%i[ Player: VicViper1 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-05.23:20:05.ttyrec Time: (1770333605) Thu Feb 5 23:20:05 2026 %i v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c%i  %i7 %i! Welcome, VicViper1. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode Shapeshifter%i Y%i`%icWelcome, VicViper1 the Octopode. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delver%i?dWt - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist %indsg - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver%idy - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. %id + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Octopode Shapeshifter%i%i9%iWVicViper1 the RuffianOctopodeHealth: 14/14 ========================Magic: 1/1========================AC: 1Str: 13EV: 12Int: 12SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) TentaclesNothing quiveredQuill %i###+.##@#+.####%ip%iWelcome, VicViper1 the Octopode Shapeshifter.Everyone else who sought the Orb of Zot has failed. Will you be different?%i%i90Press ? for a list of commands and other information.%i 5%i7[ _Found a staircase leading out of the dungeon.%i>   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   e - Spellcasting   0.0   1.2  -1          b + Unarmed Combat 3.0   4.0   0          f + Shapeshifting 3.0   4.8  -1          c + Dodging2.0   3.0   0       d - Stealth [39;49%i> m  0.0   0.5  +4                                                                                [%i? m      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%i L a - Fighting   2.0 b - Unarmed Combat   3.0 f - Shapeshifting   3.0 c - Dodging   2.0 d + Stealth 0.0%i( TargetTarget--  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets%iMB<[?25h[?0c0 %i" %i [?25l[?1c%iW2.0  +4 current training targets, if any.=] set aall targets%iV| %i` VicViper1 the RuffianOctopodeHealth: 14/14 ========================Magic: 1/1========================AC: 1Str: 13EV: 12Int: 12###SH: 0Dex: 11+.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)+.#-) Tentacles###Nothing quiveredQuill Welcome, VicViper1 the Octopode Shapeshifter.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.%ivI%igx,%i:}: _%i^~%iA%i%i%iʂ/ _You open the door.%i8%i%i)%iÊ8There is an open door here.%iy5 _%i%i{%ik%i%i%i%iY%i%i%i%i%i %i%i.#.ß#..#.####.+.##.#<# .#.'.# ...%ị#.###.⌠.⌠#........#@ß.ß...##..ß...###.ß.ß.###.....#%i#######%i+7.0 (7%iX*8.0 (8%i%id _c - a scroll labelled DIPO ENUXZAINU%i"_%iC&B%i '%i(%iR(%i(%ik*%i,,%i,%ig.%i/%i/%it0%i2%i3%i4%i4%i6%i'>..).##.ß.ß.## #..ß...###.ß ß...## #.. .....## #.###.⌠.⌠.# #.+.#.....# #.#<#@.ß..+ 13.0 (5.0)#.'.#.....# %it>#.###.⌠.⌠.# #........##.ß.ß...###..ß...###.ß.ß.###.....########%i>%iE%iE*4.0 (6%iJ%iM% _Found a dagger.%iCI%iG%iI%ivMB%iP%iBP%i!Q%iNT%iNV%iV%iX%iZ%iu]%i]%i _%i`%i c,%ic%ie%ig%ig%ih%ij%i l%il%im%i}F _You open the door.  There is an open door here.#...).##.ß.ß.## #..ß...## #.ß.ß...## #........## %if~#.###.⌠.⌠.# #.+.#.....### #.#<#..ß..'.## #.'.#.....#@.# 22.0 (8#.###.⌠.⌠.#..# #........##..# #.ß.ß...###... #..ß...## .....#.ß.ß.## >..#..#.....# ##.#...####### .#...# %i6%i*3.0 (9%i6%i; _Found a stone staircase leading down.%i c%i\c%id%i^g%ih%i\lB%im%in%in%i'p%iq%i0r%ir%is%idu%iu%iXv%iz%ip|%i|%ic}%i1%i%,%i%i%iK%iw%it%i %iC%ii%i%i%i %iA%ir%i֔,%i.%i%i̖,%i6%i%i%i%i%i %i  You encounter a kobold. It is wielding a +0 short sword.%i> %iB####### %ib...).# ## .# .ß.ß.## ....######.#.## %i..ß...## ............K.. .ß.ß...## # %i ........## ##.## # .###.⌠.⌠.# ##..# .# %i 0.+.#.....### #..###.# .#<#..ß..'.###......# .'.#.....#..##......#K   kobold (asleep) .###.⌠.⌠.#..##......# %i1........##..##......## .ß.ß...###.............%iCb36.0 (13.0)7.0 (14 _%i %iQ _You see here 5 gold pieces.%i  # ).# ## .# ß.ß.## ....######.#.#ß...## .K. ß.ß...## #$@# ## ##.## # ###.⌠.⌠.# ##..# .# %i {+.#.....### #..###.# #<#..ß..'.###......# '.#.....#..##......# ###.⌠.⌠.#..##......###..##.. ß.ß...###.....%i,! %i! 78.0) _%i' %i) %i ...#.. .# #### .# .).# ## .# ## ....######.#.####..## .........@..K....ß...## #####$.#.#....# ......## ##.# #.# %i^ 2##.⌠.⌠.# ##..# .# .#.....### #..###.# <#..ß..'.###......# .#.....#..##......# ##.⌠.⌠.#..##......# ......##..####%iq %i %9%i` %i %i0%i|0%iD6%i59] _A kobold is nearby!%iM... ..# ... #.#  #.# ).# ## #.# # ß.## ....######.#.# ...## .K....> ß...## #####$.#.#....#.## ##.##.# ##.# .⌠.⌠.# ##..##.# %iS#.....### #..###.# #..ß..'.###......# #.....#..##......#.⌠.⌠.#..##......# %if%i &40%i%i; _Found a stone staircase leading down.%iGx"... ..###.....#.#.# #.#.# .# ## #.#.# .## ....######.#.### .K....># ...## #####$.#.#....#.### ##.##.####.# .⌠.⌠.# ##..##.# # .....### #..###.# ..ß..'.###......# .....#..##......# .⌠.⌠.#..##......# %iE;1%iЃ%iӅ%i KK  The helpless kobold fails to defend itself.  You tentacle-slap the kobold. Your grab misses the kobold.%i,*9 (0.9%iF%i^ _The kobold is heavily wounded.%i )You closely miss the kobold. You grab the kobold. You squeeze the kobold.%iӳ (%i; 71=2.8%iF %i J _You kill the kobold!%if %i %i %iK %i %iu B%i ,%i %i %io ,%i %i %i0 %i\ %i. %i %i %i %i @ _You now have 5 gold pieces.%ia %i %i %i %i %ib %i %iJ %i ,%i= n%i %i %i: %ie %i ,%i %iJ %i %ii B%ih %iN ,%i ! %i" %i# %i# %iy$ %i% %i& %i' %i' %i( %i * %i5* %i* %iv, %i- ,%i. %iM0 %iY1 %i1 %i(2 %i3 %i4 %i5 %i5 %i6 %i7 %i7 %i}8 %iy9 %i: %i: %il; %i= %i=B %i_C %iE %iF B%iG %iH %i>I %iI %iMK %iJL %iL %iM %iXN %ivO %iO %iOP %i}R %iR %iS %i3V K _You now have 7 gold pieces (gained 2).%iW %iW %iW %iZ %i[ ,%i[ %i^ 7 _You open the door.%i4g ;#########  ..###### #........#  .......####........# ##..............  .# #.......#@#######-72.8 (30.0)  ... ##.####.........[  #.####.####...#....##  # #...............##.#  #.#......####...### #  .........# #......  .........# ###.#.# ###.......# #.#.# ).#..####.# #.#.#%i\l %il E-3.8 (31%iQu %iv E _Found a glowing cloak.%i| Q _There is an open door here.%i3%il%i%i P _%iV%i%i%i%i.%i%i%i%i9%i%i%i%ib%iR%i%i%i%i ,%i_!%i "%iq4%i4%i5%iA]  You see here a +2 cloak.%iw _%i,%iB%i-%i"%i[ %i %i %i %i&,%it%i%i%iK%i %i%i,%i%i%i%i%i%i%iI%i%i%i` %i!,%i"%i[$%i&,%i'%iX+B%i+%i-%i/,%i{0%i`2%i3%i4%i4%i:     ###   ..#   #.#  ####### #.#  ......# #@#  %iU;......# .######.######  ......# .............#  ################.###.##  ......[..........#  #....#############    ..##.#  #.#   .....# %i;E %i?,94.8 (2%iT@+5.8 (22%iC%iFc _d - a scroll labelled XAYDEVV BACVI%iA _No target in view!%i3%i/%iH _No target in view!%i{J3%iN%imQH _No target in view!%iB+ I%i. ,%i1 P _%i4 %i>4 %i5 %i6 %i8 %i9 %i9 %i; %i< %i4@ %iDA %iC %iD %iUE %iE %iG %i I %ihI %iZJ %i(L %iM %iM %iN %iP %i'R %ifR %iyS %iT %i2V %itV %iAW %iX %i Z %iXZ %iw[ %ia C%ia _ ##########  %ia R#@.......#  %i-b #.######.#  ########## #.# #.#  #........# #.# #.# %iSb .####........# #.######.###### .............# #.............# %iqb ...#'################.###.## ........[..........# %ib H####...#....############# %ig 1105.8 (10.0)%iMh +6.8 (11%il %io c _e - a scroll labelled VUDGHO DELAPN%iϢ %i: %i %i %i) %iܬ B%iK ,%i %i° %i %i& %i} %i %i6 %i} %i< %iS %i ,%i %io %i[ %i %iҼ %i %i %i %i9 %iS %i B%i5 %iJ %it %i %i %iI ,%i %iQ %ih ,%i %iC %i %iO %i %i %i ,%ib %i %i ,%ia %i9 %i+ %is %i %i %i< %i~ %i %i %ig ,%i %i %i< %i %im %i %i %i> %i %iL %i %i %i\ %i %i %i %iA %i@ %i %i %i %io %i %i %iD %i| %i %i %i% %iG %i ,%i %i %i %i3 %i %i %i %i %i| %i %i ,%i %i %i %i %i| %i %i %i+ %i %iI %i %i %i %i %i %i %i[ %i %i ,%i %i %i %i %i %i %i %i %i1 %i" %i! %ii %i %i\ %iN ,%i %i %i  %iR %i %i %i2 %iz %i %i)" %in# %i# %i# %i% %i' %iV' %i' %i ) %i6* %im* %i* %i, %i- %i. %i. %io0 %i]1 %i1 %i32 %i$3 %i:4 %ir4 %i4 %ir6 %iI7 %i7 %i;8 %i9 %i: %i: %i9; %iz< %i^= %i= %i[> %i? %i@ %i@ %i1A %iB %iC %iC %i?D %iTE %iXF %iF %iG %i!H %iFI %ixI %iI %i\K %iyL %iL %iM %i O %ifP %iP %i@Q %iS %iV  You encounter a goblin. It is wielding a +0 club.%iD_ [............#.# ........##.# #.#############.# .#...#### .# #.#.............# .#...##.#.############# %i_ .#...##.#.# ##...##?#.#  #####%i_ h#.#.# %i` ####.#.#  #....@.#  %i,` |#.##.###  %iL`  ...  %il`  ..... %i`   .......%i`  .......%i` g   goblin (asleep) %i` 6.....g. %ia P#.####. %ia %iti -60.8 (54%ii +1.8 (55%iJp %it k _Found a scroll labelled GEKLYI FEHUBEPLOOM.%i {##.# #.#############.##...#### .# #.#.............# #.#...# #.#.############# ..#...# #.#.# ###...# #?#.#  #####%i  #.#.# ####.#.# #......# #.##@### #...................#######........#.#g..#.####.#%if #. #.#%i8$g.%iRg%i:===2.8 (1.0)%iH!%i6$( _The goblin shouts!%i   .# #.#  #.#  #.#.#  #?#.#  ##### #.#.#  %i####.#.#  #......#  #.##@###  #...........  ........#######  ........# %iDT......g.# ......... %ij0.#.####.# #. #.#%i!%iXo%io %i.p %ipY .# #.#%i.q %iq #.#  #.#.# %ir! #?#.#  ##### #.#.# %izr ####.#.#  #......# %ir #.##@###  #........... %iHs ........#######  ........# %is......g.# ......... .#.####.#%i[{ #. #.# %i%i!%i] _A goblin is nearby!%i|#...#### ............ # ############ .%i ##?#.#  ####.#. ####.#.##......###.#######%i#...@...............####### g%iCe...#.####.#%iwM #. . %i$g.%i0%i֨6---3 _%i%iƯ%iK# ############ . ##?  ####.#.# ####.#.##......#.##.#########+#..................@#######g# ..#.####.#%iF #. .  %i =--4%i %i b _The goblin is struck by your quills. The goblin hits you but does no damage.%ie`t )You tentacle-slap the goblin.%i{c)%if425.7 (0.9%itl%ioJ _You kill the goblin!%i0# %i# %i_* %i- H _No target in view!%i? 3%iI | _%iN X%iP %iOR %iR %iS %iU %iW %i/X %i:Z %i~[ %iH] %i] %i^ %iad X%i,k  ..##......##.#......# #.# ..##......## #.# #.# %ik ............. #.# #.# .........##.# #.#############.# ..#...#### .# #.#.............# #.#...# #.#.############# %ik d..#...# #.#.# ###...# #@#.# -##### #.#.#%ik - ####.#.# #......# #.##.#######%i l ##+#...................#######%i4l a.......)........#%iJr .71.7 (6.0%ir D-2.7 (7%iw %iRz h _h - a scroll labelled GEKLYI FEHUBEPLOOM%i _%i %i' %i %i(%iv%ib{n%i{%ib|%i|%i}%i~%iV,%i݃%iZ%i%iY%i.%i%i%i%i%i~,%i~%iG%i%i5%ip%iJ,%i%i%i,%iU%i%i%i"%iɟ%i;7 _You open the door.%i%i%iF%i9@  There is an open door here.%iǩ%iB _%is%i%i?,%iܴ%i,%iK,%i%i\%i%i8%i̼%i%iо%i%ih%i%i%iA%i%i97 _You open the door.%iI%i@  There is an open door here.%iw%i _%i=%i%iS,%i%iK%i%i%i%i%i,%i%i7 _You open the door.%i3%i%i8You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.%i<%ie _%i%iU .###...# #.# #. .# ###### #.# #.%i}) . ## #....# #.####. .. #....# #.#.... %i...#######....# #.#.##. #.......##....####'#.... %i#.......##.............. #.......####'#.........)%i +......@'....#..........221.7 (49.0) #.......########........####..... #.#.####.#.###.# #.#... #.#. .# #......#. # .# ########. %iD.# ?# %i%i@ %iz _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. %iF_Key pressed, stopping explore.%i0%i1%i8%i;H _No target in view!%ii%iKj%iyp%isH _No target in view!%i%i{ _No target in view!%i-%i-%i}.%i0%i2%i6P _%iI7%i7%io8%i9%ip;,%i<%i=%iAB%i@B%ilC%iC%izD%iE%iF%iF%iG%iH%iI%iJ%iJ%iM,%i%N%iP~ _e - 2 scrolls labelled VUDGHO DELAPN (gained 1)%iQ%iQ3%iES%iS%i .  The helpless ball python fails to defend itself.  You tentacle-slap the ball python.%iҔ <.%i } 37.6 (0.9 _You kill the ball python!%i %i h _Your Stealth skill increases to level 1!%i )  The helpless goblin fails to defend itself.  You tentacle-slap the goblin. Your grab misses the goblin.Your tentacle-slap misses the goblin. You squeeze the goblin.%i(%im448.6 (1.0%i%iJ _You kill the goblin!%i ..g .#....  .. ##...### ....g....#### %iK...#########.@)........+##....#...###....# #...#.#   ##.###.###....####..........'....'....%iAg   goblin (asleep)###.###.#######. .... #....%i6%i%9%i'%iqq _You encounter a goblin. It is wielding a +0 club.%i - .g... .... .. ##  ...#### ....  ....g#  #....#  #....#  #....###### #..@)...... #.....###.. #.....#  #.....#   #...#.#  #.#  ##.###.#  .........  ###.###.##  #. ....  #.# %iF q .g... .... .. ##  ...#### ....  ....g#  #....#  #....#  #....###### %iTG #..@)...... #.....###.. #.....#  #.....#   #...#.#  %iG  ##.###.#  %iG .........  ###.###.##%i3H c #. ....  %ioP %iQ %iV %iY d _There are monsters nearby!%i  .g... .... .. ##  ...#### ....  ....g#  #....#  #....#  #....###### #..@)...... #.....###.. #.....#  #.....#   #...#.#  #.#  ##.###.#%ij }  .........  ###.###.##  #. ....  #.# %iθ 1 .g... .... .. ##  ...#### ....  ....g#  #....#  #....#  #....###### #..@)...... #.....###.. #.....#  #.....#   #...#.#   ##.###.#  .........  ###.###.## #. ....  %i %i %i %i d _There are monsters nearby!%ik ^####### ... ...g .#$.....  .. ##....### .....g....#### .@.#########..)........+##....#...###....## #...#.#   ##.###.###....####..........'....'....###.###.######%i: %i &80%i @ _Found 8 gold pieces.%il.....# ## ####### .... ...g .#$.....  .. ##......### ......g....#### ...#########%it..)........+#...###....# #...#.#   ##.###.###....####..........'....'....%i%ig%1%i%iY%iKß.ß.## #>##.. .....# ##. ####### .... ...g...%ipL .#$.....  .. ##......### ........g....#### ...#########..)........+#...###....%iL# #...#.#   ##.###.###....####%iPT;2%iX%iZ%iRgg   _There are monsters nearby! _Found 8 gold pieces.  The helpless hobgoblin fails to defend itself.  You tentacle-slap the hobgoblin. Your grab misses the hobgoblin.  Your squeeze misses the hobgoblin.  The hobgoblin is heavily wounded.%i4=3.5 (0.9%i%iηV _The hobgoblin barely misses you.%i=U .  You tentacle-slap the hobgoblin.%iGq .g  You kill the hobgoblin!%iN}g   goblin%iP86==4.4%iyV%iMX( _The goblin shouts!%iJ   #> ##..   .....   ...... ...... $..g.. .. ##  ......#### ....  .........#  #..@.#  #....#  #....# #...). #.....# #.....#  #.....#   #...#.#  #.#   %i   #> ##..   .....   ...... ...... $..g.. .. ##  ......#### ....  .........#  #..@.#  #....#  #....# #...). %iL #.....# #.....#  #.....#   #...#.#  %i  %iS 3%i %i ] _A goblin is nearby!%i6   #> ##..   .....   ...... ...... %i &$..g.. .. ##  ......#### ....  .........#  #..@.#  #....#  #....# #...). #.....# #.....#  #.....# %i ?  #...#.#  #.#   %iA %i  #> ##..   .....   ...... ...... $..g.. .. ##  ......#### ....  .........#  #..@.#  #....#  #....#%i8 #...). #.....# #.....#  #.....#   #...#.#  %i %i3%i+%il] _A goblin is nearby!%i,   #> ##..   .....   ...... ...... $..g.. .. ##  ......#### ....  .........# %i  #..@.#  #....#  #....# #...). #.....# #.....#  #.....#   #...#.#  #.#  %i  %iŷ  #> ##..   ..... %i.{  ...... ...... $..g.. .. ##  ......#### ....  .........#  #..@.#  #....#  %ieO#....# #...). #.....# #.....#  %i#.....#   #...#.#  %i" %i%i%i%i] _A goblin is nearby!%ix #..ß...### #.... #.ß.ß.## ###....%i3 #.....# #..####### .. ....... .$..g..  .. ##%i#### .... .......@..#....#########....# #%iQ #....# # #....######### #...)........+ #.....###....#..%i #.....# #....####.. #.....# #....# #.# #...#.# #....# #.#%i'.g%i^%i5---5.4 (1.0 %i:_%i'%i<%i{ #..ß... #..... #.ß.ß.## .###..... #.....# .. #.#.#%ip .$.....# .. #.....g.#### ....#.# ....#....# # #....# # #....## #...)........+%i #.....###....# #.....# #....####%i+ #.....# #....# #. #...#.# #....# #.%ie=--6%iy%iS _The goblin barely misses you.%i!R )  You tentacle-slap the goblin.%i;)R%i,477.3 (0.9%i2%i5J _You kill the goblin!%iC} %i} %i% %i %i %i ,%iQ <  You see here a +0 club.%iΌ %is  _%i %iR %i. %i %i %i/ %i %i %iO %i %iQ %i %i %i %iS %i} %i& L _You now have 28 gold pieces (gained 8).%i i  You encounter a hobgoblin.%i  #........ .# #........ ####..### #.ß #.......## #..%il  #......... #.ß###........ #..g................ ##..............# ....# -..............# ...####.....).#### %i o.......# ######....# #....# g   hobgoblin (asleep) %i޾ r#....####### #...).......%i ] #.....###...%iS .93.3 (6.0%i K-4.3 (7 _%i! %i %i  ....... .#  ....... ####..###  ....... #.......##  ....... #.........  .......###........  %i g................  ..............#  .......@......#  ..............#  ...####.....).####  . #..........#  %i2 <#######....#  #....# %iV 3 #...)%i1 ....... .#  ....... ####..###  ....... #.......## %i4 ....... #.........  .......###........  g................  ..............#  .......@......#  %iY..............#  ...####.....).####  %i]. #..........#  #######.. #....#  #...)%i%i%ig"%i$` _A hobgoblin is nearby!%i7 #.######.##  #.# .# #..# ####..### #.# #.......## #..# #... #.%i7###.. #.g.... ##.#.......#............# ...####.....).####... #..........#.. #######....#. #....%i7# #....###### #...)...%iCG5.3 (1 _%iF%iZH%iW3 ##.## ##.# .# ##.# ####..### ##.# #.......## ##%i_XZ.# #... ##.###. #+.g. #.##.##.##....####.....).#####.... #....#%iX$#... #######....##.. #....##.. #.... #...)%i2]l SThe hobgoblin shouts!%i]@.g%idgS   ball python (constriction, wandering)%iSe/===6%ijk%im\ _You encounter a ball python.%is #.##  #.# .#  #.# ####..###  #.# #.##  #.# #... %iY #.###.  +..g.  #.# #.# #.# #....####.....).#### #...S #.....# #.... #######....# #... #....#%i #... #.... #...)%i7S.%iڽF.g%i%i[/---7%i%iY%i2 #.## #.# .# #.# ####..### #.# #%i.## #.# #. #.###. +. #...g.# #.# #%i 0.# #..S.####.....).#### #.... #.......#%iqm #.... #######....# #.... #....# #.... #.... #...)%i7S.%i6S.%i%il~3--=--8%i> %i- _The hobgoblin hits you.%i  .  You tentacle-slap the hobgoblin. You grab the hobgoblin.  The hobgoblin is moderately wounded.You constrict the hobgoblin. The hobgoblin is struck by your quills.%i 3S.%i S   ball python (constriction, wandering)%iߊ -99  %i1 The hobgoblin is moderately wounded.  You constrict the hobgoblin. The hobgoblin is struck by your quills. _You kill the hobgoblin!%if Training target 2.0 for Stealth reached!  Your Stealth skill increases to level 2!need to enable at least one skill for training.%i` /  --more--%i%i/  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   e - Spellcasting   0.0   1.2  -1          %ii b - Unarmed Combat   3.0   4.0   0           f - Shapeshifting   3.0   4.8  -1  %i         c - Dodging   2.0   3.0   0  %i9,     d - Stealth   2.0   1.5  +4  %i}                %i        %i$        %il            %il    %iŹ        %i        %i        %ic        %i,    You need to enable at least one skill.[?] Help[=] set a skill target  %i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets%i$I = b + Unarmed Combat 3.0%iTargetTarget--  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets%iRJ <[?25h[?0c0 %i [?25l[?1c%i$U4.0   0  The current training targets, if any.  The species aptitude is in white.=] set aall targets%iy%i%iVicViper1 the Ruffian#######.##Octopode#........# .#Health: 13/14 ======================--#........# ####..###Magic: 1/1========================#........# #.......## AC: 1Str: 13#........# #......... EV: 12Int: 12#........###........SH: 0Dex: 11+..................%iޖXL:  1 Next: 90% Place: Dungeon:1#.S..@..........#Noise: =--------  Time: 299.3 (1.0)#...............#-) Tentacles#...............#Nothing quivered#....####.....).####Quill #.... #..........##.... #######....#S   ball python (constriction, wandering)#....#....##....#....####...)...The hobgoblin is moderately wounded.You constrict the hobgoblin. The hobgoblin is struck by your quills. _You kill the hobgoblin!%i%Training target 2.0 for Stealth reached!  Your Stealth skill increases to level 2!You need to enable at least one skill for training.%i%i%i. _%i"M_ #######.##  #........# .#  #........#   #........#   #........#   #........###.  +............  #.S..@..........#  #...............#  #...............#  #....####.....).####  #.... #....  #.... #####  #....   #....  #...)%i #######.##  #........# .#  #........#   #........#   #........#   #........###.  +............  #.S..@..........#  #...............#  #...............#  #....####.....).####  #.... #.... #.... #####  #....  #....  %iZ,#...)%iD%i%i%imb _A ball python is nearby!%i_ #######.##  #........# .#  #........#   #........#   #........#   #........###.  +............  #.S..@..........#  #...............#  #...............#  #....####.....).####  #.... #....  #.... #####  #....   #....  #...)%i31 #######.##  #........# .#  #........#   #........#   #........#   #........###.  +............  #.S..@..........#  #...............#  #...............#  #....####.....).####  #.... #.... #.... #####  #....  #....  #...)%i+93%i3?%iAb _A ball python is nearby!%i_ #######.##  #........# .#  #........#   #........#   #........#   #........###.  +............  #.S..@..........#  #...............#  #...............#  #....####.....).####  #.... #....  #.... #####  #....   #....  #...)%i0  #######.##  #........# .#  #........#   #........#   #........#   #........###.  +............  #.S..@..........#  #...............#  #...............#  #....####.....).####  #.... #....%i1 # #.... #####  #....  #....  #...)%i7 %i7 %is= %i? b _A ball python is nearby!%iE ?   %i #.##   #.# .#   #.# ####..###   #.# #%i* /.##   #.# #.   #.###.   +.  %i  #.S.#   #.#   #.#   #....####.....).#### %i   #....# #..#   #....# #######....# %i  #....# #....#  %i%  #....# #....   #...)%i 4S.%i %i e4==-300 _%iI %i %i9    #.##  #.# .#   #.# ####..###   #.# #.   #.# #   #%iA: .###.   +.S.   #.#   #.#   #.#   #....####.....).####   #....# #..#  %i:  #....# #######....#   #....# #....#   #....# #....  %i: C #...)%iB SS)3--=1%idF %iH 0 _The ball python bites you.%i|M/ .  %iMYou tentacle-slap the ball python. Your grab misses the ball python.You squeeze the ball python.%iTR%iU%i\ VicViper1 the Ruffian  #######.##Octopode  #........# .#Health: 13/14 ======================--  #........# ####..### Magic: 1/1========================  #........# #.......# AC: 1Str: 13  %iz]#........# #........ EV: 12Int: 12  #........###........ SH: 0Dex: 11  +.................. XL:  1 Next: 100% Place: Dungeon:1  #..@............#Noise: =--------  Time: 302.3 (1.0)  #...............#%i]-) Tentacles  #...............#Nothing quivered  #....####.....).#### Quill  #....# #..........#  %i_^#....# #######....#   #....##....#   #....##....#   #...).  %i^_A ball python is nearby! _A ball python is nearby! _A ball python is nearby! _The ball python bites you.  %i^You tentacle-slap the ball python. Your grab misses the ball python.You squeeze the ball python.%ij` _You kill the ball python!You have reached level 2!%ii/  --more--%i C8/192/22 0% %i %i&( 4 _%i _%i79==%il1 _HP restored.%i=%i%is%i%i)%i%i %i{%iм%i%i%i77 _You open the door.%i%i $==%i9%iM%i@  There is an open door here.%i _%i%i5,%i%i%ic,%i6%i%i;%i%i%i%i%i%i%i%i%i+%if%i%i%i:%i4%ir%i%i@%i%i%ic%i%i%i%iT #. ... #  #. ..# .#  #..#.# .>  # #..#.##.  #.#..#...%i #....... ####....#####  $......@....# -197.0) ............#  ########.#### %i25 #........# .#  #........# ####..### %i #........# #.......## #........# #.........  ########........###........  .......'..................%ia%iF-20.3 (18%i%i ; _Found a stone staircase leading down.%iSe%i f%ig%ij%im%iTn%i}r,%i t%it%iu%ix%iz%ic{%i|%i~%ì%i%%i%i%i%i`%i%i%i%i9%i׊%i%iE%ič%iO%is%i%i%iEM _You now have 42 gold pieces (gained 14).%i%in%i %iV%iL%i%i%i%i ,%is%i%i%i_%ii%i %i̮,%i%ib%i%i(%i %i%i%i_%iR%iv%is%iʿ%i%i%i,%i5%iF...#.. ... ...#.# .. ###..... .# #.#....# #.##.# #..#.# .>####.#.#..#.##....##.%i?4#.#..#.......#.# #.......@.#.#.#####....#####..##.#..............# #.#................. #.##############.#### #.#........# .# #. #........# ####..### #.  #........# #.......## #.%i  #........# ##. %i-37.3 (17%if+8.3 (18%iP%i` _j - a scroll labelled QIRUMIGHEL%iJ%iK%i9P%iSH _No target in view!%i!%i"%i(%i+H _No target in view!%ipv%iw%i{%iJ~H _No target in view!%iN %iN %ioO %iZR %i T %iW P _%iX %i=Y %iY %i\ %i^ %ib^ %i1_ %ia R  There is a stone staircase leading down here.%i8c 5 _%ic %ie %ig %iFg %ig %ii %iQl ,%iGm %io %i7q %iq %ir %it %iv ,%iw %i [  #.   #.###  # #.#..  #%ij  ###.#.######.## ...#.......  ...#.#..... ###### #........######.## #...)%i  #....###.# #.ß.ß%i  # #..#.##.>### #..ß.%i  #.#..#.##....# #.ß.ß#.#..#....%i2  #.... # #........ #.## %i{ #.#####....#####..# #.+. #........##.... #.#<%i TYou pick up a parchment of Scorch and begin reading...%i3 r46.3 (8.0)7.3 (9%i ? _You add the spell Scorch to your library.%i %i %i %i %i %i B%i ,%iL %i %i %i7 %i %i %i %i1 %i %i %i %i/ %i %i %i %i\ %i %i %i %ii %i %i+ %i  %i` %i %ib %i %i %i %i %i %i %i %i %i %i %i* %i %i| B%i %i %ic %i %i*" %i" %i" %iz# %iv$ %i7% %i% %i% %i' %iI( %i( %iA) %i* %i, %i, %i, %i9. %iV/ ,%i/ %i01 %i1 %i1 %i`2 %i3 %i^ %i ` %i` ,%ia %ib %ic %ic %id %i}e %ie %if %ig %ig %iAh %ih %ii %iqj %iqk ,%ik %im B%iao %iq B%ir %ir %is %iEs %i}t %i9u %ixu %iv ,%i} %im} %i %ie %i %iĀ %i& %i* %i %iD %iۄ %iD %iz %i %i %i0 %i %i %i %i" %i %iƌ %i3 %iA %i %i %i ,%iZ %i’ %i %i˔ %i( %i| %i %i %i %ie %i %i\ %iך %iD %i %iĝ %i %i} %i> %iܢ  You encounter a goblin. It is wielding a +0 dagger of draining.%i-   #.##.....#  #.##.....# %i % #.##.....#  #.####.###  #.# #.####  #.# #.#....  #.# ..###.#.###  #.######....#.......  #.###.#......  #.##.###g#........###  #.##.# #....###.#   #.##.# # #..#.##.>### %iܰ d #.##.# #.#..#.##....#  #.##.# #.#..#.......# g   goblin (asleep)  #.##.# #............#  #.##.#####....#####..  #.##..............##.%i4 !%i 1405.3 (58.0)%iv 26.3 (59 _%i %i %i6 #.# #.....#  #.# #.....#  #.# #.....#  #.# ###.###  #.# #.# #.# # #.#... #.# ..###.#.# #.######....#....... #.##.#.#...... #.##.###g#.# #.##.# #....###.# %i\ #.##.# # #..#.##.>###  #.##.# #.##.# #.#..#.#  #.##.# #.##.#####....#####..# #.##..##.%ir#%i%$07.3 (1.0)%i@)%i'+%ihtz #.#   #.#   #.#   #.#   #.#  #.# #  #.# ..# #.######....# #.##.@......# #.##.###g#... #.##.#   #.##.# # %i u>###  #.##.#   #.##.#   #.##.#   #.##. %ih  #.#   #.#   #.#   #.#   #.#  #.# #  #.# ..# #.######....# #.##.@......# #.##.###g#... #.##.#   #.##.# # >###  #.##.#  #.##.#   #.##.#  #.##. %i%ie%i%i] _A goblin is nearby!%i( #.#   #.#   #.#   #.#   #.#  #.# #  #.# ..# #.######....# #.##.@......# #.##.###g#... #.##.#   #.##.# # >###  #.##.#   #.##.#   #.##.#   #.##. %io #.#   #.#   #.#   #.#   #.#  #.# #  #.# ..# #.######....# #.##.@......# #.##.###g#... #.##.#   #.##.# # >###  #.##.#  #.##.#   #.##.# %iFE #.##. %i3%i%ib  #.# #.....#  #.# #.....#  #.# #.....#  #.# ###.###  #.# .# #.# #.# ..# #.#. #.# ...###.#.# #.######....#. #.##.#.#. #.##.###g#.# #.##.# #....###.# %i #.##.# # #..#.##.>###  #.##. #.##.# #.#..#.#  #.##. #.##. #.##.##. _A goblin is nearby!%i=%i,8 _%iu%i%i #.# #.....#  #.# ....#.....#  #.# ....#.....#  #.# ....###.###  #.# ....# #.# #.# ....# #.#. #.# ....###.#.# #.######....#. #.##.#.#. #.##.###g#.# #.##.# .#....###.# %i1 #.##.# #.#..#.##.>###  #.##.# #.# #.##.# #.#..#.#  #.##.# #.. #.##.##### #.##.##.%i%;9%im+%i,%iqv)A goblin is nearby!  The helpless goblin fails to defend itself.  You tentacle-slap the goblin. Your grab misses the goblin.  Your squeeze misses the goblin.  The goblin is severely wounded.  The goblin is struck by your quills.%ij}S%i5410.2 (0.9%iŅ%iJ _You kill the goblin!%i؄ 3%ib %i" %iY ,%i %iٔ  #.# #.....#  #.# #....#.....#  #.# #....#.....#  #.# #....###.###  #.# #....# #.#. #.# #....# #.#. #.# #....###.#.######. #.######....#. #.##....@...#.#. #.##.###)#.######. #.##.# #.#....###.#  #.##.# #.#..#.##.>###  #.##.# #.#..#.# #.##.# #.#[%iW N34m..#.# #.##.# #...# #.##.#####....#####..# #.##.##....%iV 4 #....##.## #.########........##.#.##########...................#.#%i #.###@#........#######.# #.#....###.# .#.##.>####.##....   #.................# #...%i; -1.2 (1.0%iڨ *2.2 (2%iD %i= { _You see here a +0 dagger of draining.%iz 3%i %i %i %i P _%i %ig %i %i %i %iY %iM %i %i %i: %iH %ij %i %i %i %i6 %i ,%i %i %i %i^ %iz %i %ii ,%i %i %i %i %i %iY %iF %ij %i %i %iP ,%i %i %i %i9 %i %i %i %i %i~ %ii %iB %i %i5 %i %i ,%i %i %i %i %i %i %i %i %i %i6 %it %i %io %i %i ,%i %i %i ,%i; %i, %i3! %i`! %i8" %i# %i-% %i\% %i1& %i' %i( %i( %i) %i/ %i/ %i0 %i1 %i^3 %i5 ,%i@6 %i: %i; ,%i = %i? %i@ ,%iA %iB %iE ,%iF %iH %iI %i J %iJ %iN %iJO %iO %icP %iR %iS %iS %iT %icY %iZ %iZ %i\ %i^ %i` %ila %ia %ic %ie %iIe %if %ig %ih %i i %i j %il %im %i %i B%i 7 _You open the door.%iI%i ....###.####.## ....# #.########.. # #... ....# #.#......... #.#... ....###.#.######.## ..... ....#.............. ....#.#............ #######... %iO)#........######.## #...).#..## .#....###.# #.# #.ß.ß.## %i!.#..#.##.>######@## #..ß...##.85.2 (73.0) .#..#.##....##....# #.ß.ß...### %i]".#..#.......##....# #........## ............##....#####.###.⌠.⌠.# %i##....#####..#....'...#.+.#.....# ..........##......###.#.#<#..ß..'  ..........###.....# #.#.'.#.....#  %i######.#### ##.#### #.#.###.⌠.⌠.#  %i ........# #.## #.#........##%i g There is an open door here.%iK %i%i(T _Key pressed, stopping explore.%i5,3%i1%i3H _No target in view!%iY3%i%iH _No target in view!%i@3%i]E%iVGH _No target in view!%i3%i%iؖH _No target in view!%iP$3%i$%i[(%i +  You encounter a goblin. It is wielding a +0 club.%i1M........ ##.### +.g #.######### ....# #.#......... #.# ....###.#.######.### ....#....... .. ....#.#............ #######.... )#........######.## #...).#..##..###.# #@# #.ß.ß.##.%i{2#.##.>######'## #..ß...##..##....##....# #.ß.ß...# .#..#.......##....# #........## Quill .......#....'...%i2\g   goblin (asleep)......###...##.#### #.%i :,0.0)%i@16.2 (1 _%iA%i&D%i}j ...  +.g  #.. #  ... ###.### ..... .... )#.## #...) #@# >######'## ...# ....# #....##....'.....#<#.....#   %i M...  +.g  #.. #  ... ###.### ..... .... )#.## #...) #@# >######'## ...# ....# #....##....'.....#<#.....#   %i %i$ %ib %i ] _A goblin is nearby!%i|; W# .....# #...... ##.### +.g #.######### %i<  #.#......... # #.###.#.######.####.##.................. .. ....#.#...............#######.... )#........######@## #...).#..##..###.# #.# #.ß.ß.##.>######'#.ß...##..##....# #.ß.ß...# .#..##....# #........# ............##....#####.###.⌠.⌠ ##....#####..#....'...#.+.#.....#.##.#.#<#..ß..' ..........###.....'.#....%idC %iD ,7 _%i1K %i2M %i 9.#  #... ...  +.g  #.. #  ... # .######.####.## ............... .............# )#@## #...) #.# %i^ >######'## ...# ...# ....#....'.....#< %iG|.#  #... ...  +.g  #.. #  ... # .######.####.## ............... .............# )#@## #...) #.# >######'## ...# ...# ....#....'.....#< %iM%iM%iS%i|V] _A goblin is nearby!%i " .# .....# #...... ##.### +.g. #.######### #  #.#......... # #.###.#.######.####.##... .. ....#.#.........@.....#######.... %i1)#........######.######...).#..##..###.# #.# #.ß.ß.##.>######'#.ß...##..##ß.ß...# .#..#%iB....# #........# ............##....#####.###.⌠.⌠ ##....#####..#....'...#.+.#.....#.##.#.#<#..ß..'%i%i,8 _%i~%iV%iiC####...+....# .## .....# #....#... ##.### +.g.. #.#########... #  #.#......... # #.###.#.######.####.##... .. ....#.#...............#######.... )#........######.######...).#..##..###.# #.# #.ß.ß.##.>######'#.ß...##..##ß.ß...# .#..# #........# ............##....#####.###.⌠.⌠ ##....#####..#....'...#.+.#.....#%iyD%9%iK%i@M%iq # #####...#...+%i/ # %i.....# #....#... ##.### +.g..#%i; #.#########....# # %ij #.#...........# # #.###.#.######@####.##.%i$.. .. ....#.#...............#######.... )#........######.######...).#..##%i..###.# #.# #.ß.ß.##.>######'#%i޳5.ß...##..##ß.ß...# .%ii#..# #........# ............##....#####.###.⌠.⌠%i%%i%i?&90%iC%i/%i|####  ....# # #####...#...+ # .....# #..%i... ##.### +.g #.######### #  #.#.......@...# # #.#%i ##.#.######.####.##.................. .. ....#.#...............#######.... )#........######.######...).#..##..###.# #.# #.ß.ß.##.%i/>######'#.ß...##..##%iOfß.ß...# .#..# #........#%io %i %1%i<%i%iW S..... ####  %i#X ....# # #####...#...+ %iVX |# .....# #..%i{X ... ##.### +.g #.#########%iX D # %iX #.#...........# # #.###.#.######.####.##%iX [........... .. %i Y ....#.#...............#######.... )#........######.######...).#..##%i4Y ..###.# #.# #.ß.ß.##.>######'#.ß...##..%i_Y 0##ß.ß...#%ib %ib %2%ii %ink %i gg   _A goblin is nearby! _A goblin is nearby!  The helpless goblin fails to defend itself.  You tentacle-slap the goblin. Your grab misses the goblin.  Your squeeze misses the goblin.  The goblin is heavily wounded.%ih -=3%ic %i b _The goblin is struck by your quills. The goblin hits you but does no damage.%i: ....#   ....#  #...##  +....#  #....# .#  #....# ...  +.g..#  #@...# # %i #.#...........# # .######.####.## ... ... )##.##) #.# >######'##  %i ....#   ....#  #...##  +....#  #....# .#  #....# ...  +.g..#  #@...# # %i  #.#...........# # .######.####.## ... ... )##.##) #.# %i. >######'##  %i4'%i'%i-%i0] _A goblin is nearby!%i ....#   ....#  #...##  +....#  #....# .#  #....# ...  +.g..#  #@...# #  #.#...........# # .######.####.## ... %im... )##.##) #.# >######'##  %i Uu ....#   ....#  #...##  +....#  #....# .#  #....# ...  +.g..#  %iUa#@...# #  #.#...........# # .######.####.## %iUc... ... )##.##%iU|) #.# %iV>######'##  %i%e%ie%i l%iYn] _A goblin is nearby!%ir )You tentacle-slap the goblin.%iR%iD484.1 (0.9%i%iJ _You kill the goblin!%i)%i)%i4+%i/%i5B%i1< #.####.%..'-5.1 (1.0 _You open the door.%i>M _Found a quill talisman.%iW %i %i %i %i! %i̦ : _%i %iǪ c  You encounter a rat.%i ###### r..?# %i\ ..... ....#   ....# ..# ####%i a# ...# +%i .....# #...# %iβ m.....#. ... -%i ##.###.%..'.)..# #.## #.##%i' Y....# # # ....# #.#...........# # #.#... Quill %iQ V....###.#.######.####.## ......r   rat (asleep)##.##%iw 6#.#%i+ &6%i *7.1 (2%i %i f _Found a scroll labelled VUDGHO DELAPN.%i  ###### ########### r..?# ...... ####  ....# # #####...#%i ...+  # .....#.####..... ##.###.%..'.) #.######### # %i  #.#...........# # #.###.#.######.####.##... .. ....#.#...............#######.... )#........######.######...).#..##%i %i *8.1 (1%iq %i %i5 ####### ########### #.r..?# ....... ####)  ....# # #####...#...+  # .....#.####..... ##.###.%..'.) #.######### #  #.#...........# # #.###.#.######.####.##... .. ....#.#...............#######....%i\%i%9%i%i* _Found a short sword.%i ####### ########### #.r..?# .....#.. #####.)  #......# # ####%i#@..##...+  # .....#.####..... ##.###.%..'.) #.##%i4Z####### # %iV #.#...........# # #.###.#.######.####.##.%iD.. ..%iˤ%i.'500%i%i,%i~ ####### #.r..?##  #......#  #.)....#   #......#  #@..##  +....#  #....# .# #....# ... %..'.)..#  %if#....# #  .....# # #.####.##  %iW ####### #.r..?##  #......#  #.)....#   #......#  #@..##  +....#  #....# .# #....# ... %..'.)..#  #....# #  .....# # #.####.##  %ip^%i^%ie%i'hZ _A rat is nearby!%i4 ####### #.r..?##  #......#  #.)....#   #......#  #@..##  +....#  #....# .# #....# ... %..'.)..#  #....# #  .....# # #.####.##  %i4  ####### #.r..?##  #......#  #.)....#   #......#  #@..##  +....#  #....# .# #....# ... %..'.)..#  #....# #  %i .....# # #.####.##  %iQ %id %i %i' Z _A rat is nearby!%i4  ##### ############ #.r..?## ...........# #......# ######.....# #.)....#  #.....# #..@...# ######.....# ####...##.. #....#.....# +....# %i #....#.....# #....# .# #....#.....#.####....#... #....###.###.%..'.)..# #.# #....# #.########....# # # #....# #.#...........# # #.# #....###.#.######.####.## %iC %i ,1 _%iQ %iv $ ####### ############ #.r..?# ....... #####)  ......# ########...##..+  #.....#.####..... ##.###.%..'.) #.######## #  #.#...........# # #.#%i ;2%i %iZ %iEs ####### ############ #.r..?# ....... #####)  ......# ########...##..+ # %iF2.....#.####.....##.###.%..'.) #.######## # %iP;3%iV%iX%iy †The helpless rat fails to defend itself.  You tentacle-slap the rat.%iR%i.124%i%iG _You kill the rat!%i*%i%i#^ _No target in view!%i%i%i%i%i%ieP _%i%i%ir%ic!,%i`"%i&~ _e - 3 scrolls labelled VUDGHO DELAPN (gained 1)%i(%i(%i)%i.,%iR.,%i/%i1%i 4%iS4%i6%i7%i8,%i9%iG<%iU?,%i;A%iA7 _You open the door.%iHC3%iD%i0K@  There is an open door here.%iTM%iM _%i)O%iQ%iS%iS%iFU%iDW%iCY%iY%iZ%i]%i_,%ia%i'c%id%i)e%i/f%iHh%i+j%ijj%ik%im%iUo%io%imp%i>r%is%is%it%iw%i&y%ify%iz%i|%iG~,%i=n%i(%i,%i%i%i,%i%i%iw%i%i9%i%iJ,%i%i%%i%i%i%iʞ%in,%i%i%iV%ix%i%i%i0%iO%i%iإ%i< #.†...## #......### #.)....#.##### #......###...###### #.... ####...##.# #.........####.... %i ...'....#.# # #.######.......... ####....#.# #.##.#.>.#.......#'##....#.# #........##.####..... %i%..'.)..#.# #@#.####.####...#.32.1 (28.0)%iȫ....#.# #.#............... ........#.# ####.#......####...##%i.####.###...........# #... %i ........................# ###.#. ..........#######.......# #.#.%i:###.######...).#..####.# #.#. %i` #.# #.ß.ß.##......######.#.%i|{###'## #..ß...##.............)%iA3.1 (29%i%i9 _Found an escape hatch in the floor.%iq %i %is %i %i %iD n%i% %iw %iV ,%iS %iC %i< ,%i, %i %i8 %i %i %iJ %iV ,%i5 %i %i %i %i %i %is %i %i %i %i %i %i{ %iM %i %i+ %i %i %i B%i %i %i %i` %i+ %i B%im %i %i %i %ih %i ,%i %i %ip %i %i %i7 %i %iF %i %i %i, ,%i %i %i %iR %i %i %i! %is! %i! %i:& %i( ,%iH) %i- %i. %i0 ,%i4 %i5 ,%i6 %i: %i< %i`< %if= %i@ %irB %iB %iC %i:G %iH %iUH %i"I %iL %i>N ,%iN %iR %iR %i+S %iS %ioV %iW ,%ipX %iZ[ %iB\ %i\ %ia] %iG` %isa %ia %itb %id %iCf %if %ing %iJj %i~k ,%iml %in %io ,%ip %is %i.t %it %iSu %i x %iy ,%i_z %i| %i} %i ~ %i& %io %i| %i %i %i %iO ,%ip %i< %i0 %i %i~ %i %i %i/ %iˏ %i %ix %i %iK %i %i{ %i %i\ %iݗ %i2 %it %i %i %i֛ %i %iq %iR %io %i %i^ %i %i[ %i %iI %i %i %iT %i %i1 %iK %i %iR %i %iT ,%iS %i %i[ %i %i %i @  There is an open door here.%i0 5 _%i %i` %i %i% %iC %i %iK %i %i %iF %i %i5 %i' %i %i* %id %iG %i# %i ,%i %i %i ,%i %il %i ,%ih %i %i %i %i %i %i %i %ia %i %i %i) %iq %i %i %i5 %i %i %i ,%iR %iL %i7 ,%i %i %i %i( %i %i %i %i %i` %iu %ij %i %i %iO %i %iM %i %if %i ,%i: %i %i B%i% %i2 %i~ %i %i %i c  You encounter a rat.%i_ - #.# # #.#  #.#  .##.# #.# #.# %i [#.# #@# #.# ..# r### %i 2## %i r   rat (asleep) %i* =  %iK !%i .605.1 (72%i 26.1 (73 _%i %i( %ipp #.# ##.# ##.# ##.# ##.# #.# #.# #.# #@# #.# ..# r### ##%it #.##.##.##.##.# #.# #.# #.# #@# #.# ..# r### ## %i3%i%i@Z _A rat is nearby!%iIX#.# ##.# ##.# ##.# ##.# #.# #.# #.# #@# #.# ..# r### ##%i#.##.##.##.##.# #.# #.# #.# #@# #.# %i..# r### ## %i3%i%ifZ _A rat is nearby!%iy6.... #....#..#r#### %i%iǥ77.1 (1.0) _%i%iU%iz#.# ##.# ##.# ##.# #.# #.# #.# #.# #@# #...# #r### ##%ile#.##.##.##.#%iulU #.# #.# #.# #.# %il#@# #...# %il#r### ## %itq%iq%iu%i:xZ _A rat is nearby!%i@x#.# ##.# ##.# ##.# #.# #.# #.# #.# %ix#@# #...# #r### ##%i #.##.##.##.# #.# #.# #.# #.# #@# #...# #r### ## %i4%i%i%iZ _A rat is nearby!%i='.# #.# .##.#.###.#.# #.#.##.#.##.#.##.#.##.#.#%i' #.@.# #r### ## %i,%iN-,8 _%i0%i{2%i<. _A rat is nearby! _A rat is nearby!  The helpless rat fails to defend itself.  You tentacle-slap the rat.%iAS%iD469.0 (0.9%i'I%iK %iKA_You kill the rat!%i@ 3%i %i) H _No target in view!%i! 3%i B%if _%i]%i%iZ%i%iO%i%iL%i%i%iq%i %i %i %i> %i%ip%i%i#%io%iR%i,%i;%i.,%i%i%i%i%%iy%is%i%iA%ii%iA%i%i%iA%ig %i %i %i!%iP#%iD$,%i$%i'%i(%i(%i)%i+%i,%i,%i-%i/%i\1,%i;2%i<4%i5,%i7%iP9%i:%i ;%iD<%i=%i?,%iA%iB%i0D%iD%iE%i5H%iI,%i K%i>M%iO%iO%iP%iS%iT%iT%iU%i[%i\%i\%i]%i_%ia%ib%i c%id%if%i h%ibh%ij%ik%iNl%iGm%iXn%i?o%io%i p%iZq%iq%iq%ir%is%it%i8v,%iE{%i|,%i|%i\}%i}%i}%i~%i2%i%ḯX%i%iQ%ik  You encounter a ball python.%iO###.# #.#.............#   #.# #.#.#############   #.# #.#.#  #.# #.#.#  #.# #.#.#  %iK#.####.#.#  #.#......#  #.#.##.######### ###'#........... .........########. ........)# S# .........### .# %i\#..........# .# #.#.####.#.# .# S   ball python (constriction, asleep) %i##.#....#.#.# .#  #......#.#.# .#  %irZ########.#.#%iX44.0 (35.0)S.%i[OS)%i4==5.0 (36%iE%i5 _The ball python hisses angrily.%i   #.#   #.# #.#.#  #.# #.#.#  #.# #.#.#  %i    ########## ........@.# ..########S# ..)# .# . .# .......# .# .####.#.# .# %i/Z.#.# .# .#.# .# .#.#%i   #.#   #.# #.#.#  #.# #.#.#  #.# #.#.#      ########## ........@.# ..########S# ..)# .# . .# .......# .# .####.#.# .# .#.# .# .#.# .# .#.# _A ball python is nearby!%i .  You tentacle-slap the ball python. You grab the ball python.  The ball python is moderately wounded.You constrict the ball python.%iS%iA20-6.0 (1.0)%i%iO _You kill the ball python!%iM-%ie%iH _No target in view!%iv%iv%iC{%i ~H _No target in view!%iO%i%i%i%i%iP _%i%i%i%iW%i<%i%i%i%i%iD%iq%i %i T  #.# #.#.# #.####.#.# #.#......#  #.#.##.########## ##'#.............#%i2  ........########.# .......)# #.# ........### #.#  ..........# #@#  -%im 50.0 (4#.####.#.# #.#  .%i #....#.#.# #.#  .#.#.# #.#  #######.#.# #.#   %i #.#.# #.#  %i6  #.#.# #.#   %iX n#.#.# .)#  %iy I #.#.# %i ) %i %id D-1.0 (5%i %i1 ' _Found a hand axe.%iE 3%iF %iII %iN X%iP %i0Q %i1R %iS %iU ,%iV %iW %ikj J%ij @  You see here a +0 hand axe.%i\l %ipm  _%in %io %iq ,%i;r %i{s %it ,%iu %iv %iw %iEx %iy %iz %i:| ,%i| %i~ %iD ,%iN %i %i %i, %i5 %i_ %iZ %i %i0 %i %i ,%iʊ %i %i %i %iZ %i %i %i %i %i` %i %i %i* %ip %i} %i %i %i& %i %iN %i̛ %i %iݝ %i %iQ %iL %iJ ,%i %i %i %iB %iƢ %i %i- %ix %i %iإ %iZ %i %i %iN %iΨ %i %i %i %i %i5 ,%iح %ig %i %iQ %i %i %iɲ %i %iE %i ,%i¶ %ik %i %iQ %iݹ %i %iݻ %i %i %iI %ip %i %i* %iJ %i+ %ih %i %iM %i8 ,%i %i %i %iz %i4 %i %i ,%i %i %is ,%i" %i %i ,%i %i %i> ,%i %iF %i+ B%ig %iE %i %i; %i %i %i %i %i %i %i %i %i< ,%i %i M _You now have 58 gold pieces (gained 16).%i %i %i@ %i! X%iU %i %i_ %i %i %iI %i %i %ir B%i %if %i B%i %i5 %iz %ir %ij %i %i %i~ %it %i ,%i %i ,%i- %i %i %i+ ,%i %i]# %i# %i$$ %iT$ %iJ, %i, ,%iL- %i_5 %i5 ,%i6 %i> %io> ,%i> %iF %ikG ,%iG %iAO %iO %iO %iP %iX %iX ,%ikY %ia %i?b %ib %i.c %ik %ik %ik %im %it %ieu %iu %i.v %i} %i~ ,%i %iT %iH %i %i %i %i ,%i %i %i1 %ii %i: %i %i %i %i %i %iݮ %i %iͯ %iC %i %i, %i %iT %i ,%i %i %i %i %i %i %i! %iM %i %iG %i} X%id  #.#.#.....)##.#  #.#.#.####.##.#  %i #.#.#.# #.##.#  #.#.#.# ####.#  #.#.#.# #.#  #.#.#.# #.#  #.#.#.# #.#  %if g#.#.#.#######.#  #.#.#....@....# 734.0 (83.0) #.#.###########  #.#.#  %i  #...#   #.###   ###  %is %i< %i T _Key pressed, stopping explore.%iQ:  _No target in view!%i:3%iA%iBH _No target in view!%i3%iÃ%iH _No target in view!%iIT%iT%iY%ig\H _No target in view!%i;%i<3%iK%iK%iP: _%iS%iT,%i2U%i#]%i]%i^%ig^%iCf%i g%ig%ih%iB`%iu%i:%ir%i%i%i͡%i%iڢ%i%iE,%i%i%i%in%i%iԽ%i%iϾ%ix%ii%i%i%i%i:%iV%i),%iW%i,%i_%iE%i%i%iY%if%i,%i%i%i%iH%i%iF%i,%i%i%i%i%i%iR%iz,%i%i %i!,%iK"%i(%iT)%i)%i?*%i9E%iI%iK%iL%iL%iS%iS%iS%iiU%iZ%i[%i!\%i\%ib%itc%ic%ie%ii%ik,%izl%iduX%iy%i.{,%i3|%i%i %iv%i%i%i%i7%iL%i%iM,%iю%iҒ%i,%iÔ%i`%i%i]%iܛ%i%if%i%i%it%i%i'%i%iթ%iE%i,%i׮%i,%i%il%i̵,%i%iO@  There is an open door here.%i0%iһ _%ie%i%i,%i%i%i,%ii%i%i%iW%i%iO@  There is an open door here.%i%i _%i_%i-%ib%i%i%i%i,%i%i%i,%iQ%i%i%i%i%i&%i%i %i%i%i,%i%i%i%i%i %i+%i,%ii%i%i%i9%i%idL _There is an open door here.  %iM%i _%i%i%i%i]%i%i%ia,%i%i%i%iS%i)%iw%i%i%i%i\L _There is an open door here.  %i%i  _%i %iu %i %i^ %i_%i%i/%i%iT%i%i%i%i%i%i%i%i%i%io%i%i6%i@%i%i/ %i %i"%i"%i"%ib#%i[$%iQ%%i%%i%%i'%i'%i'(%i(%ix)%il*%i*%i*%ig.%i4/%ir/%iM0%i^1%io2%i2%i33%i5%i`6%i6%iU7%i8%i9%i9%i:%i;%i=,%i=%i8@%i$A,%iA%i.C%iC%i)D%iD%iE%iF%iG%iG%iH%iI%iI%iJ%iK%i-M,%iM%iO%iP%iQ%iQ%iR%i%T%iT%iT%iV%i7W,%iW%iY%iY%iZ%iZ%i\%i<]%i]%i_,%i6aB%i #. ###. ....  #####################.  ....................#.  ######.#.###.....#.#.  #.#.# #.........  #.######.#.# #...###.#.  #.....@..#.# #...# #.#.  #.# #...# #.#.  #.#[39;49%izem #...# #.#.  #.# #...# #.#.  ..# #...# #...  #...# .... ..... .... %ies833.0 (994.0 (100.0)%i _There is an open door here. _k - a scroll labelled PUQEAT BUBOOBA%i-%ir%ibB%i%i,%i%is%i%i%i%i%i5%i%i%i^%ia%i3%ix%i%i%i ,%iZ%ix%iF%i%i%i1%i %i8%i%i%i%i%is%iz%iE%i%i%i%i%i%iq%i%ie%i%i"%i'%i %iT%i%i%i%i%i%i-%i%iX%i %i%iV%i%i%i%i%i %il%i{%i%i6%ii%i %i%i,%i%i%i,%i)%io%i%i%i7%i%i%i%iz%i %i^ %i %i %i %i i  You encounter a hobgoblin.%i 6 #.# #.#.# #........... #.######.#.# #...###.#..## #........#.# #...# #.#..#  ####.# #...# #.#..#  #.# #...# #.#..#  %iz  ###.# #...# #.#..#  #...# #...# #.....  #.#####...# .....#  #.@........ .....#  #..g    g   hobgoblin (asleep)%i 362.0 (28.0)%i 23.0 (29 _%i %i %ii  #.# #.#.#  #..#  #........#.# #...#   .# #...#   #.# #...#   ###.# #...#   #...# #...#   #.#####...#   #.@........   #######..g %iE  #.# #.#.#  #..#  #........#.# #...#   .# #...#   #.# #...#   ###.# #...#   #...# #...#   #.#####...#   #.@........   #######..g %i 3%i %i ` _A hobgoblin is nearby!%iR #.# #.#.# #. #.######.#.# #...###.#..# #........#.# #...# #.#..#  #.# #...# #.#..#  #.# #...# #.#..#  ###.# #...# #.#..#  #...# #...# #.....  %i#.#####...# .....#  #. .....#  #..g. #   %iB2g.%i1Ng%i9==4.0 (1.0)%i%i+ _The hobgoblin shouts!%iGP #.# #.#.# #.#   #.######.#.# #...###.#..#   #.#.# #...# #.#..# #   #.# #...# #.#..# #   %iEH#.# #...# #.#..# #   ###.# #...# #.#..# #   #...# #...# #..... .   #.#####...#......# #   #......#  #.g. ##.%iH   %iJ4g.%iO%iO.--5%i,T%iP]%iK  #.# #.#.# #.#.  #.######.#.# #...###.#..####.  #.#.# #...# #.#..# #.  #.# #...# #.#..# #. #.# #...# #.#..# #. ###.# #...# #.#..# #. #...# #...# #..... . #.#####...#......# # #....@.g.#  #.....# ###.# %i -g.%i" %i @--6%i$ %i %iz2 .  You tentacle-slap the hobgoblin but do no damage.You grab the hobgoblin. You squeeze the hobgoblin.%i8 R%iN; :9=9 (0.9%iM? %i,B M _You kill the hobgoblin!%iQ3%iU%iXH _No target in view!%i4-I%i.%i0%i 5| _%i~5%i\8%i.9%i9%iY:%iK<%iE=%i=%i>%i?%i A%iYA%iA%i.C%iD,%iE%iOH%i;I%i~I%iJ%iK%iL%iM%iM%iQ%iR%iR%irS%iYU%i6V%imV%iW%iX%iZ,%i[%iZ\%ir]%i]%i^%i_%i`%i`%ia%i9c%id%ie%ie%ilg%ih%ih%isi%i k%i'l%iil%im%i/o%ip%ip%iq%int%iv,%ivx%i"z%i{%i{%i2}%i~%i,%i%i %i%i%i`%iK%i%ia%i%i͎%i= #....# #....#  #....#### #....####### ....... #...)...... ....... #.....###..#...... #.....# #..#.....[ #.....# #..%i#?..... #...#.# #.#....?.######.###.###..........@......'...-88.9 (22.0) ###############.###.###... %i_.....................#.......#... #.######.#.###.....#.#.###.#.#### #.# #.#.# #.............#.# #.######.#.# #...###.#..####.# %i0#........#.# #...# #.#..# #.# ##########.# #...# #.#..# #.# #.# #...# #.#..# #.#%i%iE-9.9 (23%i^%iH _Found a ring mail.%iz_%i%i,%i%i!%i%i%i%i%iH%iD~ _e - 4 scrolls labelled VUDGHO DELAPN (gained 1)%i/%i~%id%iD%i%i%iy%i%i%i8%i6%iu%iP%i%i%i    #....#......#   #....# #######....   #....# #....#   #....##### #....# %iQ B  #........# #...)   ........# #..   #......# #..   #.....[# #.. %i   #@.....# #...#   ##......######.###   .................. %i   ########################.###.   #..............   ###.######.#.###.....#.#.###. %i   #.# #.#.# #.............   #.######.#.# #...###.#..### %i   #........#.# #...# #.#..#%i296.9 (7.0)%i~*7.9 (8%i%i"c _l - a scroll labelled XIF HELIEMENK%iP%iUQ%iV%iXH _No target in view!%iP%i%ib%iH _No target in view!%iI 3%i %iO H _No target in view!%i %iK %i %iw %i %i P _%i %io %i7 %i! %i %i %i0 %i %i ,%i %iQ %i %i %i %ix %i %iv %i %i- %i %i %i %i %i %i7 %i> %i %i! %iA! %i" %iD$ %i?% %i% %i& %i( %i( %i( %iY) %iL* %if+ %i+ %i$, %i#. %ij. %i. %i1 M _You now have 68 gold pieces (gained 10).%i2 %i 3 %i3 %ii5 %iG6 %i6 %i7 %i8 %i9 %iI9 %i9 %i]; %iC= %  %ix= DYou encounter a dart slug.%iA   #....#   #. #....##### %iKC W  #. #........#   #. #........#   #. ###......#   #. #.....[#   #w #......#   ##.#########......##  #..@...............  ####################  #..........  ###.######.#.###...  #.# #.#.# # %iD  #.######.#.# #...# w   dart slug (asleep)  #........#.# #...#  ##########.# #...  #.# #...#%iJ 1913.9 (16.0)%i6K 24.9 (17 _%iP %iEQ %iGh   #.   #.   #. #...  #. ###.  #. #.....[#  #w #.  ##.#########. #..@........ ###########   #.# #.#.# %ie       #.# %i   #.   #.   #. #...  #. ###.  #. #.....[#  #w #. %iw ##.#########. #..@........ ###########   #.# #.#.#        #.# %i%i%i%i` _A dart slug is nearby!%iA%iEC  #....# ##  #.# #....#   #.# #....#####  #.# #........#  #.# #........#  #.# ###......#  #.# #.....[#%iG  #w# #......  ##@##########  #..................  ###################  #..............  ###.######.#.###  #.# #.#.# #...  #.######.#.# #...  #........#.# #...  ##########.# #...%iK%iL75.0) _%ixQ%iR%i8 ww    The helpless dart slug fails to defend itself.  You tentacle-slap the dart slug. You grab the dart slug.  The dart slug is severely wounded.6.8 (0.9%iE2 _You constrict the dart slug.%iTUw †You tentacle-slap the dart slug.%iGYR%i[845=7.7%i@`%iWbM _You kill the dart slug!%iI%iҜ%i%i9%i{  You see here a dart slug corpse.%i5 _%ih%it%iҦ%i%i%i%i%i%i%ij%i٬%i)%i%i׮%i%i%iH%iL%i%iH%i%i%i!%iB%i%i%i%iQ%i)%i%i%ip%ix%i%iF%i%i%iI%i%i %iPw#.##............. #................ ##############.   .. #........##########..#.@......'...-31.7 (14.0)#.####### #.# #.........%i #.# # #.# #....#####.# ...# ##.# #....# ###.# #....# #.# #....#####%i7-%ii%iE _Done exploring.%ig1 3%i2 %iR 0.0)........%iCS %iX [ _Done exploring.%ik 3%i %i H _No target in view!%i%i%i%i!H _No target in view!%iKS%iS%iW%i5YH _No target in view!%i0%i1%i11%i)N;%iR%i`Tr _Done exploring.No target in view!Done exploring.%i3%i;%i No target in view!Done exploring.%iJ [?25h[?0cNo target in view!Done exploring.  Search for what [? for help]? %i [?25l[?1c%i$%i'$%i)(12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 dagger of drainingb - [D:1] a stone staircase leading down  c - [D:1] a +0 club (3 further duplicates)  d - [D:1] a quill talisman  e - [D:1] a short sword  f - [D:1] a staircase leading out of the dungeon  g - [D:1] a dagger  h - [D:1] an escape hatch in the floor  i - [D:1] a stone staircase leading down  j - [D:1] a +0 short sword  k - [D:1] a stone staircase leading down  %i)l - [D:1] a +0 hand axe%iK` Level 1 of the Dungeon<>>>>(Press ? for help) #.# #....#.....#....'....#.# #.##.######..............# #.............# #.# #....#.....#.####....#.# #.##.#.>.#.......#'################.###.## #.# #....#.....#.####....#.# #........##.####.........[..........# #.# #.# #....###.###.%..'.)..#.# ####.#.####.####...#....############# #.# #.# #....# #.########....#.# #.#...............##.##.# #.# #....# #.#...........#.# ####.#......####...####.##.# #.# #....###.#.######.####.###...........# #........##.# #.######....#...............................# ###.#.#####.# #.##........#.#...............#######.......# #.#.##.# #.##.###)#.....%if ...######.######...).#..####.# #.#.##.# #.##.# #.#....###.# #.# #.ß.ß.##......######.#.#######.# #.##.# #.#..#.##.>######'## #..ß...##.............)....>##.##.##.# #.#..#.##....##....# #.ß.ß...#########..#.#....#.##.##.##.# #.#..#.......##....# #........## ##.##.####.#.##.##.##.# #............##....#####.###.⌠.⌠.# ##..##.# #.#.#####.##.##.#####....#####..#....'...#.+.#.....### #..###.# #.#.##....##.##..............##......###.#.#<#..ß..'.###......# #.#.#####.##.................###.....# #.#.'.#.....#..##......# #.#.##.###############.#### ##.#### #.#.###.⌠.⌠.#..##......# #.#.##.##........# #.## #.#........##..##......####.#.##.##........# ####..### #.#.ß.ß...###...............#.##.##........# #.......###.#..ß...###..........##.####.#############.##...%i'g .....# #...........#.ß.ß.## #>..#...#####.# #.#.............#%iƍ%ib%iVicViper1 the RuffianOctopodeHealth: 19/19 ========================Magic: 2/2========================AC: 1Str: 13EV: 12Int: 12%iSH: 0Dex: 11XL:  2 Next: 45% Place: Dungeon:1Time:Quill _No target in view! _No target in view! _No target in view! _Done exploring. %i}v_Done exploring.  Search for what [? for help]? .%i<%i%i-%i%i;%i: _%ia%iV%i%i%i%i%i%in%i%i%ij,%i%i%i%i\%i%i %i%iO%iD%i,%i%iY@  There is an open door here.%iE%i _%i%i%i %iU %i| %i}%i%i~%i%i"%i.#%i#%i$%i,%i.,%i/%iq7%i9%i:%iF;%iD%iFG%i H%i!I%iP%i!S,%iT%i6]%i0_%i_%i`%ih%ilj%ij%il%ir%it%i"u%iv%iD~%i%iO%i%i%iЋ%iL%i%i%i%i]%iӗ%i%il%iǟ%i%i֫%iŭ%i%ib%iw%iH%i%i%i۽%iI%i%i%i(%i%iH%i$%i%i%i%i%i%iNB%i%i%i<%i3%i%i,%iE%i%i+,%i%i %i %i %i%i%i>%i%iR%i%i%i,%i%i %i #,%i$%i&%i'%i7(%i(%i,%ip-%i-%i.%i1%i@3,%i3%i6%i~7%i7%iC8%i4;%i<%iW<%i<%iv?%iH@%i@%iRA%i]D%i8E%iE%icF%i{H%iI%iI%isJ%i-M%iN%iON%iOO%iQ%ioS,%iHT%iV%iX,%iY%i\%iy^%i^%i``%ib%id,%ie%ig%iQi,%ijj%iFl%im,%in%ip%ir,%is%i+u%iwv%iv%iLw%iy,%i6z%i{%i`n%i%i %iރ%i%i,%i%iC  You see here a +0 short sword.%iO%iH _%i%i%i%i%i%iK%i,%i-%i%i%iV%iǝ%i+%i,%iY%i` ##.####...#....############# #.# ............##.##.# ...####...####.##.# ...# #........##.# ...# ###.#.#####.# ...# #.#.##.# ##.# #.#.##.# ...######.#.#######.# ...........)....@##.# Noise: --------- 992.7 (61.0) ######..#.#....#.##.# -) Tentacles##.##.####.#.##.# Nothing quivered##..##.# #.#.#%im####.# ## #..###.# #.#.##....# .###......# #.#.#####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.#%i%i%idc _There is a stone staircase leading down here.%i%iGear: 2/52 gear slots (Left/Right to switch category) Talismans (go to first with %) %ib a - a quill talisman (worn)b - a protean talisman%i?>| Potions:  Potions %i>h!  L - a potion of lignification%iScroll Scroll?  c - a scroll labelled DIPO ENUXZAINU  d - a scroll labelled XAYDEVV BACVI %iA e - 4 scrolls labelled VUDGHO DELAPN  h - a scroll labelled GEKLYI FEHUBEPLOOM  j - a scroll labelled QIRUMIGHEL  k - a scroll labelled PUQEAT BUBOOBA  l - a scroll labelled XIF HELIEMENK%iԙ _e - 4 scrolls labelled VUDGHO DELAPN. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%i Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DIPO ENUXZAINU  d - a scroll labelled XAYDEVV BACVI  h - a scroll labelled GEKLYI FEHUBEPLOOM %i @ j - a scroll labelled QIRUMIGHEL  k - a scroll labelled PUQEAT BUBOOBA  l - a scroll labelled XIF HELIEMENK [?] describe selected%i% %i' ##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.##.# Health: 19/19 ======================== ...# #........#%i|( }#.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 ...# #.#.##.# EV: 12Int: 12 ##.# #.#.##.# SH: 0%i( >Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 %i( ...........)....@##.# Noise: ---------  Time: 992.7 (0.0) %i) x######..#.#....#.#%i+) #.# -) Tentacles##.##.####.#.##.# Nothing quivered%i) [##..##.# #.#.#####.# Quill ## #..###.# #.#.##....# .###......# #.#.#####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.# %i) ~_Search for what [? for help]? . _There is an open door here. %i * _You see here a +0 short sword. _There is a stone staircase leading down here.  As you read the scroll labelled VUDGHO DELAPN, it crumbles to dust.  %if* It is a scroll of identify.%i, %i1 %i 8 ##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.##.# Health: 19/19 ======================== ...# #........#%i8 }#.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 ...# #.#.##.# EV: 12Int: 12 ##.# #.#.##.# SH: 0%i8 Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 ...........)....@#%i8 #.# Noise: ---------  Time: 992.7 (0.0) ######..#.#....#.#%i9 #.# -) Tentacles##.##.####.#.#%i9 #.# Nothing quivered##..##.# #.#.#####.# Quill ## #..###.# #.#.##....# .###......# #.#.#####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.# %i9 _Search for what [? for help]? . _There is an open door here. _You see here a +0 short sword. %i: _There is a stone staircase leading down here.  As you read the scroll labelled VUDGHO DELAPN, it crumbles to dust.  It is a scroll of identify.%i7B %iB *3.7 (1%iI %i5L  ..##......####.#.# #.# _n open door _You see here a +0 short sword. _There is a stone staircase leading down here.  %iL As you read the scroll labelled VUDGHO DELAPN, it crumbles to dust.  It is a scroll of identify. _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify%i=%i?Gear: 2/52 gear slots (Left/Right to switch category) Talismans (go to first with %) %i @b a - a quill talisman (worn)b - a protean talisman%ih Potions:  Potions !  L - a potion of lignification%ixW Scroll Scroll?  c - a scroll labelled DIPO ENUXZAINU  d - a scroll labelled XAYDEVV BACVIi - 3 scrolls of identify  h - a scroll labelled GEKLYI FEHUBEPLOOM  j - a scroll labelled QIRUMIGHEL  k - a scroll labelled PUQEAT BUBOOBA  V - a scroll of vulnerability%i~ji - 3 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning %iwkhimselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%i#Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DIPO ENUXZAINU  d - a scroll labelled XAYDEVV BACVI  h - a scroll labelled GEKLYI FEHUBEPLOOM  j - a scroll labelled QIRUMIGHEL  k - a scroll labelled PUQEAT BUBOOBA %i$[?] describe selected%i%iI##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.##.# Health: 19/19 ======================== ...# #........##.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 ...# #.#.##.# EV: 12Int: 12 ##.# #.#.#%i7#.# SH: 0Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 ...........)....@##.# Noise: ---------  Time: 993.7 (0.0) ######..#.#....#.##.# -) Tentacles##.##.####.#.##.# Nothing quivered##..##.# #.#.#####.# Quill ## #..###.# #.#.##....# .###......# #.#.#####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.# _There is an open door here. %iH_You see here a +0 short sword. _There is a stone staircase leading down here.  As you read the scroll labelled VUDGHO DELAPN, it crumbles to dust.  It is a scroll of identify. _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify%i%iG%iV##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.##.# Health: 19/19 ======================== ...# #........##.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 %i...# #.#.##.# EV: 12Int: 12 ##.# #.#.##.# SH: 0Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 ...........)....@##.# Noise: ---------  Time: 993.7 (0.0) ######..#.#....#.##.# -) Tentacles##.##.####.#.##.# Nothing quivered##..##.# #.#.#####.# Quill ## #..###.# #.#.##....# .###......# #.#.#%i####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.# _You see here a +0 short sword. _There is a stone staircase leading down here.  As you read the scroll labelled VUDGHO DELAPN, it crumbles to dust.  It is a scroll of identify. _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust.%iB%i*4.7 (1%i[%iD ..##......####.#.# #.# _There is a stone staircase leading down here.  As you read the scroll labelled VUDGHO DELAPN, it crumbles to dust.  It is a scroll of identify. _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify  %iAs you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportation%iO%i!Gear: 2/52 gear slots (Left/Right to switch category) Talismans (go to first with %)  a - a quill talisman (worn)%i,b - a protean talisman%iZQ Potions:  Potions ! %iR F L - a potion of lignification%i4^  Scroll Scroll?  t - a scroll of teleportation  d - a scroll labelled XAYDEVV BACVIi - 2 scrolls of identify  h - a scroll labelled GEKLYI FEHUBEPLOOM  j - a scroll labelled QIRUMIGHEL  k - a scroll labelled PUQEAT BUBOOBA  V - a scroll of vulnerability%ii - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper %i constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%iIdentify which item? (\ to view known items) Scrolls (select first with ?) %i: d - a scroll labelled XAYDEVV BACVI  h - a scroll labelled GEKLYI FEHUBEPLOOM  j - a scroll labelled QIRUMIGHEL  k - a scroll labelled PUQEAT BUBOOBA %iZ[?] describe selected%i%iI##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.##.# Health: 19/19 ======================== ...# #........##.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 ...# #.#.##.# EV: 12Int: 12 ##.# #.#.#%i#.# SH: 0Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 ...........)....@##.# Noise: ---------  Time: 994.7 (0.0) ######..#.#....#.##.# -) Tentacles##.##.####.#.##.# Nothing quivered##..##.# #.#.#####.# Quill ## #..###.# #.#.##....# .###......# #.#.#####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.# _There is a stone staircase leading down here.  As you read the scroll labelled VUDGHO DELAPN, it crumbles to dust. [2%i0d It is a scroll of identify. _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportation%ih%it%iCM##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.#%iG#.# Health: 19/19 ======================== ...# #........##.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 ...# #.#.#%i#.# EV: 12Int: 12 ##.# #.#.##.# SH: 0%i?Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 ...........)....@#%i#.# Noise: ---------  Time: 994.7 (0.0) ######..#.#....#.##.# -) Tentacles##.##.####.#.##.# Nothing quivered##..##.# #.#.#####.# Quill ## #..###.# #.#.##....# .###......# #.#.#####.# ..##......# #.#.##.# %i..##......# #.#.##.# ..##......####.#.##.#As you read the scroll labelled VUDGHO DELAPN, it crumbles to dust.  It is a scroll of identify. _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. %i_c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust.%ig5.7 (1 ..##......####.#.# #.#  It is a scroll of identify. _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportation  As you read the scroll of identify, it crumbles to dust. _d -> a - a scroll of enchant armour%iTm %io GGear: 2/52 gear slots (Left/Right to switch category) Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman%iJ B Potions: %i  Potions !  L - a potion of lignification%ie Scroll Scroll?  t - a scroll of teleportationa - a scroll of enchant armour  i - a scroll of identify  h - a scroll labelled GEKLYI FEHUBEPLOOM  j - a scroll labelled QIRUMIGHEL  k - a scroll labelled PUQEAT BUBOOBA  V - a scroll of vulnerability%i%iOi - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%iIdentify which item? (\ to view known items) Scrolls (select first with ?) %ik h - a scroll labelled GEKLYI FEHUBEPLOOM  j - a scroll labelled QIRUMIGHEL  k - a scroll labelled PUQEAT BUBOOBA [?] describe selected%iL##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.##.# Health: 19/19 ======================== ...# #........##.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 ...# #.#.##.# EV: 12Int: 12 ##.# #.#.##.# SH: 0Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 ...........)....@##.# Noise: ---------  Time: 995.7 (0.0) ######..#.#....#.##.# -) Tentacles##.##.####.#[%iMQ40m.##.# Nothing quivered##..##.# #.#.#####.# Quill ## #..###.# #.#.##....# .###......# #.#.#####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.#It is a scroll of identify. _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d -> a - a scroll of enchant armour%itO%iU%i5{##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.##.# Health: 19/19 ======================== ...# #........##.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 ...# #.#.##.# EV: 12Int: 12 ##.# #.#.##.# SH: 0Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 ...........)....@##.# Noise: ---------  Time: 995.7 (0.0) ######..#.#....#.##.# -) Tentacles##.##.####.#.%i}##.# Nothing quivered##..##.# #.#.#####.# Quill ## #..###.# #.#.##....# .###......# #.#.#####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.# _l -> V - a scroll of vulnerability; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust.6.7 (1 ..##......####.#.# #.#  As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportation  As you read the scroll of identify, it crumbles to dust. _d -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _h -> x - a scroll of amnesia%i\%iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands%i2VC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance %iHome: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes%i%i^ %i_ ##.####...#....############# #.# VicViper1 the Ruffian ............##.##.# Octopode ...####...####.##.# Health: 19/19 ======================== %ia ...# #........##.# Magic: 2/2======================== ...# ###.#.#####.# AC: 1Str: 13 ...# #.#.##.# EV: 12Int: 12 ##.# #.#.##.# SH: 0Dex: 11 ...######.#.#######.# XL:  2 Next: 45% Place: Dungeon:1 ...........)....@##.# Noise: ---------  Time: 996.7 (0.0) ######..#.#....#.##.# -) Tentacles##.##.####.#.##.# Nothing quivered##..##.# #.#.#####.# Quill ## #..###.# #.#.#%ib ^#....# .###......# #.#.#####.# ..##......# #.#.##.# ..##......# #.#.##.# ..##......####.#.##.#As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _h -> x - a scroll of amnesia%ig %ih %i5n %iO} %i%i%i4%iF%i*7.7 (1%i$%i"I 2  You climb downwards.%ip+ #   #.  #.###.####  #........##.#  #.w@....#  #.##.#..#  # ... #  ...#  #..# ...w   ribbon worm (asleep) .... .#..# %im,9.2 (2.5%ims%iuU _You encounter a ribbon worm.%i2ya _There is a stone staircase leading up here.%i\ ww    The helpless ribbon worm fails to defend itself.  You tentacle-slap the ribbon worm. You grab the ribbon worm.  The ribbon worm is lightly wounded.1000.1 (0.9)%i%i+4 _You constrict the ribbon worm.%i  You completely miss the ribbon worm. You squeeze the ribbon worm.  The ribbon worm is moderately wounded.%i0 I10------------%i^ )==1.0%i e _You constrict the ribbon worm. The ribbon worm bites you!%i7  The ribbon worm is moderately wounded. _You constrict the ribbon worm. The ribbon worm bites you!  You tentacle-slap the ribbon worm.  The ribbon worm is severely wounded.  You constrict the ribbon worm.  The ribbon worm is struck by your quills.%i7 8/19 ---------------2.0 (1.0%iG< %i> 0 _The ribbon worm bites you.%iM-%i %id^ _You are too injured to fight recklessly!%iY.  The ribbon worm is struck by your quills. _The ribbon worm bites you. _You are too injured to fight recklessly!  You tentacle-slap the ribbon worm.  The ribbon worm is almost dead.  You constrict the ribbon worm.%i(%i&3629 (0.9%i%iO _You kill the ribbon worm!%i I%iL %il %i W9=-%il %i2 ,%i %i ,%i4 %i@ B%i %i3 10/19==%i B%iN %i %i %iM %i\ ,%ib %i %i| 9=%i %i- %i S1=%i %i %i> %i %i %i %iW %i`$ `2===3===%i& ,%i' %i) ,%iS* %i, %i, 2=%i;- %i}3 14=%i4 %i4 %iU6 ,%i7 %iF: ,%i: %i$= 5==%i= %i? %i? %ic@ %iBB %iB %iC %iD %iD %iE %iF %iG i6===%iJH %iI ,%ikJ %iL ,%i^N %iO ,%iP %i{R %iS :==%iMS %iU %i*V K7=%iV %iX ,%iY %i[ ,%i\ %i1^ ,%i^ %i` %i%a h8==%ia %i2f B%iP%iP%iP%iR,%iS%iyU%iU%ijV%iX,%i}Y%i[,%i\%i7cW _You start waiting.%i*i.147.9 (99%ii/8.9 (100.0)%iem%ip# _Done waiting.%iW 3%ioX %i-Z %iL\ f  You encounter an adder.%i` N# #. #.###.#### #.##.# %i4a >#..<@...# #.##.#..# # S....# ##...###..#... %ia S   adder (asleep) %ib _0.0)S.%iAi PS%ii e5------=9.9 (1%i?n %io * _The adder bites you.%iE  # #. #.###.#### #........##.#  #..<@...#  #.##S#..#  # .....#  ##...##  ##..#  %iE q...  ....  .#..# %i  # #. #.###.#### #........##.#  #..<@...#  #.##S#..#  # .....#  ##...##  ##..# ...  .... .#..# %i, %i %i %i ] _An adder is nearby!%i # #. #.###.#### #........##.#  #..<@...#  #.##S#..# %i # .....#  ##...##  ##..#  ...  ....  .#..# %i # #. #.###.#### #........##.#  #..<@...#  #.##S#..#  # .....#  ##...##  ##..# ...  .... .#..# %i 3%iN %i] _An adder is nearby!%i^  _An adder is nearby! _An adder is nearby!You tentacle-slap the adder. Your grab misses the adder.  The adder is moderately wounded.  The adder bites you.  You are poisoned.%iw 13========--------50.8 (0.9Pois Quill %i %i@ , _The adder poisons you!%i †You tentacle-slap the adder. You grab the adder.  The adder is severely wounded.You constrict the adder.%iTN   You kill the adder!%i%i1%iVicViper1 the RuffianOctopodeHealth: 11/19 =============-----------Magic: 2/2========================#AC: 1Str: 13#.EV: 12Int: 12#.###.####SH: 0Dex: 11#........##.#XL:  2 Next: 112% Place: Dungeon:2#..<@...#Noise: =--------  Time: 1151.7 (0.9)#.##†#..#-) Tentacles# .....#Nothing quivered##...##Pois Quill ##..#.......%im.#..#You are poisoned. _The adder poisons you!  You tentacle-slap the adder. You grab the adder.  The adder is severely wounded.You constrict the adder.  You kill the adder!%i --- _You feel sick.  You have reached level 3!%i}/  --more--%i7  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? %iY?4/24======3/333 6% Pois  _You feel agile. x2%in %io %i p %ir %iw 3-%iw 7-%izx %iv{ %i{ S2-%i| %i %i^ ^1--%i %i i _You start resting. You feel sick. x5%i Z0--<%ij -%iW -5.7 (4.0%i X--6.7 (5%iN %iҔ [ _You are no longer poisoned.%i3%il%i %i #1%i-F=%i%i%i%i%ih%i]%i%i$%i%iq%i^2==%i{%i,%i%ip,%i%i %iQ %i %i=#t3==%i'$%i%%i*n%i+,%i6,%i#.%i.^4==%i/%i0%i1%i1%i2%i"3%i3%i5%i5%iO6%i38%i{8^5==%ir9%i:%iI;%i;%i=%i>%i>%i@,%i_A%i4C%iC9=%inD%iXF%iFS6=%iHG%iH%iOI%iDJ%iK%iK%iL%imN%iN%iIO%iQ%iQ^7==%ifR%iT,%i9U%iV%iV%itW%iCY%iY%i*Z%iL\%i\d18==%ix]%i!_,%i_%ia,%iQb%id%iNd%id%if%iPgh9==%ig%ii,%ipj%iWl%il%iqm%io%ido%i(p%iq%iri20==%iPs%it%iXu%iv%iw%iw%ix%i~z%i/{,%iv}%i}h1==%i~%i,%i%i%iI%iƃ%iB%i,%i%i׈%i.9=%iƉ%i~%iK2=%i%i%i%i'%iB%iY%i %i%iZ%iR3==%i͘%ij%iݟ%iܠ%i$%iǡ%i% %imF_You start resting.HP restored.%iw%iO12104.0)%iBR4==%i+1.7 (55 _%iY%i%i% 3%i' %i' %i* %iV/   You see here an adder corpse.%iH1 %i1  _%iZ2 %i;4 %iU7 %i7 %i08 %i,: %i < O=%in< %iH= %i> %i!? %i? %iA %iB n  You encounter a frilled lizard.%icH `#..#.##.###.#### ##........##.# #..<....# #.##†#..# #.......# #.##...## #@###..##..............#.....##.......##..l.. .##.#..#..### .# ....### ..#l   frilled lizard (asleep) %inI  ..%inO 16.7 (5.0)%i|P 17.7 (6 _%ild %iJ #.. #.# #.###.#### #  #......  #..<....#  #.##†#..#  #.......#  #.#  #@###..#  #..............  #.....##.......#  #..l.. .##.#..#  ..### .# ....#  # .# ..#  .. .  ..%i& #.. #.# #.###.#### #  #......  #..<....#  #.##†#..#  #.......#  #.#%i&<  #@###..#  #..............  #.....##.......#  #..l.. .##.#..#  ..### .# ... # .# ..#  .. . .. %ik' %ip.%i//%i4%i6e _A frilled lizard is nearby!%i7 #.. #.# #.###.#### #  #......  #..<....#  #.##†#..#  #.......#  #.#  #@###..#  #..............  #.....##.......#  #..l.. .##.#..#  ..### .# ....#  %i@r# .# ..#  .. .  ..%ia= #.. #.# #.###.#### #  #......  #..<....#  #.##†#..#  #.......#  #.#%i$>F  #@###..#  #..............  #.....##.......#  #..l.. .##.#..#  ..### .# ... # .# ..#  .. . .. %iD%inE%iI%iLe _A frilled lizard is nearby!%ii #.##.###.#### # #........##.# #..<....# #.##†#..#########.......#.......#.##...##%iCk#....J#.###..##.....@........ #.....##.# #..l.. .##.#..#...#### .# ....### .# ..# .. .J   endoplasm .. l   frilled lizard (asleep) %i%i*8.7 (1%i2%i[ _You encounter an endoplasm.%i_WJJ   _A frilled lizard is nearby!You encounter an endoplasm.  The helpless endoplasm fails to defend itself.  You tentacle-slap the endoplasm.  The endoplasm is moderately wounded. %i2`^ The endoplasm freezes you.%i`[2--9.6 (0.9%if%ih% _You are frozen.%ir  You tentacle-slap the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.%i0k0----=20.5%i%i% _You are frozen.%i' U .  You tentacle-slap the endoplasm.%i+/ l   frilled lizard (asleep)%i2 0101.4%i: c _You kill the endoplasm!%i`#.###.#### # #........##.# #..<....# #.##†#..#.########.......#>.......#.##...##%i> #.....#.###.. #.............. #....@##.......# #..l..# .##.#..#g...##### .# ....#### .# ..# .. . .. g   goblin l   frilled lizard (asleep)%i{%i~  You encounter a goblin. It is wielding a +0 club.%iY4-2.4 (1.0%i%i; _Found a stone staircase leading down.%io #.###.#### # #.##.# #..<....## #.##†#..##.#.......# >.#.##...## #.....#.###..# #. #...@.##.# #..l..# .##.#..#.g...##### .# ....## .# ..#  .. . ..%ikt llThe frilled lizard hisses angrily.===3%iy%i\{\ _The frilled lizard closely misses you.%i  You miss the frilled lizard. Your grab misses the frilled lizard.%i#1%iD=---4%iI%i _Your squeeze misses the frilled lizard. The frilled lizard barely misses you.%iF^ ~ †You tentacle-slap the frilled lizard.%if ' %ii ]2--5.3 (0.9%io %iq R _You kill the frilled lizard!%iW  #........##.# #..<....## #.##†#..# #.########.......# >.......#.##...## #.....#.###.. #..............%i  #.....##.......# #..@..# .##.#..#..g...##### .# ....###### .# ..# .. . ..%i %i/ 4-6.3 (1.0%i %i { _You see here a frilled lizard corpse.%iޅJ #.##.# #..<....# # #.##†#..# #.#.#%iφ$ >.......#.##...## #.....#.###..# #....... #.....##.# #.@†..# .##.#..#.g...##### .# ....#.###### .# ..# .. .  ..%i%iǎF-7 _%i%io%im #.##.# #..<....# # #.##†#..# #.##.# >.......#.##...## #.....#.###..# #. #.....##.# #@.†..# .##.#..##...g...##### .# ....##.####### .# ..# .. .  ..%i{%i$p2==8%i%iG"%iZo #..<....## #.##†#..# #.########.......# >.......#.##...## #.....#.###.. #.............. #.....##.##.#####..†..# .##.#..##...g.@.##### .# ....# #.####### .# ..# .. . .. %i`%ia%9%i(f%ig%iT #..<....# # #.##†#..# #.########.# >.......#.##...## #.....#.###..# #... #.....##.# #.#####..†..# .##.#..#%i| #...g@..##### .# ....# #.# .# ..# .. . ..%in%i/&30%i1%i"%i. )The helpless goblin fails to defend itself.  You tentacle-slap the goblin.%i& %i-41%i%iSJ _You kill the goblin!%if3%i%iH _No target in view!%iV%iC%i%i%i%i_~3== _%i(%i%i%i%%i%iY%i%i^%iG%i%iAh4==%i>%i%i%i.%i%i$  Things that are here:%i_  a +0 club; a goblin corpse%i%iP _%ig %ib %i %  %iaFYou encounter a ball python.%i4  #..<...   # #.##†#.  ## #.########......  #. >.......#.##...  #. #.....#.###..  #. #....  #S #.....##..... %i  #.#####..†..# .##   #.@.)...##### .# ..   #.####### .#  #. ..  #. ..  ## %iE S   ball python (constriction, asleep)    %i+8.3 (7%i19.3 (8 _%i%%i'%i;`  #..< # #.##† ##  #. > #.  #.  #S  #.#####..†..#  #.@.)...##### .#  #.####### .#  #. ..  #. ..  ##%i #..<# #.##† ##  #. > #.  #.  #S  #.#####..†..#  #.@.)...##### .#  #.####### .#  #. ..  #. ..  ##%i %i %i %i %iU b _A ball python is nearby!%i;u  #..< # #.##† ##  #. > #.  #.  #S  #.#####..†..#  #.@.)...##### .#  #.####### .#  #. ..  #. ..  ##%iu *%i #..<# #.##† ##  #. > #.  #.  #S  #.#####..†..#  #.@.)...##### .#  #.####### .#  #. ..  #. ..  ##%i%i%i#%ib _A ball python is nearby!%i* #........#   #..<.  # #.##†#  ####.########..  #.. >.......#.  #.## #.....#.###  #.. #...... %i+ #S# #.....##....  #@#####..†..# .##  #...)...##### .# .  #.####### .#  #.# ..  #.... ###   %i 3%i3N=40.3 (1 _%iL9%i:%iU †The helpless ball python fails to defend itself.  You bludgeon the ball python!%i(%ip461.2 (0.9%ib %iO _You kill the ball python!%i3%i%i}H _No target in view!%i%i%i-%i%i]%i: _%icg  You see here a ball python corpse.%i%i _%i@%i4"%i6)l #.. #  #.###.### #........# #..< # # #.##†####.########..)>.......#.##%i).##.....#.#3.2 (2.0....##..........†#####.....##.....#####..†..# .##..)...###### ..####### .##.#..#....###%i'1%i1*4.2 (3%i:7%iH:% _Found a dagger.%i%i;%i %i:%iբ%i>  You see here a +0 dagger.%io%i* _%im%iq%iY%i%i[%i%i%i%i%i%i  You encounter an ogre. It is wielding a +0 giant spiked club.%i(w   #  .  #.  ####.###  O...#### #..  #.#..... #.#  #.....# #.###.#### #    #........##.#   # #..<....#   .# #.##†#..#   ######.......#   #..)>.......#.##...##   #.##.##.....#.###..# O   ogre (asleep) #....##..............   #†#####.....##.......   #.#####..†..# .##.#..%i/+9.2 (5%iV250.2 (6 _%i%iN%i#      ##  ..  #. %i$ N ####. ###   #O...######## #..  #.........# #.#  #...@.# #.###.####  .......#.# #........##.  ########.# #..<....   #.# #.##†#..   ####.########.......  %i$  #..)>.......#.##...#   #.##.##.....#.###..#   #....##......   #†#####.....##....%i+ %i_, *1.2 (1%i}1 %i2 %i       ###  ..#  #.#   ####.# ###  #O...######## #.. #.#.@.......# #.#   #.....####.###.####   .......#.# #........## ########.# #..<.  #.# #.##†#  ####.########......  #..)>.......#.##...  #.##.##.....#.###  #....##......%i@ %i %2%iq %i %i!h     ###  ..#  #.#  ####.# ###  #O...# #..  #.#.# #.#  #.....####.###.####  .......#.# #.  ##.# #..<  #.# #.##†#  ####.#  #..)>.#.##  #.##.##.....#.###  #....##3%i)       ###  ..#  #.#   ####.# ###  #O@..######## #.. #.........# #.#   #.#.....####.###.##  .......#.# #...... #########.# #..<.  #.# #.##†  ####.########..  #..)>.......#.  #.##.##.....#.###%i%iW%4%i %ic%i OO    You bludgeon the ogre!  The ogre is moderately wounded.  The ogre is struck by your quills  The ogre hits you with a +0 giant spiked club!!  Ouch! That really hurt!  You die...%iu ^-3------------------------  %i (--more--%io %i# }Gear: 2/52 gear slots (Left/Right to switch category) %ip Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman%im %in+%i}v%iwyGoodbye, VicViper1.29 VicViper1 the Ruffian (level 3, -3/24 HPs)Began as an Octopode Shapeshifter on Feb 5, 2026.Slain by an ogre... wielding a +0 giant spiked club(27 damage)... on level 2 of the Dungeon.The game lasted 00:01:08 (1256 turns). Best Crawlers -1.16465487 therodimus VSBr-27 escaped with the Orb%iy2. 7345102 RavnMiSh-27 escaped with the Orb3. 2435739 ManelOnSh-27 escaped with the Orb4. 1999795 ManelTeAE-27 escaped with the Orb5. 1812456 tymiorr MiBe-27 escaped with the Orb6. 1654828 kilrfish PoHs-27 escaped with the Orb7. 1507700 thorbertso KoBr-27 escaped with the Orb8. 749747 RavnMiSh-27 blasted by Cerebov (Pan)9. 748687 Elteriel VSFi-27 slain by a titan (Tar:6)  %i$z10. 680766 bajaj10 NaIE-27 slain by a nargun (Hell)  11. 646957 Faucheur CoHu-27 blasted by a hellion (Coc:1)  12. 642196 moldyegg OpMo-27 blasted by an orb of fire (Zot:1)%i%ia%i<? [?25h[?0c [?1051l[?1052l[?1060l[?1061l