.i$a Player: Zeppelin Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-22.18:03:33.ttyrec Time: (1774202613) Sun Mar 22 18:03:33 2026 .i# [?1051l[?1052l[?1060l[?1061h.i^%V)0[?7h[?25l[?1c.i=.iFZeppelin the TinkererMountain DwarfHealth: 35/35 ========================Magic: 7/7========================AC: 9Str: 12EV: 10.iYM# # ####.# . .... .  #..# #########..#####........#######.......  #.##.##.###./i.C/ioC&2/iF/iZG/iM  # # ####.# . .... .  #..# #########..#####........######  #.##........###3/i M # # ####.# /i! . .... .  #..# #########..#####........######/iH u  #.##......../if +#.#/i/i&4/i/i/i$ UM # ## ####.# . .... .  #..# #########..#####........  #.########........#.#/i& /i' &5/i`* /i , /i& M # #########.# /i& *.......... .  #..# #########..#####  #................./i& 4##.#/i, /i, &6/iH0 /i1 /iX/iX/i]/i^/iM # #########.# .......... ./io ######  #..# ##  #.#######..#####..#.#/i$/iЩ&7/i4/iV/i6 G  #.#  #.#  #.#  #.#  #.# ##  #.# .# /i ; #.#.#  #. . #.#..# #.# #.# #..# ##.# #.#######..#####./i  #... #.##. #.# #./i  #.# #. #.# #.##.###./i* /i &8/i+ /i /i  #.#  #.#  #.#  #.#  #.# ##  #.# .#  #.#.#  #. ...  #.#..# #.#  #.# #..# ##.# #.#..#####. #.. #.#. #.# #. #.# #. #.# #.##.###./i/iH/ie9/i/i/iD  #.#  #.#  #.#  #.#  #.# /iE##  #.# .#  #.#.#  #. ...  #.#..# #.#  #.# #..# ##.# #.#..#####....#/i,Es #.' #.#.#/iKE #.# #. #.# #./ilEu #.# #.##.###...#/iXJ/iJ'30/iM/iO/i%  #.#  #.#  #.#  #.#  #.# ##  #.# .#  #.#.#  #....  #.#/iA%..## #.#  #.# #..# ##.###  #.#..#####....# #.'. #.#.# #.# #./i[% #.# #. #.# #.##.###...#/i\*/i*&1/i,/i./iuz0  #.#  #.#  #.#  #.#  #.# ##  #.# .#  #.#.# #....  #.#..### #.#  #.# #..# ##.###  #.#..#####....# #.'. #.#.##. #.# #. #.# #. #.# #.##.###...##./i/iā&2/i/i/i   #.#  #.#  #.#  #.#  #.# /i_ ##  #.# .#  #.#.# #./i ...  #.#..#### #.# /i #.# #..# ##.### /i i #.#..#####....# #./i 4'. #.#/i .##.#/i-  #.# #. #.# #./iK x #.# #.##.###...##.#/i /i &3/i /i /i/W  #.#  #.#  #.#  #.#  #.# ##  #.# /i/G.#  #.#.# #.$...  #.#/i0..######.#  #.# #..# ##.###  #.#/iG0..#####....####. #..../i0'. #.##...##.#. #.# #..../i0 #.# #..... #.# #.##.###...##.#./i0/i77/in8&4/i</ig?" _Found 8 gold pieces. /i  #.#  #.#  #.#  #.#  #.# ##  #.# .#  #.# /i.# #.$...  #.#..######.#  #.# #..# ##.###  #.####### /iW #.. /iN #.########....##.#. #.# #..... /iy  #.# #...... #.# #.##.###...##.#. /iE /i&5 /i2 /iq /i  #.#  #.#  #.#  /iG #.#  #.# ##  #.# .#  #.#.#####. #. /ik$...  #.# /i/h..######.#  /iP #.# #..# ##.###  #.########... /iw{ #.# #... /i #.# #....  /i /i&6 /iƮ /i   #.#  #.#  #.#  /iD ^ #.#  #.# ###  #.# #.#  #.#.#####.# /i  #.$...  #.#..######.#  #.# #..# ##.###  #.#######..# /i z #..... /i #.########.. #.# #.. /i { #.# #... /i, +  /i  /i0 &7 /i  /i  /i >  #.#  #.#  #.#  #.#  #.# ###  #.# #.#  #.#.#####.#. #. /i O$. #.#..######.# #.# #..# ##.###  /i a #.#######.. #. /i$ ;.. #.########. /i6 ! /iG Y #.# #. /iX 8 #.# #. /i +  /i*  /i  /i 8 /i /i /i4<  #.#  #.#  #.#  #.#  #.# ###  #.# #.#  #.#.#####.#.#  #. /i$.  #.#..######.#  #.# #..# ##.###  #.#  /iNj /i /iz&9 /i* /i> /i`#.# #.# #.# #.# #.# ### #.# #.# #.#.#####.#.##.$.#.#..######.# /ia#.# #..# ##.###  /ih /ih'40 /im /in /ihW2#.#  #.#  #.#  #.#  #.# ###  #.#  /iWQ#.# ##.#.#####.#.##..  #.#..######.# /iW#.# #..# ##.###  /iW& /i] /i ^&1 /ib /iFh /ih+2.3 (2 /il /in6 _You now have 130 gold pieces (gained 8). /iM #.# #.# #.# #.# #.# ### #.# #.# # #.#.#####.#.### #. #.#..######.##### #.# #..# ##.###  #.#..#####....####.  #.'....  #.#.##.#.  #.# #.  #.# #.  #.# #.##.###...##.#. /i /iZ+3.3 (1 /i /ic /i^ #.# #.# #.# #.# #.# ### #.# #.# # #.#.#####.#.### # /i4. #.#..######.##### #.# #..# ##.###  #.#..#####....####.  #.'....  #.#.##.#.  #.# #.  /i #.# #.  #.# #.##.###...##.#. /i /i&4 /iJ /i  /ix   #.#   #.#   #.#   #.#   #.# ###   #.# #.# #  /iHy  #.#.#####.#.###   #.   #.#..######.#####   #.# #..# ##.###  /isy  #.#..#####....####.   #.'....   #. /iyr#.##.#.   #.# #.  /iy  #.# #.   #.# #.##.###...##.#. /iy /i? /iˀ&5 /i /iT /i^   #.#   #.#   #.#   #.#   #.# ###  #.# /iV0 #.# #   #.#.#####.#.###   # /i.   #.#..######.#####  /i  #.# #..# ##.###   #.#######. /i7o.#####....####.   #....'....   #.########..##.#.   #.# #..  /i]~  #.# #..  /i|{  #.# #.##.###...##.#. /i /i&6 /i  /i /im; M  #  #.# # #########@#####.#.###.....................######..######.#####   #.# #..# ##.####.7 /i@  /iST #.####.# /iT########.#####.#.###.........@...........#######..######.##### #..# ##.### #.  /iTd  #.##.##.###...##.#. /i5[ /i[&8 /i_ /i[b /iD   #.#  #.#  #.#  #.#  #.# ###  #.# #.# #  #. /i~#.#####.#.###  #.  #.#..######.#####  #.# #..# ##.###  #.#######..#####....####.  #..... /i.'....  #.########...##.#.  #.# #.. /i!.  #.# #....   #.# #.##.###...##.#. /ik /i&9 /i /i  /i    #.#  #.#  #.#  #.#  #.# ###  #.# #.# #  #. /iE #.#####.#.###  #.  #.#..######.#####  #.# #..# ##.###  /id  #.#######..#####....####.   # /i ......'....  #.########.. /i ..##.#.  #.# #.. /i .. /í  #.# #.....  /i }  #.# #.##.###...##.#. /i =50 /i  /i`   #.#  #.#  #.#  #.#  #.# ###  #.# #.# #  #. /i'a#.#####.#.###  #.  #.#..######.#####  #.# #..# ##.###  #.###### /iTa#..#####....####.  #......'....  #.########... /iwa.##.#.   #.# #.... /ia.   #.# #..... /ia9.  /ib  #.# #.##.###...##.#.  /i^h /ih&1 /il /in /iU   #.#  #.#  #.#  #.#  #.# ###  #.# #.# # /iS  #.#.#####.#.###  #.  #.#..######.##### /i  #.# #..# ##.###  #.#..#####....#### /i$i  #....'  #. /iE##...##.# /ih  #.# #...  #.# #.... /iy  #.# #.##.###...##.# /iN  /i  /i 2 /i  /iq /iG   #.#  #.#  #.#  #.#  #.# ###  #.# #.# #  #. /i#.#####.#.###  #.  #.#..######.#####  #.# #..# ##.###  #.#..#####....  # /i.'  #.#.##.  #.# # /iމ  #.# #  #.# #.##.###...##. /i /i&3 /iM /ig /iT   #.#  #.#  #.#  #.#  #.# ###  #.# /iN #.# #  #.#.#####.#.  #  #. /i?9#..######.  #.# #..# ##.###  #.#..#####....  #.' /i>  #.#.## /i  #.# #  #.# # /iګw  #.# #.##.###...## /i /i)&4 /i˵ /i /i !   #.#  #.#  #.#  #.#  #.# ###  #.# #.# #  #.#.#####.#. /i   #  #.#..######.  #.# #..# ##.###  #.#..#####....  #.'  #. /iD f#.  #.# # /ie  #.# #  #.# #.##.###... /i&  /i &5 /i  /i  /i=    #.#  #.#  #.#  #.#  #.# ###  #.# #.# #  #.#.#####.#.  #  #.#..######.  #.# #..# ##.  #.#..#####....  #.  #.# /i *.  #.# #  #.# #  #.# #.##.###... /i(  /i  /i 6 /i8 /im/iTu   #.#  #.#  #.#  #.#  #.# ###  #.# #.# #  #.#.#####.#  #  #.#..######.  #.# #..# ##.  #.#..#####  #.  #.#  #.# #  #.# #  #.# #.##.###/i/i &7/iB/i/iKB   #.#  #.#  #.#  #.#  #.# ###  #.#/i L #.#   #.#.#####.  #  #.#..######.  #.# #..# ##./i1L  #.#######..#####  #../iPL  #.##  #.# #/ikL  #.# #  #.# #.##.###/iL/iR/i,S/iNS8/iV/iX/iޖM # #.# #########.#####...............######..####  #.# #..# ##./i+#.#/i[/i&9/iҝ/i/i M... # #.# #########.#####............... /iE  #.#######..######.#.#/i /i0 '60/i<# /i3% /i]M###... # #.# #########.#####  #.................##.#/i)c/i'd&1/ig/ii/iqdM ###... # #.#  /id #.#########.#####.#../ii/ij&2/i/m/i=o/i>.!M ###... #  #.##.##.#/i3/i33/i6/i8/i M ###...   #.#####.#/ix /i &4/iE /i /ih 5M/i P #####... /i m #.##.#/iư /i~ /i &5/i /i* /ioM ###########.........  #.##..6/i vM ##########.@.......##.#######  #.##.#/iA/i&7/iJ/i/i          #  #.  ##./i ;#  #.#  #.#  #.#  #.#  #.# ###  #.#/i ~ #.#  #.#.#####/i /i? &8/i /i /i:m        #  #.  ##.#  #.#  #.# #.# #.#  #.# ###  #.# #.#  #.#.#####./i@/izA&9/iE/i.H/i[        #/ij #. ##.# #.#  #.# #.# #.# /ix #.# ### /i #.# #.# # #.#/i݀%.#####.#/i/i'70/iȌ/i-/i!T G       /isT  # #. ##.# #.#  #.# #./iT e# #.#  #.# ###  #.# #.# #  #.#.#####.#./i[ /i<\ &1/i` /ia /iAW /   /i|W     /iW ^ #. #./iW ##.#[ #.# /iW p #.#  #.# /i X ###  #.# #.# # /i+X ? #.#.#####.#.#/i_ /i_ &2/ipe /ig % _Found a leather armour./it}        #. #. ##.#[. #.#  #.#  #.# /i~###  #.# #.# #  #.#.#####.#.#/i}/i&3/i/iދ/i#I{        #. #. ##.#[. #.#  #.#  #.# ###  #.# #.# #  #.#.#####.#.#/iaWY4/iLc       . #/i%M. #. ##.#[. #.# . /iFM\ #.# #.# /idM-###/i~M #.# #.# # #.#/iM,.#####.#.###/iR/ikS&5/ixW/ipY/i I q      # /iZI 5).# #....# #.+ ##.#[...#/iI  #.# ..# #.# /iI 9# /iI /iP /iQ &6/i6V /i(Y  _Found a spear./ib/iffGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)c - a +0 short sword  f - a +0 quarterstaff /ikfqArmour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn) Jewellery (go to first with "=)  b - a +4 ring of protection (worn)/if/i /i Zeppelin the Tinkerer Mountain Dwarf Health: 35/35 ======================== Magic: 7/7======================== AC: 9Str: 12 #EV: 10Int: 16 ).#SH: 0Dex: 10  ############....#XL:  4 Next: 12% Place: Dungeon:2  #........@......+Noise: ---------  Time: 1476.3 (0.0)  ##.#########[...#a) +0 hammer  #.#..#Cast: Construct Spike Launcher  #.##  #.#  #.#  #.####  #.##.# # [37/i+|m #.#########.#####.#.###Welcome back, Zeppelin the Mountain Dwarf Forgewright. _Press ? for a list of commands and other information. _Found 8 gold pieces. _You now have 130 gold pieces (gained 8). _Found a leather armour. _Found a spear./i/im/i /i /i)l     ## /iC*..#  .).#  #....#  #.+  ##.#[...#  #.# /id*]...#  #.# ../i*# #.# .# #.# # /i1/i2+7.3 (1/i8/i9/iB[  ..# /iABD..# ..#/i`BR ..###  /iB4....#  /iB..).#  #....#  #./i C7+  ##.#/i8C[...#  #.# ....#  #.# /isC....# #.# ....#/iCc #.# ##### /iC/iJ/i1K&8/iO/ivQ/i  .....#  ....#  ....#  ...###  !....#  #..).#  #....# /iZ #.+  ##.#[...# /i #.# #....#  #.# #/i |....# #.# #/iBq....# #.# /i]/###### /i /ip/i/i&9/i/iT _Found a puce potion./i!^M#............# ....##!... #..)###########@...#...............+##.#########[   #.##....#/i|/i/i 80/i/i`/i4M##.#..#.......# #.......###....!... #@.)###########....#...............+ /i  ##.#########[...#/iZ/i&1/i/i/iM/iO/iU/icW/iM ...###....!@.. ######..)###########....#   #...............+/i3#######/iz/i &2/i$/i&/i   #.#  #.#  #.#  #.#  #.#  #.#  #.###  #....@....#  ######..).#  ##....#  #......+  ##.#/i8>#[...#  #.# #....#  #.# #....#  #.# #....#   #.# ######/i/ii &3/i/i/i:+4.3 (2/i/i] _f - 2 puce potions (gained 1)/i   #.#  #.#  #.#  #.#  #.#  #.#  #.###  #.#  /i ######..).#  ##....#  #......+ ##.##[...# #.# /i #....# #.# #....#/iM #.# #....# /i, /ix +5.3 (1/i /i /i  #.#  #.#  #.#  #.#  #.#  /iJ#.#  #.###  #.#  ######..).#  ##....#  ##.## /i/ie&6/i//i/iB< #.#  #.#  #.#  #.#  #.#  #.#  #.###  #.#  /i={######..).#  ##....#  #..  ##.####### /iD/iE&7/iJ/iL/i-h #.......####..#################..................+########.####/i6/iq7f8Construct Spike Launcher /i;/ia?N _You see here a +0 spear./i!aM# ##...../iVa ######..)###########....##...............+/ita #######/ia/ikf9Construct Spike Launcher _/i$p/iq/iBC    #.#   #.#   #.#   #.#   #.# /i F   #.#   #.###   #.#   ######..).#   ##....#   #.......+   ##.#########[...#   #.# #....#   #.# #....#   #.# #....#   #.# ######/iM /iM '90/i S /iT /i( L   #.#  #.#  #.#  #.#  #.#  #.#  #.###  #.#  ######..).#  ##....#   #......+  ##.###[...#   #.# #....# /i   #.# #....#   #.# #....#   #.# ######/iu <1/iܼ /iG /ieA   #.#  #.#  #.# /i7f  #.#  #.#  #.#/iZfa  #.###/iyfb  #.#/ifv  ######..).#  ##....#  #......+  ##.#/ig#[...#  #.# /i#g#....#  #.# /ig6#....#  #.# #....#   #.# ######/io/io&2/iu/iw/iA   #.#  #.#  #.# /i1 #.#  #.# /iRO #.#/ir7  #/ic.###  #/i9.# /i͟ ######..).#  /io#....#  #../i p...+  ##.#[./i'`..#  #.#/iF8 #....#/ie  #.# #....#  #.#/i #....#   #.# ######/i/i1&3/iή/ip/ie   #.#  #.#  #.#  #.#/i  #.#  #/i!.#  #.###  #.#  ######..).#  #....#  #/i...+  ##.#[...#  #.# #....#   #.# #....#   #.# #....# /i׍t  #.# ######/i/i&4/iB/iӛ/i h   #.#  #.#  #.#  #/i1 .#  #.#  #.#/iT k  #.###/iq X  #.#/i y  ######..).#/i  #....#  #/iҹ [.+   ##.#[...# /i  #.# #....#   #.#/i ^ #....#   #.#/i.  #....#   #.# ######/ic /i &5/i /ic /i &   #.#  #.#  #.#  #.#  #.#  #/i? s.#  #.###  #.#  ######..).#  #....# /iq  #.+   ##.#[...# /i a  #.# #....# /i   #.# #....#   #.# #....#   #.# ######/i /i /i &6/i /i !/iFM. ##........ ######..)  ############....#!/i!/i,&7!/if !/i !/i^ M. ##........ ######..).#..!/ib !/iec &8!/iPi !/ij "/i zM. ## #.........#"/it"/i&9"/i"/i$"/iM.  #.......###.."/i6"/iے(500"/iq"/iC#/i#/iGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)#/i8c - a +0 short sword  f - a +0 quarterstaff Armour (go to first with [)  d - a +0 cloak (worn) #/ir e - a +0 leather armour (worn)  g - a +0 helmet (worn) Jewellery (go to first with "=) #/iM b - a +4 ring of protection (worn)&/iVa - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.1; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 5.1 XLs.  At current training (18%) you reach 14.0 in about 11.1 XLs.  Current attack delay: 1.3. Damage rating: 8 (Base 8 x 105% (Str) x 103% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.&/ieIt can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “The hammah that John Henry swung, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.*/i x Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 short sword  f - a +0 quarterstaff Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn) Jewellery (go to first with "=)  b - a +4 ring of protection (worn),/icc - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.1 XLs.  Current attack delay: 1.0. Damage rating: 5 (Base 5 x 100% (Dex) x 101% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.-/i Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 short sword  f - a +0 quarterstaff Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn) Jewellery (go to first with "=)  b - a +4 ring of protection (worn)//if - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.4; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 5.5 XLs. //i\ Current attack delay: 1.2. Damage rating: 10 (Base 10 x 105% (Str) x 101% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} //iMenu/colouring prefixes: identified melee weapon _________________ “Then Robin he unbuckled his belt, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.3/i`3/if3/im6 Zeppelin the Tinkerer #........Mountain Dwarf #........3/iKn/Health: 35/35 ======================== #........Magic: 7/7======================== #........AC: 9Str: 12 #.......#EV: 103/iwnCInt: 16 3/in]#.......#SH: 03/in}Dex: 10 #.......#3/inXL:  4 Next: 12% Place: Dungeon:2 3/io#@......#Noise: ---------  Time: 1500.3 (0.0)3/ioR #.......#3/iGoIf) +0 quarterstaff 3/i`oC#.......#3/ioJCast: Construct Spike Launcher 3/io3/ioS#.......### 3/ioI#.........# 3/ioK######..).# 3/ip_ ############....# 3/i+p_ #...............+ 3/iDpM ##.#########[...# 3/i\pI_Found a leather armour. _Found a spear. 3/ip_Found a puce potion. _f - 2 puce potions (gained 1) 3/ip;_You see here a +0 spear.  You unwield your +0 hammer.3/i8z3/i{+1.3 (13/i3/i spear.a puce potion. _f - 2 puce potions (gained 1) _You see here a +0 spear.  3/iGYou unwield your +0 hammer. _f - a +0 quarterstaff (weapon)5/iI5/iLDrop what? (Left/Right/Tab to switch category) 7/52 gear slots (_ for help) Hand Weapons (select all with ))  f - a +0 quarterstaff (weapon)a - a +0 hammer  c - a +0 short sword Armour (select all with [)  d - a +0 cloak (worn) 5/iDM e - a +0 leather armour (worn)  g - a +0 helmet (worn) Jewellery (select all with "=)  b - a +4 ring of protection (worn) [Up|Down] select[Esc] exit 5/iMLetters toggle [.|Space] toggle selected[top]6/ip 1 it f - a +0 quarterstaff (weapon)  c + a +0 short sword[Enter] accept (1 chosen)8/i2  c + a +0 short sword  d + a +0 cloak (worn)29/irp3  a + a +0 hammer  d + a +0 cloak (worn)9/i3;/iE;/iQ Zeppelin the Tinkerer #........Mountain Dwarf #........Health: 35/35 ======================== #........Magic: 7/7======================== #........AC: 9Str: 12 #.......#EV: 10Int: 16 #.......#SH: 0Dex: 10 #.......#;/iRXL:  4 Next: 12% Place: Dungeon:2 #@......#Noise: ---------  Time: 1501.3 (0.0) #.......#f) +0 quarterstaff #.......#Cast: Construct Spike Launcher #.......### #.........# ######..).#  ############....# ;/iSj #...............+  ##.#########[...# _Found a spear. _Found a puce potion. _f - 2 puce potions (gained 1) ;/iNS`_You see here a +0 spear.  You unwield your +0 hammer. _f - a +0 quarterstaff (weapon);/iT;/i;Y;/i_;/iP`+2.3 (1;/ie;/iUl: _You drop a +0 hammer.;/il+3.3 (2;/i{o;/ir,;/iu;/i{? _You drop a +0 short sword.;/i|+4.3 (3;/i~;/iy;/i+5.3 (4;/i;/iό;/i)+6.3 (5;/i;/iA7.3 (6;/i;/i;/i?;/iX$8.3 (7;/i1;/iɤ& ;/i8 _You start removing your armour. You continue removing your +0 cloak. x5;/ij;/ié;/in;/i5;/i;/iZ;/i+9.3 (8;/i;/i;/i;/iM _You finish removing your +0 cloak. You drop a +0 cloak.;/i\)L.[##........ ######..)###########....#...............+;/i/;/i0,10.3 (1;/iL5;/i7/i ..#...  ##.#########[...#>/i\>/i &5>/i/>/i$  Things that are here:>/i_ _a +0 cloak; a +0 short sword; a +0 hammer?/it?/i'Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 hammer  b - a +0 short sword ?/iArmour (select all with [)c - a +0 cloak [Up|Down] select?/i [Esc] exit Letters toggle [.|Space] toggle selected[top]@/iO  c + a +0 cloak[Enter] accept (1 chosen)B/iе B/i #........Zeppelin the Tinkerer #........Mountain Dwarf #........Health: 35/35 ========================B/i1g #........Magic: 7/7======================== #........AC: 8Str: 12 B/iR#.......#EV: 10Int: 16 B/ip#.......#SH: 0Dex: 10 B/i#.......#XL:  4 Next: 12% Place: Dungeon:2 B/i #@......#Noise: ---------  Time: 1515.3 (0.0) #.......#B/iɹf) +0 quarterstaff #.......#B/iCast: Construct Spike Launcher #.......### B/iQ#.........# B/i######..).#  ############....# B/i6 #...............+  ##.#########[...# _You drop a +0 hammer. B/iQ_You drop a +0 short sword. _You start removing your armour. You continue removing your +0 cloak. x5 _You finish removing your +0 cloak. You drop a +0 cloak.  B/ikeThings that are here: _a +0 cloak; a +0 short sword; a +0 hammerB/iHB/i$6.3 (1B/iB/iE$ _d - a +0 cloakC/iFC/i"H$C/iEHGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) C/ifH f - a +0 quarterstaff (weapon) Armour (go to first with [)  e - a +0 leather armour (worn) C/iHF g - a +0 helmet (worn)d - a +0 cloak C/iHJewellery (go to first with "=)  b - a +4 ring of protection (worn)D/i 7d - a +0 cloak. D/iE A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (8.0 -> 9.0). Your EV would remain unchanged. D/ig You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} D/i GMenu/colouring prefixes: identified armour _________________ D/i “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.E/i?E/iDE/iJ( #........Zeppelin the Tinkerer #........Mountain Dwarf #........Health: 35/35 ======================== #........Magic: 7/7E/i7KM======================== #........AC: 8Str: 12 #.......#EV: 10E/iXKInt: 16 #.......#SH: 0E/izK}Dex: 10 #.......#E/iKXL:  4 Next: 12% Place: Dungeon:2 #@......#E/iKNoise: ---------  Time: 1516.3 (0.0) #.......#f) +0 quarterstaff E/iK#.......#Cast: Construct Spike Launcher E/iK#.......### #.........# E/i L ######..).#  ############....#  #...............+ E/i{L ##.#########[...# _You drop a +0 short sword. _You start removing your armour. You continue removing your +0 cloak. x5 _You finish removing your +0 cloak. You drop a +0 cloak.  Things that are here: _a +0 cloak; a +0 short sword; a +0 hammer _d - a +0 cloakE/ihXE/iXE/i ^E/iVdE/ih+7.3 (1E/iiE/ioE/io+8.3 (2E/itE/iyE/iz+9.3 (3E/i}E/i%E/i,20.3 (4E/iE/iE/ib+1.3 (5E/iE/iѓ 9 _You start putting on your armour. You continue putting on your +0 cloak. x5E/iGE/i˜E/i=Z _You finish putting on your +0 cloak.G/i!M##.) #.......#..G/iG/i22.3 (1 _G/i,"G/i#G/iMM ##..) G/ie#.......#...G/i<3G/iG/iH/ifRM  ##.. H/iRt#)......#######..H/iyWH/iW&4H/i\H/i]H/iVN*M#####  .##. #.......##........H/iTH/iU&5H/iYH/i{[H/iB 8M #####  .##. #.......##.......#H/i H/i &6H/iO H/i H/iZ 8M #####  .##. #.......##.......#H/i_ H/ih` &7H/id H/iMf I/i%    ###### . #....# .. #....##. #. #. #. #. #. I/i%}#.# I/i-F8Construct Spike Launcher I/i.,   # ###### .# #....# ...# #....##...# #.# #.# #.# #. I/i,#. #.##. I/i~3I/i3&9I/i8I/i:I/i, M  ###### . .### I/i, 3#..........I/i- 0#.......#I/iA4 I/i5 '30I/i8 I/i2; I/ib iM  ###### .# ...### #..........#)......#I/i߬ I/i &1I/i I/i/ J/iξd     # J/i ###### .#  #....# ...# J/i. #....##...#  #.J/iJY#  #.J/in/#  J/iֿ5#.#  #. #. #.##. #.J/i># . J/i~\2Construct Spike LauncherJ/igJ/iJ/iD(     #  ###### .#  #....# ...#  #....##...#  #.#  #.#  #.#  #. #. #.##..) J/i(#.# .. #.# .. J/iA0J/i0&3J/i6J/i{9$ _Found a spear.J/i7   #### ...# ...#  ###### ...#  #....# ...#  #....##...#  #.#  #.#  #.#  #.. #. #.##..). #.# . #.# . J/if=J/i=&4J/iBJ/iTDK/iQv   #####  #...#  #...#  #######...#  K/iR#....##...#  #....##...#  #.#  #.#  #.#  #.. #.##..). #.# . #.# .. K/i.YK/iZ&5K/i^K/i`K/iݸ  #####...######......#........  #)......# #.##.K/i K/i f6Construct Spike Launcher K/i K/i L/iC #####...######.....#.........#  #.......# .#L/iKL/i2L&7L/idL/iV ...######....#..####.....##..)....##.......#  #.......###L/i^L/i_&8L/i]fL/ihL/i ######....#..####.....##..) .....###.......#  #.........#L/i21y9Construct Spike LauncherL/iD  #...#  #######...#  #....##...#  #....##...#  #.#  #.#  #.# #. #. #.##..). #.# ... #.# ..... #)......# #.### #.# .# L/iD #.# #.### L/iM L/iM '40L/iFT L/iBV L/i1 #...# #######...# #....##...# #....##...# #.# #.# #.##.#.#.##..).#.......# ..#.......# ......?#)......# ##.###.L/i2 -#.......# .##.......# .#.......### ## L/i*; <1L/iA L/iyD e _Found a scroll labelled DUQUCL UTEGH.M/i((#...# #######...# #....##...# #....##...# #.# #.# #.##.##.##.##..)....##.......##.##.......##......?##)......####.###.#.......# .# ##.......# ..#.### ### M/i.M/i/&2M/i7M/ie9M/i]  ######.....#..########............##@.).....##......?#######..).#M/iYe M/if &3M/i M/il M/i #...# #....##...# #....##...# #.# #.# #.# #.# #.# #.##.@)....# #.##.# #.##......?# #)......####.###.#.# .# #. #.### ### M/i M/i f4Construct Spike Launcher M/i M/i N/i0f#...# #....##...# #....##...# #..# #.# #.# #.# N/i|g#.# #.##..@....# #.##.# #.##......?# #)......####.###.#.# #.# #.#.# #.. .#.####### N/i4`5 N/i@_You see here a +0 spear.N/i M#...# #....##...# #....##...# #...# #..# #.# #.# #.# #.##..)@...# #.##.# #.##......?# #)......####.###....#.# #.# ##.#.# #.. .#.####### . N/i) C6 _N/i/ N/i0 N/i W#...# #....##...# #....##...# #...# #..# #.# #.N/i y# #.# #.##..).@..# #.##.# #.N/i ##......?#  #.N/i7 # #.# ##...#.N/iX # #.. ..#.####### ..N/iv F#.# ## N/i !N/i: N/i &7N/i N/i O/i#...#  #....##...#  #....##...#  #...#  #..#  #.#  #.#  #.#  #.##..)..@.#  #.##.#  O/i޵#.##......?#  #)......####.###....  #.# #.# ##..O/ir2.  #.O/i# #.. ....  #.####### ...  #.O/iI# .## O/iԶ O/iO/i&8O/iO/iG#...# #....##...# #....##...# #.# #..# #.# #.# #.# #.O/i##..)...@# #.##.# #.##......?# #.# #.# ###.O/iՋ}.. #.# #.. ..O/i7.. #.#O/iZ ... #.O/i9I# .## O/iU O/iy9Construct Spike LauncherO/i  .........########.......##..).?)##.###....O/iP! {......### ######....#O/i* O/i+ O/i,+ 50O/i1 O/i3 O/i Q .....########.......##..).)##.###.....#. #.# ###.............#. ..........+O/iQ 12.3 (2 _e - 3 scrolls labelled DUQUCL UTEGH (gained 1)R/i1R/iaGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon) Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn) Jewellery (go to first with "=) R/i:M b - a +4 ring of protection (worn)R/i- " Potions:  Potions !  d - a silvery potion  f - 2 puce potionsS/ilvScroll Scroll?ccroll labelled VEGGUUBRUFE  e - 3 scrolls labelled DUQUCL UTEGH  h - a scroll labelled IKISSU QAEN  j - a scroll labelled DUKO PUHEMMASA  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSAT/i% T/i e - 3 scrolls labelled DUQUCL UTEGH. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ T/i “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.W/i& Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAEN  j - a scroll labelled DUKO PUHEMMASA  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA W/i~ Potions (select first with !)  d - a silvery potion  f - 2 puce potions W/i 3W/i  G[?] describe selected[/i[/i#....##...#Zeppelin the Tinkerer #.........#Mountain Dwarf #.........#Health: 35/35 ======================== #.........########Magic: 7/7======================== #................#AC: 9Str: 12 #................#EV: 10Int: 16 #.......##..)....#SH: 0Dex: 10 #.......##.......#XL:  4 Next: 12% Place: Dungeon:2 #.......##......@#Noise: ---------  Time: 1552.3 (0.0) #)......####.###.....#f) +0 quarterstaff #.......# #.# ###......[/iCast: Construct Spike Launcher #.......# #.. ...... #.......####### ..... #.........#.###. ######..).## ######....# ..........+ _Found a spear. [/i9_Found a scroll labelled DUQUCL UTEGH. _You see here a +0 spear. _e - 3 scrolls labelled DUQUCL UTEGH (gained 1)  As you read the scroll labelled DUQUCL UTEGH, it crumbles to dust.  It is a scroll of identify.[/ia[/iV[/i#....##...#Zeppelin the Tinkerer #.........#Mountain Dwarf #.........#Health: 35/35 ======================== #.........########Magic: 7/7======================== #................#AC: 9Str: 12 #................#EV: 10Int: 16 #.......##..)....#SH: 0Dex: 10 #.......##.......#XL:  4 Next: 12% Place: Dungeon:2 #.......##......@#Noise: ---------  Time: 1552.3 (0.0) #)......####.###.....#f) +0 quarterstaff [/i#.......# #.# ###......Cast: Construct Spike Launcher #.......# #.. ...... #.......####### ..... #.........#.###. ######..).## ######....# ..........+ _Found a spear. _Found a scroll labelled DUQUCL UTEGH. _You see here a +0 spear. _e - 3 scrolls labelled DUQUCL UTEGH (gained 1)  As you read the scroll labelled DUQUCL UTEGH, it crumbles to dust.  It is a scroll of identify.[/i[/i]+3.3 (1[/iܬ[/ipb ..........+ _Found a scroll labelled DUQUCL UTEGH. _You see here a +0 spear. _e - 3 scrolls labelled DUQUCL UTEGH (gained 1)  As you read the scroll labelled DUQUCL UTEGH, it crumbles to dust.  [/iIt is a scroll of identify. _f -> w - 2 potions of heal wounds; e -> i - 2 scrolls of identify]/iA(]/i*QRead which item? Scrolls  i - 2 scrolls of identify  c - a scroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAEN  j - a scroll labelled DUKO PUHEMMASA  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA [!] read|quaff[?] describe selected^/i!^/if'^/i-2#....##...#Zeppelin the Tinkerer #.........#Mountain Dwarf #.........#Health: 35/35 ======================== #.........########Magic: 7/7======================== #................#^/i`/AC: 9Str: 12 #................#EV: 10Int: 16 #.......##..)....#SH: 0Dex: 10 #.......##.......#XL:  4 Next: 12% Place: Dungeon:2 #.......##......@#Noise: ---------  Time: 1553.3 (0.0) #)......####.###.....#f) +0 quarterstaff #.......# #.# ###......Cast: Construct Spike Launcher #.......# #.. ...... #.......####### ..... #.........#.###. ######..).## ######....# ..........+ _Found a scroll labelled DUQUCL UTEGH. _You see here a +0 spear. ^/i/6_e - 3 scrolls labelled DUQUCL UTEGH (gained 1)  As you read the scroll labelled DUQUCL UTEGH, it crumbles to dust.  It is a scroll of identify. _f -> w - 2 potions of heal wounds; e -> i - 2 scrolls of identify^/i8n  Okay, then.^/i4;^/i]=. _^/i ^/iS ^/i ^/i _/iRS.....########.......# #...##..).##..........#)###.###@....#. #.# ###....... .###### ...# .########..) #..# ..........+ ######[...#_/iZ_/i[)4.3 (1 _/i\ __/iNa_/ib`/i; .# .# .## # .### ##. .#..... . .##..)....#.#.##.# .##.#.. .##.#...# `/iO< )......####.###.@...# .# #.# ###. .# #.. .. .# ... .# ..###.$..).# ..# .....# ..#+ `/i< F.<. `/i(D 8<`/iD &5`/iJ `/i2M N _Found 2 gold pieces. Found a stone staircase leading up.`/iA # # ######## # # ....###.##. #...#..... .`/iA ##..)....#.#.##.# ##.......#....... ##.#...# `/iB ......####.###..@..# # #.# ###.`/i)B t## #.. ..#`/iJB Q# ##.`/ilB # #..###.$#..).# ...# .#`/iB ....# ...# #+ .`/iB 7.<. `/ivJ `/iK &6`/iO `/iQ b/iy M########## # # ......###.##. #.........#..... ...)....#.#.##.##......#...............####.###.....# # ###b/i.# ......# #.. ........##....<.b/i$b/i&7b/ib/ib/itM########## ## # ##.##.##......... ..)#.##.##............#...##...b/i:###.###.....# ......# #.# ###.......#.#...# .#b/iYb/i&8b/iFb/iZb/iM############# ## # ##.##.##............)#.##.##..b/i!C.......#...##... ......####.###.....###........#...# ..#b/iԭb/i6b/iX9b/ib/ib/i܏ M ############# ## # ##.##.##............)#.##.##...... ......##.......#...##...b/i0 _.###..###.b/i b/i '60b/iF b/i. b/ix3 #...# ...# ##...# ##...# # # # ## # ###.##.##.b/i3 ##..)....#.#.##.###.#........ .##.#...##... b/i4 _.####.###....b/i,4 # #.# ###..# #.. ......b/iQ4 3..##b/ix4  ##........ b/i$< b/i< &1b/iD b/i(F c/i#...# ...# ##...# ##...# # # # ### # ###.##.###.#.c/i.##..)....#.#.##.###g##.#........ . ##.#...##... c/i&.####.###.....# .#c/iG# #.# ###.......# g   hobgoblin (asleep)c/ih]# #.. ...#c/iE ##.. c/i c/ic/ic/i2c/ic/i Z _You encounter a hobgoblin.c/i>S#...# ...# ##...# ##...# # # # ### # ###.##.###.[c/i"T#..##..)....#.#.##.###g..##.#........ . ##.#...##.....c/iUT5..#####.###.....# .##...# #.# ###.......# .c/i}T# #.. ........##c/iTu ##........ c/i]c/i|]&3c/igcc/iLf) _Found a scale mail.c/i6x#...# ...# ...# ...# # # # ### +# ###.##.###.[.#... c/i+7V##..)....#.#.##.###g.#.###.#........ . .##.#...##..... ..#####.###.....# ..##..c/i\7U# #.# ###.......# .## #.. ........# .#c/i7# ##........ ## #..###.$# c/i7(+c/iE@<4c/iFc/i>He/i ...# ...# ...# ...# # # #e/iR  ####+# ####.##.###.[.##.# .. ##..)....#.#.##.###g.#.# ##.#........ e/i{ . . .##.#...##..... e/i ..##. .e/i =####.###.....##..##... . .# #.# ###.......# .. #. .e/i # #.. ........# . #. .e/i3 b# ##........ #.e/iR # #..###.$# +.e/i e/i &5e/i$ e/i9 f/ig# # # # # # # ####+# .# ###.##.###.[.# #.# .. f/i##..)....#.#.##.###g.## .# ##.#........ ... . .. ##.#...##..... . ####.###.....##..##... . # #.# ###.......# .. #. f/iI# #.. ........# . #. # ##........ #.# #..###.$# +.f/i4g.f/iZNgf/i&6f/if/if/i =..#Zeppelin the Tinkerer ..#Mountain Dwarf ..#Health: 35/35 ======================== ..#Magic: 5/7=================------- ..#AC: 9Str: 12 ..#EV: 10Int: 16 ..######## ####+# .#SH: 0Dex: 10 .........###.##.**#.[.#f/id XL:  4 Next: 12% Place: Dungeon:2 .........#......@.g...# ..Noise: ---------  Time: 1566.3 (0.0) ##..)....#.#.##.**#..##.#f) +0 quarterstaff ##.......#........ ... . .. Cast: Construct Spike Launcher f/i Q##.......#...##..... . ..##. ####.###.....##..##....... # #.# ###.......# ..#.. g   hobgoblin # #.. ........# .#.. ####### ##........#.. ..##..###.$#+.. _Found 2 gold pieces. Found a stone staircase leading up. _You encounter a hobgoblin. _Found a scale mail.  f/i5 Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateg/i ..#Zeppelin the Tinkerer ..#Mountain Dwarf ..#Health: 35/35 ======================== ..#Magic: 5/7=================------- ..#AC: 9Str: 12 ..#EV: 10Int: 16 ..######## ####+# .#SH: 0Dex: 10 .........###.##.###.[.#XL:  4 Next: 12% Place: Dungeon:2 g/i( 6.........#......@.*...# ..Noise: ---------  Time: 1566.3 (0.0) ##..)....#.#.##.###..##.#f) +0 quarterstaff ##.......#........ ... . .. Cast: Construct Spike Launcher g/iX ##.......#...##..... . ..##. ####.###.....##..##....... g/i E# #.# ###.......# ..#.. g   hobgoblin g/i I# #.. ........# .#.. ####### ##........#.. ..##..###.$#g/i T+.. _You encounter a hobgoblin. g/i _Found a scale mail.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  g/i4 7Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.g/i s Found a scale mail.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hobgoblin.g/i& 1g.g/i. 8#g/i5/ 4==7.3 (1g/i4 g/i7 ] _The hobgoblin is almost dead.h/i.#.#.#.#.#.#.# ####+# .#.###.##.###.[.#.#.g....# .. .##..)....#.#.##.###..## .# .##.#........ ... . .. .##.#...##..... . ..##. .####.###.....##..##... h/i..# #.# ###.......# .. # .# #.. ........# . # .# ##........ #.# #..###.$# +h/ii1*h/i@} †The rocky spike skewers the hobgoblin!h/i^*h/ix,†h/i{64-8h/idh/iM _You kill the hobgoblin!i/i  ####### ####+# .#.......###.##.###.[........†..... .##..)....#.#.##@###..## .#.............. . ..#...##......... ..####.###.....##..##.... .. #.# ###.......# ... #....#.##.$# .).#...# ..##. i/i i/i O--9i/i i/i ] _Your spike launcher falls apart as you grow too distant to maintain it.i/i & ####### ####+# .#.......###.##.###.[.##.......†....# .. .##..)#.##.###..# .#.....#.....@........ . ..##.####.###.....##..##.... ..#....##....i/i ....# ...#...# .##. i/i i/i@ !-i/i 70i/i i/i" j/i< ####### ####+# .#.......###.##.###.[.#.......†....# .. .##..)....#.#.##.###..## .#.............. . ..#...##.##j/i##.###.....##..##.... .. #.# ###.......# .. #....###.$##.....# ...# ...+..<.#. j/ij/i&1j/isj/ij/i| ####### ####+# .#.......###.##.###.[.##.......†...... .##..)....#.#.##.###..# .#.....#.............. . ..#...##.####.###..##.... .. #.# ###.......# ... #. ...... ..##..#.......<. ...# ...##.##. j/ij/i&2j/i5j/i ####### ####+# .#.......###.##.###.[........†..... .##..)#.##.###..## .#.............. . ...#...##......... ..####.###.....##..##.... ..j/im #.# ###.....@.#  #. .. ###### ##.. ..# #..###.$##.. + .)....# ...# ...#.##.#...# ...##.##. j/i#j/i:%&3j/i+j/iE.j/i i  ####### ####+# .#.......###.##.###.[.#j/iMi .......†....# .. .##..)....#.#.##.###..## .#.....#.............. . ..j/iti .#...##.......##j/ii ##.###.....##..##.... ..j/ii  #.# ###.......#  #. .. j/ii [###### ##......j/ii ..# #..###.$##....+.j/i j *#j/i'j z...<.##...# ...##.##.j/i@j D j/i*t |4Construct Spike Launcher j/iy j/i{ j/ie  .......###.##.###.[#.......†...... .##..)....#.#.##.###..# .#.....#.............. . ...#...##.....####.###.....##..##.... .. #.# ###.......# ... #. ..#....###### ##j/if ........# #..###.$##+ .)....# ...# ..#....###b   bat (asleep)#b..# ...#.. ##..+.j/iq j/ixq F5Construct Spike Launcherj/iEw j/iz T _You encounter a bat.k/i.......†..... .##..)#.##.###..# .#.............. . ...#...##.....####.###.....##..##.... .. #.# ###.......# ... #. ..#...###### ##....# #..###@$##....+ .)....##...# ...# ..# ##+<. # #.#b... ##..+ ### .. ..##b.k/i#b.k/i@$b.k/iGObk/iV6===6k/ik/iTk/i #.†....# .. ##..)....#.#.##.###..## .# ##.#.............. . .. ##.#...##......... ..##. ####.###.....##..##..... # #.# ###.# .#. # #.. .##.#. # ##.#.k/if# #..###.@##.... +. ).# ....##...# ... #.# ....##...# ## #.+ ...<.#.b.# #.# #...# #.##.# #...# k/i#.##.# #...# #.##.# #...# .. ##..+. .. ..##.k/i$b.k/iW#b.k/ibk/i.=7k/ik/i3 _The bat hits you but does no damage.k/iQ _You see here 2 gold pieces.l/iI †  You hit the bat.l/i2Sl/i+558.6 (1.3l/il/igG _You kill the bat!m/i1M##.##.###.[ .........#.......†...... )....#.#.##.###..## .# ...... . .m/i{.......#...##......... ..##. ###.###.....##..##......# ### . # #.. ..## m/i####### ##......@.......# .m/i #..###.$##.....+ )m/if†# .... m/i ..# ....##...# ###m/i,B#..#...#m/im/i+-9m/i? 0m/i;$m/i)&m/isJM######## ####+# ##.##.###.[ .........#.......†...... )....#.#.##.###..## .# .....m/i  ........#...##......... ..##. ###.###.....##..##..... ..# ### .... # #.. ..m/i|##..... ####### ##.........m/i# . #..###.$##..m/i#+ ).# ....##..†# ....m/ih#..m/iK###...#m/im/i_===-80m/im/iJm/iW M######## ####+# .###.##.###.[. ...........†...... m/iW )....#.#.##.###..## .# #......... ........#...##......##. ###.###.....##..##.m/i X >..# ###m/i.X m  #.. ..m/iPX ##..... ####### ##..............m/itX # ..#m/iX #..###.$##.....+.......m/iX o.### #...#m/iX m/i+a m/ia m/ia 1m/ig m/ii m/i fM######## ####+# .####.##.###.[.# m/i L.........#.......†....# .. )#.##.###..### .# #.............. . ........#...##......... ..##. ###.###.....##.@##...# ###  #.. ..## ####### ##..............#..###...#m/i <2m/i m/i n/izM .######### ####+# .###.##.###.[ .........#.......†....# .. )....#.#.##.###..### .# #..... ........#....... ..##. ###.###.....##..##..... ..# ###.......# .... # #.. .........##.....#..n/iۢS..#...#n/i^n/i&3n/i,n/in/iPwM .######### ####+# .###.##.###.[.# .........#.......†....# .. )#.##.###..### .# #..... ........#...##......##. ###.###.....##..##.... # #.# ###.......# ....#......#....n/iby #......##...#n/iKn/i]&4n/in/ipn/i֌n/i8n/i%n/i n/i_Z # # # # .# # ####+# .# ###.##.###.[.# #.......†....# .. ..)....#.#.##.###..#.# .#.. .. .#...##...##. #.###.....##..##..  #.# ###.......# ..#..# n/iZ N #.. .........##...#. ##.............#..# .# #..###.$##.....+..# .# ....##..†# ..... #..# .# ....##...# ### #..#n/i-` n/it` W7====5n/ic n/ie o/i+# # .... # .#.# # .#.# # ####+# ...# ###.##.###.[.# #.......†....# .. ..)....#.#.##.###..#.# .#.. .. .#...##...##. #.###.....##..##..#.# ###.......# .#..#.#.. .........##..#. ##...........#..#. # #..###.$##...+..#† # ....##..†# ...#..#. # ....##...# /i6,R4m### #..#.o/i3o/ik3&6o/i88o/i9o/iHf, .....  #.#.#  #.#.#  ####+# #...# ###.##.###.[.# #.†....# .. )....#.#.##.###..#o/if.# #.. .. #...##...##. # #.###.....##..##./ . #.# ###.......##.#..#. #.. ...##.#. ##..........#..#.#o/ig #..###.$##.o/iCg+..#†. ....##..†##.o/icg#..#.# ....##...# ### #..#.#o/iUpo/ip&7o/i4wo/iz^ _Found a sharpened copper wand.o/i~M#.#.##..... #.# o/i~o####### ####+# #..##.##.###.[ .......†....# .. )#.##.###@.###### .# ..o/i~Z .. ......#...##.......##. ### #.###.....##..##......./ .......o/i...... .###........o/i9o/iyo/i&8o/iŠo/io/iJr M #.#.##..... #.# ####### ####+# #..##.##.###.[o/is  .......†.@..# .. )#.##.###..###### .# ................ .. ......#...##..............##. ####... ...o/i6s R###.$##........o/iz o/i{ &====o/i{ 9o/iK o/i( o/i7>M. #.#.##..... #.# ####### ####+# #..##.##.###@[ .o/i>l......†....# .. )#.##.###..###### .# ......#.................. ............. .......o/i>+..............o/imEo/iF'90o/iKo/iLp/iL#....#.#.###.#.## ..... #.#.# #.#.#  ####+# #...# ###.##.###.@.# #.†....# .. )....#.#.##.###..###### .# #...##..............##. # p/ig.###.....##..##......./ . .# ###.......##........ #..#. .. .........##........ #.....# ##. #..#.#p/ip/iP1Construct Spike Launcher p/ip/ip/iIS _You see here a +0 scale mail.q/iKPM# ##... #.#.# ##.#.##.....# #.# ###### ####+# q/i##.##.###.[ .......†....# .. )....#.#.##.###..###### .#q/iŇj.##.........##.....q/iq/iĐ&2q/i*Construct Spike Launcher _q/iq/i٘q/i ##### #.... #.#.# ##.#.## ..... #.#.# #.#.## ####+# #@..#q/iq.###.##.###.[.#.#.†....# .. .)....#.#.##.###..###### .# ......#........... ...#...##..............##. #.###.....##..##......./ #.# ###.##........ #..# #.. .##q/iG. #.....q/iBq/i&3q/idq/iq/iY M#####... #.#.# ##.#.##......# #@#.# ####### ####+# #..##.##.###.[ ......#.......†....# ..#.#.....q/i a q/ia &4q/if q/ih r/i.J7M######## #........ #.#.# .....##.#.##....>......+ #.#.# ####### ####+# #...# ......###.##.###.[.#r/iJ"#....r/iRr/i2S&5r/iaYr/i[; _Found a stone staircase leading down.s/iM ######### #..... #.#.# .##.#.##....>..@...+.....##.#.## ... #.#.# ####### ####+# #...#.##....s/is/i&6s/i#s/iW%s/il ## ###### #### #.... #.. #.#.# #.##.#.## #.>.@....+ #.##.#.## #.. #.#.## ####+# #...#.###.##.###.[s/im.#.#.†....# .. ..)....#.#.##.###..###### .#.#........... ...#...##.##. s/its/icu&7s/izs/i|s/iLK # .# ###### .#### #.... .#.. #.#.# .#.##.#.## .#.>@.....+ .#.##.#.## .#.. #.#.# .######+# #...#.###.##.###.[.#.#.†....# .. #..)....#.#.##.###..###### .# #.#.... .. #.#...##.##. 8s/iK s/i#.# ###### ..####.... ..#S.##.#.# ..#.##.#.##.#..+.#.##.#.##.#s/i.##.#.# ..#+###...# .###.##.###.[.#.#.†....# ..S   ball python (constriction, asleep) ##..)....#.#.##.###..###### .##.#. ..#.#...##.##.s/is/ik&9s/is/iU _You encounter a ball python.s/ic _There is a stone staircase leading down here.t/i\r}#.# ######.###.....# .S.##.#.#.#.##.#.##.#>......+.#.##.#.##.#.##.#.#t/ir.#+###...# .###.##.###.[.#.#.†....# .. .##..)....#.#.##.###..###### .# .##.#. .. .##.#...##t/i s!.##.t/i{t/i{w600Construct Spike Launcher _t/it/iEu/is ###  #################....S#.#.# .##.#.##>......+#.#.## .........##.##############+###..##.##.###.[ ...........†....# ..)#.##.###..###### .#.. .u/izu/iizu/iz1u/i~u/i)u/ik ###  #################....S .##.#.##>......+#.#.## .........##.#u/i^l#############+###..##.##.###.[...........†....# ..)#.##.###..###### .#u/ioru/ir&2u/is Construct Spike Launcheru/iPxu/iyu/iB b# #...# ###### #...#u/iB ##.... #...# ..S.##.#.# #...#.##.#.## #...#u/i$C q.>......+.#u/iC h.##.#.##.#u/iC .##.#.#.#+###...# u/iD .###.##.###.[.# .#.†....# .. u/iJD r..##..)....#.#.##.###..###### .#u/iG (.Su/iH u/iI 9.Su/iIO NS)u/iO &3u/iQV u/iV 5 _The ball python hisses angrily.v/il  #####  #...# ######  #...#v/iï##.... ##...# #....S.@...##.#.# ##...# #.##.#.## ##...# #.>......+.# #v/i.##.#.##.# #.##.#.#v/i<.#+###...# .###.##.###.[.# .#.†....# ..v/iap.##..)....#.#.##.###..###### .v/i;.Sv/iY4v/iZeppelin the TinkererMountain DwarfHealth: 35/35 ========================Magic: 5/7=================-------AC: 9v/i Str: 12  #####EV: 10Int: 16  #...#######SH: 0Dex: 10  #...# ######***####....XL:  4 Next: 15% Place: Dungeon:2 v/i##...# #.....S@...##.#.#Noise: ---------  Time: 1604.6 (0.0) v/iY##...# #..........##.#.##f) +0 quarterstaff ##...# #.........>......+v/iDDCast: Construct Spike Launcher v/ie.....# #..........##.#.## .....# #..........##.#.# v/i.....#############+###...#S   ball python (constriction) v/i............###.##.###.[.# ............#.......†....# .. v/i[...##..)....#.#.##.###..###### . v/i_You encounter a ball python. _There is a stone staircase leading down here. v/i.'_The ball python hisses angrily.  v/iNCasting: Construct Spike Launcher (safe; 3% risk of failure)  v/i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatev/i Zeppelin the TinkererMountain DwarfHealth: 35/35 ========================Magic: 5/7=================-------AC: 9Str: 12  #####EV: 10v/i $Int: 16  #...#######SH: 0Dex: 10  #...# #############....v/i( XL:  4 Next: 15% Place: Dungeon:2 v/iO ##...# #.....S@...##.#.#Noise: ---------  Time: 1604.6 (0.0) v/i 2##...# #..........##.#.##f) +0 quarterstaff ##...# #.........>......+Cast: Construct Spike Launcher .....# #..........##.#.## v/i .....# #..........##.#.# .....#############+###...#v/i S   ball python (constriction) ............###.##.###.[.# v/i9 ............#.......†....# .. ...##..)....#.#.##.###..###### . _There is a stone staircase leading down here. v/i_ '_The ball python hisses angrily.  v/i Casting: Construct Spike Launcher (safe; 3% risk of failure)  v/i Press: ? - help, Q - select action, ( or ) - cyclev/i jDir - look around, f - activateYou shape a spike launcher from a nearby wall.v/i4==5.6 (1v/iv/i ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  v/iDir - look around, f - activate  You shape a spike launcher from a nearby wall. _The ball python completely misses you. The ball python barely misses you.w/i/ ##### #...# ###### #...# ######.... ...# #.....S.@..##.#.# ...# #.##.#.## ...# #.>......+ # ## ##+###...# ##..)....#.#.##.###..###### .#.Sw/i8O  The ball python attacks as it pursues you!w/iN9.-6w/i>w/iA _The ball python closely misses you. The ball python misses you.w/it ...# ###### ...# ######.... w/i ...# #......S.@.##.#.# ...# #.##.#.## ...# #.>......+ # #.w/i # #.#w/i[a+###...# w/i w/i!.*w/i] .  The rocky spike skewers the ball python!w/i<*w/i'.w/iV6-7w/iΌw/iyO _You kill the ball python!w/i4 )# #...# ###### #...# ######.... #...# #.##.#.# w/i.5 C#...# #.##.#.## #...# #.>......+.# #.##.#.##.# #.##.#.#.#+###...#w/i_5 .###.##.###.[.#.#.†....# ..w/i5   ..##..)....#.#.##.###..###### .# w/i< w/i\= .-8w/iB w/iC x/i-  #####  #...# ######  #...# ######.... ##...# #.##.#.# ##...# #.##.#.## #x/i#...# #.>......+.# #.##.#.##.# #.##.#.#.#+###...#x/iD.###.##.###.[.#.#x/i'.†....# ...##..)....#.#.##.###..###### .x/i$x/i@-9x/iix/ix/it ##### #...# ###### #...# ######....#...# #.##.#.# .##...# #.##.#.## .##...# #.>......+.# #.##.#.##.# #.##.#.#.#####+###...#.###.##.###.[.#.#.†....# .##..)....#.#.##.###..######x/i3zx/iz'10x/iOx/ihx/iN  #####...###################.... ##..........##.#.# .#>......+ ....##.#.## ....##.......#..................1Construct Spike Launcher x/ijS x/iT y/i #####...###################.... ##..........##.#.# .#.#.##>......+ ....##.#.###.#.#  ....##.......#...##.............. y/iy/i&2y/iAy/iy/i #####...###################.... ##..........##.#.# .#.#.##>......+ ....##.#.###.#.# ############+###.. ....####.###.....##..##......./y/i7#y/i&3y/iBy/i] _Your spike launcher falls apart as you grow too distant to maintain it.y/i$ #####...###################.... ##y/ik..........##.#.# .#.#.##>......+ ....##.#.##y/iu ############+###..y/i.......###.##.###.[ ....# #.# ###.......##........y/iy/i,#6y/iKS===4Construct Spike Launchery/iCy/iy/i#####  #...# ######  #...# ##.... ...# #.##.#.# ##...# #.##.#.## ##...# #.>......+ # #.##.#.## # #.y/iC##.#.# #####+###...# ###.##.###.[.# #.†....# .##..)....#.#.##.###..###### . y/i##.#...##.#####.###.....##..##./ . y/iCy/iy/i(5y/i$y/iy/i  ##### #...# ###### #...# ##.... ...# #.##.#.# ...# #.##.#.## ...# #.>......+ # #.##.#.## # #.##.#.# #+###...# ###.##.###.[.# ##..)....#.#.##.###..###### .###.#. . ##.#...##.y/iK p## ####.###.....##..##./ .. # #.# ###.##. # y/i y/ii &6y/i y/i y/i7 # ...# ###### ...# ##.... ...# #.##.#.# ...# #.##.#.## ...# #.y/i8 >......+ # #.##.#.## # #.##.#.# #+###...# ###.##.###.[.# ##.#. . .##.#...##.##. .####.###.....##..##.y/i8 / . .# #.# ###.##. #.y/i@ y/is@ &7y/iC y/i4E z/i7 # ###### # ##.... # #.##.#.# # #.##.#.## # #.>......+ # #.##.#.## # #.##.#.# #z/i+###...# ###.##.###.[.# ##.#. .. ##.#...##.##. ####.###.....##..##./ . z/iG# #.# ###.##. #.z/iz/i~D===8z/iqz/im z/iXM ##  ##################....#.#.# .##.#.##>......+# #..........##.#z/i_X#############+###.. .........###.##.###.[.#z/i^z/i^&9z/i=cz/i%ez/i5Mz/i ##z/i" z/i" ######z/iN############....#.#.# z/i~.##.#.##......+z/i)W#.#.##z/iQb #..........##.# z/ibq..#############+###...#z/iz/iz/ij'20z/i$z/i'c _There is a stone staircase leading down here.}/i4] # ###### # ###.... # #.##.#.# # #.##.#.## # #.>+ }/ip5R# #.##.#.## # #.##.#.# #+###...# #.†....# .. #..)....#.#.##.###..###### .# #.#.}/i5i .. #.#...##.##. #}/i5D }/i<}/i=-1 _}/i&C}/iD}/ie d # ###### # #####.... # #..##.#.# # #.##.#.## # #.}/i >.@....+ # #.##.#.## # #..##.#.# #}/i +###..}/i .####.##.###.[.}/i <##.}/i2 †....# .. }/iM ..)....#.#.##.###..###### .# }/i` 7.#....}/i} + .. }/i .#...##.}/i B##. #}/iX }/i2 &2}/i_ }/iG }/iOS ######  #######....  #...##.#.#  #.##.#.##  #.>..@...+  #.##.#.##  #.}/iSB..##.#.# ##+###...####.##.###.[.##.†....# .. )....#.#.##.###..###### .# #........... .. #...##.##. #}/iZ}/iZ}/i[3}/i]`}/ijb~/ijH###### #######.... #....##.#.# #.##.#.## #.>...@..+ #.##.#.## #....##.#.# ##+###...####.##.###.[.##.~/ik†....# .. )....#.#.##.###..###### .# #........... .. #...##.##. #~/ir~/ir#7~/ir4====4~/ix~/i!z~/i ######  #....  #....##.#.#  #.~/i8 w##.#.##  #.>....@.+  #.##.#.##  #.~/i ...##.#.# +###..####.##.###.[.##.†....# .. ~/i ....#.#.##.###..###### .# #..~/iܸ .. .#...##.##. ####.~/i{ ~/iR &5~/i ~/i ~/i EM ~/i! ##################.......##.#.# ...##.#@##~/iG >......+...##.#.##~/ig v#..........##.#.##~/i '....~/i ~/i ~/if &6~/i ~/i /iM #. #######....############........../i(Q ...##.#.##..>......+#..........##.#.##..##/iT /i/i)&7/i /i"/ihM # ###################..@......./i#.#.##...#..##.#.## .+  #.........>......+.#.###./i'#...#/i[====8/i/i(/i' #.##. ##. #.##.#.##...#. #.##.#.## ..+ #.>......+ .# #.##.#.## .. #.##.#.# ..+###...# ./i' ###.##.###.[.##.†....# .. # /i4 /i5 &9/i : /i; /i/ ##...#.##.#. ./i/ ##.#.##...#..# .##.#.##...+ .>......+...# ./i/ >##.#.##..... ./i0 ##.#.# ...#.. +###...# ....../i40 t###.##.###.[.# .......#./iY0 †....# .. #/i7 /i7 '30/i\; /i^< /i ### ......#.#.##.#.#.##.#.##...#..#.##.#.##...+ >......+...#/iI %##.#.##.....##.#.##...#..+###...##.......###.##.###.[.##.#.†....# .. /io ,##/i/iC/ic1/i./i/i##.#.# ..####.#..... ##.#.##.##.#.##.#.##...#..#.##.#.##...+ ...>......+...# # +###...##....... ###.##.###.[.##....... /i/iF&2/i/i߰/i ## .# .# . .####.# ..... ##.#.##.# #.##./i.##.#.##...#..#...##.#.##...+ ....>......+...# # .##.#.##..... /i.##.#.##...#..#+###...##....... /i:s.###.##.###.[.##....... .#/i\.†....# .. ##/i</i/i̾3/i!/iN/i/iI/i/i/i## .# .# . .####.# ..... ##.#.##.# #. #. ##.#.##...#..#.. ##.#.##...+ ... /iz>......+...# # +###...##....... ###.##.###.[.##....... /i/i?&4/iK/i/iM#  .####.# .....  ##.#.##.# /i####### ##########............#.#.##...#..# ........##.#.##...+ .......#.. #.#....../i*/iI/i(/iN5/i /i /iԤ ### #.# ##.# ..#.####.# #..... ##.#.##.########..##.#.##...#..#.##.#.##...+.....>......+...# ...###.#.##........#/ia ##.#.##...#....#+###...##........# /iF /i &6/i /iH /iTM#  # ..####.##/iT #........ ##@#.##.## ####### #########............ .......##.#.##...#..#..../iU@..#........#/i[/i~\/i\7/i`/i~b/iM#  # ..####.## #@....... ##.#.##.## #######......... #########...............##.###...#....#/i/i۽&8/iK/i/iTL"### #.# # #.# .. #.####.##.##.#.##.#/iL#######......... .............##.#.##...#..#.##.#.##...+...../iL>......+...#....##/iL##.#.##........# /iQ/iQ&9/i2T/iU/iQ ### #.# # /iq #.# .. #.####.#/i #./i ##.#.##.#/i #######......... ............../i !./i ##.#.##...#..#..../i \##.#.##...+......./i >......+...#....###/i( A##.#.##.../iV O....# /i /i '40/i` /i  /i### #.# ###.# .. #.####.##.r##.#.##.####.#......... ...........##.#.##...#..#....../i3##.#.##...+.........r   rat (asleep)>......+...#....### .##.#.##........# /i{ r.  You encounter a rat./iJr/i/==1/i/i- _The rat squeaks loudly./i,}### ###.# .### #.# ... #.####.#####.#.r.##.#.##.####.#......... ................./i{}g##.#.##...#..#....##.#.##...+........>......+...#....####./i}f##.#.##........# .. /iE/r./iQ/i&--/i„ 2/iI/i/i$### ### #.# ##.### #.# .... #.####.#####.##.r...###.#.##.####..##......... .................##.#.##...#..#......./i##.#.##...+.......... >......+...#....####..##.#.##.......##.#.##...#....# #/i /r./i /i"--/i3/i/i/i)  Zeppelin the Tinkerer  Mountain DwarfHealth: 35/35 ========================Magic: 5/7=================-------### ###AC: 9/iStr: 12#.# ##.###EV: 10Int: 16#.# ....SH: 0Dex: 10/i"#.###*.*####.#XL:  4 Next: 16% Place: Dungeon:2#.....@.r....#Noise: ---------  Time: 1643.6 (0.0)##.#.#*.*###..#f) +0 quarterstaff#######........./i[Cast: Construct Spike Launcher ####................. ..##.#.##...#..#....... ..##.#.##...+..........r   rat /i.>......+...#....####.. ..##.#.##........# .. ..##.#.##...#....## _There is a stone staircase leading down here.  You encounter a rat. /i_The rat squeaks loudly.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i!  Zeppelin the Tinkerer  Mountain DwarfHealth: 35/35 ========================Magic: 5/7=================-------### ###AC: 9Str: 12#.# ##.###EV: 10/i"Int: 16#.# ....SH: 0Dex: 10#.####.#####.#XL:  4 Next: 16% Place: Dungeon:2#.....@r.....#Noise: ---------  Time: 1643.6 (0.0)/iR"L##.#.##.####..#f) +0 quarterstaff#######.........Cast: Construct Spike Launcher ####................. ..##.#.##...#..#....... ..##.#.##...+........../i"Zr   rat /i",.>......+...#....####.. ..##.#.##........# .. ..##.#.##...#....#/i"k#You encounter a rat. _The rat squeaks loudly.  /i#^Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle/iB#qDir - look around, f - activateYou shape a spike launcher from a nearby wall./it)9#/i);==4.6 (1 _/iP./i//i+ ### ### #.# ##.### #.# .... #.####.#####.# #....@.r.....# ##.#.##.####..# #.........#..................##.#.##...#..#........##.#.##...+...........>......+...#....####...##.#.##........# ...##.#.##...#....#r./i0/i.-5/i+/i^ _The rat attacks as it pursues you! The rat bites you but does no damage./i ### ### #.# ##.### #.# .... #.####.#####.# #...@.r......# ##.#.##.####..# #.........#..................##.#.##...#..#........##.#.##...+........../ikm.>......+...#....####...##.#.##........# .. ....##.#.##...#....#/i[1*/iu .The rocky spike skewers the rat./iD<*/i'%*./i{(V7-6/i,/iK/G _You kill the rat!/i 6### ### #.# ##.### #.# .... #.####.#####.# #....@.......# ##.#.##.####..# #......... .................##.#.##...#..#.......##.#.##...+..........>......+...#....####../i s##.#.##........# .. /i /i .-7/i- /in /iC}### ### #.# ##.### #.# .... #.####.#####.# #.....@......# ##.#.##.####..# #/iz~......... .................##.#.##...#..#.......##.#.##...+.......... .>......+...#....####..##.#.##........# ..##.#.##...#....# # /i/i@-8/it/i/iM## ### ####.########.#...........#.####@#####.# #.......... /ix##.#.##.####..########......................#..#.......+..........##.......# ../i/i~&9/i4/i#/i M## ### ###.########...@.......#.####.##### #............###.#.##.####..#........#..#......+......###/iM/i4=50/i/i/i### ### #.####.##.#.#.####.#####.##............# ##.#.##.####..##.......................... .##.#.##...#..#....... .##.#.##...+.......... #  >......+...#....####.. # 1/i/ia/i 9### ### #.####.##.#.#.####.#####.##............# ##.#.##.  #................... ##.#.##...#..#....... ##.#.##...+.......... # ......+...#....####.. #./i=/i3>&2/i*B/iC/iv?### ### #.####.##.#.#.####.#####.##......# ##.#.# #..... .#.##...#..#. .#.##...+. ##.+...#....####.. #./iDG8#/iGV6===3/iN/ipO/i ### ### #.####.##.#.#.####.#####.##.# . .#.##...#..#. .#.##...+. ##.#+...#....####.. #..#/i/ij&4/i /iO/i= M### ### #.####.##.#.#.####.#####.##..# ##.#.##.####..#. .# .. #.##...#..#.......# #.##...+...##.#+...#....####.. #..#/i /i# &5/i# /i /i ### ### #.####.##.#.#.####.#####.##...# ##.#.##.####..#. ...#..... .##...#..#.......# .##...+......... /i/iT&6/iF/ij/i3### ### #.####.##.#.#.####.#####.##....# ##.#.##.####..#. ...#..... ##...#..#.......# ##...+........... /i/ijD===7/i/i/i } ### ### #.####.# #.#. #.####.#####.# #....# ##.#.##.####..##. ...#...... .##...#..#.......# .##...+........... ##.# ..+...#....####.. #..#/i٥ /i &8/i& /i /i˼ ### ### #.####.# #.#. #.####.#####.# #...# ##.#.##.####..##. ...#...... #.##...#..#.......# #.##...+........... ##.# ...+...#....####.. #..#/i/ir&9/i/i/iW4### ### #.####.# #.#. #.####.#####.# #...# ##.#.##.####..#. ...#..... .##...#..#.......# .##...+......... /i\/i]'60/i`/ib/i Ha### ### #.####.# #.#. #.####.#####.# #....# ##.#.##.####..#. ...#..... ##...#..#.......# ##...+........... /i2M/iM&1/iQ/iT/i ### ### #.####.##.#.#.####.#####.#.#....#  ##.#.##.####..#. ...#.......#..#.......#...+.......... /i /ib &2/iJ /i /i ### ###  #.####.##.#.##.####.#####.#.##...# ##.#.##.####..#  /iI /i W7====3/i /i /io ### ### #.####.# #.#.# #.####.#####.#.# #.#  /i /i&4/i /i /i) ### .####.# .#.# .####.#####.#.# .#  /i/if&5/i/i;/i ### ####.# #.# ####.#####.#.# #  /i/iy&6/iE/iw/i&   ### .# .# .#####.#.# # #  /iA- /i- E====7/iH1 /i 3 /i2 ### .# # .#####.#.# # .# ##.####..# .# ...# .#/i  .##.# .# .###.# /i7 /i &8/i /i /i@5 ### .# # .#####.#.# # #.# .####..# #.# ...# #.# ..# #.# ..# . /iM:/i:&9/i>/ii@/i?>  ###.################ ................. #.#####.######## ........# #.#####..# ..# ..#..#/iGC/iC'70/i;G/iI/iw  ###.################ ................. #.#####.######## ........# #.#### .... .##..# ..###..#/iB<1/i/i/i   ###.################ ................. #.#####.######## ........# #.#### .... .......##..# ..## ...#/ia /i &2/i /iQ /iT" A  ###.################ ................. #.#####.######## ........# #.#### .... ...... #. ## 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##..##./...... .##/i . #..#....# ##.##. #.....#. #..#.##/i /iu &8/i} /iP /iNN# #.### #..............# #.##.#.##...#..#.......### #.##.#.##...+......# #/iN.>......+...#....####..### #.##.#.##........# #..# #.##.#.##...#....# #..# ##+###...##/iO.####..# # .##.###.[.##.# #/i@Op.†....##[.....#.#####.# .##.###..######...#.# #........# #.# .##/iOo......##.#####.### ## .##..##......./....... .##..........##..#....# ##.##.....#.....#. #..#.##/iW/i2Xf9Construct Spike Launcher /i|^/ip`/i0 #.### #...............# .##.#.##...#..#.......### .##.#.##...+............# .>......+...#....####..### .##.#.##........# #..# .##.#.##...#....# #..# #+###...##.####..# #.##.###.[.##/ig1!.# .†....##[.....#.#####. #.##.###..######...#.# #.......# #. ..##.....##.#####.### .##..##......./............. .##..........##..#....# .##...........#...... #..#.##/i9/i:'20/i@/iuB/i? #.####.............#.##.#.##...#..#.###.##.#.##...+............#.>......+...#....####..###.##.#.##........# #..#.##.#.##...#....# #..##+###...##/i .####..# ##.##.###.[.##.#.†....##[.....#.#####. .#.##.###..######...#.# #.......# #..##....##.#####.###.##..##......./............. .##..........##..#....# .##...........#...... #..#.##/i./i&1/i/i/i  #.####...............#.##.#.##...#..#.......###.##.#.##...+....#.>......+...#....####..###.##.#.##........# #..#.##.#.##...#....# #..##+###...##.####..##.##.###.[.##.# #.†....##[.....#.#####. #.#.##.###..######...#.# # #......# #. #...##...##.#####.###.##..##./...... #.##...##..#....#.##....#..... #. #..#.##/i /i &2/i /i /iz  ##########........ ........##.#.##...#..#.......##+......>......+...#....####..##.##.#.##........# #..# #. ######+###.......###.##.###.[.... #.......†....##[@....#.#####.#####.##.###..######...#.# #..........................# #.####...## #..###.$##........ +..#÷....... /i /i F3Construct Spike Launcher/iP /i֌ /i*#.#.##.#.##...#..#.......###.##.#.##...+....#.>......+...#....####..###.##.#.##........# #..#.##.#.##...#....# #..##+###...##.####..# .###.##.###.[.##.# .#.†....##@.....#.#####. .#.#.##.###..######...#.# # .#.....# #. .#...##.##.#####.###.##..##./...... ##.##.##..#....#.##.#..... ##. #..#.##  #..###.$##/iG. +..#÷/i /is&4/i/iO _You see here a +0 helmet./ic /iǨ Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon) Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn) Jewellery (go to first with "=)  b - a +4 ring of protection (worn)/iO\/i`/ie###########.....................# Zeppelin the Tinkerer .........##.#.##...#..#.......### Mountain Dwarf .........##.#.##...+............# Health: 35/35 ======================== ........>......+...#....####..### Magic: 7/7======================== /ie.........##.#.##........# #..#AC: 9Str: 12 .........##.#.##...#....# #..#/i fEV: 10Int: 16 #######+###...##........####..#/i+fYSH: 0Dex: 10 /iHf.###.##.###.[.##..............#XL:  4 Next: 17% Place: Dungeon:2 /if.#.......†....##@.....#.#####.### Noise: ---------  Time: 1724.6 (0.0) .#.#.##.###..######...#.# #.... f) +0 quarterstaff /ifn.#......................# #.### Cast: Construct Spike Launcher .#...##..............##.#####.### .....##..##......./............. /ifK##.......##..........##..#....# .........##...........#.....#####/i&g  ##................. #..#.##.... /iHg#..###.$##........ +..#÷....../ihgx  _You shape a spike launcher from a nearby wall. /igP_The rat attacks as it pursues you! 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###/i/i&8/iV/i/i1M ... #.###...##. ... #.... ## ....... ./iAf....$....=#.#...# #..# #........#.#... ...#.#..#. #.##.#..#..#..#$ ............... #.##....#..#..# .........>.......# .##... ##.#/i/iK&9/i/iP/i . ... ... #.###...##. ... #..... ##.# ..... ...#/iq #......$....=.#..#  #..#.#...# #..#..# #.#.#.....#/i .#.#..##.#..#..# /i#.##.#..#..#..#@.# .#/i #.##....#..#..#..# /iv.>.......# /i!#....##.#..##.##.# .....##.# /iL#.#####.########.# .# #.# #.#/iq # #.# #.# /i/i-'40/i/iO/i+1.6 (2/i/i? _You now have 146 gold pieces (gained 14)./i M# .... # . ... ... .. .##.###...##. ... ##..... ## /i9 T........ . ##......$....=  #..#.#...# #..# ##........#.#... /i 6....# ##.##.#..#..#..# ................ ##.##....#..#..#..# ..#.. ../i (#.#/i /i\ +2.6 (1/i /i> /iM ..##.# # .... #. . ... ... .. .##.###...##. ... ##.. ## ........ . ##......$....=.  #..#.#...# #..# ##........#.#... ....#.#.. ##.##.#..#..#..# ..................# /i..#...>.... #..##.#/i/i7&3/i/i\/i- ..##.# # .... #...... .# . ... ... ..#. .## #.###...##.#. ... #....##.# ......# #......$....=.#..# # #..#.#...# #..#..# #.#.#..@..# .#.#..##.#..#..# #.##.#..#..#..#..# ........# #.##....#..#..#..# .>.......[/iV/40m# #....##.#..##.##.# ......##.# #.#####.#.# /iPAY4/iL   ..##.# # .....#....... .# . ... ... ..#.. .## #.###...##.#...../i  #.##.# ...........# .###......$....=.#..# /i N.# #..#.#...# #..#..# .###.#.#.@...# /i .#.#..##.#..#..# .###.##.#..#..#..#..#/iM ........# .###.##....#..#..#..#...>.......##....##.#..##.##.#/it.......##.##.#####.#.#/ip/i&5/i/iO/i ..##.## .....#.......#.#/iC. ... ... ..#.. .###.###...##.#.....#.............##.#..........# /ieD#.###......$....=.#..# #.# #..#.#...# #..#..# /iY#.###.#.#@....#/i.#.#..##.#..#..# #.###.##.#..#..#..#..#/i$u.......# #.###.##....#..#..#/iK~..# #.>....../ij.##....##.#..##.##.#/i.......##.# #####.#####.#.#/i/io/i:&6/i/i/i C M  ..##.# #.. ..# #### .....#.......#.# /ieC .... ....... ..#..#.##.#.###...##.#...... #####.............##.# .....................#/iC C##......$....=.#..# #..#.#...# #@.#..# #.###........#.#... .......#.#..#.. #.###.##.#..#..#..#..##/iC ;.#.##.#/iK /iL &7/iQ /iS /iZM.   ..##.# #.. ..# ####/ii#.......#.# .... ....... ..#..#.##.#.###...##.#...... #######.# ...............#/i##......$.... #..#.#...#.#..#..# /i%#.###........#.#.....# .......#.#..##.#..#..#....#/i6.##.##./i/i &8/i'/i-/i+9.6 (2/iu/i/ _c - a +6 ring of strength/iZ/i\$/i&]Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon) /iD]Missiles (go to first with ()a - 5 stones /il]Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn) /i] g - a +0 helmet (worn) Jewellery (go to first with "=)  b - a +4 ring of protection (worn)/i]/c - a +6 ring of strength/iJ nc - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). If you were wearing this ring: Your EV would increase by 0.1 (10.5 -> 10.6). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.”  -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe./iԍ/i/ia...Zeppelin the Tinkerer..# # #.. ..#Mountain Dwarf..##.# #.. ..#/iDHealth: 35/35 ======================== #### .....#.......#.#Magic: 7/7======================== .... ....... ..#..#.##./iܘYAC: 9Str: 18 /i######.###...##.#......EV: 10Int: 16 /i8#####.............##.#SH: 0Dex: 10 .....................#/iRXL:  4 Next: 17% Place: Dungeon:2 #.###......$....@.#..#Noise: ---------  Time: 1949.6 (0.0) #.# #..#.#...#.#..#..#/if) +0 quarterstaff #.###........#.#.....#/iCast: Construct Spike Launcher .......#.#..##.#..#..# #.###.##.#..#..#..#..# .....................# /id#.###.##....#..#..#..# /i?#............>.......# #####....##.#..##.##.# _Found a stone staircase leading down. /ii_Found 14 gold pieces. _Found an onyx ring. _You now have 146 gold pieces (gained 14). /iS_c - a +6 ring of strength  You feel stronger./iV/i.50.1 (0.5/i/i( /iM<14 gold pieces. _Found an onyx ring/inP. _You now have 146 gold pieces (gained 14). /i_c - a +6 ring of strength  You feel stronger. _c - a +6 ring of strength (worn)/i!# ... # ..## # #..#..# # ..##.# #..#..## .....#.......#.#. ....... ..#..#.##.#.###...##.#......#.##.#.##.###......$...@..#..#  #.# #..#.#...#.#..#..# #/iV"d#.###........#.#.....#.#.#..##.#..#..##.###.##.#..#..#..#..#........# .#.###.##....#..#..#..# .#.>.......# .#####....##.#..##.##.#/iI'/i'-1.1 (1.0/i+/i-/i.# ... .# ..## # #..#..# .# ..##.# #..#..# .##### .....#.......#.#. ....... ..#..#.##.#.###...##.#......#/i\.##.#.##.###......$..@...#..# # #.# #..#.#...#.#..#..##.###........#.#.....#.#.#..##.#..#..##.###.##.#..#..#..#..#....../i ...# #.#.###.##....#..#..#..# #.#..>.......# #.#####....##.#..##.##.#/i/i &2/i/i^/i G.# ... ..# ..##.#.#..#..# ..# ..##.#.#..#..# ..##### .....#.......#.#/i* r. ....... ..#..#.##. .#.###...##.#...... .#.##.#.# .###.###......$.@....#..# /iV .# #.# #..#.#...#.#..#..# .###.###..#.#.....# /i| ÷.#.#..##.#..#..# /i .###.###.##.#..#..#..#..# ÷............# /i r.#.#.###.##....#..#..#..# .#.#/i ......>.......# .#.#####....##.#..##.##.#/i /i ( /i( /i( 3/io. /i/ /iP.# ....# ..##.#.#..#..#.# ..##.#.#..#..#.##### .....#.......#.#. ...........#..#.##. ..#.###...##.#...... ../iz#.##.#.# ..###.###......$@.....#..# ..# #.# #..#.#...#.#..#..# ..###.###........#.#.....# .÷.#.#..##.#..#..# #.###.###.##.#..#..#..#..# .÷.............# /i*#.#.#.###.##....#..#..#..# #.#.#............>.......# #.#.#####....##.#..##.##.#/iw/i/i&4/iB/i/i6 .# ....# ..##.#.#..#..#.# ..##.#.#..#..#.#####. .....#.......#.#.............#..#.##. #..#.###...##.#...... #..#.##.#.# #..###.###.......#..#.# #.# #..#.#...#.#..#..#.###.###........#.#.....# ..÷...#.#..##.#..#..# .#.###.###.##.#..#..#..#..# ..÷.......# .#.#.#.###.##....#..#..#..# .#.#.#............>.# .#.#.#####....##.#..##.##.#/i /if f5Construct Spike Launcher /i$ /i+ /iG, +6.1 (2/i0 /i2 > _You now have 153 gold pieces (gained 7)./i # ... # ..##.#.#..#..# # ..##.#.#..#..# #####. .....#.......#.# /i} ..........#..#.##. ..#.###...##.#...... ..#.##.# # ..###.###.#..# # #.# #..#.#...#.#..#..# /iȱ ,###.###........#.#.....# ÷... #.###.###.##.#..#/i@ ÷...... #.#.#.###.##....# #.#.#............ /i̸ /i2 K7.1 (1Construct Spike Launcher/i /i /i # ... # ..##.#.#..#..# # ..##.#.#..#..# #####. .....#.......#.# ..........#..#.##. #/i .###...##.#...... #.##.# # ###.###.#..# # #.# #..#.#...#.#..#..# ###.###........#.#.....# ÷.#.#..##.#..#..# .###.###.##.#..#..# ÷........ .#.#.###.##....#..# /iE .#.#............>.. /i* /i &8/i /ig /iY# ... # ..##.#.#..#..# # ..##.#.#..#..# #####. .....#.......#.# /i9........#..#.##. #.###...##.#...... #.##.# # ###.###.#..# # #.# #..#.#...#.#..#..# ###.###..#.#.....# .#.#..##.#..#..# /i###.###.##.#..#..#..#..# ............# #.#.###.##....#. #.#...... /i/i&9/ib/iC/i# ... # ..##.#.#..#..# # ..##.#.#..#..# #####. .....#.......#.# ........#..#.##. .###...##.#...... .##.# # .###.#..#  #.# #..#.#...#.#..#..# .###........#.#.....# #.#..##.#..#..#.###.##.#..#..#..#..#........#[/iq40m .#.###.##....#..#..#..# .#..>.......# /iΠ/i6'60/iV/i/i  ...  ..##.#.#..#..#  ..##.#.#..#..# . .....#.......#.# ....#..#.##. .###...##.#...... .##.# # .###.#..# #.# #..#.#...#.#..#..# .###........#.#.....# #.#..##.#.###.##.#..#..#..#..#.......# #.###.##....#..#..#..# #.>.......# /i /i &1/i /iǒ /iwY... ..##.#.#..#..# ..##.#.#..#..# /iY,. .....#.......#.# #....#..#.##.#.###...##.#...... .##.# /iYr# .###.#..# /iZ.# #..#.#...#.#..#..# /i(Z.###........#.#.....# #.#..##.#..#..# /iMZ.###.##.#..#..#..#..# .###.##....#..#..#../ilZ=# ./iZ>.......# /i*`/i`&2/ih/i/iG/iݼ/iֽ/iL/i/i[/i/i2A/iA/iG/ibI/i8 4/i /i /idM. . #.#./iʊ ..##.#.#..#..# ###. .....#.......#.# # ...............#..#.##.##.###...##.#...... ####/i##......###.............#..#/i1R #..#.#...#.#..#..# .###........#.#.....#/ia:....#.#......#/i/i/i?&3/iI/iӕ/i ... . #..#  ..##.#.#..#..#  ..##.#.#..#..#  . .....#.......#.# #  .....#..#.##.#  .###...##.#......  .##.#  #  ###.#..#  # #..#.#...#.#..#..#  ###........#.#.....#  #.#..##.#..#..#  ###.##.#..#..#..#..#   ....../i"#    ###.##....#..#..#..#   >.#   /i/i4/i/i/iU  ... . #..#.# ..##.#.#..#..#.# ..##.#.#..#..#.# #. .....#.......#.# #  ...#..#.##.#  .###...##.#......  .##.#  #  .#..#   #..#.#...#.#..#..#  .#.#.....#  #.#..##.#..#..#  .##.#..#..#..#..#  .....#  .##....#..#..#..#  >.#  /ig% Y5/iP?  ... . #..#.#  ..##.#.#..#..#.#  ..##.#.#..#..#.#  . .....#.......#.# #  ..#..#.##.#  .###...##.#......  #.##.#  #  #.#..#  #..#.#...#.#..#..#  #.#.#.....#  #.#..##.#..#..#  #.##.#..#..#..#..#  ......#  #.##....#..#..#..#  [0;/i? y10;1m>.#  /i@ /iA /iA 6/iE /iH /i/i@/i/i_/i<9M .. . ) #./i95#.  ..##.#.#..#..#.#  .....#.......#.# # ............#..#.##.##.###...##.#.......# /i9#.....## ............. /i9#..#.#...#.#..#..# #/i$:4...#..#..#/iG:/ihA/iCB&7/iG/iI /iI$_Found a short sword./irM# .. . ) #..#.  ..##.#.#..#..#.# /is .....#.......#.# # ............#..#.###.###...##.#...@...# ###.#### .... #.............#..# #.#.# .......#/it.r/izr   rat (wandering)/iv{&8/i/i/ig  #.#  r.#  ... . ) #..#.#  ..##.#.#..#..#.#  ..##.#.#..#..#.#   .....#.......#.# #  #..#.##.#  #.###...##.#.#  .##.####  ......#  .....#..#  ..#.#...#.#..#..#  .#.#.....#  #.#..##.#..#..#  .##.#..#..#..#..#  #  /i /i ./i Yr/i &9/i /i, /i #.# .# ..# .# ... . ) #.r#.# .# ..##.#.#..#..#.# .# ..##.#.#..#..#.# .# /i.....#.......#.# .#  #..#.##.#  .###...##.#.#  ##.####  ......#  ..#..#  ./i#.#...#.#..#..#  #.#.....# /i@ .#.#..##.#..#..# /i@ ##.#..#..#..#..# /i 3 # /iW( /i/iJ'70/i/i/i1Zh  #.# .#  ..# .#  ... . ) #.r#.# .#  ..##.#.#..#..#.# .#  ..##.#.#..#..#.# .#  .....#.......#.# .# .#..#.##.# /iZz#.###...##.#.# .##.#### .......# ...#..# .#.#...#.#..#..# .#.#.....# .#.#..##.#..#..# .##.#..#..#..#..#/iZQ .# /i_/iE`&1/i*e/if/i!   #.# .#  ..# .#  ... . ) #.r#.# .#  /i:"  ..##.#.#..#..#.# .#  ..##.#.#..#..#.# .# . .....#.......#.# .# .#..#.##.# #.###...##.#.# #.##.####/ic"  .......# #/i" .....#..# #..#.#...#.#..#..# #.#.#.....# .#.#..##.#..#..#/i"  #.##.#..#..#..#..# /i" 2.# /i:$ 0r/i* r   rat (wandering)/iO+ &2/i:; /i< /i . #..##.# .# . .....# .#  ... ..) #..#.# .#  ..##.#.#..#..#.# .#  ..##.#.#..#..#.# .# #. .....#....r..#.# .# .#..#.##.# #.###...##.#.# #.##.#### ......# #/i z.....#..#  #..#.#...#.#..#..# #.#.#.....# .#.#..##.#..#..# #.##.#..#..#..#..# .# /i G.r/i Jr/iE E====3/i /i; - _The rat squeaks loudly./iT0. #### ..##.# .# .. .....# .#  ... ..). #..#.# .#  ..##.#.#..#..#.# .#  ..##.#.#..#..#.# .# #. .....#.......#.# .# .#r.#.##.# #.###...##.#.#/i #.##.#### .....# #...#..# # #..#.#...#.#..#..# #..#.#.....# /ip.#.#..##.#..#..# #.##.#..#..#..#..# .# /i/iu[=---4/i/i2; _The rat bites you but does no damage./i7..  Zeppelin the Tinkerer ##### ..##.# .#  Mountain Dwarf... .....# .#  Health: 35/35 ========================... ..). #..#.# .#  Magic: 5/7=================-------..##.#.#..#..#.# .#  AC: 9Str: 18..##.#.#..#..#.# .#  EV: 10Int: 16 ##. .....#.......#.# .#  SH: 0Dex: 10 ..............#r.*.##.#  XL:  4 Next: 17% Place: Dungeon:2 ####.###.../i7##.#.@.....#  Noise: =--------  Time: 1974.1 (0.0) ###.............**.####  f) +0 quarterstaff ...................#  Cast: Construct Spike Launcher ###.............#..#/iE8 # #..#.#...#.#..#..# ###........#.#.....#  r   rat .....#.#..##.#..#..# ###.##.#..#..#..#..# ...................# _Found a short sword. _The rat squeaks loudly. _The rat bites you but does no damage.  /i9Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i g..  Zeppelin the Tinkerer ##### ..##.# .#  Mountain Dwarf... .....# .#  Health: 35/35 ========================... ..). #..#.# .#  Magic: 5/7=================-------..##.#.#..#..#.# .#  AC: 9Str: 18..##.#.#..#..#.# .#  EV: 10/i" $Int: 16 ##. .....#.......#.# .#  SH: 0Dex: 10 ..............#r.#.##.#  XL:  4 Next: 17% Place: Dungeon:2 ####.###...##.#.@.....#  Noise: =--------  Time: 1974.1 (0.0) ###.............##.####  f) +0 quarterstaff ...................#  Cast: Construct Spike Launcher ###.............#..# # #..#.#...#.#..#..# ###........#.#.....#  r   rat /i .....#.#..##.#..#..# ###.##.#..#..#..#..# ...................# _The rat squeaks loudly. _The rat bites you but does no damage.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall./i 3=5.1 (1/i1 /id Pbites you but does no damage.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall. _The rat bites you but does no damage./iz  # ### ..##.# .#  ... .....# .#  ... ..). #..#.# .#  ..##.#.#..#..#.# .#  ..##.#.#..#..#.# .#  #. .....#.......#.# .#  #r.#.##.#  .###...##.#.#  .##.####  ....#  ...#..#   #..#.#...#.#..#..#/i3  ..#.#.....#  #.#..##.#..#..#  .##.#..#..#..#..#  #  /iE.r/i/i/--6/i(/i/i|   ### ..##.# .#  ... .....# .#  ... ..). #..#.# .#  /i ..##.#.#..#..#.# .#  ..##.#.#..#..#.# .#  . .....#.......#.# .#  #..#.##.#  .###...##.#.r.@...#  #.##.####  /i%.....#  #.....#..#  #..#.#...#.#..#..#  #.#.#.....#  #.#..##.#..#..#  #.##.#..#..#..#..#  #  /iF.*/iOU .  The rocky spike skewers the rat./iΖ^*/i8./i;W8=-7/i@/i/iV6===4/i4/i0/iZ IM. ....## ###...### ..##  ... .... .. ..). ##.#.#..# ....#.......#.##.# /i]` /ia &5/id /ie /ic HM....#.##. ....## ###...### ..##  ... .... .. ..). .##.#.#..#..#.##.# /iwi /ij &6/im /io /idM#... #....#.##. ....## ###...### ..##  ... .... .. ..). .##.#.#..#..#.##.# ###/ii/iTj&7/im/i$o/i5wM# #.#.#.# .#... #....#.##. ....## #####...### ..##  ... .... /iw.. ..). #..#.##.# ..#/i|/i}%===/i"}8/i/iX/iM...### #.#.#.# .#... #....#.##. ....## .### .....##########..........SJ...### ..##... .....##.# S   adder (asleep)J   endoplasm (asleep)#.#/i/il&9/iG/ih _You encounter an adder and an endoplasm./iތ ..#.......### #.#.#.# .#... #....#.##. ....## .### ##########.......@..SJ........##.####### ..# ### ..##  ... .... .. ..). ##.#.#..##.....90/iF.....# #.#...#....  Zeppelin the Tinkerer .....# #.#.#.#..##  Mountain Dwarf ....## #.#.#.# .#  Health: 35/35 ======================== ....# ....... #  Magic: 4/7=============----------- ..... ....#.##  AC: 9Str: 18 .....  EV: 10Int: 16 ....## .###  SH: 0Dex: 10/iʽ.....#***######   XL:  4 Next: 18% Place: Dungeon:2.......@..SJ...   Noise: ---------  Time: 1990.1 (0.0).....#*.*######   f) +0 quarterstaff..# #.#  Cast: Construct Spike Launcher### ..##.##.# ... .....##.# .. ..). #..#.##.#  S   adder (asleep) /ip.##.#.#..#..#.##.#  J   endoplasm (asleep) .##.#.#..#..#.##.# ....#.......#.##.# _You kill the rat! _Your spike launcher falls apart as you grow too distant to maintain it. _You encounter an adder and an endoplasm.Casting: Construct Spike Launcher (safe; 3% risk of failure)  /i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/iP N.....# #.#...#....  Zeppelin the Tinkerer .....# #.#.#.#..##  Mountain Dwarf /i ....## #.#.#.# .#  Health: 35/35 ======================== ....# ....... #  Magic: 4/7=============----------- ..... ....#.##  AC: 9Str: 18 .....  EV: 10Int: 16 ....## .###  SH: 0Dex: 10/i .....##########   XL:  4 Next: 18% Place: Dungeon:2.......@..SJ...   Noise: ---------  Time: 1990.1 (0.0).....##.#######   f) +0 quarterstaff..# #.#  Cast: Construct Spike Launcher### ..##.##.# ... .....##.# /io .. ..). #..#.##.#  S   adder (asleep) .##.#.#..#..#.##.#  J   endoplasm (asleep) .##.#.#..#..#.##.# ....#.......#.##.# _Your spike launcher falls apart as you grow too distant to maintain it. _You encounter an adder and an endoplasm.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i, DYou shape a spike launcher from a nearby wall./i ;==1.1 (1 _/iJ /i /i7WB.# #.#...#.... .# #.#.#.#..## .## #.#.#.# .# .# . # #..... ....#.## #..... #....## #.### .#### .SJ... _.....##.# .## #.#  ### ...##.##.#  ... .....##.# . ..). #..#.##.# .##.#.#..#..#.##.# .##.#.#..#..#.##.# .#.#.##.# /i]/i^/--2/ib/i e8 _Found a broken altar of Ashenzari./i< # #.#...#....  # #.#.#.#..##  ## #.#.#.# .#  # . #  ..... ....#.##  .....  ....## #.###  ......####  .SJ...  /i[= p_.....##.#  ...## #.#  ### ...##.##.#  ... .....##.#   ..). #..#.##.#  .##.#.#..#..#.##.#  ./i= ##.#.#..#..#.##.#  #.#.##.#  /iD /iE A--3/iuJ /iK /i # #.#...#....  # #.#.#.#..##  ## #.#.#.# .#  # . #   ....#.##    ## #.###  ......#### .SJ...#  _.....##.# ...## #.#  ### ...##.##.#  ... .....##.#  . ..). #..#.##.#  ##.#.#..#..#.##.#  ##.#.#..#..#.##.#  #.#.##.#  /i& WJJ/ik' Y5====4/i+ /i[. ^ _The endoplasm quivers.0ir)N.# #.#...#.... .# #.#.#.#..## .## #.#.#.# .# .# . # . ....#.## . .## #.###  ......####  0i"*R.SJ...#  _.....##.#  ...## #.#  ### ...##.##.#  ... .....##.# . ..). #..#.##.# 0i*.##.#.#..#..#.##.# .##.#.#..#..#.##.# .#.#.##.# 0iR2<50i80i90i /.# #.#...#.... .# #.#.#.#..## .## #.#.#.# .# .# . # #..... ....#.## #..... #....## #.###  ......####  .SJ...#  _.....##.#  ...## #.#  ### ...##.##.#  ... .....##.# . ..). #..#.##.# .##.#.#..#..#.##.# .##.#.#..#..#.##.# .#.#.##.# S.J.S=64G>9;49m _The adder hisses angrily.0iS.J.S.0i.-70iL0i0i .*0i q  The rocky spike skewers the adder.0i J.  The adder is heavily wounded.0i S0i 0i 0in ====0i6 ==0i 80i& 0i)  0it* 0i* /_The adder closely misses you.0i5+ 0iv.*0i`0i~H.J.S90iߦ _The rocky spike misses the adder. The adder misses you.0ix9#The adder closely misses you.The rocky spike misses the adder. The adder misses you.You closely miss the adder.   The endoplasm jiggles.0ioS4--0i2000.4 (1.30i0iPk _The endoplasm barely misses you. The adder bites you.0i5  The endoplasm jiggles. _The endoplasm barely misses you. The adder bites you.  You hit the adder.  The adder is almost dead.  The adder misses you.  The endoplasm hits you but does no damage.0i6i3---1.70i<0i?* _The adder bites you.0i #......# #.#...#.... #......# #.#.#.#..## #.....## #.#.#.# .# 0iy.# ....... # #..... ....#.##  #.....#.  #....## ##.###. .0iy# .S.# 0i._.....##J# .##. #.#0i  ###....##.##.# 0i" .... .....##.#  ... ..). #..#.##.#0i8m  ..##.#.#..#..#.##.#0i]  ..##.#.#..#..#.##.# 0iC .....#.#.##.# 0i J.0iM  The endoplasm attacks as it pursues you!0i#20i 00i0iV _The endoplasm barely misses you.0ik#......# #.#...#....  Zeppelin the Tinkerer #......# #.#.#.#..##  Mountain Dwarf #.....## #.#.#.# .#  Health: 33/35 ======================-- ......# ....... #  Magic: 3/70i==========-------------- ##..... ....#.##  AC: 9Str: 18  #.....#.  EV: 10Int: 16  #....## ##.###.  SH: 0Dex: 100i.......**#########   XL:  4 Next: 18% Place: Dungeon:2.......@JS.......#   Noise: =--------  Time: 2002.7 (0.0)._.....**.########   f) +0 quarterstaff....##. #.#  Cast: Construct Spike Launcher###....##.##.# .... .....##.# 0i&*... ..). #..#.##.#  S   adder  ..##.#.#..#..#.##.#  J   endoplasm..##.#.#..#..#.##.# .....#.......#.##.#0i- _The adder bites you.  The endoplasm attacks as it pursues you! _The endoplasm barely misses you.Casting: Construct Spike Launcher (safe; 3% risk of failure)  0i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0iF(#......# #.#...#....  Zeppelin the Tinkerer #......# #.#.#.#..##  Mountain Dwarf #.....## #.#.#.# .#  Health: 33/35 ======================-- 0i(......# ....... #  Magic: 3/7==========-------------- ##..... ....#.##  AC: 9Str: 18  #.....#.  EV: 10Int: 16  0i(#....## ##.###.  SH: 0Dex: 100i).......###########   XL:  4 Next: 18% Place: Dungeon:20i_)z.......@*S.......#   Noise: =--------  Time: 2002.7 (0.0)._.....##.########   f) +0 quarterstaff....##. #.#0i)8  Cast: Construct Spike Launcher###....##.##.# .... .....##.#0i) ... ..). #..#.##.#0i+  S   adder  ..##.#.#..#..#.##.#  J   endoplasm..##.#.#..#..#.##.# .....#.......#.##.# The endoplasm attacks as it pursues you! _The endoplasm barely misses you.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.0i. _The endoplasm barely misses you.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the endoplasm.0i <*0i-S.0i 0iF 0iƗE#You kill the endoplasm!0i940i=0i200i=0iT3.7 (10iW0iݧ 0i30ie/_The adder bites you but does no damage.0it s *You closely miss the adder.0iB q `  The adder is almost dead.0i 8*0iE .  The rocky spike misses the adder. 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AC: 9Str: 18 .....# #.#...#....  EV: 10Int: 16 .....# #.#.#.#..##  SH: 0Dex: 10 ....#####.#.#.#r.*  XL:  4 Next: 32% Place: Dungeon:2 ....##..........@*0i|  Noise: =--------  Time: 2080.0 (0.0) ............#.#*.*  f) +0 quarterstaff ............#......  Cast: Construct Spike Launcher ....#####.###.###### ....###.......###########  .....#..................#   r   rat ........_.....##.########  ....##.....##.##.# ....###....##.##.# You encounter a rat. _The rat squeaks loudly. _The rat misses you.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0iT.#............##.#  Zeppelin the Tinkerer ..............##.#  Mountain Dwarf ..........<...##.#  Health: 35/35 ======================== .....####÷#...##.####  Magic: 5/7=================------- .....# #.#.........  AC: 9Str: 18 .....# #.#...#..r.  EV: 10Int: 16 .....# #.#.#.#..##  SH: 0Dex: 10 0i....#####.#.#.#r.#  XL:  4 Next: 32% Place: Dungeon:2 ....##..........@#  Noise: =--------  Time: 2080.0 (0.0) ............#.##.#  f) +0 quarterstaff ............#......  Cast: Construct Spike Launcher ....#####.###.###### ....###.......###########  .....#..................#   r   rat ........_.....##.########  ....##.....##.##.# ....###....##.##.# _The rat misses you.Casting: Construct Spike Launcher (safe; 3% risk of failure)  0iRPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.  The rat barely misses you.0i#r 2 rats (1 wandering)0i)3=1.0 (10i'0i  Casting: Construct Spike Launcher (safe; 3% risk of failure)  0iPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rat barely misses you. _You encounter a rat.0i k.<..####÷#...##.#### #.#......... #..r. #.#..#######.#.#.#r.# 0iR C..................#.##...#........$..#####.###.#######.##0i} ~.......###########.#..................0i ..._.....##.#########.....##.##.# #0i̶ &.........0iθ E.r0i .r.0i E--20i> 0i+ + _Found 16 gold pieces.0i<####÷#...##.#### #.#......... #.r.. #.#..#######.#.#.#..# ..........r........#.##.####.##0i~#...@....$..#####.###.#######.##.......###########.#....................._.....##.#########.....##.##.# #............)..#..#0i2*0iM2w †The rocky spike skewers the rat.0i7*r   rat (0iI.r0i_4†0iW3=-30i0iFG _You kill the rat!0i, E.r0i ;-0i 40i 0ie" 0i .0iYr0iL@-50i"0i0iu0i&60i0i 0i͎M......<...##.# ###÷#...##.####........#.....# #.#.#.#..#####.#.#r#..##..........†# #.##@####.##........#........$.. 0i'##.###.#######.## ....###.......###########  .....r   rat (wandering). 0iÐG.r 0iД6# 0i&7 0iu 0i= 0iu#........<...##.# ###÷#...##.####........#.....# #.#.#.#..#####.#.#.#..##.......r..@# ...#.##.####.##........#........$..##.###.#######.## ###.......###########......................_.....##.########.###....##.r8 0iN 0iD  0ij_You see here a rat corpse. 0i M .<..####÷#...##.#### #.#......... #.... #.#..#######.#.#.#..# ..........†........#r##@####.##...#........$..#####.###.#######.##.......###########.#.................... .  ..............##.#  r.r   rat (wandering)9 _ 0iH  0iK  0ir<####÷#...##.#### #.#......... #.... #.#..#######.#.#.#..# ..........†........#.##.####.###r..@....$..#####.###.#######.##.......###########.#....................._.....##.#########.....##.##.# #............)..#..#.r 0i m6===90 0iԎ 0ic!0i*..........<...##.#  Zeppelin the Tinkerer .....####÷#...##.####  Mountain Dwarf .....# #.#.........  Health: 35/35 ======================== .....# #.#...#....  Magic: 4/7!0iϔ=============----------- .....# #.#.#.#..##  AC: 9!0i AStr: 18 ....#####.#.#.#..#  EV: 10Int: 16 ....##..........†#!0i+  SH: 0Dex: 10 !0iĕs............#.#*.*###.##   XL:  4 Next: 33% Place: Dungeon:2 ............#...@....$..   Noise: ---------  Time: 2090.0 (0.0) ....#####.###r#***###.##   f) +0 quarterstaff !0i....###.......###########   Cast: Construct Spike Launcher .....#..................#  ........_.....##.########  ....##.....##.##.#  r   rat (wandering) !0iL....###....##.##.# ..............##.# ......)..#..#.##.# The rocky spike skewers the rat. _You kill the rat! !0iwX_You see here a rat corpse.  !0iCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate!0i@ /..........<...##.#  Zeppelin the Tinkerer .....####÷#...##.####!0i   Mountain Dwarf .....# #.#.........  Health: 35/35 ======================== .....# #.#...#....!0i  Magic: 4/7=============----------- !0iœ .....# #.#.#.#..##  AC: 9!0iޜ yStr: 18 ....#####.#.#.#..#!0iR K  EV: 10Int: 16 ....##..........†#  SH: 0Dex: 10 !0ip V............#.##.####.##   XL:  4 Next: 33% Place: Dungeon:2 !0i 7............#...@....$..   Noise: ---------  Time: 2090.0 (0.0) !0iÝ ....#####.###.#######.##   f) +0 quarterstaff !0i ....###.......###########   Cast: Construct Spike Launcher !0i Q.....#..................#  !0i' ........_.....##.########  ....##.....##.##.#!0i@  r   rat (wandering) ....###....##.##.#!0i\ 2 ..............##.# !0it :......)..#..#.##.# !0i 8_You kill the rat! !0i X_You see here a rat corpse.  !0i Casting: Construct Spike Launcher (safe; 3% risk of failure)  !0i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate!0ig LYou shape a spike launcher from a nearby wall.!0i v#r!0i ;==1.0 (1 _!0i !0i8 "0i.<...##.# .####÷#...##.#### .# #.#......... .# #.#...#.... .# #.#.#.#..## .#####.#.#.#..# .##..........†# #.#.##.####.## #.#.$.. #....#####.###.#######.## #....###......r# .#.......# ._.....##.# .##.....##.##.# #....###....##.##.# .##.# .)..#..#.##.# "0iw/--2"0i"0i .<...##.# #......####÷#...##.#### .# #.#......... #......# #.#...#...."0i]  #......# #.#.#.#..## #.....#####.#.#.#..# .##..........†# "0i #.#.##.####.##  #"0i $.#.$..  #....#####.###.#######.## "0i #....###.......# .#......r..# "0ic._.....##.# "0i4.##.....##.##.# r   rat (wandering) #"0i7#....###....##.##.#  .......##.#   #.)..#..#.##.#  r.--3"0i"0iO"0iW.<...##.# .#......####÷#...##.#### .# #.#......... #......# #.#...#.... "0iU#......# #.#.#.#..## #.....#####.#.#.#..# +......##..........†#"0iz #.#.##.####.## "0i# #.#.$.. "0i# #....#####.###.#######.## "0i#....###....r..## .#........."0i.# .._.....##.# "0i.##.....##.##.# "0i0#....###....##.##.# "0iM ........##.# "0imb  .#.)..#..#.##.# "0i. "0i 8#"0i8 &4"0i "0i ] _Your spike launcher falls apart as you grow too distant to maintain it."0iB #####÷#### .. #.#......... ###.... #.#.#..#######.#.#.#..# +...........†# ###......"0i#.##.####.## # .......$..#####.###@#######.## ###...r...########### ........#...................._.....##... #.r   rat (wandering). ..#..#.#"0is   #..##.#.#..#..#.##.# "0i:A.r"0i  r"0i*+"0i&5"0i"0i=%0iG6M......< #%0i66###÷#...##.#### ........#...#....%0i6.# #.#.#.#..## #####.#.#.#..# %0i6~+......##....†# #%0i6##.####.##........#@.......$.. #%0i 7 ###.###.#######.## %0i,7###....###....r..########## ........#..................#  %0iM7.._.....##... #.%0ik7S. ..#..#.#%0i7D %0i8/r%0if>.r   rat%0i"?&6%0iE%0i*F%0iL<...##.#  #......####÷#...##.####  # #.#.........  #......# #.#...#....  #%0i......# #.#.#.#..##  #.....#####.#.#.#..#  ......##..........†#  .#.##.####.##   #.#.%0iS$..  %0i #....#####.###.#.##  ....###.....r.##%0i&]  #..........%0iD#  ._.....##.#%0ic  ##.....##.##.#  %0i....###....##.##.#  %0i{.......##.#  %0iE#.)..#..#.##.# %0i( %0ir7r.%0i4 %0i &7%0i%0i2%0iք0<...##.#  ......####÷#...##.####  # #.#.........  ......# #.#...#....  ......# #.#.#.#..##  .....#####.#.#.#..#  ##..........†#  #.#.##.####.##  #.#.$..  #....#####.###r#.##  #....###.......#  #.........#  _.....##.#%0i`  ##.....##.##.#  #....###....##.##.#  ......##.#  .)..#..#.##.#  %0i2r.%0i)%0i&8%0i%0i%0i) <...##.#  ####÷#...##.####  # #.#.........  # #.#...#....  %0im \# #.#.#.#..##  #####.#.#.#..#  ##..........†#  .%0i #.##.####.##  .%0i #.r.@....$..  ....#####.###.#%0iΘ d.##  ....###.......#%0i   #.......#  _.....##.#%0iG W  ##.....##.##.# %0ii x ....###....##.##.#  ##.# %0i c )..#..#.##.#  %0iԙ %0i ;.r%0i %0i| &9%0iy %0iM &0id..........<...##.#  Zeppelin the Tinkerer .....####÷#...##.####  Mountain Dwarf .....# #.#.........  Health: 35/35 ======================== &0i=.....# #.#...#....  Magic: 2/7======------------------ .....# #.#.#.#..##  AC: 9&0i`yStr: 18 ....#####.#.#.#..#&0i  EV: 10Int: 16 ....##..........†#&0i  SH: 0Dex: 10 &0ij............#.#*.*###.##   XL:  4 Next: 33% Place: Dungeon:2 &0i7............#..r@....$..   Noise: ---------  Time: 2099.0 (0.0) &0i....#####.###.#***###.##   f) +0 quarterstaff &0i6....###.......###########   Cast: Construct Spike Launcher .....#..................#  &0iW........_.....##.########  ....##.....##.##.#  r   rat &0iw@....###....##.##.# ..............##.#&0iG ......)..#..#.##.# &0izDir - look around, f - activate _You shape a spike launcher from a nearby wall. &0i_Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  &0i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate&0ivg>..........<...##.#  Zeppelin the Tinkerer .....####÷#...##.####  Mountain Dwarf .....# #.#.........  Health: 35/35 ======================== .....# #.#...#....  Magic: 2/7&0ig?======------------------ .....# #.#.#.#..##  AC: 9Str: 18 ....#####.#.#.#..#  EV: 10Int: 16 ....##..........†#&0ig  SH: 0Dex: 10 &0i hV............#.##.####.##   XL:  4 Next: 33% Place: Dungeon:2 &0i:hA............#..*@....$..   Noise: ---------  Time: 2099.0 (0.0) &0iVh....#####.###.#######.##   f) +0 quarterstaff &0iqh....###.......###########   Cast: Construct Spike Launcher .....#..................#  &0ih........_.....##.########  ....##.....##.##.#&0ih  r   rat ....###....##.##.# ..............##.#&0ih: ......)..#..#.##.#&0ihW _You shape a spike launcher from a nearby wall. &0ii_Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle&0i3ijDir - look around, f - activateYou shape a spike launcher from a nearby wall.&0i;.r spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the rat.&0i@^*&0i7L.#&0iOw3====4==100.0 (1&0i&0iG _You kill the rat!&0i <...##.#  ####÷#...##.####  # #.#.........  # #.#...#....  # #.#.#.#..##  #####.#.#.#..#  ##...†#  #.##.####.###  #.$..#  &0i4 !#####.###.#######.###  ###.#  #.#  _.....##.#  ##.....##.##.#  ###....##.##.#  ##.# &0i_ y )..#..#.##.#  &0ip &0i /--1&0i &0i: &0i r<...##.#  ####÷#...##.####  # #.#.........  # #.#...#....  # #.#.#.#..##  #####.#.#.#..#  ##...†# &0i|r' #.##.####.###  #.$..#  #####.###.#######.###  ###.#  &0ir#.#  _.....##.#  ##.....##.##.#  ###....##.##.# &0ir ##.#  )..#..#.##.# &0is( &0ix&0i y"--&0iy2&0i{&0i|'0i4um<...##.#  ####÷#...##.####  # #.#.  # #.#...#....  '0iyu# #.#.#.#..##  .#####.#.#.#..#  .##..†# #  #.##.####.###  #.'0iub$..#  .'0iu #####.###.#######.###  .###.####  #.'0iu`#  _.....##.#'0iuW  .##.....##.##.# '0i vu .###....##.##.#  ##.# '0ivQ )..#..#.##.# '0i/v( '0i|8#'0i}&3'0i]'0i}] _Your spike launcher falls apart as you grow too distant to maintain it.'0iHS<...##.#  .####÷#...##.####.#  .# #.#. .#  .'0iHw# #.#...#.... ..  .# #.#.#.#..## .#  #####.#.#.#..# [#  ##.†# .#  #.##.####.###  #.'0i(I$..#  #####.###.#.###  ###.#####  .#.#  _.....##.#  '0iMI##.....##.##.#  ###....##.##.#  ##.#  '0ipIg)..#..#.##.#  '0iMPY====4'0iT'0iVf _Found a pair of smoking boots.'0iD<...##.#  ####÷#...##.####.#  # #.#...#  # #.#...#.... ...  # #.#.#.#..## #.#  .#.#.#..# #[#  #.†# #.#  #.##.####.###  #...#  .###.#.###  .###########  #.'0iD9#  _.....##.#  #.....##.##.#  ....##.##.#  ##.#  .'0iEg)..#..#.##.#  '0iII'0iI&5'0iM'0itQ'0iQ+6.0 (2'0iT'0iU? _You now have 169 gold pieces (gained 16).(0izM. .....< #####÷#...##.####........#..#.... ... # #.(0i-###.#.#.#..# #[ #....†# #.# ##.####@### (0i.......#...........##.###.#######.### ##.......###########  (0i(0i+7.0 (1(0i%(0i(0ii M. .....< #####÷#...##.####........#..#.... ... # #.###.#.#.#..# #[ #....†# #@# ##.####.### .......#...........# ####.###.#######.###  (0iw (0iOx &8(0iK} (0i~ (0ip "M####.####. .....< #####÷#...##.####........##..#.... ... # #.###.#.#.#.. #....†# #.# ##.####.## .......#...........#  (0iQq a##.##(0ijy (0iy &9(0i| (0i' _You see here the +0 pair of boots of Gearcho {Str-3 Slay+5}.)0i/ )0i Y4===10)0i )0iC z _h - the +0 pair of boots of Gearcho {Str-3 Slay+5},0i,0iGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) ,0iW f - a +0 quarterstaff (weapon) Missiles (go to first with ()a - 5 stones Armour (go to first with [)  d - a +0 cloak (worn) ,0i e - a +0 leather armour (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho {Str-3 Slay+5} ,0ieJewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn).0ifth - the +0 pair of boots of Gearcho {Str-3 Slay+5}. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5)..0i2gKIt can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (9.0 -> 10.0). Your EV would decrease by 0.1 (10.6 -> 10.5). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {boots armour} {boots .0iQgarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe..0iegB0i B0i B0i 3####.#...##.####  Zeppelin the Tinkerer .........##.#  Mountain Dwarf .........##.#B0i[ w  Health: 35/35 ======================== .....<...##.# ###   Magic: 4/7=============----------- ####÷#...##.####.#   AC: 9Str: 18 # #.#...........##   EV: 10Int: 16 # #.#...#.... ...   SH: 0Dex: 10 B0iD # #.#.#.#..## #.#   XL:  4 Next: 34% Place: Dungeon:2 ####.#.#.#..# #@#   Noise: ---------  Time: 2110.0 (0.0) #..........†# #.#   f) +0 quarterstaff .......#.##.####.###   Cast: Construct Spike Launcher .......#...........#  ####.###.#######.###  ##.......###########    #..................#    ..._.....##.########    #.....##.##.# B0iн J  _You kill the rat! _Your spike launcher falls apart as you grow too distant to maintain it. _Found a pair of smoking boots. _You now have 169 gold pieces (gained 16). _You see here the +0 pair of boots of Gearcho {Str-3 Slay+5}. _h - the +0 pair of boots of Gearcho {Str-3 Slay+5}B0i B0is B0i B0ic f  You start putting on your armour.B0i +1.0 (1B0i B0i B0i! +2.0 (2B0i B0iO A3.0 (3B0id B0i B0iS +4.0 (4B0i B0i| B0i +5.0 (5B0i B0i~ 105 _You continue putting on the +0 pair of boots of Gearcho {Str-3 Slay+5}. x5  You finish putting on the +0 pair of boots of Gearcho {Str-3 Slay+5}.B0i B0i B0iU Z _You feel weaker.E0iZk E0ik E0io E0ijq F0i84M............... ####.####. .....<...##.# #####÷#...##.####.# ........###F0it5..#.........# # 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