h_ Player: Zad Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-15.09:40:30.ttyrec Time: (1757929230) Mon Sep 15 09:40:30 2025 h [?1051l[?1052l[?1060l[?1061hh V)0[?7h[?25l[?1chw hN rWelcome, Zad. You have a choice of lessons:a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and Combatc - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesh hc hnm Zad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredhs Y##########..<..#...[...@####..<..########hy bIn this lesson you're going to learn about items and how to use them.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.hP /  --more--h  4hT hy0 C  Found a pair of boots.h5 h7 ` _Found three staircases leading out of the dungeon.ht3hKhѠhhP _hhƧhhh,hahj #######..####..<..#....[@..<#3.0 (3###..<..# #######hβh`hhA3  #.####..<..##......@...<##..<..# # h9A4.0 (1h=h'B _Pick up these boots with [,] and wear them with [e]. _You see here a +0 pair of boots.#hc#h3Equip which item?  - - Unarmed (current attack) Inventory Items Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h*8Zad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#######SH: 0Dex: 12...####..<..#XL:  1 Next:  0% Place: Dungeon:1#......@...<#Noise: ---------  Time: 4.0 (0.0)#######..<..#-) Nothing wielded#######Nothing quivered _Pick up these boots with [,] and wear them with [e]. _You see here a +0 pair of boots.%h%h _%hH%hPYou start putting on your armour.%hN+5.0 (1%h|%hx%h+6.0 (2%h%hp%h+7.0 (3%h%h%h+8.0 (4%h%h'A9.0 (5%h%h3 _You continue putting on your +0 pair of boots. x5%h%hSZ _You finish putting on your +0 pair of boots.)hk]# ...####..<..# #.......@..<# #..<..# # )ho)htp610.0 (1.0) _)ht)hv-h!-h%"-h"-h*  # ...####..<..# #......@...<# #..<..#-hn*B #-h.&0-h3-hc3+1.0 (1-h8-hr9 _Pick up these boots with [,] and wear them with [e].-h% -h=& -h& -h_( -h * -hA* -h. ,-h^0 ,-hP1 -h3 k _Found a scroll labelled QAKUTH MUWU.-h5 3-h6 -hk< .####......?. ########.....####..<..#-h<  #...@......<#4.0 (3 #######..<..# #######-h< -h)= -hUB -hC .h   #######......?.. ####### #.....####..<..# #..@.......<# #..<..# ####### .h .h +5.0 (1.h .h2  Some types of items, marked with a green frame, are picked up automatically as _you step on them.1h:C1hC1hSD1hF1hH1hH1hfL,1h?M1hhM1hIN1hO1h`Q1hQ1hvR1hW ####### ####.....# #.....?@.# #######8.0 (31hW..##.....####..<..#####..........<########..<..########1hX1h\1h]2h#  # ####.....# #.....@..# ##..##.....####..<..# ####..........<# #######..<..#  # 2hʧ9.0 (1Many items are unidentified when you find them. One way to find out what they _do is to use them. Try reading this scroll with [r].20.0 (2 _c - a scroll labelled QAKUTH MUWU9hL # ####.....# #....@...# # #..##.....####..<..# ####..........<#  #######..<..#  #9h[9h+1.0 (19h&9h=hfRead which item? Scrolls  c - a scroll labelled QAKUTH MUWU[?] describe selected>hI >h Zad the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 3Str: 16EV: 10Int: 8#######SH: 0Dex: 12####.....#XL:  1 Next:  0% Place: Dungeon:1#....@...# #######Noise: ---------  Time: 21.0 (0.0)#..##.....####..<..#-) Nothing wielded####..........<#Nothing quivered#######..<..########>hK HMany items are unidentified when you find them. One way to find out what they _do is to use them. Try reading this scroll with [r]. _c - a scroll labelled QAKUTH MUWU>h ######§§§§.##..§§@§§.##..##§§§§.#....###As you read the scroll labelled QAKUTH MUWU, it dissolves into smoke.>h +2.0 (1>h >h  % _It was a scroll of fog.@hmYou aren't carrying any scrolls.@h@h}. _Ah4AhAhnCh!3ChCh=ChChdP _ChhBCh+ ####### ####§§§§.# #..@§§§§.# #######4.0 (2 #..##§§§§.####..<..#+... ####..<#### #######..<..#  #######ChCh'ChCh]+Ch+Ch+Ch-Ch.Ch2nChv2Ch 7a ####### ####§§§§.# #@.§§§§§.# ######6 #..##§§§§.####..<.. +...######..<Chj7 #### #######..<.. ######Ch7ChW;Ch<Dh)  ###########§§§§.##..§#######.@##§§§§.####..<..+...######..........<Nothing quiveredDh9A7.0 (1DhDhDhTd###########§§§§.#..§§§§§.# ########..##§§§§.####..<.+..@######........ ##### #######..<. ##### 8Eh+{ # ####§§§§.# ##..§§§§§.#  ###..##§§§§.####..< +.@.###### ##### #..< EhZ#§.Eh&9EhEhhEh b ####### ####§§§§.# ##...§§§§.#  ###..##§§§§.####.. +@..###### ##### #.. Eh Eh, 30Eh8 EhX FhmE####..'Fh#..#?#FhFh:&1FhGFh _You open the door. _Found a scroll labelled FADDEONOEDD.Gh3GhGhGhGh: _Ghه@  There is an open door here.GhGh _GhNGhGh,GhGhޕ###########§§§§.# ##...§§§§.# #######..##§§§§.# #..'...######.... #.@##### #######4.0 (3 #?### #.Gh7  ##GhYGhGhGh ###########§§§§.#...§§§§.#######..##§§§§.## #..'...######..... #..##### ###### #@## #..#  ###.# #g.##.#g   goblin (asleep) Autopickup does not work if there's a monster around. You can either pick upthis scroll now with [,] or you can fight the nearby enemy and pick it upafterwards.A goblin comes into view.g.g====5.0 (1 _The goblin shouts! _You see here a scroll labelled FADDEONOEDD.Mh]1###########§§§§.# ##...§§§§.# #######..##§§§§.#####..'...######......#..##### ########?###.@# ###g #..#.# #Mh[:Mh:T=---6Mh?MhA= _The goblin hits you but does no damage.Nhl  You aren't carrying any scrolls.Nh,3---NhNhE. _Ph  You aren't carrying any scrolls.Ph<Pha. _Qh Qh +9 (0.9Qh Qh Z _You hit the goblin but do no damage.Rh  ####### ####§§§§.# Rhr ##...§§§§.#  ######..##§§§§.### #..'...######..... #..##### ##### #@## #..RhW###g#..Rh[##.## RhRh+g. Rh5-7.9 (1.0RhRh  Autopickup does not work if there's a monster around. You can either pick upthis scroll now with [,] or you can fight the nearby enemy and pick it up _afterwards. Rh/}_You see here a scroll labelled FADDEONOEDD.ShbShcoRead which item? Floor Items ShcScrolls Shd a - a scroll labelled FADDEONOEDD[?] describe selectedThʦThThJqZad the CoveredHuman#######Health: 18/18 ========================####§§§§.#Magic: 3/3========================Th##...§§§§.#AC: 3Str: 16######..##§§§§.### EV: 10Int: 8#..'...######..... SH: 0ThjDex: 12#..##### ###### XL:  1 Next:  0% Place: Dungeon:1#@##ThޱNoise: ---------  Time: 37.9 (0.0)#.g#-) Nothing wieldedTh###.#Nothing quivered#..Th3##.##g   goblin  Th\Autopickup does not work if there's a monster around. You can either pick upthis scroll now with [,] or you can fight the nearby enemy and pick it up Th|_afterwards. _You see here a scroll labelled FADDEONOEDD.Th  As you read the scroll labelled FADDEONOEDD, it crumbles to dust.  You assume a fearsome visage. The goblin looks frightened!  It was a scroll of fear.Thg.gg(fleeing)Th+8.9 (1ThoTha _The goblin howls, "Help!"Uh@###########§§§§.# ##...§§§§.# #######..##§§§§.#####..'...######......#..##### ########.###.@# ###g #..#.#UhAO #UhcNUh$QL.gUhQ&9UhUUhXc _The goblin screams, "Help!"Uh\z  You aren't carrying any scrolls.Uh@ Uh . _Vh۴ ###########§§§§.# ##...§§§§.# ########..##§§§§.####.#..'...######.......#..##### ########.###.. ### ##g.##.# # Vh F.gVhH .40 _Vha Vh WhF####§§§§.# ##...§§§§.# #########..##§§§§.####..#..'...######.......#..##### ########.######.. ###.### ##@g##. # .g1WhFWhXhƤ####§§§§.# ##...§§§§.# #######..##§§§§.####..<#..'...######.#..##### #..<#.## #Xh&j#..## ###.### ##.@# ###g# +# Xh"'.....)......♣♣..♣♣XhXhZ&2XhܷXhQ _A goblin opens the door. _Found a glowing flail.Xhe  You aren't carrying any scrolls.XheXhWXh. _Zh~ 8  You hit the goblin.Zh 4†Zhc =1=3.8 (0.9ZhU Zh8 J _You kill the goblin![h<}>##...§§§§.# ###########..##§§§§.####..<.#..'...######..........#..##### #######..<#.########.. ###.### ##..## #'# ... ...♣..)...♣.....♣♣♣♣...♣♣♣♣♣♣♣[h [hW%-[hx4.8 (1.0[h׆[hs _You see here a goblin corpse.\h ######..#####..<...'...######.........##### #######..<#.########..## ##.### ##..##\h ###† ♣...♣♣.....♣.♣\h\hfG-5 _\h \h3 Q _There is an open door here.\hb r ..'...######.........##### #######..<#######.## ##.### ##..## ###† ♣#'#♣♣.@.♣♣.....♣).....♣\hpi \h&j -6 _\ho \hp ]h! #########.###  ##..## ###†# ♣#'#♣♣♣...♣♣♣.....♣♣♣♣♣♣..@.......♣.....♣♣♣♣♣♣♣...♣♣ ]h.&7]h5]h5+8.8 (2]h;]h@  An item described as runed or glowing will always be enchanted, or have specialproperties, or both. Once you step on top of such an item, its properties will _be revealed to you. _You see here a +4 flail of venom.`h `h= YEquip which item?  - - Unarmed (current attack) Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) `h Floor Items ([,] to select) Hand Weapons a +4 flail of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip chchch#.####### Zad the Covered#..##Human###.###Health: 18/18 ========================##..##Magic: 3/3========================###†#AC: 3Str: 16ch ♣#'#♣EV: 10Int: 8♣♣...♣♣SH: 0Dex: 12♣.....♣♣♣♣♣XL:  1 Next: 10% Place: Dungeon:1♣..@.......Noise: ---------  Time: 48.8 (0.0)♣.....♣♣♣♣♣-) Nothing wielded♣♣...♣♣Nothing quiveredch ♣♣♣♣♣An item described as runed or glowing will always be enchanted, or have specialproperties, or both. Once you step on top of such an item, its properties will _be revealed to you. ch b_You see here a +4 flail of venom.chA(OYour +4 flail of venom begins to drip with poison!ch(-9.3 (0.5ch(Tc) +4 flail (venom)ch-ch/. _c - a +4 flail of venom (weapon)dhs[ dh[ dhM\ dhf^ dh_ dh` dhd ndhh #.## ###..## ###.### ##..## dhh ###†# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣dhh ♣....@...51.3 (2.0♣.....♣♣♣♣♣♣♣dhbi ♣♣...♣♣ ♣♣♣♣♣dhm dhn ehheh@iehiehq #.## # #..## ###.### ehr##..## ###†# ♣#'#♣ eh?r6♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣ehgr4♣.....@.......♣.....♣♣♣♣♣♣♣♣ehr♣♣...♣♣ ehx&0ehM|eh+2.3 (1ehOeh   eh8WTo view the description of your new weapon, find and select it in yourehZinventory ([i]). Notice that all the item commands also work from the item _description screens.hh hh Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +4 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)khoc - a +4 flail of venom (weapon). A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 9.0 XLs. Damage rating: 16 (Base 10 x 115% (Str) x 105% (Skill) + 4 (Ench)). Venom:It poisons victims. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon (u)nwield, (d)rop, (=)adjust, or (s)kill target.ohJ Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +4 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) ohGU ohZ #.######### Zad the Covered#..##Human###.###Health: 18/18 ========================##..##Magic: 3/3========================###†#AC: 3Str: 16♣#'#♣EV: 10Int: 8♣♣...♣♣SH: 0Dex: 12♣.....♣♣♣♣♣♣♣♣ohZ XL:  1 Next: 10% Place: Dungeon:1♣.....@.......Noise: ---------  Time: 52.3 (0.0)♣.....♣♣♣♣♣♣♣♣c) +4 flail (venom)ohZ[ ♣♣...♣♣Nothing quivered♣♣♣♣♣To view the description of your new weapon, find and select it in yourinventory ([i]). Notice that all the item commands also work from the item _description screens.oh` 4oh]f oh?g phLIphphQXph,phphphBph<phB,ph̡phH#.## ####### #..## ###.### ##..## ###†# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣.........@...+ 6.3 (4♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣♣♣ph:♣phMphBqh.3qh.qh0qh6qh6qhA #.## ####### #..## ###.### ##..## ###†# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣............@+ ♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ qhH+8.3 (2qh'NqhN+9.3 (3qh6SqhT  Once you've successfully managed to poison a monster, it is sometimes best toretreat and let the poison do the work. Don't forget to retreat to heal too, if_necessary.vh vh ♣...♣..B.♣'......♣r...♣.B.♣BB 2 giant cockroaches (asleep)r   rat (asleep)vh vh (You open the door.vh vhgh.BB1 asleep)vh,60.3 (1vhy(vh@)e _A rat and 2 giant cockroaches come into view.xhlI.## # ..## .###  ##..## ###†# ♣#'#♣ ♣♣♣♣♣♣...♣♣ ....B♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.............@.B.xhn♣.....♣♣♣♣♣♣♣♣♣♣r...♣.♣♣...♣♣ ..B.♣♣♣♣♣ ♣♣♣B 3 giant cockroaches (2 asleep)xhqxhUxVB.1xhxhn _A giant cockroach comes into view. _There is an open door here.xh% xhW+  r.r  You closely miss the giant cockroach. The giant cockroach barely misses you.xh+ 5=2.7 (1.4xh1 xh3 ] _The giant cockroach closely misses you.yh41  You hit the giant cockroach.  The giant cockroach is almost dead.4.1 _The giant cockroach closely misses you.yh9A  You hit the giant cockroach.yhyh~,yhr.B. 2 giant cockroaches (1yh!035.5yhcyhcS _You kill the giant cockroach!{h^{h[B.6.9{h,{h _You barely miss the rat. The rat misses you.{h >8.3{h {h _You barely miss the rat. The rat barely misses you. The rat closely misses you.|h>9.7|h|h _You barely miss the rat. The rat completely misses you.}h8,}hmB..B}hN)71.1}h}h _You barely miss the rat. The rat barely misses you. The rat closely misses you.~h$ 3A rat. ~h| A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +EV: ++ Threat: Low Class: Natural Size: TinyInt: Animal ~h vYou have about 61% to hit with your +4 flail of venom. It has about 52% to hit you. Attack Max Damage ~h Bite 3 [!]: Description|QuotehMh2.#########Zad the Covered ..##Human ##.###Health: 18/18 ========================##..##Magic: 3/3========================###†#AC: 3Str: 16♣#'#♣♣♣♣♣EV: 10hSInt: 8♣♣...♣♣..B..SH: 0Dex: 12♣.....♣♣♣♣♣♣♣♣♣♣....♣.XL:  1 Next: 30% Place: Dungeon:1♣.............@rB.....Noise: =--------  Time: 71.1 (1.4)hý_♣.....♣♣♣♣♣♣♣♣♣♣....♣.c) +4 flail (venom)♣♣...♣♣.....hNothing quivered♣♣♣♣♣♣♣♣♣BB 2 giant cockroacheshr   rat  You hit the giant cockroach. _You kill the giant cockroach! hqu_You barely miss the rat. The rat misses you. _You barely miss the rat. The rat barely misses you. The rat closely misses you._You barely miss the rat. The rat completely misses you. _You barely miss the rat. The rat barely misses you. The rat closely misses you.h0hOhh h6 t.B2.5hhm _You barely miss the rat. The rat closely misses you.hwWhX{  You hit the rat but do no damage. The rat is poisoned.h_B..  rat (very poisoned)3.9hRehTgP _The rat barely misses you.h* 6  You sock the rat!hq, h2 .B  You kill the rat!h5 RTrooper45.3hn; h= \ _The giant cockroach barely misses you.hh3!6.7h#h% _You barely miss the giant cockroach. The giant cockroach barely misses you.h  You hit the giant cockroach but do no damage.The giant cockroach is poisoned.hqh .   giant cockroach  You kill the giant cockroach!hG068.1hh] _The giant cockroach closely misses you.he %  h pYou completely miss the giant cockroach.9.5h7 h ] _The giant cockroach closely misses you.h  (very poisoned)  You hit the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is moderately wounded.hY6---80.9h2h\| _The giant cockroach closely misses you. The giant cockroach bites you.hA  You hit the giant cockroach.hC† h~082.3hh'S _You kill the giant cockroach!h+Ihh6hm7=--h  Things that are here:  a giant cockroach corpse; a rat corpseh# ####### ## .### #..## ###†#  ♣#'#♣ ♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣......♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣ ♣...'†@......g- ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣ ♣♣...♣♣ ♣♣......♣♣♣♣♣♣ ♣♣♣♣♣g   hobgoblin (asleep)h, 3hN0  A hobgoblin comes into view.hmg.ghs4==4.3 (2hh+ _The hobgoblin shouts!h?mM #  h@### ..## †# ♣#'#♣ ♣♣♣♣♣♣♣♣ ...♣♣ ♣♣......♣ hW@.....♣♣♣♣♣♣♣♣♣♣....♣.♣.r ..'†.@....g.B h@q.....♣♣♣♣♣♣♣♣♣♣....♣.♣....♣♣ ♣♣......♣ h@g♣♣♣♣♣ ♣h@B   giant cockroach (wandering)r   rat (wandering)hHz  A rat and a giant cockroach come into view.hIhMIhIh#Pr.gB..BrhP+5.3 (1h5Vh)X- _The rat squeaks loudly.h˭#  ## †# #'#♣ ♣♣♣♣♣♣♣♣ ...♣♣ ♣♣......♣ h(u♣♣♣♣♣♣♣♣♣♣....♣.♣r..'†..@..gB.♣♣♣♣♣♣♣♣♣♣....♣.♣. ...♣♣ hS♣♣......♣  ♣♣♣♣♣♣♣♣hhh5h׸.gB. --6h~hhy#  ## †# '#♣ ♣♣♣♣♣♣♣♣ ♣♣ ♣♣.....r♣ ♣♣♣♣♣♣♣♣♣♣♣....♣.♣...>.'†...@gB....♣♣h d♣♣♣....♣.♣...>♣♣ ♣♣......♣ ♣ ♣♣♣♣♣♣♣r   rathpM  Found two stone staircases leading down.hiM.rh8====-7hhs'V _The hobgoblin barely misses you.hF  You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is severely wounded.h[Nr. (very poisoned)7--8.7 (1.4hShcV- _The hobgoblin hits you.h ;  You hit the hobgoblin.h h_ h1 .rB.r   rat  You kill the hobgoblin!h hD #######Zad the TrooperHuman #Health: 17/18 ======================-- ##Magic: 3/3======================== †#AC: 3h Str: 16 '#♣♣♣♣♣♣♣♣♣EV: 10Int: 8 ..♣♣♣♣......♣ ♣SH: 0h ,Dex: 12 h ...♣♣♣♣♣♣♣♣♣♣...r♣.♣...>XL:  1 Next: 100% Place: Dungeon:1 ...........'†...@B.....♣Noise: =--------  Time: 90.1 (1.4) ...♣♣♣♣♣♣♣♣♣♣....♣.♣...>c) +4 flail (venom) ..♣♣♣♣......♣ ♣Nothing quivered ♣♣♣♣♣♣♣♣♣♣♣B   giant cockroachr   rat _The hobgoblin barely misses you.You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is severely wounded. _The hobgoblin hits you.  You hit the hobgoblin.  You kill the hobgoblin! _The rat closely misses you.You have reached level 2!h@ /  --more--h k23/24=4/42 0% hO >rath 4 _h@  You hit the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is almost dead.h`I †You kill the giant cockroach!hL^2-81.5h ThgV( _The rat bites you.hr6  You sock the rat!hz/. h}_3=122.9hhÅG _You kill the rat!h~3hdh5h;,h hCe  You see here a hobgoblin corpse.hAh _hhk#######  ♣ ♣♣♣♣♣♣♣♣ ♣♣ ♣♣ ♣♣......♣..♣♣ ♣♣♣♣....♣.♣...>♣ h\'†....†@....♣ -4.9 (2.0♣♣♣....♣.♣...>♣ ♣♣ ♣♣......♣..♣♣  h♣♣♣♣♣♣♣♣ ♣♣h48-hhh l4== _HP restored.#######  ♣♣♣♣♣♣  ♣♣......♣..♣♣ ♣....♣.♣...>♣ '†....†...@.♣ 7.9 (3 ♣....♣.♣...>♣  ♣♣......♣..♣♣  ♣♣♣♣♣♣♣♣♣h  ######..<..# #######♣♣♣♣♣♣♣♣♣♣♣  ♣♣......♣..♣♣ ♣♣♣♣♣♣....♣.♣...@♣ ....'†....†.....♣♣ ♣♣♣♣♣♣....♣.♣...>♣ ♣♣......♣..♣♣♣♣♣♣♣♣♣♣♣♣♣8.9 (1=9.9 (2h , _Well fought! If necessary, rest up with [5], then continue downwards with [>]. _There is a stone staircase leading down here.h4hbhhCh/ElA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.h h ######..<..#Zad the Trooper#######HumanHealth: 24/24 ========================Magic: 4/4========================AC: 3Str: 16EV: 10Int: 8♣♣♣♣♣♣♣♣♣♣♣SH: 0Dex: 12♣♣......♣..♣♣XL:  2 Next: 12% Place: Dungeon:1 ♣♣♣♣♣♣....♣.♣...@♣Noise: ---------  Time: 99.9 (0.0) ....'†....†.....♣♣c) +4 flail (venom) ♣♣♣♣♣♣....♣.♣...>♣Nothing quivered♣♣......♣..♣♣♣♣♣♣♣♣♣♣♣♣♣ _Well fought! If necessary, rest up with  m[5], then continue downwards with [>]. _There is a stone staircase leading down here.h h h 7100.9 (1.0) _h% h7  ####### #.....#2 #..@..# #.....# ###.### ..# ###h% h+ hg -1.6 (1.7hk h=o   If the many commands are too confusing, you can also look them up in the _command help [?]. Rereading old messages with [Ctrl-P] is available as usual. _There is a stone staircase leading up here.hhhIhhhP _h,hWhE!########.....#..<...###@###3.6 (2.0# .### #^#h%h&hh3h-h,hXhݤh####### #.....# #..<..# #.....# ###.### #@..#5 #.### #^ #..h ###hhh^hs #######.....#<.....####.##...# ###^# ..##. .#....# hzA6.6 (1h}h>  Traps can have a variety of unpleasant effects, such as alerting monsters orteleporting you into danger. Some traps are permanent and will always berevealed as part of the map, but other traps can be triggered by exploring newtiles, and won't exist after being triggered. If there's no way around, you'll _have to trigger the trap and deal with the consequences.hV h h h] <0h hM S _Sorry, I don't know how to get there.hReally walk onto that pressure plate? Y - Yes  N - Nohh]:Zad the TrooperHuman#######Health: 24/24 ========================#.....#Magic: 4/4========================#..<..#AC: 3Str: 16#.....#EV: 10Int: 8###.###SH: 0Dex: 12#...#XL:  2 Next: 12% Place: Dungeon:2#@###Noise: ---------  Time: 106.6 (0.0)#^#c) +4 flail (venom)#..Nothing quiveredh###..#....#  teleporting you into danger. Some traps are permanent and will always berevealed as part of the map, but other traps can be triggered by exploring newtiles, and won't exist after being triggered. If there's no way around, you'll _have to trigger the trap and deal with the consequences. _Sorry, I don't know how to get there.  Okay, then.hEhqhh. _hBIhG4hLLhmN revealed as part of the map, but other traps can be triggered by exploring new  tiles, and won't exist after being triggered. If there's no way around, you'll _have to trigger the trap and deal with the consequences. _Sorry, I don't know how to get there. _Sorry, I don't know how to get there.hReally walk onto that pressure plate? Y - Yes  N - Nohch1Zad the Trooper#######Human#.....#Health: 24/24 ========================#..<..#hMagic: 4/4========================#.....#AC: 3Str: 16###.###EV: 10Int: 8#...#SH: 0Dex: 12#.###XL:  2 Next: 12% Place: Dungeon:2#@#Noise: ---------  Time: 106.6 (0.0)#...#c) +4 flail (venom)###.#Nothing quivered.#....###  revealed as part of the map, but other traps can be triggered by exploring newtiles, and won't exist after being triggered. If there's no way around, you'll _have to trigger the trap and deal with the consequences. _Sorry, I don't know how to get there. _Okay, then. _Sorry, I don't know how to get there.hh+7.6 (1hh _You hear a click... Luckily, nothing happens. _There is a pressure plate here.hw #######.....#<..#...###.##...# .##^###..### .....###h}h}-8 _hhXh-# #.....# #..<..# #.....# ###.### #...# #.### #^### h#.@.# ###.# .# ..!.....#####hߤhD9hh>\ _Found a glowing inky potion.h!# #.....# #..<..# #.....# ###.### #...# #.### #^### #..@# ###.# #.# ....!.......#######hW=10h hhƋ3hh .# ### ^### ...# ##.###.###.....###.#......#.....############h+3.6 (3hhu+4.6 (4hhߺ&Potions may provide vital healing or useful enchantments, but some have less _desirable effects. You can quaff this potion with [q] to discover what it does.h=+5.6 (5h0hQ _d - a glowing inky potionhok 4hm hZo h=h>@The floor. You are here.h!"###.###Zad the Trooper#...#Human#.###Health: 24/24 ========================#^###Magic: 4/4========================#...#AC: 3Str: 16###.#EV: 10Int: 8###.###SH: 0Dex: 12#.....###.#XL:  2 Next: 12% Place: Dungeon:2#..@......#Noise: ---------  Time: 115.6 (0.0)#.....#####c) +4 flail (venom)#######Nothing quiveredPotions may provide vital healing or useful enchantments, but some have less _desirable effects. You can quaff this potion with [q] to discover what it does._d - a glowing inky potionh԰hfhh ? ###.### #...# #.### #^### #...# ###.# ###.### #.....###.# #.@.......# #.....##### #h& A6.6 (1h hm h  ###.### #...# #.### #^### #...# ###.# ###.### #.....###.# #..@......# #.....##### # h &0h h +7.6 (1h h'   Potions may provide vital healing or useful enchantments, but some have less _desirable effects. You can quaff this potion with [q] to discover what it does.hQh`###.### #...# #.### #^### #...# ###.# ###.### #.....###.# #.....@...# 20.6 (3#.....##### ####### h>hmh>###.### #...# +##.### g##^### .##...# .####.# .####.### .##.....###.# #.......@.# #.....##### ####### g   goblin (launcher, asleep)h1+1.6 (1h}+2.6 (2hhl _A goblin comes into view. It is wielding a +0 sling.hg#.....# ###.### #...# #+# #.### #g# #^### #.# #...# #.# ###.# #.# ###.### #.# #.....###@# #.........# #.....############3.6 (1h,h[#/<.....##.### ..# #+.g^##...# ##.### h#....###.............############h,igg)The goblin shouts!h1b((((((hf...@..h%0===4hGh)s _The goblin shoots a sling bullet. The sling bullet barely misses you.hc..<.....##.### ..# #+.g^##...#h / ##.### ###.........############hG5h9B((h J..18h>-------5hPhJ _The goblin shoots a sling bullet. The sling bullet hits you.h #####.<.....##.### ..# #+.g^##...# ##.### ###.........############hz h h )(((h *(((hƒ .@....--6h h W _The goblin throws a stone. The stone barely misses you.h, h C#####.<.....##.### ..# #+.g^##...# hF ##.### ###.........############h missile)The goblin unwields a +0 sling. The goblin wields a +0 dagger.h@ @-7hy h = _The goblin hits you but does no damage.h\9  You sock the goblin!hbC)he569.0 (1.4hkhEnJ _You kill the goblin!hMGM#####.<.....##.### ..# #+.^##..###.# #.#h ShrSr9=------300ht^h`  You sock the goblin! _You kill the goblin!ings that are here:  a +0 dagger; a +0 sling; 30 stones  hG`1There are a lot of items here. You choose what to pick up from a menu: press , _to enter the pickup menu. To leave the menu, confirm your selection with Enter.h x#####......[....#.#'h V-1h h2 3[h _You open the door. _Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.h3h)hhhz _  There is an open door here.h{hS21=== h _h h! hO h b2===h h o############.....#.....##<..#..[...+....#..@..#h P4.0 (3##.#####.###'#.### #)##^### #.##...# #.#h< +#.#h hS B[h hrM############ ...#.....##<.+hr.....#.....####.#####.####...# #'##.# hyhy+5.0 (1hhS  Items with unusual names are artefacts. Artefacts can have a number of specialproperties. Some unique artefacts (such as this cloak) are always identifiedand may have special properties that cannot be found anywhere else! Others aregenerated with a random selection of properties, and are unidentified until you_step on top of them. Try equipping this cloak with [e]. _You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.h_hRbEquip which item?  - - Unarmed Inventory Items hbHand Weapons (go to first with ))  c - a +4 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Floor Items ([,] to select) Armour the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip hh5hZad the TrooperHumanHealth: 22/24 ======================--Magic: 4/4========================AC: 3Str: 16EV: 10Int: 8#############SH: 0Dex: 12#.....#.....##XL:  2 Next: 16% Place: Dungeon:2#..<..#..@...+Noise: ---------  Time: 135.0 (0.0)#.....#.....##c) +4 flail (venom)h^###.#####.###Nothing quivered#...# #'##.### #)##^### #.##...# #.####.# #.####.### #.#Items with unusual names are artefacts. Artefacts can have a number of specialproperties. Some unique artefacts (such as this cloak) are always identifiedhand may have special properties that cannot be found anywhere else! Others aregenerated with a random selection of properties, and are unidentified until you_step on top of them. Try equipping this cloak with [e]. _You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.hP&h& _h+h$2f  You start putting on your armour.hg6+6.0 (1h_7h;A7.0 (2he?hzDhDR3=8.0 (3hIhNA9.0 (4hRhWB40.0 (5h\h^ 54 _You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5h$che} _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.hfIhh hP _hh7a4==h h ############# #.....#.....## #..<..#....@.+ 2.0 (2#.....#.....## ###.#####.### #...# #'##.### #)#h>F#^### #.##...# #.####.# #.# hh" _HP restored.hmhoEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +4 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) hp e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip hwN h Zad the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 5Str: 16EV: 14Int: 8#############SH: 0Dex: 12#.....#.....##XL:  2 Next: 16% Place: Dungeon:2#..<..#....@.+Noise: ---------  Time: 142.0 (0.0)#.....#.....##c) +4 flail (venom)###.#####.###Nothing quivered#...# #'##.### #)##^### #.##...# #.####.# #.####.### #.# _step on top of them. Try equipping this cloak with [e]. _You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.  You start putting on your armour. _You continue putting on the +1 cloak of Starlight {*Dah$ ?zzle EV+4 Stlth--}. x5 _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. _HP restored.  Okay, then. _h݈hghhΎhp3hhhf _hXhΠ,hh&@  There is an open door here.h5 _h#h! ##############.....#.....###..<..#......+#.....#.....## ###.#####.### #...# #'#  #.### #@# 6.0 (4 #^### #.#  #...# #. ###.# #.# ###.### #.# #.....###.# #.........# #.....##### #######  Things that are here:hhX _a +0 dagger; a +0 sling; 30 stoneshA h3 CEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +4 flail of venom (weapon) hv Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Floor Items ([,] to select) Hand Weaponsh :a +0 daggera +0 slingh [?] describe selected [!] equip|wield|wearh y[tab] equip|unequip h$$hy)h/MZad the TrooperHuman#############Health: 24/24 ========================#.....#.....##Magic: 4/4========================#..<..#......+AC: 5Str: 16#.....#.....##EV: 14Int: 8###.#####.###SH: 0Dex: 12#...# #'#h0{XL:  2 Next: 16% Place: Dungeon:2#.### #@#Noise: ---------  Time: 146.0 (0.0)#^### #.#c) +4 flail (venom)#...# #.#Nothing quivered###.# #.####.### #.##.....###.##.........##.....############ _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. _HP restored. _Okay, then. _There is an open door here.  Things that are here: _a +0 dagger; a +0 sling; 30 stoneshC:  You unwield your +4 flail of venom.  Your +4 flail of venom stops dripping with poison.h:z7.0 (1f) +0 dagger h.?hA. _f - a +0 dagger (weapon)hn4h@hhEhWhat do you want to examine? Items  a - ()) a +0 slingb - (() 30 stonesh6kA +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 8.0 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 7 (Base 7 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {Ranged Weapons} {one-handed} {ranged weapon} Menu/colouring prefixes: identified ranged weapon (g)et.h h h΋ Zad the TrooperHuman#############Health: 24/24 ========================#.....#.....##Magic: 4/4========================#..<..#......+AC: 5Str: 16#.....#.....##h EV: 14Int: 8###.#####.###SH: 0Dex: 12#...# #'#XL:  2 Next: 16% Place: Dungeon:2#.### #@#Noise: ---------  Time: 147.0 (0.0)#^### #.#f) +0 dagger#...# #.#Nothing quivered###.# #.####.### #.##.....###.##.........##.....#####hh 0####### _There is an open door here.  Things that are here: _a +0 dagger; a +0 sling; 30 stones  You unwield your +4 flail of venom.  Your +4 flail of venom stops dripping with poison. _f - a +0 dagger (weapon)hm h +8.0 (1hT h $ _g - a +0 slingh3hhиhнBhp@  There is an open door here.hDh _hhh,hThh+,hh^h,hh ##############.....#...@.##53.0 (5#..<..#......+#.....#.....#####.#####.#h2###...# #'##.### #(##^### #.##...# #.####.# #.#hhh=hf3h|hhXXh,hhY##############.....#.....## #..<..#.....@+ 5.0 (2#.....#.....## ###.#####.### #...# #'##.### #(h' ##^### #.##...# #.####.# #.####.### #.#h h$h%h"[####.....'.../..#......##hh&+6.0 (1hlh j _You open the door. _Found a wand of flame (9).h\S 3hT hV hX hv] : _h^ @  There is an open door here.h` hr`  _hb hH ############# ###### #.....#.....###.....# #..<..#......'@../..# 8.0 (2#.....#.....###.....# ###.#####.### ##.### #...# #'# # h03hshh],h,h+,hh ##### ####### .....#.....###.....# ..<..#......'...@..# .....#.....###.....# ##.#####.### ###.### ...# #'# #+# hht'60h=hǶ+1.0 (3hh3 _You can evoke a wand with [V].h=f2.0 (4 _h - a wand of flame (9)hhEquip which item?  - - Unarmed Hand Weapons (go to first with ))  f - a +0 dagger (weapon)  c - a +4 flail of venomg - a +0 sling Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) hd e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip h| h h& Zad the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 5Str: 16EV: 14Int: 8 ############ #######SH: 0Dex: 12 .....#.....###.....#h' XL:  2 Next: 16% Place: Dungeon:2 ..<..#......'...@..#Noise: ---------  Time: 162.0 (0.0) .....#.....###.....#f) +0 dagger ##.#####.### ###.###Nothing quivered ...# #'# #+# .### #(# ^### #.# ...# #.# ##.# #.# ##.### #.# h' _You can evoke a wand with [V]. _h - a wand of flame (9)h . XOkay, then.h2 h3 . _hh҆Equip which item?  - - Unarmed Hand Weapons (go to first with ))  f - a +0 dagger (weapon)  c - a +4 flail of venomg - a +0 sling Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip h-`w  - - Unarmed  f - a +0 dagger (weapon)hb h ZZad the Trooperh HumanHealth: 24/24 ========================Magic: 4/4========================AC: 5Str: 16EV: 14Int: 8 ############ #######hT SH: 0Dex: 12 .....#.....###.....#XL:  2 Next: 16% Place: Dungeon:2 ..<..#......'...@..#h Noise: ---------  Time: 162.0 (0.0) .....#.....###.....#f) +0 dagger ##.#####.### ###.###Nothing quivered ...# #'# #+# h 4.### #(# ^### #.# ...# #.# ##.# #.# ##.### #.# h _You can evoke a wand with [V]. _h - a wand of flame (9) _Okay, then.h :Okay, then.h hd h . _h3hhFhh$ _hnh ####### #.....###.....# <..#......'.....@# 4.0 (2#.....###.....# .#####.### ###.### # #'# #+# h|Fhhhd3hhhh h nh" ############ ####### .....#.....###.....# ..<..#......'......#..#.....###.....# ##.#####.### ###@###6 #'# #+ #(# ^### #.# ...# h#.# ##.# #.# ##.### #.# .....###.# .........#hhTh d'#.##.##.##.##.#...hͩ A7.0 (1ḫ h _You open the door.h13hB2h4hl; ############ ####### .....#.....###.....<...'......#.###.....# ##.#####.### ###.### ...# #'# #@# ### #(. ^.h;j   gnoll (polearm, asleep).j. .....#####h6@0  A gnoll comes into view. It is wielding a +0 spear.hFWj)j.hJ4==8.0 (1hLhQj _The gnoll shouts! _There is an open door here.h}8 P ############ ####### .....#.....###.....#<.'......#.###..... ##.#####.### ###.## ...# #'# #'# ### #( ^. ... ##.### .....##.j.....#### ######hg: h@ <j.hLA 6--9 _hD hE h/V ############ ####### .....#.....###.....<.'.......###... ##.#####.### ###.## ...# #'# #'# ### #(. ^. ... ##.###j .....##......#### ###### ##.## hu1hb7<j.h7B--70ho=h>h############ ####### .....#.....###.....<.'.....###... ##.#####.### ###.## ...# #'# #'# h### #(. ^. ... ##j##. .....##h4......h%l##### ..... ###### ##.## #.hB #hD=1hzhS!S _The gnoll closely misses you.h m0----2h h } _You hit the gnoll but do no damage. The gnoll hits you with a +0 spear.h<3h3h̲ _You hit the gnoll but do no damage. The gnoll barely misses you.h ( hK  You hit the gnoll.  The gnoll is moderately wounded.4h h( R _The gnoll barely misses you.h  You hit the gnoll but do no damage.The gnoll is moderately wounded.1=---5h)hS _The gnoll closely misses you.h,}  You barely miss the gnoll.The gnoll is moderately wounded.6h h S _The gnoll closely misses you.h,  You hit the gnoll.  The gnoll is moderately wounded.ht^17----7h6 h?9 _The gnoll hits you with a +0 spear.h  You hit the gnoll.  The gnoll is moderately wounded.h#8h hUK _The gnoll misses you.hphqEquip which item?  - - Unarmed Hand Weapons (go to first with ))  f - a +0 dagger (weapon)  c - a +4 flail of venomg - a +0 sling Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip hl hs############ #######Zad the Trooper .....#.....###.....#Human ..<..#......'......#Health: 17/24 =================------- .....#.....###.....#Magic: 4/4======================== ##.#####.### ###.###AC: 5Str: 16 ...# #'# #'#EV: 14Int: 8 .### #(# #.#SH: 0Dex: 12 ^### #.# #.#XL:  2 Next: 16% Place: Dungeon:2 ...# #.# #@#Noise: =--------  Time: 178.0 (0.0) ##.# #.# #j#f) +0 dagger ##.### #.#Rtm #.#Nothing quivered .....###.# ... .........# ... .....##### .....j   gnoll (polearm) ########.###.#  You hit the gnoll.  The gnoll is moderately wounded. _The gnoll hits you with a +0 spear.  You hit the gnoll.  The gnoll is moderately wounded. _The gnoll misses you.h{  You unwield your +0 dagger.  Your +4 flail of venom begins to drip with poison!  c - a +4 flail of venom (weapon)h}9/24 --------=9.0 (1c) +4 flail (venom)hh9 _The gnoll hits you with a +0 spear!hG  You barely miss the gnoll.The gnoll is moderately wounded.h10/24=--------80.4 (1.4hDhҮ= _The gnoll closely misses you.h?h8  You sock the gnoll!hD)h! 75=1.8 _You kill the gnoll!Your Maces & Flails skill increases to level 1!h&hG( _You kill the gnoll!  Your Maces & Flails skill increases to level 1!  One of your skills just reached a milestone. The skills you use arehp(automatically trained whenever you gain experience, by killing monsters. By  default, experience goes to skills you actively use. To view or manage your h(r_skills, type m.hN- .....#.....###.....<.'.....###... ##.#####.### ###.## ...# #'# #'# ### #(. ^. .... ##.###. .....##........#.....####.###..#h3hR4g1==--hs4 20 h4 _h8h?<N _You see here a +0 spear.h}[  <.'..###... ##.#####.### ###.## ...# #'# #'# ### #(. ^. .... ##)## h\ q.....###.....#....# #.....####hb hAc 2==--3 _hf hg h ] .### ##.#####.### ###.## ...# #'# #'# ### #(. ^. .... ##)##h]###.### .....###..@..#...####hb<4hdhehghhhihHkhm,hphqhs,hth{}..<..#......'......h}..#.....###.....# ##.#####.### ###.### ...# #''h}]### #(. h}L^##. h~W...#  #.# h%~Z##.#  #@# hC~ 6.8 (2 hd~##.### #.# ###.###.# #.....# h~Z.........# #.....# h~].....##### #.....####hh:hrN _You see here a +0 spear.h>h2AEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +4 flail of venom (weapon)f - a +0 dagger  g - a +0 sling hAArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Floor Items ([,] to select) Hand Weaponsa +0 spear[?] describe selected [!] equip|wield|wear[tab] equip|unequip h3hh .....#.....###.....#Zad the Trooper ..<..#......'......#Human .....#.....###.....#Health: 12/24 ============------------ ##.#####.### ###.###Magic: 4/4======================== ...# #'# #'#AC: 5Str: 16 .### #(# #.#EV: 14h1rInt: 8 ^### #.# #.#SH: 0Dex: 12 ...# #.# #.#XL:  2 Next: 75% Place: Dungeon:2 ##.# #.# #@#hU_Noise: ---------  Time: 186.8 (0.0) ##.### #.# ###.###c) +4 flail (venom) hz.....###.# #.....#Nothing quivered h.........# #.....# .....##### #.....# #########.###h*#.#..####hOne of your skills just reached a milestone. The skills you use areautomatically trained whenever you gain experience, by killing monsters. Byhdefault, experience goes to skills you actively use. To view or manage your _skills, type m. hn_You see here a +0 spear. _You see here a +0 spear.hC  You unwield your +4 flail of venom.  Your +4 flail of venom stops dripping with poison.h3=7.8 (1i) +0 spear hh- _i - a +0 spear (weapon)h 3hP hK h Xh ,hs h hW hx h[ h h h ^4==h h #...# #'# #'# #.### #(# #.# #^### #.# #.# ...# #.# #.# ###.# #.# #.# ###.### #.# ###.### #.....###.# #.....# #.........# #.....#.....##### #.@...#91.8 (4##### ###.### #.#  h ..# ### h h" h hEk 3hEl hn hXo hhr hDw ..# #'# #'# ## #(# #.# ## #.# #.# ..# #.# #.# .# #.# #.# .### #.# ###.### ....###.# #.....# .# #.....# ....##### #...@.# h{w 3.8 (2 ###.### #.# ..#####hw h{ h| ht### #(# #.# ^### #.# #.# ...# #.# #.# ##.# #.# #.#h\u#.### #.# ###.### .....###.# #.....#.....# #.....###### #.....# ###### ###@### #.#  ..##### h{A4.8 (1hȀhʁh h& 3h hE h v7====h B _Found a wand of digging (15).h! hW h, h h ,h h m#...# #.# #.# h ###.# #.# #.# ###.### #.# ###.###.....###.# #.....#.........# #.....# #.....##### #.....# ####### ########.### #.....##.#  #../...@.# 7.8 (3#.....######### hI h hS h 3h\ h^# h( Xh( h ) ;===h) h+ h[G a18= #...# #.# #.#  ###.# #.# #.#  ###.### #.# ###.###  #.....###.# #.....#  #...# #.....#  #.....##### #.....#  ####### ########.### #.....##.# #../@....#200 #.....#### #######hi   #...# #.# #.# ###.# #.# #.# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #..@.....# #.....#### ####### hp A1.8 (1ht h{{ _A wand of digging can destroy rock walls. Use [x][v] to check wall types.2.8 (2h] h ( _j - a wand of digging (15)h8ahVdEquip which item?  - - Unarmed Hand Weapons (go to first with )) hd i - a +0 spear (weapon)  c - a +4 flail of venomf - a +0 dagger  g - a +0 sling Armour (go to first with [) hdS a - a +0 robe (worn)  b - a +0 pair of boots (worn) hd' e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wearhey[tab] equip|unequip h z }  - - Unarmed  b - a +0 pair of boots (worn)hhq;h@hF #...# #.# #.#Zad the Trooper###.# #.# #.#Human###.### #.# ###.###Health: 18/24 ==================------#.....###.# #.....#Magic: 4/4h[G========================#.........# #.....#AC: 5Str: 16#.....##### #.....#EV: 14Int: 8####### ########.###SH: 0Dex: 12#.....##.#XL:  2 Next: 75% Place: Dungeon:2#..@.....#Noise: ---------  Time: 202.8 (0.0)#.....####i) +0 spear#######Nothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types. hG1_j - a wand of digging (15)hLXOkay, then.hPhnR. _hQ4h-VhVhG 4h3L hL h z ###.# #.# #.# ###.### #.# ###.### #.....###.# #.....# #.........# #.....# #.....##### #.....# ####### ########.### #.....##.#  #........# #.@...#### ####### hx h 23.8 (1 _h h hs1 1###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 18/24 ==================------#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 203.8 (0.0)#######i) +0 spearNothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types. _j - a wand of digging (15) h32 t_Okay, then.Press: ? - help, v - describe, . - travelThe floor.h U@#A rock wall.h% o#   You can't see that place.h #, v - describe, . - travelA rock wall.hdk###.# #.# #.#Zad the Trooperhk###.### #.# ###.###Human#.....###.# #.....#Health: 18/24 ==================------#.........# #.....#hkbMagic: 4/4========================hk{#.....##### #.....#AC: 5hk-Str: 16hks####### ########.###EV: 14hlkInt: 8#.....##.#SH: 0h@lDex: 12#........#XL:  2 Next: 75% Place: Dungeon:2hel#.@...####Noise: ---------  Time: 203.8 (0.0)#######hl^i) +0 spearNothing quivered hlD_A wand of digging can destroy rock walls. Use [x][v] to check wall types. _j - a wand of digging (15) _Okay, then.Press: ? - help, v - describe, . - travelA rock wall.hpmh:qhr. _hh: $###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 18/24 ==================------#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5h: Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0h: Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2h: #.@...####Noise: ---------  Time: 203.8 (0.0)#######h'; i) +0 spearNothing quivered _j - a wand of digging (15) hY; _Okay, then.Press: ? - help, v - describe, . - travel _A rock wall.  hz; aPress: ? - help, v - describe, . - travelThe floor.h^U@#A rock wall.hf A rock wall. A wall consisting of simple rock. hIt can be dug through. _________________ “I know not whether Laws be right, h4 Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong; hVY And that each day is like a year,  A year whose days are long.” hxO -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.h w###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 18/24 ==================------#.........# #.....#Magic: 4/4h ========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0h< %Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 203.8 (0.0)#######i) +0 spearh Nothing quivered _j - a wand of digging (15) _Okay, then.Press: ? - help, v - describe, . - travel h n_A rock wall.  Press: ? - help, v - describe, . - travelh *A rock wall.h$###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 18/24 ==================------#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5hStr: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 203.8 (0.0)h#######i) +0 spearNothing quivered _j - a wand of digging (15) hE_Okay, then.Press: ? - help, v - describe, . - travel _A rock wall.  hp\Press: ? - help, v - describe, . - travelA rock wall.h3hh. _hVQh Qhz###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 18/24 ==================------#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 203.8 (0.0)#######i) +0 spearNothing quiveredPress: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.h U@#A rock wall.h"FP##crystal wall. h+$(###.# #.# #.#Zad the Trooper###.### #.# ###.### h|$OHuman#.....###.# #.....#Health: 18/24 ==================------#.........# #.....#Magic: 4/4 h$========================#.....##### #.....#AC: 5Str: 16 h$####### ########.###EV: 14Int: 8#.....##.# h%SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2 h3%#.@...####Noise: ---------  Time: 203.8 (0.0)####### h^%i) +0 spearNothing quiveredPress: ? - help, v - describe, . - travel  h%_A rock wall.  Press: ? - help, v - describe, . - travel _A rock wall.  h&_Press: ? - help, v - describe, . - travelA crystal wall. h/& h) h+. _ h~ hٟ h7 h h G###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 18/24 ==================------#.........# #.....# h3 Magic: 4/4========================#.....##### #.....#AC: 5 hT Str: 16####### ########.###EV: 14 hu kInt: 8#.....##.#SH: 0 h Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2 h #.@...####Noise: ---------  Time: 203.8 (0.0) h y#######i) +0 spear h bNothing quiveredPress: ? - help, v - describe, . - travel  h m_A rock wall.  Press: ? - help, v - describe, . - travel  h/ 7_A crystal wall.  hN aPress: ? - help, v - describe, . - travelThe floor. h W@#A crystal wall. hL##rock!hG###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 18/24 ==================------#.........# #.....#!h}Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14!hInt: 8#.....##.#SH: 0Dex: 12!h8#........#XL:  2 Next: 75% Place: Dungeon:2!h#.@...####Noise: ---------  Time: 203.8 (0.0)#######i) +0 spearNothing quiveredPress: ? - help, v - describe, . - travel !h4_A rock wall.  !hpPress: ? - help, v - describe, . - travel _A crystal wall.  !h \Press: ? - help, v - describe, . - travelA rock wall.!h!hA!h. _"h###.# #.# #.# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #..@..#### "hC####### "h"h#9"h==4.8 (1 _"h"h#h#{#h|#h#h#h ###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 204.8 (0.0)#######i) +0 spearNothing quiveredPress: ? - help, v - describe, . - travel _A crystal wall.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.#huRX@#A crystal wall.#ha A crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.$h  ###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 204.8 (0.0)#######i) +0 spearNothing quiveredPress: ? - help, v - describe, . - travel _A crystal wall.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelA crystal wall.$h< ].#The floor.$h>..%h@.%hn-.@%hY.#A rock wall.%h? O##stone wall.%h VO##rock%h\~ G ###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#%h~ Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12%h #........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 204.8 (0.0)#######%h i) +0 spearNothing quiveredPress: ? - help, v - describe, . - travel _A crystal wall.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelA rock wall.%h) %h %h . _&h&h&h&h'h  ###.# #.# #.#  Zad the Trooper  ###.### #.# ###.###  Human  #.....###.# #.....#  Health: 19/24 ===================-----  #.........# #.....#  Magic: 4/4========================  #.....##### #.....#  AC: 5Str: 16  ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #..@..####  Noise: ---------  Time: 204.8 (0.0) #######  i) +0 spear  Nothing quivered   ['h  40m     Press: ? - help, v - describe, . - travel _A rock wall.  Aiming: Throw FlamePress: ? - help, Q - select actionShift-Dir - straight line(hK**@#(hDG.##(h**.@###(h 8 x..@#(h 5@*(h 6*.(h> ?.@(h <@#)hBG ###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#)h0CMagic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####)hhC!Noise: ---------  Time: 204.8 (0.0)#######i) +0 spearNothing quivered)hCPress: ? - help, v - describe, . - travel _A rock wall.  Aiming: Throw FlamePress: ? - help, Q - select actionShift-Dir - straight line)hC)hF)h;==5.8 (1 _)hA)h%*hŗd ###.# #.# #.# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #.@...#### #######*hE--6*hK*h ,h] ###.# #.# #.#  Zad the Trooper ###.### #.# ###.###  Human #.....###.# #.....#  Health: 19/24 ===================----- ,h#.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8,h@: #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 206.8 (1.0) ,ho#######  i) +0 spear   Nothing quivered,h:   ,hh   ,hF  ,hF   ,hH    _Shift-Dir - straight lineAiming: Dig,h+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePlease select a direction to dig.-h9@*******A rock wall.-hJ G###.# #.# #.#Zad the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#-h QMagic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#-h XL:  2 Next: 75% Place: Dungeon:2#.@...####-h< Noise: ---------  Time: 206.8 (1.0)#######i) +0 spear-ht Nothing quivered _Shift-Dir - straight lineAiming: Dig-h* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineA rock wall.-h .#.##.#....."...#####  The rock shatters into small pieces.-hܦ ]20====7 -h! _-h -hȯ _Found a thick sapphire amulet..h 1== _.hV B.h .h .hJ b3===.h .h~ .........# #.....#.....##### #.....###### ########.## #.....##.#  #........#  .h t#.....#### ##.####  #.#  #@# ---10.8 (3......h _+..."..###.....######## .hA .h :---.h= .h /h< 3/h /h /hi ,/hD /h   ####### ########.###  #.....##.#  #........# /hi #.....#### ##.#### #.# ##.#### ##.....#+...@..###.....# ####### /h +1.8 (1/h# /hc# S4===/h# $2.8 (2/h%' /h- _Jewellery is put on with [e]./h- +3.8 (3/h0 /ht6 $ _k - an amulet of faith2hf2hAyEquip which item?  - - Unarmed 2hHand Weapons (go to first with ))  i - a +0 spear (weapon)  c - a +4 flail of venomf - a +0 dagger  g - a +0 sling Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Jewellery (go to first with "=)k - an amulet of faith[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 5h 5h 5h  ####### ########.###Zad the Trooper#.....##.#Human#........#Health: 24/24 ========================#.....####Magic: 4/4========================##.####AC: 5Str: 16#.#EV: 14Int: 8##.####SH: 0Dex: 125hQ ##.....#XL:  2 Next: 75% Place: Dungeon:2+...@..#Noise: ---------  Time: 213.8 (0.0)##.....#i) +0 spear#######Nothing quivered _Jewellery is put on with [e]. _k - an amulet of faith5h 5h 5h! 5h% PYou start putting on your amulet.5h& +4.8 (15h) 5h , A5.8 (25h- 5h0 5h01 +6.8 (35h3 5h?7 A7.8 (45h: 5h< A8.8 (55h@> 5h?  _You continue putting on your amulet of faith. x5  You finish putting on your amulet of faith.  You feel a strange surge of divine interest.5h? 5h:B 5hC S _k - an amulet of faith (worn)6huz 36h;{ 6hA| 6h.} 6h f _6h 6h 6h 6hD ,6h 6h  ####### ########.### #.....##.# #........#6hޅ  #.....#### ##.#### #.#6h  ##.#### ##.....# +@.....#6h "21.8 (3 ##.....#6h' / #######6ht 6h 6hʊ 8hF8h38h&8hE8hƒ8hn8ht#.....##### #.....# ####### ########.##8h#.....##.# #........# #.....######.#####.# ##.#### ##.@...# 3.8 (2+......# ##.....# #######8hx8h9h89h9h9hL9h9hl9h,9h9hZd _You open the door.  Found a stone staircase leading down.9h9h" _9h9h. ####### ########.### #.....##.# #........# #### ##9hr #.### ##.#####..###.....#9h #>..@......#7.8 (4#..###.....### ####### 9h9h|9hQ _There is an open door here.:h+?:h?3:htZ  # #.### #.....##.# #.# #.....#### ##.#### #.# ### ##.#### #..###.....# #>.@'......# #..###.....#:h[h ### #######:ha&0:hf:hg+8.8 (1:h]l:hu  This amulet would be very powerful if your character had a god to worship, but _here and now, it's useless. You may want to drop it with [d].;h3;h;h;h;h8;hn;h ####### ##.### #.....##.# #..# #.....#### ##.#### #.# #### ##.#### #..###.....# #@..'......#30.8 (2 #..###.....# #### #######;h~;h;hW[ _There is a stone staircase leading down here.MhMh6"Drop what?11/52 slots (_ for help) Hand Weapons (select all with ))  i - a +0 spear (weapon)  c - a +4 flail of venomf - a +0 dagger  g - a +0 sling Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Jewellery (select all with "=)  k - an amulet of faith (worn) Mh"Wands (select all with /)h - a wand of flame (8)  j - a wand of digging (14) Potions (select all with !)  d - a glowing inky potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]VhO6(1+ turn)  i - a +0 spear (weapon)  k + an amulet of faith (worn)[Enter] accept (1 chosen)[h\ k - an amulet of faith (worn). A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. [hYou found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Faith} {jewellery} Menu/colouring prefixes: identified equipped jewellery\h4Drop what?11/52 slots (_ for help) (1+ turn) Hand Weapons (select all with ))  i - a +0 spear (weapon)  c - a +4 flail of venom  f - a +0 dagger  g - a +0 sling Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} \hJewellery (select all with "=)  k + an amulet of faith (worn) Wands (select all with /)h - a wand of flame (8)  j - a wand of digging (14) Potions (select all with !)  d - a glowing inky potion [Up|Down] select\hY[Esc] exit Letters toggle [.|Space] toggle selected [Enter] accept (1 chosen) [top]\h\ k - an amulet of faith (worn). A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. \hnYou found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Faith} {jewellery} Menu/colouring prefixes: identified equipped jewellery\hw {Drop what?11/52 slots (_ for help) (1+ turn) Hand Weapons (select all with ))  i - a +0 spear (weapon)  c - a +4 flail of venom  f - a +0 dagger  g - a +0 sling \hx Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Jewellery (select all with "=)  k + an amulet of faith (worn) Wands (select all with /)h - a wand of flame (8)  j - a wand of digging (14) Potions (select all with !)  d - a glowing inky potion [Up|Down] select\hx Y[Esc] exit Letters toggle [.|Space] toggle selected [Enter] accept (1 chosen) [top]bh&f -bhl (1+ turn)+[Enter] accept (1 chosen)ch ch] }####### ########.### Zad the Trooper#.....##.#Human#........#Health: 24/24 ========================#.....####Magic: 4/4========================##.####AC: 5Str: 16#.#EV: 14Int: 8#### ##.####SH: 0Dex: 12#..###.....#ch HXL:  2 Next: 75% Place: Dungeon:2#@..'......#Noise: ---------  Time: 230.8 (0.0)#..###.....#i) +0 spear#### #######Nothing quiveredThis amulet would be very powerful if your character had a god to worship, but _here and now, it's useless. You may want to drop it with [d]. _There is a stone staircase leading down here.chP _ch chc NYou start removing your amulet.ch+ A1.8 (1ch ch_ +2.8 (2ch ch< chn +3.8 (3ch chh ch +4.8 (4ch ch A5.8 (5chi ch s _You continue removing your amulet of faith. x5ch ch ch ch ch NYou finish removing your amulet of faith.ch. A6.8 (6ch ch 2 _You drop an amulet of faith.eh #.....##.# #........# #.....#### ##.#### .# #### ##.#####..###.....# #>..'......# #.@###.....# #### ####### ehA7.8 (1eh ehhh|Equip which item?  - - Unarmed Hand Weapons (go to first with ))  i - a +0 spear (weapon)  c - a +4 flail of venomf - a +0 dagger  g - a +0 sling hhZArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  e - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected hh.[!] equip|wield|wear[tab] equip|unequip ihٞ kh khkhq#.....##.#Zad the Trooper#........#Human#.....####Health: 24/24 ========================##.####Magic: 4/4========================#.#AC: 5Str: 16#### ##.####EV: 14Int: 8#..###.....#SH: 0Dex: 12#>..'......#XL:  2 Next: 75% Place: Dungeon:2#.@###.....#Noise: ---------  Time: 237.8 (0.0)#### #######i) +0 spearkh:Nothing quivered _here and now, it's useless. You may want to drop it with [d]. _There is a stone staircase leading down here.  You start removing your amulet. _You continue removing your amulet of faith. x5  You finish removing your amulet of faith. _You drop an amulet of faith.kh~n  Okay, then.khkh. _rh ####### ########.### #.....##.# #........# #.....#####.#### #.#  #### ##.#### #..###.....# #@..'......# #..###.....##### #######rh rhI 28.8 (1 _rh rhe  There is a stone staircase leading down here. _You see here an amulet of faith.shZsh^OWhat do you want to examine? Items  a - (") an amulet of faith Featuresb - (>) a stone staircase leading down (not visited)uhB oA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.xh What do you want to examine? Items  a - (") an amulet of faith Features  b - (>) a stone staircase leading down (not visited) yhloA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.{h  What do you want to examine? Items  a - (") an amulet of faith Features  b - (>) a stone staircase leading down (not visited) hmAn amulet of faith. A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. You found it on level 2 of the Dungeon. Stash search prefixes: {dropped} {Faith} {jewellery} Menu/colouring prefixes: identified jewellery hKn&(g)et.h_ q What do you want to examine? Items  a - (") an amulet of faith Features  b - (>) a stone staircase leading down (not visited) hp qA stone staircase leading down. A staircase leading further down. h While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.h What do you want to examine? Items  a - (") an amulet of faith Features  b - (>) a stone staircase leading down (not visited) hqAn amulet of faith. A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. You found it on level 2 of the Dungeon. h Stash search prefixes: {dropped} {Faith} {jewellery} Menu/colouring prefixes: identified jewellery (g)et.h% hG+ h0 ####### ########.### Zad the Trooper#.....##.#Human#........#Health: 24/24 ========================#.....####h0 iMagic: 4/4========================##.####AC: 5Str: 16#.#EV: 14Int: 8#### ##.####hP1 SH: 0Dex: 12#..###.....#XL:  2 Next: 75% Place: Dungeon:2#@..'......#Noise: ---------  Time: 238.8 (1.0)#..###.....#i) +0 spear#### #######hw1 Nothing quivered _You continue removing your amulet of faith. x5  h1 RYou finish removing your amulet of faith. _You drop an amulet of faith. h1 _Okay, then.There is a stone staircase leading down here. _You see here an amulet of faith.h_7 h7 9hH; h? h? ,40.8 (2hD h2  ♣♣♣♣♣ ♣♣...♣ 3♣..@.♣ ♣♣....♣ ♣♣.♣♣♣ ♣♣.♣h4 h9 hF~ -1.5 (2.7h hÅ   If the many commands are too confusing, you can also look them up in the _command help [?]. Rereading old messages with [Ctrl-P] is available as usual. _There is a stone staircase leading up here.h ♣♣♣♣♣♣♣...♣..<.♣♣♣♣.@..♣ ♣♣.♣♣ ♣♣.  ♣. .♣...♣.h h 42.5 (1.0 _h h htx ♣♣♣♣♣♣♣...♣..<.♣♣♣♣.... ♣♣@♣♣♣ ♣♣.♣ h@y ♣.♣.♣hv}<3h̀h3h, ♣♣♣♣♣♣♣...♣ ♣..<.♣♣♣♣....♣ ♣.♣♣♣ ♣@♣ ♣♣.♣.♣ ♣..hk $♣..♣~ ≈h<4hh# _Found 40 gold pieces.h$4h(h*h♣♣♣♣♣♣♣...♣ ♣..<.♣♣♣....♣ ♣.♣♣♣ ♣.♣♣ hX♣@♣.♣ ♣♣. .$♣...♣≈~ ≈≈~. ♣hh<5hhԒh3hh.hhnhNh-♣♣♣♣♣♣♣...♣♣..<.♣♣.♣♣.♣♣♣  ♣♣.♣♣  ♣♣.♣  ♣.♣♣7.5 (2♣..♣.$♣.♣♣♣...♣hW♣≈~ ≈≈≈~..♣≈♣♣. .♣ ♣.♣hhhh3hBhݨh2Bh ♣..<.♣♣♣♣....♣ ♣♣.♣hE ♣♣.♣ ♣♣. ♣.♣♣hi ♣♣.♣♣♣♣..♣h♣.@♣.♣♣♣...♣h♣≈~~≈≈≈ ≈≈~..♣♣♣h˲≈♣♣...♣♣♣ ♣♣♣h . ♣.♣h+8.5 (1hh++9.5 (2h h _Gold can be spent in shops. It takes no inventory space and cannot be dropped.50.5 (3hshX* _You now have 40 gold pieces.hQh*< b ♣.... ♣♣.♣♣ ♣♣.♣ ♣♣. ♣.♣♣♣.♣♣♣♣..♣♣♣..♣.♣♣♣@..♣ ♣≈~~≈≈≈≈≈≈≈~..♣♣♣≈≈♣♣♣♣hA A1.5 (1hD hF h♣♣....♣ ♣♣.♣♣♣ ♣♣.♣♣ ♣♣.♣ ♣.♣♣ ♣♣.♣♣ hN♣♣..♣♣ ♣..♣.♣ ♣♣.@.♣ ♣≈~~≈≈≈≈≈#≈≈≈~..♣♣♣≈#hxw≈≈≈≈≈≈≈hC≈♣hL.♣ hhT&2hwhWhhhhh߯9You enter the shallow water.h?Water h\ _Moving in this stuff is going to be slow.hMhyhh7hĻ ♣♣.♣h: ♣♣.hQ ♣.♣♣h#S ♣♣.♣♣hC=♣♣..♣♣hX..♣.♣ ♣♣♣#ht♣♣...♣≈≈≈≈#hd♣♣♣♣≈~~≈≈≈≈≈#h♣≈≈≈≈@..♣♣♣≈#5.1 (2.6hK♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣.♣♣ ♣Water hZP♣hAhhB_ ♣♣.♣♣ ♣♣.♣ ♣.♣♣ h_ ♣♣.♣♣ ♣♣..♣♣ h_ L♣..♣.♣♣♣♣♣# ♣♣...♣≈≈≈≈# h_ q♣♣♣♣≈~~≈≈≈≈≈# h_ ♣≈≈≈≈~@.♣♣♣≈# h` "♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ h5` ,≈≈ hW` 7..♣ h` 6≈ ♣ha L.♣ hi hIj +6.7 (1huj hp hr hgb .♣♣♣.♣♣♣.♣..♣.♣♣♣♣♣#♣♣...♣≈≈≈≈# ♣♣♣♣≈~~≈≈≈≈≈# ♣≈≈≈≈~..♣♣♣≈# hb♣≈≈≈≈≈♣♣.@.♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣hb> ♣♣ hhhh#7hh 0hlh/nhg _hk huk ,hk huo y.♣♣♣..♣.♣♣♣♣♣#♣♣...♣≈≈≈≈#♣♣♣♣≈~~≈≈≈≈≈#♣≈≈≈≈~..♣♣♣≈# h7p ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣@♣ 60.7 (3 ♣.♣♣  ♣.  ♣♣ hrp ht hpu hvVhVh,WhYhZhZZh^nhaC ♣♣...♣≈≈≈≈#♣♣♣♣≈~~≈≈≈≈≈#♣≈≈≈≈~..♣♣♣≈#♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ha ≈≈ ♣..♣ ≈ ♣♣.♣ hbi♣.♣♣ 2.7 (2h7b| ♣♣.♣ .♣hTbY ...♣♣hpb6♣♣hbhghhhz( ♣♣♣♣≈~~≈≈≈≈≈# ♣≈≈≈≈~..♣♣♣≈# ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣  h0{♣.♣♣ ♣.♣♣ ♣♣@♣♣...♣ ♣..∩.. h[{♣♣...♣♣♣♣♣♣♣ hpShops offer a variety of items, but they don't buy items from anyone.h+3.7 (1hh) _Found Edos's General Store.hN] ha  ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣  ≈≈ ♣..♣ ≈ ♣♣.♣ hb ♣.♣♣ ♣.♣♣♣ ♣♣♣.♣h8b T♣..♣...♣♣hVb ♣..@..♣♣...♣♣hqb r ♣♣♣♣♣hg &4hnl hl hm $5.7 (2hq hhu   To enter this shop, press [<]. To buy items, select them with their hotkey, hit_[Enter] and confirm with [y]es. You can switch to description mode with [!]. hu Z_There is an entrance to Edos's General Store here.h54h9h:hU ♣≈≈≈≈~..♣♣♣≈# ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣hY≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣ ♣♣♣.h♣..♣@..♣♣ ♣..∩..♣hӥ♣...♣♣♣♣♣♣♣hЩhx)6.7 (1 h _hhhVhhh"hz$4h.(h)hu ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣  ♣.♣♣ ♣.♣♣ ♣ ♣♣♣.♣ ♣..♣...♣ ♣..@..♣ ♣♣...♣♣ ♣♣♣♣ hhI&7hAh|  To enter this shop, press [<]. To buy items, select them with their hotkey, hit_[Enter] and confirm with [y]es. You can switch to description mode with [!]. _There is an entrance to Edos's General Store here.hq4hh,> _Unknown command.hhhehk> _Unknown command.hh*OEdos's General Store. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Edos's General Store with the > key. You are here. h)(>)enter.h,hňh|Welcome to Edos's General Store! What would you like to do?  a -  54 gold a +0 buckler  b -  36 gold a potion of curing (unknown)  c -  192 gold 2 potions of heal wounds (unknown)  d -  96 gold a potion of heal wounds (unknown)e -  96 gold 2 potions of might (unknown)  f -  48 gold a +0 ring mail  g -  210 gold a ring of flight (unknown)  h -  432 gold a +4 ring of slaying (unknown)  i -  90 gold a scroll of enchant weapon (unknown)  hpbj -  345 gold a wand of paralysis (12) (unknown) You have 40 gold pieces. [Esc] exit[!] buy|examine itemsh[a-j] mark item for purchase [/] sort (type)h[A-J] put item on shopping listh{  a -  54 gold a +0 bucklerb -  c +  192 gold 2 potions of heal wounds (unknown) You are short 152 gold pieces for the purchase.[Enter] buy marked itemsh mb - c - hb! b - c +  You are short 152 gold pieces for the purchase.[Enter] buy marked itemsh-  b +  36 gold a potion of curing (unknown)  c +  192 gold 2 potions of heal wounds (unknown)88h Pb - 52h)  A potion of curing. A potion which restores a small amount of health, and cures poison and confusion. Drinking this right now will have no effect: you have no ailments to cure. It is a very common potion. Stash search prefixes: {in_shop} {potion} Menu/colouring prefixes: identified emergency_item good_item potionh Welcome to Edos's General Store! What would you like to do?a -  54 gold a +0 buckler  b - 36 gold a potion of curing (unknown)  c +  192 gold 2 potions of heal wounds (unknown)  d -  96 gold a potion of heal wounds (unknown)  e -  96 gold 2 potions of might (unknown)  f -  48 gold a +0 ring mail  g -  210 gold a ring of flight (unknown)  h -  432 gold a +4 ring of slaying (unknown)  i -  90 gold a scroll of enchant weapon (unknown)  j -  345 gold a wand of paralysis (12) (unknown) You have 40 gold pieces. You are short 152 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type) [Enter] buy marked items [A-J] put item on shopping listhPb + 88h<Pb - 52hPb + 88hm Pb - 52huPb + 88h Pb - 52hiPb + 88h4' R You don't have enough money.h yb - 52h~HPb + 88huR You don't have enough money.h$ A potion of curing. A potion which restores a small amount of health, and cures poison and confusion. Drinking this right now will have no effect: you have no ailments to cure. h\$It is a very common potion. Stash search prefixes: {in_shop} {potion} Menu/colouring prefixes: identified emergency_item good_item potion h@EWelcome to Edos's General Store! What would you like to do?a -  54 gold a +0 buckler  b +  36 gold a potion of curing (unknown)  c +  192 gold 2 potions of heal wounds (unknown)  d -  96 gold a potion of heal wounds (unknown)  e -  96 gold 2 potions of might (unknown)  hf -  48 gold a +0 ring mail  g -  210 gold a ring of flight (unknown)  h -  432 gold a +4 ring of slaying (unknown)  i -  90 gold a scroll of enchant weapon (unknown)  j -  345 gold a wand of paralysis (12) (unknown) You don't have enough money.  hYou have 40 gold pieces. You are short 188 gold pieces for the purchase. [Esc] exit hٯ~[!] buy|examine items h[a-j] mark item for purchase  h [/] sort (type) [Enter] buy marked items [A-J] put item on shopping list h h{yb - 52h\  b -  36 gold a potion of curing (unknown)  c -  192 gold 2 potions of heal wounds (unknown)h  b -  36 gold a potion of curing (unknown)  c -  192 gold 2 potions of heal wounds (unknown)hh7hh  b - 36 gold a potion of curing (unknown)  e +  96 gold 2 potions of might (unknown) You are short 56 gold pieces for the purchase.[Enter] buy marked itemsh  b +  36 gold a potion of curing (unknown)  e +  96 gold 2 potions of might (unknown)92h`   b + 36 gold a potion of curing (unknown)  e -  96 gold 2 potions of might (unknown) After the purchase, you will have 4 gold pieces.h,n  b -  36 gold a potion of curing (unknown)  e -  96 gold 2 potions of might (unknown)h* b +  After the purchase, you will have 4 gold pieces.[Enter] buy marked itemsh&0  b +  36 gold a potion of curing (unknown)  e +  96 gold 2 potions of might (unknown) You are short 92 gold pieces for the purchase.h  b - 36 gold a potion of curing (unknown)  e +  96 gold 2 potions of might (unknown)56 h  b -  36 gold a potion of curing (unknown)  e -  96 gold 2 potions of might (unknown)"hr}  b -  36 gold a potion of curing (unknown)  e -  96 gold 2 potions of might (unknown),hb +  After the purchase, you will have 4 gold pieces.[Enter] buy marked items,h Qb - -h b +  After the purchase, you will have 4 gold pieces.[Enter] buy marked items0hQb - 1hkPb +  After the purchase, you will have 4 gold pieces.[Enter] buy marked items7hE? buy|examineexamine itemdescribe XOkay, then.\hKD _]h]hOEdos's General Store. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Edos's General Store with the > key. You are here. ]h )(>)enter.^hӫ ^h ^h !Welcome to Edos's General Store! What would you like to do?  a -  54 gold a +0 buckler  b -  36 gold a potion of curing (unknown)  c -  192 gold 2 potions of heal wounds (unknown)  d -  96 gold a potion of heal wounds (unknown)e -  96 gold 2 potions of might (unknown)  f -  48 gold a +0 ring mail  g -  210 gold a ring of flight (unknown)  h -  432 gold a +4 ring of slaying (unknown)  ^hy i -  90 gold a scroll of enchant weapon (unknown)  j -  345 gold a wand of paralysis (12) (unknown) You have 40 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list`hA `hI a -  54 gold a +0 buckler  b + 36 gold a potion of curing (unknown) After the purchase, you will have 4 gold pieces.[Enter] buy marked itemslh1X Purchase items for 36 gold? (y/N)lh( ' lh X Purchase items for 36 gold? (y/N)lh^1' lhX Purchase items for 36 gold? (y/N)lh4' mh7xX Purchase items for 36 gold? (y/N)mhX' mhxX Purchase items for 36 gold? (y/N)mh' mh,X Purchase items for 36 gold? (y/N)mh' mhwX Purchase items for 36 gold? (y/N)mh ' mhX Purchase items for 36 gold? (y/N)mhP' mhϧX Purchase items for 36 gold? (y/N)mh' mhKX Purchase items for 36 gold? (y/N)mh ' nh X Purchase items for 36 gold? (y/N)oh[kub -  1922s of heal wounds (unknown) 96ohka  d -  96 gold 2 potions of might (unknown)48a +0 ring mail210ring of flight (unknown)432+4 ring of slaying (unknown)ohlf 90scroll of enchant weapon (unknown)345wand of paralysis (12) oh,l<iohl[Iph>phQCphGW♣≈≈≈≈≈♣♣...♣phHZad the Trooper≈≈≈♣♣♣ ♣♣.♣♣Human≈≈♣..♣Health: 24/24 ========================≈♣♣.♣Magic: 4/4========================♣.♣♣AC: 5Str: 16♣.♣♣EV: 14ph0HInt: 8♣ ♣♣♣.♣SH: 0Dex: 12phWH♣..♣...♣♣XL:  2 Next: 75% Place: Dungeon:3phuH♣..@..♣Noise: ---------  Time: 267.7 (0.0)phH♣♣...♣♣i) +0 spearphHp♣♣♣♣♣Nothing quiveredphHTo enter this shop, press [<]. To buy items, select them with their hotkey, hitphIL_[Enter] and confirm with [y]es. You can switch to description mode with [!]. _There is an entrance to Edos's General Store here. ph7I8_Unknown command. _Unknown command. phTI,_Okay, then.phPq  d - 2 potions of curing (gained 1)phQph&UphWe _Thank you for shopping at Edos's General Store!qhjb qhb qh-c qhre qhf qhj f _qhDk qhk qh7m qh@n ,qho qhrt _ ♣≈≈≈≈~..♣♣♣≈# ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣qht P≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣.♣ ♣.@♣...♣♣qhXu 70.7 (3♣.....♣♣..∩..♣♣♣♣♣♣ ♣♣...♣♣♣♣♣♣♣qhu qh;z qh| rhn! rh" rh" rh$ rh% rhW) Brh) rh) rhe* rh+ rh, rh, rhL- rh2  ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣rhQ2 ' ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣♣♣♣♣♣♣♣.♣rhr2 ....♣♣♣♣♣..♣...♣♣♣...@.♣♣..∩..♣3rh2 ♣♣♣♣♣♣♣♣♣...♣♣ rh2 @♣♣♣♣♣ rh3 rhT7 rh8 shMshshshsh5sh3shsh߳shsh5,shsh޶shwshshsh  ♣≈≈≈≈~..♣♣♣≈# ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣≈ ♣♣.♣ ♣.♣♣ ♣.♣♣she ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣♣....@♣♣♣♣♣..♣...♣♣7.7 (4♣..♣♣♣♣♣.....♣♣..∩..♣sh♣♣♣♣♣♣♣♣♣...♣♣♣♣♣♣♣shshKthf th th th th th ,th   ♣≈≈≈≈~..♣♣♣≈ ♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣ ♣..@..♣♣♣♣♣..♣...♣♣ ♣..♣♣♣♣♣.....♣♣..∩..♣th ♣.. ♣♣♣♣♣♣♣♣♣...♣♣ . ♣♣♣♣♣thN +8.7 (1thV th +9.7 (2th th8 _Remember, you can explore the level automatically with [o].~h6 I~ha8 ~h: B~hb> X~h^@ ~hv D~hw ~h| B~h"} ~h ~h xYou enter the shallow water.Water ~h ~h> F _Moving in this stuff is going to be slow.~h ..♣ ..♣. ....♣♣♣ ♣♣  ...$... .  ≈≈≈....♣. ♣♣♣♣ ≈≈≈≈~...♣♣♣♣≈≈≈≈ ≈≈≈≈≈~.~≈≈≈≈≈≈♣ .≈≈≈≈≈~@~≈≈≈≈♣ ♣♣♣♣♣♣93.7 (14.0)>...≈≈≈~~~♣♣♣♣ ♣♣♣........≈≈≈≈....♣♣ ♣♣♣..♣♣♣♣♣≈≈≈≈≈≈......♣♣♣..♣♣♣ ♣≈≈≈≈♣....♣♣♣...♣♣♣~hE ♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣~h C5.3 (15.6~h ~h[ . _Found an exit from the tutorial.h&H3hIhKhNhQThRhShShxUhsW,h.Xh`  ♣♣  ♣♣..♣♣♣♣ ♣♣♣...♣.. ♣♣ ♣.......♣♣♣.♣♣ ......@.....♣♣ .≈≈≈≈≈≈....♣..♣ ♣♣♣♣ ≈≈≈≈≈≈≈≈~...♣♣♣♣≈≈≈≈ ≈≈≈~.~≈≈≈≈≈≈♣...≈≈≈≈≈~~~≈≈≈≈♣ ♣♣≈...>...≈≈≈~~~♣♣♣♣ ♣♣♣.≈≈≈....≈≈≈≈....♣♣ ♣♣♣..♣≈≈≈≈≈≈≈≈≈≈......♣♣♣..♣♣♣≈≈≈≈≈≈≈♣....♣♣♣...♣♣♣hٌz8.9 (3.6)9.9 (4You now have enough gold to do some serious shopping! The quickest way back tothe shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select _the result to start travelling.300.9 (5 _You now have 224 gold pieces (gained 220).h3hhYh 0.0...~hB!h"S _Sorry, I don't know how to get there.htKIhwNhPhTP _hrV,hWhYh[,h\h3c+. .♣♣ ♣.♣ ♣♣.♣  ♣♣..♣♣♣♣  ♣♣♣.@.♣..♣ ♣♣3.9 (3 ♣.......♣♣♣.♣♣ hcA ♣.............♣♣  ♣..≈≈≈≈≈≈....♣..♣ ♣♣♣♣ ♣.≈≈≈≈≈≈≈≈~...♣♣♣♣≈≈≈≈♣≈≈≈≈≈≈≈≈≈≈≈~.~≈≈≈≈≈≈♣≈≈≈≈...≈≈≈≈≈~~~≈≈≈≈...>...≈≈≈~~~♣♣♣♣   ≈≈≈≈....≈≈≈≈....♣♣ ♣♣♣ hndhiih kh hb hӲ h h h^ ,h  #+ ♣. .♣♣  ♣.♣  ♣♣@♣  ♣♣..♣♣♣♣ ♣♣♣...♣..♣ ♣♣  ♣.......♣♣♣.♣♣♣...................♣..♣ ♣♣♣h5 L♣.≈≈≈≈≈≈≈≈~...♣♣♣♣≈≈≈≈♣≈≈≈≈≈≈≈≈≈≈≈~.~≈≈≈≈≈≈♣≈≈≈≈...≈≈≈≈≈~~~≈≈≈≈h| +4.9 (1hN h +5.9 (2h h i  Warning, this way leads to a difficult battle. You may choose to use whatyou've learned so far in a fight, or try to reach the other exit on the island._Either way, it may be a good idea to do some shopping, if you haven't already.hk 3h...>.##..o.o..#...5...j...j.j.#'#♣@♣ .♣♣♣♣.♣♣♣.♣h" jjj 3 gnolls (asleep)5   ufetubus (asleep)oo 2 orcs (1 polearm, asleep)h7 8.9 (1  You open the door.  2 orcs, an ufetubus and 3 gnolls come into view.h$@ j...oo..5..j.jjjjj5oo)h@ J====9.9 (2h)H hO _The orc shouts! x2; The ufetubus shouts! The gnoll shouts! x3 _Found two exits from the tutorial.h 7  You hit the gnoll.h; hP  The gnoll is lightly wounded.  The gnoll closely misses you.hE ..oo5jj(1 blind, 1 unable to see y…)=---11.0 (1.1 _The gnoll's vision is obscured by starry radiance!h{+  You hit the gnoll but do no damage. .   orc (  The gnoll is lightly wounded.---2.1hH-l _The gnoll completely misses you.h   You hit the gnoll but do no damage. oo 2 orcs (1 polearm)  The gnoll is lightly wounded.3.2 _The gnoll barely misses you.hz_  You barely miss the gnoll.h9 .   orc (  The gnoll is lightly wounded.h(4.3hhR _The gnoll barely misses you.h _The gnoll barely misses you.  You barely miss the gnoll.  The gnoll is lightly wounded. _The gnoll barely misses you.You strike the helpless gnoll from behind!  You hit the gnoll but do no damage.hi h,oo 2 orcs (1 polearm)  The gnoll is lightly wounded.5.4hxhK _The gnoll misses you.hј  You hit the gnoll but do no damage.The gnoll is lightly wounded.hʚ h8 jjThe gnoll is no longer blind. The gnoll misses you.hɣ X1---6.5h( h5 ? _The gnoll hits you with a +0 morningstar.he _  You barely miss the gnoll.hxo  .   orc (  The gnoll is lightly wounded.h p b2=--7.6hLv hy V _The gnoll completely misses you.hvrh  You hit the gnoll but do no damage.h{ oo 2 orcs (1 polearm)  The gnoll is lightly wounded.h#|(8.7hƒhS _The gnoll closely misses you.h0 _  You barely miss the gnoll.h .   orc (  The gnoll is lightly wounded.9.8h h R _The gnoll barely misses you.h h1 You hit the gnoll.ha oo 2 orchs (1 polearm)  The gnoll is heavily wounded.3==20.9hhR _The gnoll barely misses you.hX7  You hit the gnoll.h%: .jj(1 blind, 1 unable to see y…)   orc (  The gnoll is severely wounded.h:(2.0hRhr _The gnoll misses you. The gnoll is temporarily struck blind!h 7  You hit the gnoll.hH5 H oo 2 orcs (1 polearm)  The gnoll is almost dead.3.1 _The gnoll barely misses you.hh  You hit the gnoll but do no damage.hW .   orc (h3N  The gnoll is almost dead.ha(4.2hhUV _The gnoll completely misses you.h h  You hit the gnoll but do no damage.h  oo 2 orcs (1 polearm)  The gnoll is almost dead.The gnoll hits you with a +0 morningstar!  Ouch! That really hurt!12-----------=5.3  Your health is getting dangerously low. Retreating and/or quaffing a potion of _heal wounds or curing might be a good idea.hQ  You strike the helpless gnoll from behind!  You hit the gnoll but do no damage.The gnoll is almost dead.h: .jj   orc (-h 6.4hR hX i _The gnoll is no longer blind. The gnoll misses you.h^> h  You hit the gnoll but do no damage.hA \ -2------------------------ _The gnoll is no longer blind. The gnoll misses you.  hits you with a +0 morningstar!  Ouch! That really hurt!  You die...hG /  --more--hM hO 'You die... In Crawl, death is a sad but common occurrence. Note that there's usually something you could have done to survive, for example by using some kind of item, running away, resting between fights, or by avoiding combat entirely. KeephO ^trying, eventually you'll prevail! Hit any key to exit...hhuh? [?25h[?0c [?1051l[?1052l[?1060l[?1061l