhRhRh3Rhu,Rh.RhYB  There is a dry fountain here.RhRh> _RhRh Rh ,Rh/ Rh @  There is an open door here.Rh Rh! _RhpRhGRha ....######.#####...## ...........###.'.#..# ....######'#...##.#.# ....###..#..⌠.⌠.#...# ...#....###..∩..##### .#### #.⌠.⌠..# Rh.....#######...#'# ..........'.###.# ########..#####.@###### #...............K #######.........r Rh#.......... ###############................................Rh&!r   quokka (asleep) ###############.........K   kobold (missile, asleep)RhM5 ########## Rh!Rh 98.1 (97.0)  A quokka and a kobold come into view.The kobold is wielding a +2 short sword of draining and quivering poisoneddarts.RhZ' Kr.rK)The kobold shouts!Rhe,M(((((((RhRh~@......r.Rh4==9.1 (98RhRhu~ _The kobold throws a poisoned dart. The poisoned dart closely misses you.Rhh'......###.'.#..# ######'#...##.#.# ###..#..⌠.⌠.#...# #....###..∩..##### Rh'##.#### #.⌠.⌠..# ..#######...#'# .....'.###.# ######..#####..######## #.........@.....K########r..# #.Rh'C..# ############## Rh (r...............# ##############Rh( #Rh4(6 ########### RhG( Rh*Rh+Rh0rK.r.Rhr1;--500.1 (1.0)RhW6Rh:8Rh`m######'#...##.#.# ###..#..⌠.⌠.#...# #....###..∩..##### ##.#### #.⌠.⌠..# ..#######...#'# .....'.###.# Rhm ######..#####..######## #..............K.# #######r...#  #....# ############# Rh.n..............# ############# Rhn?########### RhpRhqRh6woK.r.RhwQ--1FreezeRh}Rh~RhmW..######'#...##.#.# Varrken the Chiller ..###..#..⌠.⌠.#...# Revenant .#....###..∩..##### Health: 35/35 ======================== ##.#### #.⌠.⌠..# Magic: 6/7====================---- ...#######...#'# AC: 5Str: 17 .........'.###.# EV: 10Int: 16 ######..#####..########  SH: 0Dex: 9 #.............K..#  XL:  4 Next:  7% Place: Dungeon:3 RhOn#######....@r....#  Noise: ---------  Time: 2501.1 (0.0) #..........#  -) Claws #############.........#  Cast: Freeze ......................#  Memories (0) #############.........#  Rhtn(###########  r   quokka  K   kobold (missile)RhnBThe kobold shouts! Rhn_The kobold throws a poisoned dart. The poisoned dart closely misses you.Aiming: Freeze (safe; 3% risk of failure)  RhnPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhn8Aim: a quokka (100% to hit)RheBw..######'#...##.#.# Varrken the Chiller ..###..#..⌠.⌠.#...# Revenant .#....###..∩..##### Health: 35/35 ======================== ##.#### #.⌠.⌠..# Magic: 6/7====================---- Rh/Cg...#######...#'# AC: 5Str: 17 .........'.###.# EV: 10Int: 16 ######..#####..########  SH: 0Dex: 9 #.............K..#  XL:  4 Next:  7% Place: Dungeon:3 #######....@r....#  Noise: ---------  Time: 2501.1 (0.0) #..........#  -) Claws RhWC#############.........#  Cast: Freeze ......................#  Memories (0) RhzC#############.........#  ###########  r   quokkaRhC  K   kobold (missile)RhCAiming: Freeze (safe; 3% risk of failure)  RhCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhDAim: a quokka (100% to hit)  You freeze the quokka.  You kill the quokka!RhLRhS ∩ #'###.#RhT####..########  #................#  #....@†K...#  #..........# ##.........# ...........# ###.........# ###########K   kobold (missile) Rh%U1RhIYt8=2.1 (1Freeze _Rh^aRh*cRhi ######'#...##.#.# ###..#..⌠.⌠.#...# #....###..∩..##### .#### #.⌠.⌠..# #...#'# '.###.# ..#####..#Rhj  #.# #######.....@K...# #.# ##.# ..# # RhIq Rhq 63FreezeRhv Rhz _The kobold barely misses you. _You see here a quokka corpse.Rh.######'#...##.#.# Varrken the Chiller .###..#..⌠.⌠.#...# Revenant #....###..∩..##### Health: 35/35 ======================== #.#### #.⌠.⌠..# Magic: 5/7=================------- ..#######...#'# AC: 5Str: 17 ........'.###.# EV: 10Int: 16 #####..#####..########  SH: 0Dex: 9  #................#  XL:  4 Next:  8% Place: Dungeon:3  #######.....@K...#  Noise: =--------  Time: 2503.1 (0.0) #..........#  -) Claws ############.........#  Cast: Freeze .....................#  Memories (0) ############.........#  Rh###########  K   kobold (missile) _You see here a quokka corpse.  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 short sword of draining and quivering poisoned  darts (100% to hit)RhW .######'#...##.#.# Varrken the Chiller .###..#..⌠.⌠.#...# Revenant #....###..∩..##### Health: 35/35 ======================== #.#### #.⌠.⌠..# Magic: 5/7=================------- ..#######...#'# AC: 5Str: 17 ........'.###.# EV: 10Int: 16 #####..#####..########  SH: 0Rh{Dex: 9  #................#  XL:  4 Next:  8% Place: Dungeon:3  #######.....@K...#  Noise: =--------  Time: 2503.1 (0.0) #..........#  -) Claws ############.........#  Cast: Freeze .....................#  Memories (0) ############.........#  ###########  K   kobold (missile)RhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 short sword of draining and quivering poisoned  darts (100% to hit)  You freeze the kobold!  You kill the kobold!Rh(∩ ##.####..########  #................#  #.....@)...#  #..........# ##.........# ............# Rh###.........# ########### Rhl94.1 (1Freeze _Rh>RhRh ######'#...##.#.# ###..#..⌠.⌠.#...# ....###..∩..##### .#### #.⌠.⌠..# #...#'# '.###.# ..#####..# #.# #######.....†@...# #.# ##.# #  Rh Rh% --5Rh Rhf  Things that are here: _a +2 short sword of draining; 2 poisoned darts; a kobold corpse”Rhe.######'#...##.#.# .###..#..⌠.⌠.#...# #....###..∩..##### #.#### #.⌠.⌠..# ..#...#'#.'.###.##..#####..# #.# #######.....@)...# #.####.#.####.#  #”Rhv”Rh2F-6 _”Rh(”Rhs _You see here a quokka corpse.ÔRh 3ÔRhWÔRhNÔRh| _ÔRh,ÔRh"ÔRh,ÔRh4ÔRhÔRh(M6===ÔRh.ÔRhֽÔRhÔRhÔRhÔRhÔRhAÔRha,ÔRhÔRhÔRh>4===ÔRhÔRh,ÔRhÔRhj,ÔRheÔRh,ÔRhÔRh,ÔRhÔRh_,ÔRhÔRhXÔRhG7====ÔRhÔRh,M215.0)ÔRhÔRhE _Done exploring.ĔRh.######'#...##.#.# ..###..#..⌠.⌠.#...# .#....###..∩..##### ##.#### #.⌠.⌠..#.#...#'#.'.###.##..#####..# #.# #######....@†)...# #ĔRh_N.####.#...# ####.#  #ĔRhĔRh72.0) _ĔRhoĔRhUĔRhZ 3ĔRh ĔRhN0 C0ĔRhl6 ĔRh8 E _Done exploring.ŔRhL.######'#...##.#.#.###..#..⌠.⌠.#...# ..#....###..∩..##### .##.#### #.⌠.⌠..#.#...#'#.'.###.##..#####..# #.#ŔRhB #######...@.†)...# #.####.#..# ####.#  #ŔRhŔRh13.1 (1 _ŔRh.ŔRhŔRh.######'#...##.#.#.###..#..⌠.⌠.#...#.#....###..∩..##### ..##.#### #.⌠.⌠..#.#...#'# #.'.###.##..#####..# #.# #######..@..†)...# #.####.#...#####.# #ŔRhŔRhZ%4ŔRhŔRh ŔRhv........###.'.#..#.######'#...##.#.#..###..#..⌠.⌠.#...#..#....###..∩..##### >..##.#### #.⌠.⌠..# ......#######...#'#..........'.###.#  ########..#####..######## #.......@........########.....†)...# .# ################.# ...............ŔRh.# ################.........############ŔRhŔRhوD====5ŔRhŔRhƔRhsƔRhtsƔRhxƔRhRzǔRhǔRh))Varrken the Chiller (Revenant Ice Elementalist) Turns: 2527, Time: 00:11:03 Health: 35/35AC:  5 Str: 17 XL: 4 Next: 9% Magic: 7/7EV: 10 Int: 16 God: Gold: 136SH:  0 Dex:  9 Spells: 3/8 levels left rFire + . . - Claws rCold + . . ǔRh(no offhand) rNeg + + + f - +2 leather armour {rF+} rPois ∞(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) ǔRhStlth +k - +6 ring of strength HPRegen 0.25/turn (no ring) ǔRhzMPRegen 0.10/turn %: no passive effects ǔRhl@: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclawsʔRhʔRhԨz............###.'.#..#Varrken the Chiller .....######'#...##.#.#Revenant .....###..#..⌠.⌠.#...#Health: 35/35 ======================== ....#....###..∩..#####Magic: 7/7======================== >..##.#### #.⌠.⌠..#AC: 5Str: 17 ......#######...#'#EV: 10ʔRhǩyInt: 16 ##..........'.###.#SH: 0Dex: 9  ########..#####..########XL:  4 Next:  9% Place: Dungeon:3#.......@........#Noise: ---------  Time: 2525.1 (0.0)#######.....†)...#-) Claws#..........#Cast: Freeze ################.........#Memories (0) .........................# ################.........############ _You kill the kobold!Things that are here: ʔRh _a +2 short sword of draining; 2 poisoned darts; a kobold corpse _You see here a quokka corpse. _Done exploring. _Done exploring.ʔRhʔRhʔRh˔Rh=R######.#####...## ......###.'.#..# ######'#...##.#.# ##..#..⌠.⌠.#...# ...#....###..∩..#######.#### #.⌠.⌠..# .....#######...#'# #..........'.###.# ########..#####.@######## #................# #######.....†)...#  #..# ################ ................# ###############.........############˔Rh˔Rh3*6.1 (1˔Rh˔RhU˔Rhd˔RhRe˔Rhj˔Rhfl˔Rh=M..#....#### ######.#####...#.......###.'.#.###'#...##.#˔RhS.###..#..⌠.⌠.#....#....###..∩..#######.#### #.⌠.⌠.. .....#######...#'#..........'.###@# ########..#####..#######................######˔Rhϝ†)...#..........#...˔Rh8...##########˔Rh;7˔Rh ˔Rh!˔Rhw KM###)......#### ####..#....#### ######.#####...#.......###.'.#.˔Rh ###'#...##.#.###..#..⌠.⌠.#....#....###..∩..#######.#### #.⌠.⌠.. .....#######...#@#..........'.###.# ########..#####..#######˔Rh .............#######.....†)...#.....#........˔Rh ˔Rh %8˔Rhӑ ˔Rh Q _There is an open door here.̔Rh.....#[##### #..#)......#### ####..#....##̔Rh######.#####...##........###.'.#..#.######'#...##.#.#..###..#..⌠.⌠.#...#..#....###..∩..##### >..##.#### #.⌠.⌠@.# ̔RhG......#######...#'#..........'.###.#  ̔Rhq########..#####..######## #................#̔Rh#######.....†)...# #.̔RhR.........# ################......# ̔Rh6................#̔Rh1̔Rh,9 _̔Rh ̔Rh8 ̔Rh<....###..# ###..#.....#[##### #..#)......#### #### ).....#####..#....########.#####...##........###.'.#..#̔Rh;.######'#...##.#.#..###..#..⌠.⌠.#...# .....#....###..∩@.##### .>..##.#### #.⌠.⌠..# .......#######...#'# ###..........'.###.# ̔Rhl########..#####..######## #................########.....†)...# #..........# ̔Rh8#################.#̔Rht"̔Rh%#&30̔Rh*̔Rh-,̔Rhє.<....###..# ###..#.#[##### #..#.###)......#### #### .).....#####..#....####.######.#####...##....###.'.#..#̔Rhk.######'#...##.#.#.###..#..⌠.⌠.#...#.#....###..@..##### ..>..##.#### #.⌠.⌠..#.#######...#'##..'.###.#̔Rh #..#####..# #.# ̔Rhؕ#.....†)...#  #̔Rh8.# #.#̔Rh̔Rhž%1̔RhI̔RhQs _There is an entrance to Kavaj's Antique Armour Emporium here.͔Rh͔Rh[[Welcome to Kavaj's Antique Armour Emporium! What would you like to do?  a -  156 gold a chain mailb -  52 gold a leather armour  c -  52 gold a leather armour  d -  117 gold a pair of gloves  e -  104 gold a ring mail  f $  101 gold a glowing robe͔Rhg -  23 gold a robe You have 136 gold pieces. After the purchase, you will have 35 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping listϔRh   a -  156 gold a chain mail  b - c - d - e -  f +  101 gold a glowing robemarked items ҔRh<  b -  52 gold a leather armour  f +  101 gold a glowing robeӔRh3Y Purchase items for 101 gold? (y/N)ԔRhGb - c - d - e -  f -  23 gold a robe fFՔRhS$ՔRh,ՔRhk75..<....###..####..#Varrken the Chiller ..........#[######..#Revenant ......###)......#### ####Health: 35/35 ======================== .).....#####..#....####ՔRh7Magic: 7/7======================== .......######.#####...##AC: 5Str: 17 ..............###.'.#..#EV: 10ՔRh8Int: 16 .......######'#...##.#.#SH: 0Dex: 9 ՔRhJ8.......###..#..⌠.⌠.#...#XL:  4 Next:  9% Place: Dungeon:3 ՔRh8......#....###..@..#####Noise: ---------  Time: 2531.1 (0.0) ..>..##.#### #.⌠.⌠..#ՔRh8-) Claws ........#######...#'#Cast: Freeze ՔRh8####..........'.###.#Memories (0) ########..#####..########ՔRhB9#................########.....†)...##..........# ##################.........# _a +2 short sword of draining; 2 poisoned darts; a kobold corpse _You see here a quokka corpse. _Done exploring. ՔRhf9_Done exploring. _There is an open door here. _There is an entrance to Kavaj's Antique Armour Emporium here.ՔRhE`  o - a +0 robe of resistanceՔRhdFՔRhAKՔRhoMp _Thank you for shopping at Kavaj's Antique Armour Emporium!ՔRh]ՔRhInventory: 15/52 slots Armour (go to first with [)  f - a +2 leather armour of fire resistance (worn)a - a +0 robe  o - a +0 robe of resistance Jewellery (go to first with "=)  k - a +6 ring of strength (worn) ՔRhWands (go to first with /)m - a wand of flame (13) Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinkingg - a scroll of identify ՔRh b i - a scroll of fog  n - a scroll labelled CIR IVIBERHIT ՔRh.Potions (go to first with !)  b - a potion of magicc - a potion of enlightenment ՔRhR h - 2 potions of attraction  j - a potion of lignification  l - 2 potions of curingהRh?5o - a +0 robe of resistance. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 הRh'Of resistance': it protects its wearer from the effects of both fire and cold. It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 3.0 (5.0 -> 2.0). Your EV would increase by 0.3 (10.8 -> 11.1). Your spell failure would improve by up to 3% (press '!' for details). You bought it in a shop on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+ rF+} {body armour} {bodyהRhϭarmor} {resist cold} {cold resistance} {resist fire} {fire resistance} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.ڔRhڔRh5ڔRh..<....###..####..#Varrken the Chiller ..........#[######..#Revenant ......###)......#### ####Health: 35/35 ======================== .).....#####..#....####Magic: 7/7======================== .......######.#####...##AC: 5Str: 17 ..............###.'.#..#EV: 10Int: 16 .......######'#...##.#.#SH: 0Dex: 9 ڔRh.......###..#..⌠.⌠.#...#XL:  4 Next:  9% Place: Dungeon:3 ......#....###..@..#####Noise: ---------  Time: 2531.1 (0.0) ..>..##.#### #.⌠.⌠..#-) Claws ........#######...#'#Cast: Freeze ####..........'.###.#Memories (0) ########..#####..#########................########.....†)...##..........# ڔRh"##################.........# ڔRhO_Done exploring. _Done exploring. _There is an open door here. _There is an entrance to Kavaj's Antique Armour Emporium here.  o - a +0 robe of resistance _Thank you for shopping at Kavaj's Antique Armour Emporium!ڔRhڔRh _ڔRhRڔRhQd  You start removing your armour.ڔRh\*2.1 (1ڔRhڔRhڔRhڔRhU#3.1 (2ڔRhkڔRh%ڔRh*4.1 (3ڔRh0 ڔRh ڔRh *5.1 (4ڔRh ڔRh\ ڔRh *6.1 (5ڔRh, ڔRh 01 _You continue removing your +2 leather armour of fire resistance. x5  You finish removing your +2 leather armour of fire resistance.ڔRh! ڔRh( ڔRh03  You feel less resistant to fire.  You start putting on your armour.ڔRh 4 *7.1 (6ڔRh = ڔRhoG ڔRhG *8.1 (7ڔRhO ڔRhU ڔRhVV *9.1 (8ڔRh[\ ڔRha ڔRh0b +40.1 (9ڔRhUg ڔRhq ڔRh)r .1.1 (10.0)ڔRhy ڔRhz 2 _You continue putting on your +0 robe of resistance. x5  ڔRh{ 9You finish putting on your +0 robe of resistance.ڔRh{ ڔRh ڔRh? d _You feel resistant to extremes of temperature.۔Rh% ۔Rhi   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.6  20%  +1   i + Spellcasting 2.5  20%  -1          ۔Rh  b - Maces & Flails   0.3    -1   j - Alchemy   0.0    -1   c - Polearms   0.3    -1   k + Ice Magic4.8  20%  +1   d - Staves   0.8    -1   l - Air Magic   0.0    -2  e + Unarmed Combat 0.7  20%  +1      ۔Rh '     m - Evocations   0.0    -1  ۔Rh         ۔RhW f + Armour0.6  20%  -1       g - Dodging   2.1    -1       h - Stealth   2.1    +2                  ۔Rhn a    ۔Rh _    ۔Rh a    ۔Rh _    ۔Rh a    ۔Rh _    ۔Rh         ۔Rh     The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets۔Rh ޔRh1716161717 g + Dodging 2.1  17%ޔRh_ 5444 f * Armour   0.6  285ߔRhp<20202020 f - Armour   0.6   20RhRhRhz..<....###..####..#Varrken the Chiller ..........#[######..#Revenant ......###)......#### ####RhHealth: 35/35 ======================== .).....#####..#....####Magic: 7/7======================== .......######.#####...##AC: 2Str: 17 ..............###.'.#..#EV: 11Int: 16 .......######'#...##.#.#SH: 0Dex: 9 RhԬ.......###..#..⌠.⌠.#...#XL:  4 Next:  9% Place: Dungeon:3 Rh}......#....###..@..#####Rh~Noise: ---------  Time: 2541.1 (0.0) Rh..>..##.#### #.⌠.⌠..#-) Claws RhFq........#######...#'#Rh]|Cast: Freeze ####..........'.###.#RhrgMemories (0) ########..#####..########Rhn#................########.....†)...#Rh5#..........# ##################.........#RhYou finish removing your +2 leather armour of fire resistance.  You feel less resistant to fire.  RhɭYou start putting on your armour. _You continue putting on your +0 robe of resistance. x5  Rhޭ7You finish putting on your +0 robe of resistance. RhO_You feel resistant to extremes of temperature.Rh(Rh̴Rh~RhRhHvRhV{Inventory: 15/52 slots Armour (go to first with [)  o - a +0 robe of resistance (worn)a - a +0 robe  f - a +2 leather armour of fire resistance Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Wands (go to first with /)m - a wand of flame (13) Rh{Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinkingg - a scroll of identify  i - a scroll of fog  n - a scroll labelled CIR IVIBERHIT Potions (go to first with !)  b - a potion of magicc - a potion of enlightenment  h - 2 potions of attraction  j - a potion of lignification  l - 2 potions of curingRh$ f - a +2 leather armour of fire resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 'Of fire resistance': it protects its wearer from fire. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 3.0 (2.0 -> 5.0). Rh%Your EV would decrease by 0.3 (11.1 -> 10.8). Your spell failure would worsen by up to 3% (press '!' for details). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rF+} {body armour} {body armor} {resist fire} {fire resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.Rh~RhRhee..<....###..####..#Varrken the Chiller ..........#[######..#Revenant ......###)......#### ####Health: 35/35 ======================== .).....#####..#....####Magic: 7/7Rho======================== .......######.#####...##AC: 2Str: 17 ..............###.'.#..#EV: 11Int: 16 .......######'#...##.#.#SH: 0Rh3Dex: 9 .......###..#..⌠.⌠.#...#XL:  4 Next:  9% Place: Dungeon:3 Rh......#....###..@..#####Noise: ---------  Time: 2541.1 (0.0) Rh'8..>..##.#### #.⌠.⌠..#-) Claws ........#######...#'#RhFCast: Freeze ####..........'.###.#Memories (0) Rhn########..#####..#########................########.....†)...##..........# ##################.........#You finish removing your +2 leather armour of fire resistance.  You feel less resistant to fire.  Rh+You start putting on your armour. _You continue putting on your +0 robe of resistance. x5  You finish putting on your +0 robe of resistance. _You feel resistant to extremes of temperature.Rh RhI!*2.1 (1Rh'Rhj*F _You drop a +2 leather armour of fire resistance.Rh..##.#### #.⌠.⌠..#-) Claws ........#######...#'#RhCast: Freeze ####..........'.###.#Memories (0) ########..#####..#########................#Rh#######.....†)...##..........# ##################.........#RhnYou feel less resistant to fire.  You start putting on your armour. Rh_You continue putting on your +0 robe of resistance. x5  You finish putting on your +0 robe of resistance. Rh3_You feel resistant to extremes of temperature. _You drop a +2 leather armour of fire resistance.RhTRh\*3.1 (1RhURhZ) _You drop a +0 robe.RhEJRhM Inventory: 13/52 slots Armour (go to first with [)  o - a +0 robe of resistance (worn) Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Wands (go to first with /)Rh&N m - a wand of flame (13) Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinkingg - a scroll of identify RhRN i - a scroll of fog  n - a scroll labelled CIR IVIBERHIT Potions (go to first with !) RhyN b - a potion of magicc - a potion of enlightenment  h - 2 potions of attraction RhNZ j - a potion of lignification  l - 2 potions of curingRhNRha 9g - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ Rh p“This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Rh%:Identify which item? (\ to view known items) Scrolls (select first with ?)  n - a scroll labelled CIR IVIBERHIT Rhi:8Rh:Z[?] describe selectedRhs2Rh5=..<....###..####..#Varrken the Chiller ..........#[######..#Revenant ......###)......#### ####Health: 35/35 ======================== .).....#####..#....####Magic: 7/7======================== .......######.#####...##Rh={AC: 2Str: 17 ..............###.'.#..#EV: 11Int: 16 .......######'#...##.#.#SH: 0Dex: 9 .......###..#..⌠.⌠.#...#Rh=XL:  4 Next:  9% Place: Dungeon:3 ......#....###..@..#####Noise: ---------  Time: 2543.1 (0.0) Rh=8..>..##.#### #.⌠.⌠..#-) Claws ........#######...#'#Rhd>Cast: Freeze ####..........'.###.#Memories (0) ########..#####..#########................#Rh>#######.....†)...##..........# ##################.........#Rh>You start putting on your armour. _You continue putting on your +0 robe of resistance. x5  Rh?You finish putting on your +0 robe of resistance. _You feel resistant to extremes of temperature. _You drop a +2 leather armour of fire resistance. _You drop a +0 robe.RhARh'IRhyQz..<....###..####..#Varrken the Chiller ..........#[######..#Revenant ......###)......#### ####RhQHealth: 35/35 ======================== .).....#####..#....####Magic: 7/7======================== .......######.#####...##AC: 2Str: 17 RhR..............###.'.#..#EV: 11Int: 16 Rh'R.......######'#...##.#.#SH: 0Dex: 9 RhJR.......###..#..⌠.⌠.#...#RhkRXL:  4 Next:  9% Place: Dungeon:3 ......#....###..@..#####RhRNoise: ---------  Time: 2543.1 (0.0) ..>..##.#### #.⌠.⌠..#RhR-) Claws ........#######...#'#Cast: Freeze Rh]S####..........'.###.#Memories (0) ########..#####..#########................########.....†)...##..........# ##################.........# _You continue putting on your +0 robe of resistance. x5  You finish putting on your +0 robe of resistance. _You feel resistant to extremes of temperature. _You drop a +2 leather armour of fire resistance. _You drop a +0 robe.  RhT8As you read the scroll of identify, it crumbles to dust.Rh \Rhk\*4.1 (1RhcRhdf ..>..##.#### #.⌠.⌠..#-) Claws ........#######...#'# Cast: Freeze Rhf####..........'.###.# Memories (0) ########..#####..########...... Rhgz.....†) #..........# ##################.........#  You finish putting on your +0 robe of resistance. _You feel resistant to extremes of temperature.2 leaRh%gCther armour of fire resistance. _You drop a +0 robe.  RhGgbAs you read the scroll of identify, it crumbles to dust. _n - a scroll of brand weaponRhD3RhRh&0RhIRhRhxE _Done exploring.Rh3RhRhRhRh: _RhiB  There is a dry fountain here.Rh5 _RhRhiRhORhvRhXRhi@  There is an open door here.RhRhU _RhxRhBRhQRhRhPRh RhRhRhRhDRh,RhRhRh,RhRhpRhiRhRh RhRh,RhRhRh?,RhYRhRh,RhcRheRh!RhSRhRhRh,RhRh?.# #.............#[#############.........###)......#####....##....).....#####..#.... ..####.#.##..........######.##### .## #......................###.' ## ##..............######'#...# #..............###..#..⌠.⌠. #.....÷÷......#....###..∩..Rhb #....#.÷..@..##.#### #.⌠.⌠.58.1 (14.0) #...............#######...#  ####.....######..........'.###  ...# ########..#####.##........## #........#..........# #######..  ##(.........##..Rh  ............####################. ......................RhnE RhRh Rh c _There is a stone staircase leading down here.RhRhARhRhRh79.0) _RhRhA ### #.. #.# #.# #.#4 #@# #.# #.# Rh#.. #.# ... ##. . RhRhRhOg*9 (1.8RhdlRh0o} _You climb downwards. _There is a stone staircase leading up here.Rh[M##.<##...RhcRhCd3600 _RhhRhRjRhD` M###..<#.###.Rhf Rhvg %1Rhy Rhy M########........<#.#...RhJ Rh %2Rh Rh Rh:M########.......######.#<##.#RhRh>%3RhzRh[RhR##.h#.#.#.# #.# #<##.# h   hound (asleep)#.##.. RhuYg  A hound comes into view.Rh_yh.hRho`.==4Rh6eRhZh& _The hound barks!Rh ##.h.##.#.##.# #.# #<##.# #.##.. RhRhRh7h..Rh.--5RhRhm _The hound pauses to sniff the ground.RhRhP Your spells (describe)TypeFailure Level  a + FreezeIce2% (1%) 1 b - Poisonous VapoursAlchemy/Air21% (4%) 1  c - Ozocubu's ArmourIceRh9%3 Select a spell to describe[!]/[I] toggle spell headersRhRhRhVarrken the ChillerRevenantHealth: 35/35 ========================Magic: 7/7========================AC: 2Str: 17EV: 11Int: 16SH: 0Dex: 9###########XL:  4 Next:  9% Place: Dungeon:4#..@..h...#Noise: ---------  Time: 2565.9 (0.0)Rh_#.#######.#-) Claws#.#Cast: Freeze#.#Memories (0) #<##.#h   hound#.##..#.# _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  A hound comes into view. Rh_The hound barks! _The hound pauses to sniff the ground.RhRhxRhRh@Rh3qRhsFire/throw/use which item? ([*] to toss any item) Wands (go to first with /)  m - a wand of flame (13) Scrolls (go to first with ?)  e - a scroll of blinkingRh Rh Varrken the ChillerRevenantHealth: 35/35 ========================Magic: 7/7========================AC: 2Str: 17EV: 11Int: 16SH: 0Dex: 9###########XL:  4 Next:  9% Place: Dungeon:4#..@..h...#Noise: ---------  Time: 2565.9 (0.0)#.#######.#-) Claws#.#Cast: Freeze#.#Memories (0) Rh #<##.#h   hound#.##..#.# _You climb downwards. _There is a stone staircase leading up here.  A hound comes into view. _The hound barks! Rh |_The hound pauses to sniff the ground.Okay, then.Rh Rh&Rh. _ Rh  Rh ~Quiver which action? ([-] to clear)  Rh Items ([,] to cycle)  a - Zap: wand of flame (13) Spells ([,] to cycle)  b - Cast: Freezec - Cast: Poisonous Vapours  d - Cast: Ozocubu's Armour (9%)  Rh Abilities ([,] to cycle)  e - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilities Rh z[!] focus mode: off|on Rh/ RhZ%0Varrken the ChillerRevenantHealth: 35/35 ========================Magic: 7/7========================AC: 2Str: 17EV: 11Int: 16SH: 0 Rh%Dex: 9###########XL:  4 Next:  9% Place: Dungeon:4#..@..h...#Noise: ---------  Time: 2565.9 (0.0)#.#######.#-) Claws#.#Cast: Ozocubu's Armour (9%)  Rh&w#.#Memories (0) #<##.#h   hound#.##..#.# _You climb downwards. _There is a stone staircase leading up here.  RhB&_A hound comes into view. _The hound barks!  Rh&_The hound pauses to sniff the ground. _Okay, then. RhY' Rh, Rh.RhhVarrken the ChillerRevenantHealth: 35/35 ========================Magic: 7/7========================AC: 2Str: 17EV: 11Int: 16SH: 0Dex: 9###########XL:  4 Next:  9% Place: Dungeon:4#..@..h...#Noise: ---------  Time: 2565.9 (0.0)#.#######.#-) Claws#.#Cast: Ozocubu's Armour (9%) #.#Memories (0) #<##.#h   hound#.##..Rh`i#.# _The hound barks! _The hound pauses to sniff the ground. _Okay, then.Non-targeted cast: Ozocubu's Armour (9%)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateRhT yVarrken the ChillerRevenantHealth: 35/35 ========================Magic: 7/7========================AC: 2Str: 17EV: 11Int: 16SH: 0Dex: 9###########Rh*U KXL:  4 Next:  9% Place: Dungeon:4#..@..h...#Noise: ---------  Time: 2565.9 (0.0)#.#######.#-) Claws#.#Cast: Ozocubu's Armour (9%) #.#Memories (0) #<##.#h   houndRhOU 1#.##..#.# RhyU _The hound pauses to sniff the ground. _Okay, then.Non-targeted cast: Ozocubu's Armour (9%)RhU Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA film of ice covers your body!RhZ ;h.Rha[ 4----------- 8 ==6.9 (1 _Rh_ Rh&a RhNRhFire/throw/use which item? ([*] to toss any item) Wands (go to first with /)  m - a wand of flame (13) Scrolls (go to first with ?)  e - a scroll of blinkingRh1qRh"}Varrken the ChillerRevenantHealth: 35/35 ========================Magic: 4/7=============-----------AC:  8  Str: 17EV: 11Int: 16SH: 0Dex: 9###########XL:  4 Next:  9% Place: Dungeon:4#..@.h....#Noise: ==-------  Time: 2566.9 (0.0)#.#######.#-) Claws#.#Cast: Ozocubu's Armour (9%) #.#Memories (0) #<##.#h   houndRh}#.##..#.# _Okay, then.Non-targeted cast: Ozocubu's Armour (9%)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _A film of ice covers your body!  Okay, then.Rh~RhnRh. _Rh9 Rhn ~Quiver which action? ([-] to clear) Rh Items ([,] to cycle)  a - Zap: wand of flame (13) Spells ([,] to cycle)  b - Cast: Freezec - Cast: Poisonous Vapours RhƝ  d - Cast: Ozocubu's Armour (9%) Abilities ([,] to cycle) Rh  e - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onRhlRh0vVarrken the ChillerRevenantHealth: 35/35 ========================Magic: 4/7=============-----------AC:  8  Str: 17EV: 11Int: 16SH: 0Dex: 9###########XL:  4 Next:  9% Place: Dungeon:4#..@.h....#RhvyNoise: ==-------  Time: 2566.9 (0.0)#.#######.#-) Claws#.#Cast: Freeze#.#Memories (0) #<##.#h   hound#.##..#.# _Okay, then.RhvNon-targeted cast: Ozocubu's Armour (9%)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate Rhwr_A film of ice covers your body! _Okay, then.RhwRh{Rh}Rh Rh h.  The hound pauses to sniff the ground.Rh C-7.9 (1FreezeRh Rh S _The hound closely misses you.Rhi @  Varrken the Chiller  Revenant  Health: 35/35 ========================  Magic: 3/7==========--------------  AC:  8  Str: 17  EV: 11Int: 16  SH: 0Dex: 9 ###########  XL:  4 Next:  9% Place: Dungeon:4 #..@h.....#  Noise: =--------  Time: 2567.9 (0.0) #.#######.#  -) Claws #.# Cast: Freeze #.# Memories (0)  #<# #.#Rh  h   hound #.# #.. #.#The hound pauses to sniff the ground. _The hound closely misses you.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh@ 7Aim: a hound (100% to hit)Rh Varrken the ChillerRevenantHealth: 35/35 ========================Magic: 3/7==========--------------AC:  8  Str: 17EV: 11Int: 16SH: 0Dex: 9###########XL:  4 Next:  9% Place: Dungeon:4#..@h.....#Noise: =--------  Time: 2567.9 (0.0)#.#######.#-) Claws#.#Cast: Freeze#.#Memories (0) #<##.#h   houndRhˡg#.##..#.#Shift-Dir - straight lineAim: a hound (100% to hit)  You freeze the hound.  The hound is moderately wounded.You barely miss the hound.The hound is moderately wounded.RhL*8.9 (1RhRh  Aim: a hound (100% to hit)  You freeze the hound.  The hound is moderately wounded.You barely miss the hound.  The hound is moderately wounded. _The hound completely misses you.Rhی  Varrken the Chiller  Revenant  Health: 35/35 ========================  Magic: 2/7======------------------  AC:  8  Str: 17  EV: 11Int: 16  SH: 0Dex: 9 ###########  XL:  4 Next:  9% Place: Dungeon:4 #..@h.....#  Noise: =--------  Time: 2568.9 (0.0) #.#######.#  -) Claws #.# Cast: Freeze #.# Memories (0)  #<# #.# h   hound #.# #..Rhy~ #.#The hound is moderately wounded. _The hound completely misses you.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 100% to hit)RhP2 ,Varrken the ChillerRevenantHealth: 35/35 ========================Magic: 2/7======------------------AC:  8  Str: 17EV: 11Int: 16SH: 0Dex: 9###########XL:  4 Next:  9% Place: Dungeon:4#..@h.....#Noise: =--------  Time: 2568.9 (0.0)#.#######.#-) Claws#.#Cast: Freeze#.#Rh3 hMemories (0) #<##.#h   hound#.##..#.#Shift-Dir - straight lineAim: a hound (moderately wounded, 100% to hit)  You freeze the hound.  The hound is heavily wounded.You completely miss the hound.The hound is heavily wounded.Rh_4 X4-9.9 (1RhA9 Rh;   Aim: a hound (moderately wounded, 100% to hit)  You freeze the hound.  The hound is heavily wounded.You completely miss the hound.The hound is heavily wounded. _The hound bites you. The hound bites you but does no damage.Rh^g  Varrken the Chiller  Revenant  Health: 34/35 =======================-  Magic: 1/7===---------------------  AC:  8  Str: 17  EV: 11Int: 16 Rhf_ SH: 0Dex: 9 ###########  XL:  4 Next:  9% Place: Dungeon:4 #..@h.....#  Noise: =--------  Time: 2569.9 (0.0) #.#######.#  -) Claws #.#Rh_ Cast: Freeze #.# Memories (0)  Rh_#<# #.# h   hound Rh_9#.# #.. #.#Rh`The hound is heavily wounded. _The hound bites you. The hound bites you but does no damage.  Rh8`KAiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRhZ`Shift-Dir - straight lineAim: a hound (heavily wounded, 100% to hit)Rh]   Varrken the Chiller  Revenant  Health: 34/35 =======================-  Magic: 1/7===---------------------  AC:  8  Str: 17  EV: 11Int: 16  SH: 0Dex: 9 ###########  XL:  4 Next:  9% Place: Dungeon:4 Rh] #..@h.....#  Noise: =--------  Time: 2569.9 (0.0) #.#######.#  -) Claws #.# Cast: Freeze #.# Memories (0)  #<# #.# h   hound #.# #.. #.#Shift-Dir - straight lineRh] Aim: a hound (heavily wounded, 100% to hit)  You freeze the hound!  The hound is almost dead.You scratch the hound.  You kill the hound!Rh.^ Rhd  ###########  #..@......#  #.#######.#  #.# Rhe C#.# #<# #.# #.# #.. #.#Rh]j v5/365170.9 (1Freeze _Rh n Rhp o _Your Unarmed Combat skill increases to level 1!Rh3Rh=RhϢBRhh - _You start resting.Rhé&1RhAj6=-2.9 (2RhRh" _HP restored.Rh?O# #.# #.#.# #.# #.# RhoTRhU= 2 3.9 (1RhXRhU[r _Your icy armour cracks and falls away as you move.Rhl # #.# #.#.# #.# #.# Rhr Rhqs %4Rhtw Rh9y Rh # #.# #.#.# #.# #.# Rh Rh ]2===5Rhi Rh Rh:# #.# #.#.# #.# ##.# RhRh*A=6RhwRhRh"h# #.# #.#.# #.# .# #.# >##<# ..#.# ## Rh;7Rh̸Rh|; _Found a stone staircase leading down.Rht 3Rh" Rh ===Rh ,Rh[ RhM ,Rhޕ Rh{ Rhח RhO Rh ,Rh Rh& Rh[ Rh Rh 93Rh+ 3====Rh RhB ,Rh RhY ,Rh Rh ,RhE Rhۥ <====Rh Rhy Rh) ,Rhu Rh& ,Rhͪ Rh ,Rhx Rh ,Rh) Rh ,Rh? Rhѱ Rh O4===Rh} Rh Rh Rhִ Rh ,Rh Rhз ,Rh5 Rh Rh& ;===Rh Rhμ ,Rh Rhn BRh ,Rh, Rh ,Rh4 Rh ,Rh Rh| P5====Rh Rh Rh ,Rh Rh$ ,Rh Rh# ,Rh Rhd Rh <====Rh Rh? ,Rh Rh ,RhF Rh_ ,Rh Rh ,Rh Rh ,Rh Rh Rh M6===Rhh Rh ,Rh Rh Rh Rh Rh ,RhR Rh, ;===Rh[ Rh Rh= ,Rh RhC ,Rh Rh ,Rht Rh ,Rhw Rh/ ,Rh Rh _ _You start resting.Rh 1624.9 (47.0)Rh \7====5.9 (48Rhw Rh % _Magic restored.RhB############.........# #.#######@# #.# #.# #.# #># #<# #.. #.# ###Rh#.##..#.#...RhSRh06.9 (1.0)RhRhRhv ###########.........####### ><...#####.RhdRh%7RhbRhRhcz ###########.........#######Rhz <..<..#.###### .RhM7<Rh%8RhRhI9 _Found a stone staircase leading up. RhiU_There is a stone staircase leading down here.RhV  ###########.........####### >###.#<.<..#Rh t.##### .Rh Rhӏ K====9 _Rh Rh  Rh:#### #...# #.#######.# #.# #.# #.# #>###.# #<# #.@<..# #.# # #.# #..  Rhǩ6. Rh Rh&30 Rh~ Rhc Rh~|### #..# #.#.# #.# #.# ##.# #>###.# #<# #..@..# #.# # #.# #..  Rh|6. Rh Rhu%1 Rh݆ Rha _There is a stone staircase leading up here. RhD### ..#.# .##.#.# .##.# #.# .# #.# #>###.# #<# #..<@.# #.# #  Rh#.# #.. . Rh Rhΰ,2 _ Rh޲ Rhg Rh#### # #.. #.# #.# #.#.# #.# #.# #.# #.# #.# #>###.# #<# #..<.@# #.# # Rh #.# #.. . Rh Rh%3 Rh Rhw RhY 3 Rh]  Rh^  RhM ############# #.........######.# .#>###<..<..#########.. Rh Rhs%4 Rh Rh~!RhhM ############# #.........######.# .#>###<#..<..########.#!RhTm!Rhm%5!RhGq!Rhr!RhCxM ############## #.........######.# .>###<..<..!Rhx_#.# #######!Rh}!Rhi~%6!Rh~!Rh!RhrM ########.########## #...............######.# .>####<# #..<..#!Rhx!Rhyy%7!Rh}!Rh!Rhv M ################## #@..............############.# #.# #>###.#!RhV !Rh; %8!Rh4 !RhK! !RhJ !Rh !Rh!Rh "Rh#.## #.##.# #.##.#"Rh.# #.# #.# #.# #.# #.# #>###.#"Rh&#<# #..<..##.# ####### "RhT] #.#  #.."Rh"Rhʟ%9"Rh"Rhr"Rh^l)#.#  # #.#  #.# #.#  #.#.# #.#  #.# #.# #.#  "Rhl#.# #>###.#  #<# #..<..#  #.# #######  #.#  #.."Rhms"Rhs&40"Rhv"Rhx"RhH#.# # #.# #.# #.# #.#.# #.# #.# #.# #.# "Rht#.# #.."Rhm"RhѶ%1"Rh:"RhX#Rh}#Rh}#Rh~#Rh#Rh#RhO,#Rh6X#Rh\#Rh̊,#Rh7#Rh#Rh#RhB#Rh0#Rh #Rh,#Rh#RhK#RhW,#Rh#RhS#Rh,#Rh/#Rh#RhP,#Rhɝ#RhK#Rhզ.... ..... #..@.......#Rh8~9.9 (8 #.####....[ #Rhj########.# #..#### #........# #Rh]....# #.######## ###.# ##RḩS.#  #.# #.#Rhg#  #>###.# #Rh3[ #..<..##Rh#Rh+50.9 (9#Rh2#Rh# _Found a robe.#Rh^ #..#....######.#...#.####....[.#.# ##. #........# . #Rh_ &#Rhe #Rhf *1.9 (1#Rh*n #Rh`p $Rh*c#.###...#..######.#.#.####....[.#.# ###...# #.# ..# #.# $Rh)+M# $Rh2$Rh04%2$RhY:$Rh<$Rh##..#####...#..######.#.#.####....[.#.# ####...#. #.$Rh *# ...## #.# .#. .# #.# # $Rhy$Rh$Rh%3$Rh$Rh$Rh֛##..... ######...#..#######.#.#.####....[.#$RhI<.# ####...#.# #.# ....# # #.# ..#.# # #.# ### # # #.# $Rhxq###.# .<..#$Rh8$Rh%4$RhѨ$RhT$Rh&######..... ######...###..........#######......##.####..@.[########.# ####...#.###........# ....#  #.######## ...#  #.# #### #  #.##.# <..# ####$Rh.$Rh/%5$Rh!6$Rh8%Rhl>########..... ######...###..........###### #......##.####....[...... ########.# ####@..#.## #........# #....# #.######## #...# %Rh7#.# ##### # #.# #.# ..# ### %RhH%RhY%6%Rh%Rh %Rhh3%Rh.%Rh%Rh%Rh%Rh ,%Rhc,%Rhz%Rh%RhE,%RhK%Rh%Rh}%Rh%Rh%Rh8%RhZ ,%Rh!%Rh#%Rhe&%Rh&%Rh'%Rh*%Rh-,%Rh,1%Rh<3%Rh5,%Rh&7%Rh9%Rh;,%Rh<%RhC?%Rh@,%Rh{A%RhWC%RhE,%RhE%RhF%RhH,%RhH%RhJ%RhK,%RhK%Rh M%RhO,%RhP%RhnR%RhT,%RhU%Rh6X%RhZ,%Rhm[%Rh]%Rh_%Rh_%Rh`%Rhsi############  #........@..# %Rhi ######...#######.#  ..........## #.# ####.........####.####### ..............##.......... .####....[.........##.#... .# ####...#.###.#.# .. .# #....#......# ... ## #...#.###.#.# ..%Rh0j%Rh5q0737.0)%Rhq+4.9 (18%Rhu%Rhxa _a - a scroll labelled YSIDIMICECW+Rh3+Rh+Rh+Rhqt##############...........# ###...#######.# ........## #.# .........####.#######... .........##.....@....... ....[.........##.#...... ###...#.###.#.##.......B  #....####......  #...#.###.#.# ......  #####.# .#..# ##... B   bombardier beetle (asleep) ...# #.. .. ##. ..## .# [9;6+Rh{wX4H80.9 (6.0)  A bombardier beetle comes into view.B_B1.9 (7 _Found a snail-covered altar of Cheibriados.-RhX] #############........... ###...####### ........## #..####.#######.............[.........##@#....B. ###...#.###.#.##......._  #....#......####......#.###.#.# ..-Rh####.# .#..# ##..#-Rh-Rh*2.9 (1-Rh-Rh.RhVa .Rhb 0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13) .Rhc Spells ([,] to cycle)  b - Cast: Freeze  c - Cast: Poisonous Vapours  d - Cast: Ozocubu's Armour (8%) Abilities ([,] to cycle) .RhTc  e - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilities.Rhd z[!] focus mode: off|on3Rh 3Rh uVarrken the ChillerRevenant#############Health: 36/36 ========================#...........#Magic: 7/7======================== ###...#######.#AC: 2Str: 17 ........## #.#EV: 113Rh ,Int: 16 .........####.#######...SH: 0Dex: 9 .........##.............XL:  4 Next: 51% Place: Dungeon:4 ....[.........##@#....B.3Rh Noise: ---------  Time: 2682.9 (0.0) ###...#.###.#.##......._-) Claws3RhT #....#......####......Cast: Ozocubu's Armour (8%) #...#.###.#.# ......3Rh Memories (0) #####.# .#..# ##...3Rh ...# #....##. ..##.3Rh \.## _There is a stone staircase leading down here. _There is a stone staircase leading up here. _Found a robe. _a - a scroll labelled YSIDIMICECWA bombardier beetle comes into view. _Found a snail-covered altar of Cheibriados.3Rh 3Rh 3Rh 5Rh Varrken the ChillerRevenant#############Health: 36/36 ========================#...........#Magic: 7/7======================== ###...#######.#AC: 2Str: 17 ........## #.#EV: 11Int: 16 .........####.#######...5Rh/ SH: 0Dex: 9 .........##.............XL:  4 Next: 51% Place: Dungeon:4 ....[.........##@#....B.5Rh Noise: ---------  Time: 2682.9 (0.0) ###...#.###.#.##......._-) Claws#....#......####......Cast: Ozocubu's Armour (8%) #...#.###.#.# ......Memories (0) #####.# .#..# ##...5Rh ...# #....##. ..##.5Rh .## _a - a scroll labelled YSIDIMICECWA bombardier beetle comes into view. 5Rh? _Found a snail-covered altar of Cheibriados.  Non-targeted cast: Ozocubu's Armour (8%)5Rhv Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate6RhJVarrken the ChillerRevenant#############Health: 36/36 ========================#...........#Magic: 7/7======================== ###...#######.#AC: 2Str: 17 6RhK........## #.#EV: 11Int: 16 .........####.#######...SH: 0Dex: 9 .........##.............XL:  4 Next: 51% Place: Dungeon:4 ....[.........##@#....B.Noise: ---------  Time: 2682.9 (0.0) ###...#.###.#.##......._6Rh6K.-) Claws#....#......####......Cast: Ozocubu's Armour (8%) #...#.###.#.# ......Memories (0) 6RhWK #####.# .#..# ##......# #....##. ..##6RhwKw..##A bombardier beetle comes into view. 6RhK_Found a snail-covered altar of Cheibriados.  Non-targeted cast: Ozocubu's Armour (8%)6RhKPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA film of ice covers your body!6RhyRB.B   bombardier beetle6Rh)S4----------- 8 ==3.9 (1 6RhvS_6RhV6RhX9Rh89RhG:~Quiver which action? ([-] to clear) 9Rh:ZItems ([,] to cycle)  a - Zap: wand of flame (13) Spells ([,] to cycle)  b - Cast: Freeze 9Rh: c - Cast: Poisonous Vapours  d - Cast: Ozocubu's Armour (8%) Abilities ([,] to cycle) 9Rh:# e - Abil: Enkindle 9Rh:][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:Rh :Rh Varrken the ChillerRevenant#############Health: 36/36 ========================#...........#Magic: 4/7=============----------- ###...#######.#AC:  8  Str: 17 ........## #.#EV: 11:Rht Int: 16 .........####.#######...SH: 0Dex: 9 .........##..........B..XL:  4 Next: 51% Place: Dungeon:4 ....[.........##@#......Noise: ==-------  Time: 2683.9 (0.0) :Rh ###...#.###.#.##......._-) Claws#....#......####......:Rh Cast: Freeze#...#.###.#.# ......Memories (0) #####.# .#..# ##...:Rh ...# #....B   bombardier beetle:Rh] ##. ..##..##A bombardier beetle comes into view. :Rh _Found a snail-covered altar of Cheibriados.  Non-targeted cast: Ozocubu's Armour (8%):Rh Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _A film of ice covers your body!:Rh :RhR :Rhg Rh2  #############  #...........# ##...#######.# ## #.# ####.#######....##......@....... >Rh...[.........##.#..B.... ##...#.###.#.##......._#....#......####.  #...#.###.#.# ....  #####.# .#..# ###..B   bombardier beetle>Rh͵...# #.. ...##. ..##....#>Rh>Rh =B.>Rh8 2 6>Rh>Rhr _Your icy armour cracks and falls away as you move.CRhhK############# #...........# ###...#######.# ........## #.#...####.#######.....##........B.....[.........##@#....... ###...#.###.#.##._. CRh #....#......####....... #...#.###.#.# . #####.# .#..# ###.... ...# #.. .... ##. ..## ...CRho .# #CRhhCRh%7CRhoCRhDRhb##############...........# . ##...#######.# .. .......## #.# ...##.#######.... ##........B..... [.........##.#....... DRhDt##...#.###.#.##.@....._.  #....#......####.  #...#.###.#.# .  #####.# .#..# ###....  ...# #.. .##. ..## DRhq .#  ## DRhhDRhU.BDRh68FreezeDRhDRhKDRhI  Varrken the Chiller  ############# Revenant  #...........# .  Health: 36/36 ======================== ##...#######.# ..  Magic: 3/7==========-------------- .......## #.# ...  AC: 2Str: 17 ........####.#######....  EV: 11Int: 16 ........##..............  SH: 0Dex: 9 DRh...[.........##.#B......  XL:  4 Next: 51% Place: Dungeon:4 ##...#.###.#.##.@....._.  Noise: ---------  Time: 2688.9 (0.0)  #....#......####.......  -) Claws DRh| #...#.###.#.# .......  Cast: Freeze  #####.# .#..# ###....  Memories (0)  ...# #.. ....  ##. ..## ...  B   bombardier beetle DRh=.# #  # DRhͅ_A film of ice covers your body! _Your icy armour cracks and falls away as you move.DRhAiming: Freeze (safe; 2% risk of failure)  DRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDRh(CAim: a bombardier beetle (100% to hit)ERhyVarrken the Chiller#############Revenant#...........#.Health: 36/36 ======================== ##...#######.#..Magic: 3/7==========-------------- .......## #.#...AC: 2Str: 17 ........####.#######....EV: 11ERhVInt: 16 ........##..............SH: 0Dex: 9 ...[.........##.#B......XL:  4 Next: 51% Place: Dungeon:4 ##...#.###.#.##.@....._.Noise: ---------  Time: 2688.9 (0.0)  #....#......####.......ERhHn-) Claws  #...#.###.#.# .......ERhnCast: Freeze  #####.# .#..# ###....Memories (0) ERhX...# #......ERh##. ..##...B   bombardier beetleERh5.###Shift-Dir - straight lineAim: a bombardier beetle (100% to hit)  You freeze the bombardier beetle.  The bombardier beetle is moderately wounded.You scratch the bombardier beetle.  The bombardier beetle is heavily wounded.ERhYERha4--=9.9 (1ERh ERhK  Aim: a bombardier beetle (100% to hit)  You freeze the bombardier beetle.  The bombardier beetle is moderately wounded.You scratch the bombardier beetle.  The bombardier beetle is heavily wounded. ERhA_The bombardier beetle bites you.FRh B-  Varrken the Chiller  ############# Revenant  #...........# .  Health: 34/36 ======================-- ##...#######.# ..  Magic: 2/7FRhdB======------------------ .......## #.# ...  AC: 2Str: 17 ........####.#######....  EV: 11Int: 16 ........##..............  SH: 0FRhB+Dex: 9 ...[.........##.#B......  XL:  4 Next: 51% Place: Dungeon:4 FRhqC##...#.###.#.##.@....._.  Noise: =--------  Time: 2689.9 (0.0)  #....#......####.......  -) Claws  #...#.###.#.# .......  Cast: Freeze  #####.# .#..# ###....  Memories (0)  ...# #.. ....  ##. ..## ...  B   bombardier beetle .# # FRhC #The bombardier beetle is heavily wounded. _The bombardier beetle bites you.  Aiming: Freeze (safe; 2% risk of failure)  FRhCkPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)FRh"( -  Varrken the Chiller  ############# Revenant  #...........# .  Health: 34/36 ======================-- ##...#######.# ..  Magic: 2/7FRhz( ======------------------ .......## #.# ...  AC: 2Str: 17 ........####.#######....  EV: 11Int: 16 ........##..............  SH: 0Dex: 9 FRh( ...[.........##.#B......  XL:  4 Next: 51% Place: Dungeon:4 ##...#.###.#.##.@....._.  Noise: =--------  Time: 2689.9 (0.0)  #....#......####.......  -) Claws FRh(  #...#.###.#.# .......  Cast: Freeze  #####.# .#..# ###....  Memories (0)  ...# #.. ....  ##. ..## ...  B   bombardier beetleFRh(  .# #  #Shift-Dir - straight lineFRh!) *Aim: a bombardier beetle (heavily wounded, 100% to hit)  You freeze the bombardier beetle.  The bombardier beetle is severely wounded.You scratch the bombardier beetle.  FRhR) ?You kill the bombardier beetle!FRh0      .  ..  #.# ... #.#######.... ........... [#.#....... #.@....._.  ###.......   .......  FRh(1 | .#..# ###....  ...# #.. .... ##. ..## ... .# # #  Aim: a bombardier beetle (heavily wounded, 100% to hit)  You freeze the bombardier beetle.  The bombardier beetle is severely wounded.You scratch the bombardier beetle.  You kill the bombardier beetle!  FRh1 LYou devour the vestiges of the bombardier beetle's existence in your flames.FRh 6 9790.9 (1Freeze1 _FRh86 PYour Fighting skill increases to level 2!FRh': FRhs; j _Your Ice Magic skill increases to level 5!GRh  #############  #...........# . ###...#######.# .. #.# ....####.#######....GRhV C......##....... ....[.........##@#....... ###...#.###.#.##._. #....#......####GRhy q. #...#.###.#.# .......GRh #####.# .#..# ###.... ...# #...GRh ##. ..##... .###GRhNGRhb5=-1 _GRhIGRh2JRhOJRh"JRhrJRhJRhV3====JRhXJRhJRh - _You start resting.JRh0 +4.9 (3JRh JRh! 6JRhO R==5.9 (4JRhDJRh" _HP restored.JRhS  #############   #...........#  ##...#######.#  ## #.# ... JRh> ####.#######.... ....##......@....... ...[.........##.#. ##...#.###.#.##......._.  JRhp#....#......####.  #...#.###.#.# .......  #####.# .#..# ###.......# #.. ....JRh##. ..##... .# JRhp(#JRhJRhG====6.9 (1JRh|JRhKRhu # #.# . ...#.# ...## #.# ...####.#######.##.[.KRh##.#....#.###.#.##......._. #....#......####. #...#.###.#.# #. #####.# .#..# ####....# #.. .##. ..## .. KRhKRhZ%7KRhKRhzLRh ################ ...........# #.... ...#######.# ....# .....## #.# .....###.#######.....#LRhf##...........[.........##.#.#.###.#.##......._ ....#......####. ...#.###.#.# #.###.# .#..# ####.....# LRh ...# #.. .....#LRh##. ..## .....# .# ##.###LRhѱ+#LRhLRh%8LRhtLRhLRh  ## ##.#.# .....# ## #.# .....# ####.#######.....###. [.##.#.#.###.#.##._.#......####.#.###.#.# #.LRh .# .#..# ####.....# #LRh*t=9LRh2X t ## ###..... #.# #.....# ## #.# #.....# ####.#######.....###. .##.#.#.###.#.##.LRhX _.#......####.#.###.#.# #..# .#..# ####.....#...# #.. #LRhX ##. ..## #.# ##LRh` LRh9b '700LRhg LRhi LRhX{ ###### # ###..... #.# #.....# ## #.# #.....# ####.#######.....######...##.#.# #.###.#.##._.#......####.# #.###.#.# #.#.# .#..# ####.....#### LRh6#LRhLRhZ%1LRhLRhMRhhm ############### .......# ###.....  ######.# #.....#  .## #.# #.....#  ##.#######.....####.MRhi ##.................... ....##.## .###.#.##.... .....####.....## ##.#.# #.#  MRhiQ.# .#..# ####.....####  ...# #.. #.....# MRhi ##. ..## #.....#  MRh$j  .# ###.###   MRhDjz#  #.#  MRhfj    MRhjMRhbqMRhSrW4===2MRhwMRhOzi _There is a snail-covered altar of Cheibriados here.NRh   ####### ####### ......# ###..... #####.# #.....#  ## #.# #.....#  .NRhfz####.#######.....####.# .##......... ......##.##.  ###.#.##......._..NRh} ......####.##. NRh###.#.# #...........#  # .#..# ####.....####NRh&y ..# #.. #.....#  #. ..## #.....#  .# NRh}###.### ##.# NRhNRh$,3 _NRh7NRhORhs     ###### ####### .....# ###..... ORh(##.# #.....#  # #.# #.....#  ####.#######.....####.## ##..........# ORhUm.....##.#.....#..# ORh##.#.##......._..# .....####.##.# ##.#.# #...........# #  .#..# ####.....####ORh .# #.. #.....# ORh; . ..## #.....#  ORhQB.# ###.### ORheORhORhh%4ORh`ORhORhU    #######  # ###..... ORh .# #.....#   #.# #.....#  .#.....####.##  #.ORhI#  ##.#.#..#  #.#.##._.#  ORh{####.##.#  #.#.# #.# #  .#..# ####.....#### ORh # #.. #.....#  ORhC ..## #.....#  # ###.###  ORhORha%5ORhHORhORhu    #######  # ###..... ORhv .# #.....#  #.# #.....#  .#.....####.##  .#  ##.#.ORhGv#..#  .#.##._.ORhv.#  ####.##.#  .#.# #.ORhw# #  #..# ####.....#### ORh_wM  #.. #.....#  ..## #.....#   ORh~wX###.###  ORh ~ORh~C===6ORhORh2ORh     #  # ###.....  #ORhA .# #.....#  #.# #.....# # #.#.....####.##  #  ##.#.#..#  #.##._........#  ####.ORhh ##.#  #.# #.# #  ORh ..# ####.....####  #.. #.....#  ORh' ..## #.....#  ###.###  ORh6 ORhD %7ORh9 ORhE ORhe     # ## .# ###..... .# ORhf .# #.....# .# .# #.....# .#  .#.....####.##  #  .##.#.#..#  .##._........#  .ORhDf ####.##.#  .# #.ORhrf # .#  .# ####.....#### .# ORhf .. #.....# # .ORhf ## #.....#  ###.### ORhf ( ORhm ORhXn %8ORhr ORht PRh.   # ####  # ###..... ..#  PRh # #.....# #.#  # #.....# #.#  #.....####.##  #  ##.#.PRhc#..#  ##.PRhE5_........#  ####...##.#  # #.PRhmt...# .#  PRhT# ####.....#### .#  . #.....# .#  PRh## #.....# .# ###.###  PRh~PRh=%9PRhPRhtPRh.4    ####   ###..... ..#   PRh/#.....# #.#   #.....# #.#  .....####.##  #  #.#.#..#  #._........#  .PRhZ/....##.#   #...##.#   ####.....#####.#   PRh/|#.....# #.#  # #.....# #.#  ###.###  PRh/PRh5PRha7&10PRh:PRh<PRh: PRh ,PRhD PRh PRhՙ 5====PRh ,PRhp PRh ,PRh" PRhܟ ,PRh PRhբ PRh <====PRh PRhޥ ,PRhZ PRh ,PRh PRh PRhR PRh PRh ,PRhˮ PRh= ,PRh( PRh PRhc F6===PRhӳ PRh PRhµ PRh PRh ,PRh PRhi ,PRh/ PRh ;===PRh2 ,PRhG ,PRh PRh ,PRh PRh| ,PRhG PRh ,PRh PRh ,PRh? PRh PRh G7====PRhc PRhc 4 _Magic restored.PRh3 PRh PRh PRh PRh. PRh[ PRh PRh( PRh PRh PRh PRhV PRh PRh4 <====PRh PRh PRh PRh PRh+ PRh. PRh ,PRhw PRh PRh\ PRh PRh, PRh\ PRh ,PRhv PRh PRh ,PRh PRh PRh ,PRh> PRh PRh ,PRh PRhX PRhv ,PRh PRhPRhO,PRhPRh6PRh,PRhPRhPRh BPRh PRh ,PRhPRhPRh3,PRhPRhIPRh,PRh!PRhPRhU,PRhlPRh PRh8,PRhPRh PRh",PRhh#PRh%PRh'PRh'PRh(PRh,PRh.BPRhK0PRh$2,PRh2PRh4PRhG6,PRh?7PRh8PRh:,PRh;PRh?Ea#.##.##.# #.# #.# #.# PRh)F:#.# #. # # ###PRhK058.9 (48.0)PRhjK+9.9 (49PRhNPRhT1 _f - a wand of polymorph (5)QRhK# QRh# 3QRh% QRh' QRh4( QRh- XQRh- QRhp. QRh0 QRhv0 QRh0 QRh2 QRh[4 QRh4 ,QRho6 QRh 8 QRh<8 QRh8 QRh; QRh< ,QRho= QRh> QRhjA ,QRh)B QRhC QRhE QRhE QRhF QRhI QRhO  #.# ##.#.# #.# # ##....# #.# QRhO S.##.....## #.# ........# #.# #......# #.# w #.....# #.# QRhP A....###.#..###.# .......@.......# ...######..##### QRh#P #..#  #..# #..# QRhEP ...# w   dart slug (asleep)QRhfP ##.##  #.# QRhP 2  QRhP - QRhX 267.9 (8.0)QRhX *8.9 (9QRhU] QRha _A dart slug comes into view. _You see here 11 gold pieces.TRh@9.9 (1TRh&TRh > _You now have 46 gold pieces (gained 11).TRh #.#  ##.#.# #.#  # ##....# #.#  .##.....## #.#  ........# #.# . #......# #.# .w. #.....# #.# .###.#..###.# ........# .######..##### TRhZ. #..#  #..#  #..#  ...#  ##.##  #.#  TRh&TRh&70TRhTRh}TRh J #.#  ##.#.# #.# # # ##....# #.# .. .##.....## #.# ... ........# #.# ... #......# #.# .w.. #.....# #.# TRh d.###.#..###.# .# .######..##### .. #..# . #..#  #..# ...#  ##.## #.# TRh˨ TRhB %1TRh TRh URhC #.# ##.#.# #.##### ##....# #.#..$.##.....## #.#.....# #.#.<##......# #.#.w... #.....# #.#.###.#..###.#.#URhp.######..#####S.... #..##... #..###. #..## ...#S   adder ##.##w   dart slug (asleep)  #.#URh{ <An adder comes into view.URh%2URh3URhO _Found 11 gold pieces. Found a stone staircase leading up.URh5  #.# ##.#.# #.### ##....# #.#.$.##.....## #.#..# #.#.<##......# #.#.w...##.....# #.#.###.#..###.#.#.######..#####.S..... #..#URh5 #...## #..# ##.# #..# #. ...## ##.##  #.#URh= URh> %3URhB URhD VRh:r #.# #.# ##.#.# #.############....# #.##.....$.### #.##.........# #.#...<##......# #.#VRhB;w...##.....# #.####.#..###.#.............#.......######..#####..S...... #..#.##...### #..##.# #..# #.VRh;b ...####.###.#VRhCVRhtD%4VRhjIVRhzKVRhh  #.# #.# . #.# ##.#.# #.# ###########....# #.# #.....$.##.....## #.##...............# #.#...<##......# #.#w@..##.....# #.####.#..###.#.............#VRhi (.######..#####..S...... #..#..##...###. #..## ##.# . #..# #. . ...####.##VRh=r VRhr 65FreezeVRhy VRhz WRh2 #.#  Varrken the Chiller #.#  Revenant . #.#  Health: 36/36 ======================== ##.#.# #.#  Magic: 6/7====================---- ###########....# #.#  AC: 2Str: 17WRhC #.....$.##.....## #.#  EV: 11Int: 16 .#...............# #.#  SH: 0Dex: 9 WRhγ........<##......# #.#  XL:  4 Next: 97% Place: Dungeon:4 ......w@..##.....# #.#  Noise: ---------  Time: 2775.9 (0.0)WRh6 ..........###.#..###.#  -) Claws .....................#  Cast: Freeze .........######..#####  Memories (1)  ...S...... #..#  WRh\..##...###. #..#  S   adder (asleep) WRh# ##.# . #..#  w   dart slug (asleep) #. . ...#  WRhN## ##.## An adder comes into view. WRhW_Found 11 gold pieces. Found a stone staircase leading up.  WRhF~Aiming: Freeze (safe; 2% risk of failure)  WRhPress: ? - help, Q - select action, ( or ) - cycleWRhcShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)WRh6 #.#  Varrken the Chiller #.#  Revenant . #.#  Health: 36/36 ======================== ##.#.# #.#  Magic: 6/7====================---- ###########....# #.#  AC: 2Str: 17 #.....$.##.....## #.#  EV: 11WRhzMInt: 16 .#...............# #.#  SH: 0Dex: 9 ........<##......# #.#  XL:  4 Next: 97% Place: Dungeon:4 ......w@..##.....# #.#  Noise: ---------  Time: 2775.9 (0.0) ..........###.#..###.#  -) Claws WRh.....................#  Cast: Freeze .........######..#####  Memories (1)  WRhLjJ...S...... #..#  WRhC..##...###. #..#  S   adder (asleep) # ##.# . #..#  w   dart slug (asleep) WRh]]#. . ...#  ## ##.## Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  You freeze the dart slug.  The dart slug is heavily wounded.You scratch the dart slug.  You kill the dart slug!WRhWRh] #.#  #.#  . #.#  ##.#.# #.#  ###########....# #.#  #.....$.##.....## #.#  .#......... #.#  ........<## #.# WRh .......@..# #.#  ..........#  .............  .........#####  ...S......  ..##...###. #..#  # ##.# .  #. . WRh> ## WRhHWRhz#.#Varrken the Chiller#.#Revenant. #.#Health: 36/36 ========================##.#.# #.#WRhMagic: 6/7====================----###########....# #.#AC: 2Str: 17#.....$.##.....## #.#EV: 11WRhInt: 16.#...............# #.#SH: 0WRh)Dex: 9........<##......# #.#WRhKXL:  4 Next: 102% Place: Dungeon:4.......@..##.....# #.#WRhmNoise: =--------  Time: 2776.9 (1.0)..........###.#..###.#WRh˛-) Claws.....................#Cast: Freeze.........######..#####Memories (1) ...S...... #..#..##...###. #..#WRh(S   adder (asleep)# ##.# . #..##. . ...#WRh####.##WRhCShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  You freeze the dart slug.  WRhdrThe dart slug is heavily wounded.You scratch the dart slug. WRh8_You kill the dart slug!WRhmAim: a dart slug (asleep, 100% to hit)  You freeze the dart slug.  WRhuThe dart slug is heavily wounded.You scratch the dart slug. WRhĝ_You kill the dart slug!  You have reached level 5!WRh/  --more--XRhR q41/418--85 1% XRhU XRhX < _You feel stronger.XRhY YRhr #.#. #.###.#.# #.############....# #.## #.....$.##.....## #.##.#...............# #.#.YRh7s6<##......# #.#...##.....# #.#.###.#..###.#............#######..#####S....... #..# ##...###.# #..### ##.## ..# #..# #. ......#YRh[sa ## ###.##YRh~sD #.YRh.{YRh'|%-YRhQ|7 _YRhYRhYRh . #.###.#.# #.############....# #.## #.....$.##.....## #.##.#...............# #.#.<##......# #.#YRhX ...##.....# #.#.###.#..###.#............#######..#####S.......# #..# #...##...###.# #..#### ##.## ..# #..# #.. ......# ### ###.## #. YRh YRh S.S  The adder hisses angrily.YRh m0-==8FreezeYRh YRh * _The adder bites you.ZRh . #.# Varrken the Chiller ##.#.# #.# Revenant ###########....# #.# Health: 40/41 =======================- # #.....$.##.....## #.# Magic: 5/8===============--------- ##.#...............# #.# AC: 2Str: 18 #.........<##......# #.# EV: 11Int: 16ZRh ............##.....# #.# SH: 0Dex: 9 ............###.#..###.# XL:  5 Next:  1% Place: Dungeon:4 .......@...............# Noise: ==-------  Time: 2778.9 (0.0) ZRhG^......S....######..##### -) Claws .............# #..#  Cast: Freeze #...##...###.# #..#  Memories (1) ZRh ### ##.## ..# #..#  #.. ......#  S   adder ### ###.##  #.# The adder hisses angrily. _The adder bites you.  Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZRh2YShift-Dir - straight lineAim: an adder (100% to hit)ZRh ". #.# Varrken the Chiller##.#.# #.# Revenant###########....# #.# Health: 40/41 =======================-# #.....$.##.....## #.# Magic: 5/8===============---------##.#...............# #.# AC: 2Str: 18#.........<##......# #.# EV: 11Int: 16............##.....# #.# SH: 0Dex: 9ZRh ............###.#..###.# XL:  5 Next:  1% Place: Dungeon:4.......@...............# Noise: ==-------  Time: 2778.9 (0.0)......S....######..##### -) Claws.............# #..#Cast: Freeze#...##...###.# #..#Memories (1) ### ##.## ..# #..##.. ......#S   adder### ###.###.#Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder!  The adder is heavily wounded.You scratch the adder.  The adder is severely wounded.1=-9.9 (1ZRhߣ ZRh¦ d  Aim: an adder (100% to hit)  You freeze the adder!  The adder is heavily wounded.You scratch the adder.  The adder is severely wounded. _The adder misses you.[RhmuG . #.# Varrken the Chiller ##.#.# #.# Revenant ###########....# #.# Health: 41/41 ======================== # #.....$.##.....## #.# Magic: 4/8============------------ ##.#...............# #.# AC: 2Str: 18 #.........<##......# #.# EV: 11Int: 16 ............##.....# #.# SH: 0Dex: 9 ............###.#..###.# XL:  5 Next:  1% Place: Dungeon:4 .......@...............# Noise: =--------  Time: 2779.9 (0.0) [RhuS......S....######..##### -) Claws .............# #..#  Cast: Freeze #...##...###.# #..#  Memories (1)  ### ##.## ..# #..#  #.. ......#  S   adder ### ###.##  #.# The adder is severely wounded. _The adder misses you.Aiming: Freeze (safe; 2% risk of failure)  [RhJvbPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)[Rh|\  . #.# Varrken the Chiller ##.#.# #.# Revenant ###########....# #.# Health: 41/41 ======================== # #.....$.##.....## #.# Magic: 4/8============------------ ##.#...............# #.# AC: 2Str: 18 [Rh!]=#.........<##......# #.# EV: 11Int: 16 ............##.....# #.# SH: 0Dex: 9 ............###.#..###.# XL:  5 Next:  1% Place: Dungeon:4 .......@...............# Noise: =--------  Time: 2779.9 (0.0) ......S....######..##### -) Claws .............# #..#  Cast: Freeze[Rhg]) #...##...###.# #..#  Memories (1)  ### ##.## ..# #..#  #.. ......#  S   adder [Rh]-### ###.##  #.# [Rh]Aiming: Freeze (safe; 2% risk of failure)  [Rh]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[Rh^Aim: an adder (severely wounded, 100% to hit)  You freeze the adder.  You kill the adder![Rh$^[Rhe .    ###########....#  # #.....$.##.  ##.#......... [RhfH #.........<##  ............#  ............### .......@....... ...........#### .............# #..#  #...##...###.# #..#  ### ##.## ..#  [Rh7g#.. .. ###  #.# [RhClm880.9 (1Freeze _[Rh9q[Rhr\RhO #.#  . #.#  ##.#.# #.#  ###########....# #.#  #.....$.##.....## #.# ##.#........# #.# #<##......# #.# .\RhY*##.....# #.# .###.#..###.# ............# .######..#####.............# #..# #...##...###.# #..#### ##.## ..# #..##.. ......#### ###.##.#\Rh\Rh"--1\Rh=\Rh \Rh#.#  #.#  . #.#  ##.#.# #.#  ###########....# #.#  #.....$.##.....## #.# ##.#\Rhu........# #.# #<##......# #.# .##.....# #.# .###.#..###.# ............# .######..#####.............##...##...###.# #..#### ##.## ..# #..##.. ......\Rhv#### ###.#\Rh`\Rh?-2\Rh\Rh1\RhbM##.# .  ##.# ###########....#  # \Rh$.##.....##.#.......#<##......# ###.#..###.......................######..#####\RhCt.#.#.. .\Rh\Rh%3\Rh\Rh\Rh mM.###.#####.# .  ##.# ###########....#  # \Rh $.##.....##.#.......#<##.........# ###.#..###.......................#### ##.#\Rhj \RhO %4\Rh/ \Rh \Rh$ %M##. ..## #......###.#####.# .  ##.#\Rh  ###########....#  # ##.....##.#...#<##...##.....# ............###.#..###.#..##...###\Rh \Rh W5===5\Rh \Rh \Rhb *6.9 (2\Rh \Rh > _You now have 57 gold pieces (gained 11).^Rh^RhG$^RhrInnate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.^Rhb - You are cold resistant. (rC+)c - Your magical capacity is very low. (-20% MP)^Rhd - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.^Rhܵ}f - You can enhance your damage-dealing spells by burning harvested memories.^Rhg - You perform a melee attack whenever you cast damage-dealing spells.bRh֬ bRh##. ..## #.....# #.#Varrken the Chiller.####.### #.#Revenant##.# #.#Health: 41/41 ========================#.#Magic: 5/8===============---------bRh) #.#AC: 2Str: 18. #.#EV: 11Int: 16##.#.# #.#SH: 0Dex: 9###########....# #.#XL:  5 Next:  8% Place: Dungeon:4# #.....@.##.....## #.#Noise: ---------  Time: 2786.9 (0.0)##.#...............# #.#-) Claws#.........<##......# #.#Cast: Freeze............##.....# #.#Memories (1) ............###.#..###.#.......................#...........######..#####.............# #..##...##...###.# #..#bRhɲPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  You freeze the adder. _You kill the adder! _You now have 57 gold pieces (gained 11).bRh!bRhbRhbRhbRh bRh]bRhbRhDbRhbRhXbRh2BbRh,bRhbRhO,bRhbRh,bRhnbRhSbRhbRhbRhbRh%6bRh*===bRhbRhBbRhWbRhbRh}bRh bRh8 bRh bRhc bRh 4===bRh  bRh ,bRh bRh) ,bRh bRh ,bRh. bRh ,bRh bRh bRhT M7===bRh bRh bRh bRhs bRh ,bRh bRh/ ,bRh& bRh bRh] ;===bRh bRh ,bRh7 bRh4 ,bRh bRh ,bRhX! bRh# ,bRhB$ bRh& bRhd& F8===bRh& bRhm) bRh*+ bRhY+ bRh+ bRh- bRh/ ,bRhk0 bRhs2 bRhr4 ,bRh(5 bRh!7 bRh8 bRh8 ;===bRh9 bRh); bRh< bRh< bRhm= bRh? bRh@ ,bRh@ bRhdB bRhD ,bRhD bRh{G bRhI ,bRhJ bRhK bRhSM bRhM bRh N bRhO bRhQ ,bRhQ bRhR bRhYT bRhT bRhlU bRhV bRhNX ,bRhX bRhZ bRh[ ,bRh\ bRh] bRh_ ,bRh_ bRhza bRh-b bRhbb bRhb bRhe ,bRhe bRhj M _You now have 69 gold pieces (gained 12).bRhyk bRhk bRhl bRhm bRhn bRhn bRh8o bRhq BbRhr bRhWs bRhQu ,bRhu bRhv bRhx ,bRhx bRhy bRh{ ,bRhm{ bRh| bRh} ,bRh~ bRh9 bRhق ,bRh bRh@ bRh bRh bRh bRh2 bRh2 bRhi bRhg bRh. bRh# bRhS bRhV bRh bRhӗ bRh bRh# bRhÛ bRhН ,bRh bRh bRh bRh bRhâ bRh bRha ,bRhW bRh bRh ,bRhL bRh# bRh? bRh bRh bRh4 bRhM bRhx bRh] bRhZ bRh ,bRhZ bRh bRh& bRhf bRhq bRht bRh ,bRhR bRh bRha bRh bRh bRh bRh ,bRh bRh+ bRhY ,bRh bRh bRh bRhC bRh bRh bRh ,bRhK bRh bRh bRh bRhU bRh bRh} ,bRh bRh bRhf ,bRh bRh bRh bRh bRh bRh bRhU bRh bRh bRh bRh bRh bRh bRh bRh5 bRhd bRh bRh bRh0 ,bRh bRh bRh bRh bRhJ bRh? bRh bRh bRh7 bRh bRh[ bRh bRh bRh bRh bRh0 bRh bRh bRh bRh bRhI bRhX bRh ,bRh[ bRh bRhe bRh bRh bRhw bRh; ,bRh bRhu bRh bRh5 bRh bRh bRh0 ,bRh bRhQ bRh ,bRh{ bRh bRhk bRh bRh bRh bRhU! bRh! bRh! bRha# bRh$ bRh% bRh% bRh& bRh( ,bRh!) bRh`* bRh+ bRhY, bRh, bRh- bRhZ/ ,bRh/ bRh1 bRh|3 bRh3 bRh%4 bRh5 bRhJ7 ,bRh7 bRh9 bRhS; ,bRh< bRh= bRh fRh fRhP fRh ,fRho fRh fRh& fRh fRh fRhz fRh= fRht fRhG fRh fRh fRh fRh fRh fRh fRh fRh fRh fRht fRh fRhB fRh fRh\ ,fRh fRh fRhb ,fRh fRh fRh ,fRh fRh fRhu&  ......................#  ..........######..#####  ............# #..#  ...##...###.## #..# ######.###...###..# fRh& * #............# ####...###.##  ##.## #.#  #.# #@#  926.9 (37.0)fRh' m#.# #.#  #.# #.# ###########.# ... fRhA' ............# ... ############# ..... fRh' T  ..#..   #>. ...   fRh' E fRh$. fRh. +7.9 (38fRh2 fRh5 ; _Found a stone staircase leading down.gRh######..####..# #..# ##...###.## #..# ######.###...###..# #..........gRh ####...###.# ##.## #.#  #.# #... ###########.# ... ............# ..... gRh7##############...... #..#....#>. ....#.. ....#gRhgRh~08.9 (1.0)gRhKgRhgRh G ..# #..# ##...###.## #..# ######.###...## #..........gRh> ####...###.# ##.## #.#  #.# ###########.##.......# ............##.......# ##############.......# #..#....##.. ....#  gRh gRh %9gRh4 gRhS hRh3hRhhRhhRh,hRhPXhRhhRhlhRhhRht,hRh!hRh0hRh@hRhihRhhRhژhRhUhRhhRh hRhhRhhRhќhRh7hRhhRh,hRhchRh!hRh,hRhBhRhhRh6,hRhhRhhRh,hRhhRhhRh,hRhhRhhRhC,hRhhRhhRhܰhRhhRhehRhhRh^,hRhȴhRhhRh BhRhhRhhRh:hRhhRhhRhhRh-hRhhRhhRh,hRhhRhZhRhxhRhhRhhRhdhRh,hRhhRhhRhhRhhRhDhRhhRhn,hRhhRhhRh,hRhhRhhRh},hRhhRhhRh(,hRhhhRhOhRh,hRhhRhXhRhBhRhhRhdhRhhRhhRhfhRh$,hRhhRhhRhX,hRhhRhhRh,hRh%hRhhRh,hRhhRh;  There is a shaft here.hRhhRhn _hRhhRhhRhVhRhvhRhhRhLhRh,hRh#hRhAhRh,hRhhRhhRhhRhhRhhRhFhRhlhRhhRhhRhhRhihRhhRhVhRhJhRhhRhhRh9hRhthRhhRh0hRhhRhhRh ,hRh hRhU hRh,hRhhRh!hRh2,hRh+hRh]hRhb,hRhhRhhRhhRhhRh<hRhhRh,hRhDhRh!hRh",hRh#hRh$hRh&,hRh*(hRh)hRhR+,hRh,hRh-hRh/hRh/hRh0hRhF3hRh4hRh&5hRh6hRh9hRh?*  #.#######.#################### #..).................. #.#################### #.#.....#hRh?  #.#.###.########  #.#g #........#  #.#.###.######.# hRh? #.#.....# #.# hRh @. #.###@### #.#  #.# #.# hRh*@ #.# #^# hRhG@ #.# #.# hRht@w #.# #.####### #.# #........ g   goblin (asleep)hRh@ ..# ######### ### hRh@ hRhfE 81.9 (52.0)  A goblin comes into view. It is wielding a +0 dagger.hRhJ`.gghRheKJ====2.9 (53hRhbQhRhU( _The goblin shouts!iRhL #........###.#######.################### #..)................. #.################### #.#.....#  #.#.###.######## #.#. #........# #.#g###.######.# #.#.@...# #.##.###.### #.# #.# #.# #.# #^#iRhL #.# #.# #.# #.###### #.# #....... ..############iRhViRhhWv=---3.9 (1.0)FreezeiRh]iRhG_S _The goblin barely misses you.iRh~4 iRh 5 9---iRh; iRh= N _There are no items here.jRh  #........## Varrken the Chiller  #.#######.################### Revenant #..)................. Health: 41/41 ======================== #.################### Magic: 7/8=====================--- #.#.....#  AC: 2Str: 18 #.#.###.########  EV: 11Int: 16jRh } #.#. #........#  SH: 0Dex: 9 #.#g###.######.#  XL:  5 Next:  8% Place: Dungeon:4jRhC  #.#.@...# #.#  Noise: =--------  Time: 2983.9 (0.0)jRhm  #.###.### #.#  -) ClawsjRh } #.# #.#  Cast: Freeze jRh "#.# #^#  Memories (1)  #.# #.#  #.# #.###### g   goblin #.# #....... ..# ######## jRh; ### _The goblin barely misses you. _There are no items here.  jRh^ ~Aiming: Freeze (safe; 2% risk of failure)  jRh~ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linejRh NAim: a goblin, wielding a +0 dagger (100% to hit)jRh #........## Varrken the Chiller  #.#######.################### Revenant #..)................. Health: 41/41 ======================== #.################### Magic: 7/8=====================--- #.#.....#  AC: 2Str: 18 #.#.###.########  EV: 11Int: 16 jRh#.#. #........#  SH: 0Dex: 9 #.#g###.######.#  XL:  5 Next:  8% Place: Dungeon:4 #.#.@...# #.#  Noise: =--------  Time: 2983.9 (0.0) jRh,#.###.### #.#  -) Claws #.# #.#  Cast: FreezejRhX #.# #^#  Memories (1)  #.# #.# jRh{o #.# #.###### g   goblinjRh< #.# #....... ..# ########jRh ###jRhKAiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclejRhnShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (100% to hit)  jRh;QYou freeze the goblin.  You kill the goblin!jRh@g    #..) #.## #.#.....#  #.#.  jRh [#.#.   #.#)###.#  #.#.@...# #.#  #.###.### #.#  #.# #.#  #.# #^#  #.# jRh6q #.#  jRhb#.#  ..# jRh3 ###jRh5l94.9 (1Freeze _jRhjRh%kRh93kRh ;kRh6?,kRhEkRhH,kRhBQkRhT,kRh^kRhcBkRhe,kRhfkRhikRhiF8===kRhGlkRhzokRhq,kRhprkRhvkRhy,kRh,kRhI===kRhͮBkRh kRhkRhkRh,kRhkRhkRhkRh5kRhkRhkRh,kRh kRhZ ,kRh kRhCkRh@% #.#)###.######.# #.#.....# #. ## #.###.### #.# .. #.# #.# #.kRh%= #. #.# #.##^# #. #.# #.# #.# #.##.###.# #.#5#####.#...##.# #.........@......# ###-########...#### .........## ##########  5   Grinder (wand, asleep) kRhX123008.9 (24.0)kRhE6E-9.9 (25kRh?kRhNC} _Grinder comes into view. She is carrying a wand of polymorph.lRh2 #.#)###.######. #.#.....# #. ####.###.### #. ..##.# #.# #. #.##.# #.# #^ #.##.# #.# #. #.##.###.# #.#5#####.#...##.# ##.....# #...#### ...## ####lRh{4  Grinder shouts!lRhu..55)lRh:==10.9 (1.0)lRholRh% _Grinder blinks!lRh  #.#)###.###### #.#.....# # ####.###.### # ..##.# #.# # #.##.# #.# # #.##.# #.# # #.##.###.# # #.#####.#...##.# # #..5.#  #...#### ..## ##lRhlRhG>.5lRh.--1lRh2lRhA lRh  #.#)###. #.#.....#  ####.###.###  ..##.# #.#  #.##.# #.#  #.##.# #.#  #.##.###.#  #.#####.#...##.#  #...5.#  #...#### .## #lRh lRh( 39--=-2FreezelRh lRh ' _Grinder hits you.mRh #.#)###.##### Varrken the Chiller #.#.....#  Revenant ####.###.###  Health: 39/41 ======================-- ..##.# #.#  Magic: 7/8=====================--- #.##.# #.#  AC: 2Str: 18 #.##.# #.#  EV: 11Int: 16 #.##.###.#  SH: 0Dex: 9 #.#####.#...##.#  XL:  5 Next:  9% Place: Dungeon:4 #...5@.........#  Noise: =--------  Time: 3012.9 (0.0) #########...####  -) Claws mRhFR.........##  Cast: Freeze ##########  Memories (1)   5   Grinder (wand) _Grinder blinks! _Grinder hits you.  Aiming: Freeze (safe; 2% risk of failure)  mRh~BPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (100% to hit)nRh$#J#.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 39/41 ======================--..##.# #.#Magic: 7/8=====================---#.##.# #.#AC: 2Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: =--------  Time: 3012.9 (0.0)#########...####nRh#-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand)Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (100% to hit)  nRh#You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You completely miss Grinder.  Grinder is lightly wounded.nRhh%*3.9 (1nRh\+nRh.E  Aim: Grinder, carrying a wand of polymorph (100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You completely miss Grinder.  Grinder is lightly wounded. _Grinder barely misses you.nRhQ #.#)###.##### Varrken the Chiller #.#.....#  Revenant ####.###.###  Health: 39/41 ======================-- ..##.# #.#  Magic: 6/8==================------ #.##.# #.#  AC: 2Str: 18 #.##.# #.#  EV: 11Int: 16 #.##.###.#  SH: 0Dex: 9 #.#####.#...##.#  XL:  5 Next:  9% Place: Dungeon:4 #...5@.........#  Noise: =--------  Time: 3013.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (1)   5   Grinder (wand)nRhRG[1KGrinder is lightly wounded. _Grinder barely misses you.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)nRh+ #.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 39/41 ======================--..##.# #.#Magic: 6/8==================------#.##.# #.#AC: 2Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: =--------  Time: 3013.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand)Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% nRh to hit)  You freeze Grinder but do no damage. Grinder completely resists.  You scratch Grinder.  Grinder is lightly wounded.  Grinder grins, showing sharp teeth.nRha Aim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder but do no damage. Grinder completely resists.  You scratch Grinder.  Grinder is lightly wounded.  Grinder grins, showing sharp teeth.Grinder gestures at you.nRh 40=4.9 (1 _You resist with significant effort.rRhr rRhr 4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of polymorph (5)rRhs b - Zap: wand of flame (13) Spells ([,] to cycle)  c - Cast: Freeze  d - Cast: Poisonous Vapours  e - Cast: Ozocubu's Armour (8%) Abilities ([,] to cycle)  f - Abil: Enkindle rRh0s G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onuRhuRh#.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 40/41 =======================-..##.# #.#Magic: 6/8==================------#.##.# #.#AC: 2Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4uRh\#...5@.........#Noise: =--------  Time: 3014.9 (0.0)#########...####-) Claws.........##Cast: Ozocubu's Armour (8%) ##########Memories (1) 5   Grinder (wand)You freeze Grinder but do no damage. Grinder completely resists.  uRhYou scratch Grinder.  Grinder is lightly wounded.  Grinder grins, showing sharp teeth.Grinder gestures at you. uRh:_You resist with significant effort.uRhuRhuRhvRh3( #.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 40/41 =======================-..##.# #.#Magic: 6/8==================------#.##.# #.#AC: 2Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: =--------  Time: 3014.9 (0.0)#########...####-) Claws.........##Cast: Ozocubu's Armour (8%) ##########Memories (1) 5   Grinder (wand)Grinder grins, showing sharp teeth.Grinder gestures at you. Rh( im_You resist with significant effort.  Non-targeted cast: Ozocubu's Armour (8%)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevRh0#.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 40/41 =======================-..##.# #.#Magic: 6/8==================------#.##.# #.#AC: 2vRh[Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: =--------  Time: 3014.9 (0.0)#########...####-) Claws.........##Cast: Ozocubu's Armour (8%) vRhi##########Memories (1) 5   Grinder (wand)Grinder gestures at you. _You resist with significant effort.  Non-targeted cast: Ozocubu's Armour (8%)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA film of ice covers your body!vRhB3--------- 8 =5.9 (1vRh'vRhj _You resist with significant effort.  Non-targeted cast: Ozocubu's Armour (8%)vRhPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatvRhre  A film of ice covers your body! _Grinder hits you but does no damage.xRh8QxRhS4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of polymorph (5)xRh|Sb - Zap: wand of flame (13) Spells ([,] to cycle)  c - Cast: Freeze  d - Cast: Poisonous Vapours  e - Cast: Ozocubu's Armour (8%) Abilities ([,] to cycle)  xRhS_f - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onyRhR yRh# ,#.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 40/41 =======================-..##.# #.#Magic: 3/8=========---------------#.##.# #.#AC:  8  Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9yRh #.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: ==-------  Time: 3015.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand) _You resist with significant effort.  Non-targeted cast: Ozocubu's Armour (8%)yRh IPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA film of ice covers your body! _Grinder hits you but does no damage.yRhT yRhc yRh zRh\ #.#)###.##### Varrken the Chiller #.#.....#  Revenant ####.###.###  Health: 40/41 =======================- ..##.# #.#  Magic: 2/8======------------------ #.##.# #.#  AC:  8  Str: 18zRh #.##.# #.#  EV: 11Int: 16 #.##.###.#  SH: 0Dex: 9 #.#####.#...##.#  XL:  5 Next:  9% Place: Dungeon:4 zRh#...5@.........#  Noise: ==-------  Time: 3015.9 (0.0) #########...####  -) Claws zRhz.........##  Cast: Freeze ##########  Memories (1)   5   Grinder (wand)A film of ice covers your body! zRh_Grinder hits you but does no damage.  Aiming: Freeze (safe; 2% risk of failure)  zRhSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit){Rh3#.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 40/41 =======================-..##.# #.#Magic: 2/8======------------------#.##.# #.#AC:  8  Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0{Rh94Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: ==-------  Time: 3015.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand)Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You barely miss Grinder.  Grinder is lightly wounded.{Rhv52-6.9 (1{Rh;{Rh=R  Aim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You barely miss Grinder.  Grinder is lightly wounded. _Grinder barely misses you.|RhS9 #.#)###.##### Varrken the Chiller #.#.....#  Revenant ####.###.###  Health: 40/41 =======================- ..##.# #.#  Magic: 1/8===--------------------- #.##.# #.#  AC:  8  Str: 18 #.##.# #.#  EV: 11Int: 16 #.##.###.#  SH: 0Dex: 9 #.#####.#...##.#  XL:  5 Next:  9% Place: Dungeon:4 #...5@.........#  Noise: =--------  Time: 3016.9 (0.0) |Rhv#########...####  -) Claws .........##  Cast: Freeze ##########  Memories (1)   5   Grinder (wand)Grinder is lightly wounded. _Grinder barely misses you.|Rh~Aiming: Freeze (safe; 2% risk of failure)  |RhLSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)|Rh #.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 40/41 =======================-..##.# #.#Magic: 1/8|Rh G===---------------------#.##.# #.#AC:  8  Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4|Rhf #...5@.........#Noise: =--------  Time: 3016.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) |Rh 5   Grinder (wand)Shift-Dir - straight line|Rh Aim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You closely miss Grinder.  Grinder is lightly wounded.|RhJ Aim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded|Rh .  You closely miss Grinder.  Grinder is lightly wounded.  Grinder gestures at you.|RhO @7.9 (1|RhU |RhQ 9 _You resist with significant effort.}Rh:\  You scratch Grinder.  Grinder is lightly wounded.}Rh};51=}Rh;8}RhFA}RhC: _Grinder hits you but does no damage.~RhHh #.#)###.##### Varrken the Chiller #.#.....#  Revenant ####.###.###  Health: 41/41 ======================== ..##.# #.#  Magic: 0/8------------------------ #.##.# #.#  AC:  8  Str: 18 #.##.# #.#  EV: 11~RhInt: 16 #.##.###.#  SH: 0Dex: 9 #.#####.#...##.#  XL:  5 Next:  9% Place: Dungeon:4 #...5@.........#  Noise: =--------  Time: 3018.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze~Rh ##########  Memories (1)   5   Grinder (wand)Grinder is lightly wounded. _Grinder hits you but does no damage.  Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle~RhShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)~Rh" #.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 41/41 ========================..##.# #.#Magic: 0/8------------------------#.##.# #.#AC:  8  Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#~Rh SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: =--------  Time: 3018.9 (0.0)#########...####-) Claws.........##~Rh eCast: Freeze##########Memories (1) ~Rh 5   Grinder (wand)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  ~Rh2 You freeze Grinder but do no damage. Grinder completely resists.  You closely miss Grinder.  Grinder is lightly wounded.~Rh 35----9.9 (1Freeze~Rh ~Rh   ~Rh Shift-Dir - straight line  Aim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder but do no damage. Grinder completely resists.  ~Rh DYou closely miss Grinder.  Grinder is lightly wounded. ~RhO _hits you.Rh%`  You barely miss Grinder.  Grinder is lightly wounded.Rh):*Rh'  #.#)      #.#   #.#   #.#  #.##.###.# Rh #.#####.#...##.#  #...5*.........#  #########...####  #   Grinder gestures at you.Rh>@ RhLw 2 You suddenly lose the ability to move!Rh/  --more--Rh u 20Para Memories (1) _Rh RhC Rhī 2------1===1.9 (2FreezeRh Rh   #.#)      #.#   #.#  Rh E #.#  #.##.###.#  #.#####.#...##.#  #...5@.........#  #########...####  Rh) G#  RhZ 5  Rh E_Grinder hits you.  Grinder hits you but does no damage.Rh y3=-11 2.9 (3RhQ Rh R _You can act again.Rh  #.#)###.##### Varrken the Chiller #.#.....#  Revenant ####.###.###  Health: 33/41 ===================----- ..##.# #.#  Magic: 0/8------------------------ #.##.# #.#  AC:  8  Str: 18 #.##.# #.#  EV: 11Int: 16 Rh #.##.###.#  SH: 0Dex: 9 #.#####.#...##.#  XL:  5 Next:  9% Place: Dungeon:4 #...5@.........#  Noise: =--------  Time: 3022.9 (0.0) #########...####  -) Claws Rh .........##  Cast: Freeze ##########  Memories (1) Rh   5   Grinder (wand)Rh Rh1 nGrinder hits you but does no damage. _You can act again.Rh SAiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRh Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)Rh#.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 33/41 ===================-----..##.# #.#Magic: 0/8------------------------#.##.# #.#AC:  8  Str: 18#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4Rh#...5@.........#Noise: =--------  Time: 3022.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand)Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You closely miss Grinder.  Grinder is lightly wounded.RhRh1s3.9 (1FreezeRh7Rh_:G  Aim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You closely miss Grinder.  Grinder is lightly wounded. _zaps a wand. You resist with some effort.RhZRh֗Drink which item? Potions  b - a potion of magicRh!c - a potion of enlightenment  g - a smoky blue potion  h - 2 potions of attraction  j - a potion of lignification  l - 2 potions of curing [!] read|quaff|evokeRhGG[?] describe selectedRhB(Rhs/Rh{6#.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 33/41 ===================-----..##.# #.#Magic: 0/8------------------------#.##.# #.#AC:  8  Str: 18#.##.# #.#Rh>7tEV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: =--------  Time: 3023.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand)Rh`7Aim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  Rhw7 You closely miss Grinder.  Rh7SGrinder is lightly wounded. _Grinder zaps a wand. You resist with some effort.RhE  Magic courses through your body.RhP8*Rh.g  Grinder gestures at you.Rh{\?@Rh)]8========================-4.9 (1FreezeRhaRhdH _You shrug off the repeated attempt to disable you.RhO & #.#)###.##### Varrken the Chiller #.#.....#  Revenant ####.###.###  Health: 33/41 ===================----- ..##.# #.#  Magic: 7/8=====================--- #.##.# #.#  AC:  8  Str: 18 #.##.# #.#  EV: 11Int: 16 #.##.###.#  SH: 0Dex: 9 #.#####.#...##.#  XL:  5 Next:  9% Place: Dungeon:4 Rh+ #...5@.........#  Noise: ---------  Time: 3024.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (1)   5   Grinder (wand)Grinder gestures at you. _You shrug off the repeated attempt to disable you.  Aiming: Freeze (safe; 2% risk of failure)  Rhm SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)Rhk#.#)###.##### Varrken the Chiller#.#.....#Revenant####.###.###Health: 33/41 ===================-----..##.# #.#Magic: 7/8=====================---#.##.# #.#AC:  8  Str: 18Rh~#.##.# #.#EV: 11Int: 16#.##.###.#SH: 0Dex: 9#.#####.#...##.#XL:  5 Next:  9% Place: Dungeon:4#...5@.........#Noise: ---------  Time: 3024.9 (0.0)#########...####Rho!-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder but do no damage. Grinder completely resists.  Rh:You barely miss Grinder.  Grinder is lightly wounded.Rh2=5.9 (1RhRhn$  Shift-Dir - straight line  Aim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder but do no damage. Grinder completely resists.  RhYou barely miss Grinder.  Grinder is lightly wounded. _Grinder barely misses you.Rht\  You scratch Grinder.  Grinder is lightly wounded.Rh%zL§5RhzJ46FreezeRhzRh:~Rh% _Grinder blinks!Rh Rh Your icy armour will break if you move. Continue? Y - Yes  N - NoRhN Rh` #.#)###.###### Varrken the Chiller#.#.....# # Revenant####.###.### # Health: 34/41 ===================-----..##.# #.## Magic: 7/8=====================---#.##.# #.## AC:  8  Str: 18#.##.# #.## EV: 11Int: 16#.##.###.## SH: 0Dex: 9#.#####.#...##.## XL:  5 Next:  9% Place: Dungeon:4#...§.@........## Noise: =--------  Time: 3026.9 (0.0)###Rhpa H######5..####-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand)You barely miss Grinder.  Grinder is lightly wounded. _Grinder barely misses you.You scratch Grinder.  Grinder is lightly wounded. _Grinder blinks!Rhc Rhg >5.Rhth E 2 -7.9 (1Rham Rho r _Your icy armour cracks and falls away as you move.RhXr#.#)###.######.#.#.....# #.####.###.### #...##.# #.# #.#.##.# #.# #^#.##.# #.# #.#.##.###.# #.#.#####.#...##.# #.#...§..@5......# ##...#### ..## ## Rh_...Rh`y26----==8FreezeRheRhmf' _Grinder hits you!Rh9 #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 26/41 ===============--------- ..##.# #.# #. Magic: 6/8==================------ #.##.# #.# #^ AC: 2Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 Rhމ#......@5......# ## Noise: ==-------  Time: 3028.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (1)   5   Grinder (wand)Rh . Rh4_Your icy armour cracks and falls away as you move. _Grinder hits you!  Aiming: Freeze (safe; 2% risk of failure)  RhSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)Rh0 #.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 26/41 ===============---------..##.# #.##. Magic: 6/8==================------#.##.# #.##^ AC: 2Str: 18#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9Rh #.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4#......@5......### Noise: ==-------  Time: 3028.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) Rh 5   Grinder (wand)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  Rh You freeze Grinder but do no damage. Grinder completely resists.  You scratch Grinder but do no damage.Grinder is lightly wounded.Rh` 8*Rhu r #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #.##.###.#  #.#####.#...##.#  #......*5......#  #########...####  .##  # Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder but do no damage. Grinder completely resists.  You scratch Grinder but do no damage.Grinder is lightly wounded.  Grinder gestures at you.Rh 8@Rh\ 7 2 You suddenly lose the ability to move!Rh /  --more--Rh -9.9 (1Para Memories (1) _Rhx Rh= Rh v0-----30.9 (2Rhͱ Rhk ;  #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #.##.###.#  #.#####.#...##.#  #......@5......#  Rh D#########...####  .##  #  _Grinder hits you!  Grinder hits you.Rh 19----7===11 1.9 (3Rh| Rhۼ R _You can act again.Rh #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 19/41 ===========------------- ..##.# #.# #. Magic: 6/8==================------ #.##.# #.# #^ AC: 2Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5......# ## Noise: =--------  Time: 3031.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (1) RhQ  5   Grinder (wand)Grinder hits you. _You can act again.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)Rh D #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 19/41 ===========------------- ..##.# #.# #. Magic: 6/8==================------ #.##.# #.# #^ AC: 2Str: 18 Rh5 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5......# ## Noise: =--------  Time: 3031.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (1)   5   Grinder (wand)Rhv OShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You scratch Grinder but do no damage.Grinder is lightly wounded.RhU N #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #.##.###.#  #.#####.#...##.#  #......@5......#  #########...####  .##  #  Rh PAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You scratch Grinder but do no damage.Grinder is lightly wounded.hits you!Rh Y11-----=2.9 (1Rh Rh V _* * * LOW HITPOINT WARNING * * *RhuXRhZjQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of polymorph (5)b - Zap: wand of flame (13) RhZSpells ([,] to cycle)  c - Cast: Freeze  d - Cast: Poisonous Vapours  e - Cast: Ozocubu's Armour (8%) Abilities ([,] to cycle)  f - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onRh* Rh* G#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 11/41 ======------------------..##.# #.##. Magic: 6/8==================------#.##.# #.##^ AC: 2Str: 18#.##.# #.#Rh #. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4#......@5......### Noise: ==-------  Time: 3032.9 (0.0)#########...####Rh -) Claws.........##Cast: Ozocubu's Armour (8%) ##########Memories (1) Rh 5   Grinder (wand)You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  Rh You scratch Grinder but do no damage.Grinder is lightly wounded.  Grinder hits you! _* * * LOW HITPOINT WARNING * * *Rh Rh RhVRh#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 11/41 ======------------------..##.# #.##. Magic: 6/8==================------#.##.# #.##^ AC: 2Str: 18#.##.# #.##. EV: 11RhInt: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4#......@5......### Noise: ==-------  Time: 3032.9 (0.0)#########...####-) Claws.........##RhCast: Ozocubu's Armour (8%) ##########Memories (1) Rh 5   Grinder (wand)Grinder is lightly wounded.  Grinder hits you! Rh:k_* * * LOW HITPOINT WARNING * * *Non-targeted cast: Ozocubu's Armour (8%)RhoPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateRh #.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 11/41 ======------------------..##.# #.##. Magic: 6/8==================------#.##.# #.##^ AC: 2Str: 18#.##.# #.##. EV: 11Int: 16Rh? #.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4#......@5......### Noise: ==-------  Time: 3032.9 (0.0)#########...####-) Claws.........##Cast: Ozocubu's Armour (8%) ##########Memories (1) 5   Grinder (wand)Grinder hits you! _* * * LOW HITPOINT WARNING * * *Non-targeted cast: Ozocubu's Armour (8%)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA film of ice covers your body!RhϷ 2=3--------- 8 3.9 (1Rh Rh  _* * * LOW HITPOINT WARNING * * *  Non-targeted cast: Ozocubu's Armour (8%)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A film of ice covers your body! _Grinder barely misses you.RhwRhylQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of polymorph (5)b - Zap: wand of flame (13) Spells ([,] to cycle)  c - Cast: Freeze  d - Cast: Poisonous Vapours  e - Cast: Ozocubu's Armour (8%) Rh_zAbilities ([,] to cycle)  f - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onRhRh#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 12/41 =======-----------------..##.# #.##. Magic: 3/8=========---------------#.##.# #.##^ AC:  8  Str: 18#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.#Rh%W#. XL:  5 Next:  9% Place: Dungeon:4#......@5......### Noise: ==-------  Time: 3033.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) 5   Grinder (wand) RhP_* * * LOW HITPOINT WARNING * * *Non-targeted cast: Ozocubu's Armour (8%)RhuIPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA film of ice covers your body! _Grinder barely misses you.RhRhRhRhORh8RhDrink which item? Potions  c - a potion of enlightenment  g - a smoky blue potion  h - 2 potions of attraction  j - a potion of lignification  l - 2 potions of curing [!] read|quaff|evokeRh^G[?] describe selectedRh/&RhR-Rh3m#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 12/41 =======-----------------..##.# #.##. Magic: 3/8=========---------------#.##.# #.#Rh3#^ AC:  8  Str: 18#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4Rh?4#......@5......### Noise: ==-------  Time: 3033.9 (0.0)#########...####-) ClawsRh4.........##Cast: Freeze##########Memories (1) 5   Grinder (wand) _* * * LOW HITPOINT WARNING * * *Non-targeted cast: Ozocubu's Armour (8%)Rh4_Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA film of ice covers your body! _Grinder barely misses you.Rh ;P  Okay, then.Rht;Rh(@RhA. _Rh]Rh_Innate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.b - You are cold resistant. (rC+)c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.f - You can enhance your damage-dealing spells by burning harvested memories.Rh `g - You perform a melee attack whenever you cast damage-dealing spells.Rh Rh RhԱ #.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 12/41 =======-----------------..##.# #.##. Magic: 3/8=========---------------#.##.# #.##^ AC:  8  Str: 18RhD #.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4Rhq #......@5......### Noise: ==-------  Time: 3033.9 (0.0)Rh (#########...####-) Claws.........##Cast: Freeze##########Memories (1) Rh t5   Grinder (wand)Non-targeted cast: Ozocubu's Armour (8%)Press: ? - help, Q - select action, ( or ) - cycleRhc Dir - look around, f - activateA film of ice covers your body! _Grinder barely misses you. _Okay, then.Rh" Rh Rh3 Rh RhERhuF Ability - do what?CostFailure  f - EnkindleInstantRhF0% [?] toggle between ability selection and description.RhfRhnRht#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 12/41 =======-----------------..##.# #.##. Magic: 3/8=========---------------#.##.# #.##^ AC:  8  Str: 18Rhu #.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4RhduC#......@5......### Noise: ==-------  Time: 3033.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) Rhu5   Grinder (wand)Non-targeted cast: Ozocubu's Armour (8%)Rhu{Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA film of ice covers your body! _Grinder barely misses you. _Okay, then.Rh {:*RhpM_**@*Rh7 *.#**.@5**Rh....@5..Enkindled (1) RhRhm _Your flames flare with remembrance!Rh  #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 12/41 =======----------------- ..##.# #.# #. Magic: 3/8=========--------------- #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5......# ## Noise: ==-------  Time: 3033.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Enkindled (1)   h 34m5   Grinder (wand) _Okay, then. _Your flames flare with remembrance!Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (lightly wounded, 100% to hit)Rhh #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 12/41 =======----------------- ..##.# #.# #. Magic: 3/8=========--------------- #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5......# ## Noise: ==-------  Time: 3033.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Enkindled (1)   hi34m5   Grinder (wand)You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  You scratch Grinder.  Grinder is moderately wounded.You rip the existence from Grinder to re-knit yourself!  Your flames quiet as the last of your memories are burnt away.Rhs###..##.##.##.##.##.###.#####.#...##.#......@5......#########S..###.### S   adder (wandering)scratch Grinder.  Grinder is moderately wounded.rip the existence from Grinder to re-knit yourself!  Your flames quiet as the last of your memories are burnt away.An adder comes into view.  RhtyGrinder says, "There's only one good use for a tongue: cutting it out."RhIY #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #.##.###.#  #.#####.#...##.#  #......@5......#  #########S..####  .##  #  RhRj SGrinder hits you.RhnS0---4.9 (1Memories (0) Rh9YRhM[V _* * * LOW HITPOINT WARNING * * *RhY #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 10/41 =====------------------- ..##.# #.# #. Magic: 2/8======------------------ #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4Rhq #......@5......# ## Noise: =--------  Time: 3034.9 (0.0) #########S..####  -) Claws .........##  Cast: Freeze ##########  Memories (0) Rhs  5   Grinder (wand)  S   adder (wandering)Grinder hits you. RhS0_* * * LOW HITPOINT WARNING * * *Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (moderately wounded, 100% to hit)Rh #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 10/41 =====------------------- ..##.# #.# #. Magic: 2/8======------------------ #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5......# ## Noise: =--------  Time: 3034.9 (0.0) #########S..####  -) Claws .........##  Cast: Freeze ##########  Memories (0)   hЄ4m5   Grinder (wand)  S   adder (wandering)Aim: Grinder, carrying a wand of polymorph (moderately wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is moderately wounded.The adder hisses angrily.  You closely miss Grinder.  Grinder is moderately wounded.RhK #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #.##.###.#  #.#####.#...##.#  #......@5S.....#  #########...####  .##  #  S Rh2=5.9 (1RhRhE  You freeze Grinder. Grinder resists.  Grinder is moderately wounded.  The adder hisses angrily.  You closely miss Grinder  RhnGrinder is moderately wounded. _Grinder closely misses you.Rh9RhL<ADrink which item? Potions  c - a potion of enlightenment  g - a smoky blue potion  h - 2 potions of attraction  j - a potion of lignification  l - 2 potions of curing [!] read|quaff|evoke[?] describe selectedRhp Rhw Rh# #.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 10/41 =====-------------------..##.# #.##. Magic: 2/8======------------------#.##.# #.##^ AC:  8  Str: 18#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Rh Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4#......@5S.....### Noise: ==-------  Time: 3035.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (0) RhԀ 5   Grinder (wand)S   adder  You freeze Grinder. Grinder resists.  Grinder is moderately wounded.The adder hisses angrily.  You closely miss Grinder.  Grinder is moderately wounded. _Grinder closely misses you.Rh` RhЋ a6====-6.9 (1Rh Rh; 8 _You feel better. Grinder hits you.RhRh%Read which item? Scrolls  a - a scroll labelled YSIDIMICECW  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog  n - a scroll of brand weapon [!] read|quaff|evoke[?] describe selectedRhHwRh|Rh@ #.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 16/41 =========---------------Rh..##.# #.##. Magic: 2/8======------------------#.##.# #.##^ AC:  8  Str: 18#.##.# #.##. EV: 11RhInt: 16#.##.###.##. SH: 0Dex: 9Rĥ #.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4#......@5S.....### Noise: =--------  Time: 3036.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (0) 5   Grinder (wand)RhS   adder  Grinder is moderately wounded.The adder hisses angrily.  You closely miss Grinder.  Grinder is moderately wounded. _Grinder closely misses you. _You feel better. Grinder hits you.RhP  Okay, then.Rh4RhTRh~. _Rh5 #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 16/41 =========--------------- ..##.# #.# #. Magic: 1/8===--------------------- #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5S.....# ## Noise: =--------  Time: 3036.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (0)  hb6{40m 5   Grinder (wand)  S   adder _You feel better. Grinder hits you. _Okay, then.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (moderately wounded, 100% to hit)Rh#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 16/41 =========---------------..##.# #.##. Magic: 1/8===---------------------#.##.# #.##^ AC:  8  Str: 18#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4#......@5S.....### Noise: =-------- Rhl Time: 3036.9 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (0) 5   Grinder (wand)S   adder  Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (moderately wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is moderately wounded.You scratch Grinder.  Grinder is moderately wounded.RhNG177.9 (1Rh'Rh  Aim: Grinder, carrying a wand of polymorph (moderately wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is moderately wounded.  You scratch Grinder.  Grinder is moderately wounded. _Grinder hits you but does no damage.Rh  You closely miss Grinder.  Grinder is moderately wounded.Rh%8RhRh: _Grinder hits you but does no damage.Rh V _Grinder hits you but does no damage.  You closely miss Grinder.  Grinder is moderately wounded. _Grinder hits you but does no damage.  You closely miss Grinder.  Grinder is moderately wounded.Rh %9Rh! Rh\ Z  You closely miss Grinder.  Grinder is moderately wounded. _Grinder hits you but does no damage.  You closely miss Grinder.  Grinder is moderately wounded. _Grinder barely misses you.Rh  You scratch Grinder but do no damage.Grinder is moderately wounded.Rh"Rhj2===40RhRhG _Grinder zaps a wand. You resist with some effort.Rh  #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 17/41 =========--------------- ..##.# #.# #. Magic: 1/8===--------------------- #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5S.....# ## Noise: =--------  Time: 3040.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (0)  h 49m 5   Grinder (wand)  S   adderGrinder is moderately wounded. _Grinder zaps a wand. You resist with some effort.  Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (moderately wounded, 100% to hit)RhP#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 17/41 =========---------------..##.# #.##. Magic: 1/8===---------------------#.##.# #.##^ AC:  8  Str: 18Rh#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  5 Next:  9% Place: Dungeon:4#......@5S.....### Noise: =--------  Time: 3040.9 (0.0)#########...####RhG-) Claws.........##Cast: Freeze##########Memories (0) 5   Grinder (wand)S   adder  RhShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (moderately wounded, 100% to hit)  You freeze Grinder. Grinder resists.  RhGrinder is moderately wounded.You barely miss Grinder.  Grinder is moderately wounded.RhE161.9 (1RhЯRh $  Aim: Grinder, carrying a wand of polymorph (moderately wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is moderately wounded.  Rh]You barely miss Grinder.  Grinder is moderately wounded. _Grinder hits you.Rhe  You claw Grinder!  Grinder is heavily wounded.2RhnRhT _Grinder completely misses you.Rhɝ  You scratch Grinder but do no damage.Grinder is heavily wounded.Rh8*Rh xRh8@Rh%3Rh&Rh* _Grinder zaps a wand.RhtA  #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 16/41 =========--------------- ..##.# #.# #. Magic: 0/8------------------------ #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5S.....# ## Noise: =--------  Time: 3043.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (0)   5h-B h9m   Grinder (wand)  S   adderGrinder is heavily wounded. _Grinder zaps a wand.  Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (heavily wounded, 100% to hit)Rh+t #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 16/41 =========--------------- ..##.# #.# #. Magic: 0/8------------------------ #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Rh+Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next:  9% Place: Dungeon:4 #......@5S.....# ## Noise: =--------  Time: 3043.9 (0.0) #########...####  -) Claws .........##  Cast: Freeze RhF,##########  Memories (0)   5   Grinder (wand)  S   adderRh,'Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (heavily wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is severely wounded.Rh-{You barely miss Grinder.  Grinder is severely wounded.Rh5 #.#)   ###  ..##.# #.#  #5##.# #.# #^ #.##.# #.#  #.##.###.#  #.#####.#...##.#  #......@.S.....#  #########...####  Rhv7K.##  #  5   4.9 (1FreezeRh=Rh@  Aim: Grinder, carrying a wand of polymorph (heavily wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is severely wounded.  You barely miss Grinder.  Grinder is severely wounded. _Grinder blinks!Rh,vRh wRh}^.5S.RhK~J17-5RhRhRh J=6.8 (0.9Rh Rh8 { _You barely miss the adder. The adder bites you but does no damage. x2Rh،  You scratch the adder.  The adder is heavily wounded.RhRhBB7.8 (1.0RhRh  _Grinder zaps a wand. You resist with some effort. The adder closely misses you.Rhs  You miss the adder.The adder is heavily wounded.Rh g  Grinder gestures at you.RhuRh@168RhsRh:N _You resist with significant effort. The adder bites you.Rh `  You closely miss the adder.Rh .5The adder is heavily wounded.Rh5 p171===9Rhj FreezeRh Rh S _The adder closely misses you.Rh  You miss the adder.The adder is heavily wounded.Rhӳa  The adder bites you but does no damage. Grinder zaps a wand.Rh9Rh:&50Rh?RhAh _You resist with some effort. The adder misses you.Rh 8  You claw the adder!RhB Rh d.5. Rh L===151Rh Rh 3 _You kill the adder!RhW Rh4./ #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 17/41 =========--------------- ..##.# #.# #. Magic: 0/8------------------------ #.##.# #.# #^ AC:  8  Str: 18 Rh.#.##.# #.# #. EV: 11Int: 16 #.##.###.# #. SH: 0Dex: 9 #.#####5#...##.# #. XL:  5 Next: 15% Place: Dungeon:4 #......@.......# ## Noise: =--------  Time: 3051.8 (0.0) #########...####  -) ClawsRh. .........##  Cast: Freeze ##########  Memories (0) Rh/  5   Grinder (wand)Rhb/You claw the adder! _You kill the adder!Rh/kAiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh/Aim: Grinder, carrying a wand of polymorph (severely wounded, 100% to hit)Rhn[#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 17/41 =========---------------..##.# #.##. Magic: 0/8------------------------#.##.# #.##^ AC:  8  Str: 18#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####5#...##.#Rh#. XL:  5 Next: 15% Place: Dungeon:4#......@.......### Noise: =--------  Time: 3051.8 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (0) 5   Grinder (wand)Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (severely wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is severely wounded.You scratch Grinder.  Grinder is severely wounded.RhRh Rhh! V2.8 (1FreezeRh& RhE)  Aim: Grinder, carrying a wand of polymorph (severely wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Rhv) Grinder is severely wounded.  You scratch Grinder.  Grinder is severely wounded. Rh) O_Grinder zaps a wand. You resist with some effort.RhM  You claw Grinder!  Grinder is almost dead.RhSN%3RhSRhV' _Grinder hits you.Rh\  You completely miss Grinder.  Grinder is almost dead.Rh KK   kobold (missile, wandering)Grinder hits you.RhE15-4RhRhs _A kobold comes into view. It is wielding a +0 whip.Rh   You closely miss Grinder.  Grinder is almost dead.The kobold shouts!Rhi Rh5§K.K)RhHD====5RhRhN% _Grinder blinks!Rh `  You barely miss the kobold.Rh :*Rh   #.#)   ###  ..##.# #.#  #.##.# #.# #^ #5##.# #.#  #.##.###.#  #.#####§#...##.#  #......*K......#  #########...####  .##  # Grinder gestures at you.RhX 8@RhDY 6= 2 You suddenly lose the ability to move! The kobold hits you but does no damage.Rhb /  --more--Rhk =---6Para Memories (0) _Rh Rhu Rhd 9*Rh g  Grinder gestures at you.Rh$D  .@You shrug off the repeated attempt to disable you. ---The kobold barely misses you.Rh9N /  --more--Rh 5 7.8 (2 _Rh Rh RhI Q.5Rh I5-8.8 (3Rh> Rhe H _The kobold hits you with a +0 whip.Rh g  Grinder gestures at you.Rh   #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #5##.###.#  #.#####.#...##.#  #......@K......#  #########...####  .##  Rh #   You resist with significant effort. The kobold hits you but does no damage.Rh 1===11 9.8 (4FreezeRh Rh R _You can act again.Rh  #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 15/41 ========---------------- ..##.# #.# #. Magic: 0/8------------------------ #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #5##.###.# #. SH: 0Dex: 9 #.#####.#...##.# #. XL:  5 Next: 15% Place: Dungeon:4 #......@K......# ## Noise: =--------  Time: 3059.8 (0.0) #########...####  -) ClawsRh W .........##  Cast: Freeze ##########  Memories (0)   5   Grinder (wand)  K   kobold (missile) _You can act again.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip, wearing a +0 ring mail and quivering stones  (100% to hit)RhzY #.#)###.######. Varrken the Chiller #.#.....# #. Revenant ####.###.### #. Health: 15/41 ========---------------- ..##.# #.# #. Magic: 0/8------------------------ #.##.# #.# #^ AC:  8  Str: 18 #.##.# #.# #. EV: 11Int: 16 #5##.###.# #. SH: 0Dex: 9 Rh\#.#####.#...##.# #. XL:  5 Next: 15% Place: Dungeon:4 #......@K......# ## Noise: =--------  Time: 3059.8 (0.0) #########...####  -) Claws .........##  Cast: Freeze ##########  Memories (0)   5   Grinder (wand)  K   kobold (missile)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip, wearing a +0 ring mail and quivering stones  (100% to hit)  You freeze the kobold.  You kill the kobold!Rh5 #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #5##.###.#  #.#####.#...##.#  #......@)......#  #########...####  .##  Rh{c#  Rh{Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip, wearing a +0 ring mail and quivering stones  (100% to hit)  You freeze the kobold.  You kill the kobold!  Grinder gestures at you.RhiRhm6=660.8 (1FreezeRhYtRhOv9 _You resist with significant effort.Rhs Rh s.5-1Rh_ Rh Rh  #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #.##.###.#  #.#####5#...##.#  #......@)......#  #########...####  .##  # Rh}You scratch Grinder.  Grinder is almost dead.Rh#j #.#)   ###  ..##.# #.#  #.##.# #.# #^ #.##.# #.#  #.##.###.#  #.#####5#...##.#  #......@)......#  #########...####  Rhk.##  #  RhRw  Grinder hits you.0----=2Rh}RhV _* * * LOW HITPOINT WARNING * * *•Rh  You scratch Grinder.  Grinder is almost dead.•RhN.5•Rh] %3•Rh•Rh>% _Grinder blinks!ÕRh"ÕRh`):.5ÕRh)f1=----4ÕRh/ÕRh0ĕRhS=r  You scratch Grinder.  You kill Grinder!ĕRhD// ĕRhHĕRhO##.#)###.######. Varrken the Chiller#.#.....# #. RevenantĕRhOA####.###.### #. Health: 12/44 ======------------------..##.# #.##. Magic: 0/8------------------------#.##.# #.##^ AC:  8  Str: 18#.##.# #.#ĕRhO-#. EV: 11Int: 16#.##.###.##. SH: 0ĕRhO-Dex: 9ĕRhOD#.#####.#...##.##. XL:  5 Next: 166% Place: Dungeon:4ĕRh[P&#...../@)......### Noise: =--------  Time: 3065.8 (1.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) ĕRhP_Grinder blinks!  You scratch Grinder.  You kill Grinder! _You devour the vestiges of Grinder's existence in your flames.  ĕRhP~Your Dodging skill increases to level 3!Your Unarmed Combat skill increases to level 2!ĕRhR  You kill Grinder! _You devour the vestiges of Grinder's existence in your flames.  Your Dodging skill increases to level 3! ĕRhTR Your Unarmed Combat skill increases to level 2!Spellcasting skill increases to level 3! have reached level 6!ĕRh[/  --more--ŕRhBS3/509634% ŕRh#JŕRhL4 _ŕRhO  #.#)###.###### #.#.....# # ####.###.### # ..##.# #.# # #.##.# #.# # #.##.# #.# # #.##.###.# # #.#####.#...##.# # #.....@.)......#  #...#### ..## ##ŕRhT ŕRh[U Z4 2 -6ŕRh&Z ŕRh` _Your icy armour cracks and falls away as you move.ŕRhTa D-7.8 (2ŕRhe ŕRhh F _f - a wand of polymorph (15) (gained 10 charges)ƕRhx@ #.#)###.######.#.#.....# #.####.###.### #...##.# #.# #.#.##.# #.# #^#.##.# #.# #.#.##.###.# #.#.#####.#...##.# #.#.)......# ##...#### .ƕRhA ~.## ## ƕRhG 71ƕRhH 6==8.8 (1ƕRhM ƕRhO ǕRhԛ#.#)###.######.##.#.....# #.#####.###.### #.#..##.# #.# #.##.##.# #.# #^##.##.# #.# #.##.##.###.# #.##.#####.#...##.# #.#.......# ##...#### ...## ǕRh;#### ǕRhǕRh%9ǕRhǕRhl _Items here: ( ) [ †.ȕRh# #.#)###.######. #.#.....# #. ####.###.### #. ..##.# #.# #. #.##.# #.# #^ #.##.# #.# #. #.##.###.# #. #.#####.#...##.# # #)......#  #...#### ...## ####ȕRhȕRh35=ȕRh&70 _ȕRh7ȕRh̶ȕRhq~ 3ȕRh ȕRh ȕRh ȕRh f==ȕRh} ȕRh` i6=ȕRhY ȕRh ,ȕRh ȕRhҎ ,ȕRh ȕRh ȕRhܑ ȕRhp ȕRh ȕRh o7=2===ȕRh ȕRh ,ȕRhw ȕRh' ,ȕRh ȕRhc 78ȕRh 2=ȕRhX ȕRh Q===ȕRh ȕRh ,ȕRhˤ ȕRhQ ,ȕRhm ȕRhը ȕRhS I9=ȕRh/ ȕRhQ ,ȕRh ȕRh- ȕRh U3===ȕRh԰ ȕRh ȕRhղ T20=ȕRh ȕRh ,ȕRhQ ȕRh˷ ,ȕRh ȕRh׺ Q===ȕRh ȕRh j21=ȕRh+ ȕRh ,ȕRhg ȕRh ,ȕRh ȕRhX ȕRh ȕRh. ȕRh ȕRh x2=4==ȕRh ȕRh ȕRh` ȕRh ȕRh ,ȕRh ȕRh ȕRh` S3=ȕRh ȕRh P==ȕRh ȕRh ȕRhZ ȕRh ȕRh( ,ȕRh& ȕRh ȕRh K4=ȕRh ȕRh ,ȕRh ȕRh ȕRhm O5===ȕRh ȕRh i5=ȕRh ȕRh ,ȕRhT ȕRh ,ȕRh ȕRh ȕRh ;===ȕRh ȕRh6 a6=ȕRh ȕRh ,ȕRh ȕRh ȕRh' ȕRh ȕRh O7ȕRho ȕRh: e6===ȕRh ȕRh ȕRh1 ȕRh ȕRhb ,ȕRh ȕRh ȕRh S8=ȕRh ȕRhP ȕRh ;===ȕRhE ȕRh ,ȕRh ȕRh ,ȕRhb ȕRh a9=ȕRhl ȕRh ,ȕRh ȕRh; ȕRhj N7==ȕRhQ ȕRh& j30=ȕRh ȕRh ,ȕRh ȕRh[ ,ȕRhj ȕRhT ȕRh :==ȕRhA ȕRh ȕRh K1=ȕRh ȕRh0! ,ȕRh&" ȕRh# ȕRh# ȕRh$ ȕRhJ& ȕRh& S2=ȕRhP' ȕRhF( M8===ȕRh( ȕRh( ȕRh) ,ȕRhi* ȕRhD+ ,ȕRh+ ȕRh, ȕRh- K3=ȕRh[- ȕRhZ. ȕRh. ;===ȕRh. ȕRh/ ,ȕRhl0 ȕRh2 94ȕRhx2 0=ȕRh3 ȕRh{4 ȕRh4 ȕRhM5 ȕRh6 ,ȕRh$7 ȕRh> _ _You start resting.ȕRhKC 1139.8 (69.0)ȕRhC \9===40.8 (70ȕRhI ȕRhK % _Magic restored.ɕRh=83ɕRh%9ɕRhd<ɕRh_@5=ɕRhA,ɕRh#BɕRhCQ===ɕRhCɕRhDɕRh+EN36=ɕRhEɕRhFɕRhFɕRhvGɕRh/IɕRhfIɕRhJɕRhLɕRhnLW7=ɕRh.MɕRh"O,ɕRhOɕRh$Q,ɕRhQɕRhpRɕRhRɕRhSɕRhSɕRh%TK8=ɕRhTɕRhhU,ɕRhUɕRhV,ɕRhWɕRhWɕRh0XU9=ɕRhXɕRhLY,ɕRhZɕRh[ɕRh[ɕRh\ɕRh4^,ɕRh/_ɕRh`ɕRhaE40=ɕRhaɕRhc,ɕRhdɕRhe,ɕRhfɕRhgɕRh?hU1=ɕRhkɕRh;mɕRhmɕRhHnɕRhoɕRh!pɕRh}pɕRhmq,ɕRhqɕRhra2=ɕRhsɕRht,ɕRhfuɕRhvɕRhwɕRhwɕRhyɕRhyɕRhzɕRhX|ɕRh|U3=ɕRh}ɕRh~,ɕRhɕRhw,ɕRhdɕRhɕRh.D4=ɕRh˄ɕRh,ɕRhɕRhɕRh.ɕRhɕRhɕRhʊɕRhɕRh@ɕRhU5=ɕRhJɕRhU,ɕRhɕRht,ɕRhɕRhɕRhZK6=ɕRhΒɕRh,ɕRhKɕRh,ɕRhɕRh,ɕRhɕRhךɕRh0U7=ɕRhɕRhɕRhܜɕRhYɕRhB,ɕRhɕRha8=ɕRhɕRht,ɕRh>ɕRh,ɕRhBɕRh,ɕRhɕRhGk9=ɕRhuɕRh,ɕRhɕRh ,ɕRhɕRh,ɕRhɕRh_ _You start resting.ɕRh@-94.8 (54ɕRhɕRhS50=5.8 (55ɕRhlɕRh`" _HP restored.̕Rh̕Rh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.9  20%  +1   i + Spellcasting 3.2  20%  -1          ̕RhS b - Maces & Flails   0.3    -1   j - Alchemy   0.0    -1   c - Polearms   0.3    -1   k + Ice Magic5.4  20%  +1   d - Staves   0.8    -1   l - Air Magic   0.0    -2  ̕Rhe + Unarmed Combat 2.4  20%  +1          ̕Rh3 m - Evocations   0.0    -1      ̕RhT    ̕RhM f - Armour   0.6    -1      g + Dodging̕Rh3.0  20%  -1  ̕Rh4$     h - Stealth   2.1    +2  ̕Rh                    ̕Rh            ̕Rha    ̕Rh        ̕Rht        ̕Rh_The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ̕Rh[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ̕Rh[!] training|cost|targets͕Rhn͕Rh͕RhN#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 50/50 ========================..##.# #.##. Magic: 9/9========================#.##.# #.##^ AC: 2Str: 18#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0͕Rhj Dex: 9#.#####.#...##.##. XL:  6 Next: 34% Place: Dungeon:4#......@)......### Noise: ---------  Time: 3195.8 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) _f - a wand of polymorph (15) (gained 10 charges) _Items here: ( ) [ †. ͕Rh_You start resting. _Magic restored. _You start resting. _HP restored.͕Rh͕Rh2͕Rh͕Rh\͕RhBF͕RhKInventory: 14/52 slots Armour (go to first with [)  o - a +0 robe of resistance (worn) Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Wands (go to first with /)f - a wand of polymorph (15)  m - a wand of flame (13) Scrolls (go to first with ?) ͕RhWLM a - a scroll labelled YSIDIMICECW  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fogn - a scroll of brand weapon Potions (go to first with !)c - a potion of enlightenment  g - a smoky blue potion  h - 2 potions of attraction  j - a potion of lignification  l - a potion of curingϕRhn*Q  e - a scroll of blinkingϕRh u  e - a scroll of blinking  i - a scroll of fogЕRhnH  i - a scroll of fog  n - a scroll of brand weaponѕRh% ѕRh& ѕRh, I#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 50/50 ========================..##.# #.#ѕRh- i#. Magic: 9/9========================#.##.# #.##^ AC: 2Str: 18#.##.# #.##. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  6 Next: 34% Place: Dungeon:4#......@)......### Noise: ---------  Time: 3195.8 (0.0)#########...####-) Claws.........##Cast: Freeze##########ѕRh. <Memories (1) _f - a wand of polymorph (15) (gained 10 charges) _Items here: ( ) [ †. _You start resting. _Magic restored. _You start resting. _HP restored.ѕRh\3 ѕRh3 ѕRhM9 ѕRh; ҕRh` ҕRhl  You kill the kobold!Grinder gestures at you. _You resist with significant effort.  You scratch Grinder.  Grinder is almost dead.Grinder hits you. _* * * LOW HITPOINT WARNING * * *You scratch Grinder.  Grinder is almost dead. _Grinder blinks!  You scratch Grinder.  You kill Grinder! _You devour the vestiges of Grinder's existence in your flames.  Your Dodging skill increases to level 3!Your Unarmed Combat skill increases to level 2!Your Spellcasting skill increases to level 3!You have reached level 6! _Your icy armour cracks and falls away as you move. _f - a wand of polymorph (15) (gained 10 charges) _Items here: ( ) [ †. _You start resting. _Magic restored. _You start resting.HP restored.ҕRhPYou shrug off the repeated attempt to disable you. _The kobold barely misses you.The kobold hits you with a +0 whip  Grinder gestures at you.You resist with significant effort. The kobold hits you but does no damage. _You can act again.  You freeze the kobold.  You kill the kobold!Grinder gestures at you.You resist with significant effort.  ҕRh+Grinder is almost dead.  Grinder hits you. _* * * LOW HITPOINT WARNING * * *  You scratch Grinder.  Grinder is almost dead. _Grinder blinks!  You scratch Grinder.  You kill Grinder! _You devour the vestiges of Grinder's existence in your flames.  Your Dodging skill increases to level 3!  Your Unarmed Combat skill increases to level 2!  Your Spellcasting skill increases to level 3!You have reached level 6!ڕRhgAڕRhKڕRhR!#.#)###.######. Varrken the Chiller#.#.....# #. Revenant####.###.### #. Health: 50/50 ========================..##.# #.##. Magic: 9/9========================#.##.# #.##^ AC: 2Str: 18#.##.# #.#ڕRhS#. EV: 11Int: 16#.##.###.##. SH: 0Dex: 9#.#####.#...##.##. XL:  6 Next: 34% Place: Dungeon:4#......@)......### Noise: ---------  Time: 3195.8 (0.0)#########...####-) Claws.........##Cast: Freeze##########Memories (1) _f - a wand of polymorph (15) (gained 10 charges) ڕRhT_Items here: ( ) [ †. _You start resting. _Magic restored. _You start resting. _HP restored.ڕRh&[ڕRh[ڕRhxaڕRhcەRh`Z #.#)###.###### #.#.....# # ####.###.### # ..##.# #.# # #.##.# #.# # #.##.# #.# # #.##.###.# # #.#####.#...##.# # #.)......#  #...#### ەRhah..## ##ەRhhەRh1i*6.8 (1ەRhnەRhpەRh|m#.#)###.######.#.#.....# #.####.###.### #...##.# #.# #.#.##.# #.# #^#.##.# #.# #.ەRh}#.##.###.# #.#.#####.#...##.# #.#.)......# ##...#### ..## ## ەRhەRhg%7ەRhZەRhەRhOs #.#)###.######.##.#.....# #.#####.###.### #.#..##.# #.# #.##.##.# #.# #^##.##.# #.# #.##.##.###.# #.##.#####.#...##.# #.#.......# ##...#### ...## #### ەRhqy ەRhfz %8ەRhC ەRh H _Items here: ( ) [ †. _You start resting. _Magic restored. _You start resting.HP restored. _Items here: ( ) [ †.ݕRh ݕRh Pick up what? 14/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()b - 3 stones Armour (select all with [)c - a +0 ring mail Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ޕRh] ޕRhyf ޕRh>q #.#)###.######.# Varrken the Chiller#.#.....# #.# Revenant####.###.### #.# Health: 50/50 ========================..##.# #.##.# Magic: 9/9========================#.##.# #.##^# AC: 2Str: 18#.##.# #.##.# EV: 11Int: 16#.##.###.##.# SH: 0Dex: 9#.#####.#...##.##.. XL:  6 Next: 34% Place: Dungeon:4#.......@......#### Noise: ---------  Time: 3198.8 (0.0)#########ޕRhr %...####-) Claws.........##Cast: Freeze##########Memories (1) _You start resting. _Magic restored. _You start resting. _HP restored. _Items here: ( ) [ †.  Okay, then.ޕRhx ޕRhx ޕRhÀ ޕRh . _ߕRhH< ߕRh= ߕRh= ߕRhJD ߕRhF : _ߕRhbK ,ߕRhL ߕRh/M ߕRh"N ߕRh,P ߕRh-R ,ߕRhR ߕRh"U ߕRh$W ,ߕRh3X ߕRhYZ ߕRh\ ,ߕRh] ߕRh=_ ߕRh-a ,ߕRh|b ߕRhe ߕRhf ,ߕRhh ߕRhi ߕRhk ,ߕRhPl ߕRhn ߕRho ,ߕRhp ߕRhr ߕRh t ,ߕRhu ߕRh]w ߕRhmy ,ߕRhmz ߕRh(| ߕRh} ߕRh} ߕRh~ ߕRh ߕRhك ,ߕRh ߕRhz ߕRh ,ߕRhz ߕRh! ߕRh ,ߕRh‹ ߕRh ߕRhW ,ߕRh ߕRh ߕRh ߕRhՓ ߕRh ߕRh ߕRh ,ߕRh ߕRh ߕRhW ,ߕRh ߕRh~ ߕRhW ,ߕRhդ ߕRh ߕRhȨ ,ߕRh ߕRh ߕRh5 ,ߕRh ߕRh~ ߕRh] ,ߕRh[ ߕRh" ߕRh ,ߕRh ߕRh ߕRh ,ߕRh ߕRh  ... #.#  #.# #.#  #.# #.#  #.# #.# # ###.#### #.# # #. ......## #.# #.#.# ##.#...###.#### #....##............... #.@..##...###.##ߕRh  #...##.###.## #.# # ##.# #.# #.# #.# # #. #.# #.# #.###### #.# #.# #......... ... ########## ### .....#####ߕRhc \223.8 (25.0)4.8 (26ߕRhB ߕRh UMagic restored. _You start resting. _HP restored. _Items here: ( ) [ †. _Okay, then.b - a scroll labelled JOUNWA COEMPRhRhuERead which item? Scrolls  a - a scroll labelled YSIDIMICECW  b - a scroll labelled JOUNWA COEMP  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog Rh= n - a scroll of brand weapon [!] read|quaff|evoke[?] describe selectedRhGRh MRhOT... #.#Varrken the Chiller#.# #.#Revenant#.# #.#Health: 50/50 ========================#.# #.#Rh UMagic: 9/9========================# ###.#### #.#AC: 2Str: 18# #. ......## #.#EV: 11Int: 16#.#.# ##.#...###.##### SH: 0Dex: 9#....##............... XL:  6 Next: 34% Place: Dungeon:4#.@..##...###.##### Noise: ---------  Time: 3224.8 (0.0)#...##.###.## #.# # -) Claws##.# #.# #.# #.# # Cast: Freeze#. #.# #.# RhU#.##### Memories (1) # #.# #.# #......... ... ########## ### .....##### _Magic restored. _You start resting. _HP restored. _Items here: ( ) [ †. _Okay, then. _b - a scroll labelled JOUNWA COEMPRh:d~ § ...§§§#§# ##§#§§§§§§§##§§§§§§§@§§§§§##§§§The air fills with toxic fumes!  As you read the scroll labelled YSIDIMICECW, it crumbles to dust.Rhe*5.8 (1RhqjRh=l0 _It was a scroll of poison.Rh?RhvRead which item? Scrolls  b - a scroll labelled JOUNWA COEMP  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog Rh  n - a scroll of brand weapon [!] read|quaff|evoke[?] describe selectedRhqx Rhk Rh Q... #.#Varrken the Chiller#.# #.#Revenant#.# #.#Health: 50/50 ========================#.# #.#Magic: 9/9========================Rh. `# ###.#### #.#AC: 2Str: 18# #§ ...§§.## #.#EV: 11Int: 16#§#§# ##§#§§§###.##### SH: 0Dex: 9#§§§§##§§§§§§......... XL:  6 Next: 34% Place: Dungeon:4Rhv )#§@§§##...###.##### Noise: ---------  Time: 3225.8 (0.0)#§§§##§###.## #.# # -) ClawsRhօ $##§# #.# #.# #.# # Cast: Freeze#§ #.# #.# #.##### Memories (1) # #.# #.# #......... ... ########## ### .....##### Rh _Items here: ( ) [ †. _Okay, then. _b - a scroll labelled JOUNWA COEMPRh0 The air fills with toxic fumes!  As you read the scroll labelled YSIDIMICECW, it crumbles to dust. _It was a scroll of poison.Rh  As you read the scroll labelled JOUNWA COEMP, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.Rh; *6.8 (1Rhۖ Rh& 4 _It was a scroll of immolation.Rh  ... #.# #.# #.# #.# #.# #.# #.# ## ###.#### #.# # #§ ...§§.## #.# #§#§####§#§§§###. #§§§§##§§§§§§........ #@.§§##...###. #§§§##§###.## #.#  ##§###.# #.# #.#  #§ #.# #.# #. #. #.# #.# ##. ... ... ## ### ###  Rh ...#§§..7RhB Rh Rh\ #.### ###.##### #§ ......##§#§####.#§§.###.####RhD§§§##§§§§§...........#§.§§##...###.#####§§@##§###.## #.# #§###.# #.#  #§ ###.....RhA...Rh%8RhRhRh  #.# #.##. #.# #.##.## ###.#### #.##.#§ ......## #.# #.#§####.#§§.###.### #§.§§##§§§§§........ #..#§.§§##...###.### #§§§##.###.## #.# Rh  ##@###.# #.# #.# #§# #.# #.# #.### #.# #.# #.# #.... #.. ... ... ##### ### ### ### ... ### Rh| .....§##§§....Rh{ %9Rh Rh# Rh/v #.## ###.####. ......###.####.#...###.###§..§##§§...........#..#§.§.##...###.### #§§§##.###.## #.# RhA0##§###.# #.#  #@# ##..... ... ... #####RhU01#Memories (1) Rhk0Rh)6c☼##...Rh6&30Rh;Rh<Rh<## ###.####. ......###.#.####.#...###.####§..☼##.............#..#§...##...###.### #§§§##.###.## #.# #§###.# #.#  #§# ##............ ############### ... ### RhRh%1Rh RhRhC #.#. ......## #.# #.#.####.#...###.#####§..☼##..............#..#§...##...###.####§§§##.###.## #.# Rhҙ ##§###.# #.# #.# #§# #.# #.# #.#####.###.###.# #.....#.@........ ################# .... ####Rh !Rh Z...☼Rh %2Rh Rh Rh8#.#. ......## #.# #.#.####.#...###.##§...##.#..#....##...###.##§§.##.###.## #.# ###§###.# #.# #.# ##☼# #.# #.# #.##.###.###.# #.#. ##RhI .#Rh5I.....Rh'%3RhSRhRh Rh RhR RhM Rh ,Rh8 XRh Rh Rh ,Rhi Rh RhԴ Rh Rhy Rh Rh9 ,Rh Rh Rh( RhT Rhͻ Rh Rh ,Rh Rh> Rh# ,Rh Rh Rh ,Rhx Rh Rh ,Rh. Rhd Rh ,Rh Rh Rhx ,Rh Rh Rh^  .... B# #. ..#.# #.#. #.#.Rh  #. #. ... #.# ##.## #.# #.# #.#@# #.# #.# Rh #.## #.# #.# #.######.#### #.# Rh #.#.........## #.##.#.####.#...###.##Rh #....##............ B   giant cockroach (asleep)#..#....##...###.##Rh: ##...##.###.## #.###.###.# #.# #.#RhV 0452.0)Rh +6.8 (13Rh Rh b _A giant cockroach comes into view.RhYX #.# . ... B## ..# #..  #.##.Rh Z #.# #.# ... #.# ##@## #.# #.#.#.# #.# #.##.## #.# #.# #.######.#### #.# #.#.........## #. #.#.####.#...###.# #....##...........RhpZ #..#....##...###.#...##.###.## #.#RhaRh[aRha)7.0)RhfRhgRh ###.#. ...B##.#..##.. ##.  #@# ...##.##RhY #.#.###.## #.# #####.#### ........## #.####.#...###.#..##.............#....##...##Rh2 Rh %8Rhw Rh~ Rh&###.##. ...B##.#..###.. ##.  #.# ...Rh'#.##.#.###.## #.# #####.#### ........## #.####.#...###.#..##...........Rh[-Rh-%9Rh1Rh3Rh0#  #.###.#.#. ....B## #.#..###..#RhS1 ##.  #.# ...#.#.#.##.## #.# #####.#### Rh1j........## #.####.#...###.#Rh7Rh7&50Rh;Rhr=Rh03  #.###.##.#. .....B## Rh#.##..##..# #.##.#  #.# ...Rhv#.#.#.Rh##.## #.# #####.#### Rh2........## Rh#"Rhl"%1RhH'Rha)Rh05 ;#  .###.##.#. ...#..B## #.##.@###.##..#  #.#..#  #.# . ...#.####Rh5 .#.##.## #.# #####.#### Rh9 RhW: 62FreezeRh< Rh"> Rhz  Varrken the Chiller  Revenant  Health: 50/50 ========================  Magic: 8/9=====================--- # AC: 2Rh-.Str: 18 #.###.# EV: 11Int: 16 #.#.... SH: 0RhDex: 9 #..B## #.# XL:  6 Next: 34% Place: Dungeon:4 #.@## #. Noise: ---------  Time: 3252.8 (0.0) ##..# # -) ClawsRh~ #.#.# #. Cast: Freeze Rhy#.#.#  Memories (1)  #.# . ... #.# Rh##.#### #.# #.# B   giant cockroach (asleep) #.#.# #.# #.# ##.## #.# #.#Rh8X #.######.#### #.# _It was a scroll of immolation. Rh^>_A giant cockroach comes into view.RhSAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRhiShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)Rhq  Varrken the Chiller  Revenant  Health: 50/50 ========================Rhs  Magic: 8/9=====================--- # AC: 2Str: 18 #.###.# EV: 11RhInt: 16 #.#.... SH: 0Dex: 9Rh #..B## #.# XL:  6 Next: 34% Place: Dungeon:4Rh Rhw#.@## #. Noise: ---------  Time: 3252.8 (0.0) ##..# # -) ClawsRh~ #.#.# #. Cast: Freeze Rh6t#.#.#  Memories (1)  #.# . ... #.#RhT ##.#### #.# #.# B   giant cockroach (asleep)Rhu #.#.# #.# #.# ##.## #.# #.# #.######.#### #.#Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  You freeze the giant cockroach!  You kill the giant cockroach!Rh* # #.## Rhw#.#. #...##  #.@##  ##..#  Rh}#.#.#  Rh#.#.#  #.# . ...  Rh##.#### #.# Rh Rh:#.#.# #.#   Rh\##.## #.#  Rh*  Rh/ RhTt5=3.8 (1Freeze _RhsRh=Rh,ORhORhORhQRhMQRhTRh.URhURhURhVRhV,RhVRh{W,RhWRh@YRhmYRh\ZRh[Rh[F9===Rh[Rh]4 _Magic restored.RhW^3Rh^Rh_Rh_,Rh-`Rh`RhpaRhaRhaRhYbRhbRhc;===RhcRh dRhdRhdRh8eRhfRhgRhhRhhRhjRhl,RhlRhnRhoRhoRhoRhXqRh4v#.#.###.##### ....... ..#.#.# .## #.#.## .# Rhkv#.##..#.##.###### #.#######.#..###.#....)g. ........#...## ##@...# #.######-Rhv###..###..#.#.# #.######..#.... ..#....#.#.##.#. .# #.#####Rhv@#.#.###.$. ##.# . .... #.# g   hobgoblin (asleep)##.#### #.### #.#Rhv#.#.# #.# #.###.## #.# #.#Rh}~ 696.0)  A hobgoblin comes into view.Rh0~F-70.8 (17RhāRh_$ _Found a spear.RhJ#. #. ### ##.######.. #..... ... #Rh#.#.# #.# ## #.#.###.# ##.##..#.##.######.#.######.Rhڰ9#.#..###.#....)g...#...## ##.@..# #.######.Rh7[###..###..#.#.# #.###..#....... #.#.#.##.#.#.# #.##.#.###.$.##Rhe<#.# . .... #.# ##.#### #.###Rh#.#.# #.# RhRhbvg.gRhٺ:===1.0)RhmRh(+ _The hobgoblin shouts!Rhsa#. #. ### ##.######.. #...... ... #.#.#.# #.# #.# #.#.###.# ##.Rh#.##..#.##.######.#.######.#.#..###.#....g.#...## ##..@.# #.######.###..###..#.#.# #.######.##..#......... #.Rh=}#.#.##.#.#.### #.##.#.###.$.## #RhhK#.# . .... #.# ###.#### #.### #.# #Rh"#.#.# #.# #.# ###.## #.# #.# #RhRhRhKBg)Rh/---2RhRh-Rhı#. #. ### ##.######.. #...... ... #.##.#.# #.# #.## #.#.###.# Rh=##.#.##..#.##.######.#.######.#.#..###.#...g).#...## ##...@# #.######.###..###..#.#.# #.######.##..#......... #.Rhs%#.#.##.#.#.### #.#.#.#.###.$.## Rh#.#.# . .... #.# #.Rh##.######.### #.# #.Rh:#.#.# #.# #.# #.##.## #.# #.# #.RhRhJP=--3RhxFreezeRhRh=W _The hobgoblin closely misses you.Rh!uh #. Varrken the Chiller #. ###### Revenant #.######..#.. Health: 50/50 ======================== ..... ...#.# Magic: 8/9=====================---Rh{u #.#.# #.##.# AC: 2Str: 18  # #.#.###.# ##.. EV: 11Int: 16  #.##..#.##.######.#.######... SH: 0Dex: 9 Rhu #.#..###.#...g).............. XL:  6 Next: 35% Place: Dungeon:4  #...## ##...@# #.######... Noise: =--------  Time: 3273.8 (0.0)  ###..###..#.#.# #.######.. -) Claws Rhv##..#......... #........ Cast: Freeze #.#.##.#.#.### #.#######. Memories (1)  RhDv#.#.###.$.## #. #.# . .... #.# #. g   hobgoblinRhmvN ##.######.### #.# #. #.#.# #.# #.# #.RhvX ##.## #.# #.# #. _The hobgoblin shouts! Rhv_The hobgoblin closely misses you.Aiming: Freeze (safe; 1% risk of failure)  RhvPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhw;Aim: a hobgoblin (100% to hit)Rh; #. Varrken the Chiller #. ###### Revenant #.######..#.. Health: 50/50 ======================== ..... ...RhY;!#.# Magic: 8/9=====================--- #.#.# #.##.# AC: 2Str: 18 Rh; # #.#.###.# ##.. EV: 11Int: 16 Rh; #.##..#.##.######.#.######... SH: 0Dex: 9  #.#..###.#...g).............. XL:  6 Next: 35% Place: Dungeon:4 Rh; #...## ##...@# #.######... Noise: =--------  Time: 3273.8 (0.0)  ###..###..#.#.# #.######.. -) Claws Rh{<##..#......... #........ Cast: Freeze #.#.##.#.#.### #.#######. Memories (1)  #.#.###.$.## #. #.# . .... #.# #. g   hobgoblin ##.######.### #.# #. Rh<I#.#.# #.# #.# #. ##.## #.# #.# #.Rh<~Aiming: Freeze (safe; 1% risk of failure)  Rh<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh=|Aim: a hobgoblin (100% to hit)  You freeze the hobgoblin!  You kill the hobgoblin!Rh1=RhD #. #. ###  RhDB..... ... #.#.# #.#  # #.#  RhEy#.######.#.  Rh@E#.#....).....   ##...@#  RhjE#..#.#.#  RhE##..#.........  RhE#.#.##.#.#.###  RhE#.#.###.$.##  RhE#.# . .... #.# Rh F  Rh*F##.### #.#   RhPF#.#.# #.# #.#  RhpF ##.## #.# #.#  RhFRhJd4.8 (1Freeze _Rh1PRhlQRhu #. ##### #.######.. #. ..... ... # #.#.# #.# #.# #.#.###.##. #.##..#.##.######.#.#### #.#..###.#....).......... #...## ##....# #.###### ###..###..#@#.# #.###### ##..#...........# #..... #.#.##.#.#.###..#.####### #.#.###.$.## # #.# . .... #.# ##.####hm##.### #.# # #.#.# #.# #.# # ##.## #.# #.# # #.######.#### #.# #RhRh --5Rh.RhRhGs ######... ..... .#.#.# #.## #.#.###.##..#.##.######.#.######...###.#....).............## ##....## #.########..###..#.#.###..#.###### ##..#....@......# #...... #.#.##.#.#.###..#.########.###.$.##  . ..... #.####.###RhGt#.##.#.........## #.## RhxRhx?-6RhL|Rh@}RhH  ..... .#.#.# #.## #.#.###.##..#.##.######.#.######...###.#....).............## ##....## #.########..###..#.#.###..#.######Rh ##..#...........# #...... #.#.##.#@#.###..#.########.###.$.##  ........ #.###.######.####...#.#.####.#...###.######## Rh)RhRh%7RhRh+Rh.  #.#.# #.## #.#.###.##..#.##.######.#.######...###.#....).............## ##....## #.########..###..#.#.###..#.###### ##..#...........# #...... #.#.##.#.#.###..#.########.@.## #............#.###.######.#######.#.# #.# Rh/ #.##....##................## Rh6 Rh6 %8RhC; Rh@ RhZA *9.8 (2RhE RhF > _You now have 82 gold pieces (gained 13).Rh3RhkRhMRhXXRhRhRhURhY Rh Rh M9===Rh RhRhRhYRh=RhRhRh6Rh1Rh>RhRhRhRhoRhRhL %===Rhk RhG!Rh"RhG%Rh%Rh&Rh(Rh?*Rh{*Rh+Rh~-Rh^/Rhy/Rh0Rh2Rh3Rh4RhF5Rh]8Rh9,Rh(;Rh<Rhk>,Rh?RhBRhIt #.  # #.Rh6J7## # #. ### .. ### #.######.. ###># #RhJ..... ... ..#.# #.########.#.# #.# #.#.# #.###  #.#.###.# #.#.# ##...## ##..#.##.######.#.######.....# RhJ#..###.#....)...@............# 93.8 (1RhJ4.0) ..## ##....####.#.######.....# RhJ#..###..#.#.###..#.######...## RhK##..#...........###........##  Rh7K#.#.##.#.#.###..#.#######.######.#.###...####.#.# #..)....RhXKy#.#............#.# #.##### RhyK##.######.#######.# #.#..... #.#.# #.# #.# #.#.###.RhKRhYQRh/R+4.8 (15RhVRhX; _Found a stone staircase leading down.Rh Rh Rh RhhRh,Rh9XRhRhRhRhRhRhRh,Rh Rh|(Rh)Rh)Rhv*Rh+Rh-,Rh.Rh/Rh1Rh1Rh2Rh"4Rh5Rh5Rh6Rh 8RhY9Rh9RhW:Rh;Rh<Rh=Rh=RhX?RhN@Rh@Rh;ARh|BRhCRhDRhDRhFRhG,RhHRh KRhL,Rh###.#  #<# #..<..#  #.# ####### Rh #.######  #...@........# 327.8 (33 #.#.##.#  Rh...( #.#  ##.# #.#  #. #.# #. #. # #. #.# RhĒf#. #.RhRh3+8.8 (34RhRh}% _Found 3 stones.RhwrRhrRhsRhqvRhwRh+|BRh|Rh|Rh}RhRh,RhKRhRhRhURhRh7Rh,RhRhkRhFRhsRhԙRhRh,RhRhڧ   #.........# #.#   #.#######.# #.   #.# #.# #.#   #.# #>###.#  Rh- # #<# #..<..#   #. #.# #######   #.# #.##### RhR  #.###............#  Rh #@##.#.########.#   ##....(# #.#  Rh #.###.## #.#   #.# #.# #.# Rhc ..# #.# #.# Rhj #.. #.# #.#  #. #.# #.#  # #...# #.#   #.### #.#Rhį235.8 (7.0)Rh*6.8 (8Rh~Rho _a - the ring "Lysawen" {rC+ MP+8 Int+6}Rh Rhs Rhr Rh N _There are no items here.RhGRhInventory: 14/52 slots Armour (go to first with [)  o - a +0 robe of resistance (worn) Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Rha_ a - the ring "Lysawen" {rC+ MP+8 Int+6} Wands (go to first with /)f - a wand of polymorph (15)  m - a wand of flame (13) Scrolls (go to first with ?) Rhs d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fogRhn - a scroll of brand weapon Potions (go to first with !)Rhƾkc - a potion of enlightenment  g - a smoky blue potion Rhb h - 2 potions of attraction  j - a potion of lignification RhA l - a potion of curingRhl a - the ring "Lysawen" {rC+ MP+8 Int+6}. It is an ancient artefact. rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Rh Int+6: It affects your intelligence (+6). If you were wearing this ring: Your spell failure would improve by up to 7% (press '!' for details). You found it on level 4 of the Dungeon. Rh Stash search prefixes: {inventory} {artefact} {artifact} {Int+6} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ Rh& “Hobbes: Did it work?Calvin: I think so. I feel smarter already.” RhR -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Rh8 Inventory: 14/52 slots Armour (go to first with [)  o - a +0 robe of resistance (worn) Jewellery (go to first with "=)  k - a +6 ring of strength (worn) Rh a - the ring "Lysawen" {rC+ MP+8 Int+6} Wands (go to first with /)  f - a wand of polymorph (15)  m - a wand of flame (13) Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinking Rh i - a scroll of fog  n - a scroll of brand weapon Potions (go to first with !)  c - a potion of enlightenment  g - a smoky blue potion  h - 2 potions of attractionj - a potion of lignification RhDJ l - a potion of curing Rh;oa - the ring "Lysawen" {rC+ MP+8 Int+6}. It is an ancient artefact. Rha7rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Int+6: It affects your intelligence (+6). If you were wearing this ring: Your spell failure would improve by up to 7% (press '!' for details). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Int+6} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “Hobbes: Did it work?Calvin: I think so. I feel smarter already.”  -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.RhRhRh #.........# #.# Varrken the Chiller  #.#######.# #.# Revenant  #.# #.# #.# Health: 50/50 ======================== Rh #.# #>###.# Magic: 9/17============------------  # #<# #..<..# AC: 2Rh&Str: 18  #. #.# ####### EV: 11Int: 22 RhS #.# #.############ SH: 0Dex: 9 Rh" #.###............# XL:  6 Next: 35% Place: Dungeon:4  Rh%#@##.#.########.# Noise: ---------  Time: 3336.8 (0.0)  ##....(#Rh(z#.# -) Claws  #.###.###.# Cast: Freeze  #.# #.##.# Memories (1)  RhRA..# #.##.#  Rhz#.. #.##.#  #. #.##.# RhMx # #...##.#  #.####.# _You now have 82 gold pieces (gained 13). _Found a stone staircase leading down. _Found 3 stones. _a - the ring "Lysawen" {rC+ MP+8 Int+6} _There are no items here.  Rh0You feel clever.RhsRh,7.3 (0.5RhRh Rha Rh6staircase leading down. _Found 3 stones. RhV_a - the ring "Lysawen" {rC+ MP+8 Int+6} _There are no items here.  You feel clever. _a - the ring "Lysawen" (worn) {rC+ MP+8 Int+6} Rh  Rhg 5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of polymorph (15) Rh 8b - Zap: wand of flame (13) Spells ([,] to cycle)  c - Cast: Freeze  d - Cast: Poisonous Vapours  e - Cast: Ozocubu's Armour (4%)  Rh Abilities ([,] to cycle)  f - Abil: Enkindle  Rh G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on Rh+  Rh7  #.........# #.# Varrken the Chiller  #.#######.# #.# Revenant  #.# #.# #.# Health: 50/50 ========================  #.# #>###.# Magic: 9/17 Rhh7 ============------------  # #<# #..<..# AC: 2Str: 18  #. #.# ####### EV: 11 Rh7 VInt: 22  #.# #.############ SH: 0Dex: 9  #.###............# XL:  6 Next: 35% Place: Dungeon:4  #@##.#.########.# Noise: ---------  Time: 3337.3 (0.0)  ##....(# Rh+8 #.# -) Claws  #.###.###.# Cast: Freeze  Rh`8 r #.# #.##.# Memories (1)  Rh8 U ..# #.##.#   Rh8 B#.. #.##.#   Rh9 #. #.##.#  # #...##.#   Rh79 U#.####.# _Found a stone staircase leading down.  Rh9 `_Found 3 stones. _a - the ring "Lysawen" {rC+ MP+8 Int+6}  Rh9 _There are no items here.  You feel clever. _a - the ring "Lysawen" (worn) {rC+ MP+8 Int+6} Rh:  RhR?  Rh@ Rh' RhO 9Varrken the Chiller (Revenant Ice Elementalist) Turns: 3341, Time: 00:16:33 Health: 50/50AC:  2 Str: 18 XL: 6 Next: 35% Magic: 9/17EV: 11 Int: 22 God: Gold: 82Rh SH:  0 Dex:  9 Spells: 6/11 levels left rFire + . . - Claws rCold + + + (no offhand) Rh rNeg + + + o - +0 robe {rC+ rF+} rPois ∞(no helmet) rElec .Rh+ (no cloak) rCorr .(no gloves) SInv .(no boots) Will .....Rhk @(no amulet) Stlth ++k - +6 ring of strength HPRegen 0.28/turn a - ring "Lysawen" {rC+ MP+8 Int+6} Rh qMPRegen 0.15/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclawsRhRh8 #.........# #.# Varrken the Chiller  #.#######.# #.# Revenant  #.# #.# #.# Health: 50/50 ========================  #.# #>###.# Magic: 9/17============------------  # #<# #..<..# AC: 2Str: 18  RhV#. #.# ####### EV: 11Int: 22  #.# #.############ SH: 0Dex: 9  #.###............# XL:  6 Next: 35% Place: Dungeon:4  Rh#@##.#.########.# Noise: ---------  Time: 3337.3 (0.0)  ##....(##.# -) Claws  #.###.##Rh#.# Cast: Freeze  #.# #.##.# Memories (1)  ..# #.#RhS#.#  #.. #.##.#  #. #.##.#  RhU# #...##.#  #.####.# RhO_Found a stone staircase leading down. _Found 3 stones. _a - the ring "Lysawen" {rC+ MP+8 Int+6} _There are no items here.  You feel clever. _a - the ring "Lysawen" (worn) {rC+ MP+8 Int+6}RhRh$Rh%Rh  Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with unarmed combat is about 8 (Base [5 + 2 (UC)] x 120%  (Str) x 104% (Fight)).RhǒRhe _Your base attributes are Str 12, Int 16, Dex 9.!RhMF 3!RhG !RhI !RhM f _!RhM !RhO ,!Rh@P !RhQ ,!RhR !RhS ,!RhT !RhcV !RhV R10/17==!RhW !RhX !RhX !RhY !Rh [ ,!Rh[ !Rh]] ,!Rh] !Rhl_ P==!RhF` !Rha ,!RhXb !Rhc ,!Rhed !Rhe !Rhf M1=!Rhf !Rh h !RhHh !Rhh !RhWj ,!Rhj !Rh1l !RhXl !Rhl !Rh}n O=!Rh2o !Rhp ,!Rhoq !Rhr !Rhr M2=!Rhs !Rhu ,!Rhv !Rhw !Rhw !Rhx !Rhz !Rh1z !Rhz !Rhv| !Rh| 9=!Rhg} !Rh~ ,!Rhm !Rh ,!Rh !Rh !Rhǂ 83==!Rh !Rhx !RhȄ !Rh !Rh !Rh !Rh !Rh !Rh5 ,!Rh !RhK !Rhm :==!Rh !Rhl ,!Rh6 !Rh ,!RhM !Rh !Rhȑ K4=!Rh !Rh ,!Rh” !Rh !Rh !Rh !Rh !Rh" !Rh !RhG O=!Rh B!Rh !Rhj x5==!Rh ,!Rh !Rh+ ,!Rh( !RhЦ !Rh !Rh& !Rh !Rhש :==!Rh۪ !Rh ,!Rh? !Rh !Rh !Rh !Rh !Rh+ K6=!Rh !Rh~ ,!Rhl !Rhȵ ,!Rh !Rh ,!Rhи !Rh !RhT 9=!Rh !Rh ,!Rh\ !Rhɾ ,!Rh !Rh] b7==!Rh !Rh_ !Rhy ,!Rhw !Rh !Rh !Rh5 !Rh !Rh !Rh !Rh !Rhb !Rh| !Rhv P==!RhJ !Rh !Rh !Rh' !Rh !Rhe !RhU  #.# #.#  #.# #.# #> #.# #<# #.. !Rh #.# #.# ##  ##.## #.########  ##.#.###..........  ##.###.##.#.!Rh 5# .## ##....(#  #.@# #.###.##  !Rh3 h#.#.#.# #.#  #....# #.#  !Rh ###..# #.#   #..#  #..# #...# r   quokka (asleep) !Rh s .r# #.###  ..# #. #####  #.######....!Rh 095.3 (58.0)!Rh_ +6.3 (59!Rh6 !Rh Y _A quokka comes into view."Rh  #.# #.# #># #.# #<# #..< #.# #.# #### ##.## #.####### ##.#.###........... "Rh ,##.###.##.#.######## #.## ##....(#  #..###.###.## # #.#@#.# #.# # #....# #.# # ###..# #.# "Rhd t#  #..# #.# # #..# #...# # "Rh #.r# #.### # #..# #. ###### #..# #.######..... ........"Rh "RhO 07.3 (1.0)"Rhi "Rh֞ "Rh5 <..<.#####.## #.########.#.###...........##.###.##.#.#########.## ##....(# ..###.###.##.#.# #.# #..@.# ## #..r# #.##.# #. ###########...... .......#.#.###.####"Rhf "Rh@ %8"Rh, "Rh4 #Rhb.#####.## #.########.#.###...........##.###.##.#.########.## ##....(# #..###.###.#.#.#.# #.# ...# ### #..r# #.##.# #. ###########.....#Rh@c. .......### #.#.###.#######Rhk#Rhjl%9#Rhq#Rhr#Rh/p ##.## #.####### ##.#.###............ ##.###.##.#.######## #.## ##....(# #. #..###.###.## #. #.#.#.# #.# #. #....# #.# #. ###..# #.# #Rh0c#.  #.@# #.# #. #..# #...# #. #.r# #.### #. #..# #. ######. #..# #.######...... #Rh0Y#... ........ #### #.#.###.#####  # #.#.###.# #.##..#.##.######Rh8#Rh9'400#Rh>#Rh?$Rh ##.#.###............##.###.##.#.#########.## ##....(# .###.###.##.#.#.# #.# #....# ## #..r# #.##.# #. ###########...... .......### #.#.###.##### #$Rh #.##..#.##.#####..###.#....).$RhD$RhK61Freeze$Rh$Rh$RhP  ##.#.###............ Varrken the Chiller ##.###.##.#.########. Revenant #.## ##....(# #. Health: 50/50 ======================== #..###.###.## #. Magic: 16/17 ======================-- #.#.#.# #.# #. AC: 2Str: 18 #....# #.# #. EV: 11Int: 22 ###..# #.# #. SH: 0Dex: 9 #..# #.# #. XL:  6 Next: 35% Place: Dungeon:4 #.@# #...# #. Noise: ---------  Time: 3401.3 (0.0) #.r# #.### #. -) Claws #..# #. ######. Cast: Freeze #..# #.######...... Memories (1) $Rh, X #... ............. #### #.#.###.##### r   quokka (asleep) # #.#.###.#  #.##..#.##.##### #.#..###.#....). _Your base attributes are Str 12, Int 16, Dex 9. _A quokka comes into view.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)%Rh2U ##.#.###............ Varrken the Chiller  ##.###.##.#.########. Revenant  #.## ##....(##. Health: 50/50 ========================  #..###.###.###. Magic: 16/17 ======================--  #.#.#.# #.##. AC: 2Str: 18  #....# #.##. EV: 11Int: 22  ###..# #.##. SH: 0Dex: 9  #..# #.#%Rh##. XL:  6 Next: 35% Place: Dungeon:4  #.@# #...##. Noise: ---------  Time: 3401.3 (0.0)  #.r# #.####. -) Claws  #..# #. ######. Cast: Freeze  #..# #.######...... Memories (1)  #... .............  #### #.#.###.##### r   quokka  # #.#.###.#  %RhB#.##..#.##.#####  #.#..###.#....).Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  You freeze the quokka.  The quokka is severely wounded.You barely miss the quokka.%RhIThe quokka is severely wounded.%Rh2=2.3 (1%Rh'%Rh  Aim: a quokka (asleep, 100% to hit)  You freeze the quokka.  The quokka is severely wounded.You barely miss the quokka.  %RhThe quokka is severely wounded. _The quokka bites you but does no damage.&Rh4 ##.#.###............ Varrken the Chiller ##.###.##.#.########. Revenant #.## ##....(# #. Health: 50/50 ======================== #..###.###.## #. Magic: 15/17 =====================--- #.#.#.# #.# #. AC: 2Str: 18 #....# #.# #. EV: 11Int: 22 ###..# #.# #. SH: 0Dex: 9 #..# #.# #. XL:  6 Next: 35% Place: Dungeon:4 &Rh؈#.@# #...# #. Noise: =--------  Time: 3402.3 (0.0) #.r# #.### #. -) Claws #..# #. ######. Cast: Freeze #..# #.######...... Memories (1)  #... ............. #### #.#.###.##### r   quokka # #.#.###.#  #.##..#.##.##### #.#..###.#....).The quokka is severely wounded. _The quokka bites you but does no damage.  &Rh#kAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&RhhuAim: a quokka (severely wounded, 100% to hit)&Rh,  ##.#.###............ Varrken the Chiller ##.###.##.#.########. Revenant #.## ##....(# #. Health: 50/50 ======================== #..###.###.## #. Magic: 15/17 =====================--- #.#.#.# #.# #. AC: 2Str: 18 #....# #.# #. EV: 11Int: 22 ###..# #.# #. SH: 0Dex: 9 #..# #.# #. XL:  6 Next: 35% Place: Dungeon:4 #.@# #...# #. Noise: =--------  Time: 3402.3 (0.0) #.r# #.### #. -) Claws #..# #. ######. Cast: Freeze #..# #.######...... Memories (1)  #... ............. #### #.#.###.##### &Rh-  r   quokka # #.#.###.#  #.##..#.##.##### #.#..###.#....).Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  You freeze the quokka!  You kill the quokka!&Rh5 4   #.## (#  #..###  #.#.#.# #.#  #....# #.#  ###..# #.#  #..# #.#  #.@# #...#  #..# #.###  #..# #.  #..#  #...  ####  # &Rh6    ) &Rh; u1/51363.3 (1Freeze _&Rh@ &RhB i _Your Fighting skill increases to level 3!'Rha3'Rhb'Rhd'Rhe$ _'RhiX'Rhj,'Rh=k'Rhl'Rh:mD6='Rhm'Rho,'Rhp'Rhyr,'Rh s'Rht,'Rhu'Rh wO='Rhx'Rhy,'Rhz'Rh{,'Rh|'Rh~'Rh?~'Rhc~E7=='Rh'RhƁ'Rh,'Rh'Rh'Rh'Rh?'Rh 'Rh<'Rhv,'Rhl'Rh'Rh"P=='Rhۏ'Rh'Rh,'Rhn'Rh'Rhl'Rh'RhA'Rh'Rhe'Rh'Rh'Rh''Rh,'Rh/'Rh'Rh,'Rh'Rh'Rh,'Rh'Rh'Rh2,'Rhٰ'Rh'Rhi,'Rhf'Rh'Rht,'Rhp'Rh,'Rho,'Rh'Rh'Rh'Rh'Rh'Rh'Rh`'Rh'Rh6'Rh1'Rh,'Rh;'Rh'RhB'Rhn'Rh_,'RhE'Rh4'RhG,'Rh'Rh'Rh'Rh'RhE'Rh'Rh,'Rhj'Rh1'Rh'Rh 'Rh'RhE'Rh*'RhQ'Rh'Rh'Rh'Rh'Rh'Rh'Rh'Rh#'Rh)'RhO'Rh'Rh'Rh&'Rh'Rh'Rh'Rh'Rh:'Rh,'Rh'RhO'Rh,'Rh'Rh'Rh,'Rh'Rh,'Rh,'RhT'Rh'Rh,'Rh 'Rh 'Rh ,'Rh 'RhP'Rh,'RhU'Rh'RhF,'Rh'Rh'Rh,'RhA'Rh'Rh'Rhn'Rh'Rh'Rh,'Rh'Rh 'Rh!,'RhU"'Rh#'Rh$,'Rh%'Rh+''Rh(,'Rh~)'Rh*'Rh=,,'Rh-'Rh.'Rh-0,'Rh0'Rh+2'Rh@3,'Rh3'Rh4'Rh6,'Rh6'Rh=          #.####  #...@#  -####.#  'Rh= #.## #.# ##### # #.# ## # #.######.# 'RhB>)#.# #.# #.# ##.# #.# #>'Rhh>#.# #<# #..<'RhB060.3 (57.0)'Rh;CE-1.3 (58'RhF'RhH. _b - a scroll of identify(Rh3(Rh(RhI(RhB(Rh<X(Rh(Rh,(RhF(RhR(RhB(Rh (Rh5,(Rh(Rh(Rh ,(RhS(Rh$(RhP,(Rh4(Rh&(Rh(Rh(Rh(Rh(Rh,(Rh(Rh(Rh ,(Rh(Rh(RhL,(Rh(RhR(Rh5(Rh](Rh(Rh(Rh?,(Rh(Rhi(Rh,(Rh (Rhs(Rh ,(Rh" (Rh ,(Rh (RhN _You now have 101 gold pieces (gained 19).(Rhj3(Rh(RhC(Rh] ## #.#  ## #.#########  #.###........# #.#.#######.# #.## #. #.#### # (Rh$#....# #...h..J. ####.# #########  #.####### #.# ########### #...... #.# #.........# #.##### h   hound (asleep) (Rh#.# #.#######.# #.# J   jelly (asleep) #.# #.# #.# #.#(Rh% (RhE#.# #.# #>###.#(Rh~! 78.3 (17  A hound and a jelly come into view.(Rh&J.J(Rh!'+9.3 (18(Rh,(Rh.Z _The jelly quivers.)Rh[###.## #.##########.###........# .#######.# )Rh# #.# #.#### #.##########....# #.@.h.J...#####.# ########### #.##########.# ########### #.......#.# #.........# #.#######.# #.#######.# #.# #.# #.# #.# #.# #.# #.# #>###.##.# #<# #..<..#)Rh)Rh)Rhh.J.h)Rhva====80.0)Freeze)Rh))Rh& _The hound barks!)Rh"w  ## #.#  ## ###  ..#  #.# #.## #.#  #.########  )Rhw , #.@h.J....   ##########  #.# #.#   #.#   #.#  #.#  #.# #.# #.# #.#  )Rhx [#.# #.# #>###.#  #.# #<# #..<..# )Rhg  ## #.#  ## ###  ..#  #.# #.## #.#  #.########   #.@h.J....  )Rh  ##########  #.# #.#   #.#   #.#  #.#  #.# #.# #.# #.#  )Rh- #.# #.# #> )RhP #.# #<# #..<)Rh )Rho )Rh  )Rh d _There are monsters nearby!)Rh, ## #.#  ## ###  ..#  #.# #.## #.#  #.########  )Rho-Q #.@h.J....   ##########  #.# #.#   #.#   #.#  #.#  #.# #.# #.# #.#  #.# #.# #>###.#  )Rh-6#.# #<# #..<..# *Rh ## #.#  ## ###  ..#  #.# #.## #.#  #.########   #.@h.J....  *Rh ##########  #.# #.#   #.#   #.#  #.#  #.# #.# #.# #.#  #.# #.# #>*Rhڀ #.# #<# #..<*Rh*Rh#*Rh*Rhd _There are monsters nearby!*Rh<   Varrken the Chiller ## Revenant #.# Health: 51/51 ========================  ## #.######### Magic: 16/17 ======================--  #.###........# AC: 2Str: 18  #.#.#######.# EV: 11Int: 22 #.## #.# SH: 0Dex: 9*Rh<  #.#### #.######## # XL:  6 Next: 36% Place: Dungeon:4 #....# #.@h.J.... # Noise: ====-----  Time: 3480.3 (0.0) ####.# ########## # -) Claws #.######### Cast: Freeze #.# ########### #....... Memories (1)  #.# #.........# #.######*RhL= < #.# #.#######.# #.#  h   hound #.# #.# #.# #.#  J   jelly #.# #.# #>###.#  #.# #<# #..<..# _There are monsters nearby! _There are monsters nearby!*Rh}= sAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*Rh= 7Aim: a hound (100% to hit)+Rh  Varrken the Chiller ## Revenant #.# Health: 51/51 ========================  ## #.######### Magic: 16/17 ======================--  #.###........# AC: 2Str: 18  #.#.#######.# EV: 11Int: 22 +Rh,#.## #.# SH: 0Dex: 9 #.#### #.######## # XL:  6 Next: 36% Place: Dungeon:4 #....# #.@h.J.... # Noise: ====-----  Time: 3480.3 (0.0) ####.# ########## # -) Claws #.######### Cast: Freeze +RhI#.# ########### #....... Memories (1)  #.# #.........# #.###### +Rhl#.# #.#######.# #.#  h   hound +Rh#.# #.# #.# #.#  J   jelly #.# #.# #>###.#  #.# #<# #..<..# Shift-Dir - straight lineAim: a hound (100% to hit)  You freeze the hound.  The hound is lightly wounded.  You closely miss the hound.The hound is lightly wounded.+Rhc ## #.#  ## ###  ..#  #.# #.## #.#  #.########   #.@hJ.....   ##########  #.# +Rh#.#   #.#   #.#  #.#  #.# #.# #.# #.#  #.# #.# #> #.# #<# #..<+Rh46---=---1.3 (1+Rh!+Rh  Aim: a hound (100% to hit)  You freeze the hound.  The hound is lightly wounded.  You closely miss the hound.  +RhaeThe hound is lightly wounded. _bites you. The hound bites you but does no damage.+Rh&  Varrken the Chiller ## Revenant #.# Health: 46/51 =====================---  ## #.######### Magic: 15/17 =====================---  #.###........# AC: 2Str: 18  #.#.#######.# EV: 11Int: 22 #.## #.# SH: 0Dex: 9 +Rhy]#.#### #.######## # XL:  6 Next: 36% Place: Dungeon:4 #....# #.@hJ..... # Noise: =--------  Time: 3481.3 (0.0) ####.# ########## # -) Claws #.######### Cast: Freeze #.# ########### #....... Memories (1)  #.# #.........# #.###### #.# #.#######.# #.#  h   hound #.# #.# #.# #.#  J   jelly #.# #.# #>###.#  #.# #<# #..<..# +RhI0The hound is lightly wounded. _The hound bites you. The hound bites you but does no damage.  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 100% to hit)+Rh Varrken the Chiller##Revenant#.#Health: 46/51 =====================---## #.#########Magic: 15/17 =====================---#.###........#AC: 2Str: 18#.#.#######.#EV: 11+RhY Int: 22#.## #.#SH: 0Dex: 9#.#### #.######### XL:  6 Next: 36% Place: Dungeon:4#....# #.@hJ.....# Noise: =--------  Time: 3481.3 (0.0)####.# ##########+Rh Y# -) Claws#.######### Cast: Freeze#.# ########### #....... Memories (1) +Rh 7#.# #.........# #.#######.# #.#######.# #.#h   hound+Rh  #.# #.# #.# #.#J   jelly#.# #.# #>###.##.# #<# #..<..#Shift-Dir - straight lineAim: a hound (lightly wounded, 100% to hit)  You freeze the hound.  +Rh4 The hound is moderately wounded.You scratch the hound.  The hound is heavily wounded.+Rh *2.3 (1+Rh +RhK {  Aim: a hound (lightly wounded, 100% to hit)  You freeze the hound.  The hound is moderately wounded.You scratch the hound.  The hound is heavily wounded. _The hound closely misses you.,Rh5}  Varrken the Chiller ## Revenant #.# Health: 46/51 =====================---  ## #.######### Magic: 14/17 ===================-----  #.###........# AC: 2Str: 18  #.#.#######.# EV: 11Int: 22,Rh"6 #.## #.# SH: 0Dex: 9 #.#### #.######## # XL:  6 Next: 36% Place: Dungeon:4 ,Rhs6#....# #.@hJ..... # Noise: =--------  Time: 3482.3 (0.0) ####.# ########## # -) Claws #.#,Rh!7######## Cast: Freeze #.# ########### #....... Memories (1)  ,Rh7#.# #.........# #.###### #.# #.#######.# #.#  h   hound #.# #.# #.# #.#  J   jelly #.# #.# #>###.#  #.# #<# #..<..# The hound is heavily wounded. _The hound closely misses you.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle,Rh8Shift-Dir - straight lineAim: a hound (heavily wounded, 100% to hit),Rh1Varrken the Chiller##Revenant#.#Health: 46/51 =====================---## #.#########Magic: 14/17 ===================-----#.###........#AC: 2Str: 18#.#.#######.#EV: 11,Rh_2Int: 22#.## #.#SH: 0Dex: 9#.#### #.######### XL:  6 Next: 36% Place: Dungeon:4#....# #.@hJ.....,Rh2# Noise: =--------  Time: 3482.3 (0.0)####.# ########### -) Claws#.######### Cast: Freeze#.# ########### #....... Memories (1) #.# #.........# #.#######.# #.#######.# #.#h   hound#.# #.# #.# #.#,Rh3 J   jelly#.# #.# #>###.#,Rh@3#.# #<# #..<..#Shift-Dir - straight line,Rhu3Aim: a hound (heavily wounded, 100% to hit)  You freeze the hound.  The hound is severely wounded.,Rh3|You closely miss the hound.The hound is severely wounded.,Rh4*3.3 (1,Rhg9,Rh;  Aim: a hound (heavily wounded, 100% to hit)  You freeze the hound.  The hound is severely wounded.You closely miss the hound.  The hound is severely wounded. _The hound barely misses you. x2,Rhq   Varrken the Chiller ## Revenant #.# Health: 46/51 =====================---  ## #.######### Magic: 13/17 ==================------  #.###........# AC: 2Str: 18  #.#.#######.# EV: 11Int: 22 ,Rhн #.## #.# SH: 0Dex: 9 #.#### #.######## # XL:  6 Next: 36% Place: Dungeon:4 ,Rh #....# #.@hJ..... # Noise: =--------  Time: 3483.3 (0.0) ####.# ########## # -) Claws #.#,Rh d######## Cast: Freeze ,Rh: #.# ########### #....... Memories (1)  #.# #.........# #.###### ,Rhl #.# #.#######.# #.#  h   hound ,Rh #.# #.# #.# #.#  J   jelly #.# #.# #>###.#  ,Rh X#.# #<# #..<..# The hound is severely wounded. ,Rh׾ _The hound barely misses you. x2  Aiming: Freeze (safe; 1% risk of failure)  ,Rh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,Rh$ sAim: a hound (severely wounded, 100% to hit),Rh  Varrken the Chiller ## Revenant #.# Health: 46/51 =====================---  ## #.######### Magic: 13/17 ==================------  #.###........# AC: 2Str: 18  #.#.#######.# EV: 11Int: 22 #.## #.# SH: 0Dex: 9 ,Rhn#.#### #.######## # XL:  6 Next: 36% Place: Dungeon:4 #....# #.@hJ..... # Noise: =--------  Time: 3483.3 (0.0) ####.# ########## # -) Claws #.######### Cast: Freeze #.# ########### #....... Memories (1)  #.# #.........# #.###### #.# #.#######.# #.#  h   hound #.# #.# #.# #.#  J   jelly,Rh: #.# #.# #>###.#  #.# #<# #..<..# Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 100% to hit)  ,Rh0OYou freeze the hound.  You kill the hound!,Rh,RhAj ## #.#  ## ###  ..#  #.# #.## #.#  #.########  ,RhV #.@J......   ##########  #.# #.#   #.# ,Rhp  #.#  #.# J   jelly #.# #.# #.# ,RhZC #.# #.# #> #.# #<# #..<,Rhۮh7=484.3 (1 _,Rh3,Rh-Rh{   Varrken the Chiller ## Revenant #.# Health: 47/51 ======================--  ## #.######### Magic: 12/17 ================--------  #.###........# AC: 2Str: 18  #.#.#######.#-Rh~{ EV: 11Int: 22 #.## #.# SH: 0Dex: 9 #.#### #.######## # XL:  6 Next: 48% Place: Dungeon:4 -Rh{#....# #.@J...... # Noise: =--------  Time: 3484.3 (0.0) ####.# ########## # -) Claws #.#-Rh{######## Cast: Freeze #.# ########### #....... Memories (1)  #.# #.........# #.###### -Rh{#.# #.#######.# #.#  J   jelly #.# #.# #.# #.#  -Rh|v#.# #.# #>###.#  #.# #<# #..<..# You freeze the hound. -RhB|_You kill the hound!Aiming: Freeze (safe; 1% risk of failure)  -Rhe|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line-Rh|7Aim: a jelly (100% to hit)-RhVarrken the Chiller##Revenant#.#Health: 47/51 ======================--## #.#########Magic: 12/17 ================--------#.###........#AC: 2Str: 18#.#.#######.#EV: 11Int: 22#.## #.#SH: 0Dex: 9-RhOD#.#### #.######### XL:  6 Next: 48% Place: Dungeon:4#....# #.@J......# Noise: =--------  Time: 3484.3 (0.0)####.# ########### -) Claws#.######### Cast: Freeze#.# ########### #....... Memories (1) #.# #.........# #.#######.# #.#######.# #.#J   jelly#.# #.# #.# #.##.# #.# #>###.#-Rh#.# #<# #..<..#Shift-Dir - straight lineAim: a jelly (100% to hit)  You freeze the jelly!  -RhThe jelly is heavily wounded.You completely miss the jelly.The jelly is heavily wounded.-Rh*5.3 (1-Rh-Rhg  Aim: a jelly (100% to hit)  You freeze the jelly!  -Rh$The jelly is heavily wounded.You completely miss the jelly.The jelly is heavily wounded. -RhRG_The jelly barely misses you.-RhO  Varrken the Chiller ## Revenant #.# Health: 47/51 ======================--  ## #.######### Magic: 11/17 ===============---------  #.###........# AC: 2Str: 18  #.#.#######.# EV: 11Int: 22 #.## #.# SH: 0-Rh3Dex: 9 #.#### #.######## # XL:  6 Next: 48% Place: Dungeon:4 #....# #.@J...... # Noise: =--------  Time: 3485.3 (0.0) ####.# ########## # -) Claws #.######### Cast: Freeze #.# ########### #....... Memories (1)  #.# #.........# #.###### #.# #.#######.# #.#  J   jelly #.# #.# #.# #.# -Rhy #.# #.# #>###.#  #.# #<# #..<..# The jelly is heavily wounded. _The jelly barely misses you.-Rh~Aiming: Freeze (safe; 1% risk of failure)  -RhɎ_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit).Rh  Varrken the Chiller ## Revenant #.# Health: 47/51 ======================--  ## #.######### Magic: 11/17 ===============---------  #.###........# AC: 2Str: 18  #.#.#######.# EV: 11Int: 22 #.## #.# SH: 0Dex: 9 .RhO#.#### #.######## # XL:  6 Next: 48% Place: Dungeon:4 #....# #.@J...... # Noise: =--------  Time: 3485.3 (0.0) ####.# ########## # -) Claws #.######### Cast: Freeze.Rho #.# ########### #....... Memories (1)  #.# #.........# #.###### #.# #.#######.# #.#  J   jelly #.# #.# #.# #.# .RhJ #.# #.# #>###.#  #.# #<# #..<..# .Rh~Aiming: Freeze (safe; 1% risk of failure)  .Rh*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.RhQAim: a jelly (heavily wounded, 100% to hit)  You freeze the jelly!  You kill the jelly!.Rh ## #.#  ## ###  ..#  #.# #.## #.#  #.########   #.@†......   ##########  #.# #.#   #.#   .Rh[#.#   #.# #.# #.#  #.# #.# #> #.# #<# #..<.Rhm606.3 (1Freeze _.RhJ.Rh.RhR## #.# ## #.### #.###..# #.#.#.# #.## #.# #.#### #.###....# #..@..Rh#.####.# ##.#.# #.#.# # #.#.# #.# #.# .Rhc.Rh]2=-7.Rh.Rh"  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (heavily wounded, 100% to hit)  You freeze the jelly! _You kill the jelly! .Rhjd_You see here a hound corpse./RhOR## #.#  ## #.#  #.###.# #.#.#.# #.## #.# #.#### #.#.##....# #..†#.####.# ##.##.# #.##.# # #.#/RhO#.# #.# #.# /RhS/Rh-T\8-8 _/RhV/RhW/Rh+## #.# ## #.# #.###.#  #.#.#.# #/Rhr#.## #.# #.#### #.#.# ##....# #..†.# #.####.# ##.##.# #.# #.# #/RhO #.# /Rh/Rh/Rh/Rh%9/Rh/Rh/Rh݁##  #.#  #.# .###.# #.#.#.# #/RhP #.## #.# .#.#### #.#.# ##....# #..†.# #.####.# # #.#/RhlR#.# #.# /Rh`#.# # #./Rh'# /Rh/Rhǂ/Rh/Rhԉ&90/Rh/Rh,/Rh 3/Rh( /Rhi /Rhi =9=/Rh /Rh %3/Rh )==/Rh /Rh ,/RhP /Rhh /Rh O50=/RhE /Rh /Rh /Rh /Rh /Rh $==/Rh /Rhf /Rh /Rh /Rh( /Rh /Rh K1=/Rh= /Rhy /Rh /Rh D4=/Rh> /Rh, /RhD /Rh /Rh /Rh /RhV /Rh_ /Rh #=/Rh /Rh6 /RhK /Rhl 9=/Rh /Rh8 /RhO /Rh /Rh /Rh* /Rhc /Rh /Rh #5/Rh )==/RhH /Rh /Rh /Rh5 /Rh /Rh /Rh /Rh /Rh /Rh\ /RhU /Rh $==/Rh /Rh /Rh /Rh$ /Rh /Rh /Rh /Rh D6=/Rh_/RhW/Rhn/Rh/Rh/Rh/Rh/Rh/Rh/Rhg/Rhi/Rh#=/Rh/Rh-/RhN/Rhp/Rh/Rh /Rh /Rh /Rh /Rh= /RhU E7==/Rh /RhL/RhN/Rh|/Rh/Rh]/Rh,/Rh(/Rh/Rh,/Rh/RhB/Rh+/Rh|:==/Rh /Rh/Rh/Rh?/Rh/Rh/Rh/Rh/Rh]/Rh/Rh /Rh#!,/Rh"/Rh#/Rh#,/Rh$/Rh&%/Rh%,/Rh&/Rh'/Rh(/Rhx(/Rh@,/Rh,/Rh--/Rh-/Rh./Rh//Rh//RhJ0/Rhp1/Rh\2/Rh2/Rh2/RhD4/RhR5/Rho5/Rh5/Rhi7/Rht8/Rh8/Rh49/Rhn:/RhH;/Rhn;/Rh;/Rh</Rh=/Rhb>,/Rh?/RhR@/Rhy@/Rh@/Rh?A/RhA/RhA/Rh B/RhB/RhC,/RhC/RhqD/RhD/RhD/Rh?E/RhGa  You see here a hound corpse./Rh0H/RhH _/RhH/RhQI/RhI/RhI/RhJ/RhJ/Rh*K/RhPK/RhsK/RhK/RhgL,/RhL/Rh*M/RhM/RhM/RhM/RhdN/RhN/RhN/RhO/RhO/RhO/RhP/Rh?P/RhP/RhQ/Rh>Q/RhaQ/RhQ/Rh:R/Rh^R/RhR/RhS/Rh$T/RhDT/RhT/RhT/RhqU/RhU/RhU/Rh9V/RhV/RhV/Rh2W/RhW/RheX/RhX/RhX/RhRY/RhY/RhY/RhY/RhZ/Rh[/Rh%[/RhH[/Rh[/Rh6\/RhY\/Rh|\/Rhc/Rhd,/RhJd/Rhg/Rhg,/Rhg/Rhj/Rh;k/Rhdk/Rhk/Rh*n/Rhjn,/Rhn/Rhzr/Rhes/Rhs/Rh,t/Rhx/Rhx,/Rhx/Rhz/RhW{/Rh{/Rh{/Rh}/Rhq~/Rh~/Rh/Rh/Rhl/Rh/Rh΃/RhU/Rh/Rh4/Rh/Rh\/Rh,/RhB/RhT/Rhߐ,/Rh/Rh/Rh4/Rh`/RhƔ/Rh˖/Rh/Rh/Rh/Rh/Rh/RhĚ/Rh/Rh/RhW/Rh/RhX/Rh8/Rh,/Rh/Rh{/Rh4/Rh^/Rh/Rh/Rh,/Rh/Rh/Rh˯,/Rh]/Rh/RhP/Rh{/Rh4/Rh/Rh/Rh@/RhѼ/RhJ/RhX,/Rh6/Rh/Rh|/Rh/Rh/Rhj/RhD,/Rh/Rh/Rh/Rh/Rh"/Rhk/RhM/Rh/Rh/Rh/Rh,/Rh/RhW/Rh/Rh/Rhi/Rh/Rh/Rh/Rh/Rhi/Rh,/Rh>/Rh/Rh/RhD/Rh/Rh/Rh/Rh/RhP/Rh/Rh/RhL/Rh/Rh/Rh,/Rh/RhE/Rh/Rh>/Rh/Rh/Rh,/Rh/Rh/Rh/Rh/Rh/Rh/Rh(/Rhe/Rh/Rh/Rh,/RhA/Rh=  You see here a +0 spear./Rh/Rh _/Rh}/Rh/Rh/Rh/RhZ/Rh9/Rh,/Rh/Rh/Rh,/Rh/Rh/Rh ,/Rhu /Rh /Rh /Rh: /RhH/Rh/Rh/Rh/RhC/RhM/Rh_ #.##.##..#/Rh'.#.##..#.##. ##.# #.# ##. ...# #.# .#/RhQ#. .### #.# ###(. /Rh.# ######.# #.. ######### .######......###># #......... ...............#@# #.########60414.0) #.#.###.######.#.# #.### #.#.###.# #.#.# ##...## /Rh#..#.##.######.#.######.....# ..###.#....)................# .## ##....####.#.######.....# ..###..#.#.###..#.######...## #..#...........###........## #.#.##.#.#.###..#.#######.#######/RhE /RhL#/Rh##5/Rh#5/Rh`*/RhR,% _Found 7 stones.2Rhd2Rh Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce3% (1%) 32Rhb - Summon Ice BeastIce/Summoning12% 3 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit6Rh!6Rh6Rh #.##.##. Varrken the Chiller#.##.##. Revenant#.##.##. Health: 51/51 ======================== ##.##.# ##. Magic: 17/17 ======================== 6Rh...##.# .##. AC: 2Str: 18 .####.# ###(#. EV: 11Int: 22 6Rhf5.# ######.# #.. #########. SH: 0Dex: 9 .######......###># #......... XL:  6 Next: 60% Place: Dungeon:4 6Rh ...............#@# #.######## Noise: ---------  Time: 3605.3 (0.0) #.#.###.######.#.# #.###-) Claws #.#.###.# #.#.# ##...##Cast: Freeze #..#.##.######.#.######.....#Memories (1) 6Rht..###.#....)................# .## ##....####.#.######.....# ..###..#.#.###..#.######...## #..#...........###........## #.#.##.#.#.###..#.#######.####### You freeze the jelly! _You kill the jelly! 6Rh_You see here a hound corpse. _You see here a hound corpse. _You see here a +0 spear. _Found 7 stones.6Rh>6Rh$6RhMemorise Summon Ice Beast, consuming 3 spell levels and leaving 3? Y - Yes 6Rh' N - No7Rh0 7RhE / #.##.##. Varrken the Chiller#.##.##. Revenant#.##.##. Health: 51/51 ======================== ##.##.# #7RhUF g#. Magic: 17/17 ======================== ...##.# .##. AC: 2Str: 18 .####.# ###(#. EV: 11Int: 22 .# ######.# #.. #########. SH: 0Dex: 9 .######......###># #......... XL:  6 Next: 60% Place: Dungeon:4 7RhAG ]...............#@# #.######## Noise: ---------  Time: 3605.3 (0.0) #.#.###.######.#.# #.###-) Claws #.#.###.# #.#.# ##...##Cast: Freeze #..#.##.######.#.######.....#Memories (1) ..###.#....)................# .## ##....####.#.######.....# ..###..#.#.###..#.######...## #..#...........###........## #.#.##.#.#.###..#.#######.####### You freeze the jelly! 7RhH _You kill the jelly! _You see here a hound corpse. _You see here a hound corpse. _You see here a +0 spear. _Found 7 stones.7RhH *6.3 (17RhM 7RhGU o _This spell is dangerous to cast!7Rh  _8Rh? 8Rh 8Rh 8Rh 8Rh 8Rhl 8RhT 8Rh 8Rh 8Rh 8RhI 8Rhf 8Rhd 8Rh ;  You see here 7 stones.8Rh 8RhU  _8Rh 8Rh 8Rh@ ,8Rh 8Rh 8Rhk ,8Rh 8Rh 8Rh3 8Rhd 8Rh 8Rh 8RhG 8Rh 8Rh^ 8Rh 8Rh^ ,8Rh 8Rh 8Rhi ,8Rh 8Rh 8Rhk 8Rh 8Rh 8Rhv 8Rh 8Rh  8Rh? 8Rh 8Rht 8Rh 8Rh 8Rhn 8Rh 8Rh 8Rh9 8Rh 8Rh= 8RhT 8Rh 8Rh> 8Rh 8Rh 8RhX 8Rh 8Rhj 8Rh 8RhP 8Rh 8Rh 8Rh 8Rh 8Rh?# 8Rh#$ 8Rh^$ 8Rh$ 8Rh"( 8Rh( 8Rh) 8Rh) 8Rh, 8Rh, 8Rh, 8Rhk- 8Rh 8Rh? 8Rh @ 8Rh4A 8RhC 8RhE 8RhWE 8Rh3F 8RhH 8RhI 8RhI 8RhJ 8RhM 8RhO 8RhPO 8RhP 8Rh7R 8RhT ,8RhU 8RhV 8RhX ,8RhY 8RhZ 8Rh[ 8Rh!\ 8Rhn] 8Rh_ 8Rh` 8Rh` 8Rh5a 8RhAb 8Rhe ,8Rhe 8Rhf 8Rhfg 8Rhg 8Rhg 8RhDi 8Rhij 8Rhj 8Rhk 8Rhk 8Rhl 8Rhl 8Rh m 8Rhu 8Rhv 8RhFv 8Rhv 8Rhiz 8Rh<{ 8Rh{ 8Rh{ 8Rh=~ 8Rh ,8Rhd 8Rh 8Rh 8RhL 8Rhr 8RhԄ 8Rh* ,8Rh 8Rhԇ 8Rhj ,8Rh 8Rh 8Rh 8Rh 8Rh 8Rh& 8Rh 8Rh͎ 8Rh 8Rh 8Rh 8RhW 8Rh 8Rh 8Rhe 8Rh 8Rh 8Rh 8RhH 8Rhk 8Rh 8Rh 8Rh& 8RhP 8Rh 8RhX 8RhG ,8Rh 8RhF 8Rh 8Rh 8Rhc 8Rh 8Rh ,8Rh9 8Rh 8RhŴ 8Rh 8Rh 8Rh 8Rh 8Rh8 8Rh 8Rh 8Rh 8Rh; 8Rh` 8Rh 8RhY ,8Rhӿ 8Rh 8Rhj 8Rh 8Rh 8Rh 8Rh 8RhP 8Rh 8RhN 8Rh 8Rh 8Rh 8Rh 8Rh 8Rh 8Rh 8Rh^ 8Rh ,8Rh 8Rh 8Rh ,8Rh 8Rhe 8Rh ,8Rh{ 8Rh 8Rh ,8Rh 8Rh 8Rh ,8Rh\ 8Rh 8Rh 8Rh 8Rh 8Rh 8Rh 8Rh/ 8Rh 8Rhm 8Rh ,8Rh] 8Rh 8Rh3 ,8Rh6 8Rh 8Rh ,8Rh 8Rh 8Rh ,8Rh( 8Rh 8Rh9 ,8RhK 8Rh8RhV8Rh8Rh'8Rh8Rh ,8Rh@ 8Rh 8Rh8Rh*8Rh8Rhi8Rh,8Rh8Rh8Rh8Rh 8Rh8Rh8RhU,8Rh 8Rh"8Rhw$,8Rh,%8Rhf&8Rh*,8Rhc,8Rh-8Rh/,8Rh08Rh28Rhq4,8Rh48Rh68Rh{8,8Rh98Rh:8RhL;,8Rh%<8Rh<8Rh=8Rh=8Rh5>8Rh?8RhrA,8Rh5B8RhC8RhD,8RhE8Rh/G8RhG8RhH8Rh~H8RhI8RhJ8RhJ8RhHK8Rh*L8RhL8Rh M8RhM8RhEO8RhP,8RhQ8Rh>S8RhS8RhS8RhS8Rhml.#.####.#...###.########.###.##....##................##.# #.# ..#....##...###.#####.##.# #.#  ##...##.###.## #.# #.##.# #.#  ##.###.##.# #.##.###.#  #.# #.# #.# #.#####.#...##.#  #.###.###.####.......)......#  #............#########...####  ############.@..........## 703.3 (94.0) ###########8Rh+m 8Rhip8RhrE _Done exploring.9Rhџ 39Rh? 9Rhf ................0.0)9Rh 9Rh/ 9Rh'  9RhL 7_Done exploring.=Rhn=Rhp Your spells (describe)TypeFailure Level  a + FreezeIce=RhRhj>Rh>Rh` #.#.####.#...###.########.###.## Varrken the Chiller#....##................##.# #.# Revenant#..#....##...###.#####.##.# #.# Health: 51/51 ========================##...##.###.## #.# #.##.# #.# Magic: 17/17 ========================##.###.# #.# #.# #.##.###.# AC: 2Str: 18#.# #.# #.# #.#####.#...##.# EV: 11Int: 22#.###.###.####.......)......# SH: 0Dex: 9#............#########...#### XL:  6 Next: 60% Place: Dungeon:4############.@..........##>RhNoise: ---------  Time: 3703.3 (0.0)##############-) ClawsCast: FreezeMemories (1)    _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _There is a stone staircase leading down here. _You see here 7 stones. _Done exploring. _Done exploring.>Rh>RhE>Rh>Rh?Rhv?Rh^|Inventory: 15/52 slots Armour (go to first with [)  o - a +0 robe of resistance (worn) Jewellery (go to first with "=)  a - the ring "Lysawen" (worn) {rC+ MP+8 Int+6}  k - a +6 ring of strength (worn) ?Rh|Wands (go to first with /)f - a wand of polymorph (15)  m - a wand of flame (13) Scrolls (go to first with ?)b - a scroll of identify  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fog?Rh|n - a scroll of brand weapon Potions (go to first with !)c - a potion of enlightenment ?Rh$}f g - a smoky blue potion  h - 2 potions of attraction ?Rh}o j - a potion of lignification  l - a potion of curingCRhD5O  b - a scroll of identifyCRh  b - a scroll of identify  d - 2 scrolls of teleportationERhG@ b - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ ERhHp“This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.FRh Identify which item? (\ to view known items) Potions (select first with !)  g - a smoky blue potion FRhh [?] describe selectedGRhuGRhF #.#.####.#...###.########.###.## Varrken the Chiller#....##................##.# #.# Revenant#..#....##...###.#####.##.# #.# Health: 51/51 ========================##...##.###.## #.# #.##.# #.# Magic: 17/17 ========================##.###.# #.# #.# #.##.###.# AC: 2GRhiStr: 18#.# #.# #.# #.#####.#...##.# EV: 11Int: 22#.###.###.####.......)......# SH: 0Dex: 9#............#########...#### XL:  6 Next: 60% Place: Dungeon:4############.@..........##Noise: ---------  Time: 3703.3 (0.0)##############-) ClawsCast: FreezeMemories (1) GRhs   _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _There is a stone staircase leading down here. _You see here 7 stones. _Done exploring. _Done exploring.GRhGRh4GRh  #.#.####.#...###.########.###.## Varrken the Chiller#....##................##.# #.# Revenant#..#....##...###.#####.##.# #.# Health: 51/51 ========================##...##.###.## #.# #.##.# #.# Magic: 17/17 ========================GRh##.###.# #.# #.# #.##.###.# AC: 2Str: 18#.# #.# #.# #.#####.#...##.# EV: 11Int: 22#.###.###.####.......)......# SH: 0Dex: 9GRh!#............#########...#### XL:  6 Next: 60% Place: Dungeon:4############.@..........##Noise: ---------  Time: 3703.3 (0.0)##############GRhY-) ClawsCast: FreezeMemories (1)    _You finish memorising. Spell assigned to 'd'. _There is a stone staircase leading down here. _You see here 7 stones. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust.GRhhGRh*4.3 (1GRhGRh  _There is a stone staircase leading down here _You see here 7 stones. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _g - a potion of resistanceKRhNKRhN3KRh(ZKRhP\,KRh`,KRhY`KRh`KRh]aKRhcKRhdKRhdKRheKRhfKRhg,KRhhKRhiKRhAjKRhajKRhkKRh{lKRhmKRhmKRhpnKRhpKRh3q,KRh3rKRhsKRh7tKRhatKRh@uKRh wKRhx,KRhyKRh@{KRh|,KRhu}KRh@KRh,KRhKRhKRh,KRhSKRh0KRh͇KRhKRhOKRhdKRh&KRh]KRh[KRh%KRh,KRhKRhiKRhQ,KRhؐKRhKRh,KRhKRh^KRhuKRhKRhKRhs #.#.## #..).................. ..#.# #.#################### ###.# #.#.....#  #.# #.#.###.######## KRh͞a.# #.#.# #........# #.# #.#)###.######.# # #.# #.#.....# #.# ###.########.###.### #.# ..........##.# #@# #.# 22KRhO8.0) ###.#####.##.# #.# #^# # #.# #.##.# #.##.##.# #.##.###.##.########.#####.#...##.##........ ###.......)......########## ..#########...#### #............## ##############KRh KRh}KRh2LRhG 3LRh LRh# LRh LRh ,LRh LRhZ ,LRh~ LRh LRhŮ ,LRh LRh LRh LRh" LRh LRhE LRh ,LRh LRhQ LRh ,LRhy LRh LRhy LRh LRh LRhE LRh ,LRh LRhN LRh ,LRh LRht LRh ,LRhD LRh $....##.# #.# ##...###.# #.# ....###.####.### ###.####################.##.......)...................##......################......  #.#.....#LRhg #..#...  #.#.###.######## #>.....  #.#.# #....... #......3LRh 00  #.#)###.######. #......  #.#.....# #. ####.## ###.###.### #. #.# .##.# #.# #.LRh #.# .##.# #.# #^ #.#LRh ##.# #.# #.#.# .##.###.# LRh/ o #.#############.# .#...##.# LRhF ; #...............#LRh LRhM LRh! MRh 3MRh MRh MRh MRhK MRh BMRh MRh\ ,MRh MRh MRh ,MRh MRh8 ;  There is a shaft here.MRhV MRh 5 _MRhT MRh MRhS MRh MRh MRh ,MRhU MRhn MRh2 ,MRh MRhc MRh ,MRh  MRh MRhI ,MRh MRhL MRh MRh MRh MRh MRh MRh MRh$ MRh MRh ,MRh MRhK MRh MRh1 ,MRh MRh BMRhd MRhS ,MRh MRhI MRh ,MRh! MRh! BMRhV" MRh" MRh# ,MRh$ MRhw% MRh% ,MRhx& MRh' MRh( ,MRh) MRhP* MRh+ MRhZ+ MRh+ MRh, MRh-- MRhg- MRh- MRh. MRhP0 ,MRh0 MRh1 MRh2 MRh 3 MRh3 MRh5 MRhe6 ,MRh7 MRh8 MRh: ,MRh: MRh< MRhe= ,MRh= MRhB T ##.## #.#   #.# #.#   #.# #.#   #.####.#####  MRhC #############.##.......#  ..............##.......#  ################.......#   #..#....#  ####### #@......#  61.3 (29 ......# #.......#  #####.# ......#   #.# ####.####   #.#  #.#  MRhsD M #.#  #.#     #^#  #.#     #.#  #.#     #.#############.#   MRhNE MRhI MRhK c _There is a stone staircase leading down here.ORhzORh`{ORh^ORhORh}72.3 (1.0) _ORhORhD  You climb downwards.  You hear the sound of rushing water.ORh /  --more--PRhmM  ####   ## #.[.   ##+###. ..#  .......#.^#### 5 #..  ...............  ......###.####  ...... .#   PRhN ##+## . .. ## PRhjU PRh[ ,3.1 (1.8PRhi PRh   You climb downwards.  You hear the sound of rushing water.  n entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found a helmet. PRh S_There is a stone staircase leading up here.RRhI` #### ####.[.##+###....# .......#@^#####  #.<......................###.#####....... .###+##....###RRhRRh_240 _RRh/RRhRRh & ######### ####.[......##+###...@# .......#.^#####  ...#.<........ ................ ......###.#####....... #.###+## #..#...RRh +.###RRh RRh %5RRh RRh  RRhf ########## ####.@.......##+###....#####..........#.^#####  ...#.<........ ......................###.#####....... #.###+## #RRh#hq..#...RRhKvRRh w%6RRh{RRhO _You see here a +0 helmet.SRh SRh %7SRh SRh % _b - a +0 helmetURh'##############.........##+###...@#####... .......#.^#####  ...#.<........................ ......###.#####. ...... #.# ##+## #.. URhy#... .###URh4URh%8URhURhURhvURhvD ## ####. ##+###..@.#####... .#.^#####.#.<........ ................ ......###.#####. ...... #.# ##+## #.. #...  .###URhȁURh%9URhURhURh" x ### ####. ##+###.@..#####... .#.^#####.#.<........ ................ ......##.#####. ...... #.# ##+##. #..## #...  .###URhl URh &70URh URh URhq  #### ####. ##+###@...#####....#.^#####.#.<.........................###.##...... #.#.##+##. #.. ## #...  .###URh ;1URhp URh VRh##############.........#.##+###....#####...#......@.#.^##### ##.<........+.................#.###.#####.#....... #.##+##. #.. ## #... .### 2VRh3 #### ####. #.##+###....#####... #.#.^##### #......#.<. +......... #.......###.#####. #.......# #.#.##+##.# #...# ### #..... .###VRh;3VRhVRh+VRh\ #### ####. #.##+###....#####... #.#.^##### #......#.<. +.... #.###.#####. #.# #.# VRh.F ...##+##.# #.....# ### #...... .###VRhVRh}%4VRhVRhVRh3 % # ####. #.##+###....#####... #.#.^##### #......#.<. +.... #.###.#####.  #.# #.# ...##+##.# #.. ...# ### #...  ... .###VRh VRh %5VRh VRh VRh3VRhYVRhWRhF ####Z##Z5'5   shadow imp (asleep)ZZ 2 hound zombies (dormant)WRhz  You open the door.  2 hound zombies and a shadow imp come into view.WRhWRh#Z5.Z5ZZ====6FreezeWRhp'WRh%5` _The shadow imp shouts, "Abandon hope, thou unmuzzled tardy-gaited varlet!"YRhC  Varrken the Chiller  Revenant  Health: 51/51 ========================  Magic: 16/17 ======================-- ## AC: 2Str: 18 ##Z# ##########  EV: 11Int: 22 #5. ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: ====-----  Time: 3776.1 (0.0) YRhi#......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (1)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### 2 hound zombies and a shadow imp come into view. _The shadow imp shouts, "Abandon hope, thou unmuzzled tardy-gaited varlet!"  YRh;Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (100% to hit)[Rhg  Varrken the Chiller  Revenant  Health: 51/51 ========================  Magic: 16/17 ======================-- ## AC: 2Str: 18 ##Z# ##########  EV: 11Int: 22 #5. ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 [Rhi-#...@....#.^#####  Noise: ====-----  Time: 3776.1 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (1)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### Shift-Dir - straight lineAim: a hound zombie (100% to hit)  You freeze the hound zombie but do no damage.The hound zombie completely resists.  You scratch the hound zombie.  The hound zombie is moderately damaged.[Rh-s ## ##.#   #5Z ####.  #.##Z###....  #...@....#.^#####  #......#.<..  +...........  #.......###  #.......#  ...##+##.# #..  [RhtC...# ### #...  ...  47--=---7.1 (1[Rh||[Rh~  Aim: a hound zombie (100% to hit)  You freeze the hound zombie but do no damage.The hound zombie completely resists.  You scratch the hound zombie.  The hound zombie is moderately damaged. _The hound zombie misses you. The hound zombie bites you.[RhA  Varrken the Chiller  Revenant  Health: 47/51 ======================--  Magic: 15/17 =====================--- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22[RhS #5Z ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3777.1 (0.0) #......#.<........  -) Claws [RhK+.................  Cast: Freeze #.......###.#####.  Memories (1)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### The hound zombie is moderately damaged. _The hound zombie misses you. The hound zombie bites you.  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[Rh|Aim: a hound zombie (moderately damaged, 100% to hit)[RhV8 zVarrken the ChillerRevenantHealth: 47/51 ======================--Magic: 15/17 =====================---##AC: 2Str: 18##.# ########## EV: 11Int: 22#5Z ####......... SH: 0Dex: 9#.##Z###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3777.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze[Rh9 #.......###.#####.Memories (1) #.......# #.#...##+##.# #..5   shadow imp...# ### #...ZZ 2 hound zombies....###Shift-Dir - straight lineAim: a hound zombie (moderately damaged, 100% to hit)  You freeze the hound zombie but do no damage.The hound zombie completely resists.  You barely miss the hound zombie.The hound zombie is moderately damaged.[Rh: *8.1 (1[Rhxt   Aim: a hound zombie (moderately damaged, 100% to hit)  You freeze the hound zombie but do no damage.  The hound zombie completely resists.  You barely miss the hound zombie.  The hound zombie is moderately damaged. _The hound zombie bites you but does no damage.\Rh  Varrken the Chiller  Revenant  Health: 47/51 ======================--  Magic: 14/17 ===================----- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #5Z ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 \Rh?#...@....#.^#####  Noise: =--------  Time: 3778.1 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (1)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### The hound zombie is moderately damaged. _The hound zombie bites you but does no damage.  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (moderately damaged, 100% to hit)\RhYVarrken the ChillerRevenantHealth: 47/51 ======================--Magic: 14/17 ===================-----##AC: 2Str: 18##.# ########## EV: 11Int: 22#5Z ####......... SH: 0Dex: 9#.##Z###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3778.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (1) #.......# #.#\RhZd...##+##.# #..5   shadow imp...# ### #...ZZ 2 hound zombies....###Shift-Dir - straight lineAim: a hound zombie (moderately damaged, 100% to hit)  You freeze the hound zombie. The hound zombie resists.  The hound zombie is moderately damaged.You closely miss the hound zombie.The hound zombie is moderately damaged.\RhZ[*9.1 (1\Rh(a\RhSd  Aim: a hound zombie (moderately damaged, 100% to hit)  You freeze the hound zombie. The hound zombie resists.  The hound zombie is moderately damaged.  You closely miss the hound zombie.  The hound zombie is moderately damaged. _The hound zombie barely misses you.]Rh]Rh5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of polymorph (15)]Rh1_b - Zap: wand of flame (13) Spells ([,] to cycle)  c - Cast: Freeze  d - Cast: Poisonous Vapours  e - Cast: Ozocubu's Armour (3%)  f - Cast: Summon Ice Beast (12%) ]RhcAbilities ([,] to cycle)  g - Abil: Enkindle ]RhG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onaRh\aRh+iVarrken the ChillerRevenantHealth: 47/51 ======================--Magic: 14/17 ===================-----##AC: 2Str: 18##.# ########## EV: 11Int: 22#5Z ####......... SH: 0Dex: 9#.##Z###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3779.1 (0.0)#......#.<........-) ClawsaRhiH+.................Cast: Freeze#.......###.#####.Memories (1) #.......# #.#...##+##.# #..5   shadow imp...# ### #...ZZ 2 hound zombies....###Aim: a hound zombie (moderately damaged, 100% to hit)  You freeze the hound zombie. The hound zombie resists.  The hound zombie is moderately damaged.You closely miss the hound zombie.The hound zombie is moderately damaged. aRh(jZ_The hound zombie barely misses you.aRhkaRhpaRhrcRhcRh Ability - do what?CostFailure  f - EnkindleInstantcRhq0% [?] toggle between ability selection and description.dRhdRh@dRhzVarrken the ChillerRevenantHealth: 47/51 ======================--Magic: 14/17 ===================-----##AC: 2Str: 18##.# ########## EV: 11Int: 22#5Z ####......... SH: 0Dex: 9#.##Z###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3779.1 (0.0)#......#.<........-) Claws+.................Cast: FreezedRh-#.......###.#####.Memories (1) #.......# #.#...##+##.# #..5   shadow imp...# ### #...ZZ 2 hound zombies....###Aim: a hound zombie (moderately damaged, 100% to hit)  You freeze the hound zombie. The hound zombie resists.  The hound zombie is moderately damaged.You closely miss the hound zombie.The hound zombie is moderately damaged. _The hound zombie barely misses you.dRhE8*dRhl**@****dRhd>N**Z*.@.**...******dRhA5Z..@............dRhDEnkindled (1) dRhdRh'm _Your flames flare with remembrance!dRhT   Varrken the Chiller  Revenant  Health: 47/51 ======================--  Magic: 14/17 ===================----- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #5Z ####.........  SH: 0Dex: 9dRhw  #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3779.1 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Enkindled (1)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .###  _The hound zombie barely misses you. _Your flames flare with remembrance!Aiming: Freeze (safe; 1% risk of failure)  dRhۿ iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (moderately damaged, 100% to hit)eRhVarrken the ChillerRevenantHealth: 47/51 ======================--Magic: 14/17 ===================-----##AC: 2Str: 18##.# ########## EV: 11Int: 22#5Z ####......... SH: 0Dex: 9#.##Z###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3779.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Enkindled (1) #.......# #.#...##+##.# #..5   sheRh# tadow imp...# ### #...ZZ 2 hound zombies....###You freeze the hound zombie but do no damage.The hound zombie completely resists.  You scratch the hound zombie.  The hound zombie is heavily damaged.You rip the existence from the hound zombie to re-knit yourself!  Your flames quiet as the last of your memories are burnt away.eRh 6-80.1 (1Memories (0) eRh=eRhi  The hound zombie completely resists.  You scratch the hound zombie.  The hound zombie is heavily damaged.You rip the existence from the hound zombie to re-knit yourself!  Your flames quiet as the last of your memories are burnt away. eRh*g_The hound zombie bites you. The hound zombie barely misses you.eRh   Varrken the Chiller  Revenant  Health: 46/51 =====================---  Magic: 13/17 ==================------ ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #5Z ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3780.1 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  5   shadow eRh| `imp ...# ### #...  ZZ 2 hound zombies ... .### Your flames quiet as the last of your memories are burnt away. _The hound zombie bites you. The hound zombie barely misses you.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (heavily damaged, 100% to hit)eRh Varrken the ChillerRevenantHealth: 46/51 =====================---Magic: 13/17 ==================------##AC: 2Str: 18##.# ########## EV: 11Int: 22#5Z ####......... SH: 0Dex: 9#.##Z###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3780.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..5   shadow impRh 5;11H...# ### #...ZZ 2 hound zombies....###Shift-Dir - straight lineAim: a hound zombie (heavily damaged, 100% to hit)  You freeze the hound zombie. The hound zombie resists.  The hound zombie is heavily damaged.You closely miss the hound zombie.The hound zombie is heavily damaged.7=1.1 (1eRh$ eRh   Aim: a hound zombie (heavily damaged, 100% to hit)  You freeze the hound zombie. The hound zombie resists.  The hound zombie is heavily damaged.  You closely miss the hound zombie.  The hound zombie is heavily damaged. _The hound zombie barely misses you.fRhΞ  Varrken the Chiller  Revenant  Health: 47/51 ======================--  Magic: 12/17 ================-------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #5Z ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3781.1 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze fRh$#.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### The hound zombie is heavily damaged. _The hound zombie barely misses you.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (heavily damaged, 100% to hit)fRhSVarrken the ChillerRevenantHealth: 47/51 ======================--Magic: 12/17 ================--------##AC: 2Str: 18##.# ########## EV: 11Int: 22#5Z ####......... SH: 0Dex: 9#.##Z###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3781.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..5   shadow impRhGU5;11H...# ### #...ZZ 2 hound zombies....###Shift-Dir - straight lineAim: a hound zombie (heavily damaged, 100% to hit)  You freeze the hound zombie. The hound zombie resists.  The hound zombie is heavily damaged.You claw the hound zombie!  The hound zombie is almost destroyed.=2.1 (1fRhlXfRhYC  Aim: a hound zombie (heavily damaged, 100% to hit)  You freeze the hound zombie. The hound zombie resists.  The hound zombie is heavily damaged.  You claw the hound zombie!  fRh1ZThe hound zombie is almost destroyed. _The hound zombie closely misses you.fRhW   Varrken the Chiller  Revenant  Health: 47/51 ======================--  Magic: 11/17 ===============--------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #5Z ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: ==-------  Time: 3782.1 (0.0)fRhY 6 #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### The hound zombie is almost destroyed. _The hound zombie closely misses you.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (almost destroyed, 100% to hit)fRh  Varrken the Chiller  Revenant  Health: 47/51 ======================--  Magic: 11/17 ===============--------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #5Z ####.........  SH: 0Dex: 9 fRh #.##Z###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: ==-------  Time: 3782.1 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### Shift-Dir - straight lineAim: a hound zombie (almost destroyed, 100% to hit)  You freeze the hound zombie but do no damage.The hound zombie completely resists.  You closely miss the hound zombie.fRhfeThe hound zombie is almost destroyed.fRhx ## fRh6##.#   #ZZ ####.  #.##5###....  #...@....#.^#####  #......#.<.. fRhcF +...........  fRhz#.......###  #.......# fRh ...##+##.# #..  fRh...# ### #...  ...  fRh b2=-3.1 (1fRhfRhH  Aim: a hound zombie (almost destroyed, 100% to hit)  You freeze the hound zombie but do no damage.  fRhThe hound zombie completely resists.  You closely miss the hound zombie.  The hound zombie is almost destroyed. _The hound zombie barely misses you.gRh7 gRhB ?-4gRh9 gRh V _You closely miss the shadow imp.hRh  Varrken the Chiller  Revenant  Health: 47/51 ======================--  Magic: 11/17 ===============--------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #ZZ ####.........  SH: 0Dex: 9 hRh #.##5###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3784.1 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .###  _The hound zombie barely misses you. _You closely miss the shadow imp.Aiming: Freeze (safe; 1% risk of failure)  hRhr)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (100% to hit)hRhVarrken the ChillerRevenantHealth: 47/51 ======================--Magic: 11/17 ===============---------##AC: 2Str: 18##.# ########## EV: 11Int: 22#ZZ ####......... SH: 0Dex: 9#.##5###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3784.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..5   shadow impRhPj5;11H...# ### #...ZZ 2 hound zombies....###Aim: a shadow imp (100% to hit)  You freeze the shadow imp but do no damage.The shadow imp completely resists.  You scratch the shadow imp.  Your off-hand claw misses the shadow imp.The shadow imp is moderately wounded.85.1 (1hRhhRh  You freeze the shadow imp but do no damage.The shadow imp completely resists.  You scratch the shadow imp.  Your off-hand claw misses the shadow imp.The shadow imp is moderately wounded. _The shadow imp closely misses you.hRh` (  Varrken the Chiller  Revenant  Health: 48/51 ======================--  Magic: 10/17 ==============---------- hRh ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #ZZ ####.........  SH: 0Dex: 9 #.##5###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3785.1 (0.0) #......#.<........  -) Claws +.................  Cast: FreezehRh  #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### The shadow imp is moderately wounded. hRh /_The shadow imp closely misses you.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (moderately wounded, 100% to hit)hRhhVarrken the ChillerRevenantHealth: 48/51 ======================--Magic: 10/17 ==============----------##AC: 2Str: 18##.# ########## EV: 11Int: 22#ZZ ####......... SH: 0Dex: 9hRh#.##5###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3785.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..5   shadow imp...# ### #...ZZ 2 hound zombies....###Shift-Dir - straight lineAim: a shadow imp (moderately wounded, 100% to hit)  hRhYou freeze the shadow imp. The shadow imp resists.  The shadow imp is moderately wounded.You scratch the shadow imp.  The shadow imp is severely wounded.hRh~Y3--6.1 (1hRhhRhy  Aim: a shadow imp (moderately wounded, 100% to hit)  You freeze the shadow imp. The shadow imp resists.  The shadow imp is moderately wounded.  You scratch the shadow imp.  The shadow imp is severely wounded. _The shadow imp hits you.iRh8  Varrken the Chiller  Revenant  Health: 43/51 ====================----  Magic: 9/17============------------ ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #ZZ ####.........  SH: 0Dex: 9 #.##5###....#####...  XL:  6 Next: 60% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3786.1 (0.0) iRh9#......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### The shadow imp is severely wounded. _The shadow imp hits you.  Aiming: Freeze (safe; 1% risk of failure)  iRh*:ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (severely wounded, 100% to hit)iRhVarrken the ChillerRevenantHealth: 43/51 ====================----Magic: 9/17============------------##AC: 2Str: 18##.# ########## EV: 11Int: 22iRhl#ZZ ####......... SH: 0Dex: 9#.##5###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3786.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..5   shadow imp...# ### #...ZZ 2 hound zombies....###Shift-Dir - straight lineAim: a shadow imp (severely wounded, 100% to hit)  You freeze the shadow imp but do no damage.The shadow imp completely resists.  You closely miss the shadow imp.The shadow imp is severely wounded.iRhqY0--7.1 (1iRhjiRh  Aim: a shadow imp (severely wounded, 100% to hit)  You freeze the shadow imp but do no damage.  iRh'The shadow imp completely resists.  You closely miss the shadow imp.  The shadow imp is severely wounded. _The shadow imp hits you.iRhA  Varrken the Chiller  Revenant  Health: 40/51 ==================------  Magic: 8/17===========------------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #ZZ ####.........  SH: 0Dex: 9 #.##5###....#####...  XL:  6 Next: 60% Place: Dungeon:5 jRhw!#...@....#.^#####  Noise: =--------  Time: 3787.1 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  5   shadow imp ...# ### #...  ZZ 2 hound zombies ... .### The shadow imp is severely wounded. _The shadow imp hits you.  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (severely wounded, 100% to hit)jRh<{Varrken the ChillerRevenantHealth: 40/51 ==================------Magic: 8/17===========-------------##AC: 2Str: 18##.# ########## EV: 11Int: 22#ZZ ####......... SH: 0Dex: 9jRh#.##5###....#####... XL:  6 Next: 60% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3787.1 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..5   shadow imp...# ### #...ZZ 2 hound zombies....###Shift-Dir - straight lineAim: a shadow imp (severely wounded, 100% to hit)  jRhTYou freeze the shadow imp but do no damage.The shadow imp completely resists.  You closely miss the shadow imp.The shadow imp is severely wounded.jRhYjRhQ1=8.1 (1jRh΋jRh  Aim: a shadow imp (severely wounded, 100% to hit)  You freeze the shadow imp but do no damage.  The shadow imp completely resists.  You closely miss the shadow imp.  The shadow imp is severely wounded. jRhVc_The shadow imp closely misses you.jRh  You barely miss the shadow imp.The shadow imp is severely wounded.jRhU9=9jRhjRhP _The shadow imp misses you.jRhS  You barely miss the shadow imp. You claw the shadow imp.  The shadow imp is almost dead.jRh8 &90jRhz jRh W _The shadow imp barely misses you.kRhre  You closely miss the shadow imp.kRh:,1.0 (0.9kRhAkRh0^ _The shadow imp is almost dead.kRhN@  You scratch the shadow imp.kRh,kRh s.ZZZ 2 hound zombieskRhZw2==39kRhЗkRhN _You kill the shadow imp!kRhA &  Varrken the Chiller  Revenant  Health: 42/51 ===================-----  Magic: 8/17===========------------- ## AC: 2Str: 18 ##.# ##########  EV: 11kRh Int: 22 #Z. ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 63% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3791.9 (0.0) #......#.<........  -) Claws +.................  Cast: FreezekRh6 I #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  ZZ 2 hound zombies ...# ### #...  ... .### kRhp lYou scratch the shadow imp. _You kill the shadow imp!kRh kAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linekRh zAim: a hound zombie (almost destroyed, 100% to hit)kRh   Varrken the Chiller  Revenant  Health: 42/51 ===================-----  Magic: 8/17===========------------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #Z. ####.........  SH: 0Dex: 9 kRh#.##Z###....#####...  XL:  6 Next: 63% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3791.9 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  ZZ 2 hound zombies ...# ### #...  ... .### Shift-Dir - straight lineAim: a hound zombie (almost destroyed, 100% to hit)  kRhYou freeze the hound zombie. The hound zombie resists.  The hound zombie is almost destroyed.You claw the hound zombie!  You destroy the hound zombie!kRhAkRh4  ## ##.#   #.. ####.  #.##Z###....kRh   #...@....#.^#####  #......#.<..  +...........  #.......###  #.......# kRh  kRhF ...##+##.# #.. Z   hound zombie ...# ###  ...  kRh962.9 (1 _kRh>kRhlRhD   Varrken the Chiller  Revenant  Health: 42/51 ===================-----  Magic: 7/17=========--------------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #.. ####.........  SH: 0Dex: 9 lRh s#.##Z###....#####...  XL:  6 Next: 66% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3792.9 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  Z   hound zombie ...# ### #...  ... .### You claw the hound zombie! _You destroy the hound zombie!Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (100% to hit)lRhH {Varrken the ChillerRevenantHealth: 42/51 ===================-----Magic: 7/17=========---------------##AC: 2Str: 18##.# ########## EV: 11Int: 22#.. ####......... SH: 0Dex: 9lRh \#.##Z###....#####... XL:  6 Next: 66% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3792.9 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..Z   hound zombie...# ### #.......###Shift-Dir - straight lineAim: a hound zombie (100% to hit)  You freeze the hound zombie but do no damage.The hound zombie completely resists.  You scratch the hound zombie.  The hound zombie is lightly damaged.lRhk X0-3.9 (1lRhg lRh   Aim: a hound zombie (100% to hit)  You freeze the hound zombie but do no damage.The hound zombie completely resists.  You scratch the hound zombie.  The hound zombie is lightly damaged. _The hound zombie misses you. The hound zombie bites you.mRh  You completely miss the hound zombie.The hound zombie is lightly damaged.mRhؠ%4mRhRmRh(Z _The hound zombie closely misses you.mRh#  You scratch the hound zombie.  The hound zombie is moderately damaged.mRh$1=8==5.8 (0.9mRhI)mRh,Y _The hound zombie barely misses you.mRh  You scratch the hound zombie.  The hound zombie is moderately damaged.mRh,6.8 (1.0mRh*mRh^D _The hound zombie bites you but does no damage.mRh  You scratch the hound zombie.  The hound zombie is heavily damaged.mRh %7mRh mRhQ \ _The hound zombie barely misses you. x2nRh  Varrken the Chiller  Revenant  Health: 41/51 ===================-----  Magic: 7/17=========--------------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #.. ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 66% Place: Dungeon:5 nRhb#...@....#.^#####  Noise: =--------  Time: 3797.8 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  Z   hound zombie ...# ### #...  ... .### The hound zombie is heavily damaged. _The hound zombie barely misses you. x2  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (heavily damaged, 100% to hit)nRh{Varrken the ChillerRevenantHealth: 41/51 ===================-----Magic: 7/17=========---------------##AC: 2Str: 18##.# ########## EV: 11Int: 22#.. ####......... SH: 0Dex: 9nRh#.##Z###....#####... XL:  6 Next: 66% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3797.8 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..Z   hound zombie...# ### #.......###Shift-Dir - straight lineAim: a hound zombie (heavily damaged, 100% to hit)  You freeze the hound zombie but do no damage.nRhQThe hound zombie completely resists.  You scratch the hound zombie but do no damage.The hound zombie is heavily damaged.nRh228.8 (1nRhnRh  Aim: a hound zombie (heavily damaged, 100% to hit)  You freeze the hound zombie but do no damage.  The hound zombie completely resists.  You scratch the hound zombie but do no damage.The hound zombie is heavily damaged. _The hound zombie bites you but does no damage.oRhpX  You scratch the hound zombie.  The hound zombie is heavily damaged.oRhsY%9oRhY^oRhtaY _The hound zombie barely misses you.oRh  You closely miss the hound zombie.The hound zombie is heavily damaged.oRhުU0-800oRhoRhѲu _The hound zombie bites you. The hound zombie barely misses you.oRh|   Varrken the Chiller  Revenant  Health: 40/51 ==================------ oRh%  Magic: 6/17========---------------- ## AC: 2Str: 18 ##.# ##########  EV: 11Int: 22 #.. ####.........  SH: 0Dex: 9 #.##Z###....#####...  XL:  6 Next: 66% Place: Dungeon:5 #...@....#.^#####  Noise: =--------  Time: 3800.8 (0.0) #......#.<........  -) Claws +.................  Cast: Freeze #.......###.#####.  Memories (0)  #.......# #.#  ...##+##.# #..  Z   hound zombie ...# ### #...  oRh ... .### The hound zombie is heavily damaged. _The hound zombie bites you. The hound zombie barely misses you.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound zombie (heavily damaged, 100% to hit)oRhVarrken the ChillerRevenantHealth: 40/51 ==================------Magic: 6/17========----------------##AC: 2Str: 18##.# ########## EV: 11Int: 22#.. ####......... SH: 0Dex: 9#.##Z###....#####... XL:  6 Next: 66% Place: Dungeon:5#...@....#.^#####Noise: =--------  Time: 3800.8 (0.0)#......#.<........-) Claws+.................Cast: Freeze#.......###.#####.Memories (0) #.......# #.#...##+##.# #..Z   hound zombieRhL:15;11H...# ### #.......###Shift-Dir - straight lineAim: a hound zombie (heavily damaged, 100% to hit)  You freeze the hound zombie but do no damage.The hound zombie completely resists.  You claw the hound zombie!  The hound zombie is severely damaged.oRh*1.8 (1oRhoRh3  Aim: a hound zombie (heavily damaged, 100% to hit)  You freeze the hound zombie but do no damage.  The hound zombie completely resists.  You claw the hound zombie!  oRh The hound zombie is severely damaged. _The hound zombie closely misses you.pRh ?  You claw the hound zombie!pRh1'pRh1=7=92.7 (0.9FreezepRhpRhS _You destroy the hound zombie!pRh= M ## #.# ########## #..#####......#.##@###....#####.....#.^##### ##.<.+.........#.......###.#####....pRh+D pRhoE 4-3.7 (1.0pRhH pRhK Q _There is an open door here.qRhS ####.# ##########..#####.........#.##'###....######...@....#.^##### #.<........+....####.#####...qRhqRhF-4 _qRhqRhrRhDh####.# ############ #..#####.........#.##'###....#####... #........#.^#####  ##.<........ +......... ####.#####. #.# #.# ...##+##.# #.. ### #... ... .###.rRh0prRhq]2=5rRh.vrRhxrRh####.# ########### #..#####........ #.##'###....##### #........#.^#####  ##.<........ +.@........ ####.#####. #.# #.# ...##+##.# #.. ### #... ... .###..rRhrRhp>=6rRhrRh!rRhI ## ##.#  ####..##### #.##'###....##### #.#.^##### #......#.<. +. #.###.#####. #.# #.# ...##+##.# #.. ...#rRh3JNß ### #... ... # .### .... .....rRhQ8ßrRhR%7rRhV;ßrRhXrRh ####p.Z#._.'#Z.Z##+ßp   burial acolyte (asleep)Z   adder zombie (dormant)Z   gnoll zombie (dormant)Z   kobold zombie (dormant)rRh 7  You open the door.rRh Z..#ßZrRh 68FreezerRh rRh   A burial acolyte, a kobold zombie, a gnoll zombie and an adder zombie come into_view. _Found an ancient bone altar of Kikubaaqudgha.sRh  Varrken the Chiller  Revenant ##  Health: 42/51 ===================----- ##.# ######## Magic: 6/17========---------------- ####..#####....... AC: 2Str: 18 #.##'###....#####. EV: 11Int: 22 ### #........#.^#####  SH: 0Dex: 9 sRhϜ#p.Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5 #._.Z@................ Noise: ---------  Time: 3808.7 (0.0) #Z..#.......###.#####. -) ClawssRh ##+ #.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0)  sRh$"...#ß ### #...  sRhEp... # .###  p   burial acolyte (asleep) .... Z   adder zombie .....sRhg Z   gnoll zombie (dormant) sRh Z   kobold zombie (dormant) _view. _Found an ancient bone altar of Kikubaaqudgha.  sRh~Aiming: Freeze (safe; 1% risk of failure)  sRh˝,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder zombie (100% to hit)sRh   Varrken the Chiller  Revenant ##  Health: 42/51 ===================----- ##.# ######## Magic: 6/17========---------------- ####..#####....... AC: 2Str: 18 #.##'###....#####. EV: 11Int: 22 ### #........#.^#####  SH: 0Dex: 9 sRh #p.Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5 #._.Z@................ Noise: ---------  Time: 3808.7 (0.0) #Z..#.......###.#####. -) Claws ##+ #.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0)  ...#ß ### #...  ... # .###  p   burial acolyte (asleep) .... Z   adder zombie ..... Z   gnoll zombie (dormant) sRho  Z   kobold zombie (dormant)Shift-Dir - straight lineAim: an adder zombie (100% to hit)  You freeze the adder zombie but do no damage.The adder zombie completely resists.  You scratch the adder zombie.  The adder zombie is lightly damaged.sRh' \ ##  ##.#  ####..# #.##'###. ### #........#.^#####  #p..#......#.<sRh(  #._ZZ@....... #Z..#.......# ##+ #.......# #.#  ...##+##.# #..  sRh?( ...#ß ###  sRh( ,... # .###  .... ..... ZsRh* 3=7==9.7 (1sRhq0 9ßsRh2  Aim: an adder zombie (100% to hit)  You freeze the adder zombie but do no damage.The adder zombie completely resists.  You scratch the adder zombiesRhq3 b.  The adder zombie is lightly damaged. _bites you but does no damage.tRh?  You claw the adder zombie!tRhls  The adder zombie is heavily damaged.tRh.p.Zßp ZtRhT5=10.6 (0.9tRh;ßtRhZ _The adder zombie closely misses you.tRhJwB  You scratch the adder zombie.tRh _pß The adder zombie is severely damaged.tRh/-1.5tRh;ßtRhdY _The adder zombie barely misses you.tRhU/  You barely miss the adder zombie.The adder zombie is severely damaged.tRh/tRh0tRh6ZZp.ZßtRhQ8F-2.5 (1.0tRhP=9ßtRh@m _You hear the slow rusting of a distant drain.tRh tRh DZ_tRh ?4=tRh -=3tRh tRh# f _You scratch the burial acolyte but do no damage.uRh1  Varrken the Chiller  Revenant ##  Health: 44/51 ====================---- ##.# ######## Magic: 6/17========---------------- ####..#####....... AC: 2Str: 18 uRh?2#.##'###....#####. EV: 11Int: 22 ### #........#.^#####  SH: 0Dex: 9 #..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5 #._Zp@................ Noise: =--------  Time: 3813.5 (0.0) #..Z#.......###.#####. -) Claws uRhe2##+ #.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0)  ...#ß ### #... uRh2 uRh2U... # .###  p   burial acolyte .... Z   adder zombie uRh2..... Z   gnoll zombie  Z   kobold zombie uRh24_You hear the slow rusting of a distant drain. _You scratch the burial acolyte but do no damage.Aiming: Freeze (safe; 1% risk of failure)  uRh+3YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (100% to hit)uRho zVarrken the ChillerRevenant##Health: 44/51 ====================----##.# ######## Magic: 6/17========----------------####..#####....... AC: 2Str: 18#.##'###....#####. EV: 11uRh Int: 22### #........#.^##### SH: 0Dex: 9#..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5#._Zp@................ Noise: =--------  Time: 3813.5 (0.0)#..Z#.......###.#####. -) Claws##+ #.......# #.#Cast: FreezeuRh" ...##+##.# #..Memories (0) ...#ß ### #...... #.###uRh: p   burial acolyte....uRhQ Z   adder zombie.....Z   gnoll zombieuRht Z   kobold zombieShift-Dir - straight lineuRh Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (100% to hit)You freeze the burial acolyte.  uRh The burial acolyte is lightly wounded.  You scratch the burial acolyte but do no damage.The burial acolyte is lightly wounded.uRh $38uRh 7---4.5 (1uRh 'ßuRh'   Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (100% to hit)You freeze the burial acolyte.  The burial acolyte is lightly wounded.  You scratch the burial acolyte but do no damage.The burial acolyte is lightly wounded. _hits you with a +0 dagger.wRhUE ßYou scratch the burial acolyte but do no damage.The burial acolyte is lightly wounded.wRhGB*wRh8z  The burial acolyte recites a funeral chant.wRhS@ßwRh|29-------==5.4 (0.9wRh'ßwRhM _You convulse!wRhĄ ßYou barely miss the burial acolyte.The burial acolyte is lightly wounded.wRhu f7=--6.3wRh, 'ßwRh [ _The burial acolyte barely misses you.xRhOT ßYou scratch the burial acolyte.  The burial acolyte is lightly wounded.xRhTt30=-----7.2xRh:\xRhu^E _The burial acolyte hits you but does no damage.xRhֱ"  Varrken the Chiller  Revenant ##  Health: 30/51 ==============---------- ##.# ######## Magic: 6/17========---------------- ####..#####....... AC: 2Str: 18 #.##'###....#####. EV: 11Int: 22 ### #........#.^#####  SH: 0Dex: 9 #..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5 xRh'z#._Zp@................ Noise: =--------  Time: 3817.2 (0.0) #..Z#.......###.#####. -) Claws ##+ #.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0)  xRh^...#ß ### #...  ... # .###  p   burial acolyte ....xRh Z   adder zombie ..... Z   gnoll zombie xRh Z   kobold zombie _The burial acolyte hits you but does no damage.  xRhAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)xRhgVarrken the ChillerRevenant##Health: 30/51 ==============----------##.# ######## Magic: 6/17========----------------####..#####....... AC: 2Str: 18#.##'###....#####. EV: 11Int: 22### #........#.^##### SH: 0Dex: 9#..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5#._Zp@................ Noise: =--------  Time: 3817.2 (0.0)#..Z#.......###.#####. -) Claws##+ #.......# #.#Cast: FreezexRh...##+##.# #..Memories (0) ...#ß ### #...... #.###p   burial acolyte....Z   adder zombie.....Z   gnoll zombieZ   kobold zombieAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (lightly  xRhPwounded, 100% to hit)  You freeze the burial acolyte.  The burial acolyte is moderately wounded.xRhYou miss the burial acolyte.The burial acolyte is moderately wounded.xRh:*xRhY[ ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._Zp*....... #..Z#.......# ##+ #.......# #.#  ...##+##.# #..  ...#ß ### #...  ... # .###  .... xRhY.....wounded, 100% to hit)  You freeze the burial acolyte.  The burial acolyte is moderately wounded.You miss the burial acolyte.  The burial acolyte is moderately wounded.The burial acolyte recites a funeral chant.xRht- 4 ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._Zp*....... #..Z#.......# ##+ #.......# #.#  ...##+##.# #..  ...#ß ###  ... # .### xRh- y .... .....xRh4 q ßYou convulse!xRh! @ß15-------==8.2 (1xRh 'ßxRh V _* * * LOW HITPOINT WARNING * * *yRh`8&  Varrken the Chiller  Revenant ##  Health: 15/51 =======----------------- ##.# ######## Magic: 5/17=======----------------- ####..#####....... AC: 2Str: 18 #.##'###....#####. EV: 11Int: 22 ### #........#.^#####  SH: 0Dex: 9 yRhC9#..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5 #._Zp@................ Noise: ===------  Time: 3818.2 (0.0) #..Z#.......###.#####. -) Claws ##+ #.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0)  ...#ß ### #...  ... # .###  p   burial acolyte .... Z   adder zombie ..... Z   gnoll zombie  Z   kobold zombie _* * * LOW HITPOINT WARNING * * *Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyRh9Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 100% to hit)yRh# Varrken the ChillerRevenant##Health: 15/51 =======-----------------##.# ######## Magic: 5/17=======-----------------####..#####....... AC: 2Str: 18#.##'###....#####. EV: 11Int: 22### #........#.^##### SH: 0Dex: 9#..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5#._Zp@................ Noise: ===------  Time: 3818.2 (0.0)#..Z#.......###.#####. -) Claws##+ #.......# #.#Cast: Freeze...##+##.yRh # #..Memories (0) ...#ß ### #...... #.###p   burial acolyte....Z   adder zombie.....Z   gnoll zombieZ   kobold zombieAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 100% to hit)  You freeze the burial acolyte.  The burial acolyte is heavily wounded.You barely miss the burial acolyte.The burial acolyte is heavily wounded.yRhS 3--9.2 (1yRh̓ 'ßyRh> u  wounded, 100% to hit)  You freeze the burial acolyte.  yRhZ The burial acolyte is heavily wounded.You barely miss the burial acolyte.  yRh The burial acolyte is heavily wounded. _The burial acolyte hits you but does no damage.zRh8 zRh^ 5Drink which item? Potions  c - a potion of enlightenment  g - a potion of resistance  h - 2 potions of attraction  j - a potion of lignification zRh  l - a potion of curing [!] read|quaff|evoke[?] describe selected|Rh` |Rh3g |Rhn Varrken the ChillerRevenant##Health: 15/51 =======-----------------##.# ######## Magic: 5/17=======-----------------####..#####....... AC: 2Str: 18#.##'###....#####. EV: 11Int: 22### #........#.^##### SH: 0Dex: 9#..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5#._Zp@................ Noise: =--------  Time: 3819.2 (0.0)#..Z#.......###.#####. -) Claws|Rh"p R##+ #.......# #.#Cast: Freeze...##+##.# #..Memories (0) ...#ß ### #...... #.###p   burial acolyte....Z   adder zombie.....Z   gnoll zombieZ   kobold zombiewounded, 100% to hit)  You freeze the burial acolyte.  The burial acolyte is heavily wounded.You barely miss the burial acolyte.The burial acolyte is heavily wounded. _The burial acolyte hits you but does no damage.|Rhz w ßYou feel protected.|Rh{ ~620.2 (1Resist |Rh 'ß|Rh \ _The burial acolyte closely misses you.}RhT  ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._Zp@....... #..Z#.......# ##+ #.......# #.#  ...##+##.# #..  ...#ß ### #...  ... # .###  }Rh' .... .....You scratch the burial acolyte.  The burial acolyte is severely wounded.}Rhߢ ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._Zp@....... #..Z#.......# ##+ #.......# #.#  }Rh!...##+##.# #..  ...#ß ###  ... # .###  .... .....}Rh} ßThe burial acolyte hits you with a +0 dagger.}RhN4-1.1 (0.9}Rhk'ß}RhV _* * * LOW HITPOINT WARNING * * *~Rh   Varrken the Chiller  Revenant ##  Health: 14/51 ======------------------ ##.# ######## Magic: 4/17=====------------------- ####..#####....... AC: 2Str: 18 #.##'###....#####. EV: 11Int: 22 ### #........#.^#####  SH: 0Dex: 9~Rh #..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5 #._Zp@................ Noise: =--------  Time: 3821.1 (0.0) #..Z#.......###.#####. -) Claws ##+ #.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0) Resist  ...#ß ### #...  ... # .###  p   burial acolyte ....~Rh: Z   adder zombie ..... Z   gnoll zombie ~Rh}D Z   kobold zombie _* * * LOW HITPOINT WARNING * * *Aiming: Freeze (safe; 1% risk of failure)  ~Rh}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (severelywounded, 100% to hit)~Rhh$  Varrken the Chiller  Revenant ##  Health: 14/51 ======------------------ ##.# ######## Magic: 4/17=====------------------- ####..#####....... AC: 2Str: 18~Rhli #.##'###....#####. EV: 11Int: 22 ### #........#.^#####  SH: 0Dex: 9 #..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5 #._Zp@................ Noise: =--------  Time: 3821.1 (0.0) ~Rhi#..Z#.......###.#####. -) Claws ##+ #.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0) Resist  ...#ß ### #...  ... # .###  p   burial acolyte ....~Rh+j. Z   adder zombie ..... Z   gnoll zombie ~RhWj\ Z   kobold zombieAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (severelywounded, 100% to hit)  You freeze the burial acolyte.  ~RhxjThe burial acolyte is almost dead.You closely miss the burial acolyte.The burial acolyte is almost dead.~Rhj~Rh ?  ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._Zp@....... #..Z#.......# ##+ #.......# #.#  ...##+##.# #..  ...#ß ###  ... # .###  .... .....~RhkJ Mß  wounded, 100% to hit)  You freeze the burial acolyte.  The burial acolyte is almost dead.You closely miss the burial acolyte.The burial acolyte hits you with a +0 dagger.1-2.1 (1~Rh Q 9ß~RhS V _* * * LOW HITPOINT WARNING * * *RhR Rh Drink which item? Potions  c - a potion of enlightenment  h - 2 potions of attraction  j - a potion of lignification  l - a potion of curing [!] read|quaff|evoke[?] describe selectedRhnqRhwRhi~Varrken the ChillerRevenant##Health: 11/51 =====-------------------##.# ######## Magic: 4/17=====-------------------Rh~####..#####....... AC: 2Str: 18#.##'###....#####. EV: 11Int: 22### #........#.^##### SH: 0Dex: 9#..Z#......#.<........ XL:  6 Next: 69% Place: Dungeon:5#._Zp@................ Noise: =--------  Time: 3822.1 (0.0)Rh#..Z#.......###.#####. -) Claws##+ #.......# #.#Cast: Freeze...##+##.# #..Memories (0) Resist ...#ß ### #...... #.###p   burial acolyte....Z   adder zombie.....RhZ   gnoll zombieZ   kobold zombieYou freeze the burial acolyte.  Rh AThe burial acolyte is almost dead.You closely miss the burial acolyte.The burial acolyte is almost dead.The burial acolyte hits you with a +0 dagger. _* * * LOW HITPOINT WARNING * * *RhP  Okay, then.Rh*Rh;ßRhڎ. _Rh>l ß  You miss the burial acolyte.Rh>5==Rh%3.0 (0.9Rh";ßRh%b _The burial acolyte is almost dead.RhA  You claw the burial acolyte!RheRh%Z..#ßZ   adder zombie  gnollkobold zombie RhY28=-84.0 (1.0Rh %'ßRh'R _You kill the burial acolyte!Rhd: R  ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._ZZ@....... #...#.......# ##+ #.......# #.#  Rh; ...##+##.# #..  ...#ß ### #...  ... # .###  .... .....You closely miss the adder zombie.The adder zombie is severely damaged.Rh  ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._ZZ@....... #...#.......# ##+ #.......# #.#  ...##+##.# #..  ...#ß ### Rh=  ... # .###  .... ..... Rho  The adder zombie bites you.  * * * LOW HITPOINT WARNING * * *Rh  ?15Rh ;ßRh! Y _The adder zombie barely misses you.Rh ß You scratch the adder zombie.  The adder zombie is almost destroyed.Rh*9 (0.9Rh9ßRhY _The adder zombie barely misses you.Rh{ ßYou scratch the adder zombie but do no damage.The adder zombie is almost destroyed.Rh6 '6.8Rho 'ßRhͧ D _The adder zombie bites you but does no damage.RhY   ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._ZZ@....... #...#.......# ##+ #.......# #.#  ...##+##.# #..  ...#ß ### #...  RhcZ (... # .###  .... .....You scratch the adder zombie but do no damage.The adder zombie is almost destroyed.Rh+ ##  ##.#  ####..# #.##'###. ### #........#.^#####  #..Z#......#.< #._ZZ@....... #...#.......# ##+ #.......# #.#  ...##+##.# #..  ...#ß ### Rh, ... # .###  .... ..... RhZ5@  The adder zombie bites you.Rh5[0--7.7Rh?ß _* * * LOW HITPOINT WARNING * * *Rh ßYou scratch the adder zombie.  The adder zombie is almost destroyed.Rhh'8.6RhH;ßRh*D _The adder zombie bites you but does no damage.Rh?  You claw the adder zombie!RhRh..#ß  gnollkobold zombieRhfg6==909.5Rh;ßRhS _You destroy the adder zombie!Rhˉ ß You scratch the gnoll zombie.  The gnoll zombie is moderately damaged.Rh-30.5 (1.0Rh9ßRhY _The gnoll zombie barely misses you.RhG m ßYou scratch the gnoll zombie.Rh`H X1=1.4 (0.9Rh8N RhP g _The gnoll zombie is moderately damaged.Rh ßYou barely miss the gnoll zombie.The gnoll zombie is moderately damaged.Rh9'2.3RhRhR _The gnoll zombie misses you.RhU   ##  ##.#  ####..# #.##'###. ### #........#.^#####  #...#......#.< #._ZZ@....... Rh #...#.......# ##+ #.......# #.#  ...##+##.# #..  ...#ß ### #...  ... # .###  .... .....Rh nYou scratch the gnoll zombie.  Rh) NThe gnoll zombie is heavily damaged.Rh ##  ##.#  ####..# #.##'###. ### #........#.^#####  #...#......#.< #._ZZ@....... #...#.......# ##+ #.......# #.#  ...##+##.# #..  Rhl|...#ß ###  ... # .###  .... ..... RhJ ß  The gnoll zombie hits you.Rhk0-==3.3 (1.0Rh;ßRhV _* * * LOW HITPOINT WARNING * * *Rhm ßYou scratch the gnoll zombie.RhX1=4.2 (0.9Rh8;ßRhd _The gnoll zombie is heavily damaged.Rh  Varrken the Chiller  Revenant ##  Health: 11/51 =====------------------- ##.# ######## Magic: 5/18======------------------ ####..#####....... AC: 2Str: 18 #.##'###....#####. EV: 11Int: 22 ### #........#.^#####  SH: 0Dex: 9 #...#......#.<........ XL:  6 Next: 90% Place: Dungeon:5 RhH#._ZZ@................ Noise: =--------  Time: 3834.2 (0.0) #...#.......###.#####. -) Claws ##+ #.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0) Resist  ...#ß ### #...  ... # .###  Z   gnoll zombieRh .... Z   kobold zombieRh" .....RhyYou scratch the gnoll zombie. _The gnoll zombie is heavily damaged.RhLAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll zombie (heavily damaged, 100% to hit)RhXPZVarrken the ChillerRevenant##Health: 11/51 =====-------------------##.# ######## Magic: 5/18======------------------####..#####....... AC: 2Str: 18#.##'###....#####. EV: 11Int: 22### #........#.^##### SH: 0Dex: 9RhQ#...#......#.<........ XL:  6 Next: 90% Place: Dungeon:5#._ZZ@................ Noise: =--------  Time: 3834.2 (0.0)#...#.......###.#####. -) Claws##+ #.......# #.#Cast: Freeze...##+##.# #..Memories (0) Resist ...#ß ### #...... #.###Z   gnoll zombie....Z   kobold zombie.....  Shift-Dir - straight lineAim: a gnoll zombie (heavily damaged, 100% to hit)  You freeze the gnoll zombie but do no damage.The gnoll zombie completely resists.  You scratch the gnoll zombie.  Rh;QOThe gnoll zombie is severely damaged.Rh Ra6==5.2 (1Rh)X;ßRh[  Aim: a gnoll zombie (heavily damaged, 100% to hit)  You freeze the gnoll zombie but do no damage.  The gnoll zombie completely resists.  You scratch the gnoll zombie.  The gnoll zombie is severely damaged. _The gnoll zombie barely misses you.Rh ßYou scratch the gnoll zombie.  The gnoll zombie is severely damaged.Rh#,6.1 (0.9Rhk 9ßRhq   You scratch the gnoll zombie.  The gnoll zombie is severely damaged. _The gnoll zombie barely misses you.  You scratch the gnoll zombie.  The gnoll zombie is severely damaged. _The gnoll zombie barely misses you.Rhß _The gnoll zombie barely misses you.You scratch the gnoll zombie.  The gnoll zombie is severely damaged. _The gnoll zombie barely misses you.You barely miss the gnoll zombie.  The gnoll zombie is severely damaged.Rh'7.0RhԨRhY _The gnoll zombie barely misses you.Rh8 ?  You claw the gnoll zombie!Rh )ß  kobold zombieRh 2==19FreezeRh ;ßRh S _You destroy the gnoll zombie!Rhm  ## ##.#  ####..##### #.##'###....##### #####.#.^##### #...#......#.< #._Z #...#.###.##### ##+##.# #.# ...##+##.# #..Rhn b ...#ß ### #... ... # .### .... .....Rhtv ;ßRhv =8.9 (1.0FreezeRh{ 9ßRh X  You claw the gnoll zombie! _You destroy the gnoll zombie! _The kobold zombie hits you but does no damage.  There is an open door here.  Things that are here: _a +0 dagger; a +0 robe; a human corpseRh-  Varrken the Chiller  Revenant ##  Health: 12/51 =====------------------- ##.# ####### Magic: 5/18======------------------ ####..#####...... AC: 2Str: 18 #.##'###....##### EV: 11Int: 22 #####........#.^##### SH: 0Dex: 9 #...#......#.<....... XL:  6 Next: 91% Place: Dungeon:5 Rh.x#._Z@................ Noise: =--------  Time: 3838.9 (0.0) #...#.......###.##### -) Claws ##+##.......# #.#  Cast: Freeze ...##+##.# #..  Memories (0) Resist  ...#ß ### #...  ... # .###  Z   kobold zombie .... .....Things that are here: _a +0 dagger; a +0 robe; a human corpseAiming: Freeze (safe; 1% risk of failure)  Rh.,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold zombie (100% to hit)Rh|WJVarrken the ChillerRevenant##Health: 12/51 =====-------------------##.# ####### Magic: 5/18======------------------####..#####...... AC: 2Str: 18#.##'###....##### EV: 11Int: 22#####........#.^##### SH: 0Dex: 9Rh0X#...#......#.<....... XL:  6 Next: 91% Place: Dungeon:5#._Z@................ Noise: =--------  Time: 3838.9 (0.0)#...#.......###.##### -) Claws##+##.......# #.#Cast: Freeze...##+##.# #..Memories (0) Resist ...#ß ### #...... #.###Z   kobold zombie.........Shift-Dir - straight lineAim: a kobold zombie (100% to hit)  You freeze the kobold zombie. The kobold zombie resists.  RhYThe kobold zombie is lightly damaged.  You scratch the kobold zombie.  The kobold zombie is almost destroyed.RhY*9.9 (1Rh_9ßRhcr  Aim: a kobold zombie (100% to hit)  You freeze the kobold zombie. The kobold zombie resists.  The kobold zombie is lightly damaged.  You scratch the kobold zombie.  The kobold zombie is almost destroyed. _The kobold zombie hits you but does no damage.Rh C  You scratch the kobold zombie.Rh ;.ßRh# Y40FreezeRhD# 9ßRhQ& T _You destroy the kobold zombie!Rhy  ## ##.#  ####..##### #.##'###.... #####..#.^ #...#......#.< #._@) #...#.###. ##+##.......# #.# ...##+##.# #.. ...#ß ### #...Rhtz  ... # .###  ....  .....Rh Rh 3=6==-1Rh Rh Rh## ##.# #####..#####.#.##'###....######..#.^##...#......#.<.#._.@.#...#.###.###+##.......# #.# ...##+##.# #.. ...#ßRh... # Rhr9ßRhҶ?-2Rh-;ßRhL  There is an open door here.  Things that are here: _a +0 dagger; a +0 robe; a human corpseRh ## ##.# #####..#####.#.##'###....#####.#####.#.^##### #...#......#.<.#._.)#...#.###.#####.##+##.# #.# ...##+##.# #.. ...#ß ### #......Rh g.........Rh 8ßRh ,3 _Rh= Rh4 Rh;E$ ####.# ############..#####........##'###....##########........#.^##### ...#.<........_.)...#...####.#######+# #.#  ...##+##.# #.....#ß ### #....Rh1F>....#.....Rh.M8ßRheN%4Rh)T9ßRhVRh####.# ############..#####........##'###....##########........#.^##### #...#.<........#._.)...#...####.######+# #.# #.......##+##.# #..Rhl##.....#ß ### #...#..... ## .###+.....#.#.Rh8ßRh8k4===5Rh;ßRhRh3RhRh,Rh$3RhXL7=RhRh~_5=RhRh@ ,Rh Rh ,RhsRhO=RhNRh i6=Rh)Rh8=Rh,Rh%Rh _7=Rh!Rh#,Rh$Rhp&O=Rhd'RhL),Rhx+Rh/Rh/S8=RhJ1Rh_499Rh41==Rh5Rh8,Rh-:RhrA%ßRhxI 616.0)ß _You start resting.Rh"JE92.9 (17RhNO;ßRhRm _You hear the slow rusting of a distant drain.Rh ##.# ###########..#####...... #.##'###....##########........#.^##### #...##.<....... #._.)........ #...####.#########+##.# #.# #.....@.##+##.# #.. ##ß# ### #... #.....### .### +.....+   #.....# #.....# .......##<.....Rhs Vß<Rh 03.0)Rh0 9ßRht 9 _Found a stone staircase leading up.Rhy####..#####..... #.##'###....#########........#.^ #...#......#.<...... #._.)........ #...####.########+##.......# #.#  #.......##+##.# #.. ##ß# ### #... #.....### .### +.....+   #.....#  #.....# .......##Rhz_<..... #.......RhRX==4RhjRhRhP6#.##'###....##########........#.^##...#......#.<.......#._.)..........#...#.......###.#########+##.......# #.# #.......##+##.# #.. ##.....#ß# ### #.#....@### .###+.....+  #.....# #.....# ...###<..... 5   ufetubus (asleep).......Rh6\#.....5.RhBRhkB%5RhCIRhaL\ _An ufetubus comes into view.Rh0 #####........#.^ #...#......#.< #._.).... #...#... ####+##.. #.#  #....... #..  ##.....#ß# ### #...  #....@### .###  +.....+ #.....# #.....# ........ ###<..... #....... #.....5.RhV #####........#.^ #...#......#.< #._.).... #...#... ####+##.. #.#  #....... #..  ##.....#ß# ### #...  #....@### .###  +.....+ #.....# RhT#.....# ........ ###<..... #...... #.....5. RhJRhRhRh"` _An ufetubus is nearby!Rh$l#####........#.^...#......#.<......._.)...........#.......###.#########+##.......# #.# .......##+##.# #..##.....#ß# ### #... #.....### .###+....@+  #.....#.........###<Rhxl #.......5.#.#.###RhqRhrRhz 5555 2 ufetubi (1 wandering).  The ufetubus shouts!Rh{20=10/18===6RhyRhK\ _An ufetubus comes into view.Rh...#.<......._.)...........#.......###.#########+##.. #.# .......##+##.# #..##.....#ß# ### #... #.....### .###+.....+  #....@#.........###<....5. #.....5......#.#.###.# .#Rhߚ,RhRh$9  The ufetubus shouts!Rh155.h   howler monkey (wandering)55 2 ufetubihRh{D====7RhRhȰ` _A howler monkey comes into view.RhCN_.).....#.......###.#########+## #.# .......##+##.# #..##.....#ß# ### #... #.....### .###+.....+  #.....#............####<...55...... #.........###.##.#.###.#h#  ..... .RhFRhwHRhIRhPx55..h.RhQU----8FreezeRhXRh>[Rhm - #._.)................ Varrken the Chiller #...#.......###.##### Revenant ####+##.......# #.#  Health: 20/51 =========--------------- #.......##+##.# #..  Magic: 9/18============------------ ##.....#ß# ### #...  AC: 2Str: 18 #.....### .###  EV: 11Int: 22 +.....+ SH: 0Rh EDex: 9 #.....# XL:  6 Next: 91% Place: Dungeon:5 #....@# Noise: ---------  Time: 3868.9 (0.0) ......55....#  -) Claws ###<...........  Cast: Freeze Rh #.........###  Memories (0) Resist  #.........#  Rh@ b#.#.#h###.#  h   howler monkey (wandering) #.#.#.# .#  55 2 ufetubiRhd 6 # ..... . Rh lThe ufetubus shouts! _A howler monkey comes into view.Rh Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (100% to hit)Rh #._.)................ Varrken the Chiller #...#.......###.##### Revenant ####+##.......# #.#  Health: 20/51 =========--------------- #.......##+##.# #..  Magic: 9/18============------------ ##.....#ß# ### #...  AC: 2Str: 18 #.....### .###  EV: 11Int: 22 Rhe+.....+ SH: 0Dex: 9 #.....# XL:  6 Next: 91% Place: Dungeon:5 #....@# Noise: ---------  Time: 3868.9 (0.0)Rh[ ......55....#  -) Claws ###<...........  Cast: Freeze #.........###  Memories (0) Resist  #.........#  Rhq#.#.#h###.#  h   howler monkey (wandering) #.#.#.# .#  55 2 ufetubi RhQ# ..... . Shift-Dir - straight lineRhНAim: an ufetubus (100% to hit)  You freeze the ufetubus. The ufetubus resists.  The ufetubus is lightly wounded.  Rh]The howler monkey howls!  You closely miss the ufetubus.Rh.####+##.#.......#.....##.....#+.....+#.....##....@#......55....####<...........#.........####....h....##.#.#.###.#h#.#.#.# .#RhW # ..... .You freeze the ufetubus. The ufetubus resists.  The ufetubus is lightly wounded.  The howler monkey howls!  You closely miss the ufetubus.  The ufetubus barely misses you. The ufetubus misses you.The ufetubus barely misses you. The ufetubus hits you. The ufetubus misses you.Rhz #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  #.....### .###  +.....+Rh|| #.....# #....@# ......55....#  ###<...........  RhJ|#.........###  #....h....# #.#.#.###.# Rh| #.#.#.# .#  # ..... . Rh~: The ufetubus hits you.Rhw h..  * * * LOW HITPOINT WARNING * * *The ufetubus hits you but does no damage.RhlZ12----===9.9 (1RhRhU _The ufetubus barely misses you.Rhm ;  #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  #.....### .###  +.....+ #.....# #....@# ......55....#  Rh ###<...........  #....h....###  #.........#  #.#.#.###.#  #.#.#.# .#  # ..... . You miss the ufetubus.Rh The ufetubus is lightly wounded.  The ufetubus completely misses you. The ufetubus closely misses you.Rh  #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  Rh+ #.....### .###  +.....+ #.....# Rh #....@# ......55....#  ###<...........  #....h....###  Rh #.........# #.#.#.###.#  Rh #.#.#.# .#  # ..... . Rh   #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  #.....### .###  +.....+ #.....# #....@# Rh, b......55....#  ###<...........  #....h....###  #.........#  #.#.#.###.#  Rht #.#.#.# .#  # ..... . Rh sThe ufetubus hits you.  * * * LOW HITPOINT WARNING * * *Rh  #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  #.....### .###  +.....+ #.....# #....@# ......55....#  Rho ###<...........  #....h....###  #.........# #.#.#.###.#  #.#.#.# .#  # ..... . Rh ;  The ufetubus hits you.Rh Bh.Rh! 7/51 --------70.8 (0.9Rh Rh V _* * * LOW HITPOINT WARNING * * *Rh   #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  #.....### .###  +.....+ #.....# #....@# ......55....#  ###<...h.......  #.........###  #.........#  #.#.#.###.#  #.#.#.# .#  # ..... . Rh ^You miss the ufetubus.The ufetubus is lightly wounded.RhҬ: #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  #.....### .###  +.....+ #.....# #....@# ......55....#  ###<...h.......  Rh6#.........###  #.........# #.#.#.###.#  #.#.#.# .#  # ..... . Rh  #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  #.....### .###  +.....+ #.....# #....@# ......55....#  ###<...h.......  #.........###  Rh_#.........#  #.#.#.###.#  #.#.#.# .#  # ..... . RhThe ufetubus misses you. The ufetubus hits you.  * * * LOW HITPOINT WARNING * * *The ufetubus hits you but does no damage.RhI #._.) #...#. ####+##. #.#  #....... #..  ##.....#ß# ### #...  #.....### .###  +.....+ #.....# #....@# ......55....#  ###<...h.......  #.........###  RhI #.........# #.#.#.###.#  #.#.#.# .#  # ..... . RhT  The ufetubus completely misses you. The ufetubus hits you.  * * * LOW HITPOINT WARNING * * *RhoTe2-------1.8 (1.0RhW[Rh ^V _The ufetubus closely misses you.RhG* * * LOW HITPOINT WARNING * * * _The ufetubus closely misses you.You scratch the ufetubus.  The ufetubus is moderately wounded.  The ufetubus hits you.  You die...RhK?0---10/18=RhL/  --more--Rh1RhInventory: 14/52 slots Armour (go to first with [)  o - a +0 robe of resistance (worn)b - a +0 helmet Jewellery (go to first with "=)  a - the ring "Lysawen" (worn) {rC+ MP+8 Int+6}  k - a +6 ring of strength (worn) Wands (go to first with /)f - a wand of polymorph (15)  m - a wand of flame (13) Scrolls (go to first with ?)  d - 2 scrolls of teleportation  e - a scroll of blinking  i - a scroll of fogRhJnn - a scroll of brand weapon Potions (go to first with !)c - a potion of enlightenment  h - 2 potions of attraction  j - a potion of lignification  l - a potion of curingRh Rh ,Rh Rh Goodbye, Varrken.492 Varrken the Chiller (level 6, 0/51 HPs)Began as a Revenant Ice Elementalist on June 18, 2025.Slain by an ufetubus (2 damage)... on level 5 of the Dungeon.The game lasted 00:18:38 (3878 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnRh TrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnRh nAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnRh@ ZReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  Rh` 10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  Rh m13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the OrbRhRhRh? [?25h[?0c [?1051l[?1052l[?1060l[?1061l