f>;j Player: XofY Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-24.02:18:14.ttyrec Time: (1782267494) Wed Jun 24 02:18:14 2026 g>;j [?1051l[?1052l[?1060l[?1061hg>;j V)0[?7h[?25l[?1cg>;jz g>;j XofY the SneakDeep ElfHealth: 28/28 ========================Magic: 12/12 ========================AC: 4Str: 6EV: 11Int: 23SH: 0Dex: 13XL:  5 Next: 21% Place: Dungeon:3Noise: ---------  Time: 1412.8 (0.0)b) +1 quarterstaffg>;jC LCast: Magic Dartg>;j( #.#########........############..#..#.#.........##....#.'.........#.# # #...##.........# ### #.# #. #.)............# #.. #.# #.. #.###...######## #.######.# #...##[#.....# g>;jǐ s#.##.....###...'@.#.##..# g>;jܓ #..#.......#...####.##..# ...........#.. #.##..# .♣♣♣♣♣.♣...########.##... .......♣...'........##...# .♣...♣.♣...###########.>## .♣._.♣.♣...#<###.. .♣...♣.♣...#.# .......♣...#.#g>;j Welcome back, XofY the Deep Elf Conjurer.g>;j, _Press ? for a list of commands and other information.r>;j  #.# #........####..#..#.#.#..#....#.'.# .# ##.# #...##.## #.# #... #.).# r>;j N.#.. #.# #... #.###...# .#.######.# #...##[#.....# .#.##.....###...@[.#.##..# .#..#.#...####.##..#.#... #.##..# ♣.♣♣♣♣♣.♣...###r>;j #####.##... ♣.♣...'.##...# ♣.♣...♣.♣...#.>## ♣.♣._.♣.♣...#<#r>;jQ O ##.. ♣.♣...♣.♣...#.# ♣r>;j '.♣...#.#r>;j r>;jG 23.8 (1 _r>;j r>;jR I _There is an open door here.u>;j ,#.# #........# ###..#..#.#.# ..#....#.'.# .# ##.# #...##.u>;j!f#  #.# #... #.).# #.. #.# #... #.###...# #.######.# #...##[#.....# u>;j:! #.##.....###...'@.#.##..# #..#.#...####.##..# u>;j^!#... #.##..# .♣♣♣♣♣.♣...####u>;j!) u>;j!&u>;j+u>;jI/-4 _u>;jL58_u>;j7  Things that are here:u>;jw:W _a +0 ring mail; a boomerang; a +0 tridenty>;jy#.# #........## ###..#..#.#.# ..#....#.'.# .# ##.# #...##.#  #.# #... #.).# .. #.# #... #.###...#y>;j .######.# #...##[#.....# .##.....###...'[@#.##..# ..#.#...####.##..# #... #.##..# ♣♣♣♣♣.♣...## y>;j2y>;j-5 _y>;ji:_y>;jz>;jhM... ########  #........#############..#..#.#z>;j1y ..#....#.' .# ##.# #...## ###... #.)............ .z>;je. #.# #... #.###...########z>;jf####.# #...##@#... .#z>;j###...'[.#..#### z>;j׏..........#... #.##..###z>;j"z>;j߰^6_z>;j  Things that are here:z>;jL _a +0 robe; a +0 dagger~>;jSM## ... ########  #........#############..#..#.#. ..#....#.' .# ##.# #...##... ##.)............ ..  #@###...############.# #...##[#... .####...'[. ..#.......#...####.##..##..~>;jϫ##~>;j~>;j-7 _~>;jG:_~>;j~>;ja M## ... .########  #........#############..#..#.#... ..#....#.'... .# ##.# #...## ##)............ ..  #.###...############.# #...##[#.....# .##.....###...'[.#.##..##~>;j ~>;j &8~>;j\ ~>;j >;j|## ... #.######## #........##### ###..#..#.#.........# ..#....#.'.........# .# ##.# #...##.#  #.# #... #.@.# >;j}+ #.# #... #.###...# ######.# #...##[#.....# ##.....###...'[.##.#...#### >;j>;jv&9>;jN>;j$  Things that are here:>;j _a +0 whip; a +0 short sword; an orc corpse>;jM## ... ########  #........#############..#..#.#... ..#....#.' .# ##.# #.@.##.... #.)............ .  #.###...######## >;j ######.# #...##[#.....#.##>;jU>;j.20 _>;j>>;j>;j OM## ... #.########  #........#############..#..#.#.... ..#...@#.' .# ##.###...##.... #.)............ . #.# #... #.###...########..#..#>;j# >;j &1>;j >;jw >;jx$M## ... ########  #........##########>;jy###..#.@#.# ..#....#.' .# ##.###...## # #.# #... #.)............#>;jy7...##.#>;j#>;jم&2>;j>;jN>;jv\M## ... ########  #.....@..#############..#..#.# ...#....#.'..# ##.###...##.........#.........##....###.##..#>;j4>;js&3>;j:>;jz>;j ## ... #.# #.## ###..#..#.#.# ...#....#.'.# .####.###...##...# ## #.# #... #.)............# .. #.# #... #.###...#>;j8# .######.# #...##[#.....# .##.....###...'[.#.##..# ..#.#...####.##..#>;jj>;j&4>;j>;j>;j$F ## ... #.# #.#>;jF# ###..#..#.#.#>;jF ...#....#.'.#>;jgG3 .####.###...##.## #.# #... #.)....# #.. #.# #... #.###...# #.######.# #...##[#.....# #.##.....###...'[.#.##..# #..#.#...####.##..#>;jBP>;jU&5>;j{\>;j^>;j)g....## ... #.# #.## ###..#..#.#.# ...#....#.'.# .####.###..##>;jӎ.## #.# #... #.)....# .#.. #.# #... #.###...# g   hobgoblin (asleep) .#.######.# #...##[#....# .#.##.....###...'[.#.##..# .#..#.#...####.##..#>;j_>;j286Magic Dart>;j>;jZ _You encounter a hobgoblin.>;j dg#g#..>;jH ..##+ ... #.# #.#>;jo 9 ###..#..#.#. ...#....#.'>;j . .####.###...##.>;j # #.# #... #.).... .>;j @.#.. #.# #... #.###... #.#.######.# #...##[#.....#>;jN g   goblin (launcher, asleep) #.#.##.....###...'[.#.##..# ..#..#.#...####.##..#>;j >;j &7>;jC >;j _You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.>;j6  g #g #.. ..##+# ...# #.# #. ###..#..#.# ...#....#.' .####.###...## >;j\7j ##### #.# #... #.)  ..#.. #.# #... #.###...  #.#.######.# #...##[#.....##.#.##.....###...'[.#.##..# ...#..#.#...####.##..#>;j@>;jDZ8Magic Dart>;j+J>;jM>;j,X M# gg #g #.. #..##+#....# ########  #........#########>;jX ###..#..#.#...#....#.'.........#.g   hobgoblin (asleep)#gg 2 goblins (1 launcher, asleep)>;jf >;jGk 89Magic Dart>;jJr >;jt s _You encounter a goblin. It is wielding a +0 dagger.>;jO >;jP A hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 98% to hit with your +1 quarterstaff (while incapacitated). It has about 46% to hit you. >;j\Q Attack Max Damage Hit 5 It has a 9% chance to notice you each turn. It can open doors. [!]: Description|Statuses|Quote>;jO>;jXofY the SneakDeep Elf#Health: 28/28 ========================ggMagic: 12/12 ========================#gAC: 4Str: 6#..EV: 11Int: 23#..##+#SH: 0Dex: 13#....#XL:  5 Next: 21% Place: Dungeon:3#@########Noise: ---------  Time: 1429.8 (1.0)#........######### b) +1 quarterstaff###..#..#.#........ Cast: Magic Dart...#....#.'.........####.###...##........##### #.# #... #.)........... g   hobgoblin (asleep)..#.. #.#>;j![39;49m #... #.###...###### gg 2 goblins (1 launcher, asleep)#.#.######.# #...##[#.....# ##.#.##.....###...'[.#.##..# _a +0 robe; a +0 dagger  Things that are here: _a +0 whip; a +0 short sword; an orc corpse _You encounter a hobgoblin. _You encounter a goblin. It is wielding a +0 club and carrying a +0 sling. _You encounter a goblin. It is wielding a +0 dagger.>;j>;j>;j>;j{>;j36M# gg #g #.. #..##+#...@# ####.########  #........############..#..#.#..........#...  ..#..  #.###...######  ####.# #...##[#...>;j?>;jA[30Magic Dart>;j3H>;j{J>;juD #.#####S....######..5....................'5   Grinder (asleep)S   adder (wandering)>;jF 7  You open the door.>;jN y  You encounter Grinder and an adder.>;j-Z /  --more-->;j.>;j(>;j81Magic Dart>;j>;j2 _The adder leaves your sight.>;jW >;j Grinder. An inefficient shadow imp previously employed as a torturer in one of the lower circles of Hell. She has a tendency to complain and make inane statements. >;j Max HP: ~39Will: +AC: +EV: +++  rF: ...  rC: ++.rPois: +>;jA *rNeg: ∞rElec: . >;jm Threat: Lethal Class: Demonic Size: V. Small Int: Human You have about 98% to hit with your +1 quarterstaff (while incapacitated). She has about 61% to hit you. Attack Max Damage Bonus >;j rHit 5Extra pain damage to the living (max 12) She has a 16% chance to notice you each turn. >;j She is immune to torment; and resistant to miasma. She is vulnerable to silver and hated by Zin. She can open doors. >;j She possesses the following magical abilities, which are affected by antimagic [!]: Description|Statuses>;j XofY the Sneak#.#####Deep Elf.....#####Health: 28/28 ========================# #..5.....Magic: 12/12 ========================gg .......AC: 4Str: 6#g .....EV: 11Int: 23#.. ...SH: 0Dex: 13#..##'#XL:  5 Next: 21% Place: Dungeon:3#...@#Noise: ---------  Time: 1431.8 (1.0)####.########b) +1 quarterstaff#........######### Cast: Magic Dart###..#..#.#...........#....#.'.........####.###...##........ 5   Grinder (asleep)>;jס [34m##### #.# #... #.).............#.. #.# #... #.###...#######.#.######.# #...##[#.....# _You encounter a hobgoblin. _You encounter a goblin. It is wielding a +0 club and carrying a +0 sling. _You encounter a goblin. 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You encounter Grinder and an adder. _The adder leaves your sight.>;jS#.#####.....######..5....................+2Magic Dart>;jE>;j) _You close the door.>;j  #.##### .....###### #..5..... gg .......  #g ..... #.. ...  #..##+# #....####@######## #........############..#..#.#..........#...g   hobgoblin (asleep)#gg 2 goblins (1 launcher, asleep) ##.#.##.....###...'[.#.##..#>;jI >;j 83Magic Dart>;j >;j >;j?  .....###### #..5..... gg .......  #g ..... #.. ... >;j #..##+# #....####.########>;j #@.......############..#..#.#........>;j=...#....#.'>;j =.#.>;j,4#>;jML ...#..#.......#...####.##..#>;jq>;j>;j Z4Magic Dart>;j >;jtV >;jsQ.....##### # #..5..... gg . #g ..... #.. ... #..##+# #....# ####.# #.####..#..#.#....#....#.'..####.###...##. >;jQt##### #.# #... #.). ..#.. #.# #... #.###...#g   hobgoblin (asleep) #.#.######.# #...##[#.....# g   goblin (launcher, asleep) #>;jtD.#.##.....###.. >;jL>;jf85Magic Dart>;j.>;j>;jQ # #..5..... gg .......  #g ..... #.. ...  #..##+#>;j5RK #....###.######## 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#......♣.♣...♣.♣...#.#  #......♣.......♣...#.# #......♣.♣♣♣♣♣.♣...#.##### #.............#.#...# #######.###..........#)#.#  #.>;j "#.#.#>;j >;j '60>;j >;j3 >;j ##### #...##.)..#..###.#.#####[#.###.....###...'[.....#..#.......#...#######+#........... ......♣.♣♣♣♣♣.♣...#######......♣...'.......♣.♣.@.♣.♣...#########♣.♣._.♣.♣...#<# ....#.#.####................#.#>;j>;j&1>;j>;j?;j ..#..###.#.######.#[#.####.#.##.....###...'[.....#..#.......#...#######+#.............#...# ......♣.♣♣♣♣♣.♣...#######♣.......♣...'.......♣.♣...♣.♣...#########♣<# .........?;j♣♣..#..######################.#?;j?;j&2?;j?;j_ _There is a burning altar of Makhleb here.?;jFN  You kneel at the altar of Makhleb.?;j۴/  --more--?;j~?;jBMakhleb the Destroyer Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the ?;jimpure world and its false laws for their evil god's glory. Favour - Makhleb is neutral towards you. Granted powers:(Cost)You can gain health from killing. You can unleash Makhleb's destructive might.(4 HP)You can summon an infernal servant of Makhleb.(8 HP, Piety-)?;jYour Destruction will be augmented by one of the Four Hells. Makhleb will allow you to brand your body with an infernal mark... once.(Injury)?;j[!]: Overview|Powers|Wrath [J/Enter]: join religion?;j/+..#.. #.# #...##.## XofY the Sneak#.#.######.# #...##[#. Deep Elf####.#.##.....###...'[.#. Health: 28/28 ========================#....#..#.......#...####. Magic: 12/12 ========================####+#.............#...# #. AC: 4Str: 6#......♣.♣♣♣♣♣.♣...########. EV: 11Int: 23#......♣.......♣...'........ SH: 0Dex: 13#......♣.♣...♣.♣...######### XL:  5 Next: 21% Place: Dungeon:3#......♣.♣.@.♣.♣...#<#?;j,N[33mNoise: ---------  Time: 1462.8 (0.0)#......♣.♣...♣.♣...#.#b) +1 quarterstaff#......♣.......♣...#.#Cast: Magic Dart#......♣.♣♣♣♣♣.♣...#.######..................#.#...########.###..........#)#.##.##############.#.##................#.###################.#You open the door.  You encounter Grinder and an adder. _The adder leaves your sight. _You close the door. _There is a burning altar of Makhleb here.  You kneel at the altar of Makhleb.  Makhleb welcomes you!?;jU6/  --more--?;j ?;j} y  of Makhleb ......3.8 (1 _?;jK ?;jx?;j{ M#####)...#.. #.#.## #.#.######.# #...##[###.#.##.....###...'[. #....#..#.......#...######+#.............#...# ♣.♣♣♣♣♣.♣...########♣.......♣...'........♣########_<.♣...♣.#......♣.......♣...#.#♣♣..#..####?;jF% ?;j}* &4?;j0 ;_?;j2 ?;j;M #.####.###..#####)...#.. .## ####.# #...##[###.#.##.....###...'[. #....#..#.....?;j#####+#.............#...# ♣♣♣♣♣.♣...########♣...@...♣...'........♣.♣...♣.♣...#########_<?;j#......♣.♣...♣.♣...#.#..#.#.###?;j)?;j&5?;j?;j"?;j"?;jU Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone"?;j0% [?] toggle between ability selection and description.$?;j ; $?;jD $?;jsK #.####.###... XofY the Sneak##### #.# #...##.). Deep Elf of Makhleb ........#.. #.# #...##.## Health: 28/28 ========================#.#.######.# #...##[#. Magic: 12/12 ========================####.#.##.....###...'[.#. AC: 4Str: 6#....#..#.......#...####. EV: 11Int: 23####+#.............#...# #. SH: 0Dex: 13$?;jiM #......♣.♣♣♣♣♣.♣...########. XL:  5 Next: 21% Place: Dungeon:3#......♣...@...♣...'........ Noise: ---------  Time: 1465.8 (0.0)#......♣.♣...♣.♣...######### b) +1 quarterstaff#......♣.♣._.♣.♣...#<#Cast: Magic Dart#......♣.♣...♣.♣...#.##......♣.......♣...#.##......♣.♣♣♣♣♣.♣...#.######..................#.#...########.###..........#)#.##.##############.#.#You encounter Grinder and an adder. _The adder leaves your sight. _You close the door. _There is a burning altar of Makhleb here.  You kneel at the altar of Makhleb. _Makhleb welcomes you!$?;jZT P  Okay, then.$?;ji b _'?;j& #.####.### ##### #.# #...##.) ..#.. #.# #...##. #.#.######.# #...##[# ####.#.##.....###...'[.# #....#..#.#...#### ####+#...#...# # #......♣.♣♣♣♣♣.♣...# #......♣.♣...''?;j4; #......♣.♣...♣.♣... #......♣.♣._.♣.♣...#<#  #......♣.♣...♣.♣...#.#  #......♣.......♣...#.# #......♣.♣♣♣♣♣.♣...#.##### #............#.#...# #.###..........#)#.#  #.#.#.#'?;j!'?;j26.8 (1 _'?;jd6_'?;j'?;j7  #.####.### ##### #.# #...##. ..#.. #.# #...##. #.#.######.# #...##[ ####.#.##.....###...'[. #....#..#.#... ####+#....#...#  #......♣.♣♣♣♣♣.♣... #......♣.♣...' #......♣.♣...♣.♣... #......♣.♣._.♣.♣...#<# #......♣.♣...♣.♣...#.# #......♣.......♣...#.# #......♣.♣♣♣♣♣.♣...#.#####  #[3'?;j;8 9;49m............#.#...#  #.###..........#)#.#  #.#.#.# '?;jJ '?;jO &7'?;j6X '?;jZ '?;jse #.####.### ##### #.# #...## ..#.. #.# #...## #.#.######.# #...## ####.#.##.....###...'[ #....#..#.#... ####+#.....#...# #......♣.♣♣♣♣♣.♣... #......♣.♣...' #......♣.♣...♣.♣... #......♣.♣._.♣.♣...#<# #......♣.♣...♣.♣...#.# #......♣.......♣...#.# #......♣.♣♣♣♣♣.♣...#. 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#..5 ?...##. gg .6?;j_L #....# #g ..... #....# #.. ... #....##..##+# #.# #....# ####.#####.# ####. #.# #.# # ..# #.#..# #### #.#......# #.#.####.### #.#.# #...## ..#......#.# #...## #.#.######.# #...##6?;jP6?;j8U&36?;jtd6?;jf7?;jb #. .# #.##### #. .# ..... ####. .# # #..5 ?...##. gg  #....# #g ..... #....# #.. ... #....#..##+# #.# #....# ####.#####.# ####. #.# #.# # ..# #.#.. #### #.#......# #.#.####. #.#.# #... ..#......#.# #... #.#.######.# #...7?;j^7?;j&47?;jO7?;j7?;j% 9 #.# .# #.##### #.# .# ..... ####.# .# # #..5 ?...##. gg  #....# #g  #....# #.. ... #....#..##+# #.# #....# ####.#####.# ####. #.# #.# # ..# #.# #### #.#......# #.#.####. #.#.# #... ..#......#.# #... #.#.######.# #...7?;j- 7?;j}2 &57?;jF9 7?;j; 8?;j67   #.# .# #.   #.# .# .....   ####.# .## # #..5   ?...##.g gg   #....# #g   #....# #..   #....#..##+   #.# #....  8?;j7| ####.#####.# ####.   #.# #.# #   ..# #.#   #### #.#......   #.#.####. g   goblin (asleep)   #.#.# #..   ..#......#.# #..  8?;j8q #.#.######.# #..8?;jHE8?;jI86Magic Dart8?;jO8?;jRq _You encounter a goblin. It is wielding a +0 club.>?;jk  <## #.#### #.# .# ....####.# .## # #..5?...##.g gg .g . #.. ..########..##+..........# #...####.#####.# ####.# #. ..##########.... #.#.############..#......>?;jG [ g.  Found an escape hatch in the ceiling.>?;j | gThe goblin shouts! You hear a shout! x2>?;jd ) gg   hobgobling   goblinYou encounter a hobgoblin.>?;jh 0===7>?;j >?;jV" + _The hobgoblin shouts!D?;j R  Cast which spell? (? or * to list) J?;j$@ J?;jA V Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1 b - Searing RayConjuration1%2  c - BlinkTranslocation17%J?;jVB 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitR?;jN XofY the Sneak  <#Deep Elf of Makhleb ......  #.# .# #.#### Health: 28/28 ========================  #.# .#..... Magic: 12/12 ========================  ####.# .## # #..5. AC: 4Str: 6  ?...##gg gg .... EV: 11Int: 23  #....# #g ... SH: 0Dex: 13  #....# #.. .. XL:  5 Next: 21% Place: Dungeon:3  #@...########..##+ Noise: ===------ ?;joO39;49m Time: 1497.8 (0.0)  #..........# #.... b) +1 quarterstaff  ####.#####.# ####. Cast: Magic Dart  #.# #.# #.  ..# #.#######  #### #.#...... g   hobgoblin  #.#.####. g   goblin  ########.#.# #..  ..#......#.# #.. _You encounter a goblin. It is wielding a +0 club.Found an escape hatch in the ceiling.  The goblin shouts! You hear a shout! x2  You encounter a hobgoblin. _The hobgoblin shouts!  Cast which spell? (? or * to list) R?;jU| XofY the Sneak  R?;jU><#Deep Elf of Makhleb ......  #.# .# #.#### Health: 28/28 ========================  #.# .#..... Magic: 12/12 ========================  ####.# .## # #..5. AC: 4R?;jUVStr: 6  ?...##gg gg .... EV: 11Int: 23  #....# #g ... SH: 0Dex: 13  R?;j%V/#....# #.. .. XL:  5 Next: 21% Place: Dungeon:3  R?;jtV#@...########..##+ Noise: ===------  Time: 1497.8 (0.0)  #..........# #.... b) +1 quarterstaff  R?;jVf####.#####.# ####. Cast: Magic Dart  #.# #.# #.  ..# #.####### R?;jV #### #.#...... g   hobgoblin  #.#.####. g   goblin R?;j W~ ########.#.# #..  ..#......#.# #.. R?;j{W}_You encounter a goblin. It is wielding a +0 club.Found an escape hatch in the ceiling.  The goblin shouts! You hear a shout! x2  You encounter a hobgoblin. _The hobgoblin shouts!  Cast which spell? (? or * to list) R?;jfy  XofY the Sneak <# Deep Elf of Makhleb ...... #.# .# #.#### Health: 28/28 ======================== #.# .# ..... Magic: 11/12 ======================-- ####.# .## # #..5. AC: 4Str: 6 ?...##gg gg .... EV: 11Int: 23 #...*# #g ... SH: 0Dex: 13 #.**.# #.. .. XL:  5 Next: 21% Place: Dungeon:3 R?;j`z #@...########..##+ Noise: ===------  Time: 1497.8 (0.0) #..........# #.... b) +1 quarterstaff ####.#####.# ####. Cast: Magic Dart #.# #.# #. ..# #.####### #### #.#...... g   hobgoblin #.#.####. g   goblin ########.#.# #.. ..#......#.# #..You encounter a hobgoblin. R?;jzf_The hobgoblin shouts!  Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)V?;jV XofY the Sneak  <#Deep Elf of Makhleb ......  #.# .# #.#### Health: 28/28 ========================  #.# .#..... Magic: 11/12 ======================--  ####.# .## # #..5. AC: 4Str: 6  ?...##gg gg .... EV: 11Int: 23  #...*# #g ... SH: 0Dex: 13  #.**.# #.. .. XL:  5 Next: 21% Place: Dungeon:3  V?;jb#@...########..##+ Noise: ===------  Time: 1497.8 (0.0)  #..........# #.... b) +1 quarterstaff  ####.#####.# ####. Cast: Magic Dart  #.# #.# #.  ..# #.#######  #### #.#...... g   hobgoblin  #.#.####. g   goblin  ########.#.# #..  ..#......#.# #.. _The hobgoblin shouts!  Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin.V?;j.g  Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded.V?;j:+g.V?;jI g  You hear a shout! x3V?;jZ..g 2 goblinsV?;j+8.8 (1V?;j{V?;jq _You encounter a goblin. It is wielding a +0 club._?;j<  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c?;jc?;jrV Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2  c - BlinkTranslocation17%c?;j2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitg?;jԀg?;j߈g?;j` XofY the Sneak  <#Deep Elf of Makhleb ......  #.# .# #.#### Health: 28/28 ========================  #.# .#..... Magic: 11/12 ======================--  ####.# .## # #..5. AC: 4Str: 6  ?...##gg gg .... EV: 11Int: 23  #...g# #g ... SH: 0Dex: 13  g?;jz#....# #.. .. XL:  5 Next: 21% Place: Dungeon:3  #@...########..##+ Noise: ===------  Time: 1498.8 (0.0)  #..........# #.... b) +1 quarterstaff  ####.#####.# ####. Cast: Magic Dart  #.# #.# #.  ..# #.#######  #### #.#...... g   hobgoblin  #.#.####. gg 2 goblins  g?;jV########.#.# #..  ..#......#.# #..The magic dart hits the goblin.  The goblin is moderately wounded.You hear a shout! x3 _You encounter a goblin. It is wielding a +0 club.Casting: Magic Dart (safe; 1% risk of failure)  g?;j\Confirm with . or Enter, or press ? or * to list all spells.g?;jg?;j XofY the Sneak  <#Deep Elf of Makhleb ......  #.# .# #.#### Health: 28/28 ========================  #.# .#..... Magic: 11/12 ======================--  ####.# .## # #..5. AC: 4Str: 6  ?...##gg gg .... EV: 11Int: 23  #...g# #g ... SH: 0Dex: 13  g?;j,#....# #.. .. XL:  5 Next: 21% Place: Dungeon:3  #@...########..##+ Noise: ===------  Time: 1498.8 (0.0)  #..........# #.... b) +1 quarterstaff  ####.#####.# ####. Cast: Magic Dart  #.# #.# #.  ..# #.#######  #### #.#...... g   hobgoblin  #.#.####. gg 2 goblins  ########.#.# #..  ..#......#.# #..The magic dart hits the goblin.  g?;jThe goblin is moderately wounded.You hear a shout! x3 _You encounter a goblin. It is wielding a +0 club.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g?;j  XofY the Sneak <# Deep Elf of Makhleb ...... #.# .# #.#### Health: 28/28 ======================== #.# .# ..... Magic: 9/12==================------ ####.# .## # #..5. AC: 4Str: 6 ?...##gg gg .... EV: 11Int: 23 #...g# #g ... SH: 0Dex: 13 #.**.# #.. .. XL:  5 Next: 21% Place: Dungeon:3 #@...########..##+ Noise: ===------  Time: 1498.8 (0.0) #..........# #.... b) +1 quarterstaff ####.#####.# ####.g?;j&.[39;49m Cast: Magic Dart #.# #.# #. ..# #.####### #### #.#...... g   hobgoblin #.#.####. gg 2 goblins ########.#.# #.. ..#......#.# #.. _You encounter a goblin. It is wielding a +0 club.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 74% to hit)l?;j  XofY the Sneak  <#Deep Elf of Makhleb ......  #.# .# #.#### Health: 28/28 ========================  #.# .#..... Magic: 9/12==================------  ####.# .## # #..5. AC: 4Str: 6  ?...##gg gg .... EV: 11Int: 23  l?;j #...*# #g ... SH: 0Dex: 13  #.**.# #.. .. XL:  5 Next: 21% Place: Dungeon:3  #@...########..##+ Noise: ===------  Time: 1498.8 (0.0)  #..........# #.... b) +1 quarterstaff  ####.#####.# ####. Cast: Magic Dart  #.# #.# #.  ..# #.#######  #### #.#...... g   hobgoblin  #.#.####. gg 2 goblins  ########.#.# #..  ..#......#.# #.. _You encounter a goblin. It is wielding a +0 club.Casting: Magic Dart l?;j (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 74% to hit)l?;j .g  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (moderately wounded, 74% to hit)  You focus your ray upon the goblin. The searing ray misses the goblin.l?;j q.gg..-9.8 (1Ray  _(Press . to maintain the ray.)p?;j )The searing ray hits the goblin!  You kill the goblin!p?;j  .  Makhleb accepts your kill.The searing ray hits the hobgoblin.  You kill the hobgoblin!p?;j***g   p?;ji  Makhleb accepts your kill.p?;j  8--g..)-g   Robin (wandering)g   goblinYou encounter Robin of the Strong Arm. They are wielding a +0 mace.p?;j +/  --more--{?;jX{?;j$.g.{?;j({?;j: 3-500+ _{?;j{?;j~?;jXJ***~?;j3g.~?;j).g.~?;j#...~?;jj----1~?;j<++ ~?;j~?;jX _The searing ray misses the goblin.?;j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?;j~  XofY the Sneak?;j <# Deep Elf of Makhleb ...... #.# .# #.#### Health: 28/28 ======================== #.# .# ..... Magic: 6/12============------------ ####.# .## # #..5. AC: 4Str: 6 ?...##g. gg .... EV: 11Int: 23 ?;j#....# #g ... SH: 0Dex: 13 #.*g.# #.. .. XL:  5 Next: 23% Place: Dungeon:3 ?;jG#@...########..##+ Noise: ---------  Time: 1501.8 (0.0) #..........# #.... b) +1 quarterstaff ?;j<####.#####.# ####. Cast: Magic Dart #.# #.# #. Ray++  ..# #.#######?;j} #### #.#...... g   Robin #.#.####. g   goblin ########.#.# #.. ..#......#.# #.. _The searing ray misses the goblin.?;jCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?;j?/Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)?;js w #..g@?;j_#.*@?;j@*gAim: a goblin, wielding a +0 club (74% to hit)?;ju .g**?;jvg*#**?;j'g**g.#..  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0  helmet (85% to hit)?;jyI  XofY the Sneak <# Deep Elf of Makhleb ...... #.# .# #.#### Health: 28/28 ======================== #.# .# ..... Magic: 6/12============------------ ####.# .## # #..5. AC: 4Str: 6 ?...##g. gg .... EV: 11Int: 23 #....# #g ... SH: 0Dex: 13 #..).# #.. .. XL:  5 Next: 23% Place: Dungeon:3 #@...########..##+ Noise: ---------  Time: 1501.8 (0.0) #..........# #.... b) +1 quarterstaff ####.#####.# ####. ?;jUCast: Magic Dart #.# #.# #. Ray++  ..# #.####### #### #.#...... g   Robin #.#.####. g   goblin ########.#.# #.. ..#......#.# #..Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0  helmet (85% to hit)  You focus your ray upon Robin. The searing ray hits the goblin!  You kill the goblin!<##.# .# #.# .#   .## #  ?...##*. gg #...*# #g #.**.# #.. .....# ####.#[39;4?;jOW9m #.# #.# ..# ####     Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0  helmet (85% to hit)  You focus your ray upon Robin. The searing ray hits the goblin!  You kill the goblin!Makhleb accepts your kill.  The searing ray hits Robin!?;j .gRobin is heavily wounded.?;jF.)?;jq==2.8 (1 ?;j4?;jf _(Press . to maintain the ray.)?;j 9 )?;jz nThe searing ray hits Robin!  You kill Robin!?;j y***?;jr W).))?;jn 5--31--3Magic Dart+ ?;j ?;jS Z _Makhleb accepts your kill.?;j J***?;j4`).)?;j74------4++ ?;j<?;j]>?;j??;jcC?;jH?;jKF _Unknown command.?;j?;j?;j?;jW  You start resting.?;j?;j&0?;jj5==5.8 (1?;j?;j)< _You stop channelling your searing ray.?;jD?;jD?;jE?;jJ?;j"O,?;jO?;jJPT6==?;jR?;j\V,?;j#W?;jY,?;jZ?;j]?;j^?;j._?;jb?;jbl7====?;jc?;jUg,?;jh?;jsl,?;j n?;jcq?;jq?;jr?;jSt?;jtl8====?;j=u?;jTy,?;jXz?;ji|,?;jF}?;j[?;jl9====?;j݁?;j,?;jG?;j<,?;jJ?;jB?;j10/12====?;j?;jv?;j?;j?;j?;j?;j?;j˩,?;j{?;j1====?;jS?;jŰ,?;j?;j,?;j}?;j?;j?;jI?;j7n _You start resting.Magic restored.?;jz8-?;jj042.8 (24.0)?;j2====3.8 (25 _?;j ?;j?;j M# <##.#### #.# .# ....####.# .### # #..5?...##.... gg ..)g .).# #.. ..########..##+..........# #...  ####.#####.# ####..# ?;j ?;j 14.8 (1.0)?;jy ?;jc ?;jr5M # <##.#### #.# .# ....#####.# .### # #..5#.?...##.... gg ..)g .).# #.. ..########..##+  #..........# #....#?;jA?;jI&5?;jN?;jrP?;j#M # <##.#### #.# .# ....####.# .### # #..5#.?.@.##.... gg .#.##...)g .).# #.. ..  ?;j1w#....########..##+.?;jh?;jq&6?;j?;j?;j}     ##   <#   #.# .# #.   #.# .#   #####.# .### # #..5   #.?@..##.... gg   #.##...)# #g  # #..).# #..   #....##..##   #..........# #   ####.#####.# ####   #.# #.# #   ..# #.   #### #.#?;jх?;jC==7?;jF?;jTu     ##  <#  #.# .# #. ?;j v #.# .#   #####.# .### # #..  #.@...##.... gg   #.##...)# #g   #. #..).# #..  ?;j:vu#. #....##.. ?;j`v#. #..........# # #. ####.#####.# ?;jv #. #.# #.#  #. ..# #.?;jwq  #### #.#?;j?;j&8?;j?;j?;jT+9.8 (2?;j8?;j: _i - 2 scrolls of identify (gained 1)?;jP#?;j&Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)c - a +0 short sword Missiles (go to first with ()e - 5 poisoned darts Armour (go to first with [)  a - a +2 robe (worn)?;j ?;ji XofY the Sneak  Deep Elf of Makhleb ......  Health: 28/28 ========================  ##Magic: 12/12 ========================  <#AC: 4Str: 6  #.# .# #.## EV: 11Int: 23  #.# .#... SH: 0Dex: 13  #####.# .### # #.. XL:  5 Next: 32% Place: Dungeon:3  #.@...##.... gg .. Noise: ---------  Time: 1549.8 (0.0)  #.##...)# #g . b) +1 quarterstaff  #. #..)[?;j 39;49m.# #..Cast: Magic Dart  #. #....########..#  #. #..........# #..  #. ####.#####.# ###   #. #.# #.#  #. ..# #.#####   #### #.#....  _Makhleb accepts your kill.You start resting. _You stop channelling your searing ray. _You start resting. _Magic restored. _i - 2 scrolls of identify (gained 1)?;jU?;jdWRead which item? Scrolls  t - a scroll of teleportation  a - a scroll of enchant armour  i - 2 scrolls of identify?;jWx - a scroll of amnesia [!] read|quaff|evoke[?] describe selected?;j¤Drink which item? Potion  g - a potion of magic read|quaff?;j  ?;j XofY the Sneak  Deep Elf of Makhleb ......  Health: 28/28 ========================  ##Magic: 12/12 ========================  <#AC: 4Str: 6  #.# .# #.## EV: 11Int: 23  #.# .#... SH: 0Dex: 13  #####.# .### # #.. XL:  5 Next: 32% Place: Dungeon:3  #.@...##.... gg .. Noise: ---------  Time: 1549.8 (0.0)  #.##...)# #g . b) +1 quarterstaff  #. #..)[?;j1,39;49m.# #..Cast: Magic Dart  #. #....########..#  #. #..........# #..  #. ####.#####.# ###   #. #.# #.#  #. ..# #.#####   #### #.#....  _Makhleb accepts your kill.You start resting. _You stop channelling your searing ray. _You start resting. _Magic restored. _i - 2 scrolls of identify (gained 1)  Okay, then.?;j?;j/". _?;j1    ##  <#  #.# .# #.# #.# .# . #####.# .### # #..5 #..@..##.... gg . ?;j=#.##...)# #g . #. #..).# #.. . #. #....##..# #. #..........# #. #. ####.#####.# # #. #.# #.# # #. ..# #.# #### #.#.?;j?;j350.8 (1 _?;jy?;j?;j     ##  <#  #.# .# #.#   #.# .# .   ?;jC #####.# .### # #..5.   #...@.##.... gg .   #.##...)# #g .   #. #..).# #.. .   #. #....##?;j ]..##+   #. #..........# #.   #. ####.#####.# ####.  ?;j0  #. #.# #.# #.   #. ..# #.#   #### #.#.?;jF ?;j| &1?;j( ?;j ###  .<#  #.# .# #.# #.# .# .....# #####.# .### # #..5. #....@##.... gg . #.##...)# #g . #. #..).# #.. . #. #....##..##+# #. #..........# #....# #. ####.#####.# ####.# #. #.# #.# #. #. ..# [?;jU34m#.#. #### #.#......#?;j?;j&2?;ji?;j\?;jC ###.<#.# .# #.##### .....######## #..5.......##.....gg ...#.##.@.)# #g #. #..)... ..########..##+#.####.#.####.# ?;jt?;j&3?;jw ?;j ?;jm ###.<#.# .# #.##### .....#####.# .##### #..5..#.....##.....gg ...#.##...)# #g  #.@)... ..########..##+#......# #....##########.#.# #... ?;j<4?;j?;j?;j,### .<# #.# .# #.##### #.# .# .....######.# .##### #..5.#.....##.....gg .#.##...)# #g .#. #..@.# #.. ... #. #....##..##+# #. #..........# #....# #. ####.#####.# ####.##. #.# #.# #.#. ..# #.#.#### #.#......#.#.#.####.##.#.# #...#?;j"9?;j:&5?;jB?;jGm _Items here: ))) ††.?;j?;j@Searing Ray?;j?;jI?;j@Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 club  c - a +0 club Carrion a goblin corpse a goblin corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]@;j @;j @;j XofY the Sneak###Deep Elf of Makhleb .......<#Health: 28/28 ========================#.# .# #.##### Magic: 12/12 ========================#.# .#.....## AC: 4Str: 6#####.# .##### #..5... EV: 11Int: 23#.....##.....gg ...... SH: 0Dex: 13#.##...)# #g ..... XL:  5 Next: 32% Place: Dungeon:3#. #..@.# #.. ... Noise: ---------  Time: 1555.8 (0.0)#. #[@;j om....########..##+# b) +1 quarterstaff#. #..........# #....# Cast: Searing Ray#. ####.#####.# ####.###. #.# #.# #...#. ..# #.#######.. #### #.#......#. #.#.####.## ########.#.# #...#  _You start resting. _Magic restored. _i - 2 scrolls of identify (gained 1) _Okay, then. _Items here: ))) ††.  Okay, then.@;j) @;j @;j3' @;j' . _@;je .#### .#.<# .# #.# .# #.#####  #.# .# .....########.# .#####g #..5#.....##....... ..#.##...@# #g ..#. #..).# #.. ... #. #....########..##+# #. #..........# #....##. ####.#####.# ####.####. #.# #.# #..g   hobgoblin (wandering)#. ..# #.#######..##### #.#......#.. #.#.####.### [@;jTie40m.gMagic restored. _i - 2 scrolls of identify (gained 1) _Okay, then.Items here: ))) ††. _Okay, then.You encounter a hobgoblin.@;joMg@;j2p4==6.8 (1@;jy@;jyS _The hobgoblin shouts! You hear a shout!  Things that are here:@;jg|^ _a +0 mace; a +0 animal skin; a +0 helmet @;jO=Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 mace Armour (select all with [)b - a +0 animal skin  c - a +0 helmet [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]@;j  b + a +0 animal skin[Enter] accept (1 chosen)@;j y  b + a +0 animal skin  c + a +0 helmet2@;jf@;jv@;j_XofY the Sneak.#Deep Elf of Makhleb ......### .#Health: 28/28 ========================.<# .#Magic: 12/12 ========================#.# .# #.#####AC: 4Str: 6#.# .#.....### EV: 11Int: 23#####.# .#####. #..5.... SH: 0Dex: 13@;j#.....##.....g. ....... XL:  5 Next: 32% Place: Dungeon:3#.##...@# #g ..... Noise: ==-------  Time: 1556.8 (0.0)#. #..).# #.. ...b) +1 quarterstaff#. #....########..##+#Cast: Searing Ray#. #..........# #....##. ####.#####.# ####.####. #.# #.# #.... g   hobgoblin#. ..# #.#######..##### #.#......#..#.#.####.### _Items here: ))) ††. _Okay, then.You encounter a hobgoblin. _The hobgoblin shouts! You hear a shout!  Things that are here: [2@;jK3d_a +0 mace; a +0 animal skin; a +0 helmet@;j1g.@;j4@;jb4--7.8 (1@;jE @;j ; _d - a +0 animal skin; f - a +0 helmet@;jH @;jL Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)c - a +0 short sword Missiles (go to first with ()e - 5 poisoned darts Armour (go to first with [)  a - a +2 robe (worn)d - a +0 animal skin  @;j^M f - a +0 helmet"@;j|d - a +0 animal skin. A large piece of thick skin covered in fur, cut from the corpse of an animal andworn as a primitive garment. It offers rudimentary protection against harm, but,having never been tanned, it carries a light stench of rotting flesh. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 2.0 (4.0 -> 2.0). Your EV would remain unchanged. You took it off Robin on level 3 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “He killed the noble Mudjokivis.  Of the skin he made him mittens, (w)ear, (d)rop, (=)adjust, or (i)nscribe.8@;jQ U Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)  c - a +0 short sword 8@;j Missiles (go to first with ()  e - 5 poisoned darts Armour (go to first with [)  a - a +2 robe (worn)  d - a +0 animal skin  f - a +0 helmet :@;j= Vf - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (4.0 -> 5.0). Your EV would remain unchanged. You took it off Robin on level 3 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.N@;jd Spend multiple turns changing equipment while a hobgoblin is nearby? Y - Yes  N - NoS@;jtS@;jOS@;jЛXofY the Sneak.#Deep Elf of Makhleb ......### .#Health: 28/28 ========================.<# .#Magic: 12/12 ========================#.# .# #.#####AC: 4Str: 6#.# .#.....### EV: 11Int: 23#####.# .#####. #..5.... SH: 0Dex: 13#.....##....g.. ....... XL:  5 Next: 32% Place: Dungeon:3#.##...@# #g ..... Noise: ---------  Time: 1557.8 (0.0)#. #..).# #.. ...b) +1 quarterstaff#. #@;jx9m....########..##+#Cast: Searing Ray#. #..........# #....##. ####.#####.# ####.####. #.# #.# #.... g   hobgoblin#. ..# #.#######..##### #.#......#..#.#.####.### _Okay, then.You encounter a hobgoblin. _The hobgoblin shouts! You hear a shout!  Things that are here: _a +0 mace; a +0 animal skin; a +0 helmet _d - a +0 animal skin; f - a +0 helmetS@;jS@;jWS@;j*1g.S@;jS@;j>8.8 (1Searing RayS@;j5S@;j1g.S@;jѾS@;jV+9.8 (2S@;j"S@;jW1g.S@;jS@;j,60.8 (3S@;jbS@;j1g.S@;jS@;j+1.8 (4S@;jS@;jYv #. ..######..#####.....#.. #.#.####.### _You start putting on your armour. You continue putting on your +0 helmet. x5S@;j3=2.8 (5S@;jS@;jw 5 _The hobgoblin closely misses you.S@;jS@;jGS@;j}[ _You finish putting on your +0 helmet.Y@;jKY@;jBL-4.1 (1.3Y@;jDRY@;jT Y@;j!U_You barely miss the hobgoblin. The hobgoblin closely misses you.]@;j) .You hit the hobgoblin.  You kill the hobgoblin!35.4Searing Ray _Makhleb accepts your kill.b@;j>F###  ..# ####.# .<##.# #.##.# #.#####  #.##.# .....#########.##.#####..#..5#.....##@....... ..#.##...)#######. ..b@;j#. #..).# #.. ... #. #....########..##+##. #..........# #....##. ####.#####.# ####.#####. #.# #.# #.....#. ..# #.#######..##### #.#......#...b@;jBb@;j4-60b@;jjb@;j<e@;jFWM## .##.< #.#####   .....####e@;jW####.##@#####..#..5.........##........ .......##...)#######. .....#. #..).# #.. ...#.#..e@;j`e@;jc@-7e@;j:he@;jPje@;j M## .##.< e@;j #.#####   .....########.##.#####..#..5.........##........ .......#.##...)#######. ........###.e@;jT e@;j" &8e@;j e@;j f@;jtM## .##.< #.#####   .....########.##.#####..#..5.....#.....##........ .......#.##.9f@;j{2 M### .##.< #.#####   .....#########.##.#####..#..5.......f@;j4 '70f@;j9 f@;j|; g@;jDsM#########......##.< #.##### #.##.#.....####.g@;j/g@;j&1g@;jhg@;j\g@;jv|M########......#.####.< #.##.# #.#####.g@;jD<2g@;jg@;ji@;jI # #.# #.#####.#i@;j .<##.# #.##.# #.##### #.##.# ..... #####.##.#####..#..5 #.....##........ .  #.##...)#######. ..... i@;jH #. #..).# #.. ...i@;j!<3i@;j$i@;j|&i@;ju  # #.#i@;jȜ  #.#####.# .<##.# #.##.# #.##### #.##.# ..... #####.##.#####..#..5 #.....##.i@;j .  #.##...)#######. ..... i@;j  #. #..).# #.. ...i@;jd <4i@;j i@;jr i@;j ^ # #.# #.#####.# .<##.#  #.##.# #.##### #.##.# ..... #####.##.#####..#..5.. i@;j #.....##.   #.##...)#.   #. #..).# #.. ... i@;ji@;jz&5i@;jpi@;j\j@;j-    j@;j?     #   #.#   #.#####.#  j@;jV# .<##.#   #.##.# #.   #.##.# .....  j@;j #####.##.#####..#..5   #.....##.   #.##...)#.   #. #..).# #.. j@;j j@;j&6j@;j j@;jj@;j_         # j@;j #.#  #.#####.#  #. .<##.#  ## #.##.# #.  j@;j   #.##.#   #####.##.#####..#..5  j@;jHV  #.....##. j@;jo  #.##...)#.  j@;j #. #..).# #.. j@;j'j@;jT)&7j@;jA.j@;jn0j@;j          #  #.# j@;j l #.#####.#  #...<##.#  ####.##.# #.  #.##.#   #####.##.#####..#..  #.....##. j@;j   #.##...)#.  j@;j  #. #..).# #..j@;jg Y8k@;j #########.......#####.#..<##.####.##.###  #. #....########..# k@;j!k@;j|#&9k@;j4k@;j|6k@;j2 #########.......######.#..<####.#.## #.# ...  #. #..........# #.. k@;jYk@;jM'80k@;jl@;j034      #########  #.......#  #.#####.#  #.@.<##.#  ####.##.# #.# #.##.# . #####.##.#####..#..5 #.....##. . #.##...)#. . #. #..).# #.. . #. #....#..# #. #.l@;j6A# #.l@;jx;l@;j1=&1l@;jBm@;jZm@;jR      ###  #.......#  #.#####.#  #..@<##.#  ####.##.# #.#   #.##.# .   #####.##.#####..#..5.   #.....##. .   #.##...)#. .   m@;jZ#. #..).# #.. .   #. #....#..##+   #. #.# #.m@;j <2m@;j 1m@;j #  #.#  #.#####.#  #...@##.#  ####.##.# #.# #.##.# .....# #####.##.#####..#..5. #.....##. . #.##...)#. . #. #..).# #.. . #. #....#..##+# #. #.# #....#m@;jVm@;j&3m@;jm@;jc _There is an escape hatch in the ceiling here.n@;j'd ##########.......#.#####..<#####.#####  .....########..#..5..##....#. ####.#####.# ####.# n@;j1n@;j>3-4 _n@;je8n@;jN:o@;jl` #########.......#.######...<####.#.#####  .....########..#..5.......##........ ...#o@;j`&.####.##. #.# #.# #.. o@;j~io@;jp&5o@;jgso@;jER #########.......#####..<###.#.#####  .....########..#..5..#.....##........ ...#.##...)#######. .#.#.##. ..# #.#######. o@;jMo@;jO&6o@;jUo@;j Xo@;jB  #########.......#####..<###.#.#####  .....########..#..5..#....@##........ ...##...)#######. #. #..).# #.. .##### #.#......# o@;jIK o@;jiN &7o@;jQ o@;jR p@;j | #########.......#####p@;j ..<###.#.#####  .....########..#..5..p@;j .....##........ ...#.##.@.)#######. p@;j #. #..).# #.. ..########..##+#.p@;j; H###p@;jY X#.#.####.# p@;j0p@;j>&8p@;jp@;jp@;jOP# #.# #.#####.# #...<##.# ####.##.# #.##### #.##.# .....######.##.#####..#..5.#.....##.. .#.##..@)#######. .#. #..).# #.. ... #. #....##..##+# #. #......#. ####.#####.# ####.##. #.# #.# #.p@;jyP#. ..# #.#.#### #.#......#.#.#.####.#p@;jYp@;j[&9p@;jbp@;jtcp@;jn# #.......# #.#####.# #...<##.# ####.##.# #.##### #.##.# .....######.##.#####..#..5.#.....##.. .#.##...@#######. ..... p@;jj#. #..).# #.. ... #. #....##..##+# #. ####.#####.# ####.##. #.# #.# #.#. ..# #.#..##### #.#......#.#.#.####.#p@;j p@;j'90p@;jp@;j_M _You see here a +0 mace.r@;jH,######### #.......# #.#####.# #...<##.# ####.##.# #.##### r@;j,X #.##.# .....#########.##.#####..#..5#.....##@....... ..#.##...)#######. ..#. #..).# #.. ... #. #....########..##+##. #..........# #....##. ####.#####.# ####.#####. #.# #.# #.....#. ..# #.#######..##### #.#......#...r@;j^01gr@;jY7g   goblin (launcher, wandering)r@;jX:-1 _r@;j4Br@;jXFw@;jo84g.w@;j%@w@;jB&2w@;jKy@;jmJ7g.y@;jmQy@;jS&3y@;jQ[y@;j&]z@;ju.z@;j|Vgz@;j~&4z@;jz@;j|@;jݑ######### #.......# #.#####.# #...<##.# ####.##.# #.##### #.##.# g....######.##.#####..#..5..... #.....##.#. #.##...)#.# ..... #. #..).# #.. ... #. #....#. #....#. ####.#####.# ####.##. #.# #.# #.#. ..# #.#|@;jd[..#.#### #.#......#.|@;jZ|@;jU&5|@;j|@;j}@;j{ ### #.......# #.#####.# #...<##.# ####.##.# #.##### #.##.# g....##### #####.##.#####..#..5..... #.....##..}@;j #. #.##...)#.# ..... #. #..).# #.. ... #. #..}@;jm #. #.#. ####.#####.# ####.##. #.# #.# #.#. ..# #.#..#..##### #.#......#....#}@;j }@;j٧ 2S}@;j .S   adder (wandering)}@;jӰ &6}@;j }@;jٹ @;j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@;jJ'  XofY the Sneak ######### Deep Elf of Makhleb ...... #.......#@;j Health: 28/28 ======================== #.#####.#@;j6 Magic: 10/12 ====================---- #...<##.# AC: 5Str: 6 @;j;L####.##.# #.#####  EV: 11Int: 23 #.##.# .....#####  SH: 0Dex: 13 @;ji2#####.##.#####.S#..5.....  XL:  5 Next: 33% Place: Dungeon:3 @;j#.....##..@.....#.......  Noise: ---------  Time: 1596.4 (0.0) @;j#.##...)#######.# .....  b) +1 quarterstaff #. #..).# #.. ...  Cast: Searing Ray@;jN #. #....########..##+#  #. #..........# #....# @;j #. ####.#####.# ####.###### S   adder (wandering)@;j(^ #. #.# #.# #....... #. ..# #.#######..#..# @;jJQ#### #.#......#....# _You see here a +0 mace.  @;jmCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@;jAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@;jD @;jK IXofY the Sneak#########Deep Elf of Makhleb ......#.......#Health: 28/28 ========================#.#####.#Magic: 12/12 ========================#...<##.#AC: 5Str: 6####.##.# #.#####EV: 11Int: 23#.##.#.....##### SH: 0Dex: 13#####.##.#####.S#..5.....XL:  5 Next: 33% Place: Dungeon:3#.....##..@.....#.......Noise: ---------  Time: 1596.4 (0.0)#.##...)#######.# .....@;joL b) +1 quarterstaff#. #..).# #.. ...Cast: Searing Ray#. #....########..##+##. #..........# #....##. ####.#####.# ####.###### S   adder (wandering)#. #.# #.# #.......#. ..# #.#######..#..##### #.#......#....# _You see here a +0 mace.  Casting: Searing Ray (safe; 1% risk of failure)  @;jL Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.@;jR @;jS @;jX @;j9[ . _@;j_u 0g@;jx A.w@;j Sw   dart slug (wandering)g   hobgoblin (wandering)@;jŅ >7.4 (1Searing Ray@;j @;j Z _You encounter a dart slug.@;jl  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@;j @;j  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation17%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit@;j @;j @;jV! IXofY the Sneak#########Deep Elf of Makhleb ......#.......#Health: 28/28 ========================#.#####.#Magic: 12/12 ========================#...<##.#AC: 5Str: 6@;j! ####.##.# #.#####EV: 11Int: 23#.##.#S....##### SH: 0Dex: 13#####.##.#####gw#..5.....@;j" XL:  5 Next: 33% Place: Dungeon:3#.....##..@.....#.......Noise: ---------  Time: 1597.4 (0.0)#.##...)#######.# .....@;jM" .b) +1 quarterstaff#. #..).# #.. ...Cast: Searing Ray@;j|" #. #....########..##+##. #..........# #....##. ####.#####.# ####.###### w   dart slug (wandering)@;j" #. #.# #.# #....... g   hobgoblin (wandering)#. ..# #.#######..#..##### #.#......#....#@;j" Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then. @;j # 4_You encounter a dart slug.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@;j# @;j+ IXofY the Sneak#########Deep Elf of Makhleb ......#.......#Health: 28/28 ========================#.#####.#Magic: 12/12 ========================#...<##.#AC: 5Str: 6@;j8, K####.##.# #.#####EV: 11Int: 23#.##.#S....##### SH: 0Dex: 13#####.##.#####gw#..5.....XL:  5 Next: 33% Place: Dungeon:3@;j, #.....##..@.....#.......Noise: ---------  Time: 1597.4 (0.0)#.##...)#######.# .....@;j, b) +1 quarterstaff#. #..).# #.. ...@;j, Cast: Searing Ray#. #....########..##+#@;j$- ]#. #..........# #....#@;jU- #. ####.#####.# ####.###### w   dart slug (wandering)#. #.# #.# #....... g   hobgoblin (wandering)@;j- #. ..# #.#######..#..##### #.#......#....#Aiming: Searing Ray (safe; 1% risk of failure)  @;j- Press: ? - help, Shift-Dir - straight line _Okay, then. _You encounter a dart slug.@;j. Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@;jFN   XofY the Sneak ######### Deep Elf of Makhleb ...... #.......# Health: 28/28 ======================== #.#####.# Magic: 11/12 ======================-- #...<##.# AC: 5Str: 6 ####.##.# #.#####  EV: 11Int: 23 #.##.# S....#####  SH: 0Dex: 13 #####.##.#####gw#..5.....  XL:  5 Next: 33% Place: Dungeon:3 #.....##..@***..#.......  Noise: ---------  Time: 1597.4 (0.0) #.##...)#######.# .....  b) +1 quarterstaff #. #..).# #.. ...  Cast: [3@;j)O N7mSearing Ray #. #....########..##+#  #. #..........# #....#  #. ####.#####.# ####.###### w   dart slug (wandering) #. #.# #.# #....... g   hobgoblin (wandering) #. ..# #.#######..#..# #### #.#......#....# _You encounter a dart slug.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)@;j g**@...#****@;jc5 5#*@;j3 @#...)@;j 5#*@;j5.*@;jI.@#@;jg@*##@;j&/S*##@;jS*##@;j S*#*@;jS?*#@;jo*#.#@;jXK rgw#..#@;jw#Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)@;j3   XofY the Sneak ######### Deep Elf of Makhleb ......@;j k #.......# Health: 28/28 ======================== #.#####.# Magic: 11/12 ======================-- @;j #...<##.# AC: 5Str: 6 ####.##.# #.#####  EV: 11@;j =Int: 23 @;j #.##.# S....#####  SH: 0Dex: 13@;j6  @;j[ #####.##.#####†w#..5.....  XL:  5 Next: 33% Place: Dungeon:3 @;j !#.....##..@.....#.......  Noise: ---------  Time: 1597.4 (0.0) @;j #.##...)#######.# .....  b) +1 quarterstaff @;j #. #..).# #.. ...  Cast: Searing Ray #. #....########..##+#  @;j #. #..........# #....#  #. ####.#####.# ####.###### w   dart slug (wandering)@;j7  #. #.# #.# #....... g   hobgoblin (wandering) @;jh E#. ..# #.#######..#..# #### #.#......#....#@;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@;j Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  @;j >You kill the hobgoblin!@;j 3 @;j    #...<##.# @;j2 '   @;j\   @;j| 2  ***@;j _   .....  #. #..).# #.. ...  #. @;j J #.  @;j^  #.   #. #.# #.#  #. ..# @;j 3 #### @;jō D.w@;j e...w@;j ;4=8.4 (1@;j @;jM ing: Magic Dart (safe; 1% risk of failure@;j F)  Press: ? - help, Shift-Dir - straight line@;j Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin! _Makhleb accepts your kill.@;jܤ @;jZ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@;jL S  XofY the Sneak ######### Deep Elf of Makhleb ...... #.......# Health: 28/28 ======================== #.#####.# Magic: 10/12 ====================---- #...<##.# AC: 5Str: 6 ####.##.# #.#####  EV: 11Int: 23 #.##.# S....#####  SH: 0Dex: 13 @;j "#####.##.#####†.#..5.....  XL:  5 Next: 34% Place: Dungeon:3 @;j ]#.....##..@***w.#.......  Noise: =--------  Time: 1598.4 (0.0) @;j #.##...)#######.# .....  b) +1 quarterstaff @;j. #. #..).# #.. ...  Cast: Searing Ray #. #....########..##+#  #. #..........# #....# @;j  #. ####.#####.# ####.###### w   dart slug #. #.# #.# #....... #. ..# #.#######..#..# #### #.#......#....# @;j̚ L_Makhleb accepts your kill.@;j Casting: Magic Dart (safe; 1% risk of failure)  @;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  @;j/ vPress: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)@;j& XofY the Sneak#########Deep Elf of Makhleb ......#.......#Health: 28/28 ========================#.#####.#Magic: 10/12 ====================----#...<##.#AC: 5Str: 6####.##.# #.#####EV: 11Int: 23#.##.#S....##### SH: 0Dex: 13#####.##.#####†.#..5.....XL:  5 Next: 34% Place: Dungeon:3#.....##..@***w.#.......Noise: =--------  Time: 1598.4 (0.0)#.##...)#######.# .....b) +1 quarterstaff#. #..).# #.. ...Cast: Searing Ray#. #....########..##+##.[4@;jN' 0m #..........# #....##. ####.#####.# ####.###### w   dart slug#. #.# #.# #.......#. ..# #.#######..#..##### #.#......#....#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The magic dart hits the dart slug.@;j: @;jŪ (...@;j` $9.4 (1@;j @;j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The magic dart hits the dart slug. _The dart slug is heavily wounded.@;jw  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@;jl   XofY the Sneak ######### Deep Elf of Makhleb ...... #.......# Health: 28/28 ======================== #.#####.# Magic: 9/12==================------ #...<##.# AC: 5Str: 6 @;j( ####.##.# #.#####  EV: 11Int: 23 #.##.# S....#####  SH: 0Dex: 13 #####.##.#####†.#..5.....  XL:  5 Next: 34% Place: Dungeon:3 #.....##..@***w.#.......  Noise: =--------  Time: 1599.4 (0.0)@;j  #.##...)#######.# .....  b) +1 quarterstaff #. #..).# #.. ...  Cast: Searing Ray @;j3 #. #....########..##+#  #. #..........# #....#  #. ####.#####.# ####.###### w   dart slug #. #.# #.# #....... #. ..# #.#######..#..# #### #.#......#....# _The dart slug is heavily wounded.@;j~ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@;j vAim: a dart slug (heavily wounded, 100% to hit)@;j VXofY the Sneak#########Deep Elf of Makhleb ......#.......#Health: 28/28 ========================#.#####.#@;j! Magic: 9/12==================------#...<##.#AC: 5Str: 6####.##.# #.#####EV: 11Int: 23#.##.#S....##### SH: 0@;jQ Dex: 13#####.##.#####†.#..5.....@;j XL:  5 Next: 34% Place: Dungeon:3#.....##..@***w.#.......Noise: =--------  Time: 1599.4 (0.0)@;jҎ #.##...)#######.# .....b) +1 quarterstaff@;j C#. #..).# #.. ...Cast: Searing Ray#. #....########..##+#@;j1 3#. #..........# #....##. ####.#####.# ####.###### w   dart slug@;j_ "#. #.# #.# #.......#. ..# #.#######..#..##### #.#......#....#@;j .Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The magic dart hits the dart slug but does no damage.@;j 1w.@;jj !..@;jV -600.4 (1@;j# @;j% Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (heavily wounded, 100% to hit)  @;j% The magic dart hits the dart slug but does no damage. _The dart slug is heavily wounded.@;jd# #.# #.#####.# #...<##.# ####.##.# #.##### #.##.# .....##### #####.##.#####†.#..5..... #.....##...@.w..#. #.##...)#.# ..... #. #..).# #.. ... #. # #. ####.#####.# ####.##. #.# #.# #.#. ..# #.#..#..#.#### #.#......#....#.@;jM @;jB `The dart slug launches a dart at you.@;j.10/12==1@;j@;jע@ _The slug dart hits you but does no damage.@;j# #.# #.#####.# #...<##.# #####.##.# #.##### #.##.# ......##### #####.##.#####†.#..5..... #.....##....@w..#. #.##...)#.# ..... @;jg#. #..).# #.. ... #. ####.#####.# ####.##. #.# #.# #.##. ..# #.#..#..#.##### #.#......#....#.'@;j@;j&2@;j@;jvA _The dart slug bites you but does no damage.@;j! †You thump the dart slug!  You kill the dart slug!@;jR@;jj63.7 (1.3Searing Ray@;j@;j2Z _Makhleb accepts your kill.@;j!1====@;j<'B@;j5)@;j,@;jb-@;j/@;j3,@;j|4@;j7n _You start resting.Magic restored.@;j>&-@;j:I-7.7 (4.0@;jK~2====-8.7 (5 @;j.L _@;jR@;jU@;jB ?# .##.# .##.#####.# .# ##...<##.# .#.# ####.##.# .#.##### #.##.# .......##### #####.##.#####†.#..5..... #.....##.....@..#. #.##...)#.# ..... #. #..).# #..• ... #. #....#..##+##. #.# #....##. ####.#####.# ####.# #. #.# #.# #.#@;jS #. ..# #.#..#..#.#.#### #.#......#....#.'.@;j@;jr+9.7 (1@;j @;j$ _Found 2 flux baubles.@;jv _You see here a dart slug corpse.@;jd ##.# #.# #.#..##.# ##.#####.# ..#.#.# #...<##.# #.#.#.# ####.##.# ...#.##### #.##.# ........##### #####.##.#####†.#..5..... #.....##.....†@.#.@;j P #.##...)#.# ..... #. #..).# #..• ... #. #....##..##+##. #.# #....##. ####.#####.# ####.# #. #.# #.# #..##. ..# #.#@;j f..#..#.#.#### #.#......#....#.'.@;j 0g@;j g   goblin (launcher, wandering)@;j~ .10 _@;j @;jS& @;j  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@;j  XofY the Sneak  #########.# #.# Deep Elf of Makhleb ......  #.......#..##.# #  Health: 28/28 ========================  #.#####.# ..#.#g#  Magic: 11/12 ======================--  #...<##.# #.#.#*#  AC: 5Str: 6  ####.##.# ...#*#####  EV: 11Int: 23 #.##.# ..*.....#####  SH: 0Dex: 13  #####.##.#####†*#..5.....  XL:  5 Next: 36% Place: Dungeon:3  #.....##.....†[4@;jH 7m@.#.......  Noise: ---------  Time: 1610.7 (0.0)  #.##...)#######.# .....  b) +1 quarterstaff  #. #..).# #..• ...  Cast: Searing Ray  #. #....########..##+#  #. #..........# #....#  #. ####.#####.# ####.########  g   goblin (launcher, wandering)  #. #.# #.# #........### @;jz #. ..# #.#######..#..#.#.. #### #.#......#....#.'..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club, wearing an amulet of chemistry and carrying  a +0 sling (wandering, hasn't noticed you, 100% to hit)@;j  XofY the Sneak  #########.# #.# Deep Elf of Makhleb ......  #.......#..##.# #  Health: 28/28 ========================  #.#####.# ..#.#)#  Magic: 11/12 ======================--  #...<##.# #.#.#.#  AC: 5Str: 6  ####.##.# ...#.#####  EV: 11Int: 23 #.##.# ........#####  SH: 0Dex: 13  #####.##.#####†.#..5.....  XL:  5 Next: 36% Place: Dungeon:3  #.....##.....†@.#....... [39;@;j:49m Noise: ---------  Time: 1610.7 (0.0)  #.##...)#######.# .....  b) +1 quarterstaff  #. #..).# #..• ...  Cast: Searing Ray  #. #....########..##+#  #. #..........# #....#  #. ####.#####.# ####.########  g   goblin (launcher, wandering)  #. #.# #.# #........###  #. ..# #.#######..#..#.#.. #### #.#......#....#.'..Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club, wearing an amulet of chemistry and carrying  a +0 sling (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the goblin!  You kill the goblin!   #.#   #     #...<##.# #.#.#*#   ...#*##### @;j   ..*  *     .....  #. #..).# #..• ...  #.   #.    #.     #. #.# #.#    #. ..#   ####  @;j)56....@;j<3=1.7 (1@;j@;j  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club, wearing an amulet of chemistry and carrying  a +0 sling (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the goblin!  You kill the goblin! _Makhleb accepts your kill.@;jN 3@;jP @;jT @;jY ,@;jJ[ @;jr\ @;j\ @;j` n _You start resting.Magic restored.@;ji &-@;j| +3.7 (2@;j i2==-4.7 (3 _@;j/ @;jӌ @;j;M .. ########.# #.# ......#..##.# ######.# ..#.#)...<##.# #.#.#.# ####...#.#####  #.##.# #........#########.##.#####@.#..5.........##.....†..#.......##...)#######.# .....#. #..).# #..• ...#..#..@;j@;jy+5.7 (1@;j@;jv _You see here a hobgoblin corpse.@;j'M#.  .. ########.# #.# ......#..##.# ######.##..#.#)#...<#.#.# ####...#.#####   #.@......#########.##.#####†.#............##.....†..#.......#.##...)#######.# ......#6 _@;j$ :#. #.#.#.. #.#.###.# #.#.##.#..##.#.# #.#####.##..#.#)# #...<##.# #.#.#.# ####.##.# #...#.##### #.##.# #.#####  #####.##.#####†.#.  @;jS #.....##.....†..#.......  #.##...)#######.# .S...  #. #..).# #..• ....  #. #....########..##+##S   adder (wandering)  #. #.# #....#  #. ####.#####.# ####.#  #. #.# #.# #.####@;j) 9S.@;j @;j 97Searing Ray@;j @;j @;j2@;j<B2 flux baubles. A small glass bauble containing an ominously glowing substance. Crushing it willflood you with transmutational energy, leaving your physical form unstable at a fundamental level. In this state of flux, your melee attacks are much weaker, but each strike will contaminate whatever you hit with transmutational energy - growing so intense upon the third strike that it will cause their body to twist and deform, inflicting significant damage. The lack of certainty in your physical form also @;jmakes you much harder to hit, though you glow in a way that hinders stealth. The power contained in each bauble is finite, and once it is exhausted by spreading it to enemies, you will return to your previous form. ____________________________________________________________Skill HPEV Contam Dmg ------------------------------------------ Min 5+0% +6.02d15 Max 14 +0% +16.02d33 Cur 0.0 -90% +0.4 2d5 (g)o to location.A;j A;j ,XofY the Sneak#. #.#.#Deep Elf of Makhleb ........ #.#.#Health: 28/28 ========================#########.# #.#.#Magic: 12/12 ========================#.......#..##.#.#AC: 5Str: 6#.#####.##..#.#)#EV: 11Int: 23#...<##.# #.#.#.#SH: 0Dex: 13####.##.# #...#.#####A;j XL:  5 Next: 36% Place: Dungeon:3#.##.# #..@.....#####Noise: ---------  Time: 1617.7 (1.0)  #####.##.#####†.#........b) +1 quarterstaff#.....##.....†..#.S.....Cast: Searing Ray  #.##...)#######.# .....  A;j˹ #. #..).# #..• ....  #. #....########..##+##S   adder (wandering)  #. #..........# #....#A;j '#. ####.#####.# ####.#########. #.# #.# #........####The magic dart hits the goblin!  A;jK You kill the goblin! _Makhleb accepts your kill. _You start resting. _Magic restored. _You see here a hobgoblin corpse.A;j A;j A;jr A;jL A;j#. #.#.# .. #.#.#  #.# #.#.#  #.#..##.#.#  #.#####.##..#.#)#  #...<##.# #.#.#.#  ####.##.# #...#.##### #.##.# #.##### #####.##.#####†.#. #.....##.....†..#.S..... #.##...)#######.#... #. #..).# #..•... #. #....########..##'# #. #.# #....# A;j#@#. ####.#####.# ####.# #. #.# #.# #.#A;j09S.A;jLSSA;jn.=8A;j1A;jR _The adder barely misses you.A;j9  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;jߞx Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2  c - BlinkTranslocation17%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitA;jK A;jL A;j XofY the Sneak#. #.#.#Deep Elf of Makhleb ........ #.#.#Health: 28/28 ========================#########.# #.#.#Magic: 12/12 ========================A;j #.......#..##.#.#AC: 5Str: 6  #.#####.##..#.#)#EV: 11Int: 23  #...<##.# #.#.#.#SH: 0Dex: 13  ####.##.# #...#.#####XL:  5 Next: 36% Place: Dungeon:3#.##.# #...@....#####Noise: =--------  Time: 1618.7 (0.0) #####.##.#####†.#S.......A;j b) +1 quarterstaff #.....##.....†..#.......Cast: Searing Ray A;j7 #.##...)#######.#....... #. #..).# #..•...... #. #....########..##'###A;jf S   adder #. #..........# #....# #. ####.#####.# ####.######## A;j #. #.# #.# #........##### _You start resting. _Magic restored. A;j >_You see here a hobgoblin corpse. _The adder barely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;j A;j A;jԣ XofY the Sneak#. #.#.#Deep Elf of Makhleb ........ #.#.#Health: 28/28 ========================#########.# #.#.#Magic: 12/12 ========================#.......#..##.#.#AC: 5Str: 6  #.#####.##..#.#)#EV: 11A;jˤ Int: 23  #...<##.# #.#.#.#SH: 0Dex: 13  ####.##.# #...#.#####XL:  5 Next: 36% Place: Dungeon:3#.##.# #...@....#####Noise: =--------  Time: 1618.7 (0.0) #####.##.#####†.#S.......b) +1 quarterstaff #.....##.....†..#.......Cast: Searing Ray #.##...)#######.#....... #. #..).# #..•...... #. #....########..##'###A;j S   adder #. #..........# #....# #. ####.#####.# ####.######## A;j9 #. #.# #.# #........##### _You start resting. _Magic restored. A;ji _You see here a hobgoblin corpse. _The adder barely misses you.Casting: Magic Dart (safe; 1% risk of failure)  A;j \Confirm with . or Enter, or press ? or * to list all spells.A;j   XofY the Sneak #. #.#.# Deep Elf of Makhleb ...... .. #.#.# Health: 28/28 ========================  #########.# #.#.# Magic: 10/12 ====================----  #.......#..##.#.# AC: 5Str: 6  #.#####.##..#.#)# EV: 11Int: 23  #...<##.# #.#.#.# SH: 0A;j Dex: 13  ####.##.# #...#.#####  XL:  5 Next: 36% Place: Dungeon:3  #.##.# #...@....#####  Noise: =--------  Time: 1618.7 (0.0) #####.##.#####†.#S.......  b) +1 quarterstaff #.....##.....†..#.......  Cast: Searing Ray #.##...)#######.#....... #. #..).# #..•...... #. #....########..##'###  S   adder #. #..........# #....# #. ####.#####.# ####.######## A;j k#. #.# #.# #........##### _The adder barely misses you.A;j Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;j; Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineA;j 8Aim: an adder (66% to hit)A;j XofY the Sneak#. #.#.#Deep Elf of Makhleb ........ #.#.#Health: 28/28 ========================#########.# #.#.#Magic: 10/12 ====================----#.......#..##.#.#AC: 5Str: 6  #.#####.##..#.#)#EV: 11Int: 23  #...<##.# #.#.#.#SH: 0Dex: 13  ####.##.# #...#.#####XL:  5 Next: 36% Place: Dungeon:3#.##.# #...@....#####Noise: =--------  Time: 1618.7 (0.0) #####.##.#####†.#*.......b) +1 quarterstaff #.....##...[3A;j 9;49m..†..#.*.....Cast: Searing Ray #.##...)#######.#..*.... #. #..).# #..•..*... #. #....########..##'###S   adder #. #..........# #....# #. ####.#####.# ####.######## #. #.# #.# #........##### _The adder barely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (66% to hit)A;j= S...  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing RayA;j> XPress: ? - help, Shift-Dir - straight line: an adder (66% to hit)  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.)A;j=@ =9.7 (1ontinue: Searing RayRay A;j1H A;jK = _The adder bites you but does no damage."A;j; **** The searing ray hits the adder!"A;j  S...  The adder is severely wounded.The adder bites you.  You are poisoned."A;j 5=====---9/12 --20Pois Ray+ "A;j "A;j , _The adder poisons you!(A;jt .  The searing ray hits the adder!  You kill the adder!(A;js****(A;j ....  Makhleb accepts your kill.(A;jά# 4----8----431Searing Ray++ _You feel sick.(A;jh(A;jh _Your Stealth skill increases to level 6!/A;jT****/A;j/ /A;j03.../A;j10.  You finish channelling your searing ray./A;j73------2ast: Searing Ray /A;j5C/A;jG$ _You feel sick.6A;j -2-6A;j K1-0-9==6A;j 6A;jݚ i _You start resting. You feel sick. x56A;j 6A;j/ 196A;j %--6A;j --6A;jf 6A;j z6.7 (4-7.7 (56A;jtFq _You are no longer poisoned. +#....#LA;j^G LA;jH &6LA;jO LA;jQ MA;jK6M###...#.  .. ########.# ......#..##.#.#####.##....<#.#.#  ####...#.##### #.##.# #........#######..###.#......##..##'##MA;jvSMA;j}U&7MA;j[MA;jg\  g - an amulet of chemistry  Things that are here:MA;j:i+8.7 (2MA;joMA;j0r\ _a +0 club; a +0 sling; a goblin corpseMA;j dM###...#.  .. ########.# ......#..######.##..#.#)...<#.#.#  ####.##.# #...#.#####..#..#..•..MA;jT|MA;j}+9.7 (1MA;jpMA;j &M###...#.  .. ########.# ......#..##.#.#####.##..#.#)#...<##.# #.#.#.##.#..MA;j MA;j '80MA;j MA;j NA;jpM###...#.  .. ########.# ......#..##.#.  #.#####.##..#.#)#.#.NA;jNA;j>&1NA;jNA;j NA;j^M#####...#.  .. ########.#  #.......#..##.#.#.#.NA;jNA;j+&2NA;jNA;jNA;jҭZM##..# ...#...#######...=##.......'.>...#.  ..  #########.# #.#.#...NA;jNA;j&3NA;j _Found a notched bronze ring. Found an escape hatch in the floor.NA;j M ## .. ......#######...=##.....@.'.>... ..###.#.##.....#. #..... #.#.# .#.#NA;jf <4NA;j` NA;j[ PA;jws## ..# ...# ...#...=#.#.'.>.PA;j~w..###.#.##.#. #.#.# .... #.#.# ... #.# #.#.# .## #.#..##.#.# # #.#####.##..#.#)# PA;jw#...<##.# #.#.#.# PA;jPA;j&5PA;jPA;jPA;jq##### ....# ....# ...#...=#.#..>...###.#.##......b#. #.#.# .... #.#.# ....# #.#.# ....##. .#..##.#.# ....# b   bat (asleep) PA;j7r.#####.##..#.#)# ....# ...<##.# #.#.#.# ##### PA;jF|PA;j&6PA;jPA;jv _You encounter a bat. _There is an open door here.RA;j ###### #....# #....# ...#...=#.#.'@>...###.#.##......b.#. #.#.##... #.#.##.?.# #.#.##....##.#..##.#.##....# . #####.##..#.#)##....#<##.# #.#.#.####### b.b.b.b7Searing Ray _Found a scroll of amnesia.TA;j1 K###### #....# #....# ....#...=#.#.'.@.b...###.#.##.#. #.#.##... #.#.##.?..# #.#.##....##.#..##.#.##....# ..##..#.#)##....# . TA;jX2 b.TA;j3 #.bTA;j< TA;j> .=8TA;jF TA;jsH 3 _The bat hits you but does no damage.TA;jJ a _There is an escape hatch in the floor here.YA;j###### #....# .#....# .....#...=#....)#.'.>..###.#.##...b.#. #.#.##... #.#.##.?.YA;j).# #.#.##....##.#..##.#.##....# ...##..#.#)##....# .. <##.# #.#.#.####### .. YA;j+.b.YA;j b.YA;jNYA;j&9YA;jYA;j+I _Found a spear. The bat hits you but does no damage.[A;j.b[A;jab.[A;j [A;j .91.0 (1.3[A;j| [A;j _You barely miss the bat. The bat misses you.^A;jMH.bb.^A;jƝ"b.^A;j^A;j5(2.3^A;j_^A;js _You barely miss the bat. The bat hits you but does no damage.`A;ja$.b`A;jc.b`A;jk`A;jl(3.6`A;jws`A;jOv _You miss the bat. The bat barely misses you. The bat misses you.aA;jX  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cA;jHO  XofY the Sneak  Deep Elf of Makhleb ...... cA;jO Health: 28/28 ========================  Magic: 10/12 ====================---- ###### AC: 5cA;jOStr: 6 #....# .  EV: 11Int: 23cA;jO #....# ...  SH: 0cA;jO,Dex: 13 cA;j:PV ...#######...=#....)  XL:  5 Next: 43% Place: Dungeon:3 #.......'.>@.......  Noise: =--------  Time: 1693.6 (0.0) cA;jdP ..###.#.##...*b.....  b) +1 quarterstaff cA;jP  #. #.#.##..........  Cast: Searing Ray  .. #.#.##.......?.. cA;jP #####.# #.#.##....##.... ....#..##.#.##....# ....  b   bat ###.##..#.#)##....# ... cA;jPC<##.# #.#.#.####### .. .##.# #...#.##### cA;jP_You miss the bat. The bat barely misses you. The bat misses you.cA;jQCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cA;jQyAiming: Searing Ray (safe; 1% risk of failure)  cA;j@.......  Noise: =--------  Time: 1693.6 (0.0)  ..###.#.##..........  b) +1 quarterstaff  #. #.#.##..........  CastfA;j: Searing Ray  .. #.#.##.......?.. #####.# #.#.##....##.... ....#..##.#.##....# ....  b   bat ###.##..#.#)##....# ... <##.# #.#.#.####### .. .##.# #...#.#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!fA;j4   .   ...  ...#####..)  #......fA;jU...  ..###.#.##...**.....  #. **...  .. ?.. ...#....# ....)##....# ... fA;jC~<##.# ###### .. fA;jډ'....  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!  Makhleb accepts your kill.fA;jH4=4.6 (1ontinue: Searing RayRay fA;jxfA;j`f _(Press . to maintain the ray.)jA;jD1###### #....# .  #....# ... ...#######...@#....) #.......'.>......###.#.##.....#. #.#.##..  .. #.#.##.......? ####.# #.#.##....##. ...#..##.#.##....# .. ##.##..#.#)##....# ... ##.# #.#.#.####### ..jA;jjA;j--5ast: Searing Ray jA;jOjA;j g _You stop channelling your searing ray.  h - a +6 ring of dexterityjA;jw wYou encounter a goblin. It is wielding a +0 lajatang.jA;j[2Ew   dart slug (wandering)g   goblin (wandering)--6.6 (2jA;j;jA;jIZ _You encounter a dart slug.nA;ja; nA;j> nA;j}F nA;jgI N _There are no items here.A;jx Put on or remove which piece of jewellery? Jewellery (go to first with "=)  g - an amulet of chemistryh - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip A;j8 g - an amulet of chemistry. An amulet which allows the wearer to extract small amounts of magical energy from any potion they drink and also enhances the power of their alchemy spells. The magic restoration effect requires the amulet to attune itself to the wearer's body while their reserves of magic are full. You took it off a goblin on level 3 of the Dungeon. Stash search prefixes: {inventory} {Chemistry} {jewellery} Menu/colouring prefixes: identified jewelleryA;j\Put on or remove which piece of jewellery? Jewellery (go to first with "=)  g - an amulet of chemistry A;j h - a +6 ring of dexterity [?] describe selected A;j[!] equip|wield|wear|put on[tab] equip|unequip A;jSk h - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 0.6 (11.7 -> 12.3). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} A;j~T&Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.A;j/FPut on or remove which piece of jewellery? Jewellery (go to first with "=)  g - an amulet of chemistry  h - a +6 ring of dexterity A;j61[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip A;jtA;jµA;jXofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================Magic: 10/12 ====================----AC: 5Str: 6######EV: 11Int: 23#....# .SH: 0Dex: 13#....# ...XL:  5 Next: 44% Place: Dungeon:3...#######...@#....)Noise: ---------  Time: 1696.6 (0.0)#.......'.>.........b) +1 quarterstaff..###.#.##...........Cast: Searing RayA;j#. #.#.##............. #.#.##.......?... ####.# #.#.##....##....ww   dart slug (wandering) ...#..##.#.##....# .....g   goblin (wandering) ##.##..#.#)##....# ....g ##.# #.#.#.####### .. _(Press . to maintain the ray.) _You stop channelling your searing ray.  h - a +6 ring of dexterity  You encounter a goblin. It is wielding a +0 lajatang. _You encounter a dart slug. _There are no items here.A;j . ##.# #.#.#.####### ..  You feel agile.A;j)A;j<29697.1 (0.5A;jA;j7 _h - a +6 ring of dexterity (worn)A;j@,#############.......#....#.......#....#..........#######....#....)..#.......'.>..@.........###.#.##.....#. #.#.##........ #.#.##.? ###.# #.#.##....##....w ..#..##.#.##....# ...... #.##..#.#)##....# .....gA;j-g   goblin (wandering) #.# #.#.#.####### ..# #...#.#####A;j1Q.w.A;j6)A;j:\1==8.1 (1.0A;j AA;jw3 _The goblin leaves your sight.A;jf###############........#....#.#....#.  ...#######....#....)#.......'.>.........  ..###.#.##..... #. #.#.##......  .. #.#.##.? ##.# #.#.##....##...w .#..##.#.##....# ......)##..#.#)##....# ......g A;j.# #.#.#.####### .g   goblin (wandering) .# #...#.##### . .# #........#######A;j7g.A;jA;j99Searing RayA;jA;j% _Found a dagger.A;jq  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;jM  XofY the Sneak  Deep Elf of Makhleb ...... #########  Health: 28/28 ======================== ######........  Magic: 9/12==================------ #....#........  AC: 5Str: 6 #....#........  EV: 12A;j.Int: 23  ...#######....#....)...  SH: 0Dex: 19  #.......'.>...........  XL:  5 Next: 44% Place: Dungeon:3  ..###.#.##.....@.......  Noise: ---------  Time: 1699.1 (0.0) #. #.#.##......**.....  b) +1 quarterstaff  .. #.#.##.......?*....  Cast: Searing Ray ##.# #.#.##....##...w... .#..##.#.##....# .....g) .##..#.#)##....# .......  w   dart slug (wandering) .# #.#.#.####### .......  g   goblin (wandering) A;jd{.# #...#.##### ....... .# #........####### _Found a dagger.  A;jCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;jyAiming: Searing Ray (safe; 1% risk of failure)  A;jۘPress: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)A;jXofY the SneakDeep Elf of Makhleb ......#########Health: 28/28 ========================######........Magic: 9/12==================------#....#........AC: 5Str: 6#....#........EV: 12Int: 23  ...#######....#....)...SH: 0Dex: 19A;j#.......'.>...........XL:  5 Next: 44% Place: Dungeon:3  ..###.#.##.....@.......Noise: ---------  Time: 1699.1 (0.0) #. #.#.##......**.....b) +1 quarterstaff.. #.#.##.......?*....Cast: Searing Ray ##.# #.#.##....##...*... .#..##.#.##....# .....g) .##..#.#)##....# .......w   dart slug .# #.#.#.####### .......A;jLg   goblin (wandering) .# #...#.##### ....... .# #........#######Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  A;jJPress: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.A;jHcw.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  The dart slug is moderately wounded.A;jL/g.A;jxY....A;j[==700.1 (1ontinue: Searing RayRay A;jdA;jgf _(Press . to maintain the ray.)A;j **** The searing ray hits the dart slug.A;jN %g.A;jW .?w.gThe dart slug is severely wounded.A;j ```````The dart slug launches a dart at you.A;j.4 f....@.?A;jA6 8----1+ A;jZ? A;jA O _The slug dart misses you.A;j4 .  The searing ray hits the dart slug.  You kill the dart slug!A;j< ****g   goblinA;j^ g.A;jl 5.?..A;jR --6--2++ A;jk A;j_ Z _Makhleb accepts your kill.A;jhA;jjHA goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 60% to hit with your +1 quarterstaff (at present). It has about 35% to hit you. AttackMax Damage Hit: +0 lajatang 16 It can open doors. A;j kz[!]: Description|QuoteA;jvA;jZ~XofY the SneakDeep Elf of Makhleb ......#########Health: 28/28 ========================######........Magic: 8/12================--------#....#........AC: 5Str: 6#....#........EV: 12Int: 23  ...#######....#....)...SH: 0Dex: 19#.......'.>...........XL:  5 Next: 46% Place: Dungeon:3  ..###.#.##.....@.......Noise: ---------  Time: 1702.1 (1.0) #. #.#.##.............b) +1 quarterstaff.. #.#.##.......?g....Continue: Searing Ray ##.# #.#.##....##.......Ray++ .#..##.#.##A;j....# ......) .##..#.#)##....# .......g   goblin .# #.#.#.####### ....... .# #...#.##### ....... .# #........#######The dart slug is severely wounded.The dart slug launches a dart at you. _The slug dart misses you.The searing ray hits the dart slug.  You kill the dart slug! _Makhleb accepts your kill.A;jA;jA;j#A;jbA;ju ################........#....#.##....#.# ...#######....#....)...##.......'.>...........' ..###.#.##.....# . #.#.##......: .. #.#.##.?g #.# #.#.##....##......##.#.##....##......) ##..#.#)##....##.. A;j~ # #.#.#.########. # #...#.##### #. # #........############ #####†.#..........#A;jA$ g.A;j, A;j- _3astA;j6 A;jn9 X _You stop channelling your searing ray. Found a parchment of Shock.A;j A;j 5=4.4 (1.3A;j̾ A;j _You hit the goblin but do no damage. The goblin barely misses you.A;j {  You hit the goblin.  The goblin is severely wounded.9==5.6 (1.2 _The goblin closely misses you.A;j  You barely miss the goblin.The goblin is severely wounded.A;jw15------------=6.9 (1.3A;jʛA;je _The goblin hits you with a +0 lajatang. The goblin hits you with a +0 lajatang!A;je$  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;j  XofY the Sneak ##########  Deep Elf of Makhleb ...... ######........#  Health: 15/28 ============------------ #....#........#  Magic: 7/12==============----------A;j3 #....#........#  AC: 5Str: 6 ...#######....#....)...#  EV: 12Int: 23  #.......'.>...........'  SH: 0Dex: 19 ..###.#.##.............#  XL:  5 Next: 46% Place: Dungeon:3 . #.#.##......@g.....:  Noise: ==-------  Time: 1706.9 (0.0) .. #.#.##.......?......  b) +1 quarterstaff #.# #.#.##....##........  Cast: Searing Ray #..##.#.##....##......). ##..#.#)##....##........ # #.#.#.########........  g   goblin # #...#.##### #........ # #........############ #####†.#..........#Casting: A;jvSearing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 lajatang and wearing a +0 ring mail (severelywounded, 77% to hit)A;j6   XofY the Sneak ##########  Deep Elf of Makhleb ...... ######........#  Health: 15/28 ============------------ #....#........#  Magic: 7/12==============---------- #....#........#  AC: 5Str: 6 ...#######....#....)...#  EV: 12Int: 23  #.......'.>...........'  SH: 0Dex: 19 ..###.#.##.............#  XL:  5 Next: 46% Place: Dungeon:3 . #.#.##......@$.....:  Noise: ==-------  Time: 1706.9 (0.0) .. #.#.##.......?......  b) +1 quarterstaff #.# #.#.##..;jM :7m..##........  Cast: Searing Ray #..##.#.##....##......). ##..#.#)##....##........ # #.#.#.########........  g   goblin # #...#.##### #........ # #........############ #####†.#..........#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 lajatang and wearing a +0 ring mail (severelywounded, 77% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  You kill the goblin!A;j o ##########  ######........#  #....#........#  A;j- W#....# #....#  '.>..' #....#  #.#.##......@****..:  #.#.##.....  #.#.##..... #...).)##..... #######........  #........ #########†A;jWS $...  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 lajatang and wearing a +0 ring mail (severelywounded, 77% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  You kill the goblin!  Makhleb accepts your kill.A;je[ 7.9 (1ontinue: Searing RayRay A;jc A;jf f _(Press . to maintain the ray.)A;j6 A;j A;j$ A;j F _Unknown command.B;j' _Unknown command.B;ji# ######.# #....#.# #....#.# #....#....)...# #.'.>.'.###.#.##......#  #.#.##.......@.....:J #.#.##.?. .# #.#.##....##. ..##.#.##....##......)...#.#)##....##.  #.#.#.########.J   endoplasm (asleep)  #...#.##### #.  #.#### B;j?uK  You stop channelling your searing ray.B;jy6=8==--8ast: Searing Ray B;jB;jq _You encounter an endoplasm.Things that are here:B;jc _15 gold pieces; a +0 lajatang; a +0 ring mail B;jo  B;jir *Pick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 lajatang Armour (select all with [)b - a +0 ring mail Gold (select all with $)c - 15 gold pieces  B;jr [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]B;j)R  c + 15 gold pieces[Enter] accept (1 chosen)B;jYy  a + a +0 lajatang  c + 15 gold pieces2B;jNB;jVB;jXofY the Sneak##########Deep Elf of Makhleb ......######........#Health: 16/28 =============-----------#....#........#Magic: 8/12================--------#....#........#AC: 5Str: 6 ..#######....#....)...##EV: 12Int: 23 #.......'.>...........'.SH: 0Dex: 19 .###.#.##.............##XL:  5 Next: 46% Place: Dungeon:3#.#.##.......@.....:JNoise: ---------  Time: 1708.9 (0.0) . #.#.##.......?.......B;jb) +1 quarterstaff .# #.#.##....##.........Cast: Searing Ray ..##.#.##....##......).. #..#.#)##....##.........  #.#.#.########.........J   endoplasm (asleep)#...#.##### #.........#........############# ####†.#..........# _Unknown command. _Unknown command.B;jYou stop channelling your searing ray. _You encounter an endoplasm.Things that are here: _15 gold pieces; a +0 lajatang; a +0 ring mailB;j%6  i - a +0 lajatangB;j+9.9 (1B;j:"B;j$? _You now have 168 gold pieces (gained 15).B;j;################.............. B;j<$..#######....#....)...## #.......'.>...........'. .###.#.##.....##  ...[.....:J ....###...#...#) #..#.#)##....  #.#.#.######.  #........############# B;j<####†.#..........# ...†.B;jlIB;j{L'10B;jyUB;jsXW _You see here a scroll of amnesia.B;j4v B;jz &1B;jV B;j 9 _x - 2 scrolls of amnesia (gained 1)#B;j.'. ###.#.##......##.#.##.......[.....:J.  #.#.##. # #.#.##....##.##.#.##....##......). ..#.#)##....##. #.#.#.##. #...#.##### #.  #.#### #B;j^u#B;jy7=9==2#B;j#B;j$B;j>  ########## ######.# #....#.#  #....#........# #######....#....)...#### ......'.>....'... ##.#.##.............#####.#.##.......[.@...:J  #.#.##.......  #.#.##....##.. ##.#.##....##......) .#.#)##....##. .#.#.########. ...#.##### #...................############### ##†$B;jV $B;j[ &3$B;jh $B;jdj 'B;j # ######.# #....#.# #....#.# ....#....)...#### '.>.'... .#.##......# #.#.##.......[..@..:J..# #.#.##.# #.#.##....##.#.#.##....##......)....# #.#)##....##.# #.#.##.##.##### #.# .#### 'B;jl 'B;jq 94Searing Ray'B;j 'B;j )B;jQD  ########## ######.# #....#.# #....#........# #######....#....)...#### ......'.>...'...#.#.##.........@...#####  #.#.##.[.....:J..#  #.#.##.....)B;j E 8.#  #.#.##....##...........# ##.#.##....##)....# .#.#)##....##.# .#.#.########.##.##### #...........# #........################)B;jP )B;jU [5Searing Ray)B;j(^ )B;jk_ +B;jan  ############# #....#........# #######....#....)...#### ......'.>...'... #.........####.[.....:J..  .#. ##.#.##...))##.... .### ...#.##### #...........+B;j!z +B;j"~ 8==10/12====6+B;j +B;j ,B;j? ############# #....#........# #######....##### ......'.>...'... #.........####.[.....:J....  .#. ##.#.##...))##.... .###,B;jM,B;jQ&7,B;jZ,B;j+^N _You see here a +0 spear./B;j[B/B;jGGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)c - a +0 short sword  i - a +0 lajatang Missiles (go to first with ()e - 5 poisoned darts Armour (go to first with [)  a - a +2 robe (worn)  f - a +0 helmet (worn)d - a +0 animal skin Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)g - an amulet of chemistry4B;j3b - a +1 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.5; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 4.8 XLs.  At current training (15%) you reach 14.0 in about 13.6 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base 10 x 90% (Str) x 101% (Skill) + 1 (Ench)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.4B;jB;ji - a +0 lajatang. A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends. >B;jhBase accuracy: -3 Base damage: 16 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.5; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 4.8 XLs.  At current training (15%) you reach 14.0 in about 13.6 XLs.  Current attack delay: 1.3. Damage rating: 14 (Base 16 x 90% (Str) x 101% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. >B;j69You took it off a goblin on level 3 of the Dungeon. >B;jStash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.NB;j:# Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)  c - a +0 short sword  i - a +0 lajatang Missiles (go to first with ()  e - 5 poisoned darts Armour (go to first with [)  a - a +2 robe (worn)  f - a +0 helmet (worn)  d - a +0 animal skin Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)  g - an amulet of chemistry VB;ja c - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.4 XLs.  Current attack delay: 1.0. Damage rating: 6 (Base 5 x 122% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.[B;j [B;j [B;jp fXofY the SneakDeep Elf of Makhleb ......Health: 18/28 ===============---------Magic: 10/12 ====================----##########AC: 5Str: 6######........#EV: 12Int: 23#....#........#SH: 0Dex: 19#....#........#XL:  5 Next: 46% Place: Dungeon:3 #######....#....@...####[B;j Noise: ---------  Time: 1717.9 (0.0) ......'.>...........'...b) +1 quarterstaff ##.#.##.............#####Cast: Searing Ray#.#.##.......[.....:J..##.#.##.................##.#.##....##...........#[B;jJ J   endoplasm (asleep) ##.#.##....##......)....# .#.#)##....##...........# .#.#.########...........# _15 gold pieces; a +0 lajatang; a +0 ring mail  i - a +0 lajatang _You now have 168 gold pieces (gained 15). [B;jݞ _You see here a scroll of amnesia. _x - 2 scrolls of amnesia (gained 1) _You see here a +0 spear.[B;jT [B;j +8.9 (1[B;jf [B;j 0 _You drop a +0 short sword.`B;j/M `B;jP >Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)i - a +0 lajatang Missiles (go to first with ()e - 5 poisoned darts Armour (go to first with [) `B;j}Q K a - a +2 robe (worn)  f - a +0 helmet (worn)d - a +0 animal skin Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)g - an amulet of chemistryeB;jhd - a +0 animal skin. A large piece of thick skin covered in fur, cut from the corpse of an animal andworn as a primitive garment. It offers rudimentary protection against harm, but,having never been tanned, it carries a light stench of rotting flesh. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 2.0 (5.0 -> 3.0). Your EV would remain unchanged. You took it off Robin on level 3 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “He killed the noble Mudjokivis.  Of the skin he made him mittens, (w)ear, (d)rop, (=)adjust, or (i)nscribe.B;j:B;joB;j6XofY the SneakDeep Elf of Makhleb ......Health: 18/28 ===============---------Magic: 10/12 ====================----##########AC: 5Str: 6######........#EV: 12Int: 23#....#........#SH: 0Dex: 19#....#........#XL:  5 Next: 46% Place: Dungeon:3 #######....#....@...####Noise: ---------  Time: 1718.9 (0.0) ......'.>...........'...b) +1 quarterstaff ##.#.##.............#####Cast: Searing Ray#.#.##.......[.....:J..##.#.##.................##.#.##....##...........#J   endoplasm (asleep) ##.#.##....##B;jd......)....# .#.#)##....##...........# .#.#.########...........#i - a +0 lajatang _You now have 168 gold pieces (gained 15). _You see here a scroll of amnesia. _x - 2 scrolls of amnesia (gained 1) _You see here a +0 spear. _You drop a +0 short sword.B;jmB;j+9.9 (1B;jNB;j0 _You drop a +0 animal skin.B;jh B;j Read which item? Scrolls  t - a scroll of teleportationa - a scroll of enchant armour  i - 2 scrolls of identifyx - 2 scrolls of amnesia [!] read|quaff|evoke[?] describe selectedB;j, B;j6 XofY the SneakDeep Elf of Makhleb ......Health: 18/28 ===============---------Magic: 10/12 ====================----##########AC: 5Str: 6######........#EV: 12Int: 23#....#........#SH: 0Dex: 19#....#........#XL:  5 Next: 46% Place: Dungeon:3 #######....#....@...####Noise: ---------  Time: 1719.9 (0.0) B;j8 ......'.>...........'...b) +1 quarterstaff ##.#.##.............#####Cast: Searing Ray#.#.##.......[.....:J..##.#.##.................##.#.##....##...........#J   endoplasm (asleep) ##.#.##....##......)....# .#.#)##....##...........# .#.#.########...........# _You now have 168 gold pieces (gained 15). _You see here a scroll of amnesia. _x - 2 scrolls of amnesia (gained 1) _You see here a +0 spear. _You drop a +0 short sword. _You drop a +0 animal skin.B;jC: B;jj< Enchant which item? Inventory Items Armour  f - a +0 helmet (worn) Floor Items ([,] to select) Armoura +0 animal skin[?] describe selectedB;jr B;j{ B;j XofY the SneakDeep Elf of Makhleb ......Health: 18/28 ===============---------Magic: 10/12 ====================----##########AC: 5Str: 6######........#EV: 12Int: 23#....#........#SH: 0Dex: 19#....#........#XL:  5 Next: 46% Place: Dungeon:3 #######....#....@...####Noise: ---------  Time: 1719.9 (0.0) ......'.>...........'...b) +1 quarterstaff ##.#.##.............#####Cast: Searing Ray#.#.##.......[.....:J..##.#.##.................##.#.##....##...........#J   endoplasm (asleep) ##.#.##....##B;j ......)....# .#.#)##....##...........# .#.#.########...........# _You now have 168 gold pieces (gained 15). _You see here a scroll of amnesia. _x - 2 scrolls of amnesia (gained 1) _You see here a +0 spear. _You drop a +0 short sword. _You drop a +0 animal skin.B;j c  As you read the scroll of enchant armour, it crumbles to dust.B;jY c1==620.9 (1B;j B;j֨ > _Your +0 helmet glows green for a moment.B;jL 4B;jO B;jS a _An endoplasm is nearby!B;j r ########## ######.# #....#.#  #....#.# ######....#....[...#### .....'.>....'... #.#.##.............##### #.#.##.......[.....:J..# #.#.##.........#.#.##....##.....# #.#.##....##......)....# #.#)##....B;j+ y9=1 _B;j B;jw B;j ########## ######.# #....#.#  #....#........# #####....#....[...#### ....'.>....'... .#.##.............##### B;j.#.##.......[.....:J..# .#.##..........# .#.##....##.....# .#.##....##......)....#B;jt+<2B;j{3B;j 5B;js3B;jwuB;j} _You start resting.Magic restored.B;jB;j&3B;j*2====4.9 (2 _B;jB;jB;jB;jqB;j20==B;j0B;jB;jO==B;jB;j1==B;jSBB;j92B;j=2=B;jB;jV,B;jB;j,B;j3 B;jF,B;jB;jQB;jD3=B;jB;jB;jCB;j:B;jg,B;j B;jy#,B;j$B;j'B;j_(h4==B;j)B;j,,B;j.B;j0B;j1B;jG2B;j4,B;j\6B;j8B;j89=B;jf:B;jR=B;j=K5=B;jEW6==B;jS\BB;jP^3B;j_a7==B;j2gXB;jh,B;jjkB;jl,B;j6nB;jNqk _You start resting.HP restored.B;j{B;j057.9 (33.0)B;j~8==8.9 (34 _B;jAB;j: ################............ ####[...#### ....'.>...........'...#.#......)... .#)##....##...........#B;jd9.9 (1.0)B;j< 2 ################............ ####[.@.#### ....'.>...........'.....#.##.....######..#...........# .#.########...........#B;jvr Z60B;j] ################............ ####[...###### ....'.>.........@.'.....#.##.....######...[.....:J..# ...##B;jJ   endoplasm (asleep)#...........# .#.##### #...........#B;jzB;j91Searing RayB;j#B;jRB;jz################............ B;jJ####[...###### ....'.>...........'.....#.##.....######...[.....:J..# ...........#####))..###### ......###############B;jB;jB=2B;j B;jB;j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B;j  XofY the Sneak  Deep Elf of Makhleb ...... ########## Health: 28/28 ========================  ######........# Magic: 10/12 ====================----  #....#........# AC: 6Str: 6  #....#........# EV: 12Int: 23 #####....#....[...######  SH: 0Dex: 19 ....'.>...........'.....  XL:  5 Next: 46% Place: Dungeon:3 .#.##...........@*######  Noise: ---------  Time: 1762.9 (0.0) B;j4.#.##.......[.....*J..#  b) +1 quarterstaff .#.##.................#  Cast: Searing Ray .#.##....##...........# .#.##....##......)....# .#)##....##...........#  J   endoplasm (asleep) .#.########...........# .#.##### #...........# .......################ _HP restored.  Casting: Searing Ray (safe; 1% risk of failure)  B;jcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineB;jEAim: an endoplasm (asleep, 100% to hit)B;j A  XofY the Sneak  Deep Elf of Makhleb ...... ########## Health: 28/28 ========================  ######........# Magic: 10/12 ====================----  #....#........# AC: 6Str: 6  #....#........# EV: 12Int: 23 #####....#....[...######  SH: 0Dex: 19 ....'.>...........'.....  XL:  5 Next: 46% Place: Dungeon:3 .#.##...........@.######  Noise: ---------  Time: 1762.9 (0.0) .#.##.......[.....:...#  b) +1 quarterstaff .#.##.................#  ;jA33mCast: Searing Ray .#.##....##...........# .#.##....##......)....# .#)##....##...........#  J   endoplasm (asleep) .#.########...........# .#.##### #...........# .......################ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!B;jwH' ##########  ######........#  #....#..  #....#..#..### >........ .......@* ...**..# ...*.# ##..##..#)B;j@I#...........##...........# #...........#B;j\.:..  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!  Makhleb accepts your kill.B;j7==3.9 (1ontinue: Searing RayRay B;jQB;jsf _(Press . to maintain the ray.)B;jVeU ################............ ####[...###### ....'.>...........'..... .#.##.....######...[...@.:...# ........B;je###)############# †.#..........#B;jB;jX--4ast: Searing Ray B;j B;j< _You stop channelling your searing ray.B;jr # ######.# #....#.# #....#.# ....#....[...###### '.>.B;jΟ '..... #.##......###### #.##.......[....@:...# #.##.# B;jH #.##....##.# B;j B;j+ A--5B;j B;jf B;j## ######.# #....#.# #....#.# B;j....#....[...###### '.>.'..... .##.###### B;j.##.......[.....@...# .##.B;j:# .##....##.# B;j^P.##....## )##....##B;j~Q .# B;jb.##### #####B;j+ B;jB;jTU1==6B;joB;jZ  You pick up a parchment of Shock and begin reading...B;j7.9 (2 _You add the spell Shock to your library.B;jSB;j?p Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 3% 1b - SandblastEarth11%1  c - Fulminant PrismConjuration/Alchemy36% 4  d - Iskenderun's Mystic BlastConjuration/Translocation 36% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitB;jf Iskenderun's Mystic Blast Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. Spellpower increases damage and knockback distance. Level: 4Schools: Conjuration/TranslocationFail: 36%  Power: 16% Damage: 2d5 (+2d2 / collision) (max 2d19 (+2d11 / collision))  Range: 2  Noise: Loud Miscasting this spell causes magic contamination and also either anchors you in place or deals up to 22 irresistible damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.C;j Spells (Memorise)TypeFailure Levela - ShockConjuration/Air3%1  b - SandblastEarth11% 1  c - Fulminant PrismConjuration/Alchemy 36% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitC;jO Fulminant Prism Conjures a shining prism of an unstable soft gold alloy. This is useless as legal tender, however, as it will unfortunately violently explode with arcane force after a short duration. If destroyed prematurely, its blast will be much weaker. Level: 4Schools: Conjuration/AlchemyFail: 36%  Power: 8% Damage: 3d7 (max 3d40)  Range: 4  Noise: Extremely loud Miscasting this spell causes magic contamination and also either poisons you or deals up to 22 irresistible damage.%C;j Spells (Memorise)TypeFailure Levela - ShockConjuration/Air3%1  b - SandblastEarth11% 1  c - Fulminant PrismConjuration/Alchemy 36% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)C;j Sandblast Blasts a target with high-velocity rock shards. Gathering the rock from ambient )C;jg grit is slow, making this spell take one-and-a-half times as long to cast as most. Its damage is strongly reduced by armour. Level: 1School: EarthFail: 11%Power: 8%Damage: 2d5 (max 2d20) )C;j ?Accuracy: +++++Range: 4Noise: Almost silent )C;j Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile )C;jЁ targets that would be affected.9C;j Spells (Memorise)TypeFailure Levela - ShockConjuration/Air3%1  b - SandblastEarth11% 1  c - Fulminant PrismConjuration/Alchemy 36% 4 9C;j| d - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4 9C;j=6 spell levels left 9C;j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;C;jm Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1 Schools: Conjuration/Air Fail: 3%Power: 64%Damage: 1d7 (max 1d9) Accuracy: ++++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. ;C;j!pThis spell would have no effect right now because you can't see any hostile targets that would be affected.GC;jC Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 3% 1  b - SandblastEarth11% 1  c - Fulminant PrismConjuration/Alchemy36% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitHC;jk  Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1 Schools: Conjuration/Air Fail: 3%Power: 64%Damage: 1d7 (max 1d9) Accuracy: ++++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.LC;j2  Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 3% 1  b - SandblastEarth11% 1  c - Fulminant PrismConjuration/Alchemy36% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitNC;j NC;jH NC;j XofY the Sneak##########Deep Elf of Makhleb ......######........#Health: 28/28 ========================#....#........#Magic: 11/12 ======================--#....#........#AC: 6Str: 6 ###....#....[...######EV: 12Int: 23 ..'.>...........'.....SH: 0Dex: 19 .##.............######XL:  5 Next: 47% Place: Dungeon:3 NC;jo .##.......[.....@...#Noise: ---------  Time: 1767.9 (0.0) .##.................#b) +1 quarterstaff .##....##...........#Cast: Searing Ray .##....##......)....# )##....##...........# .########...........# .##### #...........# .....################ #..........#You kill the endoplasm!Makhleb accepts your kill. _(Press . to maintain the ray.) _You stop channelling your searing ray.  You pick up a parchment of Shock and begin reading... _You add the spell Shock to your library.NC;jH NC;j Memorise Shock, consuming 1 spell level and leaving 5? Y - Yes NC;j ' N - NoPC;jy PC;j. XofY the Sneak##########Deep Elf of Makhleb ......######........#Health: 28/28 ========================#....#........#Magic: 11/12 ======================--#....#........#AC: 6Str: 6 ###....#....[...######EV: 12Int: 23 ..'.>...........'.....PC;j. pSH: 0Dex: 19 .##.............######XL:  5 Next: 47% Place: Dungeon:3 .##.......[.....@...#Noise: ---------  Time: 1767.9 (0.0) .##.................#PC;j. b) +1 quarterstaff .##....##...........#Cast: Searing Ray .##....##......)....# )##....##...........# .########...........# .##### #...........# PC;j!/ L.....################ #..........#PC;jG/ You kill the endoplasm!Makhleb accepts your kill. _(Press . to maintain the ray.) PC;jm/ _You stop channelling your searing ray.  You pick up a parchment of Shock and begin reading... _You add the spell Shock to your library.PC;jl4 +8.9 (1PC;jX; PC;jD  You start memorising the spell. You continue memorising.PC;jdH 62==PC;jH $9.9 (2PC;jN PC;jS < _Magic restored.PC;jW PC;j ^ PC;j` c _You finish memorising. Spell assigned to 'd'.XC;j( ## ######.# #....#.# #....#.##....#....[...######.'.>.'..... #.##.###### #.##.......[.# #.##.# #.##....##.# #.##....##......)....# #)##....##.# #.#.# #.##### #.#.#### .#.#XC;j1XC;j4370.9 (1 _XC;j:XC;j<XC;je M #############  ....# ####....#....[...####### ...'.>'............@######.[.. #.##....##...........##############XC;jb} Y1YC;j_APM #############  ....# ####....#....[...####### ...'.>'.............#######.[...# #.##.................#.###...........#YC;j6\Y2ZC;j## ######.# #....#.# #....#.# ....#....[...#'.>.. .##.# .##.......[.........# .##.....# .##....##....ZC;jXV.# .##....##......)....# )##....##.....# .#.....# ZC;jZC;jC==3ZC;jxZC;j(Q _There is an open door here.ZC;j3##########  ######........#  #....#........#  #....#..# ....#....[...#'.>.' ##.# ##.[.........# ##.......# ##....##...........# ##....##...... ##....##...........# #...........# ZC;j&5-4 _ZC;j>\C;jtm\C;jm\C;jYsB\C;jjz{########## ######........# #....#........# #....#........# ....#....[...# \C;j{/'.>.'.S.#.[.........# .......##........##......)....# S   ball python (constriction, asleep) #....##..\C;j0{5 \C;j&0\C;j(+5.9 (1\C;j\C;j\ _You encounter a ball python.]C;jF # .# ....#........# ....#........# ....#....[...# .>.'..S. .#5 .[.........# . ]C;j ....##......)....# 5   drude (asleep) ....##.# S   ball python (constriction, asleep) ]C;j" e  You encounter a drude.]C;j# &6]C;j) ]C;j, 0 _Found a parchment of Slow.aC;jaC;j4What do you want to examine? Monsters  a - (5) a drude (asleep) Itemsb - (:) a parchment of SlowhC;jDA drude. A conniving demon born from the nightmares of sleeping mages. It delights in coaxing the imagined fears of mortals into reality. Max HP: ~21Will: +AC: +EV: ++++rF: +..  rC: ... rPois: +rNeg: ∞rElec: . Threat: High Class: Demonic Size: V. Small Int: Human Speed: 130% (normally travels faster than you) You have about 98% to hit with your +1 quarterstaff (while incapacitated). It has about 54% to hit you. Attacks Max Damage After Damaging Hits 2x Hit 8 eachInflict doom It has a 10% chance to notice you each turn. It is immune to torment; and resistant to steam and miasma. It can open doors. [!]: Description|StatusesC;jyO : Asleep:  This creature is unable to move, act, block, or dodge. Any hostile actionwill awaken it, though melee attacks against it (even by other monsters) will deal increased damage.  Melee attacks you make against this creature will deal greatly increased  damage, especially if made with a short blade. Description|StatusesC;joC;jhNXofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 12/12 ======================== #####........#AC: 6Str: 6 ....#........#EV: 12Int: 23 ....#........#SH: 0Dex: 19 ....#....[...###########C;j/XL:  5 Next: 47% Place: Dungeon:3 .>...........'..@.....S.Noise: ---------  Time: 1776.9 (1.0) .............##########5b) +1 quarterstaff .......[.........#Cast: Searing Ray .................# ....##...........# ....##......)....#C;j265   drude (asleep) ....##...........#S   ball python (constriction, asleep) ######...........# C;j### #...........# _Magic restored. _You finish memorising. Spell assigned to 'd'. C;j_There is an open door here. _You encounter a ball python.You encounter a drude. _Found a parchment of Slow.C;j; What do you want to examine? Monsters  a - (5) a drude (asleep) Items C;jCE b - (:) a parchment of Slow C;jM C;jÔ NXofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 12/12 ======================== #####........#AC: 6Str: 6 ....#........#EV: 12Int: 23 ....#........#SH: 0Dex: 19 ....#....[...###########C;j XL:  5 Next: 47% Place: Dungeon:3 .>...........'..@.....S.Noise: ---------  Time: 1776.9 (1.0) .............##########5b) +1 quarterstaff .......[.........#Cast: Searing Ray .................# ....##...........# ....##......)....#5   drude (asleep) ....##...........#S   ball python (constriction, asleep) ######...........# ### #...........# _Magic restored. _You finish memorising. Spell assigned to 'd'. _There is an open door here. _You encounter a ball python.You encounter a drude. _Found a parchment of Slow.C;j C;jK C;j C;j C;jzZ _There is an open door here. _You encounter a ball python.  You encounter a drude. _Found a parchment of Slow.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C;j Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation17%2  d - ShockConjuration/Air3%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitC;j>o  Magic Dart Fires a small bolt of magical energy which never misses. Level: 1 School: Conjuration Fail: 1%  Power: 100% Damage: 1d8  Range: 7  Noise: Almost silent Miscasting this spell causes magic contamination. _________________ “Wie die Mächtigen es schon seit jeher wissen,  Es gibt immer einen Kniff;  Denn als Guter bist du niemals so gerissen,  Ein Zauberpfeil der immer trifft!  [As the powerful have known all along,  There is always a trick;  Because as a good person, you'll never be so cunning,  A magic arrow that always hits!]”  -ASP, "Verwandlungen I-III". 2008 C;jN Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2 c - BlinkTranslocation17%2  d - ShockConjuration/Air3%C;jOd1 C;jHOC;jqOSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitC;jsf Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1 Schools: Conjuration/Air Fail: 3%Power: 64%Damage: 1d7 (max 1d9) Accuracy: ++++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination.C;jB  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation17%2  d - ShockC;j Conjuration/Air 3% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitC;jl Magic Dart Fires a small bolt of magical energy which never misses. Level: 1 School: Conjuration Fail: 1%  Power: 100% Damage: 1d8  Range: 7  Noise: Almost silent Miscasting this spell causes magic contamination. _________________ “Wie die Mächtigen es schon seit jeher wissen,  Es gibt immer einen Kniff;  Denn als Guter bist du niemals so gerissen,  Ein Zauberpfeil der immer trifft!  [As the powerful have known all along,  There is always a trick;  Because as a good person, you'll never be so cunning,  A magic arrow that always hits!]” C;jA -ASP, "Verwandlungen I-III". 2008 C;j  Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2 c - BlinkTranslocation17%C;j7 j2  d - ShockConjuration/Air3%1 C;j gSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitC;jͯ C;j C;j "XofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 12/12 ======================== #####........#AC: 6Str: 6 ....#........#EV: 12Int: 23 ....#........#SH: 0Dex: 19 ....#....[...###########XL:  5 Next: 47% Place: Dungeon:3 .>...........'..@.....S.Noise: ---------  Time: 1776.9 (0.0) .............##########5b) +1 quarterstaff .......[.........#Cast: Searing Ray .................# ....##...........# ....##......)....#5   drude (asleep) ....##...........#C;j qS   ball python (constriction, asleep) ######...........# ### #...........# _There is an open door here. _You encounter a ball python.You encounter a drude. _Found a parchment of Slow.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C;j XofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 12/12 ======================== #####........#AC: 6Str: 6 ....#........#EV: 12Int: 23 ....#........#SH: 0Dex: 19 ....#....[...###########XL:  5 Next: 47% Place: Dungeon:3 .>...........'..@.....S.Noise: ---------  Time: 1776.9 (0.0) .............##########5b) +1 quarterstaff .......[.........#Cast: Searing Ray .................# ....##...........# ....##......)....#5   drude (asleep) ....##...........#S   ball python (constriction, asleep) ######...........# ### #...........# ;j m_There is an open door here. _You encounter a ball python.You encounter a drude. _Found a parchment of Slow.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C;jYou encounter a ball python.  drude. _Found a parchment of Slow.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.C;jG C;j-C;j0. _C;jʲ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C;j5C;j" Your spells (cast)TypeFailure Level a - Magic DartConjurationC;jv1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation17%C;j42  d - ShockConjuration/Air3%C;jٙ1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitC;jC;jC;jXofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 12/12 ======================== #####........#AC: 6Str: 6 ....#........#EV: 12Int: 23 ....#........#SH: 0Dex: 19 C;jc....#....[...###########XL:  5 Next: 47% Place: Dungeon:3 .>...........'..@.....S.C;jNoise: ---------  Time: 1776.9 (0.0) .............##########5b) +1 quarterstaff .......[.........#C;jOCast: Searing Ray .................# ....##...........# ....##......)....#5   drude (asleep) ....##...........#S   ball python (constriction, asleep) C;jX######...........# ### #...........# _Found a parchment of Slow.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. C;j_Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C;jC;jXofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 12/12 ======================== #####........#AC: 6Str: 6 ....#........#EV: 12Int: 23 ....#........#SH: 0Dex: 19 ....#....[...###########XL:  5 Next: 47% Place: Dungeon:3 .>...........'..@.....S.Noise: ---------  Time: 1776.9 (0.0) .............##########5b) +1 quarterstaff .......[.........#Cast: Searing Ray .................# ....##...........# ....##......)....#5   drude (asleep) ....##...........#S   ball python (constriction, asleep) ######...........# ### #...........# ;j m_Found a parchment of Slow.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C;jC  XofY the Sneak  Deep Elf of Makhleb ......  Health: 28/28 ========================  ########## Magic: 11/12 ======================-- #####........# AC: 6Str: 6 ....#........# EV: 12Int: 23 ....#........# SH: 0Dex: 19 C;j ....#....[...###########  XL:  5 Next: 47% Place: Dungeon:3 .>...........'..@*****S.  Noise: ---------  Time: 1776.9 (0.0) .............##########5  b) +1 quarterstaff .......[.........# Cast: Searing Ray .................# ....##...........# ....##......)....#C;jm 5   drude (asleep) ....##...........# S   ball python (constriction, asleep) ######...........# ### #...........# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)C;jQS5drudeC;j_   XofY the Sneak  Deep Elf of Makhleb ......  Health: 28/28 ========================  ########## Magic: 11/12 ======================-- #####........# AC: 6Str: 6 ....#........#C;j`  EV: 12Int: 23 ....#........# SH: 0Dex: 19 ....#....[...###########  XL:  5 Next: 47% Place: Dungeon:3 .>...........'..@.....†.  Noise: ---------  Time: 1776.9 (0.0) .............##########5  b) +1 quarterstaff .......[.........# Cast: Searing Ray .................# ....##...........# ....##......)....#C;j a  5   drude (asleep) ....##...........# S   ball python (constriction, asleep) ######...........# ### #...........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineC;ja Aim: a drude (asleep, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!C;j u 4   >*****†.  [C;ju k)....# C;jJ D5:C;j y.....5wandering)C;j{ ;8=7.9 (1C;j6 C;j? z ing: Magic Dart (safe; 1% riskC;jq of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (asleep, 100% to hit)  The magic dart hits the ball python.  C;j You kill the ball python! _Makhleb accepts your kill.C;j/  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C;jٲ4C;jC;jP _You don't know that spell.C;jC;jC;jC;jҾF _Unknown command.C;j# .# #.# #........# #....[...# >.'.5.#:#[...# # ##......)....# 5†5==8Searing Ray _The drude shouts!C;jJ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D;j,mD;jIom Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2  c - BlinkTranslocation17%2  d - ShockD;jo;Conjuration/Air3%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitD;jTD;jM\D;jLfAXofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 11/12 ======================-- ####........#AC: 6Str: 6 ...#........#EV: 12Int: 23 ...#........#SH: 0Dex: 19 ...#....[...############XL:  5 Next: 48% Place: Dungeon:3 >...........'...@...5†..Noise: ===------  Time: 1778.9 (0.0) ............##########:#D;jgb) +1 quarterstaff ......[.........#Cast: Searing Ray ................# ...##...........# ...##......)....#5   drude ...##...........# #####...........# ## #...........#Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command. _The drude shouts!  D;j8gCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D;jgD;jpXofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 11/12 ======================-- ####........#AC: 6Str: 6 ...#........#EV: 12Int: 23 ...#........#SH: 0Dex: 19 ...#....[...############XL:  5 Next: 48% Place: Dungeon:3 >...........'...@...5†..Noise: ===------  Time: 1778.9 (0.0) ............##########:#b) +1 quarterstaff ......[.........#Cast: Searing Ray ................# D;j]r...##...........# ...##......)....#5   drude ...##...........# #####...........# ## #...........#Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command. _The drude shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D;j  XofY the Sneak  Deep Elf of Makhleb ......  Health: 28/28 ========================  ########## Magic: 9/12==================------ ####........# AC: 6Str: 6 ...#........# EV: 12Int: 23 ...#........# SH: 0Dex: 19 ...#....[...############  XL:  5 Next: 48% Place: Dungeon:3 >...........'...@***5†..  Noise: ===------  Time: 1778.9 (0.0) ............##########:#  b) +1 quarterstaff ......[.........# Cast: Searing Ray ................# ...##...........# ...##......)....# 5   drude D;jO...##...........# #####...........# ## #...........# _The drude shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (61% to hit)D;j{ ~XofY the SneakDeep Elf of Makhleb ......Health: 28/28 ========================##########Magic: 9/12==================------ ####........#AC: 6Str: 6 ...#........#EV: 12Int: 23 ...#........#D;j{ VSH: 0Dex: 19 ...#....[...############XL:  5 Next: 48% Place: Dungeon:3 >...........'...@****†..Noise: ===------  Time: 1778.9 (0.0) D;j4| 8............##########:#b) +1 quarterstaff ......[.........#Cast: Searing Ray ................# D;j} (...##...........# ...##......)....#5   drude ...##...........# #####...........# ## #...........#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (61% to hit)  You focus your ray upon the drude. The searing ray hits the drude.D;j 05.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a drude (61% to hit)  You focus your ray upon the drude. The searing ray hits the drude.  The drude is moderately wounded.5..-9.9 (1ontinue: Searing RayRay D;j D;j f _(Press . to maintain the ray.)D;j ****The searing ray hits the drude.D;jي 35.D;j0 ..D;j% --80+ D;j؛ D;j# ] _The drude is heavily wounded.D;j/ **** The searing ray hits the drude.D;jr 5...  The drude is severely wounded.D;jU 8--=1++ D;jW D;j _The drude barely misses you. The drude closely misses you.D;jD **** The searing ray hits the drude.D;j5... _The drude barely misses you. The drude closely misses you.  The searing ray hits the drude.  The drude is almost dead.  You finish channelling your searing ray.  The drude hits you. Your doom draws closer. The drude hits you.  Your doom draws closer. The drude closely misses you.D;jL2------7----Doom: 14%2astD;j`,D;jD;jR _The drude barely misses you.%D;jm .  You hit the drude.  You kill the drude!%D;j(%D;jY3=-----369-4.1 (1.2Searing Ray%D;j%D;jZ _Makhleb accepts your kill.+D;j +D;j +D;j +D;jH +D;j 8==+D;jJ +D;j +D;j +D;j +D;j +D;j h4==+D;j +D;j! +D;j l9====+D;j +D;j +D;j/ +D;j +D;j +D;jJ +D;j +D;j@ +D;j h5==+D;j +D;jz +D;j p10/12====+D;j +D;j +D;jD +D;j +D;j +D;ja +D;j +D;j7 +D;j h6==+D;j +D;j} +D;j j1====+D;j +D;j9 ,+D;j +D;j B+D;j n _You start resting.Magic restored.+D;j G--+D;j! 099.1 (15.0)+D;jw# =2====-800.1 (16 _+D;j;) +D;j* ,D;jm D7=,D;j>s == _You start resting.HP restored.,D;jz ,D;j 14.1 (4.0),D;j„ }8==5.1 (5 _,D;jc ,D;jG /D;j I# .# #.# #.# #....[...# .'.†.#:#[.# # /D;js /D;j) +6.1 (1/D;j /D;j! 0D;jf# .# #.# #.# #....[...#'.†.#:#[.# # 0D;jf/0D;jQo0D;j q&70D;jw0D;jy0D;jm 6 # .# #.# #.# #....[...#'.†.#:###.[.# # 0D;j 0D;jm &80D;j 0D;jv 0D;j4. .# .# .# ....[...#'.†.#0D;j5:###.#[.# ## 0D;j<0D;j>B=91D;jG1D;jQ1D;j@ # # # [...#'..#:###.#.[.# .# 1D;jA# .# .# .. ......)....# ## 1D;jI1D;jJ'101D;jO1D;j Sx _You see here a ball python corpse.2D;juo # # # [...#'.†#:###.#.# [.2D;j # #.# # #.## #..)....# ######2D;j,2D;j-1 _2D;j 2D;j 3D;jI  ####### ......[...##################....'........†........##########@###.#.# [.........# #.# .###########3D;j 3D;j"&23D;j'3D;j.Y  You pick up a parchment of Slow and begin reading...3D;j0+3.1 (23D;j53D;j7= _You add the spell Slow to your library.6D;jM ######....#[...##################'........†@....... ......##########.###.#.# [..........# #.#4.1 (16D;j7D;jƶ # # # [...#'.†.#.###.#.# .# #.# # #.## #..)....# ######57D;jTi # # # [...#'.†.>#.###.#.##.# #.# ## #.#7D;j)2# #..)....# ######7D;j7D;j&67D;ju7D;jD; _Found a stone staircase leading down.7D;j 7D;j  7D;j (# 7D;j^ (# 7D;j '# 7D;j ...#7D;jH '.7D;j +†.7D;j 7>#7D;j% #7D;js .###.#.##.#7D;jš t# #.# .# 7D;j ]# #.# .#7D;j ]# #.. .#7D;jޛ b)....# ### ..7D;j" *# 7D;ja ##7D;j *#7D;j +#7D;j 7D;j˪ &77D;j 7D;jV 8D;jPV # # # #8D;jV '.†.># #.###.#.##.# # #.# #.# #8D;jV# #.# #.## #.. #.#)....# ### #..# #8D;j# #.###.#.##.# # #.# #.#.# # #.# #.#.## #.. #.#.# 9D;j ])....# ### #...## 9D;j1]T######9D;jT]+#9D;j&e9D;jg&99D;jx9D;jY L # # # # '.†.># #.###.#.##.# # #.# #.#.# # #.# #.#.## #.. #.#.# ....# ### #..## ######9D;j 9D;j '209D;jD" 9D;j$ :D;j .†.># .###.#.##.# # #.# #.#.# ## #.# #.#.## #.. #.#.## ### #...## #######:D;jԾ:D;jU&1:D;j:D;jR:D;jG ) †.># .###.#.##.# # #.# #.#.# .# # #.# #.#.# .## #.. #.#.# .## ### #...# .## ##### .## .##:D;j :D;j &2:D;j :D;j :D;jQ †.# .###.#.##.# # #.# #.#.##.# # #.# #.#.##.#:D;jU# #.. #.#.##.## ### #...##.## ######.#:D;jw# #.#:D;j+#:D;j:D;jv&3:D;jF:D;jc _There is a stone staircase leading down here.>D;jd #.†>##.###.#.##.#.# #.# #.#.##.#.# #.# #.#.##.#.# #.. #.#.##.#.# ### #...##.#.# ######.#.# #.# ..#>D;jeg >D;jfi -4 _>D;jl >D;jn ?D;jZI#.†.>##.###.#.##.#.# #.# #.#.##.#.# #.# #.#.##.#.# #.. #.#.##.#.# ### #...##.#.# ######.#.# #.# ...#?D;j_O?D;jQ&5?D;jU?D;j X?D;jP ##### '?D;jć.†.>##.###.#.##.#?D;j.# #.# #.#.##.#.# #.# #.#.?D;j##.#.# #.. #.#.##.#?D;j%.# ### #...##.#.#?D;j@P ######.# ....#?D;jX* #.# ?D;jv"....#?D;j?D;jx&6?D;jA?D;j# .# .# .# .# .'.†.># ?D;jr.#.###.#.##.#.# #.# #.#.##.#.# #.# #.#.##.#?D;jI.# #.. #.#.##.# )....# ### #..##.#?D;j*.# ##?D;j8####.# .....#?D;jM #.# .....#?D;jf?D;j&7?D;j?D;j+?D;j" a#.#.#.#.#.'?D;jf ).†.>#.#.###.#.##.#?D;j $.# #.# #.#.##.#.# #.# #.#.##.#?D;j .# #.. #.#.##.# ?D;j .)....# ### #...##.#.#?D;j H ######.# ......#?D;j N #.# ......#?D;j ?D;j &8?D;j ?D;j ?D;j#.#.#.#.#.'.†.>#.?D;j#.###.#.##.#.# #.# #.#.##.#.# #.# #.#.##.#.# #.. #.#.##.# ..)....# ### ?D;j W#...##.#.# ?D;j+:######.# .#?D;jKM #.# .#?D;ju?D;j&9?D;j?D;j@D;j]#.#.#.# [...#.'.†.>#.#.###.#.##.#@D;j,.# #.# #.#.##.#.# #.# #.#.##.#.# #.. #.#.##.#.)....# ### #...##.#.# ######.# .# #.# .#@D;j@D;j'30@D;j@D;jP@D;jj #.#.#.# .[...#.'.†.>#.#.###.#.##.#.# #.# #.#.##.#.# #@D;jk.# #.#.##.#.# #.. #.#.##.#.)....# ### #...##.# .# ######.# .# #.# @D;jk.#@D;j8s@D;jt&1@D;jy@D;j{@D;j ~#.#.#.# ..[...#.'.†.>#.#.###.#.##.# [@D;jx .# #.# #.#.##.#.# #.# #.#.##.#.# #.. #.#.##.#.)....# ### #...##.# @D;j H.# ######.# .#@D;j˻ Q #.# .#@D;j @D;jh &2@D;j @D;j" AD;jG*U ####### ......AD;j*[...#####################....'........†.........>##########@###.#.##. [.........# #.# #.#.# AD;j*/.###########AD;jd1AD;j3&3AD;j99AD;j<AD;j ####### ......[...#####################....'........†.........>##########.###.#.##. [.........# #@# ..# .#4AD;j"AD;jAD;j/  ####### ......[...#####################....'........†.........>##########.###.#.##. [.........# #.# ...#)####.. .#AD;j5 AD;j7 &5AD;j< AD;j > BD;jO. ......[...#####################BD;j.....'........†.........>##########.###.#.##. [.........# #.# # ..#..#)####...BD;j.M #### .#BD;j6BD;jK8&6BD;j<BD;j>CD;j?M######....#[...####################'........†.........> ......##########.### [ ##.#....#.#)#####... ..........#######.#DD;jDD;j=&7DD;j~DD;j DD;jxM ######....#[...####################'........†.........> ......##########.## [ DD;jx#.#....#.# .....)....# #####...##.#DD;jDD;j&8DD;jDD;jDDD;jJM ######....#[...####################DD;j'........†.........> ......##########@## [ # ..........# #...#.#.##.##DD;j<9DD;jDD;jODD;j M ######....#[...####################'........†@........> ......##########.###.#.# [ ..........# #.#.#.#.##.#DD;js DD;jf '40DD;j DD;j` ED;jM ED;j ED;j` ED;j ED;j ED;j> BED;j ED;j ED;jm ED;j) ED;j ,ED;j ED;j g # # # .### '........†...># 3.1 (3###.###.#.##.# .# #.# #.#.##.# # #.#.#.#.##.#ED;j) # #...#.#.##.#)....# #####...##.## ######.# #ED;j ED;j ED;j FD;j%  # # # # '.†....@....># #.###.#.##.# # #.# #.#.##.# # #.#.## #...#)....# ###### # #FD;j[ A4.1 (1FD;j FD;j FD;jS # # # # FD;j~'.†.># FD;j#.###.#.##.# FD;jE# #.# #.#.##.# # #.#.#.#.#FD;j#.## #...#.#.#FD;j#.# )....# #####...##.#FD;j'v# ######.# FD;jE6#FD;jcFD;j.&5FD;jTGD;jٲ  # # # # '.†.># #.###.#.##.# # #.# #.#.##.# # #.#.#.#.##.## #...#.#.##.# ....# #####..##.## #####.# #GD;jGD;j&6GD;jCGD;jGD;j6 .†.># .###.#.##.# # #.# #.#.##.# # #.#.#.#.##.## #...#.#.##.## #####...##.## ######.# #GD;jGD;j&7GD;jVGD;jGD;j3 g †.># .###.#.##.# # #.# #.#.##.# # #.#.#.#.##.## #...#.#.##.## #####...##.## ######.## #.##GD;j GD;jA &8GD;j GD;j| HD;j| †.# .###.#.##.# # #.# #.#.##.# # #.#.#.#.##.## #...#.#.##.## #####...##.## ######HD;j>.## #.##HD;jHD;jR&9HD;jHD;j9c _There is a stone staircase leading down here.ID;j ################## ......†.........> #######.###.#.## .# #.# #.#.#.#+# ##ID;jID;j.50 _ID;jID;jID;jQ  ################## ......†.........> #######.###.#.##. .# #.# ..ID;j ID;j: &1ID;j5$ ID;j% ID;j  ################## ......†.........> #######.###.#.##. .# #.# ..####..ID;jw ID;j &2ID;j ID;j ID;j\J  ################## ......†.........> #######.###.#.##. .# #.# ..####..ID;jJ E ####ID;jBR ID;jS &3ID;jX ID;jZ ID;j  ################## ......†.........> #######.###.#.##. .# #.# ..####.. #### ID;j ID;j &4ID;jW ID;j/ ID;jg ################## ......†.........> #######.###.#.##. .# #.# ..####.. #### +ID;jCID;j&5ID;j!ID;jJD;j################## ......†.........> #######.###.#.##. .# #.# ..####.. #### + # JD;jqJD;j&6JD;jJD;j3JD;ji4 '.g........@...#........JD;j4 k@   Sigmund (polearm, asleep).........#g   hobgoblin (asleep)..........#JD;j; 7  You open the door.JD;j=  You encounter Sigmund the Dreaded and a hobgoblin.Sigmund is wielding a +2 vampiric scythe.JD;jH /  --more--[D;j 8g.[D;jx Ng[D;j L 7Searing Ray _[D;j [D;j `D;jR  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dD;jx################## XofY the Sneak ......†.........># Deep Elf of Makhleb ...... #######.###.#.##.# Health: 28/28 ======================== .# #.# #.#.##.# Magic: 10/12 ====================---- .# #.#.#.#.##.# AC: 6Str: 6Doom: 13% .# #...#.#.##.# EV: 12Int: 23 .# #####...##.# SH: 0Dex: 19 .# ######.# XL:  5 Next: 69% Place: Dungeon:3 .# #@# Noise: ---------  Time: 1857.1 (0.0) .# #g# b) +1 quarterstaff ## ...dD;j4z[37m Cast: Searing Ray ..... ..@...#  ........  @   Sigmund (polearm, asleep) .........#  g   hobgoblin ..........#  _Sigmund is wielding a +2 vampiric scythe.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (79% to hit)fD;j}[ <g**@  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.fD;j[ SAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +2 vampiric scythe and wearing a +0 robe (asleep, 100%gD;j################## XofY the Sneak ......†.........># Deep Elf of Makhleb ...... #######.###.#.##.# Health: 28/28 ======================== .# #.# #.#.##.# Magic: 10/12 ====================---- .# #.#.#.#.##.#gD;j AC: 6Str: 6Doom: 13% .# #...#.#.##.# EV: 12Int: 23 .# #####...##.# SH: 0Dex: 19 .# ######.# XL:  5 Next: 69% Place: Dungeon:3 .# #@# Noise: ---------  Time: 1857.1 (0.0) .# #'# b) +1 quarterstaff ## ... Cast: Searing Ray ..... ..@...#  ........  @   Sigmund (polearm, asleep) .........#  g   hobgoblin ..........# Aiming: Searing RaygD;j (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +2 vampiric scythe and wearing a +0 robe (asleep, 100%to hit)  You focus your ray upon Sigmund. The searing ray hits the hobgoblin.  You kill the hobgoblin! gD;j:!gD;j0;†.>##.# #.# #.#.##.#     #@# #*# .*. .*... ..* ........@) .........# ..........#  to hit)  You focus your ray upon Sigmund. The searing ray hits the hobgoblin.  You kill the hobgoblin!Makhleb accepts your kill.The searing ray hits Sigmund.  Sigmund is lightly wounded.gD;jx| x @.  Sigmund shouts!gD;j+ 0'..gD;jQ 70===8.1 (1ontinue: Searing RayRay gD;jp gD;j f _(Press . to maintain the ray.)mD;j1 **** The searing ray hits Sigmund!mD;j:@.mD;jD''.mD;j9/12 -----9+ mD;jWmD;jQmD;j[ _Sigmund is heavily wounded.pD;j **** The searing ray hits Sigmund.qD;jB '@..  Sigmund is severely wounded.qD;jD8----=--60++ qD;jKqD;j5NQ _Sigmund closely misses you.uD;j,QQ **uD;jsQ]** The searing ray hits Sigmund!uD;j '@..  Sigmund is almost dead.uD;jz--1astuD;juD;j> _You finish channelling your searing ray.{D;jB  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~D;jb ################## XofY the Sneak ......†.........># Deep Elf of Makhleb ...... #######.###.#.##.# Health: 28/28 ======================== .# #.# #.#.##.# Magic: 6/12============------------ .# #.#.#.#.##.# AC: 6Str: 6Doom: 13% .# #...#.#.##.# EV: 12Int: 23 .# #####...##.# SH: 0~D;j Dex: 19 .# ######.# XL:  5 Next: 70% Place: Dungeon:3 .# #@# Noise: =--------  Time: 1861.1 (0.0) .# #*# b) +1 quarterstaff ~D;j  ## .@. Cast: Searing Ray ..... ~D;j) -......#  ........  @   Sigmund (polearm) .........# ~D;jU  ..........# Casting: Searing Ray (safe; 1% risk of failure)  ~D;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  ~D;j Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +2 vampiric scythe and wearing a +0 robe (almost dead,77% to hit)D;j################## XofY the Sneak ......†.........># Deep Elf of Makhleb ...... #######.###.#.##.# Health: 28/28 ======================== .# #.# #.#.##.# Magic: 6/12============------------ .# #.#.#.#.##.# AC: 6Str: 6Doom: 13% .# #...#.#.##.# EV: 12Int: 23 .# #####...##.# SH: 0D;jtDex: 19 .# ######.# XL:  5 Next: 70% Place: Dungeon:3 .# #@# Noise: =--------  Time: 1861.1 (0.0) .# #'# b) +1 quarterstaff ## .). Cast: Searing Ray ..... ......#  ........  @   Sigmund (polearm) .........# D;j ..........# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineD;j݌Aim: Sigmund, wielding a +2 vampiric scythe and wearing a +0 robe (almost dead,77% to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  D;j9You kill Sigmund!D;j†.>##.# #.# #.#.##.#     #@# #*#D;j)w .*. ..*.. ...* ........ .........# ..........# D;j'$')..  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +2 vampiric scythe and wearing a +0 robe (almost dead,77% to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund!  Makhleb accepts your kill.D;j,D;j4##################XofY the Sneak ......†.........>#Deep Elf of Makhleb ...... #######.###.#.##.#D;jK5JHealth: 28/28 ======================== .# #.# #.#.##.#Magic: 6/12============------------ .# #.#.#.#.##.#AC: 6Str: 6Doom: 5% D;jr5.# #...#.#.##.#EV: 12D;j5Int: 23 .# #####...##.#SH: 0D;j5?Dex: 19 .#D;jD6######.#XL:  5 Next: 196% Place: Dungeon:3 .##@#D;jw6Noise: ==-------  Time: 1862.1 (1.0) .##'#b) +1 quarterstaff D;j6##.).Continue: Searing RayD;j6d.....Ray ......#D;j6B.................#D;j 7Z..........#77% to hit)  D;j(7gYou focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund!D;jG74Makhleb accepts your kill. D;jg7_(Press . to maintain the ray.)  Your Staves skill increases to level 1!D;j7D;j#9You kill Sigmund!Makhleb accepts your kill. _(Press . to maintain the ray.)  D;j[9Your Staves skill increases to level 1!  Your Stealth skill increases to level 7! have reached level 6!D;j+E/  --more--D;j 32/323-650% Searing RayD;j D;jD# 4 _D;j{......†.........> #######.###.#.##. .# #.# ..####.. #### #D;j[t.......)..# ..........#..........#........#..####...####D;jD;j,--3ast: Searing Ray D;jD;j\5 _You stop channelling your searing ray.D;jʽQ _There is an open door here.D;j9  #######.###.#.##. .# #.# .D;j .####.. #### #######'### #D;j r.......@..# D;j .#D;j ?#.## ####D;j D;j D;jQ% H--4 _D;j) D;j- $  Things that are here:D;j/ _a +2 vampiric scythe; a +0 robe; the human corpse of SigmundD;jԲD;jZPick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 vampiric scythe Armour (select all with [)b - a +0 robe Carrion the human corpse of Sigmund D;j[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]D;j  a + a +2 vampiric scythe[Enter] accept (1 chosen)D;jzD;jD;j#######.###.#.##.#XofY the Sneak .# #.# #.#.##.#Deep Elf of Makhleb ...... .# #.#.#.#.##.#D;jHealth: 32/32 ======================== .# #...#.#.##.#Magic: 6/13===========------------- .# #####...##.#AC: 6Str: 6Doom: 5% .#######.#EV: 12D;jŊInt: 23 .##.#SH: 0Dex: 19 D;j.########'###XL:  6 Next: 50% Place: Dungeon:3 D;j##.......@..#Noise: ---------  Time: 1864.1 (0.0)..........#D;jU*b) +1 quarterstaff..........#Cast: Searing Ray...........#...........#...........#D;js####...######.## ####D;jlYour Stealth skill increases to level 7! _You have reached level 6! D;jˋ_You stop channelling your searing ray. _There is an open door here.  Things that are here: D;j_a +2 vampiric scythe; a +0 robe; the human corpse of SigmundD;jWD;jܙ[7=5.1 (1D;jD;j͟N _c - a +2 vampiric scytheD;j .# #.# ..####.. #### #######'### #.......[..D;jI].#.. ...#D;jD;j&6D;j D;jD;js[  ..####.. #### #######'### #.......[.. ....#..# ...#D;j_ D;juc &7D;jg D;jYh D;j# .####.. #### #######'### #.......[.. .#.##... ...#D;jD;jo&8D;j#D;jD;j1 ####.. #### #######'### #.......[.. .#.####...####......... ...#D;jD;jt8===9D;jD;jD;j9)..# #####...##.# ..# ######.#.# #.#.##'#####.[..##.##.###.##.##.##...##### #.#### ....# ...#.# ....D;j)^.# .... ....#D;jI2D;j6'70D;j<D;j2>D;j.# #####...##.#.# ######.#.# #.#.# #'#### #.[..# #.# #.## #.# #.# #.# #####...#####  #.### ###### ... .....# ...#.# .....# .... .....#D;j?D;j&1D;jD;jD;j.# #####...##.#.# ######.#.# #.#.# #'#### #.[..# #.# #.## #.# #.# #.# #####...#####  #.#### ...#.# ...##.# .....# .... ......#D;jWD;jx&2D;j D;jD;j   #### ########'### ####.......[.. .#.####...#### #.### D;js ?.... #######D;j/ D;j; u9====3D;j D;jA D;jĿ:  ########'### ####.......[.. .#.#####@..##### #.### #######...# D;jZ....#$...##D;j%D;j6&4D;jD;j+ _Found 11 gold pieces.D;j ########'### ####.......[.. .###..#..#....######...##### #@### ########...# ......# #....#D;jNr#.##.##D;jD;jk&5D;jD;jD;j"  ####.......[.. #..#..##....#..........#.........#####...#### ###.### ########..@# ......# #....# #..D;j"% D;j) &6D;j- D;j2 D;j# #.[..# #..........# #..........## #...........# #...........# #...........# #####...##### ###.#### #.@.#.# #....##.# #....#.# #....#.# #$...## #.### # #.## # .. #D;jD;jy10/13====7D;jŢD;jED;j# #.[..# #..........# #..........## #...........# #...........# #...........# #####...##### ###.#### #@..#.# #....##.# #....# .# #....# .# #$...# .# #...### .# #.## .# .. .#D;jZD;j &8D;j#D;j%D;j7  .....##.............####...#### ###.### ######### ###...# ........# #..@.## .## .#D;jD;j%&9D;jD;jD;j6 #.# #..........## #...........# #...........# #...........# #####...##### ###.#### ###...#.# #.@..##.# #....#.# #....# .# #$...# ..D;jO# #...###.# #.### ..# .. ..# .## ..#D;j&D;jv1====80D;jD;jD;j޲  #.# #.## #....# #.....# #...........# #####...##### # ###.#### ###...# #.# #@...## '.# #....# #.# #....# .# #$...# ...# #...###.# #.### #..# .. #..# .## #..#1D;j D;j D;j^r #....####...#### # ###.### ########## ###...# D;jr.............## ' #.$. D;jr+#...D;j6zD;j}&2D;jjD;j`D;j4 .....####...#### # ###.### ########## ###...# .............## ' #.$######## #...###.# #...#D;j#&3D;jrD;jD;jK ...####...#### # ###.### ########## ###...# .............## ' #...######## #...## #.### # #.>##D;js2====4D;j-W5.1 (2D;jU _You now have 179 gold pieces (gained 11).D;jk. ####...#### # ###.### ########## ###...# .............## ' #.######### #.@.### #.### #... ..## ##..6.1 (1D;j3D;j5D;jv# #.# #####...##### ## ###.### .# ###...# .#.# #....## .'.# #....##.# #....#.# ##....# #...# #@..###.# #.####..# ...##..# ...####..# #### ##... ##...# ##.>##  ##..7D;jWD;jlD;ji,y  #####...#### ## ###.### .########### ###...# .............## .' ## ..## #...######## #...### ....# #@### ###...# ....#####D;j2D;j5s3====8D;j9D;j;D;j#l ## ###.### .########### ###...# .............#'D;jk## ##.# ..##....# #...######## #...### D;j#....# ###.### ##D;j##..@# ......######## D;js*D;j_,&9D;j0D;j)6D;j !# ###.### ..# ###...# #.#.# #....## #.'D;j% .# #....# .##.# #....#.# ##....# ##...# #...###.# ###.### .##..# #.@.# .##..# $......### .##..### .##... .##...# ###.>##  ##..D;jt D;j '90D;jC D;j * _Found 8 gold pieces.D;jS9d# ###.###.# ###...# .#.#.# #....## .#.'.# #....#.##.# #....# ).# ##....##...# #...### #.....# ###.### #.##..# #@..# #.##..# .$......### #.##..### #.##... ..##...# ####.>##  ##..D;jAD;joB&1D;jwGD;jMID;jG ...########### ###...# #.#.............#'...# .##... )...##....# ###...######## #...## #.....# ###.### ##..# #######...# .$.....@############ . D;jXOD;jQC==2D;j.WD;jXD;j+.# ###...# ..#.#.# #....## ..#.'.# #....#.##.# #....# .).# ##....# .###...# #...### [#.....# ###.### .#.##..##...##.##..# ..$....@.###  #.##..# .#D;j#.##... ...##...# #####.>##  ##.. #D;jD;ji&3D;jSD;jԓD;jl.# ###...# #..#.#.# #....##.#.'.# #....# #...##.# #....# #.).# ##....# #.###...D;jl# #...### #[#.....# ###.### [.#.##..##...##.##..##..$...@..### #.##..#..##.##... ....##...# ######.>##  ##.. ##D;juD;jv&4D;j|D;j~D;j +.# ###...# .#..#.#.# #....##.#.'.# #....# ##...##.# #....# ##.).# ##....# ##.###...# #...### ##[#.....# ###.### '[.#.##..##...##.##..##..$..@...### # #.##..#..##.##... .....##...# #.>##  ##..#D;j D;jE &5D;jx D;j D;jH m.# ###...# ..#..#.#.# #....## #....#.'.# #....##...##.# #....# .##.).# ##....# .##.###...# #...### .##[#.....# ###.### .'[.#.##..##...# .####.##..##..$.@....### .# #.##..#..#D;j #.##... ......##...# #.>##  ##..#D;ja D;jD &6D;jU D;jã D;j4 M.# ###...# #..#..#.#.# #....## .#....#.'.# #....# .###...##.# #....# ..##.).# ##....# ..##.###...# #...### ..##[#.....# ###.### ..'[.#.##..##...# ..####.##..##..$@.....### ..# #.##..#..##.##....##...# #.>## # ##.. ###D;jy= D;jY> &7D;jpD D;jE D;j+ #.# ###...# ##..#..#.#.# #....## ..#....#.'.# #....# #.###...##.# #....#.##.).# ##....#.##.###...# #...###.##[#.....# ###.###.'[.#.##..##...#.####.##..##...###.# #.##..#..##.##.....##...##D;j .>## <# ##.. .# .# .#####D;j D;jK &8D;j D;j_ D;j% +9.1 (2D;j D;j > _You now have 187 gold pieces (gained 8).D;jWs  #.# ###...##..#..#.#.# #....##.#....#.'.# #....# ##.###...##.# #....# #...##.).# ##....# #...##.###...# #...### #...##[#.....# ###.### #...'[.#.##..##...# #...####.##..##.### #...# #.##..#..##.##....# '.##...#D;j8t (##.>## #<# ##.. #.## #.# #.#####D;j| D;j? -900.1 (1D;j$ D;jW D;j.Ls #.# ###...##..#..#.#.# #....##.#....#.'.# #....##.###...##.# #....#  #...##.).# ##....#  #...##.###...# #...###  #...##[#.....# ###.### ##...'[.#.##..##...# .#...####.##..##.### .#...# #.##..#..# .#.##....## .'.##...# .##.>## .#<#D;j~M ##.. .#.# # .#.# .#.#####D;j9O1gD;jVg   goblin (wandering)D;jZ91Searing RayD;jcD;j####..#..#.#.............# ....#....#.' ###.###...##  #...##.)...####...######## #...##[#.....# ###.### ##...'[.#.##..##########...# .#...#####.........## #.@######### #######.##....## '........##...# ###########.g##D;j <# ##... #  ####...D;j:Sg>D;jD;j%&2D;jqD;jD;jw 8#..#..#.#.# #.....#....#.'.# #....##.###...##.# #....# # #...##.).# ##....# # #...##.###...# #...### # #...##[#.....# ###.####...'[.#.##..###...# ..#...####.##..##.### ..#...# #.##..#@.## ..#.##....##.'.##g..## ..##.>## ..#<# ##.. ..#.# #..#.## ..#.##### ..#.#...#D;jGz &g.D;j RgD;jǁ &3D;j D;jI D;jo r.....#....#.' ####.###...## # #...##.)...####...######## #...##[#.....# ###.### ##...'[.#.##..##########...# ..#...####.##..##.........## #.##..#..######### #######.##.g.@## '........##...## ###########.>## <# ##... .# ####D;j J.....#)#D;j .gD;j Y4D;jD;j{5=5.3 (1.2D;jgD;j _You closely miss the goblin. The goblin closely misses you.D;j )You hit the goblin.  You kill the goblin!6.5Searing Ray _Makhleb accepts your kill.D;j|.#....#.'.# #.... .####.###...##...# #.... .# #...##.)......# ##.... .# #...##.###...# #... .# #...##[#.....# ###.### .###...'[.#.##..##########...#.#...####.##..##.........###.#...# #.##..#..#D;jp|)#.#.##..@.##.'.##...##.##.>## D;j|~...#<# ##...#.#D;j| #..#.# #.D;j|.#.##### #..#.#...# #. D;j|E.....#)#.#D;jD;j4-70D;j,D;jO _You see here a +0 dagger.D;jY ####.###...## #...##.)...####...######## #...##[#.....# ###.### ##...'[.#.##..##########...# ..#...####.........## #..######### ######).## '.......## D;j ^###########.>## <# ##.. #. ######.#.#D;jD;jG-8 _D;j_D;j#.####.###...##.# # #.# #...##.)............# ## #.# #...##.###...## #... #.# #...##[#.....# ###.### ..###...'[.#.##..##########...#.#...####.##..##.........###.#...# #.##..#..## ♣...D;jCO#.##..).## ♣...'.##.@.## ♣...##.>## ♣...#<# ##.. ♣...#.# #... ♣...#.# #.... ♣...#.##### #......#.#...# #.......#)#.# D;jz^#....... #.#.#D;j D;j^&9D;jFD;jD;j 6 #...##.)...####...######## #...#[#.....# ###.## ..###...'[.#.##..##########...# ..#...####.........## D;j ..######### ♣...#######).## '........##...## D;j ###########.@## <# ##.........D;j5 t #......S......D;jW Q####........ ....D;ju ...S   ball python (constriction, asleep)D;j A..#)#.. D;j <#######.. D;j ........D;jB D;j7 '10D;j D;j U _You encounter a ball python.D;jr c _There is a stone staircase leading down here.D;jwp###...######## #...#[#.....# ###.## ..###...'[.#.##..##########...# ..#...####.........## ..######### ♣...#######).## D;jx+'........##...## ###########.>#######<# ##@........ S.#### ......#)# #######. ....... ########D;j9D;jޅ-1 _D;jHD;jD;jv [#.....# ###.## ..###...'[.#.##..##########...# ..#...####.........## ..######### ♣...#######D;jw ).## '........##...## ###########.>#######<# ##......... SD;jHw `.#### ......#)# D;jpw e#######. ....... ################D;j~ D;jӃ &2D;j D;j2 D;j7  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D;j#######SH: 0Dex: 19 ♣...#<###........XL:  6 Next: 50% Place: Dungeon:3 D;jS♣...#.##@.....S.Noise: ---------  Time: 1912.5 (0.0) D;jxL♣...#.##........D;jb) +1 quarterstaff ♣...#.##### #........Cast: Searing Ray D;jͥ....#.#...# #........ ......#)#.# #........ D;j-#######.#.# #........S   ball python (constriction, asleep) ........#.# #........ D;j#########.# ##########.# _Makhleb accepts your kill. D;j?m_You see here a +0 dagger. _You encounter a ball python. D;j__There is a stone staircase leading down here.  Casting: Searing Ray (safe; 1% risk of failure)  D;j\Confirm with . or Enter, or press ? or * to list all spells.D;j6D;j#.# #...##[#.....####.### XofY the Sneak ..###...'[.#.##..##########...#Deep Elf of Makhleb ...... ....#...####.##..##.........###Health: 32/32 ======================== ....#...# #.##..#..#########Magic: 13/13 ======================== ♣...########.##..).##AC: 6Str: 6D;jDoom: 5% ♣...'........##...##EV: 12Int: 23 ♣...###########.>#######SH: 0Dex: 19 ♣...#<###........XL:  6 Next: 50% Place: Dungeon:3 ♣...#.##@.....S.Noise: ---------  Time: 1912.5 (0.0) ♣...#.##........D;jb) +1 quarterstaff ♣...#.##### #........Cast: Searing Ray D;j....#.#...# #........ ......#)#.# #........ D;j6`#######.#.# #........D;jc)S   ball python (constriction, asleep) ........#.# #........ #########.# ##########.# D;j_Makhleb accepts your kill. _You see here a +0 dagger. D;j7_You encounter a ball python. D;j²_There is a stone staircase leading down here.  Casting: Searing Ray (safe; 1% risk of failure)  D;j\Confirm with . or Enter, or press ? or * to list all spells.D;j#.# #...##[#.....# ###.### XofY the Sneak ..###...'[.#.##..##########...#  Deep Elf of Makhleb ...... ....#...####.##..##.........###  Health: 32/32 ======================== ....#...# #.##..#..#########  Magic: 12/13 ======================-- ♣...########.##..).##  AC: 6Str: 6Doom: 5% ♣...'........##...##  EV: 12Int: 23 ♣...###########.>#######  SH: 0Dex: 19 D;ja♣...#<# ##........  XL:  6 Next: 50% Place: Dungeon:3 ♣...#.# #@*****S.  Noise: ---------  Time: 1912.5 (0.0) ♣...#.# #........  b) +1 quarterstaff ♣...#.##### #........  Cast: Searing Ray ....#.#...# #........ ......#)#.# #........ D;jk#######.#.# #........  S   ball python (constriction, asleep) ........#.# #........ #########.# ######### D;j^ #.# _There is a stone staircase leading down here.  D;jCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D;j%Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)D;jV#.# #...##[#.....# ###.### XofY the Sneak ..###...'[.#.##..##########...#  Deep Elf of Makhleb ...... ....#...####.##..##.........###  Health: 32/32 ======================== ....#...# #.##..#..#########  Magic: 12/13 ======================-- ♣...########.##..).##  AC: 6Str: 6Doom: 5% ♣...'........##...##  EV: 12Int: 23 ♣...###########.>#######  SH: 0Dex: 19 D;j♣...#<# ##........  XL:  6 Next: 50% Place: Dungeon:3 ♣...#.# #@.......  Noise: ---------  Time: 1912.5 (0.0) ♣...#.# #........  b) +1 quarterstaff ♣...#.##### #........  Cast: Searing Ray ....#.#...# #........ ......#)#.# #........ #######.#.# #........  S   ball python (constriction, asleep) ........#.# #........ D;j#P#########.# #########  #.#D;jDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  D;jjPress: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  D;jdThe zap hits the ball python.  You kill the ball python!D;j [ [       <#   #@*******      D;jγ)#.#     #.#D;j<#.......D;j3=3.5 (1D;jD;j/  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python! _Makhleb accepts your kill.D;jZ.# #...##[#.....# ###.### ###...'[.#.##..##...# #...####.##..##.### #...# #.##..#..# ...#.##..).## D;j[?...'.##...## ...##.># ...#<# ##. D;j%[...#.# #. ...#.# D;jD[(#. D;jh[...#.##### #.#.#...# #.D;j[#)#.# #..#.# #.D;j[P#.# #.D;j[X.# # D;j(cD;jCf.-4D;jkD;jmD;jD [# #...##[#.....# ###.### ###...'[.#.##..#...# #...####.##..##.### #...# #.##..#..# #.##..).## '.D;j ##...## ##.>##<# ##.##.# #.##.# #.D;j ##.##### #.##.#...# #.D;j ##)#.# #.#D;jD .#.# #.##.# #.#D;j X.# # D;j! D;jL% @-5D;j+ D;jp- D;j #...##[#.....# ###.### ...'[.#.##..#...# #...####.##..##.### #...# #.##..#..# #.##..).## '.D;j9##...## ##.># #<# ##.# #.# #.D;jo# #.# #.# D;j#.##### #.# D;jD;j D;j- D;j|U3==6D;jD;jD;jD;j7Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)  c - a +2 vampiric scythei - a +0 lajatang Missiles (go to first with ()e - 5 poisoned darts Armour (go to first with [)  a - a +2 robe (worn) D;j f - a +1 helmet (worn) Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)g - an amulet of chemistryD;j@\c - a +2 vampiric scythe. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.4; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 6.4 XLs.  Current attack delay: 1.4. Damage rating: 13 (Base 13 x 90% (Str) x 100% (Skill) + 2 (Ench)). Vamp: It occasionally heals you for a portion of the damage dealt when itwounds a living creature. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 3 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.D;j-a& Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)  c - a +2 vampiric scythe  i - a +0 lajatang Missiles (go to first with ()  e - 5 poisoned darts D;j(bArmour (go to first with [)  a - a +2 robe (worn)  f - a +1 helmet (worn) Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)  g - an amulet of chemistry D;j'$b - a +1 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.3; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 3.9 XLs.  At current training (18%) you reach 14.0 in about 11.1 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base 10 x 90% (Str) x 102% (Skill) + 1 (Ench)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.D;j& Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)  c - a +2 vampiric scythe  i - a +0 lajatang Missiles (go to first with ()  e - 5 poisoned darts D;jvArmour (go to first with [)  a - a +2 robe (worn)  f - a +1 helmet (worn) Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)  g - an amulet of chemistry D;ju Ei - a +0 lajatang. A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends. Base accuracy: -3 Base damage: 16 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.3; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 3.9 XLs.  At current training (18%) you reach 14.0 in about 11.1 XLs.  Current attack delay: 1.3. Damage rating: 14 (Base 16 x 90% (Str) x 102% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. E;j.  Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)  c - a +2 vampiric scythe  i - a +0 lajatang Missiles (go to first with ()  e - 5 poisoned darts  E;j. Armour (go to first with [)  a - a +2 robe (worn)  f - a +1 helmet (worn) Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)  E;j/ g - an amulet of chemistry  E;j1b - a +1 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.3; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 3.9 XLs.  At current training (18%) you reach 14.0 in about 11.1 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base 10 x 90% (Str) x 102% (Skill) + 1 (Ench)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon.  E;j1 Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.E;jm Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)  c - a +2 vampiric scythe  i - a +0 lajatang Missiles (go to first with ()  e - 5 poisoned darts Armour (go to first with [) E;j a - a +2 robe (worn)  f - a +1 helmet (worn) Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)  g - an amulet of chemistry E;jc - a +2 vampiric scythe. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.4; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 6.4 XLs.  Current attack delay: 1.4. Damage rating: 13 (Base 13 x 90% (Str) x 100% (Skill) + 2 (Ench)). Vamp: It occasionally heals you for a portion of the damage dealt when itwounds a living creature. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. E;jYou took it off Sigmund on level 3 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.&E;j{ " Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +1 quarterstaff (weapon)  c - a +2 vampiric scythe  i - a +0 lajatang Missiles (go to first with ()  e - 5 poisoned darts Armour (go to first with [)  a - a +2 robe (worn)  f - a +1 helmet (worn) Jewellery (go to first with "=)  h - a +6 ring of dexterity (worn)  g - an amulet of chemistry *E;jpQi - a +0 lajatang. A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends. Base accuracy: -3 Base damage: 16 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.3; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 3.9 XLs.  At current training (18%) you reach 14.0 in about 11.1 XLs.  Current attack delay: 1.3. Damage rating: 14 (Base 16 x 90% (Str) x 102% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. *E;jvqStash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.1E;j 1E;j1E;jZ #...##[#.....####.###XofY the Sneak ##...'[.#.##..##########...#Deep Elf of Makhleb ...... .#...####.##..##.........###Health: 32/32 ======================== .#...# #.##..#..#########Magic: 13/13 ======================== 1E;j^.########.##..).##AC: 6Str: 6Doom: 5% .'........##...##EV: 12Int: 23 .###########.>#########SH: 0Dex: 19 .#<###.........#XL:  6 Next: 50% Place: Dungeon:3 .#.##...@.....#Noise: ---------  Time: 1916.5 (0.0) .#.##.........#i) +0 lajatang .#.##### #.........#Cast: Searing Ray .#.#...# #.........# ...#)#.# #.........# ####.#.# #.........# 1E;j .....#.# #.........# ######.# ############.#Press: ? - help, Shift-Dir - straight line1E;j6Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python! 1E;ja_Makhleb accepts your kill.You unwield your +1 quarterstaff.1E;j1E;j$ +7.5 (11E;j1E;j  #.#  Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python! _Makhleb accepts your kill.  You unwield your +1 quarterstaff. _i - a +0 lajatang (weapon)8E;j: # #...##[#.....# ###.####...'[.#.##..#...# ..#...####.##..##.### .8E;j .#...# #.##..#..# ..#.##..).## ..'.##...## ..##.>#.#<# ##.#.#.#8E;jT C #.#.#.# #.#.#.##### #.# ..#.#...# #.# ....#)#.# #.# #####.#.# #8E;j .# ......#.# #.# #.# 8E;j W#  #.#8E;jb& 8E;j) &88E;j/ 8E;j1 9E;j4.# #...##[#.....# ###.### .###...'[.#.##..#...#9E;j.#...####.##..##.###.#...# #.##..#..#.#.##..).##.'9E;jt.##...##.##.>#.#<# ##.#.#.# #.#.#.# #.#9E;j.#.##### #.#.#.#...# #.#.#)#.# #.##.#.# #.#.#.# #.##.# # 9E;jDE #.#9E;jڢ9E;j%&99E;js9E;j9E;j/#.# #...##[#.....# ###.### ..###...'[.#.##..##...#.#...####.##..##.###.#...# #.##..#..# ♣...#.##..).## ♣...'.##...## ♣...##.># ♣...#<# ##.# ♣...#.# #.# ♣...#.# #.# ♣...#.##### #.#.#.#...# #.#.#)#.# #.##.#.# #.#.#.# #.##.# ##  #.#9E;jpMZ20:E;jE| M.###...######## #... #.# #...##[#.....# ###.######...'[.#########...###.........### ....#...# :E;jh} M#..#################.##..).##'........##...## ##########.>########<# ♣...#.##### #.........##########:E;j :E;j+ &1:E;j :E;j> ;E;j)TM)............# ##....###...######## #... #.# #...##[#.....# ###.######...'[.#########...###.........### ....#...# #..#################.##..).##'........##...## ##########.@########<# ♣...#.##.........##........;E;j1;E;j5&2;E;j=;E;jA@c _There is a stone staircase leading down here.=E;jM###.###...## )............# ##....###...######## #... #.# #...##[#.....# ###.######...'[.#########...###.........### ....#...# =E;j-f#..#################.##..).##'........##.@.## ##########.>########<##........ ♣...#.##.........#.......=E;j[7...#........=E;jM=E;j -3 _=E;j=E;j=E;js M.....#....#.'###.###...## )............# ##....###...######## #... #.# #...##[#.....# ###.######...'[.#########...###.........### ....#...# #..#################.##.@).##'........##...## ##########.>######## ♣...#<###.........#......#.......=E;j} =E;jq &4=E;j =E;jM >E;j&M######..#..#.#.....#....#.'###.###...## )............# ##....###...######## #... #.# #...##[#.....# ###.######...'[.########...###.........### ....#...# #..#########>E;jq'y########.##..).##'........##...## ♣...###########.>#########.#....>E;j0>E;j@3&5>E;j9>E;j<>E;j M #........############ #######..#..#.#.........#....#.'###.###...## )............# ##....###...######## #... #.# #...##[#.....# ###.######...'[.########...###.........### ....#...# #..#########>E;j ########.##..).## ♣...'........##...###...>E;j >E;j &6>E;j >E;j >E;jrM####.########## # #........############ #######..#..#.#.........#....#.'....###.###...## )............# ##....###...######## #... #.# #...##[#.....# ###.######...'[.########...###.........### ....#...# #..######### ♣...########.##..).####..>E;j{>E;j`}&7>E;jރ>E;j5?E;js ^M##....# ######.########## # #........############ #?E;j ;######..#..#.#...........#....#.'.....###.###...##.... ?E;j )............# ##....###...######## #... ?E;j !L#.# #...##[#....@# ###.######...'[.#.##..##########...###.........### ?E;j!....#...# #.##..#..###########..?E;j*?E;j+-&8?E;j3?E;j5?E;j M..##'#######... ###....# ######.########## # #........############ #######..#..#.#.........?E;j .....#....#.'.........###.###...##.........# #.)............# ##....###..@######## #... #.# #...##[#.....# ###.######...'[.#.##..##########... ....#...####.##..##.........#####..?E;jo 05?E;j 5   Grinder (wandering)?E;jŒ &9?E;jÚ ?E;jn AE;j14..•...........##'#######... ###....# ######.########## # #........############ #######..#..#.#.....#.5..#.'###.###...## #.)....@.......# ##...#.###...######## #... #.# #...##[#.....# ###.######...'[.#.##..##########...####.........### ....#...# #..#################.##..).##'........##...############.>########AE;j.AE;j;5AE;j'30AE;jAE;jDE;j!Grinder. An inefficient shadow imp previously employed as a torturer in one of the lower circles of Hell. She has a tendency to complain and make inane statements. Max HP: ~39Will: +AC: +EV: +++  rF: ...  rC: ++.rPois: +rNeg: ∞rElec: . Threat: Lethal Class: Demonic Size: V. Small Int: Human You have about 47% to hit with your +0 lajatang. She has about 58% to hit you. Attack Max Damage Bonus Hit 5Extra pain damage to the living (max 12) She has a 18% chance to notice you each turn. She is immune to torment; and resistant to miasma. She is vulnerable to silver and hated by Zin. She can open doors. She possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Pain(69%,1d9) (5) b - Paralyse(52%) (7)VE;j VE;j #..•.........##... XofY the Sneak ##..##'########... Deep Elf of Makhleb ...... ###....##### Health: 32/32 ======================== # ####.########## Magic: 13/13 ======================== # #........########### ###. AC: 6Str: 6Doom: 5% #######..#..#.#.........# #... EV: 12VE;jG Int: 23 #......#..5.#.'.........# #... SH: 0Dex: 19 #.####.###...##.........# #... XL:  6 Next: 50% Place: Dungeon:3 #.# #...##.)....@.......# ##... Noise: ---------  Time: 1930.5 (1.0) VE;j #.# #...##.###...######## #...# i) +0 lajatang #.# #...##[#.....####.### Cast: Searing Ray VE;jΚ ..###...'[.#.##..##########...# ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).## VE;j8 ♣...'........##...## ♣...###########.>#########The zap hits the ball python.  You kill the ball python! _Makhleb accepts your kill.You unwield your +1 quarterstaff. _i - a +0 lajatang (weapon) VE;jf ._There is a stone staircase leading down here.VE;j VE;j| VE;j_ VE;j² [E;j4[E;j[E;j_E;jk!  #..##'#######....# ### # ####.########  #........########### ###. #######..#..#.#........... #......#..5.#.'####.###...## #...##.)...##.###..@######## #...#_E;j! C#[#.....# ###.## ..###...'[.#.##..##########...# 5   Grinder (wandering)#.># ♣...#<###.........#_E;j@$ @.5_E;j, _E;j. &1_E;j? _E;jIA jE;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oE;jvm ##..##'########... XofY the Sneak ###....##### Deep Elf of Makhleb ...... # ####.########## Health: 32/32 ======================== # #........########### ###. Magic: 12/13 ======================-- #######..#..#.#.........# #... AC: 6Str: 6Doom: 5% #......#...5#.'.........# #... EV: 12Int: 23 #.####.###..*##.........# #... SH: 0Dex: 19 #.# #...##.).**.........# ##... XL:  6 Next: 50% Place: Dungeon:3 #.# #...##.###.*@######## #...# Noise: ---------  Time:oE;jIn t[37m 1931.5 (0.0) #.# #...##[#.....# ###.### i) +0 lajatang ..###...'[.#.##..##########...#  Cast: Searing Ray ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).##  5   Grinder (wandering) ♣...'........##...## ♣...###########.>######### ♣...#<# ##.........# _There is a stone staircase leading down here.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (wandering, hasn't noticed you, 68% to hit)uE;j##..##'########... XofY the Sneak ###....##### Deep Elf of Makhleb ...... # ####.########## Health: 32/32 ======================== # #........########### ###. Magic: 12/13 ======================-- uE;jעr#######..#..#.#.........# #... AC: 6Str: 6Doom: 5% #......#..**#.'.........# #... EV: 12Int: 23 #.####.###..*##.........# #... SH: 0Dex: 19 uE;j5#.# #...##.).**.........# ##... XL:  6 Next: 50% Place: Dungeon:3 #.# #...##.###.*@######## #...# Noise: ---------  Time: 1931.5 (0.0) #.# #...##[#.....####.### i) +0 lajatang uE;j..###...'[.#.##..##########...#Cast: Searing Ray ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).##5   Grinder ♣...'........##...## uE;j6♣...###########.>######### ♣...#<###.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (wandering, hasn't noticed you, 68% to hit)  The zap hits Grinder.  Grinder is lightly wounded.uE;jM(G.5uE;jd1.....uE;j3H===2.5 (1Searing RayuE;jo<uE;jU?q  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (wandering, hasn't noticed you, 68% to hit)  The zap hits Grinder.  Grinder is lightly wounded. _shouts!|E;jT  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E;j:+E;j,X Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - BlinkTranslocation16%2  d + ShockE;j`-]Conjuration/Air 3% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitE;j E;j E;jF ##..##'########... XofY the Sneak ###....##### Deep Elf of Makhleb ...... # ####.########## Health: 32/32 ======================== # #........########### ###. Magic: 12/13 ======================-- #######..#..#.#.........# #... AC: 6Str: 6Doom: 5% #......#....#.'.........# #... EV: 12Int: 23 #.####.###..5##.........# #... SH: 0E;j Dex: 19 #.# #...##.)............# ##... XL:  6 Next: 50% Place: Dungeon:3 #.# #...##.###..@######## #...# Noise: ===------  Time: 1932.5 (0.0) E;jZ #.# #...##[#.....####.### i) +0 lajatang ..###...'[.#.##..##########...#Cast: Searing Ray ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).##E;jS 5   Grinder ♣...'........##...## ♣...###########.>######### ♣...#<###.........#Aim: Grinder (wandering, hasn't noticed you, 68% to hit)  The zap hits Grinder.  Grinder is lightly wounded. _Grinder shouts!  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E;j E;j [##..##'########... XofY the Sneak ###....##### Deep Elf of Makhleb ...... # ####.########E;j4 ## Health: 32/32 ======================== # #........########### ###. Magic: 12/13 ======================-- #######..#..#.#.........# #... AC: 6Str: 6Doom: 5% #......#....#.'.........# #... EV: 12E;jk >Int: 23 #.####.###..5##.........# #... SH: 0Dex: 19 E;j #.# #...##.)............# ##... XL:  6 Next: 50% Place: Dungeon:3 #.# #...##.###..@######## #...# Noise: ===------  Time: 1932.5 (0.0) E;j #.# #...##[#.....####.### i) +0 lajatang ..###...'[.#.##..##########...#Cast: Searing Ray E;j ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).##5   Grinder ♣...'........##...## ♣...###########.>######### ♣...#<###.........#Aim: Grinder (wandering, hasn't noticed you, 68% to hit)  The zap hits Grinder.  Grinder is lightly wounded. _Grinder shouts!  Casting: Shock (safe; 3% risk of failure)  E;j \Confirm with . or Enter, or press ? or * to list all spells.E;j6 '##..##'########... XofY the Sneak ###....##### Deep Elf of Makhleb ...... # ####.########## Health: 32/32 ======================== # #........########### ###. Magic: 10/13 ==================------ #######..#..#.#.........# #... AC: 6Str: 6Doom: 5% #......#....#.'.........# #... EV: 12Int: 23 #.####.###..5##.........# #... SH: 0Dex: 19 #.# #...##.).**.........# ##... XL:  6 Next: 50% Place: Dungeon:3 E;j7 #.# #...##.###.*@######## #...# Noise: ===------  Time: 1932.5 (0.0) #.# #...##[#.....# ###.### i) +0 lajatang ..###...'[.#.##..##########...#  Cast: Searing Ray ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).##  5   Grinder ♣...'........##...## ♣...###########.>######### ♣...#<# ##.........# _Grinder shouts!  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E;j8 Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 77% to hit)E;jE6##..##'########... XofY the Sneak ###....##### Deep Elf of Makhleb ...... # ####.########## Health: 32/32 ======================== # #........########### ###. Magic: 10/13 ==================------ #######..#..#.#.........# #... AC: 6Str: 6Doom: 5% #......#....#.'.........# #... EV: 12Int: 23 #.####.###..*##.........# #... SH: 0Dex: 19 #.# #...##.).**.........# ##... XL:  6 Next: 50% Place: Dungeon:3 #.#;jF79;49m #...##.###.*@######## #...# Noise: ===------  Time: 1932.5 (0.0) #.# #...##[#.....####.### i) +0 lajatang ..###...'[.#.##..##########...#Cast: Searing Ray ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).##5   Grinder ♣...'........##...## ♣...###########.>######### ♣...#<###.........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 77% to hit)  You focus your ray upon Grinder. The searing ray hits Grinder.E;ja8.5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Grinder (lightly wounded, 77% to hit)  You focus your ray upon Grinder. The searing ray hits Grinder.  Grinder is moderately wounded.E;jI*..E;j,-3.5 (1ontinue: Searing RayRay E;jE;jf _(Press . to maintain the ray.)E;j ****The searing ray hits Grinder!E;j G.5E;j),....E;j*9/13 -----4+ E;j4E;jl7[ _Grinder is heavily wounded.E;j ** The searing ray hits Grinder.E;j$@.5E;jR.E;j.--=-5++ E;j9E;ju\ _Grinder is severely wounded.E;j .  The searing ray hits Grinder!  You kill Grinder!E;j H**E;jVT s ..  Makhleb accepts your kill.E;jY E;ja ##..##'########... XofY the Covert ###....##### Deep Elf of Makhleb ...... # ####.########## Health: 33/33 ======================== # #........########### ###. Magic: 8/14=============----------- #######..#..#.#.........# #... AC: 6Str: 6 #......#....#.'.........# #... EV: 12Int: 23 #.####.###...##.........# #... SH: 0E;jb Dex: 19 #.# #...##.)............# ##... XL:  6 Next: 127% Place: Dungeon:3 #.# #...##.###..@######## #...# Noise: ==-------  Time: 1936.5 (1.0) #.# #...##[#.....####.### i) +0 lajatang ..###...'[.#.##..##########...#Cast: Searing Ray ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).## ♣...'........##...## E;j*c ♣...###########.>######### ♣...#<###.........#You kill Grinder!Makhleb accepts your kill. _You finish channelling your searing ray.  You feel the doom around you dissipate.Your Dodging skill increases to level 3!Your Stealth skill increases to level 8!E;jzd _You finish channelling your searing ray.  You feel the doom around you dissipate.  Your Dodging skill increases to level 3!E;jd Your Stealth skill increases to level 8!Spellcasting skill increases to level 4! have reached level 7!E;jn /  --more--E;j} 7/375----73% Searing RayE;j E;j܇ 4 _E;jE;j  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.3   2%  -2   j + Spellcasting 4.0   8%  +3          E;jA b + Maces & Flails   0.6    -3   k + Conjurations 5.3   5%  +1   c + Polearms   0.6    -3   l + Translocations   0.0    +1  d + Staves1.9  15%   0   m + Air Magic0.2   2%  +1   e + Unarmed Combat   0.0    -2  E;j=     f + Throwing   0.0     0   n + Invocations   0.0    +1      E;j  o + Evocations   0.0    +1           g + Armour   0.0    -2      h + Dodging3.0   6%  +2      i + StealthE;jw8.3  62%  +3                      E;j        E;j        E;j        E;jThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  E;j[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsE;j.E;jd=E;j?##..##'########... XofY the Covert ###....##### Deep Elf of Makhleb ...... # ####.########## Health: 37/37 ======================== # #........########### ###. Magic: 8/15============------------ #######..#..#.#.........# #... AC: 6E;j@VStr: 6 #......#....#.'.........# #... EV: 12Int: 23 #.####.###...##.........# #... SH: 0Dex: 19 #.# #...##.)............# ##... XL:  7 Next: 13% Place: Dungeon:3 #.# #...##.###..@######## #...# Noise: ==-------  Time: 1936.5 (0.0) #.# #...##[#.....####.### i) +0 lajatang ..###...'[.#.##..##########...#E;j@eCast: Searing Ray ....#...####.##..##.........### ....#...# #.##..#..######### ♣...########.##..).## E;j,A♣...'........##...## ♣...###########.>######### ♣...#<###.........# _You finish channelling your searing ray.  You feel the doom around you dissipate.Your Dodging skill increases to level 3!E;jAYour Stealth skill increases to level 8!Your Spellcasting skill increases to level 4! _You have reached level 7!E;jKE;jLE;jSE;jtWE;jW#..##'# # .###....# .# ####.######## .# #........# ### .#..#..#.#.# # .#......#....#.'.# # .#.####.###...##.# # .#.# #...##.).# ## .#.# #...##.###.@.## #... ##.# #...##[#.....# ###..###...'[.#.##..##...# .....#...####.##..##E;j Y.### .....#...# #.##..#..# .♣...#.##..).## .♣...'.##...## .♣...##.>### .♣...#<# ##.#E;j5bE;j`X--7.5 (1 _E;j#..##'# # ..###....# #.# ####.######## #.# #........## #.#..#..#.#.# # #.#......#....#.'.# # #.#.####.###...##.# # #.#.# #...##.).# ## ..#.# #...##.###@..## ##.# #...##[#.....# ###..###...'[.#.##..##...#.#...####.##..##.###.#...# #.#E;jLj#..#..# ♣.♣...#.##..).## ..♣...'.##...## ♣.♣...##.>### ♣.♣...#<# ##.#E;jE;j_A--8E;jڞE;jE;jug #..•.........# # #####..##'####### ...###....# # ##.# ####.########  #.# #........########### #  #.#######..#..#.#...# #  #.#......#....#.'..# # E;j&) #.#.####.###...##.# # ##.#.# #...##.).@..........# ## ...#.# #...##.###...######## #. ####.# #...##[#.....# ###.###...'[.#.##..##########....#...####.##..##.........## .......#...# #.##..#..######### ♣♣.♣...########.##..).## E;jX...♣...'........##...## .♣.♣...###########.>#########E;jE;j&W9==9E;j2E;j*E;j4 #####.#.#  #..•.........# ######..##'####### ....###....# ###.# ####.########  #.# #........###########  #.#######..#..#.#.#  #.#......#....#.'.#  #.#.####.###..@##.........# ###.#.# #...##.)............# # ....#.# #...##.###...######## # #####.# #...##[#.....# ### #.....###...'[.#.##..##########.. #.#...####.##..##.........# ........#...# #.##..#..######### ♣♣♣.♣...########.##..).## ....♣...'........##...##;jd 37mE;js E;j '40E;j? 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It is wielding a +0 club.,F;j#.......# #.#.##.......#########.###.#.##....#.....g.#..##.#.##....##.#####.##..#.#)##....##...<##.###.#.#.###########.##.# #...#.##### ##.# ##........##########.##.#####÷.#...#.....##.@......#...,F;j@h#.##...)#######.#.........#. #..).# #..•........#. #....########..##'####. #..........###....##. ####.#####.# ####.##### g   goblin (wandering)#. #.# #.# #......#. ..# #.#######..#.. #### #.#......#....,F;j3\.g992.0),F;j,F;j62000.5 (13 _,F;j,F;jV5F;j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8F;j #.......# #.#.##....... XofY the Covert #########.###.#.##....##. Deep Elf of Makhleb ...... #.......#..##.#.##....##. Health: 37/37 ======================== #.#####g##..#.#)##....##. Magic: 13/15 ====================---- #...<##.###.#.#.########. AC: 6Str: 6 ####.##.# #...#.##### #. EV: 12Int: 23 #.##.# ##........##### SH: 0Dex: 19 8F;jQ#####.##.#####÷.#......... XL:  7 Next: 13% Place: Dungeon:3 #.....##.@......#......... Noise: ---------  Time: 2000.5 (0.0) #.##...)#######.#......... i) +0 lajatang 8F;j1I#. #..).# #..•........ Cast: Searing Ray #. #....########..##'##### #. #..........###....#  #. ####.#####.# ####.##### g   goblin (wandering) #. #.# #.# #...... #. ..# #.#######..#.. #### #.#......#.... _You encounter a goblin. It is wielding a +0 club.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8F;jaAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;F;jZ;F;jMd #.......# #.#.##....... XofY the Covert#########.###.#.##....##. Deep Elf of Makhleb ......#.......#..##.#.##....##. Health: 37/37 ========================#.#####g##..#.#)##....##. Magic: 15/15 ========================#...<##.###.#.#.########. AC: 6Str: 6####.##.# #...#.##### #. EV: 12;F;j_eInt: 23#.##.# ##........##### SH: 0Dex: 19#####.##.#####÷.#......... XL:  7 Next: 13% Place: Dungeon:3#.....##.@......#......... Noise: ---------  Time: 2000.5 (0.0)#.##...)#######.#......... i) +0 lajatang#. #..).# #..•........ Cast: Searing Ray#. #....########..##'######. #..........###....##. ####.#####.# ####.##### g   goblin (wandering);F;jeZ#. #.# #.# #......#. ..# #.#######..#..#### #.#......#.... _You encounter a goblin. It is wielding a +0 club.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;F;jf_Aiming: Searing Ray (safe; 1% risk of failure)  ;F;j-f\Press: ? - help, Shift-Dir - straight lineOkay, then.;F;jUn;F;j^p;F;jSw;F;j@y. _=F;j #.####..# #.#.## #.......# #.#.##..... #########.###.#.##....## #.......#..##.#.##....## #.#####g##..#.#)##....## #...<##.###.#.#.############.##.# #...#.#####  =F;j #.##.# ##........#### #####.##@#####÷.# #.....##........# #.##...)#######.# #. #..).# #..•.......=F;j #. #....########..##'#### #. #..........###....#  #. ####.#####.# ####.#### #. #.# #.# #...#. ..# #.#######..#=F;j(=F;j+1.5 (1=F;jSearing Ray _=F;jQ=F;j?F;jP*  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AF;j  #.####..# #.#.##...... XofY the Covert #.......# #.#.##...... Deep Elf of Makhleb ...... #########.###.#.##....## Health: 37/37 ======================== #.......#..##.#.##....## Magic: 13/15 ====================---- #.#####g##..#.#)##....## AC: 6Str: 6 #...<##*###.#.#.######## EV: 12Int: 23 ####.##*# #...#.##### # SH: 0Dex: 19 #.##*# ##........#### XL:  7 Next: 13% Place: Dungeon:3 AF;j D#####.##@#####÷.#........ Noise: ---------  Time: 2001.5 (0.0) #.....##........#........ i) +0 lajatang #.##...)#######.#........ Cast: Searing Ray AF;jD #. #..).# #..•....... #. #....########..##'#### AF;j #. #..........###....#  g   goblin (wandering) #. ####.#####.# ####.#### #. #.# #.# #..... #. ..# #.#######..#. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  AF;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  AF;j Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)BF;jK#.####..# #.#.##...... XofY the Covert#.......# #.#.##...... Deep Elf of Makhleb ......#########.###.#.##....## Health: 37/37 ========================#.......#..##.#.##....## Magic: 13/15 ====================----#.#####*##..#.#)##....## AC: 6Str: 6#...<##*###.#.#.######## EV: 12Int: 23####.##*# #...#.##### # SH: 0Dex: 19#.##*# ##........#### XL:  7 Next: 13% Place: Dungeon:3#####.##@#####÷.#........ Noise: ---------  Time: 2001.5 (0.0)#.....#BF;jLV[40m#........#........ i) +0 lajatang#.##...)#######.#........ Cast: Searing Ray#. #..).# #..•.......#. #....########..##'#####. #..........###....#g   goblin (wandering)#. ####.#####.# ####.#####. #.# #.# #.....#. ..# #.#######..#. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  BF;jyLdConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)BF;j(.g  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  You focus your ray upon the goblin. The searing ray misses the goblin.(Press . to maintain the ray.)BF;j]..gBF;j===2.5 (1ontinue: Searing RayRay BF;jBF;j( _The goblin shouts!EF;j )  The searing ray hits the goblin!  You kill the goblin!EF;j****EF;jE 1.)..EF;j/K 2-4---3Searing Ray+ EF;j7R EF;j+U Z _Makhleb accepts your kill.QF;jvgJM.....###### #.......# ..########.#......#..##.#.#####.##..#.#)##.......<##)###.######...#.#####   ##........########.##.#####÷.....##........##...)#######.#.#. #..).# #..•........ ..###.QF;jpQF;jq---4ast: Searing Ray QF;jwQF;jz< _You stop channelling your searing ray.SF;j- SF;j SF;jV SF;j VF;j%!3VF;jx#VF;j,VF;j8/VF;j/K3=VF;j3VF;j4VF;j47VF;jn7VF;j8VF;je;VF;jX=VF;j=VF;jw?VF;jOC<  You see here a +0 mace.VF;jEVF;jF#4VF;jFM=== _VF;jHVF;jGJVF;jL,VF;jMVF;jJOVF;jQ,VF;jASVF;jUVF;jW,VF;jXVF;jg\VF;j ]VF;j]j5====VF;jH_VF;j!b4 _Magic restored.VF;jQdVF;jdVF;jeVF;jgVF;jiVF;jiVF;jFkVF;jlVF;jnVF;jnVF;joVF;jqVF;j2sVF;js:==VF;jtVF;j;vVF;j4w,VF;jwVF;jxVF;jyVF;jzVF;jzVF;j{VF;jK|VF;j|VF;j }VF;jŅK  #.##.# ##   #####.##.#####÷.#   #.....##........#   #.##...)#######.#.   #.##..).# #..•   #.##....########..   #.##..........###.   #.#####.#####.# #   #@# #.# #.# 195.0)   #.......# #.####   ######### #.#  #.#.##  ########.#.#  ..#......#.#  #.#.######.#   .##..... VF;jZ  #....#..#..VF;jVF;jxVF;jn[F;ji #####.##.#####÷.#.....##........##...)#######.##..).# #..•.##....########.........###.#####.#####.# ##.#####.# #.# ......###########... ##  ####+#............. [F;j!p[F;jq220.0)[F;j`w[F;jx]F;j #####.##.#####÷.#. #.....##.#. #.##...)#.#. #.##..).# #..•. #.##....#..# #.##.]F;jEl###. #.#####.#####.# # #.#####.# #.#  #.]F;j^# #.# # #.#. #.#.# #.#.# # ..#......#.#]F;j # #.#.######.# # ####.#.##.....#]F;j'_ #....#..#.# ]F;jL7####+#.#]F;j?]F;j &1]F;jW]F;jL^F;jl #####.##.#####÷.#. #.....##.#. #.##...)#.#. #.##..).# #..•. #.##....#..# #.##.^F;ja###. #.#####.#####.# # #.#####.# #.# # #.# #.# # #.#. #.#.# #.#.# #. ..#......#.# #. #.#.######.# #. ####.#.##.....###. #....#..#.^F;j`#. ####+#.#.^F;j9^F;j&2^F;j\^F;j^F;jK #####.##.#####÷.#.   #.....##.#.   #.##...)#.#.   #.##..).# #..•.   #.##....#..##'   #.##.###.   #.#####.#####.# ####.   #.#####.# #.# #.   #.# #.#   # #.#.   #.#.####.   #.#.# #.   ..#......#.# #.   #.#.######.# #.   ####.#.##.....###.   #....#..#.#.   ####+#.#.^F;j^F;j&3^F;j^F;j^F;j#U x #####.##.#####÷.#. #.....##.#. #.##...)#.#. #.##..).# #..•. #.##....#..##'# #.##.###....# #.#####.#####.# ####.# #.#####.# #.# #. #.# #.#. # #.#......# #.#.####.# #.#.# #. ..#......#.# #. #.#.######.# #.^F;jU  ####.#.##.....###. #....#..#.#. ####+#.#.^F;j\ ^F;j^ &4^F;je ^F;j^g ^F;j #####.##.#####÷.#.#.....##.#.#.##...)#.#.#.##..).# #..•.#.##....##..##'##.##..........###....# #.#####.#####.# ####.##.#####.# #.# #.#.# #.#.# #.#......#.#.#.####.#^F;jk #.#.# #...#..#......#.# #...##.#.######.# #...#####.#.##.....###...'#....#..#.#...#####+#.#...#^F;j ^F;jw &5^F;j ^F;j _F;j,of#####.##.#####÷.#.#.....##..#.#.##...)#######.#.#.##..).# #..•.#.##....########..##'##.##..........###....# #.#####.#####.# ####.##.#####.# #.# #.#.# #.#..## #.#......#.#.#.####.##.#.# #...#..#......#.# #...##.#.######.# #...######.#.##.....###...'[#....#..#.#...######+#._F;jo%#...#_F;jv_F;j6x&6_F;jщ_F;j_F;j, "M  ##........#######.##.#####÷....##.......#...)#######.#...).# #..•.........########..##'###..........###....# #.#####.#####.# ####.####.##### #...........######..##########.....#..#.#.####.###_F;j5 _F;j6 &7_F;j< _F;jt= `F;jKM###...#.#####   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##........#######.##.#####÷eF;j#.....##........@#######.#.).# #..•......########..##'####.##..........###....##eF;jeF;jo&2eF;jeF;jdM _You see here a +0 mace.gF;j+ #.......# #.#.##......#########.###.#.##....##.......#..##.#.##....##.#####.##..#.#)##....#...<##)###.#.#.############.##.# #...#.#####  #.##.# ##........#########.##.#####÷.#.#.....##@.......#.#.##...)#######.#..#.##..).# #..•.......#.##....########..##'#####.##..........###....#gF;j#.#####.#####.# ####.#####.#####.# #.# #.....#.......# #.#######..########## #.#......#...gF;jgF;jY-3 _gF;jtgF;jiF;j32c#.# #.#.##.#########.###.#.##....##.#.......#..##.#.##....##.#.#####.##..#.#)##....##.#...<##)###.#.#.#.####.##.# #...#.##### #.#.##.# ##.#iF;j2#####.##.#####÷.#.#.....##.#.#.##...)#.#.#.##..).# #..•.#.##....#iF;j2..##'##.##....#.#####.#####.# ####.#iF;j3#.#####.# #.# #.#.......# #.#..#.#iF;j03K #.#......#.iF;ja;iF;j+=&4iF;jKCiF;jDjF;j#.# 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lF;j@w#.#####.#####.# ####.#  lF;je#.#####.# #.# #........##.# #.#..#..#.#.#lF;jR #.#......#....#.'.lF;j5lF;j'40lF;jlF;jџmF;jF<mF;jf=mF;j_DmF;jEmF;jM####[ #.......# ..########.#.......#..##.#.)#####.##..#.#)##.......<##)###.#.#######...#.##### #....... #.##.# ##........###############.##.#####÷....##........)#######.#.#.##..).# #..•.........#....###mF;jmF;j&1mF;jmF;jmF;jKj qM.....##.####..[ #.......# ..########.#.......#..##.#.)#####.##..#.#)##.......<##)###.#.#.###########...#.##### #.......  ##..@.....###############.##.#####÷.#......mF;j(k u....##........#......  #.##...)#######.#..........#...##.#mF;js mF;jv &2mF;j~ mF;j߀ nF;j#.#.....###.#.##.##.####..# #.#.##.[.#.# #.#.##.#.###.#.##....##.#.#..##.#.##....##......).nF;j[q#.#####.##..#.#)##....##.nF;jL#...<##)###.#.#.##.####.##.# #...#.##### #.#.##.# ##.## #####.##.#####÷.#.# #.....##........#..# #.##...)#######.#.......nF;j...# #.##..).# #..•.........# #.##....########..##'# #.##.###....# nF;j)#.#####.#####.# ####.# #.#####.# #.# #.#nF;jnF;jȒ&3nF;jnF;j"nF;j ]#.#.....###.#.##.##.####..# #.#.##.[.#.# #.#.##. #.###.#.##....##. #.#..##.#.##....##......). #.#####.##..#.#)##....##. #...<##)###.#.#.##. ####.##.# #...#.##### #.#.##.# ##.##.##.#####÷.#.# .....##........#.# .##...)#######.#...# .##..).# #..•...# .##....##..##'#nF;j,  .##.###....# .#####.#####.# ####.## .#####.# #.# #.#nF;ji nF;jg &4nF;j nF;jj nF;je>r#.#.....###.#.##.##.####..# #.#.##.[.#.# #.#.##..###.#.##....##. .#..##.#.##....##......). .#####.##..#.#)##....##. ...<##)###.#.#.#..##.# #...#.##### #.#.##.# ##.##.##.#####÷.#.# ##........#.# ##...)#######.#..# nF;j?##..).# #..•..# ##....##..##'# ##.###....# #####.#####.# ####.## #####.# #.# #.#nF;j}GnF;jJ&5nF;jK]nF;jt^nF;j #.#.....###.#.##.# #.####..# #.#.##.[. #.# #.#.##..###.#.##....##.#..##.#.##....##......). #####.##..#.#)##....##.<##)###.#.#.#..##.# #...#.##### #.#.##.# ##.##.##.#####÷.#.# ##........#.# ...)#######.#.#..).# #..•.#....##..##'# .###....# .#####.# ####.## .# #.# 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..########.#.......#..##.#.)#####.##..#.#)##....#...<##)###.#.#.########........#.#..uF;jC uF;j E &6uF;jK uF;j=M uF;j# FM ######### ########## >..### . #......#######....#....[...###....#.......'.>'.....##......#####[ #.......# ..########.#.......#..##.#.)#.#####.##..#.#)##....##.........#.uF;j uF;j &7uF;jx uF;j4 uF;jRr zM ######### uF;j s ########## >..### . #......#######....#....[...###....#.......'.>'.....##......#####[ #.......# ..########.#.#.......#..##.#.##....##......)..#.uF;jRz uF;j{ &8uF;jׁ uF;j` vF;jpoM ######### ########### ..#>..### #....#..... #......#######....#....[...#vF;jAp##....#.......'.>...'.....##......#####[ #.......# ..#########.###.#.##....##........... vF;jNyvF;j{&9vF;jvF;jvF;jCM ######### ########### ...>..### #... #......#######....#....[...#vF;jD##....#.....@.'.>...'.....###.#.##.............#####..# #.....[#.......# #.#.##..............#.#vF;j1MvF;j$O'60vF;jUvF;jWwF;jl:# ######.# ###### #....#.# #.>..### #....#.# #......#wF;j+;D....#....[...####....#.'.>.'.#.#.....###.#.##......##.####..# #.#.##.......[.#.# #.#.##..... #.###.#.##....##. #.wF;j#<#..##.#.##....##......). #.#####.##..#.#)##....##. #...<##)###.#.#.##. ####.##.# #...#.##### #.wF;jCwF;jE&1wF;jLwF;jNxF;j# ######.# ###### #....#.# xF;j#.>..### #....#.# #......#....#....[...####....#..>.'.xF;j#.#.....###.#.##......##.####..# #.#.##.......[.#.# #.#.##...xF;j.###.#.##....##. .#..##.#.##....##......). xF;jS5.#####.##..#.#)##....##. ...<##)###.#.#.########..##.# #...#.##### #.xF;jSxF;j&2xF;j|xF;jQ _There is an open door here.yF;jT}# ######.# yF;jU###### #....#.# #.>..### #....#.# #......#....#....[...# yF;j`U###....#.'@>.'. #.#.....###.#.##......yF;jU# #.####..# #.#.##.......[. #.# #.#.##.yF;j5VW.###.#.##....##.#..##.#.##....##......). #####.##..#.#)##....##.yF;joV<##)###.#.#.########..##.# #...#.##### #.yF;jd`yF;jd-3 _yF;j,lyF;jmyF;j|iyF;ji#yF;jj yF;jvj ######.yF;jj#  yF;j$k,###### yF;jk@#....#.yF;j'l#  yF;jl#.>..### #....#........#  yF;jl#......#yF;jcm^....#....[...#yF;jm ....#.yF;jnA'.@.yF;jn'. yF;jps.#.....###.#.##......yF;js# yF;j,t.####..# #.#.##.......[.yF;jt# yF;jt.yF;j3uQ# #.#.##.yF;jnu#yF;juX.###.#.##....##.yF;jv#yF;j`v#..##.#.##....##......)....#yF;jvz.##..#.#)##....##...yF;jw# .yF;jWwe<##)###.#.#.########.yF;jw# #yF;jw].##.# #...#.##### #.yF;jx#yF;jcxyF;j4 _There is an escape hatch in the floor here.}F;j  # ######.# ###### #....#.# #.>..### #....#........# #......#....#....[...#....#.'@>.' #.#.....###.#.##...... #.####..# #.#.##.......[. #}F;jć .# #.#.##.#.###.#.##....##..#..##.#.##....##......)....#.##..#.#)##....##... ..<##)###.#.#.########. ##.##.# #...#.##### #.}F;j }F;jK -5 _}F;jh }F;j ~F;jjg  # ######.# ###### #....#.#~F;jh> #.>..### #....#.# #......#....#....[...  ###....#.@.>.'  #.#.....###.#.##......  #.####..# #.#.##.......[  #.# #.#.###.###.#.##....##.#..##.#.##....##......) ~F;jjh<.#####.##..#.#)##....##.<##)###.#.#.#########.##.# #...#.##### #~F;jq~F;jt&6~F;j~~F;j~Q _There is an open door here.~F;j # ######.# ###### #....#.# #.>..### #....#.# #......#....#....[... ###....#'.>.' #.#.....###.#.##...... #.####..# #.#.##.......[ #~F;jf.# #.#.##..#.###.#.##....## #.#..##.#.##....##......) #.#####.##..#.#)##....## #...<##)###.#.#.#########.##.# #...#.##### #~F;j ~F;j -7 _~F;j2~F;jq~F;jAz # ######.# ###### #....#.# #.>..### #....#.# #......#....#....[... ###....#.'.>.' #.#.....###.#.##......~F;jI #.####..# #.#.##.......[ #.# #.#.##....  #.###.#.##....##  #.#..##.#.##....##......)  #.#####.##..#.#)##....##  #...<##)###.#.#.##  ####.##.# #...#.##### #~F;j>~F;j3&8~F;j~F;jW~F;j-]  ######. ###### #....#. #.>..### #....#.~F;j.o #......#....#....[... ###....#.'.>. #.#.....###.#.##..... #.####..# #.#.##.......[ #.# #.#.##.... #.###.#.##....## #.#..##.#.##....##......) #.#####.##..#.#)##....## #...<##)###.#.#.## ####.##.# #...#.##### #~F;j7~F;j9&9~F;j@~F;jfB~F;j(  ###### ###### #....# #.>..### #....# #......#....#....[ ###....#.'.> #.#.....###.#.## #.####..# #.#.##.......[ #.# #.#.## 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#.>..### #....# #....@.#######....# ###....#.......'.> #.#.....###.#.##. #.####..# #.#.##[F;jY  #.......# #.#.##..... #########.###.#.##....## #.......#..##.#.##....## #.#####.##..#.#)##....## #...<##)###.#.#.########F;jT F;j &4F;jl F;j F;jp ### ###### ###### #....# #.>.@### #....#F;jP #......#######....# ###....#.......'.> #.#.....###.#.##. #.####..# #.#.## #.......# #.#.##..... #########.###.#.##....## #.......#..##.#.##....## #.#####.##..#.#)##....##F;j F;j"&5F;j (F;j)F;j   ###### ###### #....# #.>@.### #....# #......#######....# ###....#.......'.> #.#.....###.#.## #.####..# #.#.## #.......# #.#.## ###.###.#.##....## #.#..##.#.##....## #.#####.##..#.#)##....##F;j\F;j&6F;jUF;j+F;jOq  ###### ###### #....# #.@..### #....# #......#######....# ###....#.'.> #.#.....###.#.## #.####..# #.#.## #.......# #.#.## ##.###.#.##.... #.#..##.#.##.... #.#####.##..#.#)##....F;j#PF;jTF;jF;j Drink which item? Potion  g - a potion of magic F;jj Aread|quaffF;jm Evoke Wands  a - a wand of flame (9)quaff|evokeF;jzF;jF;j}XofY the CovertDeep Elf of Makhleb ......Health: 37/37 ========================Magic: 15/15 ========================AC: 6Str: 6# EV: 12Int: 23###### SH: 0Dex: 19#######....# XL:  7 Next: 14% Place: Dungeon:3F;j#.@..### #....# Noise: ---------  Time: 2077.5 (0.0)#......#######....# i) +0 lajatang###....#.......'.>... Cast: Searing Ray#.#.....###.#.##.....#.####..# #.#.##.....#.......# #.#.##..... F;j&j#########.###.#.##....# #.......#..##.#.##....# #.#####.##..#.#)##....# Things that are here: F;jX_a +0 club; a +0 sling; a goblin skeleton _There is an open door here. _There is an escape hatch in the floor here. _There is an open door here. _There is a stone staircase leading down here.F;jyP  Okay, then.F;jF;jF;j . _F;jӱF;j"F;jF;jSF;j28.5 (1 _F;jvF;j &4F;j ......#######......# #......# #......+  +.....@##......#F;jt #......#................................................. F;j .80.0 (2.5F;j F;jE # _You climb downwards.F;j a _There is a stone staircase leading up here.F;js...... ...###### #......# #......#F;jW #......+ +....@<# #......# #......#..?........F;jF;j|-1.0 (1.0F;j F;j1 _Found a scroll of identify.F;js... .... ...###### #......# #......#F;jϤ #......+ +...@.<# #......#F;j #......# ....?.......F;j-F;jW&2F;j1F;jF;j ~ C ..... ..... .... ...###### #......# #......# #......+ +..@..<# #......# #......#  .. ..?.....F;j F;j &3F;j F;j F;j[h ..... ..... .... ...###### #......# #......# #......+ +.@...<# #......# #......# .... ...?.. .... ... ..F;j%oF;j_r&4F;j.xF;jyF;j P .....# .....# ....# ...###### #......# #......# #......+ +@....<# #......# #......# ... ....?.. ...... ...... .....F;j# F;j &5F;j= F;j F;jE; .....#.  ...###### #......++.....<##@.................+######+##.$..F;jF;j&6F;jFF;jb+ _Found 10 gold pieces.F;jq-  ...###### #......++.....<##.......o.........o....?...........F;j-.......o   orc priest (asleep)#+######+##.$.. o   orc (missile, asleep) ..F;j7 o.  You encounter an orc and an orc priest.The orc is quivering boomerangs.F;jF9G.oF;j\Aowandering)o)F;j=E/==7F;jLF;jN% _The orc shouts!F;j,  ...###### #......++.....<##.......o.#+##o.o..........?......#+######+##.$.. l   iguana (asleep) ..o   orc priest (wandering) loo 2 orcs (1 missile, 1 wandering)F;j >.oF;j Q.oF;jG.oF;jF;jB--8Searing RayF;j|F;jc _You encounter an iguana and an orc.F;j;An orc priest. F;j$A servant of Beogh, the ancient god of the orcs. Beogh rewards its devoted prayers by striking down its enemies. Max HP: ~15Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 52% to hit with your +0 lajatang. F;j&\It has about 56% to hit you. AttackMax Damage Hit: +0 short sword 7 F;jLJIt has a 10% chance to notice you each turn. It can open doors. F;jmuIt possesses the following divine abilities, which are affected by silence:  a - Cantripb - PainF;j'(66%,1d9) (5)  c - SmitingF;j}7-17 (7) d - Heal Other(7) F;jTo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)F;jF;jw....#XofY the Covert...######Deep Elf of Makhleb ......#......#Health: 37/37 ========================#......#Magic: 15/15 ========================#......+AC: 6F;j^Str: 6+.....<#EV: 12Int: 23#......#SH: 0Dex: 19...#+##......##XL:  7 Next: 14% Place: Dungeon:4oo.o...@........Noise: ---------  Time: 2088.0 (1.0)..............?..i) +0 lajatang..................Cast: Searing Ray....................................F;jE#+######+##.$..l   iguana (asleep)....o   orc priest (wandering)F;j|l..oo 2 orcs (1 missile, 1 wandering) _Found a scroll of identify. F;j_Found 10 gold pieces.  You encounter an orc and an orc priest.The orc is quivering boomerangs. F;jǵz_The orc shouts! _You encounter an iguana and an orc.F;j̾F;jF;jF;jdF;j<  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F;j5~F;jI Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation16%2  d - ShockConjuration/Air3%1 F;jzSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitF;jqF;jwF;j....#XofY the Covert...######Deep Elf of Makhleb ......#......#Health: 37/37 ========================#......#F;jpMagic: 15/15 ========================#......+AC: 6Str: 6+.....<#EV: 12Int: 23#......#SH: 0Dex: 19...#+##......##XL:  7 Next: 14% Place: Dungeon:4oo.o...@........F;j^XNoise: ---------  Time: 2088.0 (0.0)..............?..i) +0 lajatang..................Cast: Searing Ray....................................#+######+##.$..l   iguana (asleep)....o   orc priest (wandering)l..oo 2 orcs (1 missile, 1 wandering)You encounter an orc and an orc priest.The orc is quivering boomerangs. _The orc shouts! _You encounter an iguana and an orc.Casting: Searing Ray (safe; 1% risk of failure)  F;j\Confirm with . or Enter, or press ? or * to list all spells.F;jF;jʋV....#XofY the Covert...######Deep Elf of Makhleb ......#......#Health: 37/37 ========================#......#Magic: 15/15 ========================#......+F;j!AC: 6Str: 6+.....<#EV: 12Int: 23#......#SH: 0Dex: 19...#+##......##F;jXL:  7 Next: 14% Place: Dungeon:4oo.o...@........Noise: ---------  Time: 2088.0 (0.0)..............?..i) +0 lajatang..................Cast: Searing Ray....................................#+######+##.$..l   iguana (asleep)....o   orc priest (wandering)l..oo 2 orcs (1 missile, 1 wandering)F;jBYou encounter an orc and an orc priest.The orc is quivering boomerangs. _The orc shouts! _You encounter an iguana and an orc.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F;j] ....# XofY the Covert ...######  Deep Elf of Makhleb ...... #......#  Health: 37/37 ======================== #......#  Magic: 14/15 ======================-- #......+  AC: 6Str: 6 F;j+.....<#  EV: 12Int: 23 #......#  SH: 0Dex: 19 ...#+##......##  XL:  7 Next: 14% Place: Dungeon:4 oo.o***@........  Noise: ---------  Time: 2088.0 (0.0) ..............?..  i) +0 lajatang ..................  Cast: Searing Ray ..................  ..................  #+######+##.$..  l   iguana (asleep) ....  o   orc priest (wandering) F;j[[44ml..  oo 2 orcs (1 missile, 1 wandering) _You encounter an iguana and an orc.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and quivering boomerangs (71% to hit)F;jgK ....#XofY the Covert...######Deep Elf of Makhleb ......#......#Health: 37/37 ========================#......#Magic: 14/15 ======================--#......+AC: 6Str: 6+.....<#EV: 12Int: 23#......#SH: 0Dex: 19...#+##......##XL:  7 Next: 14% Place: Dungeon:4*******@........Noise: ---------  Time: 2088.0 (0.0)..............?..i) +0 lajatang..................Cast: Searing Ray....................................#+######+##.$..l   iguana (asleep)....o ;jL 2m  orc priestl..oo 2 orcs (1 missile)The orc is severely wounded.The zap hits the orc priest.  The orc priest is lightly wounded.  The orc priest shouts!  The zap hits the orc.  The orc is lightly wounded.F;j .o.oF;j H.oF;j ..F;jP 4==9.0 (1F;j F;j#  The zap hits the orc priest.orc priest is lightly wounded.shouts!zap hits the orc.orc is lightly wounded. _shouts!F;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F;jt{& ....# XofY the Covert ...######  Deep Elf of Makhleb ...... #......#  Health: 37/37 ======================== #......#  Magic: 13/15 ====================---- #......+  AC: 6Str: 6 +.....<#  EV: 12Int: 23 #......#  SH: 0F;jS|`Dex: 19 ...#+##......##  XL:  7 Next: 14% Place: Dungeon:4 .oo.o**@........  Noise: ==-------  Time: 2089.0 (0.0) ..............?..  i) +0 lajatang ..................  Cast: Searing Ray .................. F;j} ..................  #+######+##.$..  l   iguana (asleep) ....  o   orc priest l..  oo 2 orcs (1 missile)Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineF;jR}Aim: an orc, wielding a +0 club and quivering boomerangs (severely wounded, 71%to hit)F;jt....#XofY the Covert...######Deep Elf of Makhleb ......#......#Health: 37/37 ========================#......#Magic: 13/15 ====================----#......+AC: 6Str: 6+.....<#EV: 12Int: 23#......#SH: 0Dex: 19...#+##......##XL:  7 Next: 14% Place: Dungeon:4*******@........Noise: ==-------  Time: 2089.0 (0.0)..............?..i) +0 lajatang..................Cast: Searing Ray....................................#+######+##.$..l   iguana (asleep)....o;ju49m   orc priestl..oo 2 orcs (1 missile)Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and quivering boomerangs (severely wounded, 71%to hit)  The zap misses the orc. The zap hits the orc priest.  The orc priest is heavily wounded.The zap hits the orc.F;j.o.oF;jMH.oF;j..oo.o.F;j4-90.0 (1F;jr F;j_  Aim: an orc, wielding a +0 club and quivering boomerangs (severely wounded, 71%to hit)  The zap misses the orc. The zap hits the orc priest.  The orc priest is heavily wounded.  The zap hits the orc. _The orc is heavily wounded.F;jӭ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F;j F;j  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - BlinkTranslocation16%2  d + ShockConjuration/Air 3% 1 F;j -Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitF;j/u F;j{ F;j- ....#XofY the Covert...######Deep Elf of Makhleb ......#......#Health: 37/37 ========================#......#Magic: 13/15 ====================----#......+AC: 6Str: 6+.....<#EV: 12Int: 23#......#SH: 0Dex: 19...#+##......##F;j XL:  7 Next: 14% Place: Dungeon:4..oo.o.@........Noise: =--------  Time: 2090.0 (0.0)..............?..i) +0 lajatang..................Cast: Searing Ray....................................#+######+##.$..l   iguana (asleep)....o   orc priestl..oo 2 orcs (1 missile)The zap misses the orc. The zap hits the orc priest.  The orc priest is heavily wounded.The zap hits the orc. F;je _The orc is heavily wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F;j F;j ....#XofY the Covert...######Deep Elf of Makhleb ......#......#Health: 37/37 ========================#......#Magic: 13/15 ====================----#......+AC: 6Str: 6+.....<#EV: 12Int: 23#......#SH: 0Dex: 19...#+##......##F;jϏ XL:  7 Next: 14% Place: Dungeon:4..oo.o.@........Noise: =--------  Time: 2090.0 (0.0)..............?..i) +0 lajatang..................Cast: Searing Ray....................................#+######+##.$..l   iguana (asleep)....o   orc priestl..oo 2 orcs (1 missile)The zap misses the orc. The zap hits the orc priest.  The orc priest is heavily wounded.The zap hits the orc. _The orc is heavily wounded.F;j& Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F;j  ....# XofY the Covert ...######  Deep Elf of Makhleb ...... #......#  Health: 37/37 ======================== #......#  Magic: 11/15 =================------- #......+  AC: 6Str: 6 +.....<#  EV: 12Int: 23 #......#  SH: 0Dex: 19 F;j~ 7...#+##......##  XL:  7 Next: 14% Place: Dungeon:4 ..oo.o*@........  Noise: =--------  Time: 2090.0 (0.0) ..............?..  i) +0 lajatang ..................  Cast: Searing Ray ..................  ..................  F;j/ ##+######+##.$..  l   iguana (asleep) ....  o   orc priest l..  oo 2 orcs (1 missile)Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and quivering boomerangs (severely wounded, 79%to hit)F;jМ o*o priest, wielding a +0 short sword (heavily wounded, 79% to hit)F;j$....#XofY the Covert...######Deep Elf of Makhleb ......#......#Health: 37/37 ========================#......#Magic: 11/15 =================-------#......+AC: 6Str: 6+.....<#EV: 12Int: 23#......#SH: 0Dex: 19...#+##......##XL:  7 Next: 14% Place: Dungeon:4..oo.o.@........Noise: =--------  Time: 2090.0 (0.0)..............?..i) +0 lajatang..................Cast: Searing Ray....................................#+######+##.$..l   iguanaF;j$4 (asleep)....o   orc priestl..oo 2 orcs (1 missile)Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (heavily wounded, 79% to hit)F;j*(You miscast Searing Ray. Nothing appears to happen. The orc throws a boomerang.F;jo$. F;jpR.oF;jq9.oF;j?yF;j>z4--2==Contam: 10% 1.0 (1F;jF;j- _The boomerang hits you.F;j1  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F;js  ....# XofY the Covert ...######  Deep Elf of Makhleb ...... #......#  Health: 34/37 ======================-- #......#  Magic: 10/15 ================-------- #......+  AC: 6Str: 6 +.....<#  EV: 12Int: 23 Contam: 10%  #......#  SH: 0Dex: 19 F;j ...#+##......##  XL:  7 Next: 14% Place: Dungeon:4 ....oo*@........  Noise: =--------  Time: 2091.0 (0.0) ...o..........?..  i) +0 lajatang ..................  Cast: Searing Ray ..................  ..................  #+######+##.$..  l   iguana (asleep) ....  o   orc priest l..  oo 2 orcs (1 missile) _The boomerang hits you.  Casting: Searing Ray (safe; 1% risk of failure)  F;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  F;j Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (heavily wounded, 79% to hit)F;j$ ....# XofY the Covert ...######  Deep Elf of Makhleb ...... #......#  Health: 34/37 ======================-- #......#  Magic: 10/15 ================-------- #......+  AC: 6Str: 6F;j +.....<#  EV: 12Int: 23 Contam: 10%  #......#  SH: 0Dex: 19 ...#+##......##  XL:  7 Next: 14% Place: Dungeon:4 ....o).@........  Noise: =--------  Time: 2091.0 (0.0) ...o..........?..  i) +0 lajatang ..................  Cast: Searing Ray ..................  ..................  #+######+##.$..  l   iguana (asleep) F;jB ....  o   orc priest l..  oo 2 orcs (1 missile)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  F;jQPress: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (heavily wounded, 79% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc!  You kill the orc!F;j ....# ...######  #......#  #......#  .+  <#  .#  F;jT....##  ...****@........  .....?..  .........  ...... ...... #+######+##.$..  .... F;jJU  l.. o   orc  Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 short sword (heavily wounded, 79% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc!  You kill the orc!  F;jxrMakhleb accepts your kill.  The searing ray hits the orc priest.F;j7 .oThe orc priest is almost dead.(Press . to maintain the ray.)F;j87l.F;j[9K.oF;j.C..o.lF;j_H5=2.0 (1ontinue: Searing RayRay F;jQF;jfT0 _The iguana hisses angrily.F;j ****The searing ray hits the orc priest.F;j]U)ol.o.F;jb..9/15 ---3+ F;jCgF;j{i^ _The orc priest is almost dead.G;j3 > )The searing ray hits the orc priest.  You kill the orc priest!Makhleb accepts your kill. You can now gain health from killing.G;jr )You feel better. The searing ray hits the orc!  You kill the orc!G;j@ S****G;j} 8l.G;j S..))G;j- e *7==8----21=4++ _Makhleb accepts your kill.G;j G;j g _Your Staves skill increases to level 2!G;j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G;j G;j  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation16%2  d - ShockConjuration/Air3%G;jB 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitG;j G;j  ....#XofY the Covert...######Deep Elf of Makhleb *.....#......#Health: 37/37 ========================#......#Magic: 8/15============------------#......+AC: 6Str: 6+.....<#EV: 12Int: 23 Contam: 10% #......#SH: 0Dex: 19...#+##......##XL:  7 Next: 21% Place: Dungeon:4.....))@........Noise: ==-------  Time: 2094.0 (0.0)..............?..i) +0 lajatang..................Continue: Searing Ray..................Ray++ ...........l......G;j}!#+######+##.$..l   iguana.......  You feel better. The searing ray hits the orc!  You kill the orc! _Makhleb accepts your kill. _Your Staves skill increases to level 2!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G;j?"G;jT,....#XofY the Covert...######Deep Elf of Makhleb *.....#......#Health: 37/37 ========================#......#Magic: 8/15============------------#......+AC: 6Str: 6+.....<#EV: 12Int: 23 Contam: 10% #......#SH: 0Dex: 19G;j)-{...#+##......##XL:  7 Next: 21% Place: Dungeon:4.....))@........Noise: ==-------  Time: 2094.0 (0.0)..............?..i) +0 lajatang..................Continue: Searing Ray..................Ray++ ...........l......#+######+##.$..l   iguana.......  G;j[-You feel better. The searing ray hits the orc!  You kill the orc! _Makhleb accepts your kill. _Your Staves skill increases to level 2!G;j-Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G;jY ....# XofY the Covert ...######  Deep Elf of Makhleb *..... #......#  Health: 37/37 ======================== #......#  Magic: 7/15===========------------- #......+  AC: 6Str: 6 +.....<#  EV: 12Int: 23 Contam: 10%  #......#  SH: 0Dex: 19 G;jY...#+##......##  XL:  7 Next: 21% Place: Dungeon:4 .....))@........  Noise: ==-------  Time: 2094.0 (0.0) ........*.....?..  i) +0 lajatang .........*........  Continue: Searing Ray ..........*.......  Ray++  ...........l......  G;jZ#+######+##.$..  l   iguana ....  ...  _Your Staves skill increases to level 2!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)G;jf....#XofY the Covert...######Deep Elf of Makhleb *.....#......#Health: 37/37 ========================#......#Magic: 7/15===========-------------#......+AC: 6Str: 6+.....<#EV: 12Int: 23 Contam: 10% #......#SH: 0Dex: 19...#+##......##XL:  7 Next: 21% Place: Dungeon:4.....))@........Noise: ==-------  Time: 2094.0 (0.0)........*.....?..i) +0 lajatang.........*........Continue: Searing Ray..........*.......Ray++ ...........*......#+######G;jr*[40m+##.*..l   iguana..*...* _Your Staves skill increases to level 2!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)G;j-l.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The zap hits the iguana but does no damage.G;jl..$..G;j 8=-5.0 (1astG;jiG;j< _You stop channelling your searing ray.)G;j%<  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+G;jc+G;jCe Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - BlinkTranslocation16%2  d + ShockConjuration/Air 3% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit.G;j .G;jK .G;j ;....#XofY the Covert...######Deep Elf of Makhleb *.....#......#Health: 37/37 ========================#......#Magic: 8/15============------------#......+AC: 6Str: 6+.....<#EV: 12Int: 23 Contam: 10% #......#SH: 0Dex: 19...#+##......##XL:  7 Next: 21% Place: Dungeon:4.....))@........Noise: =--------  Time: 2095.0 (0.0)..............?..i) +0 lajatang...................G;jb Cast: Searing Ray..........l.........................#+######+##.$..l   iguana.......  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The zap hits the iguana but does no damage. .G;j _You stop channelling your searing ray.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..G;j .G;j ....#XofY the Covert...######Deep Elf of Makhleb *.....#......#Health: 37/37 ========================#......#Magic: 8/15============------------#......+AC: 6Str: 6+.....<#EV: 12Int: 23 Contam: 10% #......#SH: 0Dex: 19...#+##......##XL:  7 Next: 21% Place: Dungeon:4.....))@........Noise: =--------  Time: 2095.0 (0.0)..............?...G;j i) +0 lajatang..................Cast: Searing Ray..........l.........................#+######+##.$..l   iguana.......  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The zap hits the iguana but does no damage. _You stop channelling your searing ray.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..G;j  ....# XofY the Covert ...######  Deep Elf of Makhleb *..... #......#  Health: 37/37 ======================== #......#  Magic: 6/15=========--------------- #......+  AC: 6Str: 6 +.....<#  EV: 12Int: 23 Contam: 10%  #......#  SH: 0Dex: 19 ...#+##......##  XL:  7 Next: 21% Place: Dungeon:4 .....))@........  Noise: =--------  Time: 2095.0 (0.0) ........*.....?..  i) +0 lajatang ....G;jT 6......*........  Cast: Searing Ray ..........l.......  ..................  #+######+##.$..  l   iguana ....  ...  _You stop channelling your searing ray.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (82% to hit)1G;jg....#XofY the Covert...######Deep Elf of Makhleb *.....#......#Health: 37/37 ========================#......#Magic: 6/15=========---------------#......+AC: 6Str: 6+.....<#EV: 12Int: 23 Contam: 10% #......#SH: 0Dex: 191G;jd9...#+##......##XL:  7 Next: 21% Place: Dungeon:4.....))@........Noise: =--------  Time: 2095.0 (0.0)........*.....?..i) +0 lajatang.........*........Cast: Searing Ray..........*..................*......#+######+##.$..l   iguana.......  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  1G;jPress: ? - help, Shift-Dir - straight lineAim: an iguana (82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!1G;jQ=l.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is heavily wounded.1G;j+....1G;j=6.0 (1ontinue: Searing RayRay 1G;j!1G;j{$f _(Press . to maintain the ray.)6G;jT****6G;j 7l.6G;j)..6G;j5---7+ 6G;j6G;jGX _The searing ray misses the iguana. uG;j) wG;j #......+## #......).......?..............####.............#+######+##.$.. g .........# ).....#...# ########### ## wG;jx F.gwG;j? wG;j۪ &1wG;j wG;j zG;j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|G;ja,|G;j. Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration|G;j.1% 2 c - BlinkTranslocation16%2  d - ShockConjuration/Air3%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitG;jG;jG;jX#.....# #......#XofY the Covert#.....#+##......## Deep Elf of Makhleb *.....G;j#......).......... Health: 37/37 ========================#...............?. Magic: 8/15============------------#................. AC: 6Str: 6. #................. EV: 12Int: 23...####................. SH: 0Dex: 19........#+######+##.$.. XL:  7 Next: 26% Place: Dungeon:4.......@#G;jQ.... Noise: ---------  Time: 2111.0 (0.0)..g...........# ... i) +0 lajatang....).....#...#Cast: Searing Ray########### ##g   goblin (wandering) G;j}}_Found a war axe.  You pick up a parchment of Construct Spike Launcher and begin reading...  G;jYou add the spell Construct Spike Launcher to your library. _You encounter a goblin. It is wielding a +0 dagger.G;jCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G;jG;j#.....# #......#XofY the CovertG;jJ#.....#+##......## Deep Elf of Makhleb *.....#......).......... Health: 37/37 ========================#...............?. Magic: 8/15============------------G;j#................. AC: 6Str: 6. #................. EV: 12Int: 23...####................. SH: 0G;jDex: 19........#+######+##.$.. XL:  7 Next: 26% Place: Dungeon:4.......@#.... Noise: ---------  Time: 2111.0 (0.0)G;j ..g...........# ... i) +0 lajatang....).....#...#Cast: Searing Ray########### ##G;j9g   goblin (wandering) _Found a war axe.  G;jPOYou pick up a parchment of Construct Spike Launcher and begin reading...  G;jgAYou add the spell Construct Spike Launcher to your library. G;j!_You encounter a goblin. It is wielding a +0 dagger.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G;jG;j13 #.....# #......#  XofY the Covert #.....#+##......##  Deep Elf of Makhleb *..... #......).......... Health: 37/37 ======================== #...............?. Magic: 7/15===========------------- #................. AC: 6Str: 6 . #................. EV: 12Int: 23 ...####................. SH: 0Dex: 19 ........#+######+##.$..  XL:  7 Next: 26% Place: Dungeon:4 .....**@# ....  Noise: ---------  Time: 2111.0 (0.0) ..g**;j3m.........# ...  i) +0 lajatang ....).....#...#  Cast: Searing Ray ########### ##   g   goblin (wandering) _You encounter a goblin. It is wielding a +0 dagger.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)G;j #.....# #......#  XofY the Covert #.....#+##......##  Deep Elf of Makhleb *..... #......).......... Health: 37/37 ======================== #...............?. Magic: 7/15===========------------- #................. AC: 6Str: 6 . #................. EV: 12G;jWInt: 23 ...####................. SH: 0Dex: 19 ........#+######+##.$..  XL:  7 Next: 26% Place: Dungeon:4 .......@# ....  Noise: ---------  Time: 2111.0 (0.0) ..)...........# ...  i) +0 lajatang ....).....#...#  Cast: Searing Ray ########### ##   g   goblin (wandering)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)G;jľ[The zap hits the goblin.  You kill the goblin!G;j      ) ? .  $..  .....**@# ....  ..*** ...  **    G;jTZ..)....G;jzG;j/,=2.0 (1G;jƦ  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)The zap hits the goblin.  You kill the goblin! _Makhleb accepts your kill.G;jsdbM+.....<  #.....#+#### .)......?G;j.e/ #......... #........####.................+######+##.$......# .)...........# .......).....#...###G;jqG;ju^8=-3G;j|G;jU~G;j"M#......++.....< # #.....#+#### ).?. G;jԣ...####@................+######+##.$......# ...)...........# ....#G;jگG;j@-4G;jYG;jG;ju[#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......## #......). #.?.#.. #....####..G;ju"#+######+##.$.. .# .... ..)..........)....#### ##G;jG;j&5G;jG;jG;jAx #.....# #......+ #.....# +.....<# G;jx l#.....# #......# #.....#+##......## #......). #.?.. #.. #....####..#+######+##.$.. ..# G;j5y .... ..).........)...########G;jqy .G;j G;jW t9===6G;j G;jj G;jD$#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......## #......). #.?.. #. G;jZE. #. ...####. .#+######+##.$.. ........# .... ..).......####G;jOG;jR&7G;jYG;j[G;jݢF#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......## #......). #.?.. #. . #. ...####. .#+######+##.$.. ........# .... ..). G;jpG;j &8G;j;G;j0G;j#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......## #......). #.?.. #. . #. ...####. G;j&=.#+######+##.$.. ........# .... G;j£G;j1&9G;jG;jl#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......## #......). #.?.. #. . #. G;j|...####. .#+######+##.$.. .# .... G;jG;jz10/15====20G;jG;jAG;j #.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......## #......). #.?.. #. G;j . #. ...####. .#+######+##.$.. .# .... G;j G;j$ &1G;j+ G;j G;jB#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......## #......). #.G;j&?.. #.  . #.  ...####.  .#+######+##.$..  .# .... G;j!G;j/&2G;jG;jӨG;j7\ #.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......##......). #.?.. #. G;j\ ,. #. ...####. .#+######+##.$..# .# ....# ..).# ...# G;jf G;jEi t1===3G;jo G;jq G;jw0G;jM1#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......##......).#.?.. #.  #. ####. G;j3S#+######+##.$..## ....# ).# ...#).....#...# .# ## .##G;jT>G;j*?&4G;jTG;jG;j}#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......##......).#.?.#. #. ####. G;j-#+######+##.$..## ....# ).# ....#).....#...# ....# ## #....#....#....#G;jG;j&5G;jG;jѰG;j_#.....# #......+ #.....# +.....<# #.....# #......# #.....#+##......#####.#......).#.?.#.#. ####.G;js#+######+##.$..## #....# .# #....#).....#...# #....# ## ##....# G;jG;j"&6G;j%%G;j&G;j:E#.....# #......+  #.....# +.....<#  #.....# #......# .  G;j#.....#+##......#####.#......).#.?.#.#..#+######+##.$..## #....# #G;j>....##....#G;jG;jOt2===7G;j;G;j:G;j  +.....<##......# ..+#####.  #......).......?. ## ....#+######+##.@..#####G;j  #....# ......##....#G;j! G;jv &8G;j G;j G;j5 +9.0 (2G;j G;j ? _You now have 197 gold pieces (gained 10).G;j4 l#.....# #......+ #.....# +.....<# #.....# #......# . #.....#+#######G;j a#......).....##.?.....##.#  #.+ ##..............@......#G;j p#+######+##....######G;j I# #....# . .....#...# #....# ###### ## ##....##....# #....#G;j G;j_ ,30.0 (1G;j G;j3..... #......# .....# #......+ .....# +.....<# .....# #......# . .....#+#######.... #......).....# #.?.....# #.# .+ #.....................# #+######+##....####### G;jL` ....#...# #....# ##### ## ##....# G;jG;jWG;j k3===1G;jG;jG;jM  .# #......+ .+.....<# . # . .....#+#######....).?#+ #..................... ..#+######+##....#######....G;j:!G;j$&2G;j8*G;j+G;jz-M ...##### . ..# #......+ ..+.....<# .. # . .....#+#######....)G;j.#+ #.....................###....G;j,G;j &3G;jG;jG;j w4===4.0 (2G;jG;jB: _i - 3 scrolls of identify (gained 1)G;jz ...######  #......#  #......# +# #......+ ..## +.....<# ...## #......# ....#G;j{ ]#+##......#####....# ......).# .# .# .+ G;jE{ g.#+#G;jk{ z# #....#G;j{ t# #....#G;j{ #...# #....# G;j9 G;j +5.0 (1G;j0 G;jp G;j 8...######  #......# ..# #......# ..+ # #......+ ...# # +.....<# ...# # #......# ....# #+##......#####....# ).# # # + # #+######+ G;jBG;j&6G;jG;j3G;jQ...######  #......# ....#  #......# ....+ # #......+ ....# G;jo# +.....<# ....# # #......# ....# #+##......#####....# ).# # # + # G;j.+######+# # #....##...# #....# G;jE G;jԞ<7G;jG;jKG;j|Y [...###### #......# #....#  #......# #....+ # #......+ #....# # +.....<# #....# G;jY # #......# #....# #+##......#####....# ).# # # + G;j#Z # ######+###....#G;jRZ # #....# #...# #...G;jtZ ,.# G;jkc G;jtg s5====8G;j{m G;j%o G;jZM....# ...###### ##+#..  # #+#......++.....< #......# #....##+#######....#)# G;jd..................+..G;j–G;jߙ&9G;jAG;jG;j.!M.....# ......###### ##+#..  # G;j#+#......++.....< #......# #+##......#####@...#)## ..................#...G;j'G;j-'40G;j3G;j5G;j bM......# ......###### ##+#..  # #+#......++.....<  #+##......#####....)..............### G;j= ..................#..............G;j'G;j &1G;jG;ja G;j1*M ....  ..........# .......###### ##+#...  # #+#......++.....<G;j*  #+#######.... ...)..............###.........######G;j4G;jY8C==2G;j=G;j>@G;jM ...........# ........###### ##+#...  # #+#......++.....<  .#+##......#####....#......#G;j&3G;jܧG;jsG;jKH M .. .....G;jH L....# ........###### ##+#.....  # #+#......+G;jH +.....< G;jNI .# #......# #....#....+G;jzR G;jS &4G;jX G;j#] G;j`###.... .....# ... .....# ...  ....# .....###### ##+#..... #......# #....# G;j[a #......# #.@..+ # #......+ #....# # +.....<# #....# G;jaY....#+G;jfjG;j=m&5G;jWrG;jKtG;jܗ M### .. .. .......# ......G;j: ...###### ##+#......#  #+#......+ # +.....<# #....#....#G;jl G;jJ G;jP &6G;j. G;j̩ G;j4##..#####..>.#...#G;j}%..+'G;j}G;j{&7G;jG;j! _You open the door.G;j[ _Found a stone staircase leading down.G;j # ..#. #####.##.#####.....# #....>.#....# .....#... ....# $..+..  ...###### ##'#.#......# #..@.# #......# #....+ G;jʳ #......+ #....# ....##G;j+ G;j$ &8G;ji G;j * _Found 7 gold pieces.G;j# .#. ######.##.#####.# #....>.#.# .....#.# $..+. ...###### ##'#.  #......# #...@#  #......# #....+  #......+ #....# #G;jG;j&9G;jvG;jG;j!2M#  #. ###### ##.#####....>.....#G;j $..+ ...###### ##'#@.......#####+##+  #......+ #....#G;j+....G;jkG;j'50G;j`G;j(G;j( ..#.#. ########.#####..... ...# #....>. ....G;jr $..+##### ##'#  #......# #...@#####+#+ +G;jj#.... ...............#G;j<1G;jG;jIG;ji * .. # ... #. ######... ##.#####..# #....>.#..# .....#.G;joj .# $..+.  ...###### ##'#. #......# #..@.#####+# #......# #....+  #......+ #....#  +.....<# #....#  #......# #....# +##......#####....# .)....### G;jj e.....# .#G;jr G;jQv &2G;j~ G;j^  .. # ... #. ######... ##.#####.........# #....>.#.........# .....#........  ....# $..+.. ...###### ##'#. #......# #.@..#####+# #......# #....+ # #......+ #....# # +.....<# #....# # #......# #....# #+##......#####....# ..)....###.....# .#G;j G;j &3G;jv G;j G;j0M . #. ######. ##.#####......#....>.#...... .#......#..........# #...$..+.........###### ##@#........#####+#  #+ # #......+ #....#...#G;j&4G;jG;jųQ _There is an open door here.G;j/ qM#  #. ###### ##.####> ....#....# #...$.@+...######.>###'#........#....#####+##......# #....+...###G;jq5 G;j7 &5G;j= G;j? ; _Found a stone staircase leading down.G;j8 .. # ... #. ######... ##.#####.  .....# #....>.#.  .....# #......#. ....# #...$@.+.G;j 4 ...######.>###'#. #......# #....#####+# . #......# #....+ .# #......+ #....# G;jm.# +.....<# #....# .# #......# #....# .#+##......#####....# ...).###G;j G;j&6G;jG;jG;j# .. #. ... #. ######... ##.#####. .....# #....>.#. .....# #......#. ....# #...@..+. ...######.>###'#. #......#. #....#####+# .. #......# #....+.# #......+ #....#.# +.....<# #....# ..# #......# #....# ..#+##......#####....# ....).###G;j&7G;jyG;j G;j+8.0 (2G;j%G;j> _You now have 204 gold pieces (gained 7).G;j#. #. .. #. ... #. ######... ##.#####. .....# #....>.#. .....# #......#. ....# #..@...+. ...######.>###'#. . #......#.. #....#####+#. #......#.. #....+.# #......+.. #....#.# +.....<#.. #....#.# #......#.. #....#.#+##......#####....# .....).###G;j G;j+9.0 (1G;jG;jG;j| #.. #.. .. #.. ... #.# ######... ##.#####. .....# #....>.#. .....# #......#. ....# #.@....+. ...######.>###'#. .. #......#..##....#####+#. #......#...#....+.# #......+...#....#.# +.....<#...#....#.# #......#...#....#.#+##......#####....# ......).###G;jG;j'60G;jWG;j{G;j\  #... #.. .. #.. ... #.# ######... ##.#####. .....# #....>.#. .....# #......#.G;j\  ....# #@.....+.G;j] d ...######.>###'#.. #......#..##....#####+# ..... #......#...#....+.# #......+...#....# .....# +.....<#...#....# .....# #......#...#....# .....#+##......#####....# #......).###G;je G;j <1G;j G;j #... ...# ########.#####..........# #....>.. + ...######@>###'# ... #......#..##....#####+#...#....+ #.....................#G;j<2G;jG;j#G;j2   ...# ########.#####..........# #....>...# ..+ ...######.>###'# ... #......#@.##....#####+#...#....+ #G;jt3 d+# #.....................#G;j< G;jh &3G;jp G;jۄ G;jw2 .# ########.#####..........# #....>.#..# ...+ ...######.>###'# ... #......#..##....#####+#...#....+ #+#+.....<# #.....................+G;j5G;jY8&4G;j ?G;j5} # ########.#####..........# #....>.. ...+ ...######.>###'# ... #......#..##....#####+#...#....+ #+#+.....<##...... #.....................#G;j*G;j&5G;jœG;j ,.###.................'....................6 _You open the door.G;j #.# ######... ##.#####. .....# #....>.#. .....# #......#. ....# #......+. ...######.>###'#. #... #......#..##....#####+# #..... #......#...#....+ #.....# #......@...#....# #.....# +.....<#...#....# #.....# #......#...#....# #.....#+##......#####....#  #......)........###  #......#  #.......#  #........+ ##.#G;jTG;j>"&7G;j'G;j*Q _There is an open door here.G;j  #.# ######... ##.#####. .....# #....>.#. .....# #......#. ....# #......+. ...######.>###'#.  #... #......#..##....#####+#  #..... #......#...#....+  #.....# #'...#....#  #.....# +.....<#...#....#  #.....# #......#...#....#  #.....#+##......#####....# #......)........### #........# #........# #........+ ###.#G;j1 G;jߢ -8 _G;j G;j3 G;j: j #.# ###### ##.##### .....# #....>.# .....# #......# ....# #......+.######.>###'# #... #......#..##....#####+ #..... #......#...#....+ #.....# #....@.'...#....#G;j  #.....# +.....<#...#....# #.....# #......#...#....# #.....#+##......#####....#  #......).......### #.......# #.G;j ......# #......+ ####.#G;jW' <9G;j, G;j. G;j5 #.# ######... ##.##### .....# #....>.# .....# #......#..# #......+ ....######.>###'# #... #......#..##....#####G;j #..... #......#...#....+ #.....# #...@..'...#....# #.....# +.....<#...#....# #.....# #......#...#....#  #.....#+##......#####....#  #......).......###  #.....G;j......# #......#G;jc #.....+ .####G;j1.#G;jG;j'70G;j(G;jNG;ja #.# ######.. ##.#####...# #....>.#..# #......# .....# #......+ ....######.>###'# #... #......#..##.... #..... #......#...#....+G;jΖ #.....# #..@...'...#....# #.....# +.....<#...#....# #.....# #......#...#....#  #.....#+##......#####....# #......).......### #.......G;jn.....# #..........#  #........+ ..####.#G;jDG;jޤ&1G;jʪG;jG;jgp  #.#  ...... ##.##### ......# #....>.# ......# #......# .....# #......+ ....######.>###'# #... #......#..##.... #..... #......#...#....+ #.....# #.@....'...#....# #.....# +.....<#...#....#G;jp D #.....# #......#...#....#  #.....#+##......#####....#  #......)......###  #...........# #..........# . #.....G;jq 9....+ ...####.#G;ja{ G;j~ &2G;jф G;ja G;jc  #.#  ......# ##.##### ......# #....>.# ......# #......# .....# #......+ ....######.>###'# #... #......#..##.... #..... #......#...#....+G;jc  #.....# #@.....'...#....# #.....# +.....<#...#....# #.....# #......#...#....#  #.....#+##......#####....#  #......)......### #............# #............# G;jc  . #...........+  ...####.#G;jm G;jq &3G;j~v G;jw G;jM. #####... #.# ####...#.####..>....#.....# #......+ ....######.>###'#... ..##....## G;j+#.+#......'+.....<#.#.....# #......#...#....#..........G;jOG;j4&4G;jG;jG;j| M . ######... #.# ####...#.####....>.....#........# #......+ ........######.>###'#... ##....## #.+#......'#.....# +.....<#...#....#.........G;j$ <5G;j G;j` M. . ######... #.# #####.####># #......+ .......@######.>###'#......#####....## #.+#.....# #......'...#....#..........G;je G;jj &6G;jq G;j BM.. . ######... #.# #####.####>G;j # #......+ ........######.>###'#......####......#..##....###..... #......#...#....+G;jz B..'.#.#........G;j G;j G;j 7G;jJ G;j G;j M. ... . G;jӞ ######... #.# #####.####># #......+G;j  ........######.>###'#...#.....####......#..##....##G;j N...G;j: #.....G;jW %#......#G;j G;jr &8G;j G;j G;j^; M##+##...... .. #..... #..... ######... #.# #####.####G;j< ># #......+........######.>###'#....#....G;jE G;jI &9G;jwN G;j*Q G;j M ....##+##......# ...#.......# #........#.. ######........#.# ####G;j #.####>#........# #......+.....+...G;j~ G;jD '80G;j G;jQ G;jnM ##+##.... . . ######.@......#.# ##########.####>........# #......#......# #..G;jwG;jz&1G;jG;j5G;jhM  ##+##.... . . ######........#.# ####........#######.####........# #....>.#...... #..G;jqG;j=u&2G;jezG;j?|G;jUp....###+##.#.# #.#... #.#.. #.#.. ######.#.# #........#.#####.........# #....>.#..# #......#..# #......+..######.>###'#.#.....####......#..##....# G;j8^G;jb&3G;jhG;jiG;j6.....###+##..... #.# #.#... #.#.. #.#.. ######.#.# #........#.#####..# #....>.#...# #......#...# #......+.G;jɑ........######.>###'#.#.....####......#..##....# G;jtG;j&4G;jߤG;jɦG;jp s........ ###+##..... #.# #.#... #.#.. #.#.. .######.#.# ######..#.#####...# #....>.#.........# #......#.........# #......+.........######.>###'#.#.....####......#..##....# G;j/y G;j"} &5G;jՁ G;jI G;jkZM. .......##+##..... .  . ######........#.# ######........#######.#####........ . G;jV.. G;j G;jR!&6G;j&G;jIG;j0M .......##+##....... .  . ######........#.# ######......G;j7G;j0;&7G;j?G;jAG;j Mg##+##....... . #........#...g   goblin (asleep).....G;j G;j &8G;j& G;j  q _You encounter a goblin. It is wielding a +0 club.G;jw#.g.....+#.##.##.##.##.####+##.##.# #.#... #.#.. .#.#.. .######.#.# ######.........#.#####..# #....>.#...# #......#..# #......+.G;j^G;jdC9G;j' #.g.....+ #.# #.# #.# #.# #.# ###+##.# #.# G;j #.#... #.#.. .#.#.. .######.#.# ######..#.#####..# #....>.#...# #......#.G;j Q.# #......+.G;j G;j '90G;jH G;j G;j E......#g.....+###+##.@.....#####.   . ######........#.# #############.####.>G;j 0#G;j G;jF &1G;j G;j} G;j' L#......#g.....+###+##.......#...#####...  . ######........#.# #############.####>G;j G;jJ &2G;j G;j G;j7 +#......#g.....+##+##..............######.....#..  #.G;j. ######........#.# ############.####G;j%G;j93Searing RayG;jCG;jӧG;j =# +G;j #......#g.....+##+##............#####G;jc .. ..  #... ######........#.# ######G;j G;j &4G;j^ G;jA! G;j;# +#......#g.....+##+##............#####....  . G;jAG;jxB&5G;j.IG;j-KG;j Z.# +#......#g.....+##+##.......####... G;jL <6G;j G;j G;ja gg  The helpless goblin fails to defend itself.  You hit the goblin.  The goblin is moderately wounded.G;j~5=7.3 (1.3G;jR G;jCT _The goblin closely misses you.G;j  You closely miss the goblin.The goblin is moderately wounded.G;ji(8.6G;jhG;j!= _The goblin hits you but does no damage.G;jv )You slash the goblin!  You kill the goblin!G;jzx RG;j` ]9.9Searing RayG;j G;j߆ Z _Makhleb accepts your kill.G;juB cM...# +#......#+#.......#....#...G;jL G;jP 6-2000G;jU G;j"X $  Things that are here:G;jQZ p _a +0 club; a goblin corpseG;jSM!..# +##).....+#.......#....#####G;jHG;j`@-1G;jG;jYX _Found an emerald potion.G;j* M.!..# +##......#).....+#.......##.......#G;j( G;j &2G;jz G;j G;jҀ;#+.!..# +###.......#).....+G;jG;jF&3G;jG;jёG;j`ZM #+.!..# +##.......###.......#G;j G;j&4G;jG;jG;j5 TM #+.!..# +##......###.......#G;j? G;jD &5G;jJ G;jL G;j`M #+.!..+G;jaq#+......##.......#G;j|hG;jl&6G;j{G;j}G;j M. #+.!..+#......#.......#G;jnG;j6&7G;jPG;jG;j LM+. #+.!..#......#+.).....+G;jA G;j &8G;j G;j G;j=.+ .# #......# #......# #......# #......#+##.#.@..!.G;j#.#.#......#+# G;jDG;j|&9G;j9G;jG;j./..+ .# #......# #......# #......# #......#+##.#..@.!.#.#.#......#+# G;j5G;j~9'10G;j>G;jAG;j6 <.+ .# #......# #......# #......# #......#+##.#.#...@!.#.#.#......#+##. G;j? G;jaD &1G;jH G;jI G;j5.+ .# #......# #......# #......# #......#+##.#.#....@.G;j#.#.#......#+##.g#......# .+......# g   hobgoblin (wandering) G;jR.G;ju   You encounter a hobgoblin.G;j&2G;jG;jE _The hobgoblin leaves your sight.G;jt+3.9 (2G;jG;jU _d - an emerald potionG;jA g.+ ..# #......# #......# #......# .#......#+##.#.#.#.#.G;j;B #......#+##.#......# .+......# . G;j4M G;j

_The jackal bites you but does no damage.H;jw  You barely miss the jackal.The jackal is severely wounded.The jackal closely misses you.H;jy V3=6.5H;j' H;j > _The jackal bites you but does no damage.H;j9  You barely miss the jackal.The jackal is heavily wounded.7.8H;j?H;jAL _The jackal misses you.H;ju  You barely miss the jackal.The jackal is heavily wounded.The jackal bites you but does no damage.H;jkt4===9.1H;j/H;jL _The jackal misses you.H;jC! gYou closely miss the jackal.The jackal is heavily wounded.g   hobgoblin (wandering)6-40.4 _The jackal barely misses you. The jackal bites you.H;jq g.  You hit the jackal.  H;jQThe jackal is severely wounded.H;jw  The jackal bites you but does no damage.H;j(1.7H;jH;jnS _The jackal barely misses you.H;j\ †You hit the jackal.  You kill the jackal!H;j 8g.H;j /.gH;j H;j g   hobgoblin (wandering)H;jR 7=5====3.0Searing RayH;j" H;j$ Z _Makhleb accepts your kill.$H;j#......#+##.# #.####. #. #.# #..+ #......#+##.# #......# #.# +......# #....<...[...#......# #.:##+# .# #....†...# .).....+ #.# .# #.# $H;j&'$H;jL$H;j4-40$H;j[ $H;j} 1 _A hobgoblin opens the door.%H;j}......#+##.# .####. ..# .+ ......#+##.# ......# #.# ......# #....<...[...# ......# #.:##+# # #....†...# ).....+ #.# # #.%H;j~g# #%H;jI.g%H;jĈ%H;j@-5%H;jx%H;jb&H;j #+##.# ####.. . # + #+##.# # #.# # #....<...[...# # #.##+# # #....†...# .....+ #.# # ## ## #.# # ## ##'&H;j )&H;j &6&H;j4 &H;jx _You see here a parchment of Blink.)H;j\K ....###........# +#+##.# ..#<...[...#...:##+# †..@# +.#)H;jX]e+........# .#####)H;jf)H;ji[===7 _)H;jp)H;j!r)H;j~4 .....# ..+#+##..# ..<...[....:##+# †...# +.#+#####..... .#...)H;jD5)H;j8&8)H;jU?)H;jVA+H;j1AM####.....#......++#........<...[...#...:##+##†+#+ .....# #........#####.....9+H;j\L+H;jM+H;jF~ZM#+## ####....#.....++#..#........#+H;j~<...[...#...@##+##†+# +H;j~.....# #........+........#+H;j*+H;j$'50+H;j‘+H;jAx _You see here a parchment of Blink..H;j ....###........# +#+##.# ..#<...[...#...:##+# †..@# +.#+........# .##### ####......H;j1g.H;jZ#g   hobgoblin (wandering).H;j&-1 _.H;j-.H;j/.H;j@ .....# ..+#+##..# ..<...[....:##+# †...# +.#+#g ###### ####.........H;jV 4g'.H;j .H;j 92Searing Ray.H;j- .H;j 3H;j?A hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 54% to hit with your +0 lajatang. It has about 42% to hit you. Attack Max Damage Hit 5 It has a 6% chance to notice you each turn. It can open doors. [!]: Description|Quote?H;jQ ?H;jjV .......................XofY the Covert .....................#Deep Elf of Makhleb *..... .....................+Health: 37/37 ======================== .....#+##............#Magic: 15/15 ======================== .....# #............#AC: 6Str: 6 .....# #....<...[...#EV: 12?H;jV nInt: 23 .....# #.......:##+#SH: 0Dex: 19 .....# #....†...#XL:  7 Next: 27% Place: Dungeon:4 .....+ #.......@#?H;jV Noise: ---------  Time: 2252.0 (1.0) .....# #........+i) +0 lajatang ?H;j#W .....# #........#Cast: Searing Ray .....# #........# ?H;jBW .....# #.......g# .....# #........'?H;jjW g   hobgoblin (wandering) .....# ........# .##### ####..... ?H;jW y.#...You hit the jackal.  You kill the jackal! _Makhleb accepts your kill. _A hobgoblin opens the door. _You see here a parchment of Blink. _You see here a parchment of Blink.?H;j|a ?H;jb ?H;jk ?H;jOl BH;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EH;j+ .......................  XofY the Covert .....................#  Deep Elf of Makhleb *..... .....................+  Health: 37/37 ======================== .....#+##............#  Magic: 14/15 ======================-- .....# #............#  AC: 6Str: 6 .....# #....<...[...#  EV: 12Int: 23 .....# #.......:##+#  SH: 0Dex: 19 .....# #....†...# XL:  7 Next: 27% Place: Dungeon:4 .....+ #.......@# Noise: ---------  Time: 2252.0 (0.0) .....# #.......*+EH;j+  i) +0 lajatang .....# #.......*# Cast: Searing Ray .....# #.......*# .....# #.......g# .....# #........'EH;j-,  g   hobgoblin (wandering) .....# ........# EH;jR, W.##### ####..... .#... EH;jt, _You see here a parchment of Blink.  Casting: Shock (safe; 3% risk of failure)  EH;j, UConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)FH;j .......................XofY the Covert .....................#Deep Elf of Makhleb *..... .....................+Health: 37/37 ======================== .....#+##............#Magic: 14/15 ======================-- .....# #............#AC: 6Str: 6 .....# #....<...[...#EV: 12Int: 23 .....# #.......:##+#SH: 0Dex: 19 .....# #....†...#XL:  7 Next: 27% Place: Dungeon:4 .....+ #.......@#Noise: ---------  Time: 2252.0 (0.0) .....# #.......*+i) +0 lajatang .....# #.......*FH;j#Cast: Searing Ray .....# #.......*# .....# #.......*# .....# #.......*'g   hobgoblin .....# .......*# .##### ####...*. .#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.GH;j48g.GH;j<>.....GH;j>5===3.0 (1GH;jHGH;jI  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!JH;jW  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JH;jY3 .......................  XofY the Covert .....................#  Deep Elf of Makhleb *..... .....................+  Health: 37/37 ======================== .....#+##............#  Magic: 13/15 ====================---- .....# #............#  AC: 6Str: 6 .....# #....<...[...#  EV: 12Int: 23 .....# #.......:##+#  SH: 0Dex: 19 .....# #....†...# XL:  7 Next: 27% Place: Dungeon:4 .....+ #.......@# Noise: ===------  Time: 2253.0 (0.0) .....# #.......*+H;ja4 734H i) +0 lajatang .....# #.......*# Cast: Searing Ray .....# #.......g# .....# #........# .....# #........' g   hobgoblin .....# ........# .##### ####..... .#... _The hobgoblin shouts!  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit)KH;j.......................XofY the Covert .....................#Deep Elf of Makhleb *..... .....................+Health: 37/37 ======================== .....#+##............#Magic: 13/15 ====================---- .....# #............#AC: 6Str: 6 .....# #....<...[...#EV: 12Int: 23 .....# #.......:##+#SH: 0KH;j,Dex: 19 .....# #....†...#XL:  7 Next: 27% Place: Dungeon:4 .....+ #.......@#Noise: ===------  Time: 2253.0 (0.0) .....# #.......*+i) +0 lajatang .....# #.......*#Cast: Searing Ray .....# #.......*# .....# #.......*# .....# #.......*'g   hobgoblin .....# .......*# .##### ####...*. .#...Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.KH;jQAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the hobgoblin but does no damage.KH;j58g.KH;jI7>.....KH;j394--4.0 (1KH;j=?KH;jAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the hobgoblin but does no damage. _The hobgoblin is heavily wounded.OH;jxf# ..+#+##...# .<...[...:##+# †...# +.#+g#.' ###### ####........ . ..OH;jCqOH;j,r^4==--5OH;jxzOH;jE}V _The hobgoblin barely misses you.OH;j  You barely miss the hobgoblin.The hobgoblin is heavily wounded.OH;j -6.3 (1.3OH;jOH;jW _The hobgoblin closely misses you.PH;jt .  You hit the hobgoblin.  You kill the hobgoblin!PH;j7})PH;j]7.6Searing RayPH;jPH;j8Z _Makhleb accepts your kill.SH;j.#...+.#+##....#.# #....#.# #....<...[...#.# #.:##+#.# #....†...# ).....+ #SH;j:.#.# #.+.# #.#.# #.#.# #.#.# SH;jp#.'.# #.##SH;j.##########..... ..#... #..... SH;jӵW..#.. ..SH;j5====-80SH;j`SH;jSH;j/\ #.# #...+ #......#+##...# #......# #...# +......# #....<...[...# #......# #.:##+#SH;j\ r.# #....†...# .).....+ #.#.# #.+.# #SH;j] ?.#.# #.# .# #.# .# #.' SH;j.] ].# #.## SH;jV] ...##### #####......#... SH;jy] #...... ...#.. ..SH;jng SH;jl @-9SH;js SH;ju TH;jTH;jR+#+##.# . +<...[. #...:##+# .†...# ).....+.......#+#'.##.##### #####..... .#... . # +..TH;jִ=60TH;jTH;j  #+### . +<...[. #...:##+# .†...# ).....+TH;j +.......#+#'...# ...#..#........# ######TH;j TH;j &1TH;jc TH;j UH;j_o +<...[. #...:##+# .†...# ).....+.......#+#'...###..###### #####...... .... .. # +..#.## ###### ####.#####.....UH;j)xUH;j||C==2UH;jOUH;jUH;j R +<...[ #...:##+# .†...# ).....+.......#+#..##'...######## #####........#.#.........##....>.#........UH;j UH;j &3UH;j VH;j1 #...:##+# .†...# ).....+.......#+###..##'...##..###### #####......... .##....>.#.............+.VH;jVH;j&4VH;jVH;jVH;j  .†...# ).....+.......#+###..##'...######## #####.@......#...  +#......#.............#+VH;j9 VH;j &5VH;j! VH;jV# WH;j@ ).....+. .......#+####..###'...##..##..###### #####.........  +#............# ###.>###'#........WH;jGWH;jzK&6WH;jPWH;jRWH;j 2 ......#+######...###..'...#........##..##### #####.........  +#WH;j # #####...............# ..#..##....#####+#WH;j WH;j &7WH;j` WH;j XH;jkV ##.###....##.'.........##.##### #####.........  +## ##### ####.#####.......#..+.#..#####+##....# ..#...#....+XH;j'XH;jP&8XH;jGXH;jXH;j  ###...##......'.........##.##### #####.........  +## ##### ####.#####.....  #....>.#...+......# ..'...#....#XH;j XH;j) &9XH;j^ XH;j YH;jQ4 ..##......'...####### #####.........  +## ##### ####.#####.....  #....>.+.#.....# .<#...#....#70YH;j!R '...####### #####.........  +## ##### ####.#####.....  #....>.+.#+....# ..#...#....#YH;jYYH;j ^&1YH;jcYH;jeYH;j)  ####### #####.........  +## ##### ####.#####.....  #....>.+.#+ ###.>###'#...# ..#####....#YH;jS YH;jĊ &2YH;j YH;j ZH;j֮ ##### #####.........  +## ##### ####.#####.....  #....>.+.#+ ###.>###'# ..#..##....#####+##...... .........###ZH;jZH;j7&3ZH;j'ZH;j[H;jy* .##### #####.#.#... #.#.#.. +.#.#.. #.#.#.# ######.##.#####.# #....>.#.+ #......#.# #......+.##.>###'#.#[H;j* ".#..##....#####+##....#.#...#....+ ....#.'...#....# ....# ..<#...#....# ...#.#...#....# ..# ...#####....# .###[H;j1 [H;jz4 &4[H;j,= \H;j \.##### #####.#.#...\H;j g #.#.#.. +.#\H;j8.#.. #.#\H;jAn.#.# ######.##.#####.#\H;j #....>.#.+ #......#.# #......+.##.>###'#.#.#..##....#####+##....#.#...#....+ ...#.'...#....# ....# ...<#...#....# ...# ....#...#....#\H;jEg ..# ....#####....# .###\H;j\H;j&5\H;jH\H;j^ \H;jh.##### #####.#.#... #.#.#.. +.#.#.. #.#.#.# ######.##.#####.# \H;j# #....>.#.+ # #......#.# # #......+.##.>###'#.#\H;j۬).#..##....#####+##....#.#...#....+ ....#.'...#....#\H;j| ....#.<#...#....#\H;j6 ...#.#...#....# ..# .....#####....# .###\H;jֳ\H;j&6\H;j-\H;j\H;j@.##### #####.#.#... #..#.#.. +..#.#.. #.#.#.# ######.# .#.#####.# .# #....>.#\H;jv@.+ .# #......#.# .# #......+.# .######.>###'#.#\H;j@ .#..##....#####+##....#.#...#....+ ....#.'...#..\H;jIAp..# ....#.<#...#....# ...#.#...#....# ..#.#####....# .###\H;jrA\H;jH\H;jK&7\H;jP\H;jzR\H;j.##### #####.#.#... #........#.#.. +..#.#.. #.#.#.# ######.# ..#.#####.# .\H;j .# #....>.#.+ ..# #......#.# ..# #......+.# ..######.>###'#.# #......#..##....#####+##....# \H;j6#......#...#....+ ....# #......'...#...\H;jc.# ....# +.....<#...#...\H;j.# ...# #......#...#....#\H;jY ..# #......#####...\H;j;.# .###\H;j\H;jV&8\H;j\H;ja\H;jrd#.##### #####.# #.#... #........# #.#.. +........# #.#.. #..# #.#.# ######.#.#.#####.#.# #....>.#.+.# #......#\H;js.#.# #......+.#.######.>###'#.# ##......#..##....#####+##....#  #......#...#....+ ....#  #......'...#....\H;j9s# ....#  +.....<#...#....# ...# \H;jks #......#...#....# ..# ##......#####....# ).###\H;jz\H;j}&9\H;j\H;j\H;j*##.##................'.>###'#.#\H;jX!\H;j=$'80\H;j)\H;jE+( _You open the door.\H;j2 #.##### #####.#  #.#... #.#  #.#.. +........#  #.#.. #..# ##.#.# ######.#.#.#####\H;j-.#.# #....>.#.+.# #......#.#.# #.......#.######.>###'#.##......#..##....#####+##....# #......#...#\H;jl..+ ....# #......'...#..# ....#\H;j +.....<#...#..# ...#\H;j #......#...#..# ..# \H;jְ+##......#####..# .).###\H;j\H;j &1\H;j\H;jQ _There is an open door here.^H;j} #.##### #####.# #.#... #.# #.#.. +........# #.#.. #..# .#.# ######.# #.#####.# # #....>.#.+ # #......#.# # #......'# ######.>###'#.# ......#..##....#####+##....#  #......#...#.  #......'...#...  +.....<#...#...  #......#...#... ##......#####....# [9;65^H;j 'H2 _^H;j ^H;j _H;j ...  +...#..#.# ######. ...#######.#####..... #....>.+..#'#####.>###'# ##......#..##....#####+##  .#....+ #...### ...............#_H;j_H;j&3_H;j_H;jh_H;jJ  +#.#.# ###### ...#######.#####..... #....>.+.....#......'#####.>###'# ##......#..##...@#####+##  .#....+ '#.... ...............#_H;j_H;j&4_H;j!_H;j"_H;jo ^ ##.# ######... ...#######.#####........ #....>.........+......#.............#.....'........_H;j #####.>###'#........ ##......#..##....#####+##  .#...@+ '#+.....<# ..... ...............+_H;j_H;j&5_H;j_H;j aH;j'5###'..#..+.##aH;jj;aH;j>&6aH;j EaH;jG( _You open the door.aH;j .#.. #.# .#.# ######........# #.#####.......# # #....>.#......+ # #......#.....# # #......'....# ######.>###'#...# ......#..##....#####+##....# #......#...#....@..# ....# #......'...#....#..+ ....# +.....<#...#....#..# ...# #......#...#....#........#####....#..# .....###H;j= 7m+##.....# +aH;j aH;j &7aH;j aH;j Q _There is an open door here.bH;j2##.. #.# #.# ######.# #.#####..# # #....>.#..+ # #......#..# # #......'..# ######.>###'#..# bH;jv......#..##....#####+##....# bH;jS......#...#....'@.# ....# ......'...#....#..+ ....# .....<#...#....#..# ...# ......#...#....#bH;jܻ ......#####....#..#bH;jb....##+##...#....#+bH;jbH;jJ-8 _bH;jbH;jbH;j69#.. #.# #.# ######.# #.#####.# # #....>.#.+ # #......#.# # #......'.# ######.>###'#.bH;j9# #..##....#####+##....# #...#....'.@# ....# '...#....#..+ ....# <#...#....#..# ...# #...#..#####.bH;j9L.bH;j9...##+bH;ju@bH;jB&9bH;jGbH;jHcH;j&  # ##### #######.#####..... # #....>.+..#...' ######.>###'# .....#..##....#####+##.#....'..# '...#....#.@+<#...#....#..# .#...#.. ............#cH;j* cH;j(- '90cH;j@1 cH;jf3 eH;jOa+##...#'...#...#..#.##1eH;jLTeH;jV( _You open the door.eH;j #.# ######.# .#####.#  #....>.#.+  #......#.#  #......'.# eH;j' .>###'#.# #..##....#####+##....# #...#....'..#...#....# '...#....#..@...#....# <#...#....#..#...# ...# #...#....#..#...# ..# eH;jH #####....#..##..####+## ##eH;jf v###eH;j U+#eH;jeH;jK&2eH;jeH;j _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.eH;j، `#.# ######.# .#####.# #....>.#.+ #......#.# #......'.# .>###'#.# #..##....#####+##....# #...#....'..#...#....# '...#....#..'@..#....# <#...#....#..#...# ...# eH;jB #...#....#..#...# ..# #####....#..##..####+## #####+eH;jv +#eH;jƔ eH;j -3 _eH;j' eH;j fH;jM#.# ######.# .#####.# #....>.#.+ #......#.# #......'.# .>###'#.# #..##....#####+##....# #...#....'..#...#....# '...#....#..'.@.#....# fH;jPNm<#...#....#..#...# ...# #...#....#..#...# ..# #####....####+########+#fH;jUfH;jX&4fH;j\fH;j^fH;j>M. ...#.# ###### ####.#####>+#  #......' ###.>###'#.........##....#####+##'..#.''...#. .<... ..#...#....#..#...# ..##fH;jefH;jV&5fH;jfH;jgH;j#####...........................................'gH;jgH;jG======6gH;jgH;j= _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _As you open the door, it creaks loudly!gH;jJ NM+. # ...#.# ######.# ####.#####....#>.#......+#.............#  #......'.............# ###.>###'#.............###....#####@###'..#.'#..'...#. .<#...#....#..#...# ...#..#gH;jͮ gH;j G------7gH;jt gH;jf Q _There is an open door here.hH;jJM.#hH;j4+. ...#.# ###### ####.#####>+#  #......' ###.>###'#......@......#hH;jy##....#####'##....##'..#...#....# ..'...#....#..'...#....##.#hH;jhH;j*i------8 _hH;jj{ #... #.# #.. +.# #.. #.# #.# ######.# .#####.#  #....>.#.+  #......#.#  #......'.# .>###'#.# hH;j| :#..##....#####'##....# #...#....'..#...#....# '...#....#..'...#....# <#...#....#..#...# ...##...#....#..#...# ..######....#..##..####+#######hH;jG hH;j &9hH;j8 hH;j) iH;j=#... #.# #.. +.# #.. #.# #.# ######.# .#####.# #....>.#.+ #......#.# #......'.# .>###'#.# #..##....#####'##....# #...#....'..#...#....# '...#....#..'...#....# #...#....#..#...#....# #...#....#..#...#....# #####....#..##..#....####+######....##iH;jEiH;jI(300iH;jOiH;jPiH;jG#... #.# #.. +.# #.. #.# #.# ######.# .#####.# ....>.#.+ ......#.# ......'.# .>###'#.# iH;j..##....#####'##....# ...#....'..#...#....# ...#....#..'...#....# ...#....#..#...#....# ...#....#..#...#....#....#..##..#....####+######....##iH;jQiH;ji&1iH;jiH;jkH;jmlG... #.# .. +.# .. #.# .# ######.# .#####.# >.#.+ kH;jl#.# '.# >###'#.# ##....#####'##....# #....'..#...#....# kH;jl$kH;jm6#kH;j+# .....' >###'#.........##....#####'# ..#....'..#...#....##....#lH;jɁlH;j&3lH;jslH;julH;jM...# #........## #### ####.#+.  ###########>+# .....' >###'#......... .##....#####'##....#.'.#....#lH;jlH;j<&4lH;jlH;j lH;j M'. ...# #........## #### ####.#+.  ###########>+# .....' >###'#.............#..##....#5mH;jbB:# #.'...# # 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#### .#+   ######### ####..## .>'...# ...#.............#...#.##.#....#....|H;jY:|H;j>'30|H;jC|H;j;E|H;jB M ..#### .#..#'. .# #........## ## #### .#+   ######### ###|H;j #..# .>.#.............'...#....#.#...#....#...|H;jt |H;j5 &1|H;j |H;j |H;jnM+....# ...#### ..#..#.'. .# #........## ## #### .#+   ######### ####.............#..###'##....#|H;j#|H;j (&2|H;j-|H;j0}H;jqM+#+....# ....#### ...#..#.'. .# #........## ## #### .#+  ######........####........#}H;j"}H;j2%&3}H;j.*}H;j+}H;jS M#†+#....+....# ...#### ....#..#...'. .# #........## ## #### .#+#........#........#}H;jn}H;j&4}H;j~}H;j}H;j56 NM...:##+# .#†+....#....+...# ....#### ...#..#'. .# #........## ## #### .#+........#........#}H;j= }H;jB }H;jC 5}H;jH }H;jJ ~H;jM<...[...#...:##+# .#†+#....+....# ...#### #..#....'. .# #........## ## #####.... .#........#........'~H;jW~H;j&6~H;jќ~H;j$~H;j8~H;j~H;j~H;jKH;j2.# #............# ..# #....<...[...# ..# #.......:##+# ..# #....†...# ..+ #.# ..# #.+ ..# #........# .# #........##.# #........#.@## ..# #.'...# ..# #........##..# ### #####........# .. #........# . +........# . #........# ######........## #####.#..##H;j&7H;jH;jH;j] g.# #....<...[...#.# #.......:##+.# #....†...# .+ #........#.# #........+.# #........#.# #........####.# #........#..##.# #........'@..#.# #.##..# #### #####........# ... #........# +........#. #........## ######........#### .#####.............#..## ...>.#.'...#8H;jHb H;jac H;jԎ _There are no items here.H;j=.# #....<...[...#.# #.......:##+#.# #....†...#.+ #........#.# #........+.# #........#.# #..####.# #.#..##H;jO.# #.@...#.# #.##..## #####........# #... #........# H;jK#.. +........# #..H;j #........# #.# ######........H;jI#### #.#####.............#..## H;j`....>.#.'...#H;j H;j-9 _H;jH;j:Q _There is an open door here.H;j#;.# #....<...[...#.# #.:##+#.# #....†...#.+ #.#.# #.+.# #.#.# #.####.# #.#..##.# #'...#.# #.##..# .##### #####........# .#... #........# .#.. +........# .#.. #........# .#.# ######........#### ##.#####.............#..## #....>.#.'...#40 _H;jЀnM.....<...[...#...:##+##†+#+ ### H;jx#..##'.....# #........##.. .##### #####........#...#....#.........#H;jsH;j&1H;j}H;jXH;j̗M+#.....<...[...#...:##+##†+#+ ### #..##'...# .....# #........##..#.##.#.......H;jH;j&2H;jH;jMH;j M....++#.....<...[...#...:##+##†+#+ ### #..# .....# #........'...#H;j -##......H;j H;j &3H;j H;j H;jM#.......++#.....<...[...#...:##+##†+#+H;j2 ### .....# #........#..##+.....H;jH;j]&4H;j!H;jH;j .##.............'........##..##H;j H;j% &5H;j H;j ( _You open the door.H;j# ....+ #+##.....# # #.....# .# #....<...[...# .H;jr# #.:##+##.# #....†...#..+ #.#.# #..H;j# #.#..##.# #.H;ja#### # #.#H;jY..### #.'H;j@Y...## #.#H;jg#..# ##### #####.....H;j...# #... #........# H;j#H;j&6H;jg _There is an open door here.H;jq ?# ..........+ #+##............# .# #............# .H;jRr # #....<...[...# .# #.......:##+##.# #....†...#.+ #.#.# #.'# #.#..##.# #..#### .# #........H;jr #..### #........'...#H;jr # #........##..# #####........# H;jr g... #........# H;j| H;j -7 _H;j H;jՈ H;j# + ...#+##....# ..# #.....# ..# #....<...[...#....## #.......:##+##....## #....†...#.#+ #.#.## #.H;j '.## #.#..##....## #........#### ..## #........#..## ## 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H;j #........#..##....#H;j H;j &4H;jV H;j H;jq/M## ####.. ###### ..+ #......#<...[......:##+##†.#H;jG0c#........'........##H;j 9H;j><&5H;jBH;jDH;j 'M ## ####.. ###### ..+ #......#<...[......:##+##†...#..#........#........#######H;jR H;j &6H;j H;j($gM ## ####.. ###### ..+ #......#<...[...#...:##+###....†...#........#...'..##....#H;j)H;j,&7H;j1H;j3H;j :@M ## ####.. ###### ..+ #......<...[...##.......:##+##....#..#####....#H;j:8H;jgAH;jCH;ju[M ## ####.. ###### ..+ #......  #....<...[...#....##H;j\7..##....#H;jdH;jg&9H;jnH;j[pH;jM j #.# #.# #.# #.# +##.#.####....#.+@....# +##H;j &.#.....# #.#.....#  #....<...[...#....##  #.:##+##....#  #....†...#........#  #.#........# #.'........#  #.#..##....#H;jH H;j" '60H;j&( H;j * H;jkT ...##.................'...........H;jT s..[..:#.H;jj] H;jQ` &1H;jlg H;j;i ( _You open the door.H;j9G]# #.# # #.# # #.# # #........# #+##..#.####.......#.@.....# #+##.#.....# # #..#.....# # #....<...[...#....## # #.:##+#....# H;jH# #....†...#........# + #........#........# # #.'........# # #.#..##....#H;jhOH;jR&2H;jYH;j\Q _There is an open door here.H;jx[.# #.# .# #.# ...... .# #........# ..... .# #........# .... .#+##..# ....####..H;jV]v....#'.....# .#+##.#.....# .# #.#.....# .# #....<...[...#....## .# #.:##+##....# .# #....†...#........# .+ #........#........# .# #........'........# .# #.#..##....#H;j+.# + #.# #.# # #.# #.# # #.# #.# # #.....†..# #.# # #.# #.# #+##........# #.H;jV #####.#.'.....# #+##.#.....# # #.#..H;j~ ...# # #....<...[...#...H;j .## # #.:##+##....H;jƴ # # #....†...#..# H;j H;jн H;j '90H;jN H;j H;j +.#  #.# #.#  #.# #.#  #.# #.#  #.....†..# #.#  #.# #.# +##.# #.#####.#..'.....# +##...  #.... H;j+ #....<...[...  #.:##+#  #....†... H;jH;j &1H;juH;jH;jc`+.#  #.# #.#  #.# #.#  #.# #.#  H;j,a5#.....†..# #.#  #.# #.# ##.# #.#####.#...'.....# ##...  #...H;ja  #....<...  #. H;jhH;j;l&2H;j rH;jsH;jkM#+..†   ##.# ###.####.........#######... H;j{..............'.....# ......H;j}H;jh&3H;jH;jH;j^.M#:.  +..† H;j.  ## ###.####............ H;j.r..............#######.....H;j...H;j...H;j7H;j@:&4H;j]?H;j@9 _Found a parchment of Soul Splinter.H;j &M...  #:..  +...†   ## ####### ............................[.H;j H;j &5H;j H;j M.  #:..  +...† H;jw   ## ### ..........####..........H;j q..........H;jƟ 4.....H;j H;jp &6H;j H;jְ H;j6M.  #:..  +....†   ##........# #.......###.......H;jH;j&7H;j[H;j2H;j@pM.  #:+....†#........# #.......#......H;jD&8H;j5JH;j'LH;jM.  #:+....#.....†..# #.......#H;j B....#######...H;jΔH;j&9H;jTH;jH;jT Mw.  #:+...###........# #.......#w   dart slug (asleep)..........H;j-\ H;j` (400H;jr H;jt  H;jt L_You encounter a dart slug.H;jx##########w.  #:+...##.†   ## #######H;j H;jA&1H;j#H;jH;jH_##....w.#.)#.#.#. #.# #. #.# #.:. +.# #. #.# #.# #.....†..# #.# H;jwH;j&2H;jH;j# _Found a whip.H;jÓj##....w.#.).#.#.#. .# #. .H;j7# #.:. .# #. .# #.# H;j; H;j].....†..# #.# H;jH;jAH;j&3H;jH;jʪH;j ##....w.#.).#.#.#.# #.# #.:.# #.# #.#####. H;j †..# #.# H;j H;j 4H;j' H;j5 H;ja]a##....w.#.).#.#.#.# #.# #.:.# #.# #.H;j ^#####. †..# #.# H;j;iH;j?n&5H;jvH;jwH;jO##....w.#.).#.#.#.# #.# #..# #.# #.#####.# #.# .# #.#†..# #.# # #.## #.### H;jH;j%&6H;j H;j1` _You see here a parchment of Soul Splinter.H;jV b  You pick up a parchment of Soul Splinter and begin reading...H;jP &7H;j H;j F _You add the spell Soul Splinter to your library.H;jIJ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;jm  XofY the Covert ################  Deep Elf of Makhleb *..... #....w..........  Health: 37/37 ======================== #....*.....)....  Magic: 14/15 ======================-- #.....*.........  AC: 6Str: 6 #.....*.........  EV: 12Int: 23 #......*........  SH: 0Dex: 19 H;j.....# #......*........  XL:  7 Next: 27% Place: Dungeon:4 .....# #.......@.......  Noise: ---------  Time: 2407.9 (0.0) .....# #...............  i) +0 lajatang .....# #.......#####...  Cast: Searing Ray .....# #.......# . .....# #.......# ..†..# #.......# w   dart slug (asleep) .....# #.......# .....# #.......### .....####.......... _You add the spell Soul Splinter to your library.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)H;j>eXofY the Covert################Deep Elf of Makhleb *.....#....*..........Health: 37/37 ========================#....*.....)....Magic: 14/15 ======================--#.....*.........AC: 6Str: 6#.....*.........EV: 12Int: 23#......*........SH: 0H;jDex: 19 .....# #......*........XL:  7 Next: 27% Place: Dungeon:4 .....# #.......@.......Noise: ---------  Time: 2407.9 (0.0) .....# #...............i) +0 lajatang .....# #.......#####...Cast: Searing Ray .....# #.......#. H;j00.....# #.......# ..†..# #.......#w   dart slug H;jZ.....# #.......# .....# #.......### .....####..........H;j>Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  H;jPress: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.H;ja w.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.  The dart slug is moderately wounded.H;juh `````The dart slug launches a dart at you.H;j<.....H;jj3=8.9 (1H;jH;j@ _The slug dart hits you but does no damage.H;j<  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;jJ  XofY the Covert ################  Deep Elf of Makhleb *..... #....w..........  Health: 37/37 ======================== #....*.....)....  Magic: 13/15 ====================---- #.....*.........  AC: 6Str: 6 #.....*.........  EV: 12Int: 23 #......*........  SH: 0H;j?KDex: 19 .....# #......*........  XL:  7 Next: 27% Place: Dungeon:4 .....# #.......@.......  Noise: =--------  Time: 2408.9 (0.0) .....# #...............  i) +0 lajatang H;jmK`.....# #.......#####...  Cast: Searing Ray .....# #.......# . .....# #.......# H;jK..†..# #.......# w   dart slug .....# #.......# H;jKo.....# #.......### .....####.......... _The slug dart hits you but does no damage.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;jLsAiming: Shock (safe; 3% risk of failure)  H;jLPress: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)H;jbXofY the Covert################Deep Elf of Makhleb *.....#....*..........Health: 37/37 ========================#....*.....)....Magic: 13/15 ====================----#.....*.........AC: 6Str: 6#.....*.........EV: 12Int: 23#......*........SH: 0Dex: 19 .....# #......*........XL:  7 Next: 27% Place: Dungeon:4 .....# #.......@.......Noise: =--------  Time: 2408.9 (0.0) .....# #...............i) +0 lajatang .....# #.......#####...Cast: Searing Ray ;jA}12d.....# #.......#. .....# #.......# ..†..# #.......#w   dart slug .....# #.......# .....# #.......### .....####..........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.H;j9w.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.H;jժ `````The dart slug launches a dart at you.H;j2<.....H;j6[3---9.9 (1H;j5=H;j?- _The slug dart hits you.H;j7  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;jl  XofY the Covert ################  Deep Elf of Makhleb *..... #....w..........  Health: 33/37 =====================--- #....*.....)....  Magic: 12/15 ===================----- #.....*.........  AC: 6Str: 6 #.....*.........  EV: 12Int: 23 #......*........  SH: 0Dex: 19 .....# #......*........  XL:  7 Next: 27% Place: Dungeon:4 .....# #.......@.......  Noise: =--------  Time: 2409.9 (0.0) .....# #;j]m...............  i) +0 lajatang .....# #.......#####...  Cast: Searing Ray .....# #.......# . .....# #.......# ..†..# #.......# w   dart slug .....# #.......# .....# #.......### .....####.......... _The slug dart hits you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)H;jZ  XofY the Covert ################  Deep Elf of Makhleb *..... #...............  Health: 33/37 =====================--- #..........)....  Magic: 12/15 ===================----- #...............  AC: 6Str: 6 #...............  EV: 12Int: 23 #...............  SH: 0Dex: 19 .....# #...............  XL:  7 Next: 27% Place: Dungeon:4 .....# #.......@.......  Noise: =--------  Time: 2409.9 (0.0) .....# #...............  i) +0 lajatang .....# #.......#####... ;j_lm Cast: Searing Ray .....# #.......# . .....# #.......# ..†..# #.......# w   dart slug .....# #.......# .....# #.......### .....####..........Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  H;jCThe zap hits the dart slug!  You kill the dart slug!Makhleb accepts your kill.   #....*  #....*  *  * H;j *  *         . †..#   H;js:......H;j{b4=810.9 (1H;jSH;j  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug!  You kill the dart slug!  Makhleb accepts your kill. _You feel better.H;j-o   ################# #.. #.) #. #.  #. # #. # #. # #...... # #.#####... # #.# ... ..# #.# ##   .†..# #.......#   # #.......#   # #.###   H;jH;j5=3=-1H;jH;joH;j     ################## #.. #.) #. #.  #.# # #.# # #.# H;j# #.........# # #.#####....# # #.# .... ...# #.......# #### †..# #.......#  # #.#  H;jH;j @-2H;jlH;jH;j.5     ################### #.. #.) #. #..  #.# # #.# H;j6  # #.#  # #.........#  # #.#####....#  # #.# ....#  ..# #.......# ##### # #.#  H;j,; H;j? &3H;jqE H;jG H;jMM##################.).. # ..# #................# ...#####H;jRH;jnV6=4===4H;j\H;j^H;j lM##################...#................## ....# ....#H;jSH;j^&5H;jH;j"M _You see here a +0 whip.H;jH @   # #. #.) #. #. #.# .# #.#  .# #.#  .# #.#  .# #.#####....#  .# #.# ....#  H;jK -6 _H;jQ H;j:U H;j    # #. #.). #. #.H;j b #.# # #.#  # #.#  # #.#  H;j( ## #.#####....#  # #.# ....#  H;jd H;j &7H;j' H;j H;js   # #. #.).H;j #. #. #.#  #.#   #.#   #.#  H;j #.#####....#   #.# ....# H;j*( H;jGH;j!!7==5====8H;jk&H;j'H;jW6   # #.#  #.).#  #.#  #.#  #.# #.#  #.H;j6D#  #.#  #.#####....#  #.# ....#  H;j7H;j?H;jB&9H;j:IH;jIH;jI0 y   #  #.#  #.).#  #.#  #.#  #.H;j0 l######  #.#  #.#  #.#  #.#####....#  #.H;j1 n# ....#  H;j7 H;j: '20H;j? H;jA H;j?  #######################.....................).##### #.......# #....#  ####H;jH;j"&1H;j)H;j+H;jl{  #######################.....................).##### ###### #.......#  H;j H;jXT===2H;jH;jH;jfm  #######################.....................).######  #.......#  H;jgnH;j,r&3H;jxH;jӅH;j@     #  #.#  #.).#  #.#  #.#  #.######  #.#  #.#  #.#  #.#####....#  #.# #....#  #.# ######  #.#  #.# H;jG H;jK &4H;jP H;jR H;j@$    #  #.#  #.).#  #.#  #.#  #.######  #.#  #.#  #.#  H;j x #.#####....#  #.# #....#  #.# ######  #.#H;jW  #.# H;jH;j&5H;jH;jqH;j    #  #.#  #.).#  #.#  #.#  #.###### # #.# # #.# # #H;jp.# # #.#####....# # #.......# #....# # #.# ###### # #.# # #.# H;j $H;j4)&6H;j.H;j0H;jAc8    #  #.#  #.).#  #.#  #.#  #.###### .# #.# .# #.# .# #.# .# #.#####....# .# #.......# #....# .# #.......# ###### H;jc.# #.# .# #.# H;jkH;j0o&7H;jtH;juH;jՖ 5    #  #.#  #.).#  #.#  #.#  #.###### .# #.# H;j .# #.# .# #.# .# #.#####....# .# #.......# #....# .# #.......# ###### .# #.......# .# #.# H;j} H;j &8H;j H;jͬ H;j $    #  #.#  #.).#  #.#  #.#  #.###### .# #.# .# #.# .# #.# .# #.#####....# .# #.# #....# .# #.......# ###### †..# #.......# .# #.# H;j H;j &9H;jw H;j H;j%/    #  #.#  #.).#  #.#  #.#  #.###### .# #.# .# #.# .# #.# .# #.#####....# .# #.# #....# .# #.......# ###### .†..# #.......# .# #.# H;j2H;j:H;jK< 30H;jxEH;j#JH;j* #  #.#  #.).#  #.# H;jW #.#  #.###### .# #.# H;j}\.# #.# H;j.# #.#.# #H;jʯk.#####....#H;j.# #.# #....#H;j.# #.# ######H;jS.†..# #.#.# #.#H;jH;j&1H;j.H;jH;j\^h # #.# #.).# #.# #.# #.######.# #.#.# #.#.# #..#.# #.#####..#.# #.# #...#.# #.# ######.†..# #.# ......# #.#H;jeH;jj&2H;jqH;jrH;j~ #######################.....................).##### ......# #.......# ......# #.......###H;j$H;j&3H;j3H;jH;jm #######################.....................).##### ......# #####.#.......# ......####..........H;jH;j8&4H;jH;jH;j  #######################.....................).##### ......# ##### #..#........ ....................H;j! 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H;j@ H;jv † .......#########......................#######'.....# <...[# ...:##+##....#.#......# ....#..##....#  H;j H;j"&3H;j-H;j/>p ....########.................#######'.....# <...[# ...:##+##....#. †...#....#......# ....'...######  H;jDHH;jOL&4H;jSH;jTH;j/  #######...........#######'.....# <...[# ...:##+##....#. †...#.... .H;j)0 #......# ....##..#  H;j8 H;je= &5H;j8D H;jmG H;j4e  ##.........#######'.....# <...[# ...:##+#. †...#.... .'#......# ........#  H;j o H;jr &6H;j8y H;jz H;j@ ....#######'.....# <...[# ...:##+#. †...#.... .'#..###......# ........#  7H;jiH;j6H;j ,  #######'.....# <...[# ...:##+#. †...#.... .'#..#####......# ........#  H;j.> H;j-A &8H;j@J H;jL H;j  '.....# <...[# ...:##+#. †...#.... .'#..####..#....... ........#  H;j H;jL &9H;jw H;j H;j' # <...[# ...:##+#. †...#.... .'#..####..'...######........ ........####  H;jB H;j3'60H;jtH;jH;j <...[# ...:##+#. †...#.... .'#..####..'...#######..# #......... ........#..##  H;jH;j&1H;jH;jH;j <...[# ...:##+#. †...#.... .'#..####..'...#######..# ......###....#########....'...H;j &2H;j! 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'...# ######. #...# ...  #...# ..  #..#### .  #..#..#  #.....#  H;jLYH;j\&2H;j`H;jcH;j_q##....#......#  ....#......#  .##....#......#  ######......#  ..# #......#  # #......#  # #......# # #.#  # #.#  #### #.#  #..#.#  '...# ######....#  #...# ....#  #...# ...#  #..#### ..#  #..#..# ###  #.....#  H;j_H;j&3H;jH;jH;jCn##....#......#  ....#......#  ##....#......#  .######......#  .# #......#  .# #......#  .# #......#  .# #.#  .# #.#  .#### #.H;j6D#  .#..#.#  .'...# ######....#  .#...# ....#  .#...# ....#  .#..#### ...#  .#..#..# ####  .#.....#  H;jIH;jiM&4H;j~QH;jSH;jz7....#......#  #....#......#  #....#......#  ######......#  # #......#  # #......#  # #......#  # #.#  # #.#  #### #.#  #..#.#  '...# ######....#  #...# ....#  #...# ....#  #..#### H;j9....#  #..#..# #####  #.....#  H;j3H;j&5H;jH;jH;jĂF....#......#  ....#......#  ....#......#  ......#   #......#   #......#   #......#   #.#   #.#   #.#  ..#.#  ...# ######....#  ...# #....#  ...# #....#  ..#### #....#  ..#..# ######  .....#  H;j'H;j&6H;jH;jCS3H;jrXH;jW^H;jenH;jVfH;jfH;j(iH;j!k,H;jkH;jqnH;jpH;jKqH;jrH;jntH;jvH;j`wH;jwH;jyH;j{H;j|H;j|H;jH;jˀH;jDH;jƁH;jH;j̅,H;j`H;jH;jƉH;jH;jߊH;j\H;jЎ,H;jH;j...#.....#.....# [...#....##.....# :##+##....#......# ...#..#......# ...#..#......# ...'..#......# H;j›}...#..##....#......# ...#####....## ...#..##....## 80.0) ...'...######......# .##..# #......# ....# #......# ....# #......########## ....# #...............# .....# #...............# .....#### #...............# ..#..#########.........# H;jĠH;jFH;jH;j>VH;jVH;j;XH;jcH;joeH;jjBH;j|lH;jlH;jmH;jpH;jqH;j,rH;jIsH;jtH;jvH;j)wH;jwH;jyH;j|,H;j(}H;jH;jH;jH;jzH;jH;jH;jNH;jH;j͈H;jvH;jH;jrH;j-†..# #.......#  ..# #.......#  ...# #.......###### ..####............# ..........# ......#######.....# ......'.....#.....# ......#.....#.....# ......#.....#@....# 94.9 (8H;j.0)<...[...#....##.....# .:##+##....#......# †...#........#......##........#......#'........#......##..##....#......######....#......#H;jP#..##....#......#H;jΚH;j0H;jVH;j H;jڇ 3H;j H;j H;j{ BH;j BH;j H;j H;j ,H;jr H;jx H;j/ H;jW H;j ,H;j H;jZ H;j H;jg H;jj H;j ,H;jR H;j, H;j$  +........# #................# + #........# #.......#####....# # #........# #.......# #....# # #........# #.......# ###### # #.....†..# #.......# # #........# ..# #+##........# ..######...###.......#.......@...........#504.9 (10.0)...............#######.....#............'.....#.....# #+##............#.....#.....# # #............#.....#.....# # #....<...[...#....##.....# H;j% a# #.......:##+##....#......# # #....†...#........#......# + #........#........#......#H;j) H;j81 H;j:2 I;j 3I;jſI;jI;jI;jBI;jS,I;jfI;jI;jI;jI;jI;jI;jI;jI;j_I;jI;jI;jI;jI;jKI;ji,I;jZI;jI;jI;jI;jI;j &#......# #.....†..# ## #......# #........# #.......# ......#+##........# #.......## #..................####.......... #......................... #................#######... #......................'.....#... ##+##............#.....#... ## #...#.....#...11.9 (7.0) +# #....<...[...#....##... ## #.......:##+##....#.... .......# #....÷...#........#.... .).....+ #........#........#.... .......# #........'.......  I;j .......# #........#..##....#....  .......# #........#####....#....  .......# #..#..##....#.... I;jI;jI;j I;j 1M.†  #+## #.#######...........######.......'+#... #...... +<...[...# #......# #.......:##+##....#....#........### I;j  I;jW +2.9 (1 I;jP  I;jd  I;jĈM..†  #+## #.#######.......######....'+# #...... +......# #....<...[...#....##...#........#. I;jǒ I;j&3 I;jܟ I;j I;jk8SM+## ..†  #+## #.#######.......######....'+# #......# #............#.....#...#........' I;jA I;jF&4 I;jN I;jtO I;jF8M +...+## ..†  #+## #.#######.......######....' #......#+##............#.....#...#........# I;j I;j&5 I;j I;j' I;jbEM# +...+## ..†  #+## #.#######........###### #......................'.....#...#....÷...# I;jCw I;j$~&6 I;j I;j3 I;j] M# +...+## ..†  #+## #######......... #......................#######...#.......:##+## I;j I;j&7 I;jL$ I;j& I;j%M# +...+## ..†  I;j? #+## ####### #.................................##....<...[...# I;j I;j&8 I;jo I;jb I;j&M#+### +...+## ..   I;j`& #+## ### #..................####............ .'##............# I;j. I;j1&9 I;j 7 I;j;:x _You see here a ball python corpse. I;jM^... #+### +...+##  I;j.†  #......#+##........# #.......#####............ I;j6 I;jw.20 _ I;j I;j I;jg M+.^... #+### +...+## ..† #......# #........# #.......#............. I;j q  I;jt &1 I;jz  I;j{  I;je!M#+.^... #+### +...+## .. #......# #.....†..# #.......#............ I;jn I;jp&2 I;j w I;j=x I;j M########## #....+.^... #+### +...+## .#......# #........# #.......# I;jT /............ I;j  I;jE &3 I;j|  I;jy  I;j* sM## ##########. #....+....^... #+### I;j  +...+## .......# #........# #.......#.........# I;j!  I;jq% &4 I;j_+  I;j6-  I;jr VM### ##########... #...+....^... #+### +... .......+ #........# #.......### I;j4 2#........# I;j <5 I;j{  I;j I;j#####+...##...#..'I;jI;j2&6I;jI;j=( _You open the door.I;j"M### ############... #####....+...#+....#...##^...#...#....#@####+........# #..........#........#I;jI;j&7I;jI;j!Q _There is an open door here.I;j M## ########### #####....++.^...#@..##....#'###........##........# #..........+..#.##.....†..#8 _I;jN M## ########### #####....++.^...#...#'####........# #.....................#.......#..#........#I;jQ I;juS &9I;jX I;j%Z I;j &M## ########### #####....++.^...#...#....#'### #.....................#I;jI;j`'30I;jI;jI;j3#####....#....'+....#^..#..#.#I;jI;j&1I;j^"I;j)%( _You open the door.I;j|# ( #####  #....##### # #....@...# # +....#...# # #^...#...# # #....#'### # #........# # #........# # +........# #.+ #........# #I;j# ~. .# #.# #.#I;jq* I;j- &2I;jx1 I;j4 Q _There is an open door here.I;j ######  #....##### # #...@'...# # +....#...# # #^...#...# # #....#'### # #........# # #........# #  +........# #   .+ #........# #.#   .# #.# #.# I;jI;jȴ-3 _I;jI;jI;j ######  #....##### # #..@.'...# # +....#...# # #^...#...# # #....#'### # #........# # #........# # +........# # .+ #........# #. .# #.# #.4I;jI;jI;jfH a ######  #....##### # #.@..'...# # +....#...# # #^...#...# # #....#'### # #........# # #........# # +........# # .+ #I;jiI ..# # .# #.# #I;jpP I;jS &5I;jiX I;joZ I;j' ######  #....##### # #@...'...# # +....#...# # #^...#...# # #....#'### # #........# # #........# # +..# # .+ #.# # .# #.# #I;jI;j^&6I;j I;jI;j ############....##### #.....'...+@...#...#^...#.......#'##.#........#......# #........# #..... I;jI;j&7I;jI;jI;jg###..#..'#..#.#I;jnI;j &8I;j I;jL( _You open the door.I;j  ######  ####....##### # #..#....'...# # #..@....#...# # #..#^...#...# # #..#....#'### # #..#........# #####.# # +.# # I;jvo.+ #.# # .# #.# # #......# #.# #I;jI;jw&9I;jI;jopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.I;jS ######  ####....##### # #..#....'...# # #.@'....#...# # #..#^...#...# # #..#....#'### # #..#........# # ####........# # +........# # .+ #........# # .# #........# # #......# #.# #I;jUI;j{X.40 _I;j\I;j^I;j. ###### #####....##### #.#..#....'...# #.#..@....#...# #.#..#^...#...# #.#..#....#'### #.#..#........# #.####........# #.+........# #..+ #........# #..# #........# #.#......# #.# #.I;jB 1 _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _I;j'y###### #####....##### #.#..#....'...# #.#..'@...#...# #.#..#^...#...# #.#..#....#'### #.#..#........# #.####.# #.+.# #..+ #.# #..# #.# #.#......# #.# #.I;j%`2 _I;j l###### #####....##### #.#..#....'...# #.#..'.@..#...# #.#..#^...#...# #.#..#....#'### #.#..#........# #.####..# #.+.# #..+ #.# #..# #.# #.#......# #.# #.I;jI;j%&3I;jI;j #################....##### #........#....'...#'....#...##..#^#..#....#'###.....##........#I;j#......# #.....†..# #...... I;jcI;j&4I;jUI;jEI;j $ #################....##### #........#....'...#..'....#..#..#^.@..#'##....###I;jp S.##.....†..##......# #........# #...... I;j! I;jq& &5I;j, I;j- I;jv  #################....##### #......#..#....'...#..'....#..#^....#'###....### +#........##......#+##........# #...... I;j I;j &6I;ja I;j I;j`Y #################....##### #........#....'....'....#...##^...#.......#'###....## +........+ ##........##..................####...... I;jhI;j*l&7I;jqI;jRsI;jw #################....##### #........#....'...#.'....#...##^...#...#....#'###....## +........+ ##.........##............................ I;jI;j&8I;jI;j I;j  ######  ####....##### # #..#....'...# # #..'....#...# # #..#^...#...# # #..#....#'### # #..#.# # ####.# # +.# # .+ #.# # .# #.# # #......# #.# # #......# #.....†..# # #......# #I;j .# # #......#+##.# # #.I;j k.#### #I;j I;j߿ &9I;jo I;j I;j/D####w.'+..#.#w   ribbon worm (asleep)I;j*9You open the door. _There is an open door here. _You open the door. _There is an open door here.  You open the door.I;j.::50Searing RayI;j @I;jWB\ _You encounter a ribbon worm.!I;jy  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#I;jo#I;jQX Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - BlinkTranslocation16%2  d + Shock#I;j]Conjuration/Air 3% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit&I;jr############ XofY the Covert####....##### #..... Deep Elf of Makhleb *.....#..#....'...# #..... Health: 37/37 ========================#..'....#...# #..... Magic: 15/15 ========================#..#^...#...# #..... AC: 6Str: 6#..#....#'### #..... EV: 12Int: 23#..#........# #..... SH: 0Dex: 19####........# #..... XL:  7 Next: 28% Place: Dungeon:4#w.'@.......# #.....[3&I;j9;49m Noise: ---------  Time: 2550.9 (0.0)........+..#........# #..... i) +0 lajatang........#. #........# #..... Cast: Searing Ray#......# #........# #.....#......# #.....†..# #.....#......# #........# #..... w   ribbon worm (asleep)#......#+##........# #.....#..................####.....#........................... _There is an open door here. _There is an open door here.  You open the door. _You encounter a ribbon worm.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&I;j+&I;jX############ XofY the Covert####....##### #..... Deep Elf of Makhleb *.....#..#....'...# #..... Health: 37/37 ========================#..'....#...# #..... Magic: 15/15 ========================#..#^...#...# #..... AC: 6Str: 6#..#....#'### #..... EV: 12Int: 23#..#........# #..... SH: 0Dex: 19####........# #..... XL:  7 Next: 28% Place: Dungeon:4#w.'@.......# #..... Noise: ---------&I;j4  Time: 2550.9 (0.0)........+..#........# #..... i) +0 lajatang&I;jX ........#. #........# #..... Cast: Searing Ray#......# #........# #.....#......# #.....†..# #.....#......# #........# #..... w   ribbon worm (asleep)#......#+##........# #.....#..................####.....#........................... _There is an open door here. _There is an open door here.  You open the door. _You encounter a ribbon worm.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&I;jL ' ###### ###### XofY the Covert ####....##### #..... Deep Elf of Makhleb *..... &I;j #..#....'...# #..... Health: 37/37 ======================== #..'....#...# #..... Magic: 13/15 ====================---- #..#^...#...# #..... AC: 6Str: 6 #..#....#'### #..... EV: 12Int: 23 #..#........# #..... SH: 0Dex: 19 ####........# #..... XL:  7 Next: 28% Place: Dungeon:4 &I;j #w**@.......# #..... Noise: ---------  Time: 2550.9 (0.0)  ........+..#........# #..... i) +0 lajatang &I;j! ........#. #........# #..... Cast: Searing Ray #......# #........# #..... #......# #.....†..# #..... #......# #........# #..... w   ribbon worm (asleep) #......#+##........# #..... #..................####..... #........................... _You encounter a ribbon worm.&I;j"Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)-I;j\############ XofY the Covert####....##### #..... Deep Elf of Makhleb *.....#..#....'...# #..... Health: 37/37 ========================#..'....#...# #..... Magic: 13/15 ====================----#..#^...#...# #..... AC: 6Str: 6#..#....#'### #..... EV: 12Int: 23#..#........# #..... SH: 0Dex: 19####........# #..... XL:  7 Next: 28% Place: Dungeon:4#***@.......# #..... -I;j  Noise: ---------  Time: 2550.9 (0.0)........+..#........# #..... i) +0 lajatang........#. #........# #..... Cast: Searing Ray#......# #........# #.....#......# #.....†..# #.....-I;j5#......# #........# #..... w   ribbon worm#......#+##........# #.....#..................####.....#...........................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line-I;jfAim: a ribbon worm (asleep, 100% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!-I;j-w.'(catching breath)Press: ? - help, Shift-Dir - straight line: a ribbon worm (asleep, 100% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  The ribbon worm is heavily wounded.  -I;j.R(Press . to maintainay.)-I;jL5 ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.-I;j!#.'  6  ==1.9 (1ontinue: Searing RayHeld Ray -I;j-I;j7. _You are caught in a web!1I;j *** The searing ray hits the ribbon worm!1I;j9cJ.w1I;jkJ' 1I;jk2---2+ 1I;jr1I;jt_ _The ribbon worm is almost dead.3I;j .  The searing ray hits the ribbon worm!  You kill the ribbon worm!3I;j"s***3I;jh ..'3I;jo -9=-3Searing Ray++ 3I;jv 3I;jz Z _Makhleb accepts your kill.7I;jٹR  You struggle to detach yourself from the web.7I;j~-4ast: Searing Ray 7I;j7I;ju< _You stop channelling your searing ray.7I;j7I;j9?-57I;j7I;jS 7I;j5_You struggle to detach yourself from the web.8I;j'8I;j:12 68I;j8I;j/ _You disentangle yourself.8I;j  ######  ####....##### # #..#....'...# # #..'....#...# # #..#^...#...# # #..#....#'### # #..#.# # ####.# # #...# # .+..#.# # .#..#.# # #......#..#.# # #......#..#.....†..# # #......#..#.# # #......#+##.# # #...#### ;jU $m#8I;j 8I;j 53=8I;j 78I;jv 8I;j Q _There is an open door here.9I;j<[ ######  ####....##### # #..#....'...# # #..'....#...# # #..#^...#...# # #..#....#'### # #..#..# # ####.# # #.@'.# # .+..#.# # .#..#..# # #......#..#........# # #......#..#.....†..# #9I;jW #......#..#........# # #......#+##........# # #.........#### #9I;j9I;jA-8 _9I;j9I;j ;I;j;I;j4===;I;j;I;j9,;I;j;I;j`n _You start resting.Magic restored.;I;j;I;j,63.9 (5;I;j5====4.9 (6 _;I;j;I;j =I;jA ####....##### #.....#....'...'....##^.......#'##........####...'........+.@#......#..#...... #..........#......................### =I;j=I;j!+5.9 (1=I;jb%=I;j&=I;j  ####....##### # #..#....'...# #=I;j  #..'....#...# # #..#^...#...# # #..#....#'### # #..#..# # ####.# # #..'.# # .+@.#.# # .#..#.# # #......#..#.# # #......#..#.....†..# # #......#..#.# # #......#+##.# # #.#### # #.=I;j =I;j2 &6=I;ja =I;j >I;jĥ##.##...................'.....................7>I;js>I;j$( _You open the door.>I;j | ####....##### ##..).#..#....'...# ##....#..'....#...# # #....#..#^...#...# # #....#..#....#'### ##....#..#..# #..####.# #.#..'.# # >I;j_ V.@..#.# # .#..#.# # #......#..#.# # #......#..#.....†..# #>I;j  #......#..#.# # #......#+##>I;j .# # #.......#### #...... #.>I;j >I;j C==8>I;j >I;j  _Found a trident.>I;j Q _There is an open door here.?I;j) ####....##### # #..).#..#....'...# # #....#..'....#...# # #....#..#^...#...# # #....#..#....#'### ##....#..#........# #.####.# #?I;j3:.#..'.# # '..#.# # .#..#.# ##......#..#.# # #......#..#.....†..# # #......#..#.# #?I;j_ #......#+##.# # #........#### #....... #.?I;jQ?I;j-9 _?I;jΕ?I;jB?I;jm  #..).#..#....'.....#..'....##^....#'#####...............####....''..#...#..###..# .#.....†#.......#...................... ?I;js ?I;jw '70?I;j} ?I;j @I;j{ ..#..'....##^....#'#####............####.....'...'..#...#..### †.@I;jW|#........#......#+##............ @I;j‚@I;jф&1@I;jЊ@I;j@I;jU  #^....#'#####............###..''..#### †.+#.#......#+##......# #............ @I;j%@I;j(&2@I;j+.@I;j0@I;jӰm ....#'#####............###..''..#### †.+#@I;jd....##....#.#......# #..+......# #....<...[... @I;j޸@I;jM&3@I;j@I;j@I;jWz  ###............###..''..#### †.+#.......##...................@I;jz ......+......# #...##......# #.......:##+# @I;j @I;j+ &4@I;j @I;j AI;jԩW ........###..''..#### †.+##..........##AI;j0'......#......##.......# #....÷...#... AI;j#Y5GI;ju ####....#..#.# .####.# .#..'.# .'..#.#  ..#..#.# ##......#..#........#  #......#..#.....†..#  #......#..#........# GI;jVv) ##+##........#  #### # # #......... #......#+## #......# #........ +......# #....<...[.. ##......# #.......:##+GI;jkGI;j&6GI;jϵGI;jHI;jM #'#######....#..####..'.'>..#.†..#+##.. ....####......................+......#7HI;jm; _Found a stone staircase leading down.II;jM^...#... #'#######....#..####..'.'>..#.†..#+## #..................###..... ...#......# #..II;jƠII;jΤ&8II;jII;jmII;jn=M'.^...#... #'#######....#..#..###..#..'.'.>..#.†..#......#+##........#..#......#+##.9II;jZuM).#..#....''.^...#... ...#'#######....#..#.###..#..'...'..#>..##.†#......#..#........#.#.........II;jII;j'80II;jII;j,lII;jl&MII;j"m II;jhm####....####II;jmF).#..#....'II;jm'.II;j5n#^...#...II;jmn! II;jo...#'##II;jp@#####....#..#..II;j.q###II;jmq##..'..II;jq.II;jq'..#II;jr:>..II;j2r..#II;j]r ##II;jr#......II;jrf#......#..#.....†..#II;js II;jBs#........II;josII;j II;j!&1II;jII;jII;juM ###### ..####....####).#..#....''.^...#... #'#######....#..#..###..#..'.'>....###......#..#........###.......II;jzII;j&2II;j%II;j&II;jM###### ###### ..####....####).#..#....''.^...#... #'#######....#..####..'.'..#>........#..#........#..##.......II;jII;j&3II;jvII;jLI;j`###### ###### #....####....##### #..).#..#....'...# #....#..'....#...# #....#..#^...#...# #....#..#....#'#########....#..#........#..........####.#.#..'.#.'..#.#>.#..#.#####......#..#.# #......#..#†..# #......#..#........# #......#+##.# #..........## #...LI;jhLI;jl&4LI;jsLI;jTuLI;j  ###### ###### #....####....##### #..).#..#....'...# #....#..'....#...# #....#..#^...#...# #....#..#....#'####....#..#.#.####.#.#..'.#.'..#.#.>.#..#.##......#..#LI;j .#  #......#..#.....†..# #......#..#.# #......#+##.# #.LI;j R. #LI;jLI;j2&5LI;j@$LI;j"&LI;j9z ###### ###### #....####.... #..).#..#....'... #....#..'....#... #....#..#^...#... #....#..#....#'LI;j:>#....#..#.#.####.#.#..'.#.'..#..>LI;jQ:.#..#..#####......#..#LI;jy:. #......#..#.....†.. #......#..#LI;j:m. #......#+##.LI;j:Y #..LI;j:? #LI;jmDLI;jJH&6LI;jNLI;jPLI;j ###### ###### #....####.... #..).#..#....' #....#..'....# #....#..#^...# #....#..#....#' #....#..#LI;jc #.#### #.#..' #.'..#.>.#..#.#####......#..#. #......#..#.....† #......#..# #......#+##LI;jo #. #LI;jLI;j&7LI;jLI;jMI;j ###### ###### #....####.... #..).#..#....' #....#..'....# #....#..#^...# #....#..#....#' #....#..# #.#### #.#..' #.'..#.>.#..#.#####......#..#MI;j. #......#..#.....†. #......#..# #......#+## #. #MI;j6'MI;j+&8MI;j1MI;jf3MI;j ###### ###### #....####.... #..).#..#....' #....#..'....# #....#..#^...# #....#..#....# #....#..# #.#### #.#..' #.'..#.>MI;jG.#..#.#####......#..#. #......#..#...... #......#..#. #......#+## #. #MI;jMI;j&9MI;jeMI;jMI;j=`` ######  #....####.... #..).#..#.... #....#..'.... #....#..#^... #....#..#.... #....#..# #.#### #.#..' #.'..#MI;j` ......>.#..#.#####......#..#.. #......#..#.. #......#..#K   kobold (missile, wandering)MI;jaK.. #......#+##....... #.. #MI;jtI.KMI;jzMI;j'90MI;jMI;j| _You encounter a kobold. It is wielding a +0 whip and quivering stones.MI;j(%l ######  #....#### #..).#..# #....#..' #....#..#^ #....#..# #....#..# #.#### #.#..' #.'..# ......>.#..# .....#####......#..#. #......#..#.. #......#..#.. #......#+##.K.. #.... #.1MI;j'MI;j ######  #....#### #..).#..# #....#..' #....#..#^ #....#..# #....#..# #.#### #.#..' #.'..# ......>.#..# .....#####......#..# ...... #......#..# ...... #......#..# ...... #......#+## ...... # #MI;j>MI;j1&2MI;jMI;jEMI;j N....####..).#....#..'#^.########............###..''..##........>##......######...... #..#.....#......#+#K   kobold (missile, wandering)#............K.KMI;j3 MI;jx &3MI;j MI;jL NI;jGK ).#....#..'#^.########............###..'###'##'..##......@.>###### #....+#..........K.NI;jgW K)KThe kobold shouts!NI;j\]U(((((NI;j)C.....NI;j'/==4NI;j9NI;jW _The kobold throws a stone. The stone hits you but does no damage.SI;jи  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UI;jUI;jf Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1 UI;j b + Searing RayConjuration1% 2 c - BlinkTranslocation16%2  d - ShockUI;jConjuration/Air3%UI;jg1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitXI;j.XI;j7XI;j?#..).#..#.. XofY the Covert#....#..'.. Deep Elf of Makhleb *.....#....#..#^. Health: 37/37 ========================XI;j"@d#....#..#.. Magic: 15/15 ========================########....#..#.. AC: 6Str: 6#...........####.. EV: 12Int: 23#...........#..'.. SH: 0Dex: 19XI;j A###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4#......@.>........#..#.. Noise: ==-------  Time: 2594.9 (0.0)#......#####......#..#.. i) +0 lajatang#...... #......#..#.. Cast: Searing Ray#...... #......#..#..#...... #......#+##..#...... #............ K   kobold (missile)......K #................... #............#............ _Found a stone staircase leading down. _You encounter a kobold. It is wielding a +0 whip and quivering stones.The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.XI;jAXI;j*J#..).#..#.. XofY the Covert#....#..'.. Deep Elf of Makhleb *.....#....#..#^. Health: 37/37 ========================#....#..#.. Magic: 15/15 ========================########....#..#.. AC: 6Str: 6#...........####.. EV: 12Int: 23XI;jN|#...........#..'.. SH: 0Dex: 19###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4#......@.>........#..#.. Noise: ==-------  Time: 2594.9 (0.0)#......#####......#..#.. i) +0 lajatang#...... #......#..#.. Cast: Searing Ray#...... #......#..#..#...... #......#+##..#...... #............ K   kobold (missile)......K #................... #............#............ _Found a stone staircase leading down. _You encounter a kobold. It is wielding a +0 whip and quivering stones.The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.XI;j~ #..).#..#.. XofY the Covert #....#..'.. Deep Elf of Makhleb *..... #....#..#^. Health: 37/37 ======================== #....#..#.. Magic: 14/15 ======================-- ########....#..#.. AC: 6Str: 6 #...........####.. EV: 12Int: 23 #...........#..'.. SH: 0Dex: 19 ###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4 #......@.>........#..#.. Noise: ==-------  Time: 2594.9 (0.0) XI;j[A#.....*#####......#..#.. i) +0 lajatang #.....* #......#..#.. Cast: Searing Ray #.....* #......#..#.. #.....* #......#+##.. XI;j#.....* #............ K   kobold (missile) ......K #............ ....... #............ #............ _The kobold throws a stone. The stone hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.XI;jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)ZI;j)#..).#..#.. XofY the Covert#....#..'.. Deep Elf of Makhleb *.....#....#..#^. Health: 37/37 ========================#....#..#.. Magic: 14/15 ======================--########....#..#.. AC: 6Str: 6#...........####.. EV: 12Int: 23#...........#..'.. SH: 0Dex: 19###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4#......@.>........#..#.. Noise: ==-------  Time: 2594.9 (0.0)ZI;j*#.....*#####......#..#.. i) +0 lajatang#.....* #......#..#.. Cast: Searing Ray#.....* #......#..#..#.....* #......#+##..#.....* #............ K   kobold (missile)......* #.................*. #............#............ZI;jy+Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap hits the kobold.ZI;j8K.ZI;jU>......ZI;jX3-5.9 (1ZI;jZI;jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap hits the kobold. _The kobold is severely wounded.]I;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._I;j  #..).#..#.. XofY the Covert #....#..'.. Deep Elf of Makhleb *..... #....#..#^. Health: 37/37 ========================_I;j  #....#..#.. Magic: 13/15 ====================---- ########....#..#.. AC: 6Str: 6 #...........####.. EV: 12_I;j Int: 23 #...........#..'.. SH: 0Dex: 19_I;j?  ###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4_I;j 4 #......@.>........#..#.. Noise: =--------  Time: 2595.9 (0.0) #.....*#####......#..#.. i) +0 lajatang _I;j #.....* #......#..#.. Cast: Searing Ray #.....* #......#..#.. _I;j #.....* #......#+##.. #.....K #............ K   kobold (missile) ....... #............ ....... #............_I;j  #............_I;j yCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line_I;j Aim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)`I;j #..).#..#.. XofY the Covert#....#..'.. Deep Elf of Makhleb *.....#....#..#^. Health: 37/37 ========================#....#..#.. Magic: 13/15 ====================----########....#..#.. AC: 6Str: 6#...........####.. EV: 12Int: 23#...........#..'.. SH: 0`I;j0 Dex: 19###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4#......@.>........#..#.. Noise: =--------  Time: 2595.9 (0.0)#.....*#####......#..#.. i) +0 lajatang#.....* #......#..#.. Cast: Searing Ray#.....* #......#..#..`I;j #.....* #......#+##..#.....* #............ K   kobold (missile).....*. #.................*. #............#............Confirm with . or Enter, or press ? or * to list all spells.`I;j) {Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)  The zap hits the kobold but does no damage.`I;j: M....K..  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)  The zap hits the kobold but does no damage.  The kobold is severely wounded.`I;jwB a(((((((`I;j o..@....`I;j +6.9 (1`I;jr `I;j W _The kobold throws a stone. The stone barely misses you.`I;jP cI;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dI;jc( #..).#..#.. XofY the Covert #....#..'.. Deep Elf of Makhleb *..... #....#..#^. Health: 37/37 ======================== dI;jIG#....#..#.. Magic: 12/15 ===================----- ########....#..#.. AC: 6Str: 6 #...........####.. EV: 12Int: 23 #...........#..'.. SH: 0Dex: 19 ###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4 #......@.>........#..#.. Noise: =--------  Time: 2596.9 (0.0) #.....*#####......#..#.. i) +0 lajatang #.....* #......#..#.. Cast: Searing Ray #.....* #......#..#..dI;jqH #.....* #......#+##.. #.....K #............ K   kobold (missile) ....... #............ ....... #............ #............Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)dI;jD #..).#..#.. XofY the Covert#....#..'.. Deep Elf of Makhleb *.....#....#..#^. Health: 37/37 ========================#....#..#.. Magic: 12/15 ===================-----########....#..#.. AC: 6Str: 6#...........####.. EV: 12Int: 23#...........#..'.. SH: 0Dex: 19###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4dI;j #......@.>........#..#.. Noise: =--------  Time: 2596.9 (0.0)#.....*#####......#..#.. i) +0 lajatang#.....* #......#..#.. Cast: Searing Ray#.....* #......#..#..#.....* #......#+##..#.....* #............ K   kobold (missile).....*. #.................*. #............#............Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dI;j IAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)dI;j9 q....K..dI;j> A(((((((onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)  The zap misses the kobold. The kobold throws a stone.dI;j o..@....dI;j< +7.9 (1dI;j. dI;j# R _The stone barely misses you.jI;j'@  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jI;jѢ  #..).#..#.. XofY the Covert #....#..'.. Deep Elf of Makhleb *..... #....#..#^. Health: 37/37 ======================== #....#..#.. Magic: 11/15 =================------- ########....#..#.. AC: 6Str: 6 #...........####.. EV: 12Int: 23 #...........#..'.. SH: 0Dex: 19 ###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4 #......@.>........#..#.. Noise: =--------  Time: 2597.9 (0.0) #.....*#####......#..#.. i) +0 lajatang #.....* #......#..#.. I;j v33mCast: Searing Ray #.....* #......#..#.. #.....* #......#+##.. #.....K #............ K   kobold (missile) ....... #............ ....... #............ #............Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)lI;jr #..).#..#.. XofY the Covert #....#..'.. Deep Elf of Makhleb *..... #....#..#^. Health: 37/37 ======================== #....#..#.. Magic: 11/15 =================------- ########....#..#.. AC: 6Str: 6 #...........####.. EV: 12Int: 23 #...........#..'.. SH: 0Dex: 19 ###'###...........'..#.. XL:  7 Next: 29% Place: Dungeon:4 #......@.>........#..#.. Noise: =--------  Time: 2597.9 (0.0) #......#####......#..#.. i) +0 lajatang #...... #......#..#.. Cast: Searing Ray I;js37m#...... #......#..#.. #...... #......#+##.. #.....) #............ K   kobold (missile) ....... #............ ....... #............ #............Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)  The zap hits the kobold.  You kill the kobold!lI;j{M #..) ^ * *  *  *  *  .....*.   .....*.    lI;jp....)..lI;j Z2==8.9 (1lI;jRlI;jX  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)  The zap hits the kobold.  You kill the kobold! _Makhleb accepts your kill.nI;jR #..).#..# #....#..' #....#..#^ #....#..# ##....#..# #.#### #.#..' ###'###.'..# #.>.#..# #......#####......#..# #......+ #......#..# #......# #......#..# #......# #......#+## #.....)# #nI;j.# #.+ # #nI;j nI;j .-9nI;j nI;j}nI;j  ..#..'#^.## ########... #...........###....'###'###'..#........>######..+ #..#........##......#+##. nI;j nI;j nI;jU B-600nI;j nI;j1 oI;j7 #^.### #######.... #...........### ...........#..'###'###...........'..#........>........######..+ #+#........##......# #. oI;j` oI;jr3===1oI;j4oI;j`oI;j0 ^ .###. #######.... #...........### ... #......'###'###...'..#........>######+ #+#)............#+......# #. oI;j6 oI;j: &2oI;j @ oI;jA oI;j c ###. #######..... #...........### ... #....'###'###..'..#........>######+ #+#)............####+######......# #. oI;j/oI;j&3oI;j oI;jpI;jA>x ..... #...........### ....'###'###'..#........>######+ #+#............+#.......# #. pI;jEpI;jCI&4pI;j^NpI;jP$  Things that are here:pI;jRI _a +0 whip; 2 stonespI;jCi  ..'###'###'..#........>######+ #+##)......+##.).....+ #. pI;jppI;jty4===5 _pI;jypI;j{pI;j S ###'##'..#........>######+ #+##)............+##+###.......# #. pI;j@pI;j&6pI;jpI;jrI;j ###...#'...#...#rI;j p..#.#+rI;j(rI;j,&7rI;j2rI;j5( _You open the door.rI;jh Y###'###.'..#.#........>.#..#.#......#####......#..#.#......+ #......#..#.#......# #......#..#.#......# #......#+##.##.....)#####..#...#.....#..#...#..#...#......#+##.rI;j z.#...#......# #.####+####...+......# #...##......# #...#.# #...#.).....+ #.#.# #.rI;j rI;j s5====8rI;jX rI;jB Q _There is an open door here.sI;jз###'###.'..#.#........>.#..#.#......#####......#..#.#......+ #......#..#.#......# #......#..#.#......# #......#+##.##.....)#####..#...#..'@..#..#...#...#...#......#+##.........#...#......# #.sI;jR4####+####...+......# #.#..##......# #.#..#.# #.#..#.).....+ #.#.# #.sI;j*sI;j-9 _sI;j/sI;jcwI;jI % ###'###.'..# #........>.#..# #......#####......#..# #......+ #......#..# #......# #......#..# #......# #......#+## ##.....)##### .#...# .@...# .#...# ..#...#......#+## ........#...#......# # ####+####...+......# # #..##......# # #..#.# #wI;j  #..#.).....+ # #.# #wI;j wI;ja '10wI;jh wI;j Q _There is an open door here.xI;j64 ###'###.'..# #........>.#..# #......#####......#..# #......+ #......#..# #......# #......#..# #......# #......#+## ##.....)##### .#...# '...# .#...# xI;j.#...#......#+## .#...#......# # ####+####...+......# # #..##......# # #..#.# # #..#.).....+ # #.# #xI;jxI;j-1 _xI;jxI;jxI;j  ###'###.'..# #..>.#..# #......#####......#..# #......+ #......#..# #......# #......#..# #......# #......#+##'##.....)#####.#...#.'...#.#...#.#...#......#+##?.#...#......# ##+####...+......# # #..##......# # #..#.# # #..#.).....+ # #.# #xI;jxI;j C==2xI;jxI;j` _Found a scroll of teleportation.yI;j$ 4 ###'###.'.. #..>.#.. #......#####......#.. #......+ #......#.. #......# #......#.. #......# #......#+#'##.....)#####.#...#.'...#.#...#.#...#......#+.?.#...#......##+####...+......# #..##......# #..#.# #..#.).....+ #.#yI;j yI;jN &3yI;j yI;j zI;jö ###'###.' #..>.# #......#####......# #......+ #......# #......# #......# #......# #......#+#'##.....)#####.#...#.'...#.#...#.#...#......#+..?.#...#......##+####...+......#  #..##......#  #..#.#  #..#.).....+  #.#zI;jzI;j&4zI;jzI;jzI;jM  ###'###.' #..>.# #......#####......# #......+ #......# #......# #......##. #......# #......#.##'##.....)#####.#...#.'...#.#...#.#...#......#...?.#...#......#.#+####...+......# #..##......#  #..#.# zI;j\N  #..#.).....+  #.# zI;j8W zI;j \ &5zI;jCb zI;jc zI;je  ###'###. #..>. #......#####...... #......+ #......# #......# #...... #. #......# #.......##'##.....)#####.#...#.'...#.#...#.#...#.......?.#...#.......#+####...+....... #..##...... #..#. #..#.)..... #.zI;jm zI;jr &6zI;jHx zI;jz {I;j# ###'### #..># #......######. #......+ # #. #......# #. #.. #......# #.##'##.....)#####.#...#.'...#.#...#.#...#.?.#...#.#+####...+. #..##. #..# #..#.) #{I;jK9{I;j=&7{I;jF{I;j{I;jWf ###'####'# #........> #.. #......##### #.. #......+ #. #.. #......# #.. #.. #......# #.##'##.....)#####.#...#.'...#.#...#.#...#.?.#...#.#+####...+..{I;jW #..##.. #..#.. #..#.) #{I;j_{I;jBd&8{I;jpk{I;jm{I;j   ###'### #'###........>. #...#......#####.. #...#......+ #.. #...#......# #. #...#......# #.##'##.....)#####.#...#!{I;jo .'...#.#...#.#...#.?.#...#.#+####...+. #..##J   endoplasm (asleep){I;j g. #..#.....J{I;j  #..#.) #....{I;j( j  You encounter an endoplasm.{I;j . &9{I;j6 {I;j9 X _Found an emerald potion.|I;jX #'###........>... #...#......#####.. #...#......+ .. #...#......#..#...#...##'##.....)####...........#...!'.#?#######+####...+ #..##J ... #.... |I;j(|I;j,'20|I;j3|I;j4|I;j,|I;jG ... #...#####. #...#......+ ......#.#...#.##'##.....)####...........#...!'.#?#######+####...+.....#.... |I;j|I;j)&1|I;jؾ|I;jh}I;jo .+ .#...#......#.#...#.##'##.....)####...........#...!'.########+####...+.. #..##.....#....}I;jD }I;jI}I;j&2}I;j=}I;j}I;jI+3.9 (2}I;je}I;ji _t - 2 scrolls of teleportation (gained 1)I;jvt ... #...#......#####.#...#......+ #.#...#......# #.#...#......# ###'##.....)#####..#...#!I;ju.'...#.#...#.#...#............#...#...#######+####...+..... #..##..... #..#.....J#..#.). J   endoplasm (asleep).... #....... #...I;j9uP #...I;j~I;js+4.9 (1I;j}I;jًI;j #'###........>..#...#......#####.#...#......+ #.#...#......# #.#...#......# ###'##.....)#####..#...#!.'...#.#...#.#...#............#...#.#######+####...+.. #..##... #..#.#....J.#..#.)+...... #.... #5I;jb  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jg #'###........>... XofY the Covert .......#...#......#####. Deep Elf of Makhleb *..... I;j.......#...#......+ #. Health: 37/37 ======================== .......#...#......# #. Magic: 14/15 ======================-- .......#...#......# #. AC: 6Str: 6 I;j:.......##'##.....)#####. EV: 12Int: 23 ..................#...#. SH: 0I;j/ODex: 19 ..!...............'...#. XL:  7 Next: 29% Place: Dungeon:4 I;jX.......@..........#...#. Noise: ---------  Time: 2625.9 (0.0) ......*...........#...#. i) +0 lajatangI;j ......*...........#...#. Cast: Searing Ray ......*#######+####...+. .....*. #..##. I;jI.....*. #..#.. J   endoplasm (asleep) #....J. #..#.) +......#.. ....#.. _t - 2 scrolls of teleportation (gained 1)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)I;j]#'###........>... XofY the Covert.......#...#......#####. Deep Elf of Makhleb *............#...#......+ #. Health: 37/37 ========================.......#...#......# #. Magic: 14/15 ======================--.......#...#......# #. AC: 6Str: 6.......##'##.....)#####. EV: 12Int: 23..................#...#. SH: 0Dex: 19..!...............'...#. XL:  7 Next: 29% Place: Dungeon:4.......@..........#...#. Noise: ---------  Time: 2625.9 (0.0)......*...........#...#. I;jU i) +0 lajatang......*...........#...#. Cast: Searing Ray......*#######+####...+......*.#..##......*.#..#.. J   endoplasm#....*.#..#.)+...*..#......#..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.I;j&J.I;j6>......I;j3=6.9 (1I;jI;jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.I;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;j`  #'###........>... XofY the Covert .......#...#......#####. Deep Elf of Makhleb *..... .......#...#......+ #. Health: 37/37 ======================== .......#...#......# #. Magic: 13/15 ====================---- .......#...#......# #. AC: 6Str: 6 .......##'##.....)#####. EV: 12Int: 23 ..................#...#. SH: 0Dex: 19 ..!...............'...#. XL:  7 Next: 29% Place: Dungeon:4 I;j .......@..........#...#. Noise: =--------  Time: 2626.9 (0.0) .......*..........#...#. i) +0 lajatang ......*...........#...#. Cast: Searing Ray I;j R......*#######+####...+. .....*. #..##. .....J. #..#.. J   endoplasm #...... #..#.) +......#.. ....#.. I;j: _The endoplasm is severely wounded.Casting: Shock (safe; 3% risk of failure)  I;j_ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  I;j Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)I;j) #'###........>... XofY the Covert .......#...#......#####. Deep Elf of Makhleb *..... .......#...#......+ #. Health: 37/37 ======================== .......#...#......# #. Magic: 13/15 ====================---- .......#...#......# #. AC: 6Str: 6 .......##'##.....)#####. EV: 12Int: 23 ..................#...#. SH: 0Dex: 19 ..!...............'...#. XL:  7 Next: 29% Place: Dungeon:4I;js* .......@..........#...#. Noise: =--------  Time: 2626.9 (0.0) ..................#...#. i) +0 lajatang ..................#...#. Cast: Searing Ray .......#######+####...+. ....... #..##. I;j*....... #..#.. J   endoplasm #...... #..#.) +......#.. ....#..Confirm with . or Enter, or press ? or * to list all spells.I;j*%Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  I;j+aThe zap hits the endoplasm.  You kill the endoplasm!I;j1; >       ) * I;j2* * .....*.  .....*.  #...*.. #..#.)I;jC2  +...*.. I;jd2{ .... I;jR........I;j+7.9 (1I;jI;jMAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm! _Makhleb accepts your kill.I;jC3I;jDI;j)HI;jYM4==I;j6NI;jvP,I;jQI;jT,I;jbUI;jYBI;j[n _You start resting.Magic restored.I;jf&-I;j}32.9 (55====-3.9 (6 _I;j2I;j! #'###.>.#...#......#####.#...#......+ #.#...#......# #.#...#......# #I;jz.##'##.....)#####.#...#.!.'...#.#...#.#...#.#...#I;jl.#+####...+.#I;jͧ #..##.# #..##......#I;j #..#. +......# # ....I;j? #I;j]I;ja+4.9 (1I;j I;j*I;je #'###.>.#...#.......#...#......+ .#...#......# .#...#......# .##'##.....).#....!.'....#....#....#....#+####...h.# #...# #..# h   hound (asleep)#......# #..# +......# # .... #I;jlI;jGp&5I;jwI;j~yV _You encounter a hound.I;j}t   #'###.>  .#...#......  .#...#......+  .#...#......#  .#...#......#  .##'##.....)  I;jt .#  .!.'  .#  .#  .#  I;j*u .#+####  .h.#I;ju  #..  .# #..  #......#I;ju { #..   +......# I;ju X  ....I;j* I;j+ &6I;jL I;j I;jJ  ###'###..  .#'###........  .#...#......##  .#...#......+  .#...#......#  I;j.#...#......#  ##'##.....)##  ..#  !I;j-.'  .#  I;j .#  I;j=............#  I;j(P..#######+####  I;jLDh.#I;jq/ #  I;j3.....#I;j/ #  I;jZ#####......##.  I;j%+......#I;jtI;j6C==7I;j I;j:I;jV  ###'### #.#'### #.#...#...... #.#...#......+ #.#...#......# #.#...#......# #.##'##.....) #.# #.......' #.# #.# #.# #.#+#### #..h.# # #.# # #......# #   +......#I;jaI;jg&8I;joI;j&s _You see here an emerald potion.I;j<I;j>?A hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 98% to hit with your +0 lajatang (while incapacitated). It has about 49% to hit you. Attack Max Damage Bite 6 It has a 6% chance to notice you each turn. It is immune to blinding. It can see invisible. I;j?[!]: Description|Statuses|QuoteI;j ###'###. XofY the Covert  #...........#'###....... Deep Elf of Makhleb *.....  #...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 15/15 ========================  #...........#...#......# AC: 6Str: 6  #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0Dex: 19  #......................# XL:  7 Next: 29% Place: Dungeon:4  #......@...............' Noise: ---------  Time: 2638.9 (1.0)  #......................# i) +0 lajatang ;j|m #......................# Cast: Searing Ray  #......................#  #...........#######+####  #..h........## h   hound (asleep)  #...........##  ######......##  +......#You kill the endoplasm! _Makhleb accepts your kill. _You start resting. _Magic restored. _You encounter a hound. _You see here an emerald potion.I;jt&I;j*I;j1I;j3I;j|  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jr ###'###. XofY the Covert #...........#'###....... Deep Elf of Makhleb *..... #...........#...#......# Health: 37/37 ======================== #...........#...#......+ Magic: 14/15 ======================-- #...........#...#......# AC: 6Str: 6 #...........#...#......# EV: 12Int: 23 #...........##'##.....)# SH: 0Dex: 19 #......................# XL:  7 Next: 29% Place: Dungeon:4 #......@...............' Noise: ---------  Time: 2638.9 (0.0) #.....*................# i) +0 lajatang;jzr8X #....*.................# Cast: Searing Ray #....*.................# #...*.......#######+#### #..h........# # h   hound (asleep) #...........# # ######......# # +......# _You see here an emerald potion.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)I;j˂d ###'###. XofY the Covert  #...........#'###....... Deep Elf of Makhleb *.....  #...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 14/15 ======================--  #...........#...#......# AC: 6Str: 6  #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0Dex: 19  I;jj#......................# XL:  7 Next: 29% Place: Dungeon:4  #......@...............' Noise: ---------  Time: 2638.9 (0.0)  #.....*................# i) +0 lajatang  #....*.................# Cast: Searing Ray  #....*.................#  #...*.......#######+####  #..*........#I;j)# h   hound  #..*........## I;jƃr ######......##  +......#I;j:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  I;j;The zap hits the hound.  The hound is lightly wounded.I;j:h.I;j A.....I;jLH===9.9 (1Searing RayI;j_I;j]  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound.hound is lightly wounded. _barks!I;j+7  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jk  ###'###. XofY the Covert #...........#'###....... Deep Elf of Makhleb *..... #...........#...#......# Health: 37/37 ======================== #...........#...#......+ Magic: 13/15 ====================---- #...........#...#......# AC: 6Str: 6 #...........#...#......# EV: 12Int: 23 #...........##'##.....)# SH: 0Dex: 19 #......................# XL:  7 Next: 29% Place: Dungeon:4 #......@...............' Noise: ===------  Time: 2639.9 (0.0) #.....*................# i) ;j.l 32m+0 lajatang #....*.................# Cast: Searing Ray #...*..................# #..h........#######+#### #...........# # h   hound #...........# # ######......# # +......# _The hound barks!  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 60% to hit)I;j ###'###. XofY the Covert  #...........#'###....... Deep Elf of Makhleb *.....  #...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 13/15 ====================----  #...........#...#......# AC: 6Str: 6 I;j #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0Dex: 19  #......................# XL:  7 Next: 29% Place: Dungeon:4  #......@...............' Noise: ===------  Time: 2639.9 (0.0)  I;jH#.....*................# i) +0 lajatang  #....*.................# Cast: Searing Ray  #...*..................#  #..*........#######+#### I;j #.*.........## h   hound  #*..........##  ######......##  I;j+......#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 60% to hit)  The zap hits the hound.I;j.;vh.h.I;jC8...I;jSF5--40.9 (1I;jDOI;j\]onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 60% to hit)  The zap hits the hound. _The hound is heavily wounded.I;jc  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jI;j Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%I;jT2  c - BlinkTranslocation16%2  d + ShockConjuration/Air 3% 1 I;j-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitI;juI;j|I;jC ###'###. XofY the Covert I;j  #...........#'###....... Deep Elf of Makhleb *.....  #...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 13/15 ====================----  #...........#...#......# AC: 6Str: 6  #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0Dex: 19  #......................# XL:  7 Next: 29% Place: Dungeon:4  #......@...............' Noise: =--------  Time: 2640.9 (0.0)  #......................# i) +0 lajatang  I;jd#....h.................# Cast: Searing Ray  #......................#  #...........#######+####  #...........## h   hound  #...........##  ######......##  +......#Press: ? - help, Shift-Dir - straight lineI;jAim: a hound (lightly wounded, 60% to hit)  The zap hits the hound. _The hound is heavily wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jHI;jJ ###'###. XofY the Covert  #...........#'###....... Deep Elf of Makhleb *.....  I;j#...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 13/15 ====================----  #...........#...#......# AC: 6Str: 6  #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0Dex: 19  #......................# XL:  7 Next: 29% Place: Dungeon:4  #......@...............' Noise: =--------  Time: 2640.9 (0.0)  #......................# i) +0 lajatang  #....h.................# Cast: Searing Ray  #......................#  ;j^3m#...........#######+####  #...........## h   hound  #...........##  ######......##  +......#Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 60% to hit)  The zap hits the hound. _The hound is heavily wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jܳ ###'###. XofY the Covert #...........#'###....... Deep Elf of Makhleb *..... #...........#...#......# Health: 37/37 ======================== #...........#...#......+ Magic: 11/15 =================------- #...........#...#......# AC: 6Str: 6 #...........#...#......# EV: 12Int: 23 #...........##'##.....)# SH: 0Dex: 19 #......................# XL:  7 Next: 29% Place: Dungeon:4 #......@...............' Noise: =--------  Time: 2640.9 (0.0) #.....*................# i) +0 lajatang #....h.................# Cast: ;jƴ!mSearing Ray #......................# #...........#######+#### #...........# # h   hound #...........# # ######......# # +......# _The hound is heavily wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 71% to hit)I;j7& ###'###. XofY the Covert  #...........#'###....... Deep Elf of Makhleb *.....  #...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 11/15 =================-------  #...........#...#......# AC: 6Str: 6  #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0I;j8WDex: 19  #......................# XL:  7 Next: 29% Place: Dungeon:4  #......@...............' Noise: =--------  Time: 2640.9 (0.0)  #.....*................# i) +0 lajatang  #....*.................# Cast: Searing Ray  #...*..................#  #..*........#######+####  #...........## h   hound  #...........## I;j8 ######......##  +......#Casting: Shock (safe; 3% risk of failure)  I;j8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 71% to hit)  You focus your ray upon the hound. The searing ray hits the hound!I;j|lh.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (heavily wounded, 71% to hit)  You focus your ray upon the hound. The searing ray hits the hound!  The hound is almost dead.I;j ...I;j92===1.9 (1ontinue: Searing RayRay I;j*I;jWf _(Press . to maintain the ray.)I;jE .  The searing ray hits the hound!  You kill the hound!I;jl _****I;j X....I;jS 1--352Searing Ray+ I;j I;j Z _Makhleb accepts your kill.I;j;  ###'###  #.#'###  #.#...#......  #.#...#......  #.#...#......  #.#...#......  #.##'##.....)  #.  #!.  #.  #......  #.  #.#+  #.#  #I;jT.#  ######......#   +......#I;jI;j--3ast: Searing Ray I;jڭI;j¼< _You stop channelling your searing ray.I;j%  ###'###. #.#'###. #.#...#......# #.#...#......+ #.#...#......# #.#...#......# #.##'##.....)# #.# #..' #.# #......# #.# #.#+# #.# # #.# # ######......# # I;j.( 3wI;j/ w   ribbon worm (wandering)I;j/4 A--4I;j/< I;j= U _You encounter a ribbon worm.I;j@  _You see here an emerald potion.I;jxI;j{U2==5I;j(I;j` _d - 2 emerald potions (gained 1)I;j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jI;jv Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjurationI;j1% 2 c - BlinkTranslocation16%2  d - ShockConjuration/Air3%1 I;jSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitI;jI;j˻I;jq ###'###. XofY the Covert  #...........#'###....... Deep Elf of Makhleb *.....  #...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 12/15 ===================-----  I;jQ#...........#...#......# AC: 6Str: 6  #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0Dex: 19  #......................# XL:  7 Next: 35% Place: Dungeon:4  #......@...............' Noise: ---------  Time: 2645.9 (0.0)  #......................# i) +0 lajatang  #......................# Cast: Searing Ray I;j #......................#  #...........#######+####  #...........## w   ribbon worm (wandering)  I;j#...........##  ######.....w##  +......# I;jJ_You stop channelling your searing ray. _You encounter a ribbon worm. _You see here an emerald potion. I;jv_d - 2 emerald potions (gained 1)  Casting: Searing Ray (safe; 1% risk of failure)  I;j\Confirm with . or Enter, or press ? or * to list all spells.I;jI;j ###'###. XofY the Covert  #...........#'###....... Deep Elf of Makhleb *.....  #...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 12/15 ===================-----  I;jIW#...........#...#......# AC: 6Str: 6  #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0Dex: 19  #......................# XL:  7 Next: 35% Place: Dungeon:4  #......@...............' Noise: ---------  Time: 2645.9 (0.0) I;j} #......................# i) +0 lajatang  I;j#......................# Cast: Searing Ray  #......................# I;j #...........#######+####  #...........#I;j # w   ribbon worm (wandering)  #...........#I;j7#  ######.....w## I;jU\ +......# _You stop channelling your searing ray. I;jr7_You encounter a ribbon worm. I;j_You see here an emerald potion. _d - 2 emerald potions (gained 1)  I;jCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jg ###'###. XofY the Covert #...........#'###....... Deep Elf of Makhleb *..... #...........#...#......# Health: 37/37 ======================== #...........#...#......+ Magic: 11/15 =================------- #...........#...#......# AC: 6Str: 6 #...........#...#......# EV: 12Int: 23 #...........##'##.....)# SH: 0Dex: 19 #......................# XL:  7 Next: 35% Place: Dungeon:4 #......@...............' Noise: ---------  Time: 2645.9 (0.0) #.......*..............# i) +0 lajatang;jE8X #.......*..............# Cast: Searing Ray #........*.............# #........*..#######+#### #.........*.# # w   ribbon worm (wandering) #.........*.# # ######.....w# # +......# _d - 2 emerald potions (gained 1)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 90% to hit)I;j  ###'###. XofY the Covert  #...........#'###....... Deep Elf of Makhleb *.....  #...........#...#......# Health: 37/37 ========================  #...........#...#......+ Magic: 11/15 =================-------  #...........#...#......# AC: 6Str: 6 I;j(  #...........#...#......# EV: 12Int: 23  #...........##'##.....)# SH: 0Dex: 19  #......................# XL:  7 Next: 35% Place: Dungeon:4  #......@...............' Noise: ---------  Time: 2645.9 (0.0)  #.......*..............# i) +0 lajatang  #.......*..............# Cast: Searing Ray  #........*.............#  #........*..#######+####  #.........*.## w   ribbon worm (wandering)  #.........*.## I;jx ######.....*##  +......# _d - 2 emerald potions (gained 1)  I;j Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;jƳ sAiming: Shock (safe; 3% risk of failure)  I;j Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 90% to hit)I;j6 .I;je< v......wI;jB 3=6.9 (1I;jF I;jMI ,  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 90% to hit) _The zap misses the ribbon worm.I;jt  #...........#'###.........#+##'#)...........'#..w   ribbon worm (wandering)+.....w#  ....I;j".I;j+)I;ju/.-7I;j5I;j-88 _The ribbon worm leaves your sight.I;jH M###'###'##.#+....##'##.....)#'.I;j .  #......................#+......#I;j I;j ]2==-8I;j I;jL I;j0M ... ####### ###'###'##.#+....##'##.....)#'.  #......................#######......# I;jfI;jl&9I;jI;j.lM..##### ... ####### ###'###'##.#+....##'##.....)#'  I;j#......................##...........#I;jI;j'50I;jI;jI;jg _M###. ## ..##### ... ####### ###'###'##.#+I;j ....##'##.....)#  #......................'#...........#I;j I;j &1I;j( I;j" I;j OM ###. ## ..##### ... ####### ###'###'##.#+....##'##.....)  #......................##...........###I;j= I;j I;j k3===2I;jR I;jg I;js   ###.   ..... #  ###### ... #  #.....####### ###'###  #.#'###  #.#...#......  #I;j.#...#......  #.#...#......  #.#...#......  #.##'##.....)  #I;j.  #.  #I;jy.  #......I;j\  #.  #.#+I;jI;j&3I;j[I;jI;jV   ###.   .....   ####### ...   #.....####### ###'  #.#'###  #I;j9.#...#  #.#...#  #.#...#  #.#...#  #.##'##.....  #  #  #  #.....  #  #.#+I;jI;jV&4I;jI;j I;jr ###.  ..###### ... ####### ###'##'##...##'##.I;jD...........I;j"I;jÌr4===5I;jrI;j{I;jd M ###.  ..###### ... ####### ###'##'## #...........#...#.....#............I;j_ I;j &6I;j I;j I;j*N ###......####### .....####### ###'##......#'###........I;jN#............ #..................... I;jUI;jZ&7I;j`I;jFbI;j'###......####### .....####### ###'##......#'###........#'#.....I;ja..#######+##I;jI;j&8I;j=I;jI;jA ###......####### .....####### ###'##I;jA......#'###........#'#.....I;j[B#...........# #...........#I;jNII;j3N#5I;jlNP====9I;jSI;j9UI;jŒ ~ .....####### .....####### ###'##......#'###........#'#.....#...........#I;j > #...........#I;j~ I;j D60I;jr2 ####### .....####### ###'##......#'###........#'#.....#...........# ######......#I;j9I;j=&1I;jBI;jDI;j # .....####### ###'##......#'###........#'#......######......# +......#I;j*I;jl0&2I;j5I;jR7I;j ......#'###........#'#.............# ....I;jI;jC==3I;jI;jfI;jO  ...#'#......#######+##......#I;j 3wI;j, w   ribbon worm (wandering)I;j^ &4I;j I;j I;jf G#'#......#######+## ##### + .....w.I;jl twwI;jq &5I;jjv I;jw I;jUBb#'#.......#######+## ##### + .....w.I;j0E9w.I;jLI;jQ&6I;jWI;jeYI;jx  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;je, #...........#...#..... XofY the Covert #...........#...#..... Deep Elf of Makhleb *..... #...........##'##..... Health: 37/37 ======================== I;j#..................... Magic: 14/15 ======================-- #..................... AC: 6Str: 6 #..................... EV: 12Int: 23 #..................... SH: 0Dex: 19 #..................... XL:  7 Next: 35% Place: Dungeon:4 #....@......#######+## Noise: ---------  Time: 2666.9 (0.0) #.....*.....#  i) +0 lajatang #......**...#  Cast: Searing Ray ######...*..#  +....w.#  ......;j 0m#  w   ribbon worm ......#  ......#  _The ribbon worm leaves your sight.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  I;jDxPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)I;jy  #...........#...#..... XofY the Covert #...........#...#..... Deep Elf of Makhleb *..... #...........##'##..... Health: 37/37 ========================I;jpz } #..................... Magic: 14/15 ======================-- #..................... AC: 6I;jz Str: 6 #..................... EV: 12I;j7{ AInt: 23 I;j{ #..................... SH: 0Dex: 19 I;j{ I;j{ #..................... XL:  7 Next: 35% Place: Dungeon:4 I;j$| I;jM| #....@......#######+## Noise: ---------  Time: 2666.9 (0.0) I;jp| n#.....*.....#I;j| Ei) +0 lajatang I;j| n#......**...#I;j| 1Cast: Searing Ray I;j} ######...*..# I;jD} b+....**# I;jt} ......#w   ribbon worm I;j} E......# I;j} C......#I;j} ~Casting: Shock (safe; 3% risk of failure)  I;j ~ MConfirm with . or Enter, or press ? or * to list all spells.I;j6~ Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineI;ja~ YAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm.I;jK9w.I;j/......I;j F=7.9 (1Searing RayI;jI;jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.J;j>  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J;j J;j  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - BlinkTranslocation16%2  d + ShockConjuration/Air 3% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitJ;j6J;jJ;j % #...........#...#..... XofY the CovertJ;j7% J;j%#...........#...#..... Deep Elf of Makhleb *..... #...........##'##..... Health: 37/37 ======================== J;j%#..................... Magic: 14/15 ======================-- J;j%#..................... AC: 6Str: 6J;j& #..................... EV: 12Int: 23 J;jL&#..................... SH: 0Dex: 19 J;jp&#..................... XL:  7 Next: 35% Place: Dungeon:4 J;j&l#....@......#######+## Noise: =--------  Time: 2667.9 (0.0) #...........#J;j&i) +0 lajatang #...........#J;j&BCast: Searing Ray J;j'######...w..# J;j/'u+......# ......#J;jP'w   ribbon worm ......#J;jp'E ......#J;j'PPress: ? - help, Shift-Dir - straight lineJ;j'_Aim: a ribbon worm (90% to hit)  The zap hits the ribbon worm. J;j'_The ribbon worm is moderately wounded.Casting: Shock (safe; 3% risk of failure)  J;j'\Confirm with . or Enter, or press ? or * to list all spells.J;jm(J;j0D #...........#...#..... XofY the Covert #...........#...#..... Deep Elf of Makhleb *.....J;j0 #...........##'##..... Health: 37/37 ======================== J;j1a#..................... Magic: 14/15 ======================-- #..................... AC: 6J;j?1@Str: 6 J;jk1#..................... EV: 12Int: 23 J;j1#..................... SH: 0Dex: 19 J;j1#..................... XL:  7 Next: 35% Place: Dungeon:4 J;jJ2#....@......#######+## Noise: =--------  Time: 2667.9 (0.0) #...........#i) +0 lajatang #...........#J;jx2BCast: Searing Ray J;j2######...w..# J;j2u+......# ......#J;j2zw   ribbon worm J;j2E......# J;j3C......#J;j~3Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.J;j3Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J;j3J;jU #...........#...#..... XofY the Covert #...........#...#..... Deep Elf of Makhleb *.....J;jUy #...........##'##..... Health: 37/37 ======================== #..................... Magic: 12/15 ===================----- J;jTV5#..................... AC: 6Str: 6 #..................... EV: 12Int: 23 #..................... SH: 0Dex: 19 #..................... XL:  7 Next: 35% Place: Dungeon:4 J;jxV#....@......#######+## Noise: =--------  Time: 2667.9 (0.0) J;jV#.....**....#  i) +0 lajatang J;jV#.......*...#  Cast: Searing Ray ######...w..# J;jV +......#  ......#  w   ribbon worm J;j"W=......#  ......#  J;jWZ_The ribbon worm is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 93% to hit)J;j #...........#...#..... XofY the Covert J;j6#...........#...#..... Deep Elf of Makhleb *..... #...........##'##..... Health: 37/37 ======================== J;j[J;jx#..................... Magic: 12/15 ===================----- J;j#..................... AC: 6Str: 6J;j J;j#..................... EV: 12J;jL)Int: 23 #..................... SH: 0Dex: 19 J;j#..................... XL:  7 Next: 35% Place: Dungeon:4 J;j#....@......#######+## Noise: =--------  Time: 2667.9 (0.0)J;j J;jq#.....**....#J;jJi) +0 lajatang J;jR#.......*...#Cast: Searing RayJ;j~ ######...*..# J;jN+......# J;j......#w   ribbon wormJ;jR ......# J;j&......#Confirm with . or Enter, or press ? or * to list all spells.J;jNAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineJ;jAim: a ribbon worm (moderately wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm. J;j2Mw.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a ribbon worm (moderately wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits  J;j3XThe ribbon worm is heavily wounded. J;jX:,.... J;j8<=8.9 (1ontinue: Searing RayRay  J;jz< J;jB J;jDf _(Press . to maintain the ray.) J;j?7 **** The searing ray hits the ribbon worm! J;j9w. J;j+.... J;j1----9+  J;jh J;j[_ _The ribbon worm is almost dead.J;j|o †The searing ray hits the ribbon worm!  You kill the ribbon worm!J;jot]****J;jKa.†..J;jOs--6=-70J;j^Searing Ray++ J;jh J;j Z _Makhleb accepts your kill.J;j U #.#...#. #.#...#. #.##'##.....) #. #. #. #...... #. #.#######+# #.#  #......†....#  ######......#  + # # # J;j]J;jc~-1ast: Searing Ray J;jiJ;jek< _You stop channelling your searing ray.J;j5 R #.#...#......# #.#...#......# #.##'##.....)# #.# #.' #.# #......# #.# #.#######+# #.# # #......†....# # ######......# #  J;j J;j @-2J;j J;j J;ja #.#...#......#  #.#...#......#  #.##'##.....)# #.#. #.'. #.#. #......#. #.#. #.#######+####. #.# #. #......†....# #. ######......# #.  J;j'lk2==3J;joJ;jqJ;jH #.#...#......#  #.#...#......#  #.##'##.....)#   #.#.   #.'.   #.#.   #......#.   #.#.   #.#######+####.   #.# J;jx#.   #......†....# #.   ######......# #.  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#'#)####.............#............'.........#.......#+..... #######'####...+.........##..##†. ###...#..#.).....+  + #.......#...#........#####CJ;jECJ;j&9CJ;jCJ;jr 9.##'##.....)#####........#...#.......'...#.......#...#......#...#......#......#...#......#.#'####...+......#.#.##..##......#.†....#.##..#.##......#.#..#.).....+ +......#CJ;j .# #.#  #......#...# #.# #......#... #.# #......#..CJ;j #.#  #. #.# CJ;j8 n#. ###+##.# CJ;jj q #.##### CJ;j CJ;j, '70CJ;jCJ;j}DJ;ja..##'##.....)#####.....#...#.....'...#.....#...#.....#...#...........#...#.......#'####...+.......#.##..##.......†....#.##..#.#......#.#..#.)..... +......#.# #. #......#...# #. #......#... #. #......#... #DJ;j.. #.. #. #.. ###+##. #.DJ;j8DJ;j<&1DJ;jRCDJ;j:EDJ;jXV#.##'##.....)##### #...#...# #...'...# #....#...# #....#...# #.....#...# #.DJ;jm#'####...+ #.#.##..## #......†....#.##..##......#.#..#.)DJ;j +......#.# # #......#...DJ;j# # #......#... #DJ;j7 #......#... # #... #DJ;je #... ###+## #.DJ;j8DJ;j³&2DJ;jjDJ;jYDJ;jh ; 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GJ;j/ GJ;j #######'####...+.........##..##†...#####.......#..#.) +......# #..######## GJ;jK###+#+##GJ;jm .............# # 1HJ;jQp .........##..##†..#####.......#..#.) +. #..######## ###+#+##.............# # HJ;j3HJ;j&2HJ;j(HJ;jŔ '#..#...#....######HJ;j HJ;j &3HJ;j7 HJ;j a _You open the door. _There is an open door here. _You open the door.IJ;jg †.#####.......#..#.) +. #..######## ###+#### #.........#..##........# # IJ;j"mIJ;jo&4IJ;jIJ;jh _You open the door. _There is an open door here. _You open the door. _There is an open door here.JJ;js^ #####...#..#.) +. #..######## JJ;j^T #...#.# ###+#'#### #........#........###### JJ;j^JJ;jeJJ;jh-5 _JJ;joLJ;jbC M......†##..#..######...#.)+.......LJ;jC########......#...#.# ...# ###+######LJ;j0D#....# #........LJ;j#Q<6LJ;jUULJ;jX _You open the door. _There is an open door here. _You open the door. _There is an open door here. _LJ;jx M.#......†....##..#..######...#.)+.......########...... ..# ###+##'####..##....# #........#7 _LJ;j M######'####...+..#......†....##..#..######...#.)+.......########...... ...# ###+##'####....# #.......... ##LJ;jD LJ;j &8LJ;j LJ;j LJ;j M...........#...#######'####...+...#LJ;ja ......†....##..#..######......#..#.)+.......########...... 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RJ;j h #......#...######## #.#RJ;j   #......#...# #RJ;jۥ 0.# RJ;j  #......#...# #.# RJ;jѯ RJ;j (800RJ;j SJ;jĎ2.#...#......+ #.......#...#......# #........#...#......# #.......##'##.....)#####.#...#.'...#.#...#.#...#.......#...#.......#'####...+.......#.........##..##.......†....#.........##..#.#......#..........#..#.)..... +......#..........# #. #......#...######## #SJ;jF. #......#...# #. #......#...# #.SJ;j SJ;j&1SJ;j#SJ;j%#.#...#......+ # #...#...#......# # #..#...#......# # #.##'##.....)##### #.#...# #.'...# #.#...# #SJ;jU&.#...# #.#...# #.#'####...+ #.#...##..## SJ;jz&q#......†....#..##..##......#..#..#.)SJ;j& +......#.# # #......#...SJ;j&`# # #......#...#SJ;j& # #......#...# #SJ;j2SJ;j 9&2SJ;j?SJ;j.ASJ;j #.#...#......+ #  #..#...#......# #  #.#...#......# #  #.##'##.....)#####  #.#...#  #.'...#  #.#...#  #.#...#  #.#...#  #.#'####...+  #....#SJ;jQP.##..##  #......†....#.##..#  ######......#.#..#.) +......#.# # #......#...# # #......#...# # #......#...# #SJ;j%SJ;jC3SJ;jTa #.#...#......+ # #..#...#......# # #.#...#......# # #.##'##.....)##### #.#...# #.'...# #.#...# #.#...# #.#...# #.#'####...+ #....#.##..## #......†....#.##..# ######......#.#..#.) +......#.# # #......#...# # #......#...# # #......#...# #SJ;jgSJ;jj&4SJ;jjsSJ;j tSJ;j #.#...#......+ # #.#...#......# # #.#...#......# # #.##'##.....)##### #.#...# #.'...# #.#...# #.#...# #.#...# #.#'####...+ #...#.##..## #......†....#.##..# ######......#.#..#.) +......#.# # #......#...# # #......#...# # #......#...# #SJ;jSJ;j&5SJ;jSJ;jjSJ;jy #.#...#......+ # #SJ;j.#...#......# # #.#...#......# # #.##'##.....)##### #.#...# #.'...# #.#...# #......#...# #.#...# #.#'####...+ #..#.##..## #......†....#.##..# ######......#.#..#.) +......#.# # #......#...# # #......#...# # #......#...# #SJ;jSJ;jb&6SJ;jwSJ;jSJ;jj@G #.#...#......+ # #.#...#......# # #.#...#......# # #.##'##.....)##### #.#...# #.'...# #.#...# #......#...# #.#...# #.#'####...+ #.#.##..## #......†....#.##..# ######......#.#..#. +......#.# # #......#...# # #......#...# # #......#...# #SJ;jgGSJ;jGL&7SJ;jVSSJ;j`USJ;j3 #.#...#......+  #.#...#......#  #.#...#......#  #.##'##.....)SJ;jz #.#... #.'... #.#... #......#... #.#... #.SJ;j#'####... #.#.##.. #......†....#.##..# ######......#.#..# +......#.# #SJ;j #......#...# # #......#...# # #......#...# #SJ;jSJ;jL&8SJ;jSJ;jSJ;je  #.#...#......+   #.#...#......#   #.#...#......#   #.##'##.....)   #.#   #.'   #.#   #......#   #.#   #.#'####   #.#.##..   #......†....#.##..   ######......#.#..   +......#.#   #......#...#   #......#...#   #......#...#SJ;jinSJ;j7s&9SJ;jqySJ;j{VJ;j #..##'#)###...........#..'#..#######'###.........†#......#  #...#VJ;j/VJ;jL'10VJ;jdVJ;j$VJ;j8C #'##.....)###...........#..'#....#######'###.........†#####...  #......#...####+# VJ;jVJ;jۨ&1VJ;jVJ;jVJ;j9 #'#)###...........#..'#.......#######'###.........†#####... + K   kobold (asleep)#..K...#  #'#### #....VJ;j+VJ;j/0&2VJ;j7VJ;j9 _There is an open door here. _You open the door. _There is an open door here. _You encounter a kobold. It is wielding a +0 club.VJ;jK ...........#...'..#.......#######'###.........†#####... + ########K# ###+###....#'#### #........VJ;j V VJ;jY &3VJ;j` VJ;jb VJ;j'.#....#######'###.........†#####... + ######## K###+###....#'#### #.... ....VJ;jVJ;jՏ&4VJ;j$VJ;jڗaJ;j*  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cJ;jN  #......................'.. XofY the Covert #......................#.. Deep Elf of Makhleb *..... #......................#.. Health: 37/37 ======================== #......................#.. Magic: 13/15 ====================---- #...........#######'####.. AC: 6Str: 6 #...........#.........##.. EV: 12Int: 23 #......†....#.........##.. SH: 0Dex: 19 ######......#..........#.. XL:  7 Next: 36% Place: Dungeon:4 +...@..#..........#  Noise: ---------  Time: 2814.9 (0.0) #......#...########  i) +0 lajatang cJ;j 8#......#...#  Cast: Searing Ray #......#...#  #......#...#  #..K...#...# ###+# K   kobold (asleep) ###....#'#### #.... #....#....# #.... #....# #.... _You encounter a kobold. It is wielding a +0 club.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineeJ;j eJ;j  #......................'.. XofY the Covert  #......................#.. Deep Elf of Makhleb *.....  #......................#.. Health: 37/37 ========================  #......................#.. Magic: 15/15 ========================  #...........#######'####.. AC: 6Str: 6  #...........#.........##.. EV: 12Int: 23  #......†....#.........##.. SH: 0Dex: 19  ######......#..........#.. XL:  7 Next: 36% Place: Dungeon:4  +...@..#..........#Noise: ---------  Time: 2814.9 (0.0)  #......#...########i) +0 lajatang eJ;jB ^ #......#...#Cast: Searing Ray  #......#...#  #......#...#  #..K...#...# ###+# K   kobold (asleep)  ###....#'#### #....  #....#....# #....  #....# #.... _You encounter a kobold. It is wielding a +0 club.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.eJ;j eJ;j eJ;j eJ;j, . _gJ;jE  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hJ;j} Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation16%2  d - ShockConjuration/Air3%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitkJ;jV kJ;j  #......................'.. XofY the Covert  #......................#.. Deep Elf of Makhleb *.....  #......................#.. Health: 37/37 ========================  #......................#.. Magic: 15/15 ========================  #...........#######'####.. AC: 6Str: 6  #...........#.........##.. EV: 12Int: 23  #......†....#.........##.. SH: 0Dex: 19  ######......#..........#.. XL:  7 Next: 36% Place: Dungeon:4  +...@..#..........#Noise: ---------  Time: 2814.9 (0.0)  #......#...########i) +0 lajatang J;j S;10m #......#...#Cast: Searing Ray  #......#...#  #......#...#  #..K...#...# ###+# K   kobold (asleep)  ###....#'#### #....  #....#....# #....  #....# #....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kJ;j  #......................'.. XofY the Covert  #......................#.. Deep Elf of Makhleb *.....  #......................#.. Health: 37/37 ========================  #......................#.. Magic: 15/15 ========================  #...........#######'####.. AC: 6Str: 6  kJ;j #...........#.........##.. EV: 12Int: 23  #......†....#.........##.. SH: 0Dex: 19  ######......#..........#.. XL:  7 Next: 36% Place: Dungeon:4  kJ;j +...@..#..........#Noise: ---------  Time: 2814.9 (0.0)  #......#...########i) +0 lajatang  #......#...#Cast: Searing Ray  #......#...#  #......#...#  kJ;jg #..K...#...# ###+# K   kobold (asleep)  ###....#'#### #....  kJ;j+ #....#....# #....  #....# #....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kJ;j1  #......................'.. XofY the Covert #......................#.. Deep Elf of Makhleb *..... #......................#.. Health: 37/37 ======================== #......................#.. Magic: 14/15 ======================-- #...........#######'####.. AC: 6Str: 6 #...........#.........##.. EV: 12Int: 23 #......†....#.........##.. SH: 0Dex: 19 ######......#..........#.. XL:  7 Next: 36% Place: Dungeon:4 +...@..#..........#  Noise: ---------  Time: 2814.9 (0.0) #...*..#kJ;jM2 ...########  i) +0 lajatang #...*..#...#  Cast: Searing Ray #..*...#...#  #..*...#...#  #..K...#...# ###+# K   kobold (asleep) ###....#'#### #.... #....#....# #.... #....# #.... _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kJ;j2 Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)nJ;jл  #......................'.. XofY the Covert #......................#.. Deep Elf of Makhleb *..... #......................#.. Health: 37/37 ======================== #......................#.. Magic: 14/15 ======================-- #...........#######'####.. AC: 6Str: 6 #...........#.........##.. EV: 12Int: 23 #......†....#.........##.. SH: 0Dex: 19 ######......#..........#.. XL:  7 Next: 36% Place: Dungeon:4 +...@..#..........#  Noise: ---------  Time: 2814.9 (0.0) #......#...########  J;j 0mi) +0 lajatang #......#...#  Cast: Searing Ray #......#...#  #......#...#  #..)...#...# ###+# K   kobold (asleep) ###....#'#### #.... #....#....# #.... #....# #....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!nJ;jb '           #...*  #...*  #..* #..*nJ;j A                nJ;jI 7....nJ;jP 3=5.9 (1nJ;jV nJ;jY Z _Makhleb accepts your kill.rJ;jPU  #.'   #..#   #.......#   #..#   #.#######'####   #.#.##   #......†....#.##   ######......#.#   +..@...#.#   #......#...#  rJ;j'Qb #......#...#   #......#...#   #......#...#   #..)...#...# ###+   ###....#'#### #   #....#....# #   #....# #rJ;jXrJ;j ].-6rJ;jdbrJ;jcrJ;j   #.'  #..#  #........#  #...#  #.#######'####  #..#.##  #......†....#.##  ######......#.#  +.@....#.#  #......#...#  #......#...#   #......#...#   #......#...#  #..)...#...# ###  ###....#'#### #  #....#....# #  #....# #rJ;jrJ;j_]5==-7rJ;jrJ;jCrJ;jo   #.  #.  #......  #...  #...#######'  #....#.  #......†....#.  ######......#.  +@.....#.  #......#... rJ;jp b #......#...#   #......#...#   #......#...#  #..)...#...#   ###....#'#### #  #....#....# #  #....# #rJ;jz rJ;j3~ &8rJ;j> rJ;j sJ;j``s#####...'#...sJ;j`|#..#.#sJ;jkhsJ;jl&9sJ;jssJ;jv( _You open the door.sJ;j3   #  #.....  #.....  #.....  #...........#######'  #...........#.  #......†....#.  ######......#  #...sJ;jw3 .#  #...#......#...  #...#......#...#  #...#......#...# sJ;j3  #...#......#...# sJ;j3 X#+###..)...#...#   ###....#'#### # sJ;jL4  #....#....# #  #....# #sJ;j.< sJ;jM@ '20sJ;j#J;js6n.....####......#.#.....# #......#.#.....# #......'.#.....# +.....<#.#.....# #......#.#.....#+##......##......).J;j@J;jHC==2J;jPJ;jZJ;jL D .........##....##########.'####.................######.... #.'######.>############.....####......#..  ###......).......... .3J;j .##....##########.'####.................######.... #.'######.>############.@...####......#..  #'#......#................. J;jJ;j&4J;jsJ;jJ;j ##....##########.'####.................######.... #.'...#.....#####.>############.....####......#..  '+.....<##........ #................. J;j(J;j&5J;jJ;jܺJ;jD  #########'####.................######....#... #....'.....#.........######.>############.....####......#..  'J;j +.....<##.........#...........####................. J;j############.....####......#..  'J;j]+.....<##......+###.#................#+######+##....# J;j{J;j""&7J;j'J;j(J;j# .... #...'........#..........######.>############.....####......#..  '+.....<##......+####......)....J;j..#+#####........##....# J;j6 J;j&8J;jJ;jJ;j, J;j '.......#....######.>############.....####......#..  '+.....<##......+####......).... ...#..)...........# #....# 9J;ji  '#....######.>############.....####......#..  '+.....<##......+######@.....).... ........).....#...# #....# J;jr J;ju '70J;j{ J;j| J;j! ######.>############.....####......#..  '+.....<##......#+######......).... ..J;j+....########### ## ##.... J;j$J;j"&1J;jK(J;j(J;jN ############.....####......#..  '+.....<###......#+#####......).... ....###.######.... J;jJ;jJ&2J;jJ;jJ;jx    '#+.....<###......+#####......).... ....###.....#+######+##....#...###.... J;j J;jI &3J;jW J;j J;jj '#+.....<##......+#####......).... ....###........#+######+##....#........# ..)....####.... J;jSJ;jv&4J;jJ;jJ;j2 +.....<##......+#####......).... .....###.......@#+######+##....# )...........#.#J;j8J;jq;&5J;jLBJ;jdDJ;j8# #......+####......).... ................####.............#+######+##....# )...........#..).....#...###J;j}*J;j-&6J;j2J;j4J;ji  #.....# #......# #.....#+##...... ##......) #........ #......... #......####...#.#+######+##....#.# #....+..).# #....#....).....#...# #....# ## ## # # #J;jF J;j &7J;j J;jr J;j #.....# #......# #.....#+##....... ##......).. #.:.. #.. #.......####.... #.#+######+## #.# # +..).# # #....).....#...# # # ## ## # # #J;jJ;j.&8J;j-J;j; _Found a parchment of Hellfire Mortar.J;j #.....# #......#### #.....#+##......... ##......)... #....:... #.... #..####..... #.#+######+## #.# # +..).# # #....).....#...# # J;j# ## ## # # #J;jJ;jW&9J;jJ;jJ;j  #.....# #### #.....#+##... ##......).. #.....:.... #.... #..#### #.#+######+## #.# # +..).# # #....).....#...# # J;j # ## ## # # #J;j J;j '80J;j J;j J;jY #.....# ### #.....#+##.# ##......).# #.:....# #....# #.. .......#### #.#+######+## #.# # +..).# # #....).....#...# # # ## J;j>\&1J;jbJ;j\cJ;j  #.....# #  # #.....#+##  .# ##......)  .# #  .:....# #   ..# #..   .......####   #.#+######+   #.#J;j~   +..).#   #....).....#...#   # #      J;jJ;j&2J;jJ;jJ;j}H  #.....# #   # #.....#+##   ..# ##......)  ...# #   ....:....# #   ........# #   .......####  #.#+######+   #.#   +..).#   #....).....#...#   ### ##  J;j3    J;j J;j1&3J;jUJ;jJ;jvn J;jQq J;j_w J;jx J;j1 M+  ########### #.....#+##...#)...........:..........# #...........####..........J;j %+######+#........# +..)........  #....).....#...#J;jD J;j &4J;j/ J;jy J;j+M#+  ########### #.....#+###).: #........@..####..........###'##+######+J;j#........#  +..)...........#J;jsJ;jf&5J;jtJ;jJ;j5M#+  ########### #.....#+###).: J;j ..........####..........###'##..#+######+  .. #........##J;j*J;j#&6J;jJ;j*J;jg@M###############+  ########### #.....#+###).: ..........####..........  ###'###........#+######+...#J;j=pJ;js&7J;j{J;jJ;j  #.....####  #.....# #  #.....# #  #.....# +  #.....# # # #.....#+## #.# ##......) #.# # #.....:@...# # #J;j_.# # #.#### #'###........#+######  ... #........#  #.. +..).#  #. #....)...#...# #. ##### ## J;jJ;j&8J;jJ;joJ;j&   #.....####  #.....# #  #.....# #  #.....# +  #.....# #  # #.....#+##  #.# ##......)  #.# #  #.....@....# #  #J;j N.# #  #.####  ####'###........#+  ... #..#  #... +..).#  #.. #....)....#...#  #.. ####### ## J;j J;jܺ &9J;j J;j_ d  You pick up a parchment of Hellfire Mortar and begin reading...J;j ,90.9 (2J;j J;jp H _You add the spell Hellfire Mortar to your library.J;j  #.....  #.....#   #.....#   #.....#   #.....#   # #.....#+  #.# ##......)  #.# #  #.# #  #.# #  #.####  ####'###.#+  ... #...#  #... +..).  #... #....).....#...  #... ####  J;jEJ;j+1.9 (1J;jRJ;jgJ;j,  #.....  #.....#  #.....#  #.....#  #.....#  # #.....#+  #.# ##......  #.# #  #.# #  #.# #  #J;j.####  ####'###.#+  .... #.....#  #.... +..)  #.... #....).....#  #.....###### J;j' J;jy &2J;jJ;jJ;jyPL   ############+..........# ##...... #####'###........#+###.....#....#......3J;jbJ;j0 ############+..........# ##...... #####'###........#+### .... #... .....+..).#.....#J;jg#.....##......#J;jJ;jn&4J;j J;jJ;jn ############+..........# ##...... ######@###........#+### #.....#........# #.....+..)..........#......#J;jDJ;j&5J;jJ;j(Q _There is an open door here.J;j4x ############+..........# ##........# #...##..........##..........#######'###........#+### #..@..# +..)..........J;j#....).....#########J;j5J;j#-6 _J;j)J;j+J;j: ############+#..........# ##......#..........# #........J;j................######'###........#+### #..... +..)..........#....).....############ +J;jJ;jf&7J;jJ;jJ;j!J;j Spells (Memorise)TypeFailure Level  a - SandblastEarthJ;j.P11% 1b - SlowHexes11%1  J;jO1c - Soul SplinterNecromancy11%J;jm;1  d - Construct Spike LauncherForgecraftJ;j)16%2  e - Fulminant PrismJ;jjConjuration/Alchemy34% 4  f - Iskenderun's Mystic BlastJ;jdConjuration/Translocation 34% 4  g - Hellfire MortarJ;j wFire/Earth/Forgecraft 100% 7 8 spell levels left J;jR][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitJ;j  Soul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1School: NecromancyFail: 11% Power: 16% Range: 5 Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.K;j= Spells (Memorise)TypeFailure Levela - SandblastEarth11%1  b - SlowHexesK;j11% 1  c - Soul SplinterNecromancy11% 1  d - Construct Spike Launcher Forgecraft16% 2  e - Fulminant PrismConjuration/Alchemy 34% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 34% 4  g - Hellfire MortarK;jFire/Earth/Forgecraft 100% 7 8 spell levels left K;jJ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitK;jhJb Slow Slows the actions of a creature. K;jJwLevel: 1 School: Hexesail: 11% Power: 16% Range: 7 Noise: Almost silent K;jJMiscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.#K;j- Spells (Memorise)TypeFailure Levela - SandblastEarth11%1  b - SlowHexes11% 1c - Soul SplinterNecromancy11%1  d - Construct Spike Launcherorgecraft16%#K;jP2  e - Fulminant PrismConjuration/Alchemy34% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 34% 4  g - Hellfire MortarFire/Earth/Forgecraft 100% 7 #K;j58 spell levels left #K;j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&K;j{ &K;ji &K;j! x ############ #.....#+ XofY the Covert #..........# ##...... Deep Elf of Makhleb *.....&K;j!  #..........# #...... Health: 37/37 ======================== #..........# #...... Magic: 15/15 ======================== #..........# #...... AC: 6Str: 6 #..........####...... EV: 12Int: 23 ####'###........#+### SH: 0Dex: 19 #.....#........#XL:  7 Next: 37% Place: Dungeon:4 #..@..+..).......... Noise: ---------  Time: 2897.9 (0.0) #.....#....).....#.. i) +0 lajatang #.....############&K;j+# zCast: Searing Ray #......+ #......# #......# ######## _You start resting. _Magic restored. _Found a parchment of Hellfire Mortar.  You pick up a parchment of Hellfire Mortar and begin reading... _You add the spell Hellfire Mortar to your library. _There is an open door here.&K;j . Memorise Slow, consuming 1 spell level and leaving 7? Y - Yes  N - No)K;j )K;jB. m ############ #.....#+ XofY the Covert #..........# ##...... Deep Elf of Makhleb *..... #..........# #...... Health: 37/37 ======================== #..........# #...... Magic: 15/15 ======================== )K;j. #..........# #...... AC: 6Str: 6 #..........####...... EV: 12Int: 23 )K;j/ ####'###........#+### SH: 0Dex: 19 #.....#........#XL:  7 Next: 37% Place: Dungeon:4 #..@..+..).......... Noise: ---------  Time: 2897.9 (0.0) #.....#....).....#.. i) +0 lajatang )K;j!0 T#.....############Cast: Searing Ray #......+ #......# #......#)K;jZ0 @ ########)K;j|0 C _You start resting. )K;j0 Y_Magic restored. _Found a parchment of Hellfire Mortar.  )K;j0 You pick up a parchment of Hellfire Mortar and begin reading... _You add the spell Hellfire Mortar to your library. _There is an open door here.)K;j4 +8.9 (1)K;j: )K;j@ )K;jD +9.9 (2)K;jH )K;jbM ########  _You start memorising the spell. You continue memorising.)K;j$Z  _You finish memorising. Spell assigned to 'e'.6K;j6K;jl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting6K;j0.5   4%  -2   j + Spellcasting 4.0  12%  +3      6K;jS    6K;j b + Maces & Flails   0.7    -3   k + Conjurations 5.4   9%  +1  6K;jT9 c + Polearms   0.7    -3   l + Hexes   0.0    +3  d + Staves2.1  12%   0   m + Translocations   0.0    +1  6K;j e + Unarmed Combat   0.0    -2   n + Air Magic6K;j0.5   9%  +1  6K;j, f + Throwing   0.0     0      6K;j 6K;jR    6K;j o + Invocations   0.0    +1  6K;jR    6K;j@ p + Evocations   0.0    +1  6K;jS g + Armour   0.0    -2  6K;jdT    6K;ju)h + Dodging6K;j3.0   2%  +2  6K;j}    i + Stealth6K;j8.9  52%  +3  6K;ja    6K;j_    6K;ja    6K;j$        6K;jCl    6K;j        6K;j        6K;jT    6K;jThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help6K;jDG[=] set a skill target  6K;jt[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  6K;j[!] training|cost|targetsNK;j=NK;j?NK;jF: ############ #.....#+ XofY the Covert #..........# ##...... Deep Elf of Makhleb *..... #..........# #...... Health: 37/37 ======================== #..........# #...... Magic: 15/15 ======================== #..........# #...... AC: 6Str: 6NK;jeG #..........####...... EV: 12Int: 23 ####'###........#+### SH: 0Dex: 19 #.....#........#XL:  7 Next: 37% Place: Dungeon:4 NK;jGj#..@..+..).......... Noise: ---------  Time: 2899.9 (0.0) #.....#....).....#.. i) +0 lajatang #.....############Cast: Searing Ray NK;j(H#......+ #......# #......# ########NK;jH _Found a parchment of Hellfire Mortar.  You pick up a parchment of Hellfire Mortar and begin reading... _You add the spell Hellfire Mortar to your library. _There is an open door here. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'e'.NK;jMNK;j5PNK;j(UNK;jVQK;j,w # #.....#+# #..........# ##......) #..........# #. #..........# #. #..........# #. #..........####. ####'###.#+# #.....#.#  #...@.+..). #.....#....).....#. #.....## # #......+   QK;j }QK;jƀ4900.9 (1 _QK;jQK;jQK;jr Q # #.....#+# #..........# ##......). #..........# #. #..........# #. #..........# #. #..........####. ####'###.#+# #.....#.#  #....@+..).# QK;jr z#.....#....).....#...# #.....## #  #......# QK;js   QK;jyy QK;j | &1QK;j QK;j= RK;j#.###...........'..).......).#####RK;j<2RK;jT+RK;j-( _You open the door.RK;jA  # #.....#+##. #..........# ##......). #..........# #. #..........# #. #..........# #. #..........####. ####'###..#+# #.....#.#  #.....@..).#  #.....#....).....#...#  #.....### ##  #......+ #......# #......# ########  RK;j&' <3RK;jW+ Q _There is an open door here.TK;jI  # #.....#+##  #..........# ##......)  #..........# #  #..........# #  #..........# #  #..........####  ####'###..#+ TK;jԉ^ #.....#.#  #....@'..).#  #.....#....).....#...#  #.....### ##  #.....TK;jD..+  #......#  #......#  ########  TK;j!TK;j-4 _TK;jћTK;j&TK;j1M  ..........# ##......)...# .#....#TK;jM #..........#..........######'###........#+##### #.....#. '..)...........##....).....############ #.+#  TK;jM TK;j^ <5TK;j` TK;jtb UK;j`  .#..............######'###........#+##### #.....#........# '..)...........##....).....############ #.+#  6UK;jfUK;jhUK;jF ..#...######'###........#+##### #.....#.. '..)...........##....).....############ #.+#  UK;j UK;j&7UK;jUK;jUK;j  #.# #. #..........# #. #..........####. ####'###.#+# #.....#.#  #.....'..).#  #.....#....).....#...#  #.....### ##  #.....@+  #......#  #......#      UK;j &8UK;jՙ UK;j VK;j6#######'.....#.....#....#####VK;jg$VK;j'&9VK;j-VK;j/( _You open the door.VK;jr  #.# #. #..........# #. #..........####. ####'###.#+######+ #.....#.#  #.....'..).#  #.....#....).....#...#  #.....##### ##  #......#  #......#.....#  #......#.....#  ########VK;j $     VK;j  VK;j+ '10VK;j- VK;j Q _There is an open door here.WK;jlv #.# #.   #.# #.   #.####.   ####'###.#+######+#   #.....#.#  #.....'..).#  #.....#....).....#...#  WK;j#.....##### ##  #......'@....#  #......#.....#  #......#.....#  WK;j)m#######     WK;j%WK;j'-1 _WK;jf-WK;j.XK;j%  #.# #   #.# #   #.####   ####'###.#+######+   #.....#.#   #.....'..).#   #.....#....).....#...#   #.....XK;jn%2##### ##   #......@.....#  #......#.....#  #......#.....#  ############## XK;j%3    XK;j-XK;j/&2XK;j_5XK;j7Q _There is an open door here.XK;j  #.# #  #..........# #  #..........####  ####'###.#+######  #.....#.#  #.....'..).#  #.....#....).....#...#  #.....##### ##  #'.....# XK;j- #......#.....#  #......#.....#  ########     XK;jXK;j"-3 _XK;jXK;jXK;j   #.# #  #..........# #  #..........####  ####'###.#+  #.....#.#  #.....'..).# XK;j2  #.....#....).....#...#  #.....# ##  #....@.'.....#  #......#.....#  #......#.....#  XK;j\ D#######  XK;j ,   XK;jw XK;j &4XK;j( XK;j YK;jXhM..#...# ..........####........####'###..+######........# '..)............).....#...############ ##'..  #......#.....###5YK;j-\YK;j~tM#)#..............# ..........####........####'###........#+######........# '..)............).....#...############ ##YK;jt'.....  #......#.....#....###YK;j|YK;jҀ&6YK;jYK;jYK;j LM########### #.....#+##..# #)#....##..........#..........# ..........####........####'###.+#####YK;j #........# '..)............).....#...############ ##  #......'.....##YK;j YK;j &7YK;j: YK;j YK;jo7 # #.....#+##. #..........# ##......).YK;j7D #..........# #. #..........# #. #..........# #. #..........####.YK;j7 ####'###..#+#YK;j8 #.....#.# YK;j#8x #.....@..).YK;jG8/#  YK;jj8#.....#....).....#...#  #.....###YK;j8y ##  #......YK;j8X #......YK;j8z #......#YK;j8C ########YK;j9  ZK;j 8open the door. _There is an open door here. _You open the door. _There is an open door here. _ZK;j  # #.....#+##. #..........# ##......). #..........# #. #..........# #. #..........# #. #..........####. ####'###.#+######+ #.....#.#  #.....'@.).#  ZK;jX #.....#....).....#...#  #.....## ##  #..... #.....ZK;j} ] #..... ZK;j J######  ZK;j# ZK;j#% -9 _ZK;j[, ZK;j- ZK;j  # #.....#+##.   #..........# ##......).   #..........# #.   #..........# #.   #..........# #.. #..........####.ZK;j  ####'###.#+######+#   #.....#.#  #.....'.@).# ZK;j #.....#....).....#...#  ZK;jA #.....# ##  ZK;j` T#... ZK;j 3#.. ZK;j =#. #ZK;j ( ZK;jܪ  ZK;j ZK;j '20ZK;jm ZK;jA  # #.....#+##. #...# ##......). #....# #. #..........# #... #..........# #.. #..........####. ####'###.#+######+# #.....#.#.# #.....'..@.# # #.....#....).....#...# # #.....# ## # #.   ZK;jH ZK;jK &1ZK;j!Q ZK;jT _There is an open door here. _You open the door. _There is an open door here. _You see here a +0 dagger.ZK;j # #.....#+##.#.# ##......).#.# #....#.# #...#..........# #..#..........####.####'###.#+######+##.#.....#.#.#.#.....'..)# #.#.....#....).....#...# #.#.....#ZK;jb , ## ##......'.....# ##......#.....# ##......#.....# # ZK;j ZK;j -2 _ZK;j, ZK;j? 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######'##....###### #...#....##...#....# #...#...#....##oK;j+ oK;j3oK;j&1oK;j'oK;joK;jU # #......#...#....'..#...#....#. # #......'...#....#..'...#....#. # +.....<#...#....#..#...#....#. # #......#...#....#..#...#....#. #+##......#####....#..##..#....#).###+######....# # # + # '##....###### #...#....##...#....# oK;j oK;j C2pK;j> +##...#....#'....#...##..#pK;j?F.##pK;jDpK;jH&3pK;jMpK;j^P( _You open the door.pK;j A #......#...#....'..#...#....#.  #......'...#....#..'...#....#.  +.....<#...#....#..#...#....#.  #......#...#....#..#...#....#. +##......#####....#..##..#....# .).###+######....# #....# #....# ....# #...## '##....######...# #...#....# ...##...#....# ...##...#....## #### pK;j5 pK;j &4pK;j pK;j Q _There is an open door here.pK;jh#......#...#....'..#...#....#.#......'...#....#..'...#....#.+.....<#...#....#..#...#....#.#......#...#....#..#...#....#. ##......#####....#..##..#....# )...###+######....# .#....# #....# '@...# pK;j%#...## '##....######...# #...#....# ....##...#....# ....##...#....## ###### pK;jEpK;j-5 _pK;jpK;j,qK;j A#......#...#....'..#...#....#. #......'...#....#..'...#....#. +.....<#...#....#..#...#....#. #......#...#....#..#...#....#...# #......#####....#..##..#....# .....###+######....# ..#....# #....# '.@..# #...## '##....######...# #...#....# .....# #...#....## <....#..#....#. qK;j 8<qK;j͐ &6qK;j qK;j 9 _Found a stone staircase leading up.rK;j* '#..' +.....<## #......######## ........###+##### ....#....# ..'.....#.@.## rK;j ##'##....######...# ...#....# ....#.###....#rK;jrK;j&7rK;jrK;jXrK;j*3 w +.....<## #......######### ........###+##### ..#....# ..........'.....#...## ##'##....######.@.# ...#....#.....#...#..##.)..#rK;jX: rK;jX? &8rK;jB rK;jtD sK;jQ7 #......#####.#### ........###+##### .....#....# .......'....#.#...## ##'##....######...# ...#....#.....#.<############sK;jXsK;j[&9sK;j`sK;jpbsK;jD  #......#...#....#..#...#....#... ##......#####....#..##..#.... )....###+######....#...#....#..#....#.'....#.#...###'##....######...# .#...#....#.# .#...#....#.# .#...#....##.<###### #....#.. #....#. sK;jD  #....#  #....#  #.)..#  ######sK;j>J sK;jL '80sK;jQ sK;jS tK;jS #......#...#....#..#...#....# +##......#####....#..##..#.... .).###+######....#.#....#.#....#.'....#.#...###'##....######...#.#...#....#.#.#...#....#.#.#...#....##.<#######....#.. #....#. #....#. #....#  #.)..# tK;jSH ######tK;j[tK;jE]&1tK;jatK;jsbtK;j# #......#...#....#..#...#....# #+##......#####....#..##..#.... ..).###+######....#.#....#.#....#.'....#.#...###'##....######...#.#...#....#.#.#...#....#.#.#...#....##.<###### tK;j#....#.. #....#.. #....#..K   kobold (missile, asleep) #....#.K #.)..###  ######tK;jotK;j|&2tK;jtK;j _You encounter a kobold. It is wielding a +0 short sword and quivering stones.|K;jہ.#+##......#####....#..##..#....# ...)........###+######......#....# .#....#.'....#.#...## ######'##....######...# ....#...#....#........#.#...#....#.# #...#...#....##.<###### ##########....#..#  #....#... #....#...|K;jL #....#.K.. #.)..##### ###### |K;j|K;jK&3|K;jO|K;j}K;jF !...)........###+######......#....# .#....#.'....#.#...## }K;j¡ &'######'##....######...# .....#...#....#........#.#...#....#.##...#...#....##@<###### ###########....#..#  #....#.... #....#....#}K;j2  #....#.K..# #.)..###### ###### }K;j }K;j 94Searing Ray}K;j߲ }K;j K;j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K;j+ |....)..............###+######.... XofY the Covert ...................#....#  Deep Elf of Makhleb *..... ...................#....#  Health: 37/37 ======================== ...................'....#  Magic: 13/15 ====================---- ...................#...##  AC: 6Str: 6 '######'##....######...#  EV: 12Int: 23 .....#...#....#........#  SH: 0Dex: 19 .....#...#....#........#  XL:  7 Next: 37% Place: Dungeon:4 .#...#...#....##@<######  Noise: ---------  Time: 2984.9 (0.0) ###########....#*.# i) +0 lajatang K;j {#....#*...  Cast: Searing Ray #....#.*..#  #....#.K..#  #.)..######  K   kobold (missile, asleep) ######Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)K;j:....)..............###+######.... XofY the Covert ...................#....#Deep Elf of Makhleb *..... ...................#....#Health: 37/37 ======================== ...................'....#Magic: 13/15 ====================---- ...................#...##AC: 6Str: 6 '######'##....######...#EV: 12Int: 23 .....#...#....#........#SH: 0Dex: 19 .....#...#....#........#XL:  7 Next: 37% Place: Dungeon:4 .#...#...#....##@<######Noise: ---------  Time: 2984.9 (0.0) ###########....#*.#i) +0 lajatang#....#*...Cast: Searing Ray#....#.*..##....#.K;j*..##.)..######K   kobold (missile)######Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  The kobold is severely wounded.K;jK.  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  The kobold is severely wounded.  The kobold shouts!K;j@+...K;j===5.9 (1ontinue: Searing RayRay K;jQ| _(Press . to maintain the ray.)K;j R****K;juK 4K.K;jR ....K;jS 2----6+ K;jS K;jYZ K;j \ X _The searing ray misses the kobold.K;j )The searing ray hits the kobold.  You kill the kobold!K;j _****K;j U.)..K;j4 -8=--7Searing Ray++ K;jC$ K;j& Z _Makhleb accepts your kill.K;j 3K;j8 K;jW  You start resting.K;jSSast: Searing Ray K;jz&0K;j#=-8.9 (1K;j&K;j(< _You stop channelling your searing ray.K;joZ .....# ..'...#...# '######'##....######...# .....#...........##........# .###.<###### ###########....#@.#  )...#K;jZB....#K;j`K;jb@-9K;jgK;jiK;j"D W '....#...# '######'##....######...# .....#...#....#........##....... .##.<##### ###########....#..###  ..#.K;jSK K;jM '90K;jVS K;j V $  Things that are here:K;jW _a +0 short sword; 3 stones; a kobold corpseK;j0#....# '....# #...## ######'##....######...# #...#....#........# #...#....#........# #...#...#....##.<###### ....#..### #....#)@..# #....#....# #....#....# K;j.8K;j@:[3=1 _K;j@K;jBK;jM#....'.... ..................#...## ######'######.#..... .#........ #...#...#....##.<###### #########.@###)#....#....#K;jK;j&2K;jwK;jGK;jM)##+######....###....#'....# ..................#...## ######'######...#....# .#........#...#...#....#### #########..###)...##....#....#K;j+ K;j &3K;jbK;j  K;jZK;jS_There is a stone staircase leading up here.K;jSM#+#######....#..##..)##+######....#K;j..#...'....# ..................#...## ######'#K;j##### .#..@.....#K;jr...#...#....##.<###### #########K;j|..###....#)...#K;j8+.##K;jK;jMy4===4 _K;jK;jwK;j :M .... .#+#######....#..##..)##+######....#.##....#'.... ..................#...## ######'###### ............#...#....##.<###### ##########....#..###.K;jJ K;j &5K;j K;j K;jX Q# #......#...#....#..#...#....#. #+##......#####....#..##..#....#).###+######....# #....# #....# K;j '....# #...## '##....######...# K;j c#...#....#.# K;j :#...#....#.K;j # ...#...#....##.<###### K;j ^....#..###K;j i#....#)...#K;j _#....#....#K;j/ _#....#....#K;jA H#.)..###### K;jS K;j_K;j&6K;jK;jK;j, , #......#...#....#..#...#....#. +##......#####....#..##..#....# .).###+######....# #....# #....# '....# #...## K;j, '##....######...# #...#....#.# #...#....#.# #...#....##.<###### #....#).K;j- ..##....#....##....#..K;j/- W..##.)..###### K;jP- K;j4 K;j^8 &7K;j? K;j@ K;j ;#......#...#....#..#...#....#. K;jK ##......#####....#..##..#....# ).###+######....# #....# K;j #....# '....# #...## '##....######...# #...#....#.# #...#....#.# K;j #...#....##.<###### ....#..K;j, ### #....#....##....#....# K;jL K;j K;j s5====8K;j K;j K;jZ #......#...#....#..#...#....#...# #......#####....#..##..#....# ....###+######....# ..#....# .#....# '....# #...## '##....######...# #...#....#.K;jW[ K# #...#....#.# #...#....##.<###### #....#)...# K;j[ &K;j:b K;jd &9K;ji K;jYk K;j<M+.....<....#..... ######....#..##..####.....###+######....#.......#....#.'....# ..............#...## ##'##....######........ #...#....##.<#######K;j>K;jB)3000K;jLK;jNNK;jkM#......'' +.....<....#.... ######....#..##..####K;jkn..###+######....#..........#.....'....# ..............#.@.## ##'##....######K;j`lb#... #...#....#........##K;jlG.#K;j3rK;jt&1K;jwK;j-yK;j M#'..# #......'' +.....<........ ######....#..##..####....###+######....#..#.....'.@..# ..............#...###'##....###### #...#....#........#..#.##K;j K;j C==2K;j K;j K;j M##....#####'###'..# #......'' +.....<........ K;j6 ######....#..##..####.....###+######....#..........#'.... K;jc ..............#...## ##'##....######...#..#K;j K;j &3K;j0 K;j K;j8_......#..##....#####'##....#..#. ......#...#....'..#...#....#. ......'...#....#..'...#....#. .....<#...#....#..#...#....#. ......#...#....#..#...#....#...# ......#####....#..##..#....##### ###+######....# #....# #..@.# '....# #...## '##....# ....#..### K;j K;j&4K;j.K;jK;j NM######.>###'#.........####....#####'###'..#.''<.........#######....#..##..######+######....#....#....'.... .............#...##..K;j K;j &5K;j K;j K;j-####'..##..'#..##..##..'K;jK;j&6K;jK;j( _You open the door.K;j M #......'.# ######.>###'#.........####....#####'###'..#..''<.....#....#######....#..##..#######@######....#..# .............'....#..##########K;j.K;j&7K;jK;jQ _There is an open door here.K;j& KM# #......'...# ######.>###'#.........####....#####'###'..#..''<.........#######....#@.##..#######'######....##....# .............#....#K;j' D..#......#K;j, K;j/ -8 _K;j4 K;jb6 K;jM>'#... #......'.....# ######.>###'#.........####....#####'####'..#....''.<.........#######....#..##..######'######....# .............#....#....#'.###....#K;j!K;jK$&9K;j2)K;j+K;j[M######.#####..###>......'.#.. #......'.....# ######.>###'#.........####....#####'####K;j\'..#...#.''...#<.........#######....#..##..#### .............###'######....#....##...#K;jcK;je'10K;jWjK;j(lK;j] M......#.# ######### ######.#####..###..>.#....'....#.. #......'....# ######.>###'#.........####....#####'###...#....'..#.''...#<...#........#....#...## ......#####....#..##..#....#####...##K;j)d K;jf &1K;jGk K;jYm K;j1#.# ######.#### #. #.#####.#..# # #....>.#....'...# # #......#.....#...# # #......'......#...# ######.>###'#.............#..##..##....#####'##....#..#..##...#....'..#...#....#.....#'...#....#.@'...#....#.....#<#...#....#..#...#....#.....##...#....#..#...#....#...######....#..##..####'######....##....##....K;jV|#'....# K;jNK;jD&2K;jK;jnK;jؔ R#.# ######.#### #..#####......#..#  #....>.#......'...#  #......#.......#...#  #......'.......#...# .>###'#.............#..#### #..##....#####'##....#..#..# #...#....'..#...#....#.....# '...#....#..@...#....#.....# <#...#....#..#...#....#.....# #...#....#..#...#....#...### #####....#..##.###'##### #....# K;j K;jƝ &3K;j K;j Q _There is an open door here.K;j#.# ######.#### #..#####.............#..##....>.#.............'...# #......#.............#...# K;j"#......'.............#...# .>###'#.............#..#### #..##....#####'##....#..#..# #...#....'..#...#....#.....# '...#....#..'@..#....#.....# K;jUE<#...#....#..#...#....#.....# #...#....#..#...#....#...### K;j#####....#..####'##....##....#'...K;jE,.# K;jDK;j>-4 _K;jK;j[#.# ######.#### #..#####.............#..##....>.#.............'...# #......#.............#...# #......'.............#...# .>###'#.............#..#### #..##....#####'##....#..#..# #...#....'..#...#....#.....# '...#....#..'.@.#....#.....# <#...#....#..#...#....#.....# #...#....#..#...#....#...### #####....####'### K;jK;j&5K;jK;jK;jIeM.  ...#.# ######........#### #.... ####.#####.............#..#######>.#.............'#..........  #......'..........# ###.>###'#.........####....#####'###'..#.''<K;jI.... ..#...#....#..#...#....#...####K;jMK;jP&6K;j]K;jXM+. # ...#.# ######.#### #.... ####.#####....#..#######>.#......'#.............#  #......'.............#...# ###.>###'#.............#..#####....#####@####'..#.'#..' .<#...#....#..#...#....#.....#..#7 _There is an open door here.K;jd M.#+.  ...#.# ######### #.... ####.#####..#######>'#  #......'.# K;j(###.>###'#......@......#..#####....#####'##....#..##'..#...#....# ..'...#....#..'...#....#.....##.#K;jK;jW-8 _K;jK;jk"K;j #... #.# #.#.. +.# #.#.. #.# #.#.# ######.K;j| B#### #..#####.#..##....>.#.'...#  #......#.#...#  #......'.#...# .>###'#.K;j͎ #..#### #..##....#####'##....#..#..# #...#....'..#...#....#.....# '...#....#..'...#.... K;jA <<#...#....#..#...#....##...#....#..#...#....######....#..##..####'######....# K;j K;j &9K;jH K;j] K;jk-#... #.# #. .#.. +.# #. .#.. #.# #. .#.# ######.#### #..#####.#..# #....>.#.'...# # #......#.#...# #......'.#...# .>###'#.#..#### #..##....#####'##....#..#..# #...#....'..#...#....#.....# '...#....#..'...#.. #...#....#..#...#... #...#....#..#...#.... K;jAl#####....#..##..#....########'######....# K;j7rK;jv'20K;jp{K;j }K;j4+#... #.# #......# #.. +.# #. #.. #.# #. #.# ######.#### #. #.#####.#..#. ....>.#.'...# # ......#.#...# ......'.K;jL;#...# .>###'#.#..#### ..##....#####'##....#..#..# ...#....'..#...#....#.....# ...#....#..'...# ...#....#..#...# ...#....#..#...#....#..##..####'######....# K;j K;jq&1K;j.K;jK;jN9  K;jx+.## ########K;jJ####.......######### K;jʡ;....>.K;j'...# ##.#. K;jL' .>###'#K;j9=#### ..##....#####'##..K;j_).#....'..#....#..'K;ji#....# ......#....#K;jK;j&2K;j@K;j'K;j!  ## ############.......######### K;jj ....>.#.....'...# ##..#......#. '....... .K;j m>###'#........#### ..##....#####'##K;j ....#....'..#....K;j I#..'##....# K;j 3......'....#K;j- K;j &3K;j K;j K;j?b X # ############........######### ....>.#.......'...# ##...K;jb # '.. .>###'#.#### ..##....#####'##K;jb -...#....'..#....K;jb #..'###K;j c i#....# ......#...##K;jj K;jlm &4K;j s K;jt K;j  ####.......######### ....>..'...# ##.......# '. .>###'##### ..##....#####'##...#....'..#....#..'### ######## #....# .######...#K;j K;j &5K;jx K;jR K;j  ....>.'...# ##.......# K;j\ ' .>###'##### ..##....#####'##...#....'..#....K;j -#..'### ####K;j b#### ......###'##### K;j͓ H.....# .#........#K;j K;jӜ &6K;jI K;j) K;j#7  .# ' .>###'##### ..##....#####'##...#....'..#....#..'### ######## ......###'##### ....# .....# .#........#K;j: K;jv< &7K;j@ K;jC K;j ! ' .>###'##### ..##....#####'##...#....'..#....#..'### ######## K;j l......###'##### ....# K;j \.....# .##.<######K;j K;j` &8K;j K;j K;jM >###'##### ..##....#####'##...#....'..#....#..'### ####K;j#### ......###'##### ....# '......# ..#..###K;jGK;j&9K;jK;jO K;j$  .##....#####'##...#....'..#....#..'### ######## ......###'##### ....# '#...#........# ..#)...#K;j+ K;jV/ '30K;j4 K;j5 K;j .#....'..#....#..'### ######## ......###'##### ....# '#...# .######...# .........# .##.<###### . ..#..### .........# ..#)...# #.........#.K;j K;jQ &1K;j K;j K;jrX J #..'### ######## ......###'##### ....# '#...# .######...#.............#....#..#.##.........# ..#....#K;j _ K;jc &2K;jph K;jj K;j  ### ######## ......###'##### ....# '#...###########...#..........#.........# ..######K;j K;j0&3K;jK;jK;jό ## ######## ......###'##### ....# '#...###########...#..........#.<######.........# ###K;jTK;j&4K;j|K;jK;j ######## ......###'##### ....# '#...###########...#..........#.<##### ..#..### ###########K;jS#K;jq'&5K;j,K;jY.K;j( M.......### ####....#..##..######'######'....# .....#...###########........ .##.<##### ..#..### #.........############K;j\/ K;j3 &6K;jE9 K;j: K;j M.. .......### ####....#..##..######'######'....# .....#...###########........ 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K;j<)...#...# ###+##.......#..#...'#######..####K;j<. ....#....# #........#.. #......K;j=.......K;jDK;jG&3K;jPK;j Y?######...#..s's   scorpion (wandering)K;j[s. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You open the doorK;j[\ .K;j~cK;jf94Searing RayK;j@mK;jBpY _You encounter a scorpion.K;j `K;jgbA scorpion. A loathsome arachnid, armed to the teeth. Its body is covered in a thick carapace, its tail is tipped by a venomous sting, and its forelimbs are equippedK;jbwith a pair of sharp grasping claws. Max HP: ~18Will: +AC: +EV: ++  rF: ... rC: ... rPois: xrNeg: ... rElec: . K;jbThreat: High Class: Natural Size: Small Int: Animal Speed: 120% (normally travels faster than you) You have about 54% to hit with your +0 lajatang. K;jblIt has about 53% to hit you. Attack Max Damage After Damaging Hits Sting 8Poison K;j cIt has a 10% chance to notice you each turn. [!]: Description|QuoteK;jm'K;j.P....#.........##..#.......####... XofY the Covert ....#..........#..#.).....'..#... Deep Elf of Makhleb *..... ....#..........# #.......#..#... Health: 37/37 ======================== ....#...######## #.......#..#... Magic: 15/15 ======================== ....#...# #####.......##'#... AC: 6Str: 6 ....#...# #..s#.......#..#... EV: 12Int: 23 ....#...#...#.......#..#... SH: 0K;jr/Dex: 19 )...#...# ###'##.......#..#... XL:  7 Next: 38% Place: Dungeon:4 ....#'#### #..@.....#####..#### Noise: ---------  Time: 3104.9 (1.0) ....#....# #........#...#...... i) +0 lajatang ....#....# #........#.. #...... Cast: Searing Ray ....#....# #........#.. #...... K;j/7....##########........#.# #.##### ................#######.#####.... s   scorpion (wandering) ................# #....>.#.... ................# #......#.... ................# #......'.... _You open the door. _There is an open door here. _You open the door. _There is an open door here.  K;j0\You open the door. _You encounter a scorpion.K;j`9K;j;K;jBK;j.DK;j#  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K;j= K;j>  Your spells (cast)TypeFailure Level K;j ? a - Magic DartConjuration1%1  b + Searing RayConjurationK;j.? X1% 2 c - BlinkTranslocation16%K;jN? 42  d - ShockConjuration/Air3%K;jj? "1  e - SlowHexesK;j? 11%K;j? 1 K;j? Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitK;jTK;jK;jr&....#.........##..#.......####... XofY the Covert ....#..........#..#.).....'..#... Deep Elf of Makhleb *..... ....#..........# #.......#..#... Health: 37/37 ======================== ....#...######## #.......#..#... Magic: 15/15 ======================== ....#...# #####.......##'#... AC: 6Str: 6 ....#...# #..s#.......#..#... EV: 12Int: 23 ....#...#...#.......#..#... SH: 0Dex: 19 )...#...# ###'##.......#..#... XL:  7 Next: 38% Place: Dungeon:4 K;j'....#'#### #..@.....#####..#### Noise: ---------  Time: 3104.9 (0.0) ....#....# #........#...#...... i) +0 lajatang ....#....# #........#.. #...... Cast: Searing Ray ....#....# #........#.. #...... ....##########........#.# #.##### ................#######.#####.... s   scorpion (wandering) ................# #....>.#.... ................# #......#.... ................# #......'.... _You open the door. _There is an open door here.  You open the door. _You encounter a scorpion.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K;j(K;jL0....#.........##..#.......####... XofY the Covert ....#..........#..#.).....'..#... Deep Elf of Makhleb *..... ....#..........# #.......#..#... Health: 37/37 ======================== ....#...######## #.......#..#... Magic: 15/15 ======================== ....#...# #####.......##'#... AC: 6Str: 6 ....#...# #..s#.......#..#... EV: 12Int: 23 ....#...#...#.......#..#... SH: 0Dex: 19 )...#...# ###'##.......#..#... XL:  7 Next: 38% Place: Dungeon:4 K;j0....#'#### #..@.....#####..#### Noise: ---------  Time: 3104.9 (0.0) ....#....# #........#...#...... i) +0 lajatang ....#....# #........#.. #...... Cast: Searing Ray ....#....# #........#.. #...... ....##########........#.# #.##### ................#######.#####.... s   scorpion (wandering) ................# #....>.#.... ................# #......#.... K;j1................# #......'.... _You open the door. _There is an open door here.  You open the door. _You encounter a scorpion.K;j<1Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K;jQK....#.........##..#.......####... XofY the Covert ....#..........#..#.).....'..#... Deep Elf of Makhleb *..... ....#..........# #.......#..#... Health: 37/37 ======================== ....#...######## #.......#..#... Magic: 14/15 ======================-- ....#...# #####.......##'#... AC: 6Str: 6 ....#...# #..s#.......#..#... EV: 12Int: 23 ....#...# ..*#.......#..#... SH: 0Dex: 19 )...#...# ###*##.......#..#... XL:  7 Next: 38% Place: Dungeon:4 K;jR....#'#### #..@.....#####..#### Noise: ---------  Time: 3104.9 (0.0) ....#....# #........#...#...... i) +0 lajatang ....#....# #........#.. #...... Cast: Searing Ray ....#....# #........#.. #...... ....##########........#.# #.##### ................#######.#####.... s   scorpion (wandering) K;jR................# #....>.#.... ................# #......#.... ................# #......'.... K;jR_You encounter a scorpion.Casting: Searing Ray (safe; 1% risk of failure)  K;jSConfirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 11% risk of failure)  K;j1SPress: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, chance to affect: 37%)K;jT*....#.........##..#.......####... XofY the Covert ....#..........#..#.).....'..#... Deep Elf of Makhleb *..... K;jo....#..........# #.......#..#... Health: 37/37 ======================== ....#...######## #.......#..#... Magic: 14/15 ======================-- ....#...# #####.......##'#... AC: 6Str: 6 K;j=7....#...# #..*#.......#..#... EV: 12Int: 23 ....#...#...#.......#..#... SH: 0Dex: 19 )...#...# ###'##.......#..#... XL:  7 Next: 38% Place: Dungeon:4 K;jn-....#'#### #..@.....#####..#### Noise: ---------  Time: 3104.9 (0.0) K;j:....#....# #........#...#...... i) +0 lajatang ....#....# #........#.. #...... Cast: Searing Ray ....#....# #........#.. #...... ....##########........#.# #.##### ................#######.#####.... s   scorpion (wandering) ................# #....>.#.... ................# #......#.... K;ju................# #......'.... _You encounter a scorpion.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, chance to affect: 37%)K;j FsK;j U.sK;j) K;j* 3=5.9 (1K;j2 K;j6   Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, chance to affect: 37%) _The scorpion easily resists.K;j(  Casting: Slow (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K;jK;j Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - BlinkTranslocation16%2  d - ShockConjuration/Air3%1  e + SlowHexesK;jC11% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitK;jѤK;j K;j....#.........##..#.......####... XofY the Covert ....#..........#..#.).....'..#... Deep Elf of Makhleb *..... ....#..........# #.......#..#... Health: 37/37 ======================== K;j....#...######## #.......#..#... Magic: 14/15 ======================-- ....#...# #####.......##'#... AC: 6Str: 6 ....#...# #...#.......#..#... EV: 12Int: 23 ....#...#.s.#.......#..#... SH: 0K;jTbDex: 19 )...#...# ###'##.......#..#... XL:  7 Next: 38% Place: Dungeon:4 K;j ....#'#### #..@.....#####..#### Noise: =--------  Time: 3105.9 (0.0) ....#....# #........#...#...... i) +0 lajatang K;j....#....# #........#.. #...... Cast: Searing Ray ....#....# #........#.. #...... K;jIa....##########........#.# #.##### ................#######.#####.... s   scorpion ................# #....>.#.... ................# #......#.... ................# #......'....Aiming: Slow (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineK;j`Aim: a scorpion (wandering, hasn't noticed you, chance to affect: 37%) _The scorpion easily resists.  Casting: Slow (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K;j1K;j....#.........##..#.......####... XofY the Covert ....#..........#..#.).....'..#... Deep Elf of Makhleb *..... ....#..........# #.......#..#... Health: 37/37 ======================== K;j3....#...######## #.......#..#... Magic: 14/15 ======================-- ....#...# #####.......##'#... AC: 6Str: 6 ....#...# #...#.......#..#... EV: 12Int: 23 ....#...#.s.#.......#..#... SH: 0Dex: 19 )...#...# ###'##.......#..#... XL:  7 Next: 38% Place: Dungeon:4 K;j ....#'#### #..@.....#####..#### Noise: =--------  Time: 3105.9 (0.0) ....#....# #........#...#...... i) +0 lajatang K;j....#....# #........#.. #...... Cast: Searing Ray ....#....# #........#.. #...... ....##########........#.# #.##### ................#######.#####.... s   scorpion K;jg................# #....>.#.... ................# #......#.... ................# #......'....Aiming: Slow (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, chance to affect: 37%) _The scorpion easily resists.  K;jCasting: Slow (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K;jU~#...# #####.......##'#... .#...# #...#.......#..#... .#...# .s.#.......#..#... .#...# ###'##.......#..#... .#'#### #..§.....#####..##### .#....# #........#...#......# .#....# #........#.. #......' K;j.#....# #........#.. #......# .##########.....@..#.# #.######...........#######.#####..........# #....>.#..........# #......#..........# #......'.......######.>###'#... K;j) ###.....####......#..##....#####'  #.....# #......#...#....'..#  #.....# #......'...#....#..'K;j{Q.sK;j!K;jP2---=6.9 (1Searing Ray-Blink K;jK;jI _You blink.L;jcB  Casting: Blink (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L;jhL;j Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayL;jbConjuration1% 2  c + BlinkTranslocation 16% 2 d - ShockL;j?Conjuration/Air3%1  e - SlowHexesL;j11%1 L;jSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit L;j]  L;jqe  L;jl {.#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...#...#.......#..#...... Health: 37/37 ======================== .#...# ###s##.......#..#...... Magic: 12/15 ===================----- .#'#### #..§.....#####..#####.. AC: 6Str: 6 .#....# #........#...#......#.. EV: 12 L;jm Int: 23 .#....# #........#.. #......'.. SH: 0Dex: 19 .#....# #........#.. #......#.. XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: ==-------  Time: 3106.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray .............# #......#....... -Blink  L;jm o.............# #......'....... .............######.>###'#....... s   scorpion ###.....####......#..##....#####' L;jn #.....# #......#...#....'..#..#.....# #......'...#....#..'.. _The scorpion easily resists.  Casting: Slow (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You blink.  Casting: Blink (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. L;jn  L;j!y .#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...#...#.......#..#...... Health: 37/37 ======================== .#...# ###s##.......#..#...... Magic: 12/15 ===================----- .#'#### #..§.....#####..#####.. AC: 6Str: 6 .#....# #........#...#......#.. EV: 12Int: 23  L;jy .#....# #........#.. #......'.. SH: 0Dex: 19 .#....# #........#.. #......#.. XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: ==-------  Time: 3106.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray  L;jy .............# #......#....... -Blink .............# #......'.......  L;j5z .............######.>###'#....... s   scorpion ###.....####......#..##....#####' L;jz #.....# #......#...#....'..#..#.....# #......'...#....#..'.. _The scorpion easily resists.  Casting: Slow (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You blink.  L;jz Casting: Blink (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. L;jR f.#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...# ...#.......#..#...... Health: 37/37 ======================== .#...# ###s##.......#..#...... Magic: 11/15 =================------- .#'#### #..§*....#####..#####.. AC: 6Str: 6 .#....# #...*....#...#......#.. EV: 12Int: 23  L;j .#....# #....*...#.. #......'.. SH: 0Dex: 19 .#....# #....*...#.. #......#.. XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: ==-------  Time: 3106.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray  L;j& C.............# #......#....... -Blink .............# #......'....... .............######.>###'#....... s   scorpion  L;jj .###.....####......#..##....#####'  #.....# #......#...#....'..#..  #.....# #......'...#....#..'.. _You blink.  Casting: Blink (safe; 16% risk of failure)  L;j 4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (71% to hit) L;j 6.#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...# ...#.......#..#...... Health: 37/37 ======================== .#...# ###'##.......#..#...... Magic: 11/15 =================------- .#'#### #..s.....#####..#####.. AC: 6 L;jb Str: 6 .#....# #........#...#......#.. EV: 12Int: 23 .#....# #........#.. #......'.. SH: 0Dex: 19 .#....# #........#.. #......#.. XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: ==-------  Time: 3106.9 (0.0) .............#######.#####....... i) +0 lajatang  L;j .............# #....>.#....... Cast: Searing Ray .............# #......#....... -Blink .............# #......'....... .............######.>###'#....... s   scorpion ###.....####......#..##....#####'  #.....# #......#...#....'..#..  #.....# #......'...#....#..'.. _You blink.  Casting: Blink (safe; 16% risk of failure)  L;jX 4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (71% to hit) L;j d        L;j     #....>  >      L;j, xContam: 10% --7.9 (1Searing Ray L;j{  L;j-   Casting: Blink (safe; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (71% to hit) _You miscast Shock. Nothing appears to happen.L;jl  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L;j> .#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...# ...#.......#..#...... Health: 37/37 ======================== .#...# ###'##.......#..#...... Magic: 10/15 ================-------- .#'#### #..s*....#####..#####.. AC: 6Str: 6 .#....# #...*....#...#......#.. EV: 12Int: 23 Contam: 10% .#....# #...*....#.. #......'.. SH: 0Dex: 19 L;j .#....# #....*...#.. #......#.. XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: ---------  Time: 3107.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray .............# #......#....... -Blink .............# #......'....... .............######.>###'#....... s   scorpion L;j ###.....####......#..##....#####'  #.....# #......#...#....'..#..  #.....# #......'...#....#..'..Aim: a scorpion (71% to hit) _You miscast Shock. Nothing appears to happen.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineL;jO.#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...#...#.......#..#...... Health: 37/37 ======================== .#...# ###'##.......#..#...... Magic: 10/15 ================-------- .#'#### #..**....#####..#####.. AC: 6Str: 6 .#....# #...*....#...#......#.. EV: 12Int: 23 Contam: 10% .#....# #...*....#.. #......'.. SH: 0Dex: 19 .#....# #....*...#.. #......#.. [L;jO40mXL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: ---------  Time: 3107.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray .............# #......#....... -Blink .............# #......'....... .............######.>###'#....... s   scorpion ###.....####......#..##....#####'#.....# #......#...#....'..#..#.....# #......'...#....#..'..L;jIPCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion but does no damage.  The zap hits the scorpion.L;j .s.sL;j+...L;jb1==8.9 (1L;jL;jKMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the scorpion but does no damage.. _The scorpion is lightly wounded.L;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L;j L;j o Your spells (cast)TypeL;jt Failure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - BlinkTranslocation 16% 2  d + ShockConjuration/Air 3% 1 e - SlowHexesL;j &11%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitL;j`L;j4gL;jmm.#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...#...#.......#..#...... Health: 37/37 ======================== .#...# ###'##.......#..#...... Magic: 11/15 =================------- .#'#### #........#####..#####.. AC: 6L;jnStr: 6 .#....# #........#...#......#.. EV: 12Int: 23 Contam: 10% .#....# #....s...#.. #......'.. SH: 0Dex: 19 .#....# #........#.. #......#.. XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: =--------  Time: 3108.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray .............# #......#....... -Blink L;jno.............# #......'....... .............######.>###'#....... s   scorpion ###.....####......#..##....#####'L;j o#.....# #......#...#....'..#..#.....# #......'...#....#..'..Press: ? - help, Shift-Dir - straight lineL;jAoThe zap hits the scorpion but does no damage.  The zap hits the scorpion. _The scorpion is lightly wounded.  Casting: Shock (safe; 3% risk of failure)  L;jvo\Confirm with . or Enter, or press ? or * to list all spells.L;joL;jvT.#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...#...#.......#..#...... Health: 37/37 ======================== .#...# ###'##.......#..#...... Magic: 11/15 =================------- .#'#### #........#####..#####.. AC: 6Str: 6 .#....# #........#...#......#.. EV: 12L;jwInt: 23 Contam: 10% .#....# #....s...#.. #......'.. SH: 0Dex: 19 .#....# #........#.. #......#.. XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: =--------  Time: 3108.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray .............# #......#....... -Blink L;jx.............# #......'....... .............######.>###'#....... s   scorpion ###.....####......#..##....#####'#.....# #......#...#....'..#..L;jKx#.....# #......'...#....#..'..Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion but does no damage.  The zap hits the scorpion. L;jqx_The scorpion is lightly wounded.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L;j.#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...# ...#.......#..#...... Health: 37/37 ======================== .#...# ###'##.......#..#...... Magic: 9/15==============---------- .#'#### #........#####..#####.. AC: 6Str: 6 .#....# #........#...#......#.. EV: 12Int: 23 Contam: 10% .#....# #....s...#.. #......'.. SH: 0Dex: 19 L;jJ.#....# #....*...#.. #......#.. XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: =--------  Time: 3108.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray .............# #......#....... -Blink .............# #......'....... .............######.>###'#....... s   scorpion ###.....####......#..##....#####'  #.....# #......#...#....'..#..  #.....# #......'...#....#..'.. _The scorpion is lightly wounded.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L;jAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineL;jDJAim: a scorpion (lightly wounded, 79% to hit)L;ju.#...# #####.......##'#...... XofY the Covert .#...# #...#.......#..#...... Deep Elf of Makhleb *..... .#...#...#.......#..#...... Health: 37/37 ======================== .#...# ###'##.......#..#...... Magic: 9/15==============---------- .#'#### #...*....#####..#####.. AC: 6Str: 6 .#....# #...*....#...#......#.. EV: 12Int: 23 Contam: 10% .#....# #....*...#.. #......'.. SH: 0Dex: 19 .#....# #....*...#.. #......#..[L;j`vm XL:  7 Next: 38% Place: Dungeon:4 .##########.....@..#.# #.######.. Noise: =--------  Time: 3108.9 (0.0) .............#######.#####....... i) +0 lajatang .............# #....>.#....... Cast: Searing Ray .............# #......#....... -Blink .............# #......'....... .............######.>###'#....... s   scorpion ###.....####......#..##....#####'#.....# #......#...#....'..#..#.....# #......'...#....#..'..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 79% to hit)  You focus your ray upon the scorpion. The searing L;jwray hits the scorpion.L;jQ.sConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 79% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is heavily wounded.L;j+...L;j=9.9 (1ontinue: Searing RayRay L;jL;jf _(Press . to maintain the ray.)"L;j **** The searing ray hits the scorpion.#L;jTG ...sThe scorpion is severely wounded.#L;jH4--8--10+ #L;jN#L;jP. _The scorpion stings you.%L;je N****%L;j ...sThe scorpion is severely wounded. _The scorpion stings you.  The searing ray misses the scorpion.You feel ready to blink again.  The scorpion stings you.  You are poisoned.%L;j 2========-------1Pois Ray++ %L;jx %L;j / _The scorpion poisons you!.L;jz .  The searing ray hits the scorpion!  You kill the scorpion!Makhleb accepts your kill..L;j#****/L;jUi ....  You feel better.  You finish channelling your searing ray./L;jrx 1==--7-49=2ast: Searing RayPois  _You feel very sick./L;j>v/L;jVxh _Your Stealth skill increases to level 9!9L;j} 9L;j 39L;jj W  You start resting.9L;j c28--9L;j b _You feel very sick.9L;j @--8% 9L;j 9L;j 9L;j8 26--8=69L;j 9L;jY 9L;j \5--49L;jQ 9L;jQ {4-29L;jD 9L;jY U-99L;j N===19L;j 9L;j 6 _You feel sick. x69L;j ]3=---9L;j +9.9 (79L;j j---9L;j 9L;jg K _Your magical contamination has completely faded away.?L;j>?L;j,?L;jj??L;j@?L;j@?L;j?A?L;jCk _You start resting.HP restored.?L;jYJ?L;j!Q-75.9 (35?L;jS~7==6.9 (36 _?L;jX?L;jXZKL;ja dM####### ..###.##'#... ...#........# ###'##.......#..#....'#######..####.#'....# . #...... .KL;jb ##########........#.# #.######...#######.#### .............# #....>.#........KL;jig KL;j i 17.9 (1.0)KL;jm KL;jn LL;jNIM.......####### #..###.##'#....# #...#.........# ###'##.......#..#....'#######..####.LL;j#'....# ...#.. #...... .##########........#.# #.###### .............#######.#####........ .LL;jLL;jK&8LL;jLL;j~UL;jm.#.# #.#..# ..#...# #.#..# ..#...# #####.##'# ..#...# #...#.#..# ..#...# #...#.......#..# ..#...# ###'##.......#..# ..#'#### #UL;jx.#####..##### ..#....# #.#...#......# ..#....# #.#.. #......' ..#....# #.#.. #......# ..##........#.# #.######.#.#####..# #....>.#...# #......#....# #......'.....######.>###'##.....####......#..##....#####UL;j&UL;j&9UL;jUL;jLUL;jj.#.# #.#..#.#...# #.......#..#.#...# #####.......##'#.#...# #...#.#..#.#...# #...#.#..#UL;j$.#...# ###'##.......#..#.#'#### #.#####..#####.#....# #.#...#......#.#....# #.#.. #......'.#....# #.#.. #......#.##........#.# #.######......#.#####.# #....>.#..# #......#...# #......'...######.>###'##.....####......#..##....UL;j UL;j7C=80UL;jUL;jrUL;je _.#.# #.#..#.#...# #.......#..#.#...# #####.......##'#.#...# #...#.......#..#.#...# #...#.#..# )...#...# ###'##.#..#.#'#### #.#####...#....# #.#...#......UL;j .#....# #.#.. #.......#....# #.#.. #.......##........#.# #......#.#####.......# #....>.#.# #......#..# #......'..######.>###'##.....####......#..##....UL;jD UL;j &1UL;j UL;j WL;j.#.# #.#..#.#...# #.......#..#.#...# #####.......##'#.#...# #...#.......#..#.#...# #...#.......#..# .)...#...# ###'##.#..# #....#'#### #.#####.. #....#....# #.#...# #....#....# #.#.. # #....#....# #.#.. # #....##........#.# #.WL;jR/.....#.#####......# #....>.#........# #......#........# #......'..######.>###'##.....####......#..##....WL;jkWL;j&2WL;jWL;jWL;jnUm.#.# #.#..#.#...# #.#..#.#...# #####.......##'#.#...# #...#.......#..#.#...# #...#.......#..# ..)...#...# ###'##.#..# ##....#'#### #.#####.. .#....#....# #.#...# .#....#....# #WL;jV.#.. # .#....#....# #.#.. # ##....##........#.# #. #....#.##### #WL;j>V.....# #....>.# #......# #......# WL;jVl'.......# #......' #WL;jV........######.>###'##.....####......#..##....WL;j^WL;j........XL;jX.......# #..#.....# #......'...#....# XL;j`XL;j3d&5XL;jiXL;j0kXL;j) .....#.)###'## ##....#'#### #........#####..## ........#.... #########...#.# #.### #...............@.#######.#####.. #....>......# #...#.....# +.....<#...#....# XL;jXL;j&6XL;jXL;jgXL;jk 5 )###'## ##....#'#### #........#####..## ........#.... .. ##########........#.# #.### #.................#######.#####.. #....>.. ''.......#.....# #......#...#....# XL;jr XL;ju &7XL;jz XL;j| XL;jF Y )###'# XL;jn ##....#'#### #........#####..## .......#...#....XL;j <...#.. .... #XL;j #########........#.# #.### #.................#######.#####..XL;j  #....>.. '' ######.>###'#.XL;j f...XL;j9 ....... ###### #.....#+##......#####....# XL;jS XL;jo XL;j* &8XL;jM XL;j YL;jV ##....#'#### #........#####..## ........#...#........#.. . ##########....# #.### #.................#######.#####..YL;jc #....>.. '' ######.>###'# ########.....####......#..##....#.....'.##......# .....# ##......)..............### YL;j%YL;j(&9YL;j'/YL;j0YL;jʂ  ........#..... . ##########....# #.### #.................#######.#####.. #....>.. '' ######.>###'# #YL;j)#######.....####......#..##....# #.....# #......#...#....'........ .....# #.....................#.. YL;jmYL;jz'90YL;jYL;j[L;j#o #....#....# #.#...#. #....#....# #........#.. #. #....#....# #........#.. #. #....#........#.# #.# .#######.#####. .# #....>.#. .# #......#. .[L;j}o r# #......'. .######.>###'#......####......#..##....##.....# #......#...#....'.[L;jo #.....# #......'...#....#.#.....# +.....<#...#....#.[L;jo 5#.....# #......#...#....#. #.....#+##......#####....#.# ##......)..[L;jp g......###'# #.#.[L;jbw [L;jz &1[L;j߁ [L;jf ]L;jXY  ######### #.#### .................#######.#####... #....>...'#####.>###'# #######.....####@.....#..##....## #.....# ]L;j.#....'.'.#.......... ....# #.....................#... ]L;j]L;j.&2]L;j]L;j]L;j6  ######### #.#### .................#######.#####...... #....>...........'........######.>###'# ]L;j )#######.....####......#..##....##  .#....'.'.#+.....<#]L;j ......... ....# #.....................'... ]L;j ]L;j &3]L;j ]L;j! ^L;j ######### #.#### .................#######.#####.........# #....>......'...######.>###'# #######.....####......#..##....##  ...#....'.'.#+.....<##......#........... ....####.....................#... ^L;jO^L;jo&4^L;j^L;j^L;j2 .................#######.#####.......# #....>....'#####.>###'# #######.....####......#..##....##  ...#....'.'#+@....<#.#......#. #####^L;j+####............ #........#'######'##....######... ^L;j^L;j&5^L;j ^L;j)_L;j]##.#..#..'#.._L;j(#+.'_L;j_L;jj&6_L;j _L;j; 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