�¹·j5­ £ Player: WeaponX Game: Custom seed 0.34 Server: crawl.dcss.io Filename: 2026-09-26.12:24:33.ttyrec Time: (1790425473) Sat Sep 26 12:24:33 2026 ƒ¹·jOY [?1051l[?1052l[?1060l[?1061hƒ¹·jçZV)0[?7h[?25l[?1cƒ¹·jçf¹[?25h[?0cPlay a game with a custom seed for version 0.34.1-4-g0e95e087e2. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 20260923   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!„¹·j¤ž [?25l[?1c„¹·j71 [?25h[?0c„¹·j?2 *6…¹·jŒÇ [?25l[?1c…¹·jè¨ …¹·j+­ …¹·jˆ° Welcome, WeaponX. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaur…¹·jÀ° Vk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tengu…¹·jä° zy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy …¹·j"± ‡Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Monk‡¹·jmù ‡¹·j•ý$‡¹·jÓýfWelcome, WeaponX the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk‡¹·jôý» k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand‡¹·jþ‘Warrior-mageu - Forgewright Zealotm - Warper‡¹·j9þtv - Fire Elementalist f - Berserkern - Hexslinger‡¹·jXþ©w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight‡¹·jxþ_p - Reavery - Earth Elementalistz - Alchemist ‡¹·j›þÝMonks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background‡¹·jÀþ@ * - Random background # - Recommended character‡¹·jãþ‘ ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demonspawn Monk‰¹·j0T‰¹·j`i‰¹·jvÜWeaponX the ChillerMerfolkHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 14SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Freeze‰¹·j{`#∩∩#....##......#.......##.......@#....######‰¹·j;ƒ_Welcome, WeaponX the Merfolk Ice Elementalist.‰¹·jë…cGame seed: 20260926 (custom seed);‰¹·j(Љ¹·j‹ÒŒPress ? for a list of commands and other information.‰¹·j’Ö‰¹·j´Ø[ _Found a staircase leading out of the dungeon.й·j´£ b#∩##.##.##.##<#.#####∩##й·j˜© й·j¨ª 21.0 (1 _й·j® й·jT¯ й·jÅ= '.####∩∩∩##.###.##.##.<#й·j2> ›.#####∩##∩#й·jC й·j[D &2й·juF й·jnH ‹¹·jg¾.#.####∩∩∩##.###.##.##.<#.######∩∩##∩.# ###‹¹·jÄ‹¹·j{Å&3‹¹·jPÉ‹¹·jË‹¹·j7@!...# #.###.##∩∩∩###.###.##.##.<#.######∩∩##∩.#‹¹·jAe ## ####‹¹·j@F‹¹·j7G&4‹¹·jnK‹¹·jFM‹¹·jTgP .. ..#∩ #.####.##∩∩∩###.###.##.##.<#.######∩∩##∩.# ‹¹·j¯gf ## ####‹¹·jol‹¹·jŸm&5‹¹·j’q‹¹·js‹¹·jö ª ..∩ ..#∩ #.####.#.##∩∩∩###.###.##.##.<#.######∩∩##∩.# ### ‹¹·jD 5####‹¹·j( ‹¹·jà &6‹¹·jA ‹¹·j ‹¹·jA÷. ...∩∩..#.∩∩÷#.####.#.##∩∩∩###.###.##.##.<#.######∩∩##∩.#  ### ####‹¹·jg‹¹·j&7‹¹·j„‹¹·j( _Found two dwarf skeletons.Œ¹·j‡üÄ ÷.....∩∩..#.∩∩÷#.####.#.##∩∩∩###.###.##.##Œ¹·jØü9.<#.######∩∩##∩.# ########Œ¹·jÁŒ¹·j¾&8Œ¹·j¢Œ¹·j& Œ¹·j+Ò²..÷......∩∩..#÷..∩∩÷#.####.#.##∩∩∩###.###.##.##.<#.######∩∩##∩.#  ########Œ¹·jÓØŒ¹·j}Ù&9Œ¹·j¡ÞŒ¹·j áE _Found a dwarf skeleton.Œ¹·j²ÑÑ.÷.....∩∩..#.÷..∩∩÷#.####.#.##∩∩∩###.###.##.##.<#.#####Œ¹·j6ÒÄ#∩∩##∩.# ########Œ¹·j*׌¹·jSØ/10.0 (1.0)Œ¹·j4ÜŒ¹·jåÝŒ¹·jòð 8∩...÷....#....∩∩..##.÷..∩∩÷#.####∩.....#.##∩∩∩###∩.####.###.###.<##.#####∩#∩∩##∩.# ########Œ¹·jÑö Œ¹·jÀ÷ &1Œ¹·jhü Œ¹·j®ý �¹·jëz?......# .##∩...÷.... #....∩∩..# ##.÷..∩∩÷#.#### #∩.....#.##∩∩∩### ∩# # #.## #....<# #..............######∩########∩∩##∩.##########�¹·j0��¹·j)‚&2�¹·jÕ†�¹·j•ˆ�¹·jî²á÷ ........##.###∩...÷..... #....∩∩..#  ##.÷..∩∩÷#.####  #∩.....#.##∩∩∩### ∩# # #.## #�¹·jL³–....<# #.............##### #∩########∩∩##∩.##########�¹·jMº�¹·jW»&3�¹·jSÀ�¹·j ÃM _Found a dwarf skeleton.�¹·j¹ Í#........ .##÷# .# .......##.###∩...÷.....# #....∩∩..#  ##.÷..∩∩÷#.####  #∩.....#.##∩∩∩### ∩## #.## #....<# #..............#####�¹·j! #∩########∩∩##∩.###########�¹·j•%�¹·j&&4�¹·jŠ)�¹·j +޹·jZ– I޹·jyš ޹·jí¤ S ..#∩.÷...  #........ .##÷# .# .......##.###∩...÷.....# #....∩∩..#  ##.÷..∩∩÷#.####  #∩..@..#.##∩∩∩### 0 #∩....#޹·jF¥ # #.## #....<# #..............#####޹·jj¥ ÷ #∩########∩∩##∩.###########޹·ja® ޹·já² +5.0 (1޹·jƶ ޹·j6 M _Found a dwarf skeleton.�¹·j²�¹·j¨²�¹·jã³�¹·j ¸�¹·j¹�¹·j$½,�¹·jx¾c  You see here a dwarf skeleton.�¹·j\À�¹·jxÁ _�¹·j0Â�¹·jÄ�¹·jGÅ�¹·joÅ�¹·j}Æ�¹·j^È�¹·j„É,�¹·jÎÊ�¹·j‰ÎE  There is an abandoned shop here.�¹·j0Ð�¹·jàÐ _�¹·j°Ñ�¹·jsÓ�¹·j†Ô�¹·jÀÔ�¹·j¾Ö�¹·j{Ün�¹·j)Ý�¹·jeÝ�¹·j,Þ�¹·j¯ß�¹·j\á,�¹·j�á�¹·j¨üv�¹·jÕn�¹·j/�¹·jd�¹·jõ�¹·jÍ�¹·j�¹·j¯�¹·j«�¹·j¾,�¹·j�¹·j �¹·jÔ �¹·jü �¹·j€ �¹·j¦ ,�¹·jà �¹·jg@ _You now have 7 gold pieces.�¹·jy3�¹·jÌ�¹·j�¹·j4,�¹·j�¹·j�¹·j3,�¹·j¿�¹·jù�¹·jW�¹·jƒ�¹·j)�¹·jf�¹·j�¹·j=�¹·j˜�¹·jª�¹·jv,�¹·j` �¹·j›!�¹·jf%„�¹·jë%�¹·jŠ'�¹·jR(�¹·jƒ(�¹·j)�¹·jH*�¹·jJ+,�¹·jM,�¹·jÃ,�¹·jÑ-�¹·j=.�¹·j/�¹·j0�¹·j÷0�¹·j&1�¹·jˆ1�¹·jC3�¹·j4�¹·jL4�¹·jÐ4�¹·j°6�¹·j_7�¹·j˜7�¹·jð7�¹·j9�¹·jò9�¹·j#:�¹·jj:�¹·jÿ;�¹·jë<�¹·jˆ=,�¹·j?�¹·j¾?�¹·j@�¹·jŠ@�¹·j*B�¹·j»B�¹·jýB�¹·jGC�¹·jfD�¹·jE�¹·jYE�¹·jµE�¹·j‚J°�¹·j"K�¹·j L,�¹·j†L�¹·j…M�¹·jZN�¹·jžN�¹·jùN�¹·jÛO�¹·jŽP�¹·jÊP�¹·jQ�¹·jrR�¹·jmS,�¹·jT�¹·j?U�¹·jAV�¹·jxV�¹·jïV�¹·j†X�¹·jzY,�¹·jùY�¹·j³[�¹·j@\�¹·jn\�¹·jä\�¹·j^�¹·j¸^�¹·jý^�¹·j{_�¹·j6a�¹·jèa�¹·jb�¹·j°b�¹·jÅc�¹·jhd�¹·jªd�¹·je�¹·j«f�¹·jšg�¹·jh�¹·j^h�¹·ji�¹·j6j�¹·joj�¹·jÏj�¹·j·k�¹·j{l�¹·j¯l�¹·jAm�¹·jQn�¹·jko�¹·jªo�¹·jp�¹·j$q�¹·jq�¹·j¥q�¹·jÌq�¹·j˜r�¹·j8s�¹·jss�¹·j t�¹·jZu�¹·j©v,�¹·jYw�¹·jôx�¹·jÓy�¹·jz�¹·jyz�¹·jh{�¹·j:|�¹·jk|�¹·j2}�¹·jH~�¹·jC,�¹·jñ�¹·j��¹·jÀ��¹·jù��¹·jO‚�¹·j‡ƒ�¹·j9„�¹·jz„�¹·jׄ�¹·jý…�¹·jx†�¹·j¦†�¹·j‡�¹·jô‡�¹·jÒˆ�¹·j‰�¹·j]‰�¹·jr‹�¹·j��€  You encounter a goblin. It is wielding a +0 club.�¹·j_•_ #######.# ###### ### #.....g.. .....######.####@# .##.#...........#.# #..###.##.....##.## .##.#.####...## ## .###.## ##.## .###.# #.#g   goblin (asleep) .....# #.# .##### #+# .#�¹·j|™079.0 (64.0)�¹·jŽš480.0 (65 _�¹·j*ž�¹·j “¹·jI¼G1.0 (1.0)“¹·j,À“¹·j±Á“¹·jõÉ b #######.## ##### ### #.@...g... ....######.####.#####.#.#.#...........#.# ..###.##.....##. ##.#.####...## ## ###.## ##.# ###.# #.# ....# #.# ##### #+#2“¹·jYÎ “¹·jÚÎ ”¹·j³ÝË    #.#  ### #..@..g...# ######.####.#####.#.# #.#...#.#  .###.##.....##.##  #.#.####...## ##  .## ##.##  .# #.#  # #.#   #+#  ”¹·j&䔹·jÌä&3”¹·jb蔹·j#ꔹ·j½¬}    #.###   ### #...@.g...#  ######.####.#####.#.#  .#..#.#  ###.##.....##.##  .#.####...## ##  #.## ##.##  #.# #.#  # #.#   #+#  ”¹·j¯®”¹·j ¯&4”¹·jʱ”¹·j�²•¹·jÁR¸  ## .. #.###   ### #....@g...#  .######.####.#####.#.#  #.#.# # .##.....##.##  #.####...## ##  .## ##.##  .# #.#  .# #.#   #+#  •¹·jEW•¹·j²W45Freeze•¹·jU[•¹·jc]–¹·jøŽ  WeaponX the Chiller  Merfolk  Health: 13/13 ========================  Magic: 2/3================--------  AC: 2Str: 8 ##  EV: 11Int: 14 ..  SH: 0Dex: 14 #######.###  XL:  1 Next:  0% Place: Dungeon:1 ## ### #....@g...#  Noise: ---------  Time: 85.0 (0.0) .######.####.#####.#.#  -) Nothing wielded #...........#.# #  Cast: Freeze ##.##.....##.## #.####...## ## .## ##.## g   goblin (asleep) .# #.# .# #.# ## #+# _You encounter a goblin. It is wielding a +0 club.–¹·j��Ý[19;2HCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)–¹·jš^ Œ  WeaponX the Chiller  Merfolk  Health: 13/13 ========================  Magic: 2/3================--------  AC: 2Str: 8 ##  EV: 11Int: 14 ..  SH: 0Dex: 14 #######.###  XL:  1 Next:  0% Place: Dungeon:1 –¹·jœ_ ## ### #....@)...#  Noise: ---------  Time: 85.0 (0.0) .######.####.#####.#.#  -) Nothing wielded #...........#.# #  Cast: Freeze ##.##.....##.## #.####...## ## .## ##.## g   goblin (asleep) .# #.# .# #.# ## #+#Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  You freeze the goblin.–¹·jïe Á ##  ..  #######.###  ### #....@)...# #.#####.#.#  #  ## ##.##–¹·jSf P #.#  #.#  #+# –¹·j÷i k1=6.0 (1Freeze–¹·j‰n –¹·jåp ·onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  You freeze the goblin. _You kill the goblin!—¹·j_ì)  ####  ...  #.###  # ### #.....@...#  ######.####.#####.#.#  .#.# .#  #.##.....##.## .. .####...## ## ##. ## ##.## .# # #.# # # #.#  # #+#  —¹·j×ñ—¹·j³ò.-7—¹·j@ö—¹·jÌùM _You see here a +0 club.—¹·jëm {  #####  #...  #.###   ### #.....)@..#  .####.#####.#.#  #.# #.# # .##.....##.## #..  —¹·jhn P####...## ## ###.  # ##.## .#   #.# #   #.#   #+#  —¹·j v s-8 _—¹·jÄv ™¹·jÛ ™¹·jn ™¹·j” ™¹·jn,™¹·jÎn™¹·jZ™¹·j癹·ju,™¹·j$™¹·jR™¹·jà™¹·j ™¹·jG™¹·jŠ™¹·j-™¹·j]™¹·j‡™¹·j”™¹·j:™¹·jŽ™¹·j™¹·j_ ™¹·j° ™¹·j_!™¹·jý"j3========™¹·j�#™¹·j´%4 _Magic restored.™¹·jp'3™¹·j<(™¹·jÃ)™¹·j+™¹·j ,™¹·j#-™¹·j§.™¹·j,2X™¹·j.3™¹·jÊ3@========™¹·j84™¹·jc5™¹·jœ6™¹·j 7™¹·jã7™¹·j©9™¹·j¸:,™¹·j{;™¹·jê<™¹·j¡@,™¹·j‹A™¹·j¬C™¹·jKE™¹·j˜E™¹·j,F™¹·jšG™¹·j²H™¹·jI™¹·j-I™¹·jkJ™¹·jHK™¹·j»K™¹·jhL™¹·jDM™¹·j%N,™¹·jÛN™¹·jŽVÜ™¹·j3W,™¹·jÖW™¹·j#X™¹·jVX™¹·j£X™¹·j¡Y™¹·j’Z™¹·jáZ™¹·j…[™¹·jó\™¹·j^™¹·jU^™¹·j_™¹·jÎ`™¹·jh^ ########  #......#  #######.####.# ### #.....)...##.#  ###.####.#####.#.##.#  ........#.# #.#.##.#  #.....##.## #......#  ##...## ## ###.####  ™¹·j%ix##.## #@#  115.0 (27.0)  #.# #.#   #.# ..#   #+# ...#  ....#   ......   .......   .......>   ™¹·jo™¹·jêo,6.0 (28™¹·jŽt™¹·j¤x9 _Found an escape hatch in the floor.™¹·jÓ” 3™¹·jË• ™¹·jK˜ ™¹·jÏ™ ™¹·jYš ™¹·jzž X™¹·jûž ™¹·jn¡ ™¹·j ¢ ,™¹·j£ ™¹·j\¥ ™¹·jç¦ ,™¹·j¨§ ™¹·jÑ© ™¹·j2ª ™¹·jªª ™¹·jR« ™¹·j­ ™¹·jù­ ™¹·jD® ™¹·jÔ® ™¹·jS± ™¹·ju² ™¹·jé² ™¹·jf³ ™¹·jµ ™¹·j¶ ™¹·j—¶ ™¹·j#· ™¹·j’¸ ™¹·jô¹ ,™¹·je¾ n™¹·jg¿ ™¹·j™À ™¹·júÀ ™¹·j0Á ™¹·jÙ ™¹·j‹Ã ™¹·jÄ ™¹·jMÄ ™¹·jbÅ ™¹·jGÆ ™¹·j仌¹·jÏÆ ™¹·jÃÇ ™¹·j±È ™¹·jÉ ™¹·j8É ™¹·jVË ™¹·j"Ì ™¹·joÌ ™¹·j«Ì ™¹·jËÍ ™¹·j˜Î ™¹·jÔÎ ™¹·j8Ï ™¹·j}Ð ™¹·j<Ñ ™¹·jˆÑ ™¹·jµÑ ™¹·j}Ó ™¹·jÔ ™¹·jSÔ ™¹·j°Ô ™¹·jAÖ ™¹·j½Ö ™¹·jÿÖ ,™¹·j`Ø ™¹·j·Ø ™¹·jýØ ™¹·j-Ù ™¹·jïÙ ™¹·j^Ú ™¹·jFã ™¹·jRä ™¹·jzæ ™¹·j;è ™¹·jé ™¹·jžì ™¹·j î ™¹·jKï ™¹·jð ™¹·j@ð ™¹·jò ™¹·jTó ™¹·j›ó ™¹·j;ô ™¹·jƒõ ™¹·jxö ™¹·j¾ö ™¹·jR÷ ™¹·jø ™¹·j  ###.## ##.## #.# ###.# #.# ####.# ....# #.# #....# ##### #+# #....# ####....### ###.........# .## #.........# ..#### ##.......>.# .....++@......#### #########.....## .∩#  #.#...#.# ..#  #.#####.# ..# #.## ##[44™¹·j? Çm.#  .# ##.###.## #.### ##...## ....####.# ∩..##.#™¹·j #+................$.......'41.0 (25..................#+™¹·j¢ ™¹·j˜ M======2.0 (26™¹·jP ™¹·j‘ 6 _As you open the door, it creaks loudly!™¹·jç K _Found 13 gold pieces.›¹·jyÇy.###.## ##.## #.# .###.# #.# ####.#.# #.# #....# .##### ##+# #....# .##...# ####....####.# #.........# #.##.# #.........#.####›¹·jñÈ].$.##.......>.#.+.@.......#####.####.....## #.∩#.# #.#...#.#.#.# #.#####.#.# #...# #.## ##.# # .##+# ##.###.## ##.### ##...## .....# ###.# ∩∩..# #.#›¹·jΛ¹·j3ÏY------3.0 (1.0) _›¹·jïÒ›¹·j•ÕQ _There is an open door here.›¹·j¾aO#.##.#.####...## ## ###.#### #.###.## ##.## #.# #.###.# #.# ####.# ......# #.# #....# #.##### ##+# #....# ..##›¹·j•b³ ####....### .## #.........# .#.## ..###.........#####$@##.......>.# .......+.'..## ########..####.....## ##.∩#..## #.#...#.#.#..# #.#####.# ›¹·jcš....#...# #.## ##.# ÷# .# ##+####.## .##.###...## ÷.....####.#›¹·j2i›¹·j5jC------4 ›¹·jªj _›¹·jÃn›¹·j`p›¹·jÞ„ ´#.##.#.####...## ## ###.####  #.###.## ##.## #.# ##.###.# #.# ####.#.# #.# #....# ##.##### ##+# #....# #..# ##...# ####....### #.### ##.....## #.# #.#.## #.###.# #....####›¹·jÕ… 3.@.##.>.#.+.'.#####.####.....###.∩##.## #.#...#.#.# ##.....## #.#####.# .....# ##...# #.## ##.# .÷# .# ##+# ##.###.## ..##.### ##...## .÷.....# ###.#›¹·jT‹ ›¹·j2Œ &5›¹·j±� ›¹·j• ›¹·jy• +6.0 (2›¹·jù˜ ›¹·jh› > _You now have 20 gold pieces (gained 13).œ¹·jzçÇ#.##.#.####...## ## ###.#### # #.###.## ##.## #.##.###.# #.# ####.#.# #.# #....##.##### ##+# #....#  #..# ##...## ####....###  #.### ##.....## #.#  #.#.## ##.###.# ##....####.##.>.#.+.'.#####œ¹·j‡è¢.####.....## .###.∩###.## #.#...#.# ÷.....# ##.....## #.#####.#.# ##...## #.## ##.# ..÷# .# ##+# ##.###.## ...##.### ##...## ..÷.....# ###.#œ¹·jh·jBð+7.0 (1œ¹·jÐõœ¹·j]÷œ¹·j(– <.###.##.#.####...## ## ###.#### .# #.###.## ##.## #.# .###.###.# #.# ####.#.# #.# #....##.##### ##+## #....#œ¹·j&— P #..# ##...## ####....### #.### ##.....## #.# #.#.## ##.###.##....####.##.>.#.+.'.######.####.....## #.###.∩# ##.## #.#...#.# .÷.....# ##.....## #.#####.# .# ##...## #.## ##.#.÷# .# ##+#œ¹·j¹— ê# ##.###.## ....##.### ##...## ...÷.....# ###.#œ¹·jGž œ¹·j Ÿ &8œ¹·j/¤ œ¹·jÉ¥ œ¹·j" #.###.##.#.####...## ## ###. #.# #.###.## ##.## #.# #.###.###.# #.# ####.# #.# #.# #....##.##### ##+## #....# #..# ##...## ####....### #.### ##.....## #.# #.#.## ##.###.##....####.##.>.#.+.'.######.####.....## ##.###.∩# ##.## #.#...#.# ∩.÷.....# ##.....## #.#####.# .# ##...## #.## ##.# ....÷# .# ##+## ##.###.## .....##.###œ¹·j<# [m ##...## ∩...÷.....# ###.#9œ¹·jü& œ¹·j�( �¹·j> #.# #.###.## ##.## #.#  #.###.###.# #.####.#  #.........# #.# #....#  #####.##### ##+## #....#  #..# ##...## ####....## #.###..## #......... #.#.##..###. #####....###..##>. ............+.'.## #############.####......###.∩# ## #.#...#.# #∩.÷.....# ## #.#####.# .........# ## #.## ##.#÷# .# ##+## ##.###.##..##.### ##.. #∩...÷.....# ###. ##....[39;49�¹·j=ÃFm∩∩ #.#�¹·j‹É�¹·j�Ê'50�¹·jîÏ�¹·jæÑ�¹·j>L  #.# #.###.## ##.## #.# #.###.###.# #.# ####.# #.# #.# #....# #####.##### ##+## #....# #..# ##...## ####.... #.### ##.....## # #.#.## ##.####....####.##.>.+.'.##.####.....#.###.∩# ##.## #.#...#. .#∩.÷.....# ##.....## #.#####..# ##...## #.## ##..÷# .# ##+## ##.###. .##.###[1�¹·j‘M ¢5;26H ##...## ##∩...÷.....# ###.#  ##....∩∩..# #.#1�¹·jóO �¹·jî‰  #.# #.###.## ##.## #. #.###.###.# #.# ####. #.# #.# #.... #####.##### ##+## #.... #..# ##...## ####.... #.### ##.....## # #.#.## ##.####....####.##..+.'. .##.####..... .####.###.∩# ##.## #.#...# ..#∩.÷.....# ##.....## #.##### #.# ##...## #.## ## #......÷# .# ##+## ##.###.[3�¹·jœŠ K7m  #.##.### ##...# #∩...÷.....# ###.#  ##....∩∩..# #.# 2ž¹·jE¸ #.# #.###.## ##.## # #.###.###.# #.# #### #.# #.# # #####.##### ##+## # #..# ##...## #### #.### ##.....## # #.#.## ##.####....####.##.+.'. #.##.#### #.####.###.∩# ##.## #.#... #..#∩.÷.....# ##.....## #. ##.# ##...## #.##  #......÷# .# ##+## ##.###  #.##.###[39;ž¹·j ¹º49m ##...  ###∩...÷.....# ###. ##....∩∩..# #.3ž¹·jÎ…...###......'######ž¹·j�ž¹·jX &4ž¹·jJž¹·j®+( _You open the door.ž¹·jÏg #.# #.###.## ##.##  #.###.###.# #.#  #.# #.# # #####.##### ##+## #ž¹·j²k€ #..# ##...## #### #.### ##.....## # #.#.## ##.####....####.##..' ##.#.####  #.####.###.∩# ##.## #.#  #..#∩.÷.....# ##.....## #.  ##.# ##...## #.##  #......÷# .# ##+## ##. #.##.### ## ###∩...÷.....# ### ##....∩∩..# #ž¹·j¬t<5ž¹·j}g _There is an open door here.ž¹·j‰Ÿ  #.# #.###.## ##.## #.###.###.# #.#  #.# #.# # #####.##### ##+## # #..# ##...## #### #.### ##.....## # #.#.## ##.####....####.##'.'#.#.#### #.####.###.∩# ##.## #.# #..#∩.÷.....# ##.....## #. ##.# ##...## #.## #......÷# .# ##+## ##.# #.##.### ##.ž¹·j,  C ###∩...÷.....#  ##....∩∩..#6 _ž¹·j@¡ ž¹·j¤ ž¹·jUA ^ #.# #.###.## ##.## #.###.###.# #.#  #.# #.# #ž¹·j™B X #####.##### ##+## # #..# ##...## #### #.### ##.....## # #.#.## ##.......### .#....####.##.'.' .###.#.#### #.####.###.∩# ##.......## #.# #..#∩.÷.....# ##.....## #. ##.# ##...## #. #......÷# .# ##+## ##. #.##.###ž¹·j¢C  ## ###∩...÷.....#  ##....∩∩..#ž¹·jGK ž¹·j.L &7ž¹·j}R ž¹·jôS Ÿ¹·jr #.# #.###.## ##.## #.###.###.# #.#  #.# #.#  #####.##### ##+##  #..# ##...##  #.### ##.....## # #.#.## ##.......### ..#....####.##.'.' ..###.#.#### #.####.###.∩# ##.......## #. #..#∩.÷.....# ##.....## #. ##.# ##...## #. #......÷# .# ##+## ## #.##.###  ###∩...÷.....#  ##....∩∩..#[9;1Ÿ¹·j 7HŸ¹·j­2R8Ÿ¹·jÙDŸ¹·jÆâÐ #.# #.###.## ##.## #.###.###.# #.# #.# #.# #####.##### ##+## #..# ##...##  #.### ##.....## # # #.#.## ##.......###.#....####.##.'.'.###.#. #.####.###.∩# ##.......## # #..#∩.÷.....# ##.....## # ##.# ##...## # #......÷# .# ##+##  #.##.###  ###∩...÷.....#  ##....∩∩..#9Ÿ¹·j-柹·j` #.# #.###.## ##.## #.###.###.# #.# #.# #.# #####.##### ##+## #..# ##...##  #.### ##.....## # ## #.#.## ##.### #...#....####.##.'.' #...###.#. # #.####.###.∩# ##.##  #..#∩.÷.....# ##.....## ##.# ##...## #......÷# .# ##+##  #.##.###  ###∩...÷.....#  ##....∩∩..#Ÿ¹·jfŸ¹·j] 60Ÿ¹·j Ÿ¹·jBŸ¹·jM( â #.# #.###.## ##.## #.###.###.# #.# #.# #.# #####.##### ##+## #..# ##...##  #.### ##.....##  ## #.#.## ##.  #...#....####.  .'.'  #...###.#.  # #.####.###.∩# ##.##  #..#∩.÷.....# ##.....##  ##.# ##...##  #......÷# .# ##+##  #.##.###  ###∩...÷.....#  ##....∩∩..#Ÿ¹·jô/ Ÿ¹·jÛ< C1Ÿ¹·jÇC V #.# #.###.## ##.## #.###.###.# #.# #.........# #.# #####.##### ##+## #..# ##...## #.### ##.....## ## #.#.## ##. #...#....####. .'Ÿ¹·jkD 4. #...###.#. # #.####.###.∩# ##.  #..#∩.÷.....# ##.....##  ##.# ##...## Ÿ¹·jÿD Í #......÷# .# ##+##  #.##.###  ###∩...÷.....#  ##....∩∩..#Ÿ¹·jfT Y2¡¹·jB I¡¹·jé ¡¹·j*¡¹·j�¡¹·jn¡¹·jС¹·j·¡¹·j·ji¡¹·jZ¡¹·jH¡¹·j„¡¹·jñ¡¹·j ¡¹·j项·j3¡¹·j~¡¹·jˆ¡¹·j¬,¡¹·j*¡¹·j@¡¹·jp ,¡¹·jÉ ¡¹·j"¡¹·j/#¡¹·j…#¡¹·jô#¡¹·j’%¡¹·j@&¡¹·jr&¡¹·jø&¡¹·j_(¡¹·jq)¡¹·j”)¡¹·jƒ*¡¹·j¶+¡¹·j±,¡¹·jê,¡¹·j»-¡¹·j½.¡¹·j§/¡¹·jì/¡¹·j\0¡¹·jM3¡¹·jÂ3¡¹·j4¡¹·j¢4¡¹·jÎ5¡¹·jl7,¡¹·jð:X¡¹·jO;¡¹·j‚<¡¹·j$>,¡¹·j—>¡¹·jô@¡¹·jOA¡¹·j�A¡¹·jÐA¡¹·j€D,¡¹·jÎD¡¹·jòD¡¹·jóE¡¹·jëF¡¹·j%G¡¹·j‡G¡¹·j²H¡¹·j_I¡¹·j–I¡¹·jJ¡¹·j\K¡¹·jL¡¹·jZL¡¹·j;M¡¹·jüM¡¹·jO,¡¹·jŒO¡¹·jV\n¡¹·jù\,¡¹·j3]¡¹·j�^¡¹·j-_¡¹·j†_¡¹·j `¡¹·j°a¡¹·jb¡¹·jTb¡¹·jçb¡¹·jd¡¹·jÓd¡¹·je¡¹·j‡e¡¹·jg¡¹·jh¡¹·jRh¡¹·jßh¡¹·jvj¡¹·j¢k¡¹·jÞk¡¹·jTl¡¹·j¼m¡¹·jûn,¡¹·jØo¡¹·j\q¡¹·j”r,¡¹·jds¡¹·j€t¡¹·jœu,¡¹·j!v¡¹·jXw¡¹·jx¡¹·jax¡¹·j¸x¡¹·j‘y¡¹·jýz,¡¹·jw{¡¹·j§|¡¹·j¾}¡¹·jó}¡¹·jR~¡¹·j/€¡¹·jŒ€,¡¹·j �¡¹·jIƒ,¡¹·j•ƒ¡¹·j§†L _You now have 23 gold pieces (gained 3).¡¹·j@‡¡¹·j¬‡¡¹·jˆ¡¹·jÁ‰¡¹·j—Š,¡¹·j:‹¡¹·jaŒ¡¹·j{�¡¹·jÏ�¡¹·j1Ž¡¹·jm�¡¹·j¾�,¡¹·j&‘¡¹·jΓ¡¹·j0–ƒ  You open the door.  You encounter a hobgoblin.¡¹·jÔ›  ##..# #.........####...#####+.....g...+....................####...###.#..>.... ##..# #.#..... ##.# #.. ... #.# ##. #'# #.# # ###@##### #.# # #.......# #.# ## ¡¹·jaœï#.#.###.# #.#  #....##.# #.# #.....#.######.# #..............# g   hobgoblin (asleep) #.#.###.######## .#......# ##.#.####¡¹·j�¢1203.0 (41.0)¡¹·jŸ£34.0 (42 _¡¹·j?¨¡¹·jߪ[ _Found a stone staircase leading down.£¹·j’`£¹·ja£¹·jÎf£¹·jðh` _A hobgoblin is nearby!£¹·j¨! „ ##### ##..# #.........####...#####+.....g...+...........#.........####...###..>....# ##..# #.##.....# ##.# #.#...#.# # #@# #.###.##### #.# #.#.......# #.# ###.#.###......##.# #.#.....#.######...............#.#.###.######## .#......£¹·jÆ& £¹·jÈ' #5.0 (1£¹·jõ' .0) _£¹·j0. £¹·j 1 Q _There is an open door here.¤¹·jA£¢  ##.....## ##### ##..# #.........####...#####+.....g...+...........#.........####...###..>....# ##..# #.##.....# ##.# #.#.@.## ##'## ##.####.......# ###.#.##....##.# #.######..............#.#.###.########¤¹·jº©¤¹·j «-6 _¤¹·j�¯¤¹·jY±¤¹·jV±4#.# ## #.# ## ##.# ### ##..# #.........####...######+.....g...+............#.........####...###.##..>##..# #.###..##.# #..###...#.# ##.##'## #.# #.###.##### #.# #..#.......# #.# ####.#.###.# #.# ##....##.# #.# ##.....#.######.# ##..............# #7¤¹·j,³¤¹·jà´¤¹·j"Ú , ##+##  ##...##  ##.....## ##### ##..# #.........####...######+.....g...+............¤¹·jÁÚ #.........####...###..>.@..# ##..# #.###.....## ##.# #..###...### ##'## ##.####........##.#.#¤¹·jwÛ z#....##.# #.######¤¹·jÓá ¤¹·jfâ &8¤¹·jmç ¤¹·jmé ¥¹·j9Ûè ##+##  ##...##  ##.....## ##### ##..# #.........####...######+.....g...+............#.....@...####...####..>....## ##..# #.###.....## ##.# #..#¥¹·jÛÛŽ##...### ##'## ##.####.......###.###.# ¥¹·j�㥹·j–õ49Freeze¥¹·jpù¥¹·jÆû¥¹·jw_� gg  The helpless hobgoblin fails to defend itself.¥¹·j a/=10¥¹·j f¥¹·jéiŸ _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.¥¹·jKm÷ #.#  WeaponX the Chiller #.#  Merfolk ##+## #.#  Health: 13/13 ======================== ##...## #.#  Magic: 2/3================-------- ##.....## ##.#  AC: 2Str: 8 ¥¹·jûmƒ##.......## ##..#  EV: 11Int: 14 #.........####...###### SH: 0Dex: 14 +.....g...+............ XL:  1 Next: 10% Place: Dungeon:1 #.....@...####...###.## Noise: =--------  Time: 210.0 (0.0) ##..>....## ##..# #.## -) Nothing wielded ##.....## ##.# #..# Cast: Freeze ##...## #.# ##.. ¥¹·jŠnä##'## #.# #.. ###.##### #.# #.. g   hobgoblin #.......# #.# ### #.#.###.# #.# # #....##.# #.# # _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  ¥¹·jÁnvPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)¦¹·j¤/k#.#WeaponX the Chiller#.#Merfolk##+###.#Health: 13/13 ========================##...###.#Magic: 2/3================--------##.....## ##.#AC: 2Str: 8##.......## ##..#EV: 11Int: 14#.........####...###### SH: 0Dex: 14+.....g...+............ XL:  1 Next: 10% Place: Dungeon:1#.....@...####...###.## Noise: =--------  Time: 210.0 (0.0)##..>....## ##..# #.## -) Nothing wielded¦¹·j,1¢##.....## ##.# #..# Cast: Freeze##...###.# ##..##'###.# #..###.##### #.# #.. g   hobgoblin#.......# #.# ####.#.###.# #.# ##....##.# #.# #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  The hobgoblin is almost dead.¦¹·j33Z2--1.0 (1¦¹·j¢8¦¹·j(<“  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin hits you.§¹·jÏnA #.#  WeaponX the Chiller #.#  Merfolk ##+## #.#  Health: 12/13 ======================-- ##...## #.#  Magic: 1/3========---------------- ##.....## ##.#  AC: 2Str: 8 ##.......## ##..#  EV: 11Int: 14 #.........####...###### SH: 0Dex: 14 §¹·jAo++.....g...+............ XL:  1 Next: 10% Place: Dungeon:1 #.....@...####...###.## Noise: =--------  Time: 211.0 (0.0) ##..>....## ##..# #.## -) Nothing wielded ##.....## ##.# #..# Cast: Freeze §¹·jp6##...## #.# ##.. ##'## #.# #.. ###.##### #.# #.. g   hobgoblin #.......# #.# ### #.#.###.# #.# # #....##.# #.# # _The hobgoblin hits you.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§¹·j›p!Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)§¹·jô¢€ #.#  WeaponX the Chiller #.#  Merfolk ##+## #.#  Health: 12/13 ======================-- ##...## #.#  Magic: 1/3========---------------- ##.....## ##.#  AC: 2Str: 8 ##.......## ##..#  EV: 11Int: 14 #.........####...###### SH: 0Dex: 14 +.........+............ XL:  1 Next: 10% Place: Dungeon:1 #.....@...####...###.## Noise: =--------  Time: 211.0 (0.0) ##..>....## ##..# #.## -) Nothing wielded ##.....## ##.# #..# Cast: Freeze ##...## #.# ##.. ##'## #.# #..§¹·j¿£ ###.##### #.# #.. g   hobgoblin #.......# #.# ### #.#.###.# #.# # #....##.# #.# #Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You freeze the hobgoblin.§¹·jdªÌ #.#  #.#  ##+## #.#  ##...## #.#  ##.....## ##.#  ##.......## ##..#  #.........#§¹·j&«X +.........+ #.....@...# ##..>....## ##..#  ##.....## ##.#  ##...## #.#  ##'## #.#  ###.##### #.# §¹·jr«ß  #.......# #.#   §¹·j›«ë#.#.###.# #.#    #.# §¹·jÄ«. §¹·jm¯c32.0 (1Freeze§¹·jq´§¹·j·ÁMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin!§¹·j÷× å#.# ##.# ###+## #.# ###...## #.# ##.....## ##.# ##.## ##..# #.####...#+.+.#.####...###.###..>....## ##..# #.###.....## ##.# #..#∩##...## #.# ##.##'## #.# #.###.##### #.# #.#.......# #.# ###∩#.#.###.# #.# ##....##.# #.# #§¹·jäÝ §¹·j²Þ .-3§¹·jdå §¹·j3ç ¨¹·jÍ„>#.# #.#.# #.##+## #.# ###...## #.# ##.....## ##.# ##.## ##..# #.####...#+.+.#.####...###.###..>....## ##..# #.###.....## ##.# #..#∩.##...## #.# ##.¨¹·já…²##'## #.# #.###.##### #.# #.#.......# #.# ###∩.#.#.###.# #.# ##.#....##.# #.# ##.¨¹·jŒ¨¹·jW�g3==-4¨¹·j™’¨¹·jÛ”¨¹·jŽi #.##.# #.# #.# #..+## #.# ##### #.# ## ##.# ### ##..# #.####...#########+.+...............#.........####...###.###..>¨¹·jm�{##..# #.######..##.# #..#∩.÷##...#.# ##.##'## #.# #.###.##### #.# #....#.......# #.# ###∩.#.#.###.# #.# ##.¨¹·jI•¨¹·jù–&5¨¹·jœ¨¹·jÒ�¨¹·jÒp x###...'......###...¨¹·jYw ¨¹·jvx &6¨¹·jñ} ¨¹·jH€ ( _You open the door.¨¹·j�+V#.# #.# #.##.# #.##+## #.# ###...## #.# ###.....## ##.# ###.¨¹·jD,g## ##..# ##.####...#+..#.####...###.###..>....## ##..# #.####.###.....## ##.# #..#∩.÷.##...## #.# ##.¨¹·jù,&##'## #.# #.###.##### #.# #.#.......# #.# ###∩.#.#.###.# #.# ##.¨¹·js3¨¹·jZ4&7¨¹·jy:¨¹·j*>Q _There is an open door here.©¹·j[-ª#.# ##.# #.##.# #.##+## #.# ###...## #.# #.##.....## ##.# #.##.## ##..# #.#.####...#.+.'#.####...###.###..>....## ##..# #.####.###.....## ##.# #..#∩.÷.##...## #.# ##.##'## #.# #......÷###.##### #.# #.#.......# #.# ###∩...÷#.#.###.# #.# ##.©¹·jŒ6©¹·jº7J==8 _©¹·j6?©¹·jÙ@©¹·j¸F³#.# #.#.# #.###.#.# #.##+## #.# #####.##...## #.# #.##.....## ##.# #.###.......## ##..# #.#©¹·jHI#.####...#.+.'.#.####...###.###..>....## ##..# #.####.###.....## ##.# #..#∩.÷.##...## #.# ##.##'## #.# #......÷####.##### #.# #.##.# #.# ###∩...÷.#.#.###.# #.# ##....∩©¹·j N©¹·j�O&9©¹·jRU©¹·jèV©¹·jŸ Á#.# #.##.# #.###.##.# #.##+## #.# #####.###...## #.# #..###.....## ##.# #.###.......## ##..# #.#.#.####...#.+.'.#.####...###.###..>....## ##..# #.####.###.##.....## ##.# #..#∩.÷.##...## #.# ##.##'## #.####.##### #.# #.##.# #.# ###∩...÷.#.#.###.# #.# ##....∩©¹·jj ©¹·j½ '20©¹·jh% ©¹·j‰' ©¹·j^ Ð#.# #.##.# #.###.##.# #.##+## #.# #####.###...## #.# #..# ##.....## ##.# #.###.......## ##..# ©¹·j< z#.#.##.####...#.+.'.#.####...###.###..>....## ##..# #.####.###.∩##.....## ##.# #..#∩.÷.##...## #.# ##.##'## #.# #......÷# . ###.##### #.# #.##.©¹·j¿ À #.# #.# ###∩...÷... #.#.###.# #.# ##....∩∩. ©¹·jö ©¹·jÅ &1©¹·j³ ©¹·j2 ª¹·jµÖ¹#.# #.##.# #.###.##.# #.##+## #.# #####.###...## #.# #..# ##.....## ##.# #.###  ##.ª¹·j‹×¹## ##..# #.#.##.####...#....#+.'.  #.####...###.###..>....## ##..# #.####.###.∩###.....## ##.# #..#∩.÷.....###...## #.# ##.###'## ª¹·j؉#.# #......÷# .####.##### #.# #.##.##.# #.# ###∩...÷.#.#.###.# #.# ##....∩∩.ª¹·j¶ßs2========2ª¹·j䪹·jØåª¹·jé´7#.# #.###.#.# #.###.###.#.# #.##+## #.# #####.###...## #.# #..#  ##.....## ##.# #.### ##.## ##..# ª¹·jàµc#.#.## #.####...#....# +.'. #.####...###.# ##..>....## ##..# #.####.###.∩#  ##...## ###'## #.# #......÷# .# ª¹·jÇ·ò###.##### #.# #.##.##.# #.# ###∩...÷.#.#.###.# #.# ##....∩∩..#ª¹·j0½ª¹·jþ&3ª¹·jäʪ¹·j—l ‘#.# #.###.##.# #.###.###.##.# #.###+## #.# #####.#ª¹·jm Ù##...## #.# #..# ##.....## ##.# #.### .## ##..# #.#.## ª¹·jñm È.####...#....# .'. .####...###.#..>....## ##..# #.####.###.∩# ##.....## ##.#  ##...## #.###'## #.# #......÷# .#  ª¹·j?n •###.##### #.# #.##.###  #.# #.# ###∩...÷.....#  ª¹·jqn ­#.#.###.# #.# ##....∩∩..#ª¹·jw ª¹·j¾{ &4ª¹·jí ª¹·j ¾×#.# #.###.##.# #.###.###.# #.# #.ª¹·j•¾­#  ##+## #.# #####.##### ##...## #.# #..# .....## ##.# #.### ª¹·jϾû.## ##..# #.#.## #####...#....#ª¹·j¤¿å'.'####...###.# ..>....## ##..# #.####.###.∩# # #.....## ##. ##...## #.  ##'## #. ###.##### #.ª¹·jŠÀ‚ #.# #. ª¹·jòƪ¹·jÅÇ&5ª¹·jó뫹·jl`#.# #.###.## #.# #.###.###.# #.# #.# ##+## #.# #####.##### ...## #.# #..# .....## ##.# #.### ### ##..# #.#.## #####...#....####.'.'.####...###.#. .>....## ##..# #.####.###.∩# # .....## ##.# #..#∩.÷.....# # #...## #.# ##.. ##'## #.# #....##### #.# #.... .# #.# ###∩.. [1«¹·jUaP«¹·j/f«¹·jgI========6«¹·jOl«¹·jäm«¹·jQ†#.# #.###.## #.# #.###.###.# #.# #.# +## #.# #####.##### ...## #.# #..# ### ##.# #.### ### ##..# #.#.## ##.####...#....####.'.'.####...###.#. >....## ##..# #.####.###.∩# ##.## ##.# #..#∩.÷.....# # ...## #.# ##...#«¹·jÒ # #'## #.# #....##### #.# #....# #.# ###∩.. «¹·j«¹·j®&7«¹·j�«¹·j!Ñû#.# #.###.## ##.# #.###.###.# #.# #.«¹·j Ò# +## #.# #####.##### ### #.# #..# ### ##.# #.### ##.## ##..# #.#.## ##.####...#....####.'.'.####...###.#. «¹·jdÒ^....## ##..# #.####.###.∩# ##.## ##.# #..#∩.÷.....# ##.## #.# ##..# # '## «¹·jÓ�#.# #......÷# .# # .##### #.# #..# #.# ### «¹·jjÙ«¹·jîÙ&8«¹·jg⬹·j«1 }¬¹·j6 Â3========¬¹·jc7 ¬¹·j: ¬¹·j–= X¬¹·jÛ= ¬¹·j(> ¬¹·jx> ¬¹·j²? ¬¹·j’@ ¬¹·jÕ@ ¬¹·j�A ¬¹·jŽC ¬¹·jËE l========¬¹·j¯M B¬¹·j%N ¬¹·jÏP ¬¹·j7R ¬¹·jzR ¬¹·j“S ¬¹·jßU ¬¹·j/W ¬¹·j|W ¬¹·jOX ¬¹·j­Z ¬¹·jÿ[ ¬¹·j5\ ¬¹·j] ¬¹·jâ_ ¬¹·j»` ¬¹·jõ` ¬¹·jla ¬¹·jc ¬¹·jad ¬¹·j¯d ¬¹·j¡e ¬¹·j_g ¬¹·j×h ¬¹·j6i ¬¹·jçi ¬¹·jôk ¬¹·jm ¬¹·jPm ¬¹·j¹m ¬¹·j¥n ¬¹·j[o ¬¹·j†o ¬¹·jðo ¬¹·j¿p ¬¹·joq ¬¹·j¥q ¬¹·jôq ¬¹·jçr ¬¹·jys ¬¹·j§s ¬¹·jûs ¬¹·jªt ¬¹·j?u ¬¹·jnu ¬¹·jÂu ¬¹·jyv ¬¹·j¿v ¬¹·jåv ¬¹·j+w ¬¹·jØ€ Ò  There is an abandoned shop here. _¬¹·j}� ¬¹·jU‚ ¬¹·j¢ƒ ,¬¹·j—„ ¬¹·j‡ ¬¹·jçˆ ,¬¹·jŠ ¬¹·jÝ� B¬¹·j⎠¬¹·j‘ ¬¹·j`’ ,¬¹·j÷’ ¬¹·jü“ ¬¹·j¿” ¬¹·jó” ¬¹·jV• ¬¹·j\— ¬¹·jŒ˜ ,¬¹·jnž n¬¹·jß¡ E  There is an abandoned shop here.¬¹·jW£ ¬¹·jI¤  _¬¹·j­ Ƭ¹·jm® ¬¹·j¼ ¢¬¹·j�¾ ¬¹·j«¿ ¬¹·jYÀ ¬¹·jšÀ ¬¹·jàÁ ¬¹·jBà ,¬¹·jèà ¬¹·j%Å ¬¹·jOÆ ¬¹·jçÆ ¬¹·jÇ ¬¹·jêÈ ¬¹·j£É ¬¹·jÚÉ ¬¹·jSÊ ¬¹·jŽÌ ¬¹·jŸÍ ¬¹·jèÍ ¬¹·jÒ n¬¹·jnÒ ¬¹·jmÓ ¬¹·j±Ó ¬¹·j-Ô ¬¹·jáÕ ¬¹·j®Ö ¬¹·je× ¬¹·jØ× ¬¹·jAÙ ¬¹·j¨Ú ,¬¹·jòÚ ¬¹·jYÜ ¬¹·j>Ý ¬¹·jÞ ,¬¹·j�ß ¬¹·jˆà ¬¹·jÑà ¬¹·j"á ¬¹·jâ ¬¹·jKã ¬¹·j„ã ¬¹·jïã ¬¹·jå ¬¹·j+æ ¬¹·j„æ ¬¹·j³æ ¬¹·jè ¬¹·jÒè ¬¹·jé ¬¹·j§é ¬¹·j¾ê ¬¹·j«ë ¬¹·jàë ¬¹·jdì ¬¹·j$î ¬¹·jæî ¬¹·j,ï ¬¹·j�ï ¬¹·jgñ ¬¹·j7ò ¬¹·j�ò ¬¹·jíò ¬¹·jþô ¬¹·jßõ ,¬¹·j—ö ¬¹·jí÷ ¬¹·j6ù ¬¹·j”ù ¬¹·jBú ¬¹·jÔû ¬¹·j‹ü ¬¹·j(ý ¬¹·jãý ¬¹·j[ÿ ¬¹·jj ¬¹·j¬ ¬¹·j8 ¬¹·j ¬¹·j1 ,¬¹·jN ¬¹·j� ¬¹·jï ¬¹·jX ¬¹·jÛ ¬¹·jí ¬¹·j7 ,¬¹·jÆ ¬¹·jê ¬¹·j ¬¹·jF ¬¹·já ¬¹·jþ ¬¹·j ¬¹·jQ ¬¹·jÙ ¬¹·jY ¬¹·jÜ ,¬¹·j! ¬¹·j n¬¹·jà ,¬¹·jc ¬¹·jø ¬¹·jå! ¬¹·j@" ¬¹·jø" ¬¹·j{$ ¬¹·j™% ¬¹·j4& ¬¹·j›& ¬¹·jË' ¬¹·j¸( ¬¹·jý( ¬¹·j†) ¬¹·jr* ¬¹·jJ+ ¬¹·j¥+ ¬¹·j, ¬¹·jø- ¬¹·jú. ,¬¹·jp/ ¬¹·jÏ0 ¬¹·j©1 ,¬¹·jÿ1 ¬¹·jÉ4 ,¬¹·j—5 ,¬¹·jr7 ¬¹·jù7 ¬¹·jŠ8 ¬¹·jÝ8 ¬¹·j±: ¬¹·j< ,¬¹·j�< ¬¹·jå= ¬¹·jô> ¬¹·j;? ¬¹·jD n¬¹·j¸E ¬¹·jG ,¬¹·jõG ¬¹·jéI ¬¹·jK ¬¹·j‚K ¬¹·jÈK ¬¹·j0M ¬¹·j;N ¬¹·jzN ¬¹·jO ¬¹·jÓP ¬¹·j@b ¸¬¹·jHi $ ¬¹·jj    ########### #  #.........######  ###.#..#..#........  #.....###.#..#.#### ¬¹·j�j ù #.#.#..#..#.....###  ###.#.##...........#   #...@.........#...## 317.0 (89.0)  #......####.¬¹·jk ±.##   #.#.#..# #.# #.#   #.#..# #.# #.#  #.#..> #.# ##+##  ##.. #.# ##...##   ... #.# ##.....##   .... .###.......#  ¬¹·j«k |#......... ¬¹·jóp ¬¹·jgq ,8.0 (90¬¹·jÆu ¬¹·j&x ; _Found a stone staircase leading down.­¹·j‘­¹·j­¹·j‹­¹·jR­¹·jïB­¹·j`­¹·jÒ­¹·jX­¹·jÕ­¹·j‡­¹·j¨ ,­¹·jê!­¹·j$,­¹·jm$­¹·j%­¹·j£&­¹·jÿ'­¹·jJ(­¹·j)­¹·j×+R  There is a stone staircase leading down here.­¹·j}-­¹·j×- _­¹·jî.­¹·j*1­¹·jæKÒ _You now have 40 gold pieces (gained 17).­¹·jR°­¹·jTB­¹·j U­¹·jËW­¹·jbÆ  You encounter a frilled lizard.­¹·j�dÐ #......####.######.## #.#.#..# #.# #.# #.#.#..## #.# #.# ­¹·je* #.#.#..># #.# ##+##  #.#.##..# #.# ##...##  #.......###.# ##.....##  ###.........###....... #####...####.........# ­¹·jReÔ #.@.....+.........' ##...####.........#­¹·j‘e3 ....# ##..>....##  ##.#.# ##.....##­¹·jÌe}  ....# ##... ­¹·jf€ ....# ##'## l   frilled lizard (asleep) .# ###.##### .l... ­¹·j¶fH  #.#.###.#­¹·jäl-36.0 (18­¹·jÝm37.0 (19 _­¹·j“r­¹·jGu¯¹·j0ÿ#.#..# #.# #.# #..##.># #.# ##+###..# #.# ##...##......###.# ##.....####.........###.......## #####...####.. #.......+'##@..######........# ##..>....##.####.#.# ##.....##  ....# ##...##.# ##'##.....# ###.#####.l... #.......#.....##.###...¯¹·jk6G8.0)¯¹·jH;¯¹·jê=¯¹·jacÎ#># #.# ##+###..# #.# ##...##......###.# ##.....####.........###.......## #####...####.. #.......+'######...######.....@..# ##..>....#####.#.# ##.....##  ....# ##...## .....# ##'###.....# ###.######.l...# #.......#.....##.####.##....¯¹·j[j¯¹·jk&9¯¹·jÉp¯¹·js¯¹·jUÀ>##+###..# #.# ##...##......###.# ##.....####.........###.......## #####...####.. #.......+'######...#####........# ##..>....##.####@#.# ##.....##  #.....# ##...## #.....# ##'## #.....# ###.#####l........#.####.##... .. ....¯¹·jrȯ¹·jÉ'40¯¹·j$ί¹·j·Ï¯¹·jö h#..##...##......###.# ##.....####.........###.......## #####...####.. #.......+'######...######........# ##..>....##.####.#.# ##.....##  #..@..# ##...##  ##'## ###.#####l........#.####.##... .. .#. #...#.###.#¯¹·jo 6l.¯¹·j% Nl¯¹·j¥% &1¯¹·j©* ¯¹·j', ¯¹·jä......###.# ##.....####.........###.......## #####...####.. #.......+'######...#####........# ##..>....#####.#.# ##.....##  #.....# ##...##  ##'## l###.#####........#.####.##... .. .#. #... #.###.#.#.....¯¹·j'¯¹·j?<=2Freeze¯¹·jJ¯¹·j’"F _The frilled lizard bites you but does no damage.°¹·jC0°¹·jÝ0&3°¹·j«5°¹·jÜ7  _You barely miss the frilled lizard. The frilled lizard closely misses you.°¹·jß' R4°¹·j+   _You barely miss the frilled lizard. The frilled lizard closely misses you.±¹·jeˆ| #.......###.# ##.....##  WeaponX the Chiller ###.........###.......## Merfolk #####...####.........# Health: 13/13 ======================== #.......+.........' Magic: 2/3================-------- ±¹·jóˆ¶######...####.........# AC: 2Str: 8 #........# ##..>....## EV: 11Int: 14 #.####.#.# ##.....##  SH: 0Dex: 14 #.....# ##...##  XL:  1 Next: 30% Place: Dungeon:1 ±¹·j\в#..@..# ##'##  Noise: =--------  Time: 344.0 (0.0) #..l..# ###.##### -) Nothing wielded #.....# #.......# Cast: Freeze #.....# #.#.###.# ##.##.# #....##.# .. .# #.....#.# l   frilled lizard #. ## #........ #. #.#.###.# .#......# _You barely miss the frilled lizard. The frilled lizard closely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)±¹·jØØ  #.......###.# ##.....## WeaponX the Chiller   ###.........###.......## Merfolk  #####...####.........# Health: 13/13 ========================  #.......+.........' Magic: 2/3================--------  ######...####.........# AC: 2Str: 8  #........# ##..>....## EV: 11Int: 14  #.####.#.# ##.....## SH: 0Dex: 14 ±¹·j Ú„ #.....# ##...##XL:  1 Next: 30% Place: Dungeon:1  #..@..# ##'##Noise: =--------  Time: 344.0 (0.0)  #..l..# ###.##### -) Nothing wielded  #.....# #.......# Cast: Freeze  #.....# #.#.###.#  ##.##.# #....##.#  .. .# #.....#.# l   frilled lizard (slow)  #. ## #........  #.#.#.###.#  ±¹·jwÛÁ.#......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard.  The frilled lizard is heavily wounded.±¹·j#Ü+5.0 (1±¹·jHá±¹·jŠä²  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard.  The frilled lizard is heavily wounded. _The frilled lizard seems to slow down.±¹·jÇÀ #.......###.# ##.....##  WeaponX the Chiller ###.........###.......## Merfolk #####...####.........# Health: 13/13 ======================== #.......+.........' Magic: 1/3========---------------- ######...####.........# AC: 2Str: 8 #........# ##..>....## EV: 11Int: 14 #.####.#.# ##.....##  SH: 0Dex: 14 #.....# ##...##  XL:  1 Next: 30% Place: Dungeon:1 #..@..# ##'##  Noise: =--------  Time: 345.0 (0.0) #..l..# ###.##### -) Nothing wielded #.....# #.......# Cast: Freeze #.....# #.#.###.# ##.##.# #....##.# .. .# #.....#.# l[±¹·j8Âò39;49m   frilled lizard (slow) #. ## #........ #. #.#.###.# .#......# _The frilled lizard seems to slow down.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, slow, 100% to hit)²¹·jZ  #.......###.# ##.....##  WeaponX the Chiller ###.........###.......## Merfolk #####...####.........# Health: 13/13 ======================== #.......+.........' Magic: 1/3========---------------- ######...####.........# AC: 2Str: 8 #........# ##..>....## EV: 11Int: 14 #.####.#.# ##.....##  SH: 0Dex: 14 #.....# ##...##  XL:  1 Next: 30% Place: Dungeon:1 #..@..# ##'##  Noise: =--------  Time: 345.0 (0.0) #.....# ###.##### -) Nothing wielded #.....# #.......# Cast: Freeze #.....# #.#.###.# ##.##.# #....##.# .. .# #.....#.# l  [²¹·j« ª37m frilled lizard (slow) #. ## #........ #. #.#.###.# .#......#Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, slow, 100% to hit)  You freeze the frilled lizard.²¹·jÈ®    ..... #####... #.... ######...# #........# ##..> #.####.#.#   #.....#   #..@..# ##'##  #.....# ²¹·jÇ #.....#  #.....#  ##.##.#  .. .#  #. ##   #.   ²¹·j(c46.0 (1Freeze²¹·j¯²¹·júÚMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (heavily wounded, slow, 100% to hit)  You freeze the frilled lizard. _You kill the frilled lizard!²¹·jPw R ##.........###.......## #####...####.. #.......+'######...#####........# ##..>....#####.#.# ##.....##  #.....# ##...##  ##'## ###.#####.......#.#####.  ##.#.##### ²¹·jÏ| ²¹·jÌ} .-7²¹·j+‚ ²¹·jÛƒ ²¹·jß»`  #####...####.. #.......+'######...#####........# ##..>....#####.#.# ##.....##  #.....# ##...##  ##'## ###.#####.......#.####.##...#²¹·j;¼’##  ²¹·j²¹·j{Ã@-8²¹·j[Dz¹·j(ɳ¹·j<� &  #.......+.'. ######...####.## #........# ##..>....##  #.####.#.# ...##   #.....# ##  #.....# '##  #.....# ###.##### #.....# #.......#  #...@.# #.#.###.#  ³¹·jç� Ú##.##.# #....##.#  ... .# #.....#.# ###. ## #......... #. #.#.###.## #. .#......# ## ##.#.#####³¹·j‚  ³¹·jr‘ ³¹·jC“ &9³¹·jÈŸ ´¹·jý¨´¹·jY©´¹·j±ª´¹·j°n´¹·jx°´¹·j²´¹·jG²´¹·j«²´¹·jã³´¹·j´´¹·jt´´¹·j ¶,´¹·j‹¶´¹·jÞ·´¹·j¸´¹·j{¸´¹·jñ¹j2========´¹·j�º´¹·jÉ»´¹·jë»´¹·jʼ´¹·jݽ,´¹·j?¾´¹·jw¿,´¹·joÀ´¹·jÉÁ´¹·j Â@========´¹·j»Â´¹·j¹Ã´¹·jÄ´¹·j‡Ä´¹·jÅÅ,´¹·jgÆ´¹·jRÇ´¹·jŠÇ´¹·j È´¹·jçÈ´¹·j$É´¹·jyÉ´¹·jäËB´¹·jÐÌ´¹·jÍ´¹·j™Í´¹·jŸÎ´¹·jÆÎ´¹·j@Ï´¹·j-д¹·jXд¹·jãд¹·jöÓn _You start resting.Magic restored.´¹·jÐØ´¹·j2Ý0689.0)´¹·j0Þj3========9.0 (20 _´¹·jâ´¹·jðãµ¹·jª 3µ¹·j3 µ¹·jD µ¹·jf µ¹·jÐ µ¹·jF! ,µ¹·j�! µ¹·jË! µ¹·jŽ" µ¹·j¾$ µ¹·j¡% µ¹·jÎ% µ¹·jF& µ¹·jš' µ¹·jÌ( µ¹·j9) @========µ¹·j’I ²µ¹·j½K ,µ¹·j*M µ¹·jéM µ¹·jN µ¹·j»N µ¹·jÆQ Xµ¹·jªR µ¹·jàS ,µ¹·j˜T µ¹·jV µ¹·jW ,µ¹·jÈW µ¹·j5Y µ¹·jéY µ¹·jZ µ¹·j€Z µ¹·jž[ µ¹·j¾\ ,µ¹·j?] µ¹·j›^ µ¹·jO_ µ¹·j{_ µ¹·jê_ µ¹·jYa µ¹·jb µ¹·jxb µ¹·jûb µ¹·j^d µ¹·je µ¹·j;e µ¹·jÝe µ¹·jg µ¹·jÿg µ¹·j5h µ¹·j‰h µ¹·jäi µ¹·jäj ,µ¹·juk µ¹·j�l µ¹·jnm µ¹·j™m µ¹·jn µ¹·j#o µ¹·j p µ¹·j3p µ¹·j¦p µ¹·jVr µ¹·jår µ¹·j's µ¹·j s µ¹·jÞt µ¹·j“u µ¹·jÃu µ¹·j8v µ¹·jEx µ¹·j_y µ¹·jÙy µ¹·jzz µ¹·jå{ µ¹·jÊ| µ¹·j&} µ¹·j´} µ¹·j€ ,µ¹·jš� ,µ¹·j‚ µ¹·j ƒ µ¹·jaƒ µ¹·j§ƒ µ¹·jø„ µ¹·j† µ¹·j[† µ¹·j™† µ¹·jò‡ µ¹·j!‰ µ¹·jO‰ µ¹·j¬‰ µ¹·j*‹ µ¹·jf� Bµ¹·j� µ¹·jñ� %  µ¹·j+‘ >You encounter a rat.µ¹·j6–  #.#########.#.###.########  #..........#......#  ###########.#.#####  ###.#  #.#  µ¹·j— 4#.#  #.# #.# #@# #.# ... ..... #...... ##...##rr   rat (asleep) ##.## ## µ¹·jI— T#.# µ¹·jxœ .406.0 (37µ¹·j¡� 37.0 (38 _µ¹·j¯¡ µ¹·j&£ ·¹·j• Ê..........#......# ##########.#.#### ###.#  #.....#..........................#.##.#........### ##...##r## ##.## ## #.#8.0 (1.0)·¹·j³¤ ò##########.#.#### ###.#  ###..^#....######.#......#....@..........###.## # ##...##r## ##.## ## #.# 9¸¹·j“® ###.# # #.# ##.# ##.########.#....^# #.#.....######.#.......##............#....# .##.###  # ##...##r##  ##.## ##.##.# #.#..10¸¹·j¿É¸¹·jë˸¹·j‚к #.# #∩#.# ##.####### #.#....^# #.#.....########.#........##............# ....# .##.###  # ##...##r## ¸¹·jðÐN ##.## ## .##.##.# .. ¸¹·jc׸¹·j;Ø&1¸¹·j!ݸ¹·jýÞ¸¹·j>ß é#.# #∩##.# ##.# #.#....^# #.#.....######.#.###.# .# .##.#.## # ##...##r## ##.## ## #.##.##.# 2Freeze¸¹·jãâ ¸¹·jìå ¹¹·jF” #.##∩# WeaponX the Chiller #.#### Merfolk #.#######  Health: 13/13 ======================== #.#....^#  Magic: 2/3================-------- #.#.....####  AC: 2Str: 8 #####.#........#  EV: 11Int: 14 ##............#  SH: 0Dex: 14 ..............#  XL:  1 Next: 40% Place: Dungeon:1 .##.#.....@..##  Noise: ---------  Time: 412.0 (0.0) # ##...##r##  -) Nothing wielded ##.## ## Cast: Freeze #.# #.# #.# r   rat (asleep) ..¹¹·j—”&[19X _You encounter a rat.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)¹¹·j" #.##∩# WeaponX the Chiller #.#### Merfolk #.#######  Health: 13/13 ======================== #.#....^#  Magic: 2/3================-------- #.#.....####  AC: 2Str: 8 #####.#........#  EV: 11Int: 14 ##............#  SH: 0Dex: 14 ..............#  XL:  1 Next: 40% Place: Dungeon:1 .##.#.....@..##  Noise: ---------  Time: 412.0 (0.0) # ##...##†##  -) Nothing wielded ##.## ## Cast: Freeze #.# #.# #.# r   rat (asleep) ..[¹¹·jå17dCasting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You freeze the rat. #.##∩ #.# #.#######  #.#....^#  #.#.....####  #####.#........#  ##............#  ..............#  .##.#.....@..##  # ##...##†##  ##.## ## #.# #.# #.# .. 5=3.0 (1[11¹¹·jz4;44HFreeze¹¹·jø'³onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You freeze the rat. _You kill the rat!»¹·jÖTˆ###.# ##..#.# #∩#.# ####.####### #.#....^#  #.#.....#### ###.#.###......»¹·jHUJ .##.#........# ##...##†##.######.# #.#..»¹·j ]»¹·jñ].-4»¹·jÖc»¹·jåe»¹·jÐÆ#########.#.#####.###.# ##...#.# #∩###»¹·j,Ñ7#.# ####.####### #.#....^#  #.#.....#### ###.#.###.......##.#........# ##...##†##.######.# #.#..»¹·j¨Ø»¹·j Ù@-5»¹·j໹·j¦â»¹·jæË1........#......# #. ########.#.#####.###.# ##....#.# #∩#####.# ####.####### #.#....^#  #.#.....#### ###.#.###.#.......##.#........# ##...##†##.######.# #.#»¹·jüÒ<6»¹·jÞÖ»¹·jš×¼¹·j1…#......# #..#.##### #.###.# ##.#.# #∩##.# ### #.####### #.#....^# #.#.....#### #####.#.# ##.#.# .## #.##.#.### ##.###.# ¼¹·jÛ2¼¹·j>4&7¼¹·jå8¼¹·j›:¼¹·jéd£#......# #..#.##### #.###.# ##.#.# #∩##.# ### #.####### ¼¹·jneü#.#....^# #.#.....#### #####.#.# ##.#.#  .##.#  ¼¹·jðeÁ.##.#.## .## ##...##†## .###.##### .##.# ?.#.# .. ¼¹·j(f ¼¹·jªo¼¹·jÿp&8¼¹·jÓv¼¹·jÕ„d _Found 2 scrolls labelled MUPHOKOPIE.¼¹·jXi a#####.#.##### #.  ###.# ##. #.# #∩########.# ### #.####### #.#....^# #.#.....#########.#........#  ##............#@# ..............##.# .##.#........###.#  # ##...##†## #.# ##.##### #.#.# .?#.# ...#.# .....9½¹·jˆ(ã  ###.# # ∩######### ###### ....^.....#########.#........  ##............# ...# .##.##  # ##...##†## .!...20½¹·j.½¹·jž0[ _Found a smoky brown potion.½¹·jR°¬  ∩######### ###### ....^.########...  ##......# ...# .##.##  # ##...##†##  ##.##### .....##...#$½¹·j¹½¹·j}¹&1½¹·j俽¹·j:Ö* _Found 8 gold pieces.½¹·j�}E## ###### ....^.########...  ##......# ...# .##.##  # ##...##†##  ##.#####  #.# .?.#.# #.........!....#½¹·jà}º##...#$####.#.#½¹·j…½¹·j6†&2½¹·j~‹½¹·j�½¹·j  ###### ....^.########...  ##......# ...# .##.##  # ##...##†## ½¹·jj 3 ##.#####  #.# #.?.##.....##...#½¹·j8% ½¹·j¿% &3½¹·jb: ½¹·jŽë ì ....^.########...  ##......# ...# .##.##  # ##...##†##  ##.##### ##.##½¹·j ì  #.# #.@.##.....#.#...½¹·jËò ½¹·j¬ó ]3========4½¹·jwø ½¹·jÁþ ½¹·jhÿ +5.0 (2½¹·j½ ½¹·jó a _c - 2 scrolls labelled MUPHOKOPIE¾¹·j·^ù .########...  ##......# ...# .##.##  # ##...##†##  ##.##### ##.## #.# ##...###..@..#.#.. !...¾¹·jË_¾¹·j„`+6.0 (1¾¹·j°f¾¹·j³h¾¹·j9ÄË#####.#........#......#.#..##.#  .##.#¾¹·j–ÄÆ##.#  # ##...##†## #.# ##.##### ##.## #.# ##...##¾¹·j»Ä  #.# #.....## #.# #.@....#¾¹·jÞĽ .. #.!....# ¾¹·jŧ##...#$# ###.#¾¹·j-ÅŒ.# ...# ..>¾¹·jYů ...# #.#¾¹·j;¹·jÚÍ&7¾¹·j¨Ó¾¹·j@Ö; _Found a stone staircase leading down.¾¹·jUk m ##......#...###.#¾¹·j›k _# # ##...##†##  ##.##### ##.## #.# ##...##¾¹·j¸k J.....##.¾¹·jÒk 0..  ¾¹·jìk M##...#$¾¹·jl x ###.#.#.¾¹·j8l n..>.#¾¹·jcl O#.#¾¹·j3s ¾¹·j t *========¾¹·j4t 8¾¹·j{y ¾¹·j€ ¾¹·jŒ€ +9.0 (2¾¹·j… ¾¹·jœ‡ X _d - a smoky brown potion¿¹·jIÀ##.#.# .##.# .##.#.###.# # ##...##†## #.# ##.##### ##.## #.# ##...## #.# #.....## #.# #......# .. #..@...# ¿¹·j²À*##...#$# ###.#.# ...#..>....##.#.###.#¿¹·j]Ç¿¹·jÈ,30.0 (1¿¹·j=ο¹·jÑl‹##.#.# ##.# ##.#.###.#  # ##...##†## #.# ##.##### ##.## #.# ##...## ¿¹·jkm�#.# #.....## #.# #......# .. #...@..# ##...#$# ###.#.# ....#.¿¹·j§m!..>.#....####.#.##¿¹·jÐmD##.#¿¹·jüs¿¹·ju&1¿¹·jz¿¹·j¦{¿¹·juŠ .#.# ##.# .#.###.# # ##...##†## #.# ¿¹·júŠ_##.##### ##.## #.# ##...## #.# #.....## #.# #......# .. #....@.# ##...#$# ###.#.# ¿¹·jyŒä....#....>.##....####.#.####.#¿¹·j-“¿¹·j{”&2¿¹·j™¿¹·jœ¿¹·j!F ¯.#.# ##.# .#.###.#  ##...##†## #.# ##.##### ##.## #.# ##...## #.# #.....## ¿¹·j‰F †#.# #......# .. #.....@# ##...#$# ###.#.# ....#....>.¿¹·j¸F ‹##....####.#¿¹·jéF ’.####.#¿¹·jN ¿¹·jíN &3¿¹·jT ¿¹·j´U À¹·j&aC # .####.  ##...##†## #.  ##.##### ##.## #.# ##...##.....##...  ##...# ###.#. .....###.#À¹·jhÀ¹·ji&4À¹·jVnÀ¹·jˆsÀ¹·jt+5.0 (2À¹·jxÀ¹·j....K..####....#######¹·j§¼Ÿ ##.# ## ¹·jѼ“K   kobold (asleep)#..¹·j_Ê+6.0 (1¹·j4Ë27.0 (2 _¹·j…й·jNÓĹ·j X##### ##.#.# ##..#.# #....#.# #......# .. #......#  ##...#.# ##.#.# ###....########+......>@...K...####....######## ##.#.# ##.# #.##.# #..##8.0 (1Ĺ·j½Ĺ·jŸÞô##.##### ##.##  #.# ##...##  #.# #.....##  #.# #......#  .. #......# ##...#.# ###.#.# ###....#+......>.@..K.####....###.#.# ###.##.##.# #..##Ĺ·jåĹ·jå&9Ĺ·j]êĹ·j§ëĹ·jŒ }.##### ##.## #.# ##...## #.# #.....## #.# #......# .. #......# ##...#.# ###.#.# ###....#Ĺ·j`Œ k+......>..@.K.####....###.#.# ###.# Ĺ·j�Œ >#.# Ĺ·jJ“ Ĺ·jª“ '40Ĺ·jØ Ĺ·jš Ĺ·jþ¸.##### ##.## .# ##...## .# #.....## .# #......#  #......# ##...#.# ###.#.# ###....#.+......>...@K.####....#.##.#.# Ĺ·jp¹S#.# Ĺ·j)Ä~ KKThe kobold shouts!Ĺ·j¸Ä¤8/13 ----------====1FreezeĹ·jƒÉĹ·j{Ë9 _The kobold hits you with a +0 whip.Ź·jä÷ü.##### ##.## WeaponX the Chiller .# ##...## Merfolk .# #.....## Health: 8/13==============---------- .# #......# Magic: 2/3================-------- . #......# AC: 2Str: 8 ##...#.# EV: 11Int: 14 ###.#.# SH: 0Dex: 14 ###....##########.  XL:  1 Next: 50% Place: Dungeon:1 +......>...@K......  Noise: ====-----  Time: 441.0 (0.0) ####....##########.  -) Nothing wielded ##.#.# Cast: Freeze ###.# #.# #.# K   kobold #..Ź·j@ø+ ## _The kobold hits you with a +0 whip.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ź·jsøûAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)Ź·jœ7 .##### ##.## WeaponX the Chiller .# ##...## Merfolk .# #.....## Health: 8/13==============---------- .# #......# Magic: 2/3================-------- . #......# AC: 2Str: 8 ##...#.# EV: 11Int: 14 ###.#.# SH: 0Dex: 14 ###....##########.  XL:  1 Next: 50% Place: Dungeon:1 +......>...@)......  Noise: ====-----  Time: 441.0 (0.0) ####....##########.  -) Nothing wielded ##.#.# Cast: Freeze ###.# #.# #.# K   kobold #..[Ź·jQ8 1K ##Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)  You freeze the kobold.Ź·jmA Á ##.##      ###.#.# ###....##########.  +......>...@)......  ####....##########.  ##.#.# ###.# #.# #.# #.. ## Ź·jF ˜6=---2.0 (1FreezeŹ·jëK Ź·j±V ¯onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)  You freeze the kobold. _You kill the kobold!ƹ·j®p3ƹ·jqqƹ·jÂrƹ·j·vnƹ·jôw,ƹ·jšyƹ·jÃzƹ·j{T9==ƹ·jÔ{ƹ·j}ƹ·jW}ƹ·j~ƹ·jZ,ƹ·j€ƹ·j �ƹ·jY�ƹ·j‚ƹ·jaƒƹ·j³ƒp10/13====ƹ·j‘„ƹ·j †ƹ·j;†ƹ·jê†ƹ·jˆƹ·jGˆƹ·j‰ƹ·jLŠƹ·j‘Šƹ·j¨‹ƹ·jt�n _You start resting.Magic restored.ƹ·jð”I----ƹ·jo˜053.0 (11.0)ƹ·j›™†==3========-4.0 (12 ƹ·jÆ™ _ƹ·j-žƹ·jKŸƹ·jî ƹ·j: ƹ·j_ ƹ·jv ƹ·jf ¤1==ƹ·j¬ ƹ·jà ƹ·jœ ƹ·j ‚========ƹ·j³ Þ==2==ƹ·j? ƹ·j’ ƹ·j ,ƹ·jÇ ƹ·jÕ ƹ·jX ƹ·j‰ ƹ·jß k _You start resting.HP restored.ƹ·j ƹ·j!" 263.0 (9.0)ƹ·j# ƒ3====4.0 (10.0) _ƹ·j&( ƹ·j\) ǹ·jÛÏd##### ##.## # ##...## # #.....## # #......#  #......# ##...#.# ###.#.# ###....#.+......>....@.####....#.##.#.# ǹ·j�Ðǹ·jÔÕǹ·j|Ö15.0)ǹ·jxÛǹ·j�ÞM _You see here a +0 whip.ǹ·jã a ##.##  ##...##  #.....##  #......# #......# ##...#.# ###.#.# ###....#.+......>....)####....#ǹ·j,à z.##.#.# ǹ·jÑÈ ǹ·jÊ -6 _ǹ·jÀÎ ǹ·jûÏ ȹ·js€¨ ##.## ##...## #.....## #......# #......# ##...#.# ###.#.# .###....#...)+......>....).####....#...###.#.# ȹ·j×€6. ȹ·j‡ȹ·j«‡&7ȹ·jé–: _Found a sling.ȹ·j›L ##.## ##...## #.....## #......# #......# ##...#.# ###.#.# #.####....#...)#+......>....).  ####....#...#.##.#.# #.# ȹ·jÊ ȹ·j« C==8ȹ·j+ȹ·j ȹ·jò­4 ##.##  ##...##  #.....##  #......#  #......#  ##...#.# ȹ·j°˜####.#.# .#.#  ###....#...)# +......>....). ####....#...#.###.#.# .#.# ###.# # ȹ·j–µȹ·j¨¶&9ȹ·j¼ȹ·j/½ȹ·j\k � ##.## ##...## #.....## #......# #......# ##...#.# ## ####.#.# ȹ·j—k #.#.# ###....#...)# ......>....).ȹ·jÄk ›+....#...#.###.#.# ȹ·jék ü#.#.# ###.# .# ##.# ȹ·j l D# ȹ·jöp ȹ·jŽq '70ȹ·jMt ȹ·jPu ȹ·jà ##.## ...## .....## ......# ......# ...#.# ## # ###.#.# ##.#.# ....#...)### >....).+ ....#...#.##  ##.#.# ##.#.# #.# .##.# .##.. .### .#ȹ·j­É ȹ·jSÊ &1ȹ·j/Ð ȹ·jÕÐ ȹ·jH*H.## ...## ## # # # ...#.# ###.# .#.# ##.#.# ....#...)### >....).+ ....#...#.## ##.#.# ##.#.#  ###.# #.####.# #.##.# #.##.. #.### #.#ȹ·j,&2ȹ·jÂ1ȹ·jÃ3ɹ·jÑH.## ## #.## ..# .## .# #.# ###.# .#.# ##.#.# ....#...)### >....).ɹ·j5I­+ ....#...#.## .#.# ##.#.# ###.# #.####.# ɹ·j_Iò#.##.# #.##.. ɹ·j„IÅ#.### #.#ɹ·jROɹ·jP&3ɹ·j§Tɹ·jVɹ·jR u# ## . ## ##. ## ... # #.# .#  #.# .#.# ##.# #.# ##.#.# ##########...@### >....)...........+ ...##########...#.# .#.# ##.#. ##.# #.###  #.# #.ɹ·j> �#  #..#.#  ###.#ɹ·jɹ·j\&4ɹ·jdɹ·jaN _You see here a +0 sling.ʹ·jŽʹ·jê&5ʹ·js#ʹ·j9%$ _b - a +0 sling˹·jõ‚˹·ju„²Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 sling Armour (go to first with [)  a - a +0 robe (worn)˹·jzûMb - a +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you would reach 14.0 in about 9.5 XLs. Wearing heavy armour would reduce your attack speed with this weapon.Current attack delay: 1.4. Damage rating: 7 (Base 7 x 110% (Dex) x 100% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.̹·jñ ̹·jØ(̹·jÛ-S#WeaponX the Chiller ##.Merfolk .####.Health: 13/13 ======================== ..##...Magic: 3/3======================== ...##.#AC: 2Str: 8 ...##.#EV: 11Int: 14 .#.#̹·jú.ð###.#SH: 0Dex: 14 .#.###.#.#XL:  1 Next: 60% Place: Dungeon:1 ...##########...@###Noise: ---------  Time: 475.0 (0.0) ..>....)...........+b) +0 sling ...##########...#.##Fire: b) +0 sling .#.###.#.## ##.##.####.##.##.##.##..#.####.# _You start resting. _HP restored. _You see here a +0 whip. _Found a sling. _You see here a +0 sling. _b - a +0 sling̹·j\6̹·jP7+5 (0.5̹·j<̹·jÝJ- _b - a +0 sling (weapon)̹·j: 3̹·jÖ ̹·jÆ ̹·jÈ ,̹·j¼ n̹·jŽ! ̹·j" ̹·j>" ̹·jÊ" ̹·j¼$ 7 _You open the door.̹·j_% ̹·jˆ% ̹·j(& ̹·jl) @  There is an open door here.̹·jt* ̹·jÿ*  _̹·jÉ+ ̹·jž, ̹·jF- ̹·jg- ̹·jó- ̹·j}/ ̹·j”0 ,̹·jB1 ̹·j™4 ̹·jH5 ,̹·jù5 ̹·jß7 ̹·jd8 ̹·j†8 ̹·j79 ̹·jº: ̹·jL; ̹·jo; ̹·jß; ̹·jÊ= ̹·j> ,̹·j? ̹·j3A 7 _You open the door.̹·j¸A 3̹·jäB ̹·j¶E V  There is an open door here.̹·j$F  _̹·j£F ̹·j3H ̹·jŸH ,̹·jI ̹·jbJ ̹·jÕJ ,̹·j´N n̹·j[O ̹·j”O ̹·j»O ̹·jšQ ̹·j~R ̹·j·R ̹·jéR ̹·jhS ̹·jaT ̹·jðU B̹·jxW ̹·jIX ̹·j›X ̹·j Y ̹·jðY ̹·j�Z ̹·j¾Z ̹·jW[ ̹·jÁ\ ̹·ja] ̹·j†] ̹·jb^ ̹·j{_ ̹·jÊ_ ,̹·j™` ̹·j‡a ̹·jÞa ̹·jSb ̹·j¢b ̹·jzc ̹·jd ,̹·je ̹·j*f ̹·j†f ,̹·j÷f ̹·j0®  _You now have 56 gold pieces (gained 8).[3̹·jî® g9;49m̹·j—° X̹·j&² ̹·jq² ̹·j–² ̹·jç² ̹·jó³ ̹·ju´ ,̹·jÔ´ ̹·j°µ ̹·j2¶ ̹·jS¶ ̹·jȶ ̹·j›· ̹·j¸ ̹·j3¸ ̹·jv¸ ̹·jN¹ ̹·jå¹ ,̹·jdº ̹·jÿº ̹·j‡» ̹·jã» ̹·j(¼ ̹·j ½ ̹·j•½ ̹·j½ ̹·j¾ ̹·jÀ ̹·jÃÀ ̹·jþÀ ̹·j|Á ̹·já ̹·jÅà ,̹·jLÄ ̹·j@Å ̹·jAÆ ̹·jgÆ ̹·jÈ ̹·jZÈ ̹·j#É ,̹·j¯É ̹·jåÊ ̹·jVÌ ,̹·j�Ì ̹·jìÍ ̹·jyÎ ̹·j¦Î ̹·joÏ ̹·jjÕ 6 ##'##### #.#  ##...## #.#  ##.....### #.#  ##.......# ##.###.# ##.........####...##.# .'.........+ ......#.# ##.........# #... #.# ###.......######.###.#̹·jÖ   ##.....## #...@....#  ##...## #.########  ..##   #.#   .#        ̹·j1Ö Æ      ̹·jÛ ^539.5 (64.0)40.5 (65̹·j¿ç y _e - a scroll labelled OLUYRE YFOUPS͹·j¿Á͹·j͹·j¨,͹·j͹·j]͹·já͹·j!͹·jc͹·j,͹·jÁB͹·j",͹·j¾͹·jr͹·j͹·j¬,͹·jC͹·jq-R͹·jF>͹·jö?,͹·j B͹·jÍB͹·jïC,͹·j“D͹·jF͹·j5GB͹·jBI͹·jJ͹·jLJ͹·j K͹·j3t.͹·jƒuB͹·jnx͹·jçyB͹·j–{͹·j|͹·j},͹·jå~B͹·jP͹·j"�͹·jÓ�͹·j)‚͹·j’…͹·jiŠ͹·j‚‹͹·jí‹͹·j�Œ͹·j—Ž͹·j§�͹·j/�͹·j%‘͹·j¢’͹·j–“͹·j/”͹·jº”͹·j–͹·jB—͹·j;˜,͹·j|š͹·j�B͹·jÉŸ@  There is an open door here.͹·jz¡͹·jE¢ _͹·jÚ¢͹·j´¤͹·jñ­ò͹·jp¯͹·j°͹·jY°͹·j±͹·j—²͹·j¹³͹·j&´,͹·j±¶͹·j·,͹·jy·͹·jƒ¹͹·jº,͹·j ½,͹·j%¿B͹·j%Ã͹·jïɰ͹·j¿Ë,͹·jÏ,͹·j,Ð͹·jˆÐ͹·jÿÑ͹·j…Ò͹·jpë¸͹·jš͹·jD”͹·j„͹·j¿X͹·j� ͹·j4 ,͹·jˆ ͹·jP͹·j͹·jR͹·jƒ͹·jw͹·j9,͹·jÁ͹·jf͹·j!B͹·j‡͹·jñ$͹·jæ%,͹·j«(͹·jÏ)͹·jF*,͹·j£+͹·jÊ,͹·j0-,͹·j99š͹·j:͹·j‘;͹·j˜=,͹·j3>͹·j@͹·jA͹·jbA͹·jB͹·j�M͹·jÍOB͹·jpT͹·j€V͹·jàV͹·jÚW͹·j­Y͹·j`[͹·jß[͹·jÄan͹·j�b͹·j¼c͹·jEd͹·je͹·jˆo͹·jÁq,͹·jYr͹·j¤t͹·j«yX͹·jZ{,͹·j|͹·j€R  You see here a +0 whip.͹·jG„ _͹·jÀ„͹·jžŽ͹·j<�͹·jz�͹·jã’,͹·jä”,͹·j#–͹·j©—͹·j©™,͹·j»›͹·j_ž͹·jV®4͹·j¯͹·jH°͹·ju²B͹·j–³͹·j µ,͹·jyµ͹·jŠ·͹·j{¸͹·jˆ¹͹·jU»͹·j·»͹·jH½,͹·jû½͹·j#¿͹·j-À,͹·j¥À͹·jžÁ͹·jÌÂ,͹·jÃ͹·j^Ä͹·j–Éš͹·j{Ê͹·j,Ë͹·jjË͹·jÏË͹·jOÎ͹·jÓÏB͹·j�Ñ͹·jqÓB͹·jÕ͹·jFÖ,͹·j«Ö͹·jfݰ͹·jvÞ͹·jMâ͹·j3ä,͹·j—ä͹·j å͹·jéå͹·jæ͹·j7ç͹·jSè͹·j¯è͹·jé͹·j—ê͹·jœë͹·jì,͹·j‹í͹·jrî͹·jÐî͹·j%ï͹·j¤ð͹·jIò,͹·j×ò͹·jÿô͹·jâõ,͹·j�ö͹·joø͹·jÄø͹·jù͹·j�ù͹·jŒú͹·jë ò͹·j X͹·jŽ ͹·j4 ͹·jƒ ͹·j) ͹·j B͹·j( n͹·jY ͹·j¥ ͹·jð ͹·j; ͹·j† ͹·jï ,͹·j} n͹·jª ͹·j! ͹·j« ͹·j{ ,͹·jâ ͹·j ͹·jÚ ͹·j¯ ͹·j ,͹·jà ͹·j8 ͹·j ,͹·j« ͹·j*! ͹·j" ,͹·jª" ͹·jì# ͹·jh$ ͹·j¤$ ͹·j¬% ͹·jX& ͹·j…' ͹·jÔ' ͹·j/( ͹·j¹* ͹·j.+ ,͹·jÏ+ ͹·j½- ͹·j 6 Z ####....### .). ##.#.#  ... ###.#  .. #.#  .. #.##  .# # #..#  ͹·jR7 ‘.#.##########.#  ..##.#####.#.#.......##.#  .........@...#.#####.##.# 685.5 (145.0) ####.###.....#.#####.##.#  #.###.....#.#........#  #.........#.#.###.#### #####.#####.#.# #.##.........###.########.......########## ͹·jŸA B66͹·j7D ͹·jÊE % _Found a dagger.ι·j¹ ι·jM ι·jë ι·j7 ι·j÷ ι·jì" nι·j·# ι·j–% ι·jô& ι·j1' ι·jú' ι·j)+ ι·jŠ+ ι·j¾+ ι·j1- ι·jÍ. ι·j¬0 ι·j1 ι·j2 ι·j~4 ι·j46 ,ι·j67 ι·j…9 ι·j: ι·jÐ: ι·jî; ι·jù> ι·j‹? ι·jT@ ι·j‚D b _c - 2 throwing netsι·júE ι·jTF ι·jˆG ι·j�J ι·jÎL €  You encounter a goblin. It is wielding a +0 club.ι·j–R +#.# #......# g....## #......###.....## ##...#.#ι·jùR ###.......## ###.#.##.........####....##+.........+......>..#.........####....## #....)..# ##.#. ι·j-S ÿ#@....# ###. ######...## #.ι·j¦S Ô #.........# #.## #.#####.#.# #..# #.#.##########.#..##.#####.#.#.......##.# g   goblin (asleep).............#.#####.##.#####.###.....#.ι·jÖS A.##.##.###.....#.#........#ι·jZ 295.5 (9.0)ι·jH[ 66.5 (10.0) _ι·jÀb ι·jmc Ϲ·jð%#.# #......# WeaponX the Chillerg....## #......# Merfolk##*....## ##...#.# Health: 13/13 ========================##.*.....## ###.#.# Magic: 3/3========================#..*......####....## AC: 2Str: 8+..*......+......>.. EV: 11Int: 14#..*......####....## SH: 0Dex: 14#.*..)..# ##.#.# XL:  1 Next: 60% Place: Dungeon:1Ϲ·jNñî#@....# ###.# Noise: ---------  Time: 696.5 (0.0)######...###.# b) +0 sling#.........##.## Fire: b) +0 sling#.#####.#.##..##.#.##########.#..##.#####.#.#.......##.# g   goblin (asleep).............#.#####.##.#####.###.....#.#####.##.##.###.....#.#........# _Found a dagger. _c - 2 throwing nets _You encounter a goblin. It is wielding a +0 club.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)Ϲ·jmøz#.# #......# WeaponX the Chiller)....## #......# Merfolk##.....## ##...#.# Health: 13/13 ========================##.......## ###.#.# Magic: 3/3========================#.........####....## AC: 2Str: 8+.........+......>.. EV: 11Int: 14#.........####....## SH: 0Dex: 14#....)..# ##.#.# XL:  1 Next: 60% Place: Dungeon:1#@....# ###.# Noise: ---------  Time: 696.5 (0.0)Ϲ·jÞù######...###.# b) +0 sling#.........##.## Fire: b) +0 sling#.#####.#.##..##.#.##########.#..##.#####.#.#.......##.# g   goblin (asleep).............#.#####.##.#####.###.....#.#####.##.##.###.....#.#........# _c - 2 throwing nets _You encounter a goblin. It is wielding a +0 club.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.Ϲ·j­þu))))))Ϲ·jç† >......Ϲ·j Š ?7===7.9 (1.4Ϲ·j@� Ϲ·jA’ ² _You encounter a goblin. It is wielding a +0 club.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin!й·jÜTй·jFUй·j÷Vй·j7Yй·jÇ[й·jLcBй·jrй·j®rй·jÔtй·j xй·jÇz,й·jÑšÑ _You open the door.  There is an open door here. _й·j� nй·jË¡й·j¢й·jâй·j�¥й·jû¥й·j—¦й·j®§й·jΪй·jR¬й·j“¬й·jV­й·jp¯й·j¢°й·j$±й·j^²й·jµй·j¢µй·jéµй·j³¶й·jN¸й·j3ºBй·já¼Bй·j‘½й·jõ¿й·jçÀй·j*Áй·j|Áй·j8Ãй·jòÃй·j`Äй·jŽÄй·jÇÅй·jÇ,й·jLÇй·jòÈй·jöÎBй·jûÏй·j[Ñй·j¢Ñй·jUÒй·jqÕй·jÝ0  ##......   .........#  #. ..##.#........##  #. ###..## ##...##†#  #. #..... ##.#####  й·j`ÝC#. #.#.)# #.# ##  #. #.#..# #.# #.  #.###.#..######.## #.  й·j™Ýî#.....@.....)....## #.---717.9 (20.0)  й·jÛÝý##.##########.....## ##  .##.## ##.......##  й·jÞ�.#...####.........##  ###........'.........+..  й·jfÞ� #.......####...###  й·j‘Þ� #.#.##..# ##....)..# й·jµÞ8  #.й·j×Þq# ##.....##  й·jûÞu# #.# #.#######...##й·jùåй·jbæH---8.9 (21й·j2ìй·j/î# _Found a club.ѹ·jMO_ѹ·jtP,ѹ·jFUBѹ·jÆUѹ·jhWѹ·j3Xѹ·jNZ,ѹ·j [ѹ·j2a<  You see here a +0 club.ѹ·j~fѹ·jžÔ¥ _ѹ·j¦bѹ·jZQ–ѹ·jé]ѹ·j—_ѹ·jLnѹ·jKqBѹ·j&sѹ·juѹ·jšuѹ·j´wѹ·jy,ѹ·j |ѹ·jTѹ·j�ѹ·jÕ‚,ѹ·j …ѹ·j»‡,ѹ·jg�Bѹ·j9�ѹ·jd”ѹ·jÅ›>  You see here a +0 dagger.ѹ·j÷œK _ѹ·je²Xѹ·jXºѹ·j|Ñšѹ·j¤Õѹ·jÝ×ѹ·j”Øѹ·j±Ùѹ·jìáѹ·jßäѹ·jäåѹ·jDéѹ·j«ðѹ·jáÆѹ·jÊBѹ·jãѹ·j0ѹ·jŒѹ·jË'Xѹ·jO+ѹ·j -ѹ·jy-ѹ·j`/ѹ·jí4ѹ·já6ѹ·jÂ8,ѹ·jø=ѹ·j½?ѹ·j @ѹ·jVAѹ·j8Uѹ·jƒV,ѹ·jWѹ·jÇ•,ѹ·jµ—,ѹ·j½¥Æѹ·j©¦Bѹ·jY°Xѹ·jø°ѹ·jL±ѹ·j«²,ѹ·juµѹ·jܵѹ·j¶ѹ·ju¶ѹ·j™¿ѹ·jôÀѹ·j÷Áѹ·j+Âѹ·j¸Æѹ·j³Çѹ·jcÈѹ·j›Èѹ·jVÍѹ·jHÒBѹ·jÜÓѹ·j¦Ôѹ·jºØ,ѹ·j­Ùѹ·j(Ýѹ·j�Ýѹ·jáàѹ·jçѹ·j6é,ѹ·j“éѹ·j ðѹ·jÒñBѹ·j,õѹ·jáöѹ·j3øѹ·jƒøѹ·j‚ýѹ·jÓþѹ·j ÿѹ·juѹ·jî@  There is an open door here.ѹ·jAѹ·j _ѹ·jêѹ·jä ѹ·jþ ѹ·jV ѹ·jѹ·j¿ѹ·jØѹ·jhѹ·jéѹ·j¢ѹ·j*ѹ·joѹ·jiѹ·jMѹ·jÙ ,ѹ·jP!ѹ·j³+¡  There is an open door here. _ѹ·j÷,ѹ·jM-ѹ·j.ѹ·j¸0ѹ·jÙ1ѹ·j'2ѹ·j‰2ѹ·jü5ѹ·j¾9Bѹ·j-:ѹ·j<ѹ·j<ѹ·j=ѹ·j’?ѹ·jìBBѹ·jíEѹ·jŽHBѹ·jíJBѹ·jGKѹ·j^úѹ·j¾^ѹ·j–`,ѹ·j aѹ·jUaѹ·jêcѹ·jSd,ѹ·jTeѹ·j(g,ѹ·j�gѹ·j×gѹ·j…kXѹ·j#uXѹ·j¿uѹ·jýv,ѹ·jZwѹ·j yѹ·j1zѹ·j~zѹ·j{ѹ·j@|ѹ·jò}ѹ·jP~ѹ·j €ѹ·j4�ѹ·jÊ‚,ѹ·j¿ƒѹ·j¦„ѹ·jÿ†,ѹ·jE‡ѹ·j:Š@  There is an open door here.ѹ·jO‹ѹ·já‹ _ѹ·jU�ѹ·j[�ѹ·jÃ�ѹ·j/�ѹ·jÚ“,ѹ·jR”ѹ·j òѹ·j6¢,ѹ·j£ѹ·j᪀ _You open the door.ѹ·j‚²@  There is an open door here.ѹ·jö»û _ѹ·j§¼ѹ·j˜¾Bѹ·j)¿ѹ·j,À,ѹ·j’Àѹ·j°Âѹ·j.Ãѹ·jwÃѹ·jàÃѹ·jœÅѹ·jÆѹ·j^Æѹ·jÕÆѹ·j–Éѹ·jÍ Øѹ·jÓѹ·jFѹ·j÷ѹ·j0ѹ·j™ѹ·jÐѹ·jƒѹ·j]ѹ·j¢ѹ·jøѹ·jnѹ·j]ѹ·j@ ѹ·j� ѹ·jÆ ѹ·j3#ѹ·j$ѹ·j_$ѹ·jœ$ѹ·j)ѹ·j^),ѹ·j+ѹ·j�,ѹ·jš-ѹ·jì-ѹ·j.ѹ·j—2Xѹ·jí4ѹ·jÔ5ѹ·jd6ѹ·j’6ѹ·j}>‹  There is an open door here. _ѹ·jo?ѹ·jqCBѹ·jèCѹ·jQF,ѹ·jqGѹ·j7KXѹ·jNѹ·j Oѹ·jLOѹ·jƒPѹ·jRѹ·jSѹ·jaSѹ·jUѹ·j‰Uѹ·j·Vѹ·jWѹ·jØWѹ·j€[Xѹ·j±aѹ·jcѹ·jwcѹ·jÑcѹ·jZfѹ·jÓgѹ·j9hѹ·jóhѹ·j¨kpYou open the door. _There is an open door here. _You open the door.ѹ·j,mѹ·jÏm3ѹ·j´p[You open the door. _There is an open door here. _ѹ·jAq7You open the door.  There is an open door here.ѹ·j¬qѹ·jvr _ѹ·jsѹ·jìtѹ·jÕu,ѹ·j}vѹ·j9xѹ·jn›nѹ·jÈœ,ѹ·jÚŸXѹ·jI¢ѹ·jJ°òѹ·jéÓæ ########  #......#  #######.####.# ###### ### #.....)...##.# .....######.####.#####.#.##.# .##.#...........#.# #.#.##.# #..###.##.....##@## #......# 889.9 (171.0) .##.#.####...##### ###.#### .###.## ##.## #.# .###.# #.# ####.# .....# #.# #....# .##### ##'## #....# .###...## ####....### ### ##.....## #.........# #.## ##.......###.........#ѹ·jžÕѹ·jóÛѹ·jöܼ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Done exploring.Ò¹·j&³IÒ¹·j\˸...0.0)....'...Ò¹·jÌÒ¹·jÒÒ¹·jƒÕ  _There is an open door here. _You open the door. _There is an open door here. _Done exploring.Ô¹·jCgÔ¹·jÐgÔ¹·jªmÔ¹·jjnÔ¹·j%€( ######## #......# #######.####.# ####### ### #.....)...##.# ......######.####.#####.#.##.###.#..........@#.# #.#.##.#..###.##.....##.## #......# #.##.#.####...##### ###.#### #.###.## ##.## #.# #.###.# #.# ####.# ......# #.# #....# #.##### ##'## #....# ..# ## 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# ##'##[37Û¹·j ±m #.# #......÷## # ###.##### #.# #.## # #.# #.# ###∩...÷ # #.#.###.# #.# ##....∩∩Û¹·j^ Û¹·j% &8Û¹·j]Û¹·j�Û¹·jj¹#.######.## #####.# #.# #.  #.# #.# #.# #.###.  #.# #.# #.# #  #.# ##+## #.# #####.  #.# ##...## #.# #.. ##.# ##.....## ##.# #..###.......## ##..# #.# .####.####...#.+.' .####.####...###. .# ##..>....## ##..# #.####.### .# ##.....## ##.# #..#∩.÷ .# ##...## #.# Û¹·jIºñ## .# ##'## #.# #......÷ .# ###.##### #.# #. .# #.# #.# ###∩...÷ .# #.#.###.# #.# ##....9Û¹·j@3í#.######.## #####.# #.# # #.# #.#Û¹·j›5 #.# #.### # #.# #.# #.# # # #.# ##+## #.# ##### Û¹·j86ª# #.# ##...## #.# ##.# ##.....## ##.# #..###.......## ##..# #. ..####.####...#.+.'.####Û¹·j¸6ž.####...###. ..# ##..>....## ##..# #.####. #.# ##.....## ##.# #..#∩.÷.# ##...## #.# ## ..# ##'## #.# #......÷  .Û¹·jþ6y.# ###.##### #.# #.  ..# #.# #.# ###∩...÷۹·jÚ7Ü  ..# #.#.###.# #.# ##.... Û¹·jó>Û¹·js? 30Û¹·j~FÛ¹·jwGÛ¹·jp•^#.######.## #####.# #.# # #.# #.# #.# #. ## #.# #.# #.# # ># #.# ##+## #.# .# #.# ##...## #.# # .###.# ##.....## ##.# #Û¹·jä•å.###.## ##..# #.####.####...Û¹·j‹œø#.+..####.####...###..# ##..>....## ##..# #.####. .#.# ##.....## ##.# #..#∩.÷.# ##...## #.# ##.# ##'## #.# #.......# ###.##### #.# #.# #.......# #.# ###∩....# #.#.###.# #.# ##Û¹·j=ž<1Û¹·jÒ£Û¹·jS¨° _There is an open door here. _Done exploring. _There is an open door here. _Û¹·j_4 .####.######.## #####.# #.# .# #.# #.# #.# #. .## #.# #.# #.# # .># #.# ##+## #.# .# #.# ##...## #.# .###.# ##.....## ##.# .###.## ##..# #...####.####....+' #...####.####...###..# ##..>....## ##..# #.####. #.#.# ##.....## ##.# #..#∩.÷.# ##...## [40Û¹·jÑ4 ßm#.# ##.# ##'## #.# #.# ###.##### #.# #.# #.......# #.# ###∩.# #.#.###.# #.# ##Û¹·j: Û¹·jÚ: -2 _Û¹·j�@ Û¹·jOA Û¹·jTü .####.######.## #####.# #. ..# #.# #.# #.# #. ..## #.# #.# #.# # ..># #.# ##+## #.# #..# #.# ##...## #.#.###.# ##.....## ##.#.###.## ##..# ##...####.####... #.+.'#...####.####...###..# ##..>....## ##..# #.#### ##.#.# ##.....## ##.# #..#∩..# ##...## #.# ##.# ##'##Û¹·jÛü �[40m #.# #.# ###.##### #.# #.# #.......# #.# ###∩.# #.#.###.# #.# ##3Û¹·jP> Û¹·j<@ .####.######.## #####.# # #..# #.# #.# #.# # #..## #.# #.# #.# # #..># #.# ##+## #.# #..# #.# ##...## #.#.###.# ##.....## ##.#.###.## ##..##...####.####...  #.+.'#...####.####...###..# ##..>....## ##..# #.#.#.# ##.....## ##.# #..#∩ #.....# ##...## #.# ## #.....# ##'##Û¹·jð@ f[24G #.# # #.....# ###.##### #.# # #.....# #.......# #.# ###∩ #.....# #.#.###.# #.# ##Û¹·jÇE <4Û¹·j+K Û¹·jƒL ܹ·j±¹#..# #.# #.# #.# .#..## #.# #.# #.# .#..># #.# ##+## #.# .##..# #.# ##...## #.# .....###.#..## ##.#.....#..## ##..# ####...###..####...######  #.......+.'............ ####...####.####...###.## .......# ##..> ##..# #. ####.#.# ##. ##.# #.......# ## #.# ##.. ##.....# ##' #.# # ##.....# ###.##### #.# # ##.....# ܹ·jÒ¼ê#.......# #.# ### ##.....# #.#.###.# #.# # ###.##.# #....##.# #.# 5ܹ·j¾ܹ·jsÃܹ·jáï#.#..## #.# #.# #.# #.#..># #.# ##+## #.# #.##..# #.# ##...## #.# ......###.#..## ##.# #.........#..## ##..# #####...###..####...#####  #.......+.'........... #####...####.####...###.# ........# ##..> ##..# #. .####.#.# ##. ##.# #.. .##.....# ## #.# ##. .##.....# ##' #.# # .##.....# ###.##### #.# # .##.....# #.......# #.# ## .##.....# #.#.[3ܹ·jCñi3m###.# #.# .###.##.# #....##.# #.# ........# #.....#.######.#ܹ·jòõܹ·jbö&6ܹ·j üܹ·j„üܹ·j(j Ù.#.#..## #.# #.# #.# .#.#..># #.# ##+## #.# .#.##..# #.# ##...## #.#.###.# ##.....## ##.# ##.###.## ##..#  #####...####.####... #.+.'#...####ܹ·j¬j .####...###. #.# ##..@....## ##..# #. #.####.#.# ##.....## ##.# # #.##.....# ##...## #.# ## #.##.....# ##'## #.# # ܹ·j0k «#.##.....# ###.##### #.# # #.##.....# #.......# #.# #.##.....# #.#.###.# #.# #.###.##.# #....##.# #.# #.# #.....#.######.#ܹ·j_k ܹ·j'q ܹ·j•q &7ܹ·j9w ܹ·jÔy ¹ _Done exploring. _There is an open door here. _ stone staircase leading down here.ݹ·j�R ݹ·j S ݹ·jX ݹ·j2d ݹ·j¬j C8 _ݹ·j(Õ J 2  You climb downwards.ݹ·jvá c   #### .#   ... .#   ... .>   ..# .#   # ###.#..#   ..#.#...#..#   ....#   .....#   ݹ·j!â ×......S..#.#   ...^.....+    .........#    .........#   ݹ·jwâ ó...$..!..#   S   adder (asleep) .........#   .........#  ݹ·jøâ E  ݹ·j¸8 .40.4 (2.5ݹ·j�A ݹ·jIE Î _You encounter an adder.Found a red potion and 12 gold pieces. Found a stone staircase leading down.ݹ·jîG a _There is a stone staircase leading up here.ß¹·jL‡  WeaponX the Chillerß¹·j"} #### .#  Merfolk ß¹·jn!... .#  Health: 13/13 ======================== ... .>  Magic: 2/3================-------- ..# .#  AC: 2Str: 8 # ###.#..#  EV: 11Int: 14 ..#.#...#..#  SH: 0Dex: 14 ß¹·jYy...........#  XL:  1 Next: 70% Place: Dungeon:2 .......@...#  Noise: ---------  Time: 940.4 (0.0) ......S..#.#  b) +0 slingß¹·jçƒ ...^.....+ Fire: b) +0 slingß¹·j2 .........# ß¹·js2.........# ...$..!..#ß¹·jÜ ç S   adder (asleep) .........# .........# ß¹·j³ _There is a stone staircase leading up here.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)ß¹·jË“ u  WeaponX the Chiller#### .#  Merfolk... .#  Health: 13/13 ========================... .>  Magic: 2/3================--------..# .#  AC: 2Str: 8ß¹·j¤” # ###.#..#  EV: 11Int: 14..#.#...#..#  SH: 0Dex: 14...........#  XL:  1 Next: 70% Place: Dungeon:2.......@...#  Noise: ---------  Time: 940.4 (0.0)......S..#.#  b) +0 sling...^.....+  Fire: b) +0 slingß¹·jÔ” Œ.........# .........# ß¹·jû” ...$..!..#  S   adderß¹·j• x.........# .........#ß¹·jL•   ß¹·jm• ¹Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineß¹·j½• \Aim: an adder (asleep, 100% to hit)  You freeze the adder.  ß¹·jâ• jThe adder hisses angrily.  The adder is moderately wounded.ß¹·j&˜ d2--===1.4 (1ß¹·již ß¹·j¡ 3  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  You freeze the adder.  The adder hisses angrily.  The adder is moderately wounded. _The adder bites you.๷jd-˜  WeaponX the Chiller #### .#  Merfolk ... .#  Health: 12/13 ======================-- ... .>  Magic: 1/3========---------------- ..# .#  AC: 2Str: 8 # ###.#..#  EV: 11Int: 14 ..#.#...#..#  SH: 0Dex: 14 ...........#  XL:  1 Next: 70% Place: Dungeon:2 .......@...#  Noise: ===------  Time: 941.4 (0.0) ......S..#.#  b) +0 sling ...^.....+ Fire: b) +0 sling .........# .........# ๷j7....$..!..# S   adder .........# .........# _The adder bites you.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)๷jÎ;  WeaponX the Chiller#### .#  Merfolk... .#๷jE`  Health: 12/13 ======================--... .>  Magic: 1/3========----------------..# .#  AC: 2Str: 8๷jtÌ# ###.#..#  EV: 11Int: 14..#.#...#..#  SH: 0๷jè¶Dex: 14...........#  XL:  1 Next: 70% Place: Dungeon:2.......@...#  Noise: ===------  Time: 941.4 (0.0)......S..#.#  b) +0 sling๷jÜ...^.....+  Fire: b) +0 sling.........#๷j3à .........# ...$..!..#๷jTÑ  S   adder (slow).........#๷jyY .........# ๷j¡Ê Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  ๷jñPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  ๷jãdYou freeze the adder.  The adder is severely wounded.๷j4--2.4 (1๷j ๷jé nMAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 100% to hit)  ๷j) ºYou freeze the adder.  The adder is severely wounded. _The adder seems to slow down. The adder closely misses you.๷jP ๷jK*  WeaponX the Chiller #### .#  Merfolk ... .#  Health: 12/13 ======================-- ... .>  Magic: 0/3------------------------ ..# .#  AC: 2Str: 8 # ###.#..#  EV: 11Int: 14 ..#.#...#..#  SH: 0Dex: 14 ๷j‘+´...........#  XL:  1 Next: 70% Place: Dungeon:2 .......@...#  Noise: =--------  Time: 942.4 (0.0) ......S..#.#  b) +0 sling ...^.....+ Fire: b) +0 sling .........# .........# ...$..!..# S   adder (slow) .........# .........# _The adder seems to slow down. The adder closely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, slow, 100% to hit)á¹·jÚÇØ  WeaponX the Chiller#### .#  Merfolk... .#  Health: 12/13 ======================--á¹·jHÈ... .>  Magic: 0/3------------------------..# .#  AC: 2Str: 8# ###.#..#  EV: 11Int: 14..#.#...#..#á¹·joÈM  SH: 0Dex: 14...........#  XL:  1 Next: 70% Place: Dungeon:2á¹·jÝÈò.......@...#  Noise: =--------  Time: 942.4 (0.0)......S..#.#  b) +0 sling...^.....+  Fire: b) +0 sling.........# .........# á¹·jÿÈ%...$..!..#  S   adder (slow)á¹·j É‹.........# .........# á¹·jDɈ Casting: Freeze (safe; 3% risk of failure)  á¹·jfÉÁConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  á¹·j„ÉÊPress: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, slow, 100% to hit)  You freeze the adder.á¹·jË+3.4 (1á¹·j%Ðá¹·jIÒ¸MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (severely wounded, slow, 100% to hit)  You freeze the adder. _The adder is almost dead.á¹·j›Òá¹·j§   Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.á¹·j" á¹·j] á¹·j# e _You don't have enough magic to cast this spell.á¹·jºø5  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.á¹·jÎúR  Casting: Freeze (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Freeze (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.â¹·j¥p ….onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Freeze (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You shoot a sling bullet. The sling bullet hits the adder.â¹·jµë â¹·jví â¹·j>ø   WeaponX the Chiller#### .#  Merfolk... .#  Health: 12/13 ======================--... .>  Magic: 0/3------------------------..# .#  AC: 2Str: 8# ###.#..#  EV: 12Int: 14..#.#...#..#  SH: 0Dex: 14...........#  XL:  1 Next: 190% Place: Dungeon:2.......@...#  Noise: ===------  Time: 944.8 (1.4).........#.#  b) +0 sling...^[3â¹·jÒø K7m.....+  Fire: b) +0 sling.........# .........# ...$..!..#  .........#  .........#     _You don't have enough magic to cast this spell.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder!  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder!Your Dodging skill increases to level 3!You have reached level 2!â¹·jü /  --more--ä¹·jõbB8/195237% ä¹·jÖgä¹·jÿi4 _ä¹·jŽ� Ë  You start resting. HP restored.ä¹·jõ¡ (0.0ä¹·jC§ k9==---5.8 (1 _ä¹·j¨ ä¹·jþ© å¹·j‹å¹·j-å¹·j!å¹·j² ,å¹·jË å¹·jòå¹·j_å¹·j-å¹·j¡,å¹·jå¹·jAå¹·j¡:==å¹·jNå¹·jïå¹·jCå¹·jFå¹·jŸå¹·jL1====å¹·jM å¹·j¿"å¹·j#å¹·j6$å¹·jö%å¹·jC&å¹·j`'å¹·j›)å¹·já)å¹·jî*å¹·jþ,å¹·j[-<====å¹·j¸.å¹·jÝ0å¹·j31å¹·j²2å¹·jD4å¹·j�4å¹·j�5å¹·j°7,å¹·jz9å¹·já;å¹·j€<å¹·jFBå¹·jG,å¹·jlHå¹·jWJå¹·j¼Jå¹·j®Kå¹·jNå¹·j¢NW2=====å¹·jòPå¹·jöRå¹·jQSå¹·jžTå¹·j›Vå¹·jWå¹·jkXå¹·jMZ,å¹·j#\å¹·j^å¹·jx^======å¹·jG`å¹·j�b,å¹·jdå¹·j_f,å¹·jÛgå¹·j®iå¹·jñiå¹·j~kå¹·jtmå¹·jÂmå¹·j(oå¹·j÷p,å¹·jËvå¹·jóy,å¹·j{å¹·jG}å¹·j‰}%3å¹·j²},=====å¹·j&å¹·jw�å¹·j¾�å¹·jÔ‚å¹·jð„å¹·j2…å¹·j�†å¹·jÀˆå¹·j ‰å¹·j&Šå¹·jG�S=====å¹·j�Žå¹·j¢�,å¹·j+“å¹·j7•,å¹·j¦–å¹·j›šBå¹·jTœ,å¹·j¸�å¹·j ,å¹·jh¢å¹·jY£,å¹·jœ¤å¹·jà¦,å¹·j`ªå¹·j«g4=====å¹·jI¬å¹·jó®,å¹·jQ°å¹·jS²å¹·j§²å¹·jA·Xå¹·j¦¹å¹·j º======å¹·j»å¹·jß½,å¹·jo¿å¹·j~Á,å¹·j¼Âå¹·j|Å,å¹·jׯå¹·jpÉ,å¹·jÔÉå¹·jZÌå¹·j›Ìå¹·jÎå¹·j½Ïå¹·j Ðå¹·j;Ñå¹·jäÓn _You start resting.Magic restored.å¹·j5Ú:---å¹·jwà095.8 (50.0)å¹·jƒáe5=====6.8 (51 _å¹·jÝçå¹·jTéå¹·jѤ æ#### .#  ... .#  ... .> . # ..# .# .. #.###.#..# ...#.#...#..#å¹·jœ¥ ì ..........# <...# #.# ^.....+  .......# .# >...$..!..# .......# .# ###########  å¹·jR­ å¹·jÇ­ 17.8 (1.0)å¹·jü² å¹·j©µ 9 _Found an escape hatch in the floor.æ¹·j+,  ....> . # ..# .#. #.###.#..#.#.........<..#.#^..@..+ ......#  æ¹·j"6<8æ¹·j™;æ¹·jV=æ¹·jŽÐ‚ .> .. #. ..#..#.<#.###.#..#.#.........<...#..#.#^.....+ ...@..#>...$..!  æ¹·jŒáæ¹·j\â&9æ¹·jqèæ¹·j6ë; _Found an escape hatch in the ceiling.æ¹·j—„É .. #. ..#..#<#.###æ¹·jú„–.#.#...........#<...#..#.^.....+ ......#>...$..!æ¹·jÁ…€........  æ¹·jŽŒæ¹·j2�@=====100æ¹·jX�0.8 (1.0)æ¹·j&“æ¹·jï”æ¹·j®ó1 <#.###.#.#...........#<.....#^.....+ ......#>...$........  æ¹·jýæ¹·jpý&1æ¹·j* æ¹·jò A2.8 (2æ¹·j~ æ¹·j˜ P _f - a red potionæ¹·jq Ó ..<#.###.#..# .#.#...#..# .# #.<...# .#.#æ¹·j·  #....^.....+ #.# #.#æ¹·jÙ Ä #>...$.@...# æ¹·jø o#.# #æ¹·jH s.# # æ¹·jh æ¹·j… æ¹·j­ æ¹·je +3.8 (1æ¹·jb æ¹·j ç¹·jKäP ..<#.###.#..#ç¹·j�ä .#.#...#..#.##.<...#ç¹·j¬ä5.#.#ç¹·jÉä} #....^.....+ #ç¹·jãä{.# #.#ç¹·jÿä» #>...$@....# #ç¹·jåT.# #ç¹·j9åa.#  #ç¹·jÁåç¹·jëìç¹·jHí&4ç¹·jÊñç¹·jæóç¹·j&= ..<#.###.#..# .....#.#...#..# ..##.<...# .#.# #....^.....+ç¹·jj&� #.# #.# #>...@.....# #.# #ç¹·j�&w.#  #ç¹·j.ç¹·jë.&5ç¹·j(4ç¹·j©;A6.8 (2ç¹·j\Aç¹·j3E> _You now have 68 gold pieces (gained 12).è¹·j6pè¹·jÔpè¹·jrè¹·j)uè¹·j1yBè¹·j¸}è¹·jf  You encounter a jackal.è¹·j„…  ... .>h....#.. ..#..# .....<#.###.#..# .....#.#...#..#è¹·jÚ…W .....###........<...#..#.# #....^.....+è¹·j †A #..# #..........# #>.........#è¹·j0†¼ #..........##..........#############è¹·jO†~h   jackal (asleep)è¹·js�+7.8 (1è¹·jdŽ)8.8 (2 è¹·j‰Ž _è¹·jŒ“è¹·j••é¹·j;R... .>WeaponX the Chiller..h....#.. ..#..#Merfolk..*..<#.###.#..#Health: 19/19 ========================.*...#.#...#..#Magic: 5/5========================..*...........#AC: 2Str: 8###*.......<...#EV: 12Int: 14#...*........#.#SH: 0Dex: 14#.*..^.....+XL:  2 Next: 37% Place: Dungeon:2#..@.......#Noise: ---------  Time: 1008.8 (0.0)#..........#[é¹·jªS640mb) +0 sling#>.........#Fire: b) +0 sling#..........##..........#############h   jackal (asleep) _f - a red potion _You now have 68 gold pieces (gained 12). _You encounter a jackal.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 98% to hit)é¹·j%»... .>WeaponX the Chiller..h....#.. ..#..#Merfolk..)..<#.###.#..#Health: 19/19 ========================.)...#.#...#..#é¹·j®»­Magic: 5/5========================..)...........#AC: 2Str: 8###).......<...#EV: 12Int: 14#...)........#.#SH: 0Dex: 14#.)..^.....+XL:  2 Next: 37% Place: Dungeon:2é¹·j#¼¿#..@.......#Noise: ---------  Time: 1008.8 (0.0)#..........#b) +0 sling#>.........#Fire: b) +0 sling#..........##..........#############é¹·jV¼Ðh   jackal _You encounter a jackal.Fire: b) +0 slingé¹·j{¼pPress: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 98% to hit)  é¹·j ¼SYou shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!é¹·jQ@œh  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!  The jackal is severely wounded.é¹·j£A?.hé¹·j‚BF.hé¹·jDVhhé¹·jñJŸ......h 2 jackals (1 wandering)é¹·jæK8===10.2 (1.4é¹·j›Qé¹·j´TW _You encounter a jackal.é¹·jD^ë... .>WeaponX the Chiller.......#.. ..#..#Merfolk.h...<#.###.#..#Health: 19/19 ========================h....#.#...#..#Magic: 5/5========================.*............#AC: 2Str: 8###*.......<...#EV: 12Int: 14#..*.........#.#SH: 0Dex: 14#.*..^.....+XL:  2 Next: 37% Place: Dungeon:2#..@.......#Noise: ===------  Time: 1010.2 (0.0)#..........#é¹·j_[b) +0 sling#>.........#Fire: b) +0 sling#..........##..........#############hh 2 jackals (1 wandering)The jackal barks!  The jackal is severely wounded. _You encounter a jackal.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 45% to hit)ê¹·jB!... .>WeaponX the Chiller.......#.. ..#..#Merfolk.h...<#.###.#..#Health: 19/19 ========================.....#.#...#..#Magic: 5/5ê¹·jËÿ========================..............#AC: 2Str: 8###........<...#EV: 12Int: 14#............#.#SH: 0ê¹·jZ€Dex: 14#....^.....+XL:  2 Next: 37% Place: Dungeon:2#..@.......#Noise: ===------  Time: 1010.2 (0.0)#..........#b) +0 sling#>.........#ê¹·jˆ€ÀFire: b) +0 sling#..........##..........#ê¹·j­€(############ê¹·jÍ€’hh 2 jackals (1 wandering)The jackal is severely wounded. ê¹·jï€s_You encounter a jackal.Fire: b) +0 slingê¹·j�1Press: ? - help, Shift-Dir - straight lineê¹·j8�µAim: a jackal (severely wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal!ê¹·jI�¦))))h   jackal (ê¹·j ¯.h.....ê¹·j:6451.6 (1.4ê¹·j+ê¹·j­ B_You encounter a jackal.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line  Aim: a jackal (severely wounded, 45% to hit)  ê¹·jâ €You shoot a sling bullet. The sling bullet hits the jackal! _You kill the jackal!ê¹·j\... .>WeaponX the Chiller.......#.. ..#..#Merfolk.....<#.###.#..#Health: 19/19 ========================.....#.#...#..#Magic: 5/5========================..............#AC: 2Str: 8###........<...#EV: 12Int: 14#............#.#SH: 0Dex: 14#....^.....+XL:  2 Next: 45% Place: Dungeon:2#..@.......#Noise: ===------  Time: 1011.6 (0.0)#..........#b) +0 sling#>.........#Firê¹·jøXe: b) +0 sling#..........##..........#############Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal! _You kill the jackal!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineê¹·j&Æv... .>WeaponX the Chiller.......#.. ..#..#Merfolk.....<#.###.#..#Health: 19/19 ========================.....#.#...#..#Magic: 5/5========================..............#AC: 2Str: 8###........<...#EV: 12ê¹·j‡Æ Int: 14#............#.#SH: 0Dex: 14#....^.....+XL:  2 Next: 45% Place: Dungeon:2#..@.......#ê¹·jÇPNoise: ===------  Time: 1011.6 (0.0)#..........#b) +0 sling#>.........#Fire: b) +0 sling#..........##..........#ê¹·j=Ǥ############Aim: a jackal (severely wounded, 45% to hit)  ê¹·jhljYou shoot a sling bullet. The sling bullet hits the jackal! _You kill the jackal!Fire: b) +0 slingê¹·j¢ÇePress: ? - help, Shift-Dir - straight lineThat would be overly suicidal.ê¹·jLÊê¹·j‹Ðê¹·jYÓ. _ë¹·j�< _ë¹·j£@Bë¹·jwAë¹·jÊCë¹·j¾E,ë¹·j5Fë¹·jsGë¹·jòHë¹·j1Ië¹·j Ië¹·j—Jë¹·j•L,ë¹·jUMë¹·jOë¹·j…P,ë¹·jQë¹·j5Rë¹·jnSë¹·j£Së¹·jCTë¹·jJVë¹·jPXë¹·jƒXë¹·jëXë¹·j&Zë¹·j“[,ë¹·j\ë¹·j£]ë¹·j,_ë¹·jm_ë¹·j¤_ë¹·jÛ`ë¹·jZbë¹·jŒbë¹·jíbë¹·jÄdë¹·jfë¹·j9fë¹·j˜fë¹·j­hë¹·j%kØYou shoot a sling bullet. The sling bullet hits the jackal! _You kill the jackal!  Fire: b) +0 sling  ë¹·jQkÂPress: ? - help, Shift-Dir - straight line _That would be overly suicidal.  You encounter a frilled lizard.ë¹·jïpL..#......... ë¹·j9qþ#.# ###........<. #.# #............ #.####.#....^.....ë¹·jr£ #.##...#.......... #.#..###.......... #...## #>......... #..## #.......... #@## #..........---)..l....# ###########.######.#  ..# ... .... l   frilled lizard (asleep)..........ë¹·jØx024.6 (13.0)ë¹·j’yH---5.6 (14ë¹·jM~ë¹·jD€% _Found a rapier.ë¹·j×ù š..# ............ WeaponX the Chiller#.# ###........<. Merfolk#.# #............ Health: 19/19 ========================#.####.#....^..... Magic: 5/5========================#.##...#.......... AC: 2Str: 8ë¹·j2ú Å#.#..###.......... EV: 12Int: 14#...## #>......... SH: 0Dex: 14#..## #.......... XL:  2 Next: 45% Place: Dungeon:2ë¹·jZú Ð#@## #.......... Noise: ---------  Time: 1025.6 (0.0))..l***.# ########### b) +0 slingë¹·jÁú K.######.#Fire: b) +0 sling..#.......l   frilled lizard (asleep)ë¹·j û "....ë¹·j6û ...... ë¹·jVû __That would be overly suicidal.  You encounter a frilled lizard. ë¹·jvû O_Found a rapier.  Fire: b) +0 slingë¹·j¡û yPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)ë¹·jj š..# ............ WeaponX the Chiller#.# ###........<. Merfolk#.# #............ Health: 19/19 ========================#.####.#....^..... Magic: 5/5========================#.##...#.......... AC: 2Str: 8ë¹·jñ Þ#.#..###.......... EV: 12Int: 14#...## #>......... SH: 0Dex: 14#..## #.......... XL:  2 Next: 45% Place: Dungeon:2#@## #.......... Noise: ---------  Time: 1025.6 (0.0))..†....# ########### b) +0 sling.######.#ë¹·j& ŠFire: b) +0 sling..#.......ë¹·j[ µl   frilled lizard (asleep).......... _Found a rapier.  ë¹·jŠ šFire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  ë¹·j QYou shoot a sling bullet.  The sling bullet hits the frilled lizard!ë¹·j¾ >)))ë¹·j• ...ë¹·jÈ´ ¨50===7.0 (1.4 _You kill the frilled lizard!ì¹·j¾aº..# ............ WeaponX the Chiller#.# ###........<. Merfolk#.# #............ Health: 19/19 ========================#.####.#....^..... Magic: 5/5========================ì¹·j,b¥#.##...#.......... AC: 2Str: 8#.#..###.......... EV: 12Int: 14#...## #>......... SH: 0Dex: 14#..## #.......... XL:  2 Next: 50% Place: Dungeon:2ì¹·jûb~#@## #.......... Noise: ===------  Time: 1027.0 (0.0))..†....# ########### b) +0 sling.######.#Fire: b) +0 sling..#.................  Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard! ì¹·j:c—_You kill the frilled lizard!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineí¹·j5]º..# ............ WeaponX the Chiller#.# ###........<. Merfolk#.# #............ Health: 19/19 ========================#.####.#....^..... Magic: 5/5========================í¹·jÿ]Ô#.##...#.......... AC: 2Str: 8#.#..###.......... EV: 12Int: 14#...## #>......... SH: 0Dex: 14#..## #.......... XL:  2 Next: 50% Place: Dungeon:2#@## #.......... Noise: ===------  Time: 1027.0 (0.0))..†....# ########### b) +0 sling.######.#í¹·jH^~Fire: b) +0 sling..#...í¹·j|^%..............  í¹·j¬^ÎAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard! _You kill the frilled lizard!í¹·jÛ^bFire: b) +0 slingPress: ? - help, Shift-Dir - straight lineí¹·j¢`í¹·jfí¹·jDh. _í¹·jµc3í¹·jƒeí¹·jjhí¹·j²k‘You shoot a sling bullet.  The sling bullet hits the frilled lizard! _You kill the frilled lizard!  Fire: b) +0 sling _Press: ? - help, Shift-Dir - straight line  You encounter a goblin. It is wielding a +0 club.í¹·jklí¹·jYr‘#.# ###<....###.#....^#...#.......###.....## #>í¹·j7sº.## #....####.## )..†...@# ###########.######  ..............g   goblin (asleep)#.......#..g.....í¹·j¬{í¹·j$�<---8.0 (1 _í¹·j~ƒí¹·jî†î¹·jç¬ #.# ###........<. WeaponX the Chiller#.# #............ Merfolk#.####.#....^..... Health: 19/19 ========================#.##...#.......... Magic: 5/5========================#.#..###.......... AC: 2Str: 8#...## #>......... EV: 12Int: 14#..## #.......... SH: 0Dex: 14î¹·jâ­ ù...####.## #.......... XL:  2 Next: 50% Place: Dungeon:2)..†...@# ########### Noise: ---------  Time: 1028.0 (0.0).######*#b) +0 sling.*#Fire: b) +0 sling.*....*.....*...g   goblin (asleep)#..*....#..g.....  Fire: b) +0 sling _Press: ? - help, Shift-Dir - straight line î¹·jÏ® _You encounter a goblin. It is wielding a +0 club.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)î¹·j– t#.# ###........<. WeaponX the Chiller#.# #............ Merfolk#.####.#....^..... Health: 19/19 ========================#.##...#.......... Magic: 5/5========================î¹·jfŸ#.#..###.......... AC: 2Str: 8#...## #>......... EV: 12Int: 14#..## #.......... SH: 0Dex: 14...####.## #.......... XL:  2 Next: 50% Place: Dungeon:2)..†...@# ########### Noise: ---------  Time: 1028.0 (0.0).######.#b) +0 sling..#Fire: b) +0 sling....î¹·jÙµ............g   goblin (asleep)#.......#..)..... _Press: ? - help, Shift-Dir - straight line _You encounter a goblin. It is wielding a +0 club.Fire: b) +0 slingî¹·jyÇPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.î¹·jö‚)))))...)î¹·jОI......î¹·j™¢?4===9.4 (1.4î¹·j–¨î¹·juª² _You encounter a goblin. It is wielding a +0 club.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin!ï¹·jÄÐ3ï¹·j³Òï¹·jÃÕï¹·jÅØï¹·jnÝBï¹·jà,ï¹·jàáï¹·jìäï¹·jqçï¹·jêçï¹·jBéï¹·jÊëï¹·jlî,ï¹·j¼ïï¹·j`òï¹·j¤ôï¹·jõï¹·jöï¹·jBøï¹·jÃúï¹·j²ûï¹·jüï¹·jþï¹·j ï¹·j] ï¹·j² ï¹·jâ ï¹·j ï¹·jˆ ï¹·jS ï¹·j‹ + #.##...#..........# #.#..###..........# #...## #>.........# #..## #..........# ...####.## #..........# )..†....# ############ .######.####...#######ï¹·j@ €#.........@.#---+...........##...........##...........##..)........##...............................You pick up a parchment of Mephitic Cloud and begin reading...ï¹·jŽ .37.4 (8.0ï¹·j† G---8.4 (9ï¹·j6" ï¹·jœ$ G _You add the spell Mephitic Cloud to your library.ð¹·jkh_ð¹·j[ið¹·jEmBð¹·jsp,ð¹·jópð¹·jƒrð¹·jºt,ð¹·j«uð¹·jhwð¹·j y,ð¹·jÿyð¹·j×{ð¹·jÕ},ð¹·j¶~ð¹·j�ð¹·jò‚ð¹·jMƒð¹·júƒð¹·jwˆð¹·j“Š,ð¹·j|‹ð¹·jpŽð¹·j�,ð¹·jÒ�ð¹·jÈ’ð¹·jÅ”ð¹·j•ð¹·jš–ð¹·jp˜ð¹·jœh  A jackal comes into view.ð¹·j„¡®###...####### #.....h.....# +...........# #...........# ð¹·jð¡= #...........#  #..)........########  #..................# ....................# .........@..........#ð¹·j"¢þ ....##............# . #............# ############## ð¹·jT¢­ h   jackal (wandering) ð¹·j‘¢ ð¹·jô¢&47ð¹·j›©ð¹·jœª68.4 (10.0) _ð¹·jܯð¹·j×±ð¹·j5q ³###...#######WeaponX the Chiller#.....h.....#Merfolk+.....*.....#Health: 19/19 ========================#......*....#Magic: 5/5========================ð¹·jØq à#......*....#AC: 2Str: 8#..)...*....########EV: 12Int: 14#.......*..........#SH: 0Dex: 14.........*..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ---------  Time: 1048.4 (0.0)....##............#b) +0 slingð¹·jWr U. #............#Fire: b) +0 sling##############h   jackal (wandering)You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library. _A jackal comes into view.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineð¹·jŽr VAim: a jackal (wandering, hasn't noticed you, 45% to hit)ð¹·jêÊ###...#######WeaponX the Chiller#.....h.....#Merfolk+.....).....#Health: 19/19 ========================#......)....#Magic: 5/5========================#......)....#AC: 2Str: 8#..)...)....########EV: 12Int: 14#.......)..........#ð¹·jÜdSH: 0Dex: 14.........)..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ---------  Time: 1048.4 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 sling##############h   jackal _A jackal comes into view.Fire: b) +0 slingð¹·jSÚPress: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!ñ¹·jZû.h.h.....===9.8 (1.4ñ¹·j`ñ¹·jYbR  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks! _is lightly wounded.ñ¹·jÿÕ·###...#######WeaponX the Chiller#...........#Merfolk+...........#Health: 19/19 ========================#.....h.....#Magic: 5/5========================#.....*.....#AC: 2Str: 8#..)...*....########EV: 12Int: 14#......*...........#SH: 0ñ¹·j¾Ö�Dex: 14.........*..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ===------  Time: 1049.8 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 sling##############h   jackalYou shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks! _The jackal is lightly wounded.  Fire: b) +0 slingñ¹·jØyPress: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 45% to hit)ñ¹·jÊm F###...#######WeaponX the Chiller#....)......#Merfolk+....)......#Health: 19/19 ========================#.....).....#Magic: 5/5========================#.....).....#AC: 2ñ¹·j¨n ŠStr: 8#..)...)....########EV: 12Int: 14#......)...........#SH: 0Dex: 14.........)..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ===------  Time: 1049.8 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 sling##############h   jackalñ¹·jën The jackal barks! _The jackal is lightly wounded.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 45% to hit)  You shoot a sling bullet.ñ¹·jÎð G.hñ¹·jÕñ E.hñ¹·jšù 4.....ñ¹·jLú .51.2 (1.4ñ¹·jà ñ¹·j( uM_The jackal is lightly wounded.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 45% to hit)  You shoot a sling bullet. _The sling bullet closely misses the jackal.ò¹·jÕVÀ###...#######WeaponX the Chiller#...........#Merfolk+...........#Health: 19/19 ========================#...........#Magic: 5/5========================#...........#AC: 2Str: 8#..)...h....########EV: 12Int: 14#......*...........#SH: 0Dex: 14.........*..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ===------  Time: 1051.2 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 slingò¹·j‡WÙ##############h   jackalAim: a jackal (lightly wounded, 45% to hit)  You shoot a sling bullet. _The sling bullet closely misses the jackal.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 45% to hit)ò¹·jƒ.¤###...#######WeaponX the Chiller#...........#Merfolk+...........#Health: 19/19 ========================#...........#Magic: 5/5========================#...........#AC: 2Str: 8#..)...h....########EV: 12Int: 14#......)...........#SH: 0Dex: 14ò¹·jŽ/ô.........)..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ===------  Time: 1051.2 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 sling##############h   jackalYou shoot a sling bullet. _The sling bullet closely misses the jackal.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.ò¹·j‰¸G.hò¹·j#»D.hò¹·jcÁ..ò¹·j¡Â-2.6 (1.4ò¹·j\Èò¹·jË® _The sling bullet closely misses the jackal.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal. _The jackal is moderately wounded.ò¹·j&‡ ###...#######WeaponX the Chiller#...........#Merfolk+...........#Health: 19/19 ========================#...........#Magic: 5/5========================#...........#AC: 2Str: 8#..)........########EV: 12Int: 14#..................#SH: 0Dex: 14.........h..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ===------  Time: 1052.6 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 sling##############h   ò¹·jˆ °jackalAim: a jackal (lightly wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal. _The jackal is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 45% to hit)ó¹·j‘N###...#######WeaponX the Chiller#...........#Merfolk+...........#Health: 19/19 ========================#...........#Magic: 5/5========================#...........#AC: 2Str: 8#..)........########EV: 12Int: 14#..................#SH: 0Dex: 14.........h..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ===------  Time: 1052.6 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 sling##############h   ó¹·j”O¯jackalYou shoot a sling bullet. The sling bullet hits the jackal. _The jackal is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.ó¹·j7ÛËFire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is almost dead.  The jackal closely misses you.ó¹·j!Ü-4.0 (1.4ó¹·jâó¹·j#ä> _The jackal bites you but does no damage.ó¹·jí¤###...#######WeaponX the Chiller#...........#Merfolk+...........#Health: 19/19 ========================#...........#Magic: 5/5========================#...........#AC: 2Str: 8#..)........########EV: 12Int: 14#..................#SH: 0Dex: 14.........h..........#XL:  2 Next: 54% Place: Dungeon:2.........@..........#Noise: ===------  Time: 1054.0 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 sling##############h   ó¹·jÒ¥‚jackalThe jackal is almost dead.The jackal closely misses you. _The jackal bites you but does no damage.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 45% to hit)ó¹·j¶² R###...#######WeaponX the Chiller#...........#Merfolk+...........#Health: 19/19 ========================#...........#Magic: 5/5========================#...........#AC: 2Str: 8#..)........########EV: 12Int: 14#..................#SH: 0Dex: 14....................#XL:  2 Next: 54% Place: Dungeon:2ó¹·jÚ³ .........@..........#Noise: ===------  Time: 1054.0 (0.0)....##............#b) +0 sling. #............#Fire: b) +0 sling##############h   jackalThe jackal closely misses you. _The jackal bites you but does no damage.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.ó¹·j£¸ & ó¹·jô> ó¹·jûA 6625.4 (1.4ó¹·jH ó¹·jbJ £_The jackal bites you but does no damage.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line ó¹·j¸J  Aim: a jackal (almost dead, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal! »·j¯ -.######.#  ###...####### #..# +..# #..# #....#  #..)..######## #..# ...#........#....##.#.... #............#... ################---6 »·j’ 0 »·jb6 »·j›3 »·j¶ »·jÂ! »·j‹QÀ »·j¶U, »·jvV »·j¶z _You open the door. #.#..###..... #...## #>.... #..## #..... ...####.## #..... )..†....# ###### .######.# # ###... #.## #..@.---60.0) #.$#. .....#. ####>##..)##### #####................ ...................... ...................... ..........##.......... ..........##.......... [37 »·jÓ{Hm7.4 (11 »·jf‚ »·jú‚4 _Found a stone staircase leading down. »·j:…Q _There is an open door here.»·j´ë»·j{î3»·jpó»·jõf  You encounter a quokka.»·j,ýŒ #...## #>... #..## #....####.## #.)..†....# ######.######.# #. ###...#######»·j…ý! #.##...........# #..'.# #.@#...........#r.......#...........#######>##..)........####»·jÁý@ #####........................... ............r   quokka (asleep) ..........##»·j¦þ¡ ..........## .###########»·jŽ,0.0)»·jü28.4 (1 _»·jf g _You see here 7 gold pieces.»·j­ »·j &9»·j»·jë= _You now have 75 gold pieces (gained 7).»·j.Û “... #..## # ....####.## # .)..†....# #### #.######.#  #.####...####### #.##...........# #..'...........########..#...........#»·j/Ü 1.r.....@.#.########>##..).### #####...........  ## .## .########## »·jmÜ »·j^ã »·jÞã '70»·j§è »·j‡ê »·j¿3 5 ... #..## # ....####.## # .)..†....#  #.######.# #.####...# #.##.....# #..'...#»·j|4 d#..#.#.r.#.##>##..). #####   .## .## .  #»·jH= »·j¿= &1»·jÖC »·j¤E »·j’`; ... #..## # ....####.## # .)..†....#  #.######.# #.####...# #.##.# #..'...#.#..#.#.r.#.#»·j7a®#>##..). #####   .## .## .  #»·jp»·j¥p&2»·j€x»·j¸{»·júÙ¦ ... #..## # ....####.## # .)..†....#  #.######.# #.####... #.##.. #..'...#.#..#.#...r.#.#>##..). #####   .## .## .  #»·jdä<3»·jí»·j¸ˆ6 ... #..##  ....####.##  .)..†....#  #.######.# #.####... #.##. #..'. #.#..# #...r.# #>##..) #####   .## .## .  #»·jÓ�»·jI‘&4»·j“—»·j²™»·j› + ... #..## ....####.## .)..†....# #.######.# #.####... #.## #..' #.#..# #...r.# #>##..) #####   .## .## .  #»·j¦ <5»·jË »·jê »·jÇÀ ¤ †You shoot a sling bullet. The sling bullet hits the quokka.»·j�Ð (»·jÖ� »·jB… @70===6.8 (1.4»·j´Š »·j�  »·j×� <_You kill the quokka!»·jG�  ... #..## ....####.## .)..†....# #.######.# #.####... #.## #..' #.#..# #....# #>##..) #####   .## .## »·jå�`.  #»·jM˜»·j™6---70»·j]¦‰ _You see here a quokka corpse.»·jg ... #.. ....####.## .)..†....#_ #.######.#.. #.####.....# #.##.. #..' #.#..# #..@†.# #>##..) #####   .## .## .  #»·jŠ#X---8»·j€+Y _Found an ancient bone altar of Kikubaaqudgha.»·jÒÂê ... #..#. ....####.. #. .)..†....#._ #. #.######.#. #.#»·jFÃÔ #.####... ..#.. #.## ... #..' #.#..# #.@.†.# »·jmÃ’#>##..) ##### »·jŽÃx  .## .## »·j­Ã`.  #»·jRË»·jßË&9»·jÑ»·j²Ò»·j¶4ó # .. #. #. ....####.. #. .)..†...._ #. #.######..... #.## #.####.....#..####.# #.##+.........# #..' #@########..# #...†.......#..»·j|5##########>##..) #####  ..  .#  .#  ..........# »·jû<»·jì='80»·jjC»·jÉD»·jO4¿ # ##.. # ... # #.. ....####. #.. .)..†.._ #. #.###### #.## #.####......#..####.# #.##+..@......# #..'####.########..# #...†.......#..##########>##..)»·j 4Ë #####  . . .»·j!Y1»·j M8.......##.. .....S.... ... .....#.. ......[.#.. .)..†._..#.#»·j­M+ #...#.## #.####.#..####.# #.## +.# #..' ####.#..# #...†.# ##########>##..) ##### »·j@N®S   adder (asleep)  »·j¬N »·j›Xf  You encounter an adder.»·jY&2»·j `»·jÜb( _Found a ring mail.»·j ‚ .##...S.... ....#.. .....[.#.. .)..†._..#.# #..#.## #.####.#..####.# #.## +.# #..' ####.#..# #...†.# ##########>##.. #####    »·j‹»·j7Œ&3»·j”»·j‰•»·j?#1WeaponX the Chiller........##..Merfolk.......S.... ...Health: 19/19 ========================.......*#......## Magic: 5/5========================......[*#...)..†. AC: 2Str: 8....._.*#.##.#### EV: 12Int: 14»·j #Í.......*#.###.#### SH: 0Dex: 14.......*#..####.# #.##.. XL:  2 Next: 70% Place: Dungeon:2+@........# #..'.. Noise: ---------  Time: 1083.8 (0.0)»·jÉ#=####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling»·j$5##########>##..#####.......... S   adder (asleep)................»·j+$Š........ _Found an ancient bone altar of Kikubaaqudgha.  You encounter an adder. »·jQ$R_Found a ring mail.  Fire: b) +0 sling»·j§$pPress: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)»·jmËWeaponX the Chiller........##..Merfolk.......S.... ...Health: 19/19 ========================.......)#......## Magic: 5/5========================......[)#...)..†. AC: 2Str: 8....._.)#.##.#### EV: 12Int: 14.......)#.###.#### SH: 0»·jýtDex: 14.......)#..####.# #.##.. XL:  2 Next: 70% Place: Dungeon:2+@........# #..'.. Noise: ---------  Time: 1083.8 (0.0)####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling##########>##..#####.......... S   adder»·j8€’........................ _Found a ring mail.  Fire: b) +0 sling»·jj€ÊPress: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.»·jvM.S»·jûO.S»·jv,...»·jL 7===5.2 (1.4»·j»·jV"  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. »·j‹R_The adder is moderately wounded.»·j»0 'WeaponX the Chiller........##..Merfolk............ ...Health: 19/19 ========================........#......## Magic: 5/5========================......[S#...)..†. AC: 2Str: 8....._.*#.##.#### EV: 12Int: 14»·jw1 L.......*#.###.#### SH: 0Dex: 14.......*#..####.# #.##.. XL:  2 Next: 70% Place: Dungeon:2+@........# #..'.. Noise: ===------  Time: 1085.2 (0.0)####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling##########>##..#####.......... S   adder................»·j²1 Á........You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. _The adder is moderately wounded.»·jß1 ÐFire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)»·jÙ nWeaponX the Chiller.......)##..Merfolk.......).... ...Health: 19/19 ========================.......)#......## Magic: 5/5========================»·jüÙ í......[)#...)..†. AC: 2Str: 8....._.)#.##.#### EV: 12Int: 14.......)#.###.#### SH: 0Dex: 14.......)#..####.# #.##.. XL:  2 Next: 70% Place: Dungeon:2+@........# #..'.. Noise: ===------  Time: 1085.2 (0.0)####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling»·júÚ •##########>##..#####.......... S   adder........................The adder hisses angrily. _The adder is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet.»·j¤\ Q.S»·jE] O.S»·jºd R....»·jÀe -6.6 (1.4»·j„v »·jOx pM_The adder is moderately wounded.Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. »·jÁx R_The sling bullet closely misses the adder.»·jÓä!WeaponX the Chiller........##..Merfolk............ ...Health: 19/19 ========================........#......## Magic: 5/5========================......[.#...)..†. AC: 2Str: 8....._..#.##.#### EV: 12Int: 14»·jæù.......S#.###.#### SH: 0Dex: 14.......*#..####.# #.##.. XL:  2 Next: 70% Place: Dungeon:2+@........# #..'.. Noise: ===------  Time: 1086.6 (0.0)####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling##########>##..#####.......... S   adder........................Aim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. »·j«æ_The sling bullet closely misses the adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)»·jšÀrWeaponX the Chiller.......)##..Merfolk.......).... ...Health: 19/19 ========================.......)#......## Magic: 5/5========================......[)#...)..†. AC: 2Str: 8»·jªÁ·....._.)#.##.#### EV: 12Int: 14.......)#.###.#### SH: 0Dex: 14.......)#..####.# #.##.. XL:  2 Next: 70% Place: Dungeon:2+@........# #..'.. Noise: ===------  Time: 1086.6 (0.0)####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling##########>##..#####.......... S   adder........................You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: b) +0 sling»·j]¿Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet.»·jàDQ.S»·jPÊ .....  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.The adder bites you.  You are poisoned.»·jÁP»·j%Q%6»·jQQ•========----8.0 (1.4Pois »·j©X»·jWZ, _The adder poisons you!»·jv‰  You shoot a sling bullet. The sling bullet hits the adder.»·j ƒ  The adder is almost dead.You feel very sick.»·jÌ œ4-------9.4Pois »·j»·j’S _The adder closely misses you.»·jFüy  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.»·jèh  The adder is almost dead.»·j¨€t10====--------90.8»·j¤ˆ»·j�w _You feel sick. The adder bites you. The adder closely misses you.»·jK®V)))))))»·jî6  .......)##..  .......).... ...  .......)#..  ......[)#.. .)..† ....._.)#.#  .......)#.##  »·jÍ7‡.......)#..####.#  +@........#  ####.#### #...† >You shoot a sling bullet. The sling bullet misses the adder. You feel sick.»·j� G .......)##..  .......).... ...  .......)#..  ......[)#.. .)..† ....._.)#.#  .......)#.##  .......)#..####.#  »·j² s+@........#  ####.#### #...† >»·j’!  ......SThe adder bites you.  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!»·jß" Î5/19 ======-----------2.2Pois »·j* »·j›, b _The adder poisons you! The adder misses you.»·j³  WeaponX the Chiller ........##..  Merfolk ............ ...  Health: 5/19======------------------ ........#.. ....## Magic: 4/5===================----- ......[.#.. .)..†. AC: 2Str: 8 ....._..#.# #.#### EV: 12Int: 14 ........#.## #.#### SH: 0»·j—œDex: 14 .......S#..####.# #.##.. XL:  2 Next: 70% Place: Dungeon:2 +@........# #..'.. Noise: ===------  Time: 1092.2 (0.0) ####.########..#.. b) +0 sling #...†.......#.. Fire: b) +0 sling ##########>##.. Pois  #####.. ........ S   adder ........ ........ ........ »·j˜>_The adder poisons you! The adder misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)»·jKÓÉ  WeaponX the Chiller ........##..  Merfolk ............ ...  Health: 5/19======------------------ ........#.. ....## Magic: 4/5===================----- ......[.#.. .)..†. AC: 2»·jPÔStr: 8 ....._..#.# #.#### EV: 12Int: 14 ........#.## #.#### SH: 0Dex: 14 .......†#..####.# #.##.. XL:  2 Next: 70% Place: Dungeon:2 +@........# #..'.. Noise: ===------  Time: 1092.2 (0.0) ####.########..#.. b) +0 sling #...†.......#.. Fire: b) +0 sling ##########>##.. Pois  #####.. »·jðÔ_........ S   adder ........ ........ ........Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line»·jåÕ‹Aim: an adder (almost dead, 100% to hit)  You freeze the adder.»·j/Û ........#.................#......[.#....._..#........#.##.......†#..####+@.......####.####»·j®‹ ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +@........# »·j<¯ ####.#### #...† >»·jÏ·¦Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 100% to hit)  You freeze the adder.  You kill the adder!  * * * LOW HITPOINT WARNING * * *»·jK¹»·j ÀÂWeaponX the Chiller........##..Merfolk............ ...Health: 3/19===---------------------»·j­ÀÅ........#......## Magic: 4/5===================-----......[.#...)..†. AC: 2Str: 8....._..#.##.#### EV: 12Int: 14........#.##»·j'ÁT#.#### SH: 0Dex: 14.......†#..####.# #.##.. XL:  2 Next: 120% Place: Dungeon:2+@........# #..'.. Noise: =--------  Time: 1093.2 (1.0)####.########..#.. b) +0 sling»·júÁ¹#...†.......#.. Fire: b) +0 sling##########>##.. Pois #####.......... ........ ........ ........ Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  You freeze the adder.  You kill the adder!* * * LOW HITPOINT WARNING * * *»·jêÙ ----- _You feel sick.  You have reached level 3!»·j™Ä»·jYÏ/  --more--»·j·’ ®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? »·j?x Ï4/24=6---1030% »·j$y U _You feel stronger. x2»·j3 »·jk¢¤Read which item? Scrolls  c - 2 scrolls labelled MUPHOKOPIE »·jî¢ e - a scroll labelled OLUYRE YFOUPS [!] read|quaff[?] describe selected»·jNW »·jL[ ëWeaponX the Chiller........##..Merfolk............ ...Health: 4/24====--------------------........#......## Magic: 4/6================--------......[.#..»·j6\ /.)..†. AC: 2Str: 10....._..#.##.#### EV: 12Int: 14........#.###.#### SH: 0Dex: 14.......†#..####.# #.##.. XL:  3 Next: 10% Place: Dungeon:2+@........# #..'.. Noise: =--------  Time: 1093.2 (0.0)####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling##########>##.. Pois #####..........»·j5]  ........ ........ ........ * * * LOW HITPOINT WARNING * * * _You feel sick.  You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2»·jýc P  Okay, then.»·jÊd »·jsj »·j6l . _»·jjš½Drink which item? Potions  g - a potion of magic  d - a smoky brown potion  f - a red potion [!] read|quaff[?] describe selected»·j•N »·j9O »·j·W ÔWeaponX the Chiller........##..Merfolk............ ...Health: 4/24====--------------------........#......## Magic: 4/6================--------......[.#...)..†. AC: 2Str: 10....._..#.#»·jjX ¥#.#### EV: 12Int: 14........#.###.#### SH: 0Dex: 14.......†#..####.# #.##.. XL:  3 Next: 10% Place: Dungeon:2+@........# #..'.. Noise: =--------  Time: 1093.2 (0.0)####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling»·jY É##########>##.. Pois #####.......... ........ ........ ........  _You feel sick.  You have reached level 3!»·jŸY Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _Okay, then.»·jqc & »·jþc ¸ ........##..  ............ ...  ........#..  »·j/d i......[.#.. .)..† ....._..#.#  »·jWd E........#.##  »·j€d r.......†#..####.#  +♣........# »·j§d  ####.####»·jÍd  #...†»·jód  >»·je »·j?e »·jee lIt was a potion of lignification. You turn into a tree.»·jˆe »·j›;’ ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  »·j=####.#### #...† >»·jPE°  Your +0 robe melds into your body. Your roots penetrate the ground.  * * * LOW HITPOINT WARNING * * *»·jpF5/36-21  2  -4.2 (1Pois Tree »·jçL»·j”O$ _You feel sick."»·jLó"»·jŽù›Drink which item? Potions  g - a potion of magic  f - a red potion [!] read|quaff[?] describe selected#»·jøj#»·jMq#»·jx¸WeaponX the Chiller........##..Merfolk............ ...Health: 5/36===---------------------#»·j¡x¢........#......## Magic: 4/6================--------......[.#...)..†. AC: 21Str: 10....._..#.##.#### EV:  2 Int: 14#»·j;y¯........#.###.#### SH: 0Dex: 14.......†#..####.# #.##.. XL:  3 Next: 10% Place: Dungeon:2+♣........# #..'.. Noise: ---------  Time: 1094.2 (0.0)####.########..#.. b) +0 sling#...†.......#.. Fire: b) +0 sling##########>##.. Pois Tree #»·jÂy^#####.......... ........ ........ ........  _You feel stronger. x2 _Okay, then.#»·jKzIt was a potion of lignification. You turn into a tree.Your +0 robe melds into your body. Your roots penetrate the ground.  * * * LOW HITPOINT WARNING * * * _You feel sick.#»·j%‚Þ  ........##..  ............ ...  ........#..  #»·jÑ‚�......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† >#»·jÿ‚HIt was a potion of resistance.#»·jÄ`¬ ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† >#»·j¢aœ  You feel protected.* * * LOW HITPOINT WARNING * * *#»·j…b…4-5.2 (1Resist #»·j|h#»·jk$ _You feel sick.&»·j'»·je @ ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† '»·jH k>'»·jße  * * * LOW HITPOINT WARNING * * *'»·j’?-6'»·j?'»·jã$ _You feel sick.'»·jÿB� ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† >'»·jŽ ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† >'»·j '»·jý&e  * * * LOW HITPOINT WARNING * * *'»·j¦'?37'»·jž/'»·j52$  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.'»·j›z � ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† >'»·j°O « ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† >'»·jßW 3 _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *'»·jY G2-8'»·jÆ_ '»·jõa $  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.(»·jvµç ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........# (»·ju¶š ####.#### #...† >(»·j‹e ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† >(»·j¼‹F(»·j™“3 _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *(»·j\”‰1--9Pois (»·jö™(»·j»œ$  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.(»·jÚ  ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### (»·jj k#...† >(»·jpÞ« ........##..  ............ ...  ........#..  ......[.#.. .)..† ....._..#.#  ........#.##  .......†#..####.#  +♣........#  ####.#### #...† >(»·j6æ%  (»·jøæM-100(»·jì(»·jbî[ _You are no longer poisoned.(»·jI[ (»·j\ %1(»·jÂa (»·j”c (»·jpÿ (»·jX5====2(»·j^(»·jí)»·jõ")»·j $%3)»·jã()»·j**»·j—/›  2=====*»·j�3’3==*»·j74*»·jR6*»·j7*»·jô7*»·j':,*»·j;*»·j=,*»·jW>*»·j@*»·jm@S4=*»·j`A*»·jPDn _You start resting.Magic restored.*»·j½K*»·jìS,11.2 (8*»·jmU�6====  2.2 (9 _*»·jÑ\*»·jJ^*»·j/C*»·jD*»·jF*»·jõH*»·jOˆ*»·jWrË5=====6== _You start resting.Tree 7=*»·j˜Ž#8= _Your transformation is almost over.*»·j™Ÿ @29.2 (17.0)  You feel less wooden.*»·jMšš24==== 212 30.2 (18*»·j~¡*»·jF¤: _Your +0 robe unmelds from your body.+»·jp33+»·jx4+»·jÓ7+»·jý;Õ9==== _You start resting.+»·j¡C+»·jmK11.0)+»·j+LY2.2 (2Resist +»·jœR+»·j.Ua _You start to feel less resistant.+»·j Æ+»·jëÆ+»·jWÇ+»·j¼É+»·j¾Í+»·jÅÑ+»·j€Ô+»·jÛÔ+»·j“Õ+»·j&Û+»·jÜ‚10/24==+»·jwÜ+»·jß,+»·já+»·jbãW _You start resting.+»·jÃé+»·j}ð+6.2 (4+»·j&ñ57.2 (5+»·jÚö+»·j¶ød _Your resistance to elements expires.+»·jTÄ 3+»·j8Å +»·juÇ ,+»·jµË Š1==+»·j`Í +»·j²Ï ,+»·jôÐ +»·j�Ò +»·jÜÒ +»·jÔ +»·j°Õ +»·j Ö +»·jøÖ +»·jšØ +»·jÙ ^2==+»·jÚ +»·j$Ü ,+»·jþÜ +»·j!ß ,+»·jKà +»·jÃâ ,+»·jÚã +»·jˆå t3==+»·j²æ +»·jè ,+»·jÅé +»·jQë ,+»·jpì +»·j�î ,+»·jÒï +»·jXñ +»·j¬ñ #4+»·jÛñ ;==+»·j,ó +»·j¸ô ,+»·jéõ +»·jø ,+»·j9ù +»·j7û ,+»·jeü +»·jJþ +»·jáþ 9=+»·j€ÿ +»·jR +»·jÕ S5=+»·jè +»·j +»·jÆ +»·j„ +»·jx ,+»·jº +»·j +»·jQ +»·jn +»·jU +»·j¯ ^6==+»·j +»·j¼ ,+»·jß +»·j˜ +»·j +»·j +»·j ,+»·j† +»·jR +»·j¶ ^7==+»·j +»·jÎ +»·j +»·ju +»·jý! ,+»·jñ" +»·jå$ +»·jw% +»·j& +»·jÄ( +»·j0) k18==+»·jY* +»·j6, ,+»·j|- +»·jÒ/ ,+»·jÈ0 +»·j›2 +»·jù2 +»·j4 +»·j`6 +»·jæ6 h9==+»·jô7 +»·j.: ,+»·j|; +»·jZ= ,+»·jy> +»·j’@ +»·jå@ +»·jB +»·j)D +»·j¤D i20==+»·jÊE +»·jÊG ,+»·jSI +»·j–K ,+»·jÕL +»·j4O ,+»·jŸP +»·j S +»·joS 9=+»·jÍT +»·jÀV a1=+»·jX +»·j˜Z ,+»·j²[ +»·j0^ +»·j�^ +»·j…_ +»·jªa ,+»·jüc +»·j»d +»·j.e h2==+»·jtf +»·j!i ,+»·j´j +»·jm ,+»·j�m +»·jp ,+»·jBq +»·js +»·jŸs h3==+»·j(u +»·j?w ,+»·jbx +»·j�z +»·jáz +»·j| +»·jä} +»·jA~ +»·jR +»·j ‚ k _You start resting.HP restored.+»·jD‰ +»·j½� 092.2 (55.0)+»·j�‘ ~4==3.2 (56 _+»·jØ +»·jTš ,»·j”¶-.# ..##.. ..... ...#.. ....#..[.#.. .)..†_..#.# #...#.## #.###.......@†#..####.# #.##.......+.........# #..'.:.....####.########..#,»·jÿ·û....... #...†.......#......$ ##########>##....... ###########< ##  ,»·jYÁƒ <Found a parchment of Searing Ray and 14 gold pieces.,»·jÚÁ14.2 (1.0),»·jºÈ,»·j¸Ê9 _Found a stone staircase leading up.-»·jp›.........##.##..#..... .....# ....[.#.. .)..l_..#.# #.##....#.## #.-»·j¼Ñ†#..####.# #.+.........# #..':.....####.########..#.......# #...†.......#$# ##########>##..# ###########<#...... l   frilled lizard (asleep) ###   -»·j”%-»·jù%5-»·jP6-»·j9_ _You encounter a frilled lizard.-»·j ¥##..........#.. ....[)l_..#.##.##....#.##†#..####.#+.........# #..':....@####.########..#.-»·jä ¼ #...†.....$# ##########>#.# #########<...... ##-»·jA -»·j¥ &6-»·j‰! -»·jÉ" -»·j¶ •.......#.. ....[.#)l_..#.##.##....#.##†#..####.#+.........# #..':.....####.########..#. #...†.....$# ##########>#.# #########<...... ## ######.l-»·jA Ml-»·jÙ B=7-»·j$ .»·j¾{ì.#.. ....[.#)l....._..#.##.##.........#.##†#..####.#+.........# #..':.....####.########..#. #...†.....#########>#.# #########<...... ## ###### .»·j.}G.l.»·jºƒ.»·j6„&8.»·j©‰.»·jŒR _You see here 14 gold pieces./»·j€{G.l/»·j·‚/»·j&ƒ&9/»·j‰/»·j]‹> _You now have 89 gold pieces (gained 14)./»·j®y ˆ #..... ...#.. ...[.#.. .)._..#. #.........#.## #.l.....†#..####.# #.#.......+.........# #..:.....####.########...# #...†........# ##########>$........# ####..######<# .###    .....#####/»·j{ G.l/»·jA‚ /»·j¬‚ (200/»·j‰ /»·j(‹ * _Found 5 gold pieces./»·jp|  ###.. ###.....K...#.. ...[.#.. .)_..#. #...#.## #.......†#..####.# #!.....l...+.........# #:..@..####.########.# #...†........# ##########>$........# ###..######<# ..### K   kobold (missile, asleep). l   frilled lizard/»·j�} I  ..../»·jŠ   You encounter a kobold. It is wielding a +0 short sword and quivering stones.Found a sapphire potion.=1/»·jß� /»·j1“ _ _The frilled lizard completely misses you.0»·jàÛ* #.........##..  WeaponX the Chiller ###............. ... Merfolk K...........#.. .. Health: 24/24 ======================== ..........[.#.. .) Magic: 5/6====================---- ........._..#.# #. AC: 2Str: 10 ............#.## #. EV: 12Int: 14 ...........†#..####.# #. SH: 00»·jžÜëDex: 14 !.....l...+.........# #. XL:  3 Next: 10% Place: Dungeon:2 ....:..@..####.########. Noise: =--------  Time: 1201.2 (0.0) ..........# #...†...... b) +0 sling ..........# ##########> Fire: b) +0 sling .$........# ### ...######<# .... .. ### .... K   kobold (missile, asleep) ..... l   frilled lizard0»·jíÜð .... .... _The frilled lizard completely misses you.Casting: Freeze (safe; 3% risk of failure)  0»·j7Ý<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)0»·jGØ E #.........##..  WeaponX the Chiller ###............. ... Merfolk K...........#.. .. Health: 24/24 ======================== ..........[.#.. .) Magic: 5/6====================---- ........._..#.# #. AC: 2Str: 10 ............#.## #. EV: 12Int: 14 ...........†#..####.# #. SH: 0Dex: 14 !.........+.........# #. XL:  3 Next: 10% Place: Dungeon:2 0»·j Ù \....:..@..####.########. Noise: =--------  Time: 1201.2 (0.0) ..........# #...†...... b) +0 sling ..........# ##########> Fire: b) +0 sling .$........# ### ...######<# .... .. ### .... K   kobold (missile, asleep) ..... l   frilled lizard .... ....Casting: Freeze (safe; 3% risk of failure)  0»·jLÙ aConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard.0»·j÷â ¥   ###.............  K...........#..  ..........[.#.. .) ........._..#.#  ............#.##  ...........†#  !.........+  ....:..@..# 0»·jÊã &..........# #...† ..........# > .$........#  ...######<#  .. ###  .0»·jÜæ 322.2 (10»·jÅí 0»·j:ð ¶onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard. _You kill the frilled lizard!1»·jª6#.........##..WeaponX the Chiller###............. ... MerfolkK...........#.... Health: 24/24 ========================.*........[.#...) Magic: 5/6====================----..*......_..#.##. AC: 2Str: 10...**.......#.###. EV: 12Int: 14.....*.....†#..####.# #. SH: 0Dex: 14!.....*...+.........# #. XL:  3 Next: 12% Place: Dungeon:2....:..@..####.########. Noise: =-------- 1»·jÙ7ì Time: 1202.2 (0.0)..........# #...†...... b) +0 sling..........# ##########> Fire: b) +0 sling.$........####...######<#......###.... K   kobold (missile, asleep).............You freeze the frilled lizard. _You kill the frilled lizard!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)1»·j(ú #.........##..WeaponX the Chiller###............. ... MerfolkK...........#.... Health: 24/24 ========================.)........[.#...) Magic: 5/6====================----..)......_..#.##. AC: 2Str: 10...)).......#.###. EV: 12Int: 14.....).....†#..####.# #. SH: 0Dex: 14!.....)...+.........# #. XL:  3 Next: 12% Place: Dungeon:21»·jzü ¶....:..@..####.########. Noise: =--------  Time: 1202.2 (0.0)..........# #...†...... b) +0 sling..........# ##########> Fire: b) +0 sling.$........####...######<#......###.... K   kobold (missile).............Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.1»·jé„ pK......  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.kobold shouts!1»·j‹ R(((((((1»·jª G.K1»·jó �.....@==3.6 (1.41»·j6 1»·jº n _The kobold throws a stone. The stone closely misses you.2»·jsq#.........##..WeaponX the Chiller###............. ... Merfolk............#.... Health: 24/24 ========================.K........[.#...) Magic: 5/6====================----..*......_..#.##. AC: 2Str: 10...*........#.###. EV: 12Int: 14....**.....†#..####.# #. SH: 0Dex: 14!.....*...+.........# #. XL:  3 Next: 12% Place: Dungeon:2....:..@..####.########. Noise: ===------  Ti2»·jxrme: 1203.6 (0.0)..........# #...†...... b) +0 sling..........# ##########> Fire: b) +0 sling.$........####...######<#......###.... K   kobold (missile).............The sling bullet hits the kobold but does no damage.  The kobold shouts! _The kobold throws a stone. The stone closely misses you.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)2»·j»|#.........##..WeaponX the Chiller###............. ... Merfolk............#.... Health: 24/24 ========================))........[.#..2»·jÜ.) Magic: 5/6====================----..)......_..#.##. AC: 2Str: 10...)........#.###. EV: 12Int: 14....)).....†#..####.# #. SH: 0Dex: 14!.....)...+.........# #. XL:  3 Next: 12% Place: Dungeon:2....:..@..####.########. Noise: ===------  Time: 1203.6 (0.0)..........# #...†...... b) +0 sling..........# ##########> Fire: b) +0 sling.$........####...######<#....2»·j[ c[m..###.... K   kobold (missile).............The kobold shouts! _The kobold throws a stone. The stone closely misses you.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)  You shoot a sling bullet.2»·j(¡@.K2»·jÁ¬6.......2»·j®-5.0 (1.42»·jû´2»·jè·¸ _throws a stone. The stone closely misses you.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)  You shoot a sling bullet. _The sling bullet completely misses the kobold.2»·j-ä#.........##..WeaponX the Chiller###............. ... Merfolk............#.... Health: 24/24 ========================..K.......[.#...) Magic: 5/6====================----...*....._..#.##. AC: 2Str: 10....*.......#.###. EV: 12Int: 14.....*.....†#..####.# #. SH: 0Dex: 14!.....*...+.........# #. XL:  3 Next: 12% Place: Dungeon:2....:..@..####.########. Noise: ===------  Ti2»·jJ÷,me: 1205.0 (0.0)..........# #...†...... b) +0 sling..........# ##########> Fire: b) +0 sling.$........####...######<#......###.... K   kobold (missile).............Aim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)  You shoot a sling bullet. _The sling bullet completely misses the kobold.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)2»·j®å. A kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3 Will: none AC: + EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 45% to hit with your +0 sling. It has about 53% to hit you. Attacks  Max Damage Hit: +0 short sword 5 Throw: stones2 It can open doors. [!]: Description|Quote2»·j¦ 3»·j8¡#.........##..WeaponX the Chiller###............. ... Merfolk............#.... Health: 24/24 ========================..K.......[.#...) Magic: 5/6====================----...*....._..#.##. AC: 2Str: 103»·jS¢q....*.......#.###. EV: 12Int: 14.....*.....†#..####.# #. SH: 0Dex: 14!.....*...+.........# #. XL:  3 Next: 12% Place: Dungeon:2....:..@..####.########. Noise: ===------  Time: 1205.0 (0.0)..........# #...†...... b) +0 sling..........# ##########> Fire: b) +0 sling.$........####...######<#......###.... K   kobold (missile).....3»·jD£¡........Aim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)  You shoot a sling bullet. _The sling bullet completely misses the kobold.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)3»·j±Ê }#.........##..WeaponX the Chiller3»·j3Ë }###............. ... Merfolk............#.... Health: 24/24 ========================..).......[.#...) Magic: 5/6====================----........._..#.##. AC: 2Str: 103»·jaË  ............#.###. EV: 12Int: 143»·j‰Ë ß...........†#..####.# #. SH: 0Dex: 143»·j½Ì q!.........+.........# #. XL:  3 Next: 12% Place: Dungeon:2....:..@..####.########. Noise: ===------  Time: 1205.0 (0.0)..........# #...†...... b) +0 sling..........# ##########> Fire: b) +0 sling.$........####...######<#......###.... K   kobold (missile).............You shoot a sling bullet. _The sling bullet completely misses the kobold.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line3»·j–Í ©Aim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.3»·j2Õ f))))3»·j+^ 1....3»·jÓ` 546.4 (1.43»·j§h 3»·j˜k ¼ _The sling bullet completely misses the kobold.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (45% to hit)  You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!4»·j…Qu #.##..#...... #.#.. #..).[.#.. .#._..#.# ##4»·j?Rn.#.## ##.†#..####.# ##!.+.# ##....:.@...####.##.# #...†#.# #.$.# 4»·jŠR¿.######<# .. ### .. ..  4»·jg\L---704»·j:c4»·jÏd4»·jõ˜ â #.##.. ####......  #.#..  #..).[.#..  #._..#.#  #.#.##  #4»·j›™ G.†#..####.#  #!.+.#  #....:@....####. #.# #...† #.# .$.# .######<# . ###4»·jš J . ..  4»·jW£ 4»·jߤ B---84»·jd« 4»·jj­ 4»·jŒ ù #.##.. ####......  #.#.. #..).[.#.. #._..#.# #.#.## #.†#..####.# #!.+.# #....@.....####. #4»·j� ÷.# #...† #.# .$.#.######<# . ### .. ..  4»·j–– 4»·j!— &94»·jøž 4»·jŒ¨ `  You pick up a parchment of Searing Ray and begin reading...4»·jœ© ,10.4 (24»·jy· Z _You add the spell Searing Ray to your library.5»·jHMM####..... #....# #..)[.#.. #.._..#.# #....#.## #†#..####. #!+......... #.####.#### #.# #...†.. #.# #######.....$.# ...######<#. ###... 5»·j‚N 5»·jíU5»·jµV\6====1.4 (15»·jÆ]5»·jZ_5»·jÝ2¢ #..# #..)[.#.. #.._..#.# #....#.## #†#..#### #!+....... #.####.#### #.# #...†. #.# ######5»·j 4½......$.# ...######<#.# ###.#.#.#.#5»·jT<5»·j=&25»·jC5»·j|D5»·j…<Õ #..)[.#.. #.._..#.# #....#.## #†#..### #!+....... #.####.### #.# #...†######.# #####......# ...######<#.# ###.#.#.#.#.#5»·jÖD5»·j¿E&35»·j K5»·jD[5»·jü[+4.4 (25»·jÎc5»·j¿e= _You now have 94 gold pieces (gained 5).5»·jÏzQ #.....#.. #..).......[.#.. #_..#. #..#.##  #..†#..## #!.+...... #.####.## #.# #... ######.# #####5»·jö{þ........##.######<##.# ####.##.##.##.#.........#5»·jnƒ5»·j„J====5.4 (15»·jSŠ5»·j¨‹6»·jzô’M###......)6»·jõ¥.[.#.._..#.# .#.## ..†#..##!+......###.## ... ##########6»·joõà#................#.........######<##...#..#.##.........#6»·jvø0w6»·jbÿ“w   dart slug (wandering)6»·j&66»·j6»·j4 Z _You encounter a dart slug.6»·jˆNí #####.................w....).[.#.._..#.# .#.## ..†#..##!+......6»·jSO\###.## ... ##########..................######<..###......6»·j²W6»·jÏX&76»·j—^6»·j`6»·jv    ######.................w....).[.#.._..#.# .#.## ..†#..##+......###.## ...6»·jÁv % ####### ####............######<.###.6»·jëw #.6»·jZx $w6»·j“ 6»·j€ &86»·j† 6»·j‰  _You see here a sapphire potion.8»·j}5¶ .........#  WeaponX the Chiller #.........##..  Merfolk ####.............  Health: 24/24 ======================== 8»·j6†#............#..  Magic: 5/6====================---- #..)...w...[.#..  AC: 2Str: 10 #........._..#.#  EV: 12Int: 14 #............#.##  SH: 0Dex: 14 8»·jB6ð#...........†#..## XL:  3 Next: 14% Place: Dungeon:2 8»·j}6’#@.........+...... Noise: ---------  Time: 1218.4 (0.0) #..........####.## b) +0 sling 8»·j«6¢#..........# #... Fire: b) +0 sling ######..........# #### 8»·jò6Ã#................#  #.........######<#  w   dart slug (wandering)8»·j%7M #.........# ###  #.........#  8»·jO7…#.........# _You see here a sapphire potion.  8»·j~7ÌCasting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8»·j¶7«Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line8»·j6� 8»·jñ– §.........#WeaponX the Chiller#.........##.. Merfolk####............. Health: 24/24 ========================#............#..Magic: 6/6========================#..)...w...[.#..AC: 2Str: 10#........._..#.#EV: 12Int: 14#............#.## SH: 0Dex: 14#...........†#..## XL:  3 Next: 14% Place: Dungeon:2#@.........+...... Noise: ---------  Time: 1218.4 (0.0)8»·j1˜ R#..........####.## b) +0 sling#..........# #... Fire: b) +0 sling######..........# #####................##.........######<#w   dart slug (wandering)#.........# ####.........##.........# _You see here a sapphire potion.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.8»·jqž 8»·jýž 8»·jÚ¤ 8»·j€¦ . _9»·j4¿ =.........#WeaponX the Chiller#.........##.. Merfolk####............. Health: 24/24 ========================#............#..Magic: 6/6========================#..)...w...[.#..AC: 29»·jÿ LStr: 10#....**..._..#.#EV: 12Int: 14#...*........#.## SH: 0Dex: 14#.**........†#..## XL:  3 Next: 14% Place: Dungeon:2#@.........+...... Noise: ---------  Time: 1218.4 (0.0)#..........####.## b) +0 sling9»·jPÀ B#..........# #... Fire: b) +0 sling######..........# #####................##.........######<#w   dart slug (wandering)#.........# ####.........##.........#Aiming: Freeze (safe; 3% risk of failure)  9»·jHÁ Press: ? - help, Shift-Dir - straight line _Okay, then.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 94% to hit)9»·jŸPk.........#WeaponX the Chiller#.........##.. Merfolk####............. Health: 24/24 ========================#............#..Magic: 6/6========================#..)...w...[.#..AC: 2Str: 109»·j*V2--===:»·j›*9.8 (1.4:»·jÙ0:»·j 3- _The slug dart hits you.:»·jQu.........#WeaponX the Chiller#.........##.. Merfolk####............. Health: 22/24 ======================--#............#..Magic: 6/6========================#..)...w...[.#..AC: 2Str: 10:»·jé4#....**..._..#.#EV: 12Int: 14#...*........#.## SH: 0Dex: 14#.**........†#..## XL:  3 Next: 14% Place: Dungeon:2#@.........+...... Noise: ===------  Time: 1219.8 (0.0)#..........####.## b) +0 sling:»·j]Ò#..........# #... Fire: b) +0 sling######..........# #####................##.........######<#w   dart slug#.........# ####.........##.........#:»·j‘§The dart slug is severely wounded.The dart slug launches a dart at you. _The slug dart hits you.  :»·j¶ÉFire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 94% to hit);»·j>m.........#WeaponX the Chiller#.........##.. Merfolk####............. Health: 22/24 ======================--#............#..Magic: 6/6========================;»·j°#..)...w...[.#..AC: 2Str: 10#....))..._..#.#EV: 12Int: 14#...)........#.## SH: 0Dex: 14#.))........†#..## XL:  3 Next: 14% Place: Dungeon:2#@.........+...... Noise: ===------  Time: 1219.8 (0.0);»·jNû#..........####.## b) +0 sling#..........# #... Fire: b) +0 sling######..........# #####................#;»·jÌ*#.........######<#w   dart slug#.........# ####.........##.........#The dart slug launches a dart at you. _The slug dart hits you.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line;»·j´Aim: a dart slug (severely wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.;»·j‡K.w;»·jP�5....;»·j �.21.2 (1.4;»·j¯–;»·jö˜¿_The slug dart hits you.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line  Aim: a dart slug (severely wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is almost dead.;»·j// .........#WeaponX the Chiller#.........##.. Merfolk####............. Health: 22/24 ======================--#............#..;»·j½/ ýMagic: 6/6========================#..).......[.#..AC: 2Str: 10#.....w..._..#.#EV: 12Int: 14#...**.......#.## SH: 0Dex: 14#.**........†#..## XL:  3 Next: 14% Place: Dungeon:2;»·jó/ ‚#@.........+...... Noise: ===------  Time: 1221.2 (0.0)#..........####.## b) +0 sling;»·j$0 Ç#..........# #... Fire: b) +0 sling######..........# #####................##.........######<#;»·j¬0 Ôw   dart slug#.........# ####.........##.........#Aim: a dart slug (severely wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is almost dead.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 94% to hit);»·jÎ& m.........#WeaponX the Chiller#.........##.. Merfolk####............. Health: 22/24 ======================--#............#..Magic: 6/6========================;»·jÒ' ñ#..).......[.#..AC: 2Str: 10#........._..#.#EV: 12Int: 14#............#.## SH: 0Dex: 14#...........†#..## XL:  3 Next: 14% Place: Dungeon:2#@.........+...... Noise: ===------  Time: 1221.2 (0.0)#..........####.## b) +0 sling#..........# #... Fire: b) +0 sling######..........# ####;»·j^( Z#................##.........######<#w   dart slug#.........# ####.........##.........#You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is almost dead.Fire: b) +0 sling;»·j­( çPress: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.;»·j¶. L))));»·j¢+n....3=202.6 (1.4 _The dart slug is almost dead.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug!=»·jzp=»·jSq6---30=»·j€v=»·jàxU _d - a sapphire potion>»·jͽ>»·j_¾>»·jƒ¿>»·j@Â,>»·jHÆB>»·j¸Æ>»·jÏË”4==>»·j“Ï>»·j¬Ñ>»·j#Ò>»·j9Ó>»·j)Ö>»·j—Ø>»·jÙ>»·jOÚ>»·jÚÜ>»·j¸ß>»·j!à>»·jâ>»·j¹ä>»·jðæ>»·jEç9=>»·j é>»·jðë>»·j óX>»·j2ö%  >»·j¤ö[You encounter a goblin. It is wielding a +0 club.>»·jœý¯..g##### .......# .# ....##  # ##.. ###... >»·j5þ ---#....#.. #..).[.#..  #........._..#.# #...#.## #...........†#..####. g   goblin (asleep)>»·j}þy #..........+......... #..........####.##### #....# #...†..>»·jš,31.6 (8>»·j )2.6 (9 >»·jT _>»·j¼>»·j³?»·j!�þWeaponX the Chiller..g#####Merfolk..*....#Health: 24/24 ========================..*....#Magic: 6/6========================#.*....##AC: 2Str: 10#*.......EV: 12Int: 14#*........#SH: 0Dex: 14#*........##..XL:  3 Next: 20% Place: Dungeon:2####@............Noise: ---------  Time: 1232.6 (0.0)#............#..?»·j^Ž�b) +0 sling#..).......[.#..Fire: b) +0 sling#........._..#.##............#.###...........†#..####. g   goblin (asleep)#..........+.........#..........####.######..........# #...†.. _You kill the dart slug! _d - a sapphire potion _You encounter a goblin. It is wielding a +0 club.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)?»·j(óTWeaponX the Chiller..)#####Merfolk.......#Health: 24/24 ========================.......#Magic: 6/6========================#......##AC: 2Str: 10?»·j1õ#........EV: 12Int: 14#.........#SH: 0Dex: 14#.........##..XL:  3 Next: 20% Place: Dungeon:2####@............Noise: ---------  Time: 1232.6 (0.0)#............#..b) +0 sling#..).......[.#..Fire: b) +0 sling#........._..#.##............#.###...........†#..####. g   goblin (asleep)#..........+.........#..........####.######..........# #...†.. _d - a sapphire potion _You encounter a goblin. It is wielding a +0 club.Fire: b) +0 slingPress: ? - help,?»·jIö¶ Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.?»·jUú0))))?»·j»úG))@»·jŸ]q......)2===4.0 (1.4_You encounter a goblin. It is wielding a +0 club.Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin!A»·j;H3A»·jÐJA»·j4PA»·j=SA»·j¤YBA»·j\,A»·jI^A»·jÊ`A»·j±c,A»·jÛeA»·jïhA»·j lA»·jimA»·j`nA»·jvqA»·jit,A»·j wA»·j yA»·j«{A»·j|A»·jÑ}A»·jã€A»·jûˆ#####>.. #......## #....... #$.....# #....:.# #......# #.....)##### #....# ---40.0 (6.0#....# #######  #.. #.# #..##..####..#....#..)A»·j…‰L[.#..A»·j„�A»·j‘G---1.0 (7A»·jú–A»·j5™; _Found a stone staircase leading down.B»·j÷,B»·jº.B»·j0B»·jò5B»·j›7B»·jì»  #########>....###..$.....# # ...# .....)##### #..........##..........######......##..........#........You pick up a book of Maladies and begin reading...4.0 (3B»·jê€+5.0 (4B»·jk‡B»·j�‰t  You add the spells Sublimation of Blood, Curse of Agony and Rimeblight to your _library.C»·jì¦ 3C»·j¨ C»·j˜ª C»·j—¬ C»·j¯° ,C»·jb± C»·jÕ² C»·j@³ C»·jî³ C»·jçµ C»·jå· ,C»·jï¸ C»·jź C»·j/¼ C»·j½¼ C»·jr½ C»·jJÀ ,C»·jµÁ C»·j*Æ N _You now have 106 gold pieces (gained 12).C»·jéÇ C»·j?È C»·jÉ C»·jË C»·jÐÌ C»·j'Í C»·j*Î C»·jaÏ C»·j–Ð C»·jòÐ C»·j+Ñ C»·jÔ C»·jÃÕ C»·jäÖ ,C»·j‘Ø C»·jÚ C»·jnÚ C»·jÛ C»·jÙÜ C»·j­Þ C»·jß C»·jºß C»·jã C»·jœä C»·j å C»·j°å C»·jsç C»·j#ê C»·jxê C»·j'ë C»·j©ì C»·jDî C»·jýî C»·jvï C»·j¬ð C»·jDò C»·j±ò C»·j ó C»·j&ô C»·jÄõ C»·j*ö C»·j£ö C»·joø C»·jÓù C»·j@ú C»·j£ú C»·j> C»·j C»·ja C»·j C»·jÕ C»·jÏ ,C»·jB C»·j¹ XC»·j" C»·j� ,C»·jû C»·jp C»·j) ,C»·j‡ C»·jè C»·j* ,C»·jÆ C»·jã C»·j ,C»·jt C»·j& C»·j¿ C»·j C»·jp C»·jo C»·jJ C»·j  C»·jö C»·j " C»·jV# C»·j«# C»·jR$ C»·jÞ% C»·j( ,C»·j�( C»·jÈ* C»·j, ,C»·j”, C»·j1/ 7 _You open the door.C»·j61 C»·j¬1 C»·jý1 C»·j…4 @  There is an open door here.C»·jÔ5 C»·jP6  _C»·jÂ6 C»·jÇ7 C»·jU9 ,C»·j.: C»·jñ: C»·jö; C»·j<< C»·j9= C»·jF> C»·jê> ,C»·ja? C»·jJ@ C»·j.A C»·jwA C»·jáA C»·jÔB C»·jáC C»·jŸD ,C»·j|F C»·jmH j  You encounter an endoplasm.C»·jIT ######...####........'.##.####...#.##.# #...#.# #.# #...#.# #.# #...#.# #######.# #...#.# >.......# #...#.# ..######## #####@# ..... ..............J......... .... ..##############.##........ ..# #.# ##.... ..# #.. .. . .)##### ### ..# . J   endoplasm (asleep) ......# #.# ## ......#C»·jU ¦[40m #.# #. ......## ####.C»·jEX 084.0 (39.0)C»·jèY 35.0 (40 _C»·j^ C»·jã_ D»·jèi ######...###WeaponX the Chiller#........'.#Merfolk#.####...#.#Health: 24/24 ========================#.# #...#.#Magic: 6/6========================#.# #...#.#AC: 2Str: 10#.# #...#.#EV: 12Int: 14 #######.# #...#.#SH: 0Dex: 14 >.......# #...#.#XL:  3 Next: 22% Place: Dungeon:2 ..######## #####@#..... Noise: ---------  Time: 1285.0 (0.0) ..............J*........ .... b) +0 sling ..##############.»·j&k Qm##........ Fire: b) +0 sling ..##.# ##.... ..##.... . .)########..# . J   endoplasm (asleep) ......##.# ## ......##.# #. ......###.####. _You open the door. _There is an open door here. _You encounter an endoplasm.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)E»·jgE######...###WeaponX the Chiller#........'.#Merfolk#.####...#.#Health: 24/24 ========================#.# #...#.#Magic: 6/6========================#.# #...#.#AC: 2Str: 10#.# #...#.#EV: 12Int: 14 #######.# #...#.#SH: 0Dex: 14 >.......# #...#.#XL:  3 Next: 22% Place: Dungeon:2 ..######## #####@#E»·jC4..... Noise: ---------  Time: 1285.0 (0.0) ..............J)........ .... b) +0 sling ..##############.##........ Fire: b) +0 sling ..##.# ##.... ..##.... . .)########..# . J   endoplasm ......##.# ## ......##.# #. ......###.####. _You encounter an endoplasm.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.E»·j ¿g  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is severely wounded.  You hear a shout!E»·j¥¡X.Jg.E»·j”¨Ì g   hobgoblinYou encounter a hobgoblin.E»·j!©7===6.4 (1.4E»·jÊ­E»·js°O _The endoplasm misses you.F»·jk{1 ######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# Health: 24/24 ======================== #.# #...#.# Magic: 5/6====================---- #.# #...#.# AC: 2Str: 10 #.# #...#.# EV: 12Int: 14 #######.# #...#.# SH: 0Dex: 14 >.......# #...#.# XL:  3 Next: 22% Place: Dungeon:2 ..######## #####@# ..... Noise: ===------  Time: 1286.4 (0.0) F»·jx|&...............J........ .... b) +0 sling ..##############.##..... ... Fire: b) +0 sling ..# #g# ##.. .. ..# #.. .. . .)##### ### ..# . J   endoplasm ......##.# ## g   hobgoblin ......##.# #. ......###.####. _The endoplasm misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)F»·j5N ######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# Health: 24/24 ======================== #.# #...#.# Magic: 5/6====================---- #.# #...#.# AC: 2Str: 10 F»·j:O#.# #...#.# EV: 12Int: 14 #######.# #...#.# SH: 0Dex: 14 >.......# #...#.# XL:  3 Next: 22% Place: Dungeon:2 ..######## #####@# ..... Noise: ===------  Time: 1286.4 (0.0) ........................ .... b) +0 sling ..##############.##..... ... Fire: b) +0 sling ..# #g# ##.. .. ..# #.. .. . .)##### ### ..# . J   endoplasm ......##.# ## g   hobgoblin ......##.# #. ......###.####.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  You freeze thF»·jÿOe endoplasm.F»·jøP5g.F»·jUW¯  #........'.# #.#.# #.# #...#.# #.# #...#.# #.# #...#.#F»·j(X`.# #...#.# >.......# .  .................. #######g##..... ..# #.# ##..  #.. .. )##### ### ..# . g   hobgoblin#.# #.# F»·jž[<7--7.4 (1F»·j5aF»·j…cáonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  You freeze the endoplasm. _You kill the endoplasm!F»·jÐÚ Ê######...###WeaponX the Chiller#........'.#Merfolk#.####...#.#Health: 24/24 ========================#.# #...#.#Magic: 5/6====================----#.# #...#.#AC: 2Str: 10#.# #...#.#EV: 12F»·j0Ü Int: 14 #######.# #...#.#SH: 0Dex: 14 >.......# #...#.#XL:  3 Next: 27% Place: Dungeon:2 ..######## #####@#..... Noise: =--------  Time: 1287.4 (0.0) ................*....... .... b) +0 sling ..##############g##........ Fire: b) +0 sling ..##.# ##.... ..##.... . .)########..# . g   hobgoblin ......##.# ## ......##.# #. ......###.####.Aim: an endoplasm (severely wounded, 100% to hit)  You freeze the endoplasm. _F»·jÝ °[40mYou kill the endoplasm!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)F»·j–½ ######...###WeaponX the Chiller#........'.#Merfolk#.####...#.#Health: 24/24 ========================#.# #...#.#Magic: 5/6====================----#.# #...#.#AC: 2Str: 10#.# #...#.#EV: 12Int: 14 #######.# #...#.#SH: 0Dex: 14 >.......# #...#.#XL:  3 Next: 27% Place: Dungeon:2 ..######## #####@#..... Noise: =--------  Time: 1287.4 (0.0) ................)....... .... b) +0 sling ..##############)»·jM¿ $m##........ Fire: b) +0 sling ..##)# ##.... ..##)... . .)########..# . g   hobgoblin ......##.# ## ......##.# #. ......###.####.You freeze the endoplasm. _You kill the endoplasm!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)  You shoot a sling bullet.F»·jrD 8g.F»·jAK )..F»·j0L 6==8.8 (1.4F»·jÓP F»·jCS s _You kill the endoplasm!  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)  You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.G»·jc€######...###WeaponX the Chiller#........'.#Merfolk#.####...#.#Health: 24/24 ========================#.# #...#.#Magic: 5/6====================----#.# #...#.#AC: 2Str: 10#.# #...#.#EV: 12Int: 14 #######.# #...#.#SH: 0Dex: 14 >.......# #...#.#XL:  3 Next: 27% Place: Dungeon:2 ..######## #####@#..... Noise: ===------  Time: 1288.8 (0.0) ................g....... .... b) +0 sling ..##############»·j]‚ 7m.##........ Fire: b) +0 sling ..##.# ##.... ..##.... . .)########..# . g   hobgoblin ......##.# ## ......##.# #. ......##G»·jQƒ?#.####.Aim: a hobgoblin (54% to hit)  You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)G»·jZf?######...###WeaponX the Chiller#........'.#Merfolk#.####...#.#Health: 24/24 ========================#.# #...#.#Magic: 5/6G»·jg====================----#.# #...#.#AC: 2Str: 10#.# #...#.#EV: 12Int: 14 #######.# #...#.#SH: 0Dex: 14 >.......# #...#.#G»·jîg×XL:  3 Next: 27% Place: Dungeon:2 ..######## #####@#..... Noise: ===------  Time: 1288.8 (0.0) ................g....... .... b) +0 sling ..##############.##........ Fire: b) +0 sling ..##.# ##..G»·jTh¹.. ..##.... . .)########..# . g   hobgoblin ......##.# ## ......#G»·jÍh€#.# #. ......###.####.You shoot a sling bullet. G»·jAiæ_The sling bullet closely misses the hobgoblin.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)  You shoot a sling bullet.G»·jzó _The sling bullet closely misses the hobgoblin.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.G»·jXô_0----90.2 (1.4G»·jôøG»·j*û- _The hobgoblin hits you.H»·j¿H»·j”H»·jH»·j—F _Unknown command.H»·jÿ  ######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# Health: 20/24 ====================---- #.# #...#.# Magic: 4/6================-------- #.# #...#.# AC: 2Str: 10 #.# #...#.# EV: 12Int: 14 #######.# #...#.# SH: 0Dex: 14 >.......# #...#.# XL:  3 Next: 27% Place: Dungeon:2 ..######## #####@# ..... Noise: ===------  Time: 1290.2 (0.0) ................g....... .... b) +0 sling ..##############.##..... ... Fire: b) +0 sling ..# #.# ##.. .. ..# #.. .. . .)##### ### ..# .»·j5 Ÿ37m g   hobgoblin ......##.# ## ......##.# #. ......###.####. _Unknown command.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)I»·j~k ######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# Health: 20/24 ====================---- #.# #...#.# Magic: 4/6================-------- #.# #...#.# AC: 2Str: 10 #.# #...#.# EV: 12Int: 14 #######.# #...#.# SH: 0Dex: 14 >.......# #...#.# XL:  3 Next: 27% Place: Dungeon:2 ..######## #####@# ..... Noise: ===------  Time: 1290.2 (0.0) ................†....... .... b) +0 sling ..##############.##..... ... Fire: b) +0 sling ..# #.# ##.. .. ..# #.. .. . .)##### ### ..# .I»·j—m  g   hobgoblin ......##.# ## ......##.# #. ......###.####.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.I»·j#tf  #........'.# #.#.# #.# #...#.# #.# #...#.# #.# #...#.#.# #...#.# >.......# .  ..........†....... #######.##..... ..# #.# ##..  #.. .. )##### ### ..# #.#  #.#   I»·jïw=31--1.2 (1I»·jê}I»·jÝ€§onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin!J»·jÜ 1=5====J»·jñá Ö2==J»·jSã ,J»·jÍã J»·jƒå R====J»·jæ J»·j³ç J»·j è h3==J»·j´è J»·jGê J»·j§ê J»·jë J»·jbì J»·jÅì J»·j"í J»·jðî ,J»·jtð J»·jæð J»·j.ñ 2=J»·jŸñ J»·j”ó J»·jõ ’4=6====J»·jO÷ 4 _Magic restored.J»·j!ù J»·j�ù J»·jÑù J»·jÔü %  J»·j-ý @You see here a hobgoblin corpse.J»·jäþ J»·j�ÿ  _J»·j5J»·jJ»·joJ»·jéJ»·j]J»·jñJ»·j°f  You encounter an adder.J»·jŽ�#........'.# #.####...#.# #.# #...#.# ###.# #...#.# ..#.# #...#.# .# J»·jÒ####.# #...#.# .# . .....# #...#.# .# ... #############.###.#....S ........ .............†..@....... ..--- #############.##... J»·jd>#.###.. #.. ..... .. ####### ....# ... ...# J»·jÓÚ .#.# ###.. S   adder (wandering)# #.# #....## #.####.#.. J»·j%5#.##...#..J»·jV03098.0)J»·jêJ»·jñR=====-J»·jF-10.2 (19 _J»·jnJ»·j K»·j?~�     #.#  ##  #.#  ..  #.#  .#K»·jø~R  .# .   .# ... ####.###.#....S ....†..@....... ####.##........  #.#####.....  #.. .....  ### ....# .#.# #.# K»·jO,K»·jg É     #.#  ##  #.# K»·jh ¾ ..  #.#  .#  .# .   .# ... ####.###.#....S ....†..@....... ####.##........  #.#####.....  #.. .....  ### ....# .#.# #.# K»·jY K»·jñ K»·jý K»·j8# ] _An adder is nearby!L»·jF%ü #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 24/24 ========================#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#.***S ........ XL:  3 Next: 31% Place: Dungeon:2 L»·jN&å.............†..@***.... ....... Noise: ---------  Time: 1310.2 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder (wandering) ...##.# #.... ...###.####.#.. .....#.##...#.. _You see here a hobgoblin corpse. _You encounter an adder. _An adder is nearby!Fire: b) +0 slingL»·j@'‡Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)L»·j /@ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 24/24 ========================#.# #...#.# ..Magic: 6/6========================L»·jè/7#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#.)))) ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@))).... ....... Noise: ---------  Time: 1310.2 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 slingL»·jF0è#.. ..... .... #######....# .... ...#.#.# ###.. S   adder (wandering) ...#L»·jë1Ñ#.# #.... ...###.####.#.. .....#.##...#.. _You encounter an adder. _An adder is nearby!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet.L»·jô²U.SL»·j´yS _An adder is nearby! L»·j–´A Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.L»·jÿ´%.L»·jQµ1SL»·jŒ¼°......SS 2 adders (1 wandering)L»·j…½7===1.6 (1.4L»·jWÃL»·j\ÆW _You encounter an adder.L»·j› #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 24/24 ========================#.# #...#.# ..Magic: 6/6L»·j—========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#S.... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@**..... ....... Noise: ===------  Time: 1311.6 (0.0) L»·j#############.##...**S.. ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######L»·jä¸....# .... ...#.#.# ###.. SS 2 adders (1 wandering) ...##.# #.... ...###.####.#.. .....#.##...#..You shoot a sling bullet.  The sling bullet closely misses the adder. _You encounter an adder.Fire: b) +0 slingL»·jCˆPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)L»·jE‘ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 24/24 ========================#.# #...#.# ..Magic: 6/6L»·j]’ì========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#S.... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@))..... ....... Noise: ===------  Time: 1311.6 (0.0) #############.##...))).. ...... b) +0 slingL»·jÞ’ž#.#####...)) ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. SS 2 adders (1 wandering) ...#L»·j­“Â#.# #.... ...###.####.#.. .....#.##...#..The sling bullet closely misses the adder. _You encounter an adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet.L»·j«R.SL»·jô¡.S.SL»·jð3S.L»·j›$+....L»·j€%-3.0 (1.4L»·j™,L»·jv.&M_You encounter an adder.Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  L»·já.wYou shoot a sling bullet. _The sling bullet completely misses the adder.L»·jø9 ¤ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 24/24 ========================#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12L»·jÌ: EInt: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@S*..... ....... Noise: ===------  Time: 1313.0 (0.0) #############.##...***.. ...... b) +0 sling#.#####...*S ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. SS 2 adders (1 wandering) ...##.# #.... ...##L»·j®< –#.####.#.. .....#.##...#..Aim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet. _The sling bullet completely misses the adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)L»·j#å v #........'.#WeaponX the ChillerL»·jõå #.####...#.#Merfolk#.# #...#.# ##Health: 24/24 ========================#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0L»·jpæ TDex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@S...... ....... Noise: ===------  Time: 1313.0 (0.0) #############.##........ ...... b) +0 slingL»·jç ù#.#####....S ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. SS 2 adders (1 wandering) ...##.# #.... ...##L»·jDç ¢#.####.#.. .....#.##...#..You shoot a sling bullet. _The sling bullet completely misses the adder.L»·j—ç ãFire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet. The sling bullet hits the adder.L»·j¼i .L»·jOs …   adder _The sling bullet completely misses the adder.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.1---4.4 (1.4L»·jÈw L»·jïy - _The adder bites you. x2M»·je&O #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 21/24 =====================---#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...M»·j7'ŸSH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@S...... ....... Noise: ===------  Time: 1314.4 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######M»·jÛ(h....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded. _The adder bites you. x2  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)M»·j“9@ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 21/24 =====================---#.# #...#.# ..Magic: 6/6========================M»·jU:’#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 M»·j;-.............†..@))))))) ....... Noise: ===------  Time: 1314.4 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..The adder is moderately wounded. _The adder bites you. x2  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  M»·j£<You shoot a sling bullet.M»·j<Ã5MM»·j–Ñ­S...... _The adder bites you. x2  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.M»·j—Ò-5.8 (1.4M»·j:ÙM»·jÛ= _The adder bites you but does no damage.M»·jÓ@ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 21/24 =====================---#.# #...#.# ..Magic: 6/6========================M»·júÓh#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 M»·jäÖ*#############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 M»·j�×w.............†..@S...... ....... Noise: ===------  Time: 1315.8 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...#M»·jVØû#.# #.... ...###.####.#.. .....#.##...#..You shoot a sling bullet.  The sling bullet barely misses the adder. _The adder bites you but does no damage.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)M»·jñK¤ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 21/24 =====================---#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12M»·j—MInt: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@))))))) ....... Noise: ===------  Time: 1315.8 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..The sling bullet barely misses the adder. _The adder bites you but does no damage.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: »·j/Nyman adder (moderately wounded, 32% to hit)  You shoot a sling bullet.M»·j× MS...... _The adder bites you but does no damage.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.7.2 (1.4M»·j×ÛM»·j£Ý‰ _The adder misses you. The adder closely misses you.M»·j&šw #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 21/24 =====================---#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .M»·jÚšöEV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@S...... ....... Noise: ===------  Time: 1317.2 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 slingM»·jm›‘#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..You shoot a sling bullet.  M»·jÒ›}The sling bullet closely misses the adder. _The adder misses you. The adder closely misses you.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)M»·jð² ¨ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 21/24 =====================---#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 M»·j"´ #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@))))))) ....... Noise: ===------  Time: 1317.2 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..You shoot a sling bullet.  The sling bullet closely misses the adder. _The adder misses you. The adder closely misses you.M»·jó´ ÁFire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)M»·j< $S......  The sling bullet closely misses the adder. _The adder misses you. The adder closely misses you.M»·jÖ< jFire: b) +0 sling  Press: ? - help, Shift-Dir - straight line  Aim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. The sling bullet misses the adder.M»·jŽ= [2=8.6 (1.4M»·jöC M»·jÖF � _The adder closely misses you. The adder barely misses you.M»·j¾ Ì #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 22/24 ======================--#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2M»·jì¾ ÎStr: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@S...... ....... Noise: ===------  Time: 1318.6 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...##M»·jž¿ C#.####.#.. .....#.##...#..Aim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. The sling bullet misses the adder. _The adder closely misses you. The adder barely misses you.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)N»·jCÑÒ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 22/24 ======================--#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 N»·j@Óæ.............†..@S...... ....... Noise: ===------  Time: 1318.6 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..You shoot a sling bullet. The sling bullet misses the adder. _The adder closely misses you. The adder barely misses you.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. The sling bullet hits the adder.N»·j8Z _The adder closely misses you. The adder barely misses you.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.N»·jÃ[.20.0 (1.4N»·j`N»·jb‰ _The adder closely misses you. The adder misses you.O»·jå$ #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 22/24 ======================--  #.# #...#.# .. Magic: 5/6O»·jbæ§====================----  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 .....# #...#.# .# ...  SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@S...... ....... Noise: ===------  Time: 1320.0 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... #### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#.. O»·j6çi_The adder closely misses you. The adder misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)O»·j½æ% #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##O»·jYèHealth: 22/24 ======================--#.# #...#.# ..Magic: 5/6====================----#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@S...... ....... Noise: ===------  Time: 1320.0 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....#»·jé<;49m .... ...#.#.# ###.. S   adder (slow) ...##.# #.... ...###.####.#.. .....#.##...#..Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  You freeze the adder.  The adder is almost dead.The adder seems to slow down. The adder bites you.  You are poisoned.O»·jÂé»0====----1.0 (1Pois O»·jjîO»·jÀð×  Aim: an adder (heavily wounded, 100% to hit)  You freeze the adder.  The adder is almost dead.O»·j+ñ±The adder seems to slow down. The adder bites you.  You are poisoned. _The adder poisons you!O»·j�  #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 20/24 ====================----  #.# #...#.# .. Magic: 4/6================--------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 .....# #...#.# .# ...  SH: 0O»·j¦ ³Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@S...... ....... Noise: =--------  Time: 1321.0 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois #### ### ....# .... ...#.#.# ###.. S   adder (slow) ...##.# #.... ...###.####.#.. .....#.##...#.. _The adder poisons you!  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineO»·j uAim: an adder (almost dead, slow, 100% to hit)P»·jE§ä #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 20/24 ====================----  #.# #...#.# ..P»·j©¨H Magic: 4/6================--------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 .....# #...#.# .# ...  SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 31% Place: Dungeon:2 .............†..@†...... ....... Noise: =--------  Time: 1321.0 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois #### ### ....# .... ...#.#.# ###.. S   adder (slow) ...##.# #.... ...###.####.#.. .....#.##...#..P»·jª Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, slow, 100% to hit)  You freeze the adder!P»·jS°3     #.#  ##  #.#  ..  #.#  .#P»·jΰë  .# .   .# ... ####.###.#..... ....†..@†...... ####.##........  #.#####.....  P»·jY±ö#.. .....  ### ....# .#.# #.#    P»·jɱÈonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, slow, 100% to hit)  You freeze the adder!  You kill the adder!P»·j³¶Q 582.0 (1 _You feel sick.P»·j+¼P»·jb¾h _Your Stealth skill increases to level 3!Q»·j^Q»·j{3Q»·j»Q»·jº19- _You feel sick.8--Q»·jH3 _You feel sick.Q»·jí]17--Q»·jq Q»·j¿#I _You feel sick.  You feel sick.Q»·jV$i6--Q»·jÅ$Q»·jT'½ _You are no longer poisoned.7=Q»·j(Q»·j")Q»·jœ)Q»·j *Q»·j°+Q»·j,Q»·jÛ,Q»·j‰.Q»·j3/P5====Q»·jš/Q»·j21<18Q»·jª1E==Q»·j92Q»·j¯3,Q»·j�4Q»·j¢5Q»·j6Q»·j�6Q»·j.8Q»·j”8<====Q»·j9Q»·jZ:Q»·jÃ:h9==Q»·jE;Q»·j =,Q»·j¨=Q»·j¨>Q»·jõ>Q»·jO?Q»·j|@,Q»·jAQ»·j‚Ch  An adder comes into view.Q»·jÎHQ20==.†..-SS   adder (wandering)Q»·jEIQ»·jÊI)386.0)Q»·j¾NQ»·jzOM-9.0 (17 _Q»·jÖRQ»·jQTQ»·j@å     #.#  ##  #.#  ..  #.#  .#  .# .   .# ... ####.###.#..... Q»·jm *....†..@†...... ####.##.......S  #.#####.....  #.. .....  ### ....# .#.# #.# R»·j0r©     #.#  ##  #.#  ..  #.#  .#  .# .   .# ... ####.###.#..... ....†..@†...... ####.##.......S  #.#####.....  #.. .....  ### ....# .#.# #.# R»·jàsR»·j¾xR»·j¼yR»·jî~R»·jÌ€] _An adder is nearby!R»·jó  #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 20/24 ====================----#.# #...#.# ..Magic: 5/6====================----#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@***.... ....... Noise: ---------  Time: 1339.0 (0.0) R»·jëô…#############.##....***S ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder (wandering) ...##.# #.... ...###.####.#.. .....#.##...#.. _You are no longer poisoned. _An adder comes into view. _An adder is nearby!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)R»·j,4¨ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 20/24 ====================----#.# #...#.# ..Magic: 5/6====================----#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 R»·j�5¬#############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@))).... ....... Noise: ---------  Time: 1339.0 (0.0) #############.##....)))) ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder (wandering) ...##.# #.... ...###.####.#.. .....#.##...#.. _An adder comes into view. _An adder is nearby!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet.R»·j·4S.R»·j¡½B†....R»·jD¿i6=======40.4 (1.4R»·jpÄR»·jÕÆ— _is nearby!  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder.R»·j/® # #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 20/24 ====================----#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@***.... ....... Noise: ===------  Time: 1340.4 (0.0) R»·jϯ b#############.##....**S. ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder (wandering) ...##.# #.... ...###.####.#.. .....#.##...#..Aim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)R»·j�Ϥ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 20/24 ====================----#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12R»·jXÑInt: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@))).... ....... Noise: ===------  Time: 1340.4 (0.0) #############.##....)))) ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder (wandering) ...##.# #.... ...###.####.#.. .....#.##...#..You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: b) +0 sling»·jÒ¥21;2HPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet.S»·jüjS.S.S»·j/Œ†......SS»·j|-1.8 (1.4S»·jCS»·jó˜ _The sling bullet closely misses the adder.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder.S»·j�° #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 20/24 ====================----#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@***S... ....... Noise: ===------  Time: 1341.8 (0.0) #############.##........ ...... b) +0 slingS»·jѱ9[40m#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..Aim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (32% to hit)S»·j` Ì #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 20/24 ====================----#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2S»·jÏa Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@))))))) ....... Noise: ===------  Time: 1341.8 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. S»·jÚb \.....#.##...#..Aim: an adder (wandering, hasn't noticed you, 32% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (32% to hit)S»·jNã bS.S.S»·j‹é :†S.....S»·j™ê [1=3.2 (1.4S»·jîï S»·j­ò £MYou shoot a sling bullet. _The sling bullet closely misses the adder.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (32% to hit) _You shoot a sling bullet. The sling bullet misses the adder.T»·jNµ¤ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 21/24 =====================---#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12T»·jâ¶Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@*S..... ....... Noise: ===------  Time: 1343.2 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..Press: ? - help, Shift-Dir - straight lineAim: an adder (32% to hit) _You shoot a sling bullet. The sling bullet misses thT»·jU·™e adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (32% to hit)T»·ju­Þ #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 21/24 =====================---#.# #...#.# ..Magic: 6/6========================#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 T»·jÔ®=.............†..@))))))) ....... Noise: ===------  Time: 1343.2 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..Aim: an adder (32% to hit) _You shoot a sling bullet. The sling bullet misses the adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (32% to hit)  You shoot a sling bullet.T»·jÃ.3S.T»·jª5| .....  The sling bullet closely misses the adder.T»·j7-4.6 (1.4T»·jð<T»·jô>R _The adder barely misses you.U»·jí-m )))))))You shoot a sling bullet.U»·j‰²§ S......  The sling bullet barely misses the adder.U»·jà³c16-----6.0U»·j‡¸U»·jƺ- _The adder bites you. x2U»·jƒW9)))))))U»·jà5 S......  You shoot a sling bullet. The sling bullet misses the adder.The adder barely misses you. The adder bites you.  You are poisoned.U»·j‡á•=====-----7.4Pois U»·j»åU»·j»ç, _The adder poisons you!U»·j“ m )))))))You shoot a sling bullet.U»·jž ¨ S......  The sling bullet closely misses the adder.U»·jUŸ ^4--8.8U»·j¥¤ U»·jÒ¦ a _You feel sick. The adder barely misses you.V»·jÝ‘ #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 14/24 ==============----------  #.# #...#.# .. Magic: 5/6====================----  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 .....# #...#.# .# ...  SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: ===------  Time: 1348.8 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois V»·j¾’J#### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#.. _You feel sick. The adder barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)V»·j�? #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 14/24 ==============----------#.# #...#.# ..Magic: 5/6====================----#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: ===------  Time: 1348.8 (0.0) #############.##........ ...... b) +0 slV»·j¼A_ing#.#####..... ..... Fire: b) +0 sling#.. ..... .... Pois #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is moderately wounded.0==------9.8 (1V»·jŠEV»·jÓGÖ  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is moderately wounded. _You feel sick. The adder closely misses you. The adder bites you.V»·j"Ï  #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 10/24 ==========--------------  #.# #...#.# .. Magic: 4/6================--------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 .....# #...#.# .# ...  SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: =--------  Time: 1349.8 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois V»·jãÐ ´#### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#.. _You feel sick. The adder closely misses you. The adder bites you.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)V»·jj7 š #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 10/24 ==========--------------#.# #...#.# ..Magic: 4/6================--------#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .EV: 12Int: 14 .....# #...#.# .# ...SH: 0V»·jz9 Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: =--------  Time: 1349.8 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... Pois #######....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  »·jb: ƒ6mPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  You miscast Freeze. Nothing appears to happen. You feel sick.9/24 -Contam: 10% 50.8 (1V»·jI@ V»·j C äMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 100% to hit)  You miscast Freeze. Nothing appears to happen. You feel sick. _The adder misses you.W»·j7X€ #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 9/24=========---------------  #.# #...#.# .. Magic: 3/6============------------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 Contam: 10% .....# #...#.# .# ...  SH: 0Dex: 14 W»·j»Yð#############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: =--------  Time: 1350.8 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois #### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#.. _The adder misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W»·j|[%Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)W»·j"Aö #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 9/24=========---------------  #.# #...#.# .. Magic: 3/6============------------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12W»·juCInt: 14 Contam: 10% .....# #...#.# .# ...  SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: =--------  Time: 1350.8 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois #### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  You freeze the adder.  The adder is heavily wounded.W»·jOD[39;49mW»·j”     #.#  ##  #.#  ..  #.#  .#  .# .   .# ... ####.###.#..... ....†..@S...... ####.##........  #.#####.....  #.. .....  ### ....# .#.# #.# W»·j± ±  You feel sick. The adder bites you.  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!W»·jï!¤7=======--1.8 (1Pois W»·ja'W»·jf), _The adder poisons you!W»·jK27 #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 7/24=======-----------------  #.# #...#.# .. Magic: 2/6========----------------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 Contam: 10% .....# #...#.# .# ...  SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: =--------  Time: 1351.8 (0.0) #############.##........ ...... b) +0 sling W»·jš36#.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois #### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#.. _The adder poisons you!  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)X»·jùø #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 7/24=======-----------------  #.# #...#.# .. Magic: 2/6========----------------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 Contam: 10% .....# #...#.# .# ...  SH: 0Dex: 14 X»·jÝú!#############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: =--------  Time: 1351.8 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois #### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  You freeze the adder.X»·j+Ï”     #.#  ##  #.#  ..  #.#  .#  .# .   .# ... ####.###.#..... ....†..@S...... ####.##........  #.#####.....  #.. .....  ### ....# .#.# #.# X»·jPÙ·Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 100% to hit)  You freeze the adder.  The adder is almost dead.  * * * LOW HITPOINT WARNING * * *X»·jšÛM5--2.8 (1X»·jsßX»·jÑá— _You feel sick. The adder misses you. The adder barely misses you.X»·j—¿ ó #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 5/24=====-------------------  #.# #...#.# .. Magic: 1/6====--------------------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 Contam: 10% .....# #...#.# .# ...  SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 .............†..@S...... ....... Noise: =--------  Time: 1352.8 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois X»·jFÁ Á#### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#.. _You feel sick. The adder misses you. The adder barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)X»·jùÕ X #........'.# WeaponX the Chiller  #.####...#.# Merfolk  #.# #...#.# ## Health: 5/24=====-------------------  #.# #...#.# .. Magic: 1/6====--------------------  #.# #...#.# .# AC: 2Str: 10 ####.# #...#.# .# .  EV: 12Int: 14 Contam: 10% .....# #...#.# .# ...  SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 58% Place: Dungeon:2 X»·jˆØ è.............†..@†...... ....... Noise: =--------  Time: 1352.8 (0.0) #############.##........ ...... b) +0 sling #.#####..... ..... Fire: b) +0 sling #.. ..... .... Pois #### ### ....# .... ...#.#.# ###.. S   adder ...##.# #.... ...###.####.#.. .....#.##...#..Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  You freeze the adder!X»·j Ý |##...#.# ..# ...####.###.#.........†..@†......####.##........####.............## X»·j±     #.#  ##  #.#  ..  #.# X»·j¦²‡ .#  .# .   .# ... ####.###.#..... ....†..@†...... ####.##........  #.#####.....  #.. .....  ### ....# .#.# #.# X»·jbº¦Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 100% to hit)  You freeze the adder!  You kill the adder!  * * * LOW HITPOINT WARNING * * *X»·jE¿U4-853.8 (1X»·j¶ÃX»·jÆ$ _You feel sick.Y»·jÓyY»·j#{7-Y»·juY»·j«�n _Sorry, you're not good enough to have a special ability.Z»·jWóZ»·j6õ£Drink which item? Potions  g - a potion of magic Z»·j öý d - a sapphire potion [!] read|quaff[?] describe selected[»·j�þ[»·j„[»·j” Š #........'.#WeaponX the Chiller#.####...#.#Merfolk#.# #...#.# ##Health: 4/24====--------------------#.# #...#.# ..Magic: 1/6====--------------------#.# #...#.# .#AC: 2Str: 10 ####.# #...#.# .# .[»·jÀ ›EV: 12Int: 14 Contam: 10% .....# #...#.# .# ...SH: 0Dex: 14 #############.###.#..... ........ XL:  3 Next: 85% Place: Dungeon:2 .............†..@†...... ....... Noise: =--------  Time: 1353.8 (0.0) #############.##........ ...... b) +0 sling#.#####..... ..... Fire: b) +0 sling#.. ..... .... Pois #######....# .... ...#.#.# ###..[»·jì�  ...##.# #....  ...###.####.#..  .....#.##...#.. Aim: an adder (almost dead, 100% to hit)  You freeze the adder!  You kill the adder!* * * LOW HITPOINT WARNING * * * _You feel sick. _Sorry, you're not good enough to have a special ability.[»·jÄ[»·jã¨10/24 ==========-4.8 (1[»·j­[»·jîA _It was a potion of curing. You feel better.\»·j®ƒ 3\»·j!… \»·j=† y1=======\»·jó‹ B\»·ji� \»·j� \»·jÌ“ ï2====8% 6\»·jþ› †2==4\»·jë§ c2\»·j)© l====1\»·jÛ© \»·j϶  \»·j[¸ Q_You start resting.\»·j%½ 8-\»·j9È ,62.8 (8\»·j£É (\»·jOÑ \»·j¡Ò K _Your magical contamination has completely faded away.]»·j‰,ƒ3==]»·j<Ã4==3====]»·jºAB]»·jþB]»·jŽC]»·jæC]»·jöD]»·j˜F,]»·j†K]»·jÅL]»·joMN=====]»·j7N]»·jkO]»·jâOS5=]»·jåP]»·jùa:6==4====]»·jd]»·j}e]»·jsft7==]»·jÑm]»·j�n<====]»·jÉt,]»·jw]»·jÓw]»·jœy,]»·j.z]»·j‘{]»·j„|�18==]»·j6~,]»·jü~]»·j¬€,]»·jN�]»·j¯ƒ|5====]»·jŒ…~9==]»·js†]»·j¥ˆB]»·j׋X]»·jqŒ<====]»·jûŒ]»·j]�•20==]»·j\‘,]»·j�’]»·jB“,]»·jq¢u= _You start resting.Magic restored.1=]»·jy¦096.8 (34.0)]»·jÖ§d6====7.8 (35 _]»·jx¬]»·j¯]»·j<ƒ 3]»·j�„ ]»·jŠ „]»·jùŠ ]»·j‹ 9=]»·jð‹ ]»·j3Ž 2=====]»·jÙŽ ]»·jý� ,]»·j–� ]»·j ’ ]»·jÕ’ ,]»·jE• B]»·j¡– ]»·j6— h3==]»·j©— ]»·jº˜ ]»·jE™ ]»·jª™ ]»·jI› ,]»·jÔ› ]»·j¶œ ]»·j � ]»·j®� ]»·j  k _You start resting.HP restored.]»·jÑ¥ ]»·jW« .408.8 (11]»·jV¬ u4==9.8 (12 ]»·jÓ¬ _]»·j± ]»·j² ^»·j/o ^»·jp ,^»·jßq ^»·j“s ^»·jt ^»·jxx :  Things that are here:^»·jyy …  an adder corpse; an adder corpse^»·j6{ ^»·jé{  _^»·j‘| ^»·j– ^»·jÒ� %  ^»·j8‚ FYou encounter a ribbon worm.^»·j ˆ ä#..'.#  #.####...#.# ##.# #...#.# ######.##.# #...#.# #....#.##^»·j¡ˆ ±#.# #...#.# #.#w....#.# #...#.# #.#[....# # #...#.# #.#.....##.###.#........†...†@....##.........##.#####......# .....<##.. ......# .....# ### ......# .. .# ....#.# ###..w   ribbon worm (asleep) .^»·ji‰ 2# #####.# #......## #.####.#.... #.##...#....^»·j(Ž 211.8 (2.0)^»·j¿Ž +2.8 (3^»·jÄ’ ^»·j$• # _Found a robe._»·jŒ“ ï #........'.#WeaponX the Chiller#.####...#.##Merfolk#.# #...#.# ######.#Health: 24/24 ========================#.# #...#.# #....#.##Magic: 6/6========================_»·j—” ü#.# #...#.# #.#w....#AC: 2Str: 10 ##.# #...#.# #.#*....#EV: 12Int: 14 ...# #...#.# #.#*....##SH: 0Dex: 14 ###########.###.#*............... XL:  3 Next: 85% Place: Dungeon:2 ...........†...†@................ Noise: ---------  Time: 1412.8 (0.0) ###########.##.......... .......# b) +0 sling#.#####......# .....<# Fire: b) +0 sling#.. ......# .....# ##### ......# ...... .#_»·jý• ÷....#.# ###.... w   ribbon worm (asleep) .######.# #...... .###.####.#.... ...#.##...#.... _an adder corpse; an adder corpseYou encounter a ribbon worm. _Found a robe.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)`»·jZ  #........'.#WeaponX the Chiller#.####...#.##Merfolk#.# #...#.# ######.#Health: 24/24 ========================#.# #...#.# #....#.##Magic: 6/6========================#.# #...#.# #.#w....#AC: 2Str: 10 ##.# #...#.# #.#)....#EV: 12Int: 14 ...# #...#.# #.#)....##SH: 0Dex: 14 ###########.###.#)............... XL:  3 Next: 85% Place: Dungeon:2 ...........†...†@................ Noise: ----`»·j2 ¨-----  Time: 1412.8 (0.0) ###########.##.......... .......# b) +0 sling#.#####......# .....<# Fire: b) +0 sling#.. ......# .....# ##### ......# ...... .#....#.# ###.... w   ribbon worm .######.# #...... .###.####.#.... ...#.##...#....You encounter a ribbon worm. _Found a robe.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm!`»·j¬’ Q.w`»·j@™ &..`»·jWš 7===4.2 (1.4`»·jÆ  `»·jÑ¢ Y _Found a robe.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm! _The ribbon worm is moderately wounded.a»·j¥â #........'.#WeaponX the Chiller#.####...#.##Merfolk#.# #...#.# ######.#Health: 24/24 ========================#.# #...#.# #....#.##Magic: 6/6========================#.# #...#.# #.#.....#AC: 2Str: 10 ##.# #...#.# #.#w....#EV: 12a»·jÿãInt: 14 ...# #...#.# #.#*....##SH: 0Dex: 14 ###########.###.#*............... XL:  3 Next: 85% Place: Dungeon:2 ...........†...†@................ Noise: ===------  Time: 1414.2 (0.0) ###########.##.......... .......# b) +0 sling#.#####......# .....<# Fire: b) +0 sling#.. ......# .....# ##### ......# ...... .#....#.# ###.... w   ribbon worm .######.# #...... .###.####.#.... ...#.##...#....Aim: a ribbon worm (asleep, a»·j¨äo98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm! _The ribbon worm is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 76% to hit)a»·j~'½ #........'.#WeaponX the Chiller#.####...#.##Merfolk#.# #...#.# ######.#Health: 24/24 ========================#.# #...#.# #....#.##Magic: 6/6a»·jÚ(========================#.# #...#.# #.#.....#AC: 2Str: 10 ##.# #...#.# #.#w....#EV: 12Int: 14 ...# #...#.# #.#)....##SH: 0Dex: 14 ###########.###.#)............... XL:  3 Next: 85% Place: Dungeon:2 ...........†...†@................ Noise: ===------  Time: 1414.2 (0.0) ###########.##.......... .......# b) +0 sling#.#####......# .....<# Fire: b) +0 sling#.. ......# .....# ##### ......a»·jn)|# ...... .#....#.# ###.... w   ribbon worm .######.# #...... .###.####.#.... ...#.##...#....You shoot a sling bullet. The sling bullet hits the ribbon worm! _The ribbon worm is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 76% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.a»·j³³õ..(catching breath) _The ribbon worm is moderately wounded.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 76% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  a»·jεPThe ribbon worm is heavily wounded.a»·j ºÜ ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.a»·j8<M[wa»·j„DT..a»·j�E¸  6  5.6 (1.4+0 slingHeld a»·j.La»·j§N. _You are caught in a web!b»·jAb»·j˜Q0b»·j4[b»·jž^p _You cannot shoot with your +0 sling while caught in a web.b»·jh€b»·j–�b»·j…‡b»·j£ŠF _Unknown command.c»·j¥dc»·j«f†12 ---60+0 slingc»·jlc»·jým/ _You disentangle yourself.c»·jôà ‹######...### #........'.#  #.####...#.# # #.# #...#.# ######.# #.# #...#.# #....#.## .# #...#.# #.#.....# #.# #...#.# #.#[....# c»·jÅ ..# #...#.# #.#.w...### ##########.###.# ..........†...†. ##########.##............#.#.#####......#. .....<#. #.. +......# .....# # ### #......# ... # .....#.# ### # ######.# #... ## #.####.#....^c»·jrÍ c»·jNÎ �0----=--7c»·j]Ô c»·joÖ 0 _The ribbon worm bites you.d»·j'/?######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# #  Health: 20/24 ====================---- #.# #...#.# ######.#  Magic: 5/6====================---- #.# #...#.# #....#.##  AC: 2Str: 10 #.# #...#.# #.#.....#  EV: 12Int: 14 #.# #...#.# #.#[....#  SH: 0Dex: 14 d»·j0 ..# #...#.# #.#.w...###  XL:  3 Next: 85% Place: Dungeon:2 ##########.###.#@................ Noise: =--------  Time: 1417.6 (0.0) ..........†...†.................  b) +0 sling ##########.##..................#. Fire: b) +0 sling #.#####......#. .....<#. #.. +......# .....#. # ### #......# ....... w   ribbon worm #.....#.# ###..... #######.# #....... ###.####.#....^ d»·j™0._The ribbon worm bites you.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)d»·jaËå######...###WeaponX the Chiller #........'.#Merfolk #.####...#.##Health: 20/24 ====================---- #.# #...#.# ######.#Magic: 5/6====================---- #.# #...#.# #....#.##d»·j§ÌAC: 2Str: 10 #.# #...#.# #.#.....#EV: 12Int: 14 #.# #...#.# #.#[....#SH: 0Dex: 14 ..# #...#.# #.#.w...###XL:  3 Next: 85% Place: Dungeon:2 ##########.###.#@................ Noise: =--------  Time: 1417.6 (0.0) ..........†...†................. b) +0 sling ##########.##..................#. Fire: b) +0 sling#.#####......#. .....<#.#.. +......# .....#. #### #......# ....... w   ribbod»·jYÍôn worm #.....#.# ###..... #######.# #....... ###.####.#....^Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is severely wounded.d»·j(Îd»·j¼ÎY1=8.6 (1d»·jÕd»·j�Ø  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm barely misses you.e»·j�¡######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# #  Health: 21/24 =====================--- #.# #...#.# ######.#  Magic: 4/6================-------- #.# #...#.# #....#.##  AC: 2Str: 10 #.# #...#.# #.#.....#  EV: 12Int: 14 e»·jýT#.# #...#.# #.#[....#  SH: 0Dex: 14 ..# #...#.# #.#.w...###  XL:  3 Next: 85% Place: Dungeon:2 ##########.###.#@................ Noise: =--------  Time: 1418.6 (0.0) ..........†...†.................  b) +0 sling ##########.##..................#. Fire: b) +0 sling #.#####......#. .....<#. #.. +......# .....#. # ### #......# ....... w   ribbon worm #.....#.# ###..... #######.# #....... ###.####.#....^ _The ribbon worm barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e»·jÆ 'Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)e»·jB¾Y######...###WeaponX the Chiller #........'.#Merfolk #.####...#.##Health: 21/24 =====================--- e»·jD¿#.# #...#.# ######.#Magic: 4/6================-------- #.# #...#.# #....#.##AC: 2Str: 10 #.# #...#.# #.#.....#EV: 12Int: 14 #.# #...#.# #.#[....#SH: 0Dex: 14 ..# #...#.# #.#.w...###XL:  3 Next: 85% Place: Dungeon:2 ##########.###.#@................ Noise: =--------  Time: 1418.6 (0.0) ..........†...†................. b) +0 sling ##########.##..................#. Fire: b) +0 sling#.#####......#»·jý¿Wm. .....<#.#.. +......# .....#. #### #......# ....... w   ribbon worm (catching breath) #.....#.# ###..... #######.# #....... ###.####.#....^Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)  You freeze the ribbon worm.  e»·jYÀNThe ribbon worm is severely wounded.e»·jüÆ\  Press: ? - help, Shift-Dir - straight line: a ribbon worm (heavily wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is severely wounded.e»·j£È‹The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.e»·jwN;e»·jŸO¶  6  9.6 (1+0 slingHeld e»·j¨[D _You are caught in a web!e»·j_Û^######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# #  Health: 21/24 =====================--- #.# #...#.# ######.#  Magic: 3/6============------------ #.# #...#.# #....#.##  AC: 2Str: 10 #.# #...#.# #.#.....#  EV:  6 Int: 14 #.# #...#.# #.#[....#  SH: 0Dex: 14 e»·j†Ü-..# #...#.# #.#.w...###  XL:  3 Next: 85% Place: Dungeon:2 ##########.###.#@................ Noise: =--------  Time: 1419.6 (0.0) ..........†...†.................  b) +0 sling ##########.##..................#. Fire: b) +0 sling #.#####......#. .....<#. Held  #.. +......# .....#. # ### #......# ....... w   ribbon worm #.....#.# ###..... #######.# #....... ###.####.#....^ _You are caught in a web!  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  e»·j|Þ³Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)e»·jˆ ù######...###WeaponX the Chiller #........'.#Merfolk #.####...#.##Health: 21/24 =====================--- #.# #...#.# ######.#Magic: 3/6============------------ #.# #...#.# #....#.##e»·jŠ AC: 2Str: 10 #.# #...#.# #.#.....#EV:  6 Int: 14 #.# #...#.# #.#[....#SH: 0Dex: 14 ..# #...#.# #.#.w...###XL:  3 Next: 85% Place: Dungeon:2 ##########.###.#@................ Noise: =--------  Time: 1419.6 (0.0) ..........†...†................. b) +0 sling ##########.##..................#. Fire: b) +0 sling#.#####......#. .....<#. Held #.. +......# .....#. #### #......# ....... w  e»·jÁŠ 6 ribbon worm (catching breath) #.....#.# ###..... #######.# #....... ###.####.#....^Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is almost dead.e»·jÐ� hAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)  You freeze the ribbon worm.  e»·j€� ŒThe ribbon worm is almost dead.The ribbon worm expels a string of sticky webbing.e»·jº e»·jþ +20.6 (1e»·jâ e»·jÍ H _The stream of webbing hits you but does no damage.f»·jN¤######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# #  Health: 21/24 =====================--- #.# #...#.# ######.#  Magic: 2/6========---------------- #.# #...#.# #....#.##  AC: 2Str: 10 f»·j+§#.# #...#.# #.#.....#  EV:  6 Int: 14 #.# #...#.# #.#[....#  SH: 0Dex: 14 ..# #...#.# #.#.w...###  XL:  3 Next: 85% Place: Dungeon:2 ##########.###.#@................ Noise: =--------  Time: 1420.6 (0.0) ..........†...†.................  b) +0 sling ##########.##..................#. Fire: b) +0 sling #.#####......#. .....<#. Held  #.. +......# .....#. # ### #......# ....... w   ribbon worm (catching breath) #.....#.# ###..... #######.# #....... ###.####.#....^ _The stream of webbing hits you but does no damage.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon wf»·jT¨dorm (almost dead, catching its breath, 100% to hit)f»·jâ¶######...### WeaponX the Chiller #........'.# Merfolk #.####...#.# #  Health: 21/24 =====================--- #.# #...#.# ######.#  Magic: 2/6========---------------- #.# #...#.# #....#.##  AC: 2Str: 10 #.# #...#.# #.#.....#  EV:  6 Int: 14 f»·j©ãû#.# #...#.# #.#[....#  SH: 0Dex: 14 ..# #...#.# #.#.†...###  XL:  3 Next: 85% Place: Dungeon:2 ##########.###.#@................ Noise: =--------  Time: 1420.6 (0.0) ..........†...†.................  b) +0 sling ##########.##..................#. Fire: b) +0 sling #.#####......#. .....<#. Held  #.. +......# .....#. # ### #......# ....... w   ribbon worm (catching breath) #.....#.# ###..... #######.# #....... ###.####.#....^Casting: Freeze (safe; 3% risk of failure)  f»·jMä§Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)  You freeze the ribbon worm.f»·j"ìÓ #   ######.#   #....#.##   #.#.....#   #.#[....#   #.#.†...### f»·jRíæ.......†...†......... #.##........... #.#####......#. .....< #.. +......#  ### #......# .....#.#  ######.#  ^ f»·jiñi  931.6 (1f»·j÷f»·jmùConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)  You freeze the ribbon worm. _You kill the ribbon worm!f»·jË<3f»·jÿ=f»·jw?f»·j@52=f»·j•Dkf»·jºEf»·jMGf»·jÁGf»·jÀHf»·j^Jf»·jíJf»·j–Kf»·j+Mf»·jÉMh3==f»·j�Nf»·jLPf»·jQV3====f»·jýQf»·j¸Sf»·j+Tf»·jUf»·jèVf»·jyWf»·j‹Xf»·jT[k _You start resting.HP restored.f»·jda&-f»·jég+9.6 (8f»·jªhµ4==  -30.6 (9 f»·j¢i_f»·j“nf»·jgpg»·jPt3g»·j‘ug»·j5wg»·j÷wO====g»·j|Bg»·jÞ|g»·j;~g»·j#g»·j©g»·je�g»·j ‚9=g»·jƒg»·jЄg»·jm…g»·jG†g»·jˆg»·j˜ˆg»·j›‰g»·jJ‹g»·jŒP4====g»·j°Œg»·j¿Žg»·jF�g»·j�g»·j‘g»·jV’g»·j/“g»·j6•g»·j°•g»·j?–g»·jÖ—g»·j½˜<====g»·jt™g»·j#›g»·j±›g»·j@œg»·jý�g»·j™žg»·j€Ÿg»·j&¡g»·jŽ¡g»·jt¢g»·jJ¤,g»·j£¥g»·jj§,g»·jù¨g»·jpªg»·j*«P5====g»·j¬g»·j…­g»·j®g»·jØ®g»·jÔ·,g»·jð¸g»·jÚºg»·j€»g»·j¼g»·j¯¾g»·jj¿<====g»·j Àg»·jÇÂ,g»·jÄg»·j�Åg»·j9Æg»·j0Çg»·jxÉg»·jöÉg»·j~Êg»·j8Ìg»·jÇÌg»·j¨Íg»·jHÏg»·jÄÏg»·jÞÐg»·jÁÓn _You start resting.Magic restored.g»·jbÜg»·juâ056.6 (26.0)g»·j¡ãf6====  g»·j ä+7.6 (27 _g»·jJêg»·jïëg»·j»ÞIg»·jÔßFg»·jããBg»·j}äg»·j´æ,g»·jèg»·j»ég»·j¢ê<====g»·jSëg»·jí,g»·jJîg»·jœï,g»·jáðg»·j‹òg»·j5óg»·jÐóg»·jFõ,g»·jãõg»·jàö,g»·jk÷g»·j–øg»·j*ùg»·j=úg»·jÙû,g»·jùüg»·jÀþg»·jdÿg»·jg»·jæ,g»·j4g»·jÎg»·j`g»·jg»·jŽg»·j#g»·j÷g»·j¬ g»·j* g»·j g»·j× g»·j`g»·jGg»·j g»·jŠg»·jNg»·jóg»·jcg»·jGg»·jÑg»·j4g»·j$g»·j�g»·jg»·jðg»·j~g»·jÜg»·j¾g»·j™g»·j g»·jÝ g»·j‹",g»·j»#g»·ja%g»·jØ%g»·jˆ&g»·j"(g»·jñ(g»·jg)g»·j+g»·j„+g»·j>,g»·j.g»·jÊ.g»·j€/g»·j1g»·j—1g»·jt2g»·j 4g»·j�4g»·jh5g»·j7g»·j�7g»·j§8g»·j’:g»·j';g»·jÄ;g»·jZ=g»·jÎ=g»·jÉ>g»·j\@g»·jÞ@g»·j±Ag»·j7C,g»·jÔCg»·jÐDg»·jWEg»·jÆEg»·jYFg»·jÛFg»·j¯Gg»·j�I,g»·jzJg»·j;Kg»·jžKg»·jLg»·jÜLg»·jCMg»·j×Mg»·jÐNg»·j@Og»·jÂOg»·j™Qg»·j6Rg»·jèRg»·jÞTg»·jOUg»·j“Vg»·jmXg»·jÂY,g»·ja[g»·j\g»·jÛ\g»·j ^g»·j_g»·j$`g»·jÇa,g»·jNcg»·jïdg»·j•eg»·j©fg»·j|hg»·jig»·jéig»·jÑkg»·jslg»·j"mg»·jßmg»·j_ng»·jÕng»·j“og»·jpg»·jnpg»·j)qg»·j�qg»·j rg»·jþr,g»·j‰sg»·jLtg»·jÒtg»·jØug»·jowg»·ji»·jÍo ‰61.6 (2#.....'######i»·j’x i»·jWy L======2.6 (3i»·jh~ i»·jÔ€ = _As you open the door, it creaks loudly!j»·jÓj¯  You encounter a dart slug..#.....##.#[.... .#.#.†...############.###.#.........................÷...÷.................#.##...# #.#####......#. .....<#. #.....'# ## ......------ #...w.......#.# ###....#####.# #w   dart slug (wandering) ....... ... #..## #..... ...#......####.## #.....j»·j¾q‰3.6 (1.wj»·j.... ....... ... #..## #..... ...#......####.## #..... _You disentangle yourself. _As you open the door, it creaks loudly! _You encounter a dart slug.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (94% to hit)k»·jâY#.# #...#.# #.#.....#WeaponX the Chiller #.# #...#.# #.#[....#Merfolk ..# #...#.# #.#.†...###Health: 24/24 ======================== ##########.###.#................. Magic: 6/6======================== ..........÷...÷................. AC: 2Str: 10 ##########.##..................#. EV: 12Int: 14#.#####......#. .....<#. SH: 0Dex: 14#.....'......# .....#. XL:  3 Next: 93% Place: Dungeon:2 ########@.....k»·j9[ã# ....... Noise: ---------  Time: 1564.6 (0.0) #....w))....#.# ###..... b) +0 sling #############.# #....... Fire: b) +0 sling ###.####.#....^ ..#.##...#..... ...##.#..###..... w   dart slug ...##..#...## #>.... ....... ... #..## #..... ...#......####.## #..... _As you open the door, it creaks loudly! _You encounter a dart slug.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.k»·jÉÖA.wk»·jiÞ.k»·jÚß7===6.0 (1.4k»·jDæk»·j‰è¥ _You encounter a dart slug.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is moderately wounded.k»·j¾… #.# #...#.# #.#.....#WeaponX the Chiller #.# #...#.# #.#[....#Merfolk ..# #...#.# #.#.†...###Health: 24/24 ======================== ##########.###.#................. Magic: 6/6======================== ..........÷...÷................. AC: 2Str: 10 ##########.##..................#. EV: 12Int: 14#.#####......#. .....<#. SH: 0Dex: 14#.....'......# .....#. XL:  3 Next: 93% Place: Dungeon:2 ########@.....k»·jÓ‡ I# ....... Noise: ===------  Time: 1566.0 (0.0) #.....w*....#.# ###..... b) +0 sling #############.# #....... Fire: b) +0 sling ###.####.#....^ ..#.##...#..... ...##.#..###..... w   dart slug ...##..#...## #>.... ....... ... #..## #..... ...#......####.## #.....Aim: a dart slug (94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 94% to hit)k»·j!e¹#.# #...#.# #.#.....#WeaponX the Chiller #.# #...#.# #.#[....#Merfolk ..# #...#.# #.#.†...###Health: 24/24 ======================== ##########.###.#................. Magic: 6/6======================== k»·j¤fý..........÷...÷................. AC: 2Str: 10 ##########.##..................#. EV: 12Int: 14#.#####......#. .....<#. SH: 0Dex: 14#.....'......# .....#. XL:  3 Next: 93% Place: Dungeon:2 ########@.....# ....... Noise: ===------  Time: 1566.0 (0.0) #...........#.# ###..... b) +0 sling #############.# #....... Fire: b) +0 sling ###.####.#....^ ..#.##...#..... ...##.#..###..... w   dart slug ...##..#...## #>.... k»·j™g€....... ... #..## #..... ...#......####.## #.....You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.k»·jtlT)k»·jkó.k»·j„ôk»·j—ûr#.# #...#.# #.#.....#WeaponX the Chiller #.# #...#.# #.#[....#Merfolk ..# #...#.# #.#.†...###k»·j¼ü[Health: 24/24 ======================== ##########.###.#................. Magic: 6/6======================== ..........÷...÷................. AC: 2Str: 10 ##########.##..................#. EV: 12Int: 14#.#####......#. .....<#. SH: 0Dex: 14#.....'......# .....#. XL:  3 Next: 100% Place: Dungeon:2 ########@.....# ....... Noise: ===------  Time: 1567.4 (1.4) #...........#.# ###..... b) +0 sling #k»·jŠý8############.# #....... Fire: b) +0 sling ###.####.#....^ ..#.##...#..... ...##.#..###.....  ...##..#...## #>....  ....... ... #..## #.....  ...#......####.## #..... You shoot a sling bullet. The sling bullet hits the dart slug. k»·jòýQ_The dart slug is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.k»·jÜÿÆFire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug!  You have reached level 4!k»·j /  --more--l»·j·¤E30/307/74 0% l»·j!³J _m»·jLËIm»·jªÏm»·jqÑm»·j£ÖP _m»·jýß,m»·jyám»·j»ãm»·jøæ,m»·jOèm»·j¯êm»·jLím»·jÙím»·jàîm»·jñm»·j2óm»·jôm»·j®ôm»·jøm»·jöùm»·jÓúm»·jaûm»·j ým»·jÿm»·j�ÿm»·jhm»·j�m»·jÐm»·jWm»·jÙm»·jÓm»·j m»·j¬ m»·j! m»·j¶ m»·jm»·j–m»·jFm»·jžm»·jï,m»·j‘m»·j6m»·jZm»·jîm»·j_m»·jOm»·jÍm»·jPm»·jÊm»·j(m»·jr m»·jþ m»·jv!m»·j #m»·jk$m»·j %m»·j %m»·j_'m»·j6(m»·jã(m»·jd)m»·j +m»·jî+m»·jn,m»·jØ,m»·jm.m»·jU/m»·jÍ/m»·jB0m»·jq1m»·jŠ2m»·j3m»·j‚3m»·jø4m»·j6m»·j’6m»·j7m»·jR8m»·jÜ9,m»·jš:m»·j›;m»·jE<m»·jå<,m»·j*>,m»·j·>m»·j@N _You now have 116 gold pieces (gained 10).m»·j¢@m»·jA3m»·j­Bm»·j¿C,m»·juDm»·jÈEm»·jŠF,m»·j‹Gm»·jþIm»·j²Jm»·jYK,m»·j®Lm»·jPMm»·jÞM,m»·j Om»·jP,m»·jµPm»·jæQm»·jS,m»·j°Sm»·jÛTm»·j�Um»·jýU,m»·j�Vm»·jWm»·j©W,m»·j…Xm»·jYm»·jžY,m»·jõZm»·j¾[m»·j=\,m»·jp]m»·jÿ]m»·j\^,m»·jñ^m»·j˜`nm»·jô`,m»·jbm»·jîbm»·jic,m»·jÒfm»·j¯gm»·j3hm»·jœhm»·j1jm»·jÎjm»·jakm»·jækm»·jmm»·j8n,m»·jÝnm»·jâom»·jƒpm»·jQq,m»·jãrm»·j¥sm»·jtm»·jttm»·jÕum»·jmvm»·j2w,m»·j[xm»·jym»·j‡ym»·jóym»·ji{m»·ji|m»·j3},m»·jÊ~m»·j×m»·jž€m»·jI�m»·ja‚m»·j5ƒm»·j­ƒm»·j5„m»·j¢…m»·jo†m»·jÿ†m»·jb‡m»·jö�m»·j½Žm»·j0�m»·j��m»·j«’m»·j‹“m»·j”m»·j •m»·j—m»·jå—m»·j]˜m»·jØm»·jÝšm»·jœm»·j†œm»·j�m»·j\žm»·jŸm»·jןm»·j^ m»·j“¡m»·j5¢m»·jÖ¢,m»·j ¥m»·jp¦m»·jú¦m»·jt§m»·jû©m»·j«m»·jŸ«m»·j;¬m»·jЭm»·jÒ®m»·j¼¯,m»·jµ±m»·j’²m»·j'³m»·j§³m»·j�µm»·j¹¶m»·jJ·m»·jË·m»·jj¹m»·jzºm»·j»m»·jž»m»·j½m»·jU¾m»·j¿m»·jš¿m»·jìÀm»·j)Âm»·j·Âm»·j/Ãm»·jÅm»·jÆm»·j©Æm»·jÇm»·jÉm»·jmÊm»·j<Ëm»·j°Ëm»·j�Ím»·jüÎm»·j�Ïm»·jRÐm»·jÒm»·j™Óm»·j#Ôm»·jüÔm»·j»Öm»·jØm»·jµØm»·jfÙm»·jÛm»·jŸÜ,m»·jÀÝm»·j”ßm»·jñà,m»·jòám»·j|ãm»·j„ä,m»·j/åm»·j;æm»·jòæ,m»·jèm»·jðêm»·jOìm»·jÜìm»·jPím»·j�îm»·jtï,m»·jðm»·j�ðm»·j ñm»·j™ñm»·jòm»·jÑóm»·jÚôm»·j|õ,m»·jöm»·j÷m»·j™÷,m»·jSøm»·j_ùm»·jÜùm»·joúm»·jeûm»·jüm»·j“ü,m»·jÈým»·jÖþBm»·jæÿm»·j“m»·jm»·jŽm»·j!m»·j¸m»·jl,m»·jùm»·j–,m»·j$m»·j;m»·jm»·j’m»·júm»·jÇm»·j‰ m»·jó m»·j_ m»·j# m»·j m»·j’ m»·jõ m»·jCm»·jØ,m»·j N _You now have 134 gold pieces (gained 18).m»·jm»·jŽm»·jm»·jtm»·j'j m»·jÙN### #.#######  .# ---655.4 (88.0) #.#####[#  #.# #.# ##### #.# m»·jVƒ#...# #.# #...# #.#  ######...###.#  #........'.#.########m»·jÊ!m»·jV"H---6.4 (89m»·jI&m»·j?(# _Found a robe.n»·j)gIn»·jöhn»·jÐjn»·jxkn»·jNpXn»·jÌqn»·jƒsn»·jÅtn»·jñu,n»·j>wn»·j¸xn»·jCyn»·jÆyn»·j!{n»·jX|n»·j }n»·j‹}n»·j n»·jU€n»·jÚ€n»·j·�n»·j˃n»·j8…n»·jÓ…n»·j8†n»·jéŠ<  You see here a +0 robe.n»·j Œn»·jéŒ _n»·j…�n»·jóŽn»·j �n»·j±�n»·j@‘n»·jA’n»·je“n»·jÙ“n»·jK”n»·j¯•n»·jÓ–n»·j^—n»·jó—n»·j¢™n»·jq›,n»·j‚œn»·j!žn»·jWŸn»·jåŸn»·jd n»·jO¡n»·jb¢,n»·jð¢n»·j¨¤n»·jW¦,n»·já§n»·jº©n»·j¼j #.#######  #.......#  #.#####[#  #.#< #.# #.#. #.###### #.#. #.##...# #.#! #.##...# #.#.###.#  ######...###.#.@...# 71.4 (15  #........'.#.########  #.####...#.#........##.# #...#.########.##.# #...#.# #....#.###.# #...#.# #.#.....#n»·j¸½� ##.# #...#.# #.#[....# ...# #...#.# #.#.†...###########  ###########.###.#................ n»·jâÄn»·j²Å,2.4 (16n»·jÑÊn»·jeÍ9 _Found a stone staircase leading up.o»·jÁæo»·jàço»·jµèo»·j¥ìo»·j`ío»·jñBo»·jYòo»·jÂòo»·j°óo»·juõo»·jôöo»·js÷o»·j:øo»·jIÿý ###  #.####### #.......# #.#####[#o»·jüÿ… #.#<# #.# #.#.# #.# ##### #.#.# #.# #...# #.#@# #.# #...# #.#.###. ######...###.#.. #........'.#.######## #.####...#.#........o»·j’  #.# #...#.########.#  #.# #...#.# #....#.##  #.# #...#.# #.#.....#.# #...#.# #.#[....#o»·jì15.4 (3.0)o»·j•+6.4 (4o»·j4 o»·jâ V _c - a potion of curingo»·j̧ Io»·jj± o»·j¨¶ Bo»·jÒº o»·j ¼ o»·j ½ o»·j¨½ o»·j&à o»·jÐÄ ,o»·j»Å o»·j†Ë o»·jŒÎ Bo»·jXÔ o»·jÖ ,o»·j× o»·j@Ü o»·jŸÝ o»·jÞ o»·j‚Þ o»·j�ã o»·jŽè Bo»·jáê o»·j?ì o»·j»ì o»·j&í o»·jñ o»·jpò o»·jûò o»·jjó o»·jg÷ o»·jšø o»·jù o»·jwù o»·j§ <  You see here a +0 robe.o»·j  o»·j¬  _o»·ju o»·jL o»·jé ,o»·j– o»·j Xo»·jò o»·j  o»·j¥ o»·j% o»·j¾ o»·jó ,o»·j¿ o»·j¦ o»·j!" o»·jÁ" o»·jJ# o»·j™& o»·jâ' o»·jj( o»·jÔ( o»·jÓ+ o»·j - o»·j€- o»·j‡. o»·jÈ1 o»·jÙ2 o»·j\3 o»·jº3 o»·jn6 o»·jâ7 ,o»·j³8 o»·j< o»·j³= o»·j1> o»·jæ> o»·jÙA o»·jC o»·jC o»·j8D o»·jæF o»·j H o»·j�H o»·jxI o»·jgK o»·j®L o»·j"M o»·jÃM o»·jñO o»·jQ o»·j¹Q o»·jËR o»·jêS o»·jU o»·jÝU o»·j‚V o»·j#Y ,o»·jÖY o»·j™Z o»·jV\ o»·j…] o»·j^ o»·jw^ o»·jT` o»·j³g o»·jÜh ,o»·j�j o»·jYl o»·júl o»·j�m o»·jo o»·j+q o»·jÌq o»·j:r o»·j_t o»·jßu o»·jqv o»·jw o»·jL{ Bo»·jS| o»·jª~ o»·j%€ ,o»·jB� o»·jUƒ o»·jÁ„ o»·j2… o»·j† o»·j1ˆ o»·j!Š ,o»·j"‹ o»·j.Ž o»·jµŽ o»·jŠ� o»·j&� o»·j;’ o»·j¯“ o»·jH” o»·j$• o»·jÌ– o»·jy˜ o»·j™ o»·j–™ o»·j › o»·jSœ o»·jéœ o»·jï� o»·jëž o»·j™Ÿ o»·j  o»·j÷  o»·js¢ o»·j\£ o»·jî£ o»·jy¤ o»·j­¥ o»·jœ¦ ,o»·jx§ o»·j© o»·jþ© ,o»·j�ª o»·j†« o»·j�¬ ,o»·j2­ o»·j-® o»·jñ® o»·jX¯ o»·j¾¯ o»·jg° o»·j± o»·jd± o»·jÖ± o»·j³ o»·j®³ o»·j´ o»·j‚´ o»·j"¹ Bo»·jʹ o»·j“º o»·j©» o»·j¼ o»·jȼ o»·jÿ¾ o»·j9À o»·j§À o»·jfÁ o»·jÄ 7 _You open the door.o»·jšÆ 3o»·jGÇ o»·jRÌ @  There is an open door here.o»·j>Î o»·jäÎ  _o»·júÏ o»·j¬Ñ o»·j!Ó ,o»·jBÔ o»·jÚ o»·jnÛ o»·jÜ o»·j­Ü o»·jÞÞ o»·jgà o»·jÝà o»·jŽá o»·jDã o»·jÀä o»·j1å o»·jæ o»·j¤ç o»·jé o»·j”é o»·jkê o»·jšì o»·jïí o»·jeî o»·j)ï o»·jS÷ 7 _You open the door.o»·j¿ø o»·jOù o»·jþù o»·jõü o»·jŠþ o»·j!ÿ o»·jçÿ o»·j^ o»·jã ,o»·jc o»·j o»·j� o»·j o»·j£ o»·j¬ o»·js ,o»·jÜ o»·jó o»·j o»·j¥ o»·jv o»·jü o»·jÌ o»·jU o»·j@ o»·jr o»·j@ o»·jÇ o»·j½ o»·jì' o»·jó) o»·j�* o»·jN+ o»·jr. o»·jÀ0 ,o»·j±2 o»·j©5 o»·jµ7 o»·j[8 o»·j­9 o»·j= o»·jú> ,o»·j³@ o»·jD o»·jZF ,o»·jIH o»·j,K o»·j3M o»·jÕM o»·jãN o»·jR o»·j9T ,o»·jæU o»·j«X o»·j;[ ,o»·jç\ o»·j*_ o»·jÑ` o»·jWa o»·j�b o»·j±d o»·j™f o»·j#g o»·jôg o»·jùi o»·jnk o»·jýk o»·jÒl o»·j¾q o»·j`s o»·jÝs o»·jÃt o»·jw o»·j«x o»·jNy o»·jÉy o»·j£| o»·jz i  You encounter a hobgoblin.o»·já… ä#...........÷#..## #..........+...... #..........####.## #..........# #...#######..........# #####................#o»·j÷† Â#.........######<# #.........# ### #......@..#  #.........#  #.........#  #.........# #.........# #.........# g   hobgoblin (asleep) #.........# #.....g...# o»·j–Ž 1756.4 (80.0)o»·j¨� 37.4 (81 _o»·j"• o»·jÜ™ p»·jârL#...........÷#..## WeaponX the Chiller#..........+...... Merfolk#..........####.## Health: 30/30 ========================p»·jøs#..........# #... Magic: 7/7========================#######..........# #### AC: 2Str: 10#................#EV: 12Int: 14#.........######<#SH: 0Dex: 14#.........# ###XL:  4 Next:  0% Place: Dungeon:2#......@..#Noise: ---------  Time: 1757.4 (0.0)#......*..#b) +0 sling#......*..#Fire: b) +0 sling#......*..##.....*...##.....*...#g   hobgoblin (aslep»·jätáep)#.....*...##.....g...# _There is an open door here. _You open the door. _You encounter a hobgoblin.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)p»·jÓ #...........÷#..## WeaponX the Chiller#..........+...... Merfolk#..........####.## Health: 30/30 ========================#..........# #... Magic: 7/7========================#######..........# #### AC: 2Str: 10#................#EV: 12Int: 14#.........######<#SH: 0Dex: 14#.........# ###XL:  4 Next:  0% Place: Dungeon:2#......@..#Noise: ---------  Time: 1757.4 (0.0)#......)»·jr‚ 89m..#b) +0 sling#......)..#Fire: b) +0 sling#......)..##.....)...##.....)...#g   hobgoblin#.....)...##.....g...# _You encounter a hobgoblin.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!p»·j& 8g.p»·j >.....p»·jD 7===8.8 (1.4p»·j¬ �  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! _The hobgoblin is severely wounded.p»·j}¥#...........÷#..## WeaponX the Chiller#..........+...... Merfolk#..........####.## Health: 30/30 ========================#..........# #... Magic: 7/7========================#######..........# #### AC: 2Str: 10#................#EV: 12Int: 14#.........######<#SH: 0Dex: 14#.........# ###XL:  4 Next:  0% Place: Dungeon:2#......@..#Noise: ===------  Time: 1758.8 (0.0)#.....p»·j9§r.*..#b) +0 sling#......*..#Fire: b) +0 sling#......*..##.....*...##.....*...#g   hobgoblin#.....g...##.........#You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! _The hobgoblin is severely wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 54% to hit)q»·j¦##...........÷#..## WeaponX the Chiller#..........+...... Merfolk#..........####.## Health: 30/30 ========================#..........# #... Magic: 7/7========================#######..........# #### AC: 2q»·j"%¶Str: 10#................#EV: 12Int: 14#.........######<#SH: 0Dex: 14#.........# ###XL:  4 Next:  0% Place: Dungeon:2#......@..#Noise: ===------  Time: 1758.8 (0.0)#.........#b) +0 sling#.........#Fire: b) +0 sling#.........##.........##.........#g   hobgoblin#.....†...##.........#The hobgoblin shouts! _The hobgoblin is severely wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.q»·jÝ*z)))))...#q»·jb±>.....q»·j µ6260.2 (1.4q»·jžºq»·jþ¼×M_The hobgoblin is severely wounded.Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!q»·j(c#...........÷#..## WeaponX the Chiller#..........+...... Merfolk#..........####.## Health: 30/30 ========================#..........# #... Magic: 7/7========================#######..........# #### AC: 2Str: 10#................#EV: 12Int: 14#.........######<#SH: 0Dex: 14#.........# ###XL:  4 Next:  2% Place: Dungeon:2#......@..#Noise: ===------  Time: 1760.2 (0.0)#.........#b) »·j�dS;1m+0 sling#.........#Fire: b) +0 sling#.........##.........##.........##.....†...##.........#Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineq»·j( #...........÷#..## WeaponX the Chiller#..........+...... Merfolk#..........####.## Health: 30/30 ========================#..........# #... Magic: 7/7========================#######..........# #### AC: 2Str: 10#................#EV: 12Int: 14q»·j)V#.........######<#SH: 0Dex: 14#.........# ###XL:  4 Next:  2% Place: Dungeon:2#......@..#Noise: ===------  Time: 1760.2 (0.0)#.........#b) +0 sling#.........#Fire: b) +0 sling#.........##.........##.........##.....†...##.........#Aim: a hobgoblin (severely wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineThat would be overly suicidal.q»·j,*q»·j(0q»·jí1. _q»·j}Ó q»·jäÔ 3q»·j]Ù q»·j¤Ú q»·jóÞ : _q»·jëè q»·jê ,q»·j=ë q»·j"ð q»·jò ,q»·jìò q»·j‰÷ q»·jù q»·j�ù q»·jAú q»·jæþ q»·j6q»·jÒq»·jˆq»·j»q»·jÏq»·jO q»·jä q»·jäq»·j,q»·j¥q»·jq»·j2q»·jÝq»·jÒq»·jéq»·jù!q»·j–"q»·j•#q»·j<(q»·j+*q»·jÍ*q»·jº+q»·j¬/q»·jÔ1q»·jj2q»·j“3q»·j07q»·j¸8q»·jL9q»·j':q»·jL=q»·jÛ>,q»·jø?q»·jõBq»·jODq»·jÕDq»·jƒEq»·jSHq»·j¶Iq»·jAJq»·jÍJq»·j‘Mq»·jûNq»·j…Oq»·jCPq»·jÔRq»·jãSq»·j^Tq»·jïTq»·jÁWq»·j/Yq»·jÓYq»·j}Zq»·j]q»·j@^q»·jÒ^q»·jf_q»·jëb–You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.  You see here a quokka skeleton.q»·je5 _q»·j fq»·jhq»·j2iq»·jÏiq»·jGjq»·jlq»·j=mq»·jémq»·jYnq»·jSpq»·jvqq»·jrq»·j™rq»·j}tq»·jëuq»·j€vq»·jòvq»·jøxq»·j—zq»·j6{q»·j¾{q»·jð}q»·j.�Bq»·j~‚q»·j؃q»·j‚„q»·jr…q»·j ‹u  There is an open door here. _q»·jø‹q»·j¡�q»·j�q»·j¿�q»·j]�q»·jm’q»·jå“q»·jŒ”q»·j`•q»·j"—q»·jè˜,q»·jÆ™q»·jŸ›q»·j/�q»·jå�q»·jËžq»·jK q»·ju¡q»·j¢q»·jÏ¢q»·j ¸~._..#.#####'###.######.# ....#.## #.# #.####...####### ...÷#..####.# #.##...........# q»·jºÑ..+.........# #..'...........# ..####.########..#...........# ..# #...÷.......#...........# ..# ##########>##..)........#### ..#########............... #<#................---93.2 (33.0) ###.................##............##............######################## q»·j »:---q»·jö¿q»·jùÁ q»·j±Â7_Done exploring.r»·j�/r»·jÄ03r»·jØWÄ .......'...#...÷.......#....0.0)r»·j©[[ _Done exploring.u»·j/u»·jg03u»·j£7u»·j49u»·j>P _u»·j?,u»·j†@u»·jrBu»·jœDu»·j/Eu»·jFu»·jÒGu»·j Ru»·jêTu»·jûUu»·jXu»·jŠYu»·jMZu»·j[u»·j\u»·j9],u»·j^u»·jõ`@  There is an open door here.u»·jÕbu»·j£c _u»·jƒdu»·j&hXu»·jíhu»·jj,u»·j:ku»·jèr@....#.............####.## #...[.#..........)..÷....# ####_..#.#####'###.######.# ...#.## #.# #.####...#######u»·j•t..÷#..####.# #.##...........#.+.........# #..'...........#.####.########..#...........# .# #...÷.......#.....# ...# ##########@##..)..###802.2 (9 ...# #########..... ##<# #.............### #............. #............##........ #............##........#............########################u»·j{u»·j\}c _There is a stone staircase leading down here.x»·j‚Úx»·j¿Ûx»·jVáx»·jºçx»·jçè23.2 (1 _x»·jÂîx»·j<&3x»·jÝA® # ..##### x»·jfC§.......########  .........>.....  .............#  .....<.@# ............#  ........#####  ........#.......##......####### x»·j©™-4.7 (2.5x»·jÄŸ8<x»·jk¥Ò _You climb downwards.  Found a stone staircase leading up and a stone staircase leading down. _There is a stone staircase leading up here.z»·jÃn z»·jwp 3z»·j߇ n _z»·jë� Xz»·j�� z»·jB˜ „z»·j”™ z»·j]š z»·j•� z»·jKž z»·jÿž z»·jK¡ z»·j¤ z»·j‘¤ z»·jn¥ z»·j’§ z»·jëª z»·js« z»·j ¬ z»·j¥® z»·jý° z»·j‰± z»·j¹² z»·jZµ z»·j%· z»·j6¸ ,z»·jô¼ z»·j©Á «###.###.......: ### #.##.####..#z»·jN R[ #.....##..##........######.......######## ##..............>..... #....@..............##16.7 (12.0) #..<.<###.... #..................### #$.............##### #..............# ##............##z»·jü Œ ##..........#############z»·j¤Ê z»·j‰Ë ,7.7 (13z»·jVÑ z»·jíÔ # _Found a robe.{»·jUï I{»·jFò {»·j'ö {»·j÷ {»·j'ü ,{»·jˆý {»·jLþ {»·jÿ {»·jq {»·jA X{»·j {»·j {»·j¿ {»·j€ B{»·j N _You now have 148 gold pieces (gained 14).{»·j" 3{»·jÞ {»·j {»·j $ {»·j9% {»·jô% {»·jŽ( {»·jn- {»·j…. {»·j6/ {»·j2 {»·j?6 {»·jê6 {»·jg9 {»·jS; {»·j@ {»·jÛ@ {»·jáA {»·jÝD {»·jÐH {»·j¨I {»·jÿJ {»·j6}   You encounter an adder. #  .  .#  . ##.#  #. ###... ##.###...#.......@# ### .S.#.##.####..# .[ #.....##..# ...#........######.................#######...##..............>.... S   adder (asleep).. #...................#. #...........<.<###...#.{»·jý [44m.................##301.7 (14 _ _You see here a parchment of Stone Arrow.|»·joŽ WeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next:  2% Place: Dungeon:3...****@# ###Noise: ---------  Time: 1831.7 (0.0).S*#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... S  [|»·j³‘ ë39;49m adder (asleep).. #...................#. #...........<.<###...#..................## _You now have 148 gold pieces (gained 14). _You encounter an adder. _You see here a parchment of Stone Arrow.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)|»·jbØ ËWeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next:  2% Place: Dungeon:3...))))@# ###Noise: ---------  Time: 1831.7 (0.0).S)#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######|»·jÁÛ ..................#######...##..............>.... S   adder.. #...................#. #...........<.<###...#..................## _You see here a parchment of Stone Arrow.  Fire: b) +0 sling|»·jŽá ÊPress: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.|»·jîe„.SS.|»·jo'...|»·j~r7===3.1 (1.4|»·j“„Š  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. _The adder is moderately wounded.}»·jµWeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next:  2% Place: Dungeon:3...S***@# ###Noise: ===------  Time: 1833.1 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... S }»·jt·  adder.. #...................#. #...........<.<###...#..................##You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. _The adder is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)}»·jñrWeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next:  2% Place: Dungeon:3)))))))@# ###Noise: ===------  Time: 1833.1 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... S  }»·jdvÜ adder.. #...................#. #...........<.<###...#..................##The adder hisses angrily. _The adder is moderately wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet.}»·j+J.S}»·j±C.S}»·jˆS.....S.4.5 (1.4M_The adder is moderately wounded.Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder.}»·j*WeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next:  2% Place: Dungeon:3.....S*@# ###Noise: ===------  Time: 1834.5 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... S }»·jÞ,.  adder.. #...................#. #...........<.<###...#..................##Aim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)~»·j+lWeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next:  2% Place: Dungeon:3)))))))@# ###Noise: ===------  Time: 1834.5 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... S  ~»·j“m adder.. #...................#. #...........<.<###...#..................##Aim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)~»·jöJ.S~»·jžüM.....  You shoot a sling bullet. _The sling bullet closely misses the adder.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 32% to hit)  You shoot a sling bullet. The sling bullet misses the adder.~»·jX]28--5.9 (1.4~»·jÓ ~»·jµ* _The adder bites you.»·j¨“  WeaponX the Chiller  Merfolk #  Health: 28/30 ======================-- .  Magic: 6/7====================---- .#  AC: 2»·jð yStr: 10 . ##.#  EV: 12Int: 14 #. ###...  SH: 0Dex: 14 ##.###...# XL:  4 Next:  2% Place: Dungeon:3 ......S@# ###  Noise: ===------  Time: 1835.9 (0.0) ...#.##.####..#  b) +0 sling .[ #.....##..#  Fire: b) +0 sling ...#........######  .................####### ...##..............>.... S   adder .. #...................# . #...........<.<###... #..................## _The adder bites you.  Casting: Freeze (safe; 3% risk of failure)  »·jŸ!rConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)»·jx/WeaponX the ChillerMerfolk#Health: 28/30 ======================--.Magic: 6/7====================----.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0»·j�0�Dex: 14##.###...#XL:  4 Next:  2% Place: Dungeon:3......S@# ###Noise: ===------  Time: 1835.9 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... S   adder (slow).. #...................#. #...........<.<###...#..................##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line»·j|1ÕAim: an adder (moderately wounded, 100% to hit)  You freeze the adder!  The adder is almost dead.»·j÷14--6.9 (1»·jµ7»·jæ:q _The adder seems to slow down. The adder closely misses you.»·jX½   WeaponX the Chiller  Merfolk #  Health: 28/30 ======================-- .  Magic: 5/7=================------- .#  AC: 2Str: 10 . ##.#  EV: 12Int: 14 #. ###...  SH: 0Dex: 14 ##.###...# XL:  4 Next:  2% Place: Dungeon:3 ......S@# ###  Noise: =--------  Time: 1836.9 (0.0) ...#.##.####..#  b) +0 sling .[ #.....##..#  Fire: b) +0 sling »·jS¿ ¡...#........######  .................####### ...##..............>.... S   adder (slow) .. #...................# . #...........<.<###... #..................## _The adder seems to slow down. The adder closely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, slow, 100% to hit)»·j´. Ý  WeaponX the Chiller  Merfolk #  Health: 28/30 ======================-- .  Magic: 5/7=================------- .#  AC: 2Str: 10 . ##.#  EV: 12Int: 14 #. ###...  SH: 0Dex: 14 ##.###...# XL:  4 Next:  2% Place: Dungeon:3 .......@# ###  Noise: =--------  Time: 1836.9 (0.0)»·jË0 ” ...#.##.####..#  b) +0 sling .[ #.....##..#  Fire: b) +0 sling ...#........######  .................####### ...##..............>.... S   adder (slow) .. #...................# . #...........<.<###... #..................##Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, slow, 100% to hit)  You freeze the adder.»·jÔ7 ¥ #  .  .#  . ##.#  #. ###...  »·jÎ8 l##.###...# .......@# ###  ...#.#  .[ #.....##..#  ...#...... ........... ...##.......>  .. #.........  . #...........<.<  #... »·jZ= 4187.9 (1»·j\B »·jõE ¼MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, slow, 100% to hit)  You freeze the adder. _You kill the adder!€»·jnW 3€»·jøX €»·jÿ[ €»·j` �9=€»·jva €»·je ,€»·j¼e €»·j h ,€»·jŽi €»·jÁl k _You start resting.HP restored.€»·jìq ‡-...........€»·jy ,41.9 (4€»·j!z ‡30==-2.9 (5 €»·j¾z _€»·jl €»·j‚ �»·jï�»·j§3�»·jJ�»·j["X�»·js#�»·j²%�»·j’&M6===�»·jV'�»·j*�»·jÐ*9=�»·j®+�»·jM.�»·jò.�»·jr/�»·j—2,�»·j¦3�»·jŠ6�»·jƒ7;===�»·j 8�»·jñ:,�»·j&<�»·jí>�»·j§?�»·jb@�»·j C�»·j5D,�»·jYG�»·jÿG�»·j¶H�»·j£K�»·jZL�»·j|M�»·j2Pn _You start resting.Magic restored.�»·jÆU�»·j\\054.9 (12.0)�»·j‚]d7====5.9 (13 _�»·j}b�»·jÈd‚»·j—@‚»·j°D„  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h + Spellcasting 2.6   3.6  -1           b - Unarmed Combat   0.0   0.8  +1   i + Ice Magic‚»·jÍEú4.9   4.2  +1   c - Throwing   0.0   1.0   0               d - Ranged Weapons   0.0   1.4  -2               e - Armour   0.0   1.7  -3      f + Dodging3.6   2.4  +3      g + Stealth‚»·jŠFî3.1   2.8  +2                          ‚»·j¯GŸ                                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ‚»·j7Hã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsƒ»·j‚&ƒ»·jC.ƒ»·jÞ6WeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next: 18% Place: Dungeon:3ƒ»·j_8½.......@# ###Noise: ---------  Time: 1855.9 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... .. #...................# . #...........<.<###... #..................## You freeze the adder. _You kill the adder! _You start resting. _HP restored. _You start resting. _Magic restored.ƒ»·j–>ƒ»·j‚?ƒ»·jLEƒ»·j]H„»·j„»·j»W Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce9% 3b - Ozocubu's ArmourIce9% 3  c - Summon Ice BeastIce/Summoning24% 3  d - Searing RayConjuration34% 2  e - Sublimation of Blood„»·jòNecromancy34% 2  f - Mephitic CloudConjuration/Alchemy/Air 56% 3  g - Curse of AgonyNecromancy99% 5  h - RimeblightIce/Necromancy 100% 7 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitŽ»·j»qWeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next: 18% Place: Dungeon:3.......@# ###Noise: ---------  Time: 1855.9 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... .. #...................# . #Ž»·j€v ...........<.<###... #..................## You freeze the adder. _You kill the adder! _You start resting. _HP restored. _You start resting. _Magic restored.Memorise Frozen Ramparts, consuming 3 spell levels and leaving 4? Y - Yes  N - No�»·jZ �»·j° |WeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14�»·jH"ú#. ###...SH: 0Dex: 14##.###...#XL:  4 Next: 18% Place: Dungeon:3.......@# ###Noise: ---------  Time: 1855.9 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... .. #...................# . #...........<.<###... #..................## You freeze the adder. _You kill the adder! _You start resting. _HP restored. �»·j‡#I_You start resting. _Magic restored.�»·j$+6.9 (1�»·jI+�»·j]6u _This spell is quite dangerous to cast!�»·jÐ7+7.9 (2�»·j>�»·jH�»·jI+8.9 (3�»·jO�»·j}X�»·jZ+9.9 (4�»·j;_�»·j¼a¨ _You start memorising the spell. You continue memorising. x3�»·job�»·j§h�»·jblc _You finish memorising. Spell assigned to 'b'.‘»·jQ7‘»·jJ9å  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h + Spellcasting 2.6   3.6  -1  ‘»·jL:n         b - Unarmed Combat   0.0   0.8  +1   i + Ice Magic4.9   4.2  +1   c - Throwing   0.0   1.0   0               d - Ranged Weapons   0.0   1.4  -2               e - Armour   0.0   1.7  -3      f + Dodging‘»·j;:3.6   2.4  +3      g + Stealth3.1   2.8  +2                                      ‘»·jð;7                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help‘»·j–<*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets“»·j(n joMaces & Flails1.4  -2   p - Conjurations   0.0   1.4  -2Axes 4  -2   q - Hexes0.0   1.0   0  d - Polearms0.0   0.5  +4   r - Summonings“»·j9p 0.0   1.0   0  e - Staves s - Necromancy0.0   1.4  -2  f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft0.0   1.0   0  g - Throwing0   0   u - Translocations   0.0   1.4  -2         v - Alchemy0.0   0.6  +3   h - Short Blades   0.0   0.7w - Fire Magic0.0   1.7  -3  i - Long Blades0.0   0.8  +1   x + Ice Magic 4.9   4.2  +1 [“»·jÍr º40m j - Ranged Weapons   0.0   1.4  -2   y - Air Magic0.0   1.4  -2  z - Earth Magic0.0   1.4  -2  k - Armour0.0   1.7  -3   l + Dodging 3.6   2.4  +3   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.0   0   1 - Evocations0.0   1.0   0   n + Stealth 3.1   2.8  +2   2 - Shapeshifting   0.0   0.7  +2  useful|all–»·j…? v + Alchemy 0.0¢»·j ¢»·j"¢»·j¯'WeaponX the ChillerMerfolk#Health: 30/30 ========================.Magic: 7/7========================.#AC: 2Str: 10.##.#EV: 12Int: 14#. ###...SH: 0Dex: 14##.###...#XL:  4 Next: 18% Place: Dungeon:3.......@# ###Noise: ---------  Time: 1859.9 (0.0)...#.##.####..#b) +0 sling.[ #.....##..#Fire: b) +0 sling...#........######.................#######...##..............>.... .. #...................# . #[3¢»·jþ(]7m...........<.<###... #..................##  _HP restored. _You start resting. _Magic restored. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.¢»·j6+¢»·jæ+¢»·jg0¢»·j]3£»·jKí3£»·jÁ·j¡÷h  You pick up a parchment of Stone Arrow and begin reading...£»·j»þ£»·j°,60.9 (1£»·jµZ _You add the spell Stone Arrow to your library.¤»·jØ•¤»·j!—¤»·jú—¤»·j\𤻷jàœ¤»·j£�¤»·j9¤¤»·jÖ¦¤»·j©¤»·jÍ©¤»·jrª¤»·jº­¤»·jª°¤»·ja±¤»·jÕ²¤»·j,´¤»·jO¶¤»·jþ¶¤»·j›·¤»·jù¹¤»·j³»¤»·jd¼¤»·j½¤»·jh¿¤»·jgÁ¤»·j$¤»·jþ¤»·j°Ã¤»·j­Å¤»·jeÆ,¤»·jÃǤ»·j‚ɤ»·j9Ê,¤»·j¸Í¤»·j«Ï¤»·j`Ð,¤»·júѤ»·jàÓ¤»·j¨Ô,¤»·j„÷h¤»·jüb......# #####$.# #..##..# #.##..# ###.## #.# ###....# ###.###...#######........## ###>.##.####..#777.0)#.....[.#.....##..##.......#........#######.....................###.......##........#.......#....#.......#....<.<#########............ #.¤»·jCX8.9 (18¤»·j—9 _Found an escape hatch in the floor.¥»·j9¤ ¥»·j`¥ ¥»·j ¦ ¥»·j€¨ ¥»·j6« ¥»·jÊ« ¥»·jµ¯ ,¥»·jc² ¥»·j4³ ¥»·jÕ³ ¥»·j·µ ¥»·j ¸ ¥»·j¥¸ ¥»·jH¹ ¥»·j,» ¥»·j™½ ¥»·j3¾ ¥»·j¿ ¥»·j…À ¥»·j÷ ¥»·j¶Ã ¥»·jBÄ ¥»·j­Å ¥»·jÈ ¥»·j½È ¥»·joÉ ¥»·jXÌ ¥»·jÍÎ ,¥»·j Ð N _You now have 159 gold pieces (gained 11).¥»·j™Ò ¥»·j�Ó 3¥»·jÖ ¥»·jÍ× ¥»·jhØ ¥»·jæØ ¥»·j^Û ¥»·jàÜ ¥»·j™Ý ,¥»·j ß ¥»·j÷à ¥»·j©á ¥»·j,â ¥»·j'ã ¥»·jâä ¥»·j{å ¥»·jðå ¥»·jÔæ ¥»·j‘è ¥»·jé ¥»·jˆé ¥»·j„ê ¥»·jÜì ,¥»·j™í ¥»·j·î ¥»·jVð ¥»·jïð ,¥»·j:ò ¥»·jÙó ¥»·jnô ,¥»·jþõ ¥»·j†÷ ¥»·jø ,¥»·jVù ¥»·jòú ¥»·jÏû ,¥»·jïü ¥»·jÜþ ¥»·j¡ÿ ,¥»·j¶ ¥»·jÀ ¥»·jp ,¥»·jœ ¥»·j× ¥»·jx ,¥»·ji ¥»·jÐ ,¥»·j" X¥»·jM B¥»·j: ,¥»·jô ¥»·j n  You encounter a frilled lizard.¥»·j3 I ### ####... ...## ..#...  #...###  #....l#  #@#  ##.#  #..# #####.## #.....#¥»·jç ¢######.#####l   frilled lizard (asleep) ######....#.# #...........# ##.......####¥»·jÛ" .902.9 (24¥»·jÇ# 33.9 (25 _¥»·jd' ¥»·jÑ) §»·jÃÝWeaponX the ChillerMerfolk###Health: 30/30 ========================####...Magic: 7/7========================.....##AC: 2Str: 10..#...EV: 12Int: 14#...###SH: 0Dex: 14#.***l#XL:  4 Next: 18% Place: Dungeon:3#@#Noise: ---------  Time: 1903.9 (0.0)##.#b) +0 sling#..#Fire: b) +0 sling#####.###.....#######.#####l   frilled lizard (asleep) ######....#.# #...........# ##.......#### _Found an escape hatch in the floor. _You now have 159 gold pieces (gained 11). _You encounter a frilled lizard.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard §»·j®ß(asleep, 98% to hit)§»·j¾ uWeaponX the ChillerMerfolk###Health: 30/30 ========================####...Magic: 7/7========================.....##AC: 2Str: 10..#...EV: 12Int: 14#...###SH: 0Dex: 14#.)))l#XL:  4 Next: 18% Place: Dungeon:3#@#Noise: ---------  Time: 1903.9 (0.0)§»·j™ Œ##.#b) +0 sling#..#Fire: b) +0 sling#####.###.....#######.#####l   frilled lizard ######....#.# #...........# ##.......#### _You now have 159 gold pieces (gained 11). _You encounter a frilled lizard.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.§»·jÉ… 1l.§»·j¼‹ !..§»·j� 7===5.3 (1.4§»·jÝ� §»·j|” } _You encounter a frilled lizard.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet. _The sling bullet hits the frilled lizard but does no damage.§»·j³bWeaponX the ChillerMerfolk###Health: 30/30 ========================####...Magic: 7/7========================.....##AC: 2Str: 10..#...EV: 12Int: 14#...###SH: 0Dex: 14#.**l.#XL:  4 Next: 18% Place: Dungeon:3#@#Noise: ===------  Time: 1905.3 (0.0)##.#b) +0 sling#..#Fire: b) +0 sling#####.###.....#######.#####l   frilled lizard ######....#.# #...........# ##.......####Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet. §»·jÖ_The sling bullet hits the frilled lizard but does no damage.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (32% to hit)¨»·j3ú WeaponX the ChillerMerfolk###Health: 30/30 ========================####...Magic: 7/7========================.....##AC: 2Str: 10..#...EV: 12Int: 14#...###SH: 0Dex: 14#.))).#XL:  4 Next: 18% Place: Dungeon:3#@#Noise: ===------  Time: 1905.3 (0.0)##.#b) +0 sling#..#Fire: b) +0 sling#####.###.....#######.#####¨»·jëûÿl   frilled lizard ######....#.# #...........# ##.......####You shoot a sling bullet. _The sling bullet hits the frilled lizard but does no damage.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (32% to hit)  You shoot a sling bullet.¨»·jŽ{1l.¨»·j}-l.¨»·jþ�¨»·jƒ-6.7 (1.4¨»·j‡¨»·jíŠ~ _The sling bullet hits the frilled lizard but does no damage.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (32% to hit)  You shoot a sling bullet. _The sling bullet barely misses the frilled lizard.¨»·jó< ç  WeaponX the Chiller  Merfolk ###  Health: 30/30 ======================== ####...  Magic: 6/7====================---- .....##  AC: 2Str: 10 ..#...  EV: 12Int: 14 #...###  SH: 0Dex: 14 #.l...#  XL:  4 Next: 18% Place: Dungeon:3 #@# Noise: ===------  Time: 1906.7 (0.0)¨»·jÓ> T ##.# b) +0 sling #..# Fire: b) +0 sling #####.## #.....# ######.##### l   frilled lizard ######....#.# #...........# ##.......#### _The sling bullet barely misses the frilled lizard.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)¨»·j£ø ;WeaponX the ChillerMerfolk###Health: 30/30 ========================####...Magic: 6/7====================----.....##AC: 2Str: 10..#...EV: 12Int: 14#...###SH: 0Dex: 14#.l...#XL:  4 Next: 18% Place: Dungeon:3#@#Noise: ===------  Time: 1906.7 (0.0)##.#b) +0 sling#..#¨»·j)ú ~Fire: b) +0 sling#####.###.....#######.#####l   frilled lizard (slow) ######....#.# #...........# ##.......####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard.  The frilled lizard is heavily wounded.¨»·jû ---7.7 (1¨»·jòþ ¨»·j� < _The frilled lizard seems to slow down.©»·jz}  WeaponX the Chiller  Merfolk ###  Health: 30/30 ======================== ####...  Magic: 5/7=================------- .....##  AC: 2Str: 10 ..#...  EV: 12Int: 14 #...###  SH: 0Dex: 14 #.l...#  XL:  4 Next: 18% Place: Dungeon:3 #@# Noise: =--------  Time: 1907.7 (0.0) ##.# b) +0 sling #..# Fire: b) +0 sling #####.## #.....# ######.##### l   frilled lizard (slow) ######....#.# #..©»·jm.........# ##.......#### _The frilled lizard seems to slow down.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, slow, 100% to hit)©»·jdcÓ  WeaponX the Chiller  Merfolk ###  Health: 30/30 ======================== ####...  Magic: 5/7=================------- .....##  AC: 2Str: 10 ..#...  EV: 12Int: 14 #...###  SH: 0Dex: 14 #.....#  XL:  4 Next: 18% Place: Dungeon:3 #@# Noise: =--------  Time: 1907.7 (0.0)©»·jaeh ##.# b) +0 sling #..# Fire: b) +0 sling #####.## #.....# ######.##### l   frilled lizard (slow) ######....#.# #...........# ##.......####Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, slow, 100% to hit)  You freeze the frilled lizard!©»·jƒjæ ###  ####...  .....##  ..#...  #...###  #.....#  ©»·jâkn#@# ##.# #..# #####.## #..... .####.#.....©»·j´n398.7 (1©»·jÉr©»·j¾uÚMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (heavily wounded, slow, 100% to hit)  You freeze the frilled lizard! _You kill the frilled lizard!ª»·j¤t ª»·jÿu 3ª»·jõw ª»·j§x ª»·j šª»·j+� ª»·jD‚ ,ª»·j%† Bª»·j@‡ ,ª»·jˆ ª»·j$Š ª»·jc‹ ,ª»·j‚� ª»·j†Ž c6===ª»·jd� ª»·jÜ‘ ,ª»·j"“ ,ª»·jì“ ª»·j�• ª»·jg– ,ª»·jü› }===ª»·jÙœ ,ª»·j®ž ª»·j}Ÿ ,ª»·j6¡ ª»·j¢ ,ª»·j¨£ ª»·j¤ ,ª»·jñ¥ ª»·jÿ¦ ,ª»·jÒ¨ ª»·j¾© d7====ª»·j7« ª»·jU­ ª»·j*® ,ª»·j`¯ ª»·jh± ª»·j5² ,ª»·jì³ ª»·jǵ ª»·jݶ ,ª»·j]¸ ª»·jwº ª»·jE» R====ª»·j¼ ª»·j½ ,ª»·jã½ ª»·jí¾ ª»·jQÁ ª»·jE ,ª»·j)Ä ª»·j¬Æ ª»·jaÇ ª»·jÈ ª»·jwÉ ª»·jÌ ª»·jhÍ ,ª»·jÂÎ ª»·jDÑ ª»·jÒ ª»·j­Ò ª»·jXÔ ª»·j/× ,ª»·jà× ª»·j†Ú ª»·jÙÞ œ  You encounter a kobold. It is wielding a +0 short sword and quivering stones.ª»·jæ r # #### ####.. ##..####.....##.........####ª»·jÈç Ý##.......#.....###@.####...###-K...###..# #.....#....###..# #.###.#..#..##..# ##.# #.##..#$.## #..# ###....#####.##K   kobold (missile, asleep) ###...##.....# #######.##### ######....#.#ª»·jî { 36.7 (28.0)SThe kobold shouts!ª»·jmñ G.Kª»·j­ø S   ball python (constriction, wandering)K   kobold (missile)ª»·jÄù F-7.7 (29ª»·jH ª»·jŸ \ _You encounter a ball python.«»·j4© 9 #  ####   ##..####  ##.......  ##.......#  ##@.####...###  ....###..# #.....#  .K..###..# #.###.#  ..#..##..# ##.# #  S##..#$.## #..#  ###....##  ###...#  #####  «»·jOA L #  ####   ##..####  ##.......  ##.......#  ##@.####...###  ....###..# #.....#  «»·jùB o.K..###..# #.###.#  ..#..##..# ##.#  S##..#$.##  ###....##  ###...#  ##### «»·jCK «»·jÆL «»·j(R «»·jÖU d _There are monsters nearby!¬»·jîË )##### ####..##..####.....###.........###### ##.......#........####..####...### ....###@.# #.....K.###.#..##.# S##..#$.## #..####....#####.###...##.....#  #######.##########....#.#..........¬»·jÎ 8S.¬»·jÿÎ .¬»·jÊÏ <.K¬»·jÒÖ šK   kobold (missile)¬»·jØ 88.7 (1.0) _¬»·jÝ ¬»·jà ­»·j#Ÿê##### ####..##..####.....###.........####### ##.......#........####..####...### .###..# #.....K####..##.# ­»·jø ##..#$.## #..# ###....#####.###...##.....# #######.##########....#.#..........####­»·j¨¢F.K­»·j[©­»·j›ª&9­»·j£®­»·jA±­»·je�m##### ####..##..####.....###.........##########.......#........####..####...### .###..# #.....####K.##.# ##..#$.## #..# ­»·jÈŽ¹###....#####.###...##.....# #######.##########....#.# ..........#### ###...### ####­»·jV�E.K­»·j¸•­»·j�–'40­»·jP™­»·j±›®»·j¼y ®»·jO{ çThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No¯»·jX¥ ¯»·j‘Æ #WeaponX the Chiller#### ####..Merfolk##..####.....#Health: 30/30 ========================##.........####Magic: 4/7=============-----------#######.......#.....#AC: 2Str: 10...####**####...###EV: 12Int: 14....##**** #.....#SH: 0Dex: 14....##**** #.###.#XL:  4 Next: 19% Place: Dungeon:3..#..#*@** ##.# #Noise: ---------  Time: 1940.7 (0.0).##.K***** #..#b) +0 sling###.***¯»·jÈ [0;10;1m**###.##Fire: b) +0 sling###...##.....########.###########....#.#K   kobold (missile)#...........###.......#######...### #### _There are monsters nearby!Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate°»·júÅ#WeaponX the Chiller#### ####..Merfolk##..####.....#Health: 30/30 ========================##.........####Magic: 4/7=============-----------#######.......#.....#AC: 2Str: 10...####..####...###EV: 12Int: 14°»·jUû....###..# #.....#SH: 0Dex: 14....###..# #.###.#XL:  4 Next: 19% Place: Dungeon:3..#..##@.# ##.# #Noise: ---------  Time: 1940.7 (0.0).##..#$.## #..#b) +0 sling###..K.#####.##Fire: b) +0 sling###...##.....########.###########....#.#K   kobold (missile)#...........###.......#######...### #### _There are monsters nearby!Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - loo°»·j°ü4k around, f - activate°»·j..#..##..##@.##$.##°»·jìÜ.K.##==1.7 (1Ramparts °»·j—á###@.##$.###°»·jb 6 _The walls around you are covered in ice.±»·jÓ5s )The wall freezes the kobold.±»·j¬<)±»·j @720--2±»·j†Eò##..##@.##$.##±»·jºHJ _You kill the kobold!²»·jÁž ²»·jן @--3²»·jߣ B#..#²»·j|¤ Ë##@.##$.###²»·j‘¦ ³»·j_6³»·j8%4³»·j‚<ó##..##@.##$.###³»·j?³»·jæ(³»·j0*%5³»·j�2#..##..###$.####³»·jù³»·jt%6³»·jƒ–###$.###³»·jB ³»·j„ ³»·jß! ³»·jª" ³»·j£* ™ _You start resting.³»·j§/ ¡..#..##..##@.##$.##.).##³»·j±6 &7³»·j½7 58.7 (2³»·ju< ³»·jP? 4 _The frozen ramparts melt away.´»·jÿg[#### ####....####.....#.......###########.....##...####..####...### #....###..# #.....##....###..# #.###.##..##..# ##.# ##..#@.## #..# ´»·jØi‰#..).#####.##.###...##..... #######.###########....#.# #...........# ###### ###...### #### ##..# #..#´»·jcq´»·j–r+9.7 (1´»·jcw´»·je´»·j�€_5====50.7 (2´»·jw„´»·j÷†? _You now have 169 gold pieces (gained 10).´»·jåë..####.....#.......############.....##...####..####...### #....###..# #.....##....###..# #.###.##..##..# ##.# ##..#..## #..# ´»·j€æÃ#..@.#####.##.###...##..... #######.###########....#.# #...........# ###### ###...### #### ##..# #..#######..# #.##´»·jfì´»·jLí+1.7 (1´»·j÷Š  Things that are here: _a +0 short sword; 2 stonesµ»·jÈNs #### ####.. ##..####.....# ##.........#### #########.......#.....###...####..####...####....###..# #.....###....###..# #.###.#µ»·j`P‚#...#..##..# ##.# #..##.@#..## #..#.###..).#####.##...###...##.....# ?.. #######.##### ######....#.# ....#.......#######...### #### ##..# #..#µ»·jAYµ»·j)\&2µ»·j_µ»·jBbc _Found a scroll labelled MUPHOKOPIE.µ»·j<ÌÛ #### ####. ##..####..... ##.........### #########.......#......###...####..####...###.###....###..# #.....###....###..# #.###.#µ»·jÎO#...#@.##..# ##.# #..##..#..## #..##...###..).#####.###...###...##.....##?..########.############....#.# ....#.......#######...### ####µ»·j`Õµ»·j¤Ö&3µ»·j¸Ûµ»·j]Þµ»·jcjY #### #### ##..####.... ##.........#### #########.......#.....###...####..####...###µ»·jl^.###....###..# #.....###..@.###..# #.###.##...#..##..# ##.# #..##..#..## #..##...###..).#####.####...###...##.....##?..########.#############....#.# ....#.......####µ»·jUv[====4µ»·józµ»·jc}¶»·joG#### ###..####............#### #########.#......###...####..####...##.###....###..# #......###....###..# #.###.#...#..@#..##..# ##.# ##.....##..#..## #..# ##...###..).#####.####...###...##..... ##?..########.##### ########....#.# #...........# ###### ¶»·jÚHX ###...### ####¶»·jZO¶»·jqP&5¶»·jˆU¶»·j X¶»·jiI#### ##..####......##############..#...###...####..####...#.###....###..# #.....###....###..# #.####...#...#..##..# ##.# .##....@##..#..## #..#.###...###..).#####.##.###...###...##..... ##?..########.##### ########....#.# #...........# ###### ###...### ¶»·j(Kz#### ##..# #..#¶»·jcR¶»·j€S&6¶»·j0Y¶»·j¯[¶»·j>½..####.....#################...###...####..####..###....###..# #...#....###....###..# #.###...#...#..##..# ##.# .##.....##..#..## #..#b.###..@###..).#####.##S.###...###...##.....¶»·jÛ¾I ##?..########.##### ########....#.# #...........# ######b   bat (asleep) ###...### ####S   ball python (constriction, wandering) ##..# #..#######..# #.##¶»·jÁA.S¶»·jeɶ»·j´Ê&7¶»·jÂж»·jÓÓT _You encounter a bat.¶»·j£ Ï....##################...###...####..####..###....###..# #¶»·jú! ¶#....###....###..# #.##...#...#..##..# ##.#..##.....##..#..## #..#b.###...###..).#####.## .S###.@.###...##..... ##?..########.##### ########....#.#  #...........# ###### ###...### #### ##..# #..#######..# #.## #.......# ###.##¶»·j¡$ 0S¶»·j/- ³.S   ball python (constriction, wandering)¶»·jO. &8¶»·jÓ6 ¶»·j°: ¶»·j÷§ � ##############  ####...###...####..####.  ###....###....###..# #  #....###....###..# #  ¶»·jÆ© Ÿ#...#...#..##..# ##.   #..##.....##..#..## #..   .bS###...###..).#####   ..###...###...##.....   ##@..########.#####   ########....#.#   #...........#   ######   ###...### ####   ##..# #..#  ######..# #.##   #.......# ###.##   ...#####.# ###....# ¶»·j­ 0S¶»·jìÀ Ë.S   ball python (constriction, wandering)¶»·jl &9¶»·jFÊ ¶»·j±Ð Š _You see here a scroll labelled MUPHOKOPIE.¸»·jÅZ6S.¸»·je¸»·jkg^6===60 _¸»·jn¸»·jQq¸»·jÅ 7S.¸»·j`Ì ¸»·j×Í &1¸»·jlÓ ¸»·j-Ö ¹»·jãì3 ################....... WeaponX the Chiller  ####...###...####..####. Merfolk  ###....###....###..# #. Health: 30/30 ========================  ###.S..###....###..# #. Magic: 6/7====================----  ##..#...#...#..##..# ##. AC: 2Str: 10  #..##.....##..#..## #.. EV: 12Int: 14  ¹»·jÚî¥.b.###...###..).#####.# SH: 0Dex: 14  ..###...###...##.....# XL:  4 Next: 20% Place: Dungeon:3  ##@..########.##### Noise: ---------  Time: 1961.7 (0.0)  ########....#.#b) +0 sling  #...........#Fire: b) +0 sling  ##.......####  ###...### ####  ##..# #..# S   ball python (constriction, wandering)  ######..# #.##  #.......# ###.##  ...#####.# ###....# _a +0 short sword; 2 stones _Found a scroll labelled MUPHOKOPIE. ¹»·j'ð _You encounter a bat. _You see here a scroll labelled MUPHOKOPIE.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line¹»·j·m ################....... WeaponX the Chiller  ####...###...####..####. Merfolk  ###....###....###..# #. Health: 30/30 ========================  ###.S..###....###..# #. Magic: 6/7====================----  ##..#...#...#..##..# ##. AC: 2Str: 10  ¹»·jjp#..##.....##..#..## #.. EV: 12Int: 14  .b.###...###..).#####.# SH: 0Dex: 14  ..###...###...##.....# XL:  4 Next: 20% Place: Dungeon:3  ##@..########.##### Noise: ---------  Time: 1961.7 (0.0)  ########....#.#b) +0 sling  #...........#Fire: b) +0 sling  ##.......####  ###...### ####  ##..# #..# S   ball python (constriction, wandering)  ######..# #.##  #.......# ###.##  ...#####.# ###....# _Found a scroll labelled MUPHOKOPIE. _You encounter a bat. [39;49¹»·jr m_You see here a scroll labelled MUPHOKOPIE.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineThat would be overly suicidal.¹»·jBx¹»·j~{. _º»·jŽ]\ #.# ####...###...####..####. ###....###....###..# #. ###.S..###....###..# #.# ##..#...#...#..##..# ##.# #..##.....##..#..## #..# º»·j—_S.b.###...###..).#####.# ..###...###...##.....#  ##?@.########.#####  ##....#.#  #.#    ##..# #..#    º»·j„`6S.º»·jÂgº»·jÜh22.7 (1 _º»·jvnº»·j½pº»·jh ################.......# WeaponX the Chiller####...###...####..####.. Merfolk###.S..###....###..# #.. Health: 30/30 ========================###..*.###....###..# #.# Magic: 6/7====================----##..#*..#...#..##..# ##.# AC: 2Str: 10#..##*....##..#..## #..# EV: 12Int: 14.b.###*..###[39;4º»·j; ç9m..).#####.## SH: 0Dex: 14..###*..###...##.....# XL:  4 Next: 20% Place: Dungeon:3##?@.########.##### Noise: ---------  Time: 1962.7 (0.0)########....#.#b) +0 sling#...........#Fire: b) +0 sling##.......#######...### ######..# #..# S   ball python (constriction, wandering)######..# #.###.......# ###.##...#####.# ###....#Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line _That would be overly suicidal.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 58% to hit)º»·juk################.......# WeaponX the Chiller####...###...####..####.. Merfolk###.†..###....###..# #.. Health: 30/30 ========================###....###....###..# #.# Magic: 6/7====================----º»·j±w##..#...#...#..##..# ##.# AC: 2Str: 10#..##.....##..#..## #..# EV: 12Int: 14.b.###...###..).#####.## SH: 0Dex: 14..###...###...##.....# XL:  4 Next: 20% Place: Dungeon:3##?@.########.##### Noise: ---------  Time: 1962.7 (0.0)########....#.#b) +0 sling#...........#Fire: b) +0 sling##.......#######...### ######..# #..# S   ballº»·j³xE python (constriction, wandering)######..# #.###.......# ###.##...#####.# ###....#Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.º»·j|U)))))º»·j¶8.....º»·j`?1===4.1 (1.4º»·j¯º»·jóŠ _That would be overly suicidal.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python!»»·j¸¤   #.   ####...###...####..####   ###.†..###....###..# #   ###....###....###..# #.  »»·j § 7 ##..#...#...#..##..# ##.   #..##.....##..#..## #..   .b.###...###..).#####.   ..###...###...##.....#   ##@..########.#####   ##....#.#   #.#   ##.####   ###...### ####   ##..# #..#    ######..# #.##    #.# ###.##    ...#####.# ###....# »»·jê­ »»·jG¯ 6---50»»·jÒ³ »»·jr» »»·jq¼ G---6.1 (2»»·jnÁ »»·j¹Ä l _c - 3 scrolls labelled MUPHOKOPIE (gained 1)½»·j{´½»·j×¶¤Read which item? Scrolls  c - 3 scrolls labelled MUPHOKOPIE ½»·jÁ· e - a scroll labelled OLUYRE YFOUPS [!] read|quaff[?] describe selected¾»·j½ó ¾»·j ú ¾»·j— ² ################....... WeaponX the Chiller  ¾»·j_ ####...###...####..####. Merfolk  ###.†..###....###..# #. Health: 30/30 ========================  ###....###....###..# #. Magic: 6/7====================----  ##..#...#...#..##..# ##. AC: 2Str: 10  #..##.....##..#..## #.. EV: 12Int: 14  .b.###...###..).#####.# SH: 0Dex: 14  ..###...###...##.....¾»·j# G# XL:  4 Next: 21% Place: Dungeon:3  ##@..########.##### Noise: ---------  Time: 1966.1 (0.0)  ########....#.#b) +0 sling  #...........#Fire: b) +0 sling  ##.......####  ###...### ####  ##..# #..#   ######..# #.##   #.......# ###.##   ...#####.# ###....# Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _c - 3 scrolls labelled MUPHOKOPIE (gained 1)¾»·j¹ Ý b  As you read the scroll labelled MUPHOKOPIE, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.b.¾»·jä ¬.b   bat (wandering)¾»·ju M=========7.1 (1¾»·jñ ¾»·j— 1 _c -> N - 2 scrolls of noiseÀ»·jŸÒ 7 #.# ####...###...####..####.À»·j°Ô ~ ###.†..###....###..# #. ###....###....###..# #.# ##b.#...#...#..##..# ##.# #..##.....##..#..## #..# ...###...###..).#####.# ..###...###...##.....#  ##.@.########.#####  ##....#.#  #.#    ##..# #..#    À»·j6Ö .bÀ»·j× .bÀ»·j¾× %.bÀ»·j�ß À»·j�à H---------8À»·jØå À»·jÛè Á»·jŸ†ì#.#.####...###...####..####.###.†..###....###..# #.Á»·jYˆ’###....###....###..# #.###..#...#...#..##..# ##.# #..##.....##..#..## #..# ..b###...###..).#####.## ..###...###...##.....# ##..@########.##### ##....#.# #.# ##..# #..# Á»·j´‹$b.Á»·j�"b.Á»·jø�"b.Á»·jU•:Á»·jÊ–H---------9Á»·j3œÁ»·jzž»·j�a################.......#. WeaponX the Chiller####...###...####..####... Merfolk###.†..###....###..# #... Health: 30/30 ========================###.b..###....###..# #.## Magic: 6/7====================----##..#*..#...#..##..# ##.# AC: 2Str: 10#..##*....##..#..## #..# EV: 12Int: 14...###*..###..).###»·jsc##.## SH: 0Dex: 14..###.*.###...##.....#XL:  4 Next: 21% Place: Dungeon:3##..@########.#####Noise: ---------  Time: 1969.1 (0.0)########....#.#b) +0 sling#...........#Fire: b) +0 sling##.......#######...### ######..# #..#b   bat######..# #.###.......# ###.##...#####.# ###....#You hear a loud clanging noise!  It was a scroll of noise. _c -> N - 2 scrolls of noise  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (36% to hit)»·jWu################.......#. WeaponX the Chiller####...###...####..####... Merfolk###)†..###....###..# #... Health: 30/30 ========================###.)..###....###..# #.## Magic: 6/7====================----##..#)..#...#..##..# ##.# AC: 2Str: 10»·j^wç#..##)....##..#..## #..# EV: 12Int: 14...###)..###..).#####.## SH: 0Dex: 14..###.).###...##.....#XL:  4 Next: 21% Place: Dungeon:3##..@########.#####Noise: ---------  Time: 1969.1 (0.0)########....#.#b) +0 sling#...........#Fire: b) +0 sling##.......#######...### ######..# #..#b   bat######..# #.###.......# ###.##...#####.# ###....#It was a scroll of noise. _c -> N - 2 scrolls of noise  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (36% to hit)  You shoot a sling bullet.»·j¥÷K.b.b»·jŠùH.b.b»·jl%.»·jÁ8===70.5 (1.4»·j8»·jJ E _c -> N - 2 scrolls of noise  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a bat (36% to hit)  You shoot a sling bullet. _The sling bullet closely misses the bat.»·j¦ ################.......#. WeaponX the Chiller####...###...####..####... Merfolk###.†..###....###..# #... Health: 30/30 ========================###....###....###..# #.## Magic: 6/7====================----##..#...#...#..##..# ##.# AC: 2Str: 10#..##.....##..#..## #..# EV: 12Int: 14...###...###..).#####.## SH: 0[40»·jÚ çmDex: 14..###.b.###...##.....#XL:  4 Next: 21% Place: Dungeon:3##..@########.#####Noise: ===------  Time: 1970.5 (0.0)########....#.#b) +0 sling#...........#Fire: b) +0 sling##.......#######...### ######..# #..#b   bat######..# #.###.......# ###.##...#####.# ###....#Aim: a bat (36% to hit)  You shoot a sling bullet. _The sling bullet closely misses the bat.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (36% to hit)»·jH# ÷################.......#. WeaponX the Chiller####...###...####..####... Merfolk###.†..###....###..# #... Health: 30/30 ========================###....###....###..# #.## Magic: 6/7====================----##..#...#...#..##..# ##.# AC: 2Str: 10#..##.....##..#..## #..# EV: 12Int: 14...###...###..).#####.## SH: 0»·j©% éDex: 14..###.†.###...##.....#XL:  4 Next: 21% Place: Dungeon:3##..@########.#####Noise: ===------  Time: 1970.5 (0.0)########....#.#b) +0 sling#...........#Fire: b) +0 sling##.......#######...### ######..# #..#b   bat######..# #.###.......# ###.##...#####.# ###....#You shoot a sling bullet. _The sling bullet closely misses the bat.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (36% to hit)  You shoot a sling bullet. The sling bullet hits the bat.»·jî) (»·j± »·j£µ f7====21.9 (1.4»·jÈ» »·jì¾ } _The sling bullet closely misses the bat.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a bat (36% to hit)  You shoot a sling bullet. The sling bullet hits the bat. _You kill the bat!Ä»·j[•3Ä»·jB�XÄ»·jj§À  You see here a bat corpse. _Ä»·jõ©Ä»·je¬,Ä»·j^­Ä»·jC¯Ä»·j8²Ä»·j$³<====Ä»·j´Ä»·jµÄ»·jR¸Ä»·j6¹,Ä»·j”ºÄ»·jí¼Ä»·j»½Ä»·j‹¾Ä»·jGÂÄ»·jÛÄ,Ä»·jÝÅÄ»·j!ÈÄ»·jŸÊÄ»·j¦ËÄ»·jŒÌÄ»·j¿ÍÄ»·j¹ÐÄ»·j¦ÑÄ»·jjÒÄ»·j¶ÓÄ»·j.ÖÄ»·jJ×,Ä»·j�á°Ä»·jVäÄ»·j�å,Ä»·jœæÄ»·j¤çÄ»·jGêÄ»·jë,Ä»·j¸ìÄ»·jçîÄ»·jæï,Ä»·j€ñÄ»·jõôBÄ»·jöÄ»·jî÷Ä»·jàø,Ä»·jLúÄ»·j°ûÄ»·j–ü,Ä»·j3ýÄ»·jÇþÄ»·j¡ÿÄ»·jŽÄ»·j‘Ä»·jŸÄ»·j`,Ä»·jXÄ»·jÓÄ»·j”,Ä»·jÐ Ä»·j[ c  You encounter a bat.Ä»·jª.    ##  Ä»·jAk...   ....   .....   ####......   #####.@......b ---  #.....#######.   #..#####  #...## ##  #....#################.  ###..####...###...####. b   bat (wandering)  #..###.†..###....###.  #..###....###....###. Ä»·jQ” #..##..#...#...#..##.Ä»·jYjb.92.9 (21.0).Ä»·j@.bÄ»·j)Ä»·j%O---3.9 (22 _Ä»·j "Ä»·jè$Å»·jÇúN WeaponX the Chiller Merfolk Health: 30/30 ======================== ##Magic: 7/7======================== ...AC: 2Str: 10 ..*bEV: 12Int: 14 .**..SH: 0Dex: 14 ####**....XL:  4 Next: 22% Place: Dungeon:3  #####.@*......Noise: ---------  Time: 1993.9 (0.0)  #.....#######.b) +0 sling Å»·jáý1 #..##### Fire: b) +0 sling  #...####  #....#################.  ###..####...###...####. b   bat (wandering)  #..###.†..###....###.  #..###....###....###.  #..##..#...#...#..##. _You kill the bat! _You see here a bat corpse. _You encounter a bat.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 36% to hit)Å»·jë% WeaponX the Chiller Merfolk Health: 30/30 ======================== ##Magic: 7/7======================== ...AC: 2Å»·jLùStr: 10 ..))EV: 12Int: 14 .))..SH: 0Dex: 14 ####))....XL:  4 Next: 22% Place: Dungeon:3  #####.@)......Noise: ---------  Time: 1993.9 (0.0)  #.....#######.b) +0 sling  #..##### Fire: b) +0 sling  #...####  #....#################.  ###..####...###...####. b   bat (wandering)  #..###.†..###....###. Å»·jª8 #..###....###....###.  #..##..#...#...#..##. _You see here a bat corpse. _You encounter a bat.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 36% to hit)  You shoot a sling bullet.Å»·jQŸ‘.b.bÅ»·j›¡.Å»·j¨�......Å»·j$©7===5.3 (1.4Å»·j†°Å»·j=´^_You encounter a bat.Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 36% to hit)  You shoot a sling bullet. Å»·j µP_The sling bullet closely misses the bat.Ç»·jƒeÇ»·j$g3Ç»·jÀiÇ»·jäk,Ç»·jùp,Ç»·jïq,Ç»·jµrÇ»·júsÇ»·j´uÇ»·jvv,Ç»·j…xÇ»·jùzÇ»·j¾{Ç»·j}|Ç»·j@~Ç»·j®€e  A bat comes into view.Ç»·j·†=  ... .... #######...  #........  #......##.# #..... ####......##.# #####....Ç»·j‡(--- #.....#######....#### #..#### ... ##.. #...## b ##.... #....####.... ###..####...###...####..### b   bat (wandering) #..###.†..###....###..# #..###....###....###..#Ç»·j�ˆ– #..##..#...#...#..##..# #9.3 (4.0Ç»·j�‰F.bÇ»·j �Ç»·ji�Q---2000.3 (5 _Ç»·jR•Ç»·j{—Ç»·jƒE « ...  ....  #######...  #........ .  #......##.#  #..........  ####......##.#  #####.....@.......  #.....#######.....   .b.   .  Ç»·jºG h   †     Ç»·jÜv... ....  #######...  #........ .  #......##.#  #..........  ####......##.#  #####.....@.......  #.....#######.....   .b.   .  Ç»·jLÞu  †   Ç»·jGãÇ»·j~äÇ»·jÖéÇ»·jNíZ _A bat is nearby!È»·j‡ ¦  ....  ....  #... . #.. . #......##.#  #..  ####......##.#. #####......È»·jà G #.....#.####  #..#### ..b.. ##..# #...## .... ##. #....#######. ###..####...###...####..# #..###.†..###....###..# # #..###....###....###..# # #..##..#...#...#..##..# #È»·jR y.bb.È»·j 7b.È»·j_ È»·jw 21.3 (1 _È»·j| È»·jn É»·jøŠ  ....  .... . #... . #.. ..  #......##.#  #...  ####......##.#. #####. #.....#..b.####  #..#### ..##..#   #...## ....... ##.   #....##########.   ###..####...###...####..####.   #..###.†..###....###..# #.   #..###....###....###..# #.   #..##..#...#...#..##..# ##.É»·j�x.bb.É»·jŽH.bÉ»·j“É»·jÀ”&2É»·jl™É»·jܛɻ·j´íõ WeaponX the Chiller  ....Merfolk  .... .Health: 30/30 ========================  #######... ..Magic: 7/7========================  #........ ..AC: 2É»·jïéStr: 10  #......##.#EV: 12Int: 14  #..........SH: 0Dex: 14  ####......##.#..XL:  4 Next: 22% Place: Dungeon:3   #####.......@**.....Noise: ---------  Time: 2002.3 (0.0)   #.....#######..*b... ####b) +0 sling   #..####....... ##..### Fire: b) +0 sling   #...##....... ##......   #....#################.......   ###..####...###...####..####. b   bat (wandering) É»·jðÒ  #..###.†..###....###..# #.   #..###....###....###..# #.   #..##..#...#...#..##..# ##. _The sling bullet closely misses the bat. _A bat comes into view. _A bat is nearby!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 36% to hit)É»·jÏŠ ¦ WeaponX the Chiller  ....Merfolk  .... .Health: 30/30 ========================  É»·j3Œ »#######... ..Magic: 7/7========================  #........ ..AC: 2Str: 10  #......##.#EV: 12Int: 14  #..........SH: 0Dex: 14  ####......##.#..XL:  4 Next: 22% Place: Dungeon:3   #####.......@)).....Noise: ---------  Time: 2002.3 (0.0)   #.....#######..))).. ####b) +0 sling   #..####.....)) ##..### Fire: b) +0 sling É»·jC� ]  #...##....... ##......   #....#################.......   ###..####...###...####..####. b   bat (wandering)   #..###.†..###....###..# #.   #..###....###....###..# #.   #..##..#...#...#..##..# ##. _The sling bullet closely misses the bat. _A bat comes into view. _A bat is nearby!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 36% to hit)É»·jç $b.É»·j/ 9b.b.É»·j. .bÉ»·jO `.....bÉ»·j5 7===3.7 (1.4É»·j÷ É»·jo _A bat comes into view. _A bat is nearby!Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 36% to hit) _You shoot a sling bullet. The sling bullet misses the bat. The bat misses you.Ê»·jø  WeaponX the Chiller  ....Merfolk  .... .Health: 30/30 ========================  #######... ..Magic: 7/7========================  #........ ..AC: 2Str: 10  #......##.#EV: 12Int: 14  #..........SH: 0Dex: 14  ####......##.#..Ê»·jªù}XL:  4 Next: 22% Place: Dungeon:3   #####.......@*b.....Noise: ===------  Time: 2003.7 (0.0)   #.....#######....... ####b) +0 sling   #..####....... ##..### Fire: b) +0 sling   #...##....... ##......   #....#################.......   ###..####...###...####..####. b   bat   #..###.†..###....###..# #.   #..###....###....###..# #.   #..##..#...#...#..##..# ##.Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 36% to hit) _You shoot a sling bullet. The sling bullet misses the bat. The bat misses you.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (36% to hit)Ê»·j2Ë* WeaponX the Chiller  ....Merfolk  .... .Health: 30/30 ========================  #######... ..Magic: 7/7Ê»·j6Í========================  #........ ..AC: 2Str: 10  #......##.#EV: 12Int: 14  #..........SH: 0Dex: 14  ####......##.#..XL:  4 Next: 22% Place: Dungeon:3   #####.......@)))))))Noise: ===------  Time: 2003.7 (0.0)   #.....#######....... ####b) +0 sling   #..####....... ##..### Fire: b) +0 sling   #...##....... ##......   #....#################.......   ###..####...###...####..####. b   bat   #..###.†..###....###..# #.   [40Ê»·jKÎ&m#..###....###....###..# #.   #..##..#...#...#..##..# ##.Aim: a bat (wandering, hasn't noticed you, 36% to hit) _You shoot a sling bullet. The sling bullet misses the bat. The bat misses you.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a bat (36% to hit)  You shoot a sling bullet.Ê»·j—Mb.Ê»·jRO~ .b  The sling bullet closely misses the bat.Ê»·j~Pb.Ê»·jšV .....Ê»·jjW-5.1 (1.4Ê»·jª\Ê»·jD`: _The bat hits you but does no damage.Ê»·jß§  WeaponX the Chiller ....  Merfolk .... .  Health: 30/30 ======================== #######... ..  Magic: 6/7====================---- #........ ..  AC: 2Str: 10 #......##.#  EV: 12Int: 14 #..........  SH: 0Dex: 14 ####......##.#..  XL:  4 Next: 22% Place: Dungeon:3  #####.......@b......  Noise: ===------  Time: 2005.1 (0.0)  #.....#######....... ####  b) +0 sling  #..#### ....... ##..### Fire: b) +0 sling  #...## ....... ##......  #....#################.......  ###..####...###...####..####. b   Ê»·jõ©Ýbat #..###.†..###....###..# #. #..###....###....###..# #. #..##..#...#...#..##..# ##. _The bat hits you but does no damage.  Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)Ë»·jS�  WeaponX the Chiller ....  Merfolk .... .  Health: 30/30 ======================== #######... ..  Magic: 6/7Ë»·j­‘3====================---- #........ ..  AC: 2Str: 10 #......##.#  EV: 12Int: 14 #..........  SH: 0Dex: 14 ####....b.##.#..  XL:  4 Next: 22% Place: Dungeon:3  #####.......@.......  Noise: ===------  Time: 2005.1 (0.0)  #.....#######....... ####  b) +0 sling  #..#### ....... ##..### Fire: b) +0 sling  #...## ....... ##......  #....#################.......  ###..####...###...####..####. b   bat #..###.†..###....###..# #.Ë»·jØ’è #..###....###....###..# #. #..##..#...#...#..##..# ##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat.  The bat is moderately wounded.Ë»·jm“%.bË»·jߘù.... .... .  #######... ..  #........ ..  #......##.# Ë»·jë™õ #..........  ####......##.#..  #####.......@b......  #.....#######....... ####   .......   .......  #######   †     Ë»·j¨š4--6.1 (1Ë»·jŸË»·j‚¢¤  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat.  The bat is moderately wounded. _The bat misses you.Ë»·jÕ%   WeaponX the Chiller ....  Merfolk .... .  Health: 30/30 ======================== #######... ..  Magic: 5/7=================------- #........ ..  AC: 2Str: 10 #......##.#  EV: 12Int: 14 #..........  SH: 0Dex: 14 ####......##.#..  XL:  4 Next: 22% Place: Dungeon:3  #####.......@b......  Noise: =--------  Time: 2006.1 (0.0)  #.....#######....... ####  b) +0 sling  #..#### ....... ##..### Fire: b) +0 sling  #...## ....... ##......  #....#################.......  ###..####...###...####..####. b   Ë»·j) ¬bat #..###.†..###....###..# #. #..###....###....###..# #. #..##..#...#...#..##..# ##. _The bat misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)Ë»·j%“   WeaponX the Chiller ....  Merfolk .... .  Health: 30/30 ======================== #######... ..  Magic: 5/7=================------- #........ ..  AC: 2Str: 10 #......##.#  EV: 12Int: 14 #..........  SH: 0Dex: 14 ####......##.#..  XL:  4 Next: 22% Place: Dungeon:3  #####.......@.......  Noise: =--------  Time: 2006.1 (0.0) Ë»·jÍ”  #.....#######....... ####  b) +0 sling  #..#### ....... ##..### Fire: b) +0 sling  #...## ....... ##......  #....#################.......  ###..####...###...####..####. b   bat #..###.†..###....###..# #. #..###....###....###..# #. #..##..#...#...#..##..# ##.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  You freeze the bat.Ë»·jï› F.... .... .  #######... ..  #........ ..  #......##.#  #..........  ####......##.#..  #####.......@.......  #.....#######....... ####   .......   .......  #######    †           Ë»·jòœ . Ë»·j'Ÿ 347.1 (1Ë»·j,£ Ë»·j}¥ ¶MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (moderately wounded, 100% to hit)  You freeze the bat. _You kill the bat!Ì»·j0eW ....  .... .  #... ..  #.. ..  #......##.#  #....  ####......##.#.  #####.#  #.....#.####  #..#### ..##..#  #...## #..##.  #....#########.#  ###..####...###...####..####. #..###.†..###....###..# #. #..###....###....###..# #.# #..##..#...#...#..##..# ##.#Ì»·jwiÌ»·j}j.-8Ì»·j®oÌ»·j§qÌ»·jÇÅ.... .... . #... .. #........ .. #......##.####........... .####......##.#.#####.# #.....#.# #### ##..#### #.##..####.#...## #.##.#....#######.#.###..####...###...####..####...#..###.†..###....###..# #...#..###....###....###..# #.###..##..#...#...#..##..# ##.#Ì»·jöÌÌ»·jPÎ@-9Ì»·jyÒÌ»·jáÔÌ»·jQû l........... #######...... #........... #......##.### .#........... ..#####......##.#.  #####.#  #.....#.# #### ##..#### #.##..####.#...## #.##.#....#######.#.###..####...###...####..####...##..###.†..###....###..# #.#..###....###....###..# #.# Ì»·jû Ì»·jb '10Ì»·jÄ Ì»·j@ Í»·j.y..... ...... #######...... #........... ###......##.####..#..............#####......##.#. #####.# #.....#.# #### # #..#### #.##..####. #...## #.##.# #....#######.#. ###..####...###...####..####...##..###.†..###....###..# #.#..###....###....###..# #.###. Í»·jóÍ»·jC&1Í»·j Í»·j’Í»·ji,¯..... ...... #######...... #........... ##......##.####...##..............#####......##.#..# .....#.# #### # ..#### #.##..####. ...## #.##.# ....#######.Í»·j!.ì#...####...###...####..####...### #..###.†..###....###..# #.....# #..###....###....###..# #.###.# #..##..#...#...#..##..# ##.# # Í»·jO3Í»·j)4&2Í»·jÕ8Í»·jœ;Í»·jûx#..... #...... #######...... Í»·jªz“#........... #### #......##.####...# #..............#####......##.#..# #.# #### ####. .#### #.##..####.## #.##.########.#. #..####...###...####..####...### #..###.†..###....###..# #.....# #..###....###....###..# #.###.# #..##..#...#...#..##..# ##.# #Í»·jƀͻ·jô�&3Í»·j„†Í»·j'‰λ·jÞd3λ·j9fλ·jÿgλ·jblˆ6===λ·j0mλ·j&oλ·jÍoλ·jdpλ·j…rλ·jvsλ·j’tλ·jcuλ·j>v;===λ·jèvλ·jxxλ·j yλ·j�yλ·j»{λ·j”|,λ·j,λ·jõλ·j�‚λ·jfƒ,λ·jP…,λ·j †λ·j“ˆλ·jo‰N7====λ·j–Šλ·jÃŒ4 _Magic restored.λ·j†�3λ·j`�λ·j‘λ·jã“,λ·j�”λ·j™–λ·j™,λ·jó™λ·jt›λ·j:�λ·jÐ�<====λ·j\žλ·j¦Ÿλ·j¡λ·j«¡λ·j-¢λ·j2£λ·jÕ¤λ·jy¥,λ·jé¦λ·j¡¨λ·jp©,λ·j««λ·jˆ­,λ·jC®λ·j°λ·j¾±λ·jo²λ·j%³λ·j´λ·jK¶,λ·j·λ·jH¹λ·j廀  You encounter a goblin. It is wielding a +0 club.λ·j" #..g  #...  #... #......  #######......  #........... #### #......##.####...# #...###### λ·jäÂØ ####......##.#........... ####...............######### ...#######........###### ##### #..........##..#### ...## #.........##.........## g   goblin (asleep) ....#################.......#.... ##..####...####..####...###  #..###.†..###....###..# #.....#λ·j÷Ê034.1 (21.0)λ·jäË35.1 (22 _λ·j4Ñλ·j[Ôл·jCùú #..g...# #......# #......# #...... #######...... #........... ##### #......##.####...# #..###### ####......##.#...#...............# #.....#######........###### #..#### #..........##..#### #...## #.........##. #....#################.##..####...###...####..####... #..###.†..###....###..# #.....л·j†G6.1 (1.0)л·j°л·j л·jo þWeaponX the Chiller#..g...#Merfolk#..*...#Health: 30/30 ========================#..*...#л·jÞ Magic: 7/7========================#..*...AC: 2Str: 10#######..*...EV: 12Int: 14#........*.. #####SH: 0Dex: 14#......##*####...#XL:  4 Next: 24% Place: Dungeon:3#........@.....######Noise: ---------  Time: 2036.1 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........#[4л·jD ´0m#.........# g   goblin (asleep) #....#################.......#... ###..####...###...####..####...###..###.†..###....###..# #..... _You kill the bat! _Magic restored. _You encounter a goblin. It is wielding a +0 club.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)л·jZ WeaponX the Chiller#..g...#Merfolk#..)...#Health: 30/30 ========================#..)...#Magic: 7/7========================#..)...AC: 2Str: 10#######..)...EV: 12Int: 14#........).. #####SH: 0Dex: 14#......##)####...#XL:  4 Next: 24% Place: Dungeon:3#........@.....######Noise: ---------  Time: 2036.1 (0.0)####......##.#...........b) +0 sling #####...............[л·jÈ �40m#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# g   goblin #....#################.......#... ###..####...###...####..####...###..###.†..###....###..# #..... _You encounter a goblin. It is wielding a +0 club.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!л·jŒ '.gл·jLŽ ÙMJFire: b) +0 sling  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!  The goblin is almost dead.л·jÕ .....J   endoplasm (wandering)g   goblinл·j/— 7===7.5 (1.4л·jy� л·j¡ [ _You encounter an endoplasm.Ñ»·j|ÓWeaponX the Chiller#.J....#Merfolk#..g...#Health: 30/30 ========================#..*...#Magic: 7/7========================#..*...AC: 2Str: 10#######..*...EV: 12Int: 14Ñ»·j‹~#........*.. #####SH: 0Dex: 14#......##*####...#XL:  4 Next: 24% Place: Dungeon:3#........@.....######Noise: ===------  Time: 2037.5 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# J   endoplasm (wandering) #....#################.......#... g   goblin ###..####...###...####..####...###..###.†..###....###..# #.....Ñ»·j©{[40mThe goblin shouts!  The goblin is almost dead. _You encounter an endoplasm.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (almost dead, 45% to hit)Ñ»·j*úWeaponX the Chiller#.J)...#Merfolk#..)...#Health: 30/30 ========================#..)...#Ñ»·jwüMagic: 7/7========================#..)...AC: 2Str: 10#######..)...EV: 12Int: 14#........).. #####SH: 0Dex: 14#......##)####...#XL:  4 Next: 24% Place: Dungeon:3#........@.....######Noise: ===------  Time: 2037.5 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #......Ñ»·jÄý:...##.........# J   endoplasm (wandering) #....#################.......#... g   goblin ###..####...###...####..####...###..###.†..###....###..# #.....The goblin is almost dead. _You encounter an endoplasm.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (almost dead, 45% to hit)  You shoot a sling bullet.Ñ»·jþ{'.gÑ»·j°}­.J.g.JÑ»·jô�1....Ñ»·jÛ‚-8.9 (1.4Ñ»·jv†Ñ»·jˆU_You encounter an endoplasm.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (almost dead, 45% to hit)  Ñ»·j ‰rYou shoot a sling bullet. _The sling bullet closely misses the goblin.Ñ»·jË` WeaponX the Chiller#......#Merfolk#......#Health: 30/30 ========================#...J..#Magic: 7/7========================#..g...AC: 2Str: 10#######..*...EV: 12Int: 14#........*.. #####SH: 0Dex: 14#......##*####...#Ñ»·jc XL:  4 Next: 24% Place: Dungeon:3#........@.....######Noise: ===------  Time: 2038.9 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# J   endoplasm (wandering) #....#################.......#... g   goblin ###..####...###...####..####...###..###.†..###....###..# #.....Aim: a goblin, wielding a +0 club (almost dead, 45% to hit)  You shoot a sling bullet. _The sling bullet closely misses the goblin.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club ([4Ñ»·j�d 70malmost dead, 45% to hit)Ñ»·jÍÇ IWeaponX the Chiller#..)...#Merfolk#..)...#Health: 30/30 ========================#..)J..#Magic: 7/7========================#..)...AC: 2Str: 10#######..)...EV: 12Int: 14#........).. #####SH: 0Dex: 14#......##)####...#XL:  4 Next: 24% Place: Dungeon:3#........@.....######Ñ»·jÈÊ âNoise: ===------  Time: 2038.9 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# J   endoplasm (wandering) #....#################.......#... g   goblin ###..####...###...####..####...###..###.†..###....###..# #.....You shoot a sling bullet. _The sling bullet closely misses the goblin.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (almost dead, 45% to hit)  You shoot a sling bullet.Ñ»·jäLê.g _The sling bullet closely misses the goblin.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (almost dead, 45% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.Ñ»·j‹N%.J.Ñ»·jæUp.....JÑ»·jCW.40.3 (1.4Ñ»·j‚\Ñ»·j+`^ _The endoplasm quivers.Ò»·jƼWeaponX the Chiller#......#Merfolk#......#Health: 30/30 ========================#......#Magic: 7/7========================#..J...AC: 2Str: 10#######..g...EV: 12Int: 14#........*.. #####SH: 0Dex: 14#......##*####...#XL:  4 Next: 24% Place: Dungeon:3#........@.....######Noise: ===------  Time: 2040.3 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling Ò»·jE¾³#.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# J   endoplasm #....#################.......#... g   goblin ###..####...###...####..####...###..###.†..###....###..# #.....You shoot a sling bullet.  The sling bullet closely misses the goblin. _The endoplasm quivers.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (almost dead, 45% to hit)Ò»·jZ–‡WeaponX the Chiller#......#Merfolk#......#Health: 30/30 ========================#......#Magic: 7/7========================#..J...AC: 2Str: 10Ò»·j˜Ö#######..)...EV: 12Int: 14#........... #####SH: 0Dex: 14#......##.####...#XL:  4 Next: 24% Place: Dungeon:3#........@.....######Noise: ===------  Time: 2040.3 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# J   endoplasm #....#################.......#... g   goblin Ò»·jϘ$###..####...###...####..####...###..###.†..###....###..# #.....The sling bullet closely misses the goblin. _The endoplasm quivers.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (almost dead, 45% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.Ò»·jA F))Ò»·jH%$.JÒ»·j¤'%)JÒ»·j/1 .Ò»·j�5551.7 (1.4Ò»·j¾?Ò»·j{DÙM_The endoplasm quivers.Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (almost dead, 45% to hit)  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin!Ó»·jb~WeaponX the Chiller#......#Merfolk#......#Ó»·jé€Health: 30/30 ========================#......#Magic: 7/7========================#......AC: 2Str: 10#######..)...EV: 12Int: 14#........J.. #####SH: 0Dex: 14#......##*####...#XL:  4 Next: 25% Place: Dungeon:3#........@.....######Noise: ===------  Time: 2041.7 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........#Ó»·j‚#[40m#..####... #...## #.........##.........# J   endoplasm #....#################.......#... ###..####...###...####..####...###..###.†..###....###..# #.....Aim: a goblin, wielding a +0 club (almost dead, 45% to hit)  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (85% to hit)Ó»·jVM3WeaponX the Chiller#......#Merfolk#......#Health: 30/30 ========================#......#Magic: 7/7========================#......AC: 2Str: 10#######..)...EV: 12Int: 14Ó»·jO#........J.. #####SH: 0Dex: 14#......##)####...#XL:  4 Next: 25% Place: Dungeon:3#........@.....######Noise: ===------  Time: 2041.7 (0.0)####......##.#...........b) +0 sling #####...............#########Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# J   endoplasm #....#################.......#... ###..####...###...####..####...###..###.†..###....###..# #.....You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin!Fire: b) +0 slingPress: ? - help,Ó»·j?Pš Shift-Dir - straight lineAim: an endoplasm (85% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.Ó»·jÉÐ'.JÓ»·j]ÙÓ»·jTÛ-3.1 (1.4Ó»·jzàÓ»·jDã– _You kill the goblin!  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (85% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is moderately wounded.Ó»·j¹b 2  WeaponX the Chiller #......#  Merfolk #......#  Health: 30/30 ======================== #......#  Magic: 6/7====================---- #......  AC: 2Str: 10 #######..)...  EV: 12Int: 14 #........... #####  SH: 0Dex: 14 Ó»·jrd Ô#......##J####...#  XL:  4 Next: 25% Place: Dungeon:3 #........@.....######  Noise: ===------  Time: 2043.1 (0.0)  ####......##.#...........  b) +0 sling #####...............#########  Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# J   endoplasm #....#################.......#... ###..####...###...####..####...##  #..###.†..###....###..# #..... _The endoplasm is moderately wounded.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)Ô»·jmv  WeaponX the Chiller #......#  Merfolk #......#  Health: 30/30 ======================== #......#  Magic: 6/7====================---- #......  AC: 2Str: 10 #######..)...  EV: 12Int: 14 #........... #####  SH: 0Dex: 14 #......##.####...#  XL:  4 Next: 25% Place: Dungeon:3 #........@.....######  Noise: ===------  Time: 2043.1 (0.0)  ####......##.#...........  b) +0 sling #####...............#########  Fire: b) +0 sling #.....#######........###### ### #..#### #..........##..####... #...## #.........##.........# J Ô»·jMxË  endoplasm #....#################.......#... ###..####...###...####..####...##  #..###.†..###....###..# #.....Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm.Ô»·j°œ #......#  #......#  #......#  #......  #######..)...  #........... #####  #......##.####...#  #........@.....######  ####......##.#........... ...........######### ####........###### Ô»·jÚ€¨ #..........# #.........#############   †  Ô»·j„<7--4.1 (1Ô»·j’ŠÔ»·j‘�ãonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm. _You kill the endoplasm!Õ»·jPz3Õ»·j×{Õ»·jM~Õ»·j Õ»·j:‚Õ»·jƒƒÕ»·j„Õ»·jè„Õ»·j&‡Õ»·j²‡Õ»·j‚ˆÕ»·j>‹Õ»·jõ‹Õ»·j”ŒÕ»·j/�Õ»·jþ�Õ»·jË�Õ»·j“Õ»·j¿“Õ»·jj”Õ»·j¹–Õ»·jø—Õ»·jÚ˜Õ»·j[šÕ»·j›Õ»·j³›Õ»·j"žÕ»·jòžN7====Õ»·jîŸÕ»·j~¢Õ»·jj¤Õ»·j¥Õ»·jÄ¥Õ»·j±§Õ»·jì©Õ»·j‰ªÕ»·j«Õ»·jó­Õ»·j5°Õ»·j7±,Õ»·jG³Õ»·j¶Õ»·jѶ<====Õ»·j“·Õ»·jÙºÕ»·j¾BÕ»·j»¿Õ»·j Â,Õ»·j;ÃÕ»·jÐÄÕ»·j‘ÇÕ»·j#ÈÕ»·jÉÕ»·j¾ÊÕ»·jÍÌÕ»·jnÍÕ»·jTÎÕ»·jmÐÕ»·jÒÕ»·jÀÒÕ»·j™ÓÕ»·jkÙXÕ»·jÛÕ»·j-ÜÕ»·j¼ÜÕ»·j¡ÝÕ»·jáÞÕ»·jáÕ»·jtâ,Õ»·jÈãÕ»·jáåÕ»·jäæÕ»·j¥çÕ»·jAéÕ»·jhîXÕ»·jbï,Õ»·jhðÕ»·j-ñÕ»·jéòÕ»·jµó,Õ»·jÝôÕ»·j¡öÕ»·jm÷,Õ»·jšøÕ»·jhúÕ»·j#û,Õ»·j�ýÕ»·jÞþÕ»·j±ÿ,Õ»·j¢Õ»·j¬Õ»·jZ,Õ»·j"Õ»·jÎ,Õ»·jiÕ»·jÕ»·j#BÕ»·jäÕ»·j­,Õ»·jLÕ»·j Õ»·ju Õ»·j$ ,Õ»·jj Õ»·jÕ»·jÈ,Õ»·j±Õ»·jbf  You encounter a quokka.Õ»·jìò.# .# .##### .....# .###.# .#####P ##...#... ...################....? .................. --- .################r ..###### ####.. ###.# ...##..####.....# ..##.........######.......#.....#Õ»·jÿ'r   quokka (asleep) ###...### #.....# ###..# #.###.#Õ»·j™078.1 (34.0)Õ»·j§F-9.1 (35Õ»·jn#Õ»·jc%e _Found a scroll labelled LULLEC GUMUS.Ö»·jïì.#WeaponX the Chiller .#Merfolk .#####Health: 30/30 ======================== .....#Magic: 7/7======================== .###.#AC: 2Str: 10 .#####PEV: 12Int: 14 ##...#...SH: 0Dex: 14 ...################....?XL:  4 Next: 27% Place: Dungeon:3 ................@***....Noise: ---------  Time: 2079.1 (0.0) .#################..***rb) +0 sling ..###### ####.. ###.#Ö»·j ïèFire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....#r   quokka (asleep) ###..####...### ###..# #.....# ###..# #.###.# _You kill the endoplasm!You encounter a quokka. _Found a scroll labelled LULLEC GUMUS.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 98% to hit)Ö»·jì[ N.#WeaponX the Chiller .#Merfolk .#####Health: 30/30 ======================== .....#Ö»·j�] =Magic: 7/7======================== .###.#AC: 2Str: 10 .#####PEV: 12Int: 14 ##...#...SH: 0Dex: 14 ...################....?XL:  4 Next: 27% Place: Dungeon:3 ................@)))....Noise: ---------  Time: 2079.1 (0.0) .#################..)))rb) +0 sling ..###### ####.. ###.#Fire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....#r   quokka ###..####...### ###..# #.....# ###..# #.###.#You encounter a quokka. _Found a scroll labelled LULLEC GUMUS.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineÖ»·jy^ zAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.Ö»·j¨ß zr.r.Ö»·jíæ )......Ö»·jfè 8===80.5 (1.4Ö»·jçì Ö»·jð Â_Found a scroll labelled LULLEC GUMUS.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded.×»·j"Š.#WeaponX the Chiller .#Merfolk .#####Health: 30/30 ======================== .....#Magic: 7/7======================== .###.#AC: 2Str: 10 .#####PEV: 12Int: 14 ##...#...SH: 0Dex: 14 ...################....?XL:  4 Next: 27% Place: Dungeon:3 ................@****r..Noise: ===------  Time: 2080.5 (0.0) .#################......b) +0 sling ×»·jû�..###### ####.. ###.#Fire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....#r   quokka ###..####...### ###..# #.....# ###..# #.###.#Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 41% to hit)×»·j"ùs.#WeaponX the Chiller .#Merfolk .#####Health: 30/30 ======================== .....#Magic: 7/7======================== .###.#AC: 2Str: 10 .#####PEV: 12×»·jû�Int: 14 ##...#...SH: 0Dex: 14 ...################....?XL:  4 Next: 27% Place: Dungeon:3 ................@)))))))Noise: ===------  Time: 2080.5 (0.0) .#################......b) +0 sling ..###### ####.. ###.#Fire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....#r   quokka ###..####...### ###..# #.....# ###..# #.###.#Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 41% to hit)×»·j»{;r.×»·jU‚V...r...×»·jùƒ-1.9 (1.4×»·j½ˆ×»·j‚ŒMYou shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 41% to hit) _You shoot a sling bullet. The sling bullet misses the quokka.×»·jœ¤ .#WeaponX the Chiller .#Merfolk .#####Health: 30/30 ======================== .....#Magic: 7/7======================== .###.#AC: 2Str: 10 .#####PEV: 12Int: 14 ##...#...SH: 0Dex: 14 ...################....?XL:  4 Next: 27% Place: Dungeon:3 ................@***r...Noise: ===------  Time: 2081.9 (0.0) ×»·jN¦J.#################......b) +0 sling ..###### ####.. ###.#Fire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....#r   quokka ###..####...### ###..# #.....# ###..# #.###.#Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 41% to hit) _You shoot a sling bullet. The sling bullet misses the quokka.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 41% to hit)×»·j"± Œ.#WeaponX the Chiller .#Merfolk .#####Health: 30/30 ======================== .....#Magic: 7/7======================== .###.#AC: 2Str: 10 .#####PEV: 12Int: 14 ##...#...SH: 0Dex: 14 ...################....?×»·jó² ’XL:  4 Next: 27% Place: Dungeon:3 ................@)))))))Noise: ===------  Time: 2081.9 (0.0) .#################......b) +0 sling ..###### ####.. ###.#Fire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....#r   quokka ###..####...### ###..# #.....# ###..# #.###.#Aim: a quokka (severely wounded, 41% to hit) _You shoot a sling bullet. The sling bullet misses the quokka.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 41% to hit)  You shoot a sling bullet.×»·j 4 rr.r.×»·jD; ‚.r..... ×»·jÛ< -3.3 (1.4×»·jç@ ×»·jED a _The sling bullet closely misses the quokka.Ø»·j�Ò¶.#WeaponX the Chiller .#Merfolk .#####Health: 30/30 ======================== .....#Magic: 7/7======================== .###.#AC: 2Str: 10 .#####PEV: 12Int: 14 ##...#Ø»·j…Ô...SH: 0Dex: 14 ...################....?XL:  4 Next: 27% Place: Dungeon:3 ................@*r.....Noise: ===------  Time: 2083.3 (0.0) .#################......b) +0 sling ..###### ####.. ###.#Fire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....#r   quokka ###..####...### ###..# #.....# ###..# #.###.#Aim: a quokka (severely wounded, 41% to hit)  You shoot a sling bullet. _The sling bullet closely misses the quokka.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 41% to hit)Ø»·j�$^.#WeaponX the Chiller .#Merfolk .#####Health: 30/30 ======================== .....#Magic: 7/7======================== .###.#AC: 2Str: 10 .#####PEV: 12Int: 14 ##...#...SH: 0Dex: 14 ...################....?XL:  4 Next: 27% Place: Dungeon:3 ................@)r.....Noise: ===------  Time: 2083.3 (0.0) .#################......b) +0 sling ..###### ####.. ###.#Fire: b) +0 sling Ø»·j&¶...##..####.....# ..##.........#### ###.......#.....#r   quokka ###..####...### ###..# #.....# ###..# #.###.# _The sling bullet closely misses the quokka.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 41% to hit)  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.Ø»·jÒ«³ r.  The quokka is moderately wounded.Ø»·jœ³x  The quokka twitches its whiskers.Ø»·j8µ-4.7 (1.4Ø»·jS¹Ø»·jl¼T _The quokka closely misses you.Ø»·jÈ m )))))))You shoot a sling bullet.Ø»·jIP° r......  The sling bullet barely misses the quokka.Ø»·jR(6.1Ø»·j™WØ»·j2ZL _The quokka misses you.Ù»·jDm )))))))You shoot a sling bullet.Ù»·jSͰ r......  The sling bullet barely misses the quokka.Ù»·jõÎZ25----7.5Ù»·jUÓÙ»·jóÔ. _The quokka bites you. x2Ù»·jXm )))))))You shoot a sling bullet.Ù»·jÁæ± r......  The sling bullet closely misses the quokka.Ù»·jµèe3------8.9Ù»·j„íÙ»·j>ðj _The quokka bites you. The quokka closely misses you.Ù»·jëk .# WeaponX the Chiller .# Merfolk .##### Health: 23/30 ==================------ .....# Magic: 6/7====================---- .###.# AC: 2Str: 10 .#####P  EV: 12Int: 14 ##...#...  SH: 0Dex: 14 ...################....?  XL:  4 Next: 27% Place: Dungeon:3 ................@r......  Noise: ===------  Time: 2088.9 (0.0) .#################......  b) +0 sling ..###### ####.. ###.#  Fire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....# r   quokka ###..####...### ###..# #.....#Ù»·jám m ###..# #.###.# _The quokka bites you. The quokka closely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)Ú»·jüù[.# WeaponX the Chiller .# Merfolk .##### Health: 23/30 ==================------ .....# Magic: 6/7====================---- .###.# AC: 2Str: 10 .#####P  EV: 12Int: 14 ##...#...  SH: 0Dex: 14 ...################....?  XL:  4 Next: 27% Place: Dungeon:3 ................@†......  Noise: ===------  Time: 2088.9 (0.0) .#################......  b) +0 sling ..###### ####.. ###.#  Fire: b) +0 sling ...##..####.....# ..##.........#### ###.......#.....#Ú»·jçûæ r   quokka ###..####...### ###..# #.....# ###..# #.###.#Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)  You freeze the quokka.Ú»·jƒˆ .....#Ú»·jÄ P ... ##########....? ................@†...... #########......   ###.#   Ú»·jO=30--9.9 (1Ú»·j_ïonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)  You freeze the quokka. _You kill the quokka!Ú»·jÔ¾# # ##### ....# P. ###.# .P. ##### P.P...# ..#....?. ................@. #.###### ####.. .###.###..####.....# ## Ú»·jðÜÚ»·j¡Þ4=---90Ú»·jhãÚ»·joçs _You see here a quokka corpse.Ú»·jÈ+  P. .. .# PP.P.P.# Ú»·j|- ½P...P.P PPP.P ...# ......##....?.#.†. ###### ####....###.###..####.....#### # Ú»·jí8 Ú»·jw: G-1 _Ú»·jA Ú»·jÆC Ú»·j˜PPP.PP ....# PP.P.P .# #P...P.P. .PPP.P# #......# Ú»·j>)#....?.#..†.. ####....###.# ##..####.....#### #.#### Ú»·j­ Ú»·ju &2Ú»·jÍÚ»·j´Û»·j7;PP.PP  ..... # PPP.P.P P .# ##P...P.P. .PPP.PPPP # #......# ....?.#..†.Û»·jK9ƒ. ####....###.#..####.....#### .# .#### # Û»·júGÛ»·jÃI&3Û»·jèRÛ»·j²VÛ»·jü´PP.PP  ..... # # PPP.P.P P. # .##P...P.P..  ..PPP.PPPP # #......# ....?.#..†..# ####....###.# ..####.....#### .##### .##.....# .# ####...### .# # #.....# .# Û»·jÜΤ5==4Û»·jѱQPPPP.PP  ...... P # PPP.P.PPP.  Û»·jX³##.##P...P.P..  ..PPP.PPPP  #......# .....?.#..†..#. ####....###.###### ####.....#### #.##### #.##.....# #.#...### #.#  #.....# #.# Û»·jêÀÛ»·j˜Â&5Û»·jAËÛ»·jÎÛ»·j;½... .P #PPPPP.PP  ^....... P# PPP.P.PPP#.##P...P.P.....PPP.PPPP  #......# . #############.... ..........†.Û»·jëO.#########..........#.# # ####....###.###### ####.....#### #.#..#### #.# ...#.....# #.# ##...### #.#  #.....# #.#Û»·jj'<6Û»·jº/Û»·j|:Û»·jõ;+7.9 (2Û»·j‰BÛ»·jDb _c - a scroll labelled LULLEC GUMUSÝ»·jh¡ Ý»·je£ ÖRead which item? Scrolls  N - 2 scrolls of noise  c - a scroll labelled LULLEC GUMUS  e - a scroll labelled OLUYRE YFOUPS [!] read|quaff[?] describe selectedß»·jé˜ß»·j,Ÿß»·j­©!WeaponX the Chiller... .PMerfolk#PPPPP.PPHealth: 25/30 ====================----^....... PMagic: 6/7====================----# PPP.P.PPP.AC: 2Str: 10#.##P...P.P..EV: 12Int: 14...PPP.PPPPSH: 0Dex: 14#......# .XL:  4 Next: 30% Place: Dungeon:3 ############....@.#....ß»·j½«gNoise: ---------  Time: 2097.9 (0.0) ..........†.............b) +0 sling ###########..........#.#Fire: b) +0 sling # ####....###.###### ####.....#### #.# ......#### #.# ...#.....# #.# ##...####.##.....##.#Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)  You freeze the quokka. _You kill the quokka! _You see here a quokka corpse. _c - a scroll labelled LULLEC GUMUSß»·jE­‘  As you read the scroll labelled LULLEC GUMUS, it crumbles to dust.  It is a scroll of identify.ß»·j«¹/  --more--ß»·j‘¢ß»·jw¤mIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled OLUYRE YFOUPS[?] describe selectedà»·j˜ à»·jlWeaponX the Chiller... .PMerfolk#PPPPP.PPHealth: 25/30 ====================----^....... PMagic: 6/7====================----# PPP.P.PPP.AC: 2Str: 10#.##P...P.P..EV: 12à»·jåRInt: 14...PPP.PPPPSH: 0Dex: 14#......# .XL:  4 Next: 30% Place: Dungeon:3 ############....@.#....Noise: ---------  Time: 2097.9 (0.0) ..........†.............b) +0 sling ###########..........#.#Fire: b) +0 sling # ####....###.###### ####.....#### #.# ......#### #.# ...#.....# #.# ##...####.##.....##.#You freeze the quokka. _You kill the quokka! _You see here a quokka corpse. _c - a scroll labelled LULLEC GUMUSAs you read the scroll labelled LULLEC GUMUS, it crumbles to dust.  It is a scroll of identify.à»·j ,à»·j¢.c67====8.9 (1à»·j23à»·jé5X _e -> g - a scroll of fogá»·jâcá»·jÆeá»·j0gá»·jŸoBá»·j9uá»·j'vá»·j¸wá»·jS{á»·j |á»·jX}á»·jy�á»·j„‚h7=====á»·j(„á»·j¦ˆ,á»·jéŠá»·jNŽá»·j>�á»·j±�á»·jô“á»·jž”á»·jȕỷjù›á»·jÁœh8==á»·jÓžá»·jĢỷj…£á»·jG¤á»·jV¦,á»·j€§á»·jª©á»·jBªá»·j­á»·j¶°á»·j‘±á»·j€²a9==á»·jڳỷj ¶á»·j¥¶á»·j�·á»·j-º,á»·jٺỷjä¾á»·j�¿á»·jÀÁá»·j"Äá»·jëÄi30==á»·jßÅá»·jmÊ1 _HP restored.á»·jÏá»·jÇÏá»·jyÒá»·j×Öá»·jÝÛá»·j™Üá»·jVßá»·jkâá»·j¹æá»·jjçá»·j3éá»·jãëá»·j~îá»·j*ï9=á»·jÜñá»·jÎõá»·jüá»·jèüá»·jêÿá»·já»·j-á»·jãá»·jx á»·jv á»·já»·jÎá»·jÈá»·já»·jÔá»·j{á»·já»·j¼á»·j€á»·j!á»·j¼á»·jká»·jÔá»·jð,á»·j¨ á»·j*á»·jð*,á»·jb3ç...PPP.PPPPPPPPP##......#.....# #####......#.....#####. á»·jÁ43...†................... ####..........#.###### #....###.######.# ..#### #.# #.# . ### #.# #.####...$ ..# #.# #.@....# # #.# ##|.### #.# #..#  ##.#.. ##. .. .. á»·j×9×  #......#.....# #####......#.....#####. á»·j6;ã...†.................. ####....#.###### ....###.######.# . ..#### #.# #.. ### ####...$ .......# # ##@.###... #..#  #..#..á»·jB1125.9 (27.0)á»·j»B,6.9 (28á»·jOFá»·jÚIt _You see here a staff of earth.á»·jW² á»·jª² á»·jѳ á»·jk¶ á»·jû· i  You encounter a hobgoblin.á»·j½ 5...PPP.PPPPPPPPP  #......#.....# #####.....#####. ..†......... #á»·jm½ Ê##..........#.###### ..###.######.# .> .#### #.# #.# #... ## #.# #.####...$g .# #.# #..@...#  á»·jþ½ <#.# ##|.###.... #.# #..# .##.##.. ###.g   hobgoblin (asleep) ....#..á»·jî v 0.0)  Found a stone staircase leading down.  The hobgoblin shouts!á»·jÑÊ Š hgh   Natasha (wandering)g   hobgoblinYou encounter Natasha, Servant of Life and Death.á»·j¾Ø /  --more--ã»·j=ã»·jÁ/g.ã»·jÖ *Sã»·j£S   ball python (constriction, wandering)ã»·j4==7.9 (1ã»·jPã»·js\ _You encounter a ball python.ä»·jð@ ...PPP.PPPPPPPPP#WeaponX the Chiller#......#.....#Merfolk ####......#.....#####.Health: 30/30 ======================== ..†...................Magic: 7/7======================== ###..........#.######ä»·j_ð�AC: 2Str: 10 ....###.######.#.>ä»·jeñhEV: 12Int: 14 .#### #.# #.# #.h.SH: 0Dex: 14 ## #.# #.####.**gSXL:  4 Next: 30% Place: Dungeon:3 .# #.# #..@***#Noise: ==-------  Time: 2127.9 (0.0)#.# ##|.###....b) +0 sling#.# #..# .Fire: b) +0 sling##.##..###.h   Natasha (wandering)..g   hobgoblin..S   ball python (constriction, wandering)#..ä»·jÐñ`The hobgoblin shouts!  You encounter Natasha, Servant of Life and Death. _You encounter a ball python.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)ä»·jŠñ‚ ...PPP.PPPPPPPPP#WeaponX the Chiller#......#.....#Merfolk ####......#.....#####.Health: 30/30 ======================== ..†...................Magic: 7/7======================== ###..........#.######AC: 2Str: 10 ....###.######.#.>EV: 12Int: 14 .#### #.# #.# #.h.SH: 0Dex: 14 ## #.# #.####.))gSXL:  4 Next: 30% Place: Dungeon:3 .# #.# #..@)))#Noise: ==-------  Time: 2127.9 (0.0)#.# ##|.###....b) +0 slingä»·j^ò/#.# #..# .Fire: b) +0 sling##.##..###.h   Natasha (wandering)..g   hobgoblin..S   ball python (constriction, wandering)#..You encounter Natasha, Servant of Life and Death. _You encounter a ball python.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.ä»·j-w ã.h _a ball python.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (54% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.ä»·j w /S.ä»·j‡x -$ä»·j)z v wNatasha hisses angrily.ä»·jæz .h.ä»·j-‚ !...w   ribbon worm (wandering)h   Natashaä»·jÒ‚ 5=9.3 (1.4ä»·j‡ ä»·j ‰ \ _You encounter a ribbon worm.å»·jÞx ...PPP.PPPPPPPPP#WeaponX the Chiller#......#.....#Merfolk ####......#.....#####.Health: 30/30 ======================== ..†...................Magic: 7/7======================== ###..........#.######AC: 2Str: 10 ....###.######.#.>EV: 12Int: 14 .#### #.# #.# #.S.SH: 0Dex: 14 ## #.# #.####*h.$wXL:  4 Next: 30% Place: Dungeon:3 .# #.# #..@**.#Noise: ===------  Time: 2129.3 (0.0)#.# ##|.###....b) +0 sling#.# #å»·j猻..# .Fire: b) +0 sling##.##..###.w   ribbon worm (wandering)..h   Natasha..S   ball python (constriction, wandering)#..The hobgoblin is heavily wounded.Natasha hisses angrily. _You encounter a ribbon worm.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Natasha (45% to hit)å»·j­J ...PPP.PPPPPPPPP#WeaponX the Chiller#......#.....#Merfolk ####......#.....#####.Health: 30/30 ======================== ..†...................Magic: 7/7======================== ###..........#.######AC: 2Str: 10 ....###.######.#.>EV: 12Int: 14 .#### #.# #.# #.))SH: 0å»·jãKeDex: 14 ## #.# #.####)))$wXL:  4 Next: 30% Place: Dungeon:3 .# #.# #..@)).#Noise: ===------  Time: 2129.3 (0.0)#.# ##|.###....b) +0 sling#.# #..# .Fire: b) +0 sling##.##..###.w   ribbon worm (wandering)..h   Natasha..S   ball python (constriction, wandering)#..Natasha hisses angrily. _You encounter a ribbon worm.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Natasha (45% to hit)  You shoot a sling bullet. The sling bullet misses Natasha.å»·jÐ@.Så»·j$Õ%h.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: Natasha (45% to hit)  You shoot a sling bullet. The sling bullet misses Natasha.  å»·jmÕ•The sling bullet closely misses the ball python.Natasha wildly gestures.å»·j7Ö*gå»·jÓØr  Natasha shimmers violently.å»·jªãÔ .$w..gg   Ijyb (wand, wandering)w   ribbon wormh   Natashag   hobgoblin(…)You encounter Ijyb the Inquisitive. She is wielding a +0 dagger and carrying awand of warping.å»·jÏï  å»·j>ñ--more--å»·jˆñé»·j½6—w...hg.g. 30.7 (1.4 _é»·jy<é»·jC?é»·jB Í  ...PPP.P# #......#.....##......#.....#####..†...#.#.###### #....###.######.# .>.#### #.# #.# #...# #.# #.####g..w. ..# #.# #.@..h.# # #.# ##|.###...g # #.# #..# . # ##.# # #..###.. .#..h.é»·j© =w$é»·jâ H.gé»·jm é»·j ----1é»·jG 0é»·j‰ é»·jñ ê»·jì³v#.##P...P.P...P.P#...PPP.PPPPPPPPP# #......#.....# #######.....#####. ....†.......... #####..........#.###### ##....###.######.# .> ...#### #.# #.# #... #### #.# #@####..w$. ...# #.# #...hg.# # #.# ##|.###...g .##.# #..# . .##.## #.h   Natasha###.g   hobgoblin. ê»·j;·2h.ê»·jŒ·+g.ê»·j{Àê»·jùÀB---2ê»·jrÈê»·jöÊê»·j­M PPP.P.PPP.P.P #.##P...P.P...P....PPP.PPPPPPPPP# ê»·jW­Í....# #######.....##### ....†.........ê»·j­…###..........#.###### ##....###.#####ê»·j¨­� .> ...#### #.. ###ê»·j×­«####..w$. ...#..hg..# ##ê»·jþ­²#.# ##|.###...g###. ê»·j&® ê»·jn°1hê»·jö¹›.h   Natashaê»·jyº&3ê»·jêÁê»·j»Äê»·j,v ê»·j€w ÀThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes ê»·j½w ' N - Noì»·jøFì»·j›hš # PPP.P.PPP.P.PWeaponX the Chillerì»·ji'#.##P...P.P...P.P#Merfolk...PPP.PPPPPPPPP#Health: 30/30 ========================#......#.....#Magic: 4/7=============----------- ######......#.....#####.ì»·j:iYAC: 2Str: 10 ì»·j]iÆ....†..........***......EV: 12Int: 14 ì»·j|i¡#####..........***#####SH: 0ì»·jªi¾Dex: 14 ##....###.#####***.>ì»·jÓiJXL:  4 Next: 30% Place: Dungeon:3 ...#### #.# *@* #...ì»·jöiRNoise: ---------  Time: 2133.7 (0.0) #### #.# ***###..w$.ì»·j%j'b) +0 sling ...# #.# **h.g..#Fire: b) +0 sling ##ì»·jbj#.# ##|.###...g .##.# #..# . .###.#ì»·j”jÙh   Natasha##..###.ì»·j¿j½..You encounter Ijyb the Inquisitive. She is wielding a +0 dagger and carrying a _wand of warping.ì»·jçjÔCasting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ì»·jk4Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateì»·jüÓ? # PPP.P.PPP.P.PWeaponX the Chiller#.##P...P.P...P.P#Merfolk...PPP.PPPPPPPPP#Health: 30/30 ========================#......#.....#Magic: 4/7ì»·j€Ô­=============----------- ######......#.....#####.AC: 2Str: 10 ....†...................EV: 12Int: 14 #####..........#.######SH: 0Dex: 14 ##....###.######.#ì»·j«Ô].>XL:  4 Next: 30% Place: Dungeon:3 ...#### #.# #@# #...ì»·jÓÔ.Noise: ---------  Time: 2133.7 (0.0) #### #.# #h####..w$.ì»·jÕ3b) +0 sling ...# #.# #...g..#Fire: b) +0 sling ##ì»·j*Õ^#.# ##|.###...g .#ì»·jAÕ¸#.# #..# . .###.#ì»·jjÕ„h   Natasha#ì»·j€ÕU#..###.ì»·j•Õ.. ì»·j¨ÕB_wand of warping.ì»·j½Õ‡Casting: Freeze (safe; 3% risk of failure)  ì»·jÑÕMConfirm with . or Enter, or press ? or * to list all spells.ì»·jäÕÝCasting: Frozen Ramparts (quite dangerous; 9% risk of failure)  ì»·jùÕ‡Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.ì»·jÙ*gì»·j¢á...#.##.##@##h#ì»·jéá§#. g   hobgoblinì»·jËâ;23------ì»·j#ãg==4.7 (1Ramparts ì»·j<êý#.##.##@###ì»·jAíq  Casting: Freeze (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. _ freezes Natasha. x2; Natasha claws you!í»·jHXE # PPP.P.PPP.P.P WeaponX the Chiller  #.##P...P.P...P.P#  Merfolk  ...PPP.PPPPPPPPP#  Health: 23/30 ==================------ #......#.....# Magic: 3/7í»·jˆXU==========-------------- ######......#.....#####.  AC: 2Str: 10 ....†...................  EV: 12í»·j¬XÊInt: 14 #####..........#.######  SH: 0Dex: 14 í»·jåX##....###.######.# .>  XL:  4 Next: 30% Place: Dungeon:3 í»·j Y5...#### #.# #@# #...  Noise: ==-------  Time: 2134.7 (0.0) í»·j,Y±#### #.# #h####..w$.  b) +0 sling í»·jMY ...# #.# #.g.g..#  Fire: b) +0 sling ## #.# ##|.###...g  Ramparts í»·jwYH.# #.# #..# . .#í»·jœYE##.#  h   Natasha  ##..  g   hobgoblin í»·jÊY~###.  .. _The wall freezes Natasha. x2; Natasha claws you!  í»·jýYçCasting: Frozen Ramparts (quite dangerous; 9% risk of failure)  í»·jPZrConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (moderately wounded, 100% to hit)í»·jíU Í # PPP.P.PPP.P.P WeaponX the Chiller  #.##P...P.P...P.P#  Merfolk  ...PPP.PPPPPPPPP#  Health: 23/30 ==================------ í»·jJV ï#......#.....# Magic: 3/7==========-------------- ######......#.....#####.  AC: 2Str: 10 ....†...................  EV: 12Int: 14 í»·jrV ž#####..........#.######  SH: 0Dex: 14 í»·j˜V ##....###.######.# .>  XL:  4 Next: 30% Place: Dungeon:3 í»·jÒV 5...#### #.# #@# #...  Noise: ==-------  Time: 2134.7 (0.0) í»·j÷V ±#### #.# #h####..w$.  b) +0 sling í»·jW ...# #.# #...g..#  Fire: b) +0 sling ## #.# ##|.###...g  Ramparts í»·j7W H.# #.# #..# . .#í»·jSW ´##.#  h   Natasha  #í»·joW ‘#..  g   hobgoblin í»·j�W ###.  í»·j­W O.. Press: ? - help, Shift-Dir - straight lineí»·jÎW �Aim: Natasha (moderately wounded, 100% to hit)  You freeze Natasha.  í»·jëW 9Natasha is moderately wounded.í»·j X ¬The wall freezes Natasha but does no damage.  Natasha closely misses you. The wall freezes the hobgoblin.í»·j‰b  #   ...P.P#  PPPPP#  ....#... †... #. í»·jc t .>  #.# #@# #...  #.# $.  #.# #.  #.# ##|. í»·jDc ‘ #.# #..# í»·jkc �##.#  #í»·j˜c p#.. ###. í»·j¹c -..í»·jØg h4=2-5.7 (1í»·jŠo |##h#í»·j£r È  Aim: Natasha (moderately wounded, 100% to hit)  You freeze Natasha.  Natasha is moderately wounded.The wall freezes Natasha but does no damage.  Natasha closely misses you. The wall freezes the hobgoblin. _You kill the hobgoblin!î»·j¿8E # PPP.P.PPP.P.P WeaponX the Chiller  #.##P...P.P...P.P#  Merfolk  ...PPP.PPPPPPPPP#  Health: 24/30 ===================----- #......#.....# Magic: 2/7î»·j9ó======------------------ ######......#.....#####.  AC: 2Str: 10 ....†...................  EV: 12Int: 14 #####..........#.######  SH: 0î»·jC9,Dex: 14 î»·jk9##....###.######.# .>  XL:  4 Next: 32% Place: Dungeon:3 î»·j“9m...#### #.# #@# #...  Noise: =--------  Time: 2135.7 (0.0) #### #.# #h####..w$.  b) +0 sling ...# #.# #...g..#  Fire: b) +0 sling î»·jî9w## #.# ##|.###...g  Ramparts .# #.# #..# . .###.#  h   Natasha  ##..  ###.  .. _You kill the hobgoblin!Casting: Freeze (safe; 3% risk of failure)  î»·j":rConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (moderately wounded, 100% to hit)î»·j) # PPP.P.PPP.P.PWeaponX the Chiller#.##P...P.P...P.P#Merfolk...PPP.PPPPPPPPP#Health: 24/30 ===================-----#......#.....#Magic: 2/7======------------------ ######......#.....#####.AC: 2Str: 10 ....†...................EV: 12Int: 14 #####..........#.######SH: 0Dex: 14 ##....###.######.#.>XL:  4 Next: 32% Place: Dungeon:3 ...#### #.# #@# #...Noise: =--------  Time: 2135.7 (0.0) #### #.# #h####..w$.[40î»·j©Qmb) +0 sling ...# #.# #...g..#Fire: b) +0 sling ###.# ##|.###...gRamparts .##.# #..# . .###.#h   Natasha##..###...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineî»·js-Aim: Natasha (moderately wounded, 100% to hit)  You freeze Natasha.  Natasha is severely wounded.3-6.7 (1î»·j"î»·jCc###î»·jŸà  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineî»·jÆAim: Natasha (moderately wounded, 100% to hit)  You freeze Natasha.  Natasha is severely wounded. _The wall freezes Natasha. Natasha claws you.ï»·j "ˆ # PPP.P.PPP.P.P WeaponX the Chiller  #.##P...P.P...P.P#  Merfolk  ...PPP.PPPPPPPPP#  Health: 23/30 ==================------ #......#.....# Magic: 1/7===--------------------- ï»·jw"Ò######......#.....#####.  AC: 2Str: 10 ....†...................  EV: 12Int: 14 #####..........#.######  SH: 0Dex: 14 ï»·jÎ"##....###.######.# .>  XL:  4 Next: 32% Place: Dungeon:3 ...#### #.# #@# #...  Noise: =--------  Time: 2136.7 (0.0) #### #.# #h####..w$.  b) +0 sling ï»·jù"÷...# #.# #...g..#  Fire: b) +0 sling ## #.# ##|.###...g  Ramparts ï»·jT#.# #.# #..# . .###.#  h   Natasha  ##..  ï»·j{####. ï»·j­#b .. _The wall freezes Natasha. Natasha claws you.  ï»·jó#{Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineï»·j"$tAim: Natasha (severely wounded, 100% to hit)ï»·j˜ # PPP.P.PPP.P.P WeaponX the Chiller ï»·jƒN #.##P...P.P...P.P#  Merfolk  ...PPP.PPPPPPPPP#  Health: 23/30 ==================------ #......#.....# Magic: 1/7===--------------------- ######......#.....#####.  AC: 2ï»·jÅ>Str: 10 ....†...................  EV: 12Int: 14 #####..........#.######  SH: 0ï»·jK Dex: 14 ##....###.######.# .>  XL:  4 Next: 32% Place: Dungeon:3 ...#### #.# #@# #...  Noise: =--------  Time: 2136.7 (0.0) #### #.# #.####..w$.  b) +0 sling ï»·jÄó...# #.# #...g..#  Fire: b) +0 sling ## #.# ##|.###...g  Ramparts .# #.# #..# . .###.#  h   Natasha  #ï»·jü#..  ###.  .. Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 100% to hit)  ï»·jD‚You freeze Natasha.  Natasha is almost dead.The wall freezes Natasha.  ï»·j½9You kill Natasha!ï»·jÏ_ #   ...P.P#  PPPPP#  ....#... †... #.######  .>  #.# #@# #...  #.# $.  #.# #...g..#  #.# ##|.  #.# #..# ##.#  ##.. ###. ..ï»·j¦$U8747.7 (1  ï»·jè$åAim: Natasha (severely wounded, 100% to hit)  You freeze Natasha.  Natasha is almost dead.  ï»·j>%µThe wall freezes Natasha.  You kill Natasha! _Natasha screams in fury as she dies!ï»·j,æ#.##@##.#ï»·j±/j _Your Ice Magic skill increases to level 5!ò»·jþj3wò»·juŒw   ribbon wormò»·jÓu4-8 _ò»·j~ó##.##@##.##ò»·j"Œó»·j(h # PPP.P.PPP.P.Pó»·j>(WeaponX the Chiller#.##P...P.P...P.P#Merfolk...PPP.PPPPPPPPP#ó»·j‚(vHealth: 23/30 ==================------ó»·j£(e#......#.....#Magic: 1/8ó»·jÌ(Û===--------------------- ######......#.....#####.AC: 2Str: 10 ó»·jô(Ø....†...................EV: 12Int: 14 ó»·j])�#####..........#.######SH: 0Dex: 14 ##....###.######.#.>XL:  4 Next: 74% Place: Dungeon:3 ...#### #.# #@# #...ó»·j‡)ŽNoise: ---------  Time: 2138.7 (0.0) #### #.# #*####..w$.b) +0 sling ó»·j®)ó...# #.# #.w.g..#Fire: b) +0 sling ##ó»·jÖ)•#.# ##|.###...gRamparts .#ó»·j*¸#.# #..# . .###.#ó»·j|*®w   ribbon worm##..###...You kill Natasha! _Natasha screams in fury as she dies! _Your Ice Magic skill increases to level 5!ó»·j°*�Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (76% to hit)ó»·já/ô # PPP.P.PPP.P.PWeaponX the Chiller#.##P...P.P...P.P#Merfolk...PPP.PPPPPPPPP#Health: 23/30 ==================------#......#.....#Magic: 1/8===--------------------- ######......#.....#####.AC: 2Str: 10 ....†...................EV: 12Int: 14 #####..........#.######SH: 0Dex: 14 ##....###.######.#ó»·jU1‰.>XL:  4 Next: 74% Place: Dungeon:3 ...#### #.# #@# #...Noise: ---------  Time: 2138.7 (0.0) #### #.# #)####..w$.b) +0 sling ...# #.# #.).g..#Fire: b) +0 sling ###.# ##).###...gRamparts .##.# #.)# . .###)#w   ribbon worm##.)###... _Natasha screams in fury as she dies! _Your Ice Magic skill increases to level 5!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (76% to hit)  You shoot a sling bullet.ó»·j¸¼w.Your Ice Magic skill increases to level 5!  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.ó»·jZÂI|...ó»·jŸÃe4====40.1 (1.4ó»·jîÉ####w##ó»·jøÙ7 _The wall freezes the ribbon worm.ó»·jÓ‡ — # PPP.P.PPP.P.PWeaponX the Chiller#.##P...P.P...P.P#Merfolk...PPP.PPPPPPPPP#Health: 24/30 ===================-----#......#.....#Magic: 1/8===--------------------- ######......#.....#####.AC: 2Str: 10 ....†...................EV: 12Int: 14 #####..........#.######SH: 0Dex: 14 ##....###.######.#.>XL:  4 Next: 74% Place: Dungeon:3 ...#### #.# #@# #...ó»·jˈ îNoise: ===------  Time: 2140.1 (0.0) #### #.# #w####..w$.b) +0 sling ...# #.# #...g..#Fire: b) +0 sling ###.# ##|.###...gRamparts .##.# #..# . .###.#w   ribbon worm##..###...You shoot a sling bullet.  ó»·j#‰ The sling bullet barely misses the ribbon worm. _The wall freezes the ribbon worm.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (76% to hit)ô»·j„àä # PPP.P.PPP.P.PWeaponX the Chiller#.##P...P.P...P.P#Merfolk...PPP.PPPPPPPPP#Health: 24/30 ===================-----ô»·jVá³#......#.....#Magic: 1/8===--------------------- ######......#.....#####.AC: 2Str: 10 ....†...................EV: 12Int: 14 #####..........#.######SH: 0Dex: 14 ##....###.######.#.>XL:  4 Next: 74% Place: Dungeon:3 ...#### #.# #@# #...ô»·jâáˆNoise: ===------  Time: 2140.1 (0.0) #### #.# #w####..w$.b) +0 sling ...# #.# #...g..#Fire: b) +0 sling ###.# ##|.###...gRamparts .##.# #..# . ô»·jâ¶.###.#w   ribbon worm#ô»·jIâh#..###...ô»·jxâ–The sling bullet barely misses the ribbon worm. _The wall freezes the ribbon worm.  Fire: b) +0 slingô»·j¥â­Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (76% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.ô»·jûv M _The wall freezes the ribbon worm.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (76% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.19----1.5 (1.4ô»·j­º#.###@##ô»·jð‚R _The wall freezes the ribbon worm. The ribbon worm bites you.ô»·jÂe # PPP.P.PPP.P.P WeaponX the Chiller  #.##P...P.P...P.P#  Merfolk ô»·jñš ...PPP.PPPPPPPPP#  Health: 19/30 ===============--------- #......#.....# Magic: 0/8------------------------ ######......#.....#####.  AC: 2Str: 10 ....†...................  EV: 12Int: 14 #####..........#.######  SH: 0Dex: 14 ##....###.######.# .>  XL:  4 Next: 74% Place: Dungeon:3 ...#### #.# #@# #...  Noise: ===------  Time: 2141.5 (0.0) #### #.# #w####..w$.  b) +0 sling ...# #.# #...g..#  Fire: b) +0 sling ## #.# ##|.###...g  Ramparts .# #.# #..# . .###.#  w  ô»·j: Ð[40m ribbon worm  ##..  ###.  .. _The wall freezes the ribbon worm. The ribbon worm bites you.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)ô»·jÃÒ f # PPP.P.PPP.P.PWeaponX the Chiller#.##P...P.P...P.P#Merfolk...PPP.PPPPPPPPP#Health: 19/30 ===============---------#......#.....#Magic: 0/8------------------------ ######......#.....#####.AC: 2Str: 10 ....†...................EV: 12Int: 14 #####..........#.######ô»·j¯Ó óSH: 0Dex: 14 ##....###.######.#.>XL:  4 Next: 74% Place: Dungeon:3 ...#### #.# #@# #...Noise: ===------  Time: 2141.5 (0.0) #### #.# #w####..w$.b) +0 sling ...# #.# #...g..#Fire: b) +0 sling ###.# ##|.###...gRamparts .##.# #..# . .###.#ô»·jWÔ ®w   ribbon worm##..###...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is heavily wounded.ô»·j“Ô ô»·jÌÕ 3--2.5 (1ô»·jRÝ ±##.##@###ô»·jhá &  Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is heavily wounded. _The wall freezes the ribbon worm. The ribbon worm completely misses you.ô»·jÏA  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.õ»·jl8--õ»·jùõ»·j¡ e _You don't have enough magic to cast this spell.õ»·jûñ  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.õ»·jËòõ»·jpüõ»·j.U  Casting: Freeze (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Freeze (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ö»·jè�. onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Freeze (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You shoot a sling bullet. The sling bullet hits the ribbon worm.ö»·jª� ...#.##.##@##w##..(catching breath)The ribbon worm is almost dead.The frozen ramparts melt away.ö»·j¡»  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ö»·jD´˜20=1===  6  ==3.9 (1.4+0 slingHeld  _You are caught in a web!ö»·jþs , (catching breath)You disentangle yourself. `````The ribbon worm expels a string of sticky webbing.ö»·j_# h....@12 ---40+0 sling _The stream of webbing misses you.ö»·j¹å  ö»·já$ y You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.ö»·j"© ' ö»·j© [ The ribbon worm is almost dead.ö»·jÞª _18--===ö»·jj« 6.3 (1.4ö»·jš¼ ö»·j‰È 0 _The ribbon worm bites you.÷»·j9Gw .  You shoot a sling bullet. The sling bullet hits the ribbon worm.÷»·j,T)÷»·j§íÊ  You kill the ribbon worm! 9=-hh   Natasha (wandering)You encounter Natasha, Servant of Life and Death.  --more--ø»·jW� 97.7 _ù»·j=ú.##P...P.P...P.P# ...PPP.PPPPPPPP #......#.....# #####....#####. ....†......h..... ######.###### ù»·j1Þ....###.######.# .> ...#### #.# #.# #... #### ###..w$ ........# ## #|.###...g . #..# . #   #.. ###. ..  ..ù»·jê K.hù»·j´*ù»·j¦+T===---80ù»·j—4ù»·j˜6û»·jšô...PPP.PPPPPPPPP#  #......#.....# #####......#.....#####. ...†............. ####.#h###### ....###.######.# .> ..#### #.# #.# #... ### #.# #.####...$. ..# #.# #.@....# # #.# ##|.###...g # #.# #..# . #  ##.# # .. ###û»·j›O ...#û»·jÕœ4h.û»·jý�0gû»·jæ¦g   Ijyb (wand, wandering)h   Natasha (wandering)û»·j¬§B---9û»·j~¯û»·j�±ü»·jZÜ i #......#.....# ########. ...†.....h...... #####.###### ....###.######.# .> ..#### #.# #.# #... ### .####..g$ .......# # ##@.###...g #..# . ü»·j�Ý ß#  #.. ###. .. ..#.. ü»·júÞ 5h.ü»·j“à .ü»·já .ü»·j©è Jhü»·j$õ Í=50 _You see here a staff of earth.ý»·j*¦)####......#.....#####. ..†............. ###.#.###### ....###.######.# .> .#### #.# #.# #... ## #.# #.####...$. .# #.# #......#  #.# ##|.###...g ý»·jí¦´#.# #.@# .  ##.#  #..  ### .#.#ý»·jL±ý»·j7³d20=1 _ý»·je¹ý»·j ¼þ»·j"ÿø..†............ ####.###### ....###.######.# .>#### #.# #.# #... ## .####...$ .#......#  ##|.###...g #..# . ##  #...#þ»·jó J##.# ... ..##... .#.< ...2===2þ»·jÿþ»·j7; _Found an escape hatch in the ceiling.þ»·j™L##.#.###### ...###.######.# .> #### #.# #.# #... # #.# #.####...$.  #.# #......#  #.# ##|.###...g#.# #..# .  ##.### #.@.####.#  ......###....#.<þ»·jv)....þ»·jáþ»·jh&3þ»·j´þ»·jMÿ»·jX Æ..###.######.# .> ### #.# #.# #...  #.# #.####...$. ÿ»·jY E #.# #......#  #.# ##|.###...g#.# #..# .  ##.### #...# ###@#  #...#....#####... .#.<......ÿ»·jôY ..ÿ»·jÄa ÿ»·jÚb &4ÿ»·j„i ÿ»·jîr ¼·j 4¼·jz¼·j¼·jä ### #.# #...  .####...$¼·jÃ#......# #|.###...g #..# . ##.###  #...###.### #@..##....#######..............#..¼·jj¼·jÍ51=¼·j 5¼·jN%¼·j¥*¼·jg ÿ #.# #.####...$. # #.# #......#  #.# ##|.###...g #.# #..# . ##.###  #...### ###.####...###...##...@...# #######..... .#.<.. ...... ..... ..... #.. ¼·jâ ¼·j® D===6¼·j› ¼·j ¼·jË!/# #.# #.####...$. .# #.# #......# #.# ##|.###...g #.# #..# . ##.### #...# ### ###.### #...###...# #.# #######..... .#.<.. ...... ¼·jb"© .....  .....  #..¼·j,<7¼·j2¼·j74¼·jì¤ß# #.# #.####...$. ..# #.# #......# # #.# ##|.###...g # #.# #..# . # ##.### # #...# #######.### #...###...# #.# #######..... .#.<..  ......  .....  .....  #..¼·j“áY8¼·jžx }# #.# #.####...$..# #.# #......# ## #.# ##|.###...g .# #.# #..# . .# ##.###  # #...# #######.### #...###...# #.#¼·jŽ|  #######..... .#.<..  ......  ..... ¼·jÛ| u .....  #..¼·jÞ† ¼·jŸ’ t22=9¼·j½±¼·j0²¼·j³¼·jæ»B¼·j—¼¼·j'½U3===¼·j“¾¼·jØÁ,¼·j‘¼·j…Ç–3==¼·j¬Ë¼·jð˼·jÜ̼·jYм·j¢Ð;===¼·jŠÑ¼·j9í4==¼·j¹îB¼·j?ó¼·j¡óU4===¼·jPô¼·jõ÷¼·jDøa5==¼·j5ù¼·jùû¼·j¤ü¼·j†ý¼·j¿¼·j ¼·j2¼·jï¼·ji;===¼·j¯¼·jR ¼·jš N6=¼·jˆ ¼·jɼ·j¼·j˜¼·j¼·jE¼·jļ·jŠ>c7=5===8=====¼·j®?,¼·jæ@¼·j5V,¼·jéV¼·jÃhì9==¼·j°iO6===¼·jÇj¼·jövB¼·jãz,¼·j2|¼·jãk _You start resting.HP restored.¼·j)†¼·j‰�090.7 (31.0)¼·j«‘$30¼·jÖ‘[==1.7 (32 _¼·jd—¼·j±¢¼·j£�-M...#### #.. #######...$. ...#......# ###|.###...g#.#..# . .##.### #...# #######.####..@###...####.......# #######..... .#.<..¼·j¨–¼·je—A===2.7 (1¼·j©—.0)¼·j+�¼·j÷Ÿ¼·jÙ=I¼·j»FB¼·j|JB¼·j¨Pe=¼·j‡T¼·jõT¼·j®U¼·jGZ¼·j°ZM7===¼·j¯[¼·jø^¼·jZ_¼·j†`¼·jd,¼·je¼·juh¼·j¸h¼·j=i¼·jTnQ===¼·j—n¼·j¾s¼·j t¼·j¬t¼·jy¼·j\y¼·j�z¼·jŸ}¼·jç}¼·js~¼·j‘‰,¼·jQм·j@˜n _You start resting.Magic restored.¼·j£¼·j¯12053.0)¼·j…°c8===6.7 (14 _¼·j2¸¼·j�¾¼·j‡ š### #.# #.####...$. ..# #.# #......# # #.# ##|.###...g # #.# #..# . #  ##.### # ...#  #######.####...###...# ¼·jq‡ N###.@.....#  #######..... .#.<...... #¼·jχ +.. ¼·j—� ¼·j‘ 17.0)¼·j¢– ¼·j!™ ¼·jG2Ÿ #.# #.####...$. # #.# #......#  #.# ##|.###...g  #.# #..# .  ##.###  #...# #######.### #...###...# ###.# #######..... .#.<.. 8¼·jÑ3¼·jº¹ â #.# #.####...$. # #.# #......# #.# ##|.###...g #.# #..# . ##.### #...# #######.### ¼·jWº Ö#...###...# ###.# #######..... .#.<.. ...... ¼·j1» ¼·jÄ ¼·jËÄ &9¼·jÿÊ ¼·jàÍ ¼·jê• ## #.# #.# #...  #.# #.####...$.#.# #......# #.# ##|.###...g #.# #..# .##.###  #...# #######.### #...###@..# ###.......# #######..... .#.<..¼·j™– ø................#..¼·j®  ¼·j¡ E===10¼·jȧ ¼·jN© ¼·jÌ\M..###.##### .> ###.# #..#.####...$.......# ##|.###...g#.# #..# .##.## #...# ######@###...######.......# #######..........¼·j*]?.....#..¼·j#f¼·j¯f&1¼·j™m¼·jÀn¼·jr" ª##..........#.###### ...###.######.# .> #### #.# #.# #... # #.# #.####...$. # #.# #......#  #.# ##|.###...g#.# #..# .##.### #.@.#  #######.###¼·j$# � #...###...####.......########... .#.<........ ..........¼·jw+ ¼·j, &2¼·jr1 ¼·j3 ¼·j°N ¡..†.......... ###..........#.###### ....###.######.# .> .#### #.# #.# #... ## #.# #.####...$. .# #.# #......#  #.# ##|.###...g¼·j O #.# #..# .##@### #...#  #######.### #...###...####.......########... .#.<........  .....¼·j‹Y ¼·jñY &3¼·j¯_ ¼·j¦a  ¼·jèþ ######.....#####. ...†.......... ####..........#.###### #....###.######.# .> ..#### #.# #.# #S.. ### #.# #.####...$.  ¼·j¼ÿP..# #.# #......# # #.# ##|.###...g ##.# #@.# . ##.### # #...#  #######.### #...###...####.......# S   ball python (constriction, wandering)#######... .#.<... ¼·jèÿ ¼·j K.S ¼·j1S. ¼·jè NS) ¼·j &4 ¼·j3 ¼·jy©î#####......#.....#####.WeaponX the Chiller ...†...................Merfolk ####..........#.######Health: 30/30 ======================== #....###.######.#.>Magic: 8/8======================== ..#### #.# #.# #...AC: 2Str: 10  ¼·jÕ©�### #.# #.####S..$.EV: 12Int: 14 ..# #.# #...**.#SH: 0Dex: 14 ##.# ##|*###...g ¼·jþ©—XL:  4 Next: 79% Place: Dungeon:3 ##.# #@.# .Noise: ---------  Time: 2214.7 (0.0)  ¼·jdªÌ###.###b) +0 sling ##...#Fire: b) +0 sling#######.####...###...####.......# ¼·jŠªÿS   ball python (constriction)#######......#.<.. ¼·j®ªX...... _HP restored. _You start resting.  ¼·jÕª€_Magic restored.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line ¼·júª<Aim: a ball python (58% to hit) ¼·j #####......#.....#####.WeaponX the Chiller ...†...................Merfolk ####..........#.######Health: 30/30 ======================== #....###.######.#.>Magic: 8/8======================== ..#### #.# #.# #...AC: 2Str: 10 ### #.# #.####†..$.EV: 12Int: 14 ..# #.# #......#SH: 0Dex: 14 ##.# ##|.###...gXL:  4 Next: 79% Place: Dungeon:3 ##.# #@.# .Noise: ---------  Time:[ ¼·j"� t40m 2214.7 (0.0) ###.###b) +0 sling ##...#Fire: b) +0 sling#######.####...###...####.......#S   ball python (constriction)#######......#.<........ _You start resting. _Magic restored.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ball python (58% to hit)  You shoot a sling bullet. The sling bullet hits the ball python!))) ¼·jÁï .... ¼·jÑò @80===6.1 (1.4 ¼·jVø  ¼·jü < _Magic restored.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a ball python (58% to hit)  You shoot a sling bullet. The sling bullet hits the ball python! _You kill the ball python! ¼·j¿ ­M h...# ######.....##### ...†......... ####..........#.###### #....###.######.# .> ..####.# #.. ###.####†..$. ..##......# ##@.###...g ¼·jB 7#.#..# .##.## ##...##.##....#. ¼·ji L---70 ¼·jÉ4 Š _You see here a staff of earth. ¼·j…@ 6...PPP.PPPPPPPPP# #......#.h...# #######.....#####. ....†.......... #####..........#.###### ##....###.######.# .> ...#### #.# #.# #... #### #.# #.####†..$. ...# #.# #@.....# # #.# ##|.###...g .##.# #..# . .##.#### #...# #######.### #...###.####.......########... ¼·jwK  ¼·j-L I---8 _ ¼·jÅQ  ¼·j^T ¼·jýQ w...PPP.P# #......#.h...# ......#.....#####. †.......... .#.###### ....###.######.# .> #### #.# #.# #...  #.# #.####†..$. # #.# #.@....#  #.# ##|.###...g # #.# #..# . # ##.### #...###...####.......# ¼·j \ ¼·j \ &9¼·jÙd ¼·jU� ¼·jø...PPP.P# #......#.h...# ......#.....#####. †... .#.###### ....###.######.# .> #### #.# #.# #...  #.# #.####†..$. # #.# #..@...#  #.# ##|.###....  #.# #..# .   #¼·j...########.####...###...####..# ¼·j ¼·jº '20¼·j~8¼·j•®...PPP.P# #......#.h...# ......#.....#####. †. .#.###### .###.######.# .>. #### #.# #.# #. #.# #.####†..$. # #.# #...@..# #.# ##|.###.#.# #..# #.###.####...########.### ¼·j°•¼·j¡ž¼·j)Ÿ&1¼·j¥¼·j+ª¼·ju¸ EPPP.P#  #......#.h...# ......#.....#####. . †. ...#.###### ..¼·j˸ ¥###.######.# .>. #.# #.# ##.  #.# #.####†..$.  #.# #....@.# #.# ##|.###.¼·jй ‚#.# #..# .#.#.##.### ##...########.### ¼·j,Ì Y2¼·j&fþ#P...P.P...P.P# .PPP.PPPPPPPPP #......#.h...# # ##.....#####. .# .................#.###### .. .###.######.# .> ## #.# #.# ###...#.# #.####@..$....#.# #......#.# ##|.###......#.# #..# #.#.#.###.### ## # # #...########.####...###...####.......#¼·j„m¼·j*n&3¼·jÑs¼·jWwx _You see here a ball python corpse.¼·j{ Q¼·jm ­P...P.P...P.P# PPP.P# .. ......#.h...# ..#### ......#.....#####.#.#.#.....#.######... ¼·jêm È###.######.# ..>. #.# #.# ###.#.# #.####†@.$.#.# #......#.#.# ##|.###...#.# #..# #.#.#.#.##.### ##.¼·jon õ# ##...# .#.### .#...###...# .. ¼·jþp 1g¼·jÒ{ Ÿg   Ijyb (wand, wandering)¼·j} -4 _¼·jÛ„ ¼·j‹ ¼·j¡P...P.P...P.P#WeaponX the Chiller PPP.PPPPPPPPP# ..Merfolk ......#.h...# ..####Health: 30/30 ======================== ......#.....#####.#.#.#.Magic: 8/8======================== ........................AC: 2Str: 10 .........#.######.......EV: 12Int: 14 ###.######.# ..>....SH: 0Dex: 14 # #.# #.# ###.......XL:  4 Next: 80% Place: Dungeon:3#.# #.####†@.$.....Noise: ---------  Time: 2224.1 (0.0)#.# #......#*......b) +0 sling#.# ##|.###.[¼·jõ¡×m.*.....Fire: b) +0 sling#.# #..# #.#*#.#.##.### ##*# ##...# gg   Ijyb (wand, wandering)#######.### .#...###...# ..###.......# _You see here a staff of earth. _You see here a ball python corpse.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (wandering, hasn't noticed you, 45% to hit)¼·jÙ áIjyb the Inquisitive A small and shrewd goblin inventor, wearing blue rags coated in soot. She claimsdominion over this level of the dungeon; trespassers will find themselves on thebusiness end of a homemade wand. Max HP: ~24 Will: +AC: + EV: +++ Threat: High Class: Natural Size: Small Int: Human You have about 45% to hit with your +0 sling. She has about 56% to hit you. AttackMax Damage Hit: +0 short sword 8 She has a 21% chance to notice you each turn. She has an unusual item: a wand of warping. She can open doors. She possesses the following wand spells:  a - Warp Space (3d6) (5) To read a description, press the key listed above. (AdB) indicates damage (the¼·j€–P...P.P...P.P#WeaponX the Chiller PPP.PPPPPPPPP# ..Merfolk ......#.h...# ..####Health: 30/30 ======================== ......#.....#####.#.#.#.Magic: 8/8======================== ........................AC: 2Str: 10 .........#.######.......EV: 12Int: 14 ###.######.# ..>....SH: 0Dex: 14 # #.# #.# ###.......XL:  4 Next: 80% Place: Dungeon:3#.# #.####†@.$.....Noise: ---------  Time: 2224.1 (0.0)#.# #......#*......b) +0 sling#.# ##|.###.[¼·jí—×m.*.....Fire: b) +0 sling#.# #..# #.#*#.#.##.### ##*# ##...# gg   Ijyb (wand, wandering)#######.### .#...###...# ..###.......# _You see here a staff of earth. _You see here a ball python corpse.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (wandering, hasn't noticed you, 45% to hit)¼·j® P...P.P...P.P#WeaponX the Chiller PPP.PPPPPPPPP# ..Merfolk ......#.h...# ..####Health: 30/30 ======================== ......#.....#####.#.#.#.Magic: 8/8======================== ........................AC: 2Str: 10 .........#.######.......EV: 12Int: 14 ###.######.# ..>....SH: 0Dex: 14 # #.# #.# ###.......XL:  4 Next: 80% Place: Dungeon:3#.# #.####†@.$.....Noise: ---------  Time: 2224.1 (0.0)#.# #......#.......b) +0 sling#.# ##|.###.¼·jJ¯ .......Fire: b) +0 sling#.# #..# #.#.#.#.##.### ##.# ##...# gg   Ijyb (wand, wandering)#######.### .#...###...# ..###.......# _You see here a staff of earth. _You see here a ball python corpse.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (wandering, hasn't noticed you, 45% to hit) _¼·jÇÜ °P...P.P...P.P#WeaponX the Chiller PPP.PPPPPPPPP# ..Merfolk ......#.h...# ..####Health: 30/30 ======================== ......#.....#####.#.#.#.Magic: 8/8======================== ........................AC: 2Str: 10 .........#.######.......EV: 12Int: 14 ###.######.# ..>....SH: 0Dex: 14 # #.# #.# ###.......XL:  4 Next: 80% Place: Dungeon:3¼·j«Ý \#.# #.####†@.$.....Noise: ---------  Time: 2224.1 (0.0)#.# #......#*......b) +0 sling#.# ##|.###..*.....Fire: b) +0 sling#.# #..# #.#*#.#.##.### ##*# ##...# gg   Ijyb (wand, wandering)#######.### .#...###...# ..###.......#Aim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying _a wand of warping (wandering, hasn't noticed you, 45% to hit)  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (wandering, hasn't noticed you, 45% to hit)¼·j¾fP...P.P...P.P#WeaponX the Chiller PPP.PPPPPPPPP# ..Merfolk ......#.h...# ..####Health: 30/30 ======================== ......#.....#####.#.#.#.Magic: 8/8======================== ........................AC: 2Str: 10 .........#.######.......¼·j1EV: 12Int: 14 ###.######.# ..>....SH: 0Dex: 14 # #.# #.# ###.......XL:  4 Next: 80% Place: Dungeon:3#.# #.####†@.$.....Noise: ---------  Time: 2224.1 (0.0)#.# #......#)......b) +0 sling#.# ##|.###..).....Fire: b) +0 sling#.# #..# #.#)#.#.##.### ##)# ##...# )g   Ijyb (wand, wandering)#######.### )#...###...# .)###.......#Aim: Ijyb, wielding a ¼·j�ž+0 short sword, wearing a +0 leather armour and carrying _a wand of warping (wandering, hasn't noticed you, 45% to hit)  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (wandering, hasn't noticed you, 45% to hit)¼·j,Šg. _a wand of warping (wandering, hasn't noticed you, 45% to hit)  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (wandering, hasn't noticed you, 45% to hit)  You shoot a sling bullet. The sling bullet barely misses Ijyb.¼·j|”Š...g)..¼·j{•7===5.5 (1.4¼·jÒœ¼·j  " _Ijyb shouts!¼·jg¿r.PPP.PPPPPPPPP# .. #......#.h...# ..#### #......#.....#####.#.#.#....................#.######....... .###.######.# ..>.... #.# #.# ###.......  #.# #.####†..$..... #.# #.....@#....... #.# ##|.##. #.# #..# #.#.#.#. ##.### ##g# # #...# .#######.### . #...###...# .. ###.......# #######.....¼·j‚À1g¼·jmÉ¥.g   Ijyb (wand)¼·jùÉ6---60¼·jìÔ¼·jmlì.PPP.P# ..  #......#.h...# ..#### ##......#.....#####.#.#.#. †....... #.#.######....... ..###.######.# ..>....# #.# #.# ###. #.# #.####†..$..... #.# #....@.#. #.# ##|.###. #.# #..# #.#g#.#. ##.### ##.# #  #...# . #.### . ¼·jpmà #...###...# ..  ###.#  #.....¼·jˆq7g.¼·jWz¼·jÕzB---7¼·j’�¼·jk„g _Ijyb screams, "Me am play god!"¼·j°ePPP.P# .. #......#.h...# ..#### ......#.....#####.#.#.#. ....... .#.######....... ###.######.# ..>....  #.# #.# ###. ¼·jvfþ#.# #.####†..$..... #.# #.....@#. #.# ##|.###..g..... #.# #..# #.#.#.#. ##.### ##.# # #.### . ¼·jg¼·jÏs¼·je{E#####*¼·jsÙ¼·jjje†..@..¼·jUku17-----------=======8¼·jIr¼·j–uX _Ijyb zaps a wand. Space twists violently! The rupture engulfs you!¼·j„¼·j<ÀThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes ¼·j˜' N - No ¼·jü, ¼·jY>:.PPP.PPPPPPPPP# ..WeaponX the Chiller #......#.h...# ..####Merfolk #......#.....#####.#.#.#.Health: 17/30 =============----------- .........................Magic: 5/8===============--------- ..........#.######.......AC: 2 ¼·jë>!Str: 10 .###.######.# *.>....EV: 12Int: 14 ## #.# #.# ****......SH: 0Dex: 14#.# #.##*****$.....XL:  4 Next: 80% Place: Dungeon:3#.# #..***@*....... ¼·j$?`Noise: =======--  Time: 2228.5 (0.0)#.# ##|******g.....b) +0 sling ¼·j´?’#.# #..# **#.#.#.Fire: b) +0 sling##.### ##.# ##...# .#######.### .g   Ijyb (wand)#...###...# ..###.......########..... _Ijyb screams, "Me am play god!" _Ijyb zaps a wand. Space twists violently! The rupture engulfs you!  ¼·jä?ÌCasting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ¼·j@ÝCasting: Frozen Ramparts (quite dangerous; 9% risk of failure)  ¼·j-@WPress: ? - help, Dir - look around, f - activate!¼·j�ã.PPP.PPPPPPPPP# ..WeaponX the Chiller #......#.h...# ..####Merfolk #......#.....#####.#.#.#.Health: 17/30 =============----------- !¼·j[ä%.........................Magic: 5/8===============--------- ..........#.######.......AC: 2Str: 10 .###.######.# ..>....EV: 12Int: 14 ## #.# #.# ###.......SH: 0Dex: 14!¼·jŽäÀ#.# #.####†..$.....XL:  4 Next: 80% Place: Dungeon:3#.# #.....@#.......!¼·jÅä1Noise: =======--  Time: 2228.5 (0.0)#.# ##|.###.g......!¼·jòä5b) +0 sling!¼·j$åf#.# #..# #.#.#.#.Fire: b) +0 sling##.### ##.# ##...# .#######.### .g   Ijyb (wand)!¼·jæ'#...###...# ..###.......########..... _Ijyb screams, "Me am play god!" _Ijyb zaps a wand. Space twists violently! The rupture engulfs you!  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate!¼·jÏï�.###.##†.....@#.###.#.!¼·j ð“==-----9.5 (1Ramparts !¼·jTù¥########!¼·j÷ÿ† _Ijyb zaps a wand. Space twists violently! The rupture engulfs you!  Casting: Freeze (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice."¼·jÅõ.PPP.PPPPPPPPP# ..WeaponX the Chiller #......#.h...# ..####Merfolk #......#.....#####.#.#.#.Health: 17/30 =============----------- .........................Magic: 5/8===============--------- ..........#.######.......AC: 2Str: 10 .###.######.# ..>....EV: 12Int: 14 ## #.# #.# ###.......SH: 0Dex: 14#.# #.####†..$.....XL:  4 Next: 80% Place: Dungeon:3#.# #.....@#.......Noise: ==-------  Time:"¼·jñö�[40m 2229.5 (0.0)#.# ##|.###*g......b) +0 sling#.# #..# #.#.#.#.Fire: b) +0 sling##.### ##.# #Ramparts #...# .#######.### .g   Ijyb (wand)#...###...# ..###.......########.....Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (45% to hit)"¼·j![.PPP.PPPPPPPPP# ..WeaponX the Chiller #......#.h...# ..####Merfolk #......#.....#####.#.#.#.Health: 17/30 =============----------- .........................Magic: 5/8===============--------- ..........#.######.......AC: 2Str: 10 .###.######.# ..>....EV: 12Int: 14 ## #.# #.# ###.......SH: 0Dex: 14#.# #.####†..$.....XL:  4 Next: 80% Place: Dungeon:3#.# #.....@#.......Noise: ==-------  Time:"¼·jô[f[40m 2229.5 (0.0)#.# ##|.###)g......b) +0 sling#.# #..# #.#.#.#.Fire: b) +0 sling##.### ##.# #Ramparts #...# .#######.### .g   Ijyb (wand)#...###...# ..###.......########..... _The walls around you are covered in ice.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (45% to hit)  You shoot a sling bullet."¼·jÛ¯g.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (45% to hit)  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage."¼·jfÞ"¼·jßk6-=30.9 (1.4"¼·jäæZ###"¼·j\êU _The wall freezes Ijyb. x2; Ijyb hits you with a +0 short sword."¼·jx· .PPP.PPPPPPPPP# ..  WeaponX the Chiller #......#.h...# ..####  Merfolk #......#.....#####.#.#.#.  Health: 16/30 ============------------ .........................  Magic: 4/8============------------ ..........#.######.......  AC: 2Str: 10 .###.######.# ..>....  EV: 12Int: 14 ## #.# #.# ###.......  SH: 0Dex: 14  #.# #.####†..$.....  XL:  4 Next: 80% Place: Dungeon:3  #.# #.....@#.......  Noise: ===------  Time: 2230.9 (0.0)  #.# ##|.###g.......  b) +0 sling  #.# #..# #.#.#.#.  Fire: b) +0 sling #"¼·jö¹ )#.### ##.# #  Ramparts  #...# .  #######.### .  g   Ijyb (wand) #...###...# ..  ###.......# #######..... Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (lightly wounded, 100% to hit)#¼·jÇ.PPP.PPPPPPPPP# ..  WeaponX the Chiller #......#.h...# ..####  Merfolk #......#.....#####.#.#.#.  Health: 16/30 ============------------ .........................  Magic: 4/8============------------ ..........#.######.......  AC: 2Str: 10 .###.######.# ..>....  EV: 12Int: 14 ## #.# #.# ###.......  SH: 0Dex: 14  #.# #.####†..$.....  XL:  4 Next: 80% Place: Dungeon:3  #.# #.....@#.......  Noise: ===------  Time: 2230.9 (0.0)  #.# ##|.###g.......  b) +0 sling  #.# #..# #.#.#.#.  Fire: b) [3#¼·jшŸ2m+0 sling ##.### ##.# #  Ramparts  #...# .  #######.### .  g   Ijyb (wand) #...###...# ..  ###.......# #######..... Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (lightly wounded, 100% to hit)  You freeze Ijyb.  Ijyb is heavily wounded.#¼·jA^O ..  ..#### .#.#. ...... ......  ..>....  #.# #.# ###.......  #.# #.####†..$.....  #.# #.....@# #¼·jž`< #.# ##|.###g.......  #.# #..# #.#.#.#.   ##.# #  #...#   .     #¼·jG†µPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  #¼·j›ŽØa wand of warping (lightly wounded, 100% to hit)  You freeze Ijyb.  Ijyb is heavily wounded.The wall freezes Ijyb. Ijyb hits you with a +0 short sword!#¼·jÒ�}9/30 -------1.9 (1#¼·jðã####### _* * * LOW HITPOINT WARNING * * *#¼·j!‘ .PPP.PPPPPPPPP# ..  WeaponX the Chiller #......#.h...# ..####  Merfolk #......#.....#####.#.#.#.  Health: 9/30=======----------------- .........................  Magic: 3/8=========--------------- ..........#.######.......  AC: 2Str: 10 .###.######.# ..>....  EV: 12Int: 14 ## #.# #.# ###.......  SH: 0Dex: 14  #.# #.####†..$.....  XL:  4 Next: 80% Place: Dungeon:3  #.# #.....@#.......  Noise: =--------  Time: 2231.9 (0.0)  #.# ##|.###g.......  b) +0 sling  #.# #..# #.#.#.#.  Fire: b) +0 sling ##.### ##.# # [39#¼·j• Î;49m Ramparts  #...# .  #######.### .  g   Ijyb (wand) #...###...# ..  ###.......# #######..... Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (heavily wounded, 100% to hit)#¼·j¬ $#¼·j%­ .PPP.PPPPPPPPP# ..  WeaponX the Chiller #......#.h...# ..####  Merfolk #......#.....#####.#.#.#.  Health: 9/30=======----------------- .........................  Magic: 3/8=========--------------- ..........#.######.......  AC: 2Str: 10 .###.######.# ..>....  EV: 12Int: 14 ## #.# #.# ###.......  SH: 0Dex: 14  #.# #.####†..$.....  XL:  4 Next: 80% Place: Dungeon:3  #.# #.....@#.......  Noise: =--------  Time: 2231.9 (0.0)  #.# ##|.###g.......  b) +0 sling  #.# #..# #.#.#.#.  Fire: b) +0 sling#¼·jÊ­ ’[1K ##.### ##.# #  Ramparts  #...# .  #######.### .  g   Ijyb (wand) #...###...# ..  ###.......# #######..... Aim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (heavily wounded, 100% to hit)  #¼·j^® çYou freeze Ijyb!  Ijyb is almost dead.The wall freezes Ijyb.  Ijyb screams, "Me yet to meet anyone who can outsmart wand!"#¼·j8† ] ..  ..#### .#.#. ...... ......  ..>....  #.# #.# ###.......  #.# #.####†..$.....  #.# #.....@#  #.# ##|.###g.......  #.# #..# #.#.#.#. #¼·jh‡ 8  ##.# #  #...#   .     #¼·j>— ›a wand of warping (heavily wounded, 100% to hit)  You freeze Ijyb!  #¼·j»— þIjyb is almost dead.The wall freezes Ijyb.  Ijyb screams, "Me yet to meet anyone who can outsmart wand!"Ijyb hits you with a +0 short sword.#¼·j�™ P3-----2.9 (1#¼·jœ¡ ¯########¼·j9¬ V _* * * LOW HITPOINT WARNING * * *$¼·jò_.PPP.PPPPPPPPP# ..  WeaponX the Chiller #......#.h...# ..####  Merfolk #......#.....#####.#.#.#.  Health: 3/30==---------------------- .........................  Magic: 2/8======------------------ ..........#.######.......  AC: 2Str: 10 .###.######.# ..>....  EV: 12Int: 14 ## #.# #.# ###.......  SH: 0Dex: 14  #.# #.####†..$.....  XL:  4 Next: 80% Place: Dungeon:3  #.# #.....@#.......  Noise: =--------  Time: 2232.9 (0.0)  #.# ##|.###g.......  b) +0 sling  #.# #..# #.#.#.#.  Fire: b) +0 sling ##.#$¼·jaä## ##.# #  Ramparts  #...# .  #######.### .  g   Ijyb (wand) #...###...# ..  ###.......# #######..... Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (almost dead, 100% to hit)%¼·jâG.PPP.PPPPPPPPP# ..  WeaponX the Chiller #......#.h...# ..####  Merfolk #......#.....#####.#.#.#.  Health: 3/30==---------------------- .........................  Magic: 2/8%¼·jQ======------------------ ..........#.######.......  AC: 2Str: 10 .###.######.# ..>....  EV: 12Int: 14 ## #.# #.# ###.......  SH: 0Dex: 14  #.# #.####†..$.....  XL:  4 Next: 80% Place: Dungeon:3  #.# #.....@#.......  Noise: =--------  Time: 2232.9 (0.0)  #.# ##|.###).......  b) +0 sling  #.# #..# #.#.#.#.  Fire: b) +0 sling ##.### ##.# #  Ramparts  #...# .  #######.### .  g   Ijyb (wand) #...###...# ..  ###.......# #######..... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of%¼·jÍ failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (almost dead, 100% to hit)  You freeze Ijyb. ..  ..#### .#.#. ...... ......  ..>....  #.# #.# ###.......  #.# #.####†..$.....  #.# #....  #.# ##|.###).......  #.# #..# #.#.#.#.   ##.# #  #...# %¼·j      .PPP.PPPPPPPPP# ..WeaponX the Chiller #......#.h...# ..####Merfolk #......#.....#####.#.#.#.Health: 3/30==---------------------- .........................Magic: 2/8======------------------ ..........#.######.......AC: 2Str: 10 .###.######.# ..>....EV: 12Int: 14 ## #.# #.# ###.......SH: 0Dex: 14#.# #.####†..$.....XL:  4 Next: 122% Place: Dungeon:3#.# #.....@[3%¼·jؽ7m#.......Noise: =--------  Time: 2233.9 (1.0)#.# ##|.###).......b) +0 sling#.# #..# #.#.#.#.Fire: b) +0 sling##.### ##.# #Ramparts #...# .#######.### .#...###...# ..###.......########.....Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (almost dead, 100% to hit)  You freeze Ijyb. _You kill Ijyb!: Ijyb, wielding a +0 short sword, wearing a +0 leather armour and carrying  a wand of warping (almost dead, 100% to hit)  You freeze Ijyb. _You kill Ijyb!  Your Alchemy skill increases to level 1!  You have reached level 5!%¼·jä1/  --more--&¼·j¯ 4/359-55% &¼·j%e _You feel agile.'¼·jïI'¼·j– W  You start resting.'¼·jŒ©.###.##†.....@#'¼·jt.###).#.'¼·j¸&0'¼·jk=-4.9 (1'¼·jM!'¼·j$4 _The frozen ramparts melt away.'¼·jFI'¼·jr‡B'¼·jpˆ'¼·j.‰I5='¼·jãŠ'¼·jÿ�'¼·j“�N3==='¼·jÈ‘'¼·j{•,'¼·jw–'¼·jµ¨'¼·j‘©'¼·jµ¯'¼·jH±'¼·jѱf6=='¼·je³'¼·jh·'¼·jз;==='¼·j±¹'¼·j^½,'¼·j¿'¼·j1Â'¼·j�Â'¼·j³ß7=4==8='¼·jôâ,'¼·jzä'¼·j!éP=='¼·jˆé'¼·jî'¼·jsî'¼·jÎï'¼·jVô'¼·jºôf9=='¼·jš7é5==='¼·jC8š10/35===='¼·jA'¼·jE'¼·jrEI1='¼·jGH'¼·j#K'¼·j¹K'¼·jÙM'¼·jŽQ'¼·jæQ'¼·j}S'¼·jUV'¼·j»V'¼·j÷W'¼·j±Z'¼·j9[n2==6'¼·jl[*==='¼·j¾\'¼·jÌ_'¼·j`'¼·joa'¼·j¯d'¼·jAe'¼·jof'¼·j)j,'¼·j×k'¼·jp'¼·jmpQ3===='¼·j p'¼·j5r'¼·jðv'¼·j½w'¼·j9y'¼·j@},'¼·j=~'¼·j��'¼·jC‚'¼·jšƒ'¼·j3ˆ_4='¼·jñ‰'¼·jøŒ'¼·jM�N7=='¼·j¿Ž'¼·jÊ’'¼·j“'¼·jÔ'¼·j˜'¼·ju˜'¼·j®™'¼·j}ž'¼·jãž_15=='¼·jf '¼·jÔ¤'¼·j!¥$=='¼·jH¥'¼·jÁ¦'¼·jª'¼·jXª'¼·já«'¼·jÆ®'¼·j¯'¼·jƒ°'¼·j´'¼·j[´K6='¼·jƵ'¼·jj¸'¼·jȸ'¼·j8º'¼·j!½'¼·jp½78==='¼·j£½'¼·j1¿'¼·j�Á'¼·jíÁ'¼·jyÃ'¼·j}Æ'¼·jÃÆS7='¼·jÈ'¼·j·Ë'¼·jÌ'¼·j Í'¼·j…Ð'¼·jÔÐ;==='¼·jãÑ'¼·jìÕ,'¼·j]×'¼·j@Û'¼·j†Û#8'¼·j«Û;=='¼·jðÜ'¼·j%à'¼·jŠà'¼·j¦á'¼·j¹ä'¼·jå'¼·jæ'¼·jRé'¼·j“é'¼·júê'¼·jÑîn _You start resting.Magic restored.'¼·j¤÷[9==-'¼·jø'¼·jÕÿ091.9 (57.0)'¼·jC c9===2.9 (58 _'¼·j/ '¼·j° (¼·j/(¼·j½(¼·jÿ(¼·j(¼·jª#,(¼·j�%(¼·j&(¼·j…&(¼·j-O=(¼·j"oÕ20===1=2==(¼·jsr(¼·jj€w3=(¼·jo„B(¼·j©‡(¼·jˆ(¼·jSŠ(¼·jl�(¼·j´�(¼·j�(¼·j°’(¼·jp“S4=(¼·jó•(¼·jX˜(¼·j>™(¼·jFš(¼·jSž(¼·jÄž(¼·j* (¼·j £(¼·jf£(¼·jÖ¤(¼·j-¨(¼·jåÆ�25==(¼·jyÚÆ(¼·j)Ü(¼·j—ÜW6=(¼·jîÝ(¼·jÑà(¼·já(¼·j%â(¼·jµå(¼·jùå(¼·jÅç(¼·jêê(¼·jAë(¼·j�ì(¼·j¢ö£7=(¼·j^÷(¼·jyü,(¼·jÔü(¼·ja,(¼·jé(¼·jõ(¼·jYh8==(¼·j³(¼·j" (¼·jp (¼·jš (¼·j,,(¼·jÂ(¼·j½(¼·j(¼·j¦(¼·jè(¼·jäU9=(¼·j¹(¼·j(¼·jp(¼·j¸(¼·j_$(¼·jÂ$(¼·jú%(¼·jÓ),(¼·jh+(¼·jŒ.(¼·j~/L30=(¼·jð0(¼·j#4(¼·j‡4(¼·jo6(¼·j&:,(¼·jÃ;(¼·jS>(¼·j¦>(¼·j@(¼·jnE(¼·jÑEh1==(¼·jþG(¼·j8K(¼·j‹K(¼·jÕL(¼·jmQ(¼·j�S(¼·jX(¼·j#Y,(¼·j©\(¼·jÁ_(¼·jZaU2=(¼·j#b(¼·j!f(¼·j|f(¼·jòg(¼·jIoX(¼·j…r,(¼·jut(¼·jCuK3=(¼·jÍv(¼·jz(¼·jnz(¼·jþ}(¼·j¿,(¼·jæ€(¼·j_„(¼·j΄(¼·j“†(¼·j(�ª4==(¼·j«�(¼·j’(¼·jg•(¼·jØ•(¼·j#—(¼·jœ›(¼·j œ(¼·j=�(¼·j¯ k _You start resting.HP restored.(¼·j@©(¼·j®Î(¼·jyÏ'355.9 (63(¼·jÜÐ~5==6.9 (64 _(¼·j¯Ø(¼·j›Û(¼·j>¼×.....#.h...# ..#### ......#.....#####.#.#.#. .................. #.######....... ###.######.# ..>.... # #.# #.# ###.......  #.# #.####†..$..... #.# #......#....... #.# ##|.###@....... #.# #..# ##.#.#.#.  ##.### ##.# # ...# (¼·j7½ì#######.####...###...# .###.......# #######..... .#.<(¼·jhïã7.9 (1.0)  c - a wand of warping (8)  Things that are here:8.9 (2(¼·j 5(¼·j‚7v _a +0 short sword; a +0 leather armour; the goblin corpse of Ijyb*¼·jpÉ ,PP.PPPPPPPPP# .. #.h...# ...#######.....#####.#.#.#.#........ ........#.######.......##.######.# ...>*¼·j„Ê j#.# #.# ###.......##.# #.####†..$#.# #......##.# ##|.###).......  #.# #..# ##.#.#.#.###.######.# # #...# .#######.### ..#...###...# ..###.......# ...#######.....*¼·jÔ *¼·jÕ +9.9 (1*¼·jâÛ *¼·j»Ý +¼·jÏ· ..P.P...P.P# P.PPPPPPPPP# ... +¼·jS¸#.h...# ...###### #.....#####.#.#.#.#......... .......#.######.......## #.######.# #...> #.# #.# ###.......## #.# #.####†.. +¼·j‘¸#.# #......#.## #.# ##|.###)....... #.# #..# ##.#.#.#.##+¼·jÓ¸t##.######.### # #...# ..#######.### ...#...###...# ....+¼·jQ¹X###.......# ...+¼·jšÆY=60+¼·jdË+¼·jÕ+¼·jÁÕ+¼·jöÕ$1.9 (2+¼·j½Ü+¼·j‚à? _You now have 182 gold pieces (gained 13).-¼·j ;-¼·j­;_Throw: 2 throwing nets-¼·jD-¼·juF-¼·j×ï -¼·j£ð PCast: Freeze-¼·jL÷ -¼·j=ù .¼·jòe.¼·jpfGozen Ramparts (9%).¼·jsm.¼·j!p.¼·jé.¼·j¡éPZap: wand of warping (8).¼·j2ð.¼·j¹ò/¼·jÏ2I/¼·jk4/¼·j8/¼·jÐ;,/¼·j¡</¼·j[@/¼·j‡A/¼·jðA/¼·j"D/¼·jL².#.....#####.#.#.#.#.# .........................#.######.......######.# #...>.....# # #.# ###/¼·jªLZ## # #.####†... .# #......#.......## .# ##|.###)... .# .# ##.#@#.#.## 3 ##.######.### #  #...# ...  #######.###....#...###...#.....###.......#...... #......... .#.<..)... ....../¼·jßU/¼·j×V+4.9 (3/¼·j›\/¼·jZ_( _Found a +0 dagger.0¼·jò‚30¼·jÏ„0¼·jŠ0¼·j£ü 0¼·j5þ0¼·j´‚  You encounter a kobold. It is wielding a +0 dagger.0¼·jr  #...###...#.........# ###.......#.........# #######...........# #.#.<..)....# #...........# ##..........# #.......... #.#...#### #@#.###  #.....#  K....#### ###.## #.. ... K   kobold (asleep) ..#.# 0¼·j£ .###0¼·jt$y76.9 (12.0)7.9 (13 _0¼·jt)2¼·jE.#...###...#.........#WeaponX the Chiller###.......#.........#Merfolk#######...........#Health: 35/35 ========================#.#.<..)....#Magic: 9/9========================#...........#AC: 2Str: 10##..........#EV: 12Int: 14#..........SH: 0Dex: 15#.#...####XL:  5 Next: 12% Place: Dungeon:3#@#.###Noise: ---------  Time: 2377.9 (0.0)#**...#b) +0 slingK**..####Zap: wand of warping (8)###.###.....K   2¼·j¾.ã[40mkobold (asleep)..#.# ### _You now have 182 gold pieces (gained 13). _Found a +0 dagger. _You encounter a kobold. It is wielding a +0 dagger.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)2¼·j(ê€#...###...#.........#WeaponX the Chiller###.......#.........#Merfolk#######...........#Health: 35/35 ========================#.#.<..)....#Magic: 9/9========================#...........#AC: 2Str: 10##..........#EV: 12Int: 14#..........SH: 0Dex: 15#.#...####XL:  5 Next: 12% Place: Dungeon:3#@#.###Noise: ---------  Time: 2377.9 (0.0)#))...#b) +0 sling)))..####Zap: wand of warping (8)###.##2¼·j»êA#.....K   kobold (asleep)..#.# ### _Found a +0 dagger. _You encounter a kobold. It is wielding a +0 dagger.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet.2¼·jgqÙ.KYou encounter a kobold. It is wielding a +0 dagger.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the kobold.2¼·jC{o...K2¼·jÍ{7===9.3 (1.42¼·jÆ‚2¼·j…( _The kobold shouts!2¼·jqá #...###...#.........#WeaponX the Chiller###.......#.........#Merfolk#######...........#Health: 35/35 ========================#.#.<..)....#Magic: 9/9========================#...........#AC: 2Str: 10##..........#EV: 122¼·jvâ ~Int: 14#..........SH: 0Dex: 15#.#...####XL:  5 Next: 12% Place: Dungeon:3#@#.###Noise: ===------  Time: 2379.3 (0.0)#**...#b) +0 sling.K*..####Zap: wand of warping (8)###.###.....K   kobold..#.# ###You shoot a sling bullet.  The sling bullet completely misses the kobold. _The kobold shouts!  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line2¼·jï NAim: a kobold, wielding a +0 dagger (45% to hit)2¼·j¢ ò#...###...#.........#WeaponX the Chiller###.......#.........#Merfolk#######...........#Health: 35/35 ========================2¼·jŸ€ h#.#.<..)....#Magic: 9/9========================#...........#AC: 2Str: 10##..........#EV: 12Int: 14#..........SH: 0Dex: 15#.#...####XL:  5 Next: 12% Place: Dungeon:3#@#.###Noise: ===------  Time: 2379.3 (0.0)#))...#b) +0 sling.))..####Zap: wand of warping (8)###.###.....K   kobold..#2¼·j’� y.# ###You shoot a sling bullet.  The sling bullet completely misses the kobold. _The kobold shouts!  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)2¼·jl A.K2¼·j' 7K.2¼·jb $.2¼·j .80.7 (1.42¼·ju 2¼·j, ÙThe sling bullet completely misses the kobold. _The kobold shouts!  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (45% to hit) _You shoot a sling bullet. The sling bullet misses the kobold.4¼·j+  #...###...#.........#  WeaponX the Chiller ###.......#.........#  Merfolk #######...........#  Health: 35/35 ======================== #.#.<..)....#  Magic: 8/9=====================--- #...........#  AC: 2Str: 10 ##..........#  EV: 12Int: 14 #..........  SH: 0Dex: 15 #.#...####  XL:  5 Next: 12% Place: Dungeon:3 #@#.###  Noise: ===------  Time: 2380.7 (0.0) #K....#  b) +0 sling .....####  Zap: wand of warping (8) ###.## #.. ... K   kobold[14¼·jV- 5;9H ..# .# ### _You shoot a sling bullet. The sling bullet misses the kobold.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line5¼·j‚­ 5¼·jg¸ #...###...#.........#WeaponX the Chiller###.......#.........#Merfolk#######...........#Health: 35/35 ========================#.#.<..)....#Magic: 9/9========================#...........#AC: 2Str: 10##..........#EV: 12Int: 14#..........SH: 0Dex: 15#.#...####XL:  5 Next: 12% Place: Dungeon:3#@#.###Noise: ===------  Time: 2380.7 (0.0)#K....#b) +0 sling.....####Zap: wand of warping (8)###.###.....K   kobold[15¼·j¹ R5;10H..#.# ### _You shoot a sling bullet. The sling bullet misses the kobold.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.5¼·jN½ 5¼·jÛ½ 5¼·jxà 5¼·jAÆ . _7¼·jœ¸#...###...#.........#WeaponX the Chiller###.......#.........#Merfolk#######...........#Health: 35/35 ========================#.#.<..)....#Magic: 9/9========================#...........#AC: 2Str: 10##..........#EV: 12Int: 14#..........SH: 0Dex: 15#.#...####XL:  5 Next: 12% Place: Dungeon:3#@#.###Noise: ===------  Time: 2380.7 (0.0)#K*...#b) +0 sling.....####Zap: wand of warping (8)###.###.....K   [7¼·jV¹Ü34mkobold..#.# ###Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)7¼·jB#...###...#.........#WeaponX the Chiller###.......#.........#Merfolk#######...........#Health: 35/35 ========================#.#.<..)....#Magic: 9/9========================#...........#AC: 2Str: 10##..........#EV: 12Int: 14#..........SH: 0Dex: 15#.#...####XL:  5 Next: 12% Place: Dungeon:3#@#.###Noise: ===------  Time: 2380.7 (0.0)#)....#b) +0 sling.....####Zap: wand of warping (8)###.###.....K   ko7¼·jC°bold..#.# ###Press: ? - help, Shift-Dir - straight line _Okay, then.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.7¼·j9H<)7¼·jà.7¼·j ã-2.1 (1.47¼·jºè7¼·juëJ _You kill the kobold!8¼·jv7 ###.......#.# #######...# #.#.<..)....# #...........# ##.# #. #.#...#######.#.### #)@...# #.......#########.###  #...##< 8¼·j+8m#### # ....8¼·jA8<8¼·jÀA6---308¼·jG8¼·jøI9 _Found a stone staircase leading up.9¼·jµò9¼·j‘ó9¼·j�õ9¼·jS{ #######..# #.#.<..)....# #...........# ##..# #.......... #.#...#######.#.### ######)....# #.....@.####---0 #####.###  #.. ...>##..<.# #. ##### .## #. ..... ..##4.1 (1 _Found a stone staircase leading down.9¼·j)ù39¼·jÚú9¼·ju 9¼·j@ i  You encounter a dart slug.9¼·jŠ ç #.# #.#.<..)....# #.....# ##...# #.......... #.#...#### ###.#.### ######)....# #....@..####9¼·jú ñ #####.### #..# ...>w ..##.. .<.# #...w   dart slug (wandering)# .## #....9¼·j/ O ..... ...##9¼·jë &09¼·j ;9¼·j` 25.1 (1 _9¼·j 9¼·j@ :¼·jº÷#######...........#WeaponX the Chiller#.#.<..)....#Merfolk#...........#Health: 35/35 ========================##..........#Magic: 9/9========================#..........AC: 2Str: 10#.#...####EV: 12Int: 14:¼·j�ø™###.#.###SH: 0Dex: 15######)....#XL:  5 Next: 12% Place: Dungeon:3#....@..####Noise: ---------  Time: 2385.1 (0.0)#####*###b) +0 sling#.*#Zap: wand of warping (8)...>w..##...<.# #...w   dart slug ###### .## #... ........... :¼·j ùM...## _Found a stone staircase leading up. _Found a stone staircase leading down. _You encounter a dart slug.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (94% to hit):¼·jj• ›#######...........#WeaponX the Chiller#.#.<..)....#Merfolk#...........#Health: 35/35 ========================##..........#:¼·jt– *Magic: 9/9========================#..........AC: 2Str: 10#.#...####EV: 12Int: 14###.#.###SH: 0Dex: 15######)....#XL:  5 Next: 12% Place: Dungeon:3#....@..####Noise: ---------  Time: 2385.1 (0.0)#####)###b) +0 sling#.)#Zap: wand of warping (8)...>w:¼·jЗ ;..##...<.# #...w   dart slug ###### .## #... ........... ...## _Found a stone staircase leading down. _You encounter a dart slug.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.:¼·j|#Á.. _You encounter a dart slug.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is heavily wounded.:¼·j*@ ``:¼·j†*OThe dart slug launches a dart at you.:¼·jC¶...:¼·j·U4-===:¼·jD·6.5 (1.4:¼·jŽ:¼·jzÆ- _The slug dart hits you.;¼·j„#######...........#WeaponX the Chiller#.#.<..)....#Merfolk#...........#Health: 34/35 =======================-##..........#Magic: 9/9========================#..........AC: 2Str: 10#.#...####EV: 12Int: 14###.#.###SH: 0Dex: 15######)....#XL:  5 Next: 12% Place: Dungeon:3#....@..####Noise: ===------  Time: 2386.5 (0.0)#####*###b) +0 sling#.*#Zap: wand of warping (8)...>w..##...<.# #...w   dart slug ;¼·j¤;[15d###### .## #... ........... ...##The dart slug is heavily wounded.The dart slug launches a dart at you. _The slug dart hits you.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 94% to hit);¼·jÑùO#######...........#WeaponX the Chiller#.#.<..)....#Merfolk#...........#Health: 34/35 =======================-##..........#Magic: 9/9========================#..........AC: 2;¼·j¯ú¹Str: 10#.#...####EV: 12Int: 14###.#.###SH: 0Dex: 15######)....#XL:  5 Next: 12% Place: Dungeon:3#....@..####Noise: ===------  Time: 2386.5 (0.0)#####.###b) +0 sling#..#Zap: wand of warping (8)...>†..##...<.# #...w   dart slug ;¼·jTûJ###### .## #... ........... ...##The dart slug launches a dart at you. _The slug dart hits you.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.;¼·jkÿJ));¼·jk‡-..;¼·j£” 547.9 (1.4;¼·jéš ;¼·jÑ� ®_The slug dart hits you.  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line  Aim: a dart slug (heavily wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug!;¼·jš #######...........#WeaponX the Chiller#.#.<..)....#Merfolk#...........#Health: 34/35 =======================-##..........#Magic: 9/9========================#..........AC: 2Str: 10#.#...####EV: 12Int: 14###.#.###SH: 0Dex: 15######)....#XL:  5 Next: 14% Place: Dungeon:3#....@..####Noise: ===------  Time: 2387.9 (0.0)#####.###b) +0 sling#..#Zap: wand of warping (8)...>†..##...<.# #... ###### .## ;¼·jj þ[33m#... ........... ...##Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line=¼·jæþ-#######...........#WeaponX the Chiller#.#.<..)....#Merfolk#...........#Health: 34/35 =======================-##..........#Magic: 9/9========================#..........AC: 2Str: 10#.#...####EV: 12Int: 14###.#.###SH: 0Dex: 15######)....#XL:  5 Next: 14% Place: Dungeon:3#....@..####Noise: ===------  Time: 2387.9 (0.0)#####.###b) +0 sling#..#Zap: wand of warping (8)...>†..##..=¼·j8è.<.# #... ###### .## #... ........... ...##Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight line=¼·j =¼·j( . _=¼·jtü=¼·j:ý=¼·jÚý=¼·jn=¼·j¼h5= _=¼·j`=¼·jß ,=¼·jQ =¼·j�=¼·jè=¼·jŒ=¼·j¡=¼·j5=¼·jå=¼·j\=¼·j�=¼·jÕÍAim: a dart slug (heavily wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug!  Fire: b) +0 sling _Press: ? - help, Shift-Dir - straight line  There is a stone staircase leading down here.=¼·jX#=¼·jÛ#@= _=¼·jè$=¼·jâ)e  You see here a dart slug corpse.=¼·j.=¼·j§. _=¼·jê/=¼·j™1=¼·j25,=¼·j76=¼·jÎ7=¼·j‚;,=¼·j¡<=¼·j>=¼·jõ?=¼·j@@=¼·jž@=¼·j£A=¼·jHD,=¼·jÕD=¼·jªF=¼·j#I,=¼·j�I=¼·j¡J=¼·j�L,=¼·jûL=¼·j&O=¼·jñP,=¼·jkQ=¼·jxR=¼·jŠTB=¼·j�U=¼·jhe,=¼·jLf=¼·j‚g=¼·jti=¼·jÖi=¼·jj=¼·jl=¼·j.n=¼·jˆn=¼·j4o=¼·jÆq=¼·jWt=¼·jµt=¼·j�u=¼·jû�°=¼·j§‚=¼·j]…=¼·j¨…=¼·jÙ†=¼·j�ˆ=¼·jþŒB=¼·jþ’…  There is a stone staircase leading up here. _=¼·jþ“=¼·jÈ—,=¼·jK˜=¼·jY™=¼·j �=¼·jCŸ,=¼·jé =¼·j+¤P  There is a stone staircase leading up here.=¼·jH§=¼·jݰ� _=¼·jj±=¼·j´,=¼·jÀ´=¼·j¯¶=¼·j¬¸,=¼·j.¹=¼·j»º=¼·j*¾,=¼·jG¿=¼·jNÀ=¼·jÑÂ=¼·j=Ã=¼·j°Ã=¼·j:Å=¼·jÈ,=¼·j É=¼·jnÎ=¼·j`Ñ=¼·jÖÑ=¼·j$Ò=¼·j“Ô=¼·j†Ø,=¼·jnÙ=¼·jÛ=¼·jÅÝ=¼·j¤Þ,=¼·jrà=¼·jÕâ,=¼·j—ã=¼·jSå=¼·jè,=¼·jãè=¼·jVì=¼·jií,=¼·j\î=¼·jð=¼·jÅò,=¼·jÇó=¼·jõ=¼·jíö=¼·jZ÷,=¼·j®ø=¼·jÚú,=¼·jÉû=¼·jöý=¼·j®ÿ=¼·jûÿ=¼·j¿=¼·jò=¼·j• =¼·jü =¼·jµ =¼·j± =¼·jk,=¼·j¸=¼·jü=¼·jg,=¼·j�=¼·j=¼·jÙ=¼·j0=¼·jk=¼·jñ!=¼·j-%=¼·jŒ%=¼·j6'=¼·jî(=¼·jž+=¼·j,=¼·jë,=¼·jë.=¼·j�1,=¼·j¯2=¼·j‡4=¼·j 8=¼·jp8=¼·j ==¼·jP@=¼·jšB=¼·jõL„=¼·j~S=¼·j#V=¼·jŠV=¼·jùV=¼·j=Z=¼·j]=¼·jx]=¼·j@^=¼·j�dB=¼·j€e=¼·jOh=¼·j‡l,=¼·jem=¼·jýo=¼·jˆs=¼·jæs=¼·jøt=¼·j[w=¼·j{,=¼·j|=¼·j ~=¼·ja�=¼·j×�=¼·j&ƒ=¼·j/…=¼·j²‡=¼·jˆ=¼·j‰=¼·j�‹=¼·jt’B=¼·jŒ“=¼·j”š,=¼·jÖ›=¼·jHž=¼·jÇ¡=¼·j(¢=¼·j£=¼·jn¥=¼·j™¨,=¼·jv«=¼·jÜ«=¼·jV¯=¼·j¸¯=¼·jư=¼·j˲=¼·jqµ=¼·jʵ=¼·j϶=¼·jŸ¸=¼·j×¼=¼·j)½=¼·j,¾=¼·j1À=¼·jhÃ=¼·jÃÃ=¼·jÌ=¼·jÎ=¼·j„Ð=¼·jÞÐ=¼·j³Ò=¼·jyÖP  There is an escape hatch in the floor here.=¼·j»Ú=¼·jqÛ _=¼·jJÜ=¼·j«Ý=¼·jà=¼·jWà=¼·j’à=¼·jÂâ=¼·jòä=¼·jGå=¼·jœå=¼·jç=¼·jVé,=¼·j=ê=¼·jÌê=¼·jíì=¼·jHí=¼·jËí=¼·j�ô=¼·j÷=¼·jô÷=¼·jdø=¼·jFû=¼·j$ÿ,=¼·j=¼·j‚=¼·jš=¼·jý=¼·jÍ=¼·jß =¼·j¬ =¼·j=¼·j =¼·j”=¼·jí=¼·jY=¼·jé=¼·jö=¼·j=¼·jÈ=¼·j%=¼·jö=¼·j¯F=¼·jc¸=¼·jDe,=¼·jIf=¼·jqh=¼·j;k=¼·j¤k=¼·jƒl=¼·j÷n=¼·j&r,=¼·jçr=¼·jÖt=¼·j¥w=¼·jüw=¼·jx=¼·jÃz=¼·jD}=¼·j¡}=¼·jÙ}=¼·j‰=¼·j‚,=¼·j”‚=¼·jþƒ=¼·jð‡,=¼·jƒˆ=¼·j‹=¼·j*Ž‹  You encounter a kobold. It is wielding a +2 dagger of venom.=¼·j3—À........#########......#.. ##.#..................†.......... ......#################.... .......###### #####....###.##### ........##..####.....#### #.# .......##K........#### #.# ########.......#.....# #.# #...####..####...### #.# #....###..# #..@..# #.#=¼·j˜¦--- #....###..# #.###.# ...#..##..# ##.# # ..##..#..## #..# ## .###..).#####.## #. .###...##.....# ## K   kobold (wandering) .########.##### ####....#.#.......#=¼·jñ™8.485.9 (98.0)=¼·j¡AK=¼·j—¡H---6.9 (99=¼·j§=¼·j‰¬3 _The kobold leaves your sight.A¼·j%‹A¼·jº‹A¼·jMŒA¼·j0�A¼·j#‘A¼·jM•BA¼·jZ–,A¼·jÌ–A¼·j‹šA¼·j”œh  A kobold comes into view.A¼·jÀ¢•#......#. #.#.†.#.####### #####....###.###..####.....#### #.# #A¼·jw£„##.........#### #.# #K.K....#.....# #.# # ...####..####...### #.# # ....###..# #...@.# #.# ....###..# #.###.# #..##..# ##.# ### ##..#..## #..# # ###..).#####.## #. ###...##.....# A¼·j¤ #K   kobold (wandering) #.##### #....#.#...#A¼·j~¦Y.K8.9 (2.0)A¼·j,­A¼·j®29.9 (3 _A¼·j9´A¼·jζB¼·j™O .......################......#... WeaponX the Chiller #.#..................†........... Merfolk .....#################..........# Health: 35/35 ======================== ......###### #####....###.###### Magic: 9/9======================== .......##..####.....#### #.# # AC: 2Str: 10 ......##.........#### #.# # EV: 12Int: 14 #######K..K**.#.....# #.# # SH: 0Dex: 15 ...####..####***####.# # XL:  5 Next: 14% Place: Dungeon:3 ....###..# #...@.##.#B¼·j\P Ž[9;38HNoise: ---------  Time: 2489.9 (0.0) ....###..# #.###.#b) +0 sling ..#..##..# ##.# ###Zap: wand of warping (8) .##..#..## #..#### ###..).#####.###.. ###...##.....#### K   kobold (wandering) ########.###### ###....#.# .........# _The kobold leaves your sight. _A kobold comes into view.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 dagger of venom (wandering, hasn't noticed you,  45% to hit)C¼·jgPç.......################......#... WeaponX the Chiller #.#..................†........... Merfolk .....#################..........# Health: 35/35 ======================== C¼·jQ“......###### #####....###.###### Magic: 9/9======================== .......##..####.....#### #.# # AC: 2Str: 10 ......##.).......#### #.# # EV: 12Int: 14 #######K..))).#.....# #.# # SH: 0Dex: 15 ...####..####)))####.# # XL:  5 Next: 14% Place: Dungeon:3 ....###..# #...@.##.#Noise: ---------  Time: 2489.9 (0.0) C¼·jEQ0....###..# #.###.#b) +0 sling ..#..##..# ##.# ###C¼·j‘QnZap: wand of warping (8) .##..#..## #..#### ###..).#####.###.. ###...##.....#### K   kobold (wandering) ########.#####C¼·j»Q'# ###....#.# .........# C¼·jR:_A kobold comes into view.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 dagger of venom (wandering, hasn't noticed you,  45% to hit)  You shoot a sling bullet.C¼·j Ö«.K  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 dagger of venom (wandering, hasn't noticed you,  45% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.C¼·j€Þp.....KC¼·j.ß8===91.3 (1.4C¼·j"åC¼·jè( _The kobold shouts!C¼·jH‚á.......################......#... WeaponX the Chiller #.#..................†........... Merfolk .....#################..........# Health: 35/35 ======================== ......###### #####....###.###### Magic: 9/9======================== .......##..####.....#### #.# # AC: 2C¼·j΂EStr: 10 ......##.........#### #.# # EV: 12Int: 14 #######K...K*.#.....# #.# # SH: 0Dex: 15 ...####..####**.####.# # XL:  5 Next: 14% Place: Dungeon:3 ....###..# #..*@.##.#C¼·jƒwNoise: ===------  Time: 2491.3 (0.0) ....###..# #.###.#b) +0 sling ..#..##..# ##.# ###Zap: wand of warping (8) .##..#..## #..#### ###..).#####.##C¼·jgƒ×#.. ###...##.....#### K   kobold ########.###### ###....#.# .........#C¼·j’ƒÂYou shoot a sling bullet.  The sling bullet barely misses the kobold. _The kobold shouts!  Fire: b) +0 slingC¼·jöƒ‡Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 dagger of venom (45% to hit)C¼·j˜ Ó.......################......#... WeaponX the Chiller #.#..................†........... Merfolk .....#################..........# Health: 35/35 ======================== ......###### #####....###.###### Magic: 9/9======================== C¼·ja .......##..####.....#### #.# # AC: 2Str: 10 ......##.........#### #.# # EV: 12Int: 14 #######K...K).#.....# #.# # SH: 0Dex: 15 ...####..####)).####.# # XL:  5 Next: 14% Place: Dungeon:3 ....###..# #..)@.##.#Noise: ===------  Time: 2491.3 (0.0) ....###..# #.###.#b) +0 sling ..#..##..# ##.# ###C¼·j0 ¬Zap: wand of warping (8) .##..#..## #..#### ###..).#####.###.. ###...##.....#### K   kobold ########.###### ###....#.# .........#The sling bullet barely misses the kobold. _The kobold shouts!  Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 dagger of venom (45% to hit)  You shoot a sling bullet.C¼·jKš @.KC¼·j› 9.KC¼·j7£ H...C¼·j1¤ -2.7 (1.4C¼·j}© C¼·jQ­ M _The kobold shouts!  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 dagger of venom (45% to hit)  You shoot a sling bullet. _The sling bullet hits the kobold but does no damage.D¼·jH‚.......################......#... WeaponX the Chiller #.#..................†........... Merfolk .....#################..........# Health: 35/35 ======================== ......###### #####....###.###### Magic: 6/9================-------- .......##..####.....#### #.# # AC: 2Str: 10 ......##......**.#### #.# # EV: 12Int: 14 #######K.....K**....# #.# # SH: 0Dex: 15 ...####..####******#.# # XL:  5 Next: 14% Place: Dungeon:3 ....###..# #***@**¼·jƒã0m#.#Noise: ===------  Time: 2492.7 (0.0) ....###..# #******b) +0 sling ..#..##..# ##.# #**Zap: wand of warping (8) .##..#..## #..#### ###..).#####.###.. ###...##.....#### K   kobold ########.###### ###....#.# .........#You shoot a sling bullet. _The sling bullet hits the kobold but does no damage.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateD¼·j­Û S.......################......#... WeaponX the Chiller #.#..................†........... Merfolk .....#################..........# Health: 35/35 ======================== ......###### #####....###.###### Magic: 6/9================-------- .......##..####.....#### #.# # AC: 2Str: 10 ......##.........#### #.# # EV: 12Int: 14 #######K.....)#.....# #.# # SH: 0Dex: 15 D¼·jPÝ 9...####..####...####.# # XL:  5 Next: 14% Place: Dungeon:3 ....###..# #...@.##.#Noise: ===------  Time: 2492.7 (0.0) ....###..# #.###.#b) +0 sling ..#..##..# ##.# ###Zap: wand of warping (8) .##..#..## #..#### ###..).#####.###.. ###...##.....#### K   kobold ########.###### ###....#.# .........#Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the kobold.D¼·jå f..#....###...@.#.###.###D¼·jè u5-3.7 (1Ramparts D¼·jî �#########D¼·jLð onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. freezes the kobold. _You kill the kobold!E¼·jzZ.#......# ##.#.†.#..###### #####....###..##..####.....#### #.# .##.........#### #.# #K.....)#.....# #.# #...####..####...### #.# #....###..# #..@..# #.# #....###..# #.###.#.#..##..# ##.# ### .E¼·jH].##..#..## #..# .###..).#####.## # .###...##.....# .#.##### ####....#.# .#E¼·jÄx...#.....###..@..#.###.##---4E¼·j°"E¼·j"%j _The frozen ramparts melt away as you move.F¼·jÑJ’.#......# .##.#.†.#.###### #####....###..##..####.....#### #.#.##.........#### #.##K.....)#.....# #.# ##...####..####...### #.# ##....###..# #.@...# #.# #F¼·jžKó#....###..# #.###.# #...#..##..# ##.# ###.##..#..## #..# .###..).#####.## # †.###...##.....# .#.##### #####....#.# .#F¼·jKVW--5F¼·j—]F¼·jO_G¼·j^í‘M##.####...# ........################# .##.#..................†#################.........###### #####....###.####.##..####.....#### ........##.........###########......)#.....#####.@.###....##.# #G¼·jî)#....# #.###.# #...#..##..# ##.# ###G¼·j+öG¼·jÆö&6G¼·jÑûG¼·jþýG¼·jò ¨.......#####...PPP.PPP##.####...# #......# ..........###################.#..................†###############........ ####### #####....###.###..##..####.....#### #.# .........##.........#### #.#########......@#.....# #.###..####...### #.##....###..# #.....##.# ###....###..# #.###.#G¼·jå  #...#..##..# ##.# ###..##..#..## #..# ...###..).#####.##†.###...##.....# ...########.#####G¼·jyG¼·j„&7G¼·jvG¼·jÂ$  Things that are here:G¼·jY!… _a +2 dagger of venom; a kobold corpseH¼·jwb 3H¼·j+d H¼·jÖg H¼·j¯i $ _H¼·j~n ,H¼·jo H¼·jp H¼·jñs H¼·jat H¼·j)u H¼·j¢x d7==H¼·j¯y H¼·j+| ,H¼·j2} H¼·jÏ H¼·j;€ H¼·jဠH¼·j¨ƒ ,H¼·jC„ H¼·jÞ† H¼·j:‡ :==H¼·j`ˆ H¼·jóŽ BH¼·j`ö 8======H¼·jù H¼·j0û ,H¼·jü H¼·jÍ y9===H¼·jr 4 _Magic restored.H¼·j$ 3H¼·jŸ H¼·j” H¼·jù H¼·jP H¼·jV H¼·jº H¼·jÁ H¼·j* H¼·jN H¼·jí H¼·j7 H¼·jì g===H¼·jú ,H¼·jý H¼·jX# H¼·jy' BH¼·j) H¼·j+ H¼·jz+ H¼·j , H¼·jJE H¼·j=Š ################......#.....####.............†........... ##########..........#.#### ###### #####....###.######.# # .##..####.....#### #.# #.# ## ##.. #.# #.####† #)#.....######.# #...... #..####...###.....##.# ##|.### #..# #.....####@.##.# #..# # #..# #.###.# #++# ##.### #..# ##.# ### ..# ..## #..########.#####.###...###.. ##.....# ###......  ##.##### #######  .#.# H¼·jˆŒ ï#  # 529.7 (32.0)''................≈≈?h...#....≈≈......hhh 3 jackals (asleep)....§§§.hh.......§§§§...... h.  As you open the large door, it creaks loudly!  You encounter 3 jackals.h.h.h.h.h.§hhh======30.7 (33 _The jackal barks! You hear a shout! _Found a scroll of identify.K¼·j2©m#...# #......#.h...# #################.....### ................†.......###########..........#.####### #####....###.######.# K¼·jØ©w..##..####.....#### #.# #.# # .##.........#### #.# #.#### ##......)#.....######.# #..... ##..####...###..@..##.# ##|.# ##..# #.....####..##.# #..# #..# #.###.# #''##.# ##..# ##.# ### ...h. #... K¼·jkªz#..## #..# ........ ####### ).#####.## ...≈≈hh...##...### .##.....# ....≈§......###..... ###.##### ....§§§...... ######.#....§§§§......K¼·j\­7h.K¼·j ®5h.K¼·jT¯5h?K¼·j)¸L§§§≈K¼·j1¹P------1.7 (1.0) K¼·jx¹ _K¼·j=ÀK¼·j-ÂL¼·j0±D#...# #......#.h...#.#......#......† .#.#. ..###### #####....###.######.#.##..####.....#### #.# #.# .##.#### #.# #.L¼·jб¦#......)#.....######.# ##..####...###.@...##.# ##|.#..# #.....####..##.# #..##..# #.###.# #'h# ##. .##..# ##.# ### ..... # .#..## #..# ..§hh... # L¼·j²Í.).#####.## ...§§?....##...### h   jackal ..##.....# ....≈§......####.##### ....§§§...... L¼·j•²e...#.# ....§§§§......L¼·j´7h'L¼·j«¼3§L¼·j,½E------2L¼·jðÃL¼·jºÆL¼·j`­ _##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9L¼·j™® ================-------- ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#**# #.# #.### SH: 0Dex: 15 ###......)#..******###.# #.... XL:  5 Next: 15% Place: Dungeon:3 ###..####...##**@***##.# ##|.# Noise: ---------  Time: 2532.7 (0.0) ###..# #.....****h.##.# #..# b) +0 sling ###..# #.###.# #''###.# Zap: wand of warping (8) .##..# ##.# ###¼·j^¯ ‚m ...§.#.. .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### h   jackal ..##.....# ....≈§......###.... ####.##### ....§§§...... ##### ...#.#....§§§§...... _The jackal barks! You hear a shout! _Found a scroll of identify.  Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L¼·jÿ¯ .Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateM¼·jd�##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 15% Place: Dungeon:3 ###..####...###.@h..##.# ##|.# Noise: ---------  Time: 2532.7 (0.0) ###..# #.....####¼·jÐ�ÿ;10;1m..##.# #..# b) +0 sling ###..# #.###.# #''###.# Zap: wand of warping (8) .##..# ##.# ### ...§.#.. .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### h   jackal ..##.....# ....≈§......###.... ####.##### ....§§§...... ##### ...#.#....§§§§...... _Found a scroll of identify.  Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.h ¼·jb’¸8d Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  The wall freezes the jackal. x2jackal bites you but does no damage. ##...####.@h..####@   Sigmund (polearm, wandering)@hh 2 jackalsYou encounter Sigmund the Dreaded. He is wielding a +5 scythe of venom.M¼·j÷¥/  --more--O¼·jÔ[O¼·j|m¼) ==3.7 (1Ramparts _O¼·j!n¸#######O¼·j>rQ¼·jg&f##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 Q¼·jâ'###......)#.....######.# #.... XL:  5 Next: 15% Place: Dungeon:3 ###..####...###.@h..##.# ##|.# Noise: ==-------  Time: 2533.7 (0.0) ###..# #.....####h.##.# #..# b) +0 sling ###..# #.###.# #''###.# Zap: wand of warping (8) .##..# ##.# ### ...§.#.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### @   Sigmund (polearm) ..##.....#¼·jï(Ô7m ....≈§...@..###.... hh 2 jackals ####.##### ....§§§...... ##### ...#.#....§§§§......The wall freezes the jackal. x2  The jackal bites you but does no damage. _You encounter Sigmund the Dreaded. He is wielding a +5 scythe of venom.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 45% to hit)Q¼·j°ù¢##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9================-------- Q¼·j3û..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 15% Place: Dungeon:3 ###..####...###.@...##.# ##|.# Noise: ==-------  Time: 2533.7 (0.0) ###..# #.....####h.##.# #..# b) +0 sling ###..# #.###.# #''###.# Zap: wand of warping (8) .##..# ##.#Q¼·j�ûª ### ...§.#.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### @   Sigmund (polearm) ..##.....# ....≈§...@..###.... hh 2 jackals ####.##### ....§§§...... ##### ...#.#....§§§§......The jackal bites you but does no damage. _You encounter Sigmund the Dreaded. He is wielding a +5 scythe of venom.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.Q¼·jq   jackalQ¼·jž…-h. _You encounter Sigmund the Dreaded. He is wielding a +5 scythe of venom.  Fire: b) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 45% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!Q¼·jb†*hQ¼·jˆ.Q¼·j³Š§ h.The wall freezes the jackal. x2; The jackal bites you.Q¼·jÑ““.hh 2 jackals@Q¼·j×–j4-6=5.1 (1.4Q¼·j/œs#######Q¼·j\Ÿ2 _The wall freezes the jackal.R¼·j^»##...# #......#.h...#  WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 34/35 =======================- .#################..........#.### Magic: 5/9=============----------- ..###### #####....###.######.#  AC: 2Str: 10 ...##..####.....#### #.# #.#  EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 16% Place: Dungeon:3 ###..####...###.@hh.##.# ##|.# Noise: ===------  Time: 2535.1 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #''# ##.# Zap: wand of warping (8) .##..# ##.# ### ..... #.. Ramparts R¼·jb¼Â .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### hh 2 jackals ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.# ....§§§§...... _The wall freezes the jackal.  Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)R¼·jER¼·jSô##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 34/35 =======================- R¼·jÝ<.#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0R¼·jO  Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 16% Place: Dungeon:3 R¼·j3!###..####...###.@hh.##.# ##|.# Noise: ===------  Time: 2535.1 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #''###.# Zap: wand of warping (8) .##..# ##.# ### .....R¼·jË!Ô#.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### hh 2 jackals ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.#R¼·j"G....§§§§......Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R¼·j�"IAiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  Okay, then.R¼·j**R¼·j·*R¼·j‚3R¼·jÔ6. _T¼·jA™?##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 34/35 =======================- .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2Str: 10 T¼·jBš®...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 16% Place: Dungeon:3 ###..####...###.@hh.##.# ##|.# Noise: ===------  Time: 2535.1 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #''###.# Zap: wand of warping (8) .##..# ##.# ### .....T¼·j.›t#.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### hh 2 jackals ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.#....§§§§......Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit) _Okay, then.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 45% to hit)T¼·jWX ##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 34/35 =======================- .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2T¼·j~Y ÌStr: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 16% Place: Dungeon:3 ###..####...###.@h..##.# ##|.# Noise: ===------  Time: 2535.1 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #''#T¼·jÑZ L##.# Zap: wand of warping (8) .##..# ##.# ### .....#.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### hh 2 jackals ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.#....§§§§......Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 45% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits the jackal.T¼·j`c †)   jackalT¼·j(ý ‡†Aim: a jackal (almost dead, 45% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits the jackal.  You kill the jackal!wall freezeT¼·jó ;.T¼·j� ¦ 5=96.5 (1.4 _You kill the jackal!T¼·jà Ë#######T¼·jD h _Your Dodging skill increases to level 4!U¼·jaZ ##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0U¼·j#[gDex: 15 ###......)#.....######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###.@†..##.# ##|.# Noise: ===------  Time: 2536.5 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #''###.# Zap: wand of warping (8) U¼·j�[©.##..# ##.# ### .....#.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### ..##.....# ....≈§..@...###.... U¼·jFs½####.##### ....§§§...... ##### ...#.#....§§§§......You kill the jackal!The wall freezes the jackal. _You kill the jackal! _Your Dodging skill increases to level 4!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineV¼·j7=##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk V¼·jÉ>.................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###.@†..##.# ##|.# Noise: ===------  Time: 2536.5 (0.0) ###..# #.....####..##.V¼·j3?¬# #..# b) +0 sling ###..# #.###.# #''###.# Zap: wand of warping (8) .##..# ##.# ### .....#.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### V¼·jÚ? ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.#....§§§§......You kill the jackal!The wall freezes the jackal. _You kill the jackal! _Your Dodging skill increases to level 4!Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineV¼·jÂ@V¼·jGIV¼·jL. _V¼·jÎxV¼·j²yV¼·j{V¼·jÁ€‹  You start resting.Sigmund comes into view.V¼·j»‡¥@@   Sigmund (polearm)V¼·jLˆV¼·jÌ‘V¼·jÓ•;---7.5 (1 _V¼·j�š˜######V¼·jü›W¼·jVJ##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2W¼·j0K Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###.@*..##.# ##|.# Noise: ---------  Time: 2537.5 (0.0) W¼·j8Lú###..# #.....####*.##.# #..# b) +0 sling ###..# #.###.# #'*###.# Zap: wand of warping (8) .##..# ##.# ### ...*.#.. Ramparts .#..## #..# ..§hh@.. ####### .).#####.## ...§§?....##...### @   Sigmund (polearm) ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.#....§§§§...... W¼·jœLo_Press: ? - help, Shift-Dir - straight lineYou start resting. _Sigmund comes into view.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +5 scythe of venom and wearing a +0 robe (50% to hit)W¼·jÄ, ×##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#W¼·jO. EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###.@)..##.# ##|.# Noise: ---------  Time: 2537.5 (0.0) ###..# #.....####).##.# #..# b) +0 sling ###..# #.###.# #')###.# Zap: wand of warping (8) .##..# ##.# ### ...).#.. Ramparts .#..## #..# ..§hh@.. W¼·jî. Ž[34m####### .).#####.## ...§§?....##...### @   Sigmund (polearm) ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.#....§§§§......You start resting. _Sigmund comes into view.Fire: b) +0 slingPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +5 scythe of venom and wearing a +0 robe (50% to hit)  You shoot a sling bullet.W¼·j¿ § †.'.  The sling bullet hits Sigmund but does no damage.W¼·jÈ l  Sigmund casts a spell at you.W¼·joTA  You resist with some effort.W¼·jW[9*W¼·jñ2—   Sigmund casts a spell.Sigmund flickers and vanishes!X¼·jÜz9{X¼·jù{6===8.9 (1.4X¼·j ‚m#####X¼·j@†Œ _Deactivating autopickup; reactivate with Ctrl-A.]¼·jäÏË##...# #......#.h...#  WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9================-------- ..###### #####....###.######.#  AC: 2Str: 10 ...##..####.....#### #.# #.#  EV: 12Int: 14 ]¼·jÑt..##.........#### #.# #.### SH: 0Dex: 15 ###......)#....*######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###*@*..##.# ##|.# Noise: ===------  Time: 2538.9 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #''# ##.# Zap: wand of warping (8) .##..# ##.# ### ..... #.. Ramparts .#..## #..# ..§hh{.. ####### .).#####.## ...§§?....##...###  ..##.....# ....≈§..@...###....  ####.##### ....§§§...... #####  ...#.# ....§§§§......  Sigmund flickers and vanishes! ]¼·j…Ñ _Deactivating autopickup; reactivate with Ctrl-A.Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line]¼·j5 t..@***]¼·j¾|@******^¼·jæ¹?**^¼·j€� ‹..***_¼·jÏã†..'.. _Deactivating autopickup; reactivate with Ctrl-A.  Aiming: Warp Space  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]_¼·j3d ¢ ***.***`¼·j/ _##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 6/9`¼·j ================-------- ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###.@*..##.# ##|.# Noise: ===------  Time: 2538.9 (0.0) `¼·jÅ %###..# #.....####*.##.# #..# b) +0 sling ###..# #.###.# #'####.# Zap: wand of warping (8) .##..# ##.# ### ...###.. Ramparts .#..## #..# ..§hh#.. ####### .).#####.## ...§§?....##...### ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.#....§§§§...... _Deactivating autopickup; reactivate with Ctrl-A.Aiming: Warp Space`¼·jh üPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`¼·j]c `¼·jæ j..  Space twists violently! The rupture engulfs something!`¼·jàî ^†.'..`¼·j3ð [======9.9 (17 _`¼·j÷ h#######`¼·j~ù e¼·j`Ce¼·j(Q]------40e¼·j»`ˆ########e¼·jÃbe¼·j}& e¼·j“0 e¼·jy1 c7==------1e¼·j8 ð##########{e¼·j4: f¼·jod“##...# #......#.h...#  WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 7/9==================------ ..###### #####....###.######.#  AC: 2Str: 10 ...##..####.....#### #.# #.#  EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 f¼·jHfí###......)#....*######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###*@*..##.# ##|.# Noise: ---------  Time: 2541.9 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #'{# ##.# Zap: wand of warping (7) .##..# ##.# ### ..... #.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...###  ..##.....# ....≈§..@...###....  ####.##### ....§§§...... #####  ...#.# ....§§§§......  Shift-Dir - straight line _Space twists violently! The rupture engulfs something!  Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef¼·j®y:@#g¼·j¥ªQ..@†#' _Space twists violently! The rupture engulfs something!  Aiming: Warp Space  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [an open door.]g¼·jcøœ ***'**h¼·j?p“##...# #......#.h...#  WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 7/9==================------ ..###### #####....###.######.#  AC: 2Str: 10 ...##..####.....#### #.# #.#  EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 h¼·jµqµ###......)#.....######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###.@†..##.# ##|.# Noise: ---------  Time: 2541.9 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #'§# ##.# Zap: wand of warping (7) .##..# ##.# ### ..... #.. Ramparts .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...###  ..##.....# ....≈§..@...###....  ####.##### ....§§§...... #####  ...#.# ....§§§§......   _Space twists violently! The rupture engulfs something!  Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh¼·jy’  †  ## #.# #.# .. #.# )# *h¼·j–yµ ##| ####.#   #'##  ##.# ### ...#.  #..# .. ) ...§§?... . h¼·jz*  h¼·jOÕh¼·j7c:##...####.@†..####..§.  Space twists violently! The rupture engulfs something!h¼·j‹d^=======2.9 (16h¼·j!kh¼·jen, _The frozen ramparts melt away.l¼·jûïy-------3l¼·jþ[&'l¼·jÔ\F-------4l¼·jÖcl¼·j4fm¼·jìó1{m¼·j•ým¼·jgþ&5m¼·jBm¼·jmm¼·j§7 y##...# #......#.h...#  WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 7/9==================------ m¼·j}8 w..###### #####....###.######.#  AC: 2Str: 10 ...##..####.....#### #.# #.#  EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#....*######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###*@*..##.# ##|.# Noise: ---------  Time: 2545.9 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #'{# ##.# Zap: wand of warping (6) .##..# ##.# ### ..... #.. .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...###m¼·je9 Ê  ..##.....# ....≈§..@...###....  ####.##### ....§§§...... #####  ...#.# ....§§§§......  Space twists violently! The rupture engulfs something! _The frozen ramparts melt away.  Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linen¼·j4fn..@***n¼·j9V |@******o¼·j^Y–..***p¼·j"A ##...# #......#.h...#  WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 35/35 ======================== .#################..........#.### Magic: 7/9==================------ ..###### #####....###.######.#  AC: 2Str: 10 p¼·jÿA˜...##..####.....#### #.# #.#  EV: 12Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  5 Next: 19% Place: Dungeon:3 ###..####...###.@†..##.# ##|.# Noise: ---------  Time: 2545.9 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #')# ##.# Zap: wand of warping (6) .##..# ##.# ### ..... #.. .#..## #..# ..§hh... ####### p¼·jáBí.).#####.## ...§§?....##...###  ..##.....# ....≈§..@...###....  ####.##### ....§§§...... #####  ...#.# ....§§§§......   _The frozen ramparts melt away.  Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSpace twists violently! The rupture engulfs something!  p¼·jQDJReactivating autopickup.p¼·jÇJ  †  ## #.# #.# ..p¼·j\K/ #.# )# * ##| ####.#   #'##  ##.# ### ...#. p¼·j‘L: #..# .. ) ...§§?... .   p¼·j¼¨p¼·j¶5¤ †..).  You feel a bit more experienced.p¼·jÓ:p¼·jþC##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk p¼·jÎD6.................†............... Health: 35/35 ======================== .#################..........#.### Magic: 7/9==================------ ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 13Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 p¼·jïE@###......)#.....######.# #.... XL:  5 Next: 168% Place: Dungeon:3 ###..####...###.@†..##.# ##|.# Noise: =======--  Time: 2546.9 (1.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #')###.# Zap: wand of warping (5) .##..# ##.# ### .....#.. .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### ..##.....# ....≈§..@...###.... ####.##### ....§§§...... ##### ...#.#p¼·jjF‚....§§§§......Shift-Dir - straight lineSpace twists violently! The rupture engulfs something!  Reactivating autopickup. _You feel a bit more experienced.  Your Stealth skill increases to level 4!Your Spellcasting skill increases to level 3!p¼·jçG6Reactivating autopickup. _You feel a bit more experienced.  Your Stealth skill increases to level 4!  Your Spellcasting skill increases to level 3!Alchemy2 have reached level 6p¼·jOI!!p¼·jQS/  --more--t¼·jñ m41/4110--635% t¼·j¨t¼·j-4 _u¼·j)îIu¼·j£ïu¼·j‚ðu¼·jèóu¼·jˆõ,u¼·j5÷u¼·j™ùu¼·jZúu¼·j.ûu¼·j)ÿu¼·j�ÿO8===u¼·jY u¼·jP ,u¼·jþu¼·ju¼·jzu¼·jñu¼·jðu¼·jru¼·jvu¼·ju¼·j¯;===u¼·jçu¼·j"u¼·jr"u¼·jÚ#u¼·jÌ',u¼·jÖ(u¼·j+u¼·jŽ+u¼·j°0x9==u¼·jé1u¼·jÿ5,u¼·jù6u¼·j:u¼·jœ:u¼·j <u¼·jA,u¼·j¨Au¼·jEu¼·juE:==u¼·jCGu¼·jüIu¼·j“Ju¼·jeLu¼·jZOu¼·jæOu¼·jdQu¼·j…T,u¼·jþUu¼·jYn _You start resting.Magic restored.u¼·jËb>-------u¼·j^l0659.0)u¼·j†mu10/10===-------6.9 (20 _u¼·jîtu¼·jNwv¼·jk·v¼·j‚¹ Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce7% 3b - Summon Ice BeastIce/Summoning21% 3  c - Searing RayConjuration32% 2  d - Sublimation of BloodNecromancy32% 2  e - Mephitic CloudConjuration/Alchemy/Air 41% 3  f - Stone ArrowConjuration/Earth54% 3  g - Curse of AgonyNecromancy99% 5  h - RimeblightIce/Necromancy 100% 7 7 spell levels left v¼·j»][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}¼·jf}¼·jin}¼·j¦wâ##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 41/41 ======================== }¼·jÌxÐ.#################..........#.### Magic: 10/10 ======================== ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 13Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  6 Next: 35% Place: Dungeon:3 ###..####...###.@†..##.# ##|.# Noise: ---------  Time: 2566.9 (0.0) ###..# #.....####..##.# #..# b) +0 sling }¼·jRyI###..# #.###.# #')###.# Zap: wand of warping (5) .##..# ##.# ### .....#.. .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### ..##.....# ....≈§..@...###.... }¼·jÁy¼####.##### ....§§§...... ##### ...#.#....§§§§......Your Stealth skill increases to level 4!Your Spellcasting skill increases to level 3!Your Alchemy skill increases to level 2! _You have reached level 6! _You start resting. _Magic restored.}¼·jq†}¼·jt‡ÒMemorise Summon Ice Beast, consuming 3 spell levels and leaving 4? Y - Yes  N - No~¼·jŠ ~¼·jÿ" â##...##......#.h...# WeaponX the Chiller ...################......#.....## Merfolk .................†............... Health: 41/41 ======================== ~¼·j»# ‚.#################..........#.### Magic: 10/10 ======================== ..###### #####....###.######.#AC: 2Str: 10 ...##..####.....#### #.# #.#EV: 13Int: 14 ..##.........#### #.# #.### SH: 0Dex: 15 ###......)#.....######.# #.... XL:  6 Next: 35% Place: Dungeon:3 ~¼·j�$ —###..####...###.@†..##.# ##|.# Noise: ---------  Time: 2566.9 (0.0) ###..# #.....####..##.# #..# b) +0 sling ###..# #.###.# #')###.# Zap: wand of warping (5) .##..# ##.# ### .....#.. .#..## #..# ..§hh... ####### .).#####.## ...§§?....##...### ..##.....# ....≈§..@...###.... ~¼·jK& ç####.##### ....§§§...... ##### ...#.#....§§§§......Your Stealth skill increases to level 4!Your Spellcasting skill increases to level 3!Your Alchemy skill increases to level 2! _You have reached level 6! _You start resting. _Magic restored.7.9 (1~¼·jÜ, ~¼·jÓ6 u _This spell is quite dangerous to cast!~¼·jv7 +8.9 (2~¼·j×> ~¼·j>G ~¼·jÞG +9.9 (3~¼·j£N ~¼·jW ~¼·jÅW ,70.9 (4~¼·j­c ~¼·jµd ¨ _You start memorising the spell. You continue memorising. x3~¼·jœe ~¼·jEl ~¼·j”o c _You finish memorising. Spell assigned to 'c'.¼·jß“Ž...# #......#.h...# #......#.....#†. #.#.# .###### #####....###.######.# ##..####.....#### #.# #.# # .##.#### #.# #.#......)#.....######.# #...####...###..@..##.# ##|.#¼·jß”b..# #.....####..##.# #..# ..# #.###.# #')# ##.# ##..# ##.# ### ..... #. #..## #..# ........ #. ).#####.## ...≈≈?....##...###. .##.....# ....≈≈......###..##### ....§≈§...... # ¼·j¨Ÿ¼·jb¡21.9 (1 _¼·j>¨¼·j^¬s _You see here a jackal corpse.¼·j8 ...# #......#.h...# #......#.....#†..#.# ###### #####....###.######.# # .##..####.....#### #.# #.# # ##.#### #.# #.####†......)#.....######.# #. #..####...###..†@.##.# ##|.# #..# #.....####..##.# #..# # #..# #.###.# #')# ##.# #..# ##.# ### ..... #...# ..## #..# ........ #.# .#####.## ...≈≈?....##...###..  ##.....# ....≈≈......###. .##### .....≈§¼·jx Ã...... #  .#.# ....§§§§...... # §§§§§§§.≈2 _€¼·j‘ K################......#.....##### ..............†............ ###############.#.###### #####....###.######.# #...####.....#### #.# #.# ## #.........#### #.# #.####†. ......)#.....######.# #......# ..####...###..†..##.# ##|.###) ..# #.....####.@##.# #..# €¼·j« "..# #.###.# #')# ##.### ..# ##.# ### .........# .## #..# .......... #######.# #####.## #....§§§?....##...###... #.....# .....§§§§.#..... #.##### ......≈§...... ####### #.# .....§§§§§.... #. ..# #.€¼·jlx§§§§§....≈§§...§§§§§§€¼·jÄ&3€¼·jÆ €¼·j#€¼·je“Ü ..............†............ ################.###### #####....###.######.# #...####.....#### #.# #.# ### #.........#### ###†. ......)#.....#####.....#####...###..†..#|.###) #.....####. #..# #####.# #'@# #.####.# ###........# #...# ## #..# #..§§§§....# #######.##..#...#........... ##### €¼·jc�Ž.≈§§≈§§§§§..€¼·j^ž&4€¼·j^¦€¼·j‡ªL  There is a large open door here.  Things that are here:€¼·j”­œ _a +5 scythe of venom; a +0 robe; the human corpse of Sigmund‚¼·jîánPick up what? 3/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +5 scythe of venom Armour (select all with [)‚¼·j}âb - a +0 robe Carrion the human corpse of Sigmund [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ƒ¼·j[Ξ  a + a +5 scythe of venom[Enter] accept (1 chosen)„¼·j"^ „¼·j gu..............†.................. WeaponX the Chiller ###############..........#.###### Merfolk ##### #####....###.######.# #. Health: 41/41 ======================== ##..####.....#### #.# #.# ### Magic: 10/10 ======================== #.........#### #.# #.####†. AC: 2Str: 10 ......)#.....######.# #......# EV: 13Int: 14 ..####...###..†..##.# ##|.###) SH: 0Dex: 15 „¼·jÔgk..# #.....####..##.# #..# ## XL:  6 Next: 35% Place: Dungeon:3 ..# #.###.# #'@###.#### Noise: ---------  Time: 2574.9 (0.0) ..# ##.# ###........##...# b) +0 sling .## #..# #..§§§§....# #######.## Zap: wand of warping (5) #####.## #...§.≈§?....##...###... #.....# ....§§≈§§.....###....... #.##### .....§§§§§..... #######.„¼·j?h.  #.#.....§§§§......#.  ..#......#.  #####„¼·j¶h  _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _You see here a jackal corpse.  There is a large open door here.  Things that are here: _a +5 scythe of venom; a +0 robe; the human corpse of Sigmund„¼·jsc....§.§§„¼·jUs .§.≈§....§§§......§§§...... ≈„¼·jt+5.9 (1„¼·j{„¼·j}N _d - a +5 scythe of venom„¼·j m„¼·j€o�Gear: 4/52 gear slots (Left/Right/Tab to switch category) „¼·j²oÉHand Weapons (go to first with ))  b - a +0 sling (weapon)  d - a +5 scythe of venom „¼·jÑo�Missiles (go to first with ()  c - 2 throwing nets „¼·jîohArmour (go to first with [) „¼·j p? a - a +0 robe (worn)…¼·j– kb - a +0 sling (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you would reach 14.0 in about 5.2 XLs. Wearing heavy armour would reduce your attack speed with this weapon.Current attack delay: 1.4. Damage rating: 7 (Base 7 x 112% (Dex) x 100% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.‡¼·jùI~ Gear: 4/52 gear slots (Left/Right/Tab to switch category) ‡¼·jÃQTHand Weapons (go to first with ))  b - a +0 sling (weapon)  d - a +5 scythe of venom Missiles (go to first with ()  c - 2 throwing nets Armour (go to first with [)  a - a +0 robe (worn)ˆ¼·j€ù Žd - a +5 scythe of venom. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.0; use (s) to set 16.0 as a target for Polearms.At 100% training you would reach 16.0 in about 3.4 XLs.Current attack delay: 1.5. Damage rating: 18 (Base 13 x 100% (Str) x 100% (Skill) + 5 (Ench)). Venom: It poisons victims. ˆ¼·j'ú ÀThis weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {two-handed} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.м·j÷œм·jÍ©м·j„¯..............†.................. WeaponX the Chiller ###############..........#.###### Merfolk ##### #####....###.######.# #. Health: 41/41 ======================== ##..####.....#### #.# #.# ### Magic: 10/10 ======================== #.........#### #.# #.####†. AC: 2м·jõ¯ZStr: 10 ......)#.....######.# #......# EV: 13Int: 14 ..####...###..†..##.# ##|.###) SH: 0Dex: 15 м·jH°$..# #.....####..##.# #..# ## XL:  6 Next: 35% Place: Dungeon:3 ..# #.###.# #'@###.#### Noise: ---------  Time: 2575.9 (0.0) ..# ##.# ###........#м·ju°g#...# d) +5 scythe (venom) м·jš°Ê.## #..# #..........# #######.## Zap: wand of warping (5) #####.## #..§.§§§?....##...###... м·j±Æ#.....# ....§.≈§......###....... #.##### .....§§§....... #######.  #.#.....§§§.......#.  ..#м·j5±…..... ≈......#.  м·jV±;##### м·jx±XThere is a large open door here.  Things that are here: м·jš±·_a +5 scythe of venom; a +0 robe; the human corpse of Sigmund _d - a +5 scythe of venomм·j¼±jYou unwield your +0 sling.  Your +5 scythe of venom begins to drip with poison!м·j§½§§.≈§§§.....≈......§≈м·já¾+6.9 (1м·j'Çм·j›Éù  Things that are here: _a +5 scythe of venom; a +0 robe; the human corpse of Sigmund _d - a +5 scythe of venom  м·jÁɃYou unwield your +0 sling.  Your +5 scythe of venom begins to drip with poison! _d - a +5 scythe of venom (weapon)м·j4+ м·jÝ+ м·j5: „м·jˆ? Bм·jC м·jýD м·jpE м·jUG м·jŸP ‚#..####.....#### #.# #.# ### .........#### #.# #.####†.. .....)#.....######.# #...... м·jþP ì.####...###..†..##.# ##|.###). .# #.....####..##.# .# ## .# #.###.####'[#### ##.#### .м·j&Q �# ##.# ###........## #...# # ## #..# #..........#########.# м·j{Q í####.## #.....§≈@....##...###......# ......≈§......###.......#### ....§.≈§.......#м·jœQ #.. м·jÐQ ,.# .§§.§§§≈§....... #.# .# .§..§§§§. # #м·jöQ # §.§.§.§§.≈  #### ≈≈ §§§≈≈≈≈ м·jR ” #..# ≈≈≈≈≈  #.##м·j:R "###.м·j·f 59.9 (3§..§.....§≈≈§≈§§≈≈≈§≈≈м·jžg ,80.9 (4м·j r м·jžt . _i - a scroll of identifyŒ¼·j Œ¼·jÕ �Read which item? Scrolls  g - a scroll of fog  i - a scroll of identify  N - 2 scrolls of noise [!] read|quaff|evokeŒ¼·j G[?] describe selectedŒ¼·jŒÓ Œ¼·jÛ Œ¼·j™ã ã#..####.....#### #.# #.# ###. WeaponX the Chiller .........#### #.# #.####†.. Merfolk .....)#.....######.# #......#. Health: 41/41 ======================== .####...###..†..##.# ##|.###). Magic: 10/10 ======================== Œ¼·j(ä .# #.....####..##.# #..# ##. AC: 2Str: 10 .# #.###.####'[#### ##.##### EV: 13Int: 14 .# ##.# ###........## #...# # SH: 0Dex: 15 ## #..# #..........#########.### XL:  6 Next: 35% Place: Dungeon:3 Œ¼·jå Î####.## #.....§≈@....##...###...# Noise: ---------  Time: 2580.9 (0.0) .....# ......§§......###.......# d) +5 scythe (venom) .##### ......§§.......########.. Zap: wand of warping (5) .#.§...§§≈§.......#.# .#...§§§§§§.......#.. ##§.§.§.≈≈.≈......##. Œ¼·j¤å §#### ≈≈ §≈§§≈≈≈§..#. #..#≈≈ ≈≈≈≈≈..#. #.#####.  _a +5 scythe of venom; a +0 robe; the human corpse of Sigmund _d - a +5 scythe of venomYou unwield your +0 sling.  Œ¼·jàå zYour +5 scythe of venom begins to drip with poison! _d - a +5 scythe of venom (weapon) _i - a scroll of identifyŒ¼·jSí Œ¼·jÀí Œ¼·j&ô Œ¼·j.÷ f _You don't currently have any unidentified items.�¼·jcè �¼·jºè �¼·jÑê �¼·j#ï �¼·j£ò �¼·jÿö : _�¼·j—÷ �¼·jGû �¼·jƒû �¼·jõü �¼·jõÿ �¼·j ,�¼·j° �¼·jâ X�¼·j7 �¼·jÐ �¼·j" �¼·jö �¼·j �¼·j£ �¼·jï �¼·j± �¼·jß �¼·j¦ ,�¼·j° �¼·jŒ# �¼·j ,  #...§......#########.###..... # #...§.≈≈.....##...###...#....  ....§.§≈......###.......#.....  ..§...≈≈.......########.......  .§...§≈§........# #.#.<..)  ...§§≈≈≈≈.......# #........  §.§§≈.§≈§≈......# ##.......  ≈≈≈≈≈≈≈§§≈§§§..# #....... �¼·j±, q ≈≈≈≈≈≈≈§§§≈≈@.# #.#...#7.9 (7 .≈.≈§.§§.....# ###.#.###  ..§≈§§....§..######)....#  ..≈§........#.......#### ≈.......######.### ≈......## ###..####### �¼·j- Î.# ≈.....#####...>†.....# �¼·j<- ## ...[.##.##..##.......# ##### #...<.###.......#�¼·j�5 ≈§§...§§...§.≈.§§≈≈§.....�¼·j,6 +8.9 (8�¼·j®[ 9 _Found a robe.޼·j€î޼·jäî޼·j8ð޼·jÙô޼·jNø޼·jü,޼·jåü޼·jôÿ޼·j]޼·j޼·j�޼·jp,޼·j ޼·jÈ ޼·j6޼·j|޼·jÑ޼·ju޼·j‹,޼·jF޼·jw޼·j½,޼·j>!޼·j’#޼·j£&޼·jé&޼·jý'޼·j+*޼·jÌ,,޼·j/޼·j1޼·j81޼·jn2޼·j(7M _You now have 189 gold pieces (gained 7).޼·j9:޼·jz:޼·jæ;޼·jr>޼·j×A޼·j0B޼·j9C޼·j E޼·jŒH޼·jÚH޼·jJ޼·jþL޼·jfO޼·j«O޼·j"Q޼·j U޼·jßW޼·j X޼·j=Y޼·jS^޼·j˜a޼·jÙa޼·jôb޼·jÀe޼·jÃg޼·jh޼·jïh޼·j_k޼·j†m޼·jÅm޼·jÈn޼·jëp޼·js޼·jSs޼·j•t޼·jMv޼·j¶x,޼·jÎy޼·j€X޼·jí�޼·jr„޼·j·„޼·jÓ…޼·j!ˆ޼·jéŠ,޼·jŒ޼·jæ�޼·jŸ“޼·jê“޼·j•޼·júœ޼·jÙŸ޼·j/ ޼·j^¡޼·jŠ¥޼·j�¨޼·jÒ¨޼·j…ª޼·j²®޼·jä²,޼·j…´޼·jŒ¸޼·jÌ»޼·j¼޼·jJ½޼·j°À޼·jtÃ޼·jÄ޼·j4Å޼·j…Ê޼·jQÌ,޼·jIÍ޼·j™Ð޼·j‡Ó޼·jÔ޼·j"Õ޼·jßÙE  There is a large open door here.޼·jÝ޼·j Þ _޼·j#ß޼·joâ޼·jŽå޼·jÕå޼·jç޼·jëb  You see here a jackal corpse.޼·jßí޼·jÖî _޼·jï޼·jù޼·júý,޼·j þ޼·jh޼·jH޼·jð޼·jH޼·jÞ ޼·jp ,޼·j (޼·jÅ3n޼·j'8B޼·j¬9޼·j¢Fš޼·jBH޼·juK޼·j¦K޼·jbM޼·jâVX޼·jgY޼·jÁf,޼·jj޼·jl޼·jìq޼·jIr޼·j�x,޼·j÷|޼·j=}޼·j;޼·j¾�޼·j!…,޼·jé†޼·j\ X޼·j¤޼·jB§,޼·jا޼·j«޼·j­,޼·jv®޼·j„¯޼·jȱ޼·j.²޼·j7³޼·j`µ޼·j…º޼·jóº޼·j:À,޼·jÄÁ޼·jÂ޼·jQÇ,޼·jæÉ޼·j©Ê޼·j÷ÔÆ޼·jFÖ޼·jMØ޼·j§Ø޼·jÕØ޼·jÞÙ޼·j‘Û޼·jÿÛ޼·jŠÜ޼·j‡Ý޼·j&ß޼·joß޼·jà޼·já޼·jOã޼·jÀã޼·j_ä޼·jMæ޼·jBé޼·j�é޼·j4ê޼·j`ì޼·jfð޼·j­ð޼·j/ó޼·jXô޼·jM÷޼·j?ø޼·j‰ø޼·jjú޼·jÕý޼·jþ޼·jÆÿ޼·jX ޼·jj B޼·j� ޼·j° ޼·j$ ޼·jÀ ޼·js ޼·j)+ ì޼·j/ ޼·jì0 ޼·j2 ,޼·jr2 ޼·jã3 ޼·j›5 ,޼·j«6 ޼·j`8 ޼·j D Þ #  ##.....###  #...##...#  ##..####.##  ޼·jàJ #....# #..####  ♣....♣ #.....#  ♣♣...♣ #.##P.PP  ♣♣.♣♣ #.# P.....  ♣♣@♣ #.# .PPP. 664.9 (76.0) ###### ♣.♣♣ #.# . P .....# ♣. #.# PP P .....# .♣ #.# ... .P .....# #+ #.##PPPPP.PPPP .....##### .. #...^.........  .........# #. #.##PPP.P.PPP.  .)...###.#[39;4޼·jZK 9m #) #.##P...P.P...  .....##### #...PPP.PPPPPP ޼·jON ޼·jèN ,5.9 (77޼·j7U ޼·jPX E _Found a hammer. Found a runed translucent door.�¼·j�03�¼·jB1�¼·j4�¼·jF6�¼·jB�¼·j[ÿ##.....###WeaponX the Chiller#...##...#Merfolk##..####.##Health: 41/41 ========================#....# #..####Magic: 10/10 ========================♣....♣ #.....#AC: 2Str: 10♣♣...♣ #.##P.PPEV: 13Int: 14♣♣.♣♣ #.# P.....SH: 0Dex: 15♣♣.♣ #.# .PPP.XL:  6 Next: 35% Place: Dungeon:3 #######♣@♣♣ #.# . PNoise: ---------  Time: 2665.9 (0.0) ......#♣.♣ #.# PP Pd) +5 scythe (venom) ......#.♣♣ #.#�¼·j Ð[40m ... .PZap: wand of warping (5) ......##+ #.##PPPPP.PPP ......##### .. #...^........ ..........# #.. #.##PPP.P.PPP j   Crazy Yiuf (asleep) ..)...###.# #)j #.##P...P.P.. ......##### ### #...PPP.PPPPP ##.####...#####......#.h _You now have 189 gold pieces (gained 7). _There is a large open door here. _You see here a jackal corpse. _Found a hammer. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff ofchaos.  --more--‘¼·j *‘¼·j….; _‘¼·j»1‘¼·j™5‘¼·j6‘¼·j'7‘¼·jg:‘¼·jS=‘¼·jÀ=‘¼·jí>‘¼·jnB‘¼·j�E‘¼·jæE‘¼·jßF‘¼·jÑI‘¼·jaL‘¼·j³L‘¼·j`P‘¼·jõR‘¼·jSU‘¼·j¬U‘¼·j¶V‘¼·jõW‘¼·j+Z‘¼·j�Z‘¼·j][‘¼·j}]‘¼·j _‘¼·jQ_‘¼·jR`‘¼·jsb‘¼·jœd‘¼·je‘¼·j‘e‘¼·jŒf‘¼·jûh‘¼·jMi‘¼·j©i‘¼·jšj‘¼·j—l‘¼·jèl‘¼·jKm‘¼·j}n‘¼·jÐo‘¼·jŸp,‘¼·jÆq‘¼·j}s‘¼·j@t,‘¼·jMu‘¼·j2w‘¼·j„w‘¼·jéw‘¼·jy‘¼·j]{,‘¼·jú{‘¼·jy}‘¼·j‘¼·jt‘¼·j€‘¼·jæ�‘¼·j„,‘¼·j¿„‘¼·j½…‘¼·jê‡,‘¼·jzˆ‘¼·jz‰‘¼·j Œ,‘¼·jh�‘¼·jì�‘¼·j2”‘¼·j“”‘¼·je–‘¼·jx™‘¼·j2Ÿ‘¼·jšŸ‘¼·j?¡‘¼·j…£‘¼·j¼©‘¼·jª‘¼·jᬑ¼·j˰‘¼·jݵ‘¼·jG¶‘¼·j¹‘¼·j½‘¼·jѼ·j€Ã‘¼·jmÆ‘¼·jÊ‘¼·jÏ‘¼·j¾Ï‘¼·juÒ‘¼·j/ב¼·j�Þ‘¼·jß‘¼·j¶ä‘¼·j2瑼·j·j·j¸ò‘¼·jÅù‘¼·j ,‘¼·j¦‘¼·j‰ ‘¼·j ‘¼·j’‘¼·jX‘¼·jœ‘¼·jù#‘¼·jR$‘¼·j¹(‘¼·j-‘¼·jç3‘¼·j?4‘¼·jâ7‘¼·jì?‘¼·j»C‘¼·j'D‘¼·jH‘¼·jçL‘¼·jòP‘¼·jlQ‘¼·jaX‘¼·jÝX‘¼·jO^,‘¼·jQ`‘¼·jÎd‘¼·j¨i‘¼·j=j‘¼·j™m‘¼·jq‘¼·j÷u‘¼·jŒv‘¼·j÷x‘¼·jŠ|‘¼·j€‘¼·j�€‘¼·jƒ‘¼·jm†‘¼·jAŠ‘¼·jžŠ‘¼·jrŒ‘¼·j¯Ž‘¼·jß’,‘¼·jg”‘¼·j󢑼·jÌ¥‘¼·j9¦‘¼·j¥§‘¼·j0©‘¼·js¬,‘¼·jŵn‘¼·j­¶‘¼·j'¹‘¼·jÁ¹‘¼·j\º‘¼·j¼‘¼·jm¾‘¼·jù¾‘¼·j~¿‘¼·jˆÀ‘¼·j¼Â‘¼·jѼ·jÄ‘¼·jÇ‘¼·jUÉ,‘¼·jËÉ‘¼·jÎÊ‘¼·j¡Ì‘¼·j Í‘¼·jKÍ‘¼·jõÍ‘¼·j�Ï‘¼·jöÏ‘¼·j&Б¼·j)Ñ‘¼·jSÒ,‘¼·jÃÒ‘¼·jcÓ‘¼·jµÔ‘¼·jÕ‘¼·j=Õ‘¼·j‚Ú‘¼·j¿Û‘¼·jÜ‘¼·jbÜ‘¼·jÅÞ‘¼·já,‘¼·j á‘¼·j�㑼·jþ呼·j§æ,‘¼·jˆé‘¼·j&ì,‘¼·jb푼·jf𑼷j¶ó‘¼·jô‘¼·j2õ‘¼·jg÷‘¼·jû‘¼·jlû‘¼·j�ü‘¼·j7ÿ‘¼·j‘¼·j}‘¼·jþ‘¼·j‘‘¼·jâ ‘¼·jL ‘¼·jK ‘¼·jß ‘¼·j9‘¼·j¢‘¼·jᑼ·j‘¼·jà‘¼·jJ‘¼·jB‘¼·j`‘¼·jÑ‘¼·j= ‘¼·jp!‘¼·ji#‘¼·jê%‘¼·j|&‘¼·j”'‘¼·jˆ)‘¼·j“-‘¼·jø-‘¼·j=/‘¼·j=1‘¼·j©4,‘¼·j–6‘¼·jÎHB‘¼·j+J‘¼·jhX°‘¼·jn]B‘¼·jØ^‘¼·júa‘¼·j“d‘¼·jFe‘¼·jf‘¼·jqh‘¼·jík‘¼·jZl‘¼·j”m‘¼·jžw‘¼·jæ{,‘¼·jT‘¼·j€‘¼·jë„,‘¼·jB†‘¼·j’ˆ‘¼·jQ‹‘¼·jÄ‹‘¼·j�‘¼·jK�‘¼·j@’‘¼·j+“‘¼·j˜“‘¼·j-–‘¼·j𑼷jy𑼷jø›‘¼·j*ž‘¼·jL¡‘¼·j°¡‘¼·j뢑¼·jޤ‘¼·j§¦‘¼·j§‘¼·j¢§‘¼·j%©‘¼·j¬‘¼·j€¬‘¼·j­‘¼·j宑¼·j‹±‘¼·jñ±‘¼·j.³‘¼·j:µ‘¼·j¹‘¼·j|¹‘¼·j»‘¼·j𼑼·jKÂ,‘¼·jëѼ·j Æ‘¼·jæË‘¼·j‚Ì‘¼·j;Ï‘¼·jWÚB‘¼·jmÝ‘¼·jᑼ·jb呼·jæå‘¼·jºè‘¼·jc ‘¼·j ,‘¼·j4 ‘¼·j ‘¼·jÊ ‘¼·jS ‘¼·j[ ‘¼·jN" ‘¼·j%( ‘¼·jÌ( ‘¼·j�, ‘¼·j.2 ‘¼·ji7 ‘¼·jî7 ‘¼·j«; ‘¼·j³@ ‘¼·j[F ‘¼·jÞF ‘¼·jJ ‘¼·jàN ‘¼·jJT ‘¼·j–T ‘¼·jzX ‘¼·j¯] ‘¼·jåi B‘¼·jàm ‘¼·jIt ,‘¼·jTx ‘¼·j}€ ‘¼·j„ˆ ‘¼·j>‰ ‘¼·j� ‘¼·j£‘ ‘¼·j@— ‘¼·j— ‘¼·jF› ‘¼·j Ÿ ‘¼·jV¤ ‘¼·jؤ ‘¼·jŸ§ ‘¼·j « ‘¼·jp¯ ‘¼·jç¯ ‘¼·jO² ‘¼·j­µ ‘¼·jÙ¹ ‘¼·jIº ‘¼·j}¼ ‘¼·j{¿ ‘¼·j.à ‘¼·j‡Ã ‘¼·jšÅ ‘¼·júÇ ‘¼·jÍÊ ‘¼·j)Ë ‘¼·jlÌ ‘¼·j~Î ‘¼·jßÐ ‘¼·jDÑ ‘¼·jxÒ ‘¼·jÔ ‘¼·j&× ‘¼·j‚× ‘¼·jXØ ‘¼·j Ú ‘¼·jÂÜ ,‘¼·j¼Ý ‘¼·jKß ‘¼·j\á ‘¼·jÃá ‘¼·jçâ ‘¼·jçã ‘¼·jæ ‘¼·jaæ ‘¼·jJç ‘¼·j7è ‘¼·jíé ‘¼·j.ê ‘¼·j�ê ‘¼·jì ‘¼·jOî ‘¼·jÁî ‘¼·j9ï ‘¼·jbó ‘¼·jVý °‘¼·jmþ ‘¼·jËþ ‘¼·j ÿ ‘¼·jC ‘¼·jÎ ‘¼·j@ ‘¼·jŽ ‘¼·jõ ‘¼·jî ‘¼·jY ‘¼·jQ ‘¼·j­ B‘¼·j ,‘¼·jÒ B‘¼·jq ‘¼·j  ,‘¼·jP ‘¼·jí ‘¼·j ,‘¼·jœ ‘¼·j# ‘¼·jÚ% ,‘¼·j8' ‘¼·j1 1 ##..####.## #....# #..#### ♣....♣ #.....###### ♣♣...♣ #.##P.PPPPPP ♣♣.♣♣ #.##P.....P. ♣♣.♣ #.##P.PPP.P. ######## ♣.♣♣ #.##P...P... #......#♣♣.♣ #.##PPPPP.PP #......#♣♣ #.##P.....P.781.9 (116.0) #......##+# #.##PPPPP.PP #......##### ... #...^....... #..........# #...# #.##PPP.P. #..)...###.# #)j.# #.##P...P.P##### ##### #...PPP.P .##.####...# ####......#...################......#. ‘¼·j2 u.##.#..................÷...‘¼·j®: ‘¼·jÚ< ‘¼·jRö 2'‘¼·j!þ ‘¼·jÿ 02.0) ‘¼·j\ ‘¼·j” ( _You open the door.’¼·jPäZ....# #..####♣....♣ #.....######♣...♣ #.##P.PPPPPP ♣♣.♣♣.....P. ♣♣.♣.PPP ########.♣..P... #......♣♣.♣ PPPP.PP.♣♣.....P.#@# PPPP.PP#### #...# #...^.......’¼·jåã....# #...# #.##PPP.P.PP)...###.# #)j...P.P. ....## ##### #...PPP.PPPP .##.####...# ####......#. .........############ .##.#..................÷.. .......#################’¼·jaí<3’¼·j^ó’¼·j#ö] _There is an open translucent door here.’¼·j£♣....♣ #.....######♣##P.PPPPPP ♣♣.♣....P. ♣♣.♣PPP ########.♣..P.. #......♣♣.♣ PPPP.PP.♣.....P.##'##PPPP.PP#### #.@.# #...^...........##PPP.P.PP)...###.# #)j...P.P. ....## ##### #...PPP.PPPP .##.####...# ####......#. .........############ .##.#..................÷.. .......#################. #####....###.####’¼·jÄ’¼·jR-4 _’¼·jµ"’¼·jè#“¼·jòw♣##P.PPPPPP ♣♣.♣....P. ♣♣.PPP ########.♣..P.. #......♣♣.♣ PPPP.PP.♣.....P.##'##“¼·j·x«PPPP.PP#### #...# #...^...........##PPP.P.PP)...###.# #)j...P.P. ....## ##### #...PPP.PPPP .##.####...# ####......#. .........############ .##.#..................÷.. .......#################. #####....###.####.##..####.....#### #“¼·jô„“¼·j·…&5“¼·júŒ“¼·j&�“¼·jp» � jj  very poisoned)The helpless Crazy Yiuf fails to defend himself.  You slash Crazy Yiuf! Crazy Yiuf is poisoned.  Crazy Yiuf is heavily wounded.=7.4 (1.5“¼·jÙÁ “¼·j£Ä L _Crazy Yiuf misses you.”¼·jxˆ   ♣♣.♣♣  ♣♣.♣  ♣.♣♣  ♣♣.♣  ♣.♣♣  ##'##  #...# #...^ #.@.# )”¼·jøxÜ #)j.#  #####  ..÷  #.# Crazy Yiuf misses you.  You hit Crazy Yiuf.  Crazy Yiuf is heavily wounded.  Crazy Yiuf hits you with a +4 quarterstaff of chaos!  Crazy Yiuf burns you.  Crazy Yiuf twirls on the spot.”¼·jfRÜ   ♣♣.♣♣  ♣♣.♣  ♣.♣♣  ♣♣.♣  ♣.♣♣  ##'##  #...# #...^ #.@.# ) #)j.#  ##### ”¼·jaST ÷  #.#”¼·j®i:  Crazy Yiuf burns you.  Crazy Yiuf twirls on the spot.Crazy Yiuf hits you with a +4 quarterstaff of chaos!!  * * * LOW HITPOINT WARNING * * *freezes you!  You die...”¼·jÝéW-2------------------------”¼·jkþ/  --more--˜¼·jÔ"˜¼·jò$%Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +5 scythe of venom (weapon)˜¼·j‚%]b - a +0 sling Missiles (go to first with ()  c - 2 throwing nets Armour (go to first with [)  a - a +0 robe (worn)™¼·j%] ™¼·jЖ5™¼·j×�UGoodbye, WeaponX.297 WeaponX the Chiller (level 6, -2/41 HPs)Began as a Merfolk Ice Elementalist on Sept 26, 2026.Slain by Crazy Yiuf... wielding a +4 quarterstaff of chaos(9 damage)... on level 3 of the Dungeon.The game lasted 00:08:47 (2750 turns). Best Crawlers - Seeded1. 3758083 twolf1369 MiFi-27 escaped with the Orb2. 3309260 jubiTrSh-27 escaped with the Orb3. 1901948 stickyhipp MfGl-27 escaped with the Orb4. 1865666 Oblivion DjWn-27 escaped with the Orb5. 1807741 Jayadev VSFi-27 escaped with the Orb6. 1788962 notthatgre BaWn-27 escaped with the Orb7. 1669935 Pronounpil CoBe-27 escaped with the Orb8. 1611525 tdtdFoHu-27 escaped with the Orb9. 1247509 Malakbel DgGl-27 blasted by a hell hog (Geh:5)  10. 834731 Yoyanny MiBe-27 succumbed to a putrid mouth's dark miasma (Tar:711. 800385 Faucheur GrFi-27 blasted by a Hell Sentinel (Dis:7)  12. 794059 Yoyanny MiBe-27 blasted by a hellion (Coc:2)«¼·j:«¼·j±s«¼·jVv? [?25h[?0c [?1051l[?1052l[?1060l[?1061l