hƁ Player: Zad Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-15.09:30:19.ttyrec Time: (1757928619) Mon Sep 15 09:30:19 2025 hř [?1051l[?1052l[?1060l[?1061hh V)0[?7h[?25l[?1ch@ hª \Welcome, Zad. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesh hh%\Zad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)ho-) Nothing wieldedNothing quiveredh%########.....######..@.......#.....############hIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.h{/  --more--h4hyh' hh=[ _Found a staircase leading out of the dungeon.h3###### #####<............############h8h=921.0 (1 _h=h?h4hhhs4hxhzh~4hh ht}4hahh4hAhhhu4hByhhDN#.....# #..<.# #.....#####.# # ##.##### #......# h2#####..# #......# #..# #..# #h.# .#.#.#.#h#hh*6hhh2H.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.hHn# #.# #.# #.##.##hHs.### hH Move diagonally with the [number pad] (try Numlock on/off) [vi keys]  hI Numpad: 7 8 9 vi-keys:  y k u\|/\|/h"I!4-.-6 h-.-lh#### ##.#####hd h/#......# h/#####..# h/#......# hL.#..#######h9#........hC#########.h hw.hF2# h{ hYhEh9h h hhE### ##.##### #......# #####..# #......# #..#######hE#........#########..hE<# hKhL'40hPhNQh 4h h hhKhhh[64h9h:h7UhUh?Zh@[h_  #......# #####..# #......# #..########........#########..# 1hIG  #####..# #......# #..##########........#.##########.#.# hGW#.##.#.##  2  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].hdX4h_h`h) 4hZ h_ hh=hhhh4hlhmhc 4h h h# h $ h$ ha& h* nh}* h* h%+ h\, h, h- h`. h. h. h 0 hW0 h0 h1 h2 h2 h3 ,hm4 h5 h5 h06 hQ7 h7 h8 h9 ,h': h%; ,h; h= ,h= h> h> h2? h@ ,hWA h~B hB h-C hD ,hE hF hF h)G hI Bh:J ,hJ hK hK haL hcM hM hM hh>h?h@,h=AhB,hCh8D,hDhEhFhrFhG,h,HhI,h/JhKhKh3LheMhMh NhbO,hOPhQh:QhQhRh!ShShT,hTUhV,hfWhFX,hXh>[,h[hI],h]h(_,h_h`,hLahub,hNchd,hdh9f,hfhg,hhhi,hXjhk,h lhsm,hnh &hu &h &h &h( ,&hu &h ,&h: &h@ &h &h &h ,&hG &h &h &h4 &h; ,&h &h/ ,&h &h? ,&hr &h &h> &h &h ,&hv &ho &h &h &h ,&h &h ,&hk &h ,&h% &h &h? &h &h &h! &hm &h &h &h &h+ ,&h &h &h &h &h &h &ho &h ,&h8 &ha ,&h &h ,&h[ &h ,&h &h) ,&h &h &h &h3 &hB &hl &h &h &h &hw &hq &h &h3 &hp ,&h &h ,&h &h ,&h% &hR &hs &h &h X&h &h) &hA ,&h &h ,&hM &ha ,&h &h ,&hi &h ,&hE &h ,&h &h ,&hk &h B&h? ,&h{ &h ,&hP &h &h &h &h ,&h &h &h &h% &h+ &hQ &h &h  ,&h &h ,&h &h ,&h= &h ,&h &h ,&h &hP ,&h &h% ,&h^ &h" ,&h` &h ,&h& &h ,&h &h ,&h &h~! ,&h! &h ' k 341.0 (99.0) _You start waiting.&hP' .2.0 (100.0) &h* &hb, # _Done waiting.'h 3'h 'h$ 'h[ 'h 'hf ,'hٴ 'hڵ 'h 'hJ 'hT 'h{ 'hͷ 'hԸ 'h 'hN 'h} ,'h 'h ,'h 'h 'h 'h 'h 'h) 'h| 'h^ B'h ,'h 'h ,'h 'h ,'ht 'h ,'h; 'h 'h7 'h 'h 'h 'h 'h| ,'hH ,'h4 ,'h ,'h 'h ,'h 'h~ ,'h 'h\ ,'h 'h- 'hU 'hw 'h 'h# 'hE 'h 'h 'h$ 'h 'h 'h 'h 'h 'h 'hc 'h 'h 'h7 'h\ 'h 'h 'h< 'h^ 'h 'h 'h1 'h 'h ,'h ,'h 'hz 'h 'h 'h 'h 'h 'h ,'h 'h^ ,'h 'h! ,'hb 'h ,'h% 'h ,'h 'hg ,'h 'h- ,'hi 'h ,'h+ 'h 'h 'h$ 'h ,'h 'h ,'h 'hK ,'h 'h ,'hd 'h ,'h2 'h ,'h 'hw ,'h 'hW ,'h 'h ,'hx 'h ,'hG 'h ,'h 'h 'h 'h3 'h ,'h 'h ,'h 'hH ,'h 'h ,'hJ 'h ,'h 'h ,'h 'h 'h 'h 'h~ ,'h 'hC ,'h 'h ,'hI 'h ,'h 'h 'h 'h 'h ,'h 'hM ,'h 'h2 ,'hu 'h 'h/ 'h 'h ,'h 'h 'h 'hr 'hd 'h 'h 'h,'hQ'h,'h+'h,'h'hy,'h'h4,'hv'h,'h9'h,'h'hz,'h'h<,'h}'h ,'hN'h,'h#'h'h'h 'h ,'hS 'h ,'h% 'h ,'h 'hj ,'h 'h, ,'hj 'h ,'h.'h,'h'hn,'h'hg,'h'h,'h-'hV/ 441.0 (99'h?.0) _You start waiting.'h.2.0 (100.0) 'hV'h# _Done waiting.)h(Q)h,)h)h,)h)h,)h)h)h)hn)hk,)h)h)h)hS)h,)hc)h)h)hc)h,)h0)hl,)h)hV,)h)hL)hz)h)h,)h#)h,)h#)h,)h)hz,)h)h?,)h)h,)hJ)h,)h)h,)h)hO,)h)h,)hS)h,)h))h,)h)h,)h)hp,)h)h)h)h )h3)h\)h)h)h)h)h1,)h)h)h)h&)h)h)h+)h,)h)h)h)h )h)h)h)hh)h)h)hB,)h)h0,)hu)h ,)hQ)h)h)h+)h)h,)h)h)h)h,)h)h{,)h)h),)h)h`,)h)h,)he)h,)h6)hw,)h)h],)h)h,)hd)h,)h])h ,)hQ )h B)h,)hu)h,)hm)h ,)hR)h,)h )h)h)hX)h,)hB)h,)h)h,)ha)h,)h$)hg,)h)hC!,)h!)h#,)hv#)h$,)h[%)h&,)h')hF(,)h ))h**,)h*)h+,)hp,)h-,)h.)h:/,)h/)h0)h'1)h1)h2,)h13)hg4,)h4)h5)h6)h6)h7,)hY8)h9,)h:)hU;,)h;)h<)h=)ha=)h(?,)h?)h@)h"A)hYA)hB,)h4C)hrD,)h E)hXF,)h G)hNH,)hH)h:J,)hJ)hK)hK)hCL)haM)hxM)h.N)h&O)hQO)hO)hP,)haQ)hR,)h#S)hT,)h"U)hEV)hkV)hV)h]n 541.0 (99.0) _You start waiting.)h~].2.0 (100.0) )h`)hb _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.)h+c-Done waiting.0h< 0hW= 0h A 0h B 2h(2hqDungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  2h~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character3hyG9h  #......#Zad the Covered#####..#Human#......#Health: 18/18 ========================#..#########Magic: 3/3========================#........###.#AC: 2Str: 16#########.## #.#EV: 10Int: 8##.## #.#SH: 0Dex: 12##.###.#XL:  1 Next:  0% Place: Dungeon:1##.#@#Noise: ---------  Time: 542.0 (0.0)##.##-) Nothing wielded###9h Nothing quivered _You start waiting. _Done waiting. _You start waiting. _Done waiting. _You start waiting. _Done waiting.9h9h+3.0 (19h9h:hRc##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.:hdk##.###:hi:hTi&4:hl:hm:h##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.##:hB##.#.##.###:h? <5:h  :h4 ;h7,..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###;h1<6;h4;h=;h## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## .......## ;hx#######.## ##.## ##.####.#.##.###;h;h&7;h`;h0 _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _Found a stone staircase leading down.. h\q>hq>h9r>hu>hv,>hz>h~   #  #### ### ......# ##.## #####.# ##...## # ##.##### #..@..#>hd #......# ##...## #####..# ##.  # ####.## #..####### ##.###........## ##.##########.## ##.##>h\## ##.###.##>h[+1.0 (1>h>h+2.0 (2>h>h  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.HhP 4Hhb Hh! IhK4IhgNIhOJh K I ### # ##.## .# ##...## JhK  ##.##### #..>@.# #......# ##...## #####..# ##.#.## #......# ####.###..# ##.###.## ##.# JhP JhbQ )3.0 (1 JhQ _JhT JhV KhV   ## ###.# ##.###.# ##...## Kh # ##.##### #..@..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##.## #Kh .## ##.#  #.## ##.## Kh!  ##.## ##.##  ##.###.## KhL KhKh"&4KhKh=  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.Th u 4Th w Thox Tha4ThThZUhWUhYY/A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. UhY=You are here. (>)go down.ghLghcfZad the CoveredHumanghuHealth: 18/18 ========================Magic: 3/3======================== #AC: 2Str: 16 ##########ghFEV: 10Int: 8 ......###.##SH: 0Dex: 12 #####.###...##XL:  1 Next:  0% Place: Dungeon:1 ghq# ##.##### #..@..#Noise: ---------  Time: 554.0 (0.0)gh#......# ##...##-) Nothing wieldedgh#####..# ##.#.##Nothing quiveredgh#......# ####.###..####### ##.##gh#........## ##.##########.## ##.##gh2##.## ##.####.###.##When standing on a staircase leading downwards, you can enter the next level ghP_with [>]. _There is a stone staircase leading down here.ghghghgh H5.0 (1 _ghf  ####### #.....#2 #.@...+ #.....# #######  A new level! To begin with, head over to that door to the right.ghghghD+8 (1.8ghghX _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.ihihih3ihihih?: _ih˒XihhW ####### ih#.....# #.<..@+ #.....# ih/####### ih-7.8 (2.0ihih$8.8 (3ihʞihҟ\ _You can open a closed door by walking into it.ph! ph 7A closed door. ph AA closed wooden door. All monsters that can wield equipment, and some of them that can't, may open it again. If it is opened by a monster while it is aware ofyou, it has a chance of breaking. While adjacent to it, you can open it by pressing the O key. ph@ '(O)pen.hChfZad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#######SH: 0Dex: 12#.....####.#XL:  1 Next:  0% Place: Dungeon:2#.<..@'....+Noise: ---------  Time: 558.8 (3.0)#.....####.#-) Nothing wielded#######Nothing quivered _You can open a closed door by walking into it.hb======9.8 (1hhk5 _As you open the door, it creaks loudly!h hW h h- h~ h h h{ 8There is an open door here.h h,  _h h ####### #.....####.# #.<...'@...+ ------61.8 (2#.....####.# h 8####### h =------h h  h3h hUh,hb nh[####### ###.....####.# #.<...'..@.+ h3#.....####.# ####### ##hhh"o$####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### hsh7t+4.8 (1h@whzxhCB#.###.≈'.....≈.###.≈#hH>======hI5hLh>N5 _As you open the door, it creaks loudly!h]hhhhޓhɗ,hx ####### ##### ≈hD#.....####.#.###.≈≈#.<...'....'@....≈≈------h՜#.....####.#.###.≈≈h####### ##### ≈hC&6hchƥJ------7.8 (2h[h(} _To close an open door, press [C].hp  # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈h A8.8 (1h h I _There is an open door here.h] r # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....'@....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ hqb hb &9h#f hDg } _To close an open door, press [C].hghAn open door. An open wooden door. If closed again, all monsters that can wield equipment, andsome of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking. While adjacent to it, you can close it by pressing the C key. (C)lose.hQhh[nZad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....+@....≈≈≈Noise: ---------  Time: 569.8 (1.0)#.....####.#.###.≈≈≈-) Nothing wieldedh'\5####### ##### ≈Nothing quivered _To close an open door, press [C].70hF_h`! _You close the door.h hz PUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequiph\hh#h:Zad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈hNXL:  1 Next:  0% Place: Dungeon:2#.<...'....+@....≈≈≈Noise: ---------  Time: 570.8 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered ho_To close an open door, press [C]. _You close the door.hXOkay, then.hD _hA hҲ XUnequip which item? h Armour (go to first with [)  a - a +0 robe (worn)h c[?] describe selected h5 [!] unequip|take offhJ |[tab] equip|unequiphh hh hbZad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....+@....≈≈≈Noise: ---------  Time: 570.8 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C]. _You close the door. _Okay, then.h*:Okay, then.hhh"h:. _h)Ih*h+h.P _h.,hU/h0h0,h0h1hD2hf2h3h 8≈≈#≈≈#≈≈≈#≈≈≈##≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....+....@≈≈≈≈≈..4.8 (4 h8#.....####.#.###.≈≈≈≈≈.# ####### ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##h8h<h=hJW3h XhZh[,hh_Bh_h:`hf ≈≈≈#≈#≈≈≈## hf####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....+.....≈≈≈≈≈..h&g=.....####.#.###.≈≈≈≈≈.###### ##### #. ##-) Nothing wieldedhRg>Nothing quivered≈≈≈#hg_ ≈≈≈# hg<≈≈≈#hTl+6.8 (2hphp+7.8 (3hMthuo _Note how you can move through shallow but not through deep water.hf 3h hܜ hk XhL ,h hR h h hF hL ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.## .<...'....+.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.# ##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.## ~~~.# 80#≈≈≈##  ≈≈≈# ≈≈≈#≈≈≈# hZ h hb L ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## hCc }#.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈#hj You enter the shallow water.1.8 (1Water hm h o 7 _Moving in this stuff is going to be slow.h4? ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# h5#..≈≈≈..# ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# hz;h;,3.4 (1.6hAhwBh  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# h ##≈≈≈## #≈≈≈# #≈≈≈# h h '5.0h h hs ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#hs#≈≈≈##≈≈≈#hcxH6.6h{h|h ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#hWB70h h-h  ≈≈≈#  ##≈≈≈## # ##### .## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈...##.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# h #..≈≈≈.@# ##.≈≈≈.##.~~~.# ##≈≈≈# h h& 8h h h 3h h Xh Xh h2 hT h7 h   #≈≈≈#  hF #≈≈≈#  #≈≈≈#  hc ##≈≈≈##  ##### ##.≈≈≈.####.#.##h ## h '....+.......+ ####.#.###.≈≈≈≈≈h 91.6 (3 # ##### #.≈≈≈≈≈.hպ _#.≈≈≈≈≈.#h #..≈≈≈..###.≈≈≈.##h n#.~~~.##hh h= h hWM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### h'....+......+###.#.##.### # ##### #.≈≈≈≈≈.#.≈≈≈≈≈.#.#hA2.6 (1h h hH3hIhKhLh8PnhPhVD#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## h-W ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ...+.....≈≈≈≈≈..@+ 4.6 (2.#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##hZW#.~~~.###≈≈≈## h}W hWhu\h3]h`###...#'.<.#...####hehe+5.6 (1hihdlj _You open the door. _Found a stone staircase leading up.h 3h h& h  _There is an open door here.h 5 _ha #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# h 5##≈≈≈## h D### ##.≈≈≈.## ##### .###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# .###.≈≈≈≈≈.###...# ### #.≈≈≈≈≈.# ##### #..##.#.~~~.# h +7.6 (2h h $8.6 (3h $ h*   When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.h h cA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You have not yet explored it and cannot tell where it leads. You are here. (<)go up.h6hM@Zad the Covered#≈≈≈#Human#≈≈≈#Health: 18/18 ========================#≈≈≈#Magic: 3/3========================#≈≈≈#AC: 2Str: 16##≈≈≈##EV: 10Int: 8 h@J### ##.≈≈≈.## #####SH: 0Dex: 12 #.###.≈≈≈≈≈.###...#XL:  1 Next:  0% Place: Dungeon:2 +.....≈≈≈≈≈...'.@.#Noise: ---------  Time: 598.6 (3.0) #.###.≈≈≈≈≈.###...#-) Nothing wielded h A### #.≈≈≈≈≈.# #####Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##h6A4#.~~~.###≈≈≈###≈≈≈#haAWhen standing on a staircase leading upwards, you can enter the previous level _with [<]. hAL_There is a stone staircase leading up here.hBhEhIhxNH9.6 (1 _hVx  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣1 h♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣hhlh /600.3 (1.7h]h  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.hB 3h h h hf _hhSh P . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣h\ ♣♣.♣♣ ♣♣♣h-2.3 (2.0h hC!+3.3 (3he$hL&  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].h` _Unknown command.h3hihhh$ _h<Xhhhw,h hsh,hnhŸh,hhޢh),hhĥh:,hhhB,hhhɭh h߮hh,hhh,hhh,hֵhº ## .#♣♣. .♣♣ hq##♣♣.....♣♣ .##♣..~§~..♣ #.##♣..~§~..♣ ##.## ♣..~~~..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ h.##♣♣..♣♣ ##♣♣.♣♣♣ #h1♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣h♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣h515.3 (12.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.huh,6.3 (13hZh6  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].h h h hd he h Bhi ,h h& h bYou enter the shallow water.Water h h h{ &  ♣ ##  ♣♣ ♣. .# h g ♣♣. .♣♣  ♣♣.....♣♣ .## ♣..~§~..♣h .## ♣..§§~..♣h #.##♣..~@§..♣h1 <9.3 (3.0)  ##.#hS p♣♣.....♣♣h .## ♣♣...♣♣.## ♣♣♣.♣♣ .## ♣♣..♣♣ ##.♣♣♣ h s#♣.♣♣♣.♣♣h i♣♣.♣♣♣ ♣♣♣hv h h 7 _Moving in this stuff is going to be slow.hhTReally walk into that cloud of steam? Y - Yes  N - Noh2hZad the CoveredHuman #♣hHealth: 18/18 ======================== ##♣♣ ♣.Magic: 3/3======================== .#♣♣. .♣♣h/lAC: 2Str: 16 ##hTw♣♣.....♣♣EV: 10hw?Int: 8 .##h♣..~§~..♣SH: 0hADex: 12 #.##h♣..§§~..♣XL:  1 Next:  0% Place: Dungeon:1 h##.##♣..~@§..♣hANoise: ---------  Time: 619.3 (3.0)  ##.#hr♣♣.....♣♣-) Nothing wielded h##.##♣♣...♣♣Nothing quivered h #.##hr♣♣♣.♣♣Water hE.##♣♣..♣♣ h@>##♣♣.♣♣♣ hd#♣.♣♣hV♣.♣♣♣♣.♣♣♣ ♣♣♣ h_continue by pressing [o].You enter the shallow water. h1_Moving in this stuff is going to be slow.  hRather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it.h+Okay, then.hhh. _hR #♣#♣♣ ♣. .♣♣. .♣♣ #♣♣.....♣♣ .##hRS..~§~.. #.##♣..§#.##~~§..♣  ##.♣♣..@..♣♣ ##.# ♣♣...♣♣ .## ♣♣♣.♣♣ htS}Water ♣♣..♣♣♣♣ ♣♣.♣♣hShXZ,§§hZ?20.9 (1.6 _h,_h `h IhL Xhw hA ,hӳ hi  ♣  ♣♣♣♣.  ♣♣...♣♣  ♣♣.....♣♣  ♣..~§§..♣ h 8 ♣..§§§..♣ .## ♣..§~§@.♣ 2.9 (2.0hи i.# ♣♣.....♣♣ .## ♣♣...♣♣ ## h ♣♣♣.♣♣ ♣♣..♣♣h6 j ♣♣.♣♣ hR w♣.♣♣♣♣.♣♣♣ ♣hq '♣♣h h hP hh^h3h5hhReally walk into that cloud of steam? Y - Yes  N - Nohhuh]Really walk into a travel-excluded area? Y - Yes h' N - Noh h Zad the CoveredHumanHealth: 18/18 ========================♣Magic: 3/3======================== #♣♣♣♣.AC: 2Str: 16 #♣♣...♣♣EV: 10h =Int: 8 #♣♣.....♣♣SH: 0Dex: 12 ##♣..~§§..♣h !XL:  1 Next:  0% Place: Dungeon:1 .##♣..§§@..♣Noise: ---------  Time: 622.9 (0.0) #.##♣..§~§..♣-) Nothing wielded ##.#♣♣.....♣♣Nothing quivered #.##♣♣...♣♣ .##♣♣♣.♣♣ ##♣♣..♣♣ #♣♣.♣♣♣♣.♣♣h ♣.♣♣ _continue by pressing [o].You enter the shallow water. _Moving in this stuff is going to be slow.  Rather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it. _Okay, then.h r  You enter the shallow water.  Moving in this stuff is going to be slow.h 7--3.9 (1Water hB h D _You are engulfed in a cloud of scalding steam.h] ♣ ♣♣♣♣.  ♣♣...♣♣  ♣.....♣ ## ♣..~ .## §§..♣.#..§~§..#.♣♣.....♣♣ #.##♣...♣♣ .## ♣♣♣.♣♣ #h# ♣♣..♣♣ #♣.♣♣♣h͵q~..♣♣hf6---5.5 (1.6hIh{D _You are engulfed in a cloud of scalding steam.ht 1 # ♣♣# ♣♣♣♣. .# ♣♣...♣♣# ♣♣.....♣♣ .## ♣..~@§..♣ #.##h a ♣..§§§..♣#.## ♣..§~§..♣  ##.#h s ♣♣.....♣♣h k#.## ♣♣...h 6♣♣ #.##h7  ♣♣♣.♣♣ .##h_ ] ♣♣..♣♣ ##hx T ♣♣.♣♣♣ #h H ♣.♣♣hF h h N7=7.1h h h3hh;T _Why would you want to do that?h&3hh܋T _Why would you want to do that?h5a 3he hf  hg N_Why would you want to do that?hhhhz _You are engulfed in a cloud of scalding steam. _Why would you want to do that?h^b3hfh9hO _Why would you want to do that?h 3hÜ hg O _Why would you want to do that?h!h6"h&h(hm 3hP h h(oSome lava. An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this without flight. A cloud of steam. A cloud of scalding steam. Creatures caught within will be mildly injured, and fire resistance will further reduce the damage. This cloud is opaque; one tile will not block vision, but multiple will. Clouds of this kind an adventurer makes will vanish quickly once outside their sight.hshܔwZad the CoveredHumanHealth: 17/18 ======================--Magic: 3/3======================== #♣♣hF/AC: 2Str: 16 ##♣♣♣♣.EV: 10Int: 8 .#♣♣...♣♣SH: 0Dex: 12 ##♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1 .##♣..~@§..♣Noise: ---------  Time: 627.1 (0.0) #.##♣..§§§..♣-) Nothing wielded ##.##♣..§~§..♣Nothing quivered##.#♣♣.....♣♣Water ##.##♣♣...♣♣ #.##♣♣♣.♣♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣ _Why would you want to do that? hS_Why would you want to do that? _Why would you want to do that? _Why would you want to do that? _Why would you want to do that? _Why would you want to do that?hhahh3h5h!ht3 . .♣ ♣♣.♣# ♣♣♣♣..♣ ..# ♣♣...♣ ♣♣.@...♣♣ ♣..~~§..♣ ♣..§§§..♣# ♣..§~§..♣  ##.#♣.....♣♣  ##.##h3  ♣♣...♣♣ ##.## ♣♣♣.♣♣.## ♣♣..♣♣ .## ♣♣.♣♣♣h@; l§§~~h; >8.7 (1.6 _h@ hSA hI hJ hJ hL hDO ,hR ,hS hS hT E8==hT hV 1 _HP restored.hX hX hY hZ h[ h\ h\ ha ♣  .♣  ♣.♣  ♣.♣  ha }♣♣♣.♣  ♣♣♣♣.@♣ 32.7 (4.0 ♣♣...♣♣♣  ha ^♣♣.....♣♣  ♣..§§§..♣ # ♣..§§§..♣ hb T## ♣..§~~..♣ .# ♣♣.....♣♣# h'b ♣♣...♣♣ # ♣♣♣.♣♣hb hf hg h=O3hOhQhS,hxW|==hzXhGYhZ,h;[h `♣♣ .♣ .♣♣  ♣.♣  ♣♣5.7 (3hS` ♣♣. ♣♣♣.♣♣ ♣♣♣♣..♣♣h}`{ ♣♣...♣♣♣h`T ♣♣.....♣♣h`_ ♣..§§§..♣h`D ♣..§§§..♣ ha;♣..§~~..h7a$♣hahehfhy_hV~h..♣♣ ...♣♣ ♣..♣♣ ♣@♣♣7.7 (2h ♣♣.♣ ♣♣.♣ ♣♣.♣♣ ♣♣hO♣.♣♣ ♣♣♣♣..♣♣h:g ♣♣...♣♣♣ ♣♣.....h`F♣♣ ♣..§§§..♣hhhh0 h3 h! h[ h h# h9 h1, h h.♣♣ ♣....♣♣♣♣♣..@♣♣♣ hi40.7 (3♣♣♣♣..♣♣ h ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣ ♣♣♣♣..♣♣ ♣♣...♣♣♣ h h) h hr hƛ3 h& h h hi h, h hw h', h hW.♣..♣..@.♣♣♣♣ h4.7 (4♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ h۰x ♣♣.♣ ## ♣♣.♣♣  hH.## ♣♣♣.♣♣  h+'..##  hM9♣♣♣..♣♣ h h h  h3 h h h, h hh4 ....♣♣♣<......♣♣♣♣♣ ♣@...♣♣♣♣ h ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### h ♣♣.♣♣ ##.## ♣♣♣.♣♣ #...## h-T ♣♣♣♣..♣♣ h+5.7 (1 hAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. h+6.7 (2 h h;. _Found an exit from the tutorial.hhhhيhzh{h{h ~hÀ,hhfhh"hd♣♣♣♣♣♣...♣♣.....♣.h̍w♣♣♣♣ ...<...@..♣♣9.7 (3.......♣♣♣....♣♣♣♣h)♣.....♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣..♣♣♣♣♣♣h0? ♣♣♣.♣♣ h` ♣♣.♣ ♣♣.♣  ###hh ♣♣.♣♣  ##.##hT ♣♣♣.♣♣h$hghhhahhh=hyhXnhh(,hh  ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣hC....♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣..♣hj ♣♣♣♣♣ ♣♣♣. ♣♣ hB ♣♣  ### ♣♣.  ##.## ♣♣♣.♣hE h=y52  Congratulations! You've completed the first lesson!h9hw+3.7 (4h9hEW  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.h~4hhhMhIN0An exit from the tutorial. A way out of the dungeon, letting you finish this lesson. While standing here, you can exit the dungeon with the < key. You are here. (<)go up.hY h h Are you sure you want to leave the Dungeon? Y - Yes  N - NohhȱOZad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8h&♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣hZANoise: ---------  Time: 653.7 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wieldedh♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣h♣♣♣♣..♣♣♣♣♣♣♣♣♣.hвi♣♣ ♣♣ h@###♣♣. hH##.##♣♣♣.♣ h5Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resultingh_prompt with an uppercase [Y]. _There is an exit from the tutorial here.hh|hKh24.7 (1 _hAhh6Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/h 0\|/4-.-6h-.-l/|\/|\hI1 2 3b j n[Shift + direction] moves you several squares in this direction. hwvStaircases[<] go back to the previous levelh[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs hDoors can be opened by walking into them[C] close an open door hTravel[X] enter the level map, travel with [Enter][o] autoexplore h 6Hit any key to exit...%h&%h(%hh*? [?25h[?0c [?1051l[?1052l[?1060l[?1061l