;j$  Player: Zeppelin Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.23:46:29.ttyrec Time: (1782258389) Tue Jun 23 23:46:29 2026 ;j [?1051l[?1052l[?1060l[?1061h;jV)0[?7h[?25l[?1c;j;jZeppelin the MagicianDeep ElfHealth: 43/43 ========================Magic: 19/19 ========================AC: 5Str: 5EV: 17Int: 23SH: 0Dex: 15XL:  8 Next: 28% Place: Dungeon:5Noise: ---------  Time: 4656.7 (0.0)y) staff of necromancyCast: Foxfire;j!........### ###.#  .....÷....###..##  ..............##  ..###.[....<..##  ### #..........#  # #..........# ##.........# ;j#<........#####..........@.# ######.......###### ............##  ...........## ...........# ########...# ##..# #..# ##..# ;j, ;j oWelcome back, Zeppelin the Deep Elf Fire Elementalist.;j;j _Press ? for a list of commands and other information.;jSl#.### ###.# .÷....###..## .....## .###.[....<..## .### #....# # #...#  ##..# # #<.#### ;j TQ# #.##.######...## ...## #.# ;jyT#...#  ##..#  #..#  ##..# ;j$Z;j[27.7 (1 _;j_;j(a;jd5#.### ###.# .÷....###..## .## .###.[....<..## .### #.# # #.# # ##.# # #<.#### .# #.# .#.######..## ...## #....# #...#  ##..#  #..#  ##..# ;j<;j<&8;jDB;jC;j#.### ###.# .÷....###..## .## .###.[....<..## .### #.# .### #.# .# ##.# .## #<.####.# #.#.#.######.## .## .##..# #...# # ##..#  #..#  ##..# ;j;j{&9;j};j;j\ #.### ###.# #.÷....###..## .## .###.[....<..## .### #.# .### #.# .# ##.# .## #<.####.# #.#.;jo] #.######.## .## .##.# .#...# # ##..# # #..# # ##..# ;je ;j f '60;jk ;jl ;j\u#.### ###.# #.÷....###..## .## .###.[....<..## .### #.# .### #.# .# ##.# .## #<;j]q.####.# #.#.#######.######.## .## .##.# .#...# .## ##..#;j] .# #..# .# ##..# ;jQe;je&1;jk;jm;jj.#####.### ###.# .##.÷....###..## .## .###.[....<..## .### #.# .### #.# .# ##.# .## #<.####.# #.#;jr.#######.######.## .## .##.# .#...# .## ##..# .# #..# .# ##..# ;j<2;j;j;j].#####.### ###.# .##........÷....###..## ...## .###.[....<..## .### #.# .### #.# .# ##.# .## #<.####.# #.#.#######.######.## .## .##.# <...;j#...# .## ##..# .# #..# .# ##..# ;j;jC &3;jq&;j(;jI;j;,;j;jB;j,;j;jb;j;j;jv;j,;j;jJ ;j!,;jb.;j`<##.....#.......## #.#  ####................## ###  ##...#.##  #...##.........# ;j<I #..#####  ;j<#..# ##.....## ;j< ##..# ##....# ;j =^ #...# ##...# #####...# ###..@.### ### ;j;=72.7 (9#..#####........### ###.# ##;jX=b.÷....###..## ;ju=g..........## ..;j=u###.[....<..## ;j=............### #..........# ;j=.......### #..........# ;j=.......# ##.........# ;j>#.......## #<........####;jS?;j8G;jjH;jI;jK;j,;jB;jޣ,;jB;j ;j2;j,;j;jB;j,;j;j`;jɲ,;ja;j%.# #...##....## ##..### .## #...#....## ##...## ..# ##......## ###.....### ..### #......# ##.........# ....####......# ###.....##...# .......#......####.....######.# ##............#.......## #.#####................## ###  ##...#......@...## 8.7 (6 #...##.  ;j#..####.......##  #..# ##.....##  ##..# ##....#  #...# ##...# #####...# ###....### ####..#####........### ###.#;j¹\.....##........÷....###..## ;j;j;j;;j4;j 3;j;jV;j,;j5;jf ;j ;j#;jJ(;j);j5*;j[+;j-;j/;j/;j0;j2;j3;j4;j5;j7;j-9;j9;j:;jD=;j?,;j?@;jnB;jC;jD;jD;jpG;jH;jH;jI;jL;jAM,;jM;j{O;j"Q,;joQ;jR;jS;jS;jT;j `;j<.'....##...# #.. ..##...###.#....# ##..## #.. ####..##..##....# #...# ##.. # ##..#.###.....# #...## ##.>. ;j|b# #...##..##....## ##...###.... # ##>..###.#.....# #...##....# # ##.##..##.....## #...#....## # #.#.#### ##......## ;j# ####..##....@.### #......# 94.7 (16.0) ;j### ###.##.......####......# ;jo..######..######.......#......### ;j......#.### ###............#.. ......##..## ####............ .....#####.# ##...#....... ...#####..## #...##......###.#.### #..####.....###.##..## #..# ##....;j;jo;jM;j;j#;j;j;j,;jx,;jֿ;j:;jX;j;j;j5;j;j;jB;j}';jl<;j=,;j@;j.C;jxD;jD;jE;jG;jI;jI;jJ;j|L;jM;j%N;jN;jP;j5R;jqR;j\S;jV;jW;j9X;jY;jt\;j^,;j`;j4c;je,;jg;jj;jn,;jn;j'q;jBs;j|s;jZu;jw;jy;jAz;j1|;j####÷###÷###÷###............... ##..#.#...#.#.'..............###..[.........'...#..........# ## #÷#...........'....#..##....## # ##....#...#...##...###.#....# # ###..###'#######..##..##....# #....#..#).# ##..#.###.....# ;j=c÷....'...÷)# #...##..##....## #....##._.## ##@..###.#.....# 713.7 (19..##.÷..)# ##.##..##.....# ##....#))#).# #.#.###.......# #÷#...####### ####..##......### ######### ###.##.......# ########......######..######..... ;jj ........#.### ###  #.............##..## #### ;j #............#####.# #;j;jm;j[ _There is a stone staircase leading down here.;j$ Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 1% 1b - ShockConjuration/Air4%1  c - Kinetic GrapnelForgecraft9%1  d - Static DischargeConjuration/Air 6%2  e - Call ImpSummoning12%2  f - Launch Clockwork Bee Forgecraft24% 3  g - PasswallEarth24% 3  h - Eringya's Surprising Crocodile Summoning63% 4 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j;j;j ####÷###÷###÷###................. Zeppelin the Magician ##..#.#...#.#.'..............###. Deep Elf ##..[.........'...#..........# ## Health: 43/43 ======================== #÷#...........'....#..##....## # Magic: 19/19 ======================== ##....#...#...##...###.#....# # AC: 5Str: 5 ;jSP###..###'#######..##..##....#EV: 17Int: 23 ##....#..#).# ##..#.###.....#SH: 0Dex: 15 #÷....'...÷)# #...##..##....##XL:  8 Next: 28% Place: Dungeon:5 ;j##....##._.## ##@..###.#.....#Noise: ---------  Time: 4713.7 (0.0) ###..##.÷..)# ##.##..##.....##;j;"y) staff of necromancy ##....#))#).# #.#.###.......#Cast: Foxfire #÷#...####### ####..##......### ##....######### ###.##.......# ########......######..######..... ####..........#.### ###... #.............##..## ####;j #............#####.## Welcome back, Zeppelin the Deep Elf Fire Elementalist. _Press ? for a list of commands and other information. _There is a stone staircase leading down here.;j=(;j(Memorise Shock, consuming 1 spell level and leaving 0? Y - Yes ;j")' N - No;j ;j ####÷###÷###÷###................. Zeppelin the Magician ##..#.#...#.#.'..............###. Deep Elf ##..[.........'...#..........# ## Health: 43/43 ======================== #÷#...........'....#..##....## # Magic: 19/19 ======================== ##....#...#...##...###.#....# # AC: 5Str: 5 ###..###'#######..##..##....#EV: 17Int: 23 ##....#..#).# ##..#.###.....#SH: 0Dex: 15 #÷....'...÷)# #...##..##....##XL:  8 ;j <Next: 28% Place: Dungeon:5 ##....##._.## ##@..###.#.....#Noise: ---------  Time: 4713.7 (0.0) ###..##.÷..)# ##.##..##.....##y) staff of necromancy ##....#))#).# #.#.###.......#Cast: Foxfire #÷#...####### ####..##......### ##....######### ###.##.......# ########......######..######..... ####..........#.### ###... #.............##..## #### #............#####.## Welcome back, Zeppelin the Deep Elf Fire Elementalist. _Press ? for a list of commands and other information. _There is a stone staircase leading down here.4.7 (1 _;j 8_;j$ ;j+ +5.7 (2;j0 8_;j2 _You start memorising the spell. You continue memorising.;j3 ;jN= ;j>? [ _You finish memorising. Spell assigned to 'h'.;jJ3;jL;j}|......#..##..........0...;j};jK;j= _Done exploring.;j4;j;j;j| +6.7 (1 _;j% 8_;joa  You climb downwards.  You hear the sound of rushing water.;j /  --more--;j &6;j  #####+#######.  ##.............  ...............  ..[............  ..............#  .[....:@.#  ;jd {..########  ;j? -8.2 (2.5;jD ;jG {  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  ;jG FFound a parchment of Tukima's Dance, a ring mail and a leather armour.;jJ a _There is a stone staircase leading up here.;jNU  #####+#.+##...[..#[.[....@<.#.#;j_ ;jL` -9.2 (1.0;jh ;jr } _Found a ring mail.  You pick up a parchment of Tukima's Dance and begin reading...;jr ,20.2 (2;j& ] _You add the spell Tukima's Dance to your library.;j ;ję (Read which item? Scrolls  c - 2 scrolls labelled ZEATHA GIANT  d - 2 scrolls labelled JAZXEDOCKUE  e - 2 scrolls labelled FARUBE MATZI  h - a scroll labelled WAVULERCHIU  j - 8 scrolls labelled MER TUERACH  m - 3 scrolls labelled ZOGYXA IPTO  q - a scroll labelled OGYB RELEA  u - a scroll labelled JINKOY ISAU  v - 2 scrolls labelled SIBUDOORHE  y - a scroll labelled TIMOAWNEFRO  z - a scroll labelled JIHYLE TIETUA [!] read|quaff|evoke[?] describe selected;j;j;jsZeppelin the MagicianDeep ElfHealth: 43/43 ========================#####+#######.Magic: 19/19 ========================+##.............AC: 5Str: 5................EV: 17Int: 23...[............SH: 0Dex: 15...............#XL:  8 Next: 28% Place: Dungeon:6;jS[.[....@<.#Noise: ---------  Time: 4720.2 (0.0)...########y) staff of necromancyCast: Foxfire _portal rusts away!  Found a parchment of Tukima's Dance, a ring mail and a leather armour. _There is a stone staircase leading up here. _Found a ring mail.  You pick up a parchment of Tukima's Dance and begin reading... _You add the spell Tukima's Dance to your library.;jn  Okay, then.;j& ;j=. _;j}*;jf8 _;jPB;j%U;j!W,;j\X;j_;jIuX;jTx,;jFz;j1;j,;j;j;j` # ;j .. #####+#######...+##....@............................[.............................##[.[.....<.######...########.....;j۵6#....##....# ###....# ......##.........'6.2 (6;jM;jL======7.2 (7;jA;j-= _As you open the door, it creaks loudly!;jX[?25h[?0c  Search for what [? for help]? ;j [?25l[?1c;j@;j$;j1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] Izxopul's Assorted Antiques*;j8H ;j Level 4 of the Dungeon <<<<>>>>_∩(Press ? for help)  #......#.....#.....#.....# ##...........####.##  ##.....#.....#.....#....## #.............###.##  ##....+##+##'##'##'....# #.............###.#####  ##..##..#.....#..##...####.............####.## ###.#  ##..#..#+###+#..####...................###.## ##..##  ##.#..#.....#..#......................###.#####..##  #.'..+.._..+..'..######..............###..#..###  #.#..#.....#..##.# #..............########...##  #.#..#'###+#..##.# #................#####.......#  #.#..#.....#..##.# #..##.......#####.# ##........##  #.+##'##'##'##+..# ##..........#...#.# ##.........##  ;j ###.....#.....#### #..........#.∩.#.######........÷).#  #.....#.....###).........#...#................))##  ###'##+##+####........##.#.>.#.##.<............#.#  #........##.#########.#...#.####...........##.##  ###########.#########.##.#####.# #...........###.##   ##.......##..##.###.....## #...........# #..##   #............#####.##### ###.### ##.........## ##..##   #..............##### ##..>.#.# ##..#######..........# #.).#   ##.............####..###..#...### ##...))...............# #...#   #..............###....#..###....####....................## #...#   #.............## ##.......## ####..#...#...PPP...PPP......# #...#   #.............##.......## ###..###..P.PP...P..P...### #...#;jv ;jy ;j~ Zeppelin the MagicianDeep ElfHealth: 43/43 ========================Magic: 19/19 ========================AC: 5Str: 5EV: 17Int: 23SH: 0Dex: 15XL:  8 Next: 28% Place: Dungeon:6Time: _Found a ring mail.  You pick up a parchment of Tukima's Dance and begin reading... _You add the spell Tukima's Dance to your library. _Okay, then. _As you open the door, it creaks loudly!  Search for what [? for help]? shop;jc ;j\ ;jE ;jˎ Q _;j\ ,;j ;jr ;j ;j ;jl ;jB   There is a stone staircase leading up here.;j ;jg ,;jp ;j 5 _You encounter a wight. It is wielding a +3 battleaxe.;j ,;j ;j ! _You climb upwards.;jY R  There is a stone staircase leading down here.;j ;j _;j? ;j ;jD ,;j ;jE ;jA ,;j ;j ;j ,;jH ;jp ;jD ,;jO ;j& ;j' ;j ( ;j( ;j:0 ;j=1 ;j2 ;jR2 ;j9 ;j#: ;j: ;j; ;jB ;jB ;jB ;jC ;j,J ;jEK ;jK ;jL ;jR ;jT ;jU ;j8V ;jY\ ;j^ ;j^ ;j_ ;j?e ;jg ,;jJh ;jn ,;jio ;jp ;jt ;j v ;j^v ;j=w ;jD ;jm\ ;j@] ;j)c ;je ;je ;jBg ;j i ;jsk ;jk ;jl ;jo ;jp ;jJq ;jr ;jv F  You see here a +0 leather armour.;j} x _;j~ ;jq ;jт ;j X;j   There is a stone staircase leading up here. _;j>&4;j?A;jB;jC;j1E! _You climb upwards.;jHR  There is a stone staircase leading down here.;jK6 _;jL;jN;j3P;jP;jP;jf[###.............####.## .................###.# .................###. ###..............####..............########................#####...#..##.......#####.# ##.....##..........#...#.# ##......#..........#.@.#.######....... Noise: --------- 4780.2 (53.0)##).........#...#.............. y) staff of necromancy#........##.#.>.#.##.<......... Cast: Foxfire#.#########.#...#.####.........#.##.#####.# #.........#.###.....## #......... ##.##### ###.### ##........  ##..>.#.# ##..#######......... [;j\34m #..#...### ##...)).............. ------;jKc;jfo _There is an entrance to Izxopul's Assorted Antiques here.;j;jWelcome to Izxopul's Assorted Antiques! What would you like to do?  a -  810 gold an amulet of guardian spirit  b -  24 gold a glowing puce potion  c -  216 gold a potion of magicd -  108 gold a ring mail  e -  108 gold a ring mail  f -  135 gold a moonstone ring  g -  27 gold a scroll labelled OGYB RELEAh -  56 gold a wand of flame (3)  i -  67 gold a whip You have 302 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list;jbuy|examineexamine item[Enter] describe;jD A moonstone ring. A ring charged with arcane forces of unknown provenance, to be worn as jewelleryon a finger. ;jcStash search prefixes: {in_shop} {jewellery} Menu/colouring prefixes: unidentified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.;j Welcome to Izxopul's Assorted Antiques! What would you like to do?a -  810 gold an amulet of guardian spirit  b -  24 gold a glowing puce potion  c -  216 gold a potion of magicd -  108 gold a ring mail  e -  108 gold a ring mail  f -  135 gold a moonstone ring  g -  27 gold a scroll labelled OGYB RELEA ;jA  h -  56 gold a wand of flame (3)  i -  67 gold a whip You have 302 gold pieces. [Esc] exit[!] buy|examine items;jt [a-i] examine item [/] sort (type) [Enter] describe;j [A-I] put item on shopping list ;j  ;j  ;j f###.............####.## Zeppelin the Magician .................###.# Deep Elf .................###. Health: 43/43 ======================== ###..............### Magic: 19/19 ========================#..............####### AC: 5Str: 5#................#####... EV: 17Int: 23#..##.......#####.# ##..... SH: 0Dex: 15 ;j ##..........#...#.# ##...... XL:  8 Next: 28% Place: Dungeon:4#..........#.@.#.######....... Noise: ---------  Time: 4780.2 (0.0)##).........#...#.............. y) staff of necromancy#........##.#.>.#.##.<......... Cast: Foxfire#.#########.#...#.####.........#.##.#####.# #.........#.###.....## #......... ##.##### ###.### ##........  ##..>.#.# ##..#######.........  #..#...### ##...))..............  _There is a stone staircase leading down here. _You see here a +0 leather armour.  ;j _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Izxopul's Assorted Antiques here. ;j4 4 ;j  ;jk ";j" .... ##... ##. ###.. ##  .....#####......#####...#######.##..#......##. ∩.#.######.##)........##.#.>.#.##.<";j#########.#...#.#### #.#####.# ";jr#.....####.###";j .. ..###....####.................... ";jh";jۉ21.2 (1 _";j";j";j<;  ##. ###. ##  ....#####......#####...#######.##..#......##. ∩.#.######.##)..#.........####.<#########.#...#.#### #.#####.# ... .## ####..#...#...PPP...PPP...... 2 _There is a stone staircase leading down here.#;j03 _#;jq4#;j7_&5#;jf###...# ###....### ###  ..#..#####.### ###.#  .....##÷....###..##  ........##  ............###.[....<..##  ....### #..........#  ........### #..........#  ........# ##.........#  #.......## #@........#### #........# #............# ##.......#######.......###### #....................##  #;j6gi...................##   #......##...........#  ##.<########...#  ....## ##..#  ......# #..#  #;jkg#;jd-4.7 (2.5#;jS#;jY# _You climb downwards.#;ja _There is a stone staircase leading up here.$;j!$;j"$;j#$;jQ(0.0$;j3W$;jWX$;j7[E _Done exploring.';js#';j#';j&';j5';j7';j<P _(;jY>X(;jSA,(;jB(;joF(;jHH,(;jI(;j (;j (;jC (;j (;j (;j (;jK (;j (;j (;j (;j (;j/ (;j+ (;j (;jP (;j (;j~ (;j (;j (;je (;j (;j (;j (;j (;j (;j (;j@ (;j (;j ..######### ###.##.####. ####......######..######.#. ####..........#.### ###....... #.............##..## ####.... #......#####.# ##... #..........#####..## #... #.........###.#.### #.. ..........###.##..## #..# (;j% ....÷.....#### ##..#13.7 (13 ..........#.#### #...# .............#####.....######...# (;jO ##...........# ###........#..## (;jt I ##.........## ##..........##  ###......## ##........ (;j [ ##......## ##...... #.......## ##..... #...###..### ###(;j (;j (;j% +;jܤ 4+;j +;jd ,;j 4,;j ,;j .;j7 .;j8 .;jD9 .;jG .;jH .;jM .;jN .;j?O .;jO .;jIP .;jQ .;joR .;jR .;jS .;jT .;jIU .;j}U .;jV .;j W .;j&X ,.;jzX .;jY .;j[ ,.;j^[ .;j\ .;j] .;j]] .;j] .;j^ .;jK_ .;j_ .;j_ .;ja .;ja .;ja .;jb .;jk [###'..##..##....# #...# .#..#).# ##..#.###.....# #...# .'...÷)# #...##..##....## ## .##._.## ##>..###.#.....# # ##.÷..)# ##.##..##.....## .;jLl .#))#).# #.#.###.......# ## .####### ####..##......### #.. .######### ###.##.......####.. ###......######.@######.......#..20 ###...#.### ###............##..## ####..... ...;j}l ...#####.# ##... ....#####..## #... .........###.#.### #..## .;jl }.........###.##..## #..# .;j-m ...÷.....##.......## ##..# .........#.........#### #...#.;jm .;ju .;jTw 0;j1;0;j;0;j;0;jL0;jL0;jQn0;jR0;jU0;jV0;j?W0;jW0;jZ0;j~[0;j[0;jC\0;j^0;j_,0;j"`0;jb0;jc0;j>d0;jd0;jf0;jg0;jg0;j4h0;j#j0;jj0;jKk0;jk0;jVm0;j(n0;jin0;jn0;jap0;jq,0;jq0;js0;jt0;jt0;jt0;j&0;jq0;j0;j0;jv0;j,0;j#÷###÷###÷###................. ##..#.#...#.#.'..............###. ##..[.........'...#..........# ## #÷#...........'....#..##....## #...#...#...##...###.#....# # ###..###'#######..##..##....# ##....#..#).# ##..#.###.....# #÷....'...÷)# #...##..##....## ....##._.## ##@..###.#.....# 45.7 (22##.÷..)# ##.##..##.....## ##....#))[0;j0@40m#).# #.#.###.......# #÷#...####### ####..##......## ##....######### ###.##.... ########......######..######.....   ####..........#.### ###...   #.............##..## ####   #.....#####.# #  _There is a stone staircase leading down here.0;j0;j0;jh0;j&0;j.,86.7 (1.0) _0;j10;j8  You climb downwards.  You hear the sound of rushing water.0;j/  --more--;;j 6  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!  You hear the slow rusting of a very distant drain.;;j2  ....##. ..... #  ... ..  #####'#######...  +##...............  ..................  ...[..z...........  ;;j........z......##  [.[.....@.######  ...########  ... ..  zz 2 wights (1 polearm) ;;jf You encounter a wight. It is wielding a +0 halberd.;;j!5=8.2 (2.5;;j%;;j4D _The wight misses you.;;j;a _There is a stone staircase leading up here.=;jR  Cast which spell? (? or * to list) =;j =;j  Your spells (cast)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire4%3  d - Grave ClawNecromancy3%2  e - Volatile BlastmotesFire/Translocation=;j 14%3  f - Flame WaveConjuration/Fire14%4  g - Fugue of the FallenNecromancy7%3  h - ShockConjuration/Air4%=;jZ 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit@;j*b@;jj@;jsj....##.Zeppelin the Magician.....#Deep Elf.....Health: 43/43 ========================#####'#######...Magic: 19/19 ========================+##...............AC: 5Str: 5..................EV: 17Int: 23...[..z...........SH: 0Dex: 15........z......##XL:  8 Next: 28% Place: Dungeon:6[.[.....@.######Noise: =--------  Time: 4848.2 (0.0)...########y) staff of necromancy...Cast: Foxfire..@;j5uzz 2 wights (1 polearm)portal rusts away!  You hear the slow rusting of a very distant drain.You encounter a wight. It is wielding a +0 halberd. _The wight misses you. _There is a stone staircase leading up here.  Cast which spell? (? or * to list) @;j_....##.Zeppelin the Magician.....#Deep Elf.....Health: 43/43 ========================#####'#######...Magic: 19/19 ========================+##...............AC: 5Str: 5..................EV: 17Int: 23...[..z...........SH: 0Dex: 15........z......##XL:  8 Next: 28% Place: Dungeon:6[.[.....@.######Noise: =--------  Time: 4848.2 (0.0)...########y) staff of necromancy...Cast: Foxfire..zz 2 wights (1 polearm)portal rusts away!  [@;jG40mYou hear the slow rusting of a very distant drain.You encounter a wight. It is wielding a +0 halberd. _The wight misses you. _There is a stone staircase leading up here.  Cast which spell? (? or * to list) @;jb@;j;The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - NoA;jCA;jfp ....##. Zeppelin the Magician ..... #  Deep Elf ... ..  Health: 43/43 ======================== #####'#######...  Magic: 15/19 ==================------ +##...............  AC: 5Str: 5 .....*******......  EV: 17Int: 23 ...[.*z*****......  SH: 0Dex: 15A;jf9 .....***z***...##  XL:  8 Next: 28% Place: Dungeon:6 A;j^gY[.[..***@*######  Noise: =--------  Time: 4848.2 (0.0) ...######## y) staff of necromancy ... Cast: Foxfire ..A;jg  zz 2 wights (1 polearm)A;jgYou encounter a wight. It is wielding a +0 halberd. _The wight misses you. A;jg}_There is a stone staircase leading up here.  Cast which spell? (? or * to list) A;jg0Casting: Flame Wave (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - look around, f - activateA;j ....##.Zeppelin the Magician.....#Deep Elf.....Health: 43/43 ========================#####'#######...Magic: 15/19 ==================------+##...............AC: 5A;j Str: 5..................EV: 17Int: 23...[..z...........SH: 0Dex: 15.......###.....##A;jA XL:  8 Next: 28% Place: Dungeon:6[.[....#@#######Noise: =--------  Time: 4848.2 (0.0)...########A;je y) staff of necromancy...Cast: FoxfireA;j n..zz 2 wights (1 polearm) _The wight misses you. _There is a stone staircase leading up here.  Cast which spell? (? or * to list) Casting: Flame Wave (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out!A;j,.z..@.  Press: ? - help, Dir - look around, f - activate A;jy A wave of flame ripples out!  The flame wave engulfs the wight but does no damage.  (Press . to intensify the flame waves.)  You hear a shout! x2  The wight hits you with a +3 battleaxe! You partially resist. You feel drained.A;j#P: 38/42 (43)---P: 13/19 --======9.2 (1Wave DrainA;jA;j0V _The wight completely misses you.B;jO ############@#A wave of flame ripples out! The flame wave engulfs the wight.  B;jırThe wight is moderately damaged.The flame wave engulfs the wight.B;jo  z......z....@.  The wight is moderately damaged.You hear a shout!B;j2---=======50+ DrainB;j!B;j/% _The wight closely misses you. The wight misses you.C;jCF ########################@#A wave of flame ripples out! The flame wave engulfs the wight!  The wight is almost destroyed.The flame wave engulfs the wight!C;jd ........z........z......@.  The wight is severely damaged.Your wave of flame reaches its maximum intensity and dissipates.  You hear a shout!C;jO-1DrainC;jC;j8 _The wight barely misses you. The wight completely misses you.E;j ....##. Zeppelin the Magician ..... #  Deep Elf ... ..  HP: 38/42 (43) =====================--- #####'#######...  MP: 11/19=============----------- +##...............  AC: 5Str: 5 ..................  EV: 17Int: 23E;j ...[..z...........  SH: 0Dex: 15 .......*z*.....##  XL:  8 Next: 28% Place: Dungeon:6 E;j[.[....*@*######  Noise: =======--  Time: 4851.2 (0.0) ...########E;j y) staff of necromancy ... Cast: FoxfireE;jE .. DrainE;j4  zz 2 wights (1 polearm)E;jYour wave of flame reaches its maximum intensity and dissipates.  You hear a shout! E;j_The wight barely misses you. The wight completely misses you.Casting: Foxfire (safe; 1% risk of failure)  E;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateE;j ....##.Zeppelin the Magician.....#Deep Elf.....HP: 38/42 (43) =====================---#####'#######...MP: 11/19=============-----------+##...............AC: 5E;j Str: 5..................EV: 17Int: 23...[..z...........SH: 0Dex: 15........z......##XL:  8 Next: 28% Place: Dungeon:6E;j| [.[....v@v######Noise: =======--  Time: 4851.2 (0.0)...########y) staff of necromancy...Cast: Foxfire..Drainzz 2 wights (1 polearm, 1 ally target)E;j WPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The wight misses you.E;j }The wight hits your foxfire with a +3 battleaxe!  The wight hits your foxfire with a +3 battleaxe.E;jw X==-----2.2 (1E;j+ ,  Dir - look around, f - activate  You conjure some foxfire!  The wight misses you.  The wight hits your foxfire with a +3 battleaxe!. _ but does no damage.F;jw  You barely miss the wight.The wight is almost destroyed.The foxfire burns the wight but does no damage.F;j^3§F;j  The wight is almost destroyed.The foxfire burns the wight but does no damage.F;j3§F;j' )The wight is almost destroyed.F;jF;j|9=------3.4 (1.2F;j 8§F;j4#e  The wight is almost destroyed.The foxfire burns the wight but does no damage.  The wight is almost destroyed.  The foxfire burns the wight but does no damage.  The wight is almost destroyed. F;j#d_The wight hits you but does no damage. The wight misses you.F;j{ ....##. Zeppelin the Magician ..... #  Deep Elf ... ..  HP: 39/42 (43) ======================--F;j #####'#######...  MP: 10/19============------------ +##...............  AC: 5Str: 5 ..................  EV: 17F;jInt: 23 ...[..z...........  SH: 0Dex: 15 .......*z*.....##  XL:  8 Next: 28% Place: Dungeon:6 F;j+[.[....*@*######  Noise: =--------  Time: 4853.4 (0.0) ...########F;j y) staff of necromancy ...F;j Cast: Foxfire .. DrainF;j$ F;jN zz 2 wights (1 polearm)F;jThe foxfire burns the wight but does no damage.  The wight is almost destroyed. _The wight hits you but does no damage. The wight misses you.F;jCasting: Foxfire (safe; 1% risk of failure)  F;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateG;j̼b....##.Zeppelin the Magician.....#Deep Elf.....HP: 39/42 (43) ======================--#####'#######...MP: 10/19============------------+##...............AC: 5Str: 5..................EV: 17Int: 23...[..z...........SH: 0Dex: 15.......vz......##XL:  8 Next: 28% Place: Dungeon:6[.[....v@.######Noise: =--------  Time: 4853.4 (0.0)...########y) staff of necromancy...G;jwCast: Foxfire..Drainzz 2 wights (1 polearm, 1 ally target)Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The wight hits you with a +3 battleaxe. The wight barely misses your foxfire.The wight completely misses your foxfire.5--4.4 (1G;jG;j}  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The wight hits you with a +3 battleaxe. The wight barely misses your foxfire.The wight complet _.G;j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G;j G;j  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire4%3  d - Grave ClawNecromancy3%2  e - Volatile BlastmotesG;j` JFire/Translocation4%3  f - Flame WaveConjuration/Fire14%4  g - Fugue of the FallenNecromancy7%3  h - ShockConjuration/Air4%G;jH 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitH;jH;j-H;js....##.Zeppelin the Magician.....#Deep Elf.....HP: 35/42 (43) ====================----#####'#######...MP: 10/19============------------+##...............AC: 5Str: 5..................EV: 17Int: 23...[..z...........SH: 0Dex: 15.......vz......##XL:  8 Next: 28% Place: Dungeon:6[.[....v@.######Noise: =--------  Time: 4854.4 (0.0)...########y) staff of necromancy...Cast: Foxfire..Drainzz H;j-2 wights (1 polearm, 1 ally target)You conjure some foxfire!  The wight hits you with a +3 battleaxe. The wight barely misses your foxfire.The wight completely misses your foxfire. _The wight completely misses you.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;j1....##.Zeppelin the Magician.....#Deep Elf.....HP: 35/42 (43) ====================----#####'#######...MP: 10/19============------------+##...............AC: 5Str: 5..................EV: 17Int: 23...[..z...........SH: 0Dex: 15.......vz......##XL:  8 Next: 28% Place: Dungeon:6[.[....v@.######Noise: =--------  Time: 4854.4 (0.0)...########y) staff of necromancy...Cast: Foxfire..Drainzz H;jp2 wights (1 polearm, 1 ally target)You conjure some foxfire!  The wight hits you with a +3 battleaxe. The wight barely misses your foxfire.The wight completely misses your foxfire. _The wight completely misses you.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;jk )Flames lash the wight.H;j*   wight (H;j  You destroy the wight!The foxfire burns the wight but does no damage.H;jwV1§H;j+^ )The wight is almost destroyed.The foxfire burns the wight.H;jc& H;j .§H;jw KYou destroy the wight!H;j!)K   koboldH;j?>ealth: 35/43 -agic: 8/19--3====5.4 (1  The foxfire burns the wight. _You encounter a kobold. It is wielding a +0 dagger.Your life force feels restored.Your Stealth skill increases to level 5!Your Alchemy skill increases to level 2!H;jAS§§H;j k _Your Evocations skill increases to level 2!I;jp ....##. Zeppelin the Magician ..... #  Deep Elf ... ..  Health: 35/43 ===================----- #####'#######...  Magic: 7/19========---------------- +##...............  AC: 5Str: 5 ..................  EV: 17Int: 23 ...[..)...........  SH: 0Dex: 15 .......***.....##  XL:  8 Next: 38% Place: Dungeon:6 [.[....*@*######  Noise: ====-----  Time: 4855.4 (0.0) ..K######## y) staff of necromancy ...I;jqG Cast: Foxfire ..  K   koboldYour Stealth skill increases to level 5!Your Alchemy skill increases to level 2! _Your Evocations skill increases to level 2!Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateI;j} ~ ....##. Zeppelin the Magician ..... #  Deep Elf ... ..  Health: 35/43 ===================----- #####'#######...  Magic: 7/19========---------------- +##...............  AC: 5Str: 5 ..................  EV: 17Int: 23 ...[..)...........  SH: 0Dex: 15 .......§)......##  XL:  8 Next: 38% Place: Dungeon:6 [.[K...§@.######  Noise: ====-----  Time: 4855.4 (0.0)I;j  ...######## y) staff of necromancy ... Cast: Foxfire ..  K   koboldYour Alchemy skill increases to level 2! _Your Evocations skill increases to level 2!Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!I;j   ..... #  ... ..  #####'#######...  +##...............  ..................  ...[..)...........  .......v)v.....##  [.[K....@.######  ...######## ... ..  (ally target) I;j| 6==---6.4 (1 _I;j I;j J;jhv§§vv§v§§vv§J;jC@v§J;jr )The foxfire burns the kobold.J;j& J;j~,§J;j@v§J;jJ;j48==----7J;jP§§§J;jJ _You kill the kobold!K;j|M#....# ......##. ..... # ...  #####'#######+##....[..)..................§@§.....##[.[)v§§.<.######..########...v§v§v§§vK;j0/KK;ju §You encounter a kobold. It is wielding a +0 dagger.K;jv.@...K   koboldK;j\@-8K;jh§§§K;jbd _Your foxfire dissipates.Things that are here:K;jY _a +3 battleaxe; a +0 robeL;jkL;jPick up what? 26/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 battleaxe Armour (select all with [)b - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]M;j^  a + a +3 battleaxe[Enter] accept (1 chosen)N;j6N;j]>N;jH#....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 36/43 ====================----.....Magic: 8/19==========--------------#####'#######...AC: 5Str: 5+##...............EV: 17Int: 23..................SH: 0Dex: 15..§§..)...........XL:  8 Next: 38% Place: Dungeon:6..§.....@......##Noise: ---------  Time: 4858.4 (0.0)[.[§§...<.######y) staff of necromancy..K########Cast: Foxfire;jI40m.....K   koboldThe foxfire burns the kobold. _You kill the kobold!You encounter a kobold. It is wielding a +0 dagger. _Your foxfire dissipates.Things that are here: _a +3 battleaxe; a +0 robeN;jfL9K.N;j;TT.[..N;jT+9.4 (1N;jl[N;j]H _A - a +3 battleaxeN;jg] #....# ..  Zeppelin the Magician ....##. Deep Elf ..... #  Health: 36/43 ====================---- ... ..  Magic: 7/19========---------------- #####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 ..................  SH: 0Dex: 15 ...[..)***........  XL:  8 Next: 38% Place: Dungeon:6 .......*@*.....##  Noise: ---------  Time: 4859.4 (0.0) [.[K...***######  y) staff of necromancy ...######## Cast: Foxfire ... ..  K   koboldN;j^2[1KThings that are here: _a +3 battleaxe; a +0 robe _A - a +3 battleaxeCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateN;j  #....# ..  Zeppelin the Magician ....##. Deep Elf ..... #  Health: 36/43 ====================---- ... ..  Magic: 7/19========---------------- N;jX #####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 ..................  SH: 0Dex: 15 N;j ...[..)...........  XL:  8 Next: 38% Place: Dungeon:6 N;j ........@......##  Noise: ---------  Time: 4859.4 (0.0) [.[)K...<.######  y) staff of necromancyN;j= ? ...######## Cast: Foxfire ... ..  K   koboldN;jp n _a +3 battleaxe; a +0 robe _A - a +3 battleaxeN;j MCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleN;j£ ]Dir - look around, f - activateYou conjure some foxfire!N;j   ..  ....##. ..... #  ... ..  #####'#######...  +##...............  ..................  ...[..)...........  N;j (........@......##  [.[)K...vv######  ...######## ... .. N;jݸ N(ally target) N;jں 78===60.4 (1 _N;j2 N;j. O;jY  #....# .. ....##. ..... # ... .. #####'#... +##. O;jr T. ...[..). [......## [.[)K...vv###### ...# ...  ..v§v§§vv§v§v§v§  The foxfire burns the kobold.O;j 2§O;j zThe kobold is moderately wounded.O;j 8K.O;j[ ! Mz   wightYou encounter a wight. It is wielding a +0 long sword.The foxfire burns the kobold.O;jv 4§O;j# sz-O;j 1O;j' o§§§§§O;jM ^ _The kobold is heavily wounded.P;jgY #....# ..  Zeppelin the Magician ....##.  Deep Elf ..... #  Health: 37/43 ====================---- ... ..  Magic: 7/19========---------------- #####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 ..................  SH: 0Dex: 15 P;jdh...[..***.........  XL:  8 Next: 38% Place: Dungeon:6 .....K*@*......##  Noise: ---------  Time: 4861.4 (0.0) [.[).§***§######  y) staff of necromancy ..z########  Cast: Foxfire ... .. P;jh z   wight  K   koboldP;jh$You encounter a wight. It is wielding a +0 long sword.The foxfire burns the kobold. _The kobold is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleP;ji<Dir - look around, f - activateP;j7 | #....# ..  Zeppelin the Magician ....##.  Deep Elf ..... #  Health: 37/43 ====================---- ... ..  Magic: 7/19========----------------P;j  #####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 ..................  SH: 0Dex: 15 ...[..)...........  XL:  8 Next: 38% Place: Dungeon:6 P;j .....K.@§......##  Noise: ---------  Time: 4861.4 (0.0) [.[z.§§§§§######  y) staff of necromancy P;j ...########  Cast: Foxfire P;jF ... ..  z   wightP;je   K   koboldP;j P;j sThe foxfire burns the kobold. _The kobold is heavily wounded.P;j״ {Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateP;j 7You conjure some foxfire!P;j @.KP;j^ 1zP;j   ..  ....##.  ..... #  ... ..  #####'#######...  +##...............  ..................  P;j f...[..v.v.........  ......K@[......##  [.[z....<.######  ..z########  ... .. zz 2 wights (ally target) P;j 3=2.4 (1P;j( P;j? f _The kobold is heavily wounded.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _You encounter a wight. It is wielding a +2 mace.R;jP )You miss the kobold.The kobold is heavily wounded.The foxfire burns the kobold!R;jxV & R;j §v§v§§v§v (1 ally target)You kill the kobold!R;jo §.z)R;jz {   wightR;j5 b8==3.6 (1.2R;jj y§§§§R;j> E _The foxfire burns the wight but does no damage.T;j' #....# ..  Zeppelin the Magician ....##.  Deep Elf ..... #  Health: 37/43 ====================---- ... ..  Magic: 7/19========---------------- #####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 ..................  SH: 0Dex: 15 ...[..***.........  XL:  8 Next: 38% Place: Dungeon:6T;j ....z§*@*......##  Noise: =--------  Time: 4863.6 (0.0) [.[)§.***.######  y) staff of necromancy ...########  Cast: Foxfire ... ..  z   wightT;jiThe foxfire burns the kobold!  You kill the kobold! T;jM_The foxfire burns the wight but does no damage.  T;jCasting: Foxfire (safe; 1% risk of failure)  T;jL Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateT;jS #....# ..  Zeppelin the Magician ....##.  Deep Elf T;j..... #  Health: 37/43 ====================---- ... ..  Magic: 7/19========---------------- #####'#######...  AC: 5Str: 5T;j  +##...............  EV: 17Int: 23 ..................  SH: 0T;j=TDex: 15 ...[..§§§.........  XL:  8 Next: 38% Place: Dungeon:6 T;j....z§)@[......##  Noise: =--------  Time: 4863.6 (0.0) [.[)§...<.######  y) staff of necromancy ..z########  Cast: Foxfire ... ..  z   wightT;j'You kill the kobold! _The foxfire burns the wight but does no damage.  T;jCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire. Nothing appears to happen.T;j@.zT;j(  ..  ....##.  ..... #  ... .. T;j #####'#######...  +##...............  ..................  ...[..)...........  .....z)@[......##  T;j"[.[)....<.######  ..z########  T;j_... ..T;jK zz 2 wights T;j70T;j8=Contam: 10% -4.6 (1 _T;jT;j"U;j`[  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U;j ; Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire3%3  d - Grave ClawNecromancy3%2  e - Volatile BlastmotesFire/Translocation4%3  f - Flame WaveConjuration/Fire13%4  g - Fugue of the FallenNecromancy6%3  h - ShockConjuration/Air3%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitV;jNV;jQV;j\#....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 38/43 =====================---.....Magic: 7/19========----------------#####'#######...AC: 5Str: 5+##...............EV: 17Int: 23 Contam: 10% V;j#]..................SH: 0Dex: 15...[..)...........XL:  8 Next: 38% Place: Dungeon:6.....z)@[......##Noise: ---------  Time: 4864.6 (0.0)[.[)....<.######y) staff of necromancy..z########Cast: Foxfire.....V;jX]zz 2 wightsCasting: Foxfire (safe; 1% risk of failure)  V;j]Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate V;j])_You miscast Foxfire. Nothing appears to happen.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V;js^V;j\i8#....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 38/43 =====================---.....Magic: 7/19V;ji ========----------------#####'#######...AC: 5Str: 5+##...............EV: 17Int: 23 Contam: 10% ..................SH: 0Dex: 15...[..)...........XL:  8 Next: 38% Place: Dungeon:6.....z)@[......##Noise: ---------  Time: 4864.6 (0.0)V;j"j[[.[)....<.######y) staff of necromancy..z########Cast: FoxfireV;jj.....zz 2 wightsCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleV;jj8Dir - look around, f - activate _You miscast Foxfire. Nothing appears to happen.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V;jjV;jDs *(1 combustible)Flames lash the wight.  The wight is moderately damaged.V;jH zThe wight's fire resistance burns away.  You hear a shout!V;jI@.zV;jJ9z.V;jVzz 3 wights (1 polearm, 1 combustible)V;j[W>5--V;jWC====5.6 (1V;j`V;jjs _You encounter a wight. It is wielding a +0 trident.X;j X;j Fire/throw/use which item? Missiles (go to first with ()  c - a stonem - 3 poisoned darts  n - a throwing netw - 5 boomerangs Wands (go to first with /)X;j .a - a wand of flame (26)Z;j}Z;j  #....# ..  Zeppelin the Magician ....##.  Deep Elf ..... #  Health: 38/43 =====================--- ... ..  Magic: 5/19======------------------ #####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 Contam: 10%  ..................  SH: 0Dex: 15 ...[..)...........  XL:  8 Next: 38% Place: Dungeon:6 ......z@[......##  Noise: ====-----  Time: 4865.6 (0.0) [.Z;jf!8[z....<.######  y) staff of necromancy ...########  Cast: Foxfire z.. ..  zzz 3 wights (1 polearm, 1 combustible)You hear a shout! _You encounter a wight. It is wielding a +0 trident.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, more vulnerable to fire, 71% to hit)Z;j #....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 38/43 =====================---.....Magic: 5/19======------------------#####'#######...AC: 5Str: 5+##...............EV: 17Z;j 8Int: 23 Contam: 10% ..................SH: 0Dex: 15...[..)...........XL:  8 Next: 38% Place: Dungeon:6......z@[......##Noise: ====-----  Time: 4865.6 (0.0)[.[z....<.######y) staff of necromancy...########Cast: Foxfirez....zzz 3 wights (1 polearm, 1 combustible)Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, more vulnerable to fire, 71% to hit)  The puff of flame hits the wight! The wight is burned terribly!  Z;j HThe wight is severely damaged.Z;jI/ Bz)Z;j0 3KZ;j2 .Z;jI zK   kobold brigand (missile)zz 2 wights (1 combustible): a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, more vulnerable to fire, 71% to hit)  The puff of flame hits the wight! The wight is burned terribly!  The wight is severely damaged.  You encounter a kobold brigand. It is wielding a +0 dagger and quiveringpoisoned dartsZ;jJ .Z;j+K 6===--6.6 (1Z;jX Z;jb R _The wight barely misses you.[;j #....# ..  Zeppelin the Magician ....##.  Deep Elf ..... #  Health: 38/43 =====================--- ... ..  Magic: 5/19======------------------ #####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 Contam: 10%  ..................  SH: 0Dex: 15 ...[..***.........  XL:  8 Next: 38% Place: Dungeon:6 ....z.z@*......##  Noise: ==-------  Time: 4866.6 (0.0) [.[)..***.######  y) staff of necromancy .K.########  Cast: Foxfire .z. ..[;j  K   kobold brigand (missile)  zz 2 wights (1 combustible)You encounter a kobold brigand. It is wielding a +0 dagger and quiveringpoisoned darts. _The wight barely misses you.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[;je  #....# ..  Zeppelin the Magician[;j  ....##.  Deep Elf ..... #  Health: 38/43 =====================--- ... ..  Magic: 5/19======------------------ [;j M#####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 Contam: 10%  [;j` ..................  SH: 0Dex: 15 ...[..)...........  XL:  8 Next: 38% Place: Dungeon:6 [;j @.....zz@[......##  Noise: ==-------  Time: 4866.6 (0.0) [.[)....<.######  y) staff of necromancy .K.########  Cast: Foxfire .z. ..  K   kobold brigand (missile) [;jQ  zz 2 wights (1 combustible)poisoned darts. _The wight barely misses you.Casting: Foxfire (safe; 1% risk of failure)  [;j )Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![;j K.K[;j   ..  ....##.  ..... #  ... ..  #####'#######...  +##...............  ..................  ...[..).v.........  .....zz@[......##  [.[)...v<.######  ..K########  .z. .. , 1 ally target)[;j ;9-7.6 (1[;j# [;jw&  _The wight barely misses you.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activat[;j3' e  You conjure some foxfire! _The wight closely misses you.\;ji v§You barely miss the wight.The wight is severely damaged.\;j The wight is no longer more vulnerable to fire.  The foxfire burns the wight.\;jz2§\;j$  The wight is almost destroyed.The foxfire burns the wight but does no damage.\;jn§K.\;j KThe wight is almost destroyed.\;j/z\;jJ 7z.\;j .  You encounter a kobold. It is wielding a +0 club and quivering stones.The wight closely misses you. The wight hits you with a +2 mace.\;jQG)K\;j2z.\;j4 Kz 3 wights (1 polearm)You partially resist. You feel drained. The wight closely misses you.\;jzTP: 34/42 (43)--\;jD-8.8 (1.2Drain\;jr'M§§\;j23 _The kobold leaves your sight.];j{c  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.];jc Your spells (cast)];jRTypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire3%3  d - Grave ClawNecromancy3%2  ];je - Volatile BlastmotesFire/Translocation4%3  f - Flame WaveConjuration/Fire];jW13%4  g - Fugue of the Fallen];jINecromancy6%3  ];jC-h - ShockConjuration/Air3%];jl1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit^;j]^;jY^;j6#....# ..Zeppelin the Magician....##.Deep Elf.....#HP: 34/42 (43) ===================-----.....MP: 5/19======------------------#####'#######...AC: 5Str: 5+##...............EV: 17^;j'Int: 23 Contam: 10% ..................SH: 0Dex: 15...[..z§§.........XL:  8 Next: 38% Place: Dungeon:6......z@[......##Noise: =--------  Time: 4868.8 (0.0)[.[zK..§<.######y) staff of necromancy...########Cast: Foxfire.z.Drain.KK   kobold brigand (missile)^;jM%zzz 3 wights (1 polearm)You encounter a kobold. It is wielding a +0 club and quivering stones.The wight closely misses you. The wight hits you with a +2 mace.  ^;jYou partially resist. You feel drained. The wight closely misses you. _The kobold leaves your sight.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^;j^;j #....# ..Zeppelin the Magician....##.Deep Elf.....#HP: 34/42 (43) ===================-----.....MP: 5/19======------------------#####'#######...AC: 5Str: 5+##...............EV: 17Int: 23 Contam: 10% ^;jy..................SH: 0Dex: 15...[..z§§.........XL:  8 Next: 38% Place: Dungeon:6......z@[......##Noise: =--------  Time: 4868.8 (0.0)[.[zK..§<.######y) staff of necromancy...########Cast: Foxfire.z.Drain.KK   kobold brigand (missile)zzz 3 wights (1 polearm)You encounter a kobold. It is wielding a +0 club and quivering stones.The wight closely misses you. The wight hits you with a +2 mace.  You partially resist. You feel drained. The wight closely misses you. ^;jb_The kobold leaves your sight.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^;j^;j>The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes  N - No_;j+_;j#d #....# ..  Zeppelin the Magician ....##.  Deep Elf _;je\..... #  HP: 34/42 (43) ===================----- ... ..  MP: 1/19=----------------------- #####'#######...  AC: 5Str: 5 +##.*******.......  EV: 17Int: 23 Contam: 10%  ....*******.......  SH: 0Dex: 15 ...[**z****.......  XL:  8 Next: 38% Place: Dungeon:6 ....**z@***....##  Noise: =--------  Time: 4868.8 (0.0) [.[zK*****######  y) staff of necromancy ...########  Cast: Foxfire .z. Drain .K _;je K   kobold brigand (missile)  zzz 3 wights (1 polearm)You partially resist. You feel drained. The wight closely misses you. _The kobold leaves your sight.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activate_;jk #....# ..  Zeppelin the Magician ....##.  Deep Elf ..... #  HP: 34/42 (43) ===================----- ... ..  MP: 1/19=----------------------- #####'#######...  AC: 5Str: 5 +##...............  EV: 17Int: 23 Contam: 10%  ..................  SH: 0Dex: 15 _;jl...[..z§§.........  XL:  8 Next: 38% Place: Dungeon:6 ......)@[......##  Noise: =--------  Time: 4868.8 (0.0) [.[zK..§<.######  y) staff of necromancy ...########  Cast: Foxfire .z. Drain .K  K   kobold brigand (missile)  zzz 3 wights (1 polearm)Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (quite dangerous; 13% risk of failure)  _;jTmPress: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the wight.  The wight is lightly damaged.  The flame wave engulfs the wight!_;ju  ..  ....##.  ..... #  ... ..  #####'#######...  +##........  ...........  ...[..###.........  ......#@#......##  [.[zK.###.######  ...#  .z. _;jv.K zz 2 `;j'K.  A wave of flame ripples out! The flame wave engulfs the wight.  The wight is lightly damaged.  The flame wave engulfs the wight!  You destroy the wight!  (Press . to intensify the flame waves.)  You hear a shout! x3`;j7)z`;jz..)@[..<`;jT3 ealth: 28/43 ----agic: 2/19=44======9.8 (1`;j̫Wave _The wight hits you with a +2 mace. You partially resist. You feel drained.`;j*`;ji _Your life force feels restored.`;j \ ############@####### A wave of flame ripples out! The flame wave engulfs the wight.  The wight is heavily damaged.The flame wave engulfs the kobold brigand!`;jZ KThe kobold brigand is heavily wounded..K`;j|\ 2z.`;jdh '......z...[....<.K   kobold (missile)`;j(i 1-8% =======70+ `;js `;ju V _The wight completely misses you.d;j7 )A wave of flame ripples out! The flame wave engulfs the wight!d;jPM########################@#########    wight ( _The wight completely misses you.  A wave of flame ripples out! The flame wave engulfs the wight!  You destroy the wight!The kobold brigand is severely wounded.  The flame wave engulfs the wight!d;j K.  The wight is heavily damaged.Your wave of flame reaches its maximum intensity and dissipates.d;j ................).....zK@[......<.d;j 9=---0/20--691Foxfired;j= d;j _The wight misses you. The kobold brigand closely misses you.i;j KYou hit the kobold brigand but do no damage.The kobold brigand is severely wounded.i;j8)Ki;j  K 2 kobolds (1 wand, missiles)You encounter a kobold. It is wielding a +0 dagger, quivering stones andcarrying a wand of roots.i;j1=3=------3.0 (1.2Foxfirei;ji;j _The kobold brigand closely misses you. The wight closely misses you.i;ji;jLDrink which item? Potions  g - a potion of magic  f - 3 dark potions  k - a blue potion  l - a murky golden potion  n - 2 murky red potions  o - a glowing puce potion  p - a clear potion  s - 2 murky ruby potions [!] read|quaff|evoke[?] describe selectedj;j j;j$ j;j #....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 29/43 ================--------.....Magic: 1/20=-----------------------#####'#######...AC: 5Str: 5+##...............EV: 17Int: 23 Contam: 3% ..................SH: 0Dex: 15...[..)...........XL:  8 Next: 49% Place: Dungeon:6.....zK@[......##Noise: =--------  Time: 4873.0 (0.0)[.[)K...<.######y) staff of necromancy..K########Cast: Foxfire.z..K;j 1mK   kobold brigand (missile)z   wight (polearm)KK 2 kobolds (1 wand, missiles) _The wight misses you. The kobold brigand closely misses you.You hit the kobold brigand but do no damage.The kobold brigand is severely wounded.You encounter a kobold. It is wielding a +0 dagger, quivering stones andcarrying a wand of roots. _The kobold brigand closely misses you. The wight closely misses you. K.  Magic courses through your body..K KThe kobold brigand hits you but does no damage.  The wight misses you.K 3 kobolds (1 wand, 2 missiles)20/20=======================14.0 (1j;j s _You encounter a kobold. It is wielding a +0 dagger.k;jhO  Casting: Flame Wave (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l;jl;jw# Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ScorchFire1%2  c - Inner FlameHexes/Fire3%3  d - Grave ClawNecromancy3%2  e - Volatile BlastmotesFire/Translocation4%3  f + Flame WaveConjuration/Fire 12% 4 g - Fugue of the FallenNecromancy6%3  h - ShockConjuration/Airl;j3$%3%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitm;j m;jޜm;j#....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 29/43 ================--------.....Magic: 20/20 ========================#####'#######...AC: 5Str: 5+##...............EV: 17Int: 23 Contam: 1% ..................SH: 0Dex: 15...[..)...........XL:  8 Next: 49% Place: Dungeon:6.....zK@[......##Noise: =--------  Time: 4874.0 (0.0)[.[K.K..<.######y) staff of necromancy..K########Cast: Foxfire.z..K;jmK   kobold brigand (missile)z   wight (polearm)KKK 3 kobolds (1 wand, 2 missiles)Magic courses through your body.  The kobold brigand hits you but does no damage.  The wight misses you. _You encounter a kobold. It is wielding a +0 dagger.Casting: Flame Wave (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m;j#....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 29/43 ================--------.....Magic: 20/20 ========================#####'#######...AC: 5Str: 5+##...............EV: 17Int: 23 Contam: 1% ..................SH: 0Dex: 15...[..)...........XL:  8 Next: 49% Place: Dungeon:6.....zK@[......##Noise: =--------  Time: 4874.0 (0.0)[.[K.K..<.######y) staff of necromancy..K########Cast: Foxfire.z..K;jmK   kobold brigand (missile)z   wight (polearm)KKK 3 kobolds (1 wand, 2 missiles)Magic courses through your body.  The kobold brigand hits you but does no damage.  The wight misses you. _You encounter a kobold. It is wielding a +0 dagger.Casting: Flame Wave (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m;j:m;jThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - Non;j) n;j,+n;j݃ n;j΄d#....# ..  Zeppelin the Magiciann;jy n;jQ....##.  Deep Elfn;jɆ ..... #  Health: 29/43 ================-------- ... ..  Magic: 16/20 ===================----- #####'#######...  AC: 5n;jStr: 5 +##.*******.......  EV: 17Int: 23 Contam: 1%  ....*******.......  SH: 0Dex: 15 ...[*******.......  XL:  8 Next: 49% Place: Dungeon:6n;jD ....*zK@***....##  Noise: =--------  Time: 4874.0 (0.0) [.[K*K****######  y) staff of necromancy ..K########  Cast: Foxfire .z. .Kn;j  K   kobold brigand (missile)  z   wight (polearm)  KKK 3 kobolds (1 wand, 2 missiles)The wight misses you. _You encounter a kobold. It is wielding a +0 dagger.Casting: Flame Wave (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n;j0Casting: Flame Wave (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activaten;j| #....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 29/43 ================--------.....Magic: 16/20 ===================-----#####'#######...AC: 5Str: 5+##...............EV: 17Int: 23 Contam: 1% ..................SH: 0Dex: 15...[..###.........XL:  8 Next: 49% Place: Dungeon:6.....z#@#......##Noise: =--------  Time: 4874.0 (0.0)[.[K.K###.######y) staff of necromancy..K########Cast: Foxfire.z..KK n;j   kobold brigand (missile)z   wight (polearm)KKK 3 kobolds (1 wand, 2 missiles)Casting: Flame Wave (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out!  The flame wave engulfs the kobold brigand.n;jS=)KPress: ? - help, Dir - look around, f - activate  A wave of flame ripples out!  The flame wave engulfs the kobold brigand.  The kobold brigand is severely wounded.  (Press . to intensify the flame waves.)kobold brigand hits you with a +0 dagger..KK.n;j[ )..K@[.<The wight misses you.7-4---======5.0 (1Wave  _Your magical contamination has completely faded away.o;j$ )A wave of flame ripples out! The flame wave engulfs the kobold!o;jl )You kill the kobold!The flame wave engulfs the kobold brigand!o;j )You kill the kobold brigand!The flame wave engulfs the wight!############@#######KK 2 kobolds (1 wand, 1 missile) o;j77 =K)o;j|J  ......)...))@[..).<.KK 2 kobolds (1 wand, 1 missile)You destroy the wight!####*####o;jd" _  The kobold zaps a wand. The roots erupt in riotous growth!o;j o;j) )..)@[).<The roots grab you!o;j* o;j, 4o;j, &---o;j, 2o;j7- -----o;j-  o;j,. 7 o;jy.  o;j. 62o;j/ =======o;j2 k6+ Constr o;jZ> o;jB 7 _The grasping roots constrict you.p;j )A wave of flame ripples out! The flame wave engulfs the kobold!p;j )You kill the kobold!The flame wave engulfs the kobold!p;j########################@######### p;jk h ................)....)))@[..).).<.  You kill the kobold!p;j,p h--17 877p;j{ p;j~ V _Your wave of flame reaches its maximum intensity and dissipates.s;js;js;jps;js;jM,s;j"j5--s;js;js;jM3=s;js;j`s;js;jds;j ,s;js;j6=4==s;js;j2",s;je*s;j+s;jX,s;j/s;j67==5===s;j:s;j=@,s;j(Ds;jI,s;jLs;jZR6===s;jVs;j\s;jk\K8=s;jbs;js;j k7==9=s;js;js;jzs;ja8==s;js;jȢ,s;j7s;j!W _You start resting.s;j>-------s;j969.0)30=-------7.0 (20s;jr _You hear the rusting of a very distant drain.s;j"3s;j3s;j4s;jd5h9==s;j:s;j ?,t;j9t;ja,t;j& t;jn _You start resting.Magic restored.t;jaO31=t;j>'3900.0 (3.0)t;jV\20===1.0 (4 _t;j 3t;j t;j t;j ,t;jh Bt;j# t;j 9=t;jg t;j n2==t;js t;j/ t;j/3 S3=t;j!7 t;j\E 4=t;jG t;jU ,t;j[ t;ja ,t;j=e t;j_i t;ji t;jm t;js t;jt K5=t;jQx t;j} ,t;jc t;j/ t;jۇ t;j t;j t;j t;j< t;j{ t;j$ h6==t;j; t;j ,t;j t;jx t;j t;jk t;j t;j U7=t;j t;j t;j1 t;j =8=t;jN t;jG ,t;j2 Bt;j) t;j k9=t;j t;j* t;jV+ t;jY1 t;jG7 ,t;jy9 t;j"A b40=t;jB t;jG ,t;jJ t;ja t;jb t;jd U1=t;jh t;jm ,t;jq t;j w ,t;j{ t;j ,t;j t;j t;jB D2=t;j t;j t;jp t;j t;jޢ t;jb t;j t;j ,t;j t;jѲ k _You start resting.HP restored.t;jӽ t;j 045.0 (44.0)t;j. ~3==6.0 (45 _t;j t;j0 v;jW& #....# .. ....##. ..... # ... .. #####'#...#+##...[..)..))@.[......##.[.[)).).<.######.#.....K7.0 (1.0) v;jt+v;j*9  m - 7 poisoned darts (gained 4)  Items here: ))) [ ††.8.0 (2v;jBv;jEm _You hear the rusting of a very distant drain.w;jTy w;j| Pick up what? 27/52 gear slots (_ for help) Hand Weapons (select all with ))w;jQ} ,a - a +0 dagger  b - a +0 dagger  c - a +0 long sword Armour (select all with [)d - a +0 robe Carrion a kobold corpse a kobold corpse w;j} [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]y;j! z;j" z;jR- #....# ..Zeppelin the Magician....##.Deep Elf.....#Health: 43/43 ========================.....Magic: 20/20 ========================#####'#######...AC: 5Str: 5z;j9. 7#+##...............EV: 17Int: 23...................SH: 0Dex: 15....[..)...........XL:  8 Next: 62% Place: Dungeon:6.....))@.[......##Noise: ---------  Time: 4948.0 (0.0).[.[)).).<.######y) staff of necromancy....########Cast: Foxfire......K _You start resting. _HP restored.  z;j. m - 7 poisoned darts (gained 4)  Items here: ))) [ ††. _You hear the rusting of a very distant drain.Okay, then.z;j@8 4z;jyB z;jAE . _{;j  ....##.  ..... # ... ..#####'#######.#+##................[..).))).[## [.[)).@.<.###### ...######## {;j[... .{;j {;j29.0 (1 _{;j{;j4_HP restored.  m - 7 poisoned darts (gained 4)  Items here: ))) [ ††. _You hear the rusting of a very distant drain.c - 4 stones (gained 3){;jo,50.0 (2{;j\{;j$- _You see here a +0 club.|;j$M#....# ......##. ..... # ...  #####'########+##....[..).........))@.[......##[.[)).).<.######...########.....|;j|;jA$1.0 (1|;j|;jo _Items here: ))) [ ††.|;j$M ###....# ......##. .....|;jU$ # ...  #####'########+##....|;jm$`[..@.....|;j$....))).[......##|;j %[.[)).).<.######....########|;j %&..|;j"1|;j2-2 _|;j<|;jBh _Items here: )) [[.};j UPick up what? 27/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 halberd  b - a +2 mace Armour (select all with [)c - a +0 robe  d - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]~;jE  b + a +2 mace[Enter] accept (1 chosen);jL0 ;j2:#....# ##Zeppelin the Magician#....# ..Deep Elf....##.Health: 43/43 ========================.....#Magic: 20/20 ========================.....AC: 5Str: 5#####'#######...EV: 17Int: 23;j:;#+##...............SH: 0Dex: 15...................XL:  8 Next: 62% Place: Dungeon:6....[..@...........Noise: ---------  Time: 4952.0 (0.0).....))).[......##y) staff of necromancy.[.[)).).<.######Cast: Foxfire....########......K. _You hear the rusting of a very distant drain. _Okay, then.c - 4 stones (gained 3) _You see here a +0 club. _Items here: ))) [ ††. _Items here: )) [[.;j%TA3.0 (1;j\;j`C _B - a +2 mace;jO M #....# ## #....# .. ....##. ..... # ... ..;j $ #####'#....#+##...[.@[.;j S.))).[......##.[.[)).).<.######;j ].....#......;j ...;j' ;j &4;j ;j ;jfX ..  ....##.  ..... # ... ..#####'#######..#+##................[..[.)@).[## [.[)).).<.###### Cast: Foxfire.....5  Things that are here: _a +0 trident; a +0 robe;j M #....# .. ....##. ..... # ... ... #####'#....#+##...[..[..@)).[......##.[.[)).).<.######.#.......#....#...+...;j: ;j -6 _;j} ;j $  Things that are here:;j r _a +0 dagger; a kobold corpse;j%/  ....##.  ..... # ... ... #####'#######..#+##................[..[.))).[## [.[)@.).<.###### ...######## . ........;j;j-7 _;j;jr  c - 9 stones (gained 5); c - a wand of roots (8)  Things that are here:;jU+8.0 (2;j;j:R _a +0 dagger; a kobold corpse;jo ....##. ..... ## ... ... #####'#....#+##...[..[..))).[......##.[.[@).).<.######.#.....#.....;j"ph #..... +.....#.....;j2{;j{+9.0 (1;j^;j!$  Things that are here:;jr _a +0 dagger; a kobold corpse;jM#....# ......##.  ...... ## ....  #####'########+##....[..[........@))).[......##[.[)).).<.##############.......#.....;j;j.60 _;j;jf;jm#....# .. ....##. ...... # # .... .. .. #####'#... ...#+##. . .[..[. .)).[......## ....[.[)).).<.###### .# ........;j##.....#.....+..... ;j(;j&1;j;j,$  Things that are here:;jM  Things that are here: _a +0 dagger; a kobold corpse  Things that are here: _a +0 dagger; a kobold corpse  Things that are here: _a +0 dagger; a kobold corpse;jD #....# .. ....##. ...... # # .... .. .. #####'#... ...#+##. . .[..[. ))).[......## ....[.[)).).<.###### .# . ....... ##..... #..... +.....  #.....;jP;jzQ-2 _;jZ[;j7];jJO #....# .. ....##. ...... ## .... ... #####'#....#+##...[..[..))).[......##.[.[)).).<.######.#.'.#+##.....# #.....# +.....#  #.....;j]b;jb3;jPl;jn;j #....# .. ....##. ...... ### .... .... #####'#....#+##...[..[..))).[......##.[.[)).).<.######.#;j.'.#.#+##.....#.. #.....# .. +.....# ###  #.....;j+;jC+<4;j5;j7;jNF3;jJ;jS;jY,;j^;js@ _a +0 dagger; a kobold corpse  Things that are here: _a +0 dagger; a kobold corpse  Things that are here: _a +0 dagger; a kobold corpse  You see here a +0 ring mail.;jy;j)z _;j};jd;j;jޅ;j;j@  There is an open door here.;jb;j͗ _;j;jў;jߢ;j;jإ;jJ;jn,;jI;j;j,;jl;j;j,;j;j;jv,;j;j;;j;j:;j;j};j,;j;jz;jX,;j|;j`;jq,;j;j;j,;j;jl!;j%,;j(;j-;j1,;j4;j9@  There is an open door here.;j>;j?? _;jB;jE;jK,;jN;jR;jRV;jV;ja;jf;j k,;jm;jp;js;jt;ju;j{;jW~;j~;j:;j;j ;ja;j;j4;jt,;j;jF;j.........#......# #+##.....#......# #.....#......#  +.....#####.###  #.........#...# ######....#...#  #....#...#  #....#...#  #...@##### 88.0 (24.0) #......[.#  #........#  #........# #........# ...#...##........# ;j%B9.0 (25;j<;j-( _Found a ring mail.;je3;jf;jm;jq;jv,;jv;jx;j,y;jz;j|;jK;j;j؀;j}  You encounter a phantom.;jw #.........#...# ######....#...# #....#...# #....#... #....##### #......[.#......#....#;jŌj....#......W   phantom (dormant)..+##+.. #..W;j292.0 (3.0);j23.0 (4 _;j;jg;j: #.........#...#  Zeppelin the Magician ######....#...#  Deep Elf #....#...#  Health: 43/43 ======================== #....#...#  Magic: 19/20 ======================-- #....#####  AC: 5Str: 5 #......[.#  EV: 17Int: 23 #........#  SH: 0Dex: 15 #..***...#  XL:  8 Next: 62% Place: Dungeon:6 #..*@*...#  Noise: ---------  Time: 4993.0 (0.0) #..***...#  y) staff of necromancy #........#  Cast: Foxfire #........#  ..........#  ...........#  W   phantom (dormant);jO;[15;9H ..+##+......#  .. #..W...#  _There is an open door here. _Found a ring mail. _You encounter a phantom.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jb#.........#...#Zeppelin the Magician######....#...#Deep Elf#....#...#Health: 43/43 ========================#....#...#Magic: 19/20 ======================--#....#####AC: 5Str: 5#......[.#EV: 17Int: 23#........#SH: 0Dex: 15#........#XL:  8 Next: 62% Place: Dungeon:6;j_V#...@....#Noise: ---------  Time: 4993.0 (0.0)#..vv....#y) staff of necromancy#........#Cast: Foxfire#........#..........#...........#W   phantom (dormant, ally target)..+##+......#;j^.. #..W...# _Found a ring mail. _You encounter a phantom.Casting: Foxfire (safe; 1% risk of failure)  ;j"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;ju:=4.0 (1 _;j;j;j\ #.........#...#  Zeppelin the Magician ######....#...#  Deep Elf #....#...#  Health: 43/43 ======================== #....#...#  Magic: 18/20 =====================--- #....#####  AC: 5Str: 5 #......[.#  EV: 17Int: 23 #........#  SH: 0Dex: 15 #..***...#  XL:  8 Next: 62% Place: Dungeon:6 #..*@*...#  Noise: =--------  Time: 4994.0 (0.0) #..vv*...#  y) staff of necromancy #........#  Cast: Foxfire #........#  ..........#  ...........#  W   ;j]]phantom (dormant, ally target) ..+##+......#  .. #..W...# Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j7 #.........#...#  Zeppelin the Magician ######....#...#  Deep Elf #....#...#  Health: 43/43 ======================== #....#...#  Magic: 18/20 =====================--- #....#####  AC: 5Str: 5 #......[.#  EV: 17Int: 23 ;jz#........#  SH: 0Dex: 15 #........#  XL:  8 Next: 62% Place: Dungeon:6 #...@....#  Noise: =--------  Time: 4994.0 (0.0) #..§v....#  y) staff of necromancy ;j #...v....#  Cast: Foxfire #........#  ..........#  ...........#  W   phantom (dormant, ally target) ..+##+......#  .. #..W...# ;j/Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  ;jQPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;js7You conjure some foxfire!;j @§v;jF§v;j&@§v;jG§v;j@§v;jWF§v;jJ§v;jF§v;j3@§v;j   ######....#...#  #....#...#  #....#...#  #....#####  #......[.#  #........#  #..v.....#  #...@....#  #..§§v...#  ;j#...§§...#  #...§§...# .....§§...# ......§§...#  ..+##+..vv..# .. #..W...# ;j25.0 (1 _;j#§§§§§§§;j:%;j / #.........#...#  Zeppelin the Magician ######....#...#  Deep Elf #....#...#  Health: 43/43 ======================== #....#...#  Magic: 17/20 ====================---- #....#####  AC: 5Str: 5 #......[.#  EV: 17Int: 23 #........#  SH: 0Dex: 15 #..v**...#  XL:  8 Next: 62% Place: Dungeon:6 #..*@*...#  Noise: =--------  Time: 4995.0 (0.0) ;j w#..**v...#  y) staff of necromancy #...§§...#  Cast: Foxfire #...§§...#  .....§§...#  ......§§...#  W   phantom (dormant, ally target) ..+##+..vv..#  ;j =.. #..W...# ;j7 )Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  ;jl Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j e#.........#...#Zeppelin the Magician######....#...#Deep Elf#....#...#Health: 43/43 ========================#....#...#Magic: 17/20 ====================----#....#####AC: 5Str: 5#......[.#EV: 17Int: 23#........#SH: 0Dex: 15#..v.....#XL:  8 Next: 62% Place: Dungeon:6#...@....#Noise: =--------  Time: 4995.0 (0.0);j͘ #..§§v...#y) staff of necromancy#...§§...#Cast: Foxfire#...§§...#.....§§...#......§§...#W   phantom (ally target)..+##+..vv..#.. #..W...# _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the phantom.;j[ 2§;j"   Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the phantom.  The phantom is lightly damaged.;j" §§v§v;jަ r§v§;j %v;j- "§;jJ .v;j G§v;j M§v;j] G§v;j 5W.;j R§v;j  The phantom is lightly damaged.  The foxfire burns the phantom.;ja2 2§;j9 Ivv..;j: Y8=6.0 (1;jo@ §§§§§;jC   The foxfire burns the phantom.phantom is lightly damaged.foxfire burns the phantom.phantom is lightly damaged.foxfire burns the phantom. _The phantom is moderately damaged.;jM§v;jP§v;j$H§v;jC  The foxfire burns the phantom.;js=§§v§v§v§v§v§vWv  The phantom is heavily damaged.The foxfire burns the phantom.;jp2§;j+  The phantom is severely damaged.The foxfire burns the phantom.;jp§......-7§§§§§§ _The phantom is severely damaged.;jd #.........#...#  Zeppelin the Magician ######....#...#  Deep Elf #....#...#  Health: 43/43 ======================== #....#...#  Magic: 17/20 ====================---- #....#####  AC: 5Str: 5 #......[.#  EV: 17Int: 23 #........#  SH: 0Dex: 15 #..***...#  XL:  8 Next: 62% Place: Dungeon:6 #..*@*...#  Noise: ---------  Time: 4997.0 (0.0) #..***...#  y) staff of necromancy #...§§...#  Cast: Foxfire #...§§...#  .....§§...#  ......W....#  W   phantom[15;;je9H ..+##+.§....#  .. #......# The phantom is severely damaged.The foxfire burns the phantom. _The phantom is severely damaged.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j@ #.........#...#  Zeppelin the Magician ######....#...#  Deep Elf #....#...#  Health: 43/43 ======================== #....#...#  Magic: 17/20 ====================---- #....#####  AC: 5Str: 5 #......[.#  EV: 17Int: 23 ;jA#........#  SH: 0Dex: 15 #........#  XL:  8 Next: 62% Place: Dungeon:6 #...@§...#  Noise: ---------  Time: 4997.0 (0.0) #..§§....#  y) staff of necromancy #...§§...#  Cast: Foxfire #...§§...#  .....W§...#  ......§....#  W   phantom ..+##+.§....#  .. #......# The foxfire burns the phantom. ;jB_The phantom is severely damaged.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jI%   ######....#...#  #....#...#  #....#...#  #....#####  #......[.#  #........#  ;jJ#....v...#  #..v@....#  #........#  #........#  #........# .....W....# ...........# (ally target) ..+##+......# .. #......# ;j\Lh8==8.0 (1 _;jS;j*U;j];j];jc;j%fF _Unknown command.;j  #.........#...#  Zeppelin the Magician ######....#...#  Deep Elf #....#...#  Health: 43/43 ======================== ;jB d#....#...#  Magic: 17/20 ====================---- #....#####  AC: 5Str: 5 #......[.#  EV: 17Int: 23 #........#  SH: 0Dex: 15 #..**v...#  XL:  8 Next: 62% Place: Dungeon:6 ;j #..v@*...#  Noise: =--------  Time: 4998.0 (0.0) #..***...#  y) staff of necromancy #........#  Cast: Foxfire #........#  .....W....#  ...........#  W   phantom (ally target);j  ..+##+......#  .. #......# Dir - look around, f - activate _You conjure some foxfire! _Unknown command.;jF Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j Q #.........#...#  Zeppelin the Magician ######....#...#  Deep Elf #....#...#  Health: 43/43 ======================== #....#...#  Magic: 17/20 ====================---- #....#####  AC: 5Str: 5 #......[.#  EV: 17Int: 23 #........#  SH: 0Dex: 15 #....v...#  XL:  8 Next: 62% Place: Dungeon:6 ;jw #..§@....#  Noise: =--------  Time: 4998.0 (0.0) #..v.....#  y) staff of necromancy #........#  Cast: Foxfire #........#  .....W....#  ...........#  W   phantom (ally target) ..+##+......#  .. #......#  _You conjure some foxfire! _Unknown command.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jף E§v;j= H§v;j N§v;j G§v;ju §v§v;jx |    ######....#...#  #....#...#  #....#...#  #....#####  #......[.#  #........#  #....§...#  #..§@§...#  ;jݮ q#..§..§..#  #...§§...#  #...vv...# .....W....# ...........#   ..+##+......# .. #......#  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  You hear the brisk rusting of a drain nearby.The foxfire burns the phantom!;j02§;j}11W.;j9 §The phantom is almost destroyed.The foxfire burns the phantom.;j?);jh,§;j8vv;j{ 99.0 (1 _You destroy the phantom!;j§§@§§vv§§§§;jm _Your Spellcasting skill increases to level 7!;j?L§v;jK@B§v;j@F§v;jA@§v;jB#§;jB$v;jOC>§v;j5D;jD>v§;j-E@§v;jFGv§;jBGLv§;jQ..@..§§.-5000 _;jX§§§§§§;jLZ;j ;j ;jZ ;j L§v;j v§§v§vv§§vv§§v;jT 3§;j% 4§;j<( ;j^, a8=;jy. ` _Your foxfire dissipates. x2;j. ;j+0 ;jW3 ;j3 ;j4 ;j7 ~9==;jv9 ;j; ;j)< ;jf= ;j? ,;jA ;jTC 20===;jC ;j3L 4 _Magic restored.;jIN 3;jO ;jWP ;jR ,;jdS ;jT ;jcV ,;jV ;jW ;jY ;jZY :==;j4Z ;j[ ;j2\ ;jf\ ;j\ ;j|_ ;j` ;j3a ;jua ;jIb ;j1c ;jYc ;jc ;jCd ;je ;j9e ;je ;jg ;jEh ;jxh ;jh ;jj 7 _You open the door.;j(l z  You encounter a clockroach and a dart slug.;jp  #........# #........# #........# #........# ;jEq x#........# ###+#........# #............# #............# +..@##+......#- #..#~~#......# #.##~~##.....#... ~B~#.....#. ~w~#.....#.... ~~## ....B   clockroach (asleep, warded) #.... ~~# w   dart slug (asleep) ####. ++#;jv 0166.0);jv 37.0 (17 _;jz ;j~| Q _There is an open door here.;j? #.# #........# #........# #........# #..# ###+#.# #.....# #...# +.@'##+......# #..#~~#......# #.##~~##.....# ... ~B~#.....# .... ~w~#..... #.... ~~## .... #.... ~~#;jR ####. ++#;j9;jk88.0) _;jb;j ...###+#.............+..'##+...#.@#~~###~~##... ~B~#.##..;jҋ;j&9;j;jJ;jS  #.# #........# #..# #.# ###+#.# #......# #............# +..'##+......# #@.#~~#......# #.##~~##.....# ...# ~B~#.....# #....# ~w~#..... #....# ~~## .... #..... ~~# ####.;jT x# ++# ..#;jW[ ;j%\ '20;j=a ;jUc ;jg j ..###+#...........+..'##+#..#~~###~~##+....# ~B~#....# ~w #..#;jp ;jp &1;j ;jX ....###+#..............+..'##+#..#~~#####.##~~##+...@# ~B~#w ~## ...;jh ;j%!&2;j5%;j';jR| ###+#...........+..'##+#..#~~#####.##~~##+....# ~B~#w ~## . ~~# #....;jHX;jX&3;j\;j_;j=###+.....+..'##+#..#~~#####.##~~##+....# ~B~#w ~## .#~~# ###.##++ .......);j;j&4;j;jc# _Found a whip.;jJ .....+..'##+#..#~~#####.##~~##+....# ~B~#w #~~## .#~~# ###.##++ ..# ...........)#########;j@ ;j &5;j7 ;j ;jF#.# #...# +..'##+......# #..#~~#......# ####.##~~##.....# +....# ~B~#.....# #....# ~w~#..... #....##~~## .... #....@#~~# ####.##++# ...# .....#....................)...###;j ;jU &6;jg;j;j.  #.# #...# +..'##+......# #..#~~#......# ####.##~~##.....# +....# ~B~#.....# #....# ~w~#..... #....##~~## .... #...@.#~~# ####.##++# ...# .....# ........ ........ ....)... ###;j!6 ;j6 &7;j; ;j= ;j} +..'##+#..#~~#####.##~~##+....# ~B~#w #~~## .#~~# ####@##++........# ........................)....########## ;j;j`&8;j!;jp;jH+..'##+#..#~~#####.##~~##+....# ~B~#w #....##~~## #.....#~~# ...####.##++.......@# ...).....##########+# ;j;jc&9;jE;j$;jT#..#~~#####.##~~##+....# ~B~#.w ....##~~## . #.....#~~# ...####.##++.....# .................).........##########+#### ;j;j'30;j;jH ;j u ####.##~~##+....# ~B~#....# ~w . #....##~~## ...#~~# ..####.##++.....# #####........).;j} <1;j ;j ;jY ####.##~~##.....# +....# ~B~#.....# #....# ~w~#..... . #....##~~## .... .. #.....#~~# ...####.##++# .# .######........).#+#;j ;j &2;j" ;j.% ;j0####.##~~##.....# +....# ~B~#.....# #....# ~w~#..... . #....##~~## .... .. #.....#~~# ...####.##++# ..# .######........).#+#;j;j*&3;j;jA;j.####.##~~##.....# +....# ~B~#.....# #....# ~w~#..... . #....##~~## .... .. #.....#~~# ...####.##++# ........# ..######........).#+#;j;jo&4;j;j;jd ####.##~~##.....# +....# ~B~#.....# #....# ~w~#..... . #....##~~## .... .. #.....#~~# ...####.##++# .........# ...######........).#+#;j ;j` &5;j" ;j$ ;j? ####.##~~##.....# +....# ~B~#.....# #....# ~w~#.....#. #....##~~## ....#.. #.....#~~# ..+...####.##++# ...#........# ...######........).#+#;jFC ;jD &6;j!I ;j K ;j O####.##~~##.....# +....# ~B~#.....# #....# ~w~#.....# . #....##~~##.....# .. #.....#~~# .....+ ...####.##++# .....#.# ...######........).#+#;j ;ji &7;jo ;j ;j####.##~~##.....# +....# ~B~#.....# #....# ~w~#.....# . #....##~~##.....# .. #.....#~~#......+ ...####.##++##.....##+.# #..######........).#+#;j;Y8;jGM #..#~~#.####.##~~#+B  ~w~ ##~~##.....# #.....#~~#......+ ####.##++###+.# .######......)................;j\;j!&9;j#;j%;j ZM+..'##+ #..#~~#.####.##~~#+B  ~w~ ##~~##.....# #.....#~~#......+ ####.##++###+ .######............................;j 6....###;j ;jK '40;jZ ;j& ;jU M#......+..'##+ #..#~~#.####.##~~#+B  ~w~ ##~~##.....# #.....#~~#......+ ####.##++###+ ######........................;j[U +#;jpd ;je ;jf 1;jCp ;jCs ;j5M#......+..'##+ #..#~~#.####.##~~#+B ;jg5 ~w~ ##~~##.....# #.....#~~#.@....+ ####.##++###+ ........######.........;j5;j=;j>&2;j;jS;j&EM##+#..#......+..'##+ #..#~~#.####.##~~#+B  ~w~ ;j('h##~~##@....# #.....#~~#......+ ####.##++###+........# #........##########;j9Y3;j\ ......+..'##+#..#~~#####.##~~##+....# ~B~#w.#~~#..#~~#.@....+.####.##++##.....##+.....# ...##########4;j #.# #............# +..'##+......# #..#~~#......# ####.##~~##.....# +....# ~B~#.....# #....# ~w~#.....# . #....##~~##.....# .. #.....#~~#@.....+ ...####.##++##.....##+ .# #. .######. ... ... .....)... #+####;j;j&5;j ;j_ ;j #.# #............# +..'##+......# #..#~~#......# ####.##~~##.....# +....# ~B~#.....# #....# ~w~#.....# . #....##~~##.....# .. #.....#~~#.@....+ ...####.##++##.....##+ .# #. .######.;jb "...........)...#+####;jr ;j &6;jz ;j ;j\ M##+#..#......+..'##+ #..#~~#.####.##~~#+B  ~w~ ##~~##@....# #.....#~~#......+ ####.##++#;j ##+........# #........##########;j ;jF &7;jO ;jk ;jFbM ##+#..#......+..'##+ #..#~~#.####.##~~#+B  ~w~ ##~~##.....# #.....#~~#......+ ...####.##++##.....##+;j/..........;j`;j&8;j;j;j$WM ###+#..#......+..'##+ #..#~~#.####.##~~#+B  ~w~ ##~~##.....#.. #.....#~~#......+#.........;j;j&9;j;j;jM ###+#.#......+..'##+ #..#~~#.####.##~~#+B  ~w~. #....##~~##.....#...........;j;jH'50;jc;jf _You hear the brisk rusting of a drain.;jT M ##+#...#......+..'##+ #..#~~#.####.##~~#+B#....# ~w~#.....##.......;jO ;j &1;j< ;jF ;j #.# #.# #.# #.# ###+#.# #.....# #......# +..'##+......# #..#~~#@.....# ####.##~~##.....# +....# ~B~#.....# #....# ~w~#.....# . #....##~~##.....# .. #.....#~~#......+ ...####.##++##.....##+ .# #........  .######.2;j~M ###+##.....#......+..'##+ #..#~~#.####.##~~##+....# ~B~#.....#......;j1;j~&3;j;j+;j#'#~~#~#~#;j;j&4;jx;j]( _You open the door.;jw #.# #.# #.# #.# #.# ###+#.# #.# #.# +..'##.# #..#~~#......# ####.##~~##.....# +....#~~B~#.....# #....#~~w~#.....# . #....##~~##.....#B   clockroach (asleep, warded) .. #.....#~~#......+w   dart slug (asleep) ...####.##++##.....##+  .# [;jlx,34m#.;j;j&5;jc;jQ _There is an open door here.;jC  #........#  Zeppelin the Magician #........#  Deep Elf #........#  Health: 43/43 ======================== #........#  Magic: 19/20 ======================-- #........#  AC: 5Str: 5 ;jYC###+#........#  EV: 17Int: 23 #............#  SH: 0Dex: 15 #....***.....#  XL:  8 Next: 69% Place: Dungeon:6 ;jC+..'##@*.....#  Noise: ---------  Time: 5055.0 (0.0) #..#~*#*.....#  y) staff of necromancy;jC ####.##~~##.....#  Cast: Foxfire;jD +....#~~B~#.....#  #....#~~w~#.....#  . #....##~~##.....#  B   clockroach (asleep, warded)  .. #.....#~~#......+  w   dart slug (asleep) ;j;DN ...####.##++##.....##+  ........# #........ ;j^D_You hear the brisk rusting of a drain. _You open the door. _There is an open door here.  ;jDCasting: Foxfire (safe; 1% risk of failure)  ;jD Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j#........#Zeppelin the Magician#........#Deep Elf#........#Health: 43/43 ========================#........#Magic: 19/20 ======================--#........#AC: 5Str: 5###+#........#EV: 17Int: 23#............#SH: 0Dex: 15#....vv......#XL:  8 Next: 69% Place: Dungeon:6+..'##@......#Noise: ---------  Time: 5055.0 (0.0)#..#~~#......#y) staff of necromancy####.##~~##.....#;j\Cast: Foxfire+....#~~B~#.....##....#~~w~#.....#. #....##~~##.....#B   clockroach (asleep, ally target, ward…).. #.....#~~#......+w   dart slug (asleep);j...####.##++##.....##+........# #........ _You open the door. ;j_There is an open door here.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j:=6.0 (1 _;j;j;j|  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j|;j~ Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire3%3  d - Grave ClawNecromancy2%2  e - Volatile BlastmotesFire/Translocation4%;j3  f - Flame WaveConjuration/Fire11%4  g - Fugue of the FallenNecromancy5%;j>J3  h - ShockConjuration/Air3%;jk1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j^ ;ja#........#Zeppelin the Magician#........#Deep Elf#........#Health: 43/43 ========================#........#Magic: 19/20 ======================--#........#AC: 5Str: 5;jTa(###+#........#EV: 17Int: 23#............#SH: 0Dex: 15#....vv......#XL:  8 Next: 69% Place: Dungeon:6;j~aY+..'##@......#Noise: =--------  Time: 5056.0 (0.0)#..#~~#......#;jay) staff of necromancy####.##~~##.....#Cast: Foxfire;jb+....#~~B~#.....##....#~~w~#.....#. #....##~~##.....#B   clockroach (asleep, ally target, ward…).. #.....#~~#......+w   dart slug (asleep);jb3...####.##++##.....##+........# #........Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j c;jk/#........#Zeppelin the Magician#........#Deep Elf#........#Health: 43/43 ========================#........#Magic: 19/20 ======================--;jfk#........#AC: 5Str: 5###+#........#EV: 17Int: 23#............#SH: 0Dex: 15;jk;#....vv......#XL:  8 Next: 69% Place: Dungeon:6+..'##@......#;jkNoise: =--------  Time: 5056.0 (0.0)#..#~~#......#;jky) staff of necromancy####.##~~##.....#Cast: Foxfire;jl+....#~~B~#.....##....#~~w~#.....#;jEl. #....##~~##.....#B   clockroach (asleep, ally target, ward…);jl.. #.....#~~#......+w   dart slug (asleep)...####.##++##.....##+........# #........Casting: Foxfire (safe; 1% risk of failure)  ;jl)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  ;jmCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;ju *Bcombustible, ally target,  Flames lash the clockroach. The clockroach is warded from harm.;jHN§v;jIB§v;jJ9§v;j)K;jELEv§;jLv;jL"§;jV B§  The clockroach's fire resistance burns away.;j0WGv§;jY3~;jY§;jY/v;j4Z,§v;jYZ;j8bw7--====7.0 (1;jh;§;j3kj _The clockroach waves its antennae.;j[/§;j[ ##+#..#....§@.;j +..'##'v #..#~~#§####.##~B##;j3+....#~~§w#. ~~~~#. ;jhm##~~##.....#;j #.....#~~#......+####.##++###+;j;j Ev§;jˏF§v;j  Your foxfire dissipates!The foxfire burns the clockroach. The clockroach is burned terribly!;j ;j !,§;j"2B§;jq,h..~warded);jP-68=-;j->----8;jN;j^k§ _The clockroach is warded from harm.;jWb  #......[.#  Zeppelin the Magician #........#  Deep Elf #........#  Health: 43/43 ======================== #........#  Magic: 17/20 ====================---- #........#  AC: 5Str: 5 #........#  EV: 17Int: 23 ###+#........#  SH: 0Dex: 15 #....***.....#  XL:  8 Next: 69% Place: Dungeon:6 #....*@*.....#  Noise: ---------  Time: 5058.0 (0.0) +..'##**.....#  y) staff of necromancy;jb  #..#~B#......#  Cast: Foxfire ####.##~§##.....#  ;jb &+....#~~~w#.....#  ;jb #....#~~~~#.....#  B   clockroach (combustible, warded)  . #....##~~##.....#  .. #.....#~~#......+ ;jc ( ...####.##++##.....##+ ;j(c )Your foxfire dissipates!;jHc The foxfire burns the clockroach. The clockroach is burned terribly! _The clockroach is warded from harm.  ;jhc Casting: Foxfire (safe; 1% risk of failure)  ;jc Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jg #......[.#  Zeppelin the Magician #........#  Deep Elf #........#  Health: 43/43 ======================== #........#  Magic: 17/20 ====================----;j #........#  AC: 5Str: 5 #........#  EV: 17Int: 23 ###+#........#  SH: 0Dex: 15 #............#  XL:  8 Next: 69% Place: Dungeon:6 #.....@......#  Noise: ---------  Time: 5058.0 (0.0);j +..'##B§.....#  y) staff of necromancy ;j#..#~§#......#  Cast: Foxfire ####.##~§##.....# ;jA+ +....#~~~w#.....#  ;jd#....#~~~~#.....#  B   clockroach (combustible, warded)  . #....##~~##.....# ;jO .. #.....#~~#......+  ...####.##++##.....##+ ;jThe foxfire burns the clockroach. The clockroach is burned terribly! _The clockroach is warded from harm.  ;jCasting: Foxfire (safe; 1% risk of failure)  ;j*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jM [.#  #........#  #........#  #........#  ;j#........#  #........#  ###+#........#  #............#  ;j #.....@v.....#  +..'##Bv.....# ;j #..#~~#......# ;jT ~§##.....# ~~~w#.....# ;j|#....#~~~~#.....# ally target,…);j . #....##~~##.....#  .. ;j_#~~#......+  ;j)1=9.0 (1 ;jV _;j;j;jl  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j> ;j@ 4 Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner Flame;j A Hexes/Fire3%3  d - Grave ClawNecromancy2%2  e - Volatile BlastmotesFire/Translocation;j:A d4%3  f - Flame WaveConjuration/Fire;jcA h11%4  g - Fugue of the FallenNecromancy;jA 85%3  ;jA -h - ShockConjuration/Air3%;jA 1 ;jA Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;j;j;j%#......[.#Zeppelin the Magician#........#Deep Elf#........#Health: 43/43 ========================#........#;j%4Magic: 17/20 ====================----#........#AC: 5Str: 5#........#EV: 17Int: 23###+#........#SH: 0Dex: 15;jR&e#............#XL:  8 Next: 69% Place: Dungeon:6#.....@v.....#Noise: =--------  Time: 5059.0 (0.0)+..'##Bv.....#y) staff of necromancy#..#~~#......#Cast: Foxfire####.##~§##.....#;j&+....#~~~w#.....##....#~~~~#.....#B   clockroach (combustible, ally target,…). #....##~~##.....#.. #.....#~~#......+...####.##++##.....##+Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j/';jB-#......[.#Zeppelin the Magician#........#Deep Elf#........#Health: 43/43 ========================#........#Magic: 17/20 ====================----#........#AC: 5Str: 5#........#EV: 17Int: 23###+#........#SH: 0Dex: 15#............#XL:  8 Next: 69% Place: Dungeon:6#.....@v.....#Noise: =--------  Time: 5059.0 (0.0)+..'##Bv.....#y) staff of necromancy#..#~~#......#Cast: Foxfire####.##~§##.....#+....#~~~w#.....##..;j-..#~~~~#.....#B   clockroach (combustible, ally target,…). #....##~~##.....#.. #.....#~~#......+...####.##++##.....##+Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j4u '  Flames lash the clockroach. The clockroach is burned terribly!;j08=*;j\G§v;j?v§;j8v§;jAv§;j) K§v;j "v;j "§;jl 4§;jj /w;jN !v;js *§;j;3v;j§~~w   dart slug (ally target);j} 5--72====;j"d60.0 (1 _You kill the clockroach!;j%U§§;ju(m _Your Conjurations skill increases to level 4!;j  #......[.#  Zeppelin the Magician #........#  Deep Elf #........#  Health: 43/43 ======================== #........#  Magic: 14/20 ================-------- #........#  AC: 5Str: 5 ;j ,#....v...#  EV: 17Int: 23 ###+#....§...#  SH: 0Dex: 15 #....***§....#  XL:  8 Next: 72% Place: Dungeon:6 #....*@*.....#  Noise: ====-----  Time: 5060.0 (0.0);jđ  +..'##**.....#  y) staff of necromancy ;j #..#§v#......#  Cast: Foxfire ####.##~~##.....#  ;j :+....#~~w~#.....#  ;j7 #....#~~~~#.....#  w   dart slug (ally target)  . #....##~~##.....# ;jX O .. #.....#~~#......+  ...####.##++##.....##+ ;jz Flames lash the clockroach. The clockroach is burned terribly! _You kill the clockroach! ;j _Your Conjurations skill increases to level 4!Casting: Foxfire (safe; 1% risk of failure)  ;jВ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j ;jIE #......[.#  Zeppelin the Magician #........#  Deep Elf #........#  Health: 43/43 ======================== #........#  Magic: 14/20 ================-------- #....v...#  AC: 5Str: 5 #....§...#  EV: 17Int: 23 ###+#....§...#  SH: 0;jJDex: 15 #.......§....#  XL:  8 Next: 72% Place: Dungeon:6 #.....@§.....#  Noise: ====-----  Time: 5060.0 (0.0) +..'##§§.....#  y) staff of necromancy #..#§v#......#  Cast: Foxfire ####.##~~##.....#  +....#~~w~#.....#  #....#~~~~#.....#  w   dart slug (ally target)  . #....##~~##.....#  .. #.....#~~#......+  ...####.##++##.....##+ _You kill the clockroach! _Your Conjurations skill increases to level 4!Casting: Foxfire (safe; 1% risk of failure)  ;j.K)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jLH§v;jMCv§;j^Vz [.#  #........#  #........#  #....v...#  #....§...#  #....§...#  ###+#....§...#  ;j)W#.......§....#  #.....@§.....#  +..'##§§.....#  #..#§§#......#  ~v##.....# ~~w~#.....# #....#~~~~#.....#   . #....##~~##.....# ;jW .. #~~#......+   _Your Conjurations skill increases to level 4!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the dart slug.;j4§;jLv§;jLv§;jJ §The dart slug is moderately wounded.;j.v...v'.;j5===---1.0 (1;jId§§§§;jN _Your foxfire dissipates.;j6K§v;j7S§v;j85§v;j8;j8 §;j9%v;j98§v;j9;j%: §;jM:'v;jkBo  The foxfire burns the dart slug.;j4§;j §  The dart slug is almost dead.The dart slug is engulfed in a cloud of scalding steam.;jPN§v;jK.....;jQ----2;jZ§§§;jM _You kill the dart slug!;j5C .###+....§§+..'##@.#..#~§#####.##~v###..#++##.....#........# #........§vv§v§;j4+....;j@-3;j 9§;jMQ _There is an open door here.;j0I;j954§;jB6;j;  Your foxfire dissipates!You enter the shallow water.;j;V6===;j*@Water  _Moving in this stuff is going to be slow.;jBA;jA;jWB;jC;jF;j Gh7==;jG;j I;jQK;jK;jK;jM;j7P;jPh8==;jQ;jR;jhT;jTh9==;jU;j[#....##............#+..'##'......##..#~~#......#####.##~~##.....#+....#~~†~#.....##....#~~~~#.....#. #....##~~##.....#;j0\e.. #.....#@~#......+72.6 (9.6...####.##++##.....##+........# #................######..............................;jS\ ...................... .....)................;js\> ##########+########### ;j\!;j(];j~b;jd;je=''~~∩~#######3.6 (1.0;jA;j C' _You open the large door.;jEL _Found a glowing drain.;j  +..'##'#..#~~#####.##~~##+....#~~†~#....#~~~~#.#~~##.;jO _.#~~#......+.####.##@'##.....##+.....#~~∩~#........#####Water ;j ;j 74 _;j~ ;jo V _There is a large open door here.;j  +..'##'#..#~~#####.##~~##+....#~~†~#~~#.#~~#..#~~#......+.####.##''##.....##+.....#~@∩~#........####;j -......;j. G  You enter the shallow water.20===6.2 (1.6Water  _Moving in this stuff is going to be slow.;je+..'##'......# #..#~~#......# ####.##~~##.....# +....#~~†~#.....# #....#~~~~#.....# . #....##~~##.....# .. #.....#~~#......+ ...####.##''##.....##+ .#~~@~#. .######. . . ;juL70;jπj _There is a glowing drain here.;j08 _;j;j4 ==a Sewer  The world spins around you as you enter the gateway.;jVI #~  ##.##  ....  ~~~  #..  #..###  #....#  #.∩@.#  #....#  ###### ;j-9.7 (2.5;jk _You enter a sewer!  Found a gate leading back out of this place.;jc _There is an empty arch of ancient stone here.;ju_;j;j P _;jzX;jL   You enter the shallow water.Water ;j N _Moving in this stuff is going to be slow.;j0  You encounter a jackal... #. ~ ####.####.....@.####~~~~~~~~~~~~###...#...#####... #..###h.. #....#.. #.∩∩.#h   jackal (asleep). #....#######84.3 (4.6;j2<5.3 (5 _;jZ;j:   Zeppelin the Magician  Deep Elf  Health: 43/43 ======================== ;j: 1 Magic: 19/20 ======================-- .. AC: 5Str: 5 ;j; #. EV: 17Int: 23;j2;  #~;jb;  SH: 0Dex: 15 ####.####;j;  XL:  8 Next: 72% Place: a Sewer ;j? l#....*@*####  Noise: ---------  Time: 5085.3 (0.0) ~~~~~~***~~~#  y) staff of necromancy ##...#...####  Cast: Foxfire #... #..###  h.. #....#  .. #.∩∩.#  h   jackal (asleep) . #....#  ###### You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a jackal.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jO Zeppelin the MagicianDeep ElfHealth: 43/43 ========================Magic: 19/20 ======================--..AC: 5Str: 5#.EV: 17Int: 23#~SH: 0Dex: 15####.####XL:  8 Next: 72% Place: a Sewer#....v@.####Noise: ---------  Time: 5085.3 (0.0)~~~~~~~~v~~~#y) staff of necromancy##...#...####;j=P Cast: Foxfire#... #..###h.. #....#.. #.∩∩.#h   jackal (asleep, ally target). #....####### _Moving in this stuff is going to be slow. _You encounter a jackal.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jS :=6.3 (1 _;jV ;jX ;j@i2§vv§v§§vv§v§§v§v;j~v§§v-7§§§§v§#.§;jq/ L§v;j9 T .  The foxfire burns the jackal.;j> );jA /§;j Dv§;j> Bv§;j H§v;j §You kill the jackal!;j  ;j* ..~~~~~.#..  Your foxfire dissipates.20==3-8§§ _You hear a shout!;j ;j ;j' ;j ;j  You encounter a kobold and 2 jackals.The kobold is quivering stones.;j O.~~..~.~ .. #. #~ ####.#### #....@..####;j ~§~~~~~~~~##§§.#...#### #§§..#..###.h #....#K..h. #.∩∩.#hh 2 jackals (asleep)... #....#K   kobold (missile, wandering);jC *#### ######;j 0hhhhwandering));j ](((((((;jO KThe kobold throws a stone. The stone barely misses you.;j9Q8h.;jS2h.;j.`;j`@~~~.......K 2 kobolds (missiles, 1 wandering);jb4==9.3 (1;j\;j  You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts.;jl  Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 19/20 ======================-- .. AC: 5Str: 5 #. EV: 17Int: 23 #~ SH: 0Dex: 15 ####*####  XL:  8 Next: 73% Place: a Sewer #...*@*.####  Noise: ==-------  Time: 5089.3 (0.0) ~~~~~~***~~~~#  y) staff of necromancy ###...#...####  Cast: Foxfire #..h.#..###  ..... #....#  K.h.. #.∩∩.#  hh 2 jackals (wand;jm{ering) K... #....#  KK 2 kobolds (missiles, 1 wandering) #### ###### The kobold throws a stone. The stone barely misses you.You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j{,   Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 19/20 ======================-- .. AC: 5Str: 5 #. EV: 17Int: 23 #~ SH: 0Dex: 15 ####.####  XL:  8 Next: 73% Place: a Sewer #....@..####  Noise: ==-------  Time: 5089.3 (0.0) ~~~~~~~~~~~~~#  y) staff of necromancy ###..h#...####  Cast: Foxfire #....#..###  ..... #....#  K.h.. #.∩∩.#  hh[3;j- K9;49m 2 jackals (wandering) K... #....#  KK 2 kobolds (missiles, 1 wandering) #### ######  _darts.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The jackal barks! You hear a bark! The jackal barks! You hear a bark!;j/ Jh  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The jackal barks! You hear a bark! The jackal barks! You hear a bark!kobold shouts!;j6 h.h.K;j| .K .~~ ..~ .~ .. #. #~ ####v####  #...v@..####  ~~~~~~~~~~~~~#  ###..h#...####  #..h.#..## ...h. #... .K..h #.∩∩.#hhhh 4 jackals (1 ally target) .K.. #....#KK) #### ###### ====90.3 (1 _You encounter a jackal. x2;j   Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 18/20 =====================--- .. AC: 5Str: 5 #. EV: 17Int: 23 #~ SH: 0Dex: 15 ####v####  XL:  8 Next: 73% Place: a Sewer #...v@*.####  Noise: ====-----  Time: 5090.3 (0.0) ~~~~~~***~~~~#  y) staff of necromancy ###..h#...####  Cast: Foxfire #..h.#..###  ...h. #....#  .K..h #.∩∩.#  hhhh;j?X[m 4 jackals (1 ally target) .K.. #....#  KK 2 kobolds (missiles) #### ###### The jackal barks! You hear a bark! The jackal barks! You hear a bark!  The kobold shouts! _You encounter a jackal. x2  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j  Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 18/20 =====================--- .. AC: 5Str: 5 #. EV: 17Int: 23 #~ SH: 0Dex: 15 ####v####  XL:  8 Next: 73% Place: a Sewer #...§@..####  Noise: ====-----  Time: 5090.3 (0.0) ~~~~~v~~~~~~~#  y) staff of necromancy ###..h#...####  Cast: Foxfire #..h.#..###  ...h. #....#  .K..h #.∩∩.# ;j  hhhh 4 jackals (1 ally target) .K.. #....#  KK 2 kobolds (missiles) #### ###### The kobold shouts! _You encounter a jackal. x2  ;jCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§v;j;jZ .~~ ..~ .~ .. #. #~ ####§####  #..v§@..####  ~~~~~v~~~~~~~#  ###..h#...####  #..h.#..## ...h. #... .K..h #.∩∩.#  .K.. #....#  #### ###### ;j13§;jl2D§v;j8KUMCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the jackal but does no damage.  The foxfire burns the jackal.;j4§;jۼh.h.h.;jk2h.;j߾3K.;j:1K.;j9h.;j#5h.;jm2h.;jAvv;jr`=---1.3 (1;jL§§;j^ _The jackal is heavily wounded.;jv<  Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 17/20 ====================---- .. AC: 5Str: 5 #. EV: 17;jwInt: 23 #~ SH: 0Dex: 15 ####*####  XL:  8 Next: 73% Place: a Sewer #..§*@v.####  Noise: =--------  Time: 5091.3 (0.0) ~~~~~hh*v~~~~#  y) staff of necromancy ;j###..h#...####  Cast: Foxfire #...h#..###  ..K.. #....#  ..K.. #.∩∩.#  hhhh 4 jackals (1 ally target) .... #....#  KK 2 kobolds (missiles) #### ###### The foxfire burns the jackal but does no damage.  ;jThe foxfire burns the jackal. _The jackal is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;jI<Dir - look around, f - activate;j!`  Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 17/20 ====================---- .. AC: 5Str: 5 #. EV: 17Int: 23;jډ  #~ SH: 0Dex: 15 ####§####  XL:  8 Next: 73% Place: a Sewer #..§§@v.####  Noise: =--------  Time: 5091.3 (0.0) ~~~~~hhv§~~~~#  y) staff of necromancy ###..h#...####  Cast: Foxfire ;j6#...h#..###  ..K.. #....#  ..K.. #.∩∩.#  hhhh 4 jackals (1 ally target) ;j~.... #....#  KK 2 kobolds (missiles) #### ###### The foxfire burns the jackal. _The jackal is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§;jӋ.v;jI† _The jackal is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the jackal! .~~ ..~ .~ .. #. #~ ####§####  #..§§@§.####  ~~~~~h†vv~~~~#  ;j<###..h#...####  #...h#..## ..K.. #... ..K.. #.∩∩.#  3 .... #....#  #### ###### ;j',§;j.(D§v;j"*?v§;jN8 †You kill the jackal!The foxfire burns the jackal.;jDM 2;j/§;j7h.;j4K.;j1K.;jHhhv;j §You kill the jackal!The foxfire burns the jackal.;jq   jackal;j_ 3§;ji v.†(ally target);jn Y8=2.3 (1;j3x r§§§§§;jy{ J _You kill the jackal!;j~   Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 17/20 ====================---- .. AC: 5Str: 5 #. EV: 17Int: 23 #~ SH: 0Dex: 15 ####v####  XL:  8 Next: 73% Place: a Sewer #...*@*.####  Noise: =--------  Time: 5092.3 (0.0) ~~~~~§***~~~~#  y) staff of necromancy ###..h#§..####  Cast: Foxfire ;jH #.K..#..###  ...K. #....#  ..... #.∩∩.#  h   jackal (ally target) .... #....#  KK 2 kobolds (missiles) #### ###### You kill the jackal!The foxfire burns the jackal. _You kill the jackal!Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j5  Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 17/20 ====================---- .. AC: 5Str: 5 #. EV: 17Int: 23 #~ SH: 0Dex: 15 ####§####  XL:  8 Next: 73% Place: a Sewer ;j6-#..v†@§.####  Noise: =--------  Time: 5092.3 (0.0) ~~~~~§§§§~~~~#  y) staff of necromancy ###..h#§..####  Cast: Foxfire #.K..#..###  ...K. #....#  ..... #.∩∩.#  h   jackal (ally target) .... #....#  KK 2 kobolds (missiles) #### ###### The foxfire burns the jackal. _You kill the jackal!Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;j8F§v;jY .~~ ..~ .~ .. #. #~ ####§####  #..§†@§.####  ~~~~~v§§§~~~~#  ###..h#§..####  #.K..#..## ...K. #... ..... #.∩∩.#  .... #....#  #### ###### _You kill the jackal!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the jackal.;jΓ§hv;jv  The jackal is lightly wounded.  The foxfire burns the jackal.;j-!s§.K;jt*1K.;jsID.~v.3.3 (1§§ _The jackal is severely wounded.;jS  Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 16/20 ===================----- .. AC: 5Str: 5 #. EV: 17Int: 23 #~ SH: 0Dex: 15 ####*####  XL:  8 Next: 73% Place: a Sewer #..§*@*.####  Noise: =--------  Time: 5093.3 (0.0) ~~~~~§h*v~~~~#  y) staff of necromancy ###..§#...####  Cast: Foxfire #.KK.#..###  ..... #....#  ..... #.∩∩.#  h   ;jjackal (ally target) .... #....#  KK 2 kobolds (missiles) #### ###### The jackal is lightly wounded.  The foxfire burns the jackal. _The jackal is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j?  Zeppelin the Magician .~~ Deep Elf ..~ Health: 43/43 ======================== .~ Magic: 16/20 ===================----- .. AC: 5Str: 5 #. EV: 17Int: 23 #~ SH: 0Dex: 15 ####§####  XL:  8 Next: 73% Place: a Sewer ;j#..§†@..####  Noise: =--------  Time: 5093.3 (0.0) ~~~~~§hv§~~~~#  y) staff of necromancy ###..§#...####  Cast: Foxfire #.KK.#..###  ..... #....#  ..... #.∩∩.#  h   jackal (ally target) .... #....#  KK 2 kobolds (missiles) #### ###### The foxfire burns the jackal. _The jackal is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  ;j*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jV .~~ ..~ .~ .. #. #~ ####§####  #..§†@..####  ~~~~~§hv§~~~~#  ###..§#...####  #.KK.#..## ..... #... ..... #.∩∩.#  .... #....#  #### ###### _The jackal is severely wounded.  Casting: Foxfire (safe; 1% risk of failure)  ;j_Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the jackal but does no damage.;j32§;j^> §  The jackal is severely wounded.The jackal is engulfed in a cloud of scalding steam.;jF vvKK 2 kobolds (missiles  You kill the jackal!;j!KV(((((;j&K..v@.~§., 1 ally target)4.3 (1;j _The kobold throws a dart. The dart closely misses you.;j̶G§v;jI§v;jɸN§v;j8t )The foxfire burns the kobold.;j|   kobold (missile);jU~§§v;jX )You kill the kobold!The foxfire burns the kobold!;j^);j<.§;j<~~;jc\7=-5;jg§§§;jWJ _You kill the kobold!;jNX .~~~. ..~. .~. ... #.# #~# ####§#### #..§@...####~§§§~~~~~~##§.)#...#### #.)..#..### ......#....#..;jO#.∩∩.##......#....##########;jXc..~~...;jX@-6;j_;jfs _You see here a jackal corpse.;jap .~~~. ..~.. .~. ... #.# #~# ####.#### #..@†...#####~§~~~~~~##..)#...#### #.)..;j#..### ......#....# .#.∩∩.###......#....# #######†8==7 _;js{ .~~~..~. .~. .#.#~####.#########...†...#####~~~~~~@†~~~~~~####..)#...### #.)..#..### ....###;j  You enter the shallow water.8.9 (1.6Water  _Moving in this stuff is going to be slow.;jI .~. .~. .#.#~####.#########...†...####~~~~~~~†~~~~~~#####..@#...### #.)..#..### #......#......∩∩.#90;jZ  c - 14 stones (gained 5)  Things that are here:;jx9==100.9 (2;j;j#R _a +0 dagger; a jackal corpse;jc   .~. .#.#~####.#########...†...#####~~~~~~~†~~~~~~#####..)#...### #.).@#..### #......#......∩∩1.9 (1;j$P  .~. ... #.# #~# ####.#### #####...†...#### #~~~~~~~†~~~~~~# #####..)#...#### #.)@.#..### #......#....#.#.∩∩.####......#....#  ######;j{ Y2;j87 .~. ... #.# #~# ####.#### #####...†...#### #~~~~~~~†~~~~~~# #####..)#...#### #.@..#..### #......#....#.#.∩∩.#####......#....#  ######20===3;j:E  m - 11 poisoned darts (gained 4);j;+4.9 (2;jPJ _You see here a +0 short sword.;j3;j;j-;jvB;j==;j^"B;j',;j3,B;j"0,;jb1;jv5t _o - 2 glowing puce potions (gained 1);jG6;jP7;j?X;jH _p - 2 clear potions (gained 1);jhJB;jL;jN;j\;j~]  You enter the shallow water.Water  _Moving in this stuff is going to be slow.;j;j  You enter the shallow water.Water ;j.;jYd _Moving in this stuff is going to be slow.;j&>;jB;jl;jw;j;j;jk,;j;j;j[;j,;j;jX;j;jJA  You enter the shallow water.;j?Water ;ja;j  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.;j>;j;j;j\ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.;j?Water ;jk;j  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.;j .÷# ~.## ~~.# ..# #. #~.# #.. #~.# #..# ##~.# ;j  #.~~# 35.3 (30.4)#~.###~~## #.~.#~~.#  #.~~~.## #..~..###.~.###...###.###~#;jL6.3 (31;j7;jK% _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Found a quokka skeleton.;j ;j ;j ;j ;j f  You encounter a jackal.;j ..h# ..÷# #~.## ~~.#  #..# #. #~.# #.. #~.# #..# ##~@# #.~~ #...# #~.###~~##.~.#~~.##.~~~.##..~..# h   jackal (asleep)##.~.##...###.#0.0)7.3 (1 _;j_  Zeppelin the Magician ..h# Deep Elf ..÷# Health: 43/43 ======================== #~.## Magic: 19/20 ======================-- ~~.# AC: 5Str: 5 #..# EV: 17Int: 23 #. #~.# SH: 0Dex: 15 #.. #**# XL:  8 Next: 73% Place: a Sewer;j #..# ##*@# Noise: ---------  Time: 5137.3 (0.0) #.~~ #.**# y) staff of necromancy #~.###~~##;j Cast: Foxfire #.~.#~~.# #.~~~.##;j #..~..# h   jackal (asleep);j,5 ##.~.## #...# ;j]##.## _Moving in this stuff is going to be slow. _Found a quokka skeleton. _You encounter a jackal.;jCasting: Foxfire (safe; 1% risk of failure)  ;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jS Zeppelin the Magician..h#Deep Elf..÷#Health: 43/43 ========================#~.##Magic: 19/20 ======================--~~.#AC: 5Str: 5#..#EV: 17Int: 23#. #~.#SH: 0Dex: 15#.. #~v#XL:  8 Next: 73% Place: a Sewer#..# ##~@#Noise: ---------  Time: 5137.3 (0.0)#.~~ #..v#y) staff of necromancy#~.###~~##Cast: Foxfire#.~.#~~.##.~~~.###..~..#[33;j mh   jackal (asleep, ally target)##.~.###...###.## _Found a quokka skeleton. _You encounter a jackal.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=8.3 (1 _;jiv§v§;j$Jv§;jAv§;j;jv§v§v§v§v§v§;j;j .-9;js§§§§;j_;j hThe foxfire burns the jackal but does no damage.;j3§;jMv§v§;j  The jackal barks!  The foxfire burns the jackal.;j3§;jFD.h;j\ .~~.~.The jackal is moderately wounded.20====40;jT§§;j& _You hear a bark!;j  Zeppelin the Magician ...# Deep Elf .§h# Health: 43/43 ======================== #§.## Magic: 19/20 ======================-- §~.# AC: 5Str: 5 #..# EV: 17Int: 23 #. #~.# SH: 0Dex: 15 #.. #**# XL:  8 Next: 73% Place: a Sewer #..# ##*@# Noise: ==-------  Time: 5140.3 (0.0) #.~~ #.**# y) staff of necromancy #~.###~~## Cast: Foxfire #.~.#~~.# #.~~~.## #..~..# h   [40;j mjackal ##.~.## #...# ##.##The foxfire burns the jackal.  The jackal is moderately wounded. _You hear a bark!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jK  Zeppelin the Magician ...# Deep Elf .§÷# Health: 43/43 ======================== #§h## Magic: 19/20 ======================-- §~.# AC: 5Str: 5 #..# EV: 17Int: 23 #. #~.# SH: 0Dex: 15 #.. #~.# XL:  8 Next: 73% Place: a Sewer #..# ##~@# Noise: ==-------  Time: 5140.3 (0.0) #.~~ #...# y) staff of necromancy #~.###~~## Cast: Foxfire #.~.#~~.# #.~~~.## #..~..# h[3;j 7m   jackal ##.~.## #...# ##.##The jackal is moderately wounded. _You hear a bark!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!.h;jXY ...# ..÷# #~.## ~~h# #..# #. #~.# #.. #v.# #..# ##~@# #.~~ #.v.# #~.###~~## #.~.#~~. #.~~~.# #..~..#(ally target) ##.~.# #...# ##.##;j:-1.3 (1 _;j7;j7;jNJv§v§v§v§v§;j Z. _You hear a bark!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The foxfire burns the jackal!;j[`(;j=1§;js hYou kill the jackal!;jBv§;j.hv§;jah   jackal (ally target);j ;jO--2;jY§§§§§;jtW _You encounter a jackal.;j?N-;jʋ;jF _Unknown command.;j3  Zeppelin the Magician ...# Deep Elf h.÷# Health: 43/43 ======================== #~.## Magic: 18/20 =====================--- v~.# AC: 5Str: 5 #§§# EV: 17Int: 23 #. #~§# SH: 0Dex: 15 #.. #**# XL:  8 Next: 73% Place: a Sewer #..# ##*@# Noise: ---------  Time: 5142.3 (0.0) #.~~ #.**# y) staff of necromancy #~.###~~## Cast: Foxfire #.~.#~~.# #.~~~.## #..~..# h  [3;j7m jackal (ally target) ##.~.## #...# ##.##You kill the jackal! _You encounter a jackal. _Unknown command.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j 7  Zeppelin the Magician ...# Deep Elf h.÷# Health: 43/43 ======================== #v.## Magic: 18/20 =====================--- §~.# AC: 5Str: 5;j  #§§# EV: 17Int: 23 #. #~§# SH: 0Dex: 15 #.. #§.# XL:  8 Next: 73% Place: a Sewer #..# ##§@# Noise: ---------  Time: 5142.3 (0.0) #.~~ #.§.# y) staff of necromancy;j2  #~.###~~## Cast: Foxfire #.~.#~~.# #.~~~.## #..~..# h   jackal (ally target) ##.~.## #...# ;jj ##.## _You encounter a jackal. _Unknown command.Casting: Foxfire (safe; 1% risk of failure)  ;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j< 6You conjure some foxfire!;j& /† _Unknown command.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the jackal.;j ,  ...# †.÷# #v.## ;j, p§~.# #§§# #. #~§# #.. #§.# #..# ##§@# #.~~ #.§.# ;j, #~.###~~## #.~.#~~. #.~~~.#;j, g #..~.. ;j"- ##.~.# #...# ##.##;jk .§;jD ...~v.v9=4=3.3 (1;j0 L§§;jm J _You kill the jackal!;j @v§;jv I§v;j[ v§§v;j Av§;j J§v;j Bv§;j L§v;j Cv§;j ;jB .-4;j; §§§§§§;jA§vv§§v;j F§v;jFv§;j F§v;jFv§;jCN§v;juMv§;j3§;jw lYour foxfire dissipates.;jf~~~~.~.l   crocodile (drag, wandering);j@-5;j§§§§§§;juZ _You encounter a crocodile.;j5&.~~. l..# §.÷# #§.#~§ #§  .# ##~#.~~ #...~.###~~###.~.#~~..~~~v###..~§§##.§§##.§.;jz§.l;jҫ~~...~.;js20===6;j:§;jmN _Your foxfire dissipates.;j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jW;j Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1  b - ScorchFire1% 2 c - Inner FlameHexes/Fire3%3  d - Grave ClawNecromancy2% 2 e - Volatile BlastmotesFire/Translocation3%3  f - Flame Wave;jConjuration/Fire 11% 4 g - Fugue of the FallenNecromancy5%3  h - ShockConjuration/Air3%;j1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;jM ;jT ;j\ -Zeppelin the Magician.~~.Deep Elf...#Health: 43/43 ========================l.÷#Magic: 20/20 ========================#~.##AC: 5Str: 5~~.#EV: 17Int: 23;j*] `#..#SH: 0Dex: 15#. #~.#XL:  8 Next: 74% Place: a Sewer#.. #~@#Noise: ---------  Time: 5146.3 (0.0)#..# ##~.#y) staff of necromancy#.~~ #...#Cast: Foxfire;jk] #~.###~~###.~.#~~.##.~~~§##l   crocodile (drag, wandering);jU^ #..~..###.~.###.§.# _You kill the jackal!Your foxfire dissipates. _You encounter a crocodile. _Your foxfire dissipates.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j^ ;jX +;jߍ Zeppelin the Magician.~~.Deep Elf...#Health: 43/43 ========================l.÷#Magic: 20/20 ========================#~.##AC: 5Str: 5~~.#EV: 17Int: 23#..#SH: 0Dex: 15#. #~.#XL:  8 Next: 74% Place: a Sewer#.. #~@#Noise: ---------  Time: 5146.3 (0.0)#..# ##~.#y) staff of necromancy#.~~ #...#Cast: Foxfire#~.###~~###.~.#~~.##.~~~§##l   crocodile (drag, wandering)#.[39;49;j: |m.~..###.~.###.§.# _You kill the jackal!Your foxfire dissipates. _You encounter a crocodile. _Your foxfire dissipates.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j^ n  Okay, then.;j ;j . _;j;j# Fire/throw/use which item? Missiles (go to first with ()  c - 14 stones;j!4m - 11 poisoned darts  n - a throwing netw - 5 boomerangs Wands (go to first with /)a - a wand of flame (25)  c - a wand of roots (8);jUX ;jw Zeppelin the Magician.~~.Deep Elf...#Health: 43/43 ========================l.÷#Magic: 20/20 ========================#*.##AC: 5Str: 5*~.#EV: 17Int: 23#*.#SH: 0Dex: 15#. #*.#XL:  8 Next: 74% Place: a Sewer#.. #~@#Noise: ---------  Time: 5146.3 (0.0)#..# ##~.#y) staff of necromancy#.~~ #...#Cast: Foxfire#~.###~~###.~.#~~.##.~~~§##l   croc;jw odile (drag, wandering)#..~..###.~.###.§.#Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: a crocodile (wandering, hasn't noticed you, 45% to hit);j Zeppelin the Magician.~~.Deep Elf...#Health: 43/43 ========================l.÷#Magic: 20/20 ========================#(.##AC: 5Str: 5(~.#EV: 17Int: 23#(.#SH: 0Dex: 15#. #(.#XL:  8 Next: 74% Place: a Sewer#.. #~@#Noise: ---------  Time: 5146.3 (0.0)#..# ##~.#y) staff of necromancy#.~~ #...#Cast: Foxfire#~.###~~###.~.#~~.##.~~~§##l   croc;j odile (drag, caught)#..~..###.~.###.§.# _Okay, then.Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: a crocodile (wandering, hasn't noticed you, 45% to hit)  You throw a throwing net. The throwing net hits the crocodile.  The crocodile is caught in the net!;j_ ~~.~.7.3 (1;joa ;jb \  Throw: throwing netPress: ? - help, Shift-Dir - straight line;jc Aim: a crocodile (wandering, hasn't noticed you, 45% to hit)  You throw a throwing net. The throwing net hits the crocodile.  The crocodile is caught in the net! _struggles against the net.;j+  Zeppelin the Magician .~~. Deep Elf ...# Health: 43/43 ======================== l.÷# Magic: 19/20 ======================-- #~.## AC: 5Str: 5 ~~.# EV: 17Int: 23 #..#;jRl SH: 0Dex: 15 #. #**# XL:  8 Next: 74% Place: a Sewer #.. #*@# Noise: ---------  Time: 5147.3 (0.0) #..# ##**# y) staff of necromancy #.~~ #...# Cast: Foxfire #~.###~~## #.~.#~~.# #.~~~.## l   crocodile (drag, caught);jZ #..~..# ##.~.## #.§.#;jσYou throw a throwing net. The throwing net hits the crocodile.  The crocodile is caught in the net! _The crocodile struggles against the net.  ;j MCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j1<Dir - look around, f - activate;jZeppelin the Magician.~~.Deep Elf...#Health: 43/43 ========================l.÷#Magic: 19/20 ======================--#~.##AC: 5Str: 5~~.#EV: 17Int: 23#..#SH: 0Dex: 15#. #vv#XL:  8 Next: 74% Place: a Sewer#.. #~@#Noise: ---------  Time: 5147.3 (0.0)#..# ##~.#y) staff of necromancy#.~~ #...#Cast: Foxfire#~.###~~###.~.#~~.##.~~~.##l   crocodile (drag, caught, al;jPNly target)#..~..###.~.###.§.#The crocodile is caught in the net! _The crocodile struggles against the net.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=8.3 (1 _struggles against the net.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The crocodile struggles against the net.;jf  Zeppelin the Magician .~~. Deep Elf ...# Health: 43/43 ======================== l.÷# Magic: 18/20 =====================--- #~.## AC: 5Str: 5 ~~.# EV: 17Int: 23 #..# SH: 0Dex: 15 #. #vv# XL:  8 Next: 74% Place: a Sewer #.. #*@# Noise: =--------  Time: 5148.3 (0.0) #..# ##**# y) staff of necromancy #.~~ #...# Cast: Foxfire #~.###~~## ;j3H#.~.#~~.# #.~~~.## l   crocodile (drag, caught, ally target) #..~..# ##.~.## #.§.#Dir - look around, f - activateYou conjure some foxfire! _The crocodile struggles against the net.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j]   Zeppelin the Magician .~~. Deep Elf ...#;jv^  Health: 43/43 ======================== l.÷# Magic: 18/20 =====================--- #~.## AC: 5Str: 5;j^  ~~.# EV: 17Int: 23 ;j^ #.v# SH: 0Dex: 15;j_  #. #v§# XL:  8 Next: 74% Place: a Sewer;jb_ v #.. #~@# Noise: =--------  Time: 5148.3 (0.0) #..# ##~.#;j_  y) staff of necromancy #.~~ #...# Cast: Foxfire;j_ ? #~.###~~## #.~.#~~.#;j_  #.~~~.## l   crocodile (drag, caught, ally target);j` C #..~..# ##.~.##;j:` L #.§.#You conjure some foxfire! ;ja` 0_The crocodile struggles against the net.  ;j` MCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j` \Dir - look around, f - activateYou conjure some foxfire!;ja Av§;ja *v§;jb ;j4b v;j\b "§;jb v;jb "§;jb v;j"c "§;j*j  .~~. ...# l.÷# #vv## ;jj §§.# #§§# #. #§§# #.. #~@# #..# ##~.# ;jk #.~~ #...# #~.###~~## #.~.#~~. ;jlk -#.~~~.## #..~.. ##.~.#;jk  #.§.# _The crocodile struggles against the net.  Casting: Foxfire (safe; 1% risk of failure)  ;jl OPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the crocodile.;j p§v§;je  The crocodile is lightly wounded.  The crocodile struggles against the net.  The foxfire burns the crocodile!;j~ 3§;j 8vv;j +9.3 (1;j z§§§§§§;j d _The crocodile is moderately wounded.;jl  Zeppelin the Magician .~~. Deep Elf ...# Health: 43/43 ======================== l§÷# Magic: 17/20 ====================---- #§§## AC: 5Str: 5 §§.# EV: 17Int: 23 #§§# SH: 0Dex: 15 #. #**# XL:  8 Next: 74% Place: a Sewer #.. #*@# Noise: =--------  Time: 5149.3 (0.0) #..# ##vv#;j+ y) staff of necromancy #.~~ #...# Cast: Foxfire #~.###~~## #.~.#~~.# #.~~~.## l   crocodile (drag, caught, ally target) #..~..# ##.~.## #.§.#The crocodile struggles against the net.  The foxfire burns the crocodile! _The crocodile is moderately wounded.Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;j9<Dir - look around, f - activate;jl#  Zeppelin the Magician .~~. Deep Elf ...# Health: 43/43 ======================== l§÷# Magic: 17/20 ====================---- #§§## AC: 5Str: 5 §§.# EV: 17Int: 23 #§§# SH: 0Dex: 15 #. #§§# XL:  8 Next: 74% Place: a Sewer ;j~#.. #v@# Noise: =--------  Time: 5149.3 (0.0) #..# ##§v# y) staff of necromancy #.~~ #...# Cast: Foxfire #~.###~~## #.~.#~~.# #.~~~.## l   crocodile (drag, caught, ally target) #..~..# ##.~.## #.§.#The foxfire burns the crocodile! _The crocodile is moderately wounded.Casting: Foxfire (safe; 1% risk of failure)  ;j*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jw@v§;j .~~. ...# l.÷# #~.## ~~.# #..# #. #vv# #.. #v@# #..# ##v§# ;jf#.~~ #...# #~.###~~## #.~.#~~. #.~~~.## #..~.. ;j##.~.# #.§.#;jZ8=50.3 (1;j';j: _The crocodile is moderately wounded.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The crocodile struggles against the net.;j /  Zeppelin the Magician .~~. Deep Elf ...# Health: 43/43 ======================== l.÷# Magic: 17/20 ====================---- #~.## AC: 5Str: 5 ~~.# EV: 17Int: 23 #..# SH: 0Dex: 15 #. #vv# XL:  8 Next: 74% Place: a Sewer #.. #v@# Noise: =--------  Time: 5150.3 (0.0) #..# ##v*# y) staff of necromancy #.~~ #...# Cast: Foxfire #~.###~~## #.~.#~~.# #.~~~.## l   [0;j 0;10;1mcrocodile (drag, caught, ally target) #..~..# ##.~.## #.§.#Dir - look around, f - activateYou conjure some foxfire! _The crocodile struggles against the net.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;j7  Zeppelin the Magician .~~. Deep Elf ...# Health: 43/43 ======================== l.÷# Magic: 17/20 ====================---- #~.## AC: 5Str: 5 ~~.# EV: 17Int: 23 #v.# SH: 0Dex: 15;j #. #§v# XL:  8 Next: 74% Place: a Sewer #.. #v@# Noise: =--------  Time: 5150.3 (0.0) #..# ##v§# y) staff of necromancy #.~~ #...# Cast: Foxfire #~.###~~## #.~.#~~.# #.~~~.## l   crocodile (drag, caught, ally target) #..~..# ##.~.## #.§.#You conjure some foxfire! _The crocodile struggles against the net.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!;jiGv§;j>v§;j\Av§;jςJv§;jIv§;jtHv§;jCv§;j<v§;jnAv§;jAv§;jr .~~. ...# l.÷# #vv## v§.# #§§# #. #v§# #.. #§@# #..# ##§§# #.~~ #...# #~.###~~##;j  #.~.#~~. #.~~~.## #..~.. ##.~.# #.§.# _The crocodile struggles against the net.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the crocodile but does no damage.;j3§;j_?v§;jIv§;j'Bv§;j/ v§The crocodile is moderately wounded.;jI  The crocodile struggles against the net.  The foxfire burns the crocodile but does no damage.;j1§;j   The crocodile is moderately wounded.The foxfire burns the crocodile.;j%3§;j&-9v;j-+1.3 (1;j4§§§§§§;j7a _The crocodile is heavily wounded.;jD#.~.#.~~. ...# l§÷# #§§##v§. #§§  #§..# ##§v#.~~ #...~.###~~###.~.#~~.~~~.;j+E##..~..##.~.##;jFBv§;jPGEv§;j}NX  The foxfire burns the crocodile but does no damage.;j3§;jv§v§v§;j v§The crocodile is heavily wounded.The crocodile struggles against the net.l..~.~~l8=-2§§§ _The net rips apart, and the crocodile comes free!;jI   Zeppelin the Magician #.~.# Deep Elf .~~. Health: 43/43 ======================== ...# Magic: 17/20 ====================---- l.÷# AC: 5Str: 5 #v.## EV: 17Int: 23 #§~.# SH: 0Dex: 15 #**# XL:  8 Next: 74% Place: a Sewer #. #*@# Noise: ---------  Time: 5152.3 (0.0) #.. #**# y) staff of necromancy #..# ##~§# Cast: Foxfire #.~~ #...# #~.###~~## #.~.#~~.# l  [;jI 40m crocodile (drag, ally target) #.~~~.## #..~..# ##.~.##The crocodile is heavily wounded.The crocodile struggles against the net. _The net rips apart, and the crocodile comes free!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;jp Zeppelin the Magician#.~.#Deep Elf.~~.Health: 43/43 ========================...#Magic: 17/20 ====================----l.÷#AC: 5Str: 5#v.##EV: 17Int: 23#§~.#SH: 0Dex: 15#§.#XL:  8 Next: 74% Place: a Sewer#. #§@#Noise: ---------  Time: 5152.3 (0.0)#.. #~§#y) staff of necromancy#..# ##~§#Cast: Foxfire#.~~ #...##~.###~~###.~.#~~.#l [;jq 030m  crocodile (drag, ally target)#.~~~.###..~..###.~.## _The net rips apart, and the crocodile comes free!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the crocodile.;j 1§;j 9†l;j\ n~v~v..;j 3=3.3 (1;j ;j 2  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the crocodile. _The crocodile is heavily wounded.;jU  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j0;j3 Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire3%3  d - Grave ClawNecromancy2%2  e - Volatile BlastmotesFire/Translocation3%3  f - Flame WaveConjuration/Fire11%4  g - Fugue of the FallenNecromancy5%3  h - ShockConjuration/Air3%;j*41 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;jN ;jrV ;j^ Zeppelin the Magician#.~.#Deep Elf.~~.Health: 43/43 ========================...#Magic: 17/20 ====================----†.÷#AC: 5Str: 5#l.##EV: 17Int: 23#~~.#SH: 0Dex: 15#v.#XL:  8 Next: 74% Place: a Sewer#. #~@#Noise: =--------  Time: 5153.3 (0.0)#.. #v.#y) staff of necromancy#..# ##~.#Cast: Foxfire#.~~ #...##~.###~~###.~.#~~.#l  [;j_ m crocodile (drag, ally target)#.~~~.###..~..###.~.##Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the crocodile. _The crocodile is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jVh Zeppelin the Magician#.~.#Deep Elf.~~.Health: 43/43 ========================...#Magic: 17/20 ====================----†.÷#AC: 5Str: 5#l.##EV: 17Int: 23#~~.#SH: 0Dex: 15#v.#XL:  8 Next: 74% Place: a Sewer#. #~@#Noise: =--------  Time: 5153.3 (0.0)#.. #v.#y) staff of necromancy#..# ##~.#Cast: Foxfire#.~~ #...##~.###~~###.~.#~~.#l  [;jWi m crocodile (drag, ally target)#.~~~.###..~..###.~.##Dir - look around, f - activateYou conjure some foxfire!  The foxfire burns the crocodile. _The crocodile is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jp  * combustible, ally ta…)Flames lash the crocodile.  The crocodile is severely wounded.;jB Lv§;jC Av§;j@D =v§;jM  The crocodile's fire resistance burns away.  The foxfire burns the crocodile. The crocodile is burned terribly!;jO 3§;j. <v§;j0  The crocodile is severely wounded.The foxfire burns the crocodile.;jY 3§;je §  The crocodile is severely wounded.The crocodile is engulfed in a cloud of scalding steam.  You kill the crocodile!;jl .#~..#§§§†§§;j$t 5--82====4.3 (1 _You hear a splash.;j ~ §§§ _Your Translocations skill increases to level 3!;je RM#.~.#.~~. ...# §§§# †§##§§ #§  #§#..# ##~.#.~..;j. q~.~~;jI {6=-----5 _;jF ;jW ;jy&M#.~.#.~~. ...# ;j&§§§# †§##~§ ##. #.. #~.#;jA'3#~~.#;j[9~#÷##.~.#.~.#.~~....#§.----6 _Found a frilled lizard skeleton.;j3;j;j@;j;j7==;j[;j;jJ;j;j;j;jh8==;j;j;j;j ;j ;jO ;j ;j ;j h9==;j ;j;jh;j;j;jA;j;j%n _You start resting.Magic restored.;j##~~#†.÷†~;jB!/60.0);j!20===7.3 (11 _;j';j<(;j ;j& ;jY ;j ;j )$#. ~#÷# #.~. ##.~.##~.~~..~...##†.÷ #†@##0.0) #~~.# ##..# #. #~.# #.. #~.# #..# ##~.#.~~ #...# #~.###~~##.#~~.#;j;j+8.3 (1;j;j& _Found a war axe.;j;j ;j ;j ;j;jB;j!## ## # )$#. | ~#÷#. #.~.# ##.~.###~.~~.##.~.@.##9#†..#†.÷##.. ##†.## #.. #~~.# #. ##..# #. #~.# #.. #~.# #..# ##~.# #.~~ #...#;je$;j%,70.3 (2;j*;j-Q _Found a ribbon worm corpse.;jF_ ######## )$#.#|$ ~#÷#. #.~.# ##.~.## #~.~~.# #.~@..## #†..#†.÷# #..###†.## #..~ #~~.# #.~ ##..# #.~ #~.# #.. #~.# #..# ##~.#  #.~~ #...#;jf);jW*H==1.3 (1;jv1;j3+ _Found 15 gold pieces.;j5M#########)$#.#|$~#÷#. #.~.# #.~.#~.@~.#  #.~...##†..#†.÷# #..###†.### ##. #~;j8#..#;j A  You enter the shallow water.;jd2.9 (1.6Water ;jW;j? _Moving in this stuff is going to be slow.;j" M##########)$#.#|$#$~#÷#.: #.~.# ##.@.##~.~~.#  #.~...##†..#†.÷# #..###†.#####.. #~.#;j ;j '4.5;j} ;j R _Found a parchment of Summon Small Mammal and 14 gold pieces.;j# WM########)$#.#|$##$~#÷#.:# #.@.# ##.~.##~.~~.#  #.~...###†..#†.÷##.~ #~.#;j) ;j{* '6.1;j1 ;j3 ;j` ######### #)$#.#|$# #$~#÷#.:# #@~.# ##.~.## #~.~~.# #.~...## #†..#†.÷# #..###†.## ;j #..~ #~~.#  #.~# ##..#  #.~ #~.#;j ;jb670;jX;jk;j]3;j;j;jA  You enter the shallow water.;jWater  _Moving in this stuff is going to be slow.;j;j&(;j;j3;j;jd% ##########)@#.#|$#80.7 (3.6#$~#÷#.:####.~.# ##.~.# #~.~~.# #.~...# #†..#†.÷ #..###†.## #..~~~.#;j;j;jR ? _You now have 322 gold pieces (gained 20).;j4D ######### #@.#.#|$# #$~#÷#.:# ###.~.# ##.~.## #~.~~.# #.~...## #†..#†.÷# #..###†.##  #..~ #~~.#;jpV;jW-1.7 (1.0;j];j`P _You see here a +0 war axe.;j #########).#.#|$~#÷#.:##.~.#  ##.~.##~...#†.#.~# ##..#;jz2 _3.7 (2;j;jӬ ;j1_You now have 336 gold pieces (gained 14).;jE ?######### #).#.#|$# #.@#÷#.:# ###.~.# ##.~.## #~.~~.##.~...###†..#†.÷##..###†.###..~ #~~.# ;jA  You enter the shallow water.;jd5.3 (1.6Water ;j};j ? _Moving in this stuff is going to be slow.;j ;jۭ ;jޯ ;jܱ ;j ;j (;j> ,;j+ ;j ;jQ ;j l  You see here a frilled lizard skeleton.;j ;j  _;j6 ;ji ;j ;j ;j ;j ;j ;j ;j ;jA ######### #).#.#@$# 90.3 (5.0#.~#÷#.:# ###.~.### ##.~.###~.~~##.~...###†..#†.÷##..###†.##;j V#..~ #~~.#;j ;j ;j$ s _You see here a staff of fire.;jFq######### #).#.#|@# #.~#÷#.:# ###.~.### ##.~.###~.~~.##.~...###†..#†.÷##..###†.## ;j';j21.3 (1 _;j;jU;j+2.3 (2;j;j? _You now have 351 gold pieces (gained 15).;jd #########).#.#|..~#÷#.##.~.## ##.~.## ~~.....#;j7eH#.~# ##..#;jl;jm+3.3 (1;ju;jz  You pick up a parchment of Summon Small Mammal and begin reading...4.3 (2 _You add the spell Summon Small Mammal to your library.;jИB ######### #).#.#|.# #.~#÷#@.# ###.~.### ##.~.## #~.~~.# #.~...## #†..#†.÷# #..###†.## #..~ #~~.#  #.~# ##..#;jm;j+5.3 (1;jv;j;jCM#######).#..~#÷#..###.~.#####.~.###~#;j'#..~;j\;j&6;j;js _You see here a staff of fire.;jM <7;j ;j I _n - a staff of fire;j2X #########).#.#...~#÷##.~.## ##.~.## #~##..~#.~# ##..#;jM<8;j;j{ ;ju Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 short swordd - a +0 dagger  e - a +0 sling  h - a +1 war axe of sundering  k - the +11 falchion of Confusion {drain, Fly rF++ Str-4 Stlth+}  p - a +3 flail of draining  u - a +0 arbalest of draining  z - a +1 morningstar  A - a +3 battleaxe  B - a +2 mace Magical Staves (go to first with |)  y - a staff of necromancy (weapon)  f - a staff of alchemy  n - a staff of fire  q - a staff of air[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;j ;j ;jf Zeppelin the MagicianDeep ElfHealth: 43/43 ========================;j Magic: 20/20 ========================AC: 5Str: 5EV: 17Int: 23#########SH: 0;j Dex: 15#).#.#..#XL:  8 Next: 82% Place: a Sewer;j\ l#.~#÷#@.#Noise: ---------  Time: 5198.3 (0.0)###.~.###y) staff of necromancy##.~.##Cast: Foxfire#~.~~.#;j u#.~...###†..#†.÷##..###†.###..~ #~~.#;jI #.~# ##..# _You see here a staff of fire. _You now have 351 gold pieces (gained 15).  You pick up a parchment of Summon Small Mammal and begin reading... _You add the spell Summon Small Mammal to your library. _You see here a staff of fire. _n - a staff of fire;jO" J  You unwield your staff of necromancy.;jd# z9.3 (1nfire ;jk) ;j+ 2 _n - a staff of fire (weapon);jt ;ju ;ju ;j)x ;jz ;j{ ;j؀ ,;j A  You enter the shallow water.;jK ?Water ;j0 ;j- _Moving in this stuff is going to be slow.;j ;j ;j ;j ;j ;jZ ;j{ ;j ;j$ ;j ;j ;j ;j ;j ;j ;jæ ;j ;j ;jy ;j ;j; ;j #).#.#..##.~#÷#..####.~.#####.~.###~.~~.###.~...## #†..#†.÷# ;jE ##..###†.## #@.~# #~~.#207.9 (8.6 #.~## ##..#;j  #.~# #~.# #..# #~.# #..# ##~.# #.~;j b~ #...# ##~;j .###~~## #.~.#~~.#;j ' #.;j $~~~.##;ji ;j ;j| ;jT  .~#÷##.~.## ##.~.## ~.~~.###.~...##†..#†.÷##..###†.##..~# #~~.;j ~## ##. #~..##.~~#..~..#;j ;jx -8.9 (1.0;jG ;j ;j  ##.~.## ##.~.## ~.~~.###.~...##;jQ †..#†.÷##..###†.##..~# #~~.~## ##. #~.;j~ #..~.##.~.##;j ;j &9;j6 ;j2 ;j@;jC,;jmEA  You enter the shallow water.;jE?Water ;jF;jLQj ##.~...## #†..#†.÷##..###†.###..~# #~~.#.~## ##..#.~# #~.# #..# #~.# #..## ##~.# #.@~# #...# 13.5 (3.6;jQ##~.###~~## ~.#~~.# #.~~~.##  #..~..##.~.###...#;j`Rn#.## #~# _Moving in this stuff is going to be slow.;jR;jX;j-[E _Done exploring.;j zI;ju;...0.0;jc;jv;jԊ  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.;ju;jw3;jy;jZz;j _;jR;j,;j?;j+;j,;j;j/;jY;j,;j;j,;jQ;jT;j.,;j8;j;j> _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _ You enter the shallow water.Water ;jI;j  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _ You enter the shallow water. _Moving in this stuff is going to be slow.;j;j(;jV;j;j;j;j[;j;j;j;j?;j#.~.#~~.# ##.~~~.##  #..~..# ;j? ##.~.##  #...#  ##.##  #~# ###.#### ;j_#####.@.†...####25.1 (11.6)#~~~~~~~†~~~~~~######..)#...###########.)..#..###...#......#....#;jػ#..........#.∩∩.######......#....############## ;jr;j;j;j2L3;jM;jP;jR;jWB;j'`T _Moving in this stuff is going to be slow. _Done exploring. _ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water ;j|` _Done exploring. _ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.;j:c  _ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You see here a jackal corpse.;je;jf/ _;jOh;jj;jml;jl;jon;jo;jq;jq;jr;jt;j~v;j w;jw;j2##.## #~# ####.#### #####...†...###~~~~~~~†~~~~~~######..)#...###########.)..#..###...#......#....# #..........#.@∩.# 31.7 (6.6)#####......#....# ;jd############# ;j;jZ;jj _There is a gate leading back out of this place here.;j4;j1;jm ;j 42.7 (1.0 _;j ;jڝ .Dungeon:6;j +..'##'......##..#~~#......#####.##~~##.....# +....#~~†~#.....# #....#~~~~#.....#;j+ e. #....##~~##.....# .. #.....#~~#......+ ...####.##''##.....##+ #~~@~#........ ........######........;jT w.................................................)................;jw 4##########+###########;j -4.2 (2.5;j\ ;j + _Welcome back to the Dungeon!;j Y _There is a collapsed entrance here.;jI;j{;j;jR: _;jLE  There is a large open door here.;jnA  You enter the shallow water.;j?Water ;j;jN _Moving in this stuff is going to be slow.;jw;je3;j;j';j;j?;j;jq;j;jk;j;j;j;j;ja;jV;j;jG;j5;j;j!(;jO;j@  There is an open door here.;je;j# _;j;j;jh;j;jS;j#;j;j;jj;j7 _You open the door.;j;j?;j;j@  There is an open door here.;j;j _;j;jN;j2;j};j!;j;jE;j;jb;j;j% ,;j ;j ;jV;j;jD;j;j;j;j;j;j;j;j.N _You now have 364 gold pieces (gained 13).;j 3;j!;jb#;j/%;jp%;j &;j';j );jF);j*;jb+;j-;j-;jv.;j2;j4,;j5;j]7;jz9;j9;j:;j<;j=,;j>;j?7 _You open the door.;jc@;j@;j@;jA;j|B;jB;jB;j6I@  There is an open door here.;jJ;jkK _;jK;jM;jN;jFO;jO;j9Q;j$R;j`R;jR;j^;j`;j`;ja;jb;j8d;jsd;jd;j>f;joh,;ji;jt;jTv;jw;jLw;jy;jy;jz;j:z;j{;j |;j4|;je|;j~;j,;j;j&q  ......... ......[.[ ......... # ......... #. ......... ###.## #.....#+##..... #ß#### #.....#..#..... ##⌠.⌠####.....#..+..... +.>.'@...#####..#.....75.8 (41.6) ##⌠.⌠#####...##..###### #####ß #....'.......# ###.## ######.......# #. #.......# # #.......# #..##...# #..##...# #...#...#  _You open the door.;j݊a _Found a staircase to the Ecumenical Temple.;j[  .[.# # #. # #. # ###.### #.....#+## #ß##### #.....#..# ##⌠.⌠####.....#..+ +.>.@....#####..#;j3\ ##⌠.⌠#####...##.. #####ß# #....'. ###.### ######. #. #;j`\. #. #.......# #..##...;j\w #..##... #...#...;jc;jZn6.8 (1.0) _ _There is an open door here.;j8 .. .[ #. # #. # #. # ###.### #.....#+## #ß##### #.....#..# ##⌠.⌠####.....#..+ +.>@'....#####..# ##⌠.⌠#####...##.. #####ß# #....' ###.### ######;j! #.;j #;j:! #.;j #;j! #.;j& #..##;j^ ..;j #..##;j- #...#;j$,;j-7 _;jV;jF;j@  ... . #.# # #.# # #.# #;jW ###.### #.....#+## #ß##### #.....#..# ##⌠.⌠####.....#..+;j2 +.@.'....#####..# ##⌠.⌠#####...##..;jϓ #####ß# #....' ###.### ###### #.# #;j #.# # #.# #..## ..#;jq #..## #...#;j_;j&8;j;ji _There is a staircase to the Ecumenical Temple here.;jU4;jX;j^;jdC9 _;j 1.Temple;j8♣~~~.........♣..~..~~≈~~~♣♣~.~..........~~....≈~..♣..♣♣~.♣..~♣♣♣♣...~~~..~~....♣~♣♣~~...♣♣ ♣....~~~....♣...♣;jq9♣♣.....♣♣♣~._.~~§~~...♣...♣♣♣.._.........~~~......._.♣♣♣~.......§~........~..~...♣♣≈≈≈.♣♣._.....~..~.....~.~~;j9.♣≈≈~..♣.§..@.~._....~.♣..~~~♣≈≈≈~.....~.........♣...~~~.♣≈≈~~...♣.♣..♣♣♣~~♣.♣♣♣...~♣≈≈≈~...♣♣....♣♣~......♣;j:o♣♣≈≈≈~...♣♣......~......♣.._;j3:♣≈≈≈≈~~~♣♣♣....§..~..._.;j^:♣≈≈~~~~.♣♣♣.~......♣♣~......♣≈≈≈~~~.........._.♣♣.......♣;j:[♣≈≈≈~.~~.....~.♣......~.._..♣;jϛ.81.3 (2.5;j_§___;jbX _You climb downwards. Welcome to the Ecumenical Temple! Found five altars.;j~d _There is a staircase back to the Dungeon here.;j~ ;M≈♣♣.....~~~≈≈≈~≈~~~~~~...♣..~..~~≈~~~....♣♣~.~..........~~....≈~..♣..♣~.♣..~♣♣♣♣...~~~..~~....♣~♣♣~~...♣♣ ♣....~~~....♣...♣....♣♣♣~._.~~§~~...♣.. ♣♣.._.........~~~......._;j~ ♣~.......§~........~..~...♣≈.♣♣._..@..~..~.....~.~~.~..♣.§..<.~._....~.♣..~~~≈~.....~.........♣...~~♣≈≈~~...♣.♣..♣♣♣~~♣.♣♣♣...~.... ~~~♣♣♣....§........._.;j Q§§§§;j 42.3 (1.0 _;j §§§__;j ;jdM≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~≈♣♣.....~~~≈≈≈~≈~~~~~~..;j ♣..~..§~≈~~~....♣♣~.~..........~~....≈~..♣..♣~.♣..~♣♣♣♣...~~~..~~....♣~;j♣♣~~...♣♣ ♣....~~~....♣...♣.;j...♣♣♣~._.~~§~~...♣.. ♣♣.._.......§.~~~......._♣~.......§@........~..~...♣;j.≈.♣♣._.....~..~.....~.~~.;jL~..♣.§..<.~._....~.♣..~~~♣≈≈≈~.....~.........♣...~~~..;jjS §.;jC~♣.~....;jy" ~...You enter the shallow water.;j#N3.9 (1.6Water ;j#;j*]_§;j,? _Moving in this stuff is going to be slow.;j"M~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈≈≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~≈♣♣.....~~~≈≈≈~≈~~~~~~.♣..~..§~≈~~~....♣♣~.~..........~~....≈~..♣..♣;jl~.♣..~♣♣♣♣...~~~..~~....♣~♣♣~~...♣♣ ♣....~~~....♣...♣....♣♣♣~._.~~~~~...♣.. ♣♣.._§.~~~......._♣~........~........~..~...♣;j≈.♣♣._.....~..~.....~.~~.♣≈≈~..♣.§..<.~._....~.♣..~~~ Water ;ja~~;j K.~~~♣♣♣.....;jsr~..§.§;j]640;j%]_§§;j\;j' pM≈~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈≈≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~≈♣♣.....~~~≈≈≈~≈~~~~~~.♣..~..~~≈~~~....♣♣~.~..........~~....≈~..♣..♣~.♣..~♣♣♣♣...~~~..~~....♣~♣♣~~...♣♣ ♣....~~~....♣...♣.;j#( -....♣♣♣@._.~~~~~...♣.. ♣♣.._.......§.~~~......._♣~........~........~..~...♣♣≈≈≈.♣♣._.....~..~.....~.~~.;jN( <~...♣♣.§....~..;j2 t ..You enter the shallow water.;j2 d6.5 (1.6Water ;j}9 9§;j; ? _Moving in this stuff is going to be slow.;jI M♣≈≈♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈≈≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~≈.♣♣.....~~~≈≈≈~≈~~~;jdJv~~~.........♣..~..~~≈~~~....♣♣~.~..........~~....≈~..♣..♣~.♣..~♣♣♣♣...~~~..~~....♣~♣♣~~...♣♣ ♣@...~~~....♣...♣.....♣♣♣~._.~~~~~...♣.. ♣♣.._.........~~~......._♣~........~........~..~...♣♣≈≈≈.♣♣._.....~..~.....~.~~.♣;jJr .~~...♣♣....♣♣~..;jU§§.70;j ]9§;j^;j0M ♣♣♣♣  ♣♣♣♣♣ ♣≈≈♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣;j_~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈≈≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~≈~~......♣♣.....~~~≈≈≈~≈~~~~~~...§.....♣..~..~~≈~~~....♣♣~.~..........~~....≈~..♣..♣;jU~.♣..~♣♣♣♣@..~~~..~~....♣~♣♣~~...♣♣ ♣....~~~....♣...♣....♣♣♣~._.~~~~~...♣..;j@♣♣.._.........§~~......._.♣.;jh5.......♣.♣..♣♣♣~~♣;j;j;jc&8;j;j;j♣♣♣♣ ♣♣♣♣♣♣ ♣♣♣≈≈♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈♣≈≈~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈♣≈~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~♣≈~~......♣♣.....~~~≈≈≈~≈~~~.♣~~~...§.....♣..~..~~≈~~~.♣♣~.~.~~....≈~..♣..♣.♣~.♣..~♣♣♣♣.@.~~~..~~....♣~.♣♣~~...♣♣ ♣....~~~....♣...♣.♣♣.....♣♣♣~._.~~~~~...♣...♣.♣♣.._.........§~~.§....._.♣.♣♣~........~.§......~..~...♣.♣≈≈≈.♣♣._.....~..~.§...~.~~.≈♣≈≈~..♣....<.~._....~.♣..~♣≈≈≈~.....§;j2.♣...~~~.≈♣≈≈~~...♣.♣..♣♣♣~~♣.♣♣♣...~.♣..~9_;j] ♣♣♣♣ ♣♣♣♣♣♣ ♣♣♣≈≈♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈♣≈≈~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈♣≈~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈♣≈~~......♣♣.....~~~≈≈≈~≈~~~..~♣~~~...§.....♣..~..~~≈~~~.♣♣~.~.~~....≈~..♣..♣.♣~.♣..~♣♣♣♣..@~~~..~~....♣~.♣♣~~...♣♣ ♣....~~~....♣...♣..~♣♣.....♣♣♣~._.~~~~~...♣...♣.♣♣.._.........§~~._.♣.~♣♣~........~.§......~..~...♣.~♣≈≈≈.♣♣._.....~..~.....~.~~.≈~♣≈≈~..♣....<.~._....~.♣..~~~~≈♣≈≈≈~.....~.[16;2;j w4H♣...~~~.≈♣♣≈≈~~...♣.♣..♣♣♣~~♣.♣♣♣...~.♣;j .§~..§§§;j '90;jp A§§;j ;j{ ♣♣♣♣ ♣♣♣♣♣♣ ♣♣♣≈≈♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈≈♣♣≈≈~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈♣≈~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~♣≈~~......♣♣.....~~~≈≈≈~≈~~~..~♣~~~.♣..~..~~≈~~~......~♣♣~.~.~~....≈~..♣..♣..≈♣~.♣..~♣♣♣♣...@~~..~~....♣~...~♣♣~~...♣♣ ♣....~~~....♣...♣..~♣♣.....♣♣♣~._.~~~~~...♣...♣..≈♣♣.._.........§~~._.♣.~♣♣~.......§~.~..~...♣.~≈;jF| h♣≈≈≈.♣♣._.....~..~.§...~.~~.≈~♣♣≈≈~..♣....§.~._....~.♣..~~~~≈♣♣≈≈≈~.§...~.♣...~~~.≈♣♣≈≈~~...♣.♣..♣♣♣~~♣.♣♣♣...~.♣;j ~You enter the shallow water.2.1 (1.6Water ;j# :_;jL  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water;j ;. _Moving in this stuff is going to be slow.;j!♣♣♣♣ ♣♣♣♣♣♣ ♣♣♣♣ ♣♣≈≈♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈≈♣ ♣≈≈~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈ ♣≈~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈ ;j"B♣≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈ ♣≈~~......♣♣.....~~~≈≈≈~≈~~~..~ ♣~~~.♣..~..~~≈~~~......~≈ ♣♣~.~.~~....≈~..♣..♣..≈♣~.♣..~♣♣♣♣...~@~..~~....♣~...~≈♣♣~~...♣♣ ♣....~~~....♣...♣..~~≈♣♣.....♣♣♣~._.~~~~~...♣...♣..≈♣♣.._.........~~~._.♣.~~♣♣♣~.§~.~..~...♣.~≈♣;j"♣≈≈≈.♣♣._.....~..~.§..§~.~~.≈~♣♣≈≈~..♣....§.~._....~.♣  ♣≈≈≈~.§...~.♣.. ;j5§§§....<3.7§§_;j<♣♣♣♣ ♣♣♣♣♣♣ ♣♣♣♣ ≈≈♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈≈♣ ≈≈~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ≈~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣ ≈≈~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈ ≈~~......♣♣.....~~~≈≈≈~≈~~~..~~~≈ ~~~.;j=*♣..~.§~~≈~~~......~≈~.~.~~....≈~..♣..♣..≈≈♣ ♣~.♣..~♣♣♣♣...~~@..~~....♣~...~≈♣ ♣♣~~...♣♣ ♣.§..~~~....♣...♣..~~≈♣♣♣.....♣♣♣~._.~~~§~...♣...♣..≈≈♣♣♣.._.~~~._.♣.~~♣ ♣♣~.§~.;j>~..~ ♣≈≈≈.♣♣._.....~..~.....~ ;j0>♣≈≈~..♣....<.~._....~.♣. ♣≈≈≈~.§..;j[>+ ;jqGj§§.§;jH'5.3;jOB§§;jX;j> ♣♣♣♣♣♣ ♣♣♣♣ ≈≈♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈≈♣♣♣ ~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ~≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈♣ ~~......♣♣.....~~~≈≈≈~≈~~~..~~~≈♣.♣..~.§~~≈~~~......~≈≈♣ ~.~.~~....≈~..♣..♣..≈≈♣ ;jDD~.♣..~♣♣♣♣...~~~@.~~....♣~...~≈♣ ~~...♣♣ ♣.§..~~~.§..♣...♣..~~≈♣ ♣♣.....♣♣♣~._.~~~§~...♣...♣..≈≈♣ ♣♣.._.§~~~._.♣.~~♣♣ ~.~.~..~. ≈≈≈.♣♣._.....~..~.....~. ≈≈~..♣....<.~._....~.♣.. ≈≈≈~.§...~.....§...♣...~ ;jJO..~;jL660;j_I_;j   ♣♣♣♣♣♣ ♣♣♣♣ ♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈≈♣♣♣ ~~~♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ≈~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣♣ ~~....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈♣ ......♣♣.....~~~≈≈≈~≈~~~..~~~≈♣ .♣..~..~~≈~~~......~≈≈♣ .~.~~....≈~..♣..♣..≈≈♣♣ .♣..~♣♣♣♣...~~~.@~~....♣~...~≈♣ ~~...♣♣ ♣....~~~.§..♣...♣..~~≈♣ .....♣♣♣~._.~~~~~...♣...♣..≈≈♣ .._..... ~.~.~..~..[;j 1P.♣♣._.....~..~.....~.~~..♣....<.~._....~.♣..~~~~≈♣~.§...~.....§...♣...~~~.≈♣♣ ;j ~.~~~.§§..§;j &7;j W_§;j  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Found a broken altar of Ashenzari;j% .;j  ♣♣♣♣♣♣ ♣♣♣♣ ♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈≈♣♣♣ ♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ;j ~~..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣♣ ....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈♣ ......♣♣.....~~~≈≈≈~≈~~~..~~~≈♣ .♣..~..~~≈~~~......~≈≈♣ ~.~~....≈~..♣..♣..≈≈♣♣ ♣..~♣♣♣♣...~~~..@~....♣~...~≈♣ ...♣♣ ♣....~~~.§..♣...♣..~~≈♣ ;j` .....♣♣♣~._.~~~~~...♣...♣..≈≈♣ .._. .~.§..§...~..~...♣.~≈♣.♣♣._.....~..~.....~.~~.≈~♣♣ ~..♣....<.~._....~.♣..~~;j ~~≈♣~.§...~.....§...♣...~~~.≈♣♣ ;j t ..You enter the shallow water.;j d8.9 (1.6Water ;j ;j ? _Moving in this stuff is going to be slow.;jյ ♣♣♣♣♣♣ ♣♣♣♣  ♣♣~~≈≈♣ ♣♣♣≈≈♣♣♣ ♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣♣ ....♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈♣ ♣♣.....~~~≈≈≈~≈~~~§.~~~≈♣ ♣..~..~~≈~~~......~≈≈♣ .~~....≈~..♣..♣..≈≈♣♣ ..~♣♣♣♣...~~~..~@....♣~...~≈♣ ...♣♣ ♣....~~~....♣...♣..~~≈♣ ♣♣♣~._.~~~~~...♣...♣..≈≈♣ _.~~~.§....._.♣.~~♣♣[39;jT;49m ~.§..§...~..~...♣.~≈♣ .♣♣._.....~..~.....~.~~.≈~♣♣ ..♣....<.~._....~.♣..~~~~≈♣ ~.§...~.♣...~~~.≈♣♣ .§§.....§.§§300.5_§;j♣♣♣♣♣♣ ♣♣♣♣  ♣♣~~≈≈♣ ♣♣♣≈≈♣♣♣ ♣♣♣ ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ..♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣♣ ♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈♣ ♣♣.....~~~≈≈≈~≈~~~..~~~≈♣ ♣..~..~~≈~~~.§....~≈≈♣ ~~....≈~..♣..♣..≈≈♣♣ ~♣♣♣♣...~~~..~~@...♣~...~≈♣ ♣♣ ♣....~~~....♣...♣..~~≈♣ ♣♣♣~._.~~~~§...♣...♣..≈≈♣ _.~~~......._.♣.~~♣♣ ~.;j@D~..~...♣.~≈♣ ♣♣._.....§.§~.....~.~~.≈~♣♣♣....<.~._....~.♣..~~~≈♣ .§...~... ;j;j610;j8s_§.§§;jT;j9"♣♣♣♣♣♣ ♣♣♣♣  ♣♣~~≈≈♣ ♣♣♣≈≈♣♣♣  ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣♣ ♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈♣ ♣♣.....~~~≈≈≈~≈~~~..~~~≈♣ ♣..~..~~≈~~~.§..§.~≈≈♣ ~~....≈~..♣..♣..≈≈♣♣ ~♣♣♣♣...~~~..~~.@..♣~...~≈♣ ♣♣ ♣....~~~....♣...♣..~~≈♣ ♣♣♣~._.~~~~§...♣...♣..≈≈♣ .~~~......~.~..~.[;j#14;2H._.....§.§~.....~.~~.≈~♣♣ ♣....<.~._....~.♣..~~≈♣ §...~.♣§..~~~.≈♣♣ ;j#*^.§§;j$+&2;j=0D§§;j1;j~ ♣♣♣♣♣♣ ♣♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈≈♣♣♣  ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈§≈♣ ♣♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈♣♣ ♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈♣ ♣♣.....~~~≈≈≈~≈~~~..~~~≈♣ ♣..~..~~≈~~~.§....~≈≈♣ ~~....≈~..♣..♣..≈≈♣♣ ♣♣♣♣...~~~..~~..@.♣~...~≈♣ ;j ?♣♣ ♣....~~~.§..♣...♣..~~≈♣ ♣♣♣~._.~~~~§...♣...♣..≈≈♣ ~~~...~..~..~. ._.....§.§~.....~. ....<.~._..§.~.♣..~~~~≈♣ ...~.........♣§..~~~.≈♣♣ ;j A..;j> &3;j :§;j ;jM]♣♣♣♣♣♣ ♣♣♣♣ ♣♣~~≈≈♣ ♣♣♣≈≈♣♣♣  ♣~~~≈≈♣♣♣ ♣♣≈≈≈≈§≈♣  ♣♣~~~~≈≈≈♣♣ ♣♣≈♣♣ ♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈♣ ♣♣.....~~~≈≈≈~≈~~~..~~~≈♣ ♣..~..~~≈~~~......~≈≈♣ ~~....≈~..♣..♣..≈≈♣♣ ...~~~..~~...@♣~...~≈♣  ♣....~~~.§..♣...♣..~~≈♣ ♣♣♣~._.~~~~§...♣...♣..≈≈♣ ~~~......~.~..~ _.....§..~.....~<.~._..;j][40m§.~.♣.~.........♣... ;jd8~;je&4;j'xZ_§;j  ♣♣~~≈≈♣♣♣≈≈♣♣♣~~~≈≈♣♣♣ ♣♣≈≈≈≈§≈ ♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈≈≈≈≈≈≈♣♣;j♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈ .♣♣.....~~~≈≈≈~≈~~~..~~~...♣..~..~~≈~~~......~≈..~~....≈~..♣..♣..≈≈♣ ;j♣♣♣...~~~..~~....♣~§..~≈♣  ♣....~~~.§..♣.@.♣..~;jt♣♣~._.~~~~~...♣...♣..≈ ;j".......~~~......._.♣.~~♣...;jGA.~...♣.;jh♣.♣♣♣...~.♣♣ ♣♣....♣♣~......♣....♣;j≈§§.§.;j&5;j;jn;j < ~~~≈≈♣♣♣ ♣♣≈≈≈≈≈≈ ♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈≈≈≈§≈≈♣♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈ .♣♣.....~~~≈≈≈~≈~~~..~~~...♣..~..~~≈~~~......~≈..~~....≈~..♣..♣..≈≈♣ ;jt ♣♣♣...~~~§.~~....♣~...~≈♣  ♣....~~~.§..♣...♣..~♣♣~._.~~~~~...♣@..♣..≈ .......~~~.....§._.♣.~~♣;j ~........~..~...♣.~≈♣ .;j 6..♣~;j .....♣....♣ ♣♣.§....~......♣.._.♣♣;ju ;jL &6;jn ;jW ;j 7 ♣ ♣♣~~~~≈≈≈♣♣ ♣♣≈≈≈≈§≈≈♣♣♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈ ;jP2.♣♣.....~~~≈≈≈~≈~~~..~~~...♣..~..~~≈~~~......~≈..~~....≈~..♣..♣..≈≈♣ ♣♣♣...~~~§.~~....♣~...~≈♣ ;jf| ♣....~~~....♣...♣..~~;js♣♣~._.~~~~~...♣...♣..≈ ;j.......~~~.....§@_.♣.~~♣;j~~........~..~...♣.~≈♣ ;jΦ_.....§..~.....~.~~.≈~♣♣;j-.♣♣;j.;j_.♣.._.♣ ;jEl♣♣.......~..._......~♣♣;j9J§§§;jF&7;jL§_;jA _Found a snail-covered altar of Cheibriados.;j ♣♣♣..~~~~~≈≈♣♣♣≈≈≈~~≈~≈≈ .♣♣.....~~~≈≈≈~≈~~~..~~~...♣..~..~~≈~~~.§....~≈..~~....≈~..♣..♣..≈≈♣ ♣♣♣...~~~§.~~....♣~...~≈♣  ♣....~~~..§.♣...♣..~~♣♣~._.~~§~~...♣...♣..≈ .......~~~.....§._.♣.~~♣~........~..~@..♣.~≈♣ _.....§..~.....~.~~.≈~♣Cast: Foxfire.♣......~ ♣♣.~......♣♣~.......~~♣.8_ _Found a burning altar of Makhleb.;jr .♣♣.....~~~≈≈≈~≈~~~..~~~ ....♣..~..~~≈~~~.§....~≈..~~....≈~..♣..♣..≈≈♣ ♣♣♣...~~~§.~~....♣~...~≈♣  ♣....~~~..§.♣...♣..~♣♣~._.~~§~~...♣...♣..≈ .......~~~......._.♣.~~♣~........~..~...♣.~≈♣ _.....§..~.....~@~~.≈~♣ ...<.~._....~.♣..~~~~≈♣ ~.........♣...~~~.≈♣♣.♣.~.......~~ ........_.♣♣.......♣.~♣♣;j[7.;j &9;jU__;j;j D ...♣..~..~~≈~~~.§....~≈..~~....≈~..♣..♣..≈≈♣ ♣♣♣...~~~..~~....♣~...~≈♣  ♣....~~~..§.♣...♣..~♣♣~._.~~§~~...♣...♣..≈ .......~~~......._.♣.~~♣~........~..~...♣.~≈♣ _.....§..~.....~.~~.≈~♣♣ ;j V...<.~._....~.♣.@~~~~≈♣ ~.........♣...~~~.≈♣~Cast: Foxfire.♣~..♣.......♣.~♣ ....~.♣......~.._..♣.~~♣;j R.§§;j] '10;j o__§_;j ;j M ..~~....≈~..♣..♣..≈≈♣ ♣♣♣...~~~..~~....♣~...~≈♣  ♣....~~~....♣...♣..~~§♣♣~._.~~§~~...♣...♣..≈ .......~~~..§...._.♣.~~♣~........~..~...♣.~≈♣ ;j _.....§..~.....~.~~.≈~♣♣ ...<.~._....~.♣..~~~~≈♣ ~.........♣...@~~.≈♣♣ ♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ♣....♣♣~......♣....♣ ..~§.._.♣.♣♣.;j ..~.._..♣.~~ ~....♣♣♣~.....♣...♣.~.~♣♣;j u ~You enter the shallow water.  Moving in this stuff is going to be slow.2.1 (1.6Water §_§_ ;jV 3_Found a shadowy altar of Dithmenos.;ja ♣♣♣...~~~..~~....♣~...~≈♣  ♣....~~~....♣...♣..~~§♣♣~._.~~~~~...♣...♣..≈≈ ;j)b.......~~~..§...._.♣.~~♣~........~..~...♣.~≈♣ _.....§..~.....~.~~.≈~♣♣ ...<.~._....~.♣..~~~~≈♣ ~.........♣...~~~.≈♣♣ ;jRb♣.♣..♣♣♣~~♣.♣♣♣.@.~.♣♣ ♣....♣♣~......♣....♣ §....~......♣.._.♣♣;jsb>Water ~.;jbA♣.....♣;jb.♣...♣.~.~♣ ~.._.♣....~.♣....~....~~♣;jk^.§§.;jl630;jrf___;j]s;je  ♣....~~~....♣...♣..~~§♣♣~._.~~~~~...♣...♣..≈≈ .......~~~...§..._.♣.~~♣;jÏb~........~..~...♣.~≈♣ _.....§..~.....~.~~.≈~♣♣ ...<.~._...§~.♣..~~~~≈♣ ~.........♣...~~~.≈♣♣ ;j♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ♣....♣♣~......♣@...♣ ;j§....~......♣.._.♣♣......~§.._......~♣♣;j?.♣♣~....~.. ~.._.♣....~§♣§...~....~~♣ .................♣..~.~~♣♣;jX8.;j&4;jfz___§;j;js' ♣♣~._.~~~~~...♣...♣..≈≈ .......~~~...§..._.♣.~~♣~........~..~...♣.~≈♣ _.....§..~.....~.~~.≈~♣♣ ...<.~._...§~.♣..~~~~≈♣ ~.........♣...~~~.≈♣♣ ♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ♣....♣♣~......♣....♣ §...._.♣♣......~..._......~♣♣;j~......♣♣~..~♣♣........~........♣..~. ......~~.~.♣......._.≈~≈≈♣;jE!9§;j_"&5;j(___§_;jF*;jW3  .......~~~...§..._.♣.~~♣~........~..~...♣.~≈♣ _.....§..~.....~.~~.≈~♣♣ ;j3 =...<.~._...§~.♣..~~~~≈♣ ~.........♣...~~~.≈♣♣ ♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ♣....♣♣~......♣....♣ ;j3 §....~......♣.._.♣♣......~..._..@...~♣♣;jm4 ~......♣♣~.~♣ ........_.♣♣.♣.~♣♣.~~;j4 ....♣..~.♣......._.≈~ ;j4 O....≈~~~~~......♣♣...~≈≈≈♣;j< 7...;j= &6;jC q___;jE 7 _Found a radiant altar of Vehumet.;jm  ~........~..~...♣.~≈♣ _.....§..~.....~.~~.≈~♣ ...<.~._...§~.♣..~~~~≈♣ ~.........♣...~~~.≈♣♣ ♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ;jFn @♣....♣♣~......♣....♣ §.....♣.._.♣♣......~..._......~♣♣~......♣♣~.~♣ ........_.♣♣.♣.~♣♣;jn ~.♣......~.._..♣.~~~.~♣.......♣..~.~~.♣..;jn ....♣♣...~ .~~~~~~~~~~..._.....~≈≈≈≈♣;jw ;jax &7;j+ H__;j ;jj.~.~..~...♣.~≈♣ ._.....§..~.....~.~~.≈~♣♣.<.~._...§~.♣..~~~~≈♣.~..♣...~~~.≈♣♣ .♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ .♣♣....♣♣~......♣....♣ ;jj`.♣♣.§....~......♣.._.♣♣♣.~..._......~♣♣♣.~......♣♣~.~~♣._.♣♣.♣.~♣♣.~.♣......~.._..♣.~~♣ .~....♣♣♣;jek~.....♣...♣.~.~♣♣ .~.._.♣....~.♣....~§...~~♣ ~.......♣..~.~♣♣.~~.~.♣......._;jk.≈~≈≈♣.≈~~~~~.....♣♣...~≈≈≈♣ ;jk_.~..._.....~≈≈≈≈♣;jtm§§§..~.;ju&8;j[{___§_ _;j6};j׺  _.....§..~.....~.~~.≈~♣ ....<.~._...§~.♣..~~~~≈♣ ~........§♣...~~~.≈♣♣ .;j ♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ♣....♣♣~§.....♣....♣ §....~......♣.._.♣♣ ;j ♣♣♣.......~..._......~♣♣~......♣♣~.~ ........._.♣♣.♣.~♣♣~.♣......~.._..♣.~~ .~....♣♣♣~.....♣...♣.~.~♣♣....~..♣..~......♣♣.~..._.....~ ..~≈≈~~♣♣♣~~~.~.....~≈≈≈≈♣♣;j <9;j9 §__§_ _;j 9 _Found a hazy altar of Hepliaklqana.;j  ...<.~._...§~.♣..~~~~≈♣ ~........§♣...~~~.≈♣ .♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ♣....♣♣~§.....♣....♣ §....~......♣.._.♣♣ ♣♣♣.......~..._......~♣♣~......♣♣~.~ ........._.♣♣.♣.~♣♣~.♣......~.@_..♣.~~ .~....♣♣♣~.....♣...♣.~.~♣♣_.♣....~.♣.§..~....~~...~.♣~~......♣♣...~~~.~.....~ .~~≈~~♣♣ ♣♣♣~~~...~~≈≈≈≈≈♣;j( U§§§;j& '20;j §___§ _§;jǸ ;j 9A ~........§♣...~~~.≈♣ .♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ♣....♣♣~§.....♣....♣ §....~......♣.._.♣♣ ♣♣♣.......~..._......~♣♣~......♣♣~.~♣ ........._.♣♣....§..♣.~♣♣~.♣......~.._..♣.~~ .~....♣♣♣~.....♣@..♣.~.~♣♣_.♣....~.♣.§..~....~~ ~.................♣..~.~~♣♣~.♣.~~..~.~♣♣♣♣~§~... ~~~♣♣♣♣ ♣♣♣~~~~~≈~≈≈≈♣♣;jAI.~;j6B&1;jGw___§ _;j ♣♣._.~~.......~~.~.♣....§.._.≈~ ♣...~~.....≈~~~~~......♣♣...§;jsR<9;jVZ§__;jV3_§;jW;jg ♣♣.._.~~~...§..._.♣. ♣♣~........~......§.~..~...♣.~ ♣≈≈≈.♣♣._.....§..~.....~.~~.≈~ ♣≈≈~..♣....<.~._....~.♣..~~~~≈ ♣≈≈≈~.§...§.........♣...~~~.≈ ♣≈≈~~...♣.♣..♣♣♣~~♣.♣♣♣...~.♣♣ ♣≈≈≈~...♣♣....♣♣~......♣....♣ ♣♣≈≈≈~...♣♣......~......♣.._.♣♣ ♣≈≈≈≈~~~♣♣♣.~..._......~;jhh ♣≈≈~~~~.♣♣♣.~......♣♣~.~~ ♣≈≈≈~~~._.♣♣......§♣.~ ♣≈≈≈~.~~.....~.♣......~.._..♣. ♣♣≈≈..~~.~....♣♣♣§.....♣...♣.~. ♣≈~..~~.~.._.♣....~.♣....~.... ♣~...~~~......§...♣..~.;jh= ♣♣._.~~.......~~.~.♣....§.._.≈ ♣...~~.....≈~~~~~......♣♣...§;jqK§§§§;jr'40;j8x§§_§_;jfy;j9" ♣♣.._.~~~...§..._.♣. ♣♣~.§§.....§.~..~...♣. ♣≈≈≈.♣♣._.....§..~.....~.~~.≈ ♣≈≈~..♣....<.~._....~.♣..~~~~ ♣≈≈≈~.§...§.........♣...~~~.≈ ♣≈≈~~...♣.♣..♣♣♣~~♣.♣♣♣...~. ♣≈≈≈~...♣♣....♣♣~......♣....♣;j"% ♣♣≈≈≈~...♣♣..§...~......♣.._. ♣≈≈≈≈~~~♣♣♣.~..._......~ ♣≈≈~~~~.♣♣♣.~......♣♣~. ♣≈≈≈~~~.;j"._.♣♣......§♣. ♣≈≈≈~.~~.....~.♣......~.._..♣.;j" ♣♣≈≈..~~.~....♣♣♣§.....♣...♣.~;j"K ♣≈~..~~.~.._.♣....~.♣....~ ♣~...~~~.....§§..§;j/#<.♣..~ ♣♣._.~~.......~~.~.♣....§.._. ♣...~~.....≈~~~~~......♣♣...;j+R~~.;j3,&1;j02y§___;ji4;j  ♣♣.._.~~~...§..._.♣ ♣♣~........§§.....§.~..~...♣ ♣≈≈≈.♣♣._.....~..~.....~.~~. ♣≈≈~..♣....<.~._....~.♣.. ♣≈≈≈~.§...~.........♣...~~~. ♣≈≈~~...♣.♣..♣♣♣~~♣.♣♣♣...~. ♣≈≈≈~...♣♣....♣♣~......♣.... ♣♣≈≈≈~...♣♣..§...~......♣.._. ♣≈≈≈≈~~~♣♣♣;jF .~..._...... ♣≈≈~~~~.♣♣♣.~......♣♣~. ♣≈≈≈~~~..._.♣♣......§♣ ♣≈≈≈~.~~.....~.♣......~.._..♣ ♣♣≈≈..~~.~....♣♣♣~.....♣...♣. ♣≈~..~~.~.._.♣....~.♣....~ ♣~...~~~......§..§.♣..;j  ♣♣._.~~.~~.~.♣....§.._ ♣...~~.....≈~~~~~......♣♣;j 5.;j &2;j h___;j ;jSM...♣♣♣~._.~~~~~...♣.. ♣♣.._.........~~~...§..._♣~........§§.....§.~..~...♣≈.♣♣._.....~..~.....~.~~.~..♣....<.~._....~.♣..~~~≈~.§...~.........♣...~~~~...♣.♣..♣♣♣~~♣.♣♣♣...~ ♣♣.♣≈≈≈~...~......♣.._≈≈~~~♣♣♣.......~..._~~~~.♣♣♣.~......♣♣~.......♣≈≈≈~~~.........._.♣♣......§♣~..~~♣ .~...~~.......~..§§;j0U&3;j] _§_§_ ;jRM♣♣~~...♣♣ ♣....~~~....♣...♣....♣♣♣~._.~~~~~...♣.. ♣♣.._.........~~~...§..._♣~........~..§.....~..~...♣≈.♣♣._§....~..~.....~.~~.~..♣....<.~._....~.♣..~~~;jz≈~.§...~.........♣...~~~~...♣.♣..♣♣♣~~♣.♣♣♣...~ ♣♣~...♣≈≈≈~...~......♣.._≈≈~~~♣♣♣.......~..._♣≈≈~~~~.♣♣♣.~......♣♣~........;jW~~~~......§..§.;j;j{&4;j`q§__;j;jZM~.♣..~♣♣♣♣...~~~..~~....♣~♣♣~~...♣♣ ♣....~~~....♣...♣.....♣♣♣~._.~~~~~...♣.. ♣♣.._.........~~~...§..._♣~........~..§.....~..~...♣≈.♣♣._§....~..~.....~.~~.~..♣....<.~._....~.♣..~~~≈~.....~.........♣...~~~~...♣.♣@.♣♣♣~~♣.♣♣♣...~ ♣♣~...♣≈≈≈~...;jG~......♣.._♣≈≈≈≈~~~♣♣♣.......~..._........~.._.♣....~;jV§§§§;j@&5;j_§§___;j;jͩM♣♣~.~..........~~....≈~..♣..♣~.♣..~♣♣♣♣...~~~..~~....♣~♣♣~~...♣♣ ♣....~~~....♣...♣....♣♣♣~._.~~~~~...♣..;j? ♣♣.._.........~~~...§..._♣~........~..§.....~..~...♣≈.♣♣._§§§..~..~.....~.~~.~..♣....<.~._....~.♣..~~~≈~.....~@........♣...~~;jlC~~...♣.♣..♣♣♣§~♣.♣♣♣...~ ♣≈≈≈~...♣♣...§♣♣~.;j♣♣≈≈≈~...♣♣......~......♣.._.~.~..§.♣♣♣~..;jê;j?..;j&6;j$_;ja_;j;j/ M~~~.♣..~..~~≈~~~.§..♣♣~.~.§........~~....≈~..♣..♣~.♣..~♣♣♣♣...~~~..~~....♣~♣♣~~...♣♣ ♣....~~~....♣...♣....♣♣♣~._.~~~~~...♣.. ♣♣.._.........~~~...§..._♣~........~........~..~...♣≈.♣♣._.§§..~..~.....~.~~.~..♣....@.~._....~.♣..~~~≈~.....~.........♣...~~~~...♣.♣..♣♣♣§~♣.♣♣♣...~♣≈≈≈~...♣♣...§♣♣~......♣....~...♣♣....... .♣♣...~.♣....;j@ J.~;jwA &7;jI h___;j|b d _There is a staircase back to the Dungeon here.;jU;jU;jZ\;jc§§..§.§;j_h-8 _;jDkh___;j3.Dungeon:6;j:l .... ... ............ #.# #.......... #.# #.......... #.# #........... ###.### #.....#+##.. #ß##### #.....#..#.. ##⌠.⌠####.....#..+. +.@.'....#####..#.. ##⌠.⌠#####...##..### #####ß# #....'.... ;j:###.### ######. #.# #.... #.# # #.# #..## ..# #..##. #...#.;j-9.6 (2.5;jٞ;j> _You climb upwards. Welcome back to the Dungeon!;ji _There is a staircase to the Ecumenical Temple here.+;jX +;j]Y +;jZ +;j[ +;jN] +;jb P _+;jc +;jd +;jd +;jf 7 _You open the door.+;jSh +;jh +;j i +;jKl @  There is an open door here.+;jm +;jn  _+;jn +;jqp +;j#r ,+;jr +;jKt +;ju +;ju +;jyv +;jkx +;jz +;jz +;j*{ +;j| +;j} +;j(~ +;j~ +;j@ +;j +;jJ +;j{ +;j| +;jZ +;j +;j +;j +;j͆ +;j +;jV +;j +;j +;j +;j +;jʌ +;jڏ ,+;j ,+;j$ B+;jW +;j9 ,+;j +;j3 +;j ,+;jԛ +;j +;jo +;j +;jנ +;jۢ +;j X+;j9 ,+;jg +;j +;j +;j +;jԯ +;jԱ +;j ,+;j +;j˴ +;j +;j +;jB +;j3 +;j +;jL +;j +;jɹ +;j߻ ,+;j +;j +;jҿ +;j +;j +;jF 7 _You open the door.+;jU +;j +;jq +;jO @  There is an open door here.+;j  ....>..  ....... ###########+###....... #.........#...#....... #### #.........#...#....... ..... #.........#...#....... .....#+#.........###'#....... .....#.............@....... .....75.6 (26.0)#..................... .......#.............................[#.......#####.#####.......#.......# #.# #.......#.......# #.# #.......+;jD ####....# ###.### #.....#+##..#....# #ß##### #.....#..#..#....####⌠.⌠####.....#..+..+;j +;jc ,6.6 (27+;jw +;j 9 _Found an escape hatch in the floor.-;jq -;j -;j -;j -;j_ 5#<.....#....> #.  ###########+###.  #.#...#.####  #.#...#......  #...#...#......#+##...###'#.0.0)  #.......#......... .#...................[#.......#####.#####..  #.......# #.# #...  -;j #.......# #.# #..........####....# ###.### #.....#+##.#....# #ß##### #.....#..#.-;j -;jA +7.6 (1-;j] -;j 9 _Found a stone staircase leading up..;jH 3.;j| .;j½ .;j .;j B.;jC ,.;jj .;j .;j .;j- .;jV .;jv .;j .;jA .;j .;j .;jl .;j .;jO .;jH .;jx .;j` .;jZ ,.;j$ .;jo .;j .;jw .;j .;j# .;j4 .;jP .;j .;j .;ja .;j .;j .;jd .;j .;j] .;j .;j .;j) .;j' .;j .;j .;j .;j .;j .;jO .;j .;j .;j ,.;j% .;j% K ############.........# #.........# #.........#  #.........# # #....# #<........# .##. #....# #....>....#  #....# #.........# ....# ####+###........@'...>.. 914.0) ...#...#...######. ...#...#..... #####'## ...#...#....#+##...... ...###'#................ ...................[..[ ....................))).[ .......................[.[)).).< .;j7' b.#####.#####..............####### _You open the door..;j( [ _Found a stone staircase leading down.0;j&30;j(0;j.0;j10;jZ5: _0;j6@  There is an open door here.0;j80;j9 _0;j1:0;jA0;jC0;jC0;j E0;j>G0;jlI0;jI0;jcJ0;jAL0;j.N0;juN0;jO0;jQ0;j)S0;jzS0;jT0;jnV0;jSX0;jX0;jY0;ja0;jxd0;jd0;jf0;jl0;jzB0;jn}0;j,0;j0;j/0;j,0;j+0;j0;j^,0;jA0;j0;j,0;jۨ0;je0;ji0;jǬ0;jL0;j0;j}B0;j(0;j0;jf0;j޺0;jͽ0;j0;j\0;j0;j0;jT0;j0;j0;j0;jM,0;jd0;j80;j,0;j0;j0;j,0;j0;j^0;jQ,0;j0;j0;j ,0;j0;j0;j0;j0;jc0;j 0;j0;jK 0;j"0;j&0;j%+,0;j60;j=@  There is an open door here.0;jA0;jB _0;j6F0;jI0;jdN,0;j1Q0;jT0;j{X0;j6Y0;j[0;j:^0;j`0;j3a0;jc0;je0;jh0;ji0;j k0;jBm0;jo0;jo0;jq0;jms0;jpu0;ju0;jv0;jfx0;jz0;jz0;j{0;jE0;jv,0;j݇0;jL0;jD,0;j0;j-0;j,0;j0;jt0;j,0;jS0;j0;jű0;j 0;j0;j0;j0;j0;j0;j0;j,0;j0;j0;j0;jt0;jv0;j@  There is an open door here.0;j0;jq _0;j{,0;j,0;j0;j0;j,0;j0;j 0;jl,0;jB0;jz0;j0;j0;j0;j0;jv#0;j#0;j &0;jb'0;j+*0;j*0;ji+0;j],0;jZ.0;j.0;jn/0;j10;j!30;j`30;j40;j67 _You open the door.0;jG90;j90;j?:0;j A@  There is an open door here.0;jKC0;jC _0;jD0;jF0;j H0;jMH0;jH0;jJ0;jL0;jWM0;jM0;j>k| _l - 2 murky golden potions (gained 1)0;jBm30;jqB0;j{r0;jAv0;jw0;jx0;jbx0;j`~X0;j0;j0;j50;jt0;j@  There is an open door here.0;jɊ0;j _0;j 0;j0;j,0;jP0;j0;j0;j$0;j>0;j0;jأ0;jW0;j0;j0;j,0;j0;jt0;j~0;jؾ0;jҿ0;jt0;j0;j0;j0;j@  There is an open door here.0;j0;j _0;j0;j0;j0;js0;j0;j0;jL0;j0;j0;j 0;j,0;j0;jz0;j`0;j0;jl0;j0;j0;j0;j 0;j0;j0;j0;j0;j0;j,0;j0;j0;j0;j&0;j0;j0;j,0;jv0;j0;j)0;j0;j-0;j@  There is an open door here.0;jl 0;j  _0;j@ 0;j 0;jq,0;j0;jl0;j0;j+0;jb0;j0;j0;j0;j0;jThere is an open door here. _l - 2 murky golden potions (gained 1) _There is an open door here. _You open the door.0;jC30;j0;j+(@  There is an open door here.0;jl)0;j* _0;jw*0;j6.0;j/0;j/0;jj00;j30;jM5,0;jS60;ju80;j?:,0;j\;0;j?@  There is an open door here.0;jA0;jAB _0;j C0;jVE0;j?G,0;jG0;j!J0;jK0;jK0;jM0;j'O0;jP,0;jR0;jS0;j V0;jV0;jwW0;jY0;j[0;j[0;j%]0;j)_0;j`,0;ja0;jc0;j e0;j\e0;ji,0;ji0;j1j0;jWk0;jm0;jo,0;jo0;je40;j/0;jn0;j0;jv,0;j|0;j0;j0;j 0;j0;j0;jѳ0;jߴ0;jb0;j0;j0;j0;j20;jw0;j,0;j'0;j޾0;jB0;j0;j,0;jW0;j#pYou open the door. _There is an open door here. _You open the door.0;j30;jZ0;jYou open the door. _There is an open door here. _You open the door.  There is an open door here. _0;ju0;j #.......'.>.'....#####..# #....####⌠.⌠#####...##..# #....# #####ß# #....'... #....# ###.### ######... #....# #.# #... #....# #.# #... #....#####.# #..#0;jG #.....'....# #.. #.....#.@..+ #504.6 (113.0) #.....###..# # ####### ..# ## <.+ ..# ..#  ### 0;jB540;j0;j@ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading up.1;jXS1;jT31;jV1;j:Y1;jY1;j\,1;j^1;j5_1;j_1;ja1;jc,1;jad1;je1;jhg1;jg1;j?h1;j kP  There is a stone staircase leading up here.1;j|l1;jm _1;jm1;jo1;jp1;jq1;jq1;jtP  There is a stone staircase leading up here.1;jEv1;jw 1;jOw_1;j x1;j{1;j  You open the door.  You encounter a bombardier beetle.1;j#....# ###.### ######.....#....# #.# #.....#....# #.# . #..#....#####.# .. #..###.....'....# ... #..###.....#....+ .B.. #...#1;j#.....###..# ..... #...+.#########..#.....^ #####.........<@'...... ##..........#....## #..........# ...# #.########### ..#1;j* +. .##. # ####. B   bombardier beetle (asleep) +....#..... #....1;jL12.6 (7.0)3.6 (8 _3;j #....# ###.### ######..... Zeppelin the Magician #....# #.# #..... Deep Elf of Hepliaklqana ...... #....# #.# . #..... Health: 43/43 ======================== #....#####.# .. #..##. Magic: 19/20 ======================-- #.....'....# ... #..##. AC: 5Str: 5 #.....#....+ .B.. #...#. EV: 173;jInt: 23 #.....###..# ..... #...+. SH: 0Dex: 15 #########**#.....^ #####. XL:  8 Next: 82% Place: Dungeon:63;j2 ........*@*...... ## Noise: ---------  Time: 5513.6 (0.0) 3;j^........**#....## #. n) staff of fire 3;j..........# ...# #. Cast: Foxfire ########### ..# +.3;j .# #. 3;j# ####. B   bombardier beetle (asleep) 3;j$+.... #.... 3;j&W. #.... _There is a stone staircase leading up here.  3;jOVYou open the door. _You encounter a bombardier beetle.3;juCasting: Foxfire (safe; 1% risk of failure)  3;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate3;j\S #....# ###.### ######..... Zeppelin the Magician#....# #.##..... Deep Elf of Hepliaklqana ......#....# #.# . #..... Health: 43/43 ========================#....#####.# .. #..##. Magic: 19/20 ======================--#.....'....# ... #..##. AC: 5Str: 5#.....#....+ .B.. #...#. EV: 17Int: 23#.....###..# ..... #...+. SH: 03;jS Dex: 15#########..#.....^ #####. XL:  8 Next: 82% Place: Dungeon:6........v@'......## Noise: ---------  Time: 5513.6 (0.0).........v#....###. n) staff of fire..........# ...#3;j-T #. Cast: Foxfire########### ..#+..#3;j^T #.# ####. B   bombardier beetle (asleep, ally target)+....3;jT j#..... #....You open the door. 3;jT _You encounter a bombardier beetle.Casting: Foxfire (safe; 1% risk of failure)  3;jT Press: ? - help, Q - select action, ( or ) - cycle3;jT pDir - look around, f - activateYou feel a surge of power! You conjure some foxfire!3;jV :=4.6 (1 _3;j] 3;j_ 4;jC #....# ###.### ######..... Zeppelin the Magician #....# #.# #..... Deep Elf of Hepliaklqana ...... #....# #.# . #..... Health: 43/43 ======================== #....#####.# .. #..##. Magic: 18/20 =====================--- #.....'....# ... #..##. AC: 5Str: 5 4;jd:#.....#....+ .B.. #...#. EV: 17Int: 23 #.....###..# ..... #...+. SH: 0Dex: 15 #########**#.....^ #####. XL:  8 Next: 82% Place: Dungeon:6 4;j........v@*...... ## Noise: =--------  Time: 5514.6 (0.0) ........*v#....## #. n) staff of fire 4;j..........# ...# #. Cast: Foxfire ########### ..# +. .# #.4;j # ####. B   bombardier beetle (asleep, ally target)4;j; +.... #.... 4;j. #....4;j@Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate 4;ja_You feel a surge of power! You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  4;j Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate4;j#9 #....# ###.### ######..... Zeppelin the Magician #....# #.# #..... Deep Elf of Hepliaklqana ...... #....# #.# . #..... Health: 43/43 ======================== #....#####.# .. #..##. Magic: 18/20 =====================--- #.....'....# ... #..##. AC: 5Str: 5 4;jP#.....#....+ .B.. #...#. EV: 17Int: 23 #.....###..# ..... #...+. SH: 0Dex: 15 4;jD#########.v#.....^ #####. XL:  8 Next: 82% Place: Dungeon:6 ........§@'...... ## Noise: =--------  Time: 5514.6 (0.0) .........v#....## #. n) staff of fire ..........# ...# #. Cast: Foxfire ########### ..# +. .# #. 4;jy# ####. B   bombardier beetle (asleep, ally target) +.... #....4;jC . #....Dir - look around, f - activate 4;jR_You feel a surge of power! You conjure some foxfire!  4;jCasting: Foxfire (safe; 1% risk of failure)  4;jPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate4;j?QYou feel a surge of power! You conjure some foxfire!4;j     #.#   #.# .  ####.# ..  ....# ...  ...+ .B..  #..# .....  #########vv#.....^  ........§@v......  .........v#....##  ..........# ...#  ########### ..#  .#  #  . 4;ja25.6 (1 _4;j 9§4;j4;jL;§v4;jM§vv§4;jMv§§vv§4;j ND§v4;jNDv§4;jNv§§v4;jAT:B   _You feel a surge of power! You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  4;jTrPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You feel a surge of power! You conjure some foxfire!  The foxfire burns the bombardier beetle.4;j&~§v§4;j 3B.4;jVDv§4;jAv§4;j  The bombardier beetle is moderately wounded.The foxfire burns the bombardier beetle but does no damage.5;j1§5;jp#5;j$\9=-65;j"*§§@§§§5;jJ-l _The bombardier beetle is moderately wounded.5;jWv§v§5;j.w  The foxfire burns the bombardier beetle!5;jFU1§5;j[/ .  5;j\The bombardier beetle is severely wounded.The foxfire burns the bombardier beetle!5;j_R5;j0§5;jAu..<@'..5;jV6-75;j9§5;jU _You kill the bombardier beetle!6;j5 #....# ###.### ######.#....# #.# .. #.#....# #.# ... #.#....#####.#####... #..##.#.....'....#....... #..##.#.....#....+...#...#.#.....###..#.§§.... #...+.#..#§§...^. #####..<.@.#.#....##..#....# #.##....# +.....# #.#+### ####.#+....##....#. #....#....8 _There is an open door here.6;j #....# ###.### ######.#....# #.# ... #.#....# #.# .... #.#....#####.#####.... #..##.#.....'....#.#..##.#.....#....+.#...#.#.....###..#.#...+.#..#.....^.. #####..<.'###'.#....###+ #.6;j} ..#....# #.####....# +..'.....# #..#.#+### ####.#.+....#~..6;jv _#....#~. #....#6;j) 6;j T20===6;j7 &9 _6;j 6;j! 7;jзv#....# ###.### ######.##....# #.# .....#.##....# #.# .....#.##....#####.#####.....#..##...##.....'....#.#..##...##.....#....+.#...#...##.....###..#.#...+...#7;j#..#.....^...#####...#.<.'.###'#.#....###+# #....#....# #.###########....# +..'#.....# #..#~..#+### ####.##~.. +....#~... #....#~. #....##~7;j7;j'207;j7;j7;jm)#....# ###.### ######.#.#....# #.# .....#.#.#....# #.# .....#.#.#....#####.#####.....#..##...#.7;j)#.....'....#.#..##...#.#.....#....+.#...#...#.#.....###..#.#...+...#.#7;j)..#.....^...#####...#..<.'.###'#.7;j#*.#....###+#. #..7;jE*b...#....# #.7;ji*###########....# +..'#.....# #..#~7;j*..#+### ####.##~... +....#~~†.... 7;j*a#....#~. #....##~7;jP37;j"4&17;j :7;j<8;j88;j 98;j98;j<8;j>8;j*CB8;jC8;jxD:==8;j;E8;jF8;jH8;jTI8;jI8;jK8;j,M8;jpM8;jN8;joP8;j7R8;jxR8;j S8;jU8;jW8;jW8;jdX8;jJZ7 _You open the door.8;j*\8;js\8;j]8;j`@  There is an open door here.8;jb8;jb _8;jc8;jd8;jf8;jdf8;jf8;jg8;ji,8;jKj8;jl8;jIm8;jm8;jn8;jo8;jp8;j5q8;jq8;jr8;jMt,8;jt8;jw8;jy8;j]y8;jy8;j={8;jT|8;j|8;j}8;ju8;ji  You encounter a white imp.8;jن ............#  ........#'### ### ........+...# +... ........#...# #...8;j6Z ....#+###...# . #... ....#.......# .. #... ... #..###### ...### 8;jr.. #..# ....... #.@# .......8;j #....<...5. ... 8;j#...####### ... ##### 8;j.....).. ######## 8;j5   white imp (asleep) 8;j? 8;j0365.0)8;j,7.6 (168;j_8;j; _Found an escape hatch in the ceiling.9;j߁.#'#####+...+...#.##+###...# ....... #..###### ...#### #..# .## ....... ##..##.....#..@.<...5.########### ) ######## 9;j͇9;j08.0) 9;jc9;j#9;j  ........#'### ####. Zeppelin the Magician ........+...# +.... Deep Elf of Hepliaklqana ...... ........#...# #.... Health: 43/43 ======================== ....#+###...# . #.... Magic: 19/20 ======================-- ....#.......# .. #.... AC: 5Str: 5 ... #..###### ...####. EV: 17Int: 23 .. #..# .## ........ SH: 0Dex: 15 ##**##..... ........ XL:  8 Next: 86% Place: Dungeon:6 #.*@*<...5. ........ Noise: ---------  Time: 5538.6 (0.0) #.**####### ........ n) staff of fire ##### .....).. Cast: Foxfire ########  5   white 9;j limp (asleep) _There is an open door here.  You encounter a white imp. _Found an escape hatch in the ceiling.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate9;jAe ........#'### ####. Zeppelin the Magician........+...# +.... Deep Elf of Hepliaklqana ..............#...# #.... Health: 43/43 ========================....#+###...# . #.... Magic: 19/20 ======================--....#.......# .. #.... AC: 5Str: 5... #..###### ...####. EV: 17Int: 23.. #..# .## ........ SH: 0Dex: 15##..##..... ........ XL:  8 Next: 86% Place: Dungeon:6#..@.<...5. ......9;je .. Noise: ---------  Time: 5538.6 (0.0)#.vv####### ........ n) staff of fire#####.....).. Cast: Foxfire########5   white imp (asleep, ally target)You encounter a white imp. _Found an escape hatch in the ceiling.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou feel a surge of power! You conjure some foxfire!9;jCg :=9.6 (1 _9;jl 9;jJn :;j2{v§§v:;j_3>§v:;j3?v§:;j&4>§v:;jo4:§v:;j4;§v:;j 5:§v:;j5;§v:;jB6:§v:;j?E-40:;jFq§§§§§:;jF:;j 5The foxfire burns the white imp.  The white imp is lightly wounded.:;j^ 1§:;j_ B§v:;j%h .  The white imp shouts!  The foxfire burns the white imp! The white imp is burned terribly!:;jm & :;j ,§:;j< O.<...:;j _20====1:;j ;§:;j M _You kill the white imp!;;jƩ;;jM;;j;;j;;jӮ;;j8X;;jճ;;jY;;jER  There is an escape hatch in the ceiling here.;;j;;jf _;;j;;j;;j|;;j2:==;;j;;jR  There is an escape hatch in the ceiling here.;;j_;;j _;;j;;j;;j5,;;j;;je;;j;;j;;j;;j;;jB;;j;;jFB;;jW;;jq,;;jB;;j^7 _You open the door.;;j;;j;;j;;j@  There is an open door here.;;j  You encounter a centaur and a drude.The centaur is carrying a +0 shortbow.;;j=#########..#.....^...####.<.'.......... ..#....###+#. ..........#....# ###########....# ...............# ...........#'### ###...........+...# +.......@...#...# #--#+#....#'###...# . #;;j#....#.......# .. ##...5#..###### ...#....#..##...###......>c#####..##.....#...... c   centaur (launcher, asleep).%. #....<.....#...... 5   drude (asleep).. #...########......#####.....);;j 52.6 (11.0)c.  Found a medusa talisman. Found a stone staircase leading down.;;j:5.;;jdM.c;;j}cwandering)5;;jK====3.6 (12;;j;;j ' _The drude shouts!<;j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<;jv`<;jb` Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire3%<;jc3  d - Grave ClawNecromancy2%2  e - Volatile BlastmotesFire/Translocation3%3  f - Flame WaveConjuration/Fire10%4  g - Fugue of the FallenNecromancy4%3  h - ShockConjuration/Air3%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit=;j[=;jb=;jj#########..#.....^...#### Zeppelin the Magician........<.'..........Deep Elf of Hepliaklqana ................#....###+#.Health: 43/43 ========================..........#....#Magic: 20/20 ========================###########....#AC: 5Str: 5...............#EV: 17Int: 23=;jEk9...........#'### ### SH: 0Dex: 15...........+...# +.. XL:  8 Next: 86% Place: Dungeon:6.......@...#...# #.. Noise: ====-----  Time: 5553.6 (0.0)#+#....#'###...# . #.. n) staff of fire#...5#.......# .. #.. Cast: Foxfire#....#..###### ...####....#..##...###......>c#####..##.....#...... c   centaur (launcher, wandering)=;jk.%. #....<.....#...... 5   drude.. #...########......#####.....)  =;jk_You encounter a centaur and a drude.The centaur is carrying a +0 shortbow.Found a medusa talisman. Found a stone staircase leading down. _The drude shouts!  Casting: Foxfire (safe; 1% risk of failure)  =;jYl`Confirm with . or Enter, or press ? or * to list all spells.=;jt#########..#.....^...#### Zeppelin the Magician........<.'..........Deep Elf of Hepliaklqana ................#....###+#.Health: 43/43 ========================..........#....#Magic: 20/20 ========================###########....#AC: 5Str: 5...............#EV: 17Int: 23=;j_u...........#'### ### SH: 0Dex: 15...........+...# +.. XL:  8 Next: 86% Place: Dungeon:6.......@...#...# #.. Noise: ====-----  Time: 5553.6 (0.0)#+#....#'###...# . #.. n) staff of fire#...5#.......# .. #.. Cast: Foxfire=;ju?#....#..###### ...####....#..##...###......>c#####..##.....#...... c   centaur (launcher, wandering)=;ju_.%. #....<.....#...... 5   drude.. #...########......=;j v#####.....)  You encounter a centaur and a drude.The centaur is carrying a +0 shortbow.Found a medusa talisman. Found a stone staircase leading down. =;jv_The drude shouts!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=;j~  * (combustible)  You feel a surge of power! Flames lash the drude. The drude resists.  The drude is moderately wounded.=;jvR:5.=;jVSM.c=;j[=;jU\\18---4.6 (1=;j)c=;je= _The drude's fire resistance burns away.=;j"F   =;jF Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>;j>;j Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire>;j1% 2 c - Inner FlameHexes/Fire3%3  d - Grave ClawNecromancy2%2  e - Volatile BlastmotesFire/Translocation3%>;j3  f - Flame WaveConjuration/Fire10%4  g - Fugue of the FallenNecromancy4%>;jQ3  h - ShockConjuration/Air3%1 >;jSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit>;j >;jx>;j#########..#.....^...#### Zeppelin the Magician........<.'..........Deep Elf of Hepliaklqana ................#....###+#.Health: 43/43 ========================..........#....#Magic: 18/20 =====================--->;jI###########....#AC: 5Str: 5...............#EV: 17Int: 23...........#'### ### SH: 0Dex: 15...........+...# +.. XL:  8 Next: 86% Place: Dungeon:6>;j".......@...#...# #.. Noise: ====-----  Time: 5554.6 (0.0)>;j,#+#...5#'###...# . #.. n) staff of fire#....#.......# .. #.. Cast: Foxfire#....#..###### ...####....#..##...###......>.#####..##.....#...... c   centaur (launcher, wandering).c. #....<.....#...... 5   drude (combustible).. #...########......#####>;j/.....)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! Flames lash the drude. The drude resists.  The drude is moderately wounded. _The drude's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>;j\#########..#.....^...#### Zeppelin the Magician........<.'..........Deep Elf of Hepliaklqana ......>;jcI..........#....###+#.Health: 43/43 ========================..........#....#Magic: 18/20 =====================---###########....#AC: 5Str: 5...............#EV: 17Int: 23...........#'### ### SH: 0Dex: 15>;j8...........+...# +.. XL:  8 Next: 86% Place: Dungeon:6.......@...#...# #.. Noise: ====-----  Time: 5554.6 (0.0)#+#...5#'###...# . #.. n) staff of fire>;j+#....#.......# .. #.. Cast: Foxfire#....#..###### ...####....#..##...###......>.#####..##.....#...... c   centaur (launcher, wandering).c. #....<.....#...... 5   drude (combustible).. #...########......#####.....)  Confirm with . or Enter, or press ? or * to list all spells.>;jYou feel a surge of power! Flames lash the drude. The drude resists.  The drude is moderately wounded. _The drude's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>;jk * You feel a surge of power! Flames lash the drude.>;jy c%The drude is severely wounded.>;jL95.>;jE c)The centaur shouts!>;j )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.>;jPs..@....6--5.6 (1>;j{>;jE~S _The arrow closely misses you.?;j-?;j0hFire/throw/use which item? Missiles (go to first with ()  c - 14 stonesm - 11 poisoned darts  w - 5 boomerangs Wands (go to first with /)?;jq1Ka - a wand of flame (25)  c - a wand of roots (8)A;jA;j#########..#.....^...#### Zeppelin the Magician........<.'..........Deep Elf of Hepliaklqana ................#....###+#.Health: 43/43 ========================..........#....#Magic: 16/20 ===================-----A;j###########....#AC: 5Str: 5...............#EV: 17Int: 23...........#'### ### SH: 0Dex: 15...........+...# +.. XL:  8 Next: 86% Place: Dungeon:6......5@...#...# #.. Noise: ====-----  Time: 5555.6 (0.0)A;j@#+#....#'###...# . #.. n) staff of fire#....#.......# .. #.. Cast: Foxfire#....#..###### ...####....#..##...###......>c#####..##.....#...... c   centaur (launcher)A;jb.%. #....<.....#...... 5   drude (combustible).. #...########......#####.....)  You feel a surge of power! Flames lash the drude.  A;jThe drude is severely wounded.The centaur shouts!  The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow closely misses you.Okay, then.A;jOA;jA;j. _A;jv 5 #########..#.....^...#### Zeppelin the Magician ........<.'..........  Deep Elf of Hepliaklqana ...... ..........#....###+#.  Health: 43/43 ======================== ..........#....#  Magic: 15/20 ==================------ ###########....#  AC: 5Str: 5 A;j ...............#  EV: 17Int: 23 ...........#'### ### SH: 0Dex: 15 ......***..+...# +.. XL:  8 Next: 86% Place: Dungeon:6 ......5@*..#...# #.. Noise: ====-----  Time: 5555.6 (0.0) #+#...*#*###...# . #.. n) staff of fire #....#.......# .. #.. Cast: Foxfire #....#..###### ...### #....#..##...###...... >c#####..##.....#...... c   centaur (launcher) .%. #....<.....#...... 5   drude (combustible) .. #...########...... ##### .....)The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow closely misses you. _Okay, then.A;j Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA;j8  #########..#.....^...#### Zeppelin the Magician ........<.'..........  Deep Elf of Hepliaklqana ...... ..........#....###+#.  Health: 43/43 ======================== A;j79 W..........#....#  Magic: 15/20 ==================------ ###########....#  AC: 5Str: 5 ...............#  EV: 17Int: 23 ...........#'### ### SH: 0Dex: 15 ...........+...# +.. XL:  8 Next: 86% Place: Dungeon:6A;j9  ......5@...#...# #.. Noise: ====-----  Time: 5555.6 (0.0) #+#....#'###...# . #.. n) staff of fire #....#.......# .. #.. Cast: Foxfire #....#..###### ...### #c...#..##...###...... >.#####..##.....#...... c   centaur (launcher) A;jF: G.%. #....<.....#...... 5   drude (combustible) .. #...########...... ##### .....) _The arrow closely misses you. _Okay, then.A;j: iCasting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA;j: RYou feel a surge of power! You conjure some foxfire!A;jC  ^ <.'....  ...  ....#  A;jzD ###########....#  ...............#  ...........#'###  .......v...+...#  ......5@v..#...#  #+#....#'###...# .  A;jD W#....#.......# ..  #....#..######  #c...#..# >.#####..# A;jE _.%. #....<., ally target) .. #...# ##### .....)A;j>F A;jtF 6==---6.6 (1A;jlM 9%A;j_P  _Okay, then.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You feel a surge of power! You conjure some foxfire! _The drude misses you. The drude closely misses you. The drude misses you. x2B;j .B;j #..#.....^...#.<.'... #.#....###+#. #.#....# ##....# +B;j p...# #.#'### #.v...+...# +.......5.@..#...# #.#+#....#'###...# . #.B;j #....#.......# .. #.B;j #....#..###### ...##c...#..##...###.>.#####..##.....#.B;jS x.%. #....<.....#.B;j .. #...##.##### .....).B;j  Your foxfire dissipates!The foxfire burns the drude.B;jg§ )  The drude is severely wounded.B;jla)))))))B;jJ.5B;j+..B;jq@@.....B;j}B---7B;j;§B;jh _The centaur shoots an arrow. The arrow misses you.C;j #########..#.....^...##### Zeppelin the Magician ........<.'.......... # Deep Elf of Hepliaklqana ...... ..........#....###+#. # Health: 43/43 ========================C;j\ ..........#....# # Magic: 15/20 ==================------ ###########....# + AC: 5Str: 5 ...............# # EV: 17C;jInt: 23 ...........#'### #### SH: 0Dex: 15 C;j.......***.+...# +... XL:  8 Next: 86% Place: Dungeon:6 .......5@*.#...# #... Noise: =--------  Time: 5557.6 (0.0)C;j" #+#....#*###...# . #... n) staff of fire #....#.......# .. #... Cast: FoxfireC;jTj #....#..###### ...#### #c...#..##...###....... C;j>.#####..##.....#....... c   centaur (launcher) .%. #....<.....#....... 5   drude (combustible) .. #...########....... C;j##### .....).The foxfire burns the drude.  The drude is severely wounded. C;j_The centaur shoots an arrow. The arrow misses you.Casting: Foxfire (safe; 1% risk of failure)  C;j% Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateC;j;0 #########..#.....^...##### Zeppelin the Magician ........<.'.......... # Deep Elf of Hepliaklqana ...... ..........#....###+#. # Health: 43/43 ======================== ..........#....# # Magic: 15/20 ==================------ ###########....# + AC: 5Str: 5 C;j<...............# # EV: 17Int: 23 ...........#'### #### SH: 0Dex: 15 .......§...+...# +... XL:  8 Next: 86% Place: Dungeon:6 .......5@..#...# #... Noise: =--------  Time: 5557.6 (0.0) #+#....#'###...# . #... n) staff of fire #....#.......# .. #... Cast: Foxfire #.c..#..###### ...#### #....#..##...###.......C;j< >.#####..##.....#....... c   centaur (launcher) C;j=.%. #....<.....#....... 5   drude (combustible) .. #...########.......C;jD= ##### .....).C;jh=8The drude is severely wounded. C;j=_The centaur shoots an arrow. The arrow misses you.Casting: Foxfire (safe; 1% risk of failure)  C;j=Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateC;j=RYou feel a surge of power! You conjure some foxfire!C;j@9c.D;j ^ <.'..........  ...###+#.  ....#  ###########....#  ...............#  ...........#'### D;jhK .......v.v.+...#  .......5@..#...#  #+#....#'###...# .  #..c.#.. ..  #....#..###### D;jD0 #....#..# >.#####..# .%. #....<, ally target) .. #...# D;jZ##### .....)D;j 39---3---Doom: 12%8.6 (1D;jD;j _The centaur shoots an arrow. The arrow misses you.  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You feel a surge of power! You conjure some foxfire! _The drude hits you. Your doom draws closer. The drude misses you.D;j#..#.....^...#####..<.'.......... #.#....###+#. #..#....# #.#....# +..D;j7...# #..#'### ####..v.v.+...# +..5.@.#...# #.#+#....#'###...# . #.#..c.#.......# .. #.#....#..###### ...####.D;j:#....#..##...###.>.#####..##.....#.5   drude (combustible, ally target).%. #....<.....#... #...##.D;jTo##### .....).D;j}F§vD;joT  The foxfire burns the drude but does no damage.D;j3§D;j .  The drude is severely wounded.The foxfire burns the drude.D;j RD;jN,§D;j1cD;ju .c   centaur (launcher) ##### .....)..You kill the drude!D;jB))))D;j=@..§@4=--9=9D;jBf§.§D;j_Ep _The centaur shoots an arrow. The arrow closely misses you.E;j_  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E;j/ E;j1  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchE;j1 [Fire1%2  c - Inner FlameHexes/Fire3%E;j2 J3  d - Grave ClawNecromancy2%E;j32 Y2  e - Volatile BlastmotesFire/Translocation3%E;j2 e3  f - Flame WaveConjuration/Fire10%E;j2 g4  g - Fugue of the FallenNecromancy4%E;j2 J3  h - ShockConjuration/Air3%E;j3 1 E;j93 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitH;j H;jL H;j #########..#.....^...#####. Zeppelin the Magician........<.'.......... ## Deep Elf of Hepliaklqana ................#....###+#. #. Health: 39/43 =====================---..........#....##. Magic: 14/20 ================--------###########....#+. AC: 5Str: 5Doom: 12%...............##. EV: 17Int: 23...........#'### ####. SH: 0Dex: 15.......§.§.+...# +.... XL:  8 Next: 89% Place: Dungeon:6........§@.#...# #.... Noise: ;j em==-------  Time: 5559.6 (0.0)#+#...c#'###...# . #.... n) staff of fire#....#.......# .. #.... Cast: Foxfire#....#..###### ...####.#....#..##...###........>.#####..##.....#........ c   centaur (launcher).%. #....<.....#.......... #...########........#####.....)..The drude is severely wounded.The foxfire burns the drude.  You kill the drude! _The centaur shoots an arrow. The arrow closely misses you.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;j #########..#.....^...#####. Zeppelin the Magician........<.'.......... ## Deep Elf of Hepliaklqana ................#....###+#. #. Health: 39/43 =====================---..........#....##. Magic: 14/20 ================--------###########....#+. AC: 5Str: 5H;jg Doom: 12%...............##. EV: 17Int: 23...........#'### ####. SH: 0Dex: 15.......§.§.+...# +.... XL:  8 Next: 89% Place: Dungeon:6........§@.#...# #.... Noise: ==-------  Time: 5559.6 (0.0)#+#...c#'###...# . #.... n) staff of fire#....#.......# .. #.... Cast: FoxfireH;j #....#..###### ...####.#....#..##...###........>.#####..##.....#........ c   centaur (launcher).%. #....<.....#.......... #...########........H;j #####.....)..The drude is severely wounded.The foxfire burns the drude.  You kill the drude! H;j >_The centaur shoots an arrow. The arrow closely misses you.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H;jE  #########..#.....^...#####. Zeppelin the Magician ........<.'.......... ## Deep Elf of Hepliaklqana ...... ..........#....###+#. #. Health: 39/43 =====================--- ..........#....# #. Magic: 12/20 ==============---------- H;jAF %###########....# +. AC: 5Str: 5Doom: 12% ...............# #. EV: 17Int: 23 ...........#'### ####. SH: 0Dex: 15 .......§.§.+...# +.... XL:  8 Next: 89% Place: Dungeon:6 ........§@.#...# #.... Noise: ==-------  Time: 5559.6 (0.0) #+#...c#'###...# . #.... n) staff of fire #....#.......# .. #.... Cast: FoxfireH;jkF  #....#..###### ...####. #....#..##...###........ H;jF %>.#####..##.....#........ c   centaur (launcher) .%. #....<.....#........ .. #...########........ ##### .....).. H;jF _The centaur shoots an arrow. The arrow closely misses you.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 2% risk of failure) (3/3 uses available)  H;jF wPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbowI;jү#########..#.....^...#####. Zeppelin the Magician........<.'.......... ## Deep Elf of Hepliaklqana ................#....###+#. #. Health: 39/43 =====================---..........#....##. Magic: 12/20 ==============----------###########....#+. AC: 5Str: 5Doom: 12%...............##. EV: 17Int: 23...........#'### ####. SH: 0Dex: 15I;j.......§.§.+...# +.... XL:  8 Next: 89% Place: Dungeon:6........§@.#...# #.... Noise: ==-------  Time: 5559.6 (0.0)#+#...*#'###...# . #.... n) staff of fire#....#.......# .. #.... Cast: Foxfire#....#..###### ...####.#....#..##...###........>.#####..##.....#........ c   centaur (launcher).%. #....<.....#.......... #...########........#####.....).. _The centaur shI;jΰoots an arrow. The arrow closely misses you.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 2% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbowI;jEf , bound)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 2% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move target: a centaur, wielding a +0 shortbow  You unleash the spiteful dead! The jagged bones skewer the centaur!  The centaur is severely wounded.I;j b....cI;j[40=60.6 (1I;j (I;j`*5 _The centaur is pinned in place!J;jR  #########..#.....^...#####. Zeppelin the Magician ........<.'.......... ## Deep Elf of Hepliaklqana ...... ..........#....###+#. #. Health: 40/43 ======================-- ..........#....# #. Magic: 11/20 =============----------- ###########....# +. AC: 5Str: 5Doom: 12% ...............# #. EV: 17Int: 23 ...........#'### ####. SH: 0Dex: 15 ........***+...# +.... XL:  8 Next: 89% Place: Dungeon:6 ........*@*#...# #.... Noise: ==-------  Time: 5560.6 (0.0) #+#...c#*###...# . #.... n) staff of fire #....#.......# .. #.... Cast: Foxfire #....#..###### ...####. #....#..##...###........ >.####J;j #..##.....#........ c   centaur (launcher, bound) .%. #....<.....#........ .. #...########........ ##### .....)..You unleash the spiteful dead! The jagged bones skewer the centaur!  The centaur is severely wounded. _The centaur is pinned in place!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateJ;j|" #########..#.....^...#####. Zeppelin the Magician........<.'.......... ## Deep Elf of Hepliaklqana ................#....###+#. #. Health: 40/43 ======================--..........#....##. Magic: 11/20 =============-----------###########....#+. AC: 5Str: 5Doom: 12%...............##. EV: 17Int: 23J;j# ...........#'### ####. SH: 0Dex: 15..........v+...# +.... XL:  8 Next: 89% Place: Dungeon:6........v@.#...# #.... Noise: ==-------  Time: 5560.6 (0.0)#+#...c#'###...# . #.... n) staff of fire#....#.......# .. #.... Cast: Foxfire#....#..###### ...####.#....#..##...###........>.#####..##.....#........ c   centaur (launcher, ally target, bound).%. #....<.....#..........;j$ 37m #...########........#####.....)..The centaur is severely wounded. _The centaur is pinned in place!  Casting: Foxfire (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou feel a surge of power! You conjure some foxfire!J;j% :-1.6 (1 _J;jl, :%J;jt. L;j.#####..##.....# .%. #....<.....#L;j .. #...## ##### .....)L;jK§vL;jAv§L;j@C§vL;joM§vL;j<#..L;j|]1-3 _L;j§.§§%L;jM;jϙ #..#.....^... .<.'...  .#....###+#.  .#....#  #....#  ...#  .#'###  .+...# +M;j˚ .....§.@...#...# # #+#...§#§###...# . # #....#v......# .. # #....#..###### ... #....#..##...### >.#####..##.....# .%. #....<.....# .. #...## ##### .....)M;jS4§M;jU.)#'M;j&4M;jEM;jQN _Your foxfire dissipates.M;j #..#.....^... .<.'.... .#....###+#. .#....##....#...#.#'### .+...# +....#...# ##+#...)#'###...# . # #....#§......# .. # #....#..###### ... #....#..##...### >.#####..##.....#  .%. #....<.....#  .. #...#  ##### ..... M;jM;j|s3==5M;j; 9%M;jM;j5|  ........<.'.......... ..#....###+#....# ############................#'##M;j/6##+...+....####+#...@#'###.M;jO6f #....#§....M;jt6`..###### ...##.M;j7d...##### M;j=M;j>&6M;jEM;jGQ _You see here a +0 shortbow.O;j]O;j ^T2=7O;jd;%O;jf' _C - a +0 shortbowO;jO;jO;jO;j.O;j4==O;jbO;jO;jO;j&O;j}O;jO;jO;jr#3O;j==5===O;jO;jO1 _HP restored.O;jO;jO;jO;jLO;j6O;jO;js%6O;jF===O;jO;jSO;j9=O;jO;j3O;jpO;jO;j7==O;jO;jO;jo#8O;jE==O;jO;jO;jO;j O;j O;jT O;jQ O;j` O;j #9O;j E==O;j' O;j O;jD O;jl O;jB O;j O;j O;j O;j j20===O;j O;j 4 _Magic restored.O;j ` ...#....###+#. O;j .#....# #############....#.................#O;j0 #'### #.+...# +O;jM r ....#...# #O;ji  ##+#....#'###...# . #O;j  #..@.#§......# .. #85O;j }8.0) #....#..###### ...#O;j  #....#..##...###....>.#####..##.....#O;j .%. #....<.....#.... #...########....O;j S ##### O;j9 E:. O;j\ 9 #### O;jv% O;j& ,6.6 (19O;j* ;%O;j6. Q _Found a parchment of Shock.R;jR;joR;jR;j|R;jR;j/BR;jR;j3R;jmR;jaR;jR;j:==R;jR;jR;jvR;jR;jR;jd .....#'###  ......+...# ............#...# ##+#....#'###...# #....#§......#  #....#..###### R;j=....#####....#..##...##.......>.#####..##............@.# #....<.....90.6 (4.0).........# #...#######.........# ##### .....:...R;j|.........#.....#......#........#R;jR;jR;j R;j#G_You see here a medusa talisman.;jn;jND [?25h[?0c [?1051l[?1052l[?1060l[?1061l