0iNn  Player: Zeppelin Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-22.18:10:19.ttyrec Time: (1774203019) Sun Mar 22 18:10:19 2026 0iI< [?1051l[?1052l[?1060l[?1061h0i=V)0[?7h[?25l[?1c0i)0i2Zeppelin the TinkererMountain DwarfHealth: 35/35 ========================Magic: 7/7========================AC: 10Str: 15EV: 10Int: 16SH: 0Dex: 10XL:  4 Next: 34% Place: Dungeon:2Noise: ---------  Time: 2240.0 (0.0)f) +0 quarterstaffCast: Construct Spike Launcher0iy;p####..###..##...........+..#÷.... #.....##..†##...........#..#.##.# +.....##...##..#######.##..#.##.# #....<.#...##..# #.##..#.##.# ...##..#...##..# #.##........ .####..#...##..# #.##........ ..# #..#...##..##### #.##....#... .## #..#...#.......###..'........ .####...........@...)..##...##... ...............###.###.##...##... .####..#...#.#.###.###.##...##... .####..#....................+.... 0i;=.....[.#.............#.##...###.. #####..##........#.#.#.##...# #..  ## #...'..............##...# #..  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###################.................##.#.##...#..#.....##@#.##...+........>......+...#....###..##.#.##....#..........##.#.##...#....# ####.....0i0i"&50i_0i0iFC ........###.####.........##.#.##.####0i D #######...........#############................##.#.##...#..#.....##.#.##...+.......>..@...+...#....####.##.#.##........# ..##.#.##...####. .... ......#...##..............##.#### 0i2L<60itO0iBP0i{ #.# #.####. # # ##.#.##. # ####### # #######.. # #...##.#.##...#..# # #.##.#.##...+ # #.>.@....+...#.... # #0is.##.#.##.# # #...##.#.##...#....# ###+###...##..###.##.###.[.##.#.÷....##[.....#. .0i.)....#.#.##.###..######...#.#.#......#.#...##.##.0i0i1&70i0iW0iV #.# #.####. # ## ##.#.##. .# ####### .# #####. .# #..##.#.##...#..# .# #.##.#.##...+ .# #.>@.....+...#.... .# #.##.#.##0i.# .# #..##.#.##...#....# .#+###...##..###.##.###.[.##.#.÷....##[.....#. #..)....#.#.##.###..######...#.# #.#....# #0i0.#...##.##.0i 0i&80iL0i0irU  #.# #.####. ## ##.#.##. ..# # ..# ### ..# #.##.#.##...#..# ..# #.##.#.##...+ ..# #..+...#.... ..# #0iU .##.#.##.# ..# #.##.#.##...#....# ..#+###...##..###.##.###.[.##0iU S.#.÷....##[.....#. #0i V J#..)....#.#.##.###..######...#.# ##.#0i"V .# ##.#...##0i?V !.##.0iz] 0i] &90ic 0ie [ _There is a stone staircase leading down here.0ij0ik0iq0iwD70 _0i0i &30i- | .## ... .# ....####.###  #........#  0if 0#...@.!.#  ##..........  ########### 0i +0i m1.5 (2.5Construct Spike Launcher 0i6 0i j _You climb downwards.  Found a fuming coppery potion.0i Y _There is a stone staircase leading up here.0i#.#.#.. .## ... ..# ....####.### #.# #...<@!.# ##.#.0i!%0i'42.5 (1.0 _0i+0iK-0i+ #. #. #. . #.## ... ..# ....####.### #.# #...<.@.# ##.#.0i0iC &30i$0i-*0i*+4.5 (20i1.0i0[ _f - a fuming coppery potion0i0i!Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon) 0iMissiles (go to first with ()a - 5 stones Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5} 0i:Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)0i w Potions:  Potions !  d - a silvery potion  w - 2 potions of heal wounds  f - a fuming coppery potion0iP Scroll Scroll?ccroll labelled VEGGUUBRUFE  i - 2 scrolls of identifyh - a scroll labelled IKISSU QAEN  j - a scroll labelled DUKO PUHEMMASA  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA0i~0iJ0iZeppelin the Tinkerer#.Mountain Dwarf0i6#.Health: 35/35 ========================#.Magic: 7/70iX========================. #.##AC: 100izStr: 15... ..#EV: 100iInt: 16....####.###SH: 0Dex: 100iȊ4#........#XL:  4 Next: 34% Place: Dungeon:3#...<.@.#0iNoise: ---------  Time: 2274.5 (0.0)##............0if) +0 quarterstaff###########..Cast: Construct Spike Launcher 0iW"_Press ? for a list of commands and other information. _There is a stone staircase leading down here. _You climb downwards.  Found a fuming coppery potion. 0iyx_There is a stone staircase leading up here. _f - a fuming coppery potion0iJ0i0i * #. #. #. . #.## ... ..# ....####.### #.#0i # #...<@..# ##. #..0i A5.5 (10i 0iA 0i|,K #.  #.#.. ..# ....####.###.....##...<...# ##...........###########..0i30i4F6Construct Spike Launcher0i'70i80iTM. #.  #.#.. #..# ....####@###.....##...<...# ##............#0i`0i"&70i0i{0iM. #.  #.# #.@# ....####.####........###...<...###.#0i0iD&80ig0i  ... ... #.. #.# #.# #.# . #.## ... #@.# ....####.### #........# ##...<...# ##............ ###########..0i 0i 0i &90i 0ix 0i-M>.... #.#  #@## #..# ....####.###........#0i*#.#0i0i'800i'0i1; _Found a stone staircase leading down.0i]M..###.>..... #@#  #.## #..# ....####.###.#0iZ0i&10i0i/0iz$M... .##..###.....>..#....... #.#  #.#... #..##.####0i0i&20i0i0iM...# ## ... .##...###.....>..###.#................$#......# #.# . #.##....0i0iW&30i0iZ* _Found 5 gold pieces.0i ,M...# ...# ## #... .###...###... .. ...>..####...##..#.....$......#........?..#.# ....##...0i 0i &40i 0i 1 _Found a scroll of identify.0i;&...# ...# ## #... .### #...###... ... ....>..###.#...##.#.$# #.# #.#......##.#...?.#.#...0i&. #.######.#... #..# .....####.####...# 0i.0iV/&50if40iE60im=...# #...# ## #... .### .#...###... ... ....>..###..##...##.#.$# #.# #.#......# #.#...?.#.#.. #.######.#.... #..# .....####.### . 0i}t0iHu&60i}0ir ...# .#...# .## .#... ..### .#...###... ... .....>..###..##...##.##.$# #.# #.#......# #.#...?....##.#.#. #.######.#.... #..# ......####.### ..#.# ## 0i4z 0i){ 0i]{ 70i{ *Construct Spike Launcher 0i{ 0i 0iw 0ib ...# .#...# .## .. #... ..### ..###... .... .....>..###..###...##...........# #....$#  #.###.#.@....#0ib#.#...?....#. ..###............0ii0ij&80iIo0ilp0iP #...# .## .. #... ..### .###... ... .....>..###..###...##........... #....0i*QM$#  #.###.#......#.#?....#..0ieQa#####.#...0iQ9.############..0i7Y0iY&90il^0i`0i #...# .## .. #... ..###.... #...###... .... .. .....>..###..## #...##...# #....$# #.## #.#......#.# #.#..@?....# #.#.0i # . #.######.#.... #..# .........####.### ...#.# ### 0i% 0i; '900iK 0i 0i}f #...# .## .. #... ..###.... #...###... .... 0if U.. .....>..###..## #...##...# #.$# #.## #.#......#.# 0if #.#...@....# #.#.0ig # . #.######.#...#0i%g e... #..# .....#0iDg `....####.### ....##.0ibg H# .###0ig }##...<...# # 0in 0io &10it 0i{ 0iY| +2.5 (20i 0i : _i - 3 scrolls of identify (gained 1)0igFM...# . #...# ..## .#.... ..###.... #...###... ...... .....>..###..##...##....##.....$# #.......## #.# #.#........# . #.######.#...#.#....##.0i0i+3.5 (10iR0i0i%"M...# .#. ...##...# ..## .#...#. ..###..... #...###... ...... .....>..###..##...##....##.....$# #.....@.## #.#.##.#........##..#.#40iV'0iM .#  ...# .#. #...# ..## .#...#. ..###.....$ #...###... ...... .....>..###..###...##....##.....$# 0i##.......## #.#.##.#........#.####0i0iq&50i50i* _Found 5 gold pieces.0i7 .# ..#..# ...# .#. .....# #...# ..## .#...# #... ..###.....$ 0i #...###... .... .. .....>..###..## #...##.# #.# ##.## #.#......#.# #.#..0iV N##.#.#. #.######.#...#... #..# .....#....####.### #....# 0i! 0i F6Construct Spike Launcher0i! 0i% 0i% 0i% $7.5 (20i* 0i{, > _You now have 174 gold pieces (gained 5).0iwM .. ... .# #0iz...# .#. ..#...# ..## .#...##. ..###.....$. #...###... ....... .....>..###..##...##0i...##.....#.#0i##.......## #.#......#.##0i..0iD7.....#....#0i0iA+8.5 (10i;!0i"0ioI... ... .# ...#..# ...# .#. ......# #...# ..## #.#...## #... ..###.....$. #...###......... 0iJ.. .....>..###..## #...##.# #.##.# ##.0i?JI## ##.#......#.##.#........##.#.......0inJ.#. #.######.#...#... #..# ..0iJ....# 0iQ0iR&90iV0iX0i M.###...## ... ... .# #0i ...# .#. ......# #...#...## #.#...##J....###.....$.. #...###...........#0i .. .....>..###@.###...##..#.....##.##.......##.##J   endoplasm (asleep)0i2 0i (3000iK 0i8 [ _You encounter an endoplasm.0i}B,.. .#.# .###...### ......... .# #...# .#. ......# #...#...## #.#...##J....###.....$.. #...###....@......#.. .....>..###..###..##...##..........#............####.......##.#......#.### #.#........# #.######.#0iYY10i6##.. ## #>.. .#.# ...###...### .......... .# ....#....# .#. ......# #...#...## #.#...##J0i....###@....$.. #...###........... .....>..###..###..##...##...........# .0i#............####.......#......#.0i#........# #.#.....0i$...#0i<20iP0i; _Found a stone staircase leading down.0ic##.. ##.#.#>.. .#.# ....###...### ........... .# #....#..# ...# .#. .......# #...#...## #.#...##J.#.###.@...$..##...###.#0i.. .....>..###..###..#  #...##...........# ..#...##.# .##.......##.# #.#...#.#.. 0i).J.0ipQJ0i&30i&0izZeppelin the Tinkerer##.. ##.#Mountain Dwarf.#>.. .#.#Health: 35/35 ========================....###...###Magic: 5/7=================-------...........AC: 10Str: 15.# #....#..#EV: 10Int: 16...# .#. .......#SH: 0Dex: 100i{j#...#...## #.*...##..XL:  4 Next: 34% Place: Dungeon:3#.......###.@...$J.#Noise: ---------  Time: 2303.5 (0.0)#...###...........##f) +0 quarterstaff.. .....>..###..###..#0ib{3Cast: Construct Spike Launcher  #...##...........# ...#............##.# .##.......##.#J   endoplasm#.#......#.##.#........##.#........# _You now have 174 gold pieces (gained 5). _You encounter an endoplasm. 0i{_Found a stone staircase leading down.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle0i{<Dir - look around, f - activate0i Zeppelin the Tinkerer##.. ##.#Mountain Dwarf0i n.#>.. .#.#Health: 35/35 ========================....###...###Magic: 5/70i- =================-------...........0im AC: 10Str: 15.# #....#..#EV: 100i Int: 16...# .#. .......#0i PSH: 0Dex: 100i #...#...## #.#...##..0i XL:  4 Next: 34% Place: Dungeon:3#.......###.@...J..#0i$ Noise: ---------  Time: 2303.5 (0.0)#...###...........##0i f) +0 quarterstaff.. .....>..###..###..#Cast: Construct Spike Launcher  #...##...........# ...0i #............##.# .##.......##.#0i WJ   endoplasm0i #.#......#.##.#........#0i  #.#........# 0i& L_You encounter an endoplasm. 0i@ C_Found a stone staircase leading down.  0i[ Casting: Construct Spike Launcher (safe; 3% risk of failure)  0i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0i KYou shape a spike launcher from a nearby wall.0i $ 9#0i$ 2==4.5 (1 0i)% _0i) 0iU+ 0i  ##.. ##.# .#>.. .#.# ....###...### ........... .# #....#..# ...# .#. .......# #...#...## #.#...##.. #.###@....J..# #...###.## .. .....>..###..###..# #...##...........# ... #...##.# . ##.......##.# #.#......#.# 0i#.#........#  #.#.#J$0i0i#(--50i #0i$0iaJ.0iAc0icA--60iZh0ij0iv J.0i 0ig &70i 0ik 0iz1*0iu  The rocky spike skewers the endoplasm.0i7J.0i =0i=.=80iC0i;E] _The endoplasm is almost dead.0iY L .  You sock the endoplasm!0iJ (0iP 569.8 (1.30i 0i M _You kill the endoplasm!0iP##.. ##.# .#>.. .#.# ....###...### ........... .# #....#..# ...# .#. .......# 0i<0#...#...## #.#...##.. #.###.@...$..# #...###.##  .. .....>..###..###..#  #...##...........# ...#...##.# .##.....#.#...#.#.. 0iY0i5-1000i 0i 0iM##.. ##.# .#>.. .#.# ....###...### ........... .# #....#..# ...# .#. .......# #...#...## #.#...##.#.0iW###..@..$..# #...###.## .. .....>..###..###..# #...##...........# ...##.0i^...##.# ..#0i##.......##.# ..#.#......#.#0iT ##.#........# 0i!0i@-10i0i0i^ &##.. .##.# .#>.. .#.# ....###...### ........... .# #....#..#  ...# .#. .......# .  0iA_ ##...#...## #.#...##...##.###...@.$..# #...###.##  .....>..###..###..# ...##...........# #...# 0ie_ #.....##.# #..#0i_ 8##.##.# ..0i_ #.#......#.# ##.#.#........# 0i0h 0ih f2Construct Spike Launcher 0im 0io 0iI##.. ..##.# .#>.. ..#.# ....###...### .. 0iI.# #....#..# # ...# .#. .......# .. #...#...## #.#...##...#  #.###....@$..#  #...###.##  .....>..###..###..# 0iI##.......... .###.......0iJ#.#......#.# ##.##.#........# .# 0iR6#0iS#60iSS===3Construct Spike Launcher0iX0iY0i##.. ..##.# .#>.. ..#.# ....###...### ........... .# #....#..# #### .#. .......# .. ...#...## #.#...##...# #.###.....@..# #...###.## .....>..###..###..# ##...###...#.##.# #..###.......##.# ....#.#......#.# .##.##.#.# .# .# 0iZ0i&40iԞ0i/A5.8 (20iF0i> _You now have 179 gold pieces (gained 5).0i##.. ..##.# .#>.. ..#.# ....###...### ...........##.# #....#..# .### .#. .......# ..0iZ#...## #.#...##...# .###.# ...###.## >..###..###..# 0iM##...##.# ##..#  ##.##.# ....#.#......#.# .##.0i##.#.# .# .# 0i  0i30i +6.8 (10i0i0i@  ##.. ..##.# .#>.. ..#.#0iaA k ....###...### ...........## .# #....#..# .###### ..# .#. .......# .......0iA .#...## #.#...##...# #.###0iA k.# #...###.##0iA .>..###..###..# .##0i B ]....###...#0i0B ..##.# ##..# ##0iQB .##.# .... #.#......#.# .##0itB R.# #.#0iB .# .# .#  #.#.#0iB 0iDI 0iI %===0iI 70iN 0iO 0iSx ##.. ..##.#0i .#>.. ..#.# ....###...### ...........## .# #....#..# .######.# .#. .......# ....... #...#...## #.#...##...# 0iX #.###.#  #...###.##  .....>..###..###..#.##...###...#..##.# ##..# ##.......##.# ....0i5 #.#......#.# .##.# #.#.# .# .#  #.#0i.#0ii0i:&80iM0i)0i ##.. ..##.# .#>.. ..#.# ....###...### ..## .# #....#..# .###### 0ih ...# .#. .......# .......  #...#...## #.#...##...# #.###.# #...###.## . .....>..###..###..#.##...........###...# #.0iq##.# ##..# ##.......##.# .... #.#......#.# .##.#0i  #.#........# .# .#  #.#.#0i0if9Construct Spike Launcher 0i0i0i+&M .# .. ##.. ..##.#>.. ..#.# ....###...###  ...........##  .# #....#..# .######...# .#. #.......# .......#...#...## #.#.@.##...#....###.  #...###...........## . .....>..###..###..#....##..0i(0i)'200i-0i9/0i?{M.. # .# .. ##.. ..##.#>.. ..#.# ....###...###  ...........##  .# #..# .######...# .#. #.....@.# .......#...#...####.#...##...#....###.##...###...........##.....#.....##.0ie0iF1Construct Spike Launcher0i0i0if xM#.. .... # #.# .. ##.. ..##.#>.. ..#.# ....###...###  ...........##  0idg C .# #....#@.# .######...# .#. #.......# .......#...#...####.#...##...##.......###........#..###......0iNm 0im &20ī 0iM .###.. .... #.. #.# .. ##..#..##.#>.. #..#.# ....###...###  .......@...##  .# ##....#..#..######...# .#. #.......# .......#...#...####.#...##...####..##.# ##..0i f7====30i0iT~SM ## ..# #. .##..#.. ...... #.. #.# .. ##..#..##.#>.. #..#.# ....###.@.###  ...........##  .# ##....#..#..######...# .#. #.......# ........#..#.##........##....###..40iJ0iJ0iN0iP0i- ## .. # #. .##. .#.. ... ... ##.. 0i ;#.# #.. ##..#..##.# .#>.. #..#.# ....###..@### .0iӈ ## .# ##....#..#..###### ...# .#. #.......##....0i ... #...#...####.#...##...#  #.0i9 ###........###  #...###. 0if .....>..###..###..# 0i܏ 0i &50i 0iΖ 0i 8M #. ## ..# #. .##..#.. ...0iM _... ##.. #.# #.. ##..#..#.#>.. #..#@# ....###...###  ...........## .# ##....#..#..######.....####..###.0ii 0i 0iX &60ih 0iB 0igM .. #.# ## ...# #. .##.##.#.. ...?.... ##... #.# #..# ##..#..#.#>.. #..#.# ....###...### ...........###....#..#.#..#.###.#...##..##......====70iKj0ikg _Found a scroll labelled DUKO PUHEMMASA.0ivM .. #.# ## ...# #. .##.###.#.. ...?...0i w]... ##...# #.# #@.# ##..#..##.##.#>.. #..#.# ....###...###....#.#......0i@w0io|0i|&80ic0i0i#40iF0i0i ....##.# ### ... # #. ..##.### .#.. #...?... ... ##...# #.# #.@# 0i O##..#..##.## .#>.. #..#.# ....###...###...........##.# ##....#..## .#. #.......# ...#...####.#...#0i /#...# 0ig 0iF &90i 0i 0i9` rM .. ..# #.# #### ... # #. ..##.####.#.. #...?...#... ##@..# #.# #..### ##..#..##.##.#>.. #..#.#...#.#...0ie 0if '300ik 0il 0i\8M .. ..##. #.# S...##### ... # #.......##.###.#.. #@..?...#... ##...###.. #.# #..#####..#..##.##S   ball python (constriction, wandering).....S.S0i8=tS)10i?B0i 0iN_You encounter a ball python.0i+...#..# #. #.# ....##### ... # #.S.....##.#### .#.. #.@.?...# ... ##...###.#.# #..### ##..#..##.## ....###...### ...........##.# ##....#.. 0i&7S.0i 0is&20i0i0i^ ...w...# ..# #. ##.# ...S##### ... # #.##.#### 0i+_ .#.. #..@?...# ... ##...###...##.# #..### # ....###...### w   dart slug (asleep0ic_ )...........## S   ball python (constriction).# ##....#.0iy_ + 0ia G.S0ig 0i.. #..#.#0i ....###...### .....## .# ##....#0i? + 0i @.S0i 0i &40iW 0i% _You see here a scroll labelled DUKO PUHEMMASA.0i  ... #w.. ..# ..# #. ###.# ....######... # #....S..##.#### .#.. #..@?...# ... ##...###...# #.# #..### ## ##..#..##.## .#>.. #..#0i .# ....###...### .....##  .# ##....#..#..###### # .#. #.##.0i @.S0i 0i $5 0i _0i` 0iP 0iO Zeppelin the Tinkerer...Mountain Dwarf#w..Health: 35/35 ========================..#Magic: 5/7=================-------..#AC: 10Str: 15#.###.#EV: 10Int: 16....######...SH: 0Dex: 10# #.....S.**.####XL:  4 Next: 36% Place: Dungeon:3.#.. #..@?...#Noise: ---------  Time: 2335.8 (0.0)... ##...*##...#f) +0 quarterstaff#.# #..### ##Cast: Construct Spike Launcher##..#..##.##.#>.. P m#..#.#....###...###w   dart slug (asleep)...........##S   ball python (constriction).# ##....#..#..###### # .#. #.......##....... _You encounter a ball python. _You encounter a dart slug. _You see here a scroll labelled DUKO PUHEMMASA.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0i\Zeppelin the Tinkerer...Mountain Dwarf#w..Health: 35/35 ========================..#Magic: 5/70iV=================-------..#AC: 10Str: 15#.###.#EV: 10Int: 160i:....######...SH: 0Dex: 10# #.......##.####0iXL:  4 Next: 36% Place: Dungeon:3.#.. #S.@?...#Noise: ---------  Time: 2335.8 (0.0)... ##...###...#f) +0 quarterstaff#.# #..### ##Cast: Construct Spike Launcher##..#..##.##.#>.. #..#.#0i....###...###w   dart slug (asleep)...........##S   ball python (constriction).# ##....#..#..###### # .#. #.......##....... _You encounter a dart slug. _You see here a scroll labelled DUKO PUHEMMASA.  0iECasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.0i>0#0i;==6.8 (1 _0iE0i\0it.*0iU] .  The rocky spike skewers the ball python.0i<*0i/.0i267-70i`80i:O _You kill the ball python!0in. ... #w.. ..# ..# #. ###.# ....######... # #0i3of.##.#### .#.. #.@.?...# ... ##...###...# #.# #..### ## 0ijo ##..#..##.##  .#>.. #..#.# ....###...### .......0io....## .# ##....#0io~..#..###### .# .#. #0io&.##.0iv0ivO--80i0i)0i> ... #w.. ..# ..# #. ###.# ....######... # #0i.##.#### .#.. #@..?...# ... ##...###...# #.# #..### ## ##..#..##.##  .#>.. #..#.#  ....###...### ........0i...## .# ##....#..#..###### ..# .#. #0i&.##.0iZ0i@-90iE0i0io0i0i0iM .#w.. ..# 0i} ..##. ###.# ....######... # #......@##.####.#..####...?...# ... ##...###...#.# #..### ####..0i0i9'400i0i0i,  ... #w.. ..# ..#.#. ###.#.######... # #.##.####0i  .#..####...?...# ... ##...###...# #.# #..### ##0i  ##..#..##.## .#>.. #..#.# ....###...### ..0iJ ...##  .# ##....#..#..######0i 0ih &10i 0i; 0i'. ..... #w.... ..##. ..##.#.. ###.#.######... # #.##.#### .#..####...?...#0i'#.... ##...###...## #.# #..### ##0i') ##..#..##.##  .#>.. #..#.#  ....###...###  .## 0i(x .# ##....#..#..######0iH/0i/&20i740i50i)B###..# ... ...# #w.. ..b ..# #.S ..##.#..# ###.#.######... # #.##.#### .#..####...?...# #.... ##...###...# ##.#.# #..### ## ##..#..##.##0i& .#>.. #..#.#S   adder (asleep) ....###...###b   bat (asleep)  .##  .# ##....#..#..######0i .SYou encounter a bat and an adder.0iO.S0i_#S0iO&30i:0iJ] _Your spike launcher falls apart as you grow too distant to maintain it.0iM ### #. ...##. ... ...#. #w.. ..b. ..## #.. ..##.#..## ###.#0i$.S######... # #.##.#### .#..####...?...# #.... ##...###...# ##.#.# #..### ## ##..#..##.##0i .#>..##..#.#....###...###....## 0iCx .# ##....#..#..######0i=0i#40i 9-=40i0iB* _The adder bites you.0i ### #.S.. ...##... ... ...#... #w.. ..b.. ..# # #... ..##.#..## ###.#.S######... # #.##.#### .#..####...?...# #....# ##...###...# ##.#.# #..### ## ##..#..##.## .#>..##..#.#S 2 adders (1 asleep) .....###...### .....##  .# ##....#..#..######0if  You encounter an adder.0iV6===50i) 0i = _The adder bites you but does no damage.0iZeppelin the Tinkerer### #.S..Mountain Dwarf...##......Health: 34/35 =======================-...#...#w..Magic: 4/7=============-----------..b....#AC: 10Str: 15# #.....#EV: 10Int: 16####.#..## ###.#SH: 0Dex: 100i........S######...XL:  4 Next: 37% Place: Dungeon:3# #.@.....##.####Noise: =--------  Time: 2345.8 (0.0).#..*###...?...#f) +0 quarterstaff#....# ##...###...#Cast: Construct Spike Launcher##.#.# #..### ####..#..##.##.#>..##..#.#SS 2 adders (1 asleep).....###...###b   bat (asleep).............##.# ##....#..#..###### _The adder bites you.  You encounter an adder. _The adder bites you but does no damage.  0iCasting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0i>LZeppelin the Tinkerer### #.S..Mountain Dwarf...##......Health: 34/35 =======================-...#...#w..0i?DMagic: 4/7=============-----------..b....#AC: 10Str: 15# #.....#EV: 10Int: 16####.#..## ###.#SH: 0Dex: 10........S######...XL:  4 Next: 37% Place: Dungeon:3# #.@.....##.####Noise: =--------  Time: 2345.8 (0.0).#..####...?...#f) +0 quarterstaff#....# ##...###...#Cast: Construct Spike Launcher0i@&##.#.# #..### ####..#..##.##.#>..##..#.#SS 2 adders (1 asleep).....###...###b   bat (asleep).............##.# ##....#..#..######You encounter an adder. _The adder bites you but does no damage.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.0iAb1--=6.8 (10iF0iHH _The adder bites you but does no damage.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall. _The adder bites you. The adder closely misses you.0i) ### #.S.....##... ... ...#...#w#..b.. ..# #.#...# ####.#..## ###.# ........S######...  # #.......##.####0i  .#.@####...?...#....# ##...###...###.#.# #..### ###..#..##.##.#>..##..#.#.....###...###   adder..............##.##.##....#..#..######...# .#. #.......##.......0i U.S0i L2--0i '-70i% 0ie x _The adder attacks as it pursues you! The adder closely misses you.0i...##... ... ...#...#w#..b.. ..# .#...# ####.#..## ###.# .........######...  # #.S.....##.#####.#..####...?...#...@# ##...###...##.#.# #..### ###..#..##.## .#>..##..#.....###..###..............##.##.##....#..#..######...# .#. #.......##.......#...#...####.##0iU2*0ifvq  The rocky spike skewers the adder.0i#Q.S0i0i'@-80i0i] _The adder is heavily wounded.0i s *You closely miss the adder.0i2 u `  The adder is heavily wounded.0i8*0i  The rocky spike misses the adder. The rocky spike skewers the adder.0i-p.b.b.b0iI/~ .b  The adder is almost dead.0i 1| rThe adder bites you but does no damage.0i8 Sbr   rat (wandering)You encounter a rat.0i96=50.1 (1.30iI?0i@S _The adder closely misses you.0iO7 r *You barely miss the adder.0i †The adder is almost dead.The rocky spike skewers the adder.0i *b   batr   rat (wandering)0ir $.b0iX b†You kill the adder!0i H.r0i 9b.0i 6491.3 (1.20ij 0if : _The bat hits you but does no damage.0i[w).b.0iw".0ixb0ix0ix..r0ix0i0i}b3=-200i0i  0i=B_The bat barely misses you.0i= d†b.b0i> I.r0iK #2--30iM 0iV ' _The bat hits you.0i I †  You hit the bat.0i/ .0i /r0iq r   rat (wandering)0i|! 6504.6 (1.30i ' 0ii) G _You kill the bat!0i%### #.S.. ...##... ....#...#w.... ..# #.#... ..#####.#..## ###.#.........######... # #.......##.###0ig%#r#.@####...?...# ....# ##...###... ##.#†# #..### ## ##..#..##.##.#>..##..#.#0i% .....###...### ..............0i%"## .##.##....#..#..######...# .#. #........0i/;50i60B====-500i50i8s _You see here an adder corpse.0i4M### #.S.. ...##... ....#...#w..#.. ..# #.#... ..#####.#..## ###.#.........######...  #.@.....##.####r#.†####...?...# #....# ##...###...##.#†# #..### ####>..S   adder (asleep)0is............##.##....#.0i~Q.S0iP0r0i$.0i1S0iSr   rat (wandering)0i?f3=-60ir0iI/ _The adder hisses angrily.0i### #.... ...##... ... ...#S.. #w.. #..... ..# #.#... ..# ####.#..## ###.# .....r...######... # #.##.#### #r#.†####...?...# #....# ##...###...# ##.#†###..#..##.##0iX.#>..##..#.# .....###...### ..... 0ivO.S0iG.r0iY0i&70iY0i0i### #.... ...##... ... ...#... #w.. #...S. ..# #.#... ..# ####.#..## ###.# .######... # #r..@...##.#### #r#.†####...?...# #....# ##...###...# ##.###..#..#>..##..#.# r   rat (wandering).....###...###0iY.... 0i1S0iR5r.0i.S   adderr   rat (wandering)0i' &80i%0i9'0i### #.... ...##... ... ...#... #w.. #..... ..# #.#.S. 0i..# ####.#..## ###.# ......r..######... # #.##.#### 0iT #r#.†####...?...# #....# ##...###...# ##.#†# #..#####.0i.#>..##..#.# r   rat (wandering).....###...###0i3 0iQ2S0i1r.0iiM.S0i/.S   adderr   rat (wandering)0i E====90iD0iw0i&5### #.... ...##... ... ...#... #w.. #..... ..# #.#... ..# ####.#r.## ###.# .S######... # #.##.#### 0i)'#r#.†####...?...# #....# ##...###...# ##.#†# #..###..#..##.##.#>..##..#.# .....###...### 0iP'0i(P.S0i).0i0>r0i 1r4==600i60ia80iZeppelin the Tinkerer### #....Mountain Dwarf...##......Health: 34/35 =======================-...#...#w..Magic: 3/7==========--------------#.......#AC: 10Str: 150i[B#.#.r...#EV: 10Int: 16####.#..## ###.#SH: 0Dex: 10.........#***##...XL:  4 Next: 50% Place: Dungeon:30i# #...S.@.##.####Noise: ---------  Time: 2360.6 (0.0)0is#r#.†##**...?...#f) +0 quarterstaff#....# ##...###...#Cast: Construct Spike Launcher##.#†# #..### ##0ii##..#..##.##.#>..##..#.#0i!S   adder.....###...###..............##0iC.##.##....#..#..###### _You kill the bat! _You see here an adder corpse. 0i_The adder hisses angrily.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0i Zeppelin the Tinkerer### #....Mountain Dwarf...##......Health: 34/35 =======================-...#...#w..0iJ Magic: 3/7==========--------------#.......#AC: 10Str: 15#.#.r...#EV: 10Int: 16####.#..## ###.#SH: 0Dex: 10.........######...XL:  4 Next: 50% Place: Dungeon:3# #....S@.##.####Noise: ---------  Time: 2360.6 (0.0)#r#.†####...?...#f) +0 quarterstaff#....# ##...###...#Cast: Construct Spike Launcher##.#†# #..### ####..#..##.##.#>..##..#.#0i S   adder.....###...###..............##.##.##....#..#..###### _You see here an adder corpse. _The adder hisses angrily.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.0iP 9#0ia ;==1.6 (1 _0i/ 0i( 0i### #.... ...##... ... ...#... #w.. #..... ..# #.#.r. ..# 0i####.#..## ###.# .######... # #....S.@##.#### #r#.†####...?...# #....# ##...###...# ##.#†# #.##..#..##.##.#>..##..#.# .....###...###...0i8..## 0i"E.S0i40i.-20i 0iw _The adder attacks as it pursues you! The adder barely misses you.0iت0iu8-0i0iI0iԠ ### #.......##... ... ...#w#..... ..# #.r..# ####.#..## ###.# .........######...  # #.....S.##.####r#.†####@..?...#....# ##...###...##.#†# #..### ###..#..##.##.#>..##..#.#....###...###..............##.##.##....#..#..###### ..# .#. #.......##.......*0ir G  The rocky spike skewers the adder.0i u SThe adder is lightly wounded.0i .=30i 0id @ _The adder bites you but does no damage. x20i{1### #.... ...##... ... ...#... #w.. #..... ..# #.#.r. 0iU2..# ####.#..## ###.# .######... # #.....S.##.#### #r#.†####.@.?...# #....# ##...###...# ##.#†# #..### ## ##..#..##.## .....###...### 0i2......##.##.##....#.. 0i 85*0i !`.0iO.S0iXr5=-40i0i.W _The rocky spike misses the adder.0ilG>### #.... ...##... ... ...#... #w.. #..... ..# #.#.r. ..# ####.#..## ###.# .0i!H ######... # #.##.#### #r#.†####S.@?...# #....# ##...###...# ##.#†# #..### ## 0i\HO.....###...### ......## w   dart slug (asleep).##.##....#.0iH+ 0iKE.S0iTl  Your spike launcher falls apart as you grow too distant to maintain it.0iUA4===-0iV50i[0ic^p _The adder attacks as it pursues you! The adder misses you.0iJ .wYou miss the adder.The adder is lightly wounded.0iR Mw0iS -6.9 (1.30iX 0i[ s _The adder misses you. The adder bites you but does no damage.0i# .wYou hit the adder.  The adder is heavily wounded.0iI+8 0i+-8.1 (1.20i 10i3~ _The adder bites you but does no damage. The adder completely misses you.0i  †You thump the adder!.ww   dart slug=639.4 (1.30i _ _You kill the adder!0iT  ### #....Zeppelin the Tinkerer...##......Mountain Dwarf...#...#...Health: 35/35 ========================#.......#Magic: 2/7======------------------#.#.r...#AC: 10Str: 15####.#..## ###w#EV: 10Int: 16.........######...SH: 0Dex: 10# #.......**.####0i XL:  4 Next: 63% Place: Dungeon:3#r#.†####.†@?...#Noise: =--------  Time: 2369.4 (0.0)#....# ##...*##...#f) +0 quarterstaff##.#†# #..### ##Cast: Construct Spike Launcher##..#..##.##.#>..##..#.#.....###...###w   dart slug..............##0i .##.##....#..#..###### # .#. #.......##....... _The adder bites you but does no damage. The adder completely misses you.You thump the adder! _You kill the adder!Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0i  ### #....Zeppelin the Tinkerer...##......Mountain Dwarf...#...#...Health: 35/35 ========================#.......#Magic: 2/7======------------------#.#.r...#AC: 10Str: 15####.#..## ###w#EV: 10Int: 16.........######...SH: 0Dex: 10# #.......##.####0i XL:  4 Next: 63% Place: Dungeon:3#r#.†####.†@?...#Noise: =--------  Time: 2369.4 (0.0)#....# ##...###...#f) +0 quarterstaff##.#†# #..### ##Cast: Construct Spike Launcher##..#..##.##.#>..##..#.#.....###...###w   dart slug..............##.##.##....#..#..###### # .#. #.......##.......You thump the adder! _You kill the adder!Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.0iU`` _You kill the adder!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The dart slug launches a dart at you.0iK-..0ic3--=70.4 (10iW0iu- _The slug dart hits you.0i;### #.... ...##... ... ...#... #... #..... ..# #.#.r. ..#  ####.#..## ###w#  .######... # #.##.#### #r#.†####.†.@...# #....# ##...###...# ##.#†# #..### ## ##..#..##.##.#>..##..#.#.....###...###  . .##.##....# 0i0im/--10i0i _You see here a scroll labelled DUKO PUHEMMASA.0i;>### #.... ...##... ... ...#... #... #..... 0iϋ..# #.#.r. ..# ####.#..## ###w# .######... # #.##.#### 0i#r#.†####.†.?@..# #....# ##...###...# 0i2##.#†# #..### ###  0i]|.#>..##..#.#  .....###...###0i1 0i 0i0i@4=-0i/--2 _0i0i=0im ### #....  ...##... ... ...#... #... #..... ..# #.#.r. ..# .#..## ###w# ######... # #.##.#### #r#.†####.†.?.@.# #....# ##...###...# ##.#†# #..### ####  ##..#..##.## 0io .w0i{u w   dart slug0i v &30i{ 0i} 0i ### #.... ...##... ... ...#... #... #..... ..# #.#.r. ..##.#..## ###w#.######... # #.##w#### #r#.†####.†.?@..# #....# ##...###...# ##.#†# #..### #### ##..#..##0i;.##  .#>..##..#.#  .....###...### .## ##.##....#..#..###### .#. #.##.0i_0i%=0i 40i0i6W _The dart slug closely misses you.0i ### #....  ...##... ... ...#... #... #..... ..# #.#.r. ..# .#..## ###w# ######... # #.##w#### #r#.†####.†.?.@.# #....# ##...###...# ##.#†# #..### ####  ##..#..##.## .....###...### 0ia 0i g3====-50i? 0i 0iS6#0ifZ `The dart slug launches a dart at you.0ij&.0i ]2--=60i 0i}- _The slug dart hits you.0iE.w0ic0i.-70i0i0iPUe  You hit the dart slug.0iU%=0iV8.6 (1.20i_z _The dart slug is moderately wounded.0i5n †You sock the dart slug!0iz=(0i@3=-====69.9 (1.30i+F0iRHM _You kill the dart slug!0iZx ### #.... ...##... ... ...#... #... #..... ..# #.#.r. ..##.#..## ###w#.######... # #.##.#### #r#.†####.†.?@..# #....# ##...###...# ##.#†# #..### #### ##..#..##0i;.##  .#>..##..#.#  .....###...### .## ##.##....#..#..###### .#. #.##.0i0iQ5-8000iM0iv _You see here a dart slug corpse.0iqZ ### #.... ...##... ... ...#... #... #..... ..# #.#.r. ..#  ####.#..## ###.#  .######... # #.##.#### #r#.†####.†.@†..# #....# ##...###...# ##.#†# #..### #### 0iZ ##..#..##.## .#>..##..#.#  .....###...###  .## .##.##....#..#..######  .#. #.##.0i`0ixaG-1 _0if0iymA2.9 (20is0iwp _j - 2 scrolls labelled DUKO PUHEMMASA (gained 1)0i0iXRead which item? Scrolls  i - 3 scrolls of identify  c - a scroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAEN  j - 2 scrolls labelled DUKO PUHEMMASA  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA [!] read|quaff|evoke[?] describe selected0i$q0iu0iy ### #....Zeppelin the Tinkerer...##......Mountain Dwarf0i..##..#.#0iR{.....###...###..............## .##.##....#..#..######.#. #.......##.......0ix{rYou hit the dart slug. _The dart slug is moderately wounded.0i{You sock the dart slug! _You kill the dart slug! _You see here a dart slug corpse. 0i{[_j - 2 scrolls labelled DUKO PUHEMMASA (gained 1)0i*  As you read the scroll labelled DUKO PUHEMMASA, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.0i4=3.9 (1Tele 0i0i(8 _j -> t - a scroll of teleportation0i%]pM### #.... ......# .......#...#...... ..# #.#.r. ..#####.#..## ###.#.........######...# 0i] #.......##@####r#.†####.†..†..# ....# ##...###... ##.#†# #..### ######..#..##.##...0i9d0id%40ii0ij0i8< yM### #....0i<  .....# .......#...#......0i<  ..# #.#.r. ..#0i< A####.#..## ###0i< o.........######@..# 0i = U #.......##.####0i#= r#.†####.†..†..# 0i:= m....# ##...###...#0iQ= ##.#†# #..### #####.0i.B 0iF /#.#.r...#0iG p####.#..## ###.# .........######...# # #.......##.#### 0iG B#r#.†####.†..†..# #....# ##...###...# ##.#†###..### #### ##..#..##.## 0iG .#>..##@.#.# #...### ..............## .##.##....#..#..######...# .#. #.......##..........#...###0iH #.#...##...# #.......#0i>H ##........### #...###...........## .....>..###..###..#0iL 0iR x4===50i*X 0ivZ  0iZ 2_Your surroundings suddenly seem different.0iD #.#.r. ..# ####.#..## ###.# .........######...# # #.......##.#### #.#.†####.†..†..# #....# ##...###...# ##.#†###..### #### ##..#..##.## .#>..##.@#.# .....###...### .......## .##.##.......# .#. #.......##.......#...#...####.#...##...##.###........####...###.0iU v..........## 0iL0i-0iY60i0i-0i[=R #.#.r. ..# ####.#..## ###.# .........######...#0i= # #.......##.#### #.#.†####.†..†..# #....# ##...###...# ##.#†###..### #### ##..#..##.##0i=> .#>..##@.#.# .....###...### .......## .##.##...0im> .#..#..###### ...# .#. #.......##0i>w..... #...#...####.#...##..#0i> #.###........### #...###.......0i>....##  .. .....>..###..###..#0i0iF#50izN==70i-0i0idM... ..# #.#... ..#####.#..## ###.........######...# 0id# #.......##.####.#.†####.†..†..# ....# ##...###... ##.#†###..### #### ##..#.@##.###>..##..#.#  .....###...### ..............##.0iie*...0ipl0im&80ir0it0i #..... ..# #.#... ..# ####.#..## ###.# .........######...# # #.......##.#### #.#.†####.†..†..# #....# ##...###...# ##.#†###..### #### ##..#@.##.## .#>..##..#.# .....###...### ......## .##.##....#..#..###### ...# .#. #.......##...... #...#...####.#...##...# #.###........###  #...###.##0iK0i0i%===0i90i0iu0iX M...#...#...#.. ..# #.#... ..#####.#..## ###0i .........######...# # #.......##.####.#.†####.†..†..# #....# ##...###... ##.#@###..### #### ##..#..##.###>..##..#.# .....###...###.##0i E...0il 0i_ '900i 0i " p _You see here a bat corpse.0i vM...# ....0i ...#...#...#.. ..# #.#... ..#####.#..## ###.........######...# # #.......##.####.†####.†..†..# #...@# ##...###... ##.#†###..### #### ##..#..##.##.#>..##..#.#......#.....#0i 0i @=1 0iT _0i 0iԖM### #.... ...##... .......#...#..... ..# #.#... ..#####.#..## ###.........######...# # #.......##.####.#.@####.†..†..# ....# ##...###... ##.#†###..### ######..#..##.##..##.....###......#.#.#..#20i(0is _You see here an adder corpse.0ieM### #.... ...##... ....0if ...#...#...#.. ..# #.#... ..#####.#..## ###.........######...#  #.@.....##.####.#.†####.†..†..# 0i:f#....# ##...###...##.#†###..### #####0iXfN#>...0iufc...........##.##....#.0im0i"o-3 _0it0iu0ioM ... ### #...... ...##....r .......#....0i#...#...... ..# #.#... ..#####.#..## ###.......@.######...# ####.#.......##.###.#.†####.†..†..# #....# ##...###...##0ir   rat (wandering).....0iN5r.0i0i%&40i˔0i0i . #........ #### #...r.... #...##........ ....#...#........ #............$. ..# #.#......... ..#####.#.@## ###0i !.........######...# ####.#.......##.####.#.†####.†..†..#....# ##...###... ##.#†###..### #### ##..#..##.##0iՀ #>..##..#.# .....###...###0i 5r.0i 0i Y5====50i 0i * _Found 7 gold pieces.0idb x. #..r ###  #...# ....#...#.. #...0ib d#..$. ..# #.#.@....... ..#####.#..#########.........######...# ####.#.......##.####.#.†####.†..†..##....# ##...###... ##.#†#.### #### ##..#..##.0icc c###>..##..#.#0ie 1r.0i l 0il &60i4 0iL . #.r ###  #...# ....#...#.. #...#..$. ..# #.#......... ..#####.#..#########.........######...#####.#.......##.###.#.†####.†..†..# #....# ##...###... ##.#†#.### #### ##..#..##.##.r0i9 0i &70i 0i 0i? Z######## #. #### #r #...# ....#...#.. #...0i@ <.$. ..# #.#......... ..#####.#..#########.........######...#####.#.......##.####.#.†####.†..†..##....# ##...###...0ij@  ##.#†###..### ####0iCB D.r0iG 0iH &80iK 0iL 0iZeppelin the Tinkerer#########Mountain Dwarf#........Health: 35/35 ========================#........Magic: 3/7==========--------------#........AC: 10Str: 15#........EV: 10Int: 16#### #........ ... SH: 0Dex: 10#...#*r....... .... XL:  4 Next: 66% Place: Dungeon:3#...*@....... #...Noise: ---------  Time: 2398.9 (0.0)#.........$. ..#f) +0 quarterstaff#.#......... ..#Cast: Construct Spike Launcher####.#..#########.#.........######...#####.#cm.......##.####r   rat (wandering)#.#.†####.†..†..##....# ##...###...###.#†###..### #### _You see here a bat corpse. _You see here an adder corpse. _Found 7 gold pieces.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0i4Zeppelin the Tinkerer#########Mountain Dwarf#........0i4<Health: 35/35 ========================#........Magic: 3/7==========--------------#........AC: 10Str: 15#........EV: 10Int: 160i 5#### #........ ... SH: 0Dex: 100i:5O#...##*....... .... XL:  4 Next: 66% Place: Dungeon:3#...#@....... #...0iS5Noise: ---------  Time: 2398.9 (0.0)0il5#.........$. ..#f) +0 quarterstaff0i5#.#......... ..#Cast: Construct Spike Launcher0i5m####.#..#########.#0i5.........######...#####.#.......##.####0i6/r   rat (wandering)#.#.†####.†..†..##....# ##...###...###.#†###..### #### _You see here an adder corpse. _Found 7 gold pieces.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.0i v†Found 7 gold pieces.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the rat.0i <*0iוM†#0i=.7==0i9.9 (10i0iG _You kill the rat!0i  #########........####...#...##†. #...#.#...  #...$. ..# #.. ..# ####.#..#########.# #.#.†##.#†###..#..##.##0i 0i 1--4000i 0i^ 0iL ........####......##†. #...#.#...  #...$. ..# #.#.. ..# ####.#..#########.# .........######..#.#....#..#...#>..##..#.#0iR0iS"--0i9S10iX0iY0itl#. #.#.#.#### #.... #...##†..... #...#.#... #.$.. ..# #.#...# ####.#..#0i.# .........######...# ####.#....#.#.†####....###.#†###..#..##.## 0i#0i=#&20ir&0i'0iF#. #.##.##.0iy#### #.# ... #...##†.# .... #...#.# #... 0iS#.$..# ..# #.#.#..# ####.#..#0i.# .........######...# ####.#..#.#.0i##....##.###..#. 0i<30i0iP0i $#. #.# #.##.#### #.# ... #...##†.# .... #...#.# #... #.$..# ..# #.#.#..# ####.#..#0i .# .........######...# ####.## 0i+ 0i3 7#0i &40i 0i ] _Your spike launcher falls apart as you grow too distant to maintain it.0i3E#. #.# #.##. #### #.# ... #...##†.0iE:# .... #...#.# #... #.$..# ..# #.#.#..# ####.#..#0iEs.# .........######...# ####0iE) 0iE0iF 0iL0i/M94===0iSM50iR0irS0il#. #.# #.### #.. #### #.# ... #...##†.# .... #...#.0i%# #... #.$..# ..# #.#.#..# ####.#..#.# .######...# 0i<60i&0i 0iC##. #.# #.### 0iy##.. #### #.# ... #...##†.# .... #...#.0i#`# #... #.0i#$..# ..# #.#.#..# ####.#..#0i#v.# .######...# 0i#&0i#)0i)&70i.0ie00iY |M######## ### .. ### #. #...##† ....0i W#...#...# #.... ..# #.#..........#..#####.#..#########.........######...#0i 0i 0io P8Construct Spike Launcher 0i 0iS 0i 0i I===9.9 (20i9 0i7 > _You now have 186 gold pieces (gained 7).0i#0i Spells (Memorise)TypeFailure Level 0iB a - Forge Blazeheart Golem Fire/Forgecraft 56% 4  b - Forge Lightning Spire Air/Forgecraft 56% 4  c - Fulminant PrismConjuration/Alchemy 90% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 90% 4 0if-2 spell levels left 0i][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit0i 0ie 0i #########Zeppelin the Tinkerer#.........#Mountain Dwarf#.........#Health: 35/35 ========================#.........###Magic: 4/7=============-----------#...........AC: 10Str: 15#### #.........# ...EV: 10Int: 16#...##†........# ....SH: 0Dex: 10#...#.........# #...XL:  4 Next: 67% Place: Dungeon:3#.........@..# ..#Noise: ---------  Time: 2409.9 (0.0)#.#..........#..#f) +0 quarterstaff0i߭ ####.#..#########.#Cast: Construct Spike Launcher .........######...#####.#.......##.#####.#.†####.†..†..##....# ##...###...###.#†###..### ######..#..##.##0i Dir - look around, f - activateYou shape a spike launcher from a nearby wall.  The rocky spike skewers the rat. 0i _You kill the rat! _Your spike launcher falls apart as you grow too distant to maintain it. _You now have 186 gold pieces (gained 7).0ia P  Okay, then.0iͳ 0i@ 0i͸ . _0i r# #.# #.# #.### #.. #### #.# ... #...##†.# .... #...#.# #... #.# ..# #.#.#..# ####.#..#.# 0ii 0i[ 310.9 (1 _0is 0i 0ixO# #.# #.# #.### #.. #### #.# ... #...##†.# .... #...#.0i# #... #.# ..# #.#.#..#  ####.#..#.# 0i0iMF1Construct Spike Launcher0i*0i0ik0il Spells (Memorise)TypeFailure Level  a - Forge Blazeheart Golem Fire/Forgecraft 56% 4 0i'm b - Forge Lightning Spire Air/Forgecraft 56% 4  c - Fulminant PrismConjuration/Alchemy 90% 4 0iam d - Iskenderun's Mystic Blast Conjuration/Translocation 90% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help0im<[Esc] exit0ii 0i#########Zeppelin the Tinkerer#.........#Mountain Dwarf#.........#Health: 35/35 ========================#.........###Magic: 4/70i"=============-----------#...........AC: 10Str: 15#### #.........# ...EV: 10Int: 16#...##†........# ....SH: 0Dex: 10#...#.........# #...XL:  4 Next: 67% Place: Dungeon:3#...........@# ..#Noise: ---------  Time: 2411.9 (0.0)#.#..........#..#f) +0 quarterstaff####.#..#########.#0i~Cast: Construct Spike Launcher  .........######...#####.#.......##.#####.#.†####.†..†..##....# ##...###...###.#†###..### ######..#..##.##You shape a spike launcher from a nearby wall.  The rocky spike skewers the rat. _You kill the rat! _Your spike launcher falls apart as you grow too distant to maintain it. _You now have 186 gold pieces (gained 7). _Okay, then.0iP  Okay, then.0iV0i0i. _0i7  Casting: Construct Spike Launcher (safe; 3% risk of failure)  0i98\Confirm with . or Enter, or press ? or * to list all spells.0i0i Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft0iR2% 1  b + Construct Spike Launcher Forgecraft3% 2  c - Launch Clockwork Bee Forgecraft0ii7% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit0i 0i 0i #########Zeppelin the Tinkerer#.........#Mountain Dwarf#.........#Health: 35/35 ========================#.........###Magic: 4/7=============-----------#...........AC: 100i Str: 15#### #.........# ...EV: 10Int: 16#...##†........# ....SH: 0Dex: 10#...#.........# #...XL:  4 Next: 67% Place: Dungeon:3#...........@# ..#Noise: ---------  Time: 2411.9 (0.0)#.#..........#..#f) +0 quarterstaff####.#..#########.#Cast: Construct Spike Launcher  .........######...#0i ####.#.......##.#####.#.†####.†..†..##....# ##...###...###.#†###..### ######..#..##.## _Your spike launcher falls apart as you grow too distant to maintain it. 0ih U_You now have 186 gold pieces (gained 7). _Okay, then. _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0i 0i #########Zeppelin the Tinkerer#.........#Mountain Dwarf#.........#Health: 35/35 ========================#.........###Magic: 4/7=============-----------#...........AC: 100iT Str: 15#### #.........# ...EV: 10Int: 16#...##†........# ....SH: 0Dex: 10#...#.........# #...XL:  4 Next: 67% Place: Dungeon:30i #...........@# ..#Noise: ---------  Time: 2411.9 (0.0)#.#..........#..#f) +0 quarterstaff####.#..#########.#Cast: Construct Spike Launcher  .........######...#####.#.......##.#####.#.†####.†..†..##....# ##...###...#0i6 D##.#†###..### ######..#..##.## _Your spike launcher falls apart as you grow too distant to maintain it. _You now have 186 gold pieces (gained 7). _Okay, then. _Okay, then.0io Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0i' P  Okay, then.0i 0i 0ih . _0iCdM########## ### .. ### #. #...##†0ikC ....#...##.... ..# #.#..........#..#####.#..#########.#0iG0i I22.9 (1 _0iM0iUO0iz34M########## ### .. ### #. #...##† ....#...##.... ..##.#..........#..#0i'<<30i4@0iA0i M########## ..###.... 0iE .......### #. #...##† ....#...##...0i o#............# ..#0i 0i &40i 0i 0i2M#########  .### .......### #.0i:3##....#...##† ....#...#.........# #...0i80i:Y5====50i!>0i?0i20i#0i# 0i1#.0iw.# #0i#.0i.# ..#0i#.0i8###....#0i#.0i#0iA9#### #.0i9###....#0i-#...##†.0i2O# ....#0iy#...#.0iʨO# #... #0iY#.# ..#0iaQ#.#.#..# ####.#..#0iկL#.# 0iA0i60i0i*0i _ ## #0iș .# # #.# ..# #0i x.###....# #0i x.# #### #0i P.###....#0i 9 #...##†0i2 .# ....# #...#0iS .# #... # #0ik M.# ..#0i} C #.#.0i #..# 0i 9 ####.#..#0i 2#.#  0i .######...# 0iҚ Q ####.#.##.####0il 0i &70iĥ 0i 0iĢ  # #.# # #.# ..# #.###....# #0i& .# #### #.###....# #...##†.# ....# #...#.# #... # #...0iW .# ..# #.#..#..#0i  ####.#..#.#  .######...#  ####.#.##.####0i 0i6 |8Construct Spike Launcher 0iI 0i,6u # #.# # #.# ..# #.###....# #.# #### #.###....# #...##†.# ....# #...#.# #... # #...# ..# #.#.#..# ####.#..#.# ...######...#  ####.#.##.####0i<0i=E====90iA0imD0iD# #.# # #.# ..# #.###....# #.0iE# #### #.###....# #...##†.# ....# #...##...#.#.####.#.0iE].. 0iK0iAL'200iP0ilR0i # #.# # #.# ..# #.###....# #.# #### #.###....# #...##†.# ....# #...#.0id #....#.#..  ####.#.. 0i# 0iP$ F1Construct Spike Launcher0i' 0i) 0i^ ## #.# # #.# ..# 0i #.###....# #.#  #### #.###....#  #...##†.# ....# 0i #...#.# #... ##.0i \# ..##.#.#0i! 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D===90iD 0i!F 0i^u 0iu 0iqz 0i{ 0i$Yu # #....# #.# #....# #.# #....# #0ilY.###....# #......## #.###....#0iY.##†.# #....# #...#0iY.###....#  #.##@.#### 0iYw #.#.#..###.#..0iYG##.##.######0iZX...# ##.#.##.#0inZ###  #.#.†####.†..†..#  #....# ##...###...#  ##.#†###..### #### 0iZ)##..#..##.##0iia0i b'300if0ih0ih0i0i0i0i' .........##... ###### ...##† #...#.##....#  #...0i'##..######.@## ##.#..#########.## ..........# #...##.# 0i'`#>..##..#.#0ii.0i.&10is20iW40iX . #.# #....# #.# #....# #.###....#0iX  #.....## #.###....# #...##†0iY .# #....#  #...#.###....#0i7Y  #.##..#### #.#0iVY U.#@.###.#..0iuY r##.##.######...#0iY J#.#.##.#### 0iY  #.#.†####.†..†..# #....# ##0iY ...###...# ##.#†###..### #### 0iZ  ##..#..##.## .#>..##..#.#0iZ 0i_ 0i` &20ie 0iIg 0i2 ##....... #######....##†0i7 #....#  #...#.##....# #...##..####..## ###.#..#########@## ........######...# 0i ###.#.......##.####.#.0i,d##. .....###...###0i0i=&30i 0i0iV&0i&0i+0i%-0ib{ #... #######....# #...##† #....#  #...#.##.... #...0i8c##..####..## ###.#..#########.## ........######..@# ###.#.......##.#### 0ic #.#.†####.†..†..#...0ic###. 0ic,.............##0ij0ik&40iFp0iq0iD 0ibD 0iJ 0iK 0i  #.###....# #....#  #### #.###....#  #...##†.# #....# #...#.###....# #.##..#### #.#.#..###.#..#########.##.######.@.##.#.##.#### #.#.†####.†..†..# #....# ##...###...# ##.#†###..### #### ##..#..##.## 0i  .#>..##..#.#  .....###...### .##0iv 0iU 87====0ix 50iz 0i 0i  #.###....# #....# #### #.###....# #...##†.# #....# #...#0iO}.###....# #.##..#### #.#.#..##  ####.#..#########.##  0iq{.######@..#  ####.#0i.##.#### #.#.†####.†..†..#0i #....# ##...###...# ##.#†###0i..### #### ##..#..##.## 0i .#>..##..#.# 0i .....###...###  .##0i*0i0i1&60i7 0i0i݊ ...#######.......##† #... #...#.##.... #.....####..##  ####.#..#########.##  ............#  ####.#.......##@#### #.#.†####.†..†..#...# ##...###...##.####. .##.##....#..#..######0i0i(&70i_0i0i #######...##† #.... #...#.##.... #.....####..##  ####.#..#########.##  .........######...#  ####.#.......##.#### #.#.†####.†.@†..#...# ##...###...##.#†###..### ####....#. #.......##.......0i0i&80i0iu0iH +#### #.###....#  #...##†.# #....# #...#.###....# #.##..#### #.#.#..## ####.#..#########.## .######...# ####.#.##.#### #.#.†####.†..@..# #....# ##...###...# 0i M##.#†###..### ####  .#>..##..#.# 0i 0iv E====90i 0iR v _You see here a dart slug corpse.0i #### #.###....# #...##†.# #....#  #...#.###....# #.##..#### #.#.#..## .#..###.## ######...# .#.##.#### #.#.†####.†..†@.# #....# ##...###...# ##.#†###..### ####  ##..#..##.0i P## 0i0id0i'40 _0i0iX0í #.###....# ...##†.# #....# #...#.###....#  #.##..####  #.#.#..## .#..#.## ######...# .#.##.####  #.#.†####.†..†.@#  #....# ##...###...#  ##.#†###..### ##### ##..#..##.## 0ir/0i0i&10i0i0i4V0iV0i,[0i\0is ...##† #...#.#  #.....####..## ##.#..#########.## .......######...# 0i##.#.......##.####  #.#.†####.†..†..###...# ##...###@..#0i)#.#†###..### #### ##..#..##.## 0iM7.####.#...##...#0iȹ0i)&20i0i0i 0i 0i 0ij 0i` ##†.# #....# ...#.###....# #.##..#### #.#.#..## .#..#.## ######...# .#.##.#### #.#.†####.†..†..### 0i #....# ##...###.@.# ##.#†###..### ##### ..#..##.## 0ix 0i &30i= 0i 0i##†.# #....# #.###....# .##..#### .#.#..## .#..#.## ######...# .#.##.#### .#.†####.†..†..### ....# ##...###..@# .#†###..### ##### ..#..##.## 0ih0iR&40i0i{0ia .##†.# #....#.#.###....# #.##..#### #.#.#..## #.#..#.##.######...# #.#0i W.##.#### 0i #.#.†####.†..†..### 0i #....# ##...###.@.#0i d#.#†###..### ##### 0i #..#..##.## 0i* >>..##..#.# 0iK ...###...### 0ig 0i  .## 0i ##....#..#..###### 0i & #0i .##0i' . 0iD ####.#...##...#0i0iz<50i0i0iQV.##†.# #....# #...#.###....#  #.##..####  #.#.#..## ##.#..#.##.######...# ##.#.##.####  #.#.†####.†..†..### 0iQ #....# ##...###@..#  ##.#†###..### ######..#..##.## #>..##..#.# ....###...### .## .##....#..#..###### . #.##. .####.#...##...#0iR0iV0iW&60i1\0i]0i 0iT 0i{ 0i 0iY M### #.# ...##† #...##.....#..####  #.#..........#..## ##.#..#########.## .......######...# ##.#.......##.#### #.†####.†..†.@###....# ##...###...  ##.#†###..### ##### ##..#..##.##0ia 0ia &70if 0ih 0i# #.###....# #...##†.# #....#  #...#.###....# #.##..#### #.#.#..###.#..#.##.######...##.#.##.#### #.#.†####.†..†@.### #....# ##...###...# ##.#†###..### #####  ##..#..##.## .#>..##..#.# .....###...### 0i&r.## #.##....#..#..###### #. #.##.0i^0i&80i0i0i4L #### #.###....#  #...##†.# #....# #...#.###....# #.##..#### #.#.#..###.#..###.##.######...##.#.##.#### #.#.†####.†..@..### #....# ##...###...#0iL* ##.#†###..### ##### ##..#..##.##  .#>..##..#.#  .....###...### .## ##.##....#..#..###### .#. #.##.0ib9 _You see here a dart slug corpse.0ikY #### #.###....# #...##†.# #....# #...#.###....# #.##..#### #.#.#..##  ####.#..#########.##  .######...#  ####.#.##.#### #.#.†####.†.@†..### #....# ##...###...# ##.#†###..### #####  ##..#..##.## .#>..##..0i1l#.#  .....###...###  .## .##.##....#..#..######  .#. #.##.0iv0idw.50 _0i}0iI0i #### #.###....# #...##†.# #....# #...#.###....# #.##..#### #.#.#..## ####.#..#########.## .######...# ####.#.##.#### #.#.†####.†@.†..### #....# ##...###...# ##.#†###..### ##### ##..#..##.## .#>..##..#.# .....###...### .....##  .##.##....#..#..###### # .#. #.##.m0i\<10i" 0i$0i  #### #.###....# #...##†.# #....# #...#.###....# #.##..#### #.#.#..## ####.#..###.## 0i} {.######...# ####.#.##.#### #.#.†####.@..†..### #....# ##...###...# ##.#†###..### #####  ##..#..##.##  .#>..##..#.# .....###...### ......## .##.##....#..#..###### .# .#. #.##.0i 2 _You see here an adder corpse.0iz ? #### #.###....# #...##†.# #....# #...#.###....# #.##..#### #.#.#..## ####.#..#.## .######...# ####.#.##.#### #.#.†####@†..†..### #....# ##...###...# ##.#†###..### ##### ##..#..##.##  .#>..##..#.#  .....###...### ......## .##.##....#..#..###### ..# .#. #.##.0ig 0i߅ $3 0i$ _0iL 0iLM ...### #.##...##† #...##.....#..#### #.#..........#..######.#..#########.##.........######...# 0iz####.#......@##.#### #.†####.†..†..##....# ##...###...##.#†###..### #######..0i+Y40i?j #.# #### #.###....# #...##†.# #....# #...#.###....# #.##..#### #.#.#..## ####.#..#.## .######...# ####.#.##.#### #.#.†####.†..†..### #....# ##...###...# ##.#†###..### ##### ##..#..##.## .#>..##..#.# .....###...### .....##  .##.##....#..#..######0i&H0iH&50i'N0iO0im #.# #### #.###....# #...##†.# #....# #...#.###....# #...##..#### #.#..#..## ####.#..#.## .######...# ####.#.##.#### #.#.†####.†..†..### #....# ##...###...# ##.#†###..### ##### ##..#..##.##  .#>..##..#.#  .....###...###  .##  .##.##....#..#..######0i<60i 0i 0il #.# #### #.###....# #...##†.# #....# #...#.###....# #....##..#### #.#...#..## ####.#..##.## .######...# ####.#.##.#### #.#.†####.†..†..### #....# ##...###...# ##.#†###..### ##### ##..#..##.## .#>..##..#.# .....###...###  .##  .##.##....#..#..######0i0i!&70i0i0io  #.# #### #..###....# #...##†.# #....# #...#..###....# #.....##..#### #.#...#..##0i0  ####.#..###.## .######...# ####.#.##.#### #.#.†####.†..†..### #....# ##...###...# ##.#†###..### ##### ##..#..##.## .#>S.##..#.#S   ball python (constriction, wandering) .....###...### .....##  .##.##....#..#..######0i 9S.0i R80i \ _You encounter a ball python.0i = #.# #### #.........###....# #...##†........# #....# #...#.........###....# #......##..####0i5 c #.#....#..## ####.#..###.## .######...# ####.#.##.#### #.#.†####.†..†..### #....# ##...###...# ##.#†0ij ###..### ##### ##.S#..##.## .#>..##..#.# .....##0i #...### ......##  .##.##....#..#..######0i/ H.S0i 0i &90iU 0i 0i #. #### #.........###.... #...##†........# #.... #...#.........###.... #............##.. #.#....#..##.####.#..###.##.######...# ####.#.##.#### #.#.†####.†..†..### #....# ##...###...# ##.#†###..### ##### ##..#..##.## .#>.S##..#.# .....###...### ..............## 0iQ .##.##....#..#..######0iG.S0i{ 0i '600i?0i=0iiG 0iG 0i:O 0i$Q 0iHc### ......### #.........###...##†........# #...#.........###....#............##..### #.#..........#..######.#..#########.##.......@..######...# #####.#.......##.#### #.#.†####.†..†..##....# ##...###... ##.#†#.### ##### ##..#..##.###>..##..#.# ....S###...### 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"#.##..#..0iK" 0i* 0iv* &40i0 0i1 0ip # # #.........# # #.........# # #.........### #... #### #...### #...##†.# # #...#.### #.##.. #.#.#..## .####.#..#.##0i ..........######...# #####.#.......##.#### #.#.†####.†..†..### #....# ##...###...# ##0i.#†###..### #####  ##..#..##.##0i0ia&50i0i%0i8  # # #.# # #.........# # #.........### #..... ######.........### #...##†..# # #...#.### #.##.. #.#.#..## .####.#..#.## ..........######...# #####.#.......##.#### #.#.†####.†..†.. #....# ##...###... ##.#†###..###  ##..#..##.##0i?0ik@&60iF0i$G0i ..............##.........######.........####...##†...  #...#..# #.....##..........#..#.####.#..#########.## .........######...# 0i7{##.#......†####.##.#...#>..##..#.#0iC0i&70i 0iE 0iD o #........######.........####...##†........#  #...#.........## #..........##..........#..#.####@#..#########.## #..........######...# ######.#.......##.########.##.......###...###0i+ 0i &80iq 0i( 0i #...######.........###...##†........#  #...#.........## #........0i..##.......##..####.#..#########.## #.....@....######...# #####.#.......##.#### #.#.†####.†..†..##.#0iE#.....#......S.......##0iy 0i 0i 90iM0i0i #.### # ######.........### #...##†........# # #...#.........### #............##.. #.#..........#.. #..####.#..###.## #.######...# ######.#.##.#### #.#.†####.†..†.. #....# ##...### ##.#†###..### 0iW ##..#..##.##  .#>..##..#.#  .....###...###  ......S.##0i0i'700iW0i0ik #.### # ######.### #...##†.# # #...#.### #............### #.#..........#.. #..####.#..###. #.######...# ######.#.##. #.#.†####.†..†.. #....# ##...### ##.#†###..###  ##..#..##.## .#>..##..#.# .....###...###  ......S.##10i0i0ix p #. # ######. #...##†.#  #...#.# #.## #. #.#.# #..####.#..#. #.######... ######.#.##. #.#.†####.†..† #....# ##...### ##.#†###..### 0ix  ##..#..##.##  .#>..##..#.#  .....###...###  ......S.##0ia 0i &20i` 0iއ 0i5  #... #.. ######..# #...##†.#. #...#. #. #. #.# #.#.# #..####.#..# #.###### ######.#.##. #.#.†####.†..† #....# ##... ##.#†###..###  ##..#..##.##  .#>..##..#.#  .....###...###  ......S.##0i< 0i= &30iC 0iD 0i{$ #. .. # .. ######. .## #...##†. .. #...#. #. #. #.## #.#. #..####.#.. #.###### ######.#0i$ .##. #.#.†####.†.. #....# ##...  ##.#†###..### ##..#..##.## .#>..##..#.# .....###...###0i%  ......S.## 0i,0i-&40i[30ib40ic`M.... .. ######..## #...##†.. #...# #..## #.#..........#.@####.#..##......#..........#####.### ######.#.......###.#.†####.†..0i0iy&50i0i0i # ... # .. # .. ###### .### #...##† ..# #...# #.# # #.## #.# #@.####.#...#.#######.###.######.#.##0i߮#. #.#.†####.†#. #....# ##...#. ##.#†###..## #. ##..#..##.## ## .#>..##..#.# .....###...### 0i70i0i&60i)0i0i M... ..... .. ######..### #...##†..# #...# #..## #.#......... #..####.#..#.......#..........######.###.######.#.......####0i( <70i- 0iQ/ 0i=,M############.... ........ ...... ######.K..$..### #...##†........# #...# #..## #.#......... #..####.#..#.......#..........#######.#####0i.>K   kobold (missile, wandering)#.0i^K .KYou encounter a kobold. It is wielding a +0 quarterstaff and quivering stones.0iLU0iU&80i[0i4^+ _Found 11 gold pieces.0i #############.. ... ... ######.0i ...$..### #...##†K......@# #...#......#.# #....... #.## #.#.........0i.I.... #..####.#..#.......#..........######.###.######.#.......###0iQO#.†####.†0ir....# ##... ##.#†###..##0i`F.K0iD0i&90iK!0i"0i] 0iK Drink which item? Potions  w - 2 potions of heal wounds  d - a silvery potion 0i f - a fuming coppery potion [!] read|quaff|evoke[?] describe selected0i0iy0iZeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 0Dex: 100iG...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.......@# #...#........ Noise: ---------  Time: 2479.9 (0.0)K.....#.# #........... f) +0 quarterstaff..... #.## #.#......... Cast: Construct Spike Launcher.... #..####.#..#######0inn.......#..........########.###.######.#.......## K   kobold (missile, wandering)0i#. #.#.†####.†.#. #....# ##...0i#. ##.#†###..## _You see here a dart slug corpse. 0i_You see here a dart slug corpse. _You see here an adder corpse. 0i_You encounter a ball python.You encounter a kobold. It is wielding a +0 quarterstaff and quivering stones. 0i,_Found 11 gold pieces.0iP  Okay, then.0i 0i0i. _1iё 1ip Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 5 stonesb - Zap: wand of paralysis (11) Spells ([,] to cycle)  c - Cast: Kinetic Grapneld - Cast: Construct Spike Launcher  e - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells[!] focus mode: off|on1i 1i Zeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 01iY Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.......@# #...#........ Noise: ---------  Time: 2479.9 (0.0)K.....#.# #........... f) +0 quarterstaff..... #.## #.#......... Throw: 5 stones1i .... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile, wandering)1i K#. #.#.†####.†.#. #....# ##...#. ##.#†###..## 1i _You see here a dart slug corpse. _You see here an adder corpse. 1i@ _You encounter a ball python.You encounter a kobold. It is wielding a +0 quarterstaff and quivering stones. _Found 11 gold pieces. _Okay, then.1i 1i\ 1i 1i 1iޑZeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================1i-.....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 0Dex: 101i...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3....***@# #...#........ Noise: ---------  Time: 2479.9 (0.0)K***..#.# #........... f) +0 quarterstaff..... #.## #.#......... Throw: 5 stones.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile, wandering)#. #.#.†####.†.#. #....# ##...#. ##.#†###..## _Okay, then.Throw: 5 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim1i9: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (wandering, hasn't noticed you, 55% to hit)1i..Zeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....1iy.#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 161i....... ######........ SH: 0Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3....(((@# #...#........ Noise: ---------  Time: 2479.9 (0.0)K(((..#.# #........... f) +0 quarterstaff1i*/$..... #.## #.#......... Throw: 5 stones.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.1ih/#. #....# ##...#. ##.#†###..##1i/YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quivering1i/stones (wandering, hasn't noticed you, 55% to hit)  You throw a stone. The stone hits the kobold.  The kobold shouts!1i.KShift-Dir - straight line  Aim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (wandering, hasn't noticed you, 55% to hit)  You throw a stone. The stone hits the kobold.  The kobold shouts!  The kobold is moderately wounded.1i-.....1i7==81.0 (1.11i:4 _1i1i1id1 `Zeppelin the Tinkerer1i1 8######### Mountain Dwarf#####........ Health: 35/35 ========================....1i 2 #........ Magic: 7/7========================.....1i\2 #........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 01i|2 .Dex: 101i2 %...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:31i2 ....***@# #...#........ Noise: ==-------  Time: 2481.0 (0.0)1i2 .K**..#.# #........... f) +0 quarterstaff..... #.## #.#......... Throw: 4 stones.... #..####.#..#######1i3 .......#..........######1i73 n##.###.######.#.......## K   kobold (missile)#. #.#.†####.†.1i\3 #. #....# ##...#. ##.#†###..## 1i|3 {_The kobold is moderately wounded.Throw: 4 stones1i3 Press: ? - help, Q - select action, ( or ) - cycle1i3 Shift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (moderately wounded, 55% to hit)1iMZeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 0Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3....(((@# #...#........ Noise: ==-------  Time: 2481.0 (0.0)((((..#.# #........... f) +0 quarterstaff..... #.## #.#......... Throw: 4 stones[1i_N40m.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...#. ##.#†###..## _The kobold is moderately wounded.Throw: 4 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (moderately wounded, 55% to hit)1i.KThrow: 4 stonesPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (moderately wounded, 55% to hit)  You throw a stone. The stone closely misses the kobold.1iN.....K.1ip--2.1 (1.13 _1i1i1imJZeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....1i'n#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 0Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:31iYn .....**@# #...#........ Noise: ---------  Time: 2482.1 (0.0)..K**.#.# #........... f) +0 quarterstaff..... #.## #.#......... Throw: 3 stones.... #..####.#..#######1inS.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...1in#. ##.#†###..## _You throw a stone. The stone closely misses the kobold.Throw: 3 stones1inPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (moderately wounded, 55% to hit)1iG@ Zeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================1i@ .....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 0Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.....((@# #...#........ Noise: ---------  Time: 2482.1 (0.0)..K((.#.# #........... f) +0 quarterstaff..... #.## #.#......... Throw: 3 stones1iLA N.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.1iA #. #....# ##...#. ##.#†###..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1iA @Aim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (moderately wounded, 55% to hit)  You throw a stone. The stone hits the kobold.  The kobold is heavily wounded.1iI 1....1i C((((1i[ 1....1ij\ 5=3.2 (1.11i\ 021iUc 1i f Shift-Dir - straight line  Aim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (moderately wounded, 55% to hit)  You throw a stone. The stone hits the kobold.  The kobold is heavily wounded. _The kobold throws a stone. The stone hits you but does no damage.1i>Zeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 0Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.....**@# #...#........ Noise: =--------  Time: 2483.2 (0.0)1i..K**.#.# #........... f) +0 quarterstaff..... #.## #.#......... Throw: 2 stones.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...#. ##.#†###..## _The kobold throws a stone. The stone hits you but does no damage.  Throw: 2 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (heavily wounded, 55% to hit)1i \Zeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 161ib ...... ######........ SH: 0Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.....((@# #...#........ Noise: =--------  Time: 2483.2 (0.0)..(((.#.# #........... f) +0 quarterstaff((... #.## #.#......... Throw: 2 stones.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...#. ##.#†###..## _The kobold throws a stone. The stone hits you but does n1i o damage.  Throw: 2 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (heavily wounded, 55% to hit)1iL ..K....  Throw: 2 stones1iM APress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (heavily wounded, 55% to hit)  You throw a stone. The stone closely misses the kobold.1iS D(((((1iU R..@..1i d4.3 (1.1stone 1ik 1i m _The kobold throws a stone. The stone barely misses you.1ig Zeppelin the Tinkerer######### Mountain Dwarf####1i(! #........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 01i! Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.....**@# #...#........ Noise: =--------  Time: 2484.3 (0.0)..K**.#.# #........... f) +0 quarterstaff..... #.## #.#......... Throw: stone.... #..####.#..#######.......#..........######1i" ##.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...#. ##.#†###..## _The kobold throws a stone. The stone barely misses you.1ic" Throw: stonePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (heavily wounded, 55% to hit)1i.Zeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 101iΏInt: 16...... ######........ SH: 0Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.....((@# #...#........ Noise: =--------  Time: 2484.3 (0.0)..K((.#.# #........... f) +0 quarterstaff1iS ..... #.## #.#......... Throw: stone.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...#. ##.#†###..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (heavily wounded, 55% to hit)  You throw a stone. The stone hits the kobold.  The kobold is severely wounded.1iD1....1iC((((1i....5.4 (1.1Nothing quivered1i&1i)W _The kobold throws a stone. The stone hits you but does no damage.1i- 1i/ 4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of paralysis (11) 1i/ Spells ([,] to cycle)  b - Cast: Kinetic Grapnelc - Cast: Construct Spike Launcher 1iD0 Y d - Cast: Launch Clockwork Bee (7%) [*/%] inventory [&] all spells[!] focus mode: off|on 1i 1iZeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 0Dex: 10...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.......@# #...#........ Noise: =--------  Time: 2485.4 (0.0)..K...#.# #........... f) +0 quarterstaff..... #.## #.#......... Cast: Construct Spike Launcher 1iȝ.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...#. ##.#†###..##Shift-Dir - straight lineAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (heavily wounded, 55% to hit)  You throw a stone. The stone hits the kobold.  The kobold is severely wounded. _The kobold throws a stone. The stone hits you but does no damage. 1iƞ 1i 1i 1i$  1i  1i#  1i% F _Unknown command. 1iN  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 1i  1i]  Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1  1i  b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft 1i 7% 1i 3  1i" Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit1iن 1iʍ 1i͓ Zeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....#........ EV: 10Int: 16...... ######........ SH: 0Dex: 101i( X...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.......@# #...#........ Noise: =--------  Time: 2485.4 (0.0)..K...#.# #........... f) +0 quarterstaff..... #.## #.#......... Cast: Construct Spike Launcher.... #..####.#..#######.......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...#. ##.#†###..##You throw a stone. The stone hits the kobold.  The kobold is severely wounded. 1i q_The kobold throws a stone. The stone hits you but does no damage. _Unknown command.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i Zeppelin the Tinkerer######### Mountain Dwarf#####........ Health: 35/35 ========================....#........ Magic: 7/7========================.....#........ AC: 10Str: 15.....1i^ 5#........ EV: 10Int: 16...... ######........ SH: 0Dex: 101i &...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3.......@# #...#........ Noise: =--------  Time: 2485.4 (0.0)..K...#.# #........... f) +0 quarterstaff..... #.## #.#......... Cast: Construct Spike Launcher.... #..####.#..#######1i .......#..........########.###.######.#.......## K   kobold (missile)#. #.#.†####.†.#. #....# ##...#. ##.#†###..##You throw a stone. The stone hits the kobold.  1i The kobold is severely wounded. _The kobold throws a stone. The stone hits you but does no damage. _Unknown command.1i> Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i S  Zeppelin the Tinkerer ######### Mountain Dwarf #### #........ Health: 35/35 ======================== .... #........ Magic: 4/7=============----------- ..... #........ AC: 10Str: 15 1i ..... #........ EV: 10Int: 16 ...... ######........ SH: 0Dex: 10 ...$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3 .......@# #...#........ Noise: =--------  Time: 2485.4 (0.0) ..K...#.# #........... f) +0 quarterstaff 1i< ^..... #.## #.#......... Cast: Construct Spike Launcher .... #..####.#..####### .......#..........###### ##.###.######.#.......## K   kobold (missile) #. #.#.†####.†. #. #....# ##... #. ##.#†###..##1i Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (severely wounded)1i-  Zeppelin the Tinkerer ######### Mountain Dwarf #### #........ Health: 35/35 ======================== .... #........ Magic: 4/7=============----------- ..... #........ AC: 10Str: 15 ..... #........ EV: 10Int: 16 ...... ######........ SH: 0Dex: 10 1i....$..### #...##†....... XL:  4 Next: 67% Place: Dungeon:3 ...K...@# #...#........ Noise: =--------  Time: 2485.4 (0.0) ......#.# #........... f) +0 quarterstaff ..... #.## #.#......... Cast: Construct Spike Launcher .... #..####.#..####### .......#..........###### ##.###.######.#.......## K   kobold (missile) #. #.#.†####.†. 1it/#. #....# ##... #. ##.#†###..##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quiveringstones (severely wounded)  You lock target on the kobold and prepare to deploy your bee.1ib8Z ####  ....  .....  .....     †     ..... #.##  ....  #. #.#.†####.† #.   #. ##.#†1iP9b=6.4 (1Winding 1i?1iA  Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 quarterstaff, wearing a +0 ring mail and quivering1iBstones (severely wounded)  You lock target on the kobold and prepare to deploy your bee. _(Press . to continue winding your bee.)1iJO  You continue winding your clockwork bee...1iO:(((1ir(...1iW-7. 1i1iW _The kobold throws a stone. The stone hits you but does no damage.1i9 O  You continue winding your clockwork bee...1i :(((1i (...1i j-8.. 1i 1iN W _The kobold throws a stone. The stone hits you but does no damage.1i=.K1i{1y1iج, ally target)y   clockwork bee (minion)-91i 1i\] _With a metallic buzz, your clockwork bee launches itself at the kobold.1id  The kobold misses your clockwork bee.-901ih1i:jc _Your clockwork bee closely misses the kobold.1i  )Your clockwork bee misses the kobold. The kobold misses your clockwork bee.Your clockwork bee stings the kobold.1iy   clockwork bee (minion)1iؐ.811i1iF _The kobold dies!1ie(n #### #...# #...# #... #.. ######.$..### #...##†.)y@.# #...#.#.# #..#.## #.#..##..####.#.......#...#.###.######.#.#. #. #.#.†####.†# #. #....# ## #. ##.#†###..1i0**   dormant clockwork bee (minion)1i|0&21iw@1iAL _Your clockwork bee winds down and falls to the ground.1ia^41iQe1ing  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)1iS ############ ## ### #.# #....# ######1i$.@####†)*..##.#.# #...#.## #.#........##..####.#........#..........#######.###.######.#.......1i<! #. #. #.#.†##### #. #....# ##.1il1i;1S1i-fS   ball python (constriction, wandering,…)*   dormant clockwork bee (minion)3 _1i  ###### #.#.....## #=.## #.# #1i9h.# ######.$@.### #...##†.)*..# #...#.#.# #.#.## #.#.##..####.#...#........#.S.*   dormant clockwork bee (minion)1i ####.###.######.# #. #. #.#.†#### # #. #....# ##1i1i*f4Construct Spike Launcher 1i!1iS$2 _Found a +6 ring of strength.1i # ####### #.#.....## #1i.=.## #.# #.# ######1i4|.@..### #...##†.)*..# #...#.#.# #1iMp.#.## #.#1ikf.##..####.#...#1i~3..#.S.1io# ####.###.######.#1i #. #. #.#.†1i # #. #....# 1i1iڹ%51i4====51i1i1i1i$6.4 (21ir1i? _You now have 197 gold pieces (gained 11).1iq###### #######......#.....##=.......##..####### #...##†)*..# #...#...#.# #....## #.###..####.#..####..#.S........# ####.###.######.#..... #. #. #.#.†####...#  #.#†##1i1S1i,SS   ball python (constriction, ally target)*   dormant clockwork bee (minion)1i+7.4 (11i71i1i@  ##############......#.....##=.......##..####### #...##†)*..# #...#...#S# #....## #.###..####.#..####..#.S........# ####.###.######.#.....#.. #. ##..#..##1iB 0S1i (.S   ball python (constriction, ally target)*   dormant clockwork bee (minion)1i &81i 1i 1iգ #########......#.....##=.......##1i $..1i ]####### #...##†1i* )*S.# #...#...#.# #...1i< .# #.#1iK ;##..####.#..####1i\ 5..#.S........1i # ####.###.######.#..... 1i #. #.# #.#.†###.1iˤ ...# .. #. ##.#†####..#..# .#>..##..1i 1iv K.S1i J.S1i [====91iǴ 1i 1i6..#.....##=.......##..####### #...##†)*..# #...#...#.# #...S.#.## #.#.##..####.#..####..#.S........# ####.###.######.#..... #. #.# #.#.†###.#1i57m...# .. #. ##.#†####..#..... ## .#>..##.. .....###..1i7>1iB0=5001iD1iE[ _The ball python barely misses you. x21i######### .#.....## =#  ######...### #...##†)*..# #...#..#.# #..S.#.## #.#......##..####.#..#..#........#.S........### ####.###.######.#......##.†###. #.# #....#  ##.#†# .. #. ##..#..#... ## .#>..##..#1i`1i&11iu1ikX _The ball python barely misses you.1i+D ############## .#.....## =#  ######...### #...##†)*..# #...#..#.# #..S.#.## #.#......##..####.#..#..#........#.S........##1iJ,4# ####.###.######.#......#.†###. #.# #....#  ##.#†# .. #. ##..#..#1i5.1i< )  Your dormant clockwork bee falls apart.1i<T4-21i\A1iBs _The ball python bites you. The ball python barely misses you.1iK ############## .#.....## =#  ######...### #...##†)...# #...#1i(L>..#.# #..S.#.## #.#......##..####.#..#..#........#.S........### ####.###.######.#......##.†###. #.# #....#  ##.#†#1iM4S.1iUO  The ball python attacks as it pursues you!1i V&31i\1i ^ _The ball python barely misses you. The ball python misses you.1i########## #...#.....## #..=.## #..# #..# ######..### #...##†.....# #...#..S..#.# #..#.## #.#..##..####.#..#..#..#.S.## ####.###.######.#.#. #.# #.#.†##. #.# #....# #.. #. ##.#†###.1i  The ball python barely misses you. The ball python closely misses you.1ijT5=41i1iQ _The ball python barely misses you.1il _Items here: ( ) [ †.1iB###############.......#.....##=.......##..####### #...##†)...# #...#.S@.#.# #......#.## #.###..####.#..####1i{#..#.S........# ####.###.######.#...... #. #.# #.#.†####...# 1i.. #. ##.#†###.##..#..1i7 Z  The ball python bites you. The ball python grabs you.1i54-1i'6===  0  51iG8Constr 1i1i 1iQ_The ball python constricts you.1iXp †You sock the ball python!1iR1iɫ]10 96.6 (1.21i1iDO _You kill the ball python!1i g  ### # ..#.....## # .=.## # .#1i7 | # .# ###### .### #...##† .)...# #...# 1ia .@..#.# # .#.## #.# .##..####.#..1i [ ..#..#.S.1iɚ K # ####.###.######.# #. #.# #.#.†1i  #. #.# #....# 1i .. #. ##.#†### .. #. ##..#..##1i 1i 4-701i 1i x _You see here a ball python corpse. 1il # #.#.....## #.=.## #.# #.# ######.### #...##†.)...# #...#†..#.# #.#.## #.#.##..####.#...#..#.S. 1il # ####.###.######.# #.# #.# #.#.† #.# #.# #....#  ..# #. ##.#† .. #. ##..#.. 1i:u 1i,vd5=-8  1iev _ 1i| 1ir~ 1i%< ##########......#.....##=.......##..####### #...##†)...# #...#.†..#.# #......#.## #.###..####.#..###..#.S........#.#..#... ## .#>..##..  1i 1ioD===9 1i 1i 1i;  ...#.....##=.......##..####### #...##†)...# #...#.†..#.# #......#.## #.###..####.#..###..#.S........ 1i< ## ####.###.######.#............###.  1iC  1iD '10 1iI  1iK !1iyRa =.......##..####### #...##†)...# #...#.†..#.# #......#.## #.###..####.#..##...#..#.S........## ####.###.######.#.... #.# #.# #.#.†##b   bat (asleep)!1iS.b........S...!1i[!1i[&1!1i3\ Construct Spike Launcher!1itb!1idT _You encounter a bat.!1i ..=.## #.# #.# ######.### #...##†.)...# #...#.†..#.# #.#.## #.#.##..####.#.. ...#.#.S. ## ####.###.######.# #.# #.# #.#.† #.# #.# #....# ..# #. ##.#† ..# #. ##..#.. .... ## .#>..##.  .b.. .....### [3!1iI4m ......S.. !1i[!1i,B=2!1i!1iR!1i C ..=.## #.# #.# ######.### #...##†.)...# #...#.†..#.# #.#.## #.#.##..####.#.. ...#.#.S ## ####.###.######.# #.# #.# #.#.† #.# #.# #.... ..# #. ##.#† ..# #. ##..#!1i E .... ## .#>..## .b.. ..... ......S!1i/ !1i &3!1i !1iA !1i  ..=.## #.# #.# ######.### #...##.)...# #...#!1i u.†..#.# #.#.## #.#.##..####.# ...#.#.S!1i  ## ####.###.######.# #.# #.# #.#.!1i8  #.# #.# # ..# #. ##.#!1iW x ..# #. ##..#!1iu  .... ## .#>.. .b.. .....!1i E ......S!1i! !1i &4!1i !1i "1iYM.#.....## [..=#  ####..### #...#.)...# #...#†..#.# #...#.## .......##..####.#......#........#.S......#### ####.###.######.# #.# #.#."1im7====5"1iГ"1i!# _Found a robe."1i 9 ...#.....## #..[..=.## .# .# "1i .### #....)...# #....†..#.# #.#.## #.#.##..####.#.#"1i .#.S.#########.###.######.#"1i8 m #.# #.# #.# #.# #.# # ..# #. ##."1iW  ..# #. ##.. .... ## .#>.."1iu m .b.. ....."1i <6"1iP "1iQ "1i  ...#.....###..[..=.###.#.# .### #...#.)...# ##"1i9 .†..#.# ##.#.## #..##..####..#.#.S#..#########.###.######.#"1i[ a #.# #.# #. #.# #.# # ..# #. ##"1i O ..# #. ## .... ## .#> .b.. "1i "1i( &7"1i "1i #1iD ...#.....## ##..[..=.###.#.# .### # #.)...# # #.†..#.# #.#.#.## #).##..####.#.#.S#..#########.###.###### #. #.# #.# # #.# #.# # ..# #.  ..# #. ## .... ## .#> .b.. #1i#1if8Construct Spike Launcher #1i]#1iz* _Found a short sword.#1i/Y  ##..[..=.......####..........##### #.. #)...# #†..#.# #....#.##).##..###.#........#.S...##..#########.###.###### #. #.# #.# .... #1i_ #1i` e====9Construct Spike Launcher#1ie #1ig $1i0 ##..[..=.###.#.#  .### # #.)...# # #.†..#.# .#.#.## #).##..#.#.#.S#..#########.###. #.$1iS #.# #.#  #.# #.# ..# #. ..# #.  .... ## .# .b..  $1i&$1i''20$1i!-$1i-$1id# ##..[..=.## ###.# ..#  .$1i#'.### # #.)...# . #.†..#.##..#.#.##$1i# #).##.. #.#.#.S$1i# ###..#########.###. #. #.# #.##$1i$l #.# #.#  ..# #. ..# #.  .... ## .$1i/$P .b..  $1i*$1i_+&1$1i.$1iz/$1iy1 ##..[..=.## ###.# ..#  ..### $1if# #.)...#.. #.†..#.# #..#.#.## #).##..$1if #.#.#.S$1i ###..#########.###. #.. #.# #.#$1iN ### #.# #.#  ..# #. ..# #. .... ##  .b.. $1io $1i$1i &2$1i!$1i2#$1i  ##..[..=.## ###.# ...# ..##### #.)...#$1i BS... #.†..#.# #..#.#. #).##.. #$1i .#.#. ###..#########.###.$1i<  #... #.# #.# ###.$1i[ . #.# #.##.. ..# #.$1iz #.. ..# #.S   adder (asleep)$1i ... .... ##... .b.. $1i $1i $1ih &3$1i~ $1id W _You encounter an adder.$1i > ...#.....##  ##..[..=####..  ....##$1i V### .)..S... †#..#.#.#).......##.$1i .........#........#.###..#########.###.##... $1i) ###.. #.# #.##.. $1iI #.. ..# #.... .... ##... .b..$1ii $1iV $1i f4Construct Spike Launcher $1ii $1i %1i^ ...#.....## ##..[..=.## ###.# ...# ..%1i.### #.)... S... #.†..#. #..#.#. #).##%1iQ #.#%1i&.#%1i:l ###..#########.###. %1iK@ #...%1i\u #.# #.# ###.%1il@. #.# #.#%1i} #.. ..# #. #.%1iV. ..# #. ..%1iB. .... ## %1if ... .b..%1iJ.S%1iC.S%1iES%1iKF5Construct Spike Launcher%1i%1i/ _The adder hisses angrily.%1i  ...#.....## ##..[..=.#######.#.....##....#.###..#.) ..S..#.†..# #..#.# #).## #%1i ^.#. ###..#.###. #.... #.# #. ###..# #.# #. #... ..# #. #... ..# #.  ... .... ##  ... .b..%1i Q.S%1i %1iM &6%1i7 %1ij &1izo...#.....## Zeppelin the Tinkerer##..[..=.......## Mountain Dwarf#####...............# Health: 35/35 ========================...................# Magic: 5/7=================-------#..................# AC: 10Str: 15#.###..#.............).. EV: 10Int: 16.....#............†..# SH: 0Dex: 10#S.*...............# XL:  4 Next: 69% Place: Dungeon:3#)@..............## Noise: ---------  Time: 2526.6 (0.0)&1io#.........#........ f) +0 quarterstaff###..#########.###. Cast: Construct Spike Launcher#....#.# #.###..# #.# #.#... ..# #. S   adder&1ip#... ..# #.... .... ##... .b.. _Found a short sword. &1ip_You encounter an adder. _The adder hisses angrily.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate&1i_...#.....## Zeppelin the Tinkerer##..[..=.......## Mountain Dwarf#####...............# Health: 35/35 ========================...................# Magic: 5/7=================-------#..................# AC: 10Str: 15#.###..#.............).. EV: 10Int: 16.....#............†..# SH: 0Dex: 10#..#...............# XL:  4 Next: 69% Place: Dungeon:3&1i6`#S@..............## Noise: ---------  Time: 2526.6 (0.0)#.........#........ f) +0 quarterstaff###..#########.###. Cast: Construct Spike Launcher#....#.# #.###..# #.# #.#... ..# #. S   adder&1ip``#... ..# #.... .... ##... .b.. _You encounter an adder. _The adder hisses angrily.  &1i`Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate&1i(aKYou shape a spike launcher from a nearby wall.&1ih0#&1izi;==7.6 (1 _&1io&1i0q&1i ...#.....## ##..[..=.## #####.# .....# #....##.###..#.)......#.†..#.#..#.#.#S.##.#.#.####..#.###.##.... #.# #.####..# #.# #.##... ..# #. #... &1i^ .*&1i4lq  The rocky spike skewers the adder.&1iF)S&1i  The adder is heavily wounded.The adder attacks as it pursues you! The adder bites you.  You are poisoned.&1iN3===---8Pois &1iw&1if, _The adder poisons you!'1is *You closely miss the adder.'1i  The adder is heavily wounded.The rocky spike skewers the adder.'1i? '1iZ  The adder is severely wounded.The rocky spike skewers the adder.'1i { SThe adder is almost dead.'1i; n1---=9.8 (1.2'1i '1i O _You feel sick. The adder bites you but does no damage. x2(1ik *You miss the adder.(1i †The adder is almost dead.The rocky spike skewers the adder!(1i،<*(1i. †You kill the adder!(1ij0--8231.0(1i((1i!$ _You feel sick.)1ic-)1iڣ)1i()1if)1iNi _You start resting. You feel sick. x2)1iGV29---)1i,20)1i2X---3.0 (2)1i )1iY[ _You are no longer poisoned.*1i]G3*1iI*1iL*1iM*1iP*1i7S*1iS*1i/U*1iW*1iPX630=*1iXF6===*1iY*1i],*1i^*1i(a*1i]a*1ib*1i7e*1ile*1if*1ii*1i[j*1ij1=====*1il*1io*1i7o*1ip*1ir*1iDs*1it*1izw,*1i>y*1i{*1i5|#2*1iW|2=*1i*~*1i*1iˀ*1iw*1imn _You start resting.Magic restored.*1iw8#*1i045.0 (12.0)*1iɕ87====*1i,6.0 (13 _*1iܜ*1iB*1iw I*1iGz *1i} ,*1i~ *1i* K3=*1i *1i *1iH *1i *1iņ *1i@ <====*1i 4==*1iE *1i ,*1iӒ *1ic *1i *1iT *1iq *1i *1i+ *1i % *1i0 F_You start resting.HP restored.*1i3 *1i 255.0 (9.0)*1i0 #5*1iX U==6.0 (10.0) *1iy _*1i *1i +1i> gM########## +1i 9 #.....#.....##  ##..[..=######.  #...+1i L..###.###..).......+1i †#..#.)†.##..........#.......+1iI ~###..#########.###.#.....+1iI+1i307.0) +1i +1ie]M ############  #.....#.....##  ##..[..=######...  #.....###.###.).....†#..#.#)†.##.+1i]l#.........#........#.#.+1idi+1ii&8+1iWo+1ip+1i~ M ############  #.....#.....##  ##..[..=########......  #...+1i ..###.###.).....†#..#.#)†..............##..##.+1i/ +1i &9+1i +1i +1i5 RM ############  #.....#.....##  ##..[..=########....  #.....###.###...)......†####..#...............#.# ###. +1i +1i C=60+1i} +1i ,1ir$M ############  #.....#.....##  ##..[..=########....  .###.....###.###...)..,1i2s.....#............†..#.####.## #...,1iB|,1i|&1,1i,1iƅ,1i^M ############  #.....#.....##  ##..[..=########,1iK...  .###.....###.###..#.............).... #..######,1i`,1i`&2,1i ,1i-1i############ ##.....#.....## ##..[..=.## #######.# .# .###.##.###..#.)...#.....#.†..#.#####..#.#.###)†.##.#..#.#.###..#.###.#3-1is.1iH############# ##.....#.....## ##..[..=.## #######.# .# .###.### #.###..#......#.####..#..1iI#.###)†.##..##..#.#.S###..#.###.#.1i.1iv.1i_4Construct Spike Launcher .1i.1i.1iR####### ##.....#.....## ##..[..=.## #######.# .# #.###.### ##.###..#......#.####..#.#.## ##)†.##..##.#.#.S.###..#.###.#.1ibX.1iX&5.1ia.1ib.1iPHM #############  ##.....#.....##  ##..@..=######## ... .###..................### #.1i5.........#....1i.1i&6.1iO.1ilM _You see here a +0 robe..1iت ####### ##.....#.....## ##..[@.=.## #######.# ..1i+ _# #.###.### #.#.###..#.)...# #.....#..1i 6†..#.# ####..#.#.## ##)†.##..##.#.#.S..1i .1i $7 .1i@ _.1iο .1iZ .1iO####### ##.....#.....## ##..[.@=.## #######.# .# #.###.### #.#.###..#.)...# #......#.†..#.# #####..#.#.## ###)†.##..##.#.#.S.8/1if:P####### ##.....#.....## ##..[..@.## #######.# .# #.###.### #.#.###..#.)...# #......#.†..#.# #.####..#.#.## #.##)†.##..####.#.#.#.S./1iA/1iBF9Construct Spike Launcher/1i.I/1iRB70.0 (2/1iX/1i+[/ _a - a +6 ring of strength/1i`  ####### ##.....#.....## ##..[.## #######.# .#  .###.### # #.###..#.)...# # .....#.†..#.# # ####..#.#.## # ##)†.##..#### #.#.#.S/1ij /1ij k1.0 (1Construct Spike Launcher /1ip /1ir /1ij[ ####### ##.....#.....## ##..[.## #######.# .#  .###.### # #.###..#.)...# # .....#.†..#.#  ####..#.#.##  ##)†.##.. #.#.#.S/1iH<2/1i/1io01i  ####### ##.....#.....## ##...## #######.# .#  .###.### # #.###..#.)...# .....#.†..#.# ####..#.#.##01ij ##)†.##.. #.#.#.S01iG01i&301i01iM _You see here a +0 robe.01i` ####### ##.....#.....## ##.@[.## #######.# .....#  .###.### #.###..#01iA...)...# .....#.†..#.# ####..#.#.## ##)†.##.. #.#.#.S01i01iP4Construct Spike Launcher _01i01i01i ###############.....#.....####..[..........#########..@.........#####..01ig##.........#..###..#########.###.### 01i01i׈f5Construct Spike Launcher 01i܎01i`01i % ############# ##.....#.....## ##..[.##01i\ v #######.# .# .###.### #.###..#....)...# .....#...†..#.# ####..#.#. ##)†.##.. #..#.#. ###..#.###.01i \6Construct Spike Launcher01i 01i 11iId ############# ##.....#.....## ##..[.## #######.# .# .###. #.###..#.)... .....#.†..#. ####..#.#. ##)†.## #..#.# ###..#.###.11i\11iԧ&711i11i11iV& ###############.....#.....####..[..........#########............#####.###..#)....#..#######....#.# #.# 11i-<811i211i 411i ## ##.....#.....## ##..[.###.#.##.###. #.###..#.) .....#.†..# ####..#.# ##)†.## #...#. ###..#.###.11i #.... #.# #.11i11iO&911i\11if11i_ ### ##.....#.....## ##..[.#.#.#.###. #.###..#.) .....#.†.. ####..#.. ##)†.. #.........# ###..#.### #.... #.# #11i;11i'8011i11i11i  ##### ##.....#..... ##..[. # # ##.### #.###..#.) .....#..†11i5  ####..#.. ##)†.... #.........# ###..#########.##11iZ Y #.... #.#11i 11i &111i 11i 11iH  ##.....#..... ##..[ # # ##.### #.###..#. .....#..† ####..#... ##)†....  #.........#  ###..11i#.#  #.... #.# 11i11iҗ&211i11ih21i/        ##.....#  21i" ##..[   #   #   ##.###  21i #.###..#   .....#..21iJ.   ####..#...  21if ##)†  21iQh #...#   ###..21i|#.   #.... #.21i21io&321iY#21i$21i{        ##.....#   ##..[  #  #  ##.###  #.###..# #......#..  #####..#   ##)†  #.#   ###..#   #.... #21i(21i&421ip21i21i K        ##.....#  ##..[  #  #  ##.###  #.###..#  #......#  #####..#  ##)†  #.#..  ###..  #....21i 21i6 &521i 21i 21i ###########.....#..##..[....#########............##@###.... #.###..#......#.#  ###..#21i(21il&621iB21iN31i(} ###########.....#..##..[....#########....#.........##.###.... #.....#####..#.  #...31iv31im&731i031i31i;Q ###########.....#..##..[....#########....#........#.### #.###..#.....##### ##)†  #...31i31i&831i31i31iv31iw31i{31iK}31i+ s  # ##.....#. ##..[. #########. #.......... 31ih H##.###..... #.###..#. #.@....#.31i  #####..#. 31i V##)†.. 31i s#.........#. ###..#31i U #.... #31i   ###..# #31i<   #... .31i\   #... .31iy D 31i 31i &931iE% 31i& 31i-   #   ##.....#.   ##..[.   #########... #.......... ##.###......   #.###..#.   #..@...#.   #####..#.   ##)†...   #.........#.   ###..#.   #.... #.   31i %###..# #.   #... .   #... .31i31i$'9031i 31iw 41i ### ##.....#. ##..[. #########. #........ ##.###...... 41iڄs#.###..#. #...@..#.† #####..#. 41i+~##)†... 41iJ#..#. ###..#.#41irv #.... #.# 41i###..# #.# #... ..#41il #... ..#41i41i&141i41i41ih####.....#.....###..[.#########.#.............##.###......#.###..#.)#....@.#.†.#####..#.##)†...#.........#.###..###41i .##.... #.####..# #.##... ..##... ..#41iy41iϹ&241i41i41i ~ ###############.....#.....##..[..........#########..................#.###...... #.###..#.)...†.#####.41iL ) ##)†..... #.........###.... ....41iA 41i &341i 41iL 41i # ##.....#.....###..[.##########...#..........##.###....#.###..#.).#......#.†.#####.@#.##)†.##.#.###..#.##.... #.# ####..# #.# # #... ..# #41iV c #... ..# # ... .... # 41i 41i &441i|41i51ix ##.....#.....####..[..........#########.....................#.###... #.###..#......)#......#......†.#####..#.......51i& ##@†......# #..#.##..#########.####..... .b..51i<551i51i T _You see here a +0 short sword.51i  ##..[..........#########....................#.###....... #.###..#...).....#..†.####..#.. ##)†# #@.#.##..#########.### #..... #.# #..####.51iO51i>$6 51io _51i\51i51i51i51ih51i51iT ##..[.##########...##...........###.###.....##.###..#..).#......#.†..######..#.###)†.##.#.###..#.###.#..... #.# #.###..## #.# #.#... ..# #.#... ..# #.... .... #..51i[ 51i[ &751ia 51ib 51ixZ ##..[.## #########.# #.........# ##.###....##.###..#.).#......#.†..#.#####..#.#.##)†.##.#.#.####..#51iZ .###.##..... #.# #.####..## #.# #.# ....... .b..51ic 51i[d &851ij 51ik 61i'##..[.## #########.# #........# ##.###...##.###..#.)...##......#.†..#.######..#.#.###)†.##.#.#.#.###..#########.###.##..... #.# #.# ###..##...#.......61ic+ 61i|61i֪&961iͰ61i61i! #########.............#.##### #.###..#)........†..#####...61i"5 ##)†##.. #..#........####.@#########.###.##61i"/ #.......# #.# #.# ##..##.#..61i"....b.....<.61i"D 61i%+8<61i,(60061i161ij39 _Found a stone staircase leading up.61iKA= ........#.###..## #.###..#......)..............†..#####........ ##)†..............##.. #.........#........####..#########.###.## #.@.....# #.# #.# ##..## #.... ..# #. .....<.##...#61iH61i J&161iO61iQ61i 61i 61i7 61i: 61i~~ a#.# ##.###............### #.###..#.............)...# #......#............†..#.# #####..#......#.###)†.....##..##.........#.#.S###..#########.###.#61i~ Q#.# #.# #.# ###..##.# #.# #.# ##.... ..# #. #......61i~ n......b.....<..61i  #.##..#61i6  ...# . 61i 61iU &261i 61iЏ 71i&##.# ###.###......### ##.###..#...)...# #......#...†..#.# #####..#...#.## ##)†...##..#71i#.........#.#.S.###..#########.###.##.# #.# #.# ###..##.# #.# #.# ##.... ..# #. ##............. ## .......b.. .....<. .##.##. .#...# .#71i71i&371i71i271i^s #.##### #.###..#)...# .....#†..#####..#....#.## ##)†.##..## #.........#..#.S.###..#########.###.#### #.......# #.# #.# ###.@##.# ##.........# #. 71i_ ##.............b..b   bat (asleep)..# ###...#..71iqk<471i8o71ip71iW71iCX71i6^71i_71iH % #)...# .....#.†..#####..#....#.## ##)†..##..## #.........#..#.S.71i 3##..#########.###.#### #.......# #.# #.# ###..##.#### ##@........# #.  ## . ## .b.. <.. .##.##.## .# ## ...# . #...#..71i B #...71i2 <571i 71ie #.###..#.)...# ##......#..†..#.# #####..#..#.## ##)†...##..##.........#.#.S.###..#########.###.##.......# #.# #.# ###..##.####.# #.# ##.# #. ##.# #. ##.71ie  ## .##......b.. .#....<..###.##..##..# ### ...# .#.71if t.# #...#.#.71i h %b.71ih b.71iTi b.71i3p Ob71ip &671iYv 71ifw 81iڊ...†..#.# ####..#....#.## ##)†.##..### #.........#..#.S..##..#########.###.##### #.......# #.# #.# ###..##.####. ##.........# #.  ###81iVq #...b..... ## .. ..<... .##.##.## .# ### ...# . #...#..# #...###81iy81i"b.81ib.81i֔81iL.=781i[81iP _The bat barely misses you.81iC####...#.## ##)†##..### #.........#..#.S..##..#########.###.##### #.......# #.# #.# ##..##.####. ##.........# #.  ##.b# #@.. ## . ..<... .##.##.## .# ### ...# . #...#..# #... 81iC#...###.. .....>.81i_E$b.81iE.b81iF".b.81iM81iM.-881iU81i?W91iد! ##)†##..### #...#..#.S..##..#########.###.##### #.......# #.# #.# ##..##.####. ##.........# #.  ##.b# #... ## . ..<... .##.##.## .# ### ...# ..# #...#..## #... #...###.. .....>.#...##...91i).b.91ib.91iD=991i91iP _The bat barely misses you.91iL )#####..#.#.## ##)†..##..###.........#........#.S..###..#########.###.#####.......# #.###..##.####.# #.###.. ##b# #. ## .#..... ....< ..###.##... .#91iYL .# ### ...# .#.# #...###... #...###.. .....>91i+M %b.91iM %.b.91iT 91iTU 91ilU 1091i,Z 91i] : _The bat hits you but does no damage.91i/G †  You hit the bat.91iO5R91i(8531.2 (1.291i#=91i6?G _You kill the bat!:1i/   ##)†##..### #...#..#.S..##..#########.###.##### #.......# #.# #.# ##..##.####. ##.........# #.  ##†# #.. ## . ..<... .##.##.###.:1i݋ a##...##.... :1i :1i: +-2:1i\ 0:1i :1i :1i\   #..#..#.S..##..#########.###.#####:1i$] { #.......# #.# #.# ##..##.####. ##.........# #.  ##†# #.. ## . ..<... .##.##.## .# ### ...# .##........ :1ia :1iRb @-3:1i/e :1ie ;1i;1iN;1i;1i&;1iN*#.#.#.S.###..#########.###.##.......# #.# #.# ####..##.####.# #.# ###.# #. ###†.# #. ##. ## .#>#. .;1i*#.@..<..###.##..##.#.# ####...# .#. .# #...#...#;1i*## #.#...###... .....>.#...##.#.;1i0;1iG1&4;1ia5;1i6;1i$#.#.#.S.###..#########.###.######.#.......# #.# #.# #.###..##.####.# #.# #.##.# #. ###†.;1i8%###. ##.#.### .#>.#..#..@.<..###.##..##.#;1i[%'#.# ####...# .#. #..# #...#...#;1i}%.## #.##.#...###.;1i%.. .. .....>..##. #...##.#.;1i%;1i+;1i+&5;1i 0;1ik1;1i߃P ##..#########.###.###### #.......# #.# #.# ;1i!M##..##.#### ##.........# #. ## ##†###. #..### .#>. ...<;1iAv.###@##..... .##.##;1ib #.# ####...# .#. ..# #...#...##;1i..##..... ;1i;1i\&6;1i;1iU<1iY  #.......# #.# #.# ##..##.#### ##.........# #. ##<1ig ##†.####.<1i #.........### .#>#.......... ...#....<..... .###.##..... .##.##<1i; #@# ####...# .#. #..# #...#...##.#<1iR #.......<1i ..<1i2`. ..#.#... <1i<1iG&7<1i? <1in] ##..##.### ##.........# #. ## ##†.......####. #.........### .#>#.......... .......<.##.##.##.## ##.# ####...# .#. <1i]#.@# #...#...## #....... ###..#.. ..#.#... <1i*d<1ie&8<1ih<1i[j<1iǰ  ###..##.####.# #.# # ##.........# #.  ##†.......###. ## #.........### .#> #..........  #....<.....  ###.##..... .##. ##.# ####...# .#.  #@.# #...#... #.## #. #.# #...###<1iQ S ... .. .....>.. .#.# #...## #.... # . ... ## .. ... #.# #.#<1ix <1iϷ &9<1i <1i =1iϰ   ##.........# #.  ##†.......### #.........### .#>..... ...<.##.##.##.# ##.# ####...# .#. ..# #...#...### #....... ###... .. .....>..#.###.=1i ..... #....#.#.. =1iO =1i '20=1i =1i >1i' ##†## #.........### .#>...... ...<.##.##.##.# ##.# ####...# .#. ..# #...#...### #....... ####............. .....>.......#.##.###...##.......#.... # #....... . >1iA ##.. ....... #.#. .. #....### ).##.. .##>1i,>1i&1>1i>>1iq+ _Found a quarterstaff.>1iR  #..### .#>...... ...<.##.##.##.# ##.# ####...# .#. ..# #...#...## #..........####.####### #...####.....@....... .....>.......#.##.###...##...#.... # #.........#. .. ..##....rr   rat (asleep)#.# #..... #..#>1i>1i_&2>1i>1iT _You encounter a rat.?1i M #.### .# #..........  #....<.....  ###.##..... .##. ##.# ####...# .#. #..# #...#.... #.## #$...####.# #...### #. .....>?1iA M#......#.##.###...##.#..... # #. .....## ##.. ....... #.#.. ..##....r #.## ### ).##..# #.# .# #.. . #.  ... #..#?1i ?1iH &3?1i+ ?1i * _Found 9 gold pieces.?1iO  #.### . #....  #....<.....  ###.##..... .## ##.# ####...# .#. #..# #...#.. #.## #.$...####.# #... #. .....>?1i k #......#.##.###...##.#..... # #.......## ##......... #.#....##....r?1iȘ  #.###### ).##..# #.#?1i)   .## #.. . #.#  ... #.. ?1i/ ?1i &4?1i ?1i @1i„_ #.###  #. . #....<..... .. ###.##..... .... ##.# ####...# .... #..# #...#.. #.## #.$...####.# #... #. .....@1i #......#.##.###...##.#..... # #.....## ##........# #..##....r# #. r   rat (asleep)### ).##..# #. .## #.. . #. ... #.@1i@1i&5@1i@1iȕ@1i #.######## #..@.. #....<..... .... ###.##..... .... ##.# ####...# ..# #..# #...#.. #.## #.$...####.# #... #.  #......#.##.###...##.#..... # #......## ##.......# #.##....r# # @   Sigmund (polearm, asleep)@1iJ##).##..# # r   rat (asleep) .## #.. . # ... #@1if@1i  You encounter Sigmund the Dreaded. He is wielding a +2 scythe of flaming.@1i/  --more--C1idC1ie( 6 C1ie _C1i mC1inE1iE1i~Quiver which action? ([-] to clear) E1ihItems ([,] to cycle)  a - Zap: wand of paralysis (11) Spells ([,] to cycle)  b - Cast: Kinetic GrapnelE1iȝ{c - Cast: Construct Spike Launcher  d - Cast: Launch Clockwork Bee (7%) E1i[*/%] inventory [&] all spells[!] focus mode: off|onE1ik G1i1G1i&;#.........###Zeppelin the Tinkerer##### #..........Mountain Dwarf..@.. #....<.....Health: 35/35 ========================...... ###.##..... . Magic: 7/7========================...... ##.# ####...# AC: 10Str: 15......# #..# #...# EV: 10Int: 16....... #.###... SH: 0Dex: 10...$...####.####### #... XL:  4 Next: 83% Place: Dungeon:3#.@........... .... Noise: ---------  Time: 2626.2 (0.0)#......#.##.###...##. f) +0 quarterstaff1i;#1;10H........#..... # #..... Cast: Construct Spike Launcher.............####..............##........##....r## @   Sigmund (polearm, asleep)#########).##..## r   rat (asleep).## #.. . #... #You hit the bat. _You kill the bat! _Found a quarterstaff. _You encounter a rat. _Found 9 gold pieces. G1i;t_You encounter Sigmund the Dreaded. He is wielding a +2 scythe of flaming.G1io<G1i(@G1iGAI1iI1i2ZDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesI1ixE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQI1i1K.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.PhilosophyI1ia1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and CommandsI1i&M5.InscriptionsI1iZM6.Dungeon sprint modesJ1i`EJ1iMJ1i8S#.........###Zeppelin the Tinkerer##### #..........Mountain Dwarf..@.. #....<.....Health: 35/35 ========================...... ###.##..... . Magic: 7/7========================...... ##.# ####...# AC: 10Str: 15......# #..# #...# EV: 10Int: 16....... #.###... SH: 0Dex: 10...$...####.####### #... XL:  4 Next: 83% Place: Dungeon:3#.@........... .... Noise: ---------  Time: 2626.2 (0.0)#......#.##.###...##. f) +0 quarterstaff1icT1;10H........#..... # #..... Cast: Construct Spike Launcher.............####..............##........##....r## @   Sigmund (polearm, asleep)#########).##..## r   rat (asleep).## #.. . #... #You hit the bat. _You kill the bat! _Found a quarterstaff. _You encounter a rat. _Found 9 gold pieces. _You encounter Sigmund the Dreaded. He is wielding a +2 scythe of flaming.J1i[J1ie\J1iaJ1i$cJ1in  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K1ioK1ia Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1  b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft7%K1iѵ43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitL1iL1iL1i f#.........###Zeppelin the Tinkerer##### #..........Mountain Dwarf..@.. #....<.....Health: 35/35 ========================...... ###.##..... . Magic: 7/7========================...... ##.# ####...# AC: 10Str: 15......# #..# #...# EV: 10Int: 16....... #.##L1i  #... SH: 0Dex: 10...$...####.####### #... XL:  4 Next: 83% Place: Dungeon:3#.@........... .... Noise: ---------  Time: 2626.2 (0.0)#......#.##.###...##. f) +0 quarterstaff........#..... # #..... Cast: Construct Spike Launcher.............####..............#L1i x#........##....r## @   Sigmund (polearm, asleep)#########).##..#L1i1 # r   rat (asleep).## #.. . #... # _Found a quarterstaff. _You encounter a rat. L1iV u_Found 9 gold pieces. _You encounter Sigmund the Dreaded. He is wielding a +2 scythe of flaming.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L1i L1i#.........###Zeppelin the Tinkerer##### #..........Mountain Dwarf..@.. #....<.....Health: 35/35 ========================...... ###.##..... . Magic: 7/7========================L1iQ:...... ##.# ####...# AC: 10Str: 15......# #..# #...# EV: 10Int: 16....... #.###... SH: 0Dex: 10L1i}P...$...####.####### #... XL:  4 Next: 83% Place: Dungeon:3#.@........... .... Noise: ---------  Time: 2626.2 (0.0)L1ij#......#.##.###...##. f) +0 quarterstaff........#..... # #..... Cast: Construct Spike Launcher.............####..............##L1ie........##....r## @   Sigmund (polearm, asleep)#########).##..#L1i# r   rat (asleep).## #.. . #... # _Found a quarterstaff. _You encounter a rat. L1iu_Found 9 gold pieces. _You encounter Sigmund the Dreaded. He is wielding a +2 scythe of flaming.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L1iiL1i%3 #.........###  Zeppelin the Tinkerer ##### #..........  Mountain Dwarf L1i#&A..@.. #....<.....  Health: 35/35 ======================== ...... ###.##..... . Magic: 4/7=============----------- ...... ##.# ####...#  AC: 10L1iK&Str: 15 ......# #..# #...# EV: 10Int: 16L1ip& ....... #.## #... SH: 0Dex: 10 L1i&D...$...####.####### #... XL:  4 Next: 83% Place: Dungeon:3 #.@........... .... Noise: ---------  Time: 2626.2 (0.0) L1i&#......#.##.###...##. f) +0 quarterstaffL1i ' L1i'........#..... # #..... Cast: Construct Spike LauncherL1i:'] .............## ## L1iY'n..............# # L1i}'........##....r# # @   Sigmund (polearm, asleep) #########).##..# # r   rat (asleep)L1i'K .## #.. . # L1i'... # _You encounter Sigmund the Dreaded. He is wielding a +2 scythe of flaming.L1i'Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L1i)(Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetL1i(iAim: Sigmund, wielding a +2 scythe of flaming and wearing a +0 robe (asleep)M1i6A#.........###Zeppelin the Tinkerer##### #..........Mountain Dwarf..@.. #....<.....Health: 35/35 ========================...... ###.##..... . Magic: 4/7=============-----------...... ##.# ####...# AC: 10Str: 15......# #..# #...# EV: 10Int: 16....... #.###... SH: 0Dex: 10...$...####.####### #... XL:  4 Next: 83% Place: Dungeon:3#.@........... .... Noise: ---------  Time: 2626.2 (0.0)M1ij#......#.##.###...##. f) +0 quarterstaff........#..... # #..... Cast: Construct Spike Launcher.............####..............##........##....r## @   Sigmund (polearm, asleep)M1i#########).##..## r   rat (asleep).## #.. . #... #M1iCasting: Construct Spike Launcher (safe; 3% risk of failure)  M1i@(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  M1i_Press: ? - help, Dir - move targetAim: Sigmund, wielding a +2 scythe of flaming and wearing a +0 robe (asleep)  M1ǐ:You lock target on Sigmund and prepare to deploy your bee.M1ifc==7.2 (1Winding M1iM1ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: Sigmund, wielding a +2 scythe of flaming and wearing a +0 robe (asleep)  You lock target on Sigmund and prepare to deploy your bee. _(Press . to continue winding your bee.)O1im O1i O1i Q--8. O1i O1il @ _You continue winding your clockwork bee...P1i_P1i_k--9.. P1ieP1ih@ _You continue winding your clockwork bee...P1i 3yP1i , ally target)y   clockwork bee (minion)P1i 130P1i P1i Z _With a metallic buzz, your clockwork bee launches itself at Sigmund.R1i`!.R1i`1yR1iiR1iQi&1R1ipR1i+rS1i'#.### ##### #. ..@.. #....<..... ....... ###.##..... .#...... ##.# ####...# .......# #..# #...#........ #.## #....$...####.# #...##. .#...y..#.##.###...##..#..... # #.......## ##........# #..##....r# #. r   rat (asleep)##).##..# #. y  1iN(&m clockwork bee (minion).## #.. . #.... #.S1iu)3y.S1i)2r.S1iG*7y.S1ig/JrS1i/&==S1i0 2S1i:5S1iC7- _The rat squeaks loudly.S1ia  #.### ##### #. ..@.. #....<.....  ...... ###.##..... . ...... ##.# ####...#  ......# #..# #...# ....... #.## # ...$.y.####.# #... #.  #......#.##.###...## .#..... # # ......## ## .......# # .##...r.# # @   Sigmund (polearm, asleep, ally target) ##).##..# # r  S1ib [40m rat .## #.. . # y   clockwork bee (minion) ... #r.S1ic 7y.S1iRt S1it /--3S1i>{ S1i| T1i԰ #.##### #.#..@... #....<.....#...... ###.##..... #...... ##.# ####...##......## #..# #...#....y..# #.## ##...$...####.# # #.  #......#.##.###...## ..#..... # #)....## ......#T1iL.##..r..# #).##..#  .## #.. .  ...T1i|7y.T1iʹ.T1iQ.@T1i44y.T1ir@y   clockwork bee (minion)T1iA--4T1iT1i# _Found a mace.V1imR  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X1iX1i0 Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft3%2  c + Launch Clockwork Bee Forgecraft7% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitY1i 4 Y1i; Y1iC #.........### Zeppelin the Tinkerer####### #..........Mountain Dwarf#...... #....<.....Health: 35/35 ========================#...@.. ###.##.....Magic: 4/7=============-----------#...y.. ##.# ####...# AC: 10Str: 15#......## #..# #... EV: 10Int: 16#.......# #.###.. SH: 0Dex: 10#...$...####.####### #.. XL:  4 Next: 83% Place: Dungeon:3#@............ ... Noise: ---------  Time: 2634.2 (0.0)#.Y1iD .....#.##.###...## f) +0 quarterstaff........#..... # #.... Cast: Construct Spike Launcher).............###...............#.........##.r...#@   Sigmund (polearm, ally target)##########).##..#y   clockwork bee (minion).## #.. .... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at Sigmund. _The rat squeaks loudly. _Found a mace.  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y1ikE Y1iM #.........### Zeppelin the Tinkerer####### #..........Mountain Dwarf#...... #....<.....Health: 35/35 ========================#...@.. ###.##.....Magic: 4/7=============-----------#...y.. ##.# ####...# AC: 10Str: 15#......## #..# #... EV: 10Int: 16#.......# #.###.. SH: 0Dex: 10#...$...####.####### #.. XL:  4 Next: 83% Place: Dungeon:3#@............ ... Noise: ---------  Time: 2634.2 (0.0)Y1iN #......#.##.###...## f) +0 quarterstaff........#..... # #.... Cast: Construct Spike Launcher).............###...............#.........##.r...#@   Sigmund (polearm, ally target)##########).##..#y   clockwork bee (minion).## #.. .... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at Sigmund. _The rat squeaks loudly. _Found a mace.  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y1i _You now have 206 gold pieces (gained 9).{1i! ##†. #. # # #......# #....< #......# ###.## #......# ##.# #### #......## #..#  #......[# #.## #.####.# #####.#. #......#.##.### ........#..... # # )......{1i!.......## .............# .........##.....# #########{1i "*#).##..# {1i:" .## #.. .{1i){1i*,50.6 (1{1i+1{1i2{1iKD   ##†.   #   # #   #......# #....<   #......# ###.##  {1iD #......# ##.#   #......## #..#   #......[# #.##   #.####.   #####.#   #......#.##.###   ........#.....{1iD~ #   )...{1i$E....##   .......#   .##.....#{1iCEm   #).##..#  {1igE .## #.. . {1iM{1iM&1{1iR{1i,T{1ibv  ##†.# #. # #. #......# #....<. #......# ###.##. #......# ##.# # #......## #..#  #......[# #.##  #.####.# #####.#. #......#.##.###. ........#..... # # ).......## .......# .##.....# #).##..# .## #.. .{1i} {1i+~ &2{1i {1iC |1i9##†.##.## #.#......# #....<.#......# ###.##.#......# ##.# ####.#......## #..# ##......[# #.## #.####.# #####.#. #......#.##.###.........#..... # #.)......................#.........##.|1iZ9y....########### |1iJ@|1i@&3|1iF|1iG|1iu5M##.. ##†# #######.....<..# ###.##......# ##.# ####.## #..#[# #.## .......####.############.#............. #......#.##.###...#.......#####|1i|1iB3===4Construct Spike Launcher |1i|1i6 |1i8##.# ###†.##.## #. #......# #....<..... #......# ###.##..... #......# ##.# ####.#......## #..# #.#....@.[# #.## ##.####.# ######.#...... .#......#.##.###.........#..... # #.)............|1ipN.##...............#.........##.....# |1i6|1i&5|1i|1i|1i ##.# #.##†.###.#.## #. #......# #....<..... #......# ###.##..... #......# ##.# ####.#......## #..# #.#.....@[# #.## #.|1ij 0#.####.# #.#####.#..... .#......#.##.###...#........#..... # #.).............##...............#|1i .........##.....# |1if |1iВ F6Construct Spike Launcher|1i |1ib |1ih ##.# #. ##†.###. #.### ## #. #......# #....<..... #......# ###.##..... #......# ##.# ####...#|1i X#......## #..# #.#.# #.## #.#.####.# #.#####.#.... .#......#.##.###...#........#..... # #.).............##|1i) O #...............#.........##.....# |1i |1i &7|1i |1iL M _You see here a +0 robe.}1i2 ##.# #. ##†.###. #.### ## #. #......# #....<..... #......# ###.##..... #......# ##.# ####... #......## #..# # #[# #.## # #.####.# # #####.#....  #......#.##.###... ........#..... # # ).............# ...............# .........}1i3[40m##.....#  #).##..#}1i:}1i:K===8 _}1i@}1iB}1i`l  ##.# # ##†.### #. # #. #......# #....<..... #......# ###.##..... #......# ##.# #### #......## #..# # #....@.[# #.## # #.####.# # #####.#.....  #......#.##.###... ........#..... # # )...........## ..............# .........##.....# [17}1il kd #).##..#}1it |9Construct Spike Launcher }1iz }1i{ }1i  ##.#  ##†. #. # #. #......# #....<..... #......# ###.##..... #......# ##.# ####}1i o #......## #..# # #...@..[# #.##  #.####.#  #####.#......  #......#.##.### ........#..... # # )............## ...............# .........##}1i* .....#  #).##..#}1i} =60}1i }1iϩ ~1i= ##.# ##†. #. # # #......# #....< #......# ###.## #......# ##.# #### #......## #..#  #..@...[# #.## #.####.# #####.#. #......#.##.### ........#..... # # ).............## ...............# .........##.....#  #).##..#~1i~1i&1~1i-~1i{~1i  ##† #..########......<##.##..# ##.# ####..## #..# [# #.#.####.###########.#............. #......#.##.###...#.......#.## #.. .~1i~1iz4==2Construct Spike Launcher~1i~1ie 1i9 31i4 1i B1ip ,1i 1il ,1i 1i 1iK :==1i 1i. ,1i 1i 1i 1iu 1iD ,1i 1i 1i5 #51iZ 2===1ip 1iɮ ,1iC 1i ,1iԳ 1i 1i2 1i 1i 1i ;===1i 1i 1i 1i@ 1i3 ,1i 1i 1i 1i 1i 1i 1i9 1ip 1i N6==1i 1i` 1i 1i[ 1i$ 1i| 1i 1i 1i 1i 1iA 1i $==1i 1i= 1i ,1i 1i 1i9 1in 1i 1i 1if 1iK 1i N7==1i 1i ,1iQ ==1iA ,1i B1iG 1i ,1i 1i 1ia O8===1i 1iS ,1i 1i  ,1i 1i ,1i 1i8 1i 4===1i 1iR# 1i# 1in$ 1i% 1i% 1i& 1i( 1it( 1i) 1i* 1i9+ 1i+ 1i9. 1ie. 1i. E9==1i/ 1i1 1i11 1i1 1i53 1i[3 1i4 1i85 1iY5 1i6 1i7 P==1i8 1i&; ,1i< 1iy> 1i> 1i? 1i@ ,1iA 1iD n _You start resting.Magic restored.1itL 1iQ 1711.6 (49.0)1i1R ^10/10===2.6 (50 1iaR _1iU 1iV 1iԙ1i`Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5} Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)a - a +6 ring of strength1iKi - a +2 scythe of flaming. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16. 1i Your skill: 0.9; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 5.1 XLs.  Current attack delay: 1.4. Damage rating: 22 (Base 13 x 112% (Str) x 103% (Skill) + 7 (Ench + Slay)). Flame: It burns victims, dealing an additional one-quarter of any damage1iothat pierces defenders' armour. Big, fiery blades are also staplearmaments of hydra-hunters. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 3 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.1i~P Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5} Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)  a - a +6 ring of strength1iF 1iM ##†.......# Zeppelin the Tinkerer#......... Mountain Dwarf######## #......... Health: 47/47 ========================#......# #....<.... Magic: 10/10 ========================#......# ###.##.... AC: 10Str: 15#......# ##.# #### EV: 101iN Int: 16#......## #..#SH: 0Dex: 10#......[# #.##XL:  6 Next:  8% Place: Dungeon:31i..##.....#1iLe############).## 1iLu.## #.. . 1iL0....1i#P} g.  Found a stone staircase leading down.1iTNg1iU&==1iU 81il\1i]+ _The hobgoblin shouts!1iC<......<#.##.###......# ##.# ####........## #..# #.....[# #.# #.....####.###########.#............. .#######......#.##.###..#......@...#..... # #).....## .1ig...>##.....############).## 1i.## #.. . ....1i?@ #1i2g.1iq1iC/--91i%1i^&1i#: #......# #....<..... Zeppelin the Tinkerer#......# ###.##..... Mountain Dwarf#......# ##.# ####.. Health: 47/47 ========================#......## #..# #. Magic: 8/10===================-----1i_: #......[# #.### AC: 10Str: 15#.......####.####### # EV: 10Int: 16#####.#............. . SH: 0Dex: 101i: ######*......#.##.###... XL:  6 Next:  8% Place: Dungeon:3#......@...#..... # #.. Noise: ---------  Time: 2719.6 (0.0)#.).............##f) +0 quarterstaff1i: #...........g....#Cast: Construct Spike Launcher#>.........##.....#############).##..#1i: .## #.. .g   hobgoblin.......#. 1i: _You encounter a hobgoblin.Found a stone staircase leading down. _The hobgoblin shouts!  1i; Casting: Construct Spike Launcher (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate1iVs1iR{y#......# #....<..... Zeppelin the Tinkerer#......# ###.##..... Mountain Dwarf1i{#......# ##.# ####.. Health: 47/47 ========================#......## #..# #. Magic: 10/10 ========================#......[# #.### AC: 10Str: 15#.......####.####### # EV: 101i{-Int: 16#####.#............. . SH: 0Dex: 101iA|y#######......#.##.###... XL:  6 Next:  8% Place: Dungeon:3#......@...#..... # #.. Noise: ---------  Time: 2719.6 (0.0)#.).............##1ip|f) +0 quarterstaff#...........g....#Cast: Construct Spike Launcher#>.........##.....#############).##..#1i|.## #.. .g   hobgoblin.......#. 1i|;_You encounter a hobgoblin.Found a stone staircase leading down. _The hobgoblin shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  1i|Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate1ĩ  Found a stone staircase leading down. _The hobgoblin shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  1i]Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Okay, then.1i1i1i. _1i  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i1io Your spells (cast)Type1i]Failure Level  a - Kinetic GrapnelForgecraft1i51% 1 1i[ b + Construct Spike Launcher Forgecraft3% 2 1iFc - Launch Clockwork BeeForgecraft1i6%1iW3 1ioSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit1i 1i #......# #....<..... Zeppelin the Tinkerer#......# ###.##..... Mountain Dwarf#......# ##.# ####.. Health: 47/47 ========================#......## #..# #. Magic: 10/10 ========================#......[# #.### AC: 10Str: 151i #.......####.####### # EV: 10Int: 16#####.#............. . SH: 0Dex: 101i #######......#.##.###... XL:  6 Next:  8% Place: Dungeon:31i #......@...#..... # #.. Noise: ---------  Time: 2719.6 (0.0)#.).............##1i/ =f) +0 quarterstaff1iD #...........g....#Cast: Construct Spike Launcher1i #>.........##.....#############).##..#.## #.. .g   hobgoblin...1i ....1i #.1i Casting: Construct Spike Launcher (safe; 3% risk of failure)  1i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate 1i  '_Okay, then.1i+ Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i 1if #......# #....<..... Zeppelin the Tinkerer#......# ###.##..... Mountain Dwarf#......# ##.# ####.. Health: 47/47 ========================#......## #..# #. Magic: 10/10 ========================1i #......[# #.### AC: 10Str: 15#.......####.####### # EV: 10Int: 16#####.#............. . SH: 0Dex: 10#######......#.##.###... XL:  6 Next:  8% Place: Dungeon:31i #......@...#..... # #.. Noise: ---------  Time: 2719.6 (0.0)#.).............##1i f) +0 quarterstaff#...........g....#1i& FCast: Construct Spike Launcher1i9 #>.........##.....#1iN M############).##..#1i .## #.. .g   hobgoblin.......#.1i Casting: Construct Spike Launcher (safe; 3% risk of failure)  1i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate 1i '_Okay, then.1i Casting: Construct Spike Launcher (safe; 3% risk of failure)  1i \Confirm with . or Enter, or press ? or * to list all spells.1iU=  #......# #....<.....  Zeppelin the Tinkerer #......# ###.##.....  Mountain Dwarf #......# ##.# ####.. Health: 47/47 ======================== #......## #..# #. Magic: 7/10================-------- #......[# #.## # AC: 10Str: 15 #.......####.####### # EV: 10Int: 16 #####.#............. . SH: 0Dex: 10 #######......#.##.###... XL:  6 Next:  8% Place: Dungeon:3 #......@...#..... # #.. Noise: ---------  Time: 2719.6 (0.0) #.).............## 1i=   f) +0 quarterstaff #...........g....#  Cast: Construct Spike Launcher #>.........##.....#  ############).##..#  .## #.. .  g   hobgoblin ...  .... #. _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin1i, #......# #....<.....  Zeppelin the Tinkerer #......# ###.##.....  Mountain Dwarf #......# ##.# ####.. Health: 47/47 ======================== #......## #..# #. Magic: 7/101io================-------- #......[# #.## # AC: 10Str: 15 #.......####.####### # EV: 10Int: 16 #####.#............. . SH: 0Dex: 101i #######......#.##.###... XL:  6 Next:  8% Place: Dungeon:3 #......@...#..... # #.. Noise: ---------  Time: 2719.6 (0.0)1i #.)........g....##  f) +0 quarterstaff #................#  Cast: Construct Spike Launcher 1i_#>.........##.....#  ############).##..#  .## #.. .  g   hobgoblin1i' ...  .... 1i&#.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1izAiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin  You lock target on the hobgoblin and prepare to deploy your bee.1iq   #....<.....      ##.#   #..#  1i [# #.##       #  1i 4    1i  1i 6) 1i y.## #.. .  1i E... 1i N==20.6 (1Winding 1i 1i1i^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a hobgoblin  You lock target on the hobgoblin and prepare to deploy your bee. _(Press . to continue winding your bee.)1i SHIFT1i. 2g.1il5 1i5 B--1. 1i6 1i< 1i> @ _You continue winding your clockwork bee...1i4g.1i 1iL A--21io *.. 1i1iB@ _You continue winding your clockwork bee...1i0?-g.1i/IB y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the hobgoblin.1i"J.=31i@J 1iR1iS 1iTJ_Your clockwork bee closely misses the hobgoblin.1iT1in †You sock the hobgoblin!1i_ **   dormant clockwork bee (minion)  You kill the hobgoblin!1is594.8 (1.21i1i L _Your clockwork bee winds down and falls to the ground.1i~/ 1 #......# #....<..... #......# ###.##..... #......# ##.# #### #......## #..# # #......[# #.##  #.......####.#  #####.#.  #.*....#.##.### #.†..#..... # # #.).## #.# #>.##....# #).##..# .## #.. .  ...  #1i?4 1i4 4-501i9 1i: 1ia #......# #....< #......# ###.## #......# ##.# #### #......## #..#  #......[# #.## #.......####.# #####.#. #.*....#.##.###1i4 #.†..#..... # # #.).## #.# #>.##.....#  #).##..#1i .## #.. .  1i1iK@-61i1i1iZ 1i< #......# #....<   #......# ###.##   #......# ##.# 1i.  #......## #..#   #......[# #.##   #.####.  1iQ #####.#   1i>#.*....#.##.###   #1il.†..#..... #   #.)1iF.##   #1ib.#   #>1i֣Y.#.....#   1i5#).##..#  1iy .## #.. .  1i<M   1i[( 1i1i}X8===71iѲ1i1i  #......# #....<  #......# ###.##   #......# ##.#   #......## #..#  1i  #......[# #.##   #.####.   #####.#.  1i5 1iU#.*....#.##.   #1i~.†..#..... #  1i_ #.).##  1iDž= #.#  1ig  #>.1i A##.....#   1i+6#).##..#  1iK .## #..  1ij<  1i1i1i&81i1i01iC  #......# #....<  #......# ###.##  #......# ##.#   #......## #..#  #......[# #.##  #.####.  #####.#.  #.*....#.##.  #.†..#..... #  #.).##  #.#  #>.##.....#  ##).##..#  .## #..   1iJ1iyJ1iJ91iP1iQ1iP##.## ##.# ## #..# [# #.#.####.########.#..........#######.*....#.##.#1iQQ.......†..#..... ........## ..>##.....############).## .## #..1iwQ$ 1i'^1i^g30Construct Spike Launcher 1ie1i=hM _You see here a +0 mace.1iS #......# ###.##. #......# ##.# # #......## #..#  #......[# #.##  #.1inS####.# #####.#. #.*....#.##.# #.†..#..... # 1iSe #.)##  1iS\#.#  1iS#>.##.....#  #1iS+ 1iQT    1i[1i]K===1 _1ib1i"d1i'  #......# ###.##.   #......# ##.# #   #......## #..#  #......[# #.##  #.1ia( ####.#   #####.#. #.*....#.##.#   #.†..#..... #  #.).1i( ##  #.#  1i( #>.##.....#  #1i( c .## #.. .  1i) P .   1i+) 7.    1i2 1i2 &21i8 1i: 1il  #......# ###.##. 1i #......# ##.# # #......## #..#  #......[# #.##  #.......####.#1i!  #####.#. #1iF .*....#.##.###. #.1iq †..#..... # # #.).1i ##  #.#  1iʘ #>.##.....#  1i   1i \. . 1i= 1iՠ 1i1 &31i3 1iP 1iDk]#......# ###.##.#......# ##.# ####.#......## #..# #1ik#......[# #.## #.......####.# #####.#. #.*....#.##.###.#.†..#..... # #.#.).## #.# 1il#>.##.....# 1i8l..1iWl%##1iy.1iR1i<41ib] _Your dormant clockwork bee falls apart.1i~u#......# ###.##..... #......# ##.# ####.#......## #..# #.#......[# #.## ##.......####.# ######.#. .#......#.##.###.#.1i†..#..... # #.#.).## #.# #>.##.....# 1ir... .#.#1i/<51i1iTO#......# ###.##..... #......# ##.# ####.#......## #..# #.#......[# #.## #.#.......####.# #.#####.#. .#......#.##.###...##.†..#..... # #.#.).## #.# #>.##.....# #).##..# ... ....##.##.1i^]1i&^U9==61ie1iaf1i%B `#......# ###.##..... #......# ##.# ####...##......## #..# #.#......[# #.## #.#.......####.####### #.#####.#............. .#......#.##.###...##.†..#..... # #.#.).## ##.# #>.##.....# #).##..# ... ....##.##.1iJ 1ibK &71iR 1iS 1i; #......# ###.##..... .#......# ##.# ####...# #......## #..# #...##......[# #.## #.#.......####.####### #.#####.#............. .#......#.##.###...##.#.†..#......# #.#.).## ##.1i< K# ##>.##.....# ##).##..# #.## #.. . #... #....##.##.1iE 1iF F8Construct Spike Launcher1iL 1iM 1i N.#......# ###.##..... .##......# ##.# ####...# .#......## #..# #...#.#......[# #.## #.#.......####.####### #...######.#............. .#......#.##.###...##.#.†..#......# #.#.).## ##.#.1iNY# #.#>.##.....# #.##).##..# #..## #.. . #.. ... #.....#1iLO}#.##...<1i.Y1iY&91i`1i8b1i #......# ###.##..... .##......# ##.# ####...# .##......## #..# #...#.#......[# #.## #.#.......####.####### #...######.#............. .....>#......#.##.###...##.#.†..#......# #.#.).## ##.#.# #.##>.##.....# 1i۸#.###).##..# #.#.## #.... #.#.#... #......####.#.##...<.1iZ==401i1i<1ir #......# ###.##..... .##.#......# ##.# ####...# .#.#......## #..# #...#.#......[# #.## #.#.......####.####### #...######.#............. .....>.#......#.##.###...##.#.†..#......# #.#.).## ##.#.# #.#.#>.##.....# #.#.###).##..# #.#..## #.... #.##1is B[40m. ..#... #..##. ......####.##.#. #.##...<.1iF 1Construct Spike Launcher 1i  ##.# ####...# ....## #..# #...#.....[# #.# #......####.####### #...#######.#............. .....>.#######......#.##.###...##..........†..#......# #....).............## ##..# #.#>##.....############).###.## #......#..##..... 1iZ1id1i21iQ Construct Spike Launcher1i^1i`1iʴ # #..# #...#..[# #.# #.......####.####### #...#######.#............. .....>.##.....#.##.###...##..........†..#......# #....).............## ##..## #.#>.........##@....############).## #.## #....#.#....####### 31id [# #.# #......####.####### #...#######.#............. .....>.#######......#.##.###...##..........†..#......# #....).............## ##...............## #.#>.........##.....###########)@##..# #.## #....# ..#... #...1ik1illZ10/10===41ir1iAt1i  #......[# #.## # #.......####.####### #... #####.#............. .....> #......#.##.###...## #.†..#......# # #.)......## ## #......## #.# #>.##.....# #.# ##@.##..# #.# #.## #.... #. #.# ..#... #.. #.# ......####. #.# #. # ..#1i  ##...< .## ## . 1i 1i &51ie k _You see here a +0 quarterstaff.1ig .####.####### #...######.#............. .....>##.....#.##.###...##..........†..#......# #....).............## ##..## #.#>1i##.....############).##..# #@## #.... ..#... #.. ......#####.6 _1i  ####.#............. .....>##.....#.##.###...##..........†..#......# #....).............## ##..## #.#>##.....###########).## #.## #.... ..#... #.. ......#### #. #.....#..71i  ##.....#.##.###...##..........†..#......# #....).............## ##...## #.#>##.....###########).## #.## #.... ..#... #.. ......#### #. #...... ##...<#..1i{ p===81i 1ii  .......†..#......# #....).............## ##....## #.#>##.....###########).## #.## #.... ..#... #.. ......#### #. #.....#. ##...<#.# ##......1it<91i-v1i-x1i/9{ ).............## ##....## #.#>##.....###########).## #.## #.... ..#... #.. ......##### #. #.....#. ##...<# ##... 1i95 #####...1iA1iB'501iJ1i0  #.).## ## #.....## #. #>.##.....# #. ##).##..# #. #.## #.... #. #.# ..#... # #.# ......#### ##.# #. # #@.# ##...< #.## ## #.#  #.# ... ... .... .....11i J 1i..## >##.....###########).## #.## #.... ..#... ......###### #. #...... ##...<## ##...  #### ....................21isB>##.....###########).## #.## #.... ..#... ......###### #. #.......# ##...<## ##...  #### ....r.......S   ball python (constriction, asleep)...........r   rat (asleep)...S.........31iF1iuJ 1iJ1i%KB_You encounter a rat and a ball python.1i`K1i}D ###########).## #.## #.... ..#... ......######.# #. #.......# ##...<# ##...  #### #............##.............#...................r................S........1iM <41iQ 1iE1iGQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of paralysis (11) Spells ([,] to cycle)  1iGb - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher  d - Cast: Launch Clockwork Bee (6%) 1iH[*/%] inventory [&] all spells[!] focus mode: off|on1itV1iac############).##..##. Zeppelin the Tinkerer#.## #.... #. Mountain Dwarf#.# ..#... #. Health: 47/47 ========================#.# ......#### Magic: 10/10 ========================1ia##.# #. #..... AC: 10Str: 15#..###...< EV: 10Int: 16#.##1ib_##... SH: 0Dex: 10#.##### XL:  6 Next:  9% Place: Dungeon:31i[b#@#Noise: ---------  Time: 2754.8 (0.0)#............#f) +0 quarterstaff#.............#Cast: Launch Clockwork Bee (6%) ...............1iyb....r.........................S   ball python (constriction, asleep)1ib....S..........r   rat (asleep)1ibS...............  You kill the hobgoblin! 1ic6_Your clockwork bee winds down and falls to the ground. _You see here a +0 mace. _Your dormant clockwork bee falls apart. _You see here a +0 quarterstaff. _You encounter a rat and a ball python.1ic1ivi1ij1i)R  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i0n  Okay, then.1iɗ1io. _1ij ############).##..# #. Zeppelin the Tinkerer #.## #.... #. Mountain Dwarf #.# ..#... #. Health: 47/47 ======================== #.# ......#### Magic: 7/10================-------- ##.# #. #..... AC: 10Str: 15 #..# ##...< EV: 10Int: 161i #.## ##... SH: 0Dex: 10 #.# #### XL:  6 Next:  9% Place: Dungeon:3 #@# Noise: ---------  Time: 2754.8 (0.0) #............#  f) +0 quarterstaff #.............#  Cast: Launch Clockwork Bee (6%) 1i ...............  ....r.......... 1i ...............  S   ball python (constriction, asleep) 1i....S..........  r   rat (asleep) 1iI............... 1i>sConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.1i]Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  1i}Press: ? - help, Q - select action, ( or ) - cycle1iIDir - move targetAim: a rat (asleep)1i=Z r.1ir.SAim: a ball python (asleep)1ih ############).##..# #. Zeppelin the Tinkerer #.## #.... #. Mountain Dwarf #.# ..#... #. Health: 47/47 ======================== #.# ......#### Magic: 7/10================-------- ##.# #. #..... AC: 10Str: 15 #..# ##...< EV: 10Int: 16 #.## ##... SH: 0Dex: 10 #.# #### XL:  6 Next:  9% Place: Dungeon:3 #@#1ir Noise: ---------  Time: 2754.8 (0.0) #............#  f) +0 quarterstaff #.............#  Cast: Launch Clockwork Bee (6%)  ...............  ....r..........  .....S.........  S   ball python (constriction, asleep) ...............  r   rat (asleep) ............... Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.)1i%6r.1i )  #.## #....  #.#   #.#  ##.# #.  #..# ##...< #.##  1iS#.#  #@#        S)  rwandering)  1iY==5.8 (1ontinue: Launch Clockwork Bee (6%)Winding 1i1i|   Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  1i (Press . to continue winding your bee.) _The ball python hisses angrily.1i7S.1ii2r.1i1iYX--6. 1i1i@ _You continue winding your clockwork bee...1i;g 7S.1ig L.r1ih 9S.1i+o 1ino k--7.. 1iSu 1iv @ _You continue winding your clockwork bee...1iR6S.1iRA.r1iT\ .  With a metallic buzz, your clockwork bee launches itself at the ball python.  Your clockwork bee stings the ball python.1i`yr   raty   clockwork bee (minion)1ib=8ast: Launch Clockwork Bee (6%) 1i9g1ihK _The ball python dies!1iC  #.## #.... ..#...# ......######.# #. #...... ##...<# ##...  ##########.#####.# #....y@......##........r.:1iEF .yFound a parchment of Lesser Beckoning.1iF 9r.1iM E(ally target)1i+N .-91iVT 1ijV G _Your clockwork bee locks its sights upon the rat.1iu ..#...# ......###### #. #...... ##...<# ##...  ####1iwv######.#####.# ##...........#....y...r......:#......#1iwQ.y1iy3r.1i1iA-601ic1i` _Your clockwork bee closely misses the rat.1i  #.# ..#... # #.# ...... ##.# #. # #..# ##... #.## ## #.#  ######.#####.# ##.# #...r.##....y.#.#.#.#.1i' #......:.#.#1i W .  Your clockwork bee stings the rat.1iK y   clockwork bee (minion)1i f1Launch Clockwork Bee (6%) 1i 1i C _The rat dies!1i? ......####.# #. #..... ### ##  #########.#####.# ##...........##.#....y...:#......# ##.....#.....#1i|#**   dormant clockwork bee (minion)1i#X8===21iu(1i)L _Your clockwork bee winds down and falls to the ground.1i E# #. #..... ### ##  #########.#####.# ##...........##.....*...:#......# ##.....#.....# ############1i 1i1 &31i 1i 1i . ### ##  #########.#####.# ##...........##.....*...:#......# ##.....#.....#  ############ 1i 1i߬ 41i 1i̳ 1i# ##  #########.#####.# ##...........##.....*...:#......# ##.....#.....# ############ 1i:1i&51i1i1ii{  #########.#####.# ##...........##.....*...:#......# ##.....#.....# ############1i1i%===1i61i"1is1i}######.#####.# ##...........##.....*..#......# ##.....#.....#  ############ 1i1i&71i1ire  You pick up a parchment of Lesser Beckoning and begin reading...1i+8.8 (21iN"1i#I _You add the spell Lesser Beckoning to your library.1i #.# ### ######.##### ###....#*..##.............###.....#.....#############9.8 (11ie###.. #.# ### ######.##### ###....#*..##.............###.....#.....#############701i.##.###.. #.# ### ######.##### ###....#*..##.............###.....#.....#############9==11i-r #..# ##...<#.## ##.#.# . #######.#####.# ##.# ##.# #....*. #. #. #. #. #.##.###.....#.....########1iy 1iy &21i~ 1i7 1i> F#..# ##...<.#.## #. ##.#.# ... #######.#####.# ##.# ##.##....*.##.##.##.##.#1i #.###.###.....#.....## #1i? 1i &31i+ 1i 1iU@#..# ##...<.#.## #. ##.#.# ... #######.#####.# ##.# ##.1iU*## #....*.# #.# #.# #.1iWVe# #.# #..##.##.....#.....## #1imc.1ioh(1i?i&41i$n1ip] _Your dormant clockwork bee falls apart.1iO#..# ##...<.#.## ##. ##.#.# ... #######.#####.# ##.# ##.## #.# 1iO#.# #.# #.# #.1iP7# #...1i*P/##..1i=P.##.1iPP-##1ibP!1iT1iU$==1iU51iIZ1i(\1i M##. #.....#..# .. ##...<.## ##. ##...... #.# ... #######1i  ######.##### ## ###...............#1iJ 1i 1i 61i 1i 1iM ......####.####..#.....#..# ..###...<.## ##.# ##...... 1ij#.# ... ####### ######.##### ## ###...............############1i<71i 1i 1iM..#... #..#  ......####.####..#.....#..# ..###...<#.## ##.# ##...... #.# ... ####### ######.##### ## #1i.###...............#....#.....##1iYY81iWM# #.... #.###..#... #..#  ......####.####..#......# ..###...<#.## ##.# ##...... #.# ... ####### ######.##### ## #1i%X###...............#...........##1iA]1i^Z10/10===91ib1id1i 1iy 1i 1i/ 1i/ '#.## #.... #.##.# ..#... #..# #.# ......####.###.# #..#.##..# ..###...<...#1i #.## ##.# ##.#.# ... #######.#####.# ##.# ##.## #.1i h# #....#....1iب `#....#....1i 0#....1i + 1i( =801iٳ 1iܴ 1ii}d#.## #.... #.##.# ..#...# #..# #.# ......####.### ##.# #..#.# #..# ..###...<...# #.## ##.# ##.#.# ... #######.#####.# ##.# ##.## #.# #.....#.....#.....#.....#..... 1i,~ 1i*1i6&11i1i1in#.## #.... #.##.# ..#...# #..# #.# ......####.### ##.# #..#.# #..# ..###...<...# 1i(#.## ###.# ##.#.# #... #######.#####.# ##.# ##.## #.# #.#.#.#.#. 1i1i&21i1i{1i}NI1iP===1i)S1iqS1i4T,1iT1i1U1iTU1iU1iW1iDW1iW1iX,1iEY1iY1iZ1iaZ1iZ1i[1ih[1i[1i\1i`\1i],1i]1i^1i^1iI_1i`1i a1ia1i@c1ic1ibd1ie1i.f1if1iph1ih1iOi1ik1iAk1il1i_m1im1in1io1i)p1ip1ir1iWr1i0s1it,1iu1iww,1iTx1iy,1iz1i+|1id|1i+}1iO~1i~~1i21i1i1i1iƀ,1i 1i1iρ1i1i,1i1i1iƃ1i1i1iʄ1i01i̅,1iC1i^,1i-1ip,1iF1i1i΋1is1i͌,1iM1i1i+1im1i1i1ir1i1i@1iw1i1i,1it1i1i"1iu1i1i$1iy1iT1i1iU1i,1iT1i,1il1i1i1if1i1i1io1i1i1i1i,1i91iȝ1i1i01i͞1i),1iǟ1i1i1i+1i{1i1i-1iN1i1i-1iN1i1iE1ig1i1i,1i01i1iq1i1i@1ib1i1iE1if1ié1i=1i_1i1iL1iy1i1iB1ic1i1iD1i1i1iM1ir1i1iL1ir1iï1iE1if1i1iC1ie1i1i<1ih1iE1iu,1ig1i1i1iĸ1iM1ii1i͹1im1i1iֺ1i̻,1i1iu1i1i1iu1i1i1i1i˾1i1i1iʿ1i1i1i1i!1i1i1i#1i1i1ix1i1i1i1i1id1i1iX1i1iI1i1i1i1i1i/1i1iP1i1iV1i1i1i1ie1i1iR1i1i1i1i1i61i1iN1i1iT1i1i1i1iL1i1i?1i1i1i1iJ1i1i41ij1i1i1ix1i1i1iW _You start waiting.1i1881.8 (99.0)1i-2.8 (100.0)1i1i# _Done waiting.1iex1###########).##..# .....# #....#######..#...## #..#  ......####.####..#......# ..###...<...# # 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#..# #...#...####.#[# #.# #.......###...####.#########...###.... #.#...................>..###..###.....#.##.###...##........... ..†..#......# ##....##.# ........### #.####. #.#......##...... ######).##..### #.####....#####.#....1i0 .##.# #...# ###########..1ik6 1i7 &11i[< 1i> 1ib}] [# #.# #.......###...####.#########...###.... #.#...................>..###..###.....#.##.###...##........... ..†..#......# ##....##.# ........### #.####. #.#......##...... ######).##..### #.####....#####.#... #..#...## #..# ...#..###.#.## ##.. #####.#####.###1i1i&21i1iǍg .####.#########...###.... #.#...................>..###..###.....#.##.###...##........... ..†..#......# ##....##.# ........### #.####. #.#......##...... 1iU######).##..### #.####....#####.#... #..#...## #..# ..#......####.### ####..#.....###.## ............#1i1i&31i(1i!1id #.#...................>..###..###.....#.##.###...##........... ..†..#......# ##....##.# ........### #.####. #.#......##...... ######).##..### #.####....#####.#... #..#..@## #..# ..#......####.### ###.# ###..#........# .####....###.. ............##1iqR41iQs1i|7  .....#.##.###...##........... ..†..#......# ##....##.# ........### #.####.. #.#......1i7 ##...... ######).##..### #.####....#####.#... #..#...## #..# ..1i7 #....@.####.### ###.# ###..#........# .###..# #..###...<.. 1i8 t.#... .............#1i<< 1i= &51iC 1i 41i 1i 1i......#.##.###...##.# .†..#......# ##...##.# #1i### #.####.##.# .## #.# #.#......#.# ##.....# #.# #.#.1ir# ).##..####.# #.#.# #.####....#.# #.######.#...#1i5F#.# #..#...## #..# .....##.# ##.....@####.### #....###.# ###..#.# .##..# #..###...<...# .# #.## ###.## ##.#.# #...# ##1iU.#####.###.#.1ipM.###1i 1i!&61i$1i$%1iT 1iV  Spells (Memorise)TypeFailure Level  a - Lesser Beckoning1iOV Translocation 30% 2b - Forge Blazeheart GolemFire/Forgecraft52% 4  1isV c - Forge Lightning SpireAir/Forgecraft52% 4  d - Fulminant Prism1iV jConjuration/Alchemy89% 4  e - Iskenderun's Mystic Blast1iV wConjuration/Translocation 89% 4 4 spell levels left 1iW ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit1i 1i 1i ......#.##.###...##...........### Zeppelin the Tinkerer .†..#......# ##............##.# # Mountain Dwarf 1iR o.........### #.####.......##.#Health: 47/47 ======================== ..........## #.# #.#......#.#1is cMagic: 10/10 ======================== 1i ....##.....# #.# #.#........#AC: 10Str: 15 1i #####).##..####.# #.#........#EV: 10Int: 16#.####....#.# #.######.#...# SH: 0Dex: 101i i#.# #..#...## #..# .....# XL:  6 Next:  9% Place: Dungeon:31iF >#.# ##.....@####.### #....# Noise: ---------  Time: 2926.8 (0.0)1ig ##.# ###..#........# .#### f) +0 quarterstaff1i #..# #..###...<...# .#Cast: Launch Clockwork Bee (6%) 1i #.## ###.## ##............1i #.# #...# ###########.. ####.#####.### ...........# 1i &...........## ............# 1i _Your clockwork bee winds down and falls to the ground.  You pick up a parchment of Lesser Beckoning and begin reading... 1i* r_You add the spell Lesser Beckoning to your library. _Your dormant clockwork bee falls apart. 1iI ]_You start waiting. _Done waiting.1i 1i9 Memorise Forge Blazeheart Golem, consuming 4 spell levels and leaving 0? Y - Yes  N - No1i1iC......#.##.###...##...........### Zeppelin the Tinkerer .†..#......# ##............##.# # Mountain Dwarf .........### #.####.......##.#Health: 47/47 ======================== ..........## #.# #.#......#.#Magic: 10/10 ======================== ....##.....# #.# #.#........#AC: 10Str: 15 #####).##..####.# #.#........#EV: 10Int: 16#.####....#.# #.######.#...# SH: 0Dex: 10#.# #..#...## #..# .....# XL:  6 Next:  9% Place: Dungeon:3#.#1i{ ##.....@####.### #....# Noise: ---------  Time: 2926.8 (0.0)##.# ###..#........# .#### f) +0 quarterstaff#..# #..###...<...# .#Cast: Launch Clockwork Bee (6%) #.## ###.## ##............#.# #...# ###########.. ####.#####.### ...........# ...........## ............# _Your clockwork bee winds down and falls to the ground.  You pick up a parchment of Lesser Beckoning and begin reading... _You add the spell Lesser Beckoning to your library. _Your dormant clockwork bee falls apart. _You start waiting. _Done waiting.7.8 (11i1iy _This spell is extremely dangerous to cast!1i\+8.8 (21i1i{1i+9.8 (31i1i$30.8 (41.8 (51i _You start memorising the spell. You continue memorising. x41i7 1i]_You finish memorising. Spell assigned to 'd'.1i 1i 1i 1i. 1i% †..#......# ##....##.# ........### #.#### . #.#......##...... #####).##..###  #.####....#####.#...# #..#...## #..# ..1iL&P##......####.### ###.# ###..#@.......# .###..# #..###...< ## ###.## ##..............#.1iu&1. ............#1i]-1i.22.8 (1 _1i41i51i= †..#......# ##.##.# #### #.####.##.# ## #.# #.#......#.# ##.....# #.# #.#.# ).##..####.# #.#.# #.####....#.# #.######.#...# #.# #..#...## #..# .....# 1i2#.# ##......####.### #....# ##.# ###..#.# .#### #..# #..###...<...# .# #.## ###.## ##. #.# #...# ##1i###.. # ##1i1i~&31iK1iI1i..#......# ##.##.# ##.### #.####.##.# .## #.# #.#......#.# .##.....# #.# #.#.# .).##..####.# #.#.# #.####....#.# #.######.#...# #.# #..#...## #..# .....# #.# ##......####.### #....#  ##.# ###..#.# .####  #..# #..###...<...# .#  #.## ###.## ##.  #.# #...# ####.. # ##1i1i$&41i1io 1i˸ #......# ##.##.# ##.### #.####.##.# .## #.# #.#......#.# .# .##.....# #.# #.#.# .#).##..####.# #.#.#  #.####....#.# #.######.#...#  #.# #..#...## #..# .....#  #.# ##......####.### #....# ##.# ###..#.# .#### #..# #..###...<...# .# #.## ###.## ##. #.# #...# ##.. # ##1i 1i( &51ig 1i 1i5<#......# ##.##.# ##..#### #.####.##.# .## #.# #.#......#.# .# ##.....# #.# #.#.# .# ).##..####.# #.#.1i6;# #.####....#.# #.######.#...# #.# #..#...## #..# .....# #.# ##......####.### #....# 1i66.# ###..#.# .#### 1iW6B..# #..###...<...# .# .## ###.## ##.1iv6g .# #...# #1i6`.. # 1i6`##1i=1i>&61ixB1iwC1i......# ##.##.# ##..# ### #.####.##.# .## #.# #.#......#.# .##. #.....# #.# #.#.# .# . ).##..####.# #.#.# .####....#.# #.######.#...# .# #..#...## #..# .....# .# ##......####.### #....# .# ###..#.# .#### # #..###...<...# .# ## ###.## ##.... # ##1i [40m71i1i1i\D# ##.1i!]a##.# ##..# ### #.####.......##.# .... ## #.# #.#......#.# .##.# 1iE].....# #.# #.#.# .# .# 1ii].##..####.# #.#.# ####....#.# #.######.#...# 1i]# #..#...## #..# .....# 1i]5# ##......####.### #....# # ###..#.# .#### # #..###...<...# .# 1i] ###.## ##.....  #...# ##1ig^.. # ##1i[e1iGf&81ij1il1iq# ##.##.# ##..# ### #.####.##.# .... ## #.# #.#......#.# .##.# # #.# #.#.# .# .# ##..####.# #.#.# ....#.# #.######.#...#  #..#...## #..# .....#  ##......####.### #....#  ###..#.# .####  #..###...<...# .#  ###.## ##...... #...# ###.. # ##91it 4 ### #.#### ..... #.#......##.#.#. ##..####.# #. #....#.# #.######.#...#  #..#...## #..# ..#......####.### # ###..#........# .### #..###...< ###.## ##................# ###########... .....#401i  . #.#......##.#.#.. ##..###. #....######.#...#  #..#...## #..# ..#......####.### # ###..#........# .### #..###...<...####.## ###.## ##.....@..........# ########### ###.### .....#1io 1iJ &11i 1i 1i}41i}1i!1iI-41i01iJ21i3## #.# #.#......#.# .##.# # #.# #.#.# .# .# ..####.# #.#.# ....#.# #.######.#...#  #..#...## #..# .....#  ##......####.### #....# ###..#.# .#### #..###...<...####.####.## ##.h#...# #..### h# ...### hh 2 jackals (asleep)###2Launch Clockwork Bee (6%) 1iN1iסX _You encounter 2 jackals.1iyU ## #.# #.#......#.# .##.# # #.# #.#.# .# .# ..####.# #.#.1iU # ....#.# #.######.#...# #..#...## #..# .....# ##......####.### #....#  ###..#.1iPV .# .#### #..###...<...####.# ###.## ##.h #...# #..### 1izV [.h.# . 1iV z..### h 1iV m3 jackals (asleep)##1iV +#1i_ h.  You encounter a jackal.1ij h.h.hh1in hhh1 wandering)==31i:s 1iu < _The jackal barks! x2; You hear a bark!1iM(R  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i[ 1ia m Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft3%2  c + Launch Clockwork Bee Forgecraft6% 3 d - Forge Blazeheart GolemFire/Forgecraft52%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit1i! 1iv.## #.# #.#......#.# .##.#Zeppelin the Tinkerer ..# #.# #.#........# .# .#Mountain Dwarf ..####.# #.#........#1iHealth: 47/47 ======================== #....#.# #.######.#...#1iMagic: 10/10 ======================== #..#...## #..# .....#AC: 10Str: 15 ##......####.### #....#EV: 101iwPInt: 16  ###..#........# .####SH: 0Dex: 10#..###...<...####.####XL:  6 Next:  9% Place: Dungeon:3 ###.## ##.......@....hh.Noise: ==-------  Time: 2943.8 (0.0) #...# ###########...h.f) +0 quarterstaff #.###...Cast: Launch Clockwork Bee (6%) ..#. ..## ...#hhh 3 jackals (1 wandering) ...# ...# 1i+...# _You finish memorising. Spell assigned to 'd'. _You encounter 2 jackals.You encounter a jackal. _The jackal barks! x2; You hear a bark!  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i31i.## #.# #.#......#.# .##.#Zeppelin the Tinkerer ..# #.# #.#........# .# .#Mountain Dwarf ..####.# #.#........#Health: 47/47 ======================== #....#.# #.######.#...#1iMagic: 10/10 ======================== #..#...## #..# .....#AC: 10Str: 15 ##......####.### #....#EV: 10Int: 16  1iI###..#........# .####SH: 0Dex: 10#..###...<...####.####1i3XL:  6 Next:  9% Place: Dungeon:3 ###.## ##.......@....hh.Noise: ==-------  Time: 2943.8 (0.0) #...# ###########...h.f) +0 quarterstaff 1ie#.###...Cast: Launch Clockwork Bee (6%) ..#. ..## ...#hhh 3 jackals (1 wandering) ...# ...# ...# 1i_You finish memorising. Spell assigned to 'd'. _You encounter 2 jackals.You encounter a jackal. _The jackal barks! x2; You hear a bark!  1iBCasting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i 1h.1i  hYou shape a spike launcher from a nearby wall.1i /h.1i =.h1i .h.1i4#h 4 jackals (1 wandering)1i'8/10 1i&:-----4.8 (11i1i W _You encounter a jackal.1i |.## #.# #.#......#.# .##.#.# #.# #.#.# .# .# #..####.# #.#.# ##....#.# #.######.#...#  #..#...## #..# .....# 1i  ##......####.### #....# ###..#..# .#### #..###...<...####.####  ###.## ##.h...h  #...# 1i #####..h.. ##.### .h.1i: H.# . ...##.#1ia Vhh 3 jackals ....# ....# 1i "....#1i .1i# h.h.hh.1iw 1i /--51i* 1i& 1i-Z^.## #.# #.#......#.# .##.#.# #.# #.#.# .# .# ##..####.# #.#.##....#.# #.######.#...# #..#...## #..# .....# ##......####.### #....#1izZ ###..#.# .#### #..###...<...####.#### ###.## ##.hh...h #...# 1iZ#####.h...#.### ... ....#1iZ5 . ....##1iZ .# .....# .....# 1i[#.....#1iE\/h.1i\/h.1iN]0h.1i9^.h.1id1i?eA--61ik1i>l1i" 1*1iH  The rocky spike skewers the jackal.1i<"h.h.h.h.1i`'1i'.=71i-1ir0a _The jackal is moderately wounded.1iuJ .  You thump the jackal!1i*h.1i6+h.1i.h.1iL 21ivT-----109.0 (1.21i"1iJ _You kill the jackal!1iI .  You sock the jackal!1i*h.1i-h.1iFq   jackal1i)50.21i1i(J _You kill the jackal!1ik †You sock the jackal!1i(1i 11.4Launch Clockwork Bee (6%) _You kill the jackal!1iI _You kill the jackal!  You sock the jackal! _You kill the jackal!  You sock the jackal! _You kill the jackal! _Your Armour skill increases to level 1!1iHb## #.# #.#......#.# .##.# # #.# #.#.# .# .# ..####.# #.#.# ....#.# #.######.#...#  #..#...## #..# .....#  1ib##......####.### #....# ###..#.# .#### 1ib#..###...<...####.####  ###.## ##..1ibh  #...# #####..... 1ic.### ... 1ic....##1i8c~###1iWc+#1i.e1h1if.J1idg.1imM #h1iPnJ   endoplasm (wandering)You encounter an endoplasm.1in69==1io--201i)oJLaunch Clockwork Bee (6%) 1it1iu, _The jackal leaves your sight.1ixs _You see here a jackal corpse.1i## #.# #.#......#.# .##.# # #.# #.#.# .# .# ..####.# #.#.1i# ....#.# #.######.#...# #..#...## #..# .....# ##......####.### #....#  ###..#..# .#### #..###...<...####.#### 1i####.## ##......† #...# #1iX..J.. .### h.. # . ..##1iz# # h   jackal (wandering)1iK##1iA.J1i.1i)1iQ@-31i1i3 _The jackal leaves your sight.1io## #.# #.#......#.# .##.# # #.# #.#.# .# .# ####.# #.#.# ....#.# #.######.#...# ..#...## #..# .....# ......####.### #....# ###..#........# .####  #..###...<...####.#.## ##......†. ...# #...J. .### J.# ...## ...# ..J 2 endoplasms (wandering)# .##1is J.  You encounter an endoplasm.1iTt!J.1it1h1i{JJh   jackal (wandering)1i{&41i"1i;a _The endoplasm quivers. x21i, ## #.# #.#......#.# .##.#  Zeppelin the Tinkerer .# #.# #.#........# .# .#  Mountain Dwarf .####.# #.#........#  Health: 47/47 ======================== ....#.# #.######.#...#  Magic: 6/10==============---------- ..#...## #..# .....#  AC: 101im Str: 15 #......####.### #....#  EV: 10Int: 16 ###..#........# .####  SH: 0Dex: 10 1i [ #..###...<...####.#####  XL:  6 Next: 11% Place: Dungeon:3 ##.## ##......†.@...J...  Noise: ---------  Time: 2954.4 (0.0) 1i ...# ###########J.....  f) +0 quarterstaff .###1i h....  Cast: Launch Clockwork Bee (6%) .#.... .##1i> ... ..#..  JJ 2 endoplasms ..#1ic .  h   jackal (wandering) ..# ..#You encounter an endoplasm. 1i i_The endoplasm quivers. x2  1i Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  1i Press: ? - help, Q - select action, ( or ) - cycleDir - move target1i /Aim: an endoplasm1iA>## #.# #.#......#.# .##.#  Zeppelin the Tinkerer .# #.# #.#........# .# .#  Mountain Dwarf .####.# #.#........#  Health: 47/47 ======================== ....#.# #.######.#...#  Magic: 6/101i[==============---------- ..#...## #..# .....#  AC: 10Str: 15 #......####.### #....#  EV: 10Int: 16 ###..#........# .####  SH: 0Dex: 10 1i[ #..###...<...####.#####  XL:  6 Next: 11% Place: Dungeon:3 ##.## ##......†.@J..J...  Noise: ---------  Time: 2954.4 (0.0) 1i ...# ###########......  f) +0 quarterstaff .###1i0h....  Cast: Launch Clockwork Bee (6%) .#.... 1ir.##... ..#..  JJ 2 endoplasms ..#1i.  h   jackal (wandering) ..# ..#1iÀAiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  1iZPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an endoplasm  You lock target on the endoplasm and prepare to deploy your bee.  1ia(Press . to continue winding your bee.)1iJ.1i h1iځ.1i #.#  .##.#  #.#  .# .#      #..#     .####       ..... .. . h1iS====5.4 (1ontinue: Launch Clockwork Bee (6%)Winding 1i1i  Press: ? - help, Q - select action, ( or ) - cycle  1i8Dir - move target  Aim: an endoplasm  You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.) _The jackal barks!1i .## #.# #.#......#.# .##.# ..# #.# #.#.# .# .# ..####.# #.#.# #....#.# #.######.#...# #..#...## #..# .....# ##......####.### #....#  ###..#........# .#### #..###...<...####.######.## ##......†@.J.J.... #...# #h..... 1i w#.### ..... ..# .... ..## ....# ...# . ...# ...#1i h.J..J.J.1i$ n=---6ast: Launch Clockwork Bee (6%)  _You stop assembling your clockwork bee. The endoplasm closely misses you.1iK ;.## #.# #.#......#.# .##.#.# #.# #.#.# .# .# #..####.# #.#.# ##....#.# #.######.#...#  #..#...## #..# .....#  ##......####.### #....# ###..#1iK ..# .#### #..###...<...####.#####  ###.## ##......@.JJh.....  #...# #...... ##.### ......# .... ...## ....#1i"L  ...# . ....# ....#1i]M J.1iR g----71iU 1i"X s _You see here a jackal corpse.1i$ ..## #.# #.#......#.# .##.#  Zeppelin the Tinkerer ...# #.# #.#........# .# .#  Mountain Dwarf #..####.# #.#........#  Health: 47/47 ======================== 1i$ +##....#.# #.######.#...#  Magic: 3/10=======-----------------  #..#...## #..# .....#  AC: 10Str: 15  ##......####.### #....#  EV: 10Int: 16  ###..#........# .####  SH: 01i$ bDex: 10  #..###...<...####.#####  XL:  6 Next: 11% Place: Dungeon:3 1i%  ###.## ##......@J.Jh.....  Noise: ---------  Time: 2957.4 (0.0)  #...# ###########......  f) +0 quarterstaff ##.###.....  Cast: Launch Clockwork Bee (6%) ...#.... ...##1i% ... ....#..  JJ 2 endoplasms ....#.  h   jackal ....# ....# _You stop assembling your clockwork bee. The endoplasm closely misses you. _You see here a jackal corpse.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an endoplasm1i* @J1i S@JAim: an endoplasm1iM\I J.1iDjJ.  Aim: an endoplasm1io1iwf..## #.# #.#......#.# .##.#Zeppelin the Tinkerer ...# #.# #.#........# .# .#Mountain Dwarf #..####.# #.#........#Health: 47/47 ======================== ##....#.# #.######.#...#Magic: 6/10==============----------1ix#..#...## #..# .....#AC: 10Str: 15  ##......####.### #....#EV: 10Int: 16###..#........# .####SH: 0Dex: 10#..###...<...####.#####1i4x<XL:  6 Next: 11% Place: Dungeon:3  ###.## ##......@J.Jh.....1i`xENoise: ---------  Time: 2957.4 (0.0)  #...# ###########......f) +0 quarterstaff ##.###1ixx.....Cast: Launch Clockwork Bee (6%) ...#.... ...##... ....#..JJ 2 endoplasms ....#.h   jackal 1i y....# ....# 1i/y_You stop assembling your clockwork bee. The endoplasm closely misses you. _You see here a jackal corpse.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  1iy Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an endoplasm1i0[ _You see here a jackal corpse.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  1ilPress: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an endoplasm  Okay, then.1iU1i31i. _1iR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1iZ1i0 Your spells (cast)TypeFailure Level 1i^Ha - Kinetic GrapnelForgecraft1%1iH1  b - Construct Spike LauncherForgecraft3%2 1i c + Launch Clockwork Bee Forgecraft6% 3 d - Forge Blazeheart GolemFire/Forgecraft1i52%1i4 1iSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit1i: 1i:..## #.# #.#......#.# .##.#Zeppelin the Tinkerer ...# #.# #.#........# .# .#Mountain Dwarf #..####.# #.#........#Health: 47/47 ======================== ##....#.# #.######.#...#Magic: 6/10==============----------#..#...## #..# .....#AC: 10Str: 15  ##......####.### #....#EV: 101iInt: 16###..#........# .####SH: 0Dex: 10#..###...<...####.#####XL:  6 Next: 11% Place: Dungeon:3  ###.## ##......@J.Jh.....Noise: ---------  Time: 2957.4 (0.0)  #...# ###########......f) +0 quarterstaff ##.###.....Cast: Launch Clockwork Bee (6%) ...#.... ...##... ....#..JJ 2 endoplasms ....#.h   jackal ....# ....#Press: ? - help, Q - select action, ( or ) - cycleDir - move target[20;2HAim: an endoplasm _Okay, then.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0m1i 1i..## #.# #.#......#.# .##.#Zeppelin the Tinkerer ...# #.# #.#........# .# .#Mountain Dwarf #..####.# #.#........#1iHealth: 47/47 ======================== ##....#.# #.######.#...#Magic: 6/10==============----------#..#...## #..# .....#1i;AC: 10Str: 15  ##......####.### #....#EV: 10Int: 16###..#........# .####SH: 01igDex: 10#..###...<...####.#####1i<XL:  6 Next: 11% Place: Dungeon:3  ###.## ##......@J.Jh.....1iNoise: ---------  Time: 2957.4 (0.0)  #...# ###########......1iQvf) +0 quarterstaff ##.###.....Cast: Launch Clockwork Bee (6%) ...#.... ...##... ....#..JJ 2 endoplasms ....#.1ih   jackal ....# ....#Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an endoplasm _Okay, then.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i8*1iš  You shape a spike launcher from a nearby wall.  The rocky spike skewers the endoplasm.1i<J.1i#9#JJ.1i$n4-----==8.4 (11i)1i+ 1i+T_The endoplasm is severely wounded.1iձM.## #.# #.#......#.# .##.#.# #.# #.#.# .# .# ##..####.# #.#.##....#.# #.######.#...# #..#...## #..# .....# ##......####.### #....# ###..#.# .#### #..###...<...####.##### ###.## ##†JJ.h..... #...# #......#.### ..... ....# .... ....## ....# ...# . .....# .....#*1i[ .  The rocky spike skewers the endoplasm.1i*   endoplasm1i Ih.J.1iX1io.-91ih1iM _You kill the endoplasm!1ig## #.# #.#......#.# .##.# # #.# #.#.# .# .# ..####.# #.#.# ....#.# #.######.#...#  #..#...## #..# .....#  ##......####.### #....# ###..#.# .#### #..###...<...####.#####  ###.## ##.J.h......  #...# #...... .### ..... # .. # . ##*1iu  The rocky spike skewers the endoplasm.1i? mh. J  The endoplasm is heavily wounded.The endoplasm freezes you.6-5===--=601iC 1iSD  _You are frozen.1iE s _You see here a jackal corpse.1i,K .  You hit the endoplasm.1i^0*h   jackal1i  You kill the endoplasm!The rocky spike skewers the jackal.1i1iY †The jackal is almost dead.The rocky spike skewers the jackal.1i^<*1ik†7=31i-1i1.6 (1.21i*Launch Clockwork Bee (6%) 1i1i1i 1i1i&_You kill the jackal!1i1i## #.# #.#......#.# .##.# # #.# #.#.# .# .# ..####.# #.#.# ....#.# #.######.#...# #..#...## #..# .....# ##......####.### #....#  ###..#..# .#### #..###...<...####.##### ###.## ##......†@†. #...# #...... .### ..... # .... ##1i1i0--1i%201i 1iz 1ix## #.# #.#......#.# .##.# # #.# #.#.# .# .# ####.# #.#.# ....#.# #.######.#...# ..#...## #..# .....# ......####.### #....# ###..#........# .####  #..###...<...####.##### .## ##......†.@. ...# #...... .### ..... # ....## ...# ..# .##1iV-31ij1is _You see here a jackal corpse.1i #.# #.#......#.# .##.# # #.# #.#..# .# .# ####.# #.#.1iU_.####.# #.######.#...# #...## #..# .....# ......####.### #....# ..#........# .#### #..###...<...####.#.## ##......†.†1i## #. ### 1i[.. # #.. 1i_## ...# 1ij....# ....# 1iA######1i1i%===1i&4 _1i1iV1i,/ #.# #.#......#.# .##.#  #.# #.#........# .# .# .# #.#........### #.# #.######.#...# #...## #..# .....# ####.### #....# ..#........# #.#### 1i -..###...<...####.###### .## ##......†.†.# # #. #. 1iI-##. . # . # 1il-o.. # ## #1i/41i4B=51i81iD:1im` . 1im##....### ..#####.#... #...## #..# .... .....####.### # #..#........# #.### 1in..###...<...####.######1i-n## ##......†.†.......##1iSn[ ###########.. 1ixnt##  ## #1i?s1is&61ipx1iy1i- #### ..#####.#... #...## #..# .. .....####.### # #..#........# #.### ..###...<...####.######1ir-B## ##......†.†.......## ###########.. ##  ## #1i-F #1iM51i5&71i[:1i<] _Your spike launcher falls apart as you grow too distant to maintain it.1i .# #.#.### #.# #.######.#...# ...## #..# .....# ####.### #....# ..#.# #.#### ###...<...####.###### ## ##......†.†.# # ##. #.##. #. #. #. ## 1i 1i W6==81i 1i 1ii?  .#####.#... ...## #..# ...####.### ##........# #.### .###...<...####.###### ## ##......†.†.......### ###########...  ##1i?  1iD 1iE &91iZI 1iJ 1i}  ..## #..# ...####.### ##........# #.### .###...<...####.###### ## ##......†.†.......### ###########... # ## 1i =701i 1i݇ 1iڠ~.####.### ##........# #.### .###...<...####.###### ## ##......†.†.......### ###########... # ## ######## 1iq1i&11i01i1iP#........# #.### .###...<...####.###### ## ##......†.†.......### ###########...  ## ########1iQ!1iV1iWC==21i\1i]1i#.# #.#### ###...<...####.######  ##......†.†.......#  ##. #.##.#.#.#.#1iB1iw&31i1iX1i=#.# #.#### ...<...####.######  ##......†.†.#1i6##.#.##.#.#.#.#1i1i&41ir1i{2i` 32i 2i ,2i 7==2iF ,2iS 2iB 2iu 2i 2iU ,2i  2iX 2i :==2in 2i ,2iP 2iH 2iy 2i- 2i- 2i\ 2i% 2i ,2i 2i  2i^ O8===2i 2i 2iT 2i 2i< 2i] 2i 2i 2i5 2i 2i6 2ip ;===2i 2i ,2i 2i 2i 2i 2i 2i 2i 2ii b9==2i+ 2ia 2i B2i% 2i& 2iY( 2i( 2i* 2i+ 2i, 2i, ==2i, 2i3 ,2i 4 2i4 2i5 2i5 2i6 2i6 2i6 2iS7 2i8 n _You start resting.Magic restored.2i= 2i@ 23000.6 (26.0)2iA ^10/10===1.6 (27 2iA _2iG 2iu.# #.#### ...<...####.###### ##......†.†.###.2i_;##.###.##.##.##.##2ix2i12.6 (1.0)2i2i2i l# #.#### ...<...####.###### ......†.†.###### ##.# #.# ##.# #.# #.# #.# # 2io2iYp&32ir2it2i># y# #.#### <...####.###### ......†.†.###### #.# #.# ##.# #.# #.# #.# # 2it& 2i& &42i) 2i* 2ir=###.### #........# #.#### <...####.###### ......†.†.##### ##########.#..........############2i[w2iDxD===52iP{2i{|2i;d #..# . ###.### #........# #.#### <...####.###### ......†.†.##### ##########.#..........############2iD@2i@&62iD2iF2iM######.#  #..# . ###.### #........# #.#### <...####.###### ......†.†.##### ##########.##..........#2i/2i2i72i2iH2i< M........########.#  #..# . ###.### #....2i< H....# #.#### <...####.###### ......†.†.##### #########2i3= #.##..........#2iB 2iLC &82i2G 2iK 2i  #.#.### #.######.#...# # #..# .....##.### #....#.# #.####.<...####.###### #......†.†.######2i r##.# #.# ##.# #.#  #2i! .#  #.#  #2i9! 2i& 2i& &92ib+ 2i, 2iy1M .# .#........##  #.######.# # #..# . ####.### #........# #.#### ...<...####.###### ......†.†.##### ##########.##..........#2iK62i7'102i;2i/=2iTQ"M## .# .#........##  #.######.# # #..# . ####.### #........# #.#### ...<...####.###### ......†.†.###### ###########.##..........#2iKV2iV&12i/Y2iZ2i# #.#......#.# .##.# # #.#.# .# .# # #.#.### # #.######.#...# ## 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###......2i"B..##..........#2iP2i &12i2i2i*.## ###..###..### ###...# ##.# ##..### ##.# #....# #.# #.##.# # #.##.## ####.....## .#...#####..@#  #.....# ##. ##....# ###.# #.#### #.####.###### ##...<†.†.###### ...# ..2iC#.# .. 2i8<2i<&22i2i89 _Found a stone staircase leading up.2iv} ###..###..### .......###...##.# ##..### #.....#.# #.##...# #.##.#####.....## . ####.#...#####...###....  #.....# ##.@....... ## ##2iv ### .# #.#### #...#..........#2i{2iD|&32i2i82iQ###..###..### ###...# ##.# ##..### ##.# #....# #.# #.##.# 2i# #.##.## #####.....## ..#.#...#####...###.#.....# ##.2i ##....# ###. # #.#### ##. ####.###### ##...<. †.†.2it###### ...# ..#.# ..##.# ... 2ih2i&42ir 2i 2i_ ......###...##.# ##..### #.....#.# #.##...# #.##.## ######.....## ... 2i[###.#...#####...###.....  #.....# ##..... # ## ### #.#### ###### ##...<2i9.....#..........#2i2iq%<52i)2ir+2i2i/2i`2iQ2i F###...# ##.# ##..### ##.# #....# #.# #.##.# # #.##.## #### ####.....## #...#.#...#####...###.....##.....# ##.  ##....# ###.  #.#### ##..###### ###...<.# .†.###### ..2i .# ....S#.# ...S   ball python (constriction, asleep)##.# ...##.# ..## 2i 2i p6Launch Clockwork Bee (6%) 2iv# 2iF% \ _You encounter a ball python.2iE ##.# ##..### #.....##...# #.##.## #######.....## #...## ##.#...#####...###.....  #.....# ##...........#2iE  ### #.#### ## #### ###...<.# 2iE .†.......###### ...... ###.....# ....S  2iF ?.....#2i0F  ...# ..#2iMG 7S.2iG 7S.2iM OS)2inN &72iR 2i,T 2i.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2i2i Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft2i,1% 1  b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft2i@o6%3  d - Forge Blazeheart GolemFire/Forgecraft2iR52%2i44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit2i02i2i..##.# ##..###Zeppelin the Tinkerer ..##.# #....#Mountain Dwarf ...#.# #.##.#Health: 47/47 ======================== .....# #.##.## ####Magic: 10/10 ======================== .....####.....## #...##AC: 10Str: 15 ##.#...#####...###.....#EV: 10Int: 16  #.....# ##...........2i-SH: 0Dex: 10  ##....# ###.........XL:  6 Next: 13% Place: Dungeon:3#.######@.......Noise: ---------  Time: 3057.6 (0.0) ###.###### ###...S.#f) +0 quarterstaff .†.......###### ......Cast: Launch Clockwork Bee (6%) ###...........# .....#...........# .....##..........# ...#2iQvS   ball python (constriction)#..........# ..###..........##..........# _You start resting. _Magic restored. _Found a stone staircase leading up. 2ir-_You encounter a ball python.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2i2i..##.# ##..###Zeppelin the Tinkerer ..##.# #....#Mountain Dwarf ...#.# #.##.#Health: 47/47 ======================== .....# #.##.## ####Magic: 10/10 ======================== .....####.....## #...##AC: 10Str: 15 ##.#...#####...###.....#EV: 10Int: 16  #.....# ##...........SH: 0Dex: 10  ##....# ###.........XL:  6 Next: 13% Place: Dungeon:3#.######@.......Noise: ---------  Time: 3057.6 (0.0) ###.###### ###...S.#f) +0 quarterstaff .[332im†.......###### ......Cast: Launch Clockwork Bee (6%) ###...........# .....#...........# .....##..........# ...#S   ball python (constriction)#..........# ..###..........##..........# _You start resting. _Magic restored. _Found a stone staircase leading up. _You encounter a ball python.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2iP  Okay, then.2i2i8D _2i##.# ##..### ##.# #....# #.# #.##.# # #.##.## #### ####.....## #...## .#...#####...###.....# #.....# ##.# ##....# ###.2i##.#### ##.#.###### ###...S.# †.###### ......#.# ......##.# ......###.# .....##.# #...###.# #### 2i2S<2i2iQ28.6 (1 _2i[2i2i  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2iD2inF Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft6%3  d - Forge Blazeheart GolemFire/Forgecraft52%2iF44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit2i, .##.# ##..###Zeppelin the Tinkerer .##.# #....#Mountain Dwarf ..#.# #.##.#Health: 47/47 ======================== ....# #.##.## ####Magic: 10/10 ======================== ....####.....## #...##AC: 10Str: 15 #.#...#####...###.....##EV: 10Int: 16 #.....# ##...........#SH: 0Dex: 10 ##....# ###.........#2i) XL:  6 Next: 13% Place: Dungeon:3  #.######.@......#Noise: ---------  Time: 3058.6 (0.0) ##.###### ###..S<.##f) +0 quarterstaff †.......###### ......#Cast: Launch Clockwork Bee (6%) ##...........# ......##...........# ......###..........# .....##2i| }S   ball python (constriction)#..........# #...###..........# #####..........# _You encounter a ball python.2i Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.2i Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2i7 2iO .##.# ##..###Zeppelin the Tinkerer .##.# #....#Mountain Dwarf ..#.# #.##.#Health: 47/47 ======================== ....# #.##.## ####2i Magic: 10/10 ======================== ....####.....## #...##AC: 10Str: 15 #.#...#####...###.....##EV: 10Int: 16 #.....# ##...........#SH: 02i? Dex: 10 ##....# ###.........#XL:  6 Next: 13% Place: Dungeon:3  #.######.@......#Noise: ---------  Time: 3058.6 (0.0) ##.###### ###..S<.##2ig f) +0 quarterstaff †.......###### ......#2i Cast: Launch Clockwork Bee (6%) ##...........# ......##...........# ......#2i ##..........# .....##S   ball python (constriction)2i #..........# #...###..........# ####2i j#..........# _You encounter a ball python.2i; Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 2i[ _Okay, then.Casting: Construct Spike Launcher (safe; 3% risk of failure)  2i \Confirm with . or Enter, or press ? or * to list all spells.2i .##.# ##..### Zeppelin the Tinkerer .##.# #....# Mountain Dwarf ..#.# #.##.# Health: 47/47 ======================== ....# #.##.## ####  Magic: 9/10=====================--- ....####.....## #...##  AC: 10Str: 15 #.#...#####...###.....##  EV: 102i Int: 16 #.....# ##...........#  SH: 0Dex: 10 ##....# ###.........#  XL:  6 Next: 13% Place: Dungeon:3  #.#### ##.@*.....#  Noise: ---------  Time: 3058.6 (0.0) 2i 3##.###### ###.*S<.##  f) +0 quarterstaff †.......###### ......#  Cast: Launch Clockwork Bee (6%) ##...........# ......#  #...........# ......# 2i ##..........# .....##  S   ball python (constriction)  #..........# #...##  #..........# #### 2i L #..........# _Okay, then.2i Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2i Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2i8 =Aim: a ball python (79% to hit)2im.##.# ##..###Zeppelin the Tinkerer .##.# #....#Mountain Dwarf ..#.# #.##.#Health: 47/47 ======================== ....# #.##.## ####Magic: 9/102i=====================--- ....####.....## #...##AC: 10Str: 15 #.#...#####...###.....##EV: 10Int: 16 #.....# ##...........#SH: 0Dex: 10 ##....# ###.........#XL:  6 Next: 13% Place: Dungeon:3  2iR#.######.@*.....#Noise: ---------  Time: 3058.6 (0.0) ##.###### ###.*S<.##f) +0 quarterstaff †.......###### ......#Cast: Launch Clockwork Bee (6%) 2i##...........# ......##...........# ......###..........# .....##S   ball python (constriction, grapneled)#..........# #...###..........# #####..........#Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.2i#O6S.2iU$...2iU3=9.6 (12i[2is]onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  2i]Press: ? - help, Shift-Dir - straight line  Aim: a ball python (79% to hit)  The kinetic grapnel hits the ball python. 2i]Y_The ball python is severely wounded.2iv ##.# ##..### ##.# #....# #.# #.##.# # #.##.## #### ####.....## ##...## .#...#####...###.....## 2iä Z.....# ##.# ....# ###.# #.#### ##..@S....# .###### ###...<.## 2i p.###### .......# .2i X# #. #.2i Y# #. ##.2i- }# ##.....##  #.2iy X# # 2i R  The ball python bites you but does no damage.2i   0  60Constr 2i 2ie z _The ball python grabs you. The ball python constricts you.2i6l †The grapnel guides your strike. 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B2iK#..# ##...#...####.#...##...# #.## ##.......###...B2iel.#...###.......B2il....>..#B2i+ B2i<5B2iB2iC2i!n##..####.#..#.##.#....######...# .###.######.#.......##.## #.# #.# #.#.÷####.÷.....# #.####.# #.# #....# ##...###.# #.#######.#÷###..### # .###.....##..#..##.## ######.#>..##..#.# #..@..###...### <.## .##.....#.#.##.##....#..#..# #.######...#..#.##.......##. ..# ##...#...####.#...##...# .## ##.......###.... .#...###...........##2in;10;1m>..###..## 6C2i1sC2i[tC2i^R M.#.## #.#..........#...##..####.#..#C2iR ##.## ..#........#..........######...# ######.###.######.#.......##.### ..# C2iR #.÷####.÷.....# #.####.# #.# #....# ##...###..C2iR  #.#######.#÷###..### ######.....##..#..##.##C2i%S ######.#@..##..#.# ..........#.....###...### C2iES B...<.......................## #.##.....#.#.##.##....#..#..#####C2ilS ,#..C2iS '.##C2iW C2iW &7C2i\ y _There is a stone staircase leading down here.H2iD H2iE H2iK H2iP H2iTT -8 _H2iV H2i H2i 4H2ie l #. #. #. ##. .. #. #  H2i ##.##.#  #..@..#  .......####  ......#  .####. H2i :# H2i H2i  H2il .90.3 (2.5H2ip H2ir # _You climb downwards.H2it a _There is a stone staircase leading up here.J2i #. ..#. .# ##. .#.###. .#... ..#. .# ##.##.# #..<@.# .#### ......# .####.#1.3 (1.0 _J2i }#. #.. #. #.# # #. #.#.# ##. #.#. .. ... #. #.# J2i+ $##.##.# #..<.@# .#### J2iB r......# .####J2iV L.#J2i6 J2i &2J2i J2i K2ikM #.#.  # .###.##.#... ... #. ##.## #..<....####......###3K2iuEM #.#.   #. #.#.#####.##.#.#K2iEL.....?....# #. ##.## #..<.........####....K2iE ###K2iNK2iO&4K2i8TK2iBV` _Found a scroll of teleportation.L2iB;M. #.#. #. #.# # #. #.#.####.##.#.....?.@..#####.##.####.###..<..##L2i.HL2iH&5L2iKL2i ML2i. ..# #.# #.# #. #.. #. #.# # #. #.#.##.##.#.#.?@...#L2i?#.##.### ##.##.# #..<..# .#L2i### L2i2 ......# L2i%5 .####. L2i7? #L2iL2i&6L2irL2ipL2ig.# ..#$. #.##. #.# #. #.. #. #.# # #. #.#.##.##.#.#L2i*w.@....##.##.### ##.##.# #..<..# .......#### ......# .####. #.L2iL2i&7L2iCL2i: _Found 14 gold pieces.L2ia+8.3 (2L2iL2ii _t - 2 scrolls of teleportation (gained 1)N2iw N2i lRead which item? Scrolls  t - 2 scrolls of teleportationi - 3 scrolls of identify  c - a scroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAEN  k - a scroll labelled IDEOMO GOTHROU N2i  l - a scroll labelled HIWNIR YTSA [!] read|quaff|evoke[?] describe selectedP2ib Drink which item? Potion  w - 2 potions of heal wounds  d - a silvery potionP2ib f - a fuming coppery potion read|quaffR2i R2iZeppelin the Tinkerer.# ..#Mountain Dwarf$. #.#Health: 47/47 ========================#. #.#Magic: 10/10 ========================#. #..AC: 10Str: 15#. #.# #EV: 10Int: 16#. #.#.#SH: 0Dex: 10######.##.#.#XL:  6 Next: 13% Place: Dungeon:4.......@....#Noise: ---------  Time: 3198.3 (0.0)R2i[######.##.###f) +0 quarterstaff##.##.#Cast: Launch Clockwork Bee (6%) #..<..#.......####......#.####.#. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Found a scroll of teleportation. _Found 14 gold pieces. _t - 2 scrolls of teleportation (gained 1)R2ihP  Okay, then.R2iR2i"R2i#. _S2i[ .#...# $..#.# #.##.# #.##.. #.##.# # #.##.#.#h######.##.#.#.##.##.### ##.##.#  #..<..# .......#### ......##h   black bear (asleep) .####.  #.S2i(dS2idu9.3 (1Launch Clockwork Bee (6%) S2iiS2i|l[ _You encounter a black bear.S2i|2 . .#..$..#.   #.##.#.#h######@##.#.#.............#######.##.####.##.# #..<.....####.....##.####.S2i S2ih200Launch Clockwork Bee (6%) S2iS2i:T2i . .#...#$..#T2i%u#.#.# #.T2iY4h######.##.#.#.......@.....########.##.##T2ij T2i{n##.##.# .T2ivh   black bear (asleep)T2i.#.T2iqT2i!Z1Launch Clockwork Bee (6%) T2i6T2isT2iV2i<  . . Zeppelin the TinkererV2i =  .#...#  Mountain Dwarf V2iD= m$..#.#  Health: 47/47 ======================== #.##.#  Magic: 7/10V2i`= T================-------- V2i= #.##..  AC: 10Str: 15 V2i= #.##.# #  EV: 10Int: 16 V2i= #.##.#.#  SH: 0Dex: 10 V2i= =h######.##.#.#  XL:  6 Next: 13% Place: Dungeon:4 V2iQ> .......@.....#  Noise: ---------  Time: 3201.3 (0.0) #######.##.###  f) +0 quarterstaff ##.##.#  Cast: Launch Clockwork Bee (6%)  #..<..#  V2i> .......####  ......## h   black bear (asleep) .####. #.V2i> s _Okay, then. _You encounter a black bear.V2i> Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  V2i? Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black bear (asleep)X2iS. .Zeppelin the Tinkerer.#...#Mountain Dwarf$..#.#Health: 47/47 ========================#.##.#Magic: 7/10================--------#.##..AC: 10X2iStr: 15#.##.# #EV: 10Int: 16#.##.#.#SH: 0Dex: 10h######.##.#.#X2i4XL:  6 Next: 13% Place: Dungeon:4.......@.....#Noise: ---------  Time: 3201.3 (0.0)X2i#######.##.###f) +0 quarterstaff##.##.#X2iCast: Launch Clockwork Bee (6%) #..<..#X2i.......####......##h   black bear (asleep).####.#.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleX2iODir - move targetAim: a black bear (asleep)  X2iYou lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.)X2ia==2.3 (1ontinue: Launch Clockwork Bee (6%)Winding _X2i|X2iZ2ipZ2iqX--3. Z2iwZ2i%{@ _You continue winding your clockwork bee...Z2inZ2iאA--4Z2i*.. Z2ixZ2iϙ@ _You continue winding your clockwork bee...[2ir4y[2i, ally target)y   clockwork bee (minion)[2i#5ast: Launch Clockwork Bee (6%) [2iGw _With a metallic buzz, your clockwork bee launches itself at the black bear.\2i8Z . . .#...# $..#.# #.##.#\2ig, #.##.. #.##.# # #.##.#.#\2i|#h######.##.#.##......@y.....#\2iP#.##.###\2i| ##.##.# #\2i..<..# .......#\2iP### ......##\2i/ .####.\2i@ #.\2i+ y.  You swap places with your clockwork bee.\2i$".\2i:%h\2iPXh\2i&==\2i 6\2iQ\2i4 _The black bear growls angrily.\2iӰ. . .#...# $..#.# #.##.# #.##.. #.##.# # #.##.#.# \2i+,#.######y##.#.# #.h.# #.##.### ##.##.# #.\2iW.<..#.......####......## \2i{b.####. #.\2iQ.y\2i*.h\2i\2iI1y.\2ih\2i&--\2i 7\2iW\2i5^2ih/ /y.^2i36 ^2i6 A--8^2i; ^2i< _2i?0y._2iH    The black bear bites your clockwork bee!  The black bear completely misses your clockwork bee.The black bear claws your clockwork bee._2izI&9_2iL_2iIN? _Your clockwork bee stings the black bear!_2ih, . . .#...# $..#.# #.##.# #.##.. #.##.# #_2ih #.##.#.# #.######.##.#.# #..hy.# #.##.### ##.##.# #..<..# .......#### ......## .####. #._2iMp  The black bear bites your clockwork bee.  The black bear claws your clockwork bee but does no damage. x2_2ipY8===10_2iv| _Your clockwork bee barely misses the black bear.`2izi . . .#...# $..#.# #.##.# #.##.. #.##.# # #.##.#.# #.######.##.#.# #..hy.# #.##.### ##.##.# #..<..# .......#### ......##`2iu .####.  #.`2iThe black bear claws your clockwork bee but does no damage. x2 _Your clockwork bee barely misses the black bear.  .  The black bear barely misses your clockwork bee.The black bear misses your clockwork bee.  The black bear closely misses your clockwork bee.`2i&1`2iY`2ij _Your clockwork bee completely misses the black bear.a2ie  The black bear bites your clockwork bee.  The black bear claws your clockwork bee.  The black bear claws your clockwork bee but does no damage.a2iif&2a2ila2im? _Your clockwork bee stings the black bear.a2i  * *   dormant clockwork bee (minion)Your clockwork bee stings the black bear!  Your clockwork bee winds down and falls to the ground.  The black bear bites your dormant clockwork bee but does no damage.a2i &3a2i a2i \ _The black bear claws your dormant clockwork bee but does no damage. x2b2i  The black bear bites your dormant clockwork bee!b2i%===b2i4b2i\b2i\ _The black bear claws your dormant clockwork bee but does no damage. x2c2ih  The black bear bites your dormant clockwork bee but does no damage.c2i&5c2ic2i\ _The black bear claws your dormant clockwork bee but does no damage. x2d2i\Z  The black bear bites your dormant clockwork bee but does no damage.d2iZ&6d2i]d2im_\ _The black bear claws your dormant clockwork bee but does no damage. x2e2iGmhhberserk, ally target)e2iڈe2i7e2iƍe2iM _claw but does no damage. x2  bitee2i*/ _clawx2  e2iAbite _e2iRclawx2 _e2iPThe black bear goes berserk!f2iF .  The black bear bites your dormant clockwork bee!  The black bear claws your dormant clockwork bee but does no damage.  The black bear claws your dormant clockwork bee.f2i$H-.hf2i+NH)f2iNU9==8f2iPSf2i4U^ _Your dormant clockwork bee is destroyed!i2i{  i2iBCasting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i2i0 i2i o Your spells (cast)Typei2i2 ^Failure Level a - Kinetic GrapnelForgecraft1%i2iQ ;1  b - Construct Spike LauncherForgecrafti2ip R3%2  c + Launch Clockwork Bee Forgecrafti2i s6% 3 d - Forge Blazeheart Golemi2i (Fire/Forgecraft52%i2i 4 i2i( Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitj2i% j2i' j2il. . .Zeppelin the Tinkerer.#...#j2i. BMountain Dwarf$..#.#Health: 47/47 ========================#.##.#Magic: 9/10=====================---j2i/ $#.##..AC: 10Str: 15#.##.# #EV: 10Int: 16#.##.#.#SH: 0Dex: 10#.######.##.#.#j2i9/ XL:  6 Next: 13% Place: Dungeon:4#...h.@.......#j2ia/ ]Noise: ---------  Time: 3218.3 (0.0)########.##.###f) +0 quarterstaff##.##.#j2i/ Cast: Launch Clockwork Bee (6%) #..<..#.......####......##j2i/ h   black bear (berserk).####.j2i/ #.The black bear bites your dormant clockwork bee!  The black bear claws your dormant clockwork bee but does no damage.  j2i/ pThe black bear claws your dormant clockwork bee. _Your dormant clockwork bee is destroyed!j2i#0 BCasting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j2i0 j2i]7 . .Zeppelin the Tinkerer.#...#Mountain Dwarf$..#.#j2i7 Health: 47/47 ========================#.##.#Magic: 9/10=====================---#.##..j2i7 AC: 10Str: 15#.##.# #EV: 10j2i7 Int: 16#.##.#.#SH: 0Dex: 10j2i7 )#.######.##.#.#XL:  6 Next: 13% Place: Dungeon:4j2i8 k#...h.@.......#Noise: ---------  Time: 3218.3 (0.0)########.##.###j2ix8 f) +0 quarterstaff##.##.#Cast: Launch Clockwork Bee (6%) #..<..#.......####......##h   black bear (berserk)j2i8 q.####.#.The black bear bites your dormant clockwork bee!  The black bear claws your dormant clockwork bee but does no damage.  The black bear claws your dormant clockwork bee. _Your dormant clockwork bee is destroyed!Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j2i> 8*j2i  You shape a spike launcher from a nearby wall.  The rocky spike skewers the black bear but does no damage.j2i @.hj2i 3#j2iE h7-----==9.3 (1j2i j2iH c _The black bear is severely wounded.k2iaR-. . .#...# $..#.# #.##.# #.##.. #.##.# # #.##.#.# #.######.##.#.# #....h.# #.##.### ##.##.# #..<..#k2iR.......####......## k2iV.*k2i)* \ .  The rocky spike skewers the black bear!k2i, <*k2iK .k2i r 48-20Launch Clockwork Bee (5%) k2i _You kill the black bear!Your Staves skill increases to level 2!k2ix k2i m _Your Spellcasting skill increases to level 3!l2i, . . .#...# $..#.# #.##.# #.##.. #.##.# # #.##.#.# #.######.##.#.# #....# #.##.### ##.##.# #..<..# .......#### ......##  .####.  #.l2il2iNV--1 _l2il2i l2iɭ  . . .#...# $..#.# #.##.# #.##.. #.##.# # #.##.#.# #.######.##.#.# #....# l2i #.##.### ##.##.#  #..<..#  .####  ......##  .####. l2iD @ #.l2i l2i: !-l2ib 2l2iN l2i l2i  . . .#...# $..#.# #.##.# #.##.. #.##.# # #.##.#.# #.######.##.#.# #....# #.##.### ##.##.#  #..<..#  .####  ......##  .####.  #.l2i Z-----3l2i l2iv m2i . . .#...# $..#.# #.##.# #.##.. #.##.# ## #.##.#.# #.######.##.#.# #...# #.##.### ##.##.#  #..<..# m2iX .####  ......##  .####.  #.m2im2iO&4m2i>m2ikm2i  . . .#...### $..#.#.. #.##.##. #.##..#. #.##.# # #. #.##.#.# #.######.##.#.# #.@..# #.##.### ##.##.#  #..<..#  .####  ......##  .####.  #.m2iBm2i&5m2im2in2i . . .#...# ### $..#.# ..# #.##.# #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# #@...# #.##.### ##.##.#  #..<..#  .####  ......##  .####.  #.n2ib7#n2iبX8===6n2i+n2iR] _Your spike launcher falls apart as you grow too distant to maintain it.n2i@M .  .#..### $...#.   #.######.##.#.............########.##.#####.##.#n2i&7n2i$n2i!%n2i} M .  .#..### $...n2i #.   ######.##.#.............########.##.###n2i"& n2i& &8n2i* n2i+ o2iP, . .#...#### $..#..# #.##.# #.####...........#######.##.###.o2iWo2iX&9o2i|\o2i]o2i% c . .#...#### $..#..# #.##.# #.#####............#######.##.## ##.##.# o2i- o2i!. E===30o2i0 o2i1 o2iR<. . .#...# ### $..#.# ..# #.##.# #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# #.@..# #.##.### o2iS]##.##.# o2i4Zo2iZo2iZ1o2i^o2i*`p2i. . .#...# ### $..#.# ..# #.##.# #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# #..@.# #.##.### ##.##.# 2p2iӭ. . .#...# ### $..#.# ..# #.##.# #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# #...# #.##.### p2iA]##.##.# p2ip2i&3p2i$p2iѹp2iW. . .#...# ### $..#.# ..# #.##.# #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# #....# #p2i.##.### ##.##.# p2ip2ie&4p2ip2ip2i . . .#...# ### $..#.# ..# #.##.# #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# #....# #.##.### ##.##.# p2i p2i 69==p2iآ 5p2iT p2iY p2i . . .#...# ### $..#.# ..# #.##.# #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# p2i Q#....# #.##.### ##.##.# #..<..#.......####......## p2i p2i* &6p2ik p2i p2iK9. . .#...# ### $..#.# ..# #.##.# #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# #....# #.##.### ##.##.# #..<..#.......####......##.####.#.p2i?p2i^?&7p2i8Bq2iq2i%M .  .#..### $...#.  .# #.##.#.#.######@##.#.#.............########.##.#####.##.#.#.q2iq2i&8q2iq2iq2iu]M## #. .  .#..### $...#.   .######.##.#.#.............#########.##.#####.q2iq2i[C==9q2iq2iq2i M ## #.#. .#  .#..### $...#.   ######.##.##.............###.##.##q2i =40q2i7 q2i q2i) M. .. . ..# #...##. .#.  ..#..### $...q2ir #.   #.######.##.#.#..#q2i q2iG &1q2i q2ie r2ihM..... ... ..... ## #....###. .#.# ...#...### #$..#.#.  #.# #.##.#.#..r2inr2i#o&2r2i9rr2i[tr2isM .... ........ ...... ## #....##.###. .#.# ..h....#...#### #$@.#..# ##.##.#. #.# #.##.# #h   hound (asleep)#.#r2i˵r2i10/10===3Launch Clockwork Bee (5%) r2ir2iպV _You encounter a hound.w2i   Zeppelin the Tinkerer ....  Mountain Dwarf ......  Health: 47/47 ======================== ......  Magic: 7/10================-------- ......  AC: 10Str: 15 ## #....  EV: 10Int: 16 w2iO/##.###. .#.#  SH: 0Dex: 10 w2iu3..h....#...#  XL:  6 Next: 48% Place: Dungeon:4 w2i### #$@.#.#  Noise: ---------  Time: 3243.3 (0.0) w2i..# ##.##.#  f) +0 quarterstaff w2i#.# #.##..  Cast: Launch Clockwork Bee (5%)  w2iY#.# #.##.# #  w2ir#.# #.##.#.#  #.######.##.#.#  h   hound (asleep) #.............#  w2is########.##.###  ##.##.# w2i_Your spike launcher falls apart as you grow too distant to maintain it. _You encounter a hound.w2iAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetw2i82Aim: a hound (asleep)x2i}   Zeppelin the Tinkerer ....  Mountain Dwarf ......  Health: 47/47 ======================== ......  Magic: 7/10================-------- ......  AC: 10Str: 15 x2i} Q## #....  EV: 10Int: 16 ##.###. .#.#  SH: 0Dex: 10 ...h...#...#  XL:  6 Next: 48% Place: Dungeon:4x2i} * ### #$@.#.#  Noise: ---------  Time: 3243.3 (0.0) x2i1~ ..# ##.##.#  f) +0 quarterstaff #.# #.##..  Cast: Launch Clockwork Bee (5%)  x2i~ #.# #.##.# #  #.# #.##.#.#  x2i~ 8#.######.##.#.#  h   hound (asleep) #.............# x2i0 ^ ########.##.###  ##.##.# Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  x2id Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (asleep)  x2i You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.)x2ix C.hx2i  ....        ## #....   .#.#    ###   ..# x2i n  #.#   #.#   #.#  h   x2i ===4.3 (1ontinue: Launch Clockwork Bee (5%)Winding x2i? x2iw $  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a hound (asleep)  You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hound barks!y2i I.hy2i y2i C---5. y2i* y2i y2i  y2i 2_You continue winding your clockwork bee...z2i .hYou continue winding your clockwork bee...z2i {  The hound stops to sniff the ground.z2id=--6.. z2iz2i9z2iR _The hound barely misses you.z2i<2  You barely miss the hound. You stop assembling your clockwork bee.z2i2 7.5 (1.2ast: Launch Clockwork Bee (5%) z2i$7 z2i8 = _The hound bites you but does no damage.{2i?  You barely miss the hound. The hound closely misses you.{2i{2iϺ!8.7{2i8{2i= _The hound bites you but does no damage.{2i߉  You sock the hound!  The hound is severely wounded.{2i0=9.9{2iI{2i{ _The hound bites you but does no damage. The hound closely misses you.|2i@r $You sock the hound!|2iH(|2iMz60-51.1Launch Clockwork Bee (5%) |2iR|2iWI _You kill the hound!}2iUHg .... ...... ...... ...... ####.....##.###...#.#.#...# ### #@..#.# ..# ##.##.# #.# #.##.. #.# #.##.# # #.# }2iHb#.##.#.# #.######.##.#.# #.............# ##.##.### }2iHE ##.##.#}2iUO}2iO%8}2iO====--}2iO2}2iO 0}2i/S}2iW[-3.1 (2}2ilY}2iZ? _You now have 220 gold pieces (gained 14).2i M .... .... ...... ####....##.###...#.#.......@#..#######.....# ##.##.##.# #.##...#2ia2i!+4.1 (12i2i2iI2i3===2iҴX2i!2i]X2i.2iL9==2i32i,2i2iA2i2i2i2i2iv2ig2i:==2i2i2iF2i2iB2if2i2i@,2i2i% 2iI_You start resting.Magic restored.2i1673.0)10/10===8.1 (14 _2i82i L .... ...... ...... ...... ####....#.##.###...#.#.#...##...#.# ..# ##.##.#  #.# #.##.. #.# #.##.# # #.# #.##.#.# #.######.##.#.# #.......#  #.##.###9.0)2i 2i˥ 2i .... ...... ...... ......# ####....#.##.###...#.#.#...##...#.# ..# ##.##.# #.# #.##.. #.# #.##.# #  #.# #.##.#.#  #.######.##.#.#  #.#  #.##.###2i,2iE'702i2i2i68#.#. ....#. ......#. ......#. ...... #. ####....#.##.###...#.#2i.#...##...#.# ..# ##.##.# #.# #.##..  #.# #.##.# # 2i^ #.# #.##.#.# 2i2ih #.######.##.#.#  #2i.# 2iK #.##.###2id2i&12i2i{2iMd #.# #.# .... #.# ...... #.# ...... #.# ...... #.# ####.....###.##.###...#.#.#...#.#...#.# ..# ##.##.#  #.# #.##..  #.# #.##.# #  #.# #.##.#.#  #.######.##.#.#  #.#  #.##.###2iN2i-PD===22i5T2iU2i#R 3M  ....  ...... #.# ####.....###.##@###...#...........#...##########.....# ##.##.#2iW 2iW &32iZ 2i\ 2i M  ....  ...... #@# ####.....###.##.###...#............#...##########...#.###2i22i&42i2i2i*M  ....  ...... #.# ####....###.##.###...#............#...######2i12iGC52iamM.  ....  ...... #.# ####.....###.##.###...#.#2iCg2ih&62ik2im2it pM##. 2i8u ....  ......#.# ####....2i:{ 2ig| &72i9 2i΀ 2i] M##.  .... #.# ......2iY 2iB &82ie 2i: 2iCNM##.  .... #.# ......###92i)M##.  .... 2ip#.# .........2i2i'802i 2i "2iM###. #.#....#.#2i!2i7"&12i$2i&2i$ M########..$....#.##.#2i 2iF &22iF 2i  2i %_Found 15 gold pieces.2i =M########..$....#######.##.#2i 2i &32iF 2iQ 2i#.$...@.#.#.# #.# #.# 2i #.# #.# .... #.# ...... #.# ...... 2i.l #.# ......2i2i&42il2i2iQ##...$..@..##.#.# #.# #.# #.# #.2iS# .... #.# ...... #.# ......  #.# ......2i2i2i52i2i2iH # #...$.@...# #.#.#2iO #.#  #.#  #.#  #.# ....  #.# ...... 2i #.# ......  #.# ......2iֻ2iY&62i2i2i  # #...$@....# #.#.# #.#  #.#  #.#2i  #.# ....  #.# ......  #.# ......  #.# ...... 2iI 2i 2i 72iq 2i# 2i P # #...@.....# #.#.# #.# 2iO \ #.#  #.# #.# .... #.#  #.#  #.# 2i 2iG 2i_ 82i 2i 2i\ 2i~ $9.1 (22i$ 2i ? _You now have 235 gold pieces (gained 15).2i # #.# #.#.## #.#  #.#  #.# #.#  #.#  #.#  #.# 90.1 (12i52i2i # #.# #.#.# #. #.#.. #.###. #.### #.#  #.#  #.#  #.# 2i2ia&12i*2i2i[" # #.# #.#.# #.# #.# ..# #.# ##.# #.# ##. #.# . #.# . #.#  #.# 2i2i&22iȟ2ib2i&  ###########.........####### #.#.##.# ####.. 2i 2ij &32i 2i 2i ###########.........2io<####### #.###.#.###.##.###...#. 2i2iS&42i2i%2iA ###########.........##### #.#######......#.# #.# ##..#.#............#... 2i`H2iH&52ijL2iM2i ##### #...####.#######.#.#.# #.# #@.# #.# ##.# #.# ##.K #.#  .## #.#  .# #.#  .# #.# . K   kobold (asleep) .# #.# ####. .###.##.###...# .#..2i<6Launch Clockwork Bee (5%) 2i2iKs _You encounter a kobold. It is wielding a +0 dagger.2i  Zeppelin the Tinkerer  Mountain Dwarf  Health: 47/47 ========================  Magic: 7/10================-------- ###########  AC: 102i&Str: 15 #.........#  EV: 10Int: 16 2iG########.#######.#  SH: 0Dex: 10 2it.......#.# #.#  XL:  6 Next: 60% Place: Dungeon:4 2i#@.# #.#  Noise: ---------  Time: 3296.1 (0.0) 2i##.# #.#  f) +0 quarterstaff ##.K #.#  Cast: Launch Clockwork Bee (5%)  .## #.# . 2i0.# #.# . 2i".# #.# . K   kobold (asleep) .# #.# ####. 2i@1.###.##.###...# ............#.. 2i]_You now have 235 gold pieces (gained 15). _You encounter a kobold. It is wielding a +0 dagger.2iAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  2i/Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold, wielding a +0 dagger (asleep)2i2   Zeppelin the Tinkerer 2i3 Z Mountain Dwarf 2i%3  Health: 47/47 ======================== 2iV3 K Magic: 7/102iu3 ================-------- ###########  AC: 102i3 =Str: 15 2i3 #.........#  EV: 10Int: 16 2i3 ########.#######.#  SH: 0Dex: 102i3  2i 4 .......#.# #.#  XL:  6 Next: 60% Place: Dungeon:4 2i*4 #@.# #.#  Noise: ---------  Time: 3296.1 (0.0)2iH4  2if4 ##.# #.#  f) +0 quarterstaff 2i4 ##K. #.#  Cast: Launch Clockwork Bee (5%)  2i4 q.## #.# . .# #.# .2i4  .# #.# . K   kobold (asleep)2i5  .# #.# ####. .###.##.###...# ............#.. _You encounter a kobold. It is wielding a +0 dagger.2il5 Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  2i5 .Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold, wielding a +0 dagger (asleep)  2i5 DYou miscast Launch Clockwork Bee. Nothing appears to happen.2i: L 2i; =     2i9; A  #.# 2iX;  #@.# #.#  2iv; ##.# #.#  2i; h##K. #.#  2i; [.## #.#  2i; e.# #.#  2i; .# #.# . K 2i< g.# #.# 2i< UContam: 10% ====2i= $7.1 (12iB 2iC   Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  2i D Aim: a kobold, wielding a +0 dagger (asleep)  You miscast Launch Clockwork Bee. Nothing appears to happen. _The kobold shouts!2iƗ7K.2i02i&----2i82ir2i2i- 2ik. 2=---2i. 92i1 2iS3 T _The kobold closely misses you.2iœ2iJ2ia!3002i\2ic= _The kobold hits you but does no damage.2i6B 2iB &12iG 2ijI T _The kobold closely misses you.2i2i&22i 2i= _The kobold hits you but does no damage.2i <32i 2i  2i! 7_The kobold hits you but does no damage.2iGb+#####2iobo #...# 2ib########.#######.# .2ibs#.# #.# 2icX#.@# #.# ##K# #.# ##.. #.# .2i2co.## #.# ..# #.# ..# #.# .2iWc.# #.# ####..###.##.###...#..#.2ic2iXk2ikB8% 42io2irz _The kobold closely misses you.The kobold hits you but does no damage. _2i2rThe kobold closely misses you. _The kobold hits you but does no damage. _The kobold barely misses you.2i 2i d8===55.3 (1.22ie 2i" | _You barely miss the kobold. The kobold hits you but does no damage. x22iU.2i.B36.52i22i 4y _You barely miss the kobold. The kobold hits you but does no damage.2i!   Zeppelin the Tinkerer  Mountain Dwarf  Health: 47/47 ======================== 2i"  Magic: 5/10============------------ ###########  AC: 10Str: 15 #.........#  EV: 10Int: 16 Contam: 3%  ########.#######.#  SH: 02i*# Dex: 10 .......#.# #.#  XL:  6 Next: 60% Place: Dungeon:4 #.@# #.#  Noise: =--------  Time: 3306.5 (0.0) ##K# #.#  f) +0 quarterstaff 2ip# G##.. #.# . Cast: Launch Clockwork Bee (5%)  .## #.# .. .# #.# .. 2i# .# #.# .. K   kobold .# #.# ####..2i# G .###.##.###...#.2i#  ............#... 2i$ _You barely miss the kobold. The kobold hits you but does no damage. x2 _You barely miss the kobold. The kobold hits you but does no damage.  2i($ Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  2iZ$ &Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold, wielding a +0 dagger2i2iZeppelin the TinkererMountain DwarfHealth: 47/47 ========================Magic: 8/10===================-----###########AC: 102iStr: 15#.........#EV: 10Int: 16 Contam: 3% ########.#######.#SH: 0Dex: 102i0s.......#.# #.#XL:  6 Next: 60% Place: Dungeon:4#.@# #.#2iTNoise: =--------  Time: 3306.5 (0.0)##K# #.#f) +0 quarterstaff2iy##.. #.#. Cast: Launch Clockwork Bee (5%) 2i.## #.# ...# #.# ..2i.# #.# .. K   kobold.# #.# ####...###.##.###...#.............#... _You barely miss the kobold. The kobold hits you but does no damage. x2 _You barely miss the kobold. The kobold hits you but does no damage.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  2i4Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold, wielding a +0 dagger2i  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a kobold, wielding a +0 dagger  Okay, then.2i{2i%2i. _2i2iv4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of paralysis (11) 2i Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher  d - Cast: Launch Clockwork Bee (5%) 2i[*/%] inventory [&] all spells[!] focus mode: off|on2iZ2indZeppelin the TinkererMountain DwarfHealth: 47/47 ========================Magic: 8/10===================-----###########AC: 10Str: 15#.........#EV: 10Int: 16 Contam: 3% ########.#######.#SH: 0Dex: 10.......#.# #.#XL:  6 Next: 60% Place: Dungeon:4#.@# #.#2i+eNoise: =--------  Time: 3306.5 (0.0)##K# #.#f) +0 quarterstaff##.. #.#. Cast: Construct Spike Launcher.## #.# ...# #.# ...# #.# .. K   kobold.# #.# ####...###.##.###...#.............#... _You barely miss the kobold. The kobold hits you but does no damage.  2i|eAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle2ieDir - move targetAim: a kobold, wielding a +0 dagger _Okay, then.2iVf2ij2i3l2isZeppelin the TinkererMountain DwarfHealth: 47/47 ========================Magic: 6/10==============----------###########2iuAC: 10Str: 15#.........#EV: 10Int: 16 Contam: 3% ########.#######.#2iSH: 0Dex: 10.......*.* #.#2iADXL:  6 Next: 60% Place: Dungeon:4#.@* #.#Noise: =--------  Time: 3306.5 (0.0)#*K* #.#f) +0 quarterstaff##.. #.#. Cast: Construct Spike Launcher.## #.# ..2iT.# #.# ...# #.# .. K   kobold.# #.# ####...###.##.###...#.............#...Dir - move target2iAim: a kobold, wielding a +0 dagger _Okay, then.Casting: Construct Spike Launcher (safe; 2% risk of failure)  2iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate2i2i/Zeppelin the TinkererMountain DwarfHealth: 47/47 ========================Magic: 6/102iz==============----------###########AC: 10Str: 15#.........#EV: 10Int: 16 Contam: 3% ########.#######.#2iSH: 0Dex: 10.......#.# #.#2iƟXL:  6 Next: 60% Place: Dungeon:4#.@# #.#2iNoise: =--------  Time: 3306.5 (0.0)##K# #.#f) +0 quarterstaff2i##.. #.#. Cast: Construct Spike Launcher2i=.## #.# ...# #.# ...# #.# .. K   kobold2i.# #.# ####...###.##.###...#.............#...Aim: a kobold, wielding a +0 dagger _Okay, then.Casting: Construct Spike Launcher (safe; 2% risk of failure)  2i٠7Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.2i t5--1=7.5 (12i2i _Okay, then.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  2iGcPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall. 2ik0_The kobold hits you with a +0 dagger.2in######### #........########.######.......#@#..##K#  ##..  ## 2ij #.# ####.###.##.###...#2i5K.2i  The kobold attacks as it pursues you! The kobold barely misses you.2i/-2i 82i%2iK _Your magical contamination has completely faded away.2i5a######### #........########@######.......#.##.K2iy##.# ##..  ### 2iT #.# ####.2i3*2iz )The rocky spike skewers the kobold.2i#_*2i*)2ig6=--92i"2iQ%J _You kill the kobold!2i  ###########.........########.#######.......#@#  #.)###.2iM #.#.###.##.###...#. 2i 2i! /-102i 2i{ 2iks] ###########.........########.#######.......#.# 2is #.@##. ##...#2is[.#............#... 2is2i{2im{!-2i{12i[2iO _You see here a +0 dagger.2it ##### #...# ########.#######.# .#.# #.# #@)# #.# ##.# #.#2i ##.. #.#  .## #.#  .# #.#  .# #.#  .# #.# ####2i  .###.##.###...# .#2iC2 _2ir2i2iԦI2i2i2iZ7==7==2iF 2igQ_Found a stone staircase leading down. HP restored.2i{2iǴ2i2i_############.........#########.#######.# 2i.......#.# #.#  #.)# #.#  ##.#######.# ##@..>.##.# ..4.5 (2#..###.##.# ...##.# #.# ...#.# #.# ..2i#.# #.# ####..#.###.##.###...#.#2i"#............#...##.##########...#2i@m ..# ##.##.#2iڼ2i2i2iAt### #..# ########.#.# .......#.# #.# #.)# #.# ##.#######.# ##.@.>.##.# .#..###.##.# .2i B##.# #.# .#.# #.# .#.# #.# ####.#.###.##.###...#.##...#...##.##...#.#2i BW..# ##.##.#2iQG2iG2iH$5.5 (12iL2iM2i# #.# ########.#.# .......#.# #.# #.)# #.# ##.#######.# ##..@>.##.# .#..###.##.# .##.# ##.# .#.# #.# .#.2it#.#.#. 2i2ii&62iS2i2i # #.# #.#.# .#.# #.# #.)# #.# ##.#######.# ##...@.##.# .... #..###.##.# .##.# .##.# .#.# .##.# .#.# .##.###.##......#.##### 2i 2i 6===2i 72i 2i c _There is a stone staircase leading down here.2i2 # #.# #.#.# .#.# #.# 2i\2 9#.)# #.# ##.#######.# ##...>@##.# .... #..###.##.# ...... 2i2 ##.# #.##.# ...... #.# #2i2 j#.# ##.###2i2 #....#.### 2i~9 2iE: -8 _2i= 2i> 2i ###########.........########.#######.......#.#  2i#.)#.###### ##...>.......###......##.#  #.# #.##..2iH2im&92iu 2iU 2i[ ###########.........########.#######.......#.#  #.)#.###### ##...>.......###......#.#  ####.... #.# #.##.# #2iU2i,'202i2i2i_  .........########.#######.......#.#  2i #.)#.###### ##...>.......###......2i \#.#  ####.... 2i4 ###...#.# #.# #.##.#.#2i 8===12if 2i* o ########.#######.......#.#  #.)#.###### ##...>.......###......#.#  ####.... ###...#.# ...........#..######.######.##.#.#2ip 2iE 2i 2i1 22i 2i 2iDP .......#.#  #.)#.###### ##...>.......###......2ia#.#  ####.... ###...#.# #............#..#.##########...##.............#2i2ir&32i2i2iT  #.)#.###### ##...>.......###......#.#  ####.... #.###.##.###...#.# #....@.......#..##########...# ..# ##.#########.##.###2i2iF&42i2i2i&v #.)# #.# ##.#######.# ##...>.##.# .... #..###.##.# ...... ##.# #.##.# ...... #.# #.##.# ...... #.# #.##.# ####.... #.###.##.###...#.# #.#...# #.#...#.# ..# ##.##.#  #.# #.##..  #.# #.##.# # 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 #.##.#  ##.##.#  #..<..# 2i& 2ib& &42i( 2i * 2ic 2iic 2i'f 2iCg 2iM##.##### #...> ..###   ####...###.##.###...#...........#..##########........# ##.##.#.####.#.### #.# #.##.#2i 2im2i&52iT2i2iq3M.)# ##.##### #...> ..###  #.##.# ####...###.##.###...#...........#..##########...2i3.....# ##.##.##.####.# #.##..2i:2i7;&62i=2i>2isM.......#..)# ##.##### #...> ..###  #.##.# ####...###.##.###...#...........#..##########...#......# ##.##.#2i)#2ig2i&72i2i2ik M########.######.......#..)# ##.##### #...> ..###   ####...###.##.###...#...........#..#.##########...#.#2i 2iZ 2i Z10/10===82i 2iq 2i M #........########.######.......#..)# ##.##### ##...> ..##2i( #   ####...###.##.###...##............#...##2il 2iD &92i 2i 2i+M######### #........########.######.......#..)# ##.##### ##...> #..###   ####...#.###.##.###...#.####2iM"2i"'402i%2i '2iM######### #........########.######.......#..)# ##.###### #...>.# #.@### #.# #.##.# ####...#.#2i2i&12i/2i2i{M######### #........########.######.......#.#.)# ##.##### ##@..>.# ..###.###.# #.##.# ...#..2i2iαD===22i{2i2i2i^2i%2i2i.2iB2i{2i2i32i ########### #.........#########.#######.#.......#.# #.# #@)# #.# 4.5 (2 ##.#######.#  ##...>.##.# 2i, #..###.##.#  ##.# #.##.#  #.# #.##.# . #.# #.##.# ####. #.###.##.###.. #............#..2i2i۞2i32iS; # ########### #.........##########.#######.#.......@#.# #.#######.#.)# #.##.###.#######.#..# ##...>.##.#.#. #..###.##.## # ##.# #.##.#  #.# #.##.#  #.# #.##.# ### #.###.##.###.2i@ 2iYA +5.5 (12igD 2i;E 2i5 # #.##.#.#.#.# #.##.#.)# #.# #.###.#######.# ..# ##...>.##.# .#. #..###.##.# # # ##.# #.##.# #.# #.##.# #.# #.##.#  #.###.##.###2i2iM&62iϞ2i82i ###########.........##########.#######.........#.# #######@#.) #.###.######..# ##...>.#.####............# 2i2i`&72i2i2i* ########### #.........###########.#######.# .........#.# #.#2iV  #######.#.)# #.# #@###.#######.#2i{ #...## ##...>.##.##.#. #..###.##.#2i  # ## ##.# #.##.#2i  #.# #.##.# #.# #.##.# ##2i  #.###.##.###. #.......... #.##########.2i2i&82i2i2iSR ########### #.........###########.#######.# .........#.# #.# #######.#.)# #.# ####.###.#######.##..@## ##...>.##.# #.#..# #..###.##.# # #### ##.# #.##.# #.# #.##.# #.# #.##2iR 2.# # #.###.##.# #.......... #.########## #......# #2iY 2iY &92i] 2i^ 2iL ; # #.# ###.#.# ...#.# #.# #######.#.)# #.# ####.###.#.# #.@.## ##...>.##.# #.#..# #..###.##.# ###### ##.# #.##.# 2iuL  #.# #.##.# #.# #.##.# #.###.##.## # #. #......#2iS 2iT '502icY 2iZ 2im # #.# ##.#.# ..#.# #.#2i7n #.#.)# #.# ####.###.#.# #@..## ##...>.##.#2i_n0 #.#..# #..###.##.# ###### ##.# #.##.# 2in~ #.# #.##.#  #.# #.##.# #.###.##. # #.  #......#2iv<12i,x2iy2iz # #.# ##.#.# ..#.# #.# #.#.)# #.# ####.###.#.# #.@.## ##...>.##.# #.#..# #..###.##.# ###### ##.# #.##.# #.###.##.##.#.# 2i<22i2i2ip[ # #.# ###.#.# ...#.# #.# #######.#.)# #.# 2i[ ####.###.#.# #..@## ##...>.##.# #.#..# #..###.##.# ###### ##.# #.##.# #.# #.##.# #2i[ #.###.##.### #. #.# #......# # 2i` 2iqa &32id 2i^f 2i2i2iv2i2i2iB2i',2i2iV2io2i2id2ih2i2i2iz2i2iN2i2i2i2i2i/2i2it2ie  You encounter a jelly.2i2 ########## #.........2i^###############.#######.J......@......#.# #.############.#.)# #. ####.###.#######.2i#...## ##...>.##.#.#..# #..###.##.###### ##.# #.##. J   jelly (asleep)2i #.# #.##. #.# #.##. #.###.##.2ix+9.5 (62iD360.5 (7 _2i 2i9Zeppelin the TinkererMountain DwarfHealth: 47/47 ========================Magic: 8/10===================-----AC: 10Str: 15########## EV: 10Int: 16#......... SH: 0Dex: 10######***######.#######. XL:  6 Next: 60% Place: Dungeon:4J......@......#.# #. Noise: ---------  Time: 3360.5 (0.0)2i,:######***###.#.)# #. f) +0 quarterstaff####.###.#######. Cast: Construct Spike Launcher#...## ##...>.##.#.#..# #..###.##.###### ##.# #.##. J   jelly (asleep)#.# #.##.#.# #.##.#.###.##. _Found a stone staircase leading down. HP restored. _There is a stone staircase leading down here. _You encounter a jelly.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate2ia2iZeppelin the TinkererMountain DwarfHealth: 47/47 ========================Magic: 10/10 ========================AC: 10Str: 15########## EV: 10Int: 16#......... SH: 0Dex: 10###############.#######. XL:  6 Next: 60% Place: Dungeon:42iQJ......@......#.# #. Noise: ---------  Time: 3360.5 (0.0)############.#.)# #. f) +0 quarterstaff####.###.#######. Cast: Construct Spike Launcher#...## ##...>.##.#.#..# #..###.##.###### ##.# #.##. J   jelly (asleep)#.# #.##.#.# #.##.#.###.##. _Found a stone staircase leading down. HP restored. _There is a stone staircase leading down here. _You encounter a jelly.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle2i5Dir - look around, f - activate2i0There is a stone staircase leading down here. _You encounter a jelly.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Okay, then.2i2i 2i. _2iل =##.##.#.#J......#.# #.##.#.)# #.#####.###.#.##...## ##...>.##.##.#..# #..###.##.####### ##.# #.##.##.# #.##.# #.# #.##.# #.###.##.# 2i 2i) 2i 21.5 (1 _2iR 2i 2iB  #. #.#. J.#.# #. #.#.)# #. ####.###.#. #...## ##...>.##. #.#..# #..###.##. ###### ##.# #.##. J   jelly (asleep) #.# #.##. #.# #.##. #.###.##.2iH.J2iOJ2i%&22ic2iZ _The jelly quivers.2iЅ  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2i2i\ Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1  b + Construct Spike Launcher Forgecraft2% 2 2ic - Launch Clockwork BeeForgecraft5%3  d - Forge Blazeheart GolemFire/Forgecraft50%2i4 2i:Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit2iE2iJ2iP)Zeppelin the TinkererMountain DwarfHealth: 47/47 ========================Magic: 10/10 ========================AC: 10Str: 15########## EV: 10Int: 16#......... SH: 0Dex: 10###############.#######. XL:  6 Next: 60% Place: Dungeon:4.J.....@......#.# #. Noise: ---------  Time: 3362.5 (0.0)############.#.)# #. f) +0 quarterstaff####.###.#######. Cast: Construct Spike Launcher2i*Qt#...## ##...>.##.#.#..# #..###.##.###### ##.# #.##. J   jelly#.# #.##.#.# #.##.#.###.##.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then. _The jelly quivers.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2iTZeppelin the TinkererMountain DwarfHealth: 47/47 ========================Magic: 10/10 ========================AC: 10Str: 15########## EV: 10Int: 16#......... SH: 0Dex: 102iT`###############.#######. XL:  6 Next: 60% Place: Dungeon:4.J.....@......#.# #. Noise: ---------  Time: 3362.5 (0.0)############.#.)# #. f) +0 quarterstaff####.###.#######. Cast: Construct Spike Launcher#...## ##...>.##.#.#..# #..###.##.###### ##.# #.##. J   jelly#.# #.##.#.# #.##.2i9Uu#.###.##.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then. _The jelly quivers.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2ih  Zeppelin the Tinkerer  Mountain Dwarf  Health: 47/47 ======================== 2i7i Magic: 7/10================--------  AC: 10Str: 15 ########## EV: 10Int: 16 2ihi~#......... SH: 0Dex: 102i}i 2ii###############.#######. XL:  6 Next: 60% Place: Dungeon:4 2ii*.J.....@......#.# #. Noise: ---------  Time: 3362.5 (0.0) 2ii############.#.)# #. f) +0 quarterstaff2ij ####.###.#######. Cast: Construct Spike Launcher #...## ##...>.##. #.#..# #..###.##. 2i&j###### ##.# #.##. J   jelly #.# #.##. #.# #.##.2ijF #.###.##. _The jelly quivers.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2ij7Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly2i6  Zeppelin the Tinkerer  Mountain Dwarf  Health: 47/47 ========================  Magic: 7/10================--------  AC: 10Str: 15 2i########## EV: 10Int: 16 #......... SH: 0Dex: 10 ###############.#######. XL:  6 Next: 60% Place: Dungeon:4 2i4..J....@......#.# #. Noise: ---------  Time: 3362.5 (0.0) 2iտi############.#.)# #. f) +0 quarterstaff ####.###.#######. Cast: Construct Spike Launcher #...## ##...>.##.2i# #.#..# #..###.##. 2i####### ##.# #.##. J   jelly #.# #.##. 2i?#.# #.##. 2iY#.###.##.2irCasting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2izAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly  You lock target on the jelly and prepare to deploy your bee.2i   )# 2i)r  ##...>   2iJd ##.#  #.#  2i7#.# 2ic==3.5 (1Winding 2i2iTonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly  2iYou lock target on the jelly and prepare to deploy your bee. _(Press . to continue winding your bee.)2i H.J2i2i X--4. 2i 2i` @ _You continue winding your clockwork bee...2iG.J2i--5.. 2i2i@ _You continue winding your clockwork bee...2iԺ F.J2iʿ  y (ally target)y   clockwork bee (minion, corroded)With a metallic buzz, your clockwork bee launches itself at the jelly.  Your clockwork bee stings the jelly!  Your clockwork bee is burned by acid!2iz 9==62i 2iM e _The acid corrodes your clockwork bee!2iY .  Your clockwork bee stings the jelly!2i!y   clockwork bee (minion, corroded)2i%873--72i)2i+E _The jelly dies!2i  ##.#.@y......#.# ##.#.)# # ####.###.# #...## ##...>.## #.#..# #..###.## ###### ##.# #.## #.# #.## #.# #.## #.###.##2i **   dormant clockwork bee (minion)You swap places with your clockwork bee.2iA--82i2iL _Your clockwork bee winds down and falls to the ground.2i\  ##..*......#.# .2iO]#.#.)#  ####.###. #...## ##...>. #.#..# #..###. ###### ##.# #. #.# #. #.# #. #.###.2ib2iMc&92ig2ih2i{  ##.#.*......#.#<.#.#.)# ####.###. #...## ##...>. #.#..# #..###. ###### ##.# #. #.# #. #.# #. #.###.2i8<2i5Y8===702i2i1 9 _Found a stone staircase leading up.2i3  # #. #.*......#.#.<.#.#.)# ####.###. #...## ##...> #.#..# #..### ###### ##.# # #.# # #.# # #.###2i 82iV8&12i<2it&  # #. #.*......#.#.<.#.#.)#. ####.###. #...## ##... #.#..# #.. ###### ##.#  #.# #.# #.2i2i&22i2i2iS<  # #. #.*......#.#.<.#.#.)#.. ####.###.# #...## ## #.#..# #.. ###### ##.#  #.#  #.# #.2iO2i&32i2i2iu  # #. #.*......#.#.<.#.#.)#.. ####.###.### #...## ## #.#..# #.. ###### ##. #. #. #.2i-|2i|D===42i&2i2i<   # #. #.*......#..<.#.#.).. ####.###..###### #...## ## #.#..# # ###### ##2i  #  #  # 2i 2i* &52i 2i? 2i >   # # #.*......#.<.#.#...2i> . ####.###.######## #...##  #.#..# # ######  2iE 2iwF &62iI 2iJ 2i #########################.........*............<@#############.#.......# ####.############.# #...## 2i2i#&72i`2i2iE #########################.........*............<.#############.#..@....# ####.############...##  #.#..w2iw   dart slug (wandering)2iU9==82i2iD _You encounter a dart slug.2i2i y##.#####.#...*......#.......<.######.#.).# ####.###..w#.# #...## ##.#..# #.###### ######2i"<92i!2iH2i##.###.##..*......#.#......<.######.#.)#.# ####.###.#.w#.# #...## ##.# #.#..# #.2i###### ##.#.#.#. #. #. 2i.w2i.w   dart slug (wandering)2ij'802i2i2i ##.#.########.*......#.# ......<.######2i O.#.)# ..w.# ####.###.#..#.# #...## ##..# #.#..# #..### ###### ##.##.##.##.# #..2i< v #.# 2i 0w2i .w   dart slug (wandering)2in &12i 2i! 2i##.#.########.*......#.# ...w..<.######.#.)# .# ####.###.#..#.# #...## ##.#.# #.#..# #..## #.# 2i#.## #... #.## 2iH2iC==22i42i2i ~#####....##################.##########.........*......#.# ...w..<.#############.#.).........# ####.###.###2i 9#########...## ##... #..# #..#### ###### ##.# 2i- #..2iL (##..2i w.w   dart slug (wandering)32i% 2i 2i2K#####....##################.##########.........*......#.# ....w.<.#############.#.)........# ####.###.############...## ##... #..# #..#### ###### ##.# #..## .. ## 2i82i8&42iB<2i=2is T#### #.... ##################.##########.........*......#..w<.#############.#.)# .........###.###.###..########..## ##....# #.#..# #..##### ###### # ## w   dart slug (wandering)..##...w2i 2ir 2i 52i 2i 2iK   2i BCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2i\2iZ^ Your spells (cast)TypeFailure Level  a - Kinetic Grapnel2i^Forgecraft1% 1 b - Construct Spike LauncherForgecraft2%2i^K2  c + Launch Clockwork Bee Forgecraft2i^4% 3 d - Forge Blazeheart GolemFire/Forgecraft2i^50%2i_4 2i_Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit2i{92i@2iGZeppelin the TinkererMountain Dwarf##### Health: 47/47 ========================#.... Magic: 9/10=====================---##################.### AC: 10Str: 15#######.........*......#.#EV: 10Int: 16......<.#############.#.)#SH: 0Dex: 10......w.....# ####.###.### XL:  6 Next: 73% Place: Dungeon:42iLH..#########@# #...## ##... Noise: ---------  Time: 3385.5 (0.0)#.# #.#..# #..## f) +0 quarterstaff### ###### ##.# Cast: Construct Spike Launcher#.##.##.## w   dart slug (wandering)#...#.###...2irHYou swap places with your clockwork bee. _Your clockwork bee winds down and falls to the ground. _Found a stone staircase leading up. 2iH$_You encounter a dart slug.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  2iH\Confirm with . or Enter, or press ? or * to list all spells.2ikI2i4PZeppelin the TinkererMountain Dwarf##### Health: 47/47 ========================#.... Magic: 9/10=====================---##################.### AC: 10Str: 15#######.........*......#.#EV: 10Int: 16......<.#############.#.)#SH: 0Dex: 10......w.....# ####.###.### XL:  6 Next: 73% Place: Dungeon:4..#########@# #...## ##... Noise: ---------  Time: 3385.5 (0.0)#.# #.#..# #..## f) +0 quarterstaff### ###### ##.# Cast: Construct Spike Launcher#.##.#2iP#.## w   dart slug (wandering)#...#.###...You swap places with your clockwork bee. _Your clockwork bee winds down and falls to the ground. _Found a stone staircase leading up. _You encounter a dart slug.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2ik  Zeppelin the Tinkerer  Mountain Dwarf ##### Health: 47/47 ======================== 2i&l#.... Magic: 6/10==============---------- ##################.### AC: 102iFlStr: 15 #######.........*......#.#  EV: 102ihlInt: 16 ......<.#############.#.)#  SH: 0Dex: 102il& ......w.....# ####.###.### XL:  6 Next: 73% Place: Dungeon:4 2imX..#########@# #...## ##... Noise: ---------  Time: 3385.5 (0.0) #.# #.#..# #..## f) +0 quarterstaff ### ###### ##.#  Cast: Construct Spike Launcher #.#  #.#  2i0m#.## w   dart slug (wandering) #... #.##2iSm[ #... _You encounter a dart slug.2imCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a dart slug (wandering, hasn't noticed you)2i Zeppelin the TinkererMountain Dwarf##### Health: 47/47 ========================#.... Magic: 6/10==============----------##################.### AC: 10Str: 15#######.........*......#.#EV: 10Int: 16......<.#############.#.)#SH: 0Dex: 10......w.....# ####.###.### XL:  6 Next: 73% Place: Dungeon:4..#########@# #...## ##... Noise: ---------  Time: 3385.5 (0.0)#.# #.#..# #..## f) +0 quarterstaff### ###### ##.# Cast: Construct Spike Launcher#.##.##.## w  2i 9 dart slug#...#.###...Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a dart slug (wandering, hasn't noticed you)  You lock target on the dart slug and prepare to deploy your bee.==6.5 (1Winding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a dart slug (wandering, hasn't noticed you)  You lock target on the dart slug and prepare to deploy your bee. _(Press . to continue winding your bee.)2i?w.7==--7. 2ig2iM@ _You continue winding your clockwork bee...2iN G.w2i# 2i% k--8.. 2ib, 2iS^ @ _You continue winding your clockwork bee...2iay(ally target)y   clockwork bee (minion)92ih2ip` _With a metallic buzz, your clockwork bee launches itself at the dart slug.2iU #####....2i4##################.##########.........*......#.# ......<.#############.#.)....w...# ####.###.############y# #...## ##... #..# #..#### ###### ##.# ##.##2i5y.2i90 _You swap places with your clockwork bee.2i:M#### #.... ##################.##########.........*......#...<.#############.#.)# .......wy###.###.###..########..## ##....# #.#..# #..##### ###### ##.#w   dart slug (ally target) †Your clockwork bee stings the dart slug!  The dart slug closely misses your clockwork bee.Your clockwork bee stings the dart slug.2iBO y   clockwork bee (minion)==4=12iPI _The dart slug dies!2i8[**   dormant clockwork bee (minion)2i[.-22ia2i3cL _Your clockwork bee winds down and falls to the ground.2i 2i* @-32i% 2im3 2il\2i]&42ig2iI#### #.... ##################.##########.........*......#.<.#############.#.)# .......†*###.###.###..########..## ##....# #.#..# #..##2i### ###### # ##..##2i2i98===2i52i2i*2i42i 2i 2i( You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)2iM2ikM2iR2iT  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)2i CTRL2i6.2il=R2i=&62iA2iC 2iD3_You deconstruct your dormant clockwork bee.2i(  # #. #######.*......#.# ......<.######.#.)# .†@.# ####.###. ..#.# #...## ## #.# #.#..# #..2iv ### ###### ##.#  #.# #.# #. # #.2i2i &72i2il 2i6  # #. #######.*......#.# ......<.######.#.)# .@..# ####.###. ..2ik7g#.# #...## ## #.# #.#..# #.. ### ###### ##. #. #. #. # #.2i*>2i>&82iB2iFv _You see here a dart slug corpse.2i0  # ###. #..*......#. ......<.######.#.) †..# ####.###. ..#.# #...## ## #.# #.#..# # ### ###### ##2i?1 # # # # #2iVC~===9 _2i0C U  # ##### #...*......# ......<.######.#. 2idC .†..# ####.### ..#.# #...##  #.# #.#..# # ### ###### 2i{C 2iC 2iI 2iPJ (4002irO 2iq  ######.........*.......<.######.#2i .†..# ####..2i #.# #...##  #.# #.#..#  ### 2i +#2iK2i2i12i2i~ 2i #######.........*#.<.######.#.†..# ####.#...#.# #...### #.# #.#..#  ### ######2i2i&22i 2i!2i 7J       ######   #.........*   #.<.2id7e#   #.†..# ####.   #...#.# #...  2i|7 #. #.# #.#..  2i7C ### 2i7  2i7 2i7  2i72iN2iCOU9==32iS2iT2i        ##   #.*   #.<.  #.†..# ####   #...#.# #...   #.. #.# #.#  #. ###  #    2iG 2i &42i 2i 2i        ###  #.* 2i< H #.<.  #.†..#   #...2ia '#.# #  #..# #.# #.#  #..2i ###   #. 2i g#. #  2i 2i 2i &52i 2i 2iIp       ### 2iIJ #.*  #.<.  #2ioJ.†..#   #...2iJ#.# #  #..## #.# #.2iJ  #.. ###  2iJ #..  #..2iKs   scorpion (asleep) 2i6K #.. #s.2iTK( 2i0T2iT&62iTY2ic[Y _You encounter a scorpion.2i #####################.........*........<.##########...†..# #########.##  2i## ##s.2i2iC==72i""2im#2i< R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2iY2i9 Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2  c + Launch Clockwork Bee Forgecraft4% 3 d - Forge Blazeheart GolemFire/Forgecraft50%2i̳44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit2i2i2i$ Zeppelin the Tinkerer  Mountain Dwarf  Health: 47/47 ========================  Magic: 9/10=====================---  ############ AC: 10Str: 15  #########.........*. EV: 10Int: 16  #.......<.########## SH: 0Dex: 10  2i%1#..........†..# ## XL:  6 Next: 74% Place: Dungeon:4  #..@#########.# #. Noise: ---------  Time: 3407.5 (0.0)  #..###.# #. f) +0 quarterstaff  #..### ## Cast: Construct Spike Launcher  #..  #..  #..s   scorpion (asleep)  #s.  #..  _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee. 2iy%_You see here a dart slug corpse. _You encounter a scorpion.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2iG)6 Zeppelin the Tinkerer  Mountain Dwarf  Health: 47/47 ========================  Magic: 9/10=====================---  ############ AC: 10Str: 15  #########.........*. EV: 10Int: 16  #.......<.########## SH: 0Dex: 10  #..........†..# ## XL:  6 Next: 74% Place: Dungeon:4  2i)#..@#########.# #. Noise: ---------  Time: 3407.5 (0.0)  #..###.# #. f) +0 quarterstaff  #..### ## Cast: Construct Spike Launcher  #..  #..  #..s   scorpion (asleep)  #s.  #..  _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee. _You see here a dart slug corpse. _You encounter a scorpion.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2i?9  Zeppelin the Tinkerer  Mountain Dwarf  Health: 47/47 ========================  Magic: 6/10==============---------- ############ AC: 10Str: 15 #########.........*. EV: 10Int: 16 2i9{#.......<.########## SH: 0Dex: 10 #..........†..# ## XL:  6 Next: 74% Place: Dungeon:4 #..@#########.# #. Noise: ---------  Time: 3407.5 (0.0) #..## #.# #. f) +0 quarterstaff #.. ### ## Cast: Construct Spike Launcher #.. #.. #.. s   scorpion (asleep) #s. #.. _You encounter a scorpion.2iW:Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep)2i"~ Zeppelin the Tinkerer  Mountain Dwarf  Health: 47/47 ========================  Magic: 6/102i{W==============----------  ############ AC: 10Str: 15  #########.........*. EV: 10Int: 16  #.......<.########## SH: 02iADex: 10  2i #..........†..# ## XL:  6 Next: 74% Place: Dungeon:4  2i #..@#########.# #. Noise: ---------  Time: 3407.5 (0.0)  2i#..###.# #. f) +0 quarterstaff 2i #..### ## Cast: Construct Spike Launcher  #..  #..  #..s   scorpion (asleep)  #s.  #..  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  2iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep)  You lock target on the scorpion and prepare to deploy your bee.2ic==8.5 (1Winding 2i?2iklonfirm with . or Enter, or press ? or * to list all spells.  2iAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (asleep)  You lock target on the scorpion and prepare to deploy your bee. 2id_(Press . to continue winding your bee.)2i 2iu X--9. 2i 2i @ _You continue winding your clockwork bee...2iV2i0Wl--10.. 2i7Z2i6\@ _You continue winding your clockwork bee...2i/y2i', ally target)y   clockwork bee (minion)2iz012i>2iñ_ _With a metallic buzz, your clockwork bee launches itself at the scorpion.2i+s..y2i0Fs2i0W7==22iZ42i52id%        #.*  #.<.  #.†..#   #.@.##.# #  #.y## #.# # 2i & #..# ###   #..#  #..#  #.s#  #..#  #... 2i(P.y2i5)8s.2iY*8s.2i1ss  distracted, ally target)2i=3.=32i62i9= _Your clockwork bee stings the scorpion!2i!%####################.........*.......<.#########.....†..# ########### y# #s ..#.#2i^ .  Your clockwork bee stings the scorpion!2iBy   clockwork bee (minion)2iy 97-4 _The scorpion dies!2i82iHk _Your Forgecraft skill increases to level 6!2i        #.  #.<.  #..........†..#   #...##.#   #@.## #.#   #.y# ###   #..#   #..#   #..#  #..#   #...   ##.# 2iR **   dormant clockwork bee (minion)2i @-52i]2ioL _Your clockwork bee winds down and falls to the ground.2i###################................<.########.....†..# ########### *# #. .#.# 2i2iPC==62i2i2it ###################................<.########......†..# ########### *# #. .#.## 2iy 2iWz &72i 2i 2iv  # #########.* #.......<.# #..........†..# # #...#.# # #..## #.# # #.*# ### # #.@#  #..#  #..#  ##.##  #.# #.# 2i<82i 2iD 2i CTRL2i@ .2i J d92iJ A _You deconstruct your dormant clockwork bee.2i 2i 2i 2i2ie8===2i2i2i2i> ,2i 2i,2i?2i2i;===2i:2i2i2iT2i2i2ir2i2i2iT2i2iL9==2i+2i7!,2i!2i#,2i!$2i&2i"'2i'2i)2i)*:==2i*2i,2i,2iS-2i02i02i-12i32i42iY42i362i|62i62i":n _You start resting.Magic restored.2i>2iD0367.0)2iEg10/10===7.5 (18 _2iJ2iK2iJ2iy Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 28% 2  b - Forge Lightning Spire Air/Forgecraft 47% 4  c - Fulminant PrismConjuration/Alchemy 88% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit2iE 2iH Zeppelin the Tinkerer ########### Mountain Dwarf #########.........* Health: 47/47 ======================== 2iI#.......<.######### Magic: 10/10 ======================== #..........†..# # AC: 10Str: 15 #...#########.# # EV: 102iIInt: 16 #..###.# # SH: 02iJaDex: 10 #..#### # XL:  6 Next: 97% Place: Dungeon:4 2iS '402iU 2ixW 3ieN+...†..# ###########  # #####.....#3i(Ob#.###.# #.# w   ribbon worm (wandering)w3iS7w.3i,U3iU3iU13iWY3i[\ _You encounter a ribbon worm.3i R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3iq Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2  c + Launch Clockwork Bee Forgecraft4% 3 d - Forge Blazeheart GolemFire/Forgecraft47%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit3i=^3ic3ij> 3iWj#..........†..# # Zeppelin the Tinkerer 3iwj#...#########.# # Mountain Dwarf3ij 3ij>#..##3ij#.# # Health: 47/47 ======================== 3ij<#..#3i-k### # Magic: 10/10 ======================== 3iyk#..#AC: 10Str: 15 #..#EV: 103ikInt: 16 #..#SH: 03ik}Dex: 10 #..######3i lXL:  6 Next: 97% Place: Dungeon:4 3i!la#.@.....#3iElNoise: ---------  Time: 3441.5 (0.0) 3i[lc##.###.##3il2f) +0 quarterstaff3ilT #.#3ilRCast: Construct Spike Launcher 3ilC#.# 3im<#.#3i,mL #.#3iLm~w   ribbon worm (wandering) 3idmB#w#3imK #.#3im 3im,_Magic restored. 3imX_Okay, then. _Okay, then. 3imN_You encounter a ribbon worm.3i/nJCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3in3iu #..........†..# # Zeppelin the Tinkerer #...#########.# # Mountain Dwarf #..###.# # Health: 47/47 ======================== 3iv#..#### # Magic: 10/10 ========================3i-v 3i?v5#..#3iPv#AC: 103ihv<Str: 15 3i~v3ivX#..#EV: 103iv<Int: 16 3iv_#..#SH: 03iv<Dex: 10 3iw3i.w:#..######3iGwXL:  6 Next: 97% Place: Dungeon:4 3iywZ#.@.....#3iwNoise: ---------  Time: 3441.5 (0.0) 3iw[##.###.##3iwQf) +0 quarterstaff 3iw5#.#3ixRCast: Construct Spike Launcher 3i6xC#.# 3iSx<#.#3iqx 3ix5#.#3ixw   ribbon worm (wandering) 3ixI#w# 3ix3i yH#.# 3i(yR_Magic restored. _Okay, then. 3iFy2_Okay, then. 3icyN_You encounter a ribbon worm.3iyCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  3iy\Confirm with . or Enter, or press ? or * to list all spells.3i&) #..........†..# # Zeppelin the Tinkerer #...#########.# # Mountain Dwarf #..## #.# # Health: 47/47 ======================== 3i7#..# ### # Magic: 7/10================-------- #..# AC: 10Str: 15 #..# EV: 10Int: 16 #..# SH: 0Dex: 10 #..######  XL:  6 Next: 97% Place: Dungeon:4 3iԍ#.@.....#  Noise: ---------  Time: 3441.5 (0.0) ##.###.##  f) +0 quarterstaff 3i:#.# Cast: Construct Spike Launcher #.# 3i\I#.# 3i{#.# w   ribbon worm (wandering)3iB #w# 3i#.# _You encounter a ribbon worm.3iߎCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  3iPress: ? - help, Dir - move targetAim: a ribbon worm (wandering, hasn't noticed you)3i| #..........†..# # Zeppelin the Tinkerer #...#########.# # Mountain Dwarf #..###.# # Health: 47/47 ======================== #..#### # Magic: 7/10================-------- #..#AC: 10Str: 15 #..#EV: 10Int: 16 #..#SH: 0Dex: 10 3i#..######XL:  6 Next: 97% Place: Dungeon:4 #.@.....#Noise: ---------  Time: 3441.5 (0.0) ##.###.##f) +0 quarterstaff #.#Cast: Construct Spike Launcher3ib #.# 3iK#.# 3i#.#w   ribbon worm (wandering)3iG #w#3i-K #.#3iO3in3Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3iAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target3iAim: a ribbon worm (wandering, hasn't noticed you)  You lock target on the ribbon worm and prepare to deploy your bee.3ic==2.5 (1Winding 3i)3i >onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a ribbon worm (wandering, hasn't noticed you)  You lock target on the ribbon worm and prepare to deploy your bee. 3i^d_(Press . to continue winding your bee.)3ijS7w.3iXXw3iYX--3. 3i]3i` 3ip`2_You continue winding your clockwork bee...3i 7w.3i 3i "--3i I4.. 3i! 3iQ @ _You continue winding your clockwork bee...3i57w.3i,5y3iA!/(ally target)3i^!y   clockwork bee (minion)3i!053i?%3i&b _With a metallic buzz, your clockwork bee launches itself at the ribbon worm.3iI.y63i3iF 3ijZ_The ribbon worm closely misses your clockwork bee. 3i|###########  # 3i' #####.....##@###.## #y# w 3iر. 3i~  Your clockwork bee barely misses the ribbon worm. 3i¸.=7 3iV _Your clockwork bee stings the ribbon worm! 3i  The ribbon worm completely misses your clockwork bee.8 3i  3i @ _Your clockwork bee stings the ribbon worm. 3i*  catching breath, ally ta…)Your clockwork bee stings the ribbon worm. 3iw , webbed)The ribbon worm expels a string of sticky webbing.The stream of webbing hits your clockwork bee but does no damage. 3iK ally target))Your clockwork bee is caught in a web! 3iL`8===-9 3iR 3iU? _Your clockwork bee tears free of the web. 3ik a .  Your clockwork bee stings the ribbon worm. 3i\s **   dormant clockwork bee (minion) 3is U  The ribbon worm dies! 3iy W8-50 3i{  3i| L _Your clockwork bee winds down and falls to the ground.3i   You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)3iS/ CTRL3i(#.#.##XL:  6 Next: 98% Place: Dungeon:4  #..@.#Noise: ---------  Time: 3461.5 (0.0)  ###..#f) +0 quarterstaff  r....#Cast: Kinetic Grapnel  #..##.#  #..# ..#  #... ~.#3i($r   quokka (wandering)  #..~ ~..  #.~≈ ≈~.  The ribbon worm dies! _Your clockwork bee winds down and falls to the ground.  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee. _You encounter a quokka.3i+3i.3i/3ik03i13i63i8F _Unknown command.3iYxR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3i3iZ Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft3i1%1  b - Construct Spike LauncherForgecraft2%2  c + Launch Clockwork Bee Forgecraft4% 3 d - Forge Blazeheart GolemFire/Forgecraft3i47%3i44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit3i3iح3i  ##.###.##Zeppelin the Tinkerer  #.#Mountain Dwarf  #.#Health: 47/47 ========================  #.#Magic: 9/10=====================---  #.#AC: 10Str: 15  #.#####EV: 10Int: 16  #.#...SH: 0Dex: 10  #.#.##3iFXL:  6 Next: 98% Place: Dungeon:4  #..@.#Noise: ---------  Time: 3461.5 (0.0)  ###..#f) +0 quarterstaff  r....#Cast: Kinetic Grapnel  #..##.#  #..# ..#  #... ~.#3ir   quokka (wandering)  #..~ ~..  3iϴk#.~≈ ≈~.  _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee. _You encounter a quokka. _Unknown command.3iBCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3iw3i ##.###.##Zeppelin the Tinkerer  #.#Mountain Dwarf  #.#Health: 47/47 ========================  #.#Magic: 9/10=====================---  #.#AC: 10Str: 15  #.#####EV: 103iInt: 16  #.#...SH: 0Dex: 10  #.#.##XL:  6 Next: 98% Place: Dungeon:4 3iE  #..@.#Noise: ---------  Time: 3461.5 (0.0)  ###..#f) +0 quarterstaff  r....#Cast: Kinetic Grapnel  3iw#..##.#  #..# ..#  3i#... ~.#r   quokka (wandering)  3i#..~ ~..  3iټ#.~≈ ≈~.  _direction to deconstruct it instead.) 3id_You deconstruct your dormant clockwork bee. _You encounter a quokka. 3i*_Unknown command.3i0BCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3i ##.###.##  Zeppelin the Tinkerer #.# Mountain Dwarf #.# Health: 47/47 ======================== #.# Magic: 8/10===================----- #.# AC: 10Str: 15 #.#####  EV: 10Int: 16 #.#... SH: 0Dex: 10 #.#.##3i XL:  6 Next: 98% Place: Dungeon:4 #..@.# Noise: ---------  Time: 3461.5 (0.0) ###*.# f) +0 quarterstaff r....#  Cast: Kinetic Grapnel #..##.#  #..# ..#  #... ~.#  r   quokka (wandering) #..~ ~.. 3i{ #.~≈ ≈~.  _Unknown command.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 67% to hit) 3i ##.###.##Zeppelin the Tinkerer  #.#Mountain Dwarf  #.#Health: 47/47 ========================  #.#Magic: 8/10===================-----  #.#AC: 10Str: 15  #.#####EV: 10 3iInt: 16  #.#...SH: 0Dex: 10  #.#.##XL:  6 Next: 98% Place: Dungeon:4   3i#..@.#Noise: ---------  Time: 3461.5 (0.0)   3iC###*.#f) +0 quarterstaff   3ior....#Cast: Kinetic Grapnel   3i#..##.#  #..# ..#   3i#... ~.#r   quokka (grapneled)   3i!#..~ ~..  #.~≈ ≈~.   3i:3Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 3i\Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line 3izAim: a quokka (wandering, hasn't noticed you, 67% to hit)  The kinetic grapnel hits the quokka. 3iWlUr. 3iq 3ir3=2.5 (1 3iw 3i ylonfirm with . or Enter, or press ? or * to list all spells.  3i:yAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  3iiyAim: a quokka (wandering, hasn't noticed you, 67% to hit)  The kinetic grapnel hits the quokka. _The quokka is almost dead. 3imj .  The grapnel guides your strike. You hit the quokka. 3i{) 3i^n93.7 (1.2Kinetic Grapnel 3iW 3iaJ _You kill the quokka!!3i1!3i1M.......##.###.### #.#######.#....##.#@##..###..# !3i1 .....##..##.##!3i.2#≈~..#.~≈ ≈~.!3iu8!3iP:4-40!3i=!3i"?"3i1M#####.......##.###.### ####...##.#.#####....#  ###..##..# ...#..~ ≈~."3i2"3i͞]9==-5"3ij"3i"3ia, #..######  #.#  ##.###.##  #.#  #.#  #.#  #.#  #.######  #.#.@..#  #.#.####  #....#  ###..# .....# #..##.# #..# ..# #... ~.# "3i'3"3i4&6"3i8"3i]:"3i  #..######  #.#  ##.###.##  #.#  #.#  #.#  #.#  "3iO '#.######  #.#..@.#  #.#.####  "3iu o#....#  ###."3i d.# .....# "3i G#..##.# #.."3i # ..# #.. "3i* "3i &7"3i "3i "3i O  #..######   #.#   ##.###.##   #.#   #.#   #.#   #.#   #.######  #.#.@..#  #.#.####  #....#   ###"3i= ?..#   .....#   #..##.#   #..# ..#   #... ~.#   #..~ ≈~.."3io "3iz &8"3i# "3i #3iU  #..######  #.#  ##.###.##  #.#  #.#  #.#  #.#  #.###### #3iU #.#@...#  #.#.####  #....#  ###..#  .....# #3i?Vx #..##.# #3ieV #..# ..#  #... #3iV~.#   #..~ ≈~..#3i]#3iJ_C==9#3iJc#3id#3i .....#.###.# #.# ######....#####....# ###..##..# ...#..~ ≈~.  #.~≈ ≈~.#3i8#3i# '70#3i##3iP%$3i!j #.###.# #.# #######.#....##.#.#####..@.# ## .....##..##.###.#.~≈ ≈~.  $3i%$3i'&1$3i*$3i,$3iD ##.###.##  #.#  #.#  #.#  #.#  #.######  #.#....#  #.#.####  #...@#  $3i###..#  #.....#  #..##.# #..# ..# #... ~.# #..~ ≈~..  $3i$3iċ&2$3i$3iV$3i   #.# #######.#....#.#.###...# ### #.....#..##.###..#.~ ≈~.#  $3i $3i &3$3i $3i $3i  #.#######.#.....#.####....# ###..### #..@..#..### ..#~~~~.#.~  $3i $3i Z10/10===4$3i $3i, %3i] #.#  #.#  #.#  #.######  %3iA]#.#....#  #.#.####  #....#  ###..###  %3i]#...@.#  #..##.#  #..# ..#  #... S~.# %3i]#..~ ∩≈~.. #.~≈ ≈≈≈~.. %3i]S   adder (asleep) #.~ #≈≈~.#. %3i^#.~ ≈≈~.# %3iff  You encounter an adder.%3ii=5Kinetic Grapnel%3im%3ihp8 _Found Dadayll's Information Kiosk.%3ir Y  #.#   #.#   #.#   #.######   #.#....#   #.#.####   #....#  ###..###  #..@..# %3ir  #..##.#  #..# ..#  #... S~.#  #..~ ∩≈~..  #.~≈ ≈≈≈~..  #.~ #≈≈~.#.  %3ir  #.~ ≈≈~.#  %3ix %3iC{ _6Kinetic Grapnel%3i} %3i~ %3i  #.#  #.#  #.#  #.######  #.#....#  #.#.####  #....#  ###..### %3i #.@...#  #..##.#  #..# ..#  #... S~.# %3i #..~ ∩≈~..  #.~≈S≈≈≈~..%3iS   ball python (constriction, asleep)  #.~≈≈#≈≈~.#.  #.~≈≈#≈≈~.# %3iCS≈%3i6AS~%3iOS)%3i=7Kinetic Grapnel%3iS%3iC\ _You encounter a ball python.&3i$\ #.#  #.#  #.#  #.######  #.#....#  #.#.####  #....#  &3ic###..###  #..@..#  #..##.#  #..# ..#  &3i#.S. S~.# #..~ ∩≈~.. #.~≈≈≈≈≈~..  &3i#.~≈≈#≈≈~.#. #.~≈≈#≈≈~.# &3i6S.&3iM&3iD===8&3i&3iѳ&3iR #.#  #.#  #.#  #.######  &3iRA#.#....#  #.#.####  #....#  &3iVS[###..###  #...@.#  #..##.#  &3iS#.S# ..#  #... S~&3iS.# #..~ ∩≈~.. &3iS#.~≈≈≈≈≈~.. S   adder (asleep) &3iS#.~≈≈#≈≈~.#. &3iTo#.~≈≈#≈≈~.# &3ikV0S&3iS\.S   ball python (constriction)&3i^&9&3ib&3i8d(3i (3i \Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of paralysis (11) Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher  d - Cast: Launch Clockwork Bee (4%) [*/%] inventory [&] all spells[!] focus mode: off|on*3i*3i #.#Zeppelin the Tinkerer  #.#Mountain Dwarf  #.#Health: 47/47 ========================  #.######Magic: 10/10 ========================  #.#....#AC: 10Str: 15  #.#.####*3iBEV: 10Int: 16  #....#SH: 0Dex: 10  ###..###XL:  6 Next: 99% Place: Dungeon:4  #...@.#Noise: ---------  Time: 3479.7 (0.0)  #.S##.#f) +0 quarterstaff  #..# ..#Cast: Construct Spike Launcher  #... S~.#  *3i#..~ ∩≈~..  #.~≈≈≈≈≈~..S   adder (asleep)  #.~≈≈#≈≈~.#.S   ball python (constriction)  #.~≈≈#≈≈~.#  *3ix_The quokka is almost dead.The grapnel guides your strike. You hit the quokka. _You kill the quokka!You encounter an adder. _Found Dadayll's Information Kiosk. _You encounter a ball python.*3i*3i*3i+3i+3im+3i+3iХ +3i 8_Unknown command.03is   #.#   #.#   #.#   #.######   #.#....#   #.#.####   #....#  ###..###  #..@..#  #.S##.#  #..# ..#  #... S~.#  #..~ ∩≈~..  #.~≈≈≈≈≈~..S   ball python (constriction)   #.~≈≈#≈≈~.#.  #.~≈≈#≈≈~.#  03i [37m03i  The ball python completely misses you. The ball python closely misses you.03i 4=80.7 (103i, 03i _The ball python barely misses you. The ball python closely misses you.03i- &#.# #.#####.#....#.#.#####....# ###.@###....S##.# # ..#. S~.#.~ ∩≈~.. ≈≈≈~..~.#.#.~≈≈#≈≈~.#03iM 6S.03i< O  The ball python attacks as it pursues you!03i &103i 03i [ _The ball python barely misses you. x213i"##.###.### #.######.#....#.#####...@# ###..###..S..###.## ..#. S~.# .~ ∩≈~..≈≈≈~...13i 5S.13iD-213iB13iv23i  ##.###.##Zeppelin the Tinkerer  #.#Mountain Dwarf  #.#Health: 47/47 ========================  #.#Magic: 8/10===================-----  #.#AC: 10Str: 15  #.######EV: 10Int: 16  #.#....#SH: 0Dex: 10  #.#.**##XL:  6 Next: 99% Place: Dungeon:4  #...@*Noise: ---------  Time: 3482.7 (0.0)  ###.S*##f) +0 quarterstaff  #.....#Cast: Construct Spike Launcher  #..##.#  #..# ..#  #... S~.#S23i s   ball python (constriction)  #..~ ∩≈~..  #.~≈≈≈≈≈~..  #.~≈≈#≈≈~.#. _The ball python barely misses you. The ball python closely misses you.The ball python attacks as it pursues you! _The ball python barely misses you. x2  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate33i(Sc ##.###.##Zeppelin the Tinkerer  #.#Mountain Dwarf  #.#Health: 47/47 ========================  #.#Magic: 8/10===================-----  #.#AC: 10Str: 15  #.######EV: 10Int: 16  #.#....#SH: 0Dex: 10  #.#.####XL:  6 Next: 99% Place: Dungeon:4  #...@#Noise: ---------  Time: 3482.7 (0.0)  ###.*###f) +0 quarterstaff  #.....#Cast: Construct Spike Launcher  #..##.#  #..# ..#  33iS#... S~.#S   ball python (constriction)  #..~ ∩≈~..  #.~≈≈≈≈≈~..  #.~≈≈#≈≈~.#.The ball python attacks as it pursues you! _The ball python barely misses you. x2  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.33i). _The ball python barely misses you. x2  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ball python.33i-=*33i6#.33iе4==3.7 (133i33iO _You kill the ball python!43iI}  #.# #######.#....#.#.###...# ###.@### #.....#..##.#43iJ##..#.~≈≈#≈≈~.#  #.~≈≈#≈≈~.#43iR43iR/--443iV43iW43i\Q #.#######.#.....#.####....# ###..### #..@..#..##43i]# ..#~~~~.#.~  43i@e43ieA--543ii43iYk43i  #.#  #.#  #.#  #.######  #.#....#  #.#.####  #....#  ###..###  43i. P#...@.#  #..##.#  #..# ..#  #... S~.# #..~ ∩≈~.. #.~≈≈≈≈≈~.. S   adder (asleep) #.~≈≈#≈≈~.#. #.~≈≈#≈≈~.# 43i 43i% &643i 43i ] _Your spike launcher falls apart as you grow too distant to maintain it.43in #.#  #.#  #.#  #.######  #.#....#  #.#.####  #....#  ###..###  #....@#  43i#..##.#  #..#...#  #...~S~.# #..~≈∩≈~.. #.~≈≈≈≈≈~..  #.~≈≈#≈≈~.#. #.~ 43i43i&743i43i363i #.#Zeppelin the Tinkerer#.#Mountain Dwarf#.#63iHealth: 47/47 ========================#.######Magic: 6/10==============----------#.#....#AC: 10Str: 15#.#.####EV: 10Int: 16#....#SH: 0Dex: 10###..***XL:  6 Next: 99% Place: Dungeon:4#....@*Noise: ---------  Time: 3487.7 (0.0)#..#*.*f) +0 quarterstaff63i#..#...#Cast: Construct Spike Launcher#...~S~.#63i#..~≈∩≈~..#.~≈≈≈≈≈~..63iˁS   adder (asleep)#.~≈≈#≈≈~.#.63i#.~≈≈#≈≈~.#The rocky spike skewers the ball python. 63i _You kill the ball python! _Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  63i) Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate63i#.#Zeppelin the Tinkerer#.#Mountain Dwarf#.#Health: 47/47 ========================#.######Magic: 6/10==============----------#.#....#AC: 10Str: 15#.#.####EV: 10Int: 16#....#SH: 0Dex: 10###..###XL:  6 Next: 99% Place: Dungeon:4#....@#Noise: ---------  Time: 3487.7 (0.0)#..##.#f) +0 quarterstaff#..#...#Cast: Construct Spike Launcher#...~S~.#63i#..~≈∩≈~..#.~≈≈≈≈≈~..S   adder (asleep)#.~≈≈#≈≈~.#.#.~≈≈#≈≈~.# _You kill the ball python! _Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.63iA;==8.7 (1 _63i63il73iV#######.#.....#.####....# ###..### #.....#..###..#...#73i#...~S~.##..~≈∩≈~..#.~≈≈≈≈≈~..#.~≈≈#≈≈~.#.##≈≈~.# #.~≈ ≈~...73i<--73id 973i273i73i ######....#.#.####....# ##..### #.....#..##.###.@.##...~S~.##..~≈∩≈~...~≈≈≈≈≈~...##≈≈~.#.##≈≈~.# .~≈ ≈~....~ ~.73i ....73i; 73i a7==--9073i, 73i 83ixj SS    The helpless adder fails to defend itself.  You hit the adder.  The adder is severely wounded.83i k5=1.9 (1.283i(p83iqz _The adder barely misses you. The adder bites you but does no damage.93i^n  You hit the adder.  The adder is almost dead.93in(3.193iKt93i3vR _The adder barely misses you.93i'# #####.#....#.#.####....# ###..###.....# ##@###..#...# #...~S~.# .~≈∩≈~...≈≈≈~...##≈≈~.#.~≈≈#≈≈~.# #~≈ ≈~...#...~ ~.....93iIS~93i  The adder attacks as it pursues you! The adder completely misses you.93i%,4093i93ia= _The adder bites you but does no damage.:3itu †You hit the adder.:3i{):3i!|:3i#.#Zeppelin the Tinkerer#.#Mountain Dwarf#.######:3i0Health: 47/47 ========================#.#....#Magic: 7/10================--------:3iԁ#.#.####AC: 10Str: 15#....#:3i&EV: 10Int: 16###..###SH: 0Dex: 10#.....#XL:  6 Next: 103% Place: Dungeon:4#..##@##:3itNoise: =--------  Time: 3495.3 (1.2)#..#.†.#f) +0 quarterstaff#...~~~.#Cast: Construct Spike Launcher:3i#..~≈∩≈~...#.~≈≈≈≈≈~...##.~≈≈#≈≈~.#.#:3i(#.~≈≈#≈≈~.# ##..~≈ ≈~...#...~ ~.....You hit the adder.  The adder is almost dead. _The adder barely misses you.The adder attacks as it pursues you! The adder completely misses you. _The adder bites you but does no damage.  You hit the adder.:3i _You kill the adder!You have reached level 7!:3i/  --more--;3iVj52/521-7 1% ;3i[;3i\4 _<3i| Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 28% 2  b - Forge Lightning Spire Air/Forgecraft 45% 4  c - Fulminant PrismConjuration/Alchemy 88% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>3it& >3i, >3i_2 #.#Zeppelin the Tinkerer#.#Mountain Dwarf#.######Health: 52/52 ========================#.#....#Magic: 7/11>3i2 ]===============---------#.#.####AC: 10Str: 15#....#EV: 10>3i2 Int: 16###..###SH: 0>3i2 pDex: 10#.....#>3i2 XL:  7 Next:  1% Place: Dungeon:4>3i2 S#..##@##>3i2 Noise: =--------  Time: 3495.3 (0.0)>3if3 #..#.†.#f) +0 quarterstaff#...~~~.#Cast: Construct Spike Launcher#..~≈∩≈~...#.~≈≈≈≈≈~...##.~≈≈#≈≈~.#.#>3i|3 #.~≈≈#≈≈~.# #>3i3 #..~≈ ≈~...#...~ ~..... >3i3 D_The adder barely misses you.>3i3 The adder attacks as it pursues you! The adder completely misses you. _The adder bites you but does no damage.  >3i3 You hit the adder. >3i3 R_You kill the adder! _You have reached level 7!>3i4 >3il9 :  Okay, then.>3i9 >3i5: >3i-> >3io@ . _?3i_M# #.#####.#....#.#.#####....# ###..###....@# ?3i_#..##.###..#.†.# #...~~~.##..#..###..~≈ ≈~...?3i_?3is#-6.3 (1 _?3i'  #.#   #.#   #.#   #.######   #.#....#   #.#.####   #....#   ###..### ?3iU'  #...@.#   #..##.##   #..#.†.#  ?3i'K #...~~~.#   #..~≈∩≈~...   #.~≈≈≈≈≈~...#   #.~≈≈#≈≈~.#.#   #.?3i'~≈≈#≈≈~.# #   #..~≈ ≈~...?3i0?3i&1@-7?3io5?3i6@3i  #.#   #.#   #.#   #.######   #.#....#   #.#.####   #....#  ###..###@3iF>  #..@..#  #..##.##   #..#.†.#  #...~~~.# @3in1 #..~≈∩≈~...   #.~≈≈≈≈≈~...#  @3i  #.~≈≈#≈≈~.#.#   #.~≈≈#≈≈~.@3i3# #  @3im #..~≈ ≈~...@3if @3i &8@3i1@3ib@3i4@3i5@3ii@3i5 J@3i @3i'  #.#  #.#  #.#  #.######  #.#....# @3i' #.#.####  #....# @3ib(k ###..### @3i( #.@...#  #..##.## @3i( #..#.†.# @3i( #...~~~.#  #..~≈∩≈~...@3i}){  #.~≈≈≈≈≈~...# @3i) #.~≈≈#≈≈~.#.#  #.~≈≈@3i)#≈≈~.# #   #..~≈ ≈~...@3i0@3ig188==@3i19@3i6@3i7A3i؇4 #######.#....#.#.###....# ##..### #......@##.##.†..~~~.##  #..~≈#≈~....~ ~.....A3iA3i(500A3iqA3iA3i5 ######....###...# ##..### #.....#..##.##.†..~~~.#~≈∩≈~...~.~.~..#...~~~... A3ig* A3iA3iBA3ib1A3iA3icA3i2 #####....###...# ##..### #.....#..##.##.†.##.~~~.#~≈∩≈~...~≈≈≈≈≈~...#~.#.#....  A3i6A3i2&2A3iLA3iƭA3i[ #.######  A3i5{#.#....#  #.#.####  #....#  ###..###  #.....#  #..##.## A3iZ #..#.†.##  A3iz#..@~~~.#  A3i#..~≈∩≈~...  A3iǫ#.~≈≈≈≈≈~...#  A3i#.~≈≈#≈≈~.#.# A3i#.~≈≈#≈≈~.# #A3i  #..~≈#≈~...A3i; A3i\#...~~~..... A3iʬ#.#.... #.# A3i3A3i7C==3A3iA3iCB3i  #.######  #.#....#  #.#.####  #....#  ###..###  #.....#  #..##.##  #..#.†.## B3i!  #...@~~.#  #..~≈∩≈~. #.~≈≈≈≈≈~...#  #.~≈≈#≈≈~.#.# B3i!  #..~≈#≈~. B3i-! i#...~~~..... B3iK! #.#.....#.#. B3i** A  You enter the shallow water.B3i* d4.9 (1.6Water B3i0 B3i=2 ? _Moving in this stuff is going to be slow.B3i!  #.######  #.#....#  #.#.####  #....#  ###..###  #.....#  #..##.##  B3ii #..#.†.##  #...~@~.#  #..~≈∩≈~. B3i #.~≈≈≈≈≈~...#  B3i #.~≈≈#≈≈~.#.#  B3i #.~≈≈#≈≈~.# # #..~≈#B3i i #...~~~.B3i  #.#.....#.#. B3i B3iq o6.5Construct Spike Launcher B3iB3iC3i:@ ....###...# ##..### #.....#..##.##..#.†.##.~~~.###..~≈@≈~.....~≈≈≈≈≈~...##≈≈~.#C3iT;#≈≈~.# #....# #.#.#..C3iCC3iD#9C3i&DB==70C3i9GC3iIo _There is an entrance to Dadayll's Information Kiosk here.D3iD3iWelcome to Dadayll's Information Kiosk! What would you like to do?  a -  44 gold 2 scrolls of identifyb -  22 gold a scroll of identify  c -  165 gold 2 scrolls of revelation (unknown)  d -  82 gold a scroll of revelation (unknown) You have 235 gold pieces. [Esc] exit[!] buy|examine items[a-d] mark item for purchase [/] sort (type)D3i][A-D] put item on shopping listS3iKS3iQS3iY#.#....#Zeppelin the Tinkerer#.#.####Mountain Dwarf#....#Health: 52/52 ========================###..###Magic: 9/11===================-----#.....#AC: 10Str: 15#..##.##EV: 10Int: 16#..#.†.##SH: 0Dex: 10#...~~~.###..XL:  7 Next:  1% Place: Dungeon:4#..~≈@≈~.....Noise: ---------  Time: 3507.5 (0.0)#.~≈≈≈≈≈~...#f) +0 quarterstaff#.~≈≈#≈≈~.#.#Cast: Construct Spike Launcher #.~≈≈#≈≈~S3i\[37m.# ##..~≈#≈~....#...~~~......#.#.....#.#......# #.#.#.. _You kill the adder! _You have reached level 7! _Okay, then.You enter the shallow water. _Moving in this stuff is going to be slow. _There is an entrance to Dadayll's Information Kiosk here.S3iW`S3i`S3i:gS3iIhT3i^ M####...#.####....# ###..###.....# ..##.## #.†.## .~@~.###...~≈∩≈~.....≈≈≈~..T3i #.~≈≈#≈≈~.#.##....# #.#.#..T3iӛ A  You enter the shallow water.T3i/ d9.1 (1.6Water T3i T3i$ ? _Moving in this stuff is going to be slow.T3i M ######....#.####....# ###..###.....# #..##.## T3i!#..#.@.## .~~~.###...~≈∩≈~.....≈≈≈~..T3i!#.~≈≈#≈≈~.#.#..#.#.....#.#..T3i'T3i(-100T3i)-Construct Spike LauncherT3i.T3i1s _You see here an adder corpse.U3i+  #.#   #.######   #.#....#   #.#.####   #....#   ###..###   #.....#   #..##.##   #..#@†.##  U3is #...~~~.###..   #..~≈∩≈~.....   #.~≈≈≈≈≈~...#  U3i #.~≈≈#≈≈~.#.#   #.~≈≈#≈≈~.# #  U3i #..~≈#≈~....   #...~U3i~~......   #.#.....#.#..U3iU3i -1 _U3iU3iV3iZIV3iV3iV3iBV3iV3iKV3iV3iŶV3iZBV3i\}  #.#.####   #....#  ###..###  #.....#  #..##.##  #..#.†.##  #...~~~.###..  V3i  #..~≈∩≈~.....   #@~≈≈≈≈≈~...#4.1 (3  #.~≈≈#≈≈~.#.#   #.~≈≈#≈≈~.# #   #..~≈#≈~....   #...~~~......  V3i]0 #.#.....#.#..   ....###.#.#..   ....# ..V3i8 V3iV3iV3iX3iaQ ...# ##..### #.......##.##.†.##.~~~.###..~≈∩≈~...~≈≈≈≈≈~...##≈≈~.#~.# .~≈#≈~.... #.....#  X3iUXX3iX+5.1 (1X3i]X3i^X3ikk  ##..### #.......##.##.†.##.~~~.###..~≈∩≈~...~≈≈≈≈≈~...##≈≈~.# X3ik .~≈#≈~.... .~~~.......##.#.  X3is X3is Y10/11==6X3ix X3iz X3iY  #.......##.##.†.##.~~~.###..~≈∩≈~...~≈≈≈≈≈~...##≈≈~.# .~≈#≈~.... .~~~......#.....#.#.#....##.#.#  X3i;^X3i^&7X3iaX3iQcY3i(f##.##.†.##.~~~.###..~≈∩≈~...~≈≈≈≈≈~...##≈≈~.# .~≈#≈~.... .~~~......#.....#.#....###.....# ..Y3iwa.#....#.##.#..# #.#.#..#...Y3iY3i&8Y3iY3irY3i:s .†.##.~~~.###..~≈∩≈~...~≈≈≈≈≈~...##≈≈~.# .~≈#≈~.... Y3is.~~~......#.....#.##....###.#......# .. ##.# #..#  Y3iNzY3iz&9Y3i8Y3iY3i`.~~~.###..~≈∩≈~...~≈≈≈≈≈~...##≈≈~.##≈≈~.# .~≈#≈~.... .~~~......##.#.....#.#Y3iڻ#.@..####......# .. #.# .##.#...Y3i# #.#.#.# #..#.Y3i...# #..##.## #..Y3iY3iD==20Y3i)Y3iQY3i57  #...~~~.###..  #..~≈∩≈~.....  #.~≈≈≈≈≈~...#  #.~≈≈#≈≈~.#.#  #.~≈≈#≈≈~.# #  #..~≈#≈~.... Y3ivs #...~~~......  ##.#.....#.#..  #@...###.#.#.. Y3iz #......# .. Y3i #.#....#  #.##.#...  # #.#.#.# Y3i{ #..#... Y3i@ #.# #..## Y3i^ .## #.. Y3iY1Z3ih ~≈∩≈~...~≈≈≈≈≈~...##≈≈~.##≈≈~.# .~≈#≈~.... .~~~......##.#.....#.####....###.#..@...# .. # .##.#.....Z3ih# #.#.##.##.#.Z3iqZ3iq&2Z3iwuZ3ivZ3i  #..~≈∩≈~.....  #.~≈≈≈≈≈~...#  #.~≈≈#≈≈~.#.#  #.~≈≈#≈≈~.# #  #..~≈#≈~....  #...~~~......  ##.#.....#.#..  ###....###.#.#..  #.@....# ..  #.#....#  #.##.#.....  #. #.#.#.## #. #..#.... #S #.###..##Z3iJS   ball python (constriction, wandering) #. .## #.. #> Z3i .SYou encounter a ball python.Z3iZ3i[&3Z3i Z3i ; _Found a stone staircase leading down.Z3i _  #..~≈∩≈~.....  #.~≈≈≈≈≈~...#  #.~≈≈#≈≈~.#.#  #.~≈≈#≈≈~.# #  #..~≈#≈~....  #...~~~......  ##.#.....#.#..  ###....###.#.#..  #@.....# ..  #.#....# Z3i  #.##.#.....  #.##.#.#.##  #.##..#....  #.##.###..##  #S#.## #..  #>. Z3i F.SZ3i Z3i V1===4Z3ia Z3i [3iX8~≈≈≈≈≈~...##≈≈~.# .~≈#≈~.... ...~~~......##.#.....#.####....###......# .. #....# #.#......#.#.##.#....###..##.## #.. >S##[3ij\.[3iqa)[3ib&5[3ig[3ih[3iq 1 #≈≈~.##≈≈~.# .~≈#≈~.... ...~~~......##.#.....#.####....###......# .. #....# #.#.....#.##.#....[3iq [3iZx [3iy &6[3ie} [3i~ \3i  .~≈#≈~.... ..~~~......##.#.....#.####....###......# .. # #.#.....#.##.#....###..##\3i\3i&7\3iQ\3i\3i)  .~≈#≈~.... .~~~......##.#.....#.####....###......# .. # #.#.....#.##.#....###..##.## #.. \3i2p===8\3iQ4\3i4` .~~~......##.#.....#.####....###......# .. # #.#.....#.##.#....###..##.## #.. \3i` >. ##. .##\3if \3if &9\3iaj \3ik ]3in} ##.#.....#.####....###......# .. # #.#.....#.##.#....###..##.## #.. >...# ##.#.#]3i =30]3i]3i]3i ###....###......# .. #....## #.#......#.##.#.....###..##.## #.. ...# ##.#.# .# ]3i?3#]3i`]3iŔ&1]3i4]3ic _There is a stone staircase leading down here.]3i ]3iE ]3i ]3i@ ^3i,d ###....###.#.#..  #......# ..  #.#....## #.##.#.....  #.##.#.#.##  #.##..#....  #.##.###..##  #.#.## #..  #>@..#  ^3i,-###.#.#  .#  W# .# .#W   phantom (dormant) .. ^3i-.. ^3i6<2^3i;^3iv=X _You encounter a phantom._3iS ###....###.#.#.._3iZeppelin the Tinkerer #......# .._3iMountain Dwarf #.#....###_3i9qHealth: 52/52 ======================== _3iUc#.##.#....._3iouMagic: 9/11===================-----_3i #.##.#.#.##_3iZAC: 10Str: 15_3i| #.##..#...._3iZEV: 10Int: 16_3i #.##.###..##_3iiSH: 0Dex: 10 _3i!#.*.## #.._3i<XL:  7 Next:  1% Place: Dungeon:4 _3iT#>@..#Noise: ---------  Time: 3532.1 (0.0)_3ipz #**.#.#_3iIf) +0 quarterstaff _3im.#Cast: Construct Spike Launcher_3i4 W#_3i@ .#_3iA .#_3iW   phantom (dormant) _3i%6.. _3iA;.. _3i\_Found a stone staircase leading down. _There is a stone staircase leading down here. _3i4_You encounter a phantom._3ifCasting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle_3i<Dir - look around, f - activateb3iʬ ###....###.#.#..Zeppelin the Tinkerer #......# ..Mountain Dwarf #.#....###Health: 52/52 ======================== #.##.#.....Magic: 11/11 ======================== #.##.#.#.##AC: 10Str: 15 #.##..#....EV: 10Int: 16 #.##.###..##SH: 0Dex: 10 #.#.## #..XL:  7 Next:  1% Place: Dungeon:4 #>@..#Noise: ---------  Time: 3532.1 (0.0) ###.#.#f) +0 quarb3ihterstaff .#Cast: Construct Spike Launcher W# .# .#W   phantom (dormant) .. .. _Found a stone staircase leading down. _There is a stone staircase leading down here. _You encounter a phantom.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is a stone staircase leading down here. _You encounter a phantom.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Okay, then.b3ib3i. _c3i&  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d3iQ7 Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft2% 2 c - Launch Clockwork BeeForgecraft4%3  d - Forge Blazeheart GolemFire/Forgecraft45%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exite3ia e3i e3i  ###....###.#.#..Zeppelin the Tinkerer #......# ..e3iP _Mountain Dwarf #.#....###Health: 52/52 ======================== #.##.#.....e3iv LMagic: 11/11 ======================== #.##.#.#.##AC: 10Str: 15e3i L #.##..#....EV: 10Int: 16 #.##.###..##SH: 0Dex: 10 #.#.## #..XL:  7 Next:  1% Place: Dungeon:4 #>@..#e3i 6Noise: ---------  Time: 3532.1 (0.0) ###.#.#f) +0 quarterstaff e3i? .#Cast: Construct Spike Launcher W# e3ic .# .#W   phantom (dormant) e3i ].. ..e3i Casting: Construct Spike Launcher (safe; 2% risk of failure)  e3iè Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.Casting: Construct Spike Launcher (safe; 2% risk of failure)  e3i \Confirm with . or Enter, or press ? or * to list all spells.e3iE e3iӯ  ###....###.#.#..Zeppelin the Tinkerer #......# ..Mountain Dwarf #.#....###Health: 52/52 ======================== #.##.#.....Magic: 11/11 ======================== #.##.#.#.##AC: 10Str: 15 #.##..#....EV: 10Int: 16 #.##.###..##SH: 0Dex: 10 #.#.## #..XL:  7 Next:  1% Place: Dungeon:4 #>@..#Noise: ---------  Time: 3532.1 (0.0) ###.#.#f) +0 quarterse3iS taff .#Cast: Construct Spike Launcher W# .# .#W   phantom (dormant) .. ..Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e3iL 1 ###....###.#.#..  Zeppelin the Tinkerer #......# ..  Mountain Dwarf #.#....###  Health: 52/52 ======================== e3i #.##.#.....  Magic: 8/11=================------- #.##.#.#.##  AC: 10Str: 15 e3i #.##..#....  EV: 10Int: 16 #.##.###..##  SH: 0Dex: 10e3i ( #.#.## #..  XL:  7 Next:  1% Place: Dungeon:4 e3i #>@..#  Noise: ---------  Time: 3532.1 (0.0) ###.#.#  f) +0 quarterstaffe3iA  .# Cast: Construct Spike Launcher W#e3id | .# .#e3i  W   phantom (dormant) .. ..e3i  _Okay, then.Casting: Construct Spike Launcher (safe; 2% risk of failure)  e3i [Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targete3i 6Aim: a phantom (dormant)f3ir J ###....###.#.#..  Zeppelin the Tinkerer #......# ..  Mountain Dwarf f3i #.#....###  Health: 52/52 ======================== #.##.#.....  Magic: 8/11f3i 0=================------- #.##.#.#.##  AC: 10Str: 15f3ii  #.##..#....  EV: 10Int: 16 #.##.###..##  SH: 0Dex: 10 #.#.## #..  XL:  7 Next:  1% Place: Dungeon:4 f3i #>@..#  Noise: ---------  Time: 3532.1 (0.0) f3i ###.#.#  f) +0 quarterstaff W#f3i  Cast: Construct Spike Launcher .# f3i* .# .# W   phantom (dormant) f3iK 4.. f3il :..f3i Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f3i CAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (dormant)  f3iЙ FYou lock target on the phantom and prepare to deploy your bee.f3i     ..             #..      W#   .#W .. ..==3.1 (1Winding f3i f3iD onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a phantom (dormant)  You lock target on the phantom and prepare to deploy your bee. f3i d_(Press . to continue winding your bee.)g3i4 !Wg3i75 .g3i> n--4. g3iP@ g3iLD @ _You continue winding your clockwork bee...h3iN9  You continue winding your clockwork bee...=-5.. h3i>h3i?T _The phantom barely misses you.h3i) yWith a metallic buzz, your clockwork bee launches itself at the phantom.h3iz, (ally target)y   clockwork bee (minion)h3i- 06h3i2 h3i4 > _The phantom hits you but does no damage.i3i k  ###....###.#.#..  #......# ..  #.#....###  #.##.#.....  #.##.#.#.##  #.##..#....  #.##.###..##  #.#.## #..  #@.y.#  ###W#.#  .#  .#  .#  .#  ..  .. i3i 2W.i3i$ i3i % &7i3i) i3i+ ] _Your clockwork bee closely misses the phantom.i3i0- c _There is a stone staircase leading down here.j3iޝ §yWYou barely miss the phantom.Your clockwork bee closely misses the phantom.j3i  #......# ..  #.#....###  #.##.#.....  #.##.#.#.##  #.##..#....  #.##.###..##  j3i #.#.## #..  #§§yW#  ###@#.#  .#  #.#  #.# #.# #..  #..  j3i 7#..j3i §The phantom hits you. The phantom blinks! You blink.  Your clockwork bee stings the phantom. The phantom hits you.j3iS C #......# ..  #.#....### .# #.##.#.......  #.##.#.#.##.  #.##..#.... .. #.##.###..##.#  #.#.## #....  #§§y§###..# ###.#.#@#  #.##W# #.##.  #.##. #.#.. #..#.  #..#. #..##j3iӵ j3i _45----8.3 (1.2j3i j3i~ 4 _The phantom blinks! You blink.m3iN$  You sock the phantom!m3iJX  The phantom is moderately damaged.m3iuY(9.5m3i]m3i_> _The phantom hits you but does no damage.n3iN8 #......# ..Zeppelin the Tinkerer  #.#....### .#Mountain Dwarf  #.##.#.......Health: 45/52 ====================----  #.##.#.#.##.Magic: 6/11=============-----------  #.##..#.... ..n3iC95AC: 10Str: 15  #.##.###..##.#EV: 10Int: 16  #.#.## #....SH: 0Dex: 10  #§§y§#**..#XL:  7 Next:  1% Place: Dungeon:4  ###.#.*@*Noise: =--------  Time: 3539.5 (0.0)  #.##W**f) +0 quarterstaff  #.##.n3i9Cast: Construct Spike Launcher  #.##.  #.#..  #..#.n3i9W   phantom  #..#.  #..##  You sock the phantom!  n3i9The phantom is moderately damaged. _The phantom hits you but does no damage.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  n3i: Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo3i. #......# ..Zeppelin the Tinkerer  #.#....### .#Mountain Dwarf  #.##.#.......Health: 45/52 ====================----  #.##.#.#.##.Magic: 6/11=============-----------  #.##..#.... ..AC: 10Str: 15 o3i #.##.###..##.#EV: 10Int: 16  #.#.## #....SH: 0Dex: 10  #§§y§###..#o3iXL:  7 Next:  1% Place: Dungeon:4  ###.#.#@#Noise: =--------  Time: 3539.5 (0.0)  #.##W##f) +0 quarterstaff  #.##.Cast: Construct Spike Launcher  #.##.  #.#..  o3irO#..#.W   phantom  #..#.  #..##  The phantom is moderately damaged. o3i_The phantom hits you but does no damage.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  o3i7Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.o3ie7===40.5 (1o3i+"o3iQ$s _The phantom hits you but does no damage.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall. _The phantom barely misses you.p3i ###....###.#.#.. #......# ...#  #.#....### .# #.##.#...... #.##.#.#.##. # #.##..#.... .. #.##.###..##.### #.#.## ##....... #§§y§###@.# ###.#.#.#.# #.##W##.# #.##.p3iE .. #.##. ### #.#..  #..#. #..#. #..##p3iW. yThe phantom attacks as it pursues you!p3i(ally target)y   clockwork bee (minion)p3iS6=-p3i^ 1p3iUp3i > _The phantom hits you but does no damage.q3i $  You sock the phantom!q3i L* q3i  The phantom is severely damaged.The rocky spike skewers the phantom.q3ia q3i:5  The phantom is almost destroyed.The rocky spike skewers the phantom.q3i\ WThe phantom is almost destroyed.Your clockwork bee barely misses the phantom.q3ia5=2.7 (1.2q3iq3i> _The phantom hits you but does no damage.r3it#  You hit the phantom.r3i9*s3i .  The phantom is almost destroyed.The rocky spike skewers the phantom!s3iЭ*y   clockwork bee (minion)s3i>0 .**   dormant clockwork bee (minion)You destroy the phantom!=173.9s3i"@s3iAL _Your clockwork bee winds down and falls to the ground.v3i*  #......# ...#   #.#....### .#  v3i #.##.#.......   #.##.#.#.##. #   #.##..#.... ..   #.##.###..##.###   #.#.## ##.......   #§§y§###..#   ###.#.#@#.# v3ih  #.##*##.#  v3iʦ #.##. ..   #.##. ###  v3i"w #.#..   #..#.   #..#.   #..##  v3i.0Sv3iSS   ball python (constriction, ally target)*   dormant clockwork bee (minion)v3ip7==--40v3iv3i2w3iu K.Sw3iF}  yy   You wind your clockwork bee back up and it locks its sights upon the ball  python!w3i ~ a6--=-w3i8~ 5w3i w3iX [ _The ball python barely misses you. x2z3iO .  You thump the ball python!z3i] .**   dormant clockwork bee (minion)  You kill the ball python!z3i-7.0 (1.1z3i~z3iuL _Your clockwork bee winds down and falls to the ground.|3iy?|3i?|3iDD|3izF  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)3i3ip3i3ir3i|x  ###....###.#.#.. #......# ...#  #.#....### .# #.##.#.......  #.##.#.#.##. # #.##..#.... ..  #.##.###..##.###  #.#.## ##....... 3iky #§§y§###@.#  ###.#.#.#.#  #.##*##.#  #.##. .. #.##. ### #.#..  #..#. #..#. #..##3i 3i ;-80 _3i 3ik 3i N-3i 3i 3iX3i33i3i~3i8=7==3iD3i~3i3i!#.#....### .# #.##.#....... #.##.#.#.##. ##.##..#.... ..#.##.###..##.### 3i"#.#.## ##.......#§§y§###..# ###.#.#.#.#  #.##*##@# 50.0 (2 #.##. #.......##.##. ####.#####.#.. ##..#.#..#.#..## 3i##3i '3i(3ih3ii3in3ip3i SM.....# ......### .#...... #.#.##. #.#.... .. #.###..##.###.#.## ##.......§§y§###..###.#.#.*##.# .......##.##. ####.####3i #3if 3i +1.0 (13i 3id 3iуM##....###.#.#.......# ......### .##....... #.#.##. ##.#.... .. #.###..##.###..#.## ##........§§y§###.###.#.#.#*##.# #.##. #.......##*   dormant clockwork bee (minion)3it9=23iߒ3i23iD( ###....###.#.#.. #......# ...# #.#....### .# #.##.#....... #.##.#.#.##. ## #.##..#.... .. #.##.###..##.###. #.#.## ##. #§§y§###@.# ###.#.#.#.# #.##*##.# #.##. #.......# #.##. ####.#### #.#.. #  #..#.  #..#.  #..##3iOY==33iA3i/3i/  #......# ...#   #.#....### .#   #.##.#.......   #.##.#.#.##. ##   #.##..#.... ..   #.##.###..##.###.   #.#.## ##........  3iW0 #§§y§###..#   ###.#.#@#.#   #.##*##.#   #.##. #.......#   #.##. ####.##3i0##   #.#.. #   #..#.   #..#.   #..##  3i"83i9&43i<3i!>3iI3i 3iX3i5.3i) L50=3i 3i#l _Your dormant clockwork bee falls apart.3iz%3i%N8==3i0&3i'3i(3i()3i)3i~*3i+3if,U1=3i,3iM.3i13i13iY23iP6  #.##.#.......   #.##.#.#.##. ##   #.##..#.... ..   #.##.###..##.###.   #.#.## ##........   #§§..###..##.####   ###.#.#.#.#   #.##.##.#  3i64 #.##@##.......#60.0 (6  #.##.#####.####   #.#... #   #..#.#.  #..#...$  #..### ##  #.  # 3i173i93iH<* _Found 3 gold pieces.3i5 #.##. ##.#.... .. ###..##.###.#.## ##.......§§..###..##.######.#.#.#.#  #.##.#.##.......####.####...# # ..#.#.# #.#  3i/^==1.0 (13i_ 3i 3i R .#.... .. ###..##.###..## ##.......§§..###..##.######.#.#.#.#  #.##.#......###.#####.####.@.# # #..#.#.# #..#...$...###.##. ##3i 0#  3i\ 3i &23iM 3ij 3i.  #.##..#.... ..  #.##.###..##.###.  #.#.## ##.  #§§..###..##.####  ###.#.#.#.#  #.##.##.# 3i #.##.##.#  #.##.#####.####  #.#@..# #  #..#.#.#  #..#...$. 3i #..###.###  #.3i# ##  #.3i< #.3id #. 3i3i#23i1=33i'3iR3iI]33i]3i>_3ieX3ie3i!f3if3ih3ii3iiL9==3ij3ik3imO=3in3irp3ip3ip3i7tS #.#.## ##........  #§§..###..##.####  ###.#.#.#.#  #.##.##.#  3iitd#.##.##.......# #.##.#####.#### #.#...## #  3itt#..#.#.###.####  #..#...@....... 8.0 (5 #..###.######## 3iu#.# ..##  #. ### #. 3iuF#. 3iu3iy3i|> _You now have 238 gold pieces (gained 3).3i٩ 3i? 3iK 3i 3i 3ig 3i 3i 3i* 3i B3iJ 3i :==3iF 3i 3iM ,3i 3i 3ia 3i 3i 3i< 3iy ,3i 3i 3iU 3i P10/11==3iY 3i`   #.#.## ##........  #§...###..##.####  ###.#.#.#.#  #.##.##.#  #.##.##.......#  #.##.#####.#### 3i  #.#...## #  #..#.#.###.####  #@.#...........74.0 (6  #..###.########  #.#...## 3iS  #.####  #.#  #.# #.. ###3i ,3i 3i 3iE 3it V §...###..##.####3it ##.#.#.#.#  #.##.#.##.......##.#####.###...## # 3iLu .#.#.###.####.#...........##.#########...## #### 3imu +3i{ 3i^| +5.0 (13i 3i 3i #§...###..##.####  ###.#.#.#.#  #.##.##.#  #.##.##.#  #.##.#####.####  3i#.#...## #  #..#.#.###.####  #..#.  #.@###.#3iC  #.#...##  3ih#.#####  #.# 3i#.# #.. 3iF###  3i3i&63i83iL3i3i3i3i53iP  #§...###..##.####  ###.#.#.#.#  #.##.##.#  #.##.##.#  #.##.#####.#### 3ih #.#...## #  #..#.#.###.####  #..#. 3i&r #@.###.# 3iJ #.#...## 3ix #.#####  #.#3i  #.#  #..  ###  3i7Y73ip{ ##.#.#.#.#  #.##.#.##.......##.#####.###...## # .#.#.###.####..........##.#########...## ####  3i3iC==83i:3ib3iu  #.##.###.......##.#####.###...## # .#.#.###.####..........###.#########...## 3i2c####  3i3i&93i"3ic3iMp......##.#####.###...## # .#.#.###.#####...........###.#########...## ####  .###3iWt3iu'803ix3inz3i###.###...## # .#.#.###.#####...........##.#########...## ####  .......########3ie3i&13i<3i3i0...## # .#.#.###.####..........##.#########...## ####  ######.......########   3i33i%5V1===23i =3i3i>&83iA3i"C3i.......#.#####.#####.#.##...## # #.#.#.###.#####................?.###.#########..3i,...###### ##############................ ##################3id3i&93i3i3iFM# .......##....#.#####.#####.#.##...## # #.#.##.###.#####...#.............?..###.#########.....###### ############## #................##3i3i(6003iG3iM.#.#.# ...#.........##....#.#####.#####...## # #.##.###.#####...####.............?.....###.#########...#...###### #.##############.#3i*3i&13iB3iz3iP'M...###..##.####.#.#.) .### ...#.........##....#.#####.#####...## # #.#.# #.###.#####...#####3i(#.............?.......###.#########@..#...######## #.##.#3i1<23iK53i6' _Found a falchion.3i M#.## ##........ ...###..##.#####.#. .#.#.) .### ...#.........##....#.#####.#####...## # #.#.# #.###.#####...#####............@?.......###.#########...#####...#### #.######.#33i 3i 3iOZ.## ##. ###..##.#####.#.## .#.#.#.# #.) .## .##.##.# ...#.. .##.##.##.... .##.#####.#####.#.# 3iZ.#...## # #.#.# ..#.#.###.#####...#####. ..#.. ..###.#...# .#...## 3iZ#.### .##### #.# .# 3iZ#.# .##.# .3i [{..####3ib3icf4Construct Spike Launcher 3ih3io3io+5.0 (23i*t3iu: _i - 4 scrolls of identify (gained 1)3iy3i|Read which item? Scrolls  t - 2 scrolls of teleportationi - 4 scrolls of identify 3i:| c - a scroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAEN  k - a scroll labelled IDEOMO GOTHROU 3i\| l - a scroll labelled HIWNIR YTSA [!] read|quaff|evoke[?] describe selected3im Drink which item? 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#.##.#####.#####.# #.#...## #.# #.# 3i#..#.#.###.#####. #..#. #..###.#.3i3 3iY ,30.0 (13i 3iN 3i |  ###....###.#.#..  #......# ...#  #.#....### .#  #.##.#.......  #.##.#.#.##..###  #.##..#.  #.##.###..##.###. 3i  #.#.## ##.  #>@..###..##.#####.  ###.#.#.#.##.# ##.  #.##.##.##.##  #.##.##.##  #.##.#####.#####.  #.#...## #.# #.  #..#.#.###.#####  #..#  #..###.#3i 3i &13iš 3iJ 3i   ###....###.#.#..  #......# ...#  #.#....### .#  #.##.#.......  #.##.#.#.##..###  #.##..#.  #.##.###..##.###. 3i  #.#.## ##.  #@...###..##.#####  ###.#.#.#.##.# ##  #.##.##.##.##  #.##.##.##  #.##.#####.#####  #.#...## #.# #  #..#.#.###.#####  #..#  #..###.#3i- 3i &23i3imc _There is a stone staircase leading down here.3iT ###....###.#.#..  #......# ...#  #.#....### .#  #.##.#.......  #.##.#.#.##..###  #.##..#.  #.##.###..##.###.  #.#.## ##. 3i! #>@..###..##.#####. ###.#.#.#.##.# ##. #.##.##.##.##. #.##.##.##. #.##.#####.#####. #.#...## #.# #. #..#.#.###.#####. #..#. #..###.#.3i} 3iJ -3 _3i3i3i , ###....###.#.#.. 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#..~≈#≈~.... #...~~~...... ##.#.....#.#.. ###....###.#.#.. #......# ..S# #.#....###...# #.##.#.3if # #.##.#.#.##..#### #.##..#.......... #.##.###..##.###.#.#.## ##..#>...###..##.#####.#.## ###.#.#.#.##.##.##.# 3i.i Q.S3ik O.S3iq 3iq &63iv 3iEx 3i& E#.~≈≈#≈≈~.#.#Zeppelin the Tinkerer#.~≈≈#≈≈~.#.#Mountain Dwarf#..~≈#≈~....Health: 52/52 ========================#...~~~......3i' Magic: 9/11===================-----##.#.....#.#..AC: 10Str: 15###....###.#.#..EV: 10Int: 16#......# ...#SH: 0Dex: 10#.#....#**...#XL:  7 Next: 17% Place: Dungeon:4#.##.#...@..S#Noise: ---------  Time: 3646.0 (0.0)3i( E#.##.#.#.**..####f) +0 quarterstaff#.##..#..........Cast: Construct Spike Launcher#.##.###..##.###.#.#.## ##........3i( #>...###..##.#####.#.##S   adder (wandering)###.#.#.#.##.# ##.)..###.##.##.##.##.....#..#.##.##.......##.... _Okay, then. _There is a stone staircase leading down here. _You encounter an adder.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate3i#.~≈≈#≈≈~.#.#Zeppelin the Tinkerer#.~≈≈#≈≈~.#.#Mountain Dwarf#..~≈#≈~....Health: 52/52 ========================#...~~~......Magic: 9/11===================-----##.#.....#.#..AC: 10Str: 15###....###.#.#..EV: 10Int: 16#......# ...#SH: 03i'Dex: 10#.#....###...#XL:  7 Next: 17% Place: Dungeon:4#.##.#...@...#Noise: ---------  Time: 3646.0 (0.0)#.##.#.#.##.S####f) +0 quarterstaff#.##..#..........Cast: Construct Spike Launcher#.##.###..##.###.#.#.## ##........#>...###..##.#####.#.##S   adder (wandering)###.#.#.#.##.# ##.)..###.##.##.##.##.....#..#.##.##.......##.... _There is a stone staircase leading down here. _You encounter an adder.3iCasting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.3i7:#3i&;==7.0 (1 _3i\3iq3i&_A #.~≈≈#≈≈~.#.# #.~≈≈#≈≈~.#.# #..~≈#≈~.... #...~~~...... ##.#.....#.#..3i_| 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#.~≈≈#≈≈~.#.# #..~≈#≈~.... #...~~~...... ##.#.....#.#S. ###....###.#.#.. #......# #...# #.#....###...# #.##.#.# #.##.#.#.##..#### #.##..#.......... #.##.###..##.###..#.#.## ##.#>...###.###.#.#.#.##.#.##.##.##.# 3iQG3ifH3iHR10/11==53iU3i#.~≈≈#≈≈~.#.# #.~≈≈#≈≈~.#.# #..~≈#≈~.... #...~~~...... ##.#.....#.#S. ###....###.#.#.. 3iW#......# #...# #.#....###...# #.##.#.# #.##.#.#.##..#### #.##..#.......... #.##.###..##.###3i..#.#.## ##........3i#>...###..##.#####.#.#.#.##3ii#.##.##.##3iZ+ 3i'2S3inS   adder (wandering)3i0&63iY3i3i]L≈≈≈~..~≈≈#~≈≈#≈≈~.#.#.~≈#≈~....  #...~~~...S.3iL ##.#.....#.#S##....###.#.#.......# ....###......# #.#.##..####3iM.#..........#.###..##.###..3i4MI.#.## ##........ >...###..##.#####.#.##3i^M###.#.#.#.##.# ##.)..##3iM*##.##.....#..3iP0S.3i&X3iY&73i`3ia3i u.~≈∩≈~.....~≈≈≈≈≈~...##≈≈~.#.~≈≈#≈≈~.#.#.~≈#≈~....  #...~~~..S.. ##.#.....#.#S##....###.#.#.......# ....####.......# #.#.##..####.#..........#.###..##.###...#.## ##........>...###..##.#####.#.#####.#.#. ##.)..##S.3i 3i &83i 3i 3iC 2.~~~.###.~≈∩≈~.....~≈≈≈≈≈~...#~≈≈##~≈≈#≈≈~.#.#~≈#≈~S...  #...~~~.....3iĝ r ##.#.....#.#S##....###.#@#.......# ....####.....#.#.##..####.#.......... #.###..##.###..3i .#.## ##........>...###..##.#####.#.##3i 6S.3i| ≈S==93i 3iӳ 3i?3i@4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of paralysis (11) 3iiA(Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher  d - Cast: Launch Clockwork Bee (4%) [*/%] inventory [&] all spells[!] focus mode: off|on3iW 3i}t #...~~~.###..Zeppelin the Tinkerer#..~≈∩≈~.....Mountain Dwarf#.~≈≈≈≈≈~...#Health: 52/52 ========================#.~≈≈#≈≈~.#.#Magic: 10/11 =====================---#.~≈≈#≈≈~.#.#AC: 10Str: 15#..~≈#≈~S...EV: 10Int: 16#...~~~......SH: 0Dex: 10##.#.....#.#S.XL:  7 Next: 17% Place: Dungeon:4###....###.#@#..Noise: ---------  Time: 3659.0 (0.0)#......# #...#f) +0 quarterstaff#.#....###...#Zap: wand of paralysis (11)#.##.#.......##.##.#.3iu #.##..#####.##..#..........S   adder (wandering)#.##.###..##.###..#.#.## ##........#>...###..##.#####.#.## _There is a stone staircase leading down here. _You encounter an adder.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You shape a spike launcher from a nearby wall.3iu 3iz 3i{ 3i` #...~~~.###..  Zeppelin the Tinkerer #..~≈∩≈~.....  Mountain Dwarf 3iӌ#.~≈≈≈≈≈~...#  Health: 52/52 ======================== #.~≈≈#≈≈~.#.#  Magic: 10/11 =====================--- #.~≈≈#≈≈~.#.#  AC: 10Str: 15 #..~≈#≈~S... EV: 103i  Int: 16 #...~~~.*....  SH: 0Dex: 10 3i8##.#.....#*#S.  XL:  7 Next: 17% Place: Dungeon:4 3i[ ###....###.#@#..  Noise: ---------  Time: 3659.0 (0.0)  #......# #...# f) +0 quarterstaff 3i #.#....###...# Zap: wand of paralysis (11) 3i #.##.#.......#  #.##.#.#.##..#### 3iōc #.##..#..........  S   adder (wandering)  #.##.###..##.###.. 3iH} #.#.## ##........  #>...###..##.#####.#.## Dir - look around, f - activate _You shape a spike launcher from a nearby wall.  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, chance to affect: 57%)3iW #...~~~.###..Zeppelin the Tinkerer#..~≈∩≈~.....Mountain Dwarf#.~≈≈≈≈≈~...#Health: 52/52 ========================#.~≈≈#≈≈~.#.#3iLX <Magic: 10/11 =====================---#.~≈≈#≈≈~.#.#AC: 10Str: 15#..~≈#≈~*...EV: 10Int: 16#...~~~......SH: 03iX QDex: 10##.#.....#.#S.XL:  7 Next: 17% Place: Dungeon:4###....###.#@#..3iX Noise: ---------  Time: 3659.0 (0.0)#......# #...#3iX f) +0 quarterstaff#.#....###...#3iY wZap: wand of paralysis (11)#.##.#.......#3i0Y v#.##.#.#.##..####3iRZ #.##..#..........S   adder (wandering)#.##.###..##.###..#.#.## ##........#>...###..##.#####.#.##Dir - look around, f - activate _You shape a spike launcher from a nearby wall.  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, chance to affect: 57%)3i-LSparalysed3ixTS _You shape a spike launcher from a nearby wall.  Aiming: Paralyse  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, chance to affect: 57%)  The adder becomes paralysed!3iF====60.0 (10 3iw _3i 3i3i #.†.## .~~~.###.~≈∩≈~.....≈≈≈~..#~≈≈#≈≈~.#.####3iY r.~≈#≈~S......## #...~~~.......... ##.#.....#@#S##....###.#.#.......# #.....###....#.#.##..####3i .#..........#.###..##.##3i Z#...#.## ##........3i 3i 0---13i. 3iw 3i #.## .#.†.## ..~~~.###...~≈∩≈~.....≈≈≈~... ~≈≈#≈≈~.#.#### ~≈#≈~S## #...~~~..@....... ##.#.....#.#..#.####....###.#.#..#.....# #.# #....###.......# #.#.##..####.#..........#.###..##.###..3i! X---23ih 3i 3iS  The helpless adder fails to defend itself.  You hit the adder.3ia9 3i]1===3.1 (1.13i3i` _The adder is moderately wounded.3ix S  The helpless adder fails to defend itself.  You hit the adder.3i >4.23im 3i ] _The adder is heavily wounded.3i †The helpless adder fails to defend itself.  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Welcome to the Ecumenical Temple!3ia <.....## .......#### ...._.....## ...........#### _......._.....##..............####..._......._.....## ..........# __.......@..# .............# .._......._.....## ...............#### _......._.....## ...........#### ...._.....## .......#### <3iMb #3i/ -1.9 (2.53i _ _____3iξ P _Found a sacrificial altar of Ru and a blossoming altar of Fedhas.3i; d _There is a staircase back to the Dungeon here.3i[q *.<.....##.####._.....##..#### ._._.....##......####._......._.....##3iq ..........# ._._......@<..#..........#._......._.....## 3iq ......#### ._._.....## 3i/r ..####._.....##.#### .<.....##3i1x 3iqx -2.9 (1.03i} P__3i ) _Found three altars.3iхM.<.....##.####._.....##..#### .._._.....##3i&......####._......._.....##..........#._._.....@.<..#3iyo..........#._......._.....## ......####._3i ._.....## ..####._.....##.3iRw#### ..<.....##3i03i&33iQ__3il3i<#..<.....## #.#### #......_.....## #3iB.....#### #.._......._.....## #.........#### #......_......._.....## #.............# #.._......._....@..<..# #.............# #......_......._.....## #.........#### #.._.._.....## #.....#### #......_.....## #.#### #..<.....##3iD3iD&43iG9_3iPI3im #..<.....##  #..####  #......_.....##  #......#### 3iԞ~ #.._......._.....##  #..........####  #......_......._.....##  #..............#  #.._......._...@...<..#  #..............#  #......_......._.....##  #..........####  #.._..._.....##  #3iH......####  #......_.....##  #..####  #..<.....##3i3i &53i#l___3i3igX #..<.....## #..#### #......_.....## #......####  #.._......._.....##  #..........####  #......_......._.....## #..............# #.._......._..@....<..# #..............# #......_......._.....##  #..........####  #.._...._.....##  #......####  #......_.X49m....##  #..####  #..<.....##3i_3i1`&63idk___3i g( _Found four altars.3i h #..<.....## #..#### #......_.....## #......####3i + #.._......._.....## #..........####3i* T #......_......._.....## #..............#3iJ  #.._......._.@.....<..# #3id v..............#3i  #......_......._.....## #..........#### #.._....._.....##  #3i ......#### #......_.....##  #3i ..####  #..<.....##3i 3i &73i2 ______3i8 3iN x .......####_.....##.......####_......._.....##...............####_......._.....##..............._......._.......<..........@......_......._.....#...........#### ...##.....####3i] 3i &83id k____3i 3if #.#### #......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #.....................#3iڕf #.._......._.......<..# #...........@.........# #......_......._.....## #.................#### #.._3i#......_.....## #.............#### #......_.....## #.........#### #..<....##  #.....####3iz3i՜&93ik___3i  _.....##.......####_......._.....##...............####_......._.....##...............3iOS_......._.......<................._....@.._.....#...........#### 3iw_......._.....## .#####...##3i3im'503iQ|____3iu3i-> #......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #.....................# #.._......._.......<..# #.....................#3i/ #......_...@..._.....## #.................#### #.._......._.....##  #.............#### #......_.....##  #.........####  #..<.....##  #.....####  ##...##3iH63i6&13i><q____3i=3i  #......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #.....................# #.._......._.......<..#3i  #.....................# #......_..@...._.....## #.................#### #.._......._.....## 3ih L #.............#### #......_.....##  #.........####  #..<.....##  #.....####  ##...##3i 3i# 23i ~____3iz P _Found three altars. Found a staircase back to the Dungeon.3i  #......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #.....................#3i<  #.._......._.......<..# #.....................# #......_.@....._.....## #.................####3i  #.._......._.....## #.............#### #......_.....##  #.........####3iNj #..<.....##  #.....####  ##...##3i 3i{ &33iC ____3iĘ 3iP #......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....##3i# #..............# #.._......._.......<..# #..............#3iS[ #......_@......_.....## #.................####3i| #.._......._.....## #.............##3i## #......_.....## #.........#### #3i..<.....## #.....####  ##...##3ii 3i &43i m___3i 3i& #......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #..............# #.._......._.......<..# #..............# #......@......._.....## #.................#### #.._......._.....## #.............#### #......_.....## 3ik'#.........#### #..<.....## #.....####  ##...##3i-3i-&53i3a____3im5h _There is a shimmering blue altar of Sif Muna here.3i O  You kneel at the altar of Sif Muna.3i= /  --more--3ik Sif Muna the Loreminder Sif Muna the Loreminder is a contemplative but powerful deity, served by those who seek magical knowledge. Followers who triumph over their foes can call upon the Loreminder for magical power and the ability to cast spells beyond their magical training. The devout are rewarded with a supply of spellbooks taken directly from Sif Muna's legendary library. Favour - Sif Muna is neutral towards you. Granted powers:(Cost)You can call upon Sif Muna for magical energy.(Piety-)You can freely open your mind to new spells.(Piety--)You can call upon Sif Muna to cast any spell from your library. (Piety---)Sif Muna will gift you books as you gain piety. [!]: Overview|Powers|Wrath [J/Enter]: join religion3is@3iG3i2O#......_.....##Zeppelin the Tinkerer#.............####Mountain Dwarf#.._......._.....##Health: 52/52 ========================#.................####Magic: 11/11 ========================#......_......._.....## AC: 10Str: 15#.....................# EV: 10Int: 16#.._......._.......<..# SH: 0Dex: 10#.....................# XL:  7 Next: 19% Place: Temple#......@.......(Ps3m_.....## Noise: ---------  Time: 3755.9 (0.0)#.................####f) +0 quarterstaff#.._......._.....##Zap: wand of paralysis (10)#.............#####......_.....###.........#####..<.....###.....######...## _There is a staircase back to the Dungeon here. _Found three altars. _Found four altars. _Found three altars. Found a staircase back to the Dungeon. _There is a shimmering blue altar of Sif Muna here.  You kneel at the altar of Sif Muna.3iUQl  Sif Muna welcomes you!3iZ/  --more--3i3i.z  of Sif Muna ......6.9 (1 _3i/R__3i3i #......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #..............# 3is #.._......._.......<..# #..............# #......_@......_.....## #.................#### #.._......._.....## #.............######3i ## 3iR <73i e___3iŦ 3i #......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #..............# #.._......._.......<..# #..............# #......_.@....._.....## #.................#### #.._......._.....## #.............#####.#.3i [15d#.#.....#### 3i+ 3i &83iV _____3i 3i#......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #.....................# #.._......._.......<..# 3iJ#.....................# #......_..@...._.....## #.................#### #.._......._.....## #.............#####.. 3i#..<.....## 3if3i &93inK___3i1_3iR3i#......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #.....................# #.._......._.......<..# #.....................# #......_...@..._.....## #.................#### #.._......._.....## #... ];17H3ir2_3i'603ia{____3i3i.#......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #.....................# #.._......._.......<..# #.....................# #......_....@.._.....## #.................#### #.._......._.....## #.... 3i23iY3&13iN8:_3i~93iu#......_.....## #.............#### #.._......._.....## #.................#### #......_......._.....## #.....................# #.._......._.......<..# #.....................# #......_.....@._.....## #.................#### #.._......._.....## #.....#.....#.........#####..<.....###.....;40m#### 3iů3i0&23ih____3i3i#3ik #......_.....## #......#### #.._......._.....## #..........#### #......_......._.....## #..............# #.._......._.......<..# #..............# #......_......@_.....## #..........#### #.._......._.....##  #......_.....##  #..<.....###.....#### 3i 3i0 &33i ____3iy 3iY #......_.....##  #......####  #.._......._.....##  #..........####  #......_......._.....##  #..............#  #.._......._.......<..#  #..............#  #......_.......@.....##  #..........####  #.._......._.....##  #..<.....##  #.....#### 3iY 3iΑ &43i >__3iݗ ^ _There is a sacrificial altar of Ru here.3i1#......_.....## #......#### #.._......._.....## #..........#### #......_......._.....## #..............# #.._......._.......<..# #..............# #......_......._@....## #..........#### #.._......._.....## #..<.....## 3iN73i7-5 _3i<Q__3i>3iC......_.....## .....#### .._......._.....## .........#### ......_......._.....## .............# .._......._.......<..# .............# ......_......._.@...## .........#### 3iD.._......._.....## .....#### ......_.....## .#### 3i~J3iK&63iOJ__3i#Q3i5Q/_.....## .#### _._.....## .....#### _......._.....## .........# _._.......<..# .........# _......._..@..## .....#### _._.....## _.....###### 3iQ8...##3inV3iV&73iZ9_3i\3i f_.....## .#### _._.....## .....#### _......._.....## .........# _._.......<..# .........# _......._...@.## .....#### _._.....## .####_.....###### ..##3i 3id &83i a ___3i 3iTM...#### _.....## ....#### 3iDU__.....## ...........#### _......._.....# .......... __.......<............@..#3iU2_......._.....## ........#### _......._.....##3iU#3iZ3i[&93i_8 _3i_3i*OM<.....## ...#### 3iuOU_.....## ....#### __.....## ...........#### _......._.....# .......... 3iO8__...................._......._.....## 3iOZ...............####3iT=703iYWQ_ __3iW0_3iYd _There is a staircase back to the Dungeon here.3i*43i.3i7C1 _3i;h_ __3i+.Dungeon:43i/ ### ###### ##.# #.##.# . .....°...°.....°.#.# #.##.# . .........°..☼°..°#.# #.##.# ####. ............○☼...#.###.##.###...# .....○...........#............#.. ................ß#.##########...# .................#......# ##.##........#.####.# #.## .........@### #.# #.##........3iW0...# #.# #.##...............# #.######.## ...○............ß# #.......... ...○.....☼°....○.# ########.## ........☼.○°...°.###.## ...............°.##..<. ................°#.......##  ### ......##3iv-3.4 (2.53i3i 3i0_You climb upwards. Welcome back to the Dungeon!3ii _There is a staircase to the Ecumenical Temple here.3i .....°...°.....°.....°..☼°..°#### ............○☼...#.####...#....○...........#............#.. ................ß#.##########...#...............#......# ##.# .................#.####.# 3i...>### ... ........#### ...○............ß.........######### # #.#.####.3i○°...°○☼.°.3i44.4 (1.0 _3i=☼3i=3ic ....°..○°...#### ............°○...#.####...#....○...........#............#.. ................ß#.##########...#...............#......# ##.# .................#.####.# ...>### ....# ........#### ...○............ß......... ...○.....☼.....○.#######.## ## ##.#############.40m○.....°......53i.........°..○°...#.# #.##.# ####. Zeppelin the Tinkerer ............°○...#.###.##.###...# Mountain Dwarf of Sif Muna ...... 3i'.....○...........#............#.. Health: 52/52 ======================== ................ß#.##########...# Magic: 11/11 ======================== .................#......# ##.## AC: 10Str: 15 .................#.####.# #.## EV: 10Int: 16 3iF ................>### #.# #.## SH: 0Dex: 10 .................# #.# #.## XL:  7 Next: 19% Place: Dungeon:4 ................@# #.######.## Noise: ---------  Time: 3775.4 (0.0) ...○............ß# #.......... f) +0 quarterstaff ...○.....○.....°.# ########.## Zap: wand of paralysis (10) ........☼.°......#3ie##.## .................##..<. 3i.................#.......##### #########3i......## # #.#.####. ## ##.############3i#. _There is a sacrificial altar of Ru here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! 3i_There is a staircase to the Ecumenical Temple here.  Press: ? - help, v - describe, . - travelThe floor.3i e@ßA statue of an orb of fire.3i]@ßThe floor.3i46.@3iw .........°..○°...#.# #.##.# ####. Zeppelin the Tinkerer ............°○...#.###.##.###...# Mountain Dwarf of Sif Muna ...... .....○...........#............#.. Health: 52/52 ======================== ................ß#.##########...# Magic: 11/11 ======================== .................#......# ##.## AC: 10Str: 15 .................#.####.# #.## EV: 10I3iFy nt: 16 ................>### #.# #.## SH: 0Dex: 10 .................# #.# #.## XL:  7 Next: 19% Place: Dungeon:4 ................@# #.######.## Noise: ---------  Time: 3775.4 (0.0) ...○............ß# #.......... f) +0 quarterstaff ...○.....○.....°.# ########.## Zap: wand of paralysis (10) ........☼.°......###.## .................##..z W40m<. .................#.......##### #########......## # #.#.####. ## ##.#############. _There is a sacrificial altar of Ru here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  Press: ? - help, v - describe, . - travelThe floor. _3i(#.........°..○°...#.# #.##.# #### #............°○...#.###.##.###... #.....○...........#.# #................ß#.#... #.....#......# ##. ß.....#.####.# #..>### #.# #. ß..........# #.# #. #..........3i:V.# #.######. #...○............ß# # #...○....°○.....°.# #. #..........°......# ##. 3i  #..........# #..< #.................# . # #### ......## ## #.# .####. .## ##.# #.3i.°.°°.....°○.○○3i26.4 (1 _3i3i3i #.........°..○°...#.# #.##.#  #.............°.°°#.###.##.### ##.....○...........#.# .#................ß#.# ##.....#......# ##. #ß.....#.####.# #..>### #.# #. #ß..........# #.# #. ##...........# #.######. ##...○............ß# # .#...○p40m.....○.....°.# #. ##..............°..# ##.  #.............○.○○# #.. ##.................# . .# #### ...... .## #.# .####. ÷.## ##.# #.3i..°.......°.°°3ix&73iR3i93ii  #.........°..○°...#.# #.##.#  #......°......°...#.###.##.####.....○...........#. ..#................ß#.# .##.3imj ....#......# ## .#ß.....#.####.# #.>### #.# # ##ß..........# #.# #  ##...........# #.#######...○............ß# # ..#...○.....°.......# #3ij Y#.................# ## # #.............°.°°# ##.................#   ..# 3iYk # ......  #.## #.# .####.  .÷.## ##.# #. 3iGv .....○..○☼○○○....3iv &83i} 3i 3iɈ 3i+ [ #.........°..○°...#.# #.##.#  #...........○.....#.###.##.####..........○......#.#................ß#.# #.##.....#......# #.#ß.....#.####.# #3i .>### #.# #ß..........# #.#  ##...........# #.#...○....☼.......ß# #.#...○....○°.......# 3i *#..............○○.# .# #.........# # 3iI :.###.................# .# # #.## #.# .#### #.÷.## ##.# #3i °○○°.○°93i 3iC 3iE #.........°..○°...#.# #.##.#  #...........°.....#.###.##.#..........○......#3iK.#................ß#. ##.##.....#......#  #.#ß.....#.####.#  #.>### #.#  ###ß..........# #.# ##...........# #.#...○....○.......ß# #.#...○°...°........# .####..............○°.#.# #.........#.###.3iL$................# .# #  .##.## #.# .### .#.÷.## ##.#3i8^"...°○○..°.@.○..°........°☼☼...°.○○○☼803i_B☼3iaA+# #.........°..○°...#.# #.##.# 3iB# #..............°..#.###.##.#......○○..°......#3i$F.#................ß#.#.##.....#......# # #.#ß.....#.####.# # #.>### #.# # ###ß..........# #.# # ##..........@......# #.#........○..°....ß# # #....#...○.......°.....# #.####...°.....☼...°..# ...# #........○......○○# #..###F40m........☼........# .## .##.## #.# . ..#.÷.## ##.#3iN.°°...°...°.......☼☼....○°°○3im&13in3ip3i_ M°...°.....°....○..........○○.#.#  #.................#.###.##.# ######......°°.........#......... .....#................ß#.######## ###.##.................#.....#ß....#.###......>######ß..........@..  ##.................### ######........°.......ß.... #....#...°.... ;1m.........# #####○○°....○○°..○23i9 3i 4i m.# #.....°...°.....°.#.# #.##. .# #...○..........○°.#.# #.##. .# #..○.......#.###.##. .######.................#.#................ß#. .###.##.....#......# 4i .# #.#ß.....#.####.# .# #.>### #.# .# ###ß..........# #.# .# ##.................# #. 4i S.######................ß# # .#....#.................# .#.####.........○○......#.# #........°4i /.# #4i #..###........○........# #.....## #..##.## #.# .4i} °°.°○○.°4i &34i 4i 4i]4iX^Really walk into a travel-excluded area? Y - Yes  N - No4i 4i).# #.....°...°.....°.#.# #.##. Zeppelin the Tinkerer .# #...°..........°..#.# #.##. Mountain Dwarf of Sif Muna ...... .# #..°..............#.###.##. Health: 52/52 ======================== .######.................#........ Magic: 11/11 ======================== ......#................ß#.####### AC: 10Str: 15 .###.##.................#......# [4i*40mEV: 10Int: 16 .# #.#ß.................#.####.# SH: 0Dex: 10 .# #...................>### #.# XL:  7 Next: 19% Place: Dungeon:4 .# ###ß.........@.......# #.# Noise: ---------  Time: 3783.4 (0.0) .# ##.................# #.## f) +0 quarterstaff .######................ß# #... Zap: wand of paralysis (10) .#....#.................# #### .#.####.........[404i@+m○○......# ....# #.................# ##..###........°........#..  #.....# ################..  #..##.## #.#.#  _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  Press: ? - help, v - describe, . - travel _The floor.  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Press: ? - help, v - describe, . - travelThe floor. ,4i_Okay, then. _You encounter a goblin. It is wielding a +0 club.-4i#.# #.# .#.)# #.# ###.#.# . ##...>.##.# ..... -4i# #..###.##.# ......  ##.# #.##.# ...... .#.# #.##.# ...... #.# #.##.# ####....g.-4i#.###.##.###.@.#.# ..#.#...# -4i,..ß#.#...#.# -4iK...#......# ##.##.#.#.####.# #.#-4i#..>### #.# #.##.# # # #.# #.##.#.#.# #.######.##.#.# -4i4-4i&5-4i-4i-4i1#.# #.# #.)# #.# ........#.# ....=.  ##...>.##.# .....  #..###.##.# ....  ##.# #.##.# ....#.# #.##.# ..#.# #.##.# ####....g.#.###.##.###..@#.# ..#.-4i—#...# ß#.#...#.# ..#......# ##.##.#.#.####.# #.##..>### #.# #.##.#.# # #.# #.##.#.#-4i.# #.######.##.#.# -4i-4iy&6-4i-4iX _Found a large opal ring.04iT  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.14i 14i) Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft14i1% 1  b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork BeeForgecraft4%14ip3  d - Forge Blazeheart GolemFire/Forgecraft45%14i4 14iSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit34i34i34ia".#.# #.#Zeppelin the Tinkerer #.)# #.# .......Mountain Dwarf of Sif Muna ...... ##.#######.# ....=..Health: 52/52 ========================##...>.##.# .......Magic: 11/11 ========================#..###.##.# .......AC: 10Str: 15  ##.# #.##.# .......EV: 10Int: 16 ..#.# #.##.# .......SH: 034i#Dex: 10 ..#.# #.##.# ####....g..XL:  7 Next: 19% Place: Dungeon:4 ..#.###.##.###..@#.#Noise: ---------  Time: 3876.4 (0.0) ..#............#...#f) +0 quarterstaff .ß#.##########...#.#Zap: wand of paralysis (10) ..#......# ##.##.# ..#.####.# #.##.. .>### #.# #.##.#.#34i#g   goblin (asleep) ..# #.# #.##.#.# ..# #.######.##.#.# .ß# #.............# _Okay, then. _Okay, then. _You encounter a goblin. It is wielding a +0 club. _Found a large opal ring.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  34i#\Confirm with . or Enter, or press ? or * to list all spells.34i!$34i(<.#.# #.#Zeppelin the Tinkerer #.)# #.# .......Mountain Dwarf of Sif Muna ...... ##.#######.# ....=..Health: 52/52 ========================##...>.##.# .......Magic: 11/11 ========================#..###.##.# .......34i(1AC: 10Str: 15  ##.# #.##.# .......EV: 10Int: 16 ..#.# #.##.# .......SH: 0Dex: 10 ..#.# #.##.# ####....g..XL:  7 Next: 19% Place: Dungeon:4 34i)..#.###.##.###..@#.#Noise: ---------  Time: 3876.4 (0.0) ..#............#...#f) +0 quarterstaff 34iC).ß#.##########...#.#Zap: wand of paralysis (10) ..#......# ##.##.# ..#.####.# #.##.. .>### #.# #.##.#.#34in);g   goblin (asleep) ..# #.# #.##.#.# ..# #.######.##.#.# .ß# #.............# _Okay, then. _Okay, then. 34i)_You encounter a goblin. It is wielding a +0 club. _Found a large opal ring.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.34i?u.#.# #.# Zeppelin the Tinkerer #.)# #.# .......  Mountain Dwarf of Sif Muna ...... ##.#######.# ....=..  Health: 52/52 ========================  ##...>.##.# .......  Magic: 8/11=================-------  #..###.##.# .......  AC: 10Str: 15  ##.# #.##.# .......  EV: 10Int: 16 ..#.# #.##.# .......  SH: 0Dex: 10 34i:@..#.# #.##.# ####....g..  XL:  7 Next: 19% Place: Dungeon:4 ..#.###.##.###..@#.#  Noise: ---------  Time: 3876.4 (0.0) ..#............#...#  f) +0 quarterstaff .ß#.##########...#.#  Zap: wand of paralysis (10) ..#......# ##.##.# 34ib@..#.####.# #.##.. 34i@.>### #.# #.##.#.#  g   goblin (asleep) ..# #.# #.##.#.# ..# #.######.##.#.# 34i@.ß# #.............# _Found a large opal ring.  34i@Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.34i AAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  34iLAzPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (asleep)34i! .#.# #.#Zeppelin the Tinkerer #.)# #.# .......Mountain Dwarf of Sif Muna ...... ##.#######.# ....=..Health: 52/52 ========================##...>.##.# .......Magic: 8/11=================-------#..###.##.# .......AC: 10Str: 15  ##.# #.##.# .......EV: 10Int: 16 ..#.# #.##.# .......SH: 0Dex: 10 ..#.# #.##.# ####....g..XL:  7 Next: 19% Place: Dungeon:4 ..#.###.##.###..@#.#34i yNoise: ---------  Time: 3876.4 (0.0) ..#............#...#f) +0 quarterstaff .ß#.##########...#.#Zap: wand of paralysis (10) ..#......# ##.##.# ..#.####.# #.##.. .>### #.# #.##.#.#g   goblin (asleep) ..# #.# #.##.#.# ..# #.######.##.#.# 34i. 0.ß# #.............#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.34in Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (asleep)  You lock target on the goblin and prepare to deploy your bee.34iP c==7.4 (1Winding 34i$ 34i& zonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  34i& Aim: a goblin, wielding a +0 club (asleep)  You lock target on the goblin and prepare to deploy your bee. _(Press . to continue winding your bee.)44i{ n--8. 44i 44i @ _You continue winding your clockwork bee...54iP54ik--9.. 54i 54i" 54i":_You continue winding your clockwork bee...54i) 4y54i1 0, ally target)54iI2 y   clockwork bee (minion)54i2 18054i8 54i: ] _With a metallic buzz, your clockwork bee launches itself at the goblin.64i g.64iV .64i6 yg===164iO$ ( _The goblin shouts!84i84is84iѓ84i;4i;#.#######.# # #.# ######### .)# #.# #.......# #.#######.# #....=..# ##...>.##.# #.# #..###.##.# #. ##.# #.##.# #. .#.# #.##.# #.......##.# #.##.# ####@..g...##.###.##.###...#y#.#####............#...# ß#.##########...#.# .#......# ##.##.##.####.# #.##.. (ally target) >### #.# #.##;4i.#.# y   clockwork bee (minion) .# #.# #.##.#.# .# #.######.##.#.#;4i8y.;4i )The goblin hits your clockwork bee but does no damage.  Your clockwork bee stings the goblin!  The goblin dies!;4iy   clockwork bee (minion);4ir0---2;4i;4i[ _Sif Muna accepts your kill.=4iJ .......##### #.####### .)# ..#####=#...>#..## #. . #@...=4iOK   ####..y)... .#.###.##.###...#.#.#### .#............#..# # =4iK Wß#.##########........# ##.##.# .#.###. >### =4iX **   dormant clockwork bee (minion)---3=4ik =4im L _Your clockwork bee winds down and falls to the ground.>4iZ0.# .#.# .# #.# # )# #.# #.# .#.# #....=..# >4i4[...>.##.# #.# ..###.##.# #..# #.##.# #. #.# #.##.# #.# >4ia[#.# #.##.# ####..*)...# #.###.##.###...#.#.#### #.>4i[..#...#.# #.#>4i[##...#.# # >4i[#......# ##.##.# #.####.# #.##.. >4i \### #.# #.##.#.# >4ibg>4igU9==4>4io>4ip@4iF# #.# # #.# # # #.# #.# #@4i.# #....=..# ...>.##.# #.####.##.# #. .# #.##.# #. .# #.##.# #.# @4i.# #.##.# ####..*)...# .###.##.###...#.#.#### ....#...#@4iD.# .###...#.#.@4iq# ......# ##.##.#.# .####.# #.##....@4iз #.# #.##.#.# @4i3@4i&5@4i @4iN@4i, 4@4i @4i \  You need a visible target to rewind your bee! (Use ctrl+direction or * @4i M_direction to deconstruct it instead.)A4iN# .#  #.# #  #.# #.# .# #....=..# >.##.# #.# ###.##.# #. # #.##.# #. # #.##.# #.# A4i@N# #.##.# ####..*)...# ###.##.###...#.#.#### #...#.# #A4ifN....#.#.## ##.##.#.# A4iN####.# #.##... #.# #.##.#.# A4iXA4i*`-6 _A4iDdA4ieA4i.o ###### #########....... #####= ..>....#### ###.... # A4io ####..*###...#.#.### ...........#...#.# ##########...#. .....# ##.## ####.# #.##.... #.##.#.#  #####A4iy A4i+z &7A4i A4i܂ $  Things that are here:A4il p _a +0 club; a goblin corpseB4iA ...... ##### ####### . ####=..# ..>#####.... #...  ####..*)... ###.##.###...#.#.#### ...........#... ##########...# .....# ##.##.#.####.##.... ## B4id B4iJ J==8 _B4i B4i͔ B4i ####### ...... ##### ####### . ####B4iM ==..# ..>#####.... #.......####  ####..*)... ###.##.###...##### ...........#... B4i ##########...#. .....# ##.##.#.###.##.... #B4i B4iU &9B4i! B4i\# C4i ####### ...... ##### ####### . ####C4i=..# ..>#####.... #.......####  ####..*)... ###.##.###...##### C4iS...........#.. ##########...#. 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#.. ...  ##.)..## ### #.# .....#.. #.#p4ihfp4if&3p4iKkp4il` _Found 2 bubbling yellow potions.p4i@.#####.# #.# #.## #.# .# #.# #.# #.# #.# .#####.# #.# #.# #.#.##.# #>####.#####.#.# #............# ..#.#### # ######.#####.# ..#<##.######.# #.# ..# . .!.!.# #.# .>. ..## #.#. .. ....#####.######.## # .........#. .#..##..###.#### ##.. .. .....# #.#. #.###.# #.##.#.## # #.. ... ##.)..## ###p4iA| #.# #.....#.. #.#p4iKGp4iG&4p4iLp4ilNp4i3+ .#####.# #.# #.## #.# #.# #.# #.# #.# #.# #.#####.# #.# #.# #.#.##.# #>####.#####.#.# #.# #..#.#### # ######.#####.# #..#<##.######.# #.# #..# . ..!.!.# #.# #.>. ..## #.# #.... .. .....#####.######.## ##.........#. .#..##..###.#### ###.. .. .....# #.# .... #.###.# #.# #####.#.## # #.. ... # ##.)..## ### #.# p4i+ W[17d##.....#.. #.#p4i4 p4i4 &5p4iB p4iN .#####.# #.# #.## #.# .#.# #.# #.# #.# #.# .#.#####.# #.# #.# #.#.##.# #>####.#####.#.# # #.# .#..#.#### #.######.#####.# .#..#<##.######.# #.# .#..# . ...!.!p4iDO .# #.# .#.>. ..## #.# .#.... ........#####.######.# .###### ###...#.#..#..##..###.#### p4iO v.###.. .. .. .....# #.#. ## #.###.# #.# .#####.#.## # #.. ... .# ##.)..## ### #.# .##.....#.. #.#p4iiW p4iLX &6p4i ^ p4i_ p4i$XM......#####.. ...##### #.###.# #.# ##.# #>####.##### .........# # #............#### #.######.####<# #####.######.# . ...!.!.#>. . ......## .... ........#####.###### .###### ###................#.#..#.#.p4i=p4i&7p4i p4iQ q4ir.#####.#.# #..# #.# ~...#####.# #.#.# #.## #.# ~.#.# #.# #.#.# #.# #.# ~.#.#####.# #.#.# #.# #.# †......##.# #.#>####.#####.#.# #.#.# q4i#.#..#.#### #.######.#####.# #.#..#<##.######.# #.# ..#..# . ....!.!.# #.# ..#.>. ..## #.# ..#.... .#####.######.# ..###### ####................#. #..#..##..###.#### q4i+#.###.. ..... .....# #.#. ###.# #.###.# #.# #.#####.#.###. # #.. ... #.# ##.)..##q4ie ### #.#q4iq4i! &8q4iq4iq4i~.#####.#.# #..# #.# ≈~...#####.# #.#.# #.## #.# ≈~.#.# #.# #.#.# #.# #.# q4i\≈~.#.#####.# #.#.# #.# #.# ~†......##.# #.#>####.#####.#.# #.#.# .#.#..#.#### #.######.#####.# .#.#..#<#q4i #.######.# #.#.#..# ......!..# #.#.#.>. .## #.#.#.... q4ij.#####.######.# #..###########.....#. #..#..##..###.#### #q4i#.###.. ...........# #.#. ###.# #.###.# #.# ##.#####.#.###. #.q4i# #.. ... ##.# ##.)..## ### #.#q4iq4i&9q4i%q4iWq4i,30.6 (2q4ilq4iZZ _j - a bubbling cyan potionr4iwYA≈~.#####.#.# #..# #.#≈~...#####.# #.#.# #.## #.#≈~.#.# #.# #.#.# #.# #.#≈~.#.#####.# #.#.# #.# #.# ≈~†......##.# #.#>####.#####.# ~.# #.#.# ..#.#..#.#### #.######.#####.# r4iY#.#.#..#<#.######.# #.# #...#..# ......!.# #.# #...#.>..## #.#.#.....#####.######.# #r4iY#..######.....#. #..#.r4iZ.##..###.#### .##.###.. ...........# #.#r4i>Z. ###.#.#.###.# #.# r4i]Z.##.#####.#.###. .#.# #.. ... r4iZ.##.# ##.)..## ### #.#r4ilr4i)m+1.6 (1r4isr4i6ur4iX*∩≈~.#####.#.# #..# #.#≈~...#####.# #.#.# #.## #.# #≈≈~.#.# #.# #.#.# #.# #.# #≈≈~.#.#####.# #.#.# #.# #.# #≈~†......##.# #.#>####.#####.# ~~.# #.#.#r4i.#.#..#.#### #.######.#####.# ##.#.#..#<#.######.# #.#  #...#..#..# #.# ##...#.>..## #.#.#.#####.######.# .##..#......#. #..#..##..###.#### ..##.###.. .....# #.# #. ###.#.#.###.# #.# ..##.#####.#.###.#.#.# #.. ... #.##.# ##.)..## ### #.#r4ir4i#&2r4ixr4ir4i#+3.6 (2r4ier4i] _n - 2 bubbling yellow potionst4i´ t4i~ qRead which item? Scrolls  t - 2 scrolls of teleportationi - 4 scrolls of identify  c - a scroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAEN  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA [!] read|quaff|evoke[?] describe selectedv4iTv4i8`v4iui∩≈~..........#####.#.# #..# #.# Zeppelin the Tinkerer ≈≈≈~...#####.# #.#.# #.## #.# Mountain Dwarf of Sif Muna ...... #≈≈~.#.# #.# #.#.# #.# #.# Health: 52/52 ======================== #≈≈~.#.#####.# #.#.# #.# #.# Magic: 11/11 ======================== #≈~†......##.# #.#>####.#####.# AC: 10Str: 15 ~~...........# #.#............# EV: 10Int: 16 ...#.#..#.#### #.######.#####.# SH: 0Dex: 10 ##.#.#..#<########.######.# #.# XL:  7 Next: 19% Place: Dungeon:4  v4iuj#...#..#.......@.........# #.# Noise: ---------  Time: 4033.6 (0.0) ##...#.>.................## #.# f) +0 quarterstaff .....#.............#####.######.# Cast: Construct Spike Launcher .##..###########................# .........#..#..##..###.#### ..##.###.. ...........# #.# #........ ###.#.#.###.# #.# ..##.#####.#.###.#.#.# #.. ... #.##.# ##.)..##### #.# _Found a stone staircase leading down. _There is a stone staircase leading down here. _Found a bubbling cyan potion. _Found 2 bubbling yellow potions. _j - a bubbling cyan potion _n - 2 bubbling yellow potionsv4inv4i=rIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAEN  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA Potions (select first with !)  d - a silvery potion  f - a fuming coppery potion  j - a bubbling cyan potion  n - 2 bubbling yellow potions[?] describe selectedy4i∩≈~..........#####.#.# #..# #.# Zeppelin the Tinkerer ≈≈≈~...#####.# #.#.# #.## #.# Mountain Dwarf of Sif Muna ...... #≈≈~.#.# #.# #.#.# #.# #.# Health: 52/52 ======================== #≈≈~.#.#####.# #.#.# #.# #.# Magic: 11/11 ======================== #≈~†......##.# #.#>####.#####.# AC: 10Str: 15 ~~...........# #.#............# EV: 10Int: 16 ...#.#..#.#### #.######.#####.# SH: 0Dex: 10 ##.#.#..#<########.######.# #.# XL:  7 Next: 19% Place: Duny4igeon:4  #...#..#.......@.........# #.# Noise: ---------  Time: 4033.6 (0.0) ##...#.>.................## #.# f) +0 quarterstaff .....#.............#####.######.# Cast: Construct Spike Launcher .##..###########................# .........#..#..##..###.#### ..##.###.. ...........# #.# #........ ###.#.#.###.# #.# ..##.#####.#.###.#.#.# #.. ... #.##.# ##.)..##### #.# _Found a stone staircase leading down. _There is a stone staircase leading down here. _Found a bubbling cyan potion. _Found 2 bubbling yellow potions. _j - a bubbling cyan potion _n - 2 bubbling yellow potions 4i37m As you read the scroll of identify, it crumbles to dust.4.6 (1 y4i6S_n -> L - 2 potions of lignification{4i≈∩≈~.#####.#.# #..# #.≈~...#####.# #.#.# #.## #. ≈#≈≈~.#.# #.# #.#.# #.# #. ≈#≈≈~.#.#####.# #.#.# #.# #. ≈#≈~†......##.# #.#>####.#####.~.# #.#..#.#..#.#### #.######.#####.{4i#.#.#..#<#.######.# #. # #...#..#.# #.#...#.>.## #..#.#####.######. #.##..#....... #..#..##..###. #..##.###.. .....# #.# ##{4i9. ###.#.#.#.# #.# #..##.#####.#.###.#.#.# #.. ... .#.##.# ##.)..## ### #.#{4i{4ih&5{4i{4ix{4i~≈∩≈~.#####.#.# #..# #≈~...#####.# #.#.# #.## #≈#≈≈~.#.# #.# #.#.# #.# #{4i]Z≈#≈≈~.#.#####.# #.#.# #.# # ~≈#≈~†......##.# #.#>####.##### .~~~.# #.#.#.#..#.#### #.######.##### .###.#.#..#<#.######.# # .# #...#..#{4i.# # .###...#.>.## #.#.#####.###### .#.##..{4iϯ #...... #. #..#..##..###. ##..##.###.. ......{4iV...# #.#  ##{4id. ###.#.#.{4i o##.# #.# ##..##.#####.#.###.#.#.{4i:# #.. ... #.#.##.# ##.)..##{4ihe ### #.#{4i׸{4iƹ&6{4i{4iJ ≈≈≈≈≈~...#####.# ##≈≈~.#.#  ### ~≈#≈~†......>####.#### {4id.~~~............... .....#.#..#.#########.##### .####<########.######.#  #...#..#................#>.{4i>_# .......#..#####.##### .{4iYR#.##..###########...............{4ir%.....{4i## {4iC.##.##.##.....#..#.#{4i{4if7Construct Spike Launcher {4i`{4i{4i y #≈≈~.#.#  ### ~≈#≈~†......>####.#### .~~~............... .....#.#..#.#########.##### .###{4iJ j#<########.######.#  #...#..#................#>.# .......#..#####.##### .#.##..###########............... #.......... #..#..##..###.##....{4iq ^#.#.#.## .##.......##....{4i #.#{4i {4id &8{4i Construct Spike Launcher{4i {4i) {4i#≈≈~.#.# #.# #.#.# #.# #.#≈≈~.#.#####.# #.#.# #.# #. ≈#≈~†......##.# #.#>####.#####. ~~~.# #.#.#.#..#.#### #.######.#####. ###.#.#..#<#{4ij|.######.# #. # #...#..#.# #. ###...#.>.## #.#.#####.######. {4i?#.##..#. .{4i #..#..##..###.# #..##.###.. .........{4i ##. ###.#.#.##{4i..##.#####.#.###.#.#{4i   {4i).#.##.# ##.)..##.# # {4iGh##.##.##.....#.. .# {4i{4i/{4iH9{4i{4i|4i|4il|4i|4i|4i#≈≈~.#.# #.# #.#.# #.# #.# #≈≈~.#.#####.# #.#.# #.# #.# #≈~†......##.# #.#>####.#####.#.# #.#.##.#..#.#### #.######.#####.#|4iwP.#.#..#<#.######.# #.#  #...#..#.# #.#...#.>.## #.##.#####.######.# .##..#.# #..#..##..###.# |4i..##.###.. .......|4i ###.#.#.### |4iܫ..##.#####.#.###.#.#.# |4i #.##.# ##.)..##.#..##.##.....#....#.#|4i1+ |4i|4i'40|4i*|4i|4iG 7 ###~†.......#>####.#### ~~.....#........... ...#.#..#.########.##### ##<########.######.#  #...#..#................ #>....# .....#..|4i #####.##### .##..###########@.............. ......... #..#..##..###.#####.###.. ...........# #.# ##.#.#.###.|4i H### ####.#####.#.#|4i |4i &1|4i |4i }4i ~†......>####.#### ~~............... ...#.#..#.########.##### ##<########.######.#  #...#..#................ #>..........# .....#.............#####.##### .##..###########............... ......... #@.#..##..###.#####.###..:..............# #.# #........#.#.###.#.#.###.# ## #.# #.#.#}4i}4i&2}4i}4id? _Found a parchment of Summon Small Mammal.}4i} ~~............... ...#.#..#.########.##### ##<########.######.#  #...#..#................ #>.................# .....#.......#####.##### .##..###########............... .............###..#..##..###.#####.###..:.....@........# #.# #........#.#.###.#.#.### ..##.#####.#.###.#.#.# #.. ...# .###.#####...#####.}4i^}4i8&3}4i}4i~4iu~.# #.#..#.#..#.#### #.######.#####.#.#.#..#<########.######.# #. # #...#..#.................# #.#...#.>...........## #..#.....#####.######. #.##..###########........~4iԶ[.###..#..##..###. #..##.###..:.# #.# ##.#.#.###.#.#.###.# #.# #..##.#####.#.###.#.#.# #.. ... .#.##.# ##.)..##.#.# ### #.# #~4i9#.##.##.....#....#.# #.# ##.##.... ### #.# #####.#####.#.# ~4i[U.## #.# #.#.# ~4i}1#.###.#####...#####.~4iX~4i&4~4iA~4i~4i/V.~~~.# #.#.#.#..#.#### #.######.##### .###.#.#..#<########.######.# # .# #...#..#...........# # .###...#.>~4i~V..........## #.#....#####.###### .#.##..###########..... #~4iV.###..#..##..###. ##..##.###..:~4iV^.# #.#  ##~4iW.#.#.###.#.#.###.# #.# ##..##.#####.#.###.#.#.# #.. ... ~4iBWY#.#.##.# ##.)..##.~4ikWn#.# ### #.# .##.##.##.....#....#.#~4iW\ #.# .##.##.... ##~4iWI# #.# .#####.#####.#.# ~4iWr..## #.# #.#.# .#.###.#####...#####.~4iW~4ib~4iYc&5~4ii~4i7k~4i=4.~~~.# #.# #.....#.#..#.#### #.######. ..###.#.#..#<#.######.# .# #...#..#.......# .###...#.>.......## #~4i4m.#..#####. #.#.##..#####..... .#.###..#..##..###.#..##.###..:.# #.# ~4i4# ##.#.#.###.#.#.###.# #.##..##.#####.#.###.#.#.# #.. ... ~4i5.#.#.##.# ##.)..##.#.# ### #.# ~4i5F#.##.##.##.....#....#.#~4i553 #.# #.##~4iP5].##.... ###~4ij5X #.# #.#####.#####.~4i5i#.#.## #.# #~4i5].#.# #.#.###.#####...#####.~4i=~4i=&6~4i@C~4inD~4i .~~~.# #.# .#.....#.#..#.#### #.######..###.#.#..#<#.######.#.# #...#..#.#.###...#.>~4iQ .## .#.#.#####. .#.#.##..####.... ..#.###..#..##..###. ~4is v.###..##.###..:.# #. #~4i # ##.#.#.###.#.#.###.# #. .###..##.#####.#.###.#.#.# #.. ~4i> L#.#.#.##.# ##.)..##.#.# ### #. ##.##.##.##.....#....#.# #. #~4i\ f#.##.##....####~4iy v #. ##.#####.#####.#.## ~4i #...## #.# #.#.# .#.#.###.#####...#####.~4i ~4i  <7~4i ~4i ~4i d#...~~~.# #.# #.#.....#.#..#.#### #.######..###.#.#..#<#.######.#.# #...#..#.#.###...#.>.## #.#.#.#####. #.#.#.##..### #..#.###..#..##..### #.###..##.###..:.# # .## ##.#.#.###.#.#.###.# # ..###..##.#####.#.###.#.#.# #.. .#.#.#.##.# ##.)..##.#.# ### # .##.##.##.##.....#....#.# # .##.##.##....#### # .##.#####.#####.#.## .#...## #.# #.#.# ..#.#.###.#####...#####.~4iP~4i&8~4i ~4i 4iH #...~~~.# #.# ##.#.....#.#..#.#### #.######. #....###.#.#..#<#.######.#.# #...#..#.# #....###...#.>.## #4iU#.#.#.#####. ##.#.#.##..### ##..#.###..#..##.. ##.###..##.###...# #.## ##4i(.#.#.###.#.#.###.# .###..##.#####.#.###.#.#.# #.. 4i`#.#.#.#.##.# ##.)..##.#.# # 4iy#.##.##.##.##.....#....#.# #.##.##4iՀ].##....#### #.##.#####.#####.#.## #.#...## #.# #.#.# 4i@#..#.#.###.#####...#####.4i]4iً&94i,4ih  You pick up a parchment of Summon Small Mammal and begin reading...4i,50.6 (24i4iSL _You add the spell Summon Small Mammal to your library.4i)n ##.#.....#.#..#.########.# #....###<####### .....# #...#..#................ #....##>.# ##.#.......#..######.##..###########...........4id.#..............###..#..##..#####..##.###.................# .## ##........#@#.###.#.#.### ...###..##.#####.#.###.#.#.# #.. #.#.#.#.##.# ##.).. ###4iD###...# 4i@#..#.....................4i/4i+1.6 (14i4i4i" ....###<####### .....# #...#..#................ 4i##....##>.# ##.#.......#..######.##..###########............#..............###..#..##..#####..##.###.................# 4i.## ##........#.#.###.#.#.### ...###..##.#### #.. 4i#.#.#.#.##.# ##.)..##.#.# ###4i#.##.....#....#.# 4iF##....####4i2a..... #..###.#########...######4i4iE&24i 4i4i .....# #...#..#................ #....##>.# ##.#.......#..######.##..###########............#..............###..#..##..#####..##.###.................# 4i.## ##........#.#.###.#.#.### ...###..##.#####.#.## #.. #.#.#.#.##.# ##@)..##.#.# ####.#4i #.....#....#.# ......##....#### 4ip#.###.#...# #.#...###.###4ii4i;&34i4i4iI  #....##>.# ##.#.......#..######.##..###########............#..............###..#..##..#####..##.###.................# .## ##........#.#.###.#.#.### ...###..##.#####.#.## #.. #.#.#.#.##.#####.).. ####.##...@.#... ......##....#### ###.#####.#.## ..##.## #.######.#4iLR 4iR &44iY 4i [ 4iW #.#.......#..######.##..###########............#..............###..#..##..#####..##.###.................# .## ##........#.#.###.#.#.### ...###..##.#####.#.## #.. #.#.#.#.##.#####.)..##.#.# ####.#.....#....#.# ......##@...#### ###.#####.#.## 4iWF...## #.# #.#.# #.#.# #.##.#4i_4i8`&54iid4iGe4ib  #.##..###########............#..............###..#..##..#####..##.###.................# .## ##........#.#.###.#.#.### ...###..##.#### #.. #.#.#.###.)..##.#.# ####.##.....#... ......##....#### ###.#####@#.## 4iL ...## #.# #.#.# .#.#.###.#####...#####..###.# #.##############.#4i 4i &64i 4i 4i .#..............###..#..##..#####..##.###.................# .## ##........#.#.###.#.#.### ...###..##.#### #.. #.#.#.#).. ####.#.....#....#.# ......##....#### 4iJ###.#####.#.## ...## #.# #@#.# .#.#.###.#####...#####....................4ik##...#####.# #................#4i4i&74i4i4i\ ###..##.###.................# .## ##........#.#.###.#.#.### ...###..##.#####.#.# #.. #.#.#.#).. ####.#.....#... ......##....#### ###.#####.#.## ...## #.# #.#.# .#.#.###.#####@..#####....................##.#########...######..# ##################4i_4i&84i4i4i .## ##........#.#.###.#.#.### ...###..##.#####.#.# #.. #.#.#.#)..##.#.# ####.#.....#... ......##....#### ###.#####.#.## ...## #.# #.#.# .#.#.###.#####...#####............@.......4i##.#########...#######...## #.### ###4i4i,&94i4i4iz.## ##.#.#.###.#.#.###.# #4i8x###..##.#####.#.###.#.#.# #.. . .#.#.#.##.#####.)..##.#.# ### # 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#.#.# #.# #####...#####.# # 4iOF4iG&54iL4iM4ikS.# ###..#..##..###.#### ......# #.# #.#.###.#.#.###.# #.# .#.###.#.#.# #.. ... .)..##.#.#.# ### #.# .....#....#.#.# #.# ##....####.#.#.# .#.## #.#.#  #.#.# #.#...#####.# # 4iZ4i"[&64i`4ia4i.# ###..#..##..###.#### .# #.# #.#.###.#.#.###.# #.# .#.###.#.#.# #.. ... .)..##.#.#.# ### #.# .....#....#.#.# #.# ##....####.#.#.# .#.## #.#.# #.#.# #.# 4iT...#####.# #  #.#  #.# ###.#4i4i&74iG4i4i6 .# ###..#..##..###.#### .# #.# #.#.###.#.#.###.# #.# .#.###.#.#.# #.. ... .)..##.#.#.# ### #.# #....#.#.# #.# ##....####.#.#.# .#.## #.#.#  #.#.# #.# ...#####.# #  #.#  #.# ##.#4i 4i &84iJ 4i 4i .# ###..#..##..###.#### # #.# #.#.###.#.#.###.# #.# .#.###.#.#.# #.. ... .)..##.#.#.# ### #.# #....#.#.# #.# ....####.#.#.# .#.## #.#.# #.#.# #.# ...#####.# # #.### #.# #.# #.#4i 4i@ &94i 4i 4i{.# ###..#..##..###.#### # #.# .#.###.#.#.###.# #.# .#.###.#.#.# #.. ... .)..##.#.#.# ### #.# #....#.#.# #.# ....####.#.#.# .#.## #.#.4id# .#.# #.# ...#####.# # .### .# .# .#4i#4i2$'904i'4iI)4iA/.# ###..#..##..###.#### # #.# #.###.#.#.###.# #.# #.###.#.#.# #.. ... )..##.#.#.# ### #.# #....#.#.# #.# ####.#.#.# #.## #.#.# #.# #.# #####.# # ### #4iU##4iJ4i &14i;4i4is.# ###..#..##..###.#### # #.# .###.#.#.###.# #.# .###.#.#.# #.. ... ..##.#.#.# ### #.# #....#.#.# #.# ####.#.#.# .## #.#.# .# #.# #####.# #  4iwz4i{&24i4i+4i8M.......#####.###### ####................ .###..#..##..###.#### ............##.# #.##.. ... ..##### #....#.#.# .####.#.######## #.#......... #.########### .#####.#4i4ic&34iN4i4iM......## .......#####.###### ####................ .###..#..##..###.#### ............##.###.###.. ... ..##### #....#.#.# .####.#.######## #.#......... .# #.###########4iu4i&44i4iA4i%XlM.......## .......#####.###### ####................ .###..#..##..###.#### .............# #.# ##.###.#########.........$.. ..##### #....#.#.# .####.#.####### .## #.#.........##4ia4ia&54if4ih* _Found 6 gold pieces.4iXmM######.######.......## .......#####.###### ####................ .###..#..##..###.#### .............# #.# ##.###.#########....@....$.. ..#######.####### #....#.#.# ..####.#.#######.#4ir4is&64iv4ibx4iA.######.# #.# # #.# ## #.# #####.######.# ......# ###..#..##..###.#### # #.# ###.#.#.###.###.# ###.#.#.# #.$.##.#.#.# #####.# ....#.#.# #.# ####.#.#######.# ## #.#...# # #.#### # 4il4i&74i4i4ig.######.# #.# # #.# 4iQg## #.# #####.######.# .4ig....# ..#..##..###.#### # #.# .#.#.###.###.#.#.#.# #.$. ##.#.#.# #####.#.4ih#.#.# #.# ####.#.#.# #.#..4iVh#  #.### # 4im4i9o&84ivr4is4i.######.# #.# # #.# ## #.# #####.######.# .# ..#..##..###.#### # #.# .#.#.###.###.#..#.#.# #.$..#.#.# #####.#.#.#.# #.# 4i$_###.## 4i4ih&94i4i4iU 3.######.# #.# # #.# ## #.# #####.######.# .# ..#..##..###.#### # #.# .#.#.###.###.#.# .#.#.# #.$.....# .#.#.# #####.#..##.#.# #.# ##.## 4i~ 4i3 (1004iۖ 4iN 4i .######.# #.# # #.# ## #.# #####.######.# # #..##..###.#### # #.# #.#.###.###.#.# #.#.# #......# #.#.# #####.#..# #.#.# #.# 4i? o#.## 4iS 4i: &14i| 4i@ 4i +2.6 (24i 4iH > _You now have 244 gold pieces (gained 6).4i _X.######.# #.# # #.# ## #.# #####.######.# # #..##..###.#### # #.# .#.###.###.#.# .#.# #.# .#.# #####.#..# .#.# #.# # .## 4id4ie+3.6 (14iji4ij4i?######.# #.# # #.# ## #.# #####.######.# # ..##..###.#### # #.# 4i3#.###.###.#.# #.# #.# #.# #####.#4i..# #.# #.# .# 4is#.#.# # ## 4i"4i"&44i(4i)4iR.# #.# # #.# ## #.# .######.# # ##..###.#### # #.# # .###.###.#.# .# #.# .# #####.#..# .# #.# ..# .#.# ..# .# ... .### .#4iM .# 4i/4iܐ&54i4i'4i.# #.# # #.# .### #.# .#.######.# .## .# ##..###.#### .## #.# .# ###.###.#.# # #.# # #####.#..# # #.# #..# #.# #..#4iG# #... #.####.##.#4i4iS&64i4i4iAE .# #.# # #.# #.# ## #.# #.# .######.# #.# # #.# ..###.#### #.# # #.# #.# .###.#.#  #.#  #####.#..#  #.# #..# 4iE  #.####.##.#4iSK 4iK &74iO 4ieQ 4i_m M### ###. ...## ##.###### .......... #..###.#### ...# #.# ##.###.#########.............  #####.########.##..##.4i;s 4is &84ix 4iy 4is  #.# ...# ##.##### ......... #..###.### ...# #.# ##.###.########  #..............####.######## #.# #.4i 4iM &94i4i(4iM ...# ##.##### ......... #..###.### ...# #.# ##.###.########  #..............####.######## #.# ######.4i4i'104i4ip # ##.##### ......... #..###.### ...# #.# ##.###.########  #..............####.######## #.# 4i/pn##### .......##.4iv4iSw&14iz4i|4i8N##.##### ......... #..###.### ...# #.# ##.###.########  #..............####.######## #.# ##### ............. ############### #.# 4ilDR24iD4i< )#.######.# #.#.# #.##..###.#### #.#.# #.# #.##.###.#########.# # #....# # #####.##..# # #.# #..##.# #@.#.# #.# #.# #.# #.# #.#g   Ijyb (wand, asleep) #.# #.g4i 4i  You encounter Ijyb the Inquisitive. She is wielding a +0 club and carrying awand of flame.4i /  --more--4ig > 3 4i _4i 4i[ 4iU9R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4i 4i C Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft4% 3 d - Forge Blazeheart GolemFire/Forgecraft45%4i 44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit4iP4iNV4iZ###.######.# #.#Zeppelin the Tinkerer ...........# #.#Mountain Dwarf of Sif Muna ...... ##..###.#### #.#Health: 52/52 ======================== ....# #.##.#Magic: 11/11 ======================== 4i6Z,###.###.#########.#AC: 10Str: 15 # #...............#EV: 104iZInt: 16 # #####.########..#SH: 0Dex: 10 # #.##..#XL:  7 Next: 19% Place: Dungeon:4 #######.##@.#Noise: ---------  Time: 4113.6 (0.0) ........##.........f) +0 quarterstaff ##########.########Cast: Construct Spike Launcher#.##.##.#g   Ijyb (wand, asleep)#.##.g _Found 6 gold pieces. _You now have 244 gold pieces (gained 6).  4iZYou encounter Ijyb the Inquisitive. She is wielding a +0 club and carrying a _wand of flame.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4i5[4ia###.######.# #.#Zeppelin the Tinkerer ...........# #.#Mountain Dwarf of Sif Muna ...... ##..###.#### #.#Health: 52/52 ======================== ....# #.##.#Magic: 11/11 ======================== ###.###.#########.#AC: 10Str: 15 # #...............#EV: 104iaVInt: 16 # #####.########..#SH: 0Dex: 10 # #.##..#4ia=XL:  7 Next: 19% Place: Dungeon:4 #######.##@.#Noise: ---------  Time: 4113.6 (0.0) ........##.........f) +0 quarterstaff ##########.########4i$bCast: Construct Spike Launcher#.##.##.#g   Ijyb (wand, asleep)#.##.g _Found 6 gold pieces. _You now have 244 gold pieces (gained 6).  You encounter Ijyb the Inquisitive. She is wielding a +0 club and carrying a _wand of flame.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4ir###.######.# #.# Zeppelin the Tinkerer ...........# #.# Mountain Dwarf of Sif Muna ...... ##..###.#### #.# Health: 52/52 ======================== ....# #.# #.# Magic: 8/11=================------- ###.###.#########.# AC: 10Str: 15 4i8s# #...............# EV: 10Int: 16 # #####.########..# SH: 0Dex: 10 # #.# #..# XL:  7 Next: 19% Place: Dungeon:4 #######.# #@.#4i^sa Noise: ---------  Time: 4113.6 (0.0) ........# #.........  f) +0 quarterstaff ######### #.########  Cast: Construct Spike Launcher #.# 4is4#.# #.# g   Ijyb (wand, asleep) 4isO#.# #.gCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of  flame (asleep)4iu{ ###.######.# #.# Zeppelin the Tinkerer ...........# #.# Mountain Dwarf of Sif Muna ...... ##..###.#### #.# Health: 52/52 ======================== ....# #.# #.# Magic: 8/11=================------- ###.###.#########.# AC: 10Str: 15 # #...............# EV: 10Int: 16 # #####.########..# SH: 0Dex: 10 # #.# #..# XL:  7 Next: 19% Place: Dungeon:4 #######.# #@.#4i{  Noise: ---------  Time: 4113.6 (0.0) ........# #.........  f) +0 quarterstaff ######### #.########  Cast: Construct Spike Launcher #.# #.# #.# g   Ijyb (wand, asleep) #g# #..Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of  4i|| flame (asleep)  You lock target on Ijyb and prepare to deploy your bee.  (Press . to continue winding your bee.)4iʀ  #.# #.# #.# #.# #.#   #.# #..# #@.#     #.# 4i? o#.# #.#g) #g# #.. 4i c==4.6 (1Winding 4iۆ 4i   Press: ? - help, Dir - move target  Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of  flame (asleep)  You lock target on Ijyb and prepare to deploy your bee.  (Press . to continue winding your bee.) _Ijyb shouts!4i 5g.4i! 4i X--5. 4i 4i @ _You continue winding your clockwork bee...4iR5g.4i4iNk--6.. 4iζ4i@ _You continue winding your clockwork bee...4iig.y4i, ally target)y   clockwork bee (minion)74i4iW _With a metallic buzz, your clockwork bee launches itself at Ijyb.4i&R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4i4iw3 Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft4% 3 d - Forge Blazeheart GolemFire/Forgecraft45%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit4iĽ4i`4i9###.######.# #.#Zeppelin the Tinkerer ...........# #.#Mountain Dwarf of Sif Muna ...... ##..###.#### #.#Health: 52/52 ======================== ....# #.##.#Magic: 8/114i=================------- ###.###.#########.#AC: 10Str: 15 # #...............#EV: 10Int: 16 # #####.########..#SH: 04iDex: 10 # #.##..#4iXL:  7 Next: 19% Place: Dungeon:4 #######.#4i#@.#Noise: ---------  Time: 4117.6 (0.0) 4i@........##.........f) +0 quarterstaff 4ial##########y########4ioCast: Construct Spike Launcher#g#4i#.##.#g   Ijyb (wand, ally target)#.#4icy   clockwork bee (minion)#.. _Ijyb shouts! _You continue winding your clockwork bee... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at Ijyb.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4i4i###.######.# #.#Zeppelin the Tinkerer ...........# #.#Mountain Dwarf of Sif Muna ...... ##..###.#### #.#Health: 52/52 ======================== ....# #.##.#Magic: 8/114i=================------- ###.###.#########.#AC: 10Str: 15 # #...............#EV: 10Int: 16 # #####.########..#SH: 04i%Dex: 10 # #.##..#4iKXL:  7 Next: 19% Place: Dungeon:4 #######.##@.#4ilNoise: ---------  Time: 4117.6 (0.0) ........#4iw#.........f) +0 quarterstaff 4i##########y########Cast: Construct Spike Launcher4i#g##.##.#4ig   Ijyb (wand, ally target)#.#4iy   clockwork bee (minion)#.. 4i=D_Ijyb shouts! _You continue winding your clockwork bee... 4iiz_You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at Ijyb.  4iBCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4iP  Okay, then.4ig4i4i. _4i[8 4i\+8.6 (14if _Ijyb misses your clockwork bee. Your clockwork bee stings Ijyb.4iEj  Your clockwork bee stings Ijyb.  Ijyb hits your clockwork bee but does no damage.4ij&94io4ir5 _Your clockwork bee stings Ijyb!4i"U  Ijyb hits your clockwork bee but does no damage.4iS#'204i)4iE+= _Your clockwork bee closely misses Ijyb.4i0  **   dormant clockwork bee (minion)Your clockwork bee stings Ijyb.  Your clockwork bee winds down and falls to the ground.4i p  Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee.4i[ 9===1 _Your dormant clockwork bee resists.4iy 4i :  4i8 `Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee.4i <24i 4i   Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee. _Your dormant clockwork bee resists.  Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee. _Your dormant clockwork bee resists.4izD-34i(~4i-  The puff of flame hits your dormant clockwork bee. _Your dormant clockwork bee resists.  Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee. _Your dormant clockwork bee resists. _Ijyb hits your dormant clockwork bee but does no damage.4i 4i p  Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee.4i,4i,.=44i24i49 _Your dormant clockwork bee resists.4iC4iIp  Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee.4i%4iC==54i4i5   Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee. _Your dormant clockwork bee resists.  Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee. _Your dormant clockwork bee resists.4i>O-6  The puff of flame hits your dormant clockwork bee. _Your dormant clockwork bee resists.  Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee. _Your dormant clockwork bee resists. _Ijyb hits your dormant clockwork bee with a +0 club.4i 4i @-74i 4im! N _Ijyb hits your dormant clockwork bee but does no damage.4i]>  Ijyb screams, "You look like good test subject!"4iDp  Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee.4if4i.=84i4i49 _Your dormant clockwork bee resists.4iN 8 4i a10/11==-94iҿ 4i J _Ijyb hits your dormant clockwork bee with a +0 club.4ij 4ik A-304ir 4iOu J _Ijyb hits your dormant clockwork bee with a +0 club.4i .......... ##..###.### ....# #.# ###.###.######### #..............####.######## #.# ########## .............. ########*######## #g# ..##4i> 4i .=14i 4i N _Ijyb hits your dormant clockwork bee but does no damage.4iz<24iF4i<h _Ijyb completely misses your dormant clockwork bee.4iI.4i;g.4iI)4iK==-34i 4iU] _Your dormant clockwork bee falls apart.4io...........# #.#Zeppelin the Tinkerer ##..###.#### #.#Mountain Dwarf of Sif Muna ...... ....# #.##.#Health: 52/52 ======================== ###.###.#########.#Magic: 8/11=================------- # #...............#AC: 10Str: 15 # #####.########..#EV: 10Int: 16 # #.##..#SH: 0Dex: 10 #######.#4ipN*..######XL:  7 Next: 19% Place: Dungeon:4 ........#*@........Noise: ---------  Time: 4133.6 (0.0) #########*g*#######f) +0 quarterstaff#.#Cast: Construct Spike Launcher#.##.##.#g   Ijyb (wand)#..### _Ijyb hits your dormant clockwork bee but does no damage. _Ijyb completely misses your dormant clockwork bee. _Your dormant clockwork bee falls apart.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate4i1 Z...........# #.#Zeppelin the Tinkerer ##..###.#### #.#Mountain Dwarf of Sif Muna ...... ....# #.##.#Health: 52/52 ======================== ###.###.#########.#4i&2 Magic: 8/11=================------- # #...............#AC: 10Str: 15 # #####.########..#EV: 104iO2 Int: 16 # #.##..#SH: 04i2 Dex: 10 #######.##..######XL:  7 Next: 19% Place: Dungeon:4 ........##@........Noise: ---------  Time: 4133.6 (0.0) 4i2 ##########*########f) +0 quarterstaff#.#4i3 Cast: Construct Spike Launcher#.##.#4i.3 #.#g   Ijyb (wand)4ie3 #..### _Ijyb completely misses your dormant clockwork bee. _Your dormant clockwork bee falls apart.4i3 Casting: Construct Spike Launcher (safe; 1% risk of failure)  4i4 7Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.4i  Your dormant clockwork bee falls apart.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers Ijyb but does no damage.4i #gIjyb is almost dead.Ijyb screams, "Time for continue experiment!"4iH 4==4.6 (14i 4i 7 _Ijyb hits you but does no damage.4iMP###.###### ........... ##..###.#### ....# #.# # ###.###.#########.............#####.####### #  #######4i#@.###### ........#......... #########g########.#4iJ..###4iC3*4i )The rocky spike skewers Ijyb.  You kill Ijyb!4i=*4i7 *)4i; 724-54i A 4iB [ _Sif Muna accepts your kill.4iI  .......... ##..###.### ....# #.# ###.###.######### #..............####.######## #.# ########## .......#@........ #########)######## #.# ###4i4i O--64iY4i4i]! ##..###.### ....# #.# ###.###.######### #..............####.######## #.# ########## 4i! .......#......... #########@######## #.# .4i8,4i,!-4i,74iO34i*BZ  a - a wand of flame (23)  Things that are here:4iYZ9==8.6 (24i_F _a +0 club; a +0 chain mail4il ....# #.# ###.###.######### #..............####.######## #.# ########## .......#......... #########)######## #@# 4iNm.4i&t4izt+9.6 (14iRy4iz4i' ###.###.######## # #..............####.######## #.# ########### .......#......... #########)######## #.# 4i'"4i"'404i'4i(4i= #..............####.######## #.# #..# ############ .......#......... #########)######## #.# ..4iͰ3### 4i2#4i&14i,4i] _Your spike launcher falls apart as you grow too distant to maintain it.4i ####.######## #.# #..# ########### .............. ########)######## #.# ......:.######## 4i' 4i C==24i 4i I _Found a parchment of Maxwell's Portable Piledriver.4inI4i[4iǪB4i>4iݫ4iԭ4i4i֮4iY4iP10/11==4i4i4i4i4i,4i4i,4iл4i4iо:==4iǿ4i6,4i4iE4i4i_4iO,4i[4in _You start resting.Magic restored.4i{4i053.6 (11.0)4i2c1===4.6 (12 _4i4i #.# ########## .............. ########)######## #.# .######.....:.########4i4i+#54iO .0) 4i4i4i“ G #.# #..# .# #..###### # #...4i( h  #)## 4i p#.# #.# #.# #.##.@....:.4i '#4i֛ 4i &64i 4i #.# #..# .# #..###### # #..  #)# #.# #.# #.# #.##..@...:.#4iB 4i &74i7 4i 4ix#.# #..# .# #..###### # #.  #)# #.# #.# #.# #.#.#...@..:.#4iq 4iD===84i4i:4i#.# #..# .# #..###### # #.  #)# #.# #.# #.# #.#.##....@.:....##4i'4i&94i&4i4iM#.# #..# .# #..###### # #.  #)# #.# #.# #.# #.#.# #.....@:....# # 4i4ie'604i4i}4iS #.# #..# .# #..###### # #.  #)# #.# #.# #.# #.#.# #.....# # 4ib <14ieh 4ip r  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...4ip +2.6 (24iu 4ix V _You add the spell Maxwell's Portable Piledriver to your library.4ib 4iS  Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning19% 1b - Lesser BeckoningTranslocation28% 2  c - Forge Lightning Spire Air/Forgecraft 45% 4  d - Maxwell's Portable Piledriver Translocation 50% 3  e - Fulminant PrismConjuration/Alchemy 88% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4i*DescribMemorise|Describe4iX$ Summon Small Mammal Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka. Level: 1 School: Summoning Fail: 19% Power: 8% Range: N/A Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most two creatures summoned by this spell.4i Spells (Describe)TypeFailure Level  a - Summon Small Mammal Summoning19% 1  b - Lesser BeckoningTranslocation 28% 2  c - Forge Lightning Spire Air/Forgecraft 45% 4  d - Maxwell's Portable Piledriver Translocation 50% 3  e - Fulminant PrismConjuration/Alchemy 88% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4iz8 Summon Small Mammal Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka. Level: 1 School: Summoning Fail: 19% Power: 8% Range: N/A Noise: Almost silent 4i3{tMiscasting this spell causes magic contamination. You can sustain at most two creatures summoned by this spell.4il Spells (Describe)TypeFailure Level  a - Summon Small Mammal Summoning19% 1  b - Lesser BeckoningTranslocation 28% 2  c - Forge Lightning Spire Air/Forgecraft 45% 4  d - Maxwell's Portable Piledriver Translocation 50% 3  e - Fulminant PrismConjuration/Alchemy 88% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4i%Hide) Describe|Hide4iU Show Hide|Show4i)Memorise)a - Summon Small MammalSummoning19%1  b - Lesser BeckoningTranslocation28% 2  c - Forge Lightning Spire Air/Forgecraft 45% 4  d - Maxwell's Portable Piledriver Translocation 50% 3  e - Fulminant PrismConjuration/Alchemy 88% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4MemoriseShow4iq[Describ  e - Fulminant PrismConjuration/Alchemy 88% 4Memorise|Describe4itHide) Describe|Hide4iˆShow Hide|Show4iѾ Memorise)a - Summon Small MammalSummoning19%1  b - Lesser BeckoningTranslocation28% 2 4i  c - Forge Lightning Spire Air/Forgecraft 45% 4  d - Maxwell's Portable Piledriver Translocation 50% 3  e - Fulminant PrismConjuration/Alchemy 88% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4Memorise4i! Show4iZ 4i 4i! #.##..#Zeppelin the Tinkerer #.##..######Mountain Dwarf of Sif Muna ...... ..##.........Health: 52/52 ======================== ####)########Magic: 11/11 ========================#.#AC: 10Str: 15#.#EV: 104i]" tInt: 16#.#SH: 0Dex: 10#.#########.#XL:  7 Next: 24% Place: Dungeon:4#......@....#Noise: ---------  Time: 4162.6 (0.0)#############f) +0 quarterstaffCast: Construct Spike Launcher _Your spike launcher falls apart as you grow too distant to maintain it. _Found a parchment of Maxwell's Portable Piledriver. 4i" _You start resting. _Magic restored.  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library.4i- 4i@. Memorise Summon Small Mammal, consuming 1 spell level and leaving 1? Y - Yes  N - No4i4i9#.##..#Zeppelin the Tinkerer #.##..######Mountain Dwarf of Sif Muna ...... ..##.........Health: 52/52 ======================== ####)########Magic: 11/11 ========================#.#AC: 10Str: 15#.#EV: 10Int: 16#.#SH: 0Dex: 10#.#########.#XL:  7 Next: 24% Place: Dungeon:4#......@....#Noise: ---------  Time: 4162.6 (0.0)#############f) +0 quarterstaffCast: Construct Spike Launcher _Your spike launcher falls apart as you grow too distant to maintain it. _Found a parchment of Maxwell's Portable Piledriver. _You start resting. _Magic restored.  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library.4i:+3.6 (14i?4iE4i\JA4.6 (24i:L _You start memorising the spell. You continue memorising.4iM4iP4iZc _You finish memorising. 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#.# #@#..# #..###.##.#4iPm54.6 (9 # ### ###### ##.# #.##.# # #.○....°..........#.# #.##.# # #.......○.........#.# #.##.# # #.....○...........##.# 4iQ######.................#......... 4i)Q.....#.....°..........ß#.######## ###.##...........#......# 4iGQ~# #.#ß...........#.####.#4iQ4iU4itV4iL I4i7 4i X4i1 4i 4i> 4i! 4i" 4i}# 4i# 4i* X### #...# ###.#######.# ...#.# #.# <.###.#.)# #.# # ####.###.#######.# #.# #...## ##...>.##.#  #.# #.#.@# #..###.##.# 7.6 (3 ### ###### ##.# #.##.# 4ij+  #.○....°..........#.# #.##.#  #.......○.........#.# #.##.# #  #.....○...........#.###.##.###..................#... #.....°..........ß#.###.  .##.......#......# ##  .#ß.......#.####.# # 4i;, 4i1 4i2 5i5ic5i5i5iC5iB5i5iC5iڬ5i5i5i5i5ip5i}5i5i 5i5i75ik5i5i5i5i5i5i5iݼ5i5i5i5iZ5i5iV5i###########  #.........# 5i8###########.#######.# ...........#.# #.# ##### ###########.#.)# #.# #.... 5io..# ####.###.#######.# #.... #.# #...## ##.@.>.##.# #....65.6 (8 #.# #.#..# #..###.##.# #.... ### ###### ##.# #.##.# #.... ...°..........#.# #.##.# #.... 5i....○.........#.# #.##.# ####...) ..○...#.###.##.###...#.# ..............#............#... ..°..........ß#.##########...#.#. ..............#......# ##.##.#.5i 5i$ 5ix  5i #Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn)  5i! E h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5} Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)a - a +6 ring of strength  5iX j - a ring of flight%5i%f - a +0 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 2.6; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 2.9 XLs.  At current training (17%) you reach 14.0 in about 9.5 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 10 x 112% (Str) x 107% (Skill) + 5 (Slay)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.&5i< Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) &5i= f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5} Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)  a - a +6 ring of strength  j - a ring of flight(5iGi - a +2 scythe of flaming. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 1.2; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 4.1 XLs.  Current attack delay: 1.4. Damage rating: 22 (Base 13 x 112% (Str) x 104% (Skill) + 7 (Ench + Slay)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staplearmaments of hydra-hunters. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 3 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./5i(5o Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming Armour (go to first with [)  d - a +0 cloak (worn)  e - a +0 leather armour (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5} Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)  a - a +6 ring of strength  j - a ring of flight25iQtwa - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). If you were wearing this ring: Your EV would increase by 0.1 (10.7 -> 10.8). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.”  -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.35iy 35iށ 35i Zeppelin the TinkererMountain Dwarf of Sif Muna ......###########Health: 52/52 ========================#.........#Magic: 11/11 ======================== ##############.#######.#AC: 10Str: 15 .............#.# #.# ##### EV: 10Int: 16 ###########.#.)# #.# #.... SH: 0Dex: 10 ..# ####.###.#######.# #.... XL:  7 Next: 24% Place: Dungeon:4 #.# #...## ##.@.>.##.# #.... Noise: ---------  Time: 4265.6 (0.0) #.# #.#..# #..###.##.#35iٕ  #.... f) +0 quarterstaff ### ###### ##.# #.##.# #.... Cast: Construct Spike Launcher ...°..........#.# #.##.# #.... ....○.........#.# #.##.# ####...) ..○...........#.###.##.###...#.#.  ..............#............#...#.  ..°..........ß#.##########...#.#.  ..............#......# ##.##.#. You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library. _You sta35ib 8rt memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'e'. _Found a stone staircase leading up. _There is a stone staircase leading up here.6.6 (135i 35i  5 _You drop a +6 ring of strength.45iF# #.# ###.#.# .#.# #.# #45iG=.#.)# #.# #. .# ####.###.#######.# #. .# #...## ##.=@>.##.# #. .# #.#..# #..###.##.# #. ###### ##.# #.##.# #.°...#.# #.##.# #..○.........#.# #.##.# ####...).○....#.###.##.###...#.#.#........#..#...#.# .°..........ß#.#...#.#.#...#......# ##.##.#.#45iT45iT&745iZ45ib55i]# #.# .#.# #.# #.# #.#.)# #.# #. # ####.###.#######.# #. # #...## ##.=.@.##.# #. # #.#..# #..###.##.# #. # ###### ##.# #.##.# #.°...#.# #.##.# #..○.........#.# #.##.# ####...). ○....#.###.##.###...#.#.#........#......#...#.# °.......^0;1m...ß#.##########...#.#.# ...#......# ##.##.#.#55id55ie&855ip55i2sc _There is a stone staircase leading down here.55i" 55i $ 55iA 55iV 55iZ -9 _55i+^ 65i/0J 5  You climb downwards.65i<8#. #.##. ... #.. #.#  #+#..##.#  ........## ...)..... ........##.####  ...Y...@....... 65i8v ....S..###.####  ....... >...### .h. ..Y   ice beast (asleep) .h   hound (asleep)65i9 S   adder (asleep) 65iN71.1 (2.5 _You encounter a hound, an adder and an ice beast.Found a falchion. Found a stone staircase leading down. _There is a stone staircase leading up here.85i5 85iP ~Quiver which action? ([-] to clear) 85i yItems ([,] to cycle)  a - Zap: wand of paralysis (9)b - Zap: wand of flame (23) Spells ([,] to cycle)  c - Cast: Kinetic Grapnel  d - Cast: Construct Spike Launcher  e - Cast: Launch Clockwork Bee (4%)f - Cast: Summon Small Mammal [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:5iy:5i'Zeppelin the Tinkerer#. #.#Mountain Dwarf of Sif Muna ......#. ...Health: 52/52 ========================#.. #.#Magic: 11/11 ========================#+#..##.#AC: 10Str: 15........##EV: 10Int: 16...).....SH: 0Dex: 10........##.####XL:  7 Next: 24% Place: Dungeon:5...Y...@.......Noise: ---------  Time: 4271.1 (0.0)....S..###.####f) +0 quarterstaff.......Cast: Launch Clockwork Bee (4%) >...###.h...Y   ice beast (asleep).[:5ifF33mh   hound (asleep)S   adder (asleep) _You drop a +6 ring of strength. _There is a stone staircase leading down here.  You climb downwards. _You encounter a hound, an adder and an ice beast.Found a falchion. Found a stone staircase leading down. _There is a stone staircase leading up here.:5iՔ:5i&C5i#  Zeppelin the Tinkerer #. #.# Mountain Dwarf of Sif Muna ...... #. ... Health: 52/52 ======================== #.. #.# Magic: 8/11=================------- #+#..##.# AC: 10Str: 15 ........##C5i}$p EV: 10Int: 16 ...)..... SH: 0Dex: 10 ........##.####  XL:  7 Next: 24% Place: Dungeon:5 ...Y...@.......  Noise: ---------  Time: 4271.1 (0.0) ....S..###.####  f) +0 quarterstaffC5i%1 ....... Cast: Launch Clockwork Bee (4%)  >...### .h. .. Y   ice beast (asleep) . h   hound (asleep) C5iK% S   adder (asleep)Found a falchion. Found a stone staircase leading down. C5ip%8_There is a stone staircase leading up here.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  C5i%Press: ? - help, Q - select action, ( or ) - cycleDir - move targetC5i%4Aim: an adder (asleep)D5i&_Sh houndD5i? '  Zeppelin the Tinkerer #. #.# Mountain Dwarf of Sif Muna ...... #. ... Health: 52/52 ======================== #.. #.# Magic: 8/11=================------- #+#..##.# AC: 10Str: 15 ........## EV: 10Int: 16 ...)..... SH: 0Dex: 10 D5i| ........##.####  XL:  7 Next: 24% Place: Dungeon:5 ...Y.S.@.......  Noise: ---------  Time: 4271.1 (0.0) .......###.####  f) +0 quarterstaff ....... Cast: Launch Clockwork Bee (4%)  >...### .h. .. Y   ice beast (asleep) . h   hound (asleep)  S   adder (asleep)Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q5i y36m - select action, ( or ) - cycleDir - move targetAim: a hound (asleep)  You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.)D5i  #. #.# #. ... #.. #.#        D5i    .h. .. . D5i GS D5i ==2.1 (1ontinue: Launch Clockwork Bee (4%)Winding _D5i D5ie F5iE.SF5iQF5iX--3. F5iF5i' F5ic:_You continue winding your clockwork bee...F5i= ' h.  You miss the adder. You stop assembling your clockwork bee.  The hound barks!.YYh==4.3 (1.2ast: Launch Clockwork Bee (4%) F5i F5iB z _The adder bites you but does no damage. The adder barely misses you.G5iK.hG5iL9h.G5iRG.YG5i2G5i0-5.5G5iG5i _You closely miss the adder. The adder barely misses you.H5iԾ  Zeppelin the Tinkerer #. #.# Mountain Dwarf of Sif Muna ...... #. ... Health: 52/52 ======================== #.. #.# Magic: 5/11==========-------------- #+#..##.# AC: 10Str: 15 ........## EV: 10Int: 16 ...)..... SH: 0Dex: 10 ........##.####  XL:  7 Next: 24% Place: Dungeon:5 .....YS@.......  Noise:H5i< =--------  Time: 4275.5 (0.0) .......###.####  f) +0 quarterstaff ....h.. Cast: Launch Clockwork Bee (4%)  >...### ... .. Y   ice beast . h   hound  S   adder _The adder bites you but does no damage. The adder barely misses you. _You closely miss the adder. The adder barely misses you.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a houndI5i I5i' /Zeppelin the Tinkerer#. #.#Mountain Dwarf of Sif Muna ......#. ...Health: 52/52 ========================#.. #.#Magic: 8/11=================-------#+#..##.#AC: 10Str: 15........##EV: 10Int: 16...).....SH: 0Dex: 10I5i C........##.####XL:  7 Next: 24% Place: Dungeon:5.....YS@.......Noise: =--------  Time: 4275.5 (0.0).......###.####f) +0 quarterstaff....h..Cast: Launch Clockwork Bee (4%) >...###.....Y   ice beast.h   houndS   adder _The adder bites you but does no damage. The adder barely misses you. _You closely miss the adder. The adder barely misses you.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a houndI5i> You closely miss the adder.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a hound  Okay, then.I5i I5i I5i- . _K5ilK5iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideK5iD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.K5iSpellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionK5iJ.Religion Q: FAQK.K5i(Mutations V: Version informationL.Licence, Contact, History K5icA!: Display diagnosticsM.Macros, Options, Performance Home: This screenN.PhilosophyK5i1.List of Character Species2.K5iWhList of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesL5i0L5iH>L5i?Zeppelin the Tinkerer#. #.#Mountain Dwarf of Sif Muna ......L5i>@#. ...Health: 52/52 ========================#.. #.#Magic: 8/11=================-------#+#..##.#AC: 10L5ir@Str: 15........##EV: 10Int: 16...).....L5i@SH: 0Dex: 10........##.####XL:  7 Next: 24% Place: Dungeon:5L5iAt.....YS@.......Noise: =--------  Time: 4275.5 (0.0).......###.####f) +0 quarterstaff....h..Cast: Launch Clockwork Bee (4%) >...###.....Y   ice beast.h   houndL5ifAS   adder _You closely miss the adder. The adder barely misses you.L5iA(Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound _Okay, then.L5iAHL5iHL5ifPL5iRL5ivi R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M5id5M5i{7 Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft4% 3 M5i7d - Forge Blazeheart GolemFire/Forgecraft45%4  e - Summon Small MammalSummoning19%M5i81 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitN5iM N5i0V N5i^ Zeppelin the Tinkerer#. #.#Mountain Dwarf of Sif Muna ......#. ...Health: 52/52 ========================#.. #.#Magic: 8/11=================-------#+#..##.#N5is_ DAC: 10Str: 15........##EV: 10Int: 16...).....SH: 0Dex: 10........##.####XL:  7 Next: 24% Place: Dungeon:5.....YS@.......Noise: =--------  Time: 4275.5 (0.0).......###.####N5i_ f) +0 quarterstaff....h..Cast: Launch Clockwork Bee (4%) N5i_ l>...###.....N5i_ Y   ice beast.h   houndN5i` PS   adder  N5iA` Press: ? - help, Q - select action, ( or ) - cycleDir - move targetN5i` Aim: a hound _Okay, then.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N5iBa N5ij Zeppelin the Tinkerer#. #.#Mountain Dwarf of Sif Muna ......#. ...Health: 52/52 ========================#.. #.#Magic: 8/11N5ik =================-------#+#..##.#AC: 10Str: 15........##EV: 10Int: 16...).....SH: 0N5iXk IDex: 10........##.####XL:  7 Next: 24% Place: Dungeon:5.....YS@.......N5ik Noise: =--------  Time: 4275.5 (0.0).......###.####f) +0 quarterstaff....h..Cast: Launch Clockwork Bee (4%) >...###.....N5i l Y   ice beast.h   houndN5i0l PS   adder  N5il Press: ? - help, Q - select action, ( or ) - cycleN5il gDir - move targetAim: a hound _Okay, then.N5il Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  N5im \Confirm with . or Enter, or press ? or * to list all spells.N5ip ;h.N5is .YYou shape a spike launcher from a nearby wall.N5i #6----=6.5 (1N5i{ N5ia { _The adder closely misses you. The adder bites you but does no damage.P5iH#. #.# #. ... #.. #.# #+#..##.# #.## .#P5iΝ...)..... ...##.#......S<.....hY###.#....... #>...###...P5iS.. . P5i85h.P5i9Y.P5i6S.P5iP5i`/--7P5iάP5ij#. #.# .##. ... ..#.. #.# .# ##+#..##.# .#.# P5iϪ........##.#.# ...)..... ... .S##.#.....h.Y.P5i.###.#....... .# P5i>...### .#P5i9d... .#.. P5i`P.#. .#P5i?.#P5i.*P5iJu  The rocky spike skewers the ice beast.P5i  .hThe ice beast is moderately wounded.P5i P.SP5i 3h.P5ic,YP5iO=-8P5iP5i"l _The hound stops to sniff the ground.Q5iv**Q5ir`Q5i5*Q5i*  You miss the adder. The rocky spike misses the adder.The rocky spike skewers the hound.Q5iQ .  The hound is moderately wounded.Q5iZhSS   adderQ5i[49--7==--=9.7 (1.2Q5ibQ5ifg _The adder bites you. The adder barely misses you.Q5i= .*Q5i  You barely miss the adder. The rocky spike skewers the ice beast.Q5i&2hQ5i) .  The ice beast is heavily wounded.Q5i03YQ5i1p50=--80.8 (1.1Q5i?R5i} R5ib_The adder closely misses you. The hound leaves your sight.R5i .*R5i`R5i 0hR5ir$ .  You miss the adder. The rocky spike misses the ice beast.R5il, YThe adder barely misses you. The adder bites you but does no damage.R5iP- G-2.0 (1.2R5i3 R5ia7 2 _The hound leaves your sight.S5iN t * You sock the adder!S5i"  The adder is severely wounded.The rocky spike skewers the ice beast.S5im2hS5i+n9 fS5iRnSThe ice beast is heavily wounded.S5ipx .  You encounter a sleepcap.S5i{p.S5i\y YfThe adder barely misses you. The hound leaves your sight.S5iz(3.2S5iS5i5 _The sleepcap leaves your sight.S5i †You hit the adder.  You kill the adder!S5iq A<YS5i #S5i S5i 1===64.4 _Sif Muna accepts your kill.S5i S5i.  S5it Z_Your Stealth skill increases to level 4!T5io †You sock the ice beast!  You kill the ice beast!T5i 1hT5i: h   houndSif Muna accepts your kill.T5i i2-45=5.6T5iӸ T5i = _The hound bites you but does no damage.V5i%  Zeppelin the Tinkerer #. #.# .# Mountain Dwarf of Sif Muna ...... #. ... .. Health: 51/52 =======================- #.. #.# .# #  Magic: 4/12========---------------- #+#..##.# .#.#  AC: 10Str: 15 ........##.#.#  EV: 10Int: 16 ...)....h ...  SH: 0Dex: 10 ........##h######  XL:  7 Next: 45% Place: Dungeon:5 .......<†@....... V5i?  Noise: ==-------  Time: 4285.6 (0.0) .......###.######  f) +0 quarterstaff ....... .# Cast: Launch Clockwork Bee (4%)  >..f### .# ... .# .. .# h   hound . .# .#Sif Muna accepts your kill. _The hound bites you but does no damage.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (moderately wounded)V5i.QZeppelin the Tinkerer#. #.# .#Mountain Dwarf of Sif Muna ......#. ... ..Health: 51/52 =======================-#.. #.# .# #Magic: 4/12========----------------#+#..##.# .#.#AC: 10Str: 15........##.#.#EV: 10Int: 16...)....h ...SH: 0Dex: 10........##h######XL:  7 Next: 45% Place: Dungeon:5V5i'.......<†@.......Noise: ==-------  Time: 4285.6 (0.0).......###.######f) +0 quarterstaff....... .#Cast: Launch Clockwork Bee (4%) >..f### .#....#...#h   hound..#.#Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (moderately wounded)  You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.)V5i6.6 (1ontinue: Launch Clockwork Bee (4%)Winding V5iRV5i  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a hound (moderately wounded)  You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hound misses you. The hound bites you but does no damage.X5itRR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X5ijuX5iw Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  X5iwb - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft4% 3 d - Forge Blazeheart GolemFire/ForgecraftX5ixo43%4  e - Summon Small MammalSummoning19%X5ix1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitY5iK Y5i0R CZeppelin the Tinkerer#. #.# .#Mountain Dwarf of Sif Muna ......#. ... ..Health: 51/52 =======================-#.. #.# .# #Magic: 4/12========----------------#+#..##.# .#.#AC: 10Str: 15........##.#.#Y5i+S EV: 10Int: 16...)....h ...SH: 0Dex: 10........##h######XL:  7 Next: 45% Place: Dungeon:5.......<†@.......Noise: ==-------  Time: 4286.6 (0.0).......###.######f) +0 quarterstaff....... .#Continue: Launch Clockwork Bee (4%) >..f### .#Winding ...Y5i.T .#...#h   hound..#.#Aim: a hound (moderately wounded)  You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hound misses you. The hound bites you but does no damage.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y5ikZ Zeppelin the Tinkerer#. #.# .#Mountain Dwarf of Sif Muna ......#. ... ..Health: 51/52 =======================-#.. #.# .# #Magic: 4/12========----------------#+#..##.# .#.#AC: 10Y5iZ Str: 15........##.#.#EV: 10Int: 16...)....h ...SH: 0Dex: 10........##h######XL:  7 Next: 45% Place: Dungeon:5.......<†@.......Noise: ==-------  Time: 4286.6 (0.0)Y5i;[ .......###.######f) +0 quarterstaff....... .#Continue: Launch Clockwork Bee (4%) >..f### .#Winding ....#...#h   hound..#.#Aim: a hound (moderately wounded)  Y5ij[ 3You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hound misses you. The hound bites you but does no damage.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y5i[ Y5i_ | *You shape a spike launcher from a nearby wall.Y5iX1 o  You stop assembling your clockwork bee. The rocky spike skewers the hound.Y5i #hThe hound is heavily wounded.Y5i >49-3Y5i --7.6 (1ast: Launch Clockwork Bee (4%) Y5i Y5i * _The hound bites you.\5iC z  You miss the hound.*\5i u `  The hound is heavily wounded.\5iyg 8*\5i8 &`\5i+ :h\5i \50=8.8 (1.2\5i \5i  The rocky spike misses the hound. x2; The hound bites you but does no damage. _x2]5i-f †You sock the hound!  You kill the hound!]5im(]5i#q 5190.0Launch Clockwork Bee (4%) _Sif Muna accepts your kill.]5iu]5iTwg _Your Staves skill increases to level 3!^5ihe #. #.##.#  #. ......  #.. #.##.# #  #+#..##.##.#.#  ........##.#.#  ...)....h....  .^5iQ##†# .<†. .###.# ....... #.#  >..f### #.#  ... #.#  .. #.#   . #.#   #.#    ^5ivD ^5i^5i"<--10 _^5i^5i_5icM#.##.# ......  #..  #+#..##.##.#.#.....##.#.#).........# .....##@#######<†............###.#######....f.. #.# f   sleepcap (wandering)#.# _5iSe9f._5i%lXf_5il1=----2Launch Clockwork Bee (4%) _5ir_5itr _You see here a hound corpse.a5iIM#.##.# ......  #.. #.##.# ##+#..##.##.#......##.#)......@..# .##†#######..<†..............f.###.####### ..#.# a5ia5iu3Launch Clockwork Bee (4%) _a5ia5iڪb5ij= #.#  #.#  #. #.##.#  #. ......  #.. #.##.# #  #+#..##.##.#.#  .##.#.#  ...).#  .##†#######b5i,k  .......<†.........  .......###.####### ....... #.# >...### #.# ... #.# .. #.# . #.#b5it2#b5iu&4b5i{b5i}b5it; #.#  #.#  #. #.##.#  #. ......  #.. #.##.# #  #+#..##.##.#.#  .##.#.#  ...).#  .##†#######  .......<†.........  .......###.####### b5iO<@ ....... #.#  >...### #.#   ... #.#   .. #.#   . #.#   b5i~Eb5iiFT2=5b5i(Lb5iMc5iW #.#.# #.#.# #. #.##.#.# #. ........ #.. #.##.#.#  #+#..##.##.#.#  .##.#.#  ...).#  .##†#######  .......<f.........  .......###.#######  . #.#  >...### #.#   f   sleepcapc5i ... #.#  .. #.#  . #.#  c5iI†fc5i\c5i4==6Launch Clockwork Bee (4%) c5ic5ic5i2 #.#.#  #.#.#  #. #.##.#.#  #. ........  #.. #.##.#.# c5i #+#..##.##.#.#  .##.#.#  ...).#  .##†#######  .......<†f..  .###.#c5i  . #.#  c5i3>...### #.#  ... #.# c5i[n .. #.#  c5iq. #.#  c5i8f.c5i c5i &7c5ic5ie5i   Zeppelin the Tinkerer #.#.# Mountain Dwarf of Sif Muna ...... #.#.# Health: 52/52 ======================== #. #.##.#.# Magic: 1/12==---------------------- #. ........ AC: 10Str: 15 #.. #.##.#.# EV: 10Int: 16  #+#..##.##.#.# SH: 0Dex: 10  ........##.#.# XL:  7 Next: 51% Place: Dungeon:5  ...)........@# Noise: ---------  Time: 4297.0 (0.0)  ........##f#####e5iM 9##  f) +0 quarterstaff  .......<†.........  Cast: Launch Clockwork Bee (4%)  .......###.#######  ....... #.#  >...### #.# f   sleepcap  ... #.#  .. #.#  . #.# _Your Staves skill increases to level 3! _You see here a hound corpse.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a sleepcapg5ig5iN  Zeppelin the Tinkerer#.#.#  Mountain Dwarf of Sif Muna ......#.#.#  Health: 52/52 ========================#. #.##.#.#  Magic: 4/12========----------------#. ........  AC: 10Str: 15#.. #.##.#.#  EV: 10Int: 16#+#..##.##.#.#  SH: 0g5i Dex: 10........##.#.#  XL:  7 Next: 51% Place: Dungeon:5...)........@#  Noise: ---------  Time: 4297.0 (0.0)........##f#######  f) +0 quarterstaff.......<†.........  Cast: Launch Clockwork Bee (4%) .......###.####### ....... #.# >...### #.#  f   sleepcap...#.# ..#.# .#.# _Your Staves skill increases to level 3! _You see here a hound corpse.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or 5ifo39;49m) - cycleDir - move targetAim: a sleepcapg5iYou see here a hound corpse.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a sleepcap  Okay, then.g5ig5i g5ia . _h5i h5i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of paralysis (9)b - Zap: wand of flame (23) Spells ([,] to cycle)  c - Cast: Kinetic Grapnel  d - Cast: Construct Spike Launcher  e - Cast: Launch Clockwork Bee (4%)f - Cast: Summon Small Mammal h5ip G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onj5i j5ig   Zeppelin the Tinkerer#.#.#  Mountain Dwarf of Sif Muna ......#.#.#  Health: 52/52 ========================#. #.##.#.#  Magic: 4/12========----------------#. ........  AC: 10Str: 15#.. #.##.#.#  EV: 10Int: 16#+#..##.##.#.#  SH: 0Dex: 10........##.#.#  XL:  7 Next: 51% Place: Dungeon:5...)........@#  Noise: ---------  Time: 4297.0 (0.0)5i m........##f#######  f) +0 quarterstaff.......<†.........  Cast: Construct Spike Launcher.......###.####### ....... #.# >...### #.#  f   sleepcap...#.# ..#.# .#.# _You see here a hound corpse.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a sleepcap _Okay, then.j5i j5iB k5i3  Zeppelin the Tinkerer#.#.#  Mountain Dwarf of Sif Muna ......#.#.#  Health: 52/52 ========================#. #.##.#.#  Magic: 2/12====--------------------#. ........  AC: 10Str: 15#.. #.##.#.#  EV: 10Int: 16#+#..##.##.#.#  SH: 0Dex: 10k5i4+........##.*.*  XL:  7 Next: 51% Place: Dungeon:5...)........@*  Noise: ---------  Time: 4297.0 (0.0)........##f***####  f) +0 quarterstaff.......<†.........  Cast: Construct Spike Launcher.......###.####### ....... #.# >...### #.#  f   sleepcapk5i5m...#.# ..#.# .#.# Dir - move targetAim: a sleepcap _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatel5iP  Zeppelin the Tinkerer#.#.#  Mountain Dwarf of Sif Muna ......#.#.#  Health: 52/52 ========================#. #.##.#.#  Magic: 2/12====--------------------#. ........  AC: 10Str: 15l5iW#.. #.##.#.#  EV: 10Int: 16#+#..##.##.#.#  SH: 0Dex: 10........##.#.#  XL:  7 Next: 51% Place: Dungeon:5...).......f@#  Noise: ---------  Time: 4297.0 (0.0)........##†#######  f) +0 quarterstaff.......<†.........  Cast: Construct Spike Launcher.......###.####### ....... #.# >...### #.#l5if  f   sleepcap...#.# ..#.# .#.# Aim: a sleepcap _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.l5i:#l5i+;==8.0 (1 _l5i l5iΚl5i53 #.##.#.# ........ #.. #.###+#..##.##......##.#@#l5i).......f.# ...##†#######<†.........###.#######.......>...###..l5il5i,.-9l5iʼl5iV _The sleepcap closely misses you.m5i # #.#.##.#.##m5iU  ........ #.. #+#..##.....##.#.#).......f.# .##†#######<†.........###.#######m5iýh.......>...###.m5i6f.m5im5iQ--300m5iEm5in5i1d *You hit the sleepcap.n5i  The sleepcap is lightly damaged.  The rocky spike skewers the sleepcap.n5in5iC[  The sleepcap is heavily damaged.The rocky spike skewers the sleepcap but does no damage.n5i_ fThe sleepcap is heavily damaged.==1.1 (1.1n5in5iM _The sleepcap releases spores at you but does no damage.n5i x * You sock the sleepcap!n5i̩  The sleepcap is almost destroyed.The rocky spike skewers the sleepcap.n5iz1 fThe sleepcap is almost destroyed.n5i)2 (2.2n5i7 n5i7: _The sleepcap misses you. The sleepcap completely misses you.o5ic .  You sock the sleepcap!  You destroy the sleepcap!o5iSo5iZ3==6-o5i3.4 (1.2o5io5iu[ _Sif Muna accepts your kill.q5iIq5i$Bq5i q5ip q5i q5isq5iq5iq5iwq5i:==q5iq5i,q5iBq5iQ,q5iq5iq5iq5i4q5iq5i>4==q5iFq5i{q5i,q5iq5iq5i q5i q5i#q5i$q5i]$q5i&q5i':==q5i'q5i*q5i+q5il+q5i-q5i(.q5ik.q5i:1q5i1#5q5i11==q5i>2q5i>5q5i5q5i5q5i8q5i8q5it9q5i.<q5i<q5i=q5i3@P==q5i@q5iBq5i1C[37mq5irCq5iEq5iEq5iHFq5iI,q5iIq5iLq5iM#6q5i...### #.#  ... #.#  .. #.5i 0m#  . #.# r5i# r5iJ$ &5r5i) r5i, r5i!  #.#  #.#.#  #.#.#  #. #.##.#.##  #. ........  #.. #.##.#.#  #+#..##.##.#.#  .##.#.#  ...).#  .##†#######  .......<†.........  .......###.#######  . #.#  >...### #.#  ... #.#  .. #.#  .5i M15G #.# r5i1r5iUC==6r5i r5i s5i_@R #.#  #.#.#  #.#.#  #. #.##.#.##  #. ........  #.. #.##.#.#  #+#..##.##.#.#  .##.#.#  ...).#  .##†#######  .......<†......... s5i@ .......###.####### ....... #.# >...### #.# ... #.# .. #.# . #.#s5iJs5i6K&7s5i(Ps5ipRs5i #.##. #.#.##. #.#.# #. #.##.#.## #. ........ #.. #.##.#.# #+#..##.##.#.# s5i.##.#.# ...).# s5ij.##†####### s5i8.<†......... .......###.#######s5iVT ....... #.#s5iu >...### #.# .... #.#s5i ... #.#  . #.#s5is5is5i&8s5is5i4s5i  #.# #.##.#.# #.##.#.# #. #.##.#.## #. ........ #.. #.##.#.# #+#..##.##.#.# .##.#.# ...).# s5ij F.##†####### j......<†......... .###.####### . #.#s5iա  >...### #.#j   gnoll (wandering) .... #.# ... #.#  . #.#s5i I.js5iK s5i &9s5il s5i) p _You encounter a gnoll. It is wielding a +0 club.u5ioH  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u5i=u5im?\ Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1  b + Construct Spike Launcher Forgecraft1% 2 u5i? c - Launch Clockwork BeeForgecraft4%3  d - Forge Blazeheart GolemFire/Forgecraft43%4  e - Summon Small Mammalu5i?Summoning19%u5i @1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitw5if w5i>u #.#Zeppelin the Tinkerer#.##.#.#Mountain Dwarf of Sif Muna ......#.##.#.#Health: 52/52 ========================#. #.##.#.##Magic: 12/12 ========================#. ........AC: 10Str: 15#.. #.##.#.#EV: 10Int: 16#+#..##.##.#.#SH: 0Dex: 10........##.#.#XL:  7 Next: 56% Place: Dungeon:5...)...@.....#Noise: ---------  Time: 4379.4 (0.0)........##†#######f) +0 quarterstaff.......<†.........Cast: Construct Spike Launcher.j5iu ;49m.....###.#######....... #.#>...### #.#j   gnoll (wandering).... #.#...#.#.#.# _Sif Muna accepts your kill. _You start resting. _Magic restored. _You encounter a gnoll. It is wielding a +0 club.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w5iK| #.#Zeppelin the Tinkerer#.##.#.#Mountain Dwarf of Sif Muna ......#.##.#.#Health: 52/52 ========================w5i| #. #.##.#.##Magic: 12/12 ========================#. ........AC: 10Str: 15w5i| #.. #.##.#.#EV: 10w5i| Int: 16#+#..##.##.#.#SH: 0w5i0} ~Dex: 10........##.#.#XL:  7 Next: 56% Place: Dungeon:5...)...@.....#Noise: ---------  Time: 4379.4 (0.0)........##†#######f) +0 quarterstaffw5iT} .......<†.........Cast: Construct Spike Launcherw5iu} .j.....###.#######....... #.#>...### #.#w5i} j   gnoll (wandering).... #.#...w5i} #.#.#.# _Sif Muna accepts your kill. _You start resting. _Magic restored. w5i} L_You encounter a gnoll. It is wielding a +0 club.w5i~ Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w5i % #.#  Zeppelin the Tinkerer #.##.#.#  Mountain Dwarf of Sif Muna ...... #.##.#.#  Health: 52/52 ======================== #. #.##.#.##  Magic: 9/12==================------ w5iљ #. ........  AC: 10Str: 15 #.. #.##.#.#  EV: 10Int: 16w5i  #+#..##.##.#.#  SH: 0Dex: 10 w5i/ 3........##.#.#  XL:  7 Next: 56% Place: Dungeon:5 w5iR 4...)...@.....#  Noise: ---------  Time: 4379.4 (0.0) w5i ........##†#######  f) +0 quarterstaff .......<†.........  Cast: Construct Spike Launcher .j.....###.####### w5i̚ I ....... #.#  w5i >...### #.#  j   gnoll (wandering) w5i .... #.#  ... #.#  w5i. . #.# _You encounter a gnoll. It is wielding a +0 club.w5ib Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w5i Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetw5i ^Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you)x5i #.#  Zeppelin the Tinkerer #.##.#.#  Mountain Dwarf of Sif Muna ...... #.##.#.#  Health: 52/52 ======================== #. #.##.#.##  Magic: 9/12==================------x5i@ #. ........  AC: 10Str: 15 #.. #.##.#.#  EV: 10Int: 16 #+#..##.##.#.#  SH: 0Dex: 10 ........##.#.#  XL:  7 Next: 56% Place: Dungeon:5 ...)...@.....#  Noise: ---------  Time: 4379.4 (0.0) x5ii........##†#######  f) +0 quarterstaff .......<†.........  Cast: Construct Spike Launcher .j.....###.#######  ....... #.#  >...### #.#  j   gnoll (wandering) j... #.#  ... #.#  . #.# x5i1Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you)  You lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.)  The gnoll shouts!x5iH.jx5i #.#      #.   #.   #..                 #.#j   gnoll bouda (wandering) j... #.#j   gnoll ...  . ==80.4 (1Winding x5ix5i]  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you)  You lock target on the gnoll and prepare to deploy your bee.  x5i(Press . to continue winding your bee.)  The gnoll shouts! _You encounter a gnoll bouda. It is wielding a +0 club.y5i( Cj.y5i K.jy5i j--1. y5i @ _You continue winding your clockwork bee...z5iA[ j.  You continue winding your clockwork bee...z5ia-(swift)z5iTb/==2z5ib*.. z5ijz5in\ _The gnoll picks up the pace!z5ig jWith a metallic buzz, your clockwork bee launches itself at the gnoll.z5i ;j.z5i S.jz5ia jz5i )>z5i*  yj 2 gnolls (swift, 1 ally target)y   clockwork bee (minion)You encounter a gnoll. It is wielding a +0 whip.--3z5i z5i b _Your clockwork bee closely misses the gnoll.{5i#.# #.##.#.# #.##.#.# #. #.##.#.## #. ........ #.. #.##.#.# #+#..##.##.#.# .##.#.# ...).# .....jy.##†####### .<†......... .###.#######.>.j.### #.# .... #.# ... #.# {5i5j.{5iK.j{5iP.j{5iHW--4{5i{5i#b _Your clockwork bee closely misses the gnoll.|5i#.# #.##.#.# #.##.#.# #. #.##.#.## #. ........ #.. #.##.#.# #+#..##.##.#.# .##.#.# ...)..j..@...# ......y.##†####### .|5i<†......... .......###.#..j.... #.#>..j### #.# .... #.# ... #.# |5i )  Your clockwork bee stings the gnoll!  The gnoll dies!|5i;j.|5i>j.|5is:y.|5i Y   gnoll (swift)|5i.85|5i|5iw[ _Sif Muna accepts your kill.}5iBq #.# #.##.#.# #.##.#.# #. #.##.#.## #. ........ #.. #.##.#.# #+#..##.##.#.# .##.#.# ...)..)y@....# .##†####### .<†......... ...j...###.}5iyCA####### ....j.. #.# >...### #.# .... #.# ... #.#  . #.#}5i3E;j.}5i7FV.y}5i>K j.  Your clockwork bee locks its sights upon the gnoll bouda.  The gnoll bouda gazes fiercely through you!}5iKI.j}5iRG(ally target)}5i/SZ=6Weak }5iY}5i]b _You feel your attacks grow feeble.5i\ j.  Your clockwork bee stings the gnoll.5ig   The gnoll hits your clockwork bee with a +0 whip.5ihX10/12==75iop5i+t@ _Your clockwork bee stings the gnoll bouda!5i#.# #.##.#.# #.##.#.# #. #.##.#.## #. ........ #.. #.##.#.# #+#..##.##.#.# .##.#.# ...)..)..@...# ......y.##†####### .....jj<†......... .......###.####### ....... #.#>...### #.# .... #.# b6;8H... #.# 5i * *   dormant clockwork bee (minion)Your clockwork bee stings the gnoll bouda.  Your clockwork bee winds down and falls to the ground.  The gnoll hits your dormant clockwork bee but does no damage.5iV%;*5i]  The gnoll bouda calls upon its god to heal the gnoll.5iz;j5i.==85i5i9 _The gnoll's wounds heal themselves!5ij t, ally target)  The gnoll hits your dormant clockwork bee with a +0 whip.5i;*5i  The gnoll bouda utters an invocation to its god.5i{<Cj5i4=/---95iC5iF9 _The gnoll bouda is healed somewhat.5i Bj.5i 5i B---905i 5i O _The gnoll hits your dormant clockwork bee with a +0 whip.5i<j.5i5iB==15iV5idS _The gnoll hits your dormant clockwork bee but does no damage.5i#.#Zeppelin the Tinkerer#.##.#.#Mountain Dwarf of Sif Muna ......#.##.#.#Health: 52/52 ========================#. #.##.#.##Magic: 8/12================--------#. ........AC: 10Str: 15#.. #.##.#.#EV: 10Int: 16#+#..##.##.#.#SH: 0Dex: 10........**.#.#XL:  7 Next: 58% Place: Dungeon:5...)..).j@...#Noise: ---------  Time: 4391.4 (0.0)......*.**†#######f) +0 quarterstaff5i.....j.<†.........Cast: Construct Spike Launcher.......###.#######Weak ....... #.#>...### #.#j   gnoll bouda.... #.#j   gnoll (swift, ally target)...#.#*   dormant clockwork bee (minion)5i{.#.# _The gnoll bouda is healed somewhat. _The gnoll hits your dormant clockwork bee with a +0 whip. _The gnoll hits your dormant clockwork bee but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate5io#.#Zeppelin the Tinkerer#.##.#.#Mountain Dwarf of Sif Muna ......#.##.#.#Health: 52/52 ========================#. #.##.#.##Magic: 8/12================--------#. ........AC: 10Str: 15#.. #.##.#.#EV: 10Int: 16#+#..##.##.#.#SH: 0Dex: 10........##.#.#XL:  7 Next: 58% Place: Dungeon:55i8p1...)..).*@...#Noise: ---------  Time: 4391.4 (0.0)......*.##†#######f) +0 quarterstaff.....j.<†.........Cast: Construct Spike Launcher.......###.#######Weak ....... #.#>...### #.#j   gnoll bouda.... #.#j   gnoll (swift, ally target)...#.#5ip*   dormant clockwork bee (minion).#.# _The gnoll hits your dormant clockwork bee with a +0 whip. _The gnoll hits your dormant clockwork bee but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.5ieB[but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll bouda.5iK.j5i #jThe gnoll bouda is heavily wounded.5iA3==2.4 (15i5iQY _The gnoll bouda closely misses you.5i.b y * You hit the gnoll bouda.5i3  The gnoll bouda is severely wounded.The rocky spike skewers the gnoll bouda.5i۶ 5iu )The gnoll bouda is severely wounded.The rocky spike skewers the gnoll bouda.  You kill the gnoll bouda!5i &*j   gnoll (swift, ally target)*   dormant clockwork bee (minion)5i j.  Sif Muna accepts your kill.5iv" :j.5i97 5i;  5i~@ 643.5 (1.1 _Your attacks no longer feel as feeble.5iI  _Your Evocations skill increases to level 1!5i )You thump the gnoll!  You kill the gnoll!5i]*   dormant clockwork bee (minion)5ika9==54.65i5i˘[ _Sif Muna accepts your kill.5iԋ  #.# #.##.#.# #.##.#.# #. #.##.#.## #. ........ #.. #.##.#.# #+#..##.##.#.# .##.#.# ...)..).@....# ......*.##†####### .<†......... .......###.####### ....... #.# >...### #.#5i[  .... #.# ... #.#  . #.#5i} 5i &--5i 505iO 5i k _Items here: )) [ †.5iZ| #.# #.##.#.# #.##.#.# #. #.##.#.## #. ........ #.. #.##.#.# #+#..##.##.#.#5i|r .##.#.# ...)..)@)....# ......*.##†####### .<†......... .###.####### . #.#5i'} >...### #.# .... #.# ... #.# 5iR}h . #.#5i]5i?--6 5iC _5i5i;5i)T#.##.#.##. ........ .. #.##.#.##+#..##.##.#........##.#.#)..).)......*@##†#######.<†.........###.####### #.#>...###....   5i6.5i?(5i@&75iF5iIG _Your dormant clockwork bee falls apart.5iI5i  #.##.#.##. #.##.#.#5iI  #. #.##.#.## #.. ........ #.. #.##.#.##+#..##.##.#.#.##.#.#5i .)..).)....#.##†#.<†..###.#.5i . #.#.>...#### #.#..... #.#5i r.... #.##... #.# 5i# I #.#5iF 5i8 C==85im @Construct Spike Launcher 5i 5iB 5i5p #.##. ........ #.##.#.###+#..##.##.#.........##.)..).)....#5i^6.....##†#######<†.........###.#######. #.# ..##.#?#5iq@5i@&95iA Construct Spike Launcher5iH5iKd _Found 2 scrolls labelled MUKEBROKUG.5i #. #.##.#.# #.# #.##.#.## #.. ........ #.. #.##.#.#'##+#..##.##.#.#.##.#.#.)..).)....#.##†#.<†..###.#..#.#.>...####.#.#...... .#.#.. #.#.#... #.# #?#. #.#5i&7#5i#h400Construct Spike Launcher 5i5i5i7 < ##. ........ #.##.#.#'##+#..##.##.#..........##.#)..).)........##†#######<†.........###.#######5i%8 *..#.# >...####.#.. #...5i4B 5iC &15iJ 5i!M 5i{#=M 5i# # #.##.#.##........5i#( #.. #.##.#'##+#..##.##.#5i#P.....##.#5i#)..).)....# .##†#######5iX$<†.........###.#######.........#..>...####.#.#.. #.5is$)..5iy'1j5i1mj   gnoll (wandering)5i2:10/12==5i225i:5iAp _You encounter a gnoll. It is wielding a +0 club.5i  #.##.#.# # #.##.#.##........ #.. #.##.#'##+#..##.##.#5i".....##.#.)..).)....# .##†#######<†.........###.#######5iK...........#j.>...####.#.5ika..... #.#....5iY#?#.#.#5i+.j5i5iD5i&35i5iH5ii #.##.#.# # #.##.#.##........ #.. #'##+#..##.##.#......##.#).@).)....# .##†#######<†.........###.#######..........#.#j>...####.#.#.#.#....5ilA.j5iot5i6u&45i{5iy5i S#.# #. #.##.#.# #. #.##.#.# #.# #.##.#.## #.. ........ #.. #.##.#.# '##+#..##.##.#.# .##.#.# .....)..@.)....# .##†# .<†... ....j...####.#.# ...... .#.#...... #.# 5i$O>j5i?<55i~5i"M _You see here a +0 club.5i#.# #. #.##.#.# #. #.##.#.# #.# #.##.#.## #.. ........ #.. #.##.#.# '##+#..##.##.#.# .##.#.# .....)..)@)....# .##†####### .<†.. .###.#...#.#..>j..####.#.# ........ 5iK.j5i Fj5ihl====6Construct Spike Launcher5i!5i$' _The gnoll shouts!5i*#.# #. #.##.#.# #. #.##.#.# #.# #.##.#.## #.. ........ #.. #.##.#.# '##+#..##.##.#.# .##.#.# .....)..).@....# .##†####### .<†......... .###.#######.....>.j.####.#.# ...... j.5it5i./--75i5ik _Items here: )) [ †.5iN5iPick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 whip Armour (select all with [)c - a +0 robe Carrion a gnoll corpse [Up|Down] select[Esc] exit 5iLetters toggle [.|Space] toggle selected[top]5in 5i 5i J#.#Zeppelin the Tinkerer#. #.##.#.#Mountain Dwarf of Sif Muna ......#. #.##.#.#Health: 52/52 ========================#.# #.##.#.##Magic: 10/12 ====================----#.. ........AC: 10Str: 155i y#.. #.##.#.#EV: 10Int: 16'##+#..##.##.#.#SH: 0Dex: 10..........##.#.#XL:  7 Next: 65% Place: Dungeon:5.....)..).@....#Noise: ---------  Time: 4407.6 (0.0)..........##†#######f) +0 quarterstaff5i. .........<†.........Cast: Construct Spike Launcher.........###.#######.....j.....#.#5iO ..>...####.#.#j   gnoll...... .#.#5iv ...... #.#.#.... #.# _Found 2 scrolls labelled MUKEBROKUG. _You encounter a gnoll. It is wielding a +0 club. _You see here a +0 club. 5i _The gnoll shouts! _Items here: )) [ †.  Okay, then.5if% 5i% 5i+ 5i. . _5i!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5irW5iY Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1  b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork BeeForgecraft5i8Z3%3  d - Forge Blazeheart GolemFire/Forgecraft43%4  e - Summon Small MammalSummoning19%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit5it 5iθ 5iy #.#Zeppelin the Tinkerer#. #.##.#.#Mountain Dwarf of Sif Muna ......#. #.##.#.#Health: 52/52 ========================#.# #.##.#.##Magic: 10/12 ====================----#.. ........AC: 10Str: 15#.. #.##.#.#EV: 10Int: 16'##+#..##.##.#.#SH: 0Dex: 10..........##.#.#5i< XL:  7 Next: 65% Place: Dungeon:5.....)..).@....#Noise: ---------  Time: 4407.6 (0.0)..........##†#######f) +0 quarterstaff.........<†.........Cast: Construct Spike Launcher.........###.#######.....j.....#.#..>...####.#.#j   gnoll5i z...... .#.#...... #.#.#.... #.# _You see here a +0 club. _The gnoll shouts! _Items here: )) [ †. _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5iD 5i #.#Zeppelin the Tinkerer#. #.##.#.#Mountain Dwarf of Sif Muna ......#. #.##.#.#Health: 52/52 ========================#.# #.##.#.##Magic: 10/12 ====================----#.. ........AC: 10Str: 15#.. #.##.#.#5iF IEV: 10Int: 16'##+#..##.##.#.#SH: 0Dex: 105im ..........##.#.#5i XL:  7 Next: 65% Place: Dungeon:5.....)..).@....#5i uNoise: ---------  Time: 4407.6 (0.0)5i ..........##†#######f) +0 quarterstaff5i .........<†.........Cast: Construct Spike Launcher5im .........###.#######.....j.....#.#..>...####.#.#j   gnoll...... .#.#...... #.#5i .#.... #.# _You see here a +0 club. _The gnoll shouts! _Items here: )) [ †. 5i '_Okay, then.5i Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5i  #.#  Zeppelin the Tinkerer #. #.##.#.#  Mountain Dwarf of Sif Muna ...... #. #.##.#.#  Health: 52/52 ======================== #.# #.##.#.##  Magic: 7/12==============---------- #.. ........  AC: 10Str: 15 #.. #.##.#.#  EV: 10Int: 16 '##+#..##.##.#.#  SH: 05i rDex: 10 ..........##.#.#  XL:  7 Next: 65% Place: Dungeon:5 5i .....)..).@....#  Noise: ---------  Time: 4407.6 (0.0) ..........##†#######  f) +0 quarterstaff .........<†.........  Cast: Construct Spike Launcher 5i# .........###.#######  .....j.....#.# 5iO  ..>...####.#.#  j   gnoll 5i ...... .#.#  ...... #.#  .#.... #.# _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5i LAiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club5iم  #.#  Zeppelin the Tinkerer #. #.##.#.#  Mountain Dwarf of Sif Muna ...... #. #.##.#.#  Health: 52/52 ======================== #.# #.##.#.##  Magic: 7/12==============----------5iP  #.. ........  AC: 10Str: 15 #.. #.##.#.#  EV: 10Int: 16 '##+#..##.##.#.#  SH: 0Dex: 10 5i m..........##.#.#  XL:  7 Next: 65% Place: Dungeon:5 .....)..).@....#  Noise: ---------  Time: 4407.6 (0.0) 5i׆ ..........##†#######  f) +0 quarterstaff .........<†.........  Cast: Construct Spike Launcher 5i .........###.#######  ......j....#.#  5i" ..>...####.#.#  j   gnoll 5iG ...... .#.#  ...... #.#  5i .#.... #.# Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club  You lock target on the gnoll and prepare to deploy your bee.5i`  #.#  #.   5i #.   #.#   #..   5iɏ \#..  5i )   5i /   5i0   5iT P † 5i $  5i j ..> 5i̐ "   5i -   5i 5i 4==8.6 (15i1 /Winding 5i 5i .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  5i Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 club  You lock target on the gnoll and prepare to deploy your bee. 5iכ d_(Press . to continue winding your bee.)5icV jYou continue winding your clockwork bee...5iW8j.5ii_dj 2 gnolls (1 polearm, 1 missile, 1 wan…)5i_X--9. 5idg5iv} _You encounter a gnoll. It is wielding a +0 spear and quivering 2 throwing nets.5i A.j5i ;j.5i% 5i& 8==--10.. 5i, 5i}/ @ _You continue winding your clockwork bee...5iA.j5iΏ;j.5i92y5ijjally   clockwork bee (minion)5i015i5i\ _With a metallic buzz, your clockwork bee launches itself at the gnoll.5i #.# #. #.##.#.# #. #.##.#.# #.# #.##.#.## #.. ........ #.. #.##.#.# '##+#..##.##.#.# .##.#.#5i̔_ .....)..)@y....# .j##†####### 5i.<†......... .....j...###.####### ..5i2...#.#5i) ..>...####.#.# ...... .#.# ..5iHV.... #.# 5i`l .#.... #.#5i;j.5i={  You swap places with your clockwork bee.  The gnoll hits you but does no damage.5i.=25i̩5iNM _Your clockwork bee stings the gnoll but does no damage.5io~#.# #. #.##.#.# #. #.##.#.# #.# #.##.#.## #.. ........ #.. #.##.#.# 5i6p*'##+#..##.##.#.# .##.#.# 5ifpR.....)..)y@....# .j##†####### 5ipA......j..<†......... .###.#######...5iq..>...####.#.# 5iSq...... .#.# ... 5i5} j.  You swap places with your clockwork bee.5i  Your clockwork bee stings the gnoll but does no damage.  The gnoll hits you but does no damage.35iT5iWF _Your clockwork bee stings the gnoll but does no damage.5ik _Items here: )) [ †.5i} #.# #. #.##.#.# #. #.##.#.# #.# #.##.#.## #.. ........ #.. #.##.#.# '##+#..##.##.#.# .##.#.# .....)..)y)@...# .j.j##†####### .<†......... ..###.#.....#.#..>...####.#.# 5i ...... .#.# ...... #.# 5i 6j.5i? :j.5iu 5i C==45i 5i b _Your clockwork bee closely misses the gnoll.5i#.#Zeppelin the Tinkerer#. #.##.#.#Mountain Dwarf of Sif Muna ......#. #.##.#.#Health: 52/52 ========================#.# #.##.#.##Magic: 6/12============------------#.. ........AC: 10Str: 15#.. #.##.#.#EV: 10Int: 16'##+#..##.##.#.#SH: 05iDex: 10..........**.#.#XL:  7 Next: 65% Place: Dungeon:5.....)..jyj@...#Noise: =--------  Time: 4414.6 (0.0)..........**†#######f) +0 quarterstaff.........<†.........5iN Cast: Construct Spike Launcher.........###.#######...........#.#5iyv..>...####.#.#jj 2 gnolls (1 polearm, 1 missile, 1 all…)...... .#.#5iy   clockwork bee (minion)...... #.#.#.... #.# 5i_Your clockwork bee stings the gnoll but does no damage. _Items here: )) [ †. 5i>_Your clockwork bee closely misses the gnoll.5i^Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle5iX<Dir - look around, f - activate5iA #.#Zeppelin the Tinkerer#. #.##.#.#Mountain Dwarf of Sif Muna ......#. #.##.#.#Health: 52/52 ========================#.# #.##.#.##Magic: 6/12============------------5ihB #.. ........AC: 10Str: 15#.. #.##.#.#EV: 10Int: 16'##+#..##.##.#.#SH: 0Dex: 10..........##.#.#XL:  7 Next: 65% Place: Dungeon:5.....)..jy*@...#5iB Noise: =--------  Time: 4414.6 (0.0)..........##†#######f) +0 quarterstaff.........<†.........5iB Cast: Construct Spike Launcher.........###.#######...........#.#..>...####.#.#5i$C `jj 2 gnolls (1 polearm, 1 missile, 1 all…)...... .#.#y   clockwork bee (minion)5i]C -...... #.#.#.... #.# _Items here: )) [ †. _Your clockwork bee closely misses the gnoll.5iC Casting: Construct Spike Launcher (safe; 1% risk of failure)  5iC 7Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.5iX  _Your clockwork bee closely misses the gnoll.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.5i #*j*   dormant clockwork bee (minion)  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.  The gnoll is lightly wounded.  Your clockwork bee stings the gnoll!r clockwork bee winds down and falls to the ground.gnoll hits your dormant clockwork bee but does no damage.5i% 3=5.6 (15i8 5iӬ R _The gnoll barely misses you.5i )You hit the gnoll.  You kill the gnoll!5i- j   gnoll (polearm, missile, ally target)Sif Muna accepts your kill.5i[=7-6.7 (1.15i5i@P _The gnoll hits your dormant clockwork bee with a +0 spear.5i;5i!<7==--705i5iS _The gnoll hits your dormant clockwork bee but does no damage.5ixx -85i|5i P _The gnoll hits your dormant clockwork bee with a +0 spear.5i) <95i0 5i3 S _The gnoll hits your dormant clockwork bee but does no damage.5i5i'205i5iP _The gnoll hits your dormant clockwork bee with a +0 spear.5i=% 5i , _The gnoll hits your dormant clockwork bee with a +0 spear.but does no damage.with a +0 spear.but does no damage.with a +0 spear.  throws a throwing net.5i 5i C==15iB ] _The throwing net hits your dormant clockwork bee.5i 5i2 Save game and exit? Y - Yes  N - No5i' 5iK 5i 5i D [?25h[?0c [?1051l[?1052l[?1060l[?1061l