zi5.  Player: Zeppelin Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-22.23:27:31.ttyrec Time: (1774222051) Sun Mar 22 23:27:31 2026 zi [?1051l[?1052l[?1060l[?1061hzi V)0[?7h[?25l[?1czi zi1 ziWelcome, Zeppelin. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf  n - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf Forgewrightzi!zi&zi+0Welcome, Zeppelin the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorzi+j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterzi,%l - Delvert - Necromancer zi8,9e - BrigandWarrior-mageziW,Vu - Forgewright Zealotziw,om - Warperv - Fire Elementalist f - Berserkerzi,Bn - Hexslingerw - Ice Elementalist zi,wg - Cinder Acolyteo - Enchanterx - Air Elementalist zi,vh - Chaos Knightp - Reavery - Earth Elementalistzi-z - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical zi*-companions to fight alongside. + - Recommended background * - Random background # - Recommended characterziQ-T ! - Random character % - List aptitudesSpace - Change species ziv-H? - Help Tab - Mountain Dwarf Forgewrightzitzi2{zi}*Welcome, Zeppelin the Mountain Dwarf Berserker. You have a choice of weapons.  a - short sword(-2 apt)  b - mace (+2 apt)  c - hand axe (+2 apt) zi~~ d - spear (+0 apt)e - falchion(-1 apt)  f - unarmed(+0 apt) zi4~z+ - Recommended random choice * - Random weapon % - List aptitudesziR~CBksp - Return to character menu ? - Helpzi7 zi2< zi@ Welcome, Zeppelin. Please select your species. SimpleIntermediatezi@ CAdvanced a - Gnollj - HumanziA ms - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - RevenantziJA u - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf  n - Djinniw - Formicid zi\A 5f - Draconiano - Sprigganx - Naga zimA "g - Trollp - TenguziA &y - Octopode h - Deep ElfziA Eq - Oniz - Felid i - Armataurr - BarachiziA A - Mummy ziA pMountain Dwarves are strong melee fighters and capable heavy-armoured casters. ziA :They can use scrolls to enchant even some artefacts. ziA M+ - Recommended species * - Random species ziA !# - Recommended characterziB 8 ! - Random character % - List aptitudeszi"B 3Space - Pick background first ? - HelpziBB 6 Tab - Mountain Dwarf Berserkerzidzigzi8lWelcome, Zeppelin the Mountain Dwarf. Please select your background. WarriorAdventurerMage zi[la - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterzinlr - Conjurer zilPc - Monkk - Wandererzil"s - Summoner d - Hunterzil%l - Delvert - Necromancer zil9e - BrigandWarrior-magezil&u - Forgewright zil:Zealotm - Warperzilv - Fire Elementalist f - Berserker  n - HexslingerzimPw - Ice Elementalist g - Cinder Acolytezi+mYo - Enchanterx - Air Elementalist h - Chaos Knightzi=m^p - Reavery - Earth ElementalistziNmz - Alchemist ziimqBerserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a zizmgraging berserker early on, apart from hubris. + - Recommended backgroundzim@ * - Random background # - Recommended characterzim8 ! - Random character % - List aptitudeszimbSpace - Change species ? - Help Tab - Mountain Dwarf Berserkerzi zi zi@)Zeppelin the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapnelzi-      ♣♣♣♣♣♣♣♣♣ zi-)♣@......♣ ♣.PPPPP.♣ ..P~~~P.♣ .♣.P~ß~P.♣ ..♣.P~~~P.♣ ## ♣.PPPPP.♣ zi. ♣.......♣  ♣♣♣♣♣♣♣♣♣ zi@.w   zi3zi6Welcome, Zeppelin the Mountain Dwarf Forgewright.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...zi:ziPnPress ? for a list of commands and other information.zi,sziv[ _Found a staircase leading out of the dungeon.ziC  ♣♣♣♣♣♣♣♣♣<......♣PPPPP#...P~~~#.♣.P~ß...♣.P~~### ♣.PPPP  zi zi0 21.0 (1 _zi ziy zi{  ♣♣♣♣♣♣♣♣♣##### ♣<......♣....."♣.PPPPP#..@P~~~♣.P~ßzi{...♣.P~~#  zizi&2ziziS _Found a runed beryl amulet.zi;       ♣♣♣ ##♣<......♣ ."♣.PPPPP.♣  #.@.P~~~P.♣  #.♣.P~ß~P.♣  ...♣.P~~~P.♣  ###.♣.PPPPP.♣ #.♣.♣ #.♣♣ #. #.  ziC ziG &3ziL zidN zi       ♣♣♣♣♣♣♣♣♣ #♣<......♣ r......"♣.PPPPP.♣ ziU X #@..P~~~P.♣  #.♣.P~ß~P.♣  ...♣.P~~~P.♣  ###.♣.PPPPP.♣ ziz  #.♣.......♣ zi U #.♣♣♣♣♣♣♣♣♣   r   rat (asleep) #.#zi    #.#  zi ,  ziKziQ&4zi1zi!L _You encounter a rat.ziX ♣♣♣♣♣♣♣♣########♣<.....r......@♣.PPPPP.######...P~~ #.♣.P~ß ...♣.P~~~###.♣.PPPPP.......♣♣♣♣♣♣♣♣♣#.#zizi>.rziJrzi /==5ziVzi{& _The rat squeaks loudly.zi` _You see here an amulet of guardian spirit.{ik♣♣♣♣♣♣♣♣♣########♣<.......r....."♣.PPPPP.######@..P~~~P #.♣.P~ß...♣.P~~###.♣.PPPP #.♣......♣♣♣♣♣♣♣# {iUo@.r{i w{iz6--6 _{i{i  ♣♣♣♣♣♣♣♣########♣<.......r....@♣.PPPPP.######...P~~ #.♣.P~ß ...♣.P~~~###.♣.PPPPP{ib.......♣♣♣♣♣♣♣♣♣#.#{i>.r{i{i{X--7Kinetic Grapnel{i{iȶ` _You see here an amulet of guardian spirit.{iw ♣ #♣<......♣ {if#...r..@"♣.PPPPP.♣ #.######...P~~~P.♣  #.♣.P~ß~P.♣  ...♣.P~~~P.♣ ###.♣.PPPPP.♣ #.♣.......♣ {i #.♣♣♣♣♣♣♣♣♣ #.# #.#{i<.r{i{i$8 {iC _{i {iA"{ixA ♣ #♣<......♣ #....r@."♣.PPPPP.♣ #.######...P~~~P.♣ #.♣.P~ß~P.♣ ...♣.P~P.♣ ###.♣.PPPP.♣ #.♣.......♣ #.♣♣♣♣♣{i;y♣♣♣♣ #.#  #.#{i_{i%={i* 9{iL{iP _The rat barely misses you.{i g †You hit the rat.{i? ({ii p810.4 (1.4)Kinetic Grapnel{i {i G _You kill the rat!{i♣ #♣<......♣ #....†.@"♣.PPPPP.♣ #.######...P~~~P.♣ #.♣.P~ß~P.♣ {i...♣.P~~~P.♣###.♣.PPPPP.♣#.♣.......♣{i+#.♣♣♣♣♣♣♣♣♣#.# {i {i{ij+-1{i 0{i{i){i4 ~      ♣  #{i4 j♣<......♣  #....†..@♣.PPPPP.♣  #.######...P~~~P.♣  #.♣.P~ß~P.♣  {i5 %...♣.P~~~P.♣  ###.♣.PPPPP.♣  {iE5 #.♣.......♣   {i5 #.♣♣♣♣♣♣♣♣♣   #.#   #.#   {i8< {i ? @-2{ivE {iQO {iQ +3.4 (2{i`W {iZ 6 _c - an amulet of guardian spirit{i9{i{i{iN _There are no items here.{iUGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)c - an amulet of guardian spirit{i[ c - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 1 of the Dungeon. {i Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not {i p touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’” {i q -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. {i K(p)ut on, (d)rop, (=)adjust, or (i)nscribe. {iT {i  {i  Zeppelin the Tinkerer  Mountain Dwarf  Health: 14/14 ========================  Magic: 3/3========================  AC: 2Str: 12  EV: 10Int: 15♣♣♣♣♣♣♣♣♣  SH: 0Dex: 8#########♣<......♣ {ih  XL:  1 Next:  8% Place: Dungeon:1#....†..@♣.PPPPP.♣  Noise: ---------  Time: 13.4 (0.0)#.######...P~~~P.♣  a) +0 hammer#.♣.P~ß~P.♣  Cast: Kinetic Grapnel...♣.P~~~P.♣ ###.♣.PPPPP.♣ #.♣.......♣ {i  #.♣♣♣♣♣♣♣♣♣  #.# {ih #.#    {i_You see here an amulet of guardian spirit. _The rat barely misses you.You hit the rat.  {i_You kill the rat! _c - an amulet of guardian spirit _There are no items here. {i {ip _ {is {i"f  You start putting on your amulet. {it&+4.4 (1 {is( {i5/ {i0+5.4 (2 {i4 {i!; {i=+6.4 (3 {i A {iF {iG+7.4 (4 {ijJ {iM {iN+8.4 (5 {i$# #♣.♣#.# ..#.#  ..#..# .#  ♣.♣ ##{i{i&8{i{i{in # ### #....†... .. #.###### ####.## #.# ##. .....# #.# .... #..#.##.###. #.).....# #. ##.######.#.#.####. #.# #.##. #.# #..#.#.#.##. #.# #. #.. .....##..... ### #♣.♣#.# ..#.#  ..#..# .#  ♣.♣ ##{i}u{iNx&9{i|{i&{i<QM ############...†.. .. ###.#####.# ##{i5=........# #.# ...########.##.##........).....# ##.######.#.#.###.# #........##.{i{i'50{i {i {iIM #############...†.. ... ########.# ##.......@# #.# ....#####..########.##.##........).....# ##.######.#.#.####.### {i{iگ&1{i{i۵{i؅  ##### #....† ...# #.#######.#####.## #.# ##.# #.# #.#####..##.##.### #........).....# # ##.######.#.#.#### #.# #.## #.# #..#.#.#.## #.# #{i5. #.. .....## ### #♣.♣#.# ..#.{iv{i&2{iT{iі{i@$ !M #########.######...†..........# ####.#####@## ##.........# #.# ...#.#####..########.##.###........).....# ##..{i* {i, &3{i/ {i*2 {i!M #########.######...†.........@# ####.#####.## ##.........# #.# ...#.#####..########.##.###.#{iG'{i)&4{i,{iX.{i4{i{ik{i #.# #....†.# #.#.#####.## #.#  .........# #.#  #.#####..##.##. #........).....# ##.######.#.#. #.# #. #.# #..#.#.#. #.# #3========5{i  #.# #....†{ic.# #.#.#####.## #.#  {i...# #.#  #.#####..##.##. #..{i`......).....# ##.######.#.#.{iV #.# #.{i #.# #..#.#.#. #.# #{iW${io%&6{iw({i){i7  #.# #.....# #.#.#####.## #.# ..# #.#  #.#####..#.##. #.)..... ##.######.#.#. #.# # #.# #..#.#.# #.# #{i &7{ie {iT {i # #.# #.# #.#.#####.## #.#...# #.##.##.#####..#.###. #.). ##.######.#.#. #.# # #.# #..#.#. #.# #{i {i &8{i{i {i7###.. #. #.# # {i7.# #.#.#####.## #.# ....# #.# #.##.#####.. {i8#. #. #. #.) {i68#. .. ##.######.#.#. #. #.# # {iU8.. #.# #..#.# #.# # {i(? {i6AI========9 {iD {iF {i #### ..# #.# #.# #.# #.#.#####.## #. ..........# #. #.##.#####..#. #. #.# #.) #. ..# ##.######.#. . #.# #.# # ..# #.# #..#. #.# # {i {i5'60 {i {i {iY #### ..##########.#######...............#######@#####.## #...........#.##.#####..########.#.#..#.##.. .....  {i {iG<1 {iR {iŹ {i5  #### ..##########.#######. {i5 q..............########.#####.## #...@.......##.#####..####### {i5 #. #.# #........).#.#. {i6 _..## {i@6 }### #♣.♣#.  {i? <2 {iC  {i2F "{iv #### ..##########.#######...............#######.#####.## #...........#.##@#####..########. #.# #........).#. .#.######.###..#.. "{i|"{i~&3"{i"{i+"{ic #### ..##########.#######...............#######.#####.## #...........#.##.#####..########. #@# #........).#. #.#.######.##. ##.# #.# #...♣.♣ # "{i<"{i&4"{iW"{i"{ip  ..##########.#######..............."{iPp#######.#####.## #...........##.##.#####..########...#.# #........).#. #."{iop#.######.##. ##.# #.# #.... ."{ipD##"{ip"{ip5..."{iv"{ihx&5"{i%{"{i"{i  ##########.#######...............#######.#####.## #...........##.##.#####..########...#.# #........).#. #."{ih #.######.##. ##@# #.# #..........##.##.##.#"{i "{iĺ &6"{i "{i "{i \#######.#######...............#######.#####.## #...........##.##.#####..#######...#.# #........).#. #.#.######.##.##.##.# #.# #..........##.##.##. # .#. . .# ### #♣.♣#•.  ..#..."{i ♣.♣ #........."{i= "{iP &7"{i\ "{i> + _Found 3 flux baubles.#{i * #.# # ..............# # #######.#####.## # #...........# # ##.##.#####..# #...#.# #.) #.# #..# ##.######.#.#.##.##.# #.# #.# #.# #..##.##.##.# #.# # # .## #.. #{i5!  .# ### #♣.♣# •. ..# .. ♣.♣ ... ... ...#{i& #{i' &8#{iP, #{i. #{i #.#  ........#  #######.#####.##  #.....#  ##.##.#####..#{iq #...#.# #.) #.#w#..# ##.######..#.##.##.# #.# #.# #.# #...##.##.##.# #.# # #. .## #.. #{i...# ### #♣.♣..•. ..#....#{i ♣.♣ w   dart slug (asleep)#.... ........#{i(i  You encounter a dart slug.#{i+=9Kinetic Grapnel#{i0#{i3f _Found a scroll labelled CUGOSCH MYSHU.${it5 #.# .# #######.#####.## #...# ##.##.#####.. #...#.# #. #.#w#..# ##.#######..#.##.##.# #.# ##.# #.# ##.##.##.##.# #.# # #.#.## #..  ...# ### #♣. ..•. .. ...... ♣. #...... g   goblin (asleep)${if .....g..${i${i;'70${i'${iWs _You encounter a goblin. It is wielding a +0 dagger.%{i!#.# .# #######.#####.## #...# ##.##.#####..##...#.# #.)#.#w#..# ##.######.#..#.##.##.# #.# #.#.%{i/# #.# #.#.##.##.##.# #.# #.#.#.## #.. ....# ### #♣.♣..•. ..#%{iH...... ♣.♣#...... %{i`........g..%{i%{i&1%{i%{i%{i##.# #........# ########.#####.## ##.....# ###.##.#####..##...#.# #.).#.#w#..# ##.######.##..#.##.##.# #.# #.#.# #.# #..##.##.##.##.# #.# #.#.#.## #.. ....# ### #♣.♣#..•. ..#....... ♣.♣#.........g..%{i*%{i+_2Kinetic Grapnel%{i!1%{i3&{i)#.# #...............# #.#######.#####.## #.#...........# #.##.##.#####..#.#...#.# #.).#.#w#..# ##.######.#.&{i1#..#.##.##.# #.# #.#.# #.# #..#.#.##.##.##.# #.# #.#.#.## #.. ....# ### #♣.♣#...•. ..#.&{i...... ♣.♣ ##........&{i..g..&{i&{i&3&{i~&{i&{i&M #.# ########.######..............# #######.#####.# #...........# #.##.#####..######## #...#&{iw........). #.#w#..# ##.######.##.##.##.........##.##.##.##.&{i# ##.#.## #.. .....&{iƆ/..........&{i&{i7&{iY&4&{i&{i%'{i8M.  #.# ########.######..............# #######.#####.# #...........# ##.##.#####..######## #...#........). #.#w#.@# ##.######.##.##.##.........#'{ii#.##.##.##.# #.# #....#'{i@'{i&5'{iͽ'{iE({i@lM###.  #.# ########.######..............# ({iS@T#######.#####.# #...........# ##.##.#####..######## #...#({il@........). #.#w#..# ##.######.##.##.##({i@.#..........# #.# #..#.#({iG({i I&6({iMM({iO({iiM###.  #.# ########.######..............# #######.#####.# #...........# #.##@#####..########({ii #...#........). #.#w#..# ##.######.##..#.##.##.# #.# #....({ism({iwo&7({imr({is({iM###.  #.# ########.######..............# #######.#####.# #...@.......# #.##.#####..######## #...#........).#.#w#..# ##.######.#.##({i({i&8({i({i^){iT  #### ..# #.#  #######.####### # ..............# # #######.#####.## # #.# # ##.##.#####..#){i}U  #...#.# #.) #.#w#..# ##.######.# #..#.##.##.# #.# # #..........# #.# #..# #.##.##.##.# #.# # #.#.## #.. ){iU ...# ### #♣.♣#){i\ ){i^ &9){ib ){iae ){i  #### ..# #.#  #.#######  ........#  #######.#####.##  #.#  ##.##.#####.. #...#.# #.) #.#w#..# ##.######. #..#.##.##.# #.# # #..........# #.# #.. w   dart slug (asleep)){iW  #.##.##.##.# #.# #.. #.#.## #..  ...# ### #♣.♣){iM Jww){i >80Kinetic Grapnel){i ){i *{io& #### ..# #.# #.####### .......# #######.#####.## #.# ##.##.#####.. #...#.# #. #.#w#..# ##.###### #..#.##.##.# #.# # #..........# #.# # #.##.##.##.# #.# # #.#.## #..  ...# ### #♣.*{i,*{iE0 ``The dart slug launches a dart at you.*{iR...*{ia1------=1*{iu*{i- _The slug dart hits you.*{iHM  Zeppelin the Tinkerer  Mountain Dwarf ####  Health: 11/14 ==================------ ..#  Magic: 2/3================-------- *{i*I#.#  AC: 2Str: 12 #######.#######  EV: 10Int: 15 ..............#  SH: 0Dex: 8 *{iTI#######.#####.##  XL:  1 Next: 25% Place: Dungeon:1 *{iI#@..........#  Noise: =--------  Time: 81.8 (0.0) ##*##.#####..###### a) +0 hammer #.*.#.# #........ Cast: Kinetic Grapnel #.#w#..# ##.###### *{iIx#..#.##.##.# #.# #. #..........# #.# #. w   dart slug #.##.##.##.# #.# #. #.#.## #.. .. ...# ### #♣.*{i/JThe dart slug launches a dart at you. _The slug dart hits you.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  *{ihJPress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)*{i RZeppelin the TinkererMountain Dwarf####Health: 11/14 ==================------..#Magic: 2/3================--------#.#AC: 2Str: 12#######.#######EV: 10Int: 15..............#SH: 0Dex: 8#######.#####.##XL:  1 Next: 25% Place: Dungeon:1#@..........#Noise: =--------  Time: 81.8 (0.0)##*##.#####..###### a) +0 hammer*{i #.*.#.# #........ Cast: Kinetic Grapnel#.#w#..# ##.#######..#.##.##.# #.# #.#..........# #.# #. w   dart slug (grapneled)#.##.##.##.# #.# #.#.#.## #.. .....#### #♣.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is lightly wounded.*{i Lw?*{i ".*{i 22.8 (1 _*{il *{i +{i#### ..########.#######..............#######.#####.## #...........##@##.#####..#######.w.#.# #........#.#?#..# ##.#######..#.##.##.# #.# #..........#.##.##.##.# #.#.##. ....# ### #♣+{ip..•.  .+{i+{i%-+{i 3+{i+{iI +{iE    The grapnel guides your strike. You sock the dart slug!  The dart slug is severely wounded.+{iN 8/14 -----=5.2 (1.4+{i( +{i. _The dart slug bites you.,{i?-  You hit the dart slug.  The dart slug is almost dead.,{i|.K9==---,{i.!6.6,{i?3,{ip5O _The dart slug misses you.,{iO .  You thump the dart slug!,{iOS,{i 588.0Kinetic Grapnel _You kill the dart slug!,{i,{ik _Your Forgecraft skill increases to level 5!-{iB #### ..########.#######..............#######.#####.## #...........##.##.#####..#######.@.#.# #........-{iV#.#?#..# ##.#######..#.##.##.# #.# #........##.•.......♣. -{i--{i;-90 _-{ij-{i-{iM  ..########.#######..............#######.#####.## #...........##.##.#####..######...#.# #........#.#@#.#.#######..#.##.##.# #.# #.........#.##.##.###...#........ -{i-{iEA-90-{i-{i#-{i&~10/14====1.0 (2-{iM.-{i2 -{iw3-{i3?_c - a scroll labelled CUGOSCH MYSHU-{i4-{i 4-{i -{i N _There are no items here.0{ie  ########.#######..............#######.#####.## #...........##.##.#####..#######...#.# #........#.#.#.#.######0{i #..#.##@##.# #.# #.#..........##.##.##.##.###..........g..0{iq 0{i 22.0 (1 _0{i7 0{iԯ 3{i] _You start resting.Magic restored.3{iQ3{iG&33{ii3========4.0 (2 _3{i4{i9M. #.# #######.######..............# #######.#####.# #...........# ##.##.#####..###### #...#........ #.#@#..# ##.#######..#.##.##.##..........##.##.##.##.# #.# #.##..... ==5.0 (14{i4{iO4{i0M###. #.# #######.######..............# #######.#####.# #...........# #.##.#####..###### #.@.#........ #.#.#..# ##.#######.##.##.##..........# #.# #..##.##.### ...4{i4{iiT1=64{i4{i4{iaM###. #.# #######.######..............# #######.#####.# #...........# ##@##.#####..###### #...#.# #........ #.#.#..# ##.#######..#.##.##.# #.# #........## .•.75{iM###. #.# #######.######..............# #######.#####.# #@..........# ##.##.#####..###### #...#.# #........#.#.#..# ##.########. .#...5{i5{i<I========85{i5{i 5{i5{i5{i5{i5{i2===5{i?5{iB5{i/,5{i5{i,5{i+5{ia5{iϜ:==5{iA5{iŞ5{iL3==5{i5{iW5{i5{i5{i75{i}5{iޣ5{iR5{i|5{iԥ5{io5{iħ:==5{i5{ik _You start resting.HP restored.5{i5{iS1109.0 (11.0)5{ic4==10.0 (12 _5{ie5{ig6{i(  #### ..########.#######..............#######.#####.## #...........##@##.#####..#######...#.# #........#.#.#..# ##.########..6{i) #.....•... 6{iy/ 6{iY1 11.0)6{i5 6{i7 6{i S #### ..########.#######..............#######.#####.## #...........##.##.#####..#######.@.#.# #........#.#.#..# ##.#######..#.##.##.# #.# #........##.•.......♣. 6{i" 6{i &26{i 6{id 6{i  ..########.#######..............#######.#####.## #...........##.##.#####..######...#.# #........#.#@#.#.#######..#.##.##.# #.# #.........#.##.##.###...#........ 6{i6{i0&36{i~6{i7{i*g ########.#######..............#######.#####.## #...........##.##.#####..#######...#.# #........#.#.#.#.#######..#.##@##.# #.# #.#..........##.##.##.##.###..........g..7{iBjC==47{i+m7{io7{i( 8 #######.#######..............#######.#####.## #...........##.##.#####..######7{i) #...#.# #........#.#.#.#.#######..#.##.##.# #.# #.#......@...#7{i!) P##.##.##7{i?) # # #.#.##. ......7{i]) g   goblin (asleep)....g..7{i4 7{i6 &57{i9 7{i)= 8{i..............#######.#####.## #...........##.##.#####..######...#.# #........##.#.#..# ##.#######..#.##.##.# #.# #........#.##.##@##.## # #.#.##. . ...# ### #♣..•.. ........♣#..............g...............#8{iO8{i&68{i'8{i8{i)$ ..............#  Zeppelin the Tinkerer #######.#####.##  Mountain Dwarf 8{il#...........#  Health: 14/14 ======================== ##.##.#####..###### Magic: 2/3================-------- #...#.# #........ AC: 2Str: 12 8{iƂy##.#.#..# ##.###### EV: 10Int: 15 #..#.##.##.# #.# #. SH: 0Dex: 8 #..........# #.# #. XL:  1 Next: 58% Place: Dungeon:1 #.##.##@##.# #.# #. Noise: ---------  Time: 116.0 (0.0) # # #.#.## #.. .. a) +0 hammer8{i7 ...# ### #♣. Cast: Kinetic Grapnel ..•.. .. ....... ♣. #........ .. g   goblin (asleep) .....g....  ...........#  _You start resting. _HP restored.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  8{iPress: ? - help, Q - select actionShift-Dir - straight line9{i_.9{iA4A..............#Zeppelin the Tinkerer#######.#####.##Mountain Dwarf#...........#Health: 14/14 ========================##.##.#####..###### Magic: 3/3========================#...#.# #........ AC: 2Str: 129{in4w##.#.#..# ##.###### EV: 10Int: 15#..#.##.##.# #.# #. SH: 0Dex: 8#..........# #.# #. XL:  1 Next: 58% Place: Dungeon:19{i4i#.##.##@##.# #.# #. Noise: ---------  Time: 116.0 (0.0)# # #.#.## #.. .. a) +0 hammer...#9{i4### #♣. Cast: Kinetic Grapnel..•...........♣.#........9{i4+.. g   goblin (asleep).....g...............# _You start resting. 9{i5'_HP restored.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line9{i::Okay, then.9{i~=9{iYB9{iE. _:{i,3#######.#####.## #...........##.##.#####..######...#.# #........##.#.#.#.#######..#.##.##.# #.# #.#..........##.##.##.##.# # #@#.#. . #...# ### #♣#..•... ...........:{i*♣.#.....♣. .....g....#. P ...........#K   kobold (asleep)#...K..##.#..:{i}:{i+7.0 (1:{iT:{ixx _You encounter a kobold. It is wielding a +0 short sword.={im #...........##.##.#####..######. #...#.# #........#. ##.#.#.#.#######..#.##.##.# #.# #..........###.##.##.# ##.#.#.#. . #.@.# ### #♣#..•...(.# ............#♣P..#...♣.......g....#P............# .#...K..##.#......# .PPPP={ix g.  Found 2 throwing nets.={imx1K.={i gKwandering)={ipG===8Kinetic Grapnel={i={iQX _The goblin shouts! You hear a loud squeak. You hear an angry hiss.={i O #...........#  Zeppelin the Tinkerer ##.##.#####..###### Mountain Dwarf . #...#.# #........ Health: 14/14 ======================== #. ##.#.#..# ##.###### Magic: 2/3================-------- #..#.##.##.# #.# #. AC: 2Str: 12 ={i #..........# #.# #. EV: 10Int: 15 #.##.##.##.# #.# #. SH: 0Dex: 8 ={i# V# ##.#.#.## #.. .. XL:  1 Next: 58% Place: Dungeon:1 #.@.# ### #♣. Noise: ===------  Time: 118.0 (0.0)={i _ #..*...(.# .. a) +0 hammer .....*.....# ♣. Cast: Kinetic Grapnel P..#...g....... .. ♣............#. ={i X P.....K......#  g   goblin .#......##.#...  K   kobold (wandering) #......# .PPPP ={i Found 2 throwing nets. _The goblin shouts! You hear a loud squeak. You hear an angry hiss.  ={i: VAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)>{i,>#...........#Zeppelin the Tinkerer##.##.#####..###### Mountain Dwarf. #...#.# #........ Health: 14/14 ========================#. ##.#.#..# ##.###### Magic: 2/3================-------->{i6-#..#.##.##.# #.# #. AC: 2Str: 12#..........# #.# #. EV: 10Int: 15#.##.##.##.# #.# #. SH: 0Dex: 8>{iq-# ##.#.#.## #.. .. XL:  1 Next: 58% Place: Dungeon:1#.@.#>{i-### #♣. Noise: ===------  Time: 118.0 (0.0)#..*...(.#.. a) +0 hammer.....*.....#♣. Cast: Kinetic GrapnelP..#...g.........♣............#.P.....K......#>{i .Yg   goblin (grapneled).#......##.#...K   kobold (wandering)>{i/.}#......# .PPPP>{iS.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line>{i{.Aim: a goblin, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the goblin.  The goblin is heavily wounded.>{i rPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the goblin.  The goblin is heavily wounded.  The kobold shouts!>{iaK.g.•Kr   rat>{i+9.0 (1>{i>{iT _You encounter a rat.?{i##.##.#####..######.. #...#.# #........#..##.#.#.#.#######..#.##.##.# #.# #...........###.##.##. ##.#.#.##. . ##...##### ### #♣#..@...(.# .♣......g....♣P..#..........r.♣.....K#.P.......###.#...  .PPPP?{iJb.. .P♣♣P?{i*2r.?{i9K.?{i?{ix0--20?{i?{iM _The goblin closely misses you.?{iR _You see here 3 flux baubles.?{i 6 )The grapnel guides your strike. You hit the goblin. bYou kill the goblin!?{i6B.b?{i6F.b?{i8gK.r.?{ih89b.?{i?b   bat (wandering)?{iB_66--1.4 (1.4?{iG?{iIT _You encounter a bat.?{i\ U #...........#  ##.##.#####..######.. #...#........#..##.#.#..# ##.######..#.##.##.#..........##.##.##.## ## ##.#.#.## #.. .##.@.##### ### #♣ #..•...(.?{i ♣......K.....# ♣P..#br...♣.P......# .#.#...## .PPPP........ .P♣♣P?{i Mb.b.?{i3 4r.?{i@ BK)?{iS Ob?{i( ,20?{i ?{i Q _The bat closely misses you.?{i4 #######.#####.# #...........#  ##.##.#####..######.. #...#..........##.#.#..# ##.######.#.##.##.#.........#.##.##.##.# ## ##.#@#.## #.. .##...##### ### #♣ #.bK...(.#.♣......)...r.# ♣P..#...♣...P......# .#.#...## .PPP?{i ).b.?{i (.b?{iz 7r.?{iE :K•?{i %b.?{i a-3@{i)  #######.#####.##  Zeppelin the Tinkerer #...........#  Mountain Dwarf ##.##.#####..###### Health: 14/14 ======================== .. #...#.# #........ Magic: 1/3========---------------- #..##.#.#..# ##.###### AC: 2Str: 12 #..#.##.##.# #.# #. EV: 10Int: 15 #..........# #.# #. SH: 0Dex: 8 @{i * #.##.##.##.# #.# #. XL:  1 Next: 66% Place: Dungeon:1 # ##.#@#.## #.. .. Noise: ---------  Time: 123.4 (0.0) ##.K.##### ### #♣. a) +0 hammer #..•..r(.# .. Cast: Kinetic Grapnel ♣......b.....# ♣. P..#........... ..@{i*  ♣............#.  b   bat P............#  K   kobold .#......##.#...  r   rat #......# .PPPP @{i* _You encounter a bat. _The bat closely misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  @{i* Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (67% to hit)A{iD#######.#####.##Zeppelin the Tinkerer#...........#A{i'EMountain Dwarf##.##.#####..###### Health: 14/14 ========================A{ikE.. #...#.# #........ Magic: 1/3========----------------#..##.#.#..# ##.###### AC: 2Str: 12A{iE#..#.##.##.# #.# #. EV: 10Int: 15#..........# #.# #. SH: 0Dex: 8A{iE|#.##.##.##.# #.# #. XL:  1 Next: 66% Place: Dungeon:1# ##.#@#.## #.. .. Noise: ---------  Time: 123.4 (0.0)A{ibFc##.K.##### ### #♣. a) +0 hammer#..•..r(.#.. Cast: Kinetic Grapnel♣......b.....#♣.P..#.............♣............#.b   batP............#A{iFsK   kobold (grapneled).#......##.#...r   rat#......# .PPPPA{iFAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineA{iGAim: a kobold, wielding a +0 short sword (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is severely wounded.A{iFb)A{ij&b•A{i-r.A{i"x3--=4.4 (1A{iA{i  A{i-Press: ? - help, Q - select action  Shift-Dir - straight line  A{izAim: a kobold, wielding a +0 short sword (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is severely wounded. _The bat hits you. The kobold hits you but does no damage.A{in ..............# #######.#####.# #...........#  ##.##.#####..######.. #...#........A{i ##.#.#..# ##.#######..#.##.##.##..........#.##.##@##.# ## ##.#.#.## #.. .##.Kb##### ### #♣ #..•.r.(.A{i U.♣......).....# ♣P..#.....♣..#.P......# .#.#...A{iT +.b.A{i *•bA{iK 2r.A{iڢ bA{i .A{i 7K.A{i A{im .-5A{i A{iڰ A{i )The grapnel guides your strike. You hit the kobold.A{iHb.b.A{i r.  You kill the kobold!A{ir   ratA{i>75=6.8 (1.4A{iiA{i _The bat barely misses you. The bat closely misses you.B{i m4==8.2B{id B{i( _You barely miss the bat. The bat closely misses you. x2C{iV  You hit the bat.  The bat is heavily wounded.The bat hits you but does no damage. The bat hits you.3--9.6C{i: _The bat hits you but does no damage.D{iD. M)b _The bat hits you but does no damage.  You hit the bat.  The bat is severely wounded.The bat closely misses you. The bat hits you but does no damage. 2========31.0D{i/ D{i5 P _The bat barely misses you.G{iP).bG{i,bG{iM.G{io7r.G{ib.G{i} G{i c4==-20G{i G{i H{iIg )You hit the rat.H{i b.H{ib   You kill the rat!H{i>83=3.4 (1.4H{isH{i:L _The bat misses you. x2H{ik g )You hit the bat.H{is )H{iv j914.8Kinetic GrapnelH{i} H{i G _You kill the bat!I{i  #######.#####.## #...........##.##.#####..######.. #...#.# #........#..##.#.#.I{i #.#######.##.##.# #.# #.#..........##.##.##.##.# ##.#@#.#. . ##...##### ### #♣#..•...(.# .....I{i* ...♣.#.P#......##.#..I{iG U#......# .PPPPI{i 1SI{i S   ball python (constriction, wandering)I{i W========-50I{i I{i U _You encounter a ball python.I{i n _Items here: ) †††.J{i= q S.  e - a +0 short swordJ{iC OS)J{i ]==-6J{i J{i 5 _The ball python hisses angrily.N{i JN{iC F _Unknown command.O{i #...........##.##.#####..######.. #...#.# #........#..##.#.#.#.######..#.##.##.# #.# #..........###.##.##.# ##.#†#.#. . ##.@.##### ### #♣#..•...(.# .♣......).....#♣P..#............♣...#P..S# .###.#...  .PPPP.. .P♣♣O{i 7[40mS.O{i,G7Kinetic Grapnel _O{iO{iP{i/#.# ##.##.#####..#.. #...#.# #.)#..##.#.#..# ##.######.P{iU/i#..#.##.##.# #.# #.#..........# #.# #.#.##.##.##.# #.# #.# ##.#†#.## #.. .##..@##### ### #♣.♣P{iw/ #..•...(.# ..#♣......).....# ♣.♣P{i/!P..#..♣.S.#.#P.# .P{i/.#......##.#...#......# P{i57.P{i?8 SP{iX8.P{iO>P{i?P{i@8P{i KP{i)VV _A nearby plant withers and dies.P{i2  #...........#  Zeppelin the Tinkerer ##.##.#####..####### Mountain Dwarf .. #...#.# #........) Health: 14/14 ========================P{ij  #..##.#.#..# ##.######. Magic: 1/3========---------------- P{i #..#.##.##.# #.# #.. AC: 2Str: 12P{i  #..........# #.# #.. EV: 10P{i &Int: 15 #.##.##.##.# #.# #.. SH: 0Dex: 8P{i  P{i7 %# ##.#†#.## #.. ... XL:  1 Next: 91% Place: Dungeon:1 ##..@##### ### #♣.♣ Noise: ---------  Time: 138.8 (0.0)P{iY  P{i{ #..•.*.(.# ..# a) +0 hammer P{i ♣......).*...# ♣.♣ Cast: Kinetic Grapnel P{i eP..#......S..... ... P{i ♣............#.#  P............# .  S   ball python (constriction)P{i % .#......##.#... P{i/ K #......# .PPP.  ........ .P♣♣P P{iU _Unknown command. _A nearby plant withers and dies.P{i{ Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionP{i ]Shift-Dir - straight lineAim: a ball python (77% to hit)Q{ii#...........#Zeppelin the Tinkerer##.##.#####..####### Mountain DwarfQ{ii+.. #...#.# #........) Health: 14/14 ========================#..##.#.#..# ##.######. Magic: 1/3========----------------#..#.##.##.# #.# #.. AC: 2Str: 12Q{ij#..........# #.# #.. EV: 10Int: 15Q{i%j*#.##.##.##.# #.# #.. SH: 0Dex: 8Q{iCj# ##.#†#.## #.. ... XL:  1 Next: 91% Place: Dungeon:1##..@##### ### #♣.♣ Noise: ---------  Time: 138.8 (0.0)Q{iaje#..•.*.(.#..# a) +0 hammer♣......).*...#Q{isj♣.♣ Cast: Kinetic GrapnelP..#......S........Q{ij♣............#.#P............# .Q{ijS   ball python (constriction, grapneled).#......##.#...#......# .PPP.Q{ijC........ .P♣♣PQ{ijAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineQ{ikAim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.  The ball python is heavily wounded.Q{ir7S.Q{iL$..Q{i:=9.8 (1 _Q{iQ{iR{i/##.##.#####..#######.. #...#.# #........)#..##.#.#.#.######.R{igl..#.##.##.# #.# #..........##.##.##.# ##.#†#.##. .R{i ##...##### ### #♣.♣#..•@..(.# ..#♣......).S..♣.♣P..#...............♣...#.#R{iѾP ..###.#...  R{i# .PPP.P.. .P♣♣P. R{i  The ball python bites you but does no damage.  The ball python completely misses you. The ball python barely misses you.R{i2----  0  40Constr R{iR{iz _The ball python grabs you. The ball python constricts you.R{i  The ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you but does no damage.R{iZn----0--------R{iN1Kinetic GrapnelR{iR{i"_ _The ball python constricts you.R{i, }##.##.#####..#.. #...#.# #.).#..##.#.#..# ##.######.##..#.##.##.# #.# #.#..........# #.# #..##.##.##.##.# #.# #.# ##.#†#.## #.. .##...##### ### #♣.♣##..•.@.(.# ..#.R{i- A♣......).S...# ♣.♣ P..#.... ♣.#.#P.# .#.#......##.#... ##......# .PPP.P.R{i96 R{i6 ?10 -2R{i= R{iIA 9 _You escape the ball python's grasp.S{in/ .  S{iAThe grapnel guides your strike. You sock the ball python!S{i)S{i!S{i*##.##.#####..######## Zeppelin the Tinkerer.. #...#.# #........). Mountain Dwarf#..##.#.#..# ##.######.# Health: 12/14 ====================----#..#.##.##.# #.# #... Magic: 1/3========----------------S{i/#..........# #.# #..# AC: 2Str: 12#.##.##.##.# #.# #... EV: 10Int: 15# ##.#†#.## #.. .... SH: 0S{iMDex: 8##...##### ### #♣.♣# XL:  1 Next: 100% Place: Dungeon:1#..•.@.(.#..#. Noise: =--------  Time: 144.1 (1.3)♣......).....#S{iN♣.♣ a) +0 hammerP..#............. ... Cast: Kinetic Grapnel♣............#.##P............# .#.#......##.#... ##......# .PPP.P........ .P♣♣P. _The ball python grabs you. The ball python constricts you.The ball python's grasp on you weakens, but your attempt to escape fails.  S{iThe ball python bites you but does no damage. _The ball python constricts you. _You escape the ball python's grasp.  The grapnel guides your strike. You sock the ball python!S{i z _You kill the ball python!You have reached level 2!S{i S{i/  --more--T{i8/20=1/4======--T{i(2 0% T{iT{i4 _U{i  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft9% 3  c - Forge Blazeheart Golem Fire/Forgecraft 61% 4  d - Forge Lightning Spire Air/Forgecraft 61% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitV{ih V{i V{i 6##.##.#####..######## Zeppelin the Tinkerer.. #...#.# #........). Mountain Dwarf#..##.#.#..# ##.######.# Health: 18/20 =====================---V{i b#..#.##.##.# #.# #... Magic: 1/4======------------------#..........# #.# #..# AC: 2Str: 12#.##.##.##.# #.# #... EV: 10Int: 15# ##.#†#.## #.. .... SH: 0Dex: 8V{i8 ##...##### ### #♣.♣# XL:  2 Next:  0% Place: Dungeon:1#..•.@.(.#..#. Noise: =--------  Time: 144.1 (0.0)♣......).....#♣.♣ a) +0 hammerP..#............. ... Cast: Kinetic Grapnel♣............#.##P............# .#.#......##.#... ##......# .PPP.P........ .P♣♣P.  The ball python bites you but does no damage. _The ball python constricts you. _You escape the ball python's grasp.  The grapnel guides your strike. You sock the ball python! _You kill the ball python! _You have reached level 2!Memorise ConV{i struct Spike Launcher, consuming 2 spell levels and leaving 1? Y - Yes  N - NoW{ii W{i^ <##.##.#####..######## Zeppelin the Tinkerer.. #...#.# #........). Mountain Dwarf#..##.#.#..# ##.######.# Health: 18/20 =====================---#..#.##.##.# #.# #... Magic: 1/4======------------------W{i= #..........# #.# #..# AC: 2Str: 12#.##.##.##.# #.# #... EV: 10Int: 15# ##.#†#.## #.. .... SH: 0Dex: 8##...##### ### #♣.♣# XL:  2 Next:  0% Place: Dungeon:1#..•.@.(.#..#. Noise: =--------  Time: 144.1 (0.0)♣......).....#♣.♣ a) +0 hammerP..#............. ... Cast: Kinetic Grapnel♣............#.##P............# .#{ig m.#......##.#... ##......# .PPP.P........ .P♣♣P.  The ball python bites you but does no damage. _The ball python constricts you. _You escape the ball python's grasp.  The grapnel guides your strike. You sock the ball python! _You kill the ball python! _You have reached level 2!W{i :-5.1 (1 _W{i W{ir [-6.1 (2W{iB W{i W{i +7.1 (3W{i W{i` _You start memorising the spell. You continue memorising. x2W{iխ W{i W{i c _You finish memorising. Spell assigned to 'b'.Y{i4 Y{i8: )##.##.#####..#... #...#.# #.).#..##.#.#..# ##.######.#.#..#.##.##.# #.# #.#..........# #.# #..#.#.##.##.##.# #.# #.# ##.#†#.## #.. .##...##### ### #♣.♣#.#..•..@(.# ..#.♣......).....# ♣.♣ #P..#.. ... ♣..P...#.#......##...Y{iA Y{iE 59=Y{iEE +8.1 (1 _Y{iU Y{iY Y{i##.##.#####..#.#.. #...#.# #.).#..##.#.#..# ##.######.#.##..#.##.##.# #.# #.#.# #.# #..#.##.##.##.##.# #.# #.# ##.#†#.## #.. .....###...##### ### #♣.♣#.##..•...@.# ..#..#♣......).....# ♣.♣ #P..#... ... ♣.#.##P.#..#.#......##.#....##......##.PPP.P#..........P♣♣P.Y{i՝<9Y{i|Y{i#,50.1 (2Y{iիY{iS _f - 2 throwing netsZ{iV ##.##.#####..#. .. #...#.# #.) #..##.#.#..# ##.######.#. #..#.##.##.# #.# # #.# #.# #..#. #.##.##.##.# #.# # # ##.#†#.## #.. ..... ##...##### ### #♣.♣#. #..•..@..# ..#.. ♣......).....# ♣.♣  P..#... ... ♣.#.##Z{iba~ P.#..# .#......##.#....# #......##.PPP.P# ..........P♣♣P.Z{i_bZ{ie+1.1 (1Z{imZ{i~Z{i# ] ##.##.#####..# .. #...#.# #.) #..##.#.#..# ##.######.# #..#.##.##.# #.# # #..........# #.# #..#Z{i  #.##.##.##.# #.# # # ##.#†#.## #..  ##...##### ### #♣.♣# #..•.@...# ..# ♣......).....# ♣.♣  P..#Z{i N.. ... ♣..#.## P..#..# .#Z{i3H......##.#....# #......##.PPP.P# Z{ih....P♣♣P.Z{iZ{iGB=2Z{i*Z{i  ##.##.#####.. .. #...#.# #.) #..##.#.#..# ##.######. #..#.##.##.# #.# # #..........# #.# #.. #.##.##.##.# #.# # # ##.#†#.## #..  ##...##### ### #♣.♣ #..•@....# ..# ♣......).....# ♣.♣ P..#. ... ♣.#.##{ii/ 13;8H P.#..# .#......##.#....# #......##.PPP.P# ....P♣♣P.20==3[{ih^ ##.##.#####.. .. #...#.# #. #..##.#.#..# ##.###### #..#.##.##.# #.# # #..........# #.# # #.##.##.##.# #.# # # ##.#†#.## #..  ##...##### ### #♣. #..@.....# .. ♣......).....# ♣. P..#.  ♣..#.## P[{i_.#..# .#......##.#....# #......##.PPP.P# ....P♣♣P.[{i%g[{ij&4[{iLr[{ivR _You see here 3 flux baubles.\{i]w2======5\{iqd\{i5g( _g - 3 flux baubles\{i~  .. #...#.# #........#..##.#.#.#.#######..#.##.##.# #.# #...........##.##.##.# ##.#†#.##. . ##...##### ### #♣\{i...##........# .♣....♣P..#............. .♣...#.## P..P♣♣.......:. .P\{i\{iR&6\{i\{i< _Found a parchment of Summon Seismosaurus Egg.\{i O _You see here a +0 dagger.]{i$ 9M ##.##.#####..######.. #...#........#..##.#.#..# ##.######..#.##.##..........#]{i% .##.##.##.## ## ##.#†#.## #.. . ##...##### ### #♣...##.♣......).....# ♣P..#.... ..]{iN% 7♣............#.##P..P♣♣.......:. .P]{i". ]{i2 J==7 _]{i9 ]{i< ]{iZNM #...........#  ##.##.#####..######.. #...#........#..##.#.#..# ##.######..#.##.##.#..........##.##.##.## ## ##.#†#.## #.. . ##.@.##### ### #♣...##...]{iv.♣......).....# ♣P..#............. .............P♣♣P]{ii]{i&8]{i]{i^{i`~M#######.#####.# #...........#  ##.##.#####..######.. #...#..........##.#.#..# ##.######.#.##.##.#.........#.##.##.##.# ## ##.#@#.## #.. .^{i` ##...##### ### #♣...##........#.♣......).....#♣.P.....#......##.PPP.^{i i^{ikG======9^{iq^{i s$  Things that are here:^{iu _a bat corpse; a rat corpse; a kobold corpse`{i  #...........##.##.#####..######.. #...#.# #........#..##.#.#.#.######..#.##.##.# #.# #..........###.##.##.# ##.#†#.#. . ##.@.##### ### #♣`{i...##........# .♣......).....#♣P.....#......##.PPP............P♣♣P.`{i`{i.60 _`{i `{i a{iwP > #.#♣P ##.##.#####..P.. #...#.# # #..##.#.#..# ##. #..#.##.##.# #.# # #..........# #.# # #.##.##.##.# #.# #a{iQ  # ##.#†#.## #..  ##@..##### ### #♣ ...##.#  ♣......).....# ♣ P..#.  ♣...#.##.P.a{iMQ .#..##.#......##.#..#a{iQ  #......##.PPP.P#  .P♣♣P.a{iU 3ra{iW 6r.a{i8_ r   quokka (wandering)a{ia &1a{ii a{ik W _You encounter a quokka.b{i.|♣P ##.##.#####..#####P.. #...#.# #....... #..##.#.#.#.######..#.##.##.# #.# ..........###.##.##.# ##.#†#.#. . ##...##### ### #♣...##.@......# .♣......)♣♣P..#............. .♣♣...#.##.P...#.#r.....##.#.. #.#.PPP.P.....P♣♣P.{i|0m:. .Pr.b{i`rb{i=2Kinetic Grapnelb{ib{ic{i ♣P ##.##.#####.. P.. #...#.# # #..##.#.#..# ##. #..#.##.##.# #.#  #..........# #.#  #.##.##.##.# #.#  # ##.#†#.## #..  ##...##### ### # ...##.#  ♣......).....#  ♣P..#.  ♣♣...#.## .P..r.#..#.#.#......##.#....# # #......##.PP{i?R0mP.P#  ....P♣♣P.  .:. .Pr.c{ifc{i&3c{ic{i+d{iN ♣P ##.##.#####..#### Zeppelin the Tinkerer P.. #...#.# #...... Mountain Dwarf #..##.#.#..# ##.#### Health: 20/20 ======================== #..#.##.##.# #.#  Magic: 1/4======------------------ #..........# #.#  AC: 2Str: 12 d{i#.##.##.##.# #.#  EV: 10Int: 15 # ##.#†#.## #..  SH: 0Dex: 8 d{i##...##### ### # XL:  2 Next:  0% Place: Dungeon:1 d{i...##@.......#  Noise: ---------  Time: 163.1 (0.0) d{ihE♣....*.).....#  a) +0 hammer ♣P..#*............  Cast: Kinetic Grapnel ♣♣...r........#.##  d{i.P............#..#  .#.#......##.#....#  r   quokkad{iP # #......##.PPP.P#  ...........P♣♣P.  d{i.......:. .P d{i_a bat corpse; a rat corpse; a kobold corpse _You encounter a quokka.d{i|Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined{i18Aim: a quokka (64% to hit)e{iϒ ♣P ##.##.#####..#### Zeppelin the TinkererP.. #...#.# #...... Mountain Dwarf#..##.#.#..# ##.#### Health: 20/20 ========================#..#.##.##.# #.#Magic: 1/4======------------------e{i<#..........# #.#AC: 2Str: 12#.##.##.##.# #.#EV: 10Int: 15# ##.#†#.## #..SH: 0Dex: 8e{i|}##...##### ### # XL:  2 Next:  0% Place: Dungeon:1...##@.......#Noise: ---------  Time: 163.1 (0.0)♣....*.).....#e{ia) +0 hammer♣P..#*............Cast: Kinetic Grapnel♣♣...r........#.##e{i`.P............#..#.#.#......##.#....#r   quokka (grapneled)# #......##.PPP.P#...........P♣♣P........:. .Pe{iAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.  The quokka is heavily wounded.e{iCr.e{i!)..e{i'#:=4.1 (1 _e{i)e{i),f{i! UP.. #...#.# #...... #..##.#.#.#.####.##.##.# #.# ........###.##.##.#. # ##.#†#.##.... ##...##### ### #♣...##........# ♣....@.)♣P..#.r...........♣.....#.##.P....#.#f{i ##.#.. # #.PPP.P .....P♣♣P..:.. .P f{i<5f{if{i}"S _The quokka barely misses you.f{id †The grapnel guides your strike. You hit the quokka.f{im)f{iw2======66.4 (1.3Kinetic Grapnelf{ib|f{iJ _You kill the quokka!g{i { P.. #...#.# #.#..##.#.#..# ##.##..#.##.##.# #.# ##..........# #.# ##.##.##.##.# #.# #. # ##.#†#.## #.. .... ##...##### ### #♣♣...##.# .♣.....@).....# ♣♣P..#.†. .♣♣..#.## g{iW{ .P.#..#.#.#......##.#....## #......##.PPP.P#....P♣P..:.. .Pg{i׃ g{i 4-70g{i g{i h{ihPP.. #...#.# #.#..##.#.#..# ##.##..#.##.##.# #.# #.#..........# #.# #.#.##.##.##.# #.# #.. # ##.#†#.## #.. .... ##...##### ### #♣.♣...##.# .♣......# ♣.♣P..#.†. .♣♣.#.## ..#.#......##.#....## #h{iP......##.PPP.P#....P♣♣P..:.. .Ph{iWh{i*\@-8h{i}ch{igO _You see here a +0 dagger.h{iL~M  #..##.#.#.h{i~H#.######..#.##.##.# #.# #..........###.##.##.#. # ##.#†#.#h{i~. ... ##...##### ### #♣h{i~ ♣...##........# . ♣......)h{i~##♣h{i♣P..#.†.... .h{i+♣.....#.## h{i.P..P♣.#........h{i"h{i-9 _h{ih{ih{ih  .##.##.# #.# #.........###.##.##.. # ##.#†#.#. .... ##...##### ### #♣ ♣...##........# . ♣......)#♣h{i ♣P..#.†........... .♣.....#.## .P...#.#h{i y##.#....PPPh{i  -P♣♣PPh{i6 Q#.......#.h{if' h{i, H======70h{i6 h{iJ8 i{i .......##.##.##. # ##.#†#.#. .... ##...##### ### #♣ ♣...##........# . ♣......)#♣i{i♣P..#.†........... .♣.....#.## .P..#.###.#... # i{i '#.PPP.P♣♣i{iQ.........#..i{iTi{i&1i{ii{iYi{iAF ##.##.##. #. ##.#†#.#. ....# ##...##### ### #♣ ♣...##........# . ♣......)#♣♣P..#.†........... .♣.....#.## .P..#.###.#.. # #.PPP.P .....P♣♣P. ...##i{iCi##.##...#...i{i'Hi{iJ&2i{i9Qi{ikZi{i,. #. ##.#†#.#. ....# ##...##### ### #♣ ♣...##........# . ♣......).....##♣♣P..#.†........... .♣............#.## .P....#...#.###.#.. # PPP.P .....P♣♣P. i{iU-}:....P♣ #.....♣♣#..#.P.#gg   goblin (asleep)##.##.S   ball python (constriction, asleep)i{i- #. #####S#.#i{i6 S.  You encounter a goblin and a ball python.i{i18.i{i8I.Si{iB S   ball python (constriction, wandering)  The goblin shouts!i{iF/==3i{iNi{iQ3 _The goblin leaves your sight.i{iY ...# ##...##### ### #♣ ♣...##........# . ♣......).....##♣♣P..#.†........... .♣............#.## .P....#...#.###.#... #.#.PPP.P ..i{iߊ _...P♣♣P. :....P♣ #.....♣♣#..#.Pg. #.##.##. g   goblin #. #####.#S#S   ball python (constriction, wandering) .i{i) .i{iU S   ball python (constriction, wandering)i{i /--4i{i i{i 3 _The goblin leaves your sight.i{i+# ♣...##........# . ♣......).....##♣♣P..#.†........... .♣............#.## .Pi{i#...#.###.#.. #.#.PPP.P .....P♣♣P. .P♣ i{i#.....♣♣#..#.P.. #i{iO##.##...#...# #. #####.#S## .i{i7S.i{ii{iX--5Kinetic Grapneli{ii{iO i{iid_You see here a parchment of Summon Seismosaurus Egg.l{ii# ♣...##........# .. Zeppelin the Tinkerer ♣......).....## ♣. Mountain Dwarf ♣P..#.†........... .. Health: 20/20 ======================== ♣♣............#.##  Magic: 1/4======------------------ .P............#..#  AC: 2Str: 12 .#.#......##.#....#  EV: 10Int: 15 #.#......##.PPP.P#  SH: 0Dex: 8 ...........P♣♣P.  XL:  2 Next:  6% Place: Dungeon:1 .......@....P♣  Noise: ---------  Time: 175.4 (0.0) #.......*...♣♣  a) +0 hammer #......l{ic$.#*.#.P.  Cast: Kinetic Grapnel ........#*.# #.  ##.##...#.S.#  #. #####.#.#  S   ball python (constriction, wandering) # .#  #  _The goblin leaves your sight. _You see here a parchment of Summon Seismosaurus Egg.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit)l{i@  ♣...##........# .. Zeppelin the Tinkerer ♣......).....## ♣. Mountain Dwarf ♣P..#.†........... .. Health: 20/20 ======================== ♣♣............#.##  Magic: 1/4======------------------ .P............#..#  AC: 2Str: 12 .#.#......##.#....#  EV: 10Int: 15 #.#......##.PPP.P#  SH: 0Dex: 8 ...........P♣♣P.  XL:  2 Next:  6% Place: Dungeon:1 .......@....P♣  Noise: ---------  Time: 175.4 (0.0) #...........♣♣  a) +0 hammer #.......#..#l{iA .P.  Cast: Kinetic Grapnel ........#..# #.  ##.##...#.†.#  #. #####.#.#  S   ball python (constriction, wandering) # .#  # Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!l{iH    ♣......).....##  ♣P..#.†...  ♣♣........  .P..#..#  .#.#.....#  #.#.PP.P#  ...♣♣P.  ...P♣  #.......*...♣♣  #..*.#.P.  ...*.# #. ##.# #. #####.#.# l{iH # .# # l{i; 4...l{i `10=6.4 (1Kinetic Grapnel l{i= _l{i l{i o _Your Maces & Flails skill increases to level 1!n{i  ♣......)#♣♣P..#.†........... .♣......#.## .P..#...#.###.#.. #.n{iőI#.PPP.P .....P♣♣P. :....P♣ #♣♣#..#.P....# #.#..##n{in{i}p2======-7 _n{in{in{i .u{iY @gu{i '80u{i( w{i:  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x{isx{io Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft4%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exity{iny{iqy{ih|....# ##...##### ### #♣.♣ Zeppelin the Tinkerer♣...##........#..# Mountain Dwarf♣......).....##♣.♣ Health: 20/20 ========================y{i1}2♣P..#.†........... ... Magic: 2/4============------------♣♣............#.##AC: 2Str: 12.P..........g.#..#EV: 10Int: 15.#.#......##.#....#SH: 0Dex: 8#.#......##.PPP.P#y{ic}XL:  2 Next: 10% Place: Dungeon:1........@..P♣♣P.y{i}Noise: ---------  Time: 180.4 (0.0).......:....P♣y{i}a) +0 hammer#...........♣♣Cast: Kinetic Grapnely{i}#.......#..#.P.y{i}........#..# #.#y{i}V##.##...#.†.# .#. #####.#.#y{i+~:#...#y{iQ~#The kinetic grapnel hits the ball python. _You kill the ball python! y{ir~V_Your Maces & Flails skill increases to level 1! y{i~_You see here a parchment of Summon Seismosaurus Egg.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  y{i~\Confirm with . or Enter, or press ? or * to list all spells.y{iy{iʋ{....# ##...##### ### #♣.♣ Zeppelin the Tinkerer♣...##........#..# Mountain Dwarf♣......).....##♣.♣ Health: 20/20 ========================♣P..#.†........... ... Magic: 2/4============------------♣♣............#.##AC: 2Str: 12.P..........g.#..#EV: 10Int: 15y{iP.#.#......##.#....#SH: 0Dex: 8#.#......##.PPP.P#XL:  2 Next: 10% Place: Dungeon:1........@..P♣♣P.Noise: ---------  Time: 180.4 (0.0).......:....P♣a) +0 hammer#...........♣♣Cast: Kinetic Grapnel#.......#..#.P.........#..# #.###.##...#.†.# .#. #####.#.##...##The kinetic grapnel hits the ball python. _You kill the ball python! _Your Maces & Flails skill increases to level 1! y{i6_You see here a parchment of Summon Seismosaurus Egg.  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r##.##....... .....#.##.#.#.##.# ##.##.# #.# #.......... {i o.#†#.## #... .....##..... #...##### ###.♣#♣.♣#.# ..#.#. #.....#..# .# ..).....#######♣@♣.♣.## †..............#####♣#♣#♣## ........#..#{i {iI (======{ip 4{i {i@ {iM#.##.#####..########.##.###.♣.PP #...#........).....# #.♣... .#.#..# ##.######.#.#.####.♣♣♣♣ ##.###....... ......# #..#.#.#.##.# ##.##.# #.# #.......... .#†#.## #... .....##..... #...##### ###.♣#♣.♣#.# ..#.#. #..@..#..# .# ..).....#######♣.♣.♣.## †.............# ........#.#####♣#♣#♣##{iK{ih&5{io{i{i  ##.##.#####..#.##.###.♣.  #...#.# #.).....# #.♣ #.#.#..# ##.######.#.#.####. .##.##.# #.# #........##.#.# #.# #..#.#.#.##.# .##.##.# #.## #.......... #.#†#.## #... .....##..... #{i?z#...##### ###.♣#♣.♣#.# ..#.# #.# #.@...#..# .#.).....#######♣.♣.♣.## .†.......#.#.#####♣#♣#♣## .#..# ....##.#....# ....##.PPP.P# .....).P♣♣P..# .P♣♣♣.#{i{ix&6{iB{i{i  ##.##.#####..#.##.###.♣. #...#.# #.).....# #.♣ ##.#.#..# ##.######.#.#.####. #.##.##.# #.# #.##.#.# #.# #..#.#.#.##.# #.##.##.# #.#####. ##.#†#.## #.... .....##.....  ##...##### ###.♣#♣.♣#.# ..#.# ##{iz .# #@....#..# .#.).....#######♣.♣.♣.## #.†......#.#.#####♣#{i @♣#♣## .#..# {i \.....##.#....# .....##.PPP.P# ......).P♣♣P..# {i *.P♣♣♣.#{i {i &7{i {i {i M #...........# #.# ...#.##.#####..########.##.##  #...#........).....# #.♣. ##.#.#..# ##.######.#.#.####.♣♣ #.##.##...... .......#.# #..#.#.#.##.# #.##.##.# #.#####.......... ##.#†#.## #..........##.....  ##...##### ###@♣#♣.♣#.# ..#.# ##... #.....#..# .# ....).....#######♣.♣.♣.## #.†....................#♣{i {i &8{i! {i# {iOpM#######.#####.# ## #...........# #.# ...#.##.#####..########.##.##  #...#........).....# #.♣. ##.#.#..# ##.######.#.#.####.♣♣ #.##.###...... ........# #..#.#.#.##.# #.##.##.{i?P,#####.......... ##.#†#.## #..@.......##.....  ##...##### ###.♣#♣.♣#.# ..#.# ##... #.....#..# .# ....).....#######♣.♣.♣.##.♣{i Y{i[&9{ib{iod{iR .#####.## #.# ##.♣.P#.# #.# ....♣.P##.##.#####..#.##.###.♣.P#...#.# #.).....# #.♣. #.#.#..# ##.######.#.#.####.♣ .##.##.# #.# #.##.# # #.# #..#.#.#.##.# .##.##.# #.#####. .#†#.## #.##..... ##...##### ###.♣#♣.♣#.# ..#.# .# #.....#..# .# ).....#######♣. .†.....##.#####♣#♣#♣## {iY {i[ '20{i!b {id {i^.#####.## #.# ##.♣.P~#.# #.# ....♣.P~ ##.##.#####..#.##.###.♣.P #...#.# #.).....# #.♣. .#.#..# ##.######.#l#.####.♣ ##.##.# #.# #........##.# # #.# #..#.#.#.##.# ##.##.# #.#####. .#†#.## #.##..... ...##### ###.♣#♣.♣#.# ..#.# .# #.....#..# .# ).....####### #.#####♣#♣#♣## l   frilled lizard (wandering) .l{ib{ixfp4======1Kinetic Grapnel{iru _You encounter a frilled lizard.{i6.#####.## #.# ##.♣.P~ß #.# #.# ....♣.P~ #.##.#####..########.##.###.♣.P ...#.# #.).....# #.♣. #.#..# ##.######.#.#.####.♣ #.##.# #.# #..l.....##.# # #.# #..#.#.#.##.# .##.# #.#####. {i6#†#.## #.##..... ...##### ###.♣#♣.♣#.# ..#.# # #.....#..# .# ).....#♣.♣.♣.## .{i6...##.#####♣#♣#♣## {i:K.l{i8AMl{iA/==2{iF{itH8 _The frilled lizard hisses angrily.{i9.#####.## #.# ##.♣.P~ß~ .# #.# ....♣.P~ .##.#####..########.##.###.♣.P#.# #.).....# #.♣. .#..# ##.######.#.#.####.♣ .##.# #.# #........##.# # #.# #.l#.#.#.##.# .##.# #.#####. †#.## #.##..... ##### ###.♣#♣.♣#.# ..#.# # #.....#..# .# ).....#♣.♣.♣.##......#{i;U[34m#.#####♣#♣#♣## .l--3{iH{iȡ V###.#####.## #.# ##.♣.P~ß~ Zeppelin the Tinkerer ...........# #.# ....♣.P~~~ Mountain Dwarf .##.#####..########.##.###.♣.PPPP Health: 20/20 ======================== ..#.# #........).....# #.♣..... Magic: 3/4==================------ .#..# ##.######.#.#.####.♣♣♣♣♣♣ AC: 2Str: 12 .##.# #.# #........##.#  EV: 10Int: 15 ....# #.# #..#.#.#.##.#  SH: 0Dex: 8 {iĦ .##.# #.#####l.........  XL:  2 Next: 13% Place: Dungeon:1 †#.## #......@...##.....  Noise: ---------  Time: 223.4 (0.0) ..##### ###.♣#♣.♣#.# ..#.#  a) +0 hammer ......# #.....#..# .#  Cast: Kinetic Grapnel ).....#######♣.♣.♣.## ...................# ......#.#####♣#♣#♣##  l   frilled lizard ......#..# .##.#....# .##.PPP.P# _You encounter a frilled lizard. _The frilled lizard hisses angrily.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (57% to hit){iP###.#####.## #.# ##.♣.P~ß~ Zeppelin the Tinkerer ...........# #.# ....♣.P~~~ Mountain Dwarf .##.#####..########.##.###.♣.PPPP Health: 20/20 ======================== ..#.# #........).....# #.♣..... Magic: 3/4==================------ .#..# ##.######.#.#.####.♣♣♣♣♣♣ AC: 2Str: 12 .##.# #.# #........##.#  EV: 10Int: 15 ....# #.# #..#.#.#.##.#  SH: 0Dex: 8 .##.# #.#####..........  XL:  2 Next: 13% Place: Dungeon:1 †#.## #......@...##.....  Noise: ---------  Time: 223.4 (0.0) {i..##### ###.♣#♣.♣#.# ..#.#  a) +0 hammer ......# #.....#..# .#  Cast: Kinetic Grapnel ).....#######♣.♣.♣.## ...................# ......#.#####♣#♣#♣##  l   frilled lizard ......#..# .##.#....# .##.PPP.P#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard.  You kill the frilled lizard!{i% #.#  #.# ##.##.# ).....#  .# #.# .  #.# .#.##.#  #.#..... †#.## #..  ### ..#.#   .# ){i#♣#♣#♣{i(7=4.4 (1Kinetic Grapnel _{i{i>{i uM..........# #####...P~~ ###.#####.## ##.♣.P~ß ...........# #.# ....♣.P~~~ .##.#####..########.##.###.♣.PPPP ..#........).....# #.♣.......# ##.######.#.#.####.♣♣♣♣♣♣ .##...... ...{iu#.# #..#.#.#.##.# .##.# #.#####@......... †#.## #..........##.....##### ###.♣#♣.♣#.# ..#.# ......# #.....#..# .#...#♣{i~{i*.-5{i{i?{i;=M###.######...†...♣.PPPP ..........# ######...P~~ ###.#####.#.# ##.♣.P~ß ...........# #.# ....♣.P~~~ .##.#####..########.##.###.♣.PPPP ..#........).....# #.♣.......# ##.######.#.#.####.♣♣♣♣♣♣ .##....... #@.#.#.#.##.# .##.# #.#####.......... †#.## #..........##..... ..##### ###.♣#♣.♣#.# ..#.#.#{i)C{iBF@-6{iJ{iL{i .# #....†...♣.P# #.######...P~~~P.#####.## #.# ##.♣.P~ß~P# #.# ....♣.P~~~P ##.#####..########.##.###.♣.P .#.# #..).....# #.♣. #..# ##.######.#.#.####.♣ ##.# #.# #.##.# {i # #.# #.@#.#.#.##.# ##.# #.#####. #.## #..........##..... ##### ###.♣# #.....# .....#♣.♣.♣.##.....##.#####♣#♣#♣## {i {iY &7{iԣ {i {i .........######...P~~~ ##.#####.## ##.♣.P~ß ..............♣.P~~ ##.#####..########.##.###.♣.PPPP .#.# #........).....# #.♣...... #.{iU^#.######.#.#.####.♣♣♣♣♣♣♣ ##.# #.# #........##.# ..#.#.# ######.@........ .#{ixW..........##..... {i).##### ###.♣#♣.♣#.# ..#.##.{iA# ##.#....#{i{ix &8{i{i{iy9# #.######...P~~~P. #.#####.## #.# ###.♣.P~ß~P.{i9<# #.# ....♣.P~~~P. #.#####..########.##.###.♣.PPPPP. #.# #.{i9~.).....# #.♣. {i9l..# ##.######.#.#.####.♣ #.# #.# #........##.# {i:h# #.# #..#.#.#.##.# .# #.#####.{i:  .## #.##..... ##### ###.♣#♣.♣#.# ..#.# # #...#♣.♣.♣.##.......##.#####♣#♣#{i:8♣## {iA{iD&9{iI{iK{i(|# #.######...P~~~P.♣ .#####.## #.# ###.♣.P~ß~P.♣# #.# .....♣.P~~~P.♣ .#####..########.##.###.♣.PPPPP.♣ .# #..).....# #.♣.♣ .# ##.######.#.#.####.♣ {i.# #.# #........##.# # #.# #..#.#.#.##.# .# #.#####. ## #.##.....  ###.♣#♣.♣#.# ..#.# # #.....#.#♣.♣.♣.##.......{i##.#####♣#♣#♣## {i!{i@'30{i{i {ir  #####.## ###.♣.P~ß .............♣.P~~ .#####..########.##.###.♣.PPPP #........).....# #.♣......#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# .#.#.#.##.####........... #........@##.....## ###.♣#♣.♣#.# ..#.# ...# #.....#..# .# ♣.♣.♣..#♣#♣# .PPP.P#{i {iZ &1{i {i {i4 ............♣.P~~ .#####..########.##.###.♣.PPPP #........).....# #.♣......#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# #.#.#.####........... #.........##.....{i.5## ###.♣#♣.♣#@# ..#.# ...# #.....#..# .# ######♣.♣.♣.## .P♣♣P..#{ib<{i>&2{iF{i! #####..########.##.###.♣.PPPP #........).....# #.♣......#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# #..#.#.#####........... #{i}V.........#### ###.♣#♣.♣#.# ..#.# ...# #.....#.@# .# ######♣.♣.♣.## .............# ♣ {i=..P♣♣♣.#{i{i|&3{i {i{ipM.......# #.# .....♣.P~~~####..########.##.###.♣.PPPPP........).....# #.♣.......##.######.#.#.####.♣♣♣♣♣♣♣♣♣#....... #..#.#.#.##.# .{i.q#####...... #..........##..... #### ###.♣#♣.♣#@# ..#.# #.....#..# .########♣.♣.♣.## {iOqc................#♣{ix{iL{Y4======4{ib{i{iğAM#####.# ###.♣.P~ß ........# #.# .....♣.P~~~####..########.##.###.♣.PPPPP........).....# #.♣.......##.######.#.#.####.♣♣♣♣♣♣♣♣♣...... #..#.#.#.##.# .{i #####........... #.........@##..... #### ###.♣#♣.♣#.# ..#.#{i- #.....#..# .# ...#######♣.♣.♣.##{i{i&5{i'{i{iaM......# #####...P~~ .#####.#{i ###.♣.P~ß ........# #.# .....♣.P~~~####..########.##.###.♣.PPPPP........).....# #.♣.......##.######.#.#.####.♣♣♣♣♣♣♣♣♣.......##. #..#.#.#.##.# {i\.#####...@.......{i\ #..........##..... {i7#### ###.♣#♣.♣#.# ..#.# ...# #.....#..# .#{iW♣.♣.♣..#♣#♣#{iq{i${i(&6{ij,{i4{i 5# {iۿ #.######...P~~~P.♣ #####.## #.# ####.♣.P~ß~P.♣ # #.# .....♣.P~~~P.♣ #####..########.##.###.♣.PPPPP.♣ # #........).....# #.♣.♣ # ##.######.#.#.####.♣ # #.# #........##.# # #.# #..#.#.#.##.# # #.#####.# #.##. ###.♣#♣.♣#.# ..#.#.# [4{i 0m#.....#..# .##♣.♣.♣.##.#.#####♣#♣#♣## {i {iK &7{i {i {i i# #.######...P~~~P.♣ .## #.# ####.♣.P~ß~P.♣ # #.# .....♣.P~~~P.♣ ..########.##.###.♣.PPPPP.♣  #........).....# #.♣.♣  ##.######.#.#.####.♣  #.# #........##.#  #.# #..#.#.#.##.#  #.#####.{i$ z#  #.##......#{i  ###.♣#♣.♣#.# ..#.#.## #.....#..# ..# ##♣.♣.♣.## ..#.# ..##.#####♣#♣#♣## .#.#..# {i B..# ....#{i\ {im G======8{ix {i {i<M#####...†...♣.PPPP .....# #####...P~~ ####.#####.♣.P~ß ......# #.# .....♣.P~~~ ####..########.##.###.♣.PPPPP........).....# #.♣.......##.######.#.#.####.♣♣♣♣♣♣♣♣♣......##.# #..#.#@#.##.######...........#  #..........##..... ## ###.♣#♣.♣#.# ..#.#.#{i=...#.♣..#♣..#{iC{iE&9{i6K{iM{i? M #########♣<..... #####...†...♣.PPPP .....# #####...P~~ ####.##.# ####.♣.P~ß ......# #.# .....♣.P~~~ ####..########.##.###.♣.PPPPP........).....# #.♣.......##.######.#.#.####.♣♣♣♣♣♣♣♣♣{i #.....@..# #..#.#.#.##.######...........# #..........##......#♣.# ..#♣## .#.{i {i {i '40{i {ii {iUl ######....†...♣.PPPPP .....######...P~~~ ####.## ####.♣.P~ß ......#.# .....♣.P~~ ####..########.##.###.♣.PPPP  #........).....# #.♣......#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# #..#.#@#.#####...........#.........##......#♣.# ..{il#♣## .#. .#..#..#{ip{ir&1{iDv{iw{i .....######...P~~~ ####.## ####.♣.P~ß ...........♣.P~~ ####..########.##.###.♣.PPPP  #........).....# #.♣......{iW#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# #.#.#.##.#####.....@.....#.........##......# ## ###.♣#♣.♣#.# ..#.#{i...#.♣..#♣..# ....#{i{i&2{iu{i{i^ # #.######...P~~~P.♣ .## #.# ####.♣.P~ß~P.♣ # #.# .....♣.P~~~P.♣ ..########.##.###.♣.PPPPP.♣ #..).....# #.♣.♣ ##.######.#.#.####.♣ #.# #........##.# #.# #..#.#.#.##.# #.#####.# #.##......# {iB_  ###.♣#♣.♣#.##..#.#.# # #.....#..## #♣.♣.♣.###..## #..# #.#####♣#♣#♣## #.#. {i~_ #..# #..##{i+j <3{i p {isr {iOJ ###.## ####.♣.P~ß ..........♣.P~~ ###..########.##.###.♣.PPPP  #........).....# #.♣......#.######.#.#.####.♣♣♣♣♣♣♣♣{i #.# #........##.# #..#.#.#.##.#####...........##.........##@.....# # ###.♣#♣.♣#.##..#.# #.....#.{iܵ # .K   kobold (missile, asleep)#.K P.P#{i{i&4{i{i _You encounter a kobold. It is wielding a +0 whip and quivering stones.{is..........♣.P~~ ###..########.##.###.♣.PPPP  #........).....# #.♣......#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# .#.#.#.##.####...........##.........##...... # ###.♣#♣.♣#.##@.#.#.# #.....#. # . #######♣.♣.♣.# .............# #.#####♣#♣#♣## #.#..# #..#. .K . P.P# . ♣P..#{id{i&5{i){iQ+{iZ###..########.##.###.♣.PPPP  #........).....# #.♣......#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# #.#.#.##.####...........##{i.........##......# # ###.♣#♣.♣#.##..#.#.# #.....#. # . #######♣.♣.♣.# .............# {i#.#####♣#♣#♣## #.#..# {i..#. .K .# P.P#{iK . ♣P..#. ..♣♣{i{i&6{iD{i{iB F #........).....# #.♣......#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# #.#.#.##.#####...........##.........##...... # ###.♣#♣.♣#.##..#.#{i H #.....#. # . #######♣.♣.♣.# .............# #.#####♣#♣#♣## #.#...# #..#.# .K .# P.P#. . ♣P..#.#..♣♣# .. #{i {i7 =7Kinetic Grapnel{i {iJ {i\ i #........).....# #.♣.......♣  Zeppelin the Tinkerer  ##.######.#.#.####.♣♣♣♣♣♣♣♣♣  Mountain Dwarf  #.# #........##.#  Health: 20/20 ========================  #.# #..#.#.#.##.#  Magic: 3/4==================------  #.#####...........##  AC: 2Str: 12  #..........##......#  EV: 10Int: 15 # ###.♣#♣.♣#.##..#.#.#  SH: 0Dex: 8 # #.....#..##..# # .  XL:  2 Next: 17% Place: Dungeon:1 #######♣.♣.♣.###@.# Noise: ---------  Time: 247.4 (0.0) .............# #*.#{iz]  a) +0 hammer #.#####♣#♣#♣## #*#..  Cast: Kinetic Grapnel #..# #.*#.# ...# #.K .# P.P# #.#. .  K   kobold (missile, asleep) ♣P..# #..# .. ♣♣♣.# ##. .. ♣ ## _You kill the frilled lizard! {i ^ ^_You encounter a kobold. It is wielding a +0 whip and quivering stones.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit){iZA #........).....# #.♣.......♣Zeppelin the Tinkerer##.######.#.#.####.♣♣♣♣♣♣♣♣♣Mountain Dwarf#.# #........##.#Health: 20/20 ========================#.# #..#.#.#.##.#Magic: 3/4==================------#.#####...........##AC: 2Str: 12{i#..........##......#EV: 10Int: 15 # ###.♣#♣.♣#.##..#.#.#SH: 0Dex: 8 # #.....#..##..# # .XL:  2 Next: 17% Place: Dungeon:1 #######♣.♣.♣.###@.#{iNoise: ---------  Time: 247.4 (0.0) .............# #*.#{ia) +0 hammer #.#####♣#♣#♣## #*#..Cast: Kinetic Grapnel {i#..##.*#.# ...##.K .# {i\P.P##.#. .K   kobold (missile, grapneled) ♣P..##..# .. ♣♣♣.###. .. ♣ ##Aiming: Kinetic Grapnel (safe; 2% risk of failure)  {iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{iAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold.  The kobold is moderately wounded.{i{i0EK.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  {ijEThe kinetic grapnel hits the kobold.  The kobold is moderately wounded.  The kobold shouts!{iAM0...{iuN<===8.4 (1 _{iT{i3V{i! ?#.######.#.#.####.♣♣♣♣♣♣♣♣ #.# #........##.# #.#.#.##.#####...........##.........##...... # ###.♣#♣.♣#.##..#.# #.....#. # . #######♣.♣.♣.# .............# {i4" w#.#####♣#♣#♣## #.#..#.# #K.#.# ..... P.P#... ♣P..#.#...♣♣#. .#.. #{ia" [ . ### P.#{i$ 5K.{ib+ {iM, 0---9{i 2 {iN {i' )The grapnel guides your strike. You hit the kobold.{i.){i320=--50.8 (1.4Kinetic Grapnel{i>9{i;J _You kill the kobold!{i #.# #........##.# #.#.#.######...........##.........##...... # ###.♣#♣.♣#.##..#.# #.....#. # . #######♣.♣.♣.# .............# #.#####♣#♣#♣## #@#..#.# #..#.# ...# P.P#...# ♣P..#.#...♣♣♣#. .#... # . #### P.# # #{it4-10{iR  Things that are here: _a +0 whip; 2 stones{i-2l #.#.#####...........##.........##...... # ###.♣#♣.♣#.##..#.# #.....#. # . #######♣.♣.♣.## .............# #..#.# #.#####♣#♣#♣## #)#..#.# #@.# ...# P.P#...## ##.#..{i9{i=G-2 _{i+{i{i M..... #..#.#.#.##.# #####...........#  #..........##.....{i׀ ###.♣#♣.♣#.#.# # #.....#..# . #######♣.♣.♣.###..# # {i .............# #..#.######♣#♣#♣## #@#. #{iR 7#.# ......# P.P##.#...## ##.#{i߃ 1J{i J   endoplasm (wandering){i &3{iw {i͓ q _You encounter an endoplasm.Things that are here:{i I _a +0 whip; 2 stones{i T{iVPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()b - 2 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]{ij  a + a +0 whip[Enter] accept (1 chosen){io  a + a +0 whip  b + 2 stones2{i# {i) {ix0  #.# #........##.#Zeppelin the Tinkerer#.# #..#.#.#.##.#Mountain Dwarf#.#####...........##Health: 20/20 ========================#..........##......#Magic: 3/4{i0 ==================------ # ###.♣#♣.♣#.##..#.#.#AC: 2Str: 12 # #.....#..##..# # .EV: 10{i0 Int: 15 #######♣.♣.♣.###..# #SH: 0{i0 Dex: 8 .............# #..#.#{i)1 XL:  2 Next: 20% Place: Dungeon:1 #.#####♣#♣#♣## #@#..#{iJ1 Noise: ---------  Time: 253.8 (0.0) #..##..#.#{i1 a) +0 hammer ...##....#Cast: Kinetic Grapnel P.P##.#...# ♣P..##..#...♣ ♣♣♣.###. J#...{i1 J   endoplasm (wandering) ♣ ##{i1 .# #### P.#.# #.#{i1 D.# _You kill the kobold!{i2 Things that are here: _a +0 whip; 2 stones _You encounter an endoplasm.{i92 eThings that are here: _a +0 whip; 2 stones{i8 8J.{i'> {i B B4.8 (1Kinetic Grapnel{iF {iUJ 1 _g - a +0 whip; h - 2 stones{i|~?#.#.#####...........##.........##...... # ###.♣#♣.♣#.##..#.# #.....#.{i~ # . #######♣.♣.♣.## .............# #..#.# #.#####♣#♣#♣## #.#..#{i~.# #@.# ...# P.P#...# {i~♣P..#.#J..♣♣♣{i#. .#... # .# #### P.# {iR# # ..{i%J.{i9RJ{ia&5{iJ{ii^ _The endoplasm quivers.{iIjl #.# #..#.#.#.##.#  Zeppelin the Tinkerer  #.#####...........##  Mountain Dwarf  #..........##......#  Health: 20/20 ======================== # ###.♣#♣.♣#.##..#.#.#  Magic: 2/4============------------ # #.....#..##..# # .  AC: 2Str: 12 {ij#######♣.♣.♣.###..# #  EV: 10Int: 15 .............# #..#.#  SH: 0Dex: 8 #.#####♣#♣#♣## #.#..#  XL:  2 Next: 20% Place: Dungeon:1 #..# #@.#.#  Noise: ---------  Time: 255.8 (0.0) {ik...# #.*..#  a) +0 hammer P.P# #.#J..#  Cast: Kinetic Grapnel {i-k♣P..# #..#...♣ ♣♣♣.# ##. .#... {iYk♣ ## .# ####  J   endoplasm P.#.# #.#.#  .. {ikr_g - a +0 whip; h - 2 stones _The endoplasm quivers.{ikAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit){ify #.# #..#.#.#.##.#Zeppelin the Tinkerer#.#####...........##Mountain Dwarf#..........##......#Health: 20/20 ======================== # ###.♣#♣.♣#.##..#.#.#Magic: 2/4============------------ # #.....#..##..# # .AC: 2Str: 12 #######♣.♣.♣.###..# #EV: 10{i?gInt: 15 .............# #..#.#SH: 0Dex: 8 #.#####♣#♣#♣## #.#..#XL:  2 Next: 20% Place: Dungeon:1 #..##@.#.#Noise: ---------  Time: 255.8 (0.0) ...##.*..#a) +0 hammer P.P##.#J..#Cast: Kinetic Grapnel ♣P..##..#...♣ ♣♣♣.#{i]g##. .#... ♣ ##{iug.# ####J   endoplasm (grapneled) P.#{ig=.# #.#{ig<.#..{igTAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle{ihShift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded.{ij%J.{i9{i:=6.8 (1 _{iS{iE{iic..... #..#.#.#.##.# #####...........#  #..........##.....###.♣#♣.♣#.#.# # #.....#..# . #######♣.♣.♣.###..# # .............# #..#.######♣#♣#♣## #@#. #.#.# ...J..# P.P# #...#P...#...♣♣♣.##. .#... ♣ ### #### P{iK#.# .#{i "J.{id${i%.-7{i ({ip){ig- n .  The grapnel guides your strike. You sock the endoplasm!{i3 ){iu8 3======4=9.1 (1.3Kinetic Grapnel{i1= {ic@ M _You kill the endoplasm!{i׉{ #.#.#####...........##.........##...... # ###.♣#♣.♣#.##..#.# #.....#. # . #######♣.♣.♣.## .............# #..#.# #.#####♣#♣#♣## #.#..#.# #@.# .{iJ..# P.P#...## ##.#..{i{i5-600{i{i{i8 ####...........##.........##...... # ###.♣#♣.♣#.##..#.# #.....#.{iu # . #######♣.♣.♣.###..#.# .............# #..#. #.#####♣#♣#♣## #.#..#.# #..# ...# P.P{i`#...# ♣P..#.#...♣#.#.###{i{i]-1{iD  .........##...... # ###.♣#♣.♣#.##..#.# #.....#..##..# # . #######♣.♣.♣.###..#.# {i v.............# #..#.# #.#####♣#♣#♣## #.#...# #..#.# .. P.P#...# ♣P..#.#...♣♣♣#.#.#...{i I##.#{i {i &2{i {i {iU # ###.♣#♣.♣#.##..#.# #.....#..##..# # . #######♣.♣.♣.###..#.# .............# #..#.# #.#####♣#♣#♣## #.#...# #..# ...## P.P#...# ♣P..#.#...♣♣♣#.#.#... # .# ####.#{ifz======3{i[ ###.♣#♣.♣#.##..#.#.# {i #.....#..##..# # . {i&i♣.♣.♣.###..#.# # #..#.# .#####♣#♣#♣## #.#..# ..# #..#.# # {iI#....## .P# {iV#.#...# P..# #.@#...♣ .# ##.#.#...  ## #.# #### .# #{i.# .# ..#  {ix.. #.#{i 6## #{i( .##.#{i{i&4{iM{i{i:k>  #.....#. # . ######♣.♣.♣.###..#.# ............# #..#.#####♣#♣#♣## #.#. ..# #..#..## .P#...# P..#.#...♣ ♣♣##@#.#...  # #.# #### .#  #.#{io{iq&5{iu{iw{i- ######♣.♣.♣.###..#.# ............# #..#.#####♣#♣#♣## #.#..# ..# #..#.#..## .P#... P..##..#...♣ ♣♣{i.U##.#.#...  # #@# #### .#  .##.#{i"4{i5&6{i9{i;{i{  ............# #####♣#♣#♣## #.#..# .{i .# #..#...## .P{i V#.#... P..#{i F#..#...♣ ♣♣{i k#.#.#...  #{i'  #.# #### .# {i9 {iI @♣..  ..{ij 3####..{i {i &7{i {i {iy  #####♣#♣#♣## #.#. ..# #..#{i)z #....## .P#.#... P..#{imz .#...♣ ♣♣♣ ##.#.#...  #{iz ♣b.♣♣ #.# #### .# {iz ♣...#.# ♣..  ..{iz ?### ##{iz  b   bat (asleep)#.#{iz {i} .b{i~ .b{ik .b{i# Nb{iˆ =8Kinetic Grapnel{i̒ j _You encounter a bat.{iMW#.#####♣#♣#♣## #.#..# #..# #..#.#.# #....## P.P# #.#...# ♣P..# #..#...♣♣.# ♣♣ ##.#.#... ♣ ## ♣..♣♣##.# #### P.# ♣.b.#.# #.# ♣.@.# ..{iN\ ###.# ## #.# #.# #.#{i-N #.# #.. {iINJ#.#{iO%.b{iPb.{iHV{iW.=9{iD\{i[_: _The bat hits you but does no damage.{i.#.#####♣#♣#♣## #.#..# .#..# #..#.#.# #....## PP.P# #.#...#♣P..# #..#...♣ P♣♣♣.# ♣♣ ##.#.#...♣ ## ♣..♣♣##.# #### .P.# ♣.b.#.##.# ♣@..# # .. ###.# # ## #.# # #.# # #.# #.# #.. #.#b..b{i!{iZ4======70{i{i: _The bat hits you but does no damage.{i .............# #..######♣#♣#♣## #.#. .##.# .......# PP.P# #...# ♣♣P. #..#...♣ {ic HP♣♣♣.♣♣ ##.#.#... ♣♣ ## ♣..♣♣##.# #### .P♣.b@#.# ##.# ♣♣♣.... ###.##{i I.## ##{i ).#.#{i ".b{i< .b{i {iǝ &1{i {i : _The bat hits you but does no damage.{ig/ 5.# #..#.# ..#.#####♣#♣#♣## #.#..# ..#..# #..#.# #....# #....##P.P# #.#...# {i/ P♣♣P..# #..#...♣ .P♣♣♣.# ♣♣ ##.#.#... .♣♣ ## ♣..♣♣##.# #### #.P.# ♣.@.#.##.#{i/  ♣♣♣.b.# .# .. ###.# {i 0 m.# ## #.# {i(0 H.# #.# .#{iF0 \ #.#  #.# {id0 2 #.. {i0 I #.#{i1 .{i6 ?b{i 9 g-2Kinetic Grapnel{i< {i? {iS .# #..#.#.#.#####♣#♣#♣## #.#..#.#..# #..#.# .#....# #....## .PPP.P# #.#...# .P♣♣P..# #..#...♣ ..P♣♣♣.# ♣♣♣ ##.#.#... ..♣♣ ## ♣..♣♣##.# #### .#.P.# ♣@..#b# .###.# ♣♣♣...# †.# .. ###.# #.# ## #.# ..# #.# #.# #.#  #.#  #..  #.#bb.b.{i .b   bat{it W-3Kinetic Grapnel{iI {i {iT.b.bb.=======4.4 (1.3{i{i _You closely miss the bat. The bat misses you.{ig#######♣.♣.♣.###..#.#..............# #..#.#.#.#####♣#♣#♣## #.#..# ....#..# #..#. #.#....# #....## #.PPP.P #.#...# {iF ").P♣♣P..# #..#...♣.P♣♣♣.# ♣♣♣♣ ##.#.#... ...♣♣ ## ♣.@♣♣##.# #### ..#.P.#♣.P♣..b#.# {im n..###.# P..♣♣♣♣♣...# .†.# .. ♣♣♣ ###{i .##.# ## #.# ...#{i 6 #.# .#.#{i  #.# #.# #..{i {i# b.{i*b.{i2{i4,50{i7{i:: _The bat hits you but does no damage.{i}p .  You hit the bat.{iwn76.7 (1.3Kinetic Grapnel{iP{iG _You kill the bat!{i.#♣.♣.♣.###..#.#.# #..#.#.#.#####♣#♣#♣## #.#..#.#..#{i #..#.# ##.#....# #....## ##.PPP.P# #.#...# {i@Z.).P♣♣P..# #..#...♣{iZ.P♣♣♣.# ♣♣♣♣ ##.#.#...{iwT.♣♣ ## ♣@.♣♣##.# #### #..#.P.# ♣.P♣...#.# {i6#..###.# P..♣♣♣♣♣...# #.†.# .. ♣♣♣{i♣ ###.# #.#.# ## #.# {iN....# #.# #.#.#{i2 #.# {i] #.#  #..{i8{iS{i4-70{ie {i{i C..............# #..#.##.#####♣#♣#♣## #.#..#.#..# #..#.# .##.#....# #....## .##.PPP.P# #.#...# ..).P♣♣P..# #..#...♣ .....P♣♣♣.# ♣♣♣♣♣♣ ##.#.#....♣♣ ## ♣P♣..♣♣##.# #### .#..#.P.# ♣@P♣...#.# .#..###.# ♣P..♣♣♣♣♣...# .#.†.# .. ♣♣♣♣ ###.# ##.#.# ## #.#  ....#  #.#  #.#.# #.#{iM  #.# #.. #.#{i {i> @-8{i% {i {i"#.#####♣#♣#♣## #.#..#.#..# #..#.###.#....# #....## ..##.PPP.P# #.#...# ...).P♣♣P..# #..#...♣....P♣♣♣.# ♣♣♣♣♣♣ ##.#.#...{io.♣♣ ###♣ ♣P♣..♣♣##.# #####..#.P.##....♣♣.P♣...#.# .#..###.# ♣P.@♣♣♣♣♣...# .{i.#.†.# .. ♣♣♣♣♣ ###.# ###.#.# ## #.# {i ....#  #.# #.#.# #.#{i0 #.#{i v #.. #.# {i/{i&9{il{i{ino.#.#####♣#♣#♣## #.#..#.#..# #..#.#.##.#....# #....##.##.PPP.P# #.#...#.).P♣♣P..# #..#...♣.P♣♣♣.# ♣♣♣♣♣♣ ##.#.#....♣♣ ###♣♣♣P♣..♣♣##.# ####.#..#.P.##....♣♣.P♣...#.#.#..###.# ♣P@.♣♣♣♣♣...#.#.†.# .. ♣♣♣♣♣ ###.##.#.# ## #.#  ....# #.#  #.#.# #.#  #.#  #..  #.#{i {iv '80{i{i{iG†..............# #..#.#.#.#####♣#♣#♣## #.#..#......#..# #..#..##.#....# #....####.PPP.P #.#...#).P♣♣P..# #..#...♣.P♣♣♣.# ♣♣♣♣♣♣ ##.#.#........♣♣ ###♣♣♣P♣..♣♣##.# ####.#..#.P.##...@♣♣.P♣...#.#{i.#..###.##.#♣P..♣♣♣♣♣...# #...#.†.# .. ♣♣♣♣♣ ###.# #####.#.# ## #.# ....# #.##.#.# #.# #.# #..#.#{i~{i &1{iP{iڥ{i#.†.# #..#.#.#.#####♣#♣#♣## #.#..#.#..# #..#.#.##.#....# #....##.##.PPP.P# #.#...#.).P♣♣P..# #..#...♣.P♣♣♣.# ♣♣♣♣♣♣ ##.#.#.♣♣ ###♣♣♣P♣..♣♣##.# .#..#.P.##..@.♣♣.P♣...#.#.#..###.##.#♣P..♣♣♣♣♣...# ##...#.†.# .. ♣♣♣♣♣ ###.#  #####.#.# #### #.#  ....# #.#  #.#.# #.#  #.#  #..  #.#2{i!{i{ihL.#.†.# #..#.#.#.#####♣#♣#♣## #.#..#.#..# #..#.#.##.#....# #....##.##.PPP.P#{ibh  #.#...#.).P♣♣P..# #..#....P♣♣♣.# ♣♣♣♣♣♣ ##.#.#.♣♣ ###♣♣♣P♣..♣♣##.# .#..#.P.##.@..♣♣.P♣...#.#{ih.#..###.##.#♣P..♣♣♣♣♣...# .##...#.†.# ... ♣♣♣♣♣ ###.# . #####.#.# #### #.#  ....# #.#  #.#.# #.#  #.# {iis #..  #.#{iPr{iEC3{i#.#.†.# #..#.#.#.#####♣#♣#♣## #.#..#.#..# #..#.# #......##.#....# #.... #......##.PPP.P# #.#....).P♣♣P..# #..#.P♣♣♣.# ♣♣♣♣♣♣ ##.#.#.♣♣ ###♣♣♣P♣..♣♣##.# .#..#.P.##@...♣♣.P♣...#.#.#..###.##.#♣P..♣♣♣♣♣...# #.##...#.†.# ....♣♣♣♣♣ ###.# #. #####.#.# #####. #.# # ....#.# #.# #.#.## #.# {i# #.#  #..  #.#{i({iT*&4{iG/{i0{i{i{i{in  ...#.#####♣#♣#♣## #.#..# #..# ###.#...PPP.P#... ..).P♣♣P..#.#...P♣♣♣.# ♣♣♣♣♣♣ ##.#.#♣♣ ###♣♣♣P♣..♣♣##.# #..#.P.##....♣♣.P♣...#.# ##.##@#♣P..♣♣♣♣♣.. #.##...#.†.##.....♣♣♣♣♣ ### #####.#.#######.# {i {i= &5{iW {i {i*ef .# #..# ###.#...PPP.P#... ..).P♣♣P..#.#...P♣♣♣.# ♣♣♣♣♣♣ ##.#.#♣♣ ###♣♣♣P♣..♣♣##.# #..#.P.##....♣♣.P♣...#.# ##.##.#♣P..♣♣♣♣♣.. #.##...#.†.##...@.♣♣♣♣♣ ### #####.#.#######.#  ....# .#{ij{il&6{i^q{iUs{i 2#..# #..#.# ......##.#....# #....# ......##.PPP.P# #.#...#).P♣♣P..# #..#.P♣♣♣.# ♣♣♣♣♣♣ ##.#.#.♣♣ ###♣♣♣P♣..♣♣##.# #{iO #..#.P.##....♣♣.P♣...#.# #..###.##.#♣P..♣♣♣♣♣...# .##...#.†.##....@♣♣♣♣♣ ###.# {io . #####.#.#######.# #.#  {i ~....# .# #.# {iͺ #.#.# .#.#.###{i !{i- {i &7{i {i) {i|##.#....# #....###.PPP.P# #.#...# ).P♣♣P..#..#...♣..P♣♣♣.# ♣♣♣♣♣♣ ##.#.#♣♣ ###♣♣♣P♣..♣♣##.# ####..#.P.##....♣♣.P♣...#.# #..###.##.#♣P..♣♣♣♣♣...# ##...#.†.##.....♣♣♣♣♣ ###.# {i|u #####.#.#######@# #.#  ....# #.# #.# #.#.# #.# #.#  #..# #..### {i|6#.# {i{i&8{i{i{i8 PPP.P#....).P♣♣P..#.#...♣...P♣♣♣.# ♣♣♣♣♣♣ ##.#.#..♣♣ ###♣♣♣P♣..♣♣##.# ####..#.P.##....♣♣.P♣...#.# ##.##.#♣P..♣♣♣♣♣.. ##...#.†.##.....♣♣♣♣♣ ###  #####.#.#######.#  ....# #.#{i{iM&9{i{i{i= W.).P♣♣P..#.#...♣...P♣♣♣.# ♣♣♣♣♣♣ ##.#.#..♣♣ ###♣♣♣P♣..♣♣##.# ####..#.P.##....♣♣.P♣...#.# ##.##.#♣P..♣♣♣♣♣.. ##...#.†.##.....♣♣♣♣♣ ### {i K #####.#.#######.#  ....# #.# ..#### {i Z90{i ,...P♣♣♣.# ♣♣♣♣♣♣ ##.#.#..♣♣ ###♣♣♣P♣..♣♣##.# ####..#.P.##....♣♣.P♣...#.# ##.##.#♣P..♣♣♣♣♣.. ##...#.†.##.....♣♣♣♣♣ ###  #####.#.#######.#  ....# #.#........{iX a.######## {i {i &1{i; {io {ie♣♣ ###♣♣♣P♣..♣♣##.# ####..#.P.##....♣♣.P♣...#.# ##.##.#♣P..♣♣♣♣♣.. ##...#.†.##.....♣♣♣♣♣ ###  #####.#.#######.#  ....# #.# .#####........#######{iDf4#{im{iln&2{ir{iu{ik].♣♣ ###♣♣♣P♣..♣♣##.# .#..#.P.##....♣♣.P♣...#.#.#..###.##.#♣P..♣♣♣♣♣...# .##...#.†.##.....♣♣♣♣♣ ###.# . #####.#.#######.# #.# ....# #.# #.# #.#.# #.# #.#.######.# #.#.# #...# #.#{i/p{iq&3{i8t{iv{ip.♣♣ ###♣♣♣P♣..♣♣##.# .#..#.P.##....♣♣.P♣...#.#.#..###.##.#♣P..♣♣♣♣♣...# #.##...#.†.##.....♣♣♣♣♣ ###.# #. #####.#.#.#{i #.# # ....# #.# #.# #.#.# #.# #.##..######.# #.#.#{ik #..#..# #.#{iy{i&4{i{ib{idt #.♣♣ ###♣♣♣P♣..♣♣##.# #.#..#.P.##....♣♣.P♣...#.#.#..###.##.#♣P..♣♣♣♣♣...# ##.##...#.†.##.....♣♣♣♣♣ ###.#  #. #####.#.#.# #.#  # ....# #.# #.# #.#.# #.# #.#.#..######.# #.#.# #..{it .#..# #.#{iS{ {i| &5{i {i {iQ=  #.♣♣ ###♣♣♣P♣..♣♣##.#  #.#..#.P.##....♣♣.P♣...#.#  .#..###.##.#♣P..♣♣♣♣♣...#  ##.##...#.†.##.....♣♣♣♣♣ ###.# #. #####.#.#.# #.# # ....# #.# #.# #.#.# #.# #.##.#..######.# #.#.# #..#.#..# #.##{iA {iC &6{iG {iqJ {i #.♣♣ ###♣♣♣P♣..♣♣##. #{i.#..#.P.##....♣♣.P♣...#. .#..###.##.#♣P..♣♣♣♣♣... ##.##...#.†.##.....♣♣♣♣♣ ###. #. #####.#.#.# #. # ....# #.# #. #.#.# #.# #.#.#..######.# #.{i.# ##.#..# #. #g....##g   goblin (asleep){im{i$ =7Kinetic Grapnel{i%{i(q _You encounter a goblin. It is wielding a +0 club.{i #.♣♣ ###♣♣♣P♣..♣♣## #.#..#.P.##....♣♣.P♣...# .#..###.##.#♣P..♣♣♣♣♣ ##.##...#.†.##.....♣♣♣♣♣ ### #. #####.#.#.# # # ....# #.# # #.#.# #.# #{i4.##.#..######.# #.# #.##.#..# # #g# ... ... ##.##.#{i{i&8{ih{i{i; #...........♣♣ ###♣♣♣P♣..♣♣## Zeppelin the Tinkerer  #.......#..#.P.##....♣♣.P♣...# Mountain Dwarf  ........#..###.##.#♣P..♣♣♣♣♣.. Health: 20/20 ========================  ##.##...#.†.##.....♣♣♣♣♣ ### Magic: 3/4==================------  #. #####.#.#######.# # AC: 2Str: 12  # ....# #.# # EV: 10Int: 15 #.#.# #.# # SH: 0Dex: 8 .##.#..######.# # XL:  2 Next: 27% Place: Dungeon:1 .......@......# # Noise: ---------  Time: 298.7 (0.0) .##.#.*######## # a) +0 hammer{iXA[40m #g# Cast: Kinetic Grapnel ... ... ##.# g   goblin (asleep) #. # _You kill the bat! _You encounter a goblin. It is wielding a +0 club.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit){i #...........♣♣ ###♣♣♣P♣..♣♣## Zeppelin the Tinkerer  #.......#..#.P.##....♣♣.P♣...# Mountain Dwarf  ........#..###.##.#♣P..♣♣♣♣♣.. Health: 20/20 ========================  ##.##...#.†.##.....♣♣♣♣♣ ### Magic: 3/4==================------  #. #####.#.#######.# # AC: 2Str: 12  # ....# #.# # EV: 10Int: 15 #.#.# #.# # SH: 0Dex: 8 .##.#..######.# # XL:  2 Next: 27% Place: Dungeon:1 {iB.......@......# # Noise: ---------  Time: 298.7 (0.0) .##.#..######## # a) +0 hammer #)# Cast: Kinetic Grapnel ... ... ##.#{iP g   goblin (asleep) #. #Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin.  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P♣P..#.† P♣♣...#.{i  .P...#..# .#.#......##.#....#{i  # #.#......##.PPP.P#.###.#{i F.).P♣♣P...P♣♣♣.{i `.#.♣♣ {i ###.#..#.P.## #...#..###.##{iR f #.##.##...#.†.## #.##.######.#. #.##...###....#{iz  #.# ##.##.#.#.## #.###....##.#..{i{iD&4{in {iW{iGtv ♣...##.#.P ♣......).......P♣P..#.†.P♣♣.....#....P....#..#.#.#......##.#.... #.#.#......##.PPP.P.###.#.).P♣♣P.P♣♣♣.#.♣♣  ###.......#..#.P.{it #.........#..###. #.##.##...#.†.## #.##.######.#. #.##...###....# #.# ##.##.#.#.## #.###....##.#..{i/~{i&5{i{iP{id/ ♣...##.# .P ♣......)..... ..P♣P..#.† .P♣♣......#. ...P.....# #.#.#......##.#. #.#.#......##.PPP.#...###.#.).P♣♣P.P#..#.♣♣ ###.......#..#.P. #.........#..###. #.##.##...#.†.## #.##.######.#. #.##...###....# #.# ##.##.#.#.## #.###....##.#..{i17{i<&6{i?{iA{is$ ♣...##.# .P ♣......)..... ..P♣P..#.† .P♣♣.# ...P.....#. #.#.#......##.#.. #.#.#......##.PPP#...###.#.).P♣♣.P#..#.♣♣ ###.......#..#.P #.........#..### #.##.##...#.†.## #.##.######.#. #.##...###....# #.# ##.##.#.#.## #.###....##.#..{i'{i)&7{i-{ii0{iu  ♣...##. .P ♣......)..... ..P♣P..#.† .P♣♣.### ...P.... #.#.#......##.#{i .S #.#.#......##.#...###.#.).P.P#..#.# ###.......#..#.{iB + #.#.. #.##.##...#.†. #.##.######.#.# S   ball python (constriction, asleep) #.##...###....# #.# ##.##.#.#.# #.###....##.#..{i {iE =8Kinetic Grapnel{i& {i ( \ _You encounter a ball python.{i|" ♣...###. .P ♣......)#. ..P♣P..#.†###. .P♣♣.###... ...P... #.#.#......##.#.S. #.#.#......##..###...###.#.).P.#..#. #. ###.#..## #.#.. #.##.##...#.†. #.##.######.#. #.##...###.... #.# ##.##.#.#. #.###....##.#{i-{iD&9{i{i{i]  ♣...##....... Zeppelin the Tinkerer #. .P ♣......).... Mountain Dwarf #. ..P♣P..#.†...... Health: 20/20 ======================== ###. .P♣♣........... Magic: 3/4==================------ .###... ...P........... AC: 2Str: 12 ....... #.#.#......##.# EV: 10Int: 15 .....S. #.#.#......##.P SH: 0Dex: 8 .###..*###.#.........).P XL:  2 Next: 31% Place: Dungeon:1 .......@................ Noise: ---------  Time: 339.7 (0.0) ####..#######........... a) +0 hammer #. ###.....{i ..#..# Cast: Kinetic Grapnel # #.........#..# #.##.##...#.†. #.##.######.#. S   ball python (constriction, asleep) #.##...###.... #.# ##.##.#.#. #.###....##.#. _d - a scroll labelled SOSKECV YRUIVOC _You encounter a ball python.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit){iM  ♣...##....... Zeppelin the Tinkerer #. .P ♣......).... Mountain Dwarf #. ..P♣P..#.†...... Health: 20/20 ======================== ###. .P♣♣........... Magic: 3/4==================------ .###... ...P........... AC: 2Str: 12 ....... #.#.#......##.# EV: 10Int: 15 ....... #.#.#......##.P SH: 0Dex: 8 .###...###.#.........).P XL:  2 Next: 31% Place: Dungeon:1 .......@................ Noise: ---------  Time: 339.7 (0.0) ####..#######........... a) +0 hammer #. ###.......#..# Cast: {i Kinetic Grapnel # #.........#..# #.##.##...#.†. #.##.######.#. S   ball python (constriction, asleep) #.##...###.... #.# ##.##.#.#. #.###....##.#.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!{ia D #. .P ) #. † ###.  .###...  .......  .......  .###..*###.#...) ...... ####.. #.  #  †    #.#    {iqU .{i>Z 4=40.7 (1Kinetic Grapnel _{i^ {i_ {i{ ♣...## #...P.♣♣......) #....P♣P..#.†. ###.# .P♣♣#.###........P.#.#.#.#......##.{i| ........ #.#.#......##..###...###.#.).#..# #.. ###.#..{i| #.. #.#..#.. #.##.##...#.†#.. #.##.######.##.. #.##...####.. #.# ##.##.#.# #.###....##.#{ij{i.-1{i<{i{iEl ♣...## #...P.♣♣......). #....P♣P..#.†. ###.#..P♣♣ #.###........P{iY ..#.#.#.#......## .........#.#.#......##.###...###.#{iN.)#..# #..# ###.# #..# #.#{ir #..# #.##.##...#. #..# #.##.######. #..# #.##...###{iA #..# #.# ##.##.#. #.###....##.{i{i @-2{i {i C #...P.♣♣......)..P♣P..#.†.... ###.#..P♣♣..... #.###........P........#.#.#.###. .........#...###...###.#...)............######.@####### #..# ####{iN! ..#..##........... {id) {i/, &3{i7 {i@ ..P♣P..#.†... ###.#..P♣♣..... #.###........P........#.#.#.###. ............###...###.#...)................######..#######{i" #.@# #..##.##....#####....##. {i {i&4{i\{i{i3?4 {ig?. ###.#..P♣♣..... #.###........P........#.#.#.###{i?. ...........###...###.#..{i?.)............######..#######{i? #..# #..{i?##.#####{i@g   hobgoblin (asleep)g.##{i*@P##.##.#.{isG{iI&5{iN{i RZ _You encounter a hobgoblin.{i:| #.###........P........#.#.#.###. ...###...###.#...)............######..####### #..# #..##.#####..###. ##.##.###....#.... #..........g.## #####....###.. ##.##........{iD7g.{iINg{iK&6{ioO{iQ{i P :........#.#.#.###. ...###...###.#...)............######..####### #..# #..##.#####..###. ##.##.###....#g... #..........#..## #####....##. J   endoplasm (asleep)#.. ##.##.g   hobgoblinJ.......###{i|R 7g.{i:X {isZ =7Kinetic Grapnel{i=_ {i\b [ _You encounter an endoplasm.{iJ ........#.#.#.#......## Zeppelin the Tinkerer . .........#.#.#......## Mountain Dwarf ...###...###.#.........) Health: 20/20 ======================== ........................ Magic: 2/4{i#============------------ ######..#######......... AC: 2Str: 12 {i#..# ###.......#. EV: 10Int: 15 {i#..# #.........#. SH: 0Dex: 8 {i#..# #.##.##...#. XL:  2 Next: 34% Place: Dungeon:1 {i'#.@# #.##.######. Noise: ---------  Time: 347.7 (0.0) #.*# #.##...###.. a) +0 hammer #*.# #.# ##.##.#. Cast: Kinetic Grapnel #g.# #.###....##. .... #........... #..## #####....##. J   endoplasm (asleep) #.. ##.##.#. g   hobgoblin #.J ........ ###...... _You encounter a hobgoblin. _You encounter an endoplasm.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit){i>%........#.#.#.#......## Zeppelin the Tinkerer. .........#.#.#......## Mountain Dwarf...###...###.#.........) Health: 20/20 ========================{i)>........................ Magic: 2/4============------------######..#######......... AC: 2{iP>Str: 12#..# ###.......#. EV: 10Int: 15#..# #.........#. SH: 0Dex: 8{i>#..# #.##.##...#. XL:  2 Next: 34% Place: Dungeon:1#.@# #.##.######. Noise: ---------  Time: 347.7 (0.0){i>R#.*# #.##...###.. a) +0 hammer#*.# #.# ##.##.#. Cast: Kinetic Grapnel#*.# #.###....##.*... #...........{iH?#..## #####....##. J   endoplasm (asleep)#..##.##.#. g   hobgoblin#.J........###...... _You encounter a hobgoblin. _You encounter an endoplasm.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{is?3Aim: a hobgoblin (74% to hit){ig.n endoplasm.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel misses the hobgoblin.{ia0....{i:=8.7 (1 _{i.{iJ{i. ...###...###.#...)...........{i.######..####### #..# #..{i*1##.#####..###.g{igL ##.##.#.{i##....#{iƭ.... #..........#..## #####....## ##.##.{iJ........### ######{i J.  The endoplasm quivers.{iRJ{i'&9{if{iV _The hobgoblin barely misses you.{i^$J.{iډ J.  You hit the hobgoblin but do no damage. The hobgoblin hits you.{iΐ{iY19--3======51.1 (1.4{i{i@ _The hobgoblin hits you but does no damage.{i: M .  You hit the hobgoblin.{iW $J.{iԶ ){iں ^ 20==5{i ==----412.4 (1.3 _You kill the hobgoblin!{i2 {i m _Your Spellcasting skill increases to level 2!{i . .........#.#.#......## Zeppelin the Tinkerer ...###...###.#.........) Mountain Dwarf ........................ Health: 20/20 ========================{i$ ######..#######......... Magic: 2/5=========---------------{iF #..# ###.......#. AC: 2Str: 12{if #..# #.........#. EV: 10Int: 15{i #..# #.##.##...#. SH: 0Dex: 8{i {i#..# #.##.######. XL:  2 Next: 41% Place: Dungeon:1 {i#.@# #.##...###.. Noise: =--------  Time: 352.4 (0.0) {is#.*# #.# ##.##.#. a) +0 hammer #.J# #.###....##. Cast: Kinetic Grapnel{ih .... #........... #..## #####....##. #.. ##.##.#. J   endoplasm {iz#.. ........ #.. ###...... ######. _You kill the hobgoblin! _Your Spellcasting skill increases to level 2!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit){i . .........#.#.#......## Zeppelin the Tinkerer...###...###.#.........) Mountain Dwarf........................ Health: 20/20 ========================######..#######......... Magic: 2/5=========---------------#..# ###.......#. AC: 2Str: 12#..# #.........#. EV: 10Int: 15#..# #.##.##...#. SH: 0Dex: 8#..# #.##.######. XL:  2 Next: 41% Place: Dungeon:1{i[! #.@# #.##...###.. Noise: =--------  Time: 352.4 (0.0)#.*# #.# ##.##.#. a) +0 hammer#.J# #.###....##. Cast: Kinetic Grapnel.... #...........#..## #####....##.#..##.##.#. J   endoplasm#..........#..###......######. _You kill the hobgoblin! _Your Spellcasting skill increases to level 2!{i! Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit){iH J. _Your Spellcasting skill increases to level 2!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm but does no damage.3.4 (1 _{iԩ {i {ifN .  You sock the endoplasm!{i?lS{ion84.7 (1.3Kinetic Grapnel{i7s{iuM _You kill the endoplasm!{i  ..###...###.#...)............{io######..####### #..# #..##.#####{iL..###. ##.##.###....#{i..... #..........##..##. #####....##{ij .# ##.##.#{i[#..#. {i{i_(J-50{i+{i .{i ............######..####### #..# #..##.#####..###. ##.##.###....#{if8...........##..........#####..##.#######....##...#. {i{i@-6{iI{i{i ######..####### #..# #..##.#####..###.# #.# ##.##.#######..#.###.###....#.......@...##..........#####..##.#######....##{i #.. .# ##.##.##..{i{ip&7{is{i{i T######..#.#..# ###.#.#..# #.#.#..# #.##.##...#.†#..# #.##.######.##..# #.##...###.#..### #.# ##.##.#.#######..#.###.###....##.#.##.{iP '#####..##.#######....##.##.. .# ##.##.#.##.. .# .#.. .# ###.#.. .#######.#... ..{ir n#.##.. ###.#{i {i &8{i{ {i {i ######..#.#..# ###.#..##..# #.#..##..# #.##.##...#.†.#..# #.##.######.#.#..# #.##...###.#..### #.# ##.##.#.#.######..#.###.###....##.#..##.#####..##.#######....##.#.{i! #.. #.# ##.##.#.#)#.. #.# .#.. #.# ###.#.. #.# ######.#.... #.. #.#.#.. ### #.#.{i {i &9{i {i[ {iA  #..# #..#..###.##...#.†.#.####.##...###.....### #.# ##.##.#.#######..#.###.###....#...........##............#####..##@#######....##.# #.. #.# ##.##.#.#)#..........{i"{i%'60{i){id,{i)fM######..####....###........#..##....#.†#.######.#..# #.##...###... #..### #.# ##.##.######..#.###.###....##.#.........@.##............#####..##.#######....##.#.###.##.#.#)#.. #.# ..........3=====1{iM...............######..####....##........#..#...#.†#######.##..# #.##...###... #..### #.# ##.##.######..#@###.###....##.#...........##............#####..##.#######....##.#.#.. #.# ##.##.#.#)#### {i{i͌&2{i,{i}{iQ{i\ {il {i* {i[ {i!0 ######..####### #..# #..#..##.##...#.†.####.##..###...#..### #.# ##.##.#.#######..#.###.###....#.........@.##............#####..##.#######....##.# #.. #.# ##.##.#.#)####{i{i)&3{i_{i{i& ######..# #..# ###.#.. #..# #.#.. #..# #.##.##...#.† #..# #.##.######.# #..# #.##...### #..### #.# ##.##.#.# ######..#.###.###....##.#{iq[ .## #####..##.#######....##.# #.. #.# ##.##.#.# #.. #.#  #.. #.# ### #.. #.# ######.# ... #.. #.# #.. ### #.#{i{i!&4{i&{ia({i V ######..# #..# ###.# #..# #.# #..# #.##.##...#. #..# #.##.######. #..# #.##...### #..### #.# ##.##.#. ######..#.###.###....##. .## #####..##.#######....##. #.. #.# ##.##.#. #.. #.#  #.. #.# ### #.. #.# ######. ... #.. #. #.. ### #.{i {i> F=====5{i {i* {iL ######..# #..# ###.# #..# #.# #..# #.##.##...# #..# #.##.###### #..# #.##...###{i #..### #.# ##.##.##..#.###.###....##.###..##.#######....## #..##.# ##.##.# #..##.# {iԈ! 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You encounter a hobgoblin.{iu6g.{i{Ogg{i|F==4Kinetic Grapnel{i{igC _The hobgoblin shouts! You hear an angry hiss.{i< #..### Zeppelin the Tinkerer #############..#.# Mountain Dwarf #................. Health: 20/20 ======================== #.##########..##.# Magic: 4/5===================----- #.# #..##.# AC: 2Str: 12 #.# #..##.# EV: 10Int: 15 #.# #..##.# SH: 0Dex: 8 #.# #..##.# XL:  2 Next: 48% Place: Dungeon:1 #@# ....#.. Noise: ==-------  Time: 384.7 (0.0) #*# #..#### a) +0 hammer #*#{ik= Cast: Kinetic Grapnel #*# #g# ..# gg 2 hobgoblins #g. ...You encounter a hobgoblin. {i=_The hobgoblin shouts! You hear an angry hiss.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  {i=(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit){i{ #..### Zeppelin the Tinkerer #############..#.# Mountain Dwarf {i{N#................. Health: 20/20 ======================== #.##########..##.# Magic: 4/5===================----- {i{W#.# #..##.# AC: 2Str: 12 #.# #..##.# EV: 10{i{Int: 15 #.# #..##.# SH: 0Dex: 8{i| #.# #..##.# XL:  2 Next: 48% Place: Dungeon:1 #@# ....#.. Noise: ==-------  Time: 384.7 (0.0) #.# #..#### a) +0 hammer #.# Cast: Kinetic Grapnel #.# #.# ..#{i} gg 2 hobgoblins #g. ...Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{iF}Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  You kill the hobgoblin!{i ### #.. #.# #.#  #.#  #.#  #.#  #@#  #*#  #*# #*  ..#g   hobgoblin #g. ...{i6g.{i< 0...{i55-5.7 (1Kinetic Grapnel _{i{i{i8S #..### Zeppelin the Tinkerer #############..#.# Mountain Dwarf #................. Health: 20/20 ======================== #.##########..##.# Magic: 3/5==============---------- #.# #..##.# AC: 2Str: 12 #.# #..##.# EV: 10Int: 15 #.# #..##.# SH: 0Dex: 8 #.# #..##.# XL:  2 Next: 55% Place: Dungeon:1 #@# ....#.. Noise: =--------  Time: 385.7 (0.0) #.# #..#### a) +0 hammer #.# Cast: Kinetic Grapnel [{iTA33m#.# #.# .g# g   hobgoblin #.. ...The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{i {i   #..### Zeppelin the Tinkerer #############..#.# Mountain Dwarf #................. Health: 20/20 ======================== {is #.##########..##.# Magic: 4/5===================----- #.##..##.# AC: 2Str: 12 {i #.##..##.# EV: 10Int: 15{i  #.##..##.# SH: 0{iA =Dex: 8 #.##..##.# XL:  2 Next: 55% Place: Dungeon:1 #@#....#.. Noise: =--------  Time: 385.7 (0.0) {ir #.##..#### a) +0 hammer {i `#.#Cast: Kinetic Grapnel{i P #.# {i S#.# {iL .g#g   hobgoblin #.. ...{it The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!{i mAiming: Kinetic Grapnel (safe; 2% risk of failure)  {i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{is :Okay, then.{i% {i {i . _{i#############..#..................##########..##.#{in ....#..#..#### {iԃ:.g#...{i3PP{i5g.{i{i T-6.7 (1Kinetic Grapnel _{i{iӔ{in #############..#.# Zeppelin the Tinkerer #................. Mountain Dwarf {inX#.##########..##.# Health: 20/20 ======================== #.# #..##.# Magic: 3/5==============---------- {ioW#.# #..##.# AC: 2Str: 12 #.# #..##.# EV: 10{iJoInt: 15 #.# #..##.# SH: 0Dex: 8 {io#.# ....#.. XL:  2 Next: 55% Place: Dungeon:1 #@# #..#### Noise: ---------  Time: 386.7 (0.0) #*# a) +0 hammer #*#{io Cast: Kinetic Grapnel #g# {io..# #.. g   hobgoblin{ip ... {i:pD.PPShift-Dir - straight line {iVp3_Okay, then.{irp}Aiming: Kinetic Grapnel (safe; 2% risk of failure)  {ip(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit){it #############..#.# Zeppelin the Tinkerer #................. Mountain Dwarf #.##########..##.# Health: 20/20 ======================== #.##..##.# Magic: 3/5==============---------- #.##..##.# AC: 2Str: 12 #.##..##.# EV: 10{i Int: 15 #.##..##.# SH: 0{iH)Dex: 8 #.#....#.. XL:  2 Next: 55% Place: Dungeon:1{i" #@##..#### Noise: ---------  Time: 386.7 (0.0) #*#a) +0 hammer #*#Cast: Kinetic Grapnel{i= #g# ..# #..g   hobgoblin (grapneled) ... .PPAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is almost dead.{i^ 8g.{ifc ".{id :=7.7 (1 _{ii {il {i:m.................##########..##.# ....#..#..#### g..#...PP♣.{i\1S{i S   ball python (constriction, wandering)You encounter a ball python.{ik&8{i{i@ _The hobgoblin hits you but does no damage.{i>8m .  The grapnel guides your strike. You hit the hobgoblin.{i`={S..S{i@S   ball python (constriction, wandering){iD?2/226290.0 (1.3{iI{iLM _You kill the hobgoblin!{id #................. Zeppelin the Tinkerer #.##########..##.# Mountain Dwarf #.# #..##.# Health: 22/22 ======================== #.# #..##.# Magic: 2/5=========--------------- #.# #..##.# AC: 2Str: 12 #.# #..##.# EV: 10Int: 15 #.# ....#.. SH: 0Dex: 8 {ie#.# #..#### XL:  2 Next: 62% Place: Dungeon:1 #@# Noise: =--------  Time: 390.0 (0.0) #*# a) +0 hammer #*# Cast: Kinetic Grapnel .*# #.S ... S   ball python (constriction, wandering) .PP .P♣.The grapnel guides your strike. You hit the hobgoblin. _You kill the hobgoblin!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  {ieIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit){i3 #................. Zeppelin the Tinkerer #.##########..##.# Mountain Dwarf #.# #..##.# Health: 22/22 ======================== #.# #..##.# Magic: 2/5=========--------------- #.# #..##.# AC: 2Str: 12 #.# #..##.# EV: 10Int: 15 #.# ....#.. SH: 0Dex: 8{i>4R #.# #..#### XL:  2 Next: 62% Place: Dungeon:1 #@# Noise: =--------  Time: 390.0 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel {ie4..# #.† {i4... S   ball python (constriction, wandering) .PP {i4.P♣.{i4Aiming: Kinetic Grapnel (safe; 2% risk of failure)  {i4HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit)  {i5qThe kinetic grapnel hits the ball python.  You kill the ball python!{i9  #.# #.#  #.#  #.#  #.#  #.#  #.#  #@# #*# #*# .*  ...{iW: .PP .P♣.{iJ4...{iv51.0 (1Kinetic Grapnel _{i{i{i x##########..##.# ....#..#..####{i  ..#.†.#...{i #. .PP.. .P♣.{i P. .P .#{i {i .-2{i; {i h E  ....#..#..#### #..#..#.†#.#...P#..P♣.##. ..P .#{i(p {ikr @-3{iw {iy {in....#..#..#### ###..#..#.†w.....#...P###.#...PP.#....P♣....P w   dart slug (wandering)#...PPP.P ..w.{i{i =4Kinetic Grapnel{i{iZ _You encounter a dart slug.{iM  #.# #..##.  #.#{i0 #..##.  #.# #..##.  #.# ....# {iϼ{ #.# #.. {i\ #.# {i Z #.# {i)\ ###.# {iF} #.@.# {id #..#.w...... {i #.#...P###.# {i #...PP.#{iɽv  ....P♣.#{i  ....P .#  #....P {i,.#  PPP.P .. {iG†w{i {i8&5{i{i{i+G`  #.# #..##  #.# #..##  #.# #..##  #.#{iaG ....#  #.# #..  #.# {iG #.#  ###.#  #@..#  #..#.†...... {iHB #.#..wP###.#  #...PP.# {i=H ....P♣.#  ....P♣P.#{i`H,  #....P♣ .#  PPP.P .. {iPLww{i{SZ3=====6{idY{ik[{iur....#..## .####.##..{ir#.@#.†......#..wP###.#..PP.# ....P♣....P♣P{is#....P♣ PPP.P ....♣♣♣{i{{i  ``The dart slug launches a dart at you.{i (..{i a18-----=7{i{i- _The slug dart hits you.{i   #.# #..  #.# #.. {iq - #.# ....  #.# #..  #.#  #.# {i A ###.#  ##...#  #@.#.†......{i C  #.#..wP###.#  #...PP.#  ....{i YP♣.#  ....P♣P.#  #....P♣ .#{iW @  PPP.P♣ ..  ..♣♣♣♣P {i޼ 2w.{i {i .-8{iT {i; {i * #.# #..# Zeppelin the Tinkerer #.# #..# Mountain Dwarf #.# .... Health: 18/22 ===================----- #.# #..# Magic: 2/5{i ?=========--------------- #.#  AC: 2Str: 12 #.#  EV: 10Int: 15 ###.#  SH: 0Dex: 8 ##...#  XL:  2 Next: 65% Place: Dungeon:1{i  #@*#.†......  Noise: ---------  Time: 398.0 (0.0) #.#*w.P###.#  a) +0 hammer #...PP.#  Cast: Kinetic Grapnel{iA  ....P♣.#  ....P♣P.# {ib  #....P♣ .#  w   dart slug {i JPPP.P♣ ..  ..♣♣♣♣P{i tThe dart slug launches a dart at you. _The slug dart hits you.  {i Aiming: Kinetic Grapnel (safe; 2% risk of failure)  {i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{i <Aim: a dart slug (100% to hit){ilU #.##..# Zeppelin the Tinkerer #.##..# Mountain Dwarf #.#.... Health: 18/22 ===================----- #.##..# Magic: 2/5=========--------------- #.#AC: 2Str: 12 #.#EV: 10Int: 15 ###.#SH: 0Dex: 8 ##...#XL:  2 Next: 65% Place: Dungeon:1 #@.#.†......Noise: ---------  Time: 398.0 (0.0) #.#.w.P###.#a) +0 hammer #...PP.#Cast: Kinetic Grapnel{i0 ....P♣.# ....P♣P.#  #....P♣ .#w   dart slug  PPP.P♣ ..  ..♣♣♣♣P _The slug dart hits you.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen.{iaContam: 10% 9.0 (1 _{i{il{ih ....#..## .####.{i7##...#..#.†......#.w.P###.#..PP.# ....P♣....P♣P.##PPP.P♣P.{iK_#.P{iG{i9=400Kinetic Grapnel{i{i % ....#..## .###.###...####..#.†......#w..P###.#..PP.# #....P♣#....P♣P.#w   dart slug##P.w1Kinetic Grapnel{iz {i  #.# .... Zeppelin the Tinkerer #.# #..# Mountain Dwarf #.#  Health: 19/22 ====================---- #.#  Magic: 1/5====-------------------- ###.#  AC: 2Str: 12 ##...####  EV: 10Int: 15 Contam: 10%  #..#.†......  SH: 0Dex: 8 #.#...P###.#  XL:  2 Next: 65% Place: Dungeon:1 #@w.PP.#  Noise: ---------  Time: 401.0 (0.0) #....P♣.#  a) +0 hammer #[4{i 0m....P♣P.#  Cast: Kinetic Grapnel #....P♣ .#  PPP.P♣P ..  ..♣♣♣♣P w   dart slug #.P ##PAim: a dart slug (100% to hit) _You miscast Kinetic Grapnel. Nothing appears to happen.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit){i$ #.#.... Zeppelin the Tinkerer #.##..# Mountain Dwarf #.#Health: 19/22 ====================---- {im$ #.#Magic: 1/5====-------------------- ###.#AC: 2{i$Str: 12 ##...####{i$tEV: 10Int: 15 Contam: 10% {i$  {i$#..#.†......SH: 0{i$;Dex: 8 {i%{i(%g#.#...P###.#{i?%XL:  2 Next: 65% Place: Dungeon:1{iX% {i%#@w.PP.#Noise: ---------  Time: 401.0 (0.0) {i%l#....P♣.#{i%Ca) +0 hammer {i%w #....P♣P.#{i%<Cast: Kinetic Grapnel{i% {i & #....P♣ .# {i & PPP.P♣P ..{i7&p  ..♣♣♣♣P{iP&`w   dart slug (grapneled){ie&\  #.P{iy& {iA'w ##PAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is moderately wounded.{i;={iɴ2.0 (1 _{iR{i{i l .  The grapnel guides your strike. You sock the dart slug!{il ({i w79=3.4 (1.4Kinetic Grapnel{i {i M _You kill the dart slug!{iƔ  #..# ####.##...####..#.†......#...P###.###...PP.# #.@..P♣.#{i$ #....P♣P.#♣ ###P{i- {i֠ d20=--40{i {is  ###.###...####..#.†......#...P###.###...PP.# ##....P♣.##..@.P♣P♣ #PPP.P♣P ..{iz{i|K8% --5{i{i{i]e  ###.###...####..#.†......#...P###.###...PP.# ##....P♣.#....P♣P♣ #PPP.P♣P ..#..♣♣♣♣P P#{i|{i_@66{iۇ{i{iّM #.# ###.# #...#### .#.†...... #.#...P###.#{iS ##...PP.##....P♣♣P #....P♣ .#{i- #PPP.P♣P .. {iC #..♣♣♣♣PP{iU#{i{ih2=====47{i{i{i`5M{i#..# #.# ###.# {i#...#### .#.†......{i #.#...P###.# ##...PP.#{iK##.@..P♣♣P{i9 #....P♣ .#  #PPP.P♣P ..{iDq=28{i{i{i ^M....#..## #. ###.# #...#### {i.#.†...... #.#...P###.# ##@..PP.###....P♣.#♣P  #....P♣ .###{i(P{i{i^1=9{in{iK _Your magical contamination has completely faded away.{i, #..# ####.##...####..#.†......#...P###.###...PP.# {iZ##.@..P♣.##....P♣P.#♣ ###P{i{i '10{i{i{i K  ###.###...####..#.†......#...P###.###...PP.# ##....P♣.#{i: B#..@.P♣P♣ #PPP.P♣P ..{iE Z=====1{i {i {i<  #.#  #.#  ###.#  ##...####  #..#.†......  #.#...P###.#  ##...PP.#  ##....P♣.#  #.@..P♣P.#  #....P♣ .#  #PPP.P♣P ..   #..♣♣♣♣P   #.P  ##P  #  {iv{i&2{iZ {i {iu*A  #.#  #.#  ###.#  ##...####  #..#.†......  #.#...P###.#  ##...PP.#  ##....P♣.#  #@...P♣P.#  #....P♣ .#  #PPP.P♣P ..  {i*#..♣♣♣♣P   #.P   ##P  ##  {in2{i4r2===3{iQ:{i<{iL  #####...####..#.†.......#...P###.###...PP.# ##....P♣.....P♣P♣ #PPP.P♣P ..#..♣♣♣♣P {i8 {i' C4{i] ;  You sock the plant! The plant begins to die.{io a=5.7 (1.3{iCq 3 _The plant is lightly damaged.{i!  You hit the plant.{ip{i(7.0{i {if 3 _The plant is lightly damaged.{iJ}"  You sock the plant!{iT .  The plant is lightly damaged.{i{i@y==3=====8.3{i{iV _A nearby plant withers and dies.{i ###.# #...####  #..#.†......{i  #.#...P###.# #...PP.#  {ix.P♣.#  #P.#{i5  ##....P♣ .# {iUPP.P♣P ..  #..♣♣♣♣P {it  #.P.   ##P..{if  ##### {i    {i{iI{i/4-90{i{i{i>##...####..#.†.......#...P###.###...PP.# ##....P♣....P♣P##....P♣ ##.PP.P♣P ..{ix?2#.@♣♣♣♣P P.P..#P....... #########.{i"t-20{iI{i{il{iB{i{i'====={i{iQ{i #.#...P###.# ##...PP.#  ##....P♣.#  #....P♣P.#  ##....P♣ .#  ##.PP.P♣P ..  #..♣♣♣♣P♣.#  #.P.P..P...  ##P@.......2.3 (2 ##########  {i   {i{i{i!{i>  #.#...P###.#  ##...PP.#  ##....P♣.#  #....P♣P.#  ##....P♣ .#  ##.PP.P♣P ..  #..♣♣♣♣P♣.#.{i]> > #.P.P..P. ##P.# #   {i|>   {i>   {iE {i)H +3.3 (1{iM {iP {i7 #.#...P###.#  ##...PP.#  ##....P♣.#  #....P♣P.#  ##....P♣ .## ##.PP.P♣P ..  #..♣♣♣♣P♣.#.#{i #.P.P..P....# ##P.#  #        {iw{i&4{i{i{i,Q^ #.#...P###.#  ##...PP.#  ##....P♣.#  #....P♣P.#  ##....P♣ .## {ikQr ##.PP.P♣P ..  #..♣♣♣♣P♣.#.#  #.P.P..P....#  ##P.#  #{iQ3    {iQ    {iW{iZ&5{i^{i`{i #.#...P###.#  ##...PP.#  ##....P♣.#  #....P♣P.# {i ##....P♣ .## . ##.PP.P♣P♣.... #..♣♣♣♣P♣.#.# {i #.P.P..P....#  ##P.{i @#  #{i',   {iA  {iZ  {ir {iR{i&6{is{i{i  #.#...P###.#  ##...PP.#  ##....P♣.#  #....P♣P.# # ##....P♣ .###.# ##.PP.P♣P♣....  #..♣♣♣♣P♣.#.#  #.P.P..P....#  ##P.#  #        {i <7{i' {iG {i b #.#...P###.#  ##...PP.#  ##....P♣.#  #....P♣P.# #  ##....P♣ .###.#  ##.PP.P♣P♣....  #..♣♣♣♣P♣.#.# {i Q #.P.P..P....#  ##P.#  #     {i'    {in {i &8{i {i {iV.#.†...... #.#...P###.# ##...PP#....P♣.#  ♣P.# # ##....P♣ .###.##.PP.P♣P♣....{i.♣♣♣♣P♣.#.P.P..P.@..###P........#############{i{i Z4=====9{i{i{i#...#### .#.†...... #.#...P###.# ##...PP#....P♣.#  #....P♣P.# # ##....P♣ .###.###.PP.P♣P♣........♣♣♣♣P♣@#.#.P.P..P....##P........##{iz<###########{ib{i'30{i"{i${i #.#  ##...####  #..#.†......  .#...P###.# PP.#  ##....P♣.#  #....P♣P.# #  {iQ...P♣..###.### ##.PP.P♣P♣@....... #..♣♣♣♣P♣.#.#####. #.P.P..P....#  ##P........ ########### {ix   {i {i &1{i{iM{i & ###.#  ##...####  #..#.†......  #.#...P###.# {iZ& ##...PP.#  ##....P♣.#  #....P♣P.# #  ##....P♣..###.#{i&i ##.PP.P♣P♣.#{i&S #..♣♣♣♣P♣.#.#####.# #.P.P..P....# {i'g ##P......##{ie'l ########    {i-{i0&2{i6{i9{i ##...####..#.†......#...P###.###...PP.# ##....P♣....P♣P.# ##♣..###.######.PP.P♣P♣..........♣♣♣♣P♣.#@#####.#P.P..P....# #P........##  {iS{iF=====3{i{i6{i ^..#.†......#...P###.###...PP.# ##....P♣....P♣P.# ###....P♣..###.######.PP.P♣P♣........#..♣♣♣♣P♣.#.#####.#P.P..P...@# {i #P........# ########### {i {i &4{i4 {ib {iIf#...#### .#.†...... #.#...P###.# ##...PP#....P♣.# {if #....P♣P.# #  ##....P♣..###.#####.PP.P♣P♣........#.♣♣♣♣P♣.#@#####.#{if.P.P..P....##P........#############{if{i z<5{iX~{i4{iRTM ###.# #...#### .#.†...... #.#...P###.# ##...PP{iTT#....P♣.#  ♣P.# #  ##....P♣..###.####.PP.P♣P♣.@......#.♣♣♣♣P♣.#.#####.#.P.P..P....   ##P........##{i'U(#{iM\{i^&6{iGd{if{i  ###.#  ##...####  #..#.†......  #.#...P###.#  ##...PP.#  ##....P♣.#  #....P♣P.# #  ##....P♣..###.####  ##.PP.P♣P♣.{i #  #..♣♣♣♣P♣.#.#####.#  #.P.P..P....#  ##P........## #####{iE F####  {it   {ic {i &7{iZ {i {i' ###.#  ##...#### .# #..#.†......  {ix #.#...P###.#  ##...PP.# .# ##....P♣.# .# {i#....P♣P.# .#  ##....P♣..###.#### {ii ##.PP.P♣P♣.# {i #..♣♣♣♣P♣.#.#####.# {i #.P.P..P....#  ##P........## {iQn ########### {i {iV&8{i {i{i(###.# ##...#####.# #..#.†...... #.#...P###.# ##...PP.# #.# ##....P♣.# #.# {i#....P♣P.# #.# ##....P♣..###.#### ##.PP.P♣P♣.# #..♣♣♣♣P♣.#.#####.# #.P.P..P....# ##P........##########{i"###..{i%{i?&9{i{ic{i ###.# ##...#####.# #..#.†...... #.#...P###.# ##...PP.# #.# ##....P♣.# #.# #....P♣P.# #.# ##....P♣..###.####  ##.PP.P♣P♣.#  #..♣♣♣♣P♣.#.#####.#  #.P.P..P....# ..  ##P.## ## {ig{i]Y5=====40{i{i {ig ###.# ##...#####.# #..#.†...... #.#...P###.# ##...PP.# #.# ##....P♣.# #.# #....P♣P.# #.#  ##....P♣..###.#### ##.PP.P♣P♣.# #..♣♣♣♣P♣.#.#####.# #.P.P..P....# ... {ih g##P.## #### {imn {i6p &1{iu {i2w {iqze###.# ##...#####.# #..#.†...... #.#...P###.# ##...PP.# #.#  ##....P♣.# #.#  #....P♣P.# #.# ##....P♣..###.#### {iz.PP.P♣P♣.# ..♣♣♣♣P♣.#.#####.# .P.P..P....# #... P.## ##### {i0{i&2{i{i*{i) ##...#####.#..#.†......#...P###.###...PP.#  ##....P♣....P♣P.# # #..###.####.PP.P♣P♣........ ..♣♣♣♣P♣.#.#####P.P..P....# #...b.... #P........## #########{izb   bat (asleep){iV{iq=3Kinetic Grapnel{iB{iT _You encounter a bat.{ie ..#.†......#...P###.###...PP.#  ##....P♣....P♣P #..###.####.PP.P♣P♣........ {ie ,..♣♣♣♣P♣.#.#####.#######P.P..P....# #@..b.... #P........## #########{ie G########## {il {im F=====4{it {i  #..#.†...... Zeppelin the Tinkerer  #.#...P###.# Mountain Dwarf  ##...PP.# #.# Health: 22/22 ========================  ##....P♣.# #.#{i  Magic: 4/5===================-----  #....P♣P.# #.# AC: 2Str: 12 ##....P♣..###.#### EV: 10Int: 15 #.PP.P♣P♣........# SH: 0Dex: 8 {i ..♣♣♣♣P♣.#.#####.#######  XL:  2 Next: 79% Place: Dungeon:1 {i -.P.P..P....# #@**b....  Noise: ---------  Time: 444.3 (0.0) #P........## #########  a) +0 hammer ########### Cast: Kinetic Grapnel  b   bat (asleep) _A nearby plant withers and dies. _You encounter a bat.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit){i >Z #..#.†......{ir>tZeppelin the Tinkerer#.#...P###.#Mountain Dwarf##...PP.# #.#Health: 22/22 ========================##....P♣.# #.#{i>Magic: 4/5===================-----#....P♣P.# #.#AC: 2Str: 12 ##....P♣..###.####EV: 10Int: 15 #.PP.P♣P♣........#SH: 0{i)?IDex: 8 ..♣♣♣♣P♣.#.#####.#######XL:  2 Next: 79% Place: Dungeon:1 .P.P..P....# #@**b....Noise: ---------  Time: 444.3 (0.0) #P........## #########{i?a) +0 hammer ###########Cast: Kinetic Grapnelb   bat (grapneled)Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded.{iڿ:b.b.{iM{i%={i5.3 (1{i{i  {iMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  {iThe kinetic grapnel hits the bat.  The bat is moderately wounded. _The bat hits you but does no damage.{i& {i*?.  The grapnel guides your strike. You hit the bat.{i/:. {io826.6 (1.3Kinetic Grapnel{in{iG _You kill the bat!{ic #..#.†...... #.#...P###.#  ##...PP.# #.# ##....P♣.# #.# #....P♣P.# #.# ....P♣..###.#### .PP.P♣P♣........# ♣♣♣♣P♣.#.#####.# {i P.P..P....# #.@. P.## # {i {it 4-70{i {i {id {iС Q#..#.†......  {i 2#.#...P###.# {ie T##...PP.# #.# {i T....P♣.# #.# {iۢ _....P♣P.# #.# {i l....P♣..###.#### {i2 PP.P♣P♣........# ♣♣♣♣P♣.#.#####.# {i `.P..P....# #.. {i .## # -8{i {ifq #..#.†...... #.#...P###.# ...PP.# #.# ....P♣.# #.# P♣P.# #.# P♣..###.#### {iq L.P♣P♣........# P♣.#.#####.# P..P....# #...## # {irx {iz &9{i {iu |iŰx..#.†...... .#...P###.# ...PP.# #.# P♣.# #.# P♣P.# #.# |i P♣..###.#### .P♣P♣.# P♣.#.#####.# |i/..P....# #...## #|i_ |i|i̹'50|i|i|ie#.†...... #...P###.# PP.# #.# P♣.# #.# P♣P.# #.# P♣..###.#### P♣P♣.# P♣.#.#####.#P....# #...|i>## # |i|i&1|i|i ; _Found a stone staircase leading down.|i #.†...... ...P###.# PP.# #.# |i* P♣.# #.# P♣P.# #.# P♣..###.#### ♣P♣.# |i KP♣.#.#####.# P....# #...>.## # |i" |i% &2|i;* |iU, |i #.†...... P###.# PP.# #.# P♣.# #.# ♣P.# #.# ♣..###.#### P♣.# ♣.#.#####.# ....# #...>.## # |ig &3|i |i |i~Z†...... P###.# .# #.# ♣.# #.# P.# #.# |i ..###.#### ♣.# .#.#####.## #...|i+>.## # |iԈ<4|i]|i|i.†...... ..P###.# PP.# #.# P♣.# #.# ♣P.# #.# ♣..###.#### P♣.# ♣.#.#####.#.# #...>....## ##5=====5|iP|iA|i #.†.......P###.# .PP.# #.# .P♣.# #.# |i P♣P.# #.# P♣..###.#### ♣P♣.# P♣.#.#####.# P....# #..|i .>....## ##|iK |i |i &6|i |i |i A.#.†...... #...P###.# ..PP.# #.# ..P♣.# #.# .P♣P.# #.# .P♣..###.#### P♣P♣.# ♣P♣.#.#####.# .P....# #...>....## ##|i= |i &7|i |i |iګJ.#.†...... .#...P###.#.PP.# #.#.P♣.# #.# ..P♣P.# #.# ..P♣..###.#### .P♣P♣.#♣P♣.#.#####.# ..P....# #...>....## ##|i|ig|i8|iB|i=|i5B#..#.†...... #.#...P###.# #...PP.# #.#.P♣.# #.#.P♣P.# #.#.P♣..###.#### P.P♣P♣.#♣P♣.#.#####.# P..P....# #...>....## ##|i|iEF=====9|i|i|i2 #..#.†......  #.#...P###.# ##...PP.# #.# #....P♣.# #.#.P♣P.# #.#.P♣..###.#### PP.P♣P♣........#♣P♣.#.#####.# .P..P....# #...>....## ##60|i2  #..#.†...... #.#...P###.#  ##...PP.# #.# ##....P♣.# #.# #....P♣P.# #.# #....P♣..###.#### .PP.P♣P♣........# .♣♣♣♣P♣.#.#####.# P.P..P....# #..>... P.## ##|i |i# &1|i |i |i #..#.†...... #.#...P###.# ##...PP.# #.#  ##....P♣.# #.#  #....P♣P.# #.# ##....P♣..###.#### |i#.PP.P♣P♣........#.♣♣♣♣P♣.#.#####.# .P.P..P....# #@..>... #P.## ##|ik<2|i|i#...#####.#.#.†...... #.#...P## ##...PP#....P♣  P.# #.# #....P♣..###.### |iw#.PP.P♣P♣........#.♣♣♣♣P♣.#.#####@############### .P.P..P....# #............>... #|i wP........## ################# ###########|i|io&3|i|iE|i$ |i} |i |i |iM ###.# #...#####.#.#.†...... #.#...P## ##...PP#....P♣.# #  P.# #.# #....P♣..###.### #.PP.P♣P♣.......@#.♣♣♣♣P♣.#.#####.############### .P.P..P....# #............>... #P........## #################|i|i &4|i|ic|i*l ###.# ##...#####.# #..#.†...... #.#...P###.# ##...PP.# #.# ##....P♣.# #.#|il) #....P♣P.# #.#  ##....P♣..###.#####.PP.P♣P♣.# |il#..♣♣♣♣P♣.#.#####.## #.P.P..P....# #...|i?m.>... ##P.## ######  #|i&t|iu&5|iy|iY||il ###.# ##...#####.# #..#.†...... #.#...P###.# ##...PP.# #.# ##....P♣.# #.# #....P♣P.# #.# ##....P♣..###.####  ##.PP.P♣P♣.#  #..♣♣♣♣P♣.#.#####.#  #.P.P..P....# #....>  ##P.## #####  #|il&6|iq|iGt|i ###.# ##...#####.# #..#.†...... #.#...P###.# ##...PP.# #.# ##....P♣.# #.# #....P♣P.# #.# ##....P♣..###.#### ##.PP.P♣P♣.# #..♣♣♣♣P♣.#.#####.# #.P.P..P....# #..|in.> ##P.## ####  #|i|i&7|iY|in\M  ###.# #...#####.#.#.†...... #.#...P## ##...PP#....P♣ ♣P.# #.#  ##....P♣..###@#####.PP.P♣P♣........# .♣♣♣♣P♣.#.#####.##############.P.P..P....# #............>....####|ig#|ii%&8|i)|i(,|iI M  ###.# #...#####.#.#.†...... #.#...P## ##...PP#....P♣ P.# #@# |i M ##....P♣..###.#####.PP.P♣P♣........# #..♣♣♣♣P♣.#.#####.#############.......####|i) |i &9|i8 |i |i M#..####  ###.# #...#####.#.#.†...... #.#...P## ##...PP#....P♣ |i ?P.# #.#  ##....P♣..###.#####.PP.P♣P♣........######|iѩ |i '70|i |i |i0dM....#..#..####  ###.# #...#####.##.#.†...... #.#...P## ##...PP#....P♣|i`d P.# #.# ##....P♣..###.####|id|ik|im&1|iSr|iu|iGM#..##.#K. ....#..#..####  ###.# #.# #...#####.####.#|iGH.#.†..........# #.#...P## ##...PP#....P♣#....P♣P.# #.#K   kobold (missile, asleep)|iR|i3U&2|iZ|i\ _You encounter a kobold. It is wielding a +0 club and quivering stones.|i1#### #..##.#K. ....#..#..####  ###.# #.# #...#####.####|i.#.†....@.....# #.#...P###.###### ##...PP#....P♣ P.# |i ##....P♣..###.####.PP.P♣P♣........|iҰm#.♣♣♣♣P♣.#.#####.#############|i.P.P..P....# #............>.|i|i&3|i|i|i4 #.# #..##.# ## Zeppelin the Tinkerer #.# ### #..##.#  Mountain Dwarf #.# #K. ....#..  Health: 22/22 ======================== #.# #.# #..####  Magic: 4/5===================-----|ixk #.# #.# AC: 2Str: 12 #.# #.# EV: 10|iInt: 15 ###.# #.#|i SH: 0Dex: 8 |i##...#####.####.#  XL:  2 Next: 82% Place: Dungeon:1 |iM#..#.†....@.....#  Noise: ---------  Time: 473.6 (0.0) #.#...P###.######  a) +0 hammer ##...PP.# #.#|i| Cast: Kinetic Grapnel  ##....P♣.# #.#  #....P♣P.# #.# |i ##....P♣..###.####  K   kobold (missile, asleep)  ##.PP.P♣P♣........#  #..♣♣♣♣P♣.#.#####.############# |i #.P.P..P....# #............>. _Found a stone staircase leading down. _You encounter a kobold. It is wielding a +0 club and quivering stones.|iuAiming: Kinetic Grapnel (safe; 2% risk of failure)  |i*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line|iT |iZ &#.##..##.# ## Zeppelin the Tinkerer#.# ### #..##.#|i[ Mountain Dwarf#.# #K. ....#..Health: 22/22 ========================|i[ #.# #.# #..####|i7[ uMagic: 5/5========================|iK[ s#.# #.#AC: 2|i\[ .Str: 12|iu[ }#.# #.#EV: 10|i[ Int: 15###.# #.#SH: 0|i[ Dex: 8##...#####.####.#|i[ ~XL:  2 Next: 82% Place: Dungeon:1|i\ #..#.†....@.....#Noise: ---------  Time: 473.6 (0.0)|iR\ #.#...P###.######a) +0 hammer##...PP.# #.#|i\ Cast: Kinetic Grapnel##....P♣.# #.##....P♣P.# #.###....P♣..###.####K   kobold (missile, asleep)##.PP.P♣P♣........#|ia #..♣♣♣♣P♣.#.#####.##############.P.P..P....# #............>. _Found a stone staircase leading down. _You encounter a kobold. It is wielding a +0 club and quivering stones.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line|ige :Okay, then.|if |ik |im . _|imV### K. ....#...# #..#### ####...#####.####.#..#.†.........#...P###@########...PP.# #.# ##....P♣....P♣P#..###.######.PP.P♣P♣..........♣♣♣♣P♣.#.#####.#############P.P..P....# #............>.#P........## ###############|ie4.6 (1 _|i3<  #### #..##.#K. ....#..#..####  ###.# #.# #...#####.####.#.†....@.....# #.#...P###.###### ##...PP#....P♣ P.#  ##....P♣..###.####.PP.P♣P♣........#.♣♣♣♣P♣.#.#####.#############.P.P..P....# #............>.|i\@ |i/C &5|iG |iJ  |iGs . #### #..##.#K. ....#..#..####  ###.# #.# #...#####@####.#.#.†.......... #.#...P###.###### ##...PP#....P♣ P.# #.#  ##....P♣..###.####.PP.P♣P♣........#.♣♣♣♣P♣.#.#####.############# |i<6 |i |ih |iT #.# #..##.# . Zeppelin the Tinkerer #.# #..##.# ## Mountain Dwarf #.# ### #..##.#  Health: 22/22 ======================== #.# #K. ....#..  Magic: 4/5===================----- #.# #.# #..####  AC: 2Str: 12 #.# #.# EV: 10Int: 15 #.# #.# SH: 0Dex: 8 |i ###.# #.# XL:  2 Next: 82% Place: Dungeon:1 ##...#####@####.#  Noise: ---------  Time: 476.6 (0.0) #..#.†..........#  a) +0 hammer #.#...P###.######  Cast: Kinetic Grapnel ##...PP.# #.#  ##....P♣.# #.#  #....P♣P.# #.# |i5 K   kobold (missile, asleep)  ##....P♣..###.####  ##.PP.P♣P♣........#  #..♣♣♣♣P♣.#.#####.#############Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line |i@ |iBThat beam is likely to hit you. Continue anyway? Y - Yes  N - No |iI |iz |i@f#.##..##.# . Zeppelin the Tinkerer#.##..##.# ## Mountain Dwarf#.# ### #..##.#Health: 22/22 ========================#.# #K. ....#..Magic: 5/5========================#.# #.# #..####AC: 2Str: 12#.# #.#EV: 10Int: 15#.# #.#SH: 0Dex: 8###.# #.#XL:  2 Next: 82% Place: Dungeon:1##...#####@####.#Noise: ---------  Time: 476.6 (0.0)#..#.†..........#a) +0 hammer |iG#.#...P###.######Cast: Kinetic Grapnel##...PP.# #.###....P♣.# #.##....P♣P.# #.#K   kobold (missile, asleep) |iE##....P♣..###.######.PP.P♣P♣........##..♣♣♣♣P♣.#.#####.#############Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. |i_ |i |i |i. _ |i1 # . #### #..##.#K. ....#..#..####  ###.# #@# #...#####.####.#.#.†..........# #.#...P###.###### ##...PP |i #....P♣ P.#  ##....P♣..###.####.PP.P♣P♣........# |i  |i@ C7.6 (1Kinetic Grapnel  |id _ |i  |i  |io  #.# #..##.# # Zeppelin the Tinkerer #.# #..##.# . Mountain Dwarf #.# #..##.# ## Health: 22/22 ======================== #.# ### #..##.#  Magic: 4/5===================----- #.# #K. ....#..  AC: 2Str: 12 #.# #*# #..####  EV: 10Int: 15 #.# #*# SH: 0Dex: 8 #.# #*# XL:  2 Next: 82% Place: Dungeon:1 ###.# #@# Noise: ---------  Time: 477.6 (0.0) ##...#####.####.#  a) +0 hammer #..#.†..........#  Cast: |iU 0 Kinetic Grapnel #.#...P###.######  ##...PP.# #.#  ##....P♣.# #.# K   kobold (missile, asleep)  #....P♣P.# #.#  ##....P♣..###.####  ##.PP.P♣P♣........# Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) |i #.# #..##.# # Zeppelin the Tinkerer #.# #..##.# . Mountain Dwarf #.# #..##.# ## Health: 22/22 ======================== |ic` #.# ### #..##.#  Magic: 4/5===================----- #.# #). ....#..  AC: 2Str: 12 #.# #.# #..####  EV: 10Int: 15 |i#.# #.# SH: 0Dex: 8 #.# #.# XL:  2 Next: 82% Place: Dungeon:1 ###.# #@# Noise: ---------  Time: 477.6 (0.0) |i ##...#####.####.#  a) +0 hammer |i#..#.†..........#  Cast: Kinetic Grapnel #.#...P###.######  |i:Q ##...PP.# #.#  |ib ##....P♣.# #.# K   kobold (missile, asleep)  #....P♣P.# #.#  |iU ##....P♣..###.####  ##.PP.P♣P♣........#  |iTAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle |i Shift-Dir - straight line |iAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold! |i  |i #.#   #.#   |i #.#   #.# ###   #.# #).  |iu  #.# #*#  |i9~  #.# #*# |iYm#.# #*# |iyx###.# #@#  |if  #..#.†  |i  |i    |i #.#   #.#   |iqe#.#   |i(y,... |i}~6=8.6 (1Kinetic Grapnel _ |i |iy |iM############## . #### #..##.#). ....#..#..####  ###.# #.# #...#####.#####..#.†..........###.###.# |i |i.-9 |iR |i |i)iM................##....############## . ##### #..##.#). ....#..#..####  ###.# #.# ##...#####.####.##.# |i> |i=A-80 |i |i |i *M############..#.###.###................##....############## . #######..##.#).......#..#..#### ###.# #.##.# |i  |i &1 |i  |i  |itM #..### #.# ############..#.###.###................##....############## . #..########..##.#.......#..###..#####.# #.##.# |iy |izz&2 |i ~ |iw<  h - 6 stones (gained 4) |i+3.6 (2 |i؉ |i?- _You see here a +0 club.|im#..### #.# ##..#.###.###.#.##.#.#..##.#.#.# #..##.# ##.# #..##.# .#.# #..##.# ##.# ######..##.# ##.# #)#.. #.# #.####..#### #.# #.# #.# #.####.# #.#|inE##...#####.####.##..#.†..........##.#...P###.###### |it|iv+4.6 (1|i{|ic~|i9g[#..### #.# ##.#..#.###.###.#.##.#.#..##.#.#.# #..##.# ##.#.# #..##.# .#.# #..##.# ###.#.# ######..##.# ##.# #).#.. #.# #.####..#### #.# #.# ##.# #.####.# #.###...#####.#..#.†.....#.#...P###. |il|in&5|is|ix|io #..### #.# ##.##..#.###.###.#.##.#.#..##.#.#.# #..##.# ##.##.# #..##.# .#.# |io #..##.# ###.#.# ######..##.# ##.# #).#.. #.# #.####..#### #.# #.# ## |io |iw |iy &6|i |id |i v#..### #.# ##.##|iD #..#.###.###.#.......##.#.#..##.#.#.# #..##.# ##.##.# #..##.# .#.# |ig i#..##.# ###.|i #.# ######..##.# ##.# #).#.. |i #.# #.####..#### |i #.# #.# .## #.# #.# .#|i ###.# #.# .###...#####.####.##..#.†.|i .##.#...P###.###### |i0 |i' <7|i- |i4#..### #.# ##.##.###..#.###.###....##........##.#.##..##.#....##.# #..##.# ##.##.#.# #..##.# .#.# #..##.# ###.|iǽo#.# ######..##.# ##.# #).#.. #.# #.####..#### #.# #.# #.## #.# #.# #.####.# #.# #.#  |i^###...#####.####.#  #..#.†...#  #.#...P###.###### |i{|iX5=====8|i |iE|i #############..#.###.###....#.................##.........##########..##.#######....# |i ##.##......#########..## #####).......#.. #.####@.#####.# #.##  #....P♣.# #.#|i|i&9|i%|i(|i  .................##.........##########..##.#######....#  ##.##......#########..## ######).......#.. #.####..#### #@## |i f ## ....P♣P.# #.#|i |iE '90|i |i: |i8  ##########..##.#######....#  ##.##......#########..## #####).......#.. .####..####|i  #.##  ####...#####.### ....P♣..###.####|i |i &1|i |i |i5   ##.##......######## #####).......#.. .####..#### #.##  ####...#####.###|iz..#.†.........# PP.P♣P♣........#|i|iF=====2|i|i|it .....#########..# #####).......#.. .####..#### #.##  ####...#####.###|iМ..#.†.........#...P###.##### ♣♣♣♣P♣.#.#####.###############|i|i&3|i|i<|iFM##.## .. #..####....#####..##.######).......#..###..####|i/#  ###.# #.# #...#####.####.#.†..........  #.#...P###.######|i|i@ &4|iC |i$ |iI M##############....###.## .. ###....#####..##.######).......#..###..#####  ###.# #.# #...#####.#####..#.†..........##|i |i C5|iM................##.........##############....###.## .. #..#####....#####..##.######).......#..###..#####  ###.# #.#  ##...#####.####.#|iz|im&6|iJ|i~|id\ M############..#.###.###....#................##.........##############....###.## .. #..#####....######..##.#######).......#..###@.##### ###.# #.# #.#|iQ]|i _&7|i{c|ie|iP#..#.###.###....##........##.#.##..##.#....##.# #..##.# ##.##.#|i#.# #..##.# .#.# #..##.# ###.#.# ######..##.# #|i#.# #).#.. #|i#.# #.####.@#### #|i ##.# #.# #.## #.# #.# #.#  |i?###.# #.# #.# ##...#####.####.# |ig#..#.†...# #.#...P###.###### |i|i|i&8|i|iL|i M #..### #.# ##.##.############..#.###.###....##................##..........##############....###.##.# .. #..#####.....#####..##.#######).....@.#..#.####..########.# #.# #.#|i |i &9|i|i|iM#..### #.# ##.##.#.###..#.###.###....##.#........##.#.##..##.#....##.#.# #..##.# ##.##.#.#.# #..##.# .#.# #..##.# ###.#.# ######..##.# ######.#.# #).#.. |iM#.#.# #.####..#### #.#.# #.# #.## ###.# #.# #.#...#####.####.# ..#.†..# .#...P###.###### |iGX>500|iZ|i\|iˇ |i |i |iː |i4|i|i|i)4|iO|i|i!|i|iE|ih|i |i ;|i} |i |i |i |iF |i #..### #.# ##.##.# ###..#.###.###....## #........## #.##..##.#....## #.# #..##.# ##.##.# #.# #..##.#  #.# #..##.# ### #.# ######..##.# ###### #.# #).#.. # 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..##.# #.###.|iKN # ..##.####.# ######.#.# |itN #......# #.#.# ..# #.#|iN . .## .# |iN W.# .#|iU |iW &1|i\ |i$_ |i[ ..# #.##.##...#.†.##.....♣♣♣♣♣ ..# #.##.######.#.#.# ..# #.##...###....# #.# ..### #.# ##.##.#.#.## #.# ..#.###.###....##.#..######.# ##............# ##.#....##.#..# ##.# #####.##.#.#)## ##.# #.# ##.# #.###.# ##.####.# ######.#.# # #.#. ##[39|i` ;49m .. # ## ##2|id |if |i3s# #.##.##...#.†.##.....♣♣♣♣♣ # #.##.######.#.#.# # #.##...###....# #.# ### #.# ##.##.#.#.## #.# #.###.###....##.#..######.# ##.....................# ##.#....##.#..# ##.# #####.##.#.#)## ##.# #.# ##.# #.###.# ##.####.# ######.#.# #......# #.#.# # #|is.#.# #.. ### |iw|i y&3|ih}|i|i~ ####.#.#######.# ..###....# ## #.# ##.##.#.#.##.###.###....##.#..##### ....##.................... ##.#######....##.#..####### #####.##.#.#)## ............# ######.# ######.# .#......# #.#.#|i|i<&4|i|i|i>? ..###....# ## #.# ##.##.#.#.##.###.###....##.#..##### ....##.................... ##.#######....##.#..####### #####.##.#.#)## ............# ######.# ######@#.# .#......# #.#.# #########|iC|iF&5|iZ[|ig Z## #.# ##.##.#.#.##.###.###....##.#..##### ....##.................... ##.#######....##.#..####### #####.##.#.#)## ............# ###........####.# ######.#.# .#......# ######## # .  #### |i|k |il &6|iGq |iis |ih~.###.###....##.#..##### ....##.................... ##.#######....##.#..####### #####.##.#.#)## ............# ###........###.# ######.# .#......# ######## # ....... #####...b ##b   bat (asleep)|iG|i&7|i݊|iT _You encounter a bat.+|i...##.................... ##.#######....##.#..####### #####.##.#.#)## ............# ######.# ######.# .#......# #.#.# ########.##### +|ia....... #####...b ## +|i+|i&8+|iz +|ie+|i ##.# .#....##.#..# .# #####.##.#.#)## .# #.+|i- ....# .# #.###........# .####.# ######.#.# +|iS #......# #.#.#  #.#.#+|iv D #.+|i {#####...b.##+|i "b.+|i b.+|i b.+|i b9Kinetic Grapnel+|iǽ +|i ,|i#...##.....................#  Zeppelin the Tinkerer #.#######....##.#..########  Mountain Dwarf #.# #####.##.#.#)##  Health: 22/22 ======================== #.# #............# Magic: 4/5===================----- #.# #.###........#,|i$7 AC: 2Str: 12 #.####.# ######.#.# EV: 10,|i2$Int: 15 #......# #.#.# SH: 0,|iS$MDex: 8 ######## #.#.######  XL:  2 Next: 86% Place: Dungeon:1,|i$ #.@**b....  Noise: ---------  Time: 539.6 (0.0) #####.....  a) +0 hammer,|i$ ###  Cast: Kinetic Grapnel,|i$d  b   bat,|i%,|i.%> _You see here a +0 club. ,|iL%_You encounter a bat.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  ,|ij%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,|i%4Aim: a bat (60% to hit),|idB...##.....................#Zeppelin the Tinkerer #.#######....##.#..########Mountain Dwarf #.# #####.##.#.#)##Health: 22/22 ======================== ,|i#.# #............#Magic: 4/5===================----- #.# #.###........#AC: 2Str: 12 ,|i؍#.####.# ######.#.#EV: 10Int: 15 ,|i#......##.#.#SH: 0,|i!BDex: 8 ########,|i@5#.#.######XL:  2 Next: 86% Place: Dungeon:1#.@**b....,|i`Noise: ---------  Time: 539.6 (0.0)#####.....,|ia) +0 hammer###Cast: Kinetic Grapnel,|inb   bat _You see here a +0 club. ,|iˎ_You encounter a bat.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  ,|i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit),|iq" b. _You encounter a bat.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat but does no damage.b.=40.6 (1,|i% : _The bat hits you but does no damage.-|idF .  You sock the bat!-|i& -|imn92.0 (1.4Kinetic Grapnel-|i#-|ic&G _You kill the bat!-|i##.# .#....##.#..# .# #####.##.#.#)## .# #....# .# #.###........# .####.# ######.#.# ......# #.#.#  #.#.##.#####.##-|i-|i4-30-|i-|i-|ieQ c##.# #....##.#..# # #####.##.#.#)## # #...# # #.###........# ####.# ######.#.# # #.#.#  #.#.##.#####.##-4-|iWW -|iCZ .|i _##.# #....##.#..# #  #####.##.#.#)##  #..#  #.###..# .|i7 .# ######.#.# # #.#.#  #.#.##.#####.##.|i .|i &5.|iW /|i####....##.#..#######  #####.##.#.#)##  ............# ### ###.# ######.# ....# #.#. #####.#.######### #............##### #########/|i3<6/|i/|iGV....##.#..# #./|i~#####.##.#.#)##  #.#  #.###./|i# /|i .# ######.#.# # #.#.#  #.#.#.#.#####.#./|i/|if&7/|iœ/|iH/|iT ....##.#..# #.# #####.##.#.#)## #.# #.###.# /|ieT .# ######.#.# # #.#.#  #.#.#.#.#####.#./|iw[ /|iF] &8/|ib /|id 0|i....##.#..# #.# .##.#.#)## .# .###.# .# ######.#.# # #.#.# . #.#.#..##.######.0|i##..#90|i0|igC....##.#..# #.# .##.#.#)## # ###.# # ######.#.# . # #.#.# .. #.#.#..# #.# #####.# #..# 0|iKk0|i+m'500|iWp0|ir0|i? ....##.#..# #.# .##.#.#)## # .# ##  ######.#.# .. #.#.# ...? #.#.#0|i X..# #.# #####.# #..# #0|i) 0|ij X5=====10|i_ 0|if h _Found a scroll labelled BIKUCI YBBEONUL.0|iʂ m....##.#..# #.# .##.#.#)## # .# ### ######.#.# ..#.#.# ....? #.#.#..# #.# #####.# #..# .# ..##0|i߉ 0|i &20|i 1|i##.#..# #.# .##.#.#)## # .# ###### .#.# ...... #.#.# ....? #.#.#..# #.# #####.# #..# ..# .....####1|i\?#.#.#1|it1|i&31|i1|i\h _Found a scroll labelled BIKUCI YBBEONUL.1|ii ##.#..# #.# ##.#.#)## # # ####### .#.# #...... #.#.# #....? #.#.#..# #.# #####.# #..# #..# #....#.#####?##1|i p.#..#1|i 1|i! &41|i~ 1|i3 1|i& ##.#.#)##  .......# ####### ####.#......  .? ########..# ...........####1|iy& #########..#..#1|i-1|i0F=====51|i61|iZ82|i .......# ####### ####.#...... 2|ie .? ########..# ...........2|iѦ####....... #########......#######.##2|i+2|i&62|i2|iB ####### ####.#......  ? ########..# ...........####. ######### #..#####.......#######?# #.2|i2|i!&72|i 2|i2|i` ####.#......  ? ########..# 2|i ...........#### ######### 2|i #..#####......#######?# ..#.#2|i+ #.2|i݊ 2|i &82|i 2|i 2|i>O ? ########..# ...........#### ######### #..#####.......####### ...##.#2|iaE2|iG&92|iL2|i_S2|i;U,60.0 (22|iY2|ife _e - a scroll labelled BIKUCI YBBEONUL2|i['########..# ...........#### ######### #..#####......####### .......##....#.###.#.. 2|i2|i+1.0 (12|i2|i&3|ilLX ...........#### #########..# #..#####......####### ######.......## #.###.#..#.3|iQ3|iT&23|iX3|i[3|i B#### #########..# #..#####......####### ######.......## #.###.#.. #. 3|iߟ  .3|ip 3|i &33|i 4|ibRM....#####..........##########..# #####.......######4|ib#######..##...... #.###.##4|icw.. #...4|ii4|ik&44|i@p4|ipr4|iş  #.# #####....# ##..# #..#####. #........ #.####### #.##.#.##......# #.###.## # .. #.# .. #.# # #.# #.# #.#  ..4|i 4|i &54|i 4|i 4|i  #.# #####...# #..# #..#####. #.. #.# #.##.#.#.###......# #.###.### .. #.#.#.# #.##. #.# #.# #.#  ..4|i Y65|i #.# #####.# #..# #..#####. #.5|i# #.# #.##.#5|iB}.#.###......#5|ij #.###.### ... #.#5|i. #.## #.#5|iB#. #.#5|i2. #.#5|ir #.#  ..5|i5|i&75|iȩ5|i #.# #####.# #..# #..#####. #. #.# #.##.##.#.###......# #.###.### ... #.# >... #.### #.## .. #.# . #.#  #.#  ..5|i5|iX&85|i5|i%5|i[l d #.# #####5|il m.# #..# #..#####.5|il  #. #.# #.# #.# #.##...###......#5|im . #.###.### ...5|i/m # #.# .>... #.#### #.# 5|iIm d##### .. #.# 5|iem Y . #.# 5|im r #.#  ..5|iMs 5|iu &95|iy 5|i{ 5|i w #.# #####.# #..# #..#####. #. #.# #.# #.# #.# #...###......#5|i #.# #.###.### ...# #.# ..>... #.#### #.# 5|iL ###### .. #.#  . #.#  #.# 5|ik @ ..5|i 5|i '705|i 5|i 5|i #.# #####.# #..# #..#####. #. #.# #.# #.# #.# #...###......# #.#. #.###.### [. ...# #.#.>... #. #.#### #.## # .. #.#  . #.#  #.#  ..5|ij"5|i$&15|i"*5|i-) _Found a scale mail.6|i@M #.# #####.# #..# #..#####. #. #.# #.# #.# #.# #...###......#6|iZ #.#.# #.###.### ..[.. ...# #.#.>... . #.# #.#### #.## ## .. #.#  . #.#  #.#  ..6|iy6|i&26|i6|iT6|iy #.# #####.# #..# #..#####. #. #.# #.# #.# #.# #...###......# #.#.#J #.###.### ..[.. ....# #.#.>......#.#.#.#### #.#### ##...## #.#J   endoplasm (asleep)#. #.##6|i0x. #.#  ..6|iS6|iv=3Kinetic Grapnel6|i_6|i[ _You encounter an endoplasm.7|iVU  #..............#  Zeppelin the Tinkerer #####..........#  Mountain Dwarf #########..#  Health: 22/22 ======================== #..#####. Magic: 4/5===================----- #........ AC: 2Str: 12 #.####### EV: 10Int: 15 #.#  SH: 0Dex: 8 ###########.#  XL:  2 Next: 89% Place: Dungeon:1 #.@.........#  Noise: ---------  Time: 573.0 (0.0) #..*###......#  a) +0 hammer #.#.#J #.###.##  Cast: Kinetic Grapnel ######### ..[.. 7|iwV [39;49m....# #.# .....>......#.#.#.#### #.# ########### ##...## #.#  J   endoplasm (asleep) #. #.#  #. #.#  .. _Found a scale mail. _You encounter an endoplasm.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)7|i #..............#Zeppelin the Tinkerer#####..........#Mountain Dwarf#########..#Health: 22/22 ========================#..#####. Magic: 4/5===================-----#........ AC: 2Str: 127|i+ #.####### EV: 10Int: 15#.#SH: 0Dex: 8###########.#XL:  2 Next: 89% Place: Dungeon:1#.@.........#Noise: ---------  Time: 573.0 (0.0)#..*###......#a) +0 hammer#.#.#J #.###.##7|iY Cast: Kinetic Grapnel ######### ..[.. ....# #.# 7|i .....>......#.#.#.#### #.# ########### ##...## #.#J   endoplasm (grapneled)#.7|i Z#.##.#.#..7|i TAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle7|i2 Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is heavily wounded.7|i.o%J.7|iTs7|ift:=4.0 (1 _7|ix7|i-8|im .  The grapnel guides your strike. 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I|iGs# #.# .# #.# #..# #.##..#####.#.# I|i{s#.# #.# I|isP# I|i6zI|i|&4I|iI|iM|iM|iM|i M|iȚM|i݆^M #########..... #....? ..# #########. ......... #########..# #.#######..#####@..............#######.########M|iq*#.#M|i#M|iH&5M|iM|ijM|i0 ####  #.........  #....? ..# M|i..# #.. # #.# .# #.# ..# #.##..#####.#.M|i5k##.## M|iZ<# M|iv M|iM|i4&6M|iNM|imN|iNN|iPN|iwUN|iWN|i## #### # #......... # #....? ..##..# #...# #.# #N|i.# #.##..# #.# #..#####.N|iI #.# #.N|irG##  #.# N|i;#.# .# .###......# #.##.###.## N|iG.....# #.#N|i|N|i&7N|i N|i N|i,ycM# #########..... #....? ..# #########. .........N|iy> #########..# #@########..#####.................#########.########N|iN|i&8N|iN|iЇN|i2 M.#########.# ## ######### ##.....>. #....? ..#. #########N|i r. ......... #########..# #.#############.........#........#########N|i 9 _Found a stone staircase leading down.N|iM........ .#########.# ## ######### ###N|im.....>.. #....? ..#.# #########..# ......... #########..# #.#########..#####.........N|i#N|iՑN|iǓ'30N|i@N|ipO|i[+M####### ......... .#########.# ### .# O|i+#########.###.........>.. #....?...# #########..# .##........O|i+ #########..# #.########O|i2O|i4&1O|i9O|i;O|iq eM## ####### ......... .#########.# ##  .# #########.###.#O|i .....>....# #....?..@#.# #########..#####... .## #..........# #.#O|iPO|i6C2O|iM .## #.# #.# ..######.# #.#.# #.. ..#O|imN  #.# )## # .# .# .# #.###.# .# #.>....# .#O|iN | #....?.@.#.# .#..#####...#.# #.####O|iN .# #.#  #..# O|iN #.## #..#####..O|iO t. #........##O|i,O B #.######## O|iGO A #.#O|i'V O|iX &3O|iL^ O|ir` O|iv#.## #.# #.# #..######.# #.#.# #.. O|i#..# #.# #)## # ..# .#O|iw.# #.###.# #.#O|i #.>....# O|iJ#.# #....?@..#.# O|ijf#.##..#####...#O|i.# #.####.# #.#O|i` #..# #.#O|iu #..#####.. #..# #.########  #.#O|i<4O|iHO|iP|iwl.#.## #.# #.# .#..######.# #.#.# #.. .#..P|il# #.# .#)## #.# .#.# #.###.# P|il2.#.# #P|i mg.>....# .#.#P|iwm #....@...#.# .#.##..#####...#.....# #.####.....# #.#  #..# #.P|imO#  #..#####. P|imd #.#  #.P|imP#  #.#P|i]uP|ixw&5P|i|P|iP|i+6.3 (2P|iP|iXq _e - 2 scrolls labelled BIKUCI YBBEONUL (gained 1)Q|i٠Q|iעURead which item? Q|iScrolls  c - a scroll labelled CUGOSCH MYSHU  d - a scroll labelled SOSKECV YRUIVOC Q|i( e - 2 scrolls labelled BIKUCI YBBEONUL [!] read|quaff|evokeQ|iHG[?] describe selectedR|i .#.## #.##.#Zeppelin the Tinkerer .#..######.##.#Mountain Dwarf ...........##..Health: 22/22 ======================== .#..#########.#Magic: 5/5======================== .#)###AC: 2Str: 12 ...#.#EV: 10Int: 15 ...###########.###.#SH: 0Dex: 8 .#.##.........>....#XL:  2 Next: 93% Place: Dungeon:1 .#.##....@...#.#Noise: ---------  Time: 636.3 (0.0) .#.#########..#####...#a) +0 hammer ..............# #.###Cast: Kinetic Grapnel ####..........# #.##########..# #.#########..#####.........#........########|i ;12H#.#########.#The grapnel guides your strike. You hit the endoplasm. _You kill the endoplasm! _You see here a +0 scale mail. _You see here a +0 scale mail. _Found a stone staircase leading down. _e - 2 scrolls labelled BIKUCI YBBEONUL (gained 1)  As you read the scroll labelled BIKUCI YBBEONUL, it crumbles to dust.  It is a scroll of identify.R|i /  --more--S|iS|im$S|iIdentify which item? (\ to view known items) Scrolls (select first with ?) 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###.#.  #.#####  #.#.....###...  ###  #.. |iV  #..#   #..#  #..#  #..#  #..#  #..|iP|i'90|i!|i |i  #. #. #.# # #. #.# # #. ###.### # #. #.....# ### #. #.#.#.###  #. ###.#  #.#####  #.#.....###  ###  #..  #..  #..  #..  #..  #..  #..|iG|i:&1|i |i |iB  #.  #.# #.#   #.# #.#   #.# ###.###   #.# #.....#   #.# #.#.#.###  #.# ###.#  #.#####  #|iA.#.....###  ###  #  #  #  #  #  # |io? #|i|i7&2|i|iQ|i......##### #.# ##.### ....# ##|iF #.#.#.### ###.######.................#.....###|ifP###########......######|i|i&3|is|iB|i~ ####.##r......##### #.# ##.### ....# ## #.#.#.### ###.######..........|i .......#.....##############......######r   rat (asleep)|i |i &4|i |iY T _You encounter a rat.|ijk M #.# g.####.##r......##### #.# ##.### ....# ## #.#.#.### ###.######.......... #.......#.....###.#g   goblin (asleep)|iv Vgg|i@w &5|i} |i q _You encounter a goblin. It is wielding a +0 club.|i### #.# g.####.##r......##### #.# ##.### ....# ## #.#.#.### ###.######.................#.....##############......######|iD.r|i Jr|i G===6Kinetic Grapnel|i|im- _The rat squeaks loudly.|iJ ### #.# g.####.##.......r|i##### #.# ##.### ....# ## #.#.#.### ###.######.................#.....##############......######|i$.g|ilE.r|i|i20---7|i|i|iE.... ### #.# ..####.##g.......#####r #.# ##.### ....# ## #.#.#.### ###.######.................#.....##############......######|i$.g|i|iP=--8|i\|iQ _The rat closely misses you.|iZ .... Zeppelin the Tinkerer #.## Mountain Dwarf #.## Health: 22/22 ======================== ### #.#  Magic: 4/5===================----- #.. #####.## AC: 2Str: 12 #.# #....... EV: 10Int: 15 #g# #.###### SH: 0Dex: 8 #r# #.#  XL:  2 Next: 93% Place: Dungeon:1 |iZ#@# #.#  Noise: =--------  Time: 898.8 (0.0) #.# ###.###  a) +0 hammer #.# #.....# ## Cast: Kinetic Grapnel #.# #.#.#.###. |i[#.# ###.#....... #.#####........... g   goblin |i%[#.......#.....###. r   rat ###########....... #######. |iF[a_The rat squeaks loudly. _The rat closely misses you.|ij[Aiming: Kinetic Grapnel (safe; 2% risk of failure)  |i[!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)|i2  .... Zeppelin the Tinkerer #.## Mountain Dwarf #.## Health: 22/22 ======================== ####.# Magic: 4/5|iD3 ===================----- #..#####.## AC: 2Str: 12 #.##....... EV: 10Int: 15 #g##.###### SH: 0Dex: 8 #r##.#XL:  2 Next: 93% Place: Dungeon:1 #@##.#Noise: =--------  Time: 898.8 (0.0) #.# ###.###a) +0 hammer #.# #.....# ## Cast: Kinetic Grapnel #.# #.#.#.###. #.# ###.#....... #.#####........... g   goblin #.......#.....###. r   [3|i3 h4mrat ###########....... #######. _The rat squeaks loudly. _The rat closely misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)|i SThe rat closely misses you.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (74% to hit)  The kinetic grapnel hits the rat but does no damage.|i +9.8 (1|i |i Q _The rat closely misses you.|iI  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|i\5|i7Q Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft3%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit|ibH .... Zeppelin the Tinkerer #.## Mountain Dwarf #.## Health: 22/22 ======================== ####.# Magic: 4/5===================----- #..#####.## AC: 2Str: 12 #.##....... EV: 10Int: 15 #g##.###### SH: 0Dex: 8 #r##.#XL:  2 Next: 93% Place: Dungeon:1 #@##.#Noise: =--------  Time: 899.8 (0.0) #.# ###.###a) +0 hammer #.# #.....# ## Cast: Kinetic Grapnel[40|iKJm #.# #.#.#.###. #.# ###.#....... #.#####........... g   goblin #.......#.....###. r   rat ###########....... #######.Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat but does no damage. _The rat closely misses you.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. .... Zeppelin the Tinkerer #.## Mountain Dwarf #.## Health: 22/22 ======================== ####.# Magic: 4/5===================----- #..#####.## AC: 2Str: 12 #.##....... EV: 10[40|iJmInt: 15 #g##.###### SH: 0Dex: 8 #r##.#XL:  2 Next: 93% Place: Dungeon:1 #@##.#Noise: =--------  Time: 899.8 (0.0) #.# ###.###a) +0 hammer #.# #.....# ## Cast: Kinetic Grapnel #.# #.#.#.###. #.# ###.#....... #.#####........... g   goblin #.......#.....###. r   rat ###########....... #######.Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat but does no damage. _The rat closely misses you.Casting: Kinetic Grapnel (safe; 2% risk of|i1K failure)  Confirm with . or Enter, or press ? or * to list all spells.*|i   You shape a spike launcher from a nearby wall.  The rocky spike skewers the goblin.|i| g#The goblin is severely wounded.|iܠt2----------=900.8 (1|iW|iQ _The rat closely misses you.|iXg †You hit the rat.|i\?*|i:1_ `  You kill the rat!|i8*|i܍ )  The rocky spike misses the goblin. The rocky spike skewers the goblin!|i^*|i)|is .... Zeppelin the Tinkerer #.## Mountain Dwarf #.## Health: 22/22 ======================== ####.# Magic: 2/5=========--------------- #..#####.## AC: 2Str: 12 #.##....... EV: 10Int: 15 #)##.###### SH: 0Dex: 8 #†##.#XL:  2 Next: 100% Place: Dungeon:1 |i L#@##.#Noise: =--------  Time: 902.1 (1.3) #.# ###.###a) +0 hammer #.# #.....# ## Cast: Kinetic Grapnel #.# #.#.#.###. #.# ###.#....... #.#####...........  #.......#.....###.  ###########.......  #######. The rocky spike skewers the goblin.  The goblin is severely wounded. _The rat closely misses you.You hit the rat.  You kill the rat!The rocky spike misses the goblin. 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P♣♣....#.#####♣#♣#♣## # ..P.#..# #. .#.###.#....# #.. .#.#......##.PPP.P## #.# o}i.#...).P♣♣P..# #. ......P♣♣♣.# ♣♣♣♣♣♣ ##. ###.....♣♣P.###♣♣♣P♣..♣♣##.o}i##..#.P@##....♣♣.P♣...#. #..#..###.##.#♣P..♣♣♣♣♣... #.##.##...#.†.##.....♣♣♣♣♣ ###. #.##.######.#.#######.# #. #.##...###....# #.#o}i7 #. #.# ##.##.#.#.## #.# #. o}i^a#.###....##.#..######.# #. #.....................#o}iE #. #####....##.#..########o}i? #o}io}i&4o}i͠o}iԢu}i| u}iP} u}i~ u}iC u}iЅ u}i ,u}i- u}i u}if u}iz u}i u}i` u}i͑ u}iڒ u}i u}i ,u}i u}i u}i u}iw u}i' u}i u}i u}i u}i u}i u}iѠ u}i0 u}i u}i u}ic u}i£ u}i u}i u}i u}i; u}i u}i u}iE u}i u}iG u}ip u}i u}i u}i u}i® u}iد u}i! u}i u}i u}i8 u}ih u}iB u}i u}i u}i u}i u}i u}iO u}i u}i u}i u}i u}i u}i u}ih X ###.......#..#.P.##....♣♣.P♣.  ##..###.##.#♣P..♣♣♣♣♣.  #.##.##...#.÷.##.....♣♣♣♣♣ ##  #.##.######.#.#######.# u}i b #.##...###....# #.# # #.# ##.##.#.#.## #.# ###.###....##.#..######.# ...........# ####....##.#.@######## 906.0)u}i #####.##.#.#)## #............#u}i;  #.###........# ######### ####.# ######.#.# #....... u}i] .....# #.#.# #....... #u}i} ##### #.#.#########..#### #...u}i 3.....# u}i 8#####..........#u}i u}i u}ix x}i} x}i  You see here a +0 club. _x}i Bx}i x}i_ x}i* x}ib x}iM x}i x}iH x}i x}iD x}i x}i x}i x}i x}i x}iu x}i x}i x}i x}i x}i x}i x}i x}i x}i- x}i x}ix}i,x}ix}iwx}i nx}i5 x}i x}ix}ix}ix}ix}ifx}i,x}i:x}ix}ix}i8x}ix}iJx}iax}ix}i+x}ix}i,x}ix}ix}i x}i.!x}i!x}i#x}i:$,x}i$x}iN&x}i>'x}i'x}i(x}i/...# #.# #.#.....#. .#.## #.# #.#..####### .#..######.# #.##........> ...........# #.........#.# .#..######## #.###.#...#.# .#)###.# #.#...#.# ...##.# #.#####.# .x}iH0..# ##########.###.# #.# .#.# #....@....>....# #.#1010.8 (20.0) .#.# #........#.##### #.# x}it0.#.#########..#####...##.# x}i0..............# #.### #..........# #.# #.#  #########..# #.###########.#x}i0 #..#####.............##........#############x}i05#.########x}iI3x}iP8x}iL:z}i>+# #.# #.#.....#....# #.## #.# #.#..#.# #..######.# #.##.>## #.#.# #..# #.###.#...#.# #)## z}iV#.# #.#...#.# # #.# #.#####.# # #.###.# #.# #.# #.....@...>....# #.# #.# #........#.##### #.# #.#z}i\#..#####...# #.# ..........# #.....# #.#z}i+R## z}iRz}iz}i11.8 (1.0)z}iz}iz}i0# #.# #.#.....#....# .## #.# #.#..#.# ..######.# #.##.># # #.#.## ..#z}i1 #.###.#...#.# )## #.# #.#...#.# # #.# #.#####.# # #z}iE1.###.# #.# .# #.z}il1>....# #.# .# #.z}i1#.##### #.# .#z}i1#..#####...# #.# .z}i1{....# #.  z}i2#..# #.##..#####..z}if2^#..# z}i8z}iw:&2z}ic?z}i Az}i#Z# #.# #.#.....#....# ## #.# #.#..#.# ######.# #.##.># # #.#.## # #.###.#...#.# z}i## #.# #.#...#.# # #.# #.#####.# # #.###.# #.# # #.>....# #.# # z}i#.#.##### #.# #..#####...# z}i#.# ..# #.###.# # #z}i ..# ##..######.......z}iC  z}i&z}i>)&3z}i.z}i/z}i u #.# #.#.....#....#  #.# #.#..#.# ######.# #.##.z}ir ># # #..#.## # z}i f#.###.#...#.#  z}i z#.# #.#...#.#  z}i #.# #.#####.#  #z}i .###.# #.# z}i  #.z}i >....# #.#  z}i #.z}iD #.##### #.# ..#####...# #.# # #.# .z}iz # #.#..# #.##..#####..z}i #........# z}i z}i &4z}i z}i z}i #.# #.#.....#....#  #.# #.#..#.# .# #.##.># # #...#.##  #.###.#...#.#  z}i! h#.# #.#...#.# #.# #.#####.# #.###.# #.# #.....# #.# #.#.##### #.# ..#####...# #.# # #.#z}iP  z}iz ..# #.#..#####.#..z}i + z}i z}i &5z}ik z}i| c _There is a stone staircase leading down here.}iop }ir }i\w }i>| }i, -6 _}iă }i&2}iD         ###  .     #.#   #@#   ###                   }iE }i/B-8.3 (2.5}ipF}iG# _You climb downwards.}i4Ka _There is a stone staircase leading up here.}iM ###.<###}iQ }i 49.3 (1.0 _}iB/ }i}x####..#.<###}iN}}i~'20}iځ}iփ}imHM###..#.#.# ##<# }iv}i&1}ip}iF}i#       #####  #.@.#  #.#.#  #.#.#  }i9#<#.# ###.# .# ##   }it}i\&2}i}i0}i.=g       #####  #..@#  #.#.#  #.#.#  #<#.#  ###.#  ..#  ###    }iFB}iTC&3}iE}i)G}i % #####...#.##.#<  }ib }i &4}i }i% 6 ######...#.#<#  }i^ }im &5}i3 }i }i#####...#<# .###}im}i;&6}i^}i}iڌ#####...#<##.b...#######}i!b   bat (asleep)}i}i=7Kinetic Grapnel}i}i T _You encounter a bat.}i8.#####...#<#.####.b...######}iֵ}i}i8}iź}i}i<K   #####  #...#  #.#.#  #.#.#  #<#.#  #.####.#  #.b..@.#  #        }i>}i&9}i}i#}i    #####  #...#  #.#.#  #.#.#  #<#.#  #.####.#}i,   #.b.@..#  # }iM    }il   }i   }i .b}iِ Nb}i^ S6-=}i 30}i }i c _The bat hits you. The bat closely misses you.}iG †  You hit the bat.}ie <}i }in11.6 (1.3Kinetic Grapnel}iD}iG _You kill the bat!}if4   #####  #...#  #.#.#  #.#.#}i4[ # #<#.#  #.####.#  #..@...#}i48  #}i4 }i4  }i4 }i 5  }i%5  }ii:}i;}i;.7=}i<-}i<2}i%< 0}i?}iCp _You see here a bat corpse.}i-] #! #. ##### #. #...# #$ #.#.# #. #.#.#  #. #<#.#  #.####.#  #.@†...#  #        }ie}i[g@-3}imm}ipm _Found 8 gold pieces and a fuming pink potion.}ih   #!.  #.######  #.##...#  #$##.#.#  #.##.#.#  #.##<#.#  #.####.#}ih   #@.†...#  #}ih $  }i i   }i$i  }i4i  }iCi   }i p }iq }iq 4}iu }iqx }i##!. ###.##..$.#<#.#}i<w####.#..†...########}i}i&5}i~ }i1}i'(}i(##}i((8!. }i8(###}iG(6.##..}iV($}ij(.}i|(5<####.#}i(1..†...#}i(9########}i/}i0B=6}i;}iM##!. ###.##..$}i!.<#####..†...# #}i}i`&7}i}i}iM##!. ###.##...<}im#.####.# }iM}iW&8}im}i:}i +9.6 (2}i}i1 _You now have 8 gold pieces.}i\U@M}iU_###!. ###}iU..}iUX#.##<#.#}iU }iU }i\}i^,40.6 (1}isc}ie}ixM########!..w!...###.#.##.#.# w   ribbon worm (asleep)}i%  }iFYou encounter a ribbon worm.}ix=1Kinetic Grapnel}i}i }i8M_Found a fuming pink potion.}ikM ########..w!...######..<####}iM U..†...########}iT }iU &2}iQZ }iG^ _You see here a fuming pink potion.}ipE  Zeppelin the Tinkerer  Mountain Dwarf  Health: 27/27 ========================  Magic: 5/6====================----  AC: 2Str: 12  EV: 10Int: 15  SH: 0Dex: 10 #########  XL:  3 Next:  1% Place: Dungeon:2 }iE#@**w!...  Noise: ---------  Time: 1042.6 (0.0) #.#######  a) +0 hammer #.##...#  Cast: Kinetic Grapnel #.##.#.#  #.##.#.#  }iFJ#.##<#.#  w   ribbon worm (asleep) #.####.#  #..†...#  ######## _Found a fuming pink potion. _You see here a fuming pink potion.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iFFEAim: a ribbon worm (asleep, 100% to hit)}ixr_  Zeppelin the Tinkerer  Mountain Dwarf  Health: 27/27 ========================  Magic: 5/6====================----  AC: 2Str: 12  EV: 10Int: 15  SH: 0}irDex: 10#########  XL:  3 Next:  1% Place: Dungeon:2#@**w!...  Noise: ---------  Time: 1042.6 (0.0)#.#######  a) +0 hammer#.##...#  Cast: Kinetic Grapnel#.##.#.# }i%s#.##.#.# #.##<#.#  w   ribbon worm (grapneled)#.####.# }iUs#..†...# ######## Aiming: Kinetic Grapnel (safe; 2% risk of failure)  }isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is lightly wounded.}i ..wcatching breath, grapnel…)}ii``Shift-Dir - straight line  Aim: a ribbon worm (asleep, 100% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm expels a string of sticky webbing.stream of webbing hits you but does no damage.}i+'..}iA  5  =3.6 (1Held }i9}i. _You are caught in a web!}iX 1w.}iE] }i^ V10 -4}i4c }iqe / _You disentangle yourself.}iS  }iS ,    #}iS  #!@w.!.}iT [ #.# }i;T #.##...#  #.##.#.# }i[T w #.##.#.#  }iyT #.##<#.#  #.####.# }iT  #..†...#  }iT M#  }i[ }i\ @-5}ia }ie }i  The grapnel guides your strike. You hit the ribbon worm.  The ribbon worm is lightly wounded.}i 0-------3--------==}i 7.0 (1.4}i}iYK _The ribbon worm bites you. The ribbon worm bites you!}i-  You sock the ribbon worm!  The ribbon worm is heavily wounded.}iN -8.3 (1.3}i }i C _The ribbon worm bites you but does no damage.}iO: }iO Zeppelin the Tinkerer  Mountain Dwarf  Health: 20/27 =================-------  Magic: 2/6}iPO========----------------}i.P }i@Pu AC: 2Str: 12}iRPV  EV: 10}iuP=Int: 15 }iPu SH: 0Dex: 10}iP }iP##########  XL:  3 Next:  1% Place: Dungeon:2 }iPG#!@w.!....  Noise: ==-------  Time: 1048.3 (0.0)}iP #.########  a) +0 hammer}iQ }iQ#.##...#  Cast: Kinetic Grapnel }i"QE#.##.#.# }i5QJ #.##.#.# }iFQ }iVQ#.##<#.#  w   ribbon worm }ifQ #.####.#  }ivQ#..†...# }iQ }iQ######## }iQ=The ribbon worm is heavily wounded. }iQK_The ribbon worm bites you but does no damage.  }iQAiming: Kinetic Grapnel (safe; 2% risk of failure)  }iQPress: ? - help, Q - select action, ( or ) - cycle}iRShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 91% to hit)}i^  Zeppelin the Tinkerer  Mountain Dwarf  Health: 20/27 =================-------  Magic: 2/6}i^========----------------  AC: 2Str: 12  EV: 10Int: 15  SH: 0Dex: 10##########}iM_/  XL:  3 Next:  1% Place: Dungeon:2#!@w.!....  Noise: ==-------  Time: 1048.3 (0.0)#.########  a) +0 hammer#.##...#  Cast: Kinetic Grapnel}ir_#.##.#.# #.##.#.# }i_(#.##<#.#  w   ribbon worm (grapneled)#.####.# }i_v#..†...# ########}i_ Aiming: Kinetic Grapnel (safe; 2% risk of failure)  }i_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i`Aim: a ribbon worm (heavily wounded, 91% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is heavily wounded.}i>`}i}i51=}i<3-9.3 (1 _}i}i}iO  catching breath)The grapnel guides your strike. You sock the ribbon worm!  The ribbon worm is almost dead.}iU  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.}i +  5  -50.6 (1.3Held  _You are caught in a web!}iOh  You disentangle yourself.}i&10 0510 _The ribbon worm bites you but does no damage.}iV  Zeppelin the Tinkerer  Mountain Dwarf  Health: 21/27 ==================------  Magic: 1/6====--------------------  AC: 2Str: 12  EV: 10Int: 15  SH: 0}iDex: 10 ##########  XL:  3 Next:  1% Place: Dungeon:2 #!@w.!....  Noise: =--------  Time: 1051.6 (0.0) #.########  a) +0 hammer #.##...#  Cast: Kinetic Grapnel #.##.#.#  }i: #.##.#.#  #.##<#.#  w   ribbon worm #.####.#  }ieq#..†...#  ######## You disentangle yourself. }i_The ribbon worm bites you but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  }iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}ixAim: a ribbon worm (severely wounded, 91% to hit)}i  Zeppelin the Tinkerer  Mountain Dwarf  Health: 21/27 ==================------  Magic: 1/6====--------------------  AC: 2Str: 12  EV: 10Int: 15  SH: 0Dex: 10}iP##########  XL:  3 Next:  1% Place: Dungeon:2#!@w.!....  Noise: =--------  Time: 1051.6 (0.0)#.########}if  a) +0 hammer#.##...#  Cast: Kinetic Grapnel#.##.#.# #.##.#.# #.##<#.#  w   ribbon worm (grapneled)#.####.# }i#..†...# ######## Aiming: Kinetic Grapnel (safe; 2% risk of failure)  }iePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 91% to hit)  }iyThe kinetic grapnel hits the ribbon worm.  The ribbon worm is almost dead.}i+}it,e16----2.6 (1}iQ2}i59  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (severely wounded, 91% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is almost dead. _The ribbon worm bites you.}i> †The grapnel guides your strike. You hit the ribbon worm.}iP R}iU 7=---74.0 (1.4Kinetic Grapnel}i\ }i^  }i_ I_You kill the ribbon worm!}i /   }i    #  #@.†.!....  #.#  #.##...#  #.##.#.#  #.##.#.#  #.##<#.#  #.####.#  #..†...#  # }i }i  4-50}i( }i }i E-6.0 (2}iF }i X _f - a fuming pink potion}iM X     #  #.@†.!....  #.#  #.##...#  #.##.#.#  #.##.#.#  #.##<#.#  #.####.#  #..†...#  #  }i }i +7.0 (1}i" }iT }iS<     # #..@.!. #.#. #.##...#  #.##.#.#  #.##.#.#  #.##<#.#  #.####.#  #..†...#  #  }iA}ig8==8}ig#}iQ'x _You see here a ribbon worm corpse.}iS     # #..†@!.....#  #.#.#  #.##...#  #.##.#.#  #.##.#.#  #.##<#.#  #.####.#  #..†...#  #  9 _}i=     #  #..†.@.....#  #.#.#  #.##...#  #.##.#.#  #.##.#.#  #.##<#.#  #.####.#  #..†...#  #  60}iSC}iH}iK+1.0 (2}iO}iSSd _f - 2 fuming pink potions (gained 1)}i     #  #..†.#  #.#.#  #.##...#  }i<#.##.#.#  #.##.#.#  #.##<#.#  #.####.#  #..†...#  #  }i}iY9=2.0 (1}iO}i}ix     #  }iPK#..†.#  #.#.#  #.##...#  }iut#.##.#.#  #.##.#.#  }iu#.##<#.#  #.####.# }i }iֲ#..†...#  #  }iظ}iƹ@2====}i3}i}i\}i[m     #  #..†.#  #.#.#  #.##...# #  #.##.#.#  #.##.#.#  #.##<#.# }i #.####.#  #..†...#  #  }i}i(&4}i}i}i@N Q     #  #..†.#  #.#.#  }iN L#.##...# .#  #.##.#.# .#  #.##.#.# .#  #.##<#.# .#  #.####.# .#  #..†...# .#  }i*O M#  }iTT }i V &5}iY }i#[ }i0 1    }i0  #  #..†.#  #.#.#  #.##...# #.#  #.##.#.# #.#  }i0 #.##.#.# #.#  #.##<#.# #.#  #.####.# #.#  }i)1 #..†...# #.#  #  }i5 }iY: W20=6}i; }i= }i' ############..†.......#########...# ##.#  }i3*}ij+E====7}i.}i]/}i[ ############..†.......########...# ##.#  }i}a}ib&8}if}i i}iT ############..†.......########...# #<#.#  }i Z}i[&9}i*_}ia}i ############..†.......########...# #<##.#  }i}iC=70}i1}im}i=u& ############..†.......########...# #<#.†..#.#  }iwT1=1}iz}i%|}i=j############..†.......########...# #<#.†..######}i̒}i&2}i}iz}iz ############..†.......########...# }i{ #<#.†..######}i }i _3====3}i }iJ }in"..†.......########...# #<#.†..######}is}isu&4}iy}i5{}i ########...# #<#.†..######.}i"}iA$q2==5}i(}iy*}i/ e ...# #<#.†..#########  }i6 }iy7 &6}i; }i= }i $ #<#.†..######  }ij }i E====7}i? }i3 }i[ <#.†..######  }i`}i}b&8}i*f}ilh}iF <#.†..######}iFc  }iKL}i7Nq3==9}i'R}i-T}iO[#.†..######.###}i_}ia'80}id}igg}ib .†..######.......########}ie }ig &1}ij }i4l }i.j ######$#####.......########}io }i!q &2}it }i2w * _Found 9 gold pieces.}i }i }i }iB }i> # #.#  #.#  #.# }i> #.#  #.#  #.#  #.# #$######.# }i>#.# #  }i>    }i ?  }i0B}iC4==4====}iC3}iF}iG}i^ # #.#  #.#  #.#  #.#  #.#  #.#  #.# }i #$######.#  #.#  #   }i$     }i}i-&4}it}ih}iyh # #.#  #.#  #.#  #.#  #.#  #.#  #.#  #$######.#  #.#  #        }im}i:p&5}iJs}iv}id # #.#  #.#  #.#  #.#  #.#  #.# }i #.#  #$######.# }i #.#  #     }i   }i+}iP }i 6}i }iN }i  # #.#  #.#  #.#  #.#  #.#  #.# # #.#  #$######.#  #.#  }i ^#        }i }i #5}i m======7}i }iռ }i9 # #.# .. #.# #. #.# #. #.# #. #.# #. #.#  #. #.#  #$######.# }i,: #.#  #      }iL:  }i>}i?&8}iB}i*E}iB # #.#  ..# #.#  #.# #.# }i4 #.# #.#  #.# #.#  #.# #.#  #.# #.# }i: #$######.#  #.#  #        }i6}i&9}i}iZ}ieUC..†...########..# #.######.........##########}iT]}im_'90}ic}i]h}iGjv6==1.0 (2}ibo}ir= _You now have 17 gold pieces (gained 9).}i .####..†...########. ######.........##########}i' }i +2.0 (1}i }i }i \M<####}i }..†...########. }i< #######........#  #}i }i Y5====3}im }iP }iT[M.<####..†...########}i[. #.######.#  }i`}i=c&4}ig}ih}i.M.<####..†...}i'/########.#.# #.#  }iS5}i^7B=5}id;}i*>}iM..<####..†...############?......}i?#.# #.#  }i%}iu'T7=6}i+}i,/j _Found a scroll labelled BEILICZ MIX XAYCA.}iKxM#####..<####}i~xC #..†...############?......#######.# #.#  }ix+###}i}}i~E====7}i}iK}iRP  #.#.#  #.##...# #.#  #.##.#.# #.#  #.##.#.# #.#  #.##<#.# #.# }iP  #.####.# #.#  #..†...# #.# #### #.# .?.# #.# #.# #.#  #.# #.#  #.# #.# }iP R #.# #.#  #.# #.#  #.######.# }iQ #........#  # }i!W }iY &8}i7] }i_ }iD? #.#.#  #.##...# #.#  #.##.#.# #.#  #.##.#.# #.#  #.##<#.# #.#  #.####.# #.#  #..†...# #.# #### #.# .?.# #.# .#.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.######.#  #..#  # }itOY9}i9 #.#.#  #.##...# #.#  #.##.#.# #.#  #.##.#.# #.#  #.##<#.# #.#  #.####.# #.#  #..†...# #.# #### #.# #..?.# #.# }i#.#.# #.#  #.# #.#  #.# #.# #.# #.# #.# #.# #.######.# #.# #}i}iD=100}i(}i}iUF " #.#.# #.##...# #.# #.##.#.# #.# #.##.#.# #.# #.##<#.# #.# #.####.# #.# #..†...# #.# #### #.# #..?.# #.# #.#.# #.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.######.#  #.#  #}iuM }iO &1}ivT }iV }i(" #.#.# #.##...# #.# #.##.#.# #.# #.##.#.# #.# #.##<#.# #.# #.####.# #.# #..†...# #.# #### #.# #..?.# #.# #.#.# #.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.######.#  #.#  #}ih&}iI(&2}i-}ij/}iw #.#.# #.##...# #.# #.##.#.# #.# #.##.#.# #.# #.##<#.# #.# #.####.# #.# #..†...# #.# #### #.# #..?.# #.# #.#.# #.# #.# #.#  #.# #.# }iq #.# #.#  #.# #.#  #.######.#  #.#  #}ip}i86====}i3}i}i}i #.#.# #.##...# #.# #.##.#.# #.# #.##.#.# #.# #.##<#.# #.# #.####.# #.# #..†...# #.# # #.#}iP/ #...# #.# #.#.# #.## #.# #.#  #.# #.#  #.# #.# }ix #.# #.#  #.######.# }ih #.#  #}i}i}i&4}i:}i\}i}i$5.0 (2}i}ig _e - a scroll labelled BEILICZ MIX XAYCA}iH| 5 #.#.# #.##...# #.# #.##.#.# #.# #.##.#.# #.#}i|  #.##<#.# #.# #.####.# #.# #..†...# #.# # #.# #}i| .# #.# #.#.# #.#}i|  #. #.# #.##}i| Y. #.# #.#}i} x#[ #.# #.#}i3} #. #.# #.# }iR} a.. #.######.# }it} _.. #.# }i} n # }i }iԅ +6.0 (1}i< }iC ( _Found a ring mail.}i #.#. #.##...# #. #.##.#.# #. #.##.#.# #. #.##<#.# #. #.####.# #.}i{ #..†...# #. # #. #.# #. #.#.# #. #.# #.# #. #.. #.# #. #[. #.# #. #..# #.# #. .... #.######. ..#. #. }ia[====7}i}i ...# #<#.†..##############}i`..........# ######## .#}iW##.##}i}i&8}i}i}i# #<#.†..##############..........# ######## .......[.#####..⌠}i+}i-&9}iZ0}i2}i  <#.†..##############..........# ##############.......[.#####..# .##.##.# ⌠ #.. #.}iA}i'10}i}i}i<#.†..##############..........# ##############.......#####...# ....#####...#..# #.......#.##.##.# #########.# ⌠ #.#.# . #.... #. ..}i }i &1}i }i R _You see here a +0 ring mail.}i(<2}i}i5( _i - a +0 ring mail}i}i(Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (go to first with ()  f - 2 throwing netsh - 6 stones }i!sArmour (go to first with [)  b - a +0 robe (worn)i - a +0 ring mail Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn)}ii - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.0 (2.0 -> 5.0). Your EV would decrease by 1.4 (10.9 -> 9.5). Your spell failure would worsen by up to 1% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.}i}}if}i#.##<#.# #. Zeppelin the Tinkerer#.####.# #. Mountain Dwarf#..†...# #. Health: 27/27 ========================############### #. Magic: 6/6========================#..........# #. AC: 2Str: 12#.########.# #. EV: 10Int: 15#.########.# #. SH: 0Dex: 10#........#.# #. XL:  3 Next:  7% Place: Dungeon:2#@.#####.#.# #. Noise: ---------  Time: 1112.0 (0.0)#..# #.# #.}i@u a) +0 hammer....# #.######. Cast: Kinetic Grapnel...#..# #........#.##.##.# #########.# ⌠ #.#.# . #.... #. .. _You now have 17 gold pieces (gained 9). _Found a scroll labelled BEILICZ MIX XAYCA. _e - a scroll labelled BEILICZ MIX XAYCA _Found a ring mail. _You see here a +0 ring mail. _i - a +0 ring mail}ipJ}iY}i˥+3.0 (1}iϧ}iA4.0 (2}i}i2}i+5.0 (3}i6.0 (47.0 (5}i}iL 0 _You start removing your armour. You continue removing your +0 robe. x5}i&}i}i#  You finish removing your +0 robe.  You start putting on your armour.}i+8.0 (6}i}i}i +9.0 (7}i}i}i',20.0 (8}i/}i_8A1.0 (9}iW;}iB}iE/2.0 (10.0)}iPq0 5 9 _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.}i}iTDrop what? (Left/Right/Tab to switch category) 9/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 hammer (weapon)d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (select all with ()  f - 2 throwing netsh - 6 stones Armour (select all with [)  i - a +0 ring mail (worn)b - a +0 robe Jewellery (select all with "=) }i  c - an amulet of guardian spirit (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]}i n 1 it a - a +0 hammer (weapon)  b + a +0 robe[Enter] accept (1 chosen)}idf  b - a +0 robe}i  1 it b + a +0 robe[Enter] accept (1 chosen)}i[ f  b - a +0 robe}i|  1 it b + a +0 robe[Enter] accept (1 chosen)}i^}ie#.##<#.# #. Zeppelin the Tinkerer#.####.# #. Mountain Dwarf#..†...# #. Health: 27/27 ========================############### #. Magic: 6/6========================#..........# #. AC: 5}ifStr: 12#.########.# #. EV: 9Int: 15#.########.# #. SH: 0Dex: 10#........#.# #. XL:  3 Next:  7% Place: Dungeon:2#@.#####.#.# #. Noise: ---------  Time: 1122.0 (0.0)#..# #.# #. a) +0 hammer....# #.######. Cast: Kinetic Grapnel...#..# #........#.##.##.# #########.# ⌠ #.#}ifP.# . #.... #. .. _i - a +0 ring mail _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.}ibi+3.0 (1}im}ip) _You drop a +0 robe.}i+ #.†..##############..........# ###########.......[.#####. #.....######...#..# #.......## #}i,X.#.#}i2}i4&4}i9}iW;}i .†..##############..........# ##########.###.. #.......... #[.######.#..## #..@..######..# #.......##.##.# #########..# ⌠. #.##.# .## #..}i@ ... #. ...#. #.}i}i&5}i"}i}i:$d #..†...# ##....#### ##....#...# # #....#.##.# # #....#.########.# # #....#........#.# #}i$ ...#[.#####.#.# # #.#..## #.# # #.@...# #.###### #...#..# # #.##.##.#  ..# ⌠.##.#}i$ #.# .## #.. ... #. .. .#. # ..}i,}i/&6}i4}i6}i 2 #..†...#  #....###  #....#..#  #....#.#.#  #....#.########.#  #....#........#.#  ...#[.#####.#.#  #.#..## #.#  #@....# #.}ix #...#..# # #.##.##.#  ..## ⌠.##.# #.# .## #.. ... #. .. .#}ip. # ..}ib }i6&7}i}i}icM####g# #..†...##############........####....#.########....#.......#....#[.#####.#..## ..# #.#####}iV..#..# #......#.##.##.# #######⌠#g   hobgoblin (asleep)}i!}i#&8}i(}i+Z _You encounter a hobgoblin.}i/m<.####g# #..†...##############........#######.......#...@#[.#####.####.#..## ...# #.#####..#..# #...... #.##.##.# ####### ..## ⌠.##.#  #.# .## # ... #. ..}i%.##}iZ }i &9}i }i }i..%<.####g# #..†...##############........#######...........#[.#####.####.#..# ...# #.#####..#..# #...... #.##.##.# ####### ..## ⌠.##.#}iJ #.# .## # ... #. ..}i}iu'30}iϔ}i,0 _Found an inkwell talisman.}i!.....%<.####g# #..†...##############........#######...........#[.#####.####.#..##..# #.#####..#..# #...... #.##.##.# ####### ..## ⌠.##.# #.# .## #}iJD.g}i#!Mg}i"G===1Kinetic Grapnel}i'}i)+ _The hobgoblin shouts!}i#F #.##.#.#  Zeppelin the Tinkerer ......# #.##.#.#  Mountain Dwarf .%...# #.##<#.#  Health: 27/27 ======================== #....# #.####.#  Magic: 5/6====================---- #....# #..†...#  AC: 5Str: 12 }i##...g###############  EV: 9Int: 15 #...*#..........#  SH: 0Dex: 10 }i$#...*#.########.#  XL:  3 Next:  7% Place: Dungeon:2 }i-$#...@#.########.#  Noise: ===------  Time: 1131.0 (0.0) }iW$`#....#........#.#  a) +0 hammer #....#[.#####.#.#  Cast: Kinetic Grapnel }i}$####.#..## #.#  #.....# #.##### }i$#...#..# #...... g   hobgoblin #.##.##.# ####### }i$<..## ⌠.##.#  #.# .## #.. }i$_Found an inkwell talisman. _The hobgoblin shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  }ig%'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)}ip v#.##.#.# Zeppelin the Tinkerer......##.##.#.# Mountain Dwarf.%...##.##<#.# Health: 27/27 ========================#....##.####.# Magic: 5/6====================----#...*##..†...# AC: 5Str: 12#...*############### EV: 9Int: 15#...*#..........#SH: 0Dex: 10#...*#.########.#XL:  3 Next:  7% Place: Dungeon:2#...@#.########.#}iGq Noise: ===------  Time: 1131.0 (0.0)#....#........#.#a) +0 hammer#....#[.#####.#.#Cast: Kinetic Grapnel####.#..## #.##.....# #.#####}ioq #...#..# #...... g   hobgoblin#.##.##.# #######..## ⌠.##.##.# .## #.. }iq T_Found an inkwell talisman. _The hobgoblin shouts!  }iq tAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iq 3Aim: a hobgoblin (74% to hit)}i .gThe hobgoblin shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel misses the hobgoblin.}i %..}in ;--2.0 (1 _}i8 }i }i|?.......%<#### #..†....###############}i2g#.........#######...........#[.#####.####.#..##..# #.#####}i..#..# #...... #.##.##.# #######}in ..## ⌠.##.#}i}iJ"--}ir3}iz}i@ _The hobgoblin hits you but does no damage.}id  You barely miss the hobgoblin. The hobgoblin barely misses you.}ile-4.3 (1.3}i2l}ioW _The hobgoblin closely misses you.}ik L .  You sock the hobgoblin!}i (}if j105.6Kinetic Grapnel}i }i M _You kill the hobgoblin!}i$? lM#####.....##..........%<#### #..†...}i? ##############........########....#........#.##.# }iF }i;H 4-60}i.M }iO }iq w #. .....##.# #.##...# ..# #.##.#.# .......# #.##.#.# ..%...# #.##<#.# #....# #.####.# #....# #..†...#}ipr | #....## #..@.#.# #....#.#.# #....#.#.#  #....#.#.#  #....#[.#####.#.# ####.#..## #.# #.....# #.}ir  #...#..# # #.##.##.# }iQz }i} @-7}i0 }i1 }i #. .....##.# #.##... ........# #.##.#. .......# #.##.#.}i ..%...# #.##<#. #....# #.####. #....# #..†... #....# #.@..#}i.#}ib #....#.#.#}iBW #....#.}iT#.# }ieL #....#}iu.#.# }in #....#[.#####.#.#}i ####.#..## #.#}iv #.....# #.}i #...#..# # #.##.##.# }i}i&8}i}i}i| #. .....##.# #.## ........# #.##.# .......# #.##.#}iѺ] ..%...# #.##<# #....# #.#### #....# #..† #....# #@...#.#}i #....#.#.# #....#.}i #.# }iP #....#.#.#  #....#[.#####.#.#}iq ####.#..## #.#}i #.....# #. #...#..# #}iI #.##.##.# }i8}i&9}i}iY}i\'M.†.. #.### ##...##.}i..........%<}i޴####}i #..†..############........#....#.########.#...}iu6====40}i}i M##### .†..###.### ##.....##........}i ...%<#### #..†..############........}i w#....#.########.#..}i }i &1}iP }i }i^ DM ##### #. ..†..#####.### ##}iE^ ........##......................%<}ic^ #### #..†..############}i}^ k#....#..........#}i^ C####.#}iee }ii &2}in }i>q }i.%M#  ##### #. ..†..#####.### ####..........<!.....######### #..†..#....##############....#}iA}iD&3}iI}i4KS _Found a smoky ruby potion.}i[NW _You see here an inkwell talisman.}i }i E====4}i }iU - _b - an inkwell talisman}i2 ## #.  #. .# #..†#.### .# #..##.# #.##.# #.##..# #.##..# #.##<.!.....#....# #.g#######....# #..† #....# #....#.# #....#.#.# g   goblin (wandering) #....#.#.# #....#.#.#  #....#[.#####.#.#}i5.}i: You encounter a goblin. It is wielding a +0 dagger.}i?&5}iC}iD3 _The goblin leaves your sight.}i, ### #..  #.# .# #..†#.### .# #..##.# #.##.# #.##.# #.##.# #.###.!.....#....# #.#.#######....# #..† #....# #....#. #....#.#. #....#.#. #....#.#. #....#[.#####.#.}i}i\&6}i}i}i_ F ###..##### .#..†#######.### .###..........##...#.!....@#....########....#.† #....###########.######.#..## #. }if }ih &7}im }iPp }i ### #..  #.# .# #..#.### .# #.#.##.# #.#.# #.#.# #.#.# #. #.!...@.#....# #. #.#....# #.. #.... #....#}i[ #....#.# #....#.# #....#.# #....#[.#####.# ####.#..## #}i}i&8}i}i}ip{ ### #.. }i #.# .# # }i#.### .# #. #}i.##.# #. #.# #. #}iz.# #. #}i$.# #. #.!..@..#....# #.}i> #.#....# #}i #.... #....# #....#. #....#.}i #....#. #....#[.#####.}i5 ####.#..##}i}iw&9}i}i}iZ ### #..  #.# .# # #.### .# # #.##.# # #.# # #}iS.# # #.# # #.!.@...#....# # #.#....# # #.... #....#}iר #....#. #....#. #....#}i #....#[.#####  ####.#..##}i1g}ig   goblin (wandering)}i >50Kinetic Grapnel}i(}it}if4 ### #..  #.# .#  #.### .#  #.##.#  #.#  #.#  #.#  #.!@....#....#  #g#....# .. #....... #....#... #....#... #....#.# #....# #....#[.  ####.#..##}i%i g.}inRg}ioE====1}it}iIw( _The goblin shouts!}i }i 4---=---3.0 (1.4}i }i3 x _You closely miss the goblin. The goblin hits you with a +0 dagger.}i~ ###  Zeppelin the Tinkerer #..  Mountain Dwarf #.# .#  Health: 24/27 =====================--- ########.### .#  Magic: 5/6====================---- #..........##.#  AC: 5Str: 12 #.............#  EV: 9Int: 15 #.............#  SH: 0Dex: 10 #.............#  XL:  3 Next: 10% Place: Dungeon:2 #.g@....#....#  Noise: =--------  Time: 1153.0 (0.0) #.#######....#  a) +0 hammer }ia!.. #....####### Cast: Kinetic Grapnel ... #....#...... ... #....#.##### .. #....#.##### g   goblin # #....#...... #....#[.#### ####.#..## _The goblin shouts! _You closely miss the goblin. The goblin hits you with a +0 dagger.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)}iY: ###  Zeppelin the Tinkerer #..  Mountain Dwarf #.# .#  Health: 24/27 =====================--- ########.### .#  Magic: 5/6====================---- #..........##.#  AC: 5Str: 12 #.............#  EV: 9Int: 15 #.............#  SH: 0Dex: 10 }i:#.............#  XL:  3 Next: 10% Place: Dungeon:2 #.)@....#....#  Noise: =--------  Time: 1153.0 (0.0) #.#######....#  a) +0 hammer .. #....####### Cast: Kinetic Grapnel ... #....#...... }i:... #....#.##### .. #....#.##### g   goblin}i ;V # #....#...... #....#[.#### ####.#..## }iB;Aiming: Kinetic Grapnel (safe; 3% risk of failure)  }i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!}i4@ ###  #..  #.# .#  ########.### .#  ..##.#  .....#  .....#  .....#  #....#  #....#  ..  ...  ...  ..  #  [ }i}i%5=24.0 (1Kinetic Grapnel _}iJ}iQ}i46 ### #.. #.# .# #.### .# #.##.# #.# #.# #.# #.@.....#....# #.#....#}i ... #.... ..... #....#.... #....#...... #....#.'#####. #....##. #....#[.  ####.#..##}i}i.-5}id}in  j - a smoky ruby potionThings that are here:}iE-6.0 (2}i}i~R _a +0 dagger; a goblin corpse}iE ### #.. #.# .# #.### .# #.##.# #.# #}iE.# #.# #@).....#....# #.#....# ...# #....}iFo .....# #....# .......# #....#. .......# #....#.###}i #.# .# #.### .# #..........##.# #.......# #.......# #......# #.).....#....##.#.#######....#}i] .# #....).# #....#.# #....#..# #....#.#.##'#####.# #....## #. #.# #....#[}i  # #.# ####.# #.#}i k # #...}i) }i[ #7}i N==2}iǖ }i % _Found a dagger.}iz  #.# .# #.### .# #.##.# #.# #.# #.# #.).....#....##.#.#######....##.# #....#).# #....#.# #....##.# #....#.#.##'#####.# #....# # #. #.# #....# #. #.# ####.##. #.# # #6====3}i }iԁ }i#h #.# . #.### . #.##. #. #. #. #.).....#.... ##.#.#######.... #.# #.... #).# #.....# #.....#.# #.....#.##'#####.# #..... #. #. #.# #..... #. #.# ####.}i~h# #. #.# # #}in}io&4}ir}i[t}iL #.#  #.###  #.## # # # #.).....# ##.#.####### #.# # #).# ##.# ##.#.# #.#.##'#####.# ##. #. #.# #.# #}iI. . #.# #.# #### ## #.# #.# # #}i}i&5}i}i^}iz #.# #.### #. #}i # ## #.).....#}i? ##.}i(H#.# #.# # #).# # #.# # #.#.# #.#.##'#####.# #.#..#. #.# #.# #.... .. #.# #.# ## ### #.# #.# }i}i B=6}i1}i}i  #.### #.#[ #.#. ##. ##! # #. #.).....# ##.#.# #.# # #).# # #.# # #.#.# # ....#.##'#####.# #.#..#. #.# #.# #... .. #.# #.#  ###### #.# #.#}i }i E====7}i }i  }i Q_Found a red potion and a cloak.}i# O #.# ### #. #[. # #.# # #.# # #!# #}i[  #.# #.).....# ##.#.# #}is o.# # #)}i d.# # #}i |.# # #.#}i :.# #}iǞ  ....#.##'#####.# #}iޞ  ..#..#.##.# #.# #}i ........#.# #.# }i #.########.# #.#}i }ix &8}iT }i }i"M.#########.#[..!#......... #.# #.).....##@########.######}iyD. #)#.............# ##...#...#.#######}i)}i'&9}i}iA}i, M##.#########.#[.}i-- C.!#.........}iY-  #@# #.).....##.########.#######.........}i- #)..........# #....... .##}i- z . ........#.#}i- D }i 6 }i7 '70}i< }i=> }i2 M##.#########.#[..#......... #.# #.).....#.########.#######...........# ##).... .#.......###..#.##.#}iN }i= &1}i }i@ }i +2.0 (2}i& }i P _k - a red potion}i@M}i###. .# }i##. ########.#[.#.........}i1 #.# #.).....##.########.#######}iP......#.##'}i}iǠ+3.0 (1}iǤ}i+}i'@M}i ### . .# ##.# ########.#[..##.........#.##.).....#}i-#....}i2%}i_'&4}iE,}i$/}i'2M ### #. .# #########.#..####.# #............}i<}iT=&5}i_B}iEN _You see here a +0 cloak.}i, }i &6}iR! }iC$ $ _j - a +0 cloak}i_}iTdGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (go to first with ()  f - 2 throwing netsh - 6 stones Armour (go to first with [)  i - a +0 ring mail (worn)j - a +0 cloak Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn) }idTalismans (go to first with %)b - an inkwell talisman}i j - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.}iR8 }iU<Zeppelin the TinkererMountain DwarfHealth: 27/27 ========================Magic: 6/6========================### AC: 5Str: 12##.. EV: 9Int: 15.##.# SH: 0Dex: 10}iE=K###.# ########.# XL:  3 Next: 12% Place: Dungeon:2#@..# #......... Noise: ---------  Time: 1176.0 (0.0)#.### #......... a) +0 hammer#.# #......... Cast: Kinetic Grapnel#.# #.........#.##.).....###.########.####### #...........# # #)..........# # #.............# #  _a +0 dagger; a goblin corpse _Found a dagger. _Found a red potion and a cloak. _k - a red potion _You see here a +0 cloak. _j - a +0 cloak}i[A}iB}iD}iG}i+K+7.0 (1}iL}i+Q}iaR+8.0 (2}iT}iX}iX+9.0 (3}iZ}iT^}i^,80.0 (4}ih}il}im+1.0 (5}iq}is 6 _You start putting on your armour. You continue putting on your +0 cloak. x5}iu}i&y}iG|Z _You finish putting on your +0 cloak.}iA### ## #.. .# #.# ###.# #.##.@.# #.#.### #.#.# #.#.# #.#.# #.).....#.##.##.#.#....# #.#)...# #.#.# #.}iF}iBI22.0 (1 _}iRN}i[P}id6H### #### #.. ..# #.# ###.# #.#}i6B#..@# #.##.### #.#.# #.#.# #.}i6O#.# #.).....#.}i6%##.#.#.#...}i 7# #.#)..# #.#.}i,7E# #.}i=}i]?&3}iC}iE~iM ###########.........# #.# ##########.##..#.###~iE#.# #...........#~i~i &4~i~i~iM ###########........@# #.# ##############.###...##.### #...........~i~iN&5~i~i~iO  #### #...# #.##.# #. #...# #. #.### # #.# # #.# # #.# #.).....# ##.#.# #.# #~iٜ ~i &6~i ~i # #### #...# #.##.# #.~i)  #...# # #.### # #.# # #.# # #.# #.).....#~iR  ##.#.# #.# #~i> ~i+ &7~i_ ~i ~iN # #.#~iN #..#.# #. #...# #~iO #.### # #.# # #.# #~i+O #.# #.)..... ##.#.~iQOW #.#~iT~iY&8~iZ~i7\~i@mv # ##.# ##.#.# # #...# # #.### # #.# # #.# # #.# #.) ##.#.  #.#~ip~ir&9~i:t~iu~i4f #  #.#  #.#.#  #...# # #.### # #.# # #.# #~i #.# #.) ##.#.  #.#~iӺ~i'90~i6~i~i7| , # #.# #.#.#  #...# # #.### # #.# # #.# # #.# #.) ##.#.  #.#~iP ~i &1~i~ ~i ~i6 , # #.# #.#.#  #...# # #.### # #.# # #.# # #.# #.) ##.#.  #.#~i% ~i' &2~iy ~i ~iR| # #.# #.#.# # #...# # #.### # #.# # #.# #...  #.# #.)  ##.#.#  #.#~i SD ~i1V~i7X&3~iX[~i]~i  # #.# #.#.#  #. #...# ##. #.### ##. #.# #~i0 #. #.# ##. #.# #.#. ##.#.~iWH #.~i~i&4~i~iE~iXwF # #.# #.#.#  #.# #...# # #.# #.### # #.# #.# # #.# #.# # #.. #.# # #.. ##.# #~iBz~i{&5~i~is~i  #############...........#########.# ##~ij  #...###..#)......... ~i ~i &6~ix ~i ~i(M #############...........#########.# ## #...## ~i)#... #............ ~iK/~i0&7~i,5~i7~isu #############...........#########.# ## #...## .#....#.#.......... ~iz~i|&8~iĀ~i~iZ14 ~iv1#############...........#########.# ##~i15 #...~i10## .~i1J #. ##.#######~i17.. #..........~i11.##~i2#....#....#.##'##### ~i7~i9&9~i=~i?~i #############...........#########.# ## #...## ...# #..# ##.#########.......#..#.##.# # ~iԧ~iR(200~i ~i}~iV* #############...........#########.# ## #...## ###...# ###.#######..........#....#..#.##.# # .........~i/~i:2&1~ii6~i18~ik #############...........#########.# ## #...## ###... ###.#######..........)~i#.......#.########.# # ~ie~i&2~i~ic~i9 5 ...........#########.# ## #...## ###... ###.#######..........)......###.#####~i@~i`&3~iS~i|~ib #########.# ## #...## ###... ###.#######..........)...##.#..~if~i0j&4~iRo~ip~iJ?  #...## ###... ###.#######..........)...#...#.##'#####.#.## ~iL ~i&5 ~i  ~i  ~ig  ## ###... ###.#######..........)...#...#.##'######.# .#!. ~i' ~i*&6 ~i/ ~i2Z _Found a fizzy inky potion. ~i  ###... ###.#######..........)....#....#.##'######.# ......#. ~i ~iR&7 ~iF ~ib ~i5 ###... ###.#######..........)....#....#.##'######..#.##.# ......##.#######..###.. ~i ~i&8 ~i ~i ~iޕ 1 ... ###.#######..........)....#....#.##'###### ~i= .# ......##.####### ... # ~iԜ  ~i &9 ~i͡  ~i  ~i  ~i  ~i  ~i2  ~iۏ#....# #.# #.#....# ##.#.#....# #..#....# #).#....#....#....#.#.#.#.##'#####.#....#..#.##.# #.#.#.# #.###.#.# #.... .###!....#.... ~i ~i'10 ~i: ~i ~iF#....# #.# #.)#....# ##.#.##....# #..##....# #)..##....#....##....#.#...##.......#.##'#####.# ~i;#....#..#.##.# #.##.#.# #.####.#.# #.#....  ~i3##.###.!.!....#...... ~ij ~i&1 ~im _Found an orange potion. ~i ##.########.#..........#). ~i{.....#.....#.##'######..#.##.# ......###@#######............... #######.#######...#.S   adder (asleep). ~il♣P...S# ~i:S. ~i:8S. ~iFS ~i&2 ~if ~i W _You encounter an adder. ~iGy;..........#)......#......#.##'######....#..#.##.# #..........#######.#######.......@....... #######.####### .!. #!......#S.~.......♣P....#..~P... #♣~♣S. ~i ~i=3Kinetic Grapnel ~i, ~in ~i #....# #...........# Zeppelin the Tinkerer #....# #)..........# Mountain Dwarf #....#.............# Health: 27/27 ======================== #....#.#...........# Magic: 5/6====================---- #.......#.##'#####.# AC: 6Str: 12 #....#..#.##.# #.# EV: 9Int: 15 #..........#.# #.# SH: 0Dex: 10 #######.########.# #.# XL:  3 Next: 12% Place: Dungeon:2 .......@.......  Noise: ---------  Time: 1213.0 (0.0) #######*#######  a) +0 hammer .!* Cast: [37 ~iomKinetic Grapnel #!..S ...#..  ~.......  S   adder ♣P....#..  ~P... #♣~♣  _Found an orange potion. _You encounter an adder.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit) ~ika#....# #...........# Zeppelin the Tinkerer#....# #)..........# Mountain Dwarf#....#.............# Health: 27/27 ========================#....#.#...........# Magic: 5/6====================----#.......#.##'#####.# AC: 6Str: 12#....#..#.##.# #.# EV: 9Int: 15#..........#.# #.# SH: 0Dex: 10#######.########.# #.# XL:  3 Next: 12% Place: Dungeon:2.......@.......Noise: ---------  Time: 1213.0 (0.0)#######*#######a) +0 hammer. ~iobc[40m!*Cast: Kinetic Grapnel#!..S...#..~.......S   adder (grapneled)♣P....#..~P... #♣~♣Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)  The kinetic grapnel hits the adder.  The adder is heavily wounded. ~i9S. ~i &... ~i :=4.0 (1 _ ~i  ~iu ~i )...#....#.##.......#.##'######....#.# ..........#######.#######............... #######@#######>......!S......######!...#####...#..#~........~♣P....#..♣~~~P... #♣~♣##.##.... ~~~i  Found a stone staircase leading down. The adder barely misses you.The adder bites you.  You are poisoned.~i 6====-4----5Pois ~i ~ib , _The adder poisons you!~iA  The grapnel guides your strike. You hit the adder.~i    The adder is severely wounded.~ie5--6.3 (1.3~i~ivL _You feel sick. The adder bites you but does no damage.~ie J  You closely miss the adder.~ij m  The adder is severely wounded.~i"l 3==---7.6~is ~iOw w _You feel sick. The adder bites you. The adder closely misses you.~i R  You hit the adder but do no damage.~ij  The adder is severely wounded.You feel sick. The adder barely misses you.~i! a2---8.9~i' ~iM* = _The adder bites you but does no damage.~iHI  You barely miss the adder.~i  The adder is severely wounded.You feel sick.  You are no longer poisoned.~iSr=-----20.3 (1.4~i~iz _The adder barely misses you. The adder bites you but does no damage.~i*  You barely miss the adder.  The adder is severely wounded.1.7~i',= _The adder bites you but does no damage.~i? #....# #)..........# Zeppelin the Tinkerer #....#.............# Mountain Dwarf #....#.#...........# Health: 22/27 ===================----- ~i&#.......#.##'#####.# Magic: 3/6============------------ #....#..#.##.# #.# AC: 6Str: 12 #..........#.# #.# EV: 9Int: 15~i #######.########.# #.# SH: 0~i<Dex: 10 ~i...............  XL:  3 Next: 12% Place: Dungeon:2 #######@#######  Noise: =--------  Time: 1221.7 (0.0)~i >......!S......  a) +0 hammer ######!...#####  Cast: Kinetic Grapnel~i2 ...#..#  ~........  ~iT~♣P....#..♣  S   adder ~~~P... #♣~♣  ~iu##.##.... ~~ The adder is severely wounded. _The adder bites you but does no damage.  ~itAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~itAim: an adder (severely wounded, 57% to hit)~i@#....# #)..........# Zeppelin the Tinkerer#....#.............# Mountain Dwarf#....#.#...........# Health: 22/27 ===================-----#.......#.##'#####.# Magic: 3/6============------------#....#..#.##.# #.# AC: 6Str: 12~i#..........#.# #.# EV: 9Int: 15#######.########.# #.# SH: 0Dex: 10...............XL:  3 Next: 12% Place: Dungeon:2#######@#######Noise: =--------  Time: 1221.7 (0.0)>......!S......a) +0 hammer######!...#####Cast: Kinetic Grapnel...#..#~........~i <~♣P....#..♣S   adder (grapneled)~~~P... #♣~♣~iI##.##.... ~~Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ~isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~iAim: an adder (severely wounded, 57% to hit)  The kinetic grapnel hits the adder.  The adder is almost dead.~i=~i:>+2.7 (1~i8D~i_G  ~iGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin~iG!e  ~iG}Aim: an adder (severely wounded, 57% to hit)  ~iG-The kinetic grapnel hits the adder.  ~i&HLThe adder is almost dead. ~iBHl_The adder barely misses you. The adder bites you but does no damage.~i. †The grapnel guides your strike. You thump the adder!~i )~i 4====354.0 (1.3Kinetic Grapnel~i ~i I _You kill the adder!~i1...##.......#.##'#####....#.# ......#######.#######............... #######.#######~i%2,>......@†......######!...##### ....#..# .~~........#P~♣P....#..♣#~~~P....#♣~r   rat (asleep)##.##.... ~~~~ie2 #. ..r♣ ~~~i< r.  You encounter a rat.~i> wThe rat squeaks loudly. You hear a shout!~iEGw   ribbon worm (wandering)r   rat~iJb3==50~ikP~iRU _You encounter a ribbon worm.~iJT _You see here a fizzy inky potion.~i+B  #)#.....#.#...............'#####..#.# #..........#######.########.# #.#...............#######@#######>......!†......######!...##### ....#..# .~~........#P~♣P....#..r   rat#~~~P....#♣~♣##.##.r.. ~~~#. ..w..♣ ~~~iD 5r.~iJ ~iM 6--6 _~iZT ~iV ~iT . #)#....#..#....#.#..........#.....'####....#..#.# #..........#######.########.# #.#.......@.......#######.#######>......!†......######!...##### ....#..# .~~........ P~♣P....#..♣#~~~P.r..#♣~♣##.##.... ~~iU 5r.~i^ ~i_ A--7~i7e ~ig ~ih|#.#########.. #)......#.#..........#.......#.##'#####....#..#.# #..........#######@########.# #.#...............#######.#######>......!†......######!...##### ....#..# ~i .~~........P~♣P.r..#..♣~~~P....#♣~♣~i5r.~i#~i-&E====8~i,,~i[.~i r #.# #.)#.#########.. #).....#.#.............#.##'#####..#.# #..@.......#######.########.# #.#...............#######.#######>......!†......######!...##### ....#..# .~~..r.....P~♣..~iW5r.~i~ixq4==9~il~iޫ~i.####... #.# #.)#.#########... #).......#.#.............#.##'#####..#.# #..........#######.########.# #.#...............#######.#######>......!†......######!...##### ...r#..# .~~........~i05r.~i16r.~i8~id;'30~iB~iC~iZ#.#### #.# #.#....# #.# #.).#....# ##.#.##....# #..# #....# #)...# #....#.....# #....#.#.# #.#.##'#####.# #...@#..#.##.# #.# #.#.# #.# #######.#.# #.# .........#######.#~i[h>......r†...... ######!......#..# ~i^Jr!~ie~ih=1Kinetic Grapnel~i=m~in~ivA{... #.)##.########.##...........# #)......#.......#.##'######..#.##.# ......########.#######............... #######r#######~iB>......!†......######!...##### ....#..#.~~........#P~♣P....#..♣~iI@r.~iQ~iU&2~i\~i_f _The rat twitches its whiskers.~iQ #....# #.# #.).#....# ##.########.##....# #....# #....###)..# #....#......# #....#.#...# #.......#.##'#####.# ~iQ #....#..#.##.# #.# #.#.# #.# #######.#.# #.# .......r. #######.>.~iQ ######!...#####....#..#.~~........ ~iS 0r~i] .r   rat~iZ` 5==5====3~i:h ~ij ~i z#....# #.# #.).#....# ##.########.##....# #...........# #....###)..........# #....#......# #....#.#...~iu J# #.......#.##'#####.# #....#..#.##.# #.# #.#.# #.# #######r#.# #.# ........ ###### ######!...##### ~is 3r.~i" ~iE &4~iC ~ip ~i| #....# #.# #.).#....# ##.########.##....# #.....# #....###)...# #....#.....# #....#.#..# #.......#.##'#####.# #....#..#.##.# #.# #...r..@...#.# #.# #######.#.# #.# . ######!...##### ~i~<.r~i~i&5~ih~i(~iG #....# #.# #.).#....# ##.########.##....# #...........# #....###)....# #....#......# #....#.#...# #.......#.##'#####.# #....#..#.##.# #.# ~iO!\#....r..@..#.# #.# #.#.# #.# . ######!...##### .~~. . ~ih"<.r~i)~i*&6~i0~i2~i  #....# #.# #.) #....# ##.########. #....# #...........# #....###)....# #....#......#~i  #....#.#...# #.......#.##'#####.# #....#..#.##.# #.# #.....r@...#.# #.# #.~i= t#.# #.# . ~ig 8 #.# ~i  >......!†......~i  ######!...#####  ....#..#~i2  .~~.  #P~♣P....#..♣~i ~i #6~i4 u=======7~i ~i! P _The rat barely misses you.~i ~i -8.3 (1.3~i ~i _You hit the rat but do no damage. The rat closely misses you.~i0N~iN(9.6~iS~iWu _You closely miss the rat. The rat bites you but does no damage.~iX  You barely miss the rat. The rat misses you.~i*R7==~id"40.9~ia~i; _The rat bites you but does no damage.~ilNF .  You sock the rat!~iWU(~i[n72.3 (1.4Kinetic Grapnel~i^~iP`G _You kill the rat! ~i'   You start resting. 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..#  #.# #.#  #.# #.#  #.# ###.#  #.# #.#.###  #.# #.....#  #.#####.#.#.#  #.#.#.  #...#  ###.  #.>  #)  #.#   ##.#T~iC  #  #..# # T~i+D n ###.## #T~iKW T~iY &6T~i_ T~ia ` _Found a scroll of teleportation.U~i*U~i;U~iU~iU~i)N M ## ##? . ##.# #.##U~iN $ #....#####.#.#.# .......#.#.#############...#....... ###.##########U~iU U~i6V &7U~iZ U~i\ U~iY M ## ##? . ##.# #.## #....#####.#.#.# .......#.#.###### #######...#.......U~i_ U~ia &8U~ig U~i  ###...###########.........####### ##.#.###.###  #...........>.......†. ^~i ^~i&9^~ia^~iU^~ib ###...###########.........####### ##.#.###.....#.#.#.^~i_b..#.#.###...#..^~iyb##  #)################.... ^~i?i^~ik'90^~i~o^~iq^~i,z ###...###########.........####### ##.#@###.#.....##^~i-I####.#.#.#..#  #.##.....#. ^~i4^~iz7&1^~i.<^~io>^~i  ###...###########.........####### ^~i| Y###.#.###.#..@..######.#.#.......#.#.###########.###...#..##  ^~i Y##.##.~~..... ^~iM ^~i &2^~i ^~iz ^~i  #.####  #....#  #### #....#  #...# #....#  #.#######.# #....# #.# #.# #....#. #.# ###.# #....#. #.# #.#.### #. #.# #...@.# #....#. #.#####.#.#.# #. #.......#.#.##.# #######...#.. ###.######.# #...>.†. ^~i. 4#)#....# #.# #.....#. ##.# #.~~.^~i ^~i &3^~iy ^~iO _~iWZl#.#### #....# ### #....# ##..# #....# ##.#.# #....##.# #.# #....#.#.# ###.# #....#.##.# #.#.### #.#.# #....@# #....#._~iZ#.#####.#.#.# #.#.#.#.##.##...#...###.#######.##....>.†.#)##....##.# #.....#..###.# #.~~._~i(b_~ic&4_~ih_~ij_~i_~i_~i_~i_~i/ ...############.........######## #..###.##.#.###.......#####.#.#.......#.#.###########.##########...#.................##..##P~♣P....#. _~iR_~i&5_~i_~ib_~i  ############.........######## #..###.#.#.###...#.....#####.#.#......##########.##########...#................. ###.###############.#######.###~~~~....#♣ _~i3 _~ig _~i1 &6_~iX _~i _~in  .........######## ..####.#.###.......#####.#.#......##########.##########...#@................ ###.###############.####...........>.......†...#####...###.##....♣_~ir _~is &7_~i[x _~i!z `~i`~iO`~i`~i`~ibT#.# #....# #.#.#.# #....###)#.# #.# #....#.#.# ###.# #....#.#.#.# #.#.### #.##.# #.....# #....#..##.#####.#.#.# #.#.#.#.#.##...#.###.###.##.>.†.#)#....# ##.# #.~~. #..# #P~♣P....#.. ###.## #~~~~....#♣~ #####...# ##.##....♣ ~ `~i4\`~i2^&8`~ib`~i e`~i% #.# #....# #.#.#.# #....###).#.# #.# #....#.#.# ###.# #....#.#.#.# #.#.### `~i#& #.#.#.# #.....# #....#..#.#.#####.#.#.# #.#.`~iB& N#.#.#.##`~ig& ...#.###.###.##.>.`~i& P†.#)#`~i& Y....# ##.# `~i& #.~~.#..# #P~♣P....#..♣###.## `~i& #~~~~....#♣~♣ #####...# ##.##....♣ ~`~i- `~i/ &9`~i3 `~i5 `~i =#.# #....# #.#.#.# #....###).#.# #.# #....#.#.# ###.# #....#.#.#.# #.#.### #.#.##.# #.....# `~i #....#..#.##.#####.#.#.# #.#.#.#.#.##...#.###.###.##.>.†.#)#....# ##.# #.~~. #..# #P~♣P....#..♣###.## `~i_ #~~~~....#♣~♣ ...# ##.##....♣ ~`~i `~i (500`~i `~i a~i!#.# #....# #.#.#.# #....###).#.# #.# #....#.#.# ###.# #....#.#.#.# #.#.### #.#.##.# #.....# #....#..#.##.#####.#.#.# #.##.#.#.#.##...#. ###.###.# #.>.†...... ##.# #.~~.#..# #P~♣P....#..♣###.## #~~~~....#♣~♣...# ##.##....♣ ~~~a~i'a~ia)&1a~i8.a~i 0a~i8#.# #....# #. #.#.# #....###). #.# #.# #....#. #.# ###.# #....#.#. #.# #.#.### #.#.##' #.# #.....# #....#..#.##. #.#####.#.#.# #.#. #.#.#.#.#. #...#. a~i###.###.# #.>.†...... a~i3$a~iSa~ia~i`&2a~ia~iFa~iSp.# #....# #. .#.# #....###). .# #.# #....#. .# ###.# #....#.#. a~ipn.# #.#.### #.#.##'# .# #.....# #....#..#.##.# .#####.#.#.# #.#.# .#.#.#.#a~ipF.#...#. a~ip####.###a~ip9.# a~i q#.a~iq5>.a~i/qU†...... a~i?q a~iXqa~iqqa~iwa~iy&3a~i~a~iza~iK8 # #....# #. #.# #....###). # #.# #....#. # ###.# #....#.#. # #.#.### #.a~i8 #.##'# # #.....# #....#..#.##.# #####.#.#.# #.#.# #.#.#.#.# ...#.a~i8 : ###.#.#a~i8 g #.>.a~i 9 ^†...... a~iB9 &a~i> a~i? &4a~iB a~iD a~iF # #....# #..# #....###). #.# #....#.  ###.# #....#.#.  #.#.### #.#.##'#  #.....# #....#..#.##.# .#.#.# #.#.# #.#.#a~i@ .#.# ...#.  ###.#.#  #.>.†...... a~i_ a~i &5a~i< a~i a~icX2# #....# #..# #....###).#.# #....#.###.# #....#.#.a~iX}#.#.### #.#.##'##.....# #....#..#.##.# .#.#.# #.#.# #.#.#.#.# ...#. ###.#.# #.>.†...... a~i.Y/a~iha~ii&6a~i_oa~i:qb~i# #....# #..# #....###).#.# #....#.###.# #....#.#.  #.#.### #.......#.##'##.....# #....#..#.##.# #.#.#.# #..........#.# ##.#.#.#.# #...#. .#.# .>.÷...... )#....##### .# #.....#..# .# #.~~.........# #P~♣P....#..♣♣ 7b~i;b~ib~i/# #....# #..# #....###).#.# b~i#....#.... ###.# #....#.#. #.#.### #.......#.##'#####. #.....# b~i#....#..#.##.# #. #.#.#.# b~i؄#..........#.# #.#.#.#.#b~iu.# #. #...#. .#b~iv.# >.......÷...... #... # #.....#..# b~i# #.~~......... b~iw   ribbon worm (wandering) # #P~♣P....#..♣b~iV♣ #~~~~.w..#♣~♣ b~i(;w.b~iXwb~iz&8b~ib~ib~i# #....# #.#.# #....###).##.# #....#.....#b~i .# #....#.#...# .#.### #.......#.##'#####.# .....# b~i #....#..#.##.# #.# .#.#.# #..........#.# #.# .b~i+j#.#.#.#.# #.# b~iJ=...#. .#b~ii:.# b~i>.......÷...... #....#b~i#### #.....#..#b~ij #.~~.........  b~i#P~♣P..w.#..♣♣ b~i#~~~~....#♣~♣ b~i: b~iM6w.b~ib~i&9b~ib~ib~i####.######## .. #.. ###)..  .... ##.# #.#.......... .b~iII#.###.......#.##'#### ....#....#..#.# #..........b~i/>#.#.###########@########.# #.# ...#....................###############.####### .........>.......÷...... ###############....##### #.....#..# .~~..w......P~♣P....#..♣♣~~~~....#♣~♣b~i(7w.b~iбb~i޴'10b~ixb~ic~i3  #.# #.) ####.######## .. #.. ###)..  ... ##.# #.#.......... .#.##c~ig4...#.##'#### ....#..#.# #..@.......#.#.###########.########.# #.# ...#.................... .###############.####### .........>.......÷...... ###############....#####c~i4# #....w#..#.~~.........P~♣P....#..♣♣c~i<c~iz=&1c~iAc~iCc~im D #....# #.# #.# #....# ##.#..# #....# #..#.# #....###).. #.#c~i n  #....#....#.# #....#.#... #.#.### #.......#.##'#####. #.....#c~i-n  #....#..#.##.# #. #.#.#.# #c~in .#.# #. ..#.#.####.#.# #. #...#.......... #.###.##c~io L#####.>.....c~i.o k..÷......#....##### #c~iFo w #....w#..# c~iho f# #.~~......... #c~io R #P~♣P....#..♣♣c~iq :w.c~i6y c~i{ &2c~iH c~i1 d~i #....# #.# ## #....# ##.#.# #....# #.#.# #....###) #.# #....#...  ###.#d~i #....#.#  #.#.### #.#.##'#####  #.....# #....#..#.##.# # ##.#.#.# #d~i.m.#.# #.#.#.####.d~iQE#.# # ##...#d~is<......... ##.#.d~iY#######.>......d~i.÷...... )#.w..##### .#d~iڻd #.....#..# .# #.~~....d~iQ..... .# #P~♣P....#..♣♣d~id~id~i&3d~id~ile~i^ #....# #.# #. #....# ##.#.# e~i2_ J#....# #...# #....###).#.# #....#.... ###.# #....#.#. #.#.### e~i_ #.#.##'#####. #.....# #....#..#.##.# #. #.#.#.# #.#.# #.#.#.#e~i_ l###.#.# #. #e~i_ g...#......... .#e~i_ .#>.......e~i ` @ #... e~i2` # #.....#..# e~iW` # #.~~......... e~ia 3we~ih w   ribbon worme~il =4Kinetic Grapnele~iyq e~is f~iH#....# #.# #.) #....# ##.#.## #....# #..#.# #....###)..##.# f~iI#....#....#.# #....#.#...# .#.### #.......#.##'#####.# .....# f~i:I#....#..#.##.# #.# .#.#.# f~i\Im#.#.# #.# .#.#.#f~i|Il###.#.# #.# f~iIS...#.......... f~iIy.###w#######f~iIU>......f~iIs....#####  #.....#.f~iUJ.# #.~~......... f~iLIw.f~i6Sf~iT&5f~i'[f~iQ]f~i*######.########.# ............. ####).  ..... ##.. .#.###f~i...#.##'##### .....#..#.##.# #.#......##########@####### ...#............w....... f~i:###############.#######........>.......÷...... f~i`###############....##### #.....#..# f~i#.~~.........P~♣P....#..♣♣~~~~....#♣~f~i#♣f~if~id&6f~iWf~if~iq_  You hit the ribbon worm.  The ribbon worm is moderately wounded.f~i` 5=8.2 (1.3f~ig f~ii X _The ribbon worm barely misses you.f~i &  f~iN oYou hit the ribbon worm.  The ribbon worm is moderately wounded.f~id 65--f~i R5----9.5f~ia f~i 0 _The ribbon worm bites you.g~i (catching breath)You completely miss the ribbon worm.The ribbon worm is moderately wounded.g~i!  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.g~iDg~i9[6=- g~ihk 4  20.8Held g~ig~iƱ. _You are caught in a web!g~iC#### #....# ##.########.# Zeppelin the Tinkerer ...# #....# #...........# Mountain Dwarf ##.# #....###)..........# Health: 26/27 =======================-  #.# #....#.............# Magic: 4/6================-------- ##.# #....#.#...........# AC: 6Str: 12 .#.### #.......#.##'#####.# EV:  4 Int: 15 .....# #....#..#.##.# #.# SH: 0Dex: 10 g~iO7.#.#.# #..........#.# #.# XL:  3 Next: 37% Place: Dungeon:2 .#.#.###########@########.# #.# Noise: =--------  Time: 1520.8 (0.0) ...#............w.......  a) +0 hammer .###############.#######  Cast: Kinetic Grapnel .........>.......÷......  Held ###############....#####  #.....#..#  w   ribbon worm (catching breath) #.~~.........  #P~♣P....#..♣♣  g~in#~~~~....#♣~♣ The stream of webbing hits you but does no damage. _You are caught in a web!  g~itAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineg~iAim: a ribbon worm (moderately wounded, catching its breath, 91% to hit)h~iFq #####....# ##.########.# Zeppelin the Tinkerer ...##....# #...........# Mountain Dwarf ##.#h~iq <#....###)..........# Health: 26/27 =======================-#.##....#.............# Magic: 4/6================-------- ##.##....#.#...........# AC: 6Str: 12 .#.###h~iq *#.......#.##'#####.# EV:  4 Int: 15 .....##....#..#.##.# #.# SH: 0Dex: 10 .#.#.##..........#.# #.# XL:  3 Next: 37% Place: Dungeon:2 h~i"r !.#.#.###########@########.# #.# Noise: =--------  Time: 1520.8 (0.0) h~ips ...#............w.......a) +0 hammer .###############.#######Cast: Kinetic Grapnel .........>.......÷......h~is Held ###############....######.....#..#w   ribbon worm (catching breath, grapnel…)#.~~.........#P~♣P....#..♣♣h~is #~~~~....#♣~♣Aiming: Kinetic Grapnel (safe; 3% risk of failure)  h~it |Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 91% to hit)  h~i2t The kinetic grapnel hits the ribbon worm.  The ribbon worm is moderately wounded.h~i1 h~i4 [2----1.8 (1h~i h~i W  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (moderately wounded, catching its breath, 91% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is moderately wounded. _The ribbon worm bites you.i~i19------- 9 2i~ie i~i7 J _You disentangle yourself. The ribbon worm bites you.k~i(  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k~i5d ) k~id }Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft3% 1 b - Construct Spike LauncherForgecraft4%2  c - Launch Clockwork BeeForgecraft9%3 k~i@e Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitm~i m~i #####....# ##.########.# Zeppelin the Tinkerer ...##....# #...........# Mountain Dwarf ##.##....###)..........# Health: 19/27 ================--------#.#m~ih #....#.............# Magic: 4/6================-------- ##.##....#.#...........# AC: 6Str: 12 .#.####.......#.##'#####.# EV: 9Int: 15 m~i֌ D.....##....#..#.##.# #.# SH: 0Dex: 10 .#.#.##..........#.# #.# XL:  3 Next: 37% Place: Dungeon:2 m~i .#.#.###########@########.# #.# Noise: =--------  Time: 1522.8 (0.0) ...#............w.......a) +0 hammer m~iy .###############.#######Cast: Kinetic Grapnel .........>.......÷...... ###############....######.....#..#w   ribbon worm (catching breath, grapnel…)#.~~.........#P~♣P....#..♣♣m~i #~~~~....#♣~♣The kinetic grapnel hits the ribbon worm.  The ribbon worm is moderately wounded. m~iݍ _The ribbon worm bites you. _You disentangle yourself. The ribbon worm bites you.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  m~i \Confirm with . or Enter, or press ? or * to list all spells.m~iN m~i #####....# ##.########.# Zeppelin the Tinkerer ...##....# #...........# Mountain Dwarf ##.#m~ie J#....###)..........# Health: 19/27 ================--------#.##....#.............# Magic: 4/6================-------- ##.#m~i #....#.#...........# AC: 6Str: 12 m~i .#.####.......#.##'#####.# EV: 9m~i qInt: 15 .....##....#..#.##.# #.# SH: 0Dex: 10 .#.#.#m~i2 #..........#.# #.# XL:  3 Next: 37% Place: Dungeon:2 .#.#.###########@########.# #.# Noise: =--------  Time: 1522.8 (0.0) m~i ...#............w.......a) +0 hammer .###############.#######Cast: Kinetic Grapnel .........>.......÷...... ###############....#####m~iҗ x#.....#..#w   ribbon worm (catching breath, grapnel…)#.~~.........#P~♣P....#..♣♣#~~~~....#♣~♣m~i The kinetic grapnel hits the ribbon worm.  The ribbon worm is moderately wounded. _The ribbon worm bites you. _You disentangle yourself. The ribbon worm bites you.  m~iR Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m~i| 9*m~ir  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ribbon worm!m~i7 #w grapneled)The ribbon worm is severely wounded.m~i b2--------=m~i 3.8 (1m~i m~i C _The ribbon worm bites you but does no damage.n~i}   #.# #.) ####.######## n~i~ 2.. #.. ###)..  ... ##.# #.#.......... .n~i'~ [#.##...#.##'#### ....n~io~ #..#.# #..@.......n~i~ #.#.###########.########.# #.# ...#............w....... .n~i~ E###############.####### n~i~ #.........>.......÷...... ###############....##### #.....#..#n~ib .~~.........P~♣P....#..♣♣n~i 3*n~iAV w  The rocky spike skewers the ribbon worm.n~i w.  The ribbon worm is severely wounded.n~i } The grapnel comes loose from the ribbon worm.  The ribbon worm attacks as it pursues you!20=-4 _The ribbon worm barely misses you.o~i2}#....# #.# #.). #....# ##.##.## #....# #...# .# #....###)...o~i}t# #.# #....#.....# .# #....#.#..# #.### #.......#.##'#####.# # #....#..#.##.# #.# #.#.# o~i ~}#.#.# #.# #.#.####w##.# #.# #........... o~if~D####.####### ....##### #.....#..##.~~......... o~i~ o~ix2*o~i[ †The rocky spike skewers the ribbon worm.o~ia=*o~iV.†o~ip44=5Kinetic Grapnelo~io~iO _You kill the ribbon worm!o~i  #....# #.# #.)# #....# ##.##..# #....# #...# ##.# #....###)...#  #.# #....#.....# ##.# #....#.#..# .#.### #.......#.##'#####.#.# #....#..#.##.# #.# o~i $.#.#.# #.#.# #.# .#.#.####†##.# #.#.#........... .####.####### .>.......÷......#....##### #.....#..# #.~~.........  #P~♣P....#..♣♣o~i o~i /--6o~i o~i p~iJ1 ######.########.# ............. ####).  ..... ##.. .#.###...#.##'##### .p~i1[....#..#.##.# #.#......##########@####### ...#.................... ###############.#######...#..♣P....##~~~~....#♣~♣p~i_9p~iP<P----------7p~i%Bp~iEx _You see here a ribbon worm corpse.p~i  ............. ####).  ..... #p~i #... .#.###...#.##'##### .....#....#..#.##.# #.##..........p~i;!##########†#######..#............@....... ###############.#######p~iZ!........>.......÷......#.....p~ix!8~.........p~i!~~....#♣~♣##.##....♣ ~~~p~i)p~i,z1==8 _p~i[3p~i5r~i ####)  ... ##....#.# r~i1.#.####.......#.##'##### .....#....#.# r~iKD#.#..........r~if##########†#######..#.................... r~i}P###############@####### .r~i........>.......÷...... ###############....#####r~iM#.~♣r~i֨~~##.##....♣ ~~r~iv#. .....♣ ~~r~ir~i_3====9r~ir~i=r~iϻ  ... ### .#.###.......#.##'##### .....r~i ....#.# #.#......##########†####### ...#.................... r~iA###############.#######........>......@÷...... r~i_o###############....##### r~i}#.....#..# .~r~i>#P.#r~i.#~#. .....♣ ~~r~iR# #...♣~r~icr~i'30r~ir~iar~i  ## .#.###.......#.##'##### .....#.# #.#......##########†####### ...#.................... ###############.#######........>.......÷...... ###############.@..##### #.....#..# #.~~..........#..♣♣~#♣#♣ ~~# #...♣~r~i 6#r~i&1r~ir~it] _Your spike launcher falls apart as you grow too distant to maintain it.r~i/  .#.###...#.##'##### .....#.# #.#r~iy ......##########†####### ...#.................... r~i ###############.####### .........>.......÷...... r~i ###############....##### #....@#..# r~i #.~~.........♣P~♣P....#..♣♣r~i B~~##r~i6 u~~~#...♣~~r~i r~iL q2==2r~i r~ix r~ic  ....#.# #.#......##########†####### .r~i ..#.................... ###############.####### .........>.......÷...... ###############....##### r~i ##.....#..#####.~~..@......♣r~i P~♣P....#..♣#~~~~....#♣~♣ r~iB ##.# ###..♣♣~~r~ik r~i E====3r~i r~iB s~iC #.#......##########†####### ...#.................... ###############.####### .........>.......÷...... ###############....##### ##.....#..####.~~.........♣#P~♣P.@..#..♣♣s~ik~~~~....#♣~♣ ##.##....♣ ~~~♣#..♣ ~~~s~is~i&4s~is~is~io##########†####### ...#.................... ###############.####### .........>.......÷...... ###############....##### ##.....#..####.~~.........♣P~♣P....#..♣♣#~~~~.@..#♣~♣ #.##....♣ ~~~ #.......♣ s~i#.####...♣~~ #...♣~~~#..♣♣~~♣ #..♣ ~~~~♣♣ ♣~~s~is~i2&5s~i(s~iZt~iR 3t~i t~i> t~i6 ~3==t~iw Xt~iP t~i t~i t~i< :4====t~i^ t~i t~is t~i 9=t~i t~i t~i 54=t~i9 t~i7 t~i< t~i t~i t~i! t~i" <====t~ie# t~i% t~i% t~i& t~ij) t~i) t~i) K5==t~i * t~i+ t~i- t~i- t~i. t~i!1 t~i`1 t~iM2 t~iP4 t~i4 t~i_5 t~i7 t~i7 R6==t~i7 I5====t~i9 t~i: t~i; t~i< t~i> t~i> t~i? t~iA t~iB t~i0C t~iF k _You start resting.HP restored.t~iO t~i*Y 0527.0)t~i[ 7======3.8 (18 _t~i` t~iob u~iXu~i#u~i|u~iu~iBu~iu~iu~iu~iu~iu~i>u~i#=u~iu~iu~i2u~i^u~iu~in _You start resting.Magic restored.u~ifu~i[18.8 (5.0)u~iTc6====9.8 (6 _u~i6u~iv~ik ..#.................... ###############.####### .........>.......÷...... ###############....##### ##.....#..##.~~.........♣#P~♣P....#..♣~~~~....#♣~♣ ##.##.@..♣ ~~~ #.......♣ ####...♣~~~ ~~~~~~~♣P~♣~#.♣v~i,60.8 (1v~iv~iv~i ###############.####### .........>.......÷...... ###############....##### ##.....#..#.~~.........♣#P~♣P....#..♣#~~~~....#♣~♣ ##.##....♣ ~~~ #....@..♣ ###...♣~~~~~ #...♣~~~~~~♣~~~#..v~iQv~i&1v~iv~iv~i? ) ........>.......÷...... ###############....##### ##.....#..#.~~.........♣#P~♣P....#..♣#~~~~....#♣~♣ #.##....♣ ~~~ #.......♣ ####.@.♣~~~ #...♣~~~~~#..♣♣~~♣P##♣2v~iGD v~i1F w~i& ###############....##### ##.....#...~~.........♣#P~♣P....#..♣#~~~~....#♣~♣ ##.##....♣ ~~~ #.......♣ ####...♣~~~ #.@.♣#..♣♣~~♣Pw~iq #..♣ ~~~~w~iw~iG E====3w~i%w~ifw~iDB  ##.....#...~~.........♣P~♣P....#..♣#~~~~....#♣~♣ w~i##.##....♣ ~~~ #.......♣ ###...♣~~~ #...♣##@.♣♣~~♣Pw~i #..♣ ~~~~♣♣ ♣w~iw~i&4w~isw~iw~i .~~.........♣P~♣P....#..♣~~~~....#♣~♣ #.##....♣ ~~~ #.......♣ ###...♣~~~ #...♣##..♣♣~~♣P #@.♣ ~~~~♣♣ ♣♣ w~iw~i&5w~i w~iw~ii rP~♣P....#..♣~~~~....#♣~♣ #.##....♣ ~~~ #.......♣ ###...♣~~~ #...♣#..♣♣~~♣P #..♣ ~~~~♣♣ ♣♣ .w~i #♣~ ♣~~~≈≈≈≈w~i w~i9 &6w~i w~i w~in ~~~~....#♣~♣ #.##....♣ ~~~ #... ###...♣~~~ #...♣w~i '#..♣♣~~♣P #..♣ ~~~~♣♣ ♣w~i G♣ .♣w~i {#♣~~ ♣~P~w~i s ~~≈≈≈ ≈≈≈≈w~i 2 ≈≈≈w~iO 8~≈≈w~i w~i &7w~io w~i x~i #.##....♣ ~~~ #... ###...♣~~~~~ #...♣~~~~~#..♣♣~~♣P #..♣ ~~~~♣♣~~♣~~♣~~~~~~.♣#♣~~~~≈≈ ♣~P~≈≈~~x~i?x~ix~i&8x~ihx~iKx~i 5##.##....♣ ~~~ #.......♣ ~~~####...♣~~~~~#...♣~~~~##..♣♣~~♣P~#..♣♣~~~~ x~i s#.♣♣~~♣~#.♣~~~~~~≈#.@♣ ##♣~~~~≈x~i2 c♣~P~≈~~≈x~iJ '≈~≈x~i X~≈~~≈≈x~in x~i &9x~i x~i {~i4.......♣ ####...♣~~~~~~  #...♣~~~~~~##..♣♣~~♣P#..♣♣~~~~P≈#.♣♣~~♣~~~≈#.♣~~~~~~≈≈#..♣P≈~≈≈≈##♣@~~~≈≈≈~ ♣♣~P~≈~~≈≈~≈≈♣~~~~~~≈≈  You enter the shallow water.{~i{~ie71.4 (1.6Water {~i{~iG? _Moving in this stuff is going to be slow.|~i] |~i |~i! |~i# |~i% |~i) B|~i@- |~i- |~i. |~i1 |~iP4 |~i4 |~i5 |~i-?  #...♣~~~~~~~~ ##..♣♣~~♣P~~~#..♣♣~~~~P≈#.♣♣~~♣~~~≈#.♣~~~~~~≈≈#..♣P≈~≈≈≈≈~##♣~~~~≈≈≈~ ♣♣~P~≈|~i?  ♣~@~≈≈≈≈≈≈6.2 (4.8♣~~≈≈≈♣♣♣~≈~~~~~~≈≈≈≈~♣P~~~~~~~~P|~iB |~iF |~iH }~i]  #..♣♣~~♣P #..♣♣~~~~P≈#.♣♣~~♣~~~#.♣~~~~~~≈≈≈..♣P≈~≈≈≈≈~}~i U#♣~~~~≈≈≈~≈ ♣♣~P~≈≈≈≈♣~~~≈≈♣♣~ ~~}~i +~~~~~~~}~i }~i ,7.8 (1.6}~i }~i ~~i3~~i~~i~~iX~~iB~~i .♣♣~~♣~~~≈#.♣~~~~~~≈≈#..♣P≈~≈≈≈≈~##♣~~~~≈≈≈~ ♣♣~P~≈≈≈≈≈≈ ♣~~~≈≈≈≈≈≈♣~~≈≈≈~~iR♣♣♣~≈~81.0 (3.2#~~~~~≈≈≈≈~#♣~~~≈≈≈≈~~♣~♣P~~~~~~♣♣ ~~~~~P♣~~~P♣~P♣~ ~~iq"~~il~~i1~~i~i"ez ~~~~~~≈≈≈.♣P≈~≈≈≈≈~#♣~~~~≈≈≈~≈≈ ♣♣~P~≈≈≈≈♣~~~≈~~≈♣♣~♣♣~~~#~~@~~≈≈≈≈~♣~~~≈≈≈≈~ ♣~♣P~~~~Water ~~~P♣~~♣~il~io,2.6 (1.6~i=u~iCw~in= .♣P≈~≈≈≈≈~#♣~~~~≈≈≈~≈≈ ♣♣~P~≈≈≈≈~~~≈≈♣♣~♣♣~~~#~~~~~≈≈≈≈~#♣~@~≈≈≈≈~ ♣~♣P~~~~♣♣ ~~~~~P♣ ~~~♣~P P~rr   rat (wandering)~iu'4.2~i~iZT _You encounter a rat.~i #..♣P≈~≈≈≈≈~~ ##♣~~~~≈≈≈~≈≈ ♣♣~P~≈≈≈≈≈≈ ♣~~~≈ ♣~~≈ ♣♣♣~≈ ♣♣~~~≈≈≈≈≈≈ #~~~~~≈≈≈≈~ #♣@~~≈≈≈≈~~ ♣~♣P~~~~~~ ♣♣~~~~~~P♣♣~~~~~~r ~P♣~P♣~ ~~~~~~~ ~~P♣~~♣ ~♣~P P~r~i~r   rat (wandering)~i'5.8~i&~i<~i %#♣~~~~≈≈≈~≈≈ ♣♣~P~≈≈≈≈~~~≈≈♣♣~♣♣~~~#~~~~~≈≈≈≈~#♣~~~≈≈≈≈~ ♣@♣P~~~~~♣♣~~~~~~P♣~i  ♣~~~~~r~ ~P♣~P♣~~~~~~P♣~~♣♣~P P~ ♣~♣~iC<r~~iKr~i0==7.4~i!~io$- _The rat squeaks loudly.~i9 ♣♣~P~≈≈≈≈≈≈ ♣~~~≈≈≈≈≈≈≈ ♣~~≈≈ ♣♣♣ ♣♣~~ #~~~~ ~ih9#♣~~~≈≈≈≈~~ ♣~♣P~~~~~~ ♣♣@~~~~~P♣ #~♣~~~~r~~ #♣ ~P♣~P♣~ ~~~~~~~ ~~P♣~~♣~i9~♣~P P~ #♣♣~♣ #~i9-♣~i;<r~~iC~iSEJ--9.0Kinetic Grapnel~iPK~iM~i3d--~i5~i ♣~~~≈≈≈≈≈≈≈ ♣~~≈≈♣♣♣~~♣♣~~~P~i #~~~~~≈≈≈≈~~#♣~~~≈≈≈≈~~♣~♣P~~~~~♣♣~~~~~~P♣#~♣@~~r~~~P~i2 #♣♣~P♣~P♣~♣ ~~~~~~~~~iO G##~~P♣~~♣~i 1#~♣~P P~###♣♣~♣ ## ♣♣ ~i 9r~~ir ~iH (90.6~i ~i@ ~i{S≈≈♣♣~~~iK♣♣~~~P#~~~~~≈≈≈≈~~♣~~~≈≈≈≈~ ♣~♣P~~~~♣♣~~~~~~P♣#~♣~~r~~~~P♣♣@P♣~P♣~♣ #~~~~~~~~~~i+.##~~P♣~~♣ #~♣~P~P~##♣♣~♣~#~ibs ♣♣ # ~i:r~~i~iP'2.2~i~iJ ~iE  Your unstable footing causes you to fumble your attack.=3.5 (1.3~i~iw _The rat closely misses you. The rat splashes around in the water.~iG  ♣~~≈≈≈≈≈≈≈≈≈  Zeppelin the Tinkerer ♣♣♣~≈≈≈≈≈≈≈~  Mountain Dwarf ♣♣~~~≈≈≈≈≈≈P  Health: 27/27 ======================== #~~~~~≈≈≈≈~~  Magic: 5/6====================---- ~iG #♣~~~≈≈≈≈~~~  AC: 6Str: 12 ♣~♣P~~~~~~~  EV: 9Int: 15 ♣♣~~~~~~P♣~  SH: 0~iG =Dex: 10 ~iH #~♣~r~~~~~P  XL:  3 Next: 44% Place: Dungeon:2 ~i6H #♣♣@P♣~P♣~♣  Noise: =--------  Time: 1593.5 (0.0) ~iH #~~~~~~~~~  a) +0 hammer ##~~P♣~~♣~  Cast: Kinetic Grapnel #~♣~P~P~#  Water  ##♣♣~♣~##  ♣♣ #  r   rat~iI Your unstable footing causes you to fumble your attack. _The rat closely misses you. The rat splashes around in the water.  ~i!I Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ~i?I Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~i\I 4Aim: a rat (74% to hit)~i♣~~≈≈≈≈≈≈≈≈≈Zeppelin the Tinkerer♣♣♣~≈≈≈≈≈≈≈~Mountain Dwarf♣♣~~~≈≈≈≈≈≈PHealth: 27/27 ========================#~~~~~≈≈≈≈~~Magic: 5/6====================----#♣~~~≈≈≈*~~~AC: 6Str: 12♣~♣P~~*~~~~EV: 9Int: 15♣♣~~~*~~P♣~SH: 0Dex: 10#~♣~*~~~~~PXL:  3 Next: 44% Place: Dungeon:2#♣♣@P♣~P♣~♣Noise: =--------  Time: 1593.5 (0.0)#~~~~~~~~~a) +0 hammer##~~P♣~~♣~Cast: Kinetic Grapnel#~♣~P~P~#Water ##[~i240m♣♣~♣~##♣♣ #r   ratYour unstable footing causes you to fumble your attack. _The rat closely misses you. The rat splashes around in the water.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)~io≈~~r _The rat closely misses you. The rat splashes around in~i the water.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ~iAim: a rat (74% to hit)  The kinetic grapnel misses the rat.~i*4.5 (1~i~iQ _The rat closely misses you.~iy <~ ~~≈≈♣♣♣~≈~♣♣~~~≈≈≈≈≈≈P~~~~~≈≈≈≈~iVy #♣~~~≈≈≈≈♣~♣P~~~~~~♣♣~~~~~~P♣~~♣@r~~~~~P#♣♣~P♣~P♣~♣~i{y #~~~~~~~~##~~P♣~~♣~~iy ~♣~P~P~##♣♣~♣~##♣♣ #~iy ~iC  The rat barely misses you. The rat splashes around in the water.~i+ ,6.1 (1.6~iy ~i4 v _The rat barely misses you. The rat splashes around in the water.~id  You barely miss the rat. The rat bites you but does no damage.~i ,7.4 (1.3~i ~i > _The rat splashes around in the water. x2~i~i'8.7~i׬~iq} _You hit the rat but do no damage. The rat bites you but does no damage.~iXg †You hit the rat.~i[(~i`m6600.0Kinetic Grapnel~ie~izh ~ih9_You kill the rat!~i♣~~~≈ ♣~~≈~♣♣♣~≈~♣♣~~~≈≈≈≈≈≈P~#~~~~~≈≈≈≈~#♣~~~≈≈≈≈~~id♣~♣P~♣♣~~~~~~P♣~#~♣~@~~~~~P♣#♣♣~P♣~P♣~♣~#~~~~~~~~~ ##~~P♣~~♣~.~iD#~♣~P~P~#.##♣♣~♣~#~ih5# ~i~i4-1.6 (1.6~iU~ip _You see here a rat corpse.~iŖ  You hit the plant. 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.....~i67g.~i77g.~i<~i='6.3~i{C~iDD~i♣P....#..♣♣~♣♣..<.. ~~....#♣~♣~~P♣.. ##♣~~. ......♣♣♣ ##.#...♣~~~~~♣.##♣P~~~~~~..# .♣♣~~~~P≈~~~♣♣.###### ♣~~♣~~~≈~~~@~......~iC♣~~~~~~≈≈≈~~~♣♣#####....♣P≈~≈≈≈≈~~♣~~♣ ##♣~~~~≈≈≈~≈≈~~g♣#♣~P~~♣..#~~♣♣♣.######~~≈≈~♣♣...♣~≈~~♣..#..♣♣~~~≈≈≈≈≈≈P~~..#.~i6>g~~i~i'7.9~i ~i~iX {P....#..♣♣~♣♣..<#.# .. ....#♣~♣~~P♣...#.# ....♣~~~~~~♣~~.#.# ♣~~~~~~~~♣♣#.# ...♣~~~~~#.# #...♣~~~~♣.# ~iĦ @##..♣♣~~♣P~~~~~~..#  #..♣♣~~~~P≈~~~♣♣.######  #.♣♣~~♣~~~≈~~~~@.  #.♣~~~~~~≈≈≈~~~♣♣#####..  ~i #..♣P≈~≈≈≈≈~~♣g~♣  ##♣~~~~≈≈≈~≈≈~~~♣## ~i y♣♣~P~≈≈≈≈≈≈~~♣..#♣~~~≈~i' ~♣♣♣.######. ♣~~≈~♣♣.~iA Y♣♣♣~≈~~♣..#~i[ + ~i @g~~i ~i '9.5~i ~i ~i6 w....#..♣♣~♣♣..<#.# .. ....#♣~♣~~P♣...#.# ....♣~~~~~~♣~~.#.# ♣~~~~~~~~♣♣#.# ...♣~~~~~~~~~~~#.# ~i~ ...♣~~~~~~~~~~~♣.# ..♣♣~~♣P~~~~~~..# #..♣♣~~~~P≈~~~♣♣.######. ~i C#.♣♣~~♣~~~≈~~i  ~i #.♣~~~~~~≈≈≈~g~♣♣#####.. ~i x#..♣P≈~≈≈≈≈~~♣~~♣ ~i ]##♣~~~~≈≈≈~≈≈~~~♣## ~i M♣♣~P~≈≈≈≈≈≈~~♣..#~i ♣~~~≈~iN :~♣♣♣.######.  ~ia ♣♣♣~≈~~iu + ~i ~iL 87000~iw ~i| ~i9#..♣♣~♣♣..<#.# .. #♣~♣~~P♣...#.# ♣~~~~~~♣~~.#.# ~ij♣~~~~~~~~♣♣#.# ♣~~~~~~~~~~~#.# ~i♣~~~~~~~~~~~♣.# ..♣♣~~♣P~~~~~~..# ~i..♣♣~~~~P≈~~~♣♣.######.# .♣♣~~♣~~~≈~~~~~.~iο# ~i.♣~~~~~~≈≈≈~g~♣♣#####..# ..♣P≈~≈≈≈≈~~♣~~♣ ~i+ ♣~~~≈~i<L~♣♣♣.######. ~i=~g~i~i&1~iB~i~i0 k.#..♣♣~♣♣..<#.# ...#♣~♣~~P♣...#.#.♣~~~~~~♣~~.#.#.♣~~~~~~~~♣♣#.#.♣~~~~~~~~~~~#.#.♣~~~~~~~~~~~♣.# #..♣♣~~♣P~~~~~~..# #..♣♣~~~~P≈~~~♣♣.######.# #.♣♣~~♣~~~≈~~~~~.# #.♣~~~~~~≈≈≈~~g♣♣#####..# #..♣P≈~≈≈≈≈~~♣~~♣ ##♣~~~~≈≈≈~≈≈~~~♣##  ♣♣~P~≈≈≈≈≈≈~~♣..# ♣~~~≈~♣♣♣.######.  ♣~~≈~♣♣.  ♣♣♣~≈~~♣..#......  ♣♣~~~≈≈≈≈≈≈P~~..#......~i ~i &2~i ~i\ ~i....♣♣...##.##..♣♣~♣♣..<..#♣~♣~~P♣..~~♣~~.~i.♣~~~~~~~~♣♣~~~~~# ...♣~~~~~~~~~~~♣♣P~~~~~~..# .♣♣~~~~P≈~~~♣♣@######.♣~~♣~~~≈~~~~~......~i♣~~~~~~≈≈≈~~g♣♣#####..# #..♣P≈~≈≈≈≈~~♣~ ##♣~~~~≈≈≈~≈≈~~~♣#♣~P~~~♣..# ~~♣♣♣.######~~≈≈~♣♣..~i.♣~≈~~♣~i+Ag~~i~i&3~i7~i~i _#..######### ... #.....♣♣...##.##..♣♣~♣♣..<..#♣~♣~~P♣..♣~~..♣♣♣~# ...♣~~~~~~i& @♣♣P~~~~~~.@# .♣♣~~~~P≈~~~♣♣.######.♣~~♣~~~≈~~~~g........♣~~~~~~≈≈≈~~~♣♣#####..# #..♣P≈~≈≈≈≈~~♣~~iS  ##♣~~~~≈≈≈~≈≈~~~♣#♣~P~~~♣..#~iw R~~♣♣♣.######~~≈~i )≈~♣♣..~i @g~~i ~i &4~i ~i ~i..#####  #.# .###..#########  ... #.....♣♣...##.##..♣♣~♣♣..<..#♣~♣~~P♣..~~♣~~..♣~~~~~~~~♣♣~~~~~~# ~i&...♣~~~~~~~~~~~♣♣P~~~~~~..# .♣♣~~~~P≈~~~♣♣g######♣~~♣~~~≈~~~~~......♣~~~~~~≈≈≈~~~♣♣#####..# #..♣P≈~≈≈≈≈~~♣~~♣ ~iK<##♣~~~~≈≈≈~≈≈~~~♣#♣~P~~ite~♣..#~~♣♣♣.######~i5g.~iM  The hobgoblin attacks as it pursues you!~i .=5~i'~i)@ _The hobgoblin hits you but does no damage.~i0÷...... ..## ⌠...#####  #.# .###..#########  ... #.....♣♣...##.##..♣♣~♣♣..<..#♣~♣~~P♣..♣~~..♣♣♣~i# ...♣~~~~~~~~~~~♣.♣P~~~~~~.g# .♣♣~~~~P≈~~~♣♣.######♣~~♣~~~≈~~~~~......♣~~~~~~≈≈≈~~~♣♣#####..# #..♣P≈~≈≈≈≈~~♣~i ##♣~~~~≈≈≈~≈≈~~~♣#♣~P~~♣..#~iX5g.~if~i.-6~iM~i~i#.####### #.##.#÷......... ..## ⌠...#####  #.# .###..#########  ... #.....♣♣...##.##..♣♣~♣♣..<..~imJ#♣~♣~~P♣..♣~~..♣♣♣#. ...♣~~~~~♣g♣P~~~~~~..♣♣~~~~P≈~~~♣♣.######~i♣~~♣~~~≈~~~~~......♣~~~~~~≈≈≈~~~♣♣#####..# #..♣P≈~≈≈≈≈~~♣ ~iۼG##♣~~~~≈≈≈~≈≈~~~♣#~i$5g.~i~i@-7~iY~i~i"#.########.##.## Zeppelin the Tinkerer ..÷...... ... ..## ⌠.# Mountain Dwarf ....##### #.# #.# .## Health: 27/27 ======================== ..#..######### #.# ... #.  Magic: 5/6====================---- ........♣♣...###.# .#. #  AC: 6Str: 12 ....#..♣♣~♣♣..<#.# ..  EV: 9Int: 15 ....#♣~♣~~P♣...#.# SH: 0Dex: 10 ....♣~~~~~~♣~~.#.# XL:  3 Next: 46% Place: Dungeon:2 ....♣~~~~~~~~♣♣#@# Noise: ---------  Time: 1707.5 (0.0) ...♣~~~~~~~~~~~#g# a) +0 hammer ...♣~~~~~~~~~~~♣.#~i#l[11;34H Cast: Kinetic Grapnel #..♣♣~~♣P~~~~~~..# #..♣♣~~~~P≈~~~♣♣.######.# #.♣♣~~♣~~~≈~~~~~........#  g   hobgoblin #.♣~~~~~~≈≈≈~~~♣♣#####..# #..♣P≈~≈≈≈≈~~♣~~♣ ##♣~~~~≈≈≈~≈≈~~~♣##The hobgoblin attacks as it pursues you! _The hobgoblin hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)~i^)h#.########.##.## Zeppelin the Tinkerer ..÷...........## ⌠.# Mountain Dwarf ....######.##.# .## Health: 27/27 ======================== ..#..######### #.# ... #. Magic: 5/6====================---- ........♣♣...###.# .#.# AC: 6Str: 12 ....#..♣♣~♣♣..<#.# ..EV: 9Int: 15 ~i*....#♣~♣~~P♣...#.#SH: 0Dex: 10 ....♣~~~~~~♣~~.#.#XL:  3 Next: 46% Place: Dungeon:2 ....♣~~~~~~~~♣♣#@#Noise: ---------  Time: 1707.5 (0.0) ...♣~~~~~~~~~~~#g#a) +0 hammer ...♣~~~~~~~~~~~♣.#Cast: Kinetic Grapnel #..♣♣~~♣P~~~~~~..# #..♣♣~~~~P≈~~~♣♣.######.# #.♣♣~~♣~~~≈~~~~~........#~i-* g   hobgoblin (grapneled) #.♣~~~~~~≈≈≈~~~♣♣#####..# #..♣P≈~≈≈≈≈~~♣~~♣ ##♣~~~~≈≈≈~≈≈~~~♣##~iT*Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ~iz*'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)  ~i*uThe kinetic grapnel hits the hobgoblin.  The hobgoblin is almost dead.~iz~i{c4---=8.5 (1~i^~i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ~iʻrAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  ~irThe hobgoblin is almost dead. _The hobgoblin hits you.~iʸ m .  The grapnel guides your strike. You hit the hobgoblin.~i )~i ---509.8 (1.3Kinetic Grapnel~i} ~iD M _You kill the hobgoblin!~i}~ipQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 throwing netsb - Throw: 6 stones Spells ([,] to cycle) ~im c - Cast: Kinetic Grapneld - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on~i~ipz#.########.##.## Zeppelin the Tinkerer ..÷...........## ⌠.# Mountain Dwarf ....######.##.# .## Health: 24/27 =====================--- ~iϋ..#..######### #.# ... #. Magic: 5/6====================---- ........♣♣...###.# .#.# AC: 6Str: 12 ....#..♣♣~♣♣..<#.# ..EV: 9~iInt: 15 ....#♣~♣~~P♣...#.#SH: 0Dex: 10 ....♣~~~~~~♣~~.#.#~iXL:  3 Next: 50% Place: Dungeon:2 ....♣~~~~~~~~♣♣#@#Noise: =--------  Time: 1709.8 (0.0) ...♣~~~~~~~~~~~#.#a) +0 hammer ...♣~~~~~~~~~~~♣.#Cast: Construct Spike Launcher #..♣♣~~♣P~~~~~~..# #..♣♣~~~~P≈~~~♣♣.######.# #.♣♣~~♣~~~≈~~~~~........# #.♣~~~~~~≈≈≈~~~♣♣#####..# #..♣P≈~≈≈≈≈~~♣~~♣ ##♣~~~~≈≈≈~≈≈~~~♣##Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin hits you.  The grapnel guides your strike. You hit the hobgoblin. _You kill the hobgoblin!~ia M...........#.. #.########.# #.##.#÷......~i=b ... ..## ⌠...#####  #.# .###..#########  ... #.~ic ....♣♣...##.##..♣♣~♣♣..<..#♣~♣~~P♣..♣~~..♣♣♣# ~iSc p...♣~~~~~~~~~~~♣.#~ii ~ij 4-10.8 (1~i p ~iq ~iM#†########.# #.#..# ...........#.. ~i#.########.# #.##.#÷.........~ic ..## ⌠...##### ~i #.# .###..#########  ... #.....♣♣...##~i-C.##..♣♣~♣♣..<..~iU=#♣~♣~~P♣..♣~~..♣♣♣ ~iut...♣~~~~~~~~~~~#.#♣♣#~i~if5=-1~i~i~iM.........####.#..# #†########.#..# ~i5...........#.. #.########.# #.##.#÷......~id... ..## ⌠...#####  #.# .##~i#..#########  ... #.....♣♣...##.##..♣♣~♣♣..<..#♣~♣~~P♣..♣~~. ~it....♣~~~~~~~~♣♣#.#~..~i>~i&2~i=%~iQ'~iM#..#.#....#[ .........####.#..# #†########.#..# ...........#.. #.########.# #.##.#÷......... ..## ⌠...##### ~iJ  #.# .###..#########  ... #.....♣♣...##.##..♣♣~♣♣..<..#♣~♣~~P♣.. ~i~t....♣~~~~~~♣~~.#.#♣.#~i'~i&3~i~i~i7NM.'####....#..#.#....#[ .........####.#..# #†########.##..# ..........#..#.. ~i#.####### ##.#. #.##.#÷......... ..## ⌠...#####  #.# .###..######### ~i ... #.....♣♣...##.##..♣♣~♣♣..<~i\.. ....#♣~♣~~P♣...#.#~i*..#~i$~i&4~i~i~id M#.#..........###.'####....#..#.#....#[ ......... ####.#..# #†########.# ..# ......... #.#.#~id 3..#.. #.##############.#.###.# #.##.#÷...............?...>. ..## ⌠...#####  #.# .###..######### ~id O ... #.....♣♣...##~ie .## ....#..♣♣~♣♣..<#.# ..♣.#~in ~io R6==~io 5~i$v ~i!y _Found a scroll labelled YBAN VI UBO. Found a stone staircase leading down.~i^ UM.#.#..........###.'####....#..#.#....#[ ......... ####.#..# #†########.# #..# ......... #.#.# #...#.. #.##############.#.###.# #.##.#÷.............@.?...>. ..## ⌠...############.#####.##.# .###..#########  ... #. ........♣♣...###.# .#.##.#~ie ~if &6~il ~in ~i0.#.# #....#..#.#...# #....#..#.##'#####.# #....#.#..#.##.# #.# #....#[.~ij0.#.# #.# ####.#.. ##†#.# #.# # #...... #.#.# #...# ##.#.#.###.# #.##..÷.?...>. ..## ⌠. #....#.#####.##.# .~i0K.#..# #.# ... #..♣♣...###.# .#. # P....#..♣♣~♣♣..<~i0#.# .. ~....#♣~♣~~P♣...#.# #....♣~~~~~~♣~~.#.#.♣~♣♣~i0c#.# #...♣~#.#~i 9~i.:86====~ic:7~iV@~i%B~iN#....#.# #....#. #....#.#..# #....#. #.#.##'#####.# #....# #....#..#.##.# #.# #....#[. #.#.# #.# ####.#..#†#.# #.# # #. #.#.# #...##.~i#.#.###.# #.##..÷.?...>. ..## ⌠ ##....#.#####.##.# ..#..# #.# ... # ~.♣♣...###.# .#. ♣P....#..♣♣~♣♣..<#.~iv# .. ~~....#♣~♣~~P♣...#.# ##....♣~~~~~~♣~~.#.#.♣~iA~♣♣#.# ##...♣~#.#~i~it&8~iw~i~i.* #....#.# #....#.  #....#.#.# #....#.  #.#.##'#####.# #....# ~i! #....#..#.##.# #.# #....#[  #.#.# #.# ####.##†#.# #.# # #. #.#.# #...#.~il#.#.###.# #.##.÷.?...>. ..## #....~i v#.#####.##.# .#..~i9# #.# ... ~~.♣♣...###.# .#. ~♣P....#..♣♣~♣♣..<#.# .. ~i*~~~....#♣~♣~~P♣...#.# .##....♣~~~~~~♣~~.#.# .♣~♣♣#.# ###...♣~#.#~i~i׹B=9~i~iB~i%3  #....#.# #....# #....#.#.# #....# #~i3 .#.##'#####.# #....# #....#..#.##.# #.# #....# #.#.# #.# ####.##†#.# #.# # #~i3 . #.#.# ##.#.#.###.# #.~i3 .÷.?...>. ..###....#.#####.##.# #.....#..~i!4 # #.# ... .~~.♣♣...###.# .#. P~♣P....#..♣♣~♣♣..<#.# .. ~iN4 G~~~~....#♣~♣~~P♣...#.# #.##....♣~~~~~~♣~~.#.# #~ix4 L.♣~♣♣#.# ####...♣~#.#~iU< ~i= U7=20~itC ~iQF ~i= #....#.# #....#.#....#.#.# #....#.#.#.##'#####.# #....#.#....#..#.##.# #.# #....#[#.#.# #.# ####.#.†#.# #.# # #. #.#.# #..#~id> Q.#.###.# #.#÷.?...>. ..## ....#.#####.##.# .....#..# #.# ... ~i> &~iF ~i3G &====~iYG 1~i8M ~i1O ~iS#....#.# #....#.# #....#.#.# #....#.# #.#.##'#####.# #....#. #....#..#.##.# #.# #....#[. #.#.# #.# ####.#.~i†#.# #.# # #. #.#.# #...#.#.#.###.# #.##.÷.?...>. ..## ⌠....#.#####.##.# .#..#~i] #.# ... # ~i~i:&2~i!~i#~i mh....#.# #....#.# ....#.#..# #....#.# .#.##'#####.# #....#. ....#..#.##.# #.# #....#[.# .#.# #.# ####.#..#†#~izm.# #.# # #. #.#.# #...#..#.#.###.# #.##.#÷.?...>. ..## ⌠. #....#~im.#####.##.# .##..#~im #.# ... #. .~im♣♣...###.# .#. # P....#..♣♣~♣♣..<#.#~im!~inb....#♣~♣~~P♣...#.#~ins....♣~~~~~~♣~~.#.#♣~~i2nS♣♣#.# ~iOY3~i #.# #....#.##.#...# #....#.##.##'#####.# #....#.#..#.##.# #.# #....#[.##.# #.# ####.#..# #†#.# #.# # #.....# #.#.# #...#. #.#.#.###.# #.##.#÷.?...>. ..## ⌠.# ....#.#####.##.# .##..# #.# ... #. ♣♣...### ~i....#..♣♣~♣♣..<# ....#♣~♣~~P♣...#.# ....♣~~~~~~♣~~.#.#♣~♣♣#.# ~i2~i~i;=4~i ~i;~iz4#.# #....#.##.#...#.# #....#.##.##'#####.#.# #....#.#..#.##.# #.#.# #....#[.##.# #.#.# ####.#..## †#.# #.#.# #.....#  #.#.# #...#..# ~i{.#.#.###.## #.##.##. .÷.?...>....## ⌠.##.#####.##.# .## #..# #.# ... #. ♣♣...###.##..♣♣~♣♣..<#.##♣~♣~~P♣...#.#♣~~~~~~♣~~.#.#♣~~i"|]♣♣#.# ~i;~i&5~i~i1~i] #.# #....#.# .#.#..#.# #....#.##.##'#####.#.# #....#. .#..#.##.# #.#.# #....#[.#~iٵ #.# #.#.# ####.#..## #.# #.#.# #.....#  #.#.# #...#..# #.#.###.####.##.##.# ÷.~i Y...>....## ⌠.##.#.#####.##.# .## # #..#~i<  #.# ... #. ♣♣...###.~ih #..♣♣~♣♣..<#.#♣~♣~~P♣...#.~i ]#♣~~~~~~♣~~.#.#~i F♣~♣♣#.# ~i ~i &6~io ~i ~iQ +7.8 (2~i ~i a _m - a scroll labelled YBAN VI UBO~ij9 ~i< Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (go to first with ()  f - 2 throwing nets~i= h - 6 stones Armour (go to first with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn) Talismans (go to first with %)b - an inkwell talisman~i5 Potions:  Potions ~i5!  g - a potion of magic  f - 2 fuming pink potions  j - a smoky ruby potion  k - a red potion  l - a fizzy inky potion ~i6? n - an orange potion~i< =Scroll Scroll?t - 2 scrolls of teleportationd - a scroll labelled SOSKECV YRUIVOC  i - a scroll of identifyc - a scroll labelled ZEGOONUADO  ~im< e - a scroll labelled BEILICZ MIX XAYCA  h - a scroll labelled SUNAM QIKKAS  m - a scroll labelled YBAN VI UBO~i7i - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.~iAIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZEGOONUADO  d - a scroll labelled SOSKECV YRUIVOC ~ia e - a scroll labelled BEILICZ MIX XAYCA  h - a scroll labelled SUNAM QIKKAS  m - a scroll labelled YBAN VI UBO Potions (select first with !)  f - 2 fuming pink potions  j - a smoky ruby potion ~i& k - a red potion  l - a fizzy inky potion  n - an orange potion ~iYZ[?] describe selected~iY~i`o.#.............# #....#.##### Zeppelin the Tinkerer .#.#...........#.# #....#.##### Mountain Dwarf ....#.##'#####.#.# #....#...... Health: 27/27 ======================== .#..#.##.# #.#.# #....#[.#### Magic: 6/6~ia(======================== .......#.# #.#.# ####.#..##AC: 6Str: 12 ########.# #.#.##.....#EV: 9Int: 15 .......#.#.##...#..# SH: 0Dex: 10 ##############.#.###.####.##.##.# XL:  3 Next: 50% Place: Dungeon:2 ~iaX÷...............@...>....## ⌠.##. Noise: ---------  Time: 1727.8 (0.0) ~ib..############.#####.##.# .## # a) +0 hammer #..######### #.# ... #.Cast: Construct Spike Launcher ~i[b......♣♣...###.# .#.# ..#..♣♣~♣♣..<#.# .. ..#♣~♣~~P♣...#.# ..♣~~~~~~♣~~.#.# ..♣~~~~~~~~♣♣#.# ~ib.♣~~~~~~~~~~~#.#The hobgoblin is almost dead. _The hobgoblin hits you.  The grapnel guides your strike. You hit the hobgoblin. ~ib_You kill the hobgoblin! _Found a scroll labelled YBAN VI UBO. Found a stone staircase leading down. _m - a scroll labelled YBAN VI UBO~ie~i9j~inz.#.............# #....#.##### Zeppelin the Tinkerer .#.#...........#.# #....#.##### Mountain Dwarf ~in....#.##'#####.#.# #....#...... Health: 27/27 ======================== .#..#.##.# #.#.# #....#[.#### Magic: 6/6~io======================== .......#.# #.#.# ####.#..##AC: 6Str: 12 ########.# #.#.##.....#EV: 9Int: 15 .......#.#.##...#..# SH: 0Dex: 10 ##############.#.###.####.##.##.# XL:  3 Next: 50% Place: Dungeon:2 ÷...............@...>....## ⌠.##. Noise: ---------  Time: 1727.8 (0.0) ~iEpX..############.#####.##.# .## # a) +0 hammer #..######### #.# ... #.Cast: Construct Spike Launcher ......♣♣...###.# .#.# ~ip4..#..♣♣~♣♣..<#.# .. ..#♣~♣~~P♣...#.# ..♣~~~~~~♣~~.#.# ..♣~~~~~~~~♣♣#.# .♣~~~~~~~~~~~#.# _The hobgoblin hits you.  The grapnel guides your strike. You hit the hobgoblin. ~ipD_You kill the hobgoblin! _Found a scroll labelled YBAN VI UBO. Found a stone staircase leading down. _m - a scroll labelled YBAN VI UBOAs you read the scroll of identify, it crumbles to dust.~i {~ic{+8.8 (1~i~i .♣~~~~~~~~~~~#.#  The grapnel guides your strike. You hit the hobgoblin. _You kill the hobgoblin! _Found a scroll labelled YBAN VI UBO. Found a stone staircase leading down. _m - a scroll labelled YBAN VI UBO  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshine~ii~ ~i Drop what? (Left/Right/Tab to switch category) 10/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 hammer (weapon)d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (select all with () ~i  f - 2 throwing netsh - 6 stones Armour (select all with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) Jewellery (select all with "=)  c - an amulet of guardian spirit (worn) Talismans (select all with %)b - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]~iPotions !  g - a potion of magic  f - 2 potions of moonshine  j - a smoky ruby potion  k - a red potion  l - a fizzy inky potion  n - an orange potion ~i ~i2 1 i g - a potion of magic  f + 2 potions of moonshine[Enter] accept (1 chosen)~i*~ip@.#.............# #....#.##### Zeppelin the Tinkerer .#.#...........#.# #....#.##### Mountain Dwarf ....#.##'#####.#.# #....#...... Health: 27/27 ======================== .#..#.##.# #.#.# #....#[.#### Magic: 6/6======================== .......#.# #.#.# ####.#..##~iIAC: 6Str: 12 ########.# #.#.##.....#EV: 9Int: 15 .......~i#.#.##...#..# SH: 0Dex: 10 ~i%@##############.#.###.####.##.##.# XL:  3 Next: 50% Place: Dungeon:2 ~i÷...............@...>....## ⌠.##. Noise: ---------  Time: 1728.8 (0.0) ..############.#####.##.# .## # a) +0 hammer #..######### #.# ... #.Cast: Construct Spike Launcher ......♣♣...###.# .#.# ~i..#..♣♣~♣♣..<#.# .. ..#♣~♣~~P♣...#.# ..♣~~~~~~♣~~.#.# ..♣~~~~~~~~♣♣#.# ~i.♣~~~~~~~~~~~#.# _You kill the hobgoblin! _Found a scroll labelled YBAN VI UBO. Found a stone staircase leading down. ~i _m - a scroll labelled YBAN VI UBOAs you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshineAutopickup disabled for potions of moonshine.~i+9.8 (1~i~i _Found a scroll labelled YBAN VI UBO. Found a stone staircase leading down. _m - a scroll labelled YBAN VI UBO ~i7 As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshine  Autopickup disabled for potions of moonshine. ~iO(_You drop 2 potions of moonshine.~i#.# #....#.# #.#.#.# #....#.##.##'#####.#.# #....#. #..#.##.# #.#.# #....#[.##.# #.#.# ####.#..## .# #.#.# #.....#  #.#.# #...#..# ~i.#.###.####.##.##.# .!@..>....## ⌠.##.# .#.#####.##.# .## #. ..# #.# ... #. . ~i~iW'30~i}~i ~i.# #....#.# .#.#.# #....#.##.##'#####.#.# #....#. ~i..#.##.# #.#.# #....#[.#####.#.# #.#.# ####.#..## .# #.#.# #.....#  #.#.# # #...#..# .#.###.####.##.##.# ~i!.@.>....## ⌠.##.# #.#####.##.## .## #. .# #.# ... #. .♣♣...###.# .#.#~i #..♣♣~♣♣..<#.# ...# #♣~♣~~P♣...#.# ~i.# ♣~~~~~~♣~~.#.# # ~i~i_&1~i(~i~i # #....#.# #.#.# .#....#.# .#.##'#####.#.# .#....#.# .#.##.# #.#.# .#....#[.#####.##.# #.#.# .####.#..## #.# #.#.# .# #.....# # #.#.# .# #...#..# #.#.###.####.##.##.# #!..@>....## ⌠.##.# .#####.##.## .## #.. # #.# .... #. .. ♣♣...###.# .# ..♣♣~♣♣..<#.# ....# ♣~♣~~P♣...#.# .. ..# ~~~~~~♣~~.#.# .#. ## 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............!...>....## ⌠.##.# ##########.#####.##.### .## #.. #.#........#.###. ..♣♣...###.#.###.#.#.⌠.# # ♣♣~♣♣..<#.#.##.....#.#. ~♣~~P♣...#.#.........# ~~~~♣~~.#.#####@#..##~~♣♣#.# #.##..#~~ .#.#.#♣.# ~≈≈≈≈~~♣~~♣~i~i&7~i~i~iUz E ##########.#.###.####.##.##.# ## ............!...>....## ⌠.##.# ##########.#####.##.### .## #.. #.#........#.###. ..♣♣...###.#.###.#.#.⌠.# # ~i { p♣♣~♣♣..<.....#.#. ~♣~~P♣...#.#.........# ~~~~♣~~.#.#####.#..##~~♣♣#.# #@##..~~ .#.#♣ .⌠.##.# ~≈≈≈~≈≈~~~♣##~i ~i &8~i] ~i ~iܫ ~ ............!...>....## ⌠.##.# ##########.#####.##.### .## #.. #.#........#.###. ..♣♣...###.#.###.#.#.⌠.# # ♣♣~♣♣..<#.#.##.....#.#. ~♣~~P♣...#.#.........# ~~~~♣~~.#.#####.#..#~~♣♣#.# #.##..~~ .#.#♣ .⌠.# ~♣P.. ♣#.! ~≈≈≈≈≈≈~~♣..#~i ~iѭ ~i 9~i ~i( ^ _Found a metallic brown potion.~iu##########.#####.##.### .## #.. #.#........#.###. ..♣♣...###.#.###.#.#.⌠.# # ♣♣~♣♣..<#.#.##.....#.#. ~i)~♣~~P♣...#.#.........# ~~~~♣~~.#.#####.#..#~~♣♣#.# #.##..~~~i .#.#♣ .⌠.# ~♣P....# ♣ ~~iI~~P≈~~~♣♣.######.#.# ♣~~~≈~~~~~........# .# ~io~~~≈≈≈~~~♣♣#####..# .#≈≈≈≈~~♣~~♣ .# ..~ik~≈≈~~~♣## .! .~iM≈≈≈~~♣... ≈~iː.♣♣♣.######.~i~i~i 50~i~i~iK|3 ~i|| #.#........#.###. ..♣♣...###.#.###.#.#.⌠.# # ♣♣~♣♣..<.....#.#. ~♣~~P♣...#.#.........# ~i|~~~~♣~~.#.#####.#..##~~♣♣#.# #.##..#~~ .#.##♣.#.⌠.#♣P.~i|=...# ♣ ~~~P≈~~~♣♣.######.#.# ♣~~~≈~~~~~........# .#~i}.#...#. ≈≈≈≈≈≈≈≈~♣♣........~i<1~i;~iƇ~iE~iF~ikK~i!M~i r #.#.#.###. .. ♣♣...###.#.###.#.#.⌠.# # ♣♣~♣♣..<#.#.##.....#.#. ♣~~P♣...#.#.........# ♣~~.#.#####.#..## ♣♣#.# #.##..# #.# #.#..#.## ♣.# #.#.#.⌠.# ♣P~~~~~~..# #.@..# ♣ P≈~~~♣♣.######.#.# ~~~≈~~~~~........# .# ≈≈≈~~~♣♣#####..# .# ≈≈≈≈~~♣~~♣ #..# .. ≈≈≈~≈≈~irA~~~♣## #..! .. ≈≈≈≈≈≈~~♣..# ##.. #~♣♣♣.######. ~iWx~ix&2~iY}~i~~i_A  .♣♣...###.#.###.#.#.⌠.# # ♣♣~♣♣..<~iA .....#.#. ~~P♣...#.#.........# . ~~~~♣~~.#.#####.#..## .⌠~iA *~~♣♣#.# #.##..#.#~~..#.##♣~iB .#.#.⌠.# ♣P....# ♣ ~~P≈~~~♣♣.######@#.# ~≈~~~~~........# .#≈≈≈~~~♣♣#####..# .#....~i$C n#.. ≈≈≈≈≈≈~~♣..#......~i\J ~i=K &3~i5S ~i'  ♣♣~♣♣..<.....#.#. ~~P♣...#.#.........# . ~~~~♣~~.#.#####.#..## .⌠~~♣♣#.# #.##..#.# ~~..#.##♣#.#.⌠.# ♣P..# #....# ♣ ~~P≈~~~♣♣.######.#.# ~id ~≈~~~~~.......@# .#≈≈≈~~~♣♣#####..# .# ≈≈≈≈~~♣~~♣  ...... ≈≈≈≈≈≈P~~..#......~i ~i &4~i ~i ~i/+<~~P♣...#.#.........# . ~~~~♣~~.#.#####.#..## .⌠~~♣♣#.# #.##..#.# ~~..#.#♣.# #.#.#.⌠. ♣P..# #....# ♣ ~~P≈~~~♣♣.######.#.# ~≈~~~~~........# .#≈≈≈~~~♣♣#####.@# .# ≈≈≈≈~~♣~~♣  ..~≈≈~~~♣## #..! ..≈≈≈~~♣..# ##... #♣♣♣.######..>≈~♣♣..........SS   ball python (constriction, asleep)~~♣..#.....P~~~♣♣~ ~≈≈≈≈~~~P♣## ~i1 ~i2e You encounter a ball python.~i~3&5~ih8~i9:; _Found a stone staircase leading down.~iH~~~~♣~~.#.#####.#..## .⌠~~♣♣#.# #.##..#.# ~~#.#..#.#♣.# #.#.#.⌠. ♣P~i....# ♣ ~~P≈~~~♣♣.######.#.# ~≈~~~~~........# .#≈≈≈~~~♣♣#####..# .# ≈≈≈≈~~♣~~♣  ..~i~≈≈~~~♣## #..!# ..≈≈≈~~♣..# ##.... #~i ♣♣♣.######..>#≈~♣♣..........S.~~♣..#~i,5...P~~~iM~♣♣~♣ ~≈≈≈≈~~~P♣## .....♣~~ ~ilw~~ ≈≈≈≈~~~~♣# ....♣~i7S.~iSS>~iOS)~io.=6~i8~i5 _The ball python hisses angrily.~i~i~~♣♣#.# #.##..#.# ~~#.#..#.#♣#.#.⌠. ~i&\♣P....# ♣ ~iGm~~P≈~~~♣♣.######.#.# ~ie~≈~~~~~........# .#≈≈≈~~~♣♣#####..# .# ~i≈≈≈≈~~♣~~♣ #..## ..~i~≈≈~~~♣## #.@!# ..~i≈≈≈~~♣..# ##..S.# #~i♣♣♣.######..># ≈~♣♣............~~♣..#~i>.#P~~~iK~♣♣~♣ ~i:*~≈≈≈≈~~~P♣## .....♣~~ ~~ ≈≈≈≈~~~~♣# ....♣~~~iy~~ ~~~~# ..~~~i2S.~i=~i.-7~i"~i$~i ~i& 5=9.1 (1.3~i ~i _You closely miss the ball python. The ball python closely misses you. x2~i~~~~~~♣♣#.# #.##..#.#Zeppelin the Tinkerer ~iK~~~~~~~~#.# #.#..#.##Mountain Dwarf ~~~~~~~~♣.# #.#.#.⌠.#~iHealth: 27/27 ======================== ♣P~~~~~~..# #....# ♣~i1sMagic: 4/6================-------- ~iQ~~P≈~~~♣♣.######.#.#AC: 6Str: 12 ~io~~~≈~~~~~........# .#EV: 9~iInt: 15 ~~≈≈≈~~~♣♣#####..# .#SH: 0~iDex: 10 ≈≈≈≈~~♣~~♣ #..*# ..~i&XL:  3 Next: 50% Place: Dungeon:2 ≈≈≈~≈≈~~~♣## #.@S# ..~i Noise: =--------  Time: 1759.1 (0.0) ~i*≈≈≈≈≈≈~~♣..# #*....# #a) +0 hammer ~iK≈≈≈≈≈≈~♣♣♣.######..>#Cast: Construct Spike Launcher ~ik≈≈≈≈≈≈≈~♣♣............ ≈≈≈≈≈≈~~♣..#...........# ~i≈≈≈≈≈≈P~~..#.......~♣♣~♣S   ball python (constriction) ~i~≈≈≈≈~~~P♣## .....♣~~ ~~ ~i,≈≈≈≈~~~~♣# ....♣~~~~ ~~~~~~~~♣## ..~~ _Found a stone staircase leading down. _The ball python hisses angrily. _You closely miss the ball python. The ball python closely misses you. x2  ~iNCasting: Construct Spike Launcher (safe; 4% risk of failure)  ~io Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate~ia~~~~~~♣♣#.# #.##..#.#Zeppelin the Tinkerer ~~~~~~~~#.# #.#..#.##Mountain Dwarf ~~~~~~~~♣.# #.#.#.⌠.#Health: 27/27 ======================== ♣P~~~~~~..# #....# ♣Magic: 4/6================-------- ~~P≈~~~♣♣.######.#.#AC: 6Str: 12 ~~~≈~~~~~........# .#EV: 9Int: 15 ~~≈≈≈~~~♣♣#####..# .#SH: 0Dex: 10 ≈≈≈≈~~♣~~♣ #..## ..XL:  3 Next: 50% Place: Dungeon:2 ≈≈≈~≈≈~~~♣## #.@*# ..Noise: =--------  Time: 1759.1 (0.0) ≈~ib ≈≈≈≈≈~~♣..# ##....# #a) +0 hammer ≈≈≈≈≈≈~♣♣♣.######..>#Cast: Construct Spike Launcher ≈≈≈≈≈≈≈~♣♣............ ≈≈≈≈≈≈~~♣..#...........# ≈≈≈≈≈≈P~~..#.......~♣♣~♣S   ball python (constriction) ~≈≈≈≈~~~P♣## .....♣~~ ~~ ≈≈≈≈~~~~♣# ....♣~~~~ ~~~~~~~~♣## ..~~ _The ball python hisses angrily. _You closely miss the ball python. The ball python closely misses you. x2  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.~i4 N!You closely miss the ball python. The ball python closely misses you. x2  Casting: Construct Spike Launcher (safe; 4% risk of failure)  ~i4 /Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  ~i5 gYou shape a spike launcher from a nearby wall.  The rocky spike skewers the ball python!~iR; <*~iu z rYou kill the ball python!~iw #!r   rat (wandering)~iM <1=60.1 (1~i ~io  ~i F_You encounter a rat.~i9♣♣#.# #.##..#.# #.# #.#..#.## ♣.# #.#.#.⌠.# P~~~~~~..# #....# ♣ ~i~sP≈~~~♣♣.######.#.# ≈~~~~~........# .# ≈≈≈~~~♣♣#####..# .# ~i(~~♣~~♣ #..## .. ~≈≈~~~♣## #..@# .. ~~♣..# ##....# # ~♣♣♣.######r.># ~♣♣............~~♣..#...........#P~~..#.......~♣♣~♣ ~iX8≈≈≈≈~~~P♣## .....♣~~ ~~♣~~~~♣# ....♣~~~~iǁK~ ~~ ~i5r.~iV~i&--~i- 1~iΏ~i: _You see here a metallic brown potion.~iI~♣♣#.# #.##..#.#~#.# #.#..#.##~♣.# #.#.#.⌠.# ♣P~~~~~~..# #....# ♣ ~~P≈~~~♣♣.######.#.#~≈~~~~~........# .# ~~≈≈≈~~~♣♣#####..# .#≈~~♣~~♣ #..## ..≈~≈≈~~~♣## #.@!# ..≈~~♣..# ##r...# #≈~♣♣♣.######..>#≈~♣♣............≈~~♣..#...........#≈P~~..#.......~♣♣~♣ ~≈≈≈≈~~~P♣## .....♣~~ ~~♣≈~~~~♣# ....♣~~~~ ~~ ~♣## ..~~.r~i~i?--2 ~i _~i~i ~i"♣~~.#.#####.#..## .⌠♣♣#.##..#.##..#.# ~~♣#.#.⌠.# ♣P~~~~~~..# #....# ♣P≈~~~♣♣.######.#.# ~≈~~~~~........# .# ~i"s~~≈≈≈~~~♣♣#####..# .# ≈~~♣~~♣ #.@## .. ~≈≈~~~♣## #..!# ..~♣..# ##.r..# #~♣♣♣.######..>#≈~♣♣..~~♣~i"....# ≈≈≈≈≈≈P~~..#.......~♣♣~♣ ~i"~≈≈≈≈~~~P♣## .....♣~~ ~~♣ ≈≈≈≈ ...~ig#H.♣~~~~ ~~~iQ%I.r~i,~i,&3~i3~i5~i, r~i5, .~iF2 Kr~iO3 E====4~i:9 ~i; - _The rat squeaks loudly.~iv4r.~i~ig&----~i5~ir~i4~i!2*~iF `~ia2r~i˝Q==--6~i~iI _The rocky spike misses the rat. 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♣~~P.~~≈~  #~♣~P~P~#.# ♣♣~~.~≈≈≈  ##♣♣~♣~##.##### ♣~~.~≈≈~ ♣♣♣###.. ... ♣♣~~.~≈~≈ #.##♣♣~♣♣###♣♣♣♣~~~.~≈ #.#~~P~~P♣♣~P~~~~~~.~≈~P ..7iwj&~P~P~PP~≈. .♣~P~~~~~~P~~~P~~~~.~~P.~~~.J~P~P~~PP~♣..♣♣#~~~~~~r♣♣♣♣~~~~♣~...##~~P~P~~ ♣~P♣♣P(.### ##~~PP~# ###~ ♣..## ......## ....###. ######  ##7inq ~J  The endoplasm quivers.7iq?r~7iKywJr7iyE====47i7i- _The rat squeaks loudly.7iJ: ##~~P♣~~♣~.## # ♣~~P.~~≈ #~♣~P~P~#.# ♣♣~~.~7i:  ##♣♣~♣~##.###### ♣~~.~≈≈ ♣♣♣###.. .... ♣♣~~.~≈~7i: #.##♣♣~♣♣###♣♣♣♣~~~.~≈#.#~~P~~P♣♣~P~~~~~~.~≈~.~P~P~PP~≈.7i ;.♣~P~~~~~~P~~~P~~~~.~~P.7i+;.~JP~P~rPP~♣..♣♣.#7iU;~♣♣♣♣~~~~♣~...# ##~~P~P~~ ♣~P♣7i;♣♣P(.### ##~~PP~#####~ ♣..## ......## ....## ######.. ###### ###7iD7irE&----7iE57iM7ifO8i 8i  ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer#~♣~P~P~#.#♣♣~~.~≈≈ Mountain Dwarf##♣♣~♣~##.######♣~~.~≈≈ Health: 27/27 ========================♣♣♣###.. ....8i ♣♣~~.~≈~ Magic: 6/6========================#.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 108i ..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 53% Place: Dungeon:2.......@..............~~ Noise: ---------  Time: 1845.8 (0.0)..~JP~P~rPP~~~~~~~~♣..♣♣ a) +0 hammer8i .#~~~~~~~♣♣♣♣~~~~♣~...# Cast: Construct Spike Launcher ##~~P~P~~ ♣~P♣♣♣P(.###8i" +##~~PP~#####~ ♣..##......## ....##J   endoplasm8iU ######.. ######r   rat### _Found 3 datura-tipped darts. 8i _You see here 3 datura-tipped darts. _You encounter a rat. _You encounter an endoplasm.The endoplasm quivers. _The rat squeaks loudly.8i `  There are no nearby walls to construct a spike launcher in.8i 8i* 8ii . _;i  ;iCasting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;i4 ;iB  Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft3%1  b + Construct Spike Launcher Forgecraft4% 2 c - Launch Clockwork BeeForgecraft9%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit<i<i<i ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer#~♣~P~P~#.#♣♣~~.~≈≈ Mountain Dwarf##♣♣~♣~##.######♣~~.~≈≈ Health: 27/27 ========================♣♣♣###.. ....♣♣~~.~≈~ Magic: 6/6========================#.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 10..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 53% Place: Dungeon:2.......@..............~~ Noise: ---------  Time:<i 1845.8 (0.0)..~JP~P~rPP~~~~~~~~♣..♣♣ a) +0 hammer.#~~~~~~~♣♣♣♣~~~~♣~...# Cast: Construct Spike Launcher ##~~P~P~~ ♣~P♣♣♣P(.#####~~PP~#####~ ♣..##......## ....##J   endoplasm######.. ######r   rat### _You encounter an endoplasm.The endoplasm quivers. _The rat squeaks loudly. _There are no nearby walls to construct a spike launcher in.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<io  ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer#~♣~P~P~#.#♣♣~~.~≈≈ Mountain Dwarf##♣♣~♣~##.######♣~~.~≈≈ Health: 27/27 ========================♣♣♣###.. ....♣♣~~.~≈~ Magic: 6/6========================<i/#.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 10..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 53% Place: Dungeon:2<i.......@..............~~ Noise: ---------  Time: 1845.8 (0.0)..~JP~P~rPP~~~~~~~~♣..♣♣ a) +0 hammer.#~~~~~~~♣♣♣♣~~~~♣~...# Cast: Construct Spike Launcher <iм##~~P~P~~ ♣~P♣♣♣P(.#####~~PP~#####~ ♣..##......## ....##J   endoplasm######.. ######r   rat### _You encounter an endoplasm.The endoplasm quivers. _The rat squeaks loudly. _There are no nearby walls to construct a spike launcher in.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<ik ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer  #~♣~P~P~#.# ♣♣~~.~≈≈ Mountain Dwarf  ##♣♣~♣~##.###### ♣~~.~≈≈ Health: 27/27 ======================== ♣♣♣###.. .... ♣♣~~.~≈~ Magic: 5/6====================---- #.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12 ##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15<i ...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 10 ..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 53% Place: Dungeon:2 .......@..............~~ Noise: ---------  Time: 1845.8 (0.0) <i..~JP~P~rPP~~~~~~~~♣..♣♣ a) +0 hammer .#~~~~~~~♣♣♣♣~~~~♣~...#  Cast: Construct Spike Launcher  <iE##~~P~P~~ ♣~P♣♣♣P(.###  ##~~PP~#####~ ♣..##  ......## ....##  J   endoplasm ######.. ######  r   rat ### _There are no nearby walls to construct a spike launcher in.  <iCasting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<i4Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)>i`  ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer  #~♣~P~P~#.# ♣♣~~.~≈≈ Mountain Dwarf  ##♣♣~♣~##.###### ♣~~.~≈≈ Health: 27/27 ======================== ♣♣♣###.. .... ♣♣~~.~≈~ Magic: 5/6====================---- #.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12 >i?a q##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15 ...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 10 ..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 53% Place: Dungeon:2 .......@..............~~ Noise: ---------  Time: 1845.8 (0.0) ..~JP~P~~PP~~~~~~~~♣..♣♣ a) +0 hammer>ia  .#~~~~~~~♣♣♣♣~~~~♣~...#  Cast: Construct Spike Launcher  ##~~P~P~~ ♣~P♣♣♣P(.###  ##~~PP~#####~ ♣..##  >ia $......## ....##  J   endoplasm ######.. ######  r   rat ###>ikb Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.>ii       ###   ....  #♣♣ ##.~P~ ...P~P >ij k..♣~~~ ...... ..~~~~ .#~♣~~  ## (>ij D #  >ij ......##   ######.. >i k G ### >i FJ~>im >i ;5=6.8 (1>i( >i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (74% to hit)  The kinetic grapnel hits the rat. _You kill the rat!@i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ai Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft3% 1  b - Construct Spike Launcher Forgecraft4% 2 c - Launch Clockwork BeeForgecraft9%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitBid}Bi}BiBBiѐ ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer#~♣~P~P~#.#♣♣~~.~≈≈ Mountain Dwarf##♣♣~♣~##.######Bi]♣~~.~≈≈ Health: 27/27 ========================♣♣♣###.. ....♣♣~~.~≈~ Magic: 5/6====================----#.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12Bi)##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15Biґ...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 10..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 55% Place: Dungeon:2Bi ....J..@..............~~ Noise: =--------  Time: 1846.8 (0.0)Bi7..~~P~P~~PP~~~~~~~~♣..♣♣ a) +0 hammer.#~~~~~~~♣♣♣♣~~~~♣~...# Cast: Construct Spike Launcher Bi`)##~~P~P~~ ♣~P♣♣♣P(.#####~~PP~#####~ ♣..##Bi......## ....##J   endoplasm######.. ######BiO###Press: ? - help, Shift-Dir - straight lineBiʒ~Aim: a rat (74% to hit)  The kinetic grapnel hits the rat. _You kill the rat!BiCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bi%BiXBi2 ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer#~♣~P~P~#.#♣♣~~.~≈≈ Mountain Dwarf##♣♣~♣~##.######♣~~.~≈≈ Health: 27/27 ========================♣♣♣###.. ....♣♣~~.~≈~ Magic: 5/6====================----#.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 10..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 55% Place: Dungeon:2....J..@..............~~ Noise: =-------- iן39;49m Time: 1846.8 (0.0)..~~P~P~~PP~~~~~~~~♣..♣♣ a) +0 hammer.#~~~~~~~♣♣♣♣~~~~♣~...# Cast: Construct Spike Launcher ##~~P~P~~ ♣~P♣♣♣P(.#####~~PP~#####~ ♣..##......## ....##J   endoplasm######.. #########Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat. _You kill the rat!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bi ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer  #~♣~P~P~#.# ♣♣~~.~≈≈ Mountain Dwarf  ##♣♣~♣~##.###### ♣~~.~≈≈ Health: 27/27 ======================== ♣♣♣###.. .... ♣♣~~.~≈~ Magic: 4/6================-------- #.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12 ##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15 ...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 10 ..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 55% Place: Dungeon:2 ....J**@..............~~ Noise: =--------  Time: 1846.8 (0.0) ..~~P~P~~PP~~BiA~~~~~~♣..♣♣ a) +0 hammer .#~~~~~~~♣♣♣♣~~~~♣~...#  Cast: Construct Spike Launcher  ##~~P~P~~ ♣~P♣♣♣P(.###  ##~~PP~#####~ ♣..##  ......## ....##  J   endoplasm ######.. ######  ### _You kill the rat!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)Bi^>  ##~~P♣~~♣~.## ######## ♣~~P.~~≈ Zeppelin the Tinkerer  #~♣~P~P~#.# ♣♣~~.~≈≈ Mountain Dwarf  ##♣♣~♣~##.###### ♣~~.~≈≈ Health: 27/27 ======================== ♣♣♣###.. .... ♣♣~~.~≈~ Magic: 4/6================-------- #.##♣♣~♣♣###♣♣♣♣~~~.~≈~ AC: 6Str: 12 Bi3? J##.#~~P~~P♣♣~P~~~~~~.~≈~ EV: 9Int: 15 ...~~~~~~~~~P~P~PP~≈.~~~ SH: 0Dex: 10 ..♣~P~~~~~~P~~~P~~~~.~~P XL:  3 Next: 55% Place: Dungeon:2 .......@..............~~ Noise: =--------  Time: 1846.8 (0.0) ..~~P~P~~PP~~~~~~~~♣..♣♣ a) +0 hammer .#~~~~~~~♣♣♣♣~~~~♣~...#  Cast: Construct Spike Launcher Bi? E ##~~P~P~~ ♣~P♣♣♣P(.###  ##~~PP~#####~ ♣..##  ......## ....##  J   endoplasm Bi? 4######.. ######  ###Bi? Casting: Kinetic Grapnel (safe; 3% risk of failure)  Bi@ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Bi%@ Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.BibH       ###   ....  #♣♣BiH  ##.~P~ ...P~P ..♣~~~ .....**@....... ..~~~~ BiI .#~♣~~  ## ( #  ......##  ######.. BiNJ ; ### Bi ..Bi 387.8 (1Bil BiC Sonfirm with . or Enter, or press ? or * to list all spells.Bi IAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. 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~~♣~~.#.#####.#..###.⌠ ~~♣♣#.# #.##..#.# ~~#.#..#.##♣.# #.#.#.⌠.#....# ♣ P≈~~~♣♣.######.#@# ~≈~~~~~........##.# ≈≈≈~~~♣♣#####..# #.#..# ≈≈≈≈~~♣..#...........#...#ii&6iidi iiis i iqiiIiiij~~.#.#####.#..###.⌠ #.# #.##..#.# ~~#.# #.#..#.## i8~♣.# #.#.#.⌠.# ..# #....# ♣ i♣♣.######.#.## #........##.## .#iy♣♣#####..###.##.# i~♣~~♣ #..####@.#9.0 (3 iG≈~~~♣## #...####...#~~♣..# ##....# ####~♣♣♣.######..>######≈~♣♣...............###~~♣..#...........#...#P~~..#.......~♣♣~♣...io# ~~~P♣##......♣~~~~~♣.♣♣# ~~~♣# #.....♣~~~~~~~.P~♣i"#i>iii _Found a ring mail.#.# #.##..#.# #.# #.#..#.## . ♣.# #.#.#.⌠.# .# ..# #....# ♣## ..# ♣.######.#.####.## #.#........##.##.⌠.##.# ♣♣#####..###.##.##[# ♣ #..####..#..# ## #...####..@# 83.0 (4 ♣..# ##....###### ♣♣.######..>###### ♣♣...............### ♣..#.#...# ~..#.......~♣♣~♣..iFH.# P♣##......♣~~~~~♣.♣♣# ♣# #.....♣~~~~~~~.P~♣# ♣###....~~~~~~P~~.~~~♣##iidiiii[ini+ i!i#iD#i#iV/........# ####.#..###.⌠ .# # #.##..#.# .# # #.#..#.## .. # #.#.#.⌠.# .# # #....# ♣## . ######.#.####.## #. .......##.##.⌠.## #####..###.##.##6.0 (3  #..####..#.. ## #...####...## .# ##....###### .######..>###### ........### .#.....#...# .#.......~♣♣~♣...# ##......♣~~~~~♣.♣♣#i0ik5i7R _You see here a +0 ring mail.i#.........# #.#Zeppelin the Tinkerer #####.#..###.⌠.#Mountain Dwarf # #.##..#.#.#Health: 27/27 ======================== # #.#..#.##..Magic: 6/6======================== # #.#.#.⌠.#i.#AC: 6Str: 12 # #....# ♣## ..#EV: 9Int: 15 ######.#.####.## #.#SH: 0Dex: 10 iP.......##.##.⌠.##.#XL:  3 Next: 58% Place: Dungeon:2 #####..###.##.##@#igNoise: ---------  Time: 1986.0 (0.0)#..####..#..##a) +0 hammer ## #...####...##iCast: Construct Spike Launcher .# ##....###### .######..>###### ...............### i.#...........#...# .#.......~♣♣~♣...# ##......♣~~~~~♣.♣♣# _Moving in this stuff is going to be slow. _Found a ring mail. i _You see here a +0 ring mail.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 ring mail.  The floor.i0A +0 ring mail. iϦA light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. iߦiBase armour rating: 5i $Encumbrance rating: 7 i2It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would remain unchanged. iP-Your EV would remain unchanged. i`5You found it on level 2 of the Dungeon. is7Stash search prefixes: {body armour} {body armor} i1Menu/colouring prefixes: identified armour _i!________________ i3“Nought can Deform the Human race iA Like to the Armours iron brace” iקl -William Blake, “Auguries of Innocence”, 99-100. 1803. i&(g)et.i*g#.........# #.#Zeppelin the Tinkerer #####.#..###.⌠.#Mountain Dwarf # #.##..#.#.#Health: 27/27 ======================== # #.#..#.##..Magic: 6/6iݺN======================== # #.#.#.⌠.#.#AC: 6Str: 12 # #....# ♣## ..#EV: 9Int: 15 ######.#.####.## #.#SH: 0i Dex: 10 .......##.##.⌠.##.#XL:  3 Next: 58% Place: Dungeon:2 iN+#####..###.##.##@#Noise: ---------  Time: 1986.0 (0.0)#..####..#..##a) +0 hammer iu## #...####...##Cast: Construct Spike Launcher i.# ##....###### .######..>###### ...............### iûW.#...........#...# .#.......~♣♣~♣...# ##......♣~~~~~♣.♣♣# i_Moving in this stuff is going to be slow. _Found a ring mail. _You see here a +0 ring mail.  i3Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 ring mail.  The floor.i)u .@  The floor.i6#.........# #.#Zeppelin the Tinkerer i#####.#..###.⌠.#Mountain Dwarf # #.##..#.#.#Health: 27/27 ======================== # #.#..#.##..Magic: 6/6======================== iʡ# #.#.#.⌠.#.#AC: 6Str: 12 i# #....# ♣## ..#EV: 9i,Int: 15 i/######.#.####.## #.#SH: 0Dex: 10 .......##.##.⌠.##.#iX3XL:  3 Next: 58% Place: Dungeon:2 #####..###.##.##@#Noise: ---------  Time: 1986.0 (0.0)i#..####..#..##a) +0 hammer ## #...####...##iCast: Construct Spike Launcher .# ##....###### iۢ.######..>###### ...............### .#...........#...# .#.......~♣♣~♣...# ##......♣~~~~~♣.♣♣# i_Moving in this stuff is going to be slow. _Found a ring mail. _You see here a +0 ring mail.  iZPress: ? - help, v - describe, . - travelThe floor.iݣiiiVi: _iVi}iiiٺM##.#.#.⌠.# # .....#.#.## .. ........# #.# .# ##.#..###.⌠.# .#  #.##..#.# .# #.#  #.#..#.## .# ..  #.#.#.⌠.# .#.# i+ #....# ♣## #..#.####.##8.0 (2 .....##.##.⌠.###..###.##.##[  #..####..#..  #...####...## i  ##....###### #####..>######.....### .....#...#i`iPiiM.......#.###. ..#.#.#.⌠.# i # ##.....#.#.## .. ........# #.# i ###.#..###.⌠.# #..#.# #.# #.#.#.## ♣#.# ..#i/#.#.⌠.# #.ß.# iQ #....# ♣## #@.# ####.#.####.####.## ir.....##.##.⌠.##.## ###..###.##.##[##i..#iiH4^9.0 (1iٯ#.###. ..  .#.#.⌠.# # .# ##  #.....#.#.## #. ..  # #.# .. .#  .#..###.⌠.###: .#  #.##..#.# #.#..#.#  #.#..#.## ♣#.#...#  #.#.#.⌠.# #.ß.#.#  #....# ♣## #.@#  .#.####.####.##  ##.##.⌠.##.##  ..###.##.##[##  #..####..#..##  #...####...##   ##.i7v...######   ..>######   ###   i6i'90ii4, _Found a parchment of Passwall.i0jM##.##.### .## # ......#.###.# #.. #.#.#.⌠.# # ⌠.# ## #.....#.#.## .#. .. .......# #.# .. ##.#..###.⌠.###: #..#.# #.#..#.#.#.## ♣#.#...##.#.⌠.# #.ß.#  #....# ♣## #.. ###.#.####.####.## ....##.##.⌠.##.## #. .#i4i,5&1i:i<iMM..>....## ⌠.##.# iIN##.##.### .## # ......#.###.# #.. #.#.#.⌠.# #.⌠.# ## #.....#.#.## .#. .. ivN .......# #.# .. ##.#..###.⌠.###: #..#.# #.#..#iN.#.## ♣#.#.@.#iN<#.#.⌠.# #.ß.#.##  #....# ♣###.#.. 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.♣♣...###.#.###.#.#.⌠.###.⌠.#.### ♣♣~♣♣..<#.#.##.....#.#.###.#.)...~~P♣...#.#.........#.#.#.#..#.## i- ~~~~♣~~.#.#####.#..###.⌠.###.#.# ~~~~~~♣♣#.# #.##..#.#.#.#..#.#iO ^~~~~~~#.# #.#..#.###♣#.#...#iP i~ ir! iiU.#.# #.#....#.#.iid.#.# #.#....#.#. ii#.##'#####.#.# #.#....#.#. #.##.# #.#.# #.#....#[.#####.#..#.# #.#.# #.####.#..## #.#.i#j#.# #.#.# #.# #.....## #.#.iCjT.# #.#.# #.# #...#..###.##.#.###.####.##.##.##.iej%.!...@....##.⌠.##.#.#<#.#####.##.####.####..ijw# #.#........#.###.#.#..# ij.♣♣...###.#.###.#.#.⌠.###.⌠.#. .♣♣~♣♣..<#.#.##.....#.#.###.#.) i k~♣~~P♣...#.#.........#.#.#.#..#.# ~♣~~.#.#####.#..###.⌠.###.#.# ~♣♣#.# #.##..#.#.#.#..#.# ~#.# #.#..#.###♣#.#...# i/ri@s+2.0 (1ixi{c _There is a stone staircase leading down here.in.#.# #.#....#.# #.#.# #.#....#.# in.#.##'#####.#.# #.#....#.# .#.##.# #.#.# #.#....#[.#####.#.#.# #.#.# #.####.#..## #.#inf#.# #.#.# #.# #.....## #.#.# #.#.# #.# #...#..###.#ioV#.#.###.####.##.##.##..!..@>....##.⌠.##.#.#i%o#.#####.##.####.####..# #.#........#.###.#.#..#i8ow.♣♣...###.#.###.#.#.⌠.###.⌠.#. .iKo.♣♣~♣♣..<#.#.##.....#.#.###.#.) ♣~♣~~P♣...#.#.........#.#.#.#..#.i^o~♣~~.#.#####.#..###.⌠.###.#.~♣♣#.# #.##..#.#.#.#..#.imoW~#.# #.#..#.###♣#.#...iti1u$3 iQu _iO{ip|iW#.# #.#....#.#. .#.# #.#....#.#. #.##'#####.#.# #.#....#.#. #.##.# #.#.# #.#....#[.#####.#.#.# #.#.# #.####.#..## #.#..# #.#.# #.# #.....## #.#.# #.#.# #.# #...#..###.#..#.###.####.##.##.##.#!...@....##.⌠.##.#.#<.#####.##.####.####..# #.#........#.###.#.#..# ♣♣...###.#.###.#.#.⌠.###.⌠.#.# .♣♣~♣♣..<#.#.##.....#.#.###.#.). ~♣~~P♣...#.#.........#.#.#.#..#.#♣~~.#.#####.#..###.⌠.###.#.#♣♣#.#[40iEXm #.##..#.#.#.#..#.##.# #.#..#.###♣#.#...#i]i@^&4ienic _There is a stone staircase leading down here.iix=Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (go to first with ()  f - 2 throwing netsh - 6 stones  k - 3 datura-tipped darts Armour (go to first with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn) Talismans (go to first with %)b - an inkwell talismani-d - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. i1-Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12. iG- Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 5.7 XLs.  i- Current attack delay: 1.1. Damage rating: 6 (Base 6 x 105% (Str) x 101% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. i-2It can be maximally enchanted to +9. i-5You found it on level 1 of the Dungeon. i-OStash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} i-6Menu/colouring prefixes: identified melee weapon i-q_________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) iX( a - a +0 hammer (weapon)  d - a +0 speare - a +0 short sword  g - a +0 whip Missiles (go to first with () i{ f - 2 throwing nets  h - 6 stones  k - 3 datura-tipped darts iArmour (go to first with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) iJewellery (go to first with "=)  c - an amulet of guardian spirit (worn) i߾Talismans (go to first with %)  b - an inkwell talisman id - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 5.7 XLs.  Current attack delay: 1.1.  iDamage rating: 6 (Base 6 x 105% (Str) x 101% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon  iq_________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.!i Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  d - a +0 speare - a +0 short sword  g - a +0 whip Missiles (go to first with ()  f - 2 throwing nets  h - 6 stones  k - 3 datura-tipped darts Armour (go to first with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn) Talismans (go to first with %)  b - an inkwell talisman!iA "e - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.7 XLs.  Current attack delay: 1.0. Damage rating: 5 (Base 5 x 100% (Dex) x 101% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$i Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) $i r a - a +0 hammer (weapon)  d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (go to first with ()  f - 2 throwing nets  $i; 8h - 6 stones  k - 3 datura-tipped darts $i] Armour (go to first with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) $i Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn) $i Talismans (go to first with %)  b - an inkwell talisman&ivg - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  &i Your skill: 1.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 4.9 XLs.  At current training (17%) you reach 12.0 in about 10.1 XLs.  Current attack delay: 1.0. Damage rating: 6 (Base 6 x 105% (Str) x 104% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.'i Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (go to first with ()  f - 2 throwing nets  h - 6 stones  k - 3 datura-tipped darts Armour (go to first with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn) Talismans (go to first with %)  b - an inkwell talisman(iCSa - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.8; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 5.7 XLs.  At current training (17%) you reach 14.0 in about 11.9 XLs.  Current attack delay: 1.3. Damage rating: 8 (Base 8 x 105% (Str) x 104% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “The hammah that John Henry swung, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.*iXh Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (go to first with ()  f - 2 throwing nets  h - 6 stones  k - 3 datura-tipped darts Armour (go to first with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn) Talismans (go to first with %)b - an inkwell talisman,iOg - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 1.8; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 4.9 XLs.  At current training (17%) you reach 12.0 in about 10.1 XLs.  Current attack delay: 1.0. Damage rating: 6 (Base 6 x 105% (Str) x 104% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..i,K.iT.i7],...........#.# #.#....#.########. Zeppelin the Tinkerer ...........#.# #.#....#.########. Mountain Dwarf #.##'#####.#.# #.#....#........#. Health: 27/27 ======================== #.##.# #.#.# #.#....#[.#####.#. Magic: 6/6======================== ...#.# #.#.# #.####.#..## #.#. AC: 6Str: 12 ####.# #.#.# #.# #.....## #.#. EV: 9Int: 15 .....# #.#.# #.# #...#..###.#. SH: 0Dex: 10 .i^##########.#.###.####.##.##.##.## XL:  3 Next: 58% Place: Dungeon:2 ............!...@....##.⌠.##.#.#< Noise: ---------  Time: 2234.0 (0.0) ##########.#####.##.####.####..## a) +0 hammer ######## #.#........#.###.#.#..# Cast: Construct Spike Launcher ..♣♣...###.#.###.#.#.⌠.###.⌠.#.## .♣♣~♣♣..<#.#.##.....#.#.###.#.).. ~♣~~P♣...#.#.........#.#.#.#..#.#  ~~~~~♣~~.#.#####.#..###.⌠.###.#.#  ~~~~~~~♣♣#.# #.##..#.#.#.#..#.#  ~~~~~~~~~#.# #.#..#.###♣#.#...#  _You see here an adder skeleton.i^I[m. _There is an open door here. _You see here 2 potions of moonshine. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _There is a stone staircase leading down here..if.i_g+5.0 (1.ign.ip _There is an open door here. _You see here 2 potions of moonshine. _There is a stone staircase leading down here. __You drop a +0 whip./iW! .#.# #.#....#.# #.#.# #.#....#.# .#.##'#####.#.# #.#....#.# .#.##.# #.#.# #.#....#[.#####.#.#.# #.#.# #.####.#..## #.##.# #.#.# #.# #.....## #.#.# #.#.# #.# #...#..###.##.#.###.####.##.##.##..!..@>....##.⌠.##.#.##.#####.##.####.####..# #.#........#.###.#.#..#/i! .♣♣...###.#.###.#.#.⌠.###.⌠.#. ..♣♣~♣♣..<#.#.##.....#.#.###.#.) ♣~♣~~P♣...#.#.........#.#.#.#..#.~♣~~.#.#####.#..###.⌠.###.#.~♣♣#.# #.##..#.#.#.#..#.~#.# #.#..#.###♣#.#.../i + <6/i3 /i; 0i #.# #.#....#.#. .#.# #.#....#.#. #.##'#####.#.# #.#....#.#. #.##.# #.#.# #.#....#[.#####.#.#.# #.#.# #.####.#..## #.#..# #.#.# #.# #.....## #.#.# #.#.# #.# #...#..###.#..#.###.####.##.##.##.#!...@....##.⌠.##.#.#<.#####.##.####.####..# #.#........#.###.#.#..# ♣♣...###.#.###.#.#.⌠.###.⌠.#.# .♣♣~♣♣..<#.#.##.....#.#.###.#.). ~♣~~P♣...#.#.........#.#.#.#..#.#♣~~.#.#####.#..###.⌠.###.#.#♣♣#.# m #.##..#.#.#.#..#.##.# #.#..#.###♣#.#...#0i 0i &70i 0i <  There is a stone staircase leading down here.0i M _You see here a +0 whip.1i~1i&81i1i# _g - a +0 whip1iH#.# #.#....#.#.##.# #.#....#.#.# .##'#####.#.# #.#....#.#.# .##.# #.#.# #.#....#[.#####.#.##.# #.#.# #.####.#..## #.#.#.# #.#.# #.# #.....## #.#.## #.#.# #.# #...#..###.#..#.###.####.##.##.##.#!...>@...##.⌠.##.#.#<..#####.##.####.####..# #.#........#.###.#.#..# # .♣♣...###.#.###.#.#.⌠.###.⌠.#.# ♣♣~♣♣..<#.#.##.....#.#.###.#.). ♣~~P♣...#.#.........#.#.#.#..#.##♣~~.#.#####.#..###.⌠.###.#.#1i♣♣#.# #.##..#.#.#.#..#.##.# #.#..#.###♣#.#...#1i1ie&91iH 2ixL#.# #.#....#.#2ix .# #.# #.#....#.#.# ##'#####.#.# #.#....#.#.# ##.# #.#.# #.#....#[.#####.#.# #.# #.#.# #.####.#..## #.#.# 2iy.# #.#.# #.# #.....## #.#.## #.#.# #.# #...#..###.#..#.###.####.##.##.##.#2iy!...>.@..##.⌠.##.#.#<.2i)z .#####.##.####.####..###. #.#........#.###.#.#..# #. ♣♣...###.#.###.#.#.⌠.###.⌠.#.###.~♣♣..<#.#.##.....#.#.###.#.). ~~P♣...#.#.........#.#.#.#..#.#♣~~.#.#####.#..###.♣♣#.# #.##..#.#. 2iZ=402i2i3i#.# #.#....#.#.# #.# #.#....#.#.# '#####.#.# #.#....#.#.# .# #.#.# #.#....#[.#####.#.# #.# #.#.# #.####.#..## #.#.# .# #.#.# #.# #.....## #.#.## #.#.# #.# #...#..###.#..#.###.####.##.##.##.#!...>..@.##.⌠.##.#.#<..#.#####.##.####.####..###.# #.#........#.###.#.#..# #.#...###.#.###.#.#.⌠.###.⌠.#.###.# ~♣♣..<#.#.##.....#.#.###.#.)....# ~P♣...#.#.........#.#.#.#..#.#♣~~.#.#####.#..###.c4m♣♣#.# #.##..#.#. 3i3i&13i$3il&3iO#.# #.#....#.#.# #.# #.#....#.########.# '#####.#.# #.#....#........#.# .# #.#.# #.#....#[.#####.#.# .# #.#.# #.####.#..## #.#.# .# #.#.# #.# #.....## #.#.# .# #.#.# #.# #...#..###.#..#.###.####.##.##.##.#3i7!...>...@##.⌠.##.#.#<..# .#####.##.####.####..###.#  #.#........#.###.#.#..# #.# ...###.#.###.#.#. ♣♣..<#.#.##.....# P♣...#.#...♣~~.#.#####.#.♣♣#.# #.## 3iw 3i &23i3i>4i4i Drop what? (Left/Right/Tab to switch category) 11/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 hammer (weapon)d - a +0 spear  e - a +0 short sword  g - a +0 whip Missiles (select all with ()  f - 2 throwing netsh - 6 stones  k - 3 datura-tipped darts Armour (select all with [)  i - a +0 ring mail (worn)  j - a +0 cloak (worn) Jewellery (select all with "=)  c - an amulet of guardian spirit (worn) 4i %Talismans (select all with %)b - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]5i}| 1 i a - a +0 hammer (weapon)  g + a +0 whip[Enter] accept (1 chosen)6i\6il.......#.# #.#....#.########.#Zeppelin the Tinkerer .......#.# #.#....#.########.#Mountain Dwarf '#####.#.# #.#....#........#.#Health: 27/27 ======================== .# #.#.# #.#....#[.#####.#.#Magic: 6/6======================== .# #.#.# #.####.#..## #.#.#AC: 6Str: 12 .# #.#.# #.# #.....## #.#.#### EV: 9Int: 15 6i...@##.⌠.##.#.#<..# Noise: ---------  Time: 2242.0 (0.0) ######.#####.##.####.####..###.# a) +0 hammer #### #.#........#.###.#.#..# #.# Cast: Construct Spike Launcher ...###.#.###.#.#.⌠.###.⌠.#.###.# ♣♣..<#.#.##.....#.#.###.#.)....# 6imP♣...#.#.........#.#.#.#..#.#### ~♣~~.#.#####.#..###.⌠.###.#.# ~~~♣♣#.# #.##..#.#.#.#..#.# ~~~~~#.# #.#..#.###♣#.#...# _There is a stone staircase leading down here. 6i n_There is a stone staircase leading down here. _You drop a +0 whip.  There is a stone staircase leading down here. _You see here a +0 whip. _g - a +0 whip6in+3.0 (16iu6itx) _You drop a +0 whip.7iE .#.# #.#....#.#.#.#.# #.#....#.########.# #'#####.#.# #.#....#........#.# #.# #.#.# #.#....#[.#####.#.# #.# #.#.# #.####.#..## #.#.# #.# #.#.# #.# #.....## #.#. ..# #.#.# #.# #...#..###.##.#.###.####.##.##.##..!...>..@)##.⌠.##.#.#<..##.#####.##.####.####..###.#7iE # #.#........#.###.#.#..# #.# ♣...###.#.###.#.#.⌠.###.⌠.#.###.# ~♣♣..<#.#.##.....#.#.###.#.)....# ~P♣...#.#.........#.#.#.#..#.#### ~~♣~~.#.#####.#..###.⌠.###.#.#~♣♣#.# #.##..#.#.#.#..#.# ~~~~~~#.# #.#..#.###♣#.#...#7iL 7iaM &47i S 7icT :iR:iU@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   6%  +1   l + Spellcasting 2.2  22%  -2      :iKV.    b + Maces & Flails 1.8  17%  +2   m + Forgecraft5.3  21%  +2   c + Axes   1.0    +2      :iV& d + Polearms   0.0     0   n + Shapeshifting   0.0    -2   e + Staves   0.9    +1       f + Unarmed Combat   0.0     0       g + Throwing   0.0    -2      :iV         h + Short Blades   0.0    -2  :i,W<            i + Armour:icW0.0  16%  +1      j + Dodging1.4   9%  -3  :iW    k + Stealth1.6   9%  -2          :iEX                :iX    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  :iY}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets@iB@i@iߏ........#.# #.#....#.########.#Zeppelin the Tinkerer ........#.# #.#....#.########.#Mountain Dwarf #'#####.#.# #.#....#........#.#Health: 27/27 ======================== @i:#.# #.#.# #.#....#[.#####.#.#Magic: 6/6======================== #.# #.#.# #.####.#..## #.#.#AC: 6@if>Str: 12 #.# #.#.# #.# #.....## #.#.### EV: 9@iInt: 15 ..# #.#.# #.# #...#..###.#.... SH: 0@i,Dex: 10 @iߐ6#######.#.###.####.##.##.##.##### XL:  3 Next: 58% Place: Dungeon:2 @i>.........!...>..@)##.⌠.##.#.#<..# Noise: ---------  Time: 2244.0 (0.0) #######.#####.##.####.####..###.# a) +0 hammer ##### #.#........#.###.#.#..# #.# Cast: Construct Spike Launcher ♣...###.#.###.#.#.⌠.###.⌠.#.###.# @i:~♣♣..<#.#.##.....#.#.###.#.)....# ~P♣...#.#.........#.#.#.#..#.#### ~~♣~~.#.#####.#..###.⌠.###.#.# ~~~~♣♣#.# #.##..#.#.#.#..#.# ~~~~~~#.# #.#..#.###♣#.#...# _There is a stone staircase leading down here. @iN_You drop a +0 whip.  There is a stone staircase leading down here. @i f_You see here a +0 whip. _g - a +0 whip _You drop a +0 whip.@i@iݘ@i@izAi.#.# #.#....#.#.#.#.# #.#....#.#.# ##'#####.#.# #.#....#.#.# ##.# #.#.# #.#....#[.#####.#.# .#.# #.#.# #.####.#..## #.#.# ##.# #.#.# #.# #.....## #.#..# #.#.# #.# #...#..###.##.#.###.####.##.##.##.Ai_J.!...>.@.)##.⌠.##.#.#<..#.#####.##.####.####..###.# #.#........#.###.#.#..# #.♣...###.#.###.#.#.⌠.###.⌠.#.###. ♣~♣♣..<#.#.##.....#.#.###.#.).... ~~P♣...#.#.........#.#.#.#..#.~♣~~.#.#####.#..###.⌠.###.#.#~♣♣#.# #.##..#.#.#.#..#.# ~#.# #.#..#.###♣#.#...#Ai<Ai޷+5.0 (1AiAiuAi{CV.#.# #.#....#.#.#.#.# #.#....#.#.# .##'#####.#.# #.#....#.#.# .##.# #.#.# #.#....#[.#####.#.# ..#.# #.#.# #.####.#..## #.#.#Ai'D#.# #.#.# #.# #.....## #.#..# #.#.# #.# #...#..###.##.#.###.####.##.##.##..!...>@..)##.⌠.##.#.#<AiZD#.#####.##.####.####..#### #.#........#.###.#.#..# # .♣♣...###.#.###.#.#.⌠.###.⌠.#.###♣~♣♣..<#.#.##.....#.#.###.#.) ♣~~P♣...#.#.........#.#.#.#..#.~♣~~.#.#####.#..###.⌠.###.#.#~♣♣#.# #.##..#.#.#.#..#.# AiDX~#.# #.#..#.###♣#.#...#AiKAiK&6AiAQAi!RAi.#.# #.#....#.#..#.# #.#....#.#. #.##'#####.#.# #.#....#.#. #.##.# #.#.# #.#....#[.#####.#..#.# #.#.# #.####.#..## #.#.#.# #.#.# #.# #.....## #.#..# #.#.# #.# #...#..###.##.#.###.####.##.##.##..!...@...)##.⌠.##.#.#<#.#####.##.####.####..# #.#........#.###.#.#..# .♣♣...###.#.###.#.#.⌠.###.⌠.#. .♣♣~♣♣..<#.#.##.....#.#.###.#.) ~♣~~P♣...#.#.........#.#.#.#..#.# ~♣~~.#.#####.#.Ai.###.⌠.###.#.# ~♣♣#.# #.##..#.#.#.#..#.# ~#.# #.#..#.###♣#.#...# Ai Aix &7Ai^&Ai )c _There is a stone staircase leading down here.FiXFi`YFi_FigFiIl-8 _FinFiɖ  You climb downwards.  You hear the sound of rushing water.FiA /  --more--Hi&3Hio ## .##  .. .# Hi#.####.# #....@.# ######## Hir-9.5 (2.5Hi{uHivt  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!Hiya _There is a stone staircase leading up here.IiN]Iia`Read which item? Scrolls  t - 2 scrolls of teleportation  c - a scroll labelled ZEGOONUADO  d - a scroll labelled SOSKECV YRUIVOC  e - a scroll labelled BEILICZ MIX XAYCA  h - a scroll labelled SUNAM QIKKAS  m - a scroll labelled YBAN VI UBO [!] read|quaff|evoke[?] describe selectedKi8 Ki< KiA Zeppelin the TinkererMountain DwarfHealth: 27/27 ========================##Magic: 6/6========================.##AC: 6Str: 12KiIB !..EV: 9Int: 15.#SH: 0Dex: 10#.####.#KiB XL:  3 Next: 58% Place: Dungeon:3#....@.#Noise: ---------  Time: 2249.5 (0.0)########a) +0 hammerKiB ]Cast: Construct Spike Launcher KiB h    KiB a    KiC f_There is a stone staircase leading down here.  You climb downwards.  Ki9C You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! KiZC L_There is a stone staircase leading up here.KiH P  Okay, then.KiH Ki:L Ki^N . _Lis  ## .## .. .# #.####.# #...@<.# #Li Li 350.5 (1 _Li( Lid MiK ## .## ..# .# #.####.# #..@.<.# #MicTMiT&1MiSXMi-ZMi(#.#.#. ###. .###. .. #. .# #.####.# #.@..<.# #MiA Mi &2MiMiMix  #.# #.# #.# ## #.# .## #.# .. #.# .# #.####.# #@...<.# #3Mii 5 ## ##. .#####.#....<.########MiJs Mis &4Miw Miy NibT% NiT## ##. ####.#....<.#########Ni^Ni~_&5NibNipdNi%sAM. ## ##. #####....<.##NiR}Ni}&6NiNi?NinM. ## ##. #.####.# NifxNiy&7Ni|Ni~Ni[ M.. ## ##.#.# .#Ni3c Nid &8NiNg NiGi Ni% $M...#.. ## ###.# ..Ni/ Ni/ &9Ni3 Ni5 OiTNM...#...#..... ## #.# .#####OiOif'60OiOiOisM##.# ##...#.....#....... #.# ###..Oi}Oi~&1Oi$OiOiN`M #.  ##.# ##...###.....##.......#...#...#.##.#OiiOiZj&2OicnOi'pOiM M #.  ##.#  ##...##.....###.......#.#...##.##.##.#OihW Oi2X &3Oi{\ Oi] OidH #. #. ##.## ##...## ##.....## #.# #.....# #..@.# ##.#.# ###.#Oi^IX #.# #.# #.# ## #.# .## #.# ..  #.# .#OiOOiEP4Oi~SOiUPi.9 #.# #.# ##.## ##...##Pi ##.....## #.# #.....# #.@..# ##.#.# ###.#Pi #.# #.# #.# ##Piu #.# .## #.Pi# ..  #.# .#PikPi&5PiqPioPi2@ Ml.. #.#  ##.##  ##...## #.....##.......##.##...##.#.###.##l   frilled lizard (asleep)PiB |6Construct Spike Launcher Pi1G Pi`I _ _You encounter a frilled lizard.Pi 4#.#l.. #.#  ##.##  ##...## #.....##...@...###.....####...Pi; ##.###..######Piʍ E.lPi MlPi &7Piϗ Pi 8 _The frilled lizard hisses angrily.Qi'..#.#...l #.#  ##.##  ##...## ##..@..##.......##.....####...##.###..###Qi+D.lQi1Qi1&8Qi4Qi5RiMZeppelin the Tinkerer#..Mountain Dwarf#.#Health: 27/27 ========================...Magic: 6/6========================#.#AC: 6Str: 12#l#EV: 9Int: 15##.##SH: 0Dex: 10##...##XL:  3 Next: 58% Place: Dungeon:3##..@..##Noise: ---------  Time: 2268.5 (0.0)#.......#a) +0 hammer##.....##Cast: Construct Spike Launcher ##....###.#.####.#l   frilled lizard#.##.##.# ##There is an entrance to a sewer on this level. Hurry and find it before Ri the _portal rusts away! _There is a stone staircase leading up here. _Okay, then. _You encounter a frilled lizard. _The frilled lizard hisses angrily.  There are no nearby walls to construct a spike launcher in.Ri D _TiTJTiX Ti8_Unknown command.Ti1 ##.#.#.... #l#  ##.##  ##.@.## ##.....##.......##.....####...##.###.lTi2 TiQ3 L9.5 (1Construct Spike Launcher Ti|3 _Ti7 Ti9 Ti5%Zeppelin the Tinkerer###Mountain Dwarf#..Health: 27/27 ========================#.#Magic: 4/6Ti%================--------...AC: 6Str: 12#.#EV: 9Int: 15#.#SH: 0Dex: 10#*l*#XL:  3 Next: 58% Place: Dungeon:3##.@.##Noise: ---------  Time: 2269.5 (0.0)##.....##a) +0 hammerTi%#.......#Cast: Construct Spike Launcher##.....##Ti &##....###.#.#l   frilled lizardTiQ&###.##.##.# Tis&_The frilled lizard hisses angrily. _There are no nearby walls to construct a spike launcher in. Ti&_Unknown command.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Ti& Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateUiF/0Zeppelin the Tinkerer###Mountain Dwarf#..Health: 27/27 ========================#.#Magic: 4/6================--------...AC: 6Ui/MStr: 12#.#EV: 9Int: 15#.#SH: 0Dex: 10##*##XL:  3 Next: 58% Place: Dungeon:3##.@.##Ui/Noise: ---------  Time: 2269.5 (0.0)##.....##Ui/a) +0 hammer#.......#Cast: Construct Spike Launcher##.....##UiG0c##....###.#.#l   frilled lizard###.##.##.# Uii0z_There are no nearby walls to construct a spike launcher in. _Unknown command.Ui0Casting: Construct Spike Launcher (safe; 4% risk of failure)  Ui07Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou shape a spike launcher from a nearby wall.Ui † _Unknown command.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You shape a spike launcher from a nearby wall.  The rocky spike skewers the frilled lizard.Ui <*UiB†#Uiz>60==70.5 (1Ui^Ui UiD_You kill the frilled lizard!ViݖM##.#.#... #.#  ##@##  ##...## ##.....###.......#.#ViۘViG/--1ViVi{ _You see here a frilled lizard corpse.VidxM## ###..#...#.##... #@#  ##†##  ##...## ##.....#######.#ViՈVi?--2 Vi _ViVieViSM #.### ### ......#.. ..ViT`#.#.##.##......# #.#  ##†## ##...##............##.....####.#.#ViY]Vi]&3ViaVicVig PM #.### #### ......#.. ..#.##Vi #..@...####.#### #.# ##†##.....##....#Vi Vi &4Vi- Vi WieS#.#.#... # #.WiS- ###.####.#... ...#... .. #.#.##.# #.@....# ###.####WiSn #.# #WiT#†## ##...## ##.Wi'T....## #.......# ##.WiQTy....##  ##....#Wi^^Wi^&5WibWidWi7 #..# #.. #.. ... # #. ###.####.#... ...#... .. #.#.##.# #@.....# ###.#### #.# ##†## ##...## ##.....## #.......# ##.....##  ##....#WiT?Wi@&6Wi0EWi_H] _Your spike launcher falls apart as you grow too distant to maintain it.WixM###  ... # #.#.####.####.#...........#... ..#.##.#......###.#####.##7Wi lM...####...  ... # ##.####.####.#..........@#... .....####.#.##.#......####.####Wi Wi} &8Wi_ Wi Wi CM#.  #..###.#.####.... .<......# # #.#.####@####.#........#... ..WiS ...####.#.###......#..##Wi 7<Wi Y5====9Wi[ Wi 9 _Found a stone staircase leading up.Yi  .#.#.###.#.####.... YiX ..<......# # #.#.####.####.#.........@#... .. ####.#.##.#  #.......###.......#YiX =80Yi Yi ZiȬ .#.# ...# #..# #..# #..### .#.####.... ..<......# # #..#.####.####.#....#... ...####.#.##.## #......# ###.####  #.#  ##†##  ##...##  ##.....##  #.#ZiZiU&1Zi^ZiZi  .#.# ...# #..# #..# #..### .#.####.... ..<......# # #..#.####.####.#....#... ...####.#.##.#.#. #......# ###.#### #.# ##†##  ##...##  ##.....##  #.#Zi ZiY &2Zi3 Zi' Zi K .#.# ...## #..#.. #..##. #..####..#.####....Zi> . ..<......# # #..#.####.####.#...#.#... ...####.#.##.##.#.# #......## ###.#### #.#  ##†##  ##...##  ##.....##  #.#Zi Zi E====3Zi Zi0 Zi= .#.# ...### ## #..# ... .. #..# #..#. #..### #..#.####.....# ..<......# # #.$....#.####.####.#....#.#... ...####.#.##.#.#.#.## #......#. # ###.####  #.# Zi ##†##  ##...##  ##.....## Zi9F #.#ZiZi&4ZiZiu+ _Found 17 gold pieces.[ipal .#.#. ...# ###. ### #..# ... ..# #..# #..#.# #..#### #..#.####....#..#...<......# # #.[i!b.$....#.####.####.#...#.#.#... ...####.#.##.##.#.#.### #......#.. #. ###.##### # #.#  ##†##  ##...## [igb~ ##.....##  #.#[il[im&5[i:r[iGt[i m ..###. ### # ... ... #..###[i #. #..#.####.... ..#...<......# # #..$....#.####.####.#..#.#..........#... .. .......@####.#.##.# [i/ ;#.#.#.### #........ #. ###.###[iV S# ###.....##[iU [i [i 6[i [i \im . ...# ###..### #..#. ......# #..#. #..#.# #..###\i#n #. #..#.####.....#..#...<......# # #..$....#.####.####.#....#.#.#... ...####.#.##.#.#.#.#.### #......#\iEn... #. ###.####.# #. #.#\idnl#. ##†##.\in^. ##...#### ##.....## \in7 #.# \inO ##.....##\iGw\ix&7\i|\iT~\it . ...##. ###..### #..#.# ......# #..# ... #..#.# #..#### #..#..#.####....#.#..#...<......# # #.)..$....#.####.####.#...#.#.#.#... ...####.#.##.##.#.#.#.### #......#.. #.# ###.#####.#. #.# #.#... #.# ##†####\iu3 ..# ##...## ### ##.....##  #.#  ##.....##\iR~\i|&8\i\i## _Found a whip.\i" . ...# #.####..### #..# ..#.......# #..# ....#..#.# #..### # #..#..#.####....#.#..#...<......# # #.)..$....#.####.####.#.#.#.#.#... ...####.#.##.#.#.#.#.#.### #......#..#.# ###.####.#.#.#.[\iG40m#.# #.#....#.# ##†#####....# ##...######## ##.....##  #.#  ##.....##\iQ\i,W6====9\ia\i*\iwv  . ...# #.####..### #..# ..#.......# #..# ....#..#.# #..###\iv  # #..#..#.####....#.#..#...<......# # .)..$....#.####.####.#.#.#.#\iRw .#... ...####.#.##.#.#.#.#.#.### #......#.#.# ###.#####.#.#.#.#.# #.##.#.# ##†###....# ##...##\iw  ###### ##.....##  #\iw W.#  ##.....##\i \i '90\iM \iЍ ]ic*W . ...##.#.####..### #..#...#.......# #..#.....#..#.# #..###]i*. #.#..#..#.####.....###.#..#...<......# #.)..$....#.####.####.#.#.#.#.#... #.####.#.##.#]i*z#..#.#.#.#.### #......##.#.# ###.####]i+##.#.#.#.#.# #.#  #]i++.#.# ##†## ######....# ##...##  ###### ##.....##  #.#  ##.....##]i+D ]i6]i7&1]i<]i>]ih . ...# #.#.####..### #..# ...#.......# #..# .....#..#.# #..#### #.#..#..#.####....#.###.#..#...<......# #...)..$....#.####.####.#...#.#.#.#...  #.####.#.##. #..#.#.#.#.### #...... #.#.# ###.  ##.#.#]i[40m.#.#.# #.#  #.#.# ##†## ######....# ##...## ###### ##..... #. ##.....]i&2]i]i]i٪ )M .#... . .#.#.####..##...#.......#  .....#..#.# #..#### ]ia ..#.####....###.#..#...<......# )..$....#.####.####.#...#.#@#..........#... ##............####.#.###.#.#.#.### #......]i #........#.# ###.###]iͫ ]i^ ]i׷ &====]i 3]i ]iS ]iEM ]iW.#... .. .#.#.####..##...#.......#]i£  .....#..#.# #..###]i# #.#..#..#.####....]i ###.#..#...<......# )..@....#.####.####.]i&...#.#.#..........#... ]iYS##............####.#.##]i}#..#.#.#.#.### #......]i!####]i]iǯ&4]iW5.5 (2]iV]i > _You now have 34 gold pieces (gained 17).^i#.#.#. .# .#.# ..... ... ...# #.#.####..### #..# ...#.......# #..# .....#..#.# #..### # #.#..#..#.####.... #.###.#..#...<......# #...).#.####.#### #...#.#.#.#... ##.####.#.## #..#.#.#.#.### # #.#.# ###. ##[39;^ib49m.#.#.#.#.# #.# #.#.# ##†## ######....# ##... ###### ##.....^i^i+6.5 (1^iа^i^iT> #.#.#.. .# .#.# ...... ... ...#^i #.#.####..### #..# ...#.......# #..# .....#..#.# #..^iy # #.#..#..#.####.... #.###.#..#...<......#^ie #...).#.####.^i #...#.#.#.# ##.####.#.^io #..#.#.#.#.### # #.#.# ###. ##.#.#.#.#.# #.# #^i.#.# ##† ######....# ##...^ii ###### ##^i#^i#&7^i7'^i)^i ^iS  #.#.#.. .# .#.# ...... ... ...# #.#.####..### #..# ...#.......# #..# .....#..#.# #.. # #.#..#..#.#### #.###.#..#...<......# #....#.####. #...#.#.#^i| y.# ##.####.#. #..#.#.#.#.### #^i  #.#.# ###.^i , ##.#.#.#.#.# #. #^i 7.#.# ##† ######....# ## ###### ##^i ^iL ^i &8^i ^iV k _You hear the slow rusting of a very distant drain.^i9 M _You see here a +0 whip.^i &   #.#.#.. .# .#.   ...... ... ...  ^i'  #.#.####..### #..   ...#.# #..  ^iH  .....#..#.# #..   # #.#..#..#.####  ^i  #.###.#..#...<......  ^i  #..@).#.####.  ^i  #...#.#.#.#   ##^i .####.#  ^i 0 #..#.#.#.#.### #   #^i7 d.#.# ###  ^i^ 2 ##.#.#.#.#.# #   #^i .#.# ##   ######....# ##  ^i i ###### ##^iK^i-9 _^i*^i_iQ  .#.#.#.. .# .#  ........ ...  #.#.#.####..### #  .. ...#.# #  #. .....#..#.# #   #. #.#..#..#.####   #.###.#..#...<  #.@.).#.####.   #...#.#.#.  _i@ ##.####.   #..#.#.#.#.### #   #.#.#   ##.#.#.#.#.#   #.#.#   ######....# ##   ###### ##_i_i(300_i<_i_iN   .#.#.#.. .# .  ........ ...   #.#.#.####..### #  ......#.# #  #.. .....#..#.# #  #.# #.#..#..#.####  #.###.#..#...< _ihO #@..).#.####  #...#.#.#  ##.####  #..#.#.#.#.### #  #.#.#   ##.#.#.#.#.#  #.#.#   ######....#   ###### ##_iyX_iX&1_i[_i]_i gM.......... .#.#.#.. .#........ ... ._i̚ n#.#.#.####..##......#....... ...  #.#..#..#.#######.#..#...<...._i ).......#.####...#.#.#.........  _i! r##............#########._i! _i &2_iC _iɭ _i%M...#.#.#.#................. .#.#.#.#.... .#.......... ... ..#.#.#.####..##......#.............  #.#######.#..#...<.....).......#.####  #...#.#.#.............#.#..#.#.#.......#.#_i._i&3_iN_i`iM#.#........`i#...#.#.#.##.......... #...#.#.#.#.... .##................ .#.#.#.#.#.####..###.........#............. ##.#..#..#.#######.#..#...<....  #...).......#.####.`ii.#...#.#.#.o`io   orc wizard (wandering)`i!&4`iS`i֪x _You encounter an orc wizard. It is wielding a +0 dagger.`izQ#.#?#.##....o...#.#.#.#....... #...#.#.#.#.... .##................ .#.#.#.#.####..###....@....#......#####...... ##.#..#..#.#######.#..#...<....).......#.####...#.#.#.........##............####.#.#.#.###........#.# #`i .oFound a scroll labelled SOSKECV YRUIVOC.`iم] J  The orc wizard shouts! You hear a shout!`i΍oJ   endoplasm`iȎ/==5`iz`i[ _You encounter an endoplasm.di5 Zeppelin the Tinkerer  #.#.#.#?#.#...JMountain Dwarf  #.#............Health: 27/27 ========================  #...#.#o#.#....Magic: 4/6================--------  #..............AC: 6Str: 12  #...#.#.#.#.... .# . EV: 9Int: 15  #................ . SH: 0Dex: 10  #.#.*.*.#.####..### #i`69m XL:  3 Next: 60% Place: Dungeon:3  #....@....#.......# # Noise: ==-------  Time: 2305.5 (0.0)  ####*........#..#.# # a) +0 hammer  #.###.#..#..#.#### Cast: Construct Spike Launcher  #.###.#..#...<....  #...).......#.####  di6#...#.#.#......... o   orc wizard  ##............#### J   endoplasm  #..#.#.#.#.### #  di68#........#.# #di6Found a scroll labelled SOSKECV YRUIVOC.  The orc wizard shouts! You hear a shout! _You encounter an endoplasm.dii7Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatedip  Zeppelin the Tinkerer  #.#.#.#?#.#...JMountain Dwarf  #.#............Health: 27/27 ========================  #...#.#o#.#....Magic: 4/6================--------  #..............AC: 6Str: 12  #...#.#.#.#.... .# . EV: 9Int: 15  #................ . SH: 0di Dex: 10  #.#.#.#.#.####..### # XL:  3 Next: 60% Place: Dungeon:3  #....@....#.......# # Noise: ==-------  Time: 2305.5 (0.0)  #####........#..#.# # a) +0 hammer  dia #.###.#..#..#.#### Cast: Construct Spike Launcher  #.###.#..#...<....  #...).......#.####  di #...#.#.#......... o   orc wizard  ##............#### J   endoplasm  #..#.#.#.#.### #  di #........#.# #The orc wizard shouts! You hear a shout! _You encounter an endoplasm.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Construct Spike Launcher. Nothing appears to happen.di :*divj  _You encounter an endoplasm.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You miscast Construct Spike Launcher. Nothing appears to happen.  The orc wizard points at you and mumbles some strange words.di ).J.diH @Contam: 11% --6.5 (1Construct Spike Launcher Conf di di Q _You are confused.eiN--eieiN _There are no items here.ii93iiAiiCY _You're too confused to cast spells.ii ii Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.iiF Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.ii ^Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.ii Macros, Options, Performance Home: This screenN.Philosophy1.ii List of Character Species2.List of Character Backgrounds3.ii: List of Skills4.List of Keys and Commands5.ii\ aInscriptions6.Dungeon sprint modesji{ jij ji m Zeppelin the Tinkerer  #.#.#.#?#.#....jix Mountain Dwarf  #.#..........J.Health: 27/27 ========================  #...#.#o#.#....ji Magic: 4/6================--------  #..............AC: 6Str: 12  #...#.#.#.#.... .# . EV: 9Int: 15 Contam: 11%  #................ . SH: 0Dex: 10  #.#.#.#.#.####..### # XL:  3 Next: 60% Place: Dungeon:3  #....@....#.......# # Noise: ---------  Time: 2306.5 (0.0)  #####........#..#.# # a) +0 hammer  #.###.#..#..#.####ji9 [37m Cast: Construct Spike Launcher  #.###.#..#...<.... Conf  #...).......#.####  #...#.#.#......... o   orc wizard  ##............#### J   endoplasm  #..#.#.#.#.### #  #........#.# #Dir - look around, f - activateYou miscast Construct Spike Launcher. Nothing appears to happen.  The orc wizard points at you and mumbles some strange words. _You are confused. _There are no items here. _You're too confused to cast spells.ki~3kikiPY _You're too confused to cast spells.ki kiw Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudeski6 OI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophykiy a1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commandski 5.Inscriptions6.Dungeon sprint modesmi-mimi? Zeppelin the Tinkerer  #.#.#.#?#.#....Mountain Dwarf  #.#..........J.Health: 27/27 ========================  #...#.#o#.#....Magic: 4/6================--------  #..............AC: 6Str: 12  #...#.#.#.#.... .# . EV: 9Int: 15 Contam: 11%  #................ . SH: 0Dex: 10  miT#.#.#.#.#.####..### # XL:  3 Next: 60% Place: Dungeon:3  #....@....#.......# # Noise: ---------  Time: 2306.5 (0.0)  #####........#..#.# # a) +0 hammer  #.###.#..#..#.#### Cast: Construct Spike Launcher  #.###.#..#...<.... Conf  #...).......#.####  #...#.#.#......... o   orc wizard  ##............#### J   endoplasm  #..#.#.#.#.### #  #........#.# #You mismicast Construct Spike Launcher. Nothing appears to happen.  The orc wizard points at you and mumbles some strange words. _You are confused. _There are no items here. _You're too confused to cast spells. _You're too confused to cast spells.mi3mimimioin  #.........#.#.#?#.#...#..........J#.#o#.#....... #...#.#.#.#.... .##................ .#.#@#.#.####..##.........#......#####...... ##.#..#..#.#######.#..#...<....).......#.####...#.#.#.........oin k##............####.#.#.#.###oi{ oi }  The orc wizard gestures at you while chanting.oi J.oi~ @7.5 (1oi oi 2 _You resist with some effort.riN` D.oria ).J.rii rij %8rip rir > _You bump into the translucent rock wall.ti #....o.......#.#.#.#?#.#.#..........#.#.#.#......J#.#o#.#.# .xi , #................  #.#.#.#.#.####..### #...@....#.......####........#..# #.###.#####.#..#...<......).......#.#####.#.#......... o   orc wizard#............####xi  #..#.#.#.#.### ......#.# xi -oxiǻ .o 2 orc wizardsxi2 2*xi    orc wizardThe orc wizard casts a spell.The orc wizard flickers and vanishes!xi3 ).J.xi 7{xi 0===10xi! xi$ _Deactivating autopickup; reactivate with Ctrl-A.yi  #.  #.#.#.#o#.#....  #.#.  #...#.#.#.#....  #.  #...#.#{#J#.... .#   #.   #.#.#.#.#.####..###  yi #.#.#   #####.#..#.#   #.###.#..#..#.  #.###.#..#...<  #...).#.  #...#.#.#yi  ##...  #..#.#.#.#.### yi"K #.#.#yiyi,*yiJ  You hear some strange, mumbled words.yi@C).J.yi3J7@yiJ.--1yiNyiPV _You are more confused.yiQ?oyi&.J.yiI.{yi(yiO---2yi9yit> _You bump into the translucent rock wall.yi H.oyi: I.{yi yi. I9% =3yi! yi# s _You bump into the rock wall. The endoplasm barely misses you.zi,H  You're too confused to cast spells.zil-zi4zi]6. _zi  _Unknown command.}i( w  You are too confused!}ik }i . _~io  What are your orders?t - Shout! Anything else - Cancel.iP  Okay, then.ii8i,. _i*Z  You are too confused!ic+iI2i4. _iG@  You closely miss something.ieK:*i' J   endoplasm  The orc wizard casts a spell.i .{The orc wizard flickers and vanishes! The endoplasm barely misses you.ii#4i˩S---6=4.8 (1.3i]iS _Something hits you.iww  You are too confused!i-i. _i6N #.#.#.#?#.#....  #.#............  #...#.#.#.#....  #.....{........  #...#.#.#.#.... .# . i7............. . #{#J#.#.####..### # #.........#.......# # #####..#..#.# #  #.###.#..#..#.#### #.###.#..#...<.... iL8<#...).......#.#### #...#.#.#......... ##............#### ..#.#.#.#.###  #........#.# # ##.#.#.#.#.#iy<$.Ji=& i$>7.  The endoplasm attacks as it pursues you!i>.ilEiEiE:5=--iF44-50iK7{iM@ _The endoplasm hits you but does no damage.iHA  You're too confused to move!ie  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!iR5  The puff of flame hits you.  The endoplasm freezes you.i:is;18------3----2=6i@iC% _You are frozen.i  You barely miss the endoplasm. Something hits you but does no damage.The endoplasm freezes you.ii4----------2--------1-8.1 (1.3ii% _You are frozen.iSo  You are too confused!-ir iut . _i  _You are frozen. _You are too confused!closely miss the endoplasm.  You feel less confused.  Something hits you but does no damage.  The endoplasm freezes you.i  You are frozen. Something hits you but does no damage.The endoplasm hits you but does no damage.i 11-------9.5 (1.4Construct Spike Launcheri a _Your magical contamination has completely faded away.i}i`Read which item? Scrolls  t - 2 scrolls of teleportation  c - a scroll labelled ZEGOONUADO  d - a scroll labelled SOSKECV YRUIVOC  e - a scroll labelled BEILICZ MIX XAYCA  h - a scroll labelled SUNAM QIKKAS  m - a scroll labelled YBAN VI UBO [!] read|quaff|evoke[?] describe selectedi6bizhi|o4 #.#.#.#?#.#....Zeppelin the Tinkerer  #.#............Mountain Dwarf  #...#.#.#.#....ioHealth: 11/27 =========---------------  #..............Magic: 2/6========----------------  #...#.#.#.#.... .# . AC: 6i0p&Str: 12  #................ . EV: 9Int: 15  i[p#.#.#.#.#.####..### # SH: 0Dex: 10  ip#...{J....#.......# # XL:  3 Next: 60% Place: Dungeon:3  #####@.......#..#.# # Noise: =--------  Time: 2319.5 (0.0)  ip#.###.#..#..#.#### a) +0 hammer  ip:#.###.#..#...<.... Cast: Construct Spike Launcher  #...).......#.####  i5qM#...#.#.#.........  iqe##............#### J   endoplasm  #..#.#.#.#.### #  #........#.# #  iqE##.#.#.#.#.#You feel less confused.iqSomething hits you but does no damage.The endoplasm freezes you.You are frozen. Something hits you but does no damage.ir|The endoplasm hits you but does no damage. _Your magical contamination has completely faded away.i[~  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. Something hits you but does no damage.You are poisoned.iՃJ  You hear some strange, mumbled words.i< }  Something tries to affect you, but you resist.i 12=======20.5 (1Tele Pois ipiZ _The endoplasm completely misses you.i  ?  #.#............  #...#.#.#.#....  #..............  #...#.#.#.#.... .#  #................  #.#.#.#.#.#i   #...{J....#..  #####@.......  #.###.#.. #.#< #...) #.. ##..  #..  #...   iLYou hit the endoplasm.  The endoplasm is heavily wounded.You feel very sick.i' ?  #.#............  #...#.#.#.#....  #..............  #...#.#.#.#.... .#  #................  #.#.#.#.#.#  #...{J....#..  #####@.......  #.###.#.. #.#< #...)i( #.. ##.. #..  #...  i2  ?  #.#............  #...#.#.#.#....  #..............  #...#.#.#.#.... .#  #................  #.#.#.#.#.#  #...{J....#..  #####@.......i29  #.###.#.. #.#< #...) #.. ##.. #..  #... i3  Something hits you.* * * LOW HITPOINT WARNING * * *You are lethally poisoned!iI ?  #.#............  #...#.#.#.#....  #..............  #...#.#.#.#.... .#  #................  #.#.#.#.#.#  #...{J....#..  #####@.......  #.###.#.. #.#< #...) #.. ##..i #..  #...  i\  ?  #.#............  #...#.#.#.#....  #..............  #...#.#.#.#.... .#  #................  #.#.#.#.#.#  #...{J....#..  #####@.......  #.###.#.. #.#< #...) #.. i##.. #..  #...   Something hits you.* * * LOW HITPOINT WARNING * * *iB ?  #.#............  #...#.#.#.#....  #..............  #...#.#.#.#.... .#  #................  #.#.#.#.#.#  #...{J....#..  #####@.......iX  #.###.#.. #.#< #...) #.. ##.. #..  #...  i0v  ?  #.#............  #...#.#.#.#....  #..............  #...#.#.#.#.... .#  #................  #.#.#.#.#.#  #...{J....#..  #####@.......  #.###.#.. #.#in< #...) #.. ##.. #..  #...   The endoplasm hits you.  * * * LOW HITPOINT WARNING * * *i( ?  #.#............  #...#.#.#.#....  #..............  #...#.#.#.#.... .#  #................  #.#.#.#.#.#  #...{J....#..  #####@.......  #.###.#.. #.#< #...) #.. ##.. #..  #...  i&  Something hits you.* * * LOW HITPOINT WARNING * * *i1/27 ----------0---------1.9 (1.4Construct Spike Launcher Pois iiOV _You are more poisoned.if .......#...#.#.#.##..........#...#.#.#.#.# . #................  #.#.#.#.#.####..### ##...{J....#.......#####........#..# #@###.#..####.#..#...<......).......#.####.#.#.#.........#............#### #..#.#.#.#.### ......#.# #.#.#.#.#.# #......ip /  You die...ikr-3/27 -----------i"/  --more--iZiA^Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon)i^d - a +0 spear  e - a +0 short sword Missiles (go to first with ()  f - 2 throwing netsh - 6 stones  k - 3 datura-tipped darts Armour (go to first with [)  i - a +0 ring mail (worn) isd_ j - a +0 cloak (worn) Jewellery (go to first with "=)  c - an amulet of guardian spirit (worn) Talismans (go to first with %)b - an inkwell talismaniR i,S ,iZ iZ^ Goodbye, Zeppelin.52 Zeppelin the Tinkerer (level 3, -3/27 HPs)Began as a Mountain Dwarf Forgewright on Mar 22, 2026.Succumbed to an orc wizard's poison... on level 3 of the Dungeon.The game lasted 00:23:25 (2235 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orbi^ 3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 RavnDgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb  i"_ 11.13219161 RavnMiFi-27 escaped with the Orb  12.12783572 ThrogGnIE-27 escaped with the Orb  13.12683640 bentocg OpSh-27 escaped with the Orb  14.12447720 raguzOpCj-27 escaped with the Orbiii? [?25h[?0c [?1051l[?1052l[?1060l[?1061l