qi Player: Zeppelin Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-22.22:47:54.ttyrec Time: (1774219674) Sun Mar 22 22:47:54 2026 qil v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cqi qi Zeppelin the TinkererMountain Dwarf of Sif Muna *.....Health: 61/61 ========================Magic: 14/14 ========================AC: 19Str: 10EV: 9Int: 17SH: 5Dex: 10XL:  8 Next: 80% Place: Dungeon:6Noise: ---------  Time: 7722.4 (0.0)f) +0 quarterstaffZap: wand of flame (43)qi> .#####################.#  .###### #........<..##.#  ......###..#######.###.#  ...⌠...###.# #.# #.#  ....._..##.# #.# #.#  ####....#..#######.# #.#  ).###.⌠.#..'.......# #.#  ...#....#..###########.##  qi ._..._..#..'....@>......#  ...⌠...##..##############  #.....###..# #########..# .....##+####qi & ...#.##+#### qi   ...#.......#   ####.......###  #.......+.#  qi qi Welcome back, Zeppelin the Mountain Dwarf Forgewright.Sif Muna whispers: I know many secrets...qi qiB ,qijD _Press ? for a list of commands and other information.qi#.#  ###### #.<..##.#  ###..#.###.#  ⌠...###.# #.# #.#  _..##.# #.# #.#  ....#..#.# #.#  .###.⌠.#..'.# #.#  #....#..#.##  _..._..#..'.....@......#  ⌠...##..#  .....###..# qi| ..#  ##+####  #.##+####  #.#  .###  #.+.#  qi)qi23.4 (1 _qi7_qi[ _There is a stone staircase leading down here.qi{ CTRLqiOY _Unknown command.qi  SHIFTqivqieDungeon Crawl HelpManual Contents qiPress one of the following keys to*Table of contents qiobtain more information on a certain A.Overview aspect of Dungeon Crawl.qiMB.Starting Screen qi9?: List of commandsC.qiTeAttributes and Stats ^: Quickstart GuideqilSD.Exploring the Dungeon qi:: Browse character notesE.qikExperience and Skills #: Browse character dumpqi9F.qiϨVMonsters ~: Macros helpqiDG.Items qiI&: Options helpqiH.Spellcasting %: Table of aptitudesqi0HI.Targeting qiHO/: Lookup descriptionqibJ.Religion Q: FAQqizHK.Mutations qiPV: Version informationqiL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.qilPhilosophy1.List of Character Speciesqi(^2.List of Character BackgroundsqiJ3.List of Skills4.qifnList of Keys and Commands5.InscriptionsqiM6.Dungeon sprint modesqi{rMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/qirH 4-5-6h-.-lPlayer Character Information: qir/|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen qis. : wait a turn (also s, Del)A : show Abilities/mutations qis5 : rest and long wait; stops when\ : show item knowledge qi/s' Health or Magic become full orqiCsSM : show your spell library qigs| something is detected. If Health } : show runes collected qiys{ and Magic are already full, stops [ : display worn armour qis4 when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:qismE : display experience info oqis: auto-explore G: interlevel travelqisDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door qiItCtrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andqi  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackqiOE qi v  x: eXamine surroundings/targetsqiqi qi. Autofight:X: eXamine level map (X? for hel[?7lp[?7hqic7 qi8I  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hqi* qiqqB  moving if necessaryin viewqiLqi  Shift-Tab, p : trigger quivered action; |: toggle view layersqi0qiؿ  if targeted, aims atCtrl-O : show dungeon Overviewqi(qiH  nearest monsterCtrl-A : toggle auto-pickupqiK qia  qi qi7OqipO( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) qiO[ : armour (Wear and Take off)qiO (press twice for pick up menu) ? : scrolls (read) qiOJd : Drop an item qiOq! : potions (quaff)qiOUd#: Drop exact number of items qiO= : rings (Put on and Remove) qiP_D : Drop the last item(s) you picked upqiP" : amulets (Put on and Remove) qi-P}% : talismans (ePoke)qiuPItem Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivqiP7ered action  pick up to add to library)qiPVF : select an item and Fire it qiPo| : staves (wield) qiPXQ : select action to be Quivered qiP} : miscellaneous items (eVoke)] : swap between most recent quiver actqiP|$ : gold ($ counts gold)qi Qq : Quaff a potion 0 : the Orb of Zot qi'QLr : Read a scroll qi9Q Carry it to the surface and win! w : Wield an item (- for none)qiJQ qi[Q' : wield item a, or switch to b Other Gameplay Actions:qi{Ql (use = to assign slots) qiQa : use special Ability (a! for help) v : attack with wielded item qiQz : cast spell, abort without targets V : eVoke wand and miscellaneous item qiQYZ : cast spell, no matter what qiRe/c : Equip or Unequip an item qiRI : list all memorised spells W/T : Wear or Take off armour qiARoM : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) qiUR` : re-do previous commandAdditional help:qiOqi#qiIns: repeat next command # of timesMany commands have context sensitivehelp, among them X, x, f (or any form oNon-Gameplay Commands / Infoqittargeting), Ctrl-F, and G. F1: game menuYou can read descriptions of your Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and Ctrl-R : Redraw screenabilities (a!). Ctrl-C : Clear main and level maps qiCtrl-E : quick add macro Ctrl-D : edit macros qi! : annotate the dungeon level # : dump character to fileqi: qiIG : interlevel travel Dungeon Interaction and Information: Ctrl-F : Find items O/C : Open/Close door qi$JrCtrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk ; : examine occupied tile and * Dir., Ctrl-Dir. : attack without move pickup part of a single stack qiFJx : eXamine surroundings/targets Autofight:X : eXamine level map (X? for helpTab : attack nearest monster, Ctrl-X : list monsters, items, featuresqijJ  moving if necessary in view Shift-Tab, p : trigger quivered action; | : toggle view layers qiJif targeted, aims at Ctrl-O : show dungeon Overview nearest monsterCtrl-A : toggle auto-pickup qiJ Item types (and common commands) Inventory management: ) : hand weapons (wield)qiJRi : show Inventory list qiK( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) qikK[ : armour (Wear and Take off) (press twice for pick up menu) ? : scrolls (read) d : Drop an item ! : potions (quaff) d#: Drop exact number of items = : rings (Put on and Remove) qiK D : Drop the last item(s) you picked up" : amulets (Put on and Remove) qiK% : talismans (ePoke)Item Interaction: qiK/ : wands (eVoke) { : inscribe item qiL>: : books (Memorise, zap, Zap,f : Fire the currently quivered actionqiCqii nMovement:Game Saving and Quittingqi : To move in a direction or to attack, S Save game and exit qi (use the numpad (try Numlock off andqi vCtrl-S : Save and exit without query on) or vi keys:qi Ctrl-Q : Abandon the current character 7 8 9 y k u qi2 %and quit the game\|/qiB \|/ qia 4-5-6h-.-lqir GPlayer Character Information:qi i /|\ /|\ @ : display character statuqi sqi 1 2 3 b j n m : show skill screenqi  qi r% : character overview Rest:qi #qi S^ : show religion screen qi . : wait a turn (also s, Del) qi TA : show Abilities/mutations qiP 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health }runes collected qis { and Magic are already full, stops [ : display worn armour qi when 100 turns over (numpad-5)" : display worn jewelleryqi  qi $ : display gold in possession Extended Movement: qi VE : display experience info qi Po : auto-explore qi YG : interlevel travel qi Dungeon Interaction and Information: Ctrl-F : Find items qi O/C : Open/Close door Ctrl-W : set WaypointqiX a</> : use staircase / Dir., Shift-Dir.: long walk ; : examine occupied tile andqi qiՓ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and qi/several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). qiTYou can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are qi~Knot present have to be learned from scratch. Each skill can go up to 27.qi qi,qi@4qi7Q#####################.#   Zeppelin the Tinkerer ###### #........<..##.#   Mountain Dwarf of Sif Muna *..... .....###..#######.###.#   Health: 61/61 ======================== ..⌠...###.# #.# #.#   Magic: 14/14 ======================== ...._..##.# #.# #.#   AC: 19Str: 10 ###....#..#######.# #.#   EV: 9Int: 17 .###.⌠.#..'.......# #.#   SH: 5Dex: 10 qi8..#....#..###########.##   XL:  8 Next: 80% Place: Dungeon:6 _..._..#..'.....@......#   Noise: ---------  Time: 7723.4 (0.0) ..⌠...##..##############   f) +0 quarterstaff .....###..#  Zap: wand of flame (43) ########..# ....##+#### ..#.##+####   ..#.......#   ###.......###  #.......+.#  Welcome back, Zeppelin the Mountain Dwarf Forgewright.Sif Muna whispers: I know many secrets... _Press ? for a list of commands and other information. _There is a stone staircase leading down here. _Unknown command.qix;4qi=qit>qiqiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon qi:: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesqiHI.Targeting qi/: Lookup descriptionJ.Religion Q: FAQqiK.Mutations V: Version informationqi:L.Licence, Contact, History !: Display diagnosticsqi`M.Macros, Options, Performance Home: This screenqiKN.Philosophyqi1.List of Character Species2.List of Character Backgroundsqi3.List of Skills4.List of Keys and CommandsqiM5.Inscriptionsqi<M6.Dungeon sprint modesqi0Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andqiBCCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the gameqi[ \|/qio \|/qi qi4-5-6qih-.-lPlayer Character Information:qi qib/|\ /|\@ : display character statuqi{s 1 2 3 b j nm : show skill screen qi% : character overview Rest: qi.P^ : show religion screen qiN. : wait a turn (also s, Del)qi`TA : show Abilities/mutations qipY5 : rest and long wait; stops whenqiO\ : show item knowledge qi' Health or Magic become full orqiSM : show your spell library qi| something is detected. If Health } : show runes collected qi{ and Magic are already full, stops [ : display worn armour qi when 100 turns over (numpad-5)" : display worn qijewelleryqiY$ : display gold in possession qi*.Extended Movement:qi:LE : display experience info qiKNo: auto-explore qi\!Gqiro: interlevel travelDungeon Interaction and Information: qiCCtrl-F : Find itemsqiO/C : Open/Close door qiCtrl-W : set Waypoint</> : use staircase qi/ Dir., Shift-Dir.: long walkqiS;: examine occupied tile andqiH Autofight:X : eXamine level map (X? for helpTab : attack nearest monster, Ctrl-X : list monsters, items, features moving if necessary  in view Shift-Tab, p : trigger quivered action; | : toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monster Ctrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield) iInventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off) (press twice for pick up menu) qi ? : scrolls (read) d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove) D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction: / : wands (eVoke){ : inscribe item qi< j: : books (Memorise, zap, Zap,f : Fire the currently quivered action  pick up to add to library)qig F : select an item and Fire it | : staves (wield) qi Q : select action to be Quivered } : miscellaneous items (eVoke)qi ] : swap between most recent quiver act$ : gold ($ counts gold)qi q : Quaff a potion 0 : the Orb of Zot qi r : Read a scroll  Carry it to the surface and win! w : Wield an item (- for none)qi qi qqiqvqixzg#####################.#   Zeppelin the Tinkerer ###### #........<..##.#   Mountain Dwarf of Sif Muna *..... .....###..#######.###.#   Health: 61/61 ======================== qiz ..⌠...###.# #.# #.#   Magic: 14/14 ======================== ...._..##.# #.# #.#   AC: 19Str: 10 ###....#..#######.# #.#   EV: 9Int: 17 qiz.###.⌠.#..'.......# #.#   SH: 5Dex: 10 qi {,..#....#..###########.##   XL:  8 Next: 80% Place: Dungeon:6 qi4{S_..._..#..'.....@......#   Noise: ---------  Time: 7723.4 (0.0) qiT{E..⌠...##..##############   f) +0 quarterstaff .....###..#  Zap: wand of flame (43) qis{d########..# ....##+#### ..#.##+#### qi{  ..#.......#   ###.......### qi{v #.......+.#  qi{Welcome back, Zeppelin the Mountain Dwarf Forgewright.Sif Muna whispers: I know many secrets... qi| _Press ? for a list of commands and other information. _There is a stone staircase leading down here. _Unknown command.qiqi5qi`qi^qis K.#.# .###### #.<..##.# .###..#.###.# .⌠...###.# #.# #.# ._..##.# #.# #.# #....#..#.# #.# ).###.⌠.#..'.# #.# .#....#..#.## qit ._..._..#..'....@>......# .⌠...##..# #.....###..# #..# .##+#### .#.##+#### .#.# #.###  #.+.# qiz qi:{ 24.4 (1 _qi c_..._qi qiY%4qi'qi(D _Autopickup is now off.qi 2 qi2 qi6 qi8 K _Autopickup is now on.qix qixz Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.qiz Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionqiz XJ.Religion Q: FAQK.Mutations V: Version informationL.qi?{ [Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesqiI9Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ qi94-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)qi9vA : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library qi9+ something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:qi:mE : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsqiz:0O/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andqiE  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackqi qi<v  x: eXamine surroundings/targetsqiqi  Autofight:X: eXamine level map (X? for hel[?7lp[?7hqiqi  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hqigqiB  moving if necessaryin viewqi|z qiͺ  Shift-Tab, p : trigger quivered action; |: toggle view layersqij qio  if targeted, aims atCtrl-O : show dungeon OverviewqiZriL ri! ri' $riX' C.#####################.#   Zeppelin the Tinkerer .###### #........<..##.#   Mountain Dwarf of Sif Muna *..... ......###..#######.###.#   Health: 61/61 ======================== ...⌠...###.# #.# #.#   Magic: 14/14 ======================== ....._..##.# #.# #.#   AC: 19riw' Str: 10 ####....#..#######.# #.#   EV: 9ri' Int: 17 ).###.⌠.#..'.......# #.#   SH: 5ri' bDex: 10 ...#....#..###########.##   XL:  8 Next: 80% Place: Dungeon:6 ri ( ._..._..#..'....@>......#   Noise: ---------  Time: 7724.4 (0.0) ri&( ...⌠...##..##############   f) +0 quarterstaff #.....###..#ri=( {  Zap: wand of flame (43) #########..#ric( .....##+####riy( & ...#.##+#### ri( A  ...#.......#ri( 3   ri( J####.......###  ri( #.......+.# ri( q Sif Muna whispers: I know many secrets... ri) _Press ? for a list of commands and other information. ri%) _There is a stone staircase leading down here. _Unknown command. _Autopickup is now off. riC) 6_Autopickup is now on.ri- ri- ri1 ri03 ri * CTRL ri  riU ri ricb _Press ? for a list of commands and other information. _There is a stone staircase leading down here. _Unknown command. _Autopickup is now off.n.ff. ri riInnate Abilities, Weirdness & Mutationsa - Your spellcasting is much less encumbered by armour. ri{b - You can use scrolls of enchantment on lesser artefacts. riG8 ri> riE.#####################.#   Zeppelin the Tinkerer .###### #........<..##.#   Mountain Dwarf of Sif Muna *..... ......###..#######.###.#   Health: 61/61 ======================== ...⌠...###.# #.# #.#   Magic: 14/14 ======================== ....._..##.# #.# #.#   AC: 19Str: 10 ####....#..#######.# #.#   EV: 9Int: 17 ).###.⌠.#..'.......# #.#   SH: 5Dex: 10 ...#....#..###########.##   XL:  8 Next: 80% Place: Dungeon:6 ._..._..#[37 ri|Em..'....@>......#   Noise: ---------  Time: 7724.4 (0.0) ...⌠...##..##############   f) +0 quarterstaff #.....###..#  Zap: wand of flame (43) #########..# .....##+#### ...#.##+####   ...#.......#   ####.......###  #.......+.#   _Press ? for a list of commands and other information. _There is a stone staircase leading down here. _Unknown command. _Autopickup is now off.  riEs_Autopickup is now on. _Autopickup is now off. riI riAJ riuN riOri0PT.#.# .###### #.<..##.# #......###..#.###.# #...⌠...###.# #.# #.# #....._..##.# #.# #.# #....#..#.# #.# .).###.⌠.#..'.# #.# ⌠...#....#..#.## ._..._..#..'...@.>......# #...⌠...##..# #.....###..# #..# .##+#### ⌠...#.##+#### .#.# #.###  #.+.# riSri\T25.4 (1 _ri9WI__ri&Xri.#.# .###### #.<..##.# #......###..#.###.#  #...⌠...###.# #.# #.#  #....._..##.# #.# #.# #....#..#.# #.# .).###.⌠.#..'rie.# #.# .⌠...#....#..#.## rij._..._..#..'..@..>......# .#...⌠...##..# #.....###..# .#..# .##+#### .⌠...#.##+#### .#.#riX #.### ri; #.+.# ri>ri~&6riԾ9_riÿri4ripriK _Autopickup is now on.rih z#.#  ###### #.riB <..##.#  #......###..#.###.#  #...⌠...###.# #.# #.#  ri #....._..##.# #.# #.#  ....#..#.# #.#  .).###.⌠.#..'.# #.#  ⌠...#....#..#.##  _..._..#..'...@.>......#  #...⌠...##..#  .....###..#  #..#  ##+####  ⌠...#.##+####  #.#  .###  #.+.#  ri ri -7 _ri q__..._ri#.#  .###### #.<..##.#  ......###..#.###.#  ...⌠...###.# #.# #.#  ri\....._..##.# #.# #.#  ....#..#.# #.#  ).###.⌠.#..'.# #.#  ...#....#..#.##  .ri7_..._..#..'....@>......#  ...⌠...##..#  #ri_.....###..#  ..# rit ##+####  ...#.##+#### ri9 #.# ri: .### riTc #.+.#  riu<8ri$j__..._ri&ri܏'#.#  ###### #.<..##.#  ###..#.###.#  ⌠...###.# #.# #.#  _..##.# #.# #.#  ....#..#ri8.# #.#  .###.⌠.#..'.# #.#  #....#..#.##  _..._..#..'.....@......#  ⌠...##..#  .....###..#  ..#  ##+####  #.##+####  ri?#.#  .riސo###  #.+.#  ri riyriߗ&9ri9_rii _Unknown command. _Autopickup is now off.n. _ff.n. _There is a stone staircase leading down here.ri ?riBPDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.ri^CAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.riDTargeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes+riU+ri +ri #####################.#   Zeppelin the Tinkerer ###### #........<..##.#   Mountain Dwarf of Sif Muna *..... +ri .....###..#######.###.#   Health: 61/61 ======================== ..⌠...###.# #.# #.#   Magic: 14/14 ======================== ...._..##.# #.# #.#   AC: 19+ri$  Str: 10 ###....#..#######.# #.#   EV: 9Int: 17 +riM .###.⌠.#..'.......# #.#   SH: 5Dex: 10 +rin ,..#....#..###########.##   XL:  8 Next: 80% Place: Dungeon:6 +ri e_..._..#..'.....@......#   Noise: ---------  Time: 7729.4 (0.0) +ri ..⌠...##..##############   f) +0 quarterstaff .....###..#+ri   Zap: wand of flame (43) ########..# ....##+####+ri2  ..#.##+####   ..#.......#   ###.......###  #.......+.#+ri^    _Unknown command. _Autopickup is now off. +ri~ Y_Autopickup is now on. _Autopickup is now off. +ri j_Autopickup is now on. _There is a stone staircase leading down here.+ri +ri+ri+ri,ri|x ,rix ,riY} ,rí ,ri 330.4 (1 _,ri 7_,ri  You climb downwards.  You hear the roar of battle.,ri/  --more--.ri/&7.ri  ..........  ..:..... ....... .  ##..... ..  #...... #...  ....# .....  #..#......  #.@..#  ###..#  ### .ri =.riDE-1.9 (2.5.riG.riJ  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found a parchment of Lee's Rapid Deconstruction..riLa _There is a stone staircase leading up here.2ri  ..# ..:....... .. . ##...... .. #...... #... ....# ..... #..#...... #@<..#2ri  ###..# ###2rij 2ri Q2.9 (1.0 _3riI .$........#..:.#  ..# ##....... .###......# #..#.......# ....3ri .#.......<###..### 3ri3riV3rik33ri3ril+ _Found 11 gold pieces.4ri M....KK...$..........#..:.# .#.. ##........ ##......# ##.....@.# ##..##..#......# #.<..####..#K   kobold brigand (missile, asleep)K   kobold (missile, asleep)4ri0 .KYou encounter a kobold brigand and a kobold.The kobold brigand is quivering poisoned darts. The kobold is quivering stones.4ri2 KThe kobold brigand shouts! You hear a shout!4ri_3 .4ri> ! K)K)You encounter a kobold. It is wielding a +0 dagger and quivering stones.==44riD 4riqO 3 _The kobold leaves your sight.8ri9}.K. .$...K. .8ri}# #..:.# #.#... 8ri}##.. .. ###......# #... 8ri}'#.8ri}P# ..... 8ri}##..##..#...... 8ri}# #.<..# 8riQ~Z###..# 8riɆ8riɋE(((((8ri"((8ri K.K8ri2 KThe kobold brigand throws a dart. The dart barely misses you.8ri.....@.K 2 kobolds (missiles, 1 wandering)8ri.-58rii#8ri_- _You encounter a kobold. It is wielding a +0 club and quivering stones.9ri9ri~Quiver which action? ([-] to clear) 9riѭItems ([,] to cycle)  a - Throw: 2 throwing nets9ri3b - Throw: 6 boomerangs  9ri<c - Throw: 4 darts (poison)  d - Throw: 4 javelins  9ri$e - Zap: wand of paralysis (9)  9ri+f - Zap: wand of flame (43) (quivered) 9ri2Spells ([,] to cycle)  g - Cast: Kinetic Grapnel9riC>h - Cast: Construct Spike Launcher 9riTx i - Cast: Launch Clockwork Bee (2%)j - Cast: Summon Small Mammal 9rikAbilities ([,] to cycle)  9rik - Abil: Channel Magic 9ri[*/%] inventory [&] all spells [^] all abilities9riz[!] focus mode: off|onThe kobold throws a stone.  The stone completely misses your clockwork bee.You block the stone with an invisible shield... and reflect it back!ari~.Kb.ari1 ..K.y..@The stone misses your clockwork bee. The stone misses the kobold.ariS59-7=-------3ariarib _Your clockwork bee barely misses the kobold.bri;[  Casting: Forge Blazeheart Golem (quite dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cri ccriwd} Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft2%3 crid d + Forge Blazeheart Golem Fire/Forgecraft 34% 4 e - Summon Small MammalSummoning19%crid1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exiteri.erieriOZeppelin the Tinkerer...............Mountain Dwarf of Sif Muna *..............$..h..Health: 59/61 =======================-..........Kh#eriMagic: 7/14============------------#..:.......#AC: 19Str: 10#....KKy.#...eri [EV: 9Int: 17eri+M##.....FK. ..SH: 5Dex: 10###....b.# #...eriKXL:  8 Next: 87% Place: Dungeon:7#......@# .....erilHNoise: =--------  Time: 7743.9 (0.0)##..##.9#......f) +0 quarterstafferi# #.<..#Cast: Launch Clockwork Bee (2%) eri###..#Pois ###F   bullfrogeriȹ  hh 2 howler monkeys eri| KKKK 4 kobolds (3 missiles, 1 ally target) eri 9   blazeheart golem (minion) (…)The stone completely misses your clockwork bee.eri#You block the stone with an invisible shield... and reflect it back!  The stone misses your clockwork bee. The stone misses the kobold. eri_Your clockwork bee barely misses the kobold.Casting: Forge Blazeheart Golem (quite dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eriغeri Zeppelin the Tinkerer...............Mountain Dwarf of Sif Muna *..............$..h..Health: 59/61 =======================-..........Kh#Magic: 7/14eriA============------------#..:.......#AC: 19Str: 10eria#....KKy.#...EV: 9Int: 17eri##.....FK. ..SH: 5eriDex: 10###....b.# #...eriXL:  8 Next: 87% Place: Dungeon:7#......@# .....eri Noise: =--------  Time: 7743.9 (0.0)##..##.9#......erif) +0 quarterstaff# #.<..#eri6Cast: Launch Clockwork Bee (2%) ###..#Pois eriS###F   bullfrogeri~  hh 2 howler monkeyseri  KKKK 4 kobolds (3 missiles, 1 ally target)eri  9   blazeheart golem (minion) (…)eri@The stone completely misses your clockwork bee.eriYou block the stone with an invisible shield... and reflect it back!  The stone misses your clockwork bee. The stone misses the kobold. eriT_Your clockwork bee barely misses the kobold.eriiKCasting: Forge Blazeheart Golem (quite dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eri=  Zeppelin the Tinkerer ...............  Mountain Dwarf of Sif Muna *..... .........$..h..  Health: 59/61 =======================- ..........Kh#  Magic: 4/14======------------------ #..:.......#  AC: 19eri,3Str: 10 #....KKy.#...  EV: 9Int: 17 ##.....FK. ..  SH: 5Dex: 10 ###....b.# #...  XL:  8 Next: 87% Place: Dungeon:7 eriR#......@# .....  Noise: =--------  Time: 7743.9 (0.0) ##..##.9#......  f) +0 quarterstaff # #.<..#  Cast: Launch Clockwork Bee (2%)  eriZ###..#  Pois  ###   F   bullfrog eri hh 2 howler monkeys  KKKK 4 kobolds (3 missiles, 1 ally target)  9   blazeheart golem (minion) (…)_Your clockwork bee barely misses the kobold.eri<Casting: Forge Blazeheart Golem (quite dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eri.:Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrognrir4nri:Zeppelin the Tinkerer...............Mountain Dwarf of Sif Muna *..............$..h..Health: 59/61 =======================-..........Kh#Magic: 7/14============------------#..:.......#AC: 19Str: 10#....KKy.#...EV: 9Int: 17##.....FK. ..SH: 5Dex: 10###....b.# #...XL:  8 Next: 87% Place: Dungeon:7#......@# .....nri:yNoise: =--------  Time: 7743.9 (0.0)##..##.9#......f) +0 quarterstaff# #.<..#Cast: Launch Clockwork Bee (2%) ###..#Pois nri;-###F   bullfrog  hh 2 howler monkeys nri+;| KKKK 4 kobolds (3 missiles, 1 ally target) nriG; 9   blazeheart golem (minion) (…)Casting: Forge Blazeheart Golem (quite dangerous; 34% risk of failure)  nri\;(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  nri;Press: ? - help, Dir - move targetAim: a bullfrog  Okay, then.nri@nri3AnriJnriK. _nri[ R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.orit Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft2% 3 d - Forge Blazeheart GolemFire/Forgecraft34%4  e - Summon Small MammalSummoning19%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitqriHV qri\ qrie Zeppelin the Tinkerer...............Mountain Dwarf of Sif Muna *..............$..h..Health: 59/61 =======================-..........Kh#Magic: 7/14============------------#..:.......#AC: 19Str: 10#....KKy.#...EV: 9Int: 17##.....FK. ..SH: 5Dex: 10###....b.# #...XL:  8 Next: 87% Place: Dungeon:7#......@# .....Noise: =--------  Time: 7743.9 (0.0)##..##.9#......f) +0 quarterstaff#qrie p #.<..#Cast: Launch Clockwork Bee (2%) ###..#Pois ###F   bullfrog  hh 2 howler monkeys  KKKK 4 kobolds (3 missiles, 1 ally target)  9   blazeheart golem (minion) (…)Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetqrie Aim: a bullfrog _Okay, then.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qriyf qrixp Zeppelin the Tinkerer...............Mountain Dwarf of Sif Muna *..............$..h..Health: 59/61 =======================-..........Kh#Magic: 7/14qriq ============------------#..:.......#AC: 19Str: 10#....KKy.#...EV: 9Int: 17##.....FK. ..SH: 5Dex: 10###....b.# #...XL:  8 Next: 87% Place: Dungeon:7qriJq #......@# .....Noise: =--------  Time: 7743.9 (0.0)qrisq ##..##.9#......f) +0 quarterstaffqriq 1# #.<..#Cast: Launch Clockwork Bee (2%) ###..#Pois qriq ###F   bullfrogqriq  qritr  hh 2 howler monkeys  KKKK 4 kobolds (3 missiles, 1 ally target)  9   blazeheart golem (minion) (…)qrir jAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog _Okay, then.qrir 8Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qri#v b.  You shape a spike launcher from a nearby wall.  You feel sick.qriw F)Fqri̓ #Your clockwork bee locks its sights upon the kobold.qri (((((Your bat closely misses the kobold. The kobold throws a stone.qri q.h.qri .hqriw " )The stone closely misses your bat. The stone barely misses you.Your clockwork bee stings the kobold!  The kobold dies!qrik > .Kqri LSif Muna accepts your kill.qri K.Kqri /Kqrip 69.qri 2.bqri qri& n@..2qri* k5----=4.9 (1qriM: U _The bullfrog hits you but does no damage.srim...............$...K. ...h# sriFm #..:....K.h# #.....Ky.#...#...K.)). ###....bF# #.sriem.....9.# ..##..##.@#.sri~m # #.<..# srim ###..# ### sris6*sriIt  The rocky spike skewers the bullfrog.sri6V b.  sriuiThe bullfrog is moderately wounded.You feel sick.sri0 )Your clockwork bee locks its sights upon the kobold.  Your bat barely misses the kobold. Your clockwork bee stings the kobold!  The kobold dies!sri .hSif Muna accepts your kill.sri!.sri1hsri/5.Fsri_sri? .KsriYour clockwork bee winds down and falls to the ground.  The bullfrog attacks as it pursues you!sriK.Ksri-o * 3 kobolds (1 missilesrifJThe bullfrog hits you but does no damage.sri?  The kobold throws a stone.sri\x †The stone hits your dormant clockwork bee but does no damage.  Your blazeheart golem punches the bullfrog!!  The bullfrog dies!sril]    *   dormant clockwork bee (minion) (…)Sif Muna accepts your kill.sri8y Fabricator8-sriq94=5Launch Clockwork Bee _Your bat misses the kobold.srisri*k _Your Forgecraft skill increases to level 8!sri .......$................K##..:....Kh.# .....)*h#. ##....b)). ##....K.# #sriK #.....9@# ##..##..#......# #.<..####..####sri 1*sri )The rocky spike skewers the kobold.  You kill the kobold!sri" s* 2 kobolds (1 missile)sricT b.  Sif Muna accepts your kill.sriSU T.hsriV s .hYou feel sick.sri\  )hYour bat hits the kobold but does no damage.  The kobold hits your bat with a +0 short sword.  Your bat barely misses the kobold.sri;k )(1 catching breath, …), 1 ally target)The howler monkey hoots and howls with incredible vigour!srio l7-========6srinv sriw D _You hear an angry buzzing noise. x2; You hear a bark!sriz u _You see here a bullfrog corpse.tri ...............$..... ...K#  #..:....K..# #.....b*h#...#.....)). ###....)h# #......9†# ..tri ##..##.@#. # #.<..#  ###..# ###   trih 6*triG O  The rocky spike skewers the howler monkey.trijt .KThe howler monkey is moderately wounded.You feel sick.  Your bat hits the kobold but does no damage.triw  .hYour bat hits the kobold.trix 79.tri]y K.Ktri{ b)The howler monkey hoots and howls with incredible vigour!tri hThe kobold hits your dormant clockwork bee but does no damage.tri U6=7tri* tri’ & _You hear a bark!zri-zriDrink which item? Potions  c - 3 potions of curing  w - 2 potions of heal wounds zriE M - 3 potions of mutation  d - a silvery potion  f - a fuming red potion  j - a bubbling cyan potion zrin o - a glowing red potion zri[!] read|quaff|evoke[?] describe selected~ri ~ri~ri...............Zeppelin the Fabricator.........$.....Mountain Dwarf of Sif Muna *.................#Health: 56/61 ======================--#..:....K..#Magic: 5/14========----------------#....b)*K#...AC: 19Str: 10~riZ##.....h). ..EV: 9Int: 17###....9h# #...SH: 5Dex: 10#......†# .....XL:  8 Next: 94% Place: Dungeon:7##..##.@#......Noise: =========  Time: 7747.9 (0.0)# #.<..#f) +0 quarterstaff###..#Cast: Launch Clockwork Bee###Pois ~ri7  hh 2 howler monkeys (1 catching breath, …)  KK 2 kobolds (1 missile, 1 ally target) ~ri 9   blazeheart golem (minion) ~riҏ *   dormant clockwork bee (minion) (…)You feel sick.  ~ri0Your bat hits the kobold but does no damage.  Your bat hits the kobold.  The howler monkey hoots and howls with incredible vigour!The kobold hits your dormant clockwork bee but does no damage. _You hear a bark!~ri{8*ri'l  You feel much better.  The rocky spike skewers the howler monkey.riD b.  The howler monkey is moderately wounded.You feel sick.ri7 .hYour blazeheart golem's core grows cold and it stops moving.riM)hriMG.Kri .bYour bat closely misses the kobold.ri]C, paralysed)ri˴60===--------8.9 (1ririW _The kobold hits your dormant clockwork bee with a +0 short sword.rii *You sock the howler monkey!ri  The howler monkey is severely wounded.The rocky spike skewers the howler monkey.ri8*ri,|  The howler monkey is lightly wounded.  The rocky spike skewers the howler monkey.ria b.  The howler monkey is almost dead.You feel sick.rigK)almost dead.  You feel sick.  You are no longer poisoned.  Your bat hits the kobold but does no damage.  The howler monkey hoots and howls with incredible vigour!The howler monkey hits you but does no damage.ri4hI.Krir hhcatching breath, 1Your bat hits the kobold.riJs59=6===========50.1 (1.2ri?xriz6 _You hear an angry buzzing noise.ri_({ *You closely miss the howler monkey.ri  The howler monkey is almost dead.The rocky spike skewers the howler monkey!ri6 b.  The howler monkey is severely wounded.ri .bYour bat hits the kobold but does no damage.  The howler monkey hits your blazeheart golem.ri )KThe howler monkey hits you but does no damage.ri֏] h1 catching breath,The kobold hits your blazeheart golem but does no damage.  The howler monkey hoots and howls with incredible vigour!The howler monkey barely misses you.riV-1.2 (1.1riܕri7) _You hear a bark! x2ri z *You barely miss the howler monkey.ri .The howler monkey is almost dead.The rocky spike skewers the howler monkey!  You kill the howler monkey!ri *   howler monkeyriT b.  Sif Muna accepts your kill.riV I.brizi `.(ally target)riIp  Your bat closely misses the kobold. The kobold throws a stone.ri^ G.bri The stone hits your blazeheart golem but does no damage.  The kobold hits your blazeheart golem but does no damage.ri 6015=-8=--------2.4 (1.2ri ri D _The howler monkey hits you but does no damage.riH †You sock the howler monkey!  You kill the howler monkey!riz .  Sif Muna accepts your kill.ri@.brin .bYour dormant clockwork bee falls apart.ri& b   bat (summoned)Your bat barely misses the kobold.riyriA...............Zeppelin the Fabricator.........$.....Mountain Dwarf of Sif Muna *.................#Health: 60/61 =======================-#..:.......#Magic: 6/15=========---------------#.....)..#...AC: 19riStr: 10##...KK)). ..EV: 9Int: 17###...b9.# #...SH: 5Dex: 10#......†# .....XL:  8 Next: 102% Place: Dungeon:7##..##.@#......Noise: =--------  Time: 7753.5 (1.1)# #.<..#f) +0 quarterstaff###..#Cast: Launch Clockwork Bee###  KK 2 kobolds (1 missile, ally target)  9   blazeheart golem (minion, paralysed)  b   bat (summoned) _The howler monkey hits you but does no damage.  You sock the howler monkey!  You kill the howler monkey!Sif Muna accepts your kill.Your dormant clockwork bee falls apart.Your bat barely misses the koborild.ri _The kobold hits your blazeheart golem but does no damage. x2  You have reached level 9!ri/  --more--ri13  Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 17, Dex 10.Increase (S)trength, (I)ntelligence, or (D)exterity? riI6/67629 1% riri@ ri{G_You feel stronger. x2ririDrink which item? Potions  c - 3 potions of curing  w - a potion of heal wounds  M - 3 potions of mutation  d - a silvery potion  f - a fuming red potion  j - a bubbling cyan potion  o - a glowing red potion ri[!] read|quaff|evoke[?] describe selectedri...............Zeppelin the Fabricator.........$.....Mountain Dwarf of Sif Muna *.................#Health: 66/67 =======================-#..:.......#Magic: 6/16=========---------------#.....)..#...AC: 19Str: 12##...KK)). ..EV: 9Int: 17###...b9.# #...SH: 5riDex: 10#......†# .....XL:  9 Next:  1% Place: Dungeon:7##..##.@#......Noise: =--------  Time: 7753.5 (0.0)# #.<..#f) +0 quarterstaff###..#Cast: Launch Clockwork Bee###  KK 2 kobolds (1 missile, ally target)  9   blazeheart golem (minion, paralysed)  b   bat (summoned) _The kobold hits your blazeheart golem but does no damage. x2  You have reached level 9!Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 17, Dex 10.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2ri?P  Okay, then.ririri|. _ri 4b.ri # Your bat hits the kobold but does no damage. x2rif?  The kobold throws a stone.riu]  The stone hits your blazeheart golem but does no damage.ri3-4.5 (1riri O _The kobold hits your blazeheart golem but does no damage.rib .......$..........##..:.......# .....)..#. ##..bKK)). ##....9.# ##......@# ri K##..##..#......# #.<..####..####ri 4b.riˇ C hri Your blazeheart golem's core flares to life once more.  Your bat barely misses the kobold.ri) @.bri~ H .hri You encounter a hound.The kobold hits your blazeheart golem but does no damage.  The kobold hits your blazeheart golem with a +0 whip.riS Mh   hound )ri3 S7==rib 5ri ri  ri͢ F_Your blazeheart golem punches the kobold.  Things that are here:ri  _a howler monkey corpse; a bullfrog corpseri{;7b.riZ<G.bri>Q.hri7J  Your bat closely misses the kobold.The kobold hits your blazeheart golem with a +0 short sword.riJ&6riRriXUK _The kobold hits your blazeheart golem with a +0 whip.riO!3b.ri!".ri!'bri"P.hrix#D.bri() :hThe kobold hits your blazeheart golem but does no damage. x2  Your blazeheart golem barely misses the kobold.ri2F 1 ally target)rin3;7=ri37ri8ri1:m _The hound pauses to sniff the ground.ribgb.b.riM.hri~ Your bat hits the kobold but does no damage.riw&8ri*riR _The kobold hits your blazeheart golem but does no damage. x2riKx.bb.ri  Your bat closely misses the kobold. The hound bites your blazeheart golem.ri?  The kobold throws a stone.ri< s)at closely misses the kobold. The hound bites your blazeheart golem.  The kobold throws a stone.  The stone hits your blazeheart golem but does no damage.    Your blazeheart golem punches the kobold!!  The kobold dies!ri- *(ally target)   kobold (*  coreSif Muna accepts your kill.Your blazeheart golem falls apart, revealing its core!ri0B=9ri@8ri:g _The hound completely misses your blazeheart core.ri M...............$..... ....#  #..:...b...# #.....)..#...#..hK))). ri 2###....*.# #.......†# ..##..##.@#.ri8 a # #.<..#  ###..# ### riI-)ri4  )Your blazeheart core explodes!The fiery explosion engulfs the hound! The fiery explosion engulfs the kobold!  The kobold dies!ri"2########riH" b   bat (summoned)rig" riw1b.riwD.bri! ○Sif Muna accepts your kill.The hound is engulfed in blazing flames.  The hound dies!ri=.bri ○☼○○○○○☼rib2=======60Launch Clockwork Bee ri{:☼ri [ _Sif Muna accepts your kill.ri#$ .....#  #..:.......# #....b)..#...#..○☼○)). ..rib###...○○○# #...#.....○☼# .....##..##..#...... # #.@..#  ### ## ri<°○°°○○○☼rib=-------1ririxa _There is a stone staircase leading up here.riM...$................h##..:.......# ....b)..#... ##..°○°)). ..###...°○○# #...#.....○☼# .....##..##.@#......# #.<###..###h   hound (wandering)riÚ7b.ri7b.riU.hriϝ,hri h†○).°°°○h 2 hounds (1 ally target)  ri!CYou encounter a hound. x2rib-------2Launch Clockwork BeerioriH[ _Your bat completely misses the hound.ri{  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rir rik o Your spells (cast)Typeri ]Failure Level  a - Kinetic GrapnelForgecraftri 51% 1 ri [ b + Construct Spike Launcher Forgecraft1% 2 ri Fc - Launch Clockwork BeeForgecraftri 1%ri (3  d - Forge Blazeheart Golemri Fire/Forgecraftri 32%ri ;4  e - Summon Small Mammalri( Summoningri8 17%ri 1 ri Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitria rii riq }...............Zeppelin the Fabricator.........$...h.Mountain Dwarf of Sif Muna *..............b..#Health: 67/67 ========================#..:.....h.#Magic: 7/16==========--------------#.....)..#...AC: 19Str: 12##..†○))). ..riq EV: 9Int: 17###....°°# #...SH: 5Dex: 10#.....°○# .....riq XL:  9 Next:  2% Place: Dungeon:7riq ##..##.@#......Noise: ---------  Time: 7762.5 (0.0)ri r # #.<..#f) +0 quarterstaffri1r @###..#riBr MCast: Launch Clockwork Bee###riSr  ricr w hh 2 hounds (1 ally target) rir  b   bat (summoned) _Sif Muna accepts your kill. rir [_There is a stone staircase leading up here.  rir You encounter a hound. x2 _Your bat completely misses the hound.ri s Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.riYs ri{ ...............Zeppelin the Fabricator.........$...h.Mountain Dwarf of Sif Muna *..............b..#Health: 67/67 ========================#..:.....h.#ri{ PMagic: 7/16==========--------------#.....)..#...AC: 19Str: 12##..†○))). ..EV: 9Int: 17ri{ ###....°°# #...SH: 5Dex: 10ri{ #.....°○# .....XL:  9 Next:  2% Place: Dungeon:7ri| ##..##.@#......Noise: ---------  Time: 7762.5 (0.0)ri$| # #.<..#f) +0 quarterstaff###..#ri7| \Cast: Launch Clockwork Bee### riI| w hh 2 hounds (1 ally target) riY|  b   bat (summoned)rii| V _Sif Muna accepts your kill. ri|| _There is a stone staircase leading up here.  You encounter a hound. x2 ri| 7_Your bat completely misses the hound.ri| Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ri  ...............  Zeppelin the Fabricator .........$...h.  Mountain Dwarf of Sif Muna *..... .........b..#  Health: 67/67 ======================== #..:.....h.#  Magic: 4/16======------------------ri  #.....)..#...  AC: 19Str: 12 ##..†○))). ..  EV: 9Int: 17 ###....°°# #...  SH: 5ri SDex: 10 #.....°○# .....  XL:  9 Next:  2% Place: Dungeon:7ri-  ##..##.@#......  Noise: ---------  Time: 7762.5 (0.0) riD # #.<..#  f) +0 quarterstaff riY ###..#  Cast: Launch Clockwork Bee ### ri|   hh 2 hounds (1 ally target)  b   bat (summoned)ri  ri _Your bat completely misses the hound.Casting: Construct Spike Launcher (safe; 1% risk of failure)  ri Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ri̘ jPress: ? - help, Dir - move targetAim: a hound (ally target)riT ...............  Zeppelin the Fabricator .........$...h.  Mountain Dwarf of Sif Muna *..... ............#  Health: 67/67 ======================== #..:...b.h.#  Magic: 4/16======------------------riTw #.....)..#...  AC: 19Str: 12 ##..†○))). ..  EV: 9Int: 17 ###....°°# #...  SH: 5Dex: 10 #.....°○# .....  XL:  9 Next:  2% Place: Dungeon:7 ##..##.@#......  Noise: ---------  Time: 7762.5 (0.0) # #.<..#  f) +0 quarterstaff ###..#  Cast: Launch Clockwork Bee riU###   hh 2 hounds (1 ally target) ri,U b   bat (summoned)riNUCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetricUzAim: a hound (ally target)  You lock target on the hound and prepare to deploy your bee.riUJ.bri-V.h.hriW@.bri8XS.hriX .riX.hri*_            ##..†°)h). ..  ).# #...  ri_#.○# .....    #     ### ri `5===3.5 (1ontinue: Launch Clockwork BeeWinding rieri:honfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  riXhPress: ? - help, Dir - move target  Aim: a hound (ally target)  rilhYou lock target on the hound and prepare to deploy your bee. _(Press . to continue winding your bee.)riK )bYou continue winding your clockwork bee...riN)hriU.hri6b)riC)°rigX--4. riri=W _Your bat barely misses the hound.ri C)bri U h.ric GYou continue winding your clockwork bee...ri U.hri 2b)riޙ P)hri P)hri8 9†ri k--5.. riA ri X _Your bat closely misses the hound.riL,C)bri]/ .hWith a metallic buzz, your clockwork bee launches itself at the hound.  Your bat hits the hound but does no damage.ri/=b)ri07yri6y   clockwork bee (minion)b   bat (summoned)ri7g=6astriH=ri>S _The hound closely misses you.riCwy )bYou sock the hound!riwF)briA|^ b.  The hound is severely wounded.The hound bites you but does no damage. You block the hound's attack.  Your bat barely misses the hound. Your clockwork bee stings the hound.riiri5-==7.6 (1.1ririg _The hound barely misses you. The hound bites you.rih ...............  Zeppelin the Fabricator .........$.....  Mountain Dwarf of Sif Muna *..... ............#  Health: 65/67 =======================- #..:.......#  Magic: 2/16===--------------------- ri#.....)..#...  AC: 19Str: 12 ##..†b))). ..  EV: 9Int: 17 ###....).# #...  SH: 5Dex: 10 ri&##.....hh# .....  XL:  9 Next:  2% Place: Dungeon:7 ri##..##y@#......  Noise: ==-------  Time: 7767.6 (0.0) # #.<..#  f) +0 quarterstaff ###..#  Cast: Launch Clockwork Bee ### ri͇  hh 2 hounds (1 ally target)  y   clockwork bee (minion)  b   bat (summoned)riJYour bat barely misses the hound. Your clockwork bee stings the hound. _The hound barely misses you. The hound bites you.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (moderately wounded, ally target)rio & ...............  Zeppelin the Fabricator .........$.....  Mountain Dwarf of Sif Muna *..... ............#  Health: 65/67 =======================- #..:.......#  Magic: 2/16===--------------------- #.....)..#...  AC: 19Str: 12 ##..†b))). ..  EV: 9Int: 17 ###....).# #...  SH: 5Dex: 10 ri8 #.....hh# .....  XL:  9 Next:  2% Place: Dungeon:7 ##..##.@#......  Noise: ==-------  Time: 7767.6 (0.0) # #.<..#  f) +0 quarterstaff ###..#  Cast: Launch Clockwork Bee ###   hh 2 hounds (1 ally target)  y   clockwork bee (minion) ri " b   bat (summoned)Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ri Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (moderately wounded, ally target)  You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.)ri )bPress: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a hound (moderately wounded, ally target)  You lock target on the hound and prepare to deploy your bee.  ri (Press . to continue winding your bee.)  Your existing bee falls apart.ri~ b.  Your bat hits the hound but does no damage.ri           ri;  ). ..   #...   .....  rig ^  #   ri F  ### ri rb   bat (summoned)ri   The hound bites you but does no damage. The hound closely misses you.ri 3-8.6 (1ontinue: Launch Clockwork Bee Winding riC ri * _The hound bites you.ri $ .....#  #..:.......# #.....)..#...#..†b))). ..###....).# #...#.....hh# .....##..##..#......ri( * # #.@..#  ### ##ri  @)bri' M†hri C.briy Q.hriJ&  You stop assembling your clockwork bee. The hound misses you.The hound attacks as it pursues you! The hound bites you but does no damage.ri& -9ast: Launch Clockwork Bee ri/ ri]0 P _Your bat barely misses the hound.riE2 a _There is a stone staircase leading up here.ri/.$..... ......# #..:.......# .#.....)..#...rix##..†)))). .###....).###.#......b##.##..##hh#.# #.<@.# ri{###..# #### riB@b†riE.bri~9.hriri  The hound bites you but does no damage. Your bat barely misses the hound.riw3=-70Launch Clockwork BeeririR _The hound barely misses you.ri=h b†You closely miss the hound. .bThe hound is moderately wounded.riiF.briIprip[4-1.8 (1.2riuriv@ _The hound bites you but does no damage. x3riJ  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ri=rio Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft1% 3 ri d - Forge Blazeheart Golem Fire/Forgecraft 32% 4 e - Summon Small MammalSummoning17%1 riSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitri ri ri? .........$.....Zeppelin the Fabricator............#Mountain Dwarf of Sif Muna *.....#..:.......# .Health: 64/67 ======================--#.....)..#....Magic: 3/16====--------------------##..†)))). ...AC: 19Str: 12###....).###....EV: 9Int: 17#......†##......SH: 5Dex: 10##..##bh#.......XL:  9 Next:  2% Place: Dungeon:7# #.h@.#Noise: =--------  Time: 7771.8 (0.0)###..#f) +0 ri qquarterstaff####Cast: Launch Clockwork Bee  hh 2 hounds (1 ally target)  b   bat (summoned) _The hound barely misses you.You closely miss the hound.The hound is moderately wounded. _The hound bites you but does no damage. x3  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ri z.........$.....Zeppelin the Fabricator............#Mountain Dwarf of Sif Muna *.....#..:.......# .Health: 64/67 ======================--#.....)..#....ri Magic: 3/16====--------------------##..†)))). ...AC: 19Str: 12###....).###....EV: 9Int: 17#......†##......SH: 5Dex: 10##..##bh#.......XL:  9 Next:  2% Place: Dungeon:7ri # #.h@.#Noise: =--------  Time: 7771.8 (0.0)###..#f) +0 quarterstaff####Cast: Launch Clockwork Beeri   hh 2 hounds (1 ally target)  b   bat (summoned)ri5 a _The hound barely misses you.riY You closely miss the hound.The hound is moderately wounded. _The hound bites you but does no damage. x3  ri} Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ri ri 8*ri }  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hound!ri6Z #hYou shape a spike launcher from a nearby wall.  The rocky spike skewers the hound!  The hound is severely wounded.  Your bat closely misses the hound. Your bat hits the hound.  The hound closely misses you. The hound bites you but does no damage.  Your bat misses the hound. The hound closely misses you.1---=2.8 (1Launch Clockwork Bee rie rig 3 _You block the hound's attack.riP[ .$..... ............# ...#..:.......# ..#.....)..#...##..†))))...###....).###.#......†##.ri\ ##..##bh#.# #.h.@# ###..# #### ri%b 5*ri[9 †The rocky spike skewers the hound.  You kill the hound!ri5? g*   hound (ri { §  Sif Muna accepts your kill.rik C<hri N†ri] 64-3ri ri ] _Your bat disappears in a puff of smoke!ris *You closely miss the hound.riz .  The hound is severely wounded.The rocky spike skewers the hound.  You kill the hound!ri^*rih %..ri [5=6=ri 4.9 (1.1riri#[ _Sif Muna accepts your kill.riy .$..... ............# ... #..:.......# ... #.....)..#..... ##..†))))......riKz ###....).###..... #......†##. ##..##.†#. # #.<@.# ###..# ####ri)ri5--50riri]ri4q .$..... ......# ... #..:.......# ...ri #.....)..#..... ##..†))))...... ###....).###..... #......†##. ##..##.†#.ri޸. # #.@..# ###..# ####ririd]2==---6riria _There is a stone staircase leading up here.ri+,...$..... ............##..:.......# ......)..#... ##..†))))....###....).###...#......†##.....##..##.@#........# #.<###..ri,>#### ri7riK8e6=7 _riDriuHr _You see here a hound corpse.riM.......$..... .....##..:.......# .....)..# ##..†)))).##....).####......@##riU##..##.†#........# #.<..####..#riri$8 ri _riri$  Things that are here:ri _a howler monkey corpse; a bullfrog corpseri" M .#.....#..)............$..... .....#..:.......# .ri*# .....)..#... ##..†))))....###....@.###......†####..##.†#........## #.<..#.#riB0 ri0 &9ri8 riN:  _Found a trident.ri< T _You see here a +0 short sword.riee g.#.....#..).... .. .$..... .# ... #..:.# ... #.....)..#..... ##..†))))...... ###....)@###..... #......†##. ##..##.†#. ## #.<.rif .####..##### rip riq R7===riIr 80riy ri{ y _You hear the faint creaking of a very distant portcullis.ritritrixri-}ri,ririZriri*rigI3=riޏriariC9=riri̜ririri,riririҶ9=riririȾriKriririVriri6J4==ririririri{ririririririuri:==ririririririS5=rirri0 ri{ ri riiririNrifriri1ri"ri5#9=ri#&ri~*,ri2ri9ri9ri<riRBriBT6==ri~EriIriIriHLriPriPriSriXri'Yri \ri`ri`:==ricriiriOirikribqriqri6trizri{S7=ri}ri riIriVri riCriririJriririʔ9=rihri%,ririuriT8==rilri+,ririri?riririWri̼riri:==ri}riri~riJriwririririXM9=riri~,riririri{riV,ririgri9=riri;ritririririri ri\ <10/16==ri ri ri#W _You start resting.riri"-1830.9 (50.0)ri-,1.9 (51ri8ri;y _You hear the faint creaking of a very distant portcullis.riritrigriri3==ri,riririiriri#M1=riririririQW _You start resting.riyLaunch Clockwork Beey   killer bee (wandering) ri07.9 (6.0)riri+8.9 (7riri[ _You encounter a killer bee.ri9  .#y....#..).... .. .$..... .# ... #..:.# ... #.....)..#..... ##..†))))...... ###....@.###..... #......†##. ##..##.†#. ## #.<..# ###..# ####riS G.yri D.yri Wyri 4==9.9 (1riv ri N _The killer bee buzzes angrily. You hear an angry buzzing noise.rik T _You see here a +0 short sword.ri-.#.....#..)....................y...$.....  ............# ... #..: #.....)..#...#..†))))....###....).###...ri.$#......@##..#..##.†#. ## #.<..#  ###.. ####riq/G.yri 1 .riK1$yri3=ri>S=--40 _ri)ri/$  Things that are here:ri _a howler monkey corpse; a bullfrog corpseriE............$.....  ....# ... #..:y# #.....)..#..#..†)))).###....).###......†##..##..##.@#. ## #.<..#  ###..#riUG #### riJ@.yriSriXH--1 _ri[ri(_r _You see here a hound corpse.ri$u$.....  .....# ... #..:.......# #..y..)..#...#..†))))....riu###....).###...#......†##.....##..##.†#...... ## #.@..# ri ### ### riݨ".ri$yriI .rin%yriri]$2 ri _ririEa _There is a stone staircase leading up here.riD .$..... ......# ... ri>E #..:.......# ... #.....)..#..... ##..†))))...... ###...y).###..... rigK #......†##. ##..##.†#. ## #.<@.# ###..# #### .yy†yyriK .riK %yriT yy 3 killer bees (2 wandering)ri[U 82==ri~U 3ri\ ri _ ^ _You encounter a killer bee. x2riK a .$..... ..y.........# ... #y.:.......# ... #.....)..#..... ##..†))))...... ###....).###..... #......†##. ##..##.y#ri @. ## #.@..# ###..# ####riG.yriE.yriH+ .ri`QyYou block the killer bee's attack.ri0y.ri_ri.=4riri < _The killer bee stings you but does no damage.riu"a _There is a stone staircase leading up here.ri;riQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 throwing netsb - Throw: 6 boomerangs  c - Throw: 4 darts (poison)  riY2d - Throw: 4 javelins  e - Zap: wand of paralysis (9)  f - Zap: wand of flame (43) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  h - Cast: Construct Spike Launcher  rii - Cast: Launch Clockwork Bee  j - Cast: Forge Blazeheart Golem (30%)k - Cast: Summon Small Mammal riAbilities ([,] to cycle)  l - Abil: Channel Magic riގG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onri? ri 9.........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..y.......# ...Health: 67/67 ========================#.y...)..#.....Magic: 12/16 ==================------##..†))))......AC: 19ri HStr: 12###....).###.....EV: 9Int: 17#......†##.......SH: 5Dex: 10##..##.y#........XL:  9 Next:  6% Place: Dungeon:7## #.@..#Noise: =--------  Time: 7844.9 (0.0)###..#f) +0 quarterstaff####Cast: Launch Clockwork Bee  yyy 3 killer bees (2 wandering)ri  _You see here a hound corpse. _There is a stone staircase leading up here. ri- _You encounter a killer bee. x2  You block the killer bee's attack. _The killer bee stings you but does no damage. _There is a stone staircase leading up here.riB ri| ri% riM  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ri9rio Your spells (cast)Typeri%Failure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft1% 2 riUuc - Launch Clockwork BeeForgecraft1%3  d - Forge Blazeheart Golemri|}Fire/Forgecraft30%4  e - Summon Small MammalSummoningri17%ri1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitriyriri<L.........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..y.......# ...Health: 67/67 ========================#.y...)..#.....Magic: 12/16 ==================------##..†))))......AC: 19Str: 12###....).###.....EV: 9Int: 17riՕ#......†##.......SH: 5Dex: 10##..##.y#........XL:  9 Next:  6% Place: Dungeon:7## #.@..#Noise: =--------  Time: 7844.9 (0.0)###..#f) +0 quarterstaff####Cast: Launch Clockwork Bee ri yyy 3 killer bees (2 wandering) _You encounter a killer bee. x2  You block the killer bee's attack. _The killer bee stings you but does no damage. _There is a stone staircase leading up here.  ri?Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.riܖriݡZ.........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..y.......# ...Health: 67/67 ========================#.y...)..#.....Magic: 12/16 ==================------riT##..†))))......AC: 19Str: 12###....).###.....EV: 9Int: 17#......†##.......SH: 5Dex: 10rip##..##.y#........XL:  9 Next:  6% Place: Dungeon:7## #.@..#riNoise: =--------  Time: 7844.9 (0.0)###..#riĢf) +0 quarterstaff####Cast: Launch Clockwork Bee ri yyy 3 killer bees (2 wandering)riy _You encounter a killer bee. x2  ri'\You block the killer bee's attack. _The killer bee stings you but does no damage. riH_There is a stone staircase leading up here.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  rii\Confirm with . or Enter, or press ? or * to list all spells.riz .........$.....  Zeppelin the Fabricator ............# ...  Mountain Dwarf of Sif Muna *..... #..y.......# ...  Health: 67/67 ======================== #.y...)..#.....  Magic: 9/16=============----------- ##..†))))......  AC: 19Str: 12ri( ###....).###.....  EV: 9Int: 17 #......†##.......  SH: 5Dex: 10 ##..##.y#........  XL:  9 Next:  6% Place: Dungeon:7 ## #.@..#  Noise: =--------  Time: 7844.9 (0.0) ###..#  f) +0 quarterstaff ####  Cast: Launch Clockwork Beeria  yyy 3 killer bees (2 wandering)ri\ _There is a stone staircase leading up here.  riCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.riӿAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer beeri' ] †yriB)†ri6))ri! riv* g.........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..y.......# ...Health: 67/67 ========================#.y...)..#.....Magic: 12/16 ==================------##..†))))......AC: 19Str: 12ri+ o###....).###.....EV: 9Int: 17#......†##.......SH: 5Dex: 10##..##.y#........XL:  9 Next:  6% Place: Dungeon:7## #.@..#Noise: =--------  Time: 7844.9 (0.0)###..#f) +0 quarterstaff####Cast: Launch Clockwork Bee  yyy 3 killer bees (2 wandering) _There is a stone staircase leading up here.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ri+ Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetOkay, then.ri|4 ri5 ri= rigB . _rin  .........$.....  Zeppelin the Fabricator ............# ...  Mountain Dwarf of Sif Muna *..... #..y.......# ...  Health: 67/67 ======================== #.y...)..#.....  Magic: 9/16=============----------- ##..†))))......  AC: 19Str: 12ri  ###....).###.....  EV: 9Int: 17 #......†##.......  SH: 5Dex: 10 ##..##.y#........  XL:  9 Next:  6% Place: Dungeon:7 ## #.@..#  Noise: =--------  Time: 7844.9 (0.0) ###..#  f) +0 quarterstaff ####  Cast: Launch Clockwork Bee  yyy 3 killer bees (2 wandering)Press: ? - help, Dir - move target ri _Okay, then.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer beeri?p rix .........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..y.......# ...Health: 67/67 ========================#.y...)..#.....Magic: 12/16 ==================------##..†))))......AC: 19Str: 12###....).###.....EV: 9Int: 17#......†##.......SH: 5Dex: 10##..##.y#........XL:  9 Next:  6% Place: Dungeon:7## #.@..#Noise: =--------  Time:i`y m 7844.9 (0.0)###..#f) +0 quarterstaff####Cast: Launch Clockwork Bee  yyy 3 killer bees (2 wandering)Press: ? - help, Dir - move target _Okay, then.ri}y Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  riy Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer beeri a _Okay, then.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a killer bee  Okay, then.ri ri rig . _ri ri ~Quiver which action? ([-] to clear) ri! Items ([,] to cycle)  a - Throw: 2 throwing netsb - Throw: 6 boomerangs  c - Throw: 4 darts (poison)  d - Throw: 4 javelins  e - Zap: wand of paralysis (9)  f - Zap: wand of flame (43) Spells ([,] to cycle)  g - Cast: Kinetic Grapnel  ri rh - Cast: Construct Spike Launcher  i - Cast: Launch Clockwork Bee  j - Cast: Forge Blazeheart Golem (30%)k - Cast: Summon Small Mammal Abilities ([,] to cycle)  l - Abil: Channel Magic ri G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onri_( ri4 .........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..y.......# ...Health: 67/67 ========================#.y...)..#.....Magic: 12/16 ==================------##..†))))......AC: 19Str: 12###....).###.....EV: 9Int: 17#......†##.......SH: 5Dex: 10##..##.y#........riQ4 XL:  9 Next:  6% Place: Dungeon:7## #.@..#Noise: =--------  Time: 7844.9 (0.0)###..#f) +0 quarterstaff####Cast: Construct Spike Launcher  yyy 3 killer bees (2 wandering)rij4 0 _Okay, then.ri4 OAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleri4 {Dir - move targetAim: a killer bee _Okay, then.ri+5 ri: ri; ri.........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..y.......# ...Health: 67/67 ========================#.y...)..#.....Magic: 10/16 ===============---------##..†))))......AC: 19Str: 12###....).###.....EV: 9Int: 17#......†##.......SH: 5Dex: 10##..##.y*........XL:  9 Next:  6% Place: Dungeon:7## #.@..#Noise: =--------  Time: 7844.ri 9 (0.0)#**..#f) +0 quarterstaff####Cast: Construct Spike Launcher  yyy 3 killer bees (2 wandering)Aim: a killer bee _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone staircase leading up.riN.........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..y.......# ...Health: 67/67 ========================#..y..)..#.....Magic: 10/16 ===============---------##..†))))......AC: 19Str: 12###....).###.....EV: 9Int: 17#......†##.......SH: 5Dex: 10##..##.y#........ri|.XL:  9 Next:  6% Place: Dungeon:7## #.@..#Noise: =--------  Time: 7844.9 (0.0)###..#f) +0 quarterstaff####Cast: Construct Spike Launcher  yyy 3 killer bees (2 wandering) _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone staircase leading up.  You shape a spike launcher from a nearby wall.ri9:yri3=.yriD.yriu:#ria6-=5.9 (1ri ri(r _The killer bee stings you. The killer bee barely misses you.riqI.$..... ......# ... #..:.......# ... #..yy.)..#..... ##..†))))...... ###....).###..... #......†##. riJ##..##.y#. ## #.<@.# ###..# #### riLF.yriMB.yriO )yThe killer bee closely misses you.riQJ†yri[riR\.-6ri|crifC _The killer bee stings you but does no damage.riu\ ....# ... #..:.. #.....)..#...#..†))))...###...yy.###.......†##......#..##.y#....... ## #.<..#  ### ###riM†yrik y.  The killer bee attacks as it pursues you!ri<)yri y.  The killer bee stings you but does no damage.riE†yri7-riM7riritW _The killer bee barely misses you.ri) 1*ri  You closely miss the killer bee. The rocky spike skewers the killer bee.ri riQ } `  The killer bee is moderately wounded.riP .yThe rocky spike misses the killer bee.The killer bee buzzes angrily.†yri G.yri" yy1You block the killer bee's attack. The killer bee barely misses you.ri z5-====9.0 (1.1ri ri s _The killer bee closely misses you. The killer bee stings you.rix *You closely miss the killer bee.ri} `  The killer bee is moderately wounded.riK G.yriN †yThe rocky spike misses the killer bee.The killer bee stings you but does no damage.rioW yThe killer bee barely misses you. You block the killer bee's attack.riW ^==--50.1ri`] ri^ W _The killer bee barely misses you.rix *You closely miss the killer bee.ri yThe killer bee is moderately wounded.The rocky spike skewers the killer bee.riI7y.riTL †yThe killer bee is moderately wounded.The killer bee stings you.  You are poisoned.ri U  The killer bee poisons you! The killer bee barely misses you.riU3===-1=---1.2Pois ri]ri`{ _The killer bee closely misses you. You block the killer bee's attack.ri g *You thump the killer bee!ri ' ri †The killer bee is almost dead.The rocky spike skewers the killer bee.  You kill the killer bee!ri j* 2riG y.  Sif Muna accepts your kill.riuI[ †yriIDYou feel very sick.ri|U?  The killer bee stings you.ri Y57===---8=2.3ri _ria rif=_The killer bee stings you but does no damage.ri x *You closely miss the killer bee.rif  The killer bee is moderately wounded.The rocky spike skewers the killer bee.ri[ QyThe killer bee is moderately wounded.You feel sick. The killer bee closely misses you.  The killer bee closely misses you.The killer bee stings you but does no damage.  ri HThe killer bee completely misses you.riH ri Z5---3.4ri ri} C _The killer bee stings you but does no damage.riӓe *You hit the killer bee.rin  The killer bee is heavily wounded.The rocky spike skewers the killer bee.ri yThe killer bee is almost dead.  You feel sick. The killer bee stings you.  You are more poisoned.  The killer bee poisons you!  The killer bee stings you but does no damage.  The killer bee barely misses you.2====--4.5ri3riC _The killer bee stings you but does no damage.ri&d' riod†You hit the killer bee.  You kill the killer bee!rij*rijw   killer beeri=  Sif Muna accepts your kill.The rocky spike skewers the killer bee!ri yThe killer bee is severely wounded.You feel very sick.ri\0--=ri)105.6ri riqe _You block the killer bee's attack. The killer bee closely misses you.riri &.$..... .......#..:.......# ......)..#.. ##..†))))..##....).###..........†##......##..##.†#........## #.y###..####ri| I# ri 648-ri, ,-60ri ri _You feel sick. The killer bee closely misses you. The killer bee misses you.Things that are here:rif ~ _a killer bee corpse; a killer bee corpseriCThings that are here: _a killer bee corpse; a killer bee corpse  You closely miss the killer bee.  The killer bee is heavily wounded.  You feel sick.  The killer bee stings you but does no damage.ri46-2==-7.7 (1.1ri`#ri?%W _The killer bee barely misses you.ri  You hit the killer bee.  The killer bee is severely wounded.ri ]5-8.8riK ri _You feel sick. The killer bee misses you. The killer bee barely misses you.ri*.........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..:.......# ...ri:+9Health: 45/67 ================--------#.....)..#.....Magic: 10/16 ===============---------##..†))))......AC: 19Str: 12###....).###.....EV: 9ri+Int: 17#......†##.......SH: 5Dex: 10##..##.†*........XL:  9 Next: 10% Place: Dungeon:7## #.y@.#ri+Noise: =--------  Time: 7858.8 (0.0)ri+##*..#f) +0 quarterstaff####ri+]Cast: Construct Spike LauncherPois ri+  ri, y   killer beeri,?You hit the killer bee.  ri0,The killer bee is severely wounded. _You feel sick. The killer bee misses you. The killer bee barely misses you.riF,^Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleri[,<Dir - look around, f - activateri.........$.....Zeppelin the Fabricator............# ...Mountain Dwarf of Sif Muna *.....#..:.......# ...Health: 45/67 ================--------#.....)..#.....Magic: 10/16 ===============---------##..†))))......AC: 19Str: 12###....).###.....EV: 9Int: 17#......†##.......SH: 5Dex: 10##..##.†#........XL:  9 Next: 10% Place: Dungeon:7## #.*@.#Noise: =-------- ri Time: 7858.8 (0.0)###..#f) +0 quarterstaff####Cast: Construct Spike LauncherPois   y   killer beeThe killer bee is severely wounded. _You feel sick. The killer bee misses you. The killer bee barely misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.ri<Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  riYou shape a spike launcher from a nearby wall.  The rocky spike skewers the killer bee!  You kill the killer bee!ri6*ri(ri% #<Sif Muna accepts your kill.ri)c4-2=riJ* 9.8 (1ri0ri#3$ _You feel sick.ri_T .$..... ......# ... #..:.......# ... #.....)..#..... ##..†))))...... ###....).###..... #......†##. ##..##.†#. ## #.@†.# ###..#riL ####riJrie3---60riri _You feel sick.ri0a _There is a stone staircase leading up here.riO ri e2ri i _You start resting. You feel sick. x3ri{ 1-1=--ri +2.8 (2ri !-ri ,3.8 (3 ri` rir [ _You are no longer poisoned.riޕriKriĘri؟2=riri0ri;riŦri:9=riri.riK3=riwri9riritriqririri\riN2==ririri94riwriVririri.rimriri\rim5===riririri;riZ,riri_ri56=riD3=ri<ri{,ririiriririuri97ri(riri!9=riri^W _You start resting.ri8#ri 081.8 (18.0)ri,2.8 (19riri|y _You hear the faint creaking of a very distant portcullis.ririOririri}48=4==ririri]ri(riri^riCriridri ri rij9===riririririD ri riU$ri(riq)riN*K505=ri-ri2ri2ri5riP9ri9ri<riAriB51=riBriEri=IriIri%J2=riLri)VriwVriZri]riH^ril^N2=ri`ridn _You start resting.Magic restored.rinriv-96.8 (14riw#6riw?==7.8 (15 _riRri6ri3riːri+riٗ,riri|riri(ri{%3ririP==riWririDriŨri>riK4=riririri|riسririri$k5=riٺririRri%ri,ri|riri3K6=ririri1riririri[ririU7=ririKririririOriririri[riZri%8riririT 9=60=ri rinriri(riririri rig%1riri(,riri rif ri"ri!+rid+ri].riF0ri0#2ri0(=ri2ri5ri6ri7ri~:ri:riN<ri>ri0?U3=ri@riFW _You start resting.riMriRT-932.8 (3ri)U,3.8 (36riZri\s _You hear the creaking of a very distant portcullis.ri'riri,riririAQ4ri15=ri2ri 5,riw6ri >riE>U6=ri?riB,riDriEriFri'GriHk _You start resting.HP restored.riPri W44.8 (117=5.8 (12 _riYri[ri|n .$..... ...# ... #..:.......# ... #.....)..#..... ##..†))))...... ###....).###..... #......†##....... ##..##.†#. ## #@<†.# ###..# ####riǂri%#6riQ .0) ri.riri2.........$..... .....##..:.......# .....)..# ##..†))))...###....).###..ri3{#......†##....##..##@†#........## #.<†###..#### ri&=ri=&7riBri DriI . ..$..... ..# ... #..:.# ... #.....)..#..... ##..†))))...... ###....).###..... #......†##. ##..##.@#. ## #.<†.# ###..# riO riO &8riV riBY r _You see here a hound corpse.ri tDM .#.....#..)........$..... .....##..:.......# .....)..# ##..†)))).##....).####......@####..##.†#........## #.<†.####..#riri;I=9 _ri_ri$  Things that are here:ri2 _a howler monkey corpse; a bullfrog corpseri> M .#.....#..)............$..... .....#..:.......# ......)..#... ##..†))))....###....@.###ri X......†####..##.†#........## #.<†.#.#rizri.50 _riOriqT _You see here a +0 short sword.ri?M ...#.# ... .#.....#..)........$..... ......#..:.......# ......)..#ri] ##..†@)))....###....).###.........†####..##.†#........#ri ri u1Construct Spike Launcher _riri$  Things that are here:ri _a +0 short sword; 3 stones; a kobold corpserifriSjPick up what? 17/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 3 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ri`  b + 3 stones[Enter] accept (1 chosen)ri ri riT Zeppelin the Fabricator...#.# .......Mountain Dwarf of Sif Muna *......#.....#..)....Health: 67/67 ========================................Magic: 16/16 ========================riy *.........$.....AC: 19Str: 12............# ...EV: 9Int: 17#..:.......# ...SH: 5Dex: 10#.....)..#.....XL:  9 Next: 12% Place: Dungeon:7##..†@)))......Noise: ---------  Time: 7951.8 (0.0)###....).###.....f) +0 quarterstaff#......†##.......Cast: Construct Spike Launcher ##..##.†#........## #.<†.####..#####ri    _You see here a hound corpse.  Things that are here: _a howler monkey corpse; a bullfrog corpse _You see here a +0 short sword.  Things that are here: _a +0 short sword; 3 stones; a kobold corpseriA ri +2.8 (1ri 8 _r - 3 stonesriM....## ##...#.# ... .#.....#..)........$...... .....#..:.......# .#....@)..#... ##..†)))).###....).###...#......†##........# ri$ri&3ri<ririP ....## ##.........#.# ..#.....#..)............$...... ....# ... #..: #.....)..#...##..†@)))....###....).####......†##......#  riɲ<4riri$  Things that are here:riw _a +0 short sword; a kobold corpseri>" R....## ##..... ....#.##..#.....#..).. .$...... .# ... #..:.# ... #.....)..#..... ##..†)@))...... ri" U###....).###..... #......†##....... ##..##.†# # ###..# #### ri * ris+ P5Construct Spike Launcher _riD0 ri2  ri3 ?_You see here a +0 whip.ri;?%....## ##..... ....#.##. .#.....#..)..... .. .$...... .# ... #..:.# ... #.....)..#..... ##..†))@)...... ###....).###..... #......†##....... ##..##.†#..## ###..# #### ri GriG-6 _riLriSE  o - 12 poisoned darts (gained 8)ri^T+7.8 (2riYri[4 _You see here a +0 short sword.ri ....## ##..... ....#.##.. .#.....#..)..... .. .$...... ..# ...ris [#..:.##.#.....)..#.##..†)))@.###....).###.#......†##.....ri "##..##.†#........##. #.<†.# ..#ri # ###..# ###### ri/ ri +8.8 (1ri ri Y  r - 8 stones (gained 5)  Things that are here:ri +9.8 (2ri ri; P _a +0 club; a kobold corpseri  ....## ##..... ....#.##..ri۾ 4 .#.....#..)..... .. .$...... .ri u .# ....ri% 8 #..:.##.... #.....)..#......riL  ##..†))@).rim ( ###....).###...... #......†##........ri  ##..##.†#.........ri r ##. #.<†.# ..# # ###..# ## ####ri riw I÷÷ri ,60.8 (1ri ri  ri F_You see here a +0 short sword.ri1 ....## ##..... .F..#.##. .#.....#..)..... ..ri .$...... . .# .... #..:.##.... #.....)..#......riH ##..÷)@)). ###....).###...... #......÷##........ ##..##.†#ri!... ri>##. #.<†.# ..# # ###..# ##F   bullfrog (wandering)ricY #### riC .FYou encounter a bullfrog.ri[D.FriWFriհ/==1ri ri# _The bullfrog croaks.riȾM _You see here a +0 whip.si[# ###...#.##... .#.....#..).....F............ .$...... .....si; ..#..:.......##..#.....@..#.... ##..÷)))).##....).###.........÷##......si^##..##.†#.........##. #.<†..# ###.si:.###### si@G.Fsisi,~--2Construct Spike Launcher _sisib$  Things that are here:si} _a +0 dagger; a stone; a kobold skeletonsi` y....## ###.......##..#.....#..).................F...$...... . ............# ... #..:si z#.. #.....)..#....##..÷)@)).....###....).###si ......÷##.....#..##.†#.......si  ##. #.<†.# ..#si  # ###. #si4 ' ##siU A## sit si ".si %Fsi D.Fsi si b--3Construct Spike Launcher si _siP si6 M _You see here a +0 whip.siv....## ###...... ....#.##. .#.....#..)..... ... .$...... . .# .... #..:.F.....##.... #.....)..#...... ##..÷))@). ###....).###...... #......÷##........ ##..##.†#...#sic# ###..# ## siEG.FsiYsi-4 _sisiT _You see here a +0 short sword.six....## ###...... ....#.##.. .#.....#..)..... ... .$...... . .# .... #..:.##.... #....F)..#...... siy ##..÷)))@. ###....).###...... #......÷##........ ##..##.†#.........##. #.<†.# ..## ###..# ## siz!.siz%FsiQ|=)Fsi siƅ$5 si _si'siƏ$  Things that are here:si"r _a +0 club; a kobold skeletonsi ....## ###......Zeppelin the Fabricator....#.##........Mountain Dwarf of Sif Muna *......#.....#..).....Health: 67/67 ========================.................Magic: 14/16 =====================---.........$...... .AC: 19Str: 12............# ....EV: 9Int: 17#..:.......##....SH: 5Dex: 10#.....)..*......XL:  9 Next: 12% Place: Dungeon:7##..÷))F@.......Noise: ---------  Time: 7965.8 (0.0)###....).***...si= P...f) +0 quarterstaff#......÷##........Cast: Construct Spike Launcher##..##.†#.........##. #.<†.# ..## ###..# ##F   bullfrog#### _You see here a +0 short sword.  Things that are here: _a +0 club; a kobold skeletonCasting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatesiK....## ###......Zeppelin the Fabricator....#.##........Mountain Dwarf of Sif Muna *......#.....#..).....siLHealth: 67/67 ========================.................Magic: 14/16 =====================---.........$...... .AC: 19sicL]Str: 12............# ....EV: 9Int: 17#..:.......##....SH: 5Dex: 10#.....)..#......siLXL:  9 Next: 12% Place: Dungeon:7##..÷))F@.......siL)Noise: ---------  Time: 7965.8 (0.0)###....).###......f) +0 quarterstaffsiL#......÷##........Cast: Construct Spike LaunchersiM##..##.†#.........##. #.<†.# ..## ###..# ##si&MF   bullfrog####siIMThings that are here: _a +0 club; a kobold skeletonsihMCasting: Construct Spike Launcher (safe; 1% risk of failure)  siM7Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.siN4==6.8 (1siKXsiZS _a +0 club; a kobold skeleton siZ Casting: Construct Spike Launcher (safe; 1% risk of failure)  siZPress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activatsiZUe  You shape a spike launcher from a nearby wall. si [+_You block the bullfrog's attack.siF N....## ###...... ....#.##........ .#.....#..)..... ....... ...$...... ....# ....##..:.......##.#.....)..#.si^G ##..÷))F)###....).###.#......÷##....##..##.†#......##. #.<†.# ..#..#.# ###..# .##### #### ##sizH 7)FsiO si+P .-7si?V siX U _The bullfrog barely misses you.si2 ....## ###...... ....#.##.....si2 .#.....#..)..........si2 1....si3 x$..........#.siV3 ...# ....##..:.......##.sij3 {#.....)..#.si3 |##..÷)))F.si3 h###....).###.si3 i#......÷##...si3 Z##..##.†#....si3 #si3 ##. #.<†.##..#..#.#si4 # ###..##.##### ######si4 "##si%: .*si`.si7)Fsi  The rocky spike misses the bullfrog. The bullfrog attacks as it pursues you!-8sisi\6 _You block the bullfrog's attack.si# ### ...#.##........... .#.....#..).............si.$......................# ....###..:.......##.....)..# ##..÷))))Fsi<##....).###......÷##..si]a##..##.†#.........si~##. #.<†.##..#..#.# ###..##.si§Z##### ######## siۧ si2*sit  The rocky spike skewers the bullfrog!si  FThe bullfrog is moderately wounded.The bullfrog closely misses you.si .=9si(si>? _The bullfrog hits you but does no damage.si&  You thump the bullfrog!siL* si=%  The bullfrog is severely wounded.The rocky spike skewers the bullfrog!siLsi؅ .The bullfrog is almost dead.The rocky spike skewers the bullfrog!  You kill the bullfrog!si݈=*siy*.si?10670.9 (1.1sisi[ _Sif Muna accepts your kill.sim ....## ###.......##......#.....#..)...........................$....# ....# ....# #..:.......##...... #.....)..#..#..÷)))).###....).###......÷##......##  simsiǦ\5=--10sisisic  ....## ###...... ....#.##..... .#.....#..)......... ....... .$..........# ....# ....## #..:.......##...... #.....)..#. ##..÷)))). ###....).###. #......÷##... ##..##.†#....# ##. #.<†.##..#..#.# # ###..##.##### # #######--[37sic m2sin sio siS/~ ....## ###...... ....#.##............ .#.....#..)......... .......... .$..........# ..# ....## #..:.......##...... #.....)..#. ##..÷)))@.. ###....).###. #......÷##....si/ ##..##.†#......# ##. #.<†.##..#..#.# # ###..##.##### # #######si:siW>&3 si? si$  Things that are here: sir _a +0 club; a kobold skeleton si8  ....## ###...... ....#.##...... .#.....#..)......... .......  si8 a.$..........# .# ....## #..:.##...... si8  #.....)..#. siB9  ##..÷))@).. si9  ###....).###. #......÷##.......... si9 A ##..##.†#.........# ##. #.<†.##..#..#.# si:  # ###..##.##### #  si: (# si1E  siLF -4 _ siIO  siR T _You see here a +0 short sword. siX t ....## ###...... ....#.##..... .#.....#..)......... ....... .$..........# .# ....## #..:.##...... #.....)..#. ##..÷)@)).. ###....).###. #......÷##.......... ##..##.†#....# ##. #.<†.##..#..#.# # ###..##.##### # # sipc 7# sid I=5 _ sim  siyq M _You see here a +0 whip. si!Y ....## ###...... ....#.##. .#.....#..). ...... .$..........# .# ....## #..:.##...... #.....)..#. si6 ##..÷@))).. ###....).###. #......÷##.......... ##..##.†#.#  si ##. #.<†.##..#..#.# si # ###..##.##### # ####### si$ sit$V6Construct Spike Launcher  si$_ si* si+$  Things that are here: siN.y _a +0 short sword; a kobold skeleton siK) ....## ###...........#.##..#.....#..). . .$..........#.# ....## sieK #..:.##...... #.....)..#. ##..@)))). siK. ###....).###. siKo #......÷##.  siK ##..##.†#.# siK ##. #.<†.##..#..#.# siL # ###..##.##### # siLY ####### si` sia-7 _ sil sipt _You see here a hound skeleton. sit  ....## ###.......#.##..#.....#..)..#.$.# ..# ....## #..:.##...... #.....)..#. ##.@÷)))).. ###....).###. #......÷##.  siu 4 ##..##.†#.# ##. #.<†.##..#..#.# ## ###..##.##### # ####### si  si #6 si 9==8 _ si  si  sii@ ....## ###.......#.##..#.....#..).. #.$.# ..# ....## #..:.##...... si@( #.....)..#. ##@.÷)))).. ###....).###. #......÷##.  si@ ##..##.†#.# siA ##. #.<†.##..#..#.# si2A ## ###..##.##### # ####### siPA siAL siLF9Construct Spike Launcher siR siS si si si/ siNsi,M###### ...#.##...#.....#..)....#.$................ ....###..:.......###.@...)..# ##..÷)))).##....).####......÷##..........#.# ÷80siAz M# .. ###### ...#.##...#.....#..)....#$..........#...... ....###..@.......####.....)..# ##..÷)))).siz ###....).###.........#####si si &1si؆ @Construct Spike Launcher si si+ o  You pick up a parchment of Lee's Rapid Deconstruction and begin reading...siѤ $==si $2.9 (2siE siޱ S _You add the spell Lee's Rapid Deconstruction to your library.si;u......# ........######...... .......#.##. ....#.....#..). . #.$.# #.# ....## si#.##...... ##.....)..#. ##..÷)))).. ###....).###.si)#..### si8)siA*+3.9 (1si93si5s _You hear the creaking of a very distant portcullis.si]_......# ........######...... .......#.##. ....#.....#..). . #.si$.# #.# ....## #.##...... ##.....)..#. si##..÷)))).. si###....).###..#......÷##....si.{###. #siP}## ###.. sisi&4sisisiٷ u......# ..######...... .#.##. ....#.....#..). . #.$.# #.# ....## #.##...... ##.....)..#. ##..÷)))).. ###....).###........#......÷##..........##..##.÷#..........# ## sia Y5si<......# ..######...... .#.##. ....#.....#..). . si<#.$.# #.# ....## #.##...... ##.....)..#.si$= ##..÷))))......... siD=###....).###........#......÷##......sie=....##..##.÷#.......si=...###. #.<†.##..#..#.#si=p## ###. siFsiF&6sihOsinPsiM.# .###### ...#.##...#.....#..)....$..........siv#... ....##..........##..##.....)..#...##..÷))))............### ###si"si#&7si|(siH*si!M.# .###### ...#.##...si."#.....#..)...........#...#....##..........##..##.....)..#........siY".....##. #.#.si*si+&8si^4si=si<>+9.9 (2sigFsiH? _You now have 350 gold pieces (gained 11).siQ Q........# ......?.......######..#.##. ....#.....#..). . #.# #.si ##....## #.##...... ###..÷)))).........si ###....).###........si #......÷##..........si ##..##.÷#..........# si si ,90.9 (1si sin h _Found a scroll labelled DOVVUMU PIHIECK.si#.#.......# #......?........######..#.##. ....#.....#..).si(| . #.# #.si?P##....## siS#.sieZ##...... siw##.....)..#..si##..÷))))....si%.....sio###....).###.....si#...sip#......÷##.......si#...si1 ##.siB+ sisiz&1si#si@%si M. .# ?.###### ...#.##...#.....#..)..........#...#....###..........##.............##.....si siN sio 2siߝ siʟ siTM##. .# ?.###### ...#.##...#.....#..........#.............##....##..........÷##.....si1isiZj&3sitsiyP _You see here a +0 trident.si  ..##..... .. #. #. ......# #......?. .######si . .#.##. ....#.....#.@). . #.# #.##si؅ {.## #.##....si L ##.....)..#....... ##..÷))))......si7 ... ###....).###........ sie j #......÷##.siJ si $4 siA _si% si si#M ## .... ##. .# #?##### ...#.##.@.#.....#..)..........#....................#....).###...si sibF5Construct Spike Launchersi8sisie.## ...##..... .. #. #. ......# #......?. .######. si.#.##. ....#.....#..). ... sio#.......##.si&##....si@###.si 0##....si,..si3##.....)..#........sie##..÷)))).......si~6.. sisi&6sisirsiN6 >M.. #.### ##. .# ?#####si6 \ ...#.##...#.....#..).........................#..÷)))).......si6 siA siB &7siI siW siM... .###.. #.#..## ##si. .# ?##### ...#.##...si....#.....#..).............siG......)..#......si[si3&8siVsihsi# ' ... .### .. #.#....## ...si$ ..##..#......#?.#####..##..si$ O..#.....#..)si&$ .si8$ ...siG$ .siX$ v.....)..#......sig$ ##..÷)))).........si, siN- &9si6 siZ   .. #.#....## ...si[ ..##..#......#?.#####..##..si4[ ..#.....#..)............siS[ #..÷)))).......###....).###........sia sib )8000sig sih si! ## ... ..##..#......#?.#####siX..##....#............... #......#.......).###..#......÷##..........sisif1Construct Spike Launcher si{siP _You see here a +0 trident.si  ..##..#......#?.#####..#.##....#.....#..)....... ##si)##....#..........÷##.....##..##.÷#..........#siesi$2 si _siʱsiղsil ..#......#?.#####..#.##....#.....#..).......... ####....# ##.............##.....##. #.<†.##..#..#.#si-siksi3sisisi> . #.#.......# #......?..######..#.##. siY> ....#.....#..). . #.# #.si> Z##....## #.##...... ##.....)..#.......si> .##..÷))))...si> ###....).###........#......÷##..........##..##.÷#..........# siE siF F4Construct Spike LaunchersiL siM si . #.#.  ......# #......?.  .######.  .#.##.  ....#.....#..).  . #.# #.##....## #.##...... si z##.....)..#........##..÷)))).........###....).###........#......÷##..........##..##.÷#..........# si si &5siz si9 si. #.#. ......# #......?. .######. .#.##. ....#.....#..). .#.#  #.##....## #.siuv.##..##.....)..#.....##..÷)))).......###....).###.......#......÷##..........##..##.÷#..........#. si si &6si sisi. #.##.# #......?.######.#.##.#.....#..). #.# #.##....## #...##.##.....)..#...si`###..÷))))....####....).###...#......÷##.....##..##.÷#..........#. si*si,&7si3si4si . #.#.#.# #......?.######.#.##.#.....#..). .# .##....## #....##.. siD 4##.....##..÷))))..  ###....).###.>si^ #......÷##...  ##..##.÷#...sit 3#. si si6 f8Construct Spike Launcher si si% ; _Found a stone staircase leading down.si4. #.#.#.# #......?.######.#.##. .#.....#..).# ##....##  #....##........  ##.....)..#.sim##..÷)))). ###....).## #......÷##.. ##..##.÷#..#. si;si&9si si siz. #.#.#.# #......?.######.#.##. #.....#..).# si{##....## #.##........ ##.....)..#..#  ##..÷))))..si>{# ......÷##... sisiG10Construct Spike LaunchersisipsiY\. #.#.#. .# #......?.######.#.##. .....#..).# ##....## .##........ .....)..#.........# ##..÷))))..........#si ZF....).###..........>÷##....... ..##.÷#..#.... si_si_&1sicsidsi< si si# siK% si'jM##.#####si'm .# ?si'*######.##...si (p#..)..............#......si (U.##....## ..... si3(..........##..........#.#siF(1.##siX(........si1si1&2si8si,:sikjjM..## ##. .##### .# ?######.##...#..)sij=........#. ..........##....##.......#............sirsisf3Construct Spike Launcher siRzsi{siTZ #M #.#..## ##. .##### .# siZ ?######.##...#..). .................#.......siZ .siZ `.#..........>..sib si7c &4siq sies sifM... .### ##.# ..## .##. ..##### .# ?######.##...#..) ..................................#..#siƟsiP&5sisitsi#$M... #.###... ##.# ..## ..##. ...##### .# ?######.##... .....#..).......................#..#si0,si|,&6sis2si3si;  ... #.###.... .. ##.#..... ..###.. .. ..##. ... .####... #.#.... #. ..# #......?..######..#.##. #.....#..)si ...#.......##....##...... #..##..........#. ##.....)..#.#..#siˋ si C7siW  ... #.###..... .. ##.#...... ..###. .. ..##. ... .####... #.#.... #..# #........######..#.##. .#.....#..)...si .#...##....##..  #.##..........#.  ##.....)..#.#..#si siy &8siϣ si sie +9.9 (2siA si q _m - 2 scrolls labelled DOVVUMU PIHIECK (gained 1)si  ... #.###..... .. ##.#....... ..###.. ...##.. ....####... #.#.... #..# #..######..#.##. ..#.....#..).....#.......##....##... #.##........#.  ##.....)..#.#..#si si ,20.9 (1si si5 si- ... #.###....... ##.#.#..###. ...##. ....####... #.#.... #..# #..######..#.##..#.....#..)..... #.#.... #.##....##..... #.##..........#.  ##.....)..#.#..#si si!&1si'si(si҉#... #.###.....#... ##.#.#..###. ..#....##. ... ..####... #.#.... #..# #..######..#.##..#.....#..)......  #.#.....  #.##....##...... #.##..........#.  ##.....)..#.#..#sissi&&2sisiŕsia< #... #.###..... #... ##.#. ##..###. .. #....##. ... ..####... #.#.... #.  ......# #.  .######.  .#.##.  ....#.....#..)......  ....... #.#...... #.##....##...... #....##..........#.  ##.....)..#.#..#siBsiOC&3siHsirIsi #... #.###..... #... ##.#. ##..###. .. #....##. ... ...####... #.#.... #sir. ......# #. .######. .#.##. ....#.....#..). .siT. #.......si#...... #.##....siY#...... #.si ##..........#.  ##.....)..#.#..#sisiZ&4sisi)si  #... #.###..... #... ##.#. ##..###. .. #....##. ... ...####... #.#.... #.siu  ......# #. .######. .#.##..si  ....#.....#..). si !...siʴ 1 #.......si <.#...... #......si V.##....##......si ) #..si 2.##si. ......#. siA T ##.....)..#.#..#siR si si &5si Construct Spike Launchersi si sisi8Read which item? Scrolls  t - 3 scrolls of teleportationi - a scroll of identify  x - 2 scrolls of amnesia  c - a scroll labelled VEGGUUBRUFE si e - a scroll labelled ISKOSTR VALU  h - a scroll labelled IKISSU QAEN  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA  m - 2 scrolls labelled DOVVUMU PIHIECK si[!] read|quaff|evoke[?] describe selectedsi Evoke which item? Wands  a - a wand of flame (43)  e - a wand of paralysis (9) readsi7<evoke!siXY!si`!sifZeppelin the Fabricator#... #.###.....Mountain Dwarf of Sif Muna *.....#... ##.#.......Health: 67/67 ========================!sigp##..###......... .. Magic: 16/16 ========================#....##........ ... AC: 19Str: 12............####... EV: 10Int: 17#...........#.... SH: 5Dex: 10!siOg#................ XL:  9 Next: 16% Place: Dungeon:7......# #@............... Noise: ---------  Time: 8025.9 (0.0)!sigW.......######................ f) +0 quarterstaff.......#.##.................. Cast: Construct Spike Launcher!sig....#.....#..)............................................!sig#....................#......#.............##....##......!sih#..........##..........#.##.....)..#.........#..# !siPh _You now have 350 gold pieces (gained 11). _Found a scroll labelled DOVVUMU PIHIECK. _You see here a +0 trident. _You see here a +0 trident. _Found a stone staircase leading down. !sish\_m - 2 scrolls labelled DOVVUMU PIHIECK (gained 1)!sion  Okay, then.!sir!si t. _"si"siURead which item? "siScrolls  t - 3 scrolls of teleportationi - a scroll of identify  "siXx - 2 scrolls of amnesia  c - a scroll labelled VEGGUUBRUFE "siz e - a scroll labelled ISKOSTR VALU  h - a scroll labelled IKISSU QAEN  k - a scroll labelled IDEOMO GOTHROU "si( l - a scroll labelled HIWNIR YTSA "si0  m - 2 scrolls labelled DOVVUMU PIHIECK [!] read|quaff|evoke[?] describe selected$sin$siBr$sixZeppelin the Fabricator#... #.###.....$si y;Mountain Dwarf of Sif Muna *.....#... ##.#.......Health: 67/67 ========================##..###......... .. Magic: 16/16 ========================$si:y#....##........ ... AC: 19Str: 12$sixy............####... EV: 10Int: 17$siy#...........#.... SH: 5Dex: 10#................ XL:  9 Next: 16% Place: Dungeon:7$siy ......# #@............... Noise: ---------  Time: 8025.9 (0.0)$siy.......######................ f) +0 quarterstaff.......#.##.................. Cast: Construct Spike Launcher....#.....#..)...............$si!z.............................#....................#......#.............##....##......$siDz#..........##..........#.##.....)..#.........#..# $siez_Found a scroll labelled DOVVUMU PIHIECK. _You see here a +0 trident. $sizM_You see here a +0 trident. _Found a stone staircase leading down. $siz_m - 2 scrolls labelled DOVVUMU PIHIECK (gained 1) _Okay, then.$si|$si Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled VEGGUUBRUFE $si؂J e - a scroll labelled ISKOSTR VALU  h - a scroll labelled IKISSU QAEN  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA  m - 2 scrolls labelled DOVVUMU PIHIECK Potions (select first with !) $si d - a silvery potion  f - a fuming red potion  j - a bubbling cyan potion  o - a glowing red potion[?] describe selected'si 'si&'si,Zeppelin the Fabricator#... #.###.....Mountain Dwarf of Sif Muna *.....'si,#... ##.#.......Health: 67/67 ========================'si!- ##..###......... .. Magic: 16/16 ========================#....##........ ... AC: 19Str: 12'si-............####... EV: 10Int: 17'si-#...........#.... SH: 5Dex: 10#................ XL:  9 Next: 16% Place: Dungeon:7'si.......# #@............... Noise: ---------  Time: 8025.9 (0.0).......######................ f) +0 quarterstaff'siR........#.##.................. Cast: Construct Spike Launcher....#.....#..)............................................#....................#......'si.n#.............##....##......#..........##..........#.##.....)..#.........#..# _Found a scroll labelled DOVVUMU PIHIECK. 'si._You see here a +0 trident. _You see here a +0 trident. _Found a stone staircase leading down. _m - 2 scrolls labelled DOVVUMU PIHIECK (gained 1) _Okay, then.'si<]  As you read the scroll of identify, it crumbles to dust.'siY>+6.9 (1'siC'siER _m -> p - 2 scrolls of poison*siC`*sibcDrop what? (Left/Right/Tab to switch category) 18/52 gear slots (_ for help) Hand Weapons (select all with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming*sirb p - a +0 hand axe Missiles (select all with ()  a - 2 throwing netse - 6 boomerangs  o - 12 poisoned darts  q - 4 javelins  r - 8 stones Armour (select all with [)  d - a +0 cloak (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} Jewellery (select all with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn) *sib l - an amulet of reflection (worn)j - a ring of flight  m - a +4 ring of slaying [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]-sir&-si2 Zeppelin the Fabricator#... #.###.....Mountain Dwarf of Sif Muna *.....#... ##.#.......Health: 67/67 ========================##..###......... .. Magic: 16/16 ========================#....##........ ... AC: 19Str: 12-si3............####... EV: 10Int: 17#...........#.... SH: 5Dex: 10#................ XL:  9 Next: 16% Place: Dungeon:7......# #@............... Noise: ---------  Time: 8026.9 (0.0).......######................ f) +0 quarterstaff-si3.......#.##.................. Cast: Construct Spike Launcher....#.....#..)............................................#....................#......#.............##....##......#..........##..........#.##.....)..#.........#..# _Found a stone staircase leading down. -si46_m - 2 scrolls labelled DOVVUMU PIHIECK (gained 1) _Okay, then.As you read the scroll of identify, it crumbles to dust. _m -> p - 2 scrolls of poisonOkay, then.-si"5-siZ:-si1<. _.siSH _m - 2 scrolls labelled DOVVUMU PIHIECK (gained 1) _Okay, then.  As you read the scroll of identify, it crumbles to dust. _m -> p - 2 scrolls of poison _Okay, then.Autopickup disabled for scrolls of poison..si1I+7.9 (1.siN.siP2 _You drop a scroll of poison./siDM. #... #.###... ##.#. #..###. #....##.. /siEj...###### #?#####.......#.##................................##..../siI/sinJ&8/siM/siN0si_w ....##.###.....0six#... ##.#..#..###... ......## . ......####0six #..#........#.######..##......0sixI..........##....0sixS##.....)..#.........#..#0si0si&90si0siLv _You see here a scroll of poison.1siχ1siDrop what? (Left/Right/Tab to switch category) 18/52 gear slots (_ for help) Hand Weapons (select all with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flamingp - a +0 hand axe 1si'Missiles (select all with ()  a - 2 throwing netse - 6 boomerangs  o - 12 poisoned darts  q - 4 javelins  1siHrr - 8 stones Armour (select all with [) 1sif d - a +0 cloak (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5} 1si k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} Jewellery (select all with "=) 1sid b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn) 1si[ l - an amulet of reflection (worn)j - a ring of flight  1si؎m - a +4 ring of slaying 1sij[Up|Down] select [PgDn|>] page down [PgUp|<] page up1si[Esc] exit Letters toggle [.|Space] toggle selected1si)7[top]2siw9 Potions !  c - 3 potions of curing  w - a potion of heal wounds  M - 3 potions of mutation  d - a silvery potion 2siJwp f - a fuming red potion  j - a bubbling cyan potion  o - a glowing red potion 2siw>2siw 2siw2siw2si t Scroll?  t - 3 scrolls of teleportation 2si$  x - 2 scrolls of amnesiap - a scroll of poisonccroll labelled VEGGUUBRUFE  2siT 'e - a scroll labelled ISKOSTR VALU 2si x h - a scroll labelled IKISSU QAENk - a scroll labelled IDEOMO GOTHROU 2si @ l - a scroll labelled HIWNIR YTSA4siqE [ 1 i p + a scroll of poison 4siE  h - a scroll labelled IKISSU QAEN[Enter] accept (1 chosen)7si'y7si"....Zeppelin the Fabricator#... #.###.....Mountain Dwarf of Sif Muna *.....#... ##.#.......Health: 67/67 ========================##..###......... .. Magic: 16/16 ========================#....##........ ... AC: 19Str: 127siB............####... EV: 10Int: 17#...........#.... SH: 5Dex: 10#................ XL:  9 Next: 16% Place: Dungeon:77si ......# #@............... Noise: ---------  Time: 8029.9 (0.0)7si8W.......######................ f) +0 quarterstaff.......#.##.................. Cast: Construct Spike Launcher7si]....#.....#..)............................................7si}#....................#......#.............##....##......7si#..........##..........#.##.....)..#.........#..# 7sij_m -> p - 2 scrolls of poison _Okay, then.7si܄iAutopickup disabled for scrolls of poison. _You drop a scroll of poison. 7si_You see here a scroll of poison.  Okay, then.7siY7sim7sio. _8si . #... #.###... ##.#. #..###. #....##.. ...8si 2###### #?#####...#.##...#.....#..).....8si+ C..............#........8siB N#....##...............##8siU "...#.8si 8si 330.9 (1 _8si$ 8si% 9si.`r ....##.###.....#... ##.#..#..###... ......## . ......#### #..#........#.######..##................##....##.....)..#.........#..#9sigR19sih/ _Okay, then.  Autopickup disabled for scrolls of poison. _You drop a scroll _You see here a scroll of poison. _Okay, then. 9sihh_You see here a scroll of poison.>si;>siIDGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flamingp - a +0 hand axe Missiles (go to first with ()  a - 2 throwing netse - 6 boomerangs  o - 12 poisoned darts  q - 4 javelins  r - 8 stones Armour (go to first with [)  d - a +0 cloak (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)  l - an amulet of reflection (worn)j - a ring of flight  m - a +4 ring of slaying Talismans (go to first with %) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Gsi  Potions:  Potions !  d - a silvery potion  M - 3 potions of mutation  w - a potion of heal wounds  c - 3 potions of curing  j - a bubbling cyan potion  f - a fuming red potion  o - a glowing red potionJsiScroll Scroll?ccroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAENt - 3 scrolls of teleportation  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA  e - a scroll labelled ISKOSTR VALU  x - 2 scrolls of amnesia  p - a scroll of poisonLsi*p - a scroll of poison. A scroll that fills the air with poison, covering every unoccupied space in sight with toxic fumes. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Nsiv0 Scrolls: (Left/Right/Tab to switch category) Scrolls (go to first with ?)  c - a scroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAEN  t - 3 scrolls of teleportation  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSA  e - a scroll labelled ISKOSTR VALU  x - 2 scrolls of amnesia  p - a scroll of poisonOsibTOsioZOsiad....Zeppelin the Fabricator#... #.###.....Mountain Dwarf of Sif Muna *.....#... ##.#.......Health: 67/67 ========================##..###......... .. Magic: 16/16 ========================#....##........ ... AC: 19Str: 12............####... EV: 10Int: 17#...........#.... SH: 5Dex: 10#................ XL:  9 Next: 16% Place: Dungeon:7Osi#c_......# #@............... Noise: ---------  Time: 8031.9 (0.0).......######................ f) +0 quarterstaff.......#.##.................. Cast: Construct Spike Launcher....#.....#..)............................................#....................#......#.............##....##......#..........##..........#.##.....)..#.........#..# _Okay, then.Autopickup disabled for scrolls of poison. _You drop a scroll of poison. _You see here a scroll of poison. _Okay, then. OsiXca_You see here a scroll of poison.OsiiOsiiOsiqxOsiyPsi[Psi\+2.9 (1PsibPsire  Autopickup disabled for scrolls of poison. _You drop a scroll _You see here a scroll of poison. _Okay, then. Psie_You see here a scroll of poison. _p - 2 scrolls of poison (gained 1)Qsic #4---==3Qsih Qsii D _You shape a spike launcher from a nearby wall.UsiZ$Usi %Usi0&Usi)W  You start resting.Usi.Usiy4&0Usi74--4.9 (1Usi;8Usi;z _You hear the steady creaking of a very distant portcullis.VsiVsiVsiVsiVsiVsi+,VsirVsi}VsioVsi9---VsiVsi ,Vsi Vsi"Vsi"55=Vsi"Vsi*$VsiZ&,Vsi'Vsi),Vsi*Vsi -Vsiz-Vsi.Vsi0Vsi09=Vsi1Vsi2Vsi#3Vsi3Vsis5n _You start resting.Magic restored.Vsi9K#--VsiV?/40.0)Vsic@66==Vsi@,5.9 (11 _VsipEVsi~FVsiD (VsiD . VsiD #... #.###... ##.#Vsi+E . #..###. VsiLE a#....##.. VsiwE >...####VsiE X## VsiE Q#####...#.##...VsiE V#.....#..)....VsiF .VsirF C..............#........VsiF p#....##...............##...#.VsiN VsitS 06.9 (1.0) VsiV VsiX WsiKMo. #... #.###WsiL... ##.#. ##..###.. Wsi.Lb##....##.. WsiGL@#....####WsiZL #WsiLO# WsiL.......######................o   orc (wandering)......##....WsiWWsiXWsi3X7WsiQ\Wsi]  Wsi]You encounter an orc. It is wielding a +0 falchion and wearing a +6 ring of _intelligence.Xsi Xsi1 cQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 throwing netsb - Throw: 6 boomerangs  Xsip c - Throw: 12 darts (poison)  d - Throw: 4 javelins  e - Throw: 8 stones  f - Zap: wand of paralysis (9)  g - Zap: wand of flame (43) Spells ([,] to cycle)  h - Cast: Kinetic Grapneli - Cast: Construct Spike Launcher  j - Cast: Launch Clockwork Bee Xsi  k - Cast: Forge Blazeheart Golem (30%)l - Cast: Summon Small Mammal Abilities ([,] to cycle)  Xsi dm - Abil: Channel Magic [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onZsieZsiZeppelin the Fabricatoro....Mountain Dwarf of Sif Muna *.........Health: 67/67 ========================#... #.###.....Magic: 16/16 ========================Zsi#... ##.#.......AC: 19Str: 12##..###......... .. EV: 10Int: 17ZsiK##....##........ ... SH: 5Dex: 10#.............####... XL:  9 Next: 16% Place: Dungeon:7Zsizr#@..........#.... Noise: ---------  Time: 8047.9 (0.0)#................ f) +0 quarterstaffZsi'......# #................ Cast: Construct Spike Launcher.......######................Zsi.......#.##......................#.....#..)............... o   orc (wandering).............................#....................#......Zsi6#.............##....##......You start resting. _You hear the steady creaking of a very distant portcullis. Zsi`_You start resting. _Magic restored.  You encounter an orc. It is wielding a +0 falchion and wearing a +6 ring of ZsiN_intelligence.ZsieZsiBZsi\si$  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]siW ]si"  Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1  b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork Bee]siS Forgecraft1%3  d - Forge Blazeheart GolemFire/Forgecraft30%4  e - Summon Small Mammal]sis Summoning17%1 ]si Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit_si:_siA_si:GZeppelin the Fabricatoro....Mountain Dwarf of Sif Muna *.........Health: 67/67 ========================#... #.###.....Magic: 16/16 ========================_siG#... ##.#.......AC: 19Str: 12##..###......... .. EV: 10Int: 17##....##........ ... SH: 5Dex: 10_siG#.............####... XL:  9 Next: 16% Place: Dungeon:7#@..........#.... Noise: ---------  Time: 8047.9 (0.0)_sikH*#................ f) +0 quarterstaff......# #................ Cast: Construct Spike Launcher.......######.......................#.##......................#.....#..)............... o   orc (wandering)............................._siH#....................#......#.............##....##...... _You start resting. _Magic restored.  _siHYou encounter an orc. It is wielding a +0 falchion and wearing a +6 ring of _intelligence._siHCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._siI_siCPZeppelin the Fabricatoro....Mountain Dwarf of Sif Muna *.........Health: 67/67 ========================#... #.###.....Magic: 16/16 ========================#... ##.#.......AC: 19Str: 12_siP##..###......... .. EV: 10Int: 17##....##........ ... SH: 5Dex: 10#.............####... XL:  9 Next: 16% Place: Dungeon:7#@..........#.... Noise: ---------  Time: 8047.9 (0.0)#................ f) +0 quarterstaff......# #................ Cast: Construct Spike Launcher.......######.......................#.##.................._siQ....#.....#..)............... o   orc (wandering).............................#....................#......#.............##....##...... _You start resting. _Magic restored.  You encounter an orc. It is wielding a +0 falchion and wearing a +6 ring of _intelligence.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._si}f  Zeppelin the Fabricator o.... Mountain Dwarf of Sif Muna *..... .... Health: 67/67 ======================== #... #.###.....  Magic: 13/16 ===================----- #... ##.#.......  AC: 19Str: 12_sif ##..###......... ..  EV: 10Int: 17 ##....##........ ...  SH: 5Dex: 10 _sig#.............####...  XL:  9 Next: 16% Place: Dungeon:7 #@..........#....  Noise: ---------  Time: 8047.9 (0.0) _sig#................  f) +0 quarterstaff  ......# #................  Cast: Construct Spike Launcher  .......######................  .......#.##..................  ....#.....#..)...............  o   orc (wandering)  .............................  #....................#......  #.............##....##...... _sigCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._sigAAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 falchion and wearing a +6 ring of intelligence  (wandering, hasn't noticed you)asit  Zeppelin the Fabricator ..... Mountain Dwarf of Sif Muna *..... .... Health: 67/67 ======================== asi|#... #.###.....  Magic: 13/16 ===================----- #... ##.#.......  AC: 19Str: 12 ##..###......... ..  EV: 10asiInt: 17 ##....##........ ...  SH: 5Dex: 10asi# #.............####...  XL:  9 Next: 16% Place: Dungeon:7 asiN#@..........#....  Noise: ---------  Time: 8047.9 (0.0) asiL#................  f) +0 quarterstaff  ......# #................  Cast: Construct Spike Launcher asiC .......######................  .......#.##..................  ....#.....#..)...............  o   orc (wandering)  .............................  #....................#......  #.............##....##...... asiBConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  asiPress: ? - help, Dir - move targetAim: an orc, wielding a +0 falchion and wearing a +6 ring of intelligence  (wandering, hasn't noticed you)  You lock target on the orc and prepare to deploy your bee.asiA ..... .... #...   #...    ..   ...         asi            asic==8.9 (1Winding asiasi  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  asiC=Aim: an orc, wielding a +0 falchion and wearing a +6 ring of intelligence  (wandering, hasn't noticed you)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)csilZcsiZcsi_csibF _Unknown command.dsi1!#..... ...... .#... #.###..... #... ##.#. ##..###.. .. ##....##. ... #.####... #.#.... #. ......# #. .######.dsi!* .#.##......#.....#..)....#... dsi)dsi*--9Construct Spike Launcher dsi/dsi2= _You stop assembling your clockwork bee.esi..... ... #.... .. .#... #.###..... #... ##.#. ##..###. .. ##....##. ... #.####... #.#.... #.  ......# #.  .######.  .#.##..  ....#.....#..).  ...#...#esi@+ esiesi"--esi 50esiTesiesi<..... ... ..#.... .. ..#... #.###..... #... ##.#. ##..###. .. ##....##. ... #.esi####... #.#.... #. ......# #. .######...... .esi #.##....... ....#.....#..)...... ...esi3.....  #..#...... esiesiL&1esiesiesi%..... .... ..##.... ... .#... #.###..... #... ##.#. ##..###. .. ##....##.# ... esi#.####... #.#.... #. # #. ######.....#.##.....esi#.....#..)..... #.#..esiC8.... esiesid&2esiesiesi#Q  ..... .... ..## .... #... #.###........ ##.#..#..###... ..##....#esiQ # ........#### #..#.. .....#.######esiQ .....##....##..#..........##..........#.esiY esivZ &3esi_ esiwa fsi* # .... #... #.###.....fsiG`.. ##.#..#..###... ..##....## ........fsifJ#### #fsiP..#.. fsiP.....#.#####.##..fsi......##.....##.....)..#.........#..#fsifsifsiN4==4fsifsi@fsif  ##.###...... ##.#..#..###... ..##....## ........#### #fsiX..#.. .....#.#####.##..#.....#..).)..#........fsi##..÷))))..........#..#fsifsiC&5fsifsifsi  ##.#..#..###......... ..##....#.# ........#### #..#.. .....#.#####.##..#.....#..)..........#.........###....).###..........>..fsi@)fsi)&6fsi0fsi1fsiW v #..###... ..fsi ##....#.# ........#### #fsi P..#.. fsi `.....#.#####.##..fsi u#.....#..).......... fsi 9##.fsi 5..#fsi: .###..........#......÷##..............fsi fsi &7fsi fsit fsim  ##....# ........#### #..#.. .....#.#####.##..#.....#..)fsin P.......... ####....##....#.#............##..##.÷#..........#....fsiw fsix C==8fsi fsia gsiC .......#### #..#.. .....#.#####.##..#.....#..).......... ##..##....##..  #gsio..##..........#.##.........#..##. #.<†.##..#..#.#gsigsi+F9Construct Spike Launchergsigsihsi  #..#.. .....#.#####.##..#.....#..).......... ##.......##@...##  #..........##..........##.....)..#..#..# .#..hsi.##..#..#.##### ###..##.##### #hsihsi'60hsi hsio hsi 8 . .....#.#####.##..#.....#..)........... #......#.......##....##..  #......##.....)..#..#..#  ##..÷))))...###..##.##############hsi} hsim T5=1hsi hsiZ isiif .....#.######..##....#.....#..).............. #......#.......##....##.. isixj #..........##..........##.....)..#..#..#  ##..÷)))).###....).###.>..isij....isijH#######isirisis&2isiwisixisia 5 .#####.##....#.....#..)............... #...#......##....##..  #....##..........##.....)..#..#..#  ##..÷)))).###....).###isi Y.>........÷##.... #.#  isi |3Construct Spike Launcher isi_ isi: jsi8 .##..#.....#..)............... #..#..jsi,....##....##.  #.##..........##.....)..#..#..#  ##..÷)))).###....).###jsi9.>........÷##.... #..##.÷#.##jsi##  jsiܵjsi&4jsi[jsi~jsi #.....#..)........... #...#.....##....##.  #....##..........##.....)..#..#..#  ##..÷)))).###....).###.>........÷##.... #..##.÷#.# ##. #.<..##..#..#.### .#  jsijsiB=5jsijsiPjsi,T .......... #jsi,.....#......##....##. jsi,i #...##..........#jsi,Q#.....)..#..jsi,5#..# jsi- ##..÷)))).###....).###.>..jsi/-f......÷##.... jsi-y#..##.÷#.#.. ##. #.<..##..#..#.###  ## 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....#######...#.##...#..#.....#..)#....#..#..#.usi2#..#..........##..## ..usiusi&7usi\usiPusi  ##....##.##.. #usi^ ,.. #.## #.###### ##..#.##usi  #.#.....#..) # #..## ## #.## #..#.##usi= e #####.....)..# ##..÷)))) ###....).###usiZ  #......÷## ##..##.÷#usi% usiz &8usiϽ usi& vsiys ##....##.##. #. #.## # ..###### ##.#.## #.#.....#..) # #..## ### #..## #..#.## #####.....)..# ##..÷)))) ###....).### #......÷## ##..##.÷#vsivsiJ&9vsivsi[vsi3 ##....##.##. #. # .vsi4.## # ..###### ##.#.## #.#.....#..)vsiB4 # #..## #####...vsid4 #..#.. #####.....)..#vsi4 ##..÷)))) ###....).###vsi4 #......÷## ##..##.÷#vsiY<vsi=vsi=!100vsiECvsi-EvsiT $ ##.... .## .. # ... # ...## # ...###### ##.#.## #.#.....#..) # #..## #####.... #..#.. #####.....)..# ##..÷)))) ###....).### #......÷## ##..##.÷#vsiT vsi4a <1vsia vsid wsi|@M ##..#. ##....#..##.................wsi|## ...######...#.##...#..#.....#..)###......##...#####..............wsi}*wsiwsiυ&2wsiwsiݍwsiorl ##.. . ##.... ..## ... # .... #wsir ...## # ...###### ##.#.## #wsirG.#.....#..)wsir+ ###wsi*s #..## #####..wsiLsw #..# #####.....)..wsiks ##..÷)))) ###....).wsis] #......÷##wsiiywsiy&3wsi'}wsi`~wsiv a ##.. ......wsi&v . ## .......## ......wsigv . # ....... # .....## # ...wsi{v 8.###### ##wsiv .#.##wsiv Y #.#.....#..wsiv + ###wsiv  #..## #####.. #..#wsiv  #####.....) ##..÷)))wsiv  ###....). #......÷##wsiv wsi{ wsi2| &4wsi wsi@ xsi`##..#....... ##........##........ #........ #......## #.....######.##.#.##.#.xsi#.....#..)###.#..##.#####...#..#.#####.....).##..÷))))###....).##......÷##.xsixsi&5xsixsi"xsiKM... . ##..#.. ##...##.........$......#.....## #.....#######...#.##.....#.....#..)###....#..##.............# xsixsi4&6xsiGxsi+ _Found 19 gold pieces.ysiM...  ##..# ####......$..#.## #.....#######.###...#.##...#..#.....#..)###................ysi0ysi*ysi&7ysiKysiysi #.... #.... ##..#. ##.##. #.$. # #.## # #.###### ##.###.#.## #.ysi%.#.....#.. ### #..## #####.  #..#  #####.....)  ##..÷))) ysi7ysi&8ysiOysiXysihO 4 ##. #. ###. ###.##. ysi+P .$.  #.##  #. ##.###.#.### #........#.....# ###. #..## #####. #..# #####.....) ##..÷))ysibW ysiX &9ysi] ysi1_ ysi:  # #. # .. ## ##. ###.##.#..$. #.## #. ##.###.#.## ## #........#.....# ###... #..## #####  #..#  #####.....  ##..÷) ysi@ ysi@ '10ysiC ysiD zsi7 # #. # ..  ##. ###.###. #..$. #.## #. ##.###.#. ####........#..... ###... #..## ##### #..# #####....zsiK1 ##..÷zsizsi' &1zsizsiezsib[ O #.  ..  ##.  ###.## #. #..$. #.## #. ##.###.#. ####........# ### #..## #####zsi[ H  #..#....  #####...  ##.. zsi5b zsib &2zsiEg zsih zsi݆zsizsizsiC{si2XM#> #..  ## ######....{siJ3.#..$..#.## ##.....###.###..........#####........#....{sis3 {si:{si:&3{si=?{si@; _Found a stone staircase leading down.{si D >. #. .. ##.  ###. # #..$. #.## ##{sic . ##.###.# ####........# ### #..## ##### #..# #####{si8{si&4{sic{si{si M#..# > #..  ## ####....#..$..####.###.....##.###..........#.{si {si7 &5{si {si {si˽   #..#.   >.   #.   ..   ##.   ###.   #   #..   ####.   ##.   ##.###.   ####........#   ###   #..##   #####   #..#{si4{si&6{si{siu{si+7.9 (2{si^{si ? _You now have 369 gold pieces (gained 19).}sil   #..#.   >..   #..   ...   ##}si.   ###  #  #  ####.   ##   ##.### }si6 ####.#   ###  }si` #..##   #####   #..#}si5}si+8.9 (1}si}si|}si(    #..#.  >...  #..  ...  ##  ### }si R #  #  ####  ##.  ##.###  ####.#  ###  #..##  #####  #..#}sim }si܎ &9}si }siQ ~simM .... #..#. >.. #.... #####.##...####..  ##..............## 20~si   ....  #..#........  >.....  #...  ...  ## ~sied ###  #  ##  ####  ##  ##.###  ####.  ###  #..##  #####~siB~si&1~si~si~si^   ....  #..#........  >.....  #.... .... ##. ###. #. ~si ##. ####. ##. ##.###. ~si O####.# ~si j###. #..##. ~siS -#####.~si ~siM &2~si ~si@ ~si ~si ~si ~si si  #. #..#..  >...  #...  ...  ##. ###. #. ##. ####. ##. ##.###. ####.#. ###. #..##. #####.sisi<&3sisisi@M # #..... #..# > #..  #####.##...  ####...............sisiF&4sisiEsio  #....# ### #.....# #..#.  >..  #..  ...  ##.  ###. #. ##. ####.#   ##. ##.###. ####.#.   ###.   #..##.sirsi3s&5siwsioysiB3LM ##... ### #.....# #..# > ###..  ## ####.  si3g##...................si:si;&6siP@si=Asi(M  ##... ### #.....# ##..# .> ##..  ### ##  #....................###siX/si/&7si/5si6siy " ...###....#### #.##..#........ .>...##......###.###....###  ###......... si si &8si9 si si  ###....#### #.##..#........ .>...##.....#.###.###..#..##  #..##..... si <9si si  si #....#### #.##..#........ .>...##......##.###..#..# #####  #####..... siK}30Construct Spike Launcher si si siV NM ##... # ### #.....# ##..# .> #..  ### ###si[W .##....  ####...............#siXx siy F1Construct Spike Launchersi~ si܀ siM  ##... # ### #.....# ##..# .> ###..  ### ####.  ##...................sisi^&2si"sisiM   ##... # ### #.....# ##..# .> siM##..  ### ##  #....................###siUsi&3sisisiч M   ##... # ### #.....# ##..# #.> ##..  ###  ###...................# ##.###.siy si f4Construct Spike Launcher si si siM  . . ##... # ### #.....# #..# #.> ###..  ###.................#......si]siF5Construct Spike Launchersisi*siM    ..   ...   ##...   #....#   #####.....#   ##..#.   #.>.   ###.   #.   ###.   ###.   #...   ##..   ####.   ##siUsiV&6si7Zsik\z _You hear the steady creaking of a very distant portcullis.si M  . .. ##... #.... #####.....# ##.@#........ .> ###  #.................##......si six &7siU siG si # ....##..#....######.....##..#........#.>@..........##..... #.##......  ##.............. si si &8si! sim$ si   ..  ...  ##...  #....#  siU#####.....#  ##..#.  #.>.  ###.  #.  ###. ###.. #.... sia##... ####.#   ##.siP<9si$sisi& .. .. .. ##. #....#  #####.....#. ##..#.  #.>.si  ###.  #.  ###. ###.#siL #... siڬ^##.. ####.siK# ##.#sisisiz'40siعsisi_ M . . . ##.... #....#  #####.....###..# .> ####..................####........si si) &1siY* siAj...........###.##....# #####.....#..##..#.##.>. ###. #......###. ####.###...##.siA9####.##si=HsiH&2siaNsiPsiM.. . .... ....# ##..... ##....#   #####@....#...##..###.> ###................#............sisi&3siAsisiW................####.##....# #####.@...#.. .##..#.#.#.>.####. ##. ####.sim ####.##.#..si siqsi4sisisiCa NM... .... ..... ....## ###...... ##@...#   #####.....#.. .#..#sia #.#.>............##.............sii si C5sip<............#......#......#.......##.###.##.@..# #####.....#.. .##..#.. #.#.>.#.###. #.#. ####. ##.###.##. <6 _Found a stone staircase leading up.si#..<...... ........# ........# /......# ........ #....##.###.##..@.# #####.....#.. .##..#... #.#.>.. #.###. #.#. ##.###. ##.###.##. sie7 _Found a runed brass wand.si| #..<...... ........# ........# /......# ........ #....##.. ###. ##.@..# #####.....#..  ##..#... # #.>.. # ###. # #. ## ###. ## ###.##  #.sisi&8siSsi͐si; #..<...... ........# ........# /......# ........ #....##.. ###. ##..@.# #####.....#.. .##..#... #.#.>.. #.###. #.#. ##.###. ##.###.##. 9si siߦ siXpM######.....#....#..<........>..../##....... #....## ###@....... ##....#.....  #####.....#..... .##..#.......... . #........ .. . .............. sisi~'50si)si; _Found a stone staircase leading down.sivM .....##.########.....##...#..<.......#...>#..... #.../###.......... #@...##.. ###... ##....#.. #####.....#..... ....#....... #.......##............six"si"&1si'si)siwK .M.  .....##.#######.....##..<.......#...>#..... /###....@.......#####....##siL  ###...##....#.........#... ............sizP R.............siV siW &2siy^ si@` si! ...... .....##.# #.....#.. #...#..<. #...>.# #.# #.../......## #. #####....##.. ###. ##....#..... #####.....#.....  ##..#............ # #.>.............. # ###................ # #. ##sisi&3sisicsi mM .......  .....##.#######.....##..<.......#...>si 2#..... ##..........#####....#####......... siI P......si si P4Construct Spike Launcher si si siR si +5.9 (2si# si% - _c - a wand of roots (8)si  ...... ....... .....##.# #.....#.. #...#..<. #...>.# #.# #.## #. #####....##.. ###.. ##....#.. #####.....#.....  ##..#............ #si! #.>.............. # ###. #si&si}'+6.9 (1si+si-siKw ...... ....... .....##.# #######.....#.. #...#..<. #...>.# #.# #.## #. #####....##.. ###.... ##....#... #####.....#.....  ##..#............ # #.>....... ###.si]si&7sisilsiD I ...... ....... .....##.# #######.....#.. #...#..<. #...>.# #.# #.## #. #####....##.. ###..... ##....#.... #####.....#..... ##..#.  #.>.  ###.8Construct Spike Launchersi siQ siXd 4sif si1h si49rM .........  .....##.#######.....##..<.......si9B#...>#. ###..........#####....##..#si9?si?&9siDsiFsi{si4UGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flamingsiup - a +0 hand axe Missiles (go to first with ()  a - 2 throwing netssi]e - 6 boomerangs  o - 12 poisoned darts  q - 4 javelins  siӀr - 8 stones Armour (go to first with [)  d - a +0 cloak (worn)  g - a +0 helmet (worn) si h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} Jewellery (go to first with "=) si  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)  l - an amulet of reflection (worn)si<j - a ring of flight  m - a +4 ring of slaying Talismans (go to first with %) si}[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]si~ Potions:  Potions !  d - a silvery potion  M - 3 potions of mutation  w - a potion of heal wounds  c - 3 potions of curing  j - a bubbling cyan potion  f - a fuming red potion  o - a glowing red potionsiGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming  p - a +0 hand axe Missiles (go to first with () si' a - 2 throwing nets  e - 6 boomerangs  o - 12 poisoned darts  q - 4 javelins  r - 8 stones Armour (go to first with [) sia5 d - a +0 cloak (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} Jewellery (go to first with "=) si b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)j - a ring of flight sir l - an amulet of reflection (worn)m - a +4 ring of slaying siaTalismans (go to first with %) si[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]si Potions:  Potions !  d - a silvery potion si M - 3 potions of mutation  w - a potion of heal wounds  c - 3 potions of curing  j - a bubbling cyan potion  f - a fuming red potion siC o - a glowing red potionsiKScroll Scroll?ccroll labelled VEGGUUBRUFE  h - a scroll labelled IKISSU QAENt - 3 scrolls of teleportation  k - a scroll labelled IDEOMO GOTHROU  l - a scroll labelled HIWNIR YTSAsioe - a scroll labelled ISKOSTR VALU  x - 2 scrolls of amnesia  p - 2 scrolls of poisonsi. Q Evocable Items: (Left/Right/Tab to switch category) Wands /  e - a wand of paralysis (9)  a - a wand of flame (43)  c - a wand of roots (8)siGc - a wand of roots (8). A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilised and take damage over time until they escape or the roots wither away. The roots will onlysprout from solid ground. Noise: A bit loud You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.si5 w Evocable Items: (Left/Right/Tab to switch category) Wands (go to first with /)  e - a wand of paralysis (9)  a - a wand of flame (43)  c - a wand of roots (8)sisipsiWZeppelin the FabricatorMountain Dwarf of Sif Muna *...........Health: 67/67 ========================.......Magic: 16/16 ========================.....##.#AC: 19Str: 12#######.....#..EV: 10Int: 17#...#..<.......SH: 5Dex: 10#...>........#si/XL:  9 Next: 16% Place: Dungeon:7#.@.........#Noise: ---------  Time: 8159.9 (0.0)##..........##f) +0 quarterstaffsiXU#............Cast: Construct Spike Launcher#####....##..###........##....#.....#####.....#.....si^##..#............#.>.............. si_You now have 369 gold pieces (gained 19). _You hear the steady creaking of a very distant portcullis. _Found a stone staircase leading up. si _Found a runed brass wand. _Found a stone staircase leading down. _c - a wand of roots (8)sidsisi,si7siQ #........ ....... .....##.# #######.....#.. #...#..<. #...>.# #.# ##.si ## #. #####....##..###........##....#.....si #####.....#.. .##..#. # si* si l60.9 (1Construct Spike Launcher si siĹ F.#....... ....... .....##.# #######.....#.. #...#..<. #...>.# #.# ##.## #. #####....##..###...##....#.#####.....#..... .. ##..#............ #. #.>. # siվ siW &1si si siQaM # .# .......  .....##.#######.....##..<.......#...>##. ###si#..................sisiJF2Construct Spike LaunchersiOsisilf WM #. .#. .........  .....##.########.....#sif ]#...#@.<..........>##. ##..........##..#...sil siUm &3siq sis si ## ....###....#...............##.# #######.....#.. #...#.@<. #...>.# ##.# ##.###..#####....##.. siI &###........ ##....#..... #####.....#..... .siX si &4si si siʃ #### ...##..###.##...#....#...si#........ .....##.# #######.....#.. #...#..@. #...>.si<}#.##.# si#.#####....##.. ###........ ##....#..... #####.....#..... .sisiv&5sisi4 _You hear the steady creaking of a very distant portcullis.Found a stone staircase leading up.sioa runed brass wand.a stone staircase leading down. _c - a wand of roots (8) siS_There is a stone staircase leading up here.sin6M ...### ...# #..###....##...#....#...#......... #.....##.#######@....#..sii#...#..<......#...>.##...........#.....#.....siBsi-6 _sisiWsi IM  ...### ...# #..###....##...#....#si #..... #.@...##.#######.....#....#..<......#...>........#.#..si 0###........sig <7si sig si# I .. ... #### ...# #..###.... ##...#....# #. #.si# + #@....##.# #######.....#.. #...#..<. #...>........#. ##...........# ##...si$ 2.......## #..... #####....##..  ###.sia* siC+ &8sid/ siz1 si") M . ...### ...# #..###....##...#....##..... si) #.....##.#######.....#.#...#..<...........##.si/ si0 &9si(5 si6 siܤ M  ...### ...# #..###....#...#....##.#.... #.....##.########.....#.........si '70siϩ siS si uM  ...### ...# #..###....##@..#....#.#si& ....#.....##.#......#si Y1siT+`M  ...si+z### ...# #@.###....##...#....##...##...............#si1si?2&2si5si7siD@D.. ... #### ...# #.@###.... ##...#....# #.......... ##...#.....##.########.....#..#...#..<.......#...>.. 3siR6 4si7 si=: siX  ...#### ...#..###....##.@.#....##..........#.........#.........###..........##si\ si:] &4si` sia siK ...#### ...#..###....##...#....##..@.......# siK##.#.........##............siZQsiRf5Construct Spike Launcher siTsiVsiD .....#### ...#..###....##...#....#..........## ##.########.....#..............#####....##..siE&6siHsiIsi^  ....#### ...#..###....##...#....#..........## ##.########.....#.....#..<...........#..#####....##..###........si si2!F7Construct Spike Launchersi%sii'siZ u ...#### ...#..###....##...#....##..........## ##.########@....#.....#..<.........>........##..###........##....#.....sil[ si\ &8sia sib si CTRLsi(  Existing waypoints:  (1) D:5(9) D:6  Assign waypoint to what number? (0-9, D - delete waypoint) sicsiesiisi5lQ _Waypoint 2 assigned to D:7.siV siW si[ si] F _Unknown command.siVdM  ...### ...# #..###....##...#....##.#.... #.@...##.#######.....#....#..<......sid#...>........#.#..###........siBjsik-9 _si:osipsivnM . sio...### ...# #..###....#...#....##.si$N#.... #.....##.#######.....#..#...#..<.........siF1..#..#####....##..sifsiPsiӥ'80si@Construct Spike Launcher si~si_si M .. ...### ...# #..###....#...#....#si@ #.#.... #.....##.#siZ d#######.....#....sip '..........si si si 1si si! si M  ...### ...# #..###....##.@.#....#.#....sip #.....##.#.........#si> si &2si̱ Construct Spike Launchersi siض siD.. ... #### ...# #..###.... ##..@#....# #.##.#.....##.########.....#..si/#...#..<.......#...>..#.##....si sisi&3sisisi  #.......#### ...##..###....###...#....###...@.......#siW ##.###................##............sisi&4sisisi###....... #### ...## #..###....# ##...#....##.##.#.....##.##.#######.....#...#...#..<....... .#...>.#.siH##....# .##. sisi2&5sisisi\M.#.#####....... ..... siMO#### ...## #..###....# ##...#....###.siM#.##.#.....##.##. siM#...#..<.........siMs#...>.#. ..siNx##...# . . si1NsiSsi.TsiLT6siYXsiZsiM. #####... .....#### ...# #..###....# ##...#@...###..#.....siVE#.....##.##..... #......#.#............#sisi)&7sisit _You hear the quick creaking of a distant portcullis.sih... ..# ...#####.#....... ...... #### #...## #..###....# si##...#.@..###. #.##.#.....##.##.#######.....#... #.si#...#..<..........si'#...>........#.#..##.....##... siߢsi&8sisijM....  ..#####..##........ .......### #...# #..###@...# ##...#....###. #.....##..............#.........##...si&qsiq&9si!wsi ysi0M......   ..#######..si]1 #.........### #@..## #..###....# #...#....###. #..................#.si1%#.si1<.........#.#.sim8si8si 9 90si??siK@si M............. #..# . ..###### #.@.......#####...###.. #..###....# ##...#....###........si s......#...<..........siz siQ &1si si si|M≈..#......)................... #..# ...#######si) #.......#####...###..#..###....#.....#....#sisi&2sisi$ _Found a spear.siAM≈#.#≈≈..#.......≈≈).##≈...................... siA\ .#.@#####..# #.......######...###..#..##.##.siGsizH&3si0MsiNsiϿ  ≈#..#.# ≈≈..#. ≈≈).# #≈..## .......... ...... #..# . #@.#####.. ##.si@  #.. ######...###.. #..###....# ##...#....###. #.............. ##............. sig L #.....##.##...si si &4si3 sit si@)M≈≈#.......#≈≈##.#≈≈..#..#≈≈) #≈..##.≈#≈.......................#  si)..#####.##.......#..........#.....si0si1&5si7si_9siM .. #....###......#..# ≈≈##...#..#≈≈)  ##≈#≈si...........@...# #....##..### si&#.. #..###### ##..........##....sisi &6sisisi-> .. ...#....#####≈≈#.......#..##≈≈#..#.#. #≈≈..#. #≈≈).# #≈.##.≈≈#≈..##....##..### . #... #..#####.. ### ##........ #......... ######...###.. #..###....# ##...#....###.  #.7siܥN .. ...#....#### #≈≈#.......#..# #≈≈#..#.#. #≈≈..#. #≈≈).# #≈.##.#≈≈#≈..##....##..### . #.... #..#####.. ###.. ##........##. #......... ######...###.. #..###....# ##...#....###.  #.si'siZ&8sisisidz  ......#....#### #≈≈#.......#..# #≈≈#..#.#. #≈≈..#. #≈≈).# #≈.##..#≈≈#≈..##....##..### . #....##..#####.. ###...##........ ##.##......... ######...###..  #..###....#  ##...#....###.  #.si| si4| 9si siM si a ......#....#####≈≈#.......#..#≈≈#..#.......#. #≈≈. #≈≈)..# #≈ #≈.#..#≈≈.......# ####...@##..### . #..#####.##...##......###.............si(200sisiՎsi.V #≈≈#.......#..#≈≈#..#.......#.. #≈≈.... .≈ #≈≈)........# #≈ #≈.........##..#≈≈....................# siW{####....##..### . ##.##...##...... ##.##.#.....##.##...si^si_&1siesigsi ^ #≈≈#.#..#..≈#≈≈#..#.......#.#.≈ #≈≈..#........ .≈≈#≈≈)........# #≈≈#≈.........##.#.#≈≈#≈............ .si $......# ####....##..### . #..@.##..#####.. ###...##. ##.##. #si i#####...###..  #..###....# si; v ##...#....###.  #. si^ : ##. si L #.....##.##...si si &2si siҙ si? #≈≈#.#..# ..≈#≈≈#..#.#. #.≈≈#≈≈..#. .≈≈#≈≈).#sir #≈≈#≈.##. #.#≈≈#≈............ .......#si ####....##..### . #.@..##..#####..si ###...##. ##.##sib.  ######...###.. siB #..###....# si6g ##...#....###.  #siTA.  ##. si}T #.....##.##...si9#si#&3six)si9+si5V #≈≈#.#..# ..≈#≈≈#..#.#. #.≈≈#≈≈..#. .≈≈#≈≈).# #≈≈#≈.##. #.#≈≈#≈. .......# ####....##..### . #@...##..#####.. ###...##. ##.##. ######...###..  #..###....#  ##...#....###.  #.  ##.  #.....##.##...si9si:&4si?si@si\ {M......#....####h.≈#≈≈#.......#..# ..≈#≈≈##.#.≈≈#≈≈..#...≈≈#≈≈)  #≈≈###si\ z#.#≈≈#≈....#..............# ### ....##..########...##si\ ##.##.........#h   black bear (asleep)sid sie &5sik si|m [ _You encounter a black bear.si]q lDrink which item? Potions  c - 3 potions of curing  w - a potion of heal wounds  M - 3 potions of mutation  d - a silvery potion  f - a fuming red potion  j - a bubbling cyan potion  o - a glowing red potion [!] read|quaff|evoke[?] describe selectedsissizsiʁI......#....####Zeppelin the Fabricator#h.≈#≈≈#.......#..#Mountain Dwarf of Sif Muna *.......≈#≈≈#..#.......#.Health: 67/67 ========================#.≈≈#≈≈..#........Magic: 16/16 ========================.≈≈#≈≈)........#AC: 19Str: 12si#≈≈#≈.........##.EV: 10Int: 17#.#≈≈#≈............SH: 5Dex: 10#..............#XL:  9 Next: 16% Place: Dungeon:7####@...##..### .Noise: ---------  Time: 8205.9 (0.0)#....##..#####..f) +0 quarterstaff###...##........Cast: Construct Spike Launcher##.##.........si######...###..#..###....#h   black bear (asleep)##...#....###.#..............si##.............Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 2 assigned to D:7. si_Unknown command. _You hear the quick creaking of a distant portcullis. siq_Found a spear. _You encounter a black bear.siωP  Okay, then.sisisie. _si  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.si sif  Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraftsi 1% 1 b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft1% 3 si id - Forge Blazeheart GolemFire/Forgecraft30%si0 q4  e - Summon Small MammalSummoning17%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitsi~ sie si Z......#....####Zeppelin the Fabricator#h.≈#≈≈#.......#..#Mountain Dwarf of Sif Muna *.....si? ..≈#≈≈#..#.......#.Health: 67/67 ========================#.≈≈#≈≈..#........Magic: 16/16 ========================.≈≈#≈≈)........#siX [AC: 19Str: 12sim #≈≈#≈.........##.EV: 10Int: 17si #.#≈≈#≈............SH: 5si oDex: 10#..............#si XL:  9 Next: 16% Place: Dungeon:7si ####@...##..### .si Noise: ---------  Time: 8205.9 (0.0)si I#....##..#####..si f) +0 quarterstaff###...##........si FCast: Construct Spike Launchersi# T##.##.........si5 =######...###..#..###....#siI h   black bear (asleep)##...#....###.siY #..............sij ##............. siz _You hear the quick creaking of a distant portcullis. _Found a spear. si 6_You encounter a black bear. si /_Okay, then.si Casting: Launch Clockwork Bee (safe; 1% risk of failure)  si \Confirm with . or Enter, or press ? or * to list all spells.si9 si ......#....####Zeppelin the Fabricator#h.≈#≈≈#.......#..#si Mountain Dwarf of Sif Muna *.......≈#≈≈#..#.......#.Health: 67/67 ========================#.≈≈#≈≈..#........Magic: 16/16 ========================.≈≈#≈≈)........#AC: 19Str: 12#≈≈#≈.........##.EV: 10Int: 17siD .#.#≈≈#≈............SH: 5Dex: 10#..............#sin XL:  9 Next: 16% Place: Dungeon:7####@...##..### .si Noise: ---------  Time: 8205.9 (0.0)#....##..#####..f) +0 quarterstaffsi ###...##........Cast: Construct Spike Launchersi ##.##.........######...###..#..###....#si h   black bear (asleep)##...#....###.#..............si ##............. _You hear the quick creaking of a distant portcullis. _Found a spear. si8 e_You encounter a black bear. _Okay, then.si[ Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.si4  ......#....####  Zeppelin the Fabricator #h.≈#≈≈#.......#..#  Mountain Dwarf of Sif Muna *..... ..≈#≈≈#..#.......#.  Health: 67/67 ======================== #.≈≈#≈≈..#........  Magic: 13/16 ===================----- .≈≈#≈≈)........#  AC: 19si 5Str: 12 #≈≈#≈.........##.  EV: 10Int: 17 #.#≈≈#≈............  SH: 5Dex: 10 #..............#  XL:  9 Next: 16% Place: Dungeon:7 si ####@...##..### .  Noise: ---------  Time: 8205.9 (0.0) si #....##..#####..  f) +0 quarterstaff si" ###...##........  Cast: Construct Spike Launcher ##.##......... siA 6 ######...###..  si[ #..###....#  h   black bear (asleep) six 7##...#....###.  #.............. si  ##............. si _Okay, then.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  si MConfirm with . or Enter, or press ? or * to list all spells.si Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetsi 7Aim: a black bear (asleep)si,......#....####Zeppelin the Fabricator#h.≈#≈≈#.......#..#Mountain Dwarf of Sif Muna *.......≈#≈≈#..#.......#.Health: 67/67 ========================#.≈≈#≈≈..#........Magic: 13/16 ===================-----.≈≈#≈≈)........#AC: 19Str: 12#≈≈#≈.........##.EV: 10Int: 17#.#≈≈#≈............SH: 5Dex: 10#..............#si  XL:  9 Next: 16% Place: Dungeon:7####@...##..### .Noise: ---------  Time: 8205.9 (0.0)#....##..#####..f) +0 quarterstaff###...##........Cast: Construct Spike Launcher##.##.........######...###..#..###....#h   black bear (asleep)##...#....###.#..............##.............Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (asleep)  You lock target on the black bear and prepare to deploy your bee.sic==6.9 (1Winding si$si1'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (asleep)  You lock target on the black bear and prepare to deploy your bee. _(Press . to continue winding your bee.)si n--7. si V _You continue winding your clockwork bee...si --8..  _You continue winding your clockwork bee...si4ysi, ally target)y   clockwork bee (minion)si+09sisia _With a metallic buzz, your clockwork bee launches itself at the black bear.si" #h.≈#≈≈#.......#.. ..≈#≈≈#..#.......#.#.≈≈#≈≈.  .≈≈#≈≈)..#  #≈≈#≈.#.#.#≈≈#..#......#  ####.y..##..### . #@.##.##...##...... ##.##.#####...###..###....##.....##.##...siY8y.sisiZ'10sisisiof QM ......#....####h.≈#≈≈#.......#..# ..≈#≈≈##.#.≈≈#≈≈..#...≈≈#≈≈) sif  #≈≈####.#≈≈#≈....#.....y........# ### ....##..########...####.##.........#h   black bear (asleep, ally target)sik /y.sik G.hsil 7y.sir Xhsi8s /==1six sitz 4 _The black bear growls angrily.sibf`.......#....####..≈#≈≈#.......#..# #h.≈#≈≈#..#.#.#.≈≈#≈≈..#...≈≈#≈≈)  #≈≈####≈y#≈sigt....#....@.........# #####..### ....##..########...###.##.......#####...###.. #..###....# #...#....###..sihJy≈sihG.hsinsibn^4==--2siqsi:ssi. #.........#....#### #..≈#≈≈#.......#..# #..≈#≈≈#..#.......#. #h≈≈#≈≈..#. .≈≈#≈≈).# #y≈#≈.##. #.#≈≈#≈. #.# #####....##..### . #....##..#####.. si(###...##.  ##.##. ######...###.. #..###....#  ##...#....###.  #.siRJy≈si.siBEy≈sihy   clockwork bee (minion)siA--3sisisi@g   #.........#....####   #..≈#≈≈#.......#..#   #..≈#≈≈#..#.......#.   #y≈≈#≈≈..#..   h≈≈#≈≈)........#  # #≈≈#≈..##.   #.#≈≈#≈.  siT #.#   #####....##..### .   #....##..#####..   ###...##.   ##.##.   ######...###..si8'   #..###....#   ##...#....###.    #. si0ysi/.y   clockwork bee (minion)si&4sisiZsiN U Zeppelin the Fabricator  #.........#....####Mountain Dwarf of Sif Muna *.....  #..≈#≈≈#.......#..#Health: 67/67 ========================  #..≈#≈≈#..#.......#. Magic: 12/16 ==================------  #.≈≈#≈≈..#........AC: 19Str: 12  hy≈#≈≈)........#EV: 10Int: 17  # #≈≈#≈.........##. SH: 5Dex: 10  siO :#.*≈≈#≈............ XL:  9 Next: 16% Place: Dungeon:7  #..@...........#Noise: ---------  Time: 8214.9 (0.0)  ##***....##..### . f) +0 quarterstaff  #....##..#####.. Cast: Construct Spike Launcher  ###...##........  ##.##.........  siO ######...###.. y   clockwork bee (minion)  #..###....#  ##...#....###.  siO \#.............. _You continue winding your clockwork bee... siO x_With a metallic buzz, your clockwork bee launches itself at the black bear. _The black bear growls angrily.  siP Casting: Construct Spike Launcher (safe; 1% risk of failure)  si7P Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatesifkJ Zeppelin the Fabricator  #.........#....####Mountain Dwarf of Sif Muna *.....  #..≈#≈≈#.......#..#Health: 67/67 ========================  si(l#..≈#≈≈#..#.......#. Magic: 12/16 ==================------  #.≈≈#≈≈..#........AC: 19Str: 12  h≈≈#≈≈)........#EV: 10Int: 17  # #≈≈#≈.........##. SH: 5Dex: 10  sicl #.#≈≈#≈............ XL:  9 Next: 16% Place: Dungeon:7  #..@...........#Noise: ---------  Time: 8214.9 (0.0)  #####....##..### . f) +0 quarterstaff  sil#....##..#####.. Cast: Construct Spike Launcher  ###...##........  silG##.##.........  sil######...###.. y   clockwork bee (minion)  #..###....#  ##...#....###.  sil}#.............. _With a metallic buzz, your clockwork bee launches itself at the black bear. sim&_The black bear growls angrily.  si4mCasting: Construct Spike Launcher (safe; 1% risk of failure)  siSmPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatesiqmKYou shape a spike launcher from a nearby wall.sin/hsi/uy#h   black bearsi"v;==5.9 (1 _si{si|siy #.........#....####  #..≈#≈≈#.......#..#  #..≈#≈≈#..#.......#.  #.≈≈#≈≈..#..  y≈≈#≈≈)........#  # #≈≈#≈..##.  #h#≈≈#≈.  #.#  #####....##..### .  si_#....##..#####..  ### ## ######...###..    si6*siL  The stone spike skewers the black bear.six]G.hsiCdsid/--6si`ksim8 _The black bear is lightly wounded.siL   #.........#....####   #..≈#≈≈#.......#..#   #..≈#≈≈#..#.......#.   #.≈≈#≈≈..#..   y≈≈#≈≈)........#   # #≈≈#≈..##.  sinM #.#≈≈#≈.   #.h.#   #####....##..### .   #....##..#####..   ###...##.   ##.##.   ######...###..   #..###....#   ##...#....###.   #.siVR**siF%L  The stone spike skewers the black bear.siM2ysi4 h (ally target)y   clockwork bee (minion)The black bear is lightly wounded.si/==7sisiw? _Your clockwork bee stings the black bear.sie *You hit the black bear.si% } `  The black bear is moderately wounded.si!< 8*si  The stone spike misses the black bear. The stone spike skewers the black bear.si h  The stone spike misses the black bear. The stone spike skewers the black bear.  The black bear is heavily wounded.  You block the black bear's attacksi .  The black bear claws you but does no damage. x2  Your clockwork bee barely misses the black bear.The black bear bites you but does no damage.si [3=9.0 (1.1siä siS  si} _The black bear barely misses you. The black bear misses you.si$x *You closely miss the black bear.si>  The black bear is heavily wounded.The stone spike skewers the black bear.sichThe black bear is heavily wounded.stone spike skewers the black bear.  The black bear is severely wounded.r clockwork bee closely misses the black bear. x2  The black bear bites you but does no damage.  The black bear closely misses you.si)20.1sibsiΤB _The black bear claws you but does no damage.sif †You thump the black bear!  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.≈≈#≈≈..#.# #.≈≈#≈≈).####. #.#≈≈#≈.##. . #.#≈≈#≈.... #.†.##.# #####.... si* si+ &7si^/ si0 sis #### ########..## ...........#####....####≈#≈≈#.......#..# ###.......#..### #.≈≈#≈≈.....#)..####....#≈≈#≈.##. .####.##.........si5{si;|&8si/sisiY`R#### ..## #### #....######≈#≈≈#.#..#.## ≈#≈≈#..#.#..### .≈≈#≈≈..#.# sia'.≈≈#≈≈).####. .#≈≈#≈..##. .. .#≈≈#≈...... . .†...##.#....##..### ##.#....##..###...## si1k<9sicnsicpsi /#### ..## #### #....###### ≈#≈≈#.#..#.## ≈#≈≈#..#.#..### ≈≈#≈≈..#.# ≈≈#≈≈).####. #≈≈#≈...##. .. #≈≈#≈............ ... †.....##.# .......##..### ##. ..#....##..#####.. . si siL '80siF si ti:&#### ..## #### #....###### #≈≈#.#..#.## #≈≈#..#.#..### #≈≈..#.# #≈≈).ti.;####. ≈≈#≈.........##. .. ≈≈#≈...... ... .##.# ....tiU;....##..### ##......  #....##..#####........  ###...##.ti~;X.$..... ti-BtiuB&1tiGtiJ+ _Found 14 gold pieces.tiW#### ..## #### #....###### ≈≈#.#..#.## ≈≈#..#.#..### #≈≈..#.# #≈≈).####.#≈.........##...#≈....##.#......##..######..# #....##..#####... 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...≈#≈≈..#............#..)........####........ #≈≈#≈.........##......... †....##.# ###....##..#######.......##...#....###.tiB tiFC &7tiH tiI ti..## #### #....###### # #≈≈#.#..#.## .## #≈≈#..#.#..### ...# #≈≈..#.....#....# #≈≈)........####. ≈≈#≈.##. ≈≈#≈. .##.#. ....##..######.#  #....##..#####...  ###...##.........$.....ti k.##.##..........######...###..#.#..###....###.# ti 3oti2o   orc (wandering)ti&8tititi\ ........#####....###### ## #≈≈#.......#..#.## ..###.......#..####... ≈#≈≈.....#.)........####........≈#≈.........##.... ............##.# ##....##..######  ##..ti,` ##...##.........$ ##.##...............o####...####...#####...#....###................o.tiqf tif &9til ti/o r _You hear the loud creaking of a portcullis nearby.tip2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ti  ti! Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1  ti#" b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork BeeForgecraft1%3  d - Forge Blazeheart GolemFire/Forgecraft tiE"o28%4  e - Summon Small MammalSummoning17% ti"1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit tiw; ........####Zeppelin the Fabricator ......#....###### ##Mountain Dwarf of Sif Muna *..... #≈≈#.......#..#.## ..##Health: 67/67 ======================== #≈≈#..#.......#..####...#Magic: 16/16 ======================== ≈#≈≈..#............#....#AC: 19Str: 12 ≈#≈≈)........####........EV: 10Int: 17 ≈≈#≈.........##..........SH: 5Dex: 10 ≈≈#≈.....................XL:  9 Next: 20% Place: Dungeon:7 ............##.#@........Noise: ---------  Time: 8289.2 (0.0) ##....##..######........#f) +0 quarterstaff#....##..#####..........Cast: Construct Spike Launcher  ###...# ti< 0#.........$...o..##.##.................######...###........#.o   orc (wandering)#..###....###.......###...#....###.........#.............. _You see here a +0 spear. _You hear the quick creaking of a very distant portcullis. _Found 14 gold pieces. _You hear the loud creaking of a portcullis nearby.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. tiEC ........####Zeppelin the Fabricator ......#....###### ##Mountain Dwarf of Sif Muna *..... #≈≈#.......#..#.## ..##Health: 67/67 ======================== #≈≈#..#.......#..####...#Magic: 16/16 ========================  tiC ≈#≈≈..#............#....#AC: 19Str: 12 ≈#≈≈)........####........EV: 10 tiC *Int: 17 ≈≈#≈.........##..........SH: 5Dex: 10 ≈≈#≈.....................XL:  9 Next: 20% Place: Dungeon:7 ............##.#@........ tiD Noise: ---------  Time: 8289.2 (0.0) ##....##..######........# ti%D f) +0 quarterstaff#....##..#####.......... tiFD Cast: Construct Spike Launcher  ###...##.........$...o.. tifD ##.##.................######...###........#. tiD o   orc (wandering)#..###....###.......# tiD \##...#....###.........#..............  tiD _You see here a +0 spear. _You hear the quick creaking of a very distant portcullis.  tiE u_Found 14 gold pieces. _You hear the loud creaking of a portcullis nearby.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ti^ ........#### Zeppelin the Fabricator ......#....###### ##  Mountain Dwarf of Sif Muna *..... #≈≈#.......#..#.## ..##  Health: 67/67 ======================== #≈≈#..#.......#..####...#  Magic: 13/16 ===================----- ≈#≈≈..#............#....#  AC: 19Str: 12  ti^ ≈#≈≈)........####........  EV: 10Int: 17 ≈≈#≈.........##..........  SH: 5Dex: 10  ti_ ≈≈#≈.....................  XL:  9 Next: 20% Place: Dungeon:7 ............##.#@........  Noise: ---------  Time: 8289.2 (0.0)  tic_ =##....##..######........#  f) +0 quarterstaff  #....##..#####..........  Cast: Construct Spike Launcher  ###...##.........$...o..  ##.##.................  ti_ ######...###........#.  o   orc (wandering)  ti_ #..###....###.......#  ##...#....###.........  #.............. ti_ Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ti_ Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ti` Press: ? - help, Dir - move targetAim: an orc, wielding a +0 falchion and wearing a +6 ring of intelligence  (wandering, hasn't noticed you) tiPm........#### Zeppelin the Fabricator ......#....###### ##  Mountain Dwarf of Sif Muna *..... #≈≈#.......#..#.## ..##  Health: 67/67 ======================== #≈≈#..#.......#..####...#  Magic: 13/16 ===================----- ≈#≈≈..#............#....#  AC: 19Str: 12 ≈#≈≈)........####........  EV: 10Int: 17 ≈≈#≈.........##..........  SH: 5Dex: 10 ≈≈#≈.....................  XL:  9 Next: 20% Place: Dungeon:7 ............##.#@........  Noise: ---------  Time: 8289.2 (0.0)  tim&##....##..######........#  f) +0 quarterstaff  #....##..#####.......o..  Cast: Construct Spike Launcher  ###...##.........$......  ##.##.................  ######...###........#.  o   orc (wandering)  ti n' #..###....###.......#  ##...#....###.........  #..............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 falchion and wearing a +6 ring of intelligence  ti;nh(wandering, hasn't noticed you)  You lock target on the orc and prepare to deploy your bee. tit" ##  ..##   )     ti ud          ti/u'     tiNu  tiOvd==90.2 (1Winding  tixz tiA|  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  tio|Aim: an orc, wielding a +0 falchion and wearing a +6 ring of intelligence  (wandering, hasn't noticed you)  You lock target on the orc and prepare to deploy your bee.  ti|d_(Press . to continue winding your bee.) ti?:o. ti ti<X--1.  tiՔ tiJ@ _You continue winding your clockwork bee... tio.--2..  ti@ _You continue winding your clockwork bee...ti o.  With a metallic buzz, your clockwork bee launches itself at the orc.ti3ytioally target)y   clockwork bee (minion)ti]:===3tijti% _The orc shouts!tiN+ H.ytiJ, tid- 0---4ti2 ti4 ` _The orc closely misses your clockwork bee.ti  )Your clockwork bee closely misses the orc.The orc misses your clockwork bee. Your clockwork bee stings the orc!  The orc dies!tiy   clockwork bee (minion)tiNB---5titiw[ _Sif Muna accepts your kill.tiπ#### #....###### ## ≈≈#.#..#.## ..## ≈≈#..#.#..####...# ti@{#≈≈..#....#....# #≈≈)........####. #≈.##. #≈. tiI##.#.@.y).... ....##..######.# #....##..#####. ti###...##.........$.##.##......ti######...###.#. #..###.. ti"ti**   dormant clockwork bee (minion)ti564==ti_6Construct Spike Launcher tidti՜L _Your clockwork bee winds down and falls to the ground.ti/ #### #....###### .## #.#..#.## ..## #..#.#..####...# ≈≈..#....#....# ti ≈≈)........####. #≈.##. #≈.###.#..@*). ....##..######.#. ....##..#####.ti ...##.........$.  ##.##.....  ti ######...###.#.  #..###....###.ti =# . ti ti &7ti tiR ti $#....###### .## ≈#.......#..#.## ..###.......#..####...≈ti ".....#....##)..####......... #≈...##......ti_ $# ...##.#...*).....##..######..@.....#.#.ti . ##...##.........$  ##.##...........####...###ti #..###....### ##...#....###...............#ti ti &8ti ti ti#....###### .## #.#..#.## ..## #..#.#..####...# ..#....#....#).####. ≈.##. ≈...tiW###.#...*).....###..######.#. ##..#####.#...##.$. ti##.##. ######...###.#. #..###....###.# .tiF...#....###. . ti titi&9titi%ti#.......#..#.## ..###.......#..####... ≈.....#....###)..####...........##.....## .##.#...*).....##..######........##...# #...##.........$.#.##..####...###ti3#...### .#....###.. ............. #.###.##tiI[==300ti5titi? #.......#..####... ≈.....#....###)..####...........##....## .##.#...*).....##..######........####.. #...##.........$.#.##..####...###ti? #...### ..#....###... . .............. ti'@ #...#.##.###.....#....#tiI tiI &1tiQ ti+S ti g≈#..#.#..####...#≈..#....#....###≈).####. #≈.##. #≈...##.##.#...*).....#.##..######.#.#.##..#####.# #ti #...##..  ##.##.  ######...###.#...  #..###....###.# .. #ti? #...#....###. . #...#..ti} .#.  #.....##.##.# ###.....#....#.ti ti9 &2ti ti) ti R5=3.2 (2ti ti ? _You now have 383 gold pieces (gained 14).ti[ji#..#.#..####...# ..#....#....### ).####. ≈.##. ≈...## ##.#...*).....# ##..######.#.# ##..#####.# ...##. ##.##. ######...###.#... #..###....###.# .....#....### ... ...#. tiestis+4.2 (1tiD{ti|tiV..#.#..####...# ..#....#....# ).####. .##. ..## tiVy##.#...*).....# ##..######.#.# ##..#####.# ...##. #.##.tiW...###.#. ..###....###.# .. tiDW...#....###.. .$.. .tiWh#. .....##.# tiW ti`tiati+a5tirgticj+ _Found 15 gold pieces.ti$#.#..####...# #....#....#### .####.. ##.. .ti}## ##.#...*).....# ##..######.#.# ##..#####.###. tiT.##....###.#.###....###.# .#....###.. .$.ti z. .##. ###.##ti:+ ti ti( &6ti: ti" ti F#.#..####...# #....#....#### ####.. ##.tiZ . ## ##.#...*).....# ##..######.#.# ##..#####.ti~ g###)##. ##....###.ti b#. ###....###.tiµ [#..#....###.tiڵ W...$.ti [....#.#..ti C###.##.ti# +#... tiݿ ti6 B=7ti] ti U _Found a glowing whip.ti_.....#..#.## ..##..####...# #......#....######..##...............# ......##.#...*).....###.# ##..########) .##........###. ###....####....#....###...$.....##......#..###.##...........#....8 _Your dormant clockwork bee falls apart.tiN kM#....###### .## .....#..#.## ...##..####...# tiN #......#....#######..##..tiO .............## ......##.#....)....##.# ti;O b##..########) .## tiZO t##.................................#..#tiV ti7W tifW N6==9ti] ti^ tiA M..#### #....###### ..## .....#..#.## ...##..####...# #......#....#####.ti ##...##................# ti ......##.#....).@...###.# ##..#####ti ###) .##..................................##ti tiD ti '10ti ti ti|oM## ..#### ### #....###### ..## .....#..#.## ...#ti!#..####...# #......#....#######..##...............@..## ......##.#....)....#ti5#.# ##..#####...........###)....................$..titi+&1ti\titiM## ## ti ..#### ### #....###### #..## .....#..#.## ...##..####...# ti#......#....#########tiBz..................##... ti^......##.#....).... ##..######........#.#ti{#..ti0...ti5#.......#.....ti=ti&2titiQtib ## #### ### ....###### #..## #..#.## ...## .#..####...# .#....#####.#ti9####.###.##.##.#....).....# ...#..#####. ##...til......###. ti ti C==3ti'ti_)tii'tij #### ### ###### ##..## tiOj#..#.## ....## #..####...# tiuj#....#####.# ####.tij&###.tix##.##.#....).....# .. ..######.#.# . ..#####...###)....... ..........###.#...... tiYtì&4ti Construct Spike Launchertititi"M  #### ### ##### ##..## ti#..#.## ....##..####...# ......#....#####.# ######...............##.. ....##.#....).....# #...# ..ti)2......#....ti2ti&5ti|tiLtiI* ### ###### ##..## #..#.## ....## ti;J#..####...# #....#####.# ####.## ##.##.##.#....).....###.######.tiuJ#.# .#####...###) . ....... .tiJ:...... tiQti$R&6tifWtizYti ### ###### ##..## #..#.## ....## #..####...# #....#####.# ####.ti"## ##.##.##.#....).....###. ######.#.# .. #####...###)......... ......... ... titi&7tititid) ### ###### ##..## #..#.## ....## #..####...# ##....#####.# ####.## ##.##.##.#....).....###.....#ti) ..#.# .....#.....###)..............# ti1ti2&8tiW8ti9tǐ ### ## ##..## .. ..#.## ....## .##..####...# .# #....#####.# ####.## ##.##. ##.#....).....###.....#...................###).........# 9tititi/### ###  ##..## #.. #.## ....## #.# #..####...# #.# #....#####.# ####.## ##.##.#.#....).....###.....#.#........#.# #.tip###........##. titi'20ti tiÓtiM ### ### #### ##..## #..## ....# .#..####...# ......#....#####@# ##ti/M## ##............ ............##.........#..#.##........##.titi&1ti tiK tiLO M###.. .≈ ### ###. #### ##..## #..## ....# .#..####...# tiO ......#....#####.# ##.............## ##.........................##....................tieV tiV tiW 2ti[ ti] tiA M ####o# ..... .≈≈~≈≈ ### ###.≈g.g≈ #### ##..## #...~.∩>~## ....# .#..####...# ......#....#####.# ####.............##.#o   orc priest (asleep)###...gg 2 goblins (missiles, asleep)#)...ti  You encounter 2 goblins and an orc priest.A goblin is quivering boomerangs. A goblin is quivering boomerangs.3tiU ti N _Found a flagged portal and an escape hatch in the floor.#tiG{ ####o#......≈≈~≈≈######.≈g.g #### ##..## #...~.∩>~ #ti{ .#.## ....## #.# .####... ......#....#### ####.............##............ ..##.# #.#....).....###.....#.##ti | ##........#.# #......###)...... #ti@| 1.......#ti #ti &4#tia #tiF $ti ####o......≈≈~≈≈######.≈g.g #### ##..## #...~.∩>~ .#.## ....## #.# $ti f.####... ......#....#### ####.............##.........................##.................... .....................##.$ti;$ti&5$tiK$ti$tiK) ###o......≈≈~≈≈######.≈g.g $ti)#### ##..## #...~.∩>~ .#.## ....## #.# .####... ......#....#### ####............@##$ti *8......... ..##.........#..#.##........##. $ti(*8##........#......$ti 1$ti1&6$tiR7$ti#9$tiB  ......≈≈~≈≈######.≈g.g #### ##..## #...~.∩>~ .#.## ....## #.# .####... ......#....#### ####.............##.#..#......... ..##$ti # #.#....).....###.....# ##........#......##.###$tiψ $ti &7$ti $ti $ti 6 .≈≈~≈≈######.≈g.g #### ##..## #...~.∩>~ .#.## ....## #.# g≈.####...~≈≈ ......#....#####.# .. . ####.............##.#..#......... .....### #.#....).....###.....###........#.#  .$ti g   goblin (missile, asleep).... .# ##............$..$tiJ $ti &8$ti2 $tiO s _You encounter a goblin. It is quivering boomerangs.%tiUg######.≈g.g #### ##..## #...~.∩>~ %tig.#.## ....## #.# .g≈.####...≈~≈ .%tik3.....#....#####.# ..... ####.............##.#..#................ .....### #.#....).....###@....#.# ###........#.#  ...###)....... ......## ###......##.## #.... .#.....$..# # ...##%tiq%tiq&9%tiw%tix%tih#### ##..## #...~.∩>~ .#.## ....## #.# g.g≈.####...≈~≈ ......#....#####.# ..... %tih####.............##.#..#...................... ...##.# #.#....).....###.....#.# ###........#.#  .%tiii..###)....... ......%ti7ix.## ###......##.##%tiWi#...... .# g 2 goblins (miss%tiwiiles, asleep).....$..# # .......#%tiiQ###..#%ti q%tiTq%titq 30%ti+w%tizs _You encounter a goblin. It is quivering boomerangs.&ti .#.## ....## #.# g.g≈.####...≈≈~≈ ......#....#####.# ..... ####.............##.#..#............. ..##.# #.#....).....###.....#.# ###........#.# .....##... ................## ##.#......##.####....... .#......#.. #...........#...&tif&ti&1&ti &tim _You see here a +4 whip.(ti(ti?&2(ti#(ti&C _s - a +4 whip*ti *ti Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flamingp - a +0 hand axe  s - a +4 whip *tiJ Missiles (go to first with ()  a - 2 throwing netse - 6 boomerangs  o - 12 poisoned darts  q - 4 javelins  *tiv sr - 8 stones Armour (go to first with [) *ti  d - a +0 cloak (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} *tiԻ Jewellery (go to first with "=)  b - a +4 ring of protection (worn) *ti c - a +6 ring of strength (worn)  l - an amulet of reflection (worn)j - a ring of flight  *ti$ m - a +4 ring of slaying *tiv [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]-tip - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.4; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 1.8 XLs.  -tiV Current attack delay: 1.2. Damage rating: 12 (Base 7 x 105% (Str) x 103% (Skill) + 5 (Slay)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. -tiJYou took it off an orc on level 6 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..tis.ti4y.ti .#.## ....## #.# g.g≈Zeppelin the Fabricator .#..####...# #.# ≈≈~≈≈Mountain Dwarf of Sif Muna *..... ......#....#####.# .....Health: 67/67 ======================== ####.............##.#..#Magic: 16/16 ======================== ##......................AC: 19Str: 12 ............##.........#EV: 10.ti`Int: 17 #.#....).....###.....#.#SH: 5Dex: 10 ###........#.# #.....#..XL:  9 Next: 20% Place: Dungeon:7 ##...........###@.......Noise: ---------  Time: 8332.2 (0.0) .ti'........................f) +0 quarterstaff .....................##.Cast: Construct Spike Launcher .ti##........#......##.## ###.......#....... .# .tiˀ##............$..# ## ...............### .ti)............#..# #...........#...A goblin is quivering boomerangs. A goblin is quivering boomerangs. _Found a flagged portal and an escape hatch in the floor. .ti_You encounter a goblin. It is quivering boomerangs. _You encounter a goblin. It is quivering boomerangs. _You see here a +4 whip. .ti:._s - a +4 whip.ti5.ti>+3.2 (1.ti.tiHI _Found a flagged portal and an escape hatch in the floor. _.tirYou encounter a goblin. It is quivering boomerangs. _You see here a +4 whip. _s - a +4 whip _.tiYou drop a +0 hand axe.0tiu0tiTGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming 0ti݅ s - a +4 whip Missiles (go to first with ()  a - 2 throwing netse - 6 boomerangs  o - 12 poisoned darts  0ti'q - 4 javelins  r - 8 stones 0tiArmour (go to first with [)  d - a +0 cloak (worn)  g - a +0 helmet (worn) 0tic h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} Jewellery (go to first with "=) 0tiw= b - a +4 ring of protection (worn) 0tiQ c - a +6 ring of strength (worn)  l - an amulet of reflection (worn)0ti1j - a ring of flight  0tim - a +4 ring of slaying 0tiaTalismans (go to first with %) 0ti[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]1ti hMs - a +4 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 2.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 1.2 XLs.  1ti O Current attack delay: 0.9. Damage rating: 15 (Base 6 x 105% (Str) x 108% (Skill) + 9 (Ench + Slay)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:ti) :ti :ti3 .#.## ....## #.# g.g≈Zeppelin the Fabricator .#..####...# #.# ≈≈~≈≈Mountain Dwarf of Sif Muna *..... ......#....#####.# .....Health: 67/67 ======================== ####.............##.#..#Magic: 16/16 ======================== ##......................AC: 19:ti Str: 12 ............##.........#EV: 10Int: 17 #.#....).....###.....#.#SH: 5Dex: 10 ###........#.# #.....#..XL:  9 Next: 20% Place: Dungeon:7 ##...........###@.......Noise: ---------  Time: 8333.2 (0.0) ........................s) +4 whip .....................##.Cast: Construct Spike Launcher ##........#......##.## ###.......#....... .# ##............$..# ## ...............### ............#..# #...........#... _You encounter a goblin. It is quivering boomerangs. _You encounter a goblin. It is quivering boomerangs. _You see here a +4 whip. _s - a +4 whip [39;4:tiD L9m_You drop a +0 hand axe.  You unwield your +0 quarterstaff.:ti{ :ti +4.2 (1:ti :ti  _You see here a +4 whip. _s - a +4 whip _You drop a +0 hand axe.  You unwield your +0 quarterstaff. _s - a +4 whip (weapon)] page down [PgUp|<] page up [Esc] exit[top]=tiI f - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.8; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 1.9 XLs.  At current training (9%) you reach 14.0 in about 12.7 XLs.  Current attack delay: 1.1. Damage rating: 16 (Base 10 x 105% (Str) x 110% (Skill) + 5 (Slay)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.DtinzGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  s - a +4 whip (weapon)  f - a +0 quarterstaff  i - a +2 scythe of flaming Missiles (go to first with ()  a - 2 throwing nets  e - 6 boomerangs  o - 12 poisoned darts  q - 4 javelins  r - 8 stones Armour (go to first with [)  d - a +0 cloak (worn)  g - a +0 helmet (worn) Dtia h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)  l - an amulet of reflection (worn)  j - a ring of flight  m - a +4 ring of slaying Talismans (go to first with %) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]FtiS7|s - a +4 whip (weapon). A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 2.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 0.9. Fti7?Damage rating: 15 (Base 6 x 105% (Str) x 108% (Skill) + 9 (Ench + Slay)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.NtiwB0Gear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  s - a +4 whip (weapon)  f - a +0 quarterstaff NtiB i - a +2 scythe of flaming Missiles (go to first with ()  a - 2 throwing nets  e - 6 boomerangs  NtiBo - 12 poisoned darts  NtiB-q - 4 javelins  r - 8 stones NtiBzArmour (go to first with [) NtiC0 d - a +0 cloak (worn) NtiC6 g - a +0 helmet (worn) NtiyC h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} NtiCjJewellery (go to first with "=) NtiC b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn) NtiC` l - an amulet of reflection (worn)  j - a ring of flight NtiC m - a +4 ring of slaying Talismans (go to first with %) NtiD[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ptiʛ-f - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.8; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 1.9 XLs.  At current training (9%) you reach 14.0 in about 12.7 XLs.  Current attack delay: 1.1. Damage rating: 16 (Base 10 x 105% (Str) x 110% (Skill) + 5 (Slay)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Pti- Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Pti& .#.## ....## #.# g.g≈Zeppelin the Fabricator .#..####...# #.# ≈≈~≈≈Mountain Dwarf of Sif Muna *..... ......#....#####.# .....Health: 67/67 ======================== ####.............##.#..#Magic: 16/16 ======================== ##......................AC: 19Str: 12 ............##.........#EV: 10Int: 17 #.#....).....###.....#.#SH: 5Dex: 10 ###........#.# #.....#..XL:  9 Next: 20% Place: Dungeon:7 ##...........###@.......Noise: ---------  Time: 8334.2 (0.0) ........................f) +0 quarterstaff .....Pti' ................##.Cast: Construct Spike Launcher ##........#......##.## ###.......#....... .# ##............$..# ## ...............### ............#..# #...........#... _You see here a +4 whip. _s - a +4 whip _You drop a +0 hand axe.  You unwield your +0 quarterstaff. _s - a +4 whip (weapon)  You unwield your +4 whip.Pti+ $5.2 (1Pti1 Pti5  Pti6 8_s - a +4 whip _Pti`6 You drop a +0 hand axe. Pti6  You unwield your +0 quPti6 arterstaff. Pti7 _s - a +4 whip (weapon) PtiO7 You unwield your +4 whip. Pti7 &_f - a +0 quarterstaff (weapon)Qti.####...≈≈~≈ ......#....#####.# ..... ####.............##.#..#............ ..### #.#....).....###.....#.# ###........#.# .......###)..... .........## ###Qti@T##.## #QtiYT.. .#Qtil.Qti.....$..# ## ..QtiE.###Qti`#..# #QtiƂ . ..#Qtiׂ!.QtiuQti&6Qti_QtiQtiH .....#....#####.# ..... ####.............##.#..#......... ..Qti ### #.#....).....###.....#.###........#.# ...Qti ...###)..... ......##. Qti n#####.## #Qti X.. .# .Qti6 .....$..#.## ..Qti] .###..#..# .# Qti #. .. ..#. .. ... ...Qti Qti &7Qti Qti Rti( ####.............##.#..#......... ..##.# #.#....).....###.....#.###........#.# .....###)..... ..Rti)p....##. ##.###.## #....# ......$..#.###Rti6)?.. ...RtiT)[.....# #..Rti|1Rti92&8Rti#8Rti9Rti ......... ....##.# #.#....).....###.....###........#.# #.....###)....... ................##. ##.###.## #...# ......$..#.# ...###..... .......#... ...9Rtit j ..### #.#....).....###.....# ###........#.# #.....#.....###)....... ...............## ##.###.## #....# .Rtit .....$.@#.## ...###..##..# .#..#... .......Rti| Rti~} '40Rti˂ Rti r _You hear the loud creaking of a portcullis nearby.Rti.##.# ##.#....).....###.....#.##.#.# #.....#..#.###).......Rtiu...........##.#.#......##.## .###.#.##.$@.#.##Rti.###..#.#..# .# ##...#.Rti%.. ...#. ... ... ... .... ..# .#.. ..... #.....!... #RtiRti&1RtiRti\\ _Found a murky purple potion.Sti2.##.# .##.#....).....###.....#.##.#.# #.....#..#.###)...................##. .###.#......##.## ..###.#.# .###Sti.@..#.##.###..#.#..# .# .##..#... ...#. .... .... ... .. .....Sti. ..# #.#.. . .......#... ..!......#StiSti&2Sti StiA3.2 (2StiSti? _You now have 398 gold pieces (gained 15).Uti##.#....).....###.....# #####........#.# #.....###)..... .............................## .UtiM###........###.## .###..........# ###..Utit#.## ....###..#..# Uti ##..#... .. ....#. .... ..... ... .. ....... ..# Uti8^#.#. ...#. ..Utie^!........ ......# Uti)..Uti UtiP+4.2 (1UtiQUtiQUti )#####........#.# ............###)..... ............................## .Uti" ###........###.## .###..........# UtiC M###........#.# ....Utin ###.......#.@# ##Uti 6.....#.........Uti ...#. ....!........... ..#............# Uti F#.# #.Uti ....#.Uti 4 ...!Uti U..[. .....Uti8 ### ..UtiV F......###Uti Uti &5Uti Uti  Uti v_Found a potion of lignification and a barding.Wti #.#.# #.....#..#...........###).......................##. ..###..#......##.##.###.#.........# ..###..#.##.###..#.#@.# .# #.##.#. #....#. ....!.. ..#..# .#.#.. . #. .##... ...!.[. .## ..## ... ......###....# #..Wti Wti &6Wti Wti Wti%Wti?&Wti,Wti8.XtiXti$ Xti:.Xti$..###)..... Xti........................#####........###.## .###.........# ###...............#.##................###..#......#..#....# Xtio#.##..........#. .....!. ...... ...#..#Xti?#...Xti _......# ..... ...XtifXtiXtiB7XtiXtiXti2  .............#####........###.## .###.......#...# ###...............#.##................###..Xti~ ......#..#.. #.##...........#............#. .....!. ...... ...#..# .#.#.. .  Xti ....... ..... Xti *...Xtig XtiC &8Xtiw YtiIq.................##..###........#......##.##.###.......#.........#.###.........#.##Ytiq......###..#..#..#....# ##.##.#. .#....#..!.. ....#Ytiqy.# ..#.#.. . . #. Ytiqs..##... ...!.[. .Ytire.## ..##.Yti$r.###....# ##...## .....Yti?rb.. ......Yti^rYtiyYti0zYtiFz9Yti|Yti YtiP#...........##. #...###.#......##.## #....###.#.........#.###......#.##Ytib....###..#.#..#....# .##.##.#. ..#....#...Yti C. .....#.#Yti..#.#.. $... #.YtiO.##... . ...!.[.Ytim=.## ...##Ytih. ........###.# Yti.##.. .......## .....Yti6. .. .Yti۾'...Yti Yti'50YtiYtil$ _Found 12 gold pieces.Yti} _You see here a potion of lignification.Zti  .## #...####......##.## .###.......# ....###........#.#....###..#..#..##.##......... ..#....#!....... .....###.#.. $...  #... . ...![..........#........ ..... ..... .... ..#1Construct Spike Launcher _Zti Zti [ti #...######.## .###.......# ....###.[ti3P.......#.#.....###..#..#..##.##............ .[tiS.#....#........!....... .....#..[tiq#[ti#.#.. $...  #... .......![tiD[ ........[tiʾ## [ti..... #............ ..##[tiC ....[ti~[ti&2[ti=[ti[tiA* .###...# ....###...............#.#.........###..........#..#..##.##.............. ..#....#........!.[tiK...... .....#..##.#.. $.... #... ......[ .##[ti[..###....# [ti.. [ti..... ##.......... .... ##.###.....[ti_[ti [ti &3[ti[tif[ti+4.2 (2[ti[ticY _n - a murky purple potion\tilM###.##.## #....###.......#.........\tilZ###........#.#\ti2my...........###............\tiVm#....# ##.##...........#\tixm]#....#........! \timC..... .....#\timu.#.. $....#....\timV[.##.......## \ti*n..... .........###....#..##........\tiLu\tiHv+5.2 (1\ti'|\ti}\tiN M............##.###.....##.## #....####.........###....#.#...###..........#....# ##.##...........##....#........! \tiN ..... .#.#.. $....#.... ....[. ...## ................###........\tiS \tiT &6\tiX \ti~Z \tix KM#.. ..................##.###.....##.## #....####.........###...#.#...### ........#....# ##.##...##....#.......\ti  ..... .....#.#.. $....#. ...##... ................[...........#........\tio \ti+ F7Construct Spike Launcher\ti$ \tiX( } _You see here a potion of lignification.]tiy]ti]ti38]tiu]ti S _L - a potion of lignification]ti|B .## #...####......##.## .###.......# ....###........#.#....###..#..#..##.##......... ..#....#....... .....###.#.. $.... #... ......[..........#........ ..... #............ ..#]tiZJ]tiJf9Construct Spike Launcher ]tiO]tiP]tiS  #...######.## .###.......# ....###........#.#.....###..#..#..##.##............ ..#....#................ .....#]tiUT ##.#.. $ #... ......[ ....###........ ..... ##.......... ....]ti[ ]tig\ '60]tia ]tiNc ]tih .###...# ]ti(....###...............#.#.........###..........#..#..##.##.......]tiQ^....... ..#....#................ .....###.#.. $.... #... ......]titP[ ##..]tia###....# .]tiM.##........ .....]tiN#... #.###.....]tin<1]ti* ]ti_ticr....###.#.# ###.........#.## ..........###..# .......#..#....# ##.##...........#. #....#......._tiy  .....#.# #.#.. $....#. ##... .[. _tip## .##  ._tiO###....# _ti##.. .## ...._ti }. .. ...._ti:+._tiRV #.._til6 #.._ti!_tim ##........ _tiK#_ti:%&2_ti,_ti._ti!a {###.#.# ###.....#.## ..###..# #..#....# .##...........#. #....#......  .....#.# _tia #.#.. $....#. ##... .[. ## .##  .###....# .. ._tib ## ..... .. ..... #.. .. #............ ..# ##...... _ti]i _tij &3_tiNp _ti:r _ti4]####.#.# ###.......#.## ....###..# #..#....#. .##.#. ....#...... _ti] .....#.# #.#.. $....#. ##... .[. ## .## _ti] .###....# .. .## .....#_ti] .. ... #........ ..._ti^ #............ ...# ##.......... .... _ti`f_tif&4_tim_tin`ti###.#.# ###........#.## ....###..# .#..#....#.# ##.#.`tin##. .....#.# .#.. $....#.#... .`ti[.# .##.`ti%{ .###....#  .`tixb# ... .. #........ .. #................# ##............`ti.... `ti`tiA&5`ti`ti9`ti###.#.# .........#.## .......###..#..#.#..#....#.# .#.`ti%m##. .....#.# #.. $....#.# ... .`tiH[.#  .##.  .`tiic###....#  .`tiD## # `tiZ ......... . `ti #........ ..  #................##. `ti> ##... `ti `ti`ti &6`tia&`ti.)s _You hear the loud creaking of a distant portcullis.`ti .#.# .......#.## .. .....###..#..# .#..#....#.# .`ti $#.##. .....#.# .. $....#.`tiD #  .[.# `tie P.##..`ti a###....# ..`ti R.`ti 4#. .`ti m#........##.##.`ti 2... .. `ti `ti &7`ti `ti? 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Some deep water.uiA g≈Found a pair of embroidered boots. _You see here a +0 pair of boots of flying. _p - a +0 pair of boots of flyingPress: ? - help, v - describe, . - travelui~[Here: a goblin, quivering boomerangs (asleep)  The floor.ui m .gThe floor.ui∩.  You can't see that place.  [a flagged portal.]uij ∩., v - describe, . - travelThe floor.ui9g.  Here: a goblin, quivering boomerangs (asleep)  The floor.ui m g.The floor.ui ∩.  You can't see that place.  [a flagged portal.]ui..## #...~.∩>~Zeppelin the Fabricator ...## #.# ≈g.g≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈~≈≈Health: 67/67 ======================== ....#####.#......Magic: 16/16 ======================== ..........##.#..#AC: 19Str: 12 .................EV: 10Int: 17 .....##.........#SH: 5Dex: 10 ).....###.....#.##XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##Noise: ---------  Time: 8603.2 (0.0) ......###)........##f) +0 quarterstaff ...............uiO....#Cast: Construct Spike Launcher ..............##..## ...#......##.###...## #### ...#.........##.....####..#gg 2 goblins (missiles, asleep) ..........#.##............## ........###..#..#..........## .....#..#....#.###....#..#..# _Found a pair of embroidered boots. _You see here a +0 pair of boots of flying. _p - a +0 pair of boots of flyingPress: ? - help, . - travelYou can't see that place.  [a flagged portal.]ui. _uiFui" Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 26% 2b - Forge Lightning SpireAir/Forgecraft30% 4  c - GloomHexes/Necromancy45% 3  d - Maxwell's Portable Piledriver Translocationui545% 3  e - Mephitic CloudConjuration/Alchemy/Air 45% 3  f - Fulminant PrismConjuration/Alchemy86% 4  g - Iskenderun's Mystic Blastui>dConjuration/Translocation 86% 4  h - Curse of AgonyNecromancy99% 5  i - Lee's Rapid DeconstructionEarth99% 5  j - SilenceHexes/Air99% 5 uih7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit!uiN !uiV !ui ]..## #...~.∩>~Zeppelin the Fabricator ...## #.# ≈g.g≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈~≈≈Health: 67/67 ======================== ....#####.#......Magic: 16/16 ======================== !ui" Z..........##.#..#AC: 19Str: 12 .................EV: 10Int: 17 .....##.........#SH: 5Dex: 10 ).....###.....#.##!ui sXL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##Noise: ---------  Time: 8603.2 (0.0) ......###)........##f) +0 quarterstaff ...................#Cast: Construct Spike Launcher ..............##..## ...#......##.###...## #### ...#.........##.....####..#gg 2 goblins (missiles, asleep) !uiT ..........#.##............## ........###..#..#..........## .....#..#....#.###....#..#..# _Found a pair of embroidered boots. !ui 8_You see here a +0 pair of boots of flying. _p - a +0 pair of boots of flyingPress: ? - help, . - travelYou can't see that place. _[a flagged portal.]!ui !ui Memorise Forge Lightning Spire, consuming 4 spell levels and leaving 3? !ui IY - Yes  N - No#ui{ #ui ..## #...~.∩>~Zeppelin the Fabricator ...## #.# ≈.gg≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈~≈≈Health: 67/67 ======================== ....#####.#......Magic: 16/16 ======================== ..........##.#..#AC: 19Str: 12 .................EV: 10Int: 17 #ui R.....##.........#SH: 5Dex: 10 ).....###.....#.##XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##Noise: ---------  Time: 8603.2 (0.0) ......###)........##f) +0 quarterstaff ...................##ui- Cast: Construct Spike Launcher ..............##..## ...#......##.###...## #### ...#.........##.....####..#gg 2 goblins (missiles, asleep) ..........#.##............## ........###..#..#..........## .....#..#....#.###....#..#..# _You see here a +0 pair of boots of flying. _p - a +0 pair of boots of flying#ui Press: ? - help, . - travelYou can't see that place. _[a flagged portal.]  This spell is dangerous to cast!#ui %.g.#ui egg1 wandering)#uiQ 4==4.2 (1#ui= #uiϧ  g _p - a +0 pair of boots of flyingPress: ? - help, . - travel  You can't see that place. _[a flagged portal.]  This spell is dangerous to cast! _The goblin shouts!#uin ∩g 3 goblins (missiles, 2 wandering)#uic 4--5.2 (2#ui #uiS 9~g#ui .#ui .#ui +g#ui zgg 2 goblins (missiles, 1#uin F--6.2 (3#ui #ui5 _You start memorising the spell. You continue memorising. x3  The goblin throws a boomerang.#ui F  Your memorisation is interrupted.#ui b 5The boomerang hits you but does no damage.g.5   shadow imp (gg 2 goblins (missiles, 1 wandering)=7.2 (4 _You encounter a shadow imp.%uiƽ %ui Drink which item? Potions  c - 3 potions of curing  w - a potion of heal wounds  L - a potion of lignification  M - 3 potions of mutation  d - a silvery potion  f - a fuming red potion  j - a bubbling cyan potion  n - a murky purple potion %ui\ o - a glowing red potion [!] read|quaff|evoke[?] describe selected'ui>5'ui='ui:P{..## #...~gg>~Zeppelin the Fabricator ...## #.# ≈g.5≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈~≈≈Health: 67/67 ======================== ....#####.#....g.Magic: 16/16 ======================== ..........##.#..#AC: 19Str: 12 .................EV: 10'uiPInt: 17 .....##.........#SH: 5Dex: 10 ).....###.....#.##XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##Noise: =--------  Time: 8607.2 (0.0) ......###)........##f) +0 quarterstaff ...................#Cast: Construct Spike Launcher 'ui2Q..............##..## ...#......##.###...## #### ...#.........##.....####..#5   shadow imp (wandering) ..........#.##............##gg 2 goblins (missiles, 1 wandering) 'uiQ........###..#..#..........## .....#..#....#.###....#..#..# _The goblin shouts! _You start memorising the spell. You continue memorising. x3  The goblin throws a boomerang.  Your memorisation is interrupted.  The boomerang hits you but does no damage. _You encounter a shadow imp.'uiZP  Okay, then.'uiR['uia'uiwc. _(ui  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ui (uiͶ  Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 (uiO nb - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft1% 3 d - Forge Blazeheart GolemFire/Forgecraft28%4  e - Summon Small MammalSummoning17%(ui 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit)ui )ui. %..## #...~gg>~Zeppelin the Fabricator ...## #.# ≈g.5≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈~≈≈)ui Health: 67/67 ======================== ....#####.#....g.Magic: 16/16 ======================== ..........##.#..#)ui( AC: 19Str: 12 .................EV: 10Int: 17 )uiO .....##.........#SH: 5Dex: 10 ).....###.....#.##)ui XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##Noise: =--------  Time: 8607.2 (0.0) ......###)........##f) +0 quarterstaff ...................#Cast: Construct Spike Launcher ..............##..## )ui% ...#......##.###...## #### ...#.........##.....####..#5   shadow imp (wandering) ..........#.##............##)uiO gg 2 goblins (missiles, 1 wandering) ........###..#..#..........## .....#..#....#.###....#..#..#)uim nYour memorisation is interrupted.  The boomerang hits you but does no damage. )ui e_You encounter a shadow imp. _Okay, then.)ui Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)uiI )ui ..## #...~gg>~Zeppelin the Fabricator ...## #.# ≈g.5≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈~≈≈Health: 67/67 ======================== ....#####.#....g.Magic: 16/16 ======================== ..........##.#..#AC: 19)uiq Str: 12 .................EV: 10Int: 17 .....##.........#SH: 5Dex: 10 ).....###.....#.##XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##)ui )Noise: =--------  Time: 8607.2 (0.0) ......###)........##f) +0 quarterstaff )ui  ...................#Cast: Construct Spike Launcher ..............##..## ...#......##.###...## #### ...#.........##.....####..#5   shadow imp (wandering) ..........#.##............##gg 2 goblins (missiles, 1 wandering) ........###..#..#..........## .....#..#....#.###....#..#..#)ui: Your memorisation is interrupted.  The boomerang hits you but does no damage. _You encounter a shadow imp. )ui] /_Okay, then.)ui~ Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)ui; M..## #...~gg>~ Zeppelin the Fabricator ...## #.# ≈g.5≈ Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈~≈≈ Health: 67/67 ======================== ....#####.#....g. Magic: 13/16 ===================----- )ui6< X..........##.#..# AC: 19Str: 12 ................. EV: 10Int: 17 .....##.........# SH: 5Dex: 10 )uiw< d).....###.....#.## XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##)ui<  Noise: =--------  Time: 8607.2 (0.0) ......###)........##  f) +0 quarterstaff ...................#  Cast: Construct Spike Launcher )ui:= ..............##..## ...#......##.###...## #### ...#.........##.....####..#  5   shadow imp (wandering) ..........#.##............##  gg 2 goblins (missiles, 1 wandering) ........###..#..#..........## .....#..#....#.###....#..#..# _Okay, then.)ui^= Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)ui= Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, quivering boomerangs+uijJ .g,uis.gAim: a goblin, quivering boomerangs-ui S ≈g.uiD5≈Aim: a shadow imp (wandering, hasn't noticed you)3ui..## #...~gg>~ Zeppelin the Fabricator 3ui%...## #.# ≈g.5≈ Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈~≈≈ Health: 67/67 ======================== ....#####.#......3uir Magic: 13/16 ===================----- ..........##.#.g# AC: 19Str: 12 ................. EV: 103uiBInt: 17 .....##.........# SH: 5Dex: 10 ).....###.....#.##3ui XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##3uiO3 Noise: =--------  Time: 8607.2 (0.0) ......###)........##  f) +0 quarterstaff ...................#  Cast: Construct Spike Launcher ..............##..## ...#......##.###...## #### 3uix...#.........##.....####..#  5   shadow imp (wandering) ..........#.##............##  gg 2 goblins (missiles, 1 wandering) ........###..#..#..........## .....#..#....#.###....#..#..# Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (wandering, hasn't noticed you)  You lock target on the shadow imp and prepare to deploy your bee.3uiN.3ui.3ui #...ggg>5 #.# ≈...≈  )     g   goblin (missile)=8.2 (1Winding 3ui_3uix onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadow imp (wandering, hasn't noticed you)  3uiYou lock target on the shadow imp and prepare to deploy your bee. _(Press . to continue winding your bee.)4uiG3O  You continue winding your clockwork bee...4uiq6x (((The goblin throws a boomerang.4ui2...4ui4ui:W-9. 4ui4ui@ _The boomerang hits you but does no damage.4ui3L O  You continue winding your clockwork bee...4uiP I((((4ui& W...@4ui 0g4ui$ ∩g 2 goblins (missiles, 1 wandering)4ui k-10.. 4ui 4ui n _The goblin throws a boomerang. The boomerang misses you.5ui9'.g.5ui'.g.5ui8y5uigally target)y   clockwork bee (minion)5ui8-15uiѹ5ui] _With a metallic buzz, your clockwork bee launches itself at the goblin.;ui}F  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;ui ;ui  Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft;ui $1%2  c + Launch Clockwork Bee Forgecraft1% 3 d - Forge Blazeheart GolemFire/Forgecraft28%4  e - Summon Small MammalSummoning17%;ui 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit>ui5 >ui >ui ..## #...gg∩>5Zeppelin the Fabricator ...## #.# ≈...≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈g≈≈Health: 67/67 ======================== ....#####.#......Magic: 13/16 ===================----- ..........##.#..#AC: 19Str: 12 ..............g..EV: 10Int: 17 .....##.......y.#SH: 5Dex: 10 ).....###.....#.##XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##Noise: ---------  Time: 8611.2 (0.0) ......###)........##f) +0 quarterstaff .........>ui ..........#Cast: Construct Spike Launcher ..............##..## ...#......##.###...## #### ...#.........##.....####..#gg 2 goblins (missiles, 1 ally target) ..........#.##............##y   clockwork bee (minion) ........###..#..#..........## .....#..#....#.###....#..#..# _The boomerang hits you but does no damage.  You continue winding your clockwork bee... _The goblin throws a boomerang. The boomerang misses you. _With a metallic buzz, your clockwork bee launches itself at the goblin.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>ui ..## #...gg∩>5Zeppelin the Fabricator ...## #.# ≈...≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈g≈≈Health: 67/67 ======================== >uis ....#####.#......Magic: 13/16 ===================----- ..........##.#..#AC: 19Str: 12 ..............g..EV: 10Int: 17 .....##.......y.#SH: 5Dex: 10 ).....###.....#.##XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##Noise: ---------  Time: 8611.2 (0.0) ......###)........##f) +0 quarterstaff ...................#Cast: Construct Spike Launcher >ui ..............##..## ...#......##.###...## #### ...#.........##.....####..#gg 2 goblins (missiles, 1 ally target) ..........#.##............##y   clockwork bee (minion) ........###..#..#..........## .....#..#....#.###....#..#..# _The boomerang hits you but does no damage.  You continue winding your clockwork bee... _The goblin throws a boomerang. The boomerang misses you. _With a metallic buzz, your clockwork bee launches itself at the goblin.  >uia Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>ui P  Okay, then.>uic >ui >ui . _?ui- ?uis/ " Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 26% 2b - Forge Lightning SpireAir/Forgecraft30% 4  c - GloomHexes/Necromancy45% 3  d - Maxwell's Portable Piledriver Translocation?ui{0 45% 3  e - Mephitic CloudConjuration/Alchemy/Air 45% 3  f - Fulminant PrismConjuration/Alchemy86% 4  g - Iskenderun's Mystic BlastConjuration/Translocation 86% 4  h - Curse of AgonyNecromancy99% 5  i - Lee's Rapid DeconstructionEarth99% 5  j - SilenceHexes/Air99% 5 7 spell levels left ?ui0 ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitBui97 Bui> BuiF ..## #...gg∩>5Zeppelin the Fabricator ...## #.# ≈...≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈g≈≈Health: 67/67 ======================== ....#####.#......Magic: 13/16 ===================----- ..........##.#..#AC: 19BuiRG Str: 12 ..............g..EV: 10Int: 17 .....##.......y.#SH: 5Dex: 10 ).....###.....#.##XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##BuiG Noise: ---------  Time: 8611.2 (0.0) ......###)........##f) +0 quarterstaff ...................#Cast: Construct Spike Launcher BuiG #..............##..## ...#......##.###...## #### BuiH V...#.........##.....####..#gg 2 goblins (missiles, 1 ally target) ..........#.##............##y   clockwork bee (minion) ........###..#..#..........## .....#..#....#.###....#..#..#You continue winding your clockwork bee... _The goblin throws a boomerang. The boomerang misses you. _With a metallic buzz, your clockwork bee launches itself at the goblin.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.BuiS BuiT Memorise Forge Lightning Spire, consuming 4 spell levels and leaving 3? Y - Yes BuiU ' N - NoDuif Duir ..## #...gg∩>5Zeppelin the Fabricator ...## #.# ≈...≈Mountain Dwarf of Sif Muna *..... #...# #.#.≈≈g≈≈Health: 67/67 ======================== ....#####.#......Magic: 13/16 ===================----- ..........##.#..#AC: 19Str: 12 .................EV: 10Int: 17 .....##.......yg#SH: 5Dex: 10 ).....###.....#.##XL:  9 Next: 20% Place: Dungeon:7 ....#.# #.....#.@##Noise: ---------  Time: 8611.2 (0.0) ......###)........##f) +0 quarterstaff .........Duir ..........#Cast: Construct Spike Launcher ..............##..## ...#......##.###...## #### ...#.........##.....####..#gg 2 goblins (missiles, 1 ally target) ..........#.##............##y   clockwork bee (minion) ........###..#..#..........## Duis ......#..#....#.###....#..#..#You continue winding your clockwork bee... _The goblin throws a boomerang. The boomerang misses you. _With a metallic buzz, your clockwork bee launches itself at the goblin.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Duiv} o  This spell is dangerous to cast!Duiv~ +2.2 (1Dui  .g _Your clockwork bee closely misses the goblin.You start memorising the spell. You continue memorising.Dui oYour clockwork bee barely misses the goblin.Dui΋ 7~gDui [o   orc (distracted)gg 2 goblins (missiles, 1 ally target)y   clockwork bee (minion)Dui I ((((Dui You encounter an orc. It is wielding a +0 club.A boomerang appears from out of your range of vision.Dui# 6....Dui- Dui 4 Dui ooThe boomerang hits your clockwork bee.Duix 3=3.2 (2Dui Duiu .g _Your clockwork bee closely misses the goblin.DuiF -gDui L.oDui 0gDui (You continue memorising.The goblin barely misses you. Your clockwork bee stings the goblin.  The goblin dies!Duio .5Dui /oDui 5.∩>~g5o   orc priest5   shadow impo   orcggg 3 goblins (missiles, 1 distracted) (…)Duir b4==14.2 (3Dui Dui9 y. _Sif Muna accepts your kill.You continue memorising.Dui g(ally target)g)Your clockwork bee locks its sights upon the orc.DuiY  The goblin throws a boomerang.  The boomerang completely misses your clockwork bee.Dui F  Your memorisation is interrupted.Dui =.gDui ~oThe boomerang hits you but does no damage.  The orc priest invokes the aid of Beogh against you.Duiƚ D.5Dui 3y.Duiԥ DuiD X52------5.2 (4Dui Duin ' _Beogh smites you!Kui$<1#..## #...g.∩>~.## #.# ≈.og≈ ##...# #.#.≈≈~≈≈ #....#####.#g...o{.##.#gy#.....5..##.........# .).....###.....#(##.#.# #.....#@.##.###).##.#Kui<......##..##.#......##.###...## ####.#.........##.....####..#..#.##............##.###..#..#..........##.#..#....#.###....#..#..#Kui?r.g.g..gKuisHg  Your clockwork bee misses the orc.KuiLKui .5The orc priest begins to cast a cantrip, but forgets the words!The orc hits your clockwork bee but does no damage.KuiKui1f3-------6.2 (1KuiKuil _Something closely misses your clockwork bee.KuiA## ###.≈g.g≈ #..## #...~.∩>~. # ....# ≈.o.≈ .##...# #.#.≈≈g≈≈ .# #....#####.#....o{....##g#.y#..........g.......##........5# ).....#### #.# #.....#..## ###)........##......................##..##Kuiܜ..##.###...## ####...##.....####..# ..#.##............## ...###..#..#..........#KuiΞ%.gKuiR&.gKui9~gKuiˡ .oYour clockwork bee closely misses the orc.Kuip )  Your clockwork bee closely misses the orc.  hit  The shadow imp hits you but does no damage.  Your clockwork bee stings the orc!  The orc dies!Kui ggg 3 goblins (missiles, 1 ally target)y   clockwork bee (minion)Kui.=7Kui!KuiT _Sif Muna accepts your kill.KuiOO _You see here a boomerang.Kui L..## #...~.∩>~. # ....## #.# ≈...≈ .# ##....≈≈o≈≈ .# #....#####.#...g){.. ...........##.#.y#. .....g... ##.......g5#).....###.....#(##....#.# .##..###)........##.............#Kui ......##..##......##.###...## ####.....##.....####...#.##............#####..#..#..........###..#....#.###....#..#...g .g  Your clockwork bee locks its sights upon the goblin..y.gKui .Kui Kui! A==8Kui Kui z _The goblin attacks as it pursues you! The goblin closely misses you.Muibu#..## #...~.∩>~. #Zeppelin the Fabricator ....## #.# ≈...≈ .#Mountain Dwarf of Sif Muna *..... ##...# #.#.≈≈o≈≈ .#Health: 53/67 ==================------ #....#####.#....)...Magic: 12/16 ==================------ ...........##.#.g#.AC: 19MuicStr: 12 ...............y..EV: 10Int: 17 ......##.......g5#SH: 5Dex: 10 .).....###.....*g*#Mui8cXL:  9 Next: 21% Place: Dungeon:7 .....#.# #.....*@.##Muic"Noise: =--------  Time: 8618.2 (0.0) .......###)........##f) +0 quarterstaff ....................#Cast: Construct Spike Launcher ...............##..## Muic:....#......##.###...## #### ....#.........##.....####..#Muic.o   orc priest ...........#.##............##5   shadow imp Mui dw.........###..#..#..........##Mui1dtggg 3 goblins (missiles, 1 ally target) ......#..#....#.###....#..#..#MuiUdy   clockwork bee (minion) _You see here a boomerang.  MuiydYour clockwork bee locks its sights upon the goblin. _The goblin attacks as it pursues you! The goblin closely misses you.MuidCasting: Construct Spike Launcher (safe; 1% risk of failure)  Muid Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateNuiCk#..## #...~.∩>~. #Zeppelin the Fabricator ....## #.# ≈...≈ .#Mountain Dwarf of Sif Muna *..... ##...# #.#.≈≈o≈≈ .#Health: 53/67 ==================------ #....#####.#....)...Magic: 12/16 ==================------ ...........##.#.g#.AC: 19Str: 12 ...............y..EV: 10Int: 17 ......##.......g5#SH: 5Dex: 10 .).....###.....#*##XL:  9 Next: 21% Place: Dungeon:7 .....#.# #.....#@.##Noise: =--------  Time: 8618.2 (0.0) .......###ui'mm)........##f) +0 quarterstaff ....................#Cast: Construct Spike Launcher ...............##..## ....#......##.###...## #### ....#.........##.....####..#o   orc priest ...........#.##............##5   shadow imp .........###..#..#..........##ggg 3 goblins (missiles, 1 ally target) ......#..#....#.###....#..#..#y   clockwork bee (minion)Your clockwork bee locks its sights upon the goblin. _The goblin attacks as it pursues you! The goblin closely misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.NuiF(Casting: Construct Spike Launcher (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the goblin.  You kill the goblin!Nui:N`* 2Nui} (#Sif Muna accepts your kill.Your clockwork bee barely misses the goblin.NuiC  The goblin throws a boomerang.Nui*jNuio .5The boomerang hits you but does no damage.  The orc priest mumbles some strange prayers to Beogh against you.NuiNpNuiq%.gNui{y (Beogh smites you! Your clockwork bee stings the goblin!  The goblin dies!Nuip{   goblin (missile)Nui @43---NuiS,=9.2 (1Nui͙{ _Sif Muna accepts your kill.Oui....## #.# ≈...≈ . ##...#.≈≈o≈ #....#####.#....)... ...........##.#..#. ......yg{ ##.......(.#Oui-).....###.....#5##....#.# #.....#..##..###).....@..##.....###..####.###...## ####....##.....####.........#.##............#####..#..#..........###..#....#.###....#..#..Oui0......#......#OuiL2*Ouiv  The rocky spike skewers the shadow imp.Oui y.  The shadow imp is moderately wounded.OuiA~oOuiK.{OuiB(5Oui'.g.Oui 2(ally target)OuiUg4----20OuiOOuiN _Your clockwork bee locks its sights upon the orc priest.OuiI}c ....## #.# ≈...≈ .##...# #.#.≈≈~≈≈ .# .#....#####.#...o)....##.#y.#.........##.......g{#.).....###.....#(##.#.# #.....#5.##.###).##.#Ouir~.##..##.#......##.###...## ####.#.........##.....####..#...#.##............##5   shadow imp.###..#..#..##.#..#....#.###....#..#..#.#.###..#......##OuiC5*Oui[ #`Oui 0oOui .Oui9 .5o   orc priest5   shadow impOui \3==1Oui; Oui  _The rocky spike misses the shadow imp. You block the shadow imp's attack.Qui  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RuiRuit Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork BeeForgecraftRui¦1%3  d - Forge Blazeheart GolemFire/Forgecraft28%4  e - Summon Small MammalSummoning17%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitWuin\Wuio~ ....## #.# ≈...≈ .#Zeppelin the Fabricator ###...# #.#.≈≈~≈≈ .#Mountain Dwarf of Sif Muna *..... .#....#####.#....)...Health: 44/67 ===============--------- ............##.#yo#.Magic: 13/16 ===================----- ...................AC: 19Str: 12 .......##.......g.#EV: 10Int: 17 ..).....###.....#(##SH: 5Dex: 10 ......#.# #.....#5.##XL:  9 Next: 21% Place: Dungeon:7 ........###)....@...##Noise: ==------- uiM7m Time: 8621.2 (0.0) .....................#f) +0 quarterstaff ................##..##Cast: Construct Spike Launcher .....#......##.###...## #### .....#.........##.....####..# ............#.##............##o   orc priest ..........###..#..#..........##5   shadow imp .......#..#....#.###....#..#..# .......#.........###..#......##The rocky spike skewers the shadow imp.  The shadow imp is moderately wounded. _Your clockwork bee locks its sights upon the orc priest. _The rocky spike misses the shadow imp. You block the shadow imp's attack.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ....## #.# ≈...≈ .#ZepWui&pelin the Fabricator ###...# #.#.≈≈~≈≈ .#Mountain Dwarf of Sif Muna *..... .#....#####.#....)...Health: 44/67 ===============--------- ............##.#yo#.Magic: 13/16 ===================----- ...................AC: 19Str: 12 .......##.......g.#EV: 10Int: 17 ..).....###.....#(##SH: 5Dex: 10 ......#.# #.....#5.##XL:  9 Next: 21% Place: Dungeon:7 ........###)....@...##Noise: ==-------  Time: 8621.2 (0.0) .....................#f) +0 quarterstaff uinlm................##..##Cast: Construct Spike Launcher .....#......##.###...## #### .....#.........##.....####..# ............#.##............##o   orc priest ..........###..#..#..........##5   shadow imp .......#..#....#.###....#..#..# .......#.........###..#......##The rocky spike skewers the shadow imp.  The shadow imp is moderately wounded. _Your clockwork bee locks its sights upon the orc priest. _The rocky spike misses the shadow imp. You block the shadow imp's attack.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wuiu*(ally target)9   blazeheart golem (minion)Wui[X  You bind the heart of a blast furnace in slag iron.  The rocky spike skewers the shadow imp.WuigWui!E.oWuiE.5WuiYWui8(9g   goblin (missile)9   blazeheart golem (minion)Wui^9/16 ------=Wui 2.2 (1WuiWuic _The shadow imp is severely wounded.Xui5 .  You thump the shadow imp!  You kill the shadow imp!Xui< *g   goblin (missile)9   blazeheart golem (minion)Xui/j  Sif Muna accepts your kill.XuiDYui=Yuic2yYuiøi.g.oYui .(ally target)y   clockwork bee (minion)The rocky spike skewers something. x2Yui\&  YuiYou hear some strange, mumbled words.  Deactivating autopickup; reactivate with Ctrl-A.YuiSO19.YuiOP.yYuiT7(gYui[Yui_=5=Yui7`.-3.3 (1.1Yui/hYuiiX _Something tries to affect you, but you resist.YuijYui # ....## #.# ≈...≈ .#Yuik {#...# #.#.≈≈~≈≈ .# ..#....#####.#....)....##.#..#...y..##.(o#.).....###.....#(##Yui (.#.# #.....#.g##.###)...@.9..##Yui .#.##..##.#......##.###Yui ...## ####.#.........##.....####..#...#.##......##g   goblin (missile)YuiZ ..###..#..#....## 9   blazeheart golem (minion).#..#....#.###....#..#..#.#.###..#......##Yui 7*Yuir ' Yuits )The rocky spike skewers something.  Sif Muna accepts your kill.Yui{ 8 *YuiN| BReactivating autopickup.YuiM : )Yui , ally target), paralysed)You feel a bit more experienced.  Your blazeheart golem misses the goblin.Your blazeheart golem's core grows cold and it stops moving.Yui]202--4YuiU 0YuiYuiO _The goblin hits your blazeheart golem but does no damage.[uiyM ##..## #...~.∩>~.  ....## #.#.≈...≈.. ####...# #.#.≈≈~≈≈..##....#####.#....)...##.#..#...........##.......(o# ).....###(## #.# #....@#)g## ###).....9..##..... .................##..##...9   blazeheart golem (minion, paralysed)..#....###..#..#..........##....#..#..#..[uig[ui.g   goblin (missile, ally target)9   blazeheart golem (minion, paralysed)[uiO--5[ui4[uiS`ui`ui{6=-------6`ui`uiO _The goblin hits your blazeheart golem but does no damage.aui! #  Something hits your blazeheart golem. The goblin throws a boomerang.aui 10/16==7 _The boomerang hits your blazeheart golem but does no damage.cuiQ  Something hits your blazeheart golem but does no damage.cuiQ&8cuiHee _The goblin hits your blazeheart golem but does no damage.cui  Something completely misses your blazeheart golem.cui" B79cuiW cui O _The goblin hits your blazeheart golem but does no damage.iui..#.#.≈...≈..# ##...# #.#.≈≈~≈≈..# .#....#####.#....)... ..........##.#..#. ...... ##(.# )##.....#(##...#.# #.....#yo##.###)....@9g.#............# ##..## ###.###...## #####.........##.....####..#......#.##............#o   orc priest (ally target).###..#..#..g   goblin (missile, ally target)iui\#..#....#.###....#..#..# 9   blazeheart golem (minion, paralysed)#.........###..#......## y   clockwork bee (minion)iui5) _The goblin hits your blazeheart golem but does no damage.  Your blazeheart golem's core flares to life once more.  The orc priest hits your blazeheart golem with a +0 mace.  Your clockwork bee stings the orc priest!  Your blazeheart golem punches the orc priest!  The orc priest dies!iui g   goblin (missile, ally target)9   blazeheart golem (minion)y   clockwork bee (minion)  Sif Muna accepts your kill.iui֨m 4=30 _The goblin hits your blazeheart golem.iuiiuik _Your Fire Magic skill increases to level 1!muiL&#..## #...~.∩>~. # ....## #.#.≈...≈..# ##...# #.#.≈≈~≈≈..# #....#####.#....)....##.#..#............ mui&....##.......(.# ).....###.....#(## #.# #.....#@)## ###)....y9g.## ....# ....##..##mui&L#......##.###...## #####..##.....####..# mui '.#.##............## ..###..#..#..........## mui:'B#..#....#.###....#..#..#mui1 .yYou swap places with your clockwork bee.mui<  Your clockwork bee locks its sights upon the goblin.  Your clockwork bee barely misses the goblin.mui<C==1muiDmuiFS _The goblin hits you but does no damage.  Things that are here:muiH^ _a +3 dagger of pain; a +0 robepui (You sock the goblin!  You kill the goblin!puiQ  *9   blazeheart golem (minion)*   dormant clockwork bee (minion)puie  Sif Muna accepts your kill.puik^48=2.5 (1.2puipuiL _Your clockwork bee winds down and falls to the ground.rui2## ###.≈g.g≈ #..## #...~.∩>~. # ....#.≈...≈..##...# #.#.≈≈~≈≈..# #....#####.#....).....##.#..#.............rui;.....##.......(.# ).....#### #.# #.....#))## ###).....9(.##.......*..............##..##..##.###...## ###rui#...##.....####..# ..#.##..rui_...###..#..#..........#rui59.ruirui4-30rui&rui/ruie0c1=-4.5 (2rui7rui91 _e - 8 boomerangs (gained 2)tui' 3tui?" tui/ tui7 9=tui; $  Things that are here:tuiP= ]  a +0 mace; an orc corpsetuiG 0)tuiK tuibK tuiM tuiS _Your blazeheart golem fades away.e - 9 boomerangs (gained 1)tui^S tuiT tuiV b _You see here a goblin corpse.tui3Z tui}Z 9=tui\ tui+g ....# #.#.≈≈~≈≈..# ....#####.#....)... ......##.#..#. ................. ........(.# tuig W).....###.....#.## #.# #.....#))###)......†.##..............*@..#8.5 (4.........##..##tuig )#......##.###...## #######.....####..##.##............##tui:h ....###..#..#..........##*   dormant clockwork bee (minion)tuiuh .#..#....#.###....#..#..##.........###..#............##..##.## ###tui5i tuidp tui r uuid4uuiiuuik  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)vui`l...#... #...# #.#.≈≈~≈≈..######.#....)....##.#..#............. .....##.......(.# ).....###.....#.## vuixaR#.# #.....#))## ###)......@.##.*........##..## .##.###...## ####...##.....####..#..#.##............## vui b...###..#..#..........##....#.###....#..#..####..#......##vuikvuil;509.5 (1 _vuitvuiws _You see here a goblin corpse.vui6vuiw.## #.#.≈...≈..# ##...# #.#.≈≈~≈≈..# #....#####.#....).....##.#..#.vuif..........##.......(.# .).....###.....#.##.#.# #.....#))##.###)vui†.##.*...#vui .##..##.#......##.###...## ####vui՞.#.........##.....####..#vui..#.##............##.###..#..#..........##.#..#....#.vuim###....#..#..# ......#.###..#......##vuiAvuivui=_2==40 _vui÷vui`wui#..## #...~.∩>~. ....##.≈...#...# #.#.≈≈~≈≈..# #....#####.#....).....##.#..#..................##.......(.# ).....###.....#.## wui#.# #.....#@)## ###)......†.##.*........##..##.##.###...## ####.........##.....####..# ..#.##...........###..#..#..........##....#..#..#..wui>wui&1wui~wui͙$  Things that are here:wui^ _a +3 dagger of pain; a +0 robewuiR ## ###.≈g.g≈ #..## #...~.∩>~. # ....#.≈...≈..##...# #.#.≈≈~≈≈..# #....#####.#....).....##.#..#.wuiR .................##.......(.# ).....#### #.# #.....#))## ###)......†.##.......*..............##..##wuiR K..##.###...## ####...##.....####..#..#.##..wui S _...###..#..#..........#wui` .wuih )wuii T1=2wuio wuiq ] _Your dormant clockwork bee falls apart.xuiGUM .≈≈~≈ #xui>Hm## ###.≈...≈.. #..## #...~.∩>~. ....##.≈...≈.#...# #.#.≈≈~≈≈..# #....#####.#....)...###.#..#.[#xuinH.......#.....##.......(@# xuiH6).....###.....#.## #.# #.....#))## xuiH.......###)......†.##...........#xuiHY.......##.xuiH2..#.##.......xuiy^xuiH_&3xuijxuiyl) _Found a chain mail.xui4  .≈≈~≈≈  ### ###.≈...≈..##..## #...~.∩>~..#  ....## #.#.≈...≈..##...# #.#.≈≈~≈≈..# .#....#####.#....)...#.##.#..#.[#.#.##.@.#.).....###.....#.##.#.# #.....#))##.###)......†.##.........#.....##..##.#......##.###...## ####.#...ui+ 37m......##.....####..# .#.##.##xui Y==4xuiY xuii xui xui \2=5.5 (2xui( xui 2 _e - 11 boomerangs (gained 2)zui00zui0zuip8zui^9zui zui zuir zui< {ui`;.≈≈~≈≈ ### ###.≈...≈..# ..## #...~.∩>~..# {ui;....## #.#.≈...≈..# ...# #.#.≈≈~≈≈..# #....#####.#....)...# ##.#..#.[# # ##.{ui:<r# ).....###.....#.## #.# #.....#))## ###)......†.##........#....#{uia<#..###......##.#.........{ui<+ {uiC{uiD+6.5 (1{uiJ{ui-L{ui  ######.≈...≈..# #..## #...~.∩>~..# ....## #.#.≈...≈.. ##...#.≈≈~≈≈. #....#####.#....)...# ...........##.#..#.[#.........#### ).....###.....#@## .....#.# #.....#))##..###)......†.##...........#.......##...#.##....... .........###..#..#..........##{ui! {ui! #3{ui! 1=7{ui8) {ui* {ui7_ ..## #...~.∩>~ ....## #.#.≈...≈..# ##....≈≈~≈≈..# #....#####.#....)...# {ui|_]...........##.#..#.[...........##.........# ).....###.....#.##{ui_....#.# )##..###)......†.##.............#....{ui`4..#.{ui)`#..#..#..... ......#..#....#.###....#..#..#{uiJ`{ui~h{uih%3{uih 8{uip{uigr$  Things that are here:{uit^ _a +3 dagger of pain; a +0 robe|ui? |ui@ jPick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 dagger of pain Armour (select all with [)|uis b - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]}ui  a + a +3 dagger of pain[Enter] accept (1 chosen)~uiʘ ~ui #..## #...~.∩>~..#Zeppelin the Fabricator ....## #.#.≈...≈..#Mountain Dwarf of Sif Muna *..... ##...# #.#.≈≈~≈≈..#Health: 53/67 ==================------ #....#####.#....)...#Magic: 13/16 ===================----- ...........##.#..#.[#AC: 20Str: 12 ....................#EV: 10Int: 17 ......##.........#SH: 5Dex: 10 .).....###.....#.##XL:  9 Next: 24% Place: Dungeon:7 .....#.# #.....#@)##Noise: ---------  Time: 8648.5 (0.0) .......###)......†.##f) +0 quarterstaff ...~ui O.................#Cast: Construct Spike Launcher ...............##..## ....#......##.###...## #### ....#.........##.....####..# ...........#.##............## .........###..#..#..........## ......#..#....#.###....#..#..# _a +3 dagger of pain; a +0 robe _Your dormant clockwork bee falls apart. _Found a chain mail. _e - 11 boomerangs (gained 2)  Things that are here: _a +3 dagger of pain; a +0 robe~ui̾ ~uiD +9.5 (1~ui! ~ui M _t - a +3 dagger of painuih..## #...~.∩>~..# ## #.#.≈...≈..# ...# #.#.≈≈~≈≈..# ....#####.#....)...# ##.#..#.[# ........# ##.........# ).....###.....#.## #.# #.....#[@## ###)......†.## # #......##.####.........##..#.##.......###..#..#..... 50uiluim$  Things that are here:uion _a +0 mace; an orc corpseui8; #..## #...~.∩>~..#.## #.#.≈...≈..# ##...# #.#.≈≈~≈≈..# #....#####.#....)...#.##.#..#.[#.........#.##.........# .).....###.....#.##.#.# #.....#@)##.###)......†.##.#......##..##.#......##.###...## ####ui; .#.........##.....####..#..#.##............##.###..#..#..........## ......#..#....#.###....#..#..#uiC uiD -1 _uiK uiO M _You see here a +0 robe.uiC ....## #.#.≈...≈ ##...#.≈≈~≈ #ui....#####.#....). ...........##.#..#.[...........##.........# ).....###.....#.##....#.# #.....#[)##..###).....@†.##.......###..##.#..###..#....# ......#.........###..#......##uiui[4=2 _uiiui` ....## #.#.≈...≈..##...# #.#.≈≈~≈≈..# .#....#####.#....)...#.##.#..#.[#.........#.##.........#.).....###.....#.##.#.# #.....#[)##.###)....@.†.##.#.##..##.#......##.###...## ####.#.........##.....####..#...#.##............##.###..#..#......##.#..#....#.###....#..#..# .#.###..#......##ui{ui&3uiuiui3....## #.#.≈...≈..# ...# #.#.≈≈~≈≈..# #....#####.#....)...# ##.#..#.[# ........# ##.........# ).....###.....#.## #.# #.....#[)## ###).....@†.## # ##..## #....#.........##....#.##...###..#..#......#..#....#.###....# ui9ui:U4==4ui>ui?ui2M#..## #...~.∩>~ ....##.≈...#...# #.#.≈≈~≈≈ #....#####.#....).....##.#..#.[..............# ......##.........# ).....###.....#.## #.# #.....#@)## ###)†.##..... ...............##..###.#..###..#....#uiui]^5=5uiuiM _You see here a +0 robe.ui:>iM## ###.≈...≈ #..## #...~.∩>~..# ....#.≈...≈..##...# #.#.≈≈~≈≈..# #....#####.#....).....##.#..#.[..............# .ui>.....##.........# ).....#### #.# #.....#[)## ###)......†.## ....................#......#.##..#..#.....uiQuiCR-6 _ui"WuiWui\ M .≈≈~≈≈ ## ###.≈...≈..# #..## #...~.∩>~.. ui\ ....##.≈...≈.#...# #.#.≈≈~≈≈..# #....#####.#....)...#ui1] ,##.#..#.[#.....#.....##........@# ui] 4).....###.....#.## #.# #.....#[)## .......###)......†.##...........#.....ui] ^..##...#.##.......uif uif &7uir ui0M ..... #.≈≈~≈≈..### ###.≈...≈.. #..## #...~.∩>~ ....#.≈...≈..# #ui4#...# #.#.≈≈~≈≈.. #....#####.#....)...##.#..#.[.....#.....##.........####).....###.....#.## .....#.# #.....#[)##....†.............##..##uiW.##.##.....ui uio6===8uiruiuir @M###o#........ #.≈≈~≈ ### ###.≈...≈ #..## #...~.∩>~..# ....#...≈..#...# #.#.≈≈~≈≈. #....#####.#....).....##.#.@#.[#..........##.........#### .).....###.....#.##.....##.###...ui[z uiz &9ui@ uiL ui[UM ####.####......... #.≈≈~≈ ### ###.≈...≈ #..## #...~.∩>~ ....#...#...# #.#.≈≈~≈≈ uiU#....#####.#....@...#..##.#..#.[.............. ......##.........####.......##..uiA]ui]U5=60ui euif$  Things that are here:uihn _a +0 club; an orc corpseui  # #####.####. #. #.≈≈~≈≈..#  ### ###.≈...≈..##..## #...~.∩>~..#  ....## #.#.≈...≈..##...# #.#.≈≈~≈≈..# .#....#####.#...@)...#.##.#..#.[#.........#.##.........#### ..).....###....#.##.#.# #.....#[)##.###)..†.##......# .##..##ui ui e7=1 _ui ui uiM .# .#####.####.#.........ui #.≈≈~≈  ### ###.≈...≈ ui##..## #...~.∩>~  ....#... ###...# #.#.≈≈@≈≈ .#....#####.#....)...##.#..#.[ .....................#........######.....#..........ui%  uigYou enter the shallow water.ui83.1 (1.6Construct Spike Launcher Water uiuiH? _Moving in this stuff is going to be slow.ui M  .# .####.####.#......... #.≈≈~≈  ### ###.≈...≈ ##..## #...~.∩>~  ....#.@. ###...# #.#.≈≈~≈≈ .#....#####.#....)...##.#..#.[ .....................#uia.......####.....#)......ui ui, 640ui_uiui .# .# .# #####.####.# #. #.≈≈~≈≈..# ### ###.≈...≈..#  ##..## #...~.∩>~..# # ....## #.#.≈@..≈..##...# #.#.≈≈~≈≈..#uiO0.#....#####.#....)...# .##.#..#.[#......#.##.........##.).....###.....#.##.#.# #.#[)## .###)......†.##uiuiA8=ui>5uiwuiuip> M#  .# .####.####.#......... #.≈≈~≈ ### ###.≈...≈  ##..## #...~@∩>~ ....## #.#.≈... ####...# #.#.≈≈~≈≈ ..#....#####.#....)...#..#....ui E uiE &6uiK uiL uipsM#  .# .####.####.#......... #.≈≈~≈ ### ###.≈@..≈  ##..## #...~.∩>~ ....## #.#.≈... ####...# #.#.≈≈~≈≈..#....#.#uiGuiU6==7ui uiduiqU ## .# .# .# #####.####.# #.##.≈≈~≈≈..#  ### ###.≈.@.≈..# ##..## #...~.∩>~..# uiU  ....## #.#.≈...≈..# ...# # ...##....... ui3] ui^ T9=8uic ui~..# uiR....## #.#.≈...≈..# uiuiz&9ui6ui'uiFO Zeppelin the FabricatorMountain Dwarf of Sif Muna *.....###Health: 59/67 =====================---..#Magic: 16/16 ========================#.# .#AC: 20Str: 12#####.####.#EV: 10Int: 17#..........#SH: 5Dex: 10#.≈≈~≈≈..#XL:  9 Next: 24% Place: Dungeon:7 ######.≈..@≈..#Noise: ---------  Time: 8669.1 (0.0) #..## #...~.∩>~..#f) +0 quarterstaff ....## #.#.≈...≈..#Cast: Construct Spike Launcher ##...# #.#.≈≈~≈≈iP m..# #....#####.#....)...# ...........##.#..#.[# ....................# ......##.........#### .).....###.....#.##Things that are here: _a +0 club; an orc corpseYou enter the shallow water. _Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travelThe floor.ui8(-.@ui n.∩An empty arch of ancient stone.uiyZeppelin the FabricatorMountain Dwarf of Sif Muna *.....###Health: 59/67 =====================---..#Magic: 16/16 ========================#.# .#AC: 20Str: 12#####.####.#EV: 10Int: 17#..........#SH: 5Dex: 10#.≈≈~≈≈..#XL:  9 Next: 24% Place: Dungeon:7 ######.≈..@≈..#Noise: ---------  Time: 8669.1 (0.0) #..## #...~.∩>~..#f) +0 quarterstaff ui5....## #.#.≈...≈..#Cast: Construct Spike Launcher ##...# #.#.≈≈~≈≈..# #....#####.#....)...# ...........##.#..#.[# ....................# ......##.........#### .).....###.....#.##Things that are here: _a +0 club; an orc corpseYou enter the shallow water. uis_Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travelAn empty arch of ancient stone.ui'uiڜuiӞ. _uin e ### ..# #.# .# #####.####.# #.# #.≈≈~≈≈..#  ### ###.≈.@.≈..##..## #...~.∩>~..#  ....## #.#.≈...≈..# ###...# #.#.≈≈~≈≈..# .#....#####.#....)...# .##.#..#.[# ..# .##.........#### ..).....###.....#.##ui^ ui] 370.1 (1 _ui uiV uihM##..#  #.# .#####.####.........# ui#.≈≈@≈  ### ###.≈...≈ ##..## #...~.∩>~....## #.#.≈...≈..##......####ui>A  You enter the shallow water.uim601.7 (1.6Water uiui" ? _Moving in this stuff is going to be slow.uiB M##..#  #.# .#uiB ####.####..@......# #.≈≈~≈≈..### uiB  ### ###.≈...≈ uiqC ##..## #...~.∩>~....## #.#.≈...≈..#........#uiJ ui\L Y20Construct Spike LauncheruiR ui-T uiN### ..# #.# .# #####.####.# #.# #.≈≈~≈≈..### ### ###.≈...≈..# ..## # #uiSuiT&3uiYui [uio M##.#... .##..# ui / #.# .######@####.#......... #.≈≈~≈≈..### ######.≈...≈..##.##.#..#.[#ui uir .14ui ui uiJ M #. #.. #.###...#  #@# #####.####.##..........##.≈≈~≈≈..####.#..#.#.#....)...#ui[ ui &5uic ui ui\M# #.. #.. ###..@#  ###.# ####.#####..........#...~.∩>~..##.##.≈≈~≈≈..#ui<uiΥ&6uiuiΪui  ## #. #.# #.. #.### #.@.# ###.# .# #####.####.# #..........# #.≈≈~≈≈..### ui - ### ###.≈...≈..# ##..## #...~.∩>~..#  ....## #.#.≈...≈..# ###...# #.#.≈≈~≈≈..#uiuiFuizM2=7uiNuiui k ## #. #.## #..# #.### #@..# ###.# .# #####.####.# #..........# #.≈≈~≈≈..### ### ###.≈...≈..#  ##..## #...~.∩>~..# # ....## #.#.≈...≈..# ####...# #.#.≈≈~≈≈..#ui ui &8ui[ uiŵ ui;M# #.##..# ###...#  ###.# #####.####.#......#uiϰui7&9uiui7uiM# ##.@# ##.###...# ###.# .#..#ui ui_3=80uiuiRuiLb### ##.. #.. #.## #@.# ##.### #...# ###.# .#  #####.####.#  #..........#  #.≈≈~≈≈..### ui# ### ###.≈...≈..# # ##..## #...~.∩>~..#uiui$&1uiui{uiTpM #####....##..# ##.###...##..uiui>&2uiguiui &M #######.....#.##..# ui! d##.####.ui ui+ &3ui ui< ui####### ##.....# #.@# #.## #..# ##.####...####.#####.#.....# ui;ui.44ui}ui?uijjM ########@....#.###..####..#uim<5uiouiFquiA # ##.@...# #..###..# #.## # ##.### uiQ ui &6ui: ui ui5# ##..@..# #..###..# #.## .# #..# ###.### uiui%T5=7uiuiڦui# ##...@.# #..###..# #.## #.# #..# .###.### .#...# .####.# .######.####.# uiui&8uiXuiŴui# ##....@# #..###..# #.## ##.# ##.### ..#...# #.####.# ..######.####.# uiXui&9uiƕuiui #########.....##..###@.##.## ##.# .##.≈≈~≈≈..###uiui\_6=90uiĊuiuie####### ##.....## #..###.@# #.## ##.# #..# #.# ##.####..#...###.# #####.####.# uikuik&1uipuiX|ui #########.....##..###..## ##.# #.####..#######.≈...≈..#uiui>ui&2ui ui ui"  #########.....##..###..## ##uil P.# #.####..# #...###.# ## #...~.∩>~..#uiJ ui- 57=uia 3ui ui ui  #########.....##..###..## ##.# #.###.####@.# #...#####.# ..# uii ].## #.#.≈...≈..#ui ui &4ui ui uic2####### ##.....## #..###..# #.## ##.# #..# #.## ##.####.@# #...###.# ###.# #..# #####.####.# 5ui #########.....##..###..## ##.# #.###.####.. #...#####.# #..######.####.# .# #.#.≈≈~≈≈..#uiui&6uiui{ui  #########.....##..###..## ##.# #.###.####.. #...###.####.# #@.######.####......... .#####.#....)...#uiS2 u=7ui= ####### ##.....## #..###..# #.## ##.# #..# #.## ##.####..# #...###.## ui ###.# #.@# #####.####.# #...# #.≈≈~≈≈..######.≈...≈..ui #  #...~.∩>~.ui .# #.#.≈...≈..# ui- # #.#.≈≈~≈≈..# uiq ui &8uiM ui ui|m #########.....##..###..## ##.# #.###.####..uia #...###.####.# #..#####.####.........≈≈~≈≈..##...ui:.....). ui]......##.#..#.[#ui <9uiuiui$r ##.....##..###..## ##.# #.###.####.. #...###.####.# #..#####.####.........≈≈~≈≈..#####.≈...≈..# ...). ...............#ui;,ui,(700ui<3ui/4ui6uia7ui1=ui=ui܎  ##.....## #..###..# #.## ##.# #..# #.## ##.####..# #...###.## ###.# #..# #####.####.# #.# #.≈≈~≈≈..### ###.≈...≈..# # #...~.∩>~..# ## #.#.≈...≈..# uiu .# #.#.≈≈~≈≈..# .#####.#....)...#.##.#..#.[# .#ui ui &1uiƛ uiۜ ui[v  ##.....## #..###..# #.## ##.# #..# #.## ##.####..# #...###.## ###.# #..#uiv _ #####.####.# #.# #.≈≈~≈≈..###uiv E ###.≈...≈..## #...~.∩>~..# uiv .## #.#.≈...≈..#ui w .# #.#.≈≈~≈≈..#ui,w b.#####.#....)...#uiKw .##.#..#.[# uijw ).#ui~ ui &2ui ui uiui"E Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 26% 2b - Forge Lightning SpireAir/Forgecraft30% 4  c - GloomHexes/Necromancy45% 3  d - Maxwell's Portable Piledriver Translocation45% 3  e - Mephitic CloudConjuration/Alchemy/Air 45% 3  f - Fulminant PrismConjuration/Alchemy86% 4  g - Iskenderun's Mystic BlastConjuration/Translocation 86% 4  h - Curse of AgonyNecromancy99% 5  i - Lee's Rapid DeconstructionEarth99% 5  j - SilenceHexes/Air99% 5 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exituiJuiFRuiE[##.....##Zeppelin the Fabricator#..###..#Mountain Dwarf of Sif Muna *.....#.## ##.#Health: 67/67 ========================#..# #.##Magic: 16/16 ========================##.####..#AC: 20Str: 12#...###.##EV: 10Int: 17###.# #..#SH: 5Dex: 10#####.####.#XL:  9 Next: 24% Place: Dungeon:7#.......@..#Noise: ---------  Time: 8702.7 (0.0)#.≈≈~≈≈..###f) +0 quarterstaff###.≈...≈..#Cast: Construct Spike Launcher ## #...~.∩>~..# .## #.#.≈...i[0m≈..# ..# #.#.≈≈~≈≈..# ..#####.#....)...# ........##.#..#.[# .................#You enter the shallow water. uiF\_Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travel _An empty arch of ancient stone.  You enter the shallow water. _Moving in this stuff is going to be slow.ui"huiiMemorise Forge Lightning Spire, consuming 4 spell levels and leaving 3? Y - Yes  N - Noui!ui/##.....##Zeppelin the Fabricator#..###..#Mountain Dwarf of Sif Muna *.....#.## ##.#Health: 67/67 ========================#..# #.##Magic: 16/16 ========================##.####..#AC: 20Str: 12ui/#...###.##EV: 10Int: 17###.# #..#SH: 5Dex: 10#####.####.#XL:  9 Next: 24% Place: Dungeon:7ui/L#.......@..#Noise: ---------  Time: 8702.7 (0.0)#.≈≈~≈≈..###ui0f) +0 quarterstaff###.≈...≈..#ui=0Cast: Construct Spike Launcher ## #...~.∩>~..# ui]0.## #.#.≈...≈..# ui0..# #.#.≈≈~≈≈..# ..#####.#....)...# ........##.#..#.[# ui0[.................#You enter the shallow water. ui11_Moving in this stuff is going to be slow.  ui(1Press: ? - help, v - describe, . - travel _An empty arch of ancient stone.  You enter the shallow water. uiD1*_Moving in this stuff is going to be slow.ui2+3.7 (1uis7ui>o _This spell is dangerous to cast!uiB+4.7 (2uiTEuiLuiL+5.7 (3uiQuiXuigX+6.7 (4ui]uiObuib+7.7 (5ui|guii _You start memorising the spell. You continue memorising. x4ui3juinui/qc _You finish memorising. Spell assigned to 'f'.uiui'x Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 26% 2b - GloomHexes/Necromancy45% 3  c - Maxwell's Portable Piledriver Translocation45% 3  d - Mephitic CloudConjuration/Alchemy/Air 45% 3  e - Fulminant PrismConjuration/Alchemy 86% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 86% 4  g - Curse of AgonyNecromancy99% 5  h - Lee's Rapid Deconstruction Earth99% 5  i - SilenceHexes/Air99% 5 3 spell levels left ui][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitui8ui<ui[CL##.....##Zeppelin the Fabricator#..###..#Mountain Dwarf of Sif Muna *.....#.## ##.#Health: 67/67 ========================#..# #.##Magic: 16/16 ========================##.####..#uiC9AC: 20Str: 12#...###.##EV: 10Int: 17###.# #..#SH: 5uiCoDex: 10#####.####.#XL:  9 Next: 24% Place: Dungeon:7#.......@..#uiDNoise: ---------  Time: 8707.7 (0.0)#.≈≈~≈≈..###uivDf) +0 quarterstaff###.≈...≈..#Cast: Construct Spike Launcher ## #...~.∩>~..# .## #.#.≈...≈..# ..# #.#.≈≈~≈≈..# uiDi..#####.#....)...# ........##.#..#.[# .................# _An empty arch of ancient stone.  uiDYou enter the shallow water. _Moving in this stuff is going to be slow. _This spell is dangerous to cast! uiD_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'.ui LP  Okay, then.uiLuiTUD _ui uik   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.9   4%  +1   m + Spellcasting 5.0  21%  -2          ui  b + Maces & Flails   2.8    +2   n + Summonings   0.0    -2   c + Axes   0.4    +2   o + Necromancy   0.0    +1   d + Polearms   2.0     0   p + Forgecraft8.3  20%  +2  ui  e + Staves   3.8   8%  +1   q + Fire Magic1.0   2%  +2   f + Unarmed Combat   0.0     0   r + Air Magic   0.0    -3   g + Throwing   0.1    -2      ui!      s + Invocations   0.0    +3   h + Short Blades   0.0    -2   t + Evocations   1.2    +1  uiF Q     u + Shapeshifting   0.0    -2  i + Armouruim 2.9   9%  +1      j + Dodging2.7   4%  -3  ui     k + Shields0.1   5%  +1      l + Stealthui@ .5.9  27%  -2                  uiq     The percentage of incoming experience used to train each skill is in brown.  ui Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ui! }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsui` m * Spellcasting   5.0  34166173uiR ui8Y ui` ##.....##Zeppelin the Fabricator#..###..#Mountain Dwarf of Sif Muna *.....#.## ##.#Health: 67/67 ========================#..# #.##ui` Magic: 16/16 ========================##.####..#AC: 20Str: 12#...###.##EV: 10Int: 17###.# #..#SH: 5Dex: 10#####.####.#XL:  9 Next: 24% Place: Dungeon:7#.......@..#Noise: ---------  Time: 8707.7 (0.0)ui` #.≈≈~≈≈..###f) +0 quarterstaff###.≈...≈..#Cast: Construct Spike Launcher ## #...~.∩>~..# uita .## #.#.≈...≈..# ..# #.#.≈≈~≈≈..# ..#####.#....)...# ........##.#..#.[# .................#You enter the shallow water. _Moving in this stuff is going to be slow. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 uia _You finish memorising. Spell assigned to 'f'. _Okay, then.uig uih uim uio uiJ  Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 26% 2b - GloomHexes/Necromancy45% 3  c - Maxwell's Portable Piledriver Translocation45% 3  d - Mephitic CloudConjuration/Alchemy/Air 45% 3  e - Fulminant PrismConjuration/Alchemy 86% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 86% 4  g - Curse of AgonyNecromancy99% 5  h - Lee's Rapid Deconstruction Earth99% 5  i - SilenceHexes/Air99% 5 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitui` Describ  a - Lesser BeckoningTranslocation 26% 2  b - GloomHexes/Necromancy 45% 3Memorise|Describeui! Gloom Emits a wave of pernicious gloom which attempts to smother the light around nearby creatures. Any living, demonic or holy creature caught in the effect may briefly lose their eyesight and be left stumbling blindly. uiWillpower is useless against this spell, but stronger creatures may still shrug off its effects. Level: 3 Schools: Hexes/Necromancy Fail: 45% Power: 8% Range: 2/3 Noise: Silent ui8Miscasting this spell causes magic contamination and also either slows you or deals up to 17 draining damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.uiv Spells (Describe)TypeFailure Levela - Lesser BeckoningTranslocation26% 2  b - GloomHexes/Necromancy 45% 3  c - Maxwell's Portable Piledriver Translocation 45% 3  d - Mephitic ClouduiswConjuration/Alchemy/Air 45% 3  e - Fulminant PrismConjuration/Alchemy 86% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 86% 4  g - Curse of AgonyNecromancy99% 5  h - Lee's Rapid Deconstruction Earth99% 5  i - SilenceHexes/Air99% 5 3 spell levels left uiw][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitui Gloom Emits a wave of pernicious gloom which attempts to smother the light around nearby creatures. Any living, demonic or holy creature caught in the effect may briefly lose their eyesight and be left stumbling blindly. Willpower is useless against this spell, but stronger creatures may still shrug off its effects. Level: 3 Schools: Hexes/Necromancy Fail: 45% Power: 8% Range: 2/3 Noise: Silent Miscasting this spell causes magic contamination and also either slows you or deals up to 17 draining damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.uiW Spells (Describe)TypeFailure Levela - Lesser BeckoningTranslocation26% 2  b - GloomHexes/Necromancy 45% 3  c - Maxwell's Portable Piledriver Translocation 45% 3  d - Mephitic CloudConjuration/Alchemy/Air 45% 3  e - Fulminant PrismConjuration/Alchemy 86% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 86% 4  g - Curse of AgonyNecromancy99% 5  h - Lee's Rapid Deconstruction Earth99% 5  i - SilenceHexes/Air99% 5 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitui ui##.....##Zeppelin the Fabricator#..###..#Mountain Dwarf of Sif Muna *.....#.## ##.#Health: 67/67 ========================#..# #.##Magic: 16/16 ========================##.####..#AC: 20Str: 12#...###.##EV: 10Int: 17###.# #..#SH: 5Dex: 10#####.####.#uiXL:  9 Next: 24% Place: Dungeon:7#.......@..#Noise: ---------  Time: 8707.7 (0.0)#.≈≈~≈≈..###f) +0 quarterstaff###.≈...≈..#Cast: Construct Spike Launcher ui4## #...~.∩>~..# .## #.#.≈...≈..# ..# #.#.≈≈~≈≈..# uir-..#####.#....)...# ........##.#..#.[# .................#uiYou enter the shallow water. _Moving in this stuff is going to be slow. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'. _Okay, then.uicP  Okay, then.uixuiuiP. _uia ! ##.....## #..###..# #.## ##.# #..# #.## ##.####..# #...###.## ###.# #..# #####.####.# #.# #.≈≈~≈≈..### # ###.≈...≈..# .## #...~.∩>~..#.## #.#.≈...≈..#.# #.#.≈≈~≈≈..#.#####.#....)...#.##.#..#.[# .#ui ui 28.7 (1 _ui ui ui S ##.....## #..###..# #.## ##.# #..# #.## ##.####..# #...###.## ###.# #..# #####.####.# #.# #.≈≈~≈≈..#### ###.≈...≈..#.## #...~.∩>~..#.## #.#.≈...≈..# #...# #.#.≈≈~≈≈..# ....#####.#....)...# .##.#..#.[# .#iS7muiXuiiYuiY9ui^ui_ui  ##.....## #..###..# #.## ##.# #..# #.## ##.####..# #...###.## ###.# #..# #####.####.# #.#uib  #.≈≈~≈≈..#### ###.≈...≈..# #..## #...~.∩>~..#.## #.#.≈...≈..##...# ui #.#.≈≈~≈≈..# #....#####.#....)...# .##.#..#.[# ui ).#ui ui\ '10ui% ui& ui j ##.....## #..###..# #.## ##.# #..# #.## ##.####..# #...###.## ###.# #..# #####.####.# #.# #.≈≈~≈≈..###  ### ###.≈...≈..##..## uiR h#...~.∩>~..#  ....## #.#.≈...≈..# ###...# #.#.≈≈~≈≈..# .#....#####.#....)...# .##.#..#.[# .#ui uih 1ui ui ui~  ..###..## ##.# #.###.####.. #...###.####.# #..#####.####.#.........≈≈@≈≈..#########.≈...≈..# ##..## #...~.∩>~........# .......##.........####ui A  You enter the shallow water.ui 3.3 (1.6Construct Spike Launcher Water ui ui ? _Moving in this stuff is going to be slow.ui)  ## ##.# #.###.####.. #...###.####.# #..######.####.#.........≈≈~≈≈..#########.≈.@.≈..# ##..## #...~.∩>~ ui i ....## #.#.≈...≈#Water ......#### ..).....###.....#.##uiF 94ui 0ui ui uiauiŻGear: 20/52 gear slots (Left/Right/Tab to switch category) ui.Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming  s - a +4 whip  t - a +3 dagger of pain uiRMissiles (go to first with ()  a - 2 throwing netsui|_e - 11 boomerangs  o - 12 poisoned darts  q - 4 javelins  uir - 8 stones Armour (go to first with [)  d - a +0 cloak (worn) uiͼ g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5} ui p - a +0 pair of boots of flying Jewellery (go to first with "=) ui d b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn) ui+Z l - an amulet of reflection (worn)j - a ring of flight uip[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]uiBt - a +3 dagger of pain. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10. ui Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.8 XLs.  Current attack delay: 1.0. uiDamage rating: 12 (Base 4 x 100% (Dex) x 103% (Skill) + 8 (Ench + Slay)). Pain: It inflicts extra damage on living creatures proportional to your uiNecromancy skill. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. uiNYou took it off an orc wizard on level 7 of the Dungeon. uiFStash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.uiGear: 20/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon)  i - a +2 scythe of flaming  s - a +4 whip  t - a +3 dagger of pain Missiles (go to first with ()  a - 2 throwing nets  e - 11 boomerangs  o - 12 poisoned darts  q - 4 javelins  r - 8 stones Armour (go to first with [)  d - a +0 cloak (worn)  g - a +0 helmet (worn)  h - the +0 pair of boots of Gearcho (worn) {Str-3 Slay+5}  k - the +7 ring mail of Tulips (worn) {rC+ Will+ Str-5}  p - a +0 pair of boots of flying Jewellery (go to first with "=)  b - a +4 ring of protection (worn)  c - a +6 ring of strength (worn)  l - an amulet of reflection (worn)  j - a ring of flight [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]vi] t - a +3 dagger of pain. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 vi ,This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.8 XLs.  Current attack delay: 1.0. vi Damage rating: 12 (Base 4 x 100% (Dex) x 103% (Skill) + 8 (Ench + Slay)). Pain: It inflicts extra damage on living creatures proportional to your vi tNecromancy skill. This weapon falls into the 'Short Blades' category. It is extremely good for vi!xstabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. vi4!FYou took it off an orc wizard on level 7 of the Dungeon. vi_!Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.vi@ vi vi '#.## ##.#Zeppelin the Fabricator#..# #.##Mountain Dwarf of Sif Muna *.....##.####..#Health: 67/67 ========================#...###.##Magic: 16/16 ========================###.# #..#AC: 20Str: 12vi n#####.####.#EV: 10Int: 17#..........#SH: 5Dex: 10#.≈≈~≈≈..###XL:  9 Next: 24% Place: Dungeon:7  ######.≈.@.≈..#Noise: ---------  Time: 8714.3 (0.0) viٚ ##..## #...~.∩>~..#t) +3 dagger (pain)vi ....## #.#.≈...≈..#Cast: Construct Spike Launcher vi0 ###...# #.#.≈≈~≈≈..# .#....#####.#....)...# via ............##.#..#.[# .....................# vi ~.......##.........#### ..).....###.....#.## vi p_You finish memorising. Spell assigned to 'f'. _Okay, then. viћ _Okay, then.You enter the shallow water. _Moving in this stuff is going to be slow.  vi CYou unwield your +0 quarterstaff. You have a feeling of ineptitude.vi vi@ +5.3 (1vi vi Okay, then. _ You enter the shallow water. _Moving in this stuff is going to be slow. vi> u You unwield your +0 quarterstaff. You have a feeling of ineptitude. _t - a +3 dagger of pain (weapon)vi6*.# #.###.####.. #...###.####.# #..######.####..........≈≈~≈≈..#########.≈...≈..# ##..## #...~.@>~  ....## #.#.≈...≈ vi*###...# #.#.≈≈~≈ .#....#####.#....)............##.#..#.[.........##.........###).....###.....#.##....#.# [)##vi{/via0vi06vi4viB6c _There is an empty arch of ancient stone here.vip  #..# #.## ##.####..# #...###.## ###.# #..# #####.####.# #.# #.≈≈~≈≈..### ### ###.≈...≈..#  ##..## #...~@∩>~..# # ....## #.#.≈...≈..##...# #.#.≈≈~≈≈..# ..#....#####.#....)...# .##.#..#.[#.........#.##.........####.).....###..vi] #.## .#.# #.....#[)##7 _vi5 #..# #.## ##.####..# #...###.## ###.# #..# #####.####.# #.# #.≈≈~≈≈..### ### ###.≈...≈..# vin# ##..## #...@.∩>~..## ....## #.#.≈...≈..# .####...# #.#.≈≈~≈≈..# vi...#....#####.#....)...# #.##.#..#.[#vi9[.........#vi\.##.........##.).....###....vi.#.## .#.# #.....#[)##vi)A  You enter the shallow water.vid8.9 (1.6Water viU _Moving in this stuff is going to be slow.vi> #..# #.## ##.####..# #...###.## ###.# #..# #####.####.# #.# #.≈≈~≈≈..### ### ###.≈...≈..# ## 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