;jH Player: Zeppelin Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.23:23:50.ttyrec Time: (1782257030) Tue Jun 23 23:23:50 2026 ;j7 [?1051l[?1052l[?1060l[?1061h;j G)0[?7h;j° [?25l[?1c;j ;jg ;jf Welcome, Zeppelin. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elf q - Oniz - Felid i - Armataurr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Fire Elementalist;j_A ;j9;j{Zeppelin the FirebugDeep ElfHealth: 10/10 ========================;jMagic: 6/6========================AC: 2;jͮStr: 5EV: 11Int: 19SH: 0;jDex: 15XL:  1 Next:  0% Place: Dungeon:1;j#Noise: ---------  Time: 0.0 (0.0)-) Nothing wielded;jC2Cast: Foxfire;j0 ~♣♣~♣~♣♣~♣♣~♣♣~♣;jc♣~♣ ♣~♣♣~♣ ♣~♣♣~♣♣♣~♣♣~~~♣♣~@~♣♣~~~♣♣~♣♣♣~♣;j♣~♣ ♣~♣♣~♣ ♣~♣♣~♣;j♣~♣♣~♣♣~♣~♣;jH♣~;jI;jWelcome, Zeppelin the Deep Elf Fire Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.;j;jPress ? for a list of commands and other information.;j;j[ _Found a staircase leading out of the dungeon.;jghYou enter the shallow water.Water ;jlF _Moving in this stuff is going to be slow.;jq;jaq;jDs;j=v;j|;jx|;j};j;j;j<;jՇ;j#;j;jB;j;j[(;j ;j;j#3;jk;j>;j;j;j,;j-;jp;j;j.♣♣♣ .♣#♣.... ..♣..... ......... .........♣# ;j::~♣ PP....♣~♣♣♣# ♣~♣ PP..♣~♣...♣#♣~♣ PPP♣~♣..@..♣♣~♣ PPP♣~♣......♣♣~♣ PP♣~♣P......♣;ja♣~♣♣♣~♣PP......♣;j♣~~~♣PPPP....♣.#♣~<~♣PPPPP..♣..#♣~~~♣ PPP...♣.#;j♣~♣♣♣~♣ .....♣#♣~♣ ♣~♣ ....♣;j;jc012.0 (12.0);j",3.0 (13;j;jkb _c - a scroll labelled ZEATHA GIANT;j;j;j;j;j;j,;j;j ;jc;j;j;j;j;j;j;j;jD;j;j;j;j;j;j" ;j ;jB ;jp ;j  ;j ;j ;j ;j ;jr ;j ;j ;j: ;j ;j ;j ;j ;j# ;j# ;j% ;j( ;j$, ;jl, ;jH. ;j[0 ;j4 A  You enter the shallow water.;j5 ?Water ;jd6 ;jA: N _Moving in this stuff is going to be slow.;j> ;j> (;j}@ ;jB ;jF ;jG ;jH ;jM ;jN ;jiO ;jS A _You now have 10 gold pieces.;jW 3;j1Y ;j[ ;j^ ;jB^ ;j"` ;j-c ;jse ;je ;jVg ;j i ;jj ;jj ;jk ;jl ;jMn ;jn ;jo ;joq ;jr ;j's ;js ;jv ;j)x ,;jx ;j{ B;js| ;jF ;jB ;j΀ ,;j߁ ;j ,;jL ;jt ;jӇ ,;j^ ;jd ;jؕ ;j ,;j ;j ;jG ;j ;j ;jۥ ..♣......♣.....## ♣.♣....♣.......# ...♣♣♣♣........# ##########..#..# #............## ..#####.###### #.# #####.# ;j} v#.@...#41.6 (28.6 #.##### #.  .> ### ;j ;j ;j> ,2.6 (29;j2 ;jǴ ; _Found a stone staircase leading down.;j> ;jt 3;jN ;j( ;jW n;j ;j{ ;j  You encounter a kobold. It is wielding a +0 short sword and quivering stones.;j"  ...♣♣♣♣........# ##########..#..# #............##;jx 8 ..#####.##### #.#  #####.# #.....# #.#####;j  #@# ....K..># ;j B######### ;j K   kobold (missile, asleep);j 14.6 (2.0);j 25.6 (3 _;j ;j2 ;jbd##########..# #............#..#####.######  #.# ####........ #.####.#...##.# ....K..########;j;jɬ+6.6 (1;j>;jc _There is a stone staircase leading down here.;jjX ##########..#..#  Zeppelin the Firebug #............##  Deep Elf ..#####.######  Health: 10/10 ======================== #.#  Magic: 5/6====================---- #####.#  AC: 2Str: 5 . #.....#  EV: 11Int: 19 ... #.#####  SH: 0Dex: 15 .#...##*# XL:  1 Next:  0% Place: Dungeon:1 ....K.*@# Noise: ---------  Time: 46.6 (0.0) ######### -) Nothing wielded  Cast: Foxfire  K   kobold (missile, asleep) _Found a stone staircase leading down;j$Y. _You encounter a kobold. It is wielding a +0 short sword and quivering stones. _There is a stone staircase leading down here.  Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;jE##########..#..#Zeppelin the Firebug#............##Deep Elf..#####.######Health: 10/10 ========================#.#Magic: 5/6====================----#####.#AC: 2Str: 5. #.....#EV: 11Int: 19... #.#####;jBSH: 0Dex: 15.#...##v#XL:  1 Next:  0% Place: Dungeon:1....K.v@#Noise: ---------  Time: 46.6 (0.0)#########-) Nothing wieldedCast: Foxfire;j}K   kobold (missile, asleep, ally target) _You encounter a kobold. It is wielding a +0 short sword and quivering stones. _There is a stone staircase leading down here.  Casting: Foxfire (safe; 6% risk of failure)  ;jPress: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;jn:=7.6 (1 _;j;j;j ; v§§v )The kobold shouts!  The foxfire burns the kobold.;j4?& ;jyb§v§;jBv§;j.:§v;j@§v;j;jc8====8;jBD§§;jJ _You kill the kobold!;jRP-§;jU% ;jU#..#..# #.## ..#####.###### #.## #####.#;j#V#.# #.....#;jDV|.# #.#####;jcVw.#...##§#;jV.§§@>##;jW_F.).;j`E----9;jf;jiN _Your foxfire dissipates!;jvM+ #..#..###.##...#####.#######. #.# # .. #####.#;jMc#.# #. #.....##....#. #.#####.#...##.#;jM#.....)@.>##;j\T;jU$----;j,U 50;jJZ;ja];jM #..#..#>.. ##...##.. ...#####.######.. #.. #.# # . ...#####.# ##.#.#.##.....#.#....#.##.#####.#...##.# #.....@..># ;jc(#;j;jH86====;jt1;jq;j}Q _Found a stone staircase leading down.  Things that are here:;j/ _a +0 short sword; a stone; a kobold corpse;j ;j PWield or unwield which item (- for none)?  - - Unarmed (current attack) Floor Items Hand Weaponsa - a +0 short sword[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;jH;jI;jS##########..#..#Zeppelin the Firebug>.. ##............##Deep Elf.. ...#####.######Health: 10/10 ========================.. #.. #.#Magic: 6/6========================# . ...#####.#AC: 2Str: 5##.#.#.##.....#EV: 11Int: 19.#....#.##.#####SH: 0Dex: 15....#...##.#XL:  1 Next:  8% Place: Dungeon:1#.....@..>#Noise: ---------  Time: 51.6 (0.0)###########-) Nothing wieldedCast: Foxfire  The foxfire burns the kobold. _You kill the kobold! _Your foxfire dissipates! _Found a stone staircase leading down.  Things that are here: _;jSN[40ma +0 short sword; a stone; a kobold corpse;j\;j[]-2.1 (0.5;j]Rb) +0 short sword;jAd;jh3 _b - a +0 short sword (weapon);j I;j ;j;j!;jiE;jr`;j)s;js;j+v;jx;jx;jy;j};j[c  You encounter a bat.;je ♣~♣ PPPPP♣~;jǥ.... ..♣. ♣~♣..PPPP...♣.... #..♣♣♣~♣....PP..........#.....♣.................#.....♣.......................♣......♣.....#...........♣....♣.♣....###..#.......♣♣♣♣...♣♣♣♣...........#######.......##...>....##.....~###..b #.##........#####... #.#......#..####. #....#......####.. ###.##.#.#.##... b   bat (asleep)#. #.#....#.##.##.. #....#...##.####.....(..;j>#66.1 (14.0)7.1 (15 _;j;j;j( ♣~♣ PPPPP♣~ Zeppelin the Firebug .... ..♣. ♣~♣..PPPP...♣ Deep Elf .... #..♣♣♣~♣....PP..... Health: 10/10 ======================== .....#.....♣............ Magic: 5/6====================---- .....#.....♣............ AC: 2Str: 5 ...........♣......♣..... EV: 11Int: 19 #...........♣....♣.♣.... SH: 0Dex: 15 ###..#***....♣♣♣♣...♣♣♣♣ XL:  1 Next:  8% Place: Dungeon:1 ......*@*........####### Noise: ---------  Time: 67.1 (0.0) ......*##...>....##..... b) +0 short sword ~###..b #.##........#### Cast: Foxfire #... #.#......#..#  ###. #....#......#### ;j(.. ###.##.#.#.##... b   bat (asleep) #. #.#....#.##.## .. #....#...##.#  ###.....(..># _a +0 short sword; a stone; a kobold corpse _b - a +0 short sword (weapon) _You encounter a bat.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j"♣~♣ PPPPP♣~ Zeppelin the Firebug.... ..♣. ♣~♣..PPPP...♣ Deep Elf.... #..♣♣♣~♣....PP..... Health: 10/10 ========================.....#.....♣............ Magic: 5/6====================----.....#.....♣............ AC: 2Str: 5...........♣......♣..... EV: 11Int: 19#...........♣....♣.♣.... SH: 0Dex: 15###..#.v.....♣♣♣♣...♣♣♣♣ XL:  1 Next:  8% Place: Dungeon:1.......@v;j$........####### Noise: ---------  Time: 67.1 (0.0).......##...>....##..... b) +0 short sword~###..b #.##........#### Cast: Foxfire#... #.#......#..####. #....#......####.. ###.##.#.#.##... b   bat (asleep, ally target)#. #.#....#.##.##.. #....#...##.####.....(..># _b - a +0 short sword (weapon) _You encounter a bat.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;j]%:=8.1 (1 _;jm0;jX§vv§§v;jXF§v;j:bQ .  The foxfire burns the bat.;jg);j]t§§v;jF§v;ji2§;j;j716-9;j5Z§@§;jG _You kill the bat!;j7N;jN;jO;jR;jVX;jW;j^Z;jZN6====;j[;jY_4 _Magic restored.;jla;ja;jb;jc;jtZ====;jOxX;jwy;j  You encounter an endoplasm.#...........♣....♣.♣...####..#.......♣♣♣♣...♣♣..................######........##...>....####~###....#.##..###.#≈ #....#.#......#..# .#≈#.###..#....#......###.#≈#......###.##.#.#.##...#≈#.###@.# #.#....#.##.-.#≈ #....# #....#...##.## #.##.# ###.....(..>..J .# ############## ## J   endoplasm (asleep) ;j,78.1 (9;j69.1 (10.0) _;j;js;jJ 4 #...........♣....♣.♣... Zeppelin the Firebug ####..#.......♣♣♣♣...♣♣♣ Deep Elf ;j b..................###### Health: 10/10 ======================== ........##...>....##.... Magic: 5/6====================---- ;j ##~###....#.##........### AC: 2Str: 5 ;j <.#≈ #....#.#......#..#  EV: 11Int: 19 .#≈#.###..#....#......### SH: 0Dex: 15 ;j% .#≈#...***###.##.#.#.##.. XL:  1 Next: 16% Place: Dungeon:1 ;j .#≈#.###@*# #.#....#.##.# Noise: ---------  Time: 79.1 (0.0) .#≈ #.***# #....#...##.# b) +0 short sword # #.##.# ###.....(..># Cast: Foxfire ;j ..J .# ########### ### ##  J   endoplasm (asleep);j 6 _You kill the bat! _Magic restored. _You encounter an endoplasm.Casting: Foxfire (safe; 6% risk of failure)  ;j] Press: ? - help, Q - select actionDir - look around, f - activate;jG#...........♣....♣.♣... Zeppelin the Firebug####..#.......♣♣♣♣...♣♣♣ Deep Elf..................###### Health: 10/10 ========================........##...>....##.... Magic: 5/6====================----##~###....#.##........### AC: 2Str: 5.#≈ #....#.#......#..#EV: 11Int: 19.#≈#.###..#....#......### SH: 0Dex: 15.#≈#...v..###.##.#.#.##.. XL:  1 Next: 16% Place: Dungeon:1.#≈#.###@.#[3;j!I7m #.#....#.##.# Noise: ---------  Time: 79.1 (0.0).#≈ #...v# #....#...##.# b) +0 short sword# #.##.# ###.....(..># Cast: Foxfire..J .# ############## ##J   endoplasm (asleep, ally target) _Magic restored. _You encounter an endoplasm.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!=80.1 (1 _;jOP;j Q;j1§vv§v§;j2>v§;j2F§v;j3x§vv§;j 4;j?. _You encounter an endoplasm.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select action  Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the endoplasm.;jLE' ;jJ0§;j;j733-1;j§§§§§;jM _You kill the endoplasm!;j';j(;j(;j5*>v§;j*Bv§;j+:§v;jO-;j01_;j2;j{2;j2;j\4;j4N6====;j45;j7;j(8;ji8;j9;jU:;j;;ja;;j;;j}=;j>,;j#?;jD@;jA;juA<====;jA;jC;jD;jD;jWE;j#F;jZG,;jG;jgI;jI;jI;joJ;jjK;jUL,;jL;jN;jN;jN;j$O;jO;jP;jP;jBQ;jFS;jS;jmT;jT;jV;jV;j2W;jW;jX;jY;jY;j]Z;j[;j\;j\;jL];j^;jaA  You enter the shallow water.;jb?Water ;jb;jdN _Moving in this stuff is going to be slow.;j7f;jxf(;jg;jh;j[i;ji;jj;jQk;j7l;jl;j5m;jsn;j5o;jp;j!q;j3r;js;jVs;js;jt;ju,;ju;jZw;jSx;jx;jx;jDz;j){;j{,;jE};j8c  You encounter a bat.;jx #....... b## ####..#..... .. ...... .. ........## ##. ###~###....#. #.. #.#≈#.#....#.# #.###.#≈#.###..#.. #.....#≈#......### ;j#@###.#≈#.###..# - #...#.#≈#.#....#  ###.###~###.##.#  ;j,P#.........#..# ###.#######.###.# #.#b   bat (asleep)#.# #.##.# #.##.# #.#;j1107.7 (26.6);j֍38.7 (27 _;jr;j;jG  #.......... Zeppelin the Firebug b## ####..#..... Deep Elf .. ............ Health: 10/10 ======================== .. ........##.. Magic: 5/6====================---- ##. ###~###....#.# AC: 2Str: 5 #.. #.#≈#.#....#.# EV: 11Int: 19 #.###.#≈#.###..#.. SH: 0Dex: 15 #**...#≈#......### XL:  1 Next: 33% Place: Dungeon:1 #@###.#≈#.###..# # Noise: ---------  Time: 108.7 (0.0) #**.#.#≈#.#....# # b) +0 short sword ###.###~###.##.# # Cast: Foxfire #.........#..#  ###.#######.##  #.# #.#  b   bat (asleep) #.# #.#  #.# ;j  #.#  #.# #.# You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a bat.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j"#.......... Zeppelin the Firebugb## ####..#..... Deep Elf.. ............ Health: 10/10 ========================;j.. ........##.. Magic: 5/6====================----##. ###~###....#.# AC: 2Str: 5#.. #.#≈#.#....#.# EV: 11Int: 19#.###.#≈#.###..#.. SH: 0Dex: 15#vv...#≈#......### XL:  1 Next: 33% Place: Dungeon:1;j.8#@###.#≈#.###..# # Noise: ---------  Time: 108.7 (0.0)#...#.#≈#.#....# # b) +0 short sword###.###~###.##.# # Cast: Foxfire#.........#..####.#######.###.# #.#b   bat (asleep, ally target);jz#.# #.##.# #.##.# #.# _Moving in this stuff is going to be slow. _You encounter a bat.Casting: Foxfire (safe; 6% risk of failure)  ;jPress: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;j1=9.7 (1 ;j? _;j;j;j?v§;jX:§v;jv§v§v§v§v§v§v§v§;j;j/-10;jE X§§§;j ;j7 b  You encounter a bat.  Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select action  Dir - look around, f - activate _You conjure some foxfire!  The foxfire burns the bat.;j# 1§;jԹ =v§;j  The bat is moderately wounded.The foxfire burns the bat.;j{C U§.b;jD r§b§b;j=K ....  bat;jK @-1;jQ ;j{T \ _The bat is severely wounded.;j;j;j;jGZ _A bat is nearby!;j I #.......... Zeppelin the Firebug .## ####..#..... Deep Elf §. ............ Health: 10/10 ======================== §. ........##.. Magic: 4/6================-------- ##b ###~###....#.# AC: 2Str: 5 #.. #.#≈#.#....#.# EV: 11Int: 19 #.###.#≈#.###..#.. SH: 0Dex: 15 ;j #**...#≈#......### XL:  1 Next: 33% Place: Dungeon:1 #@###.#≈#.###..# # Noise: ---------  Time: 111.7 (0.0) #**.#.#≈#.#....# # b) +0 short sword ###.###~###.##.# # Cast: Foxfire #.........#..#  ###.#######.##  #.# #.#  b   bat #.# #.#  #.# #.#  ;j #.# #.# The foxfire burns the bat. _The bat is severely wounded. _A bat is nearby!Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;jW #.......... Zeppelin the Firebug .## ####..#..... Deep Elf §. ............ Health: 10/10 ======================== §. ........##.. Magic: 4/6================-------- ##. ###~###....#.# AC: 2Str: 5 ;j#.b #.#≈#.#....#.# EV: 11Int: 19 #.###.#≈#.###..#.. SH: 0Dex: 15 #.....#≈#......### XL:  1 Next: 33% Place: Dungeon:1 #@###.#≈#.###..# # Noise: ---------  Time: 111.7 (0.0) #...#.#≈#.#....# # b) +0 short sword;j ###.###~###.##.# # Cast: Foxfire #.........#..# ;jC ###.#######.##  #.# #.#  b   bat;jb #.# #.#  #.# #.#  #.# #.# _The bat is severely wounded. _A bat is nearby!Casting: Foxfire (safe; 6% risk of failure)  ;jۑPress: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;j'.b.;j:vb;jc;j .##  §.  §.  ##.  ;jK#.. #.#≈# #v###.#≈# #b....#≈# #@..# ;jz #...#...#  ###.###~###.##.#  #.........#..;jw ###.#. #.# #.#   bat (ally target) #.# ;jGM #.#  ;jq6#.#  ;j_A bat is nearby!  Casting: Foxfire (safe; 6% risk of failure)  ;jPress: ? - help, Q - select action  Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the bat.;j3§;j$..v=2.7 (1;jP+9§;j-\ _The bat is severely wounded.;jX.b;j^YF§v;j_!.;j`Y5====3;jze;j hv _The bat closely misses you. The bat hits you but does no damage.;j {.. #.....#######..#.... ... ........##..#..###~##. #.#≈#.#....#.####.#≈#.###..#..b...#≈#......##;j] %.###.#≈#.###..§v.#.#≈#.#....###.###~###.##.# #.........#..###.#######.##.#;j# Av§;j! O .  The foxfire burns the bat.;j% (;j 3§;j .;j /414;j 7§;j G _You kill the bat!;j~L ;j*M ;jQN ;j P ;jU ====;jU ;j W ;jyW N6====;j]X ;jAY ;jKZ ;jtZ ;jZ ;j[ ;jv] ;j] ;j^ ;jta ;jc  You encounter a goblin. It is wielding a +0 club.;j&i ......#..♣♣♣~#.g ......#.....♣#.. ......#.....♣#.. .♣#.# #...#######..#......;jpi ..........................##.##@.###~###....#.-#...#.#≈#.#....#.#.#.###.#≈#.###..#...#.....#≈#......###.;ji k#.###.#≈#.###..# #.#...#.#≈#.#....# #. g   goblin (asleep)###.###~###.##.;jj k# ###.........#.###.#######.#;j=q ,20.7 (6;jBr L-1.7 (7 _;jw ;j#{ ;j] - ......#..♣♣♣~ Zeppelin the Firebug #.g ......#.....♣ Deep Elf #.. ......#.....♣ Health: 10/10 ======================== #.. ............♣ Magic: 5/6====================---- #.# #........... AC: 2Str: 5 #.#######..#...... EV: 11Int: 19 #................. SH: 0Dex: 15 #**..........##... XL:  1 Next: 41% Place: Dungeon:1 ;j X##@*###~###....#.## Noise: ---------  Time: 121.7 (0.0) #***#.#≈#.#....#.#. b) +0 short sword #.###.#≈#.###..#... Cast: Foxfire #.....#≈#......###. #.###.#≈#.###..# #. #...#.#≈#.#....# #. g   goblin (asleep) ###.###~###.##.# ## #.........#..#  ###.#######.## The foxfire burns the bat. ;jj _You kill the bat! _You encounter a goblin. It is wielding a +0 club.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j [ ......#..♣♣♣~ Zeppelin the Firebug #.. ......#.....♣ Deep Elf #g. ......#.....♣ Health: 10/10 ======================== #.. ............♣ Magic: 5/6====================---- #.# #........... AC: 2Str: 5 #.#######..#...... EV: 11Int: 19 #................. SH: 0Dex: 15 #............##... XL:  1 Next: 41% Place: Dungeon:1 ;j* 9##@.###~###....#.## Noise: ---------  Time: 121.7 (0.0) #...#.#≈#.#....#.#. b) +0 short sword #.###.#≈#.###..#... Cast: Foxfire #.....#≈#......###. #.###.#≈#.###..# #. #...#.#≈#.#....# #. g   goblin (asleep) ###.###~###.##.# ## #.........#..#  ###.#######.## _You kill the bat! _You encounter a goblin. It is wielding a +0 club.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;j < #..  #g.  #..  #.#  #.####### #........ #........ ##@v# ;j #v..# #.### #. #.  #. glly target) ##   ;jS 4==2.7 (1;j2 ;j  _You encounter a goblin. It is wielding a +0 club.  Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select action  Dir - look around, f - activate  You conjure some foxfire! _The goblin shouts!;jcv§§vv§;jcJv§;jdIv§;jdHv§;j:eBv§;jpfHv§;j,g&.g;jgIv§;jnl  The foxfire burns the goblin.;jx§--3;j§§§§§§§;ja _The goblin is moderately wounded.;jV @v§;j] l  The foxfire burns the goblin.;j= 3§;j $.g;jk o......;jl A--4;j7 9§;j Z _The goblin is almost dead.;j : ......#..♣♣♣~ Zeppelin the Firebug #.. ......#.....♣ Deep Elf #.. ......#.....♣ Health: 10/10 ======================== #.. ............♣ Magic: 4/6================-------- #g# #........... AC: 2Str: 5 #§#######..#...... EV: 11Int: 19 #................. SH: 0Dex: 15 #**..........##... XL:  1 Next: 41% Place: Dungeon:1 ;j} ##@*###~###....#.## Noise: ---------  Time: 124.7 (0.0) #***#.#≈#.#....#.#. b) +0 short sword #.###.#≈#.###..#... Cast: Foxfire #.....#≈#......###. #.###.#≈#.###..# #. #...#.#≈#.#....# #. g   goblin ###.###~###.##.# ## #.........#..#  ###.#######.## _The goblin is moderately wounded.The foxfire burns the goblin. _The goblin is almost dead.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j: l ......#..♣♣♣~ Zeppelin the Firebug #.. ......#.....♣ Deep Elf #.. ......#.....♣ Health: 10/10 ======================== #.. ............♣ Magic: 4/6================-------- ;jLJ #§# #........... AC: 2Str: 5 #g#######..#...... EV: 11Int: 19 #................. SH: 0Dex: 15 #............##... XL:  1 Next: 41% Place: Dungeon:1 ;j ##@.###~###....#.## Noise: ---------  Time: 124.7 (0.0) ;j {#...#.#≈#.#....#.#. b) +0 short sword #.###.#≈#.###..#... Cast: Foxfire #.....#≈#......###. #.###.#≈#.###..# #. #...#.#≈#.#....# #. g   goblin ###.###~###.##.# ## #.........#..#  ###.#######.## The foxfire burns the goblin. ;j _The goblin is almost dead.Casting: Foxfire (safe; 6% risk of failure)  ;j Press: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;j g #..  #..  #..  #.#  #g####### #........ #.v...... ##@v# ;j #...# #.### #. #.  #. (ally target) ##   ;j :=5.7 (1 _;j_ ;j ;j( .... ..♣. ♣.♣♣♣~#. ..♣.# #.....g#######..#... #@v..........##...##.v###~####.......#.#.###.#≈#.###..#......#≈#......######...#.#≈#.#....# #.###.###~###.##.# ##.........#..;jZ<v§;jAv§;j^Gv§;jR )  The foxfire burns the goblin.;j(;j0m§v§;j1Bv§;jB2C§v;j9;j=j5====50-6;j{Co§§§;jGJ _You kill the goblin!;jd"M. .... ..♣. ♣.♣♣♣~.#. ..♣.# #.....#######..#v.. #.§..........##...#§§###~####...#.#≈#.#....#.#.### §v§v;j ...... ..♣. ♣..♣♣♣~...#. ..♣.# #.....#######..#§..... #..§§§.......##...##..###~###....#.###.##.;jc .....;jBd &8;jh ;jj 2 _Found an escape hatch in the floor.;jm M _You see here a +0 club.;jB I;jNC ;jG P _;jIH <====;j.I ;jO z6====;jS ;jV c  You encounter a bat.;j`^ 0M.#.>. .... ..♣. ♣......#..♣♣♣~...b.........#.......♣ #.....)#######..#............#............##...#~###.b   bat (wandering)#.;j(_ 8.b31.7 (3;j_ #b.;j_ b.;j9f ;j g 22.7 (4 _;j!k ;jm ;j20  Zeppelin the Firebug ........#  Deep Elf .......>.  Health: 10/10 ======================== #......... ..♣. ♣ Magic: 5/6====================---- #..........#..♣♣♣~ AC: 2Str: 5 #.....b....#.....♣ EV: 11Int: 19 #..........#.....♣ SH: 0Dex: 15 #**..............♣ XL:  1 Next: 50% Place: Dungeon:1 ;j.#@# #........... Noise: ---------  Time: 132.7 (0.0) #*#######..#...... b) +0 short sword #................. Cast: Foxfire #............##... ##..###~###....#.## #...#.#≈#.#....#.#. b   bat (wandering) #.###.#≈#.###..#... #.....#≈#......###. #.###.#≈#.###..# #. _Found an escape hatch in the floor. _You see here a +0 club. _You encounter a bat.;j~%Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j   Zeppelin the Firebug ........#  Deep Elf .......>.  Health: 10/10 ======================== #......... ..♣. ♣ Magic: 5/6====================---- #..........#..♣♣♣~ AC: 2;j tStr: 5 #....b.....#.....♣ EV: 11Int: 19 #..........#.....♣ SH: 0Dex: 15 #................♣ XL:  1 Next: 50% Place: Dungeon:1 #@# #........... Noise: ---------  Time: 132.7 (0.0) #)#######..#...... b) +0 short sword #................. Cast: Foxfire #............##... ##..###~###....#.## #...#.#≈#.#....#.#. b   bat (wandering) #.###.#≈#.###..#... #.....#≈#......###. ;j #.###.#≈#.###..# #. _You see here a +0 club. _You encounter a bat.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j* 6You conjure some foxfire!;j b.;j $.b.;j| Y ........#  .......>.  #......... ..♣.  #........ #........ #..b..... #v....... #@#  #v #.. #... ##..## #...#ally target) #.### #.  ;j0 :=3.7 (1 _;jD ;ji ;jDv§;jO .  The foxfire burns the bat.;j7R;jt,§;j:;j68-4;j#;§;jM&G _You kill the bat!;j: M##.#.>.  ..♣. ♣♣♣♣~..§#.......♣.#####.....v#######..##..................# .v§;j Jv§;j C§v;j 8§v;jv 8§v;j;$.;j@-5;jWS§§§§;j ;j4!M.. ##.#.>.  ..♣. ♣♣♣♣~.........#.§§§v.♣§#####.....;jh5x#§#######..#......#.###;j6Cv§;j7@v§;j8=v§;j#9E§v;jpB2§;j7H7....);jH&6;j1N§§§..§§;jQN _Your foxfire dissipates.;j)M..#####.##.. .##.#.;j*Z>.  ..♣. ♣..♣♣♣~.§§.§..§....#...§.♣#.#####...........#...#;j28.......;j3W6====7;j8;j:;j];j#;j';j~====;j;j;j;j;j}B;j;j;j=;j;jB;ju;j;j}7 _You open the door.;j;j;j;jj;jC;j;j$;j@  There is an open door here.;j;j _;je;jy;j;jI;j;jy;j3;j;j';j<;j;j;j;j;j;;j;j;j7 _You open the door.;jO;j;j@;j@  There is an open door here.;j ;j  _;j[ ;j ;j ;jh ;j ;j;j;j;j;j;j;j;j;j;j,,;j+;j,7 _You open the door.;jG3;j;j You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.;j";j# _;j$;jb';j(;j(;jt);j+;j,;j,;j-;j/;j1;j2;j23;j;;# .. ##########. ########.......#.. .......'.......+##+#. ########.......# ......#...#..........# #.....'@..'..........#. 64.7 (27.0)#..[..#...#............ ##### #...##'######... ;j=< ..##..#####.###...###.....# #.### .# #.........#  ##### ##.......>.  ##........There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.;j? _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a ring mail;ji;j;jܱ;j;j6;j7: _;j|@  There is an open door here.;j;jW _;j';j;j;j,;j;j7 _You open the door.;j  There is an open door here.;j/;j _;j;j#;j\;j;j ;jO;j?;j;j;jg;j4;j;j;j;j@;j;j;j;j];j;j;j;j,;j ;j,;j;j]L _You now have 14 gold pieces (gained 4).;j;j<;j;j ;j ;j ;j ;j;jj  You encounter an endoplasm.;jh#J...#....... #............ ............  ...........  ..........  #.........  #.........  #.@#######  #........#  ;j+r+........# #........##.#.###........##........####### ###### J   endoplasm (asleep)......##...#########.....###... #...........'.....#...##'#..########;jb!;j_-80.7 (16;j= 31.7 (17 _;j*%;j';jw  Zeppelin the Firebug #J...#.......  Deep Elf #............  Health: 10/10 ======================== ............  Magic: 5/6====================---- ...........  AC: 2Str: 5 ..........  EV: 11Int: 19 #.........  SH: 0Dex: 15 #***......  XL:  1 Next: 58% Place: Dungeon:1 #*@#######  Noise: ---------  Time: 181.7 (0.0) #***.....#  b) +0 short sword +........#  Cast: Foxfire #........#  #.#.###........#  #........####### ###### J   endoplasm (asleep) ......##...#########.....[;jx16;8H ###... #...........'..... #...##'#..########..... _There is an open door here. _You now have 14 gold pieces (gained 4). _You encounter an endoplasm.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;jZeppelin the Firebug#J...#.......Deep Elf#............Health: 10/10 ========================............Magic: 5/6====================----...........AC: 2Str: 5..........EV: 11Int: 19#.........SH: 0Dex: 15#.........XL:  1 Next: 58% Place: Dungeon:1#.@#######Noise: ---------  Time: 181.7 (0.0)#.vv.....#;jb) +0 short sword+........#Cast: Foxfire#........##.#.###........##........####### ###### J   endoplasm (asleep, ally target)......##...#########.....###... #...........'.....#...##'#..########..... _You now have 14 gold pieces (gained 4). _You encounter an endoplasm.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;jM:=2.7 (1 _;jo;j;j!Ev§;j@v§;j Kv§;jEv§;jBv§;jCEv§;jAv§;j+=v§;jAv§;j;j>.-3;jJ§§;j;j͉ Av§;jĊ v§v§;j0 ~v§v§;jΓ J  The foxfire burns the endoplasm.  The endoplasm is lightly wounded.;j o§v§;j '.J;j   The endoplasm quivers.The foxfire burns the endoplasm.;j 3§;js ]....;j, @-4;j U§§§;j b _The endoplasm is severely wounded.;jo  Zeppelin the Firebug #....#.......  Deep Elf #J§..........  Health: 10/10 ======================== ..§.........  Magic: 4/6================-------- ..§........  AC: 2Str: 5 .§........  EV: 11Int: 19 #§........  SH: 0Dex: 15 #***......  XL:  1 Next: 58% Place: Dungeon:1 #*@#######  Noise: ---------  Time: 184.7 (0.0) #***.....#  b) +0 short sword +........#  Cast: Foxfire #........#  #.#.###........#  #........####### ###### J   endoplasm ......##...#########..... ###... #......;jK.....'..... #...##'#..########.....The endoplasm quivers.The foxfire burns the endoplasm. _The endoplasm is severely wounded.Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j~h  Zeppelin the Firebug #....#.......  Deep Elf #.§..........  Health: 10/10 ======================== .J§.........  Magic: 4/6================-------- ..§........  AC: 2Str: 5 .§........  EV: 11Int: 19 #§........  SH: 0Dex: 15 ;jߩ#.........  XL:  1 Next: 58% Place: Dungeon:1 #.@#######  Noise: ---------  Time: 184.7 (0.0) #........#  b) +0 short sword +........#  Cast: Foxfire #........#  #.#.###........#  #........####### ###### J   endoplasm ......##...#########..... ###... #...........'..... #...##'#..########.....The foxfire burns the endoplasm. _The endoplasm is severely wounded.;jECasting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;j #....#.......  #............  .J..........  ...........  ..........  #.........  #.vv......  #.@  #........#  +........#  #........# ;j#........# ...####### (ally target) ##..  #.. ';j:=5.7 (1 _;j;j;j ?v§;jR Av§;j Av§;j Iv§;j Iv§;jv Av§;j . _The endoplasm is severely wounded.  Casting: Foxfire (safe; 6% risk of failure)  Press: ? - help, Q - select action  Dir - look around, f - activate _You conjure some foxfire!  The foxfire burns the endoplasm.;j3 R;j[ .§;j] v§§v;j`d ;jg j5====75-6;jm s§§§§§§;j!q M _You kill the endoplasm!;jq;j7r;jNs;j|tF§v;j.uC§v;juK§v;jvEv§;j~-§;j;j _Your foxfire dissipates.;j ;j;ji;j;j;j];j<====;jy;jd6====;j;j;j͓,;j˔;jW;j,;jޘ;j6;jԛ;j;j;j%;j{;j̟<====;j;jn;ju;j;j;j;j;jM;j;j;j;j;j;ju;jA;j;j;j;j,;jر;j޲;j2;j,;j;jB;jǺ;j;j;j!;jC;ji;j;j@;j7 _You open the door.;jQ;j;j;j;j-;j;j7;j;j;jB,;jB;j;j;j<;jU;j;jH;j;j;j;j;j;j4;j\;j;j`;j;j;j`;j;j;j";j,;j;j,;j;j;j;jg,;jL;j,;jR;j8;j,;jb;j;jO;j';j;j;j;;j;;j};j&;jj;j,;jS;j;j;j;j;j;j;j;j;j.;j;j;j n;j^ ;j ;j ;jg ;jI;je;j;j;jJ;j;j;jt;jd;j;j<;j;j;j;j,;jQ;jd;j;j;jL'| _You open the door.  You encounter a kobold. It is wielding a +0 whip and quivering stones.;j,   #.#   .K.   ..   .. #  .####.#.#  ......#.#######  #####...##...#......  #...@...#....#.......- ;j, #.###...#............  #.# #...#............  #.###...#............  #.#.....#............  #.#.....##.#......... K   kobold (missile, asleep)  #.#.....##.#....;jP-  #.#.....##.#..#######  #.#.....##.#........#;jv41232.7 (46.0);jn533.7 (47 _;jW:;j>Q _There is an open door here.;j0M ]  ##.#  #.K.  #..  #.. #  #.####.#.#  #......#.#  #####...##...#......  #...'@..#....#.  #.###...#.  #.# #...#.  #.### #.#.....#.... #.#.....##.#..  #.#.....##.#. #.#.....##.#.. #.#.....##.;jP K.K;jW NK);jW :==4.7 (1.0);jz] ;j` ( _The kobold shouts!;jΥ@  Zeppelin the Firebug ##.# Deep Elf #... Health: 10/10 ======================== #K. Magic: 5/6====================---- #.. #  AC: 2Str: 5 #.####.#.#  EV: 11Int: 19 #......#.#######  SH: 0Dex: 15 #####**.##...#......  XL:  1 Next: 75% Place: Dungeon:1 #...*@*.#....#.......  Noise: ==-------  Time: 234.7 (0.0) #.###**.#............  b) +0 short sword #.# #...#............  Cast: Foxfire #.###...#............ ;j  #.#.....#............  #.#.....##.#.........  K   kobold (missile) #.#.....##.#.........  #.#.....##.#..#######  #.#.....##.#........# _You encounter a kobold. It is wielding a +0 whip and quivering stones. _There is an open door here. _The kobold shouts!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j3  Zeppelin the Firebug ##.# Deep Elf #... Health: 10/10 ======================== #.. Magic: 5/6====================---- #K. #  AC: 2Str: 5 #.####.#.#  EV: 11Int: 19 #......#.#######  SH: 0Dex: 15 #####...##...#......  XL:  1 Next: 75% Place: Dungeon:1 ;j #...'@..#....#.......  Noise: ==-------  Time: 234.7 (0.0) #.###...#............  b) +0 short sword #.# #...#............  Cast: Foxfire #.###...#............  #.#.....#............  #.#.....##.#.........  K   kobold (missile) #.#.....##.#.........  #.#.....##.#..#######  #.#.....##.#........# _There is an open door here. _The kobold shouts!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;js7 ##.# #... #.. #K. #  #.####.#.#  #...... ;j` #####vv.#  #...'@..#  #.###...#  #.# #...#  #.###...# #.#.....# #.#.....# , ally target) #.#.....# #.#.....# ;j:-5.7 (1 _;jD;jg;j2 @v§;j2 ?v§;j3 Bv§;j5 8v§;j; r )The foxfire burns the kobold.;j> (;jv 2§;j <v§;j =v§§v83--6§§§;j J _You kill the kobold!;jw M .+#.#... §. # v####.#.#  #§§....#.############@§.## ..'##.##  #.# #...#.................#§v;jI K§v;j <v§;j Dv§;j~ ,§;j" =)..;j# @-7;j) o§§§;j, N _Your foxfire dissipates.;jM## . .+.#.#....# ). # §####.#.#  #@§§...#.############..§##... #...';jo#  #.###...#................#;j-....;j&8;j;j ;j!M ...## .. .+..#.#....###.#).....# ####.#.#  #......#.###########...##...   #...'...#....#.......#....#;j#0b;j)b   bat (wandering);j*W6====9;j0;j3T _You encounter a bat.;jv ... ....## .... .+.....#.#..... ..###b.....# ####.#.#  #......#.###########...##...#..'## ##...;j$x.;jy*b;jyE.b;jǀ;j8'40;j;j$  Things that are here:;jAH _a +0 whip; a stone;j4  Zeppelin the Firebug ...  Deep Elf ....  Health: 10/10 ======================== ## ....  Magic: 5/6====================---- .+.....  AC: 2Str: 5 ##.#...  EV: 11Int: 19 #....  SH: 0Dex: 15 #**###.#  XL:  1 Next: 83% Place: Dungeon:1 #@*..b.#  Noise: ---------  Time: 240.7 (0.0) #*####.#.#  b) +0 short sword #......#.#######  Cast: Foxfire #####...##...#......  #...'...#....#.......  #.###...#............  b   bat (wandering) #.# #...#............ ;jq5[1K #.###...#............  #.#.....#............ _You encounter a bat.Things that are here: _a +0 whip; a stone  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate;j  Zeppelin the Firebug ...  Deep Elf ....  Health: 10/10 ======================== ## ....  Magic: 5/6====================---- .+.....  AC: 2Str: 5 ##.#...  EV: 11Int: 19 #....  SH: 0Dex: 15 ;j#..###.#  XL:  1 Next: 83% Place: Dungeon:1 #@....b#  Noise: ---------  Time: 240.7 (0.0) #.####.#.#  b) +0 short sword #......#.#######  Cast: Foxfire #####...##...#......  #...'...#....#.......  #.###...#............  b   bat (wandering) #.# #...#............  #.###...#............  #.#.....#............ Things that are here: _a +0 whip; a stone  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activateYou conjure some foxfire!;jb.;jFb.;j!... ....  ## ....  .+.....  ##.#...  #....  #.v###b#  #@.....#  #v####.#.# ;j  #..  #####... #...'...# #.###...# b, ally target) #.# #...# #.###...# ;j :=1.7 (1 _;j;ja;j\Av§;jfC§v;j#=v§;j@§v;j).b.;jD§v;jQ †  The foxfire burns the bat.;j^ (;jn§§v;jn@§v;jQ;jQ791-2;jl§§§§;jG _You kill the bat!;jP;j?kPick up what? 2/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ();jb - a stone [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top];j  b + a stone[Enter] accept (1 chosen);j ;ju L Zeppelin the Firebug ...Deep Elf ....Health: 10/10 ======================== ## ....Magic: 5/6====================---- .+.....AC: 2Str: 5 ##.#...EV: 11Int: 19 #....SH: 0Dex: 15 #.§###.#XL:  1 Next: 91% Place: Dungeon:1 #@§§§v.#Noise: ---------  Time: 242.7 (0.0) ;j |#§####.#.#b) +0 short sword #......#.#######Cast: Foxfire  #####...##...#......  #...'...#....#.......  #.###...#............  #.# #...#............  #.###...#............  #.#.....#............Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select actionDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the bat. _You kill the bat!;jP Lv§;j F§v;j' Fv§;j :v§;jw a §c - a stone;j 1...;j| +3.7 (1;j X§§§;jF N _Your foxfire dissipates.;jE&;j';j';j);j-6====;j-;j1;j2;jM3;j]4;j7;j8;j8;j9;j`<;jJu      ######### #... ........ ###........ #.+.......) ;jJ##.#@....?..7.7 (4 #......#####  #..###.#  #)...†.# #.####.#.# #......#.####### #####...##...# #...'...#....# #.###;jJ";j|8.7 (5 _Found a dagger.;jS;j?T;jU;jX;jZ;j_h====;ja;ja;jb;jd;jjf;jf;jg;ji;jk;jk;j?m;jn;jp;jp;jq;jx ##########  #........# ;jNy #........#  ###........##### #.+.......)....# ##.#.....@..# ;jvyb #......######  ;jy#..###.#  #)...†.# ;jyE#.####.#.# #.;jy[  ##### ;jz ;j'53;j+4.7 (6;j׆;ja _d - a scroll labelled JAZXEDOCKUE;jx ;jx ;jy ;jh ,;j ,;j ;j= ;j ;j ;j >  You see here a +0 dagger.;j ;j}  _;jZ ;j ;j ;j' ;j ;j ;j ;j* ;j ;j ;j% ;j ;jw ;jѣ ;jĥ ;j ;j ;j ;jS  You encounter a kobold. It is wielding a +0 dagger.;j ########## #........# #........#  ###........########.+.......)....#....... ##.#........###.@...# #......###### ###..## #..###.# ..# #)...†.# .## #.####.#.# .# #......#.####### .# K   kobold (asleep) #...##...#...... .# '...#....#........K ;j ;j ,61.7 (7;j 22.7 (8 _;j ;j ;jC  # #.# #........# ###.############ #.+.......)....#.  ##.#........###@....#  #......###### ###..##  #..###.# ..#  #)...†.# .##  #.####.#.# .#  #......#.# .##...##...#...... .# .'...#....#..K ##...#.;jO ;j +3.7 (1;j"# ;jK% ;jM########.. ...# ##.############ #.+.......)...@#.......#.#........###.........###### ###..###..###.#..#;j(#;j;jE&4;j;j7;ju1 # #........# #........# ###.###### #.+.)..@.#. ##.#.###.....# #......###### ###..## #..###.# ..# #)...†.# .##  #.####.#.# .#  #......#.;j2# .# ###...##...#...... .# ..'...#....#.K;j7;j8&5;j=;j.@;j}{ ########## #........# #........# ###.###### #.+;j^.).@..#. ##.#.###.....# #......###### ###..##  #..###.# ..# #)...†.# .##  #.####.#.# .#  #......#.# .# ####...##...#...... .# ...'...#....#.K;j;j&6;j;jż;jD : ########## #........# #..# ###.###### #.+.)@...#. ##.#.###.....# #......###### ###..## #..###.# ..#  #)...†.# .##  #.####.#.# .#  #......#.# .# #####...##...#...... .# #...'...#....#.K;jK ;jL &7;jQ ;jS ;j֮S ## #.# #.# ###.###### #.+.@....#. ##.#.###.....# #......###### ###..## #..###.# ..#  #)...†.# .##  #.####.#.# .#  #......#.# .#  #####...##...#...... .#  #...'...#....#.K;jߴ;j&8;jw;jO _You see here a +0 dagger.;j;jT&9;j8;jh% _d - a +0 dagger;j## #.# #.# ###.###### #.+.#. ##.#.###.....# #......###### ###..## #..###.# ..# ;j;jz'70;j;jx;jBo########## #........# #..# ###.###### #.+.#. ##.#.###.....# #......###### ###..## #..###.# ..# 1;j#F;jH;j########## #........# #........# ###.###### #.+.#. ##.#.;j###.....# #......###### ###..##  #)...†.# .## ;j;ju&2;j";jy;j7t# #........# #........# ###.###### #.+.#.  ##.#.###.....#  #......###### ###..##  #..###.# ..#  #)...†.# .## ;j7 ;j[>;j?&3;j?M;jO;j>  ##########..........##...############.+....#.......##.#........###@....# ;j ......###### ###..####.# ..# # ##...#............;j ;jS &4;j ;j ;jj # #.# #........#  ###.############  #.+.#. ##.#.###.@...# #......###### ###..## #..###.# ..# #)...†.# .## #.####.#.# .# #......#.# .# ;jjK   kobold (asleep) #...##...#...... .# '...#....#..K ;js;jbt&5;jP{;jE};j# #.# #........# ###.######. #.+.#..#.###..@..# ......###### ###..## ..###.# #..# )...†.# #.## .####.#.# #.# ......#.##.# ...##...#........# ...#....#.......;jg6.K ;j;j~&6;j;j5;j   Zeppelin the Firebug  Deep Elf  Health: 10/10 ========================  ########## Magic: 5/6====================----  #........# AC: 2Str: 5  #........# EV: 11Int: 19 ###........############.  SH: 0Dex: 15 #.+............#**......  XL:  1 Next: 91% Place: Dungeon:1 ;jS #.#........###.*@*.#  Noise: ---------  Time: 276.7 (0.0) ......###### ###**##  b) +0 short sword ..###.# #..# Cast: Foxfire )...†.# #.## .####.#.# #.# ......#.########.# K   kobold (asleep) ...##...#........# ...#....#........K ...#............ _You encounter a kobold. It is wielding a +0 dagger. _You see here a +0 dagger. _d - a +0 dagger  ;j Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j Zeppelin the FirebugDeep ElfHealth: 10/10 ========================##########Magic: 5/6====================----#........#AC: 2Str: 5#........#EV: 11Int: 19 ###........############.SH: 0Dex: 15 #.+............#........XL:  1 Next: 91% Place: Dungeon:1 ;j #.#........###.v@v.#Noise: ---------  Time: 276.7 (0.0) ......###### ###..##b) +0 short sword ..###.##..#Cast: Foxfire )...†.##.## ;j .####.#.##.# ......#.########.#K   kobold (asleep, ally target) ...##...#........# ...#....#........K ...#............ _You see here a +0 dagger. ;j _d - a +0 dagger  Casting: Foxfire (safe; 5% risk of failure)  ;j "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j :=7.7 (1 _;j ;j ;jeG§v;jTG§v;jE§v;j§v§v;jF§v;jOO§v;jG§v;jD§v;j;j.-8;jom§@§§;jn;jV§v§v;j8` KThe foxfire burns the kobold but does no damage.;j v§§v;jH  The kobold shouts!  The foxfire burns the kobold.;jj2§;jVj0K.;jq.@....;j9r/==9;jw:§;jz_ _The kobold is severely wounded.;jF   Zeppelin the Firebug  Deep Elf  Health: 10/10 ========================  ########## Magic: 4/6================--------  #........# AC: 2Str: 5  #........# EV: 11Int: 19 ###........############.  SH: 0Dex: 15 ;j_G 3#.+............#**......  XL:  1 Next: 91% Place: Dungeon:1 #.#........###.*@*.#  Noise: ==-------  Time: 279.7 (0.0) ......###### ###**##  b) +0 short sword ..###.# #..# Cast: Foxfire )...†.# #.## .####.#.# #§# ......#.########§# K   kobold ...##...#.......K# ...#....#......... ;jG ...#............The kobold shouts!  The foxfire burns the kobold. _The kobold is severely wounded.;jG Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j-  Zeppelin the Firebug  Deep Elf  Health: 10/10 ========================  ########## Magic: 4/6================--------  #........# AC: 2Str: 5  #........# EV: 11Int: 19 ###........############.  SH: 0;jADex: 15 #.+............#........  XL:  1 Next: 91% Place: Dungeon:1 #.#........###..@..#  Noise: ==-------  Time: 279.7 (0.0) ......###### ###..##  b) +0 short sword ..###.# #..# Cast: Foxfire )...†.# #.## .####.#.# #§# ......#.########§# K   kobold ;j...##...#.......K# ...#....#.......g. ...#............The foxfire burns the kobold. _The kobold is severely wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jKK§;jp      ..############. ......#.v...... #..@..#  ###v.##  #..# ;j\)...†.# #.## #.##K#g   hobgoblin..#K   kobold (ally target).g.;j  .;j4-80.7 (1;j;jQ _The kobold is severely wounded.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _You encounter a hobgoblin.;j>E§v;j0?O§v;j@G§v;jAG§v;jAL§v;j2BN§v;j%CD§v;jLt )The foxfire burns the kobold.;jwS);j§g.§v;j_7(ally target);jxZeppelin the FirebugDeep ElfHealth: 10/10 ========================##########Magic: 5/6====================----#........#AC: 2Str: 5#........#EV: 11Int: 19 ###........############.SH: 0Dex: 15 #.+............#.§......XL:  1 Next: 100% Place: Dungeon:1 #.#........###..@§.#Noise: ---------  Time: 281.7 (1.0) ......###### ###§.##b) +0 short sword ..###.##§.#Cast: Foxfire )...†.##§## .####.#.##v# ......#.########)#;jg   hobgoblin (ally target) ...##...#.......g# ...#....#......... ...#............Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! ;ji_You encounter a hobgoblin.The foxfire burns the kobold.;j - _You kill the kobold!You have reached level 2!;j/  --more--;j5/156/8==--2 0% ;j!Rhobgoblin (ally target);j$4 _;j ;j  Spells (Memorise)TypeFailure Level ;j b a - ScorchFire5% 2  b - Inner FlameHexes/Fire22% 3  c - Volatile Blastmotes Fire/Translocation 22% 3  d - Flame WaveConjuration/Fire 50% 4 ;j< -6 spell levels left ;j_ ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j۷;j;jXOZeppelin the FirebugDeep ElfHealth: 15/15 ========================##########Magic: 6/8==================------#........#AC: 2Str: 5#........#EV: 11Int: 19 ;jE###........############.SH: 0Dex: 15 #.+............#.§......XL:  2 Next:  0% Place: Dungeon:1 #.#........###..@§.#Noise: ---------  Time: 281.7 (0.0) ......###### ###§.##;jb) +0 short sword ..###.##§.#Cast: Foxfire )...†.#;j0#§## .####.#.##v# ......#.########)#;jkg   hobgoblin (ally target) ...##...#.......g# ...#....#......... ...#............;jDir - look around, f - activateYou conjure some foxfire! _You encounter a hobgoblin.;jThe foxfire burns the kobold. _You kill the kobold! _You have reached level 2!;jcP  Okay, then.;j;j;j. _;j)E§v;j:0o  The foxfire burns the hobgoblin.;jP|§g......2.7 (1;jm}:§;ja _The hobgoblin is heavily wounded.;j+^  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  ########## Magic: 5/8===============---------  #........# AC: 2Str: 5  #........#;j^ EV: 11Int: 19 ###........############.  SH: 0Dex: 15 #.+............#**......  XL:  2 Next:  0% Place: Dungeon:1 #.#........###.*@*.#  Noise: ---------  Time: 282.7 (0.0) ......###### ###**##  b) +0 short sword ;j^..###.# #..# Cast: Foxfire )...†.# #.## ;j^Q.####.#.# #§# ......#.########g#;j$_ g   hobgoblin ...##...#........# ...#....#......... ;jI_t...#............ _Okay, then.The foxfire burns the hobgoblin. ;j__The hobgoblin is heavily wounded.Casting: Foxfire (safe; 5% risk of failure)  ;j_ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jy  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  ########## Magic: 5/8===============---------  #........# AC: 2Str: 5  #........# EV: 11;j߆Int: 19 ###........############.  SH: 0Dex: 15 #.+............#........  XL:  2 Next:  0% Place: Dungeon:1 #.#........###..@..#  Noise: ---------  Time: 282.7 (0.0) ......###### ###..##  b) +0 short sword ..###.# #..# Cast: Foxfire )...†.# #.## .####.#.# #g# ......#.########§#;jV g   hobgoblin ...##...#........# ...#....#......... ...#............The foxfire burns the hobgoblin. _The hobgoblin is heavily wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;js      ..############. ......#v....... ;j͌#..@..#  ###v.##  #..# )...†.# #.## #g#;j#)#(ally target)..#;j...;j:=3.7 (1 _;j;j;jքM§v;j4H§v;jN§v;jF§v;jky †The foxfire burns the hobgoblin.;j);j~§§v;jFv§;jAv§;j;jD66-4;j"a§§§§;j%M _You kill the hobgoblin!;jT;jU8-;j[;jz_n _Sorry, you're not good enough to have a special ability.;j;j Spells (Memorise)TypeFailure Level  a - ScorchFire5% 2  b - Inner Flame;jHexes/Fire22% 3  c - Volatile Blastmotes Fire/Translocation 22% 3 ;j d - Flame WaveConjuration/Fire 50% 4 6 spell levels left ;jJ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;jzi ;jp Zeppelin the FirebugDeep ElfHealth: 15/15 ========================##########Magic: 5/8===============---------#........#AC: 2Str: 5#........#EV: 11Int: 19 ###........############.;j*q ~SH: 0Dex: 15 #.+............#§.......XL:  2 Next:  6% Place: Dungeon:1 #.#........###.§@v.#Noise: ---------  Time: 284.7 (0.0) ......###### ###§§##b) +0 short sword ..###.##§.#Cast: Foxfire ;jq ~)...†.##§## .####.#.##†# ......#.########)# ...##...#........# ...#....#......... ...#............;j{r Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the hobgoblin. _You kill the hobgoblin! _Sorry, you're not good enough to have a special ability.;jR~ ;j Memorise Scorch, consuming 2 spell levels and leaving 4? Y - Yes  N - No;jZeppelin the FirebugDeep ElfHealth: 15/15 ========================##########Magic: 5/8===============---------#........#AC: 2Str: 5#........#EV: 11Int: 19 ###........############.SH: 0Dex: 15 #.+............#v.......XL:  2 Next:  6% Place: Dungeon:1 #.#........###.§@§.#Noise: ---------  Time: 284.7 (0.0) ......###### ###§§##b) +0 short sword ..###.##§.#Cast: Foxfire )...†.##§## .####.#.##†# ......#.########)# ...##...#........# ...#....#......... ...#............Press: ? - help, Q[;j/w0;10m - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the hobgoblin. _You kill the hobgoblin! _Sorry, you're not good enough to have a special ability.§vv§§v;j^.§;jn1....;j;+5.7 (1;jv§#§§;jɨ .#..@. _Your foxfire dissipates.;j]6===6.7 (2;j;jw;j +7.7 (3;j;jξ$ ;j_You start memorising the spell. You continue memorising. x2;j;j;jc _You finish memorising. Spell assigned to 'b'.;jr  _;j ===7===;jL ;j ;j ;j ;j@ ;j ;jK ;j ;jt 8======;j ;j# ;ji ,;j ;j5 ;j %  ;j FYou encounter a ball python.;j  ########## #..# ..;j) #.############ +....#..@....... #........###.....#....#...###### ###..## ...# ###.# ;j e#..# S..#.†.# #.## ..# ###.#.# #†# ..S   ball python (constriction, asleep).#.########)# .;j ##...#........##....#;jH ,96.7 (9;j- 67.7 (10.0) _;j ;j ;jL   Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================--- ########## AC: 2Str: 5 #........# EV: 11Int: 19 #........# SH: 0Dex: 15 #........############...  XL:  2 Next:  6% Place: Dungeon:1 +............#.*@*......  Noise: ---------  Time: 297.7 (0.0) #........###...**#....#.  b) +0 short sword ....###### ###..## ...#  Cast: Foxfire ###.# #..# S..# ..†.# #.## ..# ###.#.# #†# ..  S   ball python (constriction, asleep) ....#.########)# . ;j6 .##...#........# .#....#......... _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _You encounter a ball python.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;js wZeppelin the FirebugDeep ElfHealth: 15/15 ========================Magic: 7/8=====================--- ##########AC: 2Str: 5 #........#EV: 11Int: 19 #........#SH: 0Dex: 15 #........############...XL:  2 Next:  6% Place: Dungeon:1 ;jDt \+............#.v@.......Noise: ---------  Time: 297.7 (0.0) #........###...v.#....#.b) +0 short sword ....###### ###..## ...#Cast: Foxfire ###.##..# S..# ..†.##.## ..# ###.#.##†#..S   ball python (constriction, asleep, al…)....#.########)#. .##...#........# .#....#......... ;jNu ,_You finish memorising. Spell assigned to 'b'. _You encounter a ball python.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;ju 1=8.7 (1 ;ju _;j { ;j} ;jK :§v§vv§§v§vv§§v§v;jO  S  lly targetThe foxfire burns the ball python.  The ball python is severely wounded.;j 4§;j M§v;j 8S;j &9;j §§§#§;jG 5 _The ball python hisses angrily.;j# †The foxfire burns the ball python.;jC1§;j !f.@...#.;j$910-300;j,7§;jf/O _You kill the ball python!;j I;jO ;j 8===;j ;j ;j ;j! ;jw ;j ;j ;jR ;j' ;j ;j ;j ;j ;j= ;j ;j ;===;j ;j ;j ;jO ;j~ ;j ;ju ;j ;j[ ;jQ ;j ;jw ;j ;j X;j\ ;jA ;j ;j ;j ;jd"  ## .# .####### .###....## .....#............## .###....#....## ###..##....##...#  #..#...†..#@..# -11.7 (11.0) ;j# #.##..##..##..#  #†#..####..#....) ###)#.. ..#.........##. .##.... ........#. ......#.. ......#..... ..##### ;j|, ;j- ,2.7 (12;j3 ;j< $ _Found a sling.;jSN # # ###### ##....## #............## ###.....#....#....#  ###..##....##...# #..#...†..#.@.# #.##..##..##..# #†#..####..#....) )#.. ..#......###. .###. . . . 3.0);jY9 . ####### ############....## ....#............## ###.....#....#.... ###..##....##  #..#...†..##..##..##†#..####..#....)..# #####)#.. ..##g   hobgoblin (asleep)g.... .....;j> ;ja? &4;j!H ;jL Z _You encounter a hobgoblin.;j?[###### ############....## ....#............## ###.....#....#.... ###..##  #..#...†..###..##..##..####.#†#..####..#@...)..# #####)#.. ..# ......### . . ....####g......;jeY5;j###### ############....## ....#............## ###.....#....#.... ###..##  #..#...†..###..##..##..####.#†#..####..#....). ;jZr#####)#.. ..## ......### . . #....####.g.... ....;j<6;j;jU;jol ###### ....## #.....## .....#....#....#  ###..##....##...# #..#...†..#...# #.##..##..##..####.# #†#..####..#....)..# )#.. ..#.@....## ##. .##......# #. #.#  .g....  . ... ;j09g.g===7 _The hobgoblin shouts! You hear an angry hiss.;jW g ###### Zeppelin the Firebug ###########....## Deep Elf ...#............## Health: 15/15 ======================== ##.....#....#....# Magic: 7/8=====================---  ###..##....##...# AC: 2Str: 5  #..#...†..#...# EV: 11Int: 19  #.##..##..##..####.#  SH: 0Dex: 15  #†#..####..#***.)..#  XL:  2 Next: 10% Place: Dungeon:1 ####)#.. ..#*@*...##  Noise: ===------  Time: 317.7 (0.0) .....##. .##***...#  b) +0 short sword ......#. #.......#  Cast: Foxfire .... #.......# ;j .... .g..##### .... ...... g   hobgoblin .... ....... .... ......... ;j o.... _Found a sling. _You encounter a hobgoblin. ;j K_The hobgoblin shouts! You hear an angry hiss.  ;j Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j2m ###### Zeppelin the Firebug ###########....## Deep Elf ...#............## Health: 15/15 ======================== ##.....#....#....# Magic: 7/8=====================---  ###..##....##...# AC: 2Str: 5  #..#...†..#...# EV: 11;j4Int: 19  #.##..##..##..####.#  SH: 0Dex: 15  #†#..####..#....)..#  XL:  2 Next: 10% Place: Dungeon:1 ####)#.. ..#.@....##  Noise: ===------  Time: 317.7 (0.0) .....##. .##......#  b) +0 short sword ......#. #.......#  Cast: Foxfire .... #.......# .... .g..##### .... ...... g   hobgoblin .... ......l .... ......... .... _You encounter a hobgoblin. _The hobgoblin shouts! You hear an angry hiss.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jw58g.;j= ....##....##....#  #...#  †..#...#  ;jc>#..####.#  #†#..v.)..# )#.. ..#v@....##  .##......#  #.......#  #g......# ....##### ......(ally target) ......ll   frilled lizard ........;j?4--8.7 (1;j3[;jjd= _The hobgoblin shouts! You hear an angry hiss.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _You encounter a frilled lizard.;jR###### ....## #.....## .....#....#....# ###..##....##...# #..#...†..#...# ##.##..##..##..####.# #†#..####..#..v.)..# )#.. ..#v.@...## ##. .##......# #. #.#  # ....... ;jx .......l ... ;j<"F§v;j$§v§v§v§v;jK,o  The foxfire burns the hobgoblin.;jа4§;j .  The hobgoblin is almost dead.The foxfire burns the hobgoblin.;j §ll   frilled lizard.7---9§§§ _You kill the hobgoblin!;jU ###### ....## #......## .....#....#....# ..##....##...#  #..#...†..#...# #  #.##..##..##..####.#  #†#..####..#..§.)..# )#.. ..#§§.@..## ##. .##§§....# #. #§§.....#  .....l.  . .;jV ) ;jX 7l.;j6 ........-20;j ###### Zeppelin the Firebug #########....## Deep Elf .#............## Health: 15/15 ======================== .....#....#....# Magic: 6/8==================------ ##..##....##...# AC: 2Str: 5  #..#...†..#...# #  EV: 11Int: 19  #.##..##..##..####.#  SH: 0Dex: 15  #†#..####..#..***..#  XL:  2 Next: 17% Place: Dungeon:1 ##)#.. ..#..*@*.##  Noise: ---------  Time: 320.7 (0.0) ...##. .##..***.#  b) +0 short sword ....#. #.......#  Cast: Foxfire .. #.......# .. #...l##### .. ....... l   ;jӹ[34mfrilled lizard .. ........ .. ......... ..The hobgoblin is almost dead.The foxfire burns the hobgoblin. _You kill the hobgoblin!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jf5@*;j  ###### Zeppelin the Firebug #########....## Deep Elf .#............## Health: 15/15 ======================== .....#....#....# Magic: 6/8==================------ ##..##....##...# AC: 2Str: 5  #..#...†..#...# #  EV: 11Int: 19  #.##..##..##..####.#  SH: 0Dex: 15  #†#..####..#....)..#  XL:  2 Next: 17% Place: Dungeon:1 ##)#.. ..#...@..##  Noise: ---------  Time: 320.7 (0.0) ...##. .##......#  b) +0 short sword ....#. #.......#  Cast: Foxfire .. #..l....# .. #....##### .. ....... ;j  l   frilled lizard .. ........ .. ......... ..The foxfire burns the hobgoblin. _You kill the hobgoblin!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!l;j  ....##.....###....##...#  †..#...# #  #..####.#  #†#..v.v..# )#.. ..#...@..##  .##......#  #.......# ;jZ  #..l....# #....##### .......ll 2 frilled lizards (1 wandering, 1 all…) ....... .l.....;j c7====1.7 (1;jp# ;j( G _You kill the hobgoblin!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _You encounter a frilled lizard.;j5###### ....## ## #....## ..#....#....# #...##....##...# . #..#...†..#...# .# #.##..##..##..####.# #†#..####..#..v.v..# )#.. ..#....@.## ##. .##......# #. #.# ;j .......    frilled lizard (ally target) . ........ .l....... ;j&L§v;jF§v;jS§v;j§v§v;jH§v;j\ .  The foxfire burns the frilled lizard.;j{);j.§;jD§v;jF1l;jGv§;jl   frilled lizard (ally target)l.;j720-2;j§§§§§§;jR _You kill the frilled lizard!;j. ######  #######....## ## #............## .. ......#.#....##...# ..#...†..#...# . #;j/.##..##..##..####†#..####..#..§.@..# #)#..#..§§..###.##.§§..#..§§;j/ #.v§.... #....#####;j0 ......l..............;jA5L§v;j5"§;j51v;jA\ .  The foxfire burns the frilled lizard.;jnG);j/§;jI........;jUV4-3;j:§;j"K _You kill the frilled lizard!;jDN _You see here a +0 sling.;j6...;j}&4;j;j$ _e - a +0 sling;jO)3;j@*;j=,;j&-;===;jL28===;j3;j5,;j:6;j7;j9;j?:;j:;j[=;j>;j/?;jI===;jtJ;jJ;j?K;jfM;j;O;jO,;jkTX;jU;jW;jW;jX;jUZ;j[;j!\;j\;j^;j_;j_;j_;j:a;j_c,;jNd;jd;jpf;jf;jsg;ji;jj;jk;jak;j}m;jor%  ;jrIYou encounter a frilled lizard.;jz## ..## ######### ...## #......@# ....# ###.#####.# #...# #...# #.# #...# #.### l$# ##..####.# .#;jz##.......# .. l   frilled lizard (asleep) .#......## .. ##......# #.. #.......#;je0406.0);jo31.7 (17 _;j;j;jT!}  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 2Str: 5  EV: 11Int: 19 ### SH: 0;j!Dex: 15 ..## ######### XL:  2 Next: 24% Place: Dungeon:1 ...## #.....*@# Noise: ---------  Time: 341.7 (0.0) ....# ###.#####*# b) +0 short sword ;j"J#...# #...# #.# Cast: Foxfire #...# #.### l$# ##..####.# .## .#.......# .. l   frilled lizard (asleep) .#......## .. ##......# #.. #.......# _You see here a +0 sling. _e - a +0 sling _You encounter a frilled lizard.;j"Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j Zeppelin the FirebugDeep ElfHealth: 15/15 ========================Magic: 7/8=====================---AC: 2Str: 5EV: 11Int: 19 ###SH: 0Dex: 15 ..## #########;j+ XL:  2 Next: 24% Place: Dungeon:1 ...## #.....v@#Noise: ---------  Time: 341.7 (0.0) ....# ###.#####v#b) +0 short sword #...# #...# #.#;ja Cast: Foxfire #...# #.### l$# ##..####.# .## ;j .#.......# ..l   frilled lizard (asleep, ally target) .#......## .. ;j ##......# #.. #.......# _e - a +0 sling ;j _You encounter a frilled lizard.Casting: Foxfire (safe; 5% risk of failure)  ;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j /You conjure some foxfire!;j! :=2.7 (1 _;j& ;j( ;j§v§v;jg\ .  The foxfire burns the frilled lizard.;j);j/§;jfL§v;j#§;j'v;jD?v§;j1§v;j;j#;j'67-3;j-<§;j1R _You kill the frilled lizard!;j ### ..## #########.## #.....§..# ###.##### #...# #§.### v$.# ....# ###.. #.......#;jt2§;j,v;j`Av§;jC§v;j%.;j@-4;j7§;j;jK ### ..## #########.## #........# ###.##### #...# ### #.§v#..####.# #..#..# ....#####;j]§.8===5;j_:§;jfcN _Your foxfire dissipates.;jb ### ..## #########.## #........# ###.##### #...#...### #..#..####.# #..# .#...... .. .....;jQ;j&6;j;j;j[+7.7 (2;j";jJ= _You now have 22 gold pieces (gained 8).;j;jֺ;jŻ;jּ;jw;j===;j;j;jY;j;jy;j;j;j;j;j;j2;j;j;j;j ;j;j;j;j#;j;j;j;jz;j;j;jC;j;j;j>;j`;j;j;j;jV,;j;jH;j;j<;j;jP;j;j;j~;j ;j;j;j/#....#....# ###.#####.# #....##...# #...#...#.# ...†..#...# #.###.#...# ..##..##..####.###.#..## .####..#.......#...#..# . ..#......##.###..# . .##......##.# #..## . #.......##.###.... #.......##@....## #....#########..#  ....... #..#  ........ #  .........  .♣♣♣ .♣#♣.... ..♣.....;jk 61.7 (14.0)  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!;jW/  --more--;jh #.......##.###....  #.......##.....##  #....#########..#  ....... .....#..#  ........ #.......#  ......... #.......#  #.......#  #.....♣ .♣♣♣;jh #.@.♣ .♣#♣.... #..♣......♣..... ###♣ ............ J;j"i..........♣# ######## ~♣ ...PP....♣~♣ .......#;j]i♣~♣ .P PP..♣~♣. J   endoplasm (wandering) .......+♣~♣ P PPP♣~♣.. .......#♣~♣ PPP♣;j~ip~♣... .......#♣~♣ PP♣~♣P...;jrX  You are hurled through space towards some monsters!;jv;jz;j|}[ _You encounter an endoplasm.;jQ,  #.......##.###....  Zeppelin the Firebug #.......##.....##  Deep Elf  #....#########..#  Health: 15/15 ========================  ....... .....#..#  Magic: 7/8=====================---  ........ #.......#  AC: 2Str: 5  ......... #.......#  EV: 11Int: 19 #.......#  SH: 0Dex: 15 #.***.♣ .♣♣♣  XL:  2 Next: 27% Place: Dungeon:1 #*@*♣ .♣#♣....  Noise: ---------  Time: 361.7 (0.0) #**♣......♣.....  b) +0 short sword ###♣ ............  Cast: Foxfire J..........♣# ######## ~♣ ...PP....♣~♣ .......# ♣~♣ .P PP..♣~♣. J [;j, 30m  endoplasm (wandering) .......+ ♣~♣ P PPP♣~♣.. .......# ♣~♣ PPP♣~♣... .......# ♣~♣ PP♣~♣P...manifests!You are hurled through space towards some monsters! _You encounter an endoplasm.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jO  #.......##.###....  Zeppelin the Firebug #.......##.....##  Deep Elf  #....#########..#  Health: 15/15 ========================  ....... .....#..#  Magic: 7/8=====================---  ........ #.......#  AC: 2Str: 5  ......... #.......#  EV: 11Int: 19 #.......#  SH: 0Dex: 15 #.....♣ .♣♣♣  XL:  2 Next: 27% Place: Dungeon:1 #.@.♣ .♣#♣....  Noise: ---------  Time: 361.7 (0.0) #..♣......♣.....  b) +0 short sword ###♣ ............  Cast: Foxfire ...........♣# ######## ~♣ ...PP....♣~♣ .......# ♣~♣ .P PP..♣~♣.;joP @ J   endoplasm (wandering) .......+ ♣~♣ P PPP♣~♣.. .......# ♣~♣ PPP♣~♣... .......# ♣~♣ PP♣~♣P...You are hurled through space towards some monsters! _You encounter an endoplasm.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jX  .  .....##  #######..#   .....#..#   #.......#   #.......#  #.......#  #...v.♣ .♣♣♣  #.@.♣   #v.♣......  ###♣ .....  .... ~♣ ... ♣~♣ .P  ♣~♣ P   ♣~♣   ♣~♣   _You encounter an endoplasm.  Casting: Foxfire (safe; 5% risk of failure)  ;jY zPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The endoplasm quivers.;jY 3=2.7 (1;j` ;jc 6 _The endoplasm leaves your sight.;ja§v§v;j-@§v;j߿E§v;jKv§;jP§v;jTG§v;jE§v;j@§v;j;j9.-3;j§§§♣§;j[;jM.##.# #..##.###.... #.......##.....## #....######## ......# .........#.......# #..@§.♣ .♣♣♣ ##..§♣....♣#♣§§♣§.....♣..... ;jM###♣Jv... .§v.........♣# #######~♣.....PP....♣~♣ J   endoplasm#♣~♣...P PP..♣~♣.+♣~♣PPP PPP♣~♣..♣~♣ PPP♣~♣...;jQDv§;jW{ (ally target)The foxfire burns the endoplasm.;j4§;j{8v§;j  The endoplasm is lightly wounded.  The foxfire burns the endoplasm.;jcW§J.;jZlj.....;jl@-4;jsD§§;jLw] _The endoplasm is almost dead.;ja  .##......##.# #..##  Zeppelin the Firebug #.......##.###....  Deep Elf #.......##.....##  Health: 15/15 ========================  #....#########..#  Magic: 6/8==================------  ....... ......#..#  AC: 2Str: 5  ........ #.......#  EV: 11Int: 19  ......... #.......#  SH: 0Dex: 15 #..***..#  XL:  2 Next: 27% Place: Dungeon:1 #.*@*.♣ .♣♣♣  Noise: ---------  Time: 364.7 (0.0) ##***♣....♣#♣....  b) +0 short sword;j` $ #..♣J.....♣.....  Cast: Foxfire ###♣.§§..........  ..§.........♣# ######## ~♣.....PP....♣~♣ J   endoplasm .......# ♣~♣...P PP..♣~♣. .......+ ♣~♣PPP PPP♣~♣.. .......# ♣~♣ PPP♣~♣...The endoplasm is lightly wounded.  The foxfire burns the endoplasm. _The endoplasm is almost dead.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j .##......##.# #..##  Zeppelin the Firebug #.......##.###....  Deep Elf #.......##.....##  Health: 15/15 ========================  #....#########..#  Magic: 6/8==================------  ....... ......#..#  AC: 2Str: 5  ........ #.......#  EV: 11Int: 19  ......... #.......#  SH: 0Dex: 15 #.......#  XL:  2 Next: 27% Place: Dungeon:1 #..@..♣ .♣♣♣  Noise: ---------  Time: 364.7 (0.0) ##..J♣....♣#♣....  b) +0 short sword #..♣......♣.....  Cast: Foxfire ###♣.§§..........  ..§.........♣# ######## ~♣.....PP....♣~♣ J ;j[  endoplasm .......# ♣~♣...P PP..♣~♣. .......+ ♣~♣PPP PPP♣~♣.. .......# ♣~♣ PPP♣~♣...The foxfire burns the endoplasm. _The endoplasm is almost dead.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jd  #..##  #....  ..##  ########..#   ......#..#   #.......#   #.......#  ;j#..vv...#  #..@..♣ .♣♣♣  ##..J♣....♣  ;j#..♣......  ;j?###♣...... ..... ~♣.....(ally target) ♣~♣...P  ♣~♣PPP  ♣~♣ ;jD:=5.7 (1 _;j>;j;j.;jV.##..# .## #..#####.... #.......##.....## #....######## ......# ......... #...#..v@...# ##.....♣♣ .♣♣♣ ##..J♣....♣#♣..♣......♣.....###♣... ?............♣# #######~♣.....PP....♣~♣#♣~♣...P PP..♣~♣+♣~♣PPP PPP♣~♣;jyA §vYour foxfire dissipates! .  Found a scroll labelled FARUBE MATZI. The foxfire burns the endoplasm.;jS;j 9/§;jpA;j=Eg7===34-6;j1K;§;jNM _You kill the endoplasm!;jv ;j.w ;jQy ;j\ ;j ;j B;j ;je ;j ;j ;j ;j_ ;j| ;jզ ;jO ;j l8======;j ;jհ ;j ;j4 ;j{ ;j ;jD ;jJ ;jj t....... ......#..# ........ #.......# ......... #.......#  #.......# #. ##.....♣♣♣♣...♣♣♣ ;j5 ##...♣....♣#♣.... #..♣......♣..... ###♣............. ♣@............♣#-72.7 (6 ###### ♣~♣.....PP....♣~♣♣♣ .....#..♣~♣...PPPP..♣~♣... .....+ .... ♣~♣PPPPPPP♣~♣.... ;js .....# ♣... ♣~♣PPPPP♣~♣..... .....# ♣... ♣~♣ PP♣~♣P..... .....#. ♣.. ♣~♣♣♣~♣PP.....;j  .♣. ♣~~~♣PPPP... ###... ;j c ♣~<~♣PPPPP..♣;j ;jE ;j b _e - a scroll labelled FARUBE MATZI;j ;j ;j ;j ;j A  You enter the shallow water.;j UWater ;j $ ;j/ *_Moving in this stuff is going to be slow.;j ;jB F===;j! ;ji ;j ;j ;j ;jE ;jc ;j ;j ;j+ ;j ;j. ;j ;j ;j ;j ;j! ;j\# ;j% ;j& ;je' ;j) ;j* ;j+ ;j, ;j/ ;j2 ;j3 ;jR4 ;j7 ;j: ;j: ;j< ;jdA ;j^D ;jD ;jAF ;jI ;jL ;j3M ;jN ;jBQ ;jXS ;jS ;jU ;jW ;jY ;j6Z ;j[ ;j] ;j_ ;jN` ;ja ;j/f ;jg ;jLh ;jYi ;jk ;j m ;j^m ;j?n ;jo ;jq ;jq ;jr ;jRt ;ju ;ju ;jv ;j{ ;j } ;j\} ;j~ ;j ;jf ,;j ;jo ;jq ;j ;j ;j ;j5 ;jh ;j ;jь ;j ;j< ;j ;jf ;ji ;j ;jS ;j ;j֢ ;jգ ;j$ ;jҧ ;j ;j- ;jȪ ;jC ;j6 ;jj ;jٮ ;jG ;j? ;j ;jJ ;j ;j0 ;j| ;j ;jR ;j ;j ;jC ;j~ ;j ;j ;j ;j ;jl ;j ;j ;j ;j! ;j ;j ;j ;jD ;j ;jk ;j ;j> ;j ;jd ;j0 ;j ;j ;jQ ;j ;j ,;j ;j ;j ;j ;js ;jB ;j ,;j ;j ;jQ ;j ;j ;j ;j X;j ;j ;j ;j3 ;j] ;j ;j ;j[ ;j ;j ;j ;jy ;j ;j ;j! ;j ;j* ;j_ ;j ;j ;j ;j,! ;j! ;j% <  c - 2 stones (gained 1);j.& ;j ' ;jv. d _You see here a kobold skeleton.;j/ ;jF0 ;j*1 ;j%4 ;j5 ;j6 ;j6 ;jP9 ;j: ;jj; ;j; ;jv> ;j? ;j@ ;jVA ;j}C ;jD ;jxE ;jbF ;jI ;jK ,;jL ;jN ;jP ;jMP ;jP ;jDU R  There is a stone staircase leading down here.;jFW ;jW  _;jZ ;jy[ ;jb^ ;j^ ;j ` ;jb ;jd ;j4e ;j]g ;j%x ;j| ;j| ;j~ ;jq ;j ;jh ;j ;jȊ ;j B;jd ;j ;jN ;jC ;j  You enter the shallow water.Water ;j ;j% N _Moving in this stuff is going to be slow.;jյ ;j$ ;j ;j ;j ;j ;j$ ;j ;jD ;jz ;j ;j ;j ,;j ;j ;j >;j ;j Z  There is a staircase leading out of the dungeon here.;jA A  You enter the shallow water.;j ?Water ;j ;jq N _Moving in this stuff is going to be slow.;j ;j ;j ;j ;j_ ,;jB ;j! ;j ;j) (;jN ;j :  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.;jx _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is goi;j png to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water.;j ?Water ;j ;j  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the ;j[ cdungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.;jo ;j ;j ;j ;j} ;j8 ;j ;j ;j ;j ;j! ;j2$ ;j & ;jm& ;j]' ;j|) ;jP+ >;j, ;jl. ;j2 3;j)3 ;j6 ;jjA ;jA ;jC ;jtG ;jJ ;jK ;jL ;j%S B;jU ;jX ;jV[ ;j[ ;j] ;j_ ;j/a ;ja ;j@b ;je ;jf ;jf ;jg ;j_i ;jj ;j k ;j;l ;jn ;jHp ;jp ;js ;ju ;jv ;jpv ;jw ;jVx ;jy ,;j.z ;j ;jS X;jˀ ;j+ ;j ;j΃ ;jQ ,;j ;jԊ ;j ,;j ;j X;j ;j> ;j ;j ;j ;j ;j8 ;jә ;jh ;j FYou enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  You encounter a rat.;j   ######### ### ##.......#.##.. .# ###.#####.#.#... #.# #...#...#.#.#..#..r #.###.#...#.#..#.##.#. ###.###.#..##.... ....#...#..##...@####### ...##.###..##..........# ##.# #..##...######.# ##.###.........###.....###.###.# ########..# #.....#.#r   rat (asleep)  ......#..# ###.....#  #.......# ###.##### ;jY . #.......# #.#.#;j! 2479.1 (106.4);j 4807 _;j$ ;j ;j$  Zeppelin the Firebug  Deep Elf  ######### ### #  Health: 15/15 ========================  #.......#.##.. .#  Magic: 7/8=====================---  ###.#####.#.#... #.#  AC: 2Str: 5  #...#...#.#.#..#..r  EV: 11Int: 19  #.###.#...#.#..#.##.#.  SH: 0Dex: 15 ###.###.#..##..***......  XL:  2 Next: 34% Place: Dungeon:1 ;j ....#...#..##..*@#######  Noise: ---------  Time: 480.1 (0.0) ...##.###..##..***.....#  b) +0 short sword ...##.# #..##...######.#  Cast: Foxfire ...##.###.........# ...##.....###.###.# ########..# #.....#.#  r   rat (asleep)  ......#..# ###.....#  #.......# ###.##### . #.......# #.#.#You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a rat.;jECasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j@HZeppelin the FirebugDeep Elf######### ### #Health: 15/15 ========================#.......#.##.. .#Magic: 7/8=====================---###.#####.#.#... #.#AC: 2Str: 5#...#...#.#.#..#..rEV: 11Int: 19#.###.#...#.#..#.##.#.SH: 0Dex: 15 ;jHP###.###.#..##..vv.......XL:  2 Next: 34% Place: Dungeon:1 ....#...#..##...@#######Noise: ---------  Time: 480.1 (0.0) ...##.###..##..........#b) +0 short sword ...##.# #..##...######.#Cast: Foxfire ...##.###.........# ...##.....###.###.# ########..# #.....#.#;jfIr   rat (asleep, ally target)......#..# ###.....##.......# ###.##### . #.......# #.#.# _Moving in this stuff is going to be slow. _You encounter a rat.;jICasting: Foxfire (safe; 5% risk of failure)  ;jI"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jK:=1.1 (1 _;jPR;jT;j& §vv§v§;j' L§v;j' 6v§;j' ;j!( v;j8) "§;j2 O .  The foxfire burns the rat.;jj8 (;jS r§v§;j C§v;j5 ;j 67-2;j §#§§§;j G _You kill the rat!;jv§§v§vv§§ _Your foxfire dissipates.8===;j;j;jzB;j===;j ;j ,;j;j ;j;jܴ;j9;j;j÷;j;jո;jM;j;j5;j;jk;j|;jj;j ,;j0;j ;jB;j;j;j,;j;jNB;j;j;jw;j;j;j;j>;j,;j;jl,;j;j;j;j;j^;j-;j;jG,;j;j2,;j;j;j,;j;j;j;j,;j;jG;jm;j;jS;j;j=;j;j;j ,;j;jL;j ;j;jJ;j;j;j},;j2;jU,;j;j;j;jB;j;j;j;j;j;j;jc;j;j;j;j;j/;j;j&;j;j;j: ;jW ;jB ;j ;j ;j;j;j;jp;j8;j;j;j|;j;j;js;j;j#.......#.##.....##.# #.#####.#.#....#.##.# ..#...#.#.#..#....#.# ###.#...#.#..#.##.#.# ;jc###.#..##...........# #...#..##....######## #.###..##..........# .# #..##...######.# #.###.........#.@|.# - #.....###.###.#.#### ####....#.# ..# ###...#;j...# ###.##### ......# #.#.# ......# #.#.# .....♣♣♣♣...♣♣♣♣ #...♣....♣#♣....♣;j6%.#.##.....##.# .#####.#.#....#.##.# #...#.#.#..#....#.# .#...#.#..#.##.#.# .#..##...........# ...#..##....######## .###..##..........# .# #..##...######.# ;j%H.###...#..@.# .....###.###.#.#### ..# #.....#.# #..# ###.....## ###.##### ;j,1523.1 (41.0);j-,4.1 (42;j+7;j0;v _You see here a staff of alchemy.;j.];j]15.1 (1.0);jd;j8gL _f - a staff of alchemy;jFo;jo3;jQt;jt;jWz,;ju|;j};jX~;j~;jD;j,;j;j;jI;j,,;j;j7,;j;jv;j;jf;j;jS;j[;jА;j ;jm;jG;j;j;j֕;j";js;j ;j;j,;j;j;j;j;j,;j,;j;j;js;j;j;jθ;j,;jE;j;j;j;j8;j9;j,;j;j*;jGB;j;;j$,;j;j;j;j;j;j;j;j;j;jz;j;j[;j.;j;j,;j;j;jn;j;j;jk;j,;j;j+,;j,,;j.;jg0;j 1;jW2;j3;j5;j5;j6;j;;jF<;j<;j=;jA;j #..#...†.. #)...÷.#. #.##..##.. #.####.#.# #÷#..####. #......#.########)#..####. ;j #####...##...#........##..##..  #...'...#....#.........#......  #.###...#....@.........##....#79.1 (54.0)  #.# #...#...............#....#  #.###...#.............#.......  #.#.....#.............####....  #.#.....##.#..........####....  #.#.....##.#..................   #.#.....##.#..########........   #.#.....##.#........##.......#   #.#..#'#...+........##.......# ;j;j@-80.1 (55;j ;j ; _Found a stone staircase leading down.;j ;j s Your spells (describe)Type;j Failure Level  a + FoxfireConjuration/Fire 5% 1 b - Scorch;j Fire5%;j 2 ;j Select a spell to describe [?] help [!]/[I] toggle spell headers;j ;jN' ;j0 "##.#........###.....#....# Zeppelin the Firebug#......###### ###..##....# Deep Elf#..###.#>#..#...†.. Health: 15/15 ========================#)...÷.#.#.##..##.. Magic: 8/8========================#.####.#.##÷#..####. AC: 2Str: 5#......#.########)#..####. EV: 11;j1 Int: 19#####...##...#........##..##.. SH: 0Dex: 15;jd2 #...'...#....#.........#...... XL:  2 Next: 37% Place: Dungeon:1#.###...#....@.........##....# Noise: ---------  Time: 580.1 (0.0)#.# #...#...............#....# b) +0 short sword;j2 =#.###...#.............#....... Cast: Foxfire#.#.....#.............####....;j2 A#.#.....##.#..........####....#.#.....##.#.................. ;j3 #.#.....##.#..########........ #.#.....##.#........##.......# ;jw3 #.#..#'#...+........##.......# The foxfire burns the rat. _You kill the rat! ;j3 _Your foxfire dissipates. _You see here a staff of alchemy. _f - a staff of alchemy _Found a stone staircase leading down.;jK< ;j< ;jmD ;jF ;j G3;jH;joL;jSB;j `;ja;jbc,;jj;j1l;jl;jcm;js;jt;j>u;ju;jt{;jz|;j|;j};jo;j;jM;jf;jˌ;je;jƎ;j;j;j;j;jԩ,;j;j;jR;jIJ;j;j;jx;jû;j;j,;j;j;j;jI;j@  There is an open door here.;jl;j _;j;jC;j* ;j ;j ;j;j[;j;j5;jE;ji,;j;j#  There is an open door here. _;jl$;j)&;j~&;j7';j+@  There is an open door here.;j-;j- _;j}.;jc1;j2;j2;j3;j 6;j7,;j8;j>;;j<;j=;jA>;j@;jB;jB;jC;jF;jH;jXH;jI;jL;jM;jM;j+O;j{Q;jR;jS;jT;jV;j[X,;j9Y;jv[;j\;j/];je;j!i;jkB;jm;jp;jq;jq;jw<  You see here a +0 club.;j\y;jCz _;jD{;jq};jH;j;jŀ;j;j-;js;j|;jH;j;jS;j;j;j9;jz;j;j֏;j;jԑ;j;j;jo;j͚;j;j;j;j;j;j];ju;j;jӠ;jM;j,;j3;j];jƥ;jd;j;j;j.;j;jI;jƩ;j;j;j;jl;j;jR;j;j;jT;j;jU;j;j;js;j;jF;j~;j ;jb;jŶ;j;jX;j;j&;j2 ###.###~###.##.# ###..... #.........#..# ##### ###.#######.##  #.# #.#  #.# #.#  #.# #.#  #.#### #.#  #....####.#  ####@.....# 636.1 (56.0) ######## ;jNS;j;j@E _Done exploring.;jP\;j^Read which item? Scrolls  c - a scroll labelled ZEATHA GIANT  d - a scroll labelled JAZXEDOCKUE  e - a scroll labelled FARUBE MATZI [!] read|quaff[?] describe selected;j;jU;j"###.###~###.##.# ###..... Zeppelin the Firebug#.........#..# ###### Deep Elf###.#######.##Health: 15/15 ========================#.# #.#Magic: 8/8========================#.# #.#AC: 2Str: 5#.# #.#EV: 11Int: 19#.#### #.#SH: 0;jc#Dex: 15#....####.#XL:  2 Next: 37% Place: Dungeon:1####@.....#Noise: ---------  Time: 636.1 (0.0)########b) +0 short sword  Cast: Foxfire     ;j#    _Found a stone staircase leading down. _There is an open door here. _There is an open door here. ;jV$p_There is an open door here. _You see here a +0 club. _Done exploring.;j*P  Okay, then.;j*;jd/;j'2. _;j;;jf3;j;j;j _;jJ;j;jk;j;j;j;j;j;j;j2;jM;jp;j;j;j7;j(;j;j ;jA;j;jT;j;j;j;j ;j;j;j;j;j4;j{;j;jP;j;j............##...>....####..###~###....#.##.......#...#.#≈#.#....#.#......#.#.###.#≈#.###..#....#.....;j[k#.....#≈#......###.##.#.#.#.###.#≈#.###..# #.#....#.#...#.#≈#.#....# #....#...###.###~###.##.# ###.....÷#......@..#..# #######47.1 (11.0)###.#######.## ;j#.# #.#  #.# #.# ;j#.# #.# #.#### #.#;j #....####.# ####......#;j8 ########;j;j;j;j3;j;j,;j=X;j;j>;j ;j ;j ;j ;j;j,;j{;j;j;j;j;j;j3,;j;j;jx;j;jY;j;j ,;j!;j#;j$;j/%;j%;j(;j);j);j*;jv,;j-;j.;j /;j0;j1;j2;j2;j4;jn6;j6;j7;ji9;j:;j";;j <;j=;j{?;j?;j@;j9Jz...........♣...♣~♣..PPPP...♣~♣... .........#..♣♣♣~♣....PP.....♣~♣♣♣ .........#.....♣.............♣.. .........#.....♣.............♣ ...............♣......♣......♣.. #####...........♣....♣.♣....♣... #######..#.......♣♣♣♣...♣♣♣♣.. .....................##########.. ...........##..##..........62.1 (15 .###~###....#.##........#####.### .#.#≈#.#....#.#......#..# #.# ##.#≈#.###..#....#......#####.# ...#≈#......###.##.#;jJc.#.##.....# ##.#≈#.###..# #.#....#.##.##### .#.#≈#.#....# #....#...##.# .###~###.##.# ###.....÷..># ;j# ;j.........#..# ########### _There is an open door here. _There is an open door here. _You see here a +0 club. ;j_Done exploring. _Okay, then. _There is a stone staircase leading down here.;j_P  Okay, then.;j;j(;j!. _;jN;jULGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 short sword (weapon)d - a +0 dagger  ;je - a +0 sling Missiles (go to first with ()c - 2 stones Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  f - a staff of alchemy;jޑ Potions:  Potions !  g - a potion of magic;jˑ Scroll Scroll?  c - a scroll labelled ZEATHA GIANT  d - a scroll labelled JAZXEDOCKUE  e - a scroll labelled FARUBE MATZI;j Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  b - a +0 short sword (weapon)  d - a +0 dagger  e - a +0 sling Missiles (go to first with ()c - 2 stones Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  f - a staff of alchemy;j+7 Scrolls:  Scrolls ?  c - a scroll labelled ZEATHA GIANT  d - a scroll labelled JAZXEDOCKUE  e - a scroll labelled FARUBE MATZI;j Potion Potion!  g - a potion of magic;j, Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  b - a +0 short sword (weapon)d - a +0 dagger  e - a +0 sling Missiles (go to first with ()c - 2 stones Armour (go to first with [) ;j  a - a +0 robe (worn) Magical Staves (go to first with |)  f - a staff of alchemy;j#f - a staff of alchemy. A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Alchemy, they can envenom those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves. ;j@H At 100% training you would reach 12.0 in about 6.8 XLs.  Current attack delay: 1.2. Damage rating: 4 (Base 5 x 87% (Str) x 100% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rPois} {magical staff} {resist poison} {poison resistance} Menu/colouring prefixes: identified melee magical staff _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. ;jg G Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 short sword (weapon)  d - a +0 dagger ;jݮ k  e - a +0 sling Missiles (go to first with ()  c - 2 stones Armour (go to first with [)  a - a +0 robe (worn)  ;jv Magical Staves (go to first with |)  f - a staff of alchemy ;j ;j0 ;j...........♣...♣~♣..PPPP...♣~♣... Zeppelin the Firebug .........#..♣♣♣~♣....PP.....♣~♣♣♣ Deep Elf .........#.....♣.............♣... Health: 15/15 ======================== .........#.....♣.............♣... Magic: 8/8======================== ...............♣......♣......♣... AC: 2Str: 5 #####...........♣....♣.♣....♣.... EV: 11Int: 19 #######..#.......♣♣♣♣...♣♣♣♣..... SH: 0Dex: 15 .....................##########.. XL:  2 Next: 37% Place: Dungeon:1  ;j_U...........##...@....##.......... Noise: ---------  Time: 662.1 (0.0) .###~###....#.##........#####.### b) +0 short sword .#.#≈#.#....#.#......#..# #.#Cast: Foxfire ##.#≈#.###..#....#......#####.#  ;j^...#≈#......###.##.#.#.##.....# ##.#≈#.###..# #.#....#.##.##### .#.#≈#.#....# #....#...##.# .###~###.##.# ###.....÷..># .........#..# ########### _There is an open door here. _You see here a +0 club. _Done exploring. _Okay, then. _There is a stone staircase leading down here. _Okay, then. ;j ;j ;jb ;j;j#;j'  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    -2   j + Spellcasting 3.5  20%  +3           b + Staves   0.0     0   k + Conjurations 1.2  12%  +1   c + Unarmed Combat   0.0    -2   l + Alchemy   0.0    +1   d + Throwing   0.0     0   m + Fire Magic3.5  18%  +1;j(Z[39;49m           e + Short Blades   0.0     0   n + Evocations   0.0    +1   f + Ranged Weapons   0.0    +3              ;j*& g + Armour   0.0    -2      h + Dodging2.5   7%  +2      i + Stealth2.9  43%  +3                                  ;jx*w            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  ;j*[/] auto|manual mode [*] useful|all skills [!] training|cost|targets;j;jy;j...........♣...♣~♣..PPPP...♣~♣... Zeppelin the Firebug .........#..♣♣♣~♣....PP.....♣~♣♣♣ Deep Elf .........#.....♣.............♣... Health: 15/15 ======================== .........#.....♣.............♣... Magic: 8/8======================== ...............♣......♣......♣... AC: 2Str: 5 #####...........♣....♣.♣....♣.... EV: 11Int: 19 #######..#.......♣♣♣♣...♣♣♣♣..... SH: 0Dex: 15 .....................##########.. XL:  2 Next: 37% Place: Dungeon:1 ...........##...@.;j9Y...##.......... Noise: ---------  Time: 662.1 (0.0) .###~###....#.##........#####.### b) +0 short sword .#.#≈#.#....#.#......#..# #.#Cast: Foxfire ##.#≈#.###..#....#......#####.# ...#≈#......###.##.#.#.##.....# ##.#≈#.###..# #.#....#.##.##### .#.#≈#.#....# #....#...##.# .###~###.##.# ###.....÷..># .........#..# ########### _There is an open door here. _You see here a +0 club. _Done exploring. _Okay, then. _There is a stone staircase leading down here. _Okay, then.;j!;j!;jV(;jW*;j,;j2.;j/;jOK...##............;jL;j2S;jUE _Done exploring.;j@;j;j;j;jߪ23.1 (1 _;j};j\J 2  You climb downwards.;jU ########  #......#  #......#  #@.."..#  .......#  ..b...)......#  ......#....w.# ......######## ......w   dart slug (asleep) ..?.. b   bat ..... ;j ;j`-4.6 (2.5;j;jw _You encounter a bat and a dart slug.Found three items.;ja _There is a stone staircase leading up here.;jJ5  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #**....#  XL:  2 Next: 37% Place: Dungeon:2 #@*."..#  Noise: ---------  Time: 664.6 (0.0) ......***....#  b) +0 short sword ..b...)......#  Cast: Foxfire ......#....w.#  ......########  ......;jKn w   dart slug (asleep) ..?.. b   bat ..... _You encounter a bat and a dart slug.Found three items. _There is a stone staircase leading up here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j\  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0;j]FDex: 15 #......#  XL:  2 Next: 37% Place: Dungeon:2 #@.."..#  Noise: ---------  Time: 664.6 (0.0) .............#  b) +0 short sword ...b..)......#  Cast: Foxfire ......#....w.#  ......########  ...... w   dart slug (asleep) ;j^..?.. b   bat .....Found three items. _There is a stone staircase leading up here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j_.b;j3c%b.;jkG ########  #......#  #......#  ;jk#@v."..#  .....b..v....#  ......)......#  ......#....w.# ......######## ......wlly target);jk^ ..?.. ..... ;jm:=5.6 (1 _;jt;jw;j  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #**....#  XL:  2 Next: 37% Place: Dungeon:2 ;j#@v."..#  Noise: =--------  Time: 665.6 (0.0) .....b**v....#  b) +0 short sword ......)......#  Cast: Foxfire ......#....w.#  ......########  ...... w   dart slug (ally target) ..?.. b   bat .....Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  ;jMCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j   Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #......#  XL:  2 Next: 37% Place: Dungeon:2 #@§."..#  Noise: =--------  Time: 665.6 (0.0) .....b..vv...#  b) +0 short sword ......)......#  Cast: Foxfire ......#....w.#  ......########  ...... w   dart slug (ally target) ..?..[1;jO x5;34H b   bat .....Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§v§v§v.b;j9 ^ ########  #......#  #......#  #@§."..#  ......b.§§...#  ;j ......)..§v..#  ......#...vw.# ......######## ...... ..?..(ally target) ..... _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the dart slug.;jM 2§;jV  The dart slug is lightly wounded.  The foxfire burns the dart slug.;j8 2§;jd w.  The dart slug is severely wounded..b;jZ 7vv;j +6.6 (1;j^ m§§§§;jw P _The bat barely misses you.;j;  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 5/8===============---------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 ;jq<5#vv....#  XL:  2 Next: 37% Place: Dungeon:2 #@*."..#  Noise: =--------  Time: 666.6 (0.0) ......*b*§...#  b) +0 short sword ......)..§w..#  Cast: Foxfire ......#...§..#  ;j<......########  ...... w   dart slug (ally target) ..?..;j< b   bat (ally target) .....The foxfire burns the dart slug.  The dart slug is severely wounded. ;j==_The bat barely misses you.Casting: Foxfire (safe; 5% risk of failure)  ;j= Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j&)  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 5/8===============---------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15;j* #v§....#  XL:  2 Next: 37% Place: Dungeon:2 #@v."..#  Noise: =--------  Time: 666.6 (0.0) .......b§§...#  b) +0 short sword ......)..§w..#  Cast: Foxfire ......#...§..#  ......########  ...... w   dart slug (ally target) ..?.. b   bat (ally target);ja*  .....The dart slug is severely wounded. _The bat barely misses you.Casting: Foxfire (safe; 5% risk of failure)  ;j*)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jl+:§v;jY4;† _The bat barely misses you.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the bat.;j-=\ ########  #......#  #§v....#  #@v."..#  .......†§§...#  ......)..§w..#  ......#...§..# ......######## ...... ..?.. ..... ;j-§;j K§v;jL§v;j §You kill the bat!The foxfire burns the dart slug.;j5);jM0§;jDXv†v..†.;j^{ 517.6 (1 _You kill the dart slug!;jeA§§;jhh _Your Stealth skill increases to level 3!;jU# #......# #§§....# #<@§"..# ......v†v.§..# ......)...†..# ..........?.......v§§vv§§vv§v§v§§vv§§v.6===-8 _;j[§§§§§§§§;jy^;j .;j $# #§.....# #v.....# #§.@"..# ......§§§§§..# ;jw ......)§§.†..# ................?.......;je F§v;j M§v;j E§v;jR =§v;j$ §Your foxfire dissipates!;j y hYour foxfire dissipates.;j ..†§....h   jackal (wandering);jh @-9;j9 §§§§§;jj W _You encounter a jackal.;j  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 5/8===============---------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #§***..#  XL:  2 Next: 51% Place: Dungeon:2 #§*@*..#  Noise: ---------  Time: 669.6 (0.0) ..h....†***..#  b) +0 short sword ......)..§§..#  Cast: Foxfire ......#......#  ......########  ...... h   jackal (wandering) ..?.. .....Your foxfire dissipates!;jz[19;2HYour foxfire dissipates. _You encounter a jackal.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 5/8===============---------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #§.....#  XL:  2 Next: 51% Place: Dungeon:2 #§.@"..#  Noise: ---------  Time: 669.6 (0.0) ;jd...h...†§....#  b) +0 short sword ......)..§§..#  Cast: Foxfire ......#......#  ......########  ...... h   jackal (wandering) ..?.. .....Your foxfire dissipates. _You encounter a jackal.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jZ ########  #......#  #......#  #<.@v..#  ...h...†v....#  ......)...†..#  ......#......# ......######## ......hally target) ..?.. ..... ;j5==70.6 (1;jF;j1 _You encounter a jackal.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The jackal barks! You hear an angry hiss.;j  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 4/8============------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #.***..#  XL:  2 Next: 51% Place: Dungeon:2 #<*@v..#  Noise: ==-------  Time: 670.6 (0.0) ...h...†v**..#  b) +0 short sword ......)...†..#  Cast: Foxfire ......#......#  ......########  ...... h   jackal (ally target) ..?.. .....[;jR017;33HDir - look around, f - activateYou conjure some foxfire! _The jackal barks! You hear an angry hiss.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j;  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 4/8============------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #......#  XL:  2 Next: 51% Place: Dungeon:2 #<.@§..#  Noise: ==-------  Time: 670.6 (0.0) ...h...†vv...#  b) +0 short sword ......)...†..#  Cast: Foxfire ......#......#  ......########  ...... h   jackal (ally t;j arget) ..?.. .....You conjure some foxfire! _The jackal barks! You hear an angry hiss.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§v§;jv§v§v§;j;v§;jBvh;jN;j ########  #......#  #......#  #<.@§..#  .....#  ......)...†..#  ......#......# ......######## ;j ......  ..?.. ..... _The jackal barks! You hear an angry hiss.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the jackal.;jnl2§;j3n:v§;jDwAvv;jx3-1.6 (1;j6q§§§§§;j_ _The jackal is severely wounded.;jsv§v§;jV&v †The foxfire burns the jackal.;j7);jxv§§v;jXyBv§;jzGv§;j^z;v§;jz|?v§;j|N§v;j§v§v;j'}".§vv†..;jW8--2;j§§§§§§;j J _You kill the jackal!;jA H§v;j 8§v;jn >v§;j C§v;jP Bv§;j H§v;jA F§v;j @§v;j) 1h;j §You encounter a jackal.;j 2§;j .....†h   jackal (unaware);j `5===-3;j §§§§.§;jh" Q _Your foxfire dissipates. x2;j   Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 4/8============------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #.***..#  XL:  2 Next: 58% Place: Dungeon:2 ;jؕ #§*@*..#  Noise: ---------  Time: 673.6 (0.0) ....†§§§***..#  b) +0 short sword ......§.§§§..#  Cast: Foxfire ......#......#  ......########  ...... h   jackal (unaware) ..h.. ..... _You kill the jackal!You encounter a jackal. _Your foxfire dissipates. x2  ;j= Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jx   Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 4/8;j2 ============------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #......#  XL:  2 Next: 58% Place: Dungeon:2 #§.@"..#  Noise: ---------  Time: 673.6 (0.0) ;jz r....†§§§.....#  b) +0 short sword ......§.§§§..#  Cast: Foxfire ......#......#  ......########  ;j ...h.. h   jackal (unaware) ;j Y..?.. .....;j You encounter a jackal. _Your foxfire dissipates. x2  Casting: Foxfire (safe; 5% risk of failure)  ;j &Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!h. ########  #......#  #..v...#  #<v@"..#  ....†..†.....#  ......)...†..#  ......#......# ....h.######## ......hally target) ..?.. ..... =4.6 (1 _;jZ  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 3/8=========---------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #.*v*..#  XL:  2 Next: 58% Place: Dungeon:2 #<v@*..#  Noise: =--------  Time: 674.6 (0.0) ....†..†***..#  b) +0 short sword ......)...†..#  Cast: Foxfire ......#......#  ....h.########  ...... h   jackal (ally target) ..?.. ;j.....Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j 7=  Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 3/8=========---------------  AC: 2Str: 5 ########  EV: 11Int: 19;j7 #......#  SH: 0Dex: 15 #..v...#  XL:  2 Next: 58% Place: Dungeon:2 #<§@"..#  Noise: =--------  Time: 674.6 (0.0) ....†..v.....#  b) +0 short sword ;j7......)...†..#  Cast: Foxfire ......#......#  ;j7....h.########  ...... h   jackal (ally target) ;j73..?.. .....;j%8Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  ;jS8)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j\9§v§v;j9O§v;j:T§v;j!;O§v;jC ########  #......#  #..§...#  #<§@"..#  ....†..§.....#  ......v...†..#  .....v#......# ....h.######## ......;jC  ..?.. ..... _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the jackal.;j§§v;j.Lhv;j;j §The jackal is moderately wounded.The foxfire burns the jackal.;j4);jX3§;jOZu hYou kill the jackal!;jScvvh   jackal (wandering);jf4655.6 (1;j~mr§§§§;jpW _You encounter a jackal.;jr<v§;jjs0§v;js;jltHv§;jtGv§;jFuBv§;j2v>.h;j6w>v§;j-yGv§;j..†..hally target);jr.-6;j~§§§§§§§;j);j{ ?v§;j >v§;j l  The foxfire burns the jackal.;j1Oz§v§;jOA§v;j]P9h.;jPS§v;j}R5†h;jmZ  The jackal is moderately wounded.The foxfire burns the jackal.;j4§;j."..)..;j@-7;j8I§§§§;j1§;j&_ _The jackal is severely wounded.;j   Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 2/8======------------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #§***..#  XL:  2 Next: 65% Place: Dungeon:2 ;jJ #§*@*..#  Noise: ---------  Time: 677.6 (0.0) ....†h§†***..#  b) +0 short sword ....§§)...†..#  Cast: Foxfire ......#......#  ......########  ...... h   jackal ..?.. .....The jackal is moderately wounded.The foxfire burns the jackal. _The jackal is severely wounded.;j Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;ja   Zeppelin the Firebug  Deep Elf  Health: 15/15 ========================  Magic: 2/8======------------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 ;j ]#§§§...#  XL:  2 Next: 65% Place: Dungeon:2 #§.@"..#  Noise: ---------  Time: 677.6 (0.0) ....†.h†.....#  b) +0 short sword ....§§)...†..#  Cast: Foxfire ......#......#  ......########  ...... h   jackal ..?.. .....;jI The foxfire burns the jackal. _The jackal is severely wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j 7You conjure some foxfire!;j M ########  #......#  #......#  ;j #<.@"..#  ....†.h†vv...#  ......)...†..#  ......#......# ......######## ......(ally target) ;j ..?.. ..... ;j= r3====8.6 (1 _;j ;j ;j=v§;jo~v§v§;j>v †The foxfire burns the jackal.;j);j|K§§;jr}pv§v;jc8§v;j|;jZMagician72-9;j]§§v§;j8J _You kill the jackal!;j)q# #......# #......# #§§.@..# ....†.§§v§...# ......)...†..# ............ ;j-G§v;j/§v§vv§;j/8.§;j?<.††§.;jO@A-80;jFT§§§;jOt .... _Your foxfire dissipates.;jO+1.6 (2;jU;jX6 _g - an amulet of guardian spirit ;j ;jnPut on or remove which piece of jewellery? Jewellery (go to first with "=)  g - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip !;j!;j!;jsZeppelin the MagicianDeep ElfHealth: 15/15 ========================Magic: 3/8=========---------------AC: 2Str: 5########EV: 11Int: 19#......#SH: 0Dex: 15#......#XL:  2 Next: 72% Place: Dungeon:2!;j#<..@..#Noise: ---------  Time: 681.6 (0.0)....†.††.....#b) +0 short sword......)...†..#Cast: Foxfire......#......#......########........?.......Dir - look around, f - activate _You conjure some foxfire!  The foxfire burns the jackal. _You kill the jackal! _Your foxfire dissipates. _g - an amulet of guardian spirit!;j!;jh!;j!;jf  You start putting on your amulet.!;jc4===2.6 (1!;jP!;jf SS   adder (wandering) _You continue putting on your amulet of guardian spirit. x2  You encounter an adder.!;j5!;jKeep equipping yourself? Y - Yes  N - No";jrU ";j] Keep equipping yourself? Y - Yes  N - No [Y]es or [N]o only, please.#;j #;j #;j Keep equipping yourself? Y - Yes  N - No [Y]es or [N]o only, please.%;j%;jDZeppelin the MagicianDeep ElfHealth: 15/15 ========================Magic: 4/8============------------AC: 2Str: 5########EV: 11Int: 19#......#SH: 0Dex: 15#......#XL:  2 Next: 72% Place: Dungeon:2#<..@..#Noise: ---------  Time: 682.6 (1.0)....†.††.....#b) +0 short sword......)...†..#Cast: Foxfire......#......#......########...S..S   adder (wandering)..?....... _You kill the jackal! _Your foxfire dissipates. _g - an a%;jEGmulet of guardian spirit  You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x2  You encounter an adder.S.%;jH=%;j[+3.6 (2%;jd%;jg6 _You stop putting on your amulet.&;j-&;j0Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon)d - a +0 dagger  e - a +0 sling Magical Staves (go to first with |)  f - a staff of alchemy&;j,1c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip (;jD(;jd(;jaZeppelin the MagicianDeep ElfHealth: 15/15 ========================Magic: 4/8============------------AC: 2Str: 5########EV: 11Int: 19#......#SH: 0Dex: 15#......#XL:  2 Next: 72% Place: Dungeon:2#<..@..#Noise: ---------  Time: 683.6 (0.0)....†.††.....#b) +0 short sword......)...†..#Cast: Foxfire......#......#(;j....S.########......S   adder..?....... _Your foxfire dissipates. _g - an amulet of guardian spirit  You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x2  You encounter an adder. _You stop putting on your amulet.(;j S.  You unwield your +0 short sword.(;j(;jyz4.6 (1f) staff of alchemy(;j(;j 5 _f - a staff of alchemy (weapon)(;jh  Zeppelin the Magician  Deep Elf  Health: 15/15 ========================  Magic: 3/8=========---------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #..***.#  XL:  2 Next: 72% Place: Dungeon:2 #<.*@*.#  Noise: ---------  Time: 684.6 (0.0) ....†.††.***.#  f) staff of alchemy ......)...†..#  Cast: Foxfire .....S#......#  ......########  ...... S   adder ..?..(;ji< ..... _You stop putting on your amulet.  You unwield your +0 short sword. _f - a staff of alchemy (weapon)  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate(;j   Zeppelin the Magician  Deep Elf  Health: 15/15 ========================  Magic: 3/8=========---------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #......#  XL:  2 Next: 72% Place: Dungeon:2 (;j  #<..@..#  Noise: ---------  Time: 684.6 (0.0) ....†.††.....#  f) staff of alchemy ......S...†..#  Cast: Foxfire ......#......#  ......########  ...... S   adder ..?.. .....You unwield your +0 short sword. _f - a staff of alchemy (weapon)  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!(;j; ,l(;j%  ########  #......#  #..v...#  #<..@..#  (;jb& ....†.††...v.#  ......S...†..#  ...l..#......# (;j& ......######## ......(ally target)(;j& s ..?..(;j& l   frilled lizard ..... (;j' 3=5.6 (1(;jf/ (;j2 / _f - a staff of alchemy (weapon)  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _You encounter a frilled lizard.);jK  Zeppelin the Magician  Deep Elf  Health: 15/15 ========================  Magic: 2/8======------------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #..v**.#  XL:  2 Next: 72% Place: Dungeon:2 #<.*@*.#  Noise: =--------  Time: 685.6 (0.0) ....†.††.**v.#  f) staff of alchemy ......S...†..#  Cast: Foxfire );jYM ...l..#......#  ......########  ...... S   adder (ally target) ..?.. l   frilled lizard .....Dir - look around, f - activateYou conjure some foxfire! _You encounter a frilled lizard.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate);jh  Zeppelin the Magician  Deep Elf  Health: 15/15 ========================  Magic: 2/8======------------------  AC: 2Str: 5 ########  EV: 11Int: 19 #......#  SH: 0Dex: 15 #..§...#  XL:  2 Next: 72% Place: Dungeon:2 #<v.@..#  Noise: =--------  Time: 685.6 (0.0) );je....†.††...v.#  f) staff of alchemy ......S...†..#  Cast: Foxfire ...l..#......#  ......########  ...... S   adder (ally target) ..?.. l   frilled lizard .....You conjure some foxfire! _You encounter a frilled lizard.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!);jL§v);jK§v);jDv§);jq ########  #......#  #..§...#  );jg#<§.@..#  ....†.†v...§.#  ......S..v§..#  ...l..#......# ......######## ......  );j..?.. ..... _You encounter a frilled lizard.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the adder.);j$_4§);j_<v§);j`C)S);j'h  The adder is heavily wounded.The foxfire burns the adder.);j2§);jkI.l);j3S.);jgBvv);jM+6.6 (1);j §§§§§§);j#Y _The adder is almost dead.*;j.Ev§*;jh/G§v*;j: †The foxfire burns the adder.*;j?l   frilled lizard*;jj§v§*;jHN§v*;jK§v*;j?v§*;j7l.*;j..††§§..†(ally target)*;j\*;jauZeppelin the MagicianDeep ElfHealth: 15/15 ========================Magic: 3/8=========---------------AC: 2Str: 5########EV: 11Int: 19#......#SH: 0Dex: 15#......#XL:  2 Next: 117% Place: Dungeon:2#<..@§.#Noise: ---------  Time: 687.6 (1.0)*;jn....†.†††§§..#f) staff of alchemy.....lv.§.†..#Cast: Foxfire......#§.....#......########......l   frilled lizard (ally target)..?.......You conjure some foxfire!  The foxfire burns the adder.  The adder is heavily wounded.The foxfire burns the adder. _The adder is almost dead.The foxfire burns the adder.*;j5 - _You kill the adder!You have reached level 3!*;jS/  --more--+;j*e  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ,;j' 9/1910=--213 8% ,;j ,;j S _You feel clever. x2-;jO-;j-;j-;jF _Unknown command.-;j ~ †The foxfire burns the frilled lizard.-;j )-;j ,§-;jQ =.....-;j /108-;jM 7§-;j R _You kill the frilled lizard!/;j{ 4/;jY /;j N _There are no items here.0;j ; # #......# #......# #<.@...# ....†.†††....# .....†§...†..# ......#......# ......# ......h   jackal (wandering) ..h..  .....? )h....  You encounter a jackal.9 _The jackal leaves your sight.0;j  ########........###<....†.†††.†)...†.#.....0;j 0;j =900;j$ 0;jw 1;jp ########......1;j..###<....†.†††.†)..@†1;j9|.#.......#######.1;je1;j!1;jl"[4==11;jB61;jf82;jfj # #......## #......##..###<.....# ....†.†††....# .....†).@.†..# ......#......# ......# .2;jj.....  ..?..  .....2;ju2;j*v&22;jS~2;jŀ2;jX # #......# #. #......##..###<.....# ....†.†††....# .....†)@..†..# ......#......# ......#2;j ...... ..?.. .....2;j.2;j+ 2;j &32;j2;j3;j ### #......# #. #......##..###<.....#)....†.†††....#.†@...†..#.#......#..##?.......?...3;j&..................3;j1h3;jxh   jackal (wandering)3;j&43;j3;jpl _Found a hand axe and a scroll labelled MER TUERACH.3;j} _You see here a +1 war axe of sundering.4;j.9h.4;j4;jOK5=====4;j54;j4;jS _h - a +1 war axe of sundering5;jm  Zeppelin the Magician  Deep Elf  Health: 19/19 ======================== ########  Magic: 4/10=========--------------- # #......#  AC: 2Str: 55;j  #. #......#  EV: 11Int: 21 ###..###<.....#  SH: 0Dex: 15 )....†***†....#  XL:  3 Next: 10% Place: Dungeon:2 ......*@*..†..#  Noise: ---------  Time: 695.6 (0.0) 5;jC......*#*.....#  f) staff of alchemy 5;jj.......########  Cast: Foxfire ?......5;j1 ...?... .......5;j h   jackal (wandering) .h.....5;j# ....... 5;j_Found a hand axe and a scroll labelled MER TUERACH. _You see here a +1 war axe of sundering. 5;j/_h - a +1 war axe of sundering5;j3Casting: Foxfire (safe; 4% risk of failure)  5;jT Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate5;jg  Zeppelin the Magician  Deep Elf  Health: 19/19 ======================== ########  Magic: 4/10=========--------------- # #......#  AC: 2Str: 5 #. #......#  EV: 11Int: 215;j ###..###<.....#  SH: 0Dex: 15 )....†.†††....#  XL:  3 Next: 10% Place: Dungeon:2 5;jv]......†@...†..#  Noise: ---------  Time: 695.6 (0.0) .......#......#  f) staff of alchemy .......########  Cast: Foxfire ?...... ...?...5;j ..h.... h   jackal (wandering)5;jQ ....... .......5;jn _You see here a +1 war axe of sundering. 5;j_h - a +1 war axe of sunderingCasting: Foxfire (safe; 4% risk of failure)  5;j$Press: ? - help, Q - select action, ( or ) - cycle5;jD]Dir - look around, f - activateYou conjure some foxfire!5;jX\ ########  # #......#  #. #......#  ###..###<.....#  )....†.vv†....#  ......†@...†..# 5;jܢk .......#......#  .......########  ?...... ...?... ..h....5;jahally target) ....... 5;j:....... 5;j%=5;j6.6 (1 _5;j5;j]6;jE§v6;j)E§v6;jD§v6;jO§v6;j8 @v§6;j §6;j)!1v6;j}"9h.6;j">§v6;j@#9§6;jr#$v6;j &Mh?6;j-l  The foxfire burns the jackal.6;j4§6;j.v§6;jA6;j6;j#.-76;j§§§.#§6;j>Z _The jackal is almost dead.6;jE K§v6;j >v§6;j L§v6;j >v§6;j 9h.6;j 1§6;j †††...6;j* @-86;j)! <§6;j$ N _Your foxfire dissipates.7;j  Zeppelin the Magician  Deep Elf  Health: 19/19 ======================== ########  Magic: 3/10=======----------------- # #......#  AC: 2Str: 5 #. #......#  EV: 11Int: 21 ###..###<.....#  SH: 0Dex: 15 )....†***†....#  XL:  3 Next: 10% Place: Dungeon:2 7;jP......*@*..†..#  Noise: ---------  Time: 698.6 (0.0) ......*#*.....#  f) staff of alchemy .....h.########  Cast: Foxfire ?...... ...?... 7;j! ....... h   jackal .......7;jI ] .......The foxfire burns the jackal. 7;jh 5_The jackal is almost dead. 7;j @_Your foxfire dissipates.7;j !Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate7;j_  Zeppelin the Magician  Deep Elf  Health: 19/19 ======================== ########  Magic: 3/10=======----------------- # #......#  AC: 2Str: 5 #. #......#  EV: 11Int: 21 ###..###<.....#  SH: 0Dex: 15 7;j_)....†.†††....#  XL:  3 Next: 10% Place: Dungeon:2 ......†@§..†..#  Noise: ---------  Time: 698.6 (0.0) ......h#§.....#  f) staff of alchemy 7;j_.....v.########  Cast: Foxfire ?...... 7;j_,...?... .......7;j ` h   jackal .......7;j)` .......7;jF`U _The jackal is almost dead. 7;ja`@_Your foxfire dissipates.7;j`Casting: Foxfire (safe; 4% risk of failure)  7;j`*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!7;jha7;jl5. _Your foxfire dissipates.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the jackal.7;j*t ########  # #......#  #. #......#  ###..###<.....#  )....†.†††....#  7;jtU......†@§..†..#  .......#§.....#  .....v.########  ?...... ...?... ....... ....... ....... 7;j3§7;jGv..7;jr4==4=9.6 (17;j7§7;jo"J _You kill the jackal!8;j |## ######## #. #......# #.. #......#.###..###<.....#.)....†.†v†....#.@....†..#.#......#.§.########.?......#.?...#.#.#.#8;j~J§v8;jtJ§v8;jK§v8;jyGv§8;jKv§8;jEF-7008;jwr§§.§8;j{ _You see here a frilled lizard corpse.8;j ### ######## #.. #......# #.. #......#.###..###<.....#.)....†.†§†....#.v@†§...†..#.§.§#......#.§.########..?......#.....?...##.#.#.#8;juHv§8;jsAv§8;jBO§v8;j>v§8;j.§8;j?†.....8;jt@-18;j)r§§§§8;jN _Your foxfire dissipates.8;j s ### ########.. #...........###.§###<).§§§†.†††....§.†....†.@.#.....######? .........#8;j. 0.....8;j &28;j 8;j 8;j1 ] ### ########.. #.........###..###<)....†.†††.........†....†..#.....######? ...?###.####..8;jn 8;j j5=====38;j| 8;j 9;j ### ########.. #.............###..###<....)....†.†††.........†....†.#....######? ...?#.....#. ..9;j 9;j&49;j@9;j89;j>y .. #...........###..###<..)....†.†††......†....†.#....######? 9;j...?#...... . ..#9;j9;j&59;jq9;jw9;j  #.. #......##.. #..# #......#.###..###<.....##..)....†.†††....##.†....†..##.#......#.###..?......##.....?@..##9;j.#.#.#.#.###.####.. #. ..# .. ..#9;jʫ<69;jͳ9;j9;jd Q #.. #......#.#.. #..# #......#.###..###<.....# #..)....†.†††....# #.†....†..#.#.#......#.## #..?......# #.....@...# ##.#.#.#.#..###.####... #. ..#  .. ..#9;jF 9;j D===79;j% 9;j 9;jx \6==8.6 (29;jؿ 9;j+ a _h - a scroll labelled WAVULERCHIU9;jV  #.. #......# .#.. #..# #......# ....###..###<.....# #..)....†.†††....#. #.†....†..##.#.#......#.##9;jW  #..?......# #.# ##.#.#.#.#.###.#...#.. #. ..##.. .. ..#9;ja 9;ja +9.6 (19;jl 9;j{o :;j #.. #......# .#.. #..# #......# ....###..###<.....#. #..)....†.†††....#$. #.†....†..#.#.#.#......#.## #..?......# #.# ##.# ..##.#.#....###.####...#.. #.$ ..## .. ... ..#:;j:;jc'10:;ja :;j+ _Found 22 gold pieces.:;jX\ #.. #......# .#.. #..# #......#. ....###..###<.....##. #..)....†.†††....# $. #.†....†..##.#.#:;jo.#......# ..## #..?......# #.# ##.# ...# #.#:;j M.#.###.####....##.. #.$ ..:;j:## ... ... ..#:;jF:;jߓ&1:;j:;j:;jTM## #######. .#.. #..# #.. ....###..###<.#. #..)....†.†††.. $. †....†#.#.#..............#######. ##............#............ ...:;jr:;jUu7====2:;j\:;j:;jP+3.6 (2:;jR:;ja _j - a scroll labelled MER TUERACH=;j =;j Wear or take off which item? Armour (go to first with [) =;j  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear|put on=;j y[tab] equip|unequip >;j >;js### ########Zeppelin the Magician..#.. #..# #......#Deep Elf.#.. #..# #......#Health: 19/19 ========================. ....###..###<.....#Magic: 7/10================--------#. #..)....†.†††....#AC: 2Str: 5$. #........†....†..#EV: 11Int: 21#.#.#.........#......#SH: 0Dex: 15..............########XL:  3 Next: 14% Place: Dungeon:2#..@......#Noise: ---------  Time: 713.6 (0.0)#>;j.........#f) staff of alchemy##........#Cast: Foxfire............##............#..............#.....###.####....##.. #.$ ..##... ... ..# _You kill the jackal! _You see here a frilled lizard corpse. _Your foxfire dissipates. _h - a scroll labelled WAVULERCHIU _Found 22 gold pieces. _j - a scroll labelled MER TUERACH>;jP  Okay, then.>;jI>;jص>;j. _>;j >;jWield or unwield which item (- for none)?- - Unarmed >;j vHand Weapons (go to first with ))  b - a +0 short swordd - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering Magical Staves (go to first with |)  f - a staff of alchemy (weapon)[?] describe selected [!] equip|wield|wear|put on>;joy[tab] equip|unequip B;j>{ B;jg ### ########Zeppelin the Magician..#.. #..# #......#Deep Elf.#.. #..# #......#Health: 19/19 ========================. ....###..###<.....#Magic: 7/10================--------#. #..)....†.†††....#AC: 2Str: 5$. #........†....†..#EV: 11Int: 21#.#.#.........#......#SH: 0Dex: 15..............########XL:  3 Next: 14% Place: Dungeon:2#..@......#B;j] Noise: ---------  Time: 713.6 (0.0)#.........#f) staff of alchemy##........#Cast: Foxfire............##............#..............#.....###.####....##.. #.$ ..##... ... ..# _You see here a frilled lizard corpse. _Your foxfire dissipates. _h - a scroll labelled WAVULERCHIU _Found 22 gold pieces. _j - a scroll labelled MER TUERACH _Okay, then.B;j n  Okay, then.B;jړ B;jA . _C;j= C;jH> 3C;jkB C;jB $ _C;j^G BC;jH C;jhK C;jK O8===C;jL C;jO ,C;jQ C;jS ,C;jU C;jOW C;jW C;jX C;js[ ;9C;j[ H=====C;j] C;j=_ ,C;j` C;jc ,C;j]d C;jg ,C;jMh C;jel  Magic restored.  You encounter a ball python.C;js S10/10=====S   ball python (constriction, wandering)C;js /210.0)C;j%| C;j0} 34.6 (11 _C;js C;je D;j + ### ########  Zeppelin the Magician ..#.S #..# #......#  Deep Elf .#.. #..# #......#  Health: 19/19 ======================== . ....###..###<.....#  Magic: 9/10=====================--- #. #..)....†.†††....#  AC: 2Str: 5 $. #........†....†..#  EV: 11Int: 21 #.#.#.........#......#  SH: 0Dex: 15 ......***.....########  XL:  3 Next: 14% Place: Dungeon:2 #.*@*.....#  Noise: ---------  Time: 724.6 (0.0) D;jYO#.***.....#  f) staff of alchemy ##........#  Cast: Foxfire ............#  #............#  D;j..............#  S   ball python (constriction, wandering) .....###.####...  .##.. #.$ ..##  D;j,C... ... ..# _Okay, then.Magic restored. _You encounter a ball python.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateD;j  ### ########  Zeppelin the Magician ..#.. #..# #......#  Deep Elf .#.S #..# #......#  Health: 19/19 ======================== . ....###..###<.....#  Magic: 9/10=====================--- #. #..)....†.†††....#  AC: 2Str: 5 $. #........†....†..#  EV: 11Int: 21 #.#.#.........#......#  SH: 0Dex: 15 ..............########  XL:  3 Next: 14% Place: Dungeon:2 #..@......#  Noise: ---------  Time: 724.6 (0.0) #.........#  f) staff of alchemy ##........#  Cast: Foxfire ............#  #............#  ..............#  SD;j~    ball python (constriction, wandering) .....###.####...  .##.. #.$ ..##  ... ... ..# Magic restored. _You encounter a ball python.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!D;j)  ###   ..#.. #..#   .#.S #..#   . ....###..###<  #. #..)....†.†††....#  $. #........†....†..#  #.#.#.........#  ......v.v.....#  #..@......#  #.........#  ##........#  ............# #............# ..............# Sally target) .....###.;j* [m####.. .##.. #.$ .. ... ... =5.6 (1 _D;j8 D;j: E;jtv§v§v§v§v§v§v§v§vS .  The foxfire burns the ball python.E;jB0§E;j[Av§E;jE;jT66-6E;j§§.§§.§E;j §E;j O _You kill the ball python!H;jXR H;jR H;j&U H;jtX H;jY 6vH;jpZ C§vH;j9[ L§vH;j(\ K§vH;jc /§H;jf H;jjk 3H;jl ] _Your foxfire dissipates.H;jn H;j'o Q10/10===H;jp H;jds H;jv H;jMv H;jw H;jy H;j&| H;jd| H;j} H;j H;j@ ,H;j H;j H;jЉ H;j ;===H;jx H;j L  You now have 28 gold pieces (gained 6).H;j H;j H;j  #  # ######.# #### #### #.#...#..# #..# #... #.#.#.#..# #..# #... ..PP....###..###<.. #.#.#..)....†.†††. #@..#........†....-33.6 (7.#.#.#.#.........#....P.P..............#####.#P#.#.#.........#H;j  #P#...#.........# # ######........# ............# #............# ..............#H;j H;j H;j1 m _j - 2 scrolls labelled MER TUERACH (gained 1)L;j? L;j? L;j@ L;j"D L;jxF L;jrK BL;jL ,L;jN L;jQ L;jT ,L;jV L;jsY L;jX[ ,L;j\ L;jO_ L;ja L;ja L;jc L;je L;jeh ,L;j(j L;jl L;jn L;jn L;j[p L;jHr L;jt ,L;ju L;jw L;jz ,L;j| L;j^ = _Found a scarab talisman.L;jk L;j L;j ,L;jz L;j L;j. L;jJ $ L;jG r_Found a dark potion.L;j .P.P..............#########.#P#.#.#.........##P#...#.........# L;jә U# ######........# ..............# ##............# ..............# .....###.####... .##.. #.@.# ..## 45.6 (12.0).........## ..# ...!.....##........#.........#...%...##.................. L;jZ L;j L;jl > _You now have 44 gold pieces (gained 16).O;jO;jrO;jO;j؅O;jU,O;j[O;j` _Found 14 gold pieces. Found a stone staircase leading down.O;jO;jBO;jߕO;jk _Found a murky golden potion.O;jmO;jO;jO;j>O;jO;jO;jO;jO;j,O;jO;jO;jʰO;jEO;jĸa #P#...#.........#  O;j_V# ######........# ..............# ###............# . ...............# ........###.####... ##..##..###...# ..## .............## ..#O;j #....@.....# 51.6 (6.0) #..#............O;j # #.........### O;j#...%...### ........... #>...........O;j .....$......... .#.......!.....O;j:O;j O;j6O;jQ _f - a dark potionQ;jQ;jQ;j?Q;jQ;jJQ;jQ;jQ;j7c _Found a blue potion.Q;j0  You encounter a goblin. It is wielding a +0 club.Q;j .......# ###............# .................# ........###.####... Q;j1 D##..##..###...# ..#.............## ..# ..........###. #..#............ # #...@.....### #...%...### #....Q;j} s #>.................$..#.......!..... g   goblin (asleep)Q;jW ###.....!......gQ;j+2.6 (1Q;j23.6 (2 _Q;j;%Q;j$R;j4R;jtR;j%N _There are no items here.R;jn* ..............#  Zeppelin the Magician ###............#  Deep Elf .................#  Health: 19/19 ======================== ........###.####...  Magic: 9/10=====================--- ##..##..###...# ..##  AC: 2Str: 5 .............## ..#  EV: 11Int: 21 #..........###.  SH: 0Dex: 15 #..#..***.......  XL:  3 Next: 16% Place: Dungeon:2R;jn # #..*@*....###  Noise: ---------  Time: 753.6 (0.0) #..***..###  f) staff of alchemy #.............  Cast: Foxfire #>............  .....$.........  ..#.......!.....  g   goblin (asleep) R;jna###.....!.......  .............g  R;jo_Found a blue potion. _You encounter a goblin. It is wielding a +0 club. _There are no items here.  R;j&oCasting: Foxfire (safe; 4% risk of failure)  R;jFo Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateS;j#,"..............#Zeppelin the Magician###............#Deep Elf.................#Health: 19/19 ========================........###.####...Magic: 9/10=====================---##..##..###...# ..##AC: 2Str: 5.............## ..#EV: 11Int: 21#..........###.S;j,5SH: 0Dex: 15#..#............XL:  3 Next: 16% Place: Dungeon:2# #..v@.....###Noise: ---------  Time: 753.6 (0.0)#...v...###f) staff of alchemy#.............Cast: Foxfire#>.................$...........#.......!.....g   goblin (asleep, ally target)###.....!....................g _You encounter a goblin. It is wielding a +0 club. _There are no items here.  S;j)-MCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleS;jS-UDir - look around, f - activateYou conjure some foxfire!S;j/:=4.6 (1 _S;j+6S;jv8S;jy @v§S;j{ E§vS;j.} L§vS;j} 7§vS;j} S;jN~ /§vS;ju~ S;j~ §S;j  %vS;j "§S;j %vS;j8 #§S;j\ %vS;j/ %g.S;j H§vS;j H§vS;j SgS;j> .=5S;j §@§§§§§§§§S;jT ( _The goblin shouts!T;jH§vT;jl  The foxfire burns the goblin.T;j72§T;j8G§vT;j E )The goblin is severely wounded.The foxfire burns the goblin.T;jK)T;j`1§T;j..@.%......T;j&77--6T;jU%§ _You kill the goblin!T;j  ###............###.####...##..##..###...# ..##.............## ..#  #.##. #..#............ #...### ### #.............>§.##.............T;j9....T;jA--7T;j:T;j; T;j)<O_You see here a scarab talisman.U;j U;jn Z10/10===8U;js U;j + _i - a scarab talismanU;j,  ...........###.####...##..##..###...# ..##.............## ..#  #.##. .#..... ###..####. #......>.....$#.............U;j. U;jԔ &9U;jT U;jÝ V;jB ###.####...##..##..###...# ..##.............## ..#  #..##. .#..... ###..####.  #.....>.....$..#.......!##......$.....V;jLV;j]M'60V;jSV;jV+ _Found 16 gold pieces.V;j+ ##..##..# ..##.............## ..#  #..##. #.....# ###..####.  #.....V;j ##>.....$..#.......!##!.....)w   ribbon worm (wandering)##.....w.....V;j9w.V;jXwV;j\&1V;j?V;j\ _You encounter a ribbon worm.V;jb*  ##..##..###...# ..## .....## ..# #...###. #..#...# #.###V;jH+ .##.###. #.#>.#.....$. ..#.!..... ###.....!.....)..#. #. ##.....w$..... ##.V;j, 9w.V;j5 V;j6 D===2V;j= V;j? V;j%  ##..##..###...# ..## ......## ..# #...###. #..#. ## #.### ...##.###. #. ###>. #.......#.!..... ###.....!.....). ... ###..V;j ; #.....w. ##......$.. ##..V;j 9w.V;j V;jb V;j 3V;jV;jR _You see here 14 gold pieces.W;j ##..##..###...# ..##  Zeppelin the Magician .............## ..#  Deep Elf #..........###.  Health: 19/19 ======================== #..#............  Magic: 9/10=====================--- ## #.........###  AC: 2Str: 5 ...##.......###.  EV: 11Int: 21 #.............  SH: 0Dex: 15 ###>.***........  XL:  3 Next: 17% Place: Dungeon:2 #....*@*........  Noise: ---------  Time: 763.6 (0.0) ...#..***..!.....  f) staff of alchemy ###.....!.....).  Cast: Foxfire ................  ###....w........  #.............  w  ;j;49m ribbon worm ##......$.....  ##...........  _Found 16 gold pieces. _You encounter a ribbon worm. _You see here 14 gold pieces.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateW;jTo ##..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 19/19 ========================#..#............Magic: 9/10=====================---## #.........###AC: 2Str: 5...##.......###.EV: 11W;jo JInt: 21#.............SH: 0Dex: 15###>..v.........XL:  3 Next: 17% Place: Dungeon:2#.....@.........Noise: ---------  Time: 763.6 (0.0)...#..v....!.....f) staff of alchemy###.....!.....).Cast: FoxfireW;jp 7................###....w........#.............w   ribbon worm (catching breath, ally ta…)##......$.....##........... _You encounter a ribbon worm. _You see here 14 gold pieces.  Casting: Foxfire (safe; 4% risk of failure)  W;jp "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!W;jSz ```  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleW;jz Dir - look around, f - activate  You conjure some foxfire!  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.W;j o lYou are caught in a web!W;j  .l..ally target)l   frilled lizardW;j   5  =4.6 (1Held W;j1 W;j _ _You encounter a frilled lizard.W;j{  ##..##..###...# ..##  Zeppelin the Magician .............## ..#  Deep Elf #..........###.  Health: 19/19 ========================W;j  #..#............  Magic: 8/10===================----- ## #.........###  AC: 2Str: 5 ...##.......###.  EV:  5 Int: 21 W;jm ?#.............  SH: 0Dex: 15 ###>.*v*........  XL:  3 Next: 17% Place: Dungeon:2 #....*@*........  Noise: =--------  Time: 764.6 (0.0) ...#..v**..!..l..  f) staff of alchemy W;j ###.....!.....).  Cast: Foxfire ................  Held  W;j ###....w........  #.............  w   ribbon worm (ally target)W;jգ  ##......$.....  l   frilled lizard W;j t##........... The stream of webbing hits you but does no damage.  W;j YYou are caught in a web! _You encounter a frilled lizard.W;j7 Casting: Foxfire (safe; 4% risk of failure)  W;jW Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateW;jy ##..##..###...# ..##  Zeppelin the Magician .............## ..#  Deep Elf #..........###.  Health: 19/19 ======================== #..#............  Magic: 8/10===================----- W;jS## #.........###  AC: 2Str: 5 ...##.......###.  EV:  5 Int: 21 #.............  SH: 0Dex: 15 ###>..v.........  XL:  3 Next: 17% Place: Dungeon:2W;j{# #.....@.........  Noise: =--------  Time: 764.6 (0.0) W;j ...#..§....!..l..  f) staff of alchemy ###...v.!.....).  Cast: Foxfire ................  Held  ###....w........  W;j #.............  w   ribbon worm (ally target) W;j1 ##......$.....  l   frilled lizard ##........... W;jN ?You are caught in a web! W;jk ;_You encounter a frilled lizard.W;j Casting: Foxfire (safe; 4% risk of failure)  W;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateW;j 7You conjure some foxfire!W;j!<§vW;j3"F§vW;j@#C§vW;j*  ..##  .............## ..#  #..........###.  #..#............  ## #.........###  ...##.......###.  #.............  ###>..§§........ W;j*9 #.....@.v.......  ...#..§....!..l..  ###...§.!.....).  .......v........  ###....w......W;j$+g #.............  W;jK+##......$.....  ##......... W;j+"_You encounter a frilled lizard.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the ribbon worm.W;jC§§v§v§vl.W;j W;j63rW;jPAThe ribbon worm is lightly wounded.W;jvvrr   ratW;jټ*5.6 (1W;jSW§§W;jT _You encounter a rat.Y;jǷq  The foxfire burns the ribbon worm.Y;j9 T§§Y;j9 uv§vY;j7: C§vY;j: P§vY;j2; -§vY;jQ; Y;j*< "§Y;j< .vY;j= B§vY;jE &  Y;jE yThe ribbon worm is moderately wounded.The foxfire burns the ribbon worm.Y;j 4§Y;jV 3w.Y;j 2r.Y;j  The ribbon worm is heavily wounded.The foxfire burns the ribbon worm.Y;jV 2§Y;jW 6l.Y;ja W...Y;j[b --6Y;jk §§@§§.§§Y;jn c _The ribbon worm is heavily wounded.Z;j9 ##..##..###...# ..##  Zeppelin the Magician .............## ..#  Deep Elf #..........###.  Health: 19/19 ======================== #..#............  Magic: 7/10================-------- ## #.........###  AC: 2Str: 5 ...##.......###.  EV:  5 Int: 21 #.............  SH: 0Dex: 15 ###>.***........  XL:  3 Next: 17% Place: Dungeon:2 Z;jd#....*@*...l....  Noise: ---------  Time: 766.6 (0.0) ...#..***..!.....  f) staff of alchemy ###...§§!...r.).  Cast: Foxfire ......§w........  Held  ###.............  #.............  w   ribbon worm Z;j0##......$.....  l   frilled lizard ##...........  r   ratZ;j The ribbon worm is heavily wounded.The foxfire burns the ribbon worm. _The ribbon worm is heavily wounded.Z;jPUCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZ;j<Dir - look around, f - activateZ;j ##..##..###...# ..##  Zeppelin the Magician Z;j.............## ..#  Deep Elf #..........###.  Health: 19/19 ======================== #..#............  Magic: 7/10================--------Z;j ## #.........###  AC: 2Str: 5Z;j2 ...##.......###.  EV:  5 Int: 21 Z;j#.............  SH: 0Dex: 15 ###>.§..........  XL:  3 Next: 17% Place: Dungeon:2 #....§@§...l....  Noise: ---------  Time: 766.6 (0.0) Z;j...#..§.§..!.....  f) staff of alchemy Z;j ###...w§!...r.).  Cast: Foxfire ......§§........  Held Z;j3 ###.............  Z;j,=#.............  w   ribbon worm ##......$.....  l   frilled lizard Z;jM##...........  r   ratZ;jn}The foxfire burns the ribbon worm. _The ribbon worm is heavily wounded.Z;jCasting: Foxfire (safe; 4% risk of failure)  Z;j*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Z;jz1l.Z;j0r.Z;j  ..##  .............## ..#  #..........###.  #..#............  ## #.........###  ...##.......###.  #.............  ###>..v.........  #.....@v..l.....  ...#.......!.....  ###...w.!..r..).  ................  ###........... #............. (ally target) ##......$.....  ##......Z;j=..... Z;j5k8====7.6 (1 _Z;jtZ;j5Z;j G§vZ;j P§vZ;j G  The foxfire burns the ribbon worm.Z;j3r §§vZ;jDz  The ribbon worm is heavily wounded.The foxfire burns the ribbon worm.Z;j §w.r.Z;jh 1l.Z;jrg-8Z;j k§§@§Z;jWd _The ribbon worm is severely wounded.[;jh  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[;j][;jK Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 4% 1 b - ScorchFire4%[;j2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit[;j [;jG [;j ##..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 19/19 ========================#..#............Magic: 8/10===================-----## #.........###AC: 2Str: 5...##.......###.EV:  5 Int: 21#.............SH: 0Dex: 15###>..§.........XL:  3 Next: 17% Place: Dungeon:2#....§@§.l......Noise: ---------  Time: 768.6 (0.0)...#...w...!.....f) staff of alchemy[;j@ g###.....!.r...).Cast: Foxfire................Held ###.............#.............w   ribbon worm##......$.....l   frilled lizard##...........r   ratThe foxfire burns the ribbon worm.  The ribbon worm is heavily wounded.The foxfire burns the ribbon worm. _The ribbon worm is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[;j H##..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 19/19 ========================#..#............[;j| %Magic: 8/10===================-----## #.........###AC: 2Str: 5...##.......###.EV:  5 Int: 21#.............SH: 0Dex: 15###>..§.........[;j XL:  3 Next: 17% Place: Dungeon:2#....§@§.l......Noise: ---------  Time: 768.6 (0.0)[;j ...#...w...!.....f) staff of alchemy[;j ###.....!.r...).Cast: Foxfire................Held ###.............#.............[;j/ ?w   ribbon worm##......$.....l   frilled lizard[;jT ##...........r   rat[;jq }The foxfire burns the ribbon worm.  The ribbon worm is heavily wounded.[;j ~The foxfire burns the ribbon worm. _The ribbon worm is severely wounded.[;j Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[;j% v †Flames lash the frilled lizard.[;j , *r   rat[;j r.  You kill the frilled lizard![;jb ..@..† [;j* 7---6-----9====9.6 (1[;j% [;j 0 _The ribbon worm bites you.\;jQ ##..##..###...# ..##  Zeppelin the Magician .............## ..#  Deep Elf #..........###.  Health: 17/19 =====================--- #..#............  Magic: 5/10============------------ ## #.........###  AC: 2Str: 5 ...##.......###.  EV:  5 Int: 21 #.............  SH: 0Dex: 15 ###>.***........  XL:  3 Next: 19% Place: Dungeon:2 #....*@*.†......  Noise: ====-----  Time: 769.6 (0.0) \;j...#..*w*.r!.....  f) staff of alchemy ###.....!.....).  Cast: Foxfire ................  Held  ###.............  #.............  w   ribbon worm ##......$.....  r   rat ##........... Flames lash the frilled lizard.  You kill the frilled lizard! _The ribbon worm bites you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate\;j_\;j$u ##..##..###...# ..##  Zeppelin the Magician .............## ..#  Deep Elf #..........###.  Health: 17/19 =====================--- #..#............  Magic: 5/10============------------ ## #.........###  AC: 2Str: 5 ...##.......###.  EV:  5 Int: 21 #.............  SH: 0Dex: 15 ###>............  XL:  3 Next: 19% Place: Dungeon:2 #.....@.r†......  Noise: ====-----  Time: 769.6 (0.0) \;j8&F...#...w...!.....  f) staff of alchemy ###.....!.....).  Cast: Foxfire ................  Held  ###.............  #.............  w   ribbon worm ##......$.....  r   rat ##........... You kill the frilled lizard! _The ribbon worm bites you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!\;jy.  ..##  .............## ..#  #..........###.  #..#............ \;j.v ## #.........###  ...##.......###.  #.............  \;jE/###>...v........  #.....@.r†......  ...#...wv..!.....  \;j/###.....!.....).  ................  ###........... #............. (ally target) ##......$.....  ##......... \;j`1g=---70.6 (1 _\;j)9\;j2;];j  You disentangle yourself. The foxfire burns the ribbon worm.];j)R2§];j\ .  The ribbon worm is severely wounded.The foxfire burns the rat.];j3b(];jD1§];jl You kill the rat!];j,6==11 21---1];j];jC _The ribbon worm bites you but does no damage.];j C ##..##..###...# ..##  Zeppelin the Magician .............## ..#  Deep Elf #..........###.  Health: 17/19 =====================--- #..#............  Magic: 5/10];jn============------------ ## #.........###  AC: 2Str: 5 ...##.......###.  EV: 11Int: 21 #.............  SH: 0Dex: 15 ###>.***........  XL:  3 Next: 21% Place: Dungeon:2 #....*@*.†......  Noise: =--------  Time: 771.6 (0.0) ...#..*w*..!.....  f) staff of alchemy ###.....!.....).  Cast: Foxfire ................  ###.............  #.............  w   ribbon worm ##......$.....  ##........... The foxfire burns the rat.  ];j*You kill the rat! _The ribbon worm bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  ];j  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate^;j6##..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 17/19 =====================---#..#............Magic: 5/10============------------## #.........###AC: 2Str: 5...##.......###.EV: 11Int: 21#.............SH: 0Dex: 15###>............XL:  3 Next: 21% Place: Dungeon:2#.....@v.†......Noise: =--------  Time: 771.6 (0.0)...#..vw...!.....f) staff of alchemy###[^;j7m.....!.....).Cast: Foxfire................###.............#.............w   ribbon worm (ally target)##......$.....##...........You kill the rat! _The ribbon worm bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!^;jN8Y6-2.6 (1^;j;@^;jB _The ribbon worm bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The ribbon worm bites you.^;jA   You hit the ribbon worm.  The ribbon worm is severely wounded.The foxfire burns the ribbon worm but does no damage.^;j 4§^;jx  The ribbon worm is severely wounded.The foxfire burns the ribbon worm but does no damage.^;j3§^;j# The ribbon worm is severely wounded.^;jlW93.8 (1.2§  The ribbon worm is severely wounded.The foxfire burns the ribbon worm but does no damage.  The ribbon worm is severely wounded.  The foxfire burns the ribbon worm but does no damage.  The ribbon worm is severely wounded. _The ribbon worm closely misses you.^;jx (catching breath)You hit the ribbon worm.  The ribbon worm is severely wounded.^;j~ &  ^;jY The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.^;jY< ..  5  5.0Held  _You are caught in a web!_;je> ##..##..###...# ..##  Zeppelin the Magician .............## ..#  Deep Elf #..........###.  Health: 16/19 ====================---- #..#............  Magic: 4/10=========--------------- ## #.........###  AC: 2Str: 5 ...##.......###.  EV:  5 Int: 21 #.............  SH: 0Dex: 15 ###>.***........  XL:  3 Next: 21% Place: Dungeon:2_;j[ #....*@*.†......  Noise: =--------  Time: 775.0 (0.0) ...#..*w*..!.....  f) staff of alchemy ###.....!.....).  Cast: Foxfire ................  Held  ###.............  #.............  w   ribbon worm (catching breath)_;jz ##......$.....  ##........... The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. _You are caught in a web!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate_;j_;j##..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 16/19 ====================----#..#............Magic: 4/10=========---------------## #.........###AC: 2Str: 5...##.......###.EV:  5 Int: 21#.............SH: 0Dex: 15###>............XL:  3 Next: 21% Place: Dungeon:2#....v@..†......Noise: =--------  Time: 775.0 (0.0)...#...wv..!.....f) staff of alchemy_;j[40m###.....!.....).Cast: Foxfire................Held ###.............#.............w   ribbon worm (catching breath, ally ta…)##......$.....##...........The stream of webbing hits you but does no damage. _You are caught in a web!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!_;j12-----5===6.0 (1_;j_;j _You are caught in a web!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _;j]"_The ribbon worm bites you._;ja  You disentangle yourself. The foxfire burns the ribbon worm._;jU2§_;j^  The ribbon worm is severely wounded.The foxfire burns the ribbon worm._;j33§_;j, )The ribbon worm is almost dead._;ja9/19 ---------_;j=311 7_;j_;j0 _The ribbon worm bites you._;jk w ..  You barely miss the ribbon worm._;j -8.2 (1.2_;jD _;jE _ _The ribbon worm is almost dead.`;j%p  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`;j % `;j&  Your spells (cast)TypeFailure Level  a + Foxfire`;j& iConjuration/Fire 4% 1 b - ScorchFire4%`;j' 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit`;j* ##..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 9/19===========-------------#..#............Magic: 5/10============------------## #.........###AC: 2Str: 5...##.......###.EV: 11Int: 21#.............SH: 0Dex: 15###>............XL:  3 Next: 21% Place: Dungeon:2#.....@..†......Noise: =--------  Time: 778.2 (0.0)...#...w...!.....f) staff of alchemy###`;jV [m.....!.....).Cast: Foxfire................###.............#.............w   ribbon worm (catching breath)##......$.....##...........The ribbon worm is almost dead. _The ribbon worm bites you.  You barely miss the ribbon worm. _The ribbon worm is almost dead.Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.##..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 9/19===========-------------#..#............Magic: 5/10============------------## #.........###AC: 2Str: 5[6`;j< ;11H...##.......###.EV: 11Int: 21#.............SH: 0Dex: 15###>............XL:  3 Next: 21% Place: Dungeon:2#.....@..†......Noise: =--------  Time: 778.2 (0.0)...#...w...!.....f) staff of alchemy###.....!.....).Cast: Foxfire................###.............#.............w   ribbon worm (catching breath)##......$.....##...........The ribbon worm is almost dead. _The ribbon worm bites you.  You barely miss the ribbon worm. _The ribbon worm is almost dead.Casting: `;jV [37mFoxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`;j 2  You miscast Scorch. Nothing appears to happen.3-----Contam: 11% 9.2 (1`;j  `;j R_The ribbon worm barely misses you.b;ju  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b;jhb;jk Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire4%1  b + ScorchFire4% 2 b;jok-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitb;jn b;jx b;jՁ ##..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 9/19===========-------------#..#............Magic: 3/10=======-----------------## #.........###AC: 2Str: 5...##.......###.EV: 11Int: 21 Contam: 11% #.............SH: 0Dex: 15###>............XL:  3 Next: 21% Place: Dungeon:2#.....@..†......Noise: =--------  Time: 779.2 (0.0)...#...w...!.....b;jV f) staff of alchemy###.....!.....).Cast: Foxfire................###.............#.............w   ribbon worm##......$.....##...........Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Scorch. Nothing appears to happen. _The ribbon worm barely misses you.Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b;j ###..##..###...# ..##Zeppelin the Magician.............## ..#Deep Elf#..........###.Health: 9/19===========-------------#..#............Magic: 3/10=======-----------------## #.........###AC: 2Str: 5...##.......###.EV: 11Int: 21 Contam: 11% #.............SH: 0Dex: 15###>............XL:  3 Next: 21% Place: Dungeon:2#.....@..†......Noise: =--------  Time: 779.2 (0.0)b;jd ...#...w...!.....f) staff of alchemy###.....!.....).Cast: Foxfire................###.............#.............w   ribbon worm##......$.....##...........Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Scorch. Nothing appears to happen. _The ribbon worm barely misses you.Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b;j S .  Flames lash the ribbon worm.b;j$ =*b;jt .b;jxx 2---28====80.2 (1b;j: b;j O _You kill the ribbon worm!c;j .............## ..#  ###. #..#.....##. ###...####.  #.....###>.....$..†...#.! ##!.....)................####.##.##.c;j c;j>!10/19=----1c;j(c;jY+c;j ^.## ..# #...###. #..#. ##. #.### ...##.###. #. ###>. #.....$..†...... ...#.!..... ###.....!.....). .c;jM " ####..#..##......$.....##..###.##.##.c;j c;jC C----2c;j c;j d;j'M##..##..###...# ..##.....# ..#.###.  #.....##. ..###...##### #.##>...... #.....$@.†......!.... ###.....!.....).................###.##.##..d;jZd;jNd;j&3d;jDd;jd;j ##..##..###...# ..## ......## ..# #...###. #..#. ##. #.### ...##.###. #. ###>. #.....@..†...... ...#.!..... ###.....!.....). .... ####.. #.. ##......$d;j.. ##..  ###.##.##..d;jd;j^3===4d;jd;jZd;jl1==5.2 (2d;jd;j: > _You now have 58 gold pieces (gained 14).d;jw c .............## ..#  ###. #..#.....##. ###...####.  #.....###>........†d;jw n...#.! ##!.....)................####.##.##.d;j d;j+ G9% 6.2 (1d;j^ d;j d;j ^  ##. #..#.....##. ###...####.  #.....###>........†...#.! ##!.....)................####.# .#d;j#" d;j" @77d;j) d;jo+ d;j -#.###. #..#.... ##. #..### ...##.###. #. ###>. #.†...... ...#.!..... ###....@!.....). . d;jt-p####. #..##......$.....##..d;j-###.##.##..#.# .# $.d;j 8d;jc8S4=====5d;j88d;j@e;j+ _Found 12 gold pieces.e;j#.###. #..#.... ##. #..### ...##.###. #. ###>. #.†...... ...#.!..... ###.....@.....). . e;j~####. #.##......$.....##.###.##.##.#.# .# $.e;jЉe;jފz2===39e;je;je;jD190.2 (2e;je;jQ _k - a blue potione;j(W!#.###. #..#.... ##. #..### ...##.###.#.###>.#.†....#.!.###.)..e;jW####.#.##......$.##.###.##.##.#.# .# $.e;joae;ja51.2 (1e;jAie;jblK _Your magical contamination has completely faded away.e;j#.###. #..#..... ##. #..###...##.###.#.###>.#.†....#.!.###.)..####.#.##......$.##.###.##.##.#.#..# $.e;je;jXj5=====2e;j5e;j_ M... ..#.###.  #..... ##. ..####...##### #.e;j ##>...... #..†..... ###)....e;j ####...............#.#..# $....e;jB e;j& C==3e;jE e;j e;j  a3=4.2 (2e;j e;j& Y _l - a murky golden potionf;j  ##. #.....##. ####...####... #.....###>........†...#. ##).....#####.#..# $....f;jyf;j+5.2 (1f;jf;j,f;jQ #.....##. ####...####... #.....###>........†...#. ##).....####f;jr4 .. ... .....f;jf;j%6f;jQ=====6f;jf;jf;j ##. ####...####...f;jc #.....###>f;j!V........†...#f;j>1. ##f;jW&)....f;jyS.#### f;j-#$f;j. ... .#. .## ....f;j"<7f;jf;j%f;j T ...####... #.....###>........†...#. ##f;j" ).....#### #$f;jL  ##........## ...f;j f;j t14==8f;j\ f;j f;j(  #.....###>........†...#. ##)f;j)3.....#### # ##...... ###.##.##..f;j)X.#. ....f;jB1f;j2&9f;j8f;j@f;j _You now have 74 gold pieces (gained 16).g;je#. ###>.#.†....#.###.)..#####.##.g;jf###.##.###.##.##.#.#..# $....... ...#....## .....## ...#......g;jg;jx+1.2 (1g;jqg;jg;jy#. ###>.#.†....#.###.)..# ####.# #.g;jz#.##.##.###.##.##.#.#..# $....... ..#....## ..g;jDz#..## ...#.. ...g;jg;jcB=2g;jg;jɌg;j6#. ###>.#.†....#.###.g;jk7C)..... .# ####.# #.#.###.##.###.##.##.#.#..##$.........g;j7#....###.#..## #.#.. #.g;jAJg;jKT5=3g;jSg;jUg;j.  ###>...........†...#. ##)..... ........# #### .##... ## ###.##.## #.#..##$.....#........==4g;j g;jx h;j+ ........†...#.. ##)..... ........# ##### .##... ## ###.##.## #.#..##$........##########h;j&h;j'X8===5h;jE.h;j0h;jN ...#. ###....)..... .............# ####......# #........#.......... ##....... ###.##.## #.#.........#....###..h;j<6h;j[h;jh;jTw6===7.2 (2h;j`h;j> _You now have 86 gold pieces (gained 12).h;ja  ##)..... ...................# ####........# ...#..... ##. ###.##.## #.#..#.......#....###.## .h;jh;j+8.2 (1h;j h;j!h;j>M.......... ###...........)................. ###.. ...#.###..##........h;jٕ###.##.##.#..## ..........###..## #........h;je9=====9h;j̤h;ji;j1M #..†...#........... ###.....)............... ####....... ........#.###........##........###.###.#..## .......#....###..........i;j i;jd'10i;ji;jyi;j] M##>...... #..†........... ###)......... ### #.#.###.##........###.##.##.#..##...............##########i;j i;jX i;j r7===1i;j i;j 78 M #. ##>...... #..†...i;jۼ !....... ###)......... ### #.#.###.i;j ##........###.##.#i;j u#.#..##..........i;jP B...#........i;j i;j &2i;j i;j i;j x M...##### #.##>...... #..†.......... ###).....>.... ### #.#.###.##........###.##.##........i;jx #.#.....##........i;j9 i;jف Y10/10=====i;j 3i;jY i;j 9 _Found an escape hatch in the floor.i;j3 M##. ..####...##### #.##>...... #..†.......... ###).....>.... ### .#.###.##................#.......## #........i;j< i;j= &4i;jNC i;j.L 78 M #..... ##. ..#######...##### #.##>...... #..†.......... ###).....>.... ### .#.###.................i;jL >....###........i;jiS i;jT B=5i;j Z i;jp\ i;j M.###.  #..... ##. ..#######...##### #.##>...... #..†.......... ###).....>.....#### i;jz #...............#.#...............i;j i;ji T8=6i;j1 i;jD" E78 M... ..#.###.  #..... ##. ..#######...##### #.##>...... #..†.......... ###).....>.....#####...............# ##.#..##........i;j) i;j* D===7i;j4 i;jM M##..##..###...# ..##....## ..#..###.  #..... ##. ..#######...##### #.##>...... #..i;j N†.......... ###).....>...................#.##..#.##.##........i;j i;ju &8i;jv i;j j;jnnd .............## ..#  #.###. #......##. #######...####...... #.....###>........†...#. ##).....>........#.##..j;jo#.##.##........#.#..##........j;jTx<9j;j~j;jȀj;j7  ##. #.....##. #######...####...... #.....###>........†...#. ##).....>........#.##### ##.#..##.......................j;jQAj;jBs9===20j;jIj;jJj;j #.###. #..#...... ##. #...##...##.###.#.###>.#.†.  ...#.###......>.  .#.#####.# # #....##...##..###.##.##.#.#..##. j;jq j;j &1j;j j;j $  Things that are here:j;jI p _a +0 club; a goblin corpsek;j+ 3k;j{ k;j k;j f _k;j k;j k;j= k;j k;jy k;j :==k;jU k;j k;jX ,k;j k;jN k;js k;j k;ji k;j+ k;j k;jL k;j k;jK k;j ,k;j k;j k;j} k;j k;j k;j k;j k;j0 k;jF k;j k;j k;j] k;j k;j k;jc ,k;j3 k;j" k;j($ k;j_$ k;j<% k;j' k;j) k;j) k;j- ,k;jB. k;j/ ,k;j&2 k;j3 k;j4 k;j5 k;j6 k;j8 k;j\9 k;j: k;j< k;j>? k;j @ k;j@ k;jM] k;j] k;j^ k;jb k;jrc k;jc k;jJd k;jqf k;jFg k;jg k;jh k;jj k;jpm ,k;jn k;jvp k;j s j  You encounter an endoplasm.k;j{ r ...#................. ###...........)..... ...................#. ####...............#. #...............#. #. ##................ .... ##............... .....######.##.##....... ###.#..##....... J....##................. #.. ####....###....... # #..### #....... #..# #.......k;j{ 5 #### #....... J   endoplasm (asleep) ######## k;jC 047.2 (26.0)k;ju 38.2 (27 _k;j k;j l;j  ...#................. Zeppelin the Magician ###...........)..... Deep Elf ...................#. Health: 19/19 ======================== ####...............#. Magic: 9/10=====================--- #...............#. AC: 2Str: 5 #. ##................ EV: 12Int: 21 .... ##............... SH: 0Dex: 15 .....######.##.##....... XL:  3 Next: 28% Place: Dungeon:2 ......*@###.#..##....... Noise: ---------  Time: 848.2 (0.0) J....##**............... f) staff of alchemy #.. ####....###....... Cast: Foxfire # #..### #....... #..# #....... #### #....... J   endoplasm (asleepl;jć m) ########Things that are here: _a +0 club; a goblin corpse _You encounter an endoplasm.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatel;j a...#................. Zeppelin the Magician###...........)..... Deep Elf...................#. Health: 19/19 ========================####...............#. Magic: 9/10=====================---#...............#. AC: 2Str: 5#. ##................ EV: 12Int: 21.... ##............... SH: 0Dex: 15.....######.##.##....... XL:  3 Next: 28% Place: Dungeon:2......v@###.#..##....... Noise: ---------  Time: 848.2 (0.0)l;j J....##.v............... f) staff of alchemy#.. ####....###....... Cast: Foxfire##..### #.......#..# #.......#### #....... J   endoplasm (asleep, ally target)######## _a +0 club; a goblin corpse _You encounter an endoplasm.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!l;j7 :=9.2 (1 _l;jK l;j m;jN9v§m;jDv§m;jK§vm;jCDv§m;jВDv§m;j:v§m;j?v§m;j:v§m;jޔGv§m;jRR§vm;jqm;j/-50m;j§§§§v§##§m;jͦm;j JThe foxfire burns the endoplasm but does no damage.m;j0s§v§m;j1:v§m;j9  The endoplasm quivers.The foxfire burns the endoplasm.m;j54§m;j#J.m;j0....##..m;j6@-1m;j>§§m;jrb _The endoplasm is severely wounded.n;j7 ...#................. Zeppelin the Magician ###...........)..... Deep Elf ...................#. Health: 19/19 ======================== ####...............#. Magic: 8/10===================----- #...............#. AC: 2Str: 5 #. ##................ EV: 12Int: 21 .... ##............... SH: 0Dex: 15 .....######.##.##....... XL:  3 Next: 28% Place: Dungeon:2 .J....*@###.#..##....... Noise: ---------  Time: 851.2 (0.0) .§§§.##**............... f) staff of alchemy #.. ####....###....... Cast: Foxfire # #..### #....... #..# #....... #### #....... J   endoplasm ########n;j][16dThe endoplasm quivers.The foxfire burns the endoplasm. _The endoplasm is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten;j`- ...#................. Zeppelin the Magician ###...........)..... Deep Elf ...................#. Health: 19/19 ======================== ####...............#. Magic: 8/10===================----- #...............#. AC: 2Str: 5 #. ##................ EV: 12Int: 21 .... ##............... SH: 0Dex: 15n;j r .....######.##.##....... XL:  3 Next: 28% Place: Dungeon:2 ..J....@###.#..##....... Noise: ---------  Time: 851.2 (0.0) .§§§.##................. f) staff of alchemy #.. ####....###....... Cast: Foxfire # #..### #....... #..# #....... n;j>#### #....... J   endoplasm ########The foxfire burns the endoplasm. n;j`>_The endoplasm is severely wounded.n;jCasting: Foxfire (safe; 4% risk of failure)  n;j)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!n;jh  ).... . . . #. . ....  .....# ..J...v@.n;j .....##.v.............. #.. ####....# # #..###  #..#  #### (ally target) n;ji9===2.2 (1 _n;jn;jn;j9v§n;j Dv§n;jF>v§n;j4v§v§n;j7v§n;jE Z. _The endoplasm is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the endoplasm.n;j(n;ja§v§n;jN§vn;j3n;j2730-3n;j$§§§§§n;jM _You kill the endoplasm!o;j"k3o;jko;jlKv§o;jjm=v§o;jmB§vo;j|nE§vo;jv*§o;jwo;j{ _Your foxfire dissipates.o;j#|o;j|o;ju~o;j~Y10/10=====o;j'o;jo;jo;jXo;jo;jlo;jo;j,o;jyo;jӊo;jHo;jo;jo;jQo;jo;jK;===o;j8o;jyo;jo;jo;jgo;jo;jc  You encounter a rat.o;j| ###> #.†... ...#.. ###.. .. ####.o;j # ####### #.#....###...o;j #..@...# ##...- .##.....######.##.## #...........###.#..## #.........##....r:.####....#####....##### #....# #..### #. r   rat (asleep)#....# #..# #.###### #### #.##o;j.o;jH,61.2 (8o;j22.2 (9 _o;jo;jLo;j ###>.......... Zeppelin the Magician #........†.... Deep Elf ...#........... Health: 19/19 ======================== ###........... Magic: 9/10=====================--- ............... AC: 2Str: 5 ####........... EV: 12Int: 21 # #######........... SH: 0Dex: 15 #.#**..###.......... XL:  3 Next: 30% Place: Dungeon:2 #.*@*..# ##......... Noise: ---------  Time: 862.2 (0.0) .##***..######.##.##. f) staff of alchemy #...........###.#..##. Cast: Foxfire #.........##........... r:.####....#####....###. ## #....# #..### #. r   rat (asleep) #....# #..# #.;j.16;15H ###### #### #. ## _You kill the endoplasm! _Your foxfire dissipates. _You encounter a rat.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatep;jl###>.......... Zeppelin the Magician#........†.... Deep Elf...#........... Health: 19/19 ========================###........... Magic: 9/10=====================---............... AC: 2Str: 5####........... EV: 12Int: 21# #######........... SH: 0Dex: 15#.#....###.......... XL:  3 Next: 30% Place: Dungeon:2#..@...# ##......... Noise: ---------  Time: 862.2 (0.0).##.vv..######.##.##. f) staff of alchemy#...........###.#..##. Cast: Foxfire;jm*2;11H#.........##...........r:.####....#####....###.## #....# #..### #. r   rat (asleep, ally target)#....# #..# #.###### #### #.## _Your foxfire dissipates. _You encounter a rat.Casting: Foxfire (safe; 4% risk of failure)  p;jDm"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!p;jo:=3.2 (1 _p;jp;jp;jL§vp;jev§§p;j'vp;jI§vp;j>v§p;j=v§p;jmv§§p;j,vp;jH>v§p;j!7§p;j.-4p;j U§§p;j[p;j- y§v§p;j ?v§p;j$ 3vp;jp ?. _You encounter a rat.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the rat.p;j3 Sp;jq §§vp;j? K§vp;j §You kill the rat!p;j ?.........p;j V2-5p;j e§§§§p;j N _Your foxfire dissipates.r;jcr;jŢr;jr;j"r;j10/10===r;jr;jnr;j,r;jcr;jr;jد,r;jѰr;jr;j, ###### ... #####.######## #.#....###.#.####......# ##......##.....######.## ##...........###.# #.@.......##9.2 (4#..:.####....#####...<...### #....# #..##... #....# #..# ###### #### r;jr;jkJ===70.2 (5r;jr;j; _Found an escape hatch in the ceiling.s;jm V ### ###  .. #### #.####### # #.#....### .#.####......# ## ......##.....######. ##...###.# #@..## #..:.####....#####.<...#### #....# #...... #....# #..#.. ###### ####..#s;j s;j +1.2 (1s;j s;j t;j ### .... .. #####.#####....###.#.####......# ##.....##.....######.# ##...........####.##......#..:@####....#####.<...#### #....# #..#... ....#t;jt;j &2t;jZt;jt;j ###  .. #### #.####### # #.#....### .#.####......# ## ......##.....######. ##.###. ####.##t;j #..@.####....######.<...#### #....# #..#.... #....# #..#...t;j ###### #..##t;j&t;j&3t;j`t;j  You pick up a parchment of Grave Claw and begin reading...4.2 (2t;jt;jC _You add the spell Grave Claw to your library.u;jk3u;ju;jTu;j˃u;j6nu;j<u;j݉u;jtu;ju;jRu;j3u;ju;ju;ju;jّu;ju;ju;ju;ju;ju;j,u;ju;jJu;ju;jYu;ju;jŸR  There is an escape hatch in the ceiling here.u;jHu;j _u;ju;ju;j1u;jau;ju;jJu;j,u;jyu;ju;j6,u;ju;jԮu;ju;ju;ju;jou;jfu;ju;ju;jlu;jpu;ju;jYu;ju;j3u;ju;jŹu;ju;ju;jؼu;ju;ju;ju;jLu;ju;ju;ju;ju;ju;ju;jfu;j2u;jyu;ju;j),u;ju;ju;ju;ju;jyu;jqu;jpu;ju;ju;j'u;jBu;j$u;j7u;jyu;jpu;jl # # ## ## ... u;j< ##. #..  ... ...# ###.##.##.#  ##..>.##.# ##..##.@#####.# ##u;j995.0)..........##..##### .u;j...######.........# ###. ####.####.###u;j2 #########.# #.#....# ........#.####......# ###......##.....# #....###......... u;jaj#.#####.........# u;ju;jz.900.2 (26u;ju;jL; _Found a stone staircase leading down.v;j99 Iv;j; v;j< v;j@ Bv;jD  You encounter a goblin. It is wielding a +0 dagger.v;jlK ##.#.#...... .# ... #... ....g###.. ##.......###..###... #.. #........# .. ## v;jL #@##.. ##..>.##.# ##..##..#####.# ..........##..##### ......######.........# ###.###.#g   goblin (asleep).#...v;jR 11.2 (1.0)v;jS )2.2 (2 v;jS _v;jW v;j] w;j ##. Zeppelin the Magician #.# ... Deep Elf ... # Health: 19/19 ======================== .# .... # Magic: 9/10=====================--- ... ....g ## AC: 2Str: 5 #.. ##..... .. EV: 12Int: 21 ###..###... #..  SH: 0Dex: 15 #.....***# ...# ## XL:  3 Next: 32% Place: Dungeon:2 #@##.##.# #. Noise: ---------  Time: 902.2 (0.0) ##**>.##.# ... f) staff of alchemy ##..##..#####.# ## Cast: Foxfire ..........##..##### ... ...######.........# ### . ####.####.###### g   goblin (asleep) #######w;j##.# #.#....# ........#.####......# ###......##.....# _There is an escape hatch in the ceiling here. _Found a stone staircase leading down. _You encounter a goblin. It is wielding a +0 dagger.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatew;jw##. Zeppelin the Magician#.#... Deep Elf...# Health: 19/19 ========================.#....# Magic: 9/10=====================---.......g## AC: 2Str: 5#.. ##....... EV: 12Int: 21###..###... #..SH: 0Dex: 15#.......v# ...### XL:  3 Next: 32% Place: Dungeon:2#@##.##.##. Noise: ---------  Time: 902.2 (0.0)##v.>.##.#... f) staff of alchemy##..##..###w;jws##.### Cast: Foxfire..........##..##### ......######.........# ###.####.####.###### g   goblin (asleep, ally target)#########.# #.#....#........#.####......####......##.....# _Found a stone staircase leading down. _You encounter a goblin. It is wielding a +0 dagger.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!w;jx:=3.2 (1 _w;j2w;jx;jDLv§x;j§vv§x;jx;j17v§x;j4 Dv§x;j ;§vx;j g.x;jK )The goblin shouts!  The foxfire burns the goblin.x;jRx;j.§x;jx;j63=4x;jgr§§§x;j7J _You kill the goblin!x;jVQ HM.. ###.#... ..#  ... ... .§§).## #.. ##§....x;jQ ..##..###.§.##.. #......@§# ..#..#$###.##.# # x;jQ ##v§>.#...##..##..#####.###.x;jQ M# x;j=T Bv§x;jT Bv§x;jU Lv§x;jX t SFound 18 gold pieces.x;juX 6v§x;jX x;jdY 3S.x;jY Av§x;j` ..S   adder (ally target)x;ja &--x;ja 5x;jg [§§§§x;jfj W _You encounter an adder.y;j ... Zeppelin the Magician ##. Deep Elf y;j#.# ... Health: 19/19 ========================y;j< y;jzW... # Magic: 8/10y;jN===================-----y;j y;j_.# .... # AC: 2y;jf,Str: 5y;j y;j... .v.S. ## EV: 12y;j.Int: 21y;jK y;j_#.. ##§.... .. SH: 0y;j-Dex: 15y;j8 y;j}###..###*§.##..  XL:  3 Next: 33% Place: Dungeon:2y;j y;j#.....*@*# ...# ## Noise: ---------  Time: 905.2 (0.0)y;j, y;jj..#$###*##.##.# #. f) staff of alchemyy;j y;jb##§.>.##.# ... Cast: Foxfirey;j y;j@##..##..#####.# ##y;jv y;j..........##..##### ...y;j y;j...######.........# ### S   adder (ally target)y;jI y;jy . ####.####.######y;j y;j#########.# #.#....#y;j  y;j>........#.####......# y;jv<_You kill the goblin!y;j1Found 18 gold pieces. y;j3_You encounter an adder.y;jcCasting: Foxfire (safe; 4% risk of failure)  y;jPress: ? - help, Q - select action, ( or ) - cycley;j&Dir - look around, f - activatey;j y;jp < ... Zeppelin the Magician ##. Deep Elf #.# ... Health: 19/19 ======================== ... # Magic: 8/10===================----- .# .... # AC: 2Str: 5 ... .§vS. ## EV: 12Int: 21 #.. ##§.... .. SH: 0Dex: 15 ###..###.§.##..  XL:  3 Next: 33% Place: Dungeon:2 y;jOq #......@§# ...# ## Noise: ---------  Time: 905.2 (0.0) ..#$###§##.##.# #. f) staff of alchemy ##§.>.##.# ... Cast: Foxfire ##..##..#####.# ## ..........##..##### ... y;j| !...######.........# ### S   adder (ally target) . ####.####.###### #########.# #.#....# ........#.####......#Found 18 gold pieces. _You encounter an adder.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!y;j  #.#  ...  .# ....  y;j ... .§vS.  #.. ##§....  ###..###.§.##..  #......@§# ...#  ..#$###§##.##.#  y;j& ##§.>.##.#  ..#####.#  y;jg ...  ...######  .  y;j   y;j 2_You encounter an adder. y;jك  Casting: Foxfire (safe; 4% risk of failure)  y;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  y;j! ?You conjure some foxfire!  The foxfire burns the adder.y;j 3§y;j ?S)y;j l..vv.y;j/ 3=6.2 (1y;jd 9§y;j 3 _The adder is lightly wounded.z;j\ E§vz;j] Dv§z;j] Cv§z;j9^ Lv§z;j^ Dv§z;j._ Lv§z;j_ Cv§z;jJg k  The foxfire burns the adder!z;j_ i§S§z;jJ Lv§z;jz %.z;j ]9==-7z;j n§§§z;jd Y _The adder is almost dead.{;j&`| §The foxfire burns the adder.{;j eR{;j0§{;jT†....{;j`20/2057-8{;j;§{;joI _You kill the adder!|;jdM|;jM|;j O|;jCQ|;jUX|;jW|;jX|;jmYo10/10=====|;jxZ|;j\|;j6_|;j_|;j3a|;j[c|;jd|;je|;je|;jg|;j p# $ #.# ##. ### ...  #..## .> ....  ...##.# .†.). |;jp] #.... ##.....  ###..###...##.. #...@....# ...# 13.2 (5:..#$###.##.##.# |;jq### #. ##..>.##.#  ##..##..#####.# ..........##..##### ...######...# |;j3q #.## ####.####... ###.# #.#..|;j\qS ........#.####....|;j.y|;jy+4.2 (6|;j~|;jB; _Found a stone staircase leading down.};j  # $ #.# ##. ### ... #..## .> .... ...##.# .†.). #....# ##..... ###..###...##.. #..@.....# ...##..:..#$###.##.##.### #.###..>.##.# ##..##..#####.# ..........##..##### ...######.# #.## ####.####. .. #.# #.# };jw ..#.####};jΓ };j| I===5.2 (1};j~ };jQ };jH # $#.###. ### .....## .> . ...##.# .†.) #....# ##....###..###...##........# ...##..:..#@###.##.####### #.###..> ##..##..###..#.....###......##.. };j1};jտ&6};j};j A7.2 (2};j};jJ? _You now have 104 gold pieces (gained 18).~;j*M#   $ #.##. ### #..## .> ......##.# .†.) #....# ##...##..###...##.. #..@.....# ..~;j)+#..:..#.###.##~;j2C##### #.###..>.##..##..#####.#.. #.....~;j3~;j4+8.2 (1~;jq;~;j=~;j%d  # $ #.# ##. #### ... #..## .>. .... ...##.# .†.). #....# ##..... ###..###...##.. #.# ...# #..:..#.###.##.##.# #######.###..>.##.# ##..##..#####.# ..........##..#####~;jd  ...######.# #.## ####.####. .. #.# #.# .. .#.####~;j6k ~;jk &9~;j+q ~;jr ~;j  # $ #.# ##. #### ... #..## .>. .... ...##.# .†.). #....# ##..... ###..###...##.. #.# ...# #..:..#.###.##.##.# #######.###..>.##.# ##..##..#####.# ..........##.. ...######. #.## ####.####. .. #.# #. .. ~;j ..#.####~;j ~;j6 '20~;j@ ~;j ;j 4;j;j;jB[ # $#.###. #### .....## .>. .;j ...##.# .†.) #....# ##....# ###..###...###..##........# ...##..:.@#.###.##.########.###..>;j ##..##..######......## ;j0Y1;j? f # $ #.# ##. #### ... #..## .>. .... ...##.# .†.). #....# ##..... ## ###..###...##..;j  #..##.# ...# #..:@.#.###.##.##.# #.###..>.##.# ##..##..#####.# .##.. ...###### #.## ####.#### .. #.# # .. .#.#### ###......;jv ;j &2;j ;jd ;j [ # $ #.# ##. #### ... #..## .>. .... ...##.# .†.).## #....# ##..... ##. ###..###...##..;j | #..##.# ...# #..@..#.###.##.##.# #.###..>.##.#;j : ##..##..#####.# .##.. ...###### #.## ####. .. ;j* m#.#  .. .#.;jG G ###......;j: ;jӬ &3;jy ;j  ;j3 W You pick up a parchment of Passwall and begin reading...;j +4.2 (2;j0 ;jz A _You add the spell Passwall to your library.;j% # $.. #.# ##.# #### ... #..## .>. ........##.# .†.). ##.##....# ##..... ##..###..###...##.. #..##.# ...# #.@...#.###.##.##.#;j #.###..>.##.# ##..##..#####.# .##.. ...###### #.## ####. .. ;j#.# .. .#. ###;j;j+5.2 (1;j;j. ;jM# #.[  $.. #.##.# #### #..## .>. ... ....##.# .†.) ##.##....# ##...#..###..###...##..##........# .......#########.###..>.##..##..#####.#6;j;j-+ _Found a plate armour.;j#IM ### #.[  $.. #.##.# #### #..## .>. ... ....##.# .†.) ##.##....# ##...##@.###..###...##..##........# .......#.###.#########.###..>.##.#;jZY7;jO ## # #.[ $.. #.# ##.# #### ... ;j< #..## .>. .... #....##.# .†.). ##.##....# ##..... ##.@###..###...##.. #..##.# ...# #.....#.###.##.##.# ##### .##..#...######.#.## ####.# 8;jQ;j\EM ### #.[  $.. #.##.# #### ### .>. ... #....##.# .†.) ##@##....# ##...##..###..###...##..##........# ..#.....#.###.##.##.#;j](;jd;je&9;jIk;jl;j M.. .. ##.# #.[  $.. #.##.# #### ### .>. ... #@...##.# .†.) ##.##....# ##...##..###..###...##..#..##........# ...#;j =30;j ;j ;jxe rM .. ... .... ##..# #.[.  $..# #.#;je #.# #### ### .>. ... #....##.# .†.) ##.##....# ##...##..###..###...##...;j&f ...### #;jm ;jn &1;jt ;jqv ;j.. ... .... ##.. ###.[. $..# ;jF#.# ##.# #### ... #.@### .>. .... #....##.# .†.). ##.##....# ##..... ##..####..##...#.....#.###.##.##.# #######.###..>.##.# ;jm##..##..#####.# .##..#;j";j#&2;j);j+;jcM# ..# .... ....... ##.......####.[. ......$..# #.###@# #### ### .>. ... #....##.# .†.)##.##....# ##......##..##.3;jP};j?cM.. ..# . ...... ##.....;j<####.[....# ......$@.# #.########.## #### #..### .>. ...;j#....##.# .†.)..#...##....#####;jA;j ;jm&4;j;j ;jҕ ..# ..# ..... ....... ##.....$....####.[....#.@..# #.##.## #### ... #..### .>. .... #....##.# .†.). ##.##....# ##..... ##..###..###...##.. #..##........# ...# #.....#.###.##.##.#  #.###..>.##.#;j;j&5;jȣ;j4: _Found 10 gold pieces.;jΫ+6.2 (2;j;jH? _You now have 114 gold pieces (gained 10).;j# ..#.. ..#... ....... ....... ##......$....####.[....#.# #.##.## #### ... #..### .>. .... #....##.# .†.). ##.##....# ##..... ##..###..###...##..;j  #..##........# ...#  #.....#.###.##.##.#  #.###..>.##.# ;j;j+7.2 (1;j;j>;j R#.#.#### ..##...... ..##...... ....#...... .....#...... ##.....#.$....####.[....##.# #.#.## #### ;je  #..### .>.  #....##.# .†.) ##.##....# ## ##..###..###...## #..##.# ... #.....#.###.##.##. #.###..>.##.;j ;j4 ;jΣ &8;jj ;jM ;jH   #.   ##.##### ..#  ;jI #......## ..#   #....... ....   #....... .....   #......# ##.....   #.$....####.[....#   #.# # ;jI  #.## ####  ;jJ2 #..### .>.   #....##.# .†.  ;jHJ ##.##....# ##   ##..###..###...##  ;j{J #..##.#   #.....#.###.##.## ;jJ  #.###..>.##;jV;jsW9;j0_;ja;j   #.##  ##.##### .. ..#   #......##. ..#  ;jA #.. ....   #. .....   #......# ##.....  ;jNJ #.$....####.[....#   #.#  ;j\1 #.## ####   #..### .>.   #....##.# .†  ##.##....# ##   ##..###..###...   #..##.#   #.....#.###.##.   ;j^#.###..>.;j4=40;j;j];jC   #. ##  ##.##### ... ..#  #......##.# ..#  #.. ....  #.. .....  #......# ##.....  #.$....####.[....#  #.#  #.## ####  #..### .>.   #....##.# .  ##.##....# ##  ##..###..###...  #..##.#   #.....#.###.##.  #.###..>.1;j(G;jI;j   #. ##  ##.##### ... ..#  #......##.# ..#  #.# ....  #. .....  #......# ##.....  #.$....####.[....#  #.#  #.## ####  #..### .>.  #....##.#  ##.##....# ##  ##..###..###  #..##.#  #.....#.###.##  #.###..>;j2;j/;jF;jIy M.  #. ## #.##### ...##.# ..#.# .... .....# ##.....$@...####.[....#...........# ##########.## ####  #..### .>.;jg~ ;jN &3;j ;j{ ;j!-   ...  #.# ##  ##.##### ... ..#  #......##.# ..#  #.# ....  #. .....  #......# ##.....  #.@....####.[....#  #.#  #.## ####   #..### .>.   #....##.#  ##.##....#   ##..###..###  #..##.  #.....#.###.;j7;j8&4;jA;j7E;jE+5.2 (2;jFK;jM? _You now have 124 gold pieces (gained 10).;j 3;j ;j' ;j' ;j@! B;j" ;j_" ;je# ;j&% ;j?' ,;j( ;j)* ;j#, ;jR, ;jj- ;j0 ;jP2 ;j2 ;j3 ;j5 ;j~7 ,;j8 ;j; ;j\= ;j= ;j:? ;jUB ;jB ;jwC ;jC ;j2H ,;j~H ;jCI ;jK ;jHN i  You encounter a hobgoblin.;jsT  .# .##. ;jT  ... ..g  #.# #####....#  ;jT O##.######.@......#  #......##.###....#  #.........###..... ;jU u #.................;j>U U #......######.....;jqU  #......####.[....# g   hobgoblin (asleep);jU  #...........# #.#;jU  ##########.## #### ;jU  #..### .>. ....;j] ,54.2 (9;j^ 65.2 (10.0) _;jd ;jf ;jy.# #.## ##.... $..g##.# #####....# ##.######..# #......##.###....# #.........###...#.................#......######......#......####.[....###.....##### ;j*!;j"16.0);j(;j** _Found 4 gold pieces.;jm.# #.## ####.... [$..g# #.# #####....# ##.######.# #......##.###....# #...###..#...............#......######....#......####.[....##.#.....###### ;jku;j&v&7;j؞? _Found a scale mail.;j~4.# #.## #####.... #[$..g# #.# #####....# ##.######.# #......##.###....# #.###.#...;j85\#......######.##......####.[....##.#.###### # #.# ;j1=;j=&8;jg;j;ji  Zeppelin the Magician  Deep Elf  Health: 20/20 ========================  Magic: 9/10=====================---  .####  AC: 2Str: 5  .## #####....  EV: 12Int: 21  ... #[$..g#  SH: 0Dex: 15  #.# #####**..#  XL:  3 Next: 57% Place: Dungeon:2  ##.######...*@*..#  Noise: ---------  Time: 958.2 (0.0)  #......##.###**..#  f) staff of alchemy  #.........###........  Cast: Foxfire  #....................  #......######.......#  #......####.[....##..  g   hobgoblin (asleep)  #...........##;j`#### # #.#  ##########.## #### ...  #..### .>. .... _You encounter a hobgoblin. _Found 4 gold pieces. _Found a scale mail.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jr6Zeppelin the MagicianDeep ElfHealth: 20/20 ========================Magic: 9/10=====================---.####AC: 2Str: 5.#######....EV: 12;j*Int: 21...#[$..g#SH: 0Dex: 15#.# #####....#XL:  3 Next: 57% Place: Dungeon:2##.######....@v..#Noise: ---------  Time: 958.2 (0.0)#......##.###.v..#f) staff of alchemy#.........###........Cast: Foxfire#....................#......######.......#;j#......####.[....##..g   hobgoblin (asleep, ally target)#...........###### # #.###########.## #### ...#..### .>. .... _Found 4 gold pieces. _Found a scale mail.  Casting: Foxfire (safe; 4% risk of failure)  ;j"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j1=9.2 (1 ;j^ _;jn;j;jv§v§v§v§ †The foxfire burns the hobgoblin.;j(;j2§;jK.§v;jt;j,Kv§;jF§v;jE;jr860-60;j0§§§§§;jM _You kill the hobgoblin!;jZ3;j;jJ§v;j# !§;jL $v;j E§v;j!F§v;j*/§;j,;jv-;jp3 _Your foxfire dissipates.10/10===;j3;j06;j#8;je8;j9;j`;;jm=,;j>;jFA;jzA;jB;jFM _You now have 128 gold pieces (gained 4).;jH;j9I;===;j/J;jEL;jM;jAN;j7O;jP;jR;jR;jVT;jVe  You see here a hobgoblin corpse.;jX;jX _;jZ;j\;j^;j^;j_;ja;j(d;jd;jJe;j0h;jj  You encounter a goblin. It is wielding a +0 club.;j*s##..# # ###..... #.#........ #.#.# ...:.. ..PP #....#.# .......#.. #####....... .#.#.# #####...@....... .P.P...;js9- #[...†####...... #.#P#.# #####....## ....g #P#.. #####........# <..# # ### ...##.###....# ...... ......###........ ###. g   goblin (asleep) ....;jt.. . ...... ..........# ...... ...####.[....##... ##..##;j}071.2 (11.0);j~,2.2 (12;jA;j9 _Found a stone staircase leading up.;jH .. ###..## # #.. ......# #.#..# ......# #.#.#... ...:..P ..PP.;jI 7.##......# #.#...# #.#####.# .#.#.#.#####.....P.P.#[...†####......# #.#P#.#.#####....## #....g# #P#.........# .<..## # ###.###....# #..###. ...# ###. ... .######.# #. .####.[....##... ##..##.;jR ;jS 13.0);j[ ;j] ;jw   Zeppelin the Magician .. ###..## # #### Deep Elf .. ......# #.#... Health: 20/20 ======================== .# ......# #.#.#. Magic: 9/10=====================--- .. ...:..P ..PP. AC: 2Str: 5 .##......# #.#. EV: 12Int: 21 ........# #... SH: 0Dex: 15 #####**.....# .#.#.#. XL:  3 Next: 60% Place: Dungeon:2 #####...*@*...... .P.P.... Noise: ---------  Time: 973.2 (0.0) #[...†####*.....# #.#P#.#. f) staff of alchemy ;jWx 9 #####....## #....g# #P#... Cast: Foxfire ####........# .<..## # #### ..##.###....# #.... .... .....###........ ...# ###.. g   goblin (asleep) ................ ... ....... ..######.......# #. ....... ..####.[....##... ##..##. _You see here a hobgoblin corpse.  You encounter a goblin. It is wielding a +0 club. _Found a stone staircase leading up.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;jx <Dir - look around, f - activate;jKs Zeppelin the Magician.. ###..## # #### Deep Elf.. ......# #.#... Health: 20/20 ========================.# ......# #.#.#. Magic: 9/10=====================---.. ...:..P ..PP. AC: 2Str: 5.##......# #.#. EV: 12Int: 21........# #... SH: 0Dex: 15#####.v.....# .#.#.#. XL:  3 Next: 60% Place: Dungeon:2;js #####...v@....... .P.P.... Noise: ---------  Time: 973.2 (0.0)#[...†####......# #.#P#.#. f) staff of alchemy#####....## #....g# #P#... Cast: Foxfire ####........# .<..## # #### ..##.###....##.... .... .....###........ ...# ###.. g   goblin (asleep, ally target) ................ ... ....... ..######.......##. ....... ..####.[....##...;jt <##..##.You encounter a goblin. It is wielding a +0 club. _Found a stone staircase leading up.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;ju :=4.2 (1 _;j} ;j ;j Hv§;j" >§v;j :§v;j C§v;j :§v;j J§v;j I§v;j) G§v;jZ t )The foxfire burns the goblin.;j S;j_p /§;jXq F§v;jNy ;jm| 62-5;j` p§§§§§§;j J _You kill the goblin!;j.L.. #####..## # #[.. .......# #.#...#...# .......#. #.#.#.##... ....:..PP ..PP.#..##......# #.#.#..# #...######§§§§...#. .#.#.#.######...§.@.§§...P.P.P.#[...†####...v§.#.#.#P#.#.######....## ##....)# #P#...#.# .<..## # # .##.###....# .#.... .###. .....#. ###. .. .... . .######.# ..###.. . .####.[....##... ##..##.[37;j*Mm;jNH§v;jTOE§v;jIPL§v;jPG§v;jXj §Found a ring mail.;j`\......@....;ja@-6;j2i;§§;j lN _Your foxfire dissipates.;jL.. ######..## # #[.. ..# . #.#...#....# ..#.# #.#.#.#.#... ....:..PP ..PP.#..##......# #.#.#.#.# #...#.#####.#.#.#.#.#.#.#####.P.P.P.#[...†####...§..#.#.#P#.#.#.#####....## ##...§§# #P#...#..# ..<.§## # # ;j{(##.###....# ..#..§. .###........#. ###............ ######.###..###.. .# ####.[....##... ##..##..#;j[..)..;jZ10/10===7;jg;j;j<I.. .######..## ### ######.[.. ..#...#.#...#....# .#.# #.#.#.#.#... ....:..PP ..PP.#..##......# #.#.#.#.# #...#.#####.#.#.#.#.#.#.#####.P.P.P.#[...†####......#.#.#P#.#.#. #####....## ##....)# #P#...#. #.# ..<..## # ######. #.###....# #..#.... .###.;j<.......#. ###....................###..###.. .#.[....##... ##..##..#;jF<8;jM;jO;jq#.. .######..## ### ######.#[..#.#...#.#...#..#...#..#.# #.#.#.#..##........:..PP ..PP....##..##......# #.#.#..)#.# #...#.#####.#.#.#.#.#.#.#####.P.P.P.#[...†####......#.#.#P#.#.#.;j{k....## ##....)# #P#...#. .# ...<..## # ######. .###....# ##..#.... . .###........#. ###..................###..###.. .#.[....##... ##..##..#;j<9;j;jt;j! # .. .######..## ### ######.# [..#.#...#.#...#..# ...#.#.# #.#.#.#..# #........:..PP ..PP....##..##......# #.#.#..).#.# #...#.#####.#.#.#.#.#.#.#####.P.P.P.#[...†####......#.#.#P#.#.#.....## ##....)# #P#...#.# ...<..## # ######. ###....# ##..#.... . ###...#. ###...................###..###.. .##;j" #. #.[....##... ##..##..###.;jn* ;j+ '80;j5 ;j[7 ;jN e# .. .######..## ### ######.# #[..#.#...#.#...#..# #...#.#.# #.#.#.#..# ##........:..PP ...PP....##..##......# :# #.#.#..).#.# .. #...#.#####.#.#.#.#.#.#.#####.;j= IP.P.P.  #[...†####......#.#.#P#.#.#.....## ##....)# P.#P#...#.# ....<..## ## ######.....# ##..#.... ....#. ###.......###..###.. .###.# .[....##... ##..##..###.;j ;j{ D===1;jZ ;j < _Found a parchment of Static Discharge.;j .. .######..## ### ######.# #[..#.........#...#.#...#..# #.#.# #..:..PP P...PP....## #..##......# #:# #.#.#..).. #...... #...#...#####.#.#.#.######.....P.P.P.....;jT[...†####;j5#.#.#P#.#.# ##....## ##....)# P.#P#..##Cast: Foxfire..##.# .###### ##.#.#............. ;jb;jT&2;j9;j ;j [..#.........#...#.#...#..# #.#.# #..:..PP P...PP....## #..##......# #:# #.#.#..).. #...... #...#...#####.#.#.#.#;j.#####.....P.P.P.....[...†#####.#.#P#.#.# ##....## ## P.#P#.. ......# ....<..## ## ######Cast: Foxfire...;j2###. ## #### ...#.......... ;j;jV&3;j;j$  Things that are here:;jp _a +0 club; a goblin corpse;j8M.. .######..## ### ######[..#.#.....#...#.# #.#.#.#..# #........:..PP P...PP....####..## #:# #.#.#..) #..... #.. ######.#.#.#.#.#####......P.P.P.....  #[...†####..#.#P#.# ##....## ##....)# P.#P#...#. ......<..## ## ###### ;j+E##....# ##..#.... ............. ###.;jD`4 _;j2 M # .. .######..## ### ######[..#.#.....#...#.# #.#.#.#..# #........:..PP P...PP....####..## #:# #.#.#..) #..... #.. ######.#.#.#.#.#####......P.P.P..... ;j  #[...†####......#.#.#P#.# ##....## ##....)# P.#P#...#. ......# ....<..## ## ######..... .##.#;j <5;j ;jH ;j9 M #..# .. .######..## ### ######[..#.#.....#...#.# #.#.#.#..# #........:..PP P...PP....####..##;j( C #:# #.#.#..) #..... #.. ######.#.#.#.#.#####......P.P.P.....  #[...†####......#.#.#P#.# ##....## ##....)#.P.#P#...#......#;jk 9###..##;jĭ ;j% ;jb 6;jc ;j' ;jYM  #..# .. .######..## ### ######[...#.#.....#...#.# #.#.#.#..# #........:..PP P...PP....###;jZ#..## #:# #.#.#..) #.... #.. ######.#.#.#.#.#####......P.P.P.....#[...†####......#.#.#P#.#.#......# ........;jd;je&7;jm;jwo;j ;M##  #..# .. .######..## ### ######[..#.#.....#...#.#.#.#.#.#..# #........:..PPPP...PP....####..##;j; #:# #.#.#..) #.... #.. ######.#.#.#.#.######............P.P.P............P .###......;j H;jH&8;j R;jS;j*1M##  #..# .. .######..## ### ######[...#.#.....#...#.#.#.#.#.#..# #........:.@PPPP...PP....####..##.#:#P#.#.#..) #.... #..#####.......#.#.#.#.#.#......PP# ##..#..;j%5;jD6&9;j>;jU@;jo[4 #### #... #... # .. .######..## ### ######.#  [..#.#...#.#...#..#  ...#.#.#.#.#.#.#..#  #.:@.PPPP...PP.... #..##......#.#:#P#.#.#..) #;j\.#... #...# #####.#.#.#.#.#.# #####.P.P.P #[...†####......#.#.#P#.#.##....## ##....)#.P.#P#...#.# ....<..## ### #######....# ##..#.... ;jg;jKh'90;j r;js;j< M ##### #...# #... # .. .######..## ### ######.# [..#.#...#.#...#..# ...#.#.#.#.#.#.#..# #.@..PPPP...PP.... #..##......#.#:#P#.#.#..) #.#... #...# #####.#.#.#.#.#.# #####...P.P.P;jA= S #[...†####......#.#.#P#.#.##....## ##....)#.P.#P#...#.# ....<..## ### ###### .###....# ##..#.... ;jRF ;jF &1;jO ;j4Y b  You pick up a parchment of Kiss of Death and begin reading...;jY +2.2 (2;jfa ;jc F _You add the spell Kiss of Death to your library.;jS #####...# #.. .######..## ### ######.[..#.........#...#.#...#...#.#.#.# #..PPPP...PP.. #..###.#:#P#.#.#..) #...... #...#...######.#.#.#.;jT/P#.##..#... .###...............#. ###...... ;j^;js^+3.2 (1;jf;ji;jM  #####...# #.. .######..## ### ######.[..#.........#...#.#...#...#.#.#.# #..PPPP...PP.. #..###.#:#P#.#.#..) #..... #...#...######.#.#.#.Cast: Foxfire;j .#.#....... ................................. ;j% ;jF& &4;j. ;jJ0 ;jn  ... #.. .######..## ### ######.[..#.........#...#.#...#...#.#.#.# #...PPPP...PP.. #..###.#:#P#.#.#..) #..... #...#...######.#.#.######.....P.P.P.....Cast: Foxfire#......... ####.......###..###.. ........### ;j{ ;j| &5;j ;j* ;j'  #.. .######..## ### ######.[..#.........#...#.#...#....##.#.#.# #...PPPP...PP.. #..###.#:#P#.#.#..) #..... #...#...#####.#.#.#.######.....P.P.P.....;j|'[...†#####.#.#P#.#.#P.Cast: Foxfire.###.###..###.. ##.[....##...#.###..##..### ;j1<6;j9;j;;j#... # .. .######..## ### ######.# [..#.#...#.#...#..# ...#.#.#.#.#.#.#..# #....PPPP...PP....##..##......#.#:#P#.#.#..).#.#... #...#.#####.#.#.#.#.#.#.#####.P.P.P.#[...†####......#.#.#P#.#.#.;j5....## ##....)#.P.#P#...#.# ....<..## ### ######. ###....# ##..#.... . ###...#. ###............;j|&.......###..###.. .###. #.[....##...#.# ##..##..###.;j ;j &7;j;jY;j#... # .. .######..## ### ######.# #[..#.#...#.#...#..# #...#.#.#.#.#.#.#..# ##....PPPP...PP....##..##......#.#:#P#.#.#..).#.#... #...#.#####.#.#.#.#.#.#.#####.P.P.P.  #[...†####......#.#.#P#.#.#.....## ##....)#.P.#P#...#.# ....<..## ### ######.....# ##..#.... ....#. ###.......###..###.. .###.# .[36;j&tm[....##...#.# ##..##..###.;j<8;jʖ;jH;j |#... # .. .######..###### ######.# #[..#.#...#.#...#..# #....#.#.#.#.#.#.#..# #.#.PPPP...PP....###.#..##......#.#:#P#.#.#..).#.#... #...#.#####.#.#.#.#.#.#. #####.P.P.P. ;j #[...†####......#.#.#P#.#.#. #....## ##....)#.P.#P#...#.# ....<..###### ######. #....# ##..#.... . #;j ......#. ###....... #.###..###.. .###.# [....##...#.# ##..##..###.;jM ;j &9;jx ;j ;j?3;jTB;jK;jO,;jS;j T;jW,;jwY;j[\;j^,;ja;j f  You pick up a parchment of Static Discharge and begin reading...;jAh;jp ##### #...# #... # .. .######..###### ######.# #### [..#.........#...#.#...#..# #..# ...#...#.#.#.#.#.#..# #..#  #...........PPPP...PP....###..##  #..##......#.#@#P#.#.#..)....†1003.2 (4.0)  #.........#...# #...#........†  #####.......#.#.#.#.#.#... ;j q##............P.P.P......... ..†####......#.#.#P#.#.# ..## ##....)#.P.#P#...# ....<..###### ###### ..# ##..#.... ...... .............#. ###.........;jq;jDy;j{I _You add the spell Static Discharge to your library.;jo3;j-;j;j?##### #...#  #... # . .######..#############.# #### ##.........#...#.#...#..# #..# # ..##.#.#.#.#.#..# #..# #...........PPPP@..PP....###..###0  #..##......#.#.#P#.#.#..)....†.† #...#...#_#...#.†####.#.#.#.#.## #......P.P.P......# .†####......#.#.#P#.#.#.# .## ##....)#.P.#P#...#..;j# .# ....<..############## .# ##..#.... ...#;j;j'+4.2 (1;j;jӣ< _Found a faded altar of an unknown god.;j ;js ;jJ ;j5 ;j ;j ;j ,;j ;jX ;j. ;jo ;jy ;jʷ ;j7 ;j ;jɽ ;j ;j* ;j! ;j ,;j ;j` ;j9 ;j ;j ;j ######...##... #.######..#############.# #### ## .#.........#...#.#...#..# #..# #. .#.........#.#.#.#.#.#..# #..# #..PPPP...PP....###..###< #..##......#.#.#P#.#.#..)....†.††  #..#...#@#...#........†..10.2 (6 ####.......#.#.#.#.#.#.........#. ...P.P.P......## †#.#.#P#.;j| # ##....)#.P.#P#...# # ....<..############# # ##..#.... ......#..........#. ###.....#.................#;j3 ;j ;j d _There is a faded altar of an unknown god here.;j) _Found a faded altar of an unknown god. _There is a faded altar of an unknown god here.  This altar belongs to (a) Lugonu, (b) Yredelemnul or (c) Fedhas, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.;jBP  Okay, then.;jBC;jK;jL. _;jW2 3;j4 ;j: ;jA f _;jM ,;jO ;jzR ;jT ,;jY ;jJ[ ;j\ ;j\ ;jW] ;j^ ;jq` ;j` ;j0a ;jab ;jd ;jd ;jf ;j"i ;j$k ,;jl ;jm ;j9o ;joo ;jip ;j?r ;j t ,;jt ;jv§;j'v§v§v§;jH3^† _The hobgoblin is heavily wounded.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the hobgoblin.;j:R;j'l§v§;j:v§;j;jW6--6;jY§§§§§_;j4M _You kill the hobgoblin!;j M##### #<....# # #### ..#######.....@# #..........v§§§§.######..#######....[..#.........#..#......#.........#.#.#.#....... .._.....;j ;j Bv§;jĂ Av§;j Iv§;j Dv§;j /§;j '....;jW @-7;j6 f§§§;jԡ  b _Your foxfire dissipates.You pick up a parchment of Launch Clockwork Bee and begin reading...  You add the spell Launch Clockwork Bee to your library.;j ....†b   bat (wandering);j +8.2 (2;jK ;j T _You encounter a bat.;j   Zeppelin the Magician ###### Deep Elf #<....# Health: 20/20 ======================== .......##;j c Magic: 8/10===================----- ........# AC: 2Str: 5 b.......# EV: 12Int: 21 ........# #####  SH: 0Dex: 15 ......**# #...####### XL:  3 Next: 66% Place: Dungeon:2 ;j߰ '......*@# #.......... Noise: ---------  Time: 1048.2 (0.0) ..†...**######..######## f) staff of alchemy ....[..#.........#...#.# Cast: Foxfire #......#.........#.#.#.# ;jd y#.####...........PPPP... . ##..##......#.#.#P# b   bat (wandering) ##.........#...#_# #####.......#.#.#.# # #####............P.P.P.You pick up a parchment of Launch Clockwork Bee and begin reading...  You add the spell Launch Clockwork Bee to your library. _You encounter a bat.Casting: Foxfire (safe; 4% risk of failure)  ;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jT-U  Zeppelin the Magician ###### Deep Elf #<....# Health: 20/20 ======================== .......## Magic: 8/10===================----- ;j.........# AC: 2Str: 5 .b......# EV: 12Int: 21 ........# #####  SH: 0Dex: 15 ........# #...####### XL:  3 Next: 66% Place: Dungeon:2 .......@# #.......... Noise: ---------  Time: 1048.2 (0.0) ..†.....######..######## f) staff of alchemy ....[..#.........#...#.# Cast: Foxfire #......#.........#.#.#.# #.####...........PPPP... . ##..##......#.#.#P# b   bat (wandering) ##.........#...#_# #####.......#.#.#.# # #####............P.P.P.You add the spell Launch Clockwork Bee to your library. ;j6/_You encounter a bat.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j0D.b.b;j< ###### #<....# .......## ........# ........# ........# #####  ...b....#  ......v@#  ..†....v ....[..#. #......#.. #.####..... . ##..##.b, ally target) ##..... #####.... 9===9.2 (1 _;jyA;j;jU7=v§;j8Jv§;jW8Fv§;j9Fv§;j9b.;j]:;v§;j:Ev§;j;#.b;j;Cv§;jOD<;jb§vb;j;j  †  The foxfire burns the bat but does no damage.  The foxfire burns the bat.;jR;jX.§;jb;jWhx 7-50 _You kill the bat!;jx~S§§§§§§§;jm _Your Spellcasting skill increases to level 4!;j8WN-;j ];jA_N _There are no items here.;j#3;j>;j;j$ _;jpB;j;j;j:==;jc;j;jQ10/10===;je;j;j ,;jX ;j;j;j3;jl;j;jG,;j;jX ;j";j'#;===;j$;jS6z  You see here a bat corpse. _  You see here a hobgoblin corpse.  You encounter a ribbon worm.;j!@|....##<....##.............##w.............#.......#......# #####......# #...#.†....# #.... .#....†.....######.. ##..@..[..## #..#......#......... #. #.####...........P # ...# ##..##..... .### ##.........#.# .. #####.......# w   ribbon worm (wandering).##. #####...............;j A/ #[...†####......# #.# #####....## ##....)#;j9.2 (960.2 (10.0) _;j} ....##<....##  Zeppelin the Magician .............##  Deep Elf w.............#  Health: 20/20 ======================== ..............#  Magic: 9/10=====================--- ..............# ##### AC: 2Str: 5 ..............# #...# EV: 12Int: 21 .........†....# #.... SH: 0Dex: 15 ;ja.#..***.....######..## XL:  3 Next: 67% Place: Dungeon:2 ##.*@*.[..#.........# Noise: ---------  Time: 1060.2 (0.0) #..#**....#.........# f) staff of alchemy #. #.####...........P Cast: Foxfire # ...# ##..##......# .### ##.........#  .# .. #####.......# w   ribbon worm (wandering)  .## . #####............ ... #[...†####......# #.# #####....## ##....)# _You see here a bat corpse.  You see here a hobgoblin corpse. ;j_You encounter a ribbon worm.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jZ ....##<....##  Zeppelin the Magician .............##  Deep Elf ..............#  Health: 20/20 ======================== .w............#  Magic: 9/10=====================--- ..............# ##### AC: 2Str: 5 ;ji..............# #...# EV: 12Int: 21 .........†....# #.... SH: 0Dex: 15 .#....†.....######..## XL:  3 Next: 67% Place: Dungeon:2 ##..@..[..#.........# Noise: ---------  Time: 1060.2 (0.0) #..#......#.........# f) staff of alchemy #. #.####...........P Cast: Foxfire # ...# ##..##......# .### ##.........#  .# .. #####.......# w   ribbon worm (wandering)  .## . #####............ ... #[...†####......# #.# #####....## ##....)#You see here a hobgoblin corpse. ;jl_You encounter a ribbon worm.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j <  .............##  ..............#  .w............#  ..............#  ..............#  .........†....#  .#..v.†.....# ##..@..[..# #..#.v....# #. #.####... # ...# ##.. .### ;j| .# .. wally target)  .## .  ... #[...† #.#  );j:=1.2 (1 _;j;jM;j_ ....##<....##  Zeppelin the Magician .............##  Deep Elf ..............#  Health: 20/20 ======================== .w............#  Magic: 8/10===================----- ..............# ##### AC: 2Str: 5 ..............# #...# EV: 12Int: 21 .........†....# #.... SH: 0Dex: 15 .#..v**.....######..## XL:  3 Next: 67% Place: Dungeon:2 ##.*@*.[..#.........# Noise: =--------  Time: 1061.2 (0.0) #..#*v....#.........# f) staff of alchemy #. #.####...........P Cast: Foxfire # ...# ##..##......# .### ##.........#  .# .. #####.......# [;j[`31mw   ribbon worm (ally target)  .## . #####............ ... #[...†####......# #.# #####....## ##....)#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j  ....##<....##  Zeppelin the Magician .............##  Deep Elf ..............#  Health: 20/20 ======================== .w............#  Magic: 8/10===================----- ..............# ##### AC: 2Str: 5 ..............# #...# EV: 12Int: 21 .........†....# #.... SH: 0Dex: 15 .#..v.†.....######..## XL:  3 Next: 67% Place: Dungeon:2 ##..@..[..#.........# Noise: =--------  Time: 1061.2 (0.0) #..#v§....#.........# f) staff of alchemy #. #.####...........P Cast: Foxfire # ...# ##..##......# .### ##.........#  .;j{ # .. #####.......# w   ribbon worm (ally target)  .## . #####............ ... #[...†####......# #.# #####....## ##....)#Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§v§v§v§v§v§.wv§;j  <  .............##  ..............#  ..w...........#  ..v...........#  ...v..........#  ;j ....§§...†....#  .#.§§.†.....# ##.§@..[..# #..#§§....# #. #.####... # ...# ##.. .###  .# ..   .## .  ... #[...† #.# ;j Q ) _You conjure some foxfire! ;j/ l Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activat;ja fe  You conjure some foxfire!  The foxfire burns the ribbon worm.;j$ 1§;j jvv2.2 (1;j §§§§§;jB f _The ribbon worm is moderately wounded.;j ....##<....##  Zeppelin the Magician .............##  Deep Elf ..............#  Health: 20/20 ======================== ..w...........#  Magic: 7/10================-------- ..§...........# ##### AC: 2Str: 5 ...v..........# #...# EV: 12Int: 21 ....§§...†....# #.... SH: 0Dex: 15 .#.§**v.....######..## XL:  3 Next: 67% Place: Dungeon:2 ;j_##.*@v.[..#.........# Noise: =--------  Time: 1062.2 (0.0) #..#**....#.........# f) staff of alchemy #. #.####...........P Cast: Foxfire # ...# ##..##......# .### ##.........#  .# .. #####.......# w   ribbon worm (ally target)  .## . #####............ ... #[...†####......# #.# #####....## ##....)#You conjure some foxfire!  ;jjThe foxfire burns the ribbon worm. _The ribbon worm is moderately wounded.;jUCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j<Dir - look around, f - activate;j{6 ....##<....##  Zeppelin the Magician .............##  Deep Elf ..............#  Health: 20/20 ======================== ..w...........#  Magic: 7/10================-------- ..v...........# ##### AC: 2Str: 5 ...§..........# #...# EV: 12Int: 21 ....§§...†....# #.... SH: 0Dex: 15 .#.§§.v.....######..## XL:  3 Next: 67% Place: Dungeon:2 ##.§@v.[..#.........# Noise: =--------  Time: 1062.2 (0.0) #..#§§....#.........# f) staff of alchemy;j7% #. #.####...........P Cast: Foxfire # ...# ##..##......# .### ##.........#  .# .. #####.......# w   ribbon worm (ally target)  .## . #####............ ... #[...†####......# #.# #####....## ##....)#The foxfire burns the ribbon worm. _The ribbon worm is moderately wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j9v§v§;jATM <  .............##  ..............#  ..w...........#  ..v...........#  ...§..........#  ....§§...†....#  .#.§§vv.....# ##.§@§.[..# #..#§§....# #. #.####... # ...# ##.. ;jB.###  .# ..  .## .  ... #[...† #.#  ) _The ribbon worm is moderately wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the ribbon worm.;j|_§v§v§v§v§v§v§v§.w;j  The ribbon worm is moderately wounded.The foxfire burns the ribbon worm.;jW 3§;jua ^..vv.;j!b +3.2 (1;jk §w.§§§§.§§;jn f _The ribbon worm is moderately wounded.;ji @v§;jr G  The foxfire burns the ribbon worm.;j v§v§;j v§v§;j) v;jC "§;j <v§;j  The ribbon worm is heavily wounded.The foxfire burns the ribbon worm.;j o§v§;j\  The ribbon worm is severely wounded.The foxfire burns the ribbon worm.;j 3§;jO .w...§....†.;ji `8===-4;j §§§§§;j d _The ribbon worm is severely wounded.;jB ....##<....##  Zeppelin the Magician .............##  Deep Elf ..............#  Health: 20/20 ======================== ....§.........#  Magic: 7/10================-------- ...w..........# ##### AC: 2Str: 5 ....§.........# #...# EV: 12Int: 21 .....§...†....# #.... SH: 0Dex: 15 .#..***.....######..## XL:  3 Next: 67% Place: Dungeon:2 ##.*@*.[..#.........# Noise: ---------  Time: 1064.2 (0.0) ;j7#..#**....#.........# f) staff of alchemy #. #.####...........P Cast: Foxfire # ...# ##..##......# ;j.### ##.........#  .# .. #####.......# w   ribbon worm  .## . #####............ ... #[...†####......# #.# #####....## ##....)#The ribbon worm is severely wounded.The foxfire burns the ribbon worm. _The ribbon worm is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jI ....##<....##  Zeppelin the Magician .............##  Deep Elf ..............#  Health: 20/20 ======================== ....§.........#  Magic: 7/10================-------- ..............# ##### AC: 2Str: 5 ....w.........# #...# EV: 12;j 2Int: 21 .....§...†....# #.... SH: 0Dex: 15 .#..§.†.....######..## XL:  3 Next: 67% Place: Dungeon:2 ##.§@..[..#.........# Noise: ---------  Time: 1064.2 (0.0) #..#§.....#.........# f) staff of alchemy #. #.####...........P Cast: Foxfire # ...# ##..##......#;jC .### ##.........#  .# .. #####.......# w   ribbon worm  .## . #####............ ;jj... #[...†####......# #.# #####....## ##....)#The foxfire burns the ribbon worm. ;j_The ribbon worm is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  ;j)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j <  .............##  ..............#  ..............#  ..............#  ....w.........#  .........†....#  .#..v.†.....# ##.v@..[..# ;jd#..#......# #. #.####... # ...# ##.. .###  .# .. (ally target)  .## .  ... #[...† #.#  );jo:=5.2 (1 _;j;j&;jDW Iv§;jW =v§;j` G  The foxfire burns the ribbon worm.;j@ n§v§;j .  The ribbon worm is severely wounded.The foxfire burns the ribbon worm!;j R;jt /§;j} ;j 775-6;jɋ u§§§§§;j O _You kill the ribbon worm!;jg}I;j́,;j8===;j;j3;j;jk,;jK;j;jّ;j;j ;j{m9=====;jS;jj;j;j`;j,;j;j,;j;jU;jh10/10=====;j';j;j̯,;jv;j;j;j0;j;j;j,;j;j;j;j';===;jo;j;j%;j;jW;j;j;jK;jQ;j;jh;j;j;j;j;j%;j;j;j|  ##############   ##<....##   ##........##   ##..........#   ##.................# ;j  ...................#   #...............#   ##.........†....#   #@.#.#....†.....#-848.0)  ;j #..##.##.....[..#..   ##![###..##..   ##.. #..#.####....   .###....# ## ;ju   ## ##.### ##..   .# ..# #####   .## .#######.... ;j  ... # #[...†##;j;j-,5.2 (19;j};j+) _Found a scale mail.;j* ##.....##<....####..............####..##... #..##.........†##..#.#....†.....###.@##.##.....[..#..#![###..#.... ##..##..#.####..  #.# #####....##;j;j!06.0) ;j.;j;j ##..............####...##........ #........;j"A##.........†##..#.#....†.....##..##.##.....[..#..##@[###..#.... ##..##..#.####.. .###....# ##..#;jMQ  ##.######........# .;jD ;jH;jV&7;j;j;j1+8.2 (2;j ;j V _n - a murky red potion;j;j;j;jC;j;j*;j;jT  You see here a +0 scale mail. _  You encounter an adder...... #....... ##.........† ##..#.#....†##..##.##.....[..#..##.[###..#......#..# # ##..##..#.####....#...#S#..###....# ##..##......@## ##.### ###.###...# ..# #####.##?#... .#######...... #####.##.S   adder (asleep)  #......##.###....# #  #.........###..;j;J......  #....................;jU'^91.2 (32.2 (4 _;j-;j /;j—  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jv;jw Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 4% 1 ;jw@b - ScorchFire4%2 ;j"xSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;jL;j<;jJ ...................# Zeppelin the Magician  #...............# Deep Elf  ##.........†....# Health: 20/20 ========================  ##..#.#....†.....## Magic: 10/10 ========================  #..##.##.....[..#.. AC: 2Str: 5  ##.[###..#......#.. EV: 12Int: 21  # # ##..##..#.####.... SH: 0Dex: 15 ;j #...#S#..###....# ##..# XL:  3 Next: 75% Place: Dungeon:2  #......@## ##.### ##.. Noise: ---------  Time: 1092.2 (0.0)  ##.###...# ..# ##### f) staff of alchemy  .##?#... .#######.... Cast: Foxfire  ;j... ##### #[...†###  #.# #####....##  ;jK##.######........# . S   adder (asleep)  #......##.###....# # ;jX #.........###........  #.................... _Found a scale mail. ;j_n - a murky red potion _You see here a +0 scale mail. _You encounter an adder.;jCasting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;j1 ...................# Zeppelin the Magician  #...............# Deep Elf  ##.........†....# Health: 20/20 ========================  ;jp##..#.#....†.....## Magic: 10/10 ========================  #..##.##.....[..#.. AC: 2Str: 5  ##.[###..#......#.. EV: 12Int: 21  # # ##..##..#.####.... SH: 0Dex: 15  ;j8o#...#S#..###....# ##..# XL:  3 Next: 75% Place: Dungeon:2  ;jx@#......@## ##.### ##.. Noise: ---------  Time: 1092.2 (0.0)  ;j##.###...# ..# ##### f) staff of alchemy  ;j.##?#... .#######.... Cast: Foxfire  ;j... ##### #[...†###  ;j5m#.# #####....##  ;jf##.######........# . S   adder (asleep)  ;jf#......##.###....# #  ;jP#.........###........  ;jK#.................... _Found a scale mail. ;jk_n - a murky red potion _You see here a +0 scale mail. ;j_You encounter an adder.Casting: Foxfire (safe; 4% risk of failure)  ;jH\Confirm with . or Enter, or press ? or * to list all spells.;j" *S  combustible)  Flames lash the adder.  The adder hisses angrily.  The adder is almost dead.;j .SThe adder's fire resistance burns away.;jKf gYou hear a shout!;j g   hobgoblinYou encounter a hobgoblin.;j8/10 -----====3.2 (1;j;j)S _The adder closely misses you.;jD s †You hit the adder.;jJE E.g;jO g   hobgoblin;jT k98=---4.4 (1.2;jRd _ _You kill the adder!;jrXt ...................#  Zeppelin the Magician #...............#  Deep Elf ##.........†....#  Health: 20/20 ======================== ##..#.#....†.....## Magic: 7/10================--------;jX" #..##.##.....[..#.. AC: 2Str: 5 ##.[###..#......#.. EV: 12Int: 21;jX # # ##..##..#.####.... SH: 0Dex: 15 ;jX#...#.#**###....# ##..# XL:  3 Next: 98% Place: Dungeon:2 ;jY#.....g@## ##.### ##.. Noise: =--------  Time: 1094.4 (0.0) ##.###***# ..# ##### f) staff of alchemy;j:Y .##?#... .#######.... Cast: Foxfire ;jZY?... ##### #[...†### #.# #####....## ;jwY ##.######........# . g   hobgoblin;jY' #......##.###....# # ;jY=#.........###........ #.................... ;jYs_The adder closely misses you.You hit the adder. ;jY%_You kill the adder!;jZCasting: Foxfire (safe; 4% risk of failure)  ;j[ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jw` ...................# Zeppelin the Magician  #...............# Deep Elf  ##.........†....# Health: 20/20 ========================  ##..#.#....†.....## Magic: 7/10;j)x================--------  #..##.##.....[..#.. AC: 2Str: 5  ##.[###..#......#.. EV: 12Int: 21  ;jOx # # ##..##..#.####.... SH: 0Dex: 15 ;jsx ;jxo#...#.#.v###....# ##..# XL:  3 Next: 98% Place: Dungeon:2  ;jx`#.....g@## ##.### ##.. Noise: =--------  Time: 1094.4 (0.0)  ;jy1##.###..v# ..# ##### f) staff of alchemy  ;jFyr.##?#... .#######.... Cast: Foxfire  ... ##### #[...†###  ;jnym#.# #####....##  ;jyM##.######........# . g   hobgoblin (ally target)  #......##.###....# # ;jy[ #.........###........  ;jyo#....................You hit the adder. _You kill the adder!;j zCasting: Foxfire (safe; 4% risk of failure)  ;jjz"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j{+5.4 (1;jk;j50 _You kill the adder!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The hobgoblin misses you.;jkv§v§;jC;j  You hit the hobgoblin but do no damage. The foxfire burns the hobgoblin.;jX2§;jc †The hobgoblin is heavily wounded.The foxfire burns the hobgoblin.;jujR;j-§;jO;j ...................# Zeppelin the Magician  #...............# Deep Elf  ##.........†....# Health: 20/20 ========================  ##..#.#....†.....## Magic: 8/10===================-----  ;j9 p#..##.##.....[..#.. AC: 2Str: 5  ##.[###..#......#.. EV: 12Int: 21  # # ##..##..#.####.... SH: 0;jh >Dex: 15  ;j q#...#.#§§###....# ##..# XL:  3 Next: 100% Place: Dungeon:2  ;j t#.....†@## ##.### ##.. Noise: =--------  Time: 1096.6 (1.2)  ;j ##.###.§§# ..# ##### f) staff of alchemy  .##?#... .#######.... Cast: Foxfire ;j  ... ##### #[...†###  #.# #####....##  ##.######........# .   #......##.###....# #   #.........###........;j {   #.................... ;j Dir - look around, f - activateYou conjure some foxfire! _The hobgoblin misses you.;j You hit the hobgoblin but do no damage. The foxfire burns the hobgoblin.  The hobgoblin is heavily wounded.The foxfire burns the hobgoblin.;j  _You kill the hobgoblin!You have reached level 4!;jm/  --more--;j[4/249/12==-24 0% ;jV;jP _You feel clever.;j  Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 9% 1b - Static DischargeConjuration/Air12%2  c - Inner FlameHexes/Fire16% 3  d - Volatile BlastmotesFire/Translocation;j 16% 3  e - Grave ClawNecromancy17%2  f - Launch Clockwork BeeForgecraft32% 3  g - PasswallEarth32% 3  h - Flame WaveConjuration/Fire36% 4 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;jX;j;j6@ ...................# Zeppelin the Magician  #...............# Deep Elf  ##.........†....# Health: 24/24 ========================  ##..#.#....†.....## Magic: 9/12==================------  #..##.##.....[..#.. AC: 2Str: 5  ##.[###..#......#.. EV: 12Int: 22  ;j=# # ##..##..#.####.... SH: 0Dex: 15  #...#.#§§###....# ##..# XL:  4 Next:  0% Place: Dungeon:2  #.....†@## ##.### ##.. Noise: =--------  Time: 1096.6 (0.0)  ##.###.§§# ..# ##### f) staff of alchemy  ;jr.##?#... .#######.... Cast: Foxfire  ... ##### #[...†###  ;jT#.# #####....##  ##.######........# .   #......##.###....# #   #.........###........;jX   #.................... You hit the hobgoblin but do no damage. The foxfire burns the hobgoblin.  The hobgoblin is heavily wounded.The foxfire burns the hobgoblin. ;j_You kill the hobgoblin!You have reached level 4! _You feel clever.;jP  Okay, then.;j0;j";jt$. _;j9  ##†##..#.#....†.....##..##.##.....[..#..# ###.[###..#....#.. #.##..##..#.####.....#.#§§###....# ##..#..†.## ##.### ##..##.###.@§# ..# ##### .##?#.....#######.....##Cast: Foxfire#.#.  #......######.......# ;j;$...;j:-7.6 (1 _;j ;jp#;j  #.#  ##.†....#  ##..#.#....†.....  #..##.##.....[..#  ## ###.[###..#......#  #.. #.##..##..#.####  #...#.#..###....# ##..  #.....†.## ##.### ##  ##.###@..# ..#   .##?#.....#######  ...####### #[...†  ##.## #####....##  ##.######.#  #.....;j@.##.###....#   #...###  #..  #......######.;j;j@-8;j;jײ;jH K #†##..#.#....†...##.##.....[..#.## ###.[###..#....#.. #.##..##..#.####..#...#.#..###....# ###.....†.## ##.### ####.###...# ..# #### .##@#.....#######...#....####### #[...†#####.## #####....## #;j #..  #......####.[....##. ;j <9;j ;j ;j Y10/12==100.6 (2;j ;j b _m - 3 scrolls labelled ZOGYXA IPTO;j0 ;j/ h Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 9% 1b - Static DischargeConjuration/Air12%2  c - Inner FlameHexes/Fire16% 3  d - Volatile BlastmotesFire/Translocation16% 3  e - Grave ClawNecromancy17%2  f - Launch Clockwork BeeForgecraft;j 32% 3  g - PasswallEarth32% 3  h - Flame WaveConjuration/Fire36% 4 8 spell levels left ;j ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;jCn ;jfy ;jb~ I ##.........†....# Zeppelin the Magician  ##..#.#....†.....# Deep Elf  #..##.##.....[..#. Health: 24/24 ========================  ## ###.[###..#......#. Magic: 10/12 ====================----  #.. #.##..##..#.####... AC: 2Str: 5  ;j j#...#.#..###....# ##.. EV: 12Int: 22  #.....†.## ##.### ##. SH: 0Dex: 15  ##.###...# ..# #### XL:  4 Next:  0% Place: Dungeon:2  .##@#.....#######... Noise: ---------  Time: 1100.6 (0.0)  #....####### #[...†## f) staff of alchemy  ;j= T###.## #####....## Cast: Foxfire  ##.######........#  #......##.###....#  ;j_ #.........###.......   #...................;j~ w   #......######.......;j s   #......####.[....##.;j j The foxfire burns the hobgoblin. ;j" _You kill the hobgoblin!You have reached level 4! _You feel clever. _Okay, then. _m - 3 scrolls labelled ZOGYXA IPTO;j ;j Memorise Inner Flame, consuming 3 spell levels and leaving 5? Y - Yes ;jc ' N - No;jM;jhy ##.........†....# Zeppelin the Magician  ##..#.#....†.....# Deep Elf  #..##.##.....[..#. Health: 24/24 ========================  ## ###.[###..#......#. Magic: 10/12 ====================----  #.. #.##..##..#.####... AC: 2Str: 5  #...#.#..###....# ##.. EV: 12Int: 22  #.....†.## ##.### ##. SH: 0Dex: 15  ;ji!##.###...# ..# #### XL:  4 Next:  0% Place: Dungeon:2  .##@#.....#######... Noise: ---------  Time: 1100.6 (0.0)  ;jl#....####### #[...†## f) staff of alchemy  ###.## #####....## Cast: Foxfire  ##.######........#  #......##.###....#  #.........###.......;jm   #...................   #......######.......;j7m   #......####.[....##. ;jZmeThe foxfire burns the hobgoblin. _You kill the hobgoblin!;j|mTYou have reached level 4! _You feel clever. ;jm_Okay, then. _m - 3 scrolls labelled ZOGYXA IPTO;jn;jn$1.6 (1;j};ju _This spell is quite dangerous to cast!;j+2.6 (2;j;j;j;j$3.6 (3;j;j;j861==;jf$4.6 (4;j;j _You start memorising the spell. You continue memorising. x3;jq;jY;jc _You finish memorising. Spell assigned to 'c'.;j;jèn Spells (Memorise)Type;jFailure Level  a - Kiss of Death[19XConjuration/Necromancy 9% 1b - Static DischargeConjuration/Air;jF12%2  c - Volatile BlastmotesFire/Translocation;jDh16% 3  d - Grave ClawNecromancy17%;ji72  e - Launch Clockwork BeeForgecraft;j32% 3  f - PasswallEarth32% 3  g - Flame Wave;j©tConjuration/Fire36% 4 5 spell levels left ;j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;jѣ ;j> ##.........†....# Zeppelin the Magician  ##..#.#....†.....# Deep Elf  #..##.##.....[..#. Health: 24/24 ========================  ## ###.[###..#......#. Magic: 11/12 ======================--  #.. #.##..##..#.####... AC: 2Str: 5  #...#.#..###....# ##.. EV: 12Int: 22  #.....†.## ##.### ##. SH: 0Dex: 15  ##.###...# ..# #### XL:  4 Next:  0% Place: Dungeon:2  .##@#.....#######...[4;j0m Noise: ---------  Time: 1104.6 (0.0)  #....####### #[...†## f) staff of alchemy  ###.## #####....## Cast: Foxfire  ##.######........#  #......##.###....#  #.........###.......   #...................   #......######.......   #......####.[....##.  _You feel clever. _Okay, then. _m - 3 scrolls labelled ZOGYXA IPTO _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.Memorise Grave Claw, consuming 2 spell levels and leaving 3? Y - Yes  N - No;j;jC ##.........†....# Zeppelin the Magician  ##..#.#....†.....# Deep Elf  #..##.##.....[..#. Health: 24/24 ========================  ## ###.[###..#......#. Magic: 11/12 ======================--  ;jq6#.. #.##..##..#.####... AC: 2Str: 5  #...#.#..###....# ##.. EV: 12Int: 22  #.....†.## ##.### ##. SH: 0Dex: 15  ;j##.###...# ..# #### XL:  4 Next:  0% Place: Dungeon:2  .##@#.....#######... Noise: ---------  Time: 1104.6 (0.0)  #....####### #[...†## f) staff of alchemy ;j ###.## #####....## Cast: Foxfire  ##.######........#  #......##.###....#  #.........###.......   #...................   #......######.......   ;j)#......####.[....##.  _You feel clever. _Okay, then. ;jQ_m - 3 scrolls labelled ZOGYXA IPTO _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.;jS25.6 (1 _;j;j;jA+6.6 (2;j;j;j;j_$7.6 (3;j;j  _You start memorising the spell. You continue memorising. x2;jA ;j/;jc _You finish memorising. Spell assigned to 'd'.;j6|;jY1 Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 9% 1b - Static DischargeConjuration/Air12%2  ;jc - Volatile BlastmotesFire/Translocation16% 3  d - Launch Clockwork BeeForgecraft32% 3  e - PasswallEarth;jT32% 3  f - Flame Wave;jkConjuration/Fire 36% 4 3 spell levels left ;jK][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j* ;j ;j? y ##.........†....# Zeppelin the Magician  ##..#.#....†.....# Deep Elf  #..##.##.....[..#. Health: 24/24 ========================  ## ###.[###..#......#. Magic: 11/12 ======================--  #.. #.##..##..#.####... AC: 2Str: 5  #...#.#..###....# ##.. EV: 12Int: 22  #.....†.## ##.### ##. SH: 0Dex: 15  ;jM ##.###...# ..# #### XL:  4 Next:  0% Place: Dungeon:2  .##@#.....#######... Noise: ---------  Time: 1107.6 (0.0)  #....####### #[...†## f) staff of alchemy  ###.## #####....## Cast: Foxfire  ##.######........#  #......##.###....#  #.........###.......   #...................   #......######.......   #......####.[....##.  _m - 3 scrolls labelled ZOGYXA IPTO _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _You start memorising the spell.[;j 39;49m You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.;j ;j Memorise Volatile Blastmotes, consuming 3 spell levels and leaving 0? Y - Yes  N - No;j;j5: ##.........†....# Zeppelin the Magician  ##..#.#....†.....# Deep Elf  #..##.##.....[..#. Health: 24/24 ========================  ;j## ###.[###..#......#. Magic: 11/12 ======================--  #.. #.##..##..#.####... AC: 2Str: 5  #...#.#..###....# ##.. EV: 12;jhInt: 22  #.....†.## ##.### ##. SH: 0Dex: 15  ;j27##.###...# ..# #### XL:  4 Next:  0% Place: Dungeon:2  ;ji.##@#.....#######... Noise: ---------  Time: 1107.6 (0.0)  #....####### #[...†## f) staff of alchemy ;j ###.## #####....## Cast: Foxfire  ;j##.######........#  #......##.###....#  ;j#.........###.......   #...................;j1   #......######.......   #......####.[....##.  ;jW_m - 3 scrolls labelled ZOGYXA IPTO _This spell is quite dangerous to cast! ;j}_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. ;j_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.;jZ2==8.6 (1;j;ju _This spell is quite dangerous to cast!;jo+9.6 (2;jm;jz ;j ,10.6 (3;j;j}!;j!+1.6 (4;j,;j. _You start memorising the spell. You continue memorising. x3;j/;j6;j9c _You finish memorising. Spell assigned to 'e'.;j_0M.. ##.........†#..#.#....†.....# #..##.##.....[## ###.[###..#......##.. #.##..##..#.####.#...#.#..###....# ##.#.....†.## ##.### ##.##.###@..# ..# #### .##.#.....#######...#....####### #[...†##  ###.## #####....####..;j@;jfO==2.6 (1 _;j;j;j| ;j Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering Missiles (go to first with ()c - 2 stones ;j gArmour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)g - an amulet of guardian spirit Talismans (go to first with %)i - a scarab talisman;jn~ Potions:  Potions !  g - a potion of magic  f - a dark potion  k - a blue potion  l - a murky golden potion  n - a murky red potion;j tScroll Scroll?  c - a scroll labelled ZEATHA GIANT  d - a scroll labelled JAZXEDOCKUE  e - a scroll labelled FARUBE MATZI  h - a scroll labelled WAVULERCHIU  j - 2 scrolls labelled MER TUERACH  m - 3 scrolls labelled ZOGYXA IPTO;jK AGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering Missiles (go to first with ()  c - 2 stones Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)g - an amulet of guardian spirit Talismans (go to first with %)i - a scarab talisman;j`;j8i;jz #...............# Zeppelin the Magician  ##.........†....# Deep Elf  ##..#.#....†.....# Health: 24/24 ========================  #..##.##.....[..#. Magic: 12/12 ========================  ## ###.[###..#......#. AC: 2Str: 5  #.. #.##..##..#.####... EV: 12Int: 22  #...#.#..###....# ##.. SH: 0Dex: 15  #.....†.## ##.### ##. XL:  4 Next:  0% Place: Dungeon:2  ##.###@..# ..#[39;49;j{m #### Noise: ---------  Time: 1112.6 (0.0)  .##.#.....#######... f) staff of alchemy  #....####### #[...†## Cast: Foxfire  ###.## #####....##  ##.######........#  #......##.###....#  #.........###.......   #...................   #......######.......  _You finish memorising. Spell assigned to 'c'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'.;j{;j;j;j 3;jb ;j ;j ;j B;jz ;j ;j ;j ;j ;j ;j ;j ;j ,;jZ ;j ;j< ;j ;j ;j- ;j ;j ;j~ ;j b  You see here an adder corpse.;j ;j  _;j ;j ;j ;j3 ;j' ;j ;jx ;j ;jz ;j ;j ;j} ;j# ;j# ;j8 ;jv ;jQ ;j ;j ,;j ;j ;j ;jd ;j[ ;j ;j ;jY ;j ;jA ;j ,;j ;j] ;j ;j ;j ;j ;j< i  You encounter a hobgoblin.;j      #############  ##.....##<...  ##..........  ##............  ###..............;j   ##@................  #..#g#..........  #.## ##.........†..  #..###..#.#....†...  #...#..##.##.....[. #..###.[###..#..... g   hobgoblin (asleep) .##.##..##..#.#### #...#.#..###....# # ..†.##.##.###;j 028.6 (16.0);jZ 39.6 (17 _;j3 ;jB     ### ##.....##<....# ##. ##. ###. ##. #..#g#. #.##.##...;j †. #..###..#.#....†. #...#..##.##.....[. ##..###.[###..#. #..##.##..##..#.####. #...#.#..###....# # #.....†.##.##.### #;j ;jQ 130.0) ;j ;ju ;j<[  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin.;j gg  The hobgoblin is heavily wounded.;jq5=1.8 (1.2;j";j1%O _The hobgoblin misses you.;j^  Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== ############## Magic: 11/12 ======================-- ##.....##<....# AC: 2Str: 5 ##.............. EV: 12Int: 22 ;j ##............... SH: 0Dex: 15 ###*............... XL:  4 Next:  0% Place: Dungeon:2 ##*@*............... Noise: =--------  Time: 1131.8 (0.0) #.*#g#.............. f) staff of alchemy #.##.##.........†... Cast: Foxfire #..###..#.#....†.... #...#..##.##.....[.. ##..###.[###..#...... g   hobgoblin #..##.##..##..#.####. #...#.#..###....# ## ;jE#.....†.##.##.### #You hit the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin misses you.;jCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;joH Zeppelin the Magician Deep Elf Health: 24/24 ======================== ############## Magic: 11/12 ======================-- ##.....##<....# AC: 2Str: 5 ##.............. EV: 12Int: 22 ;j ;j%@ ;j{@ ;jA ;jC ;jD ,;jkF ;jXR ;jT ,;jW ;jX ;j[ ;jy[ ;j\ ;j^ ;j` ,;jFb ;jKd ;jjf ,;jh ;jYl ;j3n ,;jo ;jr ;js ,;j ;j ;j ;j ;jg ;j ;jT ;j ;j ;jٺ ;j ;j ;j ;ji ;j ;jk ;j: ,;j ;j2 ;j ,;j ;j ;j ,;ja ;j ;j ;j> ;j ;j ;j ,;j ;jS ;j ;j$ ;j ;j ;j' ;j ;jN ;j ;j ,;j ;j ;j ;jT ;j6 ;j8 ;j ,;jn ;j ;j ;jx ;j ;j ;j ;jc ;j: ;j ;j[ ;j B;j B;j ;ja ;j ;j ;j ;jR ;j ;j ;j! ;j# ;j# ;j% ;j( d  You see here an adder skeleton.;jY* ;j+  _;j+ ;j.5 ;j7 ,;jw8 ;j>; ;j%= ,;j > ;j@ ;jSC ;jC ;j E ;jF ;jH ,;jJ ;jK ;jJM ,;j~N ;jO ;jfQ ,;jkR ;j1T ;jU ;jV ;jV ;j@X ;j7Y ;jY ;jZ ;j[ ;j\ ;j ] ;j] ;jM_ ;j` ;j]` ;j` ;jb ;jlc ;jc ;jOd ;je ;jf ;jf ;j_g ;jj ;j`k ;jk ;jl ;jm ;jn ;jo ;jo ;jlq ;j2r ;jr ;jes ;jv ;j%x ,;jy ;jx{ ;j6| ;j| ;j} ;j ;je ;j ;jُ ;j/ ;j ;jT ;j֗ ;jW ;j& ;j ;j5 ;j ;j˨ ;j, ;j ;j- ;jJ ;jα ;jQ ;jl ;j߹ ,;jd ;j ;j ;j_ ;j ;j ;j ,;jE ;j= ;j ;j( ;j ;j ;j ;j ;j ;j ;jq ;j ;j ;j R  There is a stone staircase leading down here.;j ;j  _;j ;j ;j ;j ;j ;j ;j  ;jO ;j ;j ;jN ,;j ;j ;j ;j ;j ;jX# ;j$ ;j!% ;jL& ;j) ;jw, ;j, ;j- ;j61 ;j2 ,;j5 ;jF7 ;jM8 ;j8 ;jd9 ;j< ;j]= ;j= ;j*> ;j@ ;j.B ;jB ;jGC ;jF ;jG ;jG ;jmH ;jL ;jM ;jN ;jN ;j&R ;jS ;jT ;jU ;jnW ;jY ;jPY ;j Z ;j\ ;j] ;j^ ;j^ ;jMb ;j{c ;jc ;jd ;jg ;j i ;jDi ;jUj ;j&m ;jn ;jn ;jo ;jr ;jt ;jt ;jRv ;j y ;jz ;jz ;j{ ;jE} ;jm~ ;j~ ;jg ;j ;j ;jփ ;jr ;j ;j+ ;j ;j ;j ;jǍ ;j ;j ;j+ ;j ;j ;j" ;j ;j ,;j ;j ;j̛ ;jA ;j؜ ;j ;jǡ ;j* ;jn ;jm ;jj ,;j0 ;jէ ;j ;jM ;j ;j3 ;j ,;j. ;j] ;j ,;j] ;j ;j@ ;j ;j[ ;jֹ ;jf ,;jڻ ;jʼ ;j ;j ;j ;jp *.#..)....†.†††....# .#........†....†..# .#.........#......# ...........######## .#.........# .#.........# ###........# #### ...........#####..# ...........##...@.# 26125.0) ...........#......# ..###.####....##### ..###...##..### .......###..# .......###.. ............# .........############ .......###..........#;j ;j ;j E _Done exploring.;jJ##.#..)....†.†††....# ..#.†....†..# #.#.#......#.# #.#.# ..#.##.# ####.#####..#.##..@..#.#......#.###.####....##### #..###...##..###.###.;jNK.#.###..# #............# #.# #.###.#;jSS;jS82.0) _;j@Z;j=\;j\;j5];j{];jkX;jHpX;jr;js;jt;jt;jw;jXy,;jz;j!|;j};jh};j};jt;j,;j;j;jd,;jb;j0;jX;jw,;j;js;j;j:;j5;jݜ;j;j;jc;j ;j,;j;j1;j ,;jr;jw;jM;j;jq;j;j,;j;j"3................#......#.....###.####....#####.##..###...##..##..# #.##..# ##..#.....#..#..##############.......###..........# .##.......@........#;j775.0) ###>...............# #........÷...............# ..#......................# ###...........).....>....#..........#.###### ###.........#.###.........#.### .###........#;jڿ;j;j;jaK 3;jL ;jX ;j9Z ;j^ ,;j{_ ;ja ,;jc ;jFf ;jah ;jh ;ji ;jl ;jn ,;j_p ;jr ;jt ;jt ;jv ;jx ;jRz ;jz ;j{ ;j9~ ;j ;j? ;j ;jt ;j' ,;j ;jv ;jn ;j ;jʌ ;j׎ ;j ;j) ;j ;jt ;j ;j) ;jM ;jڗ ;j. ;jW ;j ;jc ;j ,;j ;j ###..###....###.####....##.####.####..##..###...##..### ##.#.###..##.............###..###.##..........###..# ..#..##..#............# ..÷.)###..#.........###### #........####...##.......###.....##.....##...##........ #....###.##.####@................90.8 (13.##.# #.....#÷.......... >.##.# #.......#........ ####.# #####.###..)..... .##..##### #...................#.# #####...............#. ####.#######...............#.;j G # #.#....###................  ..#.##### ##............... ;j ;j ;j9 c _There is a stone staircase leading down here.;j] ;j  Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 9% 1  b - Static DischargeConjuration/Air 12%2  c - Launch Clockwork Bee Forgecraft32% 3  d - PasswallEarth32% 3  e - Flame WaveConjuration/Fire 36% 4 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j_B ;j,J ;jQ .###..###...........###.####....# Zeppelin the Magician ...#.####.####..##..###...##..### Deep Elf ##.#.###..##.............###..#Health: 24/24 ======================== ..........##.##..........###..#Magic: 12/12 ======================== ..........#..##..#............#;jR AC: 2Str: 5 ..÷.).......###..#.........###### EV: 12Int: 22 #........####...##.......###..... SH: 0Dex: 15 ..##.....##...##................. XL:  4 Next:  2% Place: Dungeon:2 #....###.##.####@................ Noise: ---------  Time: 1290.8 (0.0) #.##.# #.....#........÷.......... f) staff of alchemy >.##.# #.......#................. Cast: Foxfire ####.# #####.###...........)..... .##..##### #...................#. .........# #####...............#.  ###.####.#######........;jS .......#.  ###.# #.#....###................  ..#.####......# ##...............  _You kill the hobgoblin! _Your foxfire dissipates. ;j9S _You see here an adder skeleton. _There is a stone staircase leading down here. _Done exploring. _There is a stone staircase leading down here.;j[ P  Okay, then.;j\ ;jnc ;jd . _;jXbGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering Missiles (go to first with ()c - 2 stones Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)g - an amulet of guardian spirit Talismans (go to first with %)i - a scarab talisman;jh - a +1 war axe of sundering. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16. ;j Your skill: 0.0; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 8.0 XLs.  Current attack delay: 1.5. Damage rating: 10 (Base 11 x 87% (Str) x 101% (Skill) + 1 (Ench)). Sunder: After you perform multiple consecutive attacks, its next attack will deal greatly increased damage and also cleave into targets an extra space away. This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. ;j)It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.;jN;jb" ;jcjGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering ;jDcMissiles (go to first with ()  c - 2 stones ;jgcArmour (go to first with [)  a - a +0 robe (worn) ;jc0Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  ;jcg - an amulet of guardian spirit Talismans (go to first with %)  i - a scarab talisman;j ;j ;j .###..###...........###.####....# Zeppelin the Magician ...#.####.####..##..###...##..### Deep Elf ##.#.###..##.............###..#Health: 24/24 ======================== ..........##.##..........###..#Magic: 12/12 ======================== ..........#..##..#............#AC: 2Str: 5 ..÷.).......###..#.........###### EV: 12;j Int: 22 #........####...##.......###..... SH: 0Dex: 15 ..##.....##...##................. XL:  4 Next:  2% Place: Dungeon:2 #....###.##.####@................ Noise: ---------  Time: 1290.8 (0.0) #.##.# #.....#........÷.......... f) staff of alchemy >.##.# #.......#................. Cast: Foxfire ####.# #####.###...........)..... .##..##### #...................#. .........# #####...............#.  ###.####.#######...............#.  ;jA ###.# #.#....###................  ..#.####......# ##...............  _Your foxfire dissipates. _You see here an adder skeleton. ;j _There is a stone staircase leading down here. _Done exploring. _There is a stone staircase leading down here. _Okay, then.;j 4;j ;j ;j;jO@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   3%  -2   k + Spellcasting 4.0  23%  +3           b + Axes   0.0    -2   l + Conjurations 1.5  11%  +1  c + Staves0.1   6%   0   m + Hexes   0.0    +3   d + Unarmed Combat   0.0    -2   n + Necromancy   0.0    +2;jA[m   e + Throwing   0.0     0   o + Translocations   0.0    +1       p + Alchemy   0.0    +1   f + Short Blades   0.0     0   q + Fire Magic3.6  15%  +1   g + Ranged Weapons   0.0    +3           r + Evocations   0.0    +1   h + Armour   0.0    -2   s + Shapeshifting   0.0    [0;10;1;jnBm 0  i + Dodging2.7   2%  +2      j + Stealth3.6  40%  +3                                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|al;jGl skills [!] training|cost|targets;j k * Spellcasting   4.0  38 843133;j|5 l * Conjurations   1.5  16229;j[1283 m * Hexes   0.0  16%026;j 514 n * Necromancy   0.0  13% 91;jǍ23311 o * Translocations   0.0  11%8 i + Dodging   2.7   0;j0 00000 p * Alchemy   0.0  10%718;jN118 82111;j q * Fire Magic   3.6  126;j@ 26900 9 90 r * Evocations   0.0   9%4;j583 8 88818 s * Shapeshifting   0.0   8%3;jޥ ;j9 ;j̹ .###..###...........###.####....# Zeppelin the Magician ...#.####.####..##..###...##..### Deep Elf ##.#.###..##.............###..#Health: 24/24 ======================== ..........##.##..........###..#Magic: 12/12 ======================== ..........#..##..#............#AC: 2Str: 5 ..÷.).......###..#.........###### EV: 12Int: 22 ;j I#........####...##.......###..... SH: 0Dex: 15 ..##.....##...##................. XL:  4 Next:  2% Place: Dungeon:2 #....###.##.####@................ Noise: ---------  Time: 1290.8 (0.0) #.##.# #.....#........÷.......... f) staff of alchemy >.##.# #.......#................. Cast: Foxfire ####.# #####.###...........)..... .##..##### #...................#. .........# #####...............#.  ;j+ M###.####.#######...............#.  ###.# #.#....###................  ..#.####......# ##...............  _Your foxfire dissipates. _You see here an adder skeleton. _There is a stone staircase leading down here. ;j _Done exploring. _There is a stone staircase leading down here. _Okay, then.;j. ;j ;j ;j ;jzI;j^.............;j;jE _Done exploring.;jI 4;jd ;j ;jK 21.8 (1 _;j ;jm&3;j #.###.#..#  ........###.  #...........  #.........#  #........##  #.........#  #.......#...  #...  .........####[#  ...##.....#  # #.[ #.....#.# ;jg(##...##.# ##.## # #.. ;j-3.3 (2.5;j[ ;jD _You climb downwards.  Found a robe and a cloak.;jTa _There is a stone staircase leading up here.;jk #.###.#..# ........###.#...# #.#.#...##.#...<...........@.####[###.....# # #.[......#.##..;jV;j44.3 (1.0 _;j?;jR;j Y  ........###.#....# #.#.#...##.#...<................####[#...##..@..# # #.[........ #.....#.####..;j ;j &5;j ;j[ ;jO  #...# #.#.##..##.#...<.............####[#...##.....###.## #.[@....... #.....#.####...##.# #.##;j ;j &6;j( ;j)  ;jW #. #.# #.## #..#. # #.#... ##.#...<....... .........####[# ...##.....###.# # #.. #.....#.### ##...##.#  ;jXZ ##.## # #.. #... #... #.### ;je ;je&7 ;jk ;jnN _You see here a +0 cloak. ;jz Wear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Armoura +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;jQ  ;j#  ;j #...........Zeppelin the Magician#.........#Deep Elf#........##Health: 24/24 ========================#.........#.Magic: 12/12 ========================# #.......#...AC: 2Str: 5##.#...<.......EV: 12Int: 22.........####[#SH: 0Dex: 15...##.....###.#XL:  4 Next:  2% Place: Dungeon:3# #.@........Noise: ---------  Time: 1297.3 (0.0)#.....#.###f) staff of alchemy##...##.#Cast: Foxfire##.## [40 ;jw m##..#...#...#.### _Okay, then. _Done exploring. _You climb downwards.  Found a robe and a cloak. _There is a stone staircase leading up here. _You see here a +0 cloak. ;js  ;j " _ ;j;(  ;jE0  ;j0  ;j96 :8.3 (1 ;j!=  ;j= +9.3 (2 ;jN  ;j W  ;jW -300.3 (3 ;j^  ;j  ;j +1.3 (4 ;j  ;j  ;jq +2.3 (5 ;jߝ  ;jy &  ;j՟ 3 _You start putting on your armour. You continue putting on your +0 cloak. x5 ;j  ;j  ;j^ Z _You finish putting on your +0 cloak. ;j  ;j>  ;jg  ;jd  ;j  ;j. : _ ;jq  ;j˞ #.## #...#.# #.......#...##.#...<....... .........####[# ...##.....###.# # #..........  #.....#.###  ##.@.##.# 3.3 (1#.## #  #..  ;jy ...#....#.###.#.# ...>. .. ;j  ;j +4.3 (2 ;j  ;j ; _Found a stone staircase leading down. ;j? 3 ;j@  ;jD  ;j   You encounter a frilled lizard..#.#.#..##.#...<.............####[###.....###.# ..... #.....#.#####...##.#  ##@##  #.....#...........###.### ..#l   frilled lizard (asleep).>. ..l#.# ##05.3 (1 _ ;jא ;j.H##..##.#...<.............####[###.....###.# ..... #.....#.#####...##.#  ##.###.# #@....#...###.### ..#.>. ..l#.# ##6;jK;jM;j4 # #.......#...  Zeppelin the Magician ##.#...<.......  Deep Elf .........####[#  Health: 24/24 ======================== ...##.....###.#  Magic: 11/12 ======================-- # #..........  AC: 3Str: 5 #.....#.###  EV: 12Int: 22 ##...##.#  SH: 0Dex: 15 ##*###.#  XL:  4 Next:  2% Place: Dungeon:3 #@*...#  Noise: ---------  Time: 1306.3 (0.0) #**......  f) staff of alchemy #........  Cast: Foxfire #.###.###  #.# ..#  .>. ..l  l   frill;jed lizard (asleep) #.# ##  #.# _You finish putting on your +0 cloak. _Found a stone staircase leading down. _You encounter a frilled lizard.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j:# #.......#...Zeppelin the Magician##.#...<.......Deep Elf.........####[#Health: 24/24 ========================...##.....###.#Magic: 11/12 ======================--# #..........AC: 3Str: 5#.....#.###EV: 12Int: 22##...##.#SH: 0Dex: 15##.###.#XL:  4 Next:  2% Place: Dungeon:3#@v...#Noise: ---------  Time: 1306.3 (0.0)#v.......f) staff of alchemy#........Cast: Foxfire#.###.####.# .;j<[40m.#.>. ..ll   frilled lizard (asleep, ally target)#.# ###.# _Found a stone staircase leading down. _You encounter a frilled lizard.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jH:=7.3 (1 _;j;j;j§v§v;j->§v;jC§v;j,N§v;j(@§v;jN§v;j?@§v;j!§;j%v;j §;j'v;jn;j.-8;jy§§§§§§§§;jٳ;jV§v§v;jT\ .  The foxfire burns the frilled lizard!;j:);jwZ,§;j[M§v;j[E§v;j\@v§;jcgt §You kill the frilled lizard!;jn<.........;jqV3-9;j[wF§§;j=zN _Your foxfire dissipates.;j ;j/ ;j ;j% ;j b2==;jA 4 _Magic restored.;j|;j;jp;j;j;j];j.;j;j ;jt;j;j ;j ;ju :==;jj!;j!;j#;jN$,;j(;j);j);j*;j+;j-,;j.;j0;j9;jC:;j);;j=;j?;j>?;j@;jX`;jY;j\,;j ];j:_;jh,;j#i;j=j;j"l;jl;j1n;jo;j8q;jqq;j6r;jy #.###.#####.. ###.##...####... ...>...#........ ##.##...####... #.###.## . #.# # #.# ##.###.####...##..@..........##########.##. ;j.0278.0);j,8.3 (19;j;jY _o - a glowing puce potion;jI;j];j_;j;jB;j;jc;jF;jd;j;jB;ji;j;j;jL;j-  You encounter an adder. #####.##...####.. #....>...#....... #.###.##...####.. #.# #.###.## #.# #.# #.# #.# #.# #.# #.# #.###.####..;j.. ###.# #............ #.@.# ##########.## #.### #.#.#.#.S   adder (asleep)#.#S;j,<v46.3 (187.3 (19 _;j=;j`b #####.##...#### #....>...# #.###.##...#### #.# #.###.## #.# #.# #.# #.# #.# #.# #.# #.###.#### ###.# #.. #@..# #.;j1 #.### #.# #.# #.# #.# #.# #S#;jF;j08.0) ;jT;j ;j #####.##...####. Zeppelin the Magician #....>...#...... Deep Elf #.###.##...####. Health: 24/24 ======================== #.# #.###.##  Magic: 11/12 ======================-- #.# #.# #.#  AC: 3Str: 5 #.# #.# #.#  EV: 12Int: 22 #.# #.###.####.. SH: 0Dex: 15 ###.# #........... XL:  4 Next:  3% Place: Dungeon:3 #@*.# ##########.# Noise: ---------  Time: 1348.3 (0.0) #*###  f) staff of alchemy #.# Cast: Foxfire #.# #.# #.# S   adder (asleep) #.# #S#[15;jMX _Magic restored. _o - a glowing puce potion _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j! #####.##...####. Zeppelin the Magician#....>...#...... Deep Elf#.###.##...####. Health: 24/24 ========================#.# #.###.##Magic: 11/12 ======================--#.# #.# #.#AC: 3Str: 5#.# #.# #.#EV: 12Int: 22#.# #.###.####.. SH: 0Dex: 15###.# #........... XL:  4 Next:  3% Place: Dungeon:3#@v.# ##########.# Noise: ---------  Time: 1348.3 (0.0)#v###f) staff of alchemy#.#Cast: Foxfire#.##.##.[;j' z33m#S   adder (asleep, ally target)#.##S# _o - a glowing puce potion _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=9.3 (1 _;j* §v§v;j@+ §v§v;j, §v§v;j, N§v;jM? F§v;jr@ F§v;jH E-50;jc m§§§§;jvg M§v;jzp S    The foxfire burns the adder.  The adder is moderately wounded.;j 6§;j @§v;j b  The adder hisses angrily.  The foxfire burns the adder.;j}2§;jq~3S.;j~5S§;j~;jD....;j5!-;j`1;j0N§§;jَ] _The adder is heavily wounded.;jP #####.##...####. Zeppelin the Magician #....>...#...... Deep Elf #.###.##...####. Health: 24/24 ======================== #.# #.###.##  Magic: 10/12 ====================---- #.# #.# #.#  AC: 3Str: 5 #.# #.# #.#  EV: 12Int: 22 #.# #.###.####.. SH: 0Dex: 15 ###.# #........... XL:  4 Next:  3% Place: Dungeon:3 #@*.# ##########.# Noise: ---------  Time: 1351.3 (0.0) #*###  f) staff of alchemy #.# Cast: Foxfire #.# #§# #S# S   adder #§# #.#[17;3;jP/3HThe adder hisses angrily.  The foxfire burns the adder. _The adder is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j  #####.##...####. Zeppelin the Magician #....>...#...... Deep Elf #.###.##...####. Health: 24/24 ======================== #.# #.###.##  Magic: 10/12 ====================---- #.# #.# #.#  AC: 3Str: 5 #.# #.# #.#  EV: 12Int: 22 #.# #.###.####.. SH: 0Dex: 15 ;j 5###.# #........... XL:  4 Next:  3% Place: Dungeon:3 #@..# ##########.# Noise: ---------  Time: 1351.3 (0.0) #.###  f) staff of alchemy #.# Cast: Foxfire #.# #S#;j  #§# S   adder ;jK &#§# #.#;jy |The foxfire burns the adder. _The adder is heavily wounded.;j {Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jD 7You conjure some foxfire!;jt  #....> #.#   #.# #.# #.#  #.# #.# #.#  #.#  ###.#  #@v.# ;j k #v###  #.# #.# #S# ;j j#.#(ally target) ;j1 S#.# ;j W#.# ;jj i1===2.3 (1 _;j ;j ;j?E§v;jz@§v§v;jDAD§v;j$HQ _The adder is heavily wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the adder.;j§§v;j][Sv;j_  The adder is severely wounded.The foxfire burns the adder but does no damage.;j[<§;j]!;j_;jf`-;j` 3;j6g;jg§;jhh§;jh §;ji;jl ;j]m;jm:_The adder is severely wounded.;j&n;jw9  #####.##...####. Zeppelin the Magician #....>...#...... Deep Elf #.###.##...####. Health: 24/24 ======================== #.# #.###.##  Magic: 10/12 ====================---- #.# #.# #.#  AC: 3Str: 5 #.# #.# #.#  EV: 12Int: 22 #.# #.###.####.. SH: 0Dex: 15 ###.# #........... XL:  4 Next:  3% Place: Dungeon:3 #@*.# ##########.# Noise: ---------  Time: 1353.3 (0.0) #*###  f) staff of alchemy #§# Cast: Foxfire #S# #§# #.# S   adder #.# #.#[17;3;j: \3HThe adder is severely wounded.The foxfire burns the adder but does no damage. _The adder is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;ja}  #####.##...####. Zeppelin the Magician #....>...#...... Deep Elf #.###.##...####. Health: 24/24 ======================== #.# #.###.##  Magic: 10/12 ====================---- #.# #.# #.#  AC: 3Str: 5 #.# #.# #.#  EV: 12Int: 22 #.# #.###.####.. SH: 0Dex: 15 ###.# #........... XL:  4 Next:  3% Place: Dungeon:3 #@§.# ##########.# Noise: ---------  Time: 1353.3 (0.0) #§###  f) staff of alchemy #S# Cast: Foxfire #§# #§# #.# S  [4;j~ 0m adder #.# #.#The foxfire burns the adder but does no damage. _The adder is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Sv;j2 ;j# § _The adder is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the adder.;j  #....> #.#   #.# #.# #.#  #.# #.# #.#  #.#  ###.#  #@§.#  #§###  #v# #§# ;j? W#§# #.# #.# #.# ;j3 2§;j Jv...;j3 16=4.3 (1§ _You kill the adder!;j§v§v§vv§v§-5§§;j+] 3;j] ;j(_ Ev§;j_ C§v;j` 8v§;jza Iv§;jMc ;jg b1==;jm 3§;j>o ;j~r  _Your foxfire dissipates.;jr ;jcs ;jt ;jt ;jMu ;j/w ;jnw j2====;j x ;jy ;jz ;j${ ;j{ ;jt| ;jX} ;j} ;j!~ ;j ;j ,;jG ;j ;jW ;j :==;j ;j ;j ;j$ ;ja ;j^ ;j8 B;jo ;j ,;j\ ;jˍ ;jߎ ;j' ;j} ;j ;j3 ,;j ;j5 ;j ;jA ;j ;j ;jf ,;jP ;jS ;j ;j% ;j› ;jc ;j ;j ;jx ;j ;j ,;jg ;j ;j ,;j ;j5 ;j B;j ;jL ;j ;j ;jk ;jگ ,;j6 ;j ;j> ,;j ;j ;j ;j߶ ;jr ;jL ;j ,;j ;j ;j ,;j_ ;jR ;j ,;j ;j ;j ;jM ;j~ ;j ;j ;j ;j ;j ;j ,;j ;jA ;jm ;j> ,;j ;j ,;j ;jY ;j ;jS ;j ;j ;j ;jR ;jx ;j ;jZ ,;j ;j ;j{ ;j ;j> ;j8 ;j ;j3 ;jn ;j ;jO ,;j ;j ;j ,;j| ;j ;j ,;j ;jK ;jk ;j ;j# ;jC ;j ,;j ;j ;j ,;jC ;j ;j ,;jw ;j2 ;j ;j ;jq ;j ;j ;j ;jf ;j| ;j ,;j ;j ;j ,;j{ ;j ;jT ,;j ;j ;jH ,;j ;j ;j= ;jm ;j ;j6 ;j ;j` ;j ;jH ;j ,;j ;j ;j ,;j} ;jz ;j8 ;jl ;j ;jT ;j ;j ;j! ;j;" ;jT# ,;j# ;j% ;j% ;j% ;j;& ;j' ;j ( ;j( ,;j* ;j+ ;j<+ ;j~+ ;j, ;j(. ,;j. ;jk0 ;j1 ;j1 ;jP2 ;j54 ;jA5 ;j5 ;j5 ;jo7 ;j8 ;j8 ;j&9 ;jV: ;j; ;j; ;j*< ;j"= ;j> ,;j> ;j@ ;jTA ;jA ;jA ;jIC ;j_D ;jIE ,;j2F ;jG ;jQG ;jG ;jH ;jJ ;jIJ ;jJ ;jK ;jL ;j M ;jM ;juN ;jO ;jO ;jP ;jQ ;jQ ;jUR ;jR ;jS ;j/U ;j}U ;jU ;j(W ;jW ;jW ;jdX ;jZ ;j4[ ;j[ ;j[ ;j\ ;j] ;j^ ;j^ ;j_ ;j{` ;j` ;jma ;ja ;jKc ,;jc ;jTe ;jf ,;jEh ;jDj ;j[k ,;j7l ;j>n ;jq ;j)r ;j#t ;jgu ;j_w ,;j!x ;jz ;j3| ,;j| ;jy ;j ;j ;j ;j ;j܄ ,;j ;jO ;j ;jI ;j ;j ,;j7 ;j } _e - 2 scrolls labelled FARUBE MATZI (gained 1);j 3;j ;j ;j@ ;j ;j ;jЗ ;jĘ ;j6 ;j, ;j ;j ,;jݜ ;j[ ;j ,;j ;j ;j ;j ;jw ;j ;j֥ ;j. ;j} ;jc ;jz ;j© ;j1 ;j ;j ;j ;j5 ;jz ;j ;j> ;j ;j ;j ;j ;j ;j ;j޹ ;j ;j ;j ;j ,;j ;j ;j* ;jt ;j' ;j ;jl ;jo ;j ;jk ;j ,;j ;jk ;jY ;j ;j ;j ;jK ,;j ;j ;j* ;j@ ;jb | _j - 3 scrolls labelled MER TUERACH (gained 1);j 3;j ;j ;j; ,;j ;jP ;jC ,;j ;jv ;j> ,;j ;j ;j ;j ;jz ;j< ;j| ,;jQ ;j ;j ,;j ;jU ;jA ,;j ;j# ;j ,;j% ;j~ ;j ;j4 ;j ;j ;ja ;j ;jq ;j ;jm ;jD ;j ;j ,;j ;j | _j - 4 scrolls labelled MER TUERACH (gained 1);j ;j ;j ;jA ;j|! ;j8" ,;j' ;j( ,;j_) ;j+ ;jf- ,;j- ;j0 ;jv1 ;j1 ;jO2 ;j4 ;j6 ;j6 ;jo7 ;j69 ;j: ,;j1; ;j== ;j> ;j> ;j? ;j A ;jWB ;jB ;jB ;jLE ;j-G ,;jH ;j&J ;jK ,;jM ;jO ;jR ;jBS ;jT ;jW ;jY ;jZ ;j[ ;j^ ;j0` ;j{` ;ja ;jmd ;j5f ;jf ;jg ;ji ;jLk ;jk ;jam ;j&n ;j-p ,;jq ;jVs ;jt ;jv ;jv ;jy ;jh{ ,;j| ;jy~ ;j ,;j ;j ;j ,;jG ;jF B;j ;j ,;j ;j ;ju ;j ,;j ;j 0 _You now have 136 gold pieces (gained 8).;jj J ##  ...  ..).  ..... ###########...... ..#########.....@....... -51156.0) #........##.######...... #..#####.##.#######..... #..###............. ...[ #..##........#####. ... .............# ## ...##..#.##### ;j .........# ..###..###;jl B27;jP C _Found a pair of gloves.;j ###...w#..).#. #. .##...... ..##.######. ..#####.##.#######. ..###...........[. ..##........#####. #......# ##w   ribbon worm (asleep) ..##..#.#####..# .###..###;j@ ;j 03.0) ;j ;j \ _You encounter a ribbon worm.;j9 ##...w.#..)..###. #. #.[##.######.#####.##.#######......<###.....[.##.#####..#.# .####..#.##### .## .# ;jD ^<4;jX ;jY G _Found a robe. Found a stone staircase leading up.;jUs.  Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== #####  Magic: 11/12 ======================-- #...w.  AC: 3Str: 5 #..)..#  EV: 12Int: 22 ##.......  SH: 0Dex: 15 # ########**......  XL:  4 Next: 16% Place: Dungeon:3 #########......*@*.....[  Noise: ---------  Time: 1514.3 (0.0) .......##.######**......  f) staff of alchemy .#####.##.#######......<  Cast: Foxfire .###.................[.. ;j ti.##........#####..#..... ...........# .######  w   ribbon worm (asleep) .##..#.##### .# .......# .# ###..### _Found a pair of gloves. _You encounter a ribbon worm. _Found a robe. Found a stone staircase leading up.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jMZeppelin the MagicianDeep ElfHealth: 24/24 ========================#####Magic: 11/12 ======================--#...w.AC: 3Str: 5#..)..#EV: 12Int: 22##.......SH: 0Dex: 15 #########........XL:  4 Next: 16% Place: Dungeon:3 #########.......@v.....[Noise: ---------  Time: 1514.3 (0.0) .......##.######v.......;jN f) staff of alchemy .#####.##.#######......<Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######w   ribbon worm (asleep, ally target) .##..#.##### .# .......#.# ###..### _You encounter a ribbon worm. _Found a robe. Found a stone staircase leading up.  Casting: Foxfire (safe; 3% risk of failure)  ;j&O"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jQ:=5.3 (1 _;js[;j<   Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== #####  Magic: 10/12 ====================---- #...w.  AC: 3Str: 5 #..)..#  EV: 12Int: 22 ##.......  SH: 0Dex: 15 ;j"= # ########**......  XL:  4 Next: 16% Place: Dungeon:3 #########......*@v.....[  Noise: =--------  Time: 1515.3 (0.0) ;j= z.......##.######v*......  f) staff of alchemy .#####.##.#######......<  Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######  w   ribbon worm (asleep, ally target) .##..#.##### .# .......# .# ;j= =###..###Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  ;j#> Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j   Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== #####  Magic: 10/12 ====================---- #...w.  AC: 3Str: 5 #..)..#  EV: 12Int: 22 ##.......  SH: 0Dex: 15 ;j <# ########........  XL:  4 Next: 16% Place: Dungeon:3 #########.......@v.....[  Noise: =--------  Time: 1515.3 (0.0) .......##.######§.......  f) staff of alchemy .#####.##.#######v.....<  Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######  w   ribbon worm (asleep, ally target) .##..#.##### .# .......# .# ###..###Dir - look around, f - activate _You conjure some foxfire!  ;j| Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§v;j ;j5 Cv§;j Dv§;j >v§;j Lv§;j_ =v§;j Dv§;j+  #####  #...w.  #..)v.#  ##...§...  ########...v.... .......@§§§...[ .######§.§..... ##§.....< ....[...#..... .###### w;j  .# .# _You conjure some foxfire! ;j  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  ;j EYou conjure some foxfire!  The foxfire burns the ribbon worm.;j ~§v§;j Rwvv;jÑ +6.3 (1;j §§§§§§v§§;j 9 _The ribbon worm is lightly wounded.;jy  Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== #####  Magic: 9/12==================------ #...w.  AC: 3Str: 5 #..)§.#  EV: 12Int: 22 ##...v...  SH: 0Dex: 15 # ########*v.§....  XL:  4 Next: 16% Place: Dungeon:3 #########......*@*§§...[  Noise: =--------  Time: 1516.3 (0.0) .......##.######*v§.....  f) staff of alchemy .#####.##.#######§.....<  Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######  w[;jI39;49m   ribbon worm (ally target) .##..#.##### .# .......# .# ###..###You conjure some foxfire!  The foxfire burns the ribbon worm. _The ribbon worm is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j  Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== #####  Magic: 9/12==================------ #...w.  AC: 3Str: 5 #..)v.#  EV: 12Int: 22;j ##...§...  SH: 0Dex: 15 # ########.v.§....  XL:  4 Next: 16% Place: Dungeon:3 #########.......@§§§...[  Noise: =--------  Time: 1516.3 (0.0) .......##.######§v§.....  f) staff of alchemy .#####.##.#######§.....<  Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######  w   ribbon worm (ally target) .##..#.##### .# .......# .# ###..###The foxfire burns the ribbon worm. ;j2_The ribbon worm is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  ;jX)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jatv§v§;j;jPM;ju4 #####  #...w.  #..)v.#  ;j ##.v.§...  ########.§.§.... .......@§v§...[ .######§§§..... ##§.....< ....[...#..... .######  .# .# ###..### _The ribbon worm is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the ribbon worm.;j4H§§vv§v§v§v§v§wv;jMr  The ribbon worm is lightly wounded.  The foxfire burns the ribbon worm.;ja3§;jt  The ribbon worm is lightly wounded.  The foxfire burns the ribbon worm but does no damage.;j3Z3§;jcvv@.§..§..;jbe+7.3 (1;jmg§§§§§;j~=§§;j 9 _The ribbon worm is lightly wounded.;j   Zeppelin the Magician;j&   Deep Elf  Health: 24/24 ======================== #####  Magic: 8/12================-------- #..w§.  AC: 3Str: 5 #..§§.#  EV: 12Int: 22 ##.§§§...  SH: 0Dex: 15 # ########v*.§....  XL:  4 Next: 16% Place: Dungeon:3 #########......v@*§....[  Noise: =--------  Time: 1517.3 (0.0) .......##.######**......  f) staff of alchemy .#####.##.#######......<  Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######  w   ribbon worm (ally target) .##..#.##### .# .......# .# ###..###[39;j( ';49mThe ribbon worm is lightly wounded.  The foxfire burns the ribbon worm but does no damage. _The ribbon worm is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j#o  Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== #####  Magic: 8/12================-------- #..w§.  AC: 3Str: 5;jo\ #..§§.#  EV: 12Int: 22 ##v§§§...  SH: 0Dex: 15 # ########§§.§....  XL:  4 Next: 16% Place: Dungeon:3 ;jepu#########......v@.§....[  Noise: =--------  Time: 1517.3 (0.0) .......##.######.§......  f) staff of alchemy .#####.##.#######......<  Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######  w   ribbon worm (ally target) ;jq.##..#.##### .# .......# .# ###..###The foxfire burns the ribbon worm but does no damage. _The ribbon worm is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j1q\Dir - look around, f - activateYou conjure some foxfire!;jr>v§;jrLv§;js>§v;js"v;jt"§;jTt>§v;ju;ju@§v;jvBv§;j~ #####  #§vw§.  #§.§§.#  ;j!$##§§v§...  ########§§§§.... ......§@.§....[ .######.§...... ##......< ....[...#..... .######  ;jP .# .# _The ribbon worm is lightly wounded;j{.  Casting: Foxfire (safe; 3% risk of failure)  ;jPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activat;jfe  You conjure some foxfire!  The foxfire burns the ribbon worm.;j|8§;jv§vw;jD   The ribbon worm is moderately wounded.The foxfire burns the ribbon worm.;jaK3§;jU...§..v.v.;jV\9==8.3 (1;j#_§§§.§§§§;j'bc _The ribbon worm is heavily wounded.;jL§v;jv§v§;jDv§;j>v§;jq  The foxfire burns the ribbon worm.;j\"§v§  The ribbon worm is severely wounded.The foxfire burns the ribbon worm.;j 3§;j_ o........;j5 .-9;j$ a§§§;ja' _ _The ribbon worm is almost dead.;jG  Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== #####  Magic: 8/12================-------- #.....  AC: 3Str: 5 #..w..#  EV: 12Int: 22 ##..§....  SH: 0Dex: 15 # ########**§.....  XL:  4 Next: 16% Place: Dungeon:3 #########......*@*.....[  Noise: ---------  Time: 1519.3 (0.0) .......##.######**......  f) staff of alchemy .#####.##.#######......<  Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######  w   ribbon worm .##;jq..#.##### .# .......# .# ###..###The ribbon worm is severely wounded.The foxfire burns the ribbon worm. _The ribbon worm is almost dead.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jm  Zeppelin the Magician  Deep Elf  Health: 24/24 ======================== #####  Magic: 8/12================-------- #.....  AC: 3Str: 5 #.w)..#  EV: 12Int: 22 ##..§....  SH: 0Dex: 15 # ########..§.....  XL:  4 Next: 16% Place: Dungeon:3 #########.......@§.....[  Noise: ---------  Time: 1519.3 (0.0) .......##.######§§......  f) staff of alchemy .#####.##.#######......<  Cast: Foxfire .###.................[.. .##........#####..#..... ...........# .######  w [30;jm  ribbon worm .##..#.##### .# .......# .# ###..###The foxfire burns the ribbon worm. _The ribbon worm is almost dead.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j P #####  #.....  #.w)..#  ##.......  ########.v...... .......@......[ .######v....... ##......< ....[...#..... .###### (ally target) .# .#;j 4=20.3 (1 _;j;j#;jZ v§v§;j .  The foxfire burns the ribbon worm.  You kill the ribbon worm!;j (;jN] <§v§v§v§§v;js ;j4v 720-1;jT~ T§§§§;j _You have harvested enough death to cast Grave Claw an additional time. ;jj ##.##.§v..###.§§....# #.§§.......[.##.######§. #####.##.#######......<. ###......[. ##.#####..#.# #..# ##..#.##### #..## #..#  ;jl >v§ ;jo §v§vv§ ;jov /§ ;j~ .... ;j~ _9==-2 ;j q§§§ ;j N _Your foxfire dissipates.!;j###...... ##.§§..## ##.§.....##.§.#.[.##.######..##.#######......<.......[..#####..#.# #..#...#.##### #..## #..# !;j\.)..!;jj&3!;jN!;j!;j6z## ##...... ##..)..## ##.## #.#.[..###.######.#.##.#######......<........[. .#####..#.# #..#######. ..#.##### #..# # ..###!;j>!;j|?&4!;jSF!;jG!;j:_ p## ##...... ##..)..## ##.## #.## .[..# ##.######.# .##.#######......<...> .......[.....######..#.# #..#.#.##### #..# ### #..# .###!;j0k !;jl y10/12====5!;jgs !;ju ; _Found a stone staircase leading down.";j:PM ######## ##...... ##..)..##  ####  ########..## #####.......[ ..###....# ##.##.#######......<...>.#.";jX";jY&6";jv`";j(b";jڦM ######### ##....... ##..)..##  ####  ########..## #####.......[ ...##.######..........#.##..###";jd";j-&7";j";jH";jWM ########## ##......... ##..@..##  ####  ########..## #####..............[..##..#######...";j<8";j";j _You see here the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}.#;jN? #;j@ s1====9#;jAH #;jI _k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}$;js/ ############.........##.....## ##...@...##########..##Cast: Foxfire#..#######... .#.##### #..####$;j8$;j39'30$;j?$;j@$;j ############.........##.....## ##.......##########..## #####.......[..# ...##.######..##..### ...##..#$;j$;jI&1$;j$;j* ############.........##.....## ##.......##########..## #####.......[..# ...##.######. ######<...>.#. .###$;jL$;jdz$;jX&2$;j=$;j  ############.........##.....## ##.......##########..## #####.......[.. ...##.######. ##$;j" ####<...> .................[.....###. .#$;j{ $;jK #2$;jl P====3$;j $;j $;jޭ ############.........##.....## ##.......##########..## #####.......[.. ...##.######...## ####<...> .................[.....######..#...........# .#$;j$;j"4$;j̼$;j%;jg ############.........##.....## ##.......##########..## #####.......[.. ...##.######...## ######<...> ................@[.....#%;jh#####..#......... #..######### .#%;j%q%;jq&5%;j.x%;jy%;j[# ##......... ##.....## ##.## #.## .[..# ##.######.#.##.#......<...>......# #####..#.# #..#. #.##### #..# ### ### ###%;jߜ%;j&6%;j%;jsW _You see here a +0 pair of gloves.&;j&;jӵWear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn) Floor Items ([,] to select) Armour&;j~a +0 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ';j';j'';j@##########Zeppelin the Magician##.........Deep Elf##.....##Health: 24/24 ========================##.......##Magic: 12/12 ========================########.........##AC: 3Str: 5 ####..............[..#EV: 12Int: 22 ..##.######..........###SH: 0';jDex: 15 #.##.#######......<...>.XL:  4 Next: 20% Place: Dungeon:3 ................@.....#Noise: ---------  Time: 1536.3 (0.0) ......#####..#..........f) staff of alchemy ......# #..#######....Cast: Foxfire #.##### #..##### ..##..# ';j### ##';j#';j0_You have harvested enough death to cast Grave Claw an additional time. _Your foxfire dissipates. ';jLB_Found a stone staircase leading down. ';jd_You see here the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}. _k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+} ';jJ_You see here a +0 pair of gloves.';j';jk _';j';jf  You start putting on your armour.';j(+7.3 (1';j';j';j+8.3 (2';j$';j ';jh+9.3 (3';j';j$';j%,40.3 (4';j*';j02';j2+1.3 (5';jK8';j5:- 4 ';jc:[_You continue putting on your +0 pair of gloves. x5';j:';j@';jCc _You finish putting on your +0 pair of gloves.);j%C );jH Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+} );jfI 9Missiles (go to first with ()c - 2 stones Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)g - an amulet of guardian spirit Talismans (go to first with %)i - a scarab talisman+;j/k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 6.3 XLs.  +;j/ Current attack delay: 1.3. Damage rating: 20 (Base 8 x 112% (Dex) x 101% (Skill) + 11 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour +;j0as well as a flat 2-4 damage, and also weakens them slightly. Fly: It grants you flight. rF++: It greatly protects you from fire. +;jQ0Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. This weapon falls into the 'Long Blades' category. It is a one-handed weapon. +;j}0Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.D;j*~ Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+} Missiles (go to first with ()  c - 2 stones Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn) D;jC l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  g - an amulet of guardian spirit Talismans (go to first with %)  i - a scarab talismanD;j D;jo /##########Zeppelin the Magician##.........Deep Elf##.....##Health: 24/24 ========================##.......##Magic: 12/12 ========================########.........##AC: 4Str: 5 ####..............[..#EV: 12Int: 22 ..##.######..........###SH: 0Dex: 15 #.##.#######......<...>.XL:  4 Next: 20% Place: Dungeon:3 ................@.....#Noise: ---------  Time: 1541.3 (0.0) ......#####..#..........f) staff of alchemy ......# #..#######....D;jt Cast: Foxfire #.##### #..##### ..##..# ### ###_You see here the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}. _k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+} _You see here a +0 pair of gloves.  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.D;j D;jm D;j D;j G;j"u3G;jvG;jyG;j_{G;j: _G;j)G;jIj  You encounter an endoplasm.G;j##......... ##.....## ##.......##  ########...## ##..............[..# .######G;j>.##### ##.#######......<...>.. ....................##.######..#....G;jn ..# #..#######.....J ##### #..# ####.#G;j #..# # J   endoplasm (asleep) G;j4J2.3 (1.G;jRJG;j+3.3 (2G;j<G;j^ _The endoplasm quivers.G;j 8 ##.........  Zeppelin the Magician ##.....## Deep Elf ##.......## Health: 24/24 ========================  ########.........##  Magic: 11/12 ======================-- ##..............[..#  AC: 4Str: 5 ##.######..........#####  EV: 12Int: 22 ##.#######......<...>..#  SH: 0Dex: 15 ...............***..##.#  XL:  4 Next: 20% Place: Dungeon:3 ....#####..#...*@*....J.  Noise: ---------  Time: 1543.3 (0.0) G;j "....# #..#######......  f) staff of alchemy ##### #..# ####.#  Cast: Foxfire # #..# #  J   endoplasm _You finish putting on your +0 pair of gloves.  You encounter an endoplasm. _The endoplasm quivers.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateH;j$ ##.........  Zeppelin the Magician ##.....## Deep Elf ##.......## Health: 24/24 ========================  ########.........##  Magic: 11/12 ======================-- ##..............[..#  AC: 4H;j(%jStr: 5 ##.######..........#####  EV: 12Int: 22 ##.#######......<...>..#  SH: 0Dex: 15 ....................##.#  XL:  4 Next: 20% Place: Dungeon:3 ....#####..#....@....J..  Noise: ---------  Time: 1543.3 (0.0) H;jJ%....# #..#######......  f) staff of alchemy H;jh%##### #..# ####.#  Cast: Foxfire # #..# H;j%o#  J   endoplasmH;j%H;j% H;j%You encounter an endoplasm. _The endoplasm quivers.H;j%Casting: Foxfire (safe; 3% risk of failure)  H;j0&)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!H;j".7   ##.....## ##.......##  .........## .......[..# ..........##### #......<...>..# .......v...##.# H;j.i#...v@....J..  #..#######......  #..# ####.#  H;j.e (ally target) H;j0:=4.3 (1 _H;j6H;j8H;jB§vH;jFv§H;jZ;§vH;j=§vH;j?§vH;j[=§vH;jH;j=8§vH;j2L§vH;jo  The foxfire burns the endoplasm.H;jh3§H;j,i:§vH;jWjYJvH;js §The endoplasm is heavily wounded.The foxfire burns the endoplasm.H;jGx& H;j,§H;jH;j62-5H;j§§§§@§§§§§H;j M _You kill the endoplasm!H;j ....@.....-6H;j I;j~N3I;jOI;jRI;jWx2==I;jXI;jXI;jZI;jm[I;jA]I;j]I;j^I;jaI;jbI;jbI;jcI;jeI;jygI;jg:==I;jhI;jejI;jlI;jclI;jZmI;jQoI;j/rj  You encounter an endoplasm.I;jCx##.....##  ##.......##  ###.........##  ..........[..#  #.#####  I;jxR##......<...>..#.#  ..............##.#.#  ###..#.............####  #..#######...I;jx&  #..# #####.##.###  #..# ..#   #.##  #. ..I;j"y  J   endoplasm (wandering)#. #JI;jSy0  I;jy,52.3 (6I;jMI;j223.3 (7 _I;jI;j I;j 6 ##.....## Zeppelin the Magician  ##.......## Deep Elf ###.........## Health: 24/24 ======================== ..........[..# Magic: 11/12 ======================-- ###..........##### #  AC: 4Str: 5 ####......<...>..#.#  EV: 12Int: 22 ..............##.#.#  SH: 0Dex: 15 I;j ###..#.........***.#####  XL:  4 Next: 22% Place: Dungeon:3  #..#######...*@*......  Noise: ---------  Time: 1553.3 (0.0)  #..# #####*##.###.  f) staff of alchemy  #..# ..# Cast: Foxfire #.## I;j #. .. J   endoplasm (wandering) #.I;jM o #JThe foxfire burns the endoplasm. I;ju u_You kill the endoplasm! _You encounter an endoplasm.I;j {Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateI;j J;jy ##.....## Zeppelin the Magician  ##.......## Deep Elf ###.........## Health: 24/24 ======================== ..........[..# Magic: 11/12 ======================-- ###..........##### #  AC: 4Str: 5 ####......<...>..#.#  EV: 12Int: 22 ..............##.#.#  SH: 0Dex: 15 ###..#.............#####  XL:  4 Next: 22% Place: Dungeon:3  #..#######....@.......  Noise: ---------  Time: 1553.3 (0.0) J;jRzk #..# #####.##.###.  f) staff of alchemy  #..# ..# Cast: Foxfire #.## #. .. J   endoplasm (wandering) #J #. J;jz_You kill the endoplasm! _You encounter an endoplasm.J;jzCasting: Foxfire (safe; 3% risk of failure)  J;jz*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!J;jLB   ...##.[..#....##### # .<...>..#.# .....##.#.# .......vv.#####  #....@.......  #..# #####.##.###.  #..# ..# J;jo#.## #. ..  Jally target) #J #.J;j(:=4.3 (1 _J;jmJ;j&J;jE§vJ;jwE§vJ;jcP§vJ;j K§vJ;jM§vJ;jF§vJ;j@-§vJ;jcJ;jG§vJ;jd §J;j'vJ;js%J.J;jכJ;jK.-5J;j=j§§§§J;jJ;jԾ G. _You encounter an endoplasm.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the endoplasm.J;jU SJ;jD 0§J;j[E Kv§J;jE O§vJ;jF O§vJ;jF F§vJ;j/G N§vJ;jO [...@...J;j?S V4-6J;jY M§§§J;jy[  J;j[ ?_You kill the endoplasm!K;j 3K;j K;j 4§K;jv K;j 2== _Your foxfire dissipates.K;j( K;jc K;jC K;j K;j K;jE K;j K;j$ K;j K;jP! K;j! K;j" K;j $ P==K;j$ K;j% K;j& K;j& K;j' K;j) K;j* ,K;j+ K;j, K;j/   You encounter a gnoll. It is wielding a +0 club.K;j4 ####..#.............#####  #..#######............  #..# #####.##.###.  #..# #..#  #.##   K;jM5 ######.###.#  #..........#  #.####.###.#   #@#   #.......  K;j5 #..#####.  ...# ...#j#..# j   gnoll (asleep)K;j5 ....##.##.. K;j< ,63.3 (7K;j= 24.3 (8 _K;joB K;j|G M;j #..#######..... #####.##.### #..#  #.#######.###.#.........####.### #.###.###.......#####...# j#..#.....#j   gnoll (asleep).#.##...## .#M;jKM;j+5.3 (1M;jM;jP;j  #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 11/12 ======================-- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #*###.###  XL:  4 Next: 24% Place: Dungeon:3 #@*......  Noise: ---------  Time: 1565.3 (0.0) #**#####.  f) staff of alchemy ...# Cast: Foxfire ....# #j#..# .....# j   gnP;joll (asleep) .#.##.. .## .# _You kill the endoplasm! _Your foxfire dissipates. _You encounter a gnoll. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateP;j7 #..#######............Zeppelin the Magician#..# #####.##.###.Deep Elf#..##..#Health: 24/24 ========================#.##Magic: 11/12 ======================--######.###.#AC: 4Str: 5#..........#EV: 12Int: 22#.####.###.#SH: 0Dex: 15#v###.###XL:  4 Next: 24% Place: Dungeon:3#@.......Noise: ---------  Time: 1565.3 (0.0)#.v#####.f) staff of alchemy...#Cast: Foxfire....##j#..#.....#j   gnoll (P;j8asleep, ally target).#.##...## .# _Your foxfire dissipates. _You encounter a gnoll. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!P;j9:=6.3 (1 _P;j?P;jf@P;jy #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 10/12 ====================---- ######.###.#  AC: 4Str: 5 #..........#  EV: 12P;jInt: 22 #.####.###.#  SH: 0Dex: 15 #v###.###  XL:  4 Next: 24% Place: Dungeon:3 #@*......  Noise: =--------  Time: 1566.3 (0.0) #*v#####.  f) staff of alchemy ...# Cast: Foxfire ....# #j#..# .....# j   gnoll (asleep, ally target) .#.##.. .## .#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate P;j4_You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateQ;jd8 #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 10/12 ====================---- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15Q;je #v###.###  XL:  4 Next: 24% Place: Dungeon:3 #@.......  Noise: =--------  Time: 1566.3 (0.0) #.§#####.  f) staff of alchemy .v.# Cast: Foxfire ....# #j#..# .....# j   gnoll (asleep, ally target) .#.##.. .## .#Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Q;jf}Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§vQ;jm   #..# #####.  #..# #..# #.## ######.###.#  Q;jn#..........#  #.####.###.#  #v###.###  #@.......  #.§#####.  .§.# .v..# #j#..# .....#j   .#.##...## .#  Casting: Foxfire (safe; 3% risk of failure) Q;j:oV Press: ? - help, Q - select action, ( or ) - cycle  The foxfire burns the gnoll!  The gnoll is heavily wounded.Q;j 4§Q;j4j.Q;jAvvQ;jH4==7.3 (1Q;jW§§Q;j9 _The gnoll shouts! You hear a shout!Q;jT #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 9/12==================------ ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #v###.###  XL:  4 Next: 24% Place: Dungeon:3 #@v......  Noise: ===------  Time: 1567.3 (0.0) #v*#####.  f) staff of alchemy .§.# Cast: Foxfire j§..# #.#..# .....# j ;jyU0m  gnoll (ally target) .#.##.. .## .#The foxfire burns the gnoll!  The gnoll is heavily wounded. _The gnoll shouts! You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateQ;j D #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 9/12==================------ ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #v###.###  XL:  4 Next: 24% Place: Dungeon:3 Q;jp #@v......  Noise: ===------  Time: 1567.3 (0.0) #§§#####.  f) staff of alchemy v§.# Cast: Foxfire j§..# #.#..# .....# j   gnoll (ally target) .#.##.. .## .#The gnoll is heavily wounded. _The gnoll shouts! You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Q;j §Q;j 1vQ;j    #..# #####.  #..# #..# #.## ######.###.#  #..........#  #.####.###.#  #v###.###  #@§......  #v§#####.  v§.# j§..# #.#..# .....#Q;j   .#.##...## .# _The gnoll shouts! You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll.Q;jN }§§vQ;jD §v§vQ;j )The gnoll is severely wounded.The foxfire burns the gnoll.Q;ja )Q;j /§Q;j) jYou kill the gnoll!Q;j H§vQ;j) v.j   gnoll (polearm, ally target)Q;j - <38-8.3 (1Q;j3 S§§Q;j< q _You encounter a gnoll. It is wielding a +0 spear.R;jc< #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 8/12================-------- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #*###.###  XL:  4 Next: 38% Place: Dungeon:3 R;je#@*......  Noise: ==-------  Time: 1568.3 (0.0) #*v#####.  f) staff of alchemy §v.# Cast: Foxfire )...# #.#..# .....# j   gnoll (polearm, ally target) .#j##.. .## .#The foxfire burns the gnoll.  You kill the gnoll! _You encounter a gnoll. It is wielding a +0 spear.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateR;j'A  #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 8/12================-------- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #§###.###  XL:  4 Next: 38% Place: Dungeon:3 #@§......  Noise: ==-------  Time: 1568.3 (0.0) #§v#####.  f) staff of alchemy v§.# Cast: Foxfire )...# #.#..# .....# R;jBB j   gnoll (polearm, ally target) .#j##.. .## .#You kill the gnoll! _You encounter a gnoll. It is wielding a +0 spear.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§v§vR;jB L§vR;jC H§vR;jC 8v§R;jRD O§vR;jE D§vR;jE 8j.R;jJ    #..# #####.  #..# #..# #.## ######.###.#  #..........#  #.####.###.#  #§###.###  #@§......  #§§#####.  §§.# §§..# R;jK #v#..# .vj..# .#.##.. .## .# _You encounter a gnoll. It is wielding a +0 spear.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll.R;j 2§R;j  The gnoll is lightly wounded.  The foxfire burns the gnoll.R;jQ 2§R;jY Fvv.R;jZ d9==-9.3 (1R;jb §§§§§§R;j,d ` _The gnoll is moderately wounded.R;jp #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 8/12================-------- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #v###.###  XL:  4 Next: 38% Place: Dungeon:3 #@v......  Noise: =--------  Time: 1569.3 (0.0) #**#####.  f) staff of alchemy §§.# Cast: Foxfire §§..# #§#..# .§j..# j ;jOm  gnoll (polearm, ally target) .#.##.. .## .#The gnoll is lightly wounded.  The foxfire burns the gnoll. _The gnoll is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateS;j #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 8/12================-------- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #v###.###  XL:  4 Next: 38% Place: Dungeon:3 #@v......  Noise: =--------  Time: 1569.3 (0.0) #.§#####.  f) staff of alchemy §§.# Cast: Foxfire §§..# S;jum#§#j.# .§...# j   gnoll (polearm, ally target) .#.##.. .## .#The foxfire burns the gnoll. _The gnoll is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!S;j?1jS;j   #..# #####.  #..# #..# #.## ######.###.#  #..........#  #.####.###.#  #v###.###  #@v......  #vv#####.  ...# )...# #.#j.# .....#jj 2 gnolls (polearms, 1 distracted, 1 a…) .#.##.. .## j# S;j,70.3 (1S;jwS;j _The gnoll is moderately wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! S;jc_You encounter a gnoll. It is wielding a +0 spear.S;jQ  #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 7/12==============---------- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #v###.###  XL:  4 Next: 38% Place: Dungeon:3 #@v......  Noise: =--------  Time: 1570.3 (0.0) #vv#####.  f) staff of alchemy ...# Cast: Foxfire )...# #.#j.# .....# jj;j 40m 2 gnolls (polearms, 1 distracted, 1 a…) .#.##.. .## j#Dir - look around, f - activateYou conjure some foxfire! _You encounter a gnoll. It is wielding a +0 spear.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateS;j S;j  #..#######............Zeppelin the Magician#..# #####.##.###.Deep Elf#..##..#Health: 24/24 ========================#.##Magic: 8/12================--------######.###.#S;jE AC: 4Str: 5#..........#EV: 12Int: 22#.####.###.#SH: 0Dex: 15#v###.###XL:  4 Next: 38% Place: Dungeon:3#@v......S;j Noise: =--------  Time: 1570.3 (0.0)#vv#####.f) staff of alchemy...#Cast: Foxfire)...##.#j.#.....#jj 2 gnolls (polearms, 1 distracted, 1 a…)S;j .#.##...## j#S;j Dir - look around, f - activateYou conjure some foxfire! _You encounter a gnoll. It is wielding a +0 spear.S;j* Casting: Foxfire (safe; 3% risk of failure)  S;jM Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateS;j MYou conjure some foxfire! _You encounter a gnoll. It is wielding a +0 spear.S;j  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire!S;j S;jo S;j( . _T;j~A M§vT;jA O§vT;jA T;jB @§vT;jkB E§vT;jB "§T;jC $vT;jHC L§vT;j!D §v§vT;jK A  The foxfire burns the gnoll.T;j x§§vT;jQ  The gnoll is heavily wounded.The foxfire burns the gnoll.T;jP §§vT;jY )The gnoll is severely wounded.The foxfire burns the gnoll.T;j^ wj   gnoll (polearm, unaware)T;j t§§vT;j 7j.T;j6 t jYou kill the gnoll!T;j jj 2 gnolls (1 polearm, 1 ally target)jT;j <51-1.3 (1T;jQ §§§§§§T;jp _You encounter a gnoll. It is wielding a +0 club.U;j= #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 7/12==============---------- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #*###.###  XL:  4 Next: 51% Place: Dungeon:3 #@*......  Noise: ---------  Time: 1571.3 (0.0) #**#####.  f) staff of alchemy .§§# Cast: Foxfire ).v§# #.#).# .....# jj 2 gnolls (1 polearm, 1 ally targU;jet) .#j##j. .## .#The foxfire burns the gnoll.  You kill the gnoll! _You encounter a gnoll. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateU;j #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 7/12==============---------- ######.###.#  AC: 4Str: 5 U;j#..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #§###.###  XL:  4 Next: 51% Place: Dungeon:3 #@§......  Noise: ---------  Time: 1571.3 (0.0) #§§#####.  f) staff of alchemy .§§# Cast: Foxfire ).§§# #.#)v# .....# jj 2 gnolls (1 polearm, 1 ally target) .#j##j. .## .#You kill the gnoll! _You encounter a gnoll. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  U;jq*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!U;jE§vU;jU   #..# #####.  #..# #..# #.## U;jQ######.###.#  #..........#  #.####.###.#  U;j#§###.###  #@§......  #§§#####.  .§§#U;j  ).§§# #.#)§# ....v# .#j##j. .## .# U;j_You encounter a gnoll. It is wielding a +0 club.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatU;jE`e  You conjure some foxfire!  The foxfire burns the gnoll.U;j_4§U;j_6j.U;jy`:j.U;j0iUvv.....U;j jd8===2.3 (1U;jcpC§§U;jr` _The gnoll is moderately wounded.U;j \ < #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 7/12==============---------- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15 #v###.###  XL:  4 Next: 51% Place: Dungeon:3 U;j\ 8#@v......  Noise: =--------  Time: 1572.3 (0.0) #**#####.  f) staff of alchemy ...# Cast: Foxfire ).§.# #.#)§# U;j\ r.j..j# jj 2 gnolls (1 polearm, 1 ally target) .#.##.. .## .#You conjure some foxfire!  The foxfire burns the gnoll. U;jr] _The gnoll is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateU;jeE #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 7/12==============---------- ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 U;jE`#.####.###.#  SH: 0Dex: 15 #v###.###  XL:  4 Next: 51% Place: Dungeon:3 #@v......  Noise: =--------  Time: 1572.3 (0.0) #..#####.  f) staff of alchemy ...#U;jJF Cast: Foxfire ).§.# #.#)j# .j..§# jj 2 gnolls (1 polearm, 1 ally target) U;jF5.#.##.. .## .#The foxfire burns the gnoll. _The gnoll is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  U;jG*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!U;jG9j.U;jPV   #..# #####.  #..# #..# #.## ######.###.#  #..........#  #.####.###.#  #v###.###  U;jP#@v......  #vv#####.  ...# )...# #j#)j# .....# .#.##.. .## .# U;j*R23.3 (1 _U;j]YU;jZV;jP§vV;jJ§vV;jC§vV;jF§vV;jE§vV;jHk§v§V;j.vV;jDM_The gnoll is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the gnoll.V;j0 w§§vV;jS7  The gnoll is moderately wounded.The foxfire burns the gnoll.V;j u§§vV;jf L§vV;j  The gnoll is heavily wounded.The foxfire burns the gnoll but does no damage.V;j? v§§vV;j? 8j.V;j@ 9j.V;jH V;jI .-4V;jQ _§§§§§V;jV ] _The gnoll is heavily wounded.W;jT$W;jx #..#######............  Zeppelin the Magician W;j #..# #####.##.###.  Deep Elf  #..# #..#W;j[ Health: 24/24 ======================== W;jo#.## Magic: 6/12W;jP============------------ ######.###.#  AC: 4Str: 5 #..........#  EV: 12Int: 22 #.####.###.#  SH: 0Dex: 15W;j W;j>#*###.###  XL:  4 Next: 51% Place: Dungeon:3 W;j#@*......  Noise: ---------  Time: 1574.3 (0.0) W;j#**#####.  f) staff of alchemy W;j\ .§§# Cast: Foxfire )jjv#W;j" #.#).# W;j#.....#W;j$ jj 2 gnolls (1 polearm, 1 ally target) W;j%q.#.##.. .## .#The gnoll is heavily wounded.W;j#&KThe foxfire burns the gnoll but does no damage. W;j&9_The gnoll is heavily wounded.W;j'Casting: Foxfire (safe; 3% risk of failure)  W;j'Press: ? - help, Q - select action, ( or ) - cycleW;j'<Dir - look around, f - activateW;jf #..#######............  Zeppelin the Magician  #..# #####.##.###.  Deep Elf  #..# #..# Health: 24/24 ======================== #.## Magic: 6/12============------------ ######.###.#  AC: 4Str: 5 #..........#  EV: 12W;jgCInt: 22 #.####.###.#  SH: 0Dex: 15 #§###.###  XL:  4 Next: 51% Place: Dungeon:3 #@§......  Noise: ---------  Time: 1574.3 (0.0) #§§#####.  f) staff of alchemy .§§# Cast: Foxfire )j§v# W;jh #.#).# .....# jj 2 gnolls (1 polearm, 1 ally target) .#.##.. .## .# _The gnoll is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the gnoll!W;jn   #..# #####.  #..# #..# #.## ######.###.#  #..........#  #.####.###.#  W;joo#§###.###  #@§......  #§§#####.  .§§# )j§v# #.#).# .....#j   gnoll ( .#.##.. .## .# W;j6,§W;j8j.W;j...vv.)W;j<64=5.3 (1W;j*:§W;j{  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll! _You kill the gnoll!X;jb  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X;jRX;jTE Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire3%2  c - Inner FlameHexes/FireX;jmU14%3  d - Grave ClawNecromancy14%2  e - Volatile BlastmotesFire/Translocation13%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitY;j( Y;jc #..#######............Zeppelin the Magician#..# #####.##.###.Deep Elf#..##..#Health: 24/24 ========================#.##Magic: 6/12============------------######.###.#AC: 4Str: 5#..........#EV: 12Int: 22#.####.###.#SH: 0Dex: 15#.###.###XL:  4 Next: 64% Place: Dungeon:3Y;j2#@.......Noise: =--------  Time: 1575.3 (0.0)#vv#####.f) staff of alchemy.j.#Cast: Foxfire).)§##.#).#.....#j   gnoll (ally target).#.##...## .#Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the gnoll! _You kill the gnoll!Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y;jYY;jI #..#######............Zeppelin the Magician#..# #####.##.###.Deep Elf#..##..#Health: 24/24 ========================#.##Magic: 6/12============------------######.###.#AC: 4Str: 5#..........#EV: 12Int: 22#.####.###.#SH: 0Dex: 15#.###.###XL:  4 Next: 64% Place: Dungeon:3#@.......Noise: =--------  Time: 1575.3 (0.0)#vv#####.f) staff of alchemy.j.#Cast: FoxfireY;jL).)§##.#).#.....#j   gnoll (ally target).#.##...## .#Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the gnoll! _You kill the gnoll!Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y;jF * combustible, ally target)  Flames lash the gnoll.  The gnoll is heavily wounded.Y;j  The gnoll's fire resistance burns away. The foxfire burns the gnoll.Y;jD4§Y;jO )The gnoll is severely wounded.The foxfire burns the gnoll. The gnoll is burned terribly!  You kill the gnoll!Y;jT=*Y;j-§Y;j;).Y;jT5--78====6.3 (1Y;jP§§Y;j[ _You have harvested as much death for Grave Claw as you can hold at once.Z;j_  #####.##.### #..#  #.#######.###.#.........####.###.# #.###.###.......§#####....:...).# ##.##).)#. ..Z;j}h.Z;jhE----7Z;jxZ;jzJ _Found a parchment of Eringya's Surprising Crocodile.Z;j$  #..#  #.#######.###.#.........####.###.# #.###.###........#.####..#####....:...@.# ##.##).) #.#)Z;j{...#.#.#####..Z;j4Z;jC----8Z;jZ;j$  Things that are here:Z;jo _a +0 club; a gnoll corpse[;jz ; #.#######.###.#.........####.### #.###.###........#.####..#####..:...).# ##.##) #.#)........#.##...#.##. .##. . ..[;j {# ## ###[;j [;j -9 _[;j [;jw $  Things that are here:[;j p _a +0 spear; a gnoll corpse\;j_*  ######.###.#.........####.### #.###.####........#.####..#####...:...).# ##.##).) #.#............#.##....#.###.\;j2 \;j~2 e6==80 _\;jV8 \;j: N _You see here a +0 spear.];jV ];j%W ];j] ];j ` ^;jAM #.## #####.###........#.####.###.#  #.###.### # #........#.####..#####....:...)##.##). #.#).........# ....#.##.....###.^;j_^;j'-1 _^;j ^;jj$  Things that are here:^;jp _a +0 spear; a gnoll corpse^;jT #.## ######.###.# #..........# #.####.###.# #.###.### # #........≈.#.####..#####..:...).# ##.##)@).# #.#).# .........# ....#.##...#.#.##. .##.## #. .. .. # # ##. ...## ###^;j^^;j^-2 _^;je^;jg^;jh X #.## ######.###.# #..........# #.####.###.# #.###.### # #........≈.#.####..#####..:...).# ##.##@.).# #.#).# .........# ....#.##... #.#.##.# .##.#^;jui y # #. ... .. # # ##.. ... ### ###^;jr <3^;jy ^;je{ $  Things that are here:^;jf} o _a +0 club; a gnoll corpse_;jzM#..#. #.## #####.###.........##.####.###.#  #.###.### # #.......≈≈.#.####..#####......:.@.)≈≈##.##).) #.#).........#_;j3{P.#.##..##.# .##..#..###_;j_;j8V7====_;j\&4 __;j_;j_;jk\ V #..# #..# #.## ######.###.# #.# #.####.###.# #.###.#### # #........#≈≈.#.####..#####..:@..).##≈≈##.##).).##. #.#).#_;j6] ≈.......#≈≈....#.##...###.#.##.# .##.# # #. ... .. # # ##.. ...  ### ###_;jd _;j9e &5_;jk _;jl _;jh #..# #..# #.## ######.###.# #..# #.####.###.#≈ #. #.###.####≈ #. #.........#≈≈.#.####..#####..@...).#.#≈≈##.##).).## #.. #.#).# ≈.........# ≈≈....#.##... ###.#.##.# .##.# #.#. ... .. ##.####.. ...  ### ###_;j _;jz&6_;j_;js  You pick up a parchment of Eringya's Surprising Crocodile and begin reading..._;j%+7.3 (2_;j_;j&W _You add the spell Eringya's Surprising Crocodile to your library.a;j# #..# #..# # #.##. ######.###.#.. #...#≈≈≈ #.####.###.#≈≈≈ #.# #.###.####≈≈ #.# #.a;j^s_.#≈≈.#.####..#####..).#_.#≈≈##.##).).### #..:#.#).#≈ ≈.........# ≈≈....#.##... ###.#.##.# .##.# #.#... .. # # #.####...... #a;je ### ###a;jJ  Found a parchment of Kinetic Grapnel.a;jz8====8.3 (1a;ja;jS _Found an iron altar of Okawaru and an opulent altar of Gozag.c;jp  # .. ######.###.#.# #.........≈≈≈≈ #.####.###≈≈ #.# #####≈≈#......._.#≈≈.#.####..#####............).# _.#≈≈##@##).).#### #..:#.#).#≈ ≈.........#≈####..# .c;jc;jL&9c;jWc;jc;jr  .. ######.###.#..# #.........≈≈≈≈ #.####.###≈ #.# #####≈≈#.......c;js;_.#≈≈.#.####..#####............).# _.#≈≈##.##).).#### #.@:#.#)≈≈≈≈≈.........#c;j2s≈≈≈≈....#.##...#.c;jVs...c;js&.# .c;j%=90c;jfc;j[c;jA Z.. ######.###.# ..# #...# ≈≈≈≈ #.####.###.# ≈≈≈≈≈ #.# #.###.### ###≈≈##.# #. _.#≈≈.#.####..#####. ............).# _.#≈≈##.##).).# ### #..@#.#).# ≈≈≈≈≈.# c;j ≈≈≈≈≈....#.##... #####.#.##.#.#..... #.####...... #. ###.### .# c;j) c;je) c;j) 1c;jH1 9_c;j&; d  You pick up a parchment of Kinetic Grapnel and begin reading...c;j; z9====2.3 (2c;jB c;jDE H _You add the spell Kinetic Grapnel to your library.d;j^  .. ######.###.# ..# #...# ≈≈≈≈ #.####.###.# ≈≈≈≈≈ #.# #.###.### ###≈≈##.# #. _.#≈≈.#.####..#####. ............).# _.#≈≈##.##).).# ### #.@.#.#).# ≈≈≈≈≈.# ≈≈≈≈≈....#.##... #####.#.##.# .##.# #.#..... .. # # #.####...... # #d;j_ [34m. ###.### . .# .d;jc d;jc +3.3 (1d;jj 8_d;jk e;j@M# #.## .. ######.###..# #......... #.### ≈≈≈≈≈ ###.######≈≈##.# #.......e;j_.#≈≈.#.####..#####.............).#_.#≈≈##@##).)### #...#.#).#.....# ≈≈≈≈≈....#.##...#e;j1....e;j).#e;je;j&4e;j:_e;jաe;j'[M#..#. # #.## . ######.###..# #......... #.###e;j[- ≈≈≈≈≈ ###.######≈≈##.# #......._.#≈≈.#.####..#####........@....).#_.#≈≈##.##).).#### #...#.#).#≈≈≈≈≈.........#####.e;j[.#e;jsce;jwd&5e;jj8_e;jle;jg .# #..# #..# ###. #.###.. ######.###.##..## #...#≈ #.####.###.#≈ #.# #.###.####≈≈##.# #.e;j u._.#≈≈.#.####..#####..).#._.#≈≈##.##).).##≈ #...#.#).#≈.........#≈....#.##...######.e;j 6#.##.# .##.# #.#..... .. # ## #.e;jA ####...... .# #. ###.###e;jZ e;j_ e;jǰ )10/12e;j P====6e;jC e;j e;j .# #..# #..## #. #.## # #.. ######.###.# ##..### #..# #≈≈ #.####.###.# #e;j ≈ #.# #.###.### ##≈≈##.# #. ##._.#≈≈.#.####..#####..).##._.#≈≈##.##).).#e;jP (#≈≈#...#.#).#≈.........#≈....#.##....######.#.##e;jz .# .##.# #.#..... .. ## #.####..e;j .... ..#e;j j #. ###.###e;j e;j &7e;j A_f;j3.# #..# #..# .### #.. #.## .# #.. ######.###.# .##..#####.# .#≈##.####.###.# .#≈##.# #.###.### .#f;jr4≈#####≈≈##.# #. ##≈#._.#≈≈.#.####..#####. #.).# #≈#._.#≈≈##.##).).#≈#####≈≈#...#.#).#≈.........#≈....#.##....######.#.##.f;j4# .##.#. #.#..... .. ## #.f;j4####...... ...# #. ###.###f;j=f;j=&8f;jD8_f;jEf;j,.# #..# #..# ..### #.. #.## ..# #.. ######.###.# ..##..#####.# ..#≈##.####.###.# f;j-#.#≈##.# #.###.### ..#≈#####≈≈##.# #. .##≈#._.#≈≈.#.####..#####. .#.).# #f;j9-#≈#._.#≈≈##.##).).# f;jX-~#≈#####≈≈#...#.#).# .f;ju-'≈.f;j-Q.# #≈....#.##...f;j-(.######.#.##.# .##.##.# #.#.f;j-.... .. ## #. #.###f;j-x#...... ....# #. ###.###f;j.f;jR6f;j\7s1====9f;j>f;j?f;jA.# #..# #..# #..### #.. #.## #..# #.. ######.###.#.#f;j'1#..#####.# #..# #≈##.####.###.# ##.# #≈##.# #.###. f;jK#..# #≈≈#####≈≈##.# # .f;jk9.## #≈≈#._.#≈≈.#.####..##### ..#.).# f;j [##.≈≈#._.#≈≈##.##).).# f;jD.#.≈≈#####≈≈#...#.#).# ...≈...# ##.≈..f;j{..#.##....######.#.f;j'##.# .##.#.#.# #.#..f;jG... .. # ###### #. #.####...... f;jfx.....# #. ###.###f;j\$f;j%(600f;j*f;jN3f;j  .# #..# #..# ##..### #..# #.## ##..# #..# ######.###.#.# #####..#####.# .#..# #≈##.####.###.##.# #≈##.# #.###. .#..# #≈≈#####≈≈##.# #.## ##≈≈#._.#≈≈.#.####...# #.).# #[##.≈≈#._.#≈≈##.##).).# #.#.≈≈#####≈≈#...#.#).#...≈...###.≈....#.##... ##....######.#.##.f;j s# .##.# ##.#.# #.#.... .. ## #.#. #.####...... ......# #. ###.###1f;jR f;j _f;j  f;j f;j& .# #..# #..##..### #..# #.###..# #..# ######.###..# #####..#####. ..#..# #≈##.####.###. .###.# #≈##.# #.###. ..#..# #≈≈#####≈≈##.# # #...## ##≈≈#._.#≈≈.#.####...# #.).# ##[## #..≈≈#._.#≈≈##.##).).# ##.# #..≈≈#####≈≈#...#.#).#..≈.........# .####.≈.#.##... .# #....######.;j 33m#.##.# .##. .# #.#.# #.#..... .. .# #.#. #.####...... .# #. ###.###2_h;jV:# #..# #..# ..### #..# #.## ..# #..# ######.###.## #####..#####.h;j;# .#..# #≈##.####.###.# ###.# #≈##.# #.###.# .#..# #≈≈#####≈≈##.# #. ...## ##≈≈#._.#≈≈.#.####..## #.h;j;).# [## #..≈≈#._.#≈≈##.##).).# .# #..≈≈#####≈≈#...#.#).#  ...≈...h;j1< ### ##.≈.... # #....######.#.##.# .##.# h;ja</# #.#.# #.#..... .. # h;j<*h;jDh;jfEs2====3h;jK:_h;jNi;jhi;jΪi;ji;j i;ji;j+Bi;jʶi;ji;ji;ji;j&i;j{i;jwi;j/i;ji;j$==i;ji;ji;ji;ji;j0i;j!i;ji;jP,i;j;i;j(i;ji;j i;ji;jei;ji;jfi;j.i;j1i;ji;ji;ji;ji;jf,i;j!i;ji;j@,i;ji;ji;ji;j%i;ji;j i;jMi;ji;ji;j  _You now have 147 gold pieces (gained 11).  You open the door.  You encounter a goblin. It is wielding a +0 club.............≈≈≈≈≈≈≈≈≈...... .....#.##########.≈≈≈≈≈≈≈≈≈....#. #...##.# #.....##. ##.###.# #.#.## #.#....  #.....####### #.#.##### #.####.  #...........# ##........ #. #  #............ #..###+###  #.###.#####..##.## ##.##...####....@# ..>...#..i;j ........'.# #.##...####...#.#.g#  #.###.## #.....##...  #.# #.# #..##.. ##+#  #.# #.# #...###.g   goblin (asleep)  #.###.####...# .  #............. .#  ##########.##.i;jc218.0)2.3 (19 _i;j)j;jy..................≈≈≈≈≈≈≈≈≈...... Zeppelin the Magician .....#.##########.≈≈≈≈≈≈≈≈≈....#. Deep Elf #...##.# #....######.#.##. Health: 24/24 ======================== ##.###.# #.#.## #.#.... Magic: 11/12 ======================--  #.....####### #.#.##### #.####. AC: 4Str: 5  #...........# ##........ #. ## EV: 12Int: 22  #............ #..###+###  SH: 0Dex: 15 j;j #.###.#####..##*## XL:  4 Next: 78% Place: Dungeon:3 ##.##...####...*@# Noise: ---------  Time: 1622.3 (0.0) j;j..>...#........***.#  f) staff of alchemy j;j- ##.##...####...#.#.g#  Cast: Foxfire  #.###.## #.....##...  #.# #.# #..##.. ##+#  #.# #.# #...###.j;jT g   goblin (asleep)  #.###.####...# .  #............. .#  ##########.##. j;jz__You now have 147 gold pieces (gained 11).  You open the door. j;j_You encounter a goblin. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  j;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatej;j..................≈≈≈≈≈≈≈≈≈...... Zeppelin the Magician .....#.##########.≈≈≈≈≈≈≈≈≈....#. Deep Elf #...##.##....######.#.##. Health: 24/24 ======================== ##.###.##.#.## #.#.... Magic: 11/12 ======================--#.....####### #.#.##### #.####. AC: 4Str: 5  #...........# ##........ #. ## EV: 12j;j2Int: 22  #............ #..###+###SH: 0Dex: 15  #.###.#####..##.##XL:  4 Next: 78% Place: Dungeon:3 ##.##...####...v@#Noise: ---------  Time: 1622.3 (0.0) j;jq..>...#.........v'.#f) staff of alchemy ##.##...####...#.#.g#Cast: Foxfire  #.###.## #.....##...  j;jt#.# #.# #..##.. ##+##.# #.# #...###.j;j/g   goblin (asleep, ally target)#.###.####...# .  #............. .#j;j##########.##.You open the door. _You encounter a goblin. It is wielding a +0 club.j;jCasting: Foxfire (safe; 3% risk of failure)  j;j3Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatej;j/You conjure some foxfire!j;j:=3.3 (1 _j;jj;jj;jc§v§j;j/vj;j|H§vj;jB§vj;j9t )The foxfire burns the goblin.j;j)j;jzg .§j;jh E§vj;jh =§vj;ji Hv§j;jp j;jt 69-4j;jG{ L§§§j;j׀ J _You kill the goblin!k;j:  #.########### #...##.# #....######.#.# ##.#.#.## #.#...  #.....####### #.#.##### #.####......# ##........ #. ##.... #..###+### ###.#####..##.##.... ##.##...####...§.#..# k;j# ..>...#.........@§v# ##.##...####...#.#§§#  #.###.## #.....##.....##.. ###.........##k;j Kv§k;jy Av§k;j F§vk;j Q.'.)k;j @-5k;j M§§k;jW k;jos3#.#.≈....#.# ...##.# #....######.#.##.# #.###.# #.#.## #.#. #.....####### #.#.##### #.####. #...# ##.. #. # #.. #..###+### #.###.#####..##.##§... .##...####.....#v.# >...#.§# k;j0t\.##...####...#.#.)# #.###.## #.....##.... #.# #.# #..##.. ##+## #.# #.# #...###. #.###.####...# .. #...... .# #.##. ##k;j~'..k;j~U2==6k;jk;jQ _There is an open door here.l;j,#.#.≈....#.###.# #....######.#.##.# .###.# #.#.## #.#..... .....# #.#.##### #.####. ...# ##. #. ###. ... #..###+### . .###.#####..##.##.... l;j z.##...####.....#v.# >...#.'@# .##...####...#.#.)# .###.## #.....##.... l;j1.# #.# #..##.. ##+## .# #.# #...###. l;j|q.###.#### . l;j8N§vl;jW0§l;jl;jG&7l;j;§l;jN _Your foxfire dissipates.l;jJ ##.# #....######.#.##.# ##.## #.#..... .....########## #.####.........# ##........ #. ###... #..###+### ###.#####..##.##.....  ...l;jο...#§.#.# >...#..........§.#)# .##...####...#.#@)##.## #.....##.....# #.# #..##.. ##+###...l;j&.'l;j&8l;j|l;j># _Found a whip.l;j#&##.# #....######.#.##.# . ###.# #.#.## #.#..... .# #.#.##### #.####.# ##. #. ###.#. #..###+### .# ###.#####..##.##..... ##...####.....#..#.# ...#.'.#)# ##...####...#.#.@# ###.## #.....##.....# # #.# #..##..###+### l;j+<9l;j0l;js3$  Things that are here:l;j4p _a +0 club; a goblin corpsen;j3n;jn;j*n;jQn;jUW== _n;j <  You see here a +0 whip.n;j............≈≈≈≈≈≈≈≈≈.........# .##########.≈≈≈≈≈≈≈≈≈....#.##.. #.# #....######.#.##.# .## #.# #.#.## #.#..... .. ####### #.#.##### #.####...... ........# ##........ #. ###.### ......... #..###+##.# #.#####..##.##.....# ...####.....#..#n;j30 .#..........'.#)#[# ...####...#.#.)#.#.. .## #.....##.....##.# #..##..###+### n;jH#.# #...###..####...# .. .......... .# n;jrL######.##. ##n;jn;j+1.3 (2n;jen;j - _Found a leather armour.o;jeRo;jRo;j\o;jjco;jp  You encounter an iguana.M###.#######..≈≈#####≈≈#...#.#) .................# #########.≈≈≈≈≈≈≈≈≈....#.##......######.#.##.# .## #.#  #.#..... .. ####### #.#.##### #.####......# ##........ #. ###.### ......... #..###+##.# #.###.##..@..#..####.....#..#.#l.##..........'.#)#[#.+ ...####...#.#.)#.#..#o;jir...###l   iguana (asleep)o;jtu02.3 (1 _p;j=###.#######..≈≈#####≈≈#...#.#).#  Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........#  Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 24/24 ======================== #.# #....######.#.##.# .## Magic: 11/12 ======================-- #.# #.#.## #.#..... ..  AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+### .#  XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##.*@*.#  Noise: ---------  Time: 1632.3 (0.0) ...####.....#..#*#l.#  f) staff of alchemy .#..........'.#)#[#.+  Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## #.# #..p;j=##..###+###  l   iguana (asleep) #.# #...###. #.####...# .. .......... .#You see here a +0 whip. _Found a leather armour. _You encounter an iguana.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatep;j###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 24/24 ======================== #.##....######.#.##.# .## Magic: 11/12 ======================-- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##.v@v.#Noise: ---------  Time: 1632.3 (0.0) ...####.....#..#.#;jU0ml.#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## #.# #..##..###+###l   iguana (asleep, ally target) p;j#.# #...###. #.####...# .. .......... .# p;jh_Found a leather armour. _You encounter an iguana.p;jCasting: Foxfire (safe; 3% risk of failure)  p;jN"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!p;j:=3.3 (1 _p;jp;j,p;j E  Casting: Foxfire (safe; 3% risk of failure)  p;jOE \Confirm with . or Enter, or press ? or * to list all spells.q;j5q;j<6 Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire3%2  q;j|6c - Inner FlameHexes/Fire14%3  d - Grave ClawNecromancy13%q;j6Z2  e - Volatile BlastmotesFire/Translocation13%q;j63 q;j6Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitq;j)q;j9/12 ----====4.3 (1q;j;§q;jO4 _The iguana is lightly wounded.r;jK.............≈≈≈≈≈≈≈≈≈........ #.###########.##... #....######.#.##.# .###.## #.#..... .. ..########## #.####............# ##........ #. ###.###. #..###+### .# #.#####..##.##.§.l. ......#..#@#..# .#..........'.#)#§#.+ ...####...#.#.)#.#..# #.## #.....##.....# #..##..###+###...###. ###...# .. .......... .# ######.##. #r;jl .[The iguana bites you!r;j11-------------==--5r;jr;jM _Ouch! That really hurt!r;j; `.............≈≈≈≈≈≈≈≈≈.........#  Zeppelin the Magician #.##########.≈≈≈≈≈≈≈≈≈....#.##... Deep Elf #.# #....######.#.##.# .## Health: 11/24 ===========------------- #.# #.#.## #.#..... ..  Magic: 8/12================-------- ..####### #.#.##### #.####...... AC: 4Str: 5 ........# ##........ #. ###.### EV: 12Int: 22 ......... #..###+### .#  SH: 0r;j+ Dex: 15 #.#####..##.##.**l.#  XL:  4 Next: 79% Place: Dungeon:3 ...####.....#..#@#..#  Noise: ==-------  Time: 1635.3 (0.0) .#..........'.#*#*#.+  f) staff of alchemy ...####...#.#.)#.#..#  Cast: Foxfire #.## #.....##.....## #.# #..##..###+### #.# #...###. l   iguana (combustible) #.####...# .. .......... .# ######.##. ## _The iguana is lightly wounded.  The iguana bites you! _Ouch! That really hurt!Casting: Foxfire (safe; 3% risk of failure)  r;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activater;jR .............≈≈≈≈≈≈≈≈≈.........# Zeppelin the Magician #.##########.≈≈≈≈≈≈≈≈≈....#.##... Deep Elf #.##....######.#.##.# .## Health: 11/24 ===========------------- #.##.#.## #.#..... .. Magic: 8/12================-------- ..####### #.#.##### #.####...... AC: 4Str: 5 ........# ##........ #. ###.### EV: 12Int: 22 ......... #..###+###.#SH: 0Dex: 15 #.#####..##.##.v.l.#XL:  4 Next: 79% Place: Dungeon:3 ...####.....#..#@#..#Noise: ==-------  Time: 1635.3 (0.0) .#..........'.#v#[#r;jR g.+f) staff of alchemy ...####...#.#.)#.#..#Cast: Foxfire #.## #.....##.....## #.# #..##..###+### #.# #...###.l   iguana (combustible, ally target) #.####...# .. .......... .# ######.##. ##r;j!S The iguana bites you! _Ouch! That really hurt!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!r;jET d9==-6.3 (1r;j[ r;jR] 9 _Ouch! That really hurt!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The iguana closely misses you.s;j~###.#######..≈≈#####≈≈#...#.#) .................# #########.≈≈≈≈≈≈≈≈≈....#.##......######.#.##.# .## #.#  #.#..... .. ####### #.#.##### #.####......# ##........ #. ###.### ......... #..###+##.# #.###.##.v@l.# ..####.....#..#.#..#s;j'#..........'.#v#[#.+ ...####...#.#.)#.#..# #.....##.....## #..##..###+### #...###. #.####...# .. .......... .s;jCv§s;jL  The iguana is no longer more vulnerable to fire.  The foxfire burns the iguana.s;jP+w§§vs;j4  The iguana is moderately wounded.The foxfire burns the iguana.s;jt2§s;jyy The iguana is heavily wounded.s;jn0--7s;j)L§§s;j+ _The iguana bites you.s;j% ..)  You hit the iguana.  The iguana is heavily wounded.s;jt -8.5 (1.2s;j1 s;jϾ T _The iguana closely misses you.t;j+###.#######..≈≈#####≈≈#...#.#).#  Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........#  Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 10/24 ==========-------------- #.# #....######.#.##.# .## Magic: 8/12================-------- #.# #.#.## #.#..... ..  AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+### .#  XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##.*@l.#  Noise: =--------  Time: 1638.5 (0.0) ...####.....#..#*#..#  f) staff of alchemy .#..........'.#)#[#.+  Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##...t;j+L..## #.# #..##..###+###  l   iguana #.# #...###. #.####...# .. .......... .#You hit the iguana.  The iguana is heavily wounded. _The iguana closely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatet;jUS###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 10/24 ==========-------------- #.##....######.#.##.# .## Magic: 8/12================-------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 t;jSk#.#####..##.##.v@l.#Noise: =--------  Time: 1638.5 (0.0) ...####.....#..#v#..#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# t;jS#.## #.....##.....## #.# #..##..###+###l   iguana (ally target) #.# #...###. t;jiT#.####...# .. .......... .#The iguana is heavily wounded. _The iguana closely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!t;jUa1=9.5 (1t;j\t;j^@ _The iguana closely misses you.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The iguana closely misses you.t;j*  You hit the iguana but do no damage.The iguana is heavily wounded.The foxfire burns the iguana but does no damage.t;jj y§§vt;jYr  The iguana is heavily wounded.The foxfire burns the iguana but does no damage.t;j 4§t;jn y The iguana is heavily wounded.t;j _9==40.7 (1.2t;j' L§§t;j   The iguana is heavily wounded.  The foxfire burns the iguana but does no damage.  The iguana is heavily wounded.  The foxfire burns the iguana but does no damage.  The iguana is heavily wounded. _The iguana barely misses you.u;j  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u;jB u;j  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire3%2  c - Inner FlameHexes/Fire14%3  d - Grave ClawNecromancy13%2  e - Volatile BlastmotesFire/Translocationu;j> P13%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitu;jF u;j˜###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 11/24 ===========------------- #.##....######.#.##.# .## Magic: 9/12u;jܙ==================------ #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##.§@l.#Noise: =--------  Time: 1640.7 (0.0) ...####.....#..#§#..#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##....;jUm.## #.# #..##..###+###l   iguana #.# #...###. #.####...# .. .......... .#The iguana is heavily wounded.The foxfire burns the iguana but does no damage.  The iguana is heavily wounded. _The iguana barely misses you.Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u;jʚu;jW###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 11/24 ===========------------- #.##....######.#.##.# .## Magic: 9/12==================------ #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 u;j........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##.§@l.#Noise: =--------  Time: 1640.7 (0.0) ...####.....#..#§#..#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## #.# #..##..###+###l   iguana #.# #...###. #.####...# .. .......... .#The iguana is heavily wounded.Theu;j foxfire burns the iguana but does no damage.  The iguana is heavily wounded. _The iguana barely misses you.Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u;j̷ * (combustible)Flames lash the iguana.  The iguana is severely wounded.v;jKJ ).#       ..     #.  #..###+### .# #.§@*.# #..#§#..# ..'.#)#[#.+ .#.#.)#.#..#  #.....##.....##  #..##..###+###   .. .#The iguana's fire resistance burns away.v;j$).#       ..     #.  #..###+### .# #.§@*.# #..#§#..# ..'.#)#[#.+ .#.#.)#.#..#v;j % #.....##.....# #..##..###+###   .. .#v;jZ/ .@l.The iguana bites you!v;j01/24 ----------7----====1.7 (1v;j7v;jU:V _* * * LOW HITPOINT WARNING * * *w;jt  Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w;jd%w;j' Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire3%1  b + ScorchFire3% 2 c - Inner FlameHexes/Fire14%3  d - Grave ClawNecromancyw;jF(13%2  e - Volatile BlastmotesFire/Translocation13%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitw;j w;jCw;j6###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 1/24=----------------------- #.##....######.#.##.# .## Magic: 7/12==============---------- #.##.#.## #.#..... .. AC: 4Str: 5 w;j4..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#Noise: ====-----  Time: 1641.7 (0.0) ...####.....#..#.#..#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## w;js#.# #..##..###+###l   iguana (combustible) #.# #...###. #.####...# .. .......... .#w;jThe iguana is severely wounded.The iguana's fire resistance burns away.  The iguana bites you! _* * * LOW HITPOINT WARNING * * *w;jCasting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w;jw;j'###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 1/24=----------------------- #.##....######.#.##.# .## Magic: 7/12==============---------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 w;j'........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#Noise: ====-----  Time: 1641.7 (0.0) ...####.....#..#.#..#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## w;j&(\#.# #..##..###+###l   iguana (combustible) #.# #...###. #.####...# .. w;jW(.......... .#The iguana is severely wounded.The iguana's fire resistance burns away.  The iguana bites you! w;jy(_* * * LOW HITPOINT WARNING * * *Casting: Scorch (safe; 3% risk of failure)  w;j(\Confirm with . or Enter, or press ? or * to list all spells.w;j/8*w;j v lFlames lash the iguana but do no damage.w;j d5----2.7 (1w;j w;j > _The iguana bites you but does no damage.z;jz;j6Drink which item? Potions  g - a potion of magic  f - a dark potion  k - a blue potion  l - a murky golden potion  n - a murky red potion  o - a glowing puce potion z;jn[!] read|quaff[?] describe selected{;j {;j* {;j ###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 1/24=----------------------- #.#{;jf #....######.#.##.# .## Magic: 5/12==========-------------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 {;j ~........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#{;j XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#Noise: ====-----  Time: 1642.7 (0.0) ...####.....#..#.#..#{;j f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire {;jJ ...####...#.#.)#.#..# #.## #.....##.....## #.# #..##..###+###{;j Tl   iguana (combustible) #.# #...###. #.####...# .. .......... .#The iguana bites you! {;j 6_* * * LOW HITPOINT WARNING * * *Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iguana but do no damage. {;jP ?_The iguana bites you but does no damage.{;jp P  Okay, then.{;j {;j {;jr . _|;j  Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|;jIs N Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire3%1  b + ScorchFire3% 2 c - Inner FlameHexes/Fire14%3  d - Grave ClawNecromancy13%2  e - Volatile BlastmotesFire/Translocation13%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit|;jR |;jZ |;jpb ###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 1/24=----------------------- #.##....######.#.##.# .## Magic: 5/12|;jb `==========-------------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###|;jGc X.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#Noise: ====-----  Time: 1642.7 (0.0) ...####.....#..#.#..#f) staff of alchemy |;jqc .#..........'.#)#[#.+Cast: Foxfire |;j d ...####...#.#.)#.#..# #.## #.....##.....## #.# #..##..###+###l   iguana (combustible) #.# #...###. #.####...# .. .......... .#Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iguana but do no damage. _The iguana bites you but does no damage. _Okay, then.|;jd Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|;jl ###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 1/24=----------------------- #.##....######.#.##.# .## Magic: 5/12|;j5m ==========-------------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 |;jhm ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#|;jm Noise: ====-----  Time: 1642.7 (0.0) ...####.....#..#.#..#f) staff of alchemy .#..........'.#)#[#.+|;jm Cast: Foxfire ...####...#.#.)#.#..# |;jn #.## #.....##.....## #.# #..##..###+###l   iguana (combustible) #.# #...###. #.####...# .. |;jn .......... .#Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iguana but do no damage. _The iguana bites you but does no damage. _Okay, then.Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|;jev * Flames lash the iguana. The iguana is burned terribly!|;jW  lThe iguana is almost dead.2=4--3.7 (1|;jUX T _The iguana closely misses you.~;jm  Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~;jR~;jU Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire3%1  b + ScorchFire3% 2 ~;jhUc - Inner FlameHexes/Fire14%3  d - Grave ClawNecromancy13%2  e - Volatile BlastmotesFire/Translocation~;jU913%3 ~;jVSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit~;jk~;jr~;j&{###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 2/24==---------------------- #.#~;j{\#....######.#.##.# .## Magic: 4/12========---------------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12~;j{Int: 22 ........# ##........ #. ###.### SH: 0~;j|<Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#Noise: ====-----  Time: 1643.7 (0.0) ~;jP|F...####.....#..#.#..#f) staff of alchemy .#..........'.#)#[#.+~;j|Cast: Foxfire ...####...#.#.)#.#..# ~;j|'#.## #.....##.....## #.# #..##..###+###~;j|l   iguana (combustible) #.# #...###. #.####...# .. ~;j|.......... .#Confirm with . or Enter, or press ? or * to list all spells.~;j}Flames lash the iguana. The iguana is burned terribly!  The iguana is almost dead. ~;j4}_The iguana closely misses you.Casting: Scorch (safe; 3% risk of failure)  ~;jV}\Confirm with . or Enter, or press ? or * to list all spells.~;j~~;jc###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 2/24==---------------------- #.#~;j#....######.#.##.# .## Magic: 4/12========---------------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###~;j~.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#Noise: ====-----  Time: 1643.7 (0.0) ...####.....#..#.#..#f) staff of alchemy .#..........'.#)#[#.+~;jCast: Foxfire ...####...#.#.)#.#..# ~;jχ'#.## #.....##.....## #.# #..##..###+###~;jl   iguana (combustible) #.# #...###. ~;ji#.####...# .. .......... .#~;j7Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iguana. The iguana is burned terribly!  ~;jYzThe iguana is almost dead. _The iguana closely misses you.~;jCasting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~;je *Flames lash the iguana.~;j&h| lThe iguana is almost dead.~;jhZ2----4.7 (1~;jho~;jqS _The iguana barely misses you.;jՓ  Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j ;j(  Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire3%1  b + ScorchFire3% 2  c - Inner FlameHexes/Fire14% 3 d - Grave ClawNecromancy13%2  e - Volatile Blastmotes Fire/Translocation 13% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j~;j;j###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 2/24==---------------------- #.##....######.#.##.# .## Magic: 2/12====-------------------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#Noise: ====-----  Time: 1644.7 (0.0) ...####.....#..#.;j[40m#..#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## #.# #..##..###+###l   iguana (combustible) #.# #...###. #.####...# .. .......... .#Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iguana.  The iguana is almost dead. _The iguana barely misses you.Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 2/24==---------------------- #.##....######.#.##.# .## Magic: 2/12====-------------------- #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 79% Place: Dungeon:3 #.#####..##.##..@l.#Noise: ====-----  Time: 1644.7 (0.0) ...####.....#..#.;j[40m#..#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## #.# #..##..###+###l   iguana (combustible) #.# #...###. #.####...# .. .......... .#Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iguana.  The iguana is almost dead. _The iguana barely misses you.Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jj †Flames lash the iguana. The iguana is burned terribly!;jw<*;j,†;jZ;j###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 2/24==---------------------- #.##....######.#.##.# .## Magic: 0/12------------------------ #.##.#.## #.#..... .. AC: 4;j{Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0Dex: 15 ......... #..###+###.#XL:  4 Next: 118% Place: Dungeon:3 #.#####..##.##..@†.#;jNoise: ====-----  Time: 1645.7 (1.0) ...####.....#..#.#..#f) staff of alchemy .#..........'.#)#[#.+;jCast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## #.# #..##..###+### #.# #...###. #.####...# .. ;j.......... .#The iguana is almost dead. _The iguana barely misses you.;jCasting: Scorch (safe; 3% risk of failure)  ;jConfirm with . or Enter, or press ? or * to list all spells.Flames lash the iguana. The iguana is burned terribly! ;j@5_You kill the iguana!;jžj asting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the iguana. The iguana is burned terribly! _You kill the iguana!;jvYour Translocations skill increases to level 1!You have reached level 5!;jQ/  --more--;j*3/283----5 9% Foxfire;jXJ _;j 3;j ;j ;jh ,;j ;j I1=;j ;jb ,;j ;j ;j* I4=;j ;j\ ,;j ;j ;j g2===;j ;j3 ,;j ;j  ;j[ 9=;j ;j _5=;j ;j ~3====;jX ;j ,;j ;j8 ;j ;j ;j! ;jn" f6==;j# ;j2& ;j& `4====;j' ;jv* ;j* ;j. B;j0 ;j(2 ;jj2 P7==;j2 Y5====;j3 ;j5 ,;jB h8=6====;jrC ;jD ;jiF ,;jeG ;jPI ,;jJ ;jSL ;jL 9=7===;jM ;jO ,;j Q ;jR ,;j3T ;jU ;jV ;jW ;jX ;jIY j10/28==;jY d8===;j2[ ;j\ ,;j] ;j@_ ,;j` ;j2b ;j~b ;jc ;je =9====;jf ;jah ;jh I1=;j8j ;jk ;j;l ;jum ;jn ;jo ;j'p ;jq p10/13====;jir ;j5s ;jt ;j[u _12==;jyv ;j| 1====;jh~ ;j B;j. t3==;j ;j0 ,;j ;jN ;jݖ j2====;jۗ ;j: ,;j ;j A4== _You start resting.Magic restored.----Foxfire92.7 (47.0)3====----3.7 (48 _;j ;j.% ;jr3;jt;j/w;j|,;j}a5=;j#==;j;jDB;ji6=;j;jrX;j;j;j,;j;j5;ju9=;j7=;j;j_;j;j;j;jV;jB;j_;j;j^8==;j%;j@,;j;j,;jB;j*;j;j8^9==;j;j,;jr;j;j;jw;j;j;j};j;jk20==;j;jT;j;jS;jx,;j;jN,;j;j1==;jG;j,;j-;j ,;j< ;j ,;jv;jL;jU2=;j;j,;j-;jM3=;jO~4==;jtQ;jR,;j5T;jMV,;jW;jY,;jZ;j]95;j]E==;j^;j`,;jb;jvB;jy,;jm|;j(~;j~h6==;j܀;jڂ,;j;j;j;j^;j,;j;j;ja7==;jV;jL,;jW;j,;jo;jC;j;jX;j~k _You start resting.HP restored.;j;j.748.7 (55;jܱ~8==9.7 (56 _;jU;j;jN ;juQ + Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 6% 1b - Kinetic GrapnelForgecraft11%1  c - Static DischargeConjuration/Air 12%2  d - Launch Clockwork Bee Forgecraft32% 3  e - PasswallEarth32% 3  f - Flame WaveConjuration/Fire 34% 4  g - Eringya's Surprising Crocodile Summoning73% 4 1 spell level left ;j:R ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j@;j;j]###.#######..≈≈#####≈≈#...#.#).# Zeppelin the Magician .............≈≈≈≈≈≈≈≈≈.........# Deep Elf #.##########.≈≈≈≈≈≈≈≈≈....#.##... Health: 28/28 ======================== #.##....######.#.##.# .## Magic: 13/13 ======================== #.##.#.## #.#..... .. AC: 4Str: 5 ..####### #.#.##### #.####...... EV: 12Int: 22 ........# ##........ #. ###.### SH: 0;joEDex: 15 ......... #..###+###.#XL:  5 Next:  9% Place: Dungeon:3 #.#####..##.##..@†.#Noise: ---------  Time: 1749.7 (0.0) ...####.....#..#.#..#f) staff of alchemy .#..........'.#)#[#.+Cast: Foxfire ...####...#.#.)#.#..# #.## #.....##.....## #.# #..##..###+### #.# #...###. #.####...# .. .......... .#Your Translocations skill increases to level 1! _You have reached level 5! _You start resting. _Magic restored. _You start resting. _HP restored.;j  ;j  ;j3Okay, then.;j,;j? ;j_;j ;j I;j ;jI ;j : _;jX c  You see here an iguana corpse.;j6 ;jL  _;ji ;j ;j* ;j ;j ;jm ;jX ;j ;j ;j7 _You open the door.;j;j;j;j @  There is an open door here.;j;j _;j;j;j;j;j;j;jw;j;j;j, ;j<",;jo#;jY%;j1j## #.#.#######.####...... # ##.........#.# ###.### ..... #..###+###...# .# ##..##.##...†.##..# ##.....#..#.#..#..# ......'.#)#[#.'..# ###...#.#.)#.#..#..#  #.....##.....##..##### ;j2 #..#+###@........58.7 (9  #...###.........#.###### ##...# ............)... .#########.##..#.##. ## .# ## . ## ;jm3);jc<;j<-9.7 (10.0) ;jC;jE% _Found a dagger.;j6 3;j7 ;jJ< ;j> ;j? ;jC ,;jF ,;jXG ;j;I ;j&K ;jL ;jL ;j\N ;jP ;jP ;j)R ;j0U ;jYW ;jW ;j` ;jb ;j!c ;joc ;j?e ;jDf ;jh ;ji ;ji ;jm ;jn ,;jo ;jq ;js ;js ;jt ;jrv ;j$x ;jhx ;jy ;jz ;j } ,;jS~ ;jH  You see here a +0 dagger. _;j ;jӊ ;j ;j ;j ;j ;jE ;jڑ ;jv ;j ;je ;j ;j ;jۘ ;j! ;j2 ;j ;jٝ ;j ;j ;jƠ ;j| ;jҢ ;j ;j ;js %  ;j EYou encounter an endoplasm.;jy E..†.##..# #.#..#..# >#  )#[#.'..# .#  #.#..#..# J#  ....##..##### .#  ;j$ j#+###......... .#  ......#.###### .#  .........).######.#  #######.##......@.#  #######.###########  ;j` ........#  ######### ;j 2     J   endoplasm (asleep)    ;jý -77.7 (18;j ,8.7 (19;j ;j ; _Found a stone staircase leading down.;j|u†.##..#  .#..#..# #>#  #[#.'..# #.#  .#..#..# #J#  ##..##### #.#  +###.. #.#  #.###### #.#  ..).######.#  .##.......@#  .#  .#         ;jby;jpz09.0) ;j;j;j/b.†.##..# Zeppelin the Magician .#..#..# #># Deep Elf #[#.'..# #.# Health: 28/28 ======================== .#..#..# #J# Magic: 12/13 ======================-- ...##..##### #.# AC: 4Str: 5 +###......... #.# EV: 12Int: 22 .....#.###### #.# SH: 0Dex: 15 ........).######*# XL:  5 Next:  9% Place: Dungeon:3 ######.##......*@# Noise: ---------  Time: 1779.7 (0.0) ######.###########;j f) staff of alchemy .......# Cast: Foxfire ########  J   endoplasm (asleep) _You see here a +0 dagger.  You encounter an endoplasm. _Found a stone staircase leading down.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jve.†.##..#  Zeppelin the Magician .#..#..##>#  Deep Elf #[#.'..##.#  Health: 28/28 ======================== .#..#..##J#  Magic: 12/13 ======================-- ...##..##### #.#;j\  AC: 4Str: 5 +###......... #.#  EV: 12Int: 22 .....#.###### #.#  SH: 0Dex: 15 ........).######v#  XL:  5 Next:  9% Place: Dungeon:3 ######.##......v@#  Noise: ---------  Time: 1779.7 (0.0) ######.###########  f) staff of alchemy .......#  Cast: Foxfire ########    J   endoplasm (asleep, ally target)   ;jUYou encounter an endoplasm. _Found a stone staircase leading down.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=80.7 (1 _;jD;j+v§v§v§v§;j,~v§v§;j5 JThe foxfire burns the endoplasm but does no damage.;jU§.J;j  The endoplasm quivers.The foxfire burns the endoplasm.;jx>3§;jbE:;jG.-1;jK[§§§;jMd _The endoplasm is moderately wounded.;j8 9§J;j 0.....;j @-2;jo ;j ;j.†.##..# Zeppelin the Magician .#..#..# #># Deep Elf #[#.'..# #.# Health: 28/28 ======================== .#..#..# #.# Magic: 11/13 ====================---- ...##..##### #.# AC: 4Str: 5 +###......... #J# EV: 12Int: 22 .....#.###### #.# SH: 0Dex: 15 ........).######*# XL:  5 Next:  9% Place: Dungeon:3 ######.##......*@# Noise: ---------  Time: 1782.7 (0.0) ######.########### f) staff of alchemy .......# Cast: Foxfire ########  J   endoplasmThe en;j8$doplasm quivers.The foxfire burns the endoplasm. _The endoplasm is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j.†.##..# Zeppelin the Magician .#..#..# #># Deep Elf #[#.'..# #.# Health: 28/28 ======================== .#..#..# #.# Magic: 11/13 ====================---- ...##..##### #.# AC: 4Str: 5 +###......... #.# EV: 12Int: 22 .....#.###### #J# SH: 0Dex: 15 ........).######.# XL:  5 Next:  9% Place: Dungeon:3 ######.##.......@# Noise: ---------  Time: 1782.7 (0.0) ######.###########;j f) staff of alchemy .......# Cast: Foxfire ########  J   endoplasmThe foxfire burns the endoplasm. _The endoplasm is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j #># [ #.#  #.#  #.#  #.#  #J# ).######v# ......v@# ######### ;jth (ally target);ji2===3.7 (1 _;j;j;jM. _The endoplasm is moderately wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the endoplasm!;jR;jHMo§v§;j8N@v§;jN;jN<v§;jTOC§v;jOD§v;jV;jY710-4;j_^§§§;jaM _You kill the endoplasm!;j3;jb;j;j<v§;jv§v§;jC§v;j;j3;j3§;j;j;j~;j&] _Your foxfire dissipates.;j*3====;j4 _Magic restored.;jE3;j;j;j ,;j];j;j*;jm;j;jP;j;jf==;j;j3;jT;j ;jD;jr;j;j;j;j;j(;jR  There is a stone staircase leading down here.;j;j _;jK;jl;jB;j;j;j;j8;j;j3;jm;j8;jo;j,;jX;j;jK;j;j;jj;j;j4;js;j\;j,;j^;j2;j;j ;jV;j9;j;j8;j;j;j;j;jK;j;j;j;j;j ;j,;j/;jo;j@,;j;jq;jm;j;j ;j ;jP,;j;j;j;jJ;j;jV";jY$;j$;jb&;jX(;j@*;jz*;j,;j0;jY2,;j4;jP6;j78;j|8;j9;j:;jz<;j<;j=;j?;jS@,;jA;jG;jI,;jRK;jM;j;j;j8;j;j%;j݄;j&;j;j4;j;jI;j;j;j~,;j;j(;jڍ;j;j;j;j-;jh;j;j;j;jN;j˓;j;jƕ;j ;jE;jҗ;jj;j˜;j/;j?;j ;jf;j;jd;j?,;j;j՟;j͠;j',;jK;j΢;jQ;j;j;j,;j;jr;j;j;j;j;j;jC;j/;j;j;jU;j;jx;jb;j;jN;jմ;j;jڵ;j;j;jq;j;j~;j;jּ;j;jǽ;j ;j ;jQ;j;j0;j,;j;j;j;j;j;j;j ;j;j;j;j;j;ji;j;j;j ;j;j;j#;j^;j;j;j(;jx;jq;j;j;j5;j;j;j ;ju;j;j;jm,;j#;j;j;j?;j ;j;j;j;j;jN,;j9;jN _You now have 157 gold pieces (gained 10).;j;j";j;jU;jn;j;jZ;j;j?,;jg;j# ##...####...#.#.)#.#..#..# #.##.## #.....##.....##..######. .# #.# #..##..###+###.......... #.# #...###.........#.####### .###.####...# ............).#### .....#########.##..... #########.##. ##########.####### #..........#  . ##@########## - ...##...#######  .......#.......######### .#.###...#####..........##.## ############.;j ..### ###;j 292642.0);j ,73;jC ;jM R _p - a clear potion;j3;j;j;jB;j;j;j,;j;j;j;j];j;j;j;jl;j;j!,;j;j;jt;j;j;j;ju;j;j;j ;j;j;jZ;jt;j;j;j;j;jN;j;j;j@;j;j,;j;j;j;jA;j;j;j,;j;j  #.# #.# #.# #..##..###+###...  #.# #.# #.# #...###.........#.#  #.# #.###.####...## .. ##.# #.............. .#########. ...# ##########.##.# ##########. .### ##.##.# #..........# .# #####...#.###.### .#..........##...####### .# #..@.....#.......###41.0) .# ##.#.###...#####.... .# #.#.# ##.## .# #<#.####.# .#.[4;j0m#......# .##.######## .####.### #. ......... .$######;jH;jJ,2.7 (15;j;j9 _Found a stone staircase leading up.;jS #.# #.# #.# #..##..###+### #.# #.# #.# #...###.#. #.# #.###.####...## #.# #....... .#. #...# ##.##.# #. #.### ##.##.# #. #.##...#.###. #.##.##...# #.# #;jw.#. #.# ##.#.###...##### #.# #.#.# ##.## #.# #<#.####.# #.# #.#......# #.# #.######## #.####.### #.#. .$# .#3.0) ;jG 3;j- ;jC ;j ;j ;j X;jX ;j} ;jq ;j ;j% ;j P  There is a stone staircase leading up here.;j ;jc  _;j ;jP ;j ;jZ ;j ;j% ;j ;jJ ;j ;j ;j ;j ;j ;j ,;j$ ;j M _You now have 160 gold pieces (gained 3).;j ;j ;j ;j ;jO ;j ;ju ;j ;j ;j ;j* ;j ;j ;j ;j ;j P  There is a stone staircase leading up here.;j@ ;j  _;j* ;j ;j ,;j ;jt ;ja ;j ;j' ;j ;j ;j8 ;j ;j ;j ,;jE ;jk X;jQ ;j B;j  ;j: ,;j ;j ;j ;jT ;j ;j ;j ;j ;j ;j ;j{ ;j ;jC ;jQ ;j ;j4! ;j! ;j## ;j# ;jY$ ;j$ ;j% ;j& ;j& ;jZ' ;j( ;ji) ,;j) ;j@/ ;j/ ;j.0 ;j0 ;j}3 ;j44 ,;j4 ;j6 ;j7 ;j7 ;j88 ;j@ ;jDA ;jB ;jRB ;jB ;jWD ;jE ;jfE ;jE ;jQG ;j8H ;jpH ;jH ;jgJ ;jcK ,;jK ;j4M ;jM ;j:N ;jwN ;j;P ;j...#..........'.#)#[#.'.##.##...####...#.#.)#.#..#  ###.## #.....##.....##.  #.# #.# #.# ##..##..###+###..  #.# #.# #.# #...###.#  #.# #.###.####...###........... ###.# #....).##.;jha Y..# ##########@##.# ##########.84.7 (41.0)####.##.# #.......######...#.###.######..........##...########.####........#.......###.# ##.#.###...#####... #####.# #.#.# ##.## #### #.# #.....# #<#.####.# ;ja #.# #.##### #.#......#;ji B5.7 (42;jn ;jt & _Found a war axe.;jL3;j;j;jB;j;j9,;jM;jh;j ,;j ;j ;j ;j ;j^ ;j+ < #.....####### #.#.#######.## #...........####.........#.#  #............##..###+###...#  #.###.#####..##.##...†.##..# #####.##...####.....#..#.#..#..# #....>...#..........'.#)#[#.'..# #.###.##...####...#.#.)#.#..#..# .# #.###.## #.....##.....##..### #.# #.# ##.@##..###+###....9.0) #.# #.# #...###...#.###.###.####...###............);j+ e#..............).####.## ..# ##########.##.############ ## ##.##.# #..........#  # ######...#.###.##########  # #..........##...####### # #.####........#.......####;j, E ;j, ;j2 ;j%5 E _Done exploring.;j| ;j 4Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+} Missiles (go to first with ()c - 2 stones Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn) ;j Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)g - an amulet of guardian spirit Talismans (go to first with %)i - a scarab talisman;jQ  g - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not ;jTRp touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.;j, ;j3 w #.....####### #.#.#######.## Zeppelin the Magician#...........####.........#.# Deep Elf#............##..###+###...# Health: 28/28 ========================#.###.#####..##.##...†.##..# Magic: 13/13 ======================== #####.##...####.....#..#.#..#..# AC: 4;j5 Str: 5 #....>...#..........'.#)#[#.'..# EV: 12Int: 22 #.###.##...####...#.#.)#.#..#..# SH: 0Dex: 15 #.# #.###.## #.....##.....##..## XL:  5 Next: 10% Place: Dungeon:3 #.# #.# #.# ##.@##..###+###..... Noise: ---------  Time: 1989.7 (0.0) #.# #.# #.# #...###.........#.## f) staff of alchemy #.# #.###.####...###............) Cast: Foxfire ;jh5 #.# #..............).#########.## ..# ##########.##.############.## #####.##.# #..........#;j5 *  #######...#.###.##########  ##..........##...#######;j6  ##.####........#.......####  _Found a stone staircase leading up. _There is a stone staircase leading up here. ;j86 _You now have 160 gold pieces (gained 3). _There is a stone staircase leading up here. _Found a war axe. _Done exploring.;j@ ;j@ _;jH ;jR f  You start putting on your amulet.;jR ,90.7 (1;jAY ;jb ;jc +1.7 (2;jh ;j~p ;jq +2.7 (3;jw ;j\~ A3.7 (4;j9 ;jŚ ;jP +4.7 (5;j ;j3  _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit.;jկ ;j ] _g - an amulet of guardian spirit (worn);jt6;j:Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+} Missiles (go to first with ()c - 2 stones Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  g - an amulet of guardian spirit (worn) Talismans (go to first with %)i - a scarab talisman;j$G Potions: ;j Potions !  g - a potion of magic  f - a dark potion  k - a blue potion  l - a murky golden potion  n - a murky red potion  o - a glowing puce potion  p - a clear potion;jS2 Scroll Scroll?  c - a scroll labelled ZEATHA GIANT  d - a scroll labelled JAZXEDOCKUE  e - 2 scrolls labelled FARUBE MATZI  h - a scroll labelled WAVULERCHIU  j - 4 scrolls labelled MER TUERACH  m - 3 scrolls labelled ZOGYXA IPTO;jn CGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+} Missiles (go to first with ()c - 2 stones ;jo Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  g - an amulet of guardian spirit (worn) Talismans (go to first with %)i - a scarab talisman;j, Scrolls:  Scrolls ?  c - a scroll labelled ZEATHA GIANT  d - a scroll labelled JAZXEDOCKUE  e - 2 scrolls labelled FARUBE MATZI  h - a scroll labelled WAVULERCHIU  j - 4 scrolls labelled MER TUERACH  m - 3 scrolls labelled ZOGYXA IPTO;j,;jx #.....####### #.#.#######.## Zeppelin the Magician#...........####.........#.# Deep Elf#............##..###+###...# Health: 28/28 ========================#.###.#####..##.##...†.##..# Magic: 13/13 ======================== #####.##...####.....#..#.#..#..# AC: 4Str: 5 #....>...#..........'.#)#[#.'..# EV: 12Int: 22 #.###.##...####...#.#.)#.#..#..# SH: 0Dex: 15 #.# #.###.## #.....##.....##..## XL:  5 Next: 10% P;jylace: Dungeon:3 #.# #.# #.# ##.@##..###+###..... Noise: ---------  Time: 1994.7 (0.0) #.# #.# #.# #...###.........#.## f) staff of alchemy #.# #.###.####...###............) Cast: Foxfire #.# #..............).#########.## ..# ##########.##.############.## #####.##.# #..........#  #######...#.###.##########  ##..........##...####### ##.####........#.......####  _Done exploring.  You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit. ;jlzM_g - an amulet of guardian spirit (worn);jQ;j##.###.#  #.#.####### #.#.#######.######.........#...........##..###+###.  #.###.#####..##.##...†.# #####.##...####.....#..#.#..#...>...#..........'.#)#[#.'##.##...####...#.#.)#.#..#..# ##.## #.@...##.....##..####..##..###+###..... #.# #...###.........#.#####.####...###............) ;jk#.# #..............). ..# ##########.##.############.#### ##.##.# #..........######...#.###.###.........##...#######;j ;jy25.7 (1 _;j;j=;j M##......#######.###.# #.#.## #.#.####### #.#.#######.##...####.........#...........##..###+###.  #.###.#####..##.##...†.# #####.##...####.....#..#.#..#...>...#..........'.#)#[#.'##.##...####.@.#.#.)#.#..#..# ##.## #.....##.....##..####..##..###+###..... #.# #.# #.# #...###.........#.##..##...#.#;j ;j &6;j6 ;j ;jEM.....#.##########.≈≈≈≈≈≈≈≈≈..##......#######.###.# #.#.## #.#.####### #.#.#######.##...####.........#...........##..###+###.  #.###.#####..##.##...†.# #####.##...####.....#..#.#..#...>...#......@...'.#)#[#.';j[##.##...####...#.#.)#.#..#..# ##.## #.....##.....##..## #.# #.# #.# ##..##..###+###.....#.....##.##.;j%;jV&&7;j-;j/;j + #.....#.#.≈ ##...##.# #....######.# ##.###.# #.#.## #.# #.....####### #.#.#. #....####...#.# #;j͚....##..###+###...# #.###.#####..##.##...†.##..#  #####.##...####.....#..#.#..#..#  #....>...#.'.#)#[#.'..#  #.###.##...####...#.#.)#.#..#..#  #.# #.###.## #.....##.....##.. ;j=  #.# #.# #.# ##..##..###+###  #.# #.# #.# #...###.........#.  #.# #.###.####...###..  ##.# #.......).#;jqO#.# .# ;j###.##.#.#  .###;j› ##.##.# #.# ;j ;j¤&8;j;jm;jj  #.....#.#.≈ ##...##.# #....######. ##.###.# #.#.## #. #.....####### #.#.#. #...####.#. #....##..###+###... #.###.#####..##.##...†.##.. #####.##...####.....#..#.#..#.. #....>...#.'.#)#[#.'.. #.###.##...####...#.#.)#.#..#.. #.# #.###.## #.....##.....##.. #.# #.# #.# ##..##..###+### #.# #.# #.# #...###.#.[;jk 40m #.# #.###.####...###.#.# #......).##. #...# ##.##.#. #.### ##.##.# #.;jvq ;jq &9;jux ;jy ;j  #.....#.#.≈ ##...##.# #....###### ##.###.# #.#.## # #.....####### #.#.# #..####.# #;j ...##..###+### #.###.#####..##.##...†.## #####.##...####.....#..#.#..# #....>...#.'.#)#[#.' #.###.##...####...#.#.)#.#..# #.# #.###.## #.....##.....## #.# #.# #.# ##..##..###+### #.# #.# #.# #...###.# #.# #.###.####...###.  ###.# #;j ".....).#  #...# #.##.#  #.### ##.##.# #;j# ;j$ )2000;j=* ;j+ ;j  #.....#.#. ##...##.# #.... ##.###.# #.#.##  #.....# #.#. #....####. #.....##..###+### #.###.#####..##.##...†.## #####.##...####.....#..#.#..# #....>...#.'.#)#[#.' #.###.##...####...#.#.)#.#..# #.# #.###.## #.....##.....## #.# #.# #.# ##..##..###+### #.# #.# #.# #...###. #.# #.###.####...### ###.# #.);j@ . #...# #.##. #.### ##.##.# #;j ;j &1;j_ ;j+ e# #.....#.#. # ##...##.# #.... # ##.###.# #.#.## ;j # #.....# #.#. # #.....#### # #.....;j .##..###+### # #.###.#####..##.##...†. ;j # #####.##...####.....#..#.#.. # #....>...#;j .'.#)#[#. # #.###.##...####...#.#.)#.#.. ;j9 # #.# #.###.## #.....##..... ;jc p# #.# #.# #.# ##..##..###+### # #.# #.# #.# #...### ;j # #.# #.###.####...### # ###.# #.). #...# ;j #.##. #.### ##.##.# #;j ;jH &2;j ;jV ;j .# #.....#.#. .# ##...##.# #.... .# ##.###.# #.#.## .# #.....# #.#. .# #...........#### .# #......##..###+ .#;jB  #.###.#####..##.##...†. .# #####.##...####.....#..#.# .# #....>...#.'.#)#[# .# #.###.##...####...#.#.)#.# .# #.# #.###.## #.....##..... .# #.# #.# #.# ##..##..###+ .# #.# #.# #.# #...### ;jͩ %.# #.# #.###.####...### ## ###.# #......). #...# ##########.##. #.### ##.##.# #;jA ;j &3;j ;j ;j ;jB ;j ;j" ;j{} ;j~ ;j ;jԅ ;j+;j|,;j2;j3;jvB;j4C;j$H;jI;j;j;jg;j;jI;jJ;j~P;jW;jX;j];jN_;j;jHM######.................#.##########.≈≈≈≈≈≈##...#...#####.###.#  ;jU#.....####### #.#.####...####..................##..###+## #.###.#####..##.##...†;j&####.##..@####.....#..#.#....>...#..........'.#)#[#;jX##.##...####...#.#.)#.# .# #.# #.###.## #.....##.....;jm*##;j<4;j ;j!;jDI#.#. #.# #.....#.##. #.# ##...##.# #.... #.# ##.###.# #.#.## #.#;j>J% #.....####### #.#. #.# #...........#### #.# #............##..###+ #.# #.###.#####..##.##...† #.# #####.##.@.####.....#..#.# #.# #....>...#.'.#)#[ ;jJ#.# #.###.##...####...#.#.)#.# #.# #.# #.###.## #.....## #.# #.# #.# #.# ##..##..###+ #.# #.# #.# #.# #...### .;jJ.# #.# #.###.####...#### ###.# #.....). #...# ;jK,#.##.;j6S;jS&5;j7Z;j\;j&  #.#.  #.# #.....#.##.  #.# ##...##.# #....  #.#;jʶ  ##.###.# #.#.##  #.# #.....####### #.#.  #.# #...........####  #.# #............##..###+  #.# #.###.#####..##.##... ;j V #.# #####.##@..####.....#..#.  #.# #....>...#.'.#)#  #.# #.###.##...####...#.#.)#.  #.# #.# #.###.## #.....##  #.# #.# #.# #.# ##..##..###+ #;j Q#.# #.# #.# #.# #...###.# #.# #.###.####...#### ###.# #.......). #...# #.##.;j <6;j ;j   #.###########...##.# #....# ##.##.# #.....#######......####...........##..###+;j ###.#####..##.##...#####.##......#..#....>..@#..........'.#)####.##...####...#.#.)#.##Cast: Foxfire###.#####.##.# #.... ;jv ;jE &7;j ;j ;jAF #.# #.....#.#. #.# ##...##.# #.... #.# ##.###.# #.#. #.# #.....####### #.#. #.# #...........#### #.# #............##..### #.# #.###.#####..##.## #.# #####.##...####.....#..# #.# #....>.@.#.'.#)  #.# #.###.##...####...#.#.)# #.# #.# #.###.## #.....## #.# #.# #.# #.# ##..##..####.# ;jF#.# #.# #.# #...###.# #.# #.###.####...#### ###.# #......). # #...# ##########.##. # #.### ##.##.# #8;jb{W #.# #.....#.#. #.# ##...##.# # #.# ##.###.# #.#. #.# #.....####### #.#. #.# #...........#### #.# #............##.. #.# #.###.#####..##.##;j{. #.# #####.##...####.....#.. #.# #....>@..#.'.# #.# #.###.##...####...#.#.) #.# #.# #.###.## #.....## #.# #.# #.# #.# ##..##..;j;|#.# #.# #.# #.# #...###.# #.# #.###.####...### .##### ###.# #..). .# #...# ###.##. .# #.### ##.##.# #;j2;j&9;j';j};j{ #.# #.....#.#. #.# ##...##.# # #.# ##.###.# #.# #.# #.....####### #.# #.# #...........#### #.# #............##.. #.# #.###.#####..##.## #.# #####.##...####.....# #.# #....@...#.'. #.# #.###.##...####...#.#. #.# #.# #.###.## #.....## #.# #.# #.# #.# ##..##..#.# ;j"| #.# #.# #.# #...### #.....# #.# #.###.####...### #.##### ###.# #...). #.# #...# ####.##. #.# #.### ##.##.# #;j~;j'10;jy _There is a stone staircase leading down here.;jX;j;j o1 _;jр&4;j   .#   ..#   #..#   ### #...   #..###..#   #......#   ##.....##   #   #.........#   #..........#   #...........#   #...<......##   #...........#   ..#...).....#   ..##.......##    ;j ;j-3.2 (2.5;j9<;jM^ _You climb downwards.  Found a glaive. Found a stone staircase leading up.;ja _There is a stone staircase leading up here.;jX ;jX ;j3Z ;j3^ ;jpd ;ji P _;jtk ;jk ;j_l ;jm ;jq ;jr ;jr ;j7u ;jx ,;j|y ;j{ ;j>~ ;j~ ;j8 ;j ;j ;jf ;j ;j ;j܏ S #.)(#  #...#  #...#   #...#   #...#   #...#   #...#   ##@.#  9.2 (6.0### ##...#  #..###..###  #......##  ;jy ##.....##  #....<..#  #.........#  #..........#  #...........#  ;j ;j ,20.2 (7;jL ;j/ < _Found a hand axe and 4 poisoned darts.;jVM.#)(#. ##.## ##...#..###..###  ...... ...<.....;j;j/+1.2 (1;j;j=;jU M..## .#)(. ##### ##...#  .. ...<....;j` ;jPa &2;j{g ;jYu ;jM# ..## .#)(.##..#  .#;j"%;j%&3;j,;jM/;jSM.# # ..## .#)(#...#  ;j;jt&4;jX;j;j#M#. .# #.# ..## .#)(#...#  #;j.;jR&5;j;jt;jτM.##. .# #.# ..## ;j].#)(#...#  .###;jސ;j&6;j1;j;j  .#  #.  .#  #.#  #..##  #..##  #.)(#  #..@#  #...#  #...#  #...#  #...#  #...#  ##..#  ### ##...#  #..###..###  ;jq ;j &7;j ;j ;j} M. .##. #.# # #..## .#)#...#  ...#;j3 ;js &8;j? ;j T _You see here 4 poisoned darts.;j;j'&9;jå;j* _m - 4 poisoned darts;j;j3;jX;j;j;j;j;jv;j,;j;j,;j8;j;jiv  You encounter 2 orcs and an orc priest.;j  .. ####. ...... ...... ......# ...o... ..oo.  #  #.##  ##.##  #..##  ##..##  #.).# o   orc priest (asleep);jKe #...# oo 2 orcs (asleep) #...#  #...# ;j^.o35.2 (6;jN.o;jX1o.;j owandering)oo1 wandering);j5===6.2 (7;jH;j/% _The orc shouts!;j  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;j Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire3%;je#2  c - Inner FlameHexes/Fire13%3  d - Grave ClawNecromancy12%2  e - Volatile BlastmotesFire/Translocation12%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j`;j)h;jpj  Zeppelin the Magician..  Deep Elf####.  Health: 28/28 ========================......  Magic: 13/13 ========================......  AC: 4Str: 5......#  EV: 12Int: 22...o...  SH: 0Dex: 15...oo..##  XL:  5 Next: 10% Place: Dungeon:4#@#  Noise: ===------  Time: 2036.2 (0.0)#.##  f) staff of alchemy##.##  Cast: Foxfire;j'q#..##  ##..##  #.).#   o   orc priest (wandering)#...#   oo 2 orcs (1 wandering)#...#  #...#  _You see here 4 poisoned darts. _m - 4 poisoned darts  You encounter 2 orcs and an orc priest. _The orc shouts!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jy  Zeppelin the Magician..  Deep Elf####.  Health: 28/28 ========================......  Magic: 13/13 ========================......  AC: 4Str: 5......#  EV: 12Int: 22...o...  SH: 0Dex: 15...oo..##  XL:  5 Next: 10% Place: Dungeon:4#@#  Noise: ===------  Time: 2036.2 (0.0)#.##  f) staff of alchemy##.##  Cast: Foxfire#..##  ##..## ;j}z[34m #.).#   o   orc priest (wandering)#...#   oo 2 orcs (1 wandering)#...#  #...#  _You see here 4 poisoned darts. _m - 4 poisoned darts  You encounter 2 orcs and an orc priest. _The orc shouts!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;jThe spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  ;j3Y - Yes  N - No;j7 ;j5  Zeppelin the Magician .. Deep Elf ####. Health: 28/28 ======================== ...... Magic: 10/13 ==================------ ...... AC: 4Str: 5 ......# EV: 12Int: 22 ...o... SH: 0Dex: 15 ...oo..## XL:  5 Next: 10% Place: Dungeon:4 #@# Noise: ===------  Time: 2036.2 (0.0) #.## f) staff of alchemy ##.##  Cast: Foxfire #..##  ##..##  #.).#  o   orc priest (wandering) #...#  ;jq6oo 2 orcs (1 wandering) #...#  #...# _The orc shouts!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (chance to affect: 81%);joo  Casting: Foxfire (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, chance to ;j?  Zeppelin the Magician..  Deep Elf####.  Health: 28/28 ========================......  Magic: 10/13 ==================------......  AC: 4Str: 5......#  EV: 12Int: 22...o...  SH: 0Dex: 15...*o..##  XL:  5 Next: 10% Place: Dungeon:4#@#  Noise: ===------  Time: 2036.2 (0.0)#.##  f) staff of alchemy##.##  Cast: Foxfire#..##  ##..##[39;;jA49m  #.).#   o   orc priest (wandering)#...#   oo 2 orcs (1 wandering)#...#  #...#  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, chance to  affect: 81%);j oinner flame)The orc is filled with an inner flame.;j}.o.o.o   orc7.2 (1 _The orc shouts! The orc priest shouts!;j  Zeppelin the Magician .. Deep Elf ####. Health: 28/28 ======================== ...... Magic: 9/13================-------- ...... AC: 4Str: 5 ......# EV: 12Int: 22 ....oo. SH: 0Dex: 15 ......*## XL:  5 Next: 10% Place: Dungeon:4 #@# Noise: ===------  Time: 2037.2 (0.0) #*## f) staff of alchemy ##.##  Cast: Foxfire #..##  ##..##  #.).#  o   orc prie;jst #...#  o   orc #...#  #...# affect: 81%)  The orc is filled with an inner flame. _The orc shouts! The orc priest shouts!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jW   Zeppelin the Magician .. Deep Elf ####. Health: 28/28 ======================== ...... Magic: 9/13================-------- ...... AC: 4Str: 5 ......# EV: 12Int: 22 ....oo. SH: 0Dex: 15 .....o.## XL:  5 Next: 10% Place: Dungeon:4 #@# Noise: ===------  Time: 2037.2 (0.0) #.## f) staff of alchemy ##.##  Cast: Foxfire #..##  ##..##  #.).#  o   [0;10;j0$;1morc priest #...#  o   orc #...#  #...# The orc is filled with an inner flame. _The orc shouts! The orc priest shouts!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!vo ..  ####.  ......  ......  ......#  ....ov.  .....oo##  #@#  #.##  ##.##  #..##  ##..##  #.).#  #...# o 2 orcs (1 inner flame, 1 ally target) #.;jV%^[40m..#  #...# _shouts! The orc priest shouts!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc.;j.1§;jN;.o;j3:v;j4--8.2 (1;jw;j[ _The orc is heavily wounded.;j   Zeppelin the Magician ..;j   Deep Elf ####. Health: 28/28 ======================== ......;j K Magic: 8/13;j S==============---------- ;j; Y...... AC: 4;j Str: 5 ......# EV: 12;j'cInt: 22 .....o.;jG SH: 0;j#-Dex: 15;jn ;jO.....oo##;j XL:  5 Next: 10% Place: Dungeon:4;jO ;j7#@#;j Noise: =--------  Time: 2038.2 (0.0) ;j59#v##;jX f) staff of alchemy;jx ##.##  Cast: Foxfire;j&( #..## ;j ;j##..## ;jo ;j#.).#  o   orc priest;j ;jR#...#  oo 2 orcs (1 inner flame, 1 ally target);j #...# ;j ;j>m#...# You conjure some foxfire!  The foxfire burns the orc. ;j7_The orc is heavily wounded.;jCasting: Foxfire (safe; 3% risk of failure)  ;jKPress: ? - help, Q - select action, ( or ) - cycle;j&Dir - look around, f - activate;j>;jl@vThe foxfire burns the orc. _The orc is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateLook: a foxfire (friendly);j0 ;j8   Zeppelin the Magician..  Deep Elf####.  Health: 28/28 ========================......  Magic: 9/13================--------......  AC: 4Str: 5......#  EV: 12Int: 22.....o.;jf9   SH: 0Dex: 15.....oo##  XL:  5 Next: 10% Place: Dungeon:4#@#  Noise: =--------  Time: 2038.2 (0.0)#v##  f) staff of alchemy##.##  Cast: Foxfire#..##  ##..##  #.).#   o   orc priest;j9 h#...#   oo 2 orcs (1 inner flame, 1 ally target)#...#  #...#  The foxfire burns the orc. _The orc is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  ;j: #Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a foxfire (friendly);jB R  There is not enough space to conjure foxfire!;j8C ;jVI ;jL . _;jV  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j ;j: E Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire3%2  c - Inner FlameHexes/Fire;jɈ 13%3  d - Grave ClawNecromancy12%2  e - Volatile BlastmotesFire/Translocation12%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j'A;jI;jQ  Zeppelin the Magician..  Deep Elf####.  Health: 28/28 ========================......  Magic: 9/13================--------......  AC: 4Str: 5......#  EV: 12Int: 22.....o.  SH: 0Dex: 15.....oo##  XL:  5 Next: 10% Place: Dungeon:4#@#  Noise: =--------  Time: 2038.2 (0.0)#v##;jRo  f) staff of alchemy##.##  Cast: Foxfire#..##  ##..##  #.).#   o   orc priest#...#   oo 2 orcs (1 inner flame, 1 ally target)#...#  #...#  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a foxfire (friendly) _There is not enough space to conjure foxfire!  ;j SCasting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jS;jP\  Zeppelin the Magician..  Deep Elf####.  Health: 28/28 ========================......  Magic: 9/13================--------......  AC: 4Str: 5......#  EV: 12Int: 22;j].....o.  SH: 0Dex: 15.....oo##  XL:  5 Next: 10% Place: Dungeon:4#@#  Noise: =--------  Time: 2038.2 (0.0)#v##  f) staff of alchemy##.##  Cast: Foxfire#..##  ;jI]B##..##  #.).#   o   orc priest;j{]#...#   oo 2 orcs (1 inner flame, 1 ally target);j]#...#  #...#  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a foxfire (friendly) ;j]U_There is not enough space to conjure foxfire!  ;j]Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jea);jxf*   orc (;j$? )Flames lash the orc.  The orc explodes!The fiery explosion engulfs the orc!!;jI §You kill the orc!The fiery explosion engulfs the orc priest!!;jNk######;j §vYou kill the orc priest!;jM§v;jM§v;j_§§§§§);jd  7----36=======9.2 (1 _You hear a shout!  Your Necromancy skill increases to level 1!;jM§§§§§ _Your Shapeshifting skill increases to level 1!;j ..####...............#....§§§....§§)## #.##§## #.§##.v#.#..##...#  ;jD ;jH§v;j.>v§;jDv§;jhDv§;jD§v;jD#D..).;jR$y8==---------40 _;j*a§§§;jf-;j M .####. ......... ......#.....§§ .....))## .## ##§## #v.##  ## ..#;jC H§v;j 1§;j p§..);jv F-------1;j [§§§;j; N _Your foxfire dissipates.;j  ##  ..# #####.. #...... . ..## .§§ ......)@## .......#.# ......##.# ...... ##;j[  ..... #§ ..... ##§.## .... #.).# .... #...#  #...# ;jmH§§..;j&2;j%O§§;j $  Things that are here:;ju _a +0 short sword; an orc corpse;j1  .## ##  ..#.  #####... #....... .# .## .§§# .@)## .......#.# ....##.## .... ##.## ....... #..## ;jO.# ##..## ...... #.).# .... #...#  #...# ;j6§;j-3 _;j =§§;jN _You see here a +0 flail.;j ;j ;j ;j ;j 9====;j ;j ;j ;j W _You start resting.;jk S§S   adder (wandering);j *5.2 (2;jK 9§;j +6.2 (3;j 9§;j W _You encounter an adder.;j   Zeppelin the Magician .## ## Deep Elf S.#. Health: 28/28 ======================== #####... Magic: 8/13==============---------- ##....... AC: 4Str: 5 ........# EV: 12Int: 22 ........## SH: 0Dex: 15 ......***# XL:  5 Next: 36% Place: Dungeon:4 ......*@*##  Noise: ---------  Time: 2046.2 (0.0) ......**#.#  f) staff of alchemy .......##.##  Cast: Foxfire ....... ##.##  ....... #..##  ......# ##..##  S   adder (wandering;j| ) ...... #.).#  ...... #...#  #...# _You see here a +0 flail. _You start resting. _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jl&  Zeppelin the Magician .## ## Deep Elf ..#. Health: 28/28 ======================== #####S.. Magic: 8/13==============---------- ##....... AC: 4Str: 5 ........# EV: 12Int: 22 ........## SH: 0;jkmDex: 15 .......§§# XL:  5 Next: 36% Place: Dungeon:4 .......@)##  Noise: ---------  Time: 2046.2 (0.0) ........#.#  f) staff of alchemy .......##.##  Cast: Foxfire ....... ##.##  ....... #..## ;jm ......# ##..##  S   adder (wandering) ...... #.).#  ;jm...... #...#  #...# _You start resting. _You encounter an adder.;jmCasting: Foxfire (safe; 3% risk of failure)  ;j n)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jy2 .## ##  ..#.  #####S..  ##.......  ........#  ........##  ......v§v#  .......@)##  ........#.#  ;jz.......##.##  ....... ##.##  ....... #..##  ......#  Sally target);jz ...... #.).#  ...... #...#  #...# ;j |k9===7.2 (1 _;j);§;j;jE*  Zeppelin the Magician .## ## Deep Elf ..#. Health: 28/28 ======================== #####S.. Magic: 8/13==============---------- ##....... AC: 4Str: 5 ........# EV: 12Int: 22 ........## SH: 0Dex: 15 ......v*v# XL:  5 Next: 36% Place: Dungeon:4 ......*@*##  Noise: =--------  Time: 2047.2 (0.0) ......**#.#  f) staff of alchemy .......##.##  Cast: Foxfire ....... ##.##  ....... #..##  ......# ##..##  S [4;j*S2m  adder (ally target) ...... #.).#  ...... #...#  #...# Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j\  Zeppelin the Magician .## ## Deep Elf ..#. Health: 28/28 ======================== #####S.. Magic: 8/13==============---------- ##....... AC: 4Str: 5 ........# EV: 12Int: 22 .......v## SH: 0Dex: 15 ......v§§# XL:  5 Next: 36% Place: Dungeon:4;jZJ .......@)##  Noise: =--------  Time: 2047.2 (0.0) ........#.#  f) staff of alchemy .......##.##  Cast: Foxfire ....... ##.##  ....... #..##  ......# ##..##  S   adder (ally target) ...... #.).#  ...... #...#  #...# Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j|Dir - look around, f - activateYou conjure some foxfire!v;j*"§;jۏHv§;jUAv§;jAv§;jqAv§;jjP .## ##  ..#.  #####S..  ##...vv..  .....§§.#  ......§§## ;jɗ ......§§§#  .......@)##  ........#.#  .......##.##  ;jm....... ##.##  ....... #..##  ......#   ...... #.).#  ...... #...#  #...# ;j%-§;j!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the adder but does no damage.  The foxfire burns the adder.;js3§;jM.S;jJY§§vv;j+8.2 (1;j§§§§§§;jG3 _The adder is lightly wounded.;jz Hv§;j{ Iv§;j} Av§;j} <v§;j9~ Jv§;j~ <v§;j] DvS;j ;j k  The foxfire burns the adder.;j ;j §;j  ;j  ;jJ 8The adder is heavily wounded.;j 2The foxfire burns the adder.;j? 1§;jO .;j .S;j7 p......§;j+ .-9;jP 9§;j ] _The adder is heavily wounded.;j'  Zeppelin the Magician .## ## Deep Elf ..#. Health: 28/28 ======================== #####... Magic: 7/13============------------ ##.....§. AC: 4Str: 5 ........# EV: 12Int: 22;j([ .......S## SH: 0Dex: 15 ......***# XL:  5 Next: 36% Place: Dungeon:4 ......*@*##  Noise: ---------  Time: 2049.2 (0.0) ......**#.#  f) staff of alchemy .......##.##  Cast: Foxfire ....... ##.##  ....... #..##  ......# ##..##  S   adder ...... #.).#  ...... #...#  #...# The adder is heavily wounded.The foxfire burns the adder. ;j*)_The adder is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j  Zeppelin the Magician .## ## Deep Elf ..#. Health: 28/28 ======================== #####... Magic: 7/13============------------ ##.....§. AC: 4Str: 5 ........# EV: 12Int: 22 .......§## SH: 0Dex: 15 ......S§§# XL:  5 Next: 36% Place: Dungeon:4 ......§@§##  Noise: ---------  Time: 2049.2 (0.0) .......§#.#  f) staff of alchemy .......##.##  Cast: Foxfire ....... ##.##  ....... #..##  ......# ##..##  S[37;jKm   adder ...... #.).#  ...... #...#  #...# The foxfire burns the adder. _The adder is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! .## ##  ..#.  #####...  ##.......  ........#  ........##  ......S§§#  .......@)##  ......vv#.#  .......##.##  ....... ##.##  ....... #..##  ......#  (ally target) ...... #.).#  ....;jB[37m.. #...#  #...# =50.2 (1 _;jpN§§;j5 .## ##  ..#.  ;j5)#####...  ##.......  .#  .## ;j6 ......S§§#  .)@## ;jO6 ......vv#.#  ;jy6S.......##.##  ....... ##.##  ;j6@....... #..##  ......# ##..##  ;j6...... #.).#  ...... #...#  #...#  ;j_8>v§;jR9Jv§;j?T  The foxfire burns the adder but does no damage.;j3§;j †The adder is heavily wounded.The foxfire burns the adder.;jR;jQ0§;j^B§☼;jd 8==43-1 _You kill the adder!;j'lp§☼§§;jor  Your Hexes skill increases to level 1!Things that are here:;jCru _a +0 short sword; an orc corpse;jj7  .## ##  ..#.  #####...  ##.......  .#  .## ;j{8 ......†§☼#  ......§@)##  ......§§#.#  .......##.##;j8  ....... ##.##  ....... #..##  ......# ##..##  ...... #.).# ;j8 ...... #...#  #...# ;jZHc☼...;jJG-2 _;j7R:☼;jWN _You see here a +0 flail.;j!i   .#####.  ..#..  #####...# #. #.# .## .†☼☼# ))## .......#.# ....##.## ....###.## ........# #..## .## ##..## ....... #.).# .... #...#  #...# ☼○3 _;j;j;j;jW ;jT$,;j09====;j+2;j7,;j;,;j <;j=;jA;jBp10/13====;jx;jO;j;jf ;j),;j;j(;jj;j!;j'1====;jb,,;j[.;jn5;j5;j+8;j>;j?;jrA;jG;j*H#2;j`HG====;jFJ;jV;jV;jvX;j^,;ja;jnen _You start resting.Magic restored.;jo9).;j696.0)3====70.2 (17 _;j;j;jM #..#####. ..#.. #####...###.# ..#).# .....))##......#.# ........##.## .......;j3;j01.0) ;j;js _You see here an adder corpse.;je  #.  .#####.  ..#..  #####...#  ###.  #.#  .##  .†@.# ;j  .))##  .........#.#  ........##.##  ........###.##  ........# #..##  .## ##..##  ;j ....... #.).#  . #...#  ;jI ;j -2 _;jG ;j T _You see here a +0 short sword.;j|  _;j P==;j ;j ;jx# ;j!$ ;jC& ;j[ v;j` ;ja ,;j/d ;jh ;j0i ;jbj ;jm ;jr ,;jAt ;jz X;jJ~ ;j8 ;j ;j ;j ;j ;j+ ;j ;j ;jx B;jP ;j ;j ;jZ ;j ;jj ;jʫ ;j ;j6 ;j4 X;j ,;j ,;j X;j ,;j ;jE X;jQ X;j< ;j B;j ;j% ;j ;j ;j9;j;,;j;ja ;j,;js;j;j,;j\;j ;j';j(,;jf,;j 1;j1;j1;j5;j9,;j:;j=;j^B;jB;jC;jD;jI,;j8J;j"K;jtQ,;jU;jW;j[,;j~\;j_;ja;j w;jz;jC|;j,;j׀;j;jL;j;jׇ;j};j,;j};j;j #######  ####.....###  #..........## ### ####...........# ###...###...#..........# #......@.#####..........112.2 (40.0);jgv >### ##.......## ....... #####.###  ....... ##.## ....... ##.## . ##.# .##. .......## #;j"X3.2 (41;jǷ9 _Found an escape hatch in the floor.;j#o;jLp;jq;jt;j}X;j9;jW,;j};jX;j,;j;jږ;jX;j<;j;j;jZ;jx,;j;j);j*;j;jX;jw;j;ju###...###...#........###........#####........#.>......### ##.................# #####.#...........## ##.............# ............# ............## ......# 22.2 (9.0).......# ......# ......#$.......... ##.......#####.  ........#...# . ...# ∩.# ..;j;j-3.2 (10.0) ;j;jG8 _Found Izxopul's Assorted Antiques.;ja ###........#####.#.>......### ##..........# #####.#.## ##... ##. ...## ......o   orc (asleep).o.........# .#.;j;j`04.0) ;j;js _You encounter an orc. It is wielding a +0 hand axe.;j .#.>### ##....# #####.## ##.. ## # .$..;j# ###.......#####. .....# .. ∩o ..##.# ;j1 ;j &5;j* ;jL ;j ....# #####.## ##.. ## # .$..###.......#####......# .. ∩.o .#.##.# ;j 0####### ;j ;j3 &6;j ;js ;jr ...........# #####.# Zeppelin the Magician ...........## ##. Deep Elf ............# ## Health: 28/28 ======================== ............# # Magic: 12/13 ======================-- ............##  AC: 4Str: 5 .............#  EV: 12Int: 22 .............#  SH: 0Dex: 15 ......***....#  XL:  5 Next: 43% Place: Dungeon:4 ......*@*....#  Noise: ---------  Time: 2126.2 (0.0) ....$.***...... # f) staff of alchemy .##.......#####. # Cast: Foxfire ..........#...# . ..........# ∩.# . o.........# .# . o [42;jm  orc (asleep) .......##.# . ####### .# . . _Found an escape hatch in the floor. _Found Izxopul's Assorted Antiques. _You encounter an orc. It is wielding a +0 hand axe.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jǻw...........# #####.# Zeppelin the Magician...........####. Deep Elf............### Health: 28/28 ========================............## Magic: 12/13 ======================--............##AC: 4Str: 5.............#EV: 12Int: 22.............#SH: 0Dex: 15........v....#;j XL:  5 Next: 43% Place: Dungeon:4......v@.....#Noise: ---------  Time: 2126.2 (0.0)....$..........# f) staff of alchemy.##.......#####.# Cast: Foxfire..........#...#...........# ∩.#.o.........# .#. o   orc (asleep, ally target).......##.#.####### .#.. _Found Izxopul's Assorted Antiques. _You encounter an orc. It is wielding a +0 hand axe.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=7.2 (1 _;j;j;jo  ...........# #####.# Zeppelin the Magician ...........## ##. Deep Elf ............# ## Health: 28/28 ======================== ............# # Magic: 11/13 ====================---- ............##  AC: 4Str: 5 .............#  EV: 12Int: 22 .............#  SH: 0Dex: 15 ......**v....#  XL:  5 Next: 43% Place: Dungeon:4 ......v@*....#  Noise: =--------  Time: 2127.2 (0.0) ....$.***...... # f) staff of alchemy .##.......#####. # Cast: Foxfire ..........#...# . ..........# ∩.# . o.........# .# . o;j m   orc (asleep, ally target) .......##.# . ####### .# . .Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j&  ...........# #####.# Zeppelin the Magician ...........## ##. Deep Elf ............# ## Health: 28/28 ======================== ............# # Magic: 11/13 ====================---- ............##  AC: 4Str: 5 .............#  EV: 12Int: 22;j e .............#  SH: 0Dex: 15 ........v....#  XL:  5 Next: 43% Place: Dungeon:4 .....v§@.....#  Noise: =--------  Time: 2127.2 (0.0) ....$.......... # f) staff of alchemy;j$  .##.......#####. # Cast: Foxfire ..........#...# . ..........# ∩.# . o.........# .# . o   orc (asleep, ally target) .......##.# . ####### .# . ;jQ .;j} fDir - look around, f - activate _You conjure some foxfire!  ;j MCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;jӰ \Dir - look around, f - activateYou conjure some foxfire!;j1 Bv§;j §v§v;j ;jI D§v;jκ §v§v§v;j T§v;j :v§;j    ...........##  ............#  ............#  ............##  .............#  .............#  .......§§....#  .....§§@v....#  ....§§.v.......  .##v§.....#####.  ..§.......#...#  .v........# ∩.#  o.........# .#  .......##.#  ####### .# 8.2 (1 _§§§§§§;j ;j ;j o  The foxfire burns the orc.  The orc is moderately wounded.;j 4§;j T§v;j7 ;ja 7v§;j G§v;j 6§v;jB ;jA v§§v;j,_  ;j` )The orc shouts!  The foxfire burns the orc.;je S;j v§v§;j =v§;j J§v;j I§v;j K§v;jp Q§v;jYh.....4=9;j4§§§§§§§§;j G _You kill the orc!;jL§v;jI§v;jO§v;j=v§;jC§v;j8v§;j>§v;jyDv§;j4§;jj 1§;j q.$........;j _2==--30;j §§§§§;j Q _Your foxfire dissipates. x2;j9o .# #####.#.## ##.# .# .##.#.#.#.#.$. .##.#####.  ..§.#...##.§.§......# ∩.##§§§.# .#.§§....##.#.## .# ;jzd....)....;jA--1;j;j;j .# ######.## #.# #.##.##.#.##.##.##.....$.#..##.#####.# ..#...# #.# ∩.#  #).# .##.##.##.# .#;j;jM&2;j;j;j{  .#  ##.##  #.# #.##.##.#.# #.# #.# #.....$. #..##.#####. ##...#...# #..# ∩.# #).# .# #.##.#  #.# .#;j ;j) &3;j ;jʑ ;j& ### ..##... #..##.......#####.##......# #.###.#;j;jKs3====4;j#;j9/A5.2 (2;j5;j9? _You now have 173 gold pieces (gained 13).;jn ..##..;jb. #..#..##;jύ#####.##......# ;jK #. ∩;j3.##;j-;j[;jk+6.2 (1;j;j;j#  ##... ###....#######.#......#   ∩) .#;j. ;j. &7;j4 ;j7 ;jo  ##..... #.#..#.....#..#######.##......#   ∩) #..##.# #;j{ ;j%| C==8;jʁ ;j ;j & ##.## ....# .....# #...# #....# #.... #..##.#####. ##.#...# #.# ∩.# #).# .# #.##.#  #.# .#  #.;jbo #  #;jĩ;j4&9;jݯ;j;j> ##.## .......# .......# #.....# #.....# #..... #..##.#####. ##.#...# #.# ∩.# #).# .# #.##.#  #.# .# #. # #;j(;jg)'40;j$/;jE2;j%f ##.## .........# .........# #......# #......# #..... #..##.#####. ##.#...# #.# ∩.# #).# .#;j& #.##.#  #.# .#  #. # #.#;j0;j}1&1;j7;j:;j{ ##.## ................# ................# #........# #.......# #...... #..##.#####. ##.#...# #.# ∩.# #).# .# #.##.# ;jF #.# .#  #. #  #. #...;j;j&2;j;j;j  ........ #............#........#..##.#####.#......#   ∩ #..##.# #.######## .#;j ;j &3;j ;j= $  Things that are here:;j _a +0 hand axe; a +0 scale mail; an orc corpse;j.# .........# #.......# #......# #..... #..##.#####. ##.#...# #.# ∩.# #)# .# #.##.# #.# .# ;j?#.#....#;j-;jz-4 _;j";j;j0AQ.# ........# #......# #.....# #..... #..##.#####. ##.#...# #.# ∩.# #).# .# #.##.# #.# .# #.#. ;j(J;jJ&5;jO;jR;jy.# .......# #.....# #.....# #..... #..##.#####. ##.#...# #.;j3# ∩.# #).# .# #.##.# #.#;j[ .# ;j`;j;j{&6;j=;j[;j|A.# .....# #....# #....# #.... #..##.#####. ##.#...# #.# ∩.# #).# .# #.##.# ;jA#.# .# # ;j9L;jL&7;jmR;jT;j,<.# ....# #...# #...# #....... #..##.#####. ##.#...# #.# ∩.# #).# .# #.##.# ;j|<#.# .# ;jH;jH&8;jM;jT.# ...# #..# #...# #....... #..##.#####. ##.#...# #.# ∩.# #).# .# #.;jRU##.# #.# .# ;j];jB^&9;jb;jf;jX.# .# #.# #...# #....... ##..##.#####. ###.#...# .#.# ∩.# .#).# .# .#.##.# .#.## .# ;j'Q.#. # .#. .#. ... ..# .;jX;j'50;j;j'.# .# #..# #..# #....... ##..##.#####. #.##.#...# .#.;j' # ∩.# .#).# .# .#.##.# ;j(.#.######## .# .#. .# ;j?(.#. #..#. #;ji(... ..# .;j?1;jL2&1;j6;j8;j.# #..# #...# #...# ##..... ##..##.#####. #.##.#...# .#.# ∩.# .#).# .# .#.##.# .#.#########.# .#. ;js#.# .#. ##. .#. # ... ..# .;j;jC&2;j;j;j;jS;j;j74;j;j;j2;j3;j9;jA<;j4;jo;jl;j;jB;jy;jG;j4;j;j;j `4;jc;jj;j,k;ju;j;j;j;jX;jM   #.#..#########...#......# .  ∩;j) #........##@# ######## ;j;j?&3;j4 ;j;j]W  #.#....####.......#####...#..........#...# . #..........# ∩).........# #........##.# ####### #.;jѪ(#;jg;j&4;j;jl;j:A #.....####.......#####...#..........#...# . ....# ∩)...# #..##.# ####### ;jA#.....# ##.####;jRK;jK&5;jS;ja+;j+;ji,;j0;j6;j;,;j<J _Found a stone staircase leading down.;juB3;j|C;jE;jdI;jJ;jJ;j Q0#... ###...#..##.#####. #.....##..........#...# ....#...;jTQ#.∩.# ...#)..#...# ...;jvQ#........##.#.>.# ...#.#########.#...#...;jQ#. #.#####.#...;jQ#. ##..@..#...8.2 (3;jQ#. ###.### ...;jQc.. ..# ...;jRa.# .... ... .....;j5Rp...#...PP;jSRr.###..P.PP;jqR^#. ...PP♣;jhS;jX;j[;j +3;j,;j7/;j5;j9B;j @B;j*B;jF,;jHH;j1K;jlS  You encounter an ogre. It is wielding a +0 giant club.;j V ##.∩.# . #)..#...#  ###.#.>.#  #.#########.#...# # ;jV- #. #.#####.#  #. ##.....#  #. ###.###  .. ##..######  .# #@........  #..........  ;j.#.... Health: 28/28 ========================#.#########.#...# #.... Magic: 13/13 ========================#.#.#####.#.... AC: 4Str: 5#.##.....#.... EV: 12Int: 22#.###.###.... SH: 0Dex: 15..##..###### .... XL:  5 Next: 44% Place: Dungeon:4.##@........ .... Noise: ==-------  Time: 2162.2 (0.0)#..........f) [0;j,;10;1mstaff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PP..##. ...PP♣P .# ...PPPO   ogre....O#...... _a +0 hand axe; a +0 scale mail; an orc corpse _Found a stone staircase leading down.  You encounter an ogre. It is wielding a +0 giant club. _The ogre shouts!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jx#..........#.∩.#.... Zeppelin the Magician#).........#...#.... Deep Elf#........##.#.>.#.... Health: 28/28 ========================#.#########.#...# #.... Magic: 13/13 ========================#.#.#####.#.... AC: 4Str: 5#.##.....#.... EV: 12Int: 22#.###.###.... SH: 0Dex: 15..;j##..###### .... XL:  5 Next: 44% Place: Dungeon:4.##@........ .... Noise: ==-------  Time: 2162.2 (0.0)#..........f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PP..##. ...PP♣P .# ...PPPO   ogre....O#...... _a +0 hand axe; a +0 scale mail; an orc corpse _Found a stone staircase leading down.  You encounter an ogre. It is wielding a +0 giant club. _The ogre shouts!  ;j+Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;j}The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No;j;j #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf ;j #........##.#.>.# .... Health: 28/28 ========================  #.#########.#...# # .... Magic: 10/13 ==================------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12Int: 22  #. ###.### .... SH: 0Dex: 15  .. ##..###### .... XL:  5 Next: 44% Place: Dungeon:4  .# #@........ .... Noise: ==-------  Time: 2162.2 (0.0) ;j#..........  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PP..  ##. ...PP♣P .  # ...PPP  O   ogre ....O  #......  _The ogre shouts!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 71%);j #..........#.∩.#.... Zeppelin the Magician#).........#...#.... Deep Elf#........##.#.>.#.... Health: 28/28 ========================#.#########.#...# #.... Magic: 10/13 ==================------#.#.#####.#.... AC: 4Str: 5#.##.....#.... EV: 12Int: 22#.###.###.... SH: 0Dex: 15..##..###### .... XL:  5 Next: 44% Place: Dungeon:4.##@........ .... Noise: ==-------  Time: 2162.2 (0.0)#..........f) [0;j ;10;1mstaff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PP..##. ...PP♣P .# ...PPPO   ogre....*#...... _The ogre shouts!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 71%);ju{ PO(inner flame);j 2O.;jt r  Casting: Foxfire (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (chance to affect: 71%)  The ogre is filled with an inner flame.;j Or   quokka (wandering);j +3.2 (1;jP DOO;j W _You encounter a quokka.;j' ;jP( ;j>/ ;j2 F _Unknown command.;j #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf  #........##.#.>.# .... Health: 28/28 ========================  #.#########.#...# # .... Magic: 9/13================--------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12;jInt: 22  #. ###.### .... SH: 0Dex: 15  .. ##*.###### .... XL:  5 Next: 44% Place: Dungeon:4 ;j .# #@*....... .... Noise: ==-------  Time: 2163.2 (0.0) #***.......  f) staff of alchemy ;j#...#...PPP..  Cast: Foxfire #..###..P.PP..  ##. ...PP♣P .  # ...PPP  O   ogre (inner flame) ...O.  r   quokka (wandering) #.....r ;j*The ogre is filled with an inner flame. _You encounter a quokka. _Unknown command.Casting: Foxfire (safe; 3% risk of failure)  ;j  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jQ #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf  #........##.#.>.# .... Health: 28/28 ========================  #.#########.#...# # .... Magic: 9/13================--------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12Int: 22  #. ###.### .... SH: 0Dex: 15  .. ##..###### .... XL:  5 Next: 44% Place: Dungeon:4  .# #@........ .... Noise: ==-------  Time: 2163.2 (0.0) #..........  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PP..  ##. ...PP♣P .  # ..OPPP  ;jTR[0;10;1mO   ogre (inner flame) .....  r   quokka (wandering) #.....r  _You encounter a quokka. _Unknown command.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jS9r.;j\ ∩.#  #)  >.#  .# #  #. #.#####.#  #. ##.....#  #. ###.###  .. ##..######  .# #@........  #.vv.......  #...#...PPP..  #..###..P.P ##. ...PP♣P  ;j]# ..OPPP , ally target) ....rr #...... ;j[r-4.2 (1 _OO;jk #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf  #........##.#.>.# .... Health: 28/28 ========================  #.#########.#...# # .... Magic: 8/13==============----------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12Int: 22  #. ###.### .... SH: 0Dex: 15  .. ##*.###### .... XL:  5 Next: 44% Place: Dungeon:4  .# #@*....... .... Noise: =--------  Time: 2164.2 (0.0) #*vv.......  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PP..  ##. ...PP♣P .  # ..OPPP  O;jl2   ogre (inner flame, ally target) ....r  r   quokka #...... Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j Q #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf  #........##.#.>.# .... Health: 28/28 ========================  #.#########.#...# # .... Magic: 8/13==============----------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12Int: 22  #. ###.### .... SH: 0Dex: 15 ;jQ .. ##..###### .... XL:  5 Next: 44% Place: Dungeon:4  .# #@........ .... Noise: =--------  Time: 2164.2 (0.0) #.v§.......  f) staff of alchemy #...#.v.PPP..  Cast: Foxfire #..###..P.PP..  ##. ...PP♣P .  # ..OPPP  O   ogre (inner flame, ally target) ....r  r   quokka ;j #...... Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  ;jIPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j}7You conjure some foxfire!;jJ§v;jH§v;jGB§v;jE§v;jJ§v;j+ ∩.#  #)  >.#  .# #  #. #.#####.#  #. ##.....#  #. ###.###  .. ##..######  .# #@........  ;jy#.§§.......  #...#§§.PPP..  #..###§§P.P ##. .vvPP♣P  # ..OPPP   ....r  #...... _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  ;jgPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the ogre. Flame seeps out of the ogre.;j b2§;ji  The ogre is moderately wounded.The foxfire burns the ogre. Flame seeps out of the ogre.;j4§;j5 O○The ogre is moderately wounded.;j9r.;jvv○O  ;j+5.2 (1;j§§§§O§O;jwZ _The ogre is engulfed in blazing flames. Flame seeps out of the ogre.;j2 #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf  #........##.#.>.# .... Health: 28/28 ========================  #.#########.#...# # .... Magic: 7/13============------------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12Int: 22  #. ###.### .... SH: 0Dex: 15  .. ##v.###### .... XL:  5 Next: 44% Place: Dungeon:4  .# #@v....... .... Noise: =--------  Time: 2165.2 (0.0) #***.......  f) staff of alchemy #...#§§.PPP..  Cast: Foxfire #..###§§P.PP..  ##. .O§PP♣P .  # ..○PPP ;jH3 O   ogre (inner flame, ally target) ...r.  r   quokka #...... The foxfire burns the ogre. Flame seeps out of the ogre.  The ogre is moderately wounded. _The ogre is engulfed in blazing flames. Flame seeps out of the ogre.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j> #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf  #........##.#.>.# .... Health: 28/28 ========================  #.#########.#...# # .... Magic: 7/13============------------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12Int: 22  #. ###.### .... SH: 0Dex: 15  .. ##v.###### .... XL:  5 Next: 44% Place: Dungeon:4  .# #@§....... .... Noise: =--------  Time: 2165.2 (0.0) #.v§.......  f) staff of alchemy #...#§§.PPP..  Cast: Foxfire #..###§§P.PP..  ##. .O§PP♣P . ;j  # ..○PPP  O   ogre (inner flame, ally target) ...r.  r   quokka #...... The ogre is moderately wounded. _The ogre is engulfed in blazing flames. Flame seeps out of the ogre.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jK§v;j§v§v§v;jO§v;j\"§;j%v;jd2§;j ∩.#  #)  >.#  .# #  #. #.#####.#  #. ##.....#  #. ###.###  .. ##§.###### ;j- .# #@§.......  #.§§§......  #...#§§.PPP..  #..###vvP.P ##. .§§PP♣P  # ..○PPPr   quokka ...r. #...... ;j: 0§;jA ######Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the ogre.  The ogre explodes!  The fiery explosion engulfs your foxfire.;j <r.;j G§v;j E v§v.§§§§(ally target).Your foxfire completely resists.;j #..........#.∩.#.... Zeppelin the Magician#).........#...#.... Deep Elf#........##.#.>.#.... Health: 28/28 ========================#.#########.#...# #.... Magic: 8/13==============----------#.#.#####.#.... AC: 4Str: 5#.##.....#.... EV: 12Int: 22#.###.###.... SH: 0Dex: 15..##§.###### .... XL:  5 Next: 109% Place: Dungeon:4.##@§....... .... Noise: ======---  Time: 2166.2 (1.0)#v§v;j [33m§......f) staff of alchemy#...#§..PPP..Cast: Foxfire#..###§§P.PP..##. .§vPP♣P .# .§§PPPr   quokka (ally target)..r..#......  The ogre explodes!The fiery explosion engulfs your foxfire.  Your foxfire completely resists. _You hear a shout! x2  Your Stealth skill increases to level 4!Your Hexes skill increases to level 2!Your foxfire completely resists. _You hear a shout! x2  Your Stealth skill increases to level 4!  Your Hexes skill increases to level 2!Fire Magic skill increases to level 4! have reached level 6!;jr /  --more--;j/h 33/334=-6 4% ;jWq P§§;jt 4 _;j)H§v;jI;§v;jH§v;jJG§v;jE§v;jH%B  The foxfire burns the quokka.;j§§v;jV§v§v§v;ji;r.;jɫJ§v;j †The quokka is lightly wounded.  The foxfire burns the quokka.;j);j?-§;j'K...§§§§;juOe5------7;jXg§§§§§;j\J _You kill the quokka!;j e  #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf  #........##.#.>.# .... Health: 33/33 ========================  #.#########.#...# # .... Magic: 7/14============------------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12Int: 22  #. ###.### .... SH: 0Dex: 15  .. ##*.###### .... XL:  6 Next:  5% Place: Dungeon:4  .# #@*....... .... Noise: ---------  Time: 2167.2 (0.0) #***.......  f) staff of alchemy ;je I#...#§..PPP..  Cast: Foxfire #..###§§P.PP..  ##. .§§PP♣P .  # .v§PPP   .†...   #......    The quokka is lightly wounded.  The foxfire burns the quokka. ;jUf _You kill the quokka!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jO #..........#.∩.# .... Zeppelin the Magician #).........#...# .... Deep Elf  #........##.#.>.# .... Health: 33/33 ========================  #.#########.#...# # .... Magic: 7/14============------------  #. #.#####.# .... AC: 4Str: 5  #. ##.....# .... EV: 12Int: 22  #. ###.### .... SH: 0Dex: 15  .. ##..###### .... XL:  6 Next:  5% Place: Dungeon:4 ;j8 .# #@........ .... Noise: ---------  Time: 2167.2 (0.0) #§§§.......  f) staff of alchemy #...#§..PPP..  Cast: Foxfire #..###§§P.PP..  ##. .v§PP♣P .  # .§§PPP   .†...   #......   ;jt The foxfire burns the quokka. _You kill the quokka!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j]Dir - look around, f - activateYou conjure some foxfire!;jKv§;jvCv§;j`D§v;j0§;jB ∩.#  #)  >.#  .# #  #. #.#####.#  #. ##.....#  #. ###.###  .. ##..######  .# #@v.......  #..v.......  #...#§..PPP..  #..###§§P.P ##. .§§PP♣P  # .§§PP;j .†... #...... ;j3=8.2 (1;j{ §§§§§§ _You kill the quokka!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _Your foxfire dissipates.;jK C§v;j7 F§v;j C§v;j F§v;j D§v;j >v§;j? ;§v;jE #§;j 1v;j @§v;j 4§;j .§v§;j .-9;j {§§..§§;j §§§§;j ;jM##.#.∩.# .#).#...# .#.##.#.>.# .#.#.#...# # .#. #.#####.# .#. ##.....# .#. ###.### .;j9N.. ##..###### ..# #.@§§..... .#..§..§§v.. #...#.§§PPP.. #..###§§P.PP..##. v§# .§§PPP;jN.†...#......;jQ@§v;jhRNv§;jR?v§;j+S#v;j_S*§;j!TH§v;jTv;jT*§;j8U/§;jULv§;j`0§;ji.........§§P.PPv§§;jj_8=-70;jr§§§§§§§§§;jvN _Your foxfire dissipates.;j3;j;j!;j',;j );j);j~+;jz0W _You start resting.;j8 9===............PPP.☼☼.§§;j8§§w   dart slug (wandering)w;j9+2.2 (2;jDt☼§§§;jE+3.2 (3;j5M<§;jnQZ _You encounter a dart slug.;jvV #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 8/14=============-----------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15 ;jxA .. ##**###### ..... XL:  6 Next:  5% Place: Dungeon:4  .# #*@*...... ..... Noise: ---------  Time: 2173.2 (0.0) #.***......  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###☼☼P.PPv.  ##. .§§PP♣P .  ;jxF# .§§PPP  w   dart slug .†...  #.w....  _Your foxfire dissipates. _You start resting. _You encounter a dart slug.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;ja #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 8/14=============-----------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22;jb#.###.###..... SH: 0Dex: 15..##..###### ..... XL:  6 Next:  5% Place: Dungeon:4.##v@v...... ..... Noise: ---------  Time: 2173.2 (0.0)#..........f) staff of alchemy#...#...PPP..Cast: Foxfire#..###○○P.PPv.##. .§§PP♣P .# .§§PPPw   dart slug (ally target).†...;jb#.w.... _You start resting. _You encounter a dart slug.;jcUCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;jJcUDir - look around, f - activateYou conjure some foxfire!;j1e:=4.2 (1 _;jnN§§;jLq;j N #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 7/14;jJ ============------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##**###### ..... XL:  6 Next:  5% Place: Dungeon:4  .# #v@v...... ..... Noise: =--------  Time: 2174.2 (0.0) #.***......  f) staff of alchemy ;j #...#...PPP..  Cast: Foxfire #..###○○P.PPv.  ##. .§§PP♣P .  # .§§PPP  w   dart slug (ally target) .†...  ;j *#.w.... Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ;j _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jE ;j\'  #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf ;j'  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 7/14============------------  #. #.#####.# ..... AC: 4;j' gStr: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15 ;jm( \ .. ##..###### ..... XL:  6 Next:  5% Place: Dungeon:4  .# #§@v...... ..... Noise: =--------  Time: 2174.2 (0.0) #..v.......  f) staff of alchemy #...#...PPP..  Cast: Foxfire ;j( #..###○○P.PPv.  ##. .§§PP♣P .  # .§§PPP  w   dart slug (ally target) ;j( Y.†...  #.w.... ;j( fDir - look around, f - activate _You conjure some foxfire!  ;j ) Casting: Foxfire (safe; 3% risk of failure)  ;j0) )Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j) C§v;j5* O§v;j* H§v;j* 9§v;j#+ ;jm+ @§v;jJ, ○v○v;j+- 7w.;j/ N§v;j/ @§v;j7  ∩.#  #)..#  >.#  ;j7 F..# #  #. #.#####.#  #. ##.....# ;j7 #. ###.### ;j8  .. ##vv######  .# #§@§...... ;j=8 h #..§§......  ;j8 C#...#§§.PPP..  #..###○○P.PPv. ;j8 ##. .§§PP♣P  ;j8 # .vvPPP  ;j8 U.w... ;j9 ]#..... ;j: 25.2 (1 _;jB z§§§§§§;j{F ;jn _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  The foxfire burns the dart slug.;j5☼;j †The dart slug is severely wounded.The foxfire burns the dart slug.;j$);j4/§;jD§v;j"E§v;jD§v;jAE§v;jD§v;jN§v;jD§v;j$R§v;jO○v;jb%...°☼☼§;j))66-6;j0§§§§☼§;j4M _You kill the dart slug!;jqH§v;jIrM°v;jsE§v;jls<v§;jtJ§v;ju@v☼;jxCv§;jMyDv§;jRzNv°;j[2§;j͊w......☼○;j[^8=-7;j<`§§§§;jەN _Your foxfire dissipates.;j ;j ;j| ;j" §You start resting.;jB2 I;jA7 ;j9 ;j$? ;jA 9===;jB ;jLH ,;jH ;jJM ,;joN ;jR ,;jT ;jX 10/14====;jY ;j^ ,;j` ;jd ,;jf ;jt 1===;jv ;jz ,;j| ;j ;j ;j" ;j ] _Your foxfire dissipates.;jL 8j..)...j   gnoll bouda (wandering)†..;j 0892.0);j ;jd -90.2 (13;j ;jִ v _You encounter a gnoll bouda. It is wielding a +0 club.;j%x  #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 10/14 =================-------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##**###### ..... XL:  6 Next:  6% Place: Dungeon:4  .# #*@*...... ..... Noise: ---------  Time: 2190.2 (0.0) #.***.....j  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  ##. .).PP♣P .  # ...PPP  j;jx    gnoll bouda (wandering) .†...  #...... You start resting. _Your foxfire dissipates. _You encounter a gnoll bouda. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jmA $;jWC  #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 10/14 =================-------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##..###### ..... XL:  6 Next:  6% Place: Dungeon:4  .# #.@....... ..... Noise: ---------  Time: 2190.2 (0.0) #........j.  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  ##. .).PP♣P .  # ...PPP  ;jD j   gnoll bouda (wandering) .†...  #......  _Your foxfire dissipates. _You encounter a gnoll bouda. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! ∩.#  #)..#  >.#  ..# #  #. #.#####.#  #. ##.....#  #. ###.###  .. ##..######  .# #.@.......  #.v.v....j.  #[;jE m...#...PPP..  #..###..P.PPv. ##. .).PP♣P  # ...PPPjally target) .†... #..... 1==1.2 (1 _;jA #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 10/14 =================-------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##**###### ..... XL:  6 Next:  6% Place: Dungeon:4 ;j׼ .# #*@*...... ..... Noise: =--------  Time: 2191.2 (0.0) #.v*v....j.  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  ##. .).PP♣P .  # ...PPP  j   gnoll bouda (ally target) .†...  #...... Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ;jɽ_You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jnM #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 10/14 =================-------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15 ;j? .. ##..###### ..... XL:  6 Next:  6% Place: Dungeon:4  .# #.@....... ..... Noise: =--------  Time: 2191.2 (0.0) #.§vv....j.  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  ##. .).PP♣P .  # ...PPP  j   gnoll bouda (ally target) .†...  #...... Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j;§v;j@B§v;j;§v;j(:§v;j˗u§v§v;j3;§v;j5 ∩.#  #)..#  >.#  ..# #  #. #.#####.#  #. ##.....#  #. ###.###  .. ##..######  .# #.@.......  #..  ;j #...#...PPP..  #..###..P.PPv. ##. .).PP♣P  # ...PPP  .†... #..... ;j%e§§v;j+j.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll bouda but does no damage.  The gnoll bouda gazes fiercely through you!;j9 vvYou feel your attacks grow feeble.;ju:W2.2 (1Weak ;j;C{§§§§§;jF' _You hear a shout!;jd  #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 9/14===============---------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##v*###### ..... XL:  6 Next:  6% Place: Dungeon:4  .# #*@v...... ..... Noise: =--------  Time: 2192.2 (0.0) #.***§§vj..  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  Weak ;je  ##. .).PP♣P .  # ...PPP  j   gnoll bouda (ally target) .†...  #...... The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble. _You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;ju  #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 9/14===============---------#.#.#####.#..... AC: 4Str: 5#.;jv ##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15..##v.###### ..... XL:  6 Next:  6% Place: Dungeon:4.##.@v...... ..... Noise: =--------  Time: 2192.2 (0.0)#.§§§§§vj..f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPj   gnoll bouda (ally target).†...;jex e#......You feel your attacks grow feeble. _You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j {§§v;jz =§v;j O§v;j §v§v;j M§v;jt ACasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll bouda but does no damage.  The foxfire burns the gnoll bouda.;jz 4§;j B§v;jR Gj§;j  The gnoll bouda is lightly wounded.  The foxfire burns the gnoll bouda but does no damage.;j@ 4§;j" .vv.§§.;jr# *3.2 (1;j+ D§§§;jR/ 9 _The gnoll bouda is lightly wounded.;jAv§;j/av§§;j\/v;j@§v;jF§v;jq  The foxfire burns the gnoll bouda.;jQ3§;jU  The gnoll bouda is moderately wounded.The foxfire burns the gnoll bouda but does no damage.;jZ2§;j_ j.  The gnoll bouda is moderately wounded.The gnoll bouda gazes fiercely through you!;jpd...;jh%4;jk§§§;j;k _You feel as though you will be weak longer.;j  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j = Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire3%2  c - Inner FlameHexes/Fire9%3  d - Grave ClawNecromancy10%2  e - Volatile BlastmotesFire/Translocation11%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;jT ;jY ;jc  #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #;jhd ..... Magic: 9/14===============---------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0;je Dex: 15..##..###### ..... XL:  6 Next:  6% Place: Dungeon:4.##.@§§j.... ..... Noise: =--------  Time: 2194.2 (0.0)#..§§§§....f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.;j_e SWeak ##. .).PP♣P .# ...PPPj   gnoll bouda;je L.†...#......The foxfire burns the gnoll bouda but does no damage.  The gnoll bouda is moderately wounded.;jf |The gnoll bouda gazes fiercely through you! _You feel as though you will be weak longer.Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jf ;jq  #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 9/14;jq _===============---------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0;jr Dex: 15..##..###### ..... XL:  6 Next:  6% Place: Dungeon:4.##.@§§j.... ..... Noise: =--------  Time: 2194.2 (0.0)#..§§§§....f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ;j#s ##. .).PP♣P .# ...PPPj   gnoll bouda.†...;j[s #......The foxfire burns the gnoll bouda but does no damage.  ;js |The gnoll bouda is moderately wounded.The gnoll bouda gazes fiercely through you! ;js _You feel as though you will be weak longer.Casting: Foxfire (safe; 3% risk of failure)  ;js \Confirm with . or Enter, or press ? or * to list all spells.;j} * (combustible)Flames lash the gnoll bouda.  The gnoll bouda is almost dead.;j g  j§The gnoll bouda's fire resistance burns away.  You hear a shout! x2  The gnoll bouda gazes fiercely through you!;jXi C j;ji SYou feel as though you will be weak longer.;jw .j.....j   gnoll (polearm);jw z8--====5.2 (1;j ;j s _You encounter a gnoll. It is wielding a +0 halberd.;j  Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j M Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire3%1  b + ScorchFire3% 2 c - Inner FlameHexes/Fire9%3  d - Grave ClawNecromancy10%2  e - Volatile BlastmotesFire/Translocation11%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j2 ;j0 ;j%  #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 8/14=============-----------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15..##..###### ..... XL:  6 Next:  6% Place: Dungeon:4.##.@.j..... ..... Noise: ====-----  Time: 2195.2 (0.0)#....;j& 3.....jf) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPj   gnoll bouda (combustible).†...j   gnoll (polearm)#......You hear a shout! x2  The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer. _You encounter a gnoll. It is wielding a +0 halberd.Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jI( ;jl;  #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 8/14=============-----------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15..##..###### ..... XL:  6 Next:  6% Place: Dungeon:4.##.@.j..... ..... Noise: ====-----  Time: 2195.2 (0.0)#....;jB .....jf) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPj   gnoll bouda (combustible).†...j   gnoll (polearm)#......You hear a shout! x2  The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer. _You encounter a gnoll. It is wielding a +0 halberd.Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. $Flames lash the gnoll bouda. The gnoll bouda is burned terribly!;jH *j   gnoll (polearm);jT 6j.;jP jYou kill the gnoll bouda!;jy) j$j 2 gnolls (polearms);j- k6---176.2 (1;j6 ;jp@ s _You encounter a gnoll. It is wielding a +0 halberd.;jCT #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 5/14========----------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##**###### ..... XL:  6 Next: 17% Place: Dungeon:4 ;jD .# #*@*$...j. ..... Noise: ====-----  Time: 2196.2 (0.0) #.***.....j  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  Weak  ##. .).PP♣P .  # ...PPP  jj 2 gnolls (polearms) .†...  ;jpE#...... Flames lash the gnoll bouda. The gnoll bouda is burned terribly!  You kill the gnoll bouda! _You encounter a gnoll. It is wielding a +0 halberd.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jN #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 5/14;jq========----------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##..###### ..... XL:  6 Next: 17% Place: Dungeon:4 ;j .# #.@.$...jj ..... Noise: ====-----  Time: 2196.2 (0.0) #.........j  f) staff of alchemy #...#...PPP..  Cast: Foxfire ;j#..###..P.PPv.  Weak  ##. .).PP♣P .  # ...PPP  jj 2 gnolls (polearms) ;jNn.†...  #...... You kill the gnoll bouda! ;j_You encounter a gnoll. It is wielding a +0 halberd.Casting: Foxfire (safe; 3% risk of failure)  ;j)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j,/j.;j2j.;j? ∩.#  #)..#  >.#  ..# # ;jw% #. #.#####.#  #. ##.....#  #. ###.###  .. ##..######  .# #.@v$..j.j  ;j#...v....j.  #...#...PPP..  #..###..P.PPv.  ;jk##. .).PP♣P  # ...PPPjjj 3 gnolls (2 polearms, 1 missile, 1 d…) ;j-.†... #..... ;j_=---7.2 (1;j;j _You encounter a gnoll. It is wielding a +0 halberd.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! ;ju_You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net.;j j #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 4/14======------------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15 ;j .. ##**###### ..... XL:  6 Next: 17% Place: Dungeon:4  .# #*@v$..j.j ..... Noise: =--------  Time: 2197.2 (0.0) #.**v....j.  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  Weak  ##. .).PP♣P .  # ...PPP  jjj 3 gnolls (2 polearms, 1 missile, 1 d…) .†... ;j #...... Dir - look around, f - activateYou conjure some foxfire! _You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net.;j>Casting: Foxfire (safe; 3% risk of failure)  ;j` Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j V #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 4/14======------------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##..###### ..... XL:  6 Next: 17% Place: Dungeon:4 ;j , .# #.@vv..j.j ..... Noise: =--------  Time: 2197.2 (0.0) #...§....j.  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  Weak  ##. .).PP♣P .  # ...PPP  jjj 3 gnolls (2 polearms, 1 missile, 1 d…) .†...  #...... You conjure some foxfire! _You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j ]Dir - look around, f - activateYou conjure some foxfire!;j L§v;j 8§v;j{ I§v;j F§v;j 8§v;j  ∩.#  #)..#  >.#  ..# #  #. #.#####.#  #. ##.....#  #. ###.### ;j  .. ##..######  .# #.@§§§vj.j  #..j.  #...#...PPP..  #..###..P.PPv.  ##. .).PP♣P  # ...PPP  .†... #..... _You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll.;j 3§;j;  The gnoll is moderately wounded.The foxfire burns the gnoll.;j<% §j.j.j.;j8 Wvvja;j : a5==8.2 (1;jD b§§§§§§§;jtO ` _The gnoll is moderately wounded.;j  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j=;jL Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1  b - ScorchFire3% 2 c - Inner FlameHexes/Fire;j99%3  d - Grave ClawNecromancy10%2  e - Volatile BlastmotesFire/Translocation11%;j43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;jb ;jj ;j.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 5/14========----------------#.#.#####.#;jv ..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15..##..###### ..... XL:  6 Next: 17% Place: Dungeon:4;jw N.##v@§§§j.j. ..... Noise: =--------  Time: 2198.2 (0.0)#.v.§§§§j..f) staff of alchemy;jAw i#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ;jow ##. .).PP♣P .# ...PPP;jw jjj 3 gnolls (2 polearms, 1 missile, 1 a…).†...#......;jw The foxfire burns the gnoll.  The gnoll is moderately wounded.The foxfire burns the gnoll. ;jw _The gnoll is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  ;j~x `Confirm with . or Enter, or press ? or * to list all spells.;jԄ  #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 5/14========----------------#.#.#####.#;j ..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15..##..###### ..... XL:  6 Next: 17% Place: Dungeon:4.##v@§§§j.j. ..... Noise: =--------  Time: 2198.2 (0.0);j@ #.v.§§§§j..f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPjjj 3 gnolls (2 polearms, 1 missile, 1 a…).†...#......;j pThe foxfire burns the gnoll.  The gnoll is moderately wounded.The foxfire burns the gnoll. _The gnoll is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  ;j܆ \Confirm with . or Enter, or press ? or * to list all spells.;ja ;j5b ;jhj ;jm _You can't see any susceptible monsters within range! (Use Z to cast anyway.);j #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 4/14======------------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##**###### ..... XL:  6 Next: 17% Place: Dungeon:4  .# #v@*§§j.j. ..... Noise: =--------  Time: 2198.2 (0.0) ;j#.v**§§§j..  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  Weak  ##. .).PP♣P .  # ...PPP  jjj 3 gnolls (2 polearms, 1 missile, 1 a…) .†... ;j #...... Casting: Foxfire (safe; 3% risk of failure)  ;jNConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  ;j{MCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j<Dir - look around, f - activate;jN #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 4/14;j======------------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##..###### ..... XL:  6 Next: 17% Place: Dungeon:4 ;j= .# #§@§§§j.j. ..... Noise: =--------  Time: 2198.2 (0.0) #.vv§§§§j..  f) staff of alchemy #...#...PPP..  Cast: Foxfire #..###..P.PPv.  Weak  ##. .).PP♣P . ;j # ...PPP  jjj 3 gnolls (2 polearms, 1 missile, 1 a…) .†...  ;j4p#...... Confirm with . or Enter, or press ? or * to list all spells. ;ja&_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Foxfire (safe; 3% risk of failure)  ;j)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j§vv§§v§vv§§v§v;j? ∩.#  #)..#  >.#  ..# # ;j #. #.#####.#  #. ##.....#  #. ###.###  .. ##..######  .# #§@§§vj.j.  #.§§§§v§j..  ;jb#...#§§.PPP..  #..###..P.PPv.  ##. .).PP♣P  # ...PPP  .†... #..... _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ;jQ Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j~Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll.;j.4§;jې2j.;j:jv;j;j  The gnoll is heavily wounded.The foxfire burns the gnoll.;j'e§j.;j"3gvv9.2 (1;j;§§j§§§§;js>^ _The gnoll is severely wounded.;j  #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 3/14=====-------------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##v*###### ..... XL:  6 Next: 17% Place: Dungeon:4  .# #*@*§j§j.. ..... Noise: =--------  Time: 2199.2 (0.0) #.**v§§j...  f) staff of alchemy #...#§§.PPP..  Cast: Foxfire #..###..P.PPv;jx p.  Weak  ##. .).PP♣P .  ;j 2# ...PPP  jjj 3 gnolls (2 polearms, 1 missile, 1 a…) .†...  #...... The gnoll is heavily wounded.The foxfire burns the gnoll. _The gnoll is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jZ #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 3/14=====-------------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###.### ..... SH: 0Dex: 15  .. ##v.###### ..... XL:  6 Next: 17% Place: Dungeon:4  .# #§@§vj§j.. ..... Noise: =--------  Time: 2199.2 (0.0) #.§§§§§j...  f) staff of alchemy #...#§§.PPP..  Cast: Foxfire[;j]12;10H #..###..P.PPv.  Weak  ##. .).PP♣P .  # ...PPP  jjj 3 gnolls (2 polearms, 1 missile, 1 a…) .†...  #...... The foxfire burns the gnoll. _The gnoll is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§;jeE ∩.#  #)..#  >.#  ..# #  #. #.#####.#  #. ##.....#  #. ###v###  .. ##§.######  .# #§@§vj§j.. ;jg #.§§§§§j...  #...#§§.PPP..  #..###..P.PPv.  ##. .).PP♣P  # ...PPP  .†... #..... _The gnoll is severely wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll but does no damage.;jX§§v;jDv§§v;jR\j.j.;j9j.v§;jv.@v..§....jj200.2 (1;jR :§;j^ _The gnoll is severely wounded.;j  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j%;j( Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire3%2  c - Inner FlameHexes/Fire9%3  d - Grave ClawNecromancy10%2  e - Volatile BlastmotesFire/Translocation11%;j(43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j=;j>;jJ #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 3/14=====-------------------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###v###..... SH: 0Dex: 15..;jK##§v###### ..... XL:  6 Next: 17% Place: Dungeon:4.##.@vjjj... ..... Noise: =--------  Time: 2200.2 (0.0)#...§......f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPjjj 3 gnolls (2 polearms, 1 missile, 1 a…);j%L\.†...#......Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the gnoll but does no damage. _The gnoll is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jxM;jX #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 3/14;j:Y=====-------------------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###v###;j|Y..... SH: 0Dex: 15..;jY##§v###### ..... XL:  6 Next: 17% Place: Dungeon:4.##.@vjjj... ..... Noise: =--------  Time: 2200.2 (0.0)#...§......f) staff of alchemy;jwZ1#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPjjj 3 gnolls (2 polearms, 1 missile, 1 a…).†...#......;jZ]Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the gnoll but does no damage. _The gnoll is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  ;j4[\Confirm with . or Enter, or press ? or * to list all spells.;jXe *c  Flames lash the gnoll.  The gnoll is severely wounded.;j: J§v;jC §The gnoll's fire resistance burns away. The foxfire burns the gnoll!;jJ aj 2 gnolls (1 polearm, 1 missile, 1 com;j< q§§v;j A§v;j $You kill the gnoll!The foxfire burns the gnoll! The gnoll is burned terribly!;j *j   gnoll (missile);ja h§§v;jb 8§v;j!c 6jv;jc ;js * , ally target)You kill the gnoll!The foxfire burns the gnoll.;j 3§;j sj.);j 1----25====1.2 (1;j z§§§§;j4 ] _The gnoll is heavily wounded. ;j #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 0/14------------------------  #. #.#####.# ..... AC: 4 ;jyStr: 5  #. ##.....# ..... EV: 12Int: 22  #. ###§### ..... SH: 0Dex: 15  .. ##**###### ..... XL:  6 Next: 25% Place: Dungeon:4  .# #*@*§j§... ..... Noise: ====-----  Time: 2201.2 (0.0) #.***......  f) staff of alchemy #...#...PPP..  Cast: Foxfire ;jL #..###..P.PPv.  Weak  ##. .).PP♣P .  # ...PPP  j   gnoll (missile) .†...  #...... You kill the gnoll!The foxfire burns the gnoll. _The gnoll is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ;j`O 2 #..........#.∩.# ..... Zeppelin the Magician  #).........#...# ..... Deep Elf  #........##.#.>.# ..... Health: 33/33 ========================  #.#########.#...# # ..... Magic: 0/14------------------------  #. #.#####.# ..... AC: 4Str: 5  #. ##.....# ..... EV: 12Int: 22  #. ###§### ..... SH: 0Dex: 15  .. ##§§###### ..... XL:  6 Next: 25% Place: Dungeon:4  .# #.@§j$§... ..... Noise: ====-----  Time: 2201.2 (0.0) #..........  f) staff of alchemy ;jRP #...#...PPP..  Cast: Foxfire #..###..P.PPv.  Weak  ##. .).PP♣P .  # ...PPP  j   gnoll (missile) .†...  #...... The foxfire burns the gnoll. _The gnoll is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! ;j"[  ∩.#  #)..#  >.#  ..# #  #. #.#####.#  #. ##.....#  #. ###.###  .. ##v.######  .# #.@vj$....  #..........  #...#...PPP..  #..###..P.PPv.  ;j[ ##. .).PP♣P  # ...PPP , ally target) .†... #.....  ;j] 1==---2.2 (1 _ ;je  ;jh  ;jom  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jX ;jZu Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1  b - ScorchFire2% 2  c - Inner FlameHexes/Fire ;jC[I9% 3  d - Grave ClawNecromancy10% 2  e - Volatile Blastmotes Fire/Translocation 11% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ;jj  ;j  ;j  #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 1/14=-----------------------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#. ;j ###.###..... SH: 0Dex: 15..##v.###### ..... XL:  6 Next: 25% Place: Dungeon:4.##.@vj$.... ..... Noise: =--------  Time: 2202.2 (0.0)#..........f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPj   gnoll (missile, ally target).†...#......Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( ;j\  or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jW  ;jٽ  #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 1/14=-----------------------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.### ;j ..... SH: 0Dex: 15..##v.###### ..... XL:  6 Next: 25% Place: Dungeon:4.##.@vj$.... ..... Noise: =--------  Time: 2202.2 (0.0)#..........f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak  ;j ##. .).PP♣P .# ...PPPj   gnoll (missile, ally target).†...#......Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j 3 ;j  ;jo e _You don't have enough magic to cast this spell. ;j  Casting: Foxfire (safe; 3% risk of failure)  ;j \Confirm with . or Enter, or press ? or * to list all spells. ;j ;j Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1  b - ScorchFire2% 2  c - Inner FlameHexes/Fire9% 3  d - Grave ClawNecromancy10% 2  e - Volatile Blastmotes Fire/Translocation 11% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ;j# ;j - ;j8 #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 1/14=-----------------------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15..##v.###### ..... XL:  6 Next: 25% Place: Dungeon:4.##.@vj$.... ..... Noise: =--------  Time: 2202.2 (0.0)# ;j9..........f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPj   gnoll (missile, ally target).†...#...... _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j+: ;jSF #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 1/14=-----------------------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15.. ;jH##v.###### ..... XL:  6 Next: 25% Place: Dungeon:4.##.@vj$.... ..... Noise: =--------  Time: 2202.2 (0.0)#..........f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPj   gnoll (missile, ally target).†...#...... _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Foxfire (safe; 3% ris ;jNHpk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jt  ;juJ Okay, then. ;ju ;j, ;jJ. _;j;jFire/throw/use which item? Missiles (go to first with ()  c - 2 stonesm - 4 poisoned darts;j ;j% #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 1/14=-----------------------#.#.#####.#..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15..##v.###### ..... XL:  6 Next: 25% Place: Dungeon:4.##.@vj$.... ..... Noise: =--------  Time: 2202.2 (0.0)#;j -/..........f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPj   gnoll (missile, ally target).†...#......Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Throw: 4 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail and quivering a throwing net (heavilywounded, ally target, 58% to hit);j>~ #..........#.∩.#..... Zeppelin the Magician#).........#...#..... Deep Elf#........##.#.>.#..... Health: 33/33 ========================#.#########.#...# #..... Magic: 1/14=-----------------------#.#.#####.#;jP@..... AC: 4Str: 5#.##.....#..... EV: 12Int: 22#.###.###..... SH: 0Dex: 15..##v.###### ..... XL:  6 Next: 25% Place: Dungeon:4.##.@(j$.... ..... Noise: =--------  Time: 2202.2 (0.0)#..........f) staff of alchemy#...#...PPP..Cast: Foxfire#..###..P.PPv.Weak ##. .).PP♣P .# ...PPPj   gnoll (missile, poisoned, ally target).†...[1;j@6;15H#......Throw: 4 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail and quivering a throwing net (heavilywounded, ally target, 58% to hit)  You throw a dart. The dart barely misses your foxfire. The dart hits the gnoll.The gnoll is poisoned.;j§vPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail and quivering a throwing net (heavilywounded, ally target, 58% to hit)  You throw a dart. The dart barely misses your foxfire. The dart hits the gnoll.The gnoll is poisoned.  The gnoll is heavily wounded.;jjk  The foxfire burns the gnoll.;jN3§;jvW $The gnoll is almost dead.The foxfire burns the gnoll.;j\G(;j1§;j]4§;j4293.2 (1;jj<§§;jI _You kill the gnoll!;j! #.#.∩.# .#).#...# .#.##.#.>.# .#.#.#...# # .#. #.#####.# .#. ##.....# .#. ###.### ... ##§§#..# #..@$$..#.#...#...PPP.#..###..P.PP..##. .).PP♣P ..# ....PPP..†...;jw" ##...... # # ;ju* !..;jP+ --4;j3 ;j5 ;j_ #.#.∩.# .#).#...# .#.##.#.>.# .#.#.#...# # .#. #.#####.# .#. ##.....# .#. ###.### ... ##..#. ..# #...@$..;ja `#.#...#...PPP...P#..###..P.PP...P##. .).PP♣P ..P# ....PPP .P#..†... .##...... ##.;jn ;jp Z2==-5;jv ;j  You now have 185 gold pieces (gained 12).  n - a throwing net;j *6.2 (2;ji ;j O _Items here: ))) [ ††.;j;jPick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 flail  c - a +0 halberd Armour (select all with [)d - a +0 robe Carrion a gnoll corpse a gnoll corpse [Up|Down] select;j [Esc] exit Letters toggle [.|Space] toggle selected[top];j/;jT9;jG #..........#.∩.#....... Zeppelin the Magician#).........#...#....... Deep Elf#........##.#.>.#....... Health: 33/33 ========================#.#########.#...# #....... Magic: 2/14===---------------------#.#.#####.#....... AC: 4Str: 5  #.##.....#....... EV: 12Int: 22  #.###.###....... SH: 0Dex: 15  ..##..#######. ....... XL:  6 Next: 29% Place: Dungeon:4  .##...@$...... ....... Noise: ---------  Time: 2206.2 (0.0)#........;j9H]....f) staff of alchemy#...#...PPP...PCast: Foxfire#..###..P.PP...PWeak ##. .).PP♣P ..P# ....PPP .P#..†... .##......## #. The foxfire burns the gnoll. _You kill the gnoll!You now have 185 gold pieces (gained 12).  n - a throwing net _Items here: ))) [ ††.  Okay, then.;j#M;jO;jU;jX. _;j#.#.∩.# .†#).#...# . #.##.#.>.# . #.#.#...# # . #. #.#####.# . #. ##.....# . #. ###.### ;j.# .. ##..#.. . .# #...)@.. #.#...#...PPP...P#..###..P.PP...P.##. ..).PP♣P...P♣# #....PPP ..P#..†... ..##...... ...##.;j;j17.2 (1 _;ja;j4p  You now have 195 gold pieces (gained 10).  You see here a +0 halberd.;j558.2 (2;jL@;jODf _Your attacks no longer feel as feeble.;jJ #.#.∩.# .†) #).#...# .) .##.#.>.# . .#.#...# # .# . #.#####.# .# . ##.....# .# . ###.### .# . ##..#.... ;j. R# #...)). #.#...#...PPP...P#..###..P.PP...P.##. ..).PP♣P...P♣P# #....PPP ...PP #..†... ..##...... ß.### #..#;j ;j X3==9.2 (1;jv& ;j( ;j ".#.∩.# .†). ).#...# .))##.#.>.# .# #.#...# # .# #.#####.# .# ##.....# .#  ###.### .##  ##..#.  #...)). #.;ju #...#...PPP...PPP.#..###..P.PP...P..P##. ..).PP♣P...P♣P# #....PPP ...PP #..†... ...... ##...... .ß.... ### #..#;j ;j '10;jm ;j2 ;j 3;j. ;j;jL44===5===;jO;jT;jQU;jW;j],;j__;jd`6====;j:e;jg;jl,;jo;j)t;jt;jw;j{;j<|`7====;j~;j_,;j;j؉,;jr;j,;j;ji;jٖk8===;j?;jɝ;jG;j;j,;j;j;jk9===;j";j;j;j;jY,;j];jO;j;jm;j;jp10/14====;j;jk,;j;j,;j;j.;jk1===;jd;j,;j;j,;j;j,;j;j"2===;j$)B;j.;jq/;j3====;j ;j,;jT;jk4====;j;j"4 _Magic restored.;j(3;j+;j2;j8,;j;;j?;jYF,;jI;jL;j[QP==;j(T;j^W;j8],;j`;jg;jzv#...# .........## [40m.....#.∩.# ####........†).# #...# ............))## ..##.#.>.# <............#.# ####.#...# # #...........##.## #.#####.# #...........###.###.....# ...........# #..#####.### ##.........## ##..###..#######.@........ #.).53.2 (43.0)#...))......... #...#...................#...#...#...PPP...PPP...... #... #..###..P.PP...P..P...## #... ##. ..;jy).PP♣P...P♣PP...##...# #....PPPP...PP ...##...#..†........... ..## ##..##........ß.... ### ##...;jf;jL,4.2 (44;j;j9 _Found a stone staircase leading up.;j ;j ;j ;j ;js ;j ;j ;j3 ;j5 ;j ;jV ;j{ ;jo ;j ;j ;j ;j B;j% ;j ;j ;j ;j ;j ;j ;j ;j# ;j ;j\ ;j ;j ;j ;j  ;j ;j ;j ,;j ;j ;js ;j  ;jE v;jX ;j_ B;jq n;j ;j$ ;j֥ ;j X;jT ;j$ ##..#######..........# #.).# #...))...............# #...#...............## #... .#...PPP...PPP......# #....P.PP...P..P...### #...# ..).PP♣P...P♣PP...# #...# ....PPPP...PPPP...# #...# ..†..............## ##..# #........ß......@# ### ##...# 76.2 (22 ........# #..###..###  ..PPPP..# #......##  ..PP.P..###.....## .. P.;j6 [33mP..##....<..# PP...##.........# ....##..........# [...##...........# #...<......##;jT ;j ,7.2 (23;j ;j6 ( _Found a ring mail.;j*-3;j0;j7;j<;jA,;jC;jH;jH;jRK;jN;jS;jcT;jV;j'Z;j-^;j^;ja;jxd;jh;ji;juk;jYn;jt,;jev;j{;j;j;jʂ;j;j;j;jg;j;j;j&;j;j;jU;j9;j;jL;j;jx;j ;j6;j;j;j";j$;jG,;jX;j;j;j[;j1;j;j,;j>;j;jR,;j;j;j&,;j9;j;j;j;j;j;j;j1;j;j;ji  You encounter a hobgoblin.;j .......##.... ........[...##..... #.......####...<. ##......###...... ##.........#...) ##...####..##... ;j@##..### .#  ##..##  #@.##  #...##  #..###  #..# ...#...#g   hobgoblin (asleep)g## ;j ;j-96.2 (19;j37.2 (20 _;j";j  ;jy_  .............##.... Zeppelin the Magician ........[...##..... Deep Elf #.......####...<. Health: 33/33 ======================== ;j` m ##......###...... Magic: 13/14 ======================-- ##.........#...) AC: 4Str: 5 ##...####..##... EV: 12Int: 22 ##..### .#  SH: 0Dex: 15 ##*.## .#  XL:  6 Next: 29% Place: Dungeon:4 #@*## #  Noise: ---------  Time: 2297.2 (0.0) #.**## f) staff of alchemy #..### Cast: Foxfire #..# ...# ...# g   hobgoblin (asleep) g## _Found a stone staircase leading up. _Found a ring mail. _You encounter a hobgoblin.Casting: Foxfire (safe; 3% risk of failure)  ;ja Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate!;j3.............##.... Zeppelin the Magician........[...##..... Deep Elf#.......####...<. Health: 33/33 ========================!;j##......###...... Magic: 13/14 ======================--##.........#...) AC: 4Str: 5##...####..##... EV: 12Int: 22##..### .#SH: 0Dex: 15##v.##.#XL:  6 Next: 29% Place: Dungeon:4#@.###Noise: ---------  Time: 2297.2 (0.0)#.v.##f) staff of alchemy#..###Cast: Foxfire#..#...#...#g   hobgoblin (asleep, ally target)g## _Found a ring mail. _You encounter a hobgoblin.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q[0;!;j10m - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!!;j1=8.2 (1 !;j| _!;j9 !;j !;j7§vv§!;jR§v!;jL§v!;j7v§!;jT§v!;jBv§!;jܿ§v§v§v!;j!;jS.-9!;jo§§§§!;jn";jL§v";j gThe foxfire burns the hobgoblin.  The hobgoblin is lightly wounded.";j§§v§";j'v";j5!  The hobgoblin shouts!  The foxfire burns the hobgoblin.";j(2§";j2g.";jt.....";jk1==300";jشr§§§";ja _The hobgoblin is heavily wounded.";j, .............##.... Zeppelin the Magician ........[...##..... Deep Elf #.......####...<. Health: 33/33 ======================== ##......###...... Magic: 12/14 ====================---- ##.........#...) AC: 4Str: 5 ##...####..##... EV: 12Int: 22 ##..### .#  SH: 0Dex: 15 ##*.## .#  XL:  6 Next: 29% Place: Dungeon:4 #@*## #  Noise: ==-------  Time: 2300.2 (0.0) #.**## f) staff of alchemy #§.### Cast: Foxfire #§.# .§.# .g.# g   hobgoblin .##[1";js7KThe hobgoblin shouts!  The foxfire burns the hobgoblin. _The hobgoblin is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate#;jj .............##.... Zeppelin the Magician#;j ........[...##..... Deep Elf #.......####...<. Health: 33/33 ======================== ##......###...... Magic: 12/14 ====================---- ##.........#...) AC: 4Str: 5 ##...####..##... EV: 12#;j֢YInt: 22 ##..### .#  SH: 0Dex: 15 ##..## .#  XL:  6 Next: 29% Place: Dungeon:4 #@.## #  Noise: ==-------  Time: 2300.2 (0.0) #...## f) staff of alchemy #;j#§.### Cast: Foxfire #§.# .g.# #;jT.§.# g   hobgoblin .###;j The foxfire burns the hobgoblin. _The hobgoblin is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  #;jƣ*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!#;j . .[. #.......< ##...... ##.....) ##... ##..### .#  ##v.## .#  #@.## #  #.v.## #..### #..# .g.# ...#(ally target) .## #;ji3==-1.2 (1 _#;jʷ#;jҺ#;jV>v§#;j_N§v#;jL§v#;jS§v#;j L§v#;jEv§#;j$c† _The hobgoblin is heavily wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the hobgoblin.#;j+)#;j//§#;j9?v§#;jF§v#;j#;j]X30--2#;jp§§§§#;j;M _You kill the hobgoblin!$;j<7$;j8$;ju9$;j:L§v$;jm;S§v$;j;?v§$;j<Nv§$;j8F/§$;jR$;jWW3$;jY] _Your foxfire dissipates.$;j'[j4====$;j]$;j?_$;jna$;ja$;j b$;jc$;je$;jPf$;jf$;jh$;jj$;jk$;jKk$;jl$;jn$;jn:==$;jo$;j+s$;jlu$;ju$;ju$;jv$;j6y,$;jy$;j/|$;j}$;j.~$;jz~$;jH$;jt,$;j$;j$;j,$;j$;joe  You see here a hobgoblin corpse.$;j$;j _$;j$;jj$;jʏ$;j<$;j$;j[$;j,$;j$;j$;j6,$;j$;j{$;j$;j]$;j$;j$;j/$;j$;j$;jB$;j$;j$;j6,$;j$ $;jX_j - 5 scrolls labelled MER TUERACH (gained 1)$;j$;jT$;j$;j$;j$;jN,$;jO$;j,$;j,$;j$;jW$;j$;j$;j$;j~$;j$;j$;jc$;j,$;j0$;jgw ####.†.##  #.....## . ##..### .. ##.# ).. #..# .... #..# ..... #.## ......####.# .......@...# -27.2 (25.0)...........#.....#########    $;j:B8.2 (26$;j $;j& _Found a trident.%;jo%;jx%;ju}%;jK%;j%;j!%;j%;j̑%;j(%;j%;j%;j%;jab### ####.†.#.........### #.....##..........# ##..###.........## ##.#........)...# #..#........## #..#........## #.##........####.#........#36.2 (8.0)>........#........#######........####...##########%;j%;j +7.2 (9%;j%;j!J _Found a stone staircase leading down.%;j-8.2 (10.0) %;jv%;jd m _j - 6 scrolls labelled MER TUERACH (gained 1)&;jI&;jkA  You encounter an adder..........### #.......# ##..#.## ##.# )...# #..#.....## #..#&;j..## #.##S..####.............#>............#.########## ####...###### #### S   adder (asleep) &;jL{0.0)9.2 (1 _';jMA .........### #.....# Zeppelin the Magician ............# ##..### Deep Elf ............## ##.#  Health: 33/33 ======================== .........)...# #..#  Magic: 13/14 ======================-- .............## #..#  AC: 4Str: 5 ..............## #.##  EV: 12Int: 22 S..............####.#  SH: 0Dex: 15 ......***...........#  XL:  6 Next: 30% Place: Dungeon:4 .>....*@*...........#  Noise: ---------  Time: 2339.2 (0.0) ......***.....#######  f) staff of alchemy ............###  Cast: Foxfire ####...######  ####  S   adder (asleep)';jD _Found a stone staircase leading down. _j - 6 scrolls labelled MER TUERACH (gained 1) _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate';jK.........### #.....# Zeppelin the Magician............# ##..### Deep Elf............## ##.#Health: 33/33 ========================.........)...# #..#Magic: 13/14 ======================--.............## #..#AC: 4Str: 5..............## #.##EV: 12Int: 22S..............####.#SH: 0Dex: 15.......v............#XL:  6 Next: 30% Place: Dungeon:4.>.....@............#Noise: ---------  Time: 2339.2 (0.0)......v.......#######f) staff of alchemy............###Cast: Foxfire####';j}M...##########S   adder (asleep, ally target) _j - 6 scrolls labelled MER TUERACH (gained 1) _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!';jN;=40.2 (1 _';jX';jg';j  .........### #.....# Zeppelin the Magician ............# ##..### Deep Elf ............## ##.#  Health: 33/33 ======================== .........)...# #..#  Magic: 12/14 ====================---- .............## #..#  AC: 4Str: 5 ..............## #.##  EV: 12Int: 22 S..............####.#  SH: 0Dex: 15 ......*v*...........#  XL:  6 Next: 30% Place: Dungeon:4 .>....*@*...........#  Noise: =--------  Time: 2340.2 (0.0) ......v**.....#######  f) staff of alchemy ............###  Cast: Foxfire ####...######  ####  S[';j "40m   adder (asleep, ally target)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate';ju  .........### #.....# Zeppelin the Magician ............# ##..### Deep Elf ............## ##.#  Health: 33/33 ======================== .........)...# #..#  Magic: 12/14 ====================---- .............## #..#  AC: 4Str: 5 ..............## #.##  EV: 12Int: 22 S.....v........####.#  SH: 0Dex: 15 .......§............#  XL:  6 Next: 30% Place: Dungeon:4 .>.....@............#  Noise: =--------  Time: 2340.2 (0.0) ......v.......#######  f) staff of alchemy ............###  Cast: Foxfire ####...######  #';j9w ###  S   adder (asleep, ally target)Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§v§v§v§v§v§v§v§';j 0   ............#  ............## ##.#  .........)...# #..#  .............## #..#  ..v...........## #.##  ........  ...§...§.......  .>..§§v@.......  ......§.v.....#  ............###  ####...###### ####1.2 (1 _§§§§§...§§§§(;j.v§v§v§(;j3P S  The foxfire burns the adder.  The adder is lightly wounded.(;j1§(;j  The adder hisses angrily.  The foxfire burns the adder.(;jSp§v§v§v§v§v§v§.S  The adder is moderately wounded.The foxfire burns the adder.(;jl§v§(;j"#....(;j2.-2(;j§§§§§§§§§(;j] _The adder is heavily wounded.);jS);jMV?v§);j\A  The foxfire burns the adder.);jct§.S.S...........3==-3);jL;§);j] _The adder is heavily wounded.);joe  .........### #.....# Zeppelin the Magician ............# ##..### Deep Elf ............## ##.#  Health: 33/33 ======================== .........)...# #..#  Magic: 12/14 ====================---- .............## #..#  AC: 4Str: 5 ..............## #.##  EV: 12Int: 22 ...............####.#  SH: 0Dex: 15 ..§§..***...........#  XL:  6 Next: 30% Place: Dungeon:4 .>.S..*@*...........#  Noise: ---------  Time: 2343.2 (0.0) ......***.....#######  f) staff of alchemy ............###  Cast: Foxfire ####...######  ####  S   adder[15;33);jg xH _The adder is heavily wounded.The foxfire burns the adder. _The adder is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate);j +);j  .........### #.....# Zeppelin the Magician ............# ##..### Deep Elf ............## ##.#  Health: 33/33 ======================== .........)...# #..#  Magic: 12/14 ====================---- .............## #..#  AC: 4Str: 5 ..............## #.##  EV: 12Int: 22 ...............####.#  SH: 0Dex: 15 ..§§................#  XL:  6 Next: 30% Place: Dungeon:4 .>..S..@............#  Noise: ---------  Time: 2343.2 (0.0) ..............#######  f) staff of alchemy ............###  Cast: Foxfire ####...######  ####  S  [39);j <;49m adderThe foxfire burns the adder. _The adder is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  );j )Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!);j+    ............#  ............## ##.#  .........)...# #..#  .............## #..#  ..............## #.##  ...............  .......v.......  .>..S.v@.......  ..............#  ............###  ####...###### #### (ally target)=4.2 (1 _*;j"9v§*;j!F§v*;jBk  The foxfire burns the adder.*;jk§v§*;jAc .  The adder is almost dead.*;j 9The foxfire burns the adder.*;jR*;jP,§*;jgL3-5*;jn§§ _You kill the adder!+;j59+;jS:+;j;+;j@+;jFx3==+;jG+;jH+;j3M+;jM+;jN+;j:m4====+;jGq+;jn==+;j+;j ,+;j+;j»+;j+;j+;j+;j(+;jL,+;j+;j+;j+;j+;j+;j+;jZ+;j+;j+;j+;j,+;jB+;j +;j+;j[f  You encounter an adder.+;j9### # # S## # ...# ..$...@..# -.## #.## ..##.######.############. ## ##...........##............ S   adder (wandering) #............ ##..........). #.............+;jRS.649.0)+;j I5.2 (20 _+;j+;j$+;j   Zeppelin the Magician .......### Deep Elf .......... Health: 33/33 ======================== .........# Magic: 13/14 ======================-- .S.......# AC: 4Str: 5 .........##  EV: 12Int: 22 ..........#  SH: 0Dex: 15 ......***.#  XL:  6 Next: 33% Place: Dungeon:4 ...$..*@*.#  Noise: ---------  Time: 2365.2 (0.0) ......***.##  f) staff of alchemy .........#.##  Cast: Foxfire ..##.######.############ . ## ##...........# #............ S   adder (wandering)+;j [15;20H #............ ##..........). #.............The foxfire burns the adder. _You kill the adder! _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate+;jo  Zeppelin the Magician .......### Deep Elf .......... Health: 33/33 ======================== .........# Magic: 13/14 ======================-- ..S......# AC: 4Str: 5 .........##  EV: 12Int: 22 ..........#  SH: 0Dex: 15 ..........#  XL:  6 Next: 33% Place: Dungeon:4 ...$...@..#  Noise: ---------  Time: 2365.2 (0.0) ..........##  f) staff of alchemy .........#.##  Cast: Foxfire ..##.######.############ . ## ##...........# #............ S [30+;jYm  adder (wandering) #............ ##..........). #............. _You kill the adder! _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!.S .......### .......... .........# ...S.....# .........##  ..........#  ........v.#  ...$..v@..#  ..........##  .........#.##  ..##.######.# . ## ##.. #...Sally target) #..[37+;j+m. ##..) #....=6.2 (1 _,;jΘ  Zeppelin the Magician .......### Deep Elf .......... Health: 33/33 ======================== .........# Magic: 12/14 ====================---- ...S.....# AC: 4Str: 5 .........##  EV: 12Int: 22 ..........#  SH: 0Dex: 15 ......**v.#  XL:  6 Next: 33% Place: Dungeon:4 ...$..v@*.#  Noise: =--------  Time: 2366.2 (0.0) ......***.##  f) staff of alchemy .........#.##  Cast: Foxfire ..##.######.############ . ## ##...........#,;j #............ S   adder (ally target) #............ ##..........). #.............Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate,;j  Zeppelin the Magician .......### Deep Elf .......... Health: 33/33 ======================== .........# Magic: 12/14 ====================---- ...S.....# AC: 4Str: 5 ,;j.........##  EV: 12Int: 22 ..........#  SH: 0Dex: 15 .......v§.#  XL:  6 Next: 33% Place: Dungeon:4 ...$..v@..#  Noise: =--------  Time: 2366.2 (0.0) ..........##  f) staff of alchemy .........#.##  Cast: Foxfire ..##.######.############ . ## ##...........# #............ S   adder (ally target) #............ ##..........). ,;jA#.............Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v,;jp§v§,;jv§v§v§v§,;j1 .......### .......... .........# ,;jLY...Sv....# ....v§...##  .....§§...#  ......§§§.#  ...$..§@..#  ..........##  .........#.##  ..##.######.# . ## ##.. #... ,;j #... ##..) #.... _You conjure some foxfire! ,;j  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  ,;j?You conjure some foxfire!  The foxfire burns the adder.,;j§.S,;j  The adder is heavily wounded.The foxfire burns the adder.,;j=1§,;jR4vv7.2 (1§§§§ _The adder is almost dead.,;j =v§,;j0 v§v§,;j v§v§,;j Iv§,;j$ | §The foxfire burns the adder.,;j+ R,;j §v§v§,;j 6.......,;j y 7-8 _You kill the adder!,;j §§§§§§,;jw m _Your Conjurations skill increases to level 2!-;j_.###...#.v...#.§....##.§§.....#.§§....#.$.§@...#.§§..##.#.##.##.######.##. ## ##..# #.. #.. ##..) #...§vv§§v§v-;jh,§-;jw.......3==-9-;jx}D§§§-;j9N _Your foxfire dissipates.-;j #.###.#.#.##......§§§.##.....§....##.#.#.$.@....#).###.#.###...##.######.#. ## ## # # # ##. #-;jw |...†70-;jo -;jP ' _Found a bardiche.-;j  #.###. #. #.# #.##.....†....###.#.##.....$@.....##).###.#.## #...##.######. ##.. ### ## #. ## # ## #-;jl)<1-;jS-;j|.;j]   #.###.   #..   #.#   #.#   ##.....†....##  #.#  .#   #......#   #).##   ##.#.##   #...##.######.   ##.. ### ##   #.. #   ## #   ##   #4====2.;jQfA3.2 (2.;j.;j .;ji9_You now have 205 gold pieces (gained 10)./;jh3/;jB==/;jX/;j,/;j/;j/;jۚ/;j/;j/;j/;j,/;j/;jL/;jPB/;jV/;j /;j]/;j/;j,/;j./;j,/;j/;j2/;jkB/;j,/;j8/;j/;j/;jZB/;j/;j/;j/;jH/;j/;jc/;j/;ja/;ju/;jA  You enter the shallow water./;jUWater /;jN _Moving in this stuff is going to be slow./;j7/;j>/;j/;j  You enter the shallow water.Water /;j/;jiN _Moving in this stuff is going to be slow./;j /;j/;j/;j/;j /;jH (/;j /;jA /;j/;j4/;j/;j/;jG/;j/;j$/;jU/;j/;jx/;j/;jY/;j /;j/;j/;j/;j /;jH!/;j!/;j$/;j4&/;j&/;j+'/;jL)/;j+,/;j,/;j./;j1,/;j 2/;j4/;j6/;jh7/;j8/;j/:/;j</;jW=/;j^>/;j@/;jC,/;jaD/;jAF/;jVI/;jI/;j!L/;j)T@  You see here a +0 bardiche./;jW/;jW _/;jZ,/;j`/;ja/;jMc/;j`f/;jjB/;jm/;jp/;jq/;jr/;j t/;j%v/;jv/;j_w/;j){/;j~B/;j2/;j/;j4/;j/;j/;j҈/;jy/;j/;jY/;jv/;j/;jю/;j/;j/;j/;j/;j/;jg/;j/;j/;jg/;j/;j/n/;j,/;jl/;j/;j_ /;je You encounter a ball python./;jl   S..#  ###...#  ##.......  #..###.   #............   #...#   #...#   ##@....†....##   ###.....#   ###.../;jD".....#   ##...#............#  ##..###)...........##  #.### ##..........#.## S   ball python (constriction, wandering)   ### #...##.######.#### ##..#### ##.... #...# #..../;jj8.422.0 (48.8)/;j~3.0 (49/;j4/;j8 _The ball python leaves your sight.1;j1;j&1;j(1;j1;j1;j,1;j#1;j1;j1;j1;j1;j,1;j1;j%1;j1;jN1;j1;jd1;jf  You encounter a jackal.1;j  ..h.  .... ## ## ... .##..  ..♣ ♣....  ..♣P..#  ....#  ####...##  ##...@...#  #........###.  #... 1;jj #..........## #..........# ##.....†....## h   jackal (asleep)   ............ ###..............# ##...#............#1;jJS7.0 (4.0)1;j<S   ball python (constriction, wandering)1;j=28.0 (5 _1;j1;jB2;jXM  Zeppelin the Magician .Sh. Deep Elf .... ## ###  Health: 33/33 ======================== ... .##..  Magic: 13/14 ======================-- ..♣ ♣....  AC: 4Str: 5 ..♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 2;je####**.##  XL:  6 Next: 37% Place: Dungeon:4 ##..*@*..#  Noise: ---------  Time: 2428.0 (0.0) #...***..###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  h   jackal (asleep) ###............#  S   ball python (constriction, wandering) ###..............#  ##...#............# You encounter a ball python. _The ball python leaves your sight. _You encounter a jackal.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate2;j}T  Zeppelin the Magician ..h. Deep Elf .S.. ## ###  Health: 33/33 ======================== ... .##..  Magic: 13/14 ======================-- ..♣ ♣....  AC: 4Str: 5 ..♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 152;j~ ####...##  XL:  6 Next: 37% Place: Dungeon:4 ##...@...#  Noise: ---------  Time: 2428.0 (0.0) #........###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  h   jackal (asleep) ###............#  S   ball python (constriction, wandering) ###..............#  2;jE##...#............# _The ball python leaves your sight. _You encounter a jackal.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!2;jt ..h. .S.. ## ###  ... .##..  ..♣ ♣....  ..♣P..# ....#  ####.v.##  ##...@...# 2;j8 #.....v..###.  #............  #..........## #..........# ##.....†....## , ally target)   ###............# distracted)   ###..............# 2;j|:=9.0 (1 _2;j2;jS3;jϸHv§3;j1v§v§3;jv§v§v§3;j.Sv§3;j7Av§3;jG.S3;jXW .  The foxfire burns the ball python.3;j(3;j §v§  You kill the ball python!-30§§§§§§§ _You hear a bark!3;j v§ h  You hear a bark!  The foxfire burns the jackal.3;j 3§3;j  D.h3;j> hThe jackal is almost dead.3;j M§h3;j ..........h 2 jackals3;jq 0===13;jg8 §§ _You encounter a jackal.4;j;  Zeppelin the Magician .... Deep Elf .§.. ## ###  Health: 33/33 ======================== h§. .##..  Magic: 12/14 ====================---- h.♣ ♣....  AC: 4Str: 5 ..♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 ####**.##  XL:  6 Next: 37% Place: Dungeon:4 ##..*@*..#  Noise: ===------  Time: 2431.0 (0.0) 4;j #...***..###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  hh 2 jackals ###............#  ###..............#  ##...#............# The foxfire burns the jackal.  The jackal is almost dead. 4;j _You encounter a jackal.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate4;j  Zeppelin the Magician .... Deep Elf .§.. ## ###  Health: 33/33 ======================== h§. .##..  Magic: 12/14 ====================---- ..♣ ♣....  AC: 4Str: 5 h.♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 ####...##  XL:  6 Next: 37% Place: Dungeon:4 ##...@...#  Noise: ===------  Time: 2431.0 (0.0) #........###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†..4;j#"..##  hh 2 jackals ###............#  ###..............#  ##...#............# The jackal is almost dead. _You encounter a jackal.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!h.h.h.4;j-Zhh4;j$/- ...h h... ## ###  ... .##..  h.♣ ♣....  ..♣P..# h...#  ####v..##  ##..v@...#  #........###.  #............  #..........##4;j/k #..........# ##.....†....## hh 4 jackals (1 ally target)   ###............# ###..............# 4;j1c3==--2.0 (14;j:4;j>L _You encounter a jackal.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _You encounter a jackal. x24;j*4;j-§4;jFv§4;j8z  The foxfire burns the jackal but does no damage.  The foxfire burns the jackal.4;j81§4;j9G.h4;j*;G.h4;j;.h.h5;j:5;jJP---35;jw 5;j^ _The jackal is heavily wounded.5;jǝ  Zeppelin the Magician .... Deep Elf ...h ## ###  Health: 33/33 ======================== h.. .##..  Magic: 12/14 ====================---- ..♣ ♣....  AC: 4Str: 5 h.♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 ####h*.##  XL:  6 Next: 37% Place: Dungeon:4 ##..*@*..#  Noise: ---------  Time: 2433.0 (0.0) #...***..###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  hhhh 4 jackals5;jZ ###............#  ###..............#  ##...#............# The foxfire burns the jackal but does no damage.  The foxfire burns the jackal. _The jackal is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate5;j   Zeppelin the Magician .... Deep Elf ...h ## ###  Health: 33/33 ======================== h.. .##..  Magic: 12/14 ====================---- ..♣ ♣....  AC: 4Str: 5 ..♣P..#  EV: 12Int: 22 h...#  SH: 0Dex: 15 ####h..##  XL:  6 Next: 37% Place: Dungeon:4 ##..§@...#  Noise: ---------  Time: 2433.0 (0.0) #........###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....## [5;jH m hhhh 4 jackals ###............#  ###..............#  ##...#............# The foxfire burns the jackal. _The jackal is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!.h.h.h.h.h .... .... ## ###  ... .##..  .h♣ ♣....  h.♣P..# .h..#  ####h..##  ##..v@...#  5;j% N #...v....###.  #............  #..........## #..........# ##.....†....## (1 ally target)   ###............# ###..............# =4.0 (1 _The jackal is heavily wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The jackal bites you but does no damage.6;j .  You barely miss the jackal.The jackal is almost dead.The foxfire burns the jackal!6;jL 36;jH2§6;j&Lv§v§6;jW .  You kill the jackal!The foxfire burns the jackal.6;jm_S 2 jackals6;jh1§6;j*.h.h6;j6;jd3==95.2 (1.26;jc_§§§6;jA J _You kill the jackal!6;j W  Zeppelin the Magician .... Deep Elf .... ## ###  Health: 33/33 ======================== ... .##..  Magic: 12/14 ====================---- ..♣ ♣....  AC: 4Str: 5 .h♣P..#  EV: 12Int: 22 h...#  SH: 0Dex: 15 6;jJ !####**.##  XL:  6 Next: 39% Place: Dungeon:4 ##..*@*..#  Noise: =--------  Time: 2435.2 (0.0) #...***..###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  hh 2 jackals ###............#  ###..............#  ##...#............# You kill the jackal!The foxfire burns the jackal. _You kill the jackal!Casting: Foxfire (safe; 3% risk of failure)  6;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate6;j?&   Zeppelin the Magician ....6;j'  Deep Elf .... ## ###  Health: 33/33 ======================== ... .##..  Magic: 12/14 ====================---- ..♣ ♣....  AC: 4Str: 5 .h♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 ####h..##  XL:  6 Next: 39% Place: Dungeon:4 ##..§@...#  Noise: =--------  Time: 2435.2 (0.0) #...§....###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  hh 2 jackals ###............#  ###..............# 6;j( p ##...#............# The foxfire burns the jackal. _You kill the jackal!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!.h6;jm* .6;j"+ %h6;j3 = ....6;j5  .... ## ###  ... .##..  ..♣ ♣....  ..♣P..# ....#  ####hh.##  ##..v@v..#  #........###.  #............  #..........## #..........# ##.....†....## (1 ally target)   ###............# ###..............# 6;j5 +6.2 (16;j5> 6;jvA 8 _You kill the jackal!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The jackal barely misses you.7;ji  You hit the jackal but do no damage.7;jI§7;j*/§7;j/ hThe foxfire burns the jackal but does no damage. x27;j4 hYou encounter a jackal.The jackal misses you. The jackal barely misses you.h7;jr=shhh 5 jackals (3 wandering)7;j>-7.4 (1.27;jFP§@§7;jJZ _You encounter a jackal. x28;jP  Zeppelin the Magician .... Deep Elf .... ## ###  Health: 33/33 ======================== ..h .##..  Magic: 11/14 ==================------ h.♣ ♣....  AC: 4Str: 5 h.♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 ####hh.##  XL:  6 Next: 39% Place: Dungeon:4 8;jB##..*@*..#  Noise: =--------  Time: 2437.4 (0.0) #...***..###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  hhhhh 5 jackals (3 wandering) ###............#  ###..............#  ##...#............# You encounter a jackal.The jackal misses you. The jackal barely misses you. _You encounter a jackal. x2  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate8;j[  Zeppelin the Magician .... Deep Elf .... ## ###  Health: 33/33 ======================== ..h .##..  Magic: 11/14 ==================------ h.♣ ♣....  AC: 4Str: 5 ..♣P..#  EV: 12Int: 22 h...#  SH: 0Dex: 15 ####hh.##  XL:  6 Next: 39% Place: Dungeon:4 ##..§@§..#  Noise: =--------  Time: 2437.4 (0.0) 8;j#........###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  hhhhh 5 jackals (3 wandering) ###............#  ###..............#  ##...#............# The jackal misses you. The jackal barely misses you. _You encounter a jackal. x2  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!8;j ".h _You encounter a jackal. x2  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  8;j QYou conjure some foxfire!  The jackal barks! x3; You hear a shout!8;j, C.h8;j =.h8;jg Mvh8;j 8;jF  .... .... ## ###  ... .##.. 8;jp .h♣ ♣....  h.♣P..# .h..#  ####hv.##  ##..§@h..#  #........###.  #............  #..........## #..........# ##.....†....## hhh2 ally target)  8;je ###............# ###..............#   The jackal bites you. The jackal barely misses you.The foxfire burns the jackal.8;j3§8;j7 .v1The jackal is almost dead.8;jl2-2======8.4 (18;j';§8;j> _The jackal bites you but does no damage.8;jj  You hit the jackal.  The jackal is moderately wounded.The foxfire burns the jackal but does no damage.8;jry§.h8;j.h.h8;jG .hThe jackal is almost dead.8;j The jackal misses you. The jackal barely misses you.8;j =---9.6 (1.2 _The jackal closely misses you.9;jY  Zeppelin the Magician .... Deep Elf .... ## ###  Health: 32/33 =======================- ... .##..  Magic: 11/14 ==================------ ..♣ ♣....  AC: 4Str: 5 ..♣P..#  EV: 12Int: 22 hh..#  SH: 0Dex: 15 ####hh.##  XL:  6 Next: 39% Place: Dungeon:4 ##..*@h..#  Noise: =--------  Time: 2439.6 (0.0) #...***..###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  hhhhh 5 jackals ###.........9;jZ...#  ###..............#  ##...#............# The jackal is almost dead.The jackal misses you. The jackal barely misses you. _The jackal closely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate9;jd Zeppelin the Magician  ....Deep Elf  .... ## ###Health: 32/33 =======================-  ... .##..Magic: 11/14 ==================------  ..♣ ♣....AC: 4Str: 5  ..♣P..#EV: 12Int: 22  hh..#SH: 0Dex: 15  ####hh.##XL:  6 Next: 39% Place: Dungeon:4  9;jޞA##..v@h..#Noise: =--------  Time: 2439.6 (0.0)  #.....v..###.f) staff of alchemy  #............Cast: Foxfire  #..........##  #..........#  ##.....†....##hhhhh 5 jackals (2 ally target)  ###............#   ###..............#   ##...#............# _The jackal closely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The jackal bites you but does no damage.9;j1-9/14 ---40.6 (19;j9;jr  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activat9;jDe  You conjure some foxfire!  The jackal bites you but does no damage. _The jackal barely misses you. x2; The jackal bites you. x29;j  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:;j(I:;j&L Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire2%2  c - Inner FlameHexes/Fire8%3  d - Grave ClawNecromancy10%2  e - Volatile BlastmotesFire/Translocation11%:;jL43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit:;j3 Zeppelin the Magician  ....Deep Elf  .... ## ###Health: 31/33 ======================--  ... .##..Magic: 9/14===============---------  ..♣ ♣....AC: 4Str: 5  ..♣P..#EV: 12Int: 22  hh..#SH: 0Dex: 15  ####hh.##XL:  6 Next: 39% Place: Dungeon:4  ##..v@h..#Noise: =--------  Time: 2440.6 (0.0)  #.....v..###.f) staff of alchemy  #............Cast: Foxfire  [33:;j>m#..........##  #..........#  ##.....†....##hhhhh 5 jackals (2 ally target)  ###............#   ###..............#   ##...#............#Dir - look around, f - activateYou conjure some foxfire!  The jackal bites you but does no damage. _The jackal barely misses you. x2; The jackal bites you. x2  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Zeppelin the Magician  ....Deep Elf  .... ## ###Health: 31/33 ======================--  ... .##..Magic: 9/14===============---------  ..♣ ♣....AC: 4Str: 5  ..♣P..:;j@#EV: 12Int: 22  hh..#SH: 0Dex: 15  ####hh.##XL:  6 Next: 39% Place: Dungeon:4  ##..v@h..#Noise: =--------  Time: 2440.6 (0.0)  #.....v..###.f) staff of alchemy  #............Cast: Foxfire  #..........##  #..........#  ##.....†....##hhhhh 5 jackals (2 ally target)  ###............#   ###..............#   ##...#............#Dir - look around, f - activateYou conjure some foxfire!  The jackal bites you but does no damage. _The jackal barely misses you. x2; The jackal bites you. x2  Ca:;jBsting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:;jP .  Flames lash the jackal.* 4:;j. .  You kill the jackal!The foxfire burns the jackal.:;jt5W 3 jackals (1:;j0§:;jG †You kill the jackal!The foxfire burns the jackal.:;jS 2 jackals:;j"T2§:;jUF.h:;j_b .  You kill the jackal!:;jud2=7---40====1.6 (1:;jlW§§:;jr8  You kill the jackal!  The foxfire burns the jackal.  You kill the jackal!  The foxfire burns the jackal.  You kill the jackal! _The jackal bites you but does no damage.;;j'  Zeppelin the Magician .... Deep Elf .... ## ###  Health: 32/33 =======================- ... .##..  Magic: 6/14==========-------------- ..♣ ♣....  AC: 4Str: 5 ..♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 ####hh.##  XL:  6 Next: 40% Place: Dungeon:4 ;;jk##..*@*..#  Noise: ====-----  Time: 2441.6 (0.0) #...***..###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  hh 2 jackals ###............#  ###..............#  ##...#............# The foxfire burns the jackal.  You kill the jackal! _The jackal bites you but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;;jƪ Zeppelin the Magician  ....Deep Elf  .... ## ###Health: 32/33 =======================-  ;;j... .##..Magic: 6/14==========--------------  ..♣ ♣....AC: 4Str: 5  ..♣P..#EV: 12Int: 22  ....#SH: 0Dex: 15  ####hh.##XL:  6 Next: 40% Place: Dungeon:4  ##..v@†..#Noise: ====-----  Time: 2441.6 (0.0)  #....v...###.f) staff of alchemy  #............Cast: Foxfire  #..........##  ;;j#..........#  ##.....†....##hh 2 jackals (1 ally target)  ###............#   ###..............#   ##...#............#Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The jackal misses you.The jackal bites you but does no damage.7===---2.6 (1;;jA  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The jackal misses you.  The jackal bites you but does no damage. _The jackal completely misses you. The jackal barely misses you.;;jb~ v§You hit the jackal.;;j .The jackal is severely wounded.The foxfire burns the jackal.;;j q   jackal;;j 2§;;ja  (ally target)You kill the jackal!The foxfire burns the jackal.;;j> S§ The jackal is moderately wounded.1---3.8 (1.2§;;j > _The jackal bites you but does no damage.<;j"  Zeppelin the Magician .... Deep Elf .... ## ###  Health: 32/33 =======================- ... .##..  Magic: 6/14==========-------------- ..♣ ♣....  AC: 4Str: 5 ..♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 ####*h.##  XL:  6 Next: 41% Place: Dungeon:4<;j ##..*@*..#  Noise: =--------  Time: 2443.8 (0.0) #...***..###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  h   jackal ###............#  ###..............#  ##...#............# The foxfire burns the jackal.  The jackal is moderately wounded. _The jackal bites you but does no damage.  <;jCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate<;jY  Zeppelin the Magician .... Deep Elf .... ## ###  Health: 32/33 =======================- ... .##..  Magic: 6/14==========-------------- ..♣ ♣....  AC: 4<;jStr: 5 ..♣P..#  EV: 12Int: 22 ....#  SH: 0Dex: 15 ####.h.##  XL:  6 Next: 41% Place: Dungeon:4 ##..§@§..#  Noise: =--------  Time: 2443.8 (0.0) #....§...###.  f) staff of alchemy #............  Cast: Foxfire #..........##  #..........#  ##.....†....##  h   jackal ###............#  ###..............#  ##...#............# Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The jackal barely misses you.The jackal bites <;jyou but does no damage.<;j M... .... ## ###  ... .##..  ..♣ ♣....  ..♣P..# ....#  ####.h.## <;j[ ##..§@§..#  #....vv..###.  #............  #..........## #..........# ##.....†....## M   Menkaure (wandering) ###............# h   jackal (ally target)   ###..............#   Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The jackal barely misses you.The jackal bites you but does no damage.  You encounter Menkaure, Prince of Dust.<;j/  --more-->;jW>;j.@† 4.8 (1 _?;j..?;jBw M... .... ## ### ... .##..  ..♣ ♣....  ..♣P..#  ....# ####.h.####....†..#....@v..###..........##.###.....†....###..#............#   ##..###)...........##v§  Your foxfire dissipates!The foxfire burns the jackal but does no damage.?;jH§.h3=7==-5?;j;§?;ja _The jackal is moderately wounded.@;jG  M... Zeppelin the Magician .... ## ###  Deep Elf ... .##..  Health: 33/33 ======================== ..♣ ♣....  Magic: 6/14==========-------------- ..♣P..#  AC: 4Str: 5 ....#  EV: 12Int: 22 ####...##  SH: 0Dex: 15 ##..*h*..#  XL:  6 Next: 41% Place: Dungeon:4 #...*@*..###.  Noise: ---------  Time: 2445.8 (0.0) #...***......  f) staff of alchemy #..........##  Cast: Foxfire #..........#  ##.....†....##  ###............#  h   @;jG [40mjackal ###..............#  ##...#............#  ##..###)...........## Your foxfire dissipates!The foxfire burns the jackal but does no damage. _The jackal is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate@;jm^  M...Zeppelin the Magician  .... ## ###Deep Elf  ... .##..Health: 33/33 ========================  ..♣ ♣....Magic: 6/14==========--------------  ..♣P..#AC: 4Str: 5  ....#EV: 12Int: 22  ####...##SH: 0Dex: 15  ##..vh†..#XL:  6 Next: 41% Place: Dungeon:4  #....@...###.Noise: ---------  Time: 2445.8 (0.0)  #...v........f) staff of alchemy  #..........##Cast: [39;4@;j8_ ,9mFoxfire  @;ji #..........#  ##.....†....##  ###............#h   jackal (ally target)   ###..............#   ##...#............#   ##..###)...........##The foxfire burns the jackal but does no damage. _The jackal is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=6.8 (1@;j`n @;jt  @;j% _The jackal is moderately wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The jackal misses you. The jackal barely misses you.A;j:z .... ## ### ... .##..  ..♣ ♣....  ..♣P..#  ....# ####...####..vh†..........###.v@........## #†....#####............####..##...###..###)#.### ###.##v§  The foxfire burns the jackal.A;j1§A;jy A;jJ!A;j†A;j :The jackal is severely wounded.A;jd :The foxfire burns the jackal.A;jFA;j A;jA;j/§-7§§§ _You kill the jackal!D;j D;jP D;j D;j D;j 7==D;jU ,D;jC? 8===9===  #..........##   #..........#  ##.....†....##  ###............#   ###..............#   ##...#............#   ##..###)...........##   #.### ##..........#.##   ### #..@##.######.######-56.8 (9  ##;j1@ 9m..#### ##......   #...# #......   ##..# #......   #..## ##......   ##..# ####.......    #..# #♣.~.♣......    ##.###.~~~.......   #...#~~≈~~...... D;jF D;jrJ G;jd3G;jG;jkG;j,G;js,G;jh  Menkaure comes into view.G;jW #........###.  #...M..  #..........##   #..........#  ##.....†....##  ###......#  ###........#  ##...#......# G;j*> ##..###)....@......##  #.### ##..........#.##  ### #...##.######.########   ##..#### ##..   #...# #..   ##..# #.M   Menkaure #..## ##.. ##..# ####.. #..# #♣.~.♣..G;jX.M7.8 (1G;jG;jO8.8 (2 _J;j  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J;j Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1  b - ScorchFire2% 2 c - Inner FlameHexes/Fire8%3  d - Grave ClawNecromancy10% 2 e - Volatile BlastmotesFire/Translocation10%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitN;j N;j& N;jy)  #........###.Zeppelin the Magician  #............Deep Elf  #...M......##Health: 33/33 ========================  #..........#Magic: 9/14===============---------  ##.....†....##AC: 4Str: 5  ###............#EV: 12Int: 22   ###..............#SH: 0Dex: 15   ##...#............#XL:  6 Next: 41% Place: Dungeon:4   ##..###)....@......##Noise: ---------  Time: 2458.8 (0.0)   #.### ##..........#.##f) staff of alchemy   ;jS* 34m### #...##.######.######## Cast: Foxfire  ##..#### ##........  #...##........  ##..##........ M   Menkaure  #..## ##........  ##..# ####.........  #..# #♣.~.♣........The jackal is severely wounded.The foxfire burns the jackal. _You kill the jackal! _Menkaure comes into view.Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N;j2  #........###.Zeppelin the Magician  #............Deep Elf N;j3  #...M......##Health: 33/33 ========================  #..........#Magic: 9/14===============---------  ##.....†....##AC: 4Str: 5  ###............#EV: 12Int: 22   ###..............#SH: 0Dex: 15   ##...#............#XL:  6 Next: 41% Place: Dungeon:4   ##..###)....@......##Noise: ---------  Time: 2458.8 (0.0)   #.### ##..........#.##f) staff of alchemy   ### #...##.######.######## Cast: Foxfire  ;j4 12H##..#### ##........  #...##........  ##..##........ M   Menkaure  #..## ##........  ##..# ####.........  #..# #♣.~.♣........The jackal is severely wounded.The foxfire burns the jackal. _You kill the jackal! _Menkaure comes into view.Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N;j@ n  Okay, then.N;jE N;jK . _O;jO;jZFire/throw/use which item? Missiles (go to first with ()  c - 2 stonesm - 3 poisoned darts O;j= n - a throwing netP;j |P;j. #........###.Zeppelin the Magician  #............Deep Elf  #...M......##Health: 33/33 ========================  #...*......#Magic: 9/14===============---------  ##...*.†....##AC: 4Str: 5  ###.....*......#EV: 12Int: 22   ###.......*......#SH: 0Dex: 15   ##...#.....*......#XL:  6 Next: 41% Place: Dungeon:4   ##..###)....@......##Noise: ---------  Time: 2458.8 (0.0)   #.### ##..........P;jsX#.##f) staff of alchemy   ### #...##.######.######## Cast: Foxfire  ##..#### ##........  #...##........  ##..##........ M   Menkaure  #..## ##........  ##..# ####.........  #..# #♣.~.♣........Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Throw: 2 stonesPress: ? - help, Shift-Dir - straight lineAim: Menkaure (72% to hit)Q;j #........###.Zeppelin the Magician  #............Deep Elf  #...M......##Health: 33/33 ========================  #...(......#Magic: 9/14===============---------  ##...(.†....##AC: 4Str: 5  ###.....(......#EV: 12Int: 22   ###.......(......#SH: 0Dex: 15   ##...#.....(......#XL:  6 Next: 41% Place: Dungeon:4   ##..###)....@......##Noise: ---------  Time: 2458.8 (0.0)   #.### ##..........Q;j#.##f) staff of alchemy   ### #...##.######.######## Cast: Foxfire  ##..#### ##........  #...##........  ##..##........ M   Menkaure  #..## ##........  ##..# ####.........  #..# #♣.~.♣........ _Okay, then.Throw: 2 stonesPress: ? - help, Shift-Dir - straight lineAim: Menkaure (72% to hit)  You throw a stone.  The stone hits Menkaure but does no damage.Q;jGG.MQ;j5_.....10/14==9.9 (1.1 _T;j,%  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T;jTT;j Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1  b - ScorchFire2% 2 c - Inner FlameHexes/Fire8%3  d - Grave ClawNecromancyT;j_10% 2 e - Volatile BlastmotesFire/Translocation10%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitU;jYhU;jrU;j #........###.Zeppelin the Magician  #............Deep Elf  #..........##Health: 33/33 ========================  #....M.....#Magic: 10/14 =================-------  ##.....†....##AC: 4Str: 5  ###............#EV: 12Int: 22   ###..............#SH: 0Dex: 15   ##...#............#XL:  6 Next: 41% Place: Dungeon:4   ##..###)....@......##Noise: ---------  Time: 2459.9 (0.0)   #.### ##..........#.##f) staff of alchemy   U;j[34m### #...##.######.######## Cast: Foxfire  ##..#### ##........  #...##........  ##..##........ M   Menkaure  #..## ##........  ##..# ####.........  #..# #♣.~.♣........Press: ? - help, Shift-Dir - straight lineAim: Menkaure (72% to hit)  You throw a stone. _The stone hits Menkaure but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U;jE #........###.Zeppelin the Magician  #............Deep Elf  #..........##Health: 33/33 ========================  #....M.....#Magic: 10/14 =================-------  ##.....†....##AC: 4Str: 5  ###............#EV: 12Int: 22   ###..............#SH: 0Dex: 15   ##...#............#XL:  6 Next: 41% Place: Dungeon:4   ##..###)....@......##Noise: ---------  Time: 2459.9 (0.0)   #.### ##..........#.##f) staff of alchemy   U;j[34m### #...##.######.######## Cast: Foxfire  ##..#### ##........  #...##........  ##..##........ M   Menkaure  #..## ##........  ##..# ####.........  #..# #♣.~.♣........Press: ? - help, Shift-Dir - straight lineAim: Menkaure (72% to hit)  You throw a stone. _The stone hits Menkaure but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U;j͖P  Okay, then.U;jxU;jgU;j. _U;j _Unknown command.U;jh  #........###.  Zeppelin the Magician #............  Deep Elf #..........##  Health: 33/33 ======================== #....M.....#  Magic: 9/14===============--------- ##.....†....##  AC: 4Str: 5 ###............#  EV: 12Int: 22 ###..............#  SH: 0Dex: 15 ##...#....***.....#  XL:  6 Next: 41% Place: Dungeon:4  ##..###)...*@*.....##  Noise: ---------  Time: 2459.9 (0.0)  #.### ##...***....#.##  f) staff of alchemy  ### #...##.######.######## Cast: Foxfire ##..#### ##........ #...# #........ ##..# #........ M  ;jvh 40m Menkaure #..## ##........ ##..# ####......... #..# #♣.~.♣........Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateU;ji #........###.  Zeppelin the Magician U;jG#............  Deep Elf #..........##  Health: 33/33 ======================== #..........#  Magic: 9/14===============--------- ##....M†....##  AC: 4Str: 5 ###............#  EV: 12Int: 22 ###..............#  SH: 0Dex: 15 ##...#............#  XL:  6 Next: 41% Place: Dungeon:4  ##..###)....@......##  Noise: ---------  Time: 2459.9 (0.0)  #.### ##..........#.##  f) staff of alchemy  ### #...##.######.######## Cast: Foxfire ##..#### ##........ #...# #........ ##..# #........ M   Menkaure #..## ##........ ##.U;j_.# ####......... #..# #♣.~.♣........ _Okay, then. _Unknown command.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!   #............  #..........##  #..........#  ##....M†....##  ###............#  ###..............#  ##...#......v.....#  #)....@v.....##  #.### ##..........#.##  ### #...##.##### ##..##;j.m##  #...#  ##..# (ally target) #..##  ##..#  #..# =60.9 (1 _V;j6BF #........###.  Zeppelin the Magician #............  Deep Elf #..........##  Health: 33/33 ======================== #..........#  Magic: 8/14=============----------- ##....M†....##  AC: 4Str: 5 ###............#  EV: 12Int: 22 ###..............#  SH: 0Dex: 15 ##...#....**v.....#  XL:  6 Next: 41% Place: Dungeon:4  ##..###)...*@v.....##  Noise: =--------  Time: 2460.9 (0.0) V;jfC< #.### ##...***....#.##  f) staff of alchemy  ### #...##.######.######## Cast: Foxfire ##..#### ##........ #...# #........ ##..# #........ M   Menkaure (ally target) #..## ##........ ##..# ####......... #..# #♣.~.♣........Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateV;j #........###.  Zeppelin the Magician #............  Deep Elf #..........##  Health: 33/33 ======================== #..........#  Magic: 8/14=============----------- ##....M†....##  AC: 4Str: 5 ###............#  EV: 12Int: 22 ###.......v......#  SH: 0Dex: 15 ##...#......§.....#  XL:  6 Next: 41% Place: Dungeon:4  ##..###)....@v.....##  Noise: =--------  Time: 2460.9 (0.0)  #.### ##..........#.##  f) staff of alchemy  ### #...##.######.######## Cast: Foxfire ##..#### ##........ #.V;j޸..# #........ ##..# #........ M   Menkaure (ally target) #..## ##........ ##..# ####......... #..# #♣.~.♣........Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§V;jj~v§v§V;ja     #............  #..........##  #..........#  ##....M†....##  ###.....v......#  ###.......v......#  ##...#......§.....#  #)....@§.....##  #.### ##..........#.##  ### #...##.##### ##..####  #...#  ##..# V;j #..##  ##..#  #..#  The foxfire burns Menkaure. Menkaure is burned terribly!V;jGp§v§V;jQd  Menkaure is lightly damaged.  The foxfire burns Menkaure.V;jr3§V;ji;vvV;j+1.9 (1V;jV;j2§V;j32 _Menkaure is lightly damaged.W;jE  #........###.  Zeppelin the Magician #............  Deep Elf #..........##  Health: 33/33 ======================== #..........#  Magic: 7/14============------------W;j  ##....M†....##  AC: 4Str: 5 ###.....§......#  EV: 12Int: 22 ###.......§......#  SH: 0Dex: 15 W;j ##...#....*v*.....#  XL:  6 Next: 41% Place: Dungeon:4  ##..###)...*@*.....##  Noise: =--------  Time: 2461.9 (0.0)  #.### ##...**v....#.##  f) staff of alchemy  ### #...##.######.######## Cast: Foxfire ##..#### ##........ #...# #........ ##..# #........ M   Menkaure (ally target) #..## ##........ ##..# ####......... #..# #♣.~.♣........Menkaure is lightly damaged.  The foxfire burns Menkaure. _Menkaure is lightly damaged.  W;jI Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateW;jB  #........###.  Zeppelin the Magician #............  Deep Elf #..........##  Health: 33/33 ======================== #..........#  Magic: 7/14============------------ ##....M†....##  AC: 4Str: 5 ###.....§......#  EV: 12Int: 22 ###.......§......#  SH: 0Dex: 15 ##...#.....v§.....#  XL:  6 Next: 41% Place: Dungeon:4  ##..###)....@v.....##  Noise: =--------  Time: 2461.9 (0.0)  #.### ##.....§....#.##  f) staff of alchemy  ### #...##.######.######## Cast: Foxfire ##..#### ##........;j E1K #...# #........ ##..# #........ M   Menkaure (ally target) #..## ##........ ##..# ####......... #..# #♣.~.♣........The foxfire burns Menkaure. _Menkaure is lightly damaged.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§v§v§W;jf    #............  #..........##  #..........#  ##....M†....##  ###.....v......#  ###.......v......#  ##...#.....§§.....#  #)....@§.....##  #.### ##.....§....#.##  ### #...##.##### ##..####  #...#  ##..#   #..##  ##..#  #..#W;j6  _Menkaure is lightly damaged.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns Menkaure! Menkaure is burned terribly!W;j $ §v§vMW;j(  Menkaure is heavily damaged.The foxfire burns Menkaure. Menkaure is burned terribly!W;j 3§W;jĺ ;vvW;jû +2.9 (1W;j l§§§W;j ] _Menkaure is severely damaged.X;j  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y;j Lv§Y;j~Iv§Y;jAv§Y;jDv§Y;jt  You conjure some foxfire!  The foxfire burns Menkaure but does no damage.Y;j-0§v§  Menkaure is severely damaged.The foxfire burns Menkaure! Menkaure is burned terribly!Y;j13§Y;j> vvMenkaure is almost destroyed.Y;jE8*Y;j  fast, ally target)Menkaure mumbles some strange words.Y;j.M.==3Y;jk§§@§§Y;jϼ1 _Menkaure seems to speed up.Z;j]  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z;j6Q= Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire2%2  c - Inner FlameHexes/Fire8%3  d - Grave ClawNecromancy10%2  e - Volatile BlastmotesFire/Translocation10%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitZ;j= Z;jXD Z;j[  #........###.Zeppelin the Magician  #............Deep Elf Z;j>]  #..........##Health: 33/33 ========================  #..........#Magic: 7/14============------------  ##.....†....##AC: 4Str: 5  ###.....M......#EV: 12Int: 22   ###.......§......#SH: 0Dex: 15   ##...#....v§......#XL:  6 Next: 41% Place: Dungeon:4   ##..###)...§@§.....##Noise: ===------  Time: 2463.9 (0.0)   #.### ##....§v....#.##f) staff of alchemy   ### Z;j^ #...##.######.######## Cast: Foxfire  ##..#### ##........  #...##........  ##..##........ M   Menkaure (fast, ally target)  #..## ##........  ##..# ####.........  #..# #♣.~.♣........The foxfire burns Menkaure! Menkaure is burned terribly!  Menkaure is almost destroyed.Menkaure mumbles some strange words. _Menkaure seems to speed up.  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z;j x  #........###.Zeppelin the Magician  #............Deep Elf  #..........##Health: 33/33 ========================  #..........#Magic: 7/14============------------  ##.....†....##AC: 4Str: 5  ###.....M......#EV: 12Int: 22   ###.......§......#SH: 0Dex: 15   ##...#....v§......#XL:  6 Next: 41% Place: Dungeon:4   ##..###)...§@§.....##Noise: ===------  Time: 2463.9 (0.0)   #.### ##....Z;j-y §v....#.##f) staff of alchemy   ### #...##.######.######## Cast: Foxfire  ##..#### ##........  #...##........  ##..##........ M   Menkaure (fast, ally target)  #..## ##........  ##..# ####.........  #..# #♣.~.♣........The foxfire burns Menkaure! Menkaure is burned terribly!  Menkaure is almost destroyed.Menkaure mumbles some strange words. _Menkaure seems to speed up.  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z;j .  Flames lash Menkaure. Menkaure is burned terribly!*Z;j ~v§v§Z;j Jv§Z;j׃ Bv§Z;j Av§Z;jT >v§Z;j ?§vZ;jo Fv§Z;j !§Z;jZ 1vZ;j *..Z;jj f5/15----9====4.9 (1  Confirm with . or Enter, or press ? or * to list all spells.Flames lash Menkaure. Menkaure is burned terribly! _You destroy Menkaure!  Your Necromancy skill increases to level 2!Your Alchemy skill increases to level 1!  Your Evocations skill increases to level 1!Z;jj 3§§§§§§§ _Your Shapeshifting skill increases to level 2!\;jJ M#...††..# ###...# .....#  ##.....§§...# ###.....§v ###.......§ ##...#....§ #..###).v§§.......## .### ##....§§....#.##   ### #...##.######.########. v§§vv§§vv§§vv§§v§v\;j 0§\;j S†.....\;jv E----5\;j §§§§v§§\;jM N _Your foxfire dissipates.];j] M ####...##...††..# ###..# .....#  ##.....†....# ###......§ ###....... ##...#.§§.§];j^  #..###§v§§.##   #.### ##..........#.##.];jj 2§];jo Y.....)§..];jVp C----6];j § _Your foxfire dissipates.];j *M ....#  ####...##...††..# ###..# .....#  ##.....†....# ### ###.. ##...#..   ##..###)§..........####..6=---7];jZ ];j ^;jfIM..♣P..# ....#  ####...##...††..# ###..# .....#  ##....@†....## ### ###..   ##...#............##..8_;j0{ Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 4% 1b - Static DischargeConjuration/Air10%2  c - Kinetic GrapnelForgecraft11%1  d - Launch Clockwork BeeForgecraft30% 3  e - PasswallEarth30% 3  f - Flame WaveConjuration/Fire 26% 4  g - Eringya's Surprising Crocodile Summoning71% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitd;j d;j d;j  ..♣P..#Zeppelin the Magician  ....#Deep Elf  ####...##Health: 33/33 ========================  ##...††..#Magic: 6/15=========---------------  #........###.AC: 4Str: 5  #............EV: 12Int: 22  #..........##SH: 0Dex: 15  #..........#XL:  6 Next: 91% Place: Dungeon:4  ##....@†....##Noise: ---------  Time: 2468.9 (0.0)  ###............#f) staff of alchemy   ###..............#Cast: Foxfire   ##...#........d;j  v....#   ##..###)...........##   #.### ##..........#.##   ### #...##.######.########   ##..#### ##........   #...##........ Your Necromancy skill increases to level 2!Your Alchemy skill increases to level 1!Your Evocations skill increases to level 1! _Your Shapeshifting skill increases to level 2! _Your foxfire dissipates. _Your foxfire dissipates.d;jK' P  Okay, then.d;j( d;j3 D _e;je;je;je;je;jO: _e;je;jlT7==e;je;je;j?e;je;j,e;jqe;jMe;je;j<e;j8===e;j$e;j,e;je;jVe;je;je;je;jk9===e;je;jge;jce;j e;je;je;je;j3e;je;jW e;j (10/15====e;j(e;j,,e;jF.e;j11===e;j2e;j5,e;j:Be;j6<e;jg>,e;jN@e;jmCe;jDk2===e;jqEe;jHe;jIe;jfJe;j OBe;jQ,e;jUe;j\e;j=]i3===e;j_e;jbe;j?ce;jde;jie;j}ie;jke;j[e;j4===5====e;j,e;je;j6e;jӣXe;j*,e;j e;je;j)P==e;j,e;jԻ,e;j߼e;j-b  You see here a jackal corpse.e;je;jb _e;jXe;jbe;j@,e;je;je;jk   ...........# ........... ........<..  ...:#  ... ## ###  #. .##..#   #....♣♣♣....#   #.@.♣P..# 506.9 (38.0)e;jV  ##.....#   ####...##   ##...††..#  #........###.   #............  #..........##  #.......... #.....†....##e;je;j,7.9 (39e;je;j'; _Found an escape hatch in the ceiling.f;jG f;j f;j Xf;jX ,f;j f;j` f;j6 f;jB f;j Bf;j f;j~ f;j f;j f;j 4   ?   ...# ..!.  ..f;jB #  ....#  ........<..#  .........@##  ...........## ###  f;j} ; #..........##..#   ###....♣♣♣....#  f;j  ###...♣P..### f;j ##.....## ####...#f;j 5# f;j8 V##...††..# f;j_ #........###.f;j   f;j =You pick up a parchment of Shock and begin reading...f;j 211.9 (4.0)f;jm +2.9 (5f;j f;j > _You add the spell Shock to your library.g;j g;j g;j g;jC g;j g;j Bg;j9 f  You encounter an adder.g;j  S..## ? g;jv . .!.  ...# g;j : .  g;j p.<..#  g;j F...##  g;j |...........## ## g;j# [#..........##.. g;jF ###....♣♣♣....#S   adder (asleep)g;j  ###...♣P..### ##.....## ####...##g;j +3.9 (1g;j 24.9 (2 _g;j g;jS h;j  Zeppelin the Magician ......S..###  Deep Elf ...........  Health: 33/33 ======================== ......?....#  Magic: 14/15 ======================-- h;jZ........... AC: 4Str: 5 ...........# EV: 12Int: 22 ..........!. SH: 0h;jrDex: 15 .........**#h;j XL:  6 Next: 91% Place: Dungeon:4 .........*@# Noise: ---------  Time: 2514.9 (0.0) ........<**# f) staff of alchemy ..........## Cast: Foxfire ...........## ###  #..........##..#  ###....♣♣♣....#  S   adder (asleep) ###...♣P..###  ##.....##  ####...## You pick up a parchment of Shock and begin reading... _You add the spell Shock to your library. _You encounter an adder.h;jCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateh;j3# Zeppelin the Magician......S..###Deep Elf...........Health: 33/33 ========================......?....#Magic: 14/15 ======================--...........AC: 4h;jG$ eStr: 5...........#EV: 12Int: 22..........!.SH: 0Dex: 15...........#XL:  6 Next: 91% Place: Dungeon:4..........@#Noise: ---------  Time: 2514.9 (0.0)........<vv#f) staff of alchemy..........##Cast: Foxfire...........## ####..........##..####....♣♣♣....#S   adder (asleep, ally target)h;j$ ###...♣P..#####.....######...## _You add the spell Shock to your library. _You encounter an adder.h;j$ Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!h;j& :=5.9 (1 _h;j/ h;j3 i;j  Zeppelin the Magician ......S..###  Deep Elf ...........  Health: 33/33 ========================i;j@b ......?....#  Magic: 13/15 ====================---- ........... AC: 4Str: 5 ...........# EV: 12Int: 22 ..........!. SH: 0i;jwDex: 15 .........**# XL:  6 Next: 91% Place: Dungeon:4i;j .........*@# Noise: =--------  Time: 2515.9 (0.0) ........<vv# f) staff of alchemy ..........##i;j] Cast: Foxfire i;jH...........## ###  #..........##..# i;j5 i;jQ###....♣♣♣....#  S   adder (asleep, ally target) ###...♣P..### i;jE ##.....##  ####...## i;j)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  i;jHCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei;j  Zeppelin the Magician ......S..###  Deep Elf ...........  Health: 33/33 ======================== ......?....#  Magic: 13/15 ====================---- ........... AC: 4Str: 5 ...........# EV: 12Int: 22 ..........!. SH: 0Dex: 15 ...........# XL:  6 Next: 91% Place: Dungeon:4 ........v.@# Noise: =--------  Time: 2515.9 (0.0) ........<§v# f) staff of alchemy ..........## Cast: Foxfire ...........## ###  #..........##..#  ###....♣♣♣i;jx....#  S   adder (asleep, ally target) ###...♣P..###  ##.....##  ####...## Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§v§v§ ......S..###  ...........  ......?....#  .......v... .......§...# ........§.!. ........§v.# ........§v@#i;j]P[10;6H ........<§v# ..........## ...........##  #........ ###....♣♣  ###.. ##. 6.9 (1 _§§§§i;j*v§v§v§v§v§v§v§v§i;jϤ S    The foxfire burns the adder.  The adder is heavily wounded.i;j-) t§v§i;j* v§.Si;j+ Iv§i;j, =v§i;j, Av§i;jg7 ]vSi;j@  The adder hisses angrily.  The foxfire burns the adder.i;j, |§v§i;j §The adder is severely wounded.The foxfire burns the adder.i;j (i;jV /§i;je` 9.....i;j^e e4==5-7i;jPm }§§§§§i;jq I _You kill the adder!i;j[ Av§i;jE Av§i;j Av§i;j Iv§i;j K§vi;j ....-8i;j l§§§§i;j j;jY3j;j[j;jd1§j;jfj;jj3j;jl _Your foxfire dissipates.5====j;jOj;jq _n - 2 murky red potions (gained 1)j;jj;jv:==j;jj;jj;jqj;jj;j:j;jdj;j,j;j2j;jH     #+#   ..   ####### ##.#   .##..#   ....###   j;j#.....#   ....#   ............#   .....##   ....#   j;j֨...##   ...........#  ........<..#  ..........##  ...........## ###j;j,27.9 (9j;j-8.9 (10.0) j;jfj;j` _q - a scroll labelled OGYB RELEAk;j k;j k;j k;j: k;j]% hk;jF' Bk;jg e ##+##+##+# #.@......#  ###########.########  #.......##..#  ............###  ..............#  .............##  .....#  ....##  ....#+##+##+........'36.9 (8.0)======7.9 (9 _As you open the door, it creaks loudly!l;jBBl;j Cl;jO  There is an open door here. _l;j8Pl;j]Ql;jQ,l;j#UM _You open the door.l;jBW3l;jY@  There is an open door here.l;j[l;j7\ _l;j\l;j _l;j c,l;jOdl;jl/ ###..###..#+###+..#..#......+..+.._##..###..#'###+# ##..#@....# #------44.9 (7 +##'##+##+ # #.....# #..... ###'##+##+## #........## ###########.######### #.......##..# # .####  _You open the door.l;jwnV _Found a sacrificial altar of Ru.n;jIn;jn;jn;jk$ _  There is an open door here. _n;j&n;j[)Bn;jE+7 _You open the door.n;j+n;j-3n;j*4@  There is an open door here.n;j46n;j7 _n;jS7n;j9n;jr;n;j;n;j3<n;j>n;j-An;j"Bn;jDn;j*K #..##....#..#+###+#......#..#.....# #......+..+.._..+ .#..n;jKH#..#.....# %##..#..#'###+#..##....#..#.....#..#..#+##'##'##'##+ ##...#.....#.@...# #...------51#.....#.....# #)..###'##+##+####....#........#.### n;jL##########.######## #. .......##..##. ....# #. ...# .. ............##.# _You open the door.n;jSPP _Found an inkwell talisman.o;jV_o;j/Xf  You encounter a quokka.o;jk  #.#.. .r####..#+###+#..# .#..#.....#..# ...+..+.._..+..+ #.#..#.....#.%# #.#..#'###+#..##.....#..#.....#..# #..##+##'##'##@##+ ##.#.....#.....# #..#.....#.....# )###'##+##+####..... #........# #.#### #########.#########. r   quokka (asleep)##..# o;jl### #. ..o;ju&0o;j{22.9 (1 _o;jr}o;jQ _There is an open door here.r;jr;jur;jr;jr;jO#. +##+ .#.. #.r# ###..#+###+#..# .#..#.....#..# ...+..+.._..+..+ #.#..#.....#.%# #.#..#'###+#..# #.....#..#.....#@.# #..##+##'##'##'##+ ##.#.....#.....# #..#.....#.....# r;jWP)###'##+##+####...... #........# #.##### ########.##########..# ### #.r;jDe`3 _s;j[4s;j6et;j#.+##+ #.#.. #.r# ##.#..#+###+#..# .#..#.....#..# .+..+.._..+..+ #.#..#.....#.%# #.#..#'###+#..# #.#..#.....#.@# #..##.+##'##'##'##+ ##.#.....#.....# #.#.....#.....# #).t;j###'##+##+### #.#.# #.# t;j<4t;jt;jTt;jM | #....... Zeppelin the Magician +##+ #....... Deep Elf #.. #.r# ##....... Health: 33/33 ======================== #..#+###+#..# ......... Magic: 14/15 ======================-- #..#.....#..# ......... AC: 4Str: 5 +..+.._..+..+ #....... EV: 12Int: 22 #..#.....#.%# #....... SH: 0Dex: 15 t;j?O #..#'###+#**# #....... XL:  6 Next: 95% Place: Dungeon:4 #..#.....#*@# #..##... Noise: ---------  Time: 2554.9 (0.0) +##'##'##'##+ ##...... f) staff of alchemy #.....#.....# #...... Cast: Foxfire #.....#.....# #)..... ###'##+##+### #....... #........# #.###### r   quokka (asleep) #######.######## #. ....##..##. ........####. _Found an inkwell talisman. _You encounter a quokka. _There is an open door here.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatet;j #....... Zeppelin the Magician+##+#....... Deep Elf#..#.r###....... Health: 33/33 ========================#..#+###+#..#......... Magic: 14/15 ======================--#..#.....#..#......... AC: 4Str: 5+..+.._..+..+#....... EV: 12Int: 22#..#.....#.%##....... SH: 0Dex: 15#..#'###+#..##....... XL:  6 Next: 95% Place: Dungeon:4#..#.....#.@##..##... Noise: ---------  Time: 2554.9 (0.0)+##'##'##'##+##...... f) ;jQ mstaff of alchemy#.....#.....##...... Cast: Foxfire#.....#.....##).....###'##+##+####.......#........##.###### r   quokka (asleep) #######.#########. ....##..##. ........####. _You encounter a quokka. _There is an open door here.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire. Nothing appears to happen.t;jw ~Contam: 10% 5.9 (1 _u;jZ  #....... Zeppelin the Magician +##+ #....... Deep Elf #.. #.r# ##....... Health: 33/33 ======================== #..#+###+#..# ......... Magic: 13/15 ====================---- #..#.....#..# ......... AC: 4Str: 5 +..+.._..+..+ #....... EV: 12Int: 22 Contam: 10%  #..#.....#.%# #....... SH: 0Dex: 15 #..#'###+#**# #....... XL:  6 Next: 95% Place: Dungeon:4 #..#.....#*@# #..##... Noise: ---------  Time: 2555.9 (0.0) +##'##'##'##+ ##...... f) staff of alchemy #.....#.....# #...... Cast: Foxfire #.....#.....# #)..... ###'##+##+### #....... #........# #.#u;j&##### r   quokka (asleep) #######.######## #. ....##..##. ........####. Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You miscast Foxfire. Nothing appears to happen.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateu;jL #....... Zeppelin the Magician+##+#....... Deep Elf#..#.r###....... Health: 33/33 ========================#..#+###+#..#......... Magic: 13/15 ====================----#..#.....#..#......... AC: 4Str: 5u;jUN +..+.._..+..+#....... EV: 12Int: 22 Contam: 10% #..#.....#.%##....... SH: 0Dex: 15#..#'###+#v.##....... XL:  6 Next: 95% Place: Dungeon:4#..#.....#v@##..##... Noise: ---------  Time: 2555.9 (0.0)+##'##'##'##+##...... f) staff of alchemy#.....#.....##...... Cast: Foxfire#.....#.....##).....###'##+##+####.......#........##.###### r   quokka (asleep, ally target) #######.#########. ....##..##. ........####.u;jBT XDir - look around, f - activate _You miscast Foxfire. Nothing appears to happen.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=6.9 (1 _u;jzX u;j@[ v;jEAv§v;jpv§v§v;jCv;j<v§v;jPIv§v;j==v§v;jլAv§v;jEv§v;jY r  The foxfire burns the quokka.v;j}>n§v§v;j\G<rv;j7H]4==-7v;jO§§§§§v;jR^ _The quokka is heavily wounded.v;j]R .  The foxfire burns the quokka.v;j (v;jm1§v;ju`...%...v;j=z@-8v;j;§v;joJ _You kill the quokka!w;jmM# w;j+##+  #..##+###+#.§#..#.....#..#..+..+.._..+..+.....#.%'###+..w;j+#..#.....#..#..##+##'##'##'##+##.....#.....#w;jVV#.......##w;jd .w;j'&9w;jw;jw;j eM # +##+  ##+###+#..#.....#..#..+..+.._..+..+.....'###+..#..#.....#..#..##+##'##'##'##+##.......#....w;j w;j '60w;jd w;j" W _You see here an inkwell talisman.w;j& 5====1 _o - an inkwell talismanx;j 3x;j x;j x;j< 8% 6x;j/ x;j 74x;j9 x;j x;jۮ $==x;j 02x;j x;jְ x;j^ 71x;j x;jE x;j 'x;j x;j Z _Your magical contamination has completely faded away.x;jR x;j x;j x;j x;jP x;j x;j x;j[ 7 _You open the door.x;jU x;jg 3x;jH @  There is an open door here.x;j x;jt  _x;j x;j x;j+ x;jm x;j x;j_ x;j x;jE x;j x;j x;j( x;j x;j| x;j` x;j7 x;j x;j x;jd x;jL x;j x;jK x;j% x;j* x;j x;j" x;j x;j x;j x;j x;j" x;j x;j x;j x;j x;j x;j x;j[ x;j x;j8 x;j x;jU x;j= x;j x;j x;j x;j x;j x;j( x;j%/ Xx;jV2 ,x;j)3 x;j3 x;j4 x;jA x;jB x;jE 7 _You open the door.x;jG x;jG x;j8H x;jFL @  There is an open door here.x;jM x;jN  _x;juO x;jR x;j%T x;jT x;jT x;j:W x;jY ,x;jY x;j[ 7 _You open the door.x;j] x;j^ x;j_ x;jJf  open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _x;jg x;jnh x;jh x;jh x;jπ x;j x;j" ,x;j There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.x;ja 5 _x;j x;j x;j< ,x;j¢ x;j x;j* x;j x;jĪ There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.x;j You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.x;j  x;j +_There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter a dart slug. ####  w.#############..####  .......@..##........##  ...###+##'##+###.....#  #.....#.....#.....# # x;j #.....#.....#....## # +##+##'##'##'....# # #..#.....#..##...#### w   dart slug (asleep) #..#+###+#..####. #..#.....#..#........ +..+.._..+..'..######x;j d602.9 (41.0)3.9 (42 _x;j4 x;jB z;j] * ####.w.#####..####...##........##.###+##'##+###.....#. #.....#.....#.....#  #.....#.....#....## +##+##'##'##'....# #..#.....#..##... #..#+###+#..#### #..#.....#..#... +..+.._..+..'..z;jn F4.9 (1.0) z;jɅ {;j@# ####.w.#####..####.##.##.###+##'##+###.....#.. #.....#.....#.....#. #.....#.....#....##  +##+##'##'##'....# #..#.....#..##... #..#+###+#..#### #..#.....#..# +..+.._..+..'..{;j/{;j&5{;j~{;j|;jL?}.## ####.w.#####..#####.##..###+##'##+###....... #.....#.....#.....#... #.....#.....#....##. +##+##'##'##'....## #..#.....#..##... #..#+###+#..#### #..#.....#..# +..+.._..+..'..|;jJY6|;j        .### ####  #...w.#####..   #.##.  #......###+##'##+###  |;j k#......#.....#.....#  #.....#.....#.....#....   ##....+##+##'##'##'....   ##..##..#.....#..##...  ##. #..#+###+#..####  ## #..#.....#..#   +..+.._..+..'..|;j |;j &7|;j |;j };j       . .#### ####   #...w.#..   #.##   #......###+##'##+###   #......#.....#.....#   ##.....#.....#.....#   ##....+##+##'##'##'   ##..##..#.....#..##   ##. #..#+###+#..####   ## #..#.....#..#   +..+.._..+..'..};j<8};jQ};jri      # .. .##### ####  #...w.#..  #.##  #......###+##'##+###  #......#.....#.....#  ##.....#.....#.....#  ##....+##+##'##'##'  ##..##..#.....#..##  ##..#..#+###+#..  ##.#..#.....#..#  +..+.._..+..'..};j Y9;j,=  The helpless dart slug fails to defend itself.;j wwYou hit the dart slug but do no damage.;j\6=11.1 (1.2;j;jzA _The dart slug bites you but does no damage.;jSl  You hit the dart slug but do no damage.;j t  The dart slug launches a dart at you.;jy;j$(2.3;j;jנ@ _The slug dart hits you but does no damage.;jzb$  Zeppelin the Magician  Deep Elf  Health: 33/33 ========================  Magic: 14/15 ======================-- # AC: 4Str: 5 ... EV: 12Int: 22 ....##### #### SH: 0Dex: 15 #...w*#############..# XL:  6 Next: 95% Place: Dungeon:4 #..*@*.......##...... Noise: =--------  Time: 2612.3 (0.0) #...***###+##'##+###.. f) staff of alchemy #......#.....#.....#.. Cast: Foxfire ##.....#.....#.....#.. ##....+##+##'##'##'.. ;jc(##..##..#.....#..##. w   dart slug ##..#..#+###+#..### ##.#..#.....#..#.. +..+.._..+..'..You hit the dart slug but do no damage.The dart slug launches a dart at you. _The slug dart hits you but does no damage.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jK Zeppelin the Magician  Deep Elf  Health: 33/33 ========================  Magic: 14/15 ======================--  #AC: 4Str: 5  ...EV: 12Int: 22  ....######### SH: 0Dex: 15  #...w.#############..# XL:  6 Next: 95% Place: Dungeon:4  #...@........##...... Noise: =--------  Time: 2612.3 (0.0)  #...v.v###+##'##+###.. f) staff of alchemy  #......#.....#.....#.. Cast: Foxfire  ##.....#.....#.....#..  ##[3;jL;9;49m....+##+##'##'##'..  ##..##..#.....#..##. w   dart slug (ally target)  ##..#..#+###+#..###  ##.#..#.....#..#..  +..+.._..+..'..The dart slug launches a dart at you. _The slug dart hits you but does no damage.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!3.3 (1;jO;jS/ _The slug dart hits you but does no damage.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The dart slug closely misses you.;jQ >##.....######### #...w.#############..#............##......;jR #...v@v###+##'##+###...#.....#.....# ##....+##+##'##'##' ##..##..#.....#..## ##..#..#+###+#..### ##.#..#.....#..#.. .+..+.._..+..'#..#.....#..##;jT v§v§;jZ o  The foxfire burns the dart slug!;j: 3§;j †The dart slug is severely wounded.The foxfire burns the dart slug.;j. R;jr1§;j:z;j~66-4;ju§§@§;jM _You kill the dart slug!;jk5==;jG==        ##    ##. #..## .@#- .#####  ###...†.############  ##............##  #......###+##'##+#  #......#.....#.... ##.....#.....#.. ##....+##+##'##'# ##..##..#.....;jr,22.3 (8;j7+3.3 (9;jƻ;ja _u - a scroll labelled JINKOY ISAU;j;jn;jGB;j;j!;jC";j";j\$;jz&;j&;j';j));j:+;j+;j,;j-;j/;j/;j0;j2;j+4;j4;j<5;j6;jc8;j8;jO9;j:;j <;jP<;j<;jC;jD,;jiE;jI;jJ;jEK;jK;jN7 _You open the door.;jP;jP;jQ;jU@  There is an open door here.;j&W;jX _;jEY;j[;jp],;j^;jgk;jnn;jn;jo;j;  There is an open door here. _;jn;j;j;jf;j@  There is an open door here.;j#;j _;j;j];jqB;jm;jp,;j;j*;j;j8;j.;j;j[,;j;j;j;js;j#;j;j;j;jͷ;j=;jP;j;j;j;j;j n;j;j;j;j$;j;j;j;j,;j;j;j,;j$;j;j8&;j9;j:;j=;j`?,;j@;j-C;j-GB;j\I;jaJ;jLB;jOB;j&XB;j{[,;j]B;j^;j`;jEa;ja;jc;jLn;j&;j<;jj,;j/;j;jL;jh  You encounter a scorpion.;j.........## ..........###### #..........##..# ###....♣♣♣....##  ###...♣P..###  ##.....##  ####...## ####+####  ##...÷÷..# ##........  #........###.@.......  #...................s  #..........#####'####  #..........# .#  ##.....÷....## .# ###............# .# s   scorpion (asleep) #..............# # ..#............# ###)...........##;jMs79.3 (56.0).;jFs;j480.3 (57 _;j;j;j.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/33 ======================== ###....♣♣♣....## Magic: 14/15 ======================--  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##**......  XL:  6 Next: 96% Place: Dungeon:4  #........###*@*....s.  Noise: ---------  Time: 2680.3 (0.0)  #...........***......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷....## .# ###............# .#  s[3;j7m   scorpion #..............# # ..#............# ###)...........## _There is an open door here. _There is an open door here. _You encounter a scorpion.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/33 ======================== ###....♣♣♣....## Magic: 14/15 ======================--  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##........  XL:  6 Next: 96% Place: Dungeon:4  #........###.@....s..  Noise: ---------  Time: 2680.3 (0.0)  #....................  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷....## .# ;j<###............# .#  s   scorpion #..............# # ..#............# ###)...........## _There is an open door here. _You encounter a scorpion.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j....##.....##..#....##  .###  .##  ;jn.## ####+####  ##...÷÷..# ##v.......  .###.@....s..  .......v.......  .....#####'####  .....# .#  ÷....## .#......# .# (ally target). #);j:=1.3 (1 _;j;j';jү.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/33 ======================== ###....♣♣♣....## Magic: 13/15 ====================----  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##v*......  XL:  6 Next: 96% Place: Dungeon:4  #........###*@*...s..  Noise: =--------  Time: 2681.3 (0.0)  #...........*v*......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷....## .# ###............# .# [39;4;j9m s   scorpion (ally target) #..............# # ..#............# ###)...........##Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j .........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/33 ======================== ###....♣♣♣....## Magic: 13/15 ====================----  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##§.......  XL:  6 Next: 96% Place: Dungeon:4  #........###.@v...s..  Noise: =--------  Time: 2681.3 (0.0)  #............v.......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷....## .# ;j  ###............# .#  s   scorpion (ally target) #..............# # ..#............# ###)...........##Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§vv§§v§v§v§vsv....##.....##..#....##  .###  .##  .## ####+####  ##...÷÷..# ##§.......  .[3;jy 4m###.@§§vsv..  .......§.......  .....#####'####  .....# .#  ÷....## .#......# .# . #) _You conjure some foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the scorpion.;j" §  The scorpion is lightly wounded.  The foxfire burns the scorpion but does no damage.;j 3§;j( ?vv;j) +2.3 (1;j2 X§§§;j"6 6 _The scorpion is lightly wounded.;jG  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jA ;jD  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1  b - ScorchFire2% 2 c - Inner FlameHexes/Fire7%3  d - Grave ClawNecromancy7%;jD 2  e - Volatile BlastmotesFire/Translocation9%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j ;j ;jg .........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 33/33 ======================== ###....♣♣♣....##Magic: 13/15 ====================----###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##§v......XL:  6 Next: 96% Place: Dungeon:4#........###.@§§§s§..;j- Noise: =--------  Time: 2682.3 (0.0)#............§v......f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###............#.#s   scorpion (ally target) #..............## ..#............# ###)...........##The foxfire burns the scorpion.  The scorpion is lightly wounded.  The foxfire burns the scorpion but does no damage. _The scorpion is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j .........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 33/33 ======================== ###....♣♣♣....##Magic: 13/15 ====================----###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##§v......XL:  6 Next: 96% Place: Dungeon:4#........###.@§§§s§..Noise: =--------  Time: 2682.3 (0.0)#............§v......f) staff of alchemy#..........#####'####Cast: Foxfire#.....[;j 37m.....# .###.....÷....## .# ###............#.#s   scorpion (ally target) #..............## ..#............# ###)...........##The foxfire burns the scorpion.  The scorpion is lightly wounded.  The foxfire burns the scorpion but does no damage. _The scorpion is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j 4;jh ;j _You can't see any susceptible monsters within range! (Use Z to cast anyway.);j .........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/33 ======================== ###....♣♣♣....## Magic: 12/15 ===================-----  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##*v......  XL:  6 Next: 96% Place: Dungeon:4  #........###*@*§§s§..  Noise: =--------  Time: 2682.3 (0.0)  #...........**v......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷....## .# ###............# .# ;j2  s   scorpion (ally target) #..............# # ..#............# ###)...........##Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j .........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/33 ======================== ###....♣♣♣....## Magic: 12/15 ===================-----  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##§§......  XL:  6 Next: 96% Place: Dungeon:4  #........###.@§v§s§..  Noise: =--------  Time: 2682.3 (0.0)  #............§v......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷;j....## .# ###............# .#  s   scorpion (ally target) #..............# # ..#............# ###)...........##Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§v§v§v....##.....##..#....##  .###  .##  .## ####+####  ##...÷÷..# ##§§......  .###.@§§vs‰;jL..  .......§§§v....  .....#####'####  .....# .#  ÷....## .#......# .#  . #) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the scorpion.;jSC3§;jM  The scorpion is moderately wounded.The foxfire burns the scorpion.;j 4§;j0s.;jvv.§s..v.;jY3=3.3 (1;jl§§§§;jya _The scorpion is severely wounded.;j  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jj ;jA ` Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1 b - ScorchFire2%2  c - Inner FlameHexes/Fire7%;j 3  d - Grave ClawNecromancy7%2  e - Volatile BlastmotesFire/Translocation9%3 ;j Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j7;j8;jBS.........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 33/33 ======================== ###....♣♣♣....##Magic: 13/15 ====================----###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##v§......XL:  6 Next: 96% Place: Dungeon:4#........###.@.§s....Noise: =--------  Time: 2683.3 (0.0)#...........v.§§§....;jnC.f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###............#.#s   scorpion (ally target) #..............## ..#............# ###)...........##;jCThe foxfire burns the scorpion.  The scorpion is moderately wounded.The foxfire burns the scorpion. _The scorpion is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jO.........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 33/33 ======================== ###....♣♣♣....##Magic: 13/15 ====================----###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##v§......XL:  6 Next: 96% Place: Dungeon:4#........###.@.§s....Noise: =--------  Time: 2683.3 (0.0)#...........v.§§§....f) staff of alchemy#..........#####'####[11;;jP[38HCast: Foxfire#..........# .###.....÷....## .# ###............#.#s   scorpion (ally target) #..............## ..#............# ###)...........##The foxfire burns the scorpion.  The scorpion is moderately wounded.The foxfire burns the scorpion. _The scorpion is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j0\y §Flames lash the scorpion.;jxb<*;j;v§§v;j=v§§v;j>v§§v;j>Gv§;j?>v§;jBGv§;j'CG§v;jOK$...;jM;jT.........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 33/33 ======================== ###....♣♣♣....##;j/UTMagic: 11/15 =================-------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15;jgU0##...÷÷..# ##§§......XL:  6 Next: 119% Place: Dungeon:4;jUJ#........###.@.§v....Noise: ====-----  Time: 2684.3 (1.0);jU#......v§§§§§........f) staff of alchemy;j;V#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###............#;jwV.# #..............## ..#............# ;jV###)...........##The scorpion is moderately wounded.The foxfire burns the scorpion. ;jVA_The scorpion is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the scorpion.;jnX _You kill the scorpion!You have reached level 7!;je/  --more--;ju7/376----7 9% ;j.;jW24 _;jLb Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 4% 1b - ShockConjuration/Air6%1  c - Static DischargeConjuration/Air10%2  d - Kinetic GrapnelForgecraft11%1  e - Flame WaveConjuration/Fire26% 4  f - Launch Clockwork BeeForgecraft30% 3  g - PasswallEarth30% 3  h - Eringya's Surprising Crocodile Summoning71% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;jD3 ;j_< ;jsD V.........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 37/37 ======================== ###....♣♣♣....##Magic: 11/16 ================--------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##§§......XL:  7 Next:  9% Place: Dungeon:4;jE #........###.@.§v....Noise: ====-----  Time: 2684.3 (0.0)#......v§§§§§........f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###............#.# #..............## ..#............# ###)...........## _The scorpion is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jE Flames lash the scorpion. _You kill the scorpion! _You have reached level 7!;jpS ;j|U Memorise Flame Wave, consuming 4 spell levels and leaving 0? Y - Yes  N - No;j l;jw.........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 37/37 ======================== ;jx###....♣♣♣....##Magic: 11/16 ================--------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15;j(y ##...÷÷..# ##§§......XL:  7 Next:  9% Place: Dungeon:4#........###.@.§v....Noise: ====-----  Time: 2684.3 (0.0)#.....v§§§§§§........;jyf) staff of alchemy#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###............#.# ;jfzk#..............## ..#............# ###)...........## _The scorpion is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the scorpion. _You kill the scorpion! _You have reached level 7!;j{?§v;jf|P§v;j|G§v;j ~H§v;j~G§v;jH§v;jKv§;j< §This spell is extremely dangerous to cast!;j3§;jǛV........;jxJ----5.3 (1;jk§§§§§§§§§;j׭ .......... _Your foxfire dissipates. x2;jH----6.3 (2;jK;jd g _You start memorising the spell. You continue memorising. x2;jg   goblin (wandering);ja82==;j$7.3 (3;j;j& g' _You encounter a goblin. It is wielding a +0 club.;j;j;+8.3 (4;js;j` _You continue memorising. x2;j @@   Edmund (wand, wandering)g   goblin (wandering)You encounter Edmund the Younger. He is wielding a +3 flail of draining andcarrying a wand of flame.;j"/  --more--;j;j-7g.;j >);j_; 9.3 (5 _;j;j};j8;jS!;j%c _You finish memorising. Spell assigned to 'f'.;j;V!.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 37/37 ======================== ###....♣♣♣....## Magic: 11/16 ================--------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##**......  XL:  7 Next:  9% Place: Dungeon:4  #........###*@*...g..  Noise: ---------  Time: 2689.3 (0.0) ;j@W #...........***......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷....## .# ###............# @#  @   Edmund (wand) #..............# #  g   goblin (wandering) ..#............# ###)...........##You encounter Edmund the Younger. He is wielding a +3 flail of draining and _carrying a wand of flame. _You finish memorising. Spell assigned to 'f'.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jW;j.........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 37/37 ======================== ###....♣♣♣....##;jMagic: 11/16 ================--------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##.v......XL:  7 Next:  9% Place: Dungeon:4#........###.@v...g..Noise: ---------  Time: 2689.3 (0.0)#....................;j4;f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###............#@#@   Edmund (wand) #..............##g   goblin (wandering, ally target) ;jsh..#............# ###)...........## _carrying a wand of flame. _You finish memorising. Spell assigned to 'f'.  Casting: Foxfire (safe; 2% risk of failure)  ;jֈ"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jҐL*****;jg.;j`o..'..g;j#2;jOC----==90.3 (1;j$;j6(C _You finish memorising. Spell assigned to 'f'.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _Edmund zaps a wand. The puff of flame hits you.;jK§v§v§v§v;jr )The foxfire burns the goblin.;j(;jk ,§;jl §v§v;j@n 7@.;jw , ally target)You kill the goblin!The foxfire burns Edmund.;j 4§;j >);j 810--1;jZ6 §§§§§§ _Edmund is lightly wounded.;jK6.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 32/37 ====================---- ###....♣♣♣....## Magic: 10/16 ===============---------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15 ;jKu ##...÷÷..# ##**......  XL:  7 Next: 10% Place: Dungeon:4  #........###*@*§§)...  Noise: ---------  Time: 2691.3 (0.0)  #...........***§§....  f) staff of alchemy  #..........#####§####  Cast: Foxfire  #..........# §#  ##.....÷....## @# ###............# .#  @   Edmund (wand) #..............# # ..#............# ###)...........##You kill the goblin!The foxfire burns Edmund. _Edmund is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  ;j'L Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jN1 .........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 32/37 ====================---- ###....♣♣♣....##Magic: 10/16 ===============---------###...♣P..###AC: 4Str: 5##.....##;j`2 EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##vv......XL:  7 Next: 10% Place: Dungeon:4#........###.@§§§)...Noise: ---------  Time: 2691.3 (0.0)#..............§§....f) staff of alchemy#..........#####§####Cast: Foxfire#..........# §###.....÷....## @# ###............#.#@   Edmund (wand, ally target) #..............## ..#............# ###)...........##The foxfire burns Edmund. _Edmund is lightly wounded.  ;j2 Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j? K*****;j! S@......'.;jE 4==2.3 (1;jD ;jJ  _Edmund is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activat;j e  You conjure some foxfire! _Edmund zaps a wand. The puff of flame misses you.;j9 5.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 32/37 ====================---- ###....♣♣♣....## Magic: 9/16=============-----------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15 ;j  ##...÷÷..# ##vv......  XL:  7 Next: 10% Place: Dungeon:4  #........###*@*..)...  Noise: ==-------  Time: 2692.3 (0.0)  #...........***......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷....## @# ###............# .#  @   Edmund (wand, ally target) #..............# # ..#............# ###)...........##Dir - look around, f - activateYou conjure some foxfire! _Edmund zaps a wand. The puff of flame misses you.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j S.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 32/37 ====================---- ###....♣♣♣....## Magic: 9/16=============-----------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##§v......  XL:  7 Next: 10% Place: Dungeon:4  #........###.@v..)...  Noise: ==-------  Time: 2692.3 (0.0) ;jD  #....................  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  ##.....÷....## @# ###............# .#  @   Edmund (wand, ally target) #..............# # ..#............# ###)...........##You conjure some foxfire! _Edmund zaps a wand. The puff of flame misses you.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j J§v§v§v§v§v;j F§v;j? O§v;j I@v;jD ;j. ....##.....##..#....##  .###  .##  .## ####+####  ##...÷÷..# ##§§......  .###.@§§.)...  .........  .....#####v####  .....# @#  ÷....## v#......# .# . #) _Edmund zaps a wand. The puff of flame misses you.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfi;j/ &re!  The foxfire burns Edmund.;j> 2§;jZ s  Edmund is lightly wounded.  The foxfire burns Edmund but does no damage.;j\h§vv3=10/16==-3.3 (1§§§§;j]0 _Edmund is lightly wounded.;j.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/37 =====================--- ###....♣♣♣....## Magic: 9/16=============-----------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##**......  XL:  7 Next: 10% Place: Dungeon:4  #........###*@*§.)...  Noise: =--------  Time: 2693.3 (0.0)  #...........vv*§§§...  f) staff of alchemy  #..........#####§####  Cast: Foxfire  #..........# @#  ##.....÷....## §# ;jp;###............# .#  @   Edmund (wand, ally target) #..............# # ..#............# ###)...........##Edmund is lightly wounded.  The foxfire burns Edmund but does no damage. _Edmund is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j{%.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/37 =====================--- ###....♣♣♣....## Magic: 9/16;j2=============-----------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##§§......  XL:  7 Next: 10% Place: Dungeon:4  #........###.@§§.)...  Noise: =--------  Time: 2693.3 (0.0)  #...........vv.§§§...  f) staff of alchemy  #..........#####§####  Cast: Foxfire  #..........# .#  ##.....÷....## §# ###............# .#  @   Edmund (wand, ally target) #..............# # ..#............# ###)...........##The foxfire burns Edmund but does no damage. _Edmund is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  ;j *Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j ....##.....##..#....##  .###  .##  .## ####+####  ##...÷÷..# ##........  .###.@v..)...  ......vvv......  .....#####'####  .....# .#  ÷....## .#......# .#. #);j>O4.3 (1 _;j K§v;j >v§;jq B§v;j B§v;j M§v;j D§v;j ?§v;j B§v;j[ H§v;jB =§v;j G§v;jZ Bv§;j Dv§;j E§v;j ?§v;j Jv§;jI .@;j ;jA ;v§;j E§v;j t@   Edmund (wand, ally target) _Edmund is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! ;j  The foxfire burns Edmund.;j 4§;j ;j .-5;j §§vv§§§§§§§;j0 ] _Edmund is moderately wounded.;j.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/37 =====================--- ###....♣♣♣....## Magic: 8/16============------------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##**.§....  XL:  7 Next: 10% Place: Dungeon:4  #........###*@*§vv§..  Noise: ---------  Time: 2695.3 (0.0)  #...........***§§§...  f) staff of alchemy  #..........#####@####  Cast: Foxfire  #..........# §#  ##.....÷....## .# ###............# .# [37;jm @   Edmund (wand, ally target) #..............# # ..#............# ###)...........## _You conjure some foxfire!  The foxfire burns Edmund. _Edmund is moderately wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j .........## Zeppelin the Magician ..........###### Deep Elf #..........##..# Health: 33/37 =====================--- ###....♣♣♣....## Magic: 8/16============------------  ###...♣P..### AC: 4;j ~Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##...§....  XL:  7 Next: 10% Place: Dungeon:4  #........###.@§§v§§..  Noise: ---------  Time: 2695.3 (0.0)  #...........§§§§v§...  f) staff of alchemy  #..........#####@####  Cast: Foxfire  #..........# §#  ##.....÷....## .# ###............# .#  @   Edmund (wand, ally target) #..............# # ..#............# ###)...........##;j֑ The foxfire burns Edmund. _Edmund is moderately wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j 0§v;jI ;j M....##.....##..#....##  .###  .##  .## ####+####  ##...÷÷..# ##...§....  ;j .###.@§§§§§..  ......§§§vv§...  .....#####@####  .....# §#  ÷....## .#......# .# . #) _Edmund is moderately wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;ja {Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns Edmund.;jj 4§;jy  Edmund is moderately wounded.The foxfire burns Edmund but does no damage.;j y§@§;j;' ;jB 3v....§§..v.@§.'.=6.3 (1;jh §§§ _Edmund is moderately wounded.;jx  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;jN Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1 b - ScorchFire2%;j.{2  c - Inner FlameHexes/Fire7%3  d - Grave ClawNecromancy6%2  e - Volatile BlastmotesFire/Translocation9%3  f - Flame WaveConjuration/Fire26%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j;jE;j! .........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 33/37 =====================--- ###....♣♣♣....##Magic: 8/16============------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0;jqDex: 15##...÷÷..# ##.v......XL:  7 Next: 10% Place: Dungeon:4;j#........###.@..§§...Noise: =--------  Time: 2696.3 (0.0)#............v.@§....f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###............#.#@   Edmund (wand, ally target) #..............## ..#............# ###)...........##The foxfire burns Edmund.  Edmund is moderately wounded.The foxfire burns Edmund but does no damage. _Edmund is moderately wounded.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..........##Zeppelin the Magician ..........######Deep Elf #..........##.[;j@40m.#Health: 33/37 =====================--- ###....♣♣♣....##Magic: 8/16============------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##.v......XL:  7 Next: 10% Place: Dungeon:4#........###.@..§§...Noise: =--------  Time: 2696.3 (0.0)#............v.@§....f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###.........;js...#.#@   Edmund (wand, ally target) #..............## ..#............# ###)...........##The foxfire burns Edmund.  Edmund is moderately wounded.The foxfire burns Edmund but does no damage. _Edmund is moderately wounded.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. *combustible, ally target)Flames lash Edmund.  Edmund is heavily wounded.;j@§v;jK§v;j}  Edmund's fire resistance burns away.  The foxfire burns Edmund but does no damage.;jO4§;jMZ  Edmund is heavily wounded.The foxfire burns Edmund! Edmund is burned terribly!;jl§@§.)..)4=7--====7.3 (1§§§ _Edmund is severely wounded.;j.  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire2%1  b + ScorchFire2% 2 c - Inner FlameHexes/Fire7%3  d - Grave ClawNecromancy6%2  e - Volatile BlastmotesFire/Translocation9%3  f - Flame WaveConjuration/Fire26%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j`;jo;ju9.........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 34/37 ======================-- ###....♣♣♣....##Magic: 7/16==========--------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15;jvs##...÷÷..# ##.§......XL:  7 Next: 10% Place: Dungeon:4#........###.@@§.)...Noise: ====-----  Time: 2697.3 (0.0)#............§§......f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .###.....÷....## .# ###............#.#@   Edmund (wand, combustible) #..............## ..#............# ###)...........##The foxfire burns Edmund but does no damage.  ;jwEdmund is heavily wounded.The foxfire burns Edmund! Edmund is burned terribly! _Edmund is severely wounded.Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j$;jr.........##Zeppelin the Magician ..........######Deep Elf #..........##..#Health: 34/37 ======================-- ###....♣♣♣....##Magic: 7/16==========--------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##.§......XL:  7 Next: 10% Place: Dungeon:4#........###.@@§.)...Noise: ====-----  Time: 2697.3 (0.0)#............§§......f) staff of alchemy#..........#####'####Cast: Foxfire#.....;j}'.....# .###.....÷....## .# ###............#.#@   Edmund (wand, combustible) #..............## ..#............# ###)...........##The foxfire burns Edmund but does no damage.  Edmund is heavily wounded.The foxfire burns Edmund! Edmund is burned terribly! _Edmund is severely wounded.Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j * Flames lash Edmund. Edmund is burned terribly!;j}w .@...  Edmund is almost dead.Edmund hits you with a +3 flail of draining!;j}P: 25/36 (37)------P: 3/16 ------8.3 (1Drain;jۀ;jJQ _You feel drained.;jѪ  You barely miss Edmund.  Edmund is almost dead.Edmund hits you with a +3 flail of draining.;j0 3/35-------2-------=---9.5 (1.2;j ;jG Q _You feel drained.;j7.........## Zeppelin the Magician ..........###### Deep Elf #..........##..# HP: 23/35 (37) ===============--------- ###....♣♣♣....## MP: 1/16=-----------------------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##**......  XL:  7 Next: 10% Place: Dungeon:4  #........###*@@..)...  Noise: =--------  Time: 2699.5 (0.0)  #...........***......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  Drain  ##.....÷....## .# ###............# .# [39;4;j139m @   Edmund (wand, combustible) #..............# # ..#............# ###)...........##Edmund is almost dead.Edmund hits you with a +3 flail of draining. _You feel drained.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j:y.........##Zeppelin the Magician ..........######Deep Elf #..........##..#HP: 23/35 (37) ===============--------- ###....♣♣♣....##MP: 1/16=-----------------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##........XL:  7 Next: 10% Place: Dungeon:4#........###.@@..)...;j {Noise: =--------  Time: 2699.5 (0.0)#...........v.v......f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .#Drain##.....÷....## .# ###............#.#@   Edmund (wand, combustible, ally target)#..............## ..#............# ###)...........##Edmund hits you with a +3 flail of draining. _You feel drained.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j{;j;jm18---=700.5 (1;j'G _You feel drained.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _Edmund zaps a wand. The puff of flame hits you.;j §vYou hit Edmund but do no damage.;j   Edmund is almost dead.The foxfire burns Edmund.;j 4§;j.  Edmund is almost dead.The foxfire burns Edmund. Edmund is burned terribly!;jS4§;j| )Edmund is almost dead.;j;j? 6-----1.7 (1.2;jmH ;§;jK E _Edmund zaps a wand. The puff of flame hits you.;jn  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1  b - ScorchFire2% 2  c - Inner FlameHexes/Fire7% 3  d - Grave ClawNecromancy6% 2  e - Volatile Blastmotes Fire/Translocation 9% 3  f - Flame WaveConjuration/Fire 26% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;jvz ;j} ;j ).........##Zeppelin the Magician ..........######Deep Elf #..........##..#HP: 16/35 (37) ==========-------------- ###....♣♣♣....##MP: 1/16;j 2=-----------------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##........XL:  7 Next: 10% Place: Dungeon:4;j. #........###.@@..)...Noise: ==-------  Time: 2701.7 (0.0)#...........§§§......f) staff of alchemy#..........#####'####Cast: Foxfire;j@ #..........# .#Drain##.....÷....## .# ###............#.#@   Edmund (wand, combustible) #..............## ..#............# ###)...........##Edmund is almost dead.The foxfire burns Edmund. Edmund is burned terribly!  Edmund is almost dead. _Edmund zaps a wand. The puff of flame hits you.  Casting: Foxfire (safe; 2% risk of failure)  ;j `Confirm with . or Enter, or press ? or * to list all spells.;j} T.........##;j pZeppelin the Magician ..........######Deep Elf #..........##..#HP: 16/35 (37) ==========-------------- ###....♣♣♣....##MP: 1/16=-----------------------###...♣P..###AC: 4;j WStr: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##........XL:  7 Next: 10% Place: Dungeon:4#........###.@@..)...Noise: ==-------  Time: 2701.7 (0.0)#...........§§§......f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .#Drain##.....÷....## .# ###............#.#@   Edmund (wand, combustible) #..............## ;j '..#............# ###)...........##Edmund is almost dead.The foxfire burns Edmund. Edmund is burned terribly!  Edmund is almost dead. _Edmund zaps a wand. The puff of flame hits you.  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j ;j ;j ;j e _You don't have enough magic to cast this spell.;j& ;j) Fire/throw/use which item? Missiles (go to first with () ;j)  c - a stonem - 3 poisoned darts  n - a throwing net;j;j99.........##Zeppelin the Magician ..........######Deep Elf #..........##..#HP: 16/35 (37) ==========-------------- ###....♣♣♣....##MP: 1/16=-----------------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##........;j>:XL:  7 Next: 10% Place: Dungeon:4#........###.@@..)...Noise: ==-------  Time: 2701.7 (0.0)#...........§§§......f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .#Drain##.....÷....## .# ###............#.#@   Edmund (wand, combustible) #..............## ..#............# ###)...........##Confirm with . or Enter, or press ? or * to list all spells. ;j:_You don't have enough magic to cast this spell.  Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +3 flail of draining, wearing a +0 scale mail and  carrying a wand of flame (almost dead, more vulnerable to fire, 58% to hit);jz.........##Zeppelin the Magician ..........######Deep Elf #..........##..#HP: 16/35 (37) ==========-------------- ###....♣♣♣....##MP: 1/16=-----------------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##........XL:  7 Next: 10% Place: Dungeon:4#........###.@@..)...Noise: ==-------  Time: 2701.7 (0.0)#...........§§§......f) staff of alchemy#..........#####'####Cast: Foxfire#...;j.......# .#Drain##.....÷....## .# ###............#.#@   Edmund (wand, caught, combustible) #..............## ..#............# ###)...........##Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +3 flail of draining, wearing a +0 scale mail and  carrying a wand of flame (almost dead, more vulnerable to fire, 58% to hit)  You throw a throwing net. The throwing net hits Edmund.  Edmund is caught in the net!;j@...  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +3 flail of draining, wearing a +0 scale mail and  carrying a wand of flame (almost dead, more vulnerable to fire, 58% to hit)  You throw a throwing net. The throwing net hits Edmund.  Edmund is caught in the net!  Edmund is almost dead.;j<2-2.7 (1;jt;j7 _Edmund struggles against the net.;jr  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j7-;jס;jm;jثe _You don't have enough magic to cast this spell.;j~;j`;j ;jb ;j8_Unknown command.;j} .........## Zeppelin the Magician ..........###### Deep Elf #..........##..# HP: 16/35 (37) ==========-------------- ###....♣♣♣....## MP: 0/16------------------------  ###...♣P..### AC: 4Str: 5  ##.....## EV: 12Int: 22  ####...## ####+####  SH: 0Dex: 15  ##...÷÷..# ##**......  XL:  7 Next: 10% Place: Dungeon:4  #........###*@@..)...  Noise: =--------  Time: 2702.7 (0.0)  #...........***......  f) staff of alchemy  #..........#####'####  Cast: Foxfire  #..........# .#  Drain  ##.....÷....## .# ###............# .#  @;jf 5[m   Edmund (wand, caught, combustible) #..............# # ..#............# ###)...........##Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j.........##Zeppelin the Magician ..........######Deep Elf #..........##..#HP: 16/35 (37) ==========-------------- ###....♣♣♣....##MP: 0/16------------------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+####SH: 0Dex: 15##...÷÷..# ##........;jXL:  7 Next: 10% Place: Dungeon:4#........###v@@..)...Noise: =--------  Time: 2702.7 (0.0)#.............v......f) staff of alchemy#..........#####'####Cast: Foxfire#..........# .#Drain##.....÷....## .# ###............#.#@   Edmund (wand, caught, combustible, al…)#..............## ..#............# ###)...........## _You don't have enough magic to cast this spell. _Unknown command.;jKCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j% *Edmund zaps a wand. The puff of flame misses you.The puff of flame hits your foxfire.;j @Your foxfire completely resists.1==;j#3.7 (1;j7 _Edmund struggles against the net.;j .....###### #..........##.. ###....♣♣♣....#  ###...♣P..###  ##.....## ##...## ####+######...÷÷..# ##........;jb ........###v.@..).......@v.....#####'####..# .# #÷....## .# ###............ .# #.... # ..#. ###)## # ###.##;j <§v;j7 Q  The foxfire burns Edmund but does no damage.;j 3§;j )Edmund is almost dead.The foxfire burns Edmund! Edmund is burned terribly!;j (;j0 .§;ji; ;jD  ealth: 17/37 =34-4 _You kill Edmund!Your life force feels restored.;jD \Your Spellcasting skill increases to level 5!;jK :§§;jVO f _Your Hexes skill increases to level 3!;j###### .##..# ....♣♣♣....##  ###...♣P..### ##.....## ####...## ####+###...÷÷..# ##.#.###§§)..).#..#.#####'##....# .#  ##.....÷....## .#.;j# .# .# # ;jA..;jhV--5 _;jn;j;jr M## ##### ..........##.. ##....♣♣♣....#####...♣P..###;j@ ..  ####...## ####+######...÷÷..# ##.......###..@..)..............#####'######..........# ..#........#;j# agic: 2/16===-6  a - a wand of flame (26); n - a throwing netThings that are here:7.7 (2;j+ ;j(/ ] _a +3 flail of draining; a +0 scale mail;j ;jk mPick up what? 15/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 flail of draining Armour (select all with [);j8 b - a +0 scale mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top];j  a + a +3 flail of draining[Enter] accept (1 chosen);j9S;j0\;jf........##Zeppelin the Magician .........######Deep Elf ..........##..#Health: 17/37 ===========------------- ##....♣♣♣....##Magic: 2/16===---------------------###...♣P..###AC: 4Str: 5##.....##EV: 12Int: 22####...## ####+#####SH: 0Dex: 15##...÷÷..# ##.........XL:  7 Next: 34% Place: Dungeon:4;jg#........###..@..)....Noise: ---------  Time: 2707.7 (0.0)#.....................f) staff of alchemy#..........#####'#####Cast: Foxfire#..........# ..###.....÷....## ..# ##............# ...# ..............# ..# .#............# ..# ##)...........##Your life force feels restored.Your Spellcasting skill increases to level 5! _Your Hexes skill increases to level 3!a - a wand of flame (26); n - a throwing netThings that are here: _a +3 flail of draining; a +0 scale mail;jSr;jsG88.7 (1;jy;j~P _p - a +3 flail of draining;j3v## ###### ##..# ....♣♣♣....## ###...♣P..### ##.....## ####...## ####+###...÷÷..# ##.  #.###..[@.).  #.#.#####'##...# ..# ##.....÷....## ...#.# ....## ....# #.# ....# ;j~;jR3=9;jj;j ## ###### ##..# ....♣♣♣....## ...♣P..###  ##.....##  ####...## ####+# ##...÷÷..# ##. #.###..[.@). #. #.#####'# #...# ...#.....÷....## ....# .# ......## ......# .;jYS#.......# ;j=;j'10;j!;j+## ###### ##..# ♣♣♣....## ...♣P..### ##.....## ####...## ####+#'...÷÷..# ##. .###..[..@. ..;j~1#####'#' .# ...# .....÷....## .....##.......##.......##.......# ;j;j&1;j;j$  Things that are here:;j"p _a +0 club; a goblin corpse;j' 3;j;j;j+9=;jg4===;j;j;j);j;j;j;j ;j!;j!620=;j"N5===;j";j5$;j$;j%;j`&;j&;j';j(;j(X6===;jv);j*;j%+S1=;j+;j-;j-;j.;j/,;j,0;j1;j2_7===;j2;j3t2==;j4;j6,;jw6;j7;j 8_8===;ja@;jB;j\C;jPE;jnG;jGK3=;j?J;jL9===;jN;jP;jP;jQ;jT;jTS4=;jU;jX,;jY;j[;jj\o10/16===;j];j_,;j~a;jc;j3d^5==;jTe;jg1===;jh;j+mW _You start resting.;j,xgg   goblin (wandering);jx/36.7 (25.0);j߀;j,7.7 (26;j7;jWs _You encounter a goblin. It is wielding a +0 dagger.;jFP.....## Zeppelin the Magician ......###### Deep Elf .......##..# Health: 25/37 ================-------- ...♣♣♣....## Magic: 10/16 ===============--------- #...♣P..### AC: 4Str: 5 ##.....## EV: 12Int: 22 ####...## ####+#######g  SH: 0;jQDex: 15 #...÷÷..# ##...***......  XL:  7 Next: 34% Place: Dungeon:4 ........###..[.*@*......  Noise: ---------  Time: 2737.7 (0.0) ...............***......  f) staff of alchemy ..........#####'#######'  Cast: Foxfire ..........# ...# .....÷....## .....# ...........#.......#  g   goblin (wandering) ...........#.......# ...........#.......# ...........## _a +0 club; a goblin corpse _You start resting. _You encounter a goblin. It is wielding a +0 dagger.Casting: Foxfire (safe; 2% risk of failure)  ;jR Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jw.....## Zeppelin the Magician ......###### Deep Elf .......##..# Health: 25/37 ================-------- ;j...♣♣♣....## Magic: 10/16 ===============--------- #...♣P..### AC: 4Str: 5 ##.....## EV: 12Int: 22 ####...## ####+#######'  SH: 0Dex: 15 #...÷÷..# ##..........g.  XL:  7 Next: 34% Place: Dungeon:4 ........###..[..@.......  Noise: ---------  Time: 2737.7 (0.0) ........................  f) staff of alchemy ..........#####'#######'  Cast: Foxfire ..........# ...# .....÷....## .....# ...........#.......#  g   goblin (wandering) ...........#.......# ;j...........#.......# ...........## _You start resting. _You encounter a goblin. It is wielding a +0 dagger.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j ####+#######' ÷÷..# ##...v.v....g. #..[..@....... ;jؚ............... .#####'#######'  ..÷ ..........#gally target)#....#....;jD:=8.7 (1 _;jI;j<;j ;j ;j7 ;j F _Unknown command.;j:>§v;j;;§v;jz;E§v;jL<;§v;j<=§v;j<;§v;j=E§v;j/>C§v;j>'.g.;j?C§v;jHr )The foxfire burns the goblin.;j3O(;j.§;jy;j3o61=-;j 9;ju§§§§§§;jiJ _You kill the goblin!;j] =§v;j" v§v§§v;j 0§;j' '.......;j( A-40;j/ X§§§;j2 N _Your foxfire dissipates.;jv g## ###### ##..# ♣♣♣....## ...♣P..### .....## ...## ####+#§# ...÷÷..# ##.§.###..[..)@..§§.#####'#'#;jx # #...#÷....###.....##.......##.......##.......# ;j S'..);j &1;jʉ ;jF ;j S## ####### ##..# ♣♣♣....## ♣P..### .....## ...## ####+#'#÷÷..# ##.###..[..).@..).#####'#'#;jƣ # #...#÷....###.....##.......##..#.. ;j] ;j &2;jF ;j ;jot;jw## ####### ##..# ♣♣♣....## ♣P..### ## .#...## ####+#'#÷÷..# ##.###..[..)..@.).#####'#'## #...# .#÷....###.....##.# ;j`;jHV27=2;jłO===3;j.;j;jPd^## ##.###### ##..# #....## .# ♣P..### .### .# ...## ####+#'# ÷÷..# ##.;je###..[..)...@).#####'#'## #.÷....###.....# .##.# .##.# ##.### # ;jn;jo&4;jUu;jyw;j## ##. .###### ..###..# ..# ....## ...# P..### ..# ## ..# ;j## ####+#'#..# ##.###..[..)....@.#####'#'## #...# ..# ÷....###.....# ..##.# s..# s   scorpion (asleep)#.# ..##.# ..#### ##;j;j&5;j;jo _You encounter a scorpion.Things that are here:;jr% _a +0 dagger; a +0 scale mail; a goblin corpse;jBq.## ## ..###### ..#.##..# ..#♣....## ...# ♣P..### ..#.## ..#.## ####+#'#####÷..# ##.;jrQ.###..[..)...@)...#####'#'#####.# #...# ..# .÷....###.....# ..#.#.# s..#.#.# ..#.#.# ..#.##  ;j{;j }{3===6 _;j*;jֆ;j N.## ##.###### ..#.##..# ..#♣....## ...# .♣P..### ..#.## ..# #...## ####+#'##### .÷÷..# ##..###..[..)..@.)...#####'#'#####.# #...# ..#.÷....###.....# ..#.#.# s..#.#.# ..#.#;jY" w.# ..#.##;jC+ ;ja, s8==7;j4 ;jo6 ;jgJ>.## .###### ..#.##..# ..# .♣♣♣....## ...# ..♣P..### ..#.##;jKC ..# ##...## ####+#'##### ..÷÷..# ##..###..[..).@..)...#####'#'#####.# #...# ..#.÷....###.....# ..#.#.......# s..#.#.# ..# .#.# ..# ;jL .##;jT;jU&8;j"];j&_;j.## .###### ..#.##..# ..# ..♣♣♣....## ...#.♣P..### ..# #.....## ..##...## ####+#'#####.÷÷..# ##..###..[..)@...)...#####'#'#####.# #...# ..#.÷....###.....# ..#.#.......# s..#.#.......# ..#.#.......# ..# .##;j;jr4===9;j2;j;j 9=;jB;j5===;jL30=;j;j;j,;jn _You start resting.Magic restored.;j;j55.7 (66===6.7 (7 _;jQ;j>3;jQ@;jC;jC;jYI;j/P;j#Qh1==;jS;jW;j2X;jZ;j];j^:==;j`;j_d,;jf;jh;jhU2=;ji;jl,;jm;j(p,;jq;j't;jt;ju;jw;jxK3=;jy;j{;j|;j};jO;j;j5;jH;jӃ;j݄;j~4==;j3;j,;j.X;j^;j;j=;j.k5=;j;j,;jM;j,;j;j';j0;j;j;jWK6=;j;j[,;j#;jP,;j;j _You start resting.HP restored.;jv080.7 (24.0);jz~7==1.7 (25 _;je;jf;jx## ####### ..# ##..# ..# ♣♣♣....## ...# ♣P..### ..# .....## ..# ...## ####+#'##### ÷÷..# ##. ###..[..).@..).  #####'#'##### # #..÷....###..#...#..#.. ;j;j02.7 (1.0) ;jE;j&;jy## ####### ..# ##..# ..# ♣♣♣....## ...# ♣P..### ..# ## ..# ...## ####+#'##### ÷÷..# ##. ###..[..)..@.).  #####'#'##### ;j2[# #...# ..#÷....###.#.# ;jy;j&3;j ;j;jj ## ##.###### ..# ##..# ..# ....## ...# ♣P..### ..# ## ..# ...## ####+#'##### ÷÷..# ##. ###..[..)...@).  ;jl#####'#'##### # #.÷....###.....# ..##.# s..##.# ..##.# ..### # ;j>;j_&4;j;j;j?## ##. .###### ..# ##..# ..# ....## ...# P..### ..# ## ..# ## ####+#'##### ..# ##. ###..[..)....@.  #####'#'##### # #...# ..# ÷....###.....# ..##.# s..# s   scorpion (asleep)#.# ..##.# ..# ### ##;jV=5  Things that are here: _a +0 dagger; a +0 scale mail; a goblin corpse;j< |####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 15/16 ======================-- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12;j Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........***......  XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...*@*......  Noise: ---------  Time: 2785.7 (0.0) ...............***......  f) staff of alchemy .....#####'#######'#####  Cast: Foxfire .....# #...# ..# ÷....###.....# ..# ......#.......# s..#  s   scorpion (asleep) ......#.......# ..# ......#.......# ..# # ......#### _HP restored.  Things that are here: _a +0 dagger; a +0 scale mail; a goblin corpseCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j[####.. Zeppelin the Magician .######..#Deep Elf ..##..#..#Health: 37/37 ======================== ♣....##...#Magic: 15/16 ======================-- P..###;j..#AC: 4Str: 5 ..##..#EV: 12Int: 22 ..## ####+#######'#####SH: 0Dex: 15 ÷..# ##.................XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...v@.......Noise: ---------  Time: 2785.7 (0.0) ................v.......f) staff of alchemy .....#####'#######'#####Cast: Foxfire .....# #...# ..# ÷....###.....# ..# ......#.......# s..#s   scorpion (asleep, ally target) ......#.......# ..# ......#.......# ..## ......####Things that are here: [4;j0m_a +0 dagger; a +0 scale mail; a goblin corpseCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j:=6.7 (1 _;j@;j;j'(####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 14/16 =====================--- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........***......  XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...v@*......  Noise: =--------  Time: 2786.7 (0.0) ;jU...............*v*......  f) staff of alchemy .....#####'#######'#####  Cast: Foxfire .....# #...# ..# ÷....###.....# ..# ......#.......# s..#  s   scorpion (asleep, ally target) ......#.......# ..# ......#.......# ..# # ......####Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j" ####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 14/16 =====================--- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##.................  XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...v@.......  Noise: =--------  Time: 2786.7 (0.0) ................§v......  f) staff of alchemy .....#####'#######'#####  Cast: Foxfire .....# #...# ..# ÷....###.....# ..# ......#.......# [0;;jN( Z10;1ms..#  s   scorpion (asleep, ally target) ......#.......# ..# ......#.......# ..# # ......####Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§v§v§v§v§v§v§v;j>1  ..#  ..#  ...#  ..# ..#  ####+#######'##### ÷..# ##................. [..)...§@....... .......§§...... #'#######§##### ;j2  #...# .v# ÷ v.# s..#s ..# ..#  _You conjure some foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the scorpion.;j x§§v;j vv.vs;j' +7.7 (1;j$ §§§ _The scorpion is lightly wounded.;j*####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ;j,♣....## ...#  Magic: 13/16 ===================----- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........v*v......  XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...*@*......  Noise: =--------  Time: 2787.7 (0.0) ...............***......  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# .§# ÷....###.....# v.# ......#.......# s..#  s   scorpion (ally target) ......#.......# ..# ......#.......# ..# # ......####You conjure some foxfire!  The foxfire burns the scorpion. _The scorpion is lightly wound;j-ed.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j####.. Zeppelin the Magician .######..#Deep Elf ..##..#..#Health: 37/37 ======================== ♣....##...#Magic: 13/16 ===================----- P..###..#AC: 4Str: 5 ..##;jT..#EV: 12Int: 22 ..## ####+#######'#####SH: 0Dex: 15 ÷..# ##........v.v......XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...§@.......Noise: =--------  Time: 2787.7 (0.0) ................§§......f) staff of alchemy .....#####'#######§#####Cast: Foxfire .....# #...# .§# ÷....###.....# v.# ......#.......# s..#s   scorpion (ally target) ......#.......# ..# ......#.......# ..## ......#### [;jm_The scorpion is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the scorpion.;jC4§;jF§v;jC§v;j§v§v§v;jo1§v§v§vs.B  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the scorpion.scorpion is lightly wounded.;jb  B   bombardier beetleYou encounter a bombardier beetle.The foxfire burns the scorpion but does no damage.;j54§;j7E§v;jA|v.vB;jBZ4==8.7 (1;jJ\§§§§§;jVN6 _The scorpion is lightly wounded.;jM ####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 13/16 ===================----- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........***......  XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...v@*......  Noise: =--------  Time: 2788.7 (0.0) ...............**v§.....  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# .v# ÷....###.....# s.# ......#.......# ;j , B..#  s   scorpion (ally target) ......#.......# ..#  B   bombardier beetle ......#.......# ..# # ......####You encounter a bombardier beetle.The foxfire burns the scorpion but does no damage. _The scorpion is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j* ####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 13/16 ===================----- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ;j+ ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........§§§......  XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...§@§......  Noise: =--------  Time: 2788.7 (0.0) ................vv§.....  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# .v# ÷....###.....# s.# ......#.......# B..#  s   scorpion (ally target) ......#.......# ..#  B   bombardier beetle ......#.......# ..# # ......####The foxfire burns the scorpion but does no damage. _The scorpion is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( o;j. r ) - cycleDir - look around, f - activateYou conjure some foxfire!;j5  ..#  ..#  ...#  ..# ..#  ####+#######'##### ÷..# ##........§§§...... ;j6 E[..)...§@§...... .......vv§..... #'#######§#####  #...# .v# ÷ s.# B..#   ..#  ..#  _The scorpion is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the scorpion.;j 4§;j+ §v§v;jϻ §v§v;j  The scorpion is heavily wounded.The foxfire burns the scorpion!;j|I§§v;jJBs§;j^T  The scorpion is almost dead.The foxfire burns the scorpion but does no damage.;j4§;jt8B.;je.v..v§§..;j-+9.7 (1;j]§§§;j \ _The scorpion is almost dead.;jS5####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ;j6♣....## ...#  Magic: 12/16 ==================------ P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........*v*......  XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...*@*......  Noise: =--------  Time: 2789.7 (0.0) ...............v**......  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# s§# ÷....###.....# B.# ......#.......# ...#  s   scorpion (ally target) ;j8n......#.......# ..#  B   bombardier beetle ......#.......# ..# # ......####The scorpion is almost dead.The foxfire burns the scorpion but does no damage. _The scorpion is almost dead.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jV####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 12/16 ==================------ P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0;j1Dex: 15 ÷..# ##.........§.......  XL:  7 Next: 34% Place: Dungeon:4 ...###..[..)...v@.......  Noise: =--------  Time: 2789.7 (0.0) ...............v§§......  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# s§# ÷....###.....# B.# ......#.......# ...#  s   scorpion (ally target) ......#.......# ..#  B   bombardier beetle ......#.......# ..# # ......####The foxfire burns the scorpion but does no damage. _The scorpion is almost dead.Casting: Foxfire (safe; 2% risk of failure)  ;j)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j#_§v§;jp$v;jߋ=§v;jM:§v;jK§v;jЍZsv;jC ..#  ..#  ...#  ..# ..#  ####+#######'##### ÷..# ##.........§....... [..)...§@....... ......§v§...... ;j#'#######s#####  #...# v§# ÷ B.# ...#  ..#  ..#  _The scorpion is almost dead.  Casting: Foxfire (safe; 2% risk of failure)  ;jaPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the scorpion but does no damage.;j[t§§v;jUsv;j& §The scorpion is almost dead.The foxfire burns the scorpion.;j-B   bombardier beetle;j߰1§;jvv.(ally target);j[54690.7 (1;j§§§§§;jL _You kill the scorpion!;j"####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 11/16 ================-------- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........**v......  XL:  7 Next: 46% Place: Dungeon:4 ...###..[..)...*@v......  Noise: =--------  Time: 2790.7 (0.0) ...............***......  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# §.# ÷....###.....# B.# ......#.......# ...#  ;jֲ. B   bombardier beetle (ally target) ......#.......# ..# ......#.......# ..# # ......####The scorpion is almost dead.The foxfire burns the scorpion. _You kill the scorpion!Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 11/16 ================-------- P..### ..#  AC: 4;jStr: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##.........§v......  XL:  7 Next: 46% Place: Dungeon:4 ...###..[..)...§@§......  Noise: =--------  Time: 2790.7 (0.0) ...............§§§v.....  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# §.# ÷....###.....# B.# ......#.......# ...#  B   bombardier beetle (ally target) ......#.......# ..# ......#.......# ..# # ......####The foxfire burns the scorpion. _You kill the scorpion!Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( o;j;$r ) - cycleDir - look around, f - activateYou conjure some foxfire!§v§v;j§v§v;jf@§v;j ..#  ..#  ...#  ..# ..#  ####+#######'##### ÷..# ##.........§§...... [..)...§@§§..... ......§§§§..... ;j#'#######v#####  #...# §v# ÷ B.# ...#  ..# ..# ;j.Jt§§v;jYL7B.;j#T; Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the bombardier beetle but does no damage.  The foxfire burns the bombardier beetle.;j§v....v1.7 (1;jH§§§;j*§;jl _The bombardier beetle is moderately wounded.;j 3####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 10/16 ===============--------- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........v**......  XL:  7 Next: 46% Place: Dungeon:4 ...###..[..)...*@*§.....  Noise: =--------  Time: 2791.7 (0.0) ;j[ C...............**v§.....  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# B§# ÷....###.....# ..# ......#.......# ...#  B   bombardier beetle (ally target) ......#.......# ..# ......#.......# ..# # ......####The foxfire burns the bombardier beetle but does no damage.  The foxfire burns the bombardier beetle. _The bombardier beetle is moderately wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j<####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 10/16 ===============--------- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ;ji÷..# ##........v.§......  XL:  7 Next: 46% Place: Dungeon:4 ...###..[..)....@§§.....  Noise: =--------  Time: 2791.7 (0.0) .................§§.....  f) staff of alchemy .....#####'#######v#####  Cast: Foxfire .....# #...# B§# ÷....###.....# ..# ......#.......# ...#  B   bombardier beetle (ally target) ......#.......# ..# ......#.......# ..# # ......####The foxfire burns the bombardier beetle. _The bombardier beetle is moderately wounded.Casting: Foxfire (safe; 2% risk of failure)  ;jѠpPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§v;j  ..#  ..#  ...#  ..# ..#  ####+#######'##### ÷..# ##........§.§...... ;j[..)...v@§§..... ........§§..... #'#######v#####  #...# B§# ÷ ..# ...#  ..# ..# ......#### _The bombardier beetle is moderately wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the bombardier beetle.;j,-4§;j.§v§v§v;j(:  The bombardier beetle is heavily wounded.The foxfire burns the bombardier beetle.;j{z4§;j^Kvv....;jf[1=2.7 (1;ji}§§§§§;jj _The bombardier beetle is severely wounded.;jBp ####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 10/16 ===============--------- P..### ..#  AC: 4Str: 5 ..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........*vv......  XL:  7 Next: 46% Place: Dungeon:4 ...###..[..)...*@*......  Noise: =--------  Time: 2792.7 (0.0) ...............***......  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# B.# ÷....###.....# ..# ;j r ......#.......# ...#  B   bombardier beetle (ally target) ......#.......# ..# ......#.......# ..# # ......####The bombardier beetle is heavily wounded.The foxfire burns the bombardier beetle. _The bombardier beetle is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j####.. Zeppelin the Magician .###### ..#  Deep Elf ..##..# ..#  Health: 37/37 ======================== ♣....## ...#  Magic: 10/16 ===============--------- P..### ..#  AC: 4Str: 5 ;ju..##..#  EV: 12Int: 22 ..## ####+#######'#####  SH: 0Dex: 15 ÷..# ##........§§v......  XL:  7 Next: 46% Place: Dungeon:4 ...###..[..)...§@v......  Noise: =--------  Time: 2792.7 (0.0) ................§§......  f) staff of alchemy .....#####'#######§#####  Cast: Foxfire .....# #...# B.# ÷....###.....# ..# ......#.......# ...#  B   bombardier beetle (ally target) ......#.......# ..# ......#.......# ..# # ......####;j ;The foxfire burns the bombardier beetle. _The bombardier beetle is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jv§v§v;j)Z§v;jF§v;j6:§v;j\ ..#  ..#  ...#  ..# ..#  ####+#######'##### ;jkG÷..# ##........§§§...... [..)...§@§§..... .......§§v..... #'#######v#####  #...# B.# ÷ ..# ...#   ..# ..# ......#### _The bombardier beetle is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the bombardier beetle.;jx"u§§vBv  The bombardier beetle is almost dead.The foxfire burns the bombardier beetle.;j`4§;jl..vv3.7 (1;jtI§§§§;jxe _The bombardier beetle is almost dead.;j  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j/;j2 Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1 b - ScorchFire2%2  c - Inner FlameHexes/Fire6%3  d - Grave ClawNecromancy5%2  e - Volatile Blastmotes;j3Fire/Translocation8%3  f - Flame WaveConjuration/Fire22%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;jC##;j##.. Zeppelin the Magician .######..#Deep Elf ..##..#..#Health: 37/37 ======================== ♣....##...#Magic: 10/16 ===============--------- ;jP..###..#AC: 4Str: 5 ..##..#EV: 12Int: 22 ..## ####+#######'#####SH: 0Dex: 15 ÷..# ##.........§§......XL:  7 Next: 46% Place: Dungeon:4 ...###..[..)....@§§.....Noise: =--------  Time: 2793.7 (0.0) ...............vv§§.....f) staff of alchemy .....#####'#######B#####Cast: Foxfire .....# #...# §.# ÷....###.....# ..# ......#.......# ...#B   bombardier beetle (ally target) ......#.......# ..# ......#.......# ..#[16;3;j3H# ......####The foxfire burns the bombardier beetle.  The bombardier beetle is almost dead.The foxfire burns the bombardier beetle. _The bombardier beetle is almost dead.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j"####.. Zeppelin the Magician .######..#Deep Elf ..##..#..#Health: 37/37 ======================== ♣....##...#Magic: 10/16 ===============--------- P..###..#AC: 4Str: 5 ..##..#EV: 12Int: 22 ..## ####+#######'#####SH: 0Dex: 15 ÷..# ##.........§§......;jXL:  7 Next: 46% Place: Dungeon:4 ...###..[..)....@§§.....Noise: =--------  Time: 2793.7 (0.0) ...............vv§§.....f) staff of alchemy .....#####'#######B#####Cast: Foxfire .....# #...# §.# ÷....###.....# ..# ......#.......# ...#B   bombardier beetle (ally target) ......#.......# ..# ......#.......# ..## ......####The foxfire burns the bombardier beetle.  The bombardier beetle is almost dead.The foxfire burns the bombardier beetle. _The bombardier beetle is almost dead.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jP  Okay, then.;j;j;j. _;j w§v§v;j §The foxfire burns the bombardier beetle.;jK S;jR i§§v;jS H§v;jU §v§v;j^ 2.....;jb <52-4.7 (1;jh k§§§§;jl U _You kill the bombardier beetle!;jU 3;j ;j H§v;j E§v;j v§v§;j §1=;j ;j ] _Your foxfire dissipates.;j ;j ;j! 2===;jM$ ;j$ ;j& ;ja( ;j( ;j* ;j|, ;j- ;j- ;j0 ;j1 k3===;jV2 ;j4 ,;j,6 ;j^8 ,;j: ;j7< ;j< i4===;j&> ;joA ,;jMB ;jD ,;jeF ;jH ;jI i5===;jJ ;jM ,;jN ;jU B;jIV ,;jgW ;jZ ;jZ i6===;j[ ;j` 4 _Magic restored.;jd  You encounter a kobold. It is wielding a +0 dagger.;j*o  #..† # ...## ##... ###### [...# .##..# K...# ......#.. .##..# . .## ####+#######'####### ##......-###..[..)....).............†.......#####'#######†###### ;jp S....# #...# ..#### ...# K   kobold (asleep)#.# ....##.# ....# #.......# ..#;jy 18128.0);jz ,3.7 (19;j/ ;j # _Found a robe.;jE +##..†. Zeppelin the Magician #...## ##... Deep Elf ###### [...#  Health: 37/37 ======================== .##..# K...#  Magic: 15/16 ======================-- ....## ....#  AC: 4Str: 5 ..### ...# . EV: 12Int: 22 .##..# . SH: 0Dex: 15 .## ####+#######*######  XL:  7 Next: 52% Place: Dungeon:4 ..# ##.........*@*......  Noise: ---------  Time: 2813.7 (0.0) ;jF ,..###..[..)....***......  f) staff of alchemy ................†.......  Cast: Foxfire ....#####'#######†###### ....# #...# ..# ....###.....# ...#  K   kobold (asleep) .....#.......# ....# .....#.......# ....# # .....#.......# ..# ## _Magic restored.  You encounter a kobold. It is wielding a +0 dagger. _Found a robe.  ;jMe Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j2 E##..†. Zeppelin the Magician #...####... Deep Elf ######[...#Health: 37/37 ======================== .##..#K...#Magic: 15/16 ======================-- ....##....#AC: 4Str: 5 ..###...#. EV: 12Int: 22 .##..#. SH: 0Dex: 15 .## ####+#######v######;j }XL:  7 Next: 52% Place: Dungeon:4 ..# ##..........@.......Noise: ---------  Time: 2813.7 (0.0) ..###..[..)....)v.......f) staff of alchemy ................†.......Cast: Foxfire ....#####'#######†###### ....# #...# ..# ....###.....# ...#K   kobold (asleep, ally target) .....#.......# ....# .....#.......# ....## .....#.......# ..###You encounter a kobold. It is wielding a +0 dagger. _Found a robe.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j :=4.7 (1 _;j/ ;j ;jF v§v§;j v§v§v§;j Av§;jEv§;j K  The foxfire burns the kobold.  The kobold is heavily wounded.;jq3§;jD.K;j8 §The kobold shouts!  The foxfire burns the kobold!;j<R;j9:1§;jKA;juE/==5;jPd§§§§;jRJ _You kill the kobold!;jN " ;j5 o#..†. ##.....## ##. #...[...# ##..# #.......# ## ...§...# P .### ..§..# .P ## .§.# . ;jE ## ####+#§#. .# ##... .###..[..)....)§.†.#####'#†## #...# ...####.....# ....# #.# .....# #.# ......# #;j y#.# ..# ##.;j 8).;jo .'.;j V6==---;j8 6;j ;j ;jvcM# #....P ##...## ..† ;jd##.....###....##[ ##..#.......# ..###...)...# .####.....#P #...# . ## ####+#######@####### ##........... .###..[..)....). ...............†........;jpe7.....;j]p;jTqB---7;j]z;j~Q _There is an open door here.;jFSM###. ..) ##### # #....P ##...## ..† ##.....###....##[ ##... ..##;jHT#...)...# .####.....#P #.@.# . ## ####+#######'####### ##.................... .###..[..)....).................######.....#;j[S;jjT-8 _;j\;j^;j\ M..###. # ##. ..) ##### # #....P ##...## ..† ##.....###....##[ ##... ..###...)...# .####..@..#P ##...## . ## ####+#######'####### .# ##.......................†....####†####...;je ;jXh &9;jn ;jp ;j M# #...#.....###. # ##. ..) ##### # #....P ##...## ..† ##.....###....##[ ##... ..###...@...# .#####.....##P ####...##.. Cast: Foxfire.†......;j ;j D==20;jO ;j O _You see here a +0 dagger.;j+3;j-;j=;jB;jC: _;jU;j`  There is an open door here. _;jb;jgi,;j  There is an open door here.  You see here a bombardier beetle corpse. _;j;j,;j?;j;j,;j;j͚;j0,;j.# ##................... .###..[..)....)......... ...............†........ ...#####'#######†####### ...# #...# ##. ...###.....###... ....#.......#.... ....#.......#....##.#.......##. ....####.. ...#.#####..####.###;jz### ####.†.##  ##..### #.....## #.............# ##..### #....## ##.#  ##..........)...# #..#  ####...............## #..#;jC\322.0)3.7 (13;j;j ` _v - a scroll labelled SIBUDOORHE;jg3;j;j;j=;j;jY,;j,;j;j;jZ,;j;js;j,;j;j;j;j;jn;j*  There is an open door here.;jFm  You see here a bombardier beetle corpse.;j;j% _;j;j;j;,;j*;j;j6;j;j;j:;j~ ;j";jh#;j$;j&;jA(;j(;jQ*;j-;j/;j/;j,0;j1;j(? #...[...# ......  #.......# ......# .. PP...PP  #...)...# .....#...PP.P...PP  ##.....## ....##...P......PP ##...## ...##......PP...PP +#######'#######'##..# ..............................[)....)..........#.........†........##.... '#######†#######+####..# ##...## . ...###.....## ##..# ....#.......# ##;j?A..## ....#.......# ###..## ....#.......# ##...### ##..###  ##...## ###..##;jK46'...............#...o...#o   orc (asleep)#...|...###.....##;j]R o.  As you open the door, it creaks loudly!  You encounter an orc. It is wielding a +0 flail.;jg^Uo;j`M======7.7 (14;ji;jp _The orc shouts!;jtz _Found a thick runed staff.;j? #...[...# ....... Zeppelin the Magician  #.......# ......# .. PP...PP Deep Elf  #...)...# .....#...PP.P...PP Health: 37/37 ========================  ##.....## ....##...P......PP Magic: 15/16 ======================-- ##...## ...##......PP...PP AC: 4Str: 5 +#######'#######'##..# ......... EV: 12Int: 22 ....................# ........[ SH: 0Dex: 15 .)....)........***..# #...... XL:  7 Next: 52% Place: Dungeon:4 .......†.......*@*..# ##..... Noise: ======---  Time: 2847.7 (0.0) '#######†#######*#### ##.... f) staff of alchemy ..# ##...## ... ##...# Cast: Foxfire ...###.....## ..... ##..### ....#.......#...o... ##..## ....#.......#.......# #;jAi##..##  o   orc ....#.......#...|...# ##...##  ##.....###.....####..###  ##...## ###..## You encounter an orc. It is wielding a +0 flail. _The orc shouts! _Found a thick runed staff.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jI #...[...# ....... Zeppelin the Magician  #.......# ......# .. PP...PP Deep Elf  #...)...# .....#...PP.P...PP Health: 37/37 ========================  ##.....## ....##...P......PP Magic: 15/16 ======================-- ##...## ...##......PP...PP AC: 4Str: 5 +#######'#######'##..# ......... EV: 12Int: 22 ....................# ........[ SH: 0Dex: 15 .)....).............# #...... XL:  7 Next: 52% Place: Dungeon:4 .......†........@...# ##..... Noise: ======---  Time: 2847.7 (0.0) '#######†#######'#### ##.... f) staff of alchemy ..# ##...## ... ##...# Cast: Foxfire ...###.....## ..o.. ##..### ....#.......#...[40;jym.... ##..## ....#.......#.......# ###..##  o   orc ....#.......#...|...# ##...##  ##.....###.....####..###  ##...## ###..## _The orc shouts! _Found a thick runed staff.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jI #...[...#   ......# ..  #...)...# .....#...   ....##...  ...##...#######'##..# ...........# [)....).........v...# †........@...# †#######v####  ##...## ... ...## ..o.. ....#....... ....#.......#  (ally target)....#...|...#   ##.....##  ;ji=-----8.7 (1 _;j@;jv;j̬ §v§v§v;j̴ i  The foxfire burns the orc.;jq7v§§v;jA  The orc is moderately wounded.The foxfire burns the orc.;jk2§;j3o.;j------9;j%U§§;j,[ _The orc is heavily wounded.;jT # #...[...# ....... Zeppelin the Magician  #.......# ......# .. PP...PP Deep Elf  #...)...# .....#...PP.P...PP Health: 37/37 ========================  ##.....## ....##...P......PP Magic: 14/16 =====================--- ##...## ...##......PP...PP AC: 4Str: 5 +#######'#######'##..# ......... EV: 12Int: 22 ....................# ........[ SH: 0Dex: 15 .)....)........***..# #...... XL:  7 Next: 52% Place: Dungeon:4 .......†.......*@*..# ##..... Noise: ---------  Time: 2849.7 (0.0) ;jǚ '#######†#######*#### ##.... f) staff of alchemy ..# ##...## .o. ##...# Cast: Foxfire ...###.....## ..... ##..### ....#.......#....... ##..## ....#.......#.......# ###..##  o   orc ....#.......#...|...# ##...##  ##.....###.....####..###  ##...## ###..## The orc is moderately wounded.The foxfire burns the orc. _The orc is heavily wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jua] #...[...# ....... Zeppelin the Magician  #.......# ......# .. PP...PP Deep Elf  #...)...# .....#...PP.P...PP Health: 37/37 ========================  ##.....## ....##...P......PP Magic: 14/16 =====================--- ##...## ...##......PP...PP AC: 4Str: 5 +#######'#######'##..# ......... EV: 12Int: 22 ....................# ........[ SH: 0Dex: 15 .)....).........§...# #...... XL:  7 Next: 52% Place: Dungeon:4 .......†.......§@...# ##..... Noise: ---------  Time: 2849.7 (0.0) ;jYc'#######†#######o#### ##.... f) staff of alchemy ..# ##...## .§. ##...# Cast: Foxfire ...###.....## ..... ##..### ....#.......#....... ##..## ....#.......#.......# ###..##  o   orc ....#.......#...|...# ##...##  ##.....###.....####..###  ##...## ###..## The foxfire burns the orc. _The orc is heavily wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jm #...[...#   ......# ..  #...)...# .....#...   ....##...  ...##...#######'##..# ...........# [)....)..........v..# †.......v@...# †#######o####  ##...## ... ;j4o=...## ..... ....#....... ....#.......#  (ally target)....#...|...#   ##.....##  ;jwpi5==50.7 (1 _;jo|;jK~;j'M§v;jg _The orc is heavily wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the orc.;j. 1§;jG )  The orc is severely wounded.The foxfire burns the orc!;j[ /§;jp ;j .31;j §§@§ _You kill the orc!;jR & ....# ......# .. PP...PP)...# .....#...PP.#.....###...P... ##...## ...##......PP +#######'#######'##..# ......... ....................# [)....);ju § #...... .......†§.§# '#######†#######@#### ## ..# ##...## #...# #.###.....###.....###..##....##..##...## ########### ####.†.##;j .....;j .-2;jT ;j   ;j There is an open door here.;j^ N _You see here a +0 flail.;jK )...# ...PP.#.....###...P... ##...## ...##......PP ;j"+#######'#######'##..# ......... ....................# [)....).............# #...... .......†............## '#######†#######)#### ## ;jJ..# ##...## #.@.# #.###.....###.....#;jw##..##.#.......#.......# ##..## ;jt##### .........### #.....##;j ;jb >-3 ;j  _;j;j ;j*T #.....###...P... ##...## ...##......PP +#######'#######'##..# ......... ....................# [)....).......# #...... .......†;j*.....# '#######†#######)### ## ..# ##...## ##...## #.###.....###..@..###..##;j#+.#.......#.......# ##..## ###..## ;jD+^...........# ##..###;jE5;j5S6===;j164;j?;j A;j[   ##...## ...##......PP +#######'#######'##..# ......... ....................# [)....)......# #...... .......†# '#######†#######)### ## ..# ##...## ##...## #.###.....###.....## ##..##.#.......#...@...# ##..## ###..## |...# ##...## ...........## ##.#;j! ;j" &5;j) ;j+ ;jd  +#######'#######'##..# ......... ....................# [)....) #...... .......†# '#######†#######)###;j n ## ..# ##...## ##...## #.###.....###.....## ##..##.#.......#.......# ##..## ###..## |...# ##...## ;j Cast: Foxfire ........)...# #..#;j ;j  &6;j@) ;jF+ ;jPp ....................# ;j[)....) #...... .......†# ;j@'#######†#######)### ## ..# ##...## ##...## #;j2P.###.....###.....## ##..##.#.......#.......# ##..## ###..## ##...##  ##.....###.....####..###  ##...## ##...####..## ;j\............## #..#;j;jC&7;j;jxr _You see here a staff of air.;j7;j8C==8;j~^ _q - a staff of air;j( ;j<  Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1 b - Scorch;j{[Fire2%2  c - Inner FlameHexes/Fire6%;jJ3  d - Grave ClawNecromancy4%;j>2  e - Volatile BlastmotesFire/Translocation;j88%3  ;j>f - Flame WaveConjuration/Fire22%;j+4 ;jISelect a spell to describe [?] help [!]/[I] toggle spell headers;j;j;j....................# ........[ Zeppelin the Magician .)....).............# #...... Deep Elf ;j".......†............# ##..... Health: 37/37 ======================== '#######†#######)######.... Magic: 16/16 ======================== ..# ##...## ##...####...# AC: 4;jwStr: 5 ...###.....###.....## ##..### EV: 12Int: 22 ....#.......#.......# ##..##SH: 0;jDex: 15 ....#.......#.......# ###..##XL:  7 Next: 53% Place: Dungeon:4 ....#.......#...@...# ##...##;jNoise: ---------  Time: 2858.7 (0.0)##.....###.....####..###f) staff of alchemy##...## ##...####..##Cast: Foxfire ########### ######.†.## .........### #.....## ...........# ##..### ...........## ##.# ........)...# #..# ............## #..#The foxfire burns the orc! _You kill the orc!There is an open door here. _You see here a +0 flail. _You see here a staff of air. _q - a staff of air;j;j;j;j;j;j I;jך ;j ;j ;j ,;jw ;j ;jP ;j< ;j ;j ;jp ;j ;j ;jܭ ;j ;j_ ;jF ;j ;j ;jθ *  There is an open door here.;j" =  You see here a +0 flail.;jK ;j  _;jT ;j ;j ;j ;j ;j@ ;j ;j ;j. ;j ;j ;j ;j ;j ;j< ,;j* ;j, ;jD ;j ;j9 ;j ;jt ,;j ;j ;j B;j B;j  ;j&" ;j& ,;j6) ;j1 ,;jF ;jI ;jYM ;jP ,;jS ;jW ;jZ ,;j] ;jVb ;jmf ;jg ;j/j ;jr ;jcx ,;j{ ;jB ;jm  #.#########.#...# ####.... #. #.#####.# # #. ##.....# # #.# ###.### ## ..>. ##..#######.... .#...# #...))......... .... ###............... #..#...#...PPP...PPP. #.@###..P.PP...P..P81.7 (23.0) ##....).PP♣P...P♣PP##### ###....PPPP...PPPP  ##...## #..;j [40m÷............  ## ##........ß.....  #...[...#.. ##.............   ##.......##..PPPP...PPPP   #...)...#.......#...PP.P...PP.P   ##.....###.....##...P......PP.P 2.7 (24;j5 ; _Found a stone staircase leading down.;j 3;j ;j ;jR ;j޾ ;j ,;j B;j ;j2 ,;j ;jr ;jX ;j% ;j ;j ;j ;j ;j] ;j9 ;j ;j8 ;j ;j ;j ;j  ;j ;j- X;j( ;j? ,;j4 ;jp" ;j% ,;j& ;j( ;j+ ;jG+ ;j, ;j0 R  There is a stone staircase leading down here.;j73 ;j16 5 _;j9 ;j{; ;j; ;jm= ;j? ;jA ;j%B ;j{C ;jF ;jH ;jI ;j9J ;jL ;jO ;jkO ;jP ;jR ;jX ;jͅ ;j@ ;j ;jl ,;jB ;j ;j ,;jϖ ;j ;j X;jg ,;j ;j  #..##.# ## ...###  ##.##### ## .....# ### ##..>.#.# ## ....## ##..###..#...### # ....# ##....#..###....#### ...## ##.......## ####..#...# ...##.......## ###..### ..###........# ##... ..#;j ####..@##### ###.. ..###.##...## #.. .## ###.....## ##. ..###### #...[...#.. ## ...##..# #.......#.......## ♣♣....## #...)...## ♣P..### ##.....###.....##. ;j ...## ##...## #...##.. ...## ####+#######'#######'##..#You pick up a parchment of Fugue of the Fallen and begin reading...;j] .903.7 (21;jq ,4.7 (22;j ;j L _You add the spell Fugue of the Fallen to your library.;j 3;j ;j X;j[ ;jF ;j ;j ;j! ;jM ;j B;j ;jL ,;j ;j_! &;j!9 X;jlE ;j3J ;jM ,;jP ;j%T ;jT ;jU ;jW ;j[ B;jd ;jKg ;jg ;jXj ;jp ;jbx ,;jd{ ;j~ ;j ,;jĨ ;j! 6;j ;j ;j0 ;jl ;jZ ,;j ;j ;j ;j~ ;j  ;j ;jE ;j ;j ;j ;j ;je ;j ;j X;j! ;j$ ,;j$ ;j( ;j* ,;j , ;ja. ;jn9 ;j= B;j> ;j-A ,;jB ;jpG ;jJI ;jTJ ;jK ;jL ;jN ,;jP ,;j R ;jXR ;jFS ;jU ;jW ;jW ;jX ;j_Z ;j.[ ;j[ ;j(\ ;jQ] ;jz^ ;j^ ;jW_ ;jx ,;jEy ;jy ;j҃ ;jh ;j" ,;jڗ X;j ;jG ;j ;j ;jʰ ;j3 ;j ;j ;jK X;jB ;j ,;j ;j ;j ;j ;j ;j ;j ;j B;jq ;j ;j ;j ;j- ;j. ;j3 ;j5 ;j<6 ;j]7 ;jO; ;j|> ,;j> ;jB ;jD ,;jE ;j|I ;jM B;j4Q ;j5T ,;jT ;jZ ;j-^ ,;j_ ;jcd ;j,g ;jrg ;ji ;jn ;jq ;jr ;jat ;jy ;j | ;jb| ;j~ ;j ;j ,;j ;j- ;j ,;j ;j3 ;j ;j ;jø ;j ;j B;j b  You see here a +0 giant club.;j 5 _;j/ t ;j You see here a quokka skeleton. _;j!,;j&;j);j.,;j1;j7;j;;jr<;jJn;jL;jO,;jQ;j[T;j`;jda;jf,;jwi,;jk;jkn;jx ##.##...###..÷..........  ###.....###... ##........ß....  #...[...#...) ##............  #.......#.......##..PPPP...PPP  #...)...#.......#...PP.P...PP  ##.....###.....##...P......PP.  ##...## #...##......PP...PPP #######'#######'##..#......................@..###.........[92.7 (88 )....).............# #####..... ......†............# ##..... #######†#######)#### ##..... .# ##...## ##...## ## ..###.....###;j.....## ##..### ...#.......#.......# ##..##.......#.......# ###..##.......#.......# ##...##;jB3.7 (89;j? _Found a long sword.;j>3;j@;jE;jH;jwH;jL;jM@  There is an open door here.;jP;jZQ _;jy;j}@  There is an open door here.;j;j _;j;jU;j2B;j);j,;j;jf;jV;j;j};j/;j1;j;j;j;j,;j;j;j,;j;j;j_;j;js;j;j;j;j;jP;j,;j;jy;j;j(;jw;j];j,;j;j5;j~;ji  You open the door.  You encounter an adder....<..# ##.##...## ## .....## #.....### ......######...? #...[...#...) .......##..#$..S #.......#..... ...♣♣♣....##.... #...)...#.... #...♣P..### #... ##.....###... ##.....## #.. ##...## ##......## #####'#######'# #...÷÷..# ##............... ........###..[..)....)............. ..........#####'#######'#######)# ..........# #..[4;jIj0m.# ##...## ##......÷#.....###.... S   adder (asleep)........#.............#.............#.....3013.7 (204.7 (21 _;jr;jv _Found 15 gold pieces and a scroll labelled MER TUERACH.;jY...<..# ##.##...## ##... Zeppelin the Magician .....## ##... ###.....###.... Deep Elf ......######...? #...[...#...). Health: 37/37 ======================== .......##..#$..S #.......#..... Magic: 15/16 ======================-- ...♣♣♣....##.... #...)...#..... AC: 4Str: 5 #...♣P..### #... ##.....###.... EV: 12Int: 22 ##.....## #.. ##...## ##... SH: 0Dex: 15 ####...## ####*#######'#######'# XL:  7 Next: 53% Place: Dungeon:4 #...÷÷..# ##...*@*............... Noise: ---------  Time: 3014.7 (0.0) ........###..[.***...)........... f) staff of alchemy ................................. Cast: Foxfire ..........#####'#######'#######)# ..........# #...# ##...## ##... ;j.....÷....###.....###.....###.... S   adder (asleep) ...........#.......#.......#..... ...........#.......#.......#..... ...........#.......#.......#.....You open the door. _You encounter an adder. _Found 15 gold pieces and a scroll labelled MER TUERACH.  Casting: Foxfire (safe; 2% risk of failure)  ;j  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j...<..###.##...## ##... Zeppelin the Magician .....## ##... ###.....###.... Deep Elf ......######...? #...[...#...). Health: 37/37 ======================== .......##..#$..S #.......#..... Magic: 15/16 ======================-- ...♣♣♣....##.... #...)...#..... AC: 4;jStr: 5 #...♣P..### #... ##.....###.... EV: 12Int: 22 ##.....## #.. ##...## ##... SH: 0Dex: 15 ####...## ####v#######'#######'# XL:  7 Next: 53% Place: Dungeon:4 #...÷÷..# ##....@v............... Noise: ---------  Time: 3014.7 (0.0) ;jָ........###..[..)....)........... f) staff of alchemy ................................. Cast: Foxfire ;jX..........#####'#######'#######)# ..........# #...# ##...## ##... ;j......÷....###.....###.....###.... S   adder (asleep, ally target) ;jb...........#.......#.......#..... ...........#.......#.......#..... ...........#.......#.......#..... ;j_You encounter an adder. _Found 15 gold pieces and a scroll labelled MER TUERACH.  ;jMCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;jUDir - look around, f - activateYou conjure some foxfire!;ju:=5.7 (1 _;j;j*;jv§§vv§v§v§v§;j S    The adder hisses angrily.  The foxfire burns the adder!;jVn §v§.Sv§;j x;jx.-6;jz§§§§;j;^ _The adder is severely wounded.;j5...<..# ##.##...## ##... Zeppelin the Magician .....## ##... ###.....###.... Deep Elf ......######...? #...[...#...). Health: 37/37 ======================== .......##..#$... #.......#..... Magic: 14/16 =====================--- ;jY...♣♣♣....##...S #...)...#..... AC: 4Str: 5 #...♣P..### #..v ##.....###.... EV: 12;jInt: 22 ##.....## #.§ ##...## ##... SH: 0;jDex: 15 ####...## ####*#######'#######'# XL:  7 Next: 53% Place: Dungeon:4 ;j#...÷÷..# ##...*@*............... Noise: ---------  Time: 3016.7 (0.0) ;j=........###..[.***...)........... f) staff of alchemy ;je................................. Cast: Foxfire ..........#####'#######'#######)# ;jR..........# #...# ##...## ##... .....÷....###.....###.....###.... S   adder (ally target) ...........#.......#.......#..... ...........#.......#.......#..... ...........#.......#.......#.....The adder hisses angrily.  The foxfire burns the adder! _The adder is severely wounded.;jCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j...<..# ##.##...## ##... Zeppelin the Magician .....## ##... ###.....###.... Deep Elf ......######...? #...[...#...). Health: 37/37 ======================== .......##..#$... #.......#..... Magic: 14/16 =====================--- ...♣♣♣....##...§ #...)...#..... AC: 4Str: 5 #...♣P..### #..v ##.....###.... EV: 12Int: 22 ##.....## #.§ ##...## ##... SH: 0Dex: 15 ####...## ####§#######'#######'# XL:  7 Next: 53% Place: Dungeon:4 ;j#...÷÷..# ##...§@§............... Noise: ---------  Time: 3016.7 (0.0) ........###..[..§....)........... f) staff of alchemy ................................. Cast: Foxfire ..........#####'#######'#######)# ..........# #...# ##...## ##... .....÷....###.....###.....###.... S   adder (ally target) ...........#.......#.......#..... ...........#.......#.......#..... ;j...........#.......#.......#..... _The adder is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  ;j>LPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the adder.;j&<..#   ##... #...? #...[)#$... #...§ #...) #..v . #.§  ##..;ji'c ####§#######''÷÷..# ##...§@§...............#..[..§....)..................#####'#######') #...#  ÷... ... .... ;j' ;j1§;j..'.@v)v;j^D5/1755=7.7 (1;j;j  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the adder. _You kill the adder!;j'{O§v;j|K§v;j}2v§;j};jS~H§v;jO§v;jn#v;j*§;j!.;j[.-8;jNC§§;jՖ;j .<..# ##.##...## ##.## ##.....###.....###.######...?...#...[...#...).##..#$......#.#.♣♣♣....##.......#...)...# ##...♣P..### #..... ##.....###. ;j  ##.....## #... ##...## ##.  ####...## ####'#'#' ##...÷÷..# ##...@.§.............. #.###..[..§§v..) #.§v #.#####§#'#) #;j ..# #...# ##...## ## #.....÷....###.....###.....###.#.......#.#.#.......#.#.#.#.#;j Fv§;jQ J§v;j b§vv;j *§;j0 F§v;j& <v§;j S§v;j >v§;j$ :v§;j Cv§;j3 -..;j @-9;j v§§§§§;j ;jD=M.####...##### ###<..# ##...##.##...## #### ##.....###.....###...######...?[)....##..#$;j#.... ....♣♣♣....##.......#...)...#. ##...♣P..### #.....###.....###... #...# ##...## ##..  ####...## ####@#######'#######' ##...÷÷..# ##..........;jG###..v§§§§§..) #................§§...................;j;j/§;j#v;jB"§;jG<§v;j',§;j Y..).....;jU6=20;jL§§;j J _Your foxfire dissipates. x2;jQ _There is an open door here.;j-KM#........# . #####...##### ###<..# ##...##.##...## #### ##.....###.....###...######...?[;j)....##..#$. ....♣♣♣....##.......#...)...#. ##...♣P..### #.....###.....###... #.@.# ##...## ##..  ####...## ####'#######'#######' #;j0#...÷÷..# ##.§§........ #........###..§..)....)..............;j0Q......#### ;j\)....;j"].[';jF -1 _;j{);j#,;j(M.#### #........# . #####...##### ###<..# ##...##.##...## #### ##.....###.....###...;jj######...?[)....##..#$. ....♣♣♣....##.......#...)...#. ##...♣P..### #..@..###.....###...;j@ ##...## ##...## ##..####...## ####'#######'#######' Cast: Foxfire........ ####'####...;j;j:&2;j;jf;j! M##.## ####...###;j # #........# . #####...##### ###<..# ##...##.##...## #### ##.....###.....###...######...?[)....##..#$. ;j ....♣♣♣....##...@...#...)...#. ;j ##...♣P..#####.....###.....###... ##...## ##...## ##..;j? ####...## ####'#######'#######'........;j ;jE &3;jǞ ;jS ;j*lM. ##....#..###....###.## ####...#### #........# . #####...##### ###<..# ##...##.##...## #### ##.....###.....###...;jl######...?[)....##..#$. ....♣♣♣....##.......#...)...#. ##...♣P..#####.....###.....###.##.....## ##...## ##...## ##..##'##;jQv;j(wr7===4;jd;j;jM# ##..###..#...##. ##....#..###....###.## ####..;j(.#### #........# . #####...##### ###<..# ##...##.##...## #### ##.....###.....###...######.[;jV)....##..#$. ....♣♣♣....##.......#...)...#. ;jo##...♣P..#####.....###.....###...;jZ... ;jf;j&5;j;j;j9+6.7 (2;j;jm _j - 7 scrolls labelled MER TUERACH (gained 1);j6 .## ##..###..#....# ##....#..###.....## ##.## ####.# #.## .## #.# .# #####...##### .<..# ##...##.##...## ##.## ##.....###.....###.######.#...[...#....##..#$......#.# #....♣♣♣....##;j.#...)...##...♣P..#####.....###.....### ##.....## ##...## ##...## ## ####...## ####'#######'#  ##...÷÷..# ##.§...  #;j;.###..[..)....)  #;j;j+7.7 (1;jG;jK;j֛x.## ##..###..#....# ##....#..###.## ##.## ####.# #.## .## #.#.# #####...##### .<..# ##...##.##...## ##.## ##.....###.....###.######.#...[...#.##..#$......#.# ##....♣♣♣....##.#...)...#  ###...♣P..#####.....###.....### ##.....## ##...## ##...## ## ####...## ####'#######' ##...÷÷..# ##.§...  #.###..[..)....) #;j:;j$==;jS8;j;j;j .## ##..###..#....# ##....#..###.## ##.## .# #.## .## #.#.# #####...##### .<..# ##...##.##...## .## ##.....###.....###.######;j3 -.#...[...# #.##..#$......#.##....♣♣♣....##.#...)...#;j c ###...♣P..#####.....###.....### ##.....## ##...## ##...##  ####...## ####'#######' ##...÷÷..# ##.§... #;j .###..[..)....) #;j2 ;j &9;j ;j ;j;  ##....#..######.......## ### .## #. #####...#####<##...##.##...## #..## ##.....###.....##;j9j.######.......#...[...#. #.##... ###....♣♣♣....##.)Cast: Foxfire....#..........#####'#######'#####;j[D ;j1;j'30;jV;j;j;j$1.7 (2;j;jt? _You now have 220 gold pieces (gained 15).;jx;jЪ3;jR;jT;jB;jKB;j;jk;jǽ;j;jN;j;j6;j;jY@  There is an open door here.;j;j _;jJ;j;j;j+;j;j;j;j\;j ;jR;j,;j;jf@  There is an open door here.;j;j _;j{;j;j;j);j;jl;jN;j;jb;j;ji;j;j*;j&@  There is an open door here.;j);jN* _;j,;j2;jD5;j5;j7;j<;jp?;j?;jA;j8I;jK;jL;jN;jS;jrV;jV;jY;jZ^;j`;ja;jb;ji;jk;j-l;jm;j{s;ju;jv;jx;j|;j.;j;j;j;j;jֈ;jӊ;je;j;j;jٓ;jX;j,;j;j;j֮;jT;jW;jF;j;jŷ;j;j1;jƿ;j;j;j;j;j;jE;j1;j;j;j;j;jH,;j;j;jo;j;jB;j#;j;j;j;j;je;j;j;j ;jN;j;j;j;j;j;j(;j;j,;j ;jO ;j,;j;j;j;j(;j;j#;j&;j%';jL*;j.;j-2;j2;j05;j8;j;;j;;j=;jA;jD,;jE;j}H;jJ;j8....;j@-9;j6<§;jxN _Your foxfire dissipates.;j3m##.#...).....#  ##...####..##.##  #..### ##.##  ..## #..#  .## ##.##  ## ##.##  # #..# #####  ##.###....#  #.#  ##.#  #.#  #....§.....#  #.#  #.#  #.#  #.#   ;jP=!.;jY>(100;jD;j$F;jb;jM 3;j";j#2=4===;j&n;jF(,;jL);j*;j3+i5===;j0,;j-;j .K3=;j.;j0,;jW1;j3;j46===;j5,;jV6;je7;j7#4;j7E==;j8;j9;j3:;jC;;j<;j=i7===;j2>;jV?;j?;jA@;jA;j"BU5=;jD;jF;jfF;jG;jI;jI:==;jFK;jL;jJM;jpMD6=;jN;jQ;j^Q;jR;j)T;jwT;jU;jnW,;j|X;jZ;j"[#7;jL[E==;j1\;jX^;j_;j `;j`;jd;je;je;jf;jk;jl;j2m;jn;jp;j8r;jr9=;js;jv;jYx;jx;jy;j{;j|;jM};jE~;jM;j;jN;j;j;jp;j;jF;jK;j ,;j;j%;j%;j;j;jO;j,;j;jn;j;j;ji;je;j;j;j!;j;j;jJ;j;j;j;j;;j1;j;jƮ;j9;j;j ;j",;j;j;jY;j;j,;j,;jӹ;j-;j ;j;j;j;j;j;j,;j`;j=;j$,;j ;j ;jB;j;j;j;j?;j;j+,;j;j5;jA;j;jI;j;j,;j;j;j,;j;jX;j;j|;j;j;j;jC;j;j;jl;j;j ;j*;j};j;j);j%;jS;jL;j;j;jy;j4;j;j ;jo ;j{ ;j ;jx;jW;j;j;j;jJ;jB;j;j;j3!P  There is a stone staircase leading up here.;jE#;jV$ _;jG%;jRY...## ##..# ....ß.......# #### ##...# ............# #..###..### PPP...PPPP..# #......## P.P...PP.P..###.....## ......PP.P..##....<..### .PP...PPP...##.........## ............##..........# .......[...#;j T'...# 59.3 (59.0) ##.......####...<......##  ##......###...........# ##.........#...).....# ##...####..##..#  ##..### ##.###.....## ##..## #..###..### #..## ##.###### ..####.## ;jT;j3];j_E _Done exploring.;j;j-Read which item? Scrolls  c - a scroll labelled ZEATHA GIANT  d - a scroll labelled JAZXEDOCKUE  e - 2 scrolls labelled FARUBE MATZI  h - a scroll labelled WAVULERCHIU  j - 7 scrolls labelled MER TUERACH  m - 3 scrolls labelled ZOGYXA IPTO  q - a scroll labelled OGYB RELEA  u - a scroll labelled JINKOY ISAU ;j v - a scroll labelled SIBUDOORHE [!] read|quaff|evoke[?] describe selected;jf;j;j:(R............####..#   Zeppelin the Magician ....ß.......# #### ##...#   Deep Elf ............# #..###..###   Health: 37/37 ======================== PPP...PPPP..# #......##;ja)  Magic: 17/17 ======================== P.P...PP.P..###.....##  AC: 4Str: 5 ......PP.P..##....<..###   EV: 12Int: 22 .PP...PPP...##.........##   SH: 0Dex: 15 ............##..........#   XL:  7 Next: 57% Place: Dungeon:4 .......[...##...@.......#   Noise: ---------  Time: 3159.3 (0.0) ##.......####...<......##   f) staff of alchemy##......###...........#   Cast: Foxfire##.........#;j)...).....#  ##...####..##.......##  ##..### ##.###.....##   ##..## #..###..###   #..####.###### ;j *  ..####.##  The ufetubus is almost dead.The foxfire burns the ufetubus. The ufetubus is burned terribly! ;jC*_You kill the ufetubus! _Your foxfire dissipates. _There is a stone staircase leading up here. _Done exploring.;j2P  Okay, then.;j2;j8;j(;. _;j3;j;j-;jb/;j4: _;jEX;jI;jM,;j4O;jS;jT;j:U;jV;jY;j[;j[;j];jP`;j:b;jb;jc;jf;ji;ji;jAk;jn;jq;jr;js;jw;j{;jl{;j};jn;j;j;js;j;j;jF;jؑ;j;j@;j;j;j;j;jE;j;j;jd;j;j;j];jý;j%;j;j ;j0;j;j;jB;j;j ##..#######..........# #.). # ##...))...............# #... ####....................## #... .#...#...PPP...PPP......# #... #..###..P.PP...P..P...### #... ##....).PP♣P...P♣PP...# #... ####....PPPP...PPPP...# #...##..÷.......## ##..;jT##........ß# #### ##...76.3 (17.0) )...##...............# #..###..## ....##..PPPP...PPPP..# #......## ....#...PP.P...PP.P..###.....## ...##...P......PP.P..##....<..### ..##......PP...PPP...##.........# '##..#...............##.......... ;je;....###.........[...##.............# #####.......####...<......#;j;j>;jS;j.;j;jm;jt(;jj-;jc1,;j5;j!;;jo;;j?;jXD;j9I;jI;jOM;jQ;joV;jV;jZ;j];jba;ja;jd;jg;jjk;jk;jXm;jp;js;js;jNv;jy;j{;j{;j|;j.....#...#.# ##.## ....#.∩.#.######........÷).# ....#...#................))## #.#.>.#.##.<............#.# ##.#...#.####...........##.## ;j}7 #.#####.# #...........###.##  .## #...........# #..##  ###.### ##...## ##..##  ##..#######..@.......# #.).#84.3 (8.0)  ##...));j'...# #... ###....................## #...# #P...PPP......# #...####..P.PP...P..P...### #... #....).PP♣P...P♣PP...# # ###....PPPP...PPPP...# #...# .##..÷........## ##..###........ß.......# #### ##;j;j;j͏;j<53;jfk  There is a stone staircase leading up here. _;jpX;jq;jFs,;js;ju;ju;jv;j{v;jw;jx,;jx;jqz;jm{,;jN|;j};j~;j~;j;j.;j,;jM;j#;j[,;jx;j;j",;jΌ;jT;j,;j;jJ## #.............# ##.## #.............# ##.####......## ## #.............# # ..............# ######........# # #..............### # # #................## # # #..##......@#####.# ##..201.3 (17.0) # ##....#...#.# ##... # #...#.∩.#.######.... ##).........#...#........... #........##.#.>.#.##.<...... #.#########.#...#.####...... #.#;jK #.#####.# #...... #.# ##.....## #......  ##.##### ###.### ##.....;j;jߠ;j*;j;jp;jD;j;j%;jG,;j;j;jn ;j ;j;jk;j ,;j?;j;j8;j;j;jn;j;j!;j#,;j %;j';j(,;j *;j,;jc.,;j+0;j0;j2;j"3;jG4;j; # ### ## #.# #.... #.## ##### ####....  #### #..# ###...###...#.....#### ##.####........#####.. #........## #..#.>......### ##. #;j<+###.....# ##...........# ....#.....# ##..@........## 10.3 (9.0) ....#....## #.............# '##'....# #.............# .#..##...####.............## +#..####...................# .#..#......................# .+..'..######..............# .#..#;j=#..............### +#..##.# #................##;j>;j;E;j)G;jz;j;j;j;jB;j̦;j,;j;j;j;jm;j;jr;j1;j;jQ;j=;j";j;jC;j;j.,;jn;j;j,;jS;jX;j$;jn;j;j;jf,;j;j##'##'....# #.............# ..#..##...####.............## #+#..####...................# ..#..#......................# ..+..'..######..............# ..#..##.# #........### +#..##.# #................## ..#..##.# #..######.# ##'##+..# ##...#.#20.3 (10.0).#### #..#.∩.#.## .....# ##).#...#... ##+### #........##;j#.>.#.## ...# #.#########.#...#.## #### #.# #.#####.#  #.# ##.....##  ##.##### ###.### #### ##..>.#.# ##..##### ;j;j;j;jr ;j ;jw ;j_ ;j= ;j X;j ;j ;j $  Things that are here:;jX %  ;j Oa +0 hand axe; a +0 scale mail; an orc skeleton;j ;j  _;j ;j ;j ;j ;j} ;j+ ;j ;j# ;jV ;j ;j ;j ;j ;j ;j" ;j" ;j# ;jV% ;j& ;j& ;j<( ;j) ;j6+ ;j+ ;j, ;jh. ;j/ ;j 0 ;j0 ;j< G...#.....# ##)..#... '##+##+### #.##.#.>. .......# #.#########.#... ######## #.# #.#### ##.# ##.... ;jS= N### ##.##### ###.# ..# #### ##..>.#.# ##..# .## ##..###..#...### ##...) .# ##....#.@###....####.....3 ## ##.......## ####..#...#... ;j= T# #.......## ###..###..P # #........# ##....).P ;j= #####...##### ######....P ;j= :##...##.##...## ##...##..÷..##.....###.....###.....##.... #####.......#...[...#...)...##... ;j4> ?##..#.......#.......#.......##..P;j0? ;jF ;jpI !;jvg!;j !;jn !;j !;jK!;j!;jR!;j!;j!;j!;jx !;j"!;j()!;j*!;j+!;j,!;j0!;j%2!;j2!;j5!;j^<!;jw>!;j(?!;jD!;jTJ!;jL!;jM!;jO!;jT!;jX!;jX!;jZ!;j^!;ja!;jb!;jd!;ji!;j(m!;jm!;jq!;j z!;j!;j!;j܄!;j!;jբ!;jZB!;j3!;j<!;j!;j!;j!;j!;jJ!;j!;j!;j!;j!;j!;je!;j!;j!;jk!;j!;jj!;jf!;j!;jR!;jt!;jo,!;j+!;j!;j!;jO!;j!;j!;j,!;je!;j!;j!;jF!;js!;j!;j,!;jt!;j!;jP!;j!;j!;jc !;j ,!;j[!;j!;j!;jT!;j!;j!;jC!;j!;j!;jD !;j"!;j"!;j$!;j&!;j~)!;j)!;jU,!;jo.!;j0!;j0!;j2!;jZ5!;j7!;j7!;j9!;jN<!;j>!;j>!;j@!;jB!;jD!;j E!;jF!;jH!;jJ!;j(K!;jTM!;j>O!;jAQ,!;jR!;jpV@  There is an open door here.!;jX!;j)Y _!;j"[!;j]!;j`!;jT`!;j+k!;jn!;jq!;j0r!;js!;j|l...## ##.......## ####..# ......# #.......## ###.## #........# ##. .....# #####...##### # ..<..# ##...##.##...### !;jN}....## ##.....###.....###........######.......#...[...#...).. ......##..#.......#.......#...... ..♣♣♣....##.....@.#...)...#.72.3 (42 !;j}...♣P..#####.....###.....###.. #.....## ##...## ##...## ##...# ###...## ####'#######'#######'## !;j}...÷÷..# ##...................... !;j}.......###..[..)....).......... ............................. !;j}.........#####'#######'#######)## .........# ##...## ##...## ##...#!;j~!;j؄!;j$;jX3$;j*$;j$;j[ $;j $;j,$;j$;j|$;jP$;j#X$;j@  There is an open door here.$;j $;j0! _$;j"$;j%$;ja'$;j'$;j)$;j+$;j.$;j.$;j0$;j2$;j6,$;j7$;j:@  There is an open door here.$;j<$;j= _$;j>$;jCJ$;jXM,$;jO$;jR$;jS$;j U$;jU$;j_'##.....## ##...## ##...## ##.. ####...## ####'#######'#######'# #...÷÷..# ##..................###..[..)....)................................................#####'#######'#######)#.....# ##...## ##...## ##.÷....###.....#####.........#$;j`.#.......#82.3 (10........#.......#....... ...........#.......#.......#..... ...........##.....###.....###...........#.##...## ##...## ##...##.######.############# #### #..#### ##.### # #...# #.............# ##..# #.............## $;jea$;ji$;jMk%;joO%;jO%;jmQ%;jia%;jc%;jg,%;jvi%;jj%;jj%;jk%;jm%;jo%;jp%;jq%;jw@  There is an open door here.%;jy%;j_z _%;j{%;jχ%;j,%;jR%;j%;jÒ%;j%;j%;j>%;j%;jq%;jj%;jW%;j%;jg%;j%;j/%;j+%;j%;j %;ja%;jL%;j%;jG%;j~%;jQ%;jܵ%;jN%;j%;jx%;jֻ%;j%;j%;jw%;j%;j%;j%;jO%;j%;j'%;j%;jD%;j%;jz%;jt%;j%;j%;j|%;j9%;j%;j%;jY%;j%;j,%;j%;j%;j+B%;jk%;j>,%;jP%;j>%;j%;j%;j%;j%;j`B%;j............#.......#.......#. )...........##.....###.....###...%;j.......#.##...## ##...## ## #...##.######.############# ### ##..#### ##...........### #  #...# #.............#  ##..# #.............## %;jz #..## ##..........)...#  ##..# ####.........## 304.3 (22  #..# #♣.~.♣...............##  ##.###.~~~...........### %;j #...#~~≈~~...............  ##....~~~...>............. ####♣.~.♣...............#### ######............### %;j/#####...###### #####%;j*%;jP%;j&;j &;j &;j: &;j &;j  &;j &;j ,&;j &;j$ &;j6 &;j &;j &;jJ &;j &;jl &;ja! &;j! &;j" &;j* ##..#### ##.....### #  #...# #.............# # &;jG+ ^ ##..# #.............##  #..## ##..........)...#  ##..# ####.......##  #..# #♣.~.♣.....##  ##.###.~~~....### #...#~~≈~~&;j+ !......... ##....~~~.....8.3 (4.0) ####♣.~.♣## #########  #####...######&;j,  #####    &;jB, y   &;jI- &;j2 &;j5 c _There is a stone staircase leading down here.';j';j"';j';js';j29.3 (1 _';jj';j&5';j    ###..   ....   ...   ..#   #..   #..   #..##   #.@#   #....#   #.  ';j0 #.>..##.....  #.....# ###..  ........ . #..#..... #..##....';ja? .10.8 (2.5';jJD ';jF P _You climb downwards.  Found a stone staircase leading down.';jEJ a _There is a stone staircase leading up here.*;j٢*;j*;jG*;j8*;j*;jP _*;j*;jC*;j*;jS*;j*;jB*;j*;jC*;jt*;jǶ*;j#*;jP*;j*;j*;jѻ*;j*;j]*;j*;j*;j*;j_*;j*;j*;j*;jb ..#..# #.. ..# #.. ..#*;jC #..## #..# #.<### ...#### *;j|##....####....... *;j\#................ *;j#.>..##........... #.....#####@...####*;jW7.8 (7.0  ........ ##..##  #..#..... ...# *;j| #..##.... #..#  #. ###... ..*;jC ..: *;j1.... *;j5.%.. *;jV*;j+8.8 (8*;jd;%*;j;. _Found a scarab talisman.-;jy..# ..# #.. ..# #.. ..# #..## ##..# #.<### #...###....####.#.......#.>..##.....#.....#####.@..#### . ##..## #..#..... #...# #..##.... ##..# ......%..9.8 (1-;j9%-;jd -;jS:..# ..# #.. #..# #.. #..# #..## ##..# #.<### #...###....####.-;j;#.#.>..##.#.....#####..@.#### . ##..##  #..#..... #...#  #. ###... #..##..:-;jN;........%..-;jhB-;jB'20-;juI;%-;jK-;jO  #..### # #.<### #...########....####....................#.>..##-;jP ....#.....#####....#### ........ ##.@##  #..# #...##..#..###..-;jLX -;jY &1-;jD` -;ja -;j) ## # #.<### #...########....####...........................#.>..##....#.....#####....#### ........ ##..##  #..# #.@.### ###... ..## ....-;j--;j4.&2-;j4-;j+6.;jx## # #.<### #...########....####........................#.>..##.........#.....#####....#### ........ ##..##  #..#.;j #...### ###...  #..:...........%.......###.....## ....#.;j' ......;j.;jC&3.;jJ;%.;j.;j" #.<### #...########....####......................#.>..##........#.....#####....#### ........ ##..##  #..# #...#.;j}i## ###...  #..:..................%........###..## ....#.;j..# .......# .;j.;jM&4.;j.9%.;j^.;j##....####......................#.>..##...#.....#####....#### ........ ##..##  #..# #...##.;j> ###... #..###### #@.:.....#.........#........%##.....#####..## ....##..# .....#..# .#..  ##.;j].;j&5.;j.;jK.;jD ##....####. #.................. #.>..##............. #.....#####....####  ..;jvE i ##..## #..#..... #...# #..##.... ##..# .;jE #. ###... #..######.#.@:..;jE #.#.%.....#.;jE l##.....###.....#.;jF ##..## ....##..# .....#.;j6F #..# ....##.. .;jWF +###..;jzO .;j1P &6.;j]W 8%.;jXZ /;jIn##....####. #............ /;jna#.>..##.......  #.....#####....#### . ##..## ..#..... #...# ..##.... ##..# /;jn. ###... #..######.#..@.#./;joq##.%.....###/;jHoK#/;jro#..##..# ./;jo....##.. .###../;jw/;jy&7/;jz8%/;j"]  You pick up a parchment of Call Imp and begin reading.../;j+8.8 (2/;j8%/;jIA _You add the spell Call Imp to your library./;jw .........#.>..##..#.....#####....#### ........ ##..## # #.../;j0### ###.... #..######.. ....#........#......#/;j%.....##.....### #/;jW### ..#/;j/;j+9.8 (1/;j;%/;j:/;jq8 $ #.>..###.....#####....#### ........ ##..## # #...#.... . ##. ###.....# #..######.. ....#........#......####.....###  ##..## ....#..../;j@E /;jZF '30/;jK /;jY U _You see here a scarab talisman./;j <1/;jE! /;j$ + _r - a scarab talisman0;j0;j0;j0;j0;j0;j^B0;j0;j0;j0;j0;j0;j10;j0;js0;j8,0;j0;j0;j40;j0;j:0;j0;j0;j 0;j0;j0;j0;j(0;j0;j0;jq,0;j0;j[0;j~0;j0;jV0;jQ0;ji,0;j0;j0;j0;jB0;j 0;j-0;j0;j0;j0;j0;j}0;j0;j#0;j0;j\0;j0;j0;jy0;j{0;j0;j'0;j0;j0;j0;j0;jP0;j0;j0;j0;j<0;j?0;j0;je0;j0;j,0;j0;j0;jW0;j0;je0;j)0;j0 0;j\ 0;jP 0;j0;j0;j0;j{0;jn0;j0;j0;j0;j`0;j0;j 0;j0;jV0;j0;j0;j0;j,0;j ,0;j!0;jE%0;j&0;j&0;j'0;jn)0;j*0;j:+0;j,,0;j-0;j/0;jG00;j00;j20;j30;jH40;j!50;j60;j8,0;jQ90;j:0;jt<0;j=0;j=0;jy?0;j@0;j@0;jA0;jC0;j4E0;jcE0;jE0;j,G0;jhH0;jH0;j_I0;jJ0;jK0;jK0;jyL0;j{N0;jO,0;jQP0;jsR0;jgS0;jS0;j&T0;j3V0;jEW0;jwW0;j!X0;j:Y0;jqZ0;jZ0;j7[0;jF\0;jA]0;j]0;j^0;j_0;j`0;jZa0;ja0;jb0;jc0;j@d0;jd0;je0;jf0;j>g0;jg0;jh0;ji0;j@j0;jj0;jk0;joB0;jp0;j-q0;jlq0;jq0;js0;j_t0;jAu,0;jx0;jy,0;jsz0;j{0;j|0;j }0;j}0;j&0;j+0;j0;j0;jv0;jw0;j0;j0;jI0;j,0;j0;jY0;j"0;jn0;j 0;j0;j 0;j:0;jԌ0;j0;jݎ0;j50;j#0;j0;j/0;jT0;j"0;j˓0;j0;j0;j0;jk0;jW0;j0;j30;j0;jҟ0;j~0;j0;jϠ0;jc0;j0;j0;jN0;jQ0;jɣ,0;j&0;j.0;jSB0;jߦ0;j,0;j0;j^0;j0;j0;j0;jM0;jȭ,0;jR0;j0;j0;jr0;jձ0;j0;j0;j0;j0;j0;j 0;j^0;j0;j0;jǽ0;j 0;j0;j0;j0;j0;jr0;j0;j 0;j0;jB0;j0;j10;j\0;j<0;j0;jp0;j0;j0;j0;j!0;jd0;jn0;jR0;j0;j 0;j0;j0;jO0;j4,0;j0;j0;j:0;j0;j0;j0;j 0;jv0;j0;j0;j%0;j0;j0;j0;jg0;j0;j00;jo0;j0;j#0;j0;j0;j0;j0;j00;j40;jg0;j0;j:0;jh0;j0;jC0;j0;jV 0;j 0;j 0;j  ,0;jN 0;j 0;j' 0;j  You encounter an orc priest. It is wielding a +0 club.0;j @    o..  ....  #.... 0;j  #...#   #...#  0;j7  ...#   ##..# 0;j[   ##@#  0;j} w ###.##  0;j  #..##  0;j  ##..#  ##.##0;j n  ##.## 0;j o   orc priest (asleep)  ##.##0;j*   #..## #. 0;jH  ##..## ##...0;jp ~ o421.8 (90.0)  The orc priest shouts!0;j] H.o0;j oo 2 orc priests (1 wandering)0;j! 5==2.8 (910;j, 0;j4 v _You encounter an orc priest. It is wielding a +0 whip.1;jSp  Zeppelin the Magician ...  Deep Elf oo..  Health: 37/37 ======================== #....  Magic: 16/17 ======================-- #...#  AC: 4Str: 5 #...#  EV: 12Int: 22 ...#  SH: 0Dex: 15 ##*.#  XL:  7 Next: 57% Place: Dungeon:51;jq  ##@# Noise: ==-------  Time: 3422.8 (0.0) ###*## f) staff of alchemy #..## Cast: Foxfire ##..# ##.## ##.## oo 2 orc priests (1 wandering) ##.## 1;jLq; #..## #.  ##..## ##... 1;j|qYou encounter an orc priest. It is wielding a +0 club.The orc priest shouts! _You encounter an orc priest. It is wielding a +0 whip.1;jqCasting: Foxfire (safe; 2% risk of failure)  1;jq Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate1;j   Zeppelin the Magician ...  Deep Elf o...  Health: 37/37 ======================== 1;j c#.o..  Magic: 16/17 ======================-- #...#  AC: 4Str: 5 #...#  EV: 12Int: 22 ...#  SH: 0Dex: 151;j>  ##..#  XL:  7 Next: 57% Place: Dungeon:5 1;j ##@# Noise: ==-------  Time: 3422.8 (0.0) ###.## f) staff of alchemy #..## Cast: Foxfire ##..#1;jƍ  ##.## ##.## oo 2 orc priests (1 wandering)1;j  ##.##  #..## #.  ##..## ##... The orc priest shouts! 1;j _You encounter an orc priest. It is wielding a +0 whip.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle1;jR \Dir - look around, f - activateYou conjure some foxfire!1;j -o1;jV F.o1;jp / o..  ....  #oo..  #...#  #...#  ...#  ##v.# 1;j  ##@# ###v## #..## ##.. ##.1;jݕ ~ ##.##oo1;j ally target) ##.##1;j, o   orc wizard (distracted) #..## 1;j\ O ##..## 1;jA 3-3.8 (11;jʜ 1;j  _You encounter an orc priest. It is wielding a +0 whip.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _You encounter an orc wizard. It is wielding a +0 dagger.1;jO  Zeppelin the Magician o..  Deep Elf ....  Health: 37/37 ======================== #oo..  Magic: 15/17 =====================--- #...#  AC: 41;jP'Str: 5 #...#  EV: 12Int: 22 ...#  SH: 01;j/P=Dex: 15 1;jOP##v.#  XL:  7 Next: 57% Place: Dungeon:5 ##@#1;jqP Noise: =--------  Time: 3423.8 (0.0) ###v##1;jP f) staff of alchemy #..## Cast: Foxfire1;jP& ##..# 1;jP)##.## ##.##1;jP oo 2 orc priests (1 ally target) 1;j#Q##.##  o   orc wizard (distracted) #..## #.  1;jIQH##..## ##... Dir - look around, f - activate1;jtQYou conjure some foxfire! _You encounter an orc wizard. It is wielding a +0 dagger.1;jQUCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle1;jQ<Dir - look around, f - activate2;j2;j Zeppelin the Magician o..Deep Elf ....Health: 37/37 ======================== #oo..Magic: 16/17 ======================-- #...#AC: 4Str: 5 2;j #...#EV: 12Int: 22 ...#SH: 0Dex: 15  ##v.#XL:  7 Next: 57% Place: Dungeon:5  ##@#Noise: =--------  Time: 3423.8 (0.0)  ###v##f) staff of alchemy  #..##2;jCast: Foxfire  ##..#  ##.##2;j  ##.##oo 2 orc priests (1 ally target)2;j+Z  ##.##o   orc wizard (distracted)  #..## #.2;jU  ##..## ##...Dir - look around, f - activate2;jYou conjure some foxfire! _You encounter an orc wizard. It is wielding a +0 dagger.2;jCasting: Foxfire (safe; 2% risk of failure)  2;jPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate2;jJMYou conjure some foxfire! _You encounter an orc wizard. It is wielding a +0 dagger.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  2;jvDir - look around, f - activate  There is not enough space to conjure foxfire!2;j2;j2;j. _2;j_?y  Zeppelin the Magician o..  Deep Elf ....  Health: 37/37 ======================== #oo..  Magic: 15/17 =====================--- 2;j?#...#  AC: 4Str: 5 #...#  EV: 122;j6@Int: 22 ...#  SH: 0Dex: 15 ##v.#  XL:  7 Next: 57% Place: Dungeon:5 ##@# Noise: =--------  Time: 3423.8 (0.0) ###v##2;jIs f) staff of alchemy #..## Cast: Foxfire ##..# ##.## ##.## oo 2 orc priests (1 ally target) ##.##  o   orc wizard (distracted) #..## #.  ##..## ##... Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate2;jt}2;j  Zeppelin the Magician o..Deep Elf ....2;jjpHealth: 37/37 ======================== #oo..Magic: 16/17 ======================-- #...#2;jɅAC: 4Str: 5 #...#EV: 12Int: 22 ...#SH: 0Dex: 15 2;jl ##v.#XL:  7 Next: 57% Place: Dungeon:5  ##@#Noise: =--------  Time: 3423.8 (0.0)  ###v##f) staff of alchemy  #..##2;jCast: Foxfire  ##..#  ##.##2;jц  ##.##oo 2 orc priests (1 ally target) 2;j ##.##o   orc wizard (distracted) 2;j- #..## #.  ##..## ##...2;jiPress: ? - help, Q - select action, ( or ) - cycle2;jzDir - look around, f - activate _There is not enough space to conjure foxfire!  2;jCasting: Foxfire (safe; 2% risk of failure)  2;jPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate2;jDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activat2;jNe  There is not enough space to conjure foxfire!2;j2;j2;j. _3;jL . o.. .... #oo.. ...# #    ##v.#  ##.#   ###@##  #..  ##..#  ##.##  ##.##  ##.##  #..## #.  ##..## ##...  #...##....#v§v§v§3;jq ]  Your foxfire dissipates!3;jw 3§3;jx -o3;juy ".3;jy 'o3;jA{ F.o3;jp .o   orc wizard (wandering)3;j; 3-4.8 (13;jՈ ;§3;js J _The foxfire burns the orc priest but does no damage.4;j o.. #.... #oo.# #.§  .§.#  ##§.#  ##.#   ###.##  #.  ##..#  ##.##  ##.##  ##.##  #..## #.  ##..## ##...  #...##....#  ##......#.o§o4;j-o4;jX....o   orc wizard (wandering)4;jjz7===-54;j4;jf6;j9  #o...  #...#  #oo.#  ...#  ##..#  ##.#  ###.##  #..##  ##.@#  ##.## ##.#  #.#. ###... ...##....# #6;j ^...# ###...###6;j6;j &66;j6;j7;jv 7;j ==  An orc priest comes into view.7;j  ##..#  ##.#  ###.##  #.o##  ##..#  ##.##  ##.##  ##. #.@## #. ##..## ##... #...##....# ##......# ###...### ##....## o   orc priest ###.....# ##.......# ..# #.######..# #..#9.8 (37;jP 7;j> 330.8 (4 _7;j 7;jm 9;j` ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 37/37 ======================== #.o## Magic: 16/17 ======================-- ##..# AC: 4Str: 5 ##.## EV: 12Int: 22 ##.## SH: 0Dex: 15 ##*## XL:  7 Next: 57% Place: Dungeon:5 #*@## #.  Noise: ---------  Time: 3430.8 (0.0) ##**## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   orc priest9;j[1K ###.....#  ##.......# ..#  #.######..# #..# Your foxfire dissipates! _The foxfire burns the orc priest but does no damage. _An orc priest comes into view.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate9;j ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 37/37 ======================== #..## Magic: 16/17 ======================-- ##o.# AC: 4Str: 5 ##.## EV: 12Int: 22 ##.## SH: 0Dex: 15 ##.##9;jɳJ XL:  7 Next: 57% Place: Dungeon:5 #.@## #.  Noise: ---------  Time: 3430.8 (0.0) ##..## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   orc priest ###.....#  ##.......# ..#  #.######..# #..# _The foxfire burns the orc priest but does no damage. _An orc priest comes into view.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!9;jL  ##..# ##.# ###.## #..## ##o.# ##.## ##.## ##v## #v@## #.  ##..## ##...  #...# 9;j ##.... ###...# ##....## (ally target) ..# ..#   9;jf:=1.8 (1 _9;j9;j:;j v§v§v§v§:;j :;j(^ u§v§:;j^ 0o:;j` Kvo:;j` :;j*g 3o 2 orc priests (1 ally target)  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  :;jg \The foxfire burns the orc priest but does no damage.  The foxfire burns the orc priest.:;j 1§:;jH <:;jQ .-2:;j ;§:;j 8 _The orc priest is lightly wounded.;;jJ< ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 37/37 ======================== #.o## Magic: 15/17 =====================--- ##§.# AC: 4Str: 5 ##o##;;j EV: 12Int: 22 ##§## SH: 0Dex: 15 ##*## XL:  7 Next: 57% Place: Dungeon:5 #*@## #.  Noise: ---------  Time: 3432.8 (0.0) ;;jcN##**## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ;;j##....##  oo 2 orc priests ###.....#  ##.......# ..#  #.######..# #..# ;;jߘ"The foxfire burns the orc priest but does no damage.  The foxfire burns the orc priest. _The orc priest is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  ;;j  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;;j/  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 37/37 ========================  #.o##Magic: 15/17 =====================---  ##§.#AC: 4Str: 5  ##o##EV: 12Int: 22 ;;j~ ##§##SH: 0Dex: 15  ##§##XL:  7 Next: 57% Place: Dungeon:5  #v@## #.Noise: ---------  Time: 3432.8 (0.0)  ##.v## ##...f) staff of alchemy #...##....#Cast: Foxfire ##......#;;j ###...###  ##....##oo 2 orc priests (1 ally target);;jG  ###.....#  ##.......#;;juV..#  #.######..##..#;;jgThe foxfire burns the orc priest. _The orc priest is lightly wounded.  ;;jCasting: Foxfire (safe; 2% risk of failure)  ;;j"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;;j;;jUD§o;;j{\O...;;j]a6==3.8 (1;;jc;;j3g _The orc priest is lightly wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! ;;jgq_The orc priest begins to cast a cantrip, but forgets the words!;;j v§v§  The foxfire burns the orc priest.;;j< Y§v§v§  The orc priest is moderately wounded.The foxfire burns the orc priest.;;j 1§;;j G.o;;j } The orc priest is heavily wounded.;;j  The orc priest invokes the aid of Beogh against you.;;jT;;jU.-4;;j?[V§§§;;j^- _You struggle to resist.<;jRU ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 37/37 ======================== #..## Magic: 15/17 =====================--- ##o.# AC: 4Str: 5 ##.## EV: 12Int: 22 ##o## SH: 0Dex: 15 ##*## XL:  7 Next: 57% Place: Dungeon:5 #*@## #.  Noise: ---------  Time: 3434.8 (0.0) ##**## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  oo 2 orc priests ###..<;jU...#  ##.......# ..#  #.######..# #..# The orc priest is heavily wounded.The orc priest invokes the aid of Beogh against you. _You struggle to resist.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate<;jQAj ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 37/37 ======================== #..## Magic: 15/17 =====================--- ##..# AC: 4Str: 5 ##o## EV: 12Int: 22 ##o## SH: 0Dex: 15 <;jTB##§## XL:  7 Next: 57% Place: Dungeon:5 #§@## #.  Noise: ---------  Time: 3434.8 (0.0) ##§§## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  oo 2 orc priests ###.....#  ##.......# ..#  #.######..# #..# The orc priest invokes the aid of Beogh against you. _You struggle to resist.  <;jBCasting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!<;jLe ##..# ##.# ###.## #..## ##..# ##o## ##o## ##§## #v@## #.  ##v§## ##...  #...#  ##.... ###...# ##....## (1 ally target) <;jN..# ..#   <;jQ<;js..=5.8 (1<;j<;j*5 _You struggle to resist.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The orc priest looks encouraged for a moment.<;j v§v§<;j F  The foxfire burns the orc priest.<;j v§v§<;j)  The orc priest is severely wounded.The foxfire burns the orc priest but does no damage.<;j1§<;jA.o<;j<<;j.-6<;j <§<;j$c _The orc priest is severely wounded.=;j  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=;j =;j  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1 b - ScorchFire=;j1 2%2  c - Inner FlameHexes/Fire6%3  d - Grave ClawNecromancy4%2  e - Volatile BlastmotesFire/Translocation8%=;j 3  f - Flame WaveConjuration/Fire22%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit=;j<+ =;jO2 =;j:   ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 37/37 ========================  #..##Magic: 15/17 =====================---  ##..#AC: 4Str: 5  ##o##EV: 12Int: 22  ##.##SH: 0Dex: 15  ##o##XL:  7 Next: 57% Place: Dungeon:5  #§@## #.Noise: ---------  Time: 3436.8 (0.0)  ##§.## ##...f) staff of alchemy #...##....#=;j; Cast: Foxfire ##......# ###...###  ##....##oo 2 orc priests  ###.....#  ##.......#..#  #.######..##..#The foxfire burns the orc priest.  The orc priest is severely wounded.The foxfire burns the orc priest but does no damage. _The orc priest is severely wounded.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=;j < =;jYC _  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 37/37 ========================  #..##Magic: 15/17 =====================---  ##..#AC: 4Str: 5 =;jD  ##o##EV: 12Int: 22  ##.##SH: 0Dex: 15  ##o##XL:  7 Next: 57% Place: Dungeon:5  #§@## #.Noise: ---------  Time: 3436.8 (0.0)  ##§.## ##...f) staff of alchemy #...##....#Cast: Foxfire ##......# ###...###  ##....##oo 2 orc priests  ###.....# =;j#E  ##.......#..#  #.######..##..#The foxfire burns the orc priest.  The orc priest is severely wounded.The foxfire burns the orc priest but does no damage. _The orc priest is severely wounded.=;j_E Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=;jQ q §Flames lash the orc priest.=;jV *   orc priest=;j[& C.o=;j- C)..=;j1 4--63====7.8 (1=;j7 =;j4: N _You kill the orc priest!>;ju ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 37/37 ======================== #..## Magic: 13/17 ==================------ ##..# AC: 4Str: 5 ##.## EV: 12Int: 22 ##o## SH: 0Dex: 15 ##*## XL:  7 Next: 63% Place: Dungeon:5 #*@## #.  Noise: ====-----  Time: 3437.8 (0.0) ##**## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   orc priest[>;jdvK ###.....#  ##.......# ..#  #.######..# #..# Confirm with . or Enter, or press ? or * to list all spells.Flames lash the orc priest. _You kill the orc priest!Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate>;j  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 37/37 ========================  #..##Magic: 13/17 ==================------  ##..#AC: 4Str: 5  ##.##EV: 12Int: 22  ##o##SH: 0Dex: 15  ##)##XL:  7 Next: 63% Place: Dungeon:5 >;j: #v@## #.Noise: ====-----  Time: 3437.8 (0.0)  ##v.## ##...f) staff of alchemy #...##....#Cast: Foxfire ##......# ###...###  ##....##o   orc priest (ally target)  ###.....#  ##.......#..#  #.######..##..#>;jFlames lash the orc priest. _You kill the orc priest!Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!>;j{8*>;j  The orc priest calls down the wrath of Beogh upon you.>;j`p@2---->;jsa1---=---8.8 (1>;jyg>;jj4 _Pain shoots through your body!?;j  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?;j @?;jAE Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire?;j B5%3  d - Grave ClawNecromancy4%2  e - Volatile BlastmotesFire/Translocation7%3  f - Flame WaveConjuration/Fire22%?;joB44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit?;j?;j?;jS  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##?;j Health: 32/37 ====================----  #..##Magic: 11/17 ===============---------  ##..#AC: 4Str: 5  ##.##EV: 12Int: 22  ##o##SH: 0Dex: 15  ##)##XL:  7 Next: 63% Place: Dungeon:5  #v@## #.?;j6;Noise: =--------  Time: 3438.8 (0.0)  ##v.## ##...?;jef) staff of alchemy #...##....#Cast: Foxfire?;jX ##......# ?;j###...###  ##....##o   orc priest (ally target)?;j  ###.....#  ##.......#..# ?;j= #.######..##..#?;jDir - look around, f - activateYou conjure some foxfire!  The orc priest calls down the wrath of Beogh upon you. _Pain shoots through your body!  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?;jU?;jk_  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 32/37 ====================----  #..##Magic: 11/17 ===============---------  ##..#AC: 4Str: 5 ?;jZ ##.##EV: 12Int: 22  ##o##SH: 0Dex: 15  ##)##XL:  7 Next: 63% Place: Dungeon:5 ?;j6 #v@## #.Noise: =--------  Time: 3438.8 (0.0) ?;j ##v.## ##...f) staff of alchemy?;j@ #...##....#Cast: Foxfire?;jaX ##......# ?;j###...###  ##....##?;jo   orc priest (ally target)  ###.....# ?;j ##.......#..#  #.######..##..#?;j&fDir - look around, f - activateYou conjure some foxfire!  ?;jHThe orc priest calls down the wrath of Beogh upon you. _Pain shoots through your body!  ?;jjCasting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?;j * combustible, ally target)Flames lash the orc priest.  The orc priest is moderately wounded.?;j˾ ^v§v?;jW "§?;j?  The orc priest's fire resistance burns away.  The foxfire burns the orc priest but does no damage.?;jG n§v§?;jO  The orc priest is moderately wounded.The foxfire burns the orc priest but does no damage.?;j M§.?;j %o?;j )3=9/17 ---====9.8 (1?;j <§?;j e _The orc priest is moderately wounded.@;j ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 33/37 =====================--- #..## Magic: 8/17===========------------- ##..# AC: 4Str: 5 ##.## EV: 12Int: 22 ##.## SH: 0Dex: 15 ##o## XL:  7 Next: 63% Place: Dungeon:5 #*@## #.  Noise: ====-----  Time: 3439.8 (0.0) ##**## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   orc priest (c@;j҆ombustible) ###.....#  ##.......# ..#  #.######..# #..# The orc priest is moderately wounded.The foxfire burns the orc priest but does no damage. _The orc priest is moderately wounded.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate@;j#   ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 33/37 =====================---  #..##Magic: 8/17===========-------------  ##..#AC: 4Str: 5  ##.##EV: 12Int: 22  ##.##SH: 0@;j$ Dex: 15  ##o##XL:  7 Next: 63% Place: Dungeon:5  #v@## #.Noise: ====-----  Time: 3439.8 (0.0)  ##v.## ##...f) staff of alchemy #...##....#Cast: Foxfire @;j% 6##......# ###...###  ##....##o   orc priest (combustible, ally target)  ###.....#  ##.......#@;jG% ..#  #.######..##..#The foxfire burns the orc priest but does no damage. _The orc priest is moderately wounded.@;j% Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!@;j& 29---=---40.8 (1@;j4, @;j)/ = _The orc priest is moderately wounded.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The orc priest hits you with a +0 whip.A;j  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;jEA;jmH Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 2% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire5%3  d - Grave ClawNecromancyA;jH4%2  e - Volatile BlastmotesFire/Translocation7%3  f - Flame WaveConjuration/Fire22%A;j?I44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitA;jkA;jA;j  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 29/37 ==================------  #..##Magic: 8/17===========-------------  ##..#AC: 4Str: 5  ##.##EV: 12Int: 22  ##.##SH: 0Dex: 15  ##o##XL:  7 Next: 63% Place: Dungeon:5  #v@## #.Noise: =--------  Time: 3440.8 (0.0)  ##v.## ##...A;j2f) staff of alchemy #...##....#Cast: Foxfire ##......# ###...###  ##....##o   orc priest (combustible, ally target)  ###.....#  ##.......#..#A;j j  #.######..##..#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! A;jd _The orc priest hits you with a +0 whip.  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;jA;j8  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 29/37 ==================------A;jY  #..##Magic: 8/17===========-------------  ##..#AC: 4Str: 5  ##.##EV: 12Int: 22A;j,  ##.##SH: 0Dex: 15  ##o##XL:  7 Next: 63% Place: Dungeon:5  #v@## #.Noise: =--------  Time: 3440.8 (0.0)  ##v.## ##...f) staff of alchemyA;jV #...##....#Cast: FoxfireA;j ##......# ###...### A;j ##....##o   orc priest (combustible, ally target) A;j ###.....#  ##.......#..#A;jnu  #.######..##..#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! _The orc priest hits you with a +0 whip.  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;j4  * Flames lash the orc priest. The orc priest is burned terribly!A;j  The orc priest is severely wounded.You hear a shout!  The foxfire burns the orc priest.A;jPb n§v§A;ji  The orc priest is severely wounded.The foxfire burns the orc priest but does no damage.A;j 1§A;j o)The orc priest is severely wounded.A;j A;j A;j~ 6---====1.8 (1A;jJ T§§A;j b _The orc priest miscasts a cantrip.B;jAw  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B;j} B;j \ Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire2%1  b + ScorchFire1% 2 c - Inner FlameHexes/Fire5%3  d - Grave ClawNecromancy4%2  e - Volatile BlastmotesFire/Translocation7%3  f - Flame WaveConjuration/FireB;j F22%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitB;j B;j B;j1   ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 29/37 ==================------  #..##Magic: 6/17========----------------  ##..#AC: 4Str: 5  ##.##EV: 12Int: 22  ##.##SH: 0Dex: 15  ##o##XL:  7 Next: 63% Place: Dungeon:5  #§@## #.Noise: ====-----  Time: 3441.8 (0.0)  ##§.## ##...f) staff of alchemy #B;jh [39;49m...##....#Cast: Foxfire ##......# ###...###  ##....##o   orc priest (combustible)  ###.....#  ##.......#..#  #.######..##..#The orc priest is severely wounded.The foxfire burns the orc priest but does no damage.  The orc priest is severely wounded. _The orc priest miscasts a cantrip.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 29/37 ==================------  #..##Magic: 6/17========----------------  ##..;j 4m#AC: 4Str: 5  ##.##EV: 12Int: 22  ##.##SH: 0Dex: 15  ##o##XL:  7 Next: 63% Place: Dungeon:5  #§@## #.Noise: ====-----  Time: 3441.8 (0.0)  ##§.## ##...f) staff of alchemy #...##....#Cast: Foxfire ##......# ###...###  ##....##o   orc priest (combustible)  ###.....#  ##.......#..#  #.######..##..#;jR ;2HThe orc priest is severely wounded.The foxfire burns the orc priest but does no damage.  The orc priest is severely wounded. _The orc priest miscasts a cantrip.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B;j | * Flames lash the orc priest.B;j o.. The orc priest is almost dead.B;j Y4---2.8 (1B;jj B;j_ W _The orc priest barely misses you.C;j/# ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 29/37 ==================------ #..## Magic: 3/17C;j)1====-------------------- ##..# AC: 4Str: 5 ##.## EV: 12Int: 22 ##.## SH: 0Dex: 15 ##o## XL:  7 Next: 63% Place: Dungeon:5 #*@## #.  Noise: ====-----  Time: 3442.8 (0.0) ##**## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   orc priest (combustible) ###.....#  ##.......# ..#  #.######..# #..# Flames lash the orc priest.  The orc priest is almost dead. C;j1_The orc priest barely misses you.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateC;jU  ##..#Zeppelin the Magician  ##.#Deep Elf  ###.##Health: 29/37 ==================------  #..##Magic: 3/17====--------------------  ##..#AC: 4Str: 5  ##.##EV: 12Int: 22  ##.##SH: 0Dex: 15  ##o##XL:  7 Next: 63% Place: Dungeon:5 C;j #v@## #.Noise: ====-----  Time: 3442.8 (0.0)  ##.v## ##...f) staff of alchemy #...##....#Cast: Foxfire ##......# ###...###  ##....##o   orc priest (combustible, ally target)  ###.....#  ##.......#..# C;jɅ` #.######..##..#The orc priest is almost dead. _The orc priest barely misses you.Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!C;j30=4==---3.8 (1C;j:C;jF _The orc priest barely misses you.  Casting: Foxfire (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The orc priest barely misses you.D;j4##.# ###.##..## ##.. ##.## ##.## ##o## #v.## #.##@v## ##.. #...##....##......# ###...####....#####.....# ##........#.######..## D;j )The foxfire burns the orc priest. The orc priest is burned terribly!D;j(D;j]1§D;jr^Cv§D;j^Bv§D;jC`Bv§D;j`L§vD;jaC§vD;jiD;jmY9----4D;j3sw§§§§D;jvN _You kill the orc priest!D;j9/§D;j<M ##..# ##.###.##D;jP=#..###..# ##.## ##§## ##§## #§@## #D;j= ##.§## ##......##....# ##......##D;j=E...D;jAw oYour foxfire dissipates!E;j.)...o   orc priestE;j@-5E;j E;jv _You encounter an orc priest. It is wielding a +0 whip.E;j  ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 30/37 ===================----- #.o## Magic: 3/17====-------------------- ##..# AC: 4Str: 5 ##.## EV: 12Int: 22 ##.##E;j  SH: 0Dex: 15 ##*## XL:  7 Next: 69% Place: Dungeon:5 #*@## #.  Noise: ---------  Time: 3445.8 (0.0) ##**## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   orc priest ###.....#  ##.......# ..#  #.######..# #..# _You kill the orc priest!E;jJ Your foxfire dissipates! _You encounter an orc priest. It is wielding a +0 whip.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateE;j  ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 30/37 ===================----- #..## Magic: 3/17====-------------------- ##.o# AC: 4Str: 5 ##.## EV: 12Int: 22 E;j c##.## SH: 0Dex: 15 ##)## XL:  7 Next: 69% Place: Dungeon:5 #.@## #.  Noise: ---------  Time: 3445.8 (0.0) ##..## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   orc priest ###.....#  ##.......# ..#  #.######..# #..# Your foxfire dissipates! _You encounter an orc priest. It is wielding a +0 whip.E;jR Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!E;jD 6 ##..# ##.# ###.## #..## ##.o# ##.## ##.## ##)## #v@## #. E;j O ##.v## ##...  #...#  ##.... ###...# ##....## (ally target) E;jU ..# ..#   E;j :=6.8 (1 _E;j E;j2 G;jմ ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 30/37 ===================----- #..## Magic: 2/17==---------------------- ##.o# AC: 4Str: 5 ##.## EV: 12Int: 22 ##.## SH: 0Dex: 15 ##*## XL:  7 Next: 69% Place: Dungeon:5 #v@## #.  Noise: =--------  Time: 3446.8 (0.0) ##*v## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   ;jOmorc priest (ally target) ###.....#  ##.......# ..#  #.######..# #..# Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateG;j7 F ##..# Zeppelin the Magician ##.# Deep Elf ###.## Health: 30/37 ===================----- #..## Magic: 2/17==---------------------- ##..# AC: 4Str: 5 ##o##G;j  EV: 12Int: 22 ##.## SH: 0Dex: 15 ##)## XL:  7 Next: 69% Place: Dungeon:5 #v@## #.  Noise: =--------  Time: 3446.8 (0.0) ##.v## ##...  f) staff of alchemy #...##....#  Cast: Foxfire ##......#  ###...###  ##....##  o   orc priest (ally target) ###.....#  ##.......# ..#  #.######..# #..# Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!G;j 2 ##..# ##.# ###.## #..## ##..# ##o## ##.## ##v## #v@## #. G;j= t ##vv## ##...  #...#  ##.... ###...# ##....##  ..# ..#  G;j  G;j 1=3==7.8 (1 _G;j G;j H;jv§v§H;jLH;j]r§v§H;j{^v§v§v§H;jd  The foxfire burns the orc priest but does no damage.  The foxfire burns the orc priest!H;jj§v§v§  The orc priest is heavily wounded.The foxfire burns the orc priest but does no damage.H;jms§v§H;jnG.oH;jBvH;jv.-8H;j[|`§§§H;jb _The orc priest is heavily wounded.H;j §The foxfire burns the orc priest!H;j.§H;j.)...H;jW75-9H;jhH;jEN _You kill the orc priest!I;j"  ##..#  ##.#  ###.##  #..##  ##..#  ##.##  ##)##  ##§##  #@.## #.  ##..## ##...  #...##....#  ##......#   ###...###I;j   ##....##  ###.....#  ##.......# ..#   #.######..# #..# I;j:1)I;jq4===50I;jI;jI;j; ]M ...# ##..# ##.###.###..###..# ##.## ##)## ##@## ..## ###..## ##... #...##....#I;j< E..#I;jC I;jC ^2=1I;j>H I;jN l _Items here: )) [[ †.J;j\ J;j Pick up what? 18/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 whip Armour (select all with [)c - a +0 ring mail  d - a +0 scale mail Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]L;jx  L;j2% ...#Zeppelin the Magician  ##..#Deep Elf  ##.#Health: 32/37 ====================---- L;j%% ###.##Magic: 4/17=====-------------------  #..##AC: 4Str: 5  ##..#EV: 12Int: 22L;j%  ##.##SH: 0Dex: 15  ##)##XL:  7 Next: 75% Place: Dungeon:5L;j&  ##@##Noise: ---------  Time: 3451.8 (0.0)L;j:&  #..## #.f) staff of alchemyL;j&e  ##..## ##...Cast: Foxfire #...##....# ##......#L;j&T ###...###L;j'n  ##....## L;jQ' ###.....#  ##.......#..#L;j' The foxfire burns the orc priest but does no damage. _The orc priest is heavily wounded.L;j'fThe foxfire burns the orc priest! _You kill the orc priest! L;j'_Items here: )) [[ †.  Okay, then.L;j,L;jf-L;j1L;j64. _M;j "   #oo.#  ...#  ##..#  ##.#  ###.##  #..##  ##..  ##.   ##)   #..## #. #..## ##...  #...##....#  ##......#  ###...###  ##....##  ###.....#M;jW( M;jD) 22.8 (1 _M;jC. M;jw2 i_The orc priest is heavily wounded.  The foxfire burns the orc priest! _You kill the orc priest! _Items here: )) [[ †. _You see here a +0 whip.O;jQ3O;jRO;jpUO;jNV[5== _O;jK[3=O;j],O;j^O;j`,O;jaO;jcO;jd_6===O;jdO;jgO;jBgh4==O;j/hO;j\jO;jjO;j1lO;jmt7==O;jvO;jyO;jzO;j{O;j~O;jd~U5=O;j}O;jO;j _8===O;jO;j,O;jO;j3O;jO;jO;jO;jK6=O;jɌO;j7O;jk9===O;jO;ja,O;jVO;j=O;jO;jwO;jPO;j#7O;j˜==10/17===O;jәO;j1 _HP restored.O;j\O;jmO;jFO;j5,O;j1===O;j`O;jO;jB9=O;j_O;j,O;jO;jέO;jO;jO;jfO;j%2O;jԱE==O;jO;j(O;juO;j[O;jO;j O;jP13===O;jO;j k4===O;jO;j}O;jO;jO;j,O;jO;j@,O;jO;jO;jb5===O;j<O;jMO;jO;j"O;j&O;jdO;j46===O;jO;j,O;jO;jO;jO;jO;jlO;ji7===O;jO;jU4 _Magic restored.O;jO;jO;j>O;jO;jO;j,O;jO;j@O;jO;jO;jO;jmO;jGO;j:==O;j'O;jtO;j:O;jO;jxO;jO;j O;je O;j O;j1 O;j}O;jO;jO;jO;jO;jO;jO;jO;j  You encounter an orc. It is wielding a +0 flail.O;j"   .....o. ....... ....... ......$ ....... ##....# ##...#O;j"x ##.@.# #...##  ##..##  ##.## ###.## #..## O;j"co   orc (wandering) ##..# ##.## ##)#O;j#0501.8 (49.0)O;j5*O;j+32.8 (50 _O;j!0O;j8P;j)  Zeppelin the Magician .....o.  Deep Elf .......  Health: 37/37 ======================== .......  Magic: 16/17 ======================-- ......$  AC: 4Str: 5 .......  EV: 12Int: 22 ##....#  SH: 0Dex: 15 ##**.#  XL:  7 Next: 75% Place: Dungeon:5 ##*@*# Noise: ---------  Time: 3502.8 (0.0) #.**## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## o   orc (wandering) ##..# ##.##P;jK> ##)## _HP restored. _Magic restored. _You encounter an orc. It is wielding a +0 flail.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateP;j?  Zeppelin the Magician .......  Deep Elf ....o..  Health: 37/37 ======================== .......  Magic: 16/17 ======================-- ......$  AC: 4Str: 5 .......  EV: 12Int: 22 ##....#  SH: 0Dex: 15 ##...#  XL:  7 Next: 75% Place: Dungeon:5 ##.@.# Noise: ---------  Time: 3502.8 (0.0) #...## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## o   P;jorc (wandering) ##..# ##.## ##)## _Magic restored. _You encounter an orc. It is wielding a +0 flail.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! .......  ....o..  .......  ......$  .......  ##....#  ##...#  ##v@.# #.v.## ##..## ##.## ###.# #..##oally target) ##. ##. ##);jQH=3.8 (1 _Q;j)- 1§vv§v§v§v§v§v§v§v§.o )  The foxfire burns the orc!Q;j 0§Q;j -4§§§§§§ _You kill the orc!R;jf av§v§v§v§R;j §  Your foxfire dissipates.An orc wizard comes into view.R;jT o§-§....o   orc wizard (wandering)..)0....@...5.8 (1 _R;j\ y§§§S;jN   Zeppelin the Magician .....o.  Deep Elf ....§..  Health: 37/37 ======================== ...§...  Magic: 15/17 =====================--- ..§...$  AC: 4Str: 5 .§.....  EV: 12Int: 22 ##....#  SH: 0Dex: 15 ##**.#  XL:  7 Next: 75% Place: Dungeon:5 ##*@*# Noise: ---------  Time: 3505.8 (0.0) #.**## f) staff of alchemy ##..## Cast: Foxfire ##.###S;jP W ###.## #..## o   orc wizard (wandering) ##..# ##.## ##)## _You kill the orc!Your foxfire dissipates. _An orc wizard comes into view.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateS;jkL   Zeppelin the Magician .....§.  Deep Elf ....§o.  Health: 37/37 ======================== ...§...  Magic: 15/17 =====================--- ..§...$  AC: 4Str: 5 .§.....  EV: 12Int: 22 ##....#  SH: 0Dex: 15 ##...#  XL:  7 Next: 75% Place: Dungeon:5 ##.@.# Noise: ---------  Time: 3505.8 (0.0) #...## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## o   orc wizard (wS;jM andering) ##..# ##.## ##)##Your foxfire dissipates. _An orc wizard comes into view.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!S;jX  .......  .....o.  ...)...  ......$  .......  ##....#  ##v..#  ##v@.# #...## ##..## ##.## ###.# #..##oally target) ##. # ##)6==6.8 (1 _S;j  T;jl2  Zeppelin the Magician .......  Deep Elf .....o.  Health: 37/37 ======================== ...)...  Magic: 15/17 =====================--- ......$  AC: 4Str: 5 .......  EV: 12Int: 22 ##....#  SH: 0Dex: 15 ##v*.#  XL:  7 Next: 75% Place: Dungeon:5 ##v@*# Noise: =--------  Time: 3506.8 (0.0) #.**## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## o   orc wizard (ally target);j|334m ##..# ##.## ##)##Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateT;j_+T;j  Zeppelin the Magician .......  Deep Elf .....o.  Health: 37/37 ======================== ...)...  Magic: 15/17 =====================--- ......$  AC: 4Str: 5 .......  EV: 12Int: 22 ##v...#  SH: 0Dex: 15 ##§..#  XL:  7 Next: 75% Place: Dungeon:5 ##v@.# Noise: =--------  Time: 3506.8 (0.0) #...## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## o   ;jxmorc wizard (ally target) ##..# ##.## ##)##Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!T;jBv§§vv§T;j'v§§vv§T;jDv§T;jB0vo .......  .....v.  ...)o..  ...§..$  ..§....  ##§v..#  ##§..#  ##§@.# #...## ##..## ##.## ###.# #..## ##. # ##)T;jQs§v§T;j;vvT;jù+7.8 (1T;j§§§§§ _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The foxfire burns the orc wizard but does no damage.T;jm   Zeppelin the Magician .......  Deep Elf .....§.  Health: 37/37 ======================== ...)o..  Magic: 14/17 ===================----- ...§..$  AC: 4Str: 5 ..v....  EV: 12Int: 22 ##§§..#  SH: 0Dex: 15 ##**.#  XL:  7 Next: 75% Place: Dungeon:5 ##*@*# Noise: =--------  Time: 3507.8 (0.0) #.vv## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## o   orc wizard (T;jn ally target) ##..# ##.## ##)##Dir - look around, f - activateYou conjure some foxfire! _The foxfire burns the orc wizard but does no damage.  T;j}w Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateT;j*   Zeppelin the Magician .......  Deep Elf .....§.  Health: 37/37 ======================== ...)o..  Magic: 14/17 ===================----- ...v..$  AC: 4Str: 5 ..§....  EV: 12Int: 22 ##§§..#  SH: 0Dex: 15 ##§..#  XL:  7 Next: 75% Place: Dungeon:5 ##§@.# Noise: =--------  Time: 3507.8 (0.0) #.vv## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## T;j ro   orc wizard (ally target) ##..# ##.## ##)##You conjure some foxfire! _The foxfire burns the orc wizard but does no damage.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§T;j  .......  .....§.  ...)o..  ...v..$  ..§....  ##§§..# T;j   ##§..#  ##v@v# #.§§## ##..## ##.## ###.# #..##  ##. # ##) _The foxfire burns the orc wizard but does no damage.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc wizard.T;jۛ §§vv§v§v§v§T;jw v§v§v§T;j lvoT;jƨ  The orc wizard is heavily wounded.The foxfire burns the orc wizard but does no damage.T;j0, 3§T;jO z..vv8.8 (1§§§@§§ _The orc wizard is heavily wounded.U;jE  Zeppelin the Magician .......  Deep Elf .......  Health: 37/37 ======================== ...)§..  Magic: 13/17 ==================------ ...o..$  AC: 4Str: 5 ..§....  EV: 12Int: 22 ##.§v.#  SH: 0Dex: 15U;j/z ##vv§#  XL:  7 Next: 75% Place: Dungeon:5 ##*@*# Noise: =--------  Time: 3508.8 (0.0) #.**## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## o   orc wizard (ally target) ##..# ##.## ##)##The orc wizard is heavily wounded.The foxfire burns the orc wizard but does no damage. _The orc wizard is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  U;jS Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateU;j  Zeppelin the Magician .......  Deep Elf .......  Health: 37/37 ========================U;jҸe ...)§..  Magic: 13/17 ==================------ ...o..$  AC: 4Str: 5 U;j..§....  EV: 12Int: 22 ##v§v.#  SH: 0Dex: 15 ##§v§#  XL:  7 Next: 75% Place: Dungeon:5 ##§@§# Noise: =--------  Time: 3508.8 (0.0) #.§§## f) staff of alchemy ##..## Cast: Foxfire ##.### ###.## #..## o   orc wizard (ally target) ##..# ##.## ##)##The foxfire burns the orc wizard but does no damage. _The orc wizard is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYoU;j/u conjure some foxfire!v§v§v§U;jQ§ _The orc wizard is heavily wounded.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc wizard! .......  .......  ...)§..  ...§..$  .v§v...  ##§v§.#  ##§§§#  ##§@§# #.§§## ##..## ##.## ###.# #..# ##. # ##)U;j/§U;j_v§v§U;jCv§U;jXC§vU;jWC§vU;j>v§U;jKv§U;j..v@.v.U;ja 4=809.8 (1 _You kill the orc wizard!U;j§§§§§§§U;jm _Your Conjurations skill increases to level 3!V;jR|J§vV;j§vv§v§v§v§§v§vv§§vv§v§§v§vv§§§§v..-10V;j²v§§§§§§V;jQ _Your foxfire dissipates. x2W;jKv§W;j^Hv§W;jgNv§W;jEv§W;j Jv§W;j Gv§W;j!@v§W;j3"Ev§W;j">v§W;j#F§vW;jJ+C.......W;j+@-1W;ji2§§§§§.§§W;j4X;jcM#..X;jHv§..§§....§§v.$ .§§.... ##§.§.# ##@..###...## #...##  ##..####.##X;j1§X;j1§X;j f..).).....X;j r5===2X;jX;j4§X;jQ _Your foxfire dissipates. x2X;j[   ####. ... ..§. ....). ....)§.$. #.# ##....#  ##.@.#  ##...##  #...## X;j\  ##..## ##.### ###.## #..## X;j e *..X;je &3X;jC X;j Y;j&  .#####. ... .. .....). ....)..$. #.#  ##....#  ##..@#  ##...##  #...##  ###.## #..## ##..# 4Y;j4aM## ..######..#...............)........)..$.. #.......# ##.@..# ##...#####...##  #...####5Y;jЬY;jJY;j]  ## #. ..#####. #. #. ..). ......)..$..# #.#  ##..@.#  ##...###  ##...##  ###.#Y;j[# #..## Y;jY;jr6===6Y;jY;j#Y;jt1 6  ## #. ..#####. #. #. .)......# .......)..$..#  #.# Y;j2 p ##...@#  ##...###  ##...##  #...## ##..## ##.### ###.## Y;jy2 Y;j; Y;j< &7Y;jC Y;jZF Z;jnM ## ..######.#...)......#Z;j.......)..$..# #...@...# ##....#..?# ##...### ..#   ##...## .#####Z;jZ;jE&8Z;jeZ;jqd _Found a scroll labelled JAZXEDOCKUE.Z;j1hM ## Z;j79..######.#...)......#....$..#####.......### ##....#..?  ##...###...#.......#Z;jF;7===9Z;jEZ;jH$  Things that are here:Z;jKL _a +0 dagger; a +0 robe[;j)M ## ..######.#.......#.......)..$..######.......###  ##....#..?###.##..#[;j[;j.20 _[;j[;jSN _You see here a +0 flail.\;j  #. #.# #.# ## #.# ..#####.# #.# #.# .)#  .)..$..##  ####.###  ##...###...#  # ## \;j\;j<-1 _\;j\;j!\;j  #.  #.#  #.#  ## #.#  ..#####.#  #.#  #.#  .).@....#  .\;j)..$..##  ####.###  ##....#..?# ##...###...# ##...## ##..# #. ##. \;j\;j&&2\;jM\;jK\;jq #...........###..#####...... #.)#  ).@$..######.......###  ##....#..?# ###..#   ###.##==3\;jQ{  #.  #.#  #.#  ## #.#  ..#####.#  #.#  #.#  .)......#  .)..@..##  ####.\;j{ a###  ##....#..?#  ##...###...# ##. #...## #..# ##..## #\;jL| #.. ##.### ..# \;j R4\;j \;jP +5.8 (2\;j3 \;j ? _You now have 235 gold pieces (gained 15).\;j(  ###..#####...... #.)#  ).....######......@### \;jn  #..?# ##...###...#..#.#   #..##\;j +6.8 (1\;j[ \;j ];j| ##..#####......# #.#.)......#  ).....######.......###  ##....#.@?# ##...###...##...## ###];jA}l..   ##..#];jY];j&7];jK];jT];jf #.#  ## #..........#  ..#####..........#  #.....#  #.....#  .)......#  .).....##  ####.###  ##....#..@#  ##...###...#  ##...## ##..#   ##.### #..#  ###.## ##.# 8];j_"];j*];jv++9.8 (2];j6];j7m _d - 2 scrolls labelled JAZXEDOCKUE (gained 1)^;j^;j^;j,^;j^;j^;j,^;jl^;j^;j^;j0^;j^;j^;jB^;j^;j^;j^;jȬ,^;j*^;jO^;j^;j^;j^;jB^;j-^;jw^;j^;j^;j^;j^;j^;j^;j?,^;j^;j^;jB^;j^;j,^;jM^;j-^;jC,^;j^;j^;j,^;j^;j^;j^;jB^;j^;j^;j\ ^;j ^;jl ^;j ^;jf  You encounter a quokka.^;jz# ##..# ^;j  #..# ###.... ##.## ....... #..# .......^;jN #..## .......^;j ##..# ##......r #..## #........^;j: ###...####........ # #.........@....... ^;jd^## ##................... ^;j^.##....##.....####...... ^;jF.....## ###...# #..... ...### #...# ##... ^;j%..## #...# ..r   quokka (asleep) ^;jI..# #..## . ..# #..# ^;jm@#..# #..#^;j^;jsSr.40.0)^;jX.r^;j@#_r^;jX*450.8 (21 _^;jK_;j[# ##..# Zeppelin the Magician #..# ###....  Deep Elf ##.## .......  Health: 37/37 ======================== #..# .......  Magic: 16/17 ======================-- #..## .......  AC: 4Str: 5 ##..# ##.......  EV: 12Int: 22 #..## #.....r..  SH: 0Dex: 15 ###...####**......  XL:  7 Next: 80% Place: Dungeon:5 # #........*@*......  Noise: ---------  Time: 3550.8 (0.0) ## ##..........***......  f) staff of alchemy .##....##.....####......  Cast: Foxfire .....## ###...# #..... ...### #...# ##... ..## #...# ..  [39;4_;jE\9mr   quokka ..# #..## . ..# #..# #..# #..# _You now have 235 gold pieces (gained 15). _d - 2 scrolls labelled JAZXEDOCKUE (gained 1) _You encounter a quokka._;j|Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate_;j1# ##..# Zeppelin the Magician #..# ###....  Deep Elf ##.## .......  Health: 37/37 ======================== #..# .......  Magic: 16/17 ======================-- #..## .......  AC: 4Str: 5 ##..# ##.......  EV: 12Int: 22 #..## #........  SH: 0Dex: 15 ###...####....r...  XL:  7 Next: 80% Place: Dungeon:5 # #.........@.......  Noise: ---------  Time: 3550.8 (0.0) ## ##...................  f) staff of alchemy .##....##.....####......  Cast: Foxfire .....## ###...# #..... ...### #...# ##... ..## #...# _;j3: ..  r   quokka ..# #..## . ..# #..# #..# #..# _d - 2 scrolls labelled JAZXEDOCKUE (gained 1) _You encounter a quokka.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! ##..# #..# ###....  ##.## .......  #..# .......  #..## .......  ##..# ##.......  #..## #........  ###...####....r...  #........v@.......  .......v....... .....####......  ###_;j:![39;49m...# #..... #...# ##... #...# .. (ally target) #..## .  =1.8 (1 __;j=_;jn# ##..# Zeppelin the Magician #..# ###....  Deep Elf _;jի##.## .......  Health: 37/37 ======================== #..# .......  Magic: 15/17 =====================--- #..## .......  AC: 4Str: 5 _;j##..# ##.......  EV: 12Int: 22 _;j#..## #........  SH: 0Dex: 15 _;jO###...####**..r...  XL:  7 Next: 80% Place: Dungeon:5 _;jo# #........v@*......  Noise: =--------  Time: 3551.8 (0.0) _;jЬ9## ##..........*v*......  f) staff of alchemy .##....##.....####......  Cast: Foxfire .....## ###...# #..... ...### #...# ##... ..## #...# ..  r   quokka (ally target) _;jZ..# #..## . ..# #..# #..# #..#_;j­)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  _;jCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate_;jd# ##..# Zeppelin the Magician #..# ###....  Deep Elf ##.## .......  Health: 37/37 ======================== #..# .......  Magic: 15/17 =====================--- #..## .......  AC: 4Str: 5 ##..# ##.......  EV: 12Int: 22_;j} #..## #........  SH: 0Dex: 15 ###...####....r...  XL:  7 Next: 80% Place: Dungeon:5 # #........v@.......  Noise: =--------  Time: 3551.8 (0.0) ## ##...........§v......  f) staff of alchemy .##....##.....####......  Cast: Foxfire .....## ###...# #..... ...### #...# ##... ..## #...# ..  r   quokka (ally target) ..# #..## . ..# #..# #..# #..#Dir - look around, f - activate _;j(_You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!_;j Jv§_;jWCv§_;j+Jv§_;jBv§_;jGM§v_;j9† _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the quokka!_;jn ##..# #..# ###....  ##.## .......  #..# .......  #..## .......  ##..# ##.......  #..## #.§......  ###...###...  #........§@.§.....  .......§§...... _;j.....####......  ###...# #..... #...# ##... #...# .. #..## .  _;j{U _;j5V §_;jW _;jiX "§v_;jX _;jY "§v_;j&Z _;jee _;je v_;j,f v_;jYf _;jq _;jr $2.8 (1_;jM| _;j} §_;j~ 5§v§§_;j~ §§_;j~ _;j J _You kill the quokka!`;j3`;j@`;j5R§v`;j<§v`;jc@§v`;jD§v`;jE§v`;j=§v`;j>v§`;jD§v`;j0=v§`;j?v§`;j%N§v`;jB§v`;jJ~§v§`;j<v§`;j`;jK6=`;js _Your foxfire dissipates.`;jm`;jG`;j`;jr`;j`;jp,`;j1§`;j § _Your foxfire dissipates. x2`;j!3`;j4#`;j#,`;j$%`;j%7===`;j'`;j(`;j))`;jq)`;j*`;jh,,`;j,`;j/`;j?,`;jr@`;jC`;jE`;j=FP==`;jH`;jJ`;jJ`;jK`;jL`;jN`;j&O`;jO`;jUX`;j{V`;j\X,`;jY`;j[`;j]`;jP_`;j_`;jb,`;jb`;jc`;j e`;jfB`;j} a;j ,a;jV a;jE a;j} a;jy Xa;jݠ `a;j ......##  .....# ....# #####..# .....  #..##   #...## .....%  #....######### #####................... .......................# ......######....@.....#607.8 (13 .....## ###....##...# .....# ##....## # ....## #..###..# ##..##...# ##..## .###..# ##..## ## ..# #..## # ..##.##a;j 8.8 (14 _Found a quill talisman.b;j.......## Zeppelin the Magician .......# ....#  Deep Elf #####..# .....  Health: 37/37 ========================  #..## ......  Magic: 16/17 ======================--  #...## .....%  AC: 4Str: 5  #....#########......  EV: 12Int: 22 #####...................  SH: 0Dex: 15 ...............***.....#  XL:  7 Next: 80% Place: Dungeon:5 ......######...*@*....#  Noise: ---------  Time: 3608.8 (0.0) .....## ###.***##...#  f) staff of alchemy .....# ##....## #  Cast: Foxfire ....## #...### .....# ##..## .....# ##..##  .###..# ##..##b;j  ## ..# #..##  # ..##.##  _Your foxfire dissipates. x2 _y - a scroll labelled TIMOAWNEFRO _Found a quill talisman.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateb;jc;j3.......##Zeppelin the Magician .......#....#Deep Elf #####..#.....Health: 37/37 ========================#..##......Magic: 17/17 ========================#...##.....%AC: 4Str: 5#....#########......EV: 12Int: 22 #####...................SH: 0Dex: 15 .......................#XL:  7 Next: 80% Place: Dungeon:5 ......######....@.....#Noise: ---------  Time: 3608.8 (0.0) .....## ###....##...#f) staff of alchemy .....# ##....## #Cast: Foxfire ....## #...### .....#c;j[m ##..## .....# ##..## .###..# ##..## ## ..# #..## # ..##.## _Your foxfire dissipates. x2 _y - a scroll labelled TIMOAWNEFRO _Found a quill talisman.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatey - a scroll labelled TIMOAWNEFROFound a quill talisman.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Okay, then. _c;j5 uc;j6 $ _c;jR Bc;j c;j c;jB c;jܩ c;jf c;jȱ c;jS c;j P==c;j! c;jl c;jz c;j c;j c;j c;j ,c;jN c;jV c;j c;j c;j c;j c;j c;j c;j c;jZ c;j c;j` c;jg c;j| c;j c;j c;j c;jp c;j1 c;j c;j c;j c;j^ c;j c;jz c;j c;jN c;j c;j@ nc;j Bc;jZ c;j c;j ,c;jP c;jP c;j c;j- c;j c;j c;ji ,c;j! c;j c;j! Bc;j$ c;j- c;j. c;j/ c;j2 c;j4 c;jg5 c;j6 c;jo8 c;j`P c;j%Q c;j@U c;jV c;jV c;jW c;jZ c;j|[ c;j[ c;j` c;jb c;jc c;jd c;jd c;jf c;jg c;jch c;jh c;j&j c;jzk ,c;jl c;jm c;jn c;j1o c;jo c;jp c;jrq c;jq c;j?r c;js c;jnt c;jt c;jt c;j+v c;jEw c;jw ,c;jy c;jy ,c;jZz c;j{ c;j8| c;j| ,c;jZ~ ,c;j~ ,c;jO c;jt c;j8 c;j c;j@ ,c;j c;j c;j ,c;j c;j c;j  ..# .... ### #.... #..######..... ##.. +... #@.........62.8 (5c;j 4.0) +....#..##.... ##...###.# . #..##..## #..#.### ...##..## ##> ###.# ## ##..## #.###c;j B3.8 (55c;j! Q _Found a stone staircase leading down.g;jp..# .... ### #.... #..######..... ##. +. #.@. +....#..##.... ##...###.# . #..##..###..#.###...##..##g;j)##> ###.### ##..###.###g;jF4.8 (1.0) g;jg;jg;jL##..# .... ### #.... #..######..... ##. +. #. +....#..##....###...###.# ..##..##..## ## 5g;j=  ##......####..######.##........+. #+....#.@##....###...###.# ..# #..##..## ###..##6k;jSk;jk;jZk;jk;jk;j5 k;j3 k;jp k;j k;j k;j k;j k;j< k;j k;j k;j k;j k;jK k;j k;jY k;j k;j k;j\ k;j k;j k;j k;j k;j k;jF k;j k;j k;j/ k;jm k;j= k;j k;jX k;j k;jT k;j8 k;j k;j k;j k;j~ k;j k;j  k;j k;j[ k;j k;j k;j k;jZ ,k;j k;jm$ #..##..## #..#.### ...##..## ##> ###.# ## ##..##  #.###  ##..##  ###.#  ##.@## 804.0) ###.... #.### k;j$ ......... ##..## .......... ###.# .......... ## .........# #.#.### .........###. ...†.....##.......## .........#.........#k;j% k;j:* k;j, m;jIm;jm;jm;jRm;jm;jm;j^m;jBm;j m;jm;jim;jm;jm;jm;jm;jtm;j/m;jm;jkm;jm;jm;jm;jSm;jm;jjm;jw,m;j m;jym;jm;jm;jum;ja ##..  ###.# ###.... #.### ......... .......... ###.# .......... ####..## .........# #.#.### .........###.##.90 ...†.....##.......###.........#...#####.....# #m;j...# ##.... ##..## #....  ###......## #...  ##......## #..  #.......##m;jm;j o;j"| 4o;jr q;j3X[?25h[?0c  Search for what [? for help]? r;j@ [?25l[?1cr;j r;j $r;j+ 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=] r;j ; a - [D:5] a quill talismant;jLevel 5 of the Dungeon<>>(Press ? for help)  ###.....##..###.......##   ##.......# #..##...###..###  ##.   #.######..##..###..## ##...##  ##...   #.# #..##..##..## ##...###.....   #.# #..## ##..# ##..# ##.........#  t;jW #.#  #.<### #...#######..####......##   #.# ##....####............###...### ###.# ##....................###....# #...#####.>..##...............##....## ####...#.....#####....######..###.....#  ##.........## ##..## #..###......###   ##..#......## #...# #...###.....%...   #..##......####..# #....#########.........   ###.#####.....###..######....................##   ###..## ##......#..........................###  #....# ##...............######..........## t;je ####.## #..............## ###....##...#  #..# ##.....###.....# ##....## ...#  #..#t;j n##..####.....## #...###  #..# t;j- #..# ##..## #......# ##..##  #.# t;jO ###..## #..### ##......#  ##..## .# t;jq #.....## ##....###...###..# ##..##  t;j ####...## #..........##  ..# #..##t;j t;j IZeppelin the MagicianDeep ElfHealth: 37/37 ========================Magic: 17/17 ========================t;j AC: 4Str: 5EV: 12Int: 22SH: 0Dex: 15t;j? XL:  7 Next: 80% Place: Dungeon:5Time:Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclet;jz Dir - look around, f - activate _Okay, then. _Found a stone staircase leading down.  Search for what [? for help]? quillt;j t;j  t;j t;jB t;j t;j g _t;j- t;j t;j2 (t;j` t;j. ,t;jƤ t;jަ t;jЪ Bt;j t;j~ k  You encounter 2 orc wizards.t;j ^#..## ##...## ##.... ..## ##...###...... ..# ##.........# .####......## .###...### ##t;j #....# ##....## ###.....# ###.....@###Noise: --------- .###.....%....oo.f) staff of alchemy ..#########...........##t;j Cast: Foxfire ..................##### ................### t;jٺ #####..........##oo 2 orc wizards (asleep)t;j ###....##...###....###...##...### #..#t;j$ t;jT 23709.8 (19.0)t;j 410.8 (20 _t;j t;jP v;j #..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 16/17 ======================-- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...**#v;j7  XL:  7 Next: 80% Place: Dungeon:5 ## #....*@###  Noise: ---------  Time: 3710.8 (0.0) .## #....***...oo.  f) staff of alchemy ..#########...........##  Cast: Foxfire v;j_ m..................##### ................### #####..........##v;j٣ # oo 2 orc wizards (asleep)  ###....##...#  ##....###...#  #...### #..# _Found a stone staircase leading down. _Search for what [? for help]? quill _You encounter 2 orc wizards.Casting: Foxfire (safe; 1% risk of failure)  v;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatev;j#..## ##...## ##....v;j:3Zeppelin the Magician v;j{..## ##...###......v;j!Deep Elf v;j..# ##.........#v;j+cHealth: 37/37 ======================== v;jh.##v;j[##......##v;j !Magic: 16/17 ======================-- .###...###AC: 4Str: 5 ###....#EV: 12v;j!,Int: 22 v;j!#v;j "B#....##v;jO"#SH: 0v;j",Dex: 15 v;j"#v;j"C##.....#v;j#}XL:  7 Next: 80% Place: Dungeon:5 v;jJ###v;j#k#....v@###v;j#~Noise: ---------  Time: 3710.8 (0.0) v;jB$.##v;j|$#.....%v...oo.v;j$<f) staff of alchemy v;j$\..#########...........##v;j%%)Cast: Foxfire v;jc%G..................##### v;j%C................### v;j%M#####..........##v;j&goo 2 orc wizards (asleep, 1 ally target)v;jN&f###....##...#v;j&h##....###...#v;j&3#...### #..# v;jk'`_Search for what [? for help]? quill v;j'8_You encounter 2 orc wizards.v;j(Casting: Foxfire (safe; 1% risk of failure)  v;jV(Press: ? - help, Q - select action, ( or ) - cyclev;j(&Dir - look around, f - activatev;j(/You conjure some foxfire!v;j*v;j{+=v;j+ 1.8 (1 v;j+ _v;j:v;j&>w;j#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 15/17 =====================--- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...**#w;jG XL:  7 Next: 80% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3711.8 (0.0) .## #....**v...oo.  f) staff of alchemy ..#########...........##  Cast: Foxfire w;jum..................##### ................### #####..........##w;j oo 2 orc wizards (asleep, 1 ally target)  ###....##...#  ##....###...# w;j #...### #..#w;j)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  w;j Casting: Foxfire (safe; 1% risk of failure)  w;jC Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatew;j"K#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 15/17 =====================--- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0w;jK%Dex: 15 # ##.....# XL:  7 Next: 80% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3711.8 (0.0) .## #.....%§v..oo.  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ................### #####..........## oo 2 orc wizards (asleep, 1 ally target)  ###....##...#  ##....###...#  #...### #..#Dir - look around, f - activate w;j"L_You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  w;jrL*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!w;jpMCv§w;jN@§vw;jN!§w;jN1vw;jP§vv§w;j*[M ##...##   ##...###  ##.........# w;j[ ##......## ##...### #....# #....##w;j\a ##....v# #....§@###  #..... #...........## .........#####.......###......##w;j`\o1 asleep, 1 ally target) ###....##.. w;j\ ##....###..#...### #..# w;j\ Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select acw;j\tion, ( or ) - cycle  Dir - look around, f - activatew;j(]You conjure some foxfire!  The foxfire burns the orc wizard.  The orc wizard is moderately wounded.w;jC2§w;jR§vw;j->v§w;j|2o.w;j8vv§§§o.oow;j,94==2.8 (1w;jsA>§§§w;j#EE _The orc wizard shouts! x2; You hear a shout! x2w;j#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 14/17 ===================----- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...*v# XL:  7 Next: 80% Place: Dungeon:5 ## #....*@###  Noise: ===------  Time: 3712.8 (0.0) .## #....vv*§§o.o.  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ................### #####..........##;j#7m oo 2 orc wizards (1 ally target)  ###....##...#  ##....###...#  #...### #..#The foxfire burns the orc wizard.  The orc wizard is moderately wounded. _The orc wizard shouts! x2; You hear a shout! x2  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatew;jJ #..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 14/17 ===================----- .# ##...### AC: 4Str: 5 w;j 5## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##....v# XL:  7 Next: 80% Place: Dungeon:5 ## #....§@###  Noise: ===------  Time: 3712.8 (0.0) .## #....v§§§§o.o.  f) staff of alchemy w;j ~..#########......v....##  Cast: Foxfire ..................##### ................### #####..........## oo 2 orc wizards (1 ally target)  ###....##...#  ##....###...#  #...### #..#The orc wizard is moderately wounded. _The orc wizard shouts! x2; You hear a shout! x2  w;j sCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatew;j 7You conjure some foxfire!w;j} :§vw;j Kv§w;j M§vw;j C§vw;jg w;j Fv§w;j&  ##...##   ##...###  ##.........# w;j('  ##......## ##...### #....# #....##w;jQ'  ##....v# #....§@### w;jy' #.....o. #......§....## w;j' .........#####.......###......##  ###....##..w;j4( ##....###...##...### #..# _The orc wizard shouts! x2; You hear a shout! x2  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  w;j]( GYou conjure some foxfire!  The foxfire burns the orc wizard.w;jF ^§§vw;j w;j  The orc wizard is heavily wounded.The foxfire burns the orc wizard but does no damage.w;j4 2§w;j/7 oThe orc wizard is heavily wounded.w;j8 -o.w;j9 Co§w;jB vv§o.o.oo   orcw;j1C b5==-3.8 (1w;j\ §§v§§ _You encounter an orc. It is wielding a +0 club.x;j ;#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 14/17 ===================----- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...*v# XL:  7 Next: 80% Place: Dungeon:5 ## #....v@###  Noise: ==-------  Time: 3713.8 (0.0) x;ja!.## #....**v§o.o.o  f) staff of alchemy ..#########......§....##  Cast: Foxfire ..................##### ................### #####..........## oo 2 orc wizards (1 ally target)  ###....##...#x;j"6 o   orc  ##....###...#  #...### #..#The foxfire burns the orc wizard but does no damage.  The orc wizard is heavily wounded. _You encounter an orc. It is wielding a +0 club.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatex;j #..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 14/17 ===================----- .# ##...### AC: 4Str: 5 x;je## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##....v# XL:  7 Next: 80% Place: Dungeon:5 ## #....v@###  Noise: ==-------  Time: 3713.8 (0.0) .## #....§§§vo.o.o  f) staff of alchemy ..#########......§....##  Cast: Foxfire x;j..................##### ................### #####..........## oo 2 orc wizards (1 ally target)  ###....##...#x;j o   orc  ##....###...#  #...### #..#The orc wizard is heavily wounded. x;j_You encounter an orc. It is wielding a +0 club.Casting: Foxfire (safe; 1% risk of failure)  x;j*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!x;jFF§ _You encounter an orc. It is wielding a +0 club.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  x;j)The foxfire burns the orc wizard.x;j ##...##   ##...###  ##.........#  ##......## ##...### #....#x;jg  #....## ##....v# #....v@###  #....§§§v§.o.o #......§....## .........#####.......###......##o   orc wizard  ###....##...#  ##....###..   x;j x;j\.§x;j]Fv§x;j3_4o.x;j`Dv§x;j~l vv(ally target)You kill the orc wizard!x;jq;*x;jJ. o   orc  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!x;j).{.54.8 (1x;j§§§ _Deactivating autopickup; reactivate with Ctrl-A.x;j%0#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 13/17 ==================------ .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...vv# XL:  7 Next: 85% Place: Dungeon:5 x;ju## #....*@###  Noise: ==-------  Time: 3714.8 (0.0) .## #....vv*§).{o.  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ................### #####..........## o   orc  ###....##...#  ##....###...#  #...### #..#The orc wizard mumbles some strange words.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.x;j5Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatex;j% 8#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 13/17 ==================------ .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...vv# XL:  7 Next: 85% Place: Dungeon:5 x;j7 /## #....§@###  Noise: ==-------  Time: 3714.8 (0.0) .## #....v§§§).{o.  f) staff of alchemy ..#########......v....##  Cast: Foxfire ..................##### ................### #####..........## o   orc  ###....##...#  ##....###...#  #...### #..#The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!x;j :§vx;j΅ Iv§x;jS 8v§x;j x;jH §x;jm /vx;j vx;j *§x;jˆ 2§vx;j x;j1 vx;jR *§x;j x;jo Cv§x;j P§vx;j 8§vx;j  ##...##   ##...### x;j7  ##.........#  ##......## ##..v###x;jq t #...§# #...§## ##...§v# #....§@###  #..... #......§.v..## .........#####.......###......##  ###....##..  ##....###..   x;j Y§{.x;j -o.x;j x;j 4§x;j § _Deactivating autopickup; reactivate with Ctrl-A.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns something. x2x;jE ?vvx;j 3-5.8 (1x;jf §§§§v§§{x;j N _Your foxfire dissipates.x;j] #..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 12/17 ================-------- .# ##..§### AC: 4Str: 5 ## #...§# EV: 12x;j Int: 22 # #...§## SH: 0Dex: 15 # ##...*v# XL:  7 Next: 85% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3715.8 (0.0) x;j .## #....**v§§{o..  f) staff of alchemy x;j ..#########......§.§..##  Cast: Foxfire ..................##### ................### #####..........## o   orc  ###....##...#  ##....###...#  #...### #..#You conjure some foxfire!  The foxfire burns something. x2 _Your foxfire dissipates.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatey;j#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 12/17 ================-------- .# ##..§### AC: 4Str: 5 ## #...§# EV: 12Int: 22 # #...§## SH: 0Dex: 15 # ##...§v#y;jO XL:  7 Next: 85% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3715.8 (0.0) .## #....§§§v§{o..  f) staff of alchemy ..#########......§.§..##  Cast: Foxfire ..................##### ................### #####..........## o   orc  ###....##...#  ##....###...#  #...### #..#The foxfire burns something. x2 _Your foxfire dissipates.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatey;jYou conjure some foxfire!§vy;j§v§vy;j§v§vy;j'k ##...##   ##...###  ##.........#  ##......## ##..§### #...§# #...§## ##...§§# #....§@###  #....§vv§v{o.. #......§.§..## .........#####.......###......## y;jס ###....##..  ##....###..   y;j$w§§vy;j&=§vy;j&8§vy;j,y;j',§y;j|{§§vy;j1o.y;jͺ}...vv...y;j=\3==6.8 (1y;j§§§§v{y;jM_Your foxfire dissipates.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The foxfire burns something. x2y;j #..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 37/37 ======================== .## ##......## Magic: 12/17 ================-------- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...v*#y;j X XL:  7 Next: 85% Place: Dungeon:5 ## #....*@###  Noise: =--------  Time: 3716.8 (0.0) .## #....v**v{o...  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ................### #####..........## o   orc  ###....##...#  ##....###...#  #...### #..#Dir - look around, f - activateYou conjure some foxfire! _The foxfire burns something. x2  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatey;j˽ #..## ##...## ##....Zeppelin the Magician ..## ##...###......Deep Elf ..# ##.........#Health: 37/37 ======================== .####......##Magic: 12/17 ================-------- .###...###AC: 4Str: 5 ###....#EV: 12Int: 22 ##....##SH: 0Dex: 15 ###...v§#XL:  7 Next: 85% Place: Dungeon:5 ###....§@###Noise: =--------  Time: 3716.8 (0.0) .###....v§y;jg 3[40m§v{o...f) staff of alchemy ..#########...........##Cast: Foxfire ..................##### ................### #####..........##o   orc###....##...###....###...##...### #..#You conjure some foxfire! _The foxfire burns something. x2  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!y;jJ< §§vy;j< =§vy;je= =§vy;j= P§vy;j9> Nv§y;j> Cv§y;jfJ Q§ _The foxfire burns something. x2  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns something! The foxfire burns something.y;jgP g  Reactivating autopickup.y;jH 4§y;j+ R§vy;j2 w oYou feel a bit more experienced.y;j /o.y;jQ vvo   orc wizardo   orc (ally target)y;j 8/38907.8 (1 _You encounter an orc wizard. It is wielding a +0 dagger.y;j@ 9§y;j i _Your Fighting skill increases to level 1!z;j#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##......## Magic: 11/17 ===============--------- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...**# XL:  7 Next: 90% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3717.8 (0.0) .## #....*vv§o.o..  f) staff of alchemy ..#########.....§§....##  Cast: Foxfire ..................##### ................### #####..........##;j?39;49m o   orc wizard  ###....##...# o   orc (ally target)  ##....###...#  #...### #..#You feel a bit more experienced. _You encounter an orc wizard. It is wielding a +0 dagger. _Your Fighting skill increases to level 1!Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatez;j0E#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##......## Magic: 11/17 ===============--------- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...§§# XL:  7 Next: 90% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3717.8 (0.0) z;j1.## #....§v§vo.o..  f) staff of alchemy ..#########.....§§....##  Cast: Foxfire ..................##### ................### #####..........## o   orc wizard  ###....##...# o   orc (ally target)  ##....###...#  #...### #..# _You encounter an orc wizard. It is wielding a +0 dagger. _Your Fighting skill increases to level 1!Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!z;j2:§vz;jU37§vz;jz3z;j<P) _Your Fighting skill increases to level 1!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc!z;jB ##...##   ##...###  ##.........#  ##......## ##...###z;jwC) #....# #....## ##...§§# #....§@###  #....§vvv).o.. #.....§§....## .........#####.......###......##  ###....##.. z;jC ##....###..   z;jp§§vz;jm§v§v§vz;jC§vz;j (ally target)You kill the orc!z;jR4§z;jS+o.z;jT<§vz;j[^.vv..z;j^318.8 (1z;j&eY§§§z;jgJ _The foxfire burns the orc wizard but does no damage.z;j #..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##......## Magic: 10/17 ==============---------- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...*v# XL:  7 Next: 91% Place: Dungeon:5 ## #....*@###  Noise: =--------  Time: 3718.8 (0.0) .## #....v**§vo...  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ................### #####..........##;j| %;49m o   orc wizard (ally target)  ###....##...#  ##....###...#  #...### #..#The foxfire burns the orc!  You kill the orc! _The foxfire burns the orc wizard but does no damage.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatez;j #..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##......## Magic: 10/17 ==============---------- .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##....v# XL:  7 Next: 91% Place: Dungeon:5 ## #....§@###  Noise: =--------  Time: 3718.8 (0.0) .## #....§v§§vo...  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ;j Td................### #####..........## o   orc wizard (ally target)  ###....##...#  ##....###...#  #...### #..#You kill the orc! _The foxfire burns the orc wizard but does no damage.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!z;j;  ##...##   ##...###  ##.........#  ##......## ##...### #....# #....## ##....v# #....§@###  #....§v§§vo... #...........## .........#####.......###......##  ###....##..z;jK   ##....###..   z;j 1§z;j D§vz;jb Av§z;j C§vz;j Fv§z;jI Iv§z;jƑ Fovz;j4 z;j sM Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc wizard but does no damage.  The foxfire burns the orc wizard.z;j 4§z;jz$ @vvz;j4% +9.8 (1z;j, §§§§v§o§z;j0 e _The orc wizard is moderately wounded.{;j#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##......## Magic: 9/17============------------ .# ##...### AC: 4Str: 5 ## #....# EV: 12Int: 22 # #..v.## SH: 0Dex: 15 # ##...**# XL:  7 Next: 91% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3719.8 (0.0) .## #....**v§o§...  f) staff of alchemy ..#########......§....##  Cast: Foxfire ..................##### ................### #####..........##[3{;j״=9;49m o   orc wizard (ally target)  ###....##...#  ##....###...#  #...### #..#The foxfire burns the orc wizard but does no damage.  The foxfire burns the orc wizard. _The orc wizard is moderately wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate{;j8#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##......## Magic: 9/17============------------ .# ##...### AC: 4Str: 5 ## #.v..# EV: 12Int: 22 # #..§.## SH: 0Dex: 15 {;jҕ# ##...§§# XL:  7 Next: 91% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3719.8 (0.0) .## #....§§v§o§...  f) staff of alchemy ..#########......§....##  Cast: Foxfire ..................##### ................### #####..........##{;jʖ) o   orc wizard (ally target)  ###....##...#  ##....###...#  #...### #..#The foxfire burns the orc wizard. _The orc wizard is moderately wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!{;j@§v{;jF§v{;j7Bv§{;jS ##...##   ##...###  ##.........#  ##......## ##v..### #.§..# #..§.## ##...§§#{;j #....§@###  #....§v§vo§... #......§....## .........#####.......###......##  ###....##..##....###...##...### #..# _The orc wizard is moderately wounded.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc wizard.{;j"4§{;jH#;§v{;j#Bv§{;jW$@§v{;j$Bv§{;j+  The orc wizard is heavily wounded.The foxfire burns the orc wizard but does no damage.{;j-4§{;j@o§{;jݯF§v{;j].vv§§o)..{;j a10/17==20.8 (1{;ji§§§§{;jb _The orc wizard is heavily wounded.{;jD#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##§........#  Health: 38/38 ======================== .## ##v.....## Magic: 9/17============------------ .# ##§..### AC: 4Str: 5 ## #.§..# EV: 12Int: 22 # #..§.## SH: 0Dex: 15 # ##...*v# XL:  7 Next: 91% Place: Dungeon:5 ## #....*@###  Noise: =--------  Time: 3720.8 (0.0) .## #....v**o)....  f) staff of alchemy {;jEC..#########...........##  Cast: Foxfire ..................##### ................### #####..........## o   orc wizard (ally target)  ###....##...#  ##....###...#  #...### #..#The orc wizard is heavily wounded.The foxfire burns the orc wizard but does no damage. _The orc wizard is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate|;j#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##§........#  Health: 38/38 ======================== .## ##v.....## Magic: 9/17============------------ .# ##§..### AC: 4Str: 5 ## #.§..# EV: 12|;jInt: 22 # #..§.## SH: 0Dex: 15 # ##....§# XL:  7 Next: 91% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3720.8 (0.0) .## #....v§§o)....  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ................### #####..........## o   orc wizard (ally target)  ###....##...#  ##....###...#  #...### #..#The foxfire burns the orc wizard but does no damage. _The orc wizard is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  |;jAwPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§v|;j§v§v|;jF§v|;jEH§v|;jE§v|;jԖ3§|;j ##...##   ##...###  ##§........#  ##§.....## ##§..### #.§..# #..§.##|;jR ##....§# #....§@###  #....§§§o).... #.....vv....## .........#####.......###......##  ###....##..##....###...##...### #..#  Casting: Foxfire (safe; 1% risk of failure) |;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  Your foxfire dissipates.  The foxfire burns the orc wizard but does no damage.|;j@"v§§v|;j*  The orc wizard is heavily wounded.The foxfire burns the orc wizard.|;j4§|;j 5The orc wizard is severely wounded.|;jFov|;j|;j 5   shadow impYou encounter a shadow imp.The foxfire burns the orc wizard.|;jB2§|;j.L^..v|;jL+1.8 (1|;jGT§§§vo§§§|;jWc _The orc wizard is severely wounded.};jU#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##§.....## Magic: 8/17===========------------- .# ##§.5### AC: 4Str: 5 ## #.§..# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...**# XL:  7 Next: 91% Place: Dungeon:5 ## #....*@###  Noise: =--------  Time: 3721.8 (0.0) .## #....*vo§)....  f) staff of alchemy ..#########.....§§....##  Cast: Foxfire ..................##### ................### #####..........##};j_ o   orc wizard (ally target)  ###....##...# 5   shadow imp  ##....###...#  #...### #..#You encounter a shadow imp.The foxfire burns the orc wizard. _The orc wizard is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate};j<#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##§.....## Magic: 8/17===========------------- .# ##§.5### AC: 4Str: 5 ## #.§..# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##....§# XL:  7 Next: 91% Place: Dungeon:5 ## #....§@###  Noise: =--------  Time: 3721.8 (0.0) .## #....§v)§)....  f) staff of alchemy ..#########.....§§....##  Cast: Foxfire };jp=..................##### ................### #####..........## o   orc wizard (ally target)  ###....##...# 5   shadow imp  ##....###...#  #...### #..# _The orc wizard is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the orc wizard.};jC ##...##   ##...###  ##.........#  ##§.....## ##§.5### #.§..# #....##};jBD ##....§# #....§@###  #....§v)§).... #.....§§....## .........#####.......###......##5   shadow imp  ###....##.. };jD ##....###..   };jX.§};jG.5};j......vv§)...};jL62.8 (1  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc wizard. _You kill the orc wizard!};j"<§};j#o _Your Translocations skill increases to level 2!};j? #..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##......## Magic: 7/17=========--------------- .# ##...### AC: 4Str: 5 ## #..5.# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##...**# XL:  7 Next: 96% Place: Dungeon:5 ## #....v@###  Noise: =--------  Time: 3722.8 (0.0) .## #....v**.)....  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ................### #####..........## [};jС 35m5   shadow imp  ###....##...#  ##....###...#  #...### #..#The foxfire burns the orc wizard. _You kill the orc wizard! _Your Translocations skill increases to level 2!Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate};j+"#..## ##...## ##....  Zeppelin the Magician ..## ##...###......  Deep Elf ..# ##.........#  Health: 38/38 ======================== .## ##......## Magic: 7/17=========--------------- .# ##...### AC: 4Str: 5 ## #..5.# EV: 12Int: 22 # #....## SH: 0Dex: 15 # ##..v..# XL:  7 Next: 96% Place: Dungeon:5 ## #....§@###  Noise: =--------  Time: 3722.8 (0.0) .## #....v§).)....  f) staff of alchemy ..#########...........##  Cast: Foxfire ..................##### ................### };j#[14d#####..........## 5   shadow imp  ###....##...#  ##....###...#  #...### #..# _You kill the orc wizard! _Your Translocations skill increases to level 2!Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§v§};je+t ##...##   ##...###  ##.........#  ##......## ##...### #..5.# #..v.## ##..v..# #...§§@###  #....§§).).... #...........## .........#####.......###......##(ally target) };j[, ###....##..  ##....###..   };jn§v§};j`MCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the shadow imp but does no damage.  The foxfire burns the shadow imp.};jC93§};jg:@.5~;jOvv%~;ja8==3.8 (1~;j [§§§~;j 8 _The shadow imp is lightly wounded.;jȋ p  The foxfire burns the shadow imp.;jd 1§;j .The shadow imp is heavily wounded.The foxfire burns the shadow imp.;j (;j 1§;j 4.....;j 67-4;j0 ;jR N _You kill the shadow imp!;j?  ..## ##...###.. ##.........# # ##......##   ##...### # #....#  ..####...§§.#......###..?. .##).).....########......##Cast: Foxfire###.##..## #.#;j "..;j @-5;j ;j޿ ^ _Found a scroll labelled ZEATHA GIANT.;j T _You see here a quill talisman.;jm;jt9===6;j@ _s - a quill talisman;j ## ##...###...... # ##.........# ## ##......## # ##...###  #....#  #....##  ##.....# #.< #......###..?. ## #..).##.##.##### .....###...##....###...##...### ##.;jR ,.# ;ji <7;j ;j< < _Found an escape hatch in the ceiling.  ;je Things that are here:;j! L _a +0 dagger; a +0 robe;j$S 6## ##...###...... # ##.........#  ##......##  ##...###  #....# #....## .##.....# ##.<. #......###..?. #......)@). #.##.##### ###.###....  #...### ##..# ;j [ ;jy\ -8 _;jc ;jf ;j ##...###......  ##.#  ##......## ##...### #....# .#....## ..##.....# ###.<.#......###..?. #......).@.;jX.##.##### .##  ###....##...#  ##....###...#  ;ja#...### ##..# ;j ;jv&9;j;j)m _Items here: ))) [[ †.;j ##...###...... ##.# ##......## .##...### ..#....# ..#....## .##.....# ####.<.#......###..?....##......).);j#.##...###### ####...## ###....##...# ##....###...# ;j;jY10/17===;j'30 _;j;j;jr7'##...###...... ##.# ....##......## ...##...### ...#....# ..#....## ..##.....# ####.<...##......###..?....# #......).).# .;j7c##...# ##### .# ..### ..##....##...# ;j8;j5@;j8A&1;jG;jI;jT6 ##...###...... ##.# .... ##......## .... ##...### ..... #....# ..... #....## ...... ##.....# ####.<...#;jX& #......###..?....# #......).).##.##...#.##### .#...### #..###....##...# ##....###...# #...### ##..# #..## #.#;j^;j4_&2;jf;jh;j_ # ##...###...... ##.# .... ##......## .... ##...### ..... #....#;j`  ..... #....## ...... ##.....# ####.<...# #......###..?....# #......)..##.##...#.##### .#.#;j` m## ##...##  ###....#;j` ^#...#  ##....##;ja #...#  #...### ##..# ##..## #.#;j5a ;j7j ;jj %1;jj O===3;jq ;j+x m _Items here: ))) [[ †.;jPick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger  c - a +0 dagger Armour (select all with [)d - a +0 robe  e - a +0 robe Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top];j$;j,;j3# ##...###......Zeppelin the Magician##.........# ....Deep Elf##......##....Health: 38/38 ========================;j3##...###.....Magic: 11/17 ===============---------#....#.....AC: 4Str: 5#....## ......;j4ZEV: 12Int: 22;j,4##.....# ####.<...#SH: 0Dex: 15;j4#......###..?....#XL:  7 Next: 97% Place: Dungeon:5#......).@.......#Noise: ---------  Time: 3733.8 (0.0) ########...........##...#;j4f) staff of alchemy ...............##### .#Cast: Foxfire ;j4.............### ##..........#####....##...#;j5[##....###...##...### ##..# ;j5w##..## #.# _Found an escape hatch in the ceiling.  ;jB5vThings that are here: _a +0 dagger; a +0 robe _Items here: ))) [[ †. ;j`5_Items here: ))) [[ †.  Okay, then.;j;;j;;jB;jE. _;j|Z ##...###...... ##.# .... ##......## .... ##...### ..... #....# ..... #....## ...... ##.....# ####.<...# #......###..?....# #......).)# .##...# ##### .# ###...## ###....##...# ##....###...# ;j;j*24.8 (1 _;j\;j;j##...###...... ##.# .... ##......## .... ##...### ..... #....# ..... #....## ...... ##.....# ####.<...# #......###..?....# ;j,#......).).# .##...# ##### .# ..### ..##....##...# ;j;j;j5;j#;j%;j ##...###...... ##.# .[.##......## ...##...### ..#....# ..#....## ......###.....# ####.<...# #......###..?....# #......).).# .##...# ##### ..# ### ..### .#....##...# # ;j ;jI V2=6;j ; _Found a helmet.;j;=M##...## ####...###...... ......###...# .[##......####...### . #....## ......##.....# ####.<...#..###  ;js;h).).... #####....##. ............##### #..##...;j; ..;j'D;jHM<7;jS;jT+8.8 (2;jZ;j]n _c - 2 scrolls labelled ZEATHA GIANT (gained 1);j: ....## ##.... ##...###...... .......###.# ..[.....###......## #.###...### #.#....# #.#....## #......# ##.....# ####.<...# ;j\; #......###.# #......).).# .##...# ## #;j; v..# ....##...# .;j; .####...# #.. ;j; ;jiD ;j7E +9.8 (1;jL ;joN ;j!eM..### ## #...## ## ##...###...... .......###...# ..[##......#####...### .. #....## #......## ####@<...#.####  ).).... ####...........##...###..;jk;jlu3===40;j-t;jv;j~cM## ..### ##......## ## ##...###...... .......###...# ..[##......#####...### .. #....## #@.....## ####.<...##.###..##......).).......#......##..#;j$Y1;jd WM## #.. ## ... ..### ##......## ##..... ##...###...... .......###...# ..[##......#####...### .. #....## #......### ####.<...###......###.......##..###..#2;j M #. ## #...## .... ..### ##.....## ##..... ##...###......#.......###...# ..[##......#####...### .. #....## #......####.....# ####.<...##.#...;j0 4===3;jK ;j ;jجM##. # #.. ## #..## ... ..### ##.....## ##..... ;jB##...###......#.......###...# #..[##......#####...### ..;jm#....## #......###..#;jٵ;j&4;jV;jڿ;jfM.# ##.... ##.##;j #. ## #.## #.;jÝe.. ..### ##..;j...## ##..... ##...###......#.......#;jfJ##...# #.@[##......## ####...####....# #........##...#;j;jRC5;j(# ##....  #.##. #. #. ## #. ### ##.# ...## ##....# ...###......#.## ##.# #..@.....#  ##......## ##.# ##...### #.#....# #.#....## #......##. ;j ;j;jr5===6;j>;j5O _You see here a +0 helmet.;j~m ;jp Wear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn) Floor Items ([,] to select) Armoura +0 helmet;jq M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;j9;j;jV# ##....Zeppelin the Magician #;jV#..........##....Deep Elf#...............Health: 38/38 ======================== ##..............Magic: 15/17 =====================--- ###............AC: 4Str: 5 .### ##..........#EV: 12Int: 22 ...## ##............#SH: 0Dex: 15 #...###......#.......##XL:  7 Next: 97% Place: Dungeon:5 ##.........# #..@.....#Noise: ---------  Time: 3746.8 (0.0)  ##......## ##.......#f) staff of alchemy##...### #.........Cast: Foxfire#....# #.........#....## #......##.##.....# ####;j.<...###......###.......###......).).......# ###...........##...# _Items here: ))) [[ †. _Items here: ))) [[ †. _Okay, then. _Found a helmet. _c - 2 scrolls labelled ZEATHA GIANT (gained 1) _You see here a +0 helmet.;j ;jP _;js;jaW7.8 (1;j;j]+8.8 (2;j ;j(;jh)+9.8 (3;j/;j?=p6=50.8 (4;j@;jjT41.8 (5 5 _You start putting on your armour. You continue putting on your +0 helmet. x5;j_\;jY][ _You finish putting on your +0 helmet.;j ;ju ;j ;j ;j $ _;j 7===;j ;j ;je ;j ;j ;j ;jk ;j ;j ;j ;j& ;jy ;jw ;j ;j ;j :==;j ;j_;j;jJ;jp;j;jz;j;j ;j2 ;j";j;j;j;jf;j;j;j;j,;j;j;jd,;j{;j ;j!;j!;j";j{%,;jY&;j)*N _You now have 248 gold pieces (gained 13).;j+;j>,;j-;jp/;j1,;j-2;jQ3;j4,;j5;j7;j9;ja9;j:;j@;;j<;j<;j=;j?;j@;j@;jnA;j:C;jD,;jE;jG;j(I;jbI;jJ;jK;jM;jN,;j!X;jZ;j@[;j ];jcB;j m;jp;js;jt;jUu;jy;j1# #  ...# #.> ## #...# #....# .# #...##....#  ...#....# # .. ## ## ..## #.....$# .# ....####  ......#..@.).# 77.8 (26.0) # #............#. ## ###.... .# ##...# ## #...##...... # #..## #...... ## #..# #..... [1;j[6d.## ##..# #.... ..### #...# #.?;j;jf,8.8 (27;jc;j9 _Found an escape hatch in the floor.;j  #  ...# #.>..  #...# #....# # #...##....#  #...#....#  .. #......#  ..## #.....$# # ....####......#  ......#...@).#  ;j B#.....#.  ###...... # ##...#. ;jh <#...##. #..####. #..# #.....# ## ##..# #....#### #..;j ;j 09.8 (1.0) ;j ;jQ ;j # ...# #.>..  #...###....#  #...##....#  #...#....# .. #......#  ..## #.....$#  ....####......#  ......#....@.# #.#.  ###...  ##...#.. #...##.#..####.# #..# ##.....# ##.;j+ ;j&;jd''80;jf-;j1} _You see here a +0 arbalest of draining.;j O;jO&1;jV;j XS _u - a +0 arbalest of draining;j # ...# ##.>.. #...###....# #...##....# #...#....# .. #......# ..## #.....$# ....####......# ......#.....@# #.#. ###.... ##...#........;j .#...##.........#..####.......##..# ##.....## ##..# # ;jQ;j&2;j ;j;ja M..# #.. ...# ##.>....###....#.##....# #...#....# .## $....###......# #...;j #. ###..................###....#;jδ ;j &3;j ;jZ ;jM... .....# #.......# ##.>.....###....#.##....# #...#....# .## ....###......# #............#....##....;j^;j &4;j%;j!,;j,+5.8 (2;j1;j:4? _You now have 258 gold pieces (gained 10).;jA   ..... #....  ...# ##.>.. #...###....#...##....# .#....# .. #......# ##..### ......#..........##....##..# ##....#;jE ;jpF +6.8 (1;jK ;jM ;j O  #....  ...# ##.>.. #...###....#..##....# .#....# .. #......# ##..### ......#....... ###.........###....# ## #...# #.?;j ;j &7;jR ;j ;j̒  ...# ##.>.. #...###....#.##....# ....# .. #......# ##..### ......#....... ###....... ##...#..........#....#..####.?.# ..######...#8;j;j= #...###....#.##....# ....# .. #......# ##..###. ......##...#............ ###....... ##...##;jF #...##...# .......#..#####;j;jd&9;jk;j 3;j ;j ;j B;j B;jU ;j j _Found 2 murky ruby potions.;j ;j ;j ;j ;j" ;jZ# ;j$ ;j' < _Found a leather armour.;j* ;j* ;js, ;j. ;jX2 ;j2 ;j?4 ;j9 H _Found a stone staircase leading up.;j9 ;jg; ;j^C O......#......####.....# #............#.......# ###................#  ##...#..........#  #...##.........#  #..####.......##   #..# ##.....##  #..# ##....#  ;jC #...# ##.@.#  96.8 (7 #####...# #....#  ....#..#####..  .......##......!  ;jD ........................ ..............###.[....<   ;j6D H............## .......  ........### .......  ...# ;jD Q  ;jFE ;jK ;jN m _j - 8 scrolls labelled MER TUERACH (gained 1);j;j;j;j";jR%;j),;jZ*;j-f  You encounter an adder.;j4e ###..........#   ##...#....#   #...##..  #..####.......##  #..# ##.....# #..# ##....#  .# ##...# ######...# ###....### .....#..#####...@....# ........##......!......# ............. ..###.[....< ### . #### .......;j 5:   S   adder (asleep).# #  #.......## S...$  ###..#  ;j{>+7.8 (1;j ?+8.8 (2;jC;jFO _Found 15 gold pieces. Found a stone staircase leading up.;jk:###.#  ##...#...#  #...##.........#  #..####.......##  #..# ##.....##  ##..# ##....#  #...# ##...#  ...# ###....###  #..#####.#  ;j;##......!......#    ###.[....<  .## .  .### .  .# #. #.## S...$. ###.#  ;j>LS<;j?8S.;jFFS;j]H+9.8 (1;jP;jFW/ _The adder hisses angrily.;j]###.#  ##...#..#  #...##..#  #..####.##  #..# ##.....##  ##..# ##....#  #...# ##...#  ...# ###....###  #..#####.#  ##......!......#   ###.[....<. ;j}] ## #. ### #S. # ##. .#.## <...$. .#  ;jp^7S.;je;j#f(800;jl;jn;j) ###................#  Zeppelin the Magician  ##...#..........#  Deep Elf  #...##.........#  Health: 38/38 ========================  #..####.......##  Magic: 16/17 ======================--  #..# ##.....## AC: 5Str: 5  ##..# ##....# EV: 12Int: 22  #...# ##...#;j] SH: 0Dex: 15 ####...# ###..**###  XL:  7 Next: 97% Place: Dungeon:5 ;j...#..#####....*@*.#  Noise: ---------  Time: 3800.8 (0.0) ......##......!***...#  f) staff of alchemy ........................  Cast: Foxfire ;jC.............###.[....<. ...........## #S....... .........### #........  S   adder .........# ##....... ;jo.#.......## <...$.. ##........#You encounter an adder. ;j4w_Found 15 gold pieces. Found a stone staircase leading up. _The adder hisses angrily.  ;jXCasting: Foxfire (safe; 1% risk of failure)  ;ju Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j ###................#  Zeppelin the Magician  ##...#..........#  Deep Elf  #...##.........#  Health: 38/38 ========================  #..####.......##  Magic: 16/17 ======================--  #..# ##.....## AC: 5Str: 5  ##..# ##....# EV: 12Int: 22  #...# ##...# SH: 0;jDex: 15 ####...# ###....###  XL:  7 Next: 97% Place: Dungeon:5 ...#..#####.....@..#  Noise: ---------  Time: 3800.8 (0.0) ......##......!......#  f) staff of alchemy ........................  Cast: Foxfire .............###S[....<. ...........## #........ .........### #........  S   adder .........# ##....... ;jں.#.......## <...$.. ##........# _Found 15 gold pieces. Found a stone staircase leading up. ;j_The adder hisses angrily.  Casting: Foxfire (safe; 1% risk of failure)  ;jD*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j   ..........#  #...##.........#  #.......##  #..# ##.....##  ##..# ##....#  #...# ##...#  ###....### #....v@v.# ;j?.....!......# ............... ....###S[....<. ..## #........ ### #........ (ally target) ##.......  <...$.. ;j:=1.8 (1 _;j;ji;jq  ###................#  Zeppelin the Magician  ##...#..........#  Deep Elf  #...##.........#  Health: 38/38 ========================  #..####.......##  Magic: 15/17 =====================---  #..# ##.....## AC: 5Str: 5  ##..# ##....# EV: 12Int: 22  #...# ##...# SH: 0Dex: 15 ####...# ###..**###  XL:  7 Next: 97% Place: Dungeon:5 ...#..#####....v@v.#  Noise: =--------  Time: 3801.8 (0.0) ......##......!***...#  f) staff of alchemy ........................  Cast: Foxfire .............###S[....<. ...........## #........ .........### #........ [4;jі 0m S   adder (ally target) .........# ##....... .#.......## <...$.. ##........#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j 9 ###................#  Zeppelin the Magician  ##...#..........#  Deep Elf  #...##.........#  Health: 38/38 ========================  #..####.......##  Magic: 15/17 =====================---  #..# ##.....## AC: 5Str: 5  ##..# ##....# EV: 12Int: 22  #...# ##...# SH: 0Dex: 15 ####...# ###....###  XL:  7 Next: 97% Place: Dungeon:5 ;j ...#..#####....§@v.#  Noise: =--------  Time: 3801.8 (0.0) ......##......!.v....#  f) staff of alchemy ........................  Cast: Foxfire .............###S[....<. ...........## #........ .........### #........  S   adder (ally target) .........# ##....... .#.......## <...$.. ##........#Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jg K§v;j G§v;jk H§v;j E   ..........#  #...##.........#  #.......##  #..# ##.....##  ##..# ##....#  #...# ##...#  ###....### ;j E#....§@§.# .....!.§§...# .......vv...... ....###S[....<. ..## #........ ### #........   ##.......  <...$..  _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activat;j. `e  You conjure some foxfire!  The foxfire burns the adder.;jW 4§;j_  The adder is moderately wounded.The foxfire burns the adder.;j h§S.;jv CS§;j 7vv;j +2.8 (1;j W§§;j Y _The adder is almost dead.;jX .;j ` C#...#.####.......###...#..##..###.......## ##.....#####.   ##...# ####...# ###..v@####..#####....§.§.# ##;j\ !.S§...# ...§§.......###.[....<..##### #.. ##..... .#<...$..§v §Your foxfire dissipates!The foxfire burns the adder.;j^ §.§.†...;jn d6=9-3;jM §§ _You kill the adder!;jk 8  ###.#  ##...#.#  #...####### ##.....## # ##....# . ## ###;jAl w###..§.### ...#..#####.....@..#...##......!.†....#............# ...$.. ##........#  ;j*u _.-4;jw| ;j~ ;j33;jM;j;j,;j,;jY,;jC;j ;jz;ji7===;j;jF;j;j;j;j;jk,;j?;j;j[,;j;jr;j ;jV :==;j ;jr,;j#;jM-..# ###....### ##  .#####........### ##.#  .##......!.†....###..#  ....................#  ........###.[....<..##  ......## #..........#  ;j....### #..........#  ....# ##.........#  .## #<..#  12.8 (8# #............  # #;j #####   .........##   ........##  ##. ........#  ## #####...#  .;jS.## ##..#  ..#  ;j;j`!;j#? _You now have 273 gold pieces (gained 15).;jA3;j;j;j;j;j,;j;j;jj;j;jA;j;jN;j;jR;j;j+;j<F  You see here a +0 leather armour.;j4;j _;j*;j;j\ ;j ;j ;j ##...#..........#  #...##.........#  #..####.......##  #..# ##.....##  ##..# ##....#  #...# ##...# #####...# ###....### ## ..#####........### ##.# ...##......!@†....###..# ;j8.8 (6...............# .........###.[....<..## .....## #..........# ...### #..........# ......# ##.........# #.......## #<........# ###........# #............  ##.......# #.......##### ;j;j;j;j=u ##...#.#  #...##.........#  #..####.......##  #..# ##.....##  ##..# ##....#  #...# ##...# #...# ###....### ## .#..#####.### ##.# ;ju.##......@.†....###..# ..# .###.[....<..## #.## #...# #.### #....# ;j-v..# ##.........# .#.## #<........# .###.# #.. # ##.# #.##### ;j;j\+9.8 (1;j;j;j9,20.8 (2;jϢ;jXX _s - 2 murky ruby potions;j'3;j);j-;j0;j+4B;jL6,;j37;j?;jVA,;jB;j*E;j1G,;jH;jJ;jL;jL;jM;jO;j6Q;jnQ;jR;jT;jUV;jV;jW;jtY;jZ;j[;j\;j];j_,;j(`;ja;jb;j2c;jd;je;jXg,;jDh;jm;jdo,;jQp;jq;jr;j%s;js;jy;jF{,;j2|;jt~;j;j6;jh;jb;j;j^;j;j(;j-;jm;j;j;j;jI;j;jՓ;j֜;j;j;j;j ;j;j;j;j,;j;jR;jܵ;j ;jP;j;jk;jۻ;j;j.;jX;j`;j;j!;j6;j\;j;j;j;jX;j;j;jl;j;jx;j;j;jP;j;j;j;j;j;j;j;jU;j;j;j;;j;j;j;j_;j2,;j;j;j;j;j;jL;j? ;j ;ja ;j ;jd ;j ;j. ;j/ ;j ;j_ ;j ;j ;j ,;jp ;j. ;j^ ;j ;j= ;j0 ;j ;j_ ;j^ ;j" ;j$ ;j3% ;j& ;j( ;jJ) ;j) ;j* ;j*- ;je4 #...# #.  ##..# ##..  #..## ###....  ##..####..... ##  #..........# ..  #..#......## .# ;j4  #.###......#### .#   #.# ##.........#.>#   #. #..#..###.@..#  62.8 (42.0) ;jj5  .# #.###.# ######   #. ### ###   ;j; ;jy< ,3.8 (43;j*A ;jtH J _Found a stone staircase leading down.;j^I ,4.8 (44;jM ;jyP l _v - 2 scrolls labelled SIBUDOORHE (gained 1);j;Q;j.  There is a stone staircase leading down here. _;j9;j,;j;j;jE;j;j;j;j ;jF;j;j;j;j;j;j%;jJB;j;j;jp;j;j;jB;j;j;j#;j;j;jG;j\;j;j;jN;j;j;jE;j;j:;j,;jZ;j;jg;j,;jD;j;j;js ;j ;j ;j ;j; ;j ;j ;j ;je ;j ;j ;j ;j ;j ;j7 ;jz ;jj ;jW ;j ;j ;j] ;j ;j ;j ;jk ;j ;j ,;j ;j ;jT ;j ;j7 ;jo! ;j`" ;j" ;jM# ;j9% ;jN& ;j& ;jo' ;j( ;jH* ,;j* ;j, ;j+- ;jm- ;j- ;j/ ;j0 ;j0 ;j?1 ;j2 ;j3 ,;jU4 ;js5 ;j6 ;j6 ;j7 ;j8 ;j9 ,;j: ;j; ;j< ;j< ;j0= ;j> ;j8> ;jb> ;j> ;jv? ;j!@ ;jC@ ;j@ ;jB ;jB ;jC ;jSC ;jC ;jTD ;jD ;jD ;jE ;jF ;j(F ;jSF ;jF ;j5G ;j^G ;jG ;j2H ;jH ;jH ;jH ;jP ;jP ;jQ ;jRQ ;jT ;jCU ;jmU ;jU ;jX ,;jEX ;jlX ;jK\ ;j] ;jP] ;j] ;j_ ;j` ;j` ;j` ;jb ;jc ;jc ;jMd ;jXh ;jh ;jh ;jSi ;jk ;jm ;j7m ;jm ;jo ;jZq ;jq ;jr ;jv ;jDx ;j{x ;jy ;j;| ;j} ;j} ;j~ ;j ;j> ,;jb ;j ;jh ;j ;jv ;j$ ;jY ;j ;j ;jd ;j' ,;j ;jo ;j- ;jd ;j ;j ;j~ ;jĞ ;j ;jq ;jp ;j ;j9 ;j ;j ;jJ ;j ;j. ;j ;jĮ ;j5 ;j ;j ;j ;j, ;j ;j ;j ;j ;jR ;j ;j ;j ;j ;je ;j ;j\ ;j ;jJ ,;j6 ;j ;j ;j" ;j ;j ;j ;j ;j ;j ;jV ;j ;j ;j& ;j ;j ;j ;j ;j5 ;j ;j% ;j ;j ;j ;j ;je ;j ;j ;j ;jv ;j! ,;j! ;j9$ ;j% ;j% ;j' ;j( ;j* ;jN* ;j++ ;j- ;ju. ;j. ;j/ ;j1 ;js3 ,;jG4 ;jB6 ;j7 ;j08 ;j_9 ;jy: ;j$< ;jJ< ;j = ;j8@ ;jA ,;jB ;jD ;jE ;j#F ;jF ;jJ ;jL ;j`L ;jXM ;jpO ;jP ;jAQ ;jQ ;jS ;jU ;jU ;jV ;jX ;jwZ ;jZ ;j[ ;jg ;ji ;ji ;jHk ;jn ;jp ;jp ;jr ;ju ;jww ;jw ;jx ;j{ ;j| ;j6} ;je~ ;j ;j ;j ;j ;j ;jq ;jň ;j ;j ;j5 ,;j= ;j+ ;jk ;j ;j ;jޔ ;j ;jo ;jA ;jb ;jٚ ,;jƛ ;j ;j ,;j ;j ;j ;j- ;jG ;j ;j ;j% ;jѧ ;jp ;j ;j ;j ;jb ;j ;jݮ ;j ;jڰ ;j ;jH ;j ;js ;ji ;jr ,;j ;j ;j# ,;j ;ja ;j ;jh ;j ;jC ;j ;jT ;j ;j ;j ;j ;j ;j ,;j2 ,;j^ B;j B;j5 ;j ;j ;j ;j ;jc ;j ;j ;j ;j ;j P  There is a stone staircase leading up here.;j& ;jj  _;j ;j ;j ,;j ;j ;j~ ;j ;j ;j ;jS ;j} ;j ;j ;jF ;jp ;jl ;j ;j ;jK ;j ;j< ;jh ;j ;j ;j ;j ,;j ;j ;j ;j> ;j ;j  ;j ,;jr ;j9 ;j ;j ;j ;jm ;j ;j  ;j ;j ;j ;j ;jJ! ;j" ;js$ ,;j@% ;j' ;jL( ;j( ;j) ;j+ ;j, ;j- ;jm- ;j/ ;j/ ;jQ0 ;j0 ;j1 ;j2 ;j 3 ;jt3 ;j}5 ;j&6 ;je6 ;j6 ;j7 ;j8 ;j8 ;j/9 ;jD ;j\E ;jE ;j%F ;jJ ;j+K ;jpK ;j)L ;jP ;j?Q ;j}Q ;jmR ;jU ;jV ;j0W ;jW ;jZ ;jI\ ,;j"] ;j` ;jBa ;ja ;j+b ;jd ;jf ;jf ;jOg ;ji ;jk ;j_k ;jl ;jo ;j.p ;jp ;j#q ;jzs ;j8t ;jtt ;ju ;jv ;jx ;jHx ;jx ;jz ;j{ ;j| ;j| ;j~ ;j ;j ;j ;j< ;j= ;jq ;j ;j ;j_ ;j ;j† ;j ;j* ;jV ;j ;j ;jH ;j~ ;j" ;jA ;j ;jȏ ;j ;jq ;j ;jד ;j ;j ;j ;jɘ ;j ;j] ;j@ ,;jl ;j ;j ,;j; ;j ;j ;j ;jY ;jz ;j ,;jv ;j ;j ;j& ,;jr ;jr ;j ;j ;j ;j ;j; ,;j! ;jO X;j ;j; ;j ;j< ;jT ;j ;j) ;jx ;j= ;jY ;j ;j! ;j' ;j) ,;j+ ;j 0 ;j1 ;jT2 ;j3 ;j9 ;j; ,;j< ;jNA ;jC ;jC ;jzE ;jN X;jQ ;jS ;jS ;jU ;j3Y ;jl[ ;j[ ;j!] ;j` ;j4c ,;jd ;jg ;ji ;jj ;j\k ;jm ;jo ;jWo ;jp ;j}s ;jt ;jt ;j v ;jy ;jz ,;j{ ;j ;j̀ ;j ;j ;j ;j ;jZ ;j^ ;jÉ ;j ;jQ ;j? ;j ;j" ;jV ;jl ;j ;jm ;j ;jN ;j ;jo ;jØ ;ju ;jݚ ;j ;j ;j ;jʝ ;jž ,;j ;jϠ ;j ;j ;j} ;j ;j" ;js ;j ;j ;j ;jl ;j, ;jԫ ;j ;j ;j ;j\ ;j ;jݰ ;j ;j? ;jL ;jq ;j ;j ;j ,;jɷ ;j ;j/ ;j^ ;j ;j ;j ;j. ;jν ;jz ;j ;j ;j ;j ;j: ,;j3 ;j+ ;j ;j ;jR ;j ;j ,;j) ;j ;j` ,;j ;j ;j ,;j ;jx ;j ,;j ;jc ;j ;j ;j ;jK ;jm ,;j[ ;j@ ;j9 ;jp ;j ;j ;j ,;j ;j ;jR  ... #...#  #..### .....  ....###....)  #........... ## ##........... .######............ #.................... +.............@# ;j  4083.8 (219.0) #..........#   +....#..##....## ##...###.#....#;j  ..  #..##..##....# #.. ;j ` #..#.###.....# ...# ##.>.  ...##..##....## #...###....  ##> ###.#.....# #...##....# ;jK ## ##..##.....## #...#....#;j C4.8 (220;j' ;j ' _Found a falchion.;j3;j;j ;j. ;j ;j,;j,;j;j;j;jt;j\;j ;j*#;jy#;j$;j&;j(;j);j*;j0B;j1;j 5;j6;j7;j(8;j%<;j=;j>;j?;j@;jB;jtB;jC;joD;jE;jE;jF;jI;jJ;jJ;j{K;jL;j.N;jeN;jN;jR;jS;j)T;jT;jXX;jZ;j[;j)\;jy];j]^;j`;jM`;j!a;jb;jc;jd;jd;j@f;jg;jg;jh;jj;jek;jk;j{l;jn;jp,;j$q;jr;js;jt;jt;jJw;jx,;jy;j)|;j};j};j~;j;j$............. ............# :...##... .........# #....#;j .###...### #........ .# ##...# ## ## #...# #;jD # ##..## ### ;jn# #...# ### ;jƊ# #...## ##.>@..# 107.8 (23.0) ## ##...###....### .# #...##...;j) .## #...#....# ..# ##......## ##  ..### #......# #...  ;jR  ....####......# ##....    ;jҋ.......#......####.....#    ##............#.......#   ;jB8.8 (24;jI;jT _Found a parchment of Call Imp.;j_;j;jE,;j~;je###..   .....# [..#  ..........# :...##...#  ;j.......# #....#...##  ##...### #..  ##...# ##.  #...# #...;j  ##..## #.......##  ;j? #...# ##...@....# 9.8 (1.0) ;jl #...## ##.>...##...# ;j- ##...###....### .#  #...##....##  ;j|# #...#....## ;j # ##......## ##  ;jWM### #......# #...  ####......#   .....#####.....#  ;j;j;j4,10.8 (2;j!;j$# _Found a robe.;j ;jL Read which item? Scrolls  c - 2 scrolls labelled ZEATHA GIANT  d - 2 scrolls labelled JAZXEDOCKUE  e - 2 scrolls labelled FARUBE MATZI  h - a scroll labelled WAVULERCHIU  j - 8 scrolls labelled MER TUERACH  m - 3 scrolls labelled ZOGYXA IPTO  q - a scroll labelled OGYB RELEA  u - a scroll labelled JINKOY ISAU  v - 2 scrolls labelled SIBUDOORHE ;j  y - a scroll labelled TIMOAWNEFRO [!] read|quaff|evoke[?] describe selected;j$;jC;j......###..  Zeppelin the Magician ........... .....# [..#  Deep Elf ..........# :...##...#  Health: 38/38 ======================== .......# #....#...##   Magic: 17/17 ======================== ##...### #..........   AC: 5Str: 5  ##...# ##..........   EV: 12Int: 22#...# #..........#   SH: 0Dex: 15##..## #.......##;j[O  XL:  7 Next: 99% Place: Dungeon:5#...# ##...@....#  Noise: ---------  Time: 4110.8 (0.0)#...## ##.>...##...#  f) staff of alchemy##...###....### .#  Cast: Foxfire#...##....## # #...#....## # ##......## ##   ;jy### #......# #...   ..####......# ##....   .....#......####.....#   _v - 2 scrolls labelled SIBUDOORHE (gained 1) _There is a stone staircase leading down here. _There is a stone staircase leading up here. _Found a falchion. _Found a parchment of Call Imp. _Found a robe.;j P  Okay, then.;j;j7;jw. _;j 3;j ;j ;j ;j : _;jl ;j] ;j ;j# ;j ;j ,;j| ;jG ;j ;jw ;jC ;j} ;j ,;j ;j X;j ;j ;j ;j ;j ;jL ;j ;j  ;j ;j" ;j $ ,;j$ ;j,& ;j' ;j( ;jq( ;j* ;j$+ ;js+ ;j, ;j%. ;j/ ;jr/ ;j'0 ;j2 ;j3 ;j3 ;jQ4 ;je5 ;j=6 ;j6 ;j6 ;jL: ;j: ;j ; ;jP; ;j< ;j= ;j= ;j> ;j@ ;j@ ;jSA ;jB ;jC ;jD ;j ;j( ;jW ;j ,;j_ ;j, ;jw ;jҸ ;j. ;j[ ;j ,;j ;j7 ;j_ ;j ;j/ ;j- ;j ;j ;j ;j ;j ;j ;j ;j ,;jE ;j} l _f - 3 dark potions (gained 2);j> 3;j ;j# ;jb ;j ;j ;j ;j% ;jz ;j ;j ;j ,;j ;j  ;j ,;jY ;j3 ;j ,;j ;j ;j ;j ;j ;j\ ;jT ;j ;jq ;jr ;j ,;j# ;j/ ;j B;j ;j! ;j! ;jR" ;jL# ;j,$ ;js$ ;j$ ;j=& ;j"' ;j' ;j( ;j) ;j) ;j=* ;j* ;j=. ;j/ ,;jm0 ;j1 ;j/3 ,;j3 ;j-5 ;jP6 ,;j6 ;j8 ;j;: ,;j*; ;j< ;j> ;j^> ;j0? ;j^A ;jB ;jC ;j-D ;jH B;jI ;jK ;jcN ,;jO ;jR ;jT ;j4U ;jV ;jY ;j[ ;jQ\ ;j] ;jK` ;jb ;jc ;jud ;jf ;ji ;ji ;jj ;j^m ;j o ;jpo ;jp ;jt ;jv ,;jx ;jz ;j| ;j| ;j ~ ;j ;j ;j9 ;jq ;j ;j ;j ;jF ;j ;j͑ ,;j ;j ;j ;jK ;jɖ ;j ;jE ,;jɛ ;jU ;j8 ;j ;jS ;jʡ ;j ,;j ;j ;j ,;jY ;j ;j ;j ;j[ ;j: ;j ;j< ;j ;j ;jb ;j ;j ;j3 ;j ;j ;j7 ;j ;j ,;j4 ;jյ ;j, ,;j ;j ;j' ;jd ;j ;j ;j ;j ;jU ;j~ ;jE ;j ;j ;j ;j ,;j0 ;j< ;j{ ;j* ,;jZ ;j ,;j ;jT ;j ,;j ;jm ;j ,;j ;j ;j ;jR ;j ;j? ;j ,;j ;jf ;j ,;j ;j ;j ;jm ;j. ;j ;jf ;j ;j ;jo ;j ;j ;j ;j ;j ;j ;j ;j ;j, ;j ;j ;j ;jk ,;j ;j ;j ,;j ;js ;j ,;j ;j" ;j% ,;j' ;j* ;jG. ;j. ;j0 ;j~3 ;j~5 ;j5 ;jZ7 ;j7: ;jK< ;j< ;jd> ;jA ;j+C ;jC ;jD ;jGG ;jI ,;jJ ;jfM ;jO ;j P ;jFQ ;jW ;jY ;jUZ ;jo[ ;jO^ ;j_ ;j*` ;j^a ;jUc ;jNe ,;jf ;ji ;jk B;j;n ;jz r #..# ## #.. #..# #. ##.[ ##.## ##. #..# #..# ##.. ##..# #..# #... .... #...# #..####... #... ##...## #...##.... #..#### #......... #....###...@)# ####.........23120.0);j{ z #...........###............ ##......................##[. ######................###:...##.. ...................#### ##....#.. ...........###...### #....... #..........# ##...# ##.......#..##....## #...# #........#### ##..## #.......#;j ;jS ,11;j+ ;j ) _Found a scale mail.;jnP 3;jQ ;jU ;jW ;jX ;j\ ,;j ] ;jm] ;j^ ;j` ;ja ;j3b ;jb ;jd ;jf ,;jtg ;j+i ;j}j ;jj ;jk ;j8m ;jn ;jn ;jo ;jq ;jr ;j/s ;js ;j B  You see here a +0 scale mail.;ju ;j  _;jQ ;j ;jj ;j ;jW ;j ;j ;j ;j ;j ;j ;j ;jn ;j ;jz ;j ;j) ;j> ;j ;jE ;j ;jԗ ;j ;j? ;j ;j ;j ,;j ;j ;jc ;j ;j= ;j+ ;j* ;ju ;j ;j̱ ;j? ;j ;j> ;j ;jf ;j ;j ;j ;j ,;j ;j ,;j ;j= ;j ;j ;j1 ;jt ;j? ;j: ;j} ;j ;j ;j? ;j ;j ;j ;j5 ;jW ;j ;j_ ;j ;j! B;j  ##  #.## ##### ####.# #..#. #.# #.# ###.# ##.# ##.# #.# .. #..# #..# # ... ##..# #..# # ...#####...# ##.[# ## #...#..@.# #..## # #.......# ##..# #. ##.....## #...# # ##...## ;j i##...## # ##..### #.....# # #....###....)# #### ##...........###.... ### ##........... #..######................##;j 367.8 (36.0);jP ,8.8 (37;j! ;jH* . _v - a +5 ring of evasion;jN' ;jj) Put on or remove which piece of jewellery? Jewellery (go to first with "=)  g - an amulet of guardian spirit (worn)v - a +5 ring of evasion Talismans (go to first with %)i - a scarab talisman  o - an inkwell talisman  r - a scarab talisman  s - a quill talisman[?] describe selected [!] equip|wield|wear|put on;j) [tab] equip|unequip ;j|E;jM;jT###Zeppelin the Magician#.## ##### Deep Elf####.# #..#. Health: 38/38 ========================#.# #.# ###.# Magic: 17/17 ========================##.# ##.# #.# AC: 5Str: 5..#..# #..# #.. EV: 12Int: 22... ##..# #..# #.. SH: 0Dex: 15...#####...# ##.[# ##. XL:  7 Next: 99% Place: Dungeon:5#...#..@.# [;jtU40m#..## #. Noise: ---------  Time: 4268.8 (0.0)#.......# ##..# #. f) staff of alchemy##.....## #...# #. Cast: Foxfire##...## ##...## #.##..### #.....# #.#....###....)# ####. ##...........###.... ### ##.................. #..######................###  _Found a robe. _Okay, then. _f - 3 dark potions (gained 2) _Found a scale mail. _You see here a +0 scale mail. _v - a +5 ring of evasion;j]\;j=]579.3 (0.5;jb;j e5 _v - a +5 ring of evasion (worn);jp< 3;j= ;j@@ ;jA ;jF B;jG ;jH ;jH ;jJ ;jK ;jK ;jL ;jjN ;jO ;j P ;jP ;jR ;j^S ;jS ;jlT ;jV ;jW ,;jX ;j[ ;j\ ;j ] ;j] ;j_ ;j$a ,;j8b ;jc ;je ,;jf ;jh ;j i ;j8i ;ji ;jj ;jl ;jCl ;jl ;jkn ;jMo ;jo ;j/p ;jq ;jr ;jr ;js ;ju ;jGv ;j{v ;j w ;jx ;juy ;jy ;jgz ;j | ;j} ;jW} ;jc~ ;j ;j@ ,;j ;j ;j ;jÄ ;jo ;j ;j0 ;jZ ;j ;jr ;j ;j ;j] ;j~ ;j ,;j? ;jV ;j ;j ;j‘ N _You now have 284 gold pieces (gained 11).;jŒ ;j ;j ;j4 ;jD ;j ;j ;j ;jb ;j ;j ;jÜ ;j ,;j ;jg ;j ;j ;j ;j5 ;jJ ;j ;ja ;jU ;j ;j ;j ;j ;j ;jS ;j ;jm ;j ,;j ;jŴ ;j/ f  You encounter a quokka.;jh g#.###.# #.##..# #.##..# ####.....# ##..###.....# ##.. ###.......#####...# ###.....###...#....##;jؼ  ####......## ##.......# r......@.## ##.....## ........## ##...## .......## ##..### ....... #....##....... ##....####### ### ##..... r   quokka (asleep) ... #..######......;j  ..### ..#+..#;j 1300.3 (31.0);j 31.3 (32 _;j ;j ;jQ #.###.#  Zeppelin the Magician #.##..# # Deep Elf #.##..# ### Health: 38/38 ======================== ;j@#.....# ##.. Magic: 16/17 ======================-- ###.....# ##..# AC: 5Str: 5 ###.......#####...# EV: 17Int: 22 ###.....###...#....## SH: 0Dex: 15 ####..***.## ##.......#  XL:  7 Next: 99% Place: Dungeon:5;j, r.....*@*## ##.....##  Noise: ---------  Time: 4301.3 (0.0) ......**## ##...##  f) staff of alchemy ;j.......## ##..###  Cast: Foxfire ....... #....## ....... ##..... ####### ### ##..... r   quokka (asleep) ...#..######...... ..###.............. ;j..#+..............# _v - a +5 ring of evasion (worn) _You now have 284 gold pieces (gained 11). ;j_You encounter a quokka.Casting: Foxfire (safe; 1% risk of failure)  ;j, Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j #.###.#  Zeppelin the Magician #.##..# # Deep Elf #.##..# ### Health: 38/38 ======================== #.....# ##.. Magic: 16/17 ======================-- ###.....# ##..# AC: 5Str: 5 ###.......#####...# EV: 17Int: 22 ###.....###...#....## SH: 0Dex: 15 ####......## ##.......#  XL:  7 Next: 99% Place: Dungeon:5 .r.....@.## ##.....##  Noise: ---------  Time: 4301.3 (0.0) ........## ##...##  f) staff of alchemy;j` .......## ##..###  Cast: Foxfire ....... #....## ....... ##..... ####### ### ##..... r   quokka (asleep) ...#..######...... ..###.............. ..#+..............# _You now have 284 gold pieces (gained 11). _You encounter a quokka.Casting: Foxfire (safe; 1% risk of failure)  ;j)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j<   #.##..#  #.##..#  #.....# ##.. ###.....# ##.. ###........ ###.....###...#... ####...v..## ##.......#  ;j:.r.....@.##   .......v##   .......##   .......  .......  ####### ### rlly target);j:=2.3 (1 _;jw;j;j ) #.###.#  Zeppelin the Magician #.##..# # Deep Elf #.##..# ### Health: 38/38 ======================== #.....# ##.. Magic: 15/17 =====================--- ###.....# ##..# AC: 5Str: 5 ###.......#####...# EV: 17Int: 22 ###.....###...#....## SH: 0Dex: 15 ;jg ####..*v*.## ##.......#  XL:  7 Next: 99% Place: Dungeon:5 .r....*@*## ##.....##  Noise: =--------  Time: 4302.3 (0.0) ......*v## ##...##  f) staff of alchemy .......## ##..###  Cast: Foxfire ....... #....## ....... ##..... ####### ### ##..... r   quokka (ally target) ...#..######...... ..###.............. ..#;j +..............#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jÚ x #.###.#  Zeppelin the Magician #.##..# # Deep Elf #.##..# ### Health: 38/38 ======================== #.....# ##.. Magic: 15/17 =====================--- ###.....# ##..# AC: 5Str: 5 ###.......#####...# EV: 17Int: 22;j  ###.....###...#....## SH: 0Dex: 15 ####...§..## ##.......#  XL:  7 Next: 99% Place: Dungeon:5 .r....v@.## ##.....##  Noise: =--------  Time: 4302.3 (0.0) .......v## ##...##  f) staff of alchemy .......## ##..###  Cast: Foxfire ....... #....## ....... ##..... ####### ### ##..... r   quokka (ally target) ...#..######...... ..###.............. ..#+..............#Dir - look around, f - activate ;jΜ _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j5 J§v;jם =v§;j$ Fv§;jȞ Fv§;j: Cv§;j R.r;j Bv§;j >v§;jb Evr;j ;j~ 3† _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the quokka.;j J   #.##..#  #.##..#  #.....# ##.. ###.....# ##.. ;j H###........ ###.....###...#... ####...§..## ##.......#  .@.##   ;jr l...v§..§##   .....§§##   .......  .......  ####### ###    ;j5.§;jq6=v§;j@<vv;jB;jL#.###.#Zeppelin the Magician#.##..## Deep Elf;jM#.##..# ### Health: 38/38 ========================;jN#.....# ##.. Magic: 15/17 =====================---;jlN###.....# ##..# AC: 5;jN-Str: 5;j O###.......#####...# EV: 17;jBO.Int: 22;jO###.....###...#....## SH: 0;jO.Dex: 15;jHPT####..v§..## ##.......# XL:  7 Next: 100% Place: Dungeon:5;jPM..v†§§§@.## ##.....## Noise: =--------  Time: 4303.3 (1.0);jQ...§§.v§## ##...##;j?Q>f) staff of alchemy;jQV.....§§##;j{Ra##..### Cast: Foxfire;jR.......;jR#....##;j!S%.......;jYS##.....;jSb####### ### ##.....;j#T-  ;j}T ...;jT#..######......;jU-  ;j|U ..#;jU##..............;jV-  ;jV ..#;jW>+..............# ;j+ZCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the quokka. _You kill the quokka! ;jS[ ;j[0Dir - look around, f - activate;j\8You conjure some foxfire! ;ja\ The foxfire burns the quokka. _You kill the quokka!Your Necromancy skill increases to level 3!;j_6You have reached level 8!;jj/  --more--;j!o43/438-38 0% ;j;jP _You feel clever.;j;jZd Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 2% 1b - ShockConjuration/Air4%1  c - Static DischargeConjuration/Air7%2  ;jҙd - Fugue of the FallenNecromancy8% 3  e - Kinetic GrapnelForgecraft9%1  f - Call ImpSummoning;j13%2  g - Launch Clockwork BeeForgecraft26% 3  h - PasswallEarth26% 3  i - Eringya's Surprising Crocodile Summoning65% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j =DescribMemorise|Describe;j҃ Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead ;jmay attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 8% Power: 20% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 10 draining damage.;jx Spells (Describe)TypeFailure Levela - Kiss of DeathConjuration/Necromancy 2%1  b - ShockConjuration/Air 4% 1  c - Static DischargeConjuration/Air 7% 2  d - Fugue of the Fallen Necromancy;jy8% 3  e - Kinetic GrapnelForgecraft9% 1  f - Call ImpSummoning13% 2  g - Launch Clockwork BeeForgecraft26% 3  h - PasswallEarth26% 3  i - Eringya's Surprising Crocodile Summoning65% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help;j<[Esc] exit;j$  ;jC& Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2 Schools: Conjuration/Air Fail: 7%  Power: 28% Damage: 3-5/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.;jk Spells (Describe)TypeFailure Levela - Kiss of DeathConjuration/Necromancy 2%1  b - ShockConjuration/Air 4% 1  c - Static DischargeConjuration/Air 7% 2  d - Fugue of the Fallen Necromancy8% 3  e - Kinetic GrapnelForgecraft9%1  f - Call ImpSummoning13%2  g - Launch Clockwork Bee Forgecraft 26% 3  h - PasswallEarth26% 3  i - Eringya's Surprising Crocodile Summoning65% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j  Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1 Schools: Conjuration/Air Fail: 4%  Power: 56%  Damage: 1d6 (max 1d9) Accuracy: ++++  Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.;jwwm Spells (Describe)TypeFailure Levela - Kiss of DeathConjuration/Necromancy 2%1  b - ShockConjuration/Air 4% 1  c - Static DischargeConjuration/Air7%2 ;jwK d - Fugue of the Fallen Necromancy 8% 3  e - Kinetic GrapnelForgecraft9%1  f - Call ImpSummoning13%2  g - Launch Clockwork BeeForgecraft26% 3 ;j,x h - Passwall Earth26% 3  i - Eringya's Surprising Crocodile Summoning65% 4 ;jcxc3 spell levels left ;jx][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;jE* Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls;j*into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3;jH,School: NecromancyFail: 8% Power: 20% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 10 draining damage.;j9L Spells (Describe)TypeFailure Levela - Kiss of DeathConjuration/Necromancy 2%1  b - ShockConjuration/Air 4% 1  c - Static DischargeConjuration/Air 7% 2  d - Fugue of the Fallen Necromancy8% 3  e - Kinetic GrapnelForgecraft9% 1  f - Call ImpSummoning13% 2  g - Launch Clockwork BeeForgecraft;jM26% 3  h - PasswallEarth26% 3  i - Eringya's Surprising Crocodile Summoning65% 4 3 spell levels left ;jM][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j6 Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged ;jƬpeffectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 8% Power: 20% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 10 draining damage.;j(  Spells (Describe)TypeFailure Levela - Kiss of DeathConjuration/Necromancy 2%1  b - ShockConjuration/Air 4% 1  c - Static DischargeConjuration/Air 7% 2  d - Fugue of the Fallen Necromancy8% 3  e - Kinetic GrapnelForgecraft9% 1  f - Call ImpSummoning13% 2  g - Launch Clockwork BeeForgecraft26% 3  h - PasswallEarth26% 3  i - Eringya's Surprising Crocodile Summoning65% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j'KHide) Describe|Hide;jPShow ;jHvHide|Show;jMemorise)a - Kiss of DeathConjuration/Necromancy 2%1  b - ShockConjuration/Air4%;j1  c - Static DischargeConjuration/Air7%2  d - Fugue of the FallenNecromancy8% 3  e - Kinetic GrapnelForgecraft9%1  ;jAbf - Call ImpSummoning13%2  g - Launch Clockwork BeeForgecraft;jeY26% 3  h - PasswallEarth;j26% 3  i - Eringya's Surprising Crocodile Summoning65% 4;jKMemoriseShow;j. ;jN6#.###.#Zeppelin the Magician#.##..## Deep Elf#.##..# ### Health: 43/43 ========================#.....# ##.. Magic: 15/18 ====================----###.....# ##..# AC: 5Str: 5###.......#####...# EV: 17;j 7Int: 23###.....###...#....## SH: 0Dex: 15####..v§..## ##.......# XL:  8 Next:  0% Place: Dungeon:5..v†§§§@.## ##.....## Noise: =--------  Time: 4303.3 (0.0)...§§.v§## ##...##f) staff of alchemy.....§§####..### Cast: Foxfire.......#....##.......;jf7B##.....####### ### ##.....  ...#..######......  ..###..............  ..#;j8S+..............# You conjure some foxfire!  The foxfire burns the quokka. _You kill the quokka!Your Necromancy skill increases to level 3!You have reached level 8! _You feel clever.;jD;jcFMemorise Fugue of the Fallen, consuming 3 spell levels and leaving 0? Y - Yes  N - No;ju ;j" #.###.#Zeppelin the Magician#.##..## Deep Elf#.##..# ### Health: 43/43 ========================;j# #.....# ##.. Magic: 15/18 ====================----###.....# ##..# AC: 5Str: 5###.......#####...# EV: 17Int: 23###.....###...#....## SH: 0Dex: 15;j) ####..v§..## ##.......# XL:  8 Next:  0% Place: Dungeon:5..§v§§§@.## ##.....## Noise: =--------  Time: 4303.3 (0.0)...§§.v§## ##...##f) staff of alchemy.....§§####..### Cast: Foxfire.......#....##.......##.....####### ### ##.....  ...#..######......  ..###..............  ..#+..............# You conjure some foxfire!  The foxfire burns the quokka. _You kill the quokka!Your Necromancy skill increases to level 3!You have reached level 8! _You feel clever.v§§vv§v§;j* §vv§§v§v;j3+ ?v§;j`0 =v§;j3 §§§####..### Cast: Foxfire;jR4 A....##.......  ####### ### ##. #..########. ..#+..............#;j4  This spell is dangerous to cast!;j_5 T§v;j6 =v§;j< 6....;j= 56=;j > ,-4.3 (1;jdC §§§§§§§§§§§;joF §v _Your foxfire dissipates.;jF ;jRG >§v;jH J§v;jI <§v;jI Mv§;jCJ Dv§;jJ #v;jK "§;jsK ?§v;jS §You start memorising the spell. You continue memorising.;jT Nv§;jZ ;.......;j?_ E-5.3 (2;jG` 2§§§;j` X§§§;jVi § _Your foxfire dissipates.You continue memorising.;jn #..;jn W..†...;jo +6.3 (3;jBt <§;j@{ Q . _Your foxfire dissipates.;j{ ;j{ R7==;j| $7.3 (4;j0 ;jl $ ;j A_You continue memorising.;j~ ;j ;jވ c _You finish memorising. Spell assigned to 'g'.;j[ T #.###.#  Zeppelin the Magician #.##..# # Deep Elf #.##..# ### Health: 43/43 ======================== #.....# ##.. Magic: 16/18 =====================--- ###.....# ##..# AC: 5Str: 5 ###.......#####...# EV: 17;j @Int: 23 ###.....###...#....## SH: 0Dex: 15 ####..***.## ##.......#  XL:  8 Next:  0% Place: Dungeon:5 ...†..*@*## ##.....##  Noise: ---------  Time: 4307.3 (0.0) ......**## ##...##  f) staff of alchemy ;jn !.......## ##..###  Cast: Foxfire ....... #....## ....... ##..... ####### ### ##.....  ...#..######......;j   ..###..............  ..#+..............#  _Your foxfire dissipates. _You continue memorising. _You finish memorising. Spell assigned to 'g'.  ;j, Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jd #.###.#Zeppelin the Magician#.##..#;jd ?# Deep Elf#.##..# ### Health: 43/43 ========================#.....# ##.. Magic: 16/18 =====================---###.....# ##..# AC: 5Str: 5###.......#####...# EV: 17Int: 23;jd O###.....###...#....## SH: 0Dex: 15####....v.## ##.......# XL:  8 Next:  0% Place: Dungeon:5;j_e z...†...@v## ##.....## Noise: ---------  Time: 4307.3 (0.0)........## ##...##f) staff of alchemy.......####..### Cast: Foxfire.......#....##;je /.......##.....####### ### ##.....  ...#..######......  ..###..............;je   ..#+..............#  _You continue memorising. ;jf _You finish memorising. Spell assigned to 'g'.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jh :=8.3 (1 _;jm ;jo ;j# ;j1$ ;j$ ;jY& S§v;j' K§v;jr( <v§;j) ?v§;j) O§v;jk8 §v§vv§v§;j/9 ;j<> 7=;j3? ;jG 3§;jO 0§;j/Q ;jQ ;jR ;jJU ` _Your foxfire dissipates. x2;jU ;jV ;jX ;jX b8===;jY ;j[ ;j0] ;js] ;jC^ ;j_ ;ja ;ja ;jb ;jh X;j_h ;j j ;j|j :==;j'k ;jm ;jHo ;jo ;jp ;jAr ;jt ;j\t ;ju ;jv ;jjx ;jx ;j'y ;jz ;jG| ,;j} ;j6 ;jZ  ###.....##.. ###.......###..# ###.....###...#...#####......## ##...;j ##.......†.....## ##................## ##..............## (............## #....@......# #-213.0)################# # ......... #..###### ........# ##........ ;j? ........# +.... ........#.....# +....#..##......# ##...###.#;j \......# #..##..#;j ;j` F-2.3 (14;jN ;j~ ) _Found 5 boomerangs.;jR ###.....# #.. ###. #..# ###.....###... #...#####......## ##.##.†.....## ##...## ##..## .(;jZ..## .......# .# . #...# ##.# +.# #.# +....#...# ##...###..# #..##..;jw;j03.0) ;jw;jc;j! ###.....# #.. ###. #..# ###.....#### #...#####......## ##.##.†.....## ##.## .## .(.##;j.#.#. #...# ##.# +.# #.# +....#...# ##...###.# #..##..;j;j&4;jZ;j;jZ ###..... #.. ###. #..## ###.....###.# #...#####......## ##.##.†.....## .## ;jT[r.##.(.##.#.# #... #.. #.# ## #.# + #.#;j[j # #.# +....#;j[.# ##....# #..##;jf;jg&5;jn;jp;j  ### #..# ###. #..## ###.....###.## #...#####......## .##.†.....## .##.##.(.###.#.#  #... #..  #...# ##  #.# +  #.# # ##.# +....#.# ##....# #..##6;j ;j ;j@ ###.# #..# ###.# #..## ###......## #...#####......## .##.†.....###.##;jA#.###....(.## #.#.# #.. #.. #...# ##;j0A} #....# +;jiA #....# ##....#;jA +.....# ##....# #..;jI;jVJ&7;jP;j~R;j ###.# #..# ###.# #..## ###.....#...## #...#####......###.....##.†.....## #.## #.## #....(.## #.#.# #.# #.. #.# ## #..# + #...# #....# +.....# ##.# #..;ju;j&8;j;j ;jXw ####..# #..# ####...# #..## ###..... #...## #...#####...... #.....##;j=.†.....## #.## #.## #....(.## #.#. #.## # #.#;j ## #.# +;jH #..##...# +...#;jt ##.# #;j;j\&9;j ;j ;jB M #  #### #..# ####...# #..## ###.....## #...#####......#.....##†.....##.##.;jD #.# ##.................#  .#################...........###.......;jJ ;jN '30;j~P ;jT P _You see here 5 boomerangs.;j;j&1;jT< _w - 5 boomerangs;j ;j ;j ;j7 ;j5 ;j B;j% B;j ;j ;jq ;j< ;j ;j ;j ;j ;j{ ;j ;j ;j ;j9 ;j ,;j^ ;jJ ;jp ;j ;je ;j ;j ;j ;j ;j ;j ,;j ;j ;je ;j ;j1 ;j0 ;j ;j` ;j ;j ;j ;j ,;j ;j ;jH ,;jJ ;j~ B;j ;j ;j ;jI ;jX ;j ,;j ;j ;js ;j ;j ;j ;j ;j9 ;jm ;jB ;j ;j  ;j; ;j ;j^ ;j ,;j ;jL ;j} ;j ;j ;j% ;j[ ;j ;j ;j ;j- ;jh ;jI ;j ;j! ;jH! ;j" ;j" ;j'# ;j# ;j% ;js& ,;j& ;j( ;j( ,;j* ;jx* ;j+ ,;j+ ;jB- ;j. ;j1/ ;j;0 ;j>2 ;j.4 ;j4 ;j5 ;js7 ;j8 ,;ji9 ;jm: ;jL; ,;jj< ;jw> ;jo@ ;j@ ;jA ;jC ;jD ;j3E ;jF ;jG ;jI ;jI ;jJ ;j`L ;jN ;jiN ;jN ;jU  ##.##.#   #.# #..## #..#   #.. #...## #..##;j0V P  #.. ##...####...#  #.. #.....##....  ####..## ##..........  #......## #..........;jlV S  #....### #..........  #.@...####.........;jV v  ##............##### ;jV  #...........##   #..........##;jV   #..........#;jDW   ## #..........#  ..#####..........#  #................#  #...............#;j\ 067.3 (36.0);jn] ,8.3 (37;j b ;jk * _x - a ring of flight;j ;ji ;j ;j N _There are no items here.;j ;jV Put on or remove which piece of jewellery? Jewellery (go to first with "=)  g - an amulet of guardian spirit (worn)  v - a +5 ring of evasion (worn)x - a ring of flight Talismans (go to first with %);j i - a scarab talisman  o - an inkwell talisman  r - a scarab talisman  s - a quill talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;jݎ ;j ;jҙ  ##.##.# Zeppelin the Magician #.# #..## #..# Deep Elf #.. #...## #..## Health: 43/43 ======================== ;j. #.. ##...####...# Magic: 18/18 ======================== #.. #.....##.... AC: 5Str: 5;jk 5  ####..## ##.......... EV: 17Int: 23 ;j & #......## #.......... SH: 0Dex: 15 ;j՚ ;j >#....### #.......... XL:  8 Next:  0% Place: Dungeon:5 ;j #.@...####......... Noise: ---------  Time: 4368.3 (0.0) ##............##### f) staff of alchemy #...........##Cast: Foxfire #..........## #..........# ;jɛ  ## #..........# ;j' _ ..#####..........#  #................#  #...............# _Your foxfire dissipates. x2 ;jj _Found 5 boomerangs. _You see here 5 boomerangs. _w - 5 boomerangs _x - a ring of flight _There are no items here.;j P  Okay, then.;j ;j5 ;j . _;j_3;j3;j4;jq8;j9;j,?| _;j?;jC;jVE,;j!F;jJ;jL;jeL;jYM;jO;jtP,;j@Q;jR;jS;jT;jT;jU;jW,;jW;jF];j&^;jp^;j _;j`;jb;jYb;jb;jQe;jf,;j^g;ji;j$k,;jl;jn;jVo;jo;jyp;j(s;js,;j^t;j_v;jkw;jw;jx;j{;j|,;j3~;j;j",;j;j;j;j;jg;j;j ,;j;j;j;j`;j;j7;jț,;jQ;j;j,;j;j';j;j;jA;j&;j«;j;j;js;j,;jE;jx;jp;j;j2;j;j߷;j*;j;j;jS;j;j;jG;j/,;j;j;j;ja;j;j*;j;j%;j;j;j,;j;j-;jS;j;j;j;j,;jC;j;jN,;j;j;j;jF;j;j;j];j;j;j ;j,;j;j:;j;j ;j;j;j;j;jG;j$;j;j;j;;j ;j ;j ;j ;j;j;jb;j;jn;j> ,;j!;j#;j%;j%;j*B;j+;j9,;j-;j/;jK/;j*0;j2;j)4;j{4;j<5;j6;j7;jU8;j9;j:;j<;jZ<;j =;j>;j?;j?;j@;j[B;jC;jPD;jD;jzF;jH,;jH;jJ;j4L;jL;j4M;jN;jP;jP;jQ;jR;jS;jT;jT;jU;jV;jV;jpW;j^Y;jZ;jyZ;jZ;j[;j4],;j];j^;j_,;j2`;j:a;ja;jb,;jc;jd;jd;jd;j)f;jf;j g;jLg;jh;jLi;ji;ji;jj;jk;jk;j(l;jl;jm;j n;jYn;j o;jo;j3p;jp;j-q;jq;jr;jYr;j};jN~;j~;j;j;jބ;j;;j;j;j;jG;j;jĐ;j;j,;j|;j;jW;j;j;jʟ;j;j;j֥;j};jާ;j;jc;j;jk;jB;j~;jѴ;j$;j;j-;j;j;j;j%;j3x  You see here a quokka corpse.;j _;j;j!;j;j#;j;j;jc;j;jg;j$;j,;j;j_;j;j;jJ;j;j;j5;j;j;j;j:;j;j;j;jK;j;j;j>,;j;jO;jg;j;j];j;j;j;j@;j;jG;j;j@;j1;j;j];j;jv ;jy ;j ;j ;j ;jK,;j";jl;j;j;j;j;j;jn;j ;j;j;jU;j;j;j1!;j!;j8";j#;j:%;j%;j &;j(;j2);j);j/*;jF,;j-;j-;j.;jj0;j1,;jY2;j@4;j5;j5;j6;j7;j>9;j9;j@:;j<;j(=;j=;j=;j@;jA,;j-B;jC;jhD;jD;jE;jG;jI,;jJ;jXq .##.......†.....## ##.....## # ...............## ##...## ## ..............## ##..### #. ..............## #....###. ...............# ##... ..################## ## .## ### #..######.. ## ##÷###........... # #.'@.............###477.3 (109.0) # ......'...#..........# # ......'....#..##....## # ..#.|.##...###.#....# ;jYG# + #### #..##..##....# ##..#.###.....# ...##..##....## ##>..###.#.....# ## ##..##.....## _You open the gate.;j[n _Found a goblin skeleton.;jI .##.......†.....## ##.....## ...## ##...## ..## ##..### #.## #....###.# ##.#### ## ..## #### #..###### .## ##÷###....... .# #.@........ .#.'...#.# .#;j x.'....#..##....## .#...#.|.##...###.#....# .##+ #### #..##..##....# ## #..#.###.....# # ...##..##....##  ##>..###.#.....#  ## ##..##.....## ;j ;j 88.0) _;j ;jm Q _There is an open gate here.;j1x.##.†.....## ##.....##.## ##...## .## ##..### .## #.....# ##.## ##.## ######..###### ..## ##÷###.# #@'. ..#.'...#.# ..#.'....#..##....## .;jx.##...#.|.##...###.#....# ..##+ ######..##..##....# .## #..#.###.....# ## ...##..##....## # ##>..###.#.....# ## ##..##.....;j;j-9 _;j;jT;j  .......## ##...## ## ##..### #....##.#.....;jd j#################### ######..######.## # ##÷###........ #...#.#.'.#.......@'...#...#..##....##...#.|.##...###. ..##.###....... ;j ;jH ;j '80;j ;j ;jj | ## ##..### #....##.#.....#################### # ######..######.## ##÷ ##÷###........ ...#.#.'.#........'...#.#..##....##...#.|.##...###. #+ ######..##..####..##...... ;j ;jU &1;j ;jK N _Found a kobold skeleton.;jP  #....##.#.....#################### ## ######..######.## ##÷ ##÷###........ ...#.#.'.#........'...#.#..##....##...#.|@##...###. ##+ ######..##..#Cast: Foxfire;jP ######### ###.##..... ;jW;jX&2;jA^;j`;j<.## #.... #.# ##.### ##.## ### ######..######.## ##÷###÷###.# .#...#.#.'..#;jC=.'...#..#.'....#..##.....# #...#.@.##...###.#....#.# ##+ ######..##..##....# ..## #..#.###.....# .##;ji= ...##..##.... ## ##>..###.#..... #;j= ## ##..##..... # #.### #;j= ##..## ## # ###.##;jM;j@N&3;jkT;jMXy _You see here a staff of necromancy.;jz-<4;jq0;j 6O _y - a staff of necromancy;jM M##..## .#....# #.................# .################## ##.## ### ######..####### ##÷###÷####...#.#.'....#.................@.'....#..#.#...#...##...###..##+ ######..##..## ..###..#.###.....#5;j'n#.## ##.. #.## #.... ##.# ##.## ##.## ### ######..######.## ##÷###÷###;j.# #.#...#.#.'.#.'...#.#.'....#..##.....# $.#...#...##...###.#.....# ##+ ######..##..##.....## #..#.###..... ..## ...##..##....# ##>..###.# .#;j ## ##..## .# #.### .# ##..##;j;j&6;j:;jӞ+ _Found 10 gold pieces.;j0 #.## ##..  #.## ##.# ##.## ##.## ##########..######;j0.## ##÷###÷###.# .#.#...#.#.'.#.'...#.#.'....#..##;jg1j.# .$.#...#...##...###.#.# ##+#######..##..##.## #..#.###.## ...##..## .### ##>..###.# ..# ## ##..## ..# #.### ..#;j1D ##..##;j8;j9&7;j-?;j@;j & #.## ##.. # #.## ##.# ##.# ##.### ##########..######.## #W ##÷###÷###.# ..#.#...#.#.'.#.'...#.# #.'....#..##.# ..$.#...#...##...###.#.# # ##+#######..##..##.## #..#.###.## ...##..## ..### ##>..###.#;jW   phantom (dormant).# ## ##..##...# #.###... #..# ##..##..;jg  You encounter a phantom.;jb&8;jI;jLN _Found a goblin skeleton.;j  #.## ## ## #.## # .####.# ##.# ##.#### ##########..######.### #W ##÷###÷###.# #..#.#...#.#.'.# #.'...#.# #.'....#..##.# #..$.#...#...##...###.#.# ##. ##+#######..##..##.## #..#.###.## ...##..##.### ##>..###.# #...# ## ##..## #...# #.### ##..# ##..##9;jr  #.................## ##. Zeppelin the Magician ;j,s ## #.................## #. Deep Elf .####.................# ## Health: 43/43 ======================== .........################## ## Magic: 17/18 ======================-- ........#### ##########..######. AC: 5Str: 5 .......### #W ##÷###÷###......... EV: 17;jbs Int: 23 .......# #..#.#...#.#.'.......... SH: 0Dex: 15 ;js .......# #.....***....'...#...... XL:  8 Next:  0% Place: Dungeon:5 .......# #....*@*....'....#..##. Noise: ---------  Time: 4489.3 (0.0) ;js {.......# #..$.#***#...##...###.#. f) staff of alchemy .......# ##. ##+#######..##..##. Cast: Foxfire ......###..#.###.. .....##...##..##. ...###;j7t n##>..###.#. W   phantom (dormant) #...### ##..##. #...##.###.. ##..###..##. _Found 10 gold pieces.  You encounter a phantom. ;jt _Found a goblin skeleton.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j n #.................## ##. Zeppelin the Magician ## #.................## #. Deep Elf .####.................# ## Health: 43/43 ======================== .........################## ## Magic: 17/18 ======================-- ........#### ##########..######. AC: 5Str: 5 .......### #÷ ##÷###÷###......... EV: 17Int: 23 .......# #..#W#...#.#.'.......... SH: 0Dex: 15 ;j r.......# #............'...#...... XL:  8 Next:  0% Place: Dungeon:5 .......# #.....@.....'....#..##. Noise: ---------  Time: 4489.3 (0.0) .......# #..$.#...#...##...###.#. f) staff of alchemy .......# ##. ##+#######..##..##. Cast: Foxfire ......###..#.###.. .....##...##..##. ...#####>..###.#. W   phantom (dormant) #...### ##..##. #...##.###.. ##..#;jݳ ##..##.You encounter a phantom. _Found a goblin skeleton.  Casting: Foxfire (safe; 1% risk of failure)  ;j )Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j! h      ## ########## #÷ ##÷###÷### #..#W#...#.#.'. #......v.....'. #.....@.....'.;j˻  #..$.#.v.#...## ##. ##+########>Wally target)## ;j ;=90.3 (1 _;j ;j{ ;jV #.................## ##. Zeppelin the Magician ## #.................## #. Deep Elf .####.................# ## Health: 43/43 ======================== .........################## ## Magic: 16/18 =====================--- ........#### ##########..######. AC: 5Str: 5 .......### #÷ ##÷###÷###......... EV: 17Int: 23 .......# #..#W#...#.#.'.......... SH: 0Dex: 15 .......# #.....*v*....'...#...... XL:  8 Next:  0% Place: Dungeon:5 .......# #....*@*....'....#..##. Noise: =--------  Time: 4490.3 (0.0) .......# #..$.#*v*#...##...###.#. f) staff of alchemy .......# ##. ##+#######..##..##. Cast: Foxfire ......###..#.###.. .....##...##..##. ...#####>..###.#. ;j W   phantom (ally target) #...### ##..##. #...##.###.. ##..###..##.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j| #.................## ##. Zeppelin the Magician ## #.................## #. Deep Elf .####.................# ## Health: 43/43 ======================== .........################## ## Magic: 16/18 =====================--- ;jX........#### ##########..######. AC: 5Str: 5 .......### #÷ ##÷###÷###......... EV: 17Int: 23 .......# #..#W#...#.#.'.......... SH: 0;jBDex: 15 .......# #......v.....'...#...... XL:  8 Next:  0% Place: Dungeon:5 ;j.......# #....v@.....'....#..##. Noise: =--------  Time: 4490.3 (0.0) ;jL.......# #..$.#.§.#...##...###.#. f) staff of alchemy .......# ##. ##+#######..##..##. Cast: Foxfire ;j C......###..#.###.. .....##;j.#...##..##. ...###;jM##>..###.#. W   phantom (ally target) #...### ##..##. #...#;jq-#.###.. ##..###..##.;jfDir - look around, f - activate _You conjure some foxfire!  ;jCasting: Foxfire (safe; 1% risk of failure)  ;j*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jNAv§;jFv§;jD§v;jg      ## ########## #÷ ##÷###÷### #..#W#§..#.#.'. #....vv§.....'.;jQ #....§@.....'. #..$.#.§.#...## ##. ##+######;jM##> ## ;jq8 _You conjure some foxfire! ;j Casting: Foxfire (safe; 1% risk of failure)  ;jMPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the phantom.;jq§v§;j֥  The phantom is moderately damaged.The foxfire burns the phantom.;jO%1§;j&E.W;j-Qv§v;jT.+1.3 (1;j4§§§§§;jF7_ _The phantom is heavily damaged.;j6z #.................## ##. Zeppelin the Magician ## #.................## #. Deep Elf .####.................# ## Health: 43/43 ======================== .........################## ## Magic: 15/18 ====================---- ........#### ##########..######. AC: 5Str: 5 .......### #÷ ##÷###÷###......... EV: 17Int: 23 .......# #..#.#§..#.#.'.......... SH: 0Dex: 15 .......# #....W***....'...#...... XL:  8 Next:  0% Place: Dungeon:5 .......# #....*@*....'....#..##. Noise: =--------  Time: 4491.3 (0.0) .......# #..$.#v*v#...##...###.#. f) staff of alchemy .......# ##. ##+#######..##..##. Cast: Foxfire ......###..#.###.. .....##...##..##. ...###;jzQ##>..###.#. W   phantom (ally target) #...### ##..##. #...##.###.. ##..###..##.The phantom is moderately damaged.The foxfire burns the phantom. _The phantom is heavily damaged.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;je-O #.................## ##. Zeppelin the Magician ## #.................## #. Deep Elf .####.................# ## Health: 43/43 ======================== .........################## ## Magic: 15/18 ====================---- ........#### ##########..######. AC: 5Str: 5 .......### #÷ ##÷###÷###......... EV: 17Int: 23 .......# #..#.#§..#.#.'.......... SH: 0Dex: 15 ;jI.O.......# #....W§§.....'...#...... XL:  8 Next:  0% Place: Dungeon:5 .......# #....§@.....'....#..##. Noise: =--------  Time: 4491.3 (0.0) .......# #..$.#vv§#...##...###.#. f) staff of alchemy .......# ##. ##+#######..##..##. Cast: Foxfire ......###..#.###.. .....##...##..##. ...#####>..###.#. W   phantom (ally target) #...### ##..##. #...##.###.. ##..###..##.The foxfire burns the phantom. _The phantom is heavily damaged.;j.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j3/Cv§;jv/@v§;j6      ## ########## #÷ ##÷###÷### #..#.#§..#.#.'. #....W§§.....'. #...v§@.....'. #..$.#v§§#...##;jX7X ##. ##+########> #...### ##..##. #...##.###.. ##..###..##. _The phantom is heavily damaged.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the phantom.;jep§v§;jX  The phantom is heavily damaged.The foxfire burns the phantom!;j@}§vW;j@;jG  The phantom is severely damaged.The foxfire burns the phantom.;j1§;j6M..v;jY6=2.3 (1;jne§§§;je` _The phantom is almost destroyed.;jK .  You barely miss the phantom.The phantom is almost destroyed.The foxfire burns the phantom.;jNR;j4/§;j=-.....;jD 9-73.5 (1.2 _You destroy the phantom!Your Spellcasting skill increases to level 6!;jJ9§;j(Mk _Your Fire Magic skill increases to level 5!;j # #.## ### #.## # ..####.# .# .##### ##########..######;j? 1.#####÷###÷###÷###.###..#.#...#.#.'.###......§.....'...#.# #.'....#..##.###..$.#...#...##...###.#.####.. ##+#######..##..## )......## #.. #..#.### ).....## #÷. ...##..##.### ##;j m ##>..###.# .#...# # ## ##..## ##...# #.###  ##..# ##..##;j #.;je 4-40;j ;j M _Found a gnoll skeleton.;j # #.## .### #.## .####.# .# .################...#####÷###÷###÷###.###..#.#...#.#.'.###.'...#.# #.'....#...###..$.#...#...##...###..####..###+#######..##.. .)......## #...;j #..#.### .).....## #÷.. ...##...### ##.. ##>..###. ..#...# ### ## ##..#...# #.### # ##..# ##..;j;j(\7=-5;j<;jv;j.## #.## .### #.##.####.#.#.################...#####÷###÷###÷###.###..#.#...#.#.'.###.'...#.# #.'....#...###..$.#...#...##...###.####..###+#######..##.. .;j.)......## #... #..#. ..).....## #÷... ...##...### ##... ##>..###.#...# ###.. ## ##.. .###...# ... #. ## ##..# ##..;j;jݨ&6;j;j;j.## #.##.### #.##.####.# #.# #.################.. #.#####÷###÷###÷### #.###..#.#...#.#.' #.###.'...# #;jA.# #.'....#.###..$.#...#...##....####..###+#######..##.)......## #.... #..#..).....## #÷.... ...##.### ##....# ##>...#...# ###..## ## ## ..###...# .... #. .## ##..# ##;j%;jz&&7;j,;j^.;j%  .###..####. #............##################################..########÷###÷###÷###.....##..#.#...#.#.'.##............'...#÷#.# .##..@.#...#...##...####..###+#######..##.#Cast: Foxfire#÷....+#... ## #..########## ## ;j0/ ;j/ q8==8;j7 ;j? ] _Found a goblin skeleton.;j@ +9.5 (2;joG ;jI ? _You now have 294 gold pieces (gained 10).;jeh ..####. #............##################################..########÷###÷###÷###.......#.#...#.#.'.#............'...#;j3f*#÷#..........# .#....#...#...##...#####.@###+#######..##.)####....# #..#.#).....## #÷....+...##...?. ;jXf# ##..##......######. ;jo;jp-500.5 (1;j:w;jyf _Found a scroll labelled JIHYLE TIETUA.;j #............##################################..########÷###÷###÷###.....##..#.#...#.#.'.##............'...#÷#........# .##....#...#...##...####..###+#######..##.)####..@.# #..#.#).....## #÷....+...##.....### ##....###>..##÷## ######..#####..........#.# ;jL;j&1;j1;jYN _Found a goblin skeleton.;j  #..########÷###÷###÷###.....##..#.#...#.#.'.#............'...##÷#......# .##....#...#...##...#####..###+#######..##.)####....# #..#.#).....## #÷..@.+...##.....### ##....###>..###...# ###..# ## ##.##..?.###.## #.............##. ;j ;jd r9===2;jM ;j, ;jU1M #####÷###÷###÷###.....##..#.#...#.#.'.##............'...##÷#.....# .#....#...#...##...#####..###+#######..##.)####....# #..#.#).....## #÷....+...##.....### ##..@.###>..###...# ###..# ## ##.## #....  #.##÷#...###..# #............#### ;jF:;j:&3;jA;jC;jK ..#.#...#.#.'.##............'...#÷#.# .#....#...#...##...#####..###+#######..##.)####....# #..#.#).....## #÷....+...##.....### ##....###>..###...# ###.@## ## ##.###.... #.# .;jUL## ###÷#...##.###..## #..........#####. ;jS;jwT&4;jZ;js\;jNC ? ..........'...#÷#.# .#....#...#...##...#####..###+#######..##.)####....# #..#.#).....## #÷....+...##.....### ##....###>..###...# ###..# ## ##.####..@.# #.# .## ##÷##.##Cast: Foxfire#;jC ##..# ##.........###.#.# ;joK ;jML &5;jQ ;jRR ;jR ÷#.# .#....#...#...##...#####..###+#######..##.)####....# #..#.#).....## #÷....+...##.....### ##....###>..###...# ###..## ## ##.###.... #.# .## ###÷##. ## #..## ##..?.######### ##;jCast: Foxfire#..## #..........###.##. ;ji;jZC==6;j;jq;j'*O .#....#...#...##...#####..###+#######..##.)####....# #..#.#).....## #÷....+...##.....### ##....###>..###...# ###..## ## ##.####.... #.# .## ##÷##. ## #..## ##..@.######### ## # ##..# ########......######.Cast: Foxfire###...####....÷.....##..... ;jl2;j2&7;j9;j@;j!A+8.5 (2;jG;jIc _z - a scroll labelled JIHYLE TIETUA;jcM#÷#...........'....#.##....#...#...##...##..####..###+#######..##.)......####....##..#.#).....## #÷....+ ...##....### ##....###>..##..###..### ##. ..###.#..# ;j.## ##..# #÷#.@.# ##. ## #..## ##....######### ## # ##############.#..#####..........#.#;j;j+9.5 (1;j;jr;j M#.#. #÷#...........'....#.##....#...#...##...##..####..###+#######..##.)......####....##..#.#).....## #÷....+ ...##....### ##....###>..##..##..### ##. ..###.##..# .## ##..# #÷#...# ##. #;jZ C# #..## ##....######### ## # ##..# ########......######.;jF ;jÝ '10;j ;j ;jvM#.#...#.#.'....#.#. #÷#...........'....#.##....#...#...##...##..####..###+#######..##.)......####....##..#.#).....## #÷....+ ...##....### ##....##>..##..###.@#### ##. ..###.#..# .## ##..# #÷#...# ##. ## #..## ##....######### ###;jg};j}&1;j1;j;jm#>M##÷###÷###÷#####..#.#...#.#.'....#.#. #÷#...........'....#.##....#...#...##...##..####..###+#######..##.)......####....##..#.#).....## #÷....+ ...##....### ##..@.###>..##..##..### ##. ..###.##....#.# .## ##..# #÷#...###.## ;j0*;j|*&2;j/;j 0;jbM.################..#######÷###÷###÷#####..#.#...#.#.'....##.....#. #÷#...........'....#.##....#...#...##...##;j(..####..###+#######..##.)......####....##..#.#).....## #÷..@.+ ...##....### ##....##>..##..;jT###..#### ##. ..###...# ##....##.##÷#...#;jv)#;j;j>&3;j ;j ;j4.#..# .#####÷###÷###÷###. .###..#.#...#.#.'. .###......'...#. .##÷#....'....#.###....#...#...##...#####..###+#..##.)......####....# #..#.#).....## #÷...@+ ...##.### ##....# ##>..##...# ###..## ## ##. .###...# ##....# #.# ## ##..# #÷#...# ##. # #..## ##....## #  ##..# ########......######.#..# ####.#.###.## #.##.;j$:;j;&4;jHA;jEB;ju ,+#..#)$#'.z.W)##._.##.)##W   phantom (dormant)z   wight (dormant);j* 7  You open the door.;j+ &5;j4 ;j> _You encounter a wight and a phantom.Found a kobold skeleton, a flail, a trident, 4 gold pieces and a spear.;j@ Z _Found a basalt altar of Yredelemnul.;jZ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jߝ;jc Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%;j{2  c - Inner FlameHexes/Fire4%3  d - Grave Claw;jȠ=Necromancy3%2  e - Volatile Blastmotes;j4Fire/Translocation5%;jI3  f - Flame WaveConjuration/Fire;jEh16%4  g - Fugue of the FallenNecromancy;jn88%3 ;jSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j;j...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 ..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@'.z.W)# ..;jQ.##.. Noise: ---------  Time: 4515.5 (0.0) ......### ##....##._.## ##>..### f) staff of alchemy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## ## ##..# #÷#...###.. # #..## ##....######### ### W   phantom (dormant)##..# ########......######.. z   wight (dormant)#..#####..........#.####.## #.............##..You open the door. _You encounter a wight and a phantom.Found a kobold skeleton, a flail, a trident, 4 gold pieces and a spear. _Found a basalt altar of Yredelemnul.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . o;jFr Enter, or press ? or * to list all spells.;j...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 ..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@'.z.W)# ...##.;jq. Noise: ---------  Time: 4515.5 (0.0) ......### ##....##._.## ##>..### f) staff of alchemy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## ## ##..# #÷#...###.. # #..## ##....######### ### W   phantom (dormant)##..# ########......######.. z   wight (dormant)#..#####..........#.####.## #.............##..You open the door. _You encounter a wight and a phantom.Found a kobold skeleton, a flail, a trident, 4 gold pieces and a spear. _Found a basalt altar of Yredelemnul.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or En;j>ter, or press ? or * to list all spells.;j^%  ;jw+Okay, then.;j;j;j. _;j +#..#)$#+.z.W)##._.##.)##;j: (;j +6.5 (1;j$' ;j) ) _You close the door. ;j ;jʕ>Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 short swordd - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}  p - a +3 flail of draining  u - a +0 arbalest of draining  ;j'Magical Staves (go to first with |)  f - a staff of alchemy (weapon)  q - a staff of air  y - a staff of necromancy[?] describe selected [!] equip|wield|wear|put on ;jMy[tab] equip|unequip ;j8 ;jJ@ ;j|I...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0 ;j8J7Dex: 15 ..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@+.z.W)# ...##.. Noise: ---------  Time: 4516.5 (0.0) ......### ##....##._.## ##>..### f) staff of alchemy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## ## ##..# #÷#...# ;jlJ ##.. # #..## ##....######### ### ##..# ########......######.. ;jJw #..#####..........#.##  ;jK9##.## #.............##.. Found a kobold skeleton, a flail, a trident, 4 gold pieces and a spear. _Found a basalt altar of Yredelemnul.  ;jAKCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  ;jdK*_You close the door. ;jVG  You unwield your staff of alchemy. ;jWz7.5 (1ynecromancy ;j_ ;j b8 _y - a staff of necromancy (weapon);j}z ;jJ Gear: 25/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}  p - a +3 flail of draining  u - a +0 arbalest of draining Missiles (go to first with ()c - a stone  m - 3 poisoned darts  n - a throwing net;j w - 5 boomerangs Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn)  t - a +0 helmet (worn) Magical Staves (go to first with |)  y - a staff of necromancy (weapon)  f - a staff of alchemy  q - a staff of air [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];j' y - a staff of necromancy (weapon). A staff that increases the power of necromantic spells cast by its wielder, and protects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, dealing negative energy damage which bypasses armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. ;j  Your skill: 0.1; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 2.3 XLs.  Current attack delay: 1.1. Damage rating: 4 (Base 5 x 87% (Str) x 102% (Skill)). ;jIt falls into the 'Staves' category. It is a one-handed weapon. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rN+} {magical;jstaff} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified melee equipped magical staff _________________ ;j_(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.;j eGear: 25/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}  p - a +3 flail of draining  u - a +0 arbalest of draining ;j* WMissiles (go to first with ()  c - a stone  m - 3 poisoned darts  n - a throwing net  w - 5 boomerangs Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn)  t - a +0 helmet (worn) ;jX Magical Staves (go to first with |)  y - a staff of necromancy (weapon)  f - a staff of alchemy ;j}  q - a staff of air ;jܥ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];jp - a +3 flail of draining. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 4.3 XLs. ;j Current attack delay: 1.4. Damage rating: 11 (Base 10 x 87% (Str) x 102% (Skill) + 3 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. ;jLYou took it off Edmund on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed};j{e(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.";j0Gear: 25/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}  p - a +3 flail of draining  u - a +0 arbalest of draining Missiles (go to first with ()  c - a stone  m - 3 poisoned darts  n - a throwing net  w - 5 boomerangs Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn)  t - a +0 helmet (worn) Magical Staves (go to first with |)  y - a staff of necromancy (weapon)  f - a staff of alchemy  q - a staff of air [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#;j #;jy #;j1 ...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 #;jϼ ..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@+.z.W)# ...##.. Noise: ---------  Time: 4517.5 (0.0) ......### ##....##._.## ##>..### y) staff of necromancy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## #;jJ ## ##..# #÷#...###.. # #..## ##....######### ### ##..# ########......######.. #..#####..........#.## #;j 6##.## #.............##.. Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #;j _Okay, then. _You close the door.  You unwield your staff of alchemy. _y - a staff of necromancy (weapon)#;jE #;j #;j #;jR $;j$;jQDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide$;jŸD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros help$;jG.Items &: Options help$;jaH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQ$;jjK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.$;jList of Character Species2.List of Character Backgrounds3.List of Skills$;jG4.List of Keys and Commands5.Inscriptions$;jM6.Dungeon sprint modes$;jc$;j xLookup information about:  m - Monsters - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  n - Bane  Esc - Exit help lookup%;j,3[?25h[?0c Describe a monster; partial names and regexps are fine. Enter a single letter to list monsters displayed by that symbol. Describe what?  &;jGIA wight. An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle. Max HP: ~16Will: +AC: +EV: ++ &;jIK rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: .Class: Undead Size: Medium Int: Human You have about 69% to hit with your staff of necromancy. It has about 33% to hit you. Attack Max Damage After Damaging Hits Hit 8Drain life (max 4 damage) It is immune to torment; and resistant to drowning. It can open doors. [!]: Description|Quote);jx Lookup information about:  m - Monster  s - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  n - Bane  Esc - Exit help lookup*;j)C[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c*;je/...........################..#### Zeppelin the Magician *;j/..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 *;j;0..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 ..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 *;j0X..).....## #÷...@+.z.W)# ...##.. Noise: ---------  Time: 4517.5 (0.0) *;j0......### ##....##._.## ##>..### y) staff of necromancy ...#...# ###..## .)# ## ##.. Cast: Foxfire *;j0*.###...# ##....# # #.## ## ##..# #÷#...###.. *;j1# #..## ##....######### ### ##..# ########......######..*;j-1 #..#####..........#.## ##.## #.............##..*;jV1 Casting: Foxfire (safe; 1% risk of failure)  *;j1Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You close the door.  *;j1KYou unwield your staff of alchemy. _y - a staff of necromancy (weapon)*;j9*;j":*;jUB*;j5D+;j{ +;j (Gear: 25/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword  d - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}  p - a +3 flail of draining  u - a +0 arbalest of draining +;j\ Missiles (go to first with ()c - a stone  m - 3 poisoned darts  n - a throwing netw - 5 boomerangs Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn)  l - a +0 pair of gloves (worn)  t - a +0 helmet (worn) Magical Staves (go to first with |)  y - a staff of necromancy (weapon)  f - a staff of alchemy  q - a staff of air +;j [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8;jm:Jewellery (go to first with "=)  g - an amulet of guardian spirit (worn)  v - a +5 ring of evasion (worn)x - a ring of flight 8;jnTalismans (go to first with %)i - a scarab talisman66%8;j9. g - an amulet of guardian spirit (worn)  o - an inkwell talismanr - a scarab talisman  s - a quill talismanbot8;jU w  o - an inkwell talisman  s - a quill talismanB;jC B;jB;j'...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 ..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@+.z.W)# ...##..B;jK  Noise: ---------  Time: 4517.5 (0.0) ......### ##....##._.## ##>..### y) staff of necromancy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## ## ##..# #÷#...###.. # #..## ##....######### ### ##..# ########......######.. #..#####..........#.## ##.## #.............##.. Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You close the door.  B;j KYou unwield your staff of alchemy. _y - a staff of necromancy (weapon)B;j)B;jl*B;j1B;j3C;j3C;j Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire4%3  d - Grave ClawNecromancy3%2  e - Volatile BlastmotesFire/TranslocationC;jܐ5%3  f - Flame WaveConjuration/Fire16%4  g - Fugue of the FallenNecromancy8%3 Select a spell to describe [?] help [!]/[I] toggle spell headersI;jC\ I;jc I;jm ...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 I;jn w..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@+.z.W)# ...##.. Noise: ---------  Time: 4517.5 (0.0) ......### ##....##._.## ##>..### y) staff of necromancy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## ## ##..# #÷#...###.. # #..## ##....######### ### ##..# ########......######.. #..#####..........#.##I;jo  ##.## #.............##.. Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You close the door.  You unwield your staff of alchemy. _y - a staff of necromancy (weapon)I;j 4I;j I;jɒ K;jG_,+#..#)$#'.z.W)##._.##.)##W   phantom (dormant)z   wight (dormant)K;jb/z.K;jeW÷Wonfirm with . or Enter, or press ? or * to list all spells. _Okay, thenK;je. _You close the door.  You unwield your staff of alchemy. _y - a staff of necromancy (weapon)  As you open the door, it creaks loudly!K;jpWW 2 phantomszK;jqL======8.5 (1K;j|n _You encounter a phantom.L;j}7  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M;jM;j` Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire4%M;jT3  d - Grave ClawNecromancy3%2  e - Volatile BlastmotesFire/Translocation5%3  f - Flame WaveConjuration/Fire16%4  g - Fugue of the FallenNecromancyM;jضO8%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitO;jO;jӾO;j;...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0O;j'Dex: 15 ..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@'z.W÷)# ...##.. Noise: ======---  Time: 4518.5 (0.0) ......### ##....##W_.## ##>..### y) staff of necromancy O;j...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## ## ##..# #÷#...###.. O;j# #..## ##....######### ### WW 2 phantoms##..# ########......######.. z   wight#..#####..........#.####.## #.............##..You unwield your staff of alchemy. _y - a staff of necromancy (weapon)  As you open the door, it creaks loudly! O;j_You encounter a phantom.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O;jPO;j'...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 19/19 ======================== ..........##÷#...........'....#.. AC: 5Str: 5 O;j..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 ..)......####....#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@'z.W÷)# ...##.. Noise: ======---  Time: 4518.5 (0.0) O;j......### ##....##W_.## ##>..### y) staff of necromancy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## ## ##..# #÷#...###.. # #..## ##....######### ### WW 2 phantoms##..# ########......######.. z   wight#..#####..........#.####.## #.............##..You unwield your staff of alchemy. _y - a staff of necromancy (weapon)  O;jEAs you open the door, it creaks loudly! _You encounter a phantom.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O;jp z.  You feel a surge of power!O;jN*W.O;j2W.O;jO;js86----O;j==----9.5 (1Fugue (0) O;j,O;j#A _You call out to the remnants of the fallen!R;j...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 15/19 ==================------ ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 ..)......####..**#..#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷..*@zWW.÷)# ...##.. Noise: ==-------  Time: 4519.5 (0.0) ......### ##..**##._.## ##>..### y) staff of necromancy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## Fugue (0) ## ##R;j,..# #÷#...# ##.. # #..## ##....######### ### WW 2 phantoms  ##..# ########......######.. z   wight #..# ####..........#.## ##.## #.............##..Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! _You call out to the remnants of the fallen!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateR;js ...........################..#### Zeppelin the Magician ..........#####÷###÷###÷###...... Deep Elf ..........###..#.#...#.#.'....... Health: 43/43 ======================== ..........###............'...#... Magic: 15/19 ==================------ ..........##÷#...........'....#.. AC: 5Str: 5 ..........###....#...#...##...### EV: 17Int: 23 ..........####..###+#######..##.. SH: 0Dex: 15 ..)......####....#W.#)$# #..#.## XL:  8 Next:  7% Place: Dungeon:5 ..).....## #÷...@zW..÷)# ...##.. Noise: ==-------  Time: 4519.5 (0.0) ......### ##....##._.## ##>..### y) staff of necromancy ...#...# ###..## .)# ## ##.. Cast: Foxfire .###...# ##....# # #.## Fugue (0) R;jA [34m## ##..# #÷#...# ##.. # #..## ##....######### ### WW 2 phantoms  ##..# ########......######.. z   wight #..# ####..........#.## ##.## #.............##..You feel a surge of power! _You call out to the remnants of the fallen!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!R;j) >###÷###÷###÷##..###...#÷#..#...###..###+#)##...v#W.#)$# ) #÷...@zW..÷)#  ##...v##._.## ##>R;j2*  ###..## .)# ##  ##....# #  ##..# #÷#...#  #..## ##...  ##..# #####(ally target) #..#  ##.## R;j+ 3-20.5 (1R;jr4 R;j=7 K _The wight misses you.S;j  You closely miss the wight. The foxfire burns the wight.S;j4§S;j/  The wight is moderately damaged.The foxfire burns the wight but does no damage.S;j]+3§S;j7{ The wight is moderately damaged.S;j8c6==-1.7 (1.2S;jA_§##._S;j$DK _The wight misses you.S;j #.#.. #.#####÷###÷###÷### #.###..#.#...#.#.' #.###......'...# #.##÷#....'....#.###....#...#...##....####..###+#######..##.)......####...§#W.#)$# #..#..).....## #÷..@.zW..÷)# ...##S;j .### ##...§##._.## ##>...#...# ###..## .)# ## ## ..###...# ##....# # #. .## ##..# #÷#...# ## ## #..## ##....## # ##..# ########......###### #..# ####.#. ##.## #.##S;j tz'.WS;j K'WS;j !.'S;j 3-20S;j S;j T;jb  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T;jw T;jy ` Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire4%T;jz 3  d - Grave ClawNecromancy3%2  e - Volatile BlastmotesFire/Translocation5%3  f - Flame WaveConjuration/Fire16%4  g - Fugue of the FallenNecromancy8%3 T;jDz Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitU;j'U;jtU;jV#...........################..### Zeppelin the Magician #..........#####÷###÷###÷###..... Deep Elf #..........###..#.#...#.#.'...... Health: 43/43 ======================== #..........###............'...#.. Magic: 16/19 ====================---- #..........##÷#...........'....#. AC: 5Str: 5 ...........###....#...#...##...## EV: 17Int: 23 ...........####..###+#######..##. SH: 0Dex: 15 ...)......####....#..#)$# #..#.# XL:  8 Next:  7% Place: Dungeon:5 ...).....## #÷..@z'U;jʬW..÷)# ...##. Noise: ---------  Time: 4522.7 (0.0) .......### ##...W##._.## ##>..## y) staff of necromancy ....#...# ###..## .)# ## ##. Cast: Foxfire ..###...# ##....# # #.# Fugue (0) .## ##..# #÷#...###. ## #..## ##....######### ## WW 2 phantoms # ##..# ########......######. z   wight#..#####..........#.###.## #.............##.The wight is moderately damaged.The foxfire burns the wight but does no damage.  The wight is modU;j,3erately damaged. _The wight misses you.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U;jֹ#...........################..### Zeppelin the Magician #..........#####÷###÷###÷###..... Deep Elf #..........###..#.#...#.#.'...... Health: 43/43 ======================== #..........###............'...#.. Magic: 16/19 ====================---- #..........##÷#...........'....#. AC: 5Str: 5 ...........###....#...#...##...## EV: 17Int: 23 ...........####..###+#######..##. SH: 0Dex: 15 ...)......####....#..#)$# #..#.# XL:  8 Next:  7% Place: Dungeon:5 ...).....## #÷..@z'U;jOW..÷)# ...##. Noise: ---------  Time: 4522.7 (0.0) .......### ##...W##._.## ##>..## y) staff of necromancy ....#...# ###..## .)# ## ##. Cast: Foxfire ..###...# ##....# # #.# Fugue (0) .## ##..# #÷#...###. ## #..## ##....######### ## WW 2 phantoms # ##..# ########......######. z   wight#..#####..........#.###.## #.............##.The wight is moderately damaged.The foxfire burns the wight but does no damage.  The wight is modU;jһ/erately damaged. _The wight misses you.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U;j *(1 combustible)Flames lash the phantom.  The phantom is moderately damaged.U;j'1W.U;j W§The phantom's fire resistance burns away.U;jջ ..# #.....##.......†.....## ..## ##..................## ...## #.................## ....### #..........## ####.........# ##...##################  #..##########..##  #....#####÷###÷###÷###....  #..........###.@#.#...#.#.'....  #..........###W...........'...#. ##..........##÷#...........'....#..........###....#...#...##.. ............####..###+#######..## ....)......####....#..#)$# #..#. W   phantom ....).....## #÷..§zW...÷)U;j[40m# ...## #.......### ##...§##._.## ##>. #....#...# ###..## .)# ## ##The wight closely misses you. The phantom hits you. The phantom blinks!3----====3.7 (1_ _You blink.W;jZ ..# #.....##.......†.....##  Zeppelin the Magician ..## ##..................##  Deep Elf ...## #.................##  Health: 43/43 ======================== ....### #.................##  Magic: 12/19 ===============--------- #.....####.................#  AC: 5Str: 5 ##............##################  EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####*###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###*@#.#...#.#.'..... Noise: ====-----  Time: 4523.7 (0.0)  #..........###W**.........'...#. y) staff of necromancy ##..........##÷#...........'....# Cast: Foxfire ............###....#...#...##...# Fugue W;j[ `(0) ............####..###+#######..## ....)......####....#..#)$# #..#. W   phantom ....).....## #÷..§zW...÷)# ...## z   wight #.......### ##...§##._.## ##>..# #....#...# ###..## .)# ## ##The phantom's fire resistance burns away.  The wight closely misses you. The phantom hits you. The phantom blinks! _You blink.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateW;jG M..# #.....##.......†.....##  Zeppelin the Magician ..## ##..................##  Deep Elf ...## #.................##  Health: 43/43 ======================== ....### #.................##  Magic: 12/19 ===============--------- #.....####.................#  AC: 5Str: 5 ##............##################  EV: 17Int: 23  #...........################..## SH: 0Dex: 15 W;j  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###.@#.#...#.#.'..... Noise: ====-----  Time: 4523.7 (0.0)  #..........###W...........'...#. y) staff of necromancy ##..........##÷#...........'....# Cast: Foxfire ............###....#...#...##...# Fugue (0) ............####..###+#######..## ....)......####...W#..#)$# #..#. W   phantom ....).....## #÷..§zW...÷)# ...## z   wight #.......### ##...§##._.## ##>..# #....#...# ###..## .)# ## ##The wight closely misses you. The phantom hits you. The phantom blinks! _You blink.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!W;j 1z.W;jH  †        W;j   #####  ###÷###÷###÷  #.@  ##Wvv......#÷#........##....#...####..###+##)W;j ..)$# W 2 phantoms (1 combustible, 1 ally tar…))W;j  #÷..§.'...÷)#  ##...§# ##>  .)# ## W;j 3==---4.7 (1W;j & _You blink.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The phantom closely misses you.X;jw  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y;jgY;ji Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFireY;jj1%2  c - Inner FlameHexes/Fire4%3  d - Grave ClawNecromancyY;j\j3%2  e - Volatile BlastmotesFire/Translocation5%3  f - Flame WaveConjuration/FireY;jj16%4  g - Fugue of the FallenNecromancy8%Y;jj43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitY;jO{..# #.....##.......†.....##Zeppelin the Magician ..## ##..................##Deep Elf ...## #.................##Health: 43/43 ======================== ....### #.................##Magic: 13/19 ================-------- #.....####.................#AC: 5Str: 5 ##............################## EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###.@#.#...#.#.'..... Noise: =--------  Time: 4524.7 (0.0)  #..........###Wvv.........'...#. Y;jN} y) staff of necromancy ##..........##÷#...........'....# Cast: Foxfire ............###....#...#...##...# Fugue (0) ............####..###+#######..## ....)......####..zW#..#)$# #..#. WW 2 phantoms (1 combustible, 1 ally tar…)....).....## #÷..§.'...÷)# ...## z   wight #.......### ##...§##._.## ##>..# #....#...# ###..## .)# ## ##Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! _The phantom closely misses you.Casting: Y;j~Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y;j..# #.....##.......†.....##Zeppelin the Magician ..## ##..................##Deep Elf ...## #.................##Health: 43/43 ======================== ....### #.................##Magic: 13/19 ================-------- #.....####.................#AC: 5Y;jh Str: 5 ##............################## EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  Y;j#..........###.@#.#...#.#.'..... Noise: =--------  Time: 4524.7 (0.0)  #..........###Wvv.........'...#. y) staff of necromancy ##..........##÷#...........'....# Cast: Foxfire Y;j4............###....#...#...##...# Fugue (0) ............####..###+#######..## ....)......####..zW#..#)$# #..#. WW 2 phantoms (1 combustible, 1 ally tar…)....).....## #÷..§.'...÷)# ...## z   wight Y;j}#.......### ##...§##._.## ##>..# #....#...# ###..## .)# ## ##Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! Y;j1_The phantom closely misses you.Y;j݄Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y;j *combustible, 1 ally targetFlames lash the phantom.  The phantom is lightly damaged.Y;jneT§vY;j o  The phantom's fire resistance burns away.  The foxfire burns the phantom. The phantom is burned terribly!Y;j4§Y;j  The phantom is moderately damaged.The foxfire burns the phantom. The phantom is burned terribly!Y;j~2§Y;jπ4W.Y;jY;j/z.Y;jR W)..  The phantom is heavily damaged.Y;j~1--1---====5.7 (1Y;j*}§§§_Y;jU+ _The phantom hits you.Z;jK..# #.....##.......†.....##  Zeppelin the Magician ..## ##..................##  Deep Elf ...## #.................##  Health: 41/43 ======================-- ....### #.................##  Magic: 10/19 ============------------ #.....####.................#  AC: 5Str: 5 ##............##################  EV: 17Int: 23 Z;j #...........################..## SH: 0Dex: 15  #..........#####*###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###*@#.#...#.#.'..... Noise: ====-----  Time: 4525.7 (0.0)  #..........###W**.........'...#. y) staff of necromancy ##..........##÷#§..........'....# Cast: Foxfire Z;jU8............###....#...#...##...# Fugue (0) ............####zW###+#######..## ....)......####....#..#)$# #..#. WW 2 phantoms (combustible) ....).....## #÷....'...÷)# ...## z   wight #.......### ##....##._.## ##>..# Z;j#....#...# ###..## .)# ## ##The foxfire burns the phantom. The phantom is burned terribly!  The phantom is heavily damaged. Z;j_The phantom hits you.  Casting: Foxfire (safe; 1% risk of failure)  Z;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZ;j ..# #.....##.......†.....##  Zeppelin the Magician ..## ##..................##  Deep Elf ...## #.................##  Health: 41/43 ======================-- ....### #.................##  Magic: 10/19 ============------------ #.....####.................#  AC: 5Str: 5 Z;j! ##............##################  EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###.@#.#...#.#.'..... Noise: ====-----  Time: 4525.7 (0.0)  #..........###W§§.........'...#. y) staff of necromancy ##..........##÷#§..........'....# Cast: Foxfire ............###..W.#...#...##...# Fugue (0) ............####z.###+#######..## ....)......####....#..#)$# #..#. WW 2 phantoms (combustible) Z;j",....).....## #÷....'...÷)# ...## z   wight #.......### ##....##._.## ##>..# #....#...# ###..## .)# ## ##The phantom is heavily damaged. _The phantom hits you.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Z;j{#5z.Z;j/K †Z;j~/~          ##### Z;j/ Z;j/###÷###÷###÷  #v@  Z;j/##Wv.......#÷#........##.zW.#...#Z;j%0###..###+##)....#..#)$# Z;j0, 1 ally target)) #÷....'...÷)#  ##....##._.## ##>  .)# ## Z;j12==---6.7 (1Z;jf;8_Z;jP>% _The phantom hits you. Z;j> Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The phantom misses you.Z;j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[;j[;jV Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire[;j1%2  c - Inner FlameHexes/Fire4%3  d - Grave Claw[;jNecromancy3%2  [;j Re - Volatile BlastmotesFire/Translocation5%[;j.I3  f - Flame WaveConjuration/Fire[;jPW16%4  g - Fugue of the Fallen[;jt,Necromancy8%[;j43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit[;j%[;j[;j:(..# #.....##.......†.....##Zeppelin the Magician ..## ##..................##Deep Elf ...## #.................##Health: 42/43 =======================- ....### #.................##Magic: 10/19 ============------------ #.....####.................#AC: 5Str: 5 ##............################## EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  [;jH#..........###v@#.#...#.#.'..... Noise: =--------  Time: 4526.7 (0.0)  #..........###Wv..........'...#. y) staff of necromancy ##..........##÷#...........'....# Cast: Foxfire ............###.zW.#...#...##...# Fugue (0) ............####..###+#######..## ....)......####....#..#)$# #..#. WW 2 phantoms (combustible, 1 ally target)....).....## #÷....'...÷)# ...## z   wight #.......### ##....##._.## ##>..# #....#...# ###..## .)#[;j[40m ## ##Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! _The phantom misses you.[;jlCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[;jI[;j..# #.....##.......†.....##Zeppelin the Magician ..## ##..................##Deep Elf ...## #.................##Health: 42/43 =======================- ....### #.................##Magic: 10/19 ============------------ #.....####.................#AC: 5[;j@Str: 5 ##............################## EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###v@#.#...#.#.'..... Noise: =--------  Time: 4526.7 (0.0)  [;j,;#..........###Wv..........'...#. y) staff of necromancy ##..........##÷#...........'....# Cast: Foxfire ............###.zW.#...#...##...# Fugue (0) ............####..###+#######..## ....)......####....#..#)$# #..#. WW 2 phantoms (combustible, 1 ally target)[;j....).....## #÷....'...÷)# ...## z   wight #.......### ##....##._.## ##>..# #....#...# ###..## .)# ## ##[;jQPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! _The phantom misses you.[;jACasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[;j *Flames lash the phantom. The phantom is burned terribly![;jm  The phantom is almost destroyed.The foxfire burns the phantom.[;jS3§[;j]  The phantom is heavily damaged.The foxfire burns the phantom! The phantom is burned terribly![;j@4§[;j5W.[;j15z.[;j )The phantom is almost destroyed.[;j`9/19 -====7.7 (1[;j:§[;j.T _The phantom barely misses you.];j  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.];j];j Your spells (cast)TypeFailure Level ];j;a - FoxfireConjuration/Fire1%1  b + ScorchFire1% 2 c - Inner FlameHexes/Fire];jye4%3  d - Grave ClawNecromancy3%];j2  e - Volatile BlastmotesFire/Translocation5%3  f - Flame Wave];j PConjuration/Fire16%4  ];j5Jg - Fugue of the FallenNecromancy8%];js43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit^;j^;jk^;j4..# #.....##.......†.....##Zeppelin the Magician ..## ##..................##Deep Elf ...## #.................##Health: 42/43 =======================- ....### #.................##Magic: 9/19^;j===========------------- #.....####.................#AC: 5Str: 5 ##............################## EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  ^;j#..........###§@#.#...#.#.'..... Noise: ====-----  Time: 4527.7 (0.0)  #..........###W§..........'...#. y) staff of necromancy ##..........##÷#Wz.........'....# Cast: Foxfire ............###....#...#...##...# Fugue (0) ............####..###+#######..## ....)......####....#..#)$# #..#. WW 2 phantoms (combustible) ....).....## #÷....'...÷)# ...## z   wight #.......### ##....##._.## ##>..# #....#...# ###..## .)# ^;j_+ ## ##The phantom is heavily damaged.The foxfire burns the phantom! The phantom is burned terribly!  The phantom is almost destroyed. _The phantom barely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^;j 0..# #.....##.......†.....##Zeppelin the Magician ..## ##..................##Deep Elf ...## #.................##Health: 42/43 =======================- ....### #.................##Magic: 9/19===========------------- #.....####.................#AC: 5^;j ;Str: 5 ##............################## EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###§@#.#...#.#.'..... Noise: ====-----  Time: 4527.7 (0.0)  #..........###W§..........'...#. y) staff of necromancy ^;jF ~##..........##÷#Wz.........'....# Cast: Foxfire ............###....#...#...##...# Fugue (0) ^;jw ............####..###+#######..## ....)......####....#..#)$# #..#. WW 2 phantoms (combustible) ^;j I....).....## #÷....'...÷)# ...## z   wight ^;j #.......### ##....##._.## ##>..# #....#...# ###..## .)# ## ##The phantom is heavily damaged.The foxfire burns the phantom! The phantom is burned terribly!  ^;j; [The phantom is almost destroyed. _The phantom barely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^;jJ^;jThe spell is quite dangerous to miscast (16% risk of failure)! Continue anyway?  Y - Yes  N - No_;je_;jT..# #.....##.......†.....##  Zeppelin the Magician ..## ##..................##  Deep Elf ...## #.................##  Health: 42/43 =======================- ....### #.................##  Magic: 5/19======------------------ #.....####.................#  AC: 5Str: 5 ##............##################  EV: 17Int: 23  #...........################..## SH: 0Dex: 15 _;j) #..........#####*###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###*@#.#...#.#.'..... Noise: ====-----  Time: 4527.7 (0.0)  #..........###W****.......'...#. y) staff of necromancy ##..........##*#Wz**.......'....# Cast: Foxfire ............###****#...#...##...# Fugue (0) ............####..###+#######..## _;jI....)......####....#..#)$# #..#. WW 2 phantoms (combustible) ....).....## #÷....'...÷)# ...## z   wight _;jC#.......### ##....##._.## ##>..# #....#...# ###..## .)# ## ##The phantom is almost destroyed. _;jh_The phantom barely misses you.Casting: Scorch (safe; 1% risk of failure)  _;jMConfirm with . or Enter, or press ? or * to list all spells._;j0Casting: Flame Wave (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - look around, f - activate_;j ..# #.....##.......†.....##  Zeppelin the Magician ..## ##..................##  Deep Elf ...## #.................##  Health: 42/43 =======================- ....### #.................##  Magic: 5/19======------------------ #.....####.................#  AC: 5Str: 5 ##............##################  EV: 17Int: 23  #...........################..## SH: 0Dex: 15 _;jƒ  #..........#####÷###÷###÷###.... XL:  8 Next:  7% Place: Dungeon:5  #..........###§@#.#...#.#.'..... Noise: ====-----  Time: 4527.7 (0.0)  #..........###.§..........'...#. y) staff of necromancy ##..........##÷#Wz.........'....# Cast: Foxfire ............###....#...#...##...# Fugue (0) ............####..###+#######..## ....)......####....#..#)$# #..#. WW 2 phantoms (combustible) ....).....## #÷....'...÷)# ...## z   wight #.......### ##....##._.## ##>..# #....#...# ###..## .)# ## ##_;j Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._;jL Casting: Flame Wave (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the phantom.  The phantom is burned terribly!_;jG  †           ####÷###÷  #@  ###.............####..###+##)....#..#)$#    phantom_;j ) #÷....'...÷)#  ##....# ##>  .)# ## _;j kW.onfirm with . or Enter, or press ? or * to list all spells.asting: Flame Wave (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the phantom.  The phantom is burned terribly!  You destroy the phantom!_;j 3z._;j 3÷...._;j& 15==8.7 (11) Wave _;jM 8__;j o _(Press . to intensify the flame waves.)`;ju .  A wave of flame ripples out! The flame wave engulfs the phantom!  The phantom is burned terribly!`;ja ###########z   wight  You destroy the phantom!The flame wave engulfs the wight.`;j ÷...z.÷#...  The wight is heavily damaged.`;j R4-22`;j =======92+ `;jq `;j V _The wight completely misses you.a;jh #################A wave of flame ripples out! The flame wave engulfs the wight.a;j< ÷...z..÷#........  The wight is heavily damaged.Your wave of flame reaches its maximum intensity and dissipates.  The wight hits you with a +1 morningstar.a;jP: 37/42 (43)--P: 4/19 -30Draina;j8_a;j+g _You partially resist. You feel drained.b;j3kO  Casting: Flame Wave (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b;j Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ScorchFire1%2  c - Inner FlameHexes/Fire4%3  d - Grave ClawNecromancy3%2  e - Volatile BlastmotesFire/Translocation4%3  f + Flame WaveConjuration/Fire 14% 4 g - Fugue of the FallenNecromancy7%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitb;j b;j b;j ..# #.....##.......†.....##Zeppelin the Magician ..## ##..................##Deep Elf ...## #.................##HP: 37/42 (43) =====================--- ....### #.................##MP: 4/19=====------------------- #.....####.................#b;j 8AC: 5Str: 5 ##............################## EV: 17Int: 23  #...........################..## SH: 0Dex: 15  #..........#####÷###÷###÷###.... XL:  8 Next: 22% Place: Dungeon:5  b;j i#..........###.@#.#...#.#.'..... Noise: =======--  Time: 4530.7 (0.0)  #..........###..z.........'...#. y) staff of necromancy ##..........##÷#...........'....# Cast: Foxfire ............###....#...#...##...# Fugue (2) Drain b;jz :............####..###+#######..## ....)......####....#..#)$# #..#. z   wight ....).....## #÷....'...÷)# ...## #.......### ##....##._.## ##>..# #....#...# ###..## .)# ## ##The wight is heavily damaged.b;j Your wave of flame reaches its maximum intensity and dissipates.  The wight hits you with a +1 morningstar. _You partially resist. You feel drained.b;j GCasting: Flame Wave (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b;j b;j* ..# #.....##.......†.....##Zeppelin the Magician ..## ##..................##Deep Elf ...## #.................##HP: 37/42 (43) =====================--- ....### #.................##MP: 4/19=====------------------- #.....####.................#AC: 5Str: 5 ##............################## EV: 17Int: 23  #...........################..## SH: 0b;j* KDex: 15  #..........#####÷###÷###÷###.... XL:  8 Next: 22% Place: Dungeon:5  #..........###.@#.#...#.#.'..... Noise: =======--  Time: 4530.7 (0.0)  #..........###..z.........'...#. y) staff of necromancy ##..........##÷#...........'....# Cast: Foxfire b;j+ ............###....#...#...##...# Fugue (2) Drain ............####..###+#######..## ....)......####....#..#)$# #..#. z   wight ....).....## #÷....'...÷)# ...## #.......### ##....##._.## ##>..# b;jL+ #....#...# ###..## .)# ## ##The wight is heavily damaged.b;jq+ Your wave of flame reaches its maximum intensity and dissipates.  The wight hits you with a +1 morningstar. _You partially resist. You feel drained.b;j+ GCasting: Flame Wave (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b;j?5 m )Flames lash the wight.b;jS< _*b;j *)b;j  ealth: 37/43 -agic: 2/19---8====---1.7 (13)  _You destroy the wight!b;j# b;jf& i _Your life force feels restored.c;j # ##...........## .## ## .### #.....####. ##............##################  ######..#######÷###÷###÷###....##..#.#...#.#.'.##.@).........'...# #÷#..c;j.# ..#....#...#...#####..###+#######..#'##..## ...###...# ##....# # #. c;jtc;j(`-------2 _c;j8_c;jxc;j ## ##.## ## #.## ### #.## .....####.# .# #.#####c;jf q..# #.#####÷###÷###÷###. #.###..#.#...#.#.'. #.c;j ###..@.'...#. #.##÷#.'....#.c;j ###....#...#...##...#####..###+#######..##.c;j )......####....#..#)$# #..#.#c;j ).....## #÷....'...÷)# ...##. .c;jR ### ##....##._.## ##>..# ....#...# ###..## .)# ## ##.###...# ##....# # #.#c;jh c;jG ^3=------3c;j 8_c;j $  Things that are here:c;j [ _a +1 morningstar; a +0 robef;j5f;jNPick up what? 25/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 morningstar Armour (select all with [)b - a +0 robe [Up|Down] select[Esc] exit f;jLetters toggle [.|Space] toggle selected[top]g;j  a + a +1 morningstar[Enter] accept (1 chosen)g;j g;jE! g;j+ g.## ##..................##Zeppelin the Magician ..## #.................##Deep Elf ...### #.................##Health: 37/43 ====================---- .....####.................#Magic: 3/19===--------------------- #............##################AC: 5Str: 5 #...........################..### EV: 17Int: 23 #..........#####÷###÷###÷###..... SH: 0Dex: 15 #..........###..#.#...#.#.'...... XL:  8 Next: 28% Place: Dungeon:5 g;jd, #..........###..@.........'...#.. Noise: ---------  Time: 4533.7 (0.0) #..........##÷#...........'....#. y) staff of necromancy ...........###....#...#...##...## Cast: Foxfire ...........####..###+#######..##. Fugue (3) ...)......####....#..#)$# #..#.# ...).....## #÷....'...÷)# ...##.g;j,   .......### ##....##._.## ##>..##  ....#...# ###..## .)# ## ##.  g;j8- ..###...# ##....# # #.# Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. _You destroy the wight! _Your life force feels restored.Things that are here: _a +1 morningstar; a +0 robeg;j6 g;j/7 X8=4.7 (1g;j? g;jA J _z - a +1 morningstarh;jP .## ## .###..####. #............##################################..########÷###÷###÷###.....##..#.#...#.#.'.#..[.........'...##÷#.# .h;jx#....#...#...##...#####..###+#######..##.Fugue (3) ##....#.... .## ##..# #÷#...###. h;j6h;j%5h;j h;jh;jzZ .###..####. #............##################################..########÷###÷###÷###.....##..#.#...#.#.'.##..[.........'...#÷#...# .##..@.#...#...##...####..###+#######..##.#Cast: Foxfire#÷....'Fugue (3) ##... ## #..## ##....######### ## h;j"h;jR4==6h;j8_h;jh;jyxM ..####. #............##################################..########÷###÷###÷###.......#.#...#.#.'.#..[.........'...##÷#..........# .#....#...#...##...#####.@###+#######..##.)####....#..#)$# #..#.#).....## #÷....'...÷)# ...##.....### ##....##._.## ##>..###...# ###..## ..)# ## ##.).#.... # ##..# ########......######. h;jh;jh;jĂN9======h;jق7h;j8_h;j\& _Found a trident.h;j2  #............##################################..###h;jb #####÷###÷###÷###.....##..#.#...#.#.'.##..[.........'...#÷#.......h;j .# .##....#...#...##...####..###+#######..##.)h;jϊ ^####..@.#..#)$# #..#.#).....## #÷....'...÷)# ...##.h;j .#Cast: FoxfireFugue (3) h;j /##h;j; W########..#h;j` U####..........#.# h;jD [-----8h;j h;j i;j #..########÷###÷###÷###.....##..#.#...#.#.'.#..[.........'...##÷#......# .##....#...#...##...##i;jC###..###+#######..##.)####....#..#)$# #..#.#).....## #÷..@.'...÷)# ...##.i;j_....### ##....##._.## ##>..##..i;jwnCast: Foxfire.Fugue (3) i;j!i;j}##....###.## #.............##.i;jD i;ji;j?#5i;jbP===-----9i;j i;j*i;j @.#..# .#####÷###÷###÷###. .###..#.#...#.#.'. .###..[...'...#. .##÷#....'....#.###....#...#...##...#i;jU ####..###+#######..##.)......####....#..#)$# #..#.#).....## #÷...@'...÷)# ...##.### ##....##._.## ##>..##...# ###..## ..)# ## ##. .###...# ##....# ).# #.# i;j| )## ##..# #÷#...# # ##. # #..## ##....##i;j  #  ##..# ########......######.i;j u#..# ####.#.###.## #.i;j ##.i;ja i;j &40i;j i;j i;j #..######÷###÷###÷###.###..#.#...#.#.'.###..[.'...#.##÷#...i;j '....#..####....#...#...##...###.####..###+#######..##..# .)......####....#..#)$# #..#.# .i;j: 8).....## #÷....@...÷)# ...##..#### ##....##._.## ##>..###.i;j[ _#...# ###..## ..)# ## ##..# ###...# ##....# ).# #.# #i;jz  ##..# #÷#...# ## ##..# i;j  #..## ##....# ###.i;j ##..# ########......######..##..# ####.#.###.## #.##..#i;jG i;jG! t40======1i;jp9 i;j; Q _There is an open door here.i;j X#..######÷###÷###÷###.###..#.#...#.#.'.###..[.'...#.##÷#..'....#..####....#...#...##...###.#####..###+#######..##..# )......####....#..#)$# #..#.###. ).....## #÷....'@..÷)# ...##..#i;j### ##....##._.## ##>..###.# .#...# ###..## ÷..)# ## ##..#...# ##....# )#).# #.###.  ##..# #÷#...# ##### ##..##..## ##....# ###.###..# ########......######..##..# ####.i;j#.### ##.## #.##..#i;jti;j6==-----2i;j\8_i;j] _Found a goblin skeleton and a scimitar.k;jM#..######.#####÷###÷###÷###.###..#.#...#.#.'.###..[.'...#.##÷#.'....#..##.###....#...#...##...###.#.k;jD9####..###+#######..##..##. ......####....#..#)$# #..#.###. .....## #÷....'.@.÷)# ...##..##.### ##....##._.## ##>..###.#. #...# ###..##$÷..)# ## ##..##. #k;j...# ##....#))#).# #.###. ##..# #÷#...####### ##..##.#..## ##....# ###.##  ##..# #k;jr......######..####..# ####.k;ji#.#####.## #.##..##k;j6 k;jk;jvE=====3k;j 8_k;j? 7 _Found 4 gold pieces and a dagger.l;j8 #####÷###÷###÷###..........#.#...#.#.'.[.........'...#÷#...#..##l;je#....#...#...##...###.##..###+#######..##..#####....#..#)$# #..#.###.## #÷....'...÷)# ...##..##l;jەr### ##....##@_.## ##>..###. #...# ###..##$÷..)# ## ##..#Cast: FoxfireFugue (3) #..# #............#####.#l;jl;ju%4l;jsl;jl;jq ..#.#...#.#.'.[.........'...#÷#...#..###....#...#...##...###.l;j##..###+#######..##..#####....#..#)$# #..#.###.## #÷....'...÷)# ...##..##### ##....##._.## ##>..###. l;j#...# ###..##$@..)# ## ##..#....#))#).# #.###. ##÷#...######l;j2<#..##Fugue (3) l;jTl#..## #..........#####..##l;jl;j1=7==-----5l;jl;jJ  There is an open door here. _You see here a goblin skeleton.l;j.###..#.#...#.#.'.###..[.'...#.##÷#.'....#..##.###....#...#...##...###.#.####..###+#######..##..## l;j )......####....#..#)$# #..#.### ).....## #÷....'...÷)# ...##..##.### ##....##._.## ##>..###.# l;j..#...# ###..##@÷..)# ## ##..## ##...# ##....#))#).# #.### l;jU ##..# #÷#...####### ##..## #..## ##....l;j# ###. ##..# #......######..l;j] #..# ####.#.###l;j  ##.## #.##..##l;j  #..# #.#####.#l;j  #..## #.#####..##l;jD l;j?l;j"J-----6 _l;jl;jA$l;j$'=====l;j$#7.7 (2l;j[-l;jD/> _You now have 298 gold pieces (gained 4).m;jE [.........'...#÷#...#..###....#...#...##...###.#..###+#######..##..# )####....#..#)$# #..#.###. ).....## #÷....'...÷)# ...##..## ....### ##....##._.## ##>..###. .#...# ###..##.÷..)# ## ##..# #....#@)#).# #.###.  ##m;jU÷#...########..##Cast: FoxfireFugue (3) ##..# ##.........###.#.###m;jm;jJ-----8.7 (1m;jb7_m;jO _You see here a +0 dagger.n;j@3###..[.'...#.##÷#.'....#..##.###....#...#...##...###.#.####..###+#######..##..##. ......####....#..#)$# #..#.###. .....## #÷....'...÷)# ...##..##.### ##....##._.## ##>..###.#. #...# ###..##.÷..)# ## ##..##. #...# ##....#)@#).# #.###. ##..# #÷#...####### ##..##.#..## ##....# ###.###..# #n;jZ......######..# n;j*n;j2=8===-----9 _n;j7_n;j}Q _You see here a +0 scimitar.o;j`M#.#...#.#.'....#..[#.....÷#...........'....#..#....#...#...##...###..####..###+#######..##..##.####....#..#)$# #..#.###...## #÷....'...÷)# ...##..# o;j!...### ##....##._.## ##>..###.#..##.@..)# ## ##..## #.#....#))#).#.###. ##..# #÷#...####### ##..##. Cast: FoxfireFugue (3) o;jo;j-50 _o;j7_o;j(*  There is an open door here.o;ju _You see here a goblin skeleton.o;jS###..#.#...#.#.'.###..[.'...#.##÷#.'....#..##.###....#...#...##...###.#.####..###+#######..##..##.####....#..#)$# #..#.###.## #÷....'...÷)# ...##..##.o;j### ##....##._.## ##>..###.#. ...# ###..##.÷@.)# ## ##..##. ...# ##....#))#).# #.###. #..# #÷#...####### ##..##. o;j$#..## ##....# ###.##. ##..# #......######..# o;jG1o;jh o;j4o;j,1 _o;juo;j*p;j1;###..#.#...#.#.'.###..[.'...#.##÷#.'....#..##.###....#...#...##...###.#.####..###+#######..##..##.p;jN1####....#..#)$# #..#.###.## #÷....'...÷)# ...##..##. .### ##....##._.## ##>..###.#.p;j1# ###..##.÷.@)# ## ##..##.# ##....#))#).# #.###. ..# #÷#...####### ##..##. ..## ##....# ###.##. #..# #p;j1F......######..# p;j1 p;j5;p;j;p;j<K3==p;j<9p;j,<C===2p;j*D7_p;jEp;j 4###..#.#...#.#.'.###..[.'...#.##÷#.'....#..##.###....#...#...##...###.#.####..###+#######..##..##.####....#..#)$# #..#.###.## #÷....'...÷)# ...##..##. ### ##....##._.## ##>..###.#. .# ###..##.÷..@# ## ##..##. .# ##....#))#).# #.###. .# #÷#...####### ##..##. .## ##....# ###.##. ..# #......######..# ..# ####.#.### # p;j p;jس %3p;j 7_p;j N _You see here a +0 spear.q;j [.........'...#÷#..q;j.#..###....#...#...##...###.#..###+#######..##..#####....#..#)$# #..#.###.## #÷....'...÷)# ...##..## q;j### ##....##._.## ##>..###. .# ###..##.÷..)# ## ##..#....#))#)@# #.###.q;j"÷#...#######..##Cast: FoxfireFugue (3) ##..# ##.........###.#.###q;jq;jr,4 _q;j@q;jq;jP.###..[.'...#.##÷#.'....#..##.###....#...#...##...###.#.####..###+#######..##..##.####....#..#)$# #..#.###.## #÷....'...÷)# ...##..## .### ##....##._.## ##>..###.# ..# ###..##.÷..)# ## ##..## ..# ##....#))#@.# #.### ..# #÷#...####### ##..## ..## ##....# ###.## #..# #......######.. #..# ####.#.### ##.## #.##..##  #..# #.#####.#  #..## #.#####..##  ##..# ##.###.#.###q;j'q;j)10/19q;j=======5Fugue (3) q;jq;j=q;jS` _You are losing your grip on the fallen.q;jgP _You see here a +0 trident.r;j2WM#.#...#.#.'....#..[#.....÷#...........'....#..#....#...#...##...###..####..###+#######..##..##r;j 3.####....#..#)$# #..#.###. ...## #÷....'...÷)# ...##..# .### ##....##._.## ##>..###.#..##.÷.@)# ## ##..###....#))#).r;j3E.###. ..# #÷#...####### ##..##... Cast: FoxfireFugue (3) r;j/>r;j9?@=6 r;jb?_r;j#Hr;jIr;jM##÷###÷###÷####.#...#.#.'....#..[#.....÷#...........'....#..#....#...#...##...###..####..###+#######..##..##.####....#..#)$# #..#.###. ...## #÷....'...÷)# ...##..# .### ##....##._@## ##>..###.#..##.÷..)# ## ##..##r;j0#....#))#)..###. #÷#...####### ##..##. ..## ##....######### ###.##..r;j!r;j"E-----7r;j+7_r;j}-r;ji&RM.################..########÷###÷###÷####.#...#.#.'....#..[#.....÷#...........'....#..#r;j&....#...#...##...###..####..###+#######..##..##.####....#..#)$# #..#.###. ...## #÷....'...@)# ...##..# .r;j&### ##....##._.## ##>..###.#..##.÷..)# ## ##..###....#))#).r;jb'.###. ..# #÷#...####### ##..##...r;j1r;j1~1==-----8r;j9r;j;*  There is an open door here.r;j>u _You see here a kobold skeleton.r;jfM.### ##.################..########÷###÷###÷####.#...#.#.'....#..[#.....÷#...........'....#..#....#...#...##...###..####..###+#######..##..##r;j́.####....#..#@$# #..#.###. ...## #÷....'...÷)# ...##..# .### ##....##._.## ##>..###.#..##.÷..)# ## ##..## ..# ##....#))#).# #.###....r;jr;jbr;j,9 _r;j#8_r;jP _You see here a +0 trident.s;jQ# ##.#..######.#####÷###÷###÷###.###..#.#...#.#.'.###..[.'...#.##÷#.s;j`'....#..##.###....#...#...##...###.#.####..###+#######..##..##.####....#..#)@# #..#.###.## #÷....'...÷)# ...##..##. s;j*b### ##....##._.## ##>..###.#. .# ###..##.÷..)# ## ##..##. .s;jR# ##....#))#).# #.###. .s;j# #÷#...####### ##..##....  .## ##....#s;j!j ###.##...  ..# #......######..#  ..# ####.#.### # s;js;j-60 _s;jq8_s;j M  You now have 302 gold pieces (gained 4).s;j!2========1.7 (2s;jZ,s;j-U _Your fugue has ended.s;j5h #..######.#####÷###÷###÷###..........#.#...#.#.'.[.........'...#÷#...#..###....#...#...##...###.s;jw6f#..###+#######..##..#####....#..#).# #..#.###.## #÷....'...÷@# ...##..## ### ##....##._.## ##>..###.Cast: Foxfire s;j6d#.## #.............##..##t;jK t;j '-----t;j $2.7 (1t;jt;jN _You see here a +0 flail.u;j-u;j|u;j&u;ju;j: _u;ju;j%3u;j;F===u;ju;j7u;j^!u;j&"u;j%u;j%u;j(u;jo6u;j6j4==u;j:u;j=u;j>u;jR@u;jZD,u;jFu;jIu;jJj5==u;jLu;jOu;j6Pu;j6VBu;jWu;j9[,u;jf]u;jb`u;j`#6u;jaF===u;jcu;jQfu;jfu;jhu;jku;jlu;jnu;j+qu;j`qi7===u;jsu;jvu;jvu;jxu;j{u;j{u;j ~u;j2u;jkR8==u;ju;ju;ju;j؆u;ju;j,u;jUu;ju;jd#9u;jF===u;j u;ju;jku;ju;ju;j  u;j$ There is an open door here.u;jd  You see here a kobold skeleton.u;ju;j% _u;ju;jBu;ju;ju;j P==u;j:u;jG7 _You open the door.u;j3u;j,u;j@  There is an open door here.u;jZu;j _u;ju;j u;ju;jYu;ju;ju;j,u;ju;j u;j ,u;ju;ju;jb,u;ju;ju;j,u;j$V  There is an open gate here.u;j'u;j' _u;jx3u;j7u;j>Bu;j@u;jBu;j$Cu;j Eu;j Gu;jIu;jPIu;jKu;jMMu;jO,u;jQu;jUu;jW,u;jYu;jru;jt,u;jmvu;jFXu;j7u;j,u;jWu;jsu;j@u;ju;jZu;ju;jHu;ju;j6u;j1u;jt,u;ju;j۹u;jLu;ju;j?u;ju;ju;jMu;j;u;ju;jcu;ju;jdu;j u;j;u;ju;ju;ju;ju;j&u;j<u;ju;jWu;ju;jUu;j%u;jVu;ju;ju;jeu;ju;juu;ju;ju;ju;ju;ju;ju;j,u;ju;j u;j~ u;j u;jSu;j(u;j,u;jbu;ju;ju;j u;ju;ju;jf!u;j!u;jN"u;j%u;j,'u;j_'u;j(u;j+u;j,u;j[-u;j].u;j&1u;jn2u;j2u;j3u;j6u;j7,u;j8u;jD<u;jw=u;j=u;j?u;jAu;jmHnu;j*Iu;j&Ju;jLu;jMu;jMu;jNu;jQu;jSu;jDSu;jBTu;jVu;jZXu;jXu;jlYu;j\u;ja^u;j^u;j+`u;jeu;jh,u;jiu;jnlu;jNn,u;jou;jru;jt,u;j^vu;jxu;jhz,u;j)|u;j~u;j,u;jmu;ju;jt,u;ju;j/u;j u;jWu;j~u;ju;j̒,u;jqu;j{u;juu;ju;ju;ju;j ,u;ju;ju;j,u;jQ,u;ju;j3u;ju;ju;j u;j:u;ju;ju;j:u;j}u;ju;jXu;jau;jBu;jeu;ju;ju;jqu;ju;ju;jXu;ju;jJnu;ju;j#u;ju;ju;ju;jMu;ju;ju;ju;ju;jZu;j,u;j@ u;jC##........### ###.#  ...÷....###..##  ............##  [....<..##  ### #..........#  ### #..........#  # ##.........#  ## #<........#### .# #........@...# -----654.7 (92.0) .#######.......###### ..............##  .............##  ##...........#  u;jDq##########...#    ##..#    #..#    ##..#   u;jFJu;jLE _Done exploring.~;jD;Fire/throw/use which item? Missiles (go to first with ()  c - a stonem - 3 poisoned darts  n - a throwing netw - 5 boomerangs Wands (go to first with /)a - a wand of flame (26);jV] ;jr $;ju ##........### ###.#   Zeppelin the Magician .......÷....###..##   Deep Elf ................##   Health: 43/43 ======================== ....###.[....<..##   Magic: 19/19 ======================== ..### #..........#   AC: 5Str: 5 ;j x X### #..........#   EV: 17Int: 23 # ##.........#   SH: 0Dex: 15 ## #<........####  XL:  8 Next: 28% Place: Dungeon:5 .# #........@...#  Noise: ---------  Time: 4654.7 (0.0) .#######.......######  y) staff of necromancy ..............##   Cast: Foxfire .............## ##...........#;jqz [ ##########...# ;jP~ H ##..#  #..#  ##..#   _You see here a kobold skeleton. _You open the door. _There is an open door here. _There is an open gate here. _Done exploring.  Okay, then.;jQ ;j . _;jO........### ###.#  ÷....###..##  ......##  ###.[....<..##  .### #.#   #.#   ##.#  # #<.#### # #.# #.###### .##  ..##  #....#  ...#  ##..#  #..#  ##..#  ;j;j25.7 (1 _;j;jh ;j"E .### ###.#  ÷....###..##  ....##  ###.[....<..##  ### #....#  # #...#  ##..#   #<.####  #.# .###### ;jE{..##  ..##  .#  ...#  ##..#  #..#  ##..#  ;jpL;jL&6;j8R;jS;jEA;jTMD [?25h[?0c [?1051l[?1052l[?1060l[?1061l