h  Player: Wartog007 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-09-16.19:48:00.ttyrec Time: (1758052080) Tue Sep 16 19:48:00 2025 h [?1051l[?1052l[?1060l[?1061hh6V)0[?7h[?25l[?1chhq\Welcome, Wartog007. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helph hw h Welcome, Wartog007 the Minotaur. Please select your background. WarriorAdventurerMage a - Fighter i - ArtificerhB q - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner hn d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageh u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkerh n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist h Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended backgroundhD  * - Random background h~ ?# - Recommended character ! - Random character h T% - List aptitudesSpace - Change species ? - Help!h!h!hoWelcome, Wartog007 the Minotaur Berserker. You have a choice of weapons.  a - short sword(+1 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear (+2 apt)  e - falchion (+2 apt)!h8f - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Help2h) 2h+ 2h5 Wartog007 the SlasherMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 falchionNothing quivered2h< #######.>@.##....##....##.§§.##§§§§##§.#§##.. .#### ..2hC 2h"H Welcome, Wartog007 the Minotaur Berserker.A smirking vizier told you that the Orb of Zot is just within this dungeon.Trog says: Kill them all!2hM :§2hu Press ? for a list of commands and other information.2h A§§2h ? _Found two stairs.4hx§§1.0 (1 _4h 4hw"6h -...6h &26h N§§6h 7hu§§..§§7hg&37h&T§§7h2 §§§§§4§8h$Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 falchion (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip :h&Wartog007 the SlasherMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0Dex: 9######XL:  1 Next:  0% Place: Dungeon:1#.>@.#Noise: ---------  Time: 4.0 (0.0)#....#a) +0 falchion#....#Nothing quivered#§§§.##§§§.##§§#§##.. .#### ..  Welcome, Wartog007 the Minotaur Berserker.A smirking vizier told you that the Orb of Zot is just within this dungeon.Trog says: Kill them all!Press ? for a list of commands and other information. _Found two stairs.§§Okay, then.§ _>h ######.><..§§§§#.>ha..§§..>h25.0 (1 _>hs>hr X§§§>hu  ######.><...§§§..>hk| *...>h| &6>hH :§>h ?h^ ######.><...§.§.#.#..?h%...?hS&7?h)?hu?h ###### #.><.# #....# #....# #...@# #....# #..#.# #....####...###....#..?h^ ?h &8?hr ?h @hQ=0 ######.><...#..##...@hD<9@hI@hJK@hI ######.><...#..#.##.......B   giant cockroach (asleep)...B...@h'O@hUBB.10.0 (1.0)@h\@h_b _A giant cockroach comes into view.@h[######.><...#..##...##...# ###... .....#...... .B..........@h@h@hjdB.1@h@h@haW#######.><....#....#..#####.@.# ###....... .B.....#...... r   quokka (asleep).B   giant cockroach ..r@h@h@hkB.rr.2@h@hY _A quokka comes into view.Cha Ch Ch Ch F _Unknown command.EhD#####.><#.....#.# #...@#####...# ###B.............#.....r.....EhPEhEhzB..r.Eh-3 _Eh1Eh|KhlQ j  You closely miss the giant cockroach.KhY r.  Your headbutt misses the giant cockroach.KhY %=KhZ 4.1 (1.1Kh_ Khc G _The giant cockroach bites you but does no damage.Mh74A  You hit the giant cockroach.Mh6y  The giant cockroach is moderately wounded.Mhl>Mh>"rMh>H. Mh?W8--5.2MhEMhH| _The giant cockroach bites you. The giant cockroach closely misses you.OhCr  You hit the giant cockroach but do no damage.Oh| . The giant cockroach closely misses you.You hit the giant cockroach but do no damage.  The giant cockroach barely misses you. You furiously retaliate!  You headbutt the giant cockroach!  You kill the giant cockroach!Oh.r.9/20--Ohƒ)86.3Ohm _Trog accepts your kill.RhF Z####><#...#..#@# ....#####...# ###r...........#..........Rh< RhG §§§§§§§r.Rh 4-70Rh \§§§§§Rh Sh/ ######.><...#§§§§.§.#.#...@####.r.# ###....... .....#...... .........  ..§The quokka twitches its whiskers.8-=8§ShE!+ _The quokka bites you.Uh) .  You hit the quokka but do no damage. The quokka misses you.5----9.5 (1.2Uh]09§Uh_2+ _The quokka bites you.Vhu§§..§§Vh$12Vh4Q-------20.6 (1.1Vh~9§Vhϋg _You barely miss the quokka. The quokka bites you.Vh^I L  You closely miss the quokka. You headbutt the quokka.  The quokka is severely wounded.0------1.7VhM k§§ _The quokka bites you.WhIt  You hit the quokka.  You kill the quokka!WhR§§§.§#§†WhVw1=-252.9 (1.2WhG\9§Why^W _Trog accepts your kill.]h i§#§]hS I§§]hb F _Unknown command.dh dh $Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  dhP ^/ - Lookup info  Q - Quit and abandon characterlhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !h;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesxh|xh}c------------------------------------------------------------------------ xh~ D.xhY~EXPLORING THE DUNGEON xh~M------------------------------------------------------------------------ xh~xh2Movement xhy0======================================== xhxhNYou can make your character walk around with the numeric keypad (try both xh:NNumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, xh}Iyou can make your character walk repeatedly by pressing Shift and a xh,Pdirection; alternatively, press '/' followed by a direction. You will walk xh~Qin that direction until any of a number of things happen: a hostile monster xhɁOis visible on the screen, a message is sent to the message window for any xhNreason, you press a key, or you are about to step on anything other than xhfQnormal floor and it is not your first move of the long walk. Note that this xhNis functionally equivalent to just pressing the direction key several xhtimes. xhIxhPAnother convenient method for moving long distances is described in the xh҃;section on Automated Travel and Exploration below. xhxhWCombat xh1======================================== xh(hThe dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, includingh\  polearms (which can reach a tile away), various bows, launchers, andh; rthrowable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. h;bBoth melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing.hI h ]Resting ======================================== h hIf you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'.hjDhk= Resting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== hb hOThe section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster,h@h as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features h from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'. hh "h? ~You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes. h h/+Staircases and Portals ======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is importanth\hǀ from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'. You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes. Staircases and Portals ======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly operate stairs. When taking stairs with an unknown destination, you are guaranteed a chance to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you. If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose.h hRBesides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. ThehAhWbottoms of several branches contain such runes. hR# pressing '?', both in the 'x' and 'X' modes. Staircases and Portals ========================================h hfthem: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes.hAh- _Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and Trapshh hw======================================== Doors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. hϮ If there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature with melee combat). If there is apparently nothing there, you will still attack it, just in case there's something invisible lurking around. The malevolent forces of Zot will attempt to thwart your progress through the dungeon, and will occasionally manifest traps to force you into dangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you. Shopsh> h7 ======================================== When you visit a shop (by using < or > while standing on one), you are shown what the shopkeeper has in stock and can choose what to buy. Unfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtain stock, so you can't sell anything in a shop. (But then, what shopkeeper would buy stolen goods from a disreputable adventurer, anyway?)hhK To purchase one or more items, select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase; you can examine items before buying them by pressing '!' and then the letter of the item. h $If you've lost track of the shops in the dungeon, you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travelh[b  quickly to a particular shop; if you just want to know what's in the shop,hu6 examine items before buying them by pressing '!' and then the letter of the item. If you've lost track of the shops in the dungeon, you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without having to travel all the way to the shop. Some shops are antique stores that sell items of unknown provenance, usually at a good discount. The dungeon overview screen displays these with yellow glyphs. h4vIf you're short on gold for some particularly interesting commodity, you can place it onto your shopping list. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. You can read the shopping list in the game with '$'. Automated Travel and Exploration ======================================== h \ Crawl has an extensive automated travel system: pressing 'G' (or alsoh& 'Ctrl-G') lets you choose any dungeon level; the game will then take the shortest path to reach this destination. You can also use autotravel on the level map ('X'): Move the cursor to the place where you want to go and hit Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases. When your autotravel gets interrupted, Crawl will remember the previous h destination. Hitting 'G' or 'Ctrl-G' again and following with Enter puts the cursor on that square. See Appendix 4. "List of Keys and Commands" for all commands and shortcuts in level-map mode, or press 'G?' or 'X?' within the game. hc a Another use of autotravel is exploration: 'o' makes your character move tohh)h h 6Wartog007 the Slasher######Minotaur of Trog *.....#.><.#Health: 11/20 =============-----------#....#Magic: 0/0#....#AC: 2Str: 21#§§§.#EV: 11Int: 4h 4#.§§§#SH: 0Dex: 9#.§#§#XL:  1 Next: 25% Place: Dungeon:1#...@##Noise: =--------  Time: 22.9 (0.0)###.†.#a) +0 falchion###.......h@ vNothing quivered.......#......hb ............h~ ]...........The quokka is severely wounded. h 3_The quokka bites you.  h >You hit the quokka.  You kill the quokka! h _Trog accepts your kill. _Unknown command.h i Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  h) KQ - Quit and abandon characterh h Wartog007 the Slasher######Minotaur of Trog *.....#.><.#hi^Health: 11/20 =============-----------#....#Magic: 0/0#....#AC: 2Str: 21#§§§.#EV: 11Int: 4#.§§§#hSH: 0Dex: 9#.§#§#hXL:  1 Next: 25% Place: Dungeon:1#...@##Noise: =--------  Time: 22.9 (0.0)###.†.#a) +0 falchion###.......Nothing quivered.......h(K#..................hJ$...........hilThe quokka is severely wounded. _The quokka bites you.  h>You hit the quokka.  You kill the quokka! hk_Trog accepts your kill. _Unknown command.hh3hh,hXhi,h2=h,hDhJ,hDhh+W3==hh,hѸhܺ,hh,Bh'4===15==6===h,h?Bh7==hxhh,h"hc,h_hhO=h_hKhD8=hPh,hh,hh,h hlha9==hhh ,hD hb ,hhhhh$§§§§- _The quokka bites you.  You hit the quokka.  You kill the quokka! _Trog accepts your kill. _Unknown command. _You start resting.hy)N.§.59.9 (37.0)20===-60.9 (38§ _HP restored.h{n #######.><....#.§§..§§§#...#####.@.# ###....... .......#...... . §1.9 (1.0)§ _You see here a quokka corpse.h ###### #.><.# #....# #....# #.§§.# #..§§# #.§#§# #....## ###.†@# ###.#.###........§...#.2 _h 9§ht h_.><.#....#..§....#..## ####.†.#.##... ###@....... ##hyN. #hn§§§§3h;§§h)h #.><.# #....# ..##....# ...#§.§.# ..#§§..# ..#.§#.# .##....##.# .###.†.#.##.hz###.#.###.#.#.#...h*##.h%?§.h.&C==4h+h)/hC#.><.# #....#...# #....#.... #§.§.#... #§§..#... #..#.##.# .#....##.# ..###.†.#.##.###.h(#.###.#.>#.#..###.#h,h <5hh9 _Found an escape hatch in the floor.hV J#.><.# #....#...# #....#.... ##§.§.#... ..#§§..#... ...#..#.##.# ...#....##.# ..###.†.#.##.###.#.###.#.hPW >##.#..#.#h` <6hg hi h4a ...#...#. ...#§.§.#... .....§......#.##.# .....##.# ..##.†.#.##. ###..... #####ha.... >#l   frilled lizard (asleep)#....l..#h/jp  A frilled lizard comes into view.hrsll.hur&7hyh|8 _The frilled lizard hisses angrily.h. ...#§.§.#... ......§...#.##.# ...##.# .##.†.#.## ###..... ######....h >#...####...l...#  #....#######hh=el.8hFhh/I§.§.#... ..........#.##.# .....###.†.#.## ###........... ####h^/##.... >#........l...#####.... h/7####### hZ2h:El.h:9h@hnCh!...hK...#.##.#....###.†.#.##...... ###........... ######.... >#..l...........#..#### h7####### hE=70hh[ _The frilled lizard barely misses you.hJ}  You miss the frilled lizard.Your headbutt misses the frilled lizard.19--2.0 (1.1 _The frilled lizard barely misses you. The frilled lizard bites you.hK 7  You hit the frilled lizard.  You kill the frilled lizard!†--333.2 (1.2 ht Q_Trog accepts your kill.h.  #.##.#...#.##.†.#.##...... ###.......... #######.... >#..†w............#..#### w   dart slug (asleep).ww20==-40h \ _A dart slug comes into view.hb .##.†.#.##..... ###......... ######.... >#....###...†.w.....@.....#..#### ####### .w-5h) h|) &6h0 h2 hnh| ````The dart slug launches a dart at you.hZ"W....=7h)hH-@ _The slug dart hits you but does no damage.h~Bh*I ```````The dart slug launches a dart at you.h....@..==-8hhO _The slug dart misses you.h+#....##.# .....###.†.#.##....###.....#####..># #......###..@†......w......####.......#########hV-9hhgh1 ; #..#.##.# ...... #....##.# ...... ###.†.#.##...... ###.... #.#### ##. #.># #. ..###.@.†.......w.#..####.#. #.#  #hW5 h`F .w80h0ahb #..#.##.# ...... #....##.# ......hnb ###.†.#.##...... ###... #.#### ##.hb #.># #. ..###@..†.......w.#..####.#hb. #.# ##hdh.mB.whm&1hshuhcH<2h[PhRh =3 _The dart slug barely misses you.hgh 4 _The dart slug barely misses you.h   The dart slug launches a dart at you.hvV hX 16-----5 _The slug dart hits you.ha-6h .##.†.#.## ###..... #####.... >#.......###...†......w@.......##### . # ########  ```````The dart slug launches a dart at you.h+ @......7=-----7 _The slug dart misses you.h(14----=8 _The dart slug bites you.hӂa-9ÿh  You hit the dart slug.  The dart slug is heavily wounded.=90.4 (1.2ÿhmÿhV _The dart slug barely misses you.ƿhY  You hit the dart slug.  The dart slug is heavily wounded.ƿh$Z k15==--1.5 (1.1ƿhDa ƿhd   You hit the dart slug.  The dart slug is heavily wounded. _The dart slug barely misses you.  You hit the dart slug.  The dart slug is heavily wounded. _The dart slug barely misses you.ǿhj _The dart slug barely misses you.You hit the dart slug.  The dart slug is heavily wounded. _The dart slug barely misses you.You hit the dart slug but do no damage.  The dart slug is heavily wounded.2.6ǿh[ǿhW _The dart slug closely misses you.ǿh  You hit the dart slug.3.7ǿh ǿh ] _The dart slug is almost dead.ȿh%  You hit the dart slug but do no damage.The dart slug is almost dead.ȿh<t  The dart slug launches a dart at you.ȿho(w13---4.8ȿh/ȿh1- _The slug dart hits you.ʿhz  You hit the dart slug.  You kill the dart slug!ʿh/. ʿh! s4=--665.9ʿh_ʿh/W _Trog accepts your kill.οhe3οhzοhL ,οh)Xοh,οhZοhEοhs9=οhkοh0e15==οhοh<οhοhοh,οh}οhk!,οh&"οh=$6===οh%οhp',οhA(οh2*,οh*οh,οh,οhe-οh*/οhs/h7==οh`0οh+2,οh3οh05,οh6οh88,οhl9οh:οh;9=οh;οh=οh=D8=οh?οh@οh@οhnAοhC,οhDοh]F,οh4GοhHοhiIh9==οh#.. #..###...†.......#..####.#.. #.......#. #####ϿhG2.9 (1.0)ϿhoϿhϿh5 ` #....##.# ...... ###.†.#.##...... ###........... #.......##### ##....#.## #........>#.. #...###...†.......#..####.#.. #.......#.r. ###########r   rat (asleep)Ͽh= <3Ͽh{C ϿhfF V _A rat comes into view.ϿhH #....##.# ...... ###.†.#.##...... ###........... #.......#### # ##..........#.#### #........>#.. #....###...†.......#..####.#.. #.......#.r... #############4пh #....##.# ...... ###.†.#.##...... ###. #.#### # ##.#.##### #........>#.# #.....###...†.......#..####.#.# #.......#.r...# ###r.r======5 _The rat squeaks loudly.ҿh #....##.# ...... ###.†.#.##...... ###. #.#### # ##. ###.##### #........># .# #.... .###...†...... .#. .####.# .....r..# #.......# .###r...----6ӿhsd#....##.# ...... ###.†.#.##...... ###........... #.......#### # ##.......... ###.##### #........># ..# #... .###...†...... .#. ......r.####.# ..# #.......# ........# ##################r.----7ԿhrI#....##.# ...... ###.†.#.##...... ###........... #.......#### # ##.... ###.##### #........># ........# #.. .###...†...... .r.#. .Կhގ####.# ........# #.......# ........# ##############Կh"####.ԿhmԿh>.rԿh1&8ԿhԿhɮԿh Z r#....##.# ...... ###.†.#.##...... ###.. #.......#### # ##. ###.##### #.># ........# #. .###...†...... .r.#. .####.# ........# #.......# ........# ######### Կh{\ Կh"c d.r9Կhi Կhk տhտha.r30տhտhֿhs n  You hit the rat.  You kill the rat!ֿh| /. ֿh9 75=2.0 (1.1 _Trog accepts your kill.ؿh W #....##.# ...... ###.†.#.##...... ###.. #.......#### # ##. ###.##### #.># ........# #. .###...†...... .#. .####.# ........# #.......# ........# #####  #ؿh J-30ؿh ؿhY ٿh #....##.# ...... ###.†.#.##...... ###........... #.......#### # ##.... ###.##### #........># ........# #.. .###...†...... .#. .####.# ........# #.......#ٿhI ........# ######## #########ٿhV-4ٿhtٿhۿh #....##.# ...... ###.†.#.##...... ###........... #.......#### # ##.......... ###.##### #........># ..# #... .###...†...... .#. .####.# ..# #.......# ........# ######### #########ۿh<5ۿhۿhH ۿh9 A #....##.# ...... ###.†.#.##...... ###. #.#### # ##. ###.##### #........># .# #.... .###...†...... .#. .####.# .# #.......# .# # ##ۿh['<6ۿh+ۿh-ۿh& #....##.# ...... ###.†.#.##...... ###.# #.#### #. ##.#.##### #.>#.# #.....###...†.......#..####.#.# #.#.# ##ۿh/<7ۿh4ۿh6ۿhjl  #....##.# ...... ###.†.#.##......# ###. #. #.#### #. ##.ۿhl V#.##### #.>#.# #..###...†.......#..####.#.# #.#.# ##ۿh s ۿhus &8ۿhx ۿh4z ۿht #....##.# ......#) ###.†.#.##...... #. ###. #. #.#### #. ##.#.##### #.>##.# #.#.###...†......#.#.#.####.##.# #.##.# ۿhC;##ۿhP<9ۿhKۿhp( _Found a battleaxe.ܿhw #....##.#  #)####.†.#.## #.# ### #.# #. #.# ## ######.##### #.> #.# # #.###...† #.# #.####.# #.# #.#  #.# #  #40ܿhzܿhdi  #....##.#  #)####.†.#.## #.# ### #.# #. #.# ## ######.##### #.ܿhi | #.# # #.###...† #. #.####ܿhi . #.# #. #.# ܿh$j 9 #ܿhKt <1ܿhq{ ݿh#....##.# .#)####.†.#.##.#.# ###.#.# #.##.# ##.######.##### #.>#.# #.#.###...†.#.##.####.##.# #.##.# # 2ݿh?LUM#.##....##.# )####.†.#.####....### #.# #.#####.####> #....###...†.........###..........# #.......#3ݿhq M..#...#.##....##.# )####.†.#.####....### #.# #.#####.####> #....###...†.........#..........####.......#ݿh <4ݿh  ݿh ݿhD PM§.§ ...#....#...#.##....##.# )####.†.#.####....### #.# #.######@#####> #....###...†.....#.....................#5޿hyM....#.... #..#§.§ ...#....#...#.##....##.# )####.†.#.####....###޿h2z #@# #.######.#####>#..........# #....#..........###...†.....#......#.################޿h޿hA&6޿hg޿h޿hM# ..##....#.... ޿h1n#..#§.§ ...#....#...#.##....##.# )####.†.#.####....### ޿hk#.# #.#####.####>޿h#..........# #..............޿h....... .........޿hg@ ...#޿h #..........# ޿hE <7޿hS޿h޿hCYM><.# ## ..##....#.... #..#§.§ ...#....#...#.##....##.# ޿hY)####.†.#.####....### #.# #.######.##### #........>............޿ha<8޿hh޿hj޿hf| M#### #.><.# ## ..##....#.... #..#§.§ ...#....#...޿h| ^#.##....##.# ###.†.#.####....####.# ##..............޿h} ޿h &9޿hS ޿hޒ R _You see here a +0 battleaxe.h4h0hh4hnhF _Unknown command.hqh hj $Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  hk ^/ - Lookup info  Q - Quit and abandon characterhpDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumphbsF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesho------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in hthe course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================ ) weapons (use 'w'ield) ( missiles (use 'f'ire or 'F'ire, 'Q' to quiver) [ armour (use 'W'ear and 'T'ake off) ?scrolls(use 'r'ead) !potions(use 'q'uaff) /wandshu(use 'V' to evoke, 'Q' to quiver) =rings(use 'P'ut on and 'R'emove) "amulets(use 'P'ut on and 'R'emove) |staves(use 'w'ield) :h8spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)h%h "h~ %%talismans(use 'V' to evoke) }miscellaneous (use 'V' to evoke, 'Q' to quiver) $gold(use 'g' to pick up) ======= ============= ================================================ There are several general keys for item management: dh drop item; if you want to drop only some items from a stack (of arrows,for example), then press 'd' followed by a number and then the item'shN h2 slot key  h;{ h ######Wartog007 the Slasher. #.><.#Minotaur of Trog *......###....#...#Health: 20/20 ========================..##....#.... ... Magic: 0/0#..#§.§.#... .... AC: 2Str: 21...#....#... ..... EV: 11Int: 4#.##..#.##.# ..... SH: 0Dex: 9#.##....##.# ..... XL:  1 Next: 75% Place: Dungeon:1#@####.†.#.##..... Noise: ---------  Time: 149.0 (0.0)#.# ###.......... a) +0 falchion#.# #.......###  h^ Nothing quivered#.# ##.........######.##### #........>#..........# #......... #..........###...†..... #.....................# #..........####.......# You hit the rat.  You kill the rat! _Trog accepts your kill. _Found a battleaxe. _You see here a +0 battleaxe. _Unknown command. Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character hr h^######Wartog007 the Slasher. #.><.#Minotaur of Trog *......###....#...#Health: 20/20 ========================..##....#.... ... Magic: 0/0#..#§.§.#... .... AC: 2Str: 21...#....#... ..... EV: 11Int: 4#.##..#.##.# ..... SH: 0Dex: 9#.##....##.# ..... XL:  1 Next: 75% Place: Dungeon:1#@####.†.#.##..... Noise: ---------  Time: 149.0 (0.0)#.# ###.......... a) +0 falchion#.# #.......### Nothing quivered hkj#.# ##.........######.##### #........>#..........# #......... #..........###...†..... #.....................# #..........####.......# You hit the rat.  You kill the rat! _Trog accepts your kill. _Found a battleaxe. _You see here a +0 battleaxe. _Unknown command.50.0 (1  You kill the rat! _Trog accepts your kill.Found a battleaxe. _You see here a +0 battleaxe.Unknown command. _c - a +0 battleaxeh. #.><.###....#...#.. ...#..#§.§.#... ....#....#.##..#.##.#.##.†.#.## ###..... ####...hA######.##### >...........##...†...........#.......#### h#<1h&h(hE Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon)c - a +0 battleaxe Armour (go to first with [)  b - a +0 animal skin (worn)h a - a +0 falchion (weapon). A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.hcYour skill: 3.8; use (s) to set 14.0 as a target for Long Blades.At 100% training you would reach 14.0 in about 7.2 XLs.At current training (40%) you reach 14.0 in about 9.6 XLs.Current attack delay: 1.1. Damage rating: 8 (Base 8 x 97% (Dex) x 113% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “I have seen the day, with my good biting falchion h I would have made them skip: I am old now, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hY  Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon)  c - a +0 battleaxe Armour (go to first with [)  b - a +0 animal skin (worn) hUc - a +0 battleaxe. A large war axe with a formidable double-sided head. Base accuracy: -4 Base damage: 15 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.Your skill: 0.0; use (s) to set 20.0 as a target for Axes.At 100% training you would reach 20.0 in about 9.5 XLs. Damage rating: 20 (Base 15 x 127% (Str) x 106% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Axes} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “On Carian coins, indeed of quite late date, the labrys, set up on its long  pillar-like handle, with two dependent fillets, has much the appearance of a (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.%h  Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon)  c - a +0 battleaxe Armour (go to first with [)  b - a +0 animal skin (worn) &h{, a - a +0 falchion (weapon). A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 3.8; use (s) to set 14.0 as a target for Long Blades.At 100% training you would reach 14.0 in about 7.2 XLs.&h- 6At current training (40%) you reach 14.0 in about 9.6 XLs.Current attack delay: 1.1. Damage rating: 8 (Base 8 x 97% (Dex) x 113% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “I have seen the day, with my good biting falchion  I would have made them skip: I am old now, &hL- \(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.)h; Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon)  c - a +0 battleaxe Armour (go to first with [) )h<O b - a +0 animal skin (worn) *hc - a +0 battleaxe. A large war axe with a formidable double-sided head. Base accuracy: -4 Base damage: 15 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.Your skill: 0.0; use (s) to set 20.0 as a target for Axes.At 100% training you would reach 20.0 in about 9.5 XLs. Damage rating: 20 (Base 15 x 127% (Str) x 106% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-handed weapon. It can be maximally enchanted to +9. *hsYou found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Axes} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “On Carian coins, indeed of quite late date, the labrys, set up on its long  pillar-like handle, with two dependent fillets, has much the appearance of a (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./hvh /hl. #.><.#Wartog007 the Slasher.###....#...#Minotaur of Trog *.......##....#.... ... Health: 20/20 ========================#..#§.§.#... .... Magic: 0/0...#....#... ..... AC: 2Str: 21/hXm#.##..#.##.# ..... EV: 11Int: 4#.##....##.# ..... SH: 0Dex: 9#.####.†.#.##..... XL:  1 Next: 75% Place: Dungeon:1#@# ###.......... Noise: ---------  Time: 151.0 (0.0)#.# #.......### c) +0 battleaxe#.# ##......... Nothing quivered######.##### #........>/hm]#..........# #.........#..........###...†..... #.....................# #..........####.......# #..........# #.......#  _Trog accepts your kill. /hn_Found a battleaxe. _You see here a +0 battleaxe. _Unknown command. _c - a +0 battleaxe  You unwield your +0 falchion./h]t/ht+2.0 (1/hy/hC _Found a battleaxe. _You see here a +0 battleaxe. _Unknown command. /hc_c - a +0 battleaxe  You unwield your +0 falchion. _c - a +0 battleaxe (weapon)0h{0hInventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 battleaxe (weapon)a - a +0 falchion Armour (go to first with [)  b - a +0 animal skin (worn)2h 2h 2hB M. #.><.#Wartog007 the Slasher.###....#...#Minotaur of Trog *.......##....#.... ... Health: 20/20 ========================#..#§.§.#... .... Magic: 0/0...#....#... ..... AC: 2Str: 21#.##..#.##.# ..... EV: 11Int: 4#.##....##.# ..... SH: 0Dex: 9#.####.†.#.##..... XL:  1 Next: 75% Place: Dungeon:12h #@# ###.......... Noise: ---------  Time: 152.0 (0.0)#.# #.......### c) +0 battleaxe#.# ##......... Nothing quivered######.##### #........>#..........# #.........#..........###...†..... #.....................# #..........####.......# #..........# #.......#  _Found a battleaxe. _You see here a +0 battleaxe. _Unknown command. _c - a +0 battleaxe  You unwield your +0 falchion. _c - a +0 battleaxe (weapon)2h 42h$ 2h% 3h3hInventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 battleaxe (weapon)a - a +0 falchion Armour (go to first with [) 3hF b - a +0 animal skin (worn)5h c - a +0 battleaxe (weapon). A large war axe with a formidable double-sided head. Base accuracy: -4 Base damage: 15 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.Your skill: 0.0; use (s) to set 20.0 as a target for Axes.At 100% training you would reach 20.0 in about 9.5 XLs. Damage rating: 20 (Base 15 x 127% (Str) x 106% (Skill)). 5hA This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Axes} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “On Carian coins, indeed of quite late date, the labrys, set up on its long  pillar-like handle, with two dependent fillets, has much the appearance of a (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.7h7h[7h74. #.><.#Wartog007 the Slasher.###....#...#Minotaur of Trog *.......##....#.... ... Health: 20/20 ========================#..#§.§.#... .... Magic: 0/0...#....#... ..... AC: 2Str: 21#.##..#.##.# ..... EV: 11Int: 4#.##....##.# ..... SH: 0Dex: 97hV#.####.†.#.##..... XL:  1 Next: 75% Place: Dungeon:1#@# ###.......... Noise: ---------  Time: 152.0 (0.0)#.# #.......### c) +0 battleaxe#.# ##......... Nothing quivered######.##### #........>#..........# #.........#..........###...†..... #.....................# #..........####.......# #..........# #.......#  _Found a battleaxe. _You see here a +0 battleaxe. 7h_Unknown command. _c - a +0 battleaxe  You unwield your +0 falchion. _c - a +0 battleaxe (weapon)7h7h9 _Setting a skill training target for Axes at 20.0.<.# ## ..##....#.... #..#§.§ ...#....#...#....##.# ###.†.#.####....####.# ##..............<.# #### ..##....#.... ##..#§.§ ...#....#...#....##.# ###.†.#.####...#.# #.......###...<.# ... .#### .... ..##....#.... .....##..#§.§ .........#....#...#....##.# ###.†.#.###.# ###.............=h<5=h=h=hZM# ### ######. #.. #.><.# .. ..#### . ..##....#.... ##..#§.§ .......@.#....#........##.##..#.......##.# . #.####.†.#.##........=hb<6=hh=hi=h # ### ########. #.. #.><.#... ..###....#...#.. ..##....#.... .##..#§.§.#... .#....#... .##.##..#.##.# .. #.##....##.# ... #.####.†.#.##### #.# ### #.# #. #.# ## ######.##### #. #.# #=h<7=h=h>>hXu.#.. #.# ### #######..##.. #.><.#.....###....#...#.. ..##....#.... .##..#§.§.#... .#....#... .##.##..#.##.# .. #.##....##.# ... #.####.†.#.###### #.# ### #.# #. #.# ## ######.##### # #.# #>hmY8>hj8 .## .. #.# ### #######..##.. #.><.#...###....#...#.#..##....#.... .##..#§.§.#... .#....#... .##.##..#.##.# >hk0.##.##....##.# .##.####.†.#.#####.# ### #.# #>hv. #.# ## ######.##### # #.# #9?hv@ .### .. .# #.# ###. #######..##.. #.><.##..###....#...##.#..##....#....#.##..#§.§.#... #.#....#... #.##.##..#.##.# #.##.##....##.# #.##.####.†.#.####.# ### #.# # #.# ## ######.##### # #.# #?h)~=60?hR?h @hM##  .## # ... .#..  #.# ###..#########..##....#.><.# ..##..##....#....##..#§.§ ....#....#...#.##..##........##.##....##.# .1@h M##  .## # .. .#..  #.# ###..#########..##....#.><.# ..##..##....#....##..#§.§ ....#....#...#........##.##..#.##.# .2@h9n M###  ..## # ... .#..  #.# ###..#########..##....#.><.# ..##..##....#....##..#§.§ #............#....#... ..## @hn @h o &3@hwu @hv Ah@} ### ..## # . ... .#.. #.#####..###### #####..##....#.><.# #.###....#...# #.#..##....#....Ah #.##..#§.§.#... #....#....#... #.##.##..#.##.# #.##.##....##.# Ah #.##.####.†.#.## ##.# ###Ah)f #.# #Ah"Ah$#4Ahi)Ah+Ah4  ### ..### # . .... .#.. #.#####..###### #####..##....#.><.# #.###....#... #.#..##....# #.##..#§.§.#...  #...#....#...Ah5 b #.##.##..#.##.# #.##.##....##.# #.##.####.†.#. ##.# ### #.# #Ah> <5Ah:D AhUF Bhh4BhVoBhLrN _There are no items here.EhA`6 _Gh NGhN7GhSGh"VLhS Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterNhjDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !hk;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesQh------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== QhD&Rhr reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack Rhr it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearestRh< a  enemy, if there is one available. Your wielded weapon can be triggered bySh4AYou can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other thanSh^Movement ========================================ThVit with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, includingThsection on Automated Travel and Exploration below. Combat ======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. Th^KThese are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target Ththe nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking,Th@ ,  quivers, and firing.Th4i*Both melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting ======================================== If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== The section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get aUhd description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities,UhidThe section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X UhhjYou can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes. Staircases and Portals ======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly operate stairs.UhWhen taking stairs with an unknown destination, you are guaranteed a chance to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you.UhoVhU4If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. Besides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not Vh4mandatory to visit any particular branch, but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is onlyVhpossible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. Vh& Doors and TrapsVhȽVhz======================================== Doors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. If there is no door in the indicated space, both Ctrl-direction andVhgj WhXto disable this); else this can also be done using the 'O' command. The can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. If there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standingre (this is the only way to attack a friendly creature with melee combat). If there is apparently nothing there, you will still attack it, just in case there's something invisible lurking around. The malevolent forces of Zot will attempt to thwart your progress through the dungeon, and will occasionally manifest traps to force you into dangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you. Shops When you visit a shop (by using < or > while standing on one), you are shown what the shopkeeper has in stock and can choose what to buy. Unfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtain stock, so you can't sell anything in a shop. (But then, what shopkeeper would buy stolen goods from a disreputable adventurer, anyway?)Wh2 To purchase one or more items, select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase; you can examine items before buying them by pressing '!' and then the letter of theWh|Wh\Mitem. If you've lost track of the shops in the dungeon, you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without having to travel all the way to the shop.Wh Some shops are antique stores that sell items of unknown provenance, usually at a good discount. The dungeon overview screen displays these with yellow glyphs. If you're short on gold for some particularly interesting commodity, youWh Whj Wh.x "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without having to travel all the way to the shop. Some shops are antique stores that sell items of unknown provenance, usually at a good discount. The dungeon overview screen displays these with yellow glyphs. If you're short on gold for some particularly interesting commodity, you can place it onto your shopping list. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. You can read the shopping list in the game with '$'. Automated Travel and Exploration ======================================== Wh4/Crawl has an extensive automated travel system: pressing 'G' (or also 'Ctrl-G') lets you choose any dungeon level; the game will then take the shortest path to reach this destination. You can also use autotravel on the level map ('X'): Move the cursor to the place where you want to go and hit Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases. XhbhޱWartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (1.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# bh\ [34m#........##.####.†.#.# ###########.# ###.... #.# #....  _Unknown command. _c - a +0 battleaxe  You unwield your +0 falchion. _c - a +0 battleaxe (weapon) _Setting a skill training target for Axes at 20.0. _There are no items here. Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterchch Wartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###chJ Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4chk #.#####..######SH: 0ch Dex: 9#####..##....#.><.#ch XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (1.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.#ch #........##.##....##.# ch; #........##.####.†.#.# chX ###########.# ###.... #.# #....chx D  _Unknown command. ch S_c - a +0 battleaxe  You unwield your +0 falchion. ch Z_c - a +0 battleaxe (weapon) _Setting a skill training target for Axes at 20.0. chlj _There are no items here.chԣ UWartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9ch& #####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)#........#..##....#... c) +0 battleaxechO J#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.#chr #........##.##....##.# ch #........##.####.†.#.# ch ###########.# ###.... #.# #.... You unwield your +0 falchion. _c - a +0 battleaxe (weapon) _Setting a skill training target for Axes at 20.0. _There are no items here.  ch5 aPress: ? - help, v - describe, . - travelThe floor.dhԼ@. _c - a +0 battleaxe (weapon) _Setting a skill training target for Axes at 20.0. _There are no items here.  Press: ? - help, . - traveldhMYou can't see that place.  [the floor.]dh U#...a rock wall.]dhK T..#the floor.]dh3 $...dh dh Q#.a rock wall.]dhc .##, v - describe, . - travelThe floor.dh!D -..dhO F#.  A rock wall.dh" Q.#The floor.dh D -..dhh 7..eh[9..ehn-..ehJL#.  A rock wall.ehԵP.#The floor.ehĒ-..eha Wartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# ehc #........##.####.†.#.# ###########.# ###.... #.# #....  _c - a +0 battleaxe (weapon) _Setting a skill training target for Axes at 20.0. _There are no items here.  Press: ? - help, v - describe, . - travelThe floor. _fh(Wartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0fhPDex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1fh #....@.....###....#... Noise: ---------  Time: 167.0 (0.0)fh>#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# #........##.####.†.#.# fh###########.# ###.... #.# #....fh{  _Setting a skill training target for Axes at 20.0. fhY_There are no items here.  Press: ? - help, v - describe, . - travel fh'_The floor.  Press: ? - help, v - describe, . - travelThe floor.gh6.@gh4 .@hh5*6.@hh6..hh2R.#A rock wall.hh:W.#The floor.jhsWartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# jhMu#........##.####.†.#.# ###########.# ###.... #.# #....  _There are no items here.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.  You can't see any item there.jhzjhd}. _mh9Wartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# #mhH[39;49m........##.####.†.#.# ###########.# ###.... #.# #....  _The floor.  Press: ? - help, v - describe, . - travelThe floor. _You can't see any item there.  Press: ? - help, v - describe, . - travelThe floor.oh6.@oh.@oh'z 9Wartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..ohz EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#ohz "XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...ohb{ #........##.##..#.##.##........##.##....##.# oh{ #........##.####.†.#.# oh#| ###########.# ###.... #.# #....ohG|   _The floor.  Press: ? - help, v - describe, . - traveloho| kThe floor. _You can't see any item there.  oh| ZPress: ? - help, v - describe, . - travelThe floor.ohH} oh͆ oh . _oh\Wartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# #ohŠ|[39;49m........##.####.†.#.# ###########.# ###.... #.# #.... The floor. _You can't see any item there.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - traveloh6'The floor.ph4ph3.@ph6..qh 6..qh L#.  A rock wall.rh Ep #  You can't see that place.rh #, v - describe, . - travelA rock wall.rhW T#.The floor.rh>..shg>..shv.@shbj1@.thj {Wartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)th(l A#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# #........##.####.†.#.# ###########.# ###.... #.# #.... The floor. _You can't see any item there.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.thl thr that . _uhW Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterxhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.xhA8Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.xhdExploring the Dungeon :: Browse character notesE.xhExperience and Skills #: Browse character dumpF.xhMonsters ~: Macros helpG.Items xhۄ&: Options helpH.Spellcasting xh%: Table of aptitudesI.xh&Targeting /: Lookup descriptionJ.Religion xhYQ: FAQK.Mutations V: Version informationxhL.Licence, Contact, History !: Display diagnosticsxhM.Macros, Options, Performance Home: This screenxh RN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skillsxh,4.List of Keys and Commands5.xhYaInscriptions6.Dungeon sprint modeszh/ ------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ zh0 Movement zh1 0======================================== zhh1 zh1 NYou can make your character walk around with the numeric keypad (try both zh1 NNumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, zh;2 Iyou can make your character walk repeatedly by pressing Shift and a zh2 Pdirection; alternatively, press '/' followed by a direction. You will walk zh2 Qin that direction until any of a number of things happen: a hostile monster zh,3 Ois visible on the screen, a message is sent to the message window for any zh3 Nreason, you press a key, or you are about to step on anything other than zh14 Qnormal floor and it is not your first move of the long walk. Note that this zhw4 Nis functionally equivalent to just pressing the direction key several zh4 times. zh!5 zhx5 PAnother convenient method for moving long distances is described in the zh5 ;section on Automated Travel and Exploration below. zh6 zhG6 Combat zh~6 1======================================== {hfW{h The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. {h These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired.{hi{   {h~|h of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can |h Sbe triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting ======================================== |h If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. |h Examining your surroundings ======================================== The section of the viewing window which is coloured (with the "@"|hPrepresenting you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot|hj|hԭcurrently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'.|h_t 6The section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, |ht {and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'. You can see the full set of commands available while looking around by |ht \pressing '?', both in the 'x' and 'X' modes. Staircases and Portals |ht 9======================================== |hu You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important |h=u to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions |hdu `are zombies and other mindless undead, who are too stupid to properly operate stairs.|h{   |h@ }hjWhen taking stairs with an unknown destination, you are guaranteed a chance to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you. If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. }h؊Besides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not}h^  mandatory to visit any particular branch, but you must explore some of}he }hxBesides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The }hbottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these b typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and Traps ======================================== }hDoors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They }hcan be closed with the 'C' command. Pressing Ctrl plus a direction, or '*'llowed by a direction, will open/close doors, too. }h8If there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing}hTre (this is the only way to attack a friendly creature with melee combat). If there is apparently nothing there, you will still attack it,}h`just in case there's something invisible lurking around. }hݼ ` The malevolent forces of Zot will attempt to thwart your progress through}h( the dungeon, and will occasionally manifest traps to force you into dangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you.}h-I~h[Shops ======================================== ~h] When you visit a shop (by using < or > while standing on one), you are~h^~hctriggered by monsters to unleash their effects on you. Shops ======================================== When you visit a shop (by using < or > while standing on one), you are shown what the shopkeeper has in stock and can choose what to buy. Unfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtain stock, so you can't sell anything in a shop. (But then, what shopkeeper would buy stolen goods from a disreputable adventurer, anyway?) To purchase one or more items, select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase; you can examine items before buying them by pressing '!' and then the letter of the item. If you've lost track of the shops in the dungeon, you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). ~h+You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without~h8 having to travel all the way to the shop. Some shops are antique stores that sell items of unknown provenance,~hc h<c  usually at a good discount. The dungeon overview screen displays these withhh=hl hbyellow glyphs. If you're short on gold for some particularly interesting commodity, you hmcan place it onto your shopping list. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. You can read the shopping list in the game with '$'. Automated Travel and Exploration ======================================== Crawl has an extensive automated travel system: pressing 'G' (or alsoh `  'Ctrl-G') lets you choose any dungeon level; the game will then take thehQG hRJshortest path to reach this destination. You can also use autotravel on the level map ('X'): Move the cursor to the place where you want to go and hit Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases. h5When your autotravel gets interrupted, Crawl will remember the previous destination. Hitting 'G' or 'Ctrl-G' again and following with Enter puts the cursor on that square. See Appendix 4. "List of Keys and Commands" for all commands and shortcuts in level-map mode, or press 'G?' or 'X?' withinhIhھ!  the game.hBCh Another use of autotravel is exploration: 'o' makes your character move to the nearest unexplored area. Note that this algorithm does not attempt anyhА hIphWartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# h#........##.####.†.#.# ###########.# ###.... #.# #.... The floor. _You can't see any item there.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.hI Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterh$T hQWartog007 the SlasherMinotaur of Trog *.....Health: 20/20 ========================###Magic: 0/0..### # .AC: 2Str: 21.... .#..EV: 11Int: 4#.#####..######SH: 0Dex: 9#####..##....#.><.#XL:  1 Next: 75% Place: Dungeon:1#....@.....###....#... Noise: ---------  Time: 167.0 (0.0)#........#..##....#... c) +0 battleaxe#........##..#§.§.#... Nothing quivered#............#....#...#........##.##..#.##.##........##.##....##.# mR;12H#........##.####.†.#.# ###########.# ###.... #.# #.... The floor. _You can't see any item there.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.h|S3hUhWhZhh[$ _h_,ha`,hmahbhfBhGhh]j,hkh,mhQo,hphlqh6s,hth>whozBh{h~,h~hЀhJ,hnhh/,h*hh+,hEh5h,hhh,hehuh,BhAhBhGhBh>. ...... .... .# .#. .##..  .... .#  #..#  #@.#85.0 (18.0)###### #..##....#########..##............#..##....#.#####..############..##....#.><.##..........###....#...##........#..##....#.... ...##........##..#§.§.#... .....6.0 (19 _You can't see any item there.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel hV[m_The floor. _Found a stone staircase leading down.hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 battleaxe (weapon)a - a +0 falchion[?] describe selected [!] equip|wield|wear[tab] equip|unequip hzQh0hhWartog007 the Slasher>. .....Minotaur of Trog *...... ....Health: 20/20 ========================.# .#.Magic: 0/0h.##..AC: 2Str: 21....EV: 11Int: 4h(#..#SH: 0Dex: 9hT#..#XL:  1 Next: 75% Place: Dungeon:1#@.#hstNoise: ---------  Time: 186.0 (0.0)hU#######..#hc) +0 battleaxe#....#########..#h!Nothing quiveredh\#............#..##....#.#####..############..##....#.><.#hL#..........###....#...##........#..##....#.... ...#hq#........##..#§.§.#... ..... _You can't see any item there.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor. _Found a stone staircase leading down.hP  Okay, then.hhhJ . _h~DIhXHhO5MhP.h.. $......>. .....#... .....#..# .#..#..##.........hIP##### #.#....#########..#hP......#####..h   jackal (asleep)..##......hl]  A jackal comes into view.Found 18 gold pieces.  The jackal barks! You hear a bark!h6f..hhhh 2 jackals==7.0 (1h"oo _A jackal comes into view.h6 aM....h ... ....h $.......h>. .......... .....#......# .#..##.......##......#........#.#######..#hhh 3 jackals (1 wandering)# ...>hh 2 jackals  A jackal comes into view.--8 _The jackal moves out of view.h  .........$........>h .....#...h.. ..........# .#..##.......##...... #........#  #..# ######....########........hh 2 jackals##........#..##....#.... ...#hhhh[7h..hh(1 wandering)--9har $.......>h .....#.... .....#..h# .#..##...##...... #........#  #..# ######....########........#.#####..###########..##....#.><. #..........###....#...##..#.... ...##..#§.§.#... .....hpw hFx h} 6..hL~ 0==90h U _The jackal barks! You hear an angry hiss.h` >. .....#.. ......# .#..#..##...... #........#  #..# ######....########........#h<d#............#....#... ......hhQhhh   jackal--hW 1hk-h4h<. #..........###....#...##..#. ...###..#§.§.#... .........#....##.##..#.##.#hq hq hl| h.hh 2 jackals--2h hS h;# .#..#.##h..... #........#  #..# h.######....########........#.#####..###########..##....#.><. #..........###....#...#...#..#.... ...#...##..#§.§.#... ............#....##.##..#.##.#..h.h3hhߏh?hhڠh>hBm  .......##...... #........#  #.h#  #..# #h.####### #..# #....#########..# #............#..#hm  #....#.#####.@###### ######..##....#.><.# #..........###....#...# ##..##....#.... ...#hm P #.##..#§.§.#hn 0.. #h$n E.....#....#.... #hFn ;##.##..#.##.# ......hhn / #.##.##..hn ..##.# ...... #.##.####.†.#.##......hn hr hr hBt hM{ P.h.h{ 'hh| &4h\ hڅ h5,h*6hu6h?h.h.hh 3 jackalshG@&5h!HhIhW  You closely miss the jackal. You headbutt the jackal.  You kill the jackal!hghh h~hhܒa.h. 2h>91=6.7 (1.7hzh#W _Trog accepts your kill.hE  You closely miss the jackal. Your headbutt misses the jackal.hhL.hhY18---8.4hhi _The jackal bites you. The jackal barely misses you.h w  You slice the jackal!!  You kill the jackal!h h@ .   jackal  Trog accepts your kill.h h .......##......Wartog007 the Slasher#........#Minotaur of Trog *.....#..#Health: 17/20 ====================----#..#Magic: 0/0#..#AC: 2Str: 21#######..#EV: 11Int: 4#....#########..#SH: 0h )Dex: 9#............#h.#XL:  1 Next: 108% Place: Dungeon:1#....#.#####.@######Noise: =--------  Time: 200.1 (1.7)######..##....#.><.#c) +0 battleaxe#..........###....#...#h Nothing quivered#........#..##....#.... ...#h z#........##..#§.§.#... .....h #............#....#... ...... h   jackalhB #........##.##..#.##.# ......#........##.##....##.# ......h #........##.####.†.#.##...... _Trog accepts your kill.h" iYou closely miss the jackal. Your headbutt misses the jackal. _The jackal bites you. The jackal barely misses you.You slice the jackal!!  You kill the jackal!Trog accepts your kill.h _The jackal bites you.  You have reached level 2!h /  --more--hϡ22/27--1/1========================2 3% hǣ4 _hT  You closely miss the jackal.The jackal bites you but does no damage.h b0---1.8h h i _The jackal bites you. The jackal barely misses you.h'aha(3.5hhhl _You closely miss the jackal. The jackal closely misses you. x2h16-----5.2hhj _You barely miss the jackal. The jackal bites you. x3h|  You closely miss the jackal. The jackal barely misses you.You furiously retaliate!  You headbutt the jackal, but do no damage.h(6.9hRh> _The jackal bites you but does no damage.h( v  You slash the jackal!  You kill the jackal!hr- g†hP2 Troop7=--10h2 S8.6 _Trog accepts your kill.hz9 h; i _Your Fighting skill increases to level 4!h 3h/ ha ,h h׌ Bh! ,hώ hΑ O=h h i8=h h hʗ h{ h h֚ h> h h h hʟ a9=h hf ,h6 h ,hť hL BhZ h G20=h? h6 h\ h hǰ ,h hr Bh 1==hն h ,hj h» ,hf h Bh1 h h2==hB h h h7 p3==h ,h% h ,h h h 9=hn h hL D4=h h Bh ,h6 h ,h h h a5==h h ,h h; ,h h9 ,h hT h h6==hk hW ,h hk ,hk h ,h h h - _You start resting.h 749.6 (41.0)hH 7==-50.6 (42h, h " _HP restored.h%......# .#..## .......##......#........##..# #..#  #..# ###### #..# #....#########..# #............#@.# #....#.#####..###### ######..##....#.><.# #..###....#...##.#..##....#.##.##..#§.§.#... #....#....#... .#.##.##..#.##.# .hu#.##.##....##.# .1.6 (1.0)  Things that are here: _a jackal corpse; a jackal corpsehl_h1pht$ _h},hZ~,h~hh=hXhXhhhh,h hA _You now have 18 gold pieces.h3h,h,hhh ,h h h h h hMB #.## #.# # #...####.### ..#>. ..............##....#..... #...........#....>.##......#....#..............#....#......##..#..##....#.......##..........# #........##@....#687.0) ####..#...$.....# #..##.##......# #..##.##........ # #..##.###....... #########..##.# ....... ........#†.# .# ....... C Gd#.#####..###### ....... #..##....#.><.#9.6 (18 _Found a stone staircase leading down.hsh270.0)hh-7h8 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Berserkh8|Piety-9% [?] toggle between ability selection and description.hhe #.## #.# #Wartog007 the Trooper#...####.### ..#>.Minotaur of Trog *...................##....#Health: 27/27 ========================..... #...........#Magic: 1/1========================....>.##......#....#AC: 2Str: 21..............#....#EV: 11Int: 4......##..#..##....#SH: 0Dex: 9.......##..........#XL:  2 Next: 10% Place: Dungeon:1#........##@....#Noise: ---------  Time: 270.6 (0.0)!34m####..#...$.....#c) +0 battleaxe#..##.##......#Nothing quivered#..##.##........ ##..##.###....... #########..##.# ....... ........#†.# .# ....... #.#####..###### ....... #..##....#.><.# _You start resting. _HP restored.  Things that are here: _a jackal corpse; a jackal corpse _You now have 18 gold pieces. _Found a stone staircase leading down.  Okay, then.h;D _h  ..####.### ..#>...............##....# #...........# >.##......#.........##..#..##.##...... #........#####..#...$ #..##.##......#.##.#........... .......###....#...#1.6 (1 _h0h/ ..............##....# #...........# >.##......#........##..#..##.##...... #........#####..#...$# #..##.##@.....###.#.. ##.#..... .....#..##....#.... ...#h8<2h@h4ChL 5M #...####.### ..#>..........##....#. #.......>.##............###..#..##.......##.............## ####..#...$@....####.##  . ##..##.###........#.....h Y3h > j #...####.### ..#>. .......##....# ..... #...........# ....>.##......#....# ........#....# ......##..#..##....# .##..........# #.##.....# ####..#...@.....## #..##.##......# #..##.##. ## #..##.###. .#..##.# ..#†.# .# . .#.#####..###### ....... ##..##....#.><.# ....... .###....#...#.....hrll   frilled lizard (wandering)4 _A frilled lizard comes into view. _You see here 6 gold pieces.h8<#...####.### ..#>. .......##..l.# ..... #...........# ....>.##......#....# ........#....# ......##..#..##....# .##..........# #.##.....# ####..#...$@....## #..##.##......# #..##.##.  #..##.###. #..##.# .#†.# .# . #.#####..###### ....##....#.><.# .. .ll>nH5 _The frilled lizard hisses angrily.h$  #...####.### ..#>. .......##....# ..... #.........l.# ....>.##......#....# ........#....# ......##..#..##....#h$ A .##..........# #.##.....# ####..#...@.....## #..##.##......# #..##.##h% . ## #..##.###. .#..##.# ..#†.# .# . .#.#####..###### ....... ##..##....#.><.# ....... .###....#...#.....h% h.l6 _You see here 6 gold pieces.hl  #...####.### ..#>. .....##....# ..... #...........# ....>.##......#..l.# ..............#....# ......##..#..##....# .##..........# #.##.....# ####..#..@$.....## #..##.##......# #..##.##..# #..##.###... ..#..##.# .....#†.##.# ........#.#####..###### ......#..##....#.><.#֋ V7m ....... .###....#...#.....h h h% &7 _h h ho#...####.### ..#>. .....##..g.# ..... #...........# ....>.##......#....# ..............#.l..# ......##..#..##....# .##..........# #.##.....# ####..#...@.....## #..##.##......# #..##.##..  #..##.###.......#..##.# .......#†.##.# ....... g   hobgoblin (wandering)#.#####..###### ....... l   frilhNled lizard..##....#.><.# ....... hi,h.g.lg8hhv _A hobgoblin comes into view. _You see here 6 gold pieces.hc.g.l9 _You now have 24 gold pieces (gained 6).he  #...####.### ..#>. .....##....# ..... #...........# ....>.##......#.g..# ..............#....#hR ......##..#..##....# .##......l...# #.##.....# ####..#.## #..##.##......# #..##.##..# #..##.###... ..#..##.# .....#†.##.# .......l   frilled lizard ..#.#####..###### .......h#..##....#.><.# ....... .###....#...#.....h h&.l80h(h #...####.### ..#>. .......##....# ..... #...........# ....>.##......#.g..# ..............#....# ......##..#..##....# .##..........# #h5.##l....# ####..#h$ .## #..##.##......# #..##.##........# #..##.###.......#..##.# ........#†.##.# ........#.#####..###### ....... ####..##....#.><.# . .###....#...#......l1hmh ..............##....# #.....# >.##......#.g......#....##..#..##.......##......... #........##..###..#...l#h  #..##@##......##.##........ #####.... ...######## ............#†#.#####..##### ####..##....#.><.# ..........###....#...##... ...#l.2hsV  You barely miss the frilled lizard. You headbutt the frilled lizard.  You kill the frilled lizard!h_ ,hVn .gg   hobgoblin3=4.3 (1.7hUy W _Trog accepts your kill.hɰ"  #.....# >.##.g..........#....##..#..##.....##.......... #........##.....###..#...g.....## #..##.##........ ##### ...######## ........#†#.#####..##### hh{........##..#§.§.#... .....hg.g   hobgoblin-50h<hhcM...##....#. ...>.##......#.g..........#....##..#..##...........##..................##.....# ####..#..g......##  . #### ## h0d...#########..##.# .......g   hobgoblinhmD=6hjuhwW _The hobgoblin closely misses you.hH  You hit the hobgoblin. Your headbutt misses the hobgoblin.The hobgoblin is heavily wounded.3----8.0 (1.7 _The hobgoblin hits you. x2hBD   You closely miss the hobgoblin. Your headbutt misses the hobgoblin.The hobgoblin is heavily wounded.9.7h7Kh]MO _The hobgoblin misses you.hl  You closely miss the hobgoblin.The hobgoblin is moderately wounded.hmq18--------91.4huhx0 _The hobgoblin hits you. x2h _The hobgoblin hits you. x2barely miss the hobgoblin. Your headbutt misses the hobgoblin.  The hobgoblin misses you. You furiously retaliate!  You headbutt the hobgoblin!  You kill the hobgoblin!hOE†hN----203.1hhW _Trog accepts your kill.hn3hoh\r,hFxXhLz,h\hlO9h8h ,hhˑh?D20=1==h ,hԦh,hh\,hh92h٭E==hhBh h~hh(Bh~3==hh,h½h,h\h1h/hhhVh4h/==hHhqh~h%hghhEhVhhhOhh1h=hh!hhh5hc=hhhhh(h]hhh֜6== - _You start resting.329.1 (36.0)7==-30.1 (37 _HP restored.hDM #...####.### ..#>....##....#. #...........>.###.g..........#......##..#..##..........##...............## ####..#.@†......###.##......#  ..... #####..##.###.......hKG1.1 (1.0)hQhShW M## #.# #  #...####.### ..#>...........##....#. ...>.##......#.g..........#...h;X ..##..#..##........##............@##.....# ####..#..†......##..##.##......# #..##.##.............h9` h` &2hXf h:h hd^VM.  ## #.# #  #...####.### ..#>.....##....#. #.........>.##......#.g...........#.....##..#..##.......##..@...............## ####..#..†......##..##.##......##h _Q..........###hh<3hohLqhM+_. #.# h+h#.## #.# # #...####.### ..#>. h+e........##....# h+z..... #.....# h0,....>.##......#.g..# ..............#....# ......##..#..##....# hU,c.##.# hx,#.h,P##.....# h,'####..#..†......## #..##.##......h-##..##.##........ h*-#..##.###.......#hQ-..##.# .......h@2|#†.##.# h8X=4hQLh . #.# #.## #.# # #...####.### ..#>. ........##....# ..... #...........# ....>.##......#.g..# ..............#....# ......##..#..##....# .##.# #.##.....# ####..#..†......## #..##.##......##..##.##........ #..##.###.......#..##.# .......#†.##.# @40m ....... h R5h hF] H. #.# #.## #.# ..##..#...####.### ..#>.......##....# ..... #...........# ....>.##......#....# .......#....# ......##..#..##....# .##.# #.##.....# ####..#..†......## #..##.###..##.##. #..##.###. #..##.# .#†.##.# . 6h8. #.# #.## #.# ..##.. #...####.### ..#>..  .......##....#  ..... #...........#  ....>.##......#....#  .......#....#  ......##..#..##....#  .##.# #.##.....# ####..#..†......## #..##.#..## #..##.###.#..##.# #.##†.##.# #.# hY7h. #.# #.## #.# #..##.. #...####.####..#>.. ..##....# ..... #...........# ....>.##......#....# ......#....# ......##..#..##....# .##.# #.##.....# ####..#..†......## hoh8hhh. #.# #.## #.# #..##.. #...####.####..#>.. .##....#  #...........# >.##......#....# #....# ##..#..##....# ##.# #.##.....# ####..#..†......## #..##.##......##..##.##..h#..##.###.# h/h&9h7hːhh5%Mhm h#..hփ!. h .... ..hG## #.# #..##. h #...####.####..#>..h̄V.........##....#h?. hu..h8>.##h}........h##..#..## h4......##.....hb9........##h h݇W####..#..†......##h.h@ #hn#.......#hhhh 40hhhz M.## #..#.... #.# .... ...## #.# #..##.. hz  #...####.####..#>...........##....#. #.......>.##........##..#..## h!{ ......##.....#........##.....#hE{ A#.#.......h ha 1h h hפh(M.## ..... .... #..#..... #.# .... .....h## #.# #..##...  #...####.####..#>...........##....#h. #.......>.##h۳m........##..#..## ......##..........#h"...hQ-#.###......h(h&2hhhaM ....... .## ..... . #.. ..... #. #.# .... .....## #.# #..##.....  #...####.####..#>......##....#. #.......>.##.............. .....##..#..##....#.##......hthPvhv3h}hh2GM..#  ........ ...##....... .. #.. ..... #.. .... .## #.# #..##.....  #...####.####..#>..............##.@..#. .....##>.##...... .............#....####......4h4hS6h$M.##$.....#..#  ... ....##....... .... #........##..... ..... .....## #.# #..##.....  #...####.####.@#>..............##....hI. #...........## ...>.##......#....#........#h<5h.@ _Found 9 gold pieces.h M #. ##$.....#.##  ... .##. .... #........##....hU . #.#............## #.# #.@##  #...####.####..#>........##....# .... #...........##.....#...##.....#6h!M #. ###$.....## ...##...........##..... #..##hv!A. #.#....@.......## #.####..##.....  #...####.####..#>..... .............##....# .#.....#h)<7h/h1h\M  #. ###$.....## ##.........##.. #..##..... #.#.......## #.####..##..#...####.####..#>.......###....##....#hh&8h $h&hM  #. ###$.....## .##...##...... #..##hp. #.#...........#.## #.####..##......###....#hh9hhhZ M######  #. ###$.....## ..##....##.. #..##....#.#............#.........#....hNc =50hZi hKk hlM######  #. ###$.....## ..##......##..h#........##..............## ##h<1hhhj$ # #......# #......# #......# #......# #.##$.....## ...##.....##. #.##.... . #.#...... #.## #.####..##..... #...####.####..#>......##....##... ..... #.## ###h<2hh1h # #......# #......# #......# #......# #.##$.....## ...##.....##.# #.##.. . #.#.....h #.## #.####..##..... #...####.####..#>.....  .##....##...  ..... #.## ###h<3hHh_h9 % # #......# #......# #......#h΢ # #......# #.##$.....## ..#.##....#...##.###..##... . #.#..... hJ U #.## #.####..##..... #...####.####..#>.... .##....##...  ..... #.## ###h[ <4h h=  # #......# #......# #......##. #......# #.##$.....## .. #.##....#...##. ####..##.... . #.#..... #.## #.####..##.... #...####.####..#>.....  .##....##...  ..... #.## ###h <5h hw hM< ## #......## #......##. #......##.. #......# #.##$.....## .. #.##....#...##. ####........h9N#.... . #.#..... #.## #.####..##.....  #...####.####..#>..... .##....##...  ..... #.## ###h0VhV6h \hY^h\## #......# # #......# #. #......# ###.. #......# # ......##$.....## .. #.##... . ###...##. ####........##..... #.#.....#.## #.####..##..... .##. h<<7hέhhKDQM######  #.  ###.. #. #......####  ###........###...##............#...hM<8hPh;WA9.1 (2h\hI_= _You now have 33 gold pieces (gained 9).ht4hr}d _There are no items here.h  ########......#.###..#......## .. #......##......h` ###...###........ #...........## ###h h 360.1 (1 _h h^? ## #......# # #......# #. #......# ###.. #......# # ......##......## .. #.##... . ###...##. ####........h?B#.... . #.#..... #.## #.####..##.....  #...####.####..#>..... .##....##...  ..... #h@D.## ###hJG<1hKhMhE ############ #......# #... #......# #... #......##... #......# ##......##......## .. #.##.....###...##. ####........##.... . #.#....... #.## #.####..#.....  #...####.####..#>.....  .##....##...  ..... #.## ###h&<2h hhN ######## ######......# #...##......# #...##......# ####...##......# # #......##......## .. #.##.....###...##. ####....##.... . #.#... #.## #.####..##..... #...####.####..#>..... ...##....##...  ..... #.## ###3hhAhr # ######......# #...##......# #...##......# ####...##......# # #......##......## .. #.##....$..###...##.# ####.....##....h>s . #.#.... #.## #.####..##..... #...####.####..#>..... ....##....##... his ..... #.## ###h~z<4hh* _Found 3 gold pieces.h # ######......# #...##......# #...##......# ####...##......# # #......##......## .. #.##.....$..###...##h}.# ####.......##.... . #.#.... #.## #.####..##.....  #...####.####..#>.....  .##....##...  ..... #.## ### hh&5hthhO  ##############.........###.#####......##......## .......##......##..........$..###...#### ####........##hO .#...####....>.##......#....#h'W <6h] h_ h # ######......# #...##......# #...##......# ####...##......# ##......##......## .##.##.$..###...##.## ####........## . #.# #.## #.####..## #...####.####..#> .##....## ..... #.##  ....>.##......#....#hhN&7h#hb)h # ######......# #...##......# #...##......# ####...##......#.#####......##......## .##.##.$..###...##.##. ####.###. #.# #.## #.####..## #...####.####..#> .##....## ..... #.##  ....>.##......#....#8hYhMJ # ######......# #...##......# #...##......# ####...##......#.#####......##......##.##.##.$..###...##.##.# ####.### #. #.#h##.## #.####..## #...####.####..#> .##....## ..... #.##  ....>.##......#....#h<9hh hal # ######......# #...##......# #...##......## ####...##......#.#####......##......##.##..$..###...###...##.## ####.##hb## #. #.# ##.## #.####..## #...####.####..#> .##....  ..... #.## h@b ....>.##......#....#h^i=70hnhoh  # ######......# #...##......# #...##......### ####...##......#.#####......##.......##..$..###...##h #...##.## ####. ### #.. #.# ##.## #.####..## #...####.####..#> h4  .......##....  ......##.# hV  ....>.##......#....# hA) hR, &1h5 h-8 h  ######...... #...##...... #...##......# ####...##.......#####......##.......##.$..###...###...##.## ####. ###. #.. #.## ##.## #.####.. #...####.####..# ........## ......##. ....>.##......#....2h #############..........##### ####......#####...........##.......###...##h###...##.## ####.. ###. #..# #.##..#..............#.... h`<3hhA4.1 (2h h = _You now have 36 gold pieces (gained 3).hM _There are no items here.h_ %  ###### #...## #...### ####...##.#####......##.##.###...###...##.## #### ###. #..# #.# #. ##.## #.####..#. #...####.####..........##.......##.....>.##......# .#5.1 (1 _h%  ###### #...## #...### ####...##.#####......##.##.###...###...##.## #### ###.##..# #.#hG& #.###.## #.#### #.# #...####.#### ....## .......## .....>.##......# hj&).#h-h5.6hE3hx5he  ###### #...## #...#### ####...##.#####......##r.##.###...###...##.## #### ###.##..# #.# #.###.## #.#### #.# #...####.#### ....## r   quokka (asleep) .......## .....>.##......#.h1W .#.h<7h h Y _A quokka comes into view.h  ###### #...## #...### ####...###.#####......###r.####.###...###...##.## #### ###.##..# #.# #.###.## #. #.# #...####. ... .......## .....>.##......# .#.rr8hor  ###### #...## #...## # ####...## #.#####......## #.r.## # #.###...## ho#...##.## #### ###.##..# #.# #.###.## #. #.# #...####. . .## .....>.##......h0qG .hshyX.rhy&9hchhg &  ###### #...## #...## # ####...## #.#####......## #..r.## # #h9h D.###...## #...##.## #### ###.##..# #.#hkh  #.###.## #. #.# #...####.  hh .## .....>.## h!k hr X.rhr '80h3x hy hXI  You barely miss the quokka. The quokka misses you.hI5=1.8 (1.7h OhwQS _The quokka barely misses you.hY  You closely miss the quokka. The quokka closely misses you.hSZ!3.5h_h.b> _The quokka bites you but does no damage.h 6  You barely miss the quokka. You headbutt the quokka.  The quokka is moderately wounded.6-5.2h h^ i _The quokka bites you. The quokka barely misses you.hM-  You barely miss the quokka.The quokka is moderately wounded.The quokka bites you but does no damage.5--6.9hDShUb _The quokka bites you. The quokka misses you.h? v  You slash the quokka!  You kill the quokka!hG e.hLO ^6=78.6hR hHU W _Trog accepts your kill.h$ 4hp) hO, O _Char dumped successfully.hdM############ #########......##.##......................###...#########...##.## ####..###.##..# #.#hCn-90 _hH#######.#...##.#...##.# ####...##.#.#####......##.#.##.#.....#......###...##.#...##.## ####.###.##..# #.#.#.###.## #.##.# #...####.#..##......>.##.hTW-90hG[hU\h ########....########## ###........#####.........##..........###...########...##.## ####..Nothing quivered.#.............. hhVh&1hChhGhInventory: 3/52 slots Hand Weapons (go to first with )) hb c - a +0 battleaxe (weapon)a - a +0 falchion h`Armour (go to first with [) h2F b - a +0 animal skin (worn) ht  hzK## Wartog007 the Trooper######. Minotaur of Trog *.....#...##. Health: 26/27 =======================-#...##. Magic: 1/1========================########## ####...##. AC: 2Str: 21#........#####......##. EV: 11Int: 4#..............##...... SH: 0Dex: 9 h{#...................... XL:  2 Next: 27% Place: Dungeon:1#.....@.......###...##. Noise: ---------  Time: 391.6 (0.0)#######...##.## ####... c) +0 battleaxe###.##..# #.#. Nothing quivered#.###.## #.###.# #...####.##............... .......##...... .....>.##...... .............. hT{ The quokka bites you but does no damage. _The quokka bites you. The quokka misses you.You slash the quokka!  h{You kill the quokka! _Trog accepts your kill. _Char dumped successfully. h4 h hhА Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characternh ohC### Wartog007 the Trooper######.. Minotaur of Trog *.....#...##.. Health: 26/27 =======================-#...##.. Magic: 1/1========================########## ####...##.. AC: 2oh.DdStr: 21#........#####......##.. EV: 11Int: 4#..............##....... SH: 0Dex: 9#....................... XL:  2 Next: 27% Place: Dungeon:1#......@......###...##.. Noise: ---------  Time: 391.6 (0.0)#######...##.## ####.... c) +0 battleaxe###.##..# #.#.. Nothing quiveredohcD#.###.## #.####.# #...####.###...............# ohD.......##....... .....>.##......# ohD=..............# ohDThe quokka bites you but does no damage. _The quokka bites you. The quokka misses you.You slash the quokka!  You kill the quokka! oh EH_Trog accepts your kill. ohDE0_Char dumped successfully.ohsMohNY7=2.6 (1ohXph3phphΡphyphäph?,phphphTph7ph ph>phѮph{phO=phphph,phUph*phBphphphphphph,ph8phph,phphKphgphph_phph7Bphph,phdphph,phGphxph,phphfpho,ph9ph phphphphph,phphe  You see here a hobgoblin corpse.phph% _ph ph ph ,ph phmphph.phphphphphphophph# ph ph=#phg%,phy&ph)ph+,ph,ph2phP5Bph7phx:,ph|<ph}=phG@,ph%AphBphF,phwFphHphJ,phJphPXphhSphU,phcphfXphhphj,phkpho,phzophsphuphu,phSvphy7 _You open the door.phz3ph{ph+@  There is an open door here.phph  _phph.phBphph+,ph1,phR,phphph,phph phq,phqph7 _You open the door.ph4....#....# ....#....#g. #..##....#.. .........##.# ..##.....# ###.. ..†......## ###... #.##......####.... #.##.............# #.###.......# ##@# #.# #.......###..# #.###.......#....# ###.........#....# <.###.......#..### ..#...#.....#'##g   hobgoblin (asleep) ..#.........#..# §.#..........#.# ..#..........#.#ph 436.6 (44.0)  A hobgoblin comes into view.ph.gg==7.6 (45 _The hobgoblin shouts! _There is an open door here.rh&I.....## #### .... .. #..## g... #.# .. ..## ###..#.# ..†......## ###...........####.....#............##.......####' #.rhG##...###.#... ###.........#.... <.###.......#..####.....#'# .rh \.....#. §..rhxrhqK.grh'8--8.6 (1.0) rh _rhrhײshN#....# ..# #..#.. .....#g# ..#####..#.# †.# ###...... #.##......####.....# .......# #.......#### #.......###..#..##..#. <.####..## ..#...#'## ... §.# .shBK.gshshȿ:--9sh<shQ _There is an open door here.sh: b  #..#.. .....#.# ..#####.g#.# †.# ###...... #.##......####.....# ........# #.......####' #.##..##..# <.##### shĀ ..#...#'###.. #.##.##..........sh Z40 _sh uhQ.#....# .. .#..##....# ...# #.# ...##.....# ###..#.# #..†......## ###...... ##.##......####.....# ##.##...##.###.####'##.# #.###@.##.###.#....##.#....# ><.###.#..### ...#...#.....#'## ...#.#..# .§.#..#.# ...#...#.# .#.##.##.uhtuhψ&1uhvhgg   hobgoblin2vhR .g3wh3P whX p.g4whS^ wh` xh~There is an open door here.  You barely miss the hobgoblin. The hobgoblin closely misses you.  The hobgoblin completely misses you. You furiously retaliate!  You headbutt the hobgoblin!  You kill the hobgoblin!xh†34=6.3 (1.7xhW _Trog accepts your kill.zh'#....# .. #..##....# .. # #.# .. ##.....# ###..#.# ..†......## ###...... .##......####.....# .##...# .###.zh####†# .# #.###.@# .###.#....# .#....# §.#..#.# zhD%zh&4-70zhx,zh9.zh M# .... .r #..## .. .. #.# ..## ###..#.# ..†......## ###.......####.....#.............### ###.#### zh###.........#....#r   quokka (wandering)#..zhFzh.rr-8zhzzhl _A quokka comes into view.There is an open door here. _You see here a hobgoblin corpse.zh k.....## ### # .... .. #..## .r .. #.# ..## ###..#.# ..†......## ###......####.....#............##.......####† ## #.####. ###..#.... <.###....####'# .#. §.r9 _|hU .r50|h }h}h].r}hk&1}hl}h ~h+C~hC5=3.0 (1.7~hm~ho _You barely miss the quokka. The quokka barely misses you. x2h&~  You closely miss the quokka. The quokka bites you.hP5--4.7h_h"S _The quokka barely misses you.hf  You closely miss the quokka. Your headbutt misses the quokka.h3g$16hYgS----------6.3 (1.6hyzD _The quokka bites you. x2h/  You closely miss the quokka. Your headbutt misses the quokka.The quokka barely misses you.h*0 -8.0 (1.7hb8 h: > _The quokka bites you but does no damage.hHxv  You slash the quokka!  You kill the quokka!hς1.h5x7=-------419.7hhN hI_Trog accepts your kill.h 8==9=20=1hV ==2==h^ Bha_ hb Bh_t =3=4==h*u hM~ ,h h2 h  K-K   kobold (missile, wandering) _You start resting.hE 89.7 (30.0)-90.7 (31h u _A kobold comes into view. It is wielding a +3 dagger.he #....# ..# #..#.. .....#.# .K#####..#.# †.# ###...... #.##......####.....# .......# #.......#### #.......###..#..##..#. <.####..##.# ..#..........#.#1.7 (1.0)hKu  There is an open door here. _You see here a hobgoblin corpse.hn   #..#.. .....#.# .K#####..#.# †.# ###...... #.##......####.....# ho ........# #.......####† #.##..##..##.. #.##.##..........h 5==2 _h7-Y.#....# .. .#..##....# ...# #.# .K.##.....# ###..#.# #..†......## ###...... ##.##......####.....# ##.##...##.###.####†##.# #.###@.##.###.#....##.#....# ><.###.#..### ...#...#.....#'## ...#h-.#..# .§.#..#.# ...#...#.# .#.##.##.h:7<3h =h?h<4hhkY5hy6==6h%hhh R7h hA4hHhOhۥ 4h h hg4h5mh%pF _Unknown command.hl _Unknown command.h h &8 _h h h 3h( h{ Bh _ _You start resting.hS &9h KK   kobold (missile, wandering)hB #7h U==500.7 (2h h " _HP restored.h?phz[.1.7 (1h}hhTh#....# .. #..##....# .. # #.# .K ##.....# ###..#.# ..†......## ###...... .##......####.....# .##...# .###.####†# .# #.###.@# .###.#....# .#....# §.#..#.# hlhsKK   kobold (missile)2h+{h}h.#....# .. .#..##....# ...# #.# .K.##.....# ###..#.# #..†......## ###...... ##.##......####...K.# ##.##...##.###.####†##.# #.###@.##.###.#....##.#....# ><.###.#..### ...#...#.....#'##.#.#..# .§.#..#.# ...#hTZ...#.# .#.##.##.hXh{`(((((((#h1.†@...'=3h8hx<n _The kobold throws a stone. The stone closely misses you.h hN .K=-4h h= h#< hW .K-5h,  You closely miss the kobold. Your headbutt misses the kobold.h65--h.=7.4 (1.7hhMy _The kobold barely misses you. The kobold hits you with a +3 dagger.h8  You miss the kobold. The kobold closely misses you.h/a6=-9.1hhS _The kobold barely misses you.hk 3---10.8h p _You miss the kobold. The kobold hits you with a +3 dagger.h  You closely miss the kobold. You headbutt the kobold.  You kill the kobold!hJ C)h 42.5 _Trog accepts your kill.h hZ l _Your Long Blades skill increases to level 4!haO#....# .. #..##....# .. # #.# .K ##.....# ###..#.# ..†......## ###...... .##......####.....# .##...# .###.####)# .# #.###.@# .###.#....# .#....# §.#..#.# 4=---30 _h5VhoM# .... .. #..## .. .. #.# .K## ###..#.# ..†......## ###.......####.....#.............### h###.#### ###.........#....##..hV-4hQh  There is an open door here.  Things that are here: _a +3 dagger; 2 stones; a hobgoblin corpseh?hGPick up what? 3/52 slots (_ for help) Hand Weapons (select all with ))  a - a +3 dagger Missiles (select all with ()b - 2 stones Carrion h%a hobgoblin corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]hF  a + a +3 dagger[Enter] accept (1 chosen)htA-h|+[Enter] accept (1 chosen)hShh ....#....#..#Wartog007 the Trooper ....#....#..Minotaur of Trog *..... #..##....#..Health: 24/27 =====================--- .........##.# .KMagic: 1/1======================== ..##.....# ###..#.#AC: 2Str: 21 ..†......## ###......EV: 11Int: 4 h#.##......####.....#SH: 0Dex: 9 #.##.............#XL:  2 Next: 44% Place: Dungeon:1 #.###.......####@#hnNoise: ---------  Time: 514.5 (0.0) #.# #.......###..#c) +0 battleaxe #.###.......#....#Nothing quivered ###.........#....# <.###.......#..### ..#...#.....#'## ..#.........#..# h˙§.#..........#.# ..#..........#.#You kill the kobold! _Trog accepts your kill. _Your Long Blades skill increases to level 4!There is an open door here.  Things that are here: _a +3 dagger; 2 stones; a hobgoblin corpsehPA5.5 (1h hE _d - a +3 daggerhRihkInventory: 4/52 slots Hand Weapons (go to first with ))  c - a +0 battleaxe (weapon)a - a +0 falchion  d - a +3 dagger Armour (go to first with [)  b - a +0 animal skin (worn)hl d - a +3 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 2.1; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 5.6 XLs.Current attack delay: 0.8. Damage rating: 7 (Base 4 x 97% (Dex) x 111% (Skill) + 3 (Ench)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. h It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ “He drew his dagger, that was sae sharp, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.h`$ Inventory: 4/52 slots Hand Weapons (go to first with ))  c - a +0 battleaxe (weapon)  a - a +0 falchion  d - a +3 dagger Armour (go to first with [)  b - a +0 animal skin (worn) hNhhN....#....#..#Wartog007 the Trooper ....#....#..Minotaur of Trog *..... #..##....#..Health: 24/27 =====================--- .........##.# .KMagic: 1/1======================== ..##.....# ###..#.#AC: 2Str: 21 ..†......## ###......EV: 11Int: 4 #.##......####.....#SH: 0Dex: 9 #.##.............#XL:  2 Next: 44% Place: Dungeon:1 #.###.......####@#Noise: ---------  Time: 515.5 (0.0) #.# #.......###..#c) +0 battleaxe #.###.......#....#Nothing quivered ###.........#....# <.###.......#..### ..#...#hAs.....#'## ..#.........#..# §.#..........#.# ..#..........#.# _Trog accepts your kill. _Your Long Blades skill increases to level 4!There is an open door here.  Things that are here: _a +3 dagger; 2 stones; a hobgoblin corpse _d - a +3 daggerh4hhh#M.....## ### # .... .. #..## .. .. #.# ..## ###..#.# ..†......## ###......####.....#............##.......####( ## #.###.......#....## §h,hEH6.5 (1h?M##....##........## ### ....#. .... ... #..## ... .. #.# ..## ###..#.# ..†......## ###......#.####..@..#......#...###.......####(# .## #.# #.......###..# .#.......# ###.##.5=7hVIh9fL##....##... ## ### ... #....# ..#. #....# #... ..##....# ... .# #.# .. ##.....# ###..#.# †......## ###......# .##......####...@.# .##.#...# .###.####(#..## .# #.......###..##..# .###.#....# #....#....# #### .###.#..####...#.....#'## hw<8hhh7##....##... ## ### ... #....# ..#. .#....# #... ..##....# ... ..# ##.# .. ##.....# ###..#.# †......## ###......# ##......####....@# ##.#...# ###.####(#..## # #.###..##..# ###.#....# #....#....# #### ###.#..### #...#.....#'## hY9hhu6==ho7==h=h,h!,huj`hBhVhhh h\Ch &..........#...##.##..##hL##(#..###....##.....###..##..###..## .....#....###......# ......#....#.######.#######..###...#..........# .'##................# ...###..............# ...# ##..@..........#47.5 (28.0) ..#.# #..............#..................# ##...#...............#...#..........#..... ..#............... ....#####.##............ ........ .##.........[.. ......>#8.5 (29 _Found a cloak.hJ, ####(#..###....## ..##..###..## ....###......# .######.##########...#.......... .#'##.............###........#.# ##....#. ##.....#.B   giant cockroach (asleep)#?...B....... ........h  A giant cockroach comes into view.BB.9.5 (1.0)h)h|Wg _Found a scroll labelled XOURCH FISHIJE.h6(..##..###..## ....###......# .######.##########...#.......... .#'##.........###.#.# ##.###. ##.....#..#..... .......#####.#.... B....[># #?........... #.†B.50hh5y....###......# .######.##########...#.......... .#'##.........###.#.# ##.###. ##.......#..#..... ....... #####.##....B.... .....[># #?.r   quokka (asleep).. #.B   giant cockroach†r.....#B.1h~ h~h5_A quokka comes into view.hYh B.rr.hV# &2hM h}  You slice the giant cockroach!!  You kill the giant cockroach!hH†r.51=4.2 (1.7hS(m _Trog accepts your kill.h̍h|r...-50hh hKr...-6hh7 r..=7 _The quokka misses you.h7s4---8.9 (1.7h  _You barely miss the quokka. The quokka bites you. x2hR  You closely miss the quokka. The quokka misses you.60.5 (1.6hBhm> _The quokka bites you but does no damage.h^hT_j1------2.2 (1.7h,ihm _You completely miss the quokka. The quokka misses you. The quokka bites you.h^  You barely miss the quokka.The quokka bites you but does no damage.h_A2=--h=_!3.9hkh[pS _The quokka barely misses you.hL  You slash the quokka!  You kill the quokka!†h] L=85.6h s hn W _Trog accepts your kill.hz .######.##########...#.......... .#'##.........###.#.# ##.###. ##.......#.....†#..... .............. #####.# .............. ......#hזJ-60hh| _You see here a giant cockroach corpse.hD ###...#.......... .#'##.........###.#.# ##.###. ##.......#.....††.....#..... ........ #####.# .... [................. ......#h]3=-7 _hS  #'##...... ....###.#.# ##.###. ##.......#.....††.....#..... .............. #####.# .... [># #?.....#.......^#. #######h} Y8h e ...###.#.# ##.###. ##......#.....††.....#..... .............. #####.# .... [># #?... #..J   endoplasm (asleep).J..##########9h2 ] _An endoplasm comes into view.hK #..###.# #.# ##.# #.###.# ..# .#......# .#...††.....#..... #. #####.##. .##.[.># #?. #. †...... .#. .# .# ....#.^#. .J..##h h h Jhu h Jh .h h/ 70h+h1 h1h2:_The endoplasm quivers.hD2h#..###.# #.# ##.# #.###.# .# .#......# .#...††.....#..... #. #####.##. .##.[.># #?. #. ...... .#. .# .# ..J.#.^#. ....#h'.Jhu4==1hhT#..###.# #.# ##..# #.###...# ...# #...............# #...††.....#..... #. #####.##. .##.[.># #?. #. .#. .# .# ...J#.^#. ....#h_XqJ.2hC #..###.# #.# ##.# #.###....# ..# #.........# #...††.....#..... #. #####.##. .##.[.># #?. #. .#. .# ....J.# ....#.^#. ....#h? h* qJ.3hLD#..###.# #.# ##.# #.###.....# # #......##...††.....#.....##..##. .##..># #?. #. . .#. .....J.# . .# ....#.^#.....# ....#hJh]UM.J4haheN _You see here a +0 cloak.hh.J.hq5==5hh}$ _e - a +0 cloakh* .#..###.#.#.# ##.#.#.###.....#.#.#......##.#...††.....#.....#.#.#.##.. .##. ..># #?h, .. #.. .J. ..#. . ..# . ..# ....#.^#.....## ....#h/ h89 5J.h9 6hC hBD h3'.#..###.#.#.# ##.#.#.###....#...#.#.....h....##.#...††.....#.....#.#. .#####.##.. .##..># #?.. #.....J.. ...#. ...# ..# ....#.^#.## ....##J..7h Z|  You slash the endoplasm!  You kill the endoplasm!hj2.hT62=9.3 (1.7hW _Trog accepts your kill.h^LInventory: 5/52 slots Hand Weapons (go to first with ))  c - a +0 battleaxe (weapon)a - a +0 falchion  d - a +3 dagger Armour (go to first with [)  b - a +0 animal skin (worn)e - a +0 cloakhe - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (2.2 -> 3.3). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.h\ h@o h ....#..###..............#Wartog007 the Trooper .....#.# ##.............#Minotaur of Trog *..... .....#.###..............#Health: 25/27 ======================-- ........................#Magic: 1/1======================== ........#...............##AC: 2Str: 21 ........#...††.....#.....#EV: 11Int: 4 ........#.................SH: 0Dex: 9 .#####.##.................XL:  2 Next: 62% Place: Dungeon:1 ..... .##.......@.........Noise: =--------  Time: 579.3 (0.0) ...># #?................c) h +0 battleaxe ..... #.................Nothing quivered ..... .................... ...#. .................... ...# .................... ...# ....#.......^#.....# #### ....################ _The endoplasm quivers. _You see here a +0 cloak. _e - a +0 cloak  You slash the endoplasm!  You kill the endoplasm! _Trog accepts your kill.-6=-80.3 (1h h h +1.3 (2h9 h) h +2.3 (3h W3.3 (4h; hJ 7==4.3 (5hqO hR 3 _You start putting on your armour. You continue putting on your +0 cloak. x5ha p _You finish putting on your +0 cloak.h.#..###.#.#.# ##..#.#.###...#....#.#...............##.#...††.....#.....#.#. ..#####.##.. .##..># #?.. #.. ....#. ....# ...h.# ....#.^#..## ....###hh25.3 (1 _hhh~ hj .#..###.#.#.# ##.#.#.###.# #.# #.#......## #.#...††.....#.....#.#..#####.##.. .##..># #?.. #. †...... .....#. .....# .....# ....#.^#...## ....####h Y6hSp.#..###.#.#.# ##.#.#.###.# ##..# ##.#......## ##.#...††.....#.....#.#..#####.##.. .##..># #?.. #. .†...... ......#. ......# ......# ....#.^#....## ....######h<7hhbh* 3.#..###.#.#.# ##.#.#.###.# .##...# .##.#......## .##.#...††.....#.....#.#..#####.##.. .##..># #?.. #. ..†...... ........#........#.......# .....#.^#.....## .....#######hX=8h7hOhK/.#..###.#.#.# ##.#.#.###.# #.##..# #.##.#......## #.##.#...††.....#.....#.#..#####.##.. .##..># #?.. #..†...... ...#... #.#. #.#......#.^#.....##......#hh}&9h8hthO  .#.# #####. #.##.....#.....#††.....#..... ..................#####.#.... ># #?.. #.†...........h> hR D90hL#.#.# ##.# #.#.###.# ##.##..# ##.##.#......## .#.##h\.#...††.....#.....#.#..#####.##. #. .##. #.># #?. #. #. #...†...... ...#.. ##.#.  #.#......#.^#.....#  #......###......1h؄h5 .#.#.# ##.# .#.#.###.# .##.##..# .##.##.#......## †.#.##.#...††.....#.....# #.#. #.#####.##. ##. .##.  #.># #.  #hD6. #. ##...†...... ....#....#.#...ho6U #.#......#h6.^#.....# ##......#h6f #......#h4DhD2hNh<_h_+3.3 (2hjhk hl^_f - a scroll labelled XOURCH FISHIJEh h Inventory: 6/52 slots Hand Weapons (go to first with ))  c - a +0 battleaxe (weapon)a - a +0 falchion  d - a +3 dagger Armour (go to first with [)  b - a +0 animal skin (worn)  e - a +0 cloak (worn) Scrolls (go to first with ?)  f - a scroll labelled XOURCH FISHIJEhy _f - a scroll labelled XOURCH FISHIJE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.h hh.#..........#.# ##.............# Wartog007 the Trooper .#..........#.###..............# Minotaur of Trog *..... .##.##.........................# Health: 27/27 ======================== .##.##.........#...............## Magic: 1/1======================== †.#.##.........#...††.....#.....# AC: 3Str: 21 #..............#................. EV: 11Int: 4 #.......#####.##................. SH: 0Dex: 9 ##.......... .##................. XL:  2 Next: 62% Place: Dungeon:1  #........># #@................ Noise: ---------  Time:h([37m 593.3 (0.0)  #.......... #................. c) +0 battleaxe ##...†...... .................... Nothing quivered ..........#...................... ###.......#......................#.......#......#.......^#.....##########......#################......# _Trog accepts your kill. _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _f - a scroll labelled XOURCH FISHIJEAs you read the scroll labelled XOURCH FISHIJE, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.hA4.3 (1h9hO _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _f - a scroll labelled XOURCH FISHIJE  As you read the scroll labelled XOURCH FISHIJE, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.hJ 5##.#.##.....#.....# †.††.....#..... #...................#####.# ##....  ># .. ##...†.......... hK ..........#.... ####...  #......#^#.....#########.############## #hzV <5hu hw hB #.##.....#.....# †.††.....#..... #...................#####.# ##....  ># ...### ##...†.......... ..........# ###.#......#6h0  ## †.††.....#..... #...................#####.# ##....  .># ...### ##...†.... ..........# ###.  #^#.....#########hL9 <7hE^ hb hE3.##.##.#. .†.#.##.#...††.....#..... ##.#  #.#####.##  ##.... .## # #.># # # #.#####...†.##.# # #.#......#.^#..... # ##......## # #......#  #......#  #......#  #hO<8hWhYh?.##.##.#. #.†.#.##.#...††.....##.#.. #.#####.##. ##.... .##. ## #.># # .# #.#### .###...†.# h@.####.# .# #.#......#.^# .# ##......## ## #......# h?@W #......# ha@ #......#  #h^a<9hGhp.##.##.# ##.†.#.##.#...††.....#  ###.......#.... #.#####.##... ##... .##..# #.># #. ..# #.####.###...†.#.####.#.# #.#......#.^# ..# ##......### ### #......#  #......#  #......#  #600ht#....##.##.##.†.#.##..#...††.....# ###........#.... #.#####.##.... ##.. .##...# #.># #..# #.####.###...÷.#.####.#.# #.#......#hVuP.^#.# ##......### #### #......#  #......# hu #......#  #huhthƉh1hh@h>#....##.##.##.†.#.##..#...††.....# # ###..# # #.#####.## # ##.. .##...# #.>## #...# #.####.###...÷.#.####.#.# #.#......#.^#.# ##......# ##### #......#  #......#  #......#  #h2<2hhh); hR= ;h )M#.....##.##......... ####.†.#.##..††.....###........##### # #.. .##... ####>## #... #....#######...÷................###......... ....# #.......#......#.......^#.###########h h <3hT hr h9M.#....#....#.####.##.##.....##.##......... ####.†.#.##..††.....###.........##### # #.. .# ####>## #... #....####...###...÷.......... ....####.......#..................###......#hDhE&4hkMhj.#....#.#.### .##..#.##.## .##....##.##.# .####.†.#.##..#...††.....# .# ###........# .# #.#####.## .# ##.. .## .##### #.>## #.# #.####.###...÷.#.####.#.# #.......#......#.^#.# ###......## #......# #......# hF #......#h<5hhh1 M§.§ ## ..#....#....#.####.##.##.....##.##.........###.†.#.##..#...††.....###........#.#####.# #....#######  #....####..###...÷............ ................#......................#6h^4 hD a _There is an escape hatch in the floor here.hX ...##. .##..#.##.##.......##.#####.†.#.##.††.....# ###.......#........... .#####.###......##### >## .....#####...÷.................#.............##......#7 _h4uh7,h<  There is an escape hatch in the floor here. _h">hHhI,hHJh OhQhXhZh\h7_,hPahchze,hfhjhq,hthyh},h}h1hBh&h,hhh2hUhښhh8BhThnhh,h<hnhh,hhhBh^Ah+h6&hy7hhkvhBh BhhhļBhh# #....!...  # #........  .. #........ .##... # ......... ...... ..#####........ ...... ......#........ .... #....J... .. ######## ##...............# #>#.# ##.....#..### ### ................## .....#.........# J   endoplasm (wandering) .# ###............# .##...........Gam##### .###.#.............#h 53.3 (46.0)  An endoplasm comes into view.h.J4.3 (47 _Found a fizzy green potion.h(h)F.Jh:N5.3 (1.0)h h F.Jh &6h h h M..w ! # .## .. ###... # ...#### ..........##......#@......J ....... .########......... #>.............#........#.................w   dart slug (asleep)......h@...............##hhZ&8J.Jhf)&7h'/h2\ _A dart slug comes into view.h m,hu.wJ.whou&8h~h͛hoU#........!w#..# .. ..##... # ...... ..#####...... .##......J..hU".......@######## ##..............>#........ ..##.....## ### .......... .....#...###.....hVx #....#######.#h@V!....habJ.9h|ih:mhCw.wJ.60hhh!#w...# ...... ..##... # .............. ..#####............#........ .##.#...J.... .....######## ##..............># ..##. .## ### ........ .....#h###... #....#######.#.....###..#.#.#.....####hh8.w1hh7aJJ   endoplasmh2h h"h$ hN% h- X.w.Jh. &3h6 hg: h}|  You slash the endoplasm!  You kill the endoplasm!hz .  Trog accepts your kill.h `````The dart slug launches a dart at you.h;....@8=5.0 (1.7 _The slug dart misses you.h5: #.# ..... ..##... # ....w....... ..#####.........#.... .##.J .....######## ##..............>......# ..##........... .## ### ........ .....####.....#.#.#.....## .## ###......#.#.....#h}.ww   dart slugh04-60h"hh  ! #...## .. #......##... # ......#####..w..... .###...J.... ....... ########....... h #>..............##...........## ### ............####....#  #...#### ##.#............. ###..######hL h .w-7h- ha h? . !... #..## .. #........##... # .........#####...........#..w.....###........ ....... h i####### ##. #>....##...........## ### .......hـ .....####.....#h V #...####h P ##.#.............h} h@ &8h̖ hܮ . ! # .## .. ###... # ...#####...........#..w##h8n......#@....... ....... ########......... #>....... ..##.....#........hY# ### ...............#hЯ..###.....# #..####hh ```````The dart slug launches a dart at you.h6`|@......9hghBjO _The slug dart misses you.hP#b. ! # .## .. ####... # .#####.....w##......#........ ....... ........########.......... #>.............#.... ..##...........#.....# ### ..............b   bat (asleep).....#........###..#hWw.70h2hV _A bat comes into view.h;  You hit the dart slug.h,hh% .b bThe dart slug is moderately wounded.he4---=1.6 (1.6hh. _The dart slug bites you.h G  You hit the dart slug. You headbutt the dart slug.  The dart slug is almost dead. hH l.b The bat hits you. x2hO t  The dart slug launches a dart at you.h 19--------3.3 (1.7hX h - _The slug dart hits you.hHz  You hit the dart slug.  You kill the dart slug!hhf  Trog accepts your kill.hThhHh.b†b   bathe 795.0 _The bat hits you but does no damage.huhge _Your Axes skill increases to level 1!h  You barely miss the bat. You headbutt the bat.  The bat is severely wounded.hub. -----h%&6.6 (1.6h htb _The bat hits you. The bat barely misses you.hZ  You closely miss the bat.The bat is severely wounded.h[,h ehe(8.2hdlh.oP _The bat barely misses you.hX4 _The bat barely misses you.  The bat hits you but does no damage. The bat barely misses you.You furiously retaliate! You headbutt the bat!  You kill the bat!hZ(†h[ h ab20=829.8hoh2A _Trog accepts your kill.hhhá,h5hhԼ9=hhWhK1=hhBh%,h|hBhT~2==h0h\,hhBh8,hh3==hN,hqh)h"4==h@=Z5==h*ahZvBh|~6==h~h,hƂh,hhhh׍hshO=hh - _You start resting.hj708.8 (29.0)7=-9.8 (30hhc" _HP restored.h? # #. # #. # #....!. # # #. ## .. ###.##... # ..$ ..#####†. ......#.@. ##.... ......#. ........# ....... >......#..##...........#... ## ### ........... # .....#.........# hth210.8 (1.0)hhH _Found 13 gold pieces. _You see here a dart slug corpse.h> #.# #.# #....!....#  # #.# .. ####.# ##... # ..$# ..#####†.# ......#.†#.... ......#.#hI ........# .. .#. ##.#. ### ......... .....#.. hLC1 _h(hr#.# #.# #....!....# # #.#  .. ####.# ... # ..$#  ..#####†.#  ......#.†.# .... ......#.#  ........# .#..  ### .......... 2h#.# #.# #....!....# # #.#  .. ####.# ... # .$#  ..#####†.#  ......#.†.#  ......#.h=#  .# .. .. ### ..... h"u=3h #.#  #.#  #....!....#  # #.#  .. ####.#   # .$#   ..#####†.#   ......#.†.#   ......#.#   .#  ..#  .#.#  #.#    .#   .....#.#   ###.#   4hWO #.#  #.#  #....!....#  # #.#  . ####.#  . # .$#  . ..#####†.#  . ......#.†.#  . ......#.#  . .#  .#  #.#  #.# h~P # .#  .....#.#  ###.#  hY<5hah4ch #.#  #.#  #....!....#   #.#   ####.#   # .$#   ..#####†.#   ......#.†.#   ......#.#   .#  #  #.#  #.#   .# hǫ .....#.#  ###.#  ht<6hhO  #.#  #.#  #....!....#  #.#  ####.#  # .$#  ..#####†.#  ......#.†.#  ......#.#  .#  #  #.#  #.#  .#  .....#.#  ###.#  h hB &7h h  hsdM K. h!  ####.  # .....$#####†.†#.........  ........######### K   kobold (missile, asleep)  A kobold comes into view. It is wielding a +0 short sword. h.KK)==8 h> _The kobold shouts! h ######## ..K.!  ####.  # .....#####†.†#.........  #########.# ....... hE# h{/D((((( h.!...6--9 h _The kobold throws a stone. The stone hits you. _You see here 13 gold pieces. ho h.K--20 h hԬ> _You now have 49 gold pieces (gained 13). hy O # .#  #.#  #...K.....#  #....!....#  #.#  ####.#  # .#  ..#####†.#  ht  ......#.†.#  ......#.#  .# .# .#.# .#.#  .#  h  h, .K7=-1 h  hz  hb # #.#  #.#  #.#  #....K....# # #.# . ####.# . # .# . ..#####†.# . ......#.†.# . ......#.# . .# ..# .#.# .#.# # .# !K2 hg hi hr  hpz l.K3 h  h h O  You closely miss the kobold.The kobold hits you with a +0 short sword.3----=5.5 (1.7hThW= _The kobold hits you but does no damage.h  hits you with a +0 short sword. _The kobold hits you but does no damage.  You barely miss the kobold. Your headbutt misses the kobold.The kobold hits you with a +0 short sword.  The kobold barely misses you. You furiously retaliate! You headbutt the kobold. You kill the kobold!h<e)h0-------67.2 _Trog accepts your kill.h( lM#########. #....! # . ##### ...........#####†. . ......#.†.......# h߯ J-80hG he  Things that are here: _a +0 short sword; 3 stones; a kobold corpseh q   #  #.#  #.#  #.# hP { #....!....#  # #.# . ####)..#hu  . # ....#h  . ..#####†.#h  . ......#.†.#h!  . ......#.# hT c. .# h _...# .#.#h : .#.#h  h h G-9 _h h, h|3hh1=--h,hh,hh%,hzh-~2==hh,hh,h2hLBh.93hE==hGh,hhBh,h@h+~4==hh,h}hBh,he=hha5=h!hy$h%h'h),h?+h&/,h00h3~6==h5hm7h hh,h|hch:h"h(_ _You start resting.hN54.2 (25.0)7==5.2 (26hWh[" _HP restored.hU^ ] #  #.#  #.#  #.#  #....!....#  # #.#h^   .. ####....@.)..# . # ....# . ..#####†.# h=_ . ......#.†.#. ......#.#. ........#h_ ..#.#.#.#.#hm G6.2 (1.0)hv hw hkM#########. #....! # .  .. ####)# ........... ... ..#####†........#....#h<7hs'hw(hM#########.  # .  .. ####) ... # .............#...h<8hgh7]=9.2 (2h8h]X _f - a fizzy green potionh  ###########.........#.. ###) ... # ........ ...........#........#hs h I60.2 (1h W ###########.........#.. ###) ... # .......#####†..........# ...........#........#h=`<1hgh2ih}F ###########.........#.. ###) ... # .......#####†..........#.†.. ### ................#h<2hh-h  # #.# #.# #.# #.# # #.# .. ####......)..# #... # ....#. ..#####†.#. ......#.†.# .... ......#.# .... ........# ......#...#.# #...#.#  ### .#h <3h h h - # #.# #.# #.# #.# # #.# # ..#......)..##... #....#. ..#####†.#. ......#.†.# #.... ......#.#. ........#......#....#..# ##....#..# # ### .#h( <4h(. h1 h # # #.# # #.# # #.# # #.# # # #.# ## ..#......)..# .##... #....#. ..#####†.#hle. ......#.†.# ##.... ......#.#. ........# #....h.# >...#.h.# .##.hܲ...#..# ## ### .#hhY5hq # ## #.# .# #.# .# #.# .# #.# .# # #.# .## ..#......)..# ..##... #....#. ..#####†.#. ......#.†.# .##.... ......#.#. ........## ##...........# #>..#........# ..##...#........# .## ### .#h<6h\#h$h[4 ### #.# ..# #.# ..# #.# ..# #.# ..# # #.# ..## .. #......)..#.##... #hk[....#. ...#####†.#. ......#.†.# .hxD.##.... ......#..#. ........### .##..........# .#>.#........#.##.#........# ..## ### .#7h?3hGAh2^hXhwnh8########### ######## #.........# #......# #.........# #......# #.........# #......# #.........# #......# #### #.........# #......###...l #######......)..#......##.....#...............#........#####†........# #.............#.†.......###............#.........# #................######### ####..##......................# ####..#>.............#........#l   frilled lizard (asleep) ..##....##...........#........#....#######................#....# ....#.........#71.2 (42.2 (5hxw _A frilled lizard comes into view.h; #  # #.# ##......# #.# ##......# #.# ##......# #.# ##......# ###### #.# ##......###...l.#######......)..#.##.....#......#.#####†.# ##.#.†.#.##.#.# .#.# .####..##.# .####..#>.#.#.##....##.#..# .#######..# ...#....# .....#.#3.2 (1hAhd  # #.#......# #. .##......# #. .##......# #. .##......# ####### #. .##......###...l.#######......)...##.....#..#####†. .##.#.†. #.##.#. #.#. #.####..##.# #.####..#>.#.#.##....##.#.# .#######..# ....#....# .....#.#h=h_.ll==4hh8 _The frilled lizard hisses angrily.h  You barely miss the frilled lizard.-5.9 (1.7hF _The frilled lizard bites you but does no damage.hl\ ]-7.5 (1.6hne hCh _You barely miss the frilled lizard. The frilled lizard closely misses you. x2h32-----9.2 (1.7h6z _You barely miss the frilled lizard. The frilled lizard bites you. x2hvw  You completely miss the frilled lizard.Your headbutt misses the frilled lizard.3=----80.8 (1.6 _The frilled lizard barely misses you.h,  You miss the frilled lizard.Your headbutt misses the frilled lizard.h (2.4hW h, I _The frilled lizard bites you but does no damage. x2h k  You barely miss the frilled lizard. The frilled lizard barely misses you.=4.1 (1.7hYuhw3 _The frilled lizard bites you.h_ The frilled lizard bites you.  You hit the frilled lizard.  The frilled lizard is severely wounded.  The frilled lizard misses you. You furiously retaliate!  You headbutt the frilled lizard.  You kill the frilled lizard!h i.h 595.7 (1.6hI m _Trog accepts your kill.0h׳  # ##......# # ..##......# # ..##......# # ..##......# # # ..##......###.....#######......).##.....#.#####†.##.#.†#.##.#  #.#.  #.####..##. ##.####..#>.#..##....##.#..#######..#....# .....#.-600h0h   # ##......# #.##......# #.##......# #.##......# # #.##......###.....#######......).##.....#.#####†.##.#.†#.##.# #.#....... #.####..###.####..#>.#.##....##.#.#######.#....# .....#0h6U s-71h)i  # ##......# # #...##......# # #...##......# # #...##......# # #.##......###.....#######...... #.##.....#.#####† #...##.#.†#.##.# #.#....... # #.####..###.####..#>.#.##....##.# #...####### #......#....# .....#4=81hr  # #  ######......# #  #...##......# #  #...##......# # ##...##......# # #.##......###.....####### ##1h@.##.....#.#####†#...##.#.†  ####.##.# #.#........ ## #.####..## 1h.####.####..#>.#.##....##.# ##1h...########......#....# .....#1h1h <91hA 1hT 1h  # # ######......# # #...##......# # #...##......# ##...##......# ####### #.##......###.....####### .##.##.....#.#####†#...##.#.† # ####.##.# # #.#........# #.####..## ..####.####..#>.#.##....##.# .##...####### .##......#....# .....#1h%=901hl,1h.1h  ######## # ######......# # #...##......# # #...##......# ##...##......# ####### # #......##......###.....####### ..##.##.....#.#####† .###...##1hT.#.†# ####.##.# .# #.#......... .### #.####..##..####.####..#>..#.##....##.# ..##....####### >.##......#....# .....#1hF<11h1h1hi L  ######## # ######......# # #...##......# # #...##......# #  ####...##......# ####### # ##......##......###.....#.##.##.....#.#####†.###...##.#.† .## ####.##.# ..# #.#......... #.### #.####..##.. 1hg #...####.####..#>...#.##....##..#.##.....####### .>.##......#....# .....#1ho 5==21hd 1h 1hd3  ## # ######......# # #...##......# # #...##......# # ####...##......# ####### ##......##......###.....#.##.##.....#.#####†.###...##.#. #.## ####.##.# #..# #.#.......... ##.### #.####..##... ##...####.####..#>.....#1h4.##....##....#.##.....####### ..>.##......#....# .....#1ho<<31h\C1h2h[ 2hc 6==2h^j n2hj 2h 7==2hۏ {=2h 2h X2h ,2h 2h4 X2h 2h ,2h? 2h X2hq M.........##.....#............... ..................#####†........# ##..............#.†.......# ........##......#.........# .#......................######### .####..##......................# .####..#>.............#........# ##....##...........#........# #######....# 8096.0)....# ##.....# ...#....# ## ..##....# ##### ........# ##.# .##.....# ###..#.#.#.....####†## ###......#.#.....###......####.....#..#.###..####.......#...##.##..##2h 2h; 2hw E _Done exploring.5hc 5hc 5hd 5hß .........0.0) _Done exploring.7ha .##.....#..#####†. .##.#.†. #.##.#. #.#. #.####..##.# #.####..#>.#.#.##....##.#.#.#######.#.#....# ##.....#.#.#....# ####.# #..##....# #....# ##.#.. ..##.....# ###..#.#.#..... ..†......## ###......#.#.....# #.##......####.....#..#.###..## #.##.#...##.##..##7h 7hj 310.7 (1 _7h 7hQ 8hd:M#########)##.....#....... ...#####†. .##..†.###................########. #.####..#>..##....##....#.....#######.......##.....# ....#....#####............#..8hD<18hHl8hm8h8.##......###.....#......).##.....#...#####†.##.......#.†#.##.#  #.#.  #.####..##. ##.####..#>.#..##....##.#..#######..#....# ##.....#..#....# ####. .#..##....# #....# ##.#..##.....# ###..#.#.#..... #..†......## ###......#.#.....# ##.##......####.....#..#.###..##8h8<28h8h' }.##......###.....#......)...##.....#.....#####†.##........#.†#.##.# #.#. #.####..###.####..#>.#.##....##.#.#######.#....# ##.....#.#....# ####.#..##....# #... #.# ##.#. .##.....# ###..#.#.#.....#  .#..†......## ###......#.#.....#  .##.##......####.....#..#.###..## 8h/ 8hZ &38hOc 8h^ .##......###.....#...... #...##.....#......#####† #...##........#.†#.##.# #.#...... # #.####..###.####..#>.#.##....##.# #.####### #......#....# ##.....#.#....# #### #..#..##....# #... ##.#8h  ##.#.##.....# ###..#.#.#..... ..#..†......## ###......#.#..... ..##.##......####.....#..#.###..8h <48h 8h 8h .##......###.....# ##.....##.....#......8hL .#####†#...##........#.†  ####........##.# #.#...... ## #.####..## .####.####..#>.#.##....##.# ##.########......#....# ##.....#.#....# #### ##..#..##....# # .##.# ##.#.##.....# ###..#.#.# #..#..†......## ###......#.# #..##.##......####.....#..#.###..8h}8h&58hs8h9hN'YM## ####### .....##......######## ##....##.....#....... ..............#####†. ##...##........†####........###.....  #.#.......#### ## #. .9h'####.####..#>.. ..##....##....#.....#######....... ##......#....# ##.....#......#9h0<69hDA9h B9h#...##......# # #.##......###.....####### .##.....##.....#.....#####†#...##........#.† # ####........##.# # #.#......# #.####..##.####.####..#>.#.##....##.# .##..####### .##......#....# ##.....#.#....# #### .##..#..##....# # ..##..........# ##.#.##.....# ###..#.#.# ##..#..†......## ###......#.#79h#...##......# # # #......##......###.....####### ..##............##.....#.........#####† .###...##.........#.†# ####........##.# .# #.#....... .### #.####..##9hO.####.####..#>.#.##....##.# ..##.####### >.##......#....# ##.....#.#....# #### ..##..#..##....#9ha #.##..........# ##.#.##.....# ###..#.#.##..#..†......## ###......#.#9h!<89h@9hP  ####...##......# # # ##......##......###.....#.##......##.....#.......#####†.###...##.........#.† .## ####..##.# ..# #.#.......9hQ . #.### #.####..## #...####.####..#.#.##....##.#.##.####### .>.##......#....# ##.....#.#....# ####.##..#..##....# #.##..........#9h[S  ##.# #.##.....# ###..#.#.##..#..†......## ###......#.#9h X9 9h ]_There is a stone staircase leading down here.;ha[4;hKa;hcN _There are no items here..##......#....# ##.....#... ...........#....#####...... ...##..#..##....##.......  ....##..........###.#.....  #........##.....# ###..#.#.#.  ####..#..†......## ###......#.#.  _Trog accepts your kill. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _There are no items here. _Unknown command.Dhn  Okay, then.DhڂD _Eh4EhEhFh4FhFhFh}4FhFhBIh####...##......# # #. #......##......###.....#.##......##.....#.......#####†. .###...##.........#.†. ## ####..##.#. .# #.#........# .### #.####..##. ...####.####..#>Ih>#.##....##.#.##.#######. >.##......#....# ##.....#.#....# ####.##..#..##....# #.##..........# ##.#. .##.....# ###..#.#.#...#..†......## ###......#.#.Ih]Ih%21.7 (1 _Ihq%Ihm&Ih...##......# # #. ......##......###.....#######. .##............##.....#.........#####†. ###...##.........#.†. # ####........##.#. # #.#.......# ### #.####..##.####.####..#>.#.##....##.#. .##.#######. .##......#....# ##.....#.#....# ####. .##..#..##....# #.Ih##..........# ##.#.##.....# ###..#.#.#...#..†......## ###......#.#.Iho<2IhzIh!IhX#...##......# # # #......##......###.....####### ..##............##.....#.........#####† .###...##.........#.†# ####........##.# .# #.#....... .### #.####..##.####.####..#>.#.##....##.# ..##.####### Ihz>.##......#....# ##.....#.#....# #### ..##..#..##....# #.##..........# ##.#.##.....# ###..#.#.##..#..†......## ###......#.#Ih<3Ih IhIhs...##......# # #. ......##......###.....#######. .##............##.....#.........#####†. ###...##.........#.†. # ####........##.#. # #.#.......# ### #.####..##.####.####..#>.#.##....##.#. .##.#######. .##......#....# ##.....#.#....# ####. .##..#..##....# #.##..........# ##.#.##.....# ###..#.#.#...#..†......## ###......#.#.IhY4KhIKhKh,Kh nKh ####...##......# ####### # ##......##......###.....####### ...##............##.....#...........#####† ..###...##..........#.† .## ####........##..# ..# #.#......... #.### #.####..## #...####.####..#@....#6.7 (2..##....##..# ...##..#######>.##......#....# ##.....#..#....# #### ...##..#..##....# #..##..........# ##.# #..##.....# ###..#.#.#Kh##..#..†......## ###......#.#KhKh KhU_There is a stone staircase leading down here.Kh&sKhsKhttKh̀KhKhފ$ _KhR,Khڑ,KhHKh ####...##......# ####### ###......##......###.....#######..##............##.....#..................#####..###...##............Kh͟..# ##.## ####........##......# ##..# #.#............. ###.### #.####..##..... ###...####.####.@#>.......#8..##....##.....#..##...........####### ...>.##......#....# ##.....#....#....# ####..##..#..##....# #..##..........# ##.# ###..##.....# ###.  ####..#..†......## ###.....KhKh}KhMhhMhMhJMhTMh,Mh,Mh6,MhMhQ####...##......# ####### #........##......###.....#######..##............##.....#..................#####†.###...##..............#.† .## ####........##......#.. ..# #.#..............# #.### #.####..##..........####.####..#@.......#..30##....##.....#..##...........#######.. .>.##......#....# ##.....#....#....# ####..##..#..##....# #..##..........# ##.#.. #..##.....# ###..# ####..#..†......## ###......#MhFMhc _There is a stone staircase leading down here.Nh 4NhNh4Nh3Nh4NhNh?Nh_ 4Nh ]h`H [?25h[?0c [?1051l[?1052l[?1060l[?1061l