ȸjàä ž Player: WhiteMage Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-26.19:32:24.ttyrec Time: (1790451144) Sat Sep 26 19:32:24 2026 ʸj®Ï [?1051l[?1052l[?1060l[?1061hʸjÒV)0[?7h[?25l[?1cʸjÊÜʸjàʸjáí‹Welcome, WhiteMage. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Random characterz¸jÒß RTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.}¸j'| â Welcome, WhiteMage. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenant u - Poltergeist}¸js| h d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarf n - Djinniw - Formicid f - Draconiano - Spriggan x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataur r - Barachi}¸j¯| ŸA - Mummy Lists the numerical skill train aptitudes for all races. }¸jì| L+ - Recommended species  * - Random species # - Recommended character ! - Random character % - List aptitudes Space - Pick background first ? - Help}¸j} ; Tab - Random character‹¸j÷d‹¸j k‹¸jboÜWelcome, WhiteMage the Mummy. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delver‹¸jôpûr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Random character½¸jíóiWelcome, WhiteMage the Mummy Warper. You have a choice of weapons.  a - short sword(-2 apt)  b - mace (-2 apt)  c - hand axe (-2 apt)  d - spear (-2 apt)  e - falchion (-2 apt)f - unarmed(-2 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Help[¸j¤+ \¸j×Ñ\¸jdWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14EV: 10Int: 12SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hand axeThrow: 4 darts (disjunct) ♣+++♣♣♣...♣♣♣♣.....♣♣♣...⌠...♣♣..⌠@⌠..♣♣≈..⌠..≈♣♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Welcome, WhiteMage the Mummy Warper.The Orb of Zot is coveted for many reasons. Will you s\¸j“Geize it for your own?\¸jÃgýPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.ù¸j ˜zYour movement speed is average. Your attack delay is about 1.2.ù¸jŒœù¸jæž–  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). ¸jbÆ  ¸j Ò WhiteMage the Magician (Mummy Warper)Turns: 0, Time: 00:00:46 Health: 16/16AC:  3 Str: 14 XL: 1 Next: 0% Magic: 4/4EV: 10 Int: 12 God:  ¸j�Ò ¤Gold: 0SH:  0 Dex: 11 Spells: 5/5 levels left rFire x . . (150%) a - +0 hand axe rCold + . . (50%) (no offhand)  ¸j1Ó (rNeg + + + (0%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no boots) Will ..... ¸jvÔ "(no amulet) Stlth +(no ring) HPRegen 0.22/turn(no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursedÁ ¸jÏjWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press Á ¸jÔv¦? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). ¸j¬V ¸j•Œ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   j + Spellcasting 2.6   2.1  +2           b - Maces & Flails   0.8   1.4  -2   k + Translocations 2.4   4.2  -2  c + Axes1.5   2.8  -2       d - Polearms   0.8   1.4  -2       e - Unarmed Combat   0.0   1.4[40 ¸j�Ím  -2      f + Throwing0.7   1.4  -2                      g + Armour0.7   1.4  -2      h + Dodging1.5   2.8  -2       i - Stealth   0.0   1.2  -1                 [4 ¸jÞr0m                             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsÑ ¸joûWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press Ñ ¸j #À[37m? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).ä ¸jð5ä ¸jC:“  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   j + Spellcasting 2.6   2.1  +2          ä ¸j¤: b - Maces & Flails   0.8   1.4  -2   k + Translocations 2.4   4.2  -2  c + Axes1.5   2.8  -2       d - Polearms   0.8   1.4  -2      ä ¸j8; e - Unarmed Combat   0.0   1.4  -2      f + Throwing0.7   1.4  -2                  ä ¸jl;*    g + Armour0.7   1.4  -2  ä ¸jŸ;    h + Dodging1.5   2.8  -2      ä ¸jÏ;š i - Stealth   0.0   1.2  -1          ä ¸j<            ä ¸jE<Í        ä ¸j�<            ä ¸j¿<    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  ä ¸j$=þ[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsE!¸jlܧo p - Conjurations   0.0   1.4q - Hexes0.0   1.2  -1  r - Summonings0.0   1.4  -2  Staves s - Necromancy0.0   1.0   0   f - Unarmed Combat   0.0t - Forgecraft0.0   1.4  -2  E!¸j+Ý g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2  v - Alchemy0.0   1.4  -2   h - Short Blades   0.0w - Fire Magic0.0   1.4  -2   i - Long Blades   0.0   1.4x - Ice Magic0.0   1.4  -2  j - Ranged Weapons4  -2   y - Air Magic0.0   1.4  -2  z - Earth Magic0.0   1.4  -2   k + Armour 0.7   1.4  -2  E!¸j‚Ý> l + Dodging 1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - EvocationsE!¸j?Þª0.0   1.4  -2  n - Stealth0.0   1.2  -1  useful|all×!¸jsxr b - Maces & Flails   0.0 d - Polearms   0.0The species aptitude is in white.enhanced|baseØ!¸jzOw b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|baseÙ!¸jzÉ b - Maces & Flails   0.0 d - Polearms   0.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseÚ!¸jrôw b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|baseÜ!¸jCíÉ b - Maces & Flails   0.0 d - Polearms   0.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseÝ!¸j_iw b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|baseÞ!¸j;RÉ b - Maces & Flails   0.0 d - Polearms   0.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseá!¸jãÊw b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|baseâ!¸j É b - Maces & Flails   0.0 d - Polearms   0.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseë!¸j� w b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|baseî!¸jàÉ b - Maces & Flails   0.0 d - Polearms   0.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseï!¸jÌ]w b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|baseð!¸j^’É b - Maces & Flails   0.0 d - Polearms   0.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseñ!¸jxw b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|baseø!¸jíZ  b - Maces & Flails 0.8 p - Conjurations 0.0 q - Hexes 0.0  d - Polearms 0.8 r - Summonings 0.0  e - Staves 0.0 s - Necromancy 0.0  f - Unarmed Combat 0.0 t - Forgecraft 0.0 v - Alchemy 0.0  h - Short Blades 0.0 w - Fire Magic 0.0  i - Long Blades 0.0 x - Ice Magic 0.0  j - Ranged Weapons 0.0 y - Air Magic 0.0 z - Earth Magic 0.0 0 - Invocations 0.0  m - Shields 0.0 1 - Evocations 0.0  n - Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsú!¸jn†¬ Fighting Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health."¸j^h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4 [39;"¸ji49m -2  e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0  "¸jei 1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2"¸jÉi�  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets"¸jß ” Maces & Flails Being skilled with Maces & Flails will allow you to attack more quickly with all"¸j‘à Éweapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Maces & Flails increases your effectiveness with Axes and Staves, and vice versa. "¸j�\  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4  "¸j´] -2   e - Staves 0.0   1.4  -2   s - Necromancy0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0  "¸j^ 1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  [ "¸ji^°37m-2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  "¸j›^^Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  "¸jï^g[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets "¸j8_%"¸jÐ ï Maces & Flails Being skilled with Maces & Flails will allow you to attack more quickly with allweapons of this type, as well as increasing your accuracy and damage with them. %"¸j¨ nBeing skilled with Maces & Flails increases your effectiveness with Axes and Staves, and vice versa.."¸j(@Í  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1  ."¸jìA d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2[3."¸j|B9;49m   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields."¸j,CA0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  ."¸jƒC}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets0"¸jŸU Ê Axes Axes cleave through multiple enemies with a single swing, hitting foes in an arcaround the wielder. Being skilled with Axes will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Axes increases your effectiveness with Maces & Flails and Polearms, and vice versa.G"¸j©]l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2        G"¸j|^z      b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0  G"¸jÝ^ˆf - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  G"¸jA_À g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2       v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire MagicG"¸jõ_0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air MagicG"¸jQ`÷0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + ArmourG"¸j€`+0.7   1.4  -2      l + DodgingG"¸j®``1.5   2.8  -2   0 - Invocations0.0   1.2  -1  G"¸jÜ`êm - Shields0.0   1.4  -2   1 - EvocationsG"¸j au0.0   1.4  -2  n - Stealth0.0   1.2  -1  G"¸j7a¥    Press the letter of a skill to read its description.  G"¸jeaÕPress ? for a general explanation of skilling and the various toggles.  [?] HelpG"¸j’a‰[a-z] skill descriptions  G"¸jÛag[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsG"¸j bf"¸j°�¨ Polearms Polearms can be evoked with ‘v’ to attack enemies from two spaces away. Being skilled with Polearms will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Polearms increases your effectiveness with Axes and Staves, and vice versa.y"¸jh�a  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingy"¸j·�^2.0   3.0   0   o + Spellcasting 2.6   2.1  +2            y"¸jð�Šb - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  y"¸jF‚@ c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4  -2  e - Stavesy"¸jw‚]0.0   1.4  -2   s - Necromancy0.0   1.0   0  y"¸j©‚¸ f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing y"¸jó‚ó0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemyy"¸j,ƒŠ0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magicy"¸jbƒÈ0.0   1.4  -2  i - Long Bladesy"¸j›ƒO0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magicy"¸jăµ0.0   1.4  -2  y"¸jéƒ|    z - Earth Magicy"¸j'„Æ0.0   1.4  -2  k + Armoury"¸jQ„0.7   1.4  -2      y"¸jy„ël + Dodging1.5   2.8  -2   0 - Invocationsy"¸jŸ„Ç0.0   1.2  -1  m - Shieldsy"¸jÔ„_0.0   1.4  -2   1 - Evocations0.0   1.4  -2  y"¸jù„×n - Stealth0.0   1.2  -1  y"¸j…¥    Press the letter of a skill to read its description.  y"¸jt…^Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  y"¸j›…Ã[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  y"¸jÐ…º[!] training|cost|targets"¸jb¼Ú Staves Staves require a relatively low amount of skill to be used most effectively, although they lack the high damage potential of some other weapon classes. "¸j×¼&Being skilled with Staves will allow you to attack more quickly with all weaponsof this type, as well as increasing your accuracy and damage with them. Being skilled with Staves increases your effectiveness with Maces & Flails and Polearms, and vice versa.¢"¸j×à l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2        ¢"¸jAá       b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4  -2   ¢"¸j~á c e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft¢"¸j_â $0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2       v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades¢"¸j¥â Ã0.0   1.4  -2   x - Ice Magic¢"¸jã 10.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2  ¢"¸jHã ?    l + Dodging1.5   2.8  -2   0 - Invocations¢"¸jqã ˆ0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations¢"¸j–ã u0.0   1.4  -2  n - Stealth0.0   1.2  -1  ¢"¸jéã z    Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help¢"¸j ä ‰[a-z] skill descriptions  ¢"¸j[ä }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets¥"¸jJò · Unarmed Combat Being skilled in Unarmed Combat increases your accuracy, damage and attack speedin melee combat when barehanded.¬"¸jHól  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2        ¬"¸jô      b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4  -2  e - Staves¬"¸jAô^0.0   1.4  -2   s - Necromancy0.0   1.0   0  ¬"¸j¯ô¥f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy¬"¸jÓôž0.0   1.4  -2  ¬"¸jõ´h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades¬"¸jIõO0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic¬"¸j„õ10.0   1.4  -2      z - Earth Magic¬"¸jÄõñ0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging¬"¸jö‰1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields¬"¸j_öZ0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  ¬"¸jÉö\[?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets±"¸jYÁ 8 Throwing ±"¸j³Á £Training Throwing will make thrown weapons (such as javelins) more accurate and damaging. It also makes certain magical darts more likely to have an effect.º"¸jVf À  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2  º"¸jÏf q            b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexesº"¸j g ‡0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summoningsº"¸j1g Ä0.0   1.4  -2  e - Stavesº"¸jŽg J0.0   1.4  -2   s - Necromancy0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraftº"¸jÃg Æ0.0   1.4  -2  g + Throwingº"¸j h x0.7   1.4  -2   u + Translocations 2.4   4.2  -2  º"¸j6h     v - Alchemy0.0   1.4  -2  º"¸j‚h ´h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Bladesº"¸jâh O0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magicº"¸j'i 10.0   1.4  -2      z - Earth Magicº"¸jsi ñ0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodgingº"¸jßi 1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealthº"¸j2k .0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets½"¸jG$ ¿ Short Blades Short Blades are more effective than any other weapon type at stabbing helpless foes. Being skilled with Short Blades will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Short Blades increases your effectiveness with Long Blades, and vice versa.Î"¸j¶èa  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingÎ"¸j;éÐ2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - HexesÎ"¸jÛéÊ0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2  Î"¸jê©     v - AlchemyÎ"¸j4êŠ0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire MagicÎ"¸j\ê‹0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice MagicÎ"¸j„êŒ0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air MagicÎ"¸jÒê10.0   1.4  -2      z - Earth MagicÎ"¸jÿêt0.0   1.4  -2  k + Armour0.7   1.4  -2  Î"¸j,ë?    l + Dodging1.5   2.8  -2   0 - InvocationsÎ"¸j_ëÇ0.0   1.2  -1  m - ShieldsÎ"¸j�ëˆ0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - StealthÎ"¸j¹ë0.0   1.2  -1      Î"¸jâëÐPress the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  Î"¸j\ìß[?] Help[a-z] skill descriptions  Î"¸jŽì}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsÑ"¸j‚:ˆ Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, Ñ"¸j;ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.4.ü"¸jÇb×  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2             ü"¸jDd b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g + Throwing0.7   1.4[34ü"¸jem  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  ü"¸jÇf-2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*[40ü"¸j;g¾m] useful|all skills [_] enhanced|base level  [!] training|cost|targets #¸j?œ! Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour.  #¸jÄœ�With your current stats and equipment, training 1 level of this skill would increase your AC by 0.1 and your EV by 0.0.,#¸jÁ>l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2        ,#¸jê?      b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2 [40,#¸j©@Æm g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic,#¸jAÏ0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  ,#¸jsA³k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  ,#¸jÛAêm - Shields0.0   1.4  -2   1 - Evocations,#¸jB™0.0   1.4  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  ,#¸jpB\[?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets/#¸jd{ Œ Shields A high Shields skill helps you block melee attacks or projectiles (both magical and non-magical) with your equipped shield, and reduces their penalty to your evasion, attack speed and spellcasting success. With your current stats and equipment, training 1 level of this skill would increase your SH by 0.0.O#¸jÕö 8  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - HexesO#¸jé÷ 0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  O#¸jaø •h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2  O#¸jãø „    z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + DodgingO#¸j6ù è1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  O#¸j{ù |n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  O#¸jËù ^Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  O#¸j ú }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsR#¸jáß f Stealth By training Stealth, you can make it less likely that monsters will notice you if they are asleep or otherwise unalert, and increase your chances of monsters losing track of you after you leave their vision. Note that more powerful monsters tend to be more suspicious and observant. Stealth skill, along with the weapon skill for your equipped weapon, also governs the likelihood of doing a great amount of damage when attacking a distracted or helpless creature, as well as the amount of extra damage dealt.Š#¸j|¿M  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  Š#¸jÀ› c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings0.0   1.4  -2  e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0  Š#¸jZÀG f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2   Š#¸j›À      v - Alchemy 0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire MagicŠ#¸j Á0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      Š#¸joÁžz - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2  Š#¸jÅÁ    l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - ShieldsŠ#¸jŠ0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1      Š#¸j\Â&Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] HelpŠ#¸j›Â‰[a-z] skill descriptions  Š#¸jàÂ}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets�#¸jþ5% Spellcasting Being skilled in Spellcasting slightly increases the success rate and spell power of all spells, along with increasing your magical reserves. Training Spellcasting also gives you more spell slots to spend on new spells.�#¸jg¬  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4[40�#¸jë¬m  -2  e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0 [40�#¸jo­m  1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  �#¸j¿­�-2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets #¸j;ñ± Conjurations Conjurations are battle oriented spells, which often work by conjuring up a chunk of short-lived matter and propelling it towards the victim to deal direct damage. Being skilled in Conjurations usually increases the damage and accuracy of such spells, and sometimes affects their range or the size of the area affected. Being skilled in Conjurations increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill inthese schools.ß#¸jKÀ   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4[34ß#¸jXÁ m  -2   e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2        v - Alchemy 0.0   1.4  -2   h - Short Blades 0.0   1.4  -2   w - Fire Magic 0.0   1.4  -2    i - Long Bladß#¸j( es0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4 ß#¸j� ·  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsâ#¸j—¤ Hexes Hexes try to bestow various enchantments on nearby things. While none do direct damage, being ensorcelled can effectively take an opponent out of combat, although they often require overcoming an opponent's willpower to have an effect. Skill in Hexes can help overcome this. Being skilled in Hexes increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which â#¸j(¥acase spellcasting success and power will depend on the average skill in these schools.$¸j̾ í  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2   $¸j=¿ ì           b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1  $¸jw¿ ² d - Polearms 0.8   1.4  -2   r - Summonings0.0   1.4  -2  e - Staves$¸jå¿ é0.0   1.4  -2   s - Necromancy0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2  $¸j%À × g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2        v - Alchemy 0.0   1.4  -2  $¸j^À Œ h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  $¸jßÀ ªi - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic$¸j3Á ñ0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging$¸jhÁ Â1.5   2.8  -2   0 - Invocations$¸j Á ˆ0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations$¸jÓÁ u0.0   1.4  -2  n - Stealth0.0   1.2  -1  $¸j $    Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  $¸jD V[?] Help$¸j½Â [a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets$¸jU Ø Summonings Summonings deals with summoning creatures from another plane of reality to temporarily aid you. Increasing Summonings skill may grant a number of effects depending on the spell, such as longer duration or more powerful allies. Note that summoned beings do not leave corpses and give no experience when killed, and their equipment is as ephemeral as they are. Being skilled in Summonings increases the success rate and spell power of spellsin this school. Many spells belong to a combination of several schools, in whichcase spellcasting success and power will depend on the average skill in these schools.Z$¸jW  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4$¸j†m  -2   e - Staves 0.0   1.4  -2   s - Necromancy0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2         v - Alchemy 0.0   1.4  -2    h - Short Blades 0.0   1.4  -2   w - Fire Magic 0.0   1.4  -2   i - LoZ$¸j‡ng Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4$¸j@ˆ¾m  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets^$¸jsÄ z Necromancy Necromancy is the art of draining and gaining life, although most often associated with zombies and other undead. As such, Necromancy spells have a widerange of effects, ranging from spells to create or disrupt the undead to spells granting unholy healing in various forms. Being skilled in Necromancy increases the success rate and spell power of spellsin this school. Many spells belong to a combination of several schools, in whichcase spellcasting success and power will depend on the average skill in these schools.†$¸jÄX   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2             b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2    c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings0.0   1.4†$¸j!† [40m  -2  e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2    g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2         v - Alchemy 0.0   1.4  -2   h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blad†$¸jˆˆ ÿes0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4†$¸jö˜ ¸  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsŒ$¸jõo€ Forgecraft Forgecraft is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon. Being skilled in Forgecraft increases the success rate and spell power of spellsin this school. Many spells belong to a combination of several schools, in whichcase spellcasting success and power will depend on the average skill in these schools.³$¸jÓ Ù  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1  ³$¸jw\ d - Polearms 0.8   1.4  -2   r - Summonings0.0   1.4  -2  e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2    g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2    ³$¸j3     v - Alchemy 0.0   1.4  -2   h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  ³$¸jž“j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2  ³$¸jê    l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields³$¸jˆ0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth³$¸j;0.0   1.2  -1      ³$¸jj&Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help³$¸j�‰[a-z] skill descriptions  ³$¸j»}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets·$¸jËX ' Translocations Translocations focus on the spatial movement of beings or objects, including useful spells to translocate yourself over short distances quickly or to transport your enemies away from you. Being skilled in Translocations increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill inthese schools.Ó$¸j õ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4 [Ó$¸j»øm -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2        v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.Ó$¸j—ù0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4 [39Ó$¸jsú®;49m -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsÖ$¸jˆÝ  Alchemy Alchemy is the art of toxins and transmutation. Spells in this school can twist objects and creatures into different shapes, unleash powerful poisons, or even unweave the fabric of magic itself. Being skilled in Alchemy increases the success rate and spell power of spells inthis school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.ê$¸j¯ í  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2   ê$¸jc Ò           b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes 1.5   2.8  -2   q - Hexes0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summoningsê$¸j A0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0   ê$¸j& ¬ f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2       v - Alchemyê$¸jU ž0.0   1.4  -2  ê$¸j€ ´h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Bladesê$¸jÈ O0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magicê$¸jñ µ0.0   1.4  -2  ê$¸j |    z - Earth Magicê$¸j °0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1  ê$¸jG ¥    Press the letter of a skill to read its description.  ê$¸jˆ ^Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  ê$¸jë }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsí$¸jÛV Á Fire Magic Fire Magic focuses mainly on dealing fire damage over long distances, with many effective Conjurations. Being skilled in Fire Magic increases the success rate and spell power of spellsin this school. Many spells belong to a combination of several schools, in whichcase spellcasting success and power will depend on the average skill in these schools. %¸jrà  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4  %¸já -2    e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0    f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0 [39;49 %¸j•ám  1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  [0;10;1 %¸jâ—m-2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets %¸jt Ú Ice Magic Ice Magic contains a range of direct damage spells, as well as some defensive effects - for example, crafting temporary ice armour. Being skilled in Ice Magic increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in whichcase spellcasting success and power will depend on the average skill in these schools.%¸j-ýÍ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1  %¸j?þ d - Polearms 0.8   1.4  -2   r - Summonings 0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0    f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  %¸jÒþ -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2  %¸j—ÿ¶    l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help%¸jêÿ[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%¸jþ Translocations Translocations focus on the spatial movement of beings or objects, including useful spells to translocate yourself over short distances quickly or to transport your enemies away from you. %¸j¡Being skilled in Translocations increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill inthese schools.%¸jÓÇM  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  %¸jŸÈ c + Axes 1.5   2.8  -2   q - Hexes0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4  -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2     %¸jÉž   v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2  %¸jÊÉl    z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  %¸j!ÊQn - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help%¸jjÊ[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%¸jžÔa Air Magic Air Magic provides spells to deal damage directly with the wind, as well as noisy but powerful lightning Conjurations. It also provides some utility spells,such as a call to the wind to assist your movement or a Hex to prevent most use of magic in the area surrounding you. %¸j˜ÕBeing skilled in Air Magic increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in whichcase spellcasting success and power will depend on the average skill in these schools.0%¸jÙnf  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   0%¸jXp c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings0.0   1.4  -2  e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2      [39;490%¸jâqm   v - Alchemy 0.0   1.4  -2   h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l0%¸jgr + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|0%¸jsQcost|targets2%¸j¾Õ o Earth Magic Earth Magic contains spells able to deal large amounts of direct physical damage, which cannot be resisted like fire, cold and lightning damage can. It isalso linked with Alchemy, with spells to liquefy the earth around you, or to turn your enemies to stone. Being skilled in Earth Magic increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill inthese schools.N%¸j¶æ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2             b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2    c + Axes 1.5   2.8  -2   q - Hexes 0.0   1.2  -1   d - Polearms 0.8   1.4  -2   r - Summonings0.0   1.4N%¸jÖô[40m  -2  e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0   f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2        v - Alchemy 0.0   1.4  -2    h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long BladesN%¸jN÷[24G0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4 %¸j�ø´m -2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsQ%¸jÖèQ%¸jïQ%¸j³ôzWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣Q%¸jÖõéXL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).Q%¸jÈùQ%¸j’úQ%¸jRþQ%¸jt U%¸j¡ƒ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   j + Spellcasting 2.6   2.1  +2           b - Maces & Flails   0.8   1.4  -2   k + Translocations 2.4   4.2  -2  c + Axes1.5   2.8  -2       d - Polearms   0.8   1.4  -2       e - Unarmed Combat   0.0   1.4U%¸jO…  -2      f + Throwing0.7   1.4  -2                      g + Armour0.7   1.4  -2      h + Dodging1.5   2.8  -2       i - Stealth   0.0   1.2  -1                 %¸jû…vm                             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets`%¸j¡Ëo p - Conjurations   0.0   1.4q - Hexes0.0   1.2  -1  r - Summonings0.0   1.4  -2  Staves s - Necromancy0.0   1.0   0   f - Unarmed Combat   0.0t - Forgecraft0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2  v - Alchemy0.0   1.4  -2   h - Short Blades   0.0w - Fire Magic0.0   1.4  -2   i - Long Blades   0.0   1.4x - Ice Magic0.0   1.4  -2  [34`%¸jį́mj - Ranged Weapons4  -2   y - Air Magic0.0   1.4  -2  z - Earth Magic0.0   1.4  -2   k + Armour 0.7   1.4  -2   l + Dodging 1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1  useful|allc%¸jºó? 1 + Evocations 0.0f%¸jëJZ b - Maces & Flails 0.8 p - Conjurations 0.0 q - Hexes 0.0  d - Polearms 0.8 r - Summonings 0.0  e - Staves 0.0 s - Necromancy 0.0  f - Unarmed Combat 0.0 t - Forgecraft 0.0 v - Alchemy 0.0  f%¸jLL� h - Short Blades 0.0 w - Fire Magic 0.0  i - Long Blades 0.0 x - Ice Magic 0.0  j - Ranged Weapons 0.0 y - Air Magic 0.0 z - Earth Magic 0.0 0 - Invocations 0.0  m - Shields 0.0  n - Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsg%¸j\çÖ Evocations Evocations skill affects your ability to use magical items like wands and other uncommon objects, increasing the power or success rate of such items.n%¸j#W1  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2  c + Axes1.5   2.8  -2   q - Hexesn%¸j X¼0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4  -2  e - Staves0.0   1.4  -2   s - Necromancy0.0   1.0   0  f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2  n%¸j|Y    v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2    %¸jðYhm  l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 + Evocations0.0   1.4  -2  n - Stealth0.0   1.2  -1      n%¸jZPress the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsn%¸j#[r%¸j¨’ Invocations Your Invocations skill affects the likelihood that an attempt to use divine abilities with certain gods will be successful, and often the power of such abilities. The Invocations skill also affects your magical reserves, but to a lesser degreethan the Spellcasting skill. Only the higher contribution is used.‰%¸jc  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   o + Spellcasting 2.6   2.1  +2              b - Maces & Flails 0.8   1.4  -2   p - Conjurations 0.0   1.4  -2   c + Axes1.5   2.8  -2   q - Hexes0.0   1.2  -1  d - Polearms0.8   1.4  -2   r - Summonings0.0   1.4 [39‰%¸j;49m -2   e - Staves 0.0   1.4  -2   s - Necromancy 0.0   1.0   0    f - Unarmed Combat 0.0   1.4  -2   t - Forgecraft 0.0   1.4  -2  g + Throwing0.7   1.4  -2   u + Translocations 2.4   4.2  -2      v - Alchemy0.0   1.4  -2  h - Short Blades 0.0   1.4  -2   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0 [‰%¸j-40m  1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons 0.0   1.4  -2   y - Air Magic0.0   1.4  -2      z - Earth Magic0.0   1.4  -2  k + Armour0.7   1.4  -2      l + Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 + Evocations0.0   1.4  [39;4‰%¸j°�9m-2  n - Stealth0.0   1.2  -1      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets�%¸j6æ �%¸jÏêìWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0�%¸jÜëwDex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).�%¸j-ñ�%¸jÝñ�%¸jFö�%¸j¡ø�%¸jk  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   j + Spellcasting 2.6   2.1  +2           b - Maces & Flails   0.8   1.4  -2   k + Translocations 2.4   4.2  -2  c + Axes1.5   2.8  -2       d - Polearms   0.8   1.4  -2   l + Evocations0.0   1.4  -2  �%¸j! ÿ[40m e - Unarmed Combat   0.0   1.4  -2      f + Throwing0.7   1.4  -2                      g + Armour0.7   1.4  -2      h + Dodging1.5   2.8  -2       i - Stealth   0.0   1.2  -1            [�%¸j#ß40m                                  The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets‘%¸j“‘%¸j©"‘%¸jü(}WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12‘%¸jì)Ë♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. ‘%¸j+*_Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).‘%¸jï.‘%¸jù/‘%¸j‰3‘%¸j|5“%¸j`<“%¸js>) Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19%2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3 “%¸j?í e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit®%¸j6ê®%¸jÚî®%¸jùóEWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================®%¸j�ô»♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)®%¸j,õH♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. ®%¸j�õ_Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).®%¸jú®%¸jŠú®%¸jïý®%¸jµc _You're too inexperienced to learn that spell!²%¸j¶¡ Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19%2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit½%¸j³û½%¸j¶½%¸jO‡WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣½%¸jÖyAC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)½%¸j{7♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  ½%¸jYour movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell!½%¸j. ½%¸j¤ ½%¸j"½%¸juc _You're too inexperienced to learn that spell!À%¸jª: À%¸j= ) Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19%2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3 À%¸j®= í e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÅ%¸joÁ Å%¸jiÇ Å%¸j¬Ì WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ _Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.2.  Your daÅ%¸jÎ !mage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell!Å%¸j‡Ñ Å%¸jÒ Å%¸jÖ Å%¸j°×  Å%¸jÒØ ]_You're too inexperienced to learn that spell!Ê%¸jç2Ê%¸jO7 Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19%2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÒ%¸jØM Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. Level: 2School: TranslocationÒ%¸j‡NÈFail: 19% Power: 14% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.Þ%¸jš5z Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19% 2 Þ%¸j•6 c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exità%¸jÎë Lesser Beckoning Beckons the target forward, attempting to place them adjacent to the caster. Level: 2 School: Translocation Fail: 19% Power: 14% à%¸jº©Range: 3/5 Noise: Quiet Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.ò%¸jÅ¡ s Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19%2  b - Lesser BeckoningTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitó%¸j3Q å Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. Level: 2School: TranslocationFail: 19% Power: 14% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.ô%¸j§» – Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitõ%¸jqž ó Maxwell's Portable Piledriver Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled. Level: 3School: TranslocationFail: 34%  Power: 7% Damage: (3-9)d3 (max (3-9)d9)  Range: 5  Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place. You aren't experienced enough to cast this spell. _________________ While originally designed for use in industrial construction, enterprising copycats were quick to discover a multitude of other problems that could be solved by moving one object into another, very, very quickly. 0&¸j�â i Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19%2  b - Lesser BeckoningTranslocation 19% 2 0&¸j(ä h c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit2&¸jˆÅº Teleport Other Attempts to teleport a targeted creature out of the caster's sight, after a short delay. Level: 3 School: Translocation Fail: 34% Power: 7% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place. You aren't experienced enough to cast this spell.:&¸j€¨ 5 Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19%2  b - Lesser BeckoningTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left :&¸j«© ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>&¸j\Ö Vhi's Electric Charge Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination. The time taken by the spell is the greater of the time normally needed to cast a spell or that needed to launch one melee attack. Level: 4Schools: Translocation/AirFail: 89% Power: 8% Range: 4 Noise: A bit loud Miscasting this spell causes magic contamination and also either anchors you in place or deals up to 34 electric damage. You aren't experienced enough to cast this spell.…&¸jfkÖ Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19%…&¸j[m2  b - Lesser BeckoningTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitŽ&¸jDd �DescribMemorise|Describe�&¸jÐëŽHide) Describe|Hide’&¸j‰©Show Hide|Show”&¸jh´ÂMemorise)  a - BlinkTranslocation 19%2  b - Lesser Beckoning”&¸jHµµTranslocation 19%2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4MemoriseShow•&¸jÃñ �DescribMemorise|Describe˜&¸jUË+ Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. Level: 2School: TranslocationFail: 19% ˜&¸jö̺Power: 14% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.š&¸jTAô Spells (Describe)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 š&¸jTB¢5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitœ&¸j²êŽHide) Describe|Hideœ&¸jëº ©Show Hide|Show�&¸jéywMemorise)  a - BlinkTranslocation 19%2  b - Lesser BeckoningTranslocation 19%2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4MemoriseShowž&¸jFî ž&¸jÇñ ž&¸jÖ÷ ÖWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣ž&¸j¶ø a♣♣≈≈≈♣♣♣♣♣♣♣Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell!ž&¸j´ý   ♣.....♣SH: 0 Dex: 11♣...⌠.XL:  1 Next:  0% Place: Dungeon:1..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)..⌠..ž&¸jPþ Ða) +0 hand axe  ♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ ž&¸j þ J Okay, then.ž&¸jsÿ ž&¸jp ž&¸jz . _¢&¸jšª¢&¸j¡¬Ì  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   j + Spellcasting 2.6   2.1  +2  ¢&¸j¡É         b - Maces & Flails   0.8   1.4  -2   k + Translocations 2.4   4.2  -2  c + Axes1.5   2.8  -2       d - Polearms   0.8   1.4  -2   l + Evocations0.0   1.4  -2   e - Unarmed Combat   0.0   1.4  -2      f + Throwing0.7   1.4  -2          ¢&¸j’Ê[37m            g + Armour0.7   1.4  -2      h + Dodging1.5   2.8  -2       i - Stealth   0.0   1.2  -1                                          [39;4¢&¸jÀË9m    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets¦&¸jpo p - Conjurations   0.0   1.4q - Hexes0.0   1.2  -1   r - Summonings   0.0Staves s - Necromancy0.0   1.0   0   f - Unarmed Combat   0.0t - Forgecraft0.0   1.4  -2   g + Throwing 0.7   1.4  -2   u + Translocations 2.4   4.2  -2  v - Alchemy0.0   1.4  -2   h - Short Blades   0.0w - Fire Magic0.0   1.4  -2   i - Long Blades   0.0   1.4x - Ice Magic0.0   1.4  -2  j - Ranged Weapons4  -2¦&¸jO[39;49m   y - Air Magic0.0   1.4  -2  z - Earth Magic0.0   1.4  -2   k + Armour 0.7   1.4  -2   l + Dodging 1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 + Evocations 0.0   1.4  -2  n - Stealth0.0   1.2  -1  useful|all²&¸j•{TargetTarget--  --  --  --  ²&¸j„Ö--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets¹&¸jÖÕW=] set aall targets¹&¸j*Ö ¹&¸j+Ü ¹&¸jñá WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)¹&¸jÚã -♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.¹&¸j6æ ¹&¸jç ¹&¸jPê ¹&¸jbì »&¸jøÚ »&¸jÜ Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) »&¸jeÜ XMissiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)Ä&¸j˜jÑc - 4 darts of disjunction (quivered). A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It causes any target it hits to become temporarily untethered in space, blinkingaway from you for several turns and taking minor damage each time it does so. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.7; use (s) to set 6.0 as a target for Throwing.At 100% training you would reach 6.0 in about 5.7 XLs.Ä&¸j¾k“At current training (13%) you reach 6.0 in about 10.9 XLs.Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {disjunct} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.÷&¸j°È Gear: 3/52 gear slots (Left/Right/Tab to switch category) ÷&¸j‚É@Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) ('¸jo¡c - 4 darts of disjunction (quivered). A thin piece of metal, typically coated in some harmful substance. When thrown ('¸jcpÃit can deliver its toxins into the bloodstream of a living or demonic being. It causes any target it hits to become temporarily untethered in space, blinkingaway from you for several turns and taking minor damage each time it does so. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.7; use (s) to set 6.0 as a target for Throwing.At 100% training you would reach 6.0 in about 5.7 XLs.At current training (13%) you reach 6.0 in about 10.9 XLs.Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {disjunct} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.<'¸jãê ¿ Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) ='¸j!Í='¸jÉÒ='¸j%Ø}WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12='¸jèØ¦♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣='¸j,Ù,♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! ='¸jjÙÞ_You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.='¸j3Ý='¸j¡Ý='¸já='¸jðâF'¸jR'F'¸jÍ)…Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with () F'¸jb*ð c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)G'¸j4¢c - 4 darts of disjunction (quivered). A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It causes any target it hits to become temporarily untethered in space, blinkingaway from you for several turns and taking minor damage each time it does so. G'¸jÂ4ÂBase damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.7; use (s) to set 6.0 as a target for Throwing.At 100% training you would reach 6.0 in about 5.7 XLs.At current training (13%) you reach 6.0 in about 10.9 XLs.Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {disjunct} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.œ'¸j¤�ì Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) œ'¸jAƒÓArmour (go to first with [)  b - a +0 leather armour (worn) Ÿ'¸j{¤dc - 4 darts of disjunction (quivered). A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It causes any target it hits to become temporarily untethered in space, blinkingaway from you for several turns and taking minor damage each time it does so. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.7; use (s) to set 6.0 as a target for Throwing.At 100% training you would reach 6.0 in about 5.7 XLs.At current training (13%) you reach 6.0 in about 10.9 XLs.Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {disjunct} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. (¸jV,  Gear: 3/52 gear slots (Left/Right/Tab to switch category)  (¸j‹2 @Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) ¢(¸j=¢(¸j±ä¤(¸jQ®¤(¸j ¶¤(¸j¤¹´WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3¤(¸jÞÄÃStr: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.¤(¸j%Ȧ(¸jp™¦(¸jAš�A fountain of eyes. A decorative fountain, bubbling over with listless and unmoving eyes.­(¸j; ­(¸jû wWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣­(¸j, ªNoise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.­(¸j' ­(¸jÑ ­(¸jæ ­(¸jÁ! ¯(¸j©y¯(¸jºz�A fountain of eyes. A decorative fountain, bubbling over with listless and unmoving eyes.³(¸jdÙ ³(¸jKà SWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣³(¸j²á ÎYour damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.³(¸jCå ³(¸jÝå ³(¸j‰ë ³(¸j™ì Ç(¸jõy Ç(¸jÃ| ÄGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Ç(¸jæ} ±Armour (go to first with [)  b - a +0 leather armour (worn)ß(¸j ¢ Nb - a +0 leather armour (worn). A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you take off this armour: Your AC would decrease by 3.0 (3.0 -> 0.0). Your EV would increase by 0.4 (10.6 -> 11.0). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “Nought can Deform the Human race  Like to the Armours iron braceâ€�  -William Blake, “Auguries of Innocenceâ€�, 99-100. 1803. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.õ(¸j•u » Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) ö(¸jV¶WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill))ö(¸jEéŠ. _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.R)¸j¦£ R)¸j.¥ A staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. R)¸j.¦ ÀWhile standing here, you can exit the dungeon with the < key. You are here. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.â€�  -T.S. Eliot, “Little Giddingâ€�, _Four Quartets_. 1943. (<)go up.T)¸j⤠T)¸jà§ ÷WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1T)¸jר *♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.T)¸jŸ­ T)¸jæ® T)¸jl³ T)¸j–µ V)¸jkcyGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)W)¸jb - a +0 leather armour (worn). A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you take off this armour: Your AC would decrease by 3.0 (3.0 -> 0.0). Your EV would increase by 0.4 (10.6 -> 11.0). Stash search prefixes: {inventory} {body armour} {body armor} W)¸j <Menu/colouring prefixes: identified equipped armour _________________ “Nought can Deform the Human race  Like to the Armours iron braceâ€�  -William Blake, “Auguries of Innocenceâ€�, 99-100. 1803. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.k)¸jc¶» Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) m)¸jm a - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5; use (s) to set 14.0 as a target for Axes.At 100% training you would reach 14.0 in about 9.8 XLs.At current training (13%) you reach 14.0 in about 22.4 XLs.Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 106% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ù)¸jd% Ú Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) ù)¸jÄ& ËArmour (go to first with [)  b - a +0 leather armour (worn) û)¸j»…û)¸j‹û)¸jK‘�WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) û)¸j�’ ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.û)¸j7–û)¸jà–û)¸j¦*¸jDA *¸jD uGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) *¸jÌ *¸jýÐ *¸jAÖmWhiteMage the MagicianMummy *¸jŒÖGHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3 *¸jÁÖÉStr: 14♣♣...♣♣EV: 10Int: 12 *¸j ׆♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1 *¸j~× ♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣ *¸j¹×,♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _You're too inexperienced to learn that spell!  *¸jê×Þ_You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then. *¸j‘Û *¸j;Ü *¸jzß *¸já *¸j禗  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   j + Spellcasting 2.6   2.1  +2           *¸j¨ì b - Maces & Flails   0.8   1.4  -2   k + Translocations 2.4   4.2  -2  c + Axes1.5   2.8  -2       d - Polearms   0.8   1.4  -2   l + Evocations0.0   1.4  -2   e - Unarmed Combat   0.0   1.4  -2      f + Throwing0.7   1.4  -2                   *¸jõ¨$    g + Armour0.7   1.4  -2      h + Dodging1.5   2.8  -2       i - Stealth   0.0   1.2  -1                               *¸j]©s                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help *¸j$ªÄ[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets*¸j–C�TargetTarget--  --  --  --  --  *¸jYEv--  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targets*¸j,‹œrain rain 13% 12%   12% 13%*¸jÓ‹R   12%   13% 13% 12%   percentage of incoming experience used to train each skill is in brown.*¸jŒ]trainingtargets.*¸jX:.*¸j«;2111 l * Evocations   0.0  2111/*¸j¾ØÝ5445 l - Evocations   0.0   4445*¸jd¿ÿ3223 f * Throwing   0.7  25325*¸j¹ Õ7667 f - Throwing   0.7   77G*¸j×J ù54454 h * Dodging   1.5  28H*¸j‘$Ì2020202020 h - Dodging   1.5   O*¸j‡„7 b - Maces & Flails 0.8  d - Polearms 0.8 l - Evocations 0.0  e - Unarmed Combat 0.0  f - Throwing 0.7  h - Dodging 1.5  i - Stealth 0.0  Press the letter of a skill to read its description.  O*¸jø…Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsP*¸já* 6 Armour P*¸jò+ iArmour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.1 and your EV by 0.0.^*¸j>m í  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0  20%   0   j + Spellcasting 2.6  20%  +2   ^*¸jan 0           b - Maces & Flails 0.8    -2   k + Translocations 2.4  20%  -2   c + Axes 1.5  20%  -2      d - Polearms0.8    -2   l - Evocations0.0    -2   e - Unarmed Combat 0.0    -2       ^*¸jôn 7 f - Throwing 0.7    -2                  ^*¸jHo §    g + Armour0.7  20%  -2      h - Dodging^*¸jöo Ù1.5    -2      i - Stealth0.0    -1              ^*¸jNr ¯                                Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  ^*¸js }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsb*¸jÜL› Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.4.q*¸jûÜ p  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0  20%   0   j + Spellcasting 2.6  20%  +2              b - Maces & Flails 0.8    -2   k + Translocations 2.4  20%  -2   c + Axes 1.5  20%  -2      q*¸j/Þ d - Polearms0.8    -2   l - Evocations0.0    -2   e - Unarmed Combat 0.0    -2        f - Throwing 0.7    -2                      g + Armour0.7  20%  -2      h - Dodging1.5    -2      i - Stealth0.0    *¸jÇÞ ñm-1                              q*¸jöß Ÿ                Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsu*¸jQ@Ÿ Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.1 and your EV by 0.0.v*¸j*ˆ  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0  20%   0   j + Spellcasting 2.6  20%  +2              b - Maces & Flails 0.8    -2   k + Translocations 2.4  20%  -2   c + Axes 1.5  20%  -2      d - Polearms0.8    -2   l - Evocations0.0    -2   e - Unv*¸j¦‰ÿarmed Combat 0.0    -2        f - Throwing 0.7    -2                      g + Armour0.7  20%  -2      h - Dodging1.5    -2      i - Stealth0.0    -1               *¸jŒ40m                               Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsx*¸jD—§Cost Cost  3.0  2.1  1.4  4.2  2.8  1.4 x*¸j?˜R 1.4  1.4  1.4  1.4  2.8  1.2 The relative cost of raising each skill is in cyan. training|costx*¸joŸ ³TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  current training targets, if any.cost|targetsy*¸j¦~rain rain 20% 20%   20% 20%         20%     percentage of incoming experience used to train each skill is in brown.trainingtargets{*¸jÔôRargetarget--  --  -- --  --  -- -- -- -- --  -- -- trainingtargets|*¸j`ãƒ*¸j°kúrain rain 20% 20%   20% 20%         20%     trainingtargetsˆ*¸jÛ  Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. ˆ*¸j…With your current stats and equipment, training 1 level of this skill would increase your AC by 0.1 and your EV by 0.0.‰*¸jDàa  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting‰*¸jvá¼2.0  20%   0   j + Spellcasting 2.6  20%  +2              b - Maces & Flails 0.8    -2   k + Translocations 2.4  20%  -2   c + Axes 1.5  20%  -2  ‰*¸jTã    d - Polearms0.8    -2   l - Evocations0.0    -2   e - Unarmed Combat 0.0    -2        f - Throwing 0.7    -2                      g + Armour0.7  20%  -2      h - Dodging1.5    -2      i - Stealth0‰*¸jðã.0    -1                                              The percentage of incoming experience used to train each skill is in brown.  [?] Help[a-z] skill descriptions  ‰*¸j|ä}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets”*¸jɨ¬ Fighting Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.•*¸j@ü  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0  20%   0   j + Spellcasting 2.6  20%  +2              b - Maces & Flails 0.8    -2   k + Translocations 2.4  20%  -2  c + Axes1.5  20%  -2      d - Polearms0.8    -2   l - Evocations0.0    -2  e - Unarmed Co•*¸jI&mbat 0.0    -2      f - Throwing•*¸j³0.7    -2                      g + Armour0.7  20%  -2      h - Dodging1.5    -2      i - Stealth0.0    -1                            [•*¸jž„37m                  The percentage of incoming experience used to train each skill is in brown.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsš*¸j� dCost Cost  3.0  2.1  1.4  4.2  2.8  1.4  1.4  1.4  1.4  1.4  2.8  1.2 relative cost of raising each skill is in cyanš*¸j»¡ˆ.training|costš*¸j^x±TargetTarget--  --  --  --  --  --  --  š*¸jñy--  --  --  --  --  current training targets, if any.cost|targetsœ*¸jKŠrain rain 20% 20%   20% 20%         20%    œ*¸jFÄô percentage of incoming experience used to train each skill is in brown.trainingtargetsœ*¸jßECost Cost  3.0  2.1  1.4  4.2  2.8  1.4  1.4  1.4  1.4  1.4  2.8  1.2 œ*¸jGÖrelative cost of raising each skill is in cyan.training|cost�*¸jyÕ iTargetTarget--  --  --  �*¸j“Ö J--  --  --  --  --  --  --  --  --  current training targets, if any.cost|targetsŸ*¸jLw Jrain rain 20% 20%   20% 20%         20%     percentage of incoming experience used to train each skill is in brown.trainingŸ*¸jux 4targets¥*¸jà©B a + Fighting ©*¸j¤q‡ Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both ©*¸jØrfrom body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.1 and your EV by 0.0.ª*¸jêë  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting  2.0  20%   0   j + Spellcasting 2.6  20%  +2              b - Maces & Flails 0.8    -2   k + Translocations 2.4  20%  -2   c + Axes 1.5  20%  -2      d - Polearms0.8    -2   l - Evocations0.0    -2  ª*¸jjí e - Unarmed Combat 0.0    -2        f - Throwing 0.7    -2                      g + Armour0.7  20%  -2      h - Dodging1.5    -2      i - Stealth0.0    -1              ª*¸j)îÇ[40m                                The percentage of incoming experience used to train each skill is in brown.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets¯*¸jn§1116+4711++++ 2% 2+11%+  In automatic mode, skills are trained as you use them.auto|manual¯*¸j)E ¼2020-2020---- 20- -manual mode, experience is spread evenly across all activated skills.auto|manual²*¸j>­Ÿ Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.1 and your EV by 0.0.³*¸j…œ  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting  2.0  20%   0   j + Spellcasting 2.6  20%  +2              b - Maces & Flails 0.8    -2   k + Translocations 2.4  20%  -2   c + Axes 1.5  20%  -2      d - Polearms0.8    -2   l - Evocations0.0    -2  ³*¸j��î e - Unarmed Combat 0.0    -2        f - Throwing 0.7    -2                      g + Armour0.7  20%  -2      h - Dodging1.5    -2      i - Stealth0.0    -1              ³*¸jAž@                        ³*¸j«ž÷        In manual mode, experience is spread evenly across all activated skills.  [?] Help[a-z] skill descriptions  ³*¸jïž[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets¹*¸j7Ô ïCost Cost  3.0  2.1  1.4  4.2  2.8  1.4  1.4  1.4  1.4  1.4  2.8  1.2 The relative cost of raising each skill is in cyan.training|costº*¸j,±µTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  current training targets, if any.cost|targets¼*¸jæ Ÿ Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.1 and your EV by 0.0.¾*¸jòå ¹  Skill  Level Target Apt Skill  Level Target Apt  a + Fighting  2.0  --   0   j + Spellcasting 2.6  --  +2  ¾*¸jç             b - Maces & Flails 0.8  --  -2   k + Translocations 2.4  --  -2   c + Axes 1.5  --  -2     d - Polearms0.8  --  -2   l - Evocations0.0  --  -2   e - Unarmed Combat 0.0  --  -2       f - Throwing 0.7  --  -2             ¾*¸jûç         g + Armour0.7  --  -2     h - Dodging1.5  --  -2     i - Stealth0.0  --  -1                 ¾*¸jOè €                ¾*¸jžè ¬            The current training targets, if any.  [?] Help¾*¸jé [a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsÁ*¸jžY ³ b - Maces & Flails   0.8 d - Polearms   0.8 l - Evocations   0.0 e - Unarmed Combat   0.0 f - Throwing   0.7 h - Dodging   1.5 i - Stealth   0.0Skills enhanced by cross-training are in green.Helpet skill target [-] clear selected targetÅ*¸jX> ”rain rain 20% 20%   20% Å*¸jQ? 920%         20%     percentage of incoming experience used to train each skill is in brown. =] set atrainingtargetsÇ*¸jŸô17161617 g * Armour   0.7  34Ç*¸jÒó ¿25252525 g - Armour   0.7   Ò*¸jú§ è000 c * Axes   1.5  40Ó*¸jïåµ343333 c - Axes   1.5   Ú*¸j�â25 j * Spellcasting   2.6  5025Ú*¸j™Å ¸50 j - Spellcasting   2.6   50Þ*¸j%› ¤34 j + Spellcasting 2.6  33%33ß*¸jôÚâ25 j * Spellcasting   2.6  5025à*¸jK߸50 j - Spellcasting   2.6   50â*¸jÕÚ34 k * Translocations   2.4  66ã*¸j⨧100% k - Translocations   2.4    +¸ja¶ j - Spellcasting 2.6  b - Maces & Flails 0.8 k - Translocations 2.4  c - Axes 1.5  d - Polearms 0.8 l - Evocations 0.0  e - Unarmed Combat 0.0  f - Throwing 0.7  g - Armour 0.7  h - Dodging 1.5  i - Stealth 0.0  Press the letter of a skill to read its description.  +¸j´ Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions +¸j^_¬ Fighting Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.+¸jq  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting  2.0  100%   0   j - Spellcasting 2.6    +2              b - Maces & Flails 0.8    -2   k - Translocations 2.4    -2  c - Axes1.5    -2      d - Polearms0.8    -2   l - Evocations0.0    -2  e - Unarmed Combat 0.0[+¸j.r40m    -2      f - Throwing0.7    -2                      g - Armour0.7    -2      h - Dodging1.5    -2      i - Stealth0.0    -1                  +¸j,sà                             Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets+¸jçs+¸j'¼ j - Spellcasting   2.6 b - Maces & Flails   0.8 k - Translocations   2.4 c - Axes   1.5 d - Polearms   0.8 l - Evocations   0.0 e - Unarmed Combat   0.0 f - Throwing   0.7 g - Armour   0.7 h - Dodging   1.5 i - Stealth   0.0The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green+¸j�v.Help=] set a skill target+¸jä+¸jIÊ +¸j8Ð +¸j–Ö WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). +¸ju× -_You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell! _Okay, then.+¸joÚ +¸j#Û +¸j(ã +¸jƒª ê _(Skill)).You're too inexperienced to learn that spell!Okay, then.  Your movement speed is average. Your attack delay is about 1.2.+¸j¶« +¸jG¯ +¸jT² —  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).j+¸jþyGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)k+¸jMo k+¸jLŽWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell!k+¸jc‘Z _Okay, then.Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).l+¸jS1l+¸j=  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0  100%   0   j - Spellcasting   2.6    +2           b - Maces & Flails   0.8    -2   k - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0   +¸j(C0m -2       f - Throwing   0.7    -2                       g - Armour   0.7    -2       h - Dodging   1.5    -2       i - Stealth   0.0    -1                   +¸jkNUm                           The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetso+¸js op - Conjurations   0.0q - Hexes0.0-1  r - Summonings0.0-2  Staves s - Necromancy0.0 0  Unarmed Combat   0.0t - Forgecraft0.0-2  g - Throwing0.7-2   u - Translocations   2.4-2  v - Alchemy0.0-2  h - Short Blades0w - Fire Magic0.0-2  i - Long Blades0.0x - Ice Magic0.0-2  j - Ranged Weapons2   y - Air Magic0.0-2  z - Earth Magic0.0-2  k - Armour0.7-2  l - Dodging1.5-2   0 - Invocations0.0-1  m - Shields0.0-2   1 - Evocations0.0+¸jGu m-2  n - Stealth0.0-1  useful|allˆ+¸jÈ~ r b - Maces & Flails   0.0 d - Polearms   0.0The species aptitude is in white.enhanced|base‹+¸jœw b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|base‹+¸jšòá b - Maces & Flails   0.0 d - Polearms   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|baseŒ+¸jr°w b - Maces & Flails   0.8 d - Polearms   0.8Skills enhanced by cross-training are in green. enhanced|base¨+¸jÜú ¨+¸j•þWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================♣+++♣AC: 3Str: 14♣♣...♣♣EV: 10Int: 12♣♣.....♣♣SH: 0Dex: 11♣...⌠...♣XL:  1 Next:  0% Place: Dungeon:1♣..⌠@⌠..♣Noise: ---------  Time: 0.0 (0.0)♣≈..⌠..≈♣a) +0 hand axe♣≈≈...≈≈♣Throw: 4 darts (disjunct) ♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell!¨+¸j  _Okay, then.Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).¨+¸j<4¨+¸j ¨+¸j; «+¸j ª  ♣+++♣  ♣♣...♣♣ ♣.....♣♣...@...⌠<⌠..♣..⌠..♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣1.0 (1 _ _There is a fountain of eyes here.³+¸j'¤ }WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14♣+++♣EV: 10Int: 12♣♣...♣♣³+¸j†¥ ,SH: 0Dex: 11♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@...♣Noise: ---------  Time: 1.0 (0.0)♣..⌠<⌠..♣a) +0 hand axe♣≈..⌠..≈♣Throw: 4 darts (disjunct) ♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _There is a fountain of eyes here.  Press: ? - help, v - describe, . - travelA fountain of eyes.¶+¸jóg@   You can't see that place.·+¸jù%-  ·+¸jçà-  ·+¸j‰#-  ·+¸jUw-  ·+¸jȨ-  ·+¸jŽî-  ·+¸j`%ˆ♣ , v - describe, . - travelA tree.·+¸j®P.♣The floor.·+¸jó-..·+¸jœO⌠.  A fountain of eyes.·+¸j?Á R⌠.The floor.¹+¸jPþO⌠.  A fountain of eyes.¹+¸jçÄk<⌠staircase leading out of the dungeon.¹+¸jÏŠ d⌠<fountain of eyes.¹+¸j¨Î J@⌠º+¸j†„§ A fountain of eyes. A decorative fountain, bubbling over with listless and unmoving eyes. You are here.½+¸j$záWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14♣+++♣EV: 10Int: 12♣♣...♣♣SH: 0Dex: 11♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@...♣½+¸jº|ÈNoise: ---------  Time: 1.0 (0.0)♣..⌠<⌠..♣a) +0 hand axe♣≈..⌠..≈♣Throw: 4 darts (disjunct) ♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _There is a fountain of eyes here.  Press: ? - help, v - describe, . - travelA fountain of eyes.½+¸jÓÅl @  You can't see that place.½+¸jaœ9  ½+¸jª 9  ½+¸j:W #  ½+¸jÌa ½+¸jðº ~ ♣, v - describe, . - travelA tree.½+¸jWå P♣+closed gate.½+¸j)/ :+++½+¸jïa y+♣   You can't see that place.½+¸j¢® =  ½+¸jÒã #  ½+¸jéä ½+¸jig 9  ½+¸jæþ9  ¾+¸jÙ99  ¾+¸jv‹9  ¾+¸jWR9  À+¸j_+>  Á+¸ju�6  Á+¸j7¥9  Æ+¸j"œ9  Æ+¸j¥ì @  Æ+¸j.Ÿ -  Æ+¸j? ?  Æ+¸jÂM -  Æ+¸jb‘ -  Æ+¸j¯¾ -  Æ+¸jf >  Æ+¸jàF ‡♣ , v - describe, . - travelA tree.Æ+¸j¯ƒ O.♣The floor.Æ+¸jL♣.  A tree.Ç+¸j*Ov ♣  You can't see that place.Ç+¸jG®6  Ç+¸j?Ö9  Ç+¸jÃ> Ç+¸jÅYA Ç+¸j Ú> Ç+¸jnA Ç+¸j!Û9  È+¸jK,:  È+¸jnJ È+¸jAV A È+¸jÐJ È+¸j3J É+¸j:”J É+¸jµÖJ É+¸jM%É+¸jø&,  É+¸j.QJ É+¸j˜-  É+¸j™æ>  É+¸j5♣ É+¸jR, v - describe, . - travelA tree.É+¸j> ;♣♣É+¸j€-S♣.The floor.É+¸j´1-..É+¸j¾k>..É+¸jë*É+¸j-9@.  A fountain of eyes.Ê+¸jO>¨WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14Ê+¸jŸ?♣+++♣EV: 10Int: 12♣♣...♣♣SH: 0Dex: 11♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@...♣Noise: ---------  Time: 1.0 (0.0)♣..⌠<⌠..♣a) +0 hand axe♣≈..⌠..≈♣Throw: 4 darts (disjunct) ♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)). _There is a fountain of eyes here.  Press: ? - help, v - describe, . - travelA fountain of eyes.Ê+¸jË@Ê+¸jwEÊ+¸j•H. _Ô+¸j   WhiteMage the Magician  Mummy  Health: 16/16 ========================  Magic: 4/4========================  AC: 3Str: 14 ♣+++♣ EV: 10Int: 12 ♣♣...♣♣  SH: 0Dex: 11 ♣♣.....♣♣  XL:  1 Next:  0% Place: Dungeon:1 ♣...@...♣  Noise: ---------  Time: 1.0 (0.0) ♣..⌠<⌠..♣  a) +0 hand axe ♣≈..⌠..≈♣  Throw: 4 darts (disjunct)  ♣≈≈...≈≈♣  ♣♣≈≈≈≈≈♣♣  ♣♣≈≈≈♣♣   ♣♣♣♣♣[39Ô+¸jº Ó;49m      _(Skill)). _There is a fountain of eyes here.  Press: ? - help, v - describe, . - travel _A fountain of eyes.  Hit: a) +0 hand axePress: ? - help, Dir - move targetá+¸j.7ËWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14♣+++♣EV: 10Int: 12♣♣...♣♣SH: 0Dex: 11♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@...♣Noise: ---------  Time: 1.0 (0.0)♣..⌠<⌠..♣a) +0 hand axe♣≈..⌠..≈♣Throw: 4 darts (disjunct) ♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣á+¸j:Ñ♣♣≈≈≈♣♣♣♣♣♣♣ _There is a fountain of eyes here.  Press: ? - help, v - describe, . - travel _A fountain of eyes.  Hit: a) +0 hand axePress: ? - help, Dir - move targetOkay, then.á+¸jH=á+¸j‘?. _ã+¸jhMWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14♣+++♣EV: 10Int: 12♣♣...♣♣SH: 0Dex: 11♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@...♣Noise: ---------  Time: 1.0 (0.0)♣..⌠<⌠..♣a) +0 hand axe♣≈..⌠..≈♣Throw: 4 darts (disjunct) ♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ _A fountain of eyes.  Hit: a) +0 hand axePress: ? - help, Dir - move target _Okay, then.Press: ? - help, v - describe, ã+¸j¢OA. - travelA fountain of eyes.è+¸jÁ ¥@...♣    You can't see that place.è+¸j›�6  ê+¸j^>  ì+¸j<=6  ï+¸j¡Œ6  ï+¸jÑÏ9  ï+¸j¾6  ï+¸j U6  ï+¸jÅ—> ï+¸jnÚ> ï+¸j> ï+¸jn™> ï+¸j‚EJ ï+¸jî‰-  ð+¸j‹HJ ð+¸jJÏð+¸jhÐC ð+¸jÚTJ ð+¸jh©J ð+¸j–΄ ♣, v - describe, . - travelA tree.ð+¸j1TT♣.The floor.ð+¸j L♣.  A tree.ð+¸jMã9♣♣ð+¸jÒ(r ♣  You can't see that place.ð+¸jl6  ð+¸jMò> ð+¸j2'9  ð+¸j¹n> ð+¸j¬> ð+¸j=ï9  ð+¸j�1A ñ+¸j{@ ;  ò+¸jï–-  ò+¸j¸ÏJ ò+¸jw_J ó+¸jœà-  õ+¸jïA õ+¸jP=J õ+¸j�â J õ+¸j°ì J õ+¸jÁ‡ -  õ+¸jãä6  ö+¸j¾J ö+¸j<>  ö+¸jƒ|-  ö+¸j^úö+¸j†♣ , v - describe, . - travelA tree.ö+¸j{:>♣♣ö+¸j¿O.♣The floor.ö+¸jº… -..ö+¸jF >..ö+¸jR™ :@.  A fountain of eyes.÷+¸jtWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14♣+++♣EV: 10Int: 12♣♣...♣♣SH: 0Dex: 11♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@...♣Noise: ---------  Time: 1.0 (0.0)♣..⌠<⌠..♣a) +0 hand axe♣≈..⌠..≈♣Throw: 4 darts (disjunct) ♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ _A fountain of eyes.  Hit: a) +0 hand axePress: ? - help, Dir - move target _Okay, then.[22;2÷+¸j xHPress: ? - help, v - describe, . - travelA fountain of eyes.÷+¸j ÷+¸ji . _ø+¸jÜjó+++♣ ♣♣ ♣♣♣ ♣...⌠...♣ ♣..⌠<⌠..♣ ø+¸j²kæ♣≈..⌠≈♣♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣≈≈≈♣♣♣♣♣ø+¸jrH2.0 (1 _ø+¸jJvø+¸jöwú+¸jH2 …A fountain of eyes. A decorative fountain, bubbling over with listless and unmoving eyes.û+¸j�û+¸jò^WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14EV: 10Int: 12♣+++♣SH: 0û+¸jQ Dex: 11♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣...@.♣♣Noise: ---------  Time: 2.0 (1.0)♣...⌠...♣a) +0 hand axe♣..⌠<⌠..♣Throw: 4 darts (disjunct) ♣≈..⌠..≈♣♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ _A fountain of eyes.  Hit: a) +0 hand axePress: ? - help, Dir - move target _Okay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes.û+¸jQ$û+¸jr%û+¸j‰)û+¸jD+ü+¸jö< …A fountain of eyes. A decorative fountain, bubbling over with listless and unmoving eyes.ý+¸jÑÀWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14EV: 10Int: 12♣+++♣SH: 0Dex: 11♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣...@.♣♣Noise: ---------  Time: 2.0 (0.0)♣...⌠...♣a) +0 hand axe♣..⌠<⌠..♣Throw: 4 darts (disjunct) ♣≈..⌠..≈♣♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ _A fountain of eyes.  Hit: a) +0 hand axePress: ? - help, Dir - move target _[36ý+¸j×Ã¥mOkay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes.ý+¸j%Ëþ+¸jÔþ+¸jxÖœA staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.â€�  -T.S. Eliot, “Little Giddingâ€�, _Four Quartets_. 1943.,¸jǹWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14EV: 10Int: 12♣+++♣SH: 0Dex: 11♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣...@.♣♣Noise: ---------  Time: 2.0 (0.0)♣...⌠...♣a) +0 hand axe♣..⌠<⌠..♣Throw: 4 darts (disjunct) ♣≈..⌠..≈♣♣≈≈...≈≈♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈♣♣♣♣♣♣♣ _A fountain of eyes.  Hit: a) +0 hand axePress: ? - help, Dir - move target _[36,¸j…¿¥mOkay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes.,¸jÄ,¸j+2{M ♣+++♣  ♣♣..@♣♣ ♣♣.....♣♣♣...⌠.♣..⌠<⌠..♣♣♣♣♣♣,¸j¼9A3.0 (1,¸j0<,¸j0>,¸jcžä...#.#####.##....##....''',¸j—£,¸jµ¤&4,¸j ¨,¸j´ª( _You open the gate.,¸jû¶‘M. #####....#,¸j…¸À ♣''@♣  ♣♣...♣♣ ♣♣.....♣♣♣...⌠...♣♣♣≈≈≈♣♣,¸jâ¼,¸j¾&5,¸j®Á,¸j3ÅQ _There is an open gate here.,¸jh5... ... ... #.#  #.# ####.# #....# #...@#♣'''♣# ♣♣ ♣♣.....♣♣♣...⌠...♣♣..⌠<⌠..♣♣≈..⌠..≈♣♣≈≈...≈≈♣♣♣≈≈,¸j²6,¸jÒ7-6 _,¸j<,¸jØ=,,¸j£kŒM........ ####....,,¸j�l» ♣'''♣#♣♣...♣♣♣≈≈...,,¸j4q,,¸jær&7,,¸jóu,,¸jLw,,¸jðQ ~M##...##............. #####....♣'''♣#♣♣♣≈..⌠.,,¸j’W ,,¸j^X &8,,¸j\ ,,¸j<^ -,¸jG~$M ##### ##...####.....#......#........-,¸j0Ò #####..#....#♣♣..⌠<⌠-,¸jɃ-,¸j�„&9-,¸j?ˆ-,¸jâ‹-,¸j(¨ ÊM #####  ##...####.......##.....##...# ####....#.'-,¸j1© 7♣.....⌠.-,¸j†· b10.0 (1.0)0,¸j)‡t ### ##...#####.....#.......#..#..##.## #.# ####.# #....# #....# ♣'''♣# ♣♣.. ♣♣.....♣♣0,¸j׎0,¸j%�&10,¸jÊ’0,¸jƒ”1,¸j©& ### ##...###.#####.....##..J........#..#..###.## #.# ####.# #....#J   endoplasm (asleep) #....# ♣'''♣#1,¸j ªE ♣♣1,¸j¦« .J1,¸j±1J1,¸jͱ&21,¸jñµ1,¸j°¸[ _You encounter an endoplasm.7,¸jYE¡An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|QuoteU,¸j¼U,¸jB½–WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================#####AC: 3Str: 14##...##EV: 10Int: 12#.#####.....#SH: 0Dex: 11#...J.......#XL:  1 Next:  0% Place: Dungeon:1#@....#Noise: ---------  Time: 12.0 (1.0)##...##U,¸j2¾¸a) +0 hand axe##.##Throw: 4 darts (disjunct) #.#####.##....#J   endoplasm#....#♣'''♣#♣♣...♣♣ _Okay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes. _You open the gate. _There is an open gate here. _You encounter an endoplasm.U,¸j–ÄU,¸jeÅU,¸jƒÊU,¸jÐËc,¸j‘Úc,¸j�Ý�An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quotei,¸j}<Ø Freeze Freezes an adjacent creature, dealing damage that bypasses any armour the targetmay have. This may temporarily slow cold-blooded creatures. Range : 1j,¸jlDœAn endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quotej,¸jýa j,¸jih �WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================#####AC: 3Str: 14##...##EV: 10Int: 12#.#####.....#SH: 0Dex: 11#...J.......#XL:  1 Next:  0% Place: Dungeon:1#@....#Noise: ---------  Time: 12.0 (0.0)##...##a) +0 hand axe##.##Throw: 4 darts (disjunct) #.#j,¸j£i Á####.##....#J   endoplasm#....#♣'''♣#♣♣...♣♣ _Okay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes. _You open the gate. _There is an open gate here. _You encounter an endoplasm.j,¸jHn j,¸jøn j,¸jÏr j,¸jªt l,¸jqgl,¸jLi�An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quote‹,¸jF{ ‹,¸jX„ NWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================#####AC: 3Str: 14##...##EV: 10Int: 12#.#####.....#SH: 0Dex: 11#...J.......#XL:  1 Next:  0% Place: Dungeon:1#@....#Noise: ---------  Time: 12.0 (0.0)##...##a) +0 hand axe##.##Throw: 4 darts (disjunct) #.#####.##....#J   endoplasm#....#♣'''♣#♣♣...♣♣ _Okay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes. _You open the gate. _There is an open gate here. _You encounter an endoplasm.‹,¸j‡ ‹,¸jЇ ‹,¸jEŒ ‹,¸jï� ’,¸j탡An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quote“,¸jL“,¸j¨$¼WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================#####AC: 3Str: 14##...##EV: 10Int: 12#.#####.....#SH: 0“,¸jŠ%Dex: 11#...J.......#XL:  1 Next:  0% Place: Dungeon:1#@....#Noise: ---------  Time: 12.0 (0.0)##...##a) +0 hand axe##.##Throw: 4 darts (disjunct) #.#####.##....#J   endoplasm#....#♣'''♣#♣♣...♣♣ _Okay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes. “,¸jh&�_You open the gate. _There is an open gate here. _You encounter an endoplasm.“,¸jü-“,¸j(3“,¸j£5“,¸jÆC›,¸jcÝ¡An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quote�,¸jå�,¸jWhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================#####AC: 3Str: 14##...##EV: 10Int: 12#.#####.....#SH: 0Dex: 11#...J.......#XL:  1 Next:  0% Place: Dungeon:1#@....#Noise: ---------  Time: 12.0 (0.0)##...##a) +0 hand axe##.##�,¸j@Throw: 4 darts (disjunct) #.#####.##....#J   endoplasm#....#♣'''♣#♣♣...♣♣ _Okay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes. _You open the gate. _There is an open gate here. _You encounter an endoplasm.�,¸j<#4�,¸jU(�,¸j *¤,¸j;  Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19%2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit¦,¸j[¦,¸jþ¿WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================#####AC: 3Str: 14##...##EV: 10Int: 12#.#####.....#SH: 0Dex: 11#...J.......#XL:  1 Next:  0% Place: Dungeon:1#@....#Noise: ---------  Time: 12.0 (0.0)##...##a) +0 hand axe##.##Throw: 4 darts (disjunct) #.#####.#¦,¸jÜŸ#....#J   endoplasm#....#♣'''♣#♣♣...♣♣ _Okay, then.Press: ? - help, v - describe, . - travel _A fountain of eyes. _You open the gate. _There is an open gate here. _You encounter an endoplasm.¦,¸jL4¦,¸j¦,¸j¢ ¦,¸j-U_You're too inexperienced to learn that spell!©,¸j�l4©,¸jo©,¸j�qa _An endoplasm is nearby!¬,¸j®wQ ### ##...## #.#####.....##...J.@.....##.#####.....#..###.## #.# ####.#  #....# #....# ♣'''♣#¬,¸j&Ž€.J3.0 (1 _¯,¸j9)¯,¸j|*MAn endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) ¯,¸jƒ+z[!]: Description|Quote°,¸jéK °,¸jr WhiteMage the MagicianMummyHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 14#####EV: 10Int: 12##...##SH: 0Dex: 11#.#####.....#XL:  1 Next:  0% Place: Dungeon:1#....J@.....#Noise: ---------  Time: 13.0 (1.0)#.#####.....#a) +0 hand axe##...##Throw: 4 darts (disjunct) ##.###.#####.#J   endoplasm#....##....#♣'''♣# _A fountain of eyes. _You open the gate. _There is an open gate here. _You encounter an endoplasm. _You're too inexperienced to learn that spell! _An endoplasm is nearby![°,¸jt m³,¸j¬É I  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.4---=4.2 (1.2³,¸j³Ì ³,¸j8Ï 1 _You are frozen. You resist.Í,¸j�£. .  Í,¸jå¤You hit the endoplasm.Í,¸jç©(Í,¸jg²M---165.4Í,¸j·Í,¸jÿ¹M _You kill the endoplasm!Ú,¸jÖ Ú,¸j0$@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1  100%   0   j - Spellcasting   2.6    +2      Ú,¸jí&     b - Maces & Flails   0.8    -2   k - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2                     Ú,¸j(  g - Armour   0.7    -2       h - Dodging   1.5    -2       i - Stealth   0.0    -1                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green[3Ú,¸jö(9;49m.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsä,¸j¢C ä,¸jlh éWhiteMage the MagicianMummyHealth: 14/16 =====================---Magic: 4/4========================AC: 3Str: 14#####EV: 10Int: 12##...##SH: 0Dex: 11#.#####.....#XL:  1 Next: 16% Place: Dungeon:1#.....@.....#Noise: =--------  Time: 15.4 (0.0)#.#####.....#a) +0 hand axe##...##Throw: 4 darts (disjunct) ##.###.#####.##....##....#♣'''♣#You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you. _You are frozen. You resist.  You hit the endoplasm. _You kill the endoplasm!ç,¸jEb † ##### ##...## #.#####.....# #.# #.#####.....# ##...## ##.## #.# ####.#  #....#  #....#  ♣'''♣#ç,¸jh ç,¸j›j 3-6.4 (1ç,¸jMm ç,¸jo è,¸j±ù€ ##### ##...## #.#####.....# #.# #.#####.....# ##...## ##.## #.#  ####.#  #....#  #....#  ♣'''♣#è,¸j»þè,¸jàÿ@-7è,¸j/è,¸jé,¸jÁZÉ##.# #####.. ##...##é,¸jŒ\c #.#####.....# #.# #.#####.....#.. ##...##... ##.##... #.#.# ####.#  #....#  #....#  ♣'''♣#5=8é,¸j*aé,¸j+bê,¸j À ¦ # #.### #####ê,¸j!Á  ... ##...## #.#####.....# #.# #.#####.....# ... ##...## ..... ##.###....## #.##.#.. ####.#. .. #....#... #....# ê,¸j0 H ♣'''♣#ê,¸jÿÆ ê,¸jÿÇ &9ê,¸j²Ë ê,¸jÎ í,¸jæs # ##.#### ####.....# ##...## #@#####.....# #...........# #.#####.....# ...#...## ...... ##.## #....### #.# #.#.. ####.#. ... #....#... #....#í,¸j(<Z20î,¸jêZ #  ##.#### ####...@.# ##...###..###.#####.....## #...........# #.#####.....# ...#...## ...... ##.## #....### #.# #.#.. ####.# ... #....#î,¸j(îî,¸j9ï&1î,¸j óî,¸jëôï,¸jCI‡..#.#.#.#. #. ##.#### ##### #..@..# ##...## #..###.#####.....# ## #....# #.#####.....# ...# ##...## ...... ##.## #....### #.#  #.#.. ####.#  . ... #....#=2ï,¸j‘Jï,¸j8Lò,¸j? g.. ... #.# #.# #.# #.# #.#  ##@#### ###ò,¸jJG #.....# ##...## #..###.#####.....###. #...........#.. #.#####.....#.#l ...#..##g   goblin (asleep) #....... ##.##l   frilled lizard (asleep) #....### #.# #.#.. ####.#ò,¸jM� .g  You encounter a frilled lizard and a goblin.ò,¸jFQgò,¸jü^6====3ò,¸jW"ò,¸j %( _The goblin shouts!ø,¸jaŒø,¸jVŽA frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ ø,¸jQ�Threat: Minor Class: Natural Size: TinyInt: Animal You have about 98% to hit with your +0 hand axe (while incapacitated). It has about 51% to hit you. Attack Max Damage Bite 3 It has a 52% chance to notice you each turn. It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|Statuses-¸jR:-¸j+@õWhiteMage the Magician...Mummy.g.Health: 16/16 ========================#.#Magic: 4/4========================#.#AC: 3Str: 14#.#EV: 10Int: 12#.#-¸j„AfSH: 0Dex: 11#.#XL:  1 Next: 16% Place: Dungeon:1##@#### #####Noise: ==-------  Time: 23.4 (1.0)#.....# ##...##a) +0 hand axe#..###.#####.....#Throw: 4 darts (disjunct) ##. #...........#.. #.#####.....#.#l ...# ##...##g   goblin#....... ##.##l   frilled lizard (asleep)#....### #.##.#.. ####.#The endoplasm freezes you. _You are frozen. You resist.  You hit the endoplasm. _You kill the endoplasm!You encounter a frilled lizard and a goblin. _The goblin shouts!-¸j�F-¸jBG-¸j K-¸jz Î49m.. .#####.#.. ... ##....### .... #....#l   frilled lizard###+# ♣'''♣#♣♣...♣♣♣♣.....♣♣ _You are frozen. You resist.  You hit the endoplasm. _You kill the endoplasm!You encounter a frilled lizard and a goblin. _The goblin shouts! _The frilled lizard hisses angrily.€-¸j½} €-¸j7~ €-¸jf‚ €-¸j„ ƒ-¸j< Š #.# #.# #.# ##.#### #####  #.....# ƒ-¸jT< o  .###  ##. #...  #..###.#  ƒ-¸ju< g.#.l.@.#   #........# ##.## ƒ-¸j–< 7 #....###.# #.#  #.#.. .#ƒ-¸j¶< /  .. ...  ƒ-¸j = ^ ## ....   ###+#    ƒ-¸j-= /  ƒ-¸jéÒ ) #.# #.# #.# ##.#### #####  #.....#   .###  ##. #...  #..###.#  .#.l.@.#   #........# ##.##  #....###.# #.#  #.#.. .# .. ...  ƒ-¸jhÓ Ê## ....   ###+#   ƒ-¸jpØ ƒ-¸jÏØ ƒ-¸jÞà { _A frilled lizard is nearby!ˆ-¸j½% Ü #.# #.# #.# ##.#### #####  #.....#   .###  ##. #...  #..###.#  .#.l.@.#   #........# ##.##  #....###.# #.#  #.#.. .#  .. ...   ## .... ˆ-¸j<& w  ###+#      ˆ-¸j’¼  #.# #.# #.# ##.#### #####  #.....#   .###  ##. #...  #..###.#  .#.l.@.#   #........# ##.##  #....###.# #.#  #.#.. .# .. ... ˆ-¸jP½ Ù ## ....   ###+#   ˆ-¸j’Á ˆ-¸jV ˆ-¸jTÆ ˆ-¸j”É e _A frilled lizard is nearby!Ž-¸jç;.lŽ-¸jˆŽ-¸jb7--30 _Ž-¸jÒ Ž-¸j” �-¸j5Y�-¸j“[:A frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 37% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.”-¸jT`”-¸jpe&#.#WhiteMage the Magician#.#Mummy#.#Health: 16/16 ========================”-¸j¬eM##.#### #####Magic: 4/4========================#.....# ##...##AC: 3”-¸jÖeÖStr: 14#..###.#####.....#EV: 10Int: 12”-¸jùeÈ##. #...........#SH: 0Dex: 11”-¸j$fö#..###.#####.....#XL:  1 Next: 16% Place: Dungeon:1”-¸jGfx.#..l@.# ##...##Noise: ---------  Time: 30.4 (1.0)#........# ##.##”-¸jjfÃa) +0 hand axe#....###.# #.#”-¸j�fThrow: 4 darts (disjunct) #.#.. .#####.#.. ... ##....#”-¸j±f«## .... #....#l   frilled lizard”-¸jÖf”###+# ♣'''♣#♣♣...♣♣♣♣.....♣♣ ”-¸júf´_You kill the endoplasm!You encounter a frilled lizard and a goblin. _The goblin shouts! ”-¸j%g¯_The frilled lizard hisses angrily. _A frilled lizard is nearby! _A frilled lizard is nearby!”-¸jƒg”-¸j‹l”-¸jkm”-¸jÊq”-¸j:t—-¸j·Ð—-¸j�Ñ5=1.6 (1.2—-¸jÆÕ—-¸jÿ×™ _You miss the frilled lizard. The frilled lizard closely misses you.›-¸jAÓ›-¸jbÕ1A frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Tiny›-¸j’ÕiInt: Animal You have about 37% to hit with your +0 hand axe. It has about 51% to hit you. ›-¸j¬ÕIAttack Max Damage Bite 3 It is resistant to drowning. ›-¸jÊÕWIt is cold-blooded and may be slowed by cold attacks. It can travel through water.œ-¸jšA œ-¸jaB ¥#.#WhiteMage the Magician#.#Mummyœ-¸jŒB Ô#.#Health: 16/16 ========================##.#### #####œ-¸j¯B ÍMagic: 4/4========================#.....# ##...##œ-¸jÏB ¨AC: 3Str: 14#..###.#####.....#œ-¸jêB [EV: 10Int: 12œ-¸jC È##. #...........#SH: 0Dex: 11œ-¸j$C ö#..###.#####.....#XL:  1 Next: 16% Place: Dungeon:1œ-¸j?C +.#..l@.# ##...##Noise: =--------  Time: 31.6 (1.2)œ-¸j[C &#........# ##.##a) +0 hand axe#....###.# #.#œ-¸jvC LThrow: 4 darts (disjunct) œ-¸j‘C û#.#.. .#####.#.. ... ##....### .... #....#œ-¸j¯C gl   frilled lizardœ-¸jÍC }###+# ♣'''♣#♣♣...♣♣œ-¸jçC ^♣♣.....♣♣You encounter a frilled lizard and a goblin. œ-¸jD X_The goblin shouts! _The frilled lizard hisses angrily. œ-¸jD Œ_A frilled lizard is nearby! _A frilled lizard is nearby! œ-¸j–D š_You miss the frilled lizard. The frilled lizard closely misses you.œ-¸j“I œ-¸j!J œ-¸jÝN œ-¸jÔP �-¸j©� g�-¸j– Ùg   goblinl   frilled lizard�-¸j´– 65--�-¸jÒ– !2.8�-¸jž› �-¸jd¢ x _You closely miss the frilled lizard. The frilled lizard bites you. -¸jü >A frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 37% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.¡-¸jO% ¡-¸jË6 #.#WhiteMage the Magician#.#Mummy#.#Health: 15/16 ======================--##.#### #####Magic: 4/4========================#.....# ##...##AC: 3Str: 14#..###g#####.....#EV: 10Int: 12##. #...........#SH: 0Dex: 11#..###.#####.....#XL:  1 Next: 16% Place: Dungeon:1.#..l@.# ##...##Noise: =--------  Time: 32.8 (1.2)#........# ##.##a) +0 hand axe#....###.# #.#Throw: 4 darts (disjunct) #.#.. .¡-¸jm? [33m#####.#.. ... ##....### .... #....#g   goblin###+# ♣'''♣#l   frilled lizard♣♣...♣♣♣♣.....♣♣ _The goblin shouts! _The frilled lizard hisses angrily. _A frilled lizard is nearby! _A frilled lizard is nearby! _You miss the frilled lizard. The frilled lizard closely misses you. _You closely miss the frilled lizard. The frilled lizard bites you.¡-¸jh@ ¤-¸jƘ).g.g  You closely miss the frilled lizard. The frilled lizard closely misses you.4.1 (1.3¤-¸j霤-¸jgŸ[ _The frilled lizard barely misses you.¬-¸jó«¬-¸jw®öA goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. Attack¬-¸jË®¹Max Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quote¯-¸jþ##.#WhiteMage the Magician#.#Mummy#.#Health: 15/16 ======================--##.#### #####Magic: 4/4========================#.....# ##...##AC: 3Str: 14#..###.#####.....#EV: 10Int: 12##. #...........#SH: 0Dex: 11#..###g#####.....#XL:  1 Next: 16% Place: Dungeon:1.#..l@.# ##...##Noise: =--------  Time: 34.1 (1.3)#........# ##.##a) +0 hand axe#....###.# #.#Throw: 4 darts (disjunct) #.#.. [34¯-¸jã$Zm.#####.#.. ... ##....### .... #....#g   goblin###+# ♣'''♣#l   frilled lizard♣♣...♣♣♣♣.....♣♣ _A frilled lizard is nearby! _A frilled lizard is nearby! _You miss the frilled lizard. The frilled lizard closely misses you. _You closely miss the frilled lizard. The frilled lizard bites you.  You closely miss the frilled lizard. The frilled lizard closely misses you. _The frilled lizard barely misses you.¯-¸jî)¯-¸j�*¯-¸jè.¯-¸j¾0°-¸j­Î °-¸jrÐ ÁA frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 37% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 °-¸jöÐ yIt is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.²-¸jز-¸j1#.#WhiteMage the Magician#.#Mummy#.#Health: 15/16 ======================--##.#### #####Magic: 4/4========================#.....# ##...##AC: 3Str: 14#..###.#####.....#EV: 10Int: 12##. #...........#SH: 0Dex: 11#..###g#####.....#XL:  1 Next: 16% Place: Dungeon:1.#..l@.# ##...##Noise: =--------  Time: 34.1 (0.0)#........# ##.##a) +0 hand axe#....###.# #.#Throw: 4 darts (disjunct) #.#.. .²-¸j+R[33m#####.#.. ... ##....### .... #....#g   goblin###+# ♣'''♣#l   frilled lizard♣♣...♣♣♣♣.....♣♣ _A frilled lizard is nearby! _A frilled lizard is nearby! _You miss the frilled lizard. The frilled lizard closely misses you. _You closely miss the frilled lizard. The frilled lizard bites you.  You closely miss the frilled lizard. The frilled lizard closely misses you. _The frilled lizard barely misses you.²-¸jy!²-¸j-"²-¸jÅ4³-¸jn)³A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quote´-¸j~Å´-¸jÖËÜ#.#WhiteMage the Magician#.#Mummy#.#Health: 15/16 ======================--##.#### #####Magic: 4/4========================´-¸jÀÌÃ#.....# ##...##AC: 3Str: 14#..###.#####.....#EV: 10Int: 12##. #...........#SH: 0Dex: 11#..###g#####.....#XL:  1 Next: 16% Place: Dungeon:1.#..l@.# ##...##Noise: =--------  Time: 34.1 (0.0)#........# ##.##a) +0 hand axe#....###.# #.#Throw: 4 darts (disjunct) #.#.. .#####.#.. ... ##....### .... #....#´-¸j=Í\g   goblin###+# ♣'''♣#l   frilled lizard♣♣...♣♣♣♣.....♣♣ _A frilled lizard is nearby! _A frilled lizard is nearby! _You miss the frilled lizard. The frilled lizard closely misses you. ´-¸j4ÒW_You closely miss the frilled lizard. The frilled lizard bites you.  You closely miss the frilled lizard. The frilled lizard closely misses you. _The frilled lizard barely misses you.´-¸jØ4´-¸j„Ú´-¸j!ݶ-¸jW½¶-¸j�¿7A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: none¶-¸jÝ¿æAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 ¶-¸jÀ’It can open doors. [!]: Description|Quote·-¸j<#.#WhiteMage the Magician#.#Mummy#.#Health: 15/16 ======================--##.#### #####Magic: 4/4========================#.....# ##...##AC: 3Str: 14#..###.#####.....#EV: 10Int: 12##. #...........#SH: 0Dex: 11#..###g#####.....#XL:  1 Next: 16% Place: Dungeon:1.#..l@.# ##...##Noise: =--------  Time: 34.1 (0.0)#........# ##.##a) +0 hand axe#....###.# #.#Throw: 4 darts (disjunct) #.#.. [34·-¸jôZm.#####.#.. ... ##....### .... #....#g   goblin###+# ♣'''♣#l   frilled lizard♣♣...♣♣♣♣.....♣♣ _A frilled lizard is nearby! _A frilled lizard is nearby! _You miss the frilled lizard. The frilled lizard closely misses you. _You closely miss the frilled lizard. The frilled lizard bites you.  You closely miss the frilled lizard. The frilled lizard closely misses you. _The frilled lizard barely misses you.·-¸j ·-¸jw·-¸j9!·-¸jí"¹-¸j¤~³A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quoteº-¸j₺-¸j‚ˆ2#.#WhiteMage the Magician#.#Mummy#.#Health: 15/16 ======================--##.#### #####Magic: 4/4========================#.....# ##...##AC: 3Str: 14#..###.#####.....#EV: 10Int: 12##. #...........#SH: 0Dex: 11#..###g#####.....#XL:  1 Next: 16% Place: Dungeon:1.#..l@.# ##...##Noise: =--------  Time: 34.1 (0.0)º-¸j€‰ #........# ##.##a) +0 hand axe#....###.# #.#Throw: 4 darts (disjunct) #.#.. .#####.#.. ... ##....### .... #....#g   goblin###+# ♣'''♣#l   frilled lizard♣♣...♣♣♣♣.....♣♣ _A frilled lizard is nearby! _A frilled lizard is nearby! _You miss the frilled lizard. The frilled lizard closely misses you. _You closely miss the frilled lizard. The frilled lizard bites you.  You closely miss the frilled lizard. The frilled lizard closely misses you. _The frilled lizard barely misses you.º-¸j[�º-¸j�º-¸j†”º-¸jO–½-¸j™Ã¥  You barely miss the goblin. You closely miss the frilled lizard.½-¸j±ÏÇ5.3 (1.2 _The goblin hits you but does no damage. The frilled lizard closely misses you.Ì-¸j&j )You slash the goblin!Ì-¸jÉc„ .  You kill the goblin!You hit the frilled lizard.6==336.5 _You kill the frilled lizard!à-¸jxt #.# #.# #.# .# ##.#### ##### ...# ##...## #..###.#####.....# ##. #...........# #..###@#####.....# .# ##..#........# ##.##....###.# #.##.#.. .#####.#.. ... ### .... #....####+#'''♣#...♣♣à-¸jsy à-¸jXz 4-70à-¸jœ~ à-¸jû€ $  Things that are here:à-¸jà r _a +0 dagger; a goblin corpseä-¸j bV-8ä-¸j²fä-¸jWi% _d - a +0 daggeræ-¸juöæ-¸jÖøéGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) æ-¸jùf a - a +0 hand axe (weapon)d - a +0 dagger Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [) æ-¸j=ùI b - a +0 leather armour (worn)è-¸j òjd - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.7 XLs.Current attack delay: 1.0. Damage rating: 4 (Base 4 x 102% (Dex) x 103% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for è-¸jÎò£stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:.¸j¥Z# Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  d - a +0 dagger Missiles (go to first with ()  c - 4 darts of disjunction (quivered) :.¸jI[ËArmour (go to first with [)  b - a +0 leather armour (worn) ;.¸j—¶;.¸jÀ¼;.¸jóÁ#.#WhiteMage the Magician#.#Mummy#.#Health: 16/16 ========================#.#Magic: 4/4========================##.#### #####;.¸j›Â<AC: 3Str: 14#.....# ##...##EV: 10Int: 12#..###.#####.....#SH: 0Dex: 11##. #...........#XL:  1 Next: 33% Place: Dungeon:1#..###@#####.....#Noise: ---------  Time: 38.5 (0.0).#.....# ##...##a) +0 hand axe;.¸jæÂï#........# ##.##Throw: 4 darts (disjunct) #....###.# #.##.#.. .#####.#.. ... ##....#;.¸jÃà## .... #....####+# ♣'''♣#♣♣...♣♣;.¸jGÊYou kill the goblin!You hit the frilled lizard. _You kill the frilled lizard!;.¸j}äThings that are here: _a +0 dagger; a goblin corpse _d - a +0 dagger;.¸jÌÇ;.¸j[È;.¸jÌ;.¸jmÎ>.¸jÔ¥ ##.#### #####.....# ##...###..###.#####.....#. #........#..###†#####...#....@# ##...##........# ##.## ###.# #.# ....###+♣♣.....♣♣>.¸jE>.¸j®+9.5 (1>.¸jU >.¸j>.¸j0¶H#.# #.# ##.#### ######.....# ##...#..###.#####.....# ##. #...........# #..###†#####.....# .#.....### ##...## #......@.# ##.## #....###.# #.# #.#.. .#####.# ...... .##....####.... . ###+# ##♣'''♣# ♣♣...♣♣♣..♣...⌠...♣>.¸jB·'40>.¸j¼>.¸jg½@.¸jÚ—@#.# ##.#### ######.....# ##...#..###.#####.....# ##. #...........# #..###†#####.....# .#.....### ##...## @.¸jc˜#........# ##.## #....###@# #.# #.#.. #.#####.# ...... #.##....# ###.... .@.¸j˘u ###+# ###♣'''♣#@.¸jF™ @.¸jj™:♣♣...♣@.¸jÚ™«♣♣..♣...⌠...♣♣..⌠<..♣@.¸jß @.¸jE¡&1@.¸jÝ¥@.¸jï¨@.¸jZ1 ##.#### #####.....# ##...###..###.#####.....#. #........###†#####.#.....### ##...##........# ##.## ....###.# #.# #.. #@####.......###.@.¸jØ1M#♣≈..⌠..≈♣@.¸j³7@.¸j~8&2@.¸j=@.¸j?A.¸j ‹¾ .....# ##...###..###.#####.....#. #......A.¸jK‹`..###†#####.#.....### ##...##........# ##.## ###.# #.# A.¸jl‹p#.. #.####....A.¸j�‹1...###.......A.¸jö‹� ###+######♣'''♣♣≈≈...≈≈♣A.¸j ’A.¸jí’&3A.¸jŒ—A.¸j>™A.¸jƒ' ;###.#####.....# ##. #...........# #..###†#####.....# .#.....### ##...## ...# ## #....###.# #. #.#.. #.#####.#......###.##....#A.¸jè' ½###......@.##....# ###+######♣'''♣# ♣♣...♣♣.....♣♣ ♣...⌠...♣ ♣..⌠<⌠..♣A.¸j( i ♣≈..≈♣ ♣≈≈...A.¸jC( i≈≈♣ ♣♣≈≈≈♣♣A.¸jR. A.¸jÄ. A.¸jò. 4A.¸jç2 A.¸j!4 B.¸j�Æ #..###.#####.....# ##. #.###..###†#####.....##.#.....### ##...## #........# ##.## #....###.# #.#.#.#.. #.#####.# ......###.##....# ###.##....# ###+######♣'''♣# ♣♣...♣♣  ♣♣.....♣♣  ♣...⌠...♣  ♣..⌠<⌠..♣  ♣≈..⌠..≈♣  ♣≈≈...≈≈♣  ♣♣≈≈≈≈≈♣♣B.¸j}ÊB.¸jöÊ&5B.¸j]ÎB.¸jŽÏB.¸jŽW o #..###.#####.....# ##. #.# ##..###†#####.....# #.#.....### ##...## #........# ##.## #....###.# #.##.#.#.. #.#####.##......###.##....# ###.##....# ###+######♣'''♣# ♣♣...♣♣  ♣♣.....♣♣  ♣...⌠...♣  ♣..⌠<⌠..♣  ♣≈..⌠..≈♣  ♣≈≈...≈≈♣  ♣♣≈≈≈≈≈♣♣B.¸j] B.¸j„] &6B.¸jb B.¸j”c E.¸jU #..###.#####.....# ##. #.# ##..###†#####.....# #.#.....### ##...## #........# ##.## #....###.# #.# #.#.#..# #.#####.# #......###.##....# ###.##....# ###+######♣'''♣# ♣♣...♣♣ E.¸jèà ♣♣.....♣♣  ♣...⌠...♣  ♣..⌠<⌠..♣  ♣≈..⌠..≈♣  ♣≈≈...≈≈♣  ♣♣≈≈≈≈≈♣♣E.¸jE#E.¸j¤#&7E.¸jë&E.¸jî(E.¸jù �'#..#.>.#....#.....+....$#...>.E.¸j¿ÿ E.¸jO (======E.¸jt 8E.¸jb E.¸j_ S _As you open the door, it creaks loudly!  Found 12 gold pieces.E.¸j" ^ _Found two stone staircases leading down.G.¸j­ú ##. #...........###..###†#####.....# #.#.....### ##...## #........# ### #....###.# #.#.#.#..# #.#####.# #......###.##....# ###........##....#G.¸j  ###@######♣'''♣# #...# ♣♣...♣♣>...#..♣♣......#♣...⌠...♣.....♣..⌠<⌠..♣G.¸jm  +....$....♣≈..≈♣ #...>.....♣≈≈...≈≈♣ ##.......#♣♣≈≈≈♣♣ ♣♣G.¸jG.¸jÚN------9 _G.¸jeG.¸jeQ _There is an open door here.O.¸j͘´ ##..###†#####.#.....### ##...# #........# ##.## ####.# #.# #.#.#..# #.#####......###.##...O.¸jD™¢###........# ###'######♣'''♣ #.@.# ♣♣...♣♣#.>...# ♣♣.....♣♣#.......#♣...⌠...##.....##♣♣♣♣♣O.¸j:£c------50 _O.¸j¥O.¸j§V.¸j<òV.¸j+ö“  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.2  100%   0   k - Spellcasting   2.6    +2          V.¸j{öø b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2      V.¸júö® e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2          V.¸j1÷$     g - Short Blades   0.0    -2  V.¸jW÷À        V.¸jy÷$     h - Armour   0.7    -2  V.¸j¦÷$     i - Dodging   1.5    -2  V.¸jÊ÷$     j - Stealth   0.0    -1  V.¸j>øá                    V.¸jhøÀ        V.¸j‡ø_    V.¸j¥øT    V.¸jÃøˆThe percentage of incoming experience used to train each skill is in brown.  V.¸j&ùTSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsZ.¸jŒxZ.¸jLZ.¸j8…O##..###†#####.....#WhiteMage the Magician#.#.....### ##...##MummyZ.¸jo…’#........# ##.##Health: 16/16 ========================# #....###.# #.#Magic: 4/4Z.¸j‡…3========================Z.¸j�…Â#.#.#..# #.#####.#AC: 3Z.¸j³…¨Str: 14#......###.##....#EV: 10Z.¸jÈ….Int: 12Z.¸j#††###........##....#SH: 0Dex: 11###'######♣'''♣#XL:  1 Next: 33% Place: Dungeon:1#.@.# ♣♣...♣♣Noise: ---------  Time: 50.5 (0.0)Z.¸jC†Ó#.>...# ♣♣.....♣♣a) +0 hand axeZ.¸jY†Y#.......#♣...⌠...♣Z.¸jn†LThrow: 4 darts (disjunct) Z.¸j�†—#.........♣..⌠<⌠..♣Z.¸j–†‹+....$....♣≈..⌠..≈♣Z.¸j­† #...>.....♣≈≈...≈≈♣##.......#♣♣≈≈≈≈≈♣♣Z.¸jņq##.....## ♣♣≈≈≈♣♣Z.¸j؆♣♣♣♣♣ Z.¸j#‡_a +0 dagger; a goblin corpse _d - a +0 dagger _As you open the door, it creaks loudly!  Found 12 gold pieces. _Found two stone staircases leading down. _There is an open door here.Z.¸jWŒZ.¸jF�Z.¸j’‘Z.¸j]“^.¸jp» d  Your movement speed is average. Your attack delay is about 1.2.^.¸jÕ» ^.¸jßÀ ^.¸jfà —  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 106%_(Skill)).d.¸j„ÿd.¸jdd.¸jÙd.¸jˆi.¸j4R×#.#.....### ##...## #........# ##.## # #....###.# #.# #.#.#..# #.#####.# #......###.##....# ###........##....# i.¸j¬R´ ###'######♣'''♣# ##...## ♣♣...♣♣ #.>.@.# ♣♣..#.......#♣...⌠...♣ #..♣..⌠<⌠..♣ i.¸jÖRF+....$....♣≈..⌠..≈♣#...>.....♣≈≈...≈≈♣i.¸jSç##.......#♣♣≈≈≈≈≈♣♣## ♣♣≈≈≈♣♣i.¸j%Sg## ♣♣♣♣♣ i.¸jtYi.¸j[21.5 (1 _i.¸jÓ_i.¸jpaj.¸j‰‡µ.......# ##.## # #....###.# #.# #.#.#..# #.#####.# #......###.##....# ###........##....#  ###'######♣'''♣# j.¸j䇹##...## ♣♣...♣♣ ##.>...##♣♣..#.....@.#♣...⌠...♣ #..♣..⌠<⌠..♣ +....$....♣≈..⌠..≈♣ j.¸j9ˆŸ#...>.....♣≈≈...≈≈♣##.......#♣♣≈≈≈≈≈♣♣## ♣♣≈≈≈♣♣j.¸jVˆ_## ♣♣♣♣♣j.¸jtˆ)+#j.¸j¶�j.¸jØ�&2j.¸j–j.¸j˜k.¸jß¿e# #....###.# #. #.#.#..# #.#####.# #......###.##....#k.¸j#À° ###........##....# ###'######♣'''♣# ##...## ♣♣...♣♣>...##♣♣.....♣♣k.¸jdÀ......#♣...⌠...♣..♣..⌠<⌠..♣ +....$....♣≈..⌠..≈♣ #...>.....♣≈≈...≈≈♣k.¸jŠÀ� ##.......#♣♣≈≈≈♣♣k.¸j¹Àµ ### ♣♣ ## ♣♣♣k.¸jáÀS ##+ k.¸jåÆk.¸jÉÇ&3k.¸jXÌk.¸j�Îk.¸j5îá #.#.#..# #.#####.# #......###.##....# ###........##....# ###'######♣'''♣# ##...## ♣♣...♣♣>...##♣♣.....♣♣......#♣...⌠...♣ ..♣..⌠<⌠..♣ +.♣≈..⌠..≈♣ #...>.....♣≈≈...≈≈♣ ##.......#♣♣≈≈≈≈≈♣♣ ### ♣♣ ## ♣♣♣ ##+ k.¸j|ôk.¸j?õk.¸jZö4k.¸jzûk.¸j…k.¸jÒk.¸jð$5.5 (2k.¸j² k.¸j‚2 _You now have 12 gold pieces.v.¸j 3 #......###.##....# ###........##....# ###'######♣'''♣# ##...## ♣♣...♣♣>...##♣♣.....♣♣......#♣...⌠...♣ ..♣..⌠<⌠..♣ +.♣≈..⌠..≈♣ #.♣≈≈...≈≈♣ ##.......#♣♣≈≈≈≈≈♣♣ ### ♣♣ ## ♣♣♣ ##+ v.¸jÄv.¸jê+6.5 (1v.¸jåv.¸j¯c _There is a stone staircase leading down here.{.¸jª«† ##....... ###'######♣'''♣##...## ♣♣...♣♣##.>...##♣♣.....♣♣##.......#♣...⌠.....♣..⌠<⌠+≈..⌠..≈#...>≈...≈###♣♣≈≈≈≈≈♣ ##.....## ♣♣≈≈≈♣♣  ##...## ♣♣♣♣♣ {.¸ju¬{.¸jÜ­-7 _{.¸jDZ{.¸jݳ|.¸jú#Œ ###'######♣'''♣##...## ♣♣...♣♣##.>...##♣♣.....♣♣##.......#♣...⌠.....♣..⌠<⌠+≈..⌠..≈#...>|.¸jF$4≈...≈##.......#♣♣≈≈≈≈≈♣ ##.@...## ♣♣≈≈≈♣♣  ##...## ♣♣♣♣♣  ##+## |.¸j**|.¸j"+&8|.¸j‡/|.¸jS1~.¸jKƒ¦...## ♣♣...♣♣##.>...##♣♣.....♣♣##.......#♣...⌠.....♣..⌠<⌠+≈..⌠..≈#...>≈...≈##.......#♣♣≈≈≈≈≈♣ ##.....## ♣♣≈≈≈♣♣  ##@..## ♣♣♣♣♣  ##+## 9~.¸jÿ…~.¸jÎ�~.¸j- »'.#.#.#......~.¸jæ2 ~.¸j_3 ~.¸jƒ3 60~.¸j–8 ~.¸jë: ( _You open the door..¸jS×##.>...##♣♣..##.......#♣...⌠...♣ #..♣..⌠<⌠..♣ +.♣≈..⌠..≈♣ .¸jlSF#...>.....♣≈≈...≈≈♣ ##.......#♣♣≈≈≈≈≈♣♣ ## ♣♣≈≈≈♣♣ ## ♣♣♣♣♣ ## .¸j›Sy.# #.# ..¸j9Ty.#.......#....¸j]TL##.##.¸jýY.¸jÁZ&1.¸j_.¸j?bQ _There is an open door here.€.¸jž™Î ##.......#♣...⌠.....♣..⌠<⌠+≈..⌠..≈#...>.....♣≈≈...≈##.......#♣♣≈≈≈≈≈♣€.¸j šÛ ##.....## ♣♣≈≈≈♣♣  ##...## ♣♣♣♣♣  ##'##  #@# ..€.¸j3š5###....€.¸jWš*###€.¸jÜ €.¸j¢$2 €.¸j;¢ _€.¸j•¦€.¸j½¨€.¸j£L õ ..♣..⌠<⌠+..♣≈..⌠..≈#...>.....♣≈≈...≈#.......#♣♣≈≈≈≈≈♣ ##.....## ♣♣≈≈≈♣♣ €.¸jM Ñ ##...## ♣♣♣♣♣  ##'##  #.# #.........####......##€.¸j5S €.¸jûS &3€.¸jôW €.¸jµY ƒ.¸jÏ'9 +≈..⌠..≈#...>.....♣≈≈...≈#.......#♣♣≈≈≈≈≈♣ ##.....## ♣♣≈≈≈♣♣  ##...## ♣♣♣♣♣  ##'##  #.# ###...........#ƒ.¸j7(t#####.....#.#ƒ.¸j.ƒ.¸jš.&4ƒ.¸j 3ƒ.¸jï4….¸jر¤#...>.....♣≈≈...≈≈♣ ##.......#♣♣≈≈≈≈≈♣♣ ....## ♣♣≈≈≈♣♣ ...## ♣♣♣♣♣ #'## #.# ###.# ….¸j7²ø####...#......##### .###### ….¸j4·….¸j<¸&5….¸jÖ»….¸jf½….¸j„ª##.......#♣♣≈≈≈≈≈♣♣ ...## ♣♣≈≈≈♣♣ ..## ♣♣♣♣♣ '## #.# ###.# ####...#......##### ......#########….¸jÞ£#   ….¸j­….¸j‡&6….¸j:….¸jì †.¸j6Y## ♣♣≈≈≈♣♣ ## ♣♣♣♣♣ '## #.# ###.# ####...#......#########.# †.¸jâ“......############## †.¸jW †.¸j° &7†.¸j‘ †.¸jɇ.¸j\&##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# ###.# ####...## .## #####.....######.# ##.# ##.# ‡.¸j³)### .‡.¸jC#‡.¸jý#&8‡.¸j(‡.¸j€)‡.¸jj’ ¨##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# ###.# ####...## ‡.¸jÆ’ †..## #####.....######.# ##.# ##.# ### ..‡.¸j☠‡.¸jH™ &9‡.¸jöœ ‡.¸j)Ÿ ‰.¸jwK##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# ###.# ####...## ...## #####.....######.# ##.# ##.# ### 70‰.¸j|‰.¸j•‰.¸j`% V##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# ###.# ‰.¸jã% ¦####...## ...## ######.....######.# ##.# ##.# ### ‰.¸jY+ ‰.¸jJ, &1‰.¸jH/ ‰.¸j�1 Š.¸j@U ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## .##.# .####.# .#####...## .#.Š.¸j°Ue## .#  #####.....######.# ##.# ##.# ### Š.¸jÿYŠ.¸jnZ&2Š.¸jx]Š.¸j_Š.¸jS H##..♣♣≈≈##..♣♣≈≈≈♣##...## ♣♣♣♣♣##'##.#  #.# #.#  ###.# #.#  ####...## #.# .........## #.# #####.....######@# Š.¸jbS ´##...........# ##.#############Š.¸jÒX Š.¸j¦Y &3Š.¸jH] Š.¸j0_ �.¸j3pÀ ### ♣♣ ## ♣♣♣♣ ##'## #.# #. #.#�.¸j’p™###.# #.#####...## #.#.........## #.#  #####.....######.#�.¸j¾pº ##.........@.# ##.##########�.¸j1q ### �.¸jAv�.¸jöv&4�.¸jq{�.¸jÎ}Ž.¸jç4 � ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.# ####...## #.# .## #.# #####.....######.# ##.# ##.Ž.¸jK5 S# ###Ž.¸jÒ: Ž.¸j…; &5Ž.¸j”? Ž.¸jÁA Ž.¸j>™ã ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.# ####...## #.# ...## #.# #####.....######.# ##.# ##.# ###Ž.¸jŸžŽ.¸jŸ&6Ž.¸jÉ¢Ž.¸j¥�.¸j®Œ ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.# ####...## #.# ...## #.# #####.....######.# ##.# ##.# ###�.¸j¬‘�.¸jÃ’&7�.¸jl–�.¸ji˜�.¸jã $ ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.# ####...## #.# ..## #.# #####.....######.# ##.# ##.# ###�.¸jŸ �.¸jI &8�.¸jÇ �.¸jí �.¸j*M# ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.#�.¸j¸N9 #.# #.# ###.# #.# ####...## #.# .## #.# #####.....######.# ##.# ##.# ###�.¸jëT�.¸jiU&9�.¸jZ�.¸jë\�.¸j�h ) ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.# ####...## #.# .## #.# #####.....######.# ##.# ##.�.¸j7i [# ###�.¸jKo �.¸j¿o '80�.¸jyt �.¸jºv ‘.¸j9uû..#♣♣≈≈≈≈≈♣♣....## ♣♣≈≈≈♣♣#...## ♣♣♣♣♣##'## #.# #.# #.# ###. #.# #### #.# .... #.##########.#..........##.#############1‘.¸jµw‘.¸j z‘.¸jÒÅ 4 #...>.....♣≈≈...≈≈♣......#♣♣≈≈≈≈≈♣♣.....## ♣♣≈≈≈♣♣#...## ♣♣♣♣♣##'## #.# #.# #.# ###. #.# ##### #.# .... #.##########.#..........#.############# ‘.¸jË ‘.¸j¢Ë &2‘.¸j]Ô ’.¸jÊ%f #...>.....♣≈≈...≈≈♣ ##.......#♣♣≈≈≈≈≈♣♣ ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.##...## #.#.## #.##.....######.# ##.....#  ##.########## ###’.¸j×+’.¸j;,&3’.¸jN0’.¸j“2“.¸j¢ˆ( #...>.....♣≈≈...≈≈♣ ##.......#♣♣≈≈≈≈≈♣♣ ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.##...## #.#.## #.##.....######.# ##.#“.¸jj‰± ##.#####  ###“.¸jÈŽ“.¸jd�&4“.¸j ˜“.¸j:)à #...>.....♣≈≈...≈≈♣ ##.#♣♣≈≈≈≈≈♣♣ ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.##...## #.#.## #.##.....######.# ##.# ##.######  ###“.¸jØ-“.¸jD.&5“.¸jQ2“.¸j 4“.¸ji  #...>.....♣≈≈...≈≈ ##.#♣♣≈≈≈≈≈ ##.....## ♣♣≈≈≈♣♣ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.#.#...## #.#.## #.##.....######.# ##.#“.¸jà ¢ ##.# ###“.¸j‚ “.¸j ! &6“.¸jc% “.¸jç& ”.¸jåq{ #...>.....♣≈≈... ##.#♣♣≈≈≈≈≈ ##.....## ♣♣≈≈≈ ##...## ♣♣♣♣♣ ##'## #.# #.# #.# ###.# #.##.#...## #.##.## #.##.....######.# ##..# ##.## ###”.¸j¹x”.¸j2y&7”.¸jÂ}”.¸j°”.¸j¥Ì æ #...>.....♣≈≈... ##.#♣♣ ##.....## ♣♣≈≈≈ ##...##  ##'## #.# #.# #.#”.¸jÍ  ###.# #.# #.#...## #.# #.## #.# #.....######.# ##...#”.¸jÍ 4 ##.## ”.¸j9Í I ###”.¸j+Ó ”.¸j/Ô &8”.¸j× ”.¸jéØ •.¸jø4 #...>.....♣≈≈ ##.#♣♣ ##.....## ♣♣ ##...##  ##'## #. #.# #. ###.# #. #.#...## #. #.## #. #.....######. ##... ##.  ###•.¸jl-Y9•.¸jè2 Š  #...>.....♣≈≈   ##.#♣♣   ##.....## ♣♣   ##...##   ##'## #   #.# #   ###.# #  •.¸jÇ3 1 #.#...## #   #.## #   #.....######   ##   ##.   ###     •.¸j9 •.¸j‘9 '90•.¸jˆ= •.¸jù> –.¸jí‰   #...>.....♣≈≈   ##.#♣♣   ##.....## ♣♣   ##...##   ##'##   #.#  # ###.#   #.#...##   #.##   #.....  –.¸jsŠÅ ##   ##.   ###     –.¸j{�–.¸jû�&1–.¸jõ¤–.¸jˬ  #...>.....♣ .. ##.#♣♣ J. ##.....##  #. ##...##  #. ##'## #. #.#  #. ###.#  #.#...##  #.##  #.....  ##  ##.   ### J   endoplasm (asleep)   –.¸jé .J  You encounter an endoplasm.–.¸jB$1J–.¸j%&2–.¸j¥)–.¸j„,^ _The endoplasm quivers.˜.¸j™' ˜.¸j«( ÒAn endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. ˜.¸jå( šIt has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. ˜.¸j) vIt is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze˜.¸j9) »(1d5) (1) [!]: Description|Quote�.¸jòÕ�.¸j•݉ #...>.....♣≈ WhiteMage the Magician  .. ##.......#♣♣ Mummy  ..##.....## ♣ Health: 16/16 ========================  #J##...##�.¸j Þ¿Magic: 4/4========================  #.##'##AC: 3Str: 14  #.#.#EV: 10Int: 12 �.¸jFÞª #.###.#SH: 0Dex: 11 �.¸jyÞù #.########...##XL:  1 Next: 33% Place: Dungeon:1  �.¸j¥Þð#.@...........##Noise: ---------  Time: 92.5 (1.0)  �.¸jÚÞ##########.....#### a) +0 hand axe  ##........ Throw: 4 darts (disjunct) �.¸jß” ##.######  ###  J   endoplasm �.¸jFß%   �.¸jq߆_You now have 12 gold pieces. _There is a stone staircase leading down here. _You open the door. �.¸j—ß¡_There is an open door here.  You encounter an endoplasm. _The endoplasm quivers.�.¸j½ß�.¸jóä�.¸jOå�.¸jÂé�.¸jÞëž.¸ju~  +.........♣  #.. #...>.....  .....#  .....##  #J#...##  #.##'##  #.# #.#  #.# ###.  #@########  #........  ############ ...... ##.##### ###   ž.¸j�u .ž.¸jÊuJž.¸jM{ž.¸j²{&3ž.¸jßž.¸j±� .¸j¡v .¸jUx4An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6 .¸j xØWill: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage  .¸jËx�Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement.  .¸jòx‡It possesses the following natural abilities:  a - Freeze(1d5) (1)  .¸jyz[!]: Description|Quote .¸jË  .¸j%Ñ F +.........♣ WhiteMage the Magician  #.. #...>.....♣ Mummy  ... ##.......#♣ Health: 16/16 ========================  ... ##.....## Magic: 4/4========================  #.###...## .¸j�Ñ —AC: 3Str: 14  #J###'##EV: 10Int: 12  #.##.#SH: 0 .¸j®Ñ ‰Dex: 11  #.####.# .¸jÜÑ TXL:  1 Next: 33% Place: Dungeon:1  #@########...##Noise: ---------  Time: 93.5 (1.0)  .¸jZÒ ’ #.............##a) +0 hand axe  ##########.....### Throw: 4 darts (disjunct)  ##.......  ##.#####  ### .¸j†Ò ªJ   endoplasm    _You now have 12 gold pieces.  .¸j®Ò p_There is a stone staircase leading down here. _You open the door. _There is an open door here.   .¸jPÓ ”You encounter an endoplasm. _The endoplasm quivers. .¸jØ  .¸j­Ø  .¸j´Ü  .¸jœÞ ¡.¸jItˆ##.. +....#...>.....##.......#♣... ##.....##.##...##J##'## ¡.¸jÿt ###.# ########...## .............## ##########.....#####.......##.########¡.¸jFv$.J¡.¸jè{¡.¸j…|&4¡.¸j�¡.¸jyƒ£.¸j•Õ£.¸j½×OAn endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +£.¸j7ØMEV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. £.¸jqØ+It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quote¥.¸jš ¥.¸j  ¼ #.........♣ WhiteMage the Magician  ##.. +.........♣ Mummy  #.. #...>.....♣ Health: 16/16 ========================  ... ##.......#♣ Magic: 4/4¥.¸jÞ  V========================  ... ##.....## AC: 3Str: 14  #.###...##EV: 10Int: 12  #.###'##SH: 0Dex: 11  #J##.#XL:  1 Next: 33% Place: Dungeon:1  ¥.¸j†¡ Ð#@####.#Noise: ---------  Time: 94.5 (1.0)  #.########...##a) +0 hand axe  #.............##Throw: 4 darts (disjunct)  ##########.....###  ##.......  ##.##### J   endoplasm  ¥.¸jÀ¡ £###   _You now have 12 gold pieces. _There is a stone staircase leading down here. _You open the door. ¥.¸jê¡ ·_There is an open door here.  You encounter an endoplasm. _The endoplasm quivers.¥.¸j›§ ¥.¸j1¨ ¥.¸jÞ¬ ¥.¸jÞ® §.¸j§ã  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.§.¸ju#4§.¸j¡B---=5.7 (1.2§.¸jþ§.¸j�  §.¸jº #_You are frozen. You resist.®.¸j. ´  You hit the endoplasm.  The endoplasm is almost dead.®.¸jH¡C3-----®.¸j§¡!6.9®.¸jc©®.¸j¿ª- _The endoplasm hits you.µ.¸jÝZµ.¸jl]ÙAn endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain µ.¸j^Ãitself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. µ.¸jn^+It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quote¸.¸j*1¸.¸j_9 #.........♣ WhiteMage the Magician  ##.. +.........♣ Mummy  #.. #...>.....♣ Health: 13/16 ===================-----  ... ##.......#♣ Magic: 4/4========================  ... ##.....## AC: 3Str: 14  #.###...##EV: 10Int: 12  #.###'##SH: 0Dex: 11  #J##.#XL:  1 Next: 33% Place: Dungeon:1  #@####.#Noise: =--------  Time: 96.9 (1.2)  #.########...##a) +0 hand axe  #.............##Throw: 4 darts (¸.¸j0:7disjunct)  ##########.....###  ##.......  ##.##### J   endoplasm  ###   The endoplasm is heavily wounded.The endoplasm freezes you. _You are frozen. You resist.  You hit the endoplasm.  The endoplasm is almost dead. _The endoplasm hits you.¸.¸jZ@4¸.¸jgD¸.¸j$M¹.¸jÑ ¹.¸jÉÑ 4An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6¹.¸j*Ò 8Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 86% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. ¹.¸jzÒ [It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quote».¸jŠ».¸j’Ä #.........♣ WhiteMage the Magician  ##.. +.........♣ Mummy  #.. #...>.....♣ Health: 13/16 ===================-----  ... ##.......#♣ Magic: 4/4========================  ... ##.....## AC: 3Str: 14  ».¸j�4#.###...##EV: 10Int: 12  #.###'##SH: 0Dex: 11  #J##.#XL:  1 Next: 33% Place: Dungeon:1  #@####.#Noise: =--------  Time: 96.9 (0.0)  #.########...##a) +0 hand axe  #.............##Throw: 4 darts (disjunct)  ##########.....###  ##.......  ##.##### J   endoplasm  ».¸jßÚ###   The endoplasm is heavily wounded.The endoplasm freezes you. _You are frozen. You resist.  You hit the endoplasm.  ».¸j/eThe endoplasm is almost dead. _The endoplasm hits you.».¸j5».¸j¾».¸j>$».¸j­%¼.¸j"‡    You completely miss the endoplasm.The endoplasm is almost dead.¼.¸jˆ -8.1 (1.2¼.¸jÉŒ ¼.¸j(� ˜ _The endoplasm barely misses you. The endoplasm closely misses you.À.¸jLÔK .  You hit the endoplasm.À.¸j—×(À.¸jßÙ94/17509.3À.¸j]ÜÀ.¸jíÝ À.¸jÞ?_You kill the endoplasm!Ñ.¸jr¬Ñ.¸j»½  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.4  100%   0   k - Spellcasting   2.6    +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0   [4Ñ.¸jõÃ0m -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2       j - Stealth   0.0    -1      Ñ.¸jHŹ                                The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsÔ.¸jJ Ô.¸jçN #.........♣ WhiteMage the Magician  ##.. +.........♣ Mummy  #.. #...>.....♣ Health: 14/17 ===================-----  ... ##.......#♣ Magic: 4/4========================  Ô.¸jûO4... ##.....## AC: 3Str: 14  #.###...##EV: 10Int: 12  #.###'##SH: 0Dex: 11  #.##.#XL:  1 Next: 50% Place: Dungeon:1  #@####.#Noise: =--------  Time: 99.3 (0.0)  #.########...##Ô.¸j/P”a) +0 hand axe  #.............##Ô.¸j^PhThrow: 4 darts (disjunct)  Ô.¸jŠPG##########.....###  ##....... Ô.¸jÄP9 ##.#####  ###  Ô.¸jðP? _The endoplasm hits you.  Ô.¸jQôYou completely miss the endoplasm.The endoplasm is almost dead. _The endoplasm barely misses you. The endoplasm closely misses you.Ô.¸jAQjYou hit the endoplasm. _You kill the endoplasm!Ô.¸j!VÔ.¸jÉVÔ.¸j•ZÔ.¸j\Õ.¸j j ‚  Your movement speed is average. Your attack delay is about 1.2.Õ.¸jVo Õ.¸j¸q —  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill))./¸j” ™M## ..# ##.. +....##... #...>.....##.......#♣... ##.....####...####'##  ###.# ########...##  #.............##/¸j• #/¸j±™ /¸jš ?-100.3 (1.0) _/¸j"¡ /¸j£ #/¸jäÞ#/¸jãbWhiteMage the Magician (Mummy Warper)Turns: 98, Time: 00:20:54 Health: 14/17AC:  3 Str: 14 XL: 1 Next: 50% Magic: 4/4EV: 10 Int: 12 God: Gold: 12SH:  0 Dex: 11 Spells: 5/5 levels left rFire x . . (150%) a - +0 hand axe rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.22/turn#/¸jãã›(no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed+/¸jÎ +/¸jæ  ##.......#♣ WhiteMage the Magician  ..# #.........♣ Mummy  ##.. +.........♣ Health: 14/17 ===================-----  ##... #...>.....♣ Magic: 4/4========================  ... ##.......#♣ AC: 3Str: 14  ... ##.....## EV: 10Int: 12  #.###...##SH: 0Dex: 11  #.###'##XL:  1 Next: 50% Place: Dungeon:1  #@##.#Noise: ---------  Time: 100.3 (0.0)  #.####.#a) +0 hand axe  #.########...##[4+/¸j  Í0mThrow: 4 darts (disjunct)  #.............##  ##########.....###  ##.......  ##.#####  ###  _The endoplasm barely misses you. The endoplasm closely misses you.You hit the endoplasm. _You kill the endoplasm!Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).+/¸j� +/¸j[ +/¸j4 -/¸j\B M ##.>...### ..## # ##... +....##...# #...>.....#.... ##.......#♣... ##.....####...####'##  ###.#  #.########...##-/¸jUH-/¸jãHZ5==1.3 (1-/¸j.M-/¸j-O./¸j8M ##...## ### ##.>...# #### ..## ##. ##... +....#. ##...# #...>.....#..#....# ##.......#♣#.......# ##.....####...####'##  #.####.#./¸jö./¸jö&2./¸jž ./¸j.2/¸jø £  ###'####  ##...##   ### ##.>...##   ..# ###2/¸jp!7  # ..####.  ##.... +.........  #. ##...# #...>.....  #..#....#..# 2/¸j"Ì#...@...#..## #####.###...## 2/¸j+"Ë #.##'##  #.# 2/¸jN" #.# 2/¸j�"Ú #.# ###.  #.########2/¸j³" 2/¸jÜ"¡ #........  ########2/¸j #4## .....2/¸j¥(2/¸j)&32/¸j¤-2/¸j//?/¸j+Ó“ ###........ ###'#####  ..##  ### ##.>...##♣  ..# ##♣ # ..####.♣ #. ..+.........♣ #. ##...# #...>.....♣ #..#.@..# ##..♣ #.......# ##.. #####.### ##... #.# ##'# #.#  #.# #.# ###.#  #.########...##  #.............##  ##########.....###?/¸jÒØ?/¸jBÙ&4?/¸jÝ?/¸j³Þ@/¸j‡o¢ #......###.# .####........ ..###'###### .. ..##  .##### ##.>...##♣  ....# ###♣. # ...####.♣. #. ..+.........♣≈ #. ##.@.# #...>.....♣≈ #..#....# ##..♣♣ #.......# ##..♣ #####.### ##... #.# ##'# #.#  #.# #.# ###.# #.########...## #.............##@/¸j²{¥6===5E/¸j68 #.#.#..# #.#  #......###.# .# ###........ ... ###'###### #.. ..##  #.##### ##.>...##♣  #....# ###♣. # #...####.♣.. #. ..+.........♣≈. #. ##...####...>.....♣≈≈ #..#....# ##..♣♣≈ #.......# ##..♣♣ #####.### ##...## ♣ #.# ##'# #.#  #.# #.#E/¸j¹8� ###.# #.########...##E/¸jÞBR6E/¸jƒDH/¸j¡é�  # #....###.  #.#.#..# #. #  #......###. #.####........# . ###'###### . ##...## ♣ ##### ##.>...##♣♣  .# ###♣  # #.@.####.♣  ##.....+.........♣  #. ##...####...>.....  #..#....#..#  #.......#..## #####.###...##  #.##'##  #.# #.#  #.# ###.7H/¸jsïÝ  #........  # #....###.   #.#.#..# #.  #  #......###. #.####........ .H/¸jóï´ ###'##### . ##...##  ##### ##.>...##♣  .# ###♣  #####.♣H/¸j,ðl  ##.....+.........♣ H/¸j`ð! #. ##...####...>.....  #..#....#..#H/¸j™ðm  #.......#.....##H/¸jÅð) #####.###.H/¸jìðA..##  #.##H/¸jñT'##  #.# H/¸jDñ+ #.#H/¸j&øH/¸j ø&8H/¸jíüH/¸j§I/¸jì s  #  # #....### # #.#.#..# #  #. #......###  #.### ###  .... ###'  #.. ##...##  #.##### ##.>...##  #@...# ##.#  # ##...####.  #. ##.....+.  #. ##...####...>.....  #..#....# ##.#  #.......# ##.....##  #####.### ##...##   #.# ##'##  I/¸j4í j #.# #.#I/¸jªò I/¸jSó B=9I/¸jø÷ I/¸j¯ù J/¸jǹÖ #  #......   # #....#  # #.#.#..#   #.  #......## #.####J/¸j#¼$###...... ....# ###'### .# ## ##### ##.>  #..#....# ##  ##.###...#### #.# ##.....+... 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U/¸j¡n Z##.#####>  #..#....# ##.. #.###...##  #@## ##.....+  ##.###...####...>  #..#....# ##..  #.......# ##U/¸jo "  #####.### ##  #.# ##'  #.#U/¸jGo ¼ #.  #.####.  #.########...U/¸ju U/¸j©u &3U/¸je{ U/¸jÑ{ Y/¸j¹IÆ  # #... # #.#.# #. #... #.#### ###.... ....# ###'# ..# . ###.##### ##.> ..#....#  ##@###...####. #.## ##.....+..... ##.###...####...> #..#....# ##.. #.......# ##.. #####.### ##... #.# ##'# #.#  #.# #.# ###.#Y/¸j,NY/¸jtOC==4Y/¸jSY/¸jýTZ/¸jÃú  #.  # #....# # #.#.#..# #. #......# #.#### ###..... ....# ###'## #..# ..# ###.##### ##.> #.@#....#  ##.###...####. #.## ##.....+..... ##.###...####...> #..#....# ##.. #.......# ##..... Z/¸j½#####.### ##...# #.# ##'## #.#  #.#Z/¸jZ&Z/¸jý&&5Z/¸jÝ*Z/¸j ,Z/¸j²J J #.  #......  # #....# # #.#.#..#  #. #......## #.#### ###...... ....# ###'## ..# ..## ###@##### ##.>...# #..#....#  ##.###...####. #.## ##.....+.....Z/¸jÎN � ##.###...####...> #..#....# ##.. #.......# ##.. Z/¸j‡O ¶#####.### ##... #.# ##'#Z/¸jºV <6Z/¸jý\ [/¸jaÀg  ##..### #  #.....   # #....#  # #.#.#..  #.  #......# #.#######..... #....# ###'[/¸jÁ(  #@.# ##  ###.##### ##.>  #..#....# ##  ##.###...####  #.## ##.....+... #.###...####...>   #..#....#.   #.......#..[/¸jMÁŠ  #####.###...# [/¸j^Ç<7[/¸j Ë[/¸j’Ì[/¸j©Ý þ  ##.  ## ##..## #.# #. #....  #. # #....  #.[/¸j1Þ Ï #.#.#..  #.  #.  #.#######.... #.@..# ###' ###..# ## [/¸jSÞ ¨ ###.##### ##.>[/¸juÞ ý  #..#....# ##  ##.###...####[/¸j™Þ Ž  #.## ##.....+... [/¸jºÞ u#.###...####...> [/¸jèÞ ± #..#....#  #.......#.[/¸j~ä [/¸jå &8[/¸j›è [/¸j$ë \/¸j‡   #..#   ##.   ### ##..#\/¸j$   #..#  #.# #  #.## # #.  #.∩ #.#.#  #.#  #.  #@#######...  #....# ###'\/¸jO  ###..# ##  ###.##### ##.>\/¸jr ý  #..#....# ##  ##.###...####\/¸j• á  #.## ##.....+... #.###...####...>\/¸j´ _  #..#....#\/¸jU \/¸j­ &9\/¸jd \/¸jÜ 6 _Found Mimag's Assorted Antiques._/¸j8±_/¸j¡²AMimag's Assorted Antiques. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Mimag's Assorted Antiques with the > key.Š/¸j�œ Š/¸j¢  #..# WhiteMage the Magician ##. Mummy #####..# Health: 17/17 ======================== #..#.#.. Magic: 4/4======================== #.##... AC: 3Str: 14 #.### #... EV: 10Int: 12 #.∩#.#.#. SH: 0Dex: 11 Š/¸j˜£ �#.##..... XL:  1 Next: 50% Place: Dungeon:1 #@#######... Noise: ---------  Time: 119.3 (1.0) #....####' a) +0 hand axe ###..###.. Throw: 4 darts (disjunct)  ###.##### ##.>. #..#....# ##.... ##.###...####.....  #.## ##.....+.....  ##.###...####...>.  #..#....# ##.... You hit the endoplasm. _You kill the endoplasm!Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Found Mimag's Assorted Antiques.Š/¸j˜§ Š/¸jò§ Š/¸j/« Š/¸j�¬ �/¸j˜5• _You can't go up here!�/¸jR®— _You can't go down here!’/¸jäEM #....#  ##. ###..#.#.##  ## #..∩##.## ..#######.......#’/¸jqFÂ#' ###..###..#. ....’/¸jEK’/¸j(L.20 _’/¸j�O’/¸jOQ“/¸jE1Á ##.# . #..##    ### ##..## #.. #. #.#  #. #.## # #... #.#.#.# #.## #... #.#### ###....“/¸j2F #....# ###'# ###..# . ###.##### ##.> ..#....#  ##.###...####. #.## ##.....+.....“/¸j=8“/¸jÉ8&1“/¸jœ=“/¸jÕ@m _There is an entrance to Mimag's Assorted Antiques here.—/¸jd 4Welcome to Mimag's Assorted Antiques! What would you like to do?  a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU  g -  16 gold a scroll labelled CUSIHU ZOEBLE You have 12 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listz0¸jc´¦ A plate armour. A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate andgreaves. It provides excellent protection. Base armour rating: 10 Encumbrance rating: 18 It can be maximally enchanted to +10. Stash search prefixes: {in_shop} {body armour} {body armor} Menu/colouring prefixes: unidentified armourA1¸jiŒÆWelcome to Mimag's Assorted Antiques! What would you like to do?a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)  c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU  g -  16 gold a scroll labelled CUSIHU ZOEBLE You have 12 gold pieces. [Esc] exitA1¸jL�Ð[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listG1¸j ž ¦ A plate armour. A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate andgreaves. It provides excellent protection. Base armour rating: 10 Encumbrance rating: 18 It can be maximally enchanted to +10. Stash search prefixes: {in_shop} {body armour} {body armor} Menu/colouring prefixes: unidentified armourI1¸j»ü:Welcome to Mimag's Assorted Antiques! What would you like to do?a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)  c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU  g -  16 gold a scroll labelled CUSIHU ZOEBLE I1¸jJý\You have 12 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listJ1¸jªJ1¸jÂJ1¸jN  ##.# WhiteMage the Magician #... Mummy J1¸j’'#..## Health: 17/17 ======================== ##.Magic: 4/4======================== J1¸jµk#####..## AC: 3J1¸j×AStr: 14 J1¸j\�#..#.#... EV: 10Int: 12 #.##.... SH: 0Dex: 11 #.### #.... XL:  1 Next: 50% Place: Dungeon:1 J1¸j´¸#.@##.#.#.. Noise: ---------  Time: 121.3 (0.0) #.###...... a) +0 hand axe J1¸jü#.#######.... Throw: 4 darts (disjunct)  #....####'# J1¸j&=###..###... J1¸jJ˜###.##### ##.>..  J1¸jpe#..#....# ##.....  J1¸j’K##.###...####......  J1¸j·Ò#.## ##.....+...... Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%J1¸jÛs_(Skill)). _Found Mimag's Assorted Antiques. _You can't go up here! J1¸jþv_You can't go down here! _There is an entrance to Mimag's Assorted Antiques here.J1¸j†#J1¸j,$J1¸j¦,‰1¸j3 Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19%2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitŒ1¸jÛ Œ1¸jæà  ##.# WhiteMage the Magician #... Mummy Œ1¸jCá'#..## Health: 17/17 ======================== ##.Magic: 4/4======================== Œ1¸j×á#####..## AC: 3Str: 14 #..#.#... EV: 10Int: 12 #.##.... SH: 0Dex: 11Œ1¸jâ! #.### #.... XL:  1 Next: 50% Place: Dungeon:1 Œ1¸jIâù#.@##.#.#.. Noise: ---------  Time: 121.3 (0.0)Œ1¸joâ@ #.##Œ1¸j—â´#...... a) +0 hand axe #.####Œ1¸jÐâƒ###.... Throw: 4 darts (disjunct)  Œ1¸jöâ=#....#Œ1¸jã###'# Œ1¸j6ã8###..###... Œ1¸jYãe###.##### ##.>..Œ1¸j{ãj  #..#....# ##.....Œ1¸jžãK  ##.###...####......Œ1¸jÀã3  Œ1¸jàãf#.## ##.....+...... Œ1¸jä|Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). Œ1¸j%ä�_Found Mimag's Assorted Antiques. _You can't go up here! _You can't go down here! Œ1¸jQäX_There is an entrance to Mimag's Assorted Antiques here.Œ1¸j�éP  Okay, then.Œ1¸jcêŒ1¸j¾íŒ1¸jFð. _Ž1¸j'ž4Welcome to Mimag's Assorted Antiques! What would you like to do?  a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU  g -  16 gold a scroll labelled CUSIHU ZOEBLE You have 12 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list�1¸jD�1¸j �1¸j^½ ##.# WhiteMage the Magician #... Mummy #..## Health: 17/17 ======================== ##.Magic: 4/4======================== #####..## AC: 3Str: 14 #..#.#... EV: 10Int: 12 #.##.... SH: 0Dex: 11 #.### #.... XL:  1 Next: 50% Place: Dungeon:1 #.@#�1¸jœ“#.#.#.. Noise: ---------  Time: 121.3 (0.0) #.###...... a) +0 hand axe #.#######.... Throw: 4 darts (disjunct)  #....####'# ###..###... ###.##### ##.>..  #..#....# ##.....  ##.###...####......  #.## ##.....+......  _(Skill)). _Found Mimag's Assorted Antiques. _You can't go up here! _You can't go down here! _There is an entrance to Mimag's Assorted Antiques here. _Okay, then.�1¸jÉ�1¸jn�1¸jØ�1¸jC“1¸j$4“1¸jc&“1¸jÊ)F _Unknown command.”1¸j,”1¸j 90Welcome to Mimag's Assorted Antiques! What would you like to do?  a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU  g -  16 gold a scroll labelled CUSIHU ZOEBLE You have 12 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list™1¸jˆ æ A lightning rod (4/4). A rod that allows its wielder to fire unavoidable blasts of lightning. Consecutive evocations cause the discharge to be sustained, which increases the ™1¸jƒˆ Ïpower level up to four times and allows the blast to be redirected to affect an area. The strength of the blast increases with Evocations skill and, for redirected blasts, decreases with the size of the affected area. Charges: 4. Once all charges have been used, this device is rendered temporarilyinert. However, it recharges as you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Damage: 2d15 Noise: Very loud Stash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker miscâ3¸jÿ¨ÖWelcome to Mimag's Assorted Antiques! What would you like to do?a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)  c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU â3¸jù©) g -  16 gold a scroll labelled CUSIHU ZOEBLE You have 12 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listþ3¸j… : A lightning rod (4/4). A rod that allows its wielder to fire unavoidable blasts of lightning. Consecutive evocations cause the discharge to be sustained, which increases the power level up to four times and allows the blast to be redirected to affect an þ3¸j {area. The strength of the blast increases with Evocations skill and, for redirected blasts, decreases with the size of the affected area. Charges: 4. Once all charges have been used, this device is rendered temporarilyinert. However, it recharges as you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Damage: 2d15 Noise: Very loud Stash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker misc4¸jâÿWelcome to Mimag's Assorted Antiques! What would you like to do?a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)  c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU  g -  16 gold a scroll labelled CUSIHU ZOEBLE You have 12 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list 4¸jéân A quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. Stash search prefixes: {in_shop} {talisman} Menu/colouring prefixes: unidentified useless_item talismanˆ4¸j÷" ZWelcome to Mimag's Assorted Antiques! What would you like to do?a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)  c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU  g -  16 gold a scroll labelled CUSIHU ZOEBLE You have 12 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listÁ4¸jƒÒÁ4¸ja×Á4¸jyܯ ##.# WhiteMage the Magician Á4¸jÔÜ4#... Mummy #..## Health: 17/17 ======================== ##.Magic: 4/4Á4¸jÝl======================== ###Á4¸j+݉##..## AC: 3Str: 14 Á4¸j´Ý³#..#.#... EV: 10Int: 12 #.##.... SH: 0Dex: 11 #.##Á4¸jlÞR# #.... XL:  1 Next: 50% Place: Dungeon:1 #.@##.#.#.. Noise: ---------  Time: 121.3 (0.0) #.###...... a) +0 hand axe #.#######.... Throw: 4 darts (disjunct)  Á4¸jßU#....####'# ###..###... ###.##### ##.>..  #..#....# ##.....Á4¸jCà/  ##.###...####......  #.## ##.....+......  _Found Mimag's Assorted Antiques. _You can't go up here! _You can't go down here! _There is an entrance to Mimag's Assorted Antiques here. _Okay, then. _Unknown command.Á4¸jÒãÁ4¸j¹äÁ4¸j5èÁ4¸jêÇ4¸j•OÇ4¸jQn Spells (Memorise)TypeÇ4¸j;Q‚Failure Level  a - BlinkTranslocation 19% 2 Ç4¸jZQk b - Lesser BeckoningTranslocation 19%Ç4¸j�QÎ2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3 Ç4¸jÉQ� e - Vhi's Electric Charge Translocation/Air 89% 4 5 spell levels left Ç4¸jèQ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÈ4¸jèˆ È4¸jqŽ È4¸j,“ ¯ ##.# WhiteMage the Magician È4¸j…“ f#... Mummy #..## Health: 17/17 ======================== ##.Magic: 4/4========================È4¸j°“ ´ #####..## AC: 3Str: 14È4¸jÕ“  #..#.#... EV: 10Int: 12È4¸j” Á #.##.... SH: 0Dex: 11È4¸j9”  #.### #.... XL:  1 Next: 50% Place: Dungeon:1È4¸ji” H #.@##.#.#.. Noise: ---------  Time: 121.3 (0.0) #.##È4¸j¹” ¬#...... a) +0 hand axe #.#######.... Throw: 4 darts (disjunct)  #....####'# ###..#È4¸jY• ##... ###.##### ##.>..  #..#....# ##.....  ##.###...####......  #.## ##.....+......  _Found Mimag's Assorted Antiques. _You can't go up here! _You can't go down here! _There is an entrance to Mimag's Assorted Antiques here. _Okay, then. _Unknown command.È4¸j¤˜ P  Okay, then.È4¸jé™ È4¸jzœ È4¸j•ž . _Ê4¸j³¹ 4Welcome to Mimag's Assorted Antiques! What would you like to do?  a -  32 gold a dagger  b -  640 gold a lightning rod (4/4)c -  288 gold a plate armour  d -  160 gold a quill talisman  e -  16 gold a scroll labelled BIHY ZOKHU  f -  16 gold a scroll labelled BIHY ZOKHU  g -  16 gold a scroll labelled CUSIHU ZOEBLE You have 12 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listä4¸jˆ¢ ä4¸jS¨ ä4¸j~­ ‘ ##.# WhiteMage the Magicianä4¸jÿ­ " #... Mummy #..## Health: 17/17 ======================== ##.ä4¸j^® ØMagic: 4/4======================== #####..## AC: 3Str: 14 #..#.#... EV: 10Int: 12ä4¸j‘® ” #.##.... SH: 0ä4¸j® lDex: 11 #.##ä4¸jë® â# #.... XL:  1 Next: 50% Place: Dungeon:1 ä4¸j¯ í#.@##.#.#.. Noise: ---------  Time: 121.3 (0.0) #.###...... a) +0 hand axe #.####ä4¸j°¯ ˆ###.... Throw: 4 darts (disjunct)  ä4¸jÛ¯ p#....####'# ###..#ä4¸j° v##... ###.##### ##.>..ä4¸j/° 8  ä4¸jU° e#..#....# ##.....  ä4¸j{° F##.###...####...... ä4¸j¥° = #.## ##.....+......ä4¸jа }  _You can't go up here! _You can't go down here! ä4¸j÷° „_There is an entrance to Mimag's Assorted Antiques here. _Okay, then. ä4¸j± M_Unknown command. _Okay, then.ä4¸j,µ ä4¸j×µ ä4¸j®¹ ä4¸j&¼ ì4¸j¯w ì4¸j§{ U  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.4  100%   0   k - Spellcasting   2.6    +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2      ì4¸jŸ|  d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2  [ì4¸j„}  40m     j - Stealth   0.0    -1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Helpì4¸j~ Ä[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsï4¸jÃï4¸jmÇï4¸jñËã ##.# WhiteMage the Magician #... Mummy #..## Health: 17/17 ======================== ##.Magic: 4/4ï4¸jmÍÿ======================== #####..## AC: 3Str: 14 #..#.#... EV: 10Int: 12 #.##.... SH: 0Dex: 11 #.### #.... XL:  1 Next: 50% Place: Dungeon:1 #.@##.#.#.. Noise: ---------  Time: 121.3 (0.0) #.###...... a) +0 hand axe #.#######.... Throw: 4 darts (disjunct)  ï4¸j»ÎT#....####'# ###..###... ###.##### ##.>..  #..#....# ##.....  ##.###...####......  #.## ##.....+......  _You can't go up here! _You can't go down here! _There is an entrance to Mimag's Assorted Antiques here. _Okay, then. _Unknown command. _Okay, then.ï4¸jUÒï4¸j·Òï4¸j´Ôï4¸j Öò4¸jòÄœ  #.  ##  #.. # #..#  .# ##.   ###. ##..#  #..#  #.# #  #@## # #.  #.∩# #.#.#  #.##  #.  #.#######...  #....# ###' ###..# ##  ###.##### ##.>  #..#....# ##  ##.###...####ò4¸j8Çò4¸j‰È22.3 (1 _ò4¸jjÌò4¸j<Îó4¸j&* M #  #.. ..# .# ##. ##.#.#.# ##..#....... #.##  ## #..∩##.# #.###.....ó4¸jP- ó4¸jÁ- &3ó4¸j÷/ ó4¸jð0 ô4¸jÙè #.# #.# ##.# .$##.# .# . .# #..##  .#   ###.#.#.## ##..## #.@......) #. #.###..... #. #.## .## # #... #.∩# #.#.# #.## #... #.#### ###.... #....# ###'# ###..# .ô4¸jØ� ###.##### ##.>ô4¸j¹ô4¸j<&4ô4¸j[ô4¸j 5 _Found a whip and 9 gold pieces.ø4¸jœ[ p #.#  #.#   #.#  ### .#  #.$ ø4¸j6\ ñ##.## #.# .. #.# #..###  #.#   ###@#.#.## ##..###ø4¸jr\ º #........). #. #.###...... #. #.## ##.### # #....#ø4¸j�\ u #.∩# # #.#.#..# #.## #......# #.#### ###.....ø4¸jä\ Õ #....# ###'## ###..# ..#ø4¸jGc ø4¸jPd &5ø4¸jrg ø4¸ji ÿ4¸jüæÿ4¸jwèyA whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.8At 100% training you would reach 12.0 in about 8.4 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 6 x 110% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ (g)o to location. 5¸j7—  5¸j+� € #.# WhiteMage the Magician #.# Mummy #.# Health: 17/17 ======================== 5¸j¡� ¹ ####.# Magic: 4/4======================== #.$##.## AC: 3Str: 14  5¸jã� #.##.... EV: 10Int: 12 #.# 5¸jž Î#..### SH: 0Dex: 11 #.# 5¸jWž æ##. # XL:  1 Next: 50% Place: Dungeon:1  5¸j†ž ˜###@#.#.## ##..### Noise: ---------  Time: 125.3 (1.0) #........). #.#.... a) +0 hand axe 5¸jÀž û #.###...... #..... Throw: 4 darts (disjunct)   5¸jëž Ê#.## ##.### # #....# 5¸jŸ œ#.∩# # #.#.#..# 5¸jUŸ Q #.###......#  5¸j„Ÿ K#.#######.....  5¸jÒŸ #....# 5¸jóŸ 4###'##  5¸j    5¸j&  ###..###...# 5¸j>  a  _You can't go down here!  5¸jš  _There is an entrance to Mimag's Assorted Antiques here. _Okay, then. _Unknown command. _Okay, then. _Found a whip and 9 gold pieces. 5¸j—¦  5¸jþ¦  5¸j«  5¸ji­ V5¸jÜ�¬Mg ## #.# $#.## #......## #@# ##. ###.#.#.## ##..####........). #.# V5¸j©žÕ#.###...... #......#### V5¸jÓ£V5¸j1¤&6V5¸jÚ¦V5¸jš¨V5¸j`c œM...g ####.V5¸jd Ê #.# $#.## #......## #.# ##. ##.#.#.## ##..### #........). #.#.....###.#.## ## #V5¸jBj V5¸jäj &7V5¸jÿo V5¸jq W5¸j�ˆ(M...g  ########...... #.# $....g. ##.## #......## #.# ##.  ###.#.#.## ##..###g   goblin (asleep)W5¸jª˜ g.  You encounter a goblin. It is wielding a +0 dagger.g==8W5¸j‹šW5¸j��( _The goblin shouts!Y5¸j,7Y5¸jµ9PA goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Y5¸j¥:_Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quote\5¸j \5¸jû  ... WhiteMage the Magician ... Mummy #g# Health: 17/17 ======================== #.# Magic: 4/4======================== #.# AC: 3Str: 14 ###### #.# EV: 10Int: 12 ###...... #.# SH: 0Dex: 11 #.$...g.. ##.## XL:  1 Next: 50% Place: Dungeon:1 #@##.... Noise: ==-------  Time: 128.3 (1.0) #.##..### a) +0 hand axe #.###. # Throw: 4 darts (disjunct) \5¸j§ ÿ[1K ###.#.#.## ##..### #........). #.#.... #.###...... #..... g   goblin #.## ##.### # #....# #.∩# # #.#.#..# #.###......# _Okay, then. _Unknown command. _Okay, then. _Found a whip and 9 gold pieces.  You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts!\5¸j? \5¸jÉ \5¸j× \5¸jd ^5¸j°5^5¸jÂ8¯A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quote_5¸j²ß_5¸jÚæà ... WhiteMage the Magician ... Mummy_5¸jeç\ #g# Health: 17/17 ======================== #.# Magic: 4/4======================== _5¸jœç#.# AC: 3Str: 14 ###### #.# EV: 10_5¸jÊçÆInt: 12 ###...... #.# SH: 0_5¸jöçCDex: 11 _5¸j7è#.$...g.. ##.## XL:  1 Next: 50% Place: Dungeon:1 _5¸jbèü#@##.... Noise: ==-------  Time: 128.3 (0.0) _5¸j‹è—#.##..### a) +0 hand axe_5¸j¶èT #.#_5¸jÛè±##. # Throw: 4 darts (disjunct)  _5¸jéy###.#.#.## ##..### _5¸j$é…#........). #.#.... _5¸jIéª#.###...... #..... g   goblin _5¸jmé…#.## ##.### # #....# _5¸j“éˆ#.∩# # #.#.#..# _5¸j¶é#.###......# _5¸jÜéo_Okay, then. _Unknown command. _Okay, then. _5¸j ê³_Found a whip and 9 gold pieces.  You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts!_5¸jwñ_5¸jò_5¸jb÷_5¸jù_5¸já •   ...  ...  #g#  #.#   #.#   ####### #.#  ###......#  #.@...g... ##.### #.#.#####.... #.#.##..###.  #.#.#  #. ###.#.#.## ##..###† #........). #. #.###...... #...... #.## ##.### # #....# #.∩# # #.#.#..#_5¸j° g._5¸jâ J--9.3 (1_5¸jq _5¸j… Q _You see here 9 gold pieces.b5¸jÕhb5¸jÙk7A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneb5¸j3qxAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quotec5¸j Ýc5¸jkã� WhiteMage the Magician ...c5¸jÃãÏMummy ...Health: 17/17 ======================== #g#c5¸jöãyMagic: 4/4======================== c5¸jäi#.#AC: 3Str: 14c5¸j:äK #.#EV: 10c5¸jÓäÃInt: 12 ####### #.#SH: 0Dex: 11 ###....... #.#XL:  1 Next: 50% Place: Dungeon:1 #.@..g.... ##.### Noise: ---------  Time: 129.3 (1.0)c5¸j5åÏ #.#.#####. #..... a) +0 hand axe #.#.##..###. Throw: 4 darts (disjunct) c5¸jUås #.#.#c5¸jyåB##. #. c5¸j­å¼###.#.#.## ##..###† c5¸jÝåò#........). #.#..... g   goblin c5¸jýåz#.###...... #...... c5¸jæc5¸j8æ�#.## ##.### # #....## c5¸jUæ™#.∩# # #.#.#..# _Unknown command. c5¸jsæo_Okay, then. _Found a whip and 9 gold pieces.  c5¸j�æ|You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts! c5¸j«æ<_You see here 9 gold pieces.c5¸jîëc5¸jœìc5¸jÞóc5¸j õk5¸j.Ôþ ...  ...  #g#  #.#  #.#  ####### #.#  ###....... #.#  #.@..g....  #.#.#####.  #.#.#  #.#.# ##.  ###.#.#.## † #........).  #.###......  #.## ##.### #  #.∩# #  k5¸jÈe �... ... #g# #.# #.#  ####### #.#  ###....... #.#  #.@..g....  #.#.#####.  #.#.#  #.#.# ##.  ###.#.#.## † #........).  #.###......  #.## ##.### #  #.∩# # k5¸jlg k5¸jMh k5¸jám k5¸jhp ] _A goblin is nearby!m5¸j?ÖK ...  ...  m5¸jÞÖÖ#g#  #.#  #.#  ####### #.#  ###....... #.#  #.@..g....  #.#.#####.  m5¸j*×n#.#.#  #.#.# ##.  ###.#.#.## † #........). m5¸j[×; #.###......  #.## ##.### #  m5¸j–×4#.∩# #  m5¸j£lú... ... #g# #.# #.#  ####### #.#  ###....... #.# m5¸j=m# #.@..g....  #.#.#####.  #.#.#  #.#.# ##.  ###.#.#.## † #........). m5¸jnmv #.###......  #.## ##.### #  #.∩# # m5¸jÚm m5¸j¸rm5¸j-sm5¸jæwm5¸jey] _A goblin is nearby!u5¸jéµg.u5¸j�ºu5¸jT»%30 u5¸ju» _u5¸jî¿u5¸jÁy5¸j:K g.y5¸jŽQ y5¸jgR &1y5¸jPX y5¸jßY |5¸j•“²  You hit the goblin.  The goblin is heavily wounded.|5¸jg”d6--=2.6 (1.3|5¸jy™|5¸jœ; _The goblin hits you with a +0 dagger.‚5¸j„V‚5¸jMX×A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin ‚5¸jYØparties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quote‰5¸j¯«‰5¸j—³‰ WhiteMage the Magician ...Mummy ...Health: 16/17 ======================-- #g#Magic: 4/4======================== #.#AC: 3Str: 14 #.#EV: 10‰5¸j[´2Int: 12 ####### #.#SH: 0Dex: 11 ###....... #.#XL:  1 Next: 50% Place: Dungeon:1 #.@g...... ##.### Noise: =--------  Time: 132.6 (1.3) #.#.#####. #..... a) +0 hand axe #.#.#‰5¸j�´!#..###. Throw: 4 darts (disjunct)  #.#.###. #.‰5¸jµ7 ###.#.#.## ##..###† #........). #.#..... g   goblin #.###...... #...... ‰5¸jIµ�#.## ##.### # #....## ‰5¸j|µg#.∩# # #.#.#..# _You see here 9 gold pieces. _A goblin is nearby! _A goblin is nearby!You hit the goblin.  ‰5¸j¥µtThe goblin is heavily wounded. _The goblin hits you with a +0 dagger.‰5¸je¼‰5¸jÛ¼‰5¸j É5¸j ÄŒ5¸j�h )You hit the goblin.Œ5¸j(Œ5¸j‡583.8 (1.2Œ5¸jÒŒ5¸jDJ _You kill the goblin!‘5¸jú7  ...  ...  #g#  #.#  #.#  ##‘5¸jŒœ#.#  ###.# #.#  #.$@......# ##.# #.#.#####.. #.....# #.#.# #..###.# ‘5¸jÃ�#.#.# ##. #.‘5¸jîƒ ###.#.#.## ##..###†# #........). #.#.....# ‘5¸j³ #.###...... #. ‘5¸jF¾ #.#####.### # #....### ‘5¸jœ #.∩# # #.#.#..# # ‘5¸jf‘5¸jË+-4‘5¸jã  0‘5¸j¹%‘5¸jÕ(O _You see here a +0 dagger.”5¸j³k ”5¸jPq “  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.4  100%   0   k - Spellcasting   2.6    +2          ”5¸jWr ¦ b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2          ”5¸jÇr 8     g - Short Blades   0.0    -2              ”5¸j#s H h - Armour   0.7    -2       i - Dodging   1.5    -2      ”5¸j‰s  j - Stealth   0.0    -1                          ”5¸jºs À        ”5¸jt ³    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ”5¸jGt }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets–5¸jÀ¶–5¸j#¼–5¸jÀÁ` WhiteMage the Magician ...Mummy ...Health: 16/17 ======================-- –5¸j¶#g#Magic: 4/4======================== #.#AC: 3Str: 14 #.#EV: 10Int: 12 ######### #.#–5¸jDÂnSH: 0Dex: 11 ###.......# #.#XL:  1 Next: 58% Place: Dungeon:1 –5¸j^ÂI#.$@......# ##.#### Noise: ---------  Time: 134.8 (0.0) –5¸j­ÂD#.#.#####.. #.....# a) +0 hand axe #.#.##..###.# Throw: 4 darts (disjunct)  #.#.###. #.. –5¸jËÂ###.#.#.## ##..###†# #........). #.#.....#–5¸jô˜  #.###...... #.......–5¸j4Ã�  #.#####.### # #....###  #.∩# # #.#.#..# # You hit the goblin.  The goblin is heavily wounded. _The goblin hits you with a +0 dagger.  You hit the goblin. _You kill the goblin! –5¸jbÃ:_You see here a +0 dagger.–5¸j¶ÌQ˜5¸jhÙ˜5¸j Ú+5.8 (1˜5¸jiã; _e - a +0 dagger™5¸jƒ¬±Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)œ5¸jÅœ5¸j%Êœ5¸j—ÏÞ WhiteMage the Magician ...Mummy ...œ5¸jøÏHealth: 16/17 ======================-- #g#Magic: 4/4======================== œ5¸j#Ði#.#AC: 3Str: 14œ5¸jLÐK #.#EV: 10œ5¸jvÐCInt: 12 œ5¸jœÐ§######### #.#SH: 0Dex: 11 œ5¸júÐg###.......# #.#œ5¸jŠÑ+XL:  1 Next: 58% Place: Dungeon:1 #.$@......# ##.#### Noise: ---------  Time: 135.8 (0.0) #.#.#####.. #.....# a) +0 hand axe #.#.##..###.# Throw: 4 darts (disjunct)  #.#.###. #.. œ5¸j¶ÑF###.#.#.## ##..###†# #........). #.#.....#  œ5¸jåÑ#.###...... #.......  #.#####.### # #....###œ5¸jÒ  #.∩# # #.#.#..# # The goblin is heavily wounded. _The goblin hits you with a +0 dagger.  œ5¸jCÒŽYou hit the goblin. _You kill the goblin! _You see here a +0 dagger. _e - a +0 daggerœ5¸j[ל5¸jôל5¸jÎÜœ5¸jáÞœ5¸j;¼û   ...  ...  #g#  #.#  #.#  ## #.#  ###.# #.#  #..# ##.  #.#.#####.. #.....  #.#.# #..###.  #.#.# ##. #  ###.#.#.## ##..###†  #........). #.#.....  #.###...... #œ5¸j  #.#####.### # #....##  #.∩# # #.#.#..#œ5¸j_Ü5¸j%Ä+6.8 (1œ5¸j¨Éœ5¸jМ5¸j®ÐZ7==7.8 (2œ5¸j]Õœ5¸j�×= _You now have 21 gold pieces (gained 9).ž5¸j M ... ...  #g#  #.#  #.#  ######### #.#  ###.......# #.#  #...# ##.#### #.#@#####.. #..... #.#.# #..###.# #.#.# ##. #. ###.#.#.## ##..###†# #........). #.#.....# #.###...... #..  #.#####.### # #....###  #.∩# # #.#.#..#   #.## ž5¸jßMX#......### ž5¸j Qž5¸jÔQž5¸j R$8.8 (1ž5¸jòVž5¸j¿YŸ5¸jS ¯   ...  ...  #g#  #.#   #.#   ######### #.#  #### #.#  #...@.....# ##.####  #.#.#####..# #.....#  #.#.# #..###.##  #.#.#  #... ###.#.#.## ##..###†# #........). #.## #.###...... #........ #.#####.### # #....###. #.∩# # #.#.#..# #.Ÿ5¸jÌ%Ÿ5¸j`&&9Ÿ5¸j+Ÿ5¸jë, 5¸j¶N  ...  ...  #g#  #.#  #.#  5¸jKOb # #.#  ###.# #.#  #.# ##.####  #.#.#####..# #.....#  #.#.#  5¸j€O˜#..###.# #.#.# ##. #. 5¸jKPÓ ###.#.#.## ##..###†# #........). #.#.....# #.###...... #.# #.#####.### # #....###.# #.∩# # #.#.#..# #.# 5¸j–V 5¸jKW'40 5¸j[` 5¸j®©ö  ...  ...  #g#  #.#  #.#  # #.#  ###.# #.#  5¸jƪí #.# ##.####  #.#.#####..# #.....#  #.#.# ##..###.# #.#.# ##. #. ###.#.#.## ##..###†# #.). #.#.....###  #.###...... #.#  #.#####.### # #....###.#  #.∩# # #.#.#..# #.# 5¸j#± 5¸j˱$== 5¸j%²1 5¸j§¶ 5¸jl¸ 5¸j]Ab  ...  ...  #g#  #.#  #.#  # #.#  ###.# #.#  #.# ##.####  #.#.#####..# #.....# #    5¸j1BÅ#.#.# ###..###.#   #.#.# ##. #.   ###.#.#.## ##..###†#   #.). #.#.....### #   #.###...... #.#  #.#####.### # #....###.#  #.∩# # #.#.#..# #.# 5¸jùG 5¸j†H&2 5¸jRL 5¸j®M¡5¸jÓxÊ ...  ...  #g#  #.#  #.#  # #.#  ###.# #.#  #.# ##.#### # #.#.#####..# #.....# # #.#.# .###..###.#####. #.#.# ## ##. #. ###.#.#.## ##..###†#####. #.). #.#.....### # #.###...... #.# # #.#####.### # #....###.#  ¡5¸jéyÇ#.∩# # #.#.#..# #.#¡5¸j€¡5¸jú€&3¡5¸j†¡5¸j´‡¡5¸jK1 P...... #g# #.# #.# ######### #.# ###.......# # #.# #...#.###.#### ###.#.#####@.# #.....# ##.#.#.# #.###..###.#####..¡5¸j2 Q#.#.# .## ##. #.......###.#.#.### ##..###†######........). #.#.....### #.###...... #........# #.#####.### # #....###.# #.∩# # #.#.#..# #.######.## #......###.##...¡5¸j¬7 ¡5¸j28 &4¡5¸jÊ; ¡5¸jB= ¢5¸jÐÓ  #g#.############.......###.........#.###.#### ###.#####..# #.....# ##. #@###..###.#####.¢5¸jÄÔ œ#....## ##. #......###.#.#.### ##..###†######.#######........##... ¢5¸jsÚ ¢5¸jÛ &5¢5¸jà ¢5¸jbá ¤5¸jŒS ˆ #g# #.# #.#¤5¸jÀS –######### #.####.......### #.#¤5¸jT – #.........#.###.#### # #.#.#####..# #.....# #.#.#####.###..###.###¤5¸jST T #.#.#...@## ##. #.....###.#.#.###.###..###†#####¤5¸j”T Æ #........)...#.#.....### ## #.###.......#.#........# # #.#####.#####.#....###.¤5¸j³T !#¤5¸jÒT + #.∩# # #.#.#..# #.### #.## #......###.##..¤5¸jïT Æ #.#### ###........## #....# ###'######♣''¤5¸j U ¤5¸j‘[ ¤5¸j;\ &6¤5¸ja ¤5¸jÕb ¥5¸jpk   #g#   #.#   #.#   ### #.#   ###.......### #.#   #..#.###.####   #.#.#####..# #.....#   #.#.#####.###..###.#####   #.#.#..@.## ##. #   ###.#.#.###.###..###†#####   #........)...#.#.....###   #.###.......#.#.#   #.#####.#####.#....###.#   #.∩# # #.#.#..# #.   #.## #......###.##   #.####[3¥5¸jþk ¥7m ###.##   #....# ###'######♣¥5¸jq ¥5¸jdq &7¥5¸j¤t ¥5¸j'v ©5¸j\2  #g#   #.#   #.#   # #.#   ###.### #.#   #.#.###.####   #.#.#####..# #.....#  ©5¸j´ #.#.#####.###..###.   #.#.#.@..## ##. #   ###.#.#.###.###..###†  #........)...#.#.....###   #.###.......#.#©5¸jßy.#   #.#####.#####.#....###.#  ©5¸j ¹  #.∩# #.# #.#.#..# #.   #.## .. #......###.##   #.###### ###©5¸j‹‡.##   #....# ###'######♣©5¸jÈ$©5¸j1%&8©5¸j *©5¸j–+©5¸jn¸5  #.#  #.# ######### #.# ###.......### #.#  #..#.###.####  #.#.#####..# #.....#  #.#.#####.###..###.###  #.#.#....## ##. #.... ###.#.#@###.###..###†###©5¸jÛ¸…  #........)...#.#.....  #.###.......#.#........#  #.#####.#####.#....###.#  #.∩# #.# #.#.#..# #.#©5¸j9¹Ñ  #.## ..# #......###.  #.####### ###........  #....# ###'####  ###..# ##...## ©5¸jú¿©5¸jSÀ&9©5¸jåÄ©5¸jhƪ5¸j˜*ë #.#  ######### #.#  ###.......### #.#  #...#.###.#### #.#.#####..# #.....#  #.#.#####.###..###.####ª5¸jï*þ #.#.#....## ##. #..... ###.#.#.###.###..###†#### #.......@)...#.#.....###  #.###.......#.#........# ª5¸jX+· #.#####.#####.#....###.#  #.∩# #.# #.#.#..# #.# #.## ..# #......###.# #.####### ###........# #....# ###'######♣ª5¸jŽ+4 ###..# ##...## ♣♣ ##### ##.>...##♣♣.ª5¸jà1ª5¸jg2'50ª5¸jü6ª5¸jv8ª5¸j¯< #.#  # #.#  ###.### #.#  #.#.###.####  #.#.#####..# #.....# #   #.#.#####.###..###.#   #.#.#....## ##. #.   ###.#.#.###.###..###†#   #....#.#.....### #   #.###.#.#.#  #.#####.#####.#....###.#  #.∩# #.# #.#.#..# #.#   #.## ..# #......###.##.   #.####### ###.##.   #....# ###'######♣'   ###..# ##...## ♣♪5¸jS=µ£.   ###.##### ##.>...##♣♣.«5¸jø«5¸jI&1«5¸jÏ«5¸jD M _You see here a +0 whip.­5¸jˆ/­5¸j0&2­5¸jA4­5¸j‡6# _f - a +0 whip®5¸jk®5¸j8nÁGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)´5¸j7Ÿça - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. ´5¸j•ŸÁ Your skill: 1.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. ´5¸jÀŸuIt can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} ´5¸jáŸVMenu/colouring prefixes: identified melee equipped weapon _________________ ´5¸j ˆ“Lizzie Borden took an axe (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.·5¸j¹ø Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) ¸5¸jR[pd - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.5 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 102% (Dex) x 104% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for ¸5¸j²[£stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.¿5¸jÆX — Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip ¿5¸j!Y „Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) À5¸j_ \a - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5; use (s) to set 14.0 as a target for Axes. À5¸jo_ Á At 100% training you would reach 14.0 in about 9.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} À5¸j›_ ÞMenu/colouring prefixes: identified melee equipped weapon _________________ “Lizzie Borden took an axe (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Ä5¸jü‡ ç Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) Ä5¸jIˆ  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with () Ä5¸jsˆ ¹ c - 4 darts of disjunction (quivered) Armour (go to first with [) Ä5¸j­ˆ R b - a +0 leather armour (worn) Æ5¸j'õ @f - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 Æ5¸jõ ÀThis weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 8.4 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 6 x 110% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.Æ5¸jªõ WIt can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Æ5¸jÒõ ¢Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ Æ5¸jGö Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.6¸jŒ& Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) 6¸j�Òe - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.5 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 102% (Dex) x 104% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. 6¸j ÓúStash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.6¸j�ø  Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) 6¸j« f - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. 6¸j §Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 8.4 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 6 x 110% (Str) x 105% (Skill)). 6¸jD This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} 6¸jj §Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.6¸j’Mú Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with () 6¸jN$ c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) 6¸j}\a - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5; use (s) to set 14.0 as a target for Axes. 6¸j{} At 100% training you would reach 14.0 in about 9.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ 6¸j°}ˆ“Lizzie Borden took an axe (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.,6¸j»" ø Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) .6¸j?Gd - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.5 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 102% (Dex) x 104% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./6¸jz  Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) 06¸jÍN mf - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 8.4 XLs.Current attack delay: 1.0. 06¸j¡O æDamage rating: 6 (Base 6 x 110% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:6¸jÉLR Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) :6¸jfMÌArmour (go to first with [)  b - a +0 leather armour (worn) ;6¸j›¨ ;6¸j3¶ ;6¸j²¶ Ž #.#WhiteMage the Magician  ;6¸jà¶ ¦######### #.#Mummy  ###.......### #.#;6¸j#· Health: 17/17 ========================  #.........#.###.####Magic: 4/4========================  ;6¸j`· <#.#.#####..# #.....# # AC: 3Str: 14  #.#.#####.###..###.##### EV: 10;6¸jˆ· ûInt: 12  #.#.#....## ##. #...... SH: 0;6¸j®· ;Dex: 11  ;6¸jï· €###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  ;6¸j¹ H#........@...#.#.....### # Noise: ---------  Time: 152.8 (0.0)  #.###.......#.#........#a) +0 hand axe  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  #.## ..# #......###.##.  #.####### ###........##.  ;6¸j>¹ ‘ #....####'######♣'   ###..###...## ♣♣.;6¸jd¹ �   ###.##### ##.>...##♣♣..;6¸jй -  ;6¸j°¹ ‘_You kill the goblin! _You see here a +0 dagger. _e - a +0 dagger ;6¸jÕ¹ z_You now have 21 gold pieces (gained 9). _You see here a +0 whip. _f - a +0 whip;6¸j¿ ;6¸j–¿ ;6¸jAÄ ;6¸j)Æ >6¸jÄGDThe floor. You are here.>6¸jÅÛ >6¸jŠâ ð #.#WhiteMage the Magician  ######### #.#Mummy  ###.......### #.#Health: 17/17 ========================  #.........#.###.####Magic: 4/4>6¸j�ü ========================  #.#.#####..# #.....# # AC: 3Str: 14  #.#.#####.###..###.##### EV: 10Int: 12  #.#.#....## ##. #...... SH: 0Dex: 11  ###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  #........@...#.#.....### # Noise: ---------  Time: 152.8 (0.0)  #.###.......#.#........#a) +0 hand axe  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  #.## ..# #......###.##. >6¸jÁþ < #.####### ###........##.   #....####'######♣'   ###..###...## ♣♣.   ###.##### ##.>...##♣♣..  _You kill the goblin! _You see here a +0 dagger. _e - a +0 dagger _You now have 21 gold pieces (gained 9). _You see here a +0 whip. _f - a +0 whip?6¸j¥R?6¸jGS?6¸j8W?6¸j±\D6¸j|ö D6¸jŒù Ì  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.4  100%   0   k - Spellcasting   2.6    +2  D6¸jTú          b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2      D6¸jÌú ‚         g - Short Blades   0.0    -2  D6¸j™û ì             h - Armour   0.7    -2       i - Dodging   1.5    -2       j - Stealth   0.0    -1          D6¸jü á                    D6¸j>ü ³        D6¸jèü ÜThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsF6¸j¶—F6¸j�žF6¸jV¥Á #.#WhiteMage the Magician  ######### #.#Mummy  ###.......### #.#Health: 17/17 ========================  #.........#.###.####Magic: 4/4========================  #.#.#####..# #.....# # AC: 3Str: 14  #.#.#####.###..###.##### EV: 10Int: 12  F6¸jT¦á#.#.#....## ##. #...... SH: 0Dex: 11  ###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  #........@...#.#.....### # Noise: ---------  Time: 152.8 (0.0)  #.###.......#.#........#a) +0 hand axe  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  #.## ..# #......###.##.  #.####### ###........##.   #....####'######♣'F6¸j‡§E   ###..###...## ♣♣.   ###.##### ##.>...##♣♣..  _You kill the goblin! _You see here a +0 dagger. _e - a +0 dagger _You now have 21 gold pieces (gained 9). _You see here a +0 whip. _f - a +0 whipF6¸j¿«F6¸jˆ¬F6¸jÞ°F6¸j…²G6¸j¢q ÅGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)L6¸j@ö ©f - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 8.4 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 6 x 110% (Str) x 105% (Skill)). L6¸jQ÷ ªThis weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.R6¸jÑo [?25h[?0cR6¸jDq™ Inscribe with what?   S6¸jÃ} [?25l[?1cS6¸j ‚ S6¸j—š  #.#WhiteMage the Magician  ######### #.#Mummy  ###.......### #.#Health: 17/17 ========================  #.........#.###.####Magic: 4/4========================  #.#.#####..# #.....# # AC: 3Str: 14  #.#.#####.###..###.##### EV: 10Int: 12  #.#.#....## ##. #...... SH: 0Dex: 11  ###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  #........@...#.#.....### # Noise: ---------  Time: 152.8 (0.0)  #.###.......#.#........#a) +0 handS6¸j…œ  axe  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  #.## ..# #......###.##.  #.####### ###........##.   #....####'######♣'   ###..###...## ♣♣.   ###.##### ##.>...##♣♣..  _e - a +0 dagger _You now have 21 gold pieces (gained 9). _You see here a +0 whip. _f - a +0 whip  f - a +0 whip  Okay, then.S6¸jN� S6¸jÛŸ . _U6¸jgv U6¸jnx xGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [) U6¸jy I b - a +0 leather armour (worn)W6¸j®Ue - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.5 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 102% (Dex) x 104% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Y6¸j•®  Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) \6¸jÿ e - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.5 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 102% (Dex) x 104% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.^6¸jAŸ^6¸j"¦^6¸j­æ #.#WhiteMage the Magician  ######### #.#Mummy  ###.......### #.#Health: 17/17 ========================  #.........#.###.####Magic: 4/4========================  #.#.#####..# #.....# # AC: 3^6¸jˆ®™Str: 14  #.#.#####.###..###.##### EV: 10Int: 12  #.#.#....## ##. #...... SH: 0Dex: 11  ###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  #........@...#.#.....### # Noise: ---------  Time: 152.8 (0.0)  #.###.......#.#........#e) +0 dagger  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  #.## ..# #......###.##.  #.####### ###........##.  ^6¸j°_ #....####'######♣'   ###..###...## ♣♣.   ###.##### ##.>...##♣♣..  _You now have 21 gold pieces (gained 9). _You see here a +0 whip. _f - a +0 whip  f - a +0 whip _Okay, then.You unwield your +0 hand axe.^6¸jEµ^6¸jäµ+3.8 (1^6¸jeº^6¸j ½ë _You see here a +0 whip. _f - a +0 whip  _Okay, then.  You unwield your +0 hand axe. _e - a +0 dagger (weapon)d6¸j!1d6¸j§3Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 dagger (weapon)a - a +0 hand axe  d - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) d6¸jN4²Armour (go to first with [)  b - a +0 leather armour (worn)k6¸j¬ðd - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.5 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 102% (Dex) x 104% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.n6¸j ºn6¸jän6¸jNëâ #.#WhiteMage the Magician  ######### #.#Mummy n6¸jçî ###.......### #.#Health: 17/17 ========================  #.........#.###.####Magic: 4/4========================  #.#.#####..# #.....# # AC: 3n6¸j°ï}Str: 14  #.#.#####.###..###.##### EV: 10Int: 12  #.#.#....## ##. #...... SH: 0Dex: 11  ###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  #........@...#.#.....### # Noise: ---------  Time: 153.8 (0.0)  n6¸j)ð<#.###.......#.#........#d) +0 dagger  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  n6¸j{ð#.## ..# #......###.##.  #.####### ###........##.   #....####'######♣'n6¸j»ð¢   ###..###...## ♣♣.   n6¸jñ6###.##### ##.>...##♣♣..  _f - a +0 whip  f - a +0 whip _Okay, then.You unwield your +0 hand axe. n6¸jò;_e - a +0 dagger (weapon)  You unwield your +0 dagger.n6¸j`øn6¸j¾ù+4.8 (1n6¸j~þn6¸j=   n6¸j¥ Ç_Okay, then.  You unwield your +0 hand axe. _e - a +0 dagger (weapon)  You unwield your +0 dagger. _d - a +0 dagger (weapon)q6¸jøq6¸j—ûpGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +0 dagger (weapon)a - a +0 hand axe  e - a +0 dagger  f - a +0 whip q6¸jüQMissiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)s6¸jë_‰f - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements s6¸jb`äwith cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 8.4 XLs.Current attack delay: 1.0. s6¸jÖ`ÐDamage rating: 6 (Base 6 x 110% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.s6¸jü`u6¸j_à  Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +0 dagger (weapon)  a - a +0 hand axe  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) v6¸j¤Ýça - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Lizzie Borden took an axe (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.w6¸jŽ  Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +0 dagger (weapon)  a - a +0 hand axe  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) w6¸j]� ça - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Lizzie Borden took an axe (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y6¸jn  #.#WhiteMage the Magician  ######### #.#Mummy  ###.......### #.#Health: 17/17 ========================  #.........#.###.####Magic: 4/4========================  #.#.#####..# #.....# # AC: 3Str: 14  #.#.#####.###..###.##### EV: 10Int: 12  #.#.#....## ##. #...... SH: 0Dex: 11  ###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  #........@...#.#.....### # Noise: ---------  Time: 154.8 (0.0)  #.###.......#.#........#a) 6¸jÓ ºm+0 hand axe  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  #.## ..# #......###.##.  #.####### ###........##.   #....####'######♣'   ###..###...## ♣♣.   ###.##### ##.>...##♣♣..  _Okay, then.You unwield your +0 hand axe. _e - a +0 dagger (weapon)  You unwield your +0 dagger. _d - a +0 dagger (weapon)  You unwield your +0 dagger.y6¸j¼y6¸jj+5.8 (1y6¸j“y6¸j$Û  You unwield your +0 hand axe. _e - a +0 dagger (weapon)  You unwield your +0 dagger. _d - a +0 dagger (weapon)  You unwield your +0 dagger. _a - a +0 hand axe (weapon)ß6¸j˜óß6¸ji÷Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)ß6¸j ø£d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)â6¸jA ûa - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Lizzie Borden took an axe (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ä6¸jÜ} ä6¸j÷ƒ Á #.#WhiteMage the Magician  ######### #.#Mummy  ###.......### #.#Health: 17/17 ========================  #.........#.###.####Magic: 4/4========================  #.#.#####..# #.....# # AC: 3Str: 14  #.#.#####.###..###.##### EV: 10Int: 12  ä6¸j÷„ Ú#.#.#....## ##. #...... SH: 0Dex: 11  ###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  #........@...#.#.....### # Noise: ---------  Time: 155.8 (0.0)  #.###.......#.#........#-) Nothing wielded  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  #.## ..# #......###.##.  #.####### ###........##.   #....####'######♣'ä6¸j•…    ###..###...## ♣♣.   ###.##### ##.>...##♣♣.. You unwield your +0 hand axe. _e - a +0 dagger (weapon)  You unwield your +0 dagger. _d - a +0 dagger (weapon)  You unwield your +0 dagger. _a - a +0 hand axe (weapon)ä6¸j‹ ä6¸j·‹ -6.3 (0.5ä6¸j� ä6¸j’ 3 _You unwield your +0 hand axe. 7¸j¹!d  Your movement speed is average. Your attack delay is about 1.0. 7¸j)" 7¸jù& 7¸j·+Ÿ  Your damage rating with unarmed combat is about 3 (Base [3 + 0 (UC)] x 110% _(Str) x 104% (Fight)).(7¸jß(7¸j[â¤Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 hand axe  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn).7¸j·—‹f - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12. .7¸j:˜È Your skill: 0.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 8.4 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 6 x 110% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.17¸j>„  Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) 37¸j^5Sf - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 8.4 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 6 x 110% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.47¸jÄG47¸jM47¸jKS± #.#WhiteMage the Magician  ######### #.#Mummy  ###.......### #.#Health: 17/17 ========================  47¸jŸS5#.........#.###.####Magic: 4/4========================  #.#.#####..# #.....# # AC: 347¸jTÄStr: 14  #.#.#####.###..###.##### EV: 10Int: 12  #.#.#....## ##. #...... SH: 0Dex: 11 47¸jOT� ###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  47¸jYU#........@...#.#.....### # Noise: ---------  Time: 156.3 (0.0)  #.###.......#.#........#f) +0 whip  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  #.∩# #.# #.#.#..# #.###  #.## ..# #......###.##.  #.####### ###........##.47¸j“U{   #....####'######♣'  47¸jÑUu ###..###...## ♣♣.   47¸jøU™###.##### ##.>...##♣♣.. 47¸j V}You unwield your +0 dagger. _a - a +0 hand axe (weapon) _You unwield your +0 hand axe.  47¸jUVÎYour movement speed is average. Your attack delay is about 1.0.  Your damage rating with unarmed combat is about 3 (Base [3 + 0 (UC)] x 110% _(Str) x 104% (Fight)).47¸j~\47¸j]+8 (0.547¸jc47¸j©d, _f - a +0 whip (weapon)87¸j™Òd  Your movement speed is average. Your attack delay is about 1.0.87¸jÓ87¸jÿ×87¸j•Úa  Your damage rating with your +0 whip is about 6 (Base 6 x 110% (Str) x 105% 87¸jbÛ1_(Skill)).u7¸jŒöu7¸j<÷u7¸jýúu7¸j†ýv7¸jx v7¸jpz ÐGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 whip (weapon)a - a +0 hand axe  d - a +0 dagger  e - a +0 dagger Missiles (go to first with () v7¸j{ ñ c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)Å7¸jHX1c - 4 darts of disjunction (quivered). A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It causes any target it hits to become temporarily untethered in space, blinkingaway from you for several turns and taking minor damage each time it does so. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.7; use (s) to set 6.0 as a target for Throwing.At 100% training you would reach 6.0 in about 5.4 XLs.Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {disjunct} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Ó7¸j ¢ ê Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 whip (weapon)  a - a +0 hand axe  d - a +0 dagger  e - a +0 dagger Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) Õ7¸jmºa - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.3 XLs.  Current attack delay: 1.2. Õ7¸j -Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Lizzie Borden took an axe (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Ù7¸j™›  Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 whip (weapon)  a - a +0 hand axe  d - a +0 dagger  e - a +0 dagger Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) Ü7¸jÝw Ÿa - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. Ü7¸j‹x HIt can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Lizzie Borden took an axe (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Þ7¸jc6Þ7¸j‡:Þ7¸jö?4 #.#WhiteMage the Magician  ######### #.#Mummy  ###.......### #.#Þ7¸j)@²Health: 17/17 ========================  #.........#.###.####Magic: 4/4========================  #.#.#####..# #.....# # AC: 3Þ7¸j`@ÓStr: 14  #.#.#####.###..###.##### EV: 10Int: 12  #.#.#....## ##. #...... SH: 0Dex: 11  Þ7¸jˆ@ª###.#.#.###.###..###†##### XL:  1 Next: 58% Place: Dungeon:1  #........@...#.#.....### # Noise: ---------  Time: 156.8 (0.0)  Þ7¸j¸@q#.###.......#.#........#a) +0 hand axe  #.#####.#####.#....###.#Throw: 4 darts (disjunct)  Þ7¸jÎ@2#.∩# #.# #.#.#..# #.###  #.## ..# #......###.##.  Þ7¸jã@N#.####### ###........##.Þ7¸jAð   #....####'######♣'   ###..###...## ♣♣.   Þ7¸jAé###.##### ##.>...##♣♣..  _(Str) x 104% (Fight)). _f - a +0 whip (weapon)  Þ7¸jŒAáYour movement speed is average. Your attack delay is about 1.0.  Your damage rating with your +0 whip is about 6 (Base 6 x 110% (Str) x 105% _(Skill)).  You unwield your +0 whip.Þ7¸jÿDÞ7¸j_E+7.8 (1Þ7¸jáGÞ7¸j...##♣♣..8¸j' s  _(Skill)).  You unwield your +0 whip. 8¸jt' è_a - a +0 hand axe (weapon)  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).8¸j, 8¸j¢, 8¸j51 8¸j*3  8¸j * ######### #.#  ###.......### #.#   #..#.###.####   #.#.#####..# #.....#   #.#.#####.###..###.###   #.#.#....## ##. #.....  ###.#.#.###.###..###†####   #............#.#.....###   #.###...#  8¸j N  #.#####.#####.#....###.#   #.∩# #.# #.#.#..# #.##   #.## ..# #......###.   #.####### ###........##   #....# ###'######♣   ###..# ##...## ♣♣   ###.#####>...##   #..#....# ##.......# 8¸j 8¸j28.8 (1 _ 8¸j™ 8¸j*8¸j¸N ˆ ###.......### #.#  #..#.###.####  #.#.#####..# #.....#  #.#.#####.###..###.### 8¸jZO à #.#.#....## ##. #.... ###.#.#.###.###..###†###  #............#.#.....  #.###...#  #.#####@#####.#....###.#8¸jƒO s  #.∩# #.# #.#.#..# #.#  #.## ..# #......###.8¸j¦O Ó  #.####### ###........  #....# ###'####8¸jÊO ¹  ###..# ##...##   ###.#####8¸j*P Ø>...##  #..#....# ##.......# #.###...##..♣8¸jŒU 8¸jíU &98¸j˜Y 8¸jÈZ 8¸j£Ö¦ ...###.#####.#####..# #......#####.###..###.###....## ##. #....###.#.#.###.###..###†###............#.#.....###.......#.#........###.########∩# #@# #.#.#..# ###.......####### ###.......  #.## ##.....+.........♣≈ 8¸jŸÛ8¸jãÛ'608¸j­Þ8¸jóß8¸j:b î  #.#.#####..# #.....#  #.#.#####.###..###.##  #.#.#....## ##. #... ###.#.#.###.###..###†##  #............#.#.....  #.###.....  #.#####.#####.#....###.8¸jzb …  #.∩####.# #.#.#..# #.  #.###.@.# #......###.8¸j’b Ó  #.####### ###........  #....# ###'####8¸j¨b X  ###..# ##...8¸j»b "##8¸jÏb {  ###.#####>...##8¸jâb  8¸jôb u #..#....# ##.......# #.###...##8¸jc ..♣8¸j'c g  #.## ##.....+.♣8¸j9c ‹  ##.###...####...>.....♣8¸jgh 8¸j»h &18¸jk 8¸jbm 8¸jŽ{ ¸ #.........#.###.####  #.#.#####..# #.....#  #.#.#####.###..###.###  #.#.#....## ##. #.... ###.#.#.###.###..###†#8¸j |  #.......### #.###.......#.#........# #.#####.#####.#....###.# #.∩####@# #.#.#..# #.#8¸jb| ¬ #.###...# #......###.# #.####### ###........ #....# ###'###### ###..# 8¸jÐ| U..##  ###.##### ##.>...##♣ ..#....# #♣. ##.###...####.♣.8¸j}  #.## ##.....+.........♣≈8¸j@‚ 8¸jÌ‚ &28¸jㆠ8¸j¶ˆ 8¸jôÝ¢M#### #.# ........#.###.###.#####..# #.....# ####.###..###.### #.#.#....## ##. #....##.#.#.###.###..###†...........#.#.....###.......#...#####.#....##∩####8¸jhÞ#.#..# #...# #......###  #.####### ###........#8¸jŠã8¸jNä&38¸j&ç8¸jÜè8¸j,™ ƒ  ######### #.#  ###### #.#  #.........#.###.####  #.#.#####..# #.....#  #.#.#####.###..###.####  #.#.#....## ##. #..... ###.#.#.###.###..###†#8¸jƒš  #.....###  #.###...@...#.#........#  #.#####.#####.#....###.#  #.∩####.# #.#.#..# #.# #.###...# #......###.# #.####### ###........ #....# ###'###### ###..# ..##  ###.##### ##.>...##♣ ..#....# #♣.8¸jT  8¸jG¡ 8¸j·¡ 48¸j¦ 8¸jɧ 8¸j„N Á  #.#   ######### #.#  ###### #.#  #.........#.###.####  #.#.#####..# #.....#  8¸jÒN E#.#.#####.###..###.#####    #.#.#....## ##. #......   ###.#.#.###.###..###†#####   #.....### #  8¸j"O + #.###.......#.#........#  #.#####.#####.#....###.# 8¸jVO H #.∩####.# #.#.#..# #.#   #.###...# #......###.##.  8¸jxO à #.####### ###........##.   #....# 8¸jëO *###'######♣'   ###..# ..##  ###.##### ##.>...##♣8¸j...##♣♣.8¸j8^8¸j„^&68¸jNb8¸j¯d8¸j#Ø Y#.#  #.#  ######### #.# ###### #.# #.........#.###.#### 8¸jnØ C#.#.#####..# #.....# #.#.#####.###..###.##### #.#.#....## ##. #.......8¸j•Ø Ð###.#.#.###@###..###†#####..#......#.....### ##.8¸jJÙ §#.###.......#.#........# ###.#####.#####.#....###.# #.∩####.# #.#.#..# #.######.###...# #......###.##.#.####### ###........##...#....# ###'######♣'''8¸jÑÙ S###..# ..## 8¸jËÞ 8¸jhß &78¸j(ã 8¸jùä "8¸jÐäû#.# ######### #.# ###.......### #.# #...#.###.#### ####.#.#####..# #.....# ##..#.#.#####.###..###.#####..#.#.#....## ##. #.......###.#.#.###.###..###†#####"8¸jNå÷#...........@#.#.....### #.####.#........# #.#####.#####.#....###.# #.#.∩####.# #.#.#..# #.#####.#.###...# #......###.##....#.####### ###........##."8¸jŒå5#....# ###'######♣'''♣###..# ##...## ♣♣...♣##### ##.>...##♣♣.."8¸j„ë"8¸jÓë&8"8¸j ð"8¸j¹ñ"8¸jî| û######### #.# ###.......### #.# #...#.###.#### #####.#.#####..# #.....# ##...#.#.#####.###..###.#####.."8¸ja} M#.#.#....## ##.# #.......###.#.#.###.###..###†######............#.#.....### #.###.......#@#........# ##.##.#####.#####.#....###.# #.##.∩####.# #.#.#..# #.#####.##.###...# #......###.##....##.####### ###........##....#"8¸jä} z#....# ###'######♣'''♣####..# ##...## ♣♣...♣##### ##.>...##♣♣..#..#....# ##.......#♣...⌠"8¸j»ƒ "8¸j÷„ &9"8¸jÿˆ "8¸jêŠ #8¸jß`… #.#  ######### #.# ###### #.# #.........#.###.#### ######8¸j6a)#.#.#####..# #.....# ##...##.#.#####.###..###.##### #.#.#....## ##.# #.......###.#.#.###.###..###†#####..#.....### ##..#8¸j]a�#.###.......#.#........# ##.##8¸j…až#.#####.#####.#....###.# #.# #.∩####.# #.#.#..# #.######8¸j³aÍ.##.###...# #......####8¸jâaÜ#.####### ###........##....# #....# #8¸jb###'######♣'''♣# ###..# ..## ♣♣...♣♣ #8¸j+b›###.##### ##.>...##♣♣.....♣♣#8¸jÒh#8¸jVi'70#8¸j�m#8¸jIo%8¸jŸ9#.#  #.#  ######### #.# ###### #.# #.........#.###.#### ##### #.#.#####..# #.....# ##...###.#.#####.###..###.#####.....# #.#.#....## ##.# #...........####.#.#.###.###@.###†#####..#.....### ##..#.###.......#.#........# ##.#%8¸j&:ò#.#####.#####.#....###.# #.#  #.∩####.# #.#.#..# #.#####.#  #.###...# #......###.##....#  #.####### ###........##....#  #....# %8¸j`:÷###'######♣'''♣#  ###..# ..## ♣♣...♣♣%8¸jÁ@%8¸j1A&1%8¸j!F%8¸j9H%8¸jR� #g# #.#  #.#  ######### #.# ###### #.# #.........#.###.#### ##### #.#.#####..#.#.....# ##...## #.#.#####.###..###.#####.....#  #.#.#....## ##@# #...........# ###.#.#.###.###..###†#####.....# #..........### ##.. #.###.......#.#........# ##.# #.#####.#####.#....###.# #.# #.∩####.# #.#.#..# #.#####.# #.###...# #...%8¸jê� ±...### #.####### ###........##....# #....# ###'######♣'''♣#2%8¸jc  %8¸j¢ )8¸jS§ M... ######### #### #.# ........#.###.#### ##### .#.#.....# ##...#####.###.@###.#####  ...## ##.# #...... ###.#.#.###.###..###†#####..... #............#.#.....### ##...###.#....##.#..##.....)8¸jNª )8¸j.« &3)8¸j�± *8¸jt à... ... #.# #.#  *8¸j #.#  ######### #.#  ###### #.#  #.........#.###.#### #####  #.#.#####..#.#.@...# ##...##  #.#.#####.###..###.#####.....# *8¸jŸ ¢ #.#.#....## ##.# #...........# #.#.#.###.###..###†#####.....# .........### ##.. .###.......#.#........# ##.# .#####.#####.#....###.# #.# *8¸jã B.∩####.# #.#.#..# #.#####.# .###...# #......###*8¸j¬Y4,8¸j? gM...  ######### #### #.# ........#.###@#### ##### .#.#.....# ##...#####.###..###.######.#.#....## ##.# #...........###.#.#.#.#,8¸jE ,8¸juE &5,8¸jçI ,8¸j¯K -8¸jÆc|M...  ######### #### #@# ........#.###.#### ##### .#.#.....# ##...##.#.#####.###..###.#####.....#..##.#..-8¸jOk-8¸jÄk&6-8¸jop-8¸js-8¸jÅCLM#...#...  ######### #### #.# -8¸j°D¼........#.###.#### #####  #.#.#####..#.#.....# ##...##..####..7.8¸jÚ&hM#.##...#........  ######### #### #.#  #.........#.###.#### #######.8.8¸jÝ,.8¸j>/8¸j$á'M #.# #.###...##.....#...#...  #########  ###.......### #.#../8¸j=î/8¸jÖî&9/8¸jXô/8¸j¿õ/8¸jb' *M #.#  ##.## ##...##.......####...######...............######### #.#./8¸j€< Z8058¸jàÖÒ#+ #.# .# ## ##...## #..... ..####...######........@........#####.#########.#  #.#  ######### #.# ###### #.# #.........#.###.#### ##### #.#.#####..#.#.....# ##...#58¸j„×c# #.#.#####.###..###.#####58¸j'Ý58¸j¤Ý&158¸jÈä<8¸j)�M+  #.#  ##.## #...## #.....# .####..@######..................#####.#########.#..<8¸jx <8¸j&2<8¸j°<8¸j¼?8¸jP@8¸j@ÿ#+# #.# #.##.##..## #.....#..####@..######.....................#####.######## #.# #.########## #.####.......### #.# #.@8¸já.#.###.#### ##### #.#.#####..#.#.....# ##...##@8¸jÅ @8¸jk &4@8¸jJ@8¸j A8¸jig&#+# #.# #.##.####...##. #.....#?...####...######........@..........#####.######## #.#  #.########## #.####.......### #.# #..#.###.#### #####  #.#.#####..#.#.....# ##...##  #.#.#####.###..###.#####.....# A8¸jÈoA8¸jYp&5A8¸jx†y _Found a scroll labelled NAZ MAICRO.C8¸j/Î  #+# #.# #.# ##.##. ##...##.. #.....#.?...####...######...#####.#.. #.#. #.#  # #.#C8¸j(Ï | ###.### #.# #.#.###.#### ##### #.#.#####..#.#.....# ##... #.#.#####.###..###.#####.....C8¸j�Õ C8¸j_Ö &6C8¸j—Û C8¸jýÜ D8¸jr“È #+# #.# #.## ##.###.. ##...###...# #.....#.?...####...######...#####.##...# #.##.. [34m#.# ######### #.# ###.### #.# #.#.###.####  #.#.#####..#.#.....# ##... #.#.#####.###..###.#####D8¸j]šD8¸j²›&7D8¸jk¡D8¸j¦£E8¸jç6j #+# #.# #.# ## ##.## #.. ##...###...## #.....#.?...####...######...#####.##...## #.#  #.. #.# ######### #.# ###.### #.# #.#.###.####  #.#.#####..#.#.....# ## #.#.#####.###..###.#####8G8¸j‚Úç#. #+#. #.##. #.# ##r ##.## #... ##...###...### #.....##...?...####...######.#.#.#####.##...### #.# #... #.# ######### #.# ###.### #.#r   quokka (asleep) #G8¸j�Ûy.#.###.####  #.#.#####..#.#.....# ##.G8¸j6Üe #.#.#####.###..###.#####..G8¸júãG8¸jÊä&9G8¸j–êG8¸jûìW _You encounter a quokka.I8¸j5 oA quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 98% to hit with your +0 hand axe (while incapacitated). It has about 51% to hit you. Attack Max Damage Bite 5 It has a 52% chance to notice you each turn. [!]: Description|Statuses|Quote˜8¸j·Ç ˜8¸jhÊ ìWhiteMage the Magician#.#+#Mummy.#.#˜8¸jïÊ Health: 17/17 ========================#.#.#Magic: 4/4========================##r##.##AC: 3Str: 14#... ##...##EV: 10˜8¸jÛË ýInt: 12###...### #.....#SH: 0Dex: 11#...?...####...######.XL:  1 Next: 58% Place: Dungeon:1#......@..............Noise: ---------  Time: 189.8 (1.0)#.......#####.########a) +0 hand axe###...### #.#Throw: 4 darts (disjunct) #...#.########## #.####.......### #.#r   quokka (asleep)#.........#.###.#### ###.#.#####..#.#.....# ##.˜8¸j:Ì „#.#.#####.###..###.#####.. _a - a +0 hand axe (weapon)  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Found a scroll labelled NAZ MAICRO. _You encounter a quokka.˜8¸jmÌ ˜8¸j�Ó ˜8¸jÎÔ ˜8¸jÚ ˜8¸j¬Û ž8¸j˜)r #. #. #+# .. #.# #. #. ##r# ## #... ##...## ###...### #.....#  #...?.@.####...######. #...............ž8¸jô*× #.......#####.###########...### #.# #... #.# ######### #.# ###.### #.# #.........#.###.#### # #.#.#####..#.#.....# ##ž8¸jQ-X.rž8¸jˆO‘r90¦8¸jzg ì#.#. #+#..#.# #. #.# ##.# ##.##..r ##..###...### #.....# #...?...####...######.#......@.............. #.#####.######## ###...### #.#  #... ############.......### #.# #...#.###.#### ###.#.#####..#.#.....# ##.#.#.#####.###..###.#####..¦8¸j)i X.r¦8¸j_o ¦8¸jWp &1¦8¸jµu ¦8¸jšw §8¸jìôm#. #. #+# .. #.# #. #.# ##.# ##.## #... ##...## ###..r### #.....# #...?...####...######. #. #.#####.# ###...### #.# #...########.### #.# #.#.###.#### ##.#.#####..#.#.....# ##.#.#.#####.###..###.#####.§8¸jqö¯.r.r§8¸jùü§8¸j­ý&2§8¸jß§8¸jšª8¸j±f ª8¸j8i ®A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ ª8¸jÏi lThreat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 45% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|Quote­8¸j8À­8¸j§ÇÇ#.WhiteMage the Magician#.#+#Mummy..#.#Health: 17/17 ========================#.#.#Magic: 4/4========================##.# ##.##AC: 3Str: 14#... ##...##­8¸j¶ÉEV: 10Int: 12###...### #.....#SH: 0Dex: 11#...?...####...######.XL:  1 Next: 58% Place: Dungeon:1#......r@.............Noise: ---------  Time: 192.8 (1.0)#.......#####.########a) +0 hand axe###...### #.#Throw: 4 darts (disjunct) #...#.########## #.####.......### #.#r   quokka#.........#.###.#### ####.#.#####..#.#.....# ##..#.#.#####.###..###.#####... _a - a +0 hand axe (weapon)  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Found a scroll labelled NAZ MAICRO. _­8¸j”Ê6[31mYou encounter a quokka.­8¸j¢Ð­8¸j‹Ñ­8¸jô×­8¸jèÚ°8¸j9¯ °8¸j¯± U  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.4  100%   0   k - Spellcasting   2.6    +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2      °8¸j³  d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2  [°8¸j9´ f40m     j - Stealth   0.0    -1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  °8¸jº´ þ[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets±8¸jß±8¸j,±8¸jäd#.WhiteMage the Magician#.#+#Mummy..#.#Health: 17/17 ========================#.#.#±8¸j„RMagic: 4/4========================##.# ##.##AC: 3Str: 14#... ##...##EV: 10Int: 12###...### #.....#SH: 0Dex: 11#...?...####...######.±8¸j¼�XL:  1 Next: 58% Place: Dungeon:1#......r@.............Noise: ---------  Time: 192.8 (0.0)±8¸jì$#.......#####.########a) +0 hand axe###...### #.#±8¸j‘Throw: 4 darts (disjunct) #...#.#±8¸jDæ######### #.####.......### #.#r   quokka±8¸jeŽ#.........#.###.#### ####.#.#####..#.#.....# ##..±8¸j„Y#.#.#####.###..###.#####... _a - a +0 hand axe (weapon)  ±8¸j¢œYour movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%±8¸j¿d_(Skill)). _Found a scroll labelled NAZ MAICRO. ±8¸jÝB_You encounter a quokka.±8¸jç#±8¸jm$±8¸jS*±8¸jh+¶8¸jÿ…K=4.1 (1.3¶8¸j؉¶8¸j0Œ� _You barely miss the quokka. The quokka barely misses you.»8¸jõm ^  You hit the quokka.  The quokka is lightly wounded.»8¸j¹n (5.4»8¸jxu »8¸j»x ’ _The quokka barely misses you. The quokka closely misses you.Á8¸j[ÐÁ8¸jlÒWA quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 45% to hit with your +0 hand axe. Á8¸jÆÒÃIt has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|QuoteÄ8¸jUºÄ8¸j¾¾X#.WhiteMage the Magician#.#+#Mummy..#.#Health: 17/17 ========================#.#.#Ä8¸jG¿cMagic: 4/4========================Ä8¸j«À{##.# ##.##AC: 3Str: 14#... ##...##EV: 10Int: 12###...### #.....#SH: 0Dex: 11#...?...####...######.XL:  1 Next: 58% Place: Dungeon:1#......r@.............Noise: =--------  Time: 195.4 (1.3)#.......#####.########a) +0 hand axe###...### #.#Throw: 4 darts (disjunct) #...#.########## #.####.......### #.#r   quokka#.........#.###.#### ###Ä8¸jûÀ°#.#.#####..#.#.....# ##..#.#.#####.###..###.#####... _Found a scroll labelled NAZ MAICRO. _You encounter a quokka. _You barely miss the quokka. The quokka barely misses you.You hit the quokka.  Ä8¸jfÁ¡The quokka is lightly wounded. _The quokka barely misses you. The quokka closely misses you.Ä8¸jÛÍÄ8¸j§ÎÄ8¸jMÓÄ8¸j§ÔÈ8¸j-Zd  Your movement speed is average. Your attack delay is about 1.2.È8¸jÛZÈ8¸j—aÈ8¸j¨d—  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).Ð8¸jA9Ð8¸jh;A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 45% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|QuoteÑ8¸jÞæÑ8¸jßï#.WhiteMage the Magician#.#+#Mummy..#.#Health: 17/17 ========================#.#.#Magic: 4/4========================##.# ##.##AC: 3Str: 14#... ##...##EV: 10Int: 12###...### #.....#SH: 0Dex: 11#...?...####...######.XL:  1 Next: 58% Place: Dungeon:1#......r@.............Noise: =--------  Time: 195.4 (0.0)#.......#####.########a) +0 hand axe###...### #.#Throw: 4 darts (disjunct) #...#.#[1Ñ8¸jÙð83;9H######### #.####.......### #.#r   quokka#.........#.###.#### ####.#.#####..#.#.....# ##..#.#.#####.###..###.#####...You hit the quokka.  The quokka is lightly wounded. _The quokka barely misses you. The quokka closely misses you.Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).Ñ8¸j÷Ñ8¸jõ÷Ñ8¸jˆÑ8¸j˜Õ8¸j¥å ‡  You closely miss the quokka.The quokka is lightly wounded.Õ8¸jæ -6.6 (1.2Õ8¸j%ü j _The quokka closely misses you.Ü8¸j’#   You hit the quokka.  The quokka is severely wounded.The quokka bites you but does no damage.7.8Ü8¸jË' Ü8¸j3) S _The quokka barely misses you.é8¸j3H .  You hit the quokka.é8¸jþ9Ré8¸j'=1759.0é8¸jÜAé8¸jÿDJ _You kill the quokka!ò8¸j4ò8¸j|  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6  100%   0   k - Spellcasting   2.6    +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0   [4ò8¸j<¹0m -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2      ò8¸jÐ j - Stealth   0.0    -1                                  ò8¸j�³    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ò8¸j¼}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsõ8¸jð õ8¸jÞ õ8¸j’" E#.WhiteMage the Magician#.#+#Mummy..#.#Health: 17/17 ========================#.#.#Magic: 4/4========================##.# ##.##AC: 3õ8¸j# òStr: 14#... ##...##EV: 10Int: 12###...### #.....#SH: 0Dex: 11#...?...####...######.XL:  1 Next: 75% Place: Dungeon:1#.......@.............Noise: =--------  Time: 199.0 (0.0)õ8¸jŸ# ¥#.......#####.########a) +0 hand axe###...### #.#Throw: 4 darts (disjunct) #...#.########## #.####.......### #.##.........#.###.#### ### õ8¸jV$ ó#.#.#####..#.#.....# ##.. #.#.#####.###..###.#####... You hit the quokka.  The quokka is severely wounded.The quokka bites you but does no damage. _The quokka barely misses you.You hit the quokka. _You kill the quokka!õ8¸jà) õ8¸jQ* õ8¸jò. õ8¸j~0 ÷8¸j9°d  Your movement speed is average. Your attack delay is about 1.2.÷8¸j¶°÷8¸j´÷8¸jôµ—  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).9¸j�9¸jó#â  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6  100%   0   k - Spellcasting   2.6    +2  9¸j–$©         b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2      9¸jç$ñ e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2  9¸j…%Å             g - Short Blades   0.0    -2               h - Armour   0.7    -2  9¸jï%H     i - Dodging   1.5    -2       j - Stealth   0.0    -1  9¸j8&!            9¸j\&À        9¸j|&_    9¸jž&À        9¸jº&T    9¸jÙ&ÞThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  9¸j÷&�[?] Help[=] set a skill target  9¸jO'}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets9¸jz¤9¸jüª9¸j²[#.WhiteMage the Magician#.#+#Mummy..#.#Health: 17/17 ========================#.#.#Magic: 4/4========================##.# ##.##AC: 3Str: 14#... ##...##EV: 10Int: 12###...### #.....#SH: 0Dex: 11#...?...####...######.XL:  1 Next: 75% Place: Dungeon:1#.......@.............Noise: =--------  Time: 199.0 (0.0)#.......#####.########a) +0 hand axe###...### #.#9¸jl³¨Throw: 4 darts (disjunct) #...#.########## #.####.......### #.##.........#.###.#### ### #.#.#####..#.#.....# ##.. #.#.#####.###..###.#####...  _The quokka barely misses you.You hit the quokka. _You kill the quokka!Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).9¸jl¸9¸j¹9¸j­½9¸j\¿ 9¸j…2  #. #. #+# .. #.# #. #.# ##.# ##.## #... ##...## ###...### #.....# #...?...####...######. 9¸j3 p #. #.#####.# ###...### #.# #... #.# ######### #.# ###.### #.# # 9¸jŽ3 Í.#.###.####  #.#.#####..#.#.....# ## #.#.#####.###..###.##### 9¸j²8  9¸jÁ9 <-200.0 (1 _ 9¸j'>  9¸jÅ?  9¸jPe_ #. #.# #+# .. #.# #. #.# ##.# ##.## #... ##...## ###...### #.....# #...?...####...######. #. #.#####.# ###...### #.#  #... #.# ######### #.# ###.### #.# #.#.###.####  #.#.#####..#.#.....# ## #.#.#####.###..###.##### 9¸j=l 9¸jÂl@-1 9¸j©q 9¸j…s 9¸j‹kÑ  #.   #.# #+#   .. #.#   #. #.#   ##.## ##.##   #...# ##...##   ###...### #.....#   9¸j„lB #...?...####...######.   #.   #.#####.#   ###...### #.#   #...# #.#   ######### #.#   ###.### #.#   #.#.###.####   #.#.#####..#.#.....#   #.#.#####.###..###.##### 9¸ju<2 9¸j@y 9¸j{9¸j2     #.  #.## #+#  9¸jp2 Ð ..# #.#   #.# #.   ##.## ##   #...# ##...##  9¸jŸ2 ò ###...### #.....#   #####...######  9¸jÐ2 Õ #..............   #.......#####.#######  9¸jù2 È###...### #.#   #...# 9¸jk3 5 #.#   ######### #.#  ###.### #.# 9¸jò3 º #.........#.###.####  #.#.#####..#.#.....#9¸j9 9¸j°9 &39¸j> 9¸jÌ? 9¸j@ +4.0 (29¸jB 9¸j×C ` _c - a scroll labelled NAZ MAICRO9¸j9¸jåpGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip 9¸jTQMissiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)9¸j51 Scrolls:  Scrolls ?  b - a scroll of blinking  c - a scroll labelled NAZ MAICRO9¸jðÈxGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)9¸jAŸ1 Scrolls:  Scrolls ?  b - a scroll of blinking  c - a scroll labelled NAZ MAICRO 9¸jÆ0xGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)!9¸jÄ 1 Scrolls:  Scrolls ?  b - a scroll of blinking  c - a scroll labelled NAZ MAICRO$9¸jg¡$9¸j-§$9¸j�­ü WhiteMage the Magician  #.Mummy  #.###+#Health: 17/17 ========================  ..##.#Magic: 4/4========================  #.##.#AC: 3Str: 14  ##.## ##.##EV: 10Int: 12  #...# ##...##SH: 0Dex: 11  ###...### #.....#$9¸j©®XL:  1 Next: 75% Place: Dungeon:1  #...@...####...###### Noise: ---------  Time: 204.0 (0.0)  #.................... a) +0 hand axe  #.......#####.####### Throw: 4 darts (disjunct)  ###...### #.#  #...# #.#  ######### #.#  ###.......### #.#  #.........#.###.####  #.#.#####..#.#.....#You hit the quokka. _You kill the quokka!$9¸j0¯ Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _c - a scroll labelled NAZ MAICRO$9¸j�³$9¸j/´$9¸j@¸$9¸jæ¹|9¸jö+ |9¸j½. Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) |9¸j!/ ²Armour (go to first with [)  b - a +0 leather armour (worn)~9¸j[­1 Scrolls:  Scrolls ?  b - a scroll of blinking  c - a scroll labelled NAZ MAICRO…9¸j…9¸jw…9¸j…9¸j> Q WhiteMage the Magician  #.Mummy  #.###+#Health: 17/17 ========================  ..##.#Magic: 4/4========================  …9¸j¸ Ý#.##.#AC: 3Str: 14  ##.## ##.##EV: 10Int: 12  #...# ##...##…9¸jé lSH: 0Dex: 11  …9¸j!ü###...### #.....#XL:  1 Next: 75% Place: Dungeon:1  …9¸j©!O#...@...####...###### Noise: ---------  Time: 204.0 (0.0)  #.................... a) +0 hand axe  #.......#####.####### Throw: 4 darts (disjunct)  ###...### #.#  #...# #.# …9¸jÎ!] ######### #.#  …9¸jõ![###.......### #.#  #.........#.###.#### …9¸j"% #.#.#####..#.#.....#…9¸j4"UYou hit the quokka. _You kill the quokka!…9¸jQ"²Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%…9¸jt"[_(Skill)). _c - a scroll labelled NAZ MAICRO…9¸jä'…9¸ja(…9¸jW-…9¸j­/ž9¸jö' ÃM#  #.#+. #.# #.# #.## ##.##  #...# ##...####.@.### #.....# ž9¸jš( Ì####...######.............  #.......#####.#######ž9¸jÐ- ž9¸j¹. +5.0 (1ž9¸jð2 ž9¸jÔ4 Ÿ9¸jû©´M##.  #.#+Ÿ9¸jxª . #.# #.# #.## ##.##  #.@.# ##...####...### #.....# #Ÿ9¸j¦ªd####...######  #....................Ÿ9¸jʪ#Ÿ9¸j;°Ÿ9¸jÖ°&6Ÿ9¸j’µŸ9¸j°·Ÿ9¸jåòFM.#.  #.#+. #.# #.# Ÿ9¸j¼óð##@## ##.##  #...# ##...###...### #.....#  #.......####...#######..#######Ÿ9¸j¸øŸ9¸juù&7Ÿ9¸jýŸ9¸jÃþ 9¸j¤?ºM..  #.#+#. 9¸j@Û #@# #.# ##.## ##.##  #...# ##...#  ###...### #.....### 9¸j;@"#...# 9¸jšE 9¸j'F&8 9¸j­I 9¸j+L¡9¸j‘D¬   ...  ...  ...  #.#  #.#  #.   #.## #+# .# #.#  ##.# #.  ##.## ##  #...# ##...##  ###...### #.....#  #.......####...#####  #...................  #.......#####.###### ###...### #.#9¢9¸ju?.M##.##...  ##+.##.# #.#  ##.## ##.##.... ¢9¸jJC¢9¸j«D'10¢9¸j¸G¢9¸jfI£9¸j’oM #$# ##.###...#...  ##+..#  £9¸j? }##.##.##....£9¸j!£9¸j¿&1£9¸jx£9¸jÄ+ _Found 12 gold pieces.¤9¸j¼M.. #$# #.###...##.....¤9¸jAº...  #+  #..##.##...¤9¸j€¤9¸j&2¤9¸jæ!¤9¸jT#¤9¸jV… [M.. #$#  ##.## ##...####......#...#   #.###+##..¤9¸j½‰ ¤9¸j[Š &3¤9¸jߎ ¤9¸jœ� ¦9¸jbÇ »Ml.. #$#  ##.## #...#####.......+#.@.#¦9¸jùÇ ##.##  #.#l   frilled lizard (asleep)..¦9¸jÏ <4¦9¸j¼Ó ¦9¸jvÖ _ _You encounter a frilled lizard.©9¸jØ ©9¸j  öA frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: none©9¸jj pEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 98% to hit with your +0 hand axe (while incapacitated). It has about 51% to hit you. Attack Max Damage Bite 3 It has a 52% chance to notice you each turn. It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. ©9¸jÌ ŸIt can travel through water. [!]: Description|Statuses®9¸j8 á WhiteMage the Magician  l.#Mummy  ..#Health: 17/17 ========================  ..#Magic: 4/4========================  #$#AC: 3Str: 14  ##.##EV: 10Int: 12  ##...####SH: 0Dex: 11  #.......+XL:  1 Next: 75% Place: Dungeon:1  #.@.#Noise: ---------  Time: 214.0 (1.0)  ##.##®9¸j7à ,a) +0 hand axe  #.#Throw: 4 darts (disjunct)  #.#  #.###+#  #..##.#l   frilled lizard (asleep)  ®9¸j�à Ü##.##.#  ##.## ##.##  #...# ##...##®9¸j­Ã ÂYour movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). ®9¸jÙà ·_c - a scroll labelled NAZ MAICRO _Found 12 gold pieces. _You encounter a frilled lizard.®9¸j`É ®9¸jÊ ®9¸jDÎ ®9¸j=Ð °9¸j¥ÏR   .#  l.#  ..#  ..#  #$  ##.##   ##...#### ....+ ..#### #.##  #.#  #.#  #.## #+#  #..# #.#  ##.# #.  ##.## ##°9¸j)æY5±9¸jêÅBM. l.. #$#  ##.## ##@..####.......+##...####  ##.###.±9¸jƒãY6²9¸jæ>¨  ##.#  #... ²9¸j–F– #..#  #l.#  #..#  ..#  $#  ##  ##...####  #.......+  ##...#### ##.# #.# ²9¸j(G›l   frilled lizard (asleep) #.# #.## #+# #.²9¸jHKE.l²9¸jÊQMl²9¸j–R.=7²9¸j,W²9¸jgY8 _The frilled lizard hisses angrily.³9¸j ³9¸j€ BA frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal ³9¸jä øYou have about 37% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.´9¸j…‚ ´9¸jUŠ Ê WhiteMage the Magician  ##.#Mummy  #...Health: 17/17 ========================  #..#´9¸jæŠ ×Magic: 4/4========================  #..#AC: 3Str: 14  #l.#EV: 10Int: 12  ..#´9¸j#‹ �SH: 0Dex: 11  #$#´9¸jM‹ ÅXL:  1 Next: 75% Place: Dungeon:1  ##@##´9¸jq‹ ¨Noise: =--------  Time: 217.0 (1.0)  ´9¸j›‹ ™##...####a) +0 hand axe  ´9¸j¾‹ …#.......+Throw: 4 darts (disjunct) ´9¸jå‹ k ##...####  ´9¸jŒ ##.##  #.#´9¸jFŒ ¸l   frilled lizard  #.#  ´9¸j–Œ Ð#.###+#  #..##.#Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%´9¸j¾Œ K_(Skill)). _c - a scroll labelled NAZ MAICRO ´9¸j㌠¥_Found 12 gold pieces. _You encounter a frilled lizard. _The frilled lizard hisses angrily.´9¸j¼“ ´9¸j%” ´9¸jþ™ ´9¸jú› ·9¸jØÿû #.#..#.###l#...... #@#  ##.## ##...#####.......+·9¸js Ê##...######.###+·9¸jd E.l·9¸j ·9¸j© .-8·9¸jÔ ·9¸jÁ R _You see here 12 gold pieces.º9¸jÝ >A frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 37% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.¼9¸jU—¼9¸jÊ�é WhiteMage the Magician  #.#Mummy  ##.#Health: 17/17 ========================  #...Magic: 4/4========================  #..#AC: 3Str: 14  #..#EV: 10Int: 12  #.###..#SH: 0Dex: 11  #.....l#XL:  1 Next: 75% Place: Dungeon:1  #@#Noise: ---------  Time: 218.0 (1.0)  ##.##¼9¸j•ža) +0 hand axe  ##...####Throw: 4 darts (disjunct)  #.......+  ##...####  ##.##l   frilled lizard  #.#  #.#  #.###+# _(Skill)). _c - a scroll labelled NAZ MAICRO _Found 12 gold pieces. _You encounter a frilled lizard. _The frilled lizard hisses angrily. _You see here 12 gold pieces.¼9¸j¨£¼9¸j'¤¼9¸j—¨¼9¸j~ª½9¸jôH½9¸jÐId6--=9.2 (1.2½9¸jøM½9¸jðOp _You miss the frilled lizard. The frilled lizard bites you.Â9¸j×:Â9¸j!=A frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 37% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. Â9¸jˆ=It can travel through water.Ã9¸jU2 Ã9¸jÞ2  WhiteMage the Magician  #.#Mummy  ##.#Health: 16/17 ======================--  #...Magic: 4/4======================== Ã9¸j|6  #..#AC: 3Str: 14  #..#EV: 10Int: 12  #.###..#SH: 0Dex: 11  #.....l#XL:  1 Next: 75% Place: Dungeon:1  #@#Noise: =--------  Time: 219.2 (1.2)  ##.##a) +0 hand axe  ##...####Throw: 4 darts (disjunct)  #.......+  ##...####  ##.##l   frilled lizard  #.#  #.#  #.###+# _c - a scroll labelled NAZ MAICRO _Found 12 gold pieces. _You encounter a frilled lizard. _The frilled lizard hisses angrily. _You see here 12 gold pieces. _You miss the frilled lizarÃ9¸j7 6d. The frilled lizard bites you.Ã9¸j¬9 Ã9¸jW: Ã9¸jO> Ã9¸j®? Ä9¸j´ý Ä9¸jŽþ )20.4Ä9¸jLÄ9¸j¡ _You closely miss the frilled lizard. The frilled lizard closely misses you.É9¸jñYÉ9¸j®Z74---É9¸jôZ&1.7 (1.3É9¸jG_É9¸j¢ap _You miss the frilled lizard. The frilled lizard bites you.Í9¸j?› Í9¸j � BA frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal Í9¸jx� øYou have about 37% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.Î9¸j - WhiteMage the Magician  #.#Mummy  ##.#Health: 14/17 ===================-----  #...Magic: 4/4========================  #..#AC: 3Str: 14  #..#EV: 10Int: 12  #.###..#SH: 0Dex: 11  #.....l#XL:  1 Next: 75% Place: Dungeon:1  #@#Noise: =--------  Time: 221.7 (1.3)  ##.##a) +0 hand axe  ##...####Throw: 4 darts (disjunct)  #.......+  Î9¸jŒ·##...####  ##.##l   frilled lizard  #.#  #.#  #.###+# _You encounter a frilled lizard. _The frilled lizard hisses angrily. _You see here 12 gold pieces. _You miss the frilled lizard. The frilled lizard bites you. _You closely miss the frilled lizard. The frilled lizard closely misses you. _You miss the frilled lizard. The frilled lizard bites you.Î9¸j%Î9¸jœÎ9¸jºÎ9¸jÔ9¸jjÚi  You closely miss the frilled lizard.Ô9¸j(Û-2.9 (1.2Ô9¸j'àÔ9¸jãF _The frilled lizard bites you but does no damage.Ø9¸jÕ   You hit the frilled lizard.  The frilled lizard is heavily wounded.Ø9¸j— \5==4.2 (1.3Ø9¸jO Ø9¸j‡ _ _The frilled lizard closely misses you. x2Ý9¸jˆg Ý9¸jpi :A frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 37% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.í9¸jaöí9¸j³ù¿ WhiteMage the Magician  #.#Mummy  ##.#Health: 15/17 =====================---  #...í9¸j¬úaMagic: 4/4========================  #..#AC: 3Str: 14  #..#EV: 10Int: 12  #.###..#SH: 0Dex: 11  #.....l#XL:  1 Next: 75% Place: Dungeon:1  #@#í9¸jñúNoise: =--------  Time: 224.2 (1.3)  ##.##a) +0 hand axe í9¸jüB ##...####Throw: 4 darts (disjunct)  #.......+  ##...####  ##.##l   frilled lizard  #.#  #.#  #.###+# _You miss the frilled lizard. The frilled lizard bites you.  You closely miss the frilled lizard. _The frilled lizard bites you but does no damage.  You hit the frilled lizard.  The frilled lizard is heavily wounded. _The frilled lizard closely misses you. x2í9¸j©í9¸j}í9¸jŽí9¸jU:¸jÇ£  You miss the frilled lizard.The frilled lizard is heavily wounded.:¸j| (5.5:¸jù :¸jò[ _The frilled lizard barely misses you. :¸j1 ª  You barely miss the frilled lizard.The frilled lizard is heavily wounded. :¸j32 -6.7 (1.2 :¸j«6  :¸j69 F _The frilled lizard bites you but does no damage.:¸jHmr †You hit the frilled lizard.:¸jÀt(:¸j(y_6=837.9:¸j:¸j‚R _You kill the frilled lizard!:¸jÏ; :¸jš< ÌA frilled lizard corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse :¸j€= 1(g)o to location.:¸jd³:¸j͸Š WhiteMage the Magician  #.#Mummy  ##.#Health: 16/17 ======================-- :¸j“¹ß #...Magic: 4/4========================  #..#AC: 3Str: 14  #..#EV: 10Int: 12  #.###..#SH: 0Dex: 11  #.....†#:¸j¶¹¹XL:  1 Next: 83% Place: Dungeon:1  #@#:¸jÞ¹ßNoise: =--------  Time: 227.9 (1.2)  ##.##:¸jõ¹Ta) +0 hand axe  :¸jº˜##...####Throw: 4 darts (disjunct)  :¸jCº}#.......+  ##...#### :¸jmºU ##.##  :¸j•º�#.#  #.#  :¸jºº_#.###+# _The frilled lizard barely misses you.:¸jÞº¸You barely miss the frilled lizard.The frilled lizard is heavily wounded. _The frilled lizard bites you but does no damage.  :¸j»^You hit the frilled lizard. _You kill the frilled lizard!:¸jÀ:¸jéÀ:¸jÇÃ:¸jZÅ:¸j¾&Ë   .#  #.#  ##.##  #...  #..# :¸jd'Æ #..#  #.###..# #....@†# ######$#  ##.##   ##...####  #.......+ :¸jð'$##...#### ##.##  #.#  #.#:¸j€-:¸j.+-8:¸j:. 0:¸j¡2:¸j4':¸jI⟠  .#  #.#  ##.##  #...  #..#  #..#  #.###..#':¸jàâà  #...@.†#  ######$#  ##.##  ##...####  #.......+ ':¸juãè ##...####  ##.##  #.#   #.#':¸jHé':¸jAê@-9':¸jî':¸jð(:¸jC·ô   .#  #.#  ##.##  #...  #..# # #..#  #.###..#  #..@..†#  ######$#  ##.##   ##...####   #.+   ##...####   ##.##   #.#   #.#30(:¸j�¸(:¸j7º(:¸jžÄ Ø  #. .# #. #.# #. ##.## #. #... #. #..#  #. #..#  #.###..#  #.@...†#  ######$#  ##.##   ##...####   #.+   ##...####   ##.##   #.#   #.#(:¸jbÌ (:¸jÍ &1(:¸jÐÑ (:¸jùÓ ):¸jÇ’d   ###   #.. .#  #.# #.  #.# ##.##  #.# #...  #.# #..#  #.# #..#  #@###..#  #.....†# ######$#  ##.##  ##...####  #.......+ ..#### #.##   #.#):¸j¿—):¸j^˜U7==2):¸jÌœ):¸j=ž):¸jš™ M ## .  #.# #.##. ###..#.....†# ######$#3*:¸j¨5uM ## .  #.# #.##. ###.. #.....†##*:¸jæ=<4*:¸jT*:¸j < ìM ## .  #.# #.##.  *:¸jl= ^#.###..#*:¸jØB *:¸jF &5*:¸jðI *:¸j¸K +:¸j¢ ÉM ### .  #.# #.##. +:¸jQ o#.# #..#+:¸j+:¸jC==6+:¸j\+:¸j8+:¸jaç^M #######.....# #.# #.##. #.# #..#+:¸jÌì+:¸j\í&7+:¸jæñ+:¸jÊó+:¸j`Q    +:¸j¹`¢    ########  #.@....#  #.####.#  #.# ##.## #.# #... #.# #..#+:¸j°aœ #.# #..# #.###..# #.....†# ######$#+:¸jäh+:¸j—j&8+:¸jp+:¸jAr,:¸jù y       #  ,:¸jt ¿#..@...#  #.####.#  #.# ##.##  #. #. #.,:¸jÎ ‘ #. #. ,:¸j®<9,:¸jÍ,:¸j<,:¸jÇ        #  #...@..#  #.####.#  #.# ##.## ,:¸j�[ Z40-:¸jÕ¹Ö       #  #....@.#  #.####.#  #.# ##.##  #.# #... #.# #..## #.# #..# #.###..# #.....†# -:¸ja½-:¸j¾&1-:¸jÁ-:¸j…Â-:¸j‹s C     -:¸jþs m ######## #......#  #.####@#  #.# ##.## -:¸j2t #.# #...  #.# #..## #.# #..-:¸j_t “# #.###..# -:¸jŒt “#.....†# ######$-:¸j´t Q#  ##.#-:¸jÝt -:¸jà{ <2-:¸jØ} -:¸j¹ .:¸jïÊ #########......#.#### ##@###......##..######.#  ##...####.:¸j.:¸jm&3.:¸jD .:¸jð .:¸j¡" w     ######## #......#  #.####.#  #.# ##.###.# #.# #..@...# #.# #..#####  #.# #..#  #.###..# #.....†# ######$#  ##.## ##...#### #.......+.:¸j¡( .:¸j") &4.:¸jG- .:¸jo/ /:¸j‘ò†     ########  #......#  #.####.# # #.# ##.###.#  #.# #...@..#  #.# #..#####  #.# #..#  #.###..# #...../:¸jó†# ######$# ##.## ##...#### /:¸jÏø/:¸j4ù&5/:¸j8ü/:¸jpý/:¸jõâ| .## ..# .. # .. #......# .# #.####.# .#  /:¸j2ã1#.# ##.###.#  #.# #....@.#  /:¸j[ãç#.# #..#####  #.# #..#  #.###/:¸j{ã3..# /:¸j¶ãC    /:¸jé/:¸jìé&6/:¸j0î/:¸jÎï/:¸jybn### ##.## #...# ... ######## ... #......# #.# #.####.# #.# #.# ##.###@# #.# #......# #.# #..######.# #/:¸jíb^..##.###..##.....†#######$#####...####/:¸j†h/:¸ji&7/:¸j|m/:¸jo0:¸jÛM ### #.###...## .....####### .......###.# ##.####......#.# #..######0:¸jn0:¸jÎ&80:¸jJ0:¸j 0:¸jG ¯M ###  ##.## ###...##.# #......########...#....###.# #.####.# #......##0:¸jwL 0:¸j&M &90:¸j¿R 0:¸j‘V 2:¸jB< �# ## # ##...##.### #.........##########..#......###.##.####.# #.# #.# ##.###.##.# #......##.# #..#2:¸jš< á#####.# #..##.###..##.....†#2:¸j#A 2:¸jµA '502:¸jcE 2:¸jüF 4:¸jñp# ## # ##...##.###  #....@....##########...#.......#......###.##.......#.####.# #.# ......##.# ##.###.# .#...###.# #......# .......#.# #..##### ## .####.# #..# .##.###..#4:¸jüv4:¸jÂw&14:¸jz4:¸jµ{8:¸jy„^##..### .###.## .# ##...##.### #.# ###...#.#......###.##.#.####.# #.##......#.#.# ##.###.###.# #......###.# #..#########.# 8:¸j؉8:¸j½Š&28:¸j;�8:¸jY‘8:¸jÎ]Ã###  #.. ### #.# ##.###.# ##...##@###  #.........# #########...#.. #......###.##..#.####.# #.##....##.# ##.###.##.#...## ##.# #......##.......#.# #..#########.#####.# #..# .#8:¸jc8:¸j’c&38:¸j(g8:¸ji;:¸j,„M### #.. ###  ##.###@# ##...##.### #.........# #########...#........##.....##.######.###;:¸j¡0;:¸j1&4;:¸j¢4;:¸j6;:¸j¼`@M######## #.......# ###  ##.###.# #...##.###.........##.......###......;:¸j”e;:¸j…f&5;:¸jj;:¸jfk<:¸jïÜ¡#########  #.@.....## #.#####.####.# ##...##.### #.........#  #########...#........  <:¸jMÝq#......###.##.........  #.####.# #.##......#.#  #.# ##.###.##.#...## #<:¸j â<6<:¸j å<:¸jÀæ=:¸jžû§# #.# ### #.#####.# ##.###.# ##...##.####.........# #...#.. #......###.##.. #.####.# #.##.. =:¸j¸ =:¸j7 &7=:¸jù =:¸jr >:¸j^x‹# #.# ### #.#####.# ##.###.# >:¸j}>:¸j¾}&8>:¸jý€>:¸j‰‚>:¸j¨ °# #.# ### #.#####.# ##.###.# # >:¸jH>:¸j½&9>:¸j¦>:¸j>:¸j5M X# #.# ### #.#####.# ##.###.# .# ##...##.### r##.# .#...#..#r   rat (asleep)###.##....# #.##......#.# >:¸j¯M 8r.>:¸júR Kr>:¸jÇS '60>:¸j�W >:¸jqZ T _You encounter a rat.@:¸jÔ�@:¸j”�·A rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +EV: ++ @:¸jÀ�uThreat: Minor Class: Natural Size: TinyInt: Animal You have about 58% to hit with your +0 hand axe. @:¸j‘ÃIt has about 51% to hit you. Attack Max Damage Bite 3 [!]: Description|Quotef:¸j0Øf:¸j5Ýæ  WhiteMage the Magician  Mummy f:¸jmÝ* Health: 17/17 ========================  Magic: 4/4======================== f:¸j—Ýù AC: 3Str: 14  EV: 10Int: 12f:¸j¾Ýž  SH: 0Dex: 11#########f:¸jçÝMXL:  1 Next: 83% Place: Dungeon:1#.....@.#Noise: ---------  Time: 260.9 (1.0)f:¸jÞ­### #.#####.#a) +0 hand axef:¸jEÞ‰##.###.# r#Throw: 4 darts (disjunct) f:¸jiÞ‡##...##.### .##.........# .# f:¸j‹ÞÄ######...#........#r   rat ....###.##......... f:¸j®ÞÑ###.# #.##......#.###.###.##.#...## #You barely miss the frilled lizard.f:¸jÐÞŽThe frilled lizard is heavily wounded. _The frilled lizard bites you but does no damage.  f:¸jòÞ£You hit the frilled lizard. _You kill the frilled lizard! _You encounter a rat.f:¸jPäf:¸j�äf:¸j­èf:¸jQêg:¸j‚º óA rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 58% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 [!]: Description|Quoteh:¸jé/   WhiteMage the Magician  Mummy  Health: 17/17 ========================  Magic: 4/4========================  AC: 3Str: 14  EV: 10Int: 12  SH: 0Dex: 11#########XL:  1 Next: 83% Place: Dungeon:1#.....@.#Noise: ---------  Time: 260.9 (0.0)### #.#####.#a) +0 hand axe##.###.# r#Throw: 4 darts (disjunct) ##...##.### .##.........# .# ######...#........#r   rat ....###.##......... ###.# #.##......#.###.###.##.#...##h:¸jš0 Ð[39;49m #You barely miss the frilled lizard.The frilled lizard is heavily wounded. _The frilled lizard bites you but does no damage.  You hit the frilled lizard. _You kill the frilled lizard! _You encounter a rat.j:¸júŸ 8r.j:¸j¶¥ j:¸j%¦ +1.9 (1j:¸jÔª j:¸j+­ l:¸jÜ| ¬  You hit the rat.  The rat is heavily wounded.l:¸j·} 5=3.1 (1.2l:¸j®� l:¸júƒ T _The rat closely misses you. x2t:¸jAàt:¸jdæ  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6  100%   0   k - Spellcasting   2.6    +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0   :¸j?ç0m -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2       j - Stealth   0.0    -1      t:¸j«ç¹                                The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsu:¸j¿ö u:¸j÷ u:¸jKý u:¸j q  WhiteMage the Magician  Mummy  Health: 17/17 ========================u:¸j’   Magic: 4/4========================  AC: 3Str: 14  EV: 10Int: 12  SH: 0Dex: 11#########XL:  1 Next: 83% Place: Dungeon:1#.....@.#u:¸j¿ Noise: =--------  Time: 263.1 (0.0)### #.#####r#a) +0 hand axeu:¸jð ##.###.# .#Throw: 4 darts (disjunct) ##...##.### .##.........# .# u:¸j Ä######...#........#r   rat ....###.##......... u:¸j< Þ###.# #.##......#.###.###.##.#...## #You hit the frilled lizard. u:¸jb s_You kill the frilled lizard! _You encounter a rat.u:¸j‡ ·You hit the rat.  The rat is heavily wounded. _The rat closely misses you. x2u:¸j; u:¸j u:¸jò w:¸js)G .  You hit the rat.w:¸jŸ2‚Trooper 914.4 (1.3w:¸j“6w:¸j 9G _You kill the rat!z:¸j z:¸j @  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.7  100%   0   k - Spellcasting   2.6    +2      z:¸jn      b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2      z:¸j7 @ d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2      z:¸jq U i - Dodging   1.5    -2       j - Stealth   0.0    -1      z:¸j¨             z:¸j ²                    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  z:¸jp þ[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets|:¸jòz |:¸jw€Ÿ  WhiteMage the Trooper  Mummy  Health: 17/17 ========================  Magic: 4/4========================  AC: 3Str: 14 |:¸jÅ€’ EV: 10Int: 12  SH: 0Dex: 11#########XL:  1 Next: 91% Place: Dungeon:1|:¸jô€c#.....@.#Noise: =--------  Time: 264.4 (0.0)### #.#####.#|:¸j�va) +0 hand axe##.###.# .#|:¸jC�ÈThrow: 4 darts (disjunct) ##...##.### .##.........# .# |:¸jl�|######...#........# ....###.##......... |:¸j¡�###.# #.##......#.###.###.##.#...## # _You encounter a rat.You hit the rat.  |:¸jÉ�§The rat is heavily wounded. _The rat closely misses you. x2  You hit the rat. |:¸jO‚2_You kill the rat!|:¸j…|:¸jÿ…|:¸j ˆ|:¸j©‰}:¸j:ý d  Your movement speed is average. Your attack delay is about 1.2.}:¸jþ }:¸jD }:¸j. —  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).€:¸j+t€:¸ju€:¸jUx€:¸j"{F _Unknown command.‚:¸jç4‚:¸jÃ8“  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.7  100%   0   k - Spellcasting   2.6    +2          ‚:¸j: b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2    [37‚:¸jä:m           h - Armour   0.7    -2       i - Dodging   1.5    -2       j - Stealth   0.0    -1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in ‚:¸jk;&green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsƒ:¸j=þƒ:¸jI   WhiteMage the Trooper  Mummy  Health: 17/17 ========================  Magic: 4/4========================  AC: 3Str: 14  EV: 10Int: 12  SH: 0Dex: 11#########XL:  1 Next: 91% Place: Dungeon:1#.....@.#Noise: =--------  Time: 264.4 (0.0)### #.#####.#a) +0 hand axe##.###.# .#Throw: 4 darts (disjunct) ##...##.### .##.........# .# ######...#........# ....###.##......... ###.# #.##......#.###.###.##.#...## #[3ƒ:¸j½ �9;49mYou hit the rat. _You kill the rat!Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Unknown command.ƒ:¸j¼ „:¸jŠ=7 ##########.......# ### #.#####@# ##.###.# #.# ##...##.### #.# #.........# #.# #####...#........# ...###.##......... ##.# #.##......#.#.###.##.#...##.# #......##.......…:¸j‰…:¸jÖ:-5.4 (1 _…:¸j…:¸jÿ†:¸jdH  ##########.......### #.#######.###.# ##...##.###...........#..# #..#########.####-6†:¸j¾ g  #########.......### #.#######.###.# ##...##.###......... #####...#..............##.##### #..#.#7‡:¸jñ©  #########.......### #.#######.###.# ##...##.###......... #####...#....... ...###.##.............##.#...##. #..#8‡:¸j,#‡:¸j•&‰:¸jw J  #########.......### #.#######.###.# ##...##.###.........## #####...#....... ...###.#..# ##.# #.##.#.#.#...# ..†#‰:¸jÐ ‰:¸jé &9‰:¸j ‰:¸jÏ �:¸j’Ìð ##########.......# ### #.#####.# ###.###.# #.# .###...##.### #.# .##.........###.# .# �:¸jjÍ¥####...#........##.# ..###.##..# #.# #.##......#.##.###.##.#...##.# ......##........# ..#########.##### .. ..# #.# # ..# .†# #$#�:¸j Ô�:¸j¸Ô'70�:¸jÚ�:¸jÜ‘:¸j~ÂÅ### #.......# ### #.#####.# ## ##.###.# #.# #.#  ##...##.### #.# #.#  #.###.# #.# ...#.##.# ###.##.# .# #.##......#.##.# .###.##.#...##.# #.# ##........# #.##.##### ...# #.# .#.# # # †# $#‘:¸jÀÉ‘:¸j8Ê&1‘:¸j*Ï‘:¸j¤Ñ”:¸j"à#########  #.......# # #.#####.# ## ###.# #.# ##...##.### #.# .........###.# ##...#........## ###.##....## # #.##......#.##.# ###.##.#...##.# #.#...##........# #.# #########.##### ... # #.#.#. # # # #”:¸j˜(”:¸ji)&2”:¸jÄ=•:¸jR�›#########  #.......# # #.#####.# ## ###.# #.# ##.### #.# .........###.# #...#........###.##..........##  #.##......#.##.# ##.##.#...##.# #.# ...##........# #.########.##### ... #.#.#. # #3•:¸j-Õ:¸jWÃ�#########  #.......# # #.#####.# ## ###.# #.# ##.### #.# •:¸jÆÃ!........###.# ...#.## #.##....#.##......#.##.# #.##.#...##.#•:¸jñÃû #.# ..##........# #.# #######.##### ...•:¸j(Ä8#.#.#.•:¸jË<4•:¸jSÏ–:¸jê '#########  #.......# # #.#####.# ### ###.# #.# ##.### #.# ##.#.#....###.###.###.# ..#.##.## #.# .##....## #.. .##......#.##.# #####.#...##.# #.# .##........# #.# ######.##### ...–:¸j¼: Y5—:¸jÄÁ ë  ##########.......# # #.#####.# ####.# #.# ##..### #.# ##.....###.###.###........##.## ##..## #.. ##......#.##.# ### ##.#...##.# #.# ##........# #####.##### ...  #.# .#—:¸j/Ç —:¸jÈ &6—:¸jôË —:¸jëÍ ˜:¸j;ÑØ  #########  #.......#  #.#####.# ### ##.# #.# ##..### #.# ##. .....###.###.## #........##.## ˜:¸jÀÑ#..## #........#.##.# ###.#...##.# ........# ##.##### ...  #.# .# # #˜:¸j<ט:¸jJØ&7˜:¸j¿Þ™:¸j-ù2 ######### #.......# #.#####.# ### #.# #.# ##..### #.# ##. ....###.###.##...##.## ..## ##....# ......#.##.# ###.# .#...##.#  ........# ##.##### ... ™:¸jÒùÄ #.# .# # # ™:¸jÿ™:¸j&8™:¸j™:¸j ™:¸j§�ì ######## .......# .#####.# ### .# #.# ##. .### #.# ##. ...###.###.##...##.## ##.#####.## ##@...##.##.# #.###.# #...##.# #.# #.. ......# #.#.## ##.##### ...  #.# ##.# . # #..™:¸jk Y9œ:¸j¯› ™ # #####.# ### # #.# ##.## ### #.# ##.#.## ###.###.###.## ##.## ##.##### ## ##.@..# #.##.# #.###.# ...##.# #.# #.. ..# #.#.## #...##### ... .. #.# ##.#. .. # #..œ:¸jP® Z80�:¸jGü # .# ###  #.# ##.##  #.# ##.#.## ###.###.###.## ##.## ##.##### ## ##..@.# #.##.# #.###.# ##.# #.# #.. ... # #.#.## ..#.. .##### ... ..# . .# ##.#. .## .. # # .. ... ..1�:¸j$�:¸jž:¸j �õ##### ....# ###.# ###  #.# ##. # #.# ##.#.###.## ....##.## ##.#####.## ##....# #.##.# #.###@# ##.# #.# #...........#..# #.#.##.....#..... ##### ..........# .... # ##.#....#.##  ž:¸j–�ú. #.#.#... .. #... ...  .... ...ž:¸j“ž:¸j“&2ž:¸j瘞:¸jðš§:¸jî—�...# ##.# ###  #.# ##.#.# ##. ##.###.## ...##.## ##.#####.## ##....# #.##.# ##.###.###### ##.# #.# #......@....#..# #.#.##.....#...... #### ..........# ....# ##.#....#.##  . #.#.#... ..#.. #.......  ....#... #.. ###§:¸j Ÿ§:¸j¶Ÿ&3§:¸jx³§:¸jB‚‚# .# ### #.# ##.## #.# ##.#.## .###.###.## ##.## ##.##### ## ##....# #.##.# ##.###.###### .# #.# #.# # #.#.##.....#. .#.....#g##.#....#.##.... #.#.#... .....#.. #....... .....g   hobgoblin (asleep)....#... ...###..##### ...#§:¸jv‡¡ g.  You encounter a hobgoblin.§:¸j„�Dg§:¸jŽ/==4§:¸j³’§:¸jû”+ _The hobgoblin shouts!ª:¸j8åfA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|QuoteÖ:¸jFÖ:¸jš..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 17/17 ======================== #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#SH: 0Dex: 11 #.##.# ##.###.######XL:  1 Next: 91% Place: Dungeon:1 #.# #.# #.......@...#Noise: ==-------  Time: 284.4 (1.0) ..# #.#.##.....#.....g.a) +0 hand axe ### ..........#.....#.Throw: 4 darts (disjunct) Ö:¸j5##.#....#.##........ #.#.#... .....##.. #....... .......g   hobgoblin....#... ...####..##### ...#Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Unknown command.Ö:¸jE`You encounter a hobgoblin. _The hobgoblin shouts!Ö:¸j$Ö:¸jU$Ö:¸jO)Ö:¸j-Û:¸j�I ‹# ### .# ##. .# ##. .###.## .##.## ##.#####.## ##....# ##.# ##.###.###### .# #.# #...........##... .# #.#.##.....#@....g.. ## ..........#.....#.#  ##.#....#.##.......#. #.#.#...#.....###.. #.......#....... ....#.......#####..##### ....# .....Û:¸j!J /g.Û:¸joO Û:¸j«P /--5Û:¸j>T Û:¸j¨U Þ:¸j!Ûà# ##. # ##. ###.## ##.## ##.##### ..## ##....# . ##.# ##.###.###### ... # #.# #...........##...# # #.#.##.....#....g. Þ:¸j–Û°# ..........#.@...#.#  ##.#....#.##.......# . #.#.#...#.....### .. #.......#....... ....#.......#####..#####.....#  ......Þ:¸jÛÛ.......Þ:¸jîÝK.gÞ:¸j<äÞ:¸j·åA--6Þ:¸jcíß:¸j¤­T.# # .# # .# ##. .###.###.## ##.## ##.##### ...## ##....# . .##.# ##.###.###### ... ß:¸j‡®é.# #.# #...........##...# .# #.#.##.....#@........ ## ..........#...g.#.###.#....#.##.......# . #.#.#...#.....###.. #.......#....... ....#.......#####..#####.....# .............ß:¸j ´4g.ß:¸j¸µß:¸jC¶&7ß:¸j¡»ß:¸j ½á:¸jº× ‡.# #.# # #.# # #.# ##. #.###.###.## ##.## ##.##### ...## ##....# . #.##.# ##.###.###### ... #.# #.# #.......@...##...# ..# #.#.##.....#..g...... ### ..........#.....#.#á:¸jØ ¨##.#....#.##.......# . #.#.#...#.....###.. #.......#....... ....#.......#####á:¸j[Ø Ž..#####.....# ......á:¸jÚÙ 4g.á:¸jPà á:¸j¨à &8á:¸jëå á:¸jŠç å:¸j–•-g.å:¸j¡œå:¸j2�&9å:¸jë¢å:¸j¯¤ç:¸j-ÿç:¸jÁÿ6=90.6 (1.2ç:¸jŽç:¸j/– _You closely miss the hobgoblin. The hobgoblin barely misses you.î:¸jÛ¼î:¸jº½ÁA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage î:¸j“¾¡Hit 5 It can open doors. [!]: Description|Quoteï:¸je6ï:¸j}=,..#ï:¸jÖ=“WhiteMage the Trooper #.# ###Mummy ï:¸jU>É#.# ##.##Health: 17/17 ======================== #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ï:¸j‰>..##.## ##.#####EV: 10Int: 12 ....## ##....#ï:¸jÛ>�.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 ï:¸j ?è#.# #.# #.......@g..##...#Noise: =--------  Time: 290.6 (1.2) ..# #.#.##.....#.........ï:¸j6?êa) +0 hand axe ### ..........#.....#.#ï:¸jn?¦Throw: 4 darts (disjunct) ##.#....#.##.......#. #.#.#...#.....###ï:¸j¦?‘.. #.......#.......g   hobgoblin....#.......#####ï:¸jÓ?`..#####.....#......ï:¸jü?¾Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Unknown command.ï:¸j6@çYou encounter a hobgoblin. _The hobgoblin shouts! _You closely miss the hobgoblin. The hobgoblin barely misses you.ï:¸jµFï:¸j7Gï:¸jìLï:¸j®N ;¸j%  ;¸j{) )  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.7  100%   0   k - Spellcasting   2.6    +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   ;¸jÔ) 1 c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2   ;¸jÿ) "     f - Throwing   0.7    -2   ;¸j)* ½         ;¸j¿* ,     g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2   ;¸j§+ x     j - Stealth   0.0    -1                                       ;¸j†, "The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ;¸jÉ, º[!] training|cost|targets;¸j* ;¸jP0..#WhiteMage the Trooper #.# ###Mummy #.# ##.##;¸jÇ0ÛHealth: 17/17 ======================== #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####;¸jï0ÂEV: 10Int: 12 ....## ##....#.;¸jQ1TSH: 0Dex: 11 #.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 #.# #.# #.......@g..##...#;¸jw1)Noise: =--------  Time: 290.6 (0.0) ..# #.#.##.....#.........;¸j›1êa) +0 hand axe ### ..........#.....#.#;¸j¾1KThrow: 4 darts (disjunct) ;¸jã1[##.#....#.##.......#. #.#.#...#.....###;¸j2å.. #.......#.......g   hobgoblin;¸j+2õ....#.......#####..#####.....#;¸jY2³......Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). ;¸jƒ2ˆ_Unknown command.You encounter a hobgoblin. _The hobgoblin shouts! ;¸j§2�_You closely miss the hobgoblin. The hobgoblin barely misses you.;¸j7;¸j¬7;¸j<;¸j¡=;¸jNwr6--1.8 (1.2;¸jìz;¸jÐ}l _You barely miss the hobgoblin. The hobgoblin hits you.;¸j`†fA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|Quote;¸jnp;¸jwˆ..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 16/17 ======================-- #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ;¸j!x`..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 #.# #.# #.......@g..##...#Noise: =--------  Time: 291.8 (1.2) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) ##.#....#.##.......#;¸jcxU. #.#.#...#.....###.. #.......#.......g   hobgoblin....#.......#####;¸j™x§..#####.....#...... _(Skill)). _Unknown command.;¸jÓx×You encounter a hobgoblin. _The hobgoblin shouts! _You closely miss the hobgoblin. The hobgoblin barely misses you. ;¸j ym_You barely miss the hobgoblin. The hobgoblin hits you.;¸jà~;¸j’;¸jÝ„;¸jâ…;¸jÏ£ ±  You hit the hobgoblin but do no damage. The hobgoblin completely misses you.;¸jô¤ d12------3.0;¸j­ª ;¸j¡¬ - _The hobgoblin hits you.";¸j}x";¸jey-4.3 (1.3";¸jD‚­ _You closely miss the hobgoblin. The hobgoblin closely misses you.';¸j½þ';¸j·bA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|Quote);¸jd8);¸jé>..#WhiteMage the Trooper #.# ###Mummy #.# ##.##);¸j(@cHealth: 12/17 ================-------- #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 #.# #.# #.......@g..##...#Noise: =--------  Time: 294.3 (1.3) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) );¸jŠ@ì##.#....#.##.......#. #.#.#...#.....###.. #.......#.......g   hobgoblin....#.......#####);¸jÝ@ò..#####.....#...... _The hobgoblin shouts! _You closely miss the hobgoblin. The hobgoblin barely misses you. _You barely miss the hobgoblin. The hobgoblin hits you.  You hit the hobgoblin but do no damage. The hobgoblin completely misses you. );¸jìA¶_The hobgoblin hits you. _You closely miss the hobgoblin. The hobgoblin closely misses you.);¸j�G);¸jOH);¸j=M);¸jO,;¸jÚOü0--5.5 (1.2 _You barely miss the hobgoblin. The hobgoblin hits you.7;¸jÒÒ7;¸jÔi1=-6.77;¸jYÙ7;¸jÁçž _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.;;¸jªà;;¸j7â5A hobgoblin. ;;¸jlâÜA larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ ;;¸j’âvThreat: Low Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 hand axe. ;;¸jÂâaIt has about 51% to hit you. Attack Max Damage Hit 5 It can open doors. ;;¸jðâz[!]: Description|QuoteJ;¸j½J;¸jŒÃ ..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 11/17 ===============--------- #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 J;¸jÊÄ#.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 #.# #.# #.......@g..##...#Noise: =--------  Time: 296.7 (1.2) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) ##.#....#.##.......#. #.#.#...#.....###.. #.......#.......g   hobgoblin....#.......#####..#####.....#...... _You barely miss the hobgoblin. The hoJ;¸j Å6bgoblin hits you.  You hit the hobgoblin but do no damage. The hobgoblin completely misses you. _The hobgoblin hits you. _You closely miss the hobgoblin. The hobgoblin closely misses you. _You barely miss the hobgoblin. The hobgoblin hits you. _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.J;¸j‰ÊJ;¸jËJ;¸jÐÏJ;¸j‡ÑM;¸jç˜M;¸j}œ~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.M;¸jž:B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenM;¸jéžFN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesS;¸j�ÓZMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u S;¸jÆÔ¡ and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops whenS;¸jVÕô\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:S;¸j�ÕìE : display experience info o: auto-explore G: interlevel travelS;¸jÃÕRDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set WaypointS;¸jëÕ </> : use staircase / Dir., Shift-Dir.: long walkS;¸jÖS;: examine occupied tile andU;¸j f1* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)U;¸jÿcß[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction:V;¸jQ$1/ : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be QuiveredW;¸jîKW;¸jYLï} : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots)W;¸jµa : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous itemW;¸jC‡ >Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitiveX;¸jÖ #help, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G. F1: game menuYou can read descriptions of your\;¸jwx\;¸j\;¸jk†T..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 11/17 ===============--------- #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 \;¸jœ‡#.# #.# #.......@g..##...#Noise: =--------  Time: 296.7 (0.0) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) ##.#....#.##.......#. #.#.#...#.....###.. #.......#.......g   hobgoblin....#.......#####..#####.....#...... _You barely miss the hobgoblin. The hobgoblin hits you.  You hit the hobgoblin but do no damage. The hobgoblin completely misses you. _The hobgoblin hits you. _You closely miss the hobgoblin. The hobgoblin closely misses you. [\;¸j݇úm_You barely miss the hobgoblin. The hobgoblin hits you. _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.\;¸j5�\;¸jË�\;¸jœ’\;¸j”^;¸j)¼ ^;¸jN¾ eDungeon Crawl HelpManual Contents ^;¸j›¾ Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.^;¸j¿ /B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills ^;¸jD¿ ˜#: Browse character dumpF.Monsters ^;¸jq¿ Õ~: Macros helpG.Items &: Options help^;¸j™¿ ÓH.Spellcasting %: Table of aptitudesI.^;¸jÿ ¥Targeting /: Lookup descriptionJ.Religion ^;¸jì¿ ˆQ: FAQK.Mutations ^;¸j)À 1V: Version informationL.Licence, Contact, History !: Display diagnosticsM.^;¸j^À ñMacros, Options, Performance Home: This screenN.Philosophy1.^;¸j‡À List of Character Species2.List of Character Backgrounds^;¸j±À ©3.List of Skills4.List of Keys and Commands^;¸jÞÀ š5.Inscriptions6.Dungeon sprint modesg;¸j$ÒåTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude g;¸j©í‚ -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.h;¸jù¥- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perh;¸jƒm íThe HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magici;¸jz'“MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower i;¸j6ï §Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2i;¸j«ï F-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3i;¸jÓï €Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3i;¸j5¶ [  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3l;¸j)ØÚPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3l;¸j6ŸQGnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4l;¸j­¿ ;  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower l;¸j-3 -2 -3 -3 -2 +1 -2 0 Tengu0r;¸jX d+1 +1 +1 +1 +1 +1 +1 + Troll -2-1 -2 -2 -2-2 -2 -4 r;¸j† :Vine Stalker --1 -1 -1 -1-1 -1 r;¸j¨ F----------------------------------------------------------------------r;¸jíiˆFgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alcs;¸jµà¨------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0s;¸j‹²Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi  0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1 0 0+2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1-1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +111 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 0 0 0 0 0 0 s;¸j³|Black -1 0 -1 0 0 0 0 0 0 +2 -2 0 Green -1 0 -1 0 0 0 0 +2 Grey -1 0 -1 0 0 -2 +2 0 Pale -1 0 -1 0 +1 0 +1 0 0 Purple +1 0 +1 0 0 0 0 0 0 0 0 0 Red -1 0 0 0 0 0 +2 -2 0 0 0s;¸j>³¢ White -1 0 -1 0 0 0 0 -2 +2 0 0 0 Yellow -1 0 -1 0 0 0 +2 0 0 0 0 0 Mountain Dwarfs;¸jd³1-1 0+1+2 +2 -1 -3 +1 -2 s;¸j«³HDeep Elf +3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 s;¸jγ\Felid -1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicids;¸j´H 0 -1 +2 0 0 +2 0 0 0 -2 +2 +3 Gargoyles;¸jF´À-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold 0 0 0 0 0 0 0 0 0 0 0 0 s;¸jÉ´IMerfolk -1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 s;¸jð´@Minotaur4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3s;¸jˆŽ¢Mummy+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -2 Naga-1 0 0 0 0 0 00 0 0 0 +2u;¸j¶Í�Spriggan -3 -2 -3 -3 -2 +1 -2 0 Tengu  0 +1 +1 +1 +1 +1 +1 +1 +1 Troll 2 -1 -2 -2 -2 0 -2 -2 -4 Vine Stalker -1 -1 -1 -1 -1 0 -1 -1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human  0 0 0 Armataur -2 -1-2 -2-21 -1 -1 -1 -1 Barachi 0 +1 +1 +2 -1 +1 +1 +1 +2 +1+1 Coglin -1 0 0 0-11 -1 +1migod -2 -1 -1 -1 -1 -1 --1 -1 -1 -1 - Demonspawn 0 0+1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian 0 0 0 0 0 0 0 0 Black -1 0 -1 0 0 0 0 0 0 +2 -2 0 Green -1-1+2 Grey 0 -1 0 0 0 0+2 0 Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0 Purple +1 0 +1 0 0 0 0 0 0 0 0 Red-1+2 -2 0u;¸jç­•Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3u;¸j¡Ò ¿Merfolk -3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy -2 -2- -1 -2 -2 +0% 0 -1 +5 Naga -1 -2 +5 -1 -1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1 +1 0 -10% 0 0 +3 Oni -1 -11 -1 +2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 -- +1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +2 0 +3 0 -30% +1 -1 +7 Tengu +1 +1 +1 0 -2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur -1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1 +1 +1 +2 0 Coglin 0 -1-1 -1 -1 -1 0 -1 Demigod 1 1 -1 -1 -1  Demonspawn -1 -1-1 -1 -1 -1 -1v;¸j·K7Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3v;¸jÀü¬Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations v;¸jåýªThr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglinv;¸jGþR-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni+1 -1-2 0 -2 -10% 0 +1 +4 Draconian- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3v;¸j_ÊeThe abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurationsv;¸jaX óTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  v;¸j¼X -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  v;¸jáX l+5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.v;¸j² y;¸j4'y;¸j 'y;¸jS/ý..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 11/17 ===============--------- #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####y;¸jb0ÏEV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 #.# #.# #.......@g..##...#Noise: =--------  Time: 296.7 (0.0) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) ##.#....#.##.......#. #.#.#...#.....###y;¸jD1‚.. #.......#.......g   hobgoblin....#.......#####..#####.....#...... _You barely miss the hobgoblin. The hobgoblin hits you.  You hit the hobgoblin but do no damage. The hobgoblin completely misses you. _The hobgoblin hits you. _You closely miss the hobgoblin. The hobgoblin closely misses you. _You barely miss the hobgoblin. The hobgoblin hits you. _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.y;¸jm6y;¸jÔ6y;¸jÚ<y;¸jã>~;¸j¤®~;¸j ±·Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.~;¸j€±GStarting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dump~;¸jù±ïF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.~;¸j"²—Targeting /: Lookup descriptionJ.~;¸jF²‡Religion Q: FAQK.~;¸jk²˜Mutations V: Version informationL.~;¸j޲oLicence, Contact, History !: Display diagnostics~;¸j´²¦M.Macros, Options, Performance Home: This screen~;¸jà²ÞN.Philosophy1.List of Character Species2.~;¸j ³tList of Character Backgrounds3.List of Skills~;¸j9³§4.List of Keys and Commands5.Inscriptions~;¸jr³M6.Dungeon sprint modes�;¸j—? ------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------ The stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the character's highest skill), followed by a line listing the species. If the character worships a god, the name of the deity is also listed in the second line, together with an indicator of piety. Below these two lines follow a lot of numbers. These describe different aspects of the character. Health  A measure of life force. Synonymous with hit points and sometimes �;¸j@ Å abbreviated as HP. You die if your health drops to zero or less (although  you can die in other ways, too). The main screen shows both your current  and maximum health. Usually, you regain health slowly over time. Pressing  '5' or Shift-Num-5 lets you wait for a longer period. MagicA measure of magic or other intrinsic power. This is used primarily forspellcasting, but is sometimes also used for the evoking and invoking ofmany other special abilities. They are displayed in the same way ashealth; nothing bad happens if these drop to zero, except, of course,that you can't cast any spells. Resting also restores your reserves of‘;¸jüŸ’;¸jb‚ o magic. Next come your defences. For all of them, more is better. ’;¸j[@~Armour ClassAbbreviated to "AC". Your AC reduces the amount of damage you suffer from“;¸j`Þ^ most attacks (with a few rare exceptions), and provides some guaranteedminimum protection against damage from melee attacks. EvasionAbbreviated to "EV". This helps you avoid being hit by unpleasant things(but will not reduce the amount of damage you suffer if you do get hit). Shield“;¸j𤨠Abbreviated to "SH". This number is a measure of how good your shield (ifany) is at blocking attacks. Your character's primary attributes are Strength, Intelligence and¸;¸j¬x¸;¸jJ�¸;¸jj�..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 11/17 ===============--------- #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 #.# #.# #.......@g..##...#Noise: =--------  Time: 296.7 (0.0) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#¸;¸jõ�R.#Throw: 4 darts (disjunct) ##.#....#.##.......#. #.#.#...#.....###.. #.......#.......g   hobgoblin....#.......#####..#####.....#...... _You barely miss the hobgoblin. The hobgoblin hits you.  You hit the hobgoblin but do no damage. The hobgoblin completely misses you. _The hobgoblin hits you. _You closely miss the hobgoblin. The hobgoblin closely misses you. ¸;¸j°M_You barely miss the hobgoblin. The hobgoblin hits you. _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.½;¸j⃽;¸jS„&7.9 (1.2½;¸j4�D  You hit the hobgoblin but do no damage. The hobgoblin completely misses you. _The hobgoblin hits you. _You closely miss the hobgoblin. The hobgoblin closely misses you.barely miss the hobgoblin. The hobgoblin hits you.hit the hobgoblin but do no damage. The hobgoblin barely misses you.barely miss the hobgoblinÃ;¸jŒž¥  You closely miss the hobgoblin. The hobgoblin barely misses you.Ã;¸j,Ÿ(9.1Ã;¸jw¥Ã;¸jR¨@ _The hobgoblin hits you but does no damage.É;¸j¾ˆÉ;¸j~‹¢WhiteMage the Trooper (Mummy Warper)Turns: 292, Time: 00:44:16 Health: 11/17AC:  3 Str: 14 XL: 1 Next: 91% Magic: 4/4É;¸j닉EV: 10 Int: 12 God: Gold: 21SH:  0 Dex: 11 Spells: 5/5 levels left rFire x . . (150%) a - +0 hand axe rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec .(100%) (no cloak) rCorr .É;¸jMŒ}(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.22/turn(no ring) MPRegen 0.09/turn É;¸jÒŒU%: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursedÍ;¸j†wÍ;¸j~ù..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 11/17 ===============--------- #.# ##.#.##Magic: 4/4Í;¸j‰~ó======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Í;¸j¾~hDex: 11 #.##.# ##.###.###### ...XL:  1 Next: 91% Place: Dungeon:1 Í;¸jü~è#.# #.# #.......@g..##...#Noise: =--------  Time: 299.1 (0.0) ..# #.#.##.....#.........Í;¸j)5a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) Í;¸jX—##.#....#.##.......#Í;¸j„©. #.#.#...#.....###.. #.......#.......g   hobgoblinÍ;¸j¬õ....#.......#####..#####.....#Í;¸jÔž...... _You closely miss the hobgoblin. The hobgoblin closely misses you. Í;¸jûì_You barely miss the hobgoblin. The hobgoblin hits you. _You hit the hobgoblin but do no damage. The hobgoblin barely misses you. Í;¸jk€._You barely miss the hobgoblin. The hobgoblin barely misses you.You closely miss the hobgoblin. The hobgoblin barely misses you. _The hobgoblin hits you but does no damage.Í;¸jm�Í;¸jå†Í;¸jDˆÒ;¸j# ‹ .  You hit the hobgoblin..Ò;¸jßT..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 11/17 ===============--------- #.# ##.#.##Magic: 4/4======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  1 Next: 108% Place: Dungeon:1 Ò;¸jâ†#.# #.# #.......@...##...#Noise: =--------  Time: 300.3 (1.2) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) ##.#....#.##.......#. #.#.#...#.....###.. #.......#...........#.......#####..#####.....#...... _You barely miss the hobgoblin. The hobgoblin hits you. _You hit the hobgoblin but do no damage. The hobgoblin barely misses you. _You barely miss the hobgoblin. The hobgoblin barely misses you.Ò;¸j5ÄYou closely miss the hobgoblin. The hobgoblin barely misses you. _The hobgoblin hits you but does no damage.  You hit the hobgoblin.Ò;¸j}Ž _You kill the hobgoblin!You have reached level 2!Ò;¸j?/  --more--ß;¸jˆa€6/23=5/52 3% ß;¸jiß;¸jjk4 _ <¸j ‚  Your movement speed is average. Your attack delay is about 1.2. <¸j  <¸j÷ —  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).<¸jü:<¸jð<’ Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2b - Lesser BeckoningTranslocation19%2  c - Maxwell's Portable Piledriver Translocation 34% 3 <¸ja=I d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit<¸jÞ5 Ž Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. Level: 2School: TranslocationFail: 19% Power: 14% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination.%<¸jµ9 > Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit(<¸jB— Lesser Beckoning Beckons the target forward, attempting to place them adjacent to the caster. (<¸jCLevel: 2 School: Translocation Fail: 19% Power: 14% Range: 3/5 Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.8<¸jý"ê Spells (Memorise)TypeFailure Levela - BlinkTranslocation19%2  b - Lesser Beckoning8<¸j¶#þTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help8<¸jæ#<[Esc] exit<<¸j\ ó Maxwell's Portable Piledriver Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled. Level: 3School: TranslocationFail: 34%  Power: 7% Damage: (3-9)d3 (max (3-9)d9)  Range: 5  Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place. You aren't experienced enough to cast this spell. _________________ While originally designed for use in industrial construction, enterprising copycats were quick to discover a multitude of other problems that could be solved by moving one object into another, very, very quickly. =<¸j›ê Spells (Memorise)TypeFailure Levela - BlinkTranslocation19%2  b - Lesser BeckoningTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 =<¸jÞœŠ6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?<¸jÚ† ?<¸j‰ ?<¸j›� É..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 16/23 ================-------- #.# ##.#.##?<¸j/� Magic: 5/5======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...?<¸jm� FXL:  2 Next:  3% Place: Dungeon:1 #.# #.# #.......@...##...#?<¸jÃ� ^Noise: =--------  Time: 300.3 (0.0) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) ?<¸j‘ ë##.#....#.##.......#. #.#.#...#.....###.. #.......#.......?<¸jª‘ ›....#.......#####..#####.....#......You hit the hobgoblin. _You kill the hobgoblin! _You have reached level 2!?<¸j:’ ÜYour movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).?<¸j"œ ?<¸j—� $?<¸jä� £Memorise Blink, consuming 2 spell levels and leaving 4? Y - Yes  N - NoC<¸jZ(C<¸jZ?O..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 16/23 ================-------- #.# ##.#.##Magic: 5/5======================== #.###.###.##C<¸ja@"AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  2 Next:  3% Place: Dungeon:1 #.# #.# #.......@...##...#Noise: =--------  Time: 300.3 (0.0) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) C<¸jâ@ö##.#....#.##.......#. #.#.#...#.....###.. #.......#...........#.......#####..#####.....#...... C<¸j/Ak_You kill the hobgoblin! _You have reached level 2!Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).  Okay, then.C<¸j¼AC<¸jBC<¸j@FC<¸j&H. _E<¸jdÁE<¸jaà  Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2b - Lesser BeckoningTranslocation19%E<¸jâû2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitF<¸jPä ë Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. F<¸jå £Level: 2School: TranslocationFail: 19% Power: 14% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination.Q<¸jœ¤ > Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 19% 2  b - Lesser BeckoningTranslocation 19% 2  c - Maxwell's Portable Piledriver Translocation 34% 3  d - Teleport OtherTranslocation 34% 3  e - Vhi's Electric Charge Translocation/Air 89% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS<¸j|¬S<¸j²S<¸j>¸ý..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 16/23 ================-------- #.# ##.#.##Magic: 5/5======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####S<¸j¹tEV: 10Int: 12 ....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  2 Next:  3% Place: Dungeon:1 #.# #.# #.......@...##...#Noise: =--------  Time: 300.3 (0.0) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) S<¸j º�##.#....#.##.......#. #.#.#...#.....###.. #.......#...........#.......#####..#####.....#...... _You kill the hobgoblin! _You have reached level 2!Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Okay, then.S<¸j/ÄS<¸jbÅÇMemorise Blink, consuming 2 spell levels and leaving 4? Y - Yes  N - NoU<¸j"bU<¸jŠpV..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Health: 16/23 ================-------- #.# ##.#.##Magic: 5/5======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Int: 12 U<¸j•q....## ##....#.SH: 0Dex: 11 #.##.# ##.###.###### ...XL:  2 Next:  3% Place: Dungeon:1 #.# #.# #.......@...##...#Noise: =--------  Time: 300.3 (0.0) ..# #.#.##.....#.........a) +0 hand axe ### ..........#.....#.#Throw: 4 darts (disjunct) ##.#....#.##.......#. #.#.#...#.....###.. #.......#...........#.......#####..#####.....#U<¸j>rœ...... _You kill the hobgoblin! _You have reached level 2!Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Okay, then.U<¸j�r%-U<¸jÙr1.3 (1 _U<¸j¸uU<¸jzU<¸j„zE-2.3 (2U<¸jü}U<¸jÙU<¸j-€+3.3 (3U<¸jA‚U<¸j—†õ  ...... _You start memorising the spell. You continue memorising. x2U<¸jå‡U<¸j™‰ U<¸jâ‰U_You finish memorising. Spell assigned to 'a'.c<¸jc<¸jç â  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.8  100%   0   k - Spellcasting   2.6    +2  c<¸jU G         b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2  c<¸jå „ c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2      c<¸j . f - Throwing   0.7    -2      c<¸j3 ²        c<¸jU Ð g - Short Blades   0.0    -2  c<¸jr a    c<¸j� _    c<¸j© $     h - Armour   0.7    -2  c<¸jÄ T    c<¸jà Ð i - Dodging   1.5    -2  c<¸jý $     j - Stealth   0.0    -1  c<¸ja    c<¸j3_    c<¸jOa    c<¸jk_    c<¸j‡a    c<¸j¥_    c<¸j¼a    c<¸j;        The percentage of incoming experience used to train each skill is in brown.  c<¸j"VSkills enhanced by cross-training are in green.  c<¸jz�[?] Help[=] set a skill target  c<¸j—Ã[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  c<¸j³º[!] training|cost|targets€<¸j;›ª50%  k + Spellcasting 2.6  50%Ÿ<¸jÌgŸ<¸jçjŸ<¸jÜq..#WhiteMage the Trooper #.# ###Mummy #.# ##.##Ÿ<¸j?rHealth: 16/23 ================-------- #.# ##.#.##Magic: 5/5======================== #.###.###.##AC: 3Str: 14 ..##.## ##.#####EV: 10Ÿ<¸jurÂInt: 12 ....## ##....#.SH: 0Ÿ<¸j¬rhDex: 11 #.##.# ##.###.###### ...XL:  2 Next:  3% Place: Dungeon:1 Ÿ<¸jÑr<#.# #.# #.......@...##...#Noise: ---------  Time: 303.3 (0.0) Ÿ<¸jörÍ..# #.#.##.....#.........a) +0 hand axe Ÿ<¸jsþ### ..........#.....#.#Throw: 4 darts (disjunct) Ÿ<¸j¸j¶“ øM##.# ###  ##.##  #.# ##.#.## ##.###.###.## ##.## ##.#### ....## ##....# .#.##.# ##.###.###### ... ##.# #.###...........##...# ...# #.#.##.... #### ..........>¸jC” L# ##.#....#.##........ . #.#.#...#.....####..h...g.... #.......>¸jÅ• 1h>¸j-œ ’.h   jackal>¸j—œ &4>¸j¿¡ >¸j5¤ >¸jǨ*....# ###.# # #.# # # #.# ##. ###.###.###.## ##.## ##.##### .....## ##....# . >¸j5©Ž..#.##.# ##.###.###### ... .##.# #.###.....@.....##...# ....# #.#.##.....#......... ##### ..........#.....#.# >¸j ©‹# ##.#....#.##.......# . . #.#.#...#.....### ....#...h...#.......g   goblin>¸jCª{ ......g.#....##### ......#####.....# ..... ......>¸jÊ«/h>¸jC¬&g.>¸j˜¬9h.>¸j&²é.h   jackalg   goblin>¸j³&5>¸jx·>¸j'¹>¸j¹ý€#### ....# ###.# ###  #.# ##.##  #.# ##.#.## ###.###.###.## ##.## ##.#### ....## ##....# >¸j;�.#.##.# ##.###@###### ... .##.# #.###...........##...# ....# #.#.##......... ##### ..........#.....# # ##.#....#h##....... . #.#.#..####.g.....#....... ..#.......#####.#####.....#>¸j–5h.>¸j'g.>¸jš>¸jÏ&6>¸jP>¸j¬>¸jÓM I ###### .....# ####.# #  #.# # #.# ##. .###.###.###.## ##.## ##.##### .....## ##..@.# . ...#.##.# ##.###.###### ...>¸jšO V##.# #.###...........##...# .....# #.#.##.....#......... .##### ........h.##.# .# ##.#....#.##.......# . . #.#g#...#.....### ....#.......#....... ........#..#####>¸jÛQ 9h.>¸j W >¸jùW r20==7>¸jÂ\ >¸jó^ >¸je@#.##.# ### # #.# ##.### #.# ##.#.## ..###.###.###.##.##.## ##.#####.## ##.@..# ..#.##.# ##.###.###### ....##.# #.###...........##...#.# #.#.##....h#... #.##### ..........#...#.# #.# ##.#....#.##.......# . . #.#g#...#.....### ....#.......#.  .#.#####>¸jŽ1h>¸jŽ!…h   jackal>¸jÎ"&8>¸j´'>¸jü;M#.# .#####.# ### .# #.# ##.## .### #.# ##.#.##.###.###.###.##.##.## ##.#####.## ##@...# ..#.##.# ##.###h###### ... >¸j=¶#...##.# #.###...........##...#.# #.#.##....h#.. ##.##### ....#.....#.#  #.# ##.#....#.##.......# . . #.#g#...#.....### ....#.#.  .#.#####>¸j¸jßD>¸j F&9>¸jJ>¸j—K>¸j;O ######### #.......# #.#####.# # #.# #.# # #.### #.# ##.###.###.###.## ##.## ##@#####>¸j:PJ .....## ##..h.# . ......#.##.# ##.###.###### ... .#...##.# #.###...........##...# ........# #.#.##....h#......... ###.##### ..........#.....#.##.# ##.#....#.##.......# . . #.#g#...#.....### ....#.......#.......>¸jôQ2h.>¸j�R-h.>¸jÁX=20>¸jr\>¸j^ >¸jäV >¸jÅW>A jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote >¸jÅI >¸j×Q  WhiteMage the Trooper  Mummy #########Health: 20/23 ====================---- #.......#Magic: 5/5======================== #.#####.# ###AC: 3Str: 14 #.# #.# ##.##EV: 10Int: 12 #.### #.# ##.#.##SH: 0Dex: 11 ....###.###.###.##XL:  2 Next:  3% Place: Dungeon:1 ........##.## ##@#####Noise: ---------  Time: 320.3 (1.0) ..........## ##h...#. a) +0 hand axe ......#.##.# ##.###.###### ... Throw: 4 darts (disjunct) .#...##.# >¸jISö #.###...........##...# ........# #.#.##....h#......... ###.##### ..........#.....#.#h   jackal#.###.#....#.##.......#. . #.#g#...#.....###....#.......#....... _(Skill)).  You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts! _Okay, then. _You encounter a jackal. _The jackal barks! >¸j‰hQ >¸j � >¸j�ÑA jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++  >¸j•�mThreat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote>¸j16 >¸j�< 0  WhiteMage the Trooper  Mummy #########Health: 20/23 ====================---- #.......#Magic: 5/5======================== #.#####.# ###AC: 3Str: 14 #.# #.# ##.##EV: 10Int: 12 #.### #.# ##.#.##SH: 0>¸j > ÆDex: 11 ....###.###.###.##XL:  2 Next:  3% Place: Dungeon:1 ........##.## ##@#####Noise: ---------  Time: 320.3 (0.0) ..........## ##h...#. a) +0 hand axe ......#.##.# ##.###.###### ... Throw: 4 darts (disjunct) .#...##.# #.###...........##...# ........# #.#.##....h#......... ###.##### ..........#.....#.#h   jackal#.###.#....#.##.......#. . #.#g#...#.....###....#.......#....... _(Skill)).  You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts! _Okay, then. _You encounter a jackal. _The jackal barks!>¸j`C >¸jSD >¸j?H >¸jûI >¸jˆü >¸j9þ ÄA jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 >¸jÅþ z[!]: Description|Quote>¸jx>¸jú&  WhiteMage the Trooper  Mummy #########Health: 20/23 ====================---- #.......#Magic: 5/5======================== #.#####.# ###AC: 3Str: 14 #.# #.# ##.##EV: 10Int: 12 #.### #.# ##.#.##SH: 0Dex: 11 ....###.###.###.##XL:  2 Next:  3% Place: Dungeon:1 >¸jbÐ........##.## ##@#####Noise: ---------  Time: 320.3 (0.0) ..........## ##h...#. a) +0 hand axe ......#.##.# ##.###.###### ... Throw: 4 darts (disjunct) .#...##.# #.###...........##...# ........# #.#.##....h#......... ###.##### ..........#.....#.#h   jackal#.###.#....#.##.......#. . #.#g#...#.....###....#.......#....... _(Skill)).  You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts! _Okay, then. _You encounter a jackal. _The jackal barks!>¸jQ9Q>¸j› g  You hit the jackal.  The jackal is severely wounded.>¸j—ó g   goblin18--=1.5 (1.2>¸jÎ>¸jZ+ _The jackal bites you. >¸jú´ g.  You closely miss the jackal.The jackal is severely wounded. >¸j¿  >¸j— -2.8 (1.3 >¸jC >¸j´A _The jackal bites you but does no damage. x2&>¸jÔd l †You hit the jackal.&>¸j¤f g.&>¸j'n {g   goblin&>¸jíq Q--104.0 (1.2&>¸jËw &>¸j6z J _You kill the jackal!1>¸jE�1>¸j”‹  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.8  50%   0   k + Spellcasting 2.7  50%  +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2      1>¸jÖ”¶ e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2  1>¸j•H     i - Dodging   1.5    -2       j - Stealth   0.0    -1  1>¸j©•                                1>¸jä•2    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  1>¸j_–þ[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets4>¸j\” 4>¸jqœ 4>¸jx¢ ‹  WhiteMage the Trooper  Mummy #########Health: 18/23 ==================------ #.......#Magic: 5/5======================== #.#####.# ###AC: 3Str: 14 4>¸j5£ p#.# #.# ##.##EV: 10Int: 12 #.### #.# ##.#.##SH: 0Dex: 11 ....###.###.###.##XL:  2 Next: 10% Place: Dungeon:1 ........##.## ##@#####Noise: =--------  Time: 324.0 (0.0) ..........## ##†g..#. a) +0 hand axe 4>¸jÌ£ ......#.##.# ##.###.###### ... Throw: 4 darts (disjunct) .#...##.# #.###...........##...# ........# #.#.##....h#......... ###.##### ..........#.....#.#g   goblin#.###.#....#.##.......#. . #.#g#...#.....###....#.......#....... _The jackal bites you.  4>¸j ¤ ÈYou closely miss the jackal.The jackal is severely wounded. _The jackal bites you but does no damage. x2  You hit the jackal. 4>¸j,¤ 5_You kill the jackal!4>¸j ª 4>¸jnª 4>¸j8¯ 4>¸jê° 6>¸j0ˆë  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7>¸j/Y  Your spells (cast)TypeFailure Level  a + BlinkTranslocation 19% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit9>¸jPž  WhiteMage the Trooper  Mummy #########Health: 18/23 ==================------ #.......#Magic: 5/5======================== #.#####.# ###AC: 3Str: 14 #.# #.# ##.##EV: 10Int: 12 #.### #.# ##.#.##SH: 0Dex: 11 ....###.###.###.##XL:  2 Next: 10% Place: Dungeon:1 ........##.## ##@#####Noise: =--------  Time: 324.0 (0.0) ..........## ##†g..#. a) +0 hand axe ......#.##.# ##.###.###### ... Throw: 4 darts (disjunct) 9>¸jß„ .#...##.# #.###...........##...# ........# #.#.##....h#......... ###.##### ..........#.....#.#g   goblin#.###.#....#.##.......#. . #.#g#...#.....###....#.......#.......The jackal is severely wounded. _The jackal bites you but does no damage. x2  You hit the jackal. _You kill the jackal!Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9>¸jD o  WhiteMage the Trooper  Mummy #########Health: 18/23 ==================------ 9>¸j§ #.......#Magic: 5/5======================== #.#####.# ###AC: 3Str: 14 9>¸jâ ±#.# #.# ##.##EV: 10Int: 12 #.### #.# ##.#.##SH: 09>¸j¡öDex: 11 ....###.###.###.##XL:  2 Next: 10% Place: Dungeon:1 9>¸jì¡,........##.## ##@#####Noise: =--------  Time: 324.0 (0.0) ..........## ##†g..#. a) +0 hand axe ......#.##.# ##.###.###### ... Throw: 4 darts (disjunct) .#...##.# #.###...........##...# ........# #.#.##....h#......... ###.##### ..........#.....#.#g   goblin#.###.#....#.##.......#. . #.#g#...#.....###....#.......#.......The jackal is severely wounded. _The jackal bites you but does no damage. x2  You hit the jackal. _You kill the jackal!Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9>¸j9¢9>¸j~§P  Okay, then.9>¸j?¨9>¸j6­9>¸j¯. _;>¸jxä;>¸jæA goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 ;>¸jpæ’It can open doors. [!]: Description|Quote=>¸j°=>¸j—µï  WhiteMage the Trooper  Mummy #########Health: 18/23 ==================------ #.......#Magic: 5/5======================== #.#####.# ###AC: 3Str: 14 #.# #.# ##.##EV: 10Int: 12 #.### #.# ##.#.##SH: 0Dex: 11 ....###.###.###.##XL:  2 Next: 10% Place: Dungeon:1 ........##.## ##@#####Noise: =--------  Time: 324.0 (0.0) ..........## ##†g..#. a) +0 hand axe =>¸jضe......#.##.# ##.###.###### ... Throw: 4 darts (disjunct) .#...##.# #.###...........##...# ........# #.#.##....h#......... ###.##### ..........#.....#.#g   goblin#.###.#....#.##.......#. . #.#g#...#.....###....#.......#....... _The jackal bites you but does no damage. x2  You hit the jackal. _You kill the jackal!Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.=>¸jè¾=>¸jG¿=>¸jÅ=>¸j¨È?>¸jNx›  #########  #.......# ?>¸j¹xÒ #.#####.# ##.# #.# # ##.### #.# ##.###.###.###@## ###.## ##.##### ?>¸j"yã#..........## ##†g..# . #......#.##.# ##.###.###### ... #.#...##.# #.###...........##...# #........# #.#.##....h#......... ####.##### ..........#?>¸jxyâ#.##.# ##.#....#.##.......# . . #.#g#...#.....###?>¸j |1h?>¸j]‚ãh   jackal (wandering)g   goblin?>¸jƒ3-5.0 (1?>¸j݉?>¸jÒ‹W _You encounter a jackal.B>¸j{ B>¸jE What do you want to examine? Monsters  a - (h) a jackal (wandering) Items  b - (†) a jackal corpseD>¸jJ³D>¸j’  WhiteMage the Trooper  Mummy  Health: 18/23 ==================------#########Magic: 5/5========================#.......#AC: 3Str: 14  #.#####.# ###EV: 10Int: 12 ##.# #.# ##.##SH: 0Dex: 11 ##.### #.# ##.#.##XL:  2 Next: 10% Place: Dungeon:1 .....###.###.###@##Noise: ---------  Time: 325.0 (1.0) #........##.## ##.#####a) +0 hand axe #..........## ##hg..#. Throw: 4 darts (disjunct) #......#.##.# ##.###.###### ... #.#...#D>¸j_4 #.# #.###...........##...# #........# #.#.##....h#......... h   jackal (wandering) ####.##### ..........#.....#.# g   goblin#.###.#....#.##.......#. . #.#g#...#.....###You hit the jackal. _You kill the jackal!Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You encounter a jackal.F>¸jœ[ ######### #.......#  #.#####.# ##.# #.# # .##.### #.# ##. ......###.###.###.## .###.## ##.##### #..........## ##hg..##......#.##.# ##.###.###### .. ##.#...##.# #.###...........##........# #.#.##....h#........ #####.##### ..........##.##.# ##.#....#.##.......#h†g.h.h9=====6 _The jackal barks!M>¸jGg†M>¸jF!i  You hit the jackal but do no damage.M>¸j"b=---7.2 (1.2M>¸jy)M>¸j=*> _The jackal bites you but does no damage.S>¸jñS>¸jÏñÅA jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +S>¸j!òðEV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage S>¸jiò‰Bite 3 [!]: Description|QuoteU>¸j1#U>¸j¹)�  WhiteMage the Trooper  Mummy  Health: 19/23 ===================-----  Magic: 5/5========================#########AC: 3Str: 14#.......#U>¸jš*EV: 10Int: 12 # #.#####.# ###SH: 0Dex: 11 ###.# #.# ##.##XL:  2 Next: 10% Place: Dungeon:1 .##.### #.# ##.#@##Noise: =--------  Time: 327.2 (1.2) ......###.###.###h##a) +0 hand axe .#........##.## ##g#####Throw: 4 darts (disjunct) ##..........## ##†...# ##......#.##.# ##.###.###### .. U>¸jÚ* ##.#...##.# #.###...........##... h   jackal ##........# #.#.##....h#........ g   goblin #####.##### ..........#.....#.##.#U>¸j+�##.#....#.##.......#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. U>¸j1+«_You encounter a jackal. _The jackal barks!  You hit the jackal but do no damage. U>¸jW+?_The jackal bites you but does no damage.U>¸j 1U>¸jª1U>¸j¨6U>¸j8V>¸j3Å V>¸j<Æ „A jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for V>¸jŠÆ Ácarrion to devour. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) V>¸j°Æ pYou have about 50% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage V>¸jÓÆ ‰Bite 3 [!]: Description|QuoteZ>¸jíZ>¸jòòå  WhiteMage the Trooper  Mummy Z>¸jHóa Health: 19/23 ===================-----  Magic: 5/5========================#########AC: 3Z>¸jÇóòStr: 14#.......#EV: 10Int: 12 # #.#####.# ###SH: 0Dex: 11 ###.# #.# ##.##Z>¸jäó XL:  2 Next: 10% Place: Dungeon:1 .##.### #.# ##.#@##Z>¸jÿó“Noise: =--------  Time: 327.2 (0.0) Z>¸jôq......###.###.###h##a) +0 hand axe Z>¸j3ô†.#........##.## ##g#####Z>¸jLôJThrow: 4 darts (disjunct) Z>¸jfô÷##..........## ##†...# ##......#.##.# ##.###.###### .. Z>¸j‹ô¸##.#...##.# #.###...........##... h   jackal Z>¸j¦ôà##........# #.#.##....h#........ g   goblin #####.##### ..........#.....#.#Z>¸jÀô##.###.#....#.##.......#Z>¸jÙôLConfirm with . or Enter, or press ? or * to list all spells. Z>¸jòôn_Okay, then. _You encounter a jackal. Z>¸j õc_The jackal barks!  You hit the jackal but do no damage. Z>¸j%õ?_The jackal bites you but does no damage.Z>¸j•úZ>¸jvûZ>¸jµÿZ>¸jÃ]>¸j‡ª  You hit the jackal but do no damage. The jackal bites you.]>¸jôª\7--8.4 (1.2]>¸j¿¯]>¸jS±> _The jackal bites you but does no damage.g>¸jòŒÝ  You hit the jackal.  The jackal is almost dead.The jackal bites you but does no damage.g>¸j³�(9.6g>¸j¯’g>¸jÛ”W _The jackal completely misses you.p>¸jx× P  You barely miss the jackal.The jackal is heavily wounded.8=-30.8 _The jackal bites you but does no damage.x>¸j€H ¡  You barely miss the jackal.The jackal is heavily wounded.x>¸jÊI O7-2.0x>¸jîN x>¸j‘Q i _The jackal barely misses you. The jackal bites you.€>¸j˜ÆBA jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote�>¸j1ò�>¸jù{  WhiteMage the Trooper  Mummy  Health: 17/23 =================------- �>¸jwùk Magic: 5/5========================#########AC: 3Str: 14#.......#EV: 10Int: 12 �>¸j¢ùÅ# #.#####.# ###SH: 0Dex: 11 �>¸jÊù ###.# #.# ##.##XL:  2 Next: 10% Place: Dungeon:1 �>¸j(úŒ.##.### #.# ##.#@##�>¸jbúŠNoise: =--------  Time: 332.0 (1.2) ......###.###.###h##a) +0 hand axe .#........##.## ##g#####�>¸j�úÆThrow: 4 darts (disjunct) ##..........## ##†...# �>¸j¯ú{##......#.##.# ##.###.###### .. �>¸jÛúP##.#...##.# #.###...........##... h   jackal ##........# #.#.##....h#........ g   goblin �>¸j û�#####.##### ..........#.....#.##.###.#....#.##.......#You barely miss the jackal.�>¸j3û~The jackal is heavily wounded. _The jackal bites you but does no damage.  �>¸jdûdYou barely miss the jackal.The jackal is heavily wounded. �>¸jˆûj_The jackal barely misses you. The jackal bites you.�>¸j¦�>¸jC�>¸jÃ�>¸j „>¸jF&  „>¸jwFuYou closely miss the jackal.The jackal is heavily wounded.„>¸jeG_16-3.2„>¸jKM„>¸juTj _The jackal closely misses you. The jackal bites you.‹>¸jÑì Û  You hit the jackal.  The jackal is severely wounded.4.4‹>¸jLñ ‹>¸jnó T _The jackal closely misses you.“>¸jU   You closely miss the jackal.The jackal is severely wounded.The jackal bites you but does no damage.-5.7 (1.3“>¸j…Z “>¸jé\ + _The jackal bites you.š>¸j&ú Î  You completely miss the jackal.The jackal is severely wounded.The jackal bites you but does no damage.š>¸j¡ú -6.9 (1.2š>¸jýÿ š>¸jJ W _The jackal completely misses you.¤>¸j·ál †You hit the jackal.¤>¸j ãg.¤>¸jKé{g   goblin¤>¸jhì078.1¤>¸j¬ñ¤>¸jæòJ _You kill the jackal!«>¸j¤­   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.8  50%   0   k + Spellcasting 2.7  50%  +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0   [37«>¸ja® m -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2       j - Stealth   0.0    -1      «>¸jÝ® ½[40m                                The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets®>¸j”÷®>¸j²ù®>¸j ÿå  WhiteMage the Trooper  Mummy  Health: 16/23 ================--------  Magic: 5/5®>¸jup========================#########AC: 3Str: 14#.......#EV: 10Int: 12 # #.#####.# ###SH: 0Dex: 11 ###.# #.# ##.##XL:  2 Next: 17% Place: Dungeon:1 .##.### #.# ##.#@##Noise: =--------  Time: 338.1 (0.0) ......###.###.###g##a) +0 hand axe .#........##.## ##.#####Throw: 4 darts (disjunct) ®>¸j®�##..........## ##†...# ##......#.##.# ##.###.###### .. ##.#...##.# #.###...........##... g   goblin ®>¸j²##........# #.#.##....h#........ #####.##### ..........#.....#.##.###.#....#.##.......#®>¸j­;You completely miss the jackal.The jackal is severely wounded.The jackal bites you but does no damage. _The jackal completely misses you.You hit the jackal. _You kill the jackal!®>¸j®>¸jc®>¸jÛ ®>¸j1 ¯>¸j&ß d  Your movement speed is average. Your attack delay is about 1.2.¯>¸jJá ¯>¸jøä ¯>¸jJç —  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)).±>¸jXr±>¸jàr±>¸jGw±>¸j>yF _Unknown command.µ>¸j81 µ>¸jØ2 What do you want to examine? Monsters  a - (g) a goblin, wielding a +0 dagger Items  b - (†) a jackal corpse·>¸jgf ÖA goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin ·>¸jÍf Fparties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 ·>¸j-g ’It can open doors. [!]: Description|Quote¹>¸jœ ¹>¸jå¢ X  WhiteMage the Trooper  Mummy  Health: 16/23 ================--------  Magic: 5/5========================#########AC: 3Str: 14#.......#EV: 10Int: 12 # #.#####.# ###SH: 0Dex: 11 ###.# #.# ##.##¹>¸jr£ yXL:  2 Next: 17% Place: Dungeon:1 .##.### #.# ##.#@##Noise: =--------  Time: 338.1 (0.0) ......###.###.###g##a) +0 hand axe .#........##.## ##.#####Throw: 4 darts (disjunct) ##..........## ##†...# ¹>¸jÖ£ ##......#.##.# ##.###.###### .. ##.#...##.# #.###...........##... g   goblin ##........# #.#.##....h#........ #####.##### ..........#.....#.##.###.#....#.##.......#You hit the jackal. _You kill the jackal!¹>¸j~¤ Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Unknown command.¹>¸j©¦ z What do you want to examine? Monsters  a - (g) a goblin, wielding a +0 dagger Items  b - (†) a jackal corpse º>¸j× º>¸jþÚ å  WhiteMage the Trooper  Mummy  Health: 16/23 ================--------  Magic: 5/5º>¸j‰Û ð========================#########AC: 3Str: 14#.......#EV: 10Int: 12 # #.#####.# ###SH: 0Dex: 11 ###.# #.# ##.##XL:  2 Next: 17% Place: Dungeon:1 º>¸j²Û .##.### #.# ##.#@##Noise: =--------  Time: 338.1 (0.0) º>¸jØÛ ......###.###.###g##a) +0 hand axe .#........##.## ##.#####º>¸jÜ JThrow: 4 darts (disjunct) º>¸jDÜ ÷##..........## ##†...# ##......#.##.# ##.###.###### .. º>¸jvÜ /##.#...##.# #.###...........##... g   goblin ##........# #.#.##....h#........ #####.##### ..........#.....#.##.#º>¸jÝ ƒ##.#....#.##.......#You hit the jackal. _You kill the jackal!Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Unknown command.º>¸j.â º>¸jÓâ º>¸j�ê ½>¸j1 ¡ r movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 107%_(Skill)). _Unknown command.  You hit the goblin.  The goblin is heavily wounded.½>¸j^17=9.3 (1.2½>¸jõ½>¸j{ _The goblin barely misses you. The goblin hits you but does no damage.È>¸j ¶ à  You barely miss the goblin.The goblin is heavily wounded.40.5È>¸jvº È>¸jÓ¼ T _The goblin closely misses you.Ì>¸jd� ›  You closely miss the goblin.The goblin is heavily wounded.Ì>¸j=ž a14---1.7Ì>¸jQ¢ Ì>¸j´¤ ; _The goblin hits you with a +0 dagger.Ó>¸jy- Ó>¸jY0 What do you want to examine? Monsters  a - (g) a goblin, wielding a +0 dagger, heavily wounded Items  b - (†) a jackal corpseÕ>¸jçtÕ>¸jÃzÕ>¸jx“  WhiteMage the Trooper  Mummy  Health: 14/23 ==============----------  Magic: 5/5========================#########AC: 3Str: 14Õ>¸jE€£#.......#EV: 10Int: 12 # #.#####.# ###SH: 0Dex: 11 ###.# #.# ##.##XL:  2 Next: 17% Place: Dungeon:1 .##.### #.# ##.#@##Noise: =--------  Time: 341.7 (1.2) ......###.###.###g##a) +0 hand axe .#........##.## ##.#####Throw: 4 darts (disjunct) ##..........## ##†...# ##......#.##.# ##.###.###### .. ##.#...##.# #.###...........##... g   goblin ##........# #.#.##....h#........ #####.##### ..........#.....#.##.###.#....#.##.......#You barely miss the goblin.The goblin is heavily wounded. _The goblin closely misses you.Õ>¸j”€—You closely miss the goblin.The goblin is heavily wounded. _The goblin hits you with a +0 dagger.Õ>¸jþƒÕ>¸j;„Õ>¸j¡†Õ>¸jƇ×>¸jÉØ“  You miss the goblin.The goblin is heavily wounded.×>¸j“Ù-3.0 (1.3×>¸jëÞ×>¸j*á> _The goblin closely misses you.×>¸j_áÚ>¸jN± Ú>¸jϳ What do you want to examine? Monsters  a - (g) a goblin, wielding a +0 dagger, heavily wounded Items  b - (†) a jackal corpseÜ>¸jï³®A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 62% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|QuoteÞ>¸j>Þ>¸jÒå  WhiteMage the Trooper  Mummy  Health: 14/23 ==============----------  Magic: 5/5Þ>¸j{º========================#########AC: 3Str: 14#.......#EV: 10Int: 12 # #.#####.# ###SH: 0Þ>¸j±6Dex: 11 ###.# #.# ##.##XL:  2 Next: 17% Place: Dungeon:1 Þ>¸jØŒ.##.### #.# ##.#@##Þ>¸jÿ$Noise: =--------  Time: 343.0 (1.3) ......###.###.###g##a) +0 hand axe Þ>¸j#Ð.#........##.## ##.#####Throw: 4 darts (disjunct) Þ>¸jF÷##..........## ##†...# ##......#.##.# ##.###.###### .. Þ>¸jŽß##.#...##.# #.###...........##... g   goblin ##........# #.#.##....h#........ Þ>¸jËÆ#####.##### ..........#.....#.##.###.#....#.##.......#You closely miss the goblin.The goblin is heavily wounded. Þ>¸j õ_The goblin hits you with a +0 dagger.  You miss the goblin.The goblin is heavily wounded. _The goblin closely misses you.Þ>¸jw§ What do you want to examine? Monsters Þ>¸jÄä a - (g) a goblin, wielding a +0 dagger, heavily wounded Items  b - (†) a jackal corpse Þ>¸jÇaÞ>¸j�iÞ>¸j¡r­  WhiteMage the Trooper  Mummy  Health: 14/23 ==============----------  Magic: 5/5========================#########AC: 3Str: 14#.......#Þ>¸j s(EV: 10Int: 12 # #.#####.# ###SH: 0Dex: 11 ###.# #.# ##.##XL:  2 Next: 17% Place: Dungeon:1 Þ>¸j1s.##.### #.# ##.#@##Noise: =--------  Time: 343.0 (1.3) Þ>¸jWs‘......###.###.###g##a) +0 hand axe Þ>¸j|sÐ.#........##.## ##.#####Throw: 4 darts (disjunct) Þ>¸j°s÷##..........## ##†...# ##......#.##.# ##.###.###### .. Þ>¸jãsß##.#...##.# #.###...........##... g   goblin ##........# #.#.##....h#........ Þ>¸j tk#####.##### ..........#.....#.##.###.#....#.##.......#Þ>¸j4tžYou closely miss the goblin.The goblin is heavily wounded. _The goblin hits you with a +0 dagger.  Þ>¸jVt]You miss the goblin.The goblin is heavily wounded. Þ>¸jytU_The goblin closely misses you.Þ>¸jäyÞ>¸j>zÞ>¸jƒ~Þ>¸j-€á>¸jvµ �)The goblin is heavily wounded. _The goblin hits you with a +0 dagger.  You miss the goblin.  The goblin is heavily wounded. _The goblin closely misses you.  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.# %?¸j¢J£.# #. #.# ## #.#'###..# #.###.# #.###.## ##.###...# ##..###...### #.....#%?¸j¬P%?¸jgQC==2%?¸j¼U%?¸j®W&?¸j˜‹â#.###..# #+## . . #.#g#.....†# ##...## ....#...######.# ##.....### ...... ##.## ##......... ......####...####..# ..... #.......'.+ .#.. ##...####.... ## .# .# #. #.# ## #.#'## #..# #.###.# #.###.## ##.###...# ##..###...### #.....##.......####...######.&?¸jÈ‘&?¸jY’&3&?¸jù–&?¸j›˜'?¸jÆiæ#.....†# ##...## ....#....######.# ##.....####........# ##.## ##................#####...####..# ..... #.......'.+..#.. ##...####..... ## .# .# #. #.# ## #.#'## #..# #.# ####.## ##.###...# ##...###...### #....'?¸jdj¦##.......####...######.#..............'?¸jÝo'?¸jCp&4'?¸júu'?¸j%w(?¸j�` î#.###..# #+## . . #.#g# #.....†# ## ....#..... ######.# ####.#.## .......######...####.(?¸já` £# ...#.......'.+..###...####...##.## ##...........##.# ##..@..#.(?¸jû` J#.# ##...(?¸ja “#.## ##'##..# #(?¸j(a B.#(?¸j;a w##.# #.#(?¸jPa Œ##.## ##.##(?¸jaa Y #...# ##...#(?¸jsa !#(?¸jŠa {###...### #.....#(?¸j›a ?#.####...######.(?¸jÏg (?¸j]h &5(?¸j¸l (?¸jtn )?¸j’¾Î.# #..# #.# ##.#.... .###..# +## . . #.#g# .....†# ## ....#..... #####.# ####.#..## .......#######...####.# ...#.......'.+..#.##...####...##.## ##....@......##.# ##.....#...#.#.# ##...## ...#.## ##'#.#..# #.###.# #.###.## ##.## #...# ##...#####...### #.....#)?¸j·Ä)?¸jAÅ&6)?¸jyÌ)?¸jÃÎ/?¸jÈ]…# #..#########.##### ......... # #..# #.# ##.#....#.# ###..# +## . . #.#g# ....†# ## ....#..... ####.# ####.#...## .......#####.##...####.# ...#.......'.+..#..##...####....##.## ##........#.# ##.....#...##.# ##...##.....#.## ##'## ..#..#..# #.# ### ###.# #.###.## #### #...# ##...##/?¸jŒc/?¸jd&7/?¸jnh/?¸jj/?¸j¡k  #..# #.# ##.#....#.## ##..# ##+## . . #.#g#.. ...†# ##...## ....#.......# /?¸j.l T###.# ##.....####........#  ##.## ##................##### ##...####..# ..... . #.......'.+..#.. .. ##...####...... /?¸jal ## #. .# #...#..#.# /?¸j¤l +##.....#.#'## ...##..# .# .### #/?¸jöl c##.# #.# ..##.## ##.## ..#...# ##...#### ###...### #.....#/?¸jÖr /?¸jas &8/?¸jx /?¸j¿y 1?¸jÌ ÷#..# ##+## . . #.#g#...#. ..†# ##...## ....#.......#. ##.# ##.....####........#......## ##................##### #...####..#...... . .......'.+..#..# ..####......### #. .# ##.....#@..#..  #.# ##...##.......#1?¸jB Õ#.###'###...##..# #.# #.### ###.# #.# #..  ##.## ##.###..  1?¸j³ ù#...# ##...#### ##...### #.....# .......####...######.1?¸j™ 1?¸j &91?¸j:# 1?¸j‡$ 5?¸j¾ œ..# .# ##.#....#.##.# +## ....#.#g#...#. .†# ## ....#g......# #.# ####.#...## ........#####.####.#....... ......'.+..#..# .. ...####....#...# #.## ##........@..#. ... #.# ##.....#...#...# #.# ##...##.......# 5?¸j4 C#.## ##'###...#.... #..# #.# #.#####.. ##.# #.# #.. .#g   hobgoblin (wandering) ##.## ###.. #...# ##...#### 5?¸j{ O#...### #.....#5?¸jä5 ? .g5?¸jà7 You encounter a hobgoblin.g==90 _The hobgoblin shouts!=?¸j9æž#########.##### ..........#. .# #.# .##.#....#.##. .# +## ....#.#g#...#. †# =?¸j¶æÒ.## ....#.......# .# .####....g...#... .## ..........#####.####..#..........'.=?¸jPç+..#..# ...... ..####....#...# .## ##...........#.## .... .# ##.....#...#...# =?¸jƒçQ.# ##...##.......# .## ##'###...#..... =?¸j¸ç™..# #.# #.#####.....# #.# #.. ..#.## =?¸jìç½###.. .# ...# ##...####=?¸jAêK.g=?¸jñ=?¸jló/--1=?¸jƒ÷=?¸jJù@?¸j‰Z£+#.#.#...'@?¸jÆ[K.g@?¸jáa@?¸jHbA--2@?¸jog@?¸jÃi( _You open the door.@?¸j#Ä:.#.##### .# ..# #.# .##.#....#.## ..# ##+## ....#.#g#...# .†# ##...## ....#.# #.# ##.....####.# #.## ##........#####.####.#...g.... .'.'..#..# .####@?¸j¢Äà.# ...# #.## ##.#.## #.# ##.....#...#...# #.# ##...##...# #.## ##'###...#.... @?¸jÅF#..# #.# #.#####.... ##.# #.# #.. ..#. ##.## ##.###.. .# #...# ##...####@?¸jÞÆ1g.@?¸j•Í@?¸jüÍ&3@?¸jüÓ@?¸jfÕA?¸j/N 7#..#.##### .# #..# #.# .##.#....#.## #..# ##+## ....#.#g#...# ..†# ##...## ....#.# ##.# ##.....####.# ##.## ##..##### #...####A?¸j—N ê.#..g..... .'.'..#..# #...####.# ... ##.## ##.#.##A?¸jÅN Y  #.# ##.....#...#...#  #.# ##...##....A?¸jøN ...#  #.## ##'###...#..... A?¸j@O ¢ #..# #.# #.#####....  ##.# #.# #.. ..#.  ##.## ##.###.. .#  #...# ##...####A?¸jøP K.gA?¸jjX A?¸jËX &4A?¸j‡^ A?¸j` B?¸j}wV #..# #.# .##.#....#.## ##..###+## ....#.#g#...# ...†#...## ....#.......# ###.#..####........#...  ##.##B?¸jáw�....#####..###.. ....'.'.g#..# ##...####.......#  ##.## ##B?¸jxÙ#.##  #.# ##.....#...#...#B?¸j8x²  #.# ##...##.......#B?¸j`x« #.## ##'###...#..... #..# #.# #.#####...B?¸jˆx« ##.# #.# #.. ..#.B?¸j±x« ##.## ##.###.. .# #...#B?¸j=yŠ..#### ###...### #.....#B?¸jRz1g.B?¸j&ƒ<5B?¸j|ˆB?¸j€‰D?¸j¸”…###..##+## ....#.#g#... ....†#...## ....#....... ####.#..####........#...  ##.##D?¸j_•n....#####..###..  #.......'.'g.#..#  ##...####.......#  ##.## ###.##  #.# ##....@#...#...#  #.# ##...##.......# #.## ##'###...#..... #..# #.# #.#####.... ##.# #.# #.. #. ##.## ##.###.. .#D?¸j–é #...#..####  ###...### #.....#  #.......####...######.D?¸jÁ–K.gD?¸j5›D?¸j½›&6D?¸j*ŸD?¸jÍ E?¸j=˜.....†#...## ....#... #####.#..####........#  ##.##....#####..###..  #.......'.'..#..#  ##...####.g.....#  ##.## ##....#.##  #.# ##.....#...#...# #.# ##..@##.......# #.## ##'###...#..... #..# #.# #.#####.... ##.# #.# #.. #. ##.## ##.###.. .# #...# ##...#### ###...### #.....#  #.......####...####E?¸j÷˜¤##. #...............g.E?¸jU™&7E?¸j¶žE?¸jq F?¸j######.#..####........#  ##.##....####..###..  #.......'.'..#..#  ##...####g......#  ##.## ##.....#.## #.# ##.....#...#...# #.# ##...##.......# #.## ##@###...#..... #..# #.# #.#####.... ##.# #.# #.. ..#. ##.## ##.###.. .# #...# ##...#######...### #.....#  #.......####...######. #............... ######.########F?¸jàn[40m.g8F?¸jH(g _There is an open door here.F?¸j¤ — ##.## ##..........######...####.#........ .......''..#..# #...####.... ##.## ##g....#.# #.# ##.....#...#... ##...##....# ##'###...#...... #@# #.#####....#F?¸j‚ ó. ..## ##.## .# ...# ##...#######...### #.....#.......####...######..............#####.##########...### #F?¸jè K.gF?¸jm F?¸jC $9 F?¸jƒ _F?¸jG F?¸j$! I?¸jeI?¸jÇèA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 5 It can open doors. I?¸jb z[!]: Description|QuoteJ?¸jºJ?¸j:'T ##.## ##................#### WhiteMage the Trooper##...####.........#........Mummy#.......'.........'..#..#Health: 23/23 ========================##...####...............#Magic: 5/5========================##.## ##...........#.##AC: 3J?¸j%(¶Str: 14#.# ##....g#...#...#EV: 10Int: 12#.# ##...##.......#SH: 0Dex: 11#.## ##'###...#.....XL:  2 Next: 20% Place: Dungeon:1#..##@# #.#####....Noise: ---------  Time: 399.3 (1.0)##.#J?¸j†(#.# #.. ..#.a) +0 hand axe##.## ##.###.. .#Throw: 4 darts (disjunct) #...# ##...####J?¸jÁ(H###...### #.....##.......####...######.g   hobgoblin#.....................J?¸jc)s#.......#####.###########...### #.# _You open the door. _There is an open door here.  You encounter a hobgoblin. _The hobgoblin shouts! _You open the door. _There is an open door here.J?¸j)0J?¸jÆ0J?¸jx5J?¸jø6K?¸j# K.gK?¸jù K?¸j¥ (400K?¸jì K?¸jz! O?¸jâ#O?¸j—%´ Spells (Memorise)TypeFailure Level  a - Lesser BeckoningO?¸jã%ñTranslocation 19% 2  b - Maxwell's Portable Piledriver Translocation 34% 3  c - Teleport OtherTranslocation 34% 3 O?¸j)&� d - Vhi's Electric Charge Translocation/Air 89% 4 4 spell levels left O?¸jb&][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQ?¸jc[ Q?¸jcb Q?¸jþj  ##.## ##................#### WhiteMage the Trooper##...####.........#........Mummy#.......'.........'..#..#Health: 23/23 ========================##...####...............#Magic: 5/5========================##.## ##...........#.##AC: 3Str: 14#.# ##.....#...#...#EV: 10Int: 12#.# ##..g##.......#SH: 0Dex: 11#.## ##'###...#.....XL:  2 Next: 20% Place: Dungeon:1#..##@# #.#####....Noise: ---------  Time: 400.3 (0.0)##.##.# #.. ..#.a) +0 hand axe##.## ?¸j„l â4m##.###.. .#Throw: 4 darts (disjunct) #...# ##...#######...### #.....##.......####...######.g   hobgoblin#.....................#.......#####.###########...### #.# _You open the door. _There is an open door here.  You encounter a hobgoblin. _The hobgoblin shouts! _You open the door. _There is an open door here.Q?¸jDt P  Okay, then.Q?¸jFu Q?¸jL{ Q?¸j} . _T?¸jÅIK.gT?¸jOT?¸jøO21.3 (1 _T?¸jàTT?¸j©VU?¸j]² U?¸ju³ A hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ U?¸jѳ QThreat: Minor Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|QuoteW?¸jEW?¸j � ##.## ##................#### WhiteMage the Trooper##...####.........#........Mummy#.......'.........'..#..#Health: 23/23 ========================##...####...............#Magic: 5/5========================##.## ##...........#.##AC: 3Str: 14W?¸jy #.# ##.....#...#...#EV: 10Int: 12#.# ##...##.......#SH: 0Dex: 11#.## ##g###...#.....XL:  2 Next: 20% Place: Dungeon:1#..##@# #.#####....Noise: ---------  Time: 401.3 (1.0)##.##.# #.. ..#.a) +0 hand axe##.## ##.###.. .#Throw: 4 darts (disjunct) #...# ##...#######...### #.....##.......####...######.g   hobgoblin#.....................#.......#####.###########...### #.# _There is an open door here.  You encounter a hobgoblin. _The hobgoblin shouts! _You open the door. _There is W?¸jÄ Dan open door here. _Okay, then.W?¸j¨W?¸jaW?¸jþW?¸j“X?¸jäuK=2.5 (1.2X?¸j´{X?¸jG~Ÿ _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.Z?¸jI {  You barely miss the hobgoblin. The hobgoblin hits you.Z?¸jn Y0----3.7Z?¸j+ Z?¸jDg V _The hobgoblin barely misses you.a?¸já§a?¸jH©A hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ a?¸j¯©QThreat: Minor Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|Quotec?¸jÏ‚c?¸j㉠##.## ##................#### WhiteMage the Trooper##...####.........#........Mummy#.......'.........'..#..#Health: 20/23 ====================----##...####...............#Magic: 5/5========================##.## ##...........#.##AC: 3Str: 14#.# ##.....#...#...#EV: 10c?¸j·Š‡Int: 12#.# ##...##.......#SH: 0Dex: 11#.## ##g###...#.....XL:  2 Next: 20% Place: Dungeon:1#..##@# #.#####....Noise: =--------  Time: 403.7 (1.2)##.##.# #.. ..#.a) +0 hand axe##.## ##.###.. .#Throw: 4 darts (disjunct) c?¸jûŠu#...# ##...#######...### #.....##.......####...######.g   hobgoblinc?¸j4‹ò#.....................#.......#####.###########...### #.# _You open the door. c?¸ji‹!_There is an open door here. _Okay, then. _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.You barely miss the hobgoblin. The hobgoblin hits you. c?¸jœ‹A_The hobgoblin barely misses you.c?¸jþ‘c?¸j…’c?¸jÓ–c?¸jU˜e?¸jÁe?¸j•Á\19-5.0 (1.3e?¸jRÇe?¸jÉl _You barely miss the hobgoblin. The hobgoblin hits you.h?¸j–Q |8--6.2 (1.2h?¸j6V h?¸jÏX m _You closely miss the hobgoblin. The hobgoblin hits you.l?¸jº¸m †You hit the hobgoblin.l?¸jE¿(l?¸jRÂJ-77.4l?¸j­üc _You kill the hobgoblin!r?¸jÄ r?¸jr “  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.9  50%   0   k + Spellcasting 2.8  50%  +2          r?¸jÐ  b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2      r?¸jù . f - Throwing   0.7    -2      r?¸j+ ã         g - Short Blades   0.0    -2      r?¸j  Ë         h - Armour   0.7    -2       i - Dodging   1.5    -2       j - Stealth   0.0    -1  r?¸jÄ !            r?¸jæ À        r?¸j _    r?¸j/ À        r?¸j\ T    r?¸j| ÞThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  r?¸j™ �[?] Help[=] set a skill target  r?¸jn }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsw?¸jKw?¸j* w?¸jk� ##.## ##................#### WhiteMage the Trooper##...####.........#........Mummy#.......'.........'..#..#Health: 18/23 ==================------##...####...............#Magic: 5/5========================##.## ##...........#.##AC: 3Str: 14w?¸j#.# ##.....#...#...#EV: 10Int: 12#.# ##...##.......#SH: 0Dex: 11#.## ##†###...#.....XL:  2 Next: 27% Place: Dungeon:1#..##@# #.#####....Noise: =--------  Time: 407.4 (0.0)##.##.# #.. ..#.a) +0 hand axe##.## ##.###.. .#Throw: 4 darts (disjunct) #...# ##...#######...### #.....##.......####...######.#.....................#.......#####.###########...### #.#You barely miss the hobgoblin. The hobgoblin hits you. _The hobgoblin barely misses you. _You barely miss the hobgoblin. The hobgoblin hits you. _You closelw?¸jžy miss the hobgoblin. The hobgoblin hits you.  You hit the hobgoblin. _You kill the hobgoblin!w?¸j±w?¸jw?¸j w?¸jÙ!�?¸jÇ M######.# ##.....####..#. ##.## ##........#####...#####...............''..###...####........##.## ##...........#.###.....#...# ##...##.......# #�?¸jJ Õ##@###...#..... .#####... #.# ..#.##.## ##.###.. .##...###.##�?¸j¢�?¸j59=�?¸jS,-8.4 (1�?¸j<�?¸ja*  There is an open door here.�?¸jv _You see here a hobgoblin corpse.…?¸j‚U  There are no objects that can be picked up here.…?¸jMƒ8-…?¸j>‡…?¸jýˆH _a hobgoblin corpse‰?¸jˆ .....†# ## ....#..... #####.# ####.#..## .#####‰?¸jò À##...####.#........#.......'.'..#..# .##...####.......# ##.## ##...........#.## ‰?¸jC!>#.# ##.....#...#...# #.# ##..@##.......# #.## ##†###...#..... #..# #.# #.#####.... ‰?¸jr!3##.# #.# #.. ..#.##.## ##.###.. .#‰?¸j’!Ê #...# ##...#######...### #.....#‰?¸jµ!1#.‰?¸jÔ!_####...######.#.‰?¸jô!-.............‰?¸jP)‰?¸j*$9 ‰?¸jB* _‰?¸j˜/‰?¸j[1‰?¸jn4 •###..# +## ....#.#g# ....†# ## ....#..... ####.# ####.#...## .#####.##...####.#........#.......'.'..#..# ..##...####.......# .##.## ##...........#.## #.# ##....@#...#...# #.# ##...##.......# #.## ##†###...#..... #..# #.# #.#####...‰?¸j*5 ý.##.# #.# #.. ..#.##.## ##.###.. .# #...# ##...#######...### #.....#  #.####...######.‰?¸jï; ‰?¸jp< '10‰?¸j1@ ‰?¸jÉA Œ?¸jÌËÇ #..# .# .##.#....#.## ##..# +## ....#.#g#...# ...†# ## ....#.......# ###.# ####.#...## .#####. ##...####.#........ #.......'.Œ?¸j4Ìz'..#..# .. ##...####....# ..##.## ##......@....#.## .Œ?¸juÌ #.# ##.....#...#...# #.# ##...##.......# #.## ##†###...#.....Œ?¸j¬ÌŽ#..# #.# #.#####..##.# #.# #.. ..#.Œ?¸júÌ##.## ###.. .# #...# ##...#### ###...### #.....#Œ?¸j»ÔŒ?¸j8Õ1Œ?¸jºÚŒ?¸j4Ý�?¸j-�#..# ##+## ....#.#g#...#. ..†# ##...## ....#.......#. ##.# ##.....####........#......## ##................##### #...####..# . .......'.'..#..# ..####......# ## #.## .# ##.....#@..#...#   #.# ##...##.......#  #.###†###...#.....#..# #.# #.#######.# #.# #.. ..#.  ##.## ##.###.. .#  #...# ##...#### ##...### #.....# �?¸jž�<.......####...######.�?¸jH•�?¸jI–B=2�?¸j9¹Ž?¸j¯¨.†# ##...## ....#.......#. #.# ##.....####........#..... #.## ##................##### ...####..# . ......'.'..#..# ..####.........# ### ##.....#.## .# ##.....#...#...#  #.# ##.@.....# #.#†###...#..... #..# .# #.##### ##.# #.# #.. ..#. ##.## ##.###.. .# #...# ##...#### #...### #.....# ......####...####Ž?¸jž©¢##..............20=3Ž?¸jLÏŽ?¸j×Ý�?¸jÿ�¬ #.# ##.....####........#....# ##................##### ...####.........#........ ...'.........'..#..# .####...............# ...# #.## ##...........#.## ... ##.....#...#...  ##...##....# ##†###.@.#......�?¸jÍŽé #.# #.#####.... ##. ..# ......#####.########�?¸j«”�?¸j•&4�?¸jú™�?¸j÷›�?¸j>t#.##....#####..####.........#.. ....'.........'..#..# #...####...............# ##.## ##...........#.## ..  #.# ##.....#...#...#  #.# ##...##.......#  #.## ##†###...#.....  #..# #.# #@#####....  ##.# #.# #...?....#.  ##.## ##.###...$....#  #...#�?¸j>..###########...### #.....# .......####...######................#####.######## ##...### #.#�?¸jý �?¸j` &5�?¸j��?¸ju _Found a scroll labelled YFATTEHEIJ and 8 gold pieces.‘?¸j‚§ e...####..# . ......'.'..#..# ..####.........# ### .....#.## .# #...#...#  #.# ##.......# #.#‘?¸j¨ ~†###...#..... #..# .# #.#####... ##.# #.# #.@.?....#. ##.## ##.###...$....# #...# ##...########### #...### #.....# ......####...######.............‘?¸jS¨ à.#####.######## #...### #.#...# ‘?¸j ¯ ‘?¸j± &6‘?¸jš´ ‘?¸j€¶ ’?¸j÷ 6####.#. .'..'..#..# .####........# ...#. .## ##.....#.## . .# ##.....#...#...# .# ##...##.......# .## ##†###...#...... ..# #.# #.#####.... .# #.# #..@?....#. .## ##.###...$....# ...# ##...##  ’?¸jË ’?¸jC! q1==7’?¸j¢& ’?¸j¦' ”?¸jäU÷####.#. .'.'..#..# . .####.# ...#. ## ##.#.## ....# # ##.....#...#...# # ##...##.# . ## ##†###...#......# #.# #.#####....[ ”?¸jtV.# #.# #...@....#. .## ##.###...$....# # ##...##  ”?¸js^”?¸jÝ^&8”?¸jid”?¸j m4 _Found a helmet.”?¸jqn+9.4 (2”?¸jYq”?¸j¢s` _d - a scroll labelled YFATTEHEIJÆ?¸jÁÆ?¸jvÁÆ?¸jnÇÆ?¸j¸ÈÆ?¸jY›Š ...''..#..# . .####.... ...# ## ###.## # ....# # ##.....#...#...# ..  ##...##.......#...# ##†###...#...... . #.# #.#####....[.......#. # ##.##Æ?¸jï› .# ##...############ #.....# ##### #.#Æ?¸jÕ¢Æ?¸j£,20.4 (1Æ?¸jÁ§Æ?¸jè¬Æ?¸jê­D=1.4 (2Æ?¸jê±Æ?¸jÖ³= _You now have 41 gold pieces (gained 8).È?¸j.ês####.#........ ..'.'..#..# ....... ##....# ...#.. ##...........#.## #. ....#  ##.....#...#...#  ##...##.......# # ##†###...#........ # #.# #.#####....[. # #.# #.#. ## ###........# # ##...###########È?¸jŽê6### #.....#####...######...............#####.######## .### .# È?¸j^ñÈ?¸j±ñ52=È?¸jßñ$2.4 (1È?¸jC÷È?¸jTøÉ?¸jKk É?¸j°l kA helmet. A piece of metal headgear. Base armour rating: 1 É?¸jÝl �It can be maximally enchanted to +2. Stash search prefixes: {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} É?¸jm cMenu/colouring prefixes: unidentified armour (g)o to location.@¸j�¶####.........#........ ...... WhiteMage the Trooper ...'.........'..#..# ....... Mummy ####...............#...#.. Health: 22/23 ======================-- # ##...........#.## #. ....# Magic: 5/5========================##.....#...#...# ...AC: 3Str: 14##...##.......#....EV: 10Int: 12 # ##†###...#........SH: 0Dex: 11 ##.# #.#####....[.XL:  2 Next: 27% Place: Dungeon:1 ##.# #....@...#.Noise: ---------  Time: 422.4 (1.0) ## ##.###........#a) +0 hand axe .# @¸j?·Ê[40m##...###########Throw: 4 darts (disjunct) .### #.....# ...####...######. ................. ...#####.######## .### #.# .# #.#There are no objects that can be picked up here. _a hobgoblin corpse _Found a scroll labelled YFATTEHEIJ and 8 gold pieces. _Found a helmet. _d - a scroll labelled YFATTEHEIJ _You now have 41 gold pieces (gained 8).@¸j’»@¸jà»@¸j´Á@¸jÁÃ@¸jª.#. ...... '.'..#..# .. . .# . . ...#..  ##.#.## .#.. ....# ##.....#...#...#..##...##.......#. ##†###...#........# #.# #.#####....[.# #.# #.#.  ##.###.# # ##...##  @¸jö­@¸j`®&3@¸j ±@¸j²@¸jê  .#####.....# ##..#.........# .'...'..#..# .. ....... ##...............# .. .....#..  ##...........#.## .#... ....###.....#...#...#.##...##.......#......##†###...#........# #.# #.#####@...[.# #.# #.#.###  ###........#  ##...########### ## #.....#####...######.............. .#####.######## ##@¸jñ @¸j�ñ &4@¸j ÷ @¸j†ø @¸j_� =##.#####.....# ..#.........#........ '.'..#..# ..... ......# ..#.....#.. ##.@¸jï� .#.###.#........#  ##.....#...#...#.##...##.......#......###†###...#.# @¸ju‚ #.# #.#####.@..[.# #.# #.#.### ##.###.# ###...## @¸j®‚  @¸jɉ @¸jJŠ &5@¸j� @¸j±‘ @¸jôËï.#####.....# .#.........#. .'..#..# ... .....# ..#.....#.. .#.###.#.# ##.....#...#...#.  ##...##.#......# ##†###...#.# #.# #.#####..@.[.# #.# #.#.### ##.###.#.#  ##...##.#  #.....# .#...######. .# ## @¸j/Ò@¸j®ÒU3==6@¸jØ@¸jÈÙ@¸jñP .#.#........ '..#..#...... .....#...#.....#.. #.###.#........# #...#...#........ ##.......#......# @¸j×Q †###...#........# .# #.#####....[.# #.# #........#@###  ##.###........#.# ##...###########.# #.....# .# ##...######. ..# ............ ### ###.########  #.#  #.#@¸j¥Y @¸jZ &7@¸jŸ_ @¸j~a @¸jÿ�Ü.#####.....# #.........#. '..#..#............ ....#...#.. ..........#.###.#........# .....#...#...#.. #...##.......#......# ##†###...#........#  #.# #.#####....@.# .# #........#.######........#.# ###########.# .....# #.# #...######. ..# ........... ### ##.########  #.#@¸j…˜<8@¸j´�@¸j[ O _You see here a +0 helmet.!@¸j<9!@¸j²!@¸jŠ% _g - a +0 helmet$@¸j—w $@¸j5| ²Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)$@¸j¥| %g - a +0 helmet'@¸j Jg - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (3.0 -> 4.1). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.>@¸j¤é6 Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  g - a +0 helmet C@¸jÐ× g - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (3.0 -> 4.1). C@¸j'Ø <Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.F@¸juß 6 Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  g - a +0 helmet I@¸j„ÅI@¸jÌI@¸j�Óä...............#####.....#WhiteMage the Trooper .......#.........#........Mummy .......'..#..#............Health: 23/23 ======================== .............#...#.....#..Magic: 5/5======================== ..........#.###.#........#AC: 3Str: 14 .....#...#...#........EV: 10Int: 12 #...##.......#......#SH: 0Dex: 11 ##†###...#........#XL:  2 Next: 27% Place: Dungeon:1  #.# #.#####....@.#Noise: ---------  Time: 429.4 (0.0)  #.# #........#.###a) +0 hand axe I@¸jlÔ[##.###........#.#Throw: 4 darts (disjunct) #...###########.# .....##.# #...######. ..# ........... ### ##.#########.# _Found a scroll labelled YFATTEHEIJ and 8 gold pieces. _Found a helmet. _d - a scroll labelled YFATTEHEIJ _You now have 41 gold pieces (gained 8). _You see here a +0 helmet. _g - a +0 helmetI@¸jÚI@¸jpÚI@¸jßÞI@¸jLàN@¸j@  #.#  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P@¸j«Û P  Okay, then.P@¸jwÜ P@¸jÇà P@¸jÏâ . _R@¸j#iR@¸j»jh Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 19% 2  b - Maxwell's Portable Piledriver Translocation 34% 3  c - Teleport OtherR@¸j kÍTranslocation 34% 3  d - Vhi's Electric Charge Translocation/Air 89% 4 4 spell levels left R@¸j‘k][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS@¸j2­S@¸j‘³S@¸j»...............#####.....#WhiteMage the Trooper .......#.........#........Mummy .......'..#..#............Health: 23/23 ======================== .............#...#.....#..Magic: 5/5======================== ..........#.###.#........#AC: 3Str: 14 .....#...#...#........EV: 10Int: 12 #...##.......#......#SH: 0Dex: 11 ##†###...#........#XL:  2 Next: 27% Place: Dungeon:1  #.# #.#####....@.#Noise: ---------  Time: 429.4 (0.0)  #.# #........#.###a) +0 hand axe ##.###...S@¸j°»z[m.....#.#Throw: 4 darts (disjunct) #...###########.# .....##.# #...######. ..# ........... ### ##.#########.# _You now have 41 gold pieces (gained 8). _You see here a +0 helmet. _g - a +0 helmet  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.S@¸jÁP  Okay, then.S@¸j…ÁS@¸jÕÅS@¸j¬Ç. _V@¸j=V@¸jT@×Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)g - a +0 helmetW@¸j2 ²g - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (3.0 -> 4.1). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary W@¸j‘2 ˜armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.Z@¸j#�F Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger Z@¸jv�ã e - a +0 dagger  f - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered) Z@¸jœ�ÔArmour (go to first with [)  b - a +0 leather armour (worn) Z@¸jÁ�9 g - a +0 helmet ]@¸jóaJg - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (3.0 -> 4.1). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.]@¸jÅ0 ]@¸j?A ]@¸jÄH ‚...............#####.....#WhiteMage the Trooper ]@¸jVI ¶.......#.........#........Mummy .......'..#..#............Health: 23/23 ======================== .............#...#.....#..Magic: 5/5======================== ..........#.###.#........#AC: 3Str: 14 .....#...#...#........]@¸j¤I EV: 10Int: 12 #...##.......#......#SH: 0Dex: 11 ]@¸j J ##†###...#........#XL:  2 Next: 27% Place: Dungeon:1  #.# #.#####....@.#Noise: ---------  Time: 429.4 (0.0)  #.# #........#.###a) +0 hand axe ##.###........#.#]@¸jUJ òThrow: 4 darts (disjunct) #...###########.# .....##.# ]@¸jŽJ É#...######. ..# ........... ### ##.#########.# _You see here a +0 helmet. ]@¸j¶J –_g - a +0 helmet  Casting: Blink (safe; 19% risk of failure)  ]@¸jÝJ ¨Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.]@¸j˜Q ]@¸jËR _]@¸jkW ]@¸jÛ] ]@¸jéb ,30.4 (1]@¸j8c ]@¸j i ]@¸j~i +1.4 (2]@¸jn ]@¸j˜s ]@¸jt +2.4 (3]@¸j}x ]@¸jtŸ ]@¸j1¢ +3.4 (4]@¸j ¤ ]@¸jüª ]@¸j�« +4.4 (5]@¸jvÖ ó 4 _You start putting on your armour. You continue putting on your +0 helmet. x5]@¸j&× ]@¸jïÚ [ _You finish putting on your +0 helmet.¶@¸jöìë  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¸@¸j•6 P  Okay, then.¸@¸j)7 ¸@¸j2< ¸@¸jL> . _º@¸jÁY– Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 19% 2  b - Maxwell's Portable Piledriver Translocation 34% 3  c - Teleport OtherTranslocation 34% 3  d - Vhi's Electric Charge Translocation/Air 89% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit»@¸j3÷»@¸jÞý»@¸jŸÇ...............#####.....#WhiteMage the Trooper .......#.........#........Mummy .......'..#..#............Health: 23/23 ======================== .............#...#.....#..Magic: 5/5======================== ..........#.###.#........#AC: 4Str: 14 »@¸jø.....#...#...#........EV: 10Int: 12 #...##.......#......#SH: 0Dex: 11 ##†###...#........#XL:  2 Next: 27% Place: Dungeon:1  #.# #.#####....@.#»@¸jI%Noise: ---------  Time: 434.4 (0.0)  #.# #........#.###a) +0 hand axe »@¸jq&##.###........#.#Throw: 4 darts (disjunct) #...###########.# »@¸jœ¹.....##.# #...######. ..# ........... ### »@¸jÍM##.#########.# _Okay, then. »@¸jø©_You start putting on your armour. You continue putting on your +0 helmet. x5 »@¸jM_You finish putting on your +0 helmet.  »@¸jDCasting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.»@¸js P  Okay, then.»@¸jm »@¸j¤»@¸jE. _½@¸jrDd  Your movement speed is average. Your attack delay is about 1.2.½@¸jE½@¸jÁI½@¸j„K—  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 108%_(Skill)).ð@¸j©„ð@¸jƒˆ@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.9  50%   0   k + Spellcasting 2.8  50%  +2      ð@¸jøˆø     b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2  ð@¸jn‰£     e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2      ð@¸jrŠa         g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2       j - Stealth   0.0    -1          ð@¸j<‹                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ð@¸j•‹}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsø@¸jpNø@¸j)Tø@¸j…Zp...............#####.....#WhiteMage the Trooper .......#.........#........Mummy .......'..#..#............Health: 23/23 ======================== .............#...#.....#..ø@¸jT[ÃMagic: 5/5======================== ..........#.###.#........#AC: 4Str: 14 .....#...#...#........EV: 10Int: 12 #...##.......#......#SH: 0Dex: 11 ##†###...#........#XL:  2 Next: 27% Place: Dungeon:1  #.# #.#####....@.#Noise: ---------  Time: 434.4 (0.0)  ø@¸jð[¬#.# #........#.###a) +0 hand axe ##.###........#.#Throw: 4 darts (disjunct) #...###########.# .....##.# #...######. ..# ........... ### ##.#########.#ø@¸j$\™Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.ø@¸jS\ÜYour movement speed is average. Your attack delay is about 1.2.  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#.#####.# ### ###.# #.# ##.## ##.### #.# ##.#.## ....###.###.###)## .##.## ##.##### ##....## ##†...# ##......#.##.## ##.###.###### ##.#...##.###.###...........##........####.#@##.....#....... #####.######............#.....#.#.# #.##.#....#.##.......+## #....#.#.#...#.....###5A¸jj ™## #....#.......#.......####........#.......#####.......#####.....# #.#.........# '.'..#..#.......5A¸jp 5A¸jÈp &25A¸jÞu 5A¸jfw 6A¸jÖÈ #.......#  #.#####.# ### ##.# #.# ##.## ##.### #.# ##.#.## ....###.###.###)## .##.## ##.##### ....## ##†...# ......#.##.## ##.###.###### .#...##.###.###@..........##...# #........####.#.##.....#......... ####.######............#.....#.# .# #.##.#....#.##.......#+## #....#.#.#...#.....##### #....#.......#.......####........#.......#####.......#####.....# .#.........#6A¸jÛ6A¸jÙÛ&36A¸jWá6A¸j$ã6A¸jav ######### #.......# .#####.# ### .# #.# ##.## #.### #.# ##.#.## ....###.###.###)## .##.## ##.#####  ....## ##†...# . ......#.##.## ##@###.###### ... .#...##.###.###...........##...# ........####.#.##.....#......... ###.######............#.....#.#.# #.##.#....#.##.......#+## #....#.#.#...#.....##### #....#.......#.......####........#¸jpx h40m.......#####.#####.....#6A¸jïy &46A¸jk„ 7A¸jnLŠ ######## .......# .#####.# ### .# #.# ##.## ### #.# ##.#.## ###.###.###)## ##.## ##.#####  ...## ##@...# . ....#.##.## ##.###.###### ... #...##.###.###...........##...# .......####.#.##.....#......... ##.######............#.....#.#.# #.##.#....#.##.......#+## #....#.#.#...#.....##### #....#.......#.......####.#.......#####7A¸jÿM7A¸j O&57A¸j0S7A¸j¯Vs _You see here a jackal corpse.7A¸j¨F4 ######### #.......# #.#####.# # #.# #.# # #.### #.# ##.#.###.###.###)## ##.## ##@##### .....## ##†...# . ......#.##.## ##.###.###### ... .#...##.###.###...........##...# ........####.#.##.....#......... ###.######............##.#  #.# #.##.#....#.##......7A¸jâFÈ.#  ##+## #....#.#.#...#.....### ##...## #....#.......#.......7A¸jÏL7A¸jN-6 _7A¸jS7A¸jµT7A¸j� D  #########  #.......#  #.#####.# ##.# #.# # ##.### #.# ##.#.###.###.###@## ###.## ##.##### #..........## ##†...# . #......#.##.## ##.###.###### ... #.#...##.###.###...........##...# #........####.#.##.....#......... ####.######............##.# #.# #.##.#....#.##.......#  ##+## #....#.#.#...#.....###77A¸j $ 7A¸j & $  Things that are here:7A¸j6( £ _a +0 dagger; a goblin corpse; a jackal corpse:A¸jN :A¸jvN &8:A¸j/S :A¸jU  :A¸jgU _h - a +0 dagger=A¸j÷Ì 0What do you want to examine? Items  a - (†) a goblin corpse  b - (†) a jackal corpseBA¸jä  WhiteMage the Trooper  Mummy  Health: 23/23 ========================#########Magic: 5/5========================#.......#AC: 4Str: 14  #.#####.# ###EV: 10Int: 12 ##.# #.# ##.##SH: 0Dex: 11 ##.### #.# ##.#.##XL:  2 Next: 27% Place: Dungeon:1 .....###.###.###@##Noise: ---------  Time: 478.4 (1.0) #........##.## ##.#####a) +0 hand axe #..........## ##†...#. Throw: 4 darts (disjunct) #......#.##.## ##.###.###### ... #.#...#BA¸jÈçw#.###.###...........##...# #........####.#.##.....#......... ####.######............#.....#.##.# #.##.#....#.##.......###+## #....#.#.#...#.....###Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 108%_(Skill)). _You see here a jackal corpse.  Things that are here: _a +0 dagger; a goblin corpse; a jackal corpse _h - a +0 daggerBA¸jâê4BA¸j�ìBA¸j‚îBA¸jT . ######### #.......# #.#####.# ### #.# #.# ##..### #.# ##. ....###.###.###†...##.## ##@##### ..## ##†...# . ......#.##.## ##.###.###### ... .#...##.###.###...........##...# ........####.#.##.....#.........##.######............#.....#.# BA¸jÒT 8 #.# #.##.#....#.##..#  ##+## #....#.#.#...#.....### ##...## #....#.......#.......BA¸j4Z BA¸jÄZ &9BA¸j–_ BA¸j™b CA¸j­¬³ ######## .......# .#####.# ### .# #.# ##. .### #.# ##. ...###.###.###†...##.## ##.#####.## ##@...# .#.##.## ##.###.###### ... #...##.###.###...........##...# ......####.#.##.....#......... ##.######............#.....#.#  #.# #.##.#....#.##..# ##+## #....#.#.#...#.....### #...## #....#.......#....... .....####........#.......#####CA¸j‹ÅÆ80 _You see here a jackal corpse.DA¸j˜‚: # #####.# ### # #.# ##.## ### #.# ##.#.## ###.###.###†## DA¸j3ƒ]##.## ##.##### ## ##†@..# . #.##.## ##.###.###### ... ...##.###.###...........##...# ####.#.##.....#...######......#...DA¸jjƒ..#.# #.# #.##.#....#.##.......#+## #... DA¸jÚƒ`...## #... DA¸jŠDA¸jª‹-1 _DA¸jj�DA¸jT’DA¸ju  # .# ###  #.# ##.##  #.# ##.#.## ###.###.###†## ##.## ##.##### DA¸j+ ð## ##†.@.# . #.##.## ##.###.###### ... ##.###.###...........##...# ####.#.##..... .######............#.....#.# .# #.##.#....#.##.......# +## #....#.#.#...#....DA¸jS ”.##### #....#....... DA¸j•# DA¸j$ &2DA¸j!) DA¸j¹* EA¸j%œî##### ....# ###.# ###  #.# ##. EA¸j žè# #.# ##.#.###.###†...##.## ##.#####.## ##†...# .#.##.## ##.###@###### ... ##.###.###...........##...# ..####.#.##.....#......... ######............#.....#.# # #.##.#....#.##..# ## #....#.#.#...#.....### .## #....#.......#.......##........#.......#####.........######EA¸jѦEA¸jƒ§&3EA¸jÿ¬EA¸jÑ®FA¸jI ˜...# ##.# ###  #.# ##.#.# ##. ##.###.###† ...##.## ##.#####.## ##†...# . .#.##.## ##.###.###### ... FA¸j�I 9##.###.###......@....##...# ..####.#.##.....#......... #####............#.....#.#  #.##.#....#.##..##....#.#.#...#.....##FA¸j&J Õ##....#.......#.......##........#.......#####.........#####.....##.#...FA¸jíx Y4GA¸j±|5# .# ### #.# ##.## #.# ##.#.## .###.###†## ##.## ##.##### ## ##†...# . #.##.## ##.###.###### ... .###.###....##...# ####.#.##.....#. .#.....#.# #.##.#....#.##.......GA¸j°}¹#  #....#.#.#...#.....### #....#.......#....... ####........#.......#####.#####.....# GA¸j„GA¸j�„&5GA¸jŠGA¸jŸ‹GA¸jÐ# ### .# ##. .# ##. .###.###† .##.## ##.#####.## ##†...# . .##.## ##.###.###### ... .###.###...........##...# .####.#.##.....#@........ ###............#.....#.#  #.##.#....#.##.......# #....#.#.#...#.....####....#.......#.......##........#.......##### .........#####.....##.#........'..#..#....GA¸j( GA¸j!&6GA¸j&GA¸jú'IA¸jþÈ2The floor.IA¸jZ0IA¸j<:§.# ###WhiteMage the Trooper .# ##.##Mummy .# ##.#.##Health: 23/23 ======================== .###.###†##Magic: 5/5======================== .##.## ##.#####AC: 4Str: 14 ...## ##†...#.EV: 10Int: 12 IA¸jO;:.##.## ##.###.###### ...SH: 0Dex: 11 .###.###...........##...#XL:  2 Next: 27% Place: Dungeon:1 .####.#.##.....#@........Noise: ---------  Time: 486.4 (1.0) ###............#.....#.#a) +0 hand axe#.##.#....#.##.......#Throw: 4 darts (disjunct) #....#.#.#...#.....####....#.......#....... ###........#.......##### .........#####.....# .#.........#........ .'..#..#............ _(Skill)). _You see here a jackal corpse.  Things that are here: IA¸j<è_a +0 dagger; a goblin corpse; a jackal corpse _h - a +0 dagger _You see here a jackal corpse.IA¸j&BIA¸j/CIA¸j6HIA¸jÆIJA¸j­ï Ä# ##. # ##. ###.###† ##.## ##.##### ..## ##†...# . ##.## ##.###.###### ... ###.###...........##...# ####.#.##.....#......... ##............#.@...#.#  #.##.#....#.##.......#  #....#.#.#...#.....###  #....#.......#....... ##........#.......##### ........#####.....# #.#........ '..#..#.................#...#.....#..JA¸jô <7JA¸jzø JA¸jÿù KA¸j) ô ##. ##.###†.##.## ##.#####..# .## ##†...# .... #.## ##.###.###### ....##...........##...# .##.....#......... KA¸j¥ ’............#.....#.# .##.#....#.##..@....# #....#.#.#...#.....### #....#.......#........ #........#.......###### .......#####.....#.#...KA¸jò ß ..#..#...... .....#...#.....#..#.###.#........#KA¸jÑ KA¸jL &8KA¸j’ KA¸jŽ LA¸j(Ð# .## ## #†## .## ##.##### ...### ##†...# ..... LA¸j–À.## ##.###.###### ..###...........##...####.#.##.....#..........# ............#...@.#.# .##.#....#.##.......# ....#.#.#...#.....### LA¸j°....#.......#.........#.......###########.....#......#.#..#..............#..#..LA¸j6 LA¸jÏ&LA¸j='&9LA¸jO,LA¸j@.MA¸j³Fá# # ## .## #.## #†## ...## ##.##### ....### # ##†...# .......# ##.###.###### ....# .###...........##...### #.#.##.....#....@.....#MA¸jGs..........#.....#.##.# ##.#....#.##.......# #.#.#...#.....####.......#.........#.......###########.....#MA¸jBGJ......#. #..#.....MA¸jZG"..MA¸jrMMA¸jN'90MA¸jiRMA¸jTMA¸j? §#  # # .## ##.## #†## ##...## ##.##### ##.....###!  ##†...# #.......... # ##.###.######.....# ##...........##@..### #.##.....#..........# ..........#.....#.##.# MA¸j›? +#.#....#.##.......# ##.#.#...#.....####.......#.........#.......###########.....# ......#MA¸jG MA¸jøG &1MA¸jjM MA¸jP V _Found a metallic emerald potion.PA¸j‰Å:#  # # .## ## #†## ##  ##.##### ####!#  ##†...# #...........  ##.###.######..@..# ##...........##...### #.##.....#..........# .........#.....#.##.##....#.##....... .##.#.#...#.....### ##.......#.........#.......###########.....#2SA¸jtæº ######.†##...##### ##.....###!#†...# #........... ##.###.###### #...........##..@### .##.....#..........# ........#.....#.##.# #....#.##.......# .# #.#.#...#.....### # #.......#...........#.......###########...#.#...SA¸jpêSA¸jâê&3SA¸j ðSA¸jcòSA¸jó # # # ## †## ## #.##### ####!#.#†...# #.............SA¸j•óP###.######....@# ..........##...### ##.....#..........# .......#.....#.##.# ....#.##.......# .# .#.#...#.....### #...#........SA¸jºóu.#.......###### .#####.....#SA¸jýSA¸jÛ&4SA¸jº SA¸jq TA¸j©ë¼ ### # ## # ## .##### ####!#.##TA¸jì׆...# #......@.......###.######.....###..... ..........##...### ..# #.....#..........# #..#.....#.##.#..#.##.......# .# #.#...#.....### #...#.........#.......######TA¸j‡ìTA¸j2ñTA¸j‡ñ&5TA¸j˜õTA¸jT÷TA¸j~###  ##.##  ##...## # ##### ##.....###!#.# †...# #. ###.######.....###.....###...### ...# .....#....# .###.....#.##.# #TA¸jv#.##.......# .# .#...#.....### ##........ TA¸jTA¸jœ&6TA¸j1!TA¸jŠ"UA¸j�### ##.##  ##...## ##  ##.....###!#.# ...# #.r.######.....###.....###...### #...## #..........# #.###.....#.##.# .##.##.......# .# #r   quokka (asleep) r.UA¸jˆŠ›r7UA¸j¾ŒW _You encounter a quokka.WA¸jMÔ A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 45% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|QuoteXA¸j¼ XA¸js !  WhiteMage the TrooperMummyHealth: 23/23 ========================Magic: 5/5========================###AC: 4Str: 14##.##EV: 10Int: 12##...## ##SH: 0Dex: 11 #### ##.....###!#.####XL:  2 Next: 27% Place: Dungeon:1 XA¸j O...# #........@.....r.Noise: ---------  Time: 497.4 (1.0) ##.######.....###.....##a) +0 hand axe ........##...### #...##Throw: 4 darts (disjunct) ....#..........# #.## ....#.....#.##.# .# .#.##.......# .# #r   quokka #...#.....### # ....#........ #.......######Things that are here: _a +0 dagger; a goblin corpse; a jackal corpse _h - a +0 dagger _You see here a jackal corpse. _Found a metallic emerald potion. _You encounter a quokka.XA¸j› 4XA¸jj XA¸j� YA¸jB| YA¸jŠ~ éA metallic emerald potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {potion} Menu/colouring prefixes: unidentified useless_item potion YA¸jä~ _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night, YA¸j' Ï To help to take her from her borrow'd grave,  Being the time the potion's force should cease.â€�  -William Shakespeare, _Romeo and Juliet_ (g)o to location.]A¸j¥›]A¸jà �  WhiteMage the TrooperMummyHealth: 23/23 ========================Magic: 5/5========================###AC: 4Str: 14##.##EV: 10Int: 12##...## ##SH: 0Dex: 11 #### ##.....###!#.####XL:  2 Next: 27% Place: Dungeon:1 ...# #........@.....r.Noise: ---------  Time: 497.4 (0.0) ##.######.....###.....##a) +0 hand axe ........##...### #...##]A¸j_¢ïThrow: 4 darts (disjunct) ....#..........# #.## ....#.....#.##.# .# .#.##.......# .# #r   quokka #...#.....### # ....#........ #.......######Things that are here: _a +0 dagger; a goblin corpse; a jackal corpse _h - a +0 dagger _You see here a jackal corpse. _Found a metallic emerald potion. _You encounter a quokka.]A¸j.¥]A¸j´¥]A¸jŒ¨]A¸jª_A¸j(### #.##  ##...## ### ### ##.....###@#.#### ..# #..............r.. _A¸jõ(€#.######.....###.....###...##...#####..#..........# #.#..#.....#.##.# .# ##.......# .# .##.....### # +# ...#........_A¸j4*<r._A¸jÑ/_A¸j©0+8.4 (1_A¸jä4_A¸jÍ7} _You see here a metallic emerald potion.cA¸jZ<r.cA¸j¯Z7r.cA¸jX`cA¸j#a&9cA¸jîecA¸j€hS _f - a metallic emerald potion™A¸jš† ™A¸jRˆ A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 45% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|Quote�A¸j|Ò   WhiteMage the Trooper  MummyHealth: 23/23 ========================Magic: 5/5========================AC: 4Str: 14###EV: 10Int: 12##.##SH: 0Dex: 11##...## ###XL:  2 Next: 27% Place: Dungeon:1 ### ##.....###@#.####Noise: ---------  Time: 499.4 (1.0) ..# #...........r.....a) +0 hand axe #.######.....###.....###Throw: 4 darts (disjunct) .......##...#####...## ...#..........# #.## ...#.....#.##.# .#r   quokka #.##.......# .# .# [34�A¸j8Ü jm...#.....### # +# ...#........ _h - a +0 dagger _You see here a jackal corpse. _Found a metallic emerald potion. _You encounter a quokka. _You see here a metallic emerald potion. _f - a metallic emerald potion A¸j5_Ü#####.###...## ### #### ##.....###.#.#### ...# #........@..r..... ##.######.....###.....### ........##...#####...## #..........# #.#.....#.##.# .#.##.......# .# .#..#.....### # +#.#........ #.......###### A¸jÜfwr.500 A¸jùk A¸jMm¡A¸j“½= ### ##.## # ##...## #### ##.....###.#.#### †...# #.r......#.######.....###.....###.##...#####...##.#..........# #.##.#.....#.##.# .#.#.##.......# .# .# .#...#.....### # +# .....#. .#.######¡A¸j¾¡A¸jȾ9r.¡A¸jâáA¸jÙÄ&1¡A¸jàÉ¡A¸jfË¢A¸j FA quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 45% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|Quote¤A¸j•±¤A¸j¹  WhiteMage the TrooperMummyHealth: 23/23 ========================Magic: 5/5========================###AC: 4Str: 14##.##EV: 10Int: 12 ###...## ###SH: 0Dex: 11 ##### ##.....###.#.####XL:  2 Next: 27% Place: Dungeon:1 †...# #.......@.r.......Noise: ---------  Time: 501.4 (1.0) ###.######.....###.....###a) +0 hand axe .........##...#####...##Throw: 4 darts (disjunct) .....#..........# #.## .....#.....#¤A¸jºX.##.# .# ..#.##.......# .# .#r   quokka .#...#.....### # +# .....#........ .#.......###### _h - a +0 dagger _You see here a jackal corpse. _Found a metallic emerald potion. _You encounter a quokka. _You see here a metallic emerald potion. _f - a metallic emerald potion¤A¸j°¾¤A¸jy¿¤A¸jäA¸jÄ¥A¸jã‰Æ ### # ##.## ## ##...## ### .##### ##.....###.#.#### #†...# #.r. .###.######.....###.....###.##...#####...## #.....#....# #.##.#.....#.##.# .#.#.##.......# .# .# #.#...#.....### # +#.#........ ..#.######¥A¸j•‹9r.¥A¸j‘’<2¥A¸jÿ—¥A¸ji™©A¸jÇ` õ # ##.## †## ##...## ### .##### ##....@###.#.#### ##†...# ...r........ #.###.######.....###.....### ...........##...#####...## ##.....#..........# #.##....#.....#.##.# .# ....#.##.......# .# .# .#.#...#.....### # +#.....#........r.3©A¸j„d ©A¸j¶e «A¸j 2   # . ##.## †## ##..@## ### .##### ##.....###.#.####  ##†...# ..r......... ##.###.######.....###.....### #«A¸j¼2/...........##...#####...## .##.....#..........# #.##....#.....#.##.# .# #....#.##.......# .# .# #.#.#...#.....### # +#«A¸j•3<r.«A¸j4?r.«A¸jÑ9«A¸j8:&4«A¸jI?«A¸jù@¬A¸jc­¬A¸j:®5=5.6 (1.2¬A¸jA²¬A¸j`´� _You barely miss the quokka. The quokka closely misses you.°A¸jηL2--°A¸jè¸!6.8°A¸jp½°A¸jê¿g _You barely miss the quokka. The quokka bites you.¶A¸j‹Ç ¶A¸jÕÉ !A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) ¶A¸jáÊ ùYou have about 45% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|Quote¸A¸jÕ+¸A¸j½3Ø  WhiteMage the Trooper  Mummy  Health: 22/23 ======================--Magic: 5/5========================AC: 4Str: 14 #EV: 10Int: 12 #####SH: 0Dex: 11 .####.##XL:  2 Next: 27% Place: Dungeon:1 #†####..@## ###Noise: =--------  Time: 506.8 (1.2) ##.##### ##....r###.#.####a) +0 hand axe##†...# #.................Throw: 4 darts (disjunct) ¸A¸jÊ4##.###.######.....###.....### #...........##...#####...## .##.....#..........# #.##r   quokka ........#.....#.##.# .# #....#.##.......# .# .# #.#.#...#.....### # +# _Found a metallic emerald potion. _You encounter a quokka. _You see here a metallic emerald potion. _f - a metallic emerald potion _You barely miss the quokka. The quokka closely misses you. _You barely miss the quokka. The quokka bites you.¸A¸j=:¸A¸j´:¸A¸jè?¸A¸jCE¹A¸ju2ä  You hit the quokka.  The quokka is moderately wounded.The quokka bites you but does no damage.¹A¸jý2(8.0¹A¸jB9¹A¸j”;S _The quokka barely misses you.¼A¸jæþ ¼A¸jq WA quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 45% to hit with your +0 hand axe. ¼A¸jØ ÃIt has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|QuoteÃA¸jð[ÃA¸jó_y  WhiteMage the Trooper  Mummy  Health: 22/23 ======================--Magic: 5/5========================AC: 4Str: 14 #EV: 10Int: 12 #####SH: 0Dex: 11 .####.##ÃA¸jœ`îXL:  2 Next: 27% Place: Dungeon:1 #†####..@## ###Noise: =--------  Time: 508.0 (1.2) ##.##### ##....r###.#.####a) +0 hand axe##†...# #.................Throw: 4 darts (disjunct) ##.###.######.....###.....### #...........##...#####...## .##.....#..........# #.##r   quokka ÃA¸jµa/........#.....#.##.# .# #....#.##.......# .# .# #.#.#...#.....### # +# _You barely miss the quokka. The quokka closely misses you. _You barely miss the quokka. The quokka bites you.  You hit the quokka.  The quokka is moderately wounded.The quokka bites you but does no damage. _The quokka barely misses you.ÃA¸j|gÃA¸j&hÃA¸j$nÃA¸j=qÈA¸j´   You closely miss the quokka.The quokka is moderately wounded.3==9.3 (1.3ÈA¸j‚ L _The quokka misses you.ÎA¸j ñ Ë  You barely miss the quokka.The quokka is moderately wounded.10.5 (1.2ÎA¸jÍò ÎA¸j’/ V _The quokka barely misses you. x2ÓA¸jÎÚ ÓA¸jaÜ A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 45% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 5 [!]: Description|QuoteÕA¸jÒüÕA¸j"9  WhiteMage the Trooper  Mummy  Health: 23/23 ========================Magic: 5/5========================AC: 4Str: 14 #EV: 10Int: 12 #####SH: 0Dex: 11 .##ÕA¸jq,##.##XL:  2 Next: 27% Place: Dungeon:1 #†####..@## ###Noise: =--------  Time: 510.5 (1.2) ##.##### ##....r###.#.####a) +0 hand axe##†...# #.................Throw: 4 darts (disjunct) ##.###.######.....###.....### #...........##...#####...## .##.....#..........# #.##r   quokka ........#.....#.##.# .# #....#.##.......# .# .# ÕA¸j°#.#.#...#.....### # +#You closely miss the quokka.The quokka is moderately wounded. _The quokka misses you.You barely miss the quokka.The quokka is moderately wounded. _The quokka barely misses you. x2ÕA¸jê ÕA¸j» ÕA¸j™ÕA¸jBÖA¸j<™ € †You slash the quokka!ÖA¸jzŸ )ÖA¸j]¢ 1341.7ÖA¸j]§ ÖA¸jQ© J _You kill the quokka!ÞA¸jN×ÞA¸j"Û“  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.9  50%   0   k + Spellcasting 2.9  50%  +2          ÞA¸jÇÛú b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2              ÞA¸jòÛ1 g - Short Blades   0.0    -2      ÞA¸jܳ        ÞA¸j=Üô h - Armour   0.7    -2       i - Dodging   1.5    -2  ÞA¸jcÜ$     j - Stealth   0.0    -1  ÞA¸j‡ÜÀ        ÞA¸jêÜ            ÞA¸j"ÝÍ        ÞA¸jJݳ        ÞA¸joÝThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpÞA¸j’ÝG[=] set a skill target  ÞA¸j¸Ý}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsâA¸jYš âA¸jŽ  âA¸j§ &  WhiteMage the Trooper  Mummy  Health: 23/23 ========================Magic: 5/5========================AC: 4Str: 14 #EV: 10Int: 12 #####SH: 0Dex: 11 .####.##XL:  2 Next: 34% Place: Dungeon:1 #†####..@## ###Noise: =--------  Time: 511.7 (0.0) âA¸jò§ „##.##### ##....†###.#.####a) +0 hand axe##†...# #.................Throw: 4 darts (disjunct) ##.###.######.....###.....### #...........##...#####...## .##.....#..........# #.## ........#.....#.##.# .# #....#.##.......# .# .# #.#.#...#.....### # +# _The quokka misses you.You barely miss the quokka.The quokka is moderately wounded. _The quokka barely misses you. x2  You slash the quokka! _You kill the quokka!âA¸jƬ âA¸j9­ âA¸j ² âA¸j÷² äA¸jtþ7#####. †##...## ### #.##### ##....@###.#.####†...# #................. #.###.########.....### ...........##...#####...###.....#..........# .##......#.....#.##.# .##.##.......#  .#.#...#.....### # +# .......#........äA¸jbäA¸j#3-2.7 (1äA¸j¬ äA¸j� s _You see here a quokka corpse.åA¸jÁ6 6#####.##...## ### .##### ##....†###.#.#### #†...# #......@.......... .###.########.....### ..........##...#####...## #.....#..........# #.## ......#.....#.##.# .##.##.......#  #.#...#.....### # +#.....#........#.......######åA¸jo9 åA¸j6: G-3 _åA¸j!@ åA¸jóA çA¸j8 ß###  ##.##  ##...## ### ##### ##....†###.#.#### †...# #. ###.######.....###.....### ##...#####...## .....#....# #.#çA¸j y##.....#.##.# .##.##....... .#...#.....##........ çA¸j„ çA¸jV &4çA¸jç çA¸j¹ èA¸jç´Â### ##.##  ##...## ###  ##....†###.#.#### ...# #. .######.....###.....### ##...#####...## #..........# #.###.....#.##.# .##.##.......# .# .# èA¸j©¹èA¸j=º&5èA¸j†¾èA¸j%ÀéA¸j‰H|#####.##...## ##### ### ##....†###.#.##### ..# #................. #.######.....###@....### .......##...#####...## #..........# #.## #.....#.##.# .# éA¸jMIz#.##.......# .# .#..#.....### # +# ...#...........###### ###éA¸jOéA¸jžO&6éA¸j„SéA¸jUêA¸je…#####.##...## ##### ## ##....†###.#.#####. .# #..................######.....###.....### ......##...#### #..........# ##.## #.....#.##.# .# ##.......#  ..#.....### # +##...........###### ## ..êA¸j÷êA¸j�&7êA¸júêA¸j·êA¸j¡ú å#####.##...## ##### # ##....†###.#.#####. # #.................. ########.....### ....##...#### #..........# ##@## #.....#.##.# #.# ##.......# .# #.# êA¸jAü <.....### # #+##...........####### . êA¸j#êA¸jô&8êA¸jüêA¸jñúA¸j2ó2 #####.####...## ##### # ##....†###.#.#####.................. ######.....###.....### .....##...#####...## úA¸jüóÄ#..........# ##.## #.##.# #@# #..# .### # #+ ...#..úA¸j´øúA¸j9ù&9úA¸jÆüúA¸jþúA¸jM  ##.####...## ##### # ##....†###.#.#####.................. ######.....###.....### .....##...#####...## úA¸jÒ #..........# ##.## #.##.# #.# #..# .### # #+... .....#úA¸j“ úA¸jl '20úA¸jè úA¸jU úA¸jHà›'....K...............w...úA¸jzà4w   dart slug (asleep)+.........+K   kobold (missile, asleep)#.........#úA¸jéu ww  You open the door.úA¸j�é&1úA¸j ïúA¸jRó¸  You encounter a kobold and a dart slug. _The kobold is quivering stones.B¸jHz B¸ja| .A dart slug. A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. Max HP: ~10Will: noneAC: +EV: +  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 70% (normally travels slower than you) You have about 94% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It possesses the following natural abilities:  a - Slug Dart(2d3) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.XB¸jÈ<XB¸jfC÷##.##WhiteMage the Trooper##...## #####Mummy # ##....†###.#.#####.Health: 23/23 ======================== XB¸j³Cy# #..................Magic: 5/5======================== ######.....###.....###AC: 4Str: 14 XB¸jòCÒ.....##...#####...##EV: 10Int: 12 .#..........# ##.##SH: 0Dex: 11 .#.....#.##.# #.#XB¸jDgXL:  2 Next: 34% Place: Dungeon:1 ##.......# .# #@#Noise: ---------  Time: 521.7 (1.0) XB¸jFDó.#.....### # #'#a) +0 hand axe .#........ ...XB¸jvDJThrow: 4 darts (disjunct) XB¸jÝDv.....###### .K... .....#XB¸jEÒ....... ...........w...w   dart slug XB¸j„EÑ...... +.........+K   kobold (missile, asleep) ...#.. #.........# .....#You slash the quokka! _You kill the quokka! _You see here a quokka corpse.  XB¸j²EºYou open the door.  You encounter a kobold and a dart slug. _The kobold is quivering stones.XB¸jðLXB¸jLMXB¸jrSXB¸jØTZB¸j]ãZB¸j�æA kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 98% to hit with your +0 hand axe (while incapacitated). It has about 55% to hit you. AttacksMax Damage Hit: +0 whip 6 Throw: stones 2 It has a 52% chance to notice you each turn. It can open doors. [!]: Description|Statuses|QuotemB¸jk¨ mB¸j߯ B##.##WhiteMage the Trooper##...## #####Mummy # ##....†###.#.#####.Health: 23/23 ======================== # #..................Magic: 5/5======================== ######.....###.....###AC: 4Str: 14 .....##...#####...##EV: 10Int: 12 .#..........# ##.##SH: 0Dex: 11 .#.....#.##.# #.#mB¸j}° *XL:  2 Next: 34% Place: Dungeon:1 ##.......# .# #@#Noise: ---------  Time: 521.7 (0.0) .#.....### # #'#a) +0 hand axe .#........ ...Throw: 4 darts (disjunct) .....###### .K... .....#....... ...........w...w   dart slug ...... +.........+mB¸j± MK   kobold (missile, asleep) ...#.. #.........# .....#You slash the quokka! _You kill the quokka! _You see here a quokka corpse.  You open the door.  You encounter a kobold and a dart slug. _The kobold is quivering stones.mB¸ju¸ mB¸jظ mB¸jó¾ mB¸jNÀ oB¸jÛHA kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 98% to hit with your +0 hand axe (while incapacitated). It has about 55% to hit you. AttacksMax Damage Hit: +0 whip 6 Throw: stones 2 It has a 52% chance to notice you each turn. It can open doors. [!]: Description|Statuses|Quote©B¸j¡m##.##WhiteMage the Trooper##...## #####Mummy # ##....†###.#.#####.Health: 23/23 ======================== # #..................Magic: 5/5======================== ######.....###.....###AC: 4Str: 14 .....##...#####...##EV: 10Int: 12 .#..........# ##.##SH: 0Dex: 11 .#.....#.##.# #.#XL:  2 Next: 34% Place: Dungeon:1 ##.......# .# #@#Noise: ---------  Time: 521.7 (0.0) .#.....### # #'#a) +0 hand axe .#........ ...Throw: 4 darts (disjunct) ©B¸j�rÁ.....###### .K... .....#....... ...........w...w   dart slug ...... +.........+K   kobold (missile, asleep) ...#.. #.........# .....#You slash the quokka! _You kill the quokka! _You see here a quokka corpse.  You open the door.  You encounter a kobold and a dart slug. _The kobold is quivering stones.©B¸j˜Q¯B¸jRï Å ###  ##.##  ##...## ##### #....†###.#.##### # #.................. ######.....###.....### .....##...#####...##.....# ##.## .#.## #¯B¸jõï ú..# .# #.### # #'##........ ...##### .K...# .......  .....w... .+..+ ...#.. #.........#¯B¸j÷ñ 8w.¯B¸j§ø ¯B¸jÿø +2.7 (1¯B¸jtý ¯B¸j{ÿ ±B¸j›®v ###  ##.##  ##...## ##### #....†###.#.##### #.................. ######.....###.....### .....##...#####...##.....# ##@## .#.## #..# .# #.### # #'##........ ...##### .K... ±B¸j¯ # ....w..  ..........++±B¸j¾´4w.±B¸j»±B¸j€»&3±B¸jØÀ±B¸jÃu _The dart slug briefly extends its eye-stalks.·B¸jô°Ñ # ##.##  ##...## ##### # ##....†###.#.#####. .# .............######.......### ......##...#####@..## ..#..........# ##.## ..#.....#.##.# #.##.......# .# #.#.#.....### # #'##........ ....###### .Kw. #.....# .... .·B¸j®±8w.·B¸jp¸·B¸jì¸4·B¸jL¿·B¸jdÁ¸B¸j=" # ##.##  ##...## ##### ### ##....†###.#.#####. ..# #.................. #.######.......###.....##...#####...##.#..........# ##.##..#.....#.##.# #.# #.##.......# .# #.#.#.....### # #'##........ .w .......###### .K. ##.....# ¸B¸j ¸B¸jT &5¸B¸j ðB¸jÁûðB¸jü&6ðB¸jƒðB¸jÖôB¸j <7ôB¸j= õB¸j § õB¸j£§ &8õB¸jw¬ õB¸j1® ÷B¸jŽ:¼ww   dart slug9÷B¸jR?÷B¸j9@üB¸juÐ Þ#####.##...## ##### ## ##....†###.#.#####. .# #.................. ######.....###.....### ......##...#### #..........# ##.## #.....#.##.# #w# ##.......# .# #.# ..#.....### # #'##........ ... ...###### .K.. #.....# ..... ....... ..üB¸jøÐ 8w.üB¸jÖ üB¸jwÖ '30üB¸jàÚ üB¸j�Ü þB¸j>þB¸j B.A dart slug. A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. Max HP: ~10Will: noneAC: +EV: +  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 70% (normally travels slower than you) You have about 94% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It possesses the following natural abilities:  a - Slug Dart(2d3) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.C¸jx6 WhiteMage the TrooperMummy###Health: 23/23 ========================##.##Magic: 5/5========================##...## #####AC: 4Str: 14 ## ##....†###.#.#####.EV: 10Int: 12 .# #..................SH: 0Dex: 11 .######.....###.....###XL:  2 Next: 34% Place: Dungeon:1 ......##...#####@..##Noise: ---------  Time: 530.7 (1.0) ..#..........# ##w##a) +0 hand axe ..#.....#.##.# #.#Throw: 4 darts (disjunct) .##.......# .# #.# ..#.....### # #'# C¸jŽ8 ..#........ ...w   dart slug ......###### .K... #.....#....... ................ _You kill the quokka! _You see here a quokka corpse.  You open the door.  You encounter a kobold and a dart slug. _The kobold is quivering stones. _The dart slug briefly extends its eye-stalks.C¸jÐ: C¸j¢; C¸jc@ C¸j%B C¸j%£ C¸jߥ %A dart slug. A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. Max HP: ~10Will: noneAC: +EV: + C¸j:¦ y rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 70% (normally travels slower than you) You have about 94% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It possesses the following natural abilities:  a - Slug Dart(2d3) (7) To read a description, press the key listed above. (AdB) indicates damage (the C¸jb¦ �sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.C¸jäs Slug Dart Fires a sharp dart of hardened chitin. Range : 7C¸jž; æA dart slug. A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. Max HP: ~10Will: noneAC: +EV: +  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 70% (normally travels slower than you) You have about 94% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It possesses the following natural abilities:  a - Slug DartC¸j< =(2d3) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range..C¸jh s Slug Dart Fires a sharp dart of hardened chitin. Range : 71C¸jÃ~ëA dart slug. A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. Max HP: ~10Will: noneAC: +EV: +  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal 1C¸jûSpeed: 70% (normally travels slower than you) You have about 94% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 It possesses the following natural abilities:  a - Slug Dart1C¸jÎ=(2d3) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.|C¸jŽ4WhiteMage the TrooperMummy###Health: 23/23 ========================##.##Magic: 5/5========================##...## #####AC: 4Str: 14 ## ##....†###.#.#####.EV: 10Int: 12 .# #..................SH: 0Dex: 11 .######.....###.....###XL:  2 Next: 34% Place: Dungeon:1 ......##...#####@..##Noise: ---------  Time: 530.7 (0.0) ..#..........# ##w##a) +0 hand axe ..#.....#.##.# #.#Throw: 4 darts (disjunct) .##.......# .# #.# ..#.....### # #'# |C¸jA5..#........ ...w   dart slug ......###### .K... #.....#....... ................ _You kill the quokka! _You see here a quokka corpse.  You open the door.  You encounter a kobold and a dart slug. _The kobold is quivering stones. _The dart slug briefly extends its eye-stalks.|C¸jŒ9|C¸jë9|C¸jc>|C¸jõ?ŒC¸j;% ŒC¸j¬% ŒC¸j, ŒC¸j¦- ŽC¸j‘i l  You hit the dart slug but do no damage.ŽC¸jp t  The dart slug launches a dart at you.ŽC¸jxö ŽC¸jðö 71---ŽC¸jÂ÷ .=2.0 (1.3ŽC¸j²ü ŽC¸jÿ - _The slug dart hits you.šC¸j ̸  You hit the dart slug.  The dart slug is heavily wounded.šC¸j„Ì-3.2 (1.2šC¸jFÒšC¸jtÔW _The dart slug closely misses you. C¸j+i?  You hit the dart slug.2=--4.5 (1.3 _The dart slug is almost dead.¤C¸jÙ£¤C¸jÑ¥tA dart slug. A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. Max HP: ~10Will: noneAC: +EV: +  rF: ... rC: ... rPois: x¤C¸j¦4rNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 70% (normally travels slower than you) You have about 94% to hit with your +0 hand axe. It has about 51% to hit you. Attack Max Damage Bite 3 ¤C¸j9¦öIt possesses the following natural abilities:  a - Slug Dart(2d3) (7) To read a description, press the key listed above. (AdB) indicates damage (the ¤C¸j`¦�sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.¨C¸jÙ¡ ¨C¸j~§ WhiteMage the TrooperMummy###Health: 22/23 ======================--##.##Magic: 5/5========================##...## #####AC: 4Str: 14 ¨C¸jÔ¨ ## ##....†###.#.#####.EV: 10Int: 12 .# #..................SH: 0Dex: 11 .######.....###.....###XL:  2 Next: 34% Place: Dungeon:1 ......##...#####@..##Noise: =--------  Time: 534.5 (1.3) ..#..........# ##w##a) +0 hand axe ..#.....#.##.# #.#Throw: 4 darts (disjunct) .##.......# .# #.# ..#.....### # #'# ..#........ ...w   dart slug ......###### .K... #.....#....... ................ _The slug dart hits you.  You hit the dart slug.  The dart slug is heavily wounded. ¨C¸j © ²_The dart slug closely misses you.You hit the dart slug. _The dart slug is almost dead.¨C¸j‘® ¨C¸jó® ¨C¸j«³ ¨C¸j>µ «C¸jÎä ‚  Your movement speed is average. Your attack delay is about 1.2.«C¸jÒè «C¸jˆê —  Your damage rating with your +0 hand axe is about 8 (Base 7 x 110% (Str) x 108%_(Skill)).¯C¸jR· ¯C¸jç· ¯C¸jÞº ¯C¸jY¼ ³C¸jSf ¥  You hit the dart slug but do no damage.The dart slug is almost dead.³C¸jg -5.7 (1.2³C¸jél ³C¸j*o A _The dart slug bites you but does no damage.·C¸jÝ—M .  You hit the dart slug.·C¸j¾›)·C¸j„¢N Magician3/24=6----486.9 _You kill the dart slug!Your Fighting skill increases to level 3!·C¸jx¦·C¸jݨm _Your Spellcasting skill increases to level 3!ÔC¸j̺ ÔC¸jΠ’ Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 19% 2  b - Maxwell's Portable Piledriver Translocation 34% 3  c - Teleport OtherTranslocation 34% 3  d - Vhi's Electric Charge Translocation/Air 88% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÖC¸jlSÖC¸j#TÖC¸jàZØWhiteMage the MagicianMummy###Health: 23/24 =======================-##.##Magic: 5/6====================----##...## #####AC: 4Str: 14 ## ##....†###.#.#####.EV: 10Int: 12 .# #..................SH: 0Dex: 11 .######.....###.....###XL:  2 Next: 48% Place: Dungeon:1 ÖC¸jÉ[×......##...#####@..##Noise: =--------  Time: 536.9 (0.0) ..#..........# ##.##a) +0 hand axe ..#.....#.##.# #.#Throw: 4 darts (disjunct) .##.......# .# #.# ..#.....### # #'# ..#........ ... ......###### .K... #.....#....... ................The dart slug is almost dead. _The dart slug bites you but does no damage.  ÖC¸jÒ\ÖYou hit the dart slug. _You kill the dart slug!Your Fighting skill increases to level 3! _Your Spellcasting skill increases to level 3!ÖC¸jÛaP  Okay, then.ÖC¸j>cÖC¸j!gÖC¸j7i. _×C¸jJ×ë  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.áC¸jÀ+áC¸j“,áC¸j—1áC¸j{3P _You don't know that spell.âC¸jÆèâC¸jœéâC¸j[îâC¸jnñF _Unknown command.äC¸j"ÐäC¸jòÔ@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.0  50%   0   k + Spellcasting 3.0  50%  +2      äC¸j�Õm     b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2       e - Unarmed Combat   0.0    -2      äC¸jÖp f - Throwing   0.7    -2               g - Short Blades   0.0    -2          äC¸jAÖx     h - Armour   0.7    -2      äC¸joÖ$ i - Dodging   1.5    -2      äC¸jžÖ$ j - Stealth   0.0    -1      äC¸jÌÖl    äC¸jùÖÀ        äC¸jL×!            äC¸j¸×;        The percentage of incoming experience used to train each skill is in brown.  äC¸jOØTSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets÷C¸j- ÷C¸j9WhiteMage the MagicianMummy###Health: 23/24 =======================-##.##Magic: 5/6====================----##...## #####AC: 4Str: 14 ## ##....†###.#.#####.EV: 10Int: 12 .# #..................SH: 0Dex: 11 .######.....###.....###XL:  2 Next: 48% Place: Dungeon:1 ......##...#####@..##Noise: =--------  Time: 536.9 (0.0) ..#..........# ##.##a) +0 hand axe ..#.....#.##.# #.#Throw: 4 darts (disjunct) .##.......# .# #.# ..#.....### # #[39;49÷C¸jBÆm'# ..#........ ... ......###### .K... #.....#....... ................ _Your Spellcasting skill increases to level 3! _Okay, then.Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.÷C¸jÔ÷C¸jØ÷C¸jž3÷C¸jƒ5D¸j_¬ D¸j®¯ ’ Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 19% 2  b - Maxwell's Portable Piledriver Translocation 34% 3  c - Teleport OtherTranslocation 34% 3  d - Vhi's Electric Charge Translocation/Air 88% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitD¸j¡=D¸j¦WhiteMage the MagicianMummy###Health: 23/24 =======================-##.##Magic: 5/6====================----##...## #####AC: 4Str: 14 ## ##....†###.#.#####.EV: 10Int: 12 .# #..................SH: 0Dex: 11 .######.....###.....###XL:  2 Next: 48% Place: Dungeon:1 ......##...#####@..##Noise: =--------  Time: 536.9 (0.0) ..#..........# ##.##a) +0 hand axe ..#.....#.##.# #.#Throw: 4 darts (disjunct) .##.......# .# #.# ..#.....### # #[3D¸jÛ�|9;49m'# ..#........ ... ......###### .K... #.....#....... ................ _Your Spellcasting skill increases to level 3! _Okay, then.Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.  Okay, then. _D¸jv½¦#####.##...## ##### # ##....†###.#.#####. # #.................. ########.....### ....##...#### #..........# ##@## #.....#.##.# #.# ##.......# .# #.# .....### # #'##........ ......###### .K...K   kobold (missile, asleep)# ...... ...... ..... +.+K.D¸jª¾OK)D¸j¿4==7.9 (1D¸jÿÃD¸j0Æ( _The kobold shouts!%D¸jõ  # ##.##  ##...## ##### # ##....†###.#.#####. .# .............%D¸jÀ ¨######.......### ......##...#####@..## ..#..........# ##.## ..#.....#.##.# #.##.......# .# #.#.#.....### # #'##........ K...###### .... #.....# .... .%D¸jÑ 1K%D¸j� ¡.K   kobold (missile)%D¸j$$ ^4=---8%D¸j ) %D¸j + &D¸j„¬D # ##.##  ##...## ##### ### ##....†###.#.#####. ..# #.................. #.######.......###.....##...#####...##.#..........# ##.##..#.....#.#&D¸jï­Þ#.# #.# #.##.......# .# #.#.#.....### # #K##........ .. .......###### ... ##.....# &D¸j5´&D¸j µB---9&D¸jѹ&D¸j•»+D¸j'Z1K+D¸jfa¶K   kobold (missile)40+D¸j~g+D¸jÝh-D¸j¾)¯#####.##...## ##### ## ##....†###.#.#####. .# #.................. ######.....###.....### ......##...#### #..........# ##.## #.....#.##.# #K# ##.......# .# #.-D¸j*%# ..#.....### # #'##........ ... ...###### .... #.....# ..... ....... ..-D¸j2-D¸jœ66(.D¸jË}$..D¸jÑ~.=1.D¸j|ƒ.D¸j¼†W _The kobold throws a stone. The stone hits you but does no damage.1D¸j¥È\#####.##...## ##### 1D¸jÊy# ##....†###.#.#####. # #.................. ########.....### ....##...#### #..........# ##@## #.....#.##.# #K# ##.......# .# #.# .....### # #'##........ ......###### .....# ...... ...... ..... +.+1D¸j\Ñ1D¸jPÒB=21D¸j£Ø1D¸jÚL _The kobold misses you.5D¸j � ÄA kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 55% to hit you. AttacksMax Damage Hit: +0 whip 6 Throw: stones 2 It can open doors. [!]: Description|Quote;D¸jP5;D¸j=’WhiteMage the Magician###Mummy##.##Health: 24/24 ========================##...## #####Magic: 5/6====================---- # ##....†###.#.#####.AC: 4Str: 14 # #..................EV: 10Int: 12 ;D¸j®>÷######.....###.....###SH: 0Dex: 11 .....##...#####...##XL:  2 Next: 48% Place: Dungeon:1 .#..........# ##@##Noise: =--------  Time: 542.9 (1.0) .#.....#.##.# #K#a) +0 hand axe ##.......# .# #.#Throw: 4 darts (disjunct) .#.....### # #'# .#........ ... .....###### .....K   kobold (missile) .....#....... ............... ...... +.........+ _You don't know that spell. _Unknown command. _Okay, then. _The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage. ;D¸jr?7_The kobold misses you.D¸j¥fä  You closely miss the kobold. The kobold hits you but does no damage.3-4.1 (1.2>D¸ji>D¸jp9 _The kobold hits you with a +0 whip.ED¸jö_ED¸j“`c0----5.3ED¸j£fED¸jiu _You barely miss the kobold. The kobold hits you with a +0 whip.ID¸jù ID¸jÌ KA kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ ID¸j, ûThreat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. It has about 55% to hit you. AttacksMax Damage Hit: +0 whip 6 Throw: stones 2 It can open doors. ID¸jZ z[!]: Description|QuoteMD¸j §WhiteMage the Magician###Mummy##.##Health: 20/24 ====================----##...## #####Magic: 5/6====================---- # ##....†###.#.#####.AC: 4Str: 14 # #..................EV: 10Int: 12 ######.....###.....###SH: 0Dex: 11 .....##...#####...##MD¸jª ˆXL:  2 Next: 48% Place: Dungeon:1 .#..........# ##@##Noise: =--------  Time: 545.3 (1.2) .#.....#.##.# #K#a) +0 hand axe ##.......# .# #.#Throw: 4 darts (disjunct) .#.....### # #'# .#........ ... .....###### .....K   kobold (missile) .....#....... ............... ...... +.........+ _The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage. _The kobold misses you.You closely miss the kobold. The kobold hits you but does no damage. _The kobold hits you with a +0 whip. _You barely miss the kobold. The kobold hits you with a +0 whip.MD¸j—4MD¸j"MD¸jND¸j«µND¸j†·ÁA kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 50% to hit with your +0 hand axe. ND¸j–¸ÿIt has about 55% to hit you. AttacksMax Damage Hit: +0 whip 6 Throw: stones 2 It can open doors. [!]: Description|QuoteOD¸jÖ. xWhiteMage the Magician###OD¸jÜ/ Mummy##.##Health: 20/24 ====================----##...## #####Magic: 5/6====================---- # ##....†###.#.#####.AC: 4Str: 14 # #..................EV: 10Int: 12 ######.....###.....###SH: 0Dex: 11 .....##...#####...##XL:  2 Next: 48% Place: Dungeon:1 .#..........# ##@##Noise: =--------  Time: 545.3 (0.0) .#.....#.##.# #K#a) +0 hand axe ##.......# .# #.#Throw: 4 darts (disjunct) .#.....### # #'# .#........ ... .....###### .D¸j¨0 ·40m....K   kobold (missile) .....#....... ............... ...... +.........+ _The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage. _The kobold misses you.You closely miss the kobold. The kobold hits you but does no damage. _The kobold hits you with a +0 whip. _You barely miss the kobold. The kobold hits you with a +0 whip.OD¸jÂ5 OD¸js6 OD¸j¸; OD¸j¨= QD¸je4QD¸jä4-6.6 (1.3QD¸j_:QD¸jÒ<� _You barely miss the kobold. The kobold barely misses you.UD¸jFγ  You hit the kobold.  The kobold is severely wounded.UD¸jχ1=6====7.9UD¸jRÔUD¸jŠÖS _The kobold barely misses you.]D¸jIC l )You slash the kobold!]D¸jJ^ ]D¸jáa !]D¸j¯m R=519.1 (1.2]D¸jt ]D¸jÅ“ J _You kill the kobold!dD¸jN�dD¸j ‘8  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.0  50%   0   k + Spellcasting 3.0  50%  +2           b - Maces & Flails   0.8    -2   l - Translocations   2.4    -2   c - Axes   1.5    -2       d - Polearms   0.8    -2  dD¸j“     e - Unarmed Combat   0.0    -2       f - Throwing   0.7    -2               g - Short Blades   0.0    -2               h - Armour   0.7    -2       i - Dodging   1.5    -2       j - Stealth   0.0    D¸j€“�1m-1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetssD¸j†ŠsD¸j��sD¸j¢—±WhiteMage the Magician###Mummy##.##Health: 21/24 =====================---##...## #####Magic: 6/6======================== # ##....†###.#.#####.AC: 4sD¸j™Str: 14 # #..................EV: 10Int: 12 ######.....###.....###SH: 0Dex: 11 .....##...#####...##XL:  2 Next: 51% Place: Dungeon:1 .#..........# ##@##Noise: =--------  Time: 549.1 (0.0) .#.....#.##.# #)#a) +0 hand axe ##.......# .# #.#Throw: 4 darts (disjunct) .#.....### # #'# .#........ ... .....###### ..... .....#....... ............... ...... +.........+ _You barely miss the kobold. The kobold barely misses you.You hit the kobold.  The kobold is severely wounded. _The kobold barely misses you.You slash the kobold! sD¸jª™9[23d_You kill the kobold!sD¸jjžsD¸jÉžsD¸jF£sD¸jޤvD¸j›@ˆ #####.####...## ##### # ##....†###.#.#####.................. ######.....###.....### .....##...#####...## #..........# ##.## #.##.# #@# #..# .# #. .### # #'............ ...#.. #.........#vD¸j}FvD¸jíF4-50.1 (1vD¸j¸KvD¸jµN$  Things that are here:vD¸jÔPy _a +0 whip; a stone; a kobold corpsexD¸j% xD¸jJ' ‘Pick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()b - a stone xD¸jè' ÐCarrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]|D¸j£ •  a + a +0 whip[Enter] accept (1 chosen)D¸jN: n  a + a +0 whip  b + a stone2‚D¸jŒQ‚D¸j�X‚D¸j£_]###WhiteMage the Magician##.##Mummy##...## #####Health: 21/24 =====================--- # ##....†###.#.#####.Magic: 6/6======================== # #..................AC: 4Str: 14 ######.....###.....###EV: 10Int: 12 .....##...#####...##SH: 0‚D¸j`,Dex: 11 ‚D¸j6`V.#..........# ##.##XL:  2 Next: 51% Place: Dungeon:1 .#.....#.##.# #@#‚D¸jV`°Noise: ---------  Time: 550.1 (0.0) ##.......# .# #.#a) +0 hand axe .#.....### # #'#‚D¸jy`€Throw: 4 darts (disjunct) .#........ ... ‚D¸jbØ.....###### ..... .....#....... ............... ...... +.........+ ...#.. #.........#The kobold is severely wounded. _The kobold barely misses you.You slash the kobold! _You kill the kobold!Things that are here: _a +0 whip; a stone; a kobold corpse‚D¸j’h‚D¸ji+1.1 (1‚D¸j’m‚D¸j[p0 _i - a +0 whip; j - a stoneŽD¸j4òŽD¸jörGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)d - a +0 dagger  e - a +0 dagger  f - a +0 whip  ŽD¸jiöðh - a +0 dagger  i - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered)j - a stone ŽD¸j�öšArmour (go to first with [)  b - a +0 leather armour (worn) ŽD¸j´ö- g - a +0 helmet (worn)’D¸j{³ã Potions:  Potions !  f - a metallic emerald potion”D¸j“1Scroll Scroll?  b - a scroll of blinking  c - a scroll labelled NAZ MAICRO  d - a scroll labelled YFATTEHEIJ–D¸jÜAGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  a - a +0 hand axe (weapon)  d - a +0 dagger  e - a +0 dagger  f - a +0 whip  h - a +0 dagger  –D¸jRÜÛi - a +0 whip Missiles (go to first with ()  c - 4 darts of disjunction (quivered)j - a stone –D¸jqÜÇArmour (go to first with [)  b - a +0 leather armour (worn)  g - a +0 helmet (worn)œD¸j0h íj - a stone. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8.  Your skill: 0.7; use (s) to set 8.0 as a target for Throwing.  At 100% training you would reach 8.0 in about 5.7 XLs.  Current attack delay: 1.0. Damage rating: 2 (Base [2 + 0 (Thrw)] x 110% (Str) x 105% (Fight)). It is always destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.¦D¸jö“P