ghJJ Player: Zigmound Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.20:16:09.ttyrec Time: (1756325769) Wed Aug 27 20:16:09 2025 gh+ [?1051l[?1052l[?1060l[?1061hghK-V)0[?7h[?25l[?1cgh ghAZigmound the TrooperOniHealth: 31/31 ========================Magic: 5/5========================gh|WAC: 4Str: 11EV: 8Int: 16SH: 0Dex: 9XL:  2 Next: 62% Place: Dungeon:2Noise: ---------  Time: 956.2 (0.0)f) +0 daggerghCast: ShockGem (8044) gh;#.########...J@..#####.##.#... ..###. ...#. .###.#J   endoplasm (asleep)ghnR#.#.gh`No command named 'CMD_TARGET_WIZARD_GAIN_LEVEL'ghhWelcome back, Zigmound the Oni Air Elementalist.gh}ghqWghYgh` _Press ? for a list of commands and other information.;hh hThe helpless endoplasm fails to defend itself.  You hit the endoplasm.;hh. 1.;hh 67.2 (1Shock3;hh ;hh E _You kill the endoplasm!hh R  Cast which spell? (? or * to list) >hh_GK  Zigmound the Trooper  Oni  Health: 31/31 ========================  Magic: 4/5===================-----  AC: 4Str: 11 # EV: 8Int: 16 >hhG#.#######  SH: 0Dex: 9 #....<..#  XL:  2 Next: 66% Place: Dungeon:2 >hhG####@##.#  Noise: ---------  Time: 959.2 (0.0) .......*# ..  f) +0 dagger>hhG ..#####*. ...  Cast: Shock >hhH#*.# .##  Gem (8041)  >hh!H]#*.. #  >hh;Hb#*##.  g   goblin (asleep) #*# .  >hhtH+g. .  _You kill the endoplasm! >hhH_A goblin comes into view. It is wielding a +0 club.Cast which spell? (? or * to list) >hhHAiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line>hhHUAim: a goblin, wielding a +0 club (asleep, 100% to hit)>hh   Zigmound the Trooper  Oni  Health: 31/31 ========================  Magic: 4/5===================-----  AC: 4Str: 11 # EV: 8Int: 16 #.#######  SH: 0Dex: 9>hh d #....<..#  XL:  2 Next: 66% Place: Dungeon:2 ####@##.#  Noise: ---------  Time: 959.2 (0.0) ........# ..  f) +0 dagger ..#####.. ...  Cast: Shock #..# .##  Gem (8041)  #... #  >hh V#.##.  g   goblin (asleep) #.# .  >hh6 +g. . Cast which spell? (? or * to list) >hhi Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  >hh jThe zap hits the goblin.  The goblin is moderately wounded.>hh  #        ..   ...  #..# .##  #...  #.##.g   #g# . +.. .>hh.  >hh| o==60.2 (10>hh >hh   Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded. _The goblin shouts!?hhX?hh^?hh*  Zigmound the Trooper?hhm  Oni  Health: 31/31 ========================?hhW  Magic: 3/5==============----------  AC: 4Str: 11 # EV: 8Int: 16 ?hh#.#######  SH: 0Dex: 9 #....<..#  XL:  2 Next: 66% Place: Dungeon:2 ?hhĢ####@##.#  Noise: ==-------  Time: 960.2 (0.0) ?hh........# ..  f) +0 dagger ?hh..#####.. ...  Cast: Shock ?hh$#..# .##  Gem (8040)  #... # ?hhC #.##.  g   goblin?hhbx #g# .  ?hhX+.. . ?hhXConfirm with . or Enter, or press ? or * to list all spells.?hhtAiming: Shock (safe; 10% risk of failure)  ?hhڣPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  ?hhOYou miscast Shock.  You are very lightly contaminated with residual magic.?hhL #        ..   ...  #..# .##  #...  #g##.  #.# . +.. . ?hhެ--1.2 (1Contam Gem (8039) ?hh?hh*  Aiming: Shock (safe; 10% risk of failure)  ?hhmPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  You miscast Shock.are very ligh?hhPtly contaminated with residual magic. _Nothing appears to happen.?hh)P 8--?hh_V ?hhS s  Zigmound the Trooper  Oni  Health: 31/31 ========================  Magic: 2/5=========---------------  AC: 4?hh Str: 11 # EV: 8Int: 16 #.#######  SH: 0Dex: 9 ?hhޙ %#....<..#  XL:  2 Next: 66% Place: Dungeon:2 ?hh ####@##.#  Noise: ---------  Time: 961.2 (0.0) ?hh4 ]........# ..  f) +0 dagger ..#####.. ...  Cast: Shock ?hhX #..# .##  Contam Gem (8039)  ?hh~ #... #  #g##.  g   goblin?hh x #.# .  ?hh +.. . Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  ?hh2 ;Press: ? - help, Shift-Dir - straight line?hhw Aim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  You miscast Shock.?hh^  #        ..   ...  #..# .##  ?hhŢ #g..  #.##.  #.# . +.. . ?hh ?hh e2.2 (18?hhO ?hh MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  You miscast Shock. _Nothing appears to happen.@hh-3@hh  Zigmound the Trooper  Oni  Health: 31/31 ========================  Magic: 1/5====--------------------  AC: 4Str: 11 # EV: 8Int: 16 #.#######  SH: 0@hhDEDex: 9 #....<..#  XL:  2 Next: 66% Place: Dungeon:2 ####@##.#  Noise: ---------  Time: 962.2 (0.0) @hh]........# ..  f) +0 dagger ..#####.. ...  Cast: Shock @hh#..# .##  Contam Gem (8038)  #g.. #  #.##.  g   goblin #.# .  +.. . Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin.@hh #        ..   ...  #g.# .##  #...  #.##.   #.# . +.. . =3.2 (17@hhFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin. _The goblin is severely wounded.@hh @hh @hh^   Zigmound the Trooper  Oni  Health: 31/31 ========================  Magic: 0/5------------------------ @hh  AC: 4Str: 11 # EV: 8Int: 16 #.#######  SH: 0Dex: 9 #....<..#  XL:  2 Next: 66% Place: Dungeon:2 @hhf W####@##.#  Noise: =--------  Time: 963.2 (0.0) ........# ..  f) +0 dagger ..#####.. ...  Cast: Shock #g.# .##  Contam Gem (8037)  #... #  @hh #.##.  g   goblin #.# .  +.. . @hh Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hh NAiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.@hh b #        ..   ...  @hh` ~#).# .##  #...  #.##. #.# . +.. . @hhv 704.2 (1Shock6@hh] @hh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!Ahh# #.####### #....@..#  ####.##.# ........# .. ..#####.. ... #).# .###... ##.##.#.# .+.. .AhhAhhqh-55Ahh"Ahh&a _There is a stone staircase leading up here.Bhh]3Bhh*^BhhA`Bhhf43BhhgBhhgB2BhhhBhhjBhhkB1Bhh lBhh p1====029BhhOpBhhqBhh+qB8BhhqBhh|rX7BhhrBhh|8-Bhhf 74.2 (9 _You start resting.Bhhd====Gem (8026) BhhBhh"K _Your magical contamination has completely faded away.BhhQ BhhDR BhhuS BhhIV X5Bhh] 4Bhh2^ :3Bhh(_ Bhh[b X2Bhhc BhhTf X1Bhh_g BhhUi Bhhi B0Bhhj Bhhl Bhhm #2Bhh.m Z=====19Bhhn Bhh*q X8Bhhu n7Bhh~v Bhhx X6Bhhy Bhh#| BhhZ| Q=====5Bhh} Bhh X4Bhh| BhhS Bhhx B3Bhh Bhh X2Bhh Bhh Bhh :1Bhh Bhh_ X0BhhƎ Bhh Y09Bhh Bhh* v3=====8BhhS Bhh n7Bhh n6BhhI n5Bhh BhhH n=====4Bhhأ Bhh Bhh7 :3Bhh Bhh۫ n2Bhh n1Bhh5 Bhh B0Bhh Bhhֺ q7999Bhh& 84=====7Bhh X6Bhh Bhh X5BhhK BhhV Bhh B4Bhh ,Bhh? X=====3BhhR Bhh X2Bhh% Bhh X1Bhh Bhh X0Bhh Bhh Y89Bhh Bhh Bhh :8Bhh Bhh X7Bhh Bhh _ _You start resting.BhhL 21013.2 (39.0)BhhI 5=====4.2 (406Bhh Bhh % _Magic restored.ChhChhFChhChhChhChhB5Chhg,ChhX4ChhChhChh'X3ChhChhChh= >=====Chh 02ChhChhChhsX1ChhChh*7G##.########....<..######.##.###.#........##.....#..#####..@.....# #).####.## #... .# #.##. . #.# . #+.. .# Chh;19.2 (5.0)ChhAf20.2 (60ChhGChhJb _j - a scroll labelled NEOT SUOTTUSDhhn # #.####### #....<..#.#####.##.###.# .##.....# ..#####.# #).####.## #... .# #.##. . #.# .. # +.. .? ## ###DhhDhhf1.2 (179Dhh0z _Found a scroll labelled WALA RYSOBU.EhhEhhEhhlEhhz*#.#######...<..#.#####.##.###.#........##.....#####... #)@####.##.....#.# ##..# .# .... #+.. .?...## ##### Ehh7Ehh<`28EhhAEhhWCEhhe Ehhg .Read which item? Scrolls  c - a scroll labelled IGAODD JAFA  e - a scroll labelled LOURUANUH  h - a scroll labelled MOWKEEKKAS  i - a scroll labelled ODUNUAT GI GAEM Ehh h  j - a scroll labelled NEOT SUOTTUS [!] read|quaff[?] describe selectedFhh Fhh+ Fhhj Zigmound the TrooperOni#Health: 31/31 ========================#.#######Magic: 5/5========================Fhh |#....<..#AC: 4Str: 11.#####.##.###.#EV: 8Int: 16........##.....#SH: 0Dex: 9..#####........#Fhhc vXL:  2 Next: 70% Place: Dungeon:2#)@####.##Noise: ---------  Time: 1022.2 (0.0)#.....#.#f) +0 dagger#.##..# .Cast: Shock#.# .... #Gem (7978) +.. .?...Fhh ## ##### _You start resting. _Your magical contamination has completely faded away. Fhh _You start resting. _Magic restored. _j - a scroll labelled NEOT SUOTTUS _Found a scroll labelled WALA RYSOBU.Fhh-  Okay, then. _Fhh (##.########....<..# .#####.##.###.#........##.....# ..#####........#  #).####.## #..@..#.# #.##..# . #.# .....#+.. ..?....## .##### ..##Fhh[ FhhS l3.2 (17 _Fhh Fhh Ghh ##.########....<..# .#####.##.###.#........##.....# ..#####........#  #).####.## #.....#.# #.##@.# . #.##.....#+.....?.....####.##### ... ### GhhGhh3`46GhhGhhGhh*^ #.########....<..# .#####.##.###.#........##.....# ..#####........#  #).####.## #.....#.##.##.##..#....##.##.@...#+.....?......####.##### ... ..###Ghh^ T#.#Ghh]f Ghhl `55Ghhis Ghhv Ghhh U#....<..# .#####.##.###.#........##.....# ..#####........#  #).####.## ##.....#.##.##.##..#....# #.##.....#####+.....@.......####.##### #... ..#..### ##.# GhhO Ghh `64Ghh3 Ghh Ghh=e7.2 (23Ghh6w _k - a scroll labelled WALA RYSOBUJhh#.#######  #....<..# .# #####.##.###.# ........##.....# ..#####........# #).####.## # #.....#.##.# #.##..#....# #.##...@.##### +..........####.#####.....#... ..#...###.###...##Jhh]Jhhe8.2 (12JhhJhhJhhJ ^# #.#######  #....<..# .# #####.##.###.# ........##.....# ..#####........# #).####.## # #.....#.##.# #.##..#.@..# #.##.....##### +.............. ####.#####..... #... ...#...### #.###....#Jhh )##JhhUJhh`91Jhh^JhhJhh1J ^# #.####### ####....<..# .# ...#####.##.###.# ..  .##.....###.  Jhh6K b..#####........#..#).####.##.# #.....#.##.# #.##..#..@.# #.##.....##### +....... ####.#####..... #... ...#...### #.###. ...# ##JhhP JhhU a300JhhZ Jhh[ Khh  # #.####### ### #....<..# .# .. .#####.##.###.# .. .##.....###. ..#####........#.. #).####.##.# #.....#.##.# #.##..#.@..#Khhb  #.##.....##### +....... ####.#####..... #... ...#. ..### #.# ##. ... # ##Khh3 Khh$ a169Khh= KhhC_ # ..  #.####### .# ### #....<..# .# .. .#####.##.###.# .. ........##.....###...#####........#.. #).####.##.# #.....#@##.# #.##..#....#  #.##.....##### +..............####.#####..... #... ...#. ..### #.##....###KhheKhhm`28KhhkrKhhLtLhhf!M ## .. ######### #....<..# .# .. .#####.##.###.# ........##.....###...#####........#..).###....#.##.##....# #.##.....##### +..................Lhhlg<.#.#...LhhnLhhs`37LhhxLhhzLhh[ ### # #.. #.####### #.# ### #....<..# #.# #####.##.###.# .........##.....###..#####.......@#.. #).####.##.# #.....#.##.# #.##..#....# #.##.....#####+..............####.#####.....#... ...#...### #.#LhhLhh`46Lhh[LhhMhhM ### #.. ######### #....<..# #.# .. .#####.##.###.# ........####...#####........#..).####.##....#.##Mhh:S#.##..#....#MhhMhhk`55MhhMhhMhh8 M ### #.. ######### #....<..# #.# .. .#####.##.###@# ........####.Mhh8 ..#####........#..).####.###.....#.##.####Mhh> MhhC `64Mhh.I Mhh#K Mhh~M #### #.. ######### #....<..# #@# .. .#####.##.###.# ........##.....###...#####........#..#).####.##.#..MhhMhh`73MhhMhhNhhM ##### #...# ######### #....<..# #.# .. .#####.##.###.# ........##.....###...#####........#..#..NhhNhh7`82NhhNhh7Nhh M #### #@..# ####### #.#.# ### #....<..# #.# # .. .#####.##.###.# ..Nhh k........##.....###.##.Nhh Nhhd `91Nhh Nhh NhhY##### # #.@.# #.# #.#.# ### #....<..# #.#.# .. .#####.##.###.#....  .##.....###.  ..#####........#....#).####.##.# ## NhhNhhua400NhhNhhOhh2F#######...# #.####### #.#@# ####....<..# #.#.# ..  .#####.##.###.#.... ........##.....###. ..#####........#... #).####.##.# ###.....#.##.##.##..#...Ohh2W.##.##.....#####Ohh8Ohh;a159Ohh>Ohh@Ohhg  #######....####### #.#.# ###...<....  .#####.##.###.#....# ........##.....###..#'.Gem (7959) ..^...+..............Ohh Ohh `28Ohh Ohh` Phh#######...# #.####### #.#.#######....<..# #.#.#....# .#####.##.###.#.@..# .......##.....###..# #####........#....'.. #).####.##.####..^.#.....#.##.# ...#.##..#....# .##.##.....##### #Phh O+..............####.#####.....Phh=Phh<`37Phh Qhh[  #####  # #...#  #.####### #.#.######  #....<..# #.#.#@...# #####.##.###.#....#..........##.....###..# ... #####........#....'.. #).####.##.####..^.#.....#.##.# ....#.##..#....# ..##.##.....##### #.#+..............QhhQhhH`46Qhh#Qhh-QhhE ##### # #...# #.# #.#.###### #....<..# #.#.#.@..# .##.###.#....#.....###.....###..# ....#.Qhh !#....'..=..##).####.##.####..^..##.....#.##.# .....##.##..#....# ..# #Qhh #.##.....##### #.# Qhh Qhh9 `55Qhh Qhh! ] _Found a blackened glass ring.Rhh #####  #...# .# #.#.###### ....<..# #.#.#..@.# .##.###.#....#.....# Rhh##.....###..#.....# .#....'..=..# #).####.##.####..^..##.....#.##.# .....##.##..#....# ...####.##.....##### ##.# RhhRRhhf`64RhhRhhRhh ######...# ####### #.#.######..<..# #.#.#....##### ##.##.###.#....#@....# ...##.....###..#.....# ##........#....'..=..#  #).####.##.####..^..#  Rhhu#.....#.##.# #.....#  #.##..#....# ....###  Rhh#.##.....#####.###  +.............. ..  ####.#####.....RhhrRhh `73Rhh#Rhh%Rhh ######...# ###### #.#.###### ..<..# #.#.#....##### #.##.###.#....#.....# ..##.....###..#.@...# #........#....'..=..# ).####.##.####..^..# #.....#.##.# #.....# #.##..#....# ....### Rhh Y#.##.....#####.### +.............. .. ####.#####..... .#  #... ...#.Rhh RhhL `82Rhh Rhh Shh- ######...# ##### #.#.###### .<..# #.#.#....#######.###.#....#.....# .##.....###..#.....# ......#....'..@..# ).####.##.####..^..# Shh-=.....#.##.# #.....# .##..#....# #....### .##.....#####.##Shh.# .............. ... ###.#####..... ..# ShhW. #... ...#. ._. ..### #.#Shh:=5_ShhD`91ShhIShh9XU _ _Found a faded altar of an unknown god.Shh^f50.2 (20ShhbShhme3 _l - a ring of positive energyThh}dThhfaPut on which piece of jewellery? Jewellery (go to first with "=)  l - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Thha Thhi Thho Zigmound the TrooperOni#####Health: 31/31 ========================#...#Magic: 5/5======================== ##### #.#.######AC: 4Str: 11 .<..# #.#.#....#####EV: 8Int: 16 .##.###.#....#.....#SH: 0Dex: 9 .##.....###..#.....#Thhp `XL:  2 Next: 70% Place: Dungeon:2 ........#....'..@..#Noise: ---------  Time: 1050.2 (0.0) ).####.##.####..^..#f) +0 dagger .....#.##.# #.....#Cast: Shock .##..#....# #....###Gem (7950) .##.....#####.##.# .............. ... ###.#####..... ..##... ...#. ._. ..### #.# _Found a scroll labelled WALA RYSOBU. Thh7q _Okay, then. _k - a scroll labelled WALA RYSOBU _Found a blackened glass ring. _Found a faded altar of an unknown god. _l - a ring of positive energyThhx 9_ThhI *7 (0.5Thh ThhR : _l - a ring of positive energy (worn)Uhh^ ##### #...# ###### #.#.###### ..<..# #.#.#....##### #.##.###.#....#.....#.##.....###..#.....# #........#....'.....# #).####.##.####.@^..# #.....#.##.# #.....# #.##..#....#### #.##.....#####.##.# +.............. ... ####.#####..... ..##  #... ...#. ._.  ..### ##.# .. ##. ...Uhhe Uhhn h1.7 (1.049Uhhr 8_Uhht Uhh C~######...# ##### #.#.###### .<..# #.#.#....#######.###.#....#.....# .##.....###..#.....# ......#....'.....# ).####.##.####..^..# .....#.##.# #..@..# .##..#....# #....### .##.....#####.##.# .............. ... ###.#####..... ..## UhhC #... ...#..._ ..### ##.# .... #. ...##.. ##UhhJUhh-T`28UhhYUhh8[Vhhe|$ ... ##### #.#.###### .<..# #.#.#....#######.###.#....#.........###........' ).####.##.####..^ ..... ##...##..#....# #...@###...#####.##.# ............. ... ###.#####........##Vhh|...#.##.#..### ....Vhh?Vhh`37Vhh8VhhVhh"  ##### #.#.###### .<......#######.###.#....#.........###. .......' ).####.##.####..^..# Vhhm C..... ##.....# .##..#....# #....###...#####.##@# ....................... Vhh ###.#####........##....#  #... ...#..._. ....##.. #... ..#..#Vhh| 3_Vhh7 `46Vhh Vhh Whh/ .<......##### .##.###.#....#.........###.# .......'.....# ).####.##.####..^..# .....Whh ##..... .##..#....# #....### ....#####.##.###...................@....... ###.#######....#  #... ...#..._. .... Whh..### ##.#...... #..# .Whh>##. ...Whh3_Whh'`55WhhWhh Whhom ##.###.#....#.........###..# .......'..... ).####.##.####..^.. ..... ##...##..#....# #....### .....#####.##.###...................... ###.#######....#  #... ...#..._....... ..### ##.#......###Gem (7945) .. .#..WhhKuWhh~`64Whh,WhhXWhh  ....### .......'..... ).####.##.####..^ ..... ##...##..#....# #....### ..Whh ...#####.##.###... ..................... ###.#######....#  #... ...#...@....... ..### ##.#......### #. #...##...# . # #### . Whh X.... .#.##Whhf WhhY `73Whh WhhE d _There is a faded altar of an unknown god here.Xhh- _l - a ring of positive energy (worn) _There is a faded altar of an unknown god here.  This altar belongs to (a) Okawaru, (b) Dithmenos or (c) Ignis, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.Zhh߈ P  Okay, then.Zhh Zhht Zhh . _[hh^8:.##.....###..#.....# #.#....'.....# #).####.##.####..^..# #.....#.##.# ##.....# [hh8#.##..#....# #....### .. #.##.....#####.##.###.... +.......#.#####.##....# #... ...#..@_.  ..### ##.#......###.. ##.[hha9 #...##...# .  # #### ....# .#..# .. ... .. .#.. ... .#.##[hhA[hhaJg82 _[hhP[hhAR[hhF F.##.....###..#.....# ##.#....'.....#  #).####.##.####..^..#  #.....#.##.# ##.....#  #.##..#....# #....### ..  #.##.....#####.##.###....  +......  ####.#####.##....# #... ...#.@._. ..### ##.#......###..  ##.[hh&  #...##...# . # #### ....# .#..# .. ...# .. .#... ... .#.##[hh [hh `91[hh \hhI###.##.###.#....#.....# ....##.....###..#.....# ###........#....'.....# #).####.##.####..^..# #.....#.##.# ##.....#  #.##..#....# #....### .. #.##.....#####.##.###.... +................####.#####....@...##....#\hh #... ......#..._....... ..### #####.#......###..#. #...##...# .#####.....# ..# .. ...# .. .#...... .#.##\hh\hh&a600\hh@,\hh.\hh^w#.##.###.#....#.....#.##.....###..#.....##.#....'.....# #).####.##.####..^..# #.....#.##.# ##.....# #.##..#....# #....### .. #.##.....#####.##.###.... +. ####.#####.##....#\hh3x #....#..._. ..#########.#......###.. ##. #...##...# . # ####.....# ..#..# .. ...# .. .#...  ... .#.##\hhY\hh2a139\hh&_\hhf\hh+5 ......##.....###..#.....# #####........#....'.....#  #).####.##.####..^..# #.....#.##.# ##.....# #.##..#....# #....### .. #.##.....#####.##.###.... +........................ ####.#######....#\hh5  #.........@#..._.........#########.#......###..##. #...##...# . # ####.....#  ..#..# .. ...# .. .#...\hh5 O... .#.## \hh"= \hh D `28\hhH \hhJ ]hh}0.##.....###..#.....# .#####.#....'.....# #).####.##.####..^..# #.....#.##.# ##.....# #.##..#....# #....### .. #.##.....#####.##.###.... +........ ####.#####.##....# #.#..._. ..#.#......###.. ##. #...##...# . #]hh1 ####.....# ..#..# ..#...#  .. .#...  ... .#.##]hh9!_]hhA`37]hhG]hh{I]hhʀ3]hh-]hhׁ]hhYn6]hh .##.....###..#.....# ..#####........#....'.....# #).####.##.####..^..# #.....#.##.# ##.....# #.##..#....# #....### .. #.##.....#####.##.###.... +... ####.#####.##....# #]hh..#..._.4 ..#.#......###.. ##. #...##...# . # ####.....#  ..#..#  ..#...# ]hhG .. .#...  ... .#.##]hh]hh#%_]hh ]hh? ]hh ]hh ]hhƱ ]hh 5]hh1 4]hh X3]hh ]hh ]hhh X2]hh0 ]hh@ ]hhG ]hh B1]hh ]hhR ] ........##.....###..#.....# ..#####........#....'.....# #).####.##.####..^..# #.....#.##.# ##.....# #.##..#....# #....### ]hha #.##.....#####.##.###. +.............. ####.#####........##.. #..@.......#..._....9.7 (5 .....#########.#......## ####. #...##...# # ####.....# ..#..# ..#...# .. .#.. ...]hh C .#.#]hh$ ]hh %_]hh; ^hhT3^hhO^hhA^hh^hhB0^hh^hhn .##.....###..#.....# ..#####.#....'.....# #).####.##.####..^..# #.....#.##.# ##.....# #.##..#....# #....### #.##.....#####.##.### +..... ####.#####.## #.@........#..._^hh&70.7 (1#.....#.#......##. #...##...# # ####.....#  ..#..# ..#... .. .# ... .#.^hh^hhQ7_^hh.^hhd} 3 .##.....###..#..... ..#####.#....'..... #).####.##.####..^.. #.....#.##.# ##..... #.##..#....# #.... #.##.....#####.##. +...... ####.#####.## #@..#..._ #.....#.#...... #####. #...##... #. ####.....#. ..#.... ..### .. .# ... .#^hh ^hh a129^hh %_^hh@ ^hh ..#####........#....' #).####.##.####..^ #.....#.##.# ##.. #.##..#....# #....# #.##.....#####.##. +.................. ####.#######.####..........#..._.#....@#########.#... #####.# #...## #.#^hh ####. #.. ..# ... ..# ##?# ..  .#. ..#^hh^hh`28^hh<^hh#f _Found a scroll labelled QUCRYR LUGUPP._hh   #).####.##.####..^.....#.##.# ##...##..#....# #....#...#####.##+..................####.#######.####..........#..._.....#########.#....#####@# #...## ###... ..#_hhW j...#.#_hh _hh `37_hh _hhu `hh c..... ##...##..#....# #....#....#####.##+..................####.#######.####..........#..._.#.....#########.#....#####.# #...## ###......# ..#`hhw...##.....##?# .. .. ..###`hh``hh4`46`hh(%_`hhީ`hh[ ##..#....# #....#...#####.##`hhG+..................####.######`hhSk#.####..........#..._.....#########.#....####.# # #...## #.##..# ####......# ..##.......##....#....##?# . ...... .# .###`hh%_`hh`55`hh7_`hh9`hhm/ #.##.....#####.##.#+...................####.########.####..........#..._..#.....#########.#.....######.# .$# #...##... #.##..# ####........#.....# ..##......@##.... ..#.#....##?# .. .. .#...... #.# ... .###### #.#   ..#### `hh7 `hh9= `64`hhyB `hhD * _Found 5 gold pieces.ahh +...................####.########.####..........#..._......#########.#....######.# .$# #...##.... #.##..# ####....#.....# ..##.......##....#....##@#  .#...... #.# .#####   .ahhahh`73ahhahh4ahh|e8.7 (22ahhahh.c _m - a scroll labelled QUCRYR LUGUPPahhM#.##.....#####.##.##+........... ####.#####........######..........#..._ #.....#########.#...######.# .$# #...##. #.##..# ####........#.....# #......@##..#.. #....#.. ......... .###### #..#ahhahh}e9.7 (11ahhahhbhhM#.##..#....# #....##.##.....#####.##.###+............ ####.#####........###.####..........#..._#.....#########.#......#######.# .$# #...##...#.... #.##..# ####.....#.....#..@..# ..#..##.......##...... ..#...bhh#....##.# #.... .. .#....... #.# <.! ... .#.##### #.# )..#bhh2###bhhs8<bhhba800bhh՝7_bhh _Found a murky grey potion and a sling. Found a stone staircase leading up.bhh3#.....#.##.# ##.....# #.##..#....# #....### #.##.....#####.##.###+............ ####.#####........###.####..........#..._.........#########.#......#######.#..$# #...##...# .... #.##@.# ####.....# .....#.....# ..#..# #.......##...... ..#...##....##.# ##.... .. .#.bhh+4...... #.# .<.!. ... .#.###### #.# ..)...# .##### ##bhh<bhh;Ba119bhhWH7_bhhJbhh: #).####.##.####..^..# #.....#.##.# ##.....# #.##..#....# #....### #.##.....#####.##.###+............ ####.#####........###.####..........#..._..........#########.#......#########.#..@# #...##...# .... #.##..# ####.....# .....#.....# ..#..# #.......##...... ..#...# #....##.####.... .. .#......... #.# .<.!. ... .#.####### #.# ..)...# .##### ##bhh bhh %_bhh `28bhhq 7_bhh bhh e3.7 (27bhh bhh = _You now have 57 gold pieces (gained 5).chhM ..... ##...##..#....# #....##...#####.##.###..+....................####.########.####..........#..._..chhN....#########.#......#########.#...# #...##...# .... #.#####...#... ..#chh#.......##.......#.####.chhcGem (7917) #.# .chh....#chh3##chhW%_chhe4.7 (16chh!7_chhchh1$ chh;) chh. %_chh0 chh ##..#....# #....##...#####.##.###..+....................####.########.####..........#..._......#########.#......#########.#...# #...##...# chh.... #.#####...#... ..##.......##.........###.####....g. .. .#.....!..Gem (7916) ..##g   hobgoblin (asleep)chhUchh65Shockchh:5chh7_chh\ _A hobgoblin comes into view.dhh1#.##.....#####.##.###...+.....................####.########.####..........#..._...#.....#########.#......#########.#...# #...##...# .... #.##..# ####.....# .....#.....####......#..# #.......##.@.........#.dhhB29#....##.####....g.... .#......... #.# .<.!..... .#.## ##### #.# ...)...  ..# ...####dhh2]### #### dhh ;dhh >`64dhhFdhhFjhhsjhht Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 10% 1 b - Static DischargeConjuration/Air14%2 Select a spell to describe[!]/[I] toggle spell headersjhh+S Power Damage Range Noise 28% 1d4 7 Almost silent14% 3-4/arc 1 Quietlhh lhhM lhh̻ #.##.....#####.##.###... Zigmound the Trooper+....................... Oni####.#####........##.... Health: 31/31 ========================#.####..........#..._...... Magic: 5/5========================#.....#########.#......###. AC: 4Str: 11######.#...# #...##...#EV: 8Int: 16.... #.##..# ####.....#SH: 0lhhڼ ]Dex: 9.....#.....####......#..#XL:  2 Next: 70% Place: Dungeon:2#.......##.@.........#...#Noise: ---------  Time: 1086.7 (0.0)#....##.####....g.... .#... f) +0 dagger...... #.# .<.!..... .#.## Cast: Shock##### #.# ...)...Gem (7914) ..# ...####### ####g   hobgoblin (asleep) _Found a scroll labelled QUCRYR LUGUPP. _Found 5 gold pieces. _m - a scroll labelled QUCRYR LUGUPP _Found a murky grey potion and a sling. Found a stone staircase leading up. _You now have 57 gold pieces (gained 5). _A hobgoblin comes into view.lhh &_lhh lhh lhh] lhh7_lhhlhh%_lhh lhh8_Unknown command.mhh  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mhhI #.##.....#####.##.###... Zigmound the Trooper +....................... Oni mhh{####.#####........##.... Health: 31/31 ======================== #.####..........#..._...... Magic: 4/5mhh===================----- #.....#########.#......###. AC: 4Str: 11 ######.#...# #...##...#  EV: 8Int: 16 mhh#.... #.##..# ####.....#  SH: 0Dex: 9 mhhD.....#.....####......#..#  XL:  2 Next: 70% Place: Dungeon:2 mhhb"#.......##.@**.......#...#  Noise: ---------  Time: 1086.7 (0.0) mhh#....##.####..**g.... .#...  f) +0 dagger mhh ...... #.# .<.!..... .#.##  Cast: Shock  ##### #.# ...)...  Gem (7914)  mhh..# ...####  ### ####  g   hobgoblin (asleep)mhh  mhh#_Unknown command.mhh=Casting: Shock (safe; 10% risk of failure)  mhhWConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  mhhqPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)nhhU\ #.##.....#####.##.###... Zigmound the Trooper +....................... Oni ####.#####........##.... Health: 31/31 ======================== #.####..........#..._...... Magic: 4/5===================----- #.....#########.#......###. AC: 4Str: 11 ######.#...# #...##...#  EV: 8Int: 16 .... #.##..# ####.....#  SH: 0Dex: 9 .....#.....####......#..#  XL:  2 Next: 70% Place: Dungeon:2 #.......##.@.........#...#  Noise: ---------  Time: 1086.7 (0.0) #....##.####....g.... .#...  f) +0 dagger  ...... #.# nhh\i.<.!..... .#.##  Cast: Shock  ##### #.# ...)...  Gem (7914)  ..# ...####  ### ####  g   hobgoblin (asleep)Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.nhhia#    ....        g..... .#...   #.#  .#.##  ##### #.#   nhha..#  ### ####g nhhBcm=7.7 (13nhhf%_nhhRionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin. _The hobgoblin is lightly wounded.nhh nhh 7_nhh  #.##.....#####.##.###... Zigmound the Trooper +....................... Oni ####.#####........##.... Health: 31/31 ======================== #.####..........#..._...... Magic: 3/5==============---------- #.....#########.#......###. AC: 4Str: 11 ######.#...# #...##...#  EV: 8Int: 16 .... #.##..# ####.....#  SH: 0Dex: 9 .....#.....####......#..#  XL:  2 Next: 70% Place: Dungeon:2 nhh z#.......##.@.........#...#  Noise: =--------  Time: 1087.7 (0.0) #....##.####...g..... .#...  f) +0 dagger  ...... #.# .<.!..... .#.##  Cast: Shock  ##### #.# ...)...  Gem (7913)  ..# ...####  ### ####  g   hobgoblinCasting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin.nhhC!     ....      g  ...... .#...   #.#  .#.##  ##### #.#   ..#  ### ####  nhh! e8.7 (12nhhL' %_nhh) onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin. _The hobgoblin is almost dead.ohhohh7_ohh@ #.##.....#####.##.###... Zigmound the Trooper +....................... Oni ####.#####........##.... Health: 31/31 ======================== #.####..........#..._...... Magic: 2/5=========--------------- #.....#########.#......###. AC: 4Str: 11 ######.#...# #...##...#  EV: 8Int: 16 .... #.##..# ####.....#  SH: 0Dex: 9 .....#.....####......#..#  XL:  2 Next: 70% Place: Dungeon:2 ohh#.......##.@..g......#...#  Noise: =--------  Time: 1088.7 (0.0) #....##.####......... .#...  f) +0 dagger  ...... #.# .<.!..... .#.##  Cast: Shock  ##### #.# ...)...  Gem (7912)  ..# ...####  ### ####  g   hobgoblinohh_F _The hobgoblin is almost dead.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)ohhK    ....      g. ohh  .#...   #.#  .#.##  ##### #.#   ..#  ### #### ohhe9.7 (11ohh+ohhMCasting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 68% to hiohhPt) _The zap misses the hobgoblin.phh_  #.##..#....# #....###  #.##.....#####.##.### +.......... ####.#####........## #.####..........#..._.... #.....#########.#......### ######.#...# #...##...# .... #.##..# ####.....# .....#....@####......# #.......##...gphh2` *.#...# #....##.####......... .#... ...... #.# .<.!..... .#.####### #.# ...)... ..# ...####### ####phha phhk O_g.phho i-900phhw 7_phhw qhhc #.##..#....# #....### #.##.....#####.##.### + ####.#####.## #.####.#..._ #.....#########.#...... ######.#...# #...##...# .... #.##..# ####.....# .....#...@.####......#..#qhh #.##..g.#...# #....##.####. .# ...... #.# .<.!..... .#. ##### #.# ...)qhh7.. ..# ...#### ### ####qhhqhh 9g.qhh{-109qhh7_qhhqhhDV #.##..#....# #....### #.##.....#####.##.### + ####.#####.## #.####.#..._ #.....#########.#...... ######.#...# #...##...# .... #.##..# ####.....# .....#..@..####......#..# #.##.g.#... #....##.####. .# ...... #.# .<.!..... .#. ##### #.# ...)... ..# ...#### ### ####qhhqhhqS_g.qhh28_rhhs  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rhhK_ #.##..#....# #....### Zigmound the Trooper #.##.....#####.##.### Oni +.................... Health: 31/31 ======================== ####.#####........##. Magic: 1/5====-------------------- #.####..........#..._... AC: 4Str: 11 #.....#########.#......# EV: 8Int: 16 ######.#...# #...##...# SH: 0Dex: 9 .... #.##..# ####.....# XL:  2 Next: 70% Place: Dungeon:2 .....#..@*g####......#..# Noise: ---------  Time: 1092.7 (0.0) #.......##...........#... f) +0 dagger #....##.####rhh+a[39;49m......... .#. Cast: Shock ...... #.# .<.!..... .#. Gem (7908)  ##### #.# ...)...  ..# ...####  g   hobgoblin ### ####  _The zap misses the hobgoblin.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)rhh rhh #.##..#....# #....### Zigmound the Trooper#.##.....#####.##.### Oni+.................... Health: 31/31 ========================####.#####........##. Magic: 1/5====--------------------#.####..........#..._... AC: 4Str: 11#.....#########.#......# EV: 8Int: 16######.#...# #...##...# SH: 0Dex: 9.... #.##..# ####.....# XL:  2 Next: 70% Place: Dungeon:2rhh &.....#..@.g####......#..# Noise: ---------  Time: 1092.7 (0.0)#.......##...........#... f) +0 dagger#....##.####......... .#. Cast: Shock...... #.# .<.!..... .#. Gem (7908) ##### #.# ...).....# ...####g   hobgoblin### ####Casting: Shock (safe; 10% risk of failure)  rhhX Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  That beam is likely to hit you. Continue anyway? rhh shh[ shhy #.##..#....# #....### Zigmound the Trooper#.##.....#####.##.### Oni+.................... Health: 31/31 ========================####.#####........##. Magic: 2/5=========---------------#.####..........#..._... AC: 4Str: 11#.....#########.#......# EV: 8Int: 16shh. E######.#...# #...##...# SH: 0Dex: 9.... #.##..# ####.....# XL:  2 Next: 70% Place: Dungeon:2.....#..@.g####......#..# Noise: ---------  Time: 1092.7 (0.0)#.......##...........#... f) +0 dagger#....##.####......... .#. Cast: Shock...... #.# .<.!..... .#. Gem (7908) shhe L##### #.# ...).....# ...####g   hobgoblinshh A### ####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineshh Aim: a hobgoblin (almost dead, 68% to hit)  That beam is likely to hit you. Continue anyway? shh !Okay, then.shhT. shhO/ shhׇ %_shh . _thhx  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.thh@ #.##..#....# #....### Zigmound the Trooper #.##.....#####.##.### Oni +.................... Health: 31/31 ======================== ####.#####........##. Magic: 1/5====-------------------- #.####..........#..._... AC: 4Str: 11 #.....#########.#......# EV: 8Int: 16 ######.#...# #...##...# SH: 0Dex: 9 .... #.##..# ####.....# XL:  2 Next: 70% Place: Dungeon:2 .....#..@*g####......#..# Noise: ---------  Time: 1092.7 (0.0) #.......##...........#... f) +0 dagger #....##.####thhA[39;49m......... .#. Cast: Shock ...... #.# .<.!..... .#. Gem (7908)  ##### #.# ...)...  ..# ...####  g   hobgoblin ### ####  _Okay, then.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)thhnthh#.##..#....# #....### Zigmound the Trooper#.##.....#####.##.### Oni+.................... Health: 31/31 ========================####.#####........##. Magic: 1/5====--------------------#.####..........#..._... AC: 4Str: 11#.....#########.#......# EV: 8Int: 16######.#...# #...##...# SH: 0Dex: 9.... #.##..# ####.....# XL:  2 Next: 70% Place: Dungeon:2.....#..@.g####......#..# Noise: ---------  Time: 1092.7 (0.0)#.......##...........#... f) +0 dagger#....##thh[m.####......... .#. Cast: Shock...... #.# .<.!..... .#. Gem (7908) ##### #.# ...).....# ...####g   hobgoblin### ####Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  That beam is likely to hit you. Continue anyway? uhh #.##..#....# #....### Zigmound the Trooper#.##.....#####.##.### Oni+.................... Health: 31/31 ========================####.#####........##. Magic: 1/5====--------------------#.####..........#..._... AC: 4Str: 11#.....#########.#......# EV: 8Int: 16######.#...# #...##...# SH: 0Dex: 9.... #.##..# ####.....# XL:  2 Next: 70% Place: Dungeon:2.....#..@.g####......#..# Noise: ---------  Time: 1092.7 (0.0)#.......##...........#... f) +0 dagger#....##.uhh [40m####......... .#. Cast: Shock...... #.# .<.!..... .#. Gem (7908) ##### #.# ...).....# ...####g   hobgoblin### ####Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? uhhk #.##..#....# #....### Zigmound the Trooper#.##.....#####.##.### Oni+.................... Health: 31/31 ========================####.#####........##. Magic: 1/5====--------------------#.####..........#..._... AC: 4Str: 11#.....#########.#......# EV: 8Int: 16######.#...# #...##...# SH: 0Dex: 9.... #.##..# ####.....# XL:  2 Next: 70% Place: Dungeon:2.....#..@.g####......#..# Noise: ---------  Time: 1092.7 (0.0)#.......##...........#... f) +0 dagger#....##.uhh p[40m####......... .#. Cast: Shock...... #.# .<.!..... .#. Gem (7908) ##### #.# ...).....# ...####g   hobgoblin### ####Aim: a hobgoblin (almost dead, 68% to hit)  That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? uhh #.##..#....# #....### Zigmound the Trooper#.##.....#####.##.### Oni+.................... Health: 31/31 ========================####.#####........##. Magic: 2/5=========---------------#.####..........#..._... AC: 4Str: 11#.....#########.#......# EV: 8Int: 16######.#...# #...##...# SH: 0Dex: 9.... #.##..# ####.....# XL:  2 Next: 70% Place: Dungeon:2.....#..@.g####......#..# Noise: ---------  Time: 1092.7 (0.0)#.......##...........#... f) +0 dagger#....##hh 40m.####......... .#. Cast: Shock...... #.# .<.!..... .#. Gem (7908) ##### #.# ...).....# ...####g   hobgoblin### ####That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? Okay, then.__ _vhh43vhh9vhh<  [Y]es or [N]o only, please.  That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.  That beam is likely to hit you. Continue anyway? _Okay, then.Unknown command.vhhΖ _ _Unknown command.whh9_ #.##..#....# #.... #.##.....#####.##. + ####.#####.## #.####.#..._ #.....#########.#...... ######.#...# #...##... .... #.##..# ####..... .....#.@..g####......#.. #.##.# #....##.####. .# ...... #.# .<.!..... .# ##### #.# ...)... ..# ...#### ### ####whh;whhAG_g.whh}3.7 (17 __whh  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.whh #.##..#....# #....## Zigmound the Trooper #.##.....#####.##.## Oni +................... Health: 31/31 ======================== ####.#####........## Magic: 1/5====-------------------- #.####..........#..._.. AC: 4Str: 11 #.....#########.#...... EV: 8Int: 16 ######.#...# #...##... SH: 0Dex: 9 .... #.##..# ####..... XL:  2 Next: 70% Place: Dungeon:2 .....#.@*g*####......#.. Noise: ---------  Time: 1093.7 (0.0)whhN #.......##...........#.. f) +0 dagger #....##.####......... .# Cast: Shock ...... #.# .<.!..... .# Gem (7907)  ##### #.# ...)...  ..# ...####  g   hobgoblin ### ####  _Unknown command. _Unknown command.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linexhh !( #.##..#....# #....## Zigmound the Trooper #.##.....#####.##.## Oni +................... Health: 31/31 ======================== ####.#####........## Magic: 1/5xhh#====-------------------- #.####..........#..._.. AC: 4Str: 11 #.....#########.#...... EV: 8Int: 16 ######.#...# #...##... SH: 0Dex: 9 .... #.##..# ####..... XL:  2 Next: 70% Place: Dungeon:2 .....#.@.g.####......#.. Noise: ---------  Time: 1093.7 (0.0) xhh##.......##...........#.. f) +0 dagger #....##.####......... .# Cast: Shock ...... #.# .<.!..... .# Gem (7907)  ##### #.# ...)...  ..# ...####  g   hobgoblinxhh$ ### ####  _Unknown command.xhhf$Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the hobgoblin. The zap hits the hobgoblin.xhh&xhh2X   _   ....   † #....g   xhhH3 #.# .<.!.....  ##### #.#  ..# xhh3 g   goblin (wandering) ###  xhh3 Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.xhh4LAiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the hobgoblin. The zap hits the hobgoblin.  You kill the hobgoblin!xhh9u9=4.7 (16xhhkAxhhHs _A goblin comes into view. It is wielding a +0 club.yhh- #.##..#....# #....##.##.....#####.##.#+.####.#####.##.#.####.#..._.#.....#########.#......#######.#...# #...##...#.... #.##..# ####.....#.....#..@†.####......#..##....g..##.#.#....##.####. .#....... #.# .<.!..... .#.##### #.#..# ...#### ###_.g-55_yhh(. zhhv(#.##..#....# #....### #.##.....#####.##.###.+.####.#####.##.#.####.#..._.#.....#########.#......#######.#...# #...##...# .... #.##..# ####.....# .....#...@.####......#..# #.....g.##.#...##....##.####. .#....... #.# .<.!..... .#.###### #.# ...).....# ...#### ##.zhhR}zhhS{_g.gzhh====64zhh%_zhh _The goblin shouts! You hear an angry hiss. _You see here a hobgoblin corpse.{hhO#.##.....#####.##.###..+.....................####.########.####..........#..._...#.....#########.#......#########.#...# #...##...# .... #.##..# ####.....# {hh.....#.g.†.####......#..# #.......##@..........#.#....##.#### .#......... #.# .<.!..... .#.####### #.# ...)... {hh ..# ...####### #### {hhk;.g{hh62=====----73 _{hh{hh{hh>#.##.....#####.##.###.+.####.#####.##.#.####.#..._.#.....#########.#......###.######.#...# #...##...# .... #.##..# ####.....# .....#..g†.####......#..# #.##.#...# #....##.####. .#... ...... #.# .<.!..... .#.## ##### #.# ...)... ..# ...####{hh`R### #### {hh*{hhX,_.g.{hh}----82{hh@7_{hh{hhJ&+.....................####.#######....##.####..........#..._...#.....#########.#......#########.#...# #...##...# {hhoO.... #.##..# ####.....# .....#...g.####......#..# #.......##...........#.#....##.#### .#......... #.# #.<.!..... .#.## ##### #.# #...)....  ..# #...####+### #####{hhS>†g{hhW`91{hh]{hh_|hhW####.#######....# #.####..........#..._....... #.....#########.#......###.. ######.#...# #...##...# . .... #.##..# ####.....# .....#...†.####......#..# #.......##g..........#.#....##.#### .#......... #.# #.@.!..... .#.## ##### #.# #...).....  ..# #...####+#### ##### |hh|hh$.g.|hh b1000|hh|hha _There is a stone staircase leading up here.|hhe|hh|hh%_|hh|hhu|hhMS.gS   adder|hh=====1899 _|hh7_}hh8F #######.#.#####..###.........#...##.#.## ######.####### #######.........##...########...........#..#÷.###..............##..##.####.#######..........#.##..#........#........#.#...######..#################1 ########†###....@.......#...#...# .....##......#####......#.#.#.#.# }hh)9b.....##..#########....###.#...#.# .....##........#..........#####.. .....#...#####...#.>......#####.. .........# ##..#....###.#...#.# .....#.#.######..#......#.###.#.# .......#................#...#...#  ......#######...........######### }hh:}hhT@}hh3.2 (2.5Shock7}hhs}hh} _You climb upwards. _There is a stone staircase leading down here.}hh= 3}hh }hhl! }hh! B6}hh) 5432}hh* }hhD+ 3=====1}hh+ }hh, X0}hh1 898}hh2 n=====7}hh2 }hhU4 X6}hh4 }hh5 }hh5 B5}hhk6 }hh7 X4}hh;8 }hhM9 X3}hh9 }hh: }hh*; B2}hh; }hh< X1}hh== }hh> ;4}hh> Q=====0}hh? }hh@ Y79}hhA }hh8B X8}hhB }hhC X7}hhmD }hhlE }hhE X=====6}hh'F }hhG }hhYG B5}hhG }hhH }hhH B4}hhgI }hhqJ }hhJ B3}hh K }hhK }hh@L B2}hhL }hhM }hhM B1}hhMN }hhqO }hhP P0}hh[ _ _You start resting.}hhIe 030.2 (27.0)}hhi 5=====1.2 (2869}hho }hh{p % _Magic restored.~hhz~hh~hh2~hh~hhz k2.2 (1.0)8~hh ~hh5 ####.#####........##....# .####....#..._ #########.#......###.. ####.#...# #...##...# . .... #.##..# ####  .....#...†.####......#..#  ###...........#...#  #....##.####... .#... ~hh2  ...... #.# #.@.!..... .#.##  ##### #.# #.g.).....  ..# #...####+#  ### #####  ~hh jg   goblin ~hh======~hh~hh9~hhMSS   adder~hh(1u29--=3.7 (2.5Shock~hh}1:7~hh9%_~hh= _You climb downwards. The goblin misses you. The goblin hits you with a +0 club._There is a stone staircase leading up here.hh3Y hh[ hha 7_hhb hhk d_†Shhr 8---4.7 (1.06_hha 1 #######.#.#####..###.........#...##.#.## ######.####### #######.........##...########...........#..#÷.###..............##..##.####.#######..........#.##..#........#........#.#...######..########hhb \#########1 ########†###...g@.......#...#...# .....##......#####......#.#.#.#.# .....##..#########....###.#...#.# .....##........#..........#####.. .....#...#####...#.>......#####.. .........# ##..#....###.#...#.# .....#.#.######..#......#.###.#.# .......#................#...#...# ......#######...........######### _The goblin hits you with a +0 club.hh$d 7-hhj hh o-6.2 (2.54hha hh> } _You climb upwards. _There is a stone staircase leading down here.hh  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhM #######.#.#####..###.........#... Zigmound the Trooper  ###.#.......## ######........ Oni  #.....####### #######........ Health: 28/31 =====================---  ##.##...########...........#.. Magic: 4/5===================-----  #÷.###..................#.##.. AC: 4Str: 11  ##.####.#######..........#.##.. EV: 8Int: 16  #...............#........#.#... SH: 0Dex: 9  ######..########......######### XL:  2 Next: 79% Place: Dungeon:1 ########†###...g@.......#...#...# Noise: ---------  Time: 1136.2 (0.0) .....##......#####......#.#.#.#.# f) +0 dagger .....##..#########....#hN z33m##.#...#.# Cast: Shock .....##........#..........#####.. Gem (7864) .....#...#####...#.>......#####.. .........# ##..#....###.#...#.# g   goblin .....#.#.######..#......#.###.#.# .......#................#...#...# ......#######...........######### _There is a stone staircase leading down here.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)hhGT *ghhA**hhA**hhrX U#**hhZH-#######.#.#####..###.........#... Zigmound the Trooper###.#.......## ######........ Oni#.....####### #######........ Health: 28/31 =====================---##.##...########...........#.. Magic: 4/5===================-----#÷.###..................#.##.. AC: 4Str: 11##.####.#######..........#.##.. EV: 8Int: 16#...............#........#.#... SH: 0Dex: 9hhI######..########......######### XL:  2 Next: 79% Place: Dungeon:1 ########†###...g@.......#...#...# Noise: ---------  Time: 1136.2 (0.0) .....##......#####......#.#.#.#.# f) +0 dagger .....##..#########....###.#...#.# Cast: Shock .....##........#..........#####.. Gem (7864) .....#...#####...#.>......#####.. .........# ##..#....###.#...#.# g   goblin .....#.#.######..#......#.###.#.# .......#................#...#...# ......#######...........#########Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.  The goblin is moderately wounded.hh Km=7.2 (13hhVhhXonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.  The goblin is moderately wounded. _The goblin misses you.hhF hhmG hhwM hhO F _Unknown command.hhhhhhhhghhzhh F _Unknown command.hhƈ  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhBpg#######.#.#####..###.........#... Zigmound the Trooper  ###.#.......## ######........ Oni  #.....####### #######........ Health: 28/31 =====================---  ##.##...########...........#.. Magic: 3/5==============----------  #÷.###..................#.##.. AC: 4Str: 11 hhp ##.####.#######..........#.##.. EV: 8Int: 16  #...............#........#.#... SH: 0Dex: 9  ######..########......######### XL:  2 Next: 79% Place: Dungeon:1 ########†###...g@.......#...#...# Noise: =--------  Time: 1137.2 (0.0) hhpv.....##......#####......#.#.#.#.# f) +0 dagger .....##..#########....###.#...#.# Cast: Shock hhp.....##........#..........#####.. Gem (7863) .....#...#####...#.>......#####.. .........# ##..#....###.#...#.# g   goblin hhqu.....#.#.######..#......#.###.#.# .......#................#...#...# ......#######...........######### hh4q_Unknown command.Casting: Shock (safe; 10% risk of failure)  hhRqConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linehhqqAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)hh=-#######.#.#####..###.........#... Zigmound the Trooper###.#.......## ######........ Oni#.....####### #######........ Health: 28/31 =====================---##.##...########...........#.. Magic: 3/5==============----------#÷.###..................#.##.. AC: 4Str: 11##.####.#######..........#.##.. EV: 8Int: 16#...............#........#.#... SH: 0Dex: 9hhP######..########......######### XL:  2 Next: 79% Place: Dungeon:1 ########†###...g@.......#...#...# Noise: =--------  Time: 1137.2 (0.0) .....##......#####......#.#.#.#.# f) +0 dagger .....##..#########....###.#...#.# Cast: Shock .....##........#..........#####.. Gem (7863) .....#...#####...#.>......#####.. .........# ##..#....###.#...#.# g   goblin .....#.#.######..#......#.###.#.# .......#................#...#...# ......#######...........#########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin.  The goblin is severely wounded.hhae8.2 (12hhhh  Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin.  The goblin is severely wounded. _The goblin hits you but does no damage.hhB hhH hhn #######.#.#####..###.........#... Zigmound the Trooper  ###.#.......## ######........ Oni  #.....####### #######........ Health: 28/31 =====================---  ##.##...########...........#.. Magic: 2/5=========---------------  #÷.###..................#.##.. AC: 4Str: 11  ##.####.#######..........#.##.. EV: 8Int: 16  #...............#........#.#... SH: 0hh Dex: 9  ######..########......######### XL:  2 Next: 79% Place: Dungeon:1 ########†###...g@.......#...#...# Noise: =--------  Time: 1138.2 (0.0) .....##......#####......#.#.#.#.# f) +0 dagger .....##..#########....###.#...#.# Cast: Shock .....##........#..........#####.. Gem (7862) .....#...#####...#.>......#####.. .........# ##..#....###.#...#.# g   goblin .....#.#.######..#......#.###.#.# .......#................#...#...# ......#######...........#########Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.hh       #÷    †$> hh Chh\ 9=839.2 (1Shock1hhO hhÙ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!hh#.#.#####..###.# ###.#.## ###### #.....# ####### ##.##...#.....# #÷.###.......#.## ##.####.hh( #..........#.## #.#..#.# ######..##......#†###...@>.#...#....##......#####......#.#.#.#..##..###....###.#...#..##hh.#..........#####.#...#####...#.>......#####.# ##..#....###.#...#..#.#.######..#......#.###.#..#.#...#....#.hhhh|i-400hhhhiL  You now have 61 gold pieces (gained 4).hh-1.2 (259hhhh- _You see here a +0 club.hhU|.#.#####..###.#.###.#.## ######.#.....#hhUa #######.##.##...#.....#.#÷.###.......#.##.##.####.#..........#.##.#.#..#.#.hhU######..##......#†###...)@.#...#...###......#####......#.#.#.#.###..###....###.#...#.#hh6V-##.#..........#####.#...#####...#.>......#####.# ##..#....###.#...#.##.#.######..#......#.###.#.##.hhwV=#...#...##.#hh]hhce2.2 (18hhihh]pc _There is a stone staircase leading down here.hh63hhShhhhhDj30==765hh hhX4hhhh_ _You start resting.hh)+6.2 (4hhB1==3=====7.2 (53hhhh" _HP restored.hhu` 3hhCb hhd hhed B2hhj 10hhk hhm hhlm k======49hhm hho X8hho hhp X7hhaq hhs X6hht hhu hhu B5hhv hhWx hhx B4hhy hh{ B3hhJ{ hh/| hh} hh ~ v4=====2hh hh hh B1hhŁ hh X0hh hhʇ Y39hhʈ hh hhۊ X=====8hh hh X7hh= hh# X6hhb hh X5hhG hh& X4hh hhJ hh B3hhU hh֛ X2hhǜ hh_ _ _You start resting.hh` 068.2 (21.0)hh% 5=====9.2 (221hhr hhQ % _Magic restored.hh:hh9Level 1 of the Dungeon<>>>>(Press ? for help)#.........####g.........## #.## ###..#..........##...##.........#####..####....###..###...........##......[##............#..## ##.##..###÷##..#............#.#...#############.#.#####..###.........#........†.....#...####.#.......## ######...................######.....####### #######.................#...###.##...########...........#..........####.##÷.###..................#.##..........# #.###.####.#######..........#.##.........## #.##...............#........#.#..........#####.#hh ######..########......#########.......##....###############†###...)@.......#...#...#.......##.#####..........##......#####......#.#.#.#.#....†..>..##..........##..#########....###.#...#.###...#######..........##........#..........#####......###..........#...#####...#.>......#####......###..............# ##..#....###.#...#.###...##..........#.#.######..#......#.###.#.#..##.##............#................#...#...#####.##...........#######...........######### #.##...........######.......#.....###...######.###########..###.##.......###...###..###......##.....##...............###..#####.# #..###........######hh@bb2 <<_   #  #...#  #.####### #.#.######   #....<..# #.#.#....#####   .#####.##.###.#....#.....#  ........##.....###..#.....#  ..#####........#....'.....#    #).####.##.####..^..#  #.....#.##.# ##.....#    #.##..#....# #....### ..    #.##.....#####.##.###....    +..................hhc\   ####.#####........##....#  #.####......_.......  #.....#########.#......###..    ######.#...# #...##...#  .    .... #.##..#  ####.....#     .....#...†S####......#..#    #.......##.....#...#    #....##.####......... .#...    ...... #.# #.<.!..... .#.##    ##### #.# #.g.).....   ..# #...####+#    ### #####  hh&h.<..................................<.!......g.)........hhu hh? !#######.#.#####..###.........#... Zigmound the Trooper###.#.......## ######........ Oni#.....####### #######........ Health: 31/31 ========================##.##...########...........#.. Magic: 5/5========================#÷.###..................#.##.. AC: 4Str: 11##.####.#######..........#.##.. EV: 8Int: 16#...............#........#.#... SH: 0Dex: 9######..########......######### XL:  2 Next: 83% Place: Dungeon:1 hh -########†###...)@.......#...#...# Noise: ---------  Time: 1169.2 (0.0) .....##......#####......#.#.#.#.# f) +0 dagger .....##..#########....###.#...#.# Cast: Shock .....##........#..........#####.. Gem (7831) .....#...#####...#.>......#####.. .........# ##..#....###.#...#.#  .....#.#.######..#......#.###.#.#  .......#................#...#...#  ......#######...........#########  _You see here a +0 club. _There is a stone staircase leading down here. _You start resting. _HP restored. _You start resting. _Magic restored.hh hhV hh hhC hhQ Level 1 of the Dungeon<>>>>(Press ? for help)#.........####g.........## #.## ###..#..........##...##.........#####..####....###..###...........##......[##............#..## ##.##..###÷##..#............#.#...#############.#.#####..###.........#........†.....#...####.#.......## ######...................######.....####### #######.................#...###.##...########...........#..........####.##÷.###..................#.##..........# #.###.####.#######..........#.##.........## #.##...............#........#.#..........#####.#######..########......#########.......##....###############†###...)@.......#...#...#.......##.#####..........##......#####......#.#.#.#.#....†..>..##..........##..#########....###.#...#.###...#######..........##........#..........#####......###..........#...#####...#.>......#####......###..............# ##..#....###.#...#.###...##..........#.#.######..#......#.###.#.#..##.##............#................#...#...#####.##...........#######...........######### #.##...........#####hhQ #.......#.....###...######.###########..###.##.......###...###..###......##.....##...............###..#####.# #..###........######hh^O@>hhi  #...############ #...#####.........# #...# ###.####### #######.........# #...# #...>##...# #....##.........# ##.## ##.##.##...#####...###.........### #.# #..##.#####...#...#.####...........####.# ##.###..# ###...........#######.........#....#.#####..# ##.# #.......#.....##...#hhH hh8#######.#.#####..###.........#... Zigmound the Trooper###.#.......## ######........ Oni#.....####### #######........ Health: 31/31 ========================##.##...########...........#.. Magic: 5/5========================#÷.###..................#.##.. AC: 4Str: 11##.####.#######..........#.##.. EV: 8Int: 16#...............#........#.#... SH: 0Dex: 9######..########......######### XL:  2 Next: 83% Place: Dungeon:1 ########†###...)@.......#...#...# Noise: ---------  Time: 1169.2 (0.0) .....##......#####......#.#.#.#.# f) +0 dagger h90;10m.....##..#########....###.#...#.# Cast: Shock .....##........#..........#####.. Gem (7831) .....#...#####...#.>......#####.. .........# ##..#....###.#...#.#  .....#.#.######..#......#.###.#.#  .......#................#...#...#  ......#######...........#########  _You see here a +0 club. _There is a stone staircase leading down here. _You start resting. _HP restored. _You start resting. _Magic restored.hhAhhChhJ0hhKC29hhLhhOhhQRX8hhShhVhhXX7hhnZhh]hhF_X6hh ahhchheX5hh)ghhihh kX4hhlhh>nhhoX3hhphhshhtX2hhuhhswhhxhhxB1hhyhhX{hh|hh;}B0hh}hh6hhׁY19hhhhN _There is a stone staircase leading down here. _You start resting. _HP restored. _You start resting.Magic restored.  You see here a frilled lizard skeleton.hhȇhh@I8 _hhhhIhhX7hhhhhh|6hhX5hhMhhhhhh8B4hhhh)hh)hhoB3hhܘhh~hhYhhB2hhnhh#### #...# #...# ### #...# ###.## #####  #...# #...@# #...# 88.2 (19.0)  ##.## ##.##.# #...# ## #.# #..##.## ###...#. .hhe####.# ##.###..# ###.....#.#####..# ##.# #.......# ###g.........## #.## ###..#...... ####..####....###..###...........#..## ##.##..###÷##..#......... #.#.#####..###.........#........†hhhh}hhc _There is a stone staircase leading down here.hhy hh} hh. hh hh r9.0)1 _hh hhZ h  ######...# # #.#.###### ####### # #.#.#....##### ......# ###.#....#.....##......# 2 ....###..#.....#@......# ....#....'.....#.......+ .##.####..^..#.......# .##.# ##.....#.......# #....# #....###.......+ ....#####.##.###.......#hh~[ H....................>.####........##....###+# ........#..._.......You climb downwards.hh\ hhb hh h90.0 (1.80hh &_hh _Level annotation: exclusion: staircaseFound a stone staircase leading down. _There is a stone staircase leading up here.hhN @#####  #...#  #.#.###### ##  #.#.#....######......# .#....#.....##......# ###..#.....#<# #....'.....#.+ .##.####..^..#.# #.##.# ##.....#.# hh .>.[.##....###+##..._hh &_hhx g1009hh" 8_hh$ M _Found a leather armour.hh hhM Read which item? Scrolls  c - a scroll labelled IGAODD JAFA  e - a scroll labelled LOURUANUH  h - a scroll labelled MOWKEEKKAS  i - a scroll labelled ODUNUAT GI GAEM  j - a scroll labelled NEOT SUOTTUS  k - a scroll labelled WALA RYSOBU  m - a scroll labelled QUCRYR LUGUPP hh [!] read|quaff[?] describe selectedhhThhhhdZigmound the TrooperOniHealth: 31/31 ========================#####Magic: 5/5========================#...#AC: 4Str: 11  #.#.###### ########EV: 8Int: 16  hh]#.#.#....######......#SH: 0Dex: 9 ##.#....#.....##......#XL:  2 Next: 83% Place: Dungeon:2 ...###..#.....#<@.....#Noise: ---------  Time: 1191.0 (0.0) ...#....'.....#.......+f) +0 dagger hh7#.##.####..^..#.......#Cast: Shock #.##.# ##.....#.......#Gem (7809) hh7#....# #....###.......+ ...#####.##.###.......# .....................>.[ ####........##....###+## .......#..._....... _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: staircaseFound a stone staircase leading down. _There is a stone staircase leading up here. _Found a leather armour.hh5Z _  Okay, then.hhhh8_hhp. _hh8Drink which item? Potions  b - a potion of magic  d - a glowing yellow potion [!] read|quaff[?] describe selectedhh`hhhhZigmound the TrooperOniHealth: 31/31 ========================#####Magic: 5/5========================#...#AC: 4Str: 11  #.#.###### ########EV: 8Int: 16  #.#.#....######......#SH: 0Dex: 9 hhZ##.#....#.....##......#XL:  2 Next: 83% Place: Dungeon:2 ...###..#.....#<@.....#Noise: ---------  Time: 1191.0 (0.0) ...#....'.....#.......+f) +0 dagger #.##.####..^..#.......#hh%Cast: Shock #.##.# ##.....#.......#Gem (7809) #....# #....###.......+ hh...#####.##.###.......# .....................>.[ hh####........##....###+## .......#..._.......You climb downwards. hh_Level annotation: exclusion: staircaseFound a stone staircase leading down. _There is a stone staircase leading up here. hht_Found a leather armour. _Okay, then.hhP  Okay, then.hhRhhhh. _hhhhn Spells (Memorise)TypehhFailure Level  a - SwiftnessAir19% 3  b - AirstrikeAirhh54% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithh9 hh@ hh_ Zigmound the TrooperOniHealth: 31/31 ========================#####Magic: 5/5========================#...#AC: 4Str: 11  #.#.###### ########EV: 8Int: 16  #.#.#....######......#SH: 0Dex: 9 ##.#....#.....##......#XL:  2 Next: 83% Place: Dungeon:2 ...###..#.....#<@.....#Noise: ---------  Time: 1191.0 (0.0) ...#....'.....#.......+f) +0 dagger #.##.####..^..#.......#Cast: Shock #.##.# ##.....#.......#Gem (7809) #....# #....###.......+ ...#####.##.###.......# .....................>.[ ####........##....###+## h` 17d.......#..._....... _Level annotation: exclusion: staircaseFound a stone staircase leading down. _There is a stone staircase leading up here. _Found a leather armour. _Okay, then. _Okay, then. _Okay, then._ _hh#hh'C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   2.4  +3   g + Spellcasting 2.6   2.5  +1      hh'\     b - Unarmed Combat   0.0   1.2  -1   h - Conjurations   0.8   1.2  -1       i - Air Magic   2.6   3.6  -1   c - Short Blades   0.0   1.2  -1      hh<(E         d - Armour   0.0   1.2  -1       e - Dodging   1.7   2.4  -1       f - Stealth   1.4   2.8  -2      hh(                    hh(            hh)        hh/)        hhZ)l    hh)        hh)T    hh)The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helphh=*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshho*hh5@ g - Spellcasting   2.6 h + Conjurations 0.8hhiTargetTarget--  3.0  --  --  --  --  hhiO--  --  --  a-z] set[-] clear selected targetcost|targetshhs<[?25h[?0c0 hhV " hhM [?25l[?1c1.0 current training targets, if any.=] set aall targetshh=p hhw hh~ Zigmound the TrooperOniHealth: 31/31 ========================#####Magic: 5/5========================#...#AC: 4Str: 11  #.#.###### ########EV: 8Int: 16  #.#.#....######......#SH: 0hh \Dex: 9 ##.#....#.....##......#XL:  2 Next: 83% Place: Dungeon:2 ...###..#.....#<@.....#Noise: ---------  Time: 1191.0 (0.0) ...#....'.....#.......+f) +0 dagger #.##.####..^..#.......#Cast: Shock #.##.# ##.....#.......#hh 4Gem (7809) #....# #....###.......+ ...#####.##.###.......# .....................>.[ ####........##....###+## .......#..._.......Found a stone staircase leading down. hh _There is a stone staircase leading up here. _Found a leather armour. _Okay, then. _Okay, then. hhX 6_Okay, then.hhȅ "_hh hh hh hhp  #####...#.###### ########....######...... ##.#....#.....# ...###<hh I....'.+ #.##.####..^# ##......# #....##+...... ######.#......###..hh 8_hhb l2.0 (18 _hh} hh hh hh$  Spells (Memorise)TypeFailure Level  a - SwiftnessAirhhb 19% 3  b - AirstrikeAir54% 4 hh O3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helphh <[Esc] exithhhhhh Zigmound the TrooperOni#####Health: 31/31 ========================#...#Magic: 5/5========================#.#.###### ########AC: 4Str: 11  #.#.#....######......#EV: 8Int: 16 ##.#....#.....##......#SH: 0Dex: 9 ...###..#.....#<......#XL:  2 Next: 83% Place: Dungeon:2 ...#....'.....#.@.....+hh Noise: ---------  Time: 1192.0 (0.0) #.##.####..^..#.......#f) +0 dagger #.##.# ##.....#.......#Cast: Shock #....# #....###.......+Gem (7808) ...#####.##.###.......# hhE .....................>.[ ####........##....###+## .......#..._....... hh ######.#......###..Found a stone staircase leading down. _There is a stone staircase leading up here. _Found a leather armour. _Okay, then. _Okay, then. _Okay, then.hh P  Okay, then.hh|hh%hh'. _hhhhC  Skill  Level Cost  Apt Skill  Level Cost  Apt hhЋ  a - Fighting   3.0   2.4  +3   g - Spellcasting   2.6   2.5  +1      hhS    hh- b - Unarmed Combat   0.0   1.2  -1   h + Conjurations 0.8   1.2  -1      hhh i - Air Magic   2.6   3.6  -1   c - Short Blades   0.0   1.2  -1      hhj    hhS    hhӌ, d - Armour   0.0   1.2  -1      hh- e - Dodging   1.7   2.4  -1      hh(; f - Stealth   1.4   2.8  -2      hhY        hhڍ                hh        hh4        hh]        hh        hh̎#        The relative cost of raising each skill is in cyan.  hhThe species aptitude is in white.  [?] Helphh#G[=] set a skill target  hhO[/] auto|manual mode [*] useful|all skills [!] training|cost|targetshh| g + Spellcasting 2.6 h - Conjurations   0.8hh /TargetTarget--  3.0 --  1.0  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetshh<[?25h[?0c3.0 hh & hh [?25l[?1chh 3.0 current training targets, if any.=] set aall targetshh hhM Zigmound the TrooperOni#####Health: 31/31 ========================#...#Magic: 5/5========================#.#.###### ########AC: 4Str: 11  #.#.#....######......#EV: 8Int: 16 ##.#....#.....##......#SH: 0Dex: 9 ...###..#.....#<......#XL:  2 Next: 83% Place: Dungeon:2 ...#....'.....#.@.....+Noise: ---------  Time: 1192.0 (0.0) hh`#.##.####..^..#.......#f) +0 dagger #.##.# ##.....#.......#Cast: Shock #....# #....###.......+Gem (7808) ...#####.##.###.......# .....................>.[ ####........##....###+## .......#..._....... ######.#......###.. _There is a stone staircase leading up here. _Found a leather armour. _Okay, then. _Okay, then. _Okay, then. _Okay, then.hh$_hhZhh"8_hh#hhD  #####...#.###### ########....######...... ##.#....#.....# ...###<....'.+ #.##.####..^# ##......# #....##+ ...#####.####_..###.. .# #...##...# .hhF 8_hhO l3.0 (17 _hhU hhW hhAyF #####...#.###### ########....######...... ##.#....#.....# ...###<....'.+ #.##.####..^# ##......# #....##+ ...#####.###Gem (7807) ...# ... .# ####.....#hh{`46hhǁhhhh`  ...#.###### ########....######...... ##.#....#.....# ...###<....'.+ #.##.####..^# ##......# #....##+ ...#####.###............>.[#Gem (7806) ....# .... S####......#..#hh# hh+ `55hh1 hh4 hh #.###### ########....######...... ##.#....#.....# ...###<....'.+ #.##.####..^# ##......# #....##hh@+ ...#####.###............>.[ ####........##....###+##.._.Gem (7805) hhbt.#.....# hh.....#..# ...... ...........#...#hh hh`64hhAhhhh>Pj#.#.###### # #.#.#....######......# .#....#.....##......# ###..#.....#<......# #....'.....#.+ .##.####..^..#.# .##.# ##.....#.# ....# #....###.+ #####.##.###.# >.[..##....###+##..._. .#......###... # #...##...# #.... # ####.....# #..... ####......#..# #...... hh;Yhhd`73hh k8_hhlhh 9.#.###### # .#.#....######......# .#....#.....##......# ###..#.....#<......# #....'.....#.+ ##.####..^..#.# ##.# ##.....#.# # #....###.+ #####.##.###.# >.[..##....###+###.#..._....... .#......###...  #...##...# #....  ####.....# #...........#..# #...... hh hh `82hh hh hhN #.###### # #.#....######......# #....#.....##......# ###..#.....#<......# #....'.....#.+ hh m.####..^..#.# .# ##.....#.# # #....###.+ hh f#####.##.###.# hh y>.[..#.hh; ##....###+###.##..._....... .#......###.hhl{..#...##...# #....####.....# #...........#..# #...... hhJ7_hh&`91hhf,_hhQ.###### # .#....######......# ....#.....##......# ..#.....#<......# ....'.....#.+ .####..^..#.# .# ##.....#.# # #....###.+ .##.###.# >.[..# .##....###+###.# #..._....... .#......###...  #...##.. hh+fb2000hhlhhnhhS` #....######......# ..#.....##......# #..#.....#<......# ...'.....#.......+ ####..^..#.# hh` L# ##.....#.# # #....###.+ ###.##.###.###.# ...........[..###....###+###.# hh a #..._....... #.#......###. #hh*a y...##...# #. ####.....# #. hhPa f......#..# #. ......#...#hhta M .#...hh[o 7_hhs b1799hhZx hhz c _There is a stone staircase leading down here.hh_....######......# #.....##......# ..#.....#<......# '.....#.+ ..^..#.#  ##.....#.#  #....###.+ .##.###.###.# >@[..# ##....###+###.# #..._....... .#......###... hh_c7_hhkg28 _hhzqhh shh"b######......# #.....##......# #.....#<......# '.....#.......+ ..^..#.......# ##.....#.......# #....###.......+ #hh!#.##.###.###.# >.@..# ##....###+###.# #..._. hh#t# #......###... hh1hhv5`37hh:%_hht?w _You see here a +0 leather armour.hh "######......# #.....##......# #.....#<......# '.....#.......+ ..^..#.......# ##.....#.......# .# ....###.......+ S# .##.###.###.# >.[@.# ##....###+###.# ..._. .# ......###... ..##...# #.... ##......# #..... ..S   ball python (constriction, asleep)#..# #...... #.hh A#...# .. hhP m  A ball python comes into view.hhQ .S_S)hhe y==4Shock6hh% 7_hh= 5 _The ball python hisses angrily.hh?O  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh3 ..######......# Zigmound the Trooper #.....##......# Oni #.....#<......# Health: 31/31 ======================== '.....#.......+ Magic: 4/5===================----- #..^..#.......# ## AC: 4Str: 11 #.....#.......# .# EV: 8hh*4 xInt: 16 ....###.......+ .# SH: 0Dex: 9 .##.###.......###S#hhl4 P XL:  2 Next: 83% Place: Dungeon:2 .............>.[@.#hh4 B Noise: ==-------  Time: 1204.0 (0.0) ....##....###+###.#hh4  f) +0 dagger ..._....... .# Cast: Shock hh4 ......###... .. Gem (7796) hh4 c.##...# #.... ##. hh5 E#.....# #..... ..  S   ball python (constriction) ...#..# #...... #. hh?5 ...#...# .. ... .#...hha5 uA ball python comes into view. _The ball python hisses angrily.  hh5 Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh5 Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linehh_..######......#Zigmound the Trooper #.....##......#Oni #.....#<......#Health: 31/31 ======================== '.....#.......+Magic: 4/5===================----- #..^..#.......# ##AC: 4Str: 11 #.....#.......# .#EV: 8Int: 16 ....###.......+ .#SH: 0Dex: 9 .##.###.......###S#XL:  2 Next: 83% Place: Dungeon:2 .............>.[@.#Noise: ==-------  Time: 1204.0 (0.0) ....##....###+###.#f) +0 dagger ..._........#Cast: Shock ......###... ..Gem (7796) hh .##...# #.... ##. #.....# #..... ..S   ball python (constriction) ...#..# #...... #. ...#...#.. ... .#...Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linehhS The zap hits the ball python.  The ball python is heavily wounded.The zap hits the ball python.  The ball python is severely wounded.hh m-5.0 (15hhhh  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is heavily wounded.The zap hits the ball python.  The ball python is severely wounded. _The ball python bites you but does no damage.hh87-hhDhhJ..######......# Zigmound the Trooper #.....##......# Oni #.....#<......# Health: 31/31 ======================== '.....#.......+ Magic: 3/5==============---------- #..^..#.......# ## AC: 4hh߄Str: 11 #.....#.......# .# EV: 8Int: 16 ....###.......+ .# SH: 0Dex: 9 .##.###.......###S# XL:  2 Next: 83% Place: Dungeon:2 .............>.[@.#hh Noise: =--------  Time: 1205.0 (0.0) ....##....###+###.# f) +0 dagger ..._....... .#hhS? Cast: Shock ......###... .. Gem (7795) .##...# #.... ##. hh#.....# #..... ..  S   ball python (constriction) ...#..# #...... #. ...#...# .. hh!... .#... _The ball python bites you but does no damage.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.hhB<^ ## .# .#.# .# ..hh͐ #....   ..   .. hh76.0 (1Shock4hh%_hh1  Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python. _You kill the ball python!hhv3hhy,hhzB3hhhh21089876hhhh$.54=====4321hhhhn=====0hhLhhhhC79hhhhrn8hhhh B7hhhh9X6hhhhX5hhvhhX4hhChh6h - _You start resting.hhX26.0 (20.0)_hh5=====-7.0 (213hhhh% _Magic restored.hh## ######## .######......# .....##......# .....#<# .....#.+ ..^..#.......# ### hhK@.#.......# #.# ..###.......+ #.# ##.###.......###@# ........>.[..# ##....###+###.# _....... #.# ....###... #..hhy#...# #.... ###....# #..... ..hh#..# #...... #.#...# ..hh"hhy&k8.0 (1.0)2hh*%_hh,hhFB..######......# #.....##......# #.....#<......# '.....#.+ #..^..#.# ### #.....#.......# #.####.......+ #.###.###.......###.# hh}F.............>.[@.###....###+###.#_....... #.#....###... #..##...# #.... ###......# #..... ..hhF.#..# #...... #..#...# ... .#...hhPMhhR`91hh~W%_hh0Yhhc .######......# .#.....##......# .#.....#<......# .'.....#.......+ ##..^..#.......# ### ##.....#.......# #.# #....###.......+ #.# #.##.###.###.#.>.@..#hh .##....###+###.# #..._. #.# #......###... #.. ..##...# #.... ###. ##.....# #..... ...#..# #...... #..#...# .. .... .#...hhm hh a300hhb hh w _You see here a +0 leather armour.hh?+.######......# ..#.....##......# ..#.....#<......# ..'.....#.......+#..^..#.......# ###  ##.....#.......# #.#  #....###.......+ #.# ##.##.###.###.#.>@[..#hhz?.##....###+###.# .#..._. #.# .#......###... #.. ...##...# #.... ###. ###.....# #..... .. hh?.....#..# #...... #. .....#...# .. ..... .#...hhGhhN=====169 _hhU%_hhWhh ###### ######## #....######......#.#.....##......# #..#.....#<......# ...'.....#.+ ####..^..#.# ### # ##.....#.# #.# # #....###.+ #.# ###.##.###......@###.#..........>.[..#......##....###+###.#.#..._..... #.# #.#......### #. #...##...# #### ####.....# #..#..# #...... #.#...#..hhhh!`28hhhhVhh .........#.#'.#_hh 7_hh ======37hh %_hh U _As you open the door, it creaks loudly! You hear an angry hiss.hh-p#### ######## ...######......##.. hhmp..#.....##......#.g#.....#<#.. ..'.....#.hhp+S. ##..^..#.hhp#.###  ##.....#.#.#.# hhpd #....###..#.# hhqO##.##.######.# hh2q........>.[..# ....##....###+###.# hhq.#..._....... #.# .#......###... #.. S   adder (wandering) ...##...# #.... ###. hhqqg   hobgoblin (wandering) ###.....# #..... ..#..# #...... #.hhtzw  An adder and a hobgoblin come into view.hh5hh.g.ShhT===---4Shock6hhhh˔n _The hobgoblin shouts! _There is an open door here.hh1 .....# #### ######## .hh1.######......###.....##......#...#.....#<......#.g .'.....#.......+.. hh2##..^..#.......#S### ##.....#.......#@#.# hh02c....###.'.#.# hhN2N#.##.######.# hh}2........>.[..# ....##....###+###.# hh2{#..._....... #.# hh2#......###... #.. ..##...# #.... ###hh2. ##.....# #..... ..hhh6hh&>J.ghh?-----55hhF%_hhM= _The adder bites you but does no damage.hhH  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh e  Zigmound the Trooper .....#  Oni #### ######## .....  Health: 31/31 ======================== ...######......##....  Magic: 4/5===================----- .#.....##......#....  AC: 4hh Str: 11 .#.....#<......#... EV: 8Int: 16 .'.....#.......+g. SH: 0Dex: 9 ##..^..#.......#S###  XL:  2 Next: 87% Place: Dungeon:2 ##.....#.......#@#.#  Noise: =--------  Time: 1235.0 (0.0) #....###.......'.#.#  f) +0 dagger #.##.###.......###.#  Cast: Shock ..............>.[..#  Gem (7765) .....##....###+###.# #..._....... #.#  S   adder hh$ #......###... #..  g   hobgoblin ..##...# #.... ###. ##.....# #..... .. hhG E_The adder bites you but does no damage.  hh\ Casting: Shock (safe; 10% risk of failure)  hhs MConfirm with . or Enter, or press ? or * to list all spells.hh tAiming: Shock (safe; 10% risk of failure)  hh rPress: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)hhhhZigmound the Trooper.....#Oni #### ######## .....Health: 31/31 ======================== ...######......##....Magic: 5/5hh!======================== .#.....##......#....AC: 4Str: 11 .#.....#<......#...EV: 8Int: 16 .'.....#.......+g.SH: 0hhDex: 9 ##..^..#.......#S###XL:  2 Next: 87% Place: Dungeon:2 ##.....#.......#@#.#Noise: =--------  Time: 1235.0 (0.0) #....###.......'.#.#f) +0 dagger #.##.###.......###.#hhCast: Shock ..............>.[..#Gem (7765) hha(.....##....###+###.# #..._....... #.#S   adder #......###... #..g   hobgoblin ..##...# #.... ###. hh=##.....# #..... ..Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh̗Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)  hh+Okay, then.hhhhhh%_hh&. _hhL hh  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 10% 1 b - Static DischargeConjuration/Air14%2 Select a spell to cast[!]/[I] toggle spell headershh- hhaZigmound the Trooper.....#Oni #### ######## .....Health: 31/31 ======================== ...######......##....hhMagic: 5/5======================== .#.....##......#....AC: 4Str: 11 .#.....#<......#...EV: 8Int: 16 hhM.'.....#.......+g.SH: 0Dex: 9 ##..^..#.......#S###XL:  2 Next: 87% Place: Dungeon:2 ##.....#.......#@#.#Noise: =--------  Time: 1235.0 (0.0) hhpP#....###.......'.#.#hhf) +0 dagger #.##.###.......###.#Cast: Shock hh..............>.[..#Gem (7765) hh.....##....###+###.# #..._....... #.#hh S   adder #......###... #..g   hobgoblin hh3..##...# #.... ###. ##.....# #..... ..hhiAiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linehhAim: an adder (48% to hit) _Okay, then.Casting: Shock (safe; 10% risk of failure)  hh\Confirm with . or Enter, or press ? or * to list all spells.hh6hhZigmound the Trooper.....#Oni #### ######## .....Health: 31/31 ======================== ...######......##....Magic: 5/5hh======================== .#.....##......#....AC: 4Str: 11 .#.....#<......#...EV: 8Int: 16 .'.....#.......+g.SH: 0Dex: 9 ##..^..#.......#S###hhXL:  2 Next: 87% Place: Dungeon:2 ##.....#.......#@#.#Noise: =--------  Time: 1235.0 (0.0) #....###.......'.#.#hh1f) +0 dagger #.##.###.......###.#Cast: Shock ..............>.[..#Gem (7765) .....##....###+###.# hh`#..._....... #.#S   adder #......###... #..hhg   hobgoblin ..##...# #.... ###. hh##.....# #..... ..Aiming: Shock (safe; 10% risk of failure)  hhPress: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit) _Okay, then.hhCasting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh  The adder is moderately wounded.  The hobgoblin is struck by an arc of lightning.  The hobgoblin is heavily wounded.  The adder is struck by an arc of lightning.  The adder is severely wounded.  The lightning grounds out. The adder bites you but does no damage.hh:729--hhn3----------=6.0 (14hhhhhh* _The adder bites you.hhǴ hh o Your spells (cast)TypehhV Failure Level a - ShockConjuration/Air10%1  b + Static Dischargehh dConjuration/Air 14% 2 Select a spell to casthh϶ [!]/[I] toggle spell headershhG hhNJZigmound the Trooper.....#Oni #### ######## .....Health: 29/31 ======================-- ...######......##....Magic: 3/5==============---------- .#.....##......#....AC: 4Str: 11 .#.....#<......#...EV: 8hhNInt: 16 .'.....#.......+g.SH: 0Dex: 9 ##..^..#.......#S###XL:  2 Next: 87% Place: Dungeon:2 ##.....#.......#@#.#Noise: ==-------  Time: 1236.0 (0.0) #....###.......'.#.#f) +0 dagger #.##.###.......###.#Cast: Shock hhN..............>.[..#Gem (7764) .....##....###+###.# hh.O#..._....... #.#S   adder hhxOw#......###... #..g   hobgoblin ..##...# #.... ###. ##.....# #..... ..hhOThe adder is struck by an arc of lightning.  The adder is severely wounded.The lightning grounds out. The adder bites you but does no damage. hhO_The adder bites you.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhXPhhXZigmound the Trooper.....#Oni #### ######## .....Health: 29/31 ======================-- ...######......##....Magic: 3/5==============---------- .#.....##......#....AC: 4Str: 11 hh.[..#Gem (7764) .....##....###+###.# #..._....... #.#S   adder #......###... #..g   hobgoblin hh9Z..##...# #.... ###. ##.....# #..... ..The adder is struck by an arc of lightning.  The adder is severely wounded.The lightning grounds out. The adder bites you but does no damage. hhpZ_The adder bites you.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhZhhh  The adder is severely wounded.The lightning grounds out. The adder bites you but does no damage. _The adder bites you.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The adder is struck by an arc of lightning.hhr  You kill the adder!The hobgoblin is struck by an arc of lightning.hhyi††hh{ 1----------150%7.0 (1 _You kill the hobgoblin!Training target 3.0 for Spellcasting reached!hh/  --more--hh 6----------Your Spellcasting skill increases to level 3!You need to enable at least one skill for training.hh/  --more--hh L  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   2.4  +3   g - Spellcasting   3.0   3.4  +1           b - Unarmed Combat   0.0   1.2  -1   h - Conjurations   0.8   1.2  -1       i - Air Magic   2.6   3.6  -1   c - Short Blades   0.0   1.2  -1          hhIM[20X     d - Armour   0.0   1.2  -1       e - Dodging   1.7   2.4  -1       f - Stealth   1.4   2.8  -2                                                  hhM[41G                    You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshhO> h + Conjurations 0.8hhiTargetTarget--  --  --  1.0 -- hhӤj --  --  --  --  a-z] set[-] clear selected targetcost|targetshhPD a - Fighting hhW=] set aall targetshh3hhhh;Zigmound the Trooper.....#Oni #### ######## .....Health: 29/31 ======================-- ...######......##....Magic: 1/6====-------------------- hhe.#.....##......#....AC: 4Str: 11 .#.....#<......#...EV: 8Int: 16 .'.....#.......+†.hhXSH: 0Dex: 9 hh##..^..#.......#†###hhXL:  2 Next: 150% Place: Dungeon:2 ##.....#.......#@#.#hhNoise: ==-------  Time: 1237.0 (1.0) hh#....###.......'.#.#f) +0 dagger hhX#.##.###.......###.#hh 1Cast: Shock hh"..............>.[..#Gem (7763) hh6V.....##....###+###.# hhJz#..._....... #.# hh^:#......###... #.. hhq[..##...# #.... ###. hhq##.....# #..... ..hhoYou kill the adder!The hobgoblin is struck by an arc of lightning. hhs_You kill the hobgoblin!Training target 3.0 for Spellcasting reached!  hh>Your Spellcasting skill increases to level 3!hhIYou need to enable at least one skill for training.hhY  Training target 1.0 for Conjurations reached!hh=/  --more--hhb  Your Conjurations skill increases to level 1!You need to enable at least one skill for training.hhc /  --more--hh hh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   2.4  +3   g - Spellcasting   3.0   3.4  +1           b - Unarmed Combat   0.0   1.2  -1   h - Conjurations   1.0   2.4  -1       i - Air Magic   2.6   3.6  -1   c - Short Blades   0.0   1.2  -1          hh     d - Armour   0.0   1.2  -1       e - Dodging   1.7   2.4  -1       f - Stealth   1.4   2.8  -2                                                  hhr                    You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshh#> h + Conjurations 1.0hhTargetTarget--  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetshh <[?25h[?0c0 hh6" hh7 [?25l[?1chh>$2.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetshh> hhE hhkL Zigmound the Trooper.....#Oni #### ######## .....Health: 29/31 ======================-- ...######......##....Magic: 1/6====-------------------- .#.....##......#....AC: 4Str: 11 hhL r.#.....#<......#...EV: 8Int: 16 .'.....#.......+†.SH: 0Dex: 9 ##..^..#.......#†###XL:  2 Next: 150% Place: Dungeon:2 hhM 1##.....#.......#@#.#Noise: ==-------  Time: 1237.0 (1.0) #....###.......'.#.#hhMM f) +0 dagger #.##.###.......###.#Cast: Shock hhvM ..............>.[..#Gem (7763) hhM .....##....###+###.# #..._....... #.# hhM #......###... #.. ..##...# #.... ###. hhM ##.....# #..... ..Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!hhN You need to enable at least one skill for training.  Training target 1.0 for Conjurations reached!  hh:N Your Conjurations skill increases to level 1!You need to enable at least one skill for training.hhO hhBV Zigmound the Trooper.....#Oni #### ######## .....Health: 29/31 ======================-- ...######......##....Magic: 1/6====-------------------- .#.....##......#....AC: 4Str: 11 hhV r.#.....#<......#...EV: 8Int: 16 .'.....#.......+†.SH: 0Dex: 9 ##..^..#.......#†###XL:  2 Next: 150% Place: Dungeon:2 hhcW ##.....#.......#@#.#Noise: ==-------  Time: 1237.0 (1.0) #....###.......'.#.#f) +0 dagger #.##.###.......###.#Cast: Shock ..............>.[..#Gem (7763) .....##....###+###.# #..._....... #.# #......###... #.. ..##...# #.... ###. hhW ##.....# #..... ..Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!hhW You need to enable at least one skill for training.  Training target 1.0 for Conjurations reached!  Your Conjurations skill increases to level 1!hhW IYou need to enable at least one skill for training.hhX e  You have reached level 3!hhc /  --more--hhb"  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hh35/377-2911325% Shockhh%_hh _You feel agile. x2; You feel stronger.hhQ_ _Unknown command.hhĘ.....# ##### ######## ..... ....######......###.....##......# ..#.....#<......# ..'.....#.......+† hh6###..^..#.......#†###  ##.....#.......#.#.#  #....###.......@.#.# ##.##.###.###.# ........>.[..###....###+###.# .hhݙ#..._....... #.# .#......###... #.. ...##...# #.... ###. ###.....# #..... .. .....#..# #...... #.hhVhhp--82 _hhW7_hh$Q _There is an open door here.hh # .....# ###### ######## ..... #....######......##.....#.....##......#.... #..#.....#<......#... ...'.....#.+†. ####..^..#.#†### hhR # ##.....##.#.# # #....###.'.#.# ###.##.###.......###.#..........>.[..# .......##....###+###.# .hh~ .#..._....... #.# #.#......### #. #hh ...##...# #### ####.....# #hh .hhy hhL --91 _hh hha hh# .#.....# .###### ######## ..... .#....######......##.... ....#.....##......#.... ##..#.....#<......#... ....'.....#.+†. .####..^..#hh.#†### .# ##.....#.#.#.# .# #....###.'.#.# ####.##.###.......###.#..........>.[..#......##....###+###.# ...#..._....... #.# #hh#.#......###... #.  #...##...# ####hh%_hh" 56=hhY Z400hh7_hhhh ### .#.....# #.###### ######## ..... #.#....######......##.... #....#.....##......#.... ###..#.....#<......#... #....'.....#.+†. #.####..^..#.#†### #.# ##.....#.#.#.# ..# #....###hh4.'.#.# #####.##.###.......###.#..........>.[..# #........##....###+###.# ....#..._....... #.# ###.#......### #.hh7_hh{-159hh hh9hhb  #### ...#.....# .#.###### ######## ..... .#.#....######......##.... .#....#.....##......#.... .###..#.....#<..@...#... .#....'.....#.+†. #.####..^..#hh* .#†### ##.# ##.....#.#.#.# ...# #....###.'.#.# .#####.##.###.......###.# ...........>.[..# ##........##....###+###.# .....#..._.... #.#hh &_hh `28hhK hh hh@# #...# .....# #.#.###### # ..... #.#.#....######......##.... #.#....#.....##......#.... ..###..#.....#<.@....#... ..#....'.....#.+†. .##.####..^..#.#†### .##.# ##.....#.#.#.# ....# #....###.'.#.# ..#####.##.###.###.# hh3..>.[..# ###.##....###+###.#.#..._. #.#hh&_hh`37hhe8_hhKhh(  #####  #...# .....#  #.#.###### # .....  #.#.#....######......##.... ##.#....#.....##......#.....###..#.....#<@.....#....#....'.....#.+†. #.##.####..^..#.#†### #.##.# ##.....#.#.#.# #....# #....###.'.#.#.#####.##.###.#.# ..>.[..##.#hh)#....###+###.# .#..._. #.#hh{/hh87==46hh-?&_hh@hhHh ##### #...# .....# # #.#.###### ## ..... # #.#.#....######......##....#.#....#.....##......#.....###..#.....#.#....#....'.....#.+†. ##.##.####..^..#.#†### .#.##.# ##.....#.#.#.# .#....# #....###.'.#.#.#####.##.###.##.# ..>.[..##.##....###+##.#.#..._. #.#hh&_hh2===55hh8_hhZa _There is a stone staircase leading up here.hh< 3hh= hh@ hh H X4hh 3=2===10498763====54hh X3hha hh΃ hh B2hh hha hh- ====10398764===5432===10298765====5h 0m432hh hhd W====1hhT hhZ X0hh hhU o19hh X8hh hh X7hh hh) X6hh hh6===5hhhhfX4hhhhhh:3hhhh8X2hhhh l===1hh hh X0hh hh&Y09hhhh2hhrB8hhhhX7hhhhX6hh hh&i _ _You start resting.hh3Y94.0 (49.0)_hh:7====5.0 (505hh@hh5C% _Magic restored.hh6x#####  #...# .....#  #.#.###### ## .....  #.#.#....######......##.... .#....#.....##......#.... ###..#.....#<#... #....'.....#.+†. hhFy.##.####..^..#.#†### #.##.# ##.....#.#.#.# #....# #....###.'.#.######.##.###.###.# .##....###+###.##..._hh8_hhÊk6.0 (1.0)4hhShhhhj' ##### #...# .....# #.#.###### # ..... #.#.#....######......##.... .#....#.....##......#.... ###..#.....#<.@....#... #....'.....#.+†. .##.####..^..#.#†### .##.# ##.....#.#.#.# #####.##.###.###.# .## hhv&_hh{`73hhhhf z ...# .....# hhg .#.###### # ..... .#.#....######......##.... hhVg .#....#.....##......#.... ###..#.....#<..@...#... #....'.....#.+†. ##.####..^..#.#†### ##.# ##.....#.#.#.# hhg D#..._hh{ v82hh#~ hh5 hh.4K # .....# #.###### # ..... #.#....######......##.... #....#.....##......#.... ###..#.....#<...@..#... #....'.....#.+†. .####..^..#.hh4#†### .# ##.....#.#.#.# # #....###.'.#.# #####.##.###.###.# hh-=hh]====91hh %_hh$ hh\< ## .# .....# .###### ######## ..... .#....######......##.... ....#.....##......#.... #..#.....#<......#... ....'.....#.....@.+†. .####..^..#.#†### .# ##.....#.#.#.# .# #....###.hhh]'.#.# ####.##.###.###.# .................>.[..###....###+###.# ...#..._....... #.# ##.#......####..hhlf7_hhcpb3000hhyhh{hhvv ## ......###### ######## ....######......##.... ...#.....#.... ##< ....'.+†. ####..^#†### ##....#.....##'. ####.######.###.  #...##...# #.... ###.hhg~hhb1699hhR%_hh&hht # .....# ###### ######## ..... #....######......##.... ..#.....##......#.... #..#.....#<......#... ...'.....#.......+†. ####..^..#.#†### # ##.....#.#.#.# # #....###.'.#.# ###.##.###.###.# ................>.[..# ##....###+###hh]u .##..._....... #.# #.#......###... #.....##...# #.... ### ####.....# #. .hh)} hh `28hh hhj hh2 .....# ##### ######## ..... ....######......##.... ..#.....##......#.... #.....#<......#... ..'.....#.......+†. ###..^..#.#†###  ##.....#.#.#.#  #....###..#.# #.##.###.###.# ...............>.[..# ##....###+###.# #..._....... hhY3#.##......###... #.. ...##...# #.### ###.....# #. . .....#..# #.#hhP<hh37_ _There is an open door here.hhK  .....# #### ######## ..######......###.....##......#.hh]! #.....#<......#.. .'.....#.......+†. hh" ##..^..#.......#†### ##.....#.......#@#.# ....###.hh?# '.#.# #.##.######.# ........>.[..# ....##....###+###.# #..._....... #.# #......###... #.. ..##...# #.... ###. ##.....# #..... ..hh, 7_hh2 g46 _hh8 hh: hhZM .....# #### ######## .....#..#####.....##...##<#......# .'...+†.....#^# ##.....#.......#...###.......'. #.##.###.......### ..............>.[..#..#.hhFhh|hh`55hh%_hhs _You see here an adder corpse.hhD#$....# #.....#  #.....# ### #########.....# .######......## #.....##......#......# hhF#.....#<#......# '.....#.hh+†@....#..^..#.#†######.#.#.#.# ....###.'.#.# hh(##.######.#........>.[.hhIq.# ....##....###+###.# hhh..._....... #.#....###... #..hh8hh`64hhhh3+ _Found 10 gold pieces.hh2M#####$ ### ######## ..###### #<#. '...+†.....^†###### #.....# ....###.......'.#.#.#__73_hhTM#####$ ### ######## ..###### #<#. '...+†.....^†###### #.....#.......#.#.#.#hhhhp`82hh hhhhM#####$ hh### ######## ..####### #<hh(>#. '...hhJ+†..... #..^..#.......#†######hh~hh hh `91hh hh hh? M#####$ ### ####### ..######## #<#. '.....#.......+†.....###hhF hheM a100hhY hhJM#####$ ### ####### ..####### #.....#<......#......#'.hhJRhhYa189hh^hh`hhhM#####$ ### ####### ..##### #.....##......#......#+#.hhhh `28hhhhhh@ TM##### ### ####### ..######......##.....##†######hh/G hhWL `37hhQ hhX hhy_ e4.0 (26hh'l T _You now have 71 gold pieces (gained 10).hh########.....# #.@...# #.....# ## #########.....# .######......##.....# ...##......#. .....#<......# .....#.......+† ..^..#.#†###### .....#.#.#.#hh>hhe5.0 (15hhQhh E########.....# #.....# #..@..# # #########.....# ####......##.....# ...##......#......# #<......##.......+†^..#.#†######..#.#.#.####.'.#.#hh hhߝ `64hh hh 4 hh #######..... # ######## ######...... ....hh <#.<hh( V'. #.###.......###.#hh. hh `73hh hh hha #######..... # ######## ######...... ....#.<.+†..# ...........>.[..#hhzihh}82hh ####### #.....# #.....# #.....# ## #########.....# .######......##.....# .....##.......#.#<......#......#.#.+†.....#^..#.#†######....#.#.#.####.hhJ '.#.# ##.###.###.# .....>.[..###....###+###.#hhc hh `91hh hh hh v####### #.....#hh9  #.....# #.....# ### #########.....# ..######......##.....# #.....##.......# #.....#<......#.@....# '.....#.+†.....# #..^..#.#†###### #.....#.#.#.# ###.'.#.# .##.###.###.# .......>.[..###....###+###.#_....... #.#hh hho a200hh hhc hh6####### #.....# #.....# #.....# #### #########.....# ...######......##.....##.....##.......# .#.....#<......#......# .'.....#.+@.....# ##..^..#.#†#######.....#.#.#.# ###.'.#.# #.##.###.###.# ........>.[..###....###+###.# #..._....... #.# #......###... #..hhhha179hhP hhv _You see here a hobgoblin corpse.hhto IhhLq hhZs hhz _8 _hh#  ..... #### ######## ...######......###......<'.+† ##..^#@######..#.# ....##'##.##.## hh }..##...# #.... ###.hh | 2 _You see here an adder corpse.hhrx #### ######### hh{...######......##.....# .#...........#<...# .'.+†.....# ##..^#†######.hh*.# ....###.......'##.###.......##....Gem (7678) ..#hhV_..... ##.....# #..... ..hh7_hhUg37 _hhhhhhH #.....# ##### #########.....# ....######......##.....##.....##......#......# ..#.....#<......#......# ..'.....#.......+†.....# ###..^..#.......#†######  ##.....#.......#.#.#  #....###.......@.#.# ##.##.###.###.# ........>.[..###....###+###.# .#..._....... #.# .#......###... #.. ...##...# #.... ###. ###.....# #..... .. .....#..# #...... #.hh7_hh 46 _There is an open door here.hh, T###### #########.....# #hh ....######......##.....##.....##......#......# #..#.....#<......#......#.'.....#.+†.....# ####..^..#hh: #.#†###### # ##.....#.#.#.# # #....###.'.#.# ###.##.######.# .........>.[..#hh ##....###+###.##..._....... #.# #.#......###... #.. #...##...# #.... ###. hhʑ L####.....# #..... .. ......#..# #...... #..#...# ..hh hh g55 _hh9 hh hh ....######......##.....# ..#.....##......#......# #.....#<......#......# ..'.....#.......+†.....# ###..^..#.#†######  ##.....#.#.#.#  #....###.'.#.# #.##.###.###.# ...............>@[..# ##....###+###.# #..._....... #.# #......###.#.. ...##...# #.### ###.....# #. . .....#..# #.##...# . .#...hh@%_hhP`64hhp7_hhhh######......##.....# #.....##......#......# #.....#<......#......# '.....#.......+†.....# ..^..#.......#†###### ##.....#.......#.#.# #....###.......'.#.# .##.###.###.# >.@..# hhn##....###+###.# #..._. #.# #......###... #.. hh#hh`73hh%_hh w _You see here a +0 leather armour.hhl ######......##.....# #.....##......#......# #.....#<......#......# '.....#.......+†.....# ..^..#.......#†###### .....#.......#.#.# ....###.......'.#.# .##.###.###.# >.[@.# ##....###+###.# ..._. #.# ......###... #.. ##...# #.... ###......# #..... ..#..# #...... #.#...# .. hhPy }82 _hh ,_hh"1...##......#......# .....#<......#......# .....#.......+†.....# ..^..#.#†###### .....#.#.#.# ...###.......'.#.# ##.###.......###.# ...........>.[..# hh1##....###+###@# _....... #.# ..####.. ##...# #.### .....# #. . ..#..# #.##...# . .#...# .#.##hh9%_hh>`91hhChhMEhh&5.<.hh5P+†^#†#####..#.# ##' ##....## ............>.[.##....###+###_....... ...###.....# ##...# #.... ###.# ... ...#. #.#.# ... .#... #.### .#hh<4_hhP?a300hh-C$_hhEhh/#.......+†.....# ^..#.#†###### hh..#.#.#.# ###.'.#.# #.###.hh;###.# ...........>.[..# ##....###+###.# hh_....... #.###..####.@.# hh| !#...# #.###.# ....# #. ...#..# #.##.##...# ... .#...#.# .#.## hh .# # #hh9(% _hh,a169hh2hhr4hhX^..#.#†###### ..#.#.#.# ###.'.#.# ###.###.# ..........>.[..# ##....###+###.# _....... #.###..####...# # #.###@# hhC...# #. #...# #..# #.###.# #...# ...  .#...hh&#.#  .#.## .# hhQ<# hhhh9`28hhhhhh ..#.#.#.# ###.'.#.# ###.###.# ........>.[..# ##....###+###.# ...... #.### ..####...# # #.hh ###.#### #. #.@.## #.###.# ...# ... .#....#.# .#.## .#.# .. #.#.#hhhh`37hhhhhh ;##.'.#.# .###.# ........>.[..# #....###+###.# ...... #.### .####...# # #.###.#### #. #...# # #.###@#  #...# #.....#.# #.## ...#.#  #.... ##.#.##.#.##(..#hh hhĸ `46hh9 hhl % _Found 2 stones.hhp.###.# .......>.[..# ###+###.# ..... #.### ####...# # #.###.### # #.hh0 #...# # #.###.### #.@.#.#...#.# .## hh_#...#.#  #.....# hhf#.#.####.#.##(..# ##hhhh`55hhjhhhh......>.[..# hh(###+###.#  #.### ###...#  #.hhb###.###  #. #...#  #.###.###hh #...# .#...#@# hh*## #...#.#  #.....# #.#.### hh#.#.##(..### hhhh5`64hhhhyhh^ g ###+###. #.### ##... #...  #.... ###.###. #.... ###.### # #... ..#...# ## #....#.#.###.# hhhhq`73hhhhUr ].. #.### ###... #...# # #.... ###.### # #..... #...# hhr o# #...... #####.### .# ...#...# ...#...#.#hh%s b## #...#.# #...@.# #.#.### #.#.#  #(..# ### hhy hh~ `82hh hh( hh< ###... #...# .# #.... ###.### hhp .# #..... #...# .# #...... #####.### hh ..# ...#...# #... #...#.# hh #.## #...#.# hh˾ #.....# #.#@###hh o #.#.# hh #(..# #### hhG hh& `91hhB hh hhS #.... ###.###. #.... #####.### ..# ...#...# #... #...#.###...#.# #.....#hhƻ#.#.### #(.####hhhha400hh)hhShhE.# #..... #...# ..# #...... #####.### ...# ...#...##... #...#.# .#.## #...#.# hh#.....# #.#.### #.#.#  #(@.# #####hhZhha159hhhhhhFP.# #..... #...# #..# #...... #####.### #...# ...#...#  .#... #...#.#  .#.## #...#.# #.....# #.#.### #.#.# #@..#hhPC #####hh)Whh Y`28hh{]hhaL _You see here 2 stones.hhQC hhE `37hhJ hhK " _n - 2 stoneshh. ###.## . #...# # #...... #####.## #...# ...#.....#.#.##.#.....####.#...#####hh4hhP8`46hhs<hh->hhI##... #...#  ###.## . #...# # #...... #####.## #...# ...#....#.#.##.#.#....####.#...######hh;hh`55hhhhnhhq_....... ####... #...#  ###.## . #...# # #...... #####.### #...# ...#......#.#.###....#hh.####.#...#####hhlhh3`64hhhhhhE M.##....###+###.# _....... ####... #...#  ###.### . #...# # #...... #####.### #...# ...#...#..hh .#.#.###.#.....####.##...#hh hh `73hh # _hht hh'LM.........>.[. .##....###+###.# _....... ####... #...# hh,( ###.### . #...# # #...... #####.## #...# hhX(x+...#...#...#.###.#hh(....###.#.#.hh((#hh^/hh.7`82hh9# _hh ;hhxr#.###.......###.# ...........>.[..# ..##....###+###.# _.... #.###.### #...# #...# #hhy###.### ....# # #...# .#..# #...... #####.### .#...#+.@.#...# . .#...###...#.# hh@y. .#.## #...#.# .hhy #.....# # #.#.### #.#.# #...######hh~hh`91hhnhh #.###.###.#.>.[..#.##....###+###.# .hh n._. #.###.###... #...# #hh/ #...# #.... ###.###....# #..... #...#hhd .#..# #...... #####.###.#...# +@..#...#hh . .#... ###...#.#hh 9. .#.##hh  #...#.#. #.....# +#hh : #.#.###hh  #.#.# #...# #####hh hhH a500hhz $_hhO hh '#......................?...'......#'#.##hh 6_hh a149hh hh _You open the door. _Found a scroll labelled OLOTZOFRIL.hhY!V.##.###.###.#.>.[..#.##....###+###.#._.....#.###.###.......#...# .##...# #.......###.### #.....# #....... #...#.#..# #hh!.#####.###.#...# ...?...@...#...#. .#....###...#.#. .#.##.#'#.## #...#.#. # 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