dhf Player: aGoodWitch Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.14:57:18.ttyrec Time: (1760453838) Tue Oct 14 14:57:18 2025 dh& [?1051l[?1052l[?1060l[?1061hdhq( V)0[?7h[?25l[?1cdh0> Welcome, aGoodWitch. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Monkdhٴ dh dh Welcome, aGoodWitch the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolytedh ;o - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesdh TSpace - Change species ? - Help Tab - Gnoll MonkdhXdh1dhaGoodWitch the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerdhQCast: Kinetic Grapneldh?##+####...###.....##..@..###...#######dh dhWelcome, aGoodWitch the Gnoll Forgewright.The Orb of Zot is coveted for many reasons. Will you seize it for your own?dhdh = Press ? for a list of commands and other information.dhrB dhD [ _Found a staircase leading out of the dungeon.dha  _dhf Xdhj Xdhl / _You open the door.dh>n dhn dho dhcw #+# #.# dhw - +.+  #.#  ##@## 4.0 (4##...##dhw #.....##..<..###...#######dh z dh~ dhZ I _There is an open door here.dhdh0dhdhdhdhy: _dhdhCdhdhdhNdhdhdhvdh7 _You open the door.dh3dhjdh@  There is an open door here.dhdh _dhdhdhedhdhdhdh2dhdhMdhdhdhdhdhdhdhdhedhZdhdhdhdhdh\dhdh#dhdhdh-dhdhg@  There is an open door here.dh&5 _dhdh]dhjdhdhdh You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.dhs dhE dh dhThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.dhdhb _dhdhdhOdh|dhdhdh3dhldhdhdh# dhy dh4!dh;#dh$dh$dh&dh'dh(dh(dh-)dhf*dh2,,dh,dh-dh.dh.dh|0dh0You open the door. _There is an open door here. _You open the door. _There is an open door here.  dh1dh1 _dhG2dh3dh4dh4dh 5dhz6There is an open door here. _You open the door. _There is an open door here. _You open the door.dhU;n.....⌠>⌠..........⌠..........................##### ... ########...####.####...#####.......##@##.......##29.0 (25.0)#.........#.#.........##.........'.'.........#dh;'#.........#.#.........###.......##'##.......#####...###...###...#########.....#######..<..###...##dh>dh%@-30.0 (26dhCdh~E{ _You open the door. _There is an open door here. _You open the door. _Found an escape hatch in tdhERhe floor. _There is an open door here.dhqIdhdh>dh| _dh#dhdhdh&dhdhdhdhldhldhdh,dhdh Xdh dh_dhdhdhWdhdhBdh8Rdh<Xdh?XdhAdhAdhAdhBdhCdhD,dhUEdhGdhH,dh~IdhKdhL,dhMdh(PdhX  .S.######  ........#  ####@####  #.......#  #.......###  #......... #........... #.###.#..... S   ball python (constriction, asleep) ###.# .#.....#...# ....#######.#### ###.#dh Ydh^-51.0 (21dha,2.0 (22dhfdhh^ _A ball python comes into view.dh dh dh x _A ball python is nearby!dh}  .S.###### ........#dhI~  ####@####  #.......#  #.......###  #...........  #...........  #.###.#..... dhx~ L ###.# .#.....  #...# ....###  dh~ 7####.#### ###.# dh)  .S.###### ........# ####@####  #.......#  #.......###  #......... #........... #.###.#.....  ###.# .#..... #...# ....### ####.#### dhs dh) dh dh b _A ball python is nearby!dh| S.#####.......@# ..#####.#####.......# #.......####...................... #.###.#.....dh| ##.# .#..... #...# ....###dh k3.0 (1.0) _dhHK <..S.######.#.#####.#### #.......# #.......### #........... #...........dhK h #.###.#..... ###.# .#.....  #...# ....###dhkS dhS &4dh\ dh#...S.######.#.#####.##### #.......# #....dh&...### #........... #........... #.###.#....dhJ ###.# .#.....  #...# ....###dhdh=5Kinetic Grapneldhדdhdh1  aGoodWitch the Tinkerer  Gnoll  Health: 13/13 ========================  Magic: 5/6====================----  AC: 2Str: 9 # EV: 12Int: 14 ... SH: 0Dex: 10 ...S*######  XL:  1 Next:  0% Place: Dungeon:1 .....**@..#  Noise: ---------  Time: 55.0 (0.0) ....#####.####  a) +0 hammer # #.......#  Cast: Kinetic Grapnel #.......###  #...........  #...........  Sh17m   ball python (constriction, asleep) #.###.#.....  ###.# .#.....  #...# ....### _A ball python is nearby! _A ball python is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)dhUM   aGoodWitch the Tinkerer  Gnoll  Health: 13/13 ========================  Magic: 5/6====================----  AC: 2Str: 9 # EV: 12Int: 14 ... SH: 0Dex: 10 ...S.######  XL:  1 Next:  0% Place: Dungeon:1 .......@..#  Noise: ---------  Time: 55.0 (0.0)dhN h ....#####.####  a) +0 hammer # #.......#  Cast: Kinetic Grapnel #.......###  #...........  #...........  S   ball python (constriction, asleep) #.###.#.....  ###.# .#.....  #...# ....### Aiming: Kinetic Grapnel (safe; 1% risk of failure)  dhlN /Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!dh)S  # ... ....*  .....**@..#  ...  #   .# ... .. . ###.#  #...# dh -....dh ~1=6.0 (1Kinetic Grapnel _dh dh dht##...##....######.#.#####.###### #.......# #.......### #........... #..... #.###.#.....  ###.# .#.....  #...# ....###dhydh{.-7dhdh~dhb .. #. #.. ...#.##...######.#dhCc =.#####.###### #.#  #.###  #.  #dhc .  #.###.#.....  ###.# .#.....  #...# ....###dhk dh+o @-8dhsq dhs dh,dhdh@dhdh8dhXdhdhDdhxdhdhdhdhAdhydh!dhkdhdhWdhz6====dh4 _Magic restored.dh˞3dh~dhdhf1 .... #..g #... ...##.###..#dh(..######......#..#####.#########.......#  #.......### dh= #..dh #..g   goblin (asleep) dh8D #.###.#..... dh ###.# .#.....  #...# ....###dhٴ,66.0 (8dh+7.0 (9dhdhs _A goblin comes into view. It is wielding a +0 club.dhiH n .... #..g #... ... ######.### .........# .........######  .......@......#  ........#####.####  #########  dhH p        ###.#  dhI 1 #...#  dh G .... #..g #... ... ######.### .........# .........######  .......@......#  ........#####.####  #########      dhc w ###.#  #...# dh dh dh dhg ] _A goblin is nearby!dh  .... #..g #... ... ######.### dh- .........# .........######  .......@......#  ........#####.####  #########  dhT ,   dhs   dh   dh M ###.#   #...#  dh#: .... #..g #... ... ######.### .........# .........######  .......@......#  dhM$ ........#####.####  #########      dhx$A ###.#  dh$6#...# dh+dh-dh_3dh66] _A goblin is nearby!dhyB .... #..g #... ... ######.### .........# .........######  .......@......#  ........#####.####  dh$#########          ###.#   #...#  dhI .... #..g #... ... ######.### .........# .........######  .......@......#  ........#####.####  dh,J#########     dhMJ  dhhJ7###.# dh{J1 #...# dhJ dhaPdhRdhWdhZ] _A goblin is nearby!dh   aGoodWitch the Tinkerer ....dh%!  Gnoll #..g Health: 13/13 ======================== dhM!#... Magic: 5/6====================----dhm! ... AC: 2Str: 9dh!Y ######.###dh! EV: 12Int: 14 .........#dh! SH: 0Dex: 10 dh".........######  XL:  1 Next: 10% Place: Dungeon:1 dh)".......@......#  Noise: ---------  Time: 67.0 (0.0) dhH"........#####.####  a) +0 hammer dhm"##########.......#  Cast: Kinetic Grapnel #.......###  dh"#...........  #...........  g   goblin (asleep) dh#5#.###.#.....  ###.# .#.....  #...# ....### _A goblin is nearby! _A goblin is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  dh0#Press: ? - help, Q - select actionShift-Dir - straight linedh dh That beam is likely to hit you. Continue anyway? Y - Yes  N - NodhsR dh= aGoodWitch the Tinkerer....Gnoll#..gHealth: 13/13 ========================#...Magic: 6/6========================...AC: 2Str: 9######.###EV: 12Int: 14.........#SH: 0Dex: 10.........######XL:  1 Next: 10% Place: Dungeon:1.......@......#Noise: ---------  Time: 67.0 (0.0)........#####.####a) +0 hammer##########.......#Cast: Kinetic Grapnel#.......####...........#...........g   goblin (asleep)#.###.#.....###.# .#.....#...# ....### _A goblin is nearby! _A goblin is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - sedh qlect actionShift-Dir - straight lineOkay, then.dhT ,dhq  dh _dh dhSJ##....#..g#. ... ######.### .######......# ........#####.################..... #.#####.# .#.....8.0 (1 _dh5   aGoodWitch the Tinkerer ##... Gnoll .... Health: 13/13 ======================== #..g Magic: 5/6====================---- #... AC: 2Str: 9 ... EV: 12Int: 14 ######.### SH: 0Dex: 10 .........# XL:  1 Next: 10% Place: Dungeon:1 .......@.######  Noise: ---------  Time: 68.0 (0.0) ..............#  a) +0 hammer ........#####.####  Cast: Kinetic Grapnel ##########.......# dh5 ] #.......###  #...........  g   goblin (asleep) #...........  #.###.#.....  ###.# .#..... Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linedh= dh[? That beam is likely to hit you. Continue anyway? Y - Yes  N - Nodhe dhy dh dh iaGoodWitch the Tinkerer##...Gnoll....Health: 13/13 ========================#..gMagic: 6/6========================#...AC: 2Str: 9dh =...EV: 12Int: 14######.###SH: 0Dex: 10.........#XL:  1 Next: 10% Place: Dungeon:1.......@.######Noise: ---------  Time: 68.0 (0.0)..............#a) +0 hammer........#####.####Cast: Kinetic Grapnel##########.......##.......####...........g   goblin (asleep)#...........#.###.#.....dh ###.# .#.....Shift-Dir - straight line _Okay, then.dhI Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linedhs !Okay, then.dh dh dh dh . _dhj ##.... ..... #..g. #...# ...##.###.#.######.#.#####.######.#  #.### #.  #.  #.###.#.....  ###.# .#.....dhdh729.0 (1 _dhCdh dhg| #.....##....#..g.#. ...# #######.###dhh #####......# .........#####.################# ..... #.###dhndh7p>70Kinetic Grapneldhudhnvdh}  aGoodWitch the Tinkerer #..... Gnoll ##.... Health: 13/13 ======================== ..... Magic: 5/6====================---- #..g. AC: 2Str: 9 #..*# EV: 12Int: 14 ..*# SH: 0Dex: 10 #######*###  XL:  1 Next: 10% Place: Dungeon:1 .......@..#  Noise: ---------  Time: 70.0 (0.0) ..........######  a) +0 hammer ...............#  CadhA~Tst: Kinetic Grapnel .........#####.####  ###########.......#  #.......###  g   goblin (asleep) #...........  #...........  #.###.#..... Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)dh< M  aGoodWitch the Tinkerer #..... Gnoll ##.... Health: 13/13 ======================== ..... Magic: 5/6====================----dh_= _ #..g. AC: 2Str: 9 #...# EV: 12Int: 14 ...# SH: 0Dex: 10 dh= #######.###  XL:  1 Next: 10% Place: Dungeon:1 .......@..#  Noise: ---------  Time: 70.0 (0.0) ..........######  a) +0 hammer ...............#  Cast: Kinetic Grapnel .........#####.#### dh= > ###########.......#  dh> #.......###  g   goblin (asleep) #...........  #...........  #.###.#..... Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actiondh+? Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin!  You kill the goblin!dhC > #..... ##.... ..... #..). #..*# ..*# #######*###  ...  ...  dh;D ......#  ...## ###   dhD # dh 2...dh ~2=1.0 (1Kinetic Grapnel _dh] dhi dh!M. #.....##.....dht!....#..)...###........# #######@### #####dh!V...............##dh])9∆dh,.-2dh2dh<7dh!M.#.?# ..###............. #..)...####......@# #######.###..........# ..........######........###dhdhn@-3dhrdhdhN M.?# .#####.......##.............. #..)..g.#..###.......# #######.##..........#............dh g   goblin (asleep)......#####dh dh =4Kinetic GrapneldhƘ dh; u _A goblin comes into view. It is wielding a +0 dagger.dh.?  #######............... #..@..g.#..###...######.......# #######.###.....#####..........dh4#.........#####.##############dhdh&5dhdhM _You see here a +0 club.dhT  aGoodWitch the Tinkerer #.......#  Gnoll #.......#  Health: 13/13 ======================== #.......#  Magic: 4/6================-------- #......?#  AC: 2Str: 9 #.......#  EV: 12Int: 14 #####.......##.  SH: 0Dex: 10 ...............  XL:  1 Next: 20% Place: Dungeon:1 dhV-#..@**g.#  Noise: ---------  Time: 75.0 (0.0) ..###...#####  a) +0 hammer #.......# Cast: Kinetic Grapnel #######.###  ..........#  ..........######  g   goblin (asleep) ...............#  .........#####.####  ###########.......# _A goblin comes into view. It is wielding a +0 dagger. _You see here a +0 club.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)dh aGoodWitch the Tinkerer#.......#Gnoll#.......#Health: 13/13 ========================#.......#Magic: 4/6================--------#......?#AC: 2Str: 9#.......#EV: 12Int: 14#####.......##.SH: 0Dex: 10...............XL:  1 Next: 20% Place: Dungeon:1#..@**g.#Noise: ---------  Time: 75.0 (0.0)..###...#####a) +0 hammer#.......#Cast: Kinetic Grapnel#######.###..........#..........######g   goblin (grapneled)...............#.........#####.#############dh ##.......#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the goblin.  The goblin is moderately wounded.dhC~ Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the goblin.  The goblin is moderately wounded.  The goblin shouts!dh (.g.dh Q====6.0 (1 _dh dh~+#.# #.# #.# #......?# #.# #####.##..dh#..)@g..# ..###...##### #.......# #######.###..........#..........###### ..................# dh dh(![=---7dh'dh*S _The goblin barely misses you.dhjX  The grapnel guides your strike. You hit the goblin.dhތC)dh 3---8.4 (1.4Kinetic GrapneldhxdhJ _You kill the goblin!dhT#.# #.# #.# dh:#......?# #.# ######.##..#..).@..# dh>..###...##### #.......# #######.###....#..dhf................dh+ dh0 dh\4-90dh-dh#   Things that are here: _a +0 dagger; a goblin corpsedh#.# #.# #.# #......?# #.# ##dhB#####.##..#..).)@.# ..###...##### #.......# #######.### dh}&dhdhi5====-80 _dhdhdhj #.# #.# #.# #......?# #.dhKk # ###.#####.##..#..).).@# ..###...##### dhbk _#.......# ####dhxk  dhk dhk dh| Y1dhvM####.?#   ###dhov#######...........@....... #..).)..##.......###...##### ...#.......#.#dhU~dh|&2dhdhdhjiUM### ####.?#   ###.#######...................dhi #..).)..##....###...##### ......###dhpdhs&3dh|dhp}dhWM### ####.?#   ##########........................#..).)..##.............###dh.dhE====4dhdhdhN]MM### ####.   ##########...................#dhddh h&5dhmdhxdhv{+6.4 (2dhdh` _c - a scroll labelled LEXAWI YMOdhAM### ####   ########.......##.....###dhdhA+7.4 (1dhdh<dhdu #### #...##### #.# #.# #.#dh e #.# #.# ###.  #####.##..... ..........#..).)..##..... dhh| ..###...##### ....  #.......# ...  #.### ##dhldho&8dhLydhzdhu #### #...##### #.# #.# #.#dh #.# #.# ###.  #####.##.....  ..........dh#o###..).)..##..... dh9 ..###...##### ....  #.......#dhP ...  #.### ##dhdh&9dh4dhdhdhwdhdhvdhAd6====dhdhdhdh=dhTdhJdhdhdh<dh,dhdhXdh&dhn<====dh*dhDdhdhPdhdhdh0dhedhdhdhdhdhBdhdh,dh dhedh|,dhudhdh'dhdhdhdh,dhdhCdhdhdhdhdhdhdhdh?dhdhdh dhdh,dh;dhXdhdhdhdhdhc,dhdhdhcdhdh?dhQdhT,dh*dhQdh,dhLdhdh`,dhdh dh BdhO dh ,dhdhdh ......# #........# # ......######........#.# ......##..............## ........................ .).)..##.....###.#.##### ..######.....# #.# # dh ..# #.....# #.# #.### #########.# ....# # ....###### # .........# # ...#####.#######$#dh #####.......# #.#.##.......####.#.# ∆ r   rat (asleep)#...............#...........r. #dh7#.###.#.....dh%1113.4 (24.0)dh,(,4.4 (25dh-dh[0V _A rat comes into view.dh2k..#  # .........#.# .##..........dh3s ............ .).)#.#  #.# #  dhV3 #.# #  ###.#.#  #..@..#  #.....# dh3a #.....# ###$#.#  #.#.#  dh3v#.#.# ∆  .....  .r. # dh3. dh..#  # .........#.# .##.......... ............ ).)#.#  #.# #  dh% #.# #  ###.#.#  #..@..#  #.....#  #.....# ###$#.#dhe\ #.#.#  #.#.# ∆  .....  dh|d.r. #  dhkdhdhdhZ _A rat is nearby!dha..#  # .........#.# .##.......... ............ .).)#.#  #.# #   #.# #  ###.#.# dh$bF #..@..#  #.....#  #.....# ###$#.#  #.#.#  #.#.# ∆  .....  .r. #  dhIbdho..#  # .........#.# .##.......... ............ dh).)#.#  #.# #  dh #.# #  ###.#.# dh #..@..#  #.....# dh #.....# ###$#.#dhG" #.#.#  #.#.# ∆  dhk.....  .r. #  dh dhdhdhjdhZ _A rat is nearby!dhЮ..#  # .........#.# .##.......... ............ .).)#.#  #.# # dh  #.# #  ###.#.#  #..@..#  #.....#  #.....# ###$#.#  #.#.#  #.#.# ∆  .....  .r. #  dh?H ..#  # .........#.# .##.......... ............ ).)#.#  #.# #   #.# #  ###.#.#  #..@..#  #.....#  #.....# ###$#.# #.#.#  #.#.# ∆  .....  .r. #  dhM dh0P dhV dhnZ Z _A rat is nearby!dhdhdrr.dh85.4 (1.0) _dhdhdh4..#####..##.......##........... .).)..##.....###.#.##### ..#### #.# #  .#.# #.### #########.#. ....# #....#####.....#####.#######$# #####.......# #.  ###.#.# ∆....r... .. ####.####.# r.6Kinetic Grapneldhh dh!dhz......##.... .).)..##.....###.#.##### ..#### #.#.#  . dhrl#.### ######## ....# #....#####.....#####.#######$# #####.......# #.#.  ###r#.# ∆........ ####.#dh###.# .#.......#...# ....###dhtdh%:r.dh&7dhdhdhz y......##..............##  aGoodWitch the Tinkerer ........................  Gnoll .).)..##.....###.#.#####  Health: 13/13 ======================== ..######.....# #.#.#  Magic: 5/6====================---- dh ..# #.....# #.#.#  AC: 2Str: 9 #.### #########.#.#  EV: 12Int: 14 ....# #.....#  SH: 0dh ,Dex: 10 dh ....###### #.....#  XL:  1 Next: 30% Place: Dungeon:1 dh= .........# #..@..#  Noise: ---------  Time: 117.4 (0.0) dh` ...#####.#######*#.#  a) +0 hammer #####.......# #r#.#  Cast: Kinetic Grapnel dh g #.......####.#.# ∆ dh #...............  #............. #  r   rat dh #.###.#.......  ###.# .#.......#  #...# ....### _A rat is nearby! dh _A rat is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  dhi Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (76% to hit)dh0 $......##..............##  aGoodWitch the Tinkerer ........................  Gnoll .).)..##.....###.#.#####  Health: 13/13 ======================== ..######.....# #.#.#  Magic: 5/6====================---- ..# #.....# #.#.#  AC: 2Str: 9 #.### #########.#.#  EV: 12Int: 14 ....# #.....#  SH: 0Dex: 10 ....###### #.....#  XL:  1 Next: 30% Place: Dungeon:1 dhE1 4.........# #..@..#  Noise: ---------  Time: 117.4 (0.0) ...#####.#######$#.#  a) +0 hammer #####.......# #r#.#  Cast: Kinetic Grapnel  #.......####.#.# ∆  #...............  #............. #  r   rat  #.###.#.......  ###.# .#.......#  #...# ....###dh1 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linedh1 wAim: a rat (76% to hit)  The kinetic grapnel hits the rat.  You kill the rat!dh1 dh7  ... ).)#.#.#####  #.#.#   #.#.#   dh7 E     dhy8  *#.#  #†#.#       ...   ...  ###.# .#.......#  #...# dh9 dh ;$dh ~4=8.4 (1Kinetic Grapnel _dh dh& dh*N .... .).)..##.....###.#.##### ..#### #.#.#  #.### ######## ....# #....#####.....dh+#####.#######@#.# #####.......# #†#.#  ###.#.# ∆.....###### ###.#### ###.#dh 3dhs5.-9dh%<dhCdhEF-20.4 (2dhJdh/M2 _You now have 14 gold pieces.dhlQ ).)..##.....###.#.##### ..#### #.#.#  #.### ######## dh....# #....##### #.....#.....# #.....######.#######.#.# #####.......#  ###.#.# ∆........ ....#.......##..##. .......####dhdh+1.4 (1dhdhdp _You see here a rat corpse.dh)wdhw3dh/ydhs}| _dh~dhdhdh#dhdhdhdhdhEdhdhdhOG6====dhdhdh[ .#### #.#.#  #.### #########.#.# ....# #.....###### #.....#.....# #.....#####.#######.# #####.......# #†  dh•##∆........................##..J..#........ ..#...J   endoplasm (asleep)## dh 7..........##∆dh +7.4 (6dhn+8.4 (7dhdhϨ] _An endoplasm comes into view.dh " #.#.#   #.#.#  ##.#.#  #.....#  #.....#  #.....# #.#.#  #†#.#  #@#.# ∆  #...................  #.............##..J.  #.###.#........ ..  ###.# .#.......##  #...# ....###### ###.#dh 0#dh< w #.#.#   #.#.#  ##.#.#  #.....#  #.....#  #.....# dh+= #.#.#  #†#.#  #@#.# ∆  #...................  #.............##..J. dh=  #.###.#........ ..  ###.# .#.......##  #...# ....###### ###.#dh@D dhG dhO dhlS a _An endoplasm is nearby!dh R #.#.#   #.#.#  ##.#.#  #.....#  #.....#  #.....# #.#.#  #†#.#  #@#.# ∆  #...................  #.............##..J.  #.###.#........ ..  ###.# .#.......##  #...# ....###### ###.##dhG #.#.#   #.#.#  dhJG##.#.#  #.....#  #.....#  #.....# #.#.# dhG# #†#.#  #@#.# ∆  #................... dhGo #.............##..J.  #.###.#........ ..  ###.# .#.......## dhG #...# ....###### ###.#dhOdh5RdhYdh|[a _An endoplasm is nearby!dh  #.### #########.#.# ....# #.....dh##### #..........#####.#######.# #####.......# #†#.# . dh&# #.......####.#.#..$........@.......##..J###.#.. .###.# .##.....# ....###### ## ###.#### ###.# .......####...##∆dhX .##dhdh29.4 (1 _dhdh dhS P# #.....# #.#.# .### ###.#.# # dh #.....# ###### #.....# # #.....# #####.#######.#.# .dh .# #†#.# ..#.dh ####.#.#..$.#.#.dh !##..J.#.###.#.. ..  ###.# .#.##..dh( & .  #...# ....###### ##.#### ###.# dhK B##### dh dh '30dh" dh)% dh# #.....# #.#.# dh<### ##.#.# dhZ'# dhnN#.....# dh###### #.....# ##dhw# #.....# ...dh#####.#dh_.#.# ....dhi# #†#.# ..dh#.dh####.#.#..$.#.#.##..J.#.###.#... .. ###.# .#.##..... #...# ....###### #####.#### ###.# dhdhdh%E====1dhKKinetic Grapneldhdhdh7# #.....# #.#.# aGoodWitch the Tinkerer ### #########.#.# Gnoll ..# #.....# Health: 13/13 ======================== ..###### #.....# ##  Magic: 5/6====================---- .......# #.....# ...  AC: 2Str: 9 dh.#####.#######.#.# ....  EV: 12Int: 14 ###.......# #†#.# .....  SH: 0Dex: 10 dhBR #.......####.#.#..$...  XL:  1 Next: 40% Place: Dungeon:1 dhm #.............@**.....  Noise: ---------  Time: 131.4 (0.0) dh #.............##.*J...  a) +0 hammer  #.###.#......... .....  Cast: Kinetic Grapnel dh###.# .#.......##...... #...# ....###### ##### dh#.#### ###.# J   endoplasm (asleep) .....##### ........##∆ dhH.........## _An endoplasm is nearby! dh<I_An endoplasm is nearby!dh_Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actiondheShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)dh# #.....# #.#.#aGoodWitch the Tinkerer ### #########.#.#Gnoll ..##.....#Health: 13/13 ======================== dh..###### #.....# ##Magic: 5/6====================---- .......# #.....# ...AC: 2Str: 9 dhz.#####.#######.#.# ....EV: 12Int: 14 ###.......# #†#.# .....SH: 0Dex: 10#.......####.#.#..$...XL:  1 Next: 40% Place: Dungeon:1dh#.............@**.....Noise: ---------  Time: 131.4 (0.0)dhԔ#.............##.*J...a) +0 hammerdhk#.###.#......... .....Cast: Kinetic Grapnel ###.# .#.......##...... dhp#...# ....###### ##### #.#### ###.#J   endoplasm (grapneled) .....##### ........##∆ dh.........##Aiming: Kinetic Grapnel (safe; 1% risk of failure)  dhPress: ? - help, Q - select actionShift-Dir - straight linedh)rAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  dhHLThe endoplasm is severely wounded.dh%dh&...J.dhu):=2.4 (1 _dh(1dh3dh  #.....# #.#.#  #.#.#.## #.....#.######### #.....#...### #.....#.... #####.#.#.#....dh # #†#.#..  #.####.#.#..$.  #.#.##.J.  #.###.#............# .#.......##... ...# ....###### #### dh& o.#### ###.# dhȡ dh &J.dhW .-3dh dh dh \  The grapnel guides your strike. You sock the endoplasm!dh 1.dh v6=4.8 (1.4Kinetic Grapneldhɨ dh M _You kill the endoplasm!dh#.....# #.#.#  #.#.#.# # dhF#.....#.### ###### #.....#...## #.....#.#.#dh.#.#.#.# #†#.#.dh # #.dh=####.#.#..$....# #.# #.dh"##.# #.###.#...........# .#.......##.#dh# ....######## dhdh!4-50dh#?dhq#.....# #.#.#  #.#.#.#  #.....#.###  #.....#...##### # #.....#.# .#.#.#.# .# #†#.#.# .####.#.#..$....# .# .##.# dh`x.###.#......... .# .#.......##.#.# ....#### dhY9∆dh@-6dhdh"dhF>#.....# #.#.#  #.#.#.# #.....#.###  #.....#...##### # #.....#.# .#.#.#.dhF#∆ # #†#.#.# ####.#.#..$....# dhGz# ##.# dh*G###.#........ # .#.......##.dhSG#.# # ....####### # dhG<dhbPdhT&7dhx\dh\dh M##.....#   #########.#.#.#  ### ####### ...# #.... ##.#######.dhe ∆ #†#.#...####.#.#.. ............### ###.#.....................dh #dh$ dhD &8dhH dh dh +9.8 (2dh dh = _You now have 23 gold pieces (gained 9).dh.....# #.#.# #.....# #.#.#. #.#.#.# #.....#.###  #.....#...##### dh# #.....#.# .#.#.#.dh#∆ # #†#.#.dh?`# ####.#.#.dh_)# dh{R# ##.dh[# .#........dhT.  .#......dh dh9##### dhdh ,40.8 (1dhdh dh.....# #.#.# .....# #.#.#. .#.#.# #.....#.### dh" #.....#...##### # #.....#.# .#.#.#.#∆ # #†#.#.# ####.#.#.dh # # ##.# .#.......  .#.  ....#######.#  ###.# #dh3N ..##∆dhdhW6====1dhdhdhIE# #.#.# # #.#.#. .#.#.# #.....#.###  #.....#...##### # #.....#.# #.#.#.dhE#∆ # #†#.#.# ####.#.#.# # ##.# .#... .#.##.dh Fg#.#  dh1F0.##∆dh OdhQ&2dh"Ydhedh~# #.#.# # #.#.#. .#.#.# #.....#.###  #.....#...#####  #.....#.# .#.#.#∆ dh# #†#.#.# ####.#.#.# # ##.# #. dhEo#.##.#.#dhjz#######.#.# dha# ##∆dhXdh^&3dhdh dh6dh9dhe@dh#Bdh߯dh1dhdh$dh-dh7 . ######.#.#.#  #.....#.###..#####.... ######.#∆ ..# #† ###.........## #.......## .##dh<dhmO&4dhUUdhyVdht  ######  #.....#.###..#####.... dh ######.#∆ ..# #† ###.........dhۭ +## #dh F.........##dh! W#.##### ..#dh& dh? E====5dh dh dh^   #.....#.###..#####.... ######.#∆ ..# #† ###.........###g##### #.........###.##### ...###############.# #g   goblin (asleep) ..#dh4g dhh =6Kinetic Grapneldho dhq  dhq e_A goblin comes into view. It is wielding a +0 club.dh#.....#.### #.....#...#####.##.....#.#.#.#.#.#?## #†#.#.#.#####.#.#.#.##.# ##.#g# .= .##.#.###.# dh'.# .# .#∆ .# ## .## dhI>.##dhr dht &7dh>dhAdh)@#.....#.###  #.....#...#####.#  #.....#.......#.# .#.#.......#?# # #†#.#.......#.# ####.#.#.......#.# .#.# ##.#g#=.##.#.####.# .# #.# #.# ∆ dhA#.#  #.# # #.# #dh<8dhdhdh_ k  The helpless goblin fails to defend itself.  You hit the goblin.dh C)dh o750.2 (1.4Kinetic Grapneldhv dh J _You kill the goblin!dhot WM####.#.#.# ### ..####  #.....#.......#.###.#.#.......#? #†#.#..... ####.#.#...............#.# ##.......#@#######.........=......##.......#.####### .###############.##.#10  Things that are here: _a +0 club; a goblin corpsedhhM.#  ####.#.#.# ### ####  #.....###.? #† ####.#.#.. ##.......#)#######................=. ......##.......#.############.#dhdh-2 _dhdhdhғM .#  ####.#.#.# ### dh ####  #.....###.? #† dhGh####.#.#...# dhpH###)####### dh......................=..#.##dh'###.#dhrdh0&3dhdhWdhOM##.#.##### .#  ####.#.#.# ### ####  #.....###.? #† ####.#.#...# ......##.......#)########.#4dhWdhKYdh M...........##.#.##### .#  ####.#.#.# ### dhC####  #.....###. # #† ####.#.# dhen...............#.##.#dhSdhB&5dhdh dh +6.2 (2dhdhc _d - a scroll labelled YDYAS CACSIMOdh  ###.#.##### #.# #.#.# . ####  #.....#.###..####.... ####.# # #†###. ........#.##.#dh dh +7.2 (1dh dh3 dhSB3 dhBN #.#.# . #### dhB3 #.....#.###dhB..####.... dhB ####.# #dhBJ #†###. dhC........##dh3Cv)########.# ∆dhbC #.#dhmdho&8dhiudhvdh  . ####  #.....#.###..####.... ####.# # #†###. ........##)#######.........=..#.##dh c###.# ##.#dhdhc&9dh dhc!dh' ####  #.....#.###..####dhWK.... ####.# # #†dhx7###. ........########dhY................=.dhp##.......#.###########dh͘\#.# ##.#dhmdh'60dhxdhe  Things that are here: _a +0 club; a goblin corpsedhm   #.....#.###..####...... ####.#.#... #†#.#....###.#.#..... ..............##.......#)#######dh ..........@.....=.###.######################.# #.# #dh dh -1 _dhw dh dh #.....#.### #.# #.....#...#####.# #.....#.......#.# .#.#.......#.#  #†#.#.......#.# .#.#.......#.# ..#.# ##.#)#.=.##.#.# ####.# # #.##.# #.# #.# #.# dh dhZ &2dh% dh' dh%n.....#.### #.#  .....#...#####.#  .....#.#.#  .#.#.#.#  #†#.#.#.#  .#.#.......#.#  ...#.#  ##.#)#.# dh=..# ##.#.# ####.#   #.#  #.#  #.#   #.#   #.#     dhڬdhڮ&3dhdhͶdh(V #.### #.#  #...#####.#  #.#.#  #.#.#.#.#  dhV#†#.#.#.#  #.#.#.#.#  ...#.#  ##.dhVv#)#.#  dhV=..#  ##.#.#dhVT  ####.# dh)W #.#  #.#  #.#  dhW#.#  #.#   dh_dh]a&4dhgdhidh0#.### #.#  #...#####.#  #.#.#  .#.#.#.#  †#.#.#.#  .#.#.#.#  #.#  ##.#)#.#  =..#  ##.#.#  .#  #.#  #.#  #.#  #.#  #.#   5dh)dhWo#.### #.#  #...#####.#  #.#.#  #.#.#.#  #.#.#.#  #.#.#.#  #.#  .##.#)#.#  =..#  .##.#.#  .#  #.#  #.#  #.#  #.#  #.#   dhibdhc&6dhjdhldhze#.### #.#  .#...#####.#  .#.#.#  .#.#.#  .#.#.#  .#.#.#  #.# # ##.#)#.#  ..#  ##.#.#  .#  #.#  #.#  #.#  #.#  #.#   dhdhn&7dhñdhdh;+8.2 (2dhdh5 _c - a ring of poison resistancedhd#.### #.#  #...#####.# .# #.#.# .# #.#.# .# #.#.# .# #.#.# .# #.# .#  #.#)#.#  #  #dhd.#.#  .#  #.#  #.#  #.#  #.#  #.#   dhkdhm+9.2 (1dh/rdhsdhe.### #.#  ...#####.# #.#  .#.# #.#  .#.# #.#  .#.# #.#  .#.# #.#  #.# #.#  .#)#.#  #  .#.#  .# dh3 #.#  #.#  #.#  #.#  #.#   dhdh~'70dh.dhdh*3dhv+dh.dh'0dh3Bdhn4dh4dh5dh6dh38,dh|8dh9dhV:dh:dhA;dh=dhOL`dhM,dh Ndh|Odh Q,dhQdh SdhXXdh:\Xdh]dh*^dh^dh_dh^a,dhadh@cdhd,dhmedhfdhhdhhdhidh pndhp,dhu,dh<~....#  ..# .... # . # . # # # . #.# #. ## ###.#.#.#####.# . ...>..........# #.##### #.###@##### 888.0)#.# #.#.......# .#.#. #.#.#.###.# .#.#.# #.#.#...#.# ...#.### #.#.###.#.# ...#...#####.#.. .#.# ...#.......#.### #.# .#.#.......#.# #.# h[3m†#.#.......#.# #.# dhWX9.2 (19dh; _Found a stone staircase leading down.dh dh dh dhD dh dh` dh ,dh3 dhw dh dh dh ######. ...# #.###### ....# #.#.... ...##.#...#dh  ...# ......# ...# # #J#...# .#.# #.#.#.#  dh< .##.###.#.#.#####.# dhr ..............>@.........# ###.#.#####.###.###.###### # #.#.# #.#.......# dhԝ <Kinetic Grapnel # #.#.#. #.#.#.###.# ###.#.#.# #.#.#...#.# dh/ #.....#.### #.#.###.#.# J   endoplasm (asleep) #.....#...#####.#.. .#.# #.....#.......#.### #.# dhR d###.#.#.......#.# #.#dh# 291.2 (2.0)dh +2.2 (3dh dhM ] _An endoplasm comes into view.dhs# #.######  #.#....  #.#...#  ......#  # #J#...#  #.#.#.# ##.###.#.#.#####.# ......>@.........# ##.###.###.###### # #.#.# #. #  #.  #.  #. dhPtc#.#.. .#.# #.### #.#  #.# dh #.######  #.#....  #.#...#  ......#  # #J#...#  #.#.#.# ##.###.#.#.#####.# ......>@.........# ##.###.###.######  #.#.# #.   #. #. #. #.#.. #.###  dhdhkdhdhfa _An endoplasm is nearby!dhaK# #.######  #.#....  #.#...#  ......#  # #J#...#  #.#.#.# ##.###.#.#.#####.# ......>@.........# ##.###.###.###### # #.#.# #. #  #.  #.  #. #.#.. .#.# #.### #.#  #.# dh"a #.######  #.#....  #.#...#  ......#  # #J#...# dhY# #.#.#.# ##.###.#.#.#####.# ......>@.........# ##.###.###.######  #.#.# #.   #. #. #. dh##.#.. #.###  dh)dhF-dh2dh5a _An endoplasm is nearby!dh0.######. aGoodWitch the Tinkerer ........# #.######  Gnoll ........# #.#....  Health: 13/13 ======================== .......# #.#...#  Magic: 5/6====================---- .......# ......#  AC: 2Str: 9 .......# # #J#...#  EV: 12Int: 14 .......#.# #*#.#.#  SH: 0Dex: 10 dhW1m.........##.###*#.#.#####.#  XL:  1 Next: 70% Place: Dungeon:1 ...............>@.........#  Noise: ---------  Time: 192.2 (0.0) ###.#.#####.###.###.######  a) +0 hammer # #.#.# #.#.......#  Cast: Kinetic Grapnel # #.#.#. #.#.#.###.# ###.#.#.# #.#.#...#.# #.....#.### #.#.###.#.#  J   endoplasm (asleep) #.....#...#####.#.. .#.# #.....#.......#.### #.# ###.#.#.......#.# #.# _An endoplasm is nearby! _An endoplasm is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)dh .######.aGoodWitch the Tinkerer ........# #.######Gnoll ........# #.#....Health: 13/13 ======================== .......##.#...#Magic: 5/6====================---- .......#......#AC: 2Str: 9 .......# # #J#...#EV: 12Int: 14 .......#.# #*#.#.#SH: 0Dex: 10 .........##.###*#.#.#####.#XL:  1 Next: 70% Place: Dungeon:1 ...............>@.........#Noise: ---------  Time: 192.2 (0.0) ###.#.#####.###.#dhH ##.######a) +0 hammer # #.#.##.#.......#Cast: Kinetic Grapnel # #.#.#.#.#.#.###.# ###.#.#.# #.#.#...#.# #.....#.### #.#.###.#.#J   endoplasm (grapneled) #.....#...#####.#.. .#.# #.....#.......#.### #.# ###.#.#.......#.# #.#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is heavily wounded.dh~C Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is heavily wounded.  The endoplasm quivers.dhM l.J.=3.2 (1 _dhV dh-.######..# #.######.# #.#.....# #.#...#.# ......#.# # #.#...#.#.# #J#.#.#.##.###.#.#.#####.#dhm.@...# .###.#.#####.###.###.###### .# #.#.# #.#.# .# #.#.#. #.#.#.###.#dhB#.#.#.# #.#.#...#.#  #.....#.### #.#.###.#.#  #.....#...#####.dhו#.. .#.#  #.....#.#.dh### #.# ####.#.#.#.# #.#dhFdhW&.Jdh.-4dhdhsc _There is a stone staircase leading down here.dh{N    The grapnel guides your strike. You hit the endoplasm.  The endoplasm is severely wounded.dhO5=5.6 (1.4dhTdh%WW _The endoplasm closely misses you.dh;;  You hit the endoplasm.dh1.dhi97.0Kinetic GrapneldhdhM _You kill the endoplasm!dhO M### ######. . #####.#.#.# ... .#.# #.#.#.# .##.###@#.#.##### ................>..........###.#.#####.###.###.###### .# #.#.##.#.......##.#dh@ 9∆dh' Q-80dhS M ### ## dh ######. . ∆#####.# ###.#.....#.#. ... .#.#  .##.###.#.#.##### ................>..........# .###.#.#####.###.###.######dh #.#dhV dh; @-9dh dh8 dh 3dh dh ,dh Bdh dh dh N6====dh dh dhF dh dh8 dh dh dh ....######.#.. ∆  ...........# #.######  ..........## ###.#....  #..###. .#.#...#  #..# .. ......#  #........# #r# #.#...# ###........#.#.. #.#.#.#.....##.###.#.#.#####.#........@..>..........#dh= N###.#.#####.###.###.####### #.#.# ... #.#.#Kinetic Grapnel...# #.#.#.#### #.#.#.###.# #######.#.#.# #.#.#...#.#  #.....#.### #.#.###.#.#dh r   rat (asleep) # #.....#...#####.#.. .#.# # #.....#.......#.### #.# #######.#.#.......#.# #.#dh -205.0 (6dh J====6.0 (7dhN dh V _A rat comes into view.dh3   #.. ∆     #   ##.    ..    #r#  ..#.#.. #.#.#.# ....##.###.#.#. .......@..>.... .#####.###.###.  #.#.# ...   ####   dh.    #  .#.# #  #.#  #.# dh"  #.. ∆     #   ##.    ..    #r#  ..#.#.. #.#.#.# ....##.###.#.#. .......@..>.... dh=#G.#####.###.###.  #.#.# ...   ####        dhi#<   dh+dh+dh;/dh1Z _A rat is nearby!dha  #.. ∆     #   ##.    ..    #r#  ..#.#.. #.#.#.# ....##.###.#.#. .......@..>.... .#####.###.###. dhb4 #.#.# ...   #### dh1b  dhCb!   dhjb # dhbW .#.# #  #.#  #.# dh  #.. ∆     #   ##.    ..    #r#  ..#.#.. #.#.#.# ....##.###.#.#. .......@..>.... .#####.###.###.  #.#.# ...   ####           dhdhdhdh Z _A rat is nearby!dh%%  ....######. #.. ∆  aGoodWitch the Tinkerer  ...........# #.######  Gnoll  ..........## ###.#....  Health: 13/13 ========================  #........###. .#.#...#  Magic: 5/6====================----  #........# .. ......#  AC: 2Str: 9  #........# #r# #.#...#  EV: 12Int: 14 dh% ###........#.#.* #.#.#.#  SH: 0Dex: 10 .............##*###.#.#.#####.#  XL:  1 Next: 90% Place: Dungeon:1 ................@..>..........#  Noise: ---------  Time: 206.0 (0.0) ....###.#.#####.###.###.######  a) +0 hammer dh% ....# #.#.# ... #.#.......#  Cast: Kinetic Grapnel ....# #.#.#.#### #.#.#.###.# #######.#.#.# #.#.#...#.#  #.....#.### #.#.###.#.#  r   rat (asleep) # #.....#...#####.#.. .#.# # #.....#.......#.### #.# dh9& #######.#.#.......#.# #.# _A rat is nearby! _A rat is nearby!dh& MAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)dh+  ....######. #.. ∆  aGoodWitch the Tinkerer  ...........# #.######  Gnoll dhw p ..........## ###.#....  Health: 13/13 ========================  #........###. .#.#...#  Magic: 5/6====================---- dh y #........# .. ......#  AC: 2Str: 9  #........# #r# #.#...#  EV: 12Int: 14 dhМ ###........#.#.. #.#.#.#  SH: 0Dex: 10 dh *.............##.###.#.#.#####.#  XL:  1 Next: 90% Place: Dungeon:1 dh] ................@..>..........#  Noise: ---------  Time: 206.0 (0.0) ....###.#.#####.###.###.######  a) +0 hammer ....# #.#.# ... #.#.......#  Cast: Kinetic Grapnel ....# #.#.#.#### #.#.#.###.# dh #######.#.#.# #.#.#...#.#  #.....#.### #.#.###.#.#  r   rat (asleep) # #.....#...#####.#.. .#.# dh # #.....#.......#.### #.# #######.#.#.......#.# #.# Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  dh YThe kinetic grapnel hits the rat.  You kill the rat!dh   #.. ∆     #  dh E ##.    ..    #†#  ..#.#.* #.#.#.# dh] 1....##*###.#.#. ...... .####.  #.#.# ...    dh 8    dh 1   dh (  dh~, ,..dh, dh3 q ....######.#.. ∆aGoodWitch the Tinkerer...........# #.######Gnoll..........## ###.#....dh3 Health: 13/13 ========================#........###. .#.#...#Magic: 5/6====================----#........# .. ......#AC: 2dh3 Str: 9#........# #†# #.#...#EV: 12Int: 14 dh4 ###........#.#.. #.#.#.#SH: 0Dex: 10 dh?4 I.............##.###.#.#.#####.#XL:  1 Next: 100% Place: Dungeon:1 dhi4 ................@..>..........#Noise: =--------  Time: 207.0 (1.0) dh4 Y....###.#.#####.###.###.######a) +0 hammer ....# #.#.# ... #.#.......#dh4 Cast: Kinetic Grapnel ....# #.#.#.#### #.#.#.###.# dh4 #######.#.#.# #.#.#...#.##.....#.### #.#.###.#.# # #.....#...#####.#.. .#.# dh5 .# #.....#.......#.### #.# #######.#.#.......#.# #.#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  dh35 Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  dh5 YThe kinetic grapnel hits the rat. _You kill the rat!dh; Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. _You kill the rat!  You have reached level 2!dhE? /  --more--dhj9/197---2 0% dh dh4 _dh7 dh`  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2  b - Launch Clockwork Bee Forgecraft3% 3  c - Forge Blazeheart Golem Fire/Forgecraft 36% 4  d - Forge Lightning Spire Air/Forgecraft 36% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiteheh3ehI ....######.#.. ∆aGoodWitch the Tinkerer...........# #.######Gnoll..........## ###.#....Health: 19/19 ========================#........###. .#.#...#Magic: 5/7=================-------#........# .. ......#AC: 2ehStr: 9#........# #†# #.#...#EV: 12Int: 14 ###........#.#.. #.#.#.#SH: 0Dex: 10 .............##.###.#.#.#####.#ehXL:  2 Next:  0% Place: Dungeon:1 ................@..>..........#eh/@Noise: =--------  Time: 207.0 (0.0) ....###.#.#####.###.###.######eha) +0 hammer ....# #.#.# ... #.#.......#Cast: Kinetic Grapnel ....# #.#.#.#### #.#.#.###.# #######.#.#.# #.#.#...#.#eh&#.....#.### #.#.###.#.# # #.....#...#####.#.. .#.# # #.....#.......#.### #.# #######.#.#.......#.# #.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. _You kill the rat! _You have reached level 2!ehLehMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 7? Y - Yes eh' N - Noeh?eh ....######.#.. ∆aGoodWitch the Tinkerer...........# #.######Gnoll..........## ###.#....Health: 19/19 ========================#........###. .#.#...#Magic: 5/7=================-------ehh#........# .. ......#AC: 2Str: 9#........# #†# #.#...#EV: 12Int: 14 ###........#.#.. #.#.#.#SH: 0Dex: 10 .............##.###.#.#.#####.#ehXL:  2 Next:  0% Place: Dungeon:1 ................@..>..........#eh@Noise: =--------  Time: 207.0 (0.0) ....###.#.#####.###.###.######eha) +0 hammer ....# #.#.# ... #.#.......#Cast: Kinetic Grapnel eh$....# #.#.#.#### #.#.#.###.# #######.#.#.# #.#.#...#.##.....#.### #.#.###.#.# ehF# #.....#...#####.#.. .#.# # #.....#.......#.### #.# eh)#######.#.#.......#.# #.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. ehf_You kill the rat! _You have reached level 2!ehi:-8.0 (1 _eh`ehyehE-9.0 (2ehehoeh,10.0 (3eh%ehG( _You start memorising the spell. You continue memorising. x2eh[*ehY0eh3c _You finish memorising. Spell assigned to 'b'.ehz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ehMd ehdf 5 Your spells (adjust)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft1%ehf 2 Select a spell to adjust [?] help[Esc] exitehTeh@eh ....######.#.. ∆aGoodWitch the Tinkerer...........# #.######Gnoll..........## ###.#....Health: 19/19 ========================#........###. .#.#...#Magic: 5/7=================-------#........# .. ......#AC: 2Str: 9#........# #†# #.#...#EV: 12Int: 14 ###........#.#.. #.#.#.#SH: 0eh Dex: 10 .............##.###.#.#.#####.#XL:  2 Next:  0% Place: Dungeon:1 ................@..>..........#Noise: ---------  Time: 210.0 (0.0) ....###.#.#####.###.###.######a) +0 hammer ....# #.#.# ... #.#.......#Cast: Kinetic Grapnel eh ....# #.#.#.#### #.#.#.###.# #######.#.#.# #.#.#...#.##.....#.### #.#.###.#.# # #.....#...#####.#.. .#.# # #.....#.......#.### #.# #######.#.#.......#.# #.# _You kill the rat! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 eh_You finish memorising. Spell assigned to 'b'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? eh _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Construct Spike Launcher  Adjust to which letter? eh eh eh@ eh g _a - Construct Spike Launcher; b - Kinetic Grapneleh* eh eh eh eh | _ehY ,eh ehx eh ehP eh ehZ ehУ eh1 ehv M6===ehD eh eh1 eh eh eh$ ehܪ ehK ,eh eh Q===eh3 ehV Beh eh eh~ eh ,eh ehg eh eh& eh~ eh eh1 ehh 7====ehb eh eh( eh eh eh eh ehL ehh ,eh eh( eh" ehy <====eh ehi _  You see here a rat corpse.eh eh*  _eh eh eh eh eh eh eh eh- eh ehl ehP eh eha eh/ eh] eh ehd eh ehB ,eh eh eh ehq Beh eh eh_ eh eh ehI eh eh eh eh eh eh ehU eh eh ehf eh ,ehf eh eh ehH eh eh eh ehS eh eh eh> eh eh* M _You now have 37 gold pieces (gained 14).eh ehS ehm eh2 eh eh eh ehW ehr eh eh ehU eh? ,eh! eh" eh$ eh % eh. ehX/ eh0 ehf2 eh2 eh3 eh4 eh6 eh6 eh7 eh= <  You see here a +0 whip.ehm? eh @  _eh@ ehB ehzD ehD eh{E ehH ehsI ehI ehJ ehQL eh3M ehYM ehM ehN ehxO ehO ehP ehdS ehU ,ehMY eh[ eh\ ,eh] eh b ehc ehc ehd ehrf ehh ,ehh eh>j ehk ehk ehUl ehm ehn eh"o eho ehp eh=r ,ehr eht ehHv Beh| eh} eh6~ eh~ eh ehɂ eh eh eh ehN eh ehχ eh eh eh։ eh8 eh ehƌ eh eh eh eh ,eh eh ehّ eh ehu ehʔ ehT eh eh eh@ eh ,eh eh՝ eh) eha eh" eh5 ehǡ ehs eh eh eh eh eh eh ehè ,eh ehر ehò eh[ ehP ehɵ eh ehI ehٷ eha eh eh޺ ehx ehX eh eh eh~ ehO R  There is a stone staircase leading down here.eh ehZ  _eh+ ehC eh ,ehp eh ehS eh eh ehw eh eh% eh eh eh eh eh$ ehY eh eh9 eh ehI eh eh eh< eh eh0 ,ehR eh ehM eh eh ehV eh3 ,eh eh eh ,eh eh eh= ,eh eh eh\ eh eh0 eh eh eh eh7 eh eh eh eh eh eh eh eh eh eh # #.........#  # #.#########  #######.#.....  ##....#.#...# ##  ............# .#  .#†##.#.#...# .#  .#..#.#.#.#.# g#  .##.###.#.#.#####.#  .......>........@.#  ###.###.###.#######  ......#  Kinetic Grapnel ##### #.#.#.###.#  # #.#.#...#.#  ### #.#.###.#.#   g   goblin (asleep) ..#####.#.....#.#  ......#.eh #######.#  ......#.# #.#  eh 13090.0)eh ,1.0 (91eh ehZ u _A goblin comes into view. It is wielding a +0 dagger.eh"i #.........# # #. . eh$.#...# ## ..... .# † .# . g# .###.#.#.#####.# .......>........@.# .###.###.#######  #.#..  #.#. # #.#.  #.#.    #.# eh@ua #.........#  #. . .#...# ## .....ehu .# † .# . g# ehv .###.#.#.#####.# .......>........@.# .###.###.#######  #.#..  #.#.eh{v   #.#.  #.#.    #.# ehzeh{eheh] _A goblin is nearby!eh  #.........# # #. . .#...# ## ..... .# † .# . g# .###.#.#.#####.# .......>........@.# .###.###.#######  #.#..  #.#. # #.#.  #.#.    #.# ehRhi #.........#  #. . .#...# ## ..... .# † .# . g# ehhQ.###.#.#.#####.# .......>........@.# .###.###.#######  #.#..  #.#.  #.#.ehh  #.#.   eh i7 #.# ehoehoehsehlu] _A goblin is nearby!ehi #.........# # #. . eh.#...# ## ..... .# † .# . g# .###.#.#.#####.# .......>........@.# eh%A.###.###.#######  #.#..  #.#.ehJ8 # #.#.  #.#.ehp]    #.# ehYT #.........#  #. . .#...# ## ..... .# † .# .eh'Ue g# .###.#.#.#####.# .......>........@.# .###.###.#######  #.#..  #.#.  #.#.  #.#.    #.# eh[ehE]ehaeh d] _A goblin is nearby!ehY-  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh`8*ehG6~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the goblin.eh;QehS)#ehT5-------4==2.0 (1.0)Kinetic GrapnelehjehJ _You kill the goblin!eh&.# #.........# .# #.# .#.#..... #....#.#...# ## #............# .# #.#†##.#.#...# .# #.#..#.#.#.#.# )# ehR'[.##.###.#.#.#####.# ........>.......@..# #.###.###.# .# #.#.......# .##### #.#.#.###.#eh' .# #.#.#...#.# .### #.#.###.#.#eh'm .#####.#.....#.# .#.eh1(#.# .#.# #.# eh|5E--3eh8ehj;ehA # #.#  # #.#  #.#.....  ....#.#...# ##  .# .#  .#†##.#.#...# .#  .#..#.#.#.#.# )#  .##.###.#.#.#####.#  >.#  .###.###.#  # #.#.#  ##### #.#.#.###.#  # #.#.#...#.#  ### #.#.###.#.#  #####.#.....#.#  #.#.#  #.# #.#  eh eh؛ A--4ehi eh9 ehz #.#   #.#  .#.....  #....#.#...# ###  # ..#  #†##.#.#...# #.#  #..#.#.#.#.# #)#  ##.###.#.#.#####.#  >.#  .###.###.#eh' .  # #.#.#   #.#.#.###.#   #.#.#...#.# eh^ n  #.#.###.#.#  .eh =#####.#.....#.#  eh 8#.#.#  eh o#.# #.#  ehR5ehC eh -------eh Xeh 6===eh ehٕ eh ehe eh eh eh ehE eh" eh eh ;===eh eh ,eh eh eh eh eh? eh eh eh ehm eh4 eh ,eh eh eh N7====ehR eh eh* ehw eh ehi eh ehW eh ehE ~  Things that are here:  a +0 dagger; a goblin corpseeh* eh  _eh eh" eh9 eh <====eh eh ehj eh eh eh eh eh eh/ eh eh eh. eh eh ehz eh eh eh ,ehg eh eh8 eh ,eh eh eh ,eh9 eh eh eh[ ehv eh eh ehE eh! eh% eh4 eh5 eh[7 eh7 eh8 eh B BehB eh\E ehG ,ehPH ehdJ ehL ,ehM ehO eh#Q ehaQ ehQ eh-T eheU ehU ehQV eh[X ehY ehY eh^Z ehq\ eh] ehJ] eh] eh_ eh a ehLa ehb eh7d ehie ehe ehxf ehh ehWj ,ehk ehqm ehn eh+o eh p ehq ehgs ehs eht ehfv ehw ehx ehx eh{ eh| ,eh} eh eh eh eh eh eh eh] eh6 eh eh eh eh ehޚ eh eh֜ eh eh eh ehI eh+ ehϧ ehK Beho eh eh eh ehȮ ehw eh eh eh9 eh? ,eh8 eh ehN ,eh eh eh ehF eh߷ eh ehi ehӻ eh eh neh eh eh ehf eh ,eh eh3 eh ehQ eh eh  You see here a rat skeleton. _eh ,eh ehQ eh eh eh ehk eh ehd eh eh ehp ,eh neh eh ,ehK ehg eh eh^ ehT eh ehz eh ehf ehz eh ehP eh M _You now have 55 gold pieces (gained 18).ehi eh eh eh ehY eh eh ehT eh Q #.###.#...................##.# #.#.......##.......#.# #...# #....###############.#  ####.########.#  #.# ########.# #.# .............##.ehw  #.# ..............##. #.# ......⌠........#. #.#⌠>⌠.......# ......⌠........#..#.....eh ##.# ..............## .# eh .............## .##.......##### .#eh sr   quokka (asleep) ..eh! ###...###..##'##.......##rehK! 5.........#ehj, 079.0 (74.0)eh . -80.0 (75ehO5 eh7  eh68 K_A quokka comes into view.eh{g . ###.# #.#.. #...# #....  #.# .## ..# #.# #.# >ehg#@##..###.# .# .# .#..#rehǻ- . ###.# #.#.. #...# #....  ehl#.# .## ..# #.# #.# >#@##..###.# .# .#eh{ .#..#reh eheheh%eh] _A quokka is nearby!eh[3 . ###.# #.#.. #...# #....  #.# .## ..# #.# #.# >#@##..###.#eh3 .# .# .#..#reh . ###.# #.#.. #...# #....  #.# .## ..# #.# #.# >#@##..###.# .# .# .#..#reh ] _A quokka is nearby!ehv . ###.# #.#.. #...# #....  #.# eh.## ..# #.# #.# >#@##..###.# .# .#ehA] .#..#rehieh-} . ###.# #.#.. #...# #....  #.# .## ..# #.# #.# >eh}#@##..###.# .# .# .#..#reheheheh] _A quokka is nearby! eh###.# #.#.......###.#...# #....##################.########.# ###.......#####.## ......##...##⌠.#.⌠>⌠.## .⌠..#.### ## ###### ..####.####...###....##'##.......##r.#.#..##'.' eh eh` ehIqrr. ehR1.0 (1.0)Kinetic Grapnel _ eh2 eh eh###.# #.#.##.#.##...# #....#.#  ####.##.# #.# .#####.## #.# ##..# #.# ##.# #.#  eh?⌠.#.# #.# ⌠>⌠.#.## ⌠.#.@# ##.# ###.# ## #.#.##### #r#####.####...###.. ##'##.##.  eh eh5Dr. eh&2 eh{ ehB ehm...# #....###############.#  ####.########.# ##.......#####.## .....##...## eh⌠.⌠>⌠## .⌠...#### eh9## #r ####### #.  eh_n.####.####...###....##'##.......## eh=.#.#..##'.' ehJ#.# eh ehDr. ehӿ&3 ehb eh[ eh62  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ehW 9* eh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the quokka. eh r#The quokka is moderately wounded. eh!Z5-------== eh" 4 ehp' eh*> _The quokka bites you but does no damage. ehx *You completely miss the quokka. eh_ z `  The quokka is moderately wounded. ehr 9* eh2  The rocky spike misses the quokka. The rocky spike skewers the quokka. ehH E† ehP 20/20-------125.4 (1.4Kinetic Grapnel ehU  ehV J _You kill the quokka! eh ####.########.# ##.......#####.## .. eh...##...##⌠.⌠>⌠## .⌠.#... ehGR#####@# ehߝ## #.# #####.# ...##'##.......## ehW eh,--6 ehQ 0 eh? ehǰs _You see here a quokka corpse. eh.FF _6=== ehF ehI eh;I ehI ehXK ehK eh=L ehfM ehM;=== ehRN eh/P ehvP eh Q ehFR ehR eh(S ehT ehT ehFU ehV ehW ehW ehX eh Y ehY eh [ eh[#7 eh[+==== ehA\ eh_ eh` eh` eh1b eh(d, ehd ehe eh*g ehh eh!i ehi ehk eh]l ehl<==== ehUm eho eh0p ehsp ehp eh4r ehs ehs eht ehv ehx, ehy ehtz eh{ eh{ eh| eh+~ eh eh, eh eh3, ehy ehkX ehϑ eh+ ehq eh̓ eh eh...##### #.##  ##...###..##  ####..##### ###.....# '.........######.# #.........# #. ##.......## #.###...### #.###### #@#--416.4 (30.0)# #..># .## ###.# ##.# #  eha eh6,7.4 (31 eh eh; _Found a stone staircase leading down. ehY_ eh ehӼ` eh, eh#.## ..# ........## r......##†# g.....#  #.# .....#  #.## ....### ...#..#####......#####..#####.##....### .# #.#..#### .## #.#.## ## #.#.##.#.#g   goblin (asleep)#..>#r   rat (asleep)###.##.# ehb 30.4 (13  A rat and a goblin come into view.  eh1 The goblin shouts! ehrhg.rg ehg   hobgoblin (wandering)g   goblin eh~r   rat (wandering) eh===1.4 (14Kinetic Grapnel _A hobgoblin comes into view. ehϲ .g......# .......#†# r.....#  #.# g....#  #.## ....# ...# ###.##..@##....### #.#..#### #.#.## #.#.# #.#.# #..># eh;###.# #.# ehj .g......# .......#†# r.....#  #.# g....#  #.## ....# ...# ###.##..@##....### #.#..#### #.#. #.#. #.#.# #..># ###.# #.# _There are monsters nearby! eh="  .g......# .......#†# r.....#  #.# g....#  #.## ....# ...# ###.##..@##....### #.#..#### #.#.## #.#.# #.#.# #..># ###.# #.# eh  .g......# .......#†# r.....#  #.# g....#  #.## ....# eh  ...# ###.##..@##....### #.#..#### #.#. #.#. ehQ  #.#.# #..># ehv h ###.# #.# eh  eh  eh_  eh> d _There are monsters nearby! eh  #.##......g..... ##†...r. ...rg  #.## ...w.....# ##..## .........###..##### ###.....#####...#####.##....###...#### .###.## ##.#.w   dart slug (wandering).#.r   quokka (wandering)..>g   hobgoblin (wandering)## ehg   goblin(…) ehow  A dart slug and a quokka come into view. eh eh eh_ eh; eh\.g.rw..rg eh;---2.0) eh ehi _The quokka twitches its whiskers. ehF# .........#.. ##...g†....r  #....w.# ....rg ##..## .........# .##..##### ###.# .##.....#####..####.##....## #.#..#### #.## ## #.# g   hobgoblin (wandering).>g   goblin##.r   rat #.# eh.g.r.g---3 ehZ eh eh ;-.#.## .# .#..# .........# .##.# .........##†# ...g.....# # #.# ...w.r...# # #.## ....r....##..## ......g..#.##..##### ###.#.##.....#####.@.#.######.##....###.# #.#..#### ..## #.#.## ### #.#.# # #.#.# #..># ###.#  #.#eh;eh<ehjC3.rgr   quokkag   goblinehD&4eh%LehLehf  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh+1S  You shape a spike launcher from a nearby wall.eh;K.#g   goblin16-----5-------==5ehEQ _The goblin hits you with a +0 dagger.ehAQ.#.## .# .ehBq.#..# ...# ..##.# ...# eh;.###†# ...g.....# ## #.# ...w.r...# ## #.## ....r....# .###..## ...#.##..##### ###g#eh.##.....#####@..#.######.##....###.# #.#..#### ...## #.#.## .### #.eh#.# ## #.#.#  #..>#  ###.#  #.#ehEehehehOrgr   quokkag   goblin-6eheh!c _The goblin attacks as it pursues you! The goblin hits you but does no damage.eh.*ehg  You barely miss the goblin. The rocky spike skewers the goblin.ehm)eh{eh3 .rYou kill the goblin!6=7.8 (1.4eheh W _The quokka completely misses you.ehV.*eh+`eh8reh}h7=----80ehehe _The rocky spike misses the quokka. The quokka barely misses you.eh- * You hit the quokka. You bite the quokka, but do no damage.ehIy `  The quokka is moderately wounded.eh! rThe rocky spike misses the quokka. The quokka bites you.ehÎ#6ehQ--------40.2 (1.4ehehT _The quokka closely misses you.eh t * You hit the quokka.ehnr `  The quokka is almost dead.eh( 8*eh  The rocky spike misses the quokka.The rocky spike skewers the quokka but does no damage.ehpiX r The quokka is almost dead.12------1.6 _The quokka bites you.eh8  You hit the quokka.eh%C)eh,3=----25-2.9 (1.3Kinetic Grapnelehb.eh/J _You kill the quokka!ehj#.## .# #..# ...# ##.# ...# ###†# ...g.....#  #.# ...w.r...#  #.## ....r....# ###..## ...# ##..##### ###.# ##.....#####.@.# ######.##....### # #.#..#### ### #.#.# eh 2#eh U--30eheh  Things that are here: _a +0 dagger; a goblin corpseehų#.## .# #..# .........# ##.# ......r..# †# .........#  #.# ...w.....# eh3L #.## ....r....# ..## ......g..# ##..##### ###.# ##.....#####.)@# ######.##....### eh# #.#..#### ## #.#.##  #.#.# g   hobgoblin (wandering)eh#..># r   rat (wandering) ehehAehT@r..eh&geh6===-4Kinetic Grapnel _eheh? ~  The rat squeaks loudly. The hobgoblin shouts!eh7 t .w..r.gw   dart slugg   hobgoblinr   ratYou hit the hobgoblin but do no damage. The hobgoblin hits you.2-====6.3 (1.4eh ehR W _The hobgoblin closely misses you.eh.#.## .# .#..# .........# .##.# .........##†# ....w..r.# # #.# .........# # #.## ....r....##..## .........#.##..##### ###g#.##.....#####.@.#.######.##....###.# #.#..#### ..## #.#.## ### #.#.# # #.#.#g   hobgoblin #..>#r   rat ###.#  #.#eheh 0.eh 3==---70eh+eh  The rat squeaks loudly. The hobgoblin shouts!  You hit the hobgoblin but do no damage. The hobgoblin hits you. _The hobgoblin closely misses you. _The hobgoblin closely misses you.  Things that are here: _a +0 dagger; a goblin corpseehL  eh>NCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh8*ehx  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hobgoblin.ehw|)eh;#.ehq=4-------33=--8Kinetic Grapnelehi ehvM _You kill the hobgoblin!eh.#.## .# ..#..# ...# ..##.# ...# .###†# ....w....# ## #.# ...# #ehF# #.## ....r....# .###..## ...#.##..##### ###.#.##.....#####@).#.######.##....###ehpi.# #.#..#### eh...## #.#.## .### #.#.# ##eh #.#.#  #..># ehu ###.#  #.#ehehJ/--9ehHehehehjrr   ratehY--50Kinetic Grapneleheheh"7*ehR%  eh The rocky spike skewers the rat.eh?eh !eh:†ehg4=7=1Kinetic GrapnelehehTG _You kill the rat!eh/ d--------2eh4 eh6 ehww   dart slugehcW-3Kinetic Grapnelehehyehp7*ehVEu  The rocky spike skewers the dart slug!eh^ehK†weh#.=4ehehb _The dart slug is severely wounded.ehY.*eh6K  The rocky spike skewers the dart slug!eh:)eh8)eh}=5====54=5Kinetic Grapneleheh^M _You kill the dart slug!eh{ #.## .# #..# ...# ##.# ...# ###†# ....w....#  #.# ...#  #.## ....r....# ###..## ...# ##..##### ###†# ##.....#####.@.# ######.##....### # #.#..#### ### #.#eh G.# eheha15==--6eheh   Things that are here: _a +0 dagger; a dart slug corpse; a goblin corpseeh(R #.## .# #..# .........# ##.# .........# †# .........#  #.# .........#  #.## ....r....# ..## .........# ##..##### ###†# ##.....#####.)@# ######.##....### # #.#..#### ## #.#.##  ehR ehiY eh[ H--7 _ehae eh XM #.# #........ ##†.... .....  #.## .........# ##..## .........###..##### ###.....#####.).#####.##....### ..# #.#..####.eh *#eh5 &8ehz eh p _You see here a rat corpse.ehIeheh Y==== _ehehk6===ehڏeh nehehrehehehehĚh7==eheheh)M6===ehzeh(eh[eheh>ehehehLeh9=ehehkehժi8====eh]eh,ehBeh*eh]eheh,eheh^9==7====eh j20===eheh9eh1 _HP restored.eh 3eheh~eheh<====ehteh[eheh;eh.ehehP==ehMeh3  You see here a rat corpse.eheh3 _eheh  Things that are here:  a +0 dagger; a dart slug corpse; a goblin corpseeheh _ehzehveheh>ehehehfeheheh;ehVehehfeh Beh eh+ eh eh> eh eheh8eh,eheh2ehdeheh R  There is a stone staircase leading down here.ehyeh _ehehehB,eh!eheh+eheeheheheh eh eh#eh$eh$ehC%eh&eh,eh-eh-eha.ehy/eh0eh/1eh~1eh2eh3eh3eh4eh5eh6eh"7eh7ehl:eh3;eht;eh;ehI=eh>eh5?eh?eh0eheh0eheheheh1eheheheheh nehHehj,eheh ehBeheh$eh]eheheh/ehfehehehehGeheh&eh!Xeho)s #.........#.#.........# #.#.. eh)^ ##.......##'##.......## #.#.#  ###...###...###...#########.#.#  ######.....#######......#.#.# eh)*#..<..#.#####.####.#..># ##...##............###.#eh * ######.#####.########.# eh4*#.# #..........# ############ehS*J #. ehq*d#. #.#eh*k #.# eh*#.#S   ball python (constriction, asleep) eh*P#.# eh*TS.# eh31514.3 (56.0)ehZ5,5.3 (57eh:eh=^ _A ball python comes into view.eh  #.#..   #.#.  .  ###. #..<..#.#####.> #........ ######.#####.. #.# #.......... #@#  #.# #.# #.# #.# #.# #.# S.#ehH  #.#..   #.#.  .  ###. #..<..#.#####.> #........ ######.#####.. #.# #.......... #@#  #.# #.# #.# ehtQ#.# #.# #.# S.# eh7ehehehb _A ball python is nearby!ehF!  #.#..   #.#.  .  ###. #..<..#.#####.> #........ ######.#####.. #.# #.......... #@#  #.# #.# #.# #.# #.# #.# S.#ehn  #.#..   #.#.  .  ###. #..<..#.#####.> #........ ######.#####..eh + #.# #.......... #@#  #.# #.# #.# #.# #.# #.# S.# eheh)ehxeh,b _A ball python is nearby!eh  #.#..   #.#.  .  ###. #..<..#.#####.> #........eh@ ######.#####.. #.# #.......... #@#  #.# #.#ehY #.# #.# #.# #.# ehES.#ehhs   #.#..   #.#.  .  ###. #..<..#.#####.> ehbt #........ ######.#####.. #.# #.......... #@#  #.# #.# #.# #.# eht #.# #.# S.# ehz ehu| eh+ eh8 b _A ball python is nearby!eh  eh8  #.#..   #.#.  .  ###. #..<..#.#####.> #........ ######.#####.. #.# #.......... #@#  #.# #.# #.# #.# #.# #.# S.#ehg ehu   #.#..   #.#.  .  ###. #..<..#.#####.>ehqv  #........ ######.#####.. #.# #.......... #@#  ehv #.# #.# ehw #.# #.# #.# #.# S.# ehj| eh} eh x _A ball python is nearby!eh>###'#### ###...###...###...#########.#. ######.....#######......#.#. eh?#..<..#.####.#..>#...##............###. ######.#####.########. #.# #...........# ########### S##eh_FehI86.3 (1.0) _eh,NehOehG  ###...###...###...######## ######.....#######...... #..<..#.####.#..>#...##............###. ######.#####.##### #.# #.........########## S## eheh8eh|S.S)ehG=7Kinetic Grapneleh9eh;5 _The ball python hisses angrily.eh  ######.....#######...... #..<..#.####.#..>#...##............###. ######.#####.##### #.# #.........########## S..## eh eh :S.ehě &8eh ehI eh =  You hit the ball python.ehH 2.eh' v8=9.6 (1.3Kinetic Grapneleh_+ eh6-  eh- A_You kill the ball python!eh7  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh:#eh)i5-------=200eheh D _You shape a spike launcher from a nearby wall.eh-------6======7========eh(eheheh ehV!eh#eh~%eh8&eh&ehG(eh)ehw*eh<+eh,eh .eh.ehp/eh1ehx2ehB3eh3eh[5eh6ehn7ehV8eh9eh^;eh<eh!=ehR?eh@ehAehBehDeh FehFeh}GehHehKehgLehLehMehNeh}OehOehPehReh&SehSehUeh`WehYehZeh[eh\ehx]eh^ehD_eh`ehaeh3beh>ceh~dehdeheehfehnleh#mehmehnehpehpehrehsehAuehuehvehxehzehzehr{eh|eh~~eheheheheheheh{ehehvehhehehŋehDeheheh" ehs##.......##'eh eh M#....##.........#.ehN eh@#....##eh ...'.eh8 ehM#....##.........#.ehٗ5...###ehF ##'ehŘA.)..####...###..eh/a...S# ######...eh~6#.....#eh̙F#..<##..ehy--.###.##########eha0Kinetic Grapneleh1..........#ehW##########.# eh_∆ #.#S   ball python (constriction, asleep)#.#eh#.#eh5#.#eh'& eh72.6 (5ehޠ 2.0)  eh'HA ball python comes into view.eh9S.eh?S)eh=0=-eh%3.6 (53eh6ehp eh'_The ball python hisses angrily.ehp{  #....# #....# #....# #....## #..)..# #...S.#  #.....# #..< #@#  #.#  #.#  #..........#  ###.#  ∆ #.#  #.#  #.#  #.# eh" B #....# #....# #....# #....## #..)..# #...S.#  #.....# #..< #@#  #.#  #.#  #.......... ###. ∆ #.#  #.# #.# #.# _A ball python is nearby!eh}  #....# #....# #....# #....## #..)..# #...S.#  #.....# #..< #@#  #.#  #.#  #..........#  ###.#  ∆ #.#  #.#  #.#  #.# eh #....# #....# #....# #....## #..)..# #...S.#  #.....# #..< #@#  #.#  #.#  #.......... ###. ∆ #.#  #.# #.# #.#ehehyeh4ehsb _A ball python is nearby!eh͠ #....# #....# #....# #....## #..)..# #...S.#  #.....# #..< #@#  #.#  #.#  #..........#  ###.#  ∆ #.#  #.#  #.#  #.# eh: #....# #....# #....# #....## #..)..# #...S.#  #.....# #..< #@#  #.#  #.#  #.......... ###. ∆ #.#  #.# #.# #.#eh?eh,AehBGehDJb _A ball python is nearby!ehb  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh ,ehX j.S#eh. m5-------=4.6 (1.0)ehG ehX D _You shape a spike launcher from a nearby wall.eh #....##..#.'####')..####...###.....# ######.S...# #..<#.# #..#ehi!w ###.########## ..........#########. ∆ #. #....#######ehI#ehg)J.Seh*/--5eh/eh1eh *You hit the ball python but do no damage.eh  You bite the ball python, but do no damage.The rocky spike skewers the ball python.eh $†eh eh eh 62eh8 ==eh 7.0 (1.4eh #Kinetic Grapneleh( eh eh= O _You kill the ball python!eh@KM ##ehAg##'#'..#...###.......##'ehGA$)..####...###...# ######...#.....#..<###..ehkA #############..........#ehA'#ehAehJehM5--80ehTehNXx _You see here a ball python corpse. eh};3 eh< eh> eh#CZ------- _ ehC ehC ehD ehG ehXG ehI eh!K, ehQL ehN ehcNM6=== ehO ehQ, ehR ehT, ehU ehW ehW ehX eh(Z ehZ;=== eh[ ehJ] eh] eh|^ eh_ eh` eh6a ehb ehb ehc ehe, ehg ehh ehh ehi eh1k ehkN7==== ehl ehn ehip ehp ehq ehtt ehu, ehw ehFy eh{ ehH{ ehj| eh„<  You see here a +0 club. eh ehGC==== _ eh> ehj ehb, eh eh eh6, eh9 eh eh eh[ eh eh ehW, eh ehS ehI ...#...l......# ⌠#..........# ⌠>⌠#..........# ⌠##..........# ...............# ..........................#####.....#.....@....###...####.#--#######.####.......##'#....##.........#.##....##.........'.'#....##.........#.##....###.......##'# l   frilled lizard (asleep)#..)..####...###...#.....# ######....#.....# #..<. eh1601.0 (23.0) eh@,2.0 (24 eh@ eh.a _A frilled lizard comes into view. eh  #...l......#  #..........# > #..........#  eh ##..........#  ............#  ............#  ............#  #.....@....# #######.#### eh Q #....# #....# #....# #....# eh B#..).. #.....#  #.....# #..< eh+  ehˆ  #...l......#  #..........# > #..........#  ##..........#  ............#  ............#  ............#  #.....@....# #######.#### #....# #....# #....# #....# #..).. #.....#  #.....# #..< eh  eh  ehZ  ehe e _A frilled lizard is nearby! eh  #...l......#  #..........# > #..........#  ##..........#  ehS  ............#  ............#  ............#  #.....@....# #######.#### #....# #....# eh 9 #....# #....# #..).. eh J #.....#  #.....# #..< ehǩ #...l......#  #..........# > #..........#  ##..........#  ............#  ehg............#  ............#  #.....@....# #######.#### #....# #....# #....# #....# eh#..).. #.....#  ehƪ#.....# #..< eh@ ehM eh; ehe _A frilled lizard is nearby!!eh #...l......#  #..........# > #..........#  ##..........#  ............#  ............# !ehƟ  ............#  #.....@....# #######.#### #....# #....# #....# #....# #..).. #.....#  #.....# #..<!eh6 #...l......#  #..........# > #..........#  ##..........#  ............#  ............#  ............#  #.....@....# #######.#### #....# #....#!eh7 #....# #....# #..).. #.....#  #.....# #..<!eh?!eh>C!ehI!eh2Le _A frilled lizard is nearby!!ehu ......... aGoodWitch the Tinkerer #...l......# .......⌠. Gnoll #..........# ......⌠>⌠ Health: 20/20 ======================== #..........# .......⌠. Magic: 6/7====================---- !eh!##..........# ......... AC: 2Str: 9 ............# ......... EV: 12Int: 14 ............# #........ SH: 0Dex: 10!eh^6 ............# #####..... XL:  2 Next: 62% Place: Dungeon:1 #.....@....###...####.# Noise: ---------  Time: 602.0 (0.0) #######.####.......##'# a) +0 hammer #....##.........#.# Cast: Kinetic Grapnel!eh #....##.........'.' #....##.........#.# #....###.......##'# l   frilled lizard (asleep) #..)..####...###... #.....# ######....!ehT #.....# #..<. _A frilled lizard is nearby! !eh I_A frilled lizard is nearby!!eh/uAiming: Kinetic Grapnel (safe; 1% risk of failure)  !ehPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!eh !ehh That beam is likely to hit you. Continue anyway? Y - Yes  N - No"eh{!"eh$5"ehG=$......... aGoodWitch the Tinkerer#...l......# .......⌠. Gnoll#..........# ......⌠>⌠ Health: 20/20 ========================#..........# .......⌠. Magic: 7/7========================##..........# ......... AC: 2Str: 9"eh=............# ......... EV: 12Int: 14............# #........ SH: 0Dex: 10............# #####..... XL:  2 Next: 62% Place: Dungeon:1#.....@....###...####.# Noise: ---------  Time: 602.0 (0.0)#######.####.......##'# a) +0 hammer"ehp>#....##.........#.# Cast: Kinetic Grapnel#....##.........'.'#....##.........#.##....###.......##'# l   frilled lizard (asleep)#..)..####...###...#.....# ######....#.....##..<. _A frilled lizard is nearby! _A frilled lizard is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  "eh>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.#eh/#eh #ehw#ehm. _#eh[#..l.⌠.⌠>⌠ #eh\⌠##. #..... #####......#..........###...####.#######.######'..##.##eh-\s.'.'..##..#.#ehT\..###.......##'#.)..####...###.######...#eh`#ehjh.ll#ehn+3.0 (1#ehv#eh8 _The frilled lizard hisses angrily.#ehF#########.#### #...⌠.l⌠>⌠ ⌠##. #.... #####......#..........###...####.#######.######'##.#'.'..#...###.......##'#)..####...####ehuF.l#eh} Z4Kinetic Grapnel#ehȘ  ####..... aGoodWitch the Tinkerer #######.#### #........ Gnoll #..........# ......... Health: 20/20 ======================== #..........# .......⌠. Magic: 6/7====================---- #..........# ......⌠>⌠ AC: 2Str: 9 #.....l....# .......⌠. EV: 12Int: 14 ##.....*....# ......... SH: 0Dex: 10 #eh_ .......*....# ......... XL:  2 Next: 62% Place: Dungeon:1 .......@....# #........ Noise: ---------  Time: 604.0 (0.0) ............# #####..... a) +0 hammer .#..........###...####.# Cast: Kinetic Grapnel #######.####.......##'# #....##.........#.# #....##.........'.' l   frilled lizard #eh u#....##.........#.# #....###.......##'# #..)..####...###... _Okay, then. #eh _The frilled lizard hisses angrily.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  #eh ,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)$ehN ####..... aGoodWitch the Tinkerer #######.#### #........ Gnoll #..........# ......... Health: 20/20 ======================== #..........# .......⌠. Magic: 6/7====================---- #..........# ......⌠>⌠ AC: 2Str: 9 #.....l....# .......⌠. EV: 12Int: 14$ehP ##..........# ......... SH: 0Dex: 10 ............# ......... XL:  2 Next: 62% Place: Dungeon:1 .......@....# #........ Noise: ---------  Time: 604.0 (0.0) ............# #####..... a) +0 hammer .#..........###...####.# Cast: Kinetic Grapnel #######.####.......##'# #....##.........#.# #....##.........'.' l   frilled lizard #....##.........#.# #....###.......##'# #..)..####...###...Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard.  You kill the frilled lizard!$eh #.....†....#  ##.....*....#  .......*....# $ehT ...#  ...#  .#.#$ehZU# ### #....# #....#  #....#  #..) $eh,..$eha~6=5.0 (1Kinetic Grapnel _$eh$eh$ehG M ####.# .# ####$ehG %######.#### #..⌠..⌠>⌠ †⌠##.$ehG  #.... #####......#..........###...####.##..#$ehN $ehrS .-6$eh^ %eh3%ehٗ%eh,%eh9X%eh3,%eh%eh,%ehؤ%ehǦ%eh%eh %ehܩ,%eh%eha%eh%eh%eh%eh d7====%ehZ%eh,%ehd%eh%eh,%eh%eh%eh%eh%eh%eh%ehR====%ehA%eh%eh'%ehO%eh:%eh%eh,%eh%eh%%eh%eh%eh%ehL%eh%eh%eh%eh%eh%eh%%ehB%eh<%eh2,%eh%eh%eh:%eh%ehY%eh,%ehr%eh%ehr%eh,%ehu%ehl%eh%ehL%eh;%ehh%ehE,%eh%eh|%ehd,%ehS%eh%eh<%eh,%eh %eh ,%eh %eh %eh %eh %ehN%eh%eh/ #..##.#.# # ....# .. ########.... ...  ....#.## .... ###. #.....##.... ..###.. #........... #..... #... ####### #@....... %eh-- #.#.r..##  #.# ...# ..%eh}Kinetic Grapnel #.# ..# ....... #####.###### ########..........#r   rat (asleep)#...........#%eh#...........##...........#%eh033.0 (27.0)%ehb,4.0 (28%eh#%ehA%V _A rat comes into view.%eh ) ##.#.#  ....# ..  ####.... ...  ....#.## ....  #.....##....  #...........  #...........  #@.......  #.#.r..##  #.# ...#  #.# ..#  #####.######  ##..........#  #...........#  #...........#  .....# %eh3\ 2 ##.#.#  ....# ..  ####.... ...  ....#.## ....  #.....##....  #...........  #...........  #@.......  #.#.r..##  #.# ...#  #.# ..#  #####.######  ##..........#  #....... #....... .%eh^a 4%eh f %ehh Z _A rat is nearby!%ehP ) ##.#.#  ....# ..  ####.... ...  ....#.## ....  #.....##....  #...........  #...........  #@.......  #.#.r..##  #.# ...#  #.# ..#  #####.######  ##..........#  #...........#  #...........#  .....# %eh L ##.#.#  ....# ..  ####.... ...  ....#.## ....  #.....##....  #...........  #...........  #@.......  #.#.r..##  #.# ...#  #.# ..# %eh̆ #####.######  ##..........#  #....... #....... .%ehۋ%eh%ehr%eh(Z _A rat is nearby!&eh€ ##.#.#  ....# ..  ####.... ...  ....#.## ....  #.....##....  #...........  #...........  #@.......  &eh^#.#.r..##  #.# ...#  #.# ..#  #####.######  ##..........#  #...........#  #...........#  .....# &eh ##.#.#  ....# ..  ####.... ...  ....#.## ....  #.....##....  #...........  #...........  #@.......  #.#.r..##  #.# ...#  #.# ..#  #####.######  ##..........#  #....... #....... &eh90.&eh`&eh!!&eh\&&ehi(Z _A rat is nearby!&eh: #.. aGoodWitch the Tinkerer ##.#.# #.. Gnoll ....# .. #####.. Health: 20/20 ======================== ####.... ... ....... Magic: 6/7====================---- ....#.## .... ###.. AC: 2Str: 9 #.....##.... ..###.. EV: 12Int: 14 #........... #...... SH: 0Dex: 10 &eh;#........... ####### XL:  2 Next: 66% Place: Dungeon:1 #@*...... ....... Noise: ---------  Time: 634.0 (0.0) #.#*r..## ....... a) +0 hammer #.# ...# ....... Cast: Kinetic Grapnel #.# ..# ....... #####.###### ####### ##..........#  r   rat (asleep) #...........#  #...........#  #...........# _A rat is nearby! _A rat is nearby!&eh6<Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)&eh  #.. aGoodWitch the Tinkerer&eh  ##.#.# #.. Gnoll ....# .. #####.. Health: 20/20 ======================== ####.... ... ....... Magic: 6/7&eh ====================---- ....#.## .... ###.. AC: 2&ehV Str: 9 #.....##.... ..###.. EV: 12Int: 14&eh  #........... #...... SH: 0Dex: 10 #........... ####### XL:  2 Next: 66% Place: Dungeon:1 #@....... ....... Noise: ---------  Time: 634.0 (0.0)&eh  #.#.r..## ....... a) +0 hammer #.# ...# ....... Cast: Kinetic Grapnel &eh@ #.# ..# ....... #####.###### ####### &ehd ##..........#  r   rat (asleep) #...........#  #...........# &eh  #...........# Aiming: Kinetic Grapnel (safe; 1% risk of failure)  &eh *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  &eh YThe kinetic grapnel hits the rat.  You kill the rat!&eh1  ##.#.#  ....# ..  ####.... ...  . ....  ...  &eh _...  ...  #@*......  #.#*...##  #.# ...#  #.# ..#  ##  ##......&eh b #....... &eh b#....... &eh 1.&eh5 ...70=5.0 (1Kinetic Grapnel &ehr _&ehk &eh 'eh'eh'eh'ehB'eh'eh<'eh'eh'eh2'ehL'eh'ehA'eh'eh'eh'eh'ehk'eh'eh'eh,'eh 'eh'eh'ehS'eh>'ehN7===='eh'eh*'eh.'eht'ehy'ehe'ehE'eh'ehs'eh['eh'ehW'eh'eh8'eh'ehT<===='eh_'eh'eh'eh6'eh3'eh$'eh% ,'ehO 'eh 'ehg # #. .# # ..... # ##.#.# ... # ....## .....#######.####.... ..........l....#.## ....... ###'eh #.....##.....#..###.#..'ehB..##-#............###########.........# #.#....###  #.#....# ...... #.#....# ...... l   frilled lizard (asleep) #####.####'eho## ###### ##..........# #...........#'eh*0505.0)'ehW.F-1.0 (16'eh3'eh6 'eh16S_A frilled lizard comes into view.(eh| #. .#  .....  ##.#.# ... (ehYZ ....##  #.####....  l....#.##  (eh[ #.....##... #..@....... #..........(eh ####....... (ehC#.#....###  #.#....#  #.#....# (eh& #####.######  (ehAK......#   (eh7 #. .#  .....  ##.#.# ...  ....##  #.####....  l....#.##  (eha8 #.....##... #..@....... #.......... ####....... #.#....###  (eh8#.#....#  #.#....#  (eh8u#####.######  (eh8).. (eh?(ehB(ehG(eh[Je _A frilled lizard is nearby!(ehg #. .#  .....  ##.#.# ...  ....##  #.####....  (ehhl....#.##   #.....##... #..@....... #.......... ####....... #.#....###  #.#....#  (eh9h9#.#....#  #####.######  (ehhK......#   (eh #. .#  .....  ##.#.# ...  ....##  #.####....  l....#.##   #.....##... (eh6#..@....... #.......... ####....... #.#....###  #.#....#  #.#....#  #####.######  .. (ehG(eh (eh(ehe _A frilled lizard is nearby!(ehc #. .#  .....  ##.#.# ...  ....##  #.####....  l....#.##   #.....##... #..@....... #.......... ####....... #.#....###  #.#....#  #.#....#  #####.######  ......#  (eh. (eh / #. .#  .....  ##.#.# ...  ....##  #.####....  (ehx Ql....#.##   #.....##... #..@....... #.......... ####....... #.#....###  (eh #.#....#  (ehە #.#....#  #####.######  (eh $.. (eh' (eh| (ehޟ (eh_ (eh O _A frilled lizard is nearby!(ehާ (eh  #. aGoodWitch the Tinkerer #. .# #. Gnoll(eht r ..... #. Health: 20/20 ======================== ##.#.# ... #. Magic: 6/7====================---- (eh ....## .....######. AC: 2Str: 9 #.####.... ............ EV: 12(eh =Int: 14 (eh l....#.## ....... ###. SH: 0Dex: 10 (eh #.....##.....#..###. XL:  2 Next: 70% Place: Dungeon:1 (eh] #..@.........##..... Noise: ---------  Time: 651.0 (0.0) #............####### a) +0 hammer (eh ####.........#...... Cast: Kinetic Grapnel #.#....### ......(eh m #.#....# ...... (eh #.#....# ...... l   frilled lizard (asleep) #####.###### ###### (eh ?##..........#  #...........# (eh _A frilled lizard is nearby! _A frilled lizard is nearby!(eh; uAiming: Kinetic Grapnel (safe; 1% risk of failure)  (eh] Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(eh (eh(ehOThat beam is likely to hit you. Continue anyway? Y - Yes  N - No(eh)eh )eh )ehT #. aGoodWitch the Tinkerer#. .##. Gnoll.....#. Health: 20/20 ========================##.#.# ... #. Magic: 7/7========================....## .....######. AC: 2Str: 9#.####.... ............ EV: 12Int: 14l....#.## ....... ###. SH: 0Dex: 10)eh #.....##.....#..###. XL:  2 Next: 70% Place: Dungeon:1#..@.........##..... Noise: ---------  Time: 651.0 (0.0)#............####### a) +0 hammer####.........#...... Cast: Kinetic Grapnel#.#....### ......#.#....# ......#.#....# ...... l   frilled lizard (asleep)#####.###### ######)eh ~##..........##...........# _A frilled lizard is nearby! )eh6 I_A frilled lizard is nearby!)ehM uAiming: Kinetic Grapnel (safe; 1% risk of failure)  )ehd Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.)eh} )ehy )eh; )eh )ehɾ . _*ehq # #.#.# # ..... # ##.#.# ... # ....###.....###### #.####.....  l....#.## . ### #.....##.....#..### #.## #.... ####..#*ehWr  #.#....###  #.#....#  #.#....#  #####.######  ##..........#  #.#*ehw*ehz22.0 (1 _*eh~*ehX*ehP # aGoodWitch the Tinkerer #.#.# # Gnoll ..... # Health: 20/20 ======================== ##.#.# ... # Magic: 6/7====================----*eh7y ....###.....###### AC: 2Str: 9 #.####..... ........... EV: 12Int: 14 l....#.## ....... ### SH: 0Dex: 10 #.....##.....#..### XL:  2 Next: 70% Place: Dungeon:1 *ehf#.@..........##.... Noise: ---------  Time: 652.0 (0.0) *eh#............###### a) +0 hammer ####.........#..... Cast: Kinetic Grapnel #.#....### .....*ehu #.#....# ..... #.#....# ..... *ehT5 #####.###### #####  ##..........#   #...........#  Shift-Dir - straight line _Okay, then.*eh0Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle*eh6Shift-Dir - straight line*ehi That beam is likely to hit you. Continue anyway? Y - Yes  N - No+ehC +ehH# aGoodWitch the Tinkerer#.#.## Gnoll.....# Health: 20/20 ========================##.#.# ... # Magic: 7/7========================....###.....###### AC: 2Str: 9#.####..... ........... EV: 12Int: 14l....#.## ....... ### SH: 0Dex: 10#.....##.....#..### XL:  2 Next: 70% Place: Dungeon:1#.@..........##.... Noise: ---------  Time: 652.0 (0.0)#............###### a) [0;+ehOS10;1m+0 hammer####.........#..... Cast: Kinetic Grapnel#.#....### .....#.#....# .....#.#....# .....#####.###### #######..........##...........#Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.+ehQ+eh5U+eh/W. _+eh| M... #.#.## ..... ##.#.# ...  ....###.....#######.####.........#.l....#.## ....... ##.....#..###.......#########.........#......#.l   frilled lizard (asleep)#..#+eh b3.0 (1Kinetic Grapnel _+ehs +ehB ,ehW\9 # aGoodWitch the Tinkerer ... # # Gnoll #.#.## # Health: 20/20 ======================== ..... # Magic: 6/7====================---- ##.#.# ... # AC: 2Str: 9,eh\ ....###.....###### EV: 12Int: 14 #.####..... ........... SH: 0Dex: 10 #.l**..#.## ....... ### XL:  2 Next: 70% Place: Dungeon:1 #*@...##.....#..### Noise: ---------  Time: 653.0 (0.0) #............##.... a) +0 hammer ,eh]C#............###### Cast: Kinetic Grapnel ####.........#..... #.#....### ..... #.#....# ..... l   frilled lizard (asleep) #.#....# ..... #####.###### ##### ##..........# ,eh]\Shift-Dir - straight line _Okay, then.,eh]}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ,eh]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,eh^HAim: a frilled lizard (asleep, 100% to hit),eh" # aGoodWitch the Tinkerer ... # # Gnoll #.#.## # Health: 20/20 ======================== ..... # Magic: 6/7====================---- ##.#.# ... # AC: 2Str: 9 ....###.....###### EV: 12Int: 14,eh #.####..... ........... SH: 0Dex: 10 #.l....#.## ....... ### XL:  2 Next: 70% Place: Dungeon:1 #.@...##.....#..### Noise: ---------  Time: 653.0 (0.0) #............##.... a) +0 hammer #............###### Cast: Kinetic Grapnel ####.........#..... #.#....### ..... #.#....# ..... l   frilled lizard (asleep) ,eh;#.#....# ..... #####.###### ##### ##..........# Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard!  You kill the frilled lizard!,ehj ... #  ,eh#.#.##  .....   ...  ,ehh# #.  ,eh,g#..**   ,ehVI#* ...,eh ... ,eh|... #.#....###  #.#....#  #.#....#  ,eh'P###  ,ehiZ-....,eh_~5=4.0 (1Kinetic Grapnel _,eh'd,eh6e-ehߒ-ehc3-eh-ehn-eh-ehE-eh-ehL-eh~-ehF-eh-ehȞ-eh-eh--ehh-eh-ehz-eh-ehn-eh-ehǥ-eh-eh-eh!-ehG7====-ehJ-eh-ehW-ehĮ-ehw-eh-eh#S#   ### #.#.### ....  #.##.#.# ... # #......###.....####.####@................-#......#.###....... ########.....##.....#..#............##....#............######-eh+.S   ball python (constriction, asleep)..#....60.0)-5.0 (11-eh-eh^ _A ball python comes into view.-eh  #S# #.# ... #  ## #.#.###  .. ......  #.##.#.# ...  #......###.. #.####@....... #......#.###.......  #####.....# #....... #........ ####...... #.#....###  #.#....#   -eh{L  #S# #.# ... #  ## #.#.###  .. ......  #.##.#.# ...  #......###.. #.####@....... #......#.###.......  #####.....# #....... #........ ####...... #.#....###  #.#....#   -ehT 4-eh/X b _A ball python is nearby!-ehr  #S# #.# ... #  ## #.#.###  .. ......  #.##.#.# ...  #......###.. #.####@....... #......#.###.......  #####.....# #....... #........ ####...... #.#....###  -ehYs @#.#....#   -eh} #S# #.# ... #  ## #.#.###  .. ......  #.##.#.# ...  -eh#......###.. #.####@....... #......#.###.......  #####.....# #....... #........ ####......-eh #.#....###  -eh#.#....#   -ehA-ehm-eh-ehb _A ball python is nearby!.eh #S# #.# ... #  ## #.#.###  .. ......  #.##.#.# ... .eho #......###.. #.####@....... #......#.###.......  #####.....# #....... #........ ####...... #.#....###  .eh@#.#....#   .eh* #S# #.# ... #  ## #.#.###  .. ......  #.##.#.# ...  #......###.. #.####@....... #......#.###.......  #####.....# #....... #........ ####...... #.#....###  #.#....#   .eh4.eh6.ehZb _A ball python is nearby!.eh0 \.S#.# # ....# ## ##.#.###.. ...... ##.#.# ...  #...@..###.....#######.####..........#......#.###....... #####.....##..###.....................##########.........#.###6.0 (1.0) _.eh5 .eh6 .eh  .S# #.#  ....# ######.#.###..#...>......... #.##@#.# ...  #......###.....##########..................eh\ ......#.###....... #####.....##..###..................##########.........###.ehs .eh E====7.eh .eh ; _Found a stone staircase leading down./eh  aGoodWitch the Tinkerer #.# Gnoll #.## Health: 20/20 ======================== #S## Magic: 6/7====================---- #.# # # AC: 2Str: 9 ....# # EV: 12Int: 14 /eh/######.#.###.. # SH: 0Dex: 10 #...>......... # XL:  2 Next: 75% Place: Dungeon:1 #.##@#.# ... # Noise: ---------  Time: 667.0 (0.0) #......###.....###### a) +0 hammer /ehɓ#.####................. Cast: Kinetic Grapnel #......#.###....... ### #####.....##.....#..### #............##.... S   ball python (constriction, asleep) #............###### ####.........#..... #.#....### ..... _A ball python is nearby! _Found a stone staircase leading down.  /ehopAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line/eh /ehDwThat beam is likely to hit you. Continue anyway? /ehoIY - Yes  N - No0ehT0eh)0eh0NaGoodWitch the Tinkerer#.#Gnoll#.## Health: 20/20 ========================#S## Magic: 7/7========================0ehD1u#.# ## AC: 2Str: 9....## EV: 12Int: 14######.#.###..# SH: 0Dex: 10#...>.........# XL:  2 Next: 75% Place: Dungeon:10eh1#.##@#.# ... # Noise: ---------  Time: 667.0 (0.0)#......###.....###### a) +0 hammer0eh23#.####................. Cast: Kinetic Grapnel#......#.###....... ########.....##.....#..####............##.... S   ball python (constriction, asleep)#............##########.........#.....#.#....### ..... 0eh<2_A ball python is nearby! _Found a stone staircase leading down.  0ehb2mAiming: Kinetic Grapnel (safe; 1% risk of failure)  0eh2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line0eh2!Okay, then.0eh:0eh<0ehB0eh D. _0eh ` .S# 0ehx ##.### ....# #####.#.####...>.@....... #.#.##.#.###.....  #......###.....##########.................0eh ......#.#.. #####.....##..###0eh #.......................##########.........#0eh 0eh C8.0 (1Kinetic Grapnel 0eh2 _0eh 0eh 0ehѮ U  aGoodWitch the Tinkerer #.# Gnoll #.# Health: 20/20 ======================== #.## Magic: 6/7====================---- 0eh] #S## AC: 2Str: 9 ##*### # EV: 12Int: 14 .*..# # SH: 0Dex: 10 ######*#.###.. # XL:  2 Next: 75% Place: Dungeon:10ehׯ + #...>.@....... # Noise: ---------  Time: 668.0 (0.0) #.#.##.#.###..... # a) +0 hammer #......###.....###### Cast: Kinetic Grapnel #.####.................0ehG ~ #......#.###....... ### #####.....##.....#..### S   ball python (constriction, asleep) #............##.... #............###### ####.........#.....0eh Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle0ehٰ eShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)1eh  aGoodWitch the Tinkerer #.# Gnoll #.# Health: 20/20 ======================== #.## Magic: 6/71eh ====================---- #S## AC: 2Str: 9 ##.### # EV: 12Int: 14 ....# # SH: 0Dex: 10 ######.#.###.. # XL:  2 Next: 75% Place: Dungeon:1 #...>.@....... # Noise: ---------  Time: 668.0 (0.0) #.#.##.#.###..... # a) +0 hammer #......###.....###### Cast: Kinetic Grapnel #.####................. #......#.###....... ### #####.....##.....#..### S   ball python (constriction, asleep) #........1ehs....##.... #............###### ####.........#.....Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!1eh!) #.# #.# #.# 1eh$"#†# ##*###  .*..#  ######*#.###..  #.... 1ehL" #.#.....  1ehr"x  #####..... 1eh"#......  #.......  1eh"/ 1eh)2...1eh.~9=9.0 (1Kinetic Grapnel _1ehj1ehO1ehM . #†# #.####.##........# ######@#.###....>......... #.#.##.#.###..... #......###.....########....# ..#.......-701ehG1eh1eh|$ JM . 1eh$ #†# ####.###.....@..# #####.#.###..#...>......... #.#.##.#.###..... ##1eh%% 2.......1ehi+ 9∆1eh. @-11ehP6 2ehp" 32eh" 2eht$ 2eh % 2eh) X2eh* 2eh`+ 2eh, 2ehB- 2eh- 2ehK. 2eh/ 2eh 0 2eh0 2ehy2 ,2eh53 2eh4 2eh4 87====2ehy5 2eh5 2ehh: 2eh+< 2eh< 2eh= 2eh> 2eh@ 2eh@ 2ehA 2eh2C 2ehD ,2eheE 2ehH R  There is a stone staircase leading down here.2ehI 2ehJ C==== _2ehK 2eh(M 2eh)N 2ehwN 2eh=O 2ehRT 2ehU ,2ehWV 2ehr ,2ehr 2eht 2eht 2ehSu 2ehu 2ehv 2ehIx ,2ehx 2eh| 2eh~ 2eh_~ 2eh~ 2ehV 2eh 2eh 2eh 2ehڃ 2ehM 2eh 2ehi 2eh 2eh ,2eh 2eh 2eh 2eh 2eh 2eh 2ehڏ 2eh0 2eh 2eh 2ehǓ ,2eh^ 2eh 2eha 2eh 2ehX M _You now have 66 gold pieces (gained 11).2eh 2ehܜ 2eh 2ehm 2eh 2eh 2eh 2eh 2eh B2ehD 2ehz 2eh 2eh. 2ehX 2ehP 2eh 2ehS 2ehr 2ehb 2eh 2eh< 2eh 2ehm 2eh 2eh7 2ehs 2ehd 2eh 2eh 2eh˸ 2ehʹ 2ehN 2ehĺ 2ehʼ 2eh 2eh 2eh 2eh߿ 2eh 2eh# 2eh 2eh 2eh 2ehS 2eh 2ehc 2eh| 2eh 2eh4 2eh 2eh 2eh 2ehP 2eh 2eh 2eh. 2eh 2eh 2eh ,2eh 2ehd 2eh 2eh 2eh 2eh 2ehV 2eh 2eh 2eh 2eh 2eh 2eh 2eh 2eh 2eh 2eh 2eh 2eh ,2eht 2ehy 2ehC 2eh 2eh5 2eh 2eh ,2eh 2eh 2eh^ ,2eh 2eh 2ehR 2eh 2ehE 2eh 2eh ,2ehl 2eh 2eh. 2eh 2eh| 2eh 2eh6 ,2eh 2eh 2eh2 ,2eh 2eh  2eh ,2eh 2eh 2eh ,2eh 2eh 2eh 2ehS 2eh 2eh 2eh1 ,2eh 2eh/ 2eh/ 2ehv 2eh 2eh( 2ehc B2eh0 2eh ,2eh 2eh 2eh# ,2ehd 2eh7 2ehz ,2eh 2ehn 2ehT ,2eh# `2eh9$ 2eh$ 2eh% 2eh% 2eh& 2eh' 2ehS( 2eh( 2eh( 2eh) 2eh* 2eh + 2eh+ 2ehm, 2eh<- 2eht- 2eh- 2eh. 2eh/ 2eh0 2eh0 2eh1 2ehQ3 ,2eh`4 2eh4 2eh95 2ehg5 2eh5 2eh6 2eh7 2eh7 2eh[8 2eh9 2eh: 2eh: 2eh9; 2eh< 2ehQ= 2eh= 2eh> 2eh.......  #.# #.#.#.##.#.###  #.# #.#.#......###  #.# #.#.####......  #.# #.#......#.###  #.###.#####.....#  #.#...^.# #.......  #.#####.# #.......2eh]g 8  #@# .# ####....  #....b.# # #.#..  ######.# #.#..Kinetic Grapnel #.#..  #####.  ##b   bat (asleep) 2ehg # #.........  #.........  #.........2ehl 1766.0 (95.0)2ehlm ,7.0 (962ehr 2ehVt V _A bat comes into view.2eh0  #.# #.#...>. #.# #. #.# #. #.# #. #.# #. #.###. #.#...^.# 2eh 1 #.#  #@# .#  #....b.# #  ######.# 2eh= #.# #.#...>. #.# #. #.# #. #.# #. #.# #. #.###. #.#...^.#  #.#  #@# .#  #....b.# #  ######.#    2eh'  2eh2eh2eh2ehZ _A bat is nearby!3eh]n #.# #.#...>. #.# #. #.# #. #.# #. #.# #. #.###. #.#...^.#  #.#  #@# .#  #....b.# #  ######.# 3eh #.# #.#...>. #.# #. #.# #. #.# #. #.# #. #.###. #.#...^.#  #.#  #@# .# 3eh` #....b.# #  ######.#      3eh93eh3eh$ 3ehL_A bat is nearby!3ehW #.# #.#...>. #.# #. #.# #. #.# #. #.# #. #.###. #.#...^.#  #.#3ehݫ  #@# .#  #....b.# #  ######.# 3ehB #.# #.#...>. #.# #. #.# #. #.# #. #.# #. #.###. #.#...^.#  #.#  #@# .#  #....b.# # 3ehEC ######.#      3eh`I3ehUJ3ehO3ehsRZ _A bat is nearby!3ehz( #.# #.#...>. #.# #. #.# #. #.# #. #.# #. #.###. #.#...^.#  #.#  #@# .#  #....b.# #  ######.# 3eh{F3eh #.# #.#...>.3eh #.# #. #.# #. #.# #. #.# #. #.###. #.#...^.#  #.#  #@# .#  #....b.# # 3eh ######.#    3eh'  3eh3ehJ3eh'p _A bat is nearby!3ehx  #.# #.#...>....... aGoodWitch the Tinkerer #.# #.#.#.##.#.### Gnoll #.# #.#.#......### Health: 20/20 ======================== #.# #.#.####...... Magic: 6/7====================---- #.# #.#......#.### AC: 2Str: 9 #.###.#####.....## EV: 12Int: 14 #.#...^.# #....... SH: 0Dex: 10 3eh #.#####.# #....... XL:  2 Next: 79% Place: Dungeon:1 #@# .# ####.... Noise: ---------  Time: 767.0 (0.0) #..**b.# # #.#.. a) +0 hammer ######.# #.#.. Cast: Kinetic Grapnel #.#.. #####.### ##........ b   bat (asleep)3ehB C #......... #......... #......... 3eh i_A bat is nearby! _A bat is nearby!3eh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  3eho +Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)3eh"L " #.# #.#...>....... aGoodWitch the Tinkerer #.# #.#.#.##.#.### Gnoll #.# #.#.#......### Health: 20/20 ======================== #.# #.#.####...... Magic: 6/7====================---- #.# #.#......#.### AC: 2Str: 9 3ehM #.###.#####.....## EV: 12Int: 14 #.#...^.# #....... SH: 0Dex: 10 #.#####.# #....... XL:  2 Next: 79% Place: Dungeon:1 #@# .# ####.... Noise: ---------  Time: 767.0 (0.0) #....b.# # #.#.. a) +0 hammer ######.# #.#.. Cast: Kinetic Grapnel #.#.. #####.###3ehOM  ##........ b   bat (asleep) #......... #......... 3ehM #.........Aiming: Kinetic Grapnel (safe; 1% risk of failure)  3ehN Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat!  You kill the bat!3ehAR ` #.# #.#...>. #.# #. #.# #. #.# #. #.# #.3ehR  #.###. #.#...^.#    #@# .#  #..**†.# #  3ehS '#        3eh*S / 3eh (..3eh 83=8.0 (1Kinetic Grapnel _3eh 3eh 4ehN 4ehO 34ehP 4ehiT 4eh U 4ehV 4ehW 4ehW 4ehX 4eh1Y 4ehY 4ehZ 4ehZ 4ehK[ 4eh\ ,4eh&] 4eh^ 4eh^ 4eh_ 4eh` 4eh a N7====4eha 4eh c 4ehd ,4ehJf 4ehf 4ehg 4ehh 4ehh 4ehi 4ehAk ,4ehk 4eh,m 4eh2n 4ehn <====4eh|p 4ehVs _  You see here a bat corpse.4eht 4ehu  _4ehv 4ehw 4ehx 4ehx 4eh,z 4ehz 4eh | 4eh_| 4eh| 4eh5~ 4ehL ,4eh# 4eh 4ehu 4ehЂ 4eh7 4eh 4eh 4eh/ 4ehu 4eh 4eh 4ehG 4eh 4eh0 4ehÌ ,4eh 4eh0 4ehE 4eh 4eh 4eh& 4eh" 4ehT 4ehْ 4eh 4eh 4eh 4eh} 4eh 4eh ,4ehs 4ehL X4eh 4eh 4eh 4eh 4ehՠ 4eh 4eh8 4eh 4eh6 4ehO ,4eh 4eh= 4eh ,4ehV 4ehI 4eh; 4eh~ 4eh 4eh 4eh 4ehs 4eh 4eh 4eh 4ehR 4ehN 4ehܵ 4ehS 4eh! ,4eh 4eh 4eh 4eh 4eh 4ehj ,4eh 4eh 4eh 4ehs 4eh 4eh7 4eh5 4eh 4eh: 4eh 4eh ,4ehz 4eh 4eh 4eh 4ehL 4eho 4eh ,4ehE 4eh] 4eh 4ehM ,4eh 4eh ,4eh 4eh 4eh]   ..  ........ 4eh  .#......  #######  #..  #..  #  #  #-4eh<  #.#  #.#   #.# #†# #.# #. #.# #.# r   rat (asleep)4eh  #.# #.. #r# ###4eh 1811.0 (43.0)4eh F-2.0 (444eh 4eh V _A rat comes into view.5ehՕ #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #@# 5eh #.#  #.#  #.# #† #.#  #.#  #.#  #r#  5ehl. #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #.#  #.#  #.# #† #.#  #.# 5eh/ #.#  #r# 5eh55eh75ehe=5eh?Z _A rat is nearby!5ehq #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #@# 5eh) #.#  #.#  #.# #† #.#  #.#  #.#  #r#  5eh3 #.#  #.#  #.#  #.#  #.#  #.#  #.# 5eh~E #.#  #@#  #.#  #.#  #.# #† #.#  #.#  #.#  #r# 5eh˃ 5ehw5eh&5ehp _A rat is nearby!5ehg} #.#  #.#  #.#  #.#  #.#  #.# 5eh} #.#  #.#  #@#  #.#  #.#  #.# #† #.#  #.#  5eh9~g#.#  #r#  5eh #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #.#  #.#  #.# #†5eh #.#  #.#  #.#  #r# 5eh5eh25eh$5eh&Z _A rat is nearby!6eh[..#. #######. #......†#..6eh\ir##.#6eh$d6ehXf83.0 (1.0) _6ehhw6eh# ####### #..†#..r##.#6eh6eh &46eh(6eh5*6ehg ####### #..†#..r##. .6eh6eh=5Kinetic Grapnel6eh6eh6eh{ #.# ####### aGoodWitch the Tinkerer #.# #.. Gnoll 6eh #.# #.. Health: 20/20 ======================== #.# #.. Magic: 6/7====================---- #.# #.. AC: 2Str: 9 #.# #.. EV: 126ehInt: 14 #.# #.. SH: 0Dex: 10 #.# #.. XL:  2 Next: 83% Place: Dungeon:1 #@# #†# Noise: ---------  Time: 815.0 (0.0) 6ehW#*# #.# a) +0 hammer #*# #.# Cast: Kinetic Grapnel6eh #*# #.. #r# ### #.# r   rat (asleep) #.# #.. _A rat is nearby! 6eh_A rat is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)6eht  #.# ####### aGoodWitch the Tinkerer #.# #.. Gnoll #.# #.. Health: 20/20 ======================== #.# #.. Magic: 6/7====================---- #.# #.. AC: 26eh1v Str: 9 #.# #.. EV: 12Int: 14 #.# #.. SH: 0Dex: 10 #.# #.. XL:  2 Next: 83% Place: Dungeon:1 #@# #†# Noise: ---------  Time: 815.0 (0.0) #.# #.# a) +0 hammer #.# #.# Cast: Kinetic Grapnel #.# #.. #r# ### #.# r   rat (asleep) #.# #..Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6ehvv Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  You kill the rat!6eh{  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# 6eh|  #@# #† #*#  #*#  #*#  #†#  #.# #.# #..6eh1 5...6eh ~7=6.0 (1Kinetic Grapnel _6eh 6ehw 7eh 7eh 37eh ,7ehe 7eh! ,7eh" 7eh# ,7ehm$ 7ehv& B7eh& 7eh.' 7eh4 7====7eh5 ,7ehs6 7eh.@ ====  You see here a rat corpse.7ehPC [ #...†#.#.#.†## - . ##.7ehC .# gg   hobgoblin (asleep) ##7ehJ 0293.0)7eh~L G-30.0 (147ehQ 7ehT \ _A hobgoblin comes into view.7eh #.#  #.#  #.#  #.# #† 7eh#.#  #.#  #.#  #†#  #@# #.# #.. ###. .#  7ehmg  ## 8ehgu #.#  #.#  #.#  #.# #†8eh5i #.#  #.#  #.#  #†#  #@# #.# #.. ###. .# g  ##8ehm8eh;p8ehv8eh x` _A hobgoblin is nearby!8eh[ #.#  #.#  #.#  #.# #† #.#  #.#  #.#  #†#  #@# #.# #.. ###. .#  g  ## 8ehg6 #.#  #.#  #.#  #.# #† #.#  #.#  #.#  #†#  #@# #.# #.. ###. .# g  ## _A hobgoblin is nearby!8eh)8eh[+ 8eh+#.# 8eh, 8ehI,#.# 8eh, 8eh,#.# 8eh - 8ehR-#.# #†8eh- 8eh.Q#.#  #.#  #.#  8eh.V#†#  #@# #.#8ehs/u #.. ###. .#  g 8eh1C ## 8eh) #.#  #.#  #.#  #.# #† #.#  #.# 8ehc #.#  #†#  #@# #.# #.. ###. .# g  ##8eh8eh8eh8ehJ _A hobgoblin is nearby!8eh.8ehY †#.....†##. .......##.####. .# g##8eh K1.0)Kinetic Grapnel _8eh 8ehv 9eh~] †#..†##.# # .####........##.#### .# g##9ehb9ehd&29ehd9Kinetic Grapnel9ehi9eh$k9eht #.# #. #.#l##†# #.#.##.#  #.#.##.# #.#.##. #†#.## #.#.#  #.#.####.# #. ###.####.# .#  .g ### g   hobgoblin (asleep) l   frilled lizard (asleep)    A frilled lizard comes into view.g.g====3Kinetic Grapnel _The hobgoblin shouts!9eh$T& #.# #. #.#l# #†# #.#.# #.#  #.#.# #.# #.#.# #. #†#.# # #.#.#  #.#.####.# #. ###.####.# #g#  #.. ####    g.----49eh  #.# #.... aGoodWitch the Tinkerer #.#l# #†### Gnoll #.#.# #.#  Health: 20/20 ======================== #.#.# #.### Magic: 6/7====================---- #.#.# #.... AC: 2Str: 9 #†#.# ##### EV: 12Int: 14 #.#.# SH: 0Dex: 10 9eh #.#.####.##  XL:  2 Next: 87% Place: Dungeon:1 #..@.......  Noise: ---------  Time: 834.0 (0.0) ###g####.##  a) +0 hammer #.# Cast: Kinetic Grapnel #.. 9eh ####  g   hobgoblin 9eh  l   frilled lizard (asleep)9eh nA frilled lizard comes into view. _The hobgoblin shouts!  9eh( Aiming: Kinetic Grapnel (safe; 1% risk of failure)  9ehS (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)9ehX   #.##.... aGoodWitch the Tinkerer  #.#l##†### Gnoll  #.#.##.#Health: 20/20 ========================  #.#.##.### Magic: 6/7====================----  #.#.##.... AC: 2Str: 9  #†#.###### EV: 12Int: 14  #.#.#SH: 0Dex: 10  #.#.####.##XL:  2 Next: 87% Place: Dungeon:1  #..@.......Noise: ---------  Time:9eh=  834.0 (0.0)  ###g####.##a) +0 hammer #.#Cast: Kinetic Grapnel #.. #### g   hobgoblin (grapneled) l   frilled lizard (asleep)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.9eh9eh؋V18---=9eh5.0 (19eh9eho  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded. 9eh"_The hobgoblin hits you.:eh[  The grapnel guides your strike. You hit the hobgoblin.:ehu †:ehwo956.4 (1.4Kinetic Grapnel:eh:ehM _You kill the hobgoblin!:ehan bl#†###..# ##...#†#####. .#.####.##:ehn .........###@####.## #.# .###:eh/o * :eh\o D :ehKw :ehy 4-70:ehv :eh v _You see here a hobgoblin corpse.;ehu ....l†### ####.....#†#####.#.# #.####.###..@.......###†####.###;ehɀ..####l   frilled lizard (asleep);eh;ehӋf.ll;ehh9=---8;ehA;ehɖ8 _The frilled lizard hisses angrily.;ehp......†###l ###.....#†######.#.# #.#@####.##..........###†####.###..####;eh:F.l;eh&9;ehKinetic Grapnel;eh^%;ehQ&;eh)##.....†###. l###.....†##### #.#.####.###..........###†####.##;ehh#.. ####;eh';ehF.l;eh'40;ehD;eh;eho  #.# #..). aGoodWitch the Tinkerer #.### #.... Gnoll ;eh #.#.. #.... Health: 19/20 ======================-- ;eh #.#.# #†### Magic: 5/7=================-------;eh  #.#.# #.#  AC: 2;eh <Str: 9 ;eh #.#.# #.### EV: 12Int: 14;eh\  #.#l# #.... SH: 0Dex: 10 #†#*# ##### XL:  2 Next: 95% Place: Dungeon:1;eh} H #.#@#;eh  Noise: ---------  Time: 840.4 (0.0) #.#.####.##  a) +0 hammer #..........  Cast: Kinetic Grapnel;eh F ###†####.##  ;eh Y#.# #..;eh  l   frilled lizard ####;eh^  _You see here a hobgoblin corpse. _The frilled lizard hisses angrily.  ;eh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ;eh ,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit);ehv  #.# #..). aGoodWitch the Tinkerer #.### #.... Gnoll #.#.. #.... Health: 19/20 ======================-- #.#.# #†### Magic: 5/7=================------- #.#.# #.#  AC: 2;ehy Str: 9 #.#.# #.### EV: 12Int: 14 #.#l# #.... SH: 0Dex: 10 #†#.# ##### XL:  2 Next: 95% Place: Dungeon:1 #.#@# Noise: ---------  Time: 840.4 (0.0) #.#.####.##  a) +0 hammer #..........  Cast: Kinetic Grapnel ;eh ###†####.##  #.# ;eh #.. l   frilled lizard ####;eh ;eh+ TAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle;ehV Shift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard.  ;eh <You kill the frilled lizard!;eh  #.# #..) #.###  #.#..  #.#.# #† #.#.# #.#  #.#.#  #.#.# ;eh #†#*#  #.#@#     ;eh> a  #.. ###;ehf 3;ehUW ,..;ehW ;eh|_   #.##..). aGoodWitch the Tinkerer  #.####.... Gnoll  #.#..#.... Health: 19/20 ======================-- ;eh_  #.#.##†### Magic: 5/7=================-------  #.#.##.#AC: 2Str: 9 ;eh`  #.#.##.### EV: 12Int: 14 ;eh8`  #.#.##.... SH: 0Dex: 10;eh` {  #†#.###### XL:  2 Next: 100% Place: Dungeon:1  #.#@#;eh` Noise: =--------  Time: 841.4 (1.0)  #.#.####.##;eh` a) +0 hammer  #..........;eha Cast: Kinetic Grapnel  ###†####.## ;eh,a H#.# ;ehSa >#.. ;eh{a 8####;eha Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ;eha Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;eha Aim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!;eh b ;ehc Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard! ;ehc D You have reached level 3!;ehzm /  --more--eh24/25=6/9-113 0%  _You feel stronger. x2>eh4v -M.# )##.....†### ###.....†>ehv ##### #.####.##  #..........##†##>eh} >eh 5-2 _>ehɄ >eh7 ?ehM.# )##.....†### ###.....†#####   #.#.####.#####?eh ?ehe 5==-3?eh?eh?ehjM.# )##.....†### ###.....†#####  #.#.##..?ehj?ehq?ehsW7==4?ehx?ehy?ehm5 ?eh5 ?eh6 ?eh8 ?ehL= n?ehq> ?eh> 9=?eh? ?ehA ?ehmA :==?eh B ?ehC ,?ehD ?ehE ?eh9F ?eh G ?ehH ,?eh>J ?ehK ,?ehK ?ehRM ?ehM F8===?eh_N ?ehO ?ehO ?ehP ?ehQ ?eh R ?ehR ?ehYT ,?ehT ?ehZV ?ehV ;===?ehW ?ehX ?ehY ?ehZ ?eh^[ ?eh[ ?eh] ?ehS^ ,?eh _ ?eh` ,?ehGa ?ehb ?ehc 79===?eh3c ?ehc ?eh'f ?ehg ?ehBg ?ehh ?ehj ?ehj ?ehjk ?ehk ?eh+n ?ehn ?ehn ?eho ?ehq ?ehr ?ehcs ;===?eh!t ?ehJv ?ehw ,?ehx ?ehy ?ehz ?ehr{ ?eh{ ?ehk} ?eh~ ,?ehf ?ehЀ ?eh ?ehM ?eh ?eh ?eh ?ehJ ?eh ?eh ?eh' ?ehi ?ehl ?ehߌ ?eh# ?ehj ?eh ?eh ?eh ?eh ?eh ?eh ?eh ?eh ?ehЖ ?eh? ?eh ?ehۙ ?eh9 ?eh% ?eh# ?ehc ?ehE ?eh ?eh ?eh ?eh ?ehP ?eh ?eh ?eh ?ehj ?eh ?ehP ?eh ?ehz ?eh ?eh ?eh ?ehDZ ?eh3 ?ehe ?ehC ?ehܵ ?ehζ ?eh+ ?eh ?ehj e  You see here a hobgoblin corpse.?eh ?ehJ  _?eh ?eh3 ?ehU ?eh ?ehV ?eh ?eh ,?eh ?eh8 ?eh& ?ehe ?eh ?eh ?eh ?eh_ ?eh ?eh ?eh ?eh ?eh_ ?eh ?eh ?ehE ?eh ?ehi ?ehe ?eh ?ehA ?eh ?eh ?eh ?eh ?eh ?eh ?eh% ?eh ?eh ?eh! ?ehg ?eh ?eh ?ehs ?eh ?ehE ?eh ?eh ,?eh ?eh) ?eh ,?eht ?eh ?ehw ?eh ?ehO ?eh ?eh ?eh ?eh ?eh5 B?eh ?eh ?eh* A _You now have 78 gold pieces (gained 12).?eh- I?ehc. ?eh2 X?eh3 B?eh5 ?eh6 ?eh7 ?eh7 ?ehR9 ?eh: ?eh: ?eh; ?eh= ?eh> ?eh9? ?eh"@ ?ehA ?ehE X?ehIG ?ehG ?ehcH ?eh-J ?ehJ ?eh+K ?ehK ?ehM ?ehO B?eh` v?eha ,?ehf n?eh$h ?ehi ?ehi ?ehtj ?eh{l ?ehm ?ehm ?ehn ?ehp ?ehq ,?ehTs ?eh*t ?eh~u ?ehu ?ehtv ?eh+ ?ehk B?ehq ?eh> ?eh ,?ehL ?ehڳ ?eh^ ?eh ?eh߶ ?eh ?eh ?ehz ?eh_ ?ehC ?eh ?ehd ?eh ?eh ?eh ,?eh ?eh ?eh ?eh ?eht ?eh@ ?eh ?eh> ?eh ?eh ?eh" ?eha ?ehv ?ehS ?ehr ,?eh+ ?eh ?eh ?eh ?eh ?eh ?eh ?eh ?eh ?eh ?eh ?ehO ?eh ?ehP ?ehV ?eh ,?eh?eh?eh=?eh?eh ?eh?eh?eh?eh1?ehB?eh#?ehF%?eh%?eh&?eh/?ehs1?eh1?eh 3?eh;?eh=?eh=?eh>?ehG?ehmI?ehI?ehK?ehR?ehHT?ehT?ehU?ehf]?eh_,?eh`?ehg?ehi?eh j?ehak?ehr?eht?ehu?ehv?eh|?eh~?eh?ehb?ehچ?eh ?ehN?eh?eh?eh,?eh?eh?eh?eh?ehZ?eh?eh?ehL?eh?eh?eh?eh*?eh5?eh?ehFB?eh?eh?ehj?eh?eh<,?eh?ehm?eh7?ehl,?eh?eh'?eh?eh ?eh7?eh?eh?eh ?eh?eh ?eh?eh?eh?ehy?ehL,?eh?eh?eh?eh?eh?eh?ehfX?ehQ?eh?eh?eh?eh_?eh?eh?eh~ ?eh ,?ehy ?eh?ehD?ehq?eho?eh ?ehC?ehw?ehO?ehy?eh?eh?eh?eh$?ehO?eh~?eh?eh!?ehL#?eh#?eh$?eh&?eh>(?eh(?eh)?ehO3?eh5?eh5?ehh7?eh:?eh<,?ehc=?ehB@@ehH,@eho@eh@eh@eh@eh@eh@eh#@ehi@eh@eh>@eh@eh= @ehV!@eh5$@ehP&,@eh'@eh*@ehi,@eh,@eh.@eh0@eh,2@eh2@eh3@eh6@eh8@eh'9@eh:@eh5=@ehK?@ehz?@eh"A@ehC@ehFF,@ehAI@ehO@ehP@eh7Q@eh:S@ehT@ehHW,@ehX@ehZ@eh]@ehf]@eh3_@ehma@ehHc@ehc@ehe@ehu@ehx,@ehz@eh@eh,B@ehS##.....######.......##....... ............................. ##.......####..).)..##.....###.# ##.....#..###...######.....# #.# .......##.......# #.....# #.# .......########.### #########.# .......#..........##..... @eh....####..........###### #..... ....# #........@......# #.....1008.4 (164.0) ....# #.........#####.#######.# ##### ############.......# #÷#. @eh ....# #.......####.#. ....# #.............. ....# #.............#  ....# #.###.#........  ....#  ###.# #.#.......#  @ehM....#  #...# #....###### @eh2@ehj _Key pressed, stopping explore.@eh3@ehu@ehJ@ehR@eh7: _@eh@ehG,@ehX@eh @eh @eh @eh @eh@eh@eh@eh@eh@eh*,@eh@eh @ehM@eh@eh-!@eha#@eh$@eh$@eha%@eh'@eh7)@ehg)@eh!*@eh,@ehi-@eh-@ehK.@eh0@eh2@eh72@eh2@eh4@eh5,@eh!7@eh8@eh9@eh):@eh%;@ehT<@eh=,@eh|>@eh_@@ehA@ehA@ehB@ehD@ehE@eh!F@ehG@ehI@ehJ,@ehK@eh$N@ehP,@ehP@ehR@eh T@eh⌠.......#.## .....÷....##........⌠........#..#......##.................##.#......###...............###†#......# ##.............## #......# #####.......##### #.# ..........###...####[@eh|i40m.####...###.. ######.####.......##'##.......##.@eh@eh+@ehE _Done exploring.@ehL3@ehM@ehju........0.0)@eho@eht@ehuE _Done exploring.@eh+I@eh,:@eh"?@eh(G@ehG @ehG7_Done exploring.@ehXK 3@ehK @ehv 4@eh{ @ehU~ E _Done exploring.AehսAeh3AehAeh AehCAehAehE _Done exploring.Aeh # #.# #.###.#.# ###.# #.#.# #...# #....## ####.#.# .# ####.#####.## .#### ##.##..# ###.##.# ##.Aeh ⌠.#.# ##.⌠>⌠.#.## ÷....##.⌠.#..# ##.###.# ##.## #.# # #####.##### #.####...####.####...###..#.####.##'##.##.AehV Aeh 27.4 (1 _Aeh? Aehc Beh'[# #.# #.###.#.# ###.# #.#.# #...# #....## Behl[####.########.# .# ####.#####.## .#### ##.##..# ###.##.# Beh[[##.⌠.Beh[#.# ##.⌠>⌠.#.## ÷....##.Beh[U⌠.#..# Beh[v##.###.Beh&\X# ##.Beh:\N## #.# BehL\# #####.##### #.## Behg\h###...####.####...###..#.####.Beh\-##'##.##..#BehcBeh h&8BehnBeh~pBeh# #.## #.###.#.# ###.# #.#.## Beh1#...# #....## ####.########.# .# ####.#####.## .#### ##.##..# ###.##.# ##.⌠.Behc#.# ##.⌠>⌠.Beh#.## ÷....##.⌠.#..# ##.###.Beh# ##.## #.# Beh# #####.##### #.## Beh####...####.####...###..## .####.##'##.##..#BehwBeh&9BehABehBeh"Ns# #.## #.###.#.# ###.# #.#.## #...# #....## ####.########.# .# ####.#####.## BehN.#### ##.##..# ###.##.# ##..#.# ###.⌠>⌠.#.## # .BehN÷....##.⌠.#..# ###.##.# ####.Beh/O###†# ## ##.## #.# #BehO# #####.##### #.## #BehhP###...####.####...###..## #.####.##'##.##..#BehWBeh\'30BehbBehe _Done exploring. __There is a fountain of clear blue water here.Beh# #.##.# #.###.#.# ###.# #.#.##.# BehY#...# #....## ####.########.# .# ####.#####.## .#### ##.##..# ###.##.# ##.⌠Beh!n#.# ###.⌠>⌠.BehL#.## #. ÷....##.⌠.#..# #.##.Behw##.# #.###.###†# #.# ##.Beh\## #.# #.Beh# #####.##### #.## #.Beh###...####.####...###..## #. #.####.##'##.##..#BehBeh-1 _BehBeh,Beh/GG# #.##. .# #.###.#. .# ###.# #.#.##. .# #...# #....# .# ####.########.# .# ####.BehGn#####.## .#### ##.##..# ###.##.# ##.⌠.#.# ###.BehGz⌠>⌠.#.## #. BehGz....##.⌠.#..# #.##.BehHP##.# #.###.BehH###†# #.# ##.## #.# #.# #####.##### #.## #.BehH###...####.####...###..## #. .####.BehH-##'##.##..#BehRBeh^Y&2BehT`BehaBehK?# #.##. # #.###.#. # ###.# #.#.##. # #...# #....# # ####.########.# # ####.Beh#####.## #### ##.##..# ###.##.# ##.⌠.#.# ###.⌠>⌠.BehQk#.## #.##.⌠.Beh#..# #.##.##.# #.###.Beh###†# #.# ##.## #.# #.# #####.##### #.## #.Beh`###...####.####...###..## #. ####.##'##.##..#BehBehz&3Beh"BehBehWo #.##. #.###.#. ###.# #.#.##. #...# #....# ####.########.#  ####.#####.##  ##.##..# ###.##.# ##.⌠.#.# ###.⌠>⌠.#.## #.##.⌠.#..# #.##.##.# #.###.BehTqT###†# #.# ##.## #.# #.# #####.##### #.## #.###...####.####...###..## #..##'##.##..#BehkvBehz&4BehwBehBeh-#.##.#.###.#.###.# #.#.##.#...# #....#####.########.# ####.#####.##  ##.##..# ###.##.# ##.⌠.Beh #.# # .##.⌠>⌠.#.## #. .##.⌠.#..# #. .##.##.# #. .###.###†# #. .# ##.## #.# #. .# #####.##### #.## #. .Beh+###...####.####...###..## #..##'##.##..#BehUBeh&5BehgBeh@BehRe#.##.#.###.#.###.# #.#.##.#...# #....#####.########.# ####.#####.##  ##.##..# ###.##.# ##.⌠.#.# # ##.⌠>⌠.#.## #. ##.⌠.#..# #. ##.##.# #. ###.###†# #. # ##.## #.# #. # #####.##### #.## #. ###...####.####...###..## #. #.##'##.##..#BehjBehn&6BehuBehuBeh#.##.#.###.#.###.# #.#.##.#...# #....#####.########.# ####.#####.##  ##.##..# .##.# .⌠.#.# # #.⌠>⌠.#.## #. #.Beh⌠.#..# #. #.##.# #..###†# #.  ##.## #.# #.  #####.##### #.## #....####.####...###..## #. .##'##.##..#BehBeh&7BehBehBeh_#.##.##.###.#.###.# #.#.##.##...# #....#####.########.# Beh^`p#####.#####.## # ##.##..# # #.##.# # .⌠.#.# # .Beh`⌠>⌠.#.## #. .⌠.Beh`#..# #. .##.# #. #.###†# #. ##.BehNaZ## #.# #. #####.##### #.## #. #...####.####...###..## #.##'##.##..#BehiBehk&8BehJqBehrBehBehpBeh\BehBeh>nBeh1oBehuBeh`vFehFeh)FehtFeh>FehtFeh FehaFeh,FehFehFeh,FehIFehFehFehFehFehBFehHFehFehdFehsFeh,Feh FehFeh/FehVFehFeh#FehFeh,FehX....#..........# # Feh&M.####..........###### #.....# .# #...............# #.. .# #.........#####.#######.#.#.. FehM##########.......# #÷#.#.. .# #.......####.#.#.. .# #................. .# #.............##.. .# #@###.#...........49.4 (Feh11.0)# ###.# #.#.......## .# #...# #....######### .# ####.########.# Feh.# ####.......#####.## .#### ##.............##..# ....###...............##.# Feh....##........⌠........#.# #####.......⌠>⌠.......#.## #..FehFehFeh8Heh Heh( Heh Heh HehF HehL ,Heh׺ Heh Hehټ Hehw Heh HehQ BHehe Hehz ,Heh Heh1 HehX ,Heh Hehe Hehx ,Heh Heh8 Heh nHeh HehJ Heh Heh HehZ Heh Heh Heh Heh( Heh Heh< Hehk Heh Heh Heh. Hehd Heh Heh Heh Heh~ Heh HehO Heh " `Heh" Heh$ HehT$ Heh% Heh1' Heh( HehU) HehO* Heh+ Heh!- Hehr- Hehe. Heh0 Hehp1 Heh1 Heh3 Hehl4 Heh5 Heh5 Heh6 Heh58 Heht9 ,Heh?: Heh; Heh< HehC= Heh= HehE l#...>..# #.. #.#.##.#.###.....# #..## #.#......###.....######..# HehF #.####......................... #......#.###.......####..).)..## #####.....##.....#..###...###### ^.# #............##.......# # #.# #............########.### ## #.# ####........@#..........# 73.4 (24 #.# #.#....####..........##### #.# #.#....# #............... HehF #.# #.#....# #.........#####. HehG #.######.###### ############.... #.##..........# #.... #.#...........# #.... Heh*G f#.#...........# #.... #.#...HehNG f.# #.###HehM HehO HehP IehlIIeh%IehK',Iehh-nIehS2XIehJ6XIehm7Ieh8Ieh9Ieh9Ieh{;Ieh<Ieh<Ieh=Iehk?Ieh@Ieh@Ieh6BIehMK+ #.###.######.#.###.....# #...  #.# #.#...>............# #... IehKK #.# #.#.#.##.#.###.....# #..  #.# #.#.#......###.....######  #.# #.#.####................... IehL #.# #.#......#.###.......)  #.###.#####.....##.....#..###..  #.#...^.# #............##.......  #.#####.# #....@.......########.80.4 (7Ieh^L.0)#.#####.# ####.........#...........†.#.# #.#....####....... ######.#.# #.#....# #........ IehL#.#.# #.#....# #........ IehL#.#.######.###### #########  ####.#.##..........# IehL #....#.#...........#  #.####.#...........#Ieh PIehVIehXJehcJehJehJehiJehnJehJehJehJehEJehJehdJeh.,JehJehJehJJehyJehJehTJehJeh"JehJehx  #...#.# #.##.#   ###.#.# #.##.#   #.#.# #.##.#   #.#.# ###.##.#   #.#.# #...##÷#   #.#.###.####.###   #.#...#........# #######   #.###.######.#.###.....#   #.# #.#...@............# 8.4 (8 Jeh&  #.# #.#.#.##.#.###.....#   #.# #.#.#......###.....####   #.# #.#.####.......   #.# #.#......#.###.##   #.###.#####.....##.....#..#    #.#...^.# #............##..Jeh0    #.#####.# #............####    ##.#####.# ####.........#...JehE JeheJehJehc _There is a stone staircase leading down here.KehKehKKehǾKehKeh,29.4 (1 _Keh Keh / ### 2 #@#  +........#  KehK ####.###.#  ... ..# #### Keh Keh Keh+c .90.1 (1.7Kehh Kehml } _You climb downwards. _There is a stone staircase leading up here.LehsLehRtLehtLeh_vLehxLeh9}P _Leh#######<#####+........#####@###.#...g# ........#.# Kinetic Grapnel...######.#Leh.. . ##g   hobgoblin (asleep)∆Lehѐ,10Leh$+2.1 (2LehLeh\ _A hobgoblin comes into view.Leh, ### ####<#####  +........#  ####@###.#  ...g......#  ........#.#  ...######.#  .. .  ##  ∆LehU ### ####<#####  +........#  ####@###.#  ...g......#  ........#.#  ...######.# .. . ##  ∆ LehLeh\4LehF` _A hobgoblin is nearby!Leh\ ### ####<#####  +........#  ####@###.#  ...g......#  ........#.#  ...######.#  .. .  ##  ∆LehU  ### ####<#####  +........#  ####@###.#  ...g......#  ........#.#  ...######.# .. . ##  Leh7 >∆ Leh Leh0 LehD Leh ` _A hobgoblin is nearby!MehS7  aGoodWitch the Tinkerer Meh7 Gnoll  Health: 25/25 ========================  Magic: 8/9=====================--- Meh7+ AC: 2Str: 11 ### EV: 12Int: 14 Meh7####<#####  SH: 0Dex: 10 +........#  XL:  3 Next:  0% Place: Dungeon:2Meh!8 ####@###.#  Noise: ---------  Time: 1092.1 (0.0) MehI8...g***...#  a) +0 hammer ........#.#  Cast: Kinetic GrapnelMehk8 ...######.#  .. . Meh8 ##  g   hobgoblin (asleep) Meh8T∆ _A hobgoblin is nearby! Meh8_A hobgoblin is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Meh8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMeh!9DAim: a hobgoblin (asleep, 100% to hit)MehaGoodWitch the TinkererGnollHealth: 25/25 ========================Magic: 8/9=====================---AC: 2Str: 11###EV: 12Int: 14####<#####SH: 0Dex: 10+........#XL:  3 Next:  0% Place: Dungeon:2####@###.#Noise: ---------  Time: 1092.1 (0.0)...g***...#a) +0 hammerMehZ........#.#Cast: Kinetic Grapnel...######.#...##g   hobgoblin (grapneled)∆Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMehAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.MehPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.  The hobgoblin shouts!.g..===3.1 (1 _You hear an angry hiss.NehC  aGoodWitch the Tinkerer  Gnoll  Health: 25/25 ========================  Magic: 7/9==================------  AC: 2Str: 11 ### EV: 12Int: 14Nehs ####<#####  SH: 0Dex: 10 +........#  XL:  3 Next:  0% Place: Dungeon:2 ####@###.#  Noise: ===------  Time: 1093.1 (0.0) Neh....g**...#  a) +0 hammer ........#.#  Cast: Kinetic Grapnel ...######.#  .. .  ##  g   hobgoblin (grapneled) Neh&U∆The hobgoblin shouts! NehK_You hear an angry hiss.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  NehiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNehAim: a hobgoblin (severely wounded, grapneled, 76% to hit)Neh  aGoodWitch the Tinkerer  Gnoll  Health: 25/25 ========================  Magic: 7/9==================------ Neh0 AC: 2Str: 11 ### EV: 12Int: 14 ####<#####  SH: 0Dex: 10 +........#  XL:  3 Next:  0% Place: Dungeon:2 ####@###.#  Noise: ===------  Time: 1093.1 (0.0)Neha ....g.....#  a) +0 hammer Neh........#.#  Cast: Kinetic Grapnel ...######.#  Neh.. .  ##  g   hobgoblin (grapneled) ∆NehAiming: Kinetic Grapnel (safe; 1% risk of failure)  Neh(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNehIAim: a hobgoblin (severely wounded, grapneled, 76% to hit)  The kinetic grapnel hits the hobgoblin!  You kill the hobgoblin!NehkNeh ### NehE#  #    ....†**...#  Nehp>...  ... NehËL.. . ## Neh4∆ Neh NehNeh6 ..Neh^Neh4NehR --Neh4.1 (1Neh$Kinetic Grapnel Neh _Neh+Neh- Neh-Neh.MNehW.Press: ? - help, Q - select action, ( or ) - cycleNeh.8Shift-Dir - straight line Neh.I_Your Spellcasting skill increases to level 5!Neh/PehQ/   Peh/ kAdjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Peh_ Pehx q Your spells (adjust)TypePeh Failure Level  a - Construct Spike Launcher Forgecraft1% 2 b - Kinetic GrapnelPehҖ Forgecraft1%Peh d1 Select a spell to adjust [?] helpPeh <[Esc] exitSeh SehMaGoodWitch the TinkererGnollHealth: 25/25 ========================Magic: 7/9==================------AC: 2Str: 11###EV: 12Int: 14####<#####SH: 0Dex: 10Seh+........#XL:  3 Next:  4% Place: Dungeon:2####@###.#Noise: =--------  Time: 1094.1 (0.0)....†.....#a) +0 hammer........#.#Cast: Kinetic Grapnel...######.#..SehE.##∆Aim: a hobgoblin (severely wounded, grapneled, 76% to hit)  The kinetic grapnel hits the hobgoblin! _You kill the hobgoblin! _Your Spellcasting skill increases to level 5!Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Seh*F  The kinetic grapnel hits the hobgoblin! _You kill the hobgoblin! _Your Spellcasting skill increases to level 5!(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Sehp<Adjust which spell? Okay, then.SehSehSeh. _TehTeh Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee ForgecraftTeh2% 3  b - Forge Blazeheart Golem Fire/Forgecraft 36% 4  c - Forge Lightning Spire Air/Forgecraft 36% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitUehv Ueh {aGoodWitch the TinkererGnollHealth: 25/25 ========================Magic: 7/9==================------AC: 2Str: 11###EV: 12Int: 14####<#####SH: 0Dex: 10+........#Ueh{XL:  3 Next:  4% Place: Dungeon:2####@###.#Noise: =--------  Time: 1094.1 (0.0)....†.....#a) +0 hammer........#.#Cast: Kinetic Grapnel...######.#...##∆The kinetic grapnel hits the hobgoblin! _You kill the hobgoblin! _Your Spellcasting skill increases to level 5!Ueh(|Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? _Okay, then.Ueh$UehMemorise Launch Clockwork Bee, consuming 3 spell levels and leaving 6? Y - Yes Ueh' N - NoVeh;VehKaGoodWitch the TinkererGnollHealth: 25/25 ========================Magic: 7/9==================------AC: 2Str: 11###EV: 12Int: 14####<#####SH: 0Dex: 10+........#XL:  3 Next:  4% Place: Dungeon:2####@###.#Noise: =--------  Time: 1094.1 (0.0)....†.....#a) +0 hammer........#.#Cast: Kinetic Grapnel...######.#...##∆The kinetic grapnel hits the hobgoblin! _You kill the hobgoblin! _Your Spellcasting skill increases to level 5!Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? _Okay, then.VehN3-5.1 (1VehRVehUo _This spell is dangerous to cast!VehE[ll   frilled lizardVeh-`E-6.1 (2Vehe,VehkH.lVehkB7.1 (3Kinetic GrapnelVehPpVehqVehvH.lVehjw+8.1 (4VehezVeh| _You start memorising the spell. You continue memorising. x3Veh}VehVehuc _You finish memorising. Spell assigned to 'c'.Weh z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Xeh= Your spells (adjust)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2 b - Kinetic GrapnelForgecraft1%1  c - Launch Clockwork BeeForgecraft2%3 Select a spell to adjust [?] help[Esc] exitYeh2YehYehiaGoodWitch the TinkererGnollHealth: 25/25 ========================Magic: 7/9==================------AC: 2Str: 11###EV: 12Int: 14####<#####SH: 0Dex: 10+........#XL:  3 Next:  4% Place: Dungeon:2####@###.#Noise: ---------  Time: 1098.1 (0.0)Yeh....l.....#a) +0 hammer........#.#Cast: Kinetic Grapnel...######.#...##l   frilled lizard∆ _Okay, then. Yeh>_This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.  Yeh6Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Yeh  _You start memorising the spell. You continue memorising. x3 Yeh4 5_You finish memorising. Spell assigned to 'c'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Launch Clockwork Bee  Adjust to which letter? Yeh Yeh Yeh Yeh  Yeh @_s - Launch Clockwork BeeZeho#######<#####+........#...####.###.#ZehpN....l..@..# ....#######.. . ##∆ Zeh~rZehx<†lZehPz29.1 (1 _ZehZeh ZehL@  ### ####<#####. +........#.####.###.#.†l@...#.#.#Zeh@ .######.#.. .. ## ∆Zeh)J ZehTK 0=100ZehP ZehR F _The frilled lizard bites you but does no damage.Zeh0  You closely miss the frilled lizard.8===1.5 (1.4Zeh Zehz _ _The frilled lizard completely misses you.[eh  You closely miss the frilled lizard.The frilled lizard unfolds its giant frill.[eh(2.9[eh9[ehDT _The frilled lizard misses you.[eh  You miss the frilled lizard.You bite the frilled lizard, but do no damage.[ehY1----4.3[eh^[eh6 _The frilled lizard bites you. x2[eh  You barely miss the frilled lizard.The frilled lizard hisses.2=---5.6 (1.3[eh+[ehk\ _The frilled lizard closely misses you.[ehA  You sock the frilled lizard![ehPE†[eh===66.9Kinetic Grapnel[ehh _You kill the frilled lizard![eh1d  ###. ####<#####.. +........#.####.###.#.†@....#.#.##....######.##... .#.. ###. ∆#[ehj [ehl 4-70[ehr [ehu { _You see here a frilled lizard corpse.[ehJ&##+ ###... ####<#####.. +........#.####.###.#[ehYK.@†....#.#.##....######.# #.... . #... ##[ehK #..$ #..#..[ehS[ehVG-8 _[eh _You see here a hobgoblin corpse.\eh6 43==9=== _Magic restored.4=====5== _HP restored.\eh@ M###+### ###.......####<#####...+........#..####.###.#..††....# ....#.#17.9 (9###....######.# #.... . #.... ## #..$. #.... #..._ ##...\ehoF \ehxI /8.9 (10.0)\ehN \ehJQ C _Found an ancient bone altar of Kikubaaqudgha.]ehI]eh]eh,]eh,]ehc]eh]eh]ehv=]eh]ehE]eh]eh]ehe]eh,]eh]ehKL _You now have 84 gold pieces (gained 6).]ehI]eh]eh]eh]eh ]ehs]ehQ]eh~7 _You open the door.]eh]eh]eh]eh^   There is an open door here. _]eh/X]eh]eh7]eh`]eh]ehZ]ehA]eh]eh]eh]ehu]ehF]eh]eh]eh]eho]eh]eh) ]eh"]eh~$]eh$]eh%]eh&]eh(,]ehP)]ehM,]eh4]eh#5]ehU5]eh 6]ehg7]eh!9]eh`9]eh9]eh>;]eh<,]eh[=]eh>]eh@]eh:A]ehA]eh8C]ehHD]ehD]eh*E]eh{F]eh|H,]ehPI]ehL@  There is an open door here.]ehN]ehAO _]ehjP]eh@R]ehT]ehT]eh]n]ehf^e  You see here a hobgoblin corpse.]ehaaK _]ehdj  You see here a frilled lizard corpse.]ehf]ehg _]eh#h]ehi]ehj]ehj]ehLk]ehm]ehn]ehpB]ehsr]ehr]ehw]ehx,]ehty]ehbz]eh8|,]eh|]eh}]eh]eh;]eh]eh]ehM]ehN,]eh0]eht]eh8]ehϕ]ehS]ehҙj  You see here a frilled lizard corpse.]eh]eh( _]ehۜ]eh9e  You see here a hobgoblin corpse.]ehݤK _]ehX]ehh]eh]ehq]eh]eh]eh,]eh;]eh0]eh/You see here a hobgoblin c]ehV$orpse.]ehfrilled l]eh3+izard corpse.]ehhobgoblin]eh!]eh  open the door]ehm.]eh]eh]eh]eh$]ehp]eh ######...  #...<..#  ######@#### ###68.9 (5 #.........####<######.........+........##.........####.###.##..........††....#.##..............#.#.#######....######.#.# #....'....#...##....####.#####]ehL]eh<,9.9 (51]eh]eh~ _Found an escape hatch in the ceiling. _There is an open door here.]eh m]ehm]ehvn]eh_q]ehs]ehkxP _]ehcy,]ehy]eh|  There is an escape hatch in the ceiling here.]ehz]eh _]eh]eh]eh^,]eh*]eh]eh]eh]ehe]ehv]eh,]ehҐ]eh]eh,]eh{]eh,]eh,]eh]eh@]eh/,]eh]eh]eh]eh[]ehϬ]eh]eh7]eh ]ehX]eh,]eh]eha]eh,]eh4]ehK]ehZ]eh]ehl]eh]eh#...##...##...#]eh# #...#..#.###...#>.........# ..........+  #@..# 85.9 (16]eh +...+ ∆  #...##  ###.# ##.#... #.#.# ]eh#...# ##..######..#####.......#]ehB6.9 (17]eh]ehTJ _Found a stone staircase leading down.]eh@,7.9 (18]eh]ehxa _g - 2 potions of magic (gained 1)]eh]ehi]ehn]ehX]eh;]eh]ehL]eh ]eh7 _You open the door.]eh]eh]ehӰ]eh~@  There is an open door here.]eh]ehW _]eh]eh]eh]ehX]eh]eh2]eh,]ehZ]eh]eh [#...#.wJ. ### #...#....+.# #...#....#.# #...#....#.###...# >.........# ..........+ .. #.###...#....##@..'...+∆..........#...## ..........###..#####..........# ##.#...####......# #.#.######### #...#w   ribbon worm (asleep) ##..######. J   endoplasm (asleep) ######.......# #...<..#####..]ehXV∆∆93.9 (6.0)]ehR+4.9 (7]eh`]eh:n _An endoplasm and a ribbon worm come into view.]ehz U #...#  .wJ. ### #...#  ∆ ....+.# #...#  ∆ ....#.# #...#  ....#.###...#  >.........#  ..........+  .. #.###...# ]eh{ & ....##@..'...+ ∆  ..........#...##  ..........###..#####  ..........#   ####......# #.#.#  ######## #...#  #...<]eh{\ #...#  ]ehu.wJ. ### #...#  ∆ ....+.# #...#  ∆ ....#.# #...#  ....#.###...#  ]eh >.........#  ..........+  ]eh2.. #.###...#  ]ehV ....##@..'...+ ∆  ..........#...## ]eh ..........###..#####  ..........#  ]eh####......#  ######## #...# ]eh: #...<]eh]ehb]ehp]eh']eh*d _There are monsters nearby!_ehhU  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._eh  #...#  aGoodWitch the Tinkerer .wJ. ### #...#  Gnoll ∆ ....+.# #...#  Health: 25/25 ======================== ∆ ....#.# #...#  Magic: 6/9================-------- ....#.###...#  AC: 2Str: 11 >.........#  EV: 12Int: 14 ..........+  SH: 0Dex: 10_ehC ' .. #.###...#  XL:  3 Next:  6% Place: Dungeon:2 ....##@..'...+ ∆  Noise: ---------  Time: 1194.9 (0.0) ..........#...##  a) +0 hammer ..........###..#####  Cast: Kinetic Grapnel ..........# ##.#... _eh  ####......# #.#.#  ######## #...#  w   ribbon worm (asleep) ##..######. J   endoplasm (asleep) ######.......#_eh , #...<..#####.. _There are monsters nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._eh2 EAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (asleep)`eh2#...#aGoodWitch the Tinkerer.wJ. ### #...#Gnoll∆ ....+.# #...#Health: 25/25 ========================∆ ....#.# #...#`eh33Magic: 6/9================--------....#.###...#AC: 2Str: 11>.........#EV: 12Int: 14..........+SH: 0Dex: 10.. #.###...#XL:  3 Next:  6% Place: Dungeon:2`ehf3....##@..'...+∆ Noise: ---------  Time: 1194.9 (0.0)..........#...##a) +0 hammer`eh3..........###..#####Cast: Kinetic Grapnel`eh3[..........# ##.#...`eh3####......# #.#.######### #...#`eh3ww   ribbon worm (asleep)`eh3##..######. J   endoplasm (asleep)######.......#`eh3)#...<..#####..`eh4Casting: Kinetic Grapnel (safe; 1% risk of failure)  `eh}4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (asleep)  You lock target on the endoplasm and prepare to deploy your bee.`ehc8c==5.9 (1Winding `eh>`ehAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an endoplasm (asleep)  `ehAYou lock target on the endoplasm and prepare to deploy your bee. _(Press . to continue winding your bee.)`eh   You continue winding your clockwork bee....JJ--6. `eh `ehb ^ _The endoplasm quivers.aehxaehaehw.wJwaehwk--7.. aehsaeh!@ _You continue winding your clockwork bee...aeh<aeh8>aehgFm.J.y(ally target)aehFy   clockwork bee (minion)aehKJ8Kinetic GrapnelaehSaehDV` _With a metallic buzz, your clockwork bee launches itself at the endoplasm.cehx##### ..... ###[..w..+.#$.....#.# #...#....J.#.###...#....>.........#..............+ #@###...#  ....##...'...+ ∆......y...#...## .....cehU##..#####....##.#...####......# #.######### #...#  ##..######.#####.......#ceh ceh cehv!ceh).w.Jy.ceh*&9ceh2ceh54ceh>MR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ceh6@cehmAcehpJ.w.J#cehLl4------==200cehOYceh&[D _You shape a spike launcher from a nearby wall.deh}##### #...#..... ###[.....+.#$.....#.#....w.#.###...#....>.........#......J.......+ .. #y###...#..##@..'...+∆..........#...## ..........###..#####..... ##.#...#### #.#.# ######## #.. ##..######.######.......#...<..#####..deh  You swap places.  The endoplasm barely misses your clockwork bee.deh .J   endoplasm (ally target)y   clockwork bee (minion)deh.-1dehdeh<> _Your clockwork bee stings the endoplasm.dehM  Your clockwork bee stings the endoplasm!deh.y   clockwork bee (minion)dehV10--2Kinetic GrapneldehpdehjI _The endoplasm dies!dehk **   dormant clockwork bee (minion)deh c5===----3deh deh L _Your clockwork bee winds down and falls to the ground.eeh:eehɛww   ribbon worm*   dormant clockwork bee (minion)eeh=4Kinetic GrapneleehХeehʧeehԻ yy   eehؿ V4---eehj eehJ  You wind your clockwork bee back up and it locks its sights upon the ribbon _worm!fehL  (catching breath, ally ta…)Your clockwork bee stings the ribbon worm!  Your clockwork bee barely misses the ribbon worm.feh , webbed)The ribbon worm expels a string of sticky webbing.The stream of webbing hits your clockwork bee but does no damage.feh[Gally target)fehM^/==5fehefehPh< _Your clockwork bee is caught in a web!feh )Your clockwork bee tears the web.  The ribbon worm bites your clockwork bee but does no damage.fehh.-6feh0 feh @ _Your clockwork bee stings the ribbon worm.feh& O  Your clockwork bee stings the ribbon worm!feh †y   clockwork bee (minion)feh9 ---8--7Kinetic GrapnelfehS feh K _The ribbon worm dies!geh4**   dormant clockwork bee (minion)geh@-8gehqgehL _Your clockwork bee winds down and falls to the ground.gehgehgeh&  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)geh geh geh geh  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)hehS..... ###[.....+.hehkT$.....#......#.##>.........#......†.......+... #*###...#.....##...'...+∆.......@..#...## ##..##### ##.#... #### #.#.#hehT ######## #.. ##..######.######.......#...<..#####..######'#########heha1#hehd-9 _heh7mheh,oheh. ..... ### #...# [.....+.# #...#.$.....#.# #...#(......#.###...#.....>.........#heh......†.......+.. #*###...#.##...'...+ ∆S.#...##.###..#####heh.# ##.#...#####......# #.#.# hehV # #...#hehX~ ##..###### S   adder (asleep) ######. *   dormant clockwork bee (minion)hehs #...<..#####  ######'heh#hehh  An adder comes into view.hehhehx..SSlly target)heh{'10heh$heh/ _The adder hisses angrily.heh  ..... ### #...##.[.....+.# #...##.$.....#.# #...##(......#.###...##.....>.........##.......†.......+#...... #*###...##......##...'...+ heh #..S.#...###.###..######.# ##.#...######......# #.#.#  # #...# ##.. ###### #...<..#####  ######'#heh hehT K.ShehL =1Kinetic Grapnelheh< heh< heh  ..... ### #...# #.[.....+.# #...# #.$.....#.# #...# #(......#.###...# #.....>.........# #.......†.+ #.......#*###...# #......##...'...+ #...S.#...## #.###..##### #.# ##.#...  ######......# #.#.#  # #...# ##.. ###### #...<..  ######'#heh D.Sheh7 X5===2heh' heh * heh \  You hit the adder.  The adder is lightly wounded.heh 5=4.3 (1.4hehv  _The adder misses you. The adder closely misses you.heh   You closely miss the adder.The adder is lightly wounded.heh 72---heh &5.6 (1.3heh hehe - _The adder bites you. x2heh͇  You hit the adder.  The adder is moderately wounded.heh (6.9heh hehx R _The adder barely misses you.ieh']  You barely miss the adder. Your bite misses the adder.The adder is moderately wounded.1----===8.3 (1.4iehh _The adder bites you but does no damage. The adder bites you.ieh؅  You closely miss the adder.The adder is moderately wounded.ieh(9.7iehiehJ iehm_The adder bites you but does no damage. The adder closely misses you.jeh..... ### #...# #.[.....+.# #...# jeh!#.$.....#.# #...# #(......#.###...# #.....>.........# #.......†.+ #.......#*###...# #......##...'...+ #....S.@....#...## jehnu#.###..##### #.# ##.#... ##..#######.#...<..# jeh?y.S-200jehjehjeh"  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jeh} #You shape a spike launcher from a nearby wall.jeh18----3-----==jehk 1jeh܆jeh}g _The adder barely misses you. The adder bites you.keh..... ### #...# keh5#.[.....+.# #...# #.$.....#.# #...# #(......#.###...# #.....>.........# #.......†.......+ #.......#.###...# kehx#......##...'...+ ∆#.....S.@...#...## #.###..##### keh#.# ##.#... #kehR ##..#######.kehH#...<..#####. kehkeh.S9=--4==----2kehkehp _The adder attacks as it pursues you! The adder misses you.kehŒs *You closely miss the adder.keh(T  The adder is moderately wounded.The rocky spike skewers the adder.kehkehtu `  The adder is heavily wounded.kehC: SThe rocky spike misses the adder. The adder closely misses you.keh; n16---=4.1 (1.4kehC kehD * _The adder bites you.leh *You closely miss the adder. Your bite misses the adder.leh  The adder is heavily wounded.The rocky spike skewers the adder.leh10{ SThe adder is almost dead.leh$1-5.4 (1.3leh8leh;R _The adder barely misses you.leh{ *You hit the adder but do no damage.lehf  The adder is almost dead.The rocky spike skewers the adder.leh )lehY <†lehe 7=--==456.8 (1.4lehf vKinetic Grapnel _You kill the adder!lehl lehso l _Your Invocations skill increases to level 1!meh; ..... ### #...# #.[.....+.# #...# #.$.....#.# #...# #(......#.###...# #.....>.........#meh #.......†.......+ #.......#.###...# #......##...'...+  #......@....#...## #.###..##### #.# ##.#... meh######......# #.#.#  # #...#meh ##.. ###### #...<..##### mehyN ######'#mehmeh<--70 _meh mehs _You see here an adder corpse.mehȰr ..... ### #...# #.[.....+.# #...# #.$.....#.# #...# #(......#.###...# #.....>.........# #.......†.+mehn #.......#.###...# #......##...'...+ #†....#...## #.###..##### #.# ##.#...  ######......# #.#.#  # #...# ##..####  ######  #...<..#### mehKu ######'# mehmehH--8 _mehmehmeh 0 ..... ### #...# #.[.....+.# #...# #.$.....#.# #...# #(......#.###...# #.....>.........# #.†.......+ #.#.###...# #......##...'...+ #....@.†....#...## #.###..##### #.# ##.#...  ######......# #.#.# ## #...# ##.. ###### #...<.. ######'mehEmehG&9meh%OmehPmeh ! ..... ### #...# #.[.....+.# #...#mehf  #.$.....#.# #...# #(......#.###...# #.....>.........# #.†.......+ #.#.###...#meh  #......##...'...+ #...@..†....#...## #.###.. #mehҩ .# ##.#... ######......# #.#.# #meh # #...# ##.. ######meh#  #...<.. ######'mehv #18==30oeh;M##### ......###[.....+.#.$.# (......#.###>.........#†.......+.#.###...###...'...+ oehT<†....#...## ##..#####...........# ##.#...oehFoeh^LX5===1oehSoehxUoehDvM######## ......##[.....+.#.$.# (......#.###>..#†.......+.#.###...###...'...+ †....#...## #...........###..####oehVoeh`&2oehhoehjoeh>M######## ......##[.....+.#.$.# (......#.###>..#†.......+.#.###...###...'...+ #......†....#...##..oeh oehooeh&3oehoehoeh96M######## ......##[.....+.$.# (......#.###>..#†.......+.#.###...##......##...'...+.....######oeh: oeh*Ioeh~Ns9==4oeh(WoehXoehEM######## ......##[.....+.$.# (..@...#.###>..#†.......+#.......#.###...#..oehϿ;.######.....oehoeh&D===5oehoehoehAM######## ......##[.....+.$ (......#.###>..##.......†.......+#......... oeh%F&6oehLoehNoeh^  # #...# #.### #...# #.[.....+.# #...# #.$@....#.# #...# #(......#.###...# #.....>.# #.†.....+ #.#.##...# #......##...'...+ #......†....#...## #....###.. #.# ##.#oehd oehi &7oehp oeh|r oehl \       # #...#   #.### #...#   #.[.....+.# #...#   #.@.....#.# #...#   #(......#.###...#   #.....>.# oeh& J  #.†......+   #.#.###...#   #......##...'...+   #......†....#...##   #....###.. oeha w  #.# ##.#oeh oeh r20==8oeh oeh oehV +9.8 (2oeh oeh = _You now have 90 gold pieces (gained 6).peh%[       # #...#   #.### #...#   #.[.....+.# #...#   #.#.# #...#   #(......#.###...#   #.....>.#   #.†.+   #.#pehA\.###...#   #......##...'...+   #......†....#...##   #....###..   #.# ##.#pehshpehk^6===40.8 (1pehupehxqeh83qeh :qeh=qehH1==qehK,qehjWQ===qehCXqehq2==7==qeh{=3=qeh~,qehGf==qehՄqeh,qehqeh~4==qeh5qehqehْqeh?qeh,qehqehqehM8===qehqehͣqehKa5==qeh9qeh,qehqehBqeh qehqehqeh;===qehe=qehοqeh>,qeh:qehqeh{qehqehqehOqehKqeh qehM9===qehqehaqeh$qehqehqeheqeh7Bqehqeh,qehCqehVqehQ===qehh%qeh1qeh2qehm3qeh6qeh<qehD,qehEqeh1Kb  You see here an adder corpse.qehMqehqehqeh^qehJqehqeh ,qehqeh!qehf$qeh',qeh,qeh..,qeh0qeh81qeh3,qehL4qehl8Bqeh8qeh=XqehBqehD,qehEqehJqehKqehLqehMqehzPqehT,qehA[Xqeh6\qehjoqehq,qehz,qehD.######....# .......##### .#####...########### ########...........# ###<########.......# ........# #.......# ###.###.# #.......# ††....#.# #.......# ....#.#.# #....@..# 316.8 (76.0) #####.#.# #........# ....#...# #......?...# ###.##### ##########..> .##.##### .. .##.....# . .##.....# .##.....# .##.....#qehqeh`,7.8 (77qeh _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.qehIqehqeh BqehXqehCe####...########### ######...........# #<########.......# ......# #.......# .###.# #.......# #.# #.......# ..#.#.# #.......## ###.#.# #..####...# #...#.##### ##########..>.. #.##### .........#... #.....# #.....# ###...#9.8 (2.0)20.8 (3 _e - a scroll labelled OQI UDDOONqeh qeh Bqeh nqeh ,qehS qeh ,qeh qehx qehk nqeh qeh ,qeh, qeh& qeh ,qehL qeh! BqehZ+ qeh, qeh. ,qehh/ qeh0 qeh2 ,qeh4 ,qeh6 ,qeh57 qeh9 qeh; qeh; qeh6< qeh= qehA BqehA qehC ,qeh9D qehG BqeheH qehJ qeh5L ,qeh\M qehN qehk    >#  .#  .# ∆  ∆ .#  ##.#  #..   #.#   ###@#  45.8 (25.0) ##...#   ##..###  ### #..##  ..# ###.## ..# ##...#   ..# #...##  # ##...#   ..# ###....+  6.8 (26qeho ; _Found a stone staircase leading down.qehy 3qehh qeh qeh qeh+ BqehƸ qeh  #...  ..#  ..# ∆   ..#  .#  #######.# qeh l......>    #.# ∆ ∆ #.  ##.#  #..#  #.##  l   frilled lizard (asleep) ###.#  ##...#  ##..### qeh 252.8 (6.0)qeh +3.8 (7qeh_ qeha _A frilled lizard comes into view.reh6I5 #...  ..#  ..# ∆  ..#  #.#  #######.#  l......>#  #@#  #.# ∆  ∆ #.#  ##.#  #..#  #.##  ###.# ##...# rehN #...  ..#  ..# ∆  ..#  #.#  #######.#  l......>#  #@#  reh#.# ∆  ∆ #.#  ##.#  #..#  #.##  ###.# ##...# rehrehreh6 rehe _A frilled lizard is nearby!rehaW #...  ..#  ..# ∆  ..#  #.#  #######.#  l......>#  #@#  #.# ∆ rehb ∆ #.#  ##.#  #..#  #.##  ###.# ##...# rehu #...  ..#  ..# ∆  ..#  #.#  #######.#  l......>#  #@#  #.# ∆  ∆ #.#  ##.#  #..#  #.##  ###.# ##...# rehreh&reh9rehAe _A frilled lizard is nearby!reh? W #...  ..#  ..# ∆  ..#  #.#  #######.#  l......>#  #@#  #.# ∆ rehq@ ∆ #.#  ##.#  #..#  #.##  ###.# ##...# reh $ #...  ..#  ..# ∆  ..#  #.#  #######.#  l......>#  #@#  #.# ∆  ∆ #.#  ##.#  #..#  #.##  ###.# ##...#  _A frilled lizard is nearby!seh{sehN#...#..# ∆.#######.l......#######.#  #.# ∆∆ #.#... #.## ### ##...4.8 (1 _sehAc _There is a stone staircase leading down here.sehil  #...  #...  #..#  ..# ∆  ..#  #.# .#.# .l># .#.#  #.# ∆  ∆ #.#  ##.#  #..#  #.##  ###.#  ##...# sehWksehtb.llseh}x-5 _sehsehseh  #...  #...  #..#  ..# ∆  ..#  #.# .#.# .l...@.># #.#.#  #.# ∆  ∆ #.# ##.# #..#  #.## ###.# ##...#seh seh A.lseh &6seh Kinetic Grapnelseh! seh# seh[6 #... #... #..# ..# ∆ ..# #.#.#.#.l.@..>##.#.# #.# ∆  ∆ #.#  ##.# #..#  #.##  ###.#  ##...#sehc:.lsehyd&7sehksehmteh  aGoodWitch the Tinkerer #...  Gnoll #...  Health: 25/25 ======================== #..#  Magic: 8/9=====================--- ..# ∆  AC: 2Str: 11 ..#  EV: 12Int: 14 #.#  SH: 0Dex: 10 ...#######.#  XL:  3 Next: 45% Place: Dungeon:2 ......l@..>#  Noise: ---------  Time: 1357.8 (0.0) ##.#######.#  a) +0 hammer #.# ∆  Cast: Kinetic Grapnel ∆ #.#  ##.#  #..#  lehm   frilled lizard #.##  ###.#  ##...# _A frilled lizard is nearby! _There is a stone staircase leading down here.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)teh+tehaGoodWitch the Tinkerer#...Gnoll#...Health: 25/25 ========================#..#Magic: 8/9=====================---..# ∆AC: 2Str: 11..#EV: 12Int: 14#.#SH: 0Dex: 10...#######.#XL:  3 Next: 45% Place: Dungeon:2...****@..>#tehNoise: ---------  Time: 1357.8 (0.0)##.#######.#a) +0 hammer#.# ∆Cast: Kinetic Grapnel∆#.###.##..#l   frilled lizard#.#####.###...# _A frilled lizard is nearby! _There is a stone staircase leading down here.  tehAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)tehj...lThere is a stone staircase leading down here.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (60% to hit)  The kinetic grapnel misses the frilled lizard.=8.8 (1tehppT _The frilled lizard misses you.teh$L   You miss the frilled lizard. The frilled lizard closely misses you.3--60.1 (1.3teh S tehl 3 _The frilled lizard bites you.teh @  You hit the frilled lizard.teh}E†teh i71.4Kinetic GrapneltehmtehvR _You kill the frilled lizard!uehRG #... #... #..# ..# ∆ ..## #.#.#.#.@...>##.#.# #.# ∆  ∆ #.#  ##.#  #..#  #.##  ###.#  ##...#uehqsuehw-20 _You see here a frilled lizard corpse.ueh #... #... #..# ..# ∆ ..#.## #.#.#.#ueh†...>#.###.#.# #.# ∆  ∆ #.#  ##.#  #..# ueh_ #.##  ###.# uehKL ##...#ueh%ueho'G-3 _ueh/0ueh[q #... #... #..# ..# ∆ ..#.### #.#.#.#.†...># #.###.#.## #.# ∆  ∆ #.#  ##.#  #..#  #.##  ###.#  ##...#uehuehi@4=-ueh4uehuehveh3vehveh.veh ,veh9===vehc~5==vehvehXveh veh vehX veh veh=g===vehveh\vehue=veh!veh0veh2BvehV8XvehZ9veh(<vehrX#... #... #..#### ..# ∆#####.. ..#......##### #.#######......#######.#.........†...># #.#+#.# #####.#######.#817.0) )..... #......# #.# #.# ∆ .....# #.....(###.# #.# .....# #......+...# ##.# .....# #......##### #..# #....# #......# #.## #....# #......# ###.# #....# #.....># ##...# .##### ##..###2.4 (18vehmO _Found an escape hatch in the floor.veh**3veh.,vehs7Xveh8,veh&:vehX;veh=vehY>vehU?veh0`vvehaBveh3cvehfBvehivehk,veh~qBvehrvehsveh{uvehwvehmxveh}zveh{veh;~veh~vehevehveh,vehvehAveh,vehvehYvehvehcvehveh veh%Bveh6vehvehnvehpvehveh∆ # # #  #∆########## # #.######......... # #........######## #######. .#.#.#########......#### '....... <................†400 #######.#.#+#.#####......###.#### '.......)..... #......# ########.....# #.....(# .##### .....# #......+. .#... .....# #......##### .#.# #....# #......# ...# #....# #......# #  #..######....# #.....># ## vehveh,1.4 (19vehDveh9 _Found a stone staircase leading up.vehvehvehUvehvehvehBvehYs ∆ ####. ..##. ..##. ..# ∆ #J ..##S #.######.. ..##. #........ ..#######.##...... ..'........<.... ..#######.#.#+#.#####......###. ..'.......)..... #......# #.#Kinetic Grapnel ..##.....# #...vehg..(###.# #..##### #.....# #......+...# ##.#... ......# #......##### S   adder (asleep)  #.#.# ##....# #......#J   endoplasm (wandering)  #...# #....# #......#  ##..######....# #.....>#veh 12.0)veh +3.4 (2veh veh i _An endoplasm and an adder come into view.veh K ∆  #. #. #. ∆ #J  #S  #. .#.#.#.########..<....@........#.#+#.#####......  #.# ....# (###.#  #.....#   ......#   #.#.# ##....#   #...# #....#    ># veh  ∆  #. #. #. ∆ #J  #S  #. .#.#.#.########..<....@........#.#+#.#####......  #.# ....# ( #.....#  ......#   #.#.# ##....#   #...# #....#    >veh| veh veh. veh¿ N _There are monsters nearby!veh weh Z ∆# #...# #.#.# #.#.# ∆ #J# .# #S# #.######.#weh # #.# #..#.#.#.#.#.......'.<...@...#.#.#+#.#####......###..'.).....# #......# #.#.#.....## #.....(###.# ##..##### #.....# #......+...#  ##.#... ......# #......##### #.#.# ##....# #......# #...# #....# #......#  ##..######....# #.....>#weh& weh' 24.4 (1 _weh0 wehb3 xeh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xeh|  ∆  aGoodWitch the Tinkerer #### #.. Gnoll ...# #.# Health: 25/25 ======================== ...# #.# Magic: 6/9================-------- ...# ∆ #J# ####### AC: 2Str: 11 ...# #S# #.######...... EV: 12Int: 14 ...# # #.# #........##### SH: 0Dex: 10 ...#######.#.#.#.#########......# XL:  3 Next: 47% Place: Dungeon:2 ...'........<...@................ Noise: ---------  Time: 1404.4 (0.0) ...xehF~ #######.#.#+#.#####......###.# a) +0 hammer ...'.......).....# #......# #.# Cast: Kinetic Grapnel ...########.....## #.....(###.# ##..##### #.....# #......+...#  ##.#... ......# #......##### S   adder (asleep)  #.#.# ##....# #......#  J   endoplasm (wandering)  #...# #....# #......#  ##..######....# #.....># _There are monsters nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)yeh ∆  aGoodWitch the Tinkerer #### #.. Gnoll ...# #.# Health: 25/25 ======================== ...# #.# Magic: 6/9================-------- ...# ∆ #J# ####### AC: 2Str: 11 ...# #S# #.######...... EV: 12Int: 14 ...# # #.# #........##### SH: 0Dex: 10 ...#######.#.#.#.#########......# XL:  3 Next: 47% Place: Dungeon:2 ...'........<...@................ Noise: ---------  Time: 1404.4 (0.0) yeh...#######.#.#+#.#####......###.# a) +0 hammer ...'.......).....# #......# #.# Cast: Kinetic Grapnel ...########.....## #.....(###.# ##..##### #.....# #......+...#  ##.#... ......# #......##### S   adder (asleep)  #.#.# ##....# #......#  J   endoplasm (wandering)  #...# #....# #......#  ##..######....# #.....># Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.  (Press . to continue winding your bee.)yeh[ ∆  #.. #.# #.# ∆ #.#  #J#  # #.# S   (     S  #.#.#   JyehP  #...#     >yehc==5.4 (1Winding yehW  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.  (Press . to continue winding your bee.) _The adder hisses angrily.yeh  You continue winding your clockwork bee....J1-----6. yeh* _The adder bites you.yeh  You continue winding your clockwork bee...-7..  yeh1 D_The adder barely misses you.zeh  With a metallic buzz, your clockwork bee launches itself at the adder.  The adder misses you. Your clockwork bee stings the adder!zeh2$.yJ   endoplasmy   clockwork bee (minion)zehO(2/26----72=8  Your Staves skill increases to level 1!  Your Ranged Weapons skill increases to level 1!Your Throwing skill increases to level 1!  Your Armour skill increases to level 1!Your Shields skill increases to level 1!  Your Unarmed Combat skill increases to level 1!zehVzehZk _Your Evocations skill increases to level 1!{eh{eh y.(ally target)Your clockwork bee locks its sights upon the endoplasm.-9{ehQ{eh< _The endoplasm hits your clockwork bee.{eh M  Your clockwork bee stings the endoplasm!{ehe .y   clockwork bee (minion){ehO 3=7--10Kinetic Grapnel{eh' {eh, I _The endoplasm dies!{eh**   dormant clockwork bee (minion){eh @-1{eh{ehL _Your clockwork bee winds down and falls to the ground.|eh` ∆# #.. #...# #.# #...####.# #...# ∆ ..#.# #...##.#.# #.###### #...# #.#.# #..#.#.#.#*#.......'.< #...#.#.#+#.#####......###. '...'.).....# #......# #. #...#.....## #.....(###.|ehb#..##### #.....# #......+... # ##.#... ......# #...... # #.#.# ##....# #......# # #...# #....# #......#  ##..######....# #.....>#|eh*k|eh"n&2|ehv|ehx|ehf  ∆  ##### #..  #...# #.#  #...# ###.#  #...# ∆ ..#.#  #...# #.#.# #.###### ##...## #.#.# #..#.#.#.#*#.'.<#...#.#.#+#.#####......### .'...'.).....# #......# # .#...##.....## #.....(### .###..##### #.....# #......+ .# ##.#... ......# #...... .# #.#.# ##....# #......# ## #...# #....# #......#  ##..######....# [40|eh :m#.....>#|eh |eh W7==3|ehh |eh |eh  ∆###. # ## ∆ ..#.# #####   #.#.# #.######.... ##...# # #.#.# #........##########.#.#@#*######### .....'........<............ ##...#######.#.#+#.###### .'...'.......).....#.# ...########.....##(#####..##### #.+..##.#... ..### .# #.#.# ## ## #...# .|eh 4==4}eh=}eh>zM ### ∆###.. #.... # .## ∆ ..#.# #####   ######.... ##...# # #@#.# #........###}eh$?X#######.#.#.#*######### .....'........<............ ##...#######.#.#+#.#####......###.###}eh J}ehL&5}ehX}ehM ### ∆####.. #..#... ##...## #[....#.# #####   ######.... ##...# # #.#.# #........##########.#.#.#*######### .....'........<...................#+#......# #.....## #. . }eh}eh&6}eh}eh}ehM ### ∆###. #... #...## #[...@#.# ##### }ehA #.########.... ##...# # #.#.# #........### .....#######.#.#.#*#########.....}ehј}ehC==7}eh}ehn Z #### ∆ ##### #... #.. #...# #... #.# # #...# #...###.# # #...# #[..@.#.# # #...# #.###.#.# #.#######...# # #.#.# #..#.#.#.#*#.'.<...#...#.#.#+#.#####...... ..'...'.).....# #......# .#...#.....## #.....(.###..##### #.....# #......+}eh }eh$ 5==8}eh% }ehֶ  ##### ∆ ##### #...# #.. #...# #...# #.# ## #...# #...###.# .# #...# #[.@..#.# .# #...# #.###.#.# #.###### .###...# # # #.#.# #..#.#.#.#*}eh #.'.<.. .###...#.#.#+#.#####.......'...'.).....# #......#.#...#.....## #.....(.###..##### #.....# #......+}ehP <9}eh }ehGy  ##### ∆ ##### #...# #.. # #...# #...# #.## #...# #...###.# }ehy +.# #...# #[@...#.# #.# #...# #.###.#.# #.###### #.###...# #.# #.#.# #..#.#.#.#*# †}ehz .'........< #.###...#.#.#+#.#####...... #...'...'.......).....# #.......#...##.....## #.....(.###..##### #.....# #......}eḣ }eh '20}ehѓ }eh= }eh  ##### ∆ ##### #...# #.. ## #...# #...# #.# .### #...# #...###.# }eh .+.# #...# #@....#.# .#.# #...# #.###.#.# #.###### }ehQ .#.###...# #.# #.#.# #.#######.#.#.#*# .†.'........< .#.###...#######.#.#+#.##### #}eh Z#...'...'.......).....# # †....#...########.....## #......###..##### #.....# #}eh }eh }eh &1}eh }eh R _You see here a +0 ring mail.~eh~ ~eh 6==8===2~eh ~eh ( _d - a +0 ring mailehPehInventory: 4/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)d - a +0 ring mail eh23Jewellery (go to first with "=)c - a ring of poison resistance Scrolls (go to first with ?)  c - a scroll labelled LEXAWI YMO  d - a scroll labelled YDYAS CACSIMO  e - a scroll labelled OQI UDDOON Potions (go to first with !)  g - 2 potions of magicehx d - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5eh[ xEncumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.2 (2.0 -> 5.2). Your EV would decrease by 1.8 (12.2 -> 10.4). Your spell failure would worsen by up to 5% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.ehС ehѽ ehJ eh aGoodWitch the TinkererGnollHealth: 26/26 ========================Magic: 8/9=====================---#####∆AC: 2Str: 11eh /##### #...# #..EV: 12Int: 14 ## #...# #...# #.#SH: 0Dex: 10 .### #...# #...###.#XL:  3 Next: 77% Place: Dungeon:2 .+.# #...# #@....#.## Noise: ---------  Time: 1422.4 (0.0) eh $.#.# #...# #.###.#.# #.###### a) +0 hammer eh> .#.###...# #.# #.#.# #....... Cast: Kinetic Grapnel .........#######.#.#.#*#########. .†.......'........<.............. eh .#.###...#######.#.#+#.#####.....  ##...'...'.......).....# #.....  †....#...########.....## #.....  .....###..##### #.....# #.....  _The endoplasm hits your clockwork bee.  ehE Your clockwork bee stings the endoplasm! _The endoplasm dies! _Your clockwork bee winds down and falls to the ground. _You see here a +0 ring mail. _d - a +0 ring maileh` eh eh ,eh: A3.4 (1eh eh] +4.4 (2ehF eh ehQ +5.4 (3eh eh% eh( +6.4 (4eh@/ eh7 ehe: +7.4 (5ehA ehC 0 _You start removing your armour. You continue removing your +0 robe. x5ehF ehM eh:W  You finish removing your +0 robe.  You start putting on your armour.ehY +8.4 (6eh` ehi ehl +9.4 (7ehs eh| eh~ ,30.4 (8eh eh eh [9===1.4 (9eh9 eh eh /2.4 (10.0)ehQ eh߮ 50 _You continue putting on your +0 ring mail. x5eh eh eh ^ _You finish putting on your +0 ring mail.ehc 3ehe ehk eh_n ehn $ _eh0s ,ehs eht ehu eh8 5##### ∆ ##### #...# #..  #...# #...# #.# ## #...# #...###.# # #...# #..@..#.# ##4.4 (2.0) #...# #.###.#.# #.######..##...# #.# #.#.# #..########.#.#.#*##.. .......'........<..##...#######.#.#+#.#####......# ...'...'.......).....# #......# ...#...##.....## #.....(####..##### #.....# #......+eh ehw eh eh!ehInventory: 4/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 robe eh\3Jewellery (go to first with "=)c - a ring of poison resistance Scrolls (go to first with ?)  c - a scroll labelled LEXAWI YMO  d - a scroll labelled YDYAS CACSIMO  e - a scroll labelled OQI UDDOON Potions (go to first with !)  g - 2 potions of magicehb - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 3.2 (5.2 -> 2.0). ehYour EV would increase by 1.8 (10.4 -> 12.2). Your spell failure would improve by up to 5% (press '!' for details). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (w)ear, (d)rop, (=)adjust, or (i)nscribe.eh/9eh?ehGaGoodWitch the TinkererGnollHealth: 26/26 ========================Magic: 9/9========================#####∆AC: 5Str: 11##### #...# #..EV: 10eh>IInt: 14#...# #...# #.#SH: 0Dex: 10 ## #...# #...###.#XL:  3 Next: 77% Place: Dungeon:2 .# #...# #..@..#.#### Noise: ---------  Time: 1434.4 (0.0) .# #...# #.###.#.# #.######.. a) +0 hammer .###...# #.# #.#.# #........# Cast: Kinetic Grapnel .......#######.#.#.#*#########... .......'........<................ .###...#######.#.#+#.#####......#  ...'...'.......).....# #......#  ehI...#...########.....## #.....(#  ...###..##### #.....# #......+  _d - a +0 ring mail _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.ehXQeh^R+5.4 (1ehhXehZ) _You drop a +0 robe.eh>eh>eh9Aeh`EehGehMneh#OehfPehVXeh,X,ehxYeh[ehccBehjehTmehmehoehrehuehuehveh|%  eh$}You see here a +0 sling.ehehK _eh,ehsehehehYehehehe,ehehehuehBehXeh=eheh6ehIeheh?ehehehBehehehjehwehehehYehehjehGeheh0ehehkehehehDehfeheh,eh+ehfeh6,ehAehyehehoeh,ehBehuehehehehueheh&eheheheh ehehPeh,eheh 9 ehC: ######  #....#  ##### ##.##@# eh|B  #...# #...#.# #...# #.###.#eh( #...###.# #.# #..[..#.# #.# ########### #.###.#.# #.######.... eh#.#.#.#.# #........######## ######.#.#.#.#########......####.....<......................†.You pick up a parchment of Gloom and begin reading...eh!063.4 (28.0)eh*,4.4 (29eh`!T _You add the spell Gloom to your library.eh+eh+eh',eh4eh6eh:Beh~;Beh=eh?,eh?ehAeh6CehCeh\DehGehHehHehWJehLehcNehNehOehYUXehVehXehXehZeh[eh/^,ehr_eh>aehc,ehdehfehkh,ehiehkehm,ehnehpehr,ehsehuehx,ehy,eh}Beh~eh܀eh,ehehނehehp,ehFehehleh*eh͊eh,eheheh,ehFeheh,ehehehߕehehؖeheh@ehehOehY,eheheh eh,ehHehehehCehehehehIehݨeheh,eh߯ehLehehjeheh ehT,ehehҽeh<,ehehZ    ######## #......# #....#. #..#.#.eh2 ###########..#. .............# .###########.#. .....#######.#. ........†...>#.  .###.#######.#.#.#  eh.# #.# #.# #:#  (###.# #.# #.#  .+...# ##.#  eh8-95.4 (31eh,6.4 (32eheho] _f - a bubbling emerald potionehIeheh2neh,ehl,ehyehp,eheheheheh` #....#.##..#.#.# ###########..#.#.# .............#.#.# .###########.#.#. .....#######.#.#. ........†...># .###.#######. .# #.# #.# (###.# #.# +...# ##.# .##### #..##### #.##  ###.# ># ##...# .# ##..### ## #..##  You pick up a parchment of Jinxbite and begin reading...502.4 (6.0)3.4 (7 _You add the spell Jinxbite to your library.ehW _ehY  # ########## .............#.#.###########.#.#.........†...>#.#.###.#######.#.#. #.# #.# (## .+..##.#w.#Cast: Kinetic Grapnelw   dart slug (asleep)###.## ehj Q04.4 (1eh8k ehn \ _A dart slug comes into view.eh>   #.# #.# #.# #.# †...>#.#.# #.#  #.# #.# #.# (###.# #.# #@# eh> ##.#w..#  #..#####  #.##  ###.# ># eh?  eh&? ) #..##  eh6? eh   #.# #.# #.# #.# eh †...>#.#.# #.#  #.# #.# #.# (###.# #.# #@#  ##.#w..# eh \ #..#####  #.##  ###.# >#   #..##  eh eh eh eh ` _A dart slug is nearby!eh@h  #.# #.# #.# #.# †...>#.#.# #.#  #.# #.# #.# (###.# #.# #@#  ##.#w..#  #..#####  #.##  ###.# >#   #..##  eh  #.# #.# #.# #.# eh†...>#.#.# #.#  #.# #.# #.# eh*(###.# #.# #@#  ##.#w..# ehF #..##### ehv #.##  ###.# eh-K>#  eh`U #..##  ehAehfeh= eh{ ` _A dart slug is nearby!eh m########## ........... .########### ........†...>###.#######. #.# #.# (###.#. .+..##.#w.####..#### ## ###.# >##.. .# ##..## #..##  ###.## ##...# eh eh@-5 _ehehHeh4(#..#.#.#eh4 #.#.#.#eh4 .#.#.#.#eh4- .eh5u#.#.#.# eh5.†...>#.#.#eh-51 .###.ehC5u#.#.#.# ehW5.# #.# #.#.#.# ehk5.(###.# #.#.#.#eh5 .+...# ##.#w@.#eh5l .##### #..#####eh5/ .#eh5 #.## .# ###.#eh5q .># ##...#eh5{ .# ##..### eh6s# #..##  ###.##eh$6U  ##...# eh=eh>&6ehCehDeh< ww  The helpless dart slug fails to defend itself.  You hit the dart slug.  The dart slug is heavily wounded.5-=7.8 (1.4 _The dart slug bites you.ehק  You hit the dart slug. You bite the dart slug.  The dart slug is almost dead.eho(9.2ehЮeh2W _The dart slug closely misses you.eh;  You hit the dart slug.eh i.eh% 6=8510.6Kinetic Grapnel _You kill the dart slug!eh§ : #..#.#.#ehާ p #.#.#.#eh / .eh ^#.#.#.# eh X#......#.#.#.#eh(  eh; .†...>#.#.#ehN 1 .###.eha _#.#.#.# eh .# #.# #.#.#.# eh .(###.# #.#.#.# eh w.+...# ##.#@..#ehŨ l .##### #..#####eh / .#eh  #.## .# ###.#ehD  .># ##...# ehk .# ##..### # #..##eh n  ###.##  ##...#eh  ehΰ ehf 4-10eh eh˸ ehN-eht'ehPdM  ############ ##............ ...#### ########........†...>##.#######.# .#(### #.#@#.#+...#.#...####.##### ...##.## ehXeh&Z&2ehW`ehbehLM.  ############ ##............ ...#### ########........†...>##.######ehMv.# (### #.#.#.#+...#.#...# ...##### #..##### ehSehU&3eh[ehc`ehמtM..  ############ ##............ ...#### ########........†...>##.######.# (### #.#.# ...+...# ##.#...# #ehpeh"B=4ehweh`eh(d  Your movement speed is average. Your attack delay is about 1.3.eh*eh/eh1  Your damage rating with your +0 hammer is about 8 (Base 8 x 102% (Str) x 103% _(Skill)).ehSF3ehFeh NehnOeh;S: _ehSehTehTehUeh-Xeh5YehTYeh Zeh[eh\eh\eh]eh^eh^eh^eh_ehb,eh$cehceheeh3gehcgeh-heh7jeh_kehkehkehneho,ehoehzehXehehʀehneh݄R  There is a stone staircase leading down here.eh7ehΆ _eheeh1ehUehehehuehčehݎ,eheheh8ehőeheheh;ehehTeh eh[ehehOeh,eh ehreh~eh_,ehРBehehReh3eh_ehehoeheh>eh'eh2ehehehbehehehԭehvehehseheh+ehFeh ,eheh7 _You open the door.ehdeh3eheheheheh@  There is an open door here.eheh _ehrehTeh[#......# ###.  #.....># ##..  #......# ##..## # #..##  ....# ###.##  .# ##...#  ....# #...##  # ##...#####  .# ###....'.@.#  .## #......###.#  ...###.####.# .#  Kinetic Grapnel....#.####.# JS ######..>.....# ### ##....####  J   endoplasm (asleep) #....#  S  hm ball python (constriction, asleep) #....+ #....#eh| 45.6 (31.0)  An endoplasm and a ball python come into view.ehehYehS.JJwandering)S)eh5==6.6 (32eheh5 _The ball python hisses angrily.ehh  ###.#  ># ##...#   ##..###  #..## ###.## ##...# #...## ##...##### ###....'.@.# #......###S#####.# .#ehc .J> ###     ehehj w  ###.#  eh@j k># ##...#   ##..###  #..## ###.##ehcj ##...# #...##ehj  ##...##### ###....'.@.# #......###S#####.# .# .J>ehj ^ ### ehk  eh$k  ehCk  ehUq ehr ehw ehxz d _There are monsters nearby!ehuQ   ###.#  ># ##...#   ##..###  #..## ###.## ##...# #...##ehQ ##...##### ###....'.@.# #......###S#####.# .# .J> ### ehQ   ehgR S  eh z  ###.#  ># ##...#   ##..###  #..## ###.## ##...# #...## ##...##### ###....'.@.# #......###S#####.# .# .Jeh > ###    ehI eh0 eh eh& eh N _There are monsters nearby!eh$ eh   ###.#  ># ##...#   ##..###  #..## ###.## ##...# #...## ##...##### ###....'.@.# #......###S#####.# .# .J> ###     eh/5  ###.#  ># ##...#   ##..###  #..## ###.## ##...# #...## ##...##### ###....'.@.# #......###S#####.# .# .J> ###   ehB7 eh;eh=ehBehDd _There are monsters nearby!ehF X  Casting: Launch Clockwork Bee (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh}^ e  You miscast Construct Spike Launcher. Nothing appears to happen.ehe J.JThe endoplasm quivers.ehf eThe ball python barely misses you. The ball python grabs you.ehYg 7------  0 Contam: 10% ehg j-7.6 (1.0)Constr ehWm eho _ _The ball python constricts you.eh #......# ###.# #.....># ##...# #......# ##..#### #..##.# ###.##.# ##...#.# #...##.# ##...#####.# ###....'@..#.## #......###S#.###.####.# J#.#.####.# ..#..>.....# ### ##....####S   ball python (constriction) #....#  #....+  #....#ehUeh\j10 --8eh%O _You escape the ball python's grasp.eh3  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh߹9*ehڔ  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ball python!eheh3#J.J   endoplasm5-----------7==9 _You kill the ball python!ehA7*ehu  The rocky spike skewers the endoplasm.ehJ.-50 _The endoplasm is heavily wounded.ehk .*eh u  The rocky spike skewers the endoplasm.eh~W J  The endoplasm is almost dead.The endoplasm freezes you.4--=1eh\ eh_ % _You are frozen.ehS<  You sock the endoplasm!eh1.eh-------91-2.9 (1.3Kinetic Grapneleh7eh1M _You kill the endoplasm!ehw#......# ###.#  #.....># ##...#  #......# ##..###  #..## # ###.## # ##...# # #...## # ##...##### # ###....'.@.# ## #......###.# ###.####.# .# #.####.# ....>.....# ### ehq8% --30eheh #......# ###.# #.....># ##...# #......# ##..###  #..## # ###.## # ##...# # #...## # ##...##### # ###....'..@# ## #......###.# ###.####.# #.# #.####.# #....>.....# #### ehp eh H6-4ehA eh eh'3eh(eh*eh/5=6===42eh/eh2M1eh2eh4D eh4eh5ehc6#6eh6c=====eh7eh9Beh0;ehk;eh;ehV=eh=eh=eh?O=ehB@ehAehMBN7==ehBehD,ehEehF,ehFehH,ehGIehJehJ:==ehbKehM,ehMehNeh.OehOehXQ,ehQehS,ehSeh_Uc8===ehUehWehWehXehYeh3ZehZeh[,eh\eh!^eho^;===eh _ehC`eh`eh%aehb,ehpcehd,ehdeehfehgeh=gehhehhM9===ehiehkehmehHmehmehuoehpehpeh_qehrehseh.tehtehuwehxehy;===ehyeh{eh|,eh}eh~eh,eh`eh%ehe,ehehIeheh eh[ehGeh$eheheh/eh,ehehehehSehMehhehXeheheh0eh"ehkehƥehehҩeheh9ehKehMehehehٵehS,eheheheheheh{eh,eheh<  You see here a +0 robe.eheh _ehWeh8eh #....# #....# #....+ #.#### #....# #.#  ####.# #.# eh1.# #.# .# #.# #[# #. # #..r.. #######Kinetic Grapnel eh r   quokka (wandering) eh eh1601.9 (47.0)eh<r.eh,2.9 (48eheh# _A quokka comes into view. _You see here 16 gold pieces.eh[%  #....#   #.####   #.#  #.# .# #.# .# #.# #[# #.# #@# eh#.r....# ########eht eht   #....#   #.####   #.#  #.# .# #.# .# #.# #[# #.#eh+u N #@# ehu #.r....# ########  eh} eh( eh eh ] _A quokka is nearby!ehH?   #....#   #.####   #.#  #.# .# #.# .# #.# #[# #.# #@# #.r....# ########eh˧ /  #....#   #.####   #.# ehr  #.# .# #.# .# #.# #[# #.#eh < #@# #.r....# ########  eh7 eh eh eh ] _A quokka is nearby!ehڅ   #....#   #.####   #.#  #.# .# #.# ehp .# #.# #[# #.# #@# #.r....# ########eh *eh"!  #....#   #.####   #.#  #.# .# #.# .# #.# #[# #.# #@# #.r....# ########  eh(eh)eh/eh2] _A quokka is nearby!eh;D + #.#### #.# ###. .. ehE #[.#.####$#.r...######ehE ehK :r....ehN t3.9 (1.0)Kinetic Grapnel _ehT ehJV eh  #....+ #.#### #....# #.# ####.# #.# .# #.#ehI  .# #.# #[# #.# #r####$# #....@.# #ehs eh eh .. eh &4eh ehq ehcG #....+ #.#### #....# #.# ####.# #.# .# #.# .# #.# #[# #.# #.####$# #...@..# #ehl<5ehqeh< #....+ #.#### #....# #.# ####.# #.# .# #.# .# #.# #[## #.# #.####$# #..@...#ehœD #ehreh &6eheh ^#....+ #.#### #....# #.# ####.# #.# .# #.# .# #.# #[# # #.# #.####$# #...@..# # ehN eh C7eh: U#....+ #.#### #....# #.# ####.# #.# .# #.# .# #.# #[# # #.# #.####$# eh; #....@.# # ehLC ehjD &8ehI ehKK eh,#....+ #.#### #....# #.# ####.# #.# .# #.# .# #.# #[# # #.# #.####$# #.....@# # eh[ehrr   quokka (wandering)eh&9eheh?eh#...+###...####.# #. #[# #.#r####......######## eh̲V.rr   quokka (wandering)10Kinetic Grapnel _You see here 16 gold pieces.ehM +#### ###  #[# #.#.####$#.r...######eh9N ehET 4r....eh8[ i1Kinetic Grapnel _eh1] eh` eh)  #....+ #.#### #....# #.# ####.# #.# .# #.# .# #.# #[# # #.# #.####$# #r...@.# #eh& eh9 =2Kinetic Grapneleh eh@ ehZ #....+ #.#### #....# #.# ####.# #.# .# #.# .# #.# #[# # #.# #.####$# #r..@..# #r...3ehh #....+ #.#### #....# #.# ####.# #.# .# #.# .# #.# #[# # #.# #r####$# #..@...# #eh!ehQ#.rreh$_2----=4eh4*eh, _You see here 16 gold pieces.A quokka is nearby! _You see here 16 gold pieces. _The quokka bites you.ehU9  You sock the quokka!ehA. ehkn56.3 (1.4Kinetic GrapnelehehJ _You kill the quokka!eh2 #....+ #.#### #....# #.# ####.# #.# .# #.# .## #.##. #[# #. #.# #.####$# #.@....# #eheh+-7eh> 0eh%eheh#....+ #.#### #....# #.# ####.# #.# .# #.# .## #.# #. #[# #. #.# #.####$# #..@...# # ehehPi3=----8eheh|eh9#....+ #.#### #....# #.# ####.# #.# .# #.# .## #.# #. #[# #. #.# #.####$# #...@..# # eh<9eh eh\ehg#....+ #.#### #....# #.# ####.# #.# .# #.# .## #.# #. #[# #. #.# eheh5#.####$# #....@.# # ehtpehq'20ehvehPxehb"#....+ #.#### #....# #.# ####.# #.# .# #.# .## #.# #. #[# #. #.# #.####$# #.....@# # eheh&1ehehoeh"]eh^ehceh eehJeh ehehehԼ #...+###...####.# .## #.[eh^ #. #.#.####......########ehK X=2eh eh ehM Y4=3.3 (2eh eh ? _You now have 106 gold pieces (gained 16).ehtehteh{XehUeh~5==eheh{nehehehIeheh[ehh6==eheh<eheh9ehehehܖehehehEehehehehehסeh'9=ehBehehѥeh ehvehOeh,ehehثeh,eh,ehЯeh,ehehJehehCehehehehQeh#eh}ehehceheh*ehkeheh{ehNehw,eheh^eh\eheheheheheh eheh6ehceh@ehehZeheh,ehehehehUeh&eh[ehLehehBehV7 _You open the door.eheh[eheh@  There is an open door here.ehUeh _eh$ehehjeheheh#ehBeheh,eheheh eh^ ehy eh ehe eh eh. eh Xeh ehB eh eh: eh eh[ eh eh eh eh eh ehX eh eh eh eh eh ehD ehq eh eh ehy eh eh& eh+ =######.#....#[# #.#.####.# #####.#.####.# #.....#......# #.############ #.# #.###.#####.#S......@.#...####### S   adder (asleep)ehu5 { 69.3 (46.0)  An adder comes into view.eh< o.SSeh= -70.3 (47ehOB ehC / _The adder hisses angrily.eh #.#....#[#  #.#.  #####.#.####.#  #.....#......#  #.#  #.# #.# ##.#####.# .S.....@.# ...#######eh} #.#....#[#  #.#.  #####.#.####.#  eh>~ #.....#......#  #.#  #.# #.# ##.#####.#eh~  .S.....@.# ...####### eh~  eh~ eho eh eh ehZ ] _An adder is nearby!eh #.#....#[#  #.#.  #####.#.####.#  #.....#......#  #.#  #.# #.# ##.#####.# .S.....@.# ...#######eh2 #.#....#[#  #.#.  #####.#.####.#  #.....#......#  #.#  #.# #.# ##.#####.# .S.....@.# ...#######  eh;ehH=eh"ehl ehO_An adder is nearby!eho#.#....#[#  #.#.  #####.#.####.#  #.....#......#  #.#  #.# #.#eh ##.#####.# .S.....@.# ...#######ehSEehj#.#....#[#  #.#.  #####.#.####.#  #.....#......#  #.#  #.# #.# ##.#####.# .S.....@.# ...#######eh lA  ehqehqsehxeh{] _An adder is nearby!ehv  ##### #.#....#[# #.#.####.# #####.#.####.# #.....#......# #.# #.# #.##.#####.#.S....@..#.##ehx ehey eh M..Seh R1.3 (1.0)Kinetic Grapnel _eh eh eh5  ##### #.#....#[# #.#.####.# #####.#.####.# #.....#......# #.# #.# #.#.###.#####.#.S.@...#.###ehY? j.S2eh? eh8A ehl _An adder is nearby! _is nearby!  You hit the adder.  The adder is moderately wounded.  The adder bites you.  You are poisoned.ehN4=======--=3.7 (1.4Pois eh eh)T _The adder poisons you! The adder bites you but does no damage.eh~l  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh8*eh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the adder.eh& #SThe adder is severely wounded.eh2----7------=40ehehZ _You feel sick. The adder misses you.eh/7  You hit the adder.ehN †  You kill the adder!ehehL ######.#....#[# aGoodWitch the Tinkerer#.#.####.# Gnoll#####.#.####.# Health: 20/26 ==================------#.....#......# Magic: 7/9==================------#.############ AC: 5Str: 11#.#EV: 10Int: 14#.#SH: 0Dex: 10.###.#####.#eh}[XL:  3 Next: 122% Place: Dungeon:2......†@...#Noise: =--------  Time: 1676.1 (1.4).....#######a) +0 hammer###Cast: Kinetic GrapnelPois The rocky spike skewers the adder.  The adder is severely wounded. _You feel sick. The adder misses you.You hit the adder.  You kill the adder! _You feel sick.ehS --- _You feel sick. The adder misses you.You hit the adder.  You kill the adder! _You feel sick.  Your Shapeshifting skill increases to level 1!You have reached level 4!eh/  --more--ehrN5/32=8/11-243% Kinetic Grapneleh0PR _You feel stronger.eh eh eh ehC F _Unknown command.ehk eh&l ehl ehpo eho %4ehs Xehu eh1v K3-eh'w eh ~ h22---eh} y 9.1 (3.0 _You start resting. You feel sick. x4eh~ [---80.1 (4 eh# ehp [ _You are no longer poisoned.ehI 3eh ehF ,eh 23=9==eh eh ehg eh eh8 eh eh eh0 eh eh ehZ 4====eh eh2 ehq eh eh eh/ eh eh eh7 eh eh~ eh U5=eh eh eh& P10/11==eh eh eh eh` eh eh eh eh ehp #6eh (=ehT eh eh $==eh: eh ehE eh $ w#w   ribbon worm (wandering) _You start resting.eh 095.1 (15.0)eh ,6.1 (16ehh eh ^ _A ribbon worm comes into view.eh^ #####[#         eh^ #.#  #.#  w###.#####.#  ......†@...#  .....#######  ###eh^&eh2_ehl #####[#          #.#  #.#  w###.#####.#  eh+......†@...#  .....#######  ###  ehƻehڼehehb _A ribbon worm is nearby!eh1  ##### #.#....#[# #.#.####.# #####.#.####.# #.....#......# #.### #.#.. #.#eh '#w###.#####.##......@....#.###eh _wwehL 87.0) _ehw ehi s _You see here an adder corpse.ehyX ##### #.#....#[ #.#.####. #####.#.####.## #.....#......#. #. ##.# #.# ... #.# #w###.#####.# #†....#.ehX/###ehtZeh`R.wehjb7==8Kinetic Grapnel _ehgehWieh,  ######.#....#[ aGoodWitch the Tinkerer #.#.####. Gnoll eh- `#####.#.####. Health: 27/32 ====================---- ## #.....#...... Magic: 9/11===================----- #. #.########### AC: 5Str: 12 ##.# #.#  EV: 10Int: 14 ... #.#  SH: 0eh,. Dex: 10 #.###.#####.#  XL:  4 Next: 13% Place: Dungeon:2 #.w***@†....#  Noise: ---------  Time: 1698.1 (0.0) .......#######  a) +0 hammer ####### Cast: Kinetic Grapnelehk.   w   ribbon worm eh. _A ribbon worm is nearby! _You see here an adder corpse.  eh. TAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleeh. \Shift-Dir - straight lineAim: a ribbon worm (92% to hit)eh( ######.#....#[ aGoodWitch the Tinkerer#.#.####. Gnoll#####.#.####. Health: 27/32 ====================----## #.....#...... Magic: 9/11===================-----#. #.########### AC: 5Str: 12eh|##.# #.#EV: 10Int: 14... #.#SH: 0Dex: 10#.###.#####.#XL:  4 Next: 13% Place: Dungeon:2#.w***@†....#Noise: ---------  Time: 1698.1 (0.0).......#######a) +0 hammer#######Cast: Kinetic Grapnelehw   ribbon worm (grapneled)Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeh,Aim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is moderately wounded.ehFbeh o.w..10/11===9.1 (1 _ehpehq  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ehfq eh # catching breath, grapnel…)You shape a spike launcher from a nearby wall.eh L ``ehW The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.eh ..8/11 ----  5  =700Held ehү D _You are caught in a web!eh/9  The web tears apart.ehtn.wehU10 --1 ehehOC _The grapnel comes loose from the ribbon worm.eh\ ##### #.#....#[##.#.####.######.#.####.### #.....#......##. #.###.# #.# ... #.# #.###.#####.# #...w..@....# .# ####### ehUa ehtb g8=--2ehg ehj s _You see here an adder corpse.ehH(catching breath)eh7 ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.eh}kR..ehdl  5  3Held ehqehs. _You are caught in a web!ehZ! H(catching breath)eh) ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ehb ..----4 _You are even more entangled.eh7eh=H.weh>%5ehCeh.EehWehh.wehLehV9=6ehehehn**eh`eh72,weh53m9==10 ==7 eh9eh;r _The web tears apart. The rocky spike misses the ribbon worm.ehl, # You thump the ribbon worm!  The ribbon worm is heavily wounded.eha.5-8.4 (1.3eh(5eh7X _The ribbon worm barely misses you.ehs:  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ehl8*ehC  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ribbon worm.eh! w# The ribbon worm is severely wounded.eh3----7----=90ehehE0 _The ribbon worm bites you!eh| *You completely miss the ribbon worm.eh̪  The ribbon worm is heavily wounded.The rocky spike skewers the ribbon worm.eheh   The ribbon worm is severely wounded.The rocky spike skewers the ribbon worm.ehPw wThe ribbon worm is almost dead.eht20------10.8 (1.4eh|eh0 _The ribbon worm bites you.eh| *You completely miss the ribbon worm.ehm  The ribbon worm is almost dead.The rocky spike skewers the ribbon worm.eh;s ' eh 4†------62.1 (1.3Kinetic Grapnel _You kill the ribbon worm!eh` ##### #.#....#[ #.#.####. #####.#.####. ## #.....#...... #. #. ##.# #.# ... #.# #.###.#####.# #.....@†....# .####### #######--30 _You see here a ribbon worm corpse.eh@^3eh^eh\`ehd1 _eh{eN8==eh.fehg,ehi,ehdjS2=ehnXeh oP==ehoehpehpeh qehq<23eh4rE==ehreht,ehmtehuehXuL9==ehuehv,ehwehweh*xj4==ehvyehyehNzehzeh{P==eh>|eh,},eh}ehw~eh~?5=eh~ehSeh]ehehڀehf10/11==ehehD,eh؃eh7a6=ehehsehehehgf==ehȊ,ehfehM7==eh,eh͎eh͏ehehdehۑehM1===eheh$4 _Magic restored.ehh8==ehBeh`ehN,ehehehK;===ehrehgehU9=ehJeh#eh,ehɞ,ehKeh?30=ehehBehneheh~1==eh+eh,ehiehN,ehëeheheh>ehѮeh#2eh3E==ehehn1 _HP restored.eheh,ehehehu,ehX,ehzehehehehJehO=eh)eh,ehehehBehgeh,ehehehehehehehQeh\ehehPehehkehehReheheheh ehYehehBehehqeheheh9ehO,ehehehBehehy,ehehehgeheheha,eh,eheh~eheheheheh/ehehjeheh,eheh?i...#........##.#.# #.# #########...##.#.# #.##########.#.# #.#.S..##.# #.#.#∆...#.#####.#. #.. ####.#.#.....#..#.. #....#.#.############..##.####.#.#.........#.#--eh.!###.#.###.#####.# #.#.....††....##.......################S   ball python (constriction, asleep)eh081.1 (68.0)eh,2.1 (69eh eh| ^ _A ball python comes into view.ehf #.#.# #.#  #.#.#  ####### #.#.#  S..# #.#.#  ∆ ... #.# #.. ####.# #.. #.... #####..##.####.#.#  .......@.......#.#  .###.#.###.#####.#  eh#.#.....††....#  #.......  ######### eh'g #.#.# #.#  #.#.#  ####### #.#.#  S..# #.#.# ehg0 ∆ ... #.# #.. ####.# #.. #.... #####..##.####.#.#  .......@.......#.#  .###.#.###.#####.#  #.#.....††....#  #....... #### ehg ehoeh\rehzeh{ eh{T_A ball python is nearby!eht  #.#.# #.#  #.#.#  ####### #.#.#  S..# #.#.#  ∆ ... #.# ehU!G#.. ####.# #.. #.... #####..##.####.#.#  .......@.......#.#  .###.#.###.#####.#  #.#.....††....#  #.......  ######### eh X #.#.# #.#  #.#.#  ####### #.#.#  S..# #.#.#  ∆ ... #.# #.. ####.# #.. #.... #####..##.####.#.#  .......@.......#.#  .###.#.###.#####.#  ehV s#.#.....††....#  #....... #### eh ehA eh eh b _A ball python is nearby!eh, #.#.# #.#  #.#.#  ####### #.#.#  S..# #.#.#  ∆ ... #.# #.. ####.# #.. #.... #####..##.####.#.#  .......@.......#.#  .###.#.###.#####.#  #.#.....††....#  #.......  ######### eh ~ #.#.# #.#  #.#.#  ####### #.#.#  S..# #.#.# eh~$ ∆ ... #.# #.. ####.# #.. #.... #####..##.####.#.#  .......@.......#.#  eh~M.###.#.###.#####.#  #.#.....††....#  eh*#....... #### ehehehehb _A ball python is nearby!eh9~#...#.# #.#.# #.##...# #.#.# #. ####### #.#.# #.# S..## #.#.# #.#. ∆ ...# #.#.#####.#.ehP:p #..#####.#.#.....# #..##....#.#.#..##.####.#.##........#.##.###.#.###.#####.# #.#.....††....# #.......# #########ehBehE83.1 (1.0) _ehKehqMeh #...#.# #.#.# #.#  #...# #.#.# #. ######## #.#.# #.#ehM| S..## #.#.# #.# ∆ ...# #.#.#####.# #..#####.#.#.....# #..##....#.#. ######..##.####.#.# #.#.# #.###.#.###.#####.# #.#.....††....# #.......ehw# ######### eh ehʓ&4ehehFeh,M..##. ###...#.....##########...# ########  S..# ∆...# #.#.########.#.#..... #..##....#.#.###########@.##.####..............#.###.#.###.######.#.....††....#..##ehehk&5eheheh$eh #.....##.....# #.. ####.# aGoodWitch the Tinkerer  #...#........# #.#.# #.# Gnoll  ##########...# #.#.# #.# Health: 32/32 ======================== ######## #.#.# #.# Magic: 10/11 =====================--- S..## #.#.# #.# AC: 5ehUStr: 12 ∆ ...# #.#.#####.# EV: 10Int: 14 #..#####.#.#.....# SH: 0Dex: 10 eh#..##....#.#.##### XL:  4 Next: 16% Place: Dungeon:2 ######@.##.####.#.#  Noise: ---------  Time: 1785.1 (0.0) ehy#...............#.#  a) +0 hammer #.###.#.###.#####.#  Cast: Kinetic Grapnel #.#.....††....#  #.......#######  #########  eh0m     eh\  _A ball python is nearby! _A ball python is nearby!ehxAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeh eh That beam is likely to hit you. Continue anyway? Y - Yes  N - Noehz$ehF:ehB #.....##.....##.. ####.# aGoodWitch the Tinkerer#...#........##.#.# #.# Gnoll##########...##.#.# #.# Health: 32/32 ========================######## #.#.# #.# Magic: 11/11 ========================S..## #.#.# #.# AC: 5Str: 12∆...# #.#.#####.# EV: 10Int: 14#..#####.#.#.....# SH: 0Dex: 10#..##....#.#.##### XL:  4 Next: 16% Place: Dungeon:2######@.##.####.#.#ehCNoise: ---------  Time: 1785.1 (0.0)#...............#.#a) +0 hammer#.###.#.###.#####.#Cast: Kinetic Grapnel#.#.....††....##.......################ _A ball python is nearby! _A ball python is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ehLehNehTehU. _ehZM### #.....##. ###...#.....##########...# ########  S..# ∆...# #.#.########.#.#..... ...#.#.###########..##.#####...............#.###.#.###.#####.#S   ball python (constriction, asleep)#ehehٰL6.1 (1Kinetic Grapnel _ehehmeh&U..._ ' ### #.....##. ###...#.....##########...# ########  ##...S..# ∆ .........# #.#.########.#.#..... ...#.#.##########..##.####..............#.###.#.###.######.....††...........################eheh#&7ehwehehgE.# #..._ ' ### #.....##. ###...#.....##########...#  ########  ##...S..# ∆ .......@.# #.#.#####ehph##.####..#####.#.#..... ...#.#.##########..##.####..............#.###.#.###.######.#.....††...........################ehNrehu&8eheh$ehX#####.# #..._ ' ### #.....##. ###...#.....##########...#  ########  ##...S.@## ehV∆ .........# #.#.#######.####..#####.#.#..... ...#.#.##########..##.####..............#.###.#.###.######.#.....††...........#######ehehD===9eh0eh] #......##.##### ##....  #......##.....# #....  #..._..##.....# #....  ##.....##.....# ### #.... #.....##.....# #.. ####. #...#.# #.#.# #. #...# #.#.# #. # #.#.# #. ##...S@.## #.#.# #. ∆.# #.#.#####.#.####..#####.#.#....... #..##....#.#.# ######..##.####.#.# #.........#.# #.###.#.###.#####.# #.#.....††....#  #.#hC^37mehgehg'90ehpehqeh SS  ) _Okay, then.  The helpless ball python fails to defend itself.  You hit the ball python.  The ball python is heavily wounded.  The ball python bites you but does no damage.  The ball python completely misses you. The ball python bites you.eh 60--eh .=1.5 (1.4ehY eh! Y _The ball python closely misses you.eh =  You hit the ball python.ehH 1.eh n82.8 (1.3Kinetic Grapneleh e _You kill the ball python!eh #......##.##### ## #......##.....# # #..._..##.....# # ##.....##.....# ### # #.....##.....# #.. #### #...#.# #.#.# # #...# #.#.# # # #.#.# # ##...@..## #.#.# # ∆.# #.#.######.####..#####.#.# .. #..##....#.#. ########..##.####.#.# #.........#.# #.###.#.###.#####.# #.#.....††....#  #.#eheh9m1=--30ehGeheh{ #......##.##### ## #......##.....# # #..._..##.....# # ##.....##.....# ### # #.....##.....# #..  #...#.# #.#.#  #...# #.#.#  # #.#.#  ##..@...## #.#.#  ∆.# #.#.#.####..#####.#.#ehK| ... #..##....#.#. ########..##.####.#.# #........#.# #.###.#.###.#####.#  #.#.....††....#  #.#eheh@-4ehȋehjehH #......##.##### ## #......##.....# # #..._..##.....# # ##.....##.....# ### # #.....##.....# #..  #...#.# #.#.# #...# #.#.# # #.#.# ##.@....## #.#.# ).# #.#..#####.####..#####.#.# ... #..##....#.#. ########..##.####.#.# #.#.#  #.###.#.###.#####.#  #.#.....††....#  #.# eh,eh&5eheh=eh3ehXeha2==eheh0ehneh8ehYehYehehehehַeh eheheheh9=ehehehVeheh\ehehZeheh_ehRehF #......##.....#  #..._..##.....#  ##.....##.....# # #.....##.....# # #...#........#  ##########...# # ######## #......## # #)@...........# # #.#####.####..## ..S#.....# #..##.Kinetic Grapnel#.###.########..##.##. #............# #.###.#.##ehMS   ball python (constriction, asleep) #.#.....† #... ##eh-803.8 (8eh+4.8 (9eheh^ _A ball python comes into view.ehm               #######......##  #)@...........#  #.#####.## ..  #.## #.  #  †ehL:               #######......##  #)@...........#  #.#####.## ..  #.## #.  #  †eh*ehr ehzehehb _A ball python is nearby!eh               #######......##  #)@...........#  #.#####.## ..  #.## #.  #  †ehRP U               #######......##  eh@Q #)@...........#  #.#####.## ..  #.## #.  #  †ehZ[ 4ehc ehFf b _A ball python is nearby!eh}x #......##.....# #..._..##.....# ##.....##.....#  #.....##.....#  #...#.#  #...#  #  #......##  #@......#  #.#####.####.. ..S#.....# #..## #.###.#..##. #. # # #.###.#.###. #.#..... #. eh1eh~25.8 (1 _eh9ehZM _You see here a +0 mace.eh2A_#... #...######### ###############......##)......#####.####..####eh_3#..S#.....# #..##..#.###.#########. #........... ###.#.### #.#.....####### ehO;eh(<-6 _ehBeh\Ceh|  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh  #SS)You shape a spike launcher from a nearby wall.  The ball python hisses angrily.  The ball python bites you but does no damage.eh( 9/11 -----  0  ===7Constr eh eh! z _The ball python grabs you. The ball python constricts you.eho)>  You sock the ball python!eh/D.eh610 9--9.2 (1.4Kinetic Grapneleh<eh>O _You kill the ball python!ehW #... #...######### ###############......###)............###.#####.####..#####..@#.....# #..##..###.########. #...........#ehDeh5W---100eheh.ehiIehIehJehO-----ehPehQeh RehRehTehT:10/11==ehTehUehVehVehWehX,ehqYehZehZehm[eh\eh]:==eh-^eh0_,eh_ehZa,ehbeh,cehRcehceh1e,eheehgc1===ehhehkehleh5lehmehoehehŐehehYeh7eheh,eheheh,ehQ,ehœ,eh͞eheh,ehӢeheh,eh eheh,ehϫeheh,eh}ehײeh)ehVehehOeh ,eh(eheh~eheh)eheh~ehehehmehV##.....##.....# ####.....##.....# #..#...#........# #.#.####...# #.#.######## #.#.#######......## #.#.#)............# #.#.###.#####.####..#####.#.#...#..@..# #..##....#-44.2 (34.0)eh/#.###.########..##.####.#.#<. #....#.#######.###.#.###.####ehU#.........# #.#.....††########### #.......#####eh"eheh,5.2 (35ehmeh(9 _Found a stone staircase leading up.ehKq3ehrehteh1veh zBehM{eh;|eh%}ehceh؀,eheheh,eheheh$,ehehehԐehehveheh̔eheheh eh:,ehĘehceh(ehNehʛeh@eh#ehreheh8ehehSeh ehܣeh$,eheh#ehBeheh?,ehȬeh߮eheheh!ehYeh,ehmehQeh!ehReheheh,ehhehehûBehyehnehN,ehveh;eh eh5eh eh&eheh5eheheh Beh^####.#.# #........###.####.# #.# ...#...# #......####.# #.. eh=##.##### ##########..>.....# ### ##.##### ##....#### ### ##.....# #....######. eh##.....# #....'....#.# ##.....# ######....####.#.# ##.....# #...#####.# #.#.# .......# #@#.# #.# #.#.#ehJ69.2 (24 ####...# #.#.# #.####.#.######### #.#.# #.#....#[# eh####......## #.#.# #.#.####. ...........# #.#.#####.#.####.# ####.####..#####.#.#.....#...... .....# #..##....#.#.ehk### .########..##.####.#.# .# #...............#.#eh q _Done exploring.eh 3eh+ ehU 0.0).........####.. .....##....##...eh* eh~ eh E _Done exploring.eh 3ehC eh ehehVehE _Done exploring.eheheheheh׹ehehhE _Done exploring.eh eh ehJ ehx eh eh : _ehN eh eh ehr eh eh eh ehk eh eh eh eh eh eh ehH eh eh: eh ,eh eh eh ehS eh ehQ eh% eh eh eh2 ehX eh ehB eh eh eh  eh ehp eh! ehp eh7 eh g  You see here a ribbon worm corpse.eh ehY  _ehq eh d  You see here an adder skeleton.eh) eh 5 _ehI ehD eh eh eh" eh# eh/$ eh$ eh' eh( eh( eh>) eh+ eh+ eh7, eh, eh/ eh/ ehM0 ,ehx2 eh+3 eh{3 eh3 eh5 ehB6 eh6 eh7 eh8 eh9 eh : eh: eh< eh= ,eh> ehA eh_D ,ehDE ehH ehBI eh{I ehpJ eh`L eh-N ,ehO ehQ eh\R ehR ehT ehW eh8Y eh|Y eh.[ ehW^ ehg Xehg ehh ehh ehj ehk ehk ehl eh-n eh p ehKp ehp eh.  #.......# #...## # #.......# ##...##### ehm #.......# ###....'...# eh V #.......## #......###.#  #........###.####.# #.#### eh #..........#.####.# #....# eh1 Q ##########..>.....# ####.#  ##....#### ####.# # #..@.######....# 900.2 (31.0) #....'....#.#### # ######....####.#.#  #...#####.# #.#.# # #.#.# #.# #.#.# #.#.# #.####.#.# #### #.#.# #.#....#[#..## #.#.# #.#.####.# ....# #.#.#####.#.####.#eh ehЌ eh, ehdeheehtfehneh{peh`tXeh:uehueh&....# ###.## #####.# ##...# .# #.......# #...## eh/.# #.......# ##...##### .# #.......# ###....'...# .# #.......## #......###.# .# #........###.####.# #.#### eh\.# #..........#.####.# #....# ## ##########..@.....# ####.#2.2 (2eh.0)##....#### ####.# .#eh #....######....# .# #....'....#eh.#### .# ######....####.#.# .# #...#####.# ehND #.#.# .# #.#.# #.# #.#.# .# #.#.# #.#.#.# eho##### #.#.# #.#....#[#eheheh ehU_There is a stone staircase leading down here.eh4eh6eh<ehAeh23.2 (1 _eh ehGH       #   .#   ###.   #..   #.#  3 #@#   ehHX###             ehH    ehHm   ehFJehNeh:+9 (1.7eheh} _You climb downwards. _There is a stone staircase leading up here.eh;TehTeh6UehiVehXehq\f _eh\eh&]eh]eh _ehD_eh_eh`eh[b,ehbehcehe,eheehfehheh%i,ehkjehDl,ehmehnehRp,ehpehqsehu,eh vehweh xehxehNyeh]zehh|eh|eh}ehl~eheheheh^eh$Xehy,eh˅eheh,ehVeh֋eh,ehehehu,eh͓eh7eh,ehehehwR#)############ .............# ........####.# ...####.##...# . #.##.###  #.##<# ehf##########.#### >..........# ##...@...# 21.9 (18.ehҟ0)#.####.## #.#eh~ #.##.#eh[#.##.#eh<+.# eh_ eheh,2.9 (19ehehϬ; _Found a stone staircase leading down.ehT 3eh%U eh,Y ehZ eh\ Xeh\ eh(] eh] eh^ ,eh^ eh`` ehb ehb ehec ehe ehAg ,ehg ehYi ehj ehk eh~k ehl ehn ehn eho ehr eh:t ,eht eh+v ehw eh_x ehy ehN| eh~ eh* eh eh eh+ eh ehɇ eh eh ehA ehY eh eh& ehj ehh ehh eh֘ eh ehm eh eh eh eh eh eh eh eh eh eh ,ehͮ eh eh̴ eh ehy ehN eh j #...+ # #...########### ∆+...+>......... #...#.###...... #)^...# #.####.########....###.# #. ..b#....###....# #..#####.#....# #.#### #..."....@..### #.# #...........+ #.# #.ehL ..........# #.#.Kinetic Grapnel.#####+#+## #.# #.. ###b   bat (asleep) ehD -40.9 (18eh| ,1.9 (19eh eh V _A bat comes into view.eh  #...+  > #...#.###.... #)^...# #. ########....###.#  ..b#....###....#  .#####.#....#   .."....@..### #.#  ..........+ #.#  ..........# #.#  .#####+#+## #.#  #..  ### eh2 #...+  > #...#.###.... #)^...# #. ########....###.#  ..b#....###....#  .#####.#....#   .."....@..### #.#  ..........+ #.#  ..........# #.#  .#####+#+##  eh}#.. ### ehkeheh.ehZZ _A bat is nearby!eh=J #...+  > #...#.###.... #)^...# #. ########....###.#  ..b#....###....#  .#####.#....#   .."....@..### #.#  ..........+ #.#  eh>..........# #.#  .#####+#+## #.#  #..  ### ehG #...+  > #...#.###.... #)^...# #. ########....###.#  ..b#....###....#  .#####.#....#   .."....@..### #.#  ..........+ #.# ehh ..........# #.#  .#####+#+##  #.. ### ehehehfehGZ _A bat is nearby!eh  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh58*eh&{  You shape a spike launcher from a nearby wall.  The rocky spike skewers the bat!eh)eh U.#eh&9/11 -----20==2.0)Kinetic Grapneleh,ehX/G _You kill the bat!eh6 #...+  #... ∆+...+> #...#.###... #)^...# #.#### ########....###.# # ...#....###....# #.#####.#....# #.#### #."...@...### #.# #eh<7Y.+ #.# #.# #.# ..#####+#+## #.##ehq7s #..  ###ehCE--3eh6JehLehj #...+ #... ∆+...+> #...#.### #)^...# #. ########....###.#  ...#....###....# .#####.#....# #.#### .".### #.# .+ #.# #.# #.#...#####+#+## #.###eh!s #..  ###eh͒ehA--4eh^eh!ehVn #...+ #... ∆+...+> #...#.### #)^...# #. ########....###.#. ...#....###....#.#####.#....# #.####.".### #.#.+ #.#.#.# #.#....#####+#+## #.#### #..  ###5ehb #...+ #... ∆+...+> #...#.### #)^...# #. #....###.##.# ...#....###....##....#####.#....# #.#####.....".### #.##.+ #.##.#.# #.##....#####+#+## #.##. #..# ####-----6ehl] _Your spike launcher falls apart as you grow too distant to maintain it.eh` #...+ #...eh  ∆+...+> #...#.### #)^...# #.eh  #....###. #.## ...#....###....ehH8 #....#####.#....# #. #......### #.#ehpz #.+[37m #.#eh #.#.# #.#eh  #....#####+#+# #.#  ####. #..ehW #. ###eh>(#eheh"&7eh'eh6A8.9 (2eh;eh>6 _b - an amulet of guardian spiritehS` #...+ #...eh'T ∆+...+> #...#.###.ehQTw #)^...# #ehyT.. ## #....### #.##. ...#....###ehT #....#####.#....# #. #.### #.# #.+ #.# #.#.# #.# #....#####+#+ehLU## #.#  ####. #..  #. ###ehUf #.#.ehY\5∆eh*^^10/11==9.9 (1ehaehceh w #...+ #.... ∆+...+>.. #...#... #)^...# eh;  .. #####.... #.##.. ...#....### #....#####.#....# #. ∆ #.### #.# #.+ #.# #.#.# #.# #....#####+#+## #.# ####..ehr  #.. #.# ### #.#eh a #.#ehBeh'50eh"eh} #...+ #...#. ∆+...+>... #...#.#ehj} &... #)^...# #.. #####....##.##.. ...#....###.#....#####.#....# #.#eh} "∆ #.### #.# #.+ #.# #.#.# #.# #....#####+#+eh} ####..#.#eh-~ #.##.#eh ehۈ &1eh1 eh ehg#...+ #...#. ∆+...+>... eh#...#.###.... #)^...# #... ###....###.#.##.. ...#....###.#....#####.#....# #.#∆ #.### #.# #.eh + #.# #.#.# #.# eh4#....#####+#+# #.eh\L##.#eh_eh &2ehaehIehx9#...+ #...#. ∆+...+>... #...#.###.... #)^...# #.#.. #....###.##.##.. ...#....###....#ehQy8#....#####.#....# #.#∆ #.### #.# #.+ #.# #.#.# #.# ehy#....#####+#+## #.#.# ehreh)C==3ehpehehab#...+ #...#. ∆+...+>... #...#.###.... #)^...# #.#.. #....###.# #.##.. ...#....###....# #....#####.#....# #.#### ∆ #.### #.# #.+ #.# #.#.# #.# #####.#eh4 eh&ehy&4eh+ehehp#...+ #...#. ∆+...+>... #...#.###.... #)^...# #.#.. ######....###.# eh~qV#.##.. ...#....###....# #....#####.#....# #.#### ∆ #.### #.# #.+ #.# #.#.# #.# #.## eh{eh~&5eh׃ehօehIeheh4ehN!eh-(_ _You start resting.eh'2&6eh4[1===7.9 (2eh{<eh.?% _Magic restored.eh ehD eh ehƙ ehA eh# eh eh eh eh ,eh eh eh ;===eh` eh eh# ehO ehZ eh eh eh ,ehԷ ehϾ neh eh eh. eh/ eh ,eh ehh ,ehx eh ehN eh eh| eh eh eh ehX eh eh eh eh eh eh eh ehc eh eh ehA eh ehu eh eh( ehp eh] eh eh eh eh eh eh eh eh eh eh2 eh\ eh eh ehh eh eh eh eh ,eh eh ehH ehg ehF eh eh eh eh/ eh eh eh eh eh ehP eh ehs ,eh eh eh! eh! eh($ ,ehU% ehg' eh' eh( eh* ,eh, eh. eh/ ehA0 eh2 ,eh?4 ehD6 eh|6 eh7 eh: eh<: eh5; eh= ,eh> ehgA ehA ehB eh2E ,ehzF eh(H ehnH ehI ehL ,ehAM eh9O ehO ehP ehU ,ehV ehY ehY ehZ eh] ehQ] ehf^ ehj` eha eh-b ehWd ehd ehe ehg ehg ehh ehj eh k ehk ehm ehn eh o ehq eh9r eh,s eh:u eh{u ehv eh3z ,eh]{ ehA ,eh eh̃ eh eh eh ehȈ ehӉ eh eh= ehL eh ,eh eh- ehs ehV eh: eh eh eh ehB eh Xeh eh eh eh1 ehr eh ehE eh eh eh ehS ehP eh eh˰ ehȱ ehڳ eh eh eh ehO ehI eh= ehw eh eh eh' eh, eh eh eh eh eh% eh[ ehn eh eh eh ,eh@ eh eh eh1 ehz ,eh eh{ ,eh eh eh ehG eh" ehq eh eh eh eh eho eh eh eh> eh eh eh eh eh eh ,ehN eh5 ehx eh eh ,eh eh ,eh eh eh& eh; eh eh eh eh eh* eh eh ehZ eh eh eh/ eh, ehK eh eh eh9! 9 2056.9 (99.0) eh! 3_You start waiting.eh$ -7.9 (100.0)ehD* eh{- # _Done waiting.eh#...+ #...#. ∆+...+>... #...#.###.... #)^...# #.#.. ############....###.# ##.##.. ...#....###....# ##....#####.#....# #.#### #∆ #.eh### #.# ##.+ #.# ##.#.# #.# #..### ehehI18.0)eheh#ehIE#...+ ##...#. ∆+...+>... #...#.###.... eh#)^...# #.####... ############....###.# #.#.##.. ...#....###....# #.#....#####.#....# #.#### #.∆ #.### #.# #.#.eh0+ #.# #.#.#.# #.# .#...#### eheh&9ehehehu #...+ #.#...#.. ∆+...+>.  .. #...#.###.... #)^...# #.####.#.. ############....###.# #.##.##.. ...#....###....# #.##....#####.#....# #.#### #.#∆ #.### #.# #.##.+ #.# #.##.#.# #.# .##.... eh eh* '60eh: eh/ eh= #...+ #.##...####.# . ∆+...+>.# .. #...#.###.# ... #)^...# #.####.#.. ############....###.# #.# #.##.. ...#....###....# #.# #....#####.#....# #.#### #.#  ∆ #.eh= ### #.# #.# #.+ #.# #.# #.#.# #.# .# #....# ehE ehH &1ehN ehP ehݜ ########## .∆+...+>......... .. #...#.###.)^...# #.####.#  .. ############....###.# #.#  #.##.. ...#....###......#####.#....# #.###∆.........### #.#  + ## ...#####+#+# ehޞeh&2ehɦeheh`####'...###.#ehTeh&3eh^ehJ( _You open the door.eh  .∆+...+>......... .. #...#.###.)^...# #.####.#  .. ############....###.# #.#  #.##.. ...#....###...ehi L...#####.#....# #.###∆.........#####.#  '...####.# ...#####+#+## # ###.. #..eh<4ehehehZ . ∆+...+>.  .. #...#.###.  ... #)^...# #.####. .. ############....###.# #.# #.##.. ...#....###....# #.# #....#####.#....# #.#### #.# ∆ #.#####.# #.# #.'...#.# #.# #.#eh..###.#.# .# #....#####+#+## #.# ####.. #..  #.# ###  #.#  #.#eh&eh¤&5ehehehN'..#..##.......##.##..ehWeh[&6eh+beh@e( _You open the door.eho o . ∆+...+> .. #...#.### ... #)^...# #.####. .. ############....###.# #. #.##.. ...#....###....# #.eh" _ #....#####.#....# #.#### #. ∆ #.#####.# #. #.'...#.# #. #.#.###.#.# . #....#####+#'## #.#ehM r ####.. ..# #.. #.# ..## ### #.# ...eho  #.# .... ##.##eh @ ..eh eh &7eh eh eh/< . ∆+...+> .. #...#.### ... #)^...# #.#### .. ############....###.# # #.##.. ...#....###....# # #....#####.#....# #.#### # ∆ #.#####.# # #.'...#.# # #.#.###.#.#  #....#####+#'## #.#eh<' ####.. ..# #.. #.# ..## ###  #.# ...  #.# ....  ##.##  ..eh"Deh/G&8ehMehOeh#'.......##....##....###.###..eh*ehq.&9eh6eh6( _You open the door.eh$M #...########## ∆+...+>... ...#.###........ #)^...# #.###.. ############....#####.. ..###.... #####.#....# #.####∆####.'...##...........###.....#####'#'## #.#####.. ....# #......##eh6##..ehYeh'70ehehehhr hM+  #...########## ∆+...+>... ...#.###........ #)^...# #.###.. ############....###ehr ##.. ...#....###.... ehr <#####.#....# #.####∆####.'..##...........###.#....#####'#'## #.###....###.###ehs ehv} eh@ &1eh eh eh  #...+ #... . ∆+...+> .. #...#.### ... #)^...# #. .. ############....###.#  #.##.. ...#....###....#  #....#####.#....# #.####  ∆ #.#####.#  #.'...#.#  #.#.###.#.# #....#####'#'## #.# ####.. ....# #.. #.# .ehǐ ...## ### #.# #....# #.# #....#  ##.###eh eh &2eh eh eh>GE #...+ #... . ∆+...+> .. #...#.### ... #)^...# #. .. ######....###.#ehG #.##.. ...#....###....# #....#####.#....# #.#### ∆ #.#####.# #.'...#.# #.#.###.#.# #ehG....#####'#'## #.# ####.. .ehH.# #.. #.# ....ehzHj# ### #.# #....# #.# #....#  ##.###ehtReh U&3eh[[ehC]eh5 #...+ #... . ∆+...+> .. #...#.### ... #)^...# #. .. #....###.# #.##.. ...#....###....# #....#####.#....# #.#### ∆ #.#####.# #.'...#.# #.#.###.#.# eh#....#####'#'## #.# ####.. ....# #.. #.# ....## ### #.# #....# #.# #....#  ##.###eheh&4eheheh= #...+ #... . ∆+...+> .. #...#.### ... #)^...# #. .. #....###. #.##.. ...#....###.... #....#####.#....# #. ∆ #.#####.# #.'...#.# #.#.###.#.# #....#####'#'# #.#eh=c ####.. ....# #.. #.# ....## ### #.# #....#  #.# #....#  ##.###ehTEeh G&5eh MehNeh #...+ #... . ∆+...+> .. #...#.### ... #)^...# # .. ###....### #.##.. ...#....### #....#####.#....# #. ∆ #eh@.#####.# #.'...#.# #.#.###.#.# #....#####'#'## #.# ####.. ....# #..ehF2 #.# ....# ### #.# #....# #eh.# #....#  ##.###ehehh&6eheheh. #...+ #... . ∆+...+> .. #...#. ... #)^...#  .. #####.... #.##.. ...#....### #....#####.#....# #. ∆ #.#####.# #.'...#.# #.#.###.#.# #....#####'#'## #.# ####.. ...# #.. #.# ....## ### #.# #....# #.# #....#  ##.###eh-2eh5&7eh3;ehH=eh #...+.. #..... ∆+...+>.. #...#. ...# #)^...# ... ######.... #.##... ...#....### #....#####.#....# #. ∆ #.#####. #.'...#. #.#.###.#. #....#####'#'## #. ####.. ....# # #.## ....##  #.# #....# #.# #....#  ##.###eh5ehD&8ehFehr ehØ ehT eh eh eh Behԥ eh eh eh6 ehީ eh ehq ehڬ eh ,eh( eh) eh eh eh eh( eh eh; eh3 ehe eh eh¼ eh. eh9 eh\ ,ehʿ eh eh eh eh` eh2 eh eh eh eh eh ,eh ehY ehP ehu eh eh eh = ∆##..#.  #...##.## #...+..... #..... ∆+...+∆#.... #...##....### #)^.+.....@#############..#....#.##.......#....###... #....#####.#....# #..∆ #.............#####. #.............'.... #.#...........###. g   goblin (asleep)g #....#####'#'######.........##.###....##eh 0902.0)eh ,1.9 (13ehM eh u _A goblin comes into view. It is wielding a +0 dagger.ehb #. #.## ..... .....  ∆#....  #....### #)^ +.....@# #....#.# #... #....  #..∆ #.... #. #.... .. #.#... g #....##  ####..   ehY/ #. #.## ..... .....  ∆#....  #....### #)^ +.....@# #....#.# #... #....  #..∆ #.... #. #.... .. #.#... g #....## ####.. eheheh'ehy] _A goblin is nearby!eh #. #.## ..... .....  ∆#....  #....### #)^ +.....@# #....#.# #... #....  #..∆ #.... #. #.... .. #.#... g #....##  ####..  eh! eh#/ #. #.## ..... .....  ∆#....  #....### #)^ +.....@# #....#.# #... #....  #..∆ #.... #. #.... .. #.#... g #....## ####.. eh*eh -eh3eh6] _A goblin is nearby!eh eh 82.0) _ehN ehN eh# ∆##.. #. #...#.#### #....... #...... ∆+... ∆#.... #... #....### #)^ +....@.## #....#.##.#.... #....#....#####.#....# #..!.#...... #....#.............' ..#####.#...........####g. #....#####'#'###. ####...#  #.###....##eh! eh &3ehehehA  # ∆## #. ##.###### #..## # ......... ∆+ ∆#..... # #....### #)^ +...@..## #....#.##.#.... #....#....#####.#.... #..!.#...... #....#....' ..#####.#... #g. #....####'#'## #. ####..#  #.###....##eheh&4eheh!eh֓  #S ∆## #. # ###.###### # ..#### # ....eh  ∆+ ∆#...... # #....### #) +..@...## #....#.##.# #....#....#####.# #..!.#..... #....#......' ..#####.#.... #g. #....#####'#'## S   ball python (constriction, asleep) #.eh t. ####.#  #.###....##ehl eh &5eh eh ^ _A ball python comes into view.eh J#S∆##. #.###.######.........#### ..... eh ∆+ ∆#......  # #....###)+......##############..@.#.##.......#.......#####eh !.........#.'..#####.##eh 4#g. #....#####'#'##.. ####.........#.. #.###....# #eh eh &6ehѰ eh* eh!. #.###.######.........#### ..... ∆+ ∆#......  # #....###ehF)+......##############....#.##.......#......#####!.........#.'..#####.###g. #....#####'#'##.. ####.........# .. #.###....#..  #ehehbg.gehG===7Kinetic Grapneleh,eh( _The goblin shouts!eh###.######.........#### ..... ∆+ ∆#......  # #....###)+......##############....#.##.......#......#####.........#.'#.g#####.##ehL#.. #....#####'#'#.. ####.........#.. #.###....#..  ##.##eheh,g...eh10---8ehehk| _You see here 2 grey potions.eh!.........#### ..... ∆+ ∆#  # #....###)+......##############....#.##.......#......#####!.........#g'#..#####.##.. #....#####'#'##.###.........#.. #.###....#..   #.## ..eh#eh+.geh,I---9 _eh3eh4eh  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh eh8*ehB~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the goblin!eh)ehEehQ5 )o###o   orc (missile, wandering)You kill the goblin!ehUo9/11 -----1==100eh\ehUb _An orc comes into view. It is wielding a +0 whip of electrocution.eheh<o.eh]/--1ehVehehv@ ehI 9o.ehK A--2ehR ehS eh  .........#### #. aGoodWitch the Tinkerer ........... ∆+. Gnoll ∆#...... #. Health: 32/32 ======================== #....### #) Magic: 8/11=================------- +......############# AC: 5Str: 12 #....#.##.......#... EV: 10Int: 14 #....#....#####.#... SH: 0Dex: 10 #o*!.#.............# XL:  4 Next: 21% Place: Dungeon:3 #.)@.#.............' Noise: ---------  Time: 2102.9 (0.0) #..#####.#...........# a) +0 hammer #.. #....#####'#'##ehx $[37m Cast: Kinetic Grapnel #.. ####.........#  .. #.###....##  .. #.# #....#  o   orc (missile, wandering) #.# #....#  #.# ##.###  #.# .. _An orc comes into view. It is wielding a +0 whip of electrocution.eh |Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineehJ Aim: an orc, wielding a +0 whip of electrocution and quivering boomerangs  (wandering, hasn't noticed you, 76% to hit)ehg 8.........#####. aGoodWitch the Tinkerer...........∆+. Gnoll∆#......#. Health: 32/32 ========================#....###ehg #) Magic: 8/11=================-------+......############# AC: 5Str: 12#....#.##.......#... EV: 10Int: 14#....#....#####.#... SH: 0Dex: 10eh`h 3#o*!.#.............# XL:  4 Next: 21% Place: Dungeon:3#.)@.#.............' Noise: ---------  Time: 2102.9 (0.0)#..#####.#...........# a) +0 hammer#.. #....#####'#'## Cast: Kinetic Grapnel#.. ####.........#..#.###....##..#.# #....#o   orc (missile, grapneled)#.# #....##.# ##.###ehi #.# ..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip of electrocution and quivering boomerangs  (wandering, hasn't noticed you, 76% to hit)  The kinetic grapnel hits the orc.  The orc is moderately wounded.ehi eh Shift-Dir - straight line  Aim: an orc, wielding a +0 whip of electrocution and quivering boomerangs  (wandering, hasn't noticed you, 76% to hit)  The kinetic grapnel hits the orc.  The orc is moderately wounded.  The orc shouts!ehj W..oeh H====3.9 (1 eh _eh eh eh * )The grapnel guides your strike. You hit the orc.eh1t `  The orc is severely wounded.eh9@8*eh  The rocky spike misses the orc. The rocky spike skewers the orc!eh )ehb 8)eh j5==--5.2 (1.3ehd 9Kinetic Grapneleh ehV G _You kill the orc!ehgi .#### # ........... ∆+ ∆#...... # #....### # +...... #....#.##.# #....#....#####.# #..!.#. #.@..#. #..#####.#eh. #.. #....#####'#' #.. ####.#  .. #.###....##  .. #.# #....#  #.# #....#  #.# ##.### eh4e #.# ..eh4eh3W----60eh"eh8&  Things that are here: _a +0 whip of electrocution; 2 boomerangs; a +0 daggereheh;Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 whip of electrocution ehGMissiles (select all with ()c - 2 boomerangs [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]eh  b + a +0 whip of electrocution[Enter] accept (1 chosen)eh+H  b + a +0 whip of electrocution  c + 2 boomerangs2eh ehB eh. *.........##### aGoodWitch the Tinkerer...........∆+ Gnoll∆#......# Health: 32/32 ========================#....#### Magic: 8/11=================-------+......############ AC: 5Str: 12#....#.##.......#.. EV: 10Int: 14eh #....#....#####.#.. SH: 0Dex: 10#..!.#............. XL:  4 Next: 25% Place: Dungeon:3#.@..#............. Noise: ---------  Time: 2106.2 (0.0)#..#####.#........... a) +0 hammer#.. #....#####'#'# Cast: Kinetic Grapnel#.. ####.........#..#.###....##..#.# #....##.# #....##.# ##.####.# ..ehצ The grapnel guides your strike. You hit the orc.  The orc is severely wounded.The rocky spike misses the orc. The rocky spike skewers the orc! eh _You kill the orc!Things that are here: _a +0 whip of electrocution; 2 boomerangs; a +0 daggerehg ehk +7.2 (1ehM eh f _e - a +0 whip of electrocution; f - 2 boomerangsehTehNInventory: 6/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  e - a +0 whip of electrocution Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) ehqJewellery (go to first with "=)b - an amulet of guardian spirit  c - a ring of poison resistance Scrolls (go to first with ?)  c - a scroll labelled LEXAWI YMO  d - a scroll labelled YDYAS CACSIMO  e - a scroll labelled OQI UDDOON Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potionehMe - a +0 whip of electrocution. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 1.1  At current training (3%) you reach 12.0 in about 13.9 XLs.  Current attack delay: 1.0. Damage rating: 6 (Base 6 x 105% (Str) x 103% (Skill)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). ehMYThis weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off an orc on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}(w)ield, (d)rop, (=)adjust, or (i)nscribe.ehehTeh`j.........##### aGoodWitch the Tinkerer...........∆+ Gnoll∆#......ehN# Health: 32/32 ========================#....#### Magic: 8/11=================-------+......############ AC: 5Str: 12#....#.##.......#.. EV: 10Int: 14#....#....#####.#.. SH: 0ehDex: 10#..!.#............. XL:  4 Next: 25% Place: Dungeon:3#.@..#............. Noise: ---------  Time: 2107.2 (0.0)#..#####.#........... e) +0 whip (elec)eh`#.. #....#####'#'# Cast: Kinetic Grapnel#.. ####.........#..#.###....##..#.# #....##.# #....##.# ##.####.# .. _You kill the orc!Things that are here: _a +0 whip of electrocution; 2 boomerangs; a +0 dagger _e - a +0 whip of electrocution; f - 2 boomerangs  You unwield your +0 hammer.  You hear the crackle of electricity.eh5ehO+8.2 (1eh+ehC  Things that are here: _a +0 whip of electrocution; 2 boomerangs; a +0 dagger _e - a +0 whip of electrocution; f - 2 boomerangs  eh{{You unwield your +0 hammer.  You hear the crackle of electricity. _e - a +0 whip of electrocution (weapon)eh2eh~53Inventory: 6/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon)a - a +0 hammer eh5Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) Jewellery (go to first with "=)b - an amulet of guardian spirit  c - a ring of poison resistance Scrolls (go to first with ?)  c - a scroll labelled LEXAWI YMO  d - a scroll labelled YDYAS CACSIMO eh5 e - a scroll labelled OQI UDDOON Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potioneh1J a - a +0 hammer. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.1  At current training (3%) you reach 14.0 in about 17.0 XLs.  Current attack delay: 1.3. Damage rating: 8 (Base 8 x 105% (Str) x 103% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side, (w)ield, (d)rop, (=)adjust, or (i)nscribe.ehehr ehZ5.........##### aGoodWitch the Tinkerer...........∆+ Gnoll∆#......# Health: 32/32 ========================#....###eh# Magic: 8/11=================-------+......############ AC: 5Str: 12#....#.##.......#.. EV: 10Int: 14eh#....#....#####.#.. SH: 0Dex: 10#..!.#............. XL:  4 Next: 25% Place: Dungeon:3eh#.@..#............. Noise: ---------  Time: 2108.2 (0.0)eh(|#..#####.#........... e) +0 whip (elec)#.. #....#####'#'# Cast: Kinetic GrapnelehEx#.. ####.........#..#.###....##..ehd#.# #....##.# #....##.# ##.###eh_#.# ..Things that are here: ehf_a +0 whip of electrocution; 2 boomerangs; a +0 dagger eh_e - a +0 whip of electrocution; f - 2 boomerangs  You unwield your +0 hammer.  You hear the crackle of electricity. _e - a +0 whip of electrocution (weapon)eheh'9==9.2 (1 _You drop a +0 hammer.eh ###.###### #..........#####............∆+.∆#...... #.#....### #)+......##############....#.##.......#.#....#....#####.##..@.#.# #.)..#...'#..#####.#...........#.. #....#####'#'######.........##.###....#..#.# #....##.# ##.###eh 3#ehY '10eh1 eh| ehJ +1.2 (2eh ehKR _j - 2 grey potionseh eh|ehƓehReh==ehehTeheh'eh`eheheh*ehehbehP10/11==ehXeh^ehehŭeh,ehehfeh:==ehehKehehZeh,ehXeheh9eh\eheh`M1===eheh4 _Magic restored.eheh eheh|Z  Things that are here:  a +0 hammer; a +0 daggerehgeh _ehehaehwehehehFehQ===eheheh9,eheh,eheheheh8ehLeheheheheeheh.eheheheheheh,ehReheh,eh<ehleheheh_ehOeheheh^ehZehrehehehh eh .#  .. .#  ..# #S#  .!.. #.#  eh<#..######.###### ##..............#### ................... ###.....#@#...... eh^#####.#.#....###  #.#.+......########eh #.###....#.##....... #..##....#....#####.eh ##..#....#.......... S   ball python (constriction, asleep)∆ ##.#.)..#..........#..#####.#........#...# #....#####'eh0398.0)eh, k.SS)eh"D40.2 (29Kinetic Grapneleh(eh'-y _The ball python hisses angrily. _You see here 16 gold pieces.eh} .# .. .# ..# #.# .!.. #S# #..######.######  ##..............####  ...................  .#@#  #####.#.#  #.#.+ ehb#.### #.. ##..#... ∆ ##.#.) #.. #...# ehsh .# .. .# ..# #.# .!.. #S# #..######.######  ##..............####  ...................  .#@#  #####.#.#  #.#.+ #.### #.. ##..#... ∆ ##.#.)ehoi #.. #...# ehLoehsehzeh{b _A ball python is nearby!ehu5 .# .. .# ..# #.# .!.. #S# #..######.######  ##..............####  ...................  .#@#  #####.#.#  #.#.+ #.### #.. ##..#... ∆ ##.#.) #.. #...# eh7 .# .. .# ..# #.# eh.!.. #S# #..######.######  ##..............####  ...................  eh.#@#  #####.#.# eh #.#.+ #.### ehAv#.. ##..#... ∆ ##.#.) #.. #...# eheheh5eh%b _A ball python is nearby!eh .# .. .# ..# #.# .!.. #S# #..######.######  ##..............####  ...................  .#@#  #####.#.#  #.#.+ #.### #.. ##..#... ∆ ##.#.) #.. #...# eh  .# .. .# ..# #.# .!.. #S# #..######.######  ##..............####  ...................  .#@#  #####.#.#  #.#.+ #.###eh̕  #.. ##..#... ∆ ##.#.) #.. #...# ehv ehl ehS eh b _A ball python is nearby!eh4eh<J.Seh$?81.2 (1.0) _ehFehGeh  aGoodWitch the Tinkerer .# Gnoll .. .# Health: 32/32 ======================== ..# #.# Magic: 10/11 =====================--- .!.. #.# AC: 5Str: 12 #..######S######  EV: 10Int: 14 eh{##........*.....####  SH: 0Dex: 10 .........*.........  XL:  4 Next: 25% Place: Dungeon:3 ###.....#@#......  Noise: ---------  Time: 2141.2 (0.0) #####.#.#....###  e) +0 whip (elec) #.#.+......######### Cast: Kinetic Grapnel #.###....#.##....... #..##....#....#####. ##..#....#.......... S   ball python (constriction) ∆ ##.#.)..#.......... #..#####.#........ #...# #....#####' _A ball python is nearby! _A ball python is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleeh\Shift-Dir - straight lineAim: a ball python (79% to hit)ehn   aGoodWitch the Tinkerer .# Gnoll .. .# Health: 32/32 ======================== ..# #.# Magic: 10/11 =====================--- .!.. #.# AC: 5Str: 12 #..######S######  EV: 10Int: 14 ##..............####  SH: 0Dex: 10 ...................  XL:  4 Next: 25% Place: Dungeon:3 ###.....#@#......  Noise: ---------  Time: 2141.2 (0.0) #####.#.#....###  e) +0 whip (elec) #.#.+......######### Cast: Kinetic Grapnel #.##eho e#....#.##....... #..##....#....#####. ##..#....#.......... S   ball python (constriction) ∆ ##.#.)..#.......... #..#####.#........ #...# #....#####'Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!eh=t  .# .. .# ..# #.# .!.. #.# #..######.######  ##........*.....#### eht \ .........*.........  .  #####.  #. eht s#. #.. ehbu ##..#... ∆ ##.#.)  #..  #...#  eh 3...eh ~6=2.2 (1Kinetic Grapnel _eh eh ehnM  .# .!.. #.#  #..######.###### ##.......####.........@.........###.....#$#...... #####.#.#....### #.#.+......#########..#...# ..#....#..ehQuehx.-3eh~eh̀eh0 n .#..##!.. #..######.########..............####..... ###.....#@#......  #####.#.#....### #.#.+......#########.#.##...# #....#####' eh7 eh8 @-4eh> ehE ehG +5.2 (2ehL eh O ? _You now have 122 gold pieces (gained 16).eh)LM  .# .!.. #.#  #..######.###### ######.........@.........###.....#.#...... #####.#.#....### #.#.+......#########.#.# ehIeh+6.2 (1eh ehl"eh$M  .# .!.. #.#  #..######.###### ##ehw####.............###.....#.#...... #####.#.#....####.#.+....ehSb ....#eh <7eheh|eh .# .# .# ..eh .# ..# #.# .!.. #.#eh #..######.######eh9 ##.#### eha.eh5 ###.....#.#...... #####.#.#....eh## #.#.+......eh˯ #.###....#.##eh #..##....#....##### ##..#....#eh  ∆ ##.#.)..#ehGehy&8ehzehehj  .# .# .# .. .# ..# #.# .!.. #.# #..######.###### ##.#### eh O. ###.....#.#...... #####.#.#....###ehÇ  #.#.+...... #.###....#.##eh + #..##....#.... ##..#....# ∆ ##.#.)..#eht <9eh[ eha ] .# .# .# .. .#...# #.#..!.. #.# #..######.###### ##.####.#.....#.#...... #####.#.#...### #.#.+...... #.###....#.## #..##....#.... ##..#....# ∆ ##.#.)..#eh eh eh P1===50eh eh ehx  .## .##. .##... .#...# #.# ..!.. #.# #..######.###### ##.####.#.....#.#...... #####.#.#....### #.#.+...... #.###....#.## #..##....#.... ##..#....# ∆ ##.#.)..#ehG eh0 &1eho eh #. .# ## #. .# #.. .. .#<#...#. .#.#. #.# ..!.. #.# #..######.###### ##.####eh .#.....#.#...... #####.#.#....### #.#.+...... #.###....#.## #..##....#.... ##..#....#eh>  ∆ ##.#.)..#eh 7<eh &2eh eho 9 _Found a stone staircase leading up.eh} 0 #..... .# ### #.... .## #........ .#eh~ #<#...#... .# .....#..# #.# ..!... #.# #..######.######eh.~ q ##.#####.eh~ =#.....#.#......  #####.#.#....### #.#.+...... #.###....#.## #..##....#.... ##..#....# ∆ ##.#.)..#ehއ ehҊ &3eh; ehl9M##+### eh9 .. ### #..... #........#<#. eh9;......#..#eh: .....!...# #.#  #.@######.###### eh+:b #######..............ehI:..ehc:#######.....#.#....... eh}:(#ehCehsHD===4ehaOehQehM ##+####  ...eh6G ### #........# #..........#<#...#.... ehY.#.....!.@.# #.# eh}######..######.######  ##..............#####......................eh#.#.##eh"eh|eh4&5eh#eh0###.#..#.##+#####.#.# ###.#.# # #............#.#<#...#..... .#K......#..# #.#eh1 .!@..# #.#.######..######.###### ##..... #............ #######.....#.#...... #####.#.#....### K   kobold (asleep) #.#.+......## #.###....#.## #..##....#...eh3<  A kobold comes into view. It is wielding a +0 club.ehCe.KKeh)H/==6ehOehX( _The kobold shouts!eh^ ###.# ..#.##+#### #.#........# ###.#........# # #............##.#<#...#..... .#.K.....#..# #.#ehyJ.@...# #.#.######..######.###### ##...... #............ #######.....#.#...... #####.#.#....###eh #.#.+...... #.###....#. #..##....#eheh ehH.KehF--7Kinetic Grapneleheh _You see here an emerald potion.ehT6  aGoodWitch the Tinkerer ###.#  Gnoll ..#.##+####  Health: 32/32 ======================== eh6Z#.#........#  Magic: 10/11 =====================--- ###.#........#  AC: 5Str: 12 # #............#  EV: 10Int: 14 #.#<#...#..... .#  SH: 0Dex: 10 eh6........#..# #.#  XL:  4 Next: 26% Place: Dungeon:3 eh6...K***@...# #.#  Noise: ---------  Time: 2157.2 (0.0) eh7..######..######.######  e) +0 whip (elec) ehi7##..............## Cast: Kinetic Grapnel #..................... #######.....#.#......  #####.#.#....### K   kobold #.#.+......#eh7 #.###....#.# eh7A#..##....#.. _The kobold shouts! eh7_You see here an emerald potion.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  eh+88Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (70% to hit)eh  aGoodWitch the Tinkerer ###.#  Gnoll ..#.##+####  Health: 32/32 ======================== #.#........#  Magic: 10/11 =====================--- ###.#........#  AC: 5Str: 12 # #............#  EV: 10Int: 14 #.#<#...#..... .#  SH: 0Dex: 10 ........#..# #.#  XL:  4 Next: 26% Place: Dungeon:3 ...K...@...# #.#  Noise: ---------  Time: 2157.2 (0.0) ..######..######.######  e) +0 whip (elec) ##....h40m..........## Cast: Kinetic Grapnel #..................... #######.....#.#......  #####.#.#....### K   kobold #.#.+......# #.###....#.# #..##....#..Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (70% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!ehH ###.#  ..#.##+####  #.#........#  .....#  # .....#  #.#.. .#  ... #.#  ...)***@...# #.#  ..#  . ... ..# #####.# #.#     ehL(...ehS~7=8.2 (1Kinetic Grapnel _eh]eh^ehX ###.# ..#.##+#### #.#........# ###.#........# # #............#.#.#<#...#..... .#r.#..# #.#.)..@!...# #.##..######..######.###### ##.....eh7Y. #....... #######.....#.#...... #####.#.#....r   rat (wandering) #.#.+...... #.###....#. #..##....#.eh]eheF.reh$h.-9ehoehyrV _A rat comes into view.eh###.# ..#.##+#### #.#........# ###.#........# # #............# .#.#<#...#..... .# .r.#..# #.# ....)...@...# #.# #..######..######.###### ##......##........#######.....#eh#####.#.#....##.#.+......##.###....#.##..##....#.ehehF.rehA-60eheh3  _You see here an emerald potion.eh   aGoodWitch the Tinkerer ###.#  Gnoll ..#.##+####  Health: 32/32 ======================== eh/ `#.#........#  Magic: 9/11===================----- ###.#........#  AC: 5Str: 12 # #............#  EV: 10Int: 14 ehX .#.#<#...#..... .#  SH: 0Dex: 10 eh (..r......#..# #.#  XL:  4 Next: 27% Place: Dungeon:3 eh ....)...@...# #.#  Noise: ---------  Time: 2160.2 (0.0) #..######..######.######  e) +0 whip (elec) eh( ##..............## Cast: Kinetic Grapnel #..................... #######.....#.#......  #####.#.#....### r   rat (wandering) #.#.+......#ehS w #.###....#.# #..##....#.. _A rat comes into view. eh| _You see here an emerald potion.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  eh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineehehThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noeh eh fehzehLaGoodWitch the Tinkerer###.#Gnoll..#.##+####Health: 32/32 ========================#.#........#Magic: 10/11 =====================---###.#........#AC: 5Str: 12# #............#EV: 10Int: 14.#.#<#...#..... .#SH: 0Dex: 10..r......#..# #.#XL:  4 Next: 27% Place: Dungeon:3....)...@...# #.#ehDžSNoise: ---------  Time: 2160.2 (0.0)#..######..######.###### e) +0 whip (elec)##..............## Cast: Kinetic Grapnel#.....................#######.....#.#......#####.#.#....### r   rat (wandering)#.#.+......#ehO #.###....#.##..##....#.. _A rat comes into view. _You see here an emerald potion.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleeh|AShift-Dir - straight lineOkay, then.eheh(eh^ehȞ. _eh+ ###.# ..#.##+#### #.#........# ###.#........# # #............# .#.#<#...#..... .# ..r......#..# #.# ....)..@!...# #.# #..######..######.###### ##...... #....... #######.....#.#...... #####.#.#.... #.#.+...... #.###....#. #..##....#eh{-eh6F.reh9L1.2 (1Kinetic Grapnel _eh@ehBeh : eh ! aGoodWitch the Tinkerer ###.#  Gnoll ..#.##+####  Health: 32/32 ======================== #.#........#  Magic: 9/11===================----- eh ###.#........#  AC: 5Str: 12 # #............#  EV: 10Int: 14 .#.#<#...#..... .#  SH: 0Dex: 10 ...r*....#..# #.#  XL:  4 Next: 27% Place: Dungeon:3eh  ....)**@!...# #.#  Noise: ---------  Time: 2161.2 (0.0) #..######..######.###### e) +0 whip (elec)eh  ##..............# Cast: Kinetic GrapnelehC ! #.................... #######.....#.#...... #####.#.#....## r   rat (wandering) #.#.+...... eh} #.###....#. #..##....#.Shift-Dir - straight line _Okay, then.eh }Aiming: Kinetic Grapnel (safe; 1% risk of failure)  eh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeh SAim: a rat (wandering, hasn't noticed you, 76% to hit)ehaGoodWitch the Tinkerer###.#Gnoll..#.##+####Health: 32/32 ========================#.#........#Magic: 9/11===================-----###.#........#AC: 5Str: 12# #............#EV: 10Int: 14.#.#<#...#..... .#SH: 0Dex: 10...r*....#..# #.#XL:  4 Next: 27% Place: Dungeon:3....)**@!...# #.#Noise: ---------  Time: 2161.2 (0.0)#..######..######.###### e) +0 whip (elec)##.....h4m.........# Cast: Kinetic Grapnel#....................#######.....#.#......#####.#.#....## r   rat#.#.+......#.###....#.#..##....#.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 76% to hit)  The kinetic grapnel hits the rat but does no damage.  The rat squeaks loudly.eh:eh!CM.r..ehbE<===2.2 (1 _ehLehNehJ1 s###.# ..#.##+#### #.#........# ###.#........# # #............# .#.#<#...#..... .# ....r....#..# #.# ....)...@...# #.# #..######..######.###### ##......##........#######.....######.#.#....##.#.+......##.###....#.##..##....#.ehu3 eh: H.reh; 0---3ehA ehSE  _You see here an emerald potion.eh ###.# ..#.##+#### #.#........# ###.#........# # #............# .#.#<#...#..... .# .#..# #.# ....)r..!@..# #.# #..######..######.###### ##......##.............###########.#.#....### #.#.+......##.###....#.##..##....#.ehO A.reh I---4 _eh eh eh ###.# ..#.##+#### #.#........# ###.#........# # #............# .#.#<#...#..... .# .#..# #.# ....).r.@...# #.# #..######..######.###### ##...... #............ #######.....#.#...... #####.#.#....### #.#.+...... #.###....#. #..##....#ehgeh0:.rehCY10/11==5ehŽeh> _You see here an emerald potion.ehweh.=6ehZeht _You barely miss the rat. The rat bites you but does no damage.eh5  You hit the rat.ehg†ehAn87.3 (1.1Kinetic GrapnelehehG _You kill the rat!eh-  ###.# ..#.##+#### #.#........# ###.#........# # #............# .#.#<#...#..... .# .#..# #.# ....)..@!...# #.# #..######..######.###### ##...... #....... #######.....#.#...... #####.#.#.... #.#.+...... #.###....#. #..##....#eh eh 4-80eh eh p _You see here a rat corpse.eh; 5 ###.# ..#.##+#### #.#........## ###.#........## #.#............#.#.#<#...#..... .#.#..# #.#.).@†!...# #.##..######..######. ##...... #... #.....#.# #####.#.#.... #.#.+ #.###....# #..##....#eh_E ehWI d==-9 _eh#Q ehR ehJ###.# ..#.##+#### #.#........# # ###.#........# # #.#............# ..#.#<#...#..... .# .#..# #.# ehKu.....)..@!...# #.# ##..######..######.###......##....#.....#.#.#####.#.#....##.#.+.#.###....#.#..##....#.ehTehzW'70eh]ehdbp _You see here a rat corpse.ehSr###.# ..#.##+#### #.#........# # ###.#........# # #.#............# ..#.#<#...#..... .# .#..# #.# .....)..†@...# #.# eh##..######..######.###### ##......##........#######.....######.#.#....##.#.+......#eh<#.###....#.##..##....#.ehUeh-1 _eheheh2.3 (2 _k - an emerald potioneh ###.# ..#.##+#### #.#........# # ###.#........# # #.#............# ..#.#<#...#..... .# .#..# #.# .....)..@....# #.# ##..######..######.###### ##...... #....... #######.....#.#...... #####.#.#.... #.#.+...... #.###....#. #..##....#eheh4[1===3.3 (1eh!eh3&p _You see here a rat corpse.ehT q ###.# ..#.##+#### #.#........# # ###.#........# # #.#............#eh  ..#.#<#...#..... .# .#..# #.# .....).@†....# #.# ##..######..######. ##...... #... eh #.....#.# #####.#.#.... #.#.+ #.###....# #..##....#eh! C4 _eh ehO ehB ## ###.##. ..#.##+#####. #.#..# #.###.#........#. # #.#......##..#.#<#...#..... .#.#..# #.#.)@.†....# #.##..######..######.... ##..... #. #.....#.# #####.#.#.... #.#.+ #.###.... #..##....eh΂ Y5eh * ### ###.# #.. ..#.##+###### #.# #.#..## . #.###.#.#.. #.#.#............##..#.#<#...#..... .#>.#..# #.#.@..†....# #.#.###..######..######.eh  ...# ###.# ## #.....#.# #####.#.# #.#.+ #.### #..##eh eh^ &6eh> eh _Found a stone staircase leading down.  Things that are here: _a +0 club; a kobold corpseehD&  ### ###.# #.. ..#.##+#### ####.# #.#..### ..#.###.#eh' .#. #.#.#..#.##..#.#<#...#..... .#.>.#..# #.#)..†....# #.#.###..######..######. ...#. ## #.# ### # #.....#.# #####.#.# #.#.+ #.### #..##eh0 eh4 K===7 _eh< eh> eh v ### ###.# #.. ..#.##+##########.# #.#.# ###. ..#.###.#.# .....#.#.#..##.##..#.#<#...#..... .##.>.#..# #.##.)..†....# #.##..###..######..######. ...#.. ## #.#.###. # # #######.....#.#eh  #####.#.# #.#.+ #.### #..##eh eh &8eh ehB eh T   ### ###.#   #.. ..#.##+####   ######.# #.#.   ###....#.###.#.   .....#.#.#...   #.##..#.#<#...#..... .   #.>.#..# #.   #.)..†....# #.   #..###..######..######.   ...#... ##   #.#.###...   # #. #######.....#.#  #. #####.#.#  #. #.#.+  #. #.###  h!U;28H #..##9eh)XehYeht5   ### ###.#   #.. ..#.##+   ######.# #.#  eh  ###....#.###.#  #.....#.#.#..   #.##..#.#<#...#.....   #.>.#..# #  eh. #.)..†....# #  ehT #..###..######..######  ehx#.. ...#...# ##  eh# #.#.###....  # #. #######.....#.  eh  #. #####.#.   #.eh\ #.#.   #. #.   #..eheh'80ehehehp9&   ### ###.#  #.. ..#.##+  ######.# #.#  ###....#.###.#  #.....#.#.# eh:L #.##..#.#<#...#.....  #.>.#..#   #.)..†....#   #..###..######..  #... ...#...# ##eh;  #.# #.#.### # # #. #######.....#  #. #####.#  #.ehH; #.#  #. #. ehk;A #..eh;eh9&1eh eh ehO3ehPehTehXehbXeh],eh^eh^eh`ehbeh=f,ehgehkeheh`,ehɐehehTneh8eheheheh5eh#eheh,ehehnehBeh:ehy,ehehehehκehseheh~ehɿehUeheheheheheheheheh#eheheheheh<,eh|ehehSeheh=eheheh$eheh*eh,eheheheh6eheheh,ehehehehoehYehBeh ,eh ehfehehzeh ,ehbeh"eh2  #...#  #.####.   #.# .. ∆   #.# .. # eh2  #.# .##$#   #.##l.. #   #..######..   #..eh3   #..@?(...#   #[....####   #.####....   #.. ..####  #.. .....  ##. ....... l   iguana (asleep) eh.4 ##### .  .. .# ehH l212.3 (31.0)lAn iguana comes into view.ehK,3.3 (32eh=XX _The iguana hisses angrily. You hear a shout!eh}] #...# #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######..  #..........  #..@?(...#  #[....#### ehy} #.####....  #.. ..####  #.. .....#  ##. .......  ##### .  .. .# eh #...# #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######.. eh,K #..........  #..@?(...#  #[....####  #.####....  #.. ..#### #.. .....#eh ##. .......  ##### . .. .#eheh!ehS*ehc-^ _An iguana is nearby!ehT #...# #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######.. eh #..........  #..@?(...#  #[....####  #.####....  #.. ..####  #.. .....#  ##. .......  ##### . eh< .. .# eh) #...# #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######..  #..........  #..@?(...#  #[....####  #.####....  #.. ..#### #.. .....# ##. .......  ##### . .. .#eh-ehO0eh9eh=^ _An iguana is nearby!ehW  #...# #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######..  #..........  #..@?(...#  #[....####  #.####....  #.. ..####  #.. .....#  ##. .......  ##### .  ehX 7.. .# eh$  #...# #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######..  #..........  #..@?(...#  #[....#### eh  #.####....  #.. ..#### #.. .....# ##. .......  ##### . .. .#eh ehD eh| eh  eh P_An iguana is nearby!ehR 5##....# ##.####. #. ∆.# .. #.# .##$.##l.g # .######..........?(...##[....########...... ..####.#..# eh d##. ......g   goblin (wandering)#####.... .#eh5eh Qg.eh/$14.3 (1.0)eh.ehp2u _A goblin comes into view. It is wielding a +0 dagger.eh.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh eh  #SS   ball python (constriction, wandering)You shape a spike launcher from a nearby wall.eh} e9/11 -----==5eh eh ^ _A ball python comes into view.eheh9S.eh/--6eheheh2  ###.#  #...# #  #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##lg. #  #..######..  #.  #...?(...##  #[....####  #.####..S.eh[  #.. ..####.  #.. .....#g   goblin  ##. .......  #####..   .. .#eheh !0.eh%A--7eh*eh,eh>  ###.#  #...# #  #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######..  #.  #...?(...##ehv?  #[....####  #.####....  #.. ..####.  #.. .....#  ##. ....... .######..   .. .#eh!Ieh~K&8ehEVehf  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh. _You don't know that spell.ehh J ...# #####. .. ∆# ##$##l.. .######........?(...##ehc [....#### .####......##........####eh eh{ K-----9 _ehR% eh$' ehfM##.# ..# ####.  ∆. # .##$##l.. # ######..........?(...##[....####  #.####......##........####ehveh$eh0''20eh2eh-4eh2M #.########.# ..# ####.  ∆.  .##$##l.. # ######..........?(...##  #[....#####......######1eh,M..... #.########.# ..# ####.  ∆.  .##$##l.. # ######.......  #...?(...###....##......eh;:eh;Y10/11==2ehCehEeh7 RM#####.#...... #.########.# ..# ####.  ∆.  .##$##l.. # ######  #..........eh7 h.###..##.. .....ehB ehlD &3ehJ eh?L eh 'M #...#####.#...... #.########.# ..# ####. eh* a ∆.  .##$ehK ##l.. #   #..######..ehl G...#.#.. ..##eh eh eh= &4eh eh ehuM# #...#####.#...... #.######ehۘ##.# ..# ####.  ∆.  .##$  #.##l.. #eh+.#.###eheh̤&5eh_ehehBNM# ###### #...#####.#....... #.########.# ..# ####.  ∆.   #.# .##$##[..ehROC==6ehZeho4ehehvehb4eh eh eh4i  .#####......# .########.# ...# #####. .. ∆# ehi##$#[..  #.####....ehrehs&7eh {eh|ehe .#####......# ########.# ...# #####.ehe .. ∆# ##$#l.. .#.###  #.. ..####.ehpehHr&8eh*zehxzeh #####......# ########.# ...# #####. .. ∆# ##$#l.. .######.....#.#.. ..##  #.. .....#eheh&9ehoeh'ehU3 ......# ########.# ...# #####. .. ∆# ##$#l.. .######.........###..##.. .....  ##.........eh^eh[a'30ehgeh\iehq ########.# ...# #####. .. ∆# ##$#l.. .######........?(...###....eh##...... .######..eheh(V1===1ehehAehT$ ###.# ...# #####. .. ∆# ##$#l.. .######........ehMU?(...##[....#### #......###### ##.. .#eh]ehC`&2ehhehzjehb ...# #####. .. ∆# ##$##l.. .######........?(...##[....#### .####......##........####eh0eh&3eh]ehTeh*aeha% eha####.eh4bO .. ∆ehpb)# ehb;##$#eh/c6#l.. ehcp.######..ehd#......eh`dB?(...##ehdO..#### ehda.####....ehce1. ..####.ehe-.....ehe-.....ehf=#####ehf_l   iguanaeh1g..ehpg##ehgehheh}:∆eh&4eh3ehM _You see here a +0 robe.ehU{ .. ∆# ##$##l.. #.######........?(...##[....#### ####....eh....####.......# #......... .########.. .#  ##∆eh::∆ehK===5 _ehehehO 3###.  ∆. # .##$###l.. # ehcP .######..........?(...##....########.... ...####.........###........######..##.. .# ##∆∆eh[ eh(^ &6ehnf ehj M _You see here a +0 robe.ehZT..# ####.  ∆. # .##$##l.. # ehZ######.......?(...##[....########.... eh"[...####.........#ehE[Y##.......ehh[|.######..##.. .#eh[C ##∆eheehQi-7 _ehpehGreh #...# #  #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######..  #.  #.@.?(...##  #[....####  #.####....  #.....####. #........# ##......... l   iguana .#####hm#.. ##.. .# ehS58eheh;7 #...# #  #.####.  #.# .. ∆  #.# .. #  #.# .##$#  #.##l.. #  #..######..  #.  #..@?(...##  #[....####  #.####....  #.....####. #........# ##.........  .######. ##.. .# eh>ehK?&9ehUeh #...# #  #.####.  #.##.. ∆  #.#... #  #.#g.##$#  #.##l.. # . #..######. #.ehq# #...@(...##  #[....####  #.####....  #.....####. #......eh.# ##.........  .######..ehg   goblin ###.. .##.. eh= eheh&g.eh{'40eheh _You see here a scroll labelled XAUT GASYMEOHOGIE.eh  #...# #  #.####.  #.##.. ∆  #.#.g. #  #.#..##$# . #.##l...# ..eh=  #..######...# #.#  #...?@...## ehr " #[....####  #.####.... eh 3 #.....####.. #........# #.eh ##......... eh  #.######...  ###.. eh ehܡ eh g..∆eh -1 _ehB ehV q _You see here 5 large rocks.eh  #...# #  #.####... #.##.. ..∆  #.#... ## ##eh" g #.#..##$# ..# #.##....# ...# #..######...#  #.eh #  #...?(@..##  #[....####  #.####.... eh #.....####..eh #........# #.eh ##......... Seh% S   ball python (constriction, wandering) #.######..ehD o. ###.. .##..eha -∆ eh eh ).eh| -2 _eh eh eh- #...# #  #.####...  #.##..g..∆ # #.#...### .##  #.#..##$# ...# eh #.##....##...# # #..######...# # #.# .eh #...?(.@.## eh #[....#### ehF #.####....  #.....####..eh, #........# #.. ##......... . g   goblinehK #.######... ###....##..∆ eheh".geh&3eheheh #...# #  #.####... eh #.##...g.∆ ##  #.#...### ..##  #.#..##$# ...# .eh #.##....##...# #.eh@ #..######...# eh=~#. #.# ehxB. #...?(..@##  #[....#### eh #.####....  #.....####ehΥ.. #........# #..eh ##......... . eh% #.######... ###....#ehD0#..∆ ehƨehhb.∆∆eh]&4ehǿeheho;M##.# ∆ #..# ## ##... ##.....∆ ## #...### ..# ..##$#  .##.l..##...#ehp=######...##....@..#.....?(...### [....#### .. ∆   #.####.... ..#...##$...l   iguana.#.#####....ehpehseh~F.leh`&5eheheh" h ###.# ∆ # #...# ## # #.####... ### #.##.....∆.## # #.#...### ..## . #.#..##$# ...# eh# . #.##..l.##...# #. #..######...# #. #.# .eh1#  #...?(...### eha# o #[....####... ∆  #.####........#eh#  #.....####...##$. #........###.. # ##.........##..S   ball python (constriction, wandering) #.######... #S. ehd' eh5( eh( eh7 g.g   goblinS.eh: =6Kinetic GrapnelehC ehF ehi " ###.# ∆ ##. #...# ## #. #.####...### #. #.##.....).## #. #.#...###...## . #.#..##$##g..# eh(j . #.##....##...# #. #..######...# #. #.# . #...?(...### ehWj } #[....####... ∆  #.####........#eh}j f #.....####...##$. #........###.. # ehj ##.........##.S  #.######. ehj eh=p ehYw ehÁ .g∆S.S)ehN &7eh eh 5 _The ball python hisses angrily.ehJ #.###### ##.##.# ∆ #..# ### ##...### #.....).## #.###...#eheJC ..##$##. ##....##g..#######.@.##ehJF.......##....ehJ...?(...### [....####... ∆####........#ehJ.####...##$.∆........###.S ###.........##..ehKU.######... #..eh%MehOeh?X8.ehY.=8ehEaehc= _The goblin hits you but does no damage.eho  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh( #You shape a spike launcher from a nearby wall.eheh]9/11 -----=9eheh= _The goblin hits you but does no damage.eh8  You hit the goblin.eh C)eh8x30-50.4 (1.1Kinetic Grapneleh|eh 4 _You kill the goblin!ehAehۉM.......# #.###### ##.##.# ∆ #..# ### ##...### #.....).## #.###...# ..##$##. ##....##@..#######...###........##....   #...?(...####...........##.ehk--10eheh  Things that are here: _a +0 dagger; a goblin corpseehM#####.#.#.......# #.###### ##.##.# ∆ #..##### ##...### eh#.....).## #.###...# ..##$ ##....##)..######...##eh#   #..........##eh*........eh\5##......###.ehehG-2 _eh@eh[ehtGM #....#####.#.#.......# #.###### ##.##.# ∆ #..##### ###...### #.....).## #eh.###.@.## ..##$##. ##....##)..   #..######...###.....##eh....####..eh7#ehTD-----3eh=eh] _Your spike launcher falls apart as you grow too distant to maintain it.ehE   #...#.#. #.#  ######.#. #.  #......# #..  #.###### ##  ###.# ∆ ##  #...##### #  #.####...### #  #.##.....).## #  #.#...###@..##   #.#..##$##...#   #.##....##)..# #  #..######...## #  #...##   #...?(...###  #[....####... ∆  #.####....hE m....#   #.....####...##$.∆eh_J eh9M &4eh.T ehMV ehdk6M##### #...#####.#.#...... #.###### ##.##.# ∆ #..##### ##...### #.....@.## ##...###...## #..##$##.   #.##....##)..##....ehyeh{&5ehBehSQ _You see here a +0 falchion.eh5  #.#.#.#. #####.  #...#.#. #.  ######.#. #.  #......# #  #.######eh63 ##  ###.# ∆   #...######   #.####...###   #.##....@).##   #.#...###...## eh6  #.#..##$##...#   #.##..l.##)..# #eh7  #..######...## #  #..........## l   iguanaeh?7  #...?(...###  #[....####.ehn7.. ∆   #.####.#eh :ehC0.eh F`10/11==6 _ehMehOeh  #.#.#.#. #####  #...#.#. #  ######.#. #  #......# #  #.###### ehT  ###.# ∆   #...######  #.####...###  #.##...@.).##  #.#...###...##  #.#..##$##...#   #.##....##)..# #  #..######...## #eh  #..........##   #...?(...###  #[....####... ∆   #.####.#ehehUll   iguanaeh=7Kinetic Grapnelehaehkehk   #.#.#.#.   #...#.#.   ######.#.   #......#   #.######eh}l i   ###.# ∆  #...######  #.####...###  #.##..@..).##  #.#...###...##  #.#.l##$##...#ehl Q  #.##....##)..#  #..######...##  #..........##   #...?(ehm v...###  #[....ehm ####... ∆   #.####.#eho ehx <l..ehz &8ehЂ ehʄ eh/h #.#.#.#. # #...#.#. # ######.#. # #......# ehxG# #.###### # ###.# ∆  #...######  #.####...###  #.##...@.).##  #.#..l###...##  #.#..##$##...#  #.##....##)..# # #..######...## # #..........## . #...?(...### #[....#eh+ ehweh%8l.ehr%&9ehG+ehx,eh   ehB Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ehS 8*eh9* ~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the iguana.ehF l#The iguana is lightly wounded.eh e8/11 ----==60eh) ehf L _The iguana misses you.ehK| *You hit the iguana but do no damage.ehl  The iguana is lightly wounded.  The rocky spike skewers the iguana!eh lThe iguana is heavily wounded.1eh@#eh$W _The iguana completely misses you.ehl t * You hit the iguana.ehE  The iguana is severely wounded.The rocky spike skewers the iguana.ehK )eh :†eh ----742.5 (1.1Kinetic GrapnelYour Necromancy skill increases to level 1!Your Translocations skill increases to level 1!  Your Fire Magic skill increases to level 1!Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!eh: eh? h _Your Alchemy skill increases to level 1!eh5  #.#.#.#.   #...#.#.   ######.#.   #......#   #.######   ###.# ∆  #...######eh  #.####...###  #.##..@..).##  #.#...###...##  #.#..##$##...#  #.##....##)..#  #..######...##  #..........##  #...?(eh,...###  #[....####... ∆   #.####.#eh eh<--30 _ehehkt _You see here an iguana corpse.ehKy  #.#.#.#.  ehLL #...#.#.  ######.#.  #......#  #.######  ###.# ∆  #...######  #.####...###ehL  #.##.@†..).##  #.#...###...##  #.#..##$##...#  #.##....##)..#  #..######...##ehL  #..........##  #...?(..ehM.###  #[....####... ∆ eh0MO  #.####.#eh[{9==--4 _ehRfehhehWehWehmYehgnehlXehpP==ehrehvehvehyeh}eh}eheh[ehehehC,eheh;ehP10/11==ehBehbehȗehxehehehehߢeh&ehehLeh:==eheh(ehjehehǷeheh(eh(,ehWehehQM1===ehzeheh,eh)eheheh7ehIeheheheheheheh;===eh9eh~BehVehehehehM _You now have 129 gold pieces (gained 7).eheheh+ ehZ ehS,ehyehehneheheheh3eheh=%,ehN),ehm+ehy2c  You see here an iguana corpse.eh6ehV7 _eh<;eh?ehC,ehNFehIehLehMeh*NehPehyT,ehUehXeh[eh[eh]eh`~  Things that are here:  a +0 dagger; a goblin corpseehcehd _ehNfehjehmeh oehpehuehx,eh.zeh|ehehehwehehehehэeh`  You see here 5 large rocks.ehdeh _eh,eh  #...######   #.####...###  #.##..†..).##  #.#...###...##eh  #.#..##.##...#  #.##....##)..#   #..######...##  #..........##  #...@(...##  #[....####... ∆  #.####........#eh8  #.....####...##$.∆  #........###.. #  ##.........##..  #.######... #..  ###....##..∆  ##∆eh1303.5 (39.0)ehܸ,4.5 (40ehjehg _h - a scroll labelled XAUT GASYMEOHOGIEeh eheh*ehXehXehReh #.##..†..). #.#...###...##  #.#..##.##...#  #.##....##)..# # #..######...## # #..........## . . #....(...###S.# eh< #[....####...##∆ #.####.@......# #.....####...##$.∆  #........###..# #  ##.........##.. #.######... #.. ###....##..$# ehS   ball python (constriction, wandering) ..##!# ...# #.? ### .##eh16.5 (2.0)eh ..eh"+7.5 (3ehU-eh'/eh 3eh ehN eh ,eh" eh ehH eh eh" ehk& eh2   #.#..##.##...#  #.##....##)..#  #..######...##  #..........##..   #....(...###S.#ehr3    #[....####...##∆   #.####........#  #.....####...##$.∆  #.....@..###..# #eh3   ##.........##..   #.######...##..  ###....##..$#  ..##!# ...#ehu4   #.? ### .##S   ball python (constriction, wandering) ##. ..  .. ehv9 +9.5 (2ehC ?S.ehE ,10.5 (3ehN eh}Q eh L   #.##....##)..#  #..######...##  #........  #....(...###..#  #[....####...##∆  #.####........#  #.....####...##$.∆  #.....@..###..# #  ##.........##..  #.######...##..  ###....##..$#  ..##!# ...#  #.? ### .##  ##. .. ..eh|   #.##....##)..#  #..######...## ehФt #........  #....(...###..#  #[....####...##∆  #.####........#  #.....####...##$.∆  #.....@..###..# #  ##.........##.. eh #.######...##..  ###....##..$#eh ..##!# ...# #.? ### .##  ##. .. ..ehehehWehb _A ball python is nearby!ehL   #.##....##)..#  #..######...##  #........  #....(...###..#  #[....####...##∆  #.####........#  #.....####...##$.∆  #.....@..###..# #  ##.........##..  #.######...##..  ###....##..$#  ..##!# ...#  #.? ### .##  ##. .. ..ehk   #.##....##)..#  #..######...##  #........  #....(...###..#  #[....####...##∆  #.####........#  #.....####...##$.∆  #.....@..###..# # ehl ##.........##..  #.######...##..  ###....##..$# ..##!# ...# #.? ### .##  ##. .. ..eh yehzeh8ehb _A ball python is nearby!ehL   #.##....##)..#  #..######...##  #........  #....(...###..#  #[....####...##∆  #.####........#  #.....####...##$.∆  #.....@..###..# #  ##.........##..  #.######...##..  ###....##..$#  ..##!# ...#  #.? ### .##  ##. .. ..ehĔ   #.##....##)..#  #..######...##  #........  #....(...###..#  #[....####...##∆  #.####........#  #.....####...##$.∆  #.....@..###..# #  ##.........##..  #.######...##..  ###....##..$# ..##!# .ehD~..# #.? ### .##  ##. .. ..eh~eh4ehLeh6b _A ball python is nearby!eh #.#..##.##...#  #.##....##)..# # #..######...## # #..........##S. . #....(...###..#  #[....####...##∆ eh? #.####........#  #.....####...##$.∆  #.###..# #  ##.##.. eh5 #.######...##..  ###....##..$# ..##!# ...# #.? ### .## ##. ... # ... ehoeh21.5 (1 _eheh  #.#..##.##...# . #.##....##)..# #. #..######...## #. #..........##S. . #....(...###..#  #[....####...##∆  #.####........# eh  #.....####...##$.∆  #.###..# #  ##.##..  #.######...##..  ###....##..$# ..##!# ...#eh g #.? ### ..## ##. ... ## ...ehf  eh& <2ehs. eh#1 fhqh fhh fh~k fho fhw  #.##....##)..# #. #..######...##..fh>x #. #..........##.... #....(...###..# #  #[....####..S##[o #.####........# fhdx  #.....####...##$.∆ #........###..# #  #.##.. fhx g #.###### ###....##..$#  ..##!# ...# #.? ### ..## ##. ... .## o   orc (asleep)fhx   ... ## S   ball python (constriction, wandering)fhy fh~ s 0  An orc comes into view. It is wielding a +0 whip.fh~ fhɊ .SS)3.5 (1fh/ fh 5 _The ball python hisses angrily.fh5 )..#  #..#..##..  #..........##..  #....(...###..# #  #[....####...##[o  #.####.....S..#  #.....####...##$.∆  #........###..# #  ##.......@.##..  #.######...##..  ###....##..$#  fh66..##!# ...#  #.? ### ..##  ##. ... .##  ... ##fhU )..#  #..#..##.. fh  #..........##..  #....(...###..# #  #[....####...##[o fhx #.####.....S..#  #.....####...##$.∆  #........###..# # fh|G ##.......@.##..  #.######...##..  ###....##..$#  ..##!# ...# #.? ### ..##fh ##. ... .##  ... ##fhTfhNfhfhEd _There are monsters nearby!fh/* )..#  #..#..##..  #..........##..  #....(...###..# #  #[....####...##[o  #.####.....S..#  #.....####...##$.∆  #........###..# #  ##.......@.##..  #.######...##..  ###....##..$#  fhm+..##!# ...#  #.? ### ..##  ##. ... .##  ... ##fh9 )..#  #..#..##..  #..........##..  #....(...###..# # fhQ #[....####...##[o  #.####.....S..#  #.....####...##$.∆  #........###..# #  ##.......@.##.. fh #.######...##..  ###....##..$#  ..##!# ...# #.? ### ..## ##. ... .##  ... ##fh#fhfhfhd _There are monsters nearby!fh " #.##....##)..# #.. aGoodWitch the Tinkerer #..######...##.. #.. Gnoll fhy #..........##.. ... Health: 32/32 ======================== #....(...###..# #  Magic: 10/11 =====================--- #[....####...##[o  AC: 5Str: 12 #.####.....S..#  EV: 10Int: 14fhʚ  #.....####...##$.∆  SH: 0Dex: 10 fh 1#........###..# #  XL:  4 Next: 74% Place: Dungeon:3 ##.......@.##..  Noise: ---------  Time: 2313.5 (0.0) fh #.######...##..  e) +0 whip (elec) fh ###....##..$#  Cast: Kinetic Grapnel ..##!# ...#  #.? ### ..##  ##. ... .##  o   orc (asleep) ... ##fh  S   ball python (constriction) fh؛ _There are monsters nearby! _There are monsters nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  fh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefh& fhؓ fh} wThat beam is likely to hit you. Continue anyway? fhە IY - Yes  N - NofhE fh fh fhI   #.##....##)..##.. aGoodWitch the Tinkerer   #..######...##..#.. Gnoll fh q  #..........##..... Health: 32/32 ========================   #....(...###..# #Magic: 11/11 ======================== fhŧ  #[....####...##[oAC: 5fhݧ ,Str: 12 fh   #.####.....S..#EV: 10fh ,Int: 14 fh8   #.....####...##$.∆fhM YSH: 0Dex: 10 fhw   #........###..# #fh XL:  4 Next: 74% Place: Dungeon:3 fhۨ   ##.......@.##..Noise: ---------  Time: 2313.5 (0.0)   #.######...##..fh :e) +0 whip (elec) fh   ###....##..$#fh 2Cast: Kinetic Grapnel  fhC ..##!# ...# fhX  fhn #.? ### ..##  fh g##. ... .##fh mo   orc (asleep) fh 9 ... ##fhΩ qS   ball python (constriction) fh   fh 5_There are monsters nearby! fh H_There are monsters nearby!fh+ uAiming: Kinetic Grapnel (safe; 1% risk of failure)  fhR Press: ? - help, Q - select action, ( or ) - cyclefhg AShift-Dir - straight lineOkay, then.fhI fh fh fhw  _fh fh  #.##....##)..# #  #..######...##.. #  #..........##..   #....(...###..# #fhi  #[....####...##[o  #.####.....S..#  #.....####...##$.∆  #..###..# #  ##.##..fh  #.######...##..  ###....##..$#  ..##!# ...#  #.? ### ..##  ##. ... .## fh? ... ## ## fhfh24.5 (1 _fhfhfhq  #.##....##)..# #  #..######...##.. #  #..........##..   #....(...###..# #  #[....####...##[o  #.####.....S..#  #.....####...##$.∆  #.###..# #  ##fh.##..  #.######...##..  ###....##..$#  ..##!# ...#  #.? ### ..##  ##. ... .##  ... ##  ### fhڊfh~&5fhfh2fh  #.##....##)..#   #..######...##..   #..........##..   #....(...###..# #fho  #[....####...##[o  #.####.....S..#  #.....####...##$.∆  #.###..# #  ##fh.##..  #.######...##..fhG  ###....##..$#  ..##!# ...#fh4  #.? ### ..##  ##. ... .##  ... ##fhmf  ### fh fhY&6fhZfhfhM..##.##.##....##)..# #..######...##..#..........##.. #....(...###..# #fhVD#[....####...##[o####.....S..# ####...##$.∆#.###..# ###.........##.. #.######...##..  ###....##..$#...#.fhF#####fh%fhD===7fh\fhѶfh6t fhw fh| fh fh   #.#..##.##...#  #.##....##)..#  #..######...##..  #..........##..  #....(...###..# #  #[....####...##[ofh!   #.####.....S..#  #.....####...##$.∆  #.###..# #  ##.##..  #.######...##..  ###....##..$# fhE"c ..##!# ...#  #.? ### ..##  ##. ... .## ## ... ##   ###fh1fh4&8fh=fh?fhU  #.#..##.##...#  #.##....##)..#  #..######...##..  #..........##..  #....(...###..# #  #[....####...##[o  #.####.....S..#fh  #.....####...##$.∆  #.###..# #  ##.##..  #.######...##..  ###....##fh..$#  ..##!# ...#fh  #.?.### ..##fh,J  ##.fhFb.... .##  ##fh#... ##   ###fhfh&9fh fha fhw  #.#..##.##...#  #.##....##)..#  #..######...##..  #..........##..  #....(...###..# #  #[....####...##[ofhy  #.####.....S..#  #.....####...##$.∆  #.###..# #  ##.##..  #.######...##..fh  ###....##..$# fh ..##!# ...#  #fhf.?.### ..##fh7  ##..... .##  ###... ## fhZJ  ###fhfh6'20fhLfhfh  #....##).######...##..#..........##.. #....(...###..# #[....####...##[o.####.....S..# ....####...##$.∆fh 5...###..# # ##..##..  #.######...##..##....##..$# #fh$ <##fh fhd &1fh# fh% fh}4fhfhvfh #.##....##)..#  #..######...##..  #..........##..  #....(...###..# #  #[....####.K.##[o  #.####.....S..#  #.....####...##$.∆  #.###..# #  ##.##.. fh #.######...##..  ###....##..$#  ..##!# ...# #.?.### ..##fh$ ##..... .## K   kobold (wandering) ###.fhG{.. ## ###fhe fh fh8K.fh&2fhfh u _A kobold comes into view. It is wielding a +0 dagger.fh$* #.##....##)..#  #..######...##..  #..........##..  #....(...###..# #  #[....####K..##[o  #.####.....S..# fh&b #.....####...##$.∆  #.###..# #  ##.##..  #.######...##..  ###....##..$#  ..## #.?. ##..... .##  fhG&###fhp&3  fh*fh5L.Kfh~9&3fhDfh#Gfh  #.##....##)..#  #..######...##..  #..........##..  #....(...###..# #  #[....####...##[o fh  #.####...K.S..#  #.....####...##$.∆  #.fh ###..# #  ##.##.. fh#  #.######...##..  ###....##..$#  ..##!# ...#fhZ n #.?.### ..## ##..... .## ###... ## ### K.K   kobold (wandering)fh 4fh! fh$ fhc fhJd d #.##....##)..# fhsd #fhd  #..######...##.. fhd #fhd  #..........##.. fh!e .fhKe  #....(...###..# # fhye #[....####...##[o fhe #.####..K..S..# fhe #.....####...##$.∆ fhe + #.fhf ###..# # fhcf 8 ##.fhf 6##.. fhg #.######...##.. fhxg ###....##..$# fhg  fhh z..##!# ...fhh +#fh&i #.?.### ..##fhei Y ##..... .## fhi  fhi $###.fhj /.. ##fh5j fhdj #fhj "##fhj  fh2q fh K.K===5fhZ fh; ( _The kobold shouts!fh  #.##....##)..# #. #..######...##.. #. #..........##.. . #....(...###..# #  #[....####...##[o  #.####.K...S..#  #.....####...##$.∆  #.###..# #  ##.##..  #.######...##..  ###....##..$#  ..##!#[39;49fhj pm ...# #.?.### ..## ##..... .##  ###... ## ### fh fh! 4K.fh 0---6fh fh fh+C  #.##....##)..# #. #..######...##.. #. #..........##.. . #....(...###..# # fh,M q #[....####...##[o  #.####K.......#  #.....####...##$.∆  #.###..# #  ##.##..  #.######...##..  ###....##..$#  ..## #.?.### ..## ##..... .## o   orc (asleep) ###... ## K   kobold ### fhAc .K---7Kinetic Grapnelfhu fh  #.##....##)..# #. #..######...##.. #.fhǻ  #..........##.. .fh  #....(...###..# # fh #[....####...##[o fh= #.####........# fh\ #....K####...##$.∆  #.fh ###..# #  ##.##.. fh #.######...##.. fh޼ _ ###....##..$#  ..##!##...# #.?.###.fhF Q..## ##.......## K   kobold ###...###  fh% fhJ J.Kfh fh 8fh fh fhzfhH{fh8fhևfh&fhfhtfh?fh!cfh{dfhЁfhfhfhٴfhTfhw.######...##..........##.. ..(...###..# # [....####...##[o.####........# ....####...##$.∆K..###..# # #.........##..  #.######.@.##..##....##..$#  ..##!##...#.?.###...##.......## ###...###  ###fhyfhF.Kfh&9fh5fhُfh........##.. ...(...###..# # [....####...##[ofhf.####........# ....####...##$.∆....K.###..# # #.........##.. fh[o #.######...##..##....##@.$#  ..##!##...#.?.###...##.......## ###...### ### fh fhfhH.K#fh'30fhB(fh(fh›  #.##.. .   #....(...###..# #  #[....####...##[o  #.####........#  #.....####...##$.∆  #........###..# #  ##......K..##..  #.######...##.. fh(  ###....##.@$#  ..##!##...#  #.?.###...##  ##.......## ###...### #### fhT    fh˞ fh fh( fhE YS.KS   ball python (constriction)K   kobold1fh( fh fĥX #.##.. .  #....(...###..# #  #[....####...##[o  #.####S.......#  #.....####...##$.∆  #.###..# #  ##.........##..  #.######K..##..  ###....##..@#  fhq..##!##...#  #.?.###...##  ##.......## ### ####  fh4,fhYu.S.Kfh&2fh*fhQ _You see here 6 gold pieces.fh  #.##..   #....(...###..# #   #[....####...##[o   #.####........#   #....S####...##$.∆   #.###..# # fh   ##.........##..   #.######...##..   ###....##K@$#   ..##!##...#   #.?.###...##   ##.......##   ##fh |#...###   ####  fh %  fh fhJ.Sfh.=3fh!%fhp'= _The kobold hits you but does no damage.fhD5  You hit the kobold but do no damage. Lightning courses through the kobold!fhu6 fh;B h.S)fh@F .54fhM fhN J _You kill the kobold!fh   #.##..   #....(...###..# #   #[....####...##[o   #.####........#  fh ]  #.....####...##$.∆   #........###..# #   ##.....S...##..   #.######...##..   ###....##@.$#  ..##!##...#  #.?.###...##  ##.......##fh   ###...###  ####   fh fh F.Sfh .-5fh fh  Things that are here: _a +0 dagger; a kobold corpsefhfh%fhT1-fhڡfhfhufhF.Sfh`.=6fhfh Y _The ball python closely misses you.fh R  The ball python bites you but does no damage.fh^ 1-  0  7Constr fh fhR z _The ball python grabs you. The ball python constricts you. fhtu######...##..#........##.. ........(...###..# #[....####...##[o####........# ...####...##$.∆........###..# ###.........##.. .######S@.##.. fh###....##).$ ..##!##....?.###...####.......#####...####### fh fhV10 -8 fh fhA9 _You escape the ball python's grasp. fh)  You hit the ball python but do no damage.The ball python completely misses you. The ball python grabs you. fh   0  =9.6 (1.1Constr  fh  fh֝ _ _The ball python constricts you. fhThe ball python completely misses you. The ball python grabs you. _ You closely miss the ball python.  The ball python bites you but does no damage.  The ball python constricts you.  The ball python bites you but does no damage. fhr29---40 fh/0 fh  fh_ _The ball python constricts you. fhp=  You hit the ball python. fh:E† fh30=-10 71Kinetic Grapnel fhn fhO _You kill the ball python! fhTx   #..######...##.. #  #..........##..   #....(...###..# #  #[....####...##[o  #.####........#  #.....####...##$.∆  #.###..# #  ##.##..  #.######@..##.. fhhy  ###....##).$#  ..##!##...#  #.?.###...##  ##.......##  ###...###  ####   fh fhx.-2 fh3 fhx _You see here a ball python corpse. fh- k- fh2 #..######...##.. #. #..........##.. . #....(...###..# #  #[....####...##[o  #.####........#  #.....####...##$.∆  #.###..# #  ##.##..  #.######†@.##..  ###....##).$#  ..##!##...#  #.?.###...## ##.......## ###...### ###[3 fh373m#   fh : fh;-3 _ fh.E fhF fhX #..######...##.. #.   #..........##.. .   #....(...###..# #  #[....####...##[o  fha #.####........#  #.....####...##$.∆  #.###..# #  ##.##..  #.######†.@##..  ###....##).$#   fh״S..##!##...#  ##.......## ###...###  fhHG####   fh fhs&4 fh fh fh fh$  fh2........##..  fh€. fh.(...###..# # fhA!  fh[....####...##[o fh.####........#  fh....####...##$.∆ fh?...###..# #  fh{`#.........##..  fh` #.######†..##.. fh>o##....##)@$#  fhc ..##!##... fh̓m#.?.###...# fh . fhH. fh#  fh  fh fh21==5 fh fh #.##.. .  #....(...###..# #  #[....####...##[o  #.####........#  #.....####...##$.∆  #.###..# #  ##.........##..  fh{#.######†..##..  ###....##).@#  ..##!##...#  fh#.?.###...##  ##.......## fh,K ###  fh fh fh\ &6 fh( fh1 fh3+7.6 (2 fh>T _You now have 135 gold pieces (gained 6). fh%  (...###..# # [....####...##[o.####........# ....####...##$.∆...###..# #  fh H#.........##..  #.######†..##..##....##)..#  ..##!##.#.?.###...##.......##  fh (# fhX  fhE +8.6 (1 fh  fh  fhٰ 4 fht  fhy  fhC  #....(...###..# #   #[....####...##[o   #.####........#  fhe  #.....####...##$.∆   #........###..# #   ##.........##..   #.######†..##..   ###....##)..#   ..##!##.@.#  fhq  #.?.###...##   ##.......##   ###...###   fh@h ####      fh fhR2== fh9 fh fha  fh<  #....(...###..# #   #[....####...##[o   #.####........#   #.....####...##$.∆   #........###..# #   ##.........##..   #.######†..##..   ###....##)..#  ..##!##@..#  #.?.###...##  ##.......##  ###...###   ####    50 fhm [....####...##[o.####........# ....####...##$.∆...###..# # #.........##..  #.######†..##..##....##)..#  ..##!##.#.?.###.@.###.......##  ###...###   fhu fhw&1 fh~ fh fh -  #[....####...##[o  #.####........#  #.....####...##$.∆  #..###..# #  ##...##..  #.######†..##..  ###....##)..#  fh+  ..##!##...#  #.?.###@..##  ##.##  ###...###   fh p ####      fh  fh &2 fh&  fh*(  fh{8\.####........# ....####...##$.∆...###..# # #..##..  #.######†..##..##....##)..#  #..##!##.#.?.###...###.....@.##  ###...###  ####  fhF> fhbAB=3 fh2N fhmP fh  #.####.#  #.....####...##$.∆  #........###..# #  ##.........##..  #.######†..##..  ###....##)..#  #..##!##...#  #.?.###...##  ##.##  ###...###  #####       fh fh&4 fh fh fhP  #.####.# fh   #.....####...##$.∆  #........###..# #  ##.........##..  #.######†..##.. fh  ###....##)..#  #..##!##...#  #.?.###...##  ##.##  ###...###  fh> #####  fh    fh%   fh  fhm&5 fh) fh   #.####.#  #.....####...##$.∆  #........###..# #  ##.........##..  #.######†..##..  ###....##)..#  #..##!##...# fh0 +  #.?.###...##  ##.##  ###...###  #####       fh  fh &6 fh"  fh#  fh ,  #.####.#  #.....####...##$.∆  #........###..# #  ##.........##..  #.######†..##.. fh, e  ###....##)..#  #..##!##...#  #.?.###...##  ##.##  fh  ###...###  #####       fh6  fh &7 fh  fh<  fh3   #.####.#  #.....####...##$.∆  #........###..# #  ##.........##..  #.######†..##..  ###....##)..# fh   #..##!##...# fh ;  #.?.###...##  ##.##  fh  ###...###  ##### fh     fh, ,    fh  fh  &8 fh0  fhO  fh  fh  fh  fhQ  fhY  fh  fh*  fh  fhm [....####...##[o####........#  fh z####...##$.∆.###..# # fh ##.........##.. .######†..##..###....##) fh .##!##...#.@.###...####.......## fh q###...######## fh} <9 fh  fhD  fh ,60.6 (2 fhZ  fh6 l _e - 2 scrolls labelled OQI UDDOON (gained 1)fh(M....(...###..# #[....####...##[o####........# ....####...##$.∆.###..# ###.........##.. fh).######†..##..###....##)##!##......###...####.......## fhC)_###...###fh3fh6+1.6 (1fh>fhV@fhM......##.. #....(...###..# ##[....####...##[o#.####........# .....####...##$.∆........###..# #fh##.........##.. .######†..##..###@...##)##!##......###...## ##.......##.#fh8#fhfhI&2fh%fh'fh d4fhofh #.##..  #....(...###..# #  #[....####...##[o  #.####........#  #.....####...##$.∆  #........###..# #  ##.........##..  #.######†..##..  ###.@..##)..#  #..##!##...#  #...###...##  ##... ###...### #####   fhfhb&3fhfhHfhv  #.##..  #....(...###..# #  #[....####...##[o  #.####........#  #.....####...##$.∆  #........###..# #  ##.........##..  #.######†..##..  ###..@.##)..#  #..##!##...#  #...###...##  ##.......## ###...### #####   fh <4fhj fh{ fh+ ^ #.##.. . #....(...###..# #  #[....####...##[o  #.####........# fh R #.....####...##$.∆  #........###..# #  ##.........##..  #.######†..##..  ###...@##)..#  #..##!##...# fh #...###...##  ##...fh n ###...### ##fh5 *### fhQ   fh fh &5fh fhB fhh fhj fhwq fhr fh7- (...###..# # [....####...##[o#.####........# #.....####...##$.∆fh!#........###..# # #.........##..  #.######†..##..##....##)..#  #..##@##.#...###...###.......## #...#fh+fhfhb&6fhfh^fhj+7.6 (2fhfhY _l - a glowing grey potionfhGfhHfhFQfhRfhu M......##.. .....(...###..# ##[....####...##[o#.####........# #.....####...##$.∆........###..# ###.........##.. .######†..##..###...@##)#..##.##...fh? #...###...## ##.......###...#fhfh}+8.6 (1fhfhfhIfhfhfhԴ,fhjfh,fhefhfhlfhZfhfhfhfhlfhfhfh fh,fhfh+fhfhfhfhfh0fhWfhGfh(fhfh%fhfh?fhffhfhWfh fhfhfhfhf~  Things that are here:  a +0 dagger; a kobold corpsefhFfh _fhfhg  You see here a ball python corpse.fhhfh _fhfhfhfhfhfhfh+ fhr fhJ fh fhfhfhfhYfhfhfhfh fh"fhr#fh%fh(fhq0,fh.3fh6fhHI #.##..†..).## # #.#...###...## . #.#..##.##...# .. #.##....##)..# ###.. #..######...##... #.. #..........##.... ... #....(...###..# # #[....####...##[o  #.####...@....## #.....####...##$.∆ #........###..# # ##.fh;J[39;49m........##.... #.######†..##... ###....##)..# ##o   orc (asleep) #..##.##...# #...###...## ##.......##868.0)fhYo.o7.6 (19fhScfhefh ).##  ..##  ...#  #.##)..# ##  #..######...##...  #..........##....  #....(...###..# #  #[....####...##o.  #.####...@....##  #.....####...##$.∆  #........###..# #  ##.........##....  #.######†..##...  ###....##)..# ##  #..##.##...#  #...###...##  ##.......## fh( ).##  ..##  ...#  #.##)..# ##  #..######...##...  #..........##....  #....(...###..# #  #[....####...##o.  #.####...@....##  #.....####...##$.∆  #........###..# #  ##.........##.... #.######†fhQ)..##... ###....##)..# ##  #..##.##... #...###...# ##.....fh-fh .fh9fh<[ _An orc is nearby!fh ).##  ..##  ...#  #.##)..# ##  #..######...##...  #..........##....  #....(...###..# # fhg #[....####...##o.  #.####...@....##  #.....####...##$.∆  #........###..# #  ##.........##....  fhL#.######†..##...  ###....##)..# ##  fh}#..##.##...#  #...###...##  ##.......## fhe  ).##  ..##  ...#  #.##)..# ##  #..######...##...  #..........##....  #....(...###..# #  #[....####...##o.  #.####...@....##  #.....####...##$.∆  #........###..# #  ##.........##.... #.######†fh/f ..##... ###....##)..# ##  #..##.##... #...###...# ##.....fhOn fhp fh fh [ _An orc is nearby!fh  ).##  ..##  ...#  #.##)..# ##  #..######...##...  #..........##....  #....(...###..# #  #[....####...##o.  #.####...@....##  #.....####...##$.∆ fh  #........###..# #  ##.........##....  #.######†..##...  ###....##)..# ##  #..##.##...#  #...###...##  ##.......## fh2  ).##  ..##  ...#  #.##)..# ##  #..######...##...  #..........##.... fh2  #....(...###..# #  #[....####...##o.  #.####...@....##  #.....####...##$.∆  #........###..# #  ##.........##....fh3 h #.######†..##... ###....##)..# ## fh:3 \ #..##.##...fh3 #...###...# ##.....fh5? fhA fhxM fhjP [ _An orc is nearby!fhaL #.##..†..).## #. #.#...###...## . #.#..##.##...# . #.##....##)..####. #..######...##...# #. #..........##.... . #....(...###..# #  #[....####...##o. #.####....@...##  #.....####...##$.:  #........###..# #  ##.........##.... #.######†fhM..##...# ###....##)..### #..##.##...# #...###...## ##.......##fh9RfhR88.0) _fhYfh[fhN& #.##..†..).## #.   #.#...###...## .   #.#..##.##...# .   #.##....##)..##### #.  fh"OD #..######...##...# #.   #...##.... .   #....(...###..# # .fhWOk #[....####...##o..# #.####.## fhO( #.....####...##$.:# #.###..# # . ##...##....fhOJ #.######†..##...# ###....##)..#####  #..##.##..fhP}.# #...###...## fh9P fh[fh^&9fhZgfhifh O #.##..†..).## #.  #.#...###...## .  #.#..##.##...# fh V.  #.##....##)..##### #.  #..######...##...# #.  #....##.... # . fh6  #....(...###..# #..# fh_ ; #[....####...##o..#  #.####.fh 9##  #.....####...##$.:# fh #.###..# #..# fh  ##.........##.... # fh( 6#.######†..##...# ###....##)..#####  fh #..##.##...# #...###...## fhb fh '90fh fh w#.##..†..).## #...##.#...###...## .#.#..##.##...# .#.##....##)..##### #.#..######...##...# #.#....##.... ## .fh #....(...###..# #..# #[....####...##o..# #.####.## #.....####...##$.:# #.fh4 K###..# #..# ##.........##.... ##fhX #.######†..##...#fh| ###....##)..##### #..# fh fh fh" &1fh# fh fh< #.##..†..).## #... #.#...###...##  #.#..##.##...#  #.##....##)..##### # #..######...##...# #fh #....##.... ##  #....(...###..# #..# #[....####...##o..# #.####fh.## #.....####...##$.:# #.###..# #..# ##.........##.... ##fh3 #.######†..##...#fhV ###....##)..##### #..fhv[##.##...#  #...###...## fhM ##.##fhfh&2fhf!fhb#fh9,##...### #..†..).## #.###...# ..##.##...# ##....##)..###########...##...# #fh:1......##.... ## ..........(...###..# #..#[....####..@##o..#####........## fh0:.####...##$.:# .fhV:.###..# #..fhp:##.........##.... ##fh:.######†..##...#fh:X###....##)#####fh:7##.##......###...##fhEfhH&3fhvQfhSfhM..###### ###...### #..†..).## #.###...# ..##.##...# ##....##)..##########...##...## #......##.....## ..........(...###@.# #..#[....####...##o..#####........## #.....####...##$.:#..#..###.#fhfh&4fh$fh&fhӶ fh fh fh fh Q#...###### #..##.####...### #...##.##..†..).## #...##.#...###...## .#.#..##.##...# .#.##....##)..##### #.#..######...##...## #.#.##.....## .#....(...###.@# #..# fh #[....####...##o..# #.####........## #.....####...##$.:##........###..##...##.fha #.######†..##...# fh fh &5fh0% fh]& fh'M##.# ∆ ##.#.)..###### ###...### #..†..).## #...#.###...# fh-(..##.##...# ##....##)..##### ######...##...## #......##@....## ...........(...###..###..#fh)[....####...##o..##.####........##.##fh2fh4&6fh>Bfh>Dfhb?###.# ∆ ##.#.).#...###### #..##.####...### #...# #.##..†..).## #...# #.#...###...## ..... #.#..##.##...# fh .#.##....##)..##### #.#..######...##...## #.#.##.@...## .##....(...###..###..# fh(#[....####...##o..###.####..#.....####...fh,#........###.##...##fhY_#.######†. fh fh#&7fhi,fh-fh< ###.# ∆ ##.#.).#...###### #..##.####...### #...#  #.##..†..).## #...#  #.#...###...## .....  fhf#.#..##.##...# .  #.##....##)..##### #.##..######...##...## #.#.##..@..## .#.#....(...###..###..#  #[....####...##o..##  #.####........##  #.....####..  #.###  ##..#.# fhMfhV&8fhfh1 fh03 fh: fh; fhui###.# ∆ ##.#.)..# #...###### #..# #.####...### #...# # #.##..†..).## #...# # #.#...###...## ..... #.#..##.##...# . fh J#.##....##)..##### #.# #..######...##...## #. #.##...@.## .#.# #....(...###..###..# #[....####...##o..## #.####........## ## fh>p#.....####. #.# fhjfhfh&9fh:fhfha.# ∆ ##.#.)..#. ...###### #..#####. .####...### #...# #. .##..†..).## #...# # .#...###...## fh'..... .#..##.##...# . .##....##)..##### #.# ..######...##...## #. .##....@## .fhX#.# ....(...###..###..# [....####...##o..## .####........##### fhfhfh(400fhefhfh0 ...###### #..#### .####...###.# ..†..).###...###...##..... fhE##.##..........#....##)..##### ## ..######...##...##.........##.....## .#.#(...###..###@.# [....####...##o..# fh5.####........##### ...###o   orc#..##.##...#fh͵fhfhH[ofh&1fhоKinetic Grapnelfhfhfh####...###.# ..†..).###...###...##..... ##.##..........#....##)..##### ## ..######...##...##.........##.....## .#.#fhU(...###..###..# [....####...##[o@## .####........##### ....####...##$.:#...###..# #..# #fhu..##.... #######†..##...# fh8_##....##)..####  #..##.##...fhP:#.###...#fhgfhfh.=2fhf _The orc barely misses you.fh  You barely miss the orc. Your bite misses the orc.fhZ 51-fh} 3fh fh 6 _The orc hits you with a +0 whip.fh  You hit the orc.  The orc is moderately wounded.fh-4.7 (1.1fh%fh': _The orc hits you but does no damage.fh`  You hit the orc. You bite the orc, but do no damage.The orc is moderately wounded.fh52=fh(%50fh8fhI _The orc misses you.fh_X  You hit the orc. Lightning courses through the orc!fhC)fho806.8 (1.1Kinetic GrapnelfhfhG _You kill the orc!fh #.####...### #...# # #.##..†..).## #...# #.#...###...## ..... #.#..##.##...# . #.##....##)..##### #.# #..######...##...## #. #.##.....## .#.# fh #....(...###..###..# #[....####...##[@.## #.####.##### #.....####...##$.:# #.##fh #..# #..# ##..##.... ## fh9  #.######†..##...#  ###....##)..#####  #..##.##...#  #...###...##fh_ fhJ fh 4-70fh fh q  Things that are here: _a +0 whip; a +0 leather armourfhV.####...### #...# #. .##..†..).## #...# # .#...###...## ..... .#..##.##...# . .##....##)..##### #.# ..######...##...## #. .##.....## .#.# ....(...###..###..# [....####...##[)@## .####.fhG##### .....####...##$.:# .###. fh "fh$G-8 _fh[.fh/fhp 3fhUs fhy fh | fh O=fh# fh fh< fh fh< fh2 ,fhK fh0 fhw fh fh\ fh fh fh fh| fh- fh fhݪ fh fh fh ,fhĸ fh fh- fhZ fh fh? fh fh fh fh_ fh fh fh fh fhb ,fh fh@ fh fh6 fh fhP fh fh! fh fhE fh fhA fh fh fh! fhB fhS fh ...###...##..... ..##.##...#....... #....##)..##### #.......# ..######...##...## #. ..........##.....## .#.#fh ..(...###..###..# [....####...##[).## ####........##### ..##$........###..###..# #.........##.....##fh R..#######.......##fh ###...###fh TYou pick up a parchment of Scorch and begin reading...fh5 0235.0)fh ,4.8 (16fh fhQ ? _You add the spell Scorch to your library.fh 3fhb fhB fh fh ,fh fh( ,fh? fh ,fh} fh M _You now have 140 gold pieces (gained 5).fh 3fh fh fhe fh fh[ fh9 fh ,fh fhX fh ,fh fh fh fh fh> fh fh fh_ fh) fh fh: fhp fh fhV fh fh fh^ fhfh`fhfhfhm fhJfhzfhGfhfhfhfhfhBfhfhfh,fhh"fh$fh$fh&fh(fh|*fh*fh,fh0fh=3,fh4fh}7fh:,fh$=fhNAfhxDfhDfh%Gfh Kfh%M,fhnNfhRfhTfhTfhVfhYfh[,fh ]fh4`fheb,fhcfhffhgfhgfh|hfhAkfhmfhcmfh%nfhvfhwfhxfhJyfht|fh,fh#fhӂfhn,fh~fhfh.fh|fhfhfhfhَfhfhfhfh=fh;fhfhrfhfh$fhWfh,fhfhףfhb,fh\fhfhR,fhfhffh ,fhofhfh,fh޷fhfh`fhfhJfhfh ,fhfhDfh',fhfhufh{,fh/fhfh,fhkfhufh,fh&fhfhC,fhgfhfhfhfhfh fh,fhfhfhfhfhfhDP  There is a stone staircase leading up here.fhfh _fh7fh2fhfh9fh^fhfh,fhfhnfh fhafh)fh fh fh fh fhfhfhfhfhTfh,fhfh!fhfhfhfhfhI ,fhH"fhz#fhP%fh*&fh$'fh)fh,,fh-fh/fh1fh1fh2fh 7fh@8fh_8fh:fh;fh4<fh}<fh1=fh=fh@Bfh@fhfh*fhfhL 7 _You open the door.fhl 3fho fhfhefhfh4fhofhfhfhfhfhfhQfhfhfhfh%fhfh fh[",fh#fh$fh&fh6'fh'fh)fhQ5#.###.#........# #.###.#........# #.#............# #<#...#........#.....#..#####.#∆# .)..÷....# #.# # ######..######.####### ..####..............##### #...............@.......∆+95.8 (71 #######.....#.#........># #####.#.#....###### fh5&#.#.+......############ #.###....#.##.......#.. #..##....#....#####.#..  ##..#....#.............fh5  ∆ ##.#.)..#.............fh6  #..#####.#........... fh>fhA,6.8 (72fhJO _Found an escape hatch in the floor.fh)fhW)fho*fhh3Bfh6Xfhy7fhk9fh:fh2;fh;fh+=fh>fh?fh?fhAfh]BfhBfh!CfhCfhD,fhDfhEfh]GfhGfh,HfhNP  There is an escape hatch in the floor here.fhzPfh%Q _fhQfhRfhSfhTfhTfhVfhCXfhXfh&YfhZfh\,fh]fh>_fh`fh`fhkafhbfh7dfhfdfh0efhPjfhkfhkfhlfhmfhhp,fhqfhsfhu,fhUwfh}x,fhyfh{N _You now have 152 gold pieces (gained 12).fhH|fh|fhj}fh*fhā,fhdfhfh,fhJfhfhfhɋfhQfh #### #fh #..#)##### ##.# ........ ##.# ........ ##@##..# ...####. #fh=#.#...# . #. ###### #.#...+ #. fhf.....###########.#.... .................+...+>fh. ........>..#####.#...#.###..... fhZ....######.......#)^...# #.####.# ......#############....###.# #.# ....#.##.......#....###....# #.#fhUYou pick up a parchment of Foxfire and begin reading...fh.517.8 (21fhԜ,8.8 (22fhtfhb@ _You add the spell Foxfire to your library.fh_:Ifh%;fhs=fhABfh-CfhCfhPDfhEfhN  ######## ......# #)##########w# ....... #  ....... fhO ##.##..# ...####. ##.#...# . #. ######fhO|#.#...+#. w   ribbon worm (asleep).........>..#####.#fhY220.8 (2.0)fhy`A1.8 (3fh(c fhcX_A ribbon worm comes into view.fh  ########## #fh "#@......# ##.#####w# ##.# ##.##..# ##.#...# .  #.#...+ #.#..+...+>>fh Efh] C######### #@......# #.#####w# fhn J#.# #.##..# #.#...# .  #.#...+ #.#..+...+>>fh fh fh fh b _A ribbon worm is nearby!fhy #  #.# #)# #.#####w# . fhR#.# .# #.##..# ...####.# #.#...# . #.# #.#...+ #.###.#...#.#..+...+>.#>..#####.#...#.###.#fh7H2.8 (1 _fhb fh fhϷ # #.# #)##.#####w# .#.# .##.##..# ...####.##.#...# . #.# #.#...+ #.##.#...#.#. fh fh =3Kinetic Grapnelfh fh[ fhE+ # #.# #)##.#####w# .#.# .##.##..# ...####.##.#.#...# . #.##. #.#...+ #.##<#.#...#fh+ 2.# fh3 fhu5 &4fh: fh< fhY# #.# #)##.#####w# .#.# # .##.##..# ...####.##.#.#...# . #.##.# #.#...+ #.##<# .#.#...#.# fhafhb&5fhhfhjfh 7# #.# #)##.#####w# .#.# .# .####.#.##..#.# ...####.##.#.#...#.. . #.##.# #fhc  #.#...+..#.##<# #.#...#### fh/fhO&6fhfh{fhc# #.# #)##.#####w# .##.# #.# .####.##.##..#.# ...####.##...#fhʷO#.#...#.. . #.##.# #.#...+.. #.##<# .#...#### fhfh^&7fhfh  The helpless ribbon worm fails to defend itself.  You whack the ribbon worm!  Lightning courses through the ribbon worm!!fh H†fh g58Kinetic Grapnelfh8 fh O _You kill the ribbon worm!fh  #########.......# #)#############.#####@# .............#.# #.#####..####.##..# fh ####.......#)^...# #.####.##fhi <9fh fh x _You see here a ribbon worm corpse.fh_ u ##########.......# #)#############.#####†# ............. #####..####.##.....#.. . #.##.##.# #############....###.# #.#fhtfh.30 _fhhfh9fh> #########.......# #)#################†# ............. #.#####..####.##.....#......# #.##.##+.....##<# ## ##.......#....###....# #.#fhfh&1fhBfhfh #########.......# #)#################†# ............. #.# ........#####..#.#....####.##.....#@.....# #.##.##+.....#<# ####################.### ...#####.#....# #.#### #.#fh"fht$&2fh)fh +fh R ######### ##.......# #)#################†# ............. #.#..#####..#.#....####.##.....#......# #.##.##+@....##<# ####################.### ...........+...+>..........# ............#####.# #.#fh fhB! &3fh^' fh) fh ###.#...#...'#...+..#.#fh֎ fh &4fh fh ( _You open the door.fhN ######### ## #.......# #) #.#####†# .. #.##..#.#..####.fh #.##..#.#....####.##... #.#...#......# #.##. # #.#...@.....## #.##<##.#...#####.####.+...+>.#.>..#####.#..fh$.#.###.##fh$.#)^...# #.####.## fhEi.##....###.# #.# fhdl.##.#....###....# #.#fh.#####.#....# #.#### #.# fhU.#####.# #.#fhLfh&5fh fhQ _There is an open door here.fh= ### ## #.......# #)#fh= #.#####†# .. #.##..#.#..#### #.##..#.#....####.##fh">s #.#...#......# #.##. ## #.#..@'.....## #.##<# fhB>Z.#.#...#####.####fhe>.+...+>.#.>..#####.#...fh>-#.###.##fh>.#)^...# #.####.## .fh>j.###....###.# #.# fh>l#.##.#....###....# #.# fh?#....#####.#....# #.#### #.# #.#####.# #.#fhxFfhI-6 _fhOfhQfhA ######### ##.......# #)###############†# ..............#.#...######..#.#....####.##.....#......# #.##.# ##'.....#< .#####################.### .............+...+>..........# >..#####.#...#.####.## #.............'...#.# #.#fhfh&7fh fhfh= ######### ##.......# #)###############†# ..............#.#.........######..#.#....####.##.....#......# #.##.# ##'.....#< fhD.#####################.### .............+..@+>..........# >..#####.#...#.### fh޼######.......#)^...# #.####.#.....# #.##.. #.#...........###.#.#.#fh/fh&8fhfhfh ######'>......###..#fh fh &9fh fhJ ( _You open the door.fh/# ## #.# #)##.#####†# .#.##..#.#.####.#.##..#.#....####.##.#.#...#......# #.##.# # #.#...'.....## #.##<# #.#...#.#### fh]a+...@>.# >..#####.#...#.###.# .#)^...# #.####.## ###....# .##.#....## ....#####.#....# #.#fh ...#####. .fhu...'...#.# fhfh'40fh_fhaQ _There is an open door here.fhE fhE fhG fhN fh fh  _fhN fh, fhJ ,fh fh fh fh® fh fh] fh< fh fh fh fh ,fhC fhk fha fh fh fh fh ,fh fh fh? fh{ fhD fh# fh fh fhG fh lThere is an open door here. _You open the door. _There is an open fh' door here.  fh fh  _fhv fh& fh fh fh fh6 fhH fh| fh fh fhk fh fh fh fh ,fh fh fhu fh fh fh fh fh fh~ fh fhx fh fh fh fh fhL fh fh fhU |.............#####.# #.# .............'...#.# #.# .#...........###.#.# .# fh ....#####'#'## #.#.# ###.........# #.#.. #.###....## #.###  #.# #....# #.# fh ' #.# #....# #.#  #.# ##.### #@# fh #.# .. #.# fh #.. ...  #. ..... .......fh\  #........ K   kobold (missile, asleep) #......... fh| #..K.<....# fh 70.8 (30.0)  A kobold comes into view. It is wielding a +0 dagger.fh ,1.8 (31fhx fh ; _Found an escape hatch in the ceiling.fh̗. #.# '...#.# #.# #.#.# .#  #.#.#  #.#..   #.###  #.#  #.#  #.#  #.#  #.#  #@#  #.# .. #.#  #.. ...  #. ..... fh4.......  #........  #.........  #..K.<....# fh.q. #.# '...#.# #.# #.#.# .#  #.#.#  #.#..   #.###  #.#  #.#  #.#  #.#  #.# fh/ #@#  #.# .. #.#  #.. ...  #. ..... ....... #........  #......... #..K.<....# fh5fh 8fh>fhA] _A kobold is nearby!fh_. #.# '...#.# #.# #.#.# .#  #.#.#  #.#..   #.###  #.#  #.#  #.# fh3` #.#  #.#  #@#  #.# .. #.#  #.. ...  #. ..... .......  fhh`D#........  #.........  fh`P#..K.<....# fhL. #.# '...#.# #.# fh #.#.# .#  #.#.#  #.#..   #.###  #.#  #.#  #.# fh #.#  #.#  #@# fh #.# .. #.#  #.. ... fh7Z #. ..... ....... fhYB#........  fh#......... #..K.<....# fh fhfh!fhfh ] _A kobold is nearby!fhLL. #.# '...#.# #.# #.#.# .#  #.#.#  #.#..   #.###  #.#  #.#  #.#  #.#  #.#  #@#  #.# .. #.#  #.. ...  #. ..... .......  fhL#........  #.........  #..K.<....# fh. #.# '...#.# #.# #.#.# .#  #.#.#  #.#..   #.###  #.#  #.#  #.#  #.#  #.#  #@#  #.# .. #.#  #.. ...  #. ..... ....... #........  #......... #..K.<....# fh4fh>G _A kobold is nearby!fhfh.'... .####. ...#####'#'## #. ###.........# #.#..  #.###....## #.###  #.# fh?.#.### #. .. . #........# #........#fh #..........##..##fhD.#K.<....#...fhfh82.8 (1.0) _fh0fhfh[#### ...#####'#'##  ###.........# #.#..  #.###....###  #.# #.## .. ####.#####. #...@....#  ..## K.<...#fh-h<3fhpfh{; ...#####'#'##  ###.........# #.#..  #.###....###  #.# #.## .. ####.#####. #........  ..## K.<...fh; .# fh D fh|K =4Kinetic GrapnelfhQ fhhS fh# ....#####'#'## #.#.#  aGoodWitch the Tinkerer fhh K###.........# #.#..  Gnoll  #.###....## #.###  Health: 32/32 ========================  #.# #....# #.#fh ^ Magic: 10/11 =====================---  #.# #....# #.# AC: 5Str: 12 fh  #.# ##.### #.# EV: 10Int: 14  #.# .. ####.#####  SH: 0Dex: 10  #.. #........#  XL:  4 Next: 85% Place: Dungeon:3 fhE  #. #...@....#  Noise: ---------  Time: 2574.8 (0.0) #...*......#  e) +0 whip (elec)fhr  #...*.....##  Cast: Kinetic Grapnel fh #..*......#  #..K.<....# fh  #.........#  K   kobold (missile, asleep) #........##  fh #........#  _A kobold is nearby! _A kobold is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)fh ....#####'#'## #.#.#  aGoodWitch the Tinkerer ###.........# #.#..  Gnoll  #.###....## #.###  Health: 32/32 ========================  #.# #....# #.# Magic: 10/11 =====================---  #.# #....# #.# AC: 5Str: 12  #.# ##.### #.# EV: 10Int: 14  #.# .. ####.#####  SH: 0fh/ iDex: 10  #.. #........#  XL:  4 Next: 85% Place: Dungeon:3  #. #...@....#  Noise: ---------  Time: 2574.8 (0.0) #..........#  e) +0 whip (elec) #.........##  Cast: Kinetic Grapnel #.........#  #..K.<....#  fhh #.........#  K   kobold (missile, asleep) #........##  #........# fh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  fh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefhܹ Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold!  You kill the kobold!fh+ fh G #.#.#  #.#..   #.###  #.#  #.#  #.#  #.#  #.# fh  #.#  #.# .. #  #.. #  #. #  fh{ #...*......#  #...*.....##  #..*......# #..).<....#fh ` #.........# fh #........## #........# fh fh&O6...fhU~6=5.8 (1Kinetic Grapnel _fh]fh^!fh#u!fhٖB!fh!fhњ!fh!fhL!fh,!fh!fh;,!fh!fh!fh$!fh|!fh!fhM1===!fhΫ!fh !fh(,!fh!fh+!fh!fh!fhG!fh !fh,!fh[!fh0!fh;===!fh!fh !fh!fh,!fh!fh1!fh,!fh8!fh{!fh,!fhE!fh!fhA,!fhx!fh`!fhh,!fh!fhY!fh ,!fh7!fh!fhB!fhd!fh!fh!fh!fh!fhX!fh`!fh!fh!fh!fh!fh,!fh!fh!fhB!fh]!fh,!fhB!fh-!fh!fhk!fhD!fh|!fh,!fh*!fh)h!fh3.X!fh0!fh2!fh2!fh93!fh5!fh{7,!fh8!fh:!fhe<!fh<!fh=!fh(?!fhu@,!fh A!fhCX!fh E!fh%F!fhF!fhG!fhG!fhxH!fhH!fhH!fhI!fhJ,!fhK!fh L!fhL,!fhM!fh5O!fhP,!fhmQ!fhR!fhZT!fhT!fhAV!fhW!fhY!fhY!fhZ!fh ^@  There is an open door here.!fhZ`!fh` _!fha!fhj  There is an open door here.!fhl!fhl _!fhm!fho!fhq,!fhq!fhs!fhsu,!fhv!fhvw!fh!fh|!fh##.#.)..#.............'...#.#  #..#####.#...........###.#.##...# #....#####'#'## #.#.######...# ####.........# #.#.....#..... #.###....## #.#####.# ....... #.# #....# #.# #.# .......# #.# #....# #.# #.# ........ #.# ##.### #.# #.# ......#.# #.# #@.# ####.#####.#-#.....## #........#.#!fh,#.#.### #........#.#... #..........#... #.........##....S #.........# S   ball python (constriction, asleep)>##! #..).<....##. #.........##........##!fhi 627.8 (52.0)  A ball python comes into view.!fhܖF-8.8 (53!fh]!fh۟; _Found a stone staircase leading down.!fh)'...#.#  ....###.#.#  #...# #'#'## #.  #...# ....# #.#.....  ..... ...## #.#####. #.# #....# #.# #. #.# #....# #.# #. #.# ##.### #.# #. #.# #@.# ####.#####. #.....## #........#. #.#.### #........#. ... #.........!fh ... ... ....S ...#  >##! #..).<....#  #.    !fhC`)'...#.#  ....###.#.#  #...# #'#'## #.  #...# ....# #.#.....  ..... ...## #.#####. #.# #....# #.# #. #.# #....# #.# #. #.# ##.### #.# #. #.# #@.# ####.#####.!fhD #.....## #........#. #.#.### #........#. ... #......... ... ... ....S ...#  >##! #..).< #.  !fhtM!fh%O!fhV!fhhYb _A ball python is nearby!!fhDh)'...#.#  ....###.#.#  #...# #'#'## #.  #...# ....# #.#.....  ..... ...## #.#####. #.# #....# #.# #. #.# #....# #.# #. #.# ##.### #.# #. #.# #@.# ####.#####. #.....## #........#. #.#.### #........#. ... #......... ... ... ....S ...#  >##! #..).<....#  #.    !fh)'...#.#  ....###.#.#  #...# #'#'## #.  #...# ....# #.#.....  ..... ...## #.#####. #.# #....# #.# #. #.# #....# #.# #. #.# ##.### #.# #. #.# #@.# ####.#####. #.....## #........#. #.#.### #........#. ... #.......!fh.. ... ... ....S ...#  >##! #..).< #.  !fh4!fh!fhb _A ball python is nearby!!fhZ b)'...#.#  ....###.#.#  #...# #'#'## #.  #...# ....# #.#.....  ..... ...## #.#####. #.# #....# #.# #. #.# #....# #.# #. #.# ##.### #.# #. #.# #@.# ####.#####. #.....## #........#.!fhY  #.#.### #........#. ... #......... ... ... ....S ...#  >##! #..).<....#  #.    !fh )'...#.#  ....###.#.#  #...# #'#'## #.  #...# ....# #.#.....  ..... ...## #.#####. #.# #....# #.# #. #.# #....# #.# #. #.# ##.### #.# #. #.# #@.# ####.#####. #.....## #........#. #.#.### #........#.!fhƔ 4 ... #......... ... ... ....S ...#  >##! #..).< #.  !fhF !fh !fh] !fh b _A ball python is nearby!#fh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#fh###.#.)..#.............'...#.#  aGoodWitch the Tinkerer  #..#####.#...........###.#.#  Gnoll  #...# #....#####'#'## #.#.##### Health: 32/32 ========================  #...# ####.........# #.#.....# Magic: 8/11=================-------  ..... #.###....## #.#####.# AC: 5Str: 12 ....... #.# #....# #.# #.# EV: 10Int: 14 .......# #.# #....# #.# #.# SH: 0Dex: 10 ........ #.# ##.### #.# #.# XL:  4 Next: 86% Place: Dungeon:3 ......#.# #.# #@.# ####.#####.# Noise: ---------  Time: 2628.8 (0.0) #.....## #........#.#[#fhm e) +0 whip (elec) #.#.### #........#.# Cast: Kinetic Grapnel ... #..........# ... #.........## ....S #.........#  S   ball python (constriction, asleep) >##! #..).<....#  #. #.........#  #........## _A ball python is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)#fh <##.#.)..#.............'...#.#aGoodWitch the Tinkerer#..#####.#...........###.#.#Gnoll#...# #....#####'#'## #.#.##### Health: 32/32 ========================#...# ####.........# #.#.....# Magic: 8/11=================-------..... #.###....## #.#####.# AC: 5Str: 12 #fh- ....... #.# #....# #.# #.# EV: 10Int: 14 .......# #.# #....# #.# #.# SH: 0Dex: 10 ........ #.# ##.### #.# #.# XL:  4 Next: 86% Place: Dungeon:3 ......#.# #.# #@.# ####.#####.# Noise: ---------  Time: 2628.8 (0.0)#.....## #........#.# e) +0 whip (elec)#.#.### #........#.# Cast: Kinetic Grapnel...#......#fh ....#...#.........##....S#.........# S   ball python (constriction, asleep)>##!#..).<....##.#.........##........##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.#fh c==9.8 (1Winding #fh #fh! onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee. #fh" d_(Press . to continue winding your bee.)$fha$fhY--30. $fh$fh@ _You continue winding your clockwork bee...$fh!$fhw#k--1.. $fh+$fhP.@ _You continue winding your clockwork bee...$fh$fhy, al…)y   clockwork bee (minion)$fhT 02$fhn$fhub _With a metallic buzz, your clockwork bee launches itself at the ball python.$fh8$fhAW.y$fhC&3$fhK$fhL%fh=%fhC _With a metallic buzz, your clockwork bee launches itself at the ball python.  The ball python hisses angrily.  The ball python bites your clockwork bee but does no damage.  The ball python grabs your clockwork bee.  The ball python constricts your clockwork bee.  Your clockwork bee stings the ball python!%fh*M.y†y   clockwork bee (minion)%fhdS.74%fh[%fh] %fh^=_The ball python dies!%fh**   dormant clockwork bee (minion)%fh4&5%fhI%fh4L _Your clockwork bee winds down and falls to the ground.%fh7  #..#####.####.# #....#####'#'## #.#.########.........# #.#.......... #.###....## #.#####. .......%fh( #....# #.# #.#...# #.# #..##.### #.# #.#.# #.###..# ####.#####. #....@## #........#.#.### %fh .....#. ... .......#..* %fh1_.....#....†....%fhS=###.%fhs'#........#%fh}'%fh7)&6%fh/%fh1&fh3 #..#####.#.###.#.# #...# #....#####'#'## #.#. #...# ####.........# #.#..... ..... #.###....## #.#####.  . #.# #....# #.# #. #.# #.# #....# #.# #. #. #.# ##.### #.# #..#.# #.###..# ####.#####. #...@.## #.#.&fh #.#.### #.#. ... #. #..*. #. ....†. #.#&fhF8#>##!.. #..).<....# *   dormant clockwork bee (minion)# #... #.##... #.##  #.#&fh&fhcU9==7&fh&fh&fh #..#####.#.###.#.# #...# #....#####'#'## #.#. #...# ####...# #.# ..... #.###....## #.##### . #.# #....# #.# #  #.# #.# #....# #.# #  #. #.# ##.### #.# #  .#.# #.###..# ####.##### #..@..## #.# #.#.### #.##..... # #..*... #. ....†.... #[13&fh};33H. #>##!.....w #..).<.... w   dart slug (asleep) # #........ #. *   dormant clockwork bee (minion)&fhj #........##. &fh3F #.#&fheE, ally target)&fhP&8&fh &fh\ _A dart slug comes into view.&fh.# #....#####'#'## #.#.######.........# #.#......... #.###....#####....... #....# #.#  ## #.# #....#. #.# ##.##.&fhY2#.# #.###..# ####.#### #.....## #........#.#@### #.........#..*......#....†......##>##!.....w.##..).<&fh# #........##..... ##&fh&fh}w.w&fh=9Kinetic Grapnel&fh&fh'fh'fh'40'fh~'fh'fh*E###.........# #.#......... #.###....#####....... #....# #.#  ## #.# #....#. #.# ##.##.#.# #.###..# ####.#### 'fh~*#.....## #........##.#.#######...@.....#.*#....†...w#>##!.....'fh*k).< #.'fh +l... #########'fh-'fh5>w.'fh88C==1'fh?'fh%A'fh l #...# ####.# #.# ..... #.###....## #. 'fh . #.# #....# #.#  #.# #.# #....# #.#  'fh  #'fh . #.# ##.### #.#  .#.# #.###..# ####.'fhF  #.....## #.'fhh  ##.#.#######. #.##'fh " #..*..w...## #....†......##'fh m #>##!'fh .##..).< # #.##'fh b #.##.'fh  b #.##.'fh- b #.##.'fhJ  'fh* 'fhA ;w.'fhj &2'fh 'fh0! 'fhyy   'fhnM8--'fh'fhi _You wind your clockwork bee back up and it locks its sights upon the dart slug!(fh4q(fh xfy. (fhy&3(fh(fh> _Your clockwork bee stings the dart slug.(fhb t  Your clockwork bee barely misses the dart slug.(fhm t  The dart slug launches a dart at you.(fh  The slug dart hits your clockwork bee but does no damage.  Your clockwork bee stings the dart slug.(fhj .y   clockwork bee (minion)(fh 792=4(fh0 9Kinetic Grapnel(fh (fh I _The dart slug dies!(fhF **   dormant clockwork bee (minion)(fhI ]9==-5(fh*Q (fhVS L _Your clockwork bee winds down and falls to the ground.)fhG..... #.###....####....... #....# #.# ##...#.#.##.#.# #.###..# ####.#### #.....## #........##.#.######...*......#....†>##!.).< #....)fhcH #######.########## )fhQ)fh4U@-6)fhK`)fha)fhw.......  #.# ##...#.##.#.# #.###..# ####.#### #.....## #........##.#.######...*.....#..#....#..)fhJx>##!.).<# #.... #######.########## .#)fhz)fh΅&7)fh)fhBx _You see here a ball python corpse.)fhk . #.# #....# #.# #.# #.# #....# #.# #. #.# ##.### #.# .#.# #.###..# ####. #.....## # ##.#.##. #...*.....## #..#.##)fh~ #...@†......## #>##!.##..).< # #.## #.## #.## #)fh.## #. .#)fh)fh)fh-8 _)fhh)fh)fh\ ##.#.##.#.# #.###..# ####.### # #.....## #.......#. ##.#.#######.. #...*..... #..#.... #....†#>##@.).<# #.... #######.######### .# )fhpe )fhi C==9)fho )fh{ )fh~ ,50.8 (2)fh )fh ] _n - a metallic coppery potion*fh 3*fh *fh X*fh9 *fh& *fh *fhJ P10/11==*fh *fhD ,*fh? *fh` *fh5 *fhh *fh: *fh l _Your dormant clockwork bee falls apart.*fhA *fh *fh *fh :==*fh, *fhF *fhl *fhO *fh ,*fhA *fh] ,*fh *fh *fh *fh *fh *fh] M1===*fhY! *fh$ *fh& *fh& *fhZ' *fh( *fh=* ,*fhF+ *fh- *fhb. *fh. *fh/ *fhh1 *fh2 *fhL3 ;===*fh<4 *fh9 R  There is a stone staircase leading down here.*fh; *fhy<  _*fh(= *fh> *fhA *fhNA *fhB *fhtC *fhKD *fhtD *fhD *fhlE *fh#G *fhPG *fhsH *fhmL *fhM *fh*N *fhN *fh?S X*fhqX *fhY ,*fhRZ *fh[ *fhh] *fh+^ *fh^ *fhE` *fh{a *fha *fhb *fhc *fhHe *fh~e *fh0f *fhol *fhm *fhm *fhn *fhZp *fhr ,*fhr *fht *fh  ∆ ##.#.)..#.......... #..#####.#........ ## #...# #....#####' .## ###...###### ..## #.......# #.### ...# #.......# #.# # *fh o)..##### #.## #.# # ..##...##..###........# #.# ##.# .##.....##......@...#.# #.###..# ##..###..#....#######.# ## ...##[).##.. #.####.#.#### ....#####g #..##. ...##...## ##..#. ##..###..# ##....†..... g   hobgoblin (wandering) .##.....###>##....... ..##...###.##....... )..#####...#.......*fh̄ 0788.0)*fhV .A hobgoblin comes into view. It is wielding a +0 dagger of speed.*fh4 ,9.8 (29*fh *fh 6 _The hobgoblin moves out of view.*fh*fh*fh*fh*fh\ ∆ ##.#.)..# # #..#####.## #...# #....##### ).## ###...#######.## #.# #.### #...# #.# #.# # #)..##### #.## #.# #.##...##..###........# #.# ##. ..##.....##...#.# #.###..#..###..#....#.# #..... #...##[).##... #.####.#..#####... #..## #...##...##g ##..##..###..# ##....†*fh[g   hobgoblin (wandering) ..##.....## #>## †..##...## #.## #)..##### ...#*fh,0.0)*fh .80.8 (1*fh*fh+fhn3+fho+fh9v+fh ∆ ##.#.)..# ## #..#####.# .### #...# #.... .).##+fhqE ###...####### #...## #.# #.### ##...# #.# #.# # ##)..##### #.## #.# # +fh#...##...##..###.# #.# ##.##.....##.#.# #.### .###..###..#....#.# #..... #+fh=#...##[).##.... #.####.#..#####..... #..## ##...##...##.... ##..# .###..###..#g...+fh$ ##....†g   hobgoblin (wandering).##.....##.... #>## #†..##...###.... #.###)..##### ...#+fh=&0+fhN.g+fhq+1.8 (1+fhw+fh+fh  ∆ ##.#.)#..## #...# .).## ###...### #.......# +fh*  #.......# #.# ) #.......## #.# #..###........# #.# #....@.....#.# #....#######.# [).##.... #..... ##.... #.... +fhn |†#g... #> #†#.... )+fhI/ ∆ ##.#.)#..## #...# +fh).## ###...### #.......#  #.......# #.# )+fh #.......## #.# #..###........# #.# #....@.....#.# #....#######.# +fh[).##.... #..... ##.... +fhCF#.... †+fhb#g... #>†+fhf#.... )+fh+fh+fh v _A hobgoblin is nearby!+fh ∆ ##.#.)#..## #...# .).## ###...### #.......#  #.......# #.# +fh;) #.......## #.# #..###........# #.# #....@.....#.# #....#######.# [).##.... #..... ##.... #.... †+fhq#g... #> #†#.... )+fhd ∆ ##.#.)#..## #...# ).## ###...### #.......#  #.......# #.# ) #.......## #.# #..###........# #.# +fhԪi#....@.....#.# #....#######.# [).##.... #..... ##.... #.... †#g... #>†+fhf#.... )+fh+fh9+fhp+fh` _A hobgoblin is nearby!,fhR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,fhCw ∆ ##.#.)..#........ aGoodWitch the Tinkerer ###..#####.#...... Gnoll .### #...# #....#### Health: 32/32 ======================== .).## ###...#######..... Magic: 8/11=================------- #...## #.......# #.###. AC: 5Str: 12 ##...# #.......# #.# #. EV: 10Int: 14 ##)..##### #.......## #.# #. SH: 0Dex: 10 ,fhC#...##...##..###........# #.# ## XL:  4 Next: 92% Place: Dungeon:3 ...##.....##....@.....#.# #.###. Noise: ---------  Time: 2681.8 (0.0) .###..###..#....#######.# #..... e) +0 whip (elec) ,fhHD##...##[).##.... #.####.#.## Cast: Kinetic Grapnel ......#####..... #..##...... ##...##...##.... ##..#...... .###..###..#.... ##....†... g   hobgoblin (wandering) ...##.....##g... #>##..... #†..##...###.... #.##..... ##)..#####...#..... _A hobgoblin is nearby!,fhsD;Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,fhDAiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target,fhDmAim: a hobgoblin, wielding a +0 dagger of speed (wandering, hasn't noticed you),fhfc  ∆ ##.#.)..#........ aGoodWitch the Tinkerer ###..#####.#...... Gnoll .### #...# #....#### Health: 32/32 ======================== ,fhc .).## ###...#######..... Magic: 8/11=================------- #...## #.......# #.###. AC: 5Str: 12 ##...# #.......# #.# #. EV: 10Int: 14 ,fhd ##)..##### #.......## #.# #. SH: 0Dex: 10 #...##...##..###........# #.# ## XL:  4 Next: 92% Place: Dungeon:3 ,fh7d ...##.....##....@.....#.# #.###. Noise: ---------  Time: 2681.8 (0.0) .###..###..#....#######.# #..... e) +0 whip (elec) ,fhd ##...##[).##.... #.####.#.## Cast: Kinetic Grapnel ......#####..... #..##...... ##...##...##.... ##..#...... .###..###..#.... ##....†... g   hobgoblin (wandering) ,fhd ...##.....##g... #>##..... #†..##...###.... #.##..... ##)..#####,fhd ]...#.....Confirm with . or Enter, or press ? or * to list all spells.,fhe Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  ,fh8e Press: ? - help, Dir - move targetAim: a hobgoblin, wielding a +0 dagger of speed (wandering, hasn't noticed you),fhfe You lock target on the hobgoblin and prepare to deploy your bee.  (Press . to continue winding your bee.),fhun  ∆ ##.#.) #...# ).##     #.# )  #.#  #.#   [)   g... †,fhp g.... #>† ),fhp M==2.8 (1Winding ,fh q ,fhy ,fh{   Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a hobgoblin, wielding a +0 dagger of speed (wandering, hasn't noticed you),fh{ You lock target on the hobgoblin and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hobgoblin shouts!-fh-fh?g.-fh\--3Kinetic Grapnel. -fh-fh-fhߡ@ _You continue winding your clockwork bee...-fh-fh@g.-fhk--4.. -fh-fh!@ _You continue winding your clockwork bee...-fh ,-fh yg.(ally target)y   clockwork bee (minion)-fh 05-fhT -fh ` _With a metallic buzz, your clockwork bee launches itself at the hobgoblin.-fh -fh> -fh  g. K   koboldKy   clockwork bee (minion)A kobold comes into view. It is wielding a +0 club.-fhP .=6-fh -fh7 > _Your clockwork bee stings the hobgoblin..fh5' K.  Your clockwork bee closely misses the hobgoblin.The hobgoblin hits you but does no damage.  The hobgoblin hits you with a +0 dagger of speed..fh6W29---7.fhK.fh@NQ _Your clockwork bee stings the hobgoblin but does no damage..fh)# .fh, M  Your clockwork bee stings the hobgoblin!.fh~7 B$KK   kobold.y   clockwork bee (minion).fh= g58Kinetic Grapnel.fhUG .fh J I _The hobgoblin dies!.fhT .fhԻ .fhn .fhp .yK.(ally target).fh 30=--9==-9Kinetic Grapnel.fhH .fh% J _Your clockwork bee locks its sights upon the kobold./fhz/fh&J  Your clockwork bee stings the kobold!/fhΌ% *).*   dormant clockwork bee (minion)  The kobold dies!/fh6-90Kinetic Grapnel/fh,/fhǜL _Your clockwork bee winds down and falls to the ground./fh /fh &1/fh /fh  /fhd Y ∆ ##.#.)..## #..#####.# ..### #...# #.... ..).## ###...# ##...## #.# #.### .##...# #.# #.# # .##)..#####. #.## #.# # ##...##...##..###.# #.# /fhe *.##.....##...@......#.# #.### ..###..###..#...$#.# ##...##[).##...*# #.####.#..#####....)# #..###...##...##....# ##..# ..###..###..#....# ##....†.##.....##....# #>## ##†..##...###....# #.## /fhg i.##)..##### ...#/fhp /fhs &2/fh|| /fh~ 0fh>w### #..#####.# ..###.# #....###).## ####...#######.... ##...## #........# #.### .##...# #.. )..#####..# ##...##...##..###. ....##.....##....#####..###..#...@#######... ###...##[).##...*# #.####.#.# .......#####....).##..... ###...##...##....#.. ..###..###.. ##....†..##.....# #>##.. ##†..##...#. .##)..##### #...........# .0fhE0fh|I1====30fhR0fh_k  You now have 165 gold pieces (gained 13).  Things that are here:0fhb+4.8 (20fh k0fh_m 0fhmp_a +0 dagger of speed; a hobgoblin corpse0fhE50fh90fhA0fhC  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)0fh0fhIJ0fhg0fh1  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)0fhq @# #..#####.#.### #.. #...# #.... †..).## #.. ###...##...## #... #.......# #. 0fhr #.##...# #... #.......# #.# .##)..#####... #.## #.# #...##...##..###.# #.# .##.....##.#.# #..###..###..#..@)#######.# ##...##[).##...*# #.####.#..#####....)# #..##0fhs #...##...##....# ##..#.###..###..#....# ##....†.##.....##....# #>###†..##...###....# #.## ..##)..##### #..... ...# #.##...# ....#0fh~ 0fh 25.8 (1 _0fh 0fh͏ 0fh{ ...### #...# #....## †..).##. ###...#######... ###...## #... #.......# #.## #.##.... #.0fh  ..##)..#####... #.# ###...##...##..###........ .....##.....##..........#####..###..#...)######.. ####...##[).##..@*# #.####.# ........#####....).##... 0fhϤ ####...##...##....#.. ...###..###.. ##....†..##.....#0fh  #>##.. ###†..##...#. 0fh ..##)..##### #........ #.##...# 0fhQ >. ###...#.0fh( 0fh= &60fh 0fh 1fhQ†..).##. ###...#######... ###...##. #.......# #.## #.##...# #.... #...... ..##)..#####....## ###...##...##..###........ .....##.....##..........#####..###..#...)######.. ####...##[).##...*# #.####.# ........#####...@)1fhwR.##... ####...##...##....#.. ...###..###.. ##....†..##.....# #>##.. ###†..##...#. ..##)..##### #........ #.##...# . ###...#. . .....## .###1fhS^1fha2==10/11==71fho1fh.q1fh###...##. #.......# #.## #.##...# #.. ..##)..#####.....## ###...##...##..###........ .....##.....##..........##1fh1###..###..#...)######.. ####...##[).##...*# #.####.# ........#####....).##... ####...##...##..@.#.. ...###..###.. ##....†..##.....#1fhe #>##.. ###†..##...#. 1fh..##)..##### #........ #.##...# 1fhR. . ###...#. . 1fhf.....## ####... .###1fhS### ..1fh1fh&81fh1fh1fh[.##... ..##)..#####.....## ###...##...##..###........ .....##.....##..........#####..###..#...)######.. ####...##[).##...*# #.####.# ........#####....)1fh.##... ####...##...##....#.. ...###..###.. ##....†..##.....# #>##.. ###†..##...#. ..##)..##### #........ #.##...# . . ###...#. . .....## ####.... .1fhj######  ...... #### .1fhS1fh&91fh 1fhY 1fhd..##)..###### ###...##...##..###........ .....##.....##....#####..###..#...)######.. ####...##[).##...*# #.####.# ........#####....)1fhe?.##... ####...##...##....#.. ...###..###.. ##....†..##.....# #>##.. ###†..##...#. ..##)..##### #......... #.##...# ... . ###...#..... .....## ####......######  ............ #### . 1fh }T7001fh~1fhTf#.##...# #. ..##)..#####... #.......# ###...##...##..###. ..##.....##..........## ...###..###..#...)#######.# #.. ####...##[).##...*####.# ........#####....)..# ####...##...###..#...###..###..##....† .....##.....> ###†..##...###....# #.# ..##)..#####. .##..... ###...##...............#######...........#### ...###. ####............1fhs1fhjU===11fh2fh$##...## #.##...# #......# ..##)..#####... #.......# 2fh###...##...##..###....... ..##.....##..........## ...###..###..#...)#######.# #.. ####...##[).##...*####.# ........#####....)..# 2fh####...##...###..#...###..###..##....† .....##.....> ###†..##...###....# 2fh*t#.# ..##)..#####. .##...2fhLh.. ###...##........2fhn.....##2fhP#####.....#### ...###2fh2fh2fh˹0.2fh&22fh2fh] _Your dormant clockwork bee falls apart.2fhQM†..).##  ###...#######... ###...## #..# #.##...# #......# ..##)..#####... #.......# ###...##...##..###....... ..##.....##..........## ...###..###..#...)#######.# #.. 2fhk####...##[).##....####.# ........#####...@)..# ####...##...###..#...###..###..##....† .....##.....##....##>##.... #####... 2fh#2fh'&32fh'02fh22fh%]M...###  #...# #....## †..).##  ###...#######... ###...## #.... #......# #.##...# #.....# 2fhɓ..##)..#####... #.......# ###...##...##..###....... ..##.....##..........## ...###..###..#...)#######.# #.. ####...##[).##..@.####.# ........#####....)2fh..# ####...##...###..#... ...###..###..#....#2fh&_##....†.#......2fhО2fh&42fhM2fh2fh-T :### #.. #...# #....# ..).## #... ###...#######....## #.... #.......# #.# 2fhT .##...# #.... #.......# #.# # .##)..#####... #.......## #.# #...##...##..###........# #.# ###.....##..........#.# #.####..###..#...)#######.# #....##[).##...@# #.####.#.#2fhBU q#####....)# #..##....##...##....# ##..#.###..###..#....# ##....†.##.....##....# #>##.†..##...###....# #.##. .2fhgU ##)..##### #...... ...#. .##...# #........ ....#.2fhU S...## #.#.2fhJ^ 2fha &52fhh 2fhhj 3fh 33fh 3fh y1===3fh$ 3fh 3fh9 3fh 3fh 3fh 3fh 3fh 3fh 3fh ;===3fh! 3fh# 3fh& ,3fh0 3fh3 3fhT6 ,3fh8 3fh< 3fh|? ,3fhjB 3fhG 3fhO X3fhS B3fhU 3fhV 3fhW 3fhW 3fh Y 3fhiZ 3fhZ 3fh"[ 3fh] 3fh*^ 3fh^ 3fhWc N _You now have 176 gold pieces (gained 11).3fhd 33fh^e 3fhl 3fhVn 3fhn 3fhbo 3fhs ,3fhUt 3fh7u 3fhOx 3fhWy 3fhy 3fhHz 3fh;| 3fh\} ,3fh~ 3fh 3fhN ,3fhQ 3fh 3fh 3fh 3fh& 3fh 3fh ,3fh 3fhN 3fh 3fh͏ 3fh 3fh 3fhj 3fh 3fhh 3fh 3fh 3fh 3fhޘ 3fhK 3fhm 3fh 3fht 3fh <  You see here a +0 club.3fh 5 _3fh 3fh 3fh ,3fh 3fh= 3fh ,3fh 3fhŪ 3fh2 3fhV 3fhӭ 3fh. 3fh] ,3fh 3fhe 3fhǴ 3fh 3fhͶ 3fh 3fh' ,3fhڻ 3fh7 ,3fh 3fh 3fh\ 3fh 3fh 3fh 3fh~ 3fh ,3fh 3fh 3fhP 3fh 3fh 3fh 3fh ,3fhE 3fh- 3fh ,3fhl 3fh 3fh 3fh 3fhB 3fh 3fh] 3fh 3fh 3fh 3fh ,3fh8 3fh 3fh] ,3fh 3fhs 3fh 3fh- 3fh 3fhu 3fh 3fh. 3fh 3fh! 3fh: ,3fh 3fh 3fh* ,3fh 3fh X3fh. 3fh 3fh 3fh 3fh 3fh* ,3fh 3fh& 3fh 3fh 3fh 3fhr 3fh 3fh 3fhA 3fhm 3fhd ,3fh 3fh 3fh 3fhE 3fh| 3fh6 3fh ,3fh 3fh 3fh 3fh 3fh 3fh. 3fh 3fhT 3fh 3fh 3fh# 3fh 3fh 3fh~ 3fh+ 3fh 3fh 3fh 3fh`" 3fh" 3fh$ 3fh1& 3fh& 3fh3' 3fh' 3fh* 3fhd, ,3fh- 3fh1 3fh2 ,3fh3 3fh 7 3fh8 ,3fh9 3fh= 3fh> ,3fh1@ 3fh[C 3fhiD ,3fhD 3fhF 3fh H ,3fhL ,3fhM 3fhM 3fhN 3fhQ 3fhS ,3fh2T 3fhV 3fhW ,3fhX 3fhP[ 3fh4\ 3fh\ 3fh] 3fh_ 3fh$a 3fhfa 3fhb 3fhd 3fhe 3fh"f 3fhf 3fhbi 3fhj ,3fhPk 3fhm 3fho B3fhr 3fhs 3fhs 3fht 3fhHw 3fhx 3fhx 3fhy 3fh} @  There is an open door here.3fhu~ 3fh~  _3fh 3fh% 3fh ,3fh 3fh 3fhJ 3fh 3fh 3fh 3fh ,3fh 3fhӒ 3fhٓ 3fh 3fh) 3fh 3fhH ,3fh{ 3fh 3fh> 3fh 3fhy 3fh 3fh/ 3fhv 3fhj 3fh 3fh 3fhѨ 3fh 3fh 3fh 3fhĭ 3fh 3fh4 3fh 3fh 3fh% 3fh 3fhc ,3fh 3fh} 3fhn 3fh 3fh 3fh 3fh ,3fh 3fhy 3fh> 3fh 3fhM 3fhs 3fhD 3fh 3fh 3fhl 3fhi 3fh 3fh 3fh 3fh 3fh 3fh 3fh 3fh 3fhF 3fh 3fh 3fh ,3fhE 3fha X3fhW 3fh 3fhV 3fh 3fh 3fh 3fh 3fh 3fh 3fh ,3fh_ 3fh 3fhs 3fh 3fh 3fh 3fh 3fh 3fhs 3fh 3fh 3fh 3fhW 3fh 3fh X3fh6 ,3fh 3fh 3fh 3fh 3fh 3fh 3fhu ,3fh 3fh 3fh ,3fh 3fh 3fh 3fh( 3fh 3fh 3fh  #.#...'.....## #.##<# ###.#...###########.#### ....+...'>..........# ###.#...#.###.......# 3fh* ...#)^...# #.####.## ####....###.#<.#.# #....###....##.#.# #.#....# #.#####.#.# .....#####.#....@#.# 81409.0).'...#.#.#####.# 3fh C.....###.#.#.......# #'#'## #.#.#########.# #.#.....# ...## #.#####.#..# #.# #.#..# #.# #.# .### #.# #.#3fh 3fhN -5.8 (1103fh9 3fh 9 _Found a stone staircase leading up.3fh 3fhi 3fh 3fhn 3fhd 3fh 3fh 3fh 3fh 3fh 3fh 3fh 3fh 3fh 3fh 3fhi 3fh 3fhX 3fhj 3fh 3fh 3fh9 3fh 3fhn 3fhC 3fh 3fh 3fh 3fhY 3fh 3fh( 3fh 3fh 3fh9 3fh 3fh* 3fh 3fh4 3fh 3fhH% 3fhk& ,3fh%' 3fh. 3fh/ 3fh/ 3fh 0 3fh7 3fh7 ,3fh8 3fh; 3fhI< 3fh< 3fh= 3fhC 3fhE ,3fhE 3fh`M 3fh4 J3fh 3fhC 3fh ,3fhܺ 3fh@ 3fh 3fh 3fh@ 3fhP ,3fh 3fh 3fh) ,3fh 3fh7 3fh 3fh 3fhp 3fh 3fh] 3fh 3fhi 3fh 3fh 3fh- 3fh 3fh 3fhX ,3fh 3fh 3fh 3fhA 3fh 3fh 3fh ,3fh 3fh 3fh 3fh 3fhE 3fhb3fh3fh93fh3fh[ 3fh6 3fh 3fh 3fh3fh,3fh3fh3fh+3fh3fhD3fh~3fhY3fh3fh 3fh #3fhg#3fh#3fhP$3fhO(3fh)3fh)3fh*3fhu-3fh`.3fh.3fhb/3fhS33fh 5,3fh53fh93fhW:3fh:3fht;3fh?3fh?3fh@3fhAA3fhD3fhF3fhF3fhG3fhJ3fh}L3fhL3fhM3fh)X3fhX3fhY3fh \3fhA]3fh]3fhM^3fh`3fhb3fhib3fhcc3fhMe3fhf,3fhg3fh(k3fhl3fhl3fhrm3fh#p3fh@q3fhwq3fhhr3fht3fhu3fhu3fhv3fhy3fh){,3fh|3fh3fhm3fh3fh3fhO3fhY3fh3fhe3fhЍ3fh63fhx3fh3fh3fh3fh3fh-3fha  You see here a rat skeleton.3fhF3fhŸ _3fh3fh3fh3fhե3fh3fh3fh3fh3fh73fh!~  Things that are here:  a +0 club; a kobold skeleton3fh%3fh _3fh3fhݸ3fh,3fh3fhD3fh(,3fhw3fh3fh3fh3fh3fh3fh,3fh3fh3fhO3fh3fh$3fh93fh3fh3fh3fh3fhpB3fh3fh,3fh3fhe3fh3fh93fh3fho3fh3fhA3fh63fh3fh,3fh3fhq7 _You open the door.3fhv3fh3fh3fh@  There is an open door here.3fhI3fhI _3fh3fh e  #.#.#.#.###.............   #.#.#.#.# #######.....#.   #.#.#.#.# #####.#.   #...#.#.# #.#.   ######.#.# #.##   #......#.# ##### #..#   #.######.# #...## ##..   ###.# #'#### #....# ##.   #...######@...# #....# #.89.8 (74.0) 3fh!  #.####...###..# #....# #.   #.##..†..).##.# #....# ###.   #.#...###...### #....# #...   #.#..##.##...# #....# #...   #.##....##)..#####...# #...    #..######...##...##..###...    #..........##.....##.......    #....(...###..###..#...)###3fh!E 3fh#3fh'.3fh/E _Done exploring.4fh34fh4fh#8M.....4fh8#..'0.0)4fhw<4fh@4fhBE _Done exploring.4fhs734fh84fh[4fh`4fhe4fhgE _Done exploring.4fh;34fh4fhk4fh4fh4fhE _Done exploring.5fho:M......#...######............#######....##### #....##### #.#.....#### #..#5fhp #.######.# #...## ##.##.# #@#####..######..##...###.   #.##..†..).##.# #....# ###.#5fhRw5fhCy390.8 (1 _5fh@5fh  _There is an open door here. _Done exploring. __There is an open door here.5fhM QM##..###..########......#...######............#######....##### #....##### #.#.....5fhMN P#### #..# #.######@# #...## ##.##.# #'#####..######....#   #.####...###..# #....# #.#5fhV 5fhMX -1 _5fh^ 5fh_ 5fh BM #........)..÷....# ##..###..########......#...######............#######....##### #....##### #.#.....#### #..# #.######.# #...## ##.##.# #'####   #...######....# #....# #..#. ##5fh 5fh &25fh 5fh 5fh HM>.....#..#### #........)..÷....# ##..###..########......#...######............#######....##### #....##### #.#.....#### #..# #.######.# #...## ##. 5fh  ###.# #'#### #....# ##.5fhx 5fh &35fh 5fhu 5fh hM##..#.#<#.....>.....#..#### #........)..÷....# ##..###..########......#...######............#######....##### #....#####5fh  #.#.....#### #..#  #.######.# #...## ##..5fha 5fh &45fh 5fh 5fhv M....#.#.#....##..#.#<#.....>.....#..#### #........)..÷....# ##..###..########......#...######............#######....##### #....##### #.#  #......#.# ##### #..#5fh| 5fh~ &55fh؄ 5fh 5fh ~M###....#.###.#....#.#.#....##..#.#<#.....>...........#..#### #........)..÷....# ##..###..########......#...######............#######....##### #....  ######.#.##.#####5fh 5fh &65fh 5fh 5fhW M ########....#.###.#....#.#.#....##..#.#<#.....#.>...........#..#### #........)..÷....# ###..###..#########.......#...######............#######....#####  #...#.#.##.#.#..5fh>_ 5fh` &75fhf 5fhmh 5fh M #.....#.##'### ######.####....#.###.#....#.#.#....#.##..#.#<#...#.......#.>...........#..#### #........)..÷....# ##..###..#########......@#...####5fh+ #.#.#.#.###............#.#.# #######....  #.#.#.#.######.#.#'#5fhO 5fh &85fh 5fh 5fhCw 5fhky 5fh  5fhX 5fh[5fh 5fh<5fh|5fh~5fh5fhx5fh5fh%5fh5fh6fh:B6fhD6fhL6fhN6fh  #.....#.##'  ######.###.#  ####....#.###.#  #.....#.#.#.  #.##..#.#<#...# 6fh  #.>...........#..  #........)..÷....#   ###..###..######..6fh? -  #6fhb @.#...#### 6fh  #.#.#.#.### 6fh  #.#.#.#.# #.....# 6fh  #.#.#.#.# #####.#6fh   #...#.#.# #.#6fh   ######.#.# #.6fh2   #......#.# ##### #..6fhT _  #.######.# #...## ##  ###.# #'#### #....# ##6fhw 6fh36fh&96fh6fhS6fh 7  #.....#.##'  ######.###.#  ####....#.###.#  #.....#.#.# 6fh/ i #.##..#.#<#...#  #.>...........#..  #........)..÷....#  ###..###..######.. 6fhl $ #.#...####  #.#.#.#.###6fh O  #.#.#.#.# #.....  #.#.#.#.# #####.  #...#.#.# #.  ######.#.#6fh[  #.  #......#.# ##### #6fh 3  #.######.# #...## ##  ###.# #'#### #....# 6fh 6fh (9006fh 6fhr 6fh '  #.....#.##'  ######.###.#  ####....#.###.#  #.....#.#.#  #.##..#.#<#...# 6fh  #.>...........#..  #........)..÷....#  ###..###..######..  #.#...####6fh  #.#.#.#.### 6fh  #.#.#.#.# 6fh # 6fh5  #.#.#.#.# ##### 6fhY  #...#.#.# #6fh{  ######.#.# #6fh   #......#.# ##### #6fh٬   #.######.# #...## 6fh   ###.# #'#### #....#6fh 6fhp &16fh 6fh 7fh?M######.##. #.....#.##' ########....#.###.#....#.#.#....##..#.#<#..>...........#..## #........)..÷....# ###.@###..#####......#...#####.#.#.#.###...... #.#.#.#.# #######....## 7fh&27fhj7fh(7fh# 7fhq) Inventory: 5/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) Jewellery (go to first with "=)7fh) b - an amulet of guardian spirit  c - a ring of poison resistance Scrolls (go to first with ?)  c - a scroll labelled LEXAWI YMO  d - a scroll labelled YDYAS CACSIMO  e - 2 scrolls labelled OQI UDDOON  h - a scroll labelled XAUT GASYMEOHOGIE Potions (go to first with !) 7fh* _ g - 2 potions of magic  f - a bubbling emerald potion 7fh!* U j - 2 grey potions  k - an emerald potion  l - a glowing grey potion 7fh7* 4 n - a metallic coppery potion9fh d - a scroll labelled YDYAS CACSIMO. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ 9fh“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.9fh 9fh 9fh  #######.##. aGoodWitch the Tinkerer #.....#.##' Gnoll ######.###.#.... Health: 32/32 ======================== ####....#.###.#.... Magic: 11/11 ======================== #.....#.#.#........ AC: 5Str: 129fh 1 #.##..#.#<#...#.... EV: 10Int: 14 9fh #.>...........#..## SH: 0Dex: 10 9fh #........)..÷....# XL:  4 Next: 96% Place: Dungeon:39fh`  ###.@###..######..### Noise: ---------  Time: 2902.8 (0.0) #.......#...####..... e) +0 whip (elec) 9fh #.#.#.#.###.......... Cast: Kinetic Grapnel 9fh _#.#.#.#.# #######.... Tele  #.#.#.#.#9fh r##### #...#.#.##9fh 8  9fh: ######.#.##  9fhg #......#.# ##### #  9fh #.######.# #...## #  _Done exploring. 9fh _Done exploring. _Done exploring. _Done exploring. _There is an open door here.  As you read the scroll labelled YDYAS CACSIMO, it crumbles to dust.9fh~ 9fh *3.8 (19fh 9fh~ H _There is an open door here.  As you read the scroll lab9fh elled YDYAS CACSIMO, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.:fh:fhE>Inventory: 5/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) Jewellery (go to first with "=)b - an amulet of guardian spirit  c - a ring of poison resistance Scrolls (go to first with ?)  c - a scroll labelled LEXAWI YMO  e - 2 scrolls labelled OQI UDDOON  h - a scroll labelled XAUT GASYMEOHOGIE Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potion  j - 2 grey potions  k - an emerald potion  l - a glowing grey potion  n - a metallic coppery potion...........#..## SH: 0Dex: 10 #........)..÷....# XL:  4 Next: 96% Place: Dungeon:3 ###.@###..######..### Noise: ---------  Time: 2903.8 (0.0) #.......#...####..... e) +0 whip (elec)=fhs  =fht a#.#.#.#.###.......... Cast: Kinetic Grapnel #.#.#.#.# #######.... Tele  #.#.#.#.#=fhlt 3##### #...#.#.##  ######.#.##  =fht #......#.# ##### #  #.######.# #...## #  _Done exploring. _There is an open door here.  =fht As you read the scroll labelled YDYAS CACSIMO, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled OQI UDDOON, it crumbles to dust.  It is a scroll of identify.=fhGw =fh} =fh~  #######.##. aGoodWitch the Tinkerer #.....#.##' Gnoll ######.###.#.... Health: 32/32 ======================== ####....#.###.#.... Magic: 11/11 ======================== #.....#.#.#........ AC: 5Str: 12 #.##..#.#<#...#.... EV: 10Int: 14 #.>...........#..## SH: 0Dex: 10 =fh 4#........)..÷....# XL:  4 Next: 96% Place: Dungeon:3 ###.@###..######..### Noise: ---------  Time: 2903.8 (0.0) #.......#...####..... e) +0 whip (elec) #.#.#.#.###.......... Cast: Kinetic Grapnel #.#.#.#.# #######.... Tele  #.#.#.#.###### #...#.#.##  ######.#.##=fhɆ   #......#.# ##### # =fh  #.######.# #...## #  =fh _Done exploring. _There is an open door here.  As you read the scroll labelled YDYAS CACSIMO, it crumbles to dust. =fh _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled OQI UDDOON, it crumbles to dust.  It is a scroll of identify.=fh =fh@ *4.8 (1=fhL =fh1 _There is an open door here.YDYAS CACSIMO, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  =fh As you read the scroll labelled OQI UDDOON, it crumbles to dust.  It is a scroll of identify. _c -> f - a scroll of fear; e -> i - a scroll of identify>fh` >fhvf Inventory: 5/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) Jewellery (go to first with "=)b - an amulet of guardian spirit  c - a ring of poison resistance Scrolls (go to first with ?)  f - a scroll of fear>fhg i - a scroll of identify  h - a scroll labelled XAUT GASYMEOHOGIE Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potion  j - 2 grey potions  k - an emerald potion  l - a glowing grey potion  n - a metallic coppery potion@fh & i - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll @fh_________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.@fhڲqIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled XAUT GASYMEOHOGIE Potions (select first with !)  f - a bubbling emerald potion  j - 2 grey potions  k - an emerald potion  l - a glowing grey potion  n - a metallic coppery potion @fhb[?] describe selectedAfh Afh  #######.##. aGoodWitch the Tinkerer #.....#.##' Gnoll ######.###.#.... Health: 32/32 ======================== ####....#.###.#.... Magic: 11/11 ======================== #.....#.#.#........ AC: 5Str: 12 #.##..#.#<#...#.... EV: 10Int: 14 #.>...........#..## SH: 0Dex: 10 #........)..÷....# XL:  4 Next: 96% Place: Dungeon:3 ###.@###..######..### Noise: ---------  Time: 2904.8 (0.0) #fh 9m.......#...####..... e) +0 whip (elec) #.#.#.#.###.......... Cast: Kinetic Grapnel #.#.#.#.# #######.... Tele  #.#.#.#.###### #...#.#.##  ######.#.##  #......#.# ##### #  #.######.# #...## #  _There is an open door here.  As you read the scroll labelled YDYAS CACSIMO, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled OQI UDDOON, it crumbles to dust.  It is a scroll of identify. _c -> f - a scroll of fear; e -> i - a scroll of identifyAfh# Afh% Afh"  #######.##. aGoodWitch the Tinkerer Afh# #.....#.##' Gnoll ######.###.#.... Health: 32/32 ======================== ####....#.###.#.... Magic: 11/11 ======================== #.....#.#.#........ AC: 5Str: 12 #.##..#.#<#...#.... EV: 10Int: 14 #.>...........#..## SH: 0Dex: 10Afh$ 4 #........)..÷....# XL:  4 Next: 96% Place: Dungeon:3 AfhI$ ###.@###..######..### Noise: ---------  Time: 2904.8 (0.0)Afhs$  Afh$ #.......#...####..... e) +0 whip (elec) Afh$ #.#.#.#.###.......... Cast: Kinetic Grapnel Afh$ #.#.#.#.# #######.... Tele  Afh=% #.#.#.#.###### #...#.#.##Afhe% 8  Afh% ######.#.##  Afh% #......#.# ##### # Afh% ` #.######.# #...## #Afh%  As you read the scroll labelled YDYAS CACSIMO, it crumbles to dust. AfhH& _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled OQI UDDOON, it crumbles to dust.  It is a scroll of identify. Afht& _c -> f - a scroll of fear; e -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust.Afhx1 Afhp4 *5.8 (1Afh;; Afh=  .......#...####.e) +0 whip (elec)#.#.#.#.###.......... Cast: Kinetic Grapnel#.#.#.#.# #######.... Tele  #.#.##### #...#Afh>  #####.#   #......#.# ##### #   #.######.# #...## #  _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled OQI UDDOON, it crumbles to dust. Afhs?  It is a scroll of identify. _c -> f - a scroll of fear; e -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _h -> b - a scroll of blinkingBfh" V  #..  #######.##  #.....#.##  ######.###.#  ####....#.###.#  #.....#.#.#...  #.##..#.#<#...#...  #.>...........#..# BfhÇ e #@.......)..÷....  ###..###..######..##  #.......#...####  #.#.#.#.###.....  #.#.#.#.# #######...  #.#.#.#.#####  #...#.#.#  ######.#.#  #......#.# #####Bfh Bfh͑ %6Bfh Bfh CfhO V #####  #.... #######.##.  #.....#.##'  ######.###.#. CfhO $####....#.###.# #.....#.#.#..... #.##..#.#<#...#.... #.....#..#  #........)..÷....#  ###..###..######..### Cfh P #.......#...#### #.#.#.#.###....... #.#.#.#.# #######....  #.#.#.#.# ##### CfhP p ...#.#.# #  ######.#.# # CfhKX Cfha .)..÷....# #.# #. ######..######.###### #.# ..####..............####.# #...............................+ Cfha #######.....#.#........>..#####.# #####.#.#....######.......# #.#.'......############ #.###....#.##.......#  ##### #..##.@..#....#####.#..  #...## ##..#....#............. ## #....# ##.#.)..#............. .# #....######.#...... .# #....# #...# #....#####'#'# .# #....# ###...#######.........# ## #....# #.......# #.###....## Cfhb # #....# #.......# #.# #....# #####...# #.......## #.# #....#Cfhk Cfhls Cfhu 07Cfh| Cfh~ @ _Your surroundings suddenly seem different.Efhq:3Efh_;FfhuFfhFfhl nFfh Ffh{ Ffh ,FfhAFfh?Ffh,Ffh6Ffh/###.#........# #... .#............# #.# <#......##.# .....#..#####.##.## )..÷....# #.##.#. #####..######.###### #.#. .####..............#####.#. .........................+ Ffh ######.....#.#..@.....>..#####.#11.8 (4 #####.#.#....#######) #.#.'......############# #.###....#.##  ##### #..##....#....#####.#...  #...## ##..#....#....  #Ffh #....# ##.#.)..#.............' #....# #..#####.#...........#  #FfhI #....# #...# #....#####'#'## Ffh#Ffh*Ffh,Ffhu6 Ffh6 Ffh|7 Ffh@ Ffh2B FfhUF BFfhG ,FfhH FfhJ FfhK FfhL FfhYM FfhN FfhP FfhP FfhQ FfhS FfhT FfhT FfhbU FfhV FfhW Ffh5X FfhX FfhZ FfhD[ Ffhw[ Ffh\ Ffh] Ffh^ Ffh^ Ffh_ FfhMa Ffhc ,Ffhd Ffhf FfhQh ,Ffhi Ffhk Ffh6m Ffhum Ffhn Ffh3p Ffh)r ,Ffhts Ffh|  #....#  #######.##.#  #.....#.##'#####  ######.###.#........#  ####....#.###.#........#  #.....#.#.#............# FfhN} C #.##..#.#<#...#........#  #.>#..#####.#  #........)..÷@...# #.# 23.8 (12.0)  Ffh~} ###..###..######..######.######  #.......#...####..............Ffh} #.#.#.#.###..................#.#.#.#.# #######.....#.#....Ffh} 9#.#.#.#.# #####.#.#....##  #...#.#.# #.#.'# ######.#.# #.###....# #Ffh~ ~......#.# ##### #..##....#..Ffh, Ffh Ffh Gfh Gfh Gfh Gfh6 GfhA ,Gfh Gfh a  You see here a rat skeleton.Gfh Gfh]  _Gfh Gfhw Gfh Gfh7 Gfh~ Gfh Gfh( ,Gfh Gfh ~  Things that are here:  a +0 club; a kobold skeletonGfh Gfh\  _Gfh Gfh Gfh ,Gfh Gfh'! Gfh# ,Gfh$ Gfh& Gfh ( GfhQ( Gfh) Gfhd+ Gfhn- ,Gfh/ Gfh0 Gfh~2 Gfh3 Gfh3 Gfh6 Gfh7 Gfh7 Gfh79 GfhC   #....  #######.##.  #.....#.##'  ######.###.#....  ####....#.###.#.... Gfh!D ; #.....#.#.#........  #.##..#.#<#...#....  #.>...........#..##  #.@......)..÷....#34.8 (11  ###..###..######..###GfhdD   #.......#...####.....  #.#.#.#.###..... GfhD  #.#.#.#.# #######  #.#.#.#.# ## GfhD G #...#.#.#   ######.#.# GfhD   #......#.# ##### #GfhH GfhSN GfhO HfhHfhInventory: 5/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) Jewellery (go to first with "=)b - an amulet of guardian spirit  c - a ring of poison resistance Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear HfhQPotions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potion  j - 2 grey potions  k - an emerald potion  l - a glowing grey potion  n - a metallic coppery potionLfhL] c - a ring of poison resistance. A ring that protects its wearer from poison. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified jewellery _________________  Buttercup: “And to think, all that time it was your cup that was poisoned.”  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”  -_The Princess Bride_. 1987 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.MfhwMfhxMfh #.... aGoodWitch the Tinkerer #######.##. Gnoll #.....#.##' Health: 32/32 ======================== ######.###.#.... Magic: 11/11 ======================== ####....#.###.#.... AC: 5Str: 12 #.....#.#.#........ EV: 10Int: 14 #.##..#.#<#...#.... SH: 0Dex: 10 #.>...........#..## XL:  4 Next: 96% Place: Dungeon:3 #.@......)..÷....# Noise: ---------  Time: 2934.8 (0.0) ###..###..######..###fh2i39;49m e) +0 whip (elec) #.......#...####..... Cast: Kinetic Grapnel #.#.#.#.###.......... #.#.#.#.# #######.... #.#.#.#.######  #...#.#.##  ######.#.##  #......#.# ##### # As you read the scroll of identify, it crumbles to dust. _h -> b - a scroll of blinking _Your surroundings suddenly seem different. _You see here a rat skeleton.  Things that are here: _a +0 club; a kobold skeleton5.3 (0.5Mfh7< _c - a ring of poison resistance (worn)Ofhz9Ofh>  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting1.3   0.5  +8   + Spellcasting 5.1   1.5  +8          Ofh@?+ Maces & Flails 1.3   0.5  +8   + Conjurations 1.0   0.7  +6  + Axes1.3   0.5  +8   + Hexes1.0   0.7  +6  + Polearms1.3   0.5  +8   + Summonings1.0   0.7  +6  + Staves1.3   0.5  +8   + Necromancy1.0   0.7  +6  Ofh?+ Unarmed Combat 1.3   0.5  +8   + Forgecraft7.1   2.8  +6  + Throwing1.3   0.5  +8   + Translocations 1.0   0.7  +6      + AlchemyOfh?1.0   0.7  +6  + Short Blades 1.3   0.5  +8   + Fire MagicOfh7@1.0   0.7  +6  + Long Blades1.3   0.5  +8   + Ice MagicOfh^@1.0   0.7  +6  + Ranged Weapons 1.3   0.5  +8   + Air MagicOfh@21.0   0.7  +6      + Earth MagicOfh@r1.0   0.7  +6  + Armour1.3   0.5  +8  OfhIA    + Dodging4.7   1.2  +8   + Invocations1.4   0.4  +9  + Shields1.3   0.5  +8   + EvocationsOfhA&1.3   0.5  +8  + Stealth4.3   1.2  +8   + Shapeshifting 1.2   0.6  +7  OfhAThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  OfhA[!] training|costPfhPfhPfhID #.... aGoodWitch the Tinkerer #######.##. Gnoll #.....#.##' Health: 32/32 ======================== ######.###.#.... Magic: 11/11 ======================== ####....#.###.#.... AC: 5Str: 12 Pfh"#.....#.#.#........ EV: 10Int: 14 #.##..#.#<#...#.... SH: 0Dex: 10 #.>...........#..## XL:  4 Next: 96% Place: Dungeon:3 #.@......)..÷....# Noise: ---------  Time: 2935.3 (0.0) ###..###..######..### e) +0 whip (elec) Pfhˢ#.......#...####..... Cast: Kinetic Grapnel #.#.#.#.###.......... #.#.#.#.# #######.... #.#.#.#.######  PfhP:#...#.#.##  ######.#.##  #......#.# ##### #  _h -> b - a scroll of blinking _Your surroundings suddenly seem different. Pfh_You see here a rat skeleton.  Things that are here: _a +0 club; a kobold skeleton _c - a ring of poison resistance (worn)PfhPfhkPfhְPfh{fhvw#### #...######.##. #.....#.##' #########....#.###.#....#.#.#....##..#.#<#.............#..## #........)..÷....# ##..###..######.......#...#####.#.#.#.###.......#######....#.##### #...##### {fh7z{fht|+6.3 (1{fh({fh {fhU_There is a stone staircase leading down here.}fhy}fh?}fhP}fh$}fh(-7 _}fhU.}fhX    ## ..#   #. ..#   #. ..## #   # ##. ...#.   #.. #.. ....   #...#..#..#   .........#  4 .g.....@#   .........#   .........#   ..........   ..........#   ...........   g   goblin (asleep) ........####   .#.....##    }fh( -}fhf Zgg}fh -8.1 (1.8}fh }fh@ _You continue winding your clockwork bee...fh,fhy.S, ally target)y   clockwork bee (minion)fhf190fh#fh`b _With a metallic buzz, your clockwork bee launches itself at the ball python.fh fh! fh( X..Syfh) C==1fh1 fh3 fhcO  Your clockwork bee stings the ball python!fhQ†y   clockwork bee (minion)fh_2Kinetic GrapnelfhfhK _The ball python dies!fhF**   dormant clockwork bee (minion)fh&3fhfh(L _Your clockwork bee winds down and falls to the ground.fhl {## ##..?.. #.........#. #.....##... #..# ## #..###..####.....# . ##.$..##.####.....##..# .###.#.. #..##....†*.....##..# ##...#..#....)........###.....#####<..###..#....)## #...# ###.###fhm ..# #... #..#... ...#fhw fhBy &4fh߃ fh .## ##..? # ..... #... # #.... #..# #.....# #... #..# ##....# #..###..####.....#.. #......##.$..##.##.###.##..##.##..####. #.##..# #.. #....†*.....##..# ##...#..#....).###. #.#####<..###..#....) ## #...# ### ##..# ## ..# # h 40m... # #... ...#fho10/12==5fhfhfhT' .## ##..? # .....# #... # #....# #..# #.....# #...# #..# ##....#. #..###..####.....#fhT.. #......##.$..##.##.###.##..# #.##..####. #.##..# #.. #....†*.....##..# ## #..#....)fhU.###.# #.#####<..###..#....fhwU*# ## #...# ### ##..# ## ..# # ... # #... ...#fh _fhb&6fhUjfh%lfhM .## ##..? # .....# #... #. #....# #..# #....... #...# #..# ##....##.. #..###..####.....##... #......##.$..##..###.##.. #.##..####. #.##..# # #....†*.....##..# ## #..#....).###fh#..# #.#####<..###..#.# ## #...# ### ##..# ## ..# # ... # #... ...#fhfh&7fhfhfhGV .## ##..? #.. .....# #... #.. #....# #..# #.. #...# #..# ##.... #..# #..###..####.....#...# #......##.$..##.#.....###.## #.##..#### #.##..# # #....†*.....##..# ## #..#....).### #..###.#####<..###..#fhHI#.# ##. #...# ####. ##..# ##. ..# ##. ... # #... ...#fhSfh"W&8fhh_fhafhm .## ##..? #.. .....# #... #. #....# #..# # .... #...# #..# ## #..# #..###..#### ##...# #......##.$..## #.....###.## #.##.. #.##..#  #....†*.....##..#  #..#....).###fh V #..###.#####<..###..# #.## ##. #...# ### # .# ##..# ## .. ..# # #.# ... # #... ...#fhfhC==9fhfhfhFfh=G< .## ##..? # ..... .....# #... # ..... #....# #..# # .... #...# #..# ## #..# #..###..#### ##...## #......##.$.. #.....###. #.##..fhfG #.##..# #....†*.....##..# fhG #..#....). #..###.#####<..###..#fhG #.## ##. #...# ### #fhG .# ##..# ## .. ..# # #.# ... #fh Hf #... ...fhQfh\S)3000fhXfhlZfh.## ##..? #...... .....# #... #...... #....# #..# #..... #...# #..# ##.#..# #..###..####.##...## #......##.$..##.....###.##.##..##.##..# #....†*.....##..# ##..#....).##..###.#####<..###..#.fhM#.## ##. #...# ###.# .# ##..# ##... ..# #.#.# ... #.#... ...#fhCfh&1fh fhfh.## ##..? #...... .....# #... #...... #....# #..# #..... #...# #..# ##.#..# #..###..####.##...## #......##.$..##.#.....###.##.#.##..##.##..# ##....†*.....##..# ##..#....).###.#..###.#####<..###..#.#.## ##. #...# ###.# .# ##..# ##... ..#fhp #.#.# ... #.#... ...#.fh|fhi.fhU1==2fh{fh] _Your dormant clockwork bee falls apart.fhiL0.## ##..? #...... .....# #... #...... #....# #..# #..... #...# #..# ##....##..# #..###..####.....###...## #......##.$..##.##.....###.##.#.##..####.#.##..# #.fhM #....†......##..# ##.#..#....).###.#..###.#####<..###..#.#.## ##. #...# ###.# .# ##..# ##... ..# #.#.# ... #.#... ...#.fhbZfhE^&3fhyefh}gfh.## ##..? #...... .....# #... #...... #....# #..# #.....#.... #...# #..# ##....# #..# #..###..####.....# ##...## #......##.$..##.##.....###.##..##.##..####.##.##..# #.#....†......##..# ##.#..#....).###.#..###.#####<..###..#.#.## ##. #...# ###.# .#hl9;49m ##..# ##... ..# #.#.# ... #.#... ...#.fhfh(&4fhfhM.## ##..? #...... .....# #... #...... #....# #..# #.....# .... #...# #..# ##....# #..# #..###..####.....# ##...## #......##.$..##.## #.....###.##..# fhNQ#.##..####.##.##..# #..##....†......##..# ##.fh#O#..#....).###.#..###.#####<..###..#....)#.## ##. #...# ###.# .# ##..# ##... ..# #.#.# ... #.#... ...#.fhXfh\&5fhgcfhefhO.## ##..? #...... .....# #... #...... #....# #..# #.....# .... #...# #..# ##....# #..# #..###..####.....# ##...## #......##.$..##.## #.....###.##..# #.##..####.##.##..# #..##....†......##..# ##...##..#....).###.#..###.#####<..###..#....).#.## ##. #...# ###.# fh_.# ##..# ##... ..# #.#.# ... #.#... ...#.fhgfhC==6fhfhfh_.## ##..? #.#..... .....# #... #. ..... #....# #..# #.....# .... #...# #..# ##....# #..# #..###..####.....# ###...## #......##.$..##.## ##.....###.##..# ##.##..####.##.##..# #..##.fh` #....†......##..# ##...#.#..#....).###.#..###.#####<..###..#....).#.## ##. #...# ###.# .# ##..# ##.fhu`.. ..# #.#.# ... #.#... ...#.fhjfhn&7fhvfhxfh.## ##..? #.# ..... .....# #... #. ∆..... #....# #..# #.....# .... #...# #..# ##....# #..# #..###..####.....# ###...## #......##.$..##.## #.#.....###...##..# #.#.##..####.####.#.##..# #..##.#....†......##..# ##...#.#..#....)..###.#..###.#####<..###..#....).#.## ##. #...h40m# ###.# .# ##..# ##... ..# #.#.# ... #.#... ...#.fhI fh&8fh;fhfh  ..... .....# #...  ∆#...# #.....#  .... #...##....#  #..# #..###..####.####...## #......##.$..##.## #......##......##.. #.....##..####.### # #..##.†##...fhw #..#....)........###.....#..###.#####<..###..#....)##........##........ fh fh &9fh fh fhS= ## #.....#  .... #...##....#  #..# #..###..####..####...## #......##.$..##.## #......##......##..fh= #.....##..####.### # #..##.†#..# ##...#..#....).@......###.....fh=L#..###.#####<..###..#....)#.## ##. #...# ###......fh >.... ...#..... fh0IfhRMV2==10fhSfhUfh> ..... #....# #..# #.....# .... #...# #..# ##....# #..# #..###..####.....#  ##...## #......##.$..##.## #fhZ #.....###.....##..# # #.##..####.#### #.##..# #..## #....†......##..# ##...# #..#....).###fhd #..###.#####<..###..#....) #.## ##. #...# ### # .# ##..# ## .. ..# # #.# ... # #... ...#fhq .....## ...#fh5fh&1fhSfhfh| ..... #....# #..# #.....# .... #...# #..# ##....# #..# #..###..####.....#  ##...## #......##.$..##.##  #.....###....##..#  #.##..####. #.##..# #..## #....†......##..# ##...# #..#.....###fh} #..###.#####<..###..#....) #.## ##. #...# ### # .# ##..# ## .. ..# # #.# ... # #... ...# .....## ...#fhufh&2fhfhܓ _You see here the +4 falchion "Zaonn" {flame, rPois rN+ Will+}.fh`<M.. #.............. #. #.....#.... #...# #..# ## #..# #..###..####.....# #...## ##.$..##.##.....###.....##..# #.###.#.#..# #..# #....†##..# ##...# #..#....)........###.... #..###.#####<..###..#....)#.## ##. #...# ###.......... fh=).....fhFfhJ-3 _fhUVfhM .## ##..?.. #.............. #. #.....#.... #...# #..# ## #..# #..###..####.....# #...## ##.$..##.##.....###.....##..# #.###.#. #..#fht #....†......##..# ##...# #..#....)........###....#..###.#####<..###..#....).# ....fh#fh"(C==4fh0fh2fh=M #.....# ..### ##..?......# #... #.............. #. #.....#.... #...# #..# ## #..# #..###..####.....# #...## ##.$..##.##.....###.....##..# #.###.#. #..# #....†......##..# ##...##..#....)........###.....## ...fhdfh&5fh)fh+fh<M #.# #.....# ..### ##..?......# #... #.............. #....# #..# #.....#.... #...# #..# ##fh #..# #..###..####.....# #...## ##.$..##.##.....###.....##..# #.#..####.#. #..##....†......##..# ##...#.fh+..#fhX!fhB%&6fh-fh/fh4M(. fh..#.# #.....# ..### ##..?......# #... #.............. #....# #..# #.....#.... #...# #..# ##fh #..# #..###..####.....# #...## ##.$..##.##.....###.....##..# #..#..####.##...........##..# #..###..#fhffh&7fhfhèfh{fh1fh$fh.(...........#...#.# #....#..#..### ##..? #.#...........# #... #. ..... #....# #..# #.....# .... #...# #..# ##....# #..# #..###..####.....# ###...## #...@..##.$..##.## ##.....###.##..# ##...fh' ##..####.##.##..# #..##.#....†......##..# ##...#.#..#....)........###.#..###.#####<..###..#....).#.## ##. #...# ###.# fhUv.# ##..# ##.fhfhC8fhJ .(. ..........#...# .# #.....#..# ..### ##..? #.# .# #... #. ∆..... #....# #..# #.....# .... #...# #..# ##....# fhJ #..# #..###..####.....# ###...## #....@.##.$..##.## #.#.....###.##..# #.#.##..####.####.#.##..# #..##.#....†......##..# ##...#.#..#....)........###.fhJ #..###.#####<..###..#....).#.## ##. #...# ###.# .# ##..# ##.fhV fhY &9fhe fhxf fh R.(. #..........#...# .# #....#..# ..### ##..? #.#  .# #... #. ∆  ..... #....# #..# #.....# fh _.... #...# #..# ##....# #..# #..###..####.....# ##.##...## #.....@##.$..##.## #.#.....###.##..# #.#.##..####.####.##.##..# #..##..#fh #....†......##..# ##...#..##..#....)........###.#..###.#####<..###..#....)...<#.## ##. #...# ###.# .# ##..# ##.fhj fh '20fh fh= fh/ fh2 fh: fh< fhB fh fhܺ fhм fh%fh'fh/fh{0fhJfhDNfhLXfhZfh܂  #....#...#.#..#.### ##..? #............# #...  ∆ ## #.....#  .... #.fhp i##....#  #..# #..###..####...##.##...## #......##.$..##.## #......##......##.. #.....fh ##..####.####.# ##..# #..##.###..#.. ..# #......... fh fh &1fh fhT fhx #.#...# .# #...#..# ..### ##..? #.# .# #... #. ∆ ..... #....# #..# #.....#  .... #...# #..# ##....# #..# #..###..####.....# ##.##...## #......##.$..##.## #.fhy Q#.....###.##..# #.#.##..####.####.#.#.##..# #..##..#.#....†......##..# ##...#..#.#..#....)........###.#..###.#####<..###..#....)...<##.## ##. #...# ###.# .# ##..# ##... ..# #.fh fh &2fhJ fhΒ fh>#.#...# .# #..#..# ..### ##..? #.........# # #... #......... ∆  #....# #..# #.....# .... #...# #..# ##....#  #..# #..###..####.....# ##. ##...## #......##.$..##.## #. #.....###.##..# #.#.##..####.####.#.#.fh?v##..# #..##..#.#....†......##..# ##...#..#.#..#....)........###.##..###.#####<..###..#....)...<# #.## ##. #...# ###.# # .# ##..# ##.#.. ..# #.fhfh &3fhfhfhw3#.#...# .# #....#..# ..### ##..? #.........# # #... #......... ∆ fh^x #....# #..# #.....#  #...# #..# ##....# #..# #..###..####.....# ##...# #fhx...## #......##.$..##.## #....# .....###.##..# #....##.##..####.####.#.#..##..# #..##..#.fhly#....†......##..# ##...#..#..##..#....)........# #..###.#####<..###..#....)...<## .## ##. #...# ###.#  .# ##..# ##.# .. ..# #.#fh[fhx&4fhfhfh#.#...# .# #.....#..# ..### ##..? #.........# # #... #... ∆  #....# #..# #.....#  #...# #..# ##....# ..# #..###..####.....# ##...# ...## #......##.$..##.## #....# ###.##..# #....##.##..####.####.#...##.fhG'..##..# #..##..#.#....†......##  #..#....)......fhx ..###.#####<..###..#....)...<## ## ##. #...# ###..#.# ##..# ##.#.. ..# #.#fhfh&5fhhfh fhn#.#...#  .# #...........#..#  ..### ##..? #...# # #... #.. ∆  #....# #..# #.....#  #...# #..# ##....# # #..###..####.....# ##...# ## #......##.$..##.## #....# ###.##..# #....## #.##..####.####.#...#.#.fhn...##..# #..##..#.#....†.. ###.#####<..# ##. #...# # fhxfhTy&6fhfhfhM .(..... #..# #.....#  ..### ##..?# ... #......... ∆#. #.....# #...# #..# ##....# # #..###..####.....# #### #......##.$@.##.# ...###.....##..# #....## #....##..####.####.#...#fh#...........##..# #..##..#......#fhfh&7fhfh4 fh{mM .(..... #.# #.....#  ..### ##..?# ... #......... ∆#. #.....# #...# #..# ## # #..###..####@....# #### #......##.$..##.# ...###............##..# #....## #............##..####.####.#...#...###fhwfh3z&8fh̄fh/# fh% fhL/ fh1 fh .(...........#....#...#.#.#.### ##..? #. .......# #...  ∆ . ## #.....#  ###....# # #..###..####.##...# ..## #......##.$@.##.## #..###............##..# #............##..####.####.#...#...###fhP.# ##..# ##..........#fhrfh&9fh~fhfhӫ .(. #..........#...# .# #...........#..# ..### ##..? #...#.# #... #... ∆ .. #....# #..# #.....#. #...# #..# ##....#.# #..###..####.....# ##...#.## #......##.@..##.## #....#.###.##..# #....##  #.##..####.####.#...# #..##..# #..##..# #....†......##..# ##...#..#..# fhmt #..#....)........###.# ..###.#####<..###..#....)...<## ## ##. #...# ###.#  .# ##..# ##.#fhfh'30fhfhA1.1 (2fhfh? _You now have 187 gold pieces (gained 11).fh .(. #...#...# .# #....#..# ..### ##..? #.........#.# #... #......... ∆. #....# #..# #.....#. #...# #..# ##....# #..# #..###..####.....# ##...# #...## #......##@...##.## #....#.###fh(.##..# #.... #.##..####.####.#... #..##..# #..##..# #....†......##..# ##...#..#..# #..#....)........###.# #..###.#####<..###..#....)...<## .## ##. #...# ###..#  .# ##..# ##.#fhpfhB+2.1 (1fhfhfh.3fhZ1fhx:fhg>fhA,fh9Dfh@Gfh}GfhHfhKfhN,fhPfhTfhW,fh8Zfh:]fh^`,fhbfhdfhh,fhjfh mfh pfhQpfhrfhtfhfxfhxfhzfh~}fhfh!fhEfh!...[..  ....#  ##...## .  ##.....####..  .....(........... #..........#...#  .# #...........#..#  ..### ##..@##.........# .....# #...###......... ∆ fhl.... #....# #..## #.....# .... #...# #..# ##....#  #..# #..###..####.....# ##... ##...## #......##....##.## #.... ...###............##..# #....   #............##..####.####.#.. #...........##..# #..##..#.. fh,41.1 (9fh/2.1 (10.0)fhfhѥe _c - a scroll labelled UMAKURR QOUGHAYfhQ3fhSfh`fhdfh8efhifh@kfhtnfhnfhpfhsfhv,fhxfh/fhfhfhfhafhfhafhяfhefh,fhxfh+fhfh۬fhfhfh{fhfhfhfhfhJBfhfhNfhfh{fh`fh,fhfhfh,fhfhfhffhfhfhfhfhfh3fhfhfhFfh/fh,fhfhN _You now have 201 gold pieces (gained 14).fhfhfh#fhfhfh5fhfhYfhfhfhfhs fh ,fh fh,fhfhN _You now have 215 gold pieces (gained 14).fhfh@fhfhfh,fhfhd#fh%,fh&fhS)fh5 ... ... ## #.. .!. ......## #..# ..  ∆ ......##....# #.#  . ..#.....# ..##..#  .. ......# #..#.#  .# .....## #...#  .## ##.....## #@.#  fhg6####...#...###..##  .(.................#  ....#...#...##....#  .........#..#..## ##....  .##.........#..# ..##  #fh6?##...........## ..#  # #####..# .#  fh47}##....## ##....  fh: 67.1 (25  A malevolent force fills the Dungeon...fhK/  --more--fhQ) S  You fall into a shaft and drop 1 floor!fh/ /  --more--fh4  ..#   ..#   ..#   ..#   ..#   ..#####  #.#####.<..... 5 #.....@..#  ##########  fh5 @fhP8 fhu fh fh _The shaft crumbles and collapses. _Found a stone staircase leading up.fhU...# ...# #..# #..# #..# #..##.#####.<.#.# # 8.1 (1.0) _fhofhfh3...# ...# #..# #..# #..# #..##.#####.<.fh3#.# # fh:fh,=&9fhAfhCfh$.###.  #..#######.#####.@...............################# 70fhfha _There is a stone staircase leading up here.fhtfhfh fhfh-1 _fhvfh#....# #.# ..# ..##..#  .# #..#.#  .## #...#  ..## #..#  ...###..##  .........#  ..#...##....###### 4 ..#..## ##......@#  ..#..# ...######  ....## ..#  ###..#.# ##....##...## #....# #....## #  ###.#...#.. fh%fhgfh+9 (1.8fhfh} _You climb upwards. _There is a stone staircase leading down here.fhIfhPfh4fhSP _fh8fhyfhfhfhkfhמfhZfh$fh,fh,fhcXfh/fhofhfhfh_fhfhBfhfhb,fhkfh7fho,fhfh*fh,fhfhfhfh#fhfhfhifhfhfhfhfhfhfhfh=fhfhtfhfh .. ...#  .. ...##  #. ....##  .. ..#....#  .... S#....##.#  ## #.. ..!....# ...####..# #......# ....##....# ##@# .#  ..#.....#...##..# ..  ......# #..#.## .# Kinetic Grapnel  .....## #...## #. .####..# .# ###...#...###..####.# S   ball python (constriction, asleep) ................##..#  .....#...#...##....######hsy37m  ......#..#..#####......># fh085.9 (14.0)fhXfhm.SS)fh),6.9 (15fhfh^ _A ball python comes into view.fh .. ...#  .. ...##  #. ....##  .. ..#....#  .... .#....##.#  ## #.. ..!....# fh #S.....#  ##@# .#  #..# ..   #..#.## .#   #...## #.  fh#@..# .# #.. ....##..# fhR:..##... .....># fhV .. ...#  .. ...##  #. ....##  .. ..#....#  .... .#....##.#  ## #.. ..!....#  #S.....#  ##@# .#  fh>W#..# ..   #..#.## .#   #...## #.  ..# .# #..fhW ....##..# ..##... .....># fh_fhz_fhffhib _A ball python is nearby!fhA .. ...#  .. ...##  #. ....##  .. ..#....#  .... .#....##.#  ## #.. ..!....#  #S.....# fh ##@# .#  #..# ..   #..#.## .#   #...## #.  ..# .# #.. fh:....##..# ..##... .....># fh fh)&  .. ...#  .. ...##  #. ....##  .. ..#....#  .... .#....##.#  ## #.. ..!....#  #S.....#  ##@# .#  #..# ..   #..#.## .#  fh&  #...## #.  ..# .# #.. ....##..# ..##... .....># fh- fh. fh7 fh9 b _A ball python is nearby!fh׫=  You hit the ball python.fh<i.fh 1=7.0)Kinetic Grapnel _You kill the ball python!fh M... ....... ...# .. ...##  #. ....# ##.  ....#...#....##.#  ## #........!####..# #@.....# ......##....# ##.####.#..#.....#...##..# ........# #..#.## .#  .. #.....##...fh fh; .-8fh fh fht M .... ....... ....# .. ...##  #. ....# ##..  ....#...#....##.#  ## #.......@!fh ####..#####..... ......##....# ##.####.#..#.....#...##..# ..  #...fh)fhx,@-9fh24fh5fhilM...# ...................# ......##  #. ....# ##..  ....#...#@...##.#  ## #........!####..#####..... ......##....# ##.####.#  .## ....fhKxD90fh .........# .. .... .......# ......###. ....##.. ##..#......#...#.### #.......@!....# .....####..#####...##....# ##.####.## ..fh .. ................##..#   fh<1fh>(fh(fhj .#  ........  .........  .......#  ......##  #. ....##  .. ##..#....#  ....#...#....##.#  ## #.....#  ####..#####......#  ##....# ##.####.#  ..#.....#...##..# ...#  ......# #..#.## .# #  .....## #...## #.  ##.....####..# .#  ...#...###..####.#  ##..#  fhl fho &2fhG W3.9 (2fh  _n - 2 metallic coppery potions (gained 1)fh% fh vfh ,fh fh Xfhk fh Bfh1 fh7 XfhH fhI fhQ nfhg fh[z fh fh fhG fh fh fh fh Bfh fhv L ..  ...# ###. ....## .... #.....### #..# #.......##..#  ...........##  ...........)#  ##  . #..##...#  .. #..##..##  ... #......#####.  #...##......#....  #...#............  #...............  #.$##..........#  fh8 #.# ##..........#  You pick up a parchment of Brom's Barrelling Boulder and begin reading...fh޼ 1123.9 (30.0)fhп ,4.9 (31fh, fh R _You add the spell Brom's Barrelling Boulder to your library.fhV fh$ fhL2 nfh8 fhm< fh< fh+> fhC ,fhdD fhBK N _You now have 232 gold pieces (gained 17).fhM fh N fhQ ,fhS fhS fhT fh\ fhXa ,fhb fhd fh9h fh|h fhi fht Xfhv fhGy ,fh{ fh fh ,fhg fhn fh˙ fhD fh ,fhn fh fhj ,fh: fh  You see here a +0 leather armour. _fh5 fhn fh fhA fh' fh& fhh fh fhe fha ,fhL fh fh ,fhm fh fh fh fh fh fhjfhPBfhfhfh|,fhfh%,fh'fh+fh-,fh1fh8fh_<,fh>fh*FXfhgIfhKfhLfhLfhOfhDQ,fhuRfhVfhY,fh[fh\fh_,fhRc,fhd,fhdfhffh^2=-fhfhG%8-fhHw 4.2 (2 _You start resting. You feel sick. x3fhL55.2 (3fhUfhh_[ _You are no longer poisoned.fh֨3fh(fh,fhIfhİfh:L1==fhfhѵ,fh`fhfhW93fh!fh~W _You start resting.fhfhfhfhfhY:==fhfhfhfhfhi4=fhfhfhxfhafhc . _Your dormant clockwork bee falls apart.fh,24.2 (9fh^2==5.2 (10.0)fhfh% _Magic restored.fhfhfhpfh,fh5==fh{fhz,fhfh<fhr:==fhfhYfhfhfhfh%K6=fhfh,fhfhfhfhIfhdfhN27=fhfhfhefhfhBfhrfhfhfhfh0fh;8fhE==fhHfh`fhfh*fhfhfhfh&fhTfhfh99fh'2=fhfhfh;fh*fh0fhyfhfh+fhefhufhfh L30=fhfhfh4fhfhfhfhfh5 fh| fh fhX fh a1==fhfh,fhfhfhfhsfhmfhfhfh!fh_!fh!N2=fh4#fh\%,fh&fh(,fh*fhv,fh,fhq.fhd0a3=fh1fh3,fh5fh8fhV8fh;fh]D4==fhe^fh2afhqa#5fhdH=fhf,fhJk,fhkfhofhw6=fhS~nfhyfh,fh,fh`_ _You start resting.fh}-72.2 (47fhuw7==3.2 (48fhƦfh" _HP restored.fh ufh9 fh fh fh fh fhQ fh fhz fh 9=fho Xfhi fh fhK ,fh fh! fh! fh# fho% ,fh& fh( fh) fhP+ fh / ,fh4 fh: nfhQ; fh= ,fhl? fhA ,fhC fhE ,fh.G fhYI fhI fhJ fhL ,fhL fhM fhM fh,O fh-Q fhQ fh,S fh"T ,fh U fh4V fhVV fh%W fhkX fhX fh{Y fhZ ,fhv\ fh^ ,fh_ fh b ,fhc fhd ,fh1f fhh fhph fhi fhk fhk fhFm fh+o ,fhp fhr fhAs fht fhJv fhv fh)x fh|z ,fh{ fh} ,fh fhn ,fht fh} ,fhdž fh fh fhB fh fh fhp fh fhʐ fh] fh ,fh fh) fh fh fhϛ ,fhA fh{ ,fh; fh> fh fh fh fhW fh fh fh fh fh fh fh fh6 ,fh, fh ,fh fh# ,fhs fha fh fh fh fh fh fh fh% fh fh fh fh fh Xfh fh fh ,fh fh fh fh; fh ,fh fh fh4 fhC fhP ,fhA fhR fh fh fh[ fh fh fh% fhP fh fh ,fh fh ,fhR fh ,fhn fh ,fh} fh ,fhg fhW fh fh fhc fh fh fh ,fh> fhM fh fh fh ,fh fh. ,fh fh fh fh" fh$ ,fhU& fhV( ,fh) fh+ ,fhq- fh/ fh0 fhc1 fh3 fh3 fh/5 fh_7 ,fh8 fhE; ,fh< fhq> ,fh? fhA fh/B fh}C fhYE fhE fhG fhH ,fhJ fh+Q ,fhnR fhT fhT fhXV fhdX fhX fhY fh[ fh[ fh] fh_ ,fha fhc ,fhe fhf ,fhGh fhi ,fhl fhm ,fhUn fhWo fho fhq fhI 372.2 (99 _You start waiting.3.2 (100.0) _Done waiting.fhT fh\W ,fh} fh ,fh҂ fh0 fh fh% fhˉ ,fhS fh ,fhЏ fh Bfhr fhܖ fh fhJ ,fh] fh ,fh fh ,fhC fh= ,fhs fhl ,fh fh( ,fh0 fh fh? fh fh ,fh fhǺ ,fhK fh fh fh fh ,fhv fhl ,fh, fh{ ,fhL Xfh4 ,fh fh,fhOfh,fhfhfh<fh` fh ,fh) fhwfhfhfh1,fhfh+,fhfhfhfhfhyfhfhb fhB#,fh$fh',fh(fh*fh*fh,fh#.fhv.fh/fh1,fh+5fhC7fhx7fhh9fh-;,fh<fh>fh ,fh>? fhG nfhG fhH fhJ fh3M fhM fhN fh\S fhT ,fhxU fhV fhW ,fh&X fhX fhY fhZ fh^Z fh6^ fhwf  #..#####.......... ...................... .............#........ ######............... ##............... #...............#fhDg # ##.............. #.###.......####....  #....@#......# ... 80.2 (7.0) #....####....#  #..... #..... #..#... ....... ##.. ...... #.. .. #.. >..fh,m fhn +1.2 (8fhq fhs ; _Found a stone staircase leading down.fh"fh"fh]#fhY(fh)fh.Bfh?/fh/fh}0fh7fh-B ......#... ######....# ##........# ##.. ##.....#.###.......####....fhi[#.....#......# ...  ##....####....#  #...@..# #..... #....# ...... ##....# ..... .. #...... .. . #........fhI >........ fhs   scorpion (asleep) .....##.. fh< s..... ..fh +3.2 (2fh5fh$4.2 (3fhfh[ _A scorpion comes into view.fh= ... .... ...# ##.... ...# #..... #.. ##... #.###... #.....# ...  ##....## fh #...@..#   #..#....# .....  #.. ##....# .....  .. #...... ..  . #........  >........  fhh.....##..  s..... .. fhfhՊfh ... .... ...# ##.... ...# #..... #.. ##... #.###... #.....# ...  ##....##  #...@..#   #..#....# .....  #.. ##....# .....  .. #......  . #........ >........  .....##.. s..... ..  _A scorpion is nearby!fh& ... .... ...# ##.... ...# #..... #.. ##... #.###... #.....# ...  fh##....##  #...@..#   #..#....# .....  #.. ##....# .....  .. #...... ..  . #........  >........  .....##..  s..... .. fh< ... .... ...# ##.... ...# #..... #.. ##... #.###... #.....# ...  ##....##  #...@..#   #..#....# ..... fh=[ #.. ##....# .....  .. #......  . #........ >........  .....##.. s..... .. fhEDfhGfhMfhO_ _A scorpion is nearby!fh: ... .... ...# ##.... ...# #..... #.. ##... #.###... #.....# ...  ##....##  fha#...@..#   #..#....# .....  #.. ##....# .....  .. #...... ..  . #........  >........  .....##..  s..... .. fh/G  ... .... ...# ##.... ...# #..... #.. ##... #.###... #.....# ...  ##....##fhG   #...@..#   #..#....# .....  #.. ##....# .....  .. #......  . #........fhG V >........  fhG .....##.. s..... .. fhM fhP fh W fh a _ _A scorpion is nearby!fh R  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fhU .............#...... aGoodWitch the Tinkerer ... ######............. Gnoll ...# ##............. Health: 37/37 ======================== fh>...# #.............. Magic: 9/12==================------ #.. ##.............. AC: 5Str: 12 #.###.......####.... EV: 10Int: 14 #.....#......# ...  SH: 0Dex: 10 ##....####....#  XL:  5 Next: 55% Place: Dungeon:4 #...@..# #.....  Noise: ---------  Time: 3484.2 (0.0) #..#....# .....  e) +0 whip (elec) #.. ##....# .....  Cast: Kinetic Grapnel .. #...... ..  . #........  fhf>........  s   scorpion (asleep) .....##..  s..... ..  _A scorpion is nearby!Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep)fh .............#...... aGoodWitch the Tinkerer ... ######............. Gnoll ...# ##............. Health: 37/37 ======================== ...# #.............. Magic: 9/12==================------ #.. ##.............. AC: 5Str: 12fh> #.###.......####.... EV: 10Int: 14 #.....#......# ...  SH: 0Dex: 10 ##....####....#  XL:  5 Next: 55% Place: Dungeon:4 #...@..# #.....  Noise: ---------  Time: 3484.2 (0.0) fho#..#....# .....  e) +0 whip (elec) #.. ##....# .....  Cast: Kinetic Grapnel fh.. #...... ..  . #........  >........  s   scorpion (asleep) fhҶ.....##..  s..... .. fhwCasting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep)  You lock target on the scorpion and prepare to deploy your bee.fh ...  ...#  ...#  #..   ...        .....  fh#..  .....  ..   .   s .s ...... .. fhc==5.2 (1Winding fhfh!lonfirm with . or Enter, or press ? or * to list all spells.  fhbsAiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (asleep)  fhYou lock target on the scorpion and prepare to deploy your bee. _(Press . to continue winding your bee.)fhM fhS <s.fh9W X--6. fh\ fh=_ @ _You continue winding your clockwork bee...fh,fh<s.fh9--7Kinetic Grapnel.. fhfh@ _You continue winding your clockwork bee...fhfhHfhdys.(ally target)y   clockwork bee (minion)fh08fhfh_ _With a metallic buzz, your clockwork bee launches itself at the scorpion.fhm7  Your clockwork bee barely misses the scorpion.=9fh;fh== _The scorpion stings your clockwork bee.fh?   Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee.fh3'90fhUfhԚ= _Your clockwork bee stings the scorpion!fh'w _  The scorpion stings your clockwork bee but does no damage.fh9x &1fh~ fh؀ d _Your clockwork bee barely misses the scorpion.fh 4L  Your clockwork bee stings the scorpion!fh<†y   clockwork bee (minion)fhKfhTL.............#...... aGoodWitch the Tinkerer... ######............. Gnoll...# ##............. Health: 38/38 ========================...# #.............. Magic: 10/12 ====================----fh}Uj#.. ##.............. AC: 5Str: 12#.###.......####.... EV: 10Int: 14#.....#......# ... SH: 0Dex: 10##....####....#XL:  5 Next: 108% Place: Dungeon:4#...@..# #.....Noise: ---------  Time: 3492.2 (1.0)#..#.y..# .....e) +0 whip (elec)#.. ##†...# .....Cast: Kinetic GrapnelfhUG.. #...... ... #........>........y   clockwork bee (minion).....##........ ..  Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee._Your clockwork bee stings the scorpion!  fh?VThe scorpion stings your clockwork bee but does no damage. _Your clockwork bee barely misses the scorpion.Your clockwork bee stings the scorpion! _The scorpion dies!fhW -  The scorpion stings your clockwork bee but does no damage. _Your clockwork bee barely misses the scorpion.  Your clockwork bee stings the scorpion! _The scorpion dies!Your Invocations skill increases to level 2!You have reached level 6!fhc/  --more--fh44/443--6 4% Kinetic Grapnelfhfhd4 _fh .#.... ######........# ##........# #......#.. ##....##.###.......####.... #.....#......# ... ##....####....# #....@.# #..... #..#.y..# ..... #.. ##†...# ..... . #..fh {>......##........ .fh **   dormant clockwork bee (minion)fhы &3fhY fhϒ L _Your clockwork bee winds down and falls to the ground.fh ... ######....# ##.... ...# #.... #.. ##...# #.###.......####.... ....#......# ... fhi ##....#### ......# #.....#..#.*@.# #.. ##†...#.. #....... ..  ... >........##....... .. .#fhǕ fh* &4fhs fh fh#  ...# #.. #.. ##.# #.###.......####.... ....#......# ... ##....#### ......# #.....#..#.*..## #.. ##†@..#.. #...........  fh8..  >......##.. .... .#...#.fhfh&5fhYfhvfh`  ...# #. #.. ### #.###.####.... ....#......# ... ##....#### #......# #.....#..#.*..## ..#.. ##†...#...... #.@.........    #>.......##... ..... .#....#....###......--6fh fh fh;$ #.. ## #.###.####.... ....#......# ... ##....#### #......# #.....#..#.*..## ...#.. ##†...#..... #.....   fh$ #>........###...#.......##.# #### ## ......[fh{.fh1&7fhs8fh#:fh #.###.####.... ....#......# ... ##....####....# ......# #.....#..#.*..## ..#.. ##†...#... #.....  #  #>#.........###..#.......###### ## ...... ..#....# [ ....fhfh&8fhfhr3fhfhSx1==fh,fhfhXfhfhfhN ,fhn!fh#fhD$:==fh%fhK2fh4,fh5fh~8 _Your dormant clockwork bee falls apart.fh9fh;fh<fh'=fh>b2==fh.@fhA,fhBfhKDfhDfhEfhyGfhGfhHfhJfhJ:==fh7LfhN,fhfOfhkQ,fhNRfhmTfhTfhUfhWfh.............## ##..###.........##..# #....#..........#...). #..................#........ ...##....#........###.. ......#...##.......## #...... ∆ ........# #......## #...... ..#.... ..#....# ....[..  ## ......# ... ##...## ##..fhE fh11526.2 (28.0)fh,7.2 (29fhrfhPI _You pick up a manual of Dodging and begin studying.fh3fhPfhfhP,fhfhfh,fhvfhhfhfhfh fh+ fh,fhfhfhfhfhBfhSfhfhfhfhfh fhbfh&fh&fh(,fh*fh/fh1,fhx3fh4fhK6fh6fhW8fh;fh>fh>fh@fhvFfhJfhgJfh>LfhOfhRfhRfhTfhXfhc[,fh\fh`fhc,fh ffhofhgwBfhwfhz,fh}fhqfh,fhfhfh],fhfhOfh,fhfhԤ..#.......#####.### #. #.... ..........# #... .# #.... ..........## #..# .. #..#... ...........## #..###..#####.###.. ..##........###..# #........###.. ...#.........)...# #.........#... ......#..........##...#####...... .....###...............####..## ....## ##.......@.......##....### ...## ##...fh"#.....#...## ...# #[...####.. ## ..####......## #... ...####...## ##.....#### ...###.....####...#...## .. .......(............fh0 ..#..........#...#...##.##...........#..#..###fh,40fhP,8.2 (21fh,F _a - a +6 ring of dexterityfh3fhԫfhUfhfhfh,fhfhfh@fhfhfh6fhfhGfhkfhfh3fhfhrfh ,fh fh fh, ,fh fh BfhL fh  fh, fhm fhH fh fh fh fh! fh@# fh0% fhn% fh& fh/ fh0 fhC1 fhL2 fh3 fh$5 fh5 fh?6 fhAG nfh~H ,fhH fhJ fhL fh\L fhM fhnO fhP fhP fhR fhS fh8U fhmU fhjV fh9X fhY fhY fh[ fh f fh:g fh{g fhk fh:m fhio fho fhp fhs fh>z Xfh| ,fh} fhɁ fh fh* fh fht fh ,fhx fh fh ,fhb fh؟ fh fh fhW fh fh fh* fhh fh fh fh fh fh fh ,fh fh6 fhr fh fh\ fh fh ,fh fh fh fh5 fhC fhb fh fh fhB fh fh= fhk fhh fh5 fh' ,fh fhZ fh fhM fh fh fhI ,fh fh% fh ,fh fh, fhf fh fh fhf fh fh fh> fh fhq ,fht fh fha! ,fh=" fh$ fh& fh& fh9( fhu* fh, fh, fhq. fh2 fhC5 ,fh 7 fh@ fhB ,fhfD fhG fhI ,fh*K fhM fhO fh-P fhQ fhT fh5[ ,fh] fh ` fh b fhHb fhd fhe fhg ,fhi fhk fhm fhn fho fhxq fhs ,fhu fhw fh'y ,fhz fh fhf fh fh fh fhN Bfhg fh fh fh̒ fh fhD fh fhM fh fhb fh fhS fh fh fh fh۟ fhH fh fh fh fhͪ fhg fh fh fh9 fh˲ ,fh fh fh3 fho fh߹ fh fh fhZ ,fhG fhq fh fh fhI fh fhU fh fhk fh ,fh fhv fh7 ,fh{ ,fh fh fh fh> fh fh fh fh fhA fh~ fh3 fh? fhx fh fh fh@ fhF ,fh fh fh Bfh fh fh_ fh) fh fh fh fh fh( nfh fh fho fh fh fh fh fhL fhh! fh! fhh" fh& fh( fhY( fh, ,fhZ, fh, fhA- fh1 fh2 fh7 fh: fh; fh < fhC< fh> fh? ,fh? fhEC fhC fhC fhTD fh@E fh)F fh_F fhF fhI fhJ fhJ fhK fhgL fhWM fhM fh+N fhFO fh~P fhP fh^Q fhS fhcS fhS fhdT fh~ pfh  #....#..##<..###..# .# ##..##.### ##. #...# #####..###..# .## ##..# ##..## ##.# ..# #...# #. #...## #.# #.##..... #.. #...## #.# .....#... ...# #....# #.# ##...........###..### #.#####. ... .####..###...##.@...#  ##....###......## # ##..#.## ###...##  hi m#.####.# ######## #.## ##651.2 (103.0)24fh b _d - a scroll labelled URAEKH SIUJYfh;i 3fhi fh#q fhqr fhw Bfhy fh6z fh{ fh6~ fhҀ fh fhb fh fhĆ fh fh fh fhʌ ,fh* fhx fhW ,fh ,fh ,fh fh fh fh] fh fhҧ fh߬ ,fh. fhu fh^ ,fh$ fh fhY fh fh fh fh Bfh( fhz fhO fhI fho fh fh fh fhP fh fh fh fh fh$ fhO fh fh ,fh fh fhx fh fh fh fho,fhMfhfh fh2 fh fh fhfhfhfhfh;fhpfhfh=fh7fhwfhfh fh"fh"fh#fhS%fh&fh&fh'fh(fh)fh)fh*fh=+fh0,fh],fh,fh/fhw0fh0fh41fh2fh 8Bfh`:fh<,fh<fh?fhcB,fhCfhdDfhEfhEfhFfhKfhkM,fhOfhQfhSfhKSfh"TfhAUfhVfhVfhWfhYfh[,fh]fh`fhafh&bfhcfhRinfhifhifhgjfhmfhDnfhnfhofh]pfhpfh'qfhxqfhrfhFsfhsfhtfhtfhufh+vfhvfh^yfhyfh zfhGzfhP{fh{,fh{fh}fh~fhJ~fh~fhfhfhkfhfhqfhfhfh fhfh,fhfhfh,fh|fh:fhfhLfhfh͑fhfhfhfhwfhPfhΝfh fhʞfhfhߠfhfhfhefh7fh}fhʥfhefhHfhfhfhrfh~fhثfhRfhfhfhfhfhðfhfh5fhfhfhfhFfhƵfhfhfh3fhfhؽfh\fhfhݾfhfhlfhfhfh_Bfhfhsfh)fhPfhfhfhfhfhfhXfhfhfhfhfh|fhfh|fhfh Bfh0fh0fh\5fhAfhfhfhfhfh fh[ fh fh fh fhSfhfhfhfhBfhfhfhfhfhnfhfhp,fhfhfh7"fh"fh#fh%fh@%fh%fh@`fhBfhIXfhPBfhMYfh[,fh5]fhbBfhcfhffhhfhVhfh%m,fh9qBfhqfhsfhu,fh yfh?{fh{fh#}fhfh}fhƂfh׃fh\fhNfhfh߈fhfhfhfhّfhfhBfhfhۙ,fh֚fhfh,fhڟfhfhfh(fhץfhfhfhfh8fh^fhfhPfhQfhGfhfh3fhfhfh.fh{fhRfh@fh۽fhfh#fhfh_XfhfhLfh7fhfhKBfhWfh<fhufhfhfh:,fh:fhfhfhfhfhifh1fh,fhfh,fhefhfhfhfhfh@Bfhfh#Bfhfhfhfh+fhfh_ Xfh fhfhfhfhfh*fh`fh=fhfhfhS"fh+fh+fh1fh|2fh2fh3fh|4fhs5fh5fhE6fh7fh8fh8fhc9fh:fh;fh=<fh<fhD>fh@,fhDnfhzEfhFfh%GfhGfhfhfhfhfh7nfhX,fhfh0fh1fhffhfhJfhifh)fhfhfhEfhfhafhfhfhqfhfhfhRfh1fhfhfhJ fh fh fh fh3fhfh$fhfhfhJfhfhDfh(fhfhLfhfhfhfhfh<fh$fhG&fh'fhk'fhD+fh;,fh,fh -fh0fh1fh)2fh2fha6fh7fh7fh8fh.;fhw<fh<fh=fh?fh@fhAfhyAfhDfhEfh3EfhEfhHfhLBfhLfhNfhNfh5PfhRfhSfhSfhTfhVfhXfhXfh%Zfh[fh^,fh(_fhTafhb,fhcfhffhh,fh2nfh$pfh%rfhrfhsfhvfhwfh'xfhAyfh"{fh|fh9}fh,fhfhfhfhfh,fhfh-fhfhEfhfhǚfhӜ,fhfhffh3fhfhsfhfhfhjfhfhOfh߮fhfh{fhɲfhfhfhUfhbfhhfhfhӻfhfhfh޾fhfh"fhafhfhfhfhfhfhfhfhfhDfhfh!fhfhBfhfhfhfhHfhfhfh\,fhfh.fhNBfhfhfhKfhfhfhofhfhfhfhfhMfhfh,fhfh0fhfhfhfhfhfhjfhg,fhfhfh,fhfhfh,fh|fhfhfhfhfhfh,fhfhqfh,fh fhfh,fhfhwfhm,fhfh$fhfhfh,fhBfhfhfhIfhfh^fhLfhkfhfhfhxfh,fhifhfhfhE fh fhV!fh#fhd%,fh0&fh'fh)fh *fhM+fhI,fh-,fh+.fh&/fh!0fh[0fhP1fh7fhF9,fh#:fh@@fhCBfhDfh FfhXFfhFfhVHfhnIfhIfhpJfhVOfh|Xf #....## #..# ## ##...## ##.## # ##...###..# # #.....#..## ####..##....# ##. #..####..)#####..fhX ##..#####......... .<.####............... .......@............#99.2 (93.0) .##....#######....... fh*Y##...# ##.......... #....# #...........fhSY #..##.. ##........... fhvY#.# #.###.......####. fhY.. #.....#......###. #. ##....####....##..fhZu #......# ##.......fhxafhd.900.2 (94fhpjfhl9 _Found a stone staircase leading up.fh)fh.Bfh 6Xfhn6fh7fh8fh8fh`=fhuE_#...# ##..#####.....#.<.####.............#.....................##....#######......##...## ##.....##....## #.......##..# ##fhE ##.####.#### #.@# #.....#... #.## ##....#### #.. #......# ##.... #..#....###fh#F.# #..###....#.. .. #.......... l   iguana (asleep)## . #fhKF....l.# #>..........fhsF^ #.........##....fhO-13.2 (13fhQ,4.2 (14fh.Xfh&[Z _An iguana comes into view.fhe(  #...#  #.<.####.. #........ .##....# ##...##  ##....##  #..##..# fh(  ##.# #.@#  #.##  #..   ....  #...#  #... .. fh) f ..## .  l.# #>fh [37m #...#  #.<.####.. #........ .##....# ##...##  ##....##  #..##..#  ##.# #.@#  #.##  #..   ....  #...#  #... ..  ..## .  l.# #>fh fh ^ _An iguana is nearby!fh{  #...#  #.<.####.. #........ .##....# ##...##  ##....##  #..##..#  fh\ ##.# #.@#  #.##  #..   ....  #...#  #... ..  ..## .  l.# #>fh #...#  #.<.####.. #........ .##....# ##...##  fhV##....##  #..##..#  ##.# #.@#  #.##  #..   .... fh #...#  #... ..  fhՉ..## .  l.# #>fhnfhRfhIfh^ _An iguana is nearby!fhO  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  fh\Confirm with . or Enter, or press ? or * to list all spells.fh H #...# ##..#####..... aGoodWitch the Tinkerer #.<.####............. Gnoll fhn #.................... Health: 44/44 ======================== .##....#######...... Magic: 10/13 ==================------ ##...## ##...... AC: 5Str: 12 ##....## #....... EV: 10Int: 14 #..##..# ##....... SH: 0fh =Dex: 10 fh۸ ##.####.###.......# XL:  6 Next:  4% Place: Dungeon:4 #.@# #.....#...... Noise: ---------  Time: 3914.2 (0.0) fh+ #.## ##....####.... e) +0 whip (elec) #.. #......# ##... Cast: Kinetic Grapnel .... #..#....###.... fh_ #...# #..###....#..... #... .. #.......... l   iguana (asleep) ..## . ##..........fh i l.# #>.......... #.........##.... fh k_An iguana is nearby!Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fh CAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (asleep)fhH#...# ##..#####..... aGoodWitch the Tinkerer#.<.####............. Gnoll#.................... Health: 44/44 ========================.##....#######...... Magic: 10/13 ==================------##...## ##...... AC: 5Str: 12##....## #....... EV: 10Int: 14fh7#..##..# ##....... SH: 0Dex: 10##.####.###.......# XL:  6 Next:  4% Place: Dungeon:4#.@# #.....#...... Noise: ---------  Time: 3914.2 (0.0)#.## ##....####.... e) +0 whip (elec)#.. #......# ##... Cast: Kinetic Grapnel.... #..#....###....#...# #..###....#.....#... .. #.......... l   iguana (asleep)..## . ##..........l.##>..........#.........##....Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fhvAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (asleep)  You lock target on the iguana and prepare to deploy your bee.fh"c==5.2 (1Winding fh-fh2onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (asleep)  You lock target on the iguana and prepare to deploy your bee. _(Press . to continue winding your bee.)fhafh.X--6. fhfh@ _You continue winding your clockwork bee...fh mfhnk--7.. fh2ufhw@ _You continue winding your clockwork bee...fh fh y, ally target)y   clockwork bee (minion)fh5 08fh fh^ ] _With a metallic buzz, your clockwork bee launches itself at the iguana.fhM=fhM.y9fh fhi!fh)V.yfh<+'20fhC1fhO3fhm ,fh.yll.fh&1fhfh|0 _The iguana hisses angrily.fhT fh] .y The iguana closely misses your clockwork bee.fhO` U1==2fhf fhth ; _Your clockwork bee stings the iguana!fhvlJ  Your clockwork bee stings the iguana!fhsy   clockwork bee (minion).fh| 4--163 _The iguana dies!fh8fhZh _Your Dodging skill increases to level 5!fhon**dormant clockwork bee (minion)fhC&4fhPfhL _Your clockwork bee winds down and falls to the ground.fhZ #...# ##..##### #.<.####.. #........ .##....####### ##...## ## ##....## # #..##..# ## ##.####.###. #@.# #.....# #.## ##....#### #..# #......# ## ....# #..#....### #...###..###....# #*.. .. # ..## . ## ..# #> #.##fhfhj&5fh9fh fhZ  #.<.####................ .##....####### ##...## #....## #...##..# ###.####.###...# #.....### ##....#####..# #......# ##....# #..#....###.#...###..###....#.#*.. .. #.......## . #..# #>... #.........##.fh` fh'c &6fhh fh&j fh! :...... .##....####### ##...## #....## #...##..# ###.####.###...# #.....###.## ##....#####.@# #......# ###.....# #..#....###.##...###..###....#.*.. .. #.....fh ...## . #...# #>#... #.........##... .....#fhx fhu A--7fh fh fh .##....####### ##...## #....## #...##..# ###.####.###...# #.....#fh##.## ##....#####.##..# #......# ###....@# #..#....###.#...###..###....#. #*.. .. #........## . #fhvY....# #>#... #.........##... . ....###fhfhm&8fhӧfhc .##....# ##...## ## ##....## # #..##..# ## ##.####.### #..# #.....# ##.## ##....#### #.##..# #......# ## #...@.# #..#....### ##...###..###....# #*... .. # ...##... ## ....# ... #> #... .##..##fh. .##...#.. ##..... ....#.fhvfh U2==9fhpfh2fhV7 .##....# ##...## ### ##....## #.. #..##..# ###.. ##.####.###... #..# #.....#.. ##.## ##....#### #.##..# #......# ## #..@..# #..#....### ##...###..###....# #*...#.. # ...##... ## ....# .... #> #... .##.........## ..... .##....# ....# ##.... hP8E4m....#.fh9'30fh?fhAfhr y ##...## ####....## #...#...##..# ##...# ##.####.###. .... #..# #.....# ... ##.## ##....#### #.##..# #......# ##....# #..#....###.##.@.###..###....#. #*...#.. #........##.... #fh ....# ....# #>..#... .##.........##....##.......# ##......... ....###fh fh &1fh fh fh&2###.## #...#...##..# ##...# ##.####.###. ....# #..# #.....# ... ##.## ##....#### #.##..# #......# ##....# #..#....###.##...###..###....#. #*@..#.. #.....fh2 .......##....# #......# ....# #>..#... .##.........##.... .##..# ##..... ....# ### #fh=<2fhCfhGEfhfhefhfh  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)fhnfhtb.fhwC==3fhU}fhA _You deconstruct your dormant clockwork bee.fh### ##....## #...#. #..##..# ##.#...# ##.####.###.....# #..# #.....#.... ##.## ##....####.#.##..# #......# ##.#.....# #..#....###.##...###..###....#.#..@.#.. #........##....# ##.......# ....# #>...#... .##.##....... .##..#......# ##......... ....#.#fh&.... ...##.##..# #......##4fhͻ 3fhۼ fh 3==fh fhN fh^ fh fh5 fh fh- ,fh fh fh :==fh fh8 fh fhe fh ,fhs fh fh# L4==fh fhd fh fh fh fh fh fhE fh$ fho fh fh fh fh fh* fh :==fh' fh fh fh fh fhP Bfhc fh fhy fh fhm fh fh fh fhU fh fh fhA fh fh" fh fh fhW fh fha fh fh. fh fh$ fh$ fh% fhQ+ XfhH- ,fh0 fh}0 fh1 fh3 fhR5 fh5 fhu6 fhl< fh> fhK> fh>? fhA fh_C ,fh/D fh,F fhHG fhG fhsH fh J fhK fhK fhZ fhb fhd fhl Xfho ,fhFp fhr fht ,fhu fhAy fhU{ fh{ fh| fh fh ,fhK fh fh, fh fh fhϊ fhy fh fhލ fhߏ fh ,fhј fh fhԜ fh fh fhӟ fh fh fh fh fhU Bfhϵ   #.## #..##..## ##  # #..# #..##...#####  #.###..###......... fh V #..#...#...........  #......#.......#..  #.....#.....  #.....##...#......#  #.....#....##...... fhݶ ; #.@........  #...........  #####...###..#fh   #...# #......  #...# ##.....fh;   ...# #  fhr #.. #.##..#   #.# fh !fhx 080.2 (46.0)fht ,1.2 (47fh] D _i - a scroll of identifyfhz fh 3fh Bfhg fh fh fha fh fh fh fh fh fh fho ,fh> fhϻ fh fhf fh fhc fho fh fh fh fh fh? fh) fh fh/ fhc fh fho fhy fh fh" fh fh] fh fhS fh fh fh fhu fh fh fh fh fh fh Bfh` fh fh fhn fh Xfh fh fhZ fh4 fh- fh fh fh fhT fh fh fh fhfhxfhfh fhfh,fhfh{ fh fhf fh fhfhfhfh\fhOfhfhfhfhfh "fhh"fhG$fhq'fh *fh9,fh,fh/fh1,fh3fh!5fh7fh7fh9fh;fh?fhc?fh,AfhRs  You see here a +1 leather armour of willpower.fhSfhT _fhjVfhXfh [fhA[fh\fh7_fhzafhafhqcfhffhhfhhfhnjfhflfhnfhofhpfhvfhx,fh{fh}fh~,fhfh)fh'fhffhfhSfhkfhfhfhfhW,fh(fhfh,fhpfhfhfhgfhfhϧfhfhafh-fhffh,fhfhfh3fhwfhfhmfhfhBfhfhBfhrfhefhDfh fhSfhfhfhpfhfhfhfhfhfhlfhfhfhXfhfh+fhZfhfhifhfhfh:............###....###......## ###..#......# #....##..#. # ##........###...##..#####..## fha# ##.......##.......## ##... fh# #...............## #.•.. . #.##..##......#..# #.##.. fh.# #.###.[......##..# ##.### fh# .## #....#..####.# #..## #  #. #..####.@# .######...### fh [. #.## # fh ... #..# #..#..........## fhF#.## ..###.........### .. ..## #......#..####fhm" ... ..# #.....##...#### g   goblin (asleep)fh .S# #....##.....#fhwS   ball python (constriction, asleep) ..g #.....#..#..... ..# ##.......###....fh} 4032.2 (51  A goblin and a ball python come into view.fhpfhNggSwandering)S.fhE5==3.2 (52fh(fh&( _The goblin shouts!fh}..... .#......# #....##.. # ##........###...##.. # ##.......##.......## # #...............## #.• . #.##..##......#..#  [......##..# # .## #....#..####.# #..##  #. #.@#  [. #.## #.........  ... #..# #..#...... #.## ..###..... fh}.. ..## #..... ... ..# #..... .g# #....# .S. #..... ..# fhD..... fh_..#......# #....##.. ##........###...##..fht ##.......##.......##  #...............## #.•fh #.##..##......#..#  [......##..# fh .## #....#..####.# #..## fh #. #.@# fh. [. #.## #......... fhE ... #..# #..#......fh^] #.## ..###.....fhw .. ..## #.....fh ... ..# #.....fhd .g# #....#fhq .S. #.....fh1 ..# fhfha"fhv-fh0d _There are monsters nearby!fh_..... .#......# #....##.. # ##........###...##.. # ##.......##.......## # #...............## #.• . #.##..##......#..#  [......##..# # .## #....#..####.# #..##  #. #.@#  [. #.## #.........  ... #..# #..#...... #.## ..###.....fhT .. ..## #..... ... ..# #..... .g# #....# .S. #..... ..# fh..... .#......# #....##.. ##........###...##.. ##.......##.......##  #...............## #.• #.##..##......#..#  [......##..# fhˀq .## #....#..####.# #..##  #. #.@#  [. #.## #.........  ... #..# #..#...... fh;#.## ..###..... .. ..## #..... ... ..# #..... .g# #....#fh .S. #..... ..# fhDfhfhɘfh̛d _There are monsters nearby!fhKZ..... .#......# #....##.. # ##........###...##.. # ##.......##.......## # #...............## #.• . #.##..##......#..#  [......##..# # .## #....#..####.# #..##  #. #.@#  [. #.## #.........  ... #..# #..#...... #.## ..###..... .. ..## #..... ... ..# #..... .g# #....# .S. #..... ..# fhs..... .#......# #....##.. ##........###...##.. ##.......##.......##  #...............## #.• #.##..##......#..#  [......##..#  .## #....#..####.# #..##  #. #.@#  [. #.## #.........  ... #..# #..#...... #.## ..###..... fh.. ..## #..... ... ..# #..... .g# #....# .S. #..... ..# fhfh(fhfh4 d _There are monsters nearby!fh*  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  fh\Confirm with . or Enter, or press ? or * to list all spells.fh;9............###....###......## # aGoodWitch the Tinkerer ###..#......# #....##..#....##### Gnoll # ##........###...##..#####..##.. Health: 44/44 ======================== # ##.......##.......## ##..... Magic: 11/14 ==================------ # #...............## #.•... AC: 5Str: 12 . #.##..##......#..# #.##.. EV: 10Int: 14 .# #.###.[......##..# ##.#### SH: 0Dex: 10 # .## #....#..####.# #..## # XL:  6 Next: 16% Place: Dungeon:4  #. #..####.@# .######...### Noise: ==-------  Time: 4033.2 (0.0)  [. #.## #h:Um.................. e) +0 whip (elec)  ... #..# #..#..........##... Cast: Kinetic Grapnel #.## ..###.........###.. .. ..## #......#..####. ... ..# #.....##...#### g   goblin .g# #....##.....### S   ball python (constriction, wandering) .S. #.....#..#..... ..# ##.......###.... _There are monsters nearby!Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 daggerfh 7............###....###......## # aGoodWitch the Tinkerer ###..#......# #....##..#....##### Gnoll # ##........###...##..#####..##.. Health: 44/44 ======================== # ##.......##.......## ##..... Magic: 11/14 ==================------ fht # #...............## #.•... AC: 5Str: 12 . #.##..##......#..# #.##.. EV: 10Int: 14 .# #.###.[......##..# ##.#### SH: 0Dex: 10 # .## #....#..####.# #..## # XL:  6 Next: 16% Place: Dungeon:4  #. #..####.@# .######...### Noise: ==-------  Time: 4033.2 (0.0)  [. #.## #.................. e) +0 whip (elec)  ... #..# #..#..........##... Cast: Kinetic Grapnel fh #.## ..###.........###.. .. ..## #......#..####. ... ..# #.....##...#### g   goblin fh .g# #....##.....### S   ball python (constriction, wandering) fh1 .S. #.....#..#..... ..# ##.......###....Confirm with . or Enter, or press ? or * to list all spells.fh_ Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  fh sPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger  fh You lock target on the goblin and prepare to deploy your bee.  (Press . to continue winding your bee.)fh fh fhD ..... . .. ##.... ##..fhC .....##  #......## #.• #.##...#..#  [......##..#  .##  #..##  #.   [. #.##  ... #..#  #.## fh 7 .. ..##  ... Sg#  ..# S)fh ] ...  ..# fh$ Z4.2 (1Winding fh, fh/ (  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 dagger  You lock target on the goblin and prepare to deploy your bee.  (Press . to continue winding your bee.) fh/ *_The ball python hisses angrily.fh,fhCSg..fhr--5Kinetic Grapnel. fh<fh@ _You continue winding your clockwork bee...fh!fh"fh+@Sg...fh-k--6.. fh5fh8@ _You continue winding your clockwork bee...fhdfh3,fh ySg..(ally target)y   clockwork bee (minion)fh07fhdfh] _With a metallic buzz, your clockwork bee launches itself at the goblin.fh  _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the goblin.  The ball python completely misses your clockwork bee.  The ball python grabs your clockwork bee.  The ball python constricts your clockwork bee.  Your clockwork bee closely misses the goblin.fhS .=8fhQ fh L _The goblin hits your clockwork bee but does no damage.fhm*  The ball python bites your clockwork bee but does no damage.  The ball python constricts your clockwork bee.The goblin hits your clockwork bee but does no damage.  Your clockwork bee stings the goblin!fhl:)S   ball python (constriction, ally target)y   clockwork bee (minion)fhη.79fhHfhlF _The goblin dies!fhk  Your clockwork bee locks its sights upon the ball python.  Your clockwork bee stings the ball python.  The ball python bites your clockwork bee but does no damage.fhmV2==40fh@vfhxn _The ball python constricts your clockwork bee.fhThe ball python bites your clockwork bee but does no damage. _The ball python constricts your clockwork bee.Your clockwork bee barely misses the ball python.  The ball python bites your clockwork bee but does no damage.  The ball python constricts your clockwork bee.  Your clockwork bee stings the ball python!fh_.y   clockwork bee (minion)fh_1Kinetic Grapnelfh fh K _The ball python dies!fhH **   dormant clockwork bee (minion)fhL .-2fh fh? L _Your clockwork bee winds down and falls to the ground.fh.....###....###......## .###..#......# #....##..#.... .# ##..###...##..#####..## .# ##.......##.......## ## .# #...............## #.•. #.##..##......#..# #.## #.# #.###.[......##..# ##.  # .## #....#..####.# #..##  #. #..####@.# .######... [. #.## #.* ... #..# #.)#.## #.## ..###.### .. ..## hEm#......#..#### ... ..# #.....##... ..# #....##..... ... #.....#..# ..# ##.###fhXfhҽ@-3fhfhofh߻ \###..# ..### ##........###...##..#####..##. ##.......##.......## ##... #...............## #.•. #.##..##......#..## #.##.[......###.###  # .## #....#..####..##  #. #..####..###.######...##fh [## #@*.................. #..# #.)### #.## ..###.#.. ..## #......#..####... ..# #.....##... ..# ..##........ ..#..#....##...# #..### ..# ..#fhS fh C==4fh fh fhQfhd.fh&5fh fhNA _You deconstruct your dormant clockwork bee.fhfhhfhfhBfhfhE3==fhvfh,fhifh,fh!fh#fh$,fhh'fh':==fhC)fh+fh+fhT-fh{/,fh0fh2fh13fh4fh6fh7L4==fhv8fhAfhkCfhCfh"EfhAHfhIfh^JfhKfh#NfhOfhPfh"QfhRfh{Wf==fh\fh._,fh`fhefhifhjfhClfhofhHrfhrfhtfhxfhzfh7{fh|fhfh[fhfhpfh9fh,fh/fhfh̘fh!fhTfhǞfh,fh7fhzfhifhfhifhϯfh޷XfhBfh _k - 2 emerald potions (gained 1)fhBfhfh,fhfhIfh,fh-,fhLfhfh,fhfhfhnfhfhDfhh .. ##........## ..  ...###.........## #.....#.  ...........##...# ##.......#  .................# ........##  ..............##....###....##  .............####..# #....#. ..........)..###...# ##..##.#..............#.....##..###..fh.......#....@...#...#..## ## ......###....#### #...## ##....# ##..## #...## ##... #..## #....# #.##. ..... #..#..### #.......####..###.#####.. ###. ##....# #. ## ##..#.## #.####.#fh076.2 (31.0)fh,7.2 (32fhfh  fh) Y_o - 2 bubbling sapphire potionsfh3fhfhc&fh,Xfh0Bfh1fh/4,fhX5fh6fh8fh 9fh':fhDfhFfhGfhHfhJfhKfhKfhLfhwNfh P,fh8QfhrRfhSfhSfhTfhs\,fh\fhi]fhn_fh9afhafhbfhdfhZf,fhgfhvfhSxfhxfhyfh{fh},fhH~fh*fh;fh~fh>fhfhfh,fh%fhg,fhfhfhfhqfhXfhgfhcfhfhfhkfhܕfhfhfhfh#fhfh8fhfh0fh,fhffhfhfhfhfhfh,fhfhfhܻ,fhfhfhfhfhfhfhbfhfhfhfhfhfhfhfhfhfhfhfhJfhfhfhfhBfhfh,fhfhfhmfhfhfhKfhfhfhfhfhVfhfhfhfh0,fhfhNfhfhfhfh#fhfhfh8fhfhfhfh ,fh fh fh\ fhfh,fhmfhRfhifhfhfh{"fhl-  .....###.........## #   g.............##...#####   ....................##..   .................##....   #........####.. fh-  #...........)..###...##   ##...............#.....   ..........#........#...#   .......@.###....######.   .# ##..## #.   .####..## ##. fh.  ##.........# ###..#   ##........# #...##   #.#####... ###.# g   goblin (asleep)   ### #..#. ###   .#.###  ####.fh=-119.2 (4fh?-20.2 (43fhHfhPs _A goblin comes into view. It is wielding a +0 club.fh   g.............# ............... .................##.... #..............####.. #...........)..###... ##...............#..... ..........#........#... .......@.###..... .###....## ##..## #. ##...####..## ##. ##.........# ###.. ##.. #...fhT  #.## ###.#  ### #..#. ###    ####. fhն    g.............# ...............fhV  .................##.... #..............####.. #...........)..###... ##...............#..... ..........#........#... .......@.###.....fh Z .###....## ##..## #. ##...####..## ##. ##.........# ###.. ##..fh #... #.## ###.# fh ### #..#. fh 4fh fh7 ] _A goblin is nearby!fhӊ v   g.............# ...............fhW  .................##.... #..............####.. #...........)..###... ##...............#..... ..........#........#... .......@.###..... .###....## ##..## #. fh X##...####..## ##. ##.........# ###.. ##.. #...fh B #.## ###.#  ### #..#. ###  fh B  ####. fh% /   g.............# ............... .................##.... #..............####.. #...........)..###... ##...............#..... ..........#........#... .......@.###..... .###....## ##..## #. ##...####..## ##. ##.........# ###.. ##.. #... #.## ###.#  ### #..#. fh, fh0 fh6 fh=9  fhw9 O_A goblin is nearby!fhM    g.............# ............... .................##.... #..............####.. fhN S#...........)..###... ##...............#..... ..........#........#... .......@.###..... .###....## ##..## #. ##...####..## ##. ##.........# ###.. ##.. #... #.## ###.#  ### #..#. ### fhN G   ####. fh4   g.............# ............... .................##.... #..............####.. #...........)..###... ##...............#..... ..........#........#... .......@.###.....fh .###....## ##..## #. ##...####..## ##. ##.........# ###.. ##.. #... #.## ###.#  ### #..#. fha fhfhfhfh^] _A goblin is nearby!fh/Y   g.............# ............... .................##.... #..............####.. #...........)..###... ##...............#..... ..........#........#... .......@.###..... .###....## ##..## #. ##...####..## ##. ##.........# ###.. ##.. #... #.## ###.#  ### #..#. ###    ####. fhv   g.............# ............... .................##.... #..............####.. #...........)..###... ##...............#..... ..........#........#... .......@.###.....fhw .###....## ##..## #. ##...####..## ##. ##.........# ###.. ##.. #... #.## ###.#  ### #..#. fh7fhfh6fh] _A goblin is nearby!fhy  _A goblin is nearby! _is nearby!  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fh  .....###.........## # aGoodWitch the Tinkerer g.............##...##### Gnoll ....................##.. Health: 44/44 ======================== .................##....# Magic: 11/14 ==================------ #..............####..## AC: 5Str: 12fh  #...........)..###...## EV: 10Int: 14 ##...............#.....# SH: 0Dex: 10 ..........#........#...# XL:  6 Next: 17% Place: Dungeon:4 .......@.###....######.. Noise: ---------  Time: 4120.2 (0.0) .###....## ##..## #.. e) +0 whip (elec) ##...####..## ##.. Cast: Kinetic Grapnel ##.........# ###..# ##........# #...## fh #.#####... ###.#  g   goblin (asleep) ### #..#. ###  .#.###  ####. _A goblin is nearby!Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (asleep)fh .....###.........## # aGoodWitch the Tinkerer  g.............##...##### Gnoll  ....................##.. Health: 44/44 ========================  .................##....# Magic: 11/14 ==================------  #..............####..## AC: 5Str: 12  #...........)..###...## EV: 10Int: 14  ##...............#.....# SH: 0Dex: 10  ..........#........#...# XL:  6 Next: 17% Place: Dungeon:4  .......@.###....######.. Noisfhe: ---------  Time: 4120.2 (0.0)  .###....## ##..## #.. e) +0 whip (elec)  ##...####..## ##.. Cast: Kinetic Grapnel  ##.........# ###..#  ##........# #...##  #.#####... ###.# g   goblin (asleep)  ### #..#. ###  .#.###  ####.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (asleep)  You lock target on the goblin and prepare to deploy your bee.h`t5H==1.2 (1Winding fh^onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 club (asleep)  You lock target on the goblin and prepare to deploy your bee. _(Press . to continue winding your bee.)fhfh7X--2. fhfh@ _You continue winding your clockwork bee...fh.tfh}k--3.. fhXfh[@ _You continue winding your clockwork bee...fh l  With a metallic buzz, your clockwork bee launches itself at the goblin.fhb fh֐ .gyglly target)y   clockwork bee (minion)fh 9==4fh# fhH ( _The goblin shouts!fhfh gy.g   goblin (launcher, ally target)The goblin unwields a +0 club.  The goblin wields a +2 sling of electrocution.  You hear the crackle of electricity.fh: ((The goblin shoots a sling bullet.fhZ..--5fhfh ? _The sling bullet hits your clockwork bee.fh,fh@y...fh'A--6fh]fhfhfhλ ((((((The goblin shoots a sling bullet.  The sling bullet closely misses your clockwork bee.fhrD  The sling bullet closely misses you. Your clockwork bee stings the goblin!fhMN)y....@y   clockwork bee (minion)fhU]2===7fh@^fh_ fh0`8_The goblin dies!fh **   dormant clockwork bee (minion)fh .-8fh fh L _Your clockwork bee winds down and falls to the ground.fh y ..# #####.........## .##...#####)....##....*.##.......####.. ...)..###...###.........#......#........#...#........###....######..###....## ##..## #.##...####..## ##..##.##..##........# #...##.#####... ###.### #..#. ### .#.###fhfhT@-9fhfh!fhC} #..### #####.........## .##...#####)....##....*.##.......#### )..###...###.......#...#........#...#........###....#####.###....## ##..## ##...####..## ##..##.##..##........# #...##.#####... ###.### #..#. ###fhfh?'30fh7fhfh/  ####..## ##..### #####.........## .##...#####)....##....*.##.......#### )..###...###.#...#........#...#........###....#####.###....## ##..## ##...####..## ##..##.##..fh0 ##........# #...##.#####... ###.fh69 fh= C==1fhh fh̓   #....####..##  . #......#..##  .# ##.##  .###.##  fhf .##... .).## .*.##....  #.####..  #.)..###...  ##.#.....fhɄ   #.#.#... .###....######  #.###....## ##..## #fh\ .  ) ##...####..## ##  ##.........# ###..  ##........# #...   #.#####... ###.#fh fhޓ &2fh9 fh{  #....####..##  #...... #......#..##  #......## ##.##  #.###.## .##... .).## .*.##  #.####..  #.)..###...  ##.#  #fh.#.# .###....######  ##.###....## ##..## #  #) ##...####..## ##  # ##.........# ###  ##........# #...  #.#####... ###.fh fh&3fh@fh0fh>&  #....####..  #......# #......#..##  #......## ##.##  .#.###.##  #.##...  #...).  ....*.##  #fh@i.####  #.)..###  ##.#  #.#.# .###....fhA0  ###.###....## ##..##  #)# ##...####..##   #. ##.........# ###  . ##........# #  #.#####... ###fh5KfhNU3==4fhXfh\Zfh9f<  #....####..  #......# #......#..  # #......## ##.##  #.#.###.##  #.##...fhf#  #...).  ....*.##  #.####  #.)..###  ##.#  #.#.#  ..###....   ###.###....## ##..##fhgH  #)# ##...####..##   #. ##.........#   . ##........# #  #.#####... fhqfhu&5fh}fhAfh   #....####  #......# #......#..  # #......## ##.  #.#.###.  #..##...  #...)  ....*.## fh w #.  #.)..###  ##.#  #..#.  ....###....  ###.###....## ##..##  #)# ##...####..##  #. ##.........#   . ##........# #  #.#####... fh fh &6fh fh< fh H....#.## ##.####  #..# ## ###.####.........##....#####...)...#......*.. )..### ##.# #..#....................###....######.###....## ##..###)# ##...####..###. ##.....##........#fhV fh d.fh &7fh fh@ ] _Your dormant clockwork bee falls apart.fhAeM...###..# ......##. ....#.## ##.####  #.. ## ###.####.........# #....####...)..#.......#####..# )..### fhw##...............#..##...fh fhC==8fhfhnfhM M#.[. ##.## #.....## #...###..# ......##. ....#.## ##.####  #..# ## ###.####.........# #....#####...).........#####..  #.#...........)..#####...#fhV fh2[ &9fh d fhe fhu   #.[. ##.##  #.....## #...###..#   ......##. ....#.##   #. #....####  #......# #......#  # 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#......## ##.## #.   #.#.###.## #.   #.##...#####.   ###...).##.   #.##....#   #####.#.####..## #   #.#.)..###...#   ###.#.....##.   #.#.#...#.  fh=  .###....######...#   ###.###....## ##..## #...#   #)# ##...####..## ##.fhw fh &8fh fh fhg  #.[. ##.## #.  #.....## #...###..# ##.)#.  #......##. ....#.## ##..###.  #. #....####..## #.  #......# #......#..## #. fhi  # #......## ##.## #.  #.#.###.## #.  #.##...#####.  ###...).##.  #.##....###.  #####.#.####..## #. #.#.)..###...####. ###.#.....##.fhj { #.#.#...#..#  .###....######...#  ###.###....## ##..## #...#  #)# ##...####..## ##....#fhs fhv &9fhf fh fh #.[. ##.## #.#.....## #...###..# ##.)#.#......##. ....#.## ##..###.#. #....####..## #.#......# #......#..## #.# #......## ##.## #.#.#.###.fh .## #.#.##...#####. ###...).##. #.##....###. #####.#.####..## #.#.#.)..###...####.###.#.....##..##.#.#...#..##.###....######...#####.###....## ##..## #...###)# ##...####..## ##....#fhQ fha '50fh fhM fhf 3fh fho fh ,fh,fh,fhfh fh6 fh fh fhfhI,fh<fhfh;,fhfh)"fh%fhk%fh1'fh*fh,fhX;,fhCfhnPXfhQfhIRfhRfh/UfhmWfhWfhXfheZfh[,fh\fhefhYgfhgfhphfhbjfhl,fhLmfhufhw,fhxfh{fh|,fh}fhfhQ,fhfhfh,fhfhkfh,fh-fhMfh,fh@fhfh>,fh5fhhfh,fhfhfhβfh<fhnfhfh ,fhFfhfh,fhJfhofh9fhfhfhfh,fh$fhfhRfhfhfhfhfhfhEfhfh3fhfhfhfhfhfhfh%fh;,fhfhfhmfhfhfhlfh3fhfhfhfhfhfhxfhfh] XfhH fh fhfhfhP,fhfhefhfhefhNfhfhfh,fh_#fh$fh$fh%fhT'fh(,fh&)fhm*fhQ+fh+fh ,fhq-fh.fh.fh/fh8Bfh8fh9fh;,fh<fh=fh>fh?fht?fh}Afh6BfhRfh>fhfhp,fh fhfh?,fhm fh&fhT,fhRfhfhg!,fh"fh%fh(fh(fhB*fh?-fh/,fh11fh3fhh5,fh~6fh8fhB:fh:fhv;fh=fhw?,fh@fhBfhD,fhEfhGfhHfhIfhmJfhBLfhMfh NfhNfhPfh ..  fh ##...... .# ∆   ##$....# .## ##.   ###.. .. ...#  ....#.@.## ##.# #.  ##.....# #..# #.<  #......#####.# #..  #....##...##..#   ...### ##.....##  #### #......### S   ball python (constriction, asleep)fh   ##....##..#.  .#####....## #...# #  #........## .....# fh 52.2 (27.0)  A ball python comes into view.Found a stone staircase leading down.fh l.SS)fh ,3.2 (28fh" fh%  fh:& /_The ball python hisses angrily.fh>  ..........  #.........  #......S..  #......> ..  ##...... .# ∆ fhU?  ##$....# .## ##.  ###......# ..  ....#.@.## ##.#  ##.....# #..# #.< #......#  #....##...##..#  ...### ##.....##  #### #......###  fh? k##....##..#.  ..## #...#  ..##  fh  ..........  #.........  #......S..  #......> ..  ##...... .# ∆  ##$....# .## ##.  ###......# ..  ....#.@.## ##.# fh  ##.....# #..# #.< #......#  #....##...##..#  ...### ##..... #### #......###  ##....## ..## #...#  ..##  fh fh fh fh b _A ball python is nearby!fh U ..........  #.........  #......S..  #......> ..  ##...... .# ∆  ##$....# .## ##.  ###......# ..  ....#.@.## ##.#  ##.....# #..# #.< #......#  #....##...##..#  ...### ##.....##  #### #......###  ##....##..#.  ..## #...#  ..##  fh/?  ..........  #.........  #......S..  #......> ..  ##...... .# ∆  ##$....# .## ##.  ###......# ..  ....#.@.## ##.#  ##.....# #..# #.< #......# fh@ #....##...##..#  ...### ##..... #### #......###  ##....## ..## #...#  ..##  fhKfhw_ _A ball python is nearby!fh}U ..........  #.........  #......S..  #......> ..  ##...... .# ∆  ##$....# .## ##.  ###......# ..  ....#.@.## ##.#  ##.....# #..# #.< #......#  #....##...##..#  ...### ##.....##  #### #......###  ##....##..#.  ..## #...#  ..##  fh ..........  #.........  #......S..  #......> ..  ##...... .# ∆  ##$....# .## ##.  ###......# ..  ....#.@.## ##.#  ##.....# #..# #.< #......#  #....##...##..#  ...### ##..... #### #......### fh% ##....## ..## #...#  ..##  fhfhg fh'fhC*b _A ball python is nearby!fhKx ..........  #.........  #......S..  #......> ..  ##...... .# ∆  ##$....# .## ##.  ###......# ..  ....#.@.## ##.#  ##.....# #..# #.< #......#fhL  #....##...##..#  ...### ##.....##  #### #......###  ##....##..#.  ..## #...#  ..##  fh ..........  #.........  #......S..  #......> ..  ##...... .# ∆  ##$....# .## ##.  ###......# ..  ....#.@.## ##.#  ##.....# #..# #.< #......#  #....##...##..#  ...### ##..... #### #......###  ##....## ..## #...#  ..##  h@Hfh(fhfh{fhb _A ball python is nearby!fh _A ball python is nearby! _A ball python is nearby!  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fh  aGoodWitch the Tinkerer ..........  Gnoll #.........  Health: 44/44 ======================== #......S..  Magic: 11/14 ==================------ #......> ..  AC: 5Str: 12 ##...... .# ∆  EV: 10Int: 14 ##$....# .## ##.  SH: 0Dex: 10 ###......# .. ...# XL:  6 Next: 58% Place: Dungeon:4 ....#.@.## ##.# #... Noise: ---------  Time: 4253.2 (0.0) ##.....# #..# #.<h0J39;49m e) +0 whip (elec) #......#####.# #.. Cast: Kinetic Grapnel #....##...##..# .# ...### ##.....##  #### #......###  S   ball python (constriction) ##....##..#.  .#####....## #...# # #........## .....# # _A ball python is nearby!Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a ball pythonfhel   aGoodWitch the Tinkerer ..........  Gnoll #.........  Health: 44/44 ======================== #......S..  Magic: 11/14 ==================------ #......> ..  AC: 5Str: 12 ##...... .# ∆  EV: 10Int: 14 ##$....# .## ##.  SH: 0Dex: 10 ###......# .. ...# XL:  6 Next: 58% Place: Dungeon:4 ....#.@.## ##.# #... Noise: ---------  Time: 4253.2 (0.0) ##.....# #..# #.<hm Gm e) +0 whip (elec) #......#####.# #.. Cast: Kinetic Grapnel #....##...##..# .# ...### ##.....##  #### #......###  S   ball python (constriction) ##....##..#.  .#####....## #...# # #........## .....# #Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python  You lock target on the ball python and prepare to deploy your bee.fhw fh      ...   ..  S. .# ∆   .## ##.   ..   ##.#   #..# #.<   ..#   ##..... ####    ..## #...#  ..##  ==4.2 (1Kinetic GrapnelWinding fh onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python  You lock target on the ball python and prepare to deploy your bee. _(Press . to continue winding your bee.)fhOfhYL.Sfh[X--5. fhvV _You continue winding your clockwork bee...fhy.S--6.. fhfh@ _You continue winding your clockwork bee...fh y, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the ball python.  The ball python closely misses you. The ball python barely misses you.=7 _Your clockwork bee barely misses the ball python.fhb##....  >.. ..  ##....... .# ∆  ##$...## ##. ###...@S.# .. ...#.....#.y.## ##.# #......##.....# #..# #.<# #......#####.# #.. #....##...##...# ...### ##.....## #### #......###  ##....##..#.fhtZ.#####....## #...# fhk  The ball python closely misses you. The ball python barely misses you.Your clockwork bee barely misses the ball python.  You swap places.  The ball python bites you but does no damage.  Your clockwork bee stings the ball python!fh†y   clockwork bee (minion)fh g98Kinetic GrapnelfhqfhK _The ball python dies!fh.9   ##.  .  #.  #.  #......>.. ..  ##.. .# ∆  ##$....# .## ##.fh:  ###..@.†.# .. ... .#.y.## ##.# #  #...##.....# #..# #.  .## #......#####.# #  #....##...##..# .  ...######.....##  #### #......###  ##....##..#.  .#####....## #...#fhiG**   dormant clockwork bee (minion)fhXL.-9fhUfhJWL _Your clockwork bee winds down and falls to the ground.fh8  .####.. ##....  >.. ..  ##........ .# ∆  ##$@..## ## ###....†.# .. .fh[ p......#.*.## ##.# #.#...## #..#.## #......###### #....##...##... ...######.....###### #......### ##....##..#.fh fh A-60fh fhO fhK   .####..  ##.  ..  #.  #.  #......>.. ..  ##. .# ∆  ##@....# .## ##  ###....†.# ..   ......#.*.## ##.# #  #...##.....# #..# # #.####......#####.# #fh] # #....##...##..#   ...######.....##   #### #......###   ##....##..#.fh0fhU2==1fhfhfh+2.2 (2fhfh? _You now have 252 gold pieces (gained 20).fh  .####..  ##.  ..  #.  #.  #......>.. ..  ##. .# ∆  ##.@...# .## ##. ###....†.# .. . ......#.*.## ##.# #. #...##.....# #..# #.#.####......#####.# #.# #....##...##..# . ...######...fhd7..## fh*A3.2 (1fh0fh4fhf$  #.####. ##.  .  #.  #.  #......>.. ..  ##..# ∆  ##..@..# .## ##.  ###....†.# .. ...# ......#.*.## ##.# #. #...##.....# #..# #.<#.####......#####.# #.# #....##...##..# .# ...#### ####fh[+ fh&fh&4fh fh} fhfhfhfhfh|==fhfh.,fh,fhfhL3==fhfhfhfhifhY fh$ $ fh H_Your dormant clockwork bee falls apart.fhH fhgfh(,fh$fhfh7:==fhcfhfhfhfh,fhfhNfhL4==fhfh!fh #,fhw$fh&fh'fh7(fh )fh*fh@,fh,fhr-fh/fh91fh1:==fh2fh4fhJ6,fhD7fh8fhz:,fhF;fhBfhDfh9Efh/FfhHfhvJ,fh`LfhNfhO,fhvPfhQfhSfhsSfh[TfhUfhkW,fhXfhLYfh3ZfhZfh [fhm\fh],fh^fh_fh`fha,fhzcfh#dfhdfhdfhjfhk,fhlfhnfhofho,fh0qfhq,fh@rfhs,fh t,fhufhu,fhkvfhMwfhwfh'xfhyfhH{fhE},fhV~fhNfhfh܁fhfhĄfh0fhfhQfhfh,fhfhYfh8,fhfh‘fh,fh+fh=fhfhkfh•fhfhU,fh1fhfh@fhfhfhUfh~,fh)fh˟fh,fhvfhԦfhfh fhfhfhAfhfhfhfh ,fhfh=fh,fh`fh3fh[fhڷfhfhfhٻ,fhڼfhfh(fhfhfhfh0fh~fhfhWfhfhfh fh/fhfhfhfhzfhfhKfhfhfhfhVfh`,fh),fhfh5fh,fh fh~fh,fhLfhfh<,fh$fhSfh,fhfh fh3,fhfhfh/,fhfh/fhfh'fh!Xfh5fhfhZ,fhVfh, ,fh~ fh;M _You now have 261 gold pieces (gained 9).fhfhfhfhfhBfh fh!fh-"fh"fhi$fh&fh(,fh4fh5fhW6fh6fh@P  There is a stone staircase leading up here.fhBfhC _fhDfhKFfhLH,fhHfhLXfhWfhIYfhYfh[fh>\fh],fh^fhefh#ffhffhogfh{hfhj,fh kfhjtfhufh#vfh:wfhxfhLzfhzfh9{fh"fh%fhfh?fh/fhfhfh%fhBfhfhϗfhOfhfhifhHfhD,fhfhfhˬfhsfhfhfh;,fh$fhAnfhl,fhfh,fhfh+fh ,fhffhfhfhXfhfhfhfhfh_fh,fhfh/fhefhfhfh8fh,fh,fhfhIfh}fhfh(fhEfhfhifh'fhfh ,fh fh fhfhfhfhfh,fhfhfh,,fhfhfhfh;fhfhMfh fh,!fh!fh#fh%fh%fh4&fh'fh(fhj)fh)fh-fhQ.fh.fh/fh?fh]@fhAfhAfh^EfhF,fhYHfhKfhLfhXMfhMfhQfhR,fhSfhWfhXfhYfhYfh]fh_fhi_fh=`fhcfhefhefhffhkfh[mfhmfhnfhrfht,fh!vfhyfh |fh|fh}fhxfhfh@fhfhfh5fhŊfhfhfh fhf,fhfh,fhfhtfhfhfh fhfh,fhfh5fhfhfhKfhfh٫,fhfhfhfh]fh7fhIfh<fhfhfhfhfhfh9fhfh,fh`fhfh0,fhfhJfhfhfhKfh_fhfhfh`fhfhfh'fhfhfh,fh2fhEfhfh|fhfhfh,fhfhfhfh/fhfhfhfh9fhfh fh' ,fh fhfhfh,fhfhfhfhfhfhfhIfhfhfh,fhfhfh6!fh!fha"fhN$fh%fh&fhm&fhK(fht)fh)fhc*fh+fh(-fh-fh!.fh/fh0,fh1fh2fh4fh4fhA5fh9fh:fh<;fh1<fhQ=fh]>,fh>fh?fhf@fh@fh,AfhKFfh%G,fhGfhHfhIfhIJfhL,fhMfhMfhNfh[ ### ##.##  #####...#  #..#...## ### ###  ###....#### #.####.#  ###.....##.## #......##  ###..#....###.### # ##.####..# ##....##...####.##.# #.## ##.. ......##.....##.@..#####.# #..#42056.0) .....###.............##..# ##.# ................####....## #..# ...............## ##...#fh]# ##.## ..>.....##....## ##...###..# .......####..## #.....#..##  #####..#####.# ##..##....# # ##.......## #..####..)####  # ##.####...## ##..#####...... fh5_fhYefhHgT _Key pressed, stopping explore.fhr~IfhRfhfh҈: _fhhfhG,fh%fhOfhfhfhfhsfh+,fhVfhfhfhvfhfhfhfhOfhbfhfhifhfhfhfhOfhfhmfhfhfhfhfhyfh fh fh# fhfh8,fh%fhfhT,fh fh'fh2)fh)fh;*fh=XfhU?fh]@fh@fhBfhHfhJfhJfhKfh|TfhtV,fh>[fh|bfhYdfhefh ffhlfhvnfhnfhofhufhvfh}wfhpxfhfh fhfhPfhfhfhhfhfhdfhٓfhfhfh5fh2fhfhfhfhѤ,fhfhfh%,fhfh\fh,fh>fh fhfh fhfhYfh,fhfhfh2fhfhlfhfhfhafhfhfh,fhfhfhfhfhfhfhEfhfh\fhfh ,fh(fhfhfh_fhfhfhfh<fhfhfhfhi,fhfhffhfhfhfhy,fhTfh fh ,fhU fhz fh ,fh fh fh fhk fh fh fh fh fh fh fhr fh-! fh@" fh% fh' fhh( fh * fh, fh. ,fh0 fhL3 fh5 ,fh~7 fh; fh> ,fhSA fhH fhFI ,fhJ fhM fhP ,fhR fhyU fhW fhVX fhyY fh[ fh] fhf_ fh` fhb fhc fhd fhe fhs Xfh =  You see here a +0 sling.fh[ a _fhƄ fh< fh fhu fhF fh fh fh fh fhN fhܐ fhr fh fh fh fhݛ fhל fhP fhΝ fhמ fh fh$ fh fh fh fh fh fhN fh fh fhb fh fhͰ fhO fhı fh fh! fh fhе fh fhP fh fhw fh& =  You see here a +0 sling.fh fh  _fh fh fh ,fh/ fh fh fh fh; fh fh1 fh fh fh fh; fh fh fhF fh" fh fhY fh fh fh[ fhk fhp fh} ,fh fh fha ,fh fh` fhJ ,fh fhv fh fhI fh fhl fh1 fh fhI fhT fh fh fh fh fh fh fh fh fh fhY fh fh& fh fh< fh fh fh fh fh~ fh fh fh[! fh! fh" fh# fh3$ fh$ fhT% fh& fhN& fh& fh, fh, fh, fh)- fhJ Bfh K fhxP fhQQ fhQ fhR fhZ fh[ fhL\ fh6] fhe fhf fhfg fhi fhp fhr fhs fhs fh{ fh\~ ,fh  fh fh fh" fh fh fh fhr fhߋ fh fh} fh fh fhś fhg fh fhh fh8 fḥ fh fh fhݪ fh% fhì fhC fhί fh fh ,fhܵ fh fh fhj fho fh fhy fhо fh fhi fh ,fh fhe ,fh+ fh fh ,fh4 fh_ fh ,fhp fh^ fh_ fhs ,fh ,fh ,fh )..###...####..##.### ##.# #...# ....#.....##..###..# #.## ##..# ......#...#..## ##.# #..###...# ...######...## #.# ##.##..... fh y..## #...## #.#....#.. .## ##....# #.# #.. ..# ###..#..### #.#####......... ..####...####..###...##.....######.###.# ##..@.###......## 529.2 (109 ..#.## ### ##..#.## ###...## #.### #.####.# ##### ##.# ### #.##  ## ## #fhJ 4fh fhr fh T _Key pressed, stopping explore.fh Ifh fh fh> f _fh ,fh fhT ,fh fh fh fhc ,fhk fh fh fh fh" fh# fh $ fh[$ fh}% fh& ,fh}& fh' fh( fhS( fh( fh* fh+ fh+ fh, fh. fh/ fh0 fh0 fh2 fh3 ,fhN4 fhB5 fh5 ,fh6 fh7 fh8 fhi8 fh8 fh9 fhB: fh: fh: fh; fh3< fh< fh< fh= fh> fh]> fh> fht? fh@ fh@ fhdA fhB fh#D fhD fhE fh]F fhHG fhG fh'H fhVI fhJ ,fhMK fhK fhM ,fhwM fh #.# ##.##.....####......... #.# #.....#...#...#........... #.# ##...........##.........## #.#####..........###...#.....## #...##.....#####.....##.....## #......## ##...........# ## ###...## #.####..##### # ############.# #.## ## #......@## ### 50.2 (21.0) ######### fh& fh܊ fhs E _Done exploring.fhHIfh?......... #...##.. .###.....0.0)fhs@fhfh0 _Key pressed, stopping explore. _You see here a +0 sling. _Key pressed, stopping explore. _Done exploringfh .fhDfh"3fh0.fh2fh3fh9 _You see here a +0 sling. _Key pressed, stopping explore. _Done exploring.fh\fh;3fh`8fhU?,fhS@E _Done exploring.fh0fh13fhDqfh0wfh\xfh{E _Done exploring.fhJfhy3fh#fh$fh)| _fh*fhA,fh4-fh-fh.fhC0fh1fh 3,fhs4fh?6fh6fhM7fh9fhD;fh;fh<fh8>fh|?fh?fh@fhxBfh,D,fh&EfhRfhTfhUfhUfhXfhZfhZfhk[fh\fh^fh)_fh_fhafhccfhdfhdfho.###....###..#....).###... ## #....#..###.#####<..###..# ####..##.### ##.# #...# ###..... .##..###..# #.## ##..# ##.... .#..## ##.# #..###...## ##.... ...## #.# ##.##.....####..... ...## #.# #.....#...#...#... .fh"r...# #.# ##...........##.... .#..### #.#####.@........###...#.62.2 (12.0) ####..###...##.....#####.....##.. # ##....###......## ##........ # ##..#.## ###...## #.####..#  #.####.# ############.# #.##  ### #.## #.......## ###  ## ######### fh#ufh{fhN}fh fh fh fhfhH fhZ 3fh fhF ,fh ,fhϽ fh fh' fh fh fh fh fh fh ,fh fhl fh5 fh fh fh fh fh fhB fh fh fh fh$ fhE z _Done exploring. _ There is a stone staircase leading up here.fhO fh  _fh5 fh .......# #..## ##.....#### ........###...# #..# ##....## # .....#..####..###..####.....# # ....##...####......##....##.## # ...##.....###............##..# #.#..#............##..####.####...###...........##..# #..##.####....÷......##..# ##...# #....###..#....)@.......###.....70.2 (8.0)....#..###.#####<..###..#....)..##.### ##.# #...# ###. ..###..# #.## ##..# ##....... .## ##.# #..###...## ##....... ## h 70m#.# ##.##.....####........ ## #.# #.....#...#...#...... .# #.# ##...........##....... .### #.#####..........###...#....fh fh fhfhfhEfhfh'@fhvHfh+KfhqMfh 3fh fhg fhN fh Bfh ,fh fh fh ,fh fh fh fh< fh fh! fh" fh<# fh$ fhK' fhd) fh) fhm+ fhD6  #.##..........(................. ##.####....#..........#...#...##. #..## ##..##...........#..#..### #...###..###...##.........#.......###...###...........####fhT7 ]##....# #..## ##.....####..#...###...# #..# ##....## ##....#####..###..####.....# # ...####......##.@..##.## #....# 6.2 (6 ....###............##..# #....## .#............##..####.####.#...# ###...........##..# #..##..# ###....÷......##..# ##...#..#..##..#....)........###.........## fh7 ..###.#####<..###..#....)...<## ### ##.# #...# ###...........# #.## ##..# ##..........##fh: fhcB fhAD fh3fh fhfh Bfh fhfh:fhEfhfhfhfhfh)fhZfhfhfh fh",fhL$fhP/##......[.....####..#.## # ..........####......## #...## ...####...## ###.....####..# #. ...###.....####...#...###..####...(............... ##....#..........#...#...##....##  ##..##...........#..#..#####.... ##..###...##.........#..# ...###....@......#####....#81.2 (5# #..## ##.....####..#....... .fh0..# #..# ##....## ##....##..# #..###..####.....# ##...###.##......##....##.## #....# .##..........##..# #....####.# .......##..####.####.#...#...##  .........##..# #..##..#.....##.#  ..÷......##..# ##...#..#..#####.. fh3fh;fh<fh]93fhU;fhNfhgPfhTBfhU,fhVfhYfhZfh&[fh\fh]fh_fhr`fh`fhbfhd,fh5efh0gfhehfhhfh}ifhgkfhlfhlfhmfhLpfhYq,fh!rfhsfhtfhufhSvfh7.## ###.....####..# #.##  ####...#...###..####.#  .fh(.................##..#  .....#...#...##....######  #..#..#####......>#  .##.........#..# #...######  ###...........#####....#  # ##.....####..#.......#   ##....## ##..@.##..##  90.2 (9 ###.....# ##...###.##  #....##.## #....# #.##  .....##..# #....####.#  ####.####.#...#...##  # #..##..#.....##.##  ##..# ##...#..#fhՉ[39;49m..#####..#  ###.........## #.##  ###..#....)...<## #.#  fh fhfhfh%fhB3fh fhz fhBfh,fhmfhfhfhfhfhfh fhlfh)fhfh]fhfh:fh,fhfhgfhfhfhG!,fh!fh"fh#,fh$fhb)....######  ..#...##..# #...#  .fh8*..####..#.## #.###  ## #...## ##.#  ####..# #.##  ...###..####.#  ...........##..#  #...#...##....######  .#..#..#####....@.>#  8.2 (8 ....#..# #...######  ......#####....#  .####..#.......#   ##....##..##  # ##...###.##   #....# #.##  .# #....####.#  .####.#...#...##  fh+fh/fh0fhESfhXInventory: 6/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) Jewellery (go to first with "=) fhY c - a ring of poison resistance (worn)a - a +6 ring of dexterity  b - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of feari - a scroll of identify  c - a scroll labelled UMAKURR QOUGHAY  d - a scroll labelled URAEKH SIUJY Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potion  j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fhSl  a - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 1.0 (10.8 -> 11.8). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love fhm To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.fh fh fh #.##....####.####.##   aGoodWitch the Tinkerer ....#...##..# #...#   Gnoll ...####..#.## #.###   Health: 44/44 ======================== ...## #...## ##.#   Magic: 14/14 ======================== ....####..# #.##   AC: 5fh Str: 12 .#...###..####.#   EV: 11Int: 14 ...........##..#   SH: 0Dex: 16 #...#...##....######   XL:  6 Next: 59% Place: Dungeon:4 .#..#..#####....@.>#   Noise: ---------  Time: 4598.2 (0.0) ....#..# #...######   e) +0 whip (elec) ......#####....#   Cast: Kinetic Grapnel .####..#.......#  ## ##....##..##  # ##...###.##   ## #....# #.## fhL   .# #....####.#   .####.#...#...##    _Done exploring. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading up here.  You feel agile.fh fh= +7 (0.5fhh fh˜ _There is a stone staircase leading up here.  You feel agile. _a - a +6 ring of dexterity (worn)fh fh /Inventory: 6/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) fh! kJewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of feari - a scroll of identify  c - a scroll labelled UMAKURR QOUGHAY  d - a scroll labelled URAEKH SIUJY Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potion  j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fhU Missiles (  f - 2 boomerangs Armour [  d - a +0 ring mail (worn) Jewellery"=)a6of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit Scrolls (go to first with ?) fhm b - a scroll of blinking  f - a scroll of fear  i - a scroll of identify  c - a scroll labelled UMAKURR QOUGHAY  d - a scroll labelled URAEKH SIUJY Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potion  j - 3 grey potionsk - 2 emerald potionsl - a glowing grey potion  n - 2 metallic coppery potions  o - 2 bubbling sapphire potionsbotfh i - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.fh.4Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled UMAKURR QOUGHAY  d - a scroll labelled URAEKH SIUJY Potions (select first with !)  f - a bubbling emerald potion  j - 3 grey potions fhV5b k - 2 emerald potions  l - a glowing grey potion  n - 2 metallic coppery potions  o - 2 bubbling sapphire potions [?] describe selectedfhfh#.##....####.####.##   aGoodWitch the Tinkerer ....#...##..# #...#   Gnoll ...####..#.## #.###   Health: 44/44 ======================== ...## #...## ##.#   Magic: 14/14 ======================== ....####..# #.##   AC: 5fhStr: 12 .#...###..####.#   EV: 11Int: 14 ...........##..#   SH: 0Dex: 16 #...#...##....######   XL:  6 Next: 59% Place: Dungeon:4 .#..#..#####....@.>#   Noise: ---------  Time: 4598.7 (0.0) ....#..# #...######   e) +0 whip (elec) ......#####....#   Cast: Kinetic Grapnel .####..#.......#  ## ##....##..##  # ##...###.##   ## #....# #.##   .# #....####.# h40m  .####.#...#...##    _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading up here.  You feel agile. _a - a +6 ring of dexterity (worn)fhcfhfh.##....####.####.##   aGoodWitch the Tinkerer ....#...##..# #...#   Gnoll ...####..#.## #.###   Health: 44/44 ======================== ...## #...## ##.#   Magic: 14/14 ======================== ....####..# #.##   AC: 5Str: 12 .#...###..####.#   EV: 11Int: 14 ...........##..#   SH: 0fhdMDex: 16 #...#...##....######   XL:  6 Next: 59% Place: Dungeon:4 .#..#..#####....@.>#   Noise: ---------  Time: 4598.7 (0.0) ....#..# #...######   e) +0 whip (elec) ......#####....#   Cast: Kinetic Grapnel .####..#.......#  ## ##....##..##  # ##...###.## fh   ## #....# #.##   .# #....####.#   .####.#...#...##    _Done exploring. _Done exploring. _There is a stone staircase leading up here.  fhqYou feel agile. _a - a +6 ring of dexterity (worn)  As you read the scroll of identify, it crumbles to dust.fhfh+9.7 (1fhCfh  _There is a stone staircase leading up here.  You feel agile. _a - a +6 ring of dexterity (worn)  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poisonfh fhCInventory: 6/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +0 ring mail (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)fhb - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fearp - a scroll of poison  d - a scroll labelled URAEKH SIUJY Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potion  j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion  n - 2 metallic coppery potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fh.9 d - a scroll labelled URAEKH SIUJY. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, fh0S Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.fhU?`Enchant which item? Armour  d - a +0 ring mail (worn) [?] describe selectedfhZfhc.##....####.####.##   aGoodWitch the Tinkerer ....#...##..# #...#   Gnoll ...####..#.## #.###   Health: 44/44 ======================== ...## #...## ##.#   Magic: 14/14 ======================== ....####..# #.##   AC: 5Str: 12 .#...###..####.#   EV: 11Int: 14 ...........##..#   SH: 0Dex: 16 #...#...##....######   XL:  6 Next: 59% Place: Dungeon:4 .#..#..#####....@.>#   Noise: --------- fhd[37m Time: 4599.7 (0.0) ....#..# #...######   e) +0 whip (elec) ......#####....#   Cast: Kinetic Grapnel .####..#.......#  ## ##....##..##  # ##...###.##   ## #....# #.##   .# #....####.#   .####.#...#...##   You feel agile. _a - a +6 ring of dexterity (worn)  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poison  As you read the scroll labelled URAEKH SIUJY, it crumbles to dust.  It is a scroll of enchant armour.fhifhni.##....####.####.##   aGoodWitch the Tinkerer ....#...##..# #...#   Gnoll fho...####..#.## #.###   Health: 44/44 ======================== ...## #...## ##.#   Magic: 14/14 ======================== ....####..# #.##   AC: 6Str: 12 .#...###..####.#   EV: 11Int: 14 ...........##..#   SH: 0Dex: 16 #...#...##....######   XL:  6 Next: 59% Place: Dungeon:4 .#..#..#####....@.>#   Noise: ---------  Time: 4599.7 (0.0) fhp....#..# #...######   e) +0 whip (elec) ......#####....#   Cast: Kinetic Grapnel .####..#.......#  ## ##....##..##  # ##...###.##   ## #....# #.##   .# #....####.#   .####.#...#...##   You feel agile. fh q _a - a +6 ring of dexterity (worn)  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poison  As you read the scroll labelled URAEKH SIUJY, it crumbles to dust.  It is a scroll of enchant armour.fh~fh-600.7 (1fhfht9 _a - a +6 ring of dexterity (worn)  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poison  As you read the scroll labelled URAEKH SIUJY, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 ring mail glows green for a moment.fhn fht Inventory: 6/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 2 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Scrolls (go to first with ?) fhv  b - a scroll of blinking  f - a scroll of fearp - a scroll of poison Potions (go to first with !)  g - 2 potions of magic  f - a bubbling emerald potion  j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion  n - 2 metallic coppery potions  o - 2 bubbling sapphire potionsfh{ fh&fh, .##....####.####.##   aGoodWitch the Tinkerer ....#...##..# #...#   Gnoll ...####..#.## #.###   Health: 44/44 ======================== ...## #...## ##.#   Magic: 14/14 ======================== ....####..# #.##   AC: 6Str: 12 .#...###..####.#   EV: 11Int: 14 fhz- ...........##..#   SH: 0Dex: 16 #...#...##....######   XL:  6 Next: 59% Place: Dungeon:4 .#..#..#####....@.>#   Noise: ---------  Time: 4600.7 (0.0) ....#..# #...######   e) +0 whip (elec) ......#####....#   Cast: Kinetic Grapnel .####..#.......#  ## ##....##..##  # ##...###.## fhV.  ## #....# #.##   .# #....####.#   .####.#...#...##    _a - a +6 ring of dexterity (worn)  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poison  As you read the scroll labelled URAEKH SIUJY, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 ring mail glows green for a moment.fhH3fh4fh8fh):fh/x ##....####.####.##  #...##..# #...#  ####..#.## #.###  ## #...## ##.#  ####..# #.##  #...###..####.#  ##..#  ...#...##....######  #..#..#####.....@>#  #..# #...######  #####....#  ####..#.......#  # ##....##..##   ##...###.##  # #....# #.##  # #....####.#  ####.#...#...##  fh| fh} +1.7 (1fh fh fh ....####.####.##  #...##..# #...#  .####..#.## #.###  .## #...## ##.#  ####..# #.##  ...###..####.#  ##..#  #...##....######  ..#..#####.#  #..# #...######  #####....#  ..#.#  fhG  ##....##..##  ##...###.##   #....# #.##   #....####.#  .#...#...##  fh[ fhx &2fh fh c _There is a stone staircase leading down here.fh&{ fhT| fh fh~ C3 _fh֋ fh~j w .#### ...# ...# #..# #..# fhl #..# #..####### 5 #.#####.@.......  #........#######  ########## fh]r fh -5.2 (2.5fh< fhd } _You climb downwards. _There is a stone staircase leading up here.ghsghdt3ghvghKxgh@}P _gh'~gh~gh#gh݀gh ghghghZgh,ghghkghˋghAghgh-gh8ghgh-ghgh,ghgh0gh6,ghghĜghgh6ghghߢgh:,ghqghgh֪,ghghFghgh4ghWgh"gh:... #.# #.# ..# ##.# .##.# <!#∆ #.###... #..@^.....#17.2 (12.0)∆ #.###...#. #.# .##ghp"#.#### #######....#...........##########..##..##..#ghIgh,8.2 (13ghDghi9 _Found a stone staircase leading up.ghσ 3gh gh gh gh$ ,gh ;  There is a shaft here.gh֗ ghl  _ghY ghO ghĝ ghX gh۞ gh۠ ghƣ gh? gh gh9  #.# #.#... #.##.# #.# #.# #.# ..# #.#  #.# ##.# #.# ##<@# ∆ #.###...### #...^.....# ∆ #.###...#.# #.# ##.##.# #.####.# #######....#..gh ...........#############..#ghݷ 222.2 (4.0)gh +3.2 (5gh ghY Y _d - a murky purple potionghu.gh/3gho1gh4gh8Bgh9gh:ghX:gh;gh%>gh>gh>gh@ghaB,ghBghDghFghqGghGghIgh!QghQgh$RghSghU,ghVghXgh{Z,gh [gh\gh^,ghm_gh`ghb,ghcghdghg,ghwhghighl,ghlghnghp,ghqghnsghtghMughugh7wgh zghz,gh{gh}gh ~ghR~gh.gh2,gh%ghghgh#ghghghgh,ghLghgh,ghghœgh=ghgh2gh֘ghBghgh-gh͜gh,ghghghѢghBgh,gh8ghBghghvghCghOghЯ,ghVghgh,gh"gh+gh,ghEghgh,ghbghgh,gh'ghghb,ghghghgh ghMghghgh'ghghghPghgh ghghghghghgh{gh ghgh1gh,ghZgh,ghghx _f - 2 bubbling emerald potions (gained 1)gh3ghKghgh ghB gh} ghghBgh:gh ,ghgh,ghghgh' gh!gh#,gh$gh-########......# #.####.#.######.#.........######.# #.#.#...............### #.#.#..#..#..#..... ####.####.#.#.###...###.#.# ..........#.#..#..#..#..# ####........##....##...#####...###.##ghv2068.2 (45.0)gh3,9.2 (46gh<8gh:. _i - a scroll of identifygh83gh2ghgh,gh,gh,ghghghi ,ghu!ghC#ghZ&,gh&gh)ghH+gh+gh,gh.gh0gh0gh1gh3gh"6,gh7gh9gh;gh;gh\<gh(>gh@,ghAghFCghEghtF,ghIghMRN#.##.#.#............... #.# ### #.#.#..#..#..#..... #.#####.####.#.#.###...###.#.# .............#.#..#..#..#..# #######........##....##...##############...###.###.....#...# #..#.....#..# #### #@###...###... .... ..r......#..#..#...## #### ########...###...#.# ##### ghiS... ## r   quokka (asleep) gh^-79.2 (10gh_-80.2 (11gheghhY _A quokka comes into view.ghi .  ### ..#. #.. #..# ...#  #...###.##  ##.....#...#  #..#.....#..#  #@##  ..r......#..#gh  ########...##  ##### ...  ## ghqU .  ### ..#. #.. #..# ...#  #...###.##  ##.....#...#  #..#.....#..#  #@##  ..r......#..#gh'r  ########...##  #####  ## ghxgh5{ghgh] _A quokka is nearby!ghou####..#..#..... ####.######...###.#.# .............#.#..#..#..#..# #######..##....##...# ############...###.##  ##.....#.....#.....#..# #### #######.###...###... .... ..r....@.#..#..#...## ghrr!#### ########...###...#.#  ##### ...  ## gh`wghx81.2 (1.0) _gh]|gh}gh +#.# ### #.#.#..#..#..#..... ##.#####.####.#.#.###...###.#.#.#.#..#..#..#..##.##....##...## ##...###.## ##.....#...# #..#.....#..###.###...###.....r...@..#..#..#...###gh #...###...#.# ##### ...  ##gh gh =2Kinetic Grapnelgh gh{ gh\ .##.# ### #.#.#..#..#..#..... .##.#####.####.#.#.###...###.#.#.#.#..#..#..#..##.##....##...## ##...###.## ##.....#...# #..#.....#..###.###...###.....r..@...#..#..#...###gh #...###...#.# ##### ...  ##ghb ghw &3gh= gh&#.##.# ### #.#.#..#..#..#..... #.##.#####.####.#.#.###...###.#.# #.#.#..#..#..#..##.##....##...## # #...###.## # ##.....#...# # #..#.....#..###.###...###.....r.@....#..#..#...####...###...#.# # ##### ...  ##gh_ghw&4ghghgh#.##.# ### #.#.#..#..#..# ##.##.#####.####.#.#.###...###.#. .#.#.#..#..#..#..# .#.##....##...## .# #...###.## .# ##.....#...# .# #..#.....#..# .##.###...###... <..r@.....#..#..#... .##...###...#.# ## ##### ...  ##ghHghz&5ghghghe rrThe helpless quokka fails to defend itself.  You hit the quokka but do no damage.ghf.=6gh^lghn> _The quokka bites you but does no damage.ghgh&7ghUgh0 _You closely miss the quokka. The quokka closely misses you.gh  You hit the quokka.  The quokka is heavily wounded.The quokka bites you but does no damage.gh &8gh ghώ T _The quokka closely misses you.gh\  You hit the quokka but do no damage. Lightning courses through the quokka!gh /. gh _9Kinetic Grapnelghgh J _You kill the quokka!ghD ##.##.# ### #.#.#..#..#..##.##.#####.####.#.#.###...###.# ..#.#.#..#..#..#..# ..#.##....##...## ..# #...###.## ..# ##.....#...# ..# #..#.....#..# ..##.###...### .<..#..#..#... ..#ghdE#...###...#.# ##### ...  ##ghLgh'N/-90ghSghxUgh?# ##.##.# ### #.#.#..#..#..##.##.#####.####.#.#.###...###..#.#.#..#..#..#...#.##....##... #..# #...###.## #..# ##.....#...# #..# #..#.....#.. #..#.###...### #.<.#..#..#.#...###...## ##### ...  ##ghDgh@-1ghPghxghA~W.# ##.##.# ### #.#.#..#..#..# .####.##.#####.####.#.#.###...###.#.#.#..#..#..#.#.##....##... ##..# #...###.  #..# ##.....#...  #..# #..#.....#  #..#.###...### ##.<.#..#..#.#...###...# ##### ...  ##ghCgh%&2ghghghb #.# ##.##.# ### #.#.#..#..#..# #.####.##.#####.####.#.#.###... #....#.#.#..#..#..#.#.##....###..# #...###. #..# ##.....# #..#ghc  #..#.....# #..#.###...#.<.#..#..#.#...#### #####  ghj ghl &3gh"q ghr gh  #.# ##.##.# ### #.#.#..#..#..  #.####.##.#####.####.#.#.###... ##....#.#.#..#..#...#.##....###..# #...### #..# ##.....# #..# #..#..... #..#.###...#.<.#..#...#...#### ##### gh| <4gh ghp ghd  #.# ##.##.# ### #.#.#..#..# #.####.##.#####.####.#.#.###...#....#.#.#..#..#.#.##....###..# #... #..# ##.....# #..# #..# #..#.###...#.<.#..#.#...#### ##### ghk ghm &5gh]s ghGu gh  #.# ##.##.# ### #.#.#..#..# #.####.##.#####.####.#.#.####....#.#.#..#..#.#.##....#..# #... #..# ##..... #..# #..# #..#.### .#####.<.#..#.#...# #####gh gh &6gh ghg ghRX  #.# ##.##.# ### #.#.#..#.. #.####.##.#####.####.#.#.####....#.#.#..#...#.##....#..# #... #..# ## #..# #..#ghY  #..#.### #.#####.<.#.. #.#...# #####gh_ gh` &7ghe ghl gh M #.# ##.##.# ### #.#.#..# #.####.##.#####.####.#.#.####....#.#.#..#.#.###..# # #..# ## #..# #..# #..#.###  #.#####.<.#  #.#...  # gh gh &8gh} gh ghsX  #.# ##.##.# ### #.#.#..# #.####.##.#####.####.#.#.  ######....#.#.#..#.#.###..# # #..# ## #..# #..# #..#. #.#####.<.# #.# # gh^ ghX` &9ghd ghf gh  #.# ##.##.# ### #.#.#.. #.####.##.#####.####.#.#. ######....#.#.#..  .#.##  #..# # #..# ## #..# #.. #..#. #.#####.<. #.# gh 1# gh. gh (700ghU gh gha] #.# ##.##.# ### #.#.# #.####.##.#####.####.#.#. ######....#.#.# .#.## #..#  #..# ## #..# # #..#. #.#####.< #.# ########## ghjdgh8f&1ghjghlgh #.# ##.##.# ### #.#.# #.####.##.#####.####.#.# ######....#gh8T.#.# .#. #..#  #..#  #..# # #..# #.#####.< #. ########## gh<2ghDgh.gh gh^ 3gh} gh ght gh Xghr gh[ gh gh ,gh gh gh/ gh gh gh* gh ,gh gh gh ,gh[ gh gh@ ,ghY gh[ gh ,gh gh> gh ,gh gh! gh" ,ghR$ gh6& ,gh& gh' gh) gh* gh* gh+ gh-- gh- gh- gh. gh0 ,ghk1 gh3 gh4 ,gh5 gh6 gh8 ,gh8 gh: gh: ghw; ,ghq< gh#> ,gh> gh? gh@ ghrA ,ghlB ghC ghTD ghD ghyE ghG ,ghG ghH ghJ BghK ghYM ghM ,ghO ghQ ghZR ,ghS ghmU ghU ,gh#W gh Y ,ghY ghZ gh=\ gh\ ,gh^ ghJ` ,gh` ghab ghc ,gh;d ghwe gh?g ghg ,ghh ghj ghk ghwk ghn ghp ,gh>q ghXs ght ghxu ghv ghw ghHz ,ghz ghH| ghH~ ,gh~ ghr gh gh> ,gh ghR gh ,gh gh ,gh ghD ghĎ ,ghR gh! gh͒ ,ghR gh ghr ,gh gh gh3 gh̚ ,gho ghŝ gh{ ,ghן gh͢ ghl ,ghU ghצ ghY gh gh gh ,ghZ gh gh gh gh! gh6 gh ,gh gh2 gh ghL gh gh gh gh ,gh gh gh ,gh gh ,gh9 gh gh ghp gh gh gh gh> ,gh ghd gh0 gh~ gh gh gh$ gh~ gh gh ghC gh ghs gh ghV gh gh gh gh ghn gh gh ghR ,gh gh ,gh gh gh gh" ,gh gha gh gh ghN ghv gh ght gh gh gh gh} gh gh) H### #.# ##.# #.# ∆ .## #.# ##<.#  #.## #)ß∆ #.###...###  #..# ∆ .> #...^.....#  ##.# :ß∆ #.###...#.# #.# ∆ #. #.# ##.##.# #.# #. #.####.##.##.##.##.....#......ghD  #.##....@.........#######67.2 (65.0) #.####..#  #.########## #..##..........# #..###########.# #..########.#####.<.......#........#################gh ghV ,8.2 (66gh # ghn% A _Found a staircase to the Ecumenical Temple.gh)3gh+gh.ghk3gh8,gh8gh<,gh>ghAghrE,ghwGghNghUR,ghSghUghX,ghZghd  ... #.# #.# #.# #.# #. ..# # ### ## #.# # #.# ∆ .#### #.# ##< #.## #)ß$# #.###.. #..# ∆#.>.# #...^ ##.# #@ß?# #.###...#. #.# ∆##..# #.# ##.##. #.# #.## #.####.##. #.##.##.######....#.... #.##..............#.##############..##.########## #..##..........# #..###########.# [ghe40m#..##### You pick up a parchment of Apportation and begin reading...ghm273.2 (5.0)gho+4.2 (6ghtghUwD _You add the spell Apportation to your library.gh83ghn9ghE<ghBBghFX  There is a staircase to the Ecumenical Temple here.gh(Hgh[I _ghJghN,ghOgh?SM _You now have 269 gold pieces (gained 8).ghV3gh XghZgh\gh`]gh^ghi ... #.# #.# #.# #.# #.# ..# #.# ### ## #.# ##.# #.# ∆#.#### #.# ##<.# #.## #)ß.# #.###...### #..# ∆#.>.# #...^.....# ##.# #.ß@# #.###...#.# #.# ∆##..# #.# ##.##.# ghj#.# #.## #.####.##.###.##.##.######....#..#.##.......###.##############..# #.## #..# #..# #..# ##.# #..##t - 2 scrolls of teleportationghr+9.2 (5gh|t,80.2 (6ghzgh|? _You now have 280 gold pieces (gained 11).ghl*gh+gh2Xgh16,gh6gh<7gh8gh<ghp=,gh>ghA@ghBghCghCghEgh^H,ghIghKgh]N,ghVPghRgh V,gh)Xghf^gh+aghaghBcghjegh)hghhghighqBghfrN _You now have 295 gold pieces (gained 15).ghcu3ghwghygh(}gh}gh~gh؈e  #.   ... #.   #.# #.   #.# #.    ..# #.   ######## #.# ##. ghȉ  #.# !#.#### #.# ##<.   #.###.#)ß.# #.###...   #..##@#.>.# #...^...   ##.##.#.ß.# #.###...   #.##.##..# #.# ##.   #.##.##.## #.####.#   #.##.##.######....#..   #.##..............###   #.##############..#   #.########## #..#   #..........# #..#ghِ092.2 (12.0)gh*,3.2 (13ghKghh _c - a scroll labelled DYERAZ NE QEEBRILLghghgh|ghghqgh/Bgha,gh]ghsghghbghx _n - 3 metallic coppery potions (gained 1)gh3ghghmghghZghghegh]ghgh]gh @  You see here a +0 hand axe.ghgh _ghghX  There is a staircase to the Ecumenical Temple here.ghgh _ghoghgh,ghghgh2 gh gh!gh#gh&gh'gh'gh)gh ,gh`,gh,gh-gh/,ghJ0ghl1gh@3,ghj4ghS6gh8ghP9gh9gh;gh>gh?gh?ghjAghzD,ghEghFghHgh7IghIgh6KghLghMghZMgh8NghOghNPghPgh1Rgh)TghTghWXBghXghYghZgh\,ghz]gh^ghB`gh`ghagh0bghcghcgh dghdgheghfghGfghChghj,ghokghlghnghogh^oghpghrghsghxsghtghgwghwghxghzgh|gh^|gh|gh}ghghghghghghh,ghghΌghZghȍghvghghngh.ghghghghghghΖgh.ghghghS,ghɚghgh,ghN _You now have 316 gold pieces (gained 21).ghghggh>ghghz,ghghgh!ghghghgh,ghgh ghyghghgh]Xghg  You see here a +1 dagger of speed.gh\gh _gh&gh{ghghghgh_gh,ghghghNghgh*ghFghj,gh)gh gh& #>.#  #..##  ....gh  ##...##  #.. #.#...  ##..###.#?. ...#..#..#gh$ #..#..#.@#843.2 (50 #........# ###.##..## #####.##.### #....).....# #.#######..ghw# #..# # #..###...# #.# #.#......# #.#ghzgh,4.2 (51gh%ght; _Found a stone staircase leading down.ghghFgh=ghghMgh gh",ghiE _t - 3 scrolls of teleportation (gained 1)#.#.5 ##.#..# ##.....# ......#  .....#  #.#>.# ####.#..####.###........@....... #.##...####.####.. #.#.......###..###.#..######...#..#..##.#..#..# 5   ufetubus (wandering)#........#ghI###.##..#######.##.###9.0)ghL5.55 2 ufetubi (wandering)ghO,50.2 (6ghTghQW_ _An ufetubus comes into view. x2gh #.#5. ##.#..# ##..5..# ......# .....# #.#>.# ####.#..####.###  ........@.......  #.##...####.###  ghF#.. #.#..  #.#..  ..## #..# ...# ###.##..##  gh #.#5. ##.#..# ##..5..# ......# .....# #.#>.# ####.#..####.###  ........@.......  #.##...####.###  #.. #.#..gh  #.#.. ..# #..# ... ###.##..#  ghvgh[gh.gh"d _There are monsters nearby! gh-R  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ghd;  aGoodWitch the Tinkerer #.#5. Gnoll ##.#..# Health: 44/44 ======================== ##..5..# Magic: 11/14 ==================------ ......# AC: 6Str: 12 .....# ghIfh EV: 11Int: 14 #.#>.# SH: 0Dex: 16 ####.#..####.###  XL:  6 Next: 59% Place: Dungeon:5 ........@.......  Noise: ---------  Time: 4850.2 (0.0) #.##...####.###  e) +0 whip (elec) #.. #.#.......#  Cast: Kinetic Grapnel ##..###.#..######  ...#..#..## #..#..#..# 55 2 ufetubi (wandering) #........# ###.##..##  gh[g #####.##.### _There are monsters nearby!Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an ufetubus (wandering, hasn't noticed you) gh*   aGoodWitch the Tinkerer #.#5. Gnoll ##.#..# Health: 44/44 ======================== ##..5..# Magic: 11/14 ==================------ ......# AC: 6Str: 12 .....# EV: 11Int: 14 gh+  #.#>.# SH: 0Dex: 16 ####.#..####.###  XL:  6 Next: 59% Place: Dungeon:5 ........@.......  Noise: ---------  Time: 4850.2 (0.0) #.##...####.###  e) +0 whip (elec) #.. #.#.......#  Cast: Kinetic Grapnel ##..###.#..######  ...#..#..## #..#..#..# 55 2 ufetubi (wandering) #........# ###.##..##  #####.##.###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; [3 gh, l3m5% risk of failure)  Press: ? - help, Dir - move targetAim: an ufetubus (wandering, hasn't noticed you)  You lock target on the ufetubus and prepare to deploy your bee.  (Press . to continue winding your bee.) gh2  #.#.. ##.#.5# gh3 ##.....# ...5..#         #..  gh 4    55  gh4 (   ghX9 ~===1.2 (1Kinetic GrapnelWinding  gh?  ghA p  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: an ufetubus (wandering, hasn't noticed you)  You lock target on the ufetubus and prepare to deploy your bee.  (Press . to continue winding your bee.) _The ufetubus shouts! x2; You hear an angry growl. ghB gh ghUZ...55 ghY---2.  gh ghe@ _You continue winding your clockwork bee... ghd, gh.5.5 ghl---3..  gh gh@ _You continue winding your clockwork bee... gh` n  With a metallic buzz, your clockwork bee launches itself at the ufetubus. gh o  The ufetubus hits you. x2  The ufetubus hits you but does no damage. ghN 9 .5y(1 ally target)y   clockwork bee (minion)The ufetubus barely misses you. gh i39---=4 gh  gh d _Your clockwork bee barely misses the ufetubus. ghŹ:  The ufetubus barely misses you. The ufetubus closely misses you.The ufetubus barely misses your clockwork bee.40---=5 gh ghG _The ufetubus misses your clockwork bee. Your clockwork bee stings the ufetubus! gh+ 8#.#.. ##.#..# ##.....# ......# .....# #.#>.# ####.#55####.###..y.#.##...####.# gh, #.. #.#.......# ##..###.#.....#..#..###..#..#..# #........# ###.##..##  gh.  gh? The ufetubus completely misses you. The ufetubus hits your clockwork bee.completely misses your clockwork bee.  The ufetubus hits your clockwork bee but does no damage.  The ufetubus hits your clockwork bee. The ufetubus barely misses you.  closely misses you. Your clockwork bee stings the ufetubus. ghF |.   ufetubus ghL 762-6 gh[S  ghU H _The ufetubus dies! ghV (ally target) Your clockwork bee locks its sights upon the ufetubus.  ghX (The ufetubus hits your clockwork bee. x2 gh[ ~2==--7 ghj_  gh0b e _Your clockwork bee closely misses the ufetubus. ghA _Your clockwork bee closely misses the ufetubus.ompletely misses your clockwork bee.  The ufetubus barely misses your clockwork bee.stings the ufetubus! but does no damage.  The ufetubus hits your clockwork bee. Your clockwork bee stings the ufetubus. ghe.y   clockwork bee (minion) ghw ==5-8Kinetic Grapnel gh gh|H _The ufetubus dies! gh!_**   dormant clockwork bee (minion) ghaT1=9 ghTh ghjL _Your clockwork bee winds down and falls to the ground. gh[L #.#.. ##.#..# ##.....# ......# .....# #.#>.# ####.#..####.###. .*. #.##...####.#### gh2N #.. #.#.......# ##..###.#..###### ...#..#..## #..#..#..# #........# ###.##..##  #####.##.### gh|V ghY'60 ghFcghZghxghgh4 gh  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)gh$ighkgh_rgh[u  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)gh{ghIgh h.h   black bear (wandering)You deconstruct your dormant clockwork bee.gh&1ghfgh"] _A black bear comes into view.gh1  #.#... ##.#.h# ##.....# ......# .....# #.#>.# ####.#..####.###. gh2 ..#.##...####.#### #.. #.#.......# ##..###.#..###### ...#..#..## #..#..#..#  #........#  ###.##..##  #####.##.###gh14 gh; 0.hghf< ghDB &2gh[F gh`G ghf}  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  gh~\Confirm with . or Enter, or press ? or * to list all spells.gh  aGoodWitch the Tinkerer #.#... Gnoll ##.#..# Health: 41/44 ======================-- ##....h# Magic: 9/14===============--------- ......# AC: 6Str: 12 .....# EV: 11Int: 14 #.#>.# SH: 0Dex: 16 ghW####.#..####.###.  XL:  6 Next: 65% Place: Dungeon:5 .......@.........  Noise: ---------  Time: 4862.2 (0.0) .#.##...####.####  e) +0 whip (elec) #.. #.#.......#  Cast: Kinetic Grapnel ##..###.#..######  ...#..#..## #..#..#..# h   black bear (wandering) #........# ###.##..## #####.##.### _A black bear comes into view.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ghT\Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (wandering, hasn't noticed you)ghdh L  aGoodWitch the Tinkerer #.#... Gnoll ##.#..# Health: 41/44 ======================-- ghej ##....h# Magic: 9/14===============--------- ......# AC: 6Str: 12 .....# EV: 11Int: 14 #.#>.# SH: 0Dex: 16 ####.#..####.###.  XL:  6 Next: 65% Place: Dungeon:5 .......@.........  Noise: ---------  Time: 4862.2 (0.0) .#.##...####.####  e) +0 whip (elec) #.. #.#.......#  Cast: Kinetic Grapnel ##..###.#..######  ...#..#..## #..#.ghKl .#..# h   black bear (wandering) #........# ###.##..## #####.##.###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (wandering, hasn't noticed you)  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.)ghr Y   .# .....h#       ghPu &  #..     h   ghv 2===3.2 (1Kinetic GrapnelWinding gh y  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (wandering, hasn't noticed you)  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.) _The black bear growls angrily.gh8ghF.hgḥ10/14==---4. ghghI@ _You continue winding your clockwork bee...gh*dgh"jF.hghkV---5.. ghAlghrghu@ _You continue winding your clockwork bee...gh gh H .hy(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the black bear.ghDZ f3==6ghϷ gh7 f _Your clockwork bee barely misses the black bear.gh! _Your clockwork bee barely misses the black bear.  You hit the black bear.  The black bear is lightly wounded.  The black bear barely misses you.  The black bear claws you but does no damage.  The black bear barely misses you.gh#&7gh)gh,? _Your clockwork bee stings the black bear.gh  _Your clockwork bee stings the black bear.  You barely miss the black bear.  The black bear is moderately wounded.Your clockwork bee barely misses the black bear.The black bear bites you. The black bear misses you.  The black bear closely misses you.gh q2-==8gh gh ? _Your clockwork bee stings the black bear.ghThe black bear closely misses you. _Your clockwork bee stings the black bear. closely mis  The black bear is moderately wounded.  The black bear bites you but does no damage.  The black bear barely misses you. x2gh!&9gh(gh,? _Your clockwork bee stings the black bear.ghd * *   dormant clockwork bee (minion)  The black bear is heavily wounded.r clockwork bee completely misses the black bear.The black bear barely misses you.claw  ghO ,The black bear claws you.  !gh& A-70ghghL _Your clockwork bee winds down and falls to the ground.gh_,   You hit the black bear. Your bite misses the black bear.The black bear is severely wounded.The black bear bites you. The black bear barely misses you.ghu. 37--1=1gh4 gh7  gh7 4_The black bear claws you but does no damage.gh$yy   ghڝL0-ghܣgh̬  You wind your clockwork bee back up and it locks its sights upon the black _bear!ghwB  You hit the black bear but do no damage.The black bear is severely wounded.Your clockwork bee stings the black bear!ghJ .y   clockwork bee (minion)ghX ghc aGoodWitch the Tinkerer#.#...Gnoll##.#..#Health: 37/44 ====================----##.....#Magic: 10/14 =================-------......#AC: 6Str: 12.....#EV: 11Int: 14#.#>.#SH: 0Dex: 16####.#..####.###.XL:  6 Next: 107% Place: Dungeon:5......y@.........Noise: =--------  Time: 4872.2 (1.0).#.##...####.####e) +0 whip (elec)#.. #.#.......#Cast: Kinetic Grapnel##..###.#..######ghkd ...#..#..###..#..#..#y   clockwork bee (minion)#........####.##..#######.##.###You wind your clockwork bee back up and it locks its sights upon the black _bear!  You hit the black bear but do no damage.The black bear is severely wounded.Your clockwork bee stings the black bear! _The black bear dies!  You hit the black bear but do no damage.The black bear is severely wounded.  Your clockwork bee stings the black bear! _The black bear dies!Your Shapeshifting skill increases to level 2!You have reached level 7!ghn /  --more--gh 42/505-7 3% Kinetic GrapnelghN gh 4 _ghY+#.#... ##.#..# ##.....# ......# .....# #.#>.# ####.#..####.###. ......y. .#.##...####.#### #.. #.#.......# ##..###.#..######gh'...#..#..###..#..#..# ghWW**   ghSEdormant clockwork bee (minion)gh$63-3ghb _Your clockwork bee winds down and falls to the ground.gh-0(#.#... ##.#..# ##.....# ......# .....# #.#>.# ####.#..####.###. ......*. .#.##...####.#### #.. #.#.......# ##..###.#.....#..#..###..#..#..# #........####.##..## ghL8gh:@-4ghI?gh@gh\gh3ghghghgy-gh{ghK4=ghgh"ghM1=ghKghgh[ghghk5=ghgh,ghghgh9=ghghnghgh?ghghll _Your dormant clockwork bee falls apart.ghRK6=gh gh gh( ,gho ghu b2==ghghU7=gh ghHghghghghghghghH:==ghghghK8=gh5ghtgh,,ghgh.K3=ghghgh/ghgh{!k9=gh "ghH#gh#gh$ghf%O=gh&gh'gh4(L50=gh(gh*1 _HP restored.gh+ghd+ghI-gh-L4==gh6.ghX/gh/ghr0gh1ghR29=gh2gh 4ght4gh4gh}6gh8:==gh8gh9gh3:gh:gh;ghq<gh<gh?gh?L5==ghAghsE4 _Magic restored.ghDG3gh9HghOJghFL,ghMghNghPgh/QghQgh]SghTghuU:==ghiVghWghYghZ,gh[gh]gh]gh]gh_gh aghaghbgh jghkgh lghlghnghq,ghrghtghVvghvghwghdygh2{gh{gh }ghghgh`ghgh2ghghgh.gh>ghghghghSghÑgh,ghghgh#ghghgh@ghgh<ghghKgh˞gh3ghgh gh BghHXghghghgh gh ghqghˬgh0ghqghޱgh;ghZghxghgh=gh*ghghghطghŸgh˹gh,ghghgh8,ghghghghjghgh,ghgh*ghJgh,ghCgh-ghghghghgh,ghSghghY,gh3gh4ghghgh ghghRghghgh,ghM,ghghghkghgh"ghgh)ghVghghrghghCgh,ghghghghgh"ghJghghgh~ghgh5ghghQgh/ghghghwghghghghghghgh6ghghLghgh<ghXgh gha gh ghl ghgh1ghghghgh?ghghXghgh,ghghkghY gh gh!gh%gh'ght(gh)gh,gh/,gh0ghf3ghV5gh5gh6gh38gh9gh:ghy;gh{>gh ?gh?gh(Cx _f - 3 bubbling emerald potions (gained 1)gh>DghDgh*EghFghI,gh9JghKgh>V9 ######### #### #......@# 966.2 (92.0) ...# ###.#####.# ##.# ###...# #...  #.###.....# #.....#.........# ghmW..#.##.######.#.#.### #.#[# #)#.#... ..#>..#.......... ## ##.#..###...gh]gh_,7.2 (93ghdghg; _Found a stone staircase leading down.ghF3ghJghOghQghRghV,ghtW,ghkXgh3Zgh \gh|\gh]gh`ghb,ghcghggh>hghhghighkghmgh"nghnghspghtXghvBghvghw,ghkxgh|gh~,gh~gh*ghŁghLghMgh؄ghVghghghR  There is a stone staircase leading down here.ghgh _ghύghwghghghegh}ghtgh2gh֗ghghLgh5ghghgh]ghghghgh,ghghūgh>ghլghN _You now have 331 gold pieces (gained 15).ghghcghghu  #.......####.#####.### ###...# ###...#### #.....###.#......# ......##....#.##.# #.#.#.###.#.#[#..######.# #)#.#.......#>.#......... #.#...........###.####... #.#..###...##..#@..# .....# ##.###.#.......... .....# #.# #.#.#####.#.# .....# #. #.#.# .. #.#>.# #. #.#. .# ghD#.#..####.###.#. . ..............#. ##...####.##### #.#.......#  You pick up a parchment of Static Discharge and begin reading...gh^-87.2 (20ghj,8.2 (21ghgh'I _You add the spell Static Discharge to your library.ghghghqgh5gh۬,gh,gh ,gh-ghκXgh:ghBghghghghghgh^ghghtghkgh#....#.##.# #.##### ##.#.#[#..######.#...# ghV*.....#>.#............# .......###.####......### #...##..#...##.#.#..... ##.###.#..............  #.# #.#.#####.#.#.### ghd #. #.#.# ##...#  #. #.#. ##@## ##.###.#. #...S.... ..#. ######### Kinetic Grapnel ##.#####. ...####  S   adder (asleep) ghj gh96.2 (8.0)7.2 (9 _An adder comes into view.ghޜ   [#.#...# >.#............# #.####......### ...##.#.#..... ............  #.# #.#.#.###  #. #.#.# ##...#  #. #.#. ##@## #...S....  ######### gh3 Z  [#.#...# >.#............# #.####......### ...##.#.#..... ............  #.# #.#.#.###  #. #.#.# ##...#  #. #.#. ##@## #...S....  #########  gh`: gh; ghcA ghC ] _An adder is nearby!gh~  [#.#...# >.#............# #.####......### ...##.#.#..... ............  #.# #.#.#.###  #. #.#.# ##...#  #. #.#. ##@## #...S....  ######### gh@ghc?Z  [#.#...# >.#............# #.####......### ...##.#.#..... ............  #.# #.#.#.###  #. #.#.# ##...#  #. #.#. ##@## #...S....  #########  ghFgh/HghGMgh[O] _An adder is nearby!ghX w#.#.#[#..######.#... .....#>.#...........###.####......### #...##..#...##.#.#..... #.###.#..............  #.# #.#.#####.#.#.###  ##...#  ##.####### ##.##ghZ K #@..S.... ......######## ##.#### ...# ###gh@a ghb 28.2 (1 _gh@h ghi ghDq.#.#[#..######.#...# #>.#............# ###.####......### ...##..#...##.#.#..... .###.#.............. #.# #.#.#####.#.#.### #. #.#.# ##...# #. #.#. ##.#..###.#. #.@.S.#. #.#####. # ghgh`&9gh{ghghs.#.#[#..######.#...# #>.#......# ###.####......### ##..#...##.#.#..... .###.#.............. .# #.#.#####.#.#.### . #.#.# ##...# . #.#. ##.#.# .###.#. #..@S.....##. # .#####. # gh!{gh|)5000ghghgh(SS   _An adder is nearby! _An adder is nearby!  The helpless adder fails to defend itself.  You hit the adder but do no damage. Lightning courses through the adder!  Your bite misses the adder.  The adder is almost dead.gh.=1ghghE= _The adder bites you but does no damage.gh|  You closely miss the adder.The adder is almost dead.ghr~U49-2ghghg _The adder barely misses you. The adder bites you.ght 7  You hit the adder.ghD A. gh g63Kinetic Grapnelgh _ _You kill the adder!ghc #.#[#..######.#...# #>.#.# ###.####......### ##..#...##.#.#..... ###.#....... # #.#.#####.#.#.###  #.#.# ##...#  #.#. ##.#.# ###.#. #...@.....# #. # #####. # ghe ghg .-4ghWl gh*n gh '.#[#..######.#...# #>.#.# ###.####......### ##..#...##.#.#..... .#.  #.#.#####.#.#.###  #.#.# ##...#  gh{)#.#. ##.#.# .#. #....@....# #. # . gh4}50=-5gh{Agh*u ghmv 3ghy gh){ ghl| ,ghu Bgh% gh( gh gh ,ghd gh gh 9=gh gh gh/ gh gh gh gh gh* gh ghi gh ,gh gh gh ghD gh gh ghߟ gh gh@ ghʢ gh( gh gh gh gh ghz gh gh gh gh gh ght ghӮ ,ghb gh gh% gh ghK gh gh gh gh] gh gh9 ,gh gh& ghf gh gh gh@ gh gh gh( gh gh ,gh gh. gh gh gh gh9 gh gh gh gh gh gh0 gh gh gh gh gh9 gh gh gh@ gh ghu gh ghB gh gh gh gh gh gh gh gh, gh gh gh ,gh gh# gh gh ghR gh gh1 gh gh y _o - 3 bubbling sapphire potions (gained 1)ghG gh 3gh ghq gh gh[ gh# ghQ gh gh< gh gh ,gh gh| gh gh gh gh gh! gh6" gh" gh$ gh& ,gh' gh* gh, gh$- gh- gh0 gh1 ghQ2 gh73 gh5 ghR7 gh7 gh}8 gh]; ,gh; gh? @ _f - 8 boomerangs (gained 6)gh@ gh(A 3ghB ghC ghzD ghD ghE ghJG ,ghG ghH ghJ ghJ ,ghL ghN gh~N ghN gh P gh>Q ghQ ,gh6T ghrU ghU ghV ghW ghY ,gh2Z gh\ gh] ght^ gh_ gh3` gha ghBb ghb ghc ghd ghe ,gh)g ghph ghi ghi ghj ghk gh`l ghl gh,n gh:p ,ghp ghq ghr ,ghcs gh*u ghAv ghv ghw ghx ghy ghz gh{ gh|| gh} gh4~ gh~ gh gh ghd gh‚ gh ghE gh gh gh gh gh ghH gh* gh gh ,gh gh gh> gh gh gh gh ghS gh) ghV gh ,gh^ gh ,ghF ghw gh ,gh gh ghU gh gh gh gh˭ ghg gh ghn gh gh gh ghb gh ghJ ghҷ gh gh- gh gh" ghF ghj gh ghB gh gh ,gh gh gh, gh ghF gh gh gh$ gh gh* ghm gh ghG gh gh gh| gh gh gh gh gh1 gh~ gh ghJ gh gh ghM gh ghu gh gh ghc gh ghk gh ghL gh ghX gh gha gh gh ghU gh gh gh9 gh ,ghB gh( gh gh gh gh ghL gh gh< gh gh ,gh ghgh,ghghghghVghghghY gh gh@ gh gh ghh gh ghbghgheghghLghghghGghgh3ghghghlghghghKghgh' ,gh ghs"gh#gh$gh$gh%gh)'gh'gh*(gh)ghh+ghP,,gh.gh0gh0ght1gh3gh05gh5gh6ghk9gh;gh\<gh=gh@gh?BghBghCghFghHgh:Igh JghhLghTNghNghOgh"SghSghTghXN _You now have 341 gold pieces (gained 10).ghZghg[gh[gh(^ghS`gh`ghcghkigh\kghkghllghAnghyL..............) ....##.########.# #.#.##.# #.# .#.##.########.## .#.##.....# gh{..#.##.########..# ###.##.# #..# #.##.# ###..######.  .##.# #...@.......11712.0) #.######.#..####### #........#..###########..##..##.$. ∆##.##>.#gĥghх,83ghgh; _Found a stone staircase leading down.ghIghaghLgh;gh!,ghB,gh֋ghsgh/ghgh%ghfgh,gh=ghghghghghxgh(ghIgh;N _You now have 351 gold pieces (gained 10).ghxugh ,ghpghghghgh##.########..#  .##.# #..#  .##.# ###..######. .##.# #...........  #.######.#..#######  #........#..#   ##########..#   #..#####   #....@.#   ##.###.#   .>.# .#  ##### ##   #.#    #.#    #.#    #.# gh3E ghDa27.2 (9.0)8.2 (10.0)ghgh c _e - a scroll labelled SONESA POJEEMghQghR3gh5UghVgh3ZBghZ,gh.[gh%^gh_gh_gh_ghaghNb,ghbgheghxfghfghLgghhghighjghojghkghl,ghrmghVngh1oghoghpgh qgh#rght,ghughfw,gh'xghygh/{gh{gh~ghR  There is a stone staircase leading down here.ghÖgh _ghAghnghXgh,ghgghghghmghgh(gh,ghkghoghЮghf,ghŰghghghghghgh]ghgh޸gh0ghghUgh$ghghh,ghgh,ghgh%gh ghghghgh ghghghghgh`ghghhgh,gh,ghgh ghjghghHghghghghZghgheghghgh_ghghghgghgh5ghNgh^ghghwghghghXghghgh1ghghgh|gh,ghgghghghghghghghghghghghOghgh+gh|ghghghgh)ghghghghx,ghghkgh-ghghgh\ghEgh,gh1gh$ghghghgh gh ,ghfghVghgh7ghghgh],gh ghEghghhgh7ghhghghghghghghgh gh/"gh"gh#gh$gh%gh&gh&gh'gh )gh)gh)gh*+gh*,gh,gh,gh.gh/gh/ghS0gh1gh 3gh3gh3ghh5gh6,gh7gh;gh~=,gh9>gh@ghAghBghOCghEghF,ghGghIghJghRKghKghMghSOghOghhPghQghvSghSghTghVghW,ghXghRZgh[ghI\gh\gh^gh_ghW`gh2aghbghIdghdghReghYfghggh9hghhghighk,ghkghlghmgh6nghnghogh"qghqghqghBsghsgh]tghtghughw,ghhy,ghFzghzghI{gh|gh}gh}gh}ghyghdghghRghgho .##.# #........ #Y #.######.#..#### . #........#..#  .###########..#  gh)..# #..#### #.##...... #.###########.###. #.##........>.##.. #@##.###########.# #.##.##.# #.##.##.# #.##.##.##.##.######## #.# #.##........# #.# Y   ice beast (asleep)gh #.#########.# #.# #.##.# #.# ########.##.# #.#gh .205.2 (77gh,6.2 (78ghgh8G _An ice beast comes into view.ghgh|r .##.#  #Y  .   .##  ..#  #.# #...... #.#.###. #.##........>.##.. #@##.. #.##.#  #.##.#  #.##.# gh)~ #.##.  #.##........#  #.#.#  #.# #.#  .# #.# gh)U .##.#  #Y  .   .##  ..#  #.# #...... #.#.###. #.##........>.##.. #@##.. #.##.#  #.##.#  #.##.#  gh4#.##.  #.##........#  #.#.#  #.# #.#  .# #.# ghJghQgh gh"a _An ice beast is nearby!ghK  .##.#  #Y  .   .##  ..#  #.# #...... ghL ]#.#.###. #.##........>.##.. #@##.. #.##.#  #.##.#  #.##.#  #.##.  #.##........#  #.#.#  #.# #.#  .# #.# gh  .##.#  #Y  .   .##  ..#  #.# #...... #.#.###. #.##........>.##.. #@##.. gh ~#.##.#  #.##.#  #.##.#  #.##.  #.##........#  #.#.#  #.# #.#  .# #.# ghH gh gh/ ghX a _An ice beast is nearby!gh] : .##.#  #Y  .   .##  ..#  #.# #...... #.#.###. #.##........>.##.. #@##.. #.##.# gh  #.##.#  #.##.#  #.##.  #.##........#  #.#.#  #.# #.#  .# #.# ghM  .##.#  #Y  .   .##  ..#  #.# #...... #.#.###. #.##........>.##.. #@##.. gh>O~#.##.#  #.##.#  #.##.#  #.##.  #.##........#  #.#.#  #.# #.#  .# #.# ghUgh+Wgh\gh^a _An ice beast is nearby!gh R  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ghY* .##.# #........ aGoodWitch the Tinkerer #Y #.######.#..#### Gnoll . #........#..#  Health: 50/50 ======================== .###########..#  Magic: 12/15 ===================----- gh+..# #..#### AC: 6Str: 12 #.# #...... EV: 11Int: 14 #.###########.###. SH: 0Dex: 16 #.##........>.##.. XL:  7 Next:  6% Place: Dungeon:5 #@##.###########.# Noise: ---------  Time: 5206.2 (0.0) #.##.# #.# e) +0 whip (elec) #.##.# #.# Cast: Kinetic Grapnel #.##.# #.# #.##.######## #.# #.##........# #.# Y   ice beast (asleep) #.#########.# #.# #.# #.# #.# ########.# #.# #.# _An ice beast is nearby!Casting: Launch Clockwork Bee[0gh,2;10m (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (asleep)gh&E.##.# #........ aGoodWitch the Tinkerer#Y #.######.#..#### Gnoll. #........#..#Health: 50/50 ========================.###########..#Magic: 12/15 ===================-----..##..#### AC: 6Str: 12#.##...... EV: 11Int: 14#.###########.###. SH: 0Dex: 16ghEG#.##........>.##.. XL:  7 Next:  6% Place: Dungeon:5#@##.###########.# Noise: ---------  Time: 5206.2 (0.0)#.##.##.# e) +0 whip (elec)#.##.##.# Cast: Kinetic Grapnel#.##.##.##.##.######## #.##.##........# #.# Y   ice beast (asleep)#.#########.# #.##.##.# #.#########.##.# #.#Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee [gh H,37m(dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (asleep)  You lock target on the ice beast and prepare to deploy your bee.ghIc==7.2 (1Winding ghNgh Qlonfirm with . or Enter, or press ? or * to list all spells.  ghQAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (asleep)  You lock target on the ice beast and prepare to deploy your bee. _(Press . to continue winding your bee.)gh gh s.YYgh X--8. ghh% gh' @ _You continue winding your clockwork bee...gh}gh.Y--9.. ghgh6@ _You continue winding your clockwork bee...ghjgh gh.Yy(ally target)y   clockwork bee (minion)ghK10Kinetic Grapnelgh"gh` _With a metallic buzz, your clockwork bee launches itself at the ice beast.ghgh1:y.ghA&1ghTghe _The ice beast barely misses your clockwork bee.gh"   Your clockwork bee stings the ice beast!  The ice beast hits your clockwork bee.  The ice beast freezes your clockwork bee!gh` &2ghۨ ghi e _Your clockwork bee barely misses the ice beast. gh   Your clockwork bee stings the ice beast!  The ice beast hits your clockwork bee. ghT3=3 ghi gh? _The ice beast freezes your clockwork bee! ghx  Your clockwork bee stings the ice beast but does no damage.  The ice beast misses your clockwork bee. ghz&4 gh  ghi _Your clockwork bee completely misses the ice beast. ghI A###..######.# #........#. #.######.#..#####. #.........###########..# Y.####y# #......#########.###.........>.##...##.##########.##..##..##.#  ghϽ .##.#######.##.........#########. #.. gh  Your clockwork bee stings the ice beast.  The ice beast hits your clockwork bee.  The ice beast freezes your clockwork bee! gh= f. gh &5 gh  gh V _Your clockwork bee is destroyed!!gh!ghP.Y!gh &6!gh%!gh&"ghR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."gh 38*"ghW  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ice beast but does no damage."gh{"ghŽb.#Y"gh_1---==7"gh["gh˗b _The ice beast is severely wounded."ghR  *You hit the ice beast but do no damage."gh  The ice beast is severely wounded.The rocky spike skewers the ice beast but does no damage.#ghz YThe ice beast is severely wounded.#ghH Z38------8#gh#ghH _The ice beast hits you. The ice beast freezes you!#gh *You hit the ice beast but do no damage.You bite the ice beast, but do no damage.#ghg  The ice beast is severely wounded.The rocky spike skewers the ice beast but does no damage.#gh8x YThe ice beast is severely wounded.#ghy&9#gh~#gh)O _The ice beast misses you.#gh^ml  You hit the ice beast.  Lightning courses through the ice beast!!#ghsi.#gh҅_40/51------2==-228-20Kinetic GrapnelYour Necromancy skill increases to level 2!Your Translocations skill increases to level 2!  Your Fire Magic skill increases to level 2!  Your Ice Magic skill increases to level 2!Your Air Magic skill increases to level 2!Your Earth Magic skill increases to level 2!#ghɉ#ghrh _Your Alchemy skill increases to level 2!$ghTM########## #..# ##..######.# #........######.#..#####. #........#.###########..# .#####.# #.....$ghU#@###########.###.......>.##..##########.##.##.##.#$gh{[$gh_]V--1 _$ghBb$ghc$gh ?M.........################ #..# ##..######.# #........######.#..#### #........#.###########..# #.#####@# #.....$ghs #.###########.###.......>.##..#.##.###########.##.#$gh $ghN @-2$gh $gh %ghz3%gh{%gh|%ghN1===%ghD,%gh,%gh?%gh%ghم2=3=%gh%gh*%gh,%gh %gh,%gh>%gh%gh%gh%ghe3==%gh%gh%gh%gh%gh%gh.%gh%gh%gh,%ghP%gh}4=4==%ghk%gh)%gh,%gh%gh%gh%gha5=%gh%gh2P==%gh%gh<%gh%gh(%gh%ghq%gh%gh%ghe6=5==%gh%ghI%gh,%gh%gh,%gh%ghK7=%gh$f==%ghB%gh8=%ghe9=%ghB%gh%gh3%gh%gh%gh%gh%ghs%ghV50=%gh%gh%gh/%gh%gha%gh%gh%gh%gh;%gh%gh%ghK1=%gh%gh%gh%gh%gh%gh'%gh %gh%gh%ghd%gh%gh%gh%ghn%ghe{=%gh%gh,%gh_%gh%gh%ghU%gh%ghv%gh,,%gh+,%gh%gh%gh%ghS%gh%gh%gh %ghaz%ghc%ghy.........)# .########.# .#   .##.# .#  .########.## .#  ...........# .#  .########..# .#  .##..# O#  .# ###..######.#  .# #.........@.#  .######.#..########  ........#..# Kinetic Grapnel #########..# #..#####  #......#   O   ogre (asleep) ##########.###.#   #........[0;10;1%ghz[m>.##..#   #.###########.##  96.2 (74.0)7.2 (75%gh _An ogre comes into view. It is wielding a +0 giant spiked club.%ghm .........)#.# .#  #.# .# .## .# .# .# .# .#  #..# O#  ###..######.#  #.........@.# ..########      >  %gh; .........)#.# .#  #.# .# .## .# %gh T.# .# .# .#  #..# O#  ###..######.#  #.........@.# ..########      >  %gh %ghv %gh %gh \ _An ogre is nearby!%gh .........)#.# .#  #.# .# .## .# .# .# .# .#  #..# O#  ###..######.#  #.........@.# ..########      >  %ghw@.........)#.# .#  #.# .# .## .# .# .# .# .#  #..# O#  ###..######.#  #.........@.# ..########      >   _An ogre is nearby!&gh_N &ghP Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'gh?8'gh>.O#O'gh5@j3----==8.2 (1.0) 'ghG'ghHD _You shape a spike launcher from a nearby wall.'gh3..........)# #.#.# .# #.# #.# .# #.#.## .# #..# .# #.#..# .# #.# #..# .#'gh~ #.# ###..######O# #.# #........@..# #.######.#..######## #.#..# #..# # #..##### # #......# #.###.# #.>.##..# #.#.## 'gh)'ghG.O'gh/--9'gh 'gh (gh[_ *You hit the ogre.(gh0  The ogre is lightly wounded.  The rocky spike skewers the ogre.(gh OThe ogre is moderately wounded.(ghf8==300.1 (0.9(ghο(ghR _The ogre closely misses you.(ghZ  You hit the ogre. Lightning courses through the ogre!(ghe)(gh----4-1.1 (1.0Kinetic Grapnel(ghQ(gh\H _You kill the ogre!)ghi)#  .#.# .#  .# #.# .#  .#.## .#  .# .#  .#..# .#  .# #..# .#  .# ###..######.#  .# #..#  .######.#..######## )gh4 .#..#  ..#   #..#####   #......#  .###.#  #.>.##..#  #.#.##  )gh)ghFO--2)gh)gh  Things that are here: _a +0 giant spiked club; an ogre corpse*gh*ghO3*gh _4==*gh n*gh* ,*gh,*gh@*gh*gh:==*gh*gh*ghf*gh"*ghB*gh*gh*gh*ghL5==*gh*ghi*gh,*gh *gh%"*gh#*gh{$*gh:%*gh'*gh>)*gh**gh**gh2,*gh-*gh.:==*ghV/*ghv0*gh3B*ghj4*gh5*gh6*ghZ7*gh=8*gh9*gh`:*gh:*gh<*gh=>,*gh*gh*gh2*gh*gh*gh*gh*gh*gh*ghb*gh*gh*gh,*ghI*gh*gh*gh,*gh)*ghB*gh*ghY*gh*gh*ghb*ghw*gh *ghe*gh*ghq*gh*gh#*gh*ghv*gh*gh*gh,*gh},*gh4*gh*gh*ghf*gh>,*ghN B*gh *ghf *gh? ,*gh*gh*gh=*gh*gh*gh*gh*gh*gh@*gh*gh*gh1*gh*gh*gh*gh,*gh*gh *ghF!*gh "*gh#*ghx%*gh&*gh&*gh (*gh+,*gh,*ghW.*gh0*gh1*gh2*gh5*gh6*gh7*gh8*gh:*gh<,*gh=*ghL?*gh@*ghB,*gh-G*ghH,*ghI*gh[L*gh0M,*ghM*ghN*ghO,*ghIP*ghOSX*ghT*ghU,*ghU*ghV*ghzW*gh,X,*gh,Z*gh[B*gh\*gh ^,*ghO_*gh r*ghs*gh&u,*ghw*ghx*gh?y*ghy*ghv|*ghF~,*gh*gh&*gh*ghÇ,*gh*gh*gh*ghّB*gh*gh;*ghӖ*gh*gh'*gh*gh*gh*gh*ghG*gh*gh٩,*gh*gh*gh*gh*gh*gh*gh,*ghZ*ghL*gh*gh*ghY*gh *ghT,*gh*gh*gh&*gh*gh*gh*gh~*ghT*gh0*gh*gh,*ghJ*gh*gh*gh*gh*gh*ghS*gh*gh*gh*gh[*gh*gh*gh*gh*gh*gh)*gh*ghB*gh4*gh,*gh*gh*gh`*ghC,*gh*ghB*ghB*gh*gh *ghx *ghH *gh *ghb*gh,*gh*gh*gh,*ghp*gh*gh,*gh*gh*gh' ,*gh!*gh"*gh$*gh%*gh'*gh;**gh,*gh-*gh.*ghb0*ghT2*gh2*gh}4*gh{7*gh8*gh9*gh:*gh6<*gh<>*gh?*gh?*ghA*ghK  #.##..#.##...####.##  #.##..###.#.......#   #.##..###.#..######   #.....#..#..##  *ghM ####..#..#..#   #........#   ###.##..##   #####.##.###   #.@..).....# -413.1 (111.0)  #.#######..#   #.#..# #####   .<#..###...#  ...#.#......#  #####..###...#  #.## ##.## ...#####.# ≈≈≈#.......#*ghaS*ghAV,42*gh[*gh6^9 _Found a stone staircase leading up.*gh 3*gh *gh *gh *ghZ *gh ,*gh *gh^ *gh *gh *ghԙ ,*gh *gh" *ghW *gh *gh *gh P  There is a stone staircase leading up here.*ght *gh[  _*gh *gh *gh ,*gh *ghv *gh *gh *gh *gh *gh *gh *gh7 *gh *gh *gh *gh9 *gh| *gh *gh *gh *gh *gh *ghk *gh *gha *gh *gh *gh8 *gh *gh; *gh *gh *ghX *gh *ghF *gh: *gh!   #####.##.###   #....).....#   #.#######..#   ###.## #..# ####*gh <  ###..<.# #..###...  #......# #.#......  #.###########..###...  #.#≈≈≈≈≈≈≈≈§#.## ##.#  #...@.........#####.#28.1 (14.0)  ###≈≈≈≈§≈§≈≈#.......# ################.#  #.##.#.#### #.#  #.###.#)ß.# #.#  #..##.#.>.# #..  ##.##.#.ß.# #.#  #.##.##..# #.#  #.##.##.## #.# *gh *gh *ghG E _Done exploring.*gh0*gh33*ghvK....<.........0.0)*ghmQ*ghU*gh[E _Done exploring.+ghzI+gh+gh+gh[ _Done exploring..gh%.gh.gh.gh5.gh:.gh$ _.gh},.gh ,.gh.gh.ghV,.gh$.gh.ghm.ghZ,.gh .ghU".gh".gh#.gh%.gh'.gh7(.gh(.gh*.gh3.gh4.gh6.gh8.gh8.ghy9.ghH;.gh=,.ghf>.ghr@.ghA.ghEB.ghB.ghD.ghUG.ghH.ghH.ghNK.gh0M,.ghSN.gh^ #.##..#.##...####.##### #.##..###.#.......# # #.##..###.#..###### ## #.....#..#..## #. ####..#..#..# # #........# # ###.##..## # #####.##.### #. #....# #.41.1 (13.0) #.#######..# #. ###.## #..# ##### #. ###..<.# #..###...# #. #......# #.#......# #. #.###########..###...#.gho`[m # #.#≈≈≈≈≈≈§§§#.## ##.## #. #.....§§.§§...#####.# #. ###≈≈≈≈≈§§§≈#.......# #..ghda.ghcx _You see here a +1 dagger of speed./gh< /gh?> 3/ghG /ghnJ /gh'L : _/gh$Q B/gh-R /ghS /gh9X ,/ghY /gh<\ /gh^ ,/gh_ /ghha /ghd ,/gh5f /ghg /ghMj /gh k /ghk /ghTm /gho /gh&p /ghp /ghy   ####..#..#..#   #.   ###.##..##   #####.##.###  /gh?{  #....).....#   #.#######..#   ###.## #..# ###  ###..<.# #..###.  #..@...# #.#....8.1 (7.0)  #.###########..###.  #.#≈≈≈≈≈≈§§§#.## #  #.....§§.§§...####  ###≈≈≈≈≈§§§≈#......  ################  #.##.#.####   #.###.#)ß  #..##.#.>/ghV} /gh /gh- 0gh\ 30gh:^ 0ghВ 0gh ,0ghl 0gh B0ghã g  You see here a +1 dagger of speed.0gh? 0gh  _0gh 0ght 0gh 0ghϯ 0gh 0ghX 0gh: 0ghA 0gh 0gh 0gh 0gh 0gh| 0gh 0ghW 0ghK 0gh 0gh 0gh 0gh 0gh 0gh, 0gh 0gh 0gh 0gh/ 0ght 0gh( 0gh 0gh 0gh 0gh& 0gh 0gh 0ghH 0gh 0gh 0gh4 0gh 0gh+ 0gh 0gh' 0gh#/ 0gh1 B0gh3 0gh3; X0ghy< ,0gh@ 0ghA 0ghI} D0gh 0gh`  #......# #.#......# #.#  #.###########..###...# #.#  #.#≈≈≈≈≈≈§§§#.## ##.## #.#  #.....§§.§§§..#####.# #.#  ###≈≈≈≈≈§§≈≈#.......# #.# #################.# ##.# #.##.#.#### #.# ##<.#  #.###.#)ß.# #.###...### #..##.#.@.# #...^.....#87.1 (39.0) ##.##.#.ß.# #.###...#.# #.##.##..# #.# ##.##.# #.##.##.## #.####.##.#h -m #.##.##.######....# #.##..............###### #.##############..# #.########## #..# #..........# #..#0gh 0gh _Done exploring. _You see here a +1 dagger of speed. _There is a staircase to the Ecume0gh nical Temple here.2gh82gh8.1 (1.0) _2gh  #####  ###...### Temple ##.#.@.#_##  ##..#...#..## ###...#...#...### ##_....#...#...._##....._#...#......##......#...#.....##.._...#...#.._...##.....©#©.©#©.....##......#ß.ß#......#  You climb downwards. Welcome to the Ecumenical Temple! Found six altars._2ghof+9 (1.82ghnr___2ghmt _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.3ghS ########...#####.#.<.#_####..#.@.#..#####..#####_.._##.....#ß.ß#.....#.....©#©.©#©.....#3ghJ__3gh90 ___3gh ########...#####.#.<.#_####..#...#..#####..#####_.._##....._#...#..........©#©.©#©....#......#...#......#3ghU__3gh'903gh9_3gh3ghju ########...#####.#.<.#_####..#...#..#####..#####_.._##....._#...#.......#...#.._.....#...#.....#......#...#......#3gh~3_3gh&13ghI_3ghD 7 ########...#####.#.<.#_####..#...#..#####..#####_.._##....._#.@.#.......#...#.__.....#...#.....#......#...#......#3ghE \___3gh &23gh J__3gh8" 3ghh  ########...#####.#.<.#_####..#...#..#####..#####_.._##....._#...#......3ghi g.#.@.#.__...©#©.©#©.......#...#.....##_..._#...#_..._##3gh3r q___3gh v &33gh~ U__3gh| 3gh  ########...#####.#.<.#_####..#...#..#####..#####_.3gh) ._##....._#...#.......#...#.__...©#©.©#©..3ghI ].#ß.ß#.3ghe ..._#...#_..._###...#...#...###3gh f___3gh &43gh __..._3ghK ( _Found four altars.3ghTn ###...#####.#.<.#_####..#...#..#####..#####_.._##....._#...#.......#...#.__...©#©@©#©...#ß.ß#.©#©.©#©_3gho##...#...#...####..#...#..##3ghvp___3ghy&53gh|__..._4gh9% ##.#.<.#_####..#...#..#####..#####_.._##....._#...#.......#...#.__...©#©.©#©...#ß@ß#.4gh:©#©.©#©.#...#._##..#...#..####_#...#_##4ghC___..._4ghF&64ghNo___4ghO6gh:$ ##..#...#..#####..#####_.._##....._#...#.......#...#.__...©#©.©#©...#ß.ß#.©#©@©#©.#...#..._..._##_#...#_#####._.###6ghA___..._6gh@E&76ghKL__6ghM' _Found two altars.6ghg >M ##.#.<.#_##  ####  ###### #_....#...#...._#_#...#..._...#...#.._©#©.©#©.#ß@ß#.©#©.©#©..#......#...#......#_6ghg N##_#...#_##6gho f___6ghs &86gh.y ___..._6gh9z 6gh: M ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#6ghy; /_#...#..._...#...#.._©#©@©#©.#ß.ß#.©#©.©#©#......#...#......#_##..#...#..##6ghC 9_6ghF &96ghL ]___6gh N 7gh?& ###...### ##.#.<.#_## ##..#...#..## ###...#...#...### ##_....#...#...._## #....._#...#......# #......#...#......#7gh&m #.._...#...#.._...# #.....©#@.©#©.....# #......#ß.ß#......#7gh&i #.....©#©.©#©.....# #......#...#..#7gh'% #......#...#.....# #......#...#7gh]'>..# #7gh'I#_..._#...#_..._## ###...#...#...7gh'm##  ##..#...#..##7gh/f___7ghT3(5007gh9U__7gh<R _There is a transporter here.8gheZ ###...### ##.#.<.#_## ##..#...#..## ###...#...#...### ##_....#...#...._## #....._#...#......# #......#...#......# #.._...#...#.._...# #.....@#§.©#©.....# #......#ß.ß#......# #.....©#©.©#©.....# #......#...#....# #......#...#......# #.8ghZ .....#...#....# ##_..._#...#_.._## ###...#...#...###  ##..#...#..##8ghd&18gh l__..._8ghmL _You enter the transporter and appear at another place.8gh M #####  ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#_#...#..._..@#...#.._.....©#§.©#©......#ß.ß#.#.....©#©.©#©.....#_###...#...#..8gh ___..._2_9ghM #####  ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#_#...#.9gh] .._...#...#.._.....©#§.©#©#......#ß.ß#......#9gh ##_..._#...#_..._9gh(___©_..._9gh,&39ghc2M__9ghr3:gh*M #####  ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#...:gh_...#...#.._#.....©#©.©#©.....##......#...#..:gh T__:gh&4:ghR__:gh a _There is a hazy altar of Hepliaklqana here.:gh  You kneel at the altar of Hepliaklqana.  --more--;ghp;ghuHepliaklqana the Forgotten Hepliaklqana the Forgotten accepts the worship of those who would remember theirforebears, and fight alongside the greatest of them all. Acolytes of Hepliaklqana sacrifice a small part of their life essence to manifest their ancestor into the world; as they explore and form new experiences, they will ;gh%vfind themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes. Favour - Hepliaklqana is neutral towards you. Granted powers:(Cost)Your life essence is reduced. (-10% HP) Your ancestor manifests to aid you. You can recall your ancestor.(2 MP)You can remember your ancestor's identity.(Instant)You can swap creatures with your ancestor.(2 MP, Piety-)You can heal and protect your ancestor.(4 MP, Piety-)You drain nearby creatures when transferring your ancestor. [!]: Overview|Powers|Wrath [J/Enter]: join religion=gh9 =ghaGoodWitch the TinkererGnoll#####Health: 51/51 ========================###...###Magic: 15/15 ========================##.#.<.#_##AC: 6Str: 12##..#...#..##EV: 12Int: 14###...#...#...###SH: 0=gh"vDex: 16##_....#...#...._##XL:  7 Next: 48% Place: Temple#.....@#...#......#Noise: ---------  Time: 5504.9 (0.0)=gh[#......#...#......#e) +0 whip (elec)=ghm#.._...#...#.._...#Cast: Kinetic Grapnel#.....©#©.©#©.....##......#ß.ß#......##.....©#©.©#©.....##......#...#......#=gh#......#...#......##......#...#......# _Found four altars. _Found two altars. =gh_There is a transporter here. _You enter the transporter and appear at another place. =ghz_There is a hazy altar of Hepliaklqana here.  You kneel at the altar of Hepliaklqana.=ghQp  Hepliaklqana welcomes you!=gh&/  --more--=gh* 8_=gh ~  of Hepliaklqana ......5.9 (1 _=ghG 8_=gh\ ?gh# ########...#####.#.<.#_####..#...#..#####..#####_.._##....._#...#.......__...©#©.©#©..#......#...#..##_..._#...#_..._##___6?gha'____?ghz(?ghL ########...#####.#.<.#_####..#...#..#####..#####_.._##....._#...#.......#...#.__...©#©.©#©........#ß.ß#.?gh'##_..._#...#_..._###...#...#...###?ght&___..._?gh)&7?gh30?ghZ1?gh ###...#####.#.<.#_####..#...#..#####..#####_.._##?ghiG....._#...#.......#...#.__...@#©.©#©........#ß.ß#.?gh.....©#©.©#©_..._###...#...#..##..#...#..##?gh____..._?gh2&8?ghi___..._?gh _ _There is a transporter landing site here.?gh ##.#.<.#_####..#...#..##?gh'###..#####_.._##....._#...#.......#...#.__?ght...©#©.©#©...ß.ß#......©#©.©#©?gh3.#...#._##..#...#..##_#...#_##?gh} f___?gha#-9 _?gh)T__?gh{*?gh+F ##..#...#..#####..#####_.._##....._#...#.......#...#.__...©#©.©#©........#ß.ß#.?ghl,.©.©#©.#...#.._##_#...#_####._.###?gh2____?gh6'10?gh =__..._?gh&>R _There is a transporter here.@gh/_ ##..#...#..## ###...#...#...### ##_....#...#...._## #....._#...#......# #......#...#......# #.._...#...#.._...# #.....©#©.©#©.....# #......#ß.ß#......# #.....§#@.©#©.....# #......#...#......# #......#...#......# #......#...#[3@gh_ 7m......###_..._#...#_..._#####...#...#...#####..#...#..####_#...#_## 1@ghue __...__@ghg L _You enter the transporter and appear at another place.Agh] ##..#...#..## ###...#...#...### ##_....#...#...._## #....._#...#......# #......#...#......# #.._...#...#.._...# #.....©#©.©#©.....# #......#ß.ß#......# #.....§#©@©#©.....# #......#...#......# #......#...#......# #......#...#.....gh^ $4m.###_..._#...#_..._#####...#...#...### ###._.###Aghd g___Aghf &2Agh*m u__..._Agh_n BghM ##.#.<.#_##  ####  ###### #_....#...#...._#_#...#..._...#...#.._©#©.©#©.#ß@ß#.§#©.©#©..#......#...#......#_##_#...#_##Bghz__©_Bgha&3Bgh____BghϸBgh{M ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#_#...#..._...#...#.._©#©@©#©.#ß.ß#.©#©.©#©#......#...#......#Bgh]|Y_##..#...#..##Bgh8___..._Bgh!&4Bgh___..._Bgh BghM #####  ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#_#...#..._...#.@.#.._©#©.©#©.#ß.ß#.#.....©#©.©#©.....#_##...#...#...##__5Bgh ____BghBghmpM #####  ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#_#...#..._...#...#.._©#©.©#©Bghp#......#ß.ß#......#..._#...#_...BghuyL__Bgh{&6Bgh8_BghSBgh( M #####  ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#_#.@.#..._...#...#.._#.....©#©.©#©.....#.....#...#.....Bgh/n___Bgh2&7Bgh8:_Bgh9BghnM #####  ###...###  ##.#.<.#_##  ####  ###### #_....#.@.#...._#_#...#...#.._...#...#.._...#.....#...#.....Bghjv5_Bgh*z&8Bgh{K__BghHBghM #####  ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._#Bgh$_#...#.#......#...#......#.....#...#.....BghL__Bgh!&9Bgh'^___Bgh(BghΙM #####  ###...###  ##.#.<.#_##  ####  ###### #_....#...#...._##....._#...#......#....©#©.©#©....BghU__Bgh^'20Bgh^^___BghHBgh Bgh GM #####  ###...###  ##.#.@.#_## Bgh  ####  ###Bgh2 ### ##_....#...#...._##_Bgh @.....#ß.ß#.....Bgh* B_Bghg# &1BghJ( h___Bgh* d _There is a staircase back to the Dungeon here.Cgh ___Cgh _ _You can't go down here!Dgh 8_Dgh Dgh N__Dgh9 U__Dgh -2 _Dgh ^__Dgh9{ #......# #.#......# #.##.###########..###...# #.##.#≈≈≈≈≈≈§§§#.## ##.## #.##.....§§.§§§..#####.# #.####≈≈≈≈≈§§≈≈#.......# #.##################.# ##.##.##.#.#### #.# ##<.##.###.#)ß.# #.###...###Dungeon:5#..##.#.@.# #...^.....###.##.#.ß.# #.###...#.# #.##.##..# #.# ##.##.# #.##.##.## #.####.##.# #.##.##.######....#..... #.##..............###### #.##############..# #.########## #..# #..........# #..#Dgh{ Dgh2 Dgh) -4.4 (2.5Dgh Dgh _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.FghFghFghhFghU(0.0Fgh3FghXFgh<E _Done exploring.Fgh Fgh Fgh Fgh FghR Fgh!# Fgh) E _Done exploring.Fgh IFghE4Fgh8Fgh Fgh ?_Done exploring.Gghr3GghGghsGghGghΟGghEE _Done exploring.Hgh Hgh Hgh Hgh Hgh Hgh : _Hgh HghW Hgh Hghu Hgh Hgh Hgh Hgh HghU Hgh/ ,Hghh HghȮ HghG Hgh~ Hgh{ Hgh Hgh Hgh Hgh Hghо ,Hghw Hgh Hghw Hgh Hgh9 Hgh: Hgh2 Hghj HghW Hgh Hgh HghL Hgh Hgh Hgh Hgh Hghe XHgh Hgh Hgh Hgh Hghv Hgh Hgh ,Hgh XHgh0 vHgh; #####.##.### #.#  #....).....# #.#  #.#######..# #.# ##.## #..# ##### #.# ..<.# #..###...# #.# ....# #.#......# #.# ##########..###...# #.# ≈≈≈≈≈≈§§§#.## ##.## #.# ...§§.§§§..#####@# #.# 420.0) ≈≈≈≈≈§§≈≈#.......# #.# ################.# ##.#  #.##.#.#### #.# ##<.#  #.###.#)ß.# #.###...###  #..##.#.>.# #gh`0m...^.....###.##.#.ß.# #.###...#.##.##.##..# #.# ##.##.# ### #.##.##.## #.####.##.#####.## HghHgh(KghKghKghZKghKghKghBKghKghoKghKghaKghKghKghuKghKghKghKgh9KghKghKgh)KghKghKghKgh KghKghKghKgh  There is a shaft here. _  There is a stone staircase leading up here. _Kgh%Kgh/KghrKgh KghxKghKghKghNKghKghKgh7Kgh,Kgh<KghYKghu,KghKgh###.#..###### ##.# #..#..## #..# #..#..# #.## ......# #.# ##..## #.# ##.### #.# Kgh+).....# #.# ####..# #.#  #..# #####  61.4 (17  #..###...# #.#  #.#......# #.# ####..###...# §§§#.## ##.## §§§..#####.# §≈≈#...... ##########.# ##.# ##### Kgh#.#### #.# ##<.# #....KghKgh!Kgh "MghMghjMghڦMgh.MghxMgh[nMghMghMghӻ,MghMghMghMghLMghMghMghgMghMgh1MghMghMghR,Mgh!MghLMghMgh.MghMghMghlMghMghvMghjMghMghMghMghIMghMghMghMghMghBMghMgh"BMgh)MghMghMghWMghMghMgh<MghMgh=MghzXMghMgh" Mgh Mgh Mgh Mgh MghMgh Mgh,MghMghMgh MghTMghMghMgh,MghMghMgh=MghMghtMgh8 Mgh"BMgh%BMghx(,Mgh(Mgh54Mgh=( #.##.##.#  #.#  #.##.#  #.#  #.##.#  #.#  #.##.#######  #.# Mgh= #.##........  #.#  #.#########.  #.#  #.##.Mgh >W.# ########.#Mgh+>#. MghI>#<.# #.@....#.##.Mghn>$90.4 (29 Mgh>2...### #.####.#.#### #. .....# #.#.........######. Mgh>...#.# #.#.#.............. #.##.# ### #.#.#..#..#..#..... #.##.#####.####.#.#.###...###.#.# #...............#.#..#..#..#..#.#........##....##...##. #Mgh#?^ ############...###.###.#MghDCMghsMOghb3Ogh؂OghOgh}OghCOghOghnOgh1OghۗOghOgh,OghOgh3Ogh`,OghQOghu #.##.######## #.# #.##........# #.# #.#########.# #.# #.# #.# #. ########.# #.# #.# #......#.# #.# #.# #.####.#.#### #.# #.# #.#.........######.####.# #.#.#.............#6.4 (6.0)  ### #.#.#..#..#..#.....###### ####.####.#.#.###...###.#.## .......#.#..#..#OghڶC[40m..#..#.####........##....##...##.#  ############...###.###.# ##.....#...##.# #..#.....#..#.#############.###...###...#Ogh/Pgh_<IPghd?PghMAPghEBPghFPgh GPgh>HPghJPghKPghKPghLPghOPghPPgh.QPghQPghcSPghUPghMUPghSVPghXPghpYPgh]XPgh~^Pgh_PghaPghbPghbPghcPghePghgPgh[gPghXhPgh'k,PghkPghblPgh{nPghoPghEpPghpPghurPghsPgh tPghv,PghKwPghwPgh,xPghyPgha{,Pgh{Pgh XPghPPgh΂,PghPgh1##.# #......# #.###########.###.# #.##........>.##..# #.##.###########.## #.##.# #.# #.##.# #.# #.##.# #.# #.##.######## #.# #.##......@.# #.# 612.4 (16.0) #.#########.# #.#  #.# #.# #.# #######.# #.# #.# ......#.# #.# #.# .####.#.#### #.# #.# .#.........######.####.# .#.#...................# .#.#..#..#..#.....######Pgh]PghjQgh3QghQghQghQghtBQghQghQghQghQghMQghQgh@QghQghQgh1QghQghQghl,QghPQghQgh,QghFQghQghE,Qgh+QghGQghQghQghQghQghB,QghQgh Qgh ,QghI Qgh QghQghQghZQghQghs,QghQgh"QghLQghQghvQghQghQghQgh|QghIQghK,QghQgh}Qgh Qgh Qgh"QghD#Qgh`$,Qgh$Qgh-~#.##.# ###..######.##.##.# #.........).##.##.######.#..#########.##........#..# #.###########..# #..# #..######.# #.....#.####.###.##.......@>.##.29.4 (17#.##.####.##.##.# #.#  #.##.# #.# #.##.# #.# #.##.######## #.# #.##........# #.# #.#########.# #Qghl..# #.# #.# #.#Qgh/Qghl5QghH6Rgh|Rgh܃Inventory: 6/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon) Missiles (go to first with ()f - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear Rgh  t - 3 scrolls of teleportationi - a scroll of identify  p - a scroll of poison  c - a scroll labelled DYERAZ NE QEEBRILL  e - a scroll labelled SONESA POJEEM Potions (go to first with !)  g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Sgh  d - a +1 ring mail (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  i - a scroll of identify  p - a scroll of poison  c - a scroll labelled DYERAZ NE QEEBRILL  e - a scroll labelled SONESA POJEEM Potions (go to first with !)  g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potionsSgh-7j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion  n - 3 metallic coppery potions  osapphire potionsbotTgh i - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.TghIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DYERAZ NE QEEBRILL  e - a scroll labelled SONESA POJEEM Potions (select first with !)  d - a murky purple potion  f - 3 bubbling emerald potions  j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion  n - 3 metallic coppery potions  o - 3 bubbling sapphire potions [?] describe selectedUghZUgha #.##.# ###..######.#aGoodWitch the Tinkerer#.##.# #.........).#Gnoll of Hepliaklqana ......#.##.######.#..########Health: 51/51 ========================#.##........#..#Magic: 15/15 ========================#.###########..#AC: 6Str: 12#..##..#####EV: 12Int: 14##.##......#SH: 0Dex: 16#.###########.###.#XL:  7 Next: 48% Place: Dungeon:5#.##.......@>.##..#Noise: ---------  Time: 5629.4 (0.0)#.##.###########.##e) +0 whip (elec)#.##.##.#Cast: Kinetic GrapnelUghbX#.##.##.##.##.##.##.##.######## #.##.##........# #.##.#########.# #.##.##.# #.# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _There is a shaft here. _There is a stone staircase leading up here.Ugh gUghlUgh[s #.##.# ###..######.#aGoodWitch the Tinkerer#.##.# #.........).#Gnoll of Hepliaklqana ......#.##.######.#..########Health: 51/51 ========================#.##........#..#UghsMagic: 15/15 ========================#.###########..#AC: 6Str: 12#..##..#####EV: 12Int: 14##.##......#SH: 0Dex: 16#.###########.###.#XL:  7 Next: 48% Place: Dungeon:5#.##.......@>.##..#Noise: ---------  Time: 5629.4 (0.0)UghtS#.##.###########.##e) +0 whip (elec)#.##.##.#Cast: Kinetic Grapnel#.##.##.##.##.##.##.##.######## #.##.##........# #.##.#########.# #.##.##.# #.# _Done exploring. _Done exploring. _Done exploring. _There is a shaft here. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust.UghUghD,30.4 (1UghUgh _There is a shaft here.tone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _c -> x - a scroll of amnesiaVghU #.##.# ###..######.# #.##.# #.........).# #.##.######.#..# #.##.#..# #.#..# #..# #..##### ##.# #......# #.#.###.# #.##........@.##..# #.##.#VghV _#.## #.##.# #.# #.##.#.##.#.##.#.##....... Vgh] Vgh_ &1Vghd Vgh g c _There is a stone staircase leading down here.Wgh/k WghHm Wghr Wghw Wgh | -2 _Wgh, WghN< 9 #####  ..... # ...... .#  ......###.#  Wgh< l...Wj.j...# 6 #@..#  #.#...... #.# ##### #.# #.#Wgh=  #.# W   phantom (dormant) ..# jj 2 gnolls (1 polearm, asleep) ### Wgh> Wgh;F `WWWgh D3.2 (1.8Kinetic GrapnelWght Wghδ } _You climb downwards. _There is a stone staircase leading up here.Ygh  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YghF8*Ygh j 1 asleep)  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.  The gnoll is moderately wounded.Yghe  The gnoll shouts! x2; You hear a shout! x2Ygh..jj#jj 2 gnolls (1 polearm)Yghb|3----====40YghPYgh̻K _The gnoll misses you.Ygh e ##### #..... .#...... .......###.....jj..Ygh ! #<#@#...... ##### j   gnoll (polearm)Ygh 2*Yghbq  The rocky spike skewers the gnoll.Ygh2,Ygh;jj   gnoll bouda∆Ygh.=[=---5ZghqZgh? _The gnoll is severely wounded. _A gnoll bouda comes into view. It is wielding a +0 whip.Zgh/ 2*Zgh w  The rocky spike skewers the gnoll bouda.ZghK ZghS AWjW   phantomj   gnoll boudaZghwU B---6Zgh\ Zgh_ f _The gnoll bouda is moderately wounded.[ghR2*[ghM  The rocky spike skewers the gnoll bouda.[ghW jThe gnoll bouda is heavily wounded.[ghR% [ghL [gh [ghm ==[gh· 7[gh{ [gh u _The gnoll bouda calls upon its god to heal something.\gh` 2*\ghw  The rocky spike skewers the gnoll bouda.\gh_,\ghgjjj   gnoll (polearm)\ghhL------8\ghp\ghOtd _The gnoll bouda is severely wounded.\gh_( 1*\gh w  The rocky spike skewers the gnoll bouda.\gh jThe gnoll bouda is almost dead.The gnoll bouda hits you with a +0 whip.\ghc 45---=-9\ghז \gh6 R _The gnoll barely misses you.]ghf *You hit the gnoll bouda.]gh`  The gnoll bouda is almost dead.]gh8The rocky spike skewers the gnoll.]gh'Y  The gnoll is heavily wounded.The gnoll bouda hits you with a +0 whip!.jj   gnoll boudaj   gnoll (polearm)38-------4==-40 _The gnoll misses you.^ghyn=  You hit the gnoll bouda.^ght*<j   gnoll (polearm)^ghK  You kill the gnoll bouda!The rocky spike skewers the gnoll.^ghm WjW   phantomj   gnoll (polearm)  The gnoll is almost dead.^gh  35-----==55-1 _The gnoll hits you from afar with a +0 spear.^gh/^ghh _Your Stealth skill increases to level 5!^gh>  ##### #..... .....W###jj...# #<..##.#...... ##### .^gh>B ^ghRI ^ghK 8.W#jW   phantomj   gnoll (polearm)∆^ghM k6--2 _^ghT ^ghW _gh+   _gh+ Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ghj 8*_gh"   You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.jW#j   gnoll2---7==3_gh; _ _You kill the gnoll!`gh1r2*agh `agh,aghqd.jWagh}.-4aghtaghY _The rocky spike misses the phantom.agh * You hit the phantom. Lightning courses through the phantom!aghiw `  The phantom is heavily damaged.aghF aghH Z jWagh3I j 2 gnolls  The rocky spike misses the phantom. The phantom hits you.aghJ .=5aghuQ aghY s _A gnoll comes into view. It is wielding a +0 flail.bgh"t *You barely miss the phantom.bghQ  The phantom is heavily damaged.The rocky spike skewers the gnoll.bgh{o  The gnoll is moderately wounded.bghS.jjbgh.-6bgh{bgh7T _The phantom barely misses you.bghI u * You hit the phantom.bgh/'  The phantom is severely damaged.The rocky spike skewers the gnoll!bgh- Q   gnollbgh X  You kill the gnoll!bghO V.jbgh 2-3=--60-7bgh + _The phantom hits you.cghu *You closely miss the phantom.cgh_  The phantom is severely damaged.The rocky spike skewers the gnoll.cghx jThe gnoll is moderately wounded.cgh=-8.1 (0.9cgh?cgh#T _The phantom barely misses you.cgh[ a  You hit the phantom. Lightning courses through the phantom!!cgh` *.j   gnollcgh=  You destroy the phantom!The rocky spike skewers the gnoll!cghB)cghH<.cgh 3-=89.1 (1.0Kinetic Grapnel _You kill the gnoll!cghgcgh( cghe^_Your Invocations skill increases to level 3!eghZFM##### .. .. eghKGW.###.#.....j....#<..# #......######.#eghOeghQ6-50 _eghaWeghUYeghM##### #..... ....... ......###..........# .#......######.#eghegh@-1egh egh  There is a stone staircase leading up here. _Items here: )))) [ ††.egh M##### #. .#egh E. .###.............#<..# ..... #.#......egh+ .... #.########.#####eghN egh 7#egh -2 _eghf egh fgh>#### #... .#.. .#.###.#.@...#.#<..#..#.#.........#.fghZf#######.#####.# # #.# #.# fgh|..#  ###fghifgh\4=3fghhfgh#fghJ####### # ....... .# ....... .# .###.# ..@..# .#<..# fghl.......#.#...... .......#.#########.####fgh.## #.##fghڦz.#..# fghfgh,&4fghfgh^fgh`#....######## .# ....... .# ....... .# .###.# ...@.# .#<..# .......#.#...... fghS.......#.#########.#####.## #.##.#..# fghZfghU4==5fghggh #. .. .# ####### .# ....... .# ....... .# .###.# ..@..#ggh .#<..# .......#.#...... .......#.####### ##.#####.#ggh# # #.# #.# ..# gghMA ###gghgghT5=6gghMgghhghn$ #. .. .# ####### .# ....... .# ....... .# .###.# .@...# .#<..# .......#.#...... .......#.###### ##.#####.# # #.# #.# ..#  ###hghg'&7hgh-hgh!0hghR. #. .. .# ####### .# ....... .# ....... .# .###.# ..@..# .#<..# .......#.#...... .......#.#########.####.## #.##.#..# 8hghC  #..########....... .#.. .#.###..........#......#.#............#.########.#####∆hgh hgh@ C==9hgh hghu  There is a stone staircase leading up here. _Items here: )))) [ ††.ighE+ .######## .#....... .#...... .......###...............#<#.......#########.#####.# ∆igh3igh6J660 _igh<ighc?jghjghjgh jghN _There are no items here.kghp`QM#. .######## .#...... ....... ......###kgh`c..........# .#.............#.#########.#####.#kgh@ikghl-1 _kghUrkghy  There is a stone staircase leading up here. _Items here: )))) [ ††.lghQlghPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +0 flail  c - a +0 spear  d - a +0 whip Armour (select all with [)lghe - a +0 leather armour Carrion a gnoll corpse a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]mghN mghm mgh #.aGoodWitch the Tinkerer..Gnoll of Hepliaklqana .......#Health: 36/51 ================--------####### .#Magic: 14/15 ======================--....... .#AC: 6Str: 12....... .#EV: 12Int: 14.......###.#SH: 0Dex: 16...........#XL:  7 Next: 80% Place: Dungeon:6.......#@..#Noise: ---------  Time: 5661.1 (0.0).......#.#......e) +0 whip (elec).......#.#######Cast: Kinetic Grapnel##.#####.## #.##.#..####∆There is mgh? {a stone staircase leading up here. _Items here: )))) [ ††. _There are no items here.  There is a stone staircase leading up here. _Items here: )))) [ ††.  Okay, then.mghq D _ngh_ngh׳ngh<ngh^x5==ngh44 _Magic restored.nghN37=nghҿngh",nghnghsnghnghngh&ngh:==nghnghnghoW8=nghungh,nghtnghnghngh!nghngh+D9=ngh'nghonghnghnghE,nghMngh)nghnghnghnghlV40=nghngh,ngh_ngh[nghnghXnghb,nghBngha1=nghZnghnghnghnghYnghngh32=ngh,ngh; ngh) ,nghf nghnghUK3=nghngh,ngh 4=ngh"ngh#ngh#nghW&ngh&ngh)(ngh)ngh"*K5=ngh-+nghd-ngh-ngh.ngh0,ngh1ngh3ngh4#6nghF42=nghZ5nghT7,nghP8ngh<nghO<nghX=ngh/ABnghCnghCK7=nghKEnghHnghNHnghwInghL,ngh"OnghQnghQnghOTnghN^8=ngh_ngh`nghbnghefnghegngh}onghsngh unghqu9nghu=ngh vngh!xngh|ngh}nghnghBnghnghÆnghonghWnghPngh8nghV50=ngh.ngh4nghngh$ngh?nghnghnghngh@K1=nghʦngh1 _HP restored.nghngh%nghnghnghnghָnghUngh#nghJnghnghnghTngh)ngh9=nghnghBnghngh nghnghgngh,nghunghngh.nghnghnghCnghngh^ngh6nghnghnghnghnghnghnghnghngh'ngh?nghnghngh`nghgnghnghnngh nghc ngh ngh nghnghnghnghAnghnghnghngh0nghnghnghHnghnghngh!,nghB#nghJ%ngh(ngh!)ngh *ngh/nghR;... #.# ... #.# ...###.# .......# ...#<..####### ## ...#.#.......###### #... ...#.#######......##...# ####.# ######.)..##.# #.@..###732.1 (71.0)ngh;#.# #..#.## ..# #..##..# ### #..# ##.# ∆ngh< #..# ..#)# ...:.. ∆∆ .##.<# ## nghLB3.1 (72nghVngh#Z9 _Found a stone staircase leading up.nghnghUngh ngh%ngh0. #.#.###.#.....##<..#########.#.#.......###### #....#.#######......##...# #####.# ######.)..#  #.# ##....### #.##.## 0.0) ..##..# ### ##.#∆  ..nghN1 #)# ...:.. ∆∆ .##..<# ##.>ngh <ngh@+4.1 (1nghDnghxF; _Found a stone staircase leading down.ngh Ingh ngh nghJ ,ngh< ngh  nghI ngh ngh nghy ngh ngh ngh ngh ngh ngh ngh ngh ,ngh ngh( ngh! nghN" ngh$ ngh& ngh( nghw) ngh=+ nghq- ngh0 ngh$1 ngh2 ngh'; <  You see here a +0 club.ngh2> ngh>  _nghB nghD nghNG ,nghI ngh M nghO nghO ngh_R ngh_   .......#.#######......##...#  ##.#####.# ######.)..#  # #.###....### #.# ##..#.## ..# ##..##..# ### ##..####.# ∆ #..## .. ngh_ g###)## ... #@..# ∆∆ .##. #$...<##....# ## ....##.>. .#### ## #.##### #. #. .. ##nghg You pick up a parchment of Passwall and begin reading...45.1 (11.0)nghi ,6.1 (12nght W _You add the spell Passwall to your library.ngh ngh ngh~ ngh ngh ngh ngh5   There is a stone staircase leading up here. _ngh ngh$ ngh+  ##.#####.# ######.)..# # #.# ##....### #.# ##..#.## ..# ##..##..# ### ##..####.#∆ #..## .. nghI, ###)## ...#####...# ∆∆ .##.#$@..<##....# ###.....##.>...#### #..#### #.##h #.# #..ngh,  ...h   black bear (asleep) ##.. ..ngh= 19.1 (3.0)ngh@ ,50.1 (4nghH ngh-L ] _A black bear comes into view.oghC  )..#  # #.#   #.#   ..#   ###   ∆ #..## ..  ###)## ...  oghC#####...# ∆∆ .##.  #$@..<#  #.....##.>...####  #..#### #.#####  h #.#  #.. ogh&D: ...  ##.. oghYD: .. oghp  )..#  # #.#   #.#   ..#   ###   ∆ #..## ..  ###)## ...  #####...# ∆∆ .##.  #$@..<#  #.....##.>...####  #..#### #.#####  h  #..oghZ ...  ##.. .. oghoghJogh ogha _A black bear is nearby!oghoQ  )..#  # #.#   #.#   ..#   ###   ∆ #..## ..  ###)## ...  #####...# ∆∆ .##.  #$@..<#  #.....##.>...####  #..#### #.#####  h #.#  ogh...####  oghD;#..#### #.#####  h  #.. ...  oghki##.. .. ogh:oghoghogha _A black bear is nearby!qghA  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qgh_; ##.#####.# ######.)..#  aGoodWitch the Tinkerer # #.# ##....###  Gnoll of Hepliaklqana ...... qgh_#.# ##..#.##  Health: 51/51 ======================== ..# ##..##..#  Magic: 12/15 ===================----- ### ##..####.#  AC: 6Str: 12 ∆ #..## ..  EV: 12Int: 14 qgh`###)## ...  SH: 0Dex: 16 #####...# ∆∆ .##.  XL:  7 Next: 80% Place: Dungeon:6 qgh{`#$@..<##....# ## Noise: ---------  Time: 5750.1 (0.0) #.....##.>...####  e) +0 whip (elec) #..#### #.#####  Cast: Kinetic Grapnel h #.#  #..  ...  h   black bear (asleep) ##.. qgh` ..  _A black bear is nearby!Casting: Construct Spike Launcher (safe; 2% risk of failure)  qgh`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (asleep)qghp##.#####.# ######.)..# aGoodWitch the Tinkerer# #.###....### Gnoll of Hepliaklqana ......#.###..#.##Health: 51/51 ========================..# ##..##..#Magic: 12/15 ===================-----### ##..####.#AC: 6Str: 12∆#..## ..EV: 12Int: 14qgh qX###)## ...SH: 0Dex: 16#####...# ∆∆ .##. XL:  7 Next: 80% Place: Dungeon:6#$@..<##....# ## Noise: ---------  Time: 5750.1 (0.0)#.....##.>...####e) +0 whip (elec)#..#### #.#####qghqCast: Kinetic Grapnelh#.##.....h   black bear (asleep)##....Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qghqAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  qghqPress: ? - help, Dir - move targetAim: a black bear (asleep)  You lock target on the black bear and prepare to deploy your bee.qghtc==1.1 (1Winding qghS}qghonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (asleep)  qghYou lock target on the black bear and prepare to deploy your bee. _(Press . to continue winding your bee.)qgh\ qgh^ X--2. qgh\e qghh @ _You continue winding your clockwork bee...rghO  You continue winding your clockwork bee...rgh.==3.. rgh!rgh 4 _The black bear growls angrily.rghrgho*hh   black bearrgh*   dormant clockwork bee (minion)rgh9--4rghrghO _Without a target, your clockwork bee falls to the ground.rgh3- rgh9 h.(ally target)rgh< X--5Kinetic Grapnelrgh>G rghMJ rgh& rgh G.hrgh &6rghF rgh ughyy   ugh M1--ugh5ugh  ugh>}You wind your clockwork bee back up and it locks its sights upon the black _bear!vgh"vghG/ y.  The black bear barely misses your clockwork bee.The black bear closely misses your clockwork bee.The black bear barely misses your clockwork bee.vghi1U2==7vgh49vgh<g _Your clockwork bee closely misses the black bear.vgh }  Your clockwork bee stings the black bear!  The black bear bites your clockwork bee but does no damage.  vghG} >The black bear claws your clockwork bee but does no damage. x2vghG &8vgh U _Your clockwork bee stings the black bear!vgh}D  The black bear bites your clockwork bee but does no damage.  The black bear claws your clockwork bee but does no damage. x2vghzG &9vghQ 3  The black bear bites your clockwork bee but does no damage.clawx2 _Your clockwork bee stings the black bear!  The black bear bites your clockwork bee but does no damage.clawx2 _Your clockwork bee stings the black bear!wghҰclawx2 _Your clockwork bee stings the black bear!  The black bear bites your clockwork bee but does no damage.clawx2 _Your clockwork bee stings the black bear!  .wghPE .*wgh~*   dormant clockwork bee (minion)  The black bear dies!wghڿwgh##.#####.# ######.)..# aGoodWitch the Tinkerer# #.###....### Gnoll of Hepliaklqana ......#.###..#.##Health: 51/51 ========================..# ##..##..#Magic: 12/15 ===================-----wgh### ##..####.#AC: 6Str: 12∆#..## ..EV: 12Int: 14###)## ...SH: 0Dex: 16wgh#####...# ∆∆ .##. XL:  7 Next: 102% Place: Dungeon:6#$@..<##....# ## Noise: ---------  Time: 5760.1 (1.0)#...*.##.>...####e) +0 whip (elec)#..#### #.#####Cast: Kinetic Grapnelwgh"1.#.##.....wghH*   dormant clockwork bee (minion)##....wghnThe black bear bites your clockwork bee but does no damage.  The black bear claws your clockwork bee but does no damage. x2 _Your clockwork bee stings the black bear!  wghYour clockwork bee stings the black bear.  The black bear dies! _Your clockwork bee winds down and falls to the ground.wgh` _!  Your clockwork bee stings the black bear. wgh The black bear dies! _Your clockwork bee winds down and falls to the ground.  Your Dodging skill increases to level 6!wghU6You have reached level 8!wgh/  --more--xghW7/576-78 1% Kinetic Grapnelxgh_xghgbO _You feel agile.xgh_ x ##.#####.# ######.)..# # #.# ##....### #.# ##..#.## ..# ##..##..# ### ##..####.# ∆ #..## .. ###)## ... #####...# ∆∆ .##. #@...<##....#  #...*.##.>...#### #..######.######. #.#  #.. ...  ##..  ..xgh xgh -1 _xgh xgh+ xgh"$ o @@   Edmund (distracted, ally target)*   dormant clockwork bee (minion)You now have 360 gold pieces (gained 9).xgh& B2.1 (2Kinetic Grapnelxgh~- xgh5 _Edmund the Younger comes into view. He is wielding a +1 dire flail of pain.ygh( #  ##....## ##..#.## .##..##..### ##..####∆ #..## .. ###)## ...# #####...# ∆∆ .##.....###....<##....# ##...*@##.>...#### #.@######.##### #. #.#  #...##.. ygh-ygh5@.@ygh6+3.1 (1ygh?yghCx _Edmund asks, "Have you met my wondrous brother?"zghyy   zghZ1---zghzgh~ _You wind your clockwork bee back up and it locks its sights upon Edmund!zghRm zghZ{ & y. Edmund says, "A flail is better than a scythe, any day of the week!"Edmund hits your clockwork bee with a +1 dire flail of pain!zgh| `2====4zgh zgh J _Your clockwork bee stings Edmund but does no damage.zgh  Your clockwork bee closely misses Edmund.  Edmund hits your clockwork bee with a +1 dire flail of pain.zgh /--5zgh6 zghC J _Your clockwork bee stings Edmund but does no damage.{ghf  Edmund misses your clockwork bee.{ghA--6{gh{ghfJ _Your clockwork bee stings Edmund but does no damage.{ghZ94 * *   dormant clockwork bee (minion)Your clockwork bee stings Edmund!  Your clockwork bee winds down and falls to the ground.{gh9.=7{ghA{ghqDZ _Edmund hits your dormant clockwork bee with a +1 dire flail of pain!{gh{ghK==-8{ghM{ghP _Edmund hits your dormant clockwork bee but does no damage.|ghe # #.# ##.... #.# ##..#.## ..# ##..##..# ### ##..####.# ∆ #..## .. ###)## ...#. #####...# ∆∆ .###....###....<##....#  #.@*@.##.>...#### #..######.##### #. #.#  #..  ... ##.. ..|gh<|gh.=9|gh1|ghZ _Edmund hits your dormant clockwork bee with a +1 dire flail of pain.|ghcb R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|ghۀ #You shape a spike launcher from a nearby wall.|ghI `1--=70|gh |gh͋ Z _Edmund hits your dormant clockwork bee with a +1 dire flail of pain.}gh D-1}gh }ghZ P _Edmund hits your dormant clockwork bee but does no damage.~gh0Ai  Edmund hits your dormant clockwork bee with a +1 dire flail of pain!~ghIb.~ghJ@-2~ghQ~ghU^ _Your dormant clockwork bee is destroyed!gh  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh; # #.# ##....## aGoodWitch the Tinkerer #.# ##..#.##  Gnoll of Hepliaklqana ...... ..# ##..##..#  Health: 57/57 ======================== ### ##..####.#  Magic: 8/16============------------ ∆ #..## ..  AC: 6Str: 12 gh^###)## ... EV: 12Int: 14 ##. #####...# ∆∆ .## SH: 0Dex: 17 #....###....<##....#  XL:  8 Next:  1% Place: Dungeon:6 #.@.@.##.>...####  Noise: =--------  Time: 5772.1 (0.0) #..######.#####  e) +0 whip (elec)gh #. #.#  Cast: Kinetic Grapnel #..  ...  ##..  @   Edmundgh .. Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +1 dire flail of pain and wearing a +0 scale mail  (moderately wounded)gh" # #.# ##....## aGoodWitch the Tinkerer #.# ##..#.##  Gnoll of Hepliaklqana ...... ..# ##..##..#  Health: 57/57 ======================== ### ##..####.#  Magic: 8/16============------------ ∆ #..## ..  AC: 6Str: 12gh ###)## ... EV: 12Int: 14 ##. #####...# ∆∆ .## SH: 0Dex: 17 #....###....<##....#  XL:  8 Next:  1% Place: Dungeon:6 #.@.@.##.>...####  Noise: =--------  Time: 5772.1 (0.0) #..######.#####  e) +0 whip (elec) gh#. #.#  Cast: Kinetic Grapnel #..  ...  ##..  @   Edmund ghRs.. Confirm with . or Enter, or press ? or * to list all spells.ghAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +1 dire flail of pain and wearing a +0 scale mail  (moderately wounded)  You lock target on Edmund and prepare to deploy your bee.gh # #.#  #.#   ..#   ###   ∆ #..## ..  gh  ##.  ∆∆    #..@@.##.>    #. #.#  gh#.. ... ##..  gh&>.. ghb=3.1 (1Winding ghgh  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: Edmund, wielding a +1 dire flail of pain and wearing a +0 scale mail  (moderately wounded)  ghCYou lock target on Edmund and prepare to deploy your bee. _(Press . to continue winding your bee.)gh~ **ghU v  You continue winding your clockwork bee...  The rocky spike skewers Edmund.ghW  @Edmund is moderately wounded.gh 94. ghB gh gh H _Edmund misses you.gh**ghv  You continue winding your clockwork bee...  The rocky spike skewers Edmund.ghl& @Edmund is moderately wounded.gh&~6-5.. gh,gh@/C _Edmund hits you with a +1 dire flail of pain.ghY*(ally target)y   clockwork bee (minion)gh+  With a metallic buzz, your clockwork bee launches itself at Edmund.  The rocky spike skewers Edmund.gh, @@yEdmund is moderately wounded.47-----6gh0gh44C _Edmund hits you with a +1 dire flail of pain!gh# #.# ##....##.# ##..#.## ..# ##..##..# ### ##..####.# ∆ #..## .. ###)## ... ##. #####...# ∆∆ .##.#....###....<##....# ##..@y@##.>...#### #..######.##### #. #.# ##.. .. gh.*ghkU  You swap places. The rocky spike skewers Edmund.gh) @Edmund is heavily wounded.Edmund completely misses your clockwork bee.gh8=---9=-7ghM _Your clockwork bee stings Edmund.gh.*ghn  The rocky spike skewers Edmund.gh- @Edmund is severely wounded.Your clockwork bee stings Edmund but does no damage.gh.@-8ghL< _Edmund misses your clockwork bee. Your clockwork bee stings Edmund.gh; .*gh n  The rocky spike skewers Edmund!ghϤ  Edmund is almost dead.Edmund hits your clockwork bee with a +1 dire flail of pain!  Your clockwork bee stings Edmund.gh )**   dormant clockwork bee (minion)  Edmund dies!ghE M9/58==15=9Kinetic Grapnel  Your Staves skill increases to level 3!  Your Ranged Weapons skill increases to level 3!Your Throwing skill increases to level 3!Your Armour skill increases to level 3!  Your Shields skill increases to level 3!Your Unarmed Combat skill increases to level 3!gh gh k _Your Evocations skill increases to level 3!ghbl ghn 7--80 _gh"v gh5x gh 2#gh@X50--1ghghgh gh gh gh.  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)gh9ghAghBgh(K  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ghU gh.*.gh&2gh2ghA _You deconstruct your dormant clockwork bee.ghy / # #.# ##.... #.# ##..#.## ..# ##..##..# ### ##..####.# ∆ #..## .. ###)## ... ##. #####...# ∆∆ .## #....###....<##....#  #..)@.##.>...#### #..######.##### #. #.#  #..  ...  ##..  ..ghȀ ghQ &3gh gh gh$F # #.# ##.... #.# ##..#.## ..# ##..##..# ### ##..####.## ∆ #..## ..#. ###)##  ##.. #####...# ∆∆ .gh% #....###....<##....# #..@..##.>...#### #..######.##### #.. #.#... #..... ..... ##... ..gh[,gh.1=10/16==4gh4ghF  Things that are here: _a +1 dire flail of pain; a +0 scale mail; the human corpse of EdmundghO  # #.# ##....#. #.# ##..#.#. ..# ##..##.... ### ##..####. #.∆ #..##  #.. ###)##  ##..# #####...# ∆∆ .gh  #....###....<##....# #.@)..##.>...#### #..######.##### #... #.# ...#. #..#...##. ..... #ghG . ##.... #. .... #.gh ghI -5 _ghW' gh* gh?  # #.# ## #. #.# ##..#.gh 0 #.## ..# ##..## ... ### ##..#### #.$ #..##  #.. ###)##  ##..## #####...# ∆∆  #....###....<##....# #@.)..##.>...#### #..######.##### #...# #.# ...#.# #..gh2  #...##.# .... #.. ##..ghW . #.. .... #..gh_ gh &6gho gh gh=gh'ghD"gh)%ghM##.########## ##.. # ##..gh6#.## ..# ##..##.... ### ##..####$ #..## #.. ###)## #..## #####...# ∆∆#...@###....<##....gha#..##..)..##.>...##### #..######.######...# #.#gh!.....ghF.... #..ghgh&7gh"ghgh2  ##.#####.# ###### #. #.# ## #. #.# ##..# #.### ..# ##..## .... ### ##.. #.$# #..## #..# ###)## ##..## #####...# ∆∆ #..@.###....<##....# #..##..)..##.>...#### #. #..######.###### #...# #.# ...#.# #.. #...##.# ... ..... #.. ##..ghK3  .... #.. ..  .... #..gh; gh > q2===8gh_E ghG gh_ M.......#.#######.....##.########## ##.. # ##..#.### ..# ##..gh .... ### ##..###$ #..## #..# ###)## ##.@## #####...# ∆∆gh  #....###....<##.....##..)..##.>...#####.##..######.#####.gh/ <#..gh gh &9gh[ ghC ghM.......####.......#.#######.....##.########## ##.. ## ##..#.###...# ##..#.... ### ##..###$ #..## #.@# ###)## ##..## #####...# ∆∆ #....###....<##....ghX#..##..)..##.>...#####..ghghTW1=90gh'gh6(ghlxM<..####### .......####.......#.#######.....##.##########. #.# ##.. ##.# ##..###...# ##..#.....### ##..### #..## #..# ###)## ##..## #####...# ∆∆#....###....<##....##..##..#..#ghhgh.31ghRghOgh+2.1 (2gh ghF> _You now have 364 gold pieces (gained 4).ghw .#.......##########.....##.#####.# ###### #.  ##... ##.###..####...# ##..#....### ##..# #..# #..## ###)## ##..## #####...# ∆∆#....###....<##....##..##..#..#..... #.. ##..gh.+3.1 (1gh gh[-gh ######.....##.#####.# ###### #.  ##..ghL###..####..##..##.....### ##..# #..# #..## ###)## ##.@## #####...# ∆∆#....###....<##....##..##..)..##.>...####...... #....gh:ghB=4ghWgh( ghc ##.#####.# ###### #.  ##..###..####..##..##.....### ##..# #..# #..## ###)## ##..## #####...# ∆∆#..@.###....<##....##..##..)..##.>...#####..######.##### .#...... #..gh<ghT4=5gh/gh2gh[gh ;ghghghghܙghFghAghCgh[ghgh ghhgh)[ ##.#####.# ######.#. #.# ##.#. ##.# ##..#.#.###...# ##..##.#.....### ##..##..# #..## #..# ###)## ##..## #####...# ∆∆ #...@###....<##....# #..##..)..##.>...#### #.##..######.##### #.#..#...##...##..... #.... # gh(h ghvk &6gh_ ghЂ gh   #.  ##..###..####..##..##.....### ##..#### #..# #..## ###)## ##..## #####...# ∆∆....###....<##....#gh #..##@.)..##.>...####.##..######.##### #.#...# #.# ......... #..gh gh W2==7gh- gh ghs#. #.# ##.#. ##.# ##..#.##.###...# ##..##.#.....### ##..####.#..# #..## .#..# ###)## .##..## #####...# ∆∆ .#....###....<##....# #..##.@)..##.>...#### #.##..######.##### #.#...# #.# #...#.##...##.#..... #..gh*(.... #...... #..ghmghO^5=8ghghr!gh#. #.# ##....##. ##.# ##..#.##.###...# ##..##..##.....### ##..####.##..# #..## .#..# ###)## .##..## #####...# ∆∆ .##....###....<##....# #..##..@..##.>...#### #.##..######.##### #.#...# #.# #...#.#...##.ghUW..... #..... #..... #..ghjgh&9ghXgh_  Things that are here: _a +1 dire flail of pain; a +0 scale mail; the human corpse of EdmundghޘzPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 dire flail of pain Armour (select all with [)b - a +0 scale mail Carrion the human corpse of Edmund [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]gh  b + a +0 scale mail[Enter] accept (1 chosen)gh0  a + a +1 dire flail of pain  b + a +0 scale mail2gh%gh'gh1#. #.###....# aGoodWitch the Tinkerer#. ##.###..#.## Gnoll of Hepliaklqana ......#.###...# ##..##..# Health: 55/58 ======================--#.....### ##..####.# Magic: 12/16 ==================------#..##..## .. AC: 6Str: 12#..####)## .. EV: 12Int: 14##..## #####...# ∆∆ .# SH: 0Dex: 17#....###....<##....#XL:  8 Next: 15% Place: Dungeon:6gh2#..##..@..##.>...####Noise: ---------  Time: 5799.1 (0.0)#.##..######.#####e) +0 whip (elec)#.#...# #.#Cast: Kinetic Grapnel#...#.# #..#...##.# ........ #.. ##...... #........ #.. _You deconstruct your dormant clockwork bee.  Things that are here: _a +1 dire flail of pain; a +0 scale mail; the human corpse of Edmund gh3_You now have 364 gold pieces (gained 4).  Things that are here: _a +1 dire flail of pain; a +0 scale mail; the human corpse of EdmundghCgh[D-800.1 (1ghMghOf _g - a +1 dire flail of pain; h - a +0 scale mailgh!Inventory: 8/52 gear slots Hand Weapons (go to first with ))  e - a +0 whip of electrocution (weapon)  g - a +1 dire flail of pain Missiles (go to first with ()f - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn)h - a +0 scale mail Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - a scroll of poison  x - a scroll of amnesia  e - a scroll labelled SONESA POJEEM Potions (go to first with !)  g - 2 potions of magic  d - a murky purple potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ghSg - a +1 dire flail of pain. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.1  At current training (3%) you reach 14.0 in about 13.0 XLs.  Current attack delay: 1.1. Damage rating: 16 (Base 13 x 105% (Str) x 111% (Skill) + 1 (Ench)). Pain: It inflicts extra damage on living creatures proportional to your Necromancy skill. This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off Edmund on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}{pain} {melee weapon} (w)ield, (d)rop, (=)adjust, or (i)nscribe.gh> gh=E ghL z#. #.###....# aGoodWitch the Tinkerer#. ##.###..#.## Gnoll of Hepliaklqana ......#.###...# ##..##..# Health: 55/58 ======================--#.....### ##..####.# Magic: 12/16 ==================------#..##..## .. AC: 6Str: 12#..####)## .. EV: 12ghM Int: 14##..## #####...# ∆∆ .# SH: 0Dex: 17#....###....<##....#XL:  8 Next: 15% Place: Dungeon:6#..##..@..##.>...####Noise: ---------  Time: 5800.1 (0.0)#.##..######.#####g) +1 dire flail (pain)#.#...# #.#ghM Cast: Kinetic Grapnel#...#.# #..ghM #...##.# ........ #.. ##..ghM W.... #....ghN a.... #..Things that are here: gh4N _a +1 dire flail of pain; a +0 scale mail; the human corpse of Edmund _g - a +1 dire flail of pain; h - a +0 scale mail  ghTN 1You unwield your +0 whip of electrocution.  ghtN TYour +0 whip of electrocution stops crackling.  Pain shudders through your arm!ghfW ghVY +1.1 (1gh_ gh c  _a +1 dire flail of pain; a +0 scale mail; the human corpse of Edmund _g - a +1 dire flail of pain; h - a +0 scale mail  You unwield your +0 whip of electrocution.r +0 whip of electrocution stops crackling.  Pain shudders through your arm! _g - a +1 dire flail of pain (weapon)ghʰ#. #.# ##....##. ##.# ##..#.## #.###...# ##..##..# #.....### ##..####.# #..# #..## .. #..# ###)## .##..## #####...# ∆∆ .##....###....<##....# #..##..†@.##.>...#### #.##..######.##### #.#...# #.# #...gh#.......... gh#ghT6=2ghghghC(Inventory: 8/52 gear slots Hand Weapons (go to first with ))  g - a +1 dire flail of pain (weapon)  e - a +0 whip of electrocution Missiles (go to first with ()f - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn)h - a +0 scale mail Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - a scroll of poison  x - a scroll of amnesia  e - a scroll labelled SONESA POJEEM gh(Potions (go to first with !)  g - 2 potions of magic  d - a murky purple potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]gh[h - a +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 0.1 (6.7 -> 6.8). Your EV would decrease by 1.8 (12.5 -> 10.7). gh<Your spell failure would worsen by up to 7% (press '!' for details). You took it off Edmund on level 6 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.ghJ gh{Rz#. #.###....## aGoodWitch the Tinkerer#. ##.###..#.## Gnoll of Hepliaklqana ......#.###...# ##..##..# Health: 56/58 =======================-#.....### ##..####.# Magic: 12/16 ==================------#..##..## .. AC: 6Str: 12#..####)## ... EV: 12Int: 14ghR##..## #####...# ∆∆ .## SH: 0Dex: 17#....###....<##....#XL:  8 Next: 15% Place: Dungeon:6#..##..†@.##.>...####Noise: ---------  Time: 5802.1 (0.0)gh S@#.##..######.#####g) +1 dire flail (pain)#.#...# #.#Cast: Kinetic Grapnelgh1S#...#.# #..#...##.# ........ #.. ##..gh]Sf.... #........ #.. ghSu_a +1 dire flail of pain; a +0 scale mail; the human corpse of Edmund ghS_g - a +1 dire flail of pain; h - a +0 scale mail  You unwield your +0 whip of electrocution.  Your +0 whip of electrocution stops crackling.  Pain shudders through your arm! _g - a +1 dire flail of pain (weapon)ghZ\gh]+3.1 (1gh|dghh> _g - a +1 dire flail of pain; h - a +0 scale mail  You unwield your +0 whip of electrocution.r +0 whip of electrocution stops crackling.  Pain shudders through your arm! _g - a +1 dire flail of pain (weapon) _You drop a +0 scale mail.ghN##.#####.# ######.)..#. #.# ..####. ##.# .## #.###...# ..# #.....### ##..####.# #..#  #..## .. #..# ###)## ... ##..## #####...# ∆∆ .##...###@...<##....# ##..##..†[.##.>...#####.##..######.######.#...# #.#.# #..#...##.# ........ #.. ##...... #.. ...... #..ghWghYT3=4ghEaghcghzghUjInventory: 7/52 gear slots Hand Weapons (go to first with ))  g - a +1 dire flail of pain (weapon)  e - a +0 whip of electrocution Missiles (go to first with ()f - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit ghScrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - a scroll of poison  x - a scroll of amnesia  e - a scroll labelled SONESA POJEEM Potions (go to first with !) gh%  g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potions ght [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ghT[  f - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn) Jewellery"=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit Scrolls ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  p - a scroll of poison gh x - a scroll of amnesia  e - a scroll labelled SONESA POJEEM Potions (go to first with !)  g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potions  j - 3 grey potions  k - 2 emerald potionsgh-Kl - a glowing grey  n - 3 metallic copperygh[.80%gh'   t - 3 scrolls of teleportation  d - a murky purple potion  o - 3 bubbling sapphire potionsbotghVE e - a scroll labelled SONESA POJEEM. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. ghWStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, gh!W\ Is it for this that I have given away  Mine ancient wisdom, and austere control? gh;W` Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” ghWD -Oscar Wilde, _Helas_. 1881. ghWS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ghEnchant which weapon? Hand Weapons  g - a +1 dire flail of pain (weapon)  e - a +0 whip of electrocution gh[?] describe selectedghl##.#####.# ######.)..# aGoodWitch the Tinkerer#. #.###....### Gnoll of Hepliaklqana ......#. ##.###..#.##Health: 56/58 =======================-#.###...# ##..##..#Magic: 13/16 ===================-----#.....### ##..####.#AC: 6Str: 12#..##..## ..EV: 12Int: 14#..####)## ... SH: 0Dex: 17##..## #####...# ∆∆ .##. XL:  8 Next: 15% Place: Dungeon:6#....###@...<##....# # Noise: ---------  Time: 5804.1 (0.0)#..##..†[.##hmm.>...####g) +1 dire flail (pain)#.##..######.#####Cast: Kinetic Grapnel#.#...# #.##...#.# #..#...##.# ........ #.. ##...... #........ #..Your +0 whip of electrocution stops crackling.  Pain shudders through your arm! _g - a +1 dire flail of pain (weapon) _You drop a +0 scale mail.  As you read the scroll labelled SONESA POJEEM, it crumbles to dust.  It is a scroll of enchant weapon.gh(oghghʙ##.#####.# ######.)..# aGoodWitch the Tinkerer#. #.###....### Gnoll of Hepliaklqana ......#. ##.###..#.##Health: 56/58 =======================-#.###...# ##..##..#Magic: 13/16 ===================-----#.....### ##..####.#AC: 6Str: 12#..##..## ..EV: 12Int: 14#..####)## ... SH: 0Dex: 17##..## #####...# ∆∆ .##. XL:  8 Next: 15% Place: Dungeon:6#....###@...<##....# # Noise: ---------  Time: 5804.1 (0.0)#..##..†[.##hH0m.>...####g) +2 dire flail (pain)#.##..######.#####Cast: Kinetic Grapnel#.#...# #.##...#.# #..#...##.# ........ #.. ##...... #........ #..Your +0 whip of electrocution stops crackling.  Pain shudders through your arm! _g - a +1 dire flail of pain (weapon) _You drop a +0 scale mail.  As you read the scroll labelled SONESA POJEEM, it crumbles to dust.  It is a scroll of enchant weapon.75.1 (1ghI,  Pain shudders through your arm! _g - a +1 dire flail of pain (weapon) _You drop a +0 scale mail.  As you read the scroll labelled SONESA POJEEM, it crumbles to dust.  It is a scroll of enchant weapon. _Your +1 dire flail of pain glows red for a moment.ghMj gheo ;Inventory: 7/52 gear slots Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  e - a +0 whip of electrocution gho Missiles (go to first with ()f - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn) gho Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationghp Pp - a scroll of poison  x - a scroll of amnesia gh6p Potions (go to first with !)  g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potions ghap  j - 3 grey potions ghp [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]gh&gh-ghS ##.#####.# ######.)..# aGoodWitch the Tinkerer#. #.###....### Gnoll of Hepliaklqana ......#. ##.###..#.##Health: 57/58 =======================-#.###...# ##..##..#Magic: 13/16 ===================-----#.....### ##..####.#AC: 6Str: 12#..##..## ..EV: 12Int: 14gh %#..####)## ... SH: 0Dex: 17##..## #####...# ∆∆ .##. XL:  8 Next: 15% Place: Dungeon:6#....###@...<##....# # Noise: ---------  Time: 5805.1 (0.0)#..##..†[.##.>...####g) +2 dire flail (pain)#.##..######.#####Cast: Kinetic Grapnelgh8!#.#...# #.##...#.# #..#...##.# ...gh!..... #.. ##...... #........ #..Pain shudders through your arm! _g - a +1 dire flail of pain (weapon) _You drop a +0 scale mail.  As you read the scroll labelled SONESA POJEEM, it crumbles to dust.  It is a scroll of enchant weapon. _Your +1 dire flail of pain glows red for a moment.gh)gh*gh1gh3ghEghghRghTngh6ghghIgh"ghgh K8=ghghkb4==ghgh)ghghughOghghghgh9=ghghCP==gh[gh[ghghpgh7ghghgh 5=ghAghgh,ghghghgh"gh ghw9=gh5ghghghghgh6ghghghL6==gh5ghghghghghSgh;gh}ghbghqghghghgh ghv gh :==ghgh ghghgh ghghghghUgh\ghNghghghc!ghJ#gh#gh$gh'gh),gh*gh,gh/gh/gh0gh,2ghl3gh3gh3gh5gh6gh6gh~7gh9gh:gh:gh;gh=gh@,gh AghBghDgh EghTGghGghIghIghKghMghNghAOghPgh RghxS,ghXTgh\  #.#..#.####  #...#.# ###....#  #...##.####......# ..... #...#..##...# .... #...#.###...# .... #...#.# #.....  #....^# #...##..  #...### #...# . gh]{ #.@.# #...#  ##### ...#   You pick up a parchment of Soul Splinter and begin reading...ghHa042.1 (37.0)ghQb,3.1 (38ghYeghhF _You add the spell Soul Splinter to your library.ghf_ghghdBghghcghghughgh,gh`ghghrghT,ghgheghgh=ghcghNghghܥgh,ghکghxghӵghghBgh#R  There is a stone staircase leading down here.ghghk _ghghghgh=ghghghghbghghghgh7ghgh.ghI.#####.# ######.)..# . #.# ##....### . ##.# ##..#.## .###...# ##..##..# .....### ##..####.# S #..# #..## .... #..####)## ###.... #..## #####...###$$..##. ....###....<##.. ## .##..†[.##.>... ##..######.##### #...# #.#### ..#.# ###....# .##.####......#S   adder (asleep) . #...#..##...##...#.###...##...#.# #.....gh-57.1 (14gh,8.1 (15gh`ghY _An adder comes into view.ghx m )..# . #.#  . ##.# gh     S  #..## .... gh w ###)## ###....  #####...###$$..##. <##..@.# ## gh 0†[.##.>...#####.#####gh ? #.#### ###....#.....# .gh1  . ghY I #...#.  #...#.# gh  )..#  #.#   ##.#      S  #..## ....  ###)## ###....  #####...###$$..##. <##..@.# ## †[.##.>...#####.##### #. ###......# .  #...#.  #...#.# ghe gh` gh_ gh ] _An adder is nearby!gh E )..# . #.#  . ##.#      S  #..## ....  ###)## ###....  #####...###$$..##. <##..@.# ## †[.##.>...#####.##### #.#### ###....#.....# . .  #...#.  #...#.# gh- h )..#  #.#   ##.#      S  #..## ....  ###)## ###....  #####...###$$..##. <##..@.# ## †[.##.>...#####.##### #. ###......# . gh7. #...#.  #...#.# ghP5 ghd7 gh> ghB ] _An adder is nearby!ghlE )..# . #.#  . ##.#      S  #..## ....  ###)## ###....  #####...###$$..##. <##..@.# ## †[.##.>...#####.##### #.#### ###....#.....# . .  #...#.  #...#.# gh, )..#  #.#   ##.#      S  #..## .... ghL-v ###)## ###....  #####...###$$..##. <##..@.# ## †[.##.>...####gh-#.##### #. ###.gh-b.....# gh-P.  #...#.gh-b  #...#.# gh. gh5gh6gh<ghBA] _An adder is nearby!ghghX89.0) _gh/gh! =#####.# ######.)..#  #.# ##....###  ##.# ##..#.## ###...# ##..##..# #### ##..####.##S. ..# #..## ....# ..# ###)######....# ..## #####...###$$..##. ###....<##...@# ## ##..†[.##.>...#### ..######.##### ...# #.#####.# ###....# ##.####......#  #...#..  #...#.  #...#.ghn. =60gh 0 gh2 ghV....#.#######......##...# ##########.)..  ##....###  ## ##..#.## ###...# ##..##..# #..### ##..####.##S. #..## .. ###)######....#gh## #####...###@$..##. ...###....<##....#### ## ##..†[.##.>...#### #..######.##### ...# #.### .#.# ### ghG##.####....##...#ghgh&1ghYghGghJ+2.1 (2ghrgh? _You now have 376 gold pieces (gained 12).gh #.#......##...# .# ######.)..# #.# ##....### ##.# ##..#.## ...# ##..##..# ##### ##..####.##S.# #..## ....# # ###)######....# ## #####...###.@..##. ###....<##....#### ## ..†[.##.>...#### ..######.##### #.# ###....# S   adder (asleep) ghgh+3.1 (1gh#gh Q _You see here 7 gold pieces.ghI #.#......##...# .# ######.)..# #.# ##....###  ##.# ##..#.## ...# ##..##..# #### ##..####.##S. # #..## ....# # ###)######....# ## #####...###.$@.##. ###....<##....#### ## gh ~..†[.##.>...#### ######.##### .# ###....# gh- gh G4Kinetic Grapnel _gh ghD ghOYR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh):#gh"_4---==5ghghCD _You shape a spike launcher from a nearby wall.ghB.#.#......##...##.# ######.)..# #.# ##....### ##.# ##..#.## ##...# ##..##..# ###.### ##..####.##S... .# #..## ....# ghC.# ###)######....# .## #####...###.@..##. ..###....<##....#### ## #..†[.##.>...#### ..######.##### ..# #.#### #.# ###....# #.####......# ghC=#...#..##...# #...#.###...#ghMghOh--6Kinetic GrapnelghVghZQ _You see here 7 gold pieces.gh M#.#......##...# .# ######.)..# #.# ##....###  ##.# ##..#.## ...# ##..##..# ### ### ##..####.##S... # #..## ....# # ###)######....# ## #####...###.$@.##. ###....<##....#### ## gh ~..†[.##.>...#### ######.##### .# ###....# gh gh b--7Kinetic Grapnel _ghM gh gh{#.#......##...# .# ######.)..#  #.# ##....### ##.# ##..#.## ...# ##..##..# #### ### ##..####.##S...  #..## #....#  gh}{###)######....#  #####...###.$.@##. ###....<##....#### ## †[.##.>...#### ######.##### gh{x# ###....# ghׅgh$&8ghghgh.U.......###### #... .#.#######......##...# #######.)..   ##....### ## ##..#.## ghU..# ##..##..# ##### .### ##..####.##S.... #..##  ###)######@...# #####...###.$..##..... ###....<##....#### ##### .†[.##.>...#### #ghU#####.##### #.### # ### ####....gh6`gh+bB---9ghigh`m] _Your spike launcher falls apart as you grow too distant to maintain it.ghmc<..####### ##.......###### #... .#.#######......##...# #######.)..   ##....### ## ##..#.## ..# ##..##..# ##### .### ##..####.##S.... #..##  ###)######....#  #####...###.$..##..... ###....<##....#### ##### .†[.##.>...#### ###### #.### # ### ####...ghgghRq|.SSghr^5===70gh>~gh/ _The adder hisses angrily.gh...####.##### gh߃ gh .-1gh gh܎ _The adder closely misses you. The adder barely misses you.ghk ghl G-2.2 (1.1ghs ghv y _You closely miss the adder. The adder bites you but does no damage.ghgh=(3.3ghmgh _You closely miss the adder. The adder barely misses you. The adder misses you.ghghD=4.4gh!gh _You miss the adder. The adder barely misses you.ghOghO(5.5gh>WghYy _You closely miss the adder. The adder bites you but does no damage.gh4ghtV6-6.6ghgh _You barely miss the adder. The adder closely misses you. The adder bites you.ghc ghw 7-6==7.7ghԲ gh  gh. j_You barely miss the adder. The adder bites you but does no damage.ghXE  You closely miss the adder. Your bite misses the adder.ghE568.9 (1.2ghLghOh _The adder closely misses you. The adder bites you.ghx  You hit the adder. The adder writhes in agony.  The adder is lightly wounded.gh)80.1ghgh= _The adder bites you but does no damage.gh@  You barely miss the adder.The adder is lightly wounded.ghA071.3gh IghK _The adder misses you. The adder closely misses you.gh  You closely miss the adder.The adder is lightly wounded.ghJ==2.4 (1.1gh[ghR _The adder barely misses you.gh_ ` The adder is lightly wounded. _The adder barely misses you.  You hit the adder. Your bite misses the adder.  The adder is heavily wounded.The adder barely misses you.gh/` p The adder bites you.  You are poisoned.gha #5ghLa =-3.6 (1.2Pois ghi gh l , _The adder poisons you!gh  You closely miss the adder.The adder is heavily wounded.gh1 }2=--4.8gh gh v _You feel sick. The adder barely misses you. The adder bites you.gh&  You sock the adder! †  You kill the adder!gh1-66.0Kinetic GrapnelghghQ$ _You feel sick.gh:d<..# ## .#.###### #... .#......##...# .# ######.)..# .# ##....### .# ##..#.## # ##..##..# #####. ##..####.##......##..## #..@.# ###)######....# #####...###.$..##..... ghCe....<##....#### ##### ghbngh8ta0--70gh]vgh{ _You feel sick. _You see here an adder corpse.gh..# ## #.###### #... #......##...# # ######.)..# # ##....### # ##..#.## # ##..##..#######. ##..####.##......# #..## #..†@# ###)######....# ...###.$..##..... ....<##....########## .##.>...#gh\### gh3  You feel sick.ghNR--8gh"gh[ _You are no longer poisoned.gho <..# ## .#.###### #... .#......##...# .# ######.)..# .# ##....### .# ##..#.## .# ##..##..#######... ## ##..####.##......#ghpp  #..## #..@.# ###)######....##...###.$..##..... #....<##....########## [.##.>...#### ####.#####  #.####  ###....# ##......#ghx ghz &9ghI gh s _You see here an adder corpse.gh)}#<..# ## #.#.###### #... #.#......##...# #.# ######.)..# #.# ##....### #.# ##..#.## ..# ##..##..#######...# ##..####.##......# #..## #.@†.# ###)######....#  #####...###.$..##..... ##....<##....########## †[.##.>...#### #####.#####  #.####  ###....# ###......#ghH2gh4.90 _gh;gh?gh.#<..# ## .#.#.###### #... .#.#......##...# ##.# ######.)..#  #.# ##....### ##.# ##..#.##.# ##..##..#######... .### ##..####.##......# #..## #@.†.# ###)######....# # #####...###.$..##.....#....<##....########## .†[.##.>...#### ######.##### # #.#### # ###....# ####......#ghj1=1ghghfghBghDghMghPghŚghghghgh .#.......###### #...######......##...# ##.# ######.)..#   ##....## #gh##..#.## ..##..##..#######... .### ##..####.##......#  #..## #..†.# ###)######@.. # #####...###.$..##.....##....<##....##########..## ..#..##...#gh5<2ghhghJghH` ######......##...# ##.# ######.)..#   ##....## ###..#.## ..##..##..#######... .### ##..####.##......#  #..## #..†.# ###)######... # #####...###.$.@##..... ###....<##....########## gha.†[.##.>...#### ..#.###...#ghkgh]n&3ghvgh\ygh.#.#......##...##.# ######.)..# #.# ##....###  ##.# ##..#.## #...# ##..##..#######... ..### ##..####.##......# # #..## #..†.# # ###)######....## #####...###.$@.##..... .###....<##....########## .ghq.†[.##.>...#### .######.##### .# #.#### .# ###....# .####......# ...#..##...# ...#.###...#ghghU&4ghgh. ghr .#.#......##...##.# ######.)..# #.# ##....### ##.# ##..#.## ##...# ##..##..#######....### ##..####.##......# .#ghLs ^ #..## #..†.# .# ###)######....# .## #####...###.@..##..... ..###....<##....########## #..†[.##.>...#### ..######.##### ..# #.#### #.# ###....# ghps P#.####......# #...#..##...# #...#.###...#gh gh ^2=5gh gh? gh +6.0 (2ghy gh > _You now have 383 gold pieces (gained 7).gh #.#......##...# .# ######.)..# #.# ##....###  ##.# ##..#.## ...# ##..##..#######... ### ##..####.##......# # #..## #..†.# # ###)######....# ## #####...###..@.##..... ###....<##....########## ..†[.##.>...#### ######.##### ghgh+7.0 (1gh gho ghp>#.#......##...# .# ######.)..#  #.# ##....### ##.# ##..#.## ...# ##..##..#######... ### ##..####.##......#  #..## #..†.#  ###)######....#  #####...###...@##..... ###....<##....########## ghAq†[.##.>...#### ######.##### ghxgh{.38ghHghgh7 ghƛ ghS gh ghh ,gh ghH gh ghk gh gh; gh gh] K4=gh gh gh gh< ghE ,gh| ghϹ gh gh0 N5=gh gh. gh] gh gh gh. gh. ghh ,gh gh gh gh? D6=ghY gh BghW gh gh gh. gh\ U7=gh gh ,ghG gh ,gh gh gh gh/ D8=gh gh gh^ gh gh gh gh ghN gh/ gh ghU ,ghX gh gh gh@ 9=gh gh ghgh,ghghghghghgh/ gh` gh gh ghghghKgh@ghNghghqghAghF,ghghghD,ghgh ghY)# ## ... ...###### #... .l.....##...# ..  ######.)..# .  ##....### .# ##..#.## ###.#  ##..##..#### #..####.##.....@# gh)..## #..†.###### #)######....######## ..###....##......... ##....############.. ...#### l   iguana (asleep) ##gh0**#gh931926.0 (28.0)gh4,7.0 (29gh}:gh9>Z _An iguana comes into view.gh  ## ...  #... .l  ..  )..# .   .#   ###.#  ######...# #.....@# #..†.###### #)... .##..  gh ,> ## ...  #... .l  ..  )..# .   .#   ###.#  ######...# gh\,6#.....@# #..†.######)... .##..gh,=gh,gh2gh4gh ;ghN>^ _An iguana is nearby!gh ## ...  #... .l  ..  )..# .   .#   ###.#  ######...# #.....@# #..†.###### #)... .##..  ghW ## ...  #... .l  ..  )..# .   .#   ###.#  ######...# #.....@# #..†.######)... .##..gho^gh_ghfghi^ _An iguana is nearby!ghg #### ## ... ...###### #... .l ##......##...# ..######.).. . ##....### . ##..#.## ###  ##..##..#######@..#gh#..####.##......###..## #..†.###### #)######....######## ..###....##....... ##....############.. ...##### gh###ghghV88.0 (1.0) _gh!gh$gh)..... ## .... ###### #... ..l ......##...# #.. ######.)..# .. ##....### .#  ##..#.## ###.# ##..##..#######.@.# ..####.##......### ..## #..†.###### ....#.. l   iguana (asleep)   ghgh&9ghrghghK[.....  ## .... ###### #... ..l ......##...# ##.. .)..# #..  ##....### #.# ##..#.## ###.# ..##..#######..@# ..####.##......### ## #..†.###### ghKw....#.. .####  ghSgh'U'30ghIZgha\ghs M... ..... ## ##..###### #... ..l ......##...# ##.. #####.)...  ##....### #..#.## ### #..##..#######....####.##......### .## #..†.######l   iguana (asleep)ghb ghm `.llgh E=1Kinetic Grapnelgh> gh 0 _The iguana hisses angrily.ghUM#.# ......# ## ##..###### #... .... ......##...# ##.l# #####.)...#  ##....### #..#.## ### #..##..#######... ..####.##......######l   iguanaghghK.lgh.-2ghxghgh  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ghN #You shape a spike launcher from a nearby wall.gh_4---==3ghzghtT _The iguana closely misses you.ghF}) ......##.# ####. .###### #.... .....##...# ##..# #####.)..# #.l#  ##....### gh}##..#.## ###..##..#######.. ..####.##......#####l   iguana ##ghghCJ.lgh%.-4ghEghz _The iguana attacks as it pursues you! The iguana closely misses you.gh51*ghH  The rocky spike skewers the iguana.ghnXl lThe iguana is lightly wounded.ghX.=5gh^ghaT _The iguana closely misses you.gh|t * You hit the iguana.gh  The iguana is heavily wounded.The rocky spike skewers the iguana.gh=gh  The iguana is heavily wounded.The rocky spike skewers the iguana.gh lThe iguana is severely wounded.gh_4-----6.1 (1.1ghgh+ _The iguana bites you!ght *You closely miss the iguana.ghy  The iguana is severely wounded.The rocky spike skewers the iguana.gh% | lThe iguana is almost dead.gh 39-----------7.3 (1.2gh? gh: m _The iguana completely misses you. The iguana bites you!gh. *You hit the iguana. You bite the iguana, but do no damage.ghB  The iguana is almost dead.The rocky spike skewers the iguana.gh)gh)&.gh1---5=208.5Kinetic Grapnelghf7gh:J _You kill the iguana!ghjM#.# ......# ## ##..gh###### #... .... ......##...# ##..# #####.)...# ghW ##....### #gh#..#.## ###. #..##..#######... ghD..####.##......###gh*###ghghR40--90ghSghk:M###.# ......# ## ##..####### #... ..... ......##...# ##..# #####.)...#  ##....### #.###..#.## ###. #..##..#######...#gh1.##gh 3#ghB--40gh"ghgh* gh, ghL3 gh^5 ghX##..###.## #........# #........# #........#  ## ........# ###### #... ...... ##...# ##..# .)..# #.@# ##....### #.## ..#.## ###.# ..##..#...#####.##......### ## #..†.###### gh`ghb&1ghighvkghIM #.## .# #..###.# ## #####........# ###### #...F.........# .....##...# ##@.###.)...###....### #.## #..#.## ###.#F   sky beast (asleep)#ghghY=2Kinetic GrapnelghghV\ _A sky beast comes into view.gh..  #.## .# #..###.# ##### ###### #...F...@.....# .....##...######..##....##.)..ghr#..## ##....### #.## #..#.## ###..##..#######... .####.##......###gh4 #..†###....########ghgh\B13ghgh}gh l ..# # #.## .# ##..###.## #.# #.# #.###.# .###### #...F.#.##...######..##....#.)..# #..## #  ##....### #.###..#.## ###.# #..##..#...# ..####.##......### .## #..†.###### ######....#gh gh* 66==ghO 4gh\ gh ghّ  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh0$^#4gh$<---==5gh+gh~.D _You shape a spike launcher from a nearby wall.ghG^   aGoodWitch the Tinkerer ..# #  Gnoll of Hepliaklqana ...... #.## .#  Health: 41/58 ================-------- ##..###.##  Magic: 13/16 ===================----- #........#  AC: 6Str: 12 #........#  EV: 12Int: 14 #........#  SH: 0Dex: 17 ## ######........#  XL:  8 Next: 20% Place: Dungeon:6 .###### #...F**@......#  Noise: ==-------  Time: 5945.5 (0.0) ......##...######..##....  g) +2 dire flail (pain) gh_ p#####.)..# #..## #  Cast: Kinetic Grapnel  ##....### #.## ##..#.## ###.# #..##..#######...# F   sky beast (asleep) ..####.##......### .## #..†.###### ######....########Confirm with . or Enter, or press ? or * to list all spells. _You shape a spike launcher from a nearby wall.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (asleep, 100% to hit)ghMaGoodWitch the Tinkerer..# #Gnoll of Hepliaklqana ......#.## .#Health: 41/58 ================--------##..###.##Magic: 13/16 ===================-----#........#AC: 6Str: 12#........#EV: 12Int: 14#........#SH: 0Dex: 17 ########........#XL:  8 Next: 20% Place: Dungeon:6 .###### #...F**@......#Noise: ==-------  Time: 5945.5 (0.0) ......##...######..##....g) +2 dire flail (pain) #####.)..# #..## #Cast: Kinetic Grapnel  ##....###hNm #.## ##..#.## ###.# #..##..#######...#F   sky beast (grapneled) ..####.##......### .## #..†.###### ######....########Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (asleep, 100% to hit)  The kinetic grapnel hits the sky beast!  The sky beast is moderately wounded.gh>gh.F.42=-gh6.5 (1 _ghghgh   aGoodWitch the Tinkerer ..# #  Gnoll of Hepliaklqana ...... #.## .#  Health: 42/58 =================------- ##..###.##  Magic: 12/16 ==================------ #........#  AC: 6Str: 12 #........#  EV: 12Int: 14 #........#  SH: 0Dex: 17 ## ######........#  XL:  8 Next: 20% Place: Dungeon:6 .###### #....F*@......#  Noise: =--------  Time: 5946.5 (0.0) ......##...######..##....  g) +2 dire flail (pain) #####.)..# #..## #gh Q  Cast: Kinetic Grapnel  ##....### #.## ##..#.## ###.# #..##..#######...# F   sky beast (grapneled) ..####.##......### .## #..†.###### ######....########The kinetic grapnel hits the sky beast! _The sky beast is moderately wounded.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, grapneled, 69% to hit)gh#C 1aGoodWitch the Tinkerer..# #Gnoll of Hepliaklqana ......#.## .#Health: 42/58 =================-------##..###.##Magic: 12/16 ==================------#........#AC: 6Str: 12#........#EV: 12Int: 14#........#SH: 0Dex: 17 ##ghC D######........#XL:  8 Next: 20% Place: Dungeon:6 .###### #..****@......#Noise: =--------  Time: 5946.5 (0.0) ......##...######..##....g) +2 dire flail (pain) #####.)..# #..## #Cast: Kinetic Grapnel  ##....### #.## ##..#.## ###.# #..##..#######...#ghC F   sky beast (grapneled) ..####.##......### gh D .## #..†.###### ######....########The kinetic grapnel hits the sky beast! gh1D _The sky beast is moderately wounded.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ghZD Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineghyD |Aim: a sky beast (moderately wounded, grapneled, 69% to hit)ghZ  _The sky beast is moderately wounded.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (moderately wounded, grapneled, 69% to hit)  The kinetic grapnel misses the sky beast.ghR I...FghQ 27.5 (1 _gh gh ghO *The grapnel guides your strike. You hit the sky beast.  The sky beast writhes in agony.ghS  The sky beast is heavily wounded.The rocky spike skewers the sky beast!ghDghZ  The sky beast is almost dead.The rocky spike skewers the sky beast.gh2)gh΃&.gh 7--31=8.7 (1.2Kinetic Grapnel _You kill the sky beast!ghghi  ..# # #.## .# ##..###.## #.# #.# #.## ######gh§.# ..###### #.# #......##...######..##....#.)..# #..## # ##....### #.## gheu ##..#.## ###.# ##..##..#...# #..####.##......### ..## #..†.###### )######....# _Your Spellcasting skill increases to level 6!gh̰ghԳ43--9gh0 gh# _ghghghW.  ..# # #.## .# ##..###.## #.# #.# #.## ######.#.###### #.# ##......##...######..##....  ######.)..# #..## #  ##....### #.##  ##..#.## ###.#  ##..##..#...# ##..####.##......### gh. #..## #..†.###### #)######....#gh6 gh9 B--50gh> gh@ ghKghghpghgh3==ghgha4=ghgh[,ghgh` gh :==gh~!gh #gh#U5=gh$gh{&gh&gh((ghz)gh*K4=gh+ghk-gh-gh.gh76=ghn89=ghB9ghN;gh;U7=gh~<gh=gh>L5==gh?ghk@gh@gh*ghgh%8ghghgh:ghghgh:==ghgh,gh gh a9=gh. ghy gh K6=ghghghgh&ghl50=ghghghghghogh9=ghQghgh&ghghgh]K1=gh6ghu!gh!L7==gh"gh7$gh$gh%gh'gh(U2=gh)gh*gh+gh,gh/.gh.:==gh 0ghX1gh1ghQ2ght4gh4%3gh5gh7,ghJ8gh9gh:ghc<,ghD@K4=ghI]5=ghiK,ghKghM,ghvNgh...#.#  ###.# #.####..# ####...# #..#...### # .# ###### # ##gh  ........ ######..gh|gh#+6.7 (8ghSgh; _Found a stone staircase leading down.ghghSgh$ghEgh ghBghX,ghWghgh ghRghghghghghghghs,gh2ghEgh:ghvghghaghghghgh3ghAgh{ghghgh7,ghghghghgh&gh#..########...# #.## #>...#.# ###.# #.####.. #...# #. ##. ..### # #. #. ##### ###.#######.... #.........##.. #..@......# #.........# gh7#.........# ...........# ###.........# ########### gh036.7 (10.0)gh,7.7 (11gh gh c _c - a scroll labelled DOODES NOLLEDghgh3ghrghVghBgh,ghghgh԰ghKgh±gh.ghܵBghWgh,ghbghŸghghu,ghghGgh޽ghJghghghYghghghrgh,ghghgheghghghghghcghghghghPghghughghghzghghgh6ghghghgh!ghsghghghgh0ghYghghghdghgh,ghghghv..##.....# #. ##.# ghj.####.##......### ##.# #..†.###### #.# #####....############.# ###.#### ##....##..............# #....... ...############..###### #.......  #.......## #....... # gh ##.####..###....... #@# ##...........55.7 (18>..# #####.......gh### ######## #. ghc# . gh∆ #..gh1.ghkght,6.7 (19ghgh6; _Found a stone staircase leading down.gh$ _gh{ ghu gh ghf gh( ghH R  There is a stone staircase leading down here.gh@ ghZ 5 _gh gh gh gh gh, gh gh gh gh gh gh3 gh gh gh ghR gh gh gh gh ghp ghm ghM gh gh ghc gh gh gh ghB ghk ,gh gh  ghS ,gha gh gh gh+ gh gh gh[ gh gh gh gh ghg gh4 gh" #....# #>..# #####. .....# #.### ##...# #.# ...# #.#  #..... #.#  #...##.. ######## #.#  #...# . .......###.########  #...# ######............. ...# #.....@.########### ...####### gh% -72.7 (16ghO' ,3.7 (17gh* gh3 1 _e - a wand of paralysis (8)ghgh1ghghghghghqghdghghghghfgh~gh*gh gh gh gh>ghgh ghghghghghghgh6ghnghghgh ,ghgh "gh#gh $gh%gh&gh`(gh(gh6)gh3Y #...#.# #..... #.#  #....^# #...##.. ######## #.#  #...### #...# . .......###.####  #...# ######.........#### ...# ###.......####### ##...#######gh4A ##..###  #.####..#######  ........ ########gh|;-85.7 (12gha=,6.7 (13ghghW _h - a +1 pair of boots of stealthghgh gh-ghgh`ghghBgh)ghghghrghghHghghgh ghghgh$ghkghghghX.... #...#.# #.....  #....^# #...##.. ######## #...### #...# . ....... #...# #...# ###### ##### ...# ###.......gh7.# ##...####### #.. ##..#########.####..#######z.............######z   wight (dormant)gh291.7 (5.0)gh+2.7 (6ghghx _A wight comes into view. It is wielding a +0 long sword.gh5{ ....    #....^# #...##..    #...# .  #...# #...#  ##### ...#  ##.#  #..   #######.####..#  z......@.......  ############### ghy ....    #....^# #...##..    #...# .  #...# #...#  ##### ...#  ##.#  #..   #######.####..#  z......@.......  ###############   ghghgh<"gh%\ _A wight is nearby!gh3 ....    #....^# #...##..    #...# .  #...# #...#  gh##### ...#  ##.#  #..   #######.####..#  z......@.......  ############### ghݻgh3ghS  ....    #....^# #...##..    #...# .  #...# #...#  ##### ...#  ##.#  #..   #######.####..#  z......@.......  ###############ghT b   gh[ gh] ghb ghe \ _A wight is nearby!gh-+K .... #...#.# #..... #....^# #...##.. # #...### #...# . . #...# #...# ###### ##### ...# ###.gh?, ##.# ##... #..# ##..####.####..#.z.......#gh/gh=l.zzgh`@23.7 (1 _gh7GghXJghz3 .... #...#.# #..... #....^# #...##..  #...### #...# . . #...# #...# ###### ##### ...# ### ##.# ##... #..# ##..####.####..#.z.#ghA.zgh=4Kinetic Grapnelgh2ghgh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh4H U .... #...#.# #.....  aGoodWitch the Tinkerer #....^# #...##.. ####### Gnoll of Hepliaklqana ...... #...### #...# . ....... Health: 58/58 ======================== #...# #...# ######. Magic: 14/17 ===================----- ##### ...# ###...... AC: 6Str: 12 ##.# ##...##### EV: 12Int: 14 #..# ##..###  SH: 0Dex: 17 #########.####..#######  XL:  8 Next: 31% Place: Dungeon:6 ....z..@...............  Noise: ---------  Time: 6094.7 (0.0) #######################  g) +2 dire flail (pain)ghEI   Cast: Kinetic Grapnel  z   wight _A wight is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 long sword and wearing a +0 robegh+  .... #...#.# #.....  aGoodWitch the Tinkerer #....^# #...##.. ####### Gnoll of Hepliaklqana ...... #...### #...# . ....... Health: 58/58 ======================== #...# #...# ######. Magic: 14/17 ===================----- ##### ...# ###...... AC: 6Str: 12 ##.# ##...##### EV: 12Int: 14 #..# ##..###  SH: 0Dex: 17 #########.####..#######  XL:  8 Next: 31% Place: Dungeon:6 ghJ `....z..@...............  Noise: ---------  Time: 6094.7 (0.0) #######################  g) +2 dire flail (pain)  Cast: Kinetic Grapnel  z   wightCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 long sword and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee.gh  ....    #....^#    #...# .  #...# #...#  ##### ...#  ##.#  #..#     .....z     gh9 c==5.7 (1Winding gh gh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 long sword and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.)gh<ghD:.zgh S/--6gho.  _You continue winding your clockwork bee...ghHO  You continue winding your clockwork bee...ghJy=-7.. ghQgh/UK _The wight misses you.ghyn , y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the wight.ghyo .8 ghw ghy R _The wight barely misses you.gh8yh.... #...#.# #..... #....^# #...##.. ##...### #...# . .##...# #...# ######.##### ...# ###.##.# ##...##..# ##..### #.####..# ......zy@. #    You swap places.  The wight hits your clockwork bee with a +0 long sword!ghB~=9 _Your clockwork bee stings the wight!gh ;  Your clockwork bee stings the wight!  The wight barely misses your clockwork bee.5==-100gh a _Your clockwork bee barely misses the wight.ghH   Your clockwork bee barely misses the wight.=1 _The wight hits your clockwork bee with a +0 long sword!gh*  Your clockwork bee closely misses the wight.The wight hits your clockwork bee with a +0 long sword!  gh<3$Your clockwork bee stings the wight!gh9p ) ghK ==72Kinetic Grapnel _The wight is destroyed!gh6jghyn _Your Shapeshifting skill increases to level 3!ghы **   dormant clockwork bee (minion)gh /--3gh] gh L _Your clockwork bee winds down and falls to the ground.gh e--ghr  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)gh,  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ghf4ghgh  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)gh^ghbghpghrghzQghSgh^(. gh|4 _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee.ghi .... #...#.# #..... #....^# #...##..  #...### #...# . . #...# #...# ###### ##### ...# ### ##.# ##... #..# ##..### #.####..# ......). #ghgh&5ghghƖ  .... #...#.# #..... #....^# #...##..  #...### #...# .  #...# #...# ###### ##### ...# ### ##.# ##... #..# ##..####.####..#z.......#gh z   wight (polearm, dormant)ghI ghg m.zz)gh~ &6ghL gh _A wight comes into view. It is wielding a +3 halberd.Things that are here: _a +0 long sword; a +0 robeghm .... #...#.# #..... #....^# #...##..  #...### #...# .  #...# #...#  ##### ...# ### ##.# ##... #..# ##..####.####...z....@).z6=7Kinetic Grapnel _gh% .... #...#.# #..... #....^# #...##..  #...### #...# .  #...# #...#  ##### ...# ### ##.# ##... #..# ##..####.####..z...z..@.)z 2 wights (polearms, 1 dormant)ghghr>.zgh&8ghgh gh6y_A wight comes into view. It is wielding a +3 spear of freezing.gh$ R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh  .... #...#.# #.....  aGoodWitch the Tinkerer gh- g#....^# #...##.. #### Gnoll of Hepliaklqana ...... #...### #...# . .... Health: 58/58 ======================== #...# #...# #### Magic: 13/17 ==================------ ##### ...# ###... AC: 6Str: 12gh  ##.# ##...## EV: 12Int: 14 #..# ##..###  SH: 0Dex: 17 ############.####..##### XL:  8 Next: 37% Place: Dungeon:6 z....z.@.).............. Noise: ---------  Time: 6108.7 (0.0) ######################## g) +2 dire flail (pain)  Cast: Kinetic Grapnel  zz 2 wights (polearms, 1 dormant) _A wight comes into view. It is wielding a +3 spear of freezing.gh Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 halberd and wearing a +0 robeghfD .... #...#.# #.....  aGoodWitch the Tinkerer #....^# #...##.. #### Gnoll of Hepliaklqana ...... #...### #...# . .... Health: 58/58 ======================== #...# #...# #### Magic: 13/17 ==================------ ##### ...# ###... AC: 6Str: 12 ##.# ##...## EV: 12Int: 14 #..# ##..###  SH: 0Dex: 17 ############.####..##### XL:  8 Next: 37% Place: Dungeon:6 ghhpz....z.@.).............. Noise: ---------  Time: 6108.7 (0.0) ######################## g) +2 dire flail (pain)  Cast: Kinetic Grapnel  zz 2 wights (polearms, 1 dormant)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetgh6hAim: a wight, wielding a +3 halberd and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee.  (Press . to continue winding your bee.)ghr ....    #....^#    #...# .  #...# #...#  ghs##### ...#  ##.#  #..#   .zgh+s? ghOs7 zz) gh|s1gh?u0----==9.7 (1Winding gh}ghRt  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +3 halberd and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee.  (Press . to continue winding your bee.) _The wight hits you from afar with a +3 halberd!gh0  You continue winding your clockwork bee...  The wight hits you from afar with a +3 halberd.gh; G.zghS= P: 43/57 (58)-------10. DrainghM g _You feel drained.gh[ O  You continue winding your clockwork bee...gh.z4---1.. Draingh4 ghlR _The wight barely misses you.ghk  With a metallic buzz, your clockwork bee launches itself at the wight.ghǗ% .zzy, 1 ally target)y   clockwork bee (minion)The wight hits you from afar with a +3 halberd!gh{28-------==2Drainghgh: _Your clockwork bee stings the wight!gh .... #...#.# #..... #....^# #...##.. ##...### #...# . .#...# #...# ###### ...# ###.##.# ##...##..# ##..### #.####..#ghR ....zzy.@).#gh  The wight hits your clockwork bee with a +3 halberd!gh --3gh gh $: _Your clockwork bee stings the wight.gh Q  Your clockwork bee stings the wight.  gh OThe wight completely misses your clockwork bee.gh P: 14/17 =---4gh gh a _Your clockwork bee barely misses the wight.ghX z*zghdistracted, 1 a…)*   dormant clockwork bee (minion)The wight hits your clockwork bee with a +3 halberd!  Your clockwork bee stings the wight.ght9=------==5ghb _Your clockwork bee winds down and falls to the ground.ghF S .... #...#.# #..... #....^# #...##..  #...### #...# .  #...# #...#  ##### ...# ### ##.# ##... #..# ##..### #.####..gh  ....zz*@.) gh. fzzally target)gh --6gh< gh R _The wight barely misses you.gh yy   ghҁ ]3--gh gh _You wind your clockwork bee back up and it locks its sights upon the wight!gh\.... #...#.# #..... #....^# #...##.. ##...### #...# . .#...# #...# ###### ...# ###.##.# ##...##..# ##..### #gh5\.####..#....zzy.@).#ghj  Your clockwork bee stings the wight but does no damage.  The wight closely misses your clockwork bee.Your clockwork bee stings the wight!gh#qk.   wight (polearmghaq")gh} ealth: 29/58 =gh ~agic: 13/17-43-7 _The wight is destroyed!ghgh gh[_Your life force feels restored.ghA )* , ally target)*   dormant clockwork bee (minion)Your life force feels restored.locks its sights upon the wight.  Your clockwork bee stings the wight.  The wight hits your clockwork bee with a +3 spear of freezing.  The wight freezes your clockwork bee.  Your clockwork bee stings the wight but does no damage.gh ]30-8ghghUL _Your clockwork bee winds down and falls to the ground.ghŭ gh &9ghǵ gh S _The wight hits your dormant clockwork bee but does no damage.ghk  The wight hits your dormant clockwork bee with a +3 spear of freezing.ghU4=20ghghC _The wight freezes your dormant clockwork bee.gh .... #...#.# #..... #....^# #...##..  #...### #...# .  #...# #...#  ##### ...# ### ##.# ##... #..# ##..### ghp#.####.. .....z*@.) gh^  The wight hits you from afar with a +3 spear of freezing.ghdP: 24/57 (58)--=1Drainghgh[h _You feel drained. The wight freezes you.gh yy   ghD hP: 13/17 -gh gh _You wind your clockwork bee back up and it locks its sights upon the wight!gh / .... #...#.# #..... #....^# #...##..  #...### #...# .  #...# #...#  ##### ...# ### ##.# ##... #..# ##..####.####..z.....z@y.)z 2 wights (1 polearm, 1 dormant, 1 all…)gh 5  You swap places.gh[ ! .zzally target)A wight comes into view. It is wielding a +0 long sword.5--2gh ghK _The wight misses you.gh.... #...#.# #..... #....^# #...##.. ##...### #...# . .#...# #...# #ghE ##### ...# ###.##.# ##...##..# ##..### #.####..#ghg.z....zy@.).#ghgh .zYou swap places. Your clockwork bee stings the wight.  The wight hits you from afar with a +3 spear of freezing.ghi22/56-3ghgh _You feel drained. The wight freezes you. Your clockwork bee stings the wight.gh]~  gh~BCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh8*gh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the wight but does no damage.ghOm  The wight is almost destroyed.ghY  The wight closely misses you. Your clockwork bee stings the wight.gh'b#.z..)   wightghm ealth: 22/58 -agic: 11/17----50=4gh4nKinetic Grapnel _The wight is destroyed!gh?z _Your life force feels restored.ghR#,gh$gh}-.zy).(ally target)gh.I3--5gh.Kinetic Grapnelgh6gh(:I _Your clockwork bee locks its sights upon the wight.gh Z  The wight hits your clockwork bee but does no damage.ghH A--6ghH gh e _Your clockwork bee completely misses the wight.gh\: *gh *   dormant clockwork bee (minion)Your clockwork bee stings the wight.  ghbThe wight hits your clockwork bee with a +0 long sword.  Your clockwork bee stings the wight.ghh92=--gh7ghfghAL _Your clockwork bee winds down and falls to the ground.ghE5 .... #...#.# #..... #....^# #...##..  #...### #...# .  #...# #...#  ##### ...# ### ##.# ##...gh5v #..# ##..### #######.####.. ....z*)@..) ghtAgh3&8ghgh9U _The wight hits your dormant clockwork bee with a +0 long sword.ghk .... #...#.# #.....ghk #....^# #...##..  #...### #...# .  #...# #...#  ##### ...# ### ##.# ##... #..# ##..#######.####..ghl.z*@...)ghxa24=9gh}gh} _The wight hits your dormant clockwork bee but does no damage. _Items here: )) [[.ghn9 yy   gh5: N1-ghA gh;D _You wind your clockwork bee back up and it locks its sights upon the wight!gh .... #...#.# #..... #....^# #...##.. ##...### #...# . .gh #...# #...# ###### ...# ###.##.# ##...##..# ##..########.####..#gh .....zy)@..).#ghe 9  gh Your clockwork bee stings the wight but does no damage.  Your clockwork bee stings the wight!gh /=30gh gh M _The wight hits your clockwork bee with a +0 long sword!gh  Your clockwork bee stings the wight but does no damage.  The wight barely misses your clockwork bee.Your clockwork bee stings the wight.ghe] )gh+-6--1Kinetic GrapnelghghWM _The wight is destroyed!gh_ **   dormant clockwork bee (minion)gh o5=--2ghghL _Your clockwork bee winds down and falls to the ground.gh5 .... #...#.# #..... #....^# #...##..  #...### #...# .  #...# #...#  ##### ...# ### ##.# ##... #..# ##.. #######.####.. .....)*@...) gh=5#gh?&3ghqgh _Items here: )) [[.gh8OKPick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 halberd  b - a +3 spear of freezing Armour (select all with [)c - a +0 robe  d - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ghghX ghx.... #...#.# #.....aGoodWitch the Tinkerer#....^# #...##.. ## Gnoll of Hepliaklqana ......#...### #...# . .. Health: 25/58 ==========--------------#...# #...# ## Magic: 11/17 ===============---------##### ...# ###. AC: 6Str: 12ghI##.# ##... EV: 12Int: 14#..# ##..## SH: 0Dex: 17##############.####..### XL:  8 Next: 56% Place: Dungeon:6.....)*@...)............ Noise: ---------  Time: 6133.7 (0.0)######################## g) +2 dire flail (pain)Cast: Kinetic Grapnel*   dormant clockwork bee (minion)The wight barely misses your clockwork bee.Your clockwork bee stings the wight. _The wight is destroyed! gh_Your clockwork bee winds down and falls to the ground. _Items here: )) [[.  Okay, then.ghghgh\$gh&. _gh33ghX6gh>y2=ghAO6ghgh,ghgh Bghhe=ghghS7=ghigh] gh N3==gh"gh0 Your clockwork bee stings the wight. _The wight is destroyed! _Your clockwork bee winds down and falls to the ground. _Items here: )) [[. _You start resting.ghM3gh3gh5gh 8ghW8K8=gh:gh<gh<gh>ghAghA:==ghJCghEghEgh'HghJghJ#9ghK0=ghLghNghEO#4ghfO(=ghPgh3SghSghTghWghWE30=ghPYghr[gh[gh]ghi_gh_9=ghagh5dghdghKfghgghg91ghhghighj65==gh7jghjgh]l,gh;mghnghnL2=ghpghrghrghughxghx:==gh~{gh~,ghghHgh53=ghD6=ghghLghghghČghghkghghv=4=ghghghЗe=gh",gh ghwghK5=gh*gh . _Your dormant clockwork bee falls apart.gh066.7 (33.0)gh[7==7.7 (34ghgh2 ghV_Magic restored.ghdbIghHhBghElBghnghn#6ghoghuf==ghvghy,ghn{gh~i7=ghghgh&ghghυgh$ghKghgh׊ghAghpa8=ghghfghghghL,ghRghghS9=ghܜghWghghgh,ghѨgh,ghghgh"L40=ghgh`,ghBghghgh߼91gh3gh,ghgh;BghVghgh1gh ghN42=ghghghDghA3=ghghbghW,ghghvghghghghghLghZghK4=ghKghghHghgh#gh,ghk5=gh ghoghgh856=gh^ghSghghghoghghgh ghH$,gh*gh|*gh*?7=gh},gh,gh/,gh1gh3ghH4gh'6gh\8gh8%8ghI:ghFghJghENghN#9ghN(=ghPghRghSghTghVghRVghVghXghDXV50=ghYghZghG[gh ]gh_gh_ghTaghc,ghaeghggh3hK1=ghighr2=ghNugh8vghhvghNxghGzghzgh{gha~gh~ghTghgha%3ghBghTgh,ghtghGghK4=gh{ghÓghghghCgh|ghghIghםU5=ghgh,ghXgh,ghaghgh4gh±K6=gh=ghghgh4ghghghighk7=ghBgh)gh,ghghB,ghgh_ _You start resting.ghr.245.7 (78gh_Z8=6.7 (79gh gh" _HP restored.ghghsghghghXghgh',ghAghgh9=gh<ghmghghgh Xgh ghBgh,ghgh.ghjghgh4,gh0ghnghgh!gh##ghw#gh$gh&gh&ghA(gh*gh*gh0,gh;.,gh?5Xgh:,ghB<gh=gh}>ghd?ghA,ghBghPDghDghEghGghHghIghK,ghLghlNghNghOghQ,gh&SghTgh0UghgVghP_gh`ghaghcghdgh eghfghqh,ghighkghkghmgh(oghYoghpgh>rghrghtgh_x,ghzghZ},gh#gh4gh_ghghghg,ghʏgh,gh>ghgh;ghܖghgh7ghghޠghAghfgh`ghghgh9,ghghcngh˰ghZghghmghYghghghghgh9ghghUghfghvghgh`ghghAgh ghTgh@ghgh gh*ghqgh,ghgh,ghghnghghgh?ghgh,ghghghghxghBgh,gh^gh&ghrghghNghghghghAghgh<,ghghgh|Bgh,gheghgh!ghgh ghE gh!ghX$gh$gh&gh(gh(ghS*ghq,gh,ghi4Xgh4gh5gh6gh^:,gh:ghY=gh=gh>gh@AghAgh-CghEghEghHghYKghKghMgh,Q,ghqSgh|\ghH^gh^gh7`ghb,ghvdghSg,ghighEkghykghVmghpghpghwghlnghghghgh4ghɆ,gh-gh,ghghghڎghؐghg 345.7 (9 _You start waiting.gh-6.7 (100.0)ghghQ# _Done waiting.ghLAghtBgh'DghHFghFghLXghHO,ghVXghzY,gh^Zghi],gh _gh1b,ghdghfghWgghlghXn,ghghAghAAghHXghJ,ghLghNghNghAPghYRghRgh6TghW,gh%Xgh\\gh\ghx^ghPaghagh=dghRg,ghAighkgh#lghmghpghGpghqgh$tghtghzXgh|ghX}gh~ghTghghJghghghgh,ghighבghw[40mgh.gh$ghgh ghJghghgh&gh_ghkgh@BghԩghghghnghLghPghghghghNghqgh޼ghIghghghghghgh3gh ghghghYghH,ghBghgh,ghghzghghgh^,ghgh_ghgh_ghgh ghKgh,ghgh{ghghghghghgh gh gh ghw gh gh gh gh gh gh gh ghE gh gh% n 445.7 (99.0) _You start waiting.gh' -6.7 (100.0)ghR- gh0 # _Done waiting.gh gh gh- gh ghB ,gh gh gh gh} gh gh! gh$ gh$ gh& gh * ,gh + gh02 BghE3 gh~3 ghr5 ghU9 gh9 gh; gh> gh? ghXB ghE gh$F gh\H ghK ghLK ghL ghO ghP ghQ ghqT ghT ghV ghY ghZ gh^a Xghd ghd ghf ghn ,gh^p ghs gh2t ghv ghx gh .gh: gh{ ,gh gh Bgh ,gh gh Bgh' ngh gh< ghw gh gh^ ,gh ghP gh ghC Xgh gh gh gh ghU gh ght gh gh gh ghg gh; gh0 ghg ghV ghi gh gh gh( ghr gh gh  gh gh  gh% gho gh ghw gh ghZ gh:' nghR( gh+ ,gh, gh. gh] page down [PgUp|<] page up [Esc] exit[top]ghp@i - a +3 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 3.4 gh;q At current training (3%) you reach 16.0 in about 15.9 XLs.  Current attack delay: 1.3. Damage rating: 18 (Base 13 x 105% (Str) x 112% (Skill) + 3 (Ench)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off a wight on level 6 of the Dungeon. ghhqStash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon ghqw_________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.ghInventory: 10/52 gear slots Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  e - a +0 whip of electrocution  i - a +3 halberd  j - a +3 spear of freezing Missiles (go to first with ()  f - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit Wands (go to first with /)  e - a wand of paralysis (8) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - a scroll of poison  x - a scroll of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [hnb7mEsc] exit[top]ghV5e - a +0 whip of electrocution. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 3.4  At current training (3%) you reach 12.0 in about 9.5 XLs.  Current attack delay: 0.9. Damage rating: 7 (Base 6 x 105% (Str) x 112% (Skill)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off an orc on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}(w)ield, (d)rop, (=)adjust, or (i)nscribe.ghgh݇gh.... #...#.# #.....aGoodWitch the Tinkerer#....^# #...##.. ## Gnoll of Hepliaklqana ......#...### #...# . .. Health: 58/58 ========================#...# #...# ## Magic: 17/17 ========================ghwJ##### ...# ###. AC: 6Str: 12##.# ##... EV: 12Int: 14#..# ##..## SH: 0Dex: 17################.####..### XL:  8 Next: 56% Place: Dungeon:6#......).@...)............ Noise: ---------  Time: 6551.7 (0.0)########################## g) +2 dire flail (pain)Cast: Kinetic Grapnel gh_You start waiting. _Done waiting.  Things that are here: _a +0 long sword; a +0 robe gh_Items here: )) [[. _i - a +3 halberd; j - a +3 spear of freezinggh gh+2.7 (1gh _Done waiting.  Things that are here: _a +0 long sword; a +0 robe _Items here: )) [[. _i - a +3 halberd; j - a +3 spear of freezingYou drop a +0 whip of electrocution.ghXggh`BghOer  Things that are here:  a +0 long sword; a +0 robegh2iK _gh4kghkghIlghmghBpgh9qghrgh^sghLughughvghExgh1zghzghg{ghH}ghl,ghghgh,ghghghgh)ghgh{ghghghgh,ghҖghdghʘgh2ghoghghgh,ghghNghgh,gh<ghbXghصgh5ghghqghghŻgh ghgh;gh-ghgh;ghRghi,gh"ghZghghAghghghgh_ghghghgh?gh_ghghghgh/ghghgh8ghrghghghxghgh0gh$ghghghghvghghghgh,ghghtghmghghghgB  You see here a +0 scale mail.gh5 _ghwgh) o  You see here the human skeleton of Edmund.gh gh1  _gh gh gh,ghghghS,ghgh1gh,gh,gh6Zghg\ghcghdghgXgh6ighigh!jghkghm,gh5nghogh`qghqghmrghsghugh]ughvghwghayghygh#{gh#|gh}gh}gh~gh)gh;,gh gh܈gh,ghXghghghghghgh$ghoghSghgh,ghsgh.ghPghghأghgh|gḩghghgh,ghigh\gh"ghhghgheghgh+ghgh7ghӻgh+ghYgh  There is a stone staircase leading up here.  Items here: )))) [ ÷÷.ghgh _ghghghghghghgh},ghghnghTghghghghgh4gh9gh=gh,ghgh gh ,ghAghAghgh_gh gh gh,ghfgh\gh,ghghJghK,ghMghNghPghJQghRghSghVghVghWghaaghScghcgh:dghtfghgghJhghhghmgh9sXght,ghLugh2vghwghxghxghygh{ghk|gh|ghքghB ∆.  ..  ... .... S.#..  ###../#.$  #@'o#####∆ gh #.#.o?#.[ #.# o.#oYKinetic Grapnel#.## ..5.#..# oo.##.# o.ghRY   yak (asleep)#..# o∆o   orc priest (asleep)#.##o   orc wizard (asleep)########## #.#S   adder (asleep)(…)ghgh 634.7 (82.0)  You open the door.  An adder, a yak, 8 orcs and an ufetubus come into view.The ufetubus shouts! The yak bellows! You hear a bellow! You hear a shout!ghI  The orc shouts! You hear a shout! x2ghbgh(ghghgh3gh=Xghgh]k  An ufetubus comes into view.ghK .So..?#Y.o#olo5o5.oooYghP.l   iguana (wandering)o   orc priest (wandering) ########## #.# o   orc wizard(…)An orc comes into view. It is wielding a +0 club.The orc moves out of view.ghK====5.7 (83ghgh b _The ufetubus shouts! The orc wizard shouts! The orc shouts! You hear a bark!ghf  ∆.  ..  ...  ....  ..#..  ghgf ###..S#.$  #@o.#####∆  #.#..?#Y[  #.# .o#ol ghf ^ #.## o5o5  ghg #..# .oo  ##.# o.  #..# .∆  #.##   #.#gh  ∆.  ..  ...  ....  ..#..  ###..S#.$  #@o.#####∆  #.#..?#Y[  #.# .o#ol  #.## o5o5 #..# . ##.# o.  #..# .∆  #.##   #.#gh 4gh! gh& d _There are monsters nearby!gh  ∆.  ..  ...  ....  ..#..  ###..S#.$  #@o.#####∆  #.#..?#Y[  #.# .o#ol  #.## o5o5  #..# .oo  ##.# o.  #..# .∆  #.##   #.#gh0] ∆.  ..  ...  ....  ..#..  ###..S#.$  #@o.#####∆  #.#..?#Y[  #.# .o#ol  #.## o5o5 #..# . ##.# o.  #..# .∆  #.##   #.# _There are monsters nearby!gh ∆.  ..  ...  ....  ..#..  ###..S#.$  #@o.#####∆  #.#..?#Y[  #.# .o#ol  #.## o5o5 gh #..# .oo  ##.# o.  #..# .∆  #.##   #.#ghz ∆.  ..  ...  ....  ..#..  gh{}###..S#.$  #@o.#####∆  #.#..?#Y[  #.# .o#ol  gh>{#.## o5o5 ghp{#..# . ##.# o. gh{ #..# .∆  #.## gh{P  #.#gh3ghUghЛghd _There are monsters nearby!gh  ∆.  ..  ...  ....  ..#..  gh###..S#.$  #@o.#####∆  #.#..?#Y[  #.# .o#ol  #.## o5o5  #..# .oo  ##.# o.  #..# .∆  #.##   #.#gh0gh ∆.  ..  ...  .... ghL ..#..  ###..S#.$  #@o.#####∆  ghn#.#..?#Y[  gh#.# .o#ol  gh#.## o5o5 #..# .gh҅~ ##.# o. gh #..# .∆  gh#.##   #.#gh?ghghgh˯d _There are monsters nearby!gh _There are monsters nearby! _There are monsters nearby!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh/M *loYou shape a spike launcher from a nearby wall.gh( s `  The iguana hisses angrily. The orc shouts! x3; The orc priest shouts!ghw d  The rocky spike misses the orc.gh gh˱ gh1 ghS gh 6  You hear a shout!ghy  #.S/o∆Olo.ooooO   ogrel   iguanao   orc priestThe orc misses you.gh 9*gh  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!ghuQ ghb ^.S{#o55ol..oS   adderghOd 5---===-6.7 (1.0) gh!u gh! _Deactivating autopickup; reactivate with Ctrl-A.ghh##[............####../#.$.oS#####∆#..?#YO .# .{#o5.## 5ol...# oo.#.# o.#..# .∆S   adder.## o   orc########## #.#........# #.#ghfq7*ghMq  The rocky spike skewers the adder.ghl  The adder is heavily wounded.ghA.o   orcghP---7ghgh^P _The orc barely misses you.gh7 5*gh o  The rocky spike skewers the orc.gh{ ghx I oSS   addero   orcThe orc is heavily wounded.ghʧ O=-8gh gh Q _The orc closely misses you.ghN ##[................#..###../#.$.oS#####∆#..?#YO  .{#o5# 5ol..# oo#.# #..# .∆#........# #.#*ghn  The rocky spike skewers the orc!ghRS.S   adder-9ghZG _You kill the orc!ghx  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh_X z ##[.  aGoodWitch the Tinkerer ....  Gnoll of Hepliaklqana ...... .....  Health: 58/58 ======================== .....  Magic: 12/17 ================-------- ...#..  AC: 6Str: 12ghX  ###../#.$  EV: 12Int: 14 #.S.#####∆  SH: 0Dex: 17ghX  #.#..?#YO  XL:  8 Next: 56% Place: Dungeon:6ghX  #@# .{#o5  Noise: =--------  Time: 6639.7 (0.0)ghYY  #.## 5ol.  g) +2 dire flail (pain) #..# oo.  Cast: Kinetic Grapnel ##.# o.  #..# .∆  gh|Y #.## S   adder ghY W ########## #.#  #........# #.#  #........# #.# ghY 9_You kill the orc!ghY Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh Z Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetgh*Z fAim: an adder (heavily wounded)ghQN+##[.aGoodWitch the Tinkerer....Gnoll of Hepliaklqana ...........ghN5Health: 58/58 ========================.....Magic: 12/17 ================--------...#..ghN[AC: 6Str: 12ghN###../#.$EV: 12Int: 14#.*.#####∆SH: 0Dex: 17ghN#.#..?#YOXL:  8 Next: 56% Place: Dungeon:6gh O#@# .{#o5Noise: =--------  Time: 6639.7 (0.0)#.## 5ol.g) +2 dire flail (pain)gh7O#..# oo.Cast: Kinetic Grapnel##.# o.ghXOj#..# .∆#.##ghOS   adder########## #.##........# #.#ghO#........# #.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  gh:PPress: ? - help, Dir - move targetAim: an adder (heavily wounded)  You lock target on the adder and prepare to deploy your bee.gh&`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (heavily wounded)  You lock target on the adder and prepare to deploy your bee.  (Press . to continue winding your bee.)gh,ghgh5)S5   ufetubusghc=40.7 (1Winding ghghL _The rocky spike misses the adder. The adder closely misses you.ghj2*ghdC  You continue winding your clockwork bee...  The rocky spike skewers the ufetubus.gh gh9 5{The ufetubus is moderately wounded.gh W-1. gh $ gh D_The adder barely misses you.ghq 2*ghpn  You continue winding your clockwork bee...  The rocky spike skewers the ufetubus.ghJ 5The ufetubus is severely wounded.gh 3==-2.. ghj gh = _The adder bites you but does no damage.gh5y #y(ally target)y   clockwork bee (minion)ghy\With a metallic buzz, your clockwork bee launches itself at the adder.ghz^6-3gh?gh%h _The adder bites you. The adder closely misses you.gh/K 8..........ghhK ...####../#.$5{.#####∆S#..?#YO ghK y# .{#o5# 5ol.ghK ..# oo#.# ghK #..# .∆##ghK v########## #.# ........##ghL ghY Z  You swap places. Your clockwork bee stings the adder.gh:[ gh] gh o.5   ufetubuso   orc7-4{ _The adder dies!ghl (ally target)Your clockwork bee locks its sights upon the orc.  Your clockwork bee misses something.  Something hits your clockwork bee but does no damage.gh.=5gh gh\"M _Your clockwork bee stings something but does no damage.gh  Something misses your clockwork bee.7-==6ghghM _Your clockwork bee stings something but does no damage.gh1  Your clockwork bee stings something!  Something hits your clockwork bee but does no damage.7 _Your clockwork bee completely misses something.gh  Something hits your clockwork bee.4=8gh( gh B _Your clockwork bee closely misses something.gh}  Your clockwork bee barely misses something.  Something barely misses your clockwork bee.gh}gh:ghDM8=9ghЉghAB _Your clockwork bee closely misses something.gh<  Something barely misses your clockwork bee.50ghŶghB _Your clockwork bee closely misses something.gh7 Something barely misses your clockwork bee. _Your clockwork bee closely misses something.  Something barely misses your clockwork bee.gho8&1gh hh> hht? hhb@ hhA hhB hh$V #)o?#lY.j....jjY.jo.S.S   water moccasin (wandering)hhoV j   gnoll sergeant (polearm)l   iguanahho[ `2---=7hhm hhr a _A water moccasin comes into view.hh  ### ##[.[ #..... ...... #...... ...#... ###../#.$. #@).#####? #)#)o?#lY. #)#j..#jY. #.##..jjY. #..#..jo.S ##.##..... #..# ##...l   iguana #.## ###o   orc priest # #.#[33hh kmjjj 4 gnolls (3 polearms, 1 missile) hh$hh&hhb&hh&hhB,nhhBoj....#Yjjj.o.j   gnoll sergeant (polearm)l   iguanao   orc priest3==----8hh1WhhZhh:/#####[.[#........#.....####../#.$.)o#####?#j.?#lY.)#...#YY.##.jjj..#..o..S#.##.....#..# ##..o   orc## ############# #.#........hh;7*hh>%`hhٗhh#hh8hh'/j.hhi)hhzj   gnoll sergeant (polearm)hhhhl==--9hhhh _The rocky spike misses the orc. _Items here: )))) [[.hh|##[.[#..........#........#..###../#.$.j.#####?)#).?#lY.#...#Y.##.jjj..#..o..S#.##.....#..# #### #############hhP#........hh 6*hhP  The rocky spike skewers the gnoll sergeant.hh7t jThe gnoll sergeant is lightly wounded.hh9'10hh"Ehh$K _The gnoll sergeant closely misses you. _Items here: )) ††.hhů  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh!  ##[.[  aGoodWitch the Tinkerer #.....  Gnoll of Hepliaklqana ...... ......  Health: 59/59 ======================== #......  Magic: 10/17 ==============---------- ...#...  AC: 6Str: 12 ###../#.$.  EV: 12Int: 14 #.j.#####?  SH: 0Dex: 17 #)#).?#lY.  XL:  8 Next: 80% Place: Dungeon:6 hh" #@#...#YY.  Noise: =--------  Time: 6710.7 (0.0) #.##.jjj..  g) +2 dire flail (pain) #..#..o..S  Cast: Kinetic Grapnel ##.##.....  #..# ##...  #.## ###  j   gnoll sergeant (polearm)  ########## #.#  #........# #.#  #........# #.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh## Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear of venom, wearing +0 swamp dragon  scales and wearing a +0 kite shield (lightly wounded)hhbs##[.[aGoodWitch the Tinkerer#.....Gnoll of Hepliaklqana ............Health: 59/59 ========================#......Magic: 10/17 ==============----------...#...AC: 6Str: 12###../#.$.EV: 12Int: 14#.*.#####?SH: 0Dex: 17#)#).?#lY.XL:  8 Next: 80% Place: Dungeon:6#@#...#YY.Noise: =--------  Time: 6710.7 (0.0)#.##.jjj..g) +2 dire flail (pain)#..#..o..SCast: Kinetic Grapnel##.##.....#..# ##...#.[hh]t33m## ###j   gnoll sergeant (polearm)########## #.##........# #.##........# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear of venom, wearing +0 swamp dragon  scales and wearing a +0 kite shield (lightly wounded)  You lock target on the gnoll sergeant and prepare to deploy your bee.hhRPress: ? - help, Dir - move target: a gnoll sergeant, wielding a +0 spear of venom, wearing +0 swamp dragon  scales and wearing a +0 kite shield (lightly wounded)  You lock target on the gnoll sergeant and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the gnoll sergeant but does no damage.hh jThe gnoll sergeant is lightly wounded.  The gnoll sergeant hits you from afar with a +0 spear of venom.hh3===---=1.7 (1Pois Winding hhhh?Q _You are poisoned.hh6*hhz  You continue winding your clockwork bee...  The rocky spike skewers the gnoll sergeant.hhp jThe gnoll sergeant is lightly wounded.  You feel sick.hhq2----2. hhzhh}E _The gnoll sergeant hits you but does no damage.hh6< 6*hh  You continue winding your clockwork bee...  The rocky spike skewers the gnoll sergeant but does no damage.hh t jThe gnoll sergeant is lightly wounded.hhE 0--3.. hh  _You feel sick. The gnoll sergeant barely misses you.hhNL*, ally target)hh.Oy   clockwork bee (minion)hh)  With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant.The rocky spike skewers the gnoll sergeant.hh jyThe gnoll sergeant is lightly wounded.hhPj49--4hhhhc _You feel sick. The gnoll sergeant misses you.hhJ #.........#......####../#.$.j.#####?)#).?#lY.y#...#Y#.jjj...#..o..Shh U#.##.....#..# #### ############# #.# ........##hh 6*hh  hhj / You swap places.hh;O  The gnoll sergeant blocks the rocky spike.hh,W jy)You feel sick.hhWw-1=-5hhbhhjfk _The gnoll sergeant closely misses your clockwork bee.hh[6 #You feel sick.  Your clockwork bee closely misses the gnoll sergeant.The gnoll sergeant completely misses your clockwork bee.hho9U8-6hhM _Your clockwork bee completely misses the gnoll sergeant.hh( hh) You feel sick.  The gnoll sergeant barely misses your clockwork bee.hh-77hhEY _Your clockwork bee stings the gnoll sergeant!hh @  You feel sick.  Your clockwork bee stings the gnoll sergeant.  The gnoll sergeant barely misses your clockwork bee.6-8hhhhL _The gnoll sergeant blocks your clockwork bee's attack.hh#D_M _The gnoll sergeant blocks your clockwork bee's attack.  You feel sick.  You are no longer poisoned.The gnoll sergeant barely misses your clockwork bee.hh Nf-=9hhpQhhUC _Your clockwork bee stings the gnoll sergeant!hhp  The gnoll sergeant blocks your clockwork bee's attack.  The gnoll sergeant hits your clockwork bee with a +0 spear of venom!  Your clockwork bee stings the gnoll sergeant.hh=)y   clockwork bee (minion)hh87/6037hh0L==20Kinetic Grapnelhhbhh hh@_The gnoll sergeant dies!hh8 ##[.[#... ...#... ...#..##../#.$..).#####?y#).?#l...#YY##.jjj....#..o..S##.##...# ##... #.## ############ hh|wj*j   gnoll*   dormant clockwork bee (minion)--1Kinetic Grapnelhh2hhe hh_Your clockwork bee winds down and falls to the ground. _Items here: )) ††.hh#8 D(ally target)hhK< 2==-2hhG hhJ S _The gnoll hits your dormant clockwork bee but does no damage.hh_yy   hhN1-hhhh _You wind your clockwork bee back up and it locks its sights upon the gnoll!hhŝ jjdistracted, ally target)Your clockwork bee barely misses the gnoll.The gnoll closely misses your clockwork bee.hh T8=3hh hh : _Your clockwork bee stings the gnoll.hht _  Your clockwork bee stings the gnoll!hh< YY   yakhh d=-84hhhhhE _The gnoll dies!hhP   yak (ally target)Your clockwork bee locks its sights upon the yak.  Your clockwork bee stings the yak!hh&5hhܜhhNJ _The yak gores your clockwork bee but does no damage.hhN  Your clockwork bee stings the yak.  The yak closely misses your clockwork bee.hh .96hh hhM c _Your clockwork bee completely misses the yak.hh0 **   dormant clockwork bee (minion)The yak gores your clockwork bee! Your clockwork bee stings the yak!hh4.=7hhuGhhKL _Your clockwork bee winds down and falls to the ground.hhqLt2=-8hh>WhhZ? _The yak gores your dormant clockwork bee.hh yy   hhZ `1--hh hh  hh q_You wind your clockwork bee back up and it locks its sights upon the yak!hhU$ YY  distracted, ally target)Your clockwork bee stings the yak.  The yak barely misses your clockwork bee.hh%650=hh&9hh1hh,4K _Your clockwork bee stings the yak but does no damage.hht YY  Your clockwork bee barely misses the yak.hh'30hhhh{ _The yak misses your clockwork bee. Your clockwork bee stings the yak!hhG  Your clockwork bee stings the yak!hhXhh'jj   gnoll (polearm, missile)hh9hhH##[.[aGoodWitch the Tinkerer#.....Gnoll of Hepliaklqana ............Health: 50/60 ====================----#......Magic: 11/17 ===============---------...#...AC: 6Str: 12###../#.$.EV: 13Int: 14#.j.#####?SH: 0Dex: 17#y#).?#lY.XL:  8 Next: 106% Place: Dungeon:6#@#...#YY.Noise: ---------  Time: 6731.7 (1.0)#.##.jjj..g) +2 dire flail (pain)#..#..o..SCast: Kinetic Grapnel##.##.....#..# [40hh7Im##...#.## ###j   gnoll (polearm, missile)########## #.#y   clockwork bee (minion)#........# #.##........# #.#The yak barely misses your clockwork bee. _Your clockwork bee stings the yak but does no damage.  Your clockwork bee barely misses the yak. _The yak misses your clockwork bee. Your clockwork bee stings the yak!  Your clockwork bee stings the yak! _The yak dies!hhI  -  Your clockwork bee barely misses the yak. _The yak misses your clockwork bee. Your clockwork bee stings the yak! hhJ Your clockwork bee stings the yak! _The yak dies!Your Dodging skill increases to level 7!You have reached level 9!hhQV/  --more--hh3  Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 14, Dex 11.Increase (S)trength, (I)ntelligence, or (D)exterity? hhto 4/65-8-49 3% hh)q U _You feel stronger. x2hh B * , ally target)*   dormant clockwork bee (minion)Your clockwork bee locks its sights upon the gnoll.  hh aYour clockwork bee stings the gnoll!  Your clockwork bee winds down and falls to the ground.hh ~  The gnoll throws a throwing net.  The throwing net hits your dormant clockwork bee.hh jj   gnoll (polearm, ally target)hh ]5===2hhL hh F _The net is caught on your dormant clockwork bee!hhsvhh}.-3hhwhhGK _The gnoll misses you.hhv yy   hhx a0---hh hh5 _You wind your clockwork bee back up and it locks its sights upon the gnoll!hh I  Your clockwork bee stings the gnoll!hhhhYY   yakhh*64-4hh`hhQ!E _The gnoll dies!hht   yak (ally target)Your clockwork bee locks its sights upon the yak.  Your clockwork bee stings the yak. The yak gores your clockwork bee.hh[6=1==5hh%%hh)8 _Your clockwork bee stings the yak.hh( n  Your clockwork bee barely misses the yak.hhQ &6hh hh&# J _The yak gores your clockwork bee but does no damage. hhn  Your clockwork bee barely misses the yak. hh.=7 hh hh& { _The yak misses your clockwork bee. Your clockwork bee stings the yak! hh>[ * *   dormant clockwork bee (minion)Your clockwork bee stings the yak!  Your clockwork bee winds down and falls to the ground.8 hhj hhp? _The yak gores your dormant clockwork bee! hhi8  hhkp7==9 hhu hh]w? _The yak gores your dormant clockwork bee!!hh>yy   0-!hh[ _You wind your clockwork bee back up and it locks its sights upon the yak!!hhN2j  Your clockwork bee stings the yak! Your clockwork bee stings the yak.!hh3!hh@qoo   orc priest!hhV=-13--40  Your Staves skill increases to level 4!Your Ranged Weapons skill increases to level 4!  Your Throwing skill increases to level 4!  Your Armour skill increases to level 4!  Your Shields skill increases to level 4!  !hhVZYour Unarmed Combat skill increases to level 4!!hh?n _Your Evocations skill increases to level 4!!hh0 xUnarmed Combat _Your Evocations skill increases to level 4!Your clockwork bee locks its sights upon the orc priest.  Your clockwork bee stings the orc priest!  The orc priest misses your clockwork bee.  Your clockwork bee stings the orc priest.!hhU= )y   clockwork bee (minion)!hh]F 1=4==1Kinetic Grapnel!hhL !hhl ` _The orc priest dies!!hhCd !hhl l*l   iguana*   dormant clockwork bee (minion)!hhn N8--2Kinetic Grapnel!hhcw !hhhy  !hhy F_Your clockwork bee winds down and falls to the ground."hh[ yy   "hh,] a0---"hh]j  _You wind your clockwork bee back up and it locks its sights upon the iguana!#hh^  (ally target)  Your clockwork bee stings the iguana. The iguana bites your clockwork bee.#hhN`.=3#hhl#hhp; _Your clockwork bee stings the iguana.#hh3j  Your clockwork bee barely misses the iguana.The iguana misses your clockwork bee. Your clockwork bee stings the iguana!#hhu)y   clockwork bee (minion)#hh{-64Kinetic Grapnel#hh#hhF _The iguana dies!#hh#hh5;j*j   gnoll (polearm)*   dormant clockwork bee (minion)#hhۛM9-5Kinetic Grapnel#hhר#hhL _Your clockwork bee winds down and falls to the ground.$hh yy   $hhm"x9/18 --$hhb+$hh. _You wind your clockwork bee back up and it locks its sights upon the gnoll!$hhP  , ally target)Your clockwork bee stings the gnoll! Your clockwork bee stings the gnoll.=6$hh $hh K _The gnoll misses you.$hh= I  Your clockwork bee stings the gnoll!$hh@ $hhHK O )$hhO j10/18=7-7$hhZ $hh\ E _The gnoll dies!%hh~ *, ally target)*   dormant clockwork bee (minion)Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee stings the gnoll.  Your clockwork bee winds down and falls to the ground.%hh]4--=8%hhe%hhC _The gnoll hits you from afar with a +0 spear.%hhN yy   9/18 -%hh< %hh _You wind your clockwork bee back up and it locks its sights upon the gnoll!&hh-$  Your clockwork bee barely misses the gnoll.Your clockwork bee stings the gnoll.48----9&hh&.&hh/C _The gnoll hits you from afar with a +0 spear!&hh*  Your clockwork bee barely misses the gnoll.The gnoll completely misses you. Your clockwork bee stings the gnoll!&hh'$y   clockwork bee (minion)&hh`50Kinetic Grapnel&hh,&hh0E _The gnoll dies!&hhM&hhU/o*o   orc*   dormant clockwork bee (minion)&hhWE-1Kinetic Grapnel&hhu`&hhbL _Your clockwork bee winds down and falls to the ground.'hh/yy   'hh*h8----'hh'hh _You wind your clockwork bee back up and it locks its sights upon the orc!'hhH (ally target)Your clockwork bee barely misses the orc. x2'hhM g9=-=2'hhS 'hhV I _The orc hits your clockwork bee with a +0 hand axe.'hh  Your clockwork bee closely misses the orc.The orc closely misses your clockwork bee.'hh1 ]9==3'hhS 'hht _ _Your clockwork bee barely misses the orc.(hhq  Your clockwork bee stings the orc.(hh&4(hh(hhU` _The orc closely misses your clockwork bee.(hh oo  distracted, ally target)Your clockwork bee misses the orc.The orc barely misses your clockwork bee.(hh<@50=(hh5(hh(hhR8 _Your clockwork bee stings the orc.(hh/G  Your clockwork bee stings the orc.(hh9$y   clockwork bee (minion)(hh>g-6Kinetic Grapnel(hhCH(hh1KC _The orc dies!(hhlB **   dormant clockwork bee (minion)(hhD ]==-7(hhOZ b _Your clockwork bee winds down and falls to the ground.)hh/)hhq0)hh;)hhD  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.))hhv C8 _)hh0 )hh *hh*hh:.19*hh*hh*hh@*hhpB[10/18=60*hh6N*hhP*hh *hh2 *hh( *hh+  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)+hhp+hhr+hh~+hhP  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _,hh,hh3>(,hh&1,hh,hh _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee.,hhaUKM ### ##[.[#.... .....#..... ...#..##../#.$..$.#####?).?#l)#...#YY##.jjj..#..#..o..S#,hh^,hh`T2=2,hhj,hh|a  e - a throwing net,hhP}+3.7 (2,hh,hh)J _Items here: )))) [[.,hh+GZM ### ##[.[#.. ..#... ...#..##../#.$.$.#####?)#).?#.Y)#.s.#..#.##...........Y   yak (wandering)# ##..s   scorpion (wandering),hhXK,,hhfTus#Y[.,hhT4,hhW^=4.7 (1Kinetic Grapnel,hhd,hh1h[ _A scorpion comes into view.-hhy### ##[.[ #..... ...... #...... ...#... ###../#.$. #.@.#####? #)#).s#Y[. #)#...#... #.##......#..#......##.##..... #..# ##... #.## ### -hh:-hhh-hh-hh^3=5-hhͻ-hh  There is an open door, spattered with blood here. _Items here: $ )))))))) [[[[[ ††††††./hhR  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./hhF  aGoodWitch the Tinkerer ###  Gnoll of Hepliaklqana ...... ##[.[  Health: 53/65 ===================----- #.....  Magic: 7/18=========--------------- ......  AC: 6Str: 14 #......  EV: 13Int: 14 ...#...  SH: 0Dex: 17/hh ###../#.$.  XL:  9 Next: 17% Place: Dungeon:6 #.@.#####?  Noise: ---------  Time: 6765.7 (0.0) #)#).s#Y[.  g) +2 dire flail (pain) #)#...#...  Cast: Kinetic Grapnel #.##......  #..#......  /hh##.##.....  Y   yak #..# ##...  s   scorpion (wandering) #.## ### /hh ########## #.# _Items here: $ )))))))) [[[[[ ††††††.  /hh@3Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./hhdAiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target/hhMAim: a scorpion (wandering, hasn't noticed you)/hh]\  aGoodWitch the Tinkerer ###  Gnoll of Hepliaklqana ...... ##[.[  Health: 53/65 ===================----- #.....  Magic: 7/18=========--------------- ......  AC: 6Str: 14 #......  EV: 13Int: 14 ...#...  SH: 0Dex: 17 ###../#.$.  XL:  9 Next: 17% Place: Dungeon:6 #.@.#####?  Noise: ---------  Time: 6765.7 (0.0) #)#).s#Y[4/hh`*0m[.  g) +2 dire flail (pain) #)#...#...  Cast: Kinetic Grapnel #.##......  #..#......  ##.##.....  Y   yak #..# ##...  s   scorpion (wandering) #.## ###  ########## #.#Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (wandering, hasn't noticed you)  You lock target on the scorpion and prepare to deploy your bee./hhiH ###  ##[.[      #...... /hhi" ...#...  .$.  #.@.#####?  #)#)s?#.[.  Y..  .. /hhi   #..# ##... s/hhjw #.##    /hhl8===6.7 (1Winding /hh#{/hhonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (wandering, hasn't noticed you)  You lock target on the scorpion and prepare to deploy your bee. _(Press . to continue winding your bee.)/hh ,/hh ls..Y/hh{ X--7. /hhZ /hh" @ _You continue winding your clockwork bee...0hhO  You continue winding your clockwork bee...0hh=0hh{ YY.YY 2 yaks (1 wandering)The scorpion stings you.0hh0-=-8.. 0hh 0hhKV _A yak comes into view.0hh>1n  With a metallic buzz, your clockwork bee launches itself at the scorpion.0hh10hh20hhA/y?YY.(ally target)y   clockwork bee (minion)0hhBs45---90hhP0hhkS1 _The scorpion stings you. x20hht ### ##[.[ #..... ...... #...... ...#... ###../#.$. #@ys#####? #)#).?#.Y. #)#.Y.#... #.##...... #..#...... ##.##..... #..# ##... #.## ###  # #.#0hh0hh:0hh[ Y.?#.[..#.YYY You swap places. Your clockwork bee stings the scorpion!0hhhB=700hh0hhz] _The scorpion misses your clockwork bee.1hh1hh, .Ydistracted) Your clockwork bee stings the scorpion!  The yak barely misses your clockwork bee.1hh -&11hh71hh; _The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion.1hh%1hhł_  The scorpion stings your clockwork bee but does no damage.1hhMSY.YS   water moccasin (wandering)s   scorpion (ally target)y   clockwork bee (minion)1hh6--9==21hhT1hh _Your clockwork bee misses the scorpion. The yak gores your clockwork bee.2hhu  Your clockwork bee stings the scorpion but does no damage.2hh`, S.Y.distracted)The scorpion barely misses your clockwork bee.The yak barely misses your clockwork bee.2hhӠ&32hh2hhe _Your clockwork bee closely misses the scorpion.2hh ,2hh'{  The scorpion stings your clockwork bee! Your clockwork bee stings the scorpion.2hh) S.*†Y.(1 ally target)S*   dormant clockwork bee (minion)  The scorpion dies!Your clockwork bee winds down and falls to the ground.2hh2T==21=42hh=2hh)A? _The yak gores your dormant clockwork bee!2hh< 2hh 2hhb 2hh .Y.*   dormant clockwork bee (minion)2hh; _47=-52hh( 2hh ? _The yak gores your dormant clockwork bee!3hhtqyy   8---3hhY _You wind your clockwork bee back up and it locks its sights upon the yak!3hh  Your clockwork bee stings the yak. The yak gores your clockwork bee!  Your clockwork bee stings the yak.3hhu&63hh3hh` _The yak closely misses your clockwork bee.3hhC 3hh  SS   water moccasiny   clockwork bee (minion)Your clockwork bee stings the yak! The yak misses your clockwork bee.The yak barely misses your clockwork bee.The water moccasin misses your clockwork bee.3hh; &73hhM 3hh 8 _Your clockwork bee stings the yak!3hhG. 1The water moccasin misses your clockwork bee.Your clockwork bee stings the yak!  Your clockwork bee barely misses the yak.  The yak gores your clockwork bee!  The yak gores your clockwork bee!3hhH> b$3hh*? e9===83hhK l _Your clockwork bee is destroyed!4hhK4hh\G.S4hhx]i8=--94hh:g4hhi4hh R  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hh 8*4hh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the water moccasin.4hhi #SThe water moccasin is lightly wounded.  The water moccasin closely misses you.4hh8h7---==804hhʛ4hhF _The water moccasin bites you but does no damage.5hhD(#####[.[#........#.....####../#.$.SY#####?#Y.?#.[.)#...#...##......#.....5hh(#.##....#..# ##..   yak## ##############........5hh17*5hh o  The rocky spike skewers the yak.5hh\~ YThe yak is severely wounded.5hh.-15hh"5hh$ _The water moccasin barely misses you. _Items here: )))) [[.5hhr{ ##[.[#..........#........#..###../#.$.SY#####?)#Y.?#.[....#...##....#.###..# ##5hhrK#........# #.#5hh 6*5hhXz  The rocky spike skewers the water moccasin.5hh,5hh} Y†SY   yakS   water moccasinThe water moccasin is moderately wounded.5hhG9=-5hh25hh5hhq _The water moccasin bites you but does no damage. _Items here: )) ††.5hh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hh ##[.[  aGoodWitch the Tinkerer #.....  Gnoll of Hepliaklqana ...... ......  Health: 49/65 ==================------ #......  Magic: 4/186hhc=====------------------- ...#...  AC: 6Str: 14 ###../#.$.  EV: 13Int: 14 6hh#.Y†#####?  SH: 0Dex: 17 #S#Y.?#.[.  XL:  9 Next: 21% Place: Dungeon:6 6hh#@#...#...  Noise: =--------  Time: 6782.7 (0.0) 6hh1[#.##......  g) +2 dire flail (pain) #..#......  Cast: Kinetic Grapnel 6hhխ##.##.....  #..# ##...  #.## ###  Y   yak  ########## #.# S   water moccasin  #........# #.#  #........# #.# _Items here: )) ††.  6hhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target6hhOqAim: a water moccasin (moderately wounded)6hh##[.[aGoodWitch the Tinkerer#.....Gnoll of Hepliaklqana ............Health: 49/65 ==================------#......Magic: 4/18=====-------------------...#...AC: 6Str: 14###../#.$.6hh$EV: 13Int: 14#.*†#####?SH: 0Dex: 17#S#Y.?#.[.XL:  9 Next: 21% Place: Dungeon:6#@#...#...Noise: =--------  Time: 6782.7 (0.0)#.##......g) +2 dire flail (pain)#..#......6hhdvCast: Kinetic Grapnel##.##.....#..# ##...#.## ###Y   yak6hh########## #.#S   water moccasin#........# #.#6hh.#........# #.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded)  You lock target on the water moccasin and prepare to deploy your bee.6hh Aiming: Launch Clockwork Bee (dangerous; 3%Press: ? - help, Dir - move target: a water moccasin (moderately wounded)  You lock target on the water moccasin and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the yak.6hh$ y YThe yak is almost dead.6hhs% 8-=3.7 (1Winding 6hht. 6hh1 3 _The water moccasin bites you.6hhN 6*6hhC) w  You continue winding your clockwork bee...  The rocky spike skewers the yak.6hh} |  The yak is almost dead.6hhO YYY 2 yaks-4. 6hh 6hh E _The water moccasin barely misses you.6hh0 7hhU6*7hhw  You continue winding your clockwork bee...  The rocky spike skewers the yak.7hho1@  The yak is lightly wounded.7hhwEd$   yak43---5=-5.. 7hhK7hhSN 7hhyNl_The water moccasin closely misses you. The water moccasin bites you.7hh*(ally target)y   clockwork bee (minion)7hhX  With a metallic buzz, your clockwork bee launches itself at the water moccasin.The rocky spike skewers the yak.7hhS   water moccasin (ally target)y   clockwork bee (minion)7hhtV  You kill the yak!7hhI†Y)yY   yakS   water moccasin (ally target)y   clockwork bee (minion)7hh; Fabricator--=306 _The water moccasin closely misses you.Your Stealth skill increases to level 6!7hh _Your Forgecraft skill increases to level 8!8hhS#.........#......####../#.$†Y†#####?S#).?#.[.y#...#..#.....##.###..# #### ############# #.# ........##  You swap places.  Your spike launcher falls apart as you grow too distant to maintain it.  The water moccasin bites your clockwork bee. #Y$  Your clockwork bee stings the water moccasin!78hh68hh 8hh98hh~4_The water moccasin bites your clockwork bee.8hhBn  Your clockwork bee closely misses the water moccasin.The water moccasin closely misses your clockwork bee.88hhn8hhqc _Your clockwork bee misses the water moccasin.8hhQ  The water moccasin bites your clockwork bee.8hhf\4=98hh8hhK 8hhuH_Your clockwork bee stings the water moccasin but does no damage.8hh/  The water moccasin closely misses your clockwork bee.Your clockwork bee stings the water moccasin.  The water moccasin bites your clockwork bee.8hh 1 '908hh,@ 8hh(C j _Your clockwork bee barely misses the water moccasin.9hhw  The water moccasin bites your clockwork bee.  Your clockwork bee stings the water moccasin!9hhz]  The water moccasin dies!9hh†Y*(ally target)*   dormant clockwork bee (minion)9hh.=6/19=619hh9hh|L _Your clockwork bee winds down and falls to the ground.9hh 8 9hh~!B529hh*9hhn-? _The yak gores your dormant clockwork bee.:hhUHyy   :hhIT5-:hhR:hhGV _You wind your clockwork bee back up and it locks its sights upon the yak!:hht   Your clockwork bee barely misses the yak.Your clockwork bee stings the yak.:hhu&3:hhW:hhڄ_ _The yak barely misses your clockwork bee.:hh  Your clockwork bee stings the yak.  The yak completely misses your clockwork bee.:hh٧ &4:hh :hhe K _Your clockwork bee stings the yak but does no damage.:hhG  Your clockwork bee stings the yak.:hhy#6:hh5:hhr:hh6J _The yak gores your clockwork bee but does no damage.;hh&+ **   dormant clockwork bee (minion)Your clockwork bee stings the yak but does no damage.  Your clockwork bee winds down and falls to the ground.;hhH-=6;hh;hh? _The yak gores your dormant clockwork bee!;hhU;hhVd6=-7;hhhb;hheR _The yak gores your dormant clockwork bee but does no damage.hhw>hhj^  The yak is severely wounded.The rocky spike skewers the yak.>hh~ YThe yak is severely wounded.>hh8==800.8 (1.1>hhx>hhP _The yak barely misses you.>hhp *You barely miss the yak.>hhv  The yak is severely wounded.The rocky spike skewers the yak!>hh YThe yak is almost dead.37----1.9 _The yak gores you!>hh~%O  You hit the yak. The yak writhes in agony.>hh/C)>hh;8/66------45-3.0Kinetic Grapnel>hhE>hh+HG _You kill the yak!@hhT@hh@hh@hh@hhҕ9=5=@hh^,@hh@hh,@hh@hh@hhL40=@hh@hhUO=@hheX@hhJp16=@hh@hh,@hh@hhQ,@hh@hhM@hh@hh]@hhX2==@hh@hhc,@hhb@hhT@hh@hh@hh@hhw3=7=@hh6 @hh{ @hh @hh@hh@hh<@hh_@hhD@hhS4=@hhA"@hhN%@hh%9=@hhG(@hhe,@hh,@hhB/@hh2@hh23G5=8@hh_31==@hh5@hh^9,@hh<@hhO?@hh?@hhB@hhIF@hhF@hh I@hhL@hhL66==@hh*M@hhzR@hh'X,@hh\@hh_@hh`S9=@hhb@hhf@hhgN47=@hhi@hhq,@hhet@hhw@hhx@hhz@hh ~@hhi8==@hhl@hh@hhe@hh@hh܎@hh;10/19=@hh;@hh@hh@hhʕ%9@hh@hh@hh@hh@hh,@hh @hh@hh[#=@hh@hh@hh@hh9@hh_E50=@hh^@hh @hhJ@hh@hhT@hhxM1=@hh@hh@hh0@hhdN1=@hh@hh/@hhv@hh@hhF@hh@hh@hhm2=@hh#@hh[,@hh@hhTd2==@hh@hh@hhXK3=@hh\@hh@hh_@hhI@hh ,@hhf @hh;~4===@hh=@hh,@hh@hh"c3=@hh &@hh=(@hh(@hh*@hhU5=@hhbs=6=4=7@hhu@hh|,@hh-=8=5=@hh@hhwB@hh@hhU9=@hh@hh,@hh@hh@hh9=@hhz@hh@hh&60@hh@hh(@hhBL6==@hh@hh,@hh@hh@hhD1=@hh?@hhf,@hh@hh& s#--76.0 (73.0)@hh 8-@hh@hhw^ _You start resting.@hh @hh"@hh*f==@hh/@hh0U2=@hh2@hhI6@hh 7K7=@hh<@hhC,@hhE@hh4J;3@hhM@hhP,@hh]S@hh[O=@hhb,@hhZc@hhIf@hh!m4=8=@hh2q,@hh"t@hh x,@hhz@hh"@hhkN5=@hh@hh@hhE9=@hh@hh,@hh@hh?$ @hh;_You start resting.@hhp-90.0 (14@hhZ6=1.0 (15@hhZ@hh" _HP restored.@hhi3@hhRl@hhw@hh,0.0)@hhJZ9==2.0 (1@hh2@hhX _You start resting. Magic restored.@hh @hh @hh: @hh @hh% ,@hh ,@hhJ @hh O=@hh| @hh @hhV :==@hh @hhS @hh @hhJ @hh @hhh @hh @hh5 @hhr @hhG @hhS ,@hh @hh)! @hh! @hh4$ @hh!( @hhX( @hh;+ @hh. ,@hh1 @hh6 @hhO6 @hhY9 @hh@ ,@hhC @hhI @hhJ @hh*N @hhR ,@hhZ @hhZ ,@hh^ @hha ,@hhUj @hhn @hhn @hh!q @hht @hhf} X@hhQ @hhƂ @hh @hhk @hh` @hh @hh @hh @hh׏ @hhw @hh, @hhp @hh @hh @hhY @hh§ @hh @hhO @hh @hh ,@hhB @hh @hhݸ @hhu @hh @hhe @hh @hh @hhd @hh @hh @hhi @hh3 @hh @hhZ @hh @hh @hh6 @hh @hh @hhH @hh @hh ,@hh @hh! ,@hh @hh ,@hh @hhp @hh @hh @hh ,@hh @hh/ ,@hh @hh @hh @hh$ @hh@' ,@hh) @hh6- @hh- @hh0 @hh.4 ,@hh7 @hh: ,@hhf= @hhA @hhNB @hh%E @hhdK ,@hhO @hhT ,@hhW @hh[[ @hh[ @hh^ @hhc ,@hh @hh @hh B@hh B@hh @hhC @hh" @hhެ ,@hh @hh) @hhc @hh1 @hho @hh½ @hh @hhI @hh @hh @hh? @hh @hh @hh4 B@hhE @hhe ,@hh' @hh @hhm @hh6 @hh9 @hh @hh @hh @hhm @hh @hhG ,@hh @hh$ @hh$ @hhl' @hh* @hh* @hh/- @hhz0 @hh0 @hh2 @hh8 ,@hh< @hh@ @hhA@ @hhB @hh$G ,@hhw R@hh/ X@hh ,@hh G985.0 (93.0)@hh @hhŠ @hhO ^ _You start waiting.@hh @hh @hh @hh ,@hh @hh9 @hhO @hh@ ,@hh @hhH @hh @hh @hhQ @hh @hh @hh* @hht @hh @hh. ,@hh @hh\ @hh @hhP @hhVG @hhK ,@hhK @hhWO ,@hhR @hhT ,@hhW @hhZ ,@hh_ @hh3x @hh B@hh @hh ,@hh# @hh @hh @hh^ @hhp @hh @hh @hh @hhۖ @hh[ @hh% @hhi @hh| @hh @hhT @hh @hhF ,@hh @hhb @hh @hhϴ @hh @hhַ @hhʺ @hh @hh @hh @hhb @hh @hh @hh @hh @hho @hh @hh7 @hhL @hh @hhF @hhN @hh ,@hh @hh @hh @hhs @hh @hhs @hh @hhi ,@hhP @hh @hh @hh @hh @hh @hhz@hh@hh?@hh @hhi @hh @hh@hh@@hh@hh@hh@hh@hh@hhn@hh@hh@hh",@hh$@hh&@hh*'@hh=)@hh,,@hh/@hh4,@hhi7@hh^:@hh:@hh=@hh?@hh?@hhB@hhI,@hhK@hhN@hhN@hhNQ@hhS@hhT@hhKV@hhY@hhAY@hh'@hhB@hhB@hhWn@hh@hhA,@hhD@hh_@hhȤ@hhަ@hhs@hhө@hh@hhX@hh@hh @hh,@hhq@hhܾ,@hh@hh?,@hh@hh,@hh@hh,@hh;@hhQ@hh@hh|@hh@hh@hh@hhZ@hh@hh$@hhe@hh@hhe@hh@hh@hhi@hh@hh@hh@hhF@hh@hh@hh@hhm@hh{@hh@hh' @hh @hhg@hh@hh@hh,@hh@hh1@hhs@hh @hh"#@hhi#@hha&@hh3r ÷7084.0 (99 _You start waiting.@hh5-5.0 (100.0)AhhBAhh# _Done waiting.AhhKM ##[.[#... ...#... ...#..##../#.$.÷$†#####?)#).?#.[...#.##..#.##.##.....AhhhAhhZ16.0)AhhjAhhj _Items here: )) ÷÷.Bhhe9M ### ##[.[#.... .....#..... ...#..##../#.$.÷$.#####?).?#.[)#...#.##..#......#BhhwBhh>z-7 _BhhBhh^m _Items here: )))) [[ ÷.Bhh] M ### ##[.[#.. ..#... ...#..##../#.$.$.#####?)#).?#.[)#...#..#.##...........# ##..Bhhj BhhWm -8 _Bhhx Bhh{ r _You see here a yak skeleton.Bhh### ##[.[ #..... ...... #...... ...#... ###../#.$. #÷@.#####? #)#).?#.[. #)#...#... #.##......BhhQ#..#......##.##.....#..# ##...#.## ### BhhBhhl-9 _BhhBhh  You now have 427 gold pieces (gained 44).  There is an open door, spattered with blood here.Bhh,90.0 (2BhhBhhf _Items here: )))))))) [[[[[ ÷÷÷÷÷÷.ChhChhbyPick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +0 halberd  c - a +0 hand axe  d - a +0 hand axe  e - a +0 mace  f - a +0 spear  Chh]g - a +0 spear  h - a +0 spear of venom Armour (select all with [)i - a +0 kite shield  j - a +0 leather armour  k - a +0 scale mail  l - a +0 scale mail  m - +0 swamp dragon scales Carrion ChhC8a gnoll skeleton a gnoll skeleton Chhr1an orc skeleton an orc skeletonChh an orc skeleton Chh[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]Ghh$  a - a +0 flail  bhalberd  cnd axe  demace  fspear  g Ghh h - a +0 spear of venom Armour (select all with [)  i - a +0 kite shield  jleather armour  kscale mail  lm - +0 swamp dragon scales Carrion a gnoll skeletonn orcGhhh yakbotGhh; GhhR Ghhd aGoodWitch the Fabricator###Gnoll of Hepliaklqana ......##[.[Health: 66/66 ========================#.....Magic: 19/19 ========================......AC: 6Str: 14#......EV: 13Int: 14...#...SH: 0Dex: 17###../#.$.XL:  9 Next: 45% Place: Dungeon:6#÷@.#####?Noise: ---------  Time: 7090.0 (0.0)#)#).?#.[.g) +2 dire flail (pain)#)#...#...Cast: Kinetic Grapnel#.##......#..#......##hhh 34m.##.....#..# ##...#.## ############# #.# _Items here: )))) [[ ÷. _You see here a yak skeleton.  You now have 427 gold pieces (gained 44).  There is an open door, spattered with blood here. _Items here: )))))))) [[[[[ ÷÷÷÷÷÷.  Okay, then.Ghh~ Ghh . _Hhh 3###[.[.#..##.#...#.Hhh X###../#.$.#÷)@#####?.#)#).?#.[.#)#...#.#.##.#..#.##.##.#..# ##.#.## # HhhS HhhC 21.0 (1 _Hhh+ HhhK HhhHhhSHhhHhh.IhhC'5MIhh'I #### ##[.[# #... #...#..Ihh'###@./#.$.÷).#####?Ihh')#).?#.[#)#...#....Ihh,(>#####Ihh6IhhF&2IhhGIhhJIhhx}###[.[.##.#.##.#...#.###.@/#.$.#÷).#####?.#)#).?#.[.#)#...#.#.##.#..#.##.##.#..# ##. IhhIhhi&3IhhIhhIhhD >####[.[..###.#.##.#...#.....####..@#.$...##÷).#####?..##)#).?#.[...#IhhE #)#...#.....##.##.#..#.##.##.#..####.....# IhhJ_ Ihhc &4Ihh4m IhhQ{ Ihhc} +5.0 (2IhhՊ Ihh 1 _p - a wand of polymorph (9)Jhh Jhh Jhh Jhhx JhhJ ,Jhh? Jhh JhhP" Jhh" Jhhl& Jhh40 Jhh5 Jhhi5 JhhG9 Jhh4? JhhD JhhwD JhhK JhhU ,JhhZ Jhha N _You now have 439 gold pieces (gained 12).Jhhf Jhh.g Jhhn Jhhs Jhhs JhhZv Jhh| G _p - 2 scrolls of poison (gained 1)Jhh 3JhhP Jhh <  You see here a +0 robe.Jhhw Jhh  _Jhh3 Jhh¥ Jhh3 ,JhhT Jhh Jhh BJhh JhhW Jhh JhhY Jhh o##########[.[..#####.........###...........###.....#Jhh #...#.....#.###...#.....##÷).#####.)#).@#.[#)#...#.....#.#.##...........##..#...........##.##.######.....###Jhh 5.## ####### ########## #.# #........# #.# # JhhS 1107.0 (12.0)Jhh 8.0 (13 _e - a scroll labelled NOWKULLA ZITEJhh}3JhhJhhJhhJhh,Jhha$Jhh#%,Jhh.XJhh/Jhh3Jhh6<XJhh?,Jhh@KhhKhhKhh`KhhKhhKhh, ,Khh Khh KhhKhhKhh.KhhKhh,Khh)Khh$Khh~%Khh &Khh'Khh*Khh.,Khh,Khh .KhhA1Khh3,Khh5Khhp97 _You open the door.Khh2=Khh=KhhBKhhVG@  There is an open door here.Khh^I5 _KhhpJKhhM,KhhNKhhKQG _p - 3 scrolls of poison (gained 1)KhhjS3KhhTKhhVKhhW,KhhXKhhAZKhh[Khh:\Khh]Khhzj  #...........#  ##...........##  #...#.....#...# ##...#.....#...### ÷).#####...#...'.# )#)..#.[...#...#.# )#...#.....#...#.# .##...........##.# ..#...........##@# #.##.........##..# Khhdk..####.....###..## .## ####### #.. ..# #.# #. .# ### #.## #.# #. .# ##..###.## #. .# #........# #. .# #........# #. .# #........# #.You pick up a parchment of Momentum Strike and begin reading...Khh6s-26.0 (18Khht,7.0 (19Khh[{KhhH _You add the spell Momentum Strike to your library.Khh{KhhKhhKhhKhhKhhKhh2,Khh,KhhKhh,Khh_KhhEKhh;BKhhKhhKhhKhhuKhhDKhhWKhhKhh9KhhKhh,KhhYKhhCKhh.KhhKhhKhhKhhKhh7KhhKhhKhhk,KhhKhhKhhB,Khh@KhhKhhn,KhhFKhh(KhhKhhSKhhKhhKhhKhhKhhKhhL Khh! ,Khh KhhKhh^KhhKhhgKhhKhhKhhKhhKhhKhhKhhz$N _You now have 455 gold pieces (gained 16).Khh&IKhh 3Khh5,Khh5Khh7KhhK9Khh9Khh]:KhhT<Khh9=Khh=Khh*>Khh?Khh@Khh@KhhAKhh4CKhhD,KhhDKhhFKhhGKhhHKhhHKhhJKhhK,KhhbLKhhMKhhNKhhOKhhOKhhZ   There is a stone staircase leading up here. _Khh*]BKhh]^Khh_,Khh`KhhaKhhbKhh(cKhh~dKhh(fKhhNn  There is a stone staircase leading down here. _Khh_oKhhmpKhh_qKhhqKhhdsKhhsKhhHu,KhhuKhhXKhh4KhhVKhhKhhpKhhKhhߐKhh%KhhԑKhh{KhhKhhgKhhKhh,KhhKhhKhhKhhKhhʙKhhYKhhTKhh,KhhKhh^Khhe,KhhVKhhKhhKhhKhhKhh$KhhӦKhhKhhۧKhhKhhBKhheKhh,Khh*KhhKhhKhhFKhhKhh2KhhKhhKhhKhhKhhKhh)KhhKhhKhhKhhKhhyKhh;Khh,KhhKhhKhhKhh-KhhKhhKhhKhhKhhKhhKhhKhhKhhOKhhKhhKhhXKhhKhhJKhh,KhhKhhKhhbKhhKhhhKhhKhhEKhh,KhhKhhKhhKhhyKhhKhhKhhKhhcKhhoKhhKhhKhhsKhhKhhKhhKhhKhh4Khh,KhhvKhht nKhh Khh Khhe Khh*KhhKhh1KhhdKhhKhh,KhhCKhhmKhh,Khh)KhhKhh,KhhKhhKhhKhhKhhKhhc Khhp!,Khh<"Khh#Khh=&BKhh8(Khh(Khh(Khh)Khh+Khh,,Khh,Khh.Khh/,Khh}0Khh2Khh%3Khh3Khh 4Khh5KhhD7,Khh7Khh9Khh:KhhU:Khh:Khh><Khh?=Khh}=KhhZ?Khh?Khh@,KhhAKhhBKhhCKhh=DKhhDKhhCFKhhGKhhGKhhHKhhaIKhh;JKhh}JKhhJKhhLKhhM,KhhNKhhOKhhPKhh QKhhQKhh.SKhhU,KhhUKhhtWKhhXKhhXKhhYKhh[Khh[Khh#\Khh-]Khh^Khh_Khh`Khh`KhhbKhh[cKhhcKhhSdKhhkeKhh\gBKhhlKhhmKhhRnKhhnKhh9pKhh;q,KhhqKhh>sKhhtKhhKhh_KhhņKhh,KhhKhhKhhKhhKhhKhhKhhKhh,KhhGKhhKhhKhhKhhWKhhAKhhKhhjKhhKhhKhhKhhKhhKhhKhhKhhKhh)Khh{,KhhKhh.Khh,KhhAKhhKhhZKhhvKhhKhhQKhhGKhh~Khh8KhhKhhSKhhKhhy,KhhKhhKhhKhhKhhKhhKhhKhhVKhhKhhKhhKhhKhh}Khhs##### ### ################## .................# ###############.## #.#  #.# KhhV#..## ##@.# ##......# ####### Khh6 Khhs2242.0 (115.0)Khh,36Khh>Khh1J _h - a scroll labelled FIAZXUFATIKhhKhhKhhKhh+KhhKhhaKhhKhhnKhhKhhGKhhKhhFKhhKhhKhhKhhKhhKhhKhhKhh:KhhKhhc,Khha,KhhKhhKhhKhhKhhKhhKhh'Khh-Khh/Khh 0Khh1KhhR4Khh&6Khh6Khh7Khhz:Khha;Khh;Khh<Khhx..........#  #########.#  ###   ##   .##  ..........# ##.#Khhx ########.## #.PP #.# #PP#P#  #.## #...@#  54.0)Khh\y#..###....#  ##..###...#  ##......## ########    Khhy     KhhyKhh}KhhKhh_ _Partly explored, can't reach some places.Khhi IKhh ..0.0)...###......Khh Khh? Khh _ _Partly explored, can't reach some places.LhhTILhh6Lhh;LhhKLhhM_ _Partly explored, can't reach some places.Lhh LhhD Lhh Lhh5Lhhb9Lhh<Lhh?_ _Partly explored, can't reach some places.Nhh Nhh Nhhr Nhh$ PhhYIPhhPhhXf _PhhBPhh Phhh"Phh"Phh[#Phh$Phh%Phh%Phh&Phh(Phh),Phh)Phh*Phha,Phh,PhhG-PhhI.Phh/Phh/Phhm0Phhz1Phhy2Phh2Phhg3PhhE4PhhV5Phh5Phh?6Phh7Phhv8Phh]9BPhh9Phh:PhhO:Phh:PhhK;Phhu;Phh;Phh<Phh=Phhs>Phh>Phh@PhhAPhhAPhhBPhhYCPhhDPhhDPhhEPhhNB## #.#∆ .# #.# .........###.########### ########...............# .......############.# #...####### ### ..### ## .####################### .## ................@......# ##.## 69.0 (15.0) #####################.## #.PP##  #.# #PP#P#  #.## #....# #..###....###..###...###......########## PhhPPhhVPhhXQhh\=IQhhBQhhCQhh%HQhhIQhhQJQhhJQhhxKQhhLQhhXMQhhMQhh$NQhhXOQhhOQhhEPQhhPQhhQQhhrRQhhRQhh4SQhhgTQhhUQhhUQhhiVQhhBWQhh:XQhhXQhh YQhhYQhhZQhh"[Qhh[QhhM\QhhF]Qhh]Qhh^Qhh^QhhA`Qhh`Qhh aQhhEh%.# #......## #.# ^# #...##..######### #.# ### #...###.........###.######### # #...# #########.............. # #...# ###.......############ Qhhhm ##.## ##...####### #  #..# ##..### #####.####..#########)............80.0 (11###########. #. #. #.Qhh-iZ ## # QhhRi!Qhh_kQhh"qQhhrRhhX Rhh 3Rhh$' Rhh( Rhh, XRhh- Rhh- Rhhb/ Rhhh0 ,Rhh1 Rhh`2 Rhh3 Rhh3 Rhhr4 Rhh6 Rhh7 Rhh8 Rhh8 Rhh: Rhh^; ,Rhh; Rhh1> RhhV@ ,RhhA RhhYC Rhh;E Rhh|E RhhL nRhh N RhhgO RhhO Rhh Q RhhR RhhT RhhT RhhV RhhW RhhZY RhhY RhhZ Rhh\ Rhh;^ Rhhs^ Rhhx_ Rhha Rhhg ,Rhh'i Rhhk Rhhl Rhhm Rhhn Rhhy  #.#...# #.#### #  ##...#.# ###....# #...##.####......# ......#...#..##...# # ......#...#.###...#### ......#...#.# #......## Rhhy )......#....^# #...##..######### ###...### #...###......... #...# #.@.# #########95.0 (15 ##### #...# ###.......####.## ##...####### Rhh'z [#..# ##..### ###############.####..########### ......).)...).................... Rhhz R################################Rhh} Rhh Rhh Shh 4Shh ShhE ThhwThh+ThhThh~Thh]Thh$BThhThhThh{ThhThhwThhThhThhǜThhNThhThh6ThhRThhThhThhThhإThh,ThhThhThhbThhThhThh;ThhCThhThh,ThhDzThh,Thh~ThhǵThhThh ThhThhThhuThhƻThhThhKThhuThhThhKThhThh,ThhThh;ThhGThhThh.Thhh ##..## #####...###...ThhC ##....###....<##....# Thh`>#..##..÷[.##.>...####  #.##..######.##### Thh #.#...# #.####  Thh##...#.# ###....#  Thh#####...##.####......#  Thh8#........#...#..##...# .....#@..#.###...#### Thh309.0 (14Thh+........#...#.# #......## ThhI1#........#....^# #...##..############...### #...###...Thhg #...# #...# Thh ##### #...# ### Thh ##.## ##.. #..# ##..#ThhG ################.####..##ThhE ThhThhThhUhhk 3Uhh Uhh; Uhh UhhǺ BUhhJ ,Uhh UhhD Uhh Uhh Uhh Uhhr Uhh Uhh ,UhhC Uhh Uhh Uhh Uhh Uhh Uhh Uhh Uhhb Uhh Uhh Uhh- Uhh? Uhh Uhh ,Uhh UhhB Uhh Uhh Uhh Uhh? #.# #.# ##....### #.# ###.# ##..#.## #.###...# ##..##..########.....### ##..####.##.....##..### #..## #..†.#####..# ###)######....######..## #####...###....##.....##....###....<##....###########..##..÷[.##.@...#### 20.0 (11#.##..######.##### #.#...# #.#### ##...#.# ###....# ###...##.####......# .......#...#..##...# .......#...#.###...#### .......#...#.# #......##Uhh  .......#....^# #...##..#########Uhh8  _h - a scroll labelled FIAZXUFATI _Partly explored, can't reach some places. __There is a stone staircase leading down here.Vhhۊ IVhhė f _Vhh- XVhh٧ #.# #.# ##....### ##.# ###.# ##..#.## ###.###...# ##..##..#######..#.....### ##..####.##......###..### #..## #..†.###..# ###)######....####..## #####...###....##..##....###....<##....####..##..÷[.##.>.@.#### #2.0 (2.0)  #.##..######.##### ##.#...# #.#### ## ##...#.# ###....# #>...##.####......# #.#...#..##...# #. #...#.###...#### #. #...#.# #......## #. #....^# hh m#...##..## #. Whh Inventory: 10/52 gear slots Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  i - a +3 halberd  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing netf - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn) Whh  h - a +1 pair of boots of stealth Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Wands (go to first with /)e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]]hh> ]hhh - a +1 pair of boots of stealth. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 'Of stealth': It enhances your stealth. ]hhСeIt can be maximally enchanted to +2. If you switch to wearing this armour: ]hhaYour AC would increase by 2.2 (6.9 -> 9.1). Your EV would remain unchanged. ]hhYou found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Stlth+} {boots armour} ]hhH{boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.]hhnbhhbhhbhh #.# #.###....### # aGoodWitch the Fabricator#.# ###.#bhh&<##..#.## ### Gnoll of Hepliaklqana ......#.###...# ##..##..#######.. Health: 66/66 ========================#.....### ##..####.##......# Magic: 19/19 ========================##..###bhh#..## #..†.###### AC: 6Str: 14#..####)######....###### EV: 13Int: 14##..## #####...###....##....... SH: 0Dex: 17  bhh##....###....<##....############ XL:  9 Next: 45% Place: Dungeon:6  #..##..÷[.##.>.@.####bhh:# Noise: ---------  Time: 7322.0 (0.0)  #.##..######.###### g) +2 dire flail (pain)#.#...# #.###### Cast: Kinetic Grapnel ##...#.# ###....##> #...##.####......##. .....#...#..##...##.bhh^  .....#...#.###...#####.  .....#...#.# #......###.bhh  .....#....^# #...##..######### #.bhh  _h - a scroll labelled FIAZXUFATI _Partly explored, can't reach some places. bhh_Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. bhh._There is a stone staircase leading down here.bhhCbhhbbhhbhh# _Partly explored, can't reach some places. _There is a stone staircase leading down here. bhhP$E You start putting on your armour.bhh'+3.0 (1bhh1bhh5bhh7+4.0 (2bhh>bhhDbhh{F+5.0 (3bhhObhhVbhhX+6.0 (4bhh _bhhpA7.0 (5bhhowbhh} 9 _You continue putting on your +1 pair of boots of stealth. x5  You finish putting on your +1 pair of boots of stealth.bhhbhhH _You feel stealthy.dhhwdhh}Inventory: 10/52 gear slots Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  i - a +3 halberd  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing netf - 8 boomerangs dhhx~Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Wands (go to first with /)e - a wand of paralysis (8)  p - a wand of polymorph (9) dhhScrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fhhMb  b - an amulet of guardian spirit Wands (go to first with /)  e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls ?b - a scroll of blinking fhhNL f - a scroll of fear  t - 3 scrolls of teleportation  p - 3 scrolls of poison  x - a scroll of amnesia  c - a scroll labelled DOODES NOLLED  e - a scroll labelled NOWKULLA ZITE  h - a scroll labelled FIAZXUFATI fhhHN1Potions (go to first with !)  g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potions fhhmN j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion fhhNM n - 3 metallic coppery potions  o - 3 bubbling sapphire potionsfhhN.botghhd>  t - 3 scrolls of teleportation ghhH x - a scroll of amnesiaghh Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  i - a +3 halberd  j - a +3 spear of freezing Missiles(  e - a throwing net  f - 8 boomerangs Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit ghh0Wands (go to first with /)  e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  p - 3 scrolls of poisontophhh^f - 8 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 4.3  At current training (3%) you reach 12.0 in about 8.6 XLs.  Current attack delay: 1.0. Damage rating: 11 (Base [6 + 4 (Thrw)] x 110% (Str) x 107% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} hhhEMenu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ihhۙ ihhT ihhu  #.# #.###....### # aGoodWitch the Fabricator#.# ###.###..#.## ### Gnoll of Hepliaklqana ......#.###...# ##..##..#######.. Health: 66/66 ========================#.....### ##..####.##......# Magic: 19/19 ========================##..####..## #..†.###### AC: 9Str: 14#..####)######....###### EV: 13Int: 14##..## #####...###....##....... SH: 0Dex: 17  ##....###....<##....############ XL:  9 Next: 45% Place: Dungeon:6  #..##..÷[.##.>.@.##### ihhI Noise: ---------  Time: 7327.0 (0.0)  #.##..######.###### g) +2 dire flail (pain)#.#...# #.###### Throw: 8 boomerangs ##...#.# ###....##> #...##.####......##. .....#...#..##...##.  .....#...#.###...#####.  .....#...#.# #......###.  .....#....^# #...##..######### #.  _Partly explored, can't reach some places. _There is a stone staircase leading down here.  You start putting on your armour. _You continue putting on your +1 pair of boots of stealth. x5  You finish putting on your +1 pair of boots of stealth. _You feel stealthy.ihh ihh̳ ihh jhh jhh Inventory: 10/52 gear slots Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  i - a +3 halberd  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) jhh {Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Wands (go to first with /)e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]khh R  b - an amulet of guardian spirit Wands (go to first with /)  e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls ?b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  p - 3 scrolls of poison  x - a scroll of amnesia  c - a scroll labelled DOODES NOLLED  e - a scroll labelled NOWKULLA ZITE  h - a scroll labelled FIAZXUFATI Potions (go to first with !)  g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potions  j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion  n - 3 metallic coppery potions  o - 3 bubbling sapphire potionsbotmhh  c - a scroll labelled DOODES NOLLED. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.mhh^ mhhd mhho  #.# #.###....### # aGoodWitch the Fabricator#.# ###.#########..#.## ### Gnoll of Hepliaklqana ......#.###...########..##..#######.. Health: 66/66 ========================#.....#########..####.##......# Magic: 19/19 ========================##..##########..#####..†.###### AC: 9Str: 14#..# #######)######....###### EV: 13Int: 14##..## #####...###....##....... SH: 0Dex: 17  ##....###....<##....############ XL:  9 Next: mhh=s [39;49m45% Place: Dungeon:6  #..##..÷[.##.>.@.####### Noise: ---------  Time: 7327.0 (0.0)  #.##..######.########### g) +2 dire flail (pain)#.#...# ####.############ Throw: 8 boomerangs ##...#.# ####....########> #...##.####......########. .....#...#..##...########.  .....#...#.###...########.  .....#...#.###......#####.  .....#....^# #...##..######### #.  _There is a stone staircase leading down here.  You start putting on your armour. _You continue putting on your +1 pair of boots of stealth. x5  You finish putting on your +1 pair of boots of stealth. mhhs x_You feel stealthy.  As you read the scroll labelled DOODES NOLLED, it crumbles to dust.mhh~ mhh +8.0 (1mhh mhh   You start putting on your armour. _You continue putting on your +1 pair of boots of stealth. x5  You finish putting on your +1 pair of boots of stealth. _You feel stealthy.  As you read the scroll labelled DOODES NOLLED, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelationohhohh~`Inventory: 10/52 gear slots ohhHand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  i - a +3 halberd  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=) ohh a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit ohhAWands (go to first with /)e - a wand of paralysis (8)  p - a wand of polymorph (9) ohhfScrolls (go to first with ?)  b - a scroll of blinking ohhP f - a scroll of fear  t - 3 scrolls of teleportationp - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ohh  Armour [d1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit Wands /  e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  p - 3 scrolls of poison  x - a scroll of amnesia  e - a scroll labelled NOWKULLA ZITE  h - a scroll labelled FIAZXUFATI Potions (go to first with !)g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potions58%phh c - a ring of poison resistance (worn)  p - 3 scrolls of poison  j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion  n - 3 metallic coppery potions  o - 3 bubbling sapphire potionsbotqhhB e - a scroll labelled NOWKULLA ZITE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul qhh Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.qhh qhh #.# #.###....### # aGoodWitch the Fabricator#.# ###.#########..#.## ### Gnoll of Hepliaklqana ......#.###...########..##..#######.. Health: 66/66 ========================#.....#########..####.##......# Magic: 19/19 ========================##..##########..#####..†.###### AC: 9Str: 14#..# #######)######....###### EV: 13Int: 14##..## #####...###....##....... SH: 0Dex: 17  ##....###....<##....############ XL:  9 Next: qhh[39;49m45% Place: Dungeon:6  #..##..÷[.##.>.@.####### Noise: ---------  Time: 7328.0 (0.0)  #.##..######.########### g) +2 dire flail (pain)#.#...# ####.############ Throw: 8 boomerangs ##...#.# ####....########> #...##.####......########. .....#...#..##...########.  .....#...#.###...########.  .....#...#.###......#####.  .....#....^# #...##..######### #. You finish putting on your +1 pair of boots of stealth. _You feel stealthy.  As you read the scroll labelled DOODES NOLLED, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scrollqhhS labelled NOWKULLA ZITE, it crumbles to dust.  You hear a loud clanging noise!qhh.#########..#.#.########..##..########..####.#######..#####.#######)####...##.##################.##############....#########......########..##...########.###...########.###......####=========9.0 (1qhhqhh^k _You feel stealthy.  As you read the scroll labelled DOODES NOLLED, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation  As you read the scroll labelled NOWKULLA ZITE, it crumbles to dust  You hear a loud clanging noise! _It was a scroll of noise.rhhݒ rhh Inventory: 10/52 gear slots Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon) rhh:  i - a +3 halberd  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) rhhh Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) rhh Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)rhh b - an amulet of guardian spirit Wands (go to first with /)rhhC e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitrhhĕ 7[top]shhH  Jewellery "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit Wands /  e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls?  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  p - 3 scrolls of poison  x - a scroll of amnesia  h - a scroll labelled FIAZXUFATI Potions!  g - 2 potions of magic  d - a murky purple potion  f - 3 bubbling emerald potions  j - 3 grey potions  k - 2 emerald potions  l - a glowing grey potion  n - 3 metallic coppery potions90%shh^   a - a +6 ring of dexterity (worn)  h - a scroll labelled FIAZXUFATI  o - 3 bubbling sapphire potionsbotshh thheM O h - a scroll labelled FIAZXUFATI. thhM A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. thhM 7Stash search prefixes: {inventory} {scroll} thhM LMenu/colouring prefixes: unidentified scroll _________________ thhN thh$N ;“To drift with every passion till my soul thhCN b Is a stringed lute on which all winds can play,  Is it for this that I have given away thhaN a Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll thhN / Scrawled over on some boyish holiday.” thhN -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.thhN thh, Brand which weapon? Hand Weapons  g - a +2 dire flail of pain (weapon)  i - a +3 halberd  j - a +3 spear of freezing [?] describe selectedyhhtyhhx #.# #.###....### # aGoodWitch the Fabricator#.# ###.#########..#.## ### Gnoll of Hepliaklqana ......#.###...########..##..#######.. Health: 66/66 ========================#.....#########..####.##......# Magic: 19/19 ========================##..##########..#####..†.###### AC: 9Str: 14#..# #######)######....###### EV: 13Int: 14##..## #####...###....##....... SH: 0Dex: 17  ##....###....<##....############ XL:  9 Next: 45% Place: Dungeon:6  yhhP@#..##..÷[.##.>.@.####### Noise: =========  Time: 7329.0 (0.0)  #.##..######.########### g) +2 dire flail (pain)#.#...# ####.############ Throw: 8 boomerangs ##...#.# ####....########> #...##.####......########. .....#...#..##...########.  .....#...#.###...########.  .....#...#.###......#####.  yhh_.....#....^# #...##..######### #.  _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled NOWKULLA ZITE, it crumbles to dust.  yhhYou hear a loud clanging noise! _It was a scroll of noise.  As you read the scroll labelled FIAZXUFATI, it crumbles to dust.  It is a scroll of brand weapon.yhhW #.# #.#   #.#     †  #..# )######.   #####...###....  #....<##....#  ÷[.##.>.@.######  #.##########      #>    ^#   As you read the scroll labelled NOWKULLA ZITE, it crumbles to dust  You hear a loud clanging noise! _It was a scroll of noise.  As you read the scroll lyhh=abelled FIAZXUFATI, it crumbles to dust.  It is a scroll of brand weapon.  Your +3 halberd projects an invisible shield of force!yhhhS #.# #.#   #.#     †  #..# )######.   #####...###....  #....<##....#  ÷[.##.>.@.######  #.##########      #>    ^#  yhhNiyhh+qyhhS~ #.# #.###....### # aGoodWitch the Fabricator#.# ###.#########..#.## ### Gnoll of Hepliaklqana ......#.###...########..##..#######.. Health: 66/66 ========================#.....#########..####.##......# Magic: 19/19 ========================##..##########..#####..†.###### AC: 9Str: 14#..# #######)######....###### EV: 13Int: 14##..## #####...###....##....... SH: 0Dex: 17  ##....###....<##....############ XL:  9 Next: 45% Place: Dungeon:6  #..##..÷[.##.>.@.####### Noise: ========= yhh1* Time: 7329.0 (0.0)  #.##..######.########### g) +2 dire flail (pain)#.#...# ####.############ Throw: 8 boomerangs ##...#.# ####....########> #...##.####......########. .....#...#..##...########.  .....#...#.###...########.  .....#...#.###......#####.  .....#....^# #...##..######### #. As you read the scroll labelled NOWKULLA ZITE, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.  As you read the scroll labelled FIAZXUFATI, it crumbles to dust.  It is a scroll of brand weapon.  Your +3 halberd projects an invisible shield of force!yhhEyhhN---------30.0 (1yhh՘yhhě4 _i - a +3 halberd of protection{hh {hh' Inventory: 10/52 gear slots Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  i - a +3 halberd of protection  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Wands (go to first with /)e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]}hh_ g - a +2 dire flail of pain (weapon). A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 4.3  At current training (3%) you reach 14.0 in about 11.7 XLs.  Current attack delay: 1.0. Damage rating: 18 (Base 13 x 110% (Str) x 115% (Skill) + 2 (Ench)). Pain: It inflicts extra damage on living creatures proportional to your Necromancy skill. This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off Edmund on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}{pain} {melee weapon} (u)nwield, (d)rop, (=)adjust, or (i)nscribe.hh Inventory: 10/52 gear slots Hand Weapons (go to first with ))  g - a +2 dire flail of pain (weapon)  i - a +3 halberd of protection  j - a +3 spear of freezing Missiles (go to first with () hhb K e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit Wands (go to first with /)  e - a wand of paralysis (8)  p - a wand of polymorph (9) hh *Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationp - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hhG 3i - a +3 halberd of protection. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16. hh * Your skill: 4.3  At current training (3%) you reach 16.0 in about 15.0 XLs.  Current attack delay: 1.2. Damage rating: 19 (Base 13 x 110% (Str) x 115% (Skill) + 3 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). hh This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. hh rIt can be maximally enchanted to +9. You took it off a wight on level 6 of the Dungeon. hh Stash search prefixes: {inventory} {ego} {branded} {Polearms} {two-handed} (w)ield, (d)rop, (=)adjust, or (i)nscribe.hh> hhhhH- #.# #.###....### # aGoodWitch the Fabricator#.# ###.#########..#.## ### Gnoll of Hepliaklqana ......#.###...########..##..#######.. Health: 66/66 ========================#.....#########..####.##......# Magic: 19/19 ========================##..##########..#####..†.###### AC: 9Str: 14#..# #######)######....###### EV: 13Int: 14##..## #####...###....##....... SH: 0Dex: 17  ##....###....<##....############ XL:  9 Next: 45% Place: Dungeon:6  #..##..÷[.##.>.@.####### Noise: --------- hhm.g Time: 7330.0 (0.0)  #.##..######.########### i) +3 halberd (protect)#.#...# ####.############ Throw: 8 boomerangs ##...#.# ####....########> #...##.####......########. .....#...#..##...########.  .....#...#.###...########.  .....#...#.###......#####.  .....#....^# #...##..######### #. As you read the scroll labelled FIAZXUFATI, it crumbles to dust.  It is a scroll of brand weapon.  Your +3 halberd projects an invisible shield of force! _i - a +3 halberd of protection  You unwield your +2 dire flail of pain.  Your +3 halberd of protection hums with potential!1.0 (1hh.5@  It is a scroll of brand weapon.  Your +3 halberd projects an invisible shield of force! _i - a +3 halberd of protection  You unwield your +2 dire flail of pain.r +3 halberd of protection hums with potential! _i - a +3 halberd of protection (weapon)hh{3hhhha BhhXhhwhh" #.# #.# ##....###  #.# ###.##..#.##  #.###...##..##..####### #.....##..####.##..... ##..##..#####..†. #..# #######)######.... ##..## #####...###....## ##....###....<##....# #..##..÷[.##.@...###### hhm3.0 (2  #.##..######.##########  #.#...# ####.##  ##...#.# ####....#########...##.####......#######..#...#..##...#######..#...#.###...#######..#...#.###......####hh..#....^# #...##..##hhvhh%hh(c _There is a stone staircase leading down here.hhGrhhrhhM{hhhh24.0 (1 _hhVhh    ...   #)#   #.#   #.#   ...   #.#   hh #.#  7 #@#   #.#   #.#   #.#   #.#   hh@ B#.#    #.#    #.#      hh hh :∆hhJ +7 (1.7hh>Q hhU } _You climb downwards. _There is a stone staircase leading up here.hhu3hhsvhh&zhh|hhP _hhu #....) #.##.####.#####.##$..o........#.<o   Blorkula the orcula (polearm, dormant)#.# hh,50hh2+6.7 (2hhhh _Blorkula the orcula comes into view. He is wielding a +0 glaive.hh7$ { .  ##.  ...  hh$ #)#  #.#  #.####.#####.#  #$..o........#  #@#  #.#  #<# hh$ : #.#  #.# hh$ " #.#  hh% :#.#  #.#  hh$% -#.# hh . .  ##.  ...  #)#  #.#  #.####.#####.#  #$..o........#  #@#  #.#  #<#  #.#  #.#  #.#  #.#  #.#  #.#  _Blorkula the orcula is nearby!hhȤ  .  ##.  ...  #)#  #.#  hh! #.####.#####.#  #$..o........#  #@#  #.#  #<# hhJ : #.#  #.# hht : #.#  #.# hh O #.#  #.# hh? B . hh[?  ##.  ...  #)#  hh? #.#  #.####.#####.# hh?  #$..o........# hh? Q #@# hh:@  #.#  #<#  hhA #.#  #.#  #.#  #.#  #.#  #.# hhJ hhHK hhR hhOV h _Blorkula the orcula is nearby!hh1  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh)Q o#o)You shape a spike launcher from a nearby wall.  Blorkula the orcula shouts!hhQz7---====7.7 (1hhEXhhZ] _Blorkula the orcula closely misses you.hhe=.##..#)#.#.####.#####.##$..o........# #.# #<.hhԽhh1.oo   Blorkula the orcula (polearm)hhE----8hhhhhh<##..#)#.#.####.#####.#$...o...... #.# #.hh@hhX& *****Blorkula the orcula points at you and mumbles some strange words.hhߴ:..@hh0&..hhK48-------=---9hhhh@{ _The zap hits you!! _There is a stone staircase leading up here.hh-O  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh  ##. aGoodWitch the Fabricator ... Gnoll of Hepliaklqana ...... #)# Health: 48/66 =================------- #.# Magic: 14/19 =================------- hhS #.####.#####.#  AC: 9Str: 14 #$...o.......#  EV: 13Int: 14hhƛ  #.# SH: 0Dex: 17 #.# XL:  9 Next: 45% Place: Dungeon:7 hh #@# Noise: =--------  Time: 7339.7 (0.0) hhA #.# i) +3 halberd (protect) hhk D#.#hh o Throw: 8 boomerangs hh I#.# hhۜ #.# #.#hh  o   Blorkula the orcula (polearm) hhJ I#.# hhv #.# _There is a stone staircase leading up here.  hh Casting: Construct Spike Launcher (safe; 1% risk of failure)  hhΝ MConfirm with . or Enter, or press ? or * to list all spells.hh Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targethhQ aAim: Blorkula the orcula, wielding a +0 glaive and wearing a +0 robehhZ3 ##. aGoodWitch the Fabricator ... Gnoll of Hepliaklqana ......hhO #)# Health: 48/66 =================------- #.# Magic: 14/19 =================------- #.####.#####.#  AC: 9hhStr: 14 #$...o.......#  EV: 13Int: 14 hh#.# SH: 0Dex: 17hhT  #.# XL:  9 Next: 45% Place: Dungeon:7 #@# Noise: =--------  Time: 7339.7 (0.0) #.# i) +3 halberd (protect) hh{ #.# Throw: 8 boomerangs #.#hh N #.# hh #.# o   Blorkula the orcula (polearm) hh #.# #.#hh:!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh!Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 glaive and wearing a +0 robe  You lock target on Blorkula the orcula and prepare to deploy your bee.hh* ##.  ...  #)#  #.#    #$....  #o#  #.#  #@#  hh+#.#  #.#  #.#  #.#  #.#  #.#  #.# hh -c=40.7 (1Winding hh3hh56zonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  hh6Aim: Blorkula the orcula, wielding a +0 glaive and wearing a +0 robe  You lock target on Blorkula the orcula and prepare to deploy your bee. _(Press . to continue winding your bee.)hhx2*hh-J( hhJ You continue winding your clockwork bee...  The rocky spike skewers Blorkula the orcula!hhb oBlorkula the orcula is moderately damaged.hh8*hhv , fast)Blorkula the orcula casts a spell.hh8 8ohh8 W=1. hh? hh~A < _Blorkula the orcula seems to speed up.hh{O 2*hh##  You continue winding your clockwork bee...  The rocky spike skewers Blorkula the orcula.hh  oBlorkula the orcula is moderately damaged.95=--2.. hho hhn \ _Blorkula the orcula barely misses you.hh*, a…)y   clockwork bee (minion)hhw  With a metallic buzz, your clockwork bee launches itself at Blorkula the  orcula.  The rocky spike skewers Blorkula the orcula.hh oyBlorkula the orcula is moderately damaged.Blorkula the orcula barely misses you.hh"x  Blorkula the orcula casts a spell at you.hhoZ  The sting hits your clockwork bee but does no damage.hhԳK--3hh>hhD _Your clockwork bee stings Blorkula the orcula!hhS)2*hh{  The rocky spike skewers Blorkula the orcula!hh}J oBlorkula the orcula is severely damaged.Your clockwork bee barely misses Blorkula the orcula.hhdQ] *****hhQ**Blorkula the orcula points at you and mumbles some strange words.The zap hits your clockwork bee.  Your clockwork bee resists.hh:y@hh;.....hhA38----hh 4hhhh' _The zap hits you!hh S6#hhWE ###hhYW#Blorkula the orcula casts a spell at you.The blast of sand misses your clockwork bee.hhl  The blast of sand misses you.Your clockwork bee misses Blorkula the orcula.  Your clockwork bee stings Blorkula the orcula!hh?bb.b.y@.hh.bbb 3 vampire bats (1 wandering)hhhhj9=----5hhhh  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!hhhhhh  Your clockwork bee locks its sights upon the vampire bat.  The vampire bat bites your clockwork bee but does no damage.hhg.b.bally target)hhA==hh 6hhhh.h _Your clockwork bee closely misses the vampire bat.hh  ,hh[   The vampire bat barely misses your clockwork bee.Your clockwork bee stings the vampire bat.  The vampire bat barely misses your clockwork bee.hh( ?b.hh( &7hh$/ hh2 g _Your clockwork bee barely misses the vampire bat.hhDhhhhhhDN  The vampire bat bites your clockwork bee.hh!O  Your clockwork bee stings the vampire bat.hh*k. 2 vampire batshhm+40=6==8hho2hhy5g _The vampire bat barely misses your clockwork bee.hh?hhޒ,hhd  The vampire bat misses your clockwork bee.The vampire bat bites your clockwork bee.  Your clockwork bee stings the vampire bat!hhb  The vampire bat is destroyed!hho bbb*.b 3 vampire bats (1 ally target)*   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.  A vampire bat comes into view.hh~D-9hhhhZ _The vampire bat bites your dormant clockwork bee but does no damage.hh ,hh hhG hh hh A-50hh hh ] _The vampire bat bites your dormant clockwork bee but does no damage. x5hh$ ##...) #.# .####.######$...bbb.....#*<#.#hhj)  The vampire bat bites your dormant clockwork bee but does no damage.  The vampire bat bites your dormant clockwork bee.hh+,hh2>b.hhQ3.=1hh8:hh<] _The vampire bat bites your dormant clockwork bee but does no damage. x3hhyy   hhJ5--hhX#hhR&  You wind your clockwork bee back up and it locks its sights upon the vampire _bat!hh[hh&  hhThe vampire bat bites your clockwork bee but does no damage.  The vampire bat barely misses your clockwork bee.hhO  Your clockwork bee stings the vampire bat.hhN w  The vampire bat closely misses your clockwork bee.hh!v  Your clockwork bee barely misses the vampire bat.hh+.b12hhc2hhZ5? _The vampire bat bites your clockwork bee.hhN  The vampire bat bites your clockwork bee.hhI%  hhp<The vampire bat bites your clockwork bee but does no damage.hhThe vampire bat bites your clockwork bee.  The vampire bat bites your clockwork bee but does no damage.  The vampire bat barely misses your clockwork bee  The vampire bat closely misses your clockwork bee.Your clockwork bee stings the vampire bat.  Your clockwork bee misses the vampire bat.hhhhphh&3hhhhRR _The vampire bat bites your clockwork bee but does no damage.hh0hhoBhh)N  The vampire bat bites your clockwork bee.hhHw  The vampire bat closely misses your clockwork bee.hhhh.y. 2hhԏ#6hh 2==4hhhhR _The vampire bat bites your clockwork bee but does no damage.hhÌ hhC ,hhx hh'  The vampire bat barely misses you.The vampire bat misses your clockwork bee.Your clockwork bee stings the vampire bat!hhs * .by.bThe vampire bat is destroyed!The vampire bat bites your clockwork bee but does no damage.  Your clockwork bee stings the vampire bat!hhH =2=hhn 5hh hh  hh- Z_The vampire bat closely misses your clockwork bee.hh~hhlhhwYour clockwork bee stings the vampire bat! _The vampire bat closely misses your clockwork bee.Your clockwork bee locks its sights upon the vampire bat.  The vampire bat barely misses you.  Your clockwork bee stings the vampire bat!hh\b  The vampire bat is destroyed!hhӖ%.*   vampire bat (*   dormant clockwork bee (minion)hh&6hhhh+L _Your clockwork bee winds down and falls to the ground.hh 8hh#  You hit the vampire bat.  Your weapon exudes an aura of protection.  Your bite misses the vampire bat.  hhE The vampire bat is moderately damaged.  The vampire bat bites you but does no damage.hhJ .16 hhx &8.0 (1.3hh hh Z _The vampire bat bites your dormant clockwork bee but does no damage.hhFThe vampire bat bites you but does no damage. _The vampire bat bites your dormant clockwork bee but does no damage.  You closely miss the vampire bat.  You bite the vampire bat, but do no damage.The vampire bat is moderately damaged.  The vampire bat barely misses you.hhIb.hh53=hhn 4==9.3hh%hh(] _The vampire bat bites your dormant clockwork bee but does no damage. x2hh2(  ##...) #.# #.####.#####.##$....*b.....#.<hh( hhj) hh) hh:1 Bb.hh1 ? 9 -60hh1 0hhv7 hhY: hh+yy   hh_5---hhhhX  You wind your clockwork bee back up and it locks its sights upon the vampire _bat!hh.Q  The vampire bat bites your clockwork bee. x2hh  .b Your clockwork bee stings the vampire bat!hh]6===1hhhhU` _Your clockwork bee misses the vampire bat.hh9 Your clockwork bee misses the vampire bat.  The vampire bat bites you but does no damage.  The vampire bat closely misses your clockwork bee.Your clockwork bee barely misses the vampire bat.The vampire bat bites you.  The vampire bat draws vitality from your injuries!hh: \1-2hhB hhE g _Your clockwork bee barely misses the vampire bat.hhhh oo   Blorkula the orcula (polearm, catchin…)The vampire bat bites you but does no damage.3  The bats swarm back together and Blorkula the orcula reappears in a puff of _iridescent mist.hhrj  Your clockwork bee locks its sights upon Blorkula the orcula.  hh6Your clockwork bee closely misses Blorkula the orcula.hh *Blorkula the orcula points at you and mumbles some strange words.hhZu @The puff of frost misses you.hhZ.=4hh[dhh@gD _Your clockwork bee stings Blorkula the orcula.hhZf  Your clockwork bee stings Blorkula the orcula.  Blorkula the orcula hits you with a +0 glaive.  Blorkula the orcula bites you.37--==-5 _Blorkula the orcula draws vitality from your injuries!hhRdYBlorkula the orcula hits your clockwork bee with a +0 glaive!  Blorkula the orcula barely misses your clockwork bee.attempts to avoid another deathblow, but is too exhausted  to transform.  Blorkula the orcula is destroyed!hhJlD *)hhl*   dormant clockwork bee (minion)  A faint prismatic mist rises from Blorkula's broken form and then dissipates.hh} -16 5=6.6 (1.3 _Your clockwork bee winds down and falls to the ground.hhhhn _Your Shapeshifting skill increases to level 4!hh[     .  ##.  ...  #)#   #.#  #.####.#####.# hh f #$....*@.....# ######.####### #.#  #<#  #.#  #.#  #.#  #.#  #.#  hhk 6∆hh j7=--70 _hh hh  Things that are here: _a +0 glaive; a +0 robe; the orc corpse of Blorkula the orculahh 8 9 9==hhs*Bhh|M8=40=hhtRhhShhVhh]hhdhhhhhohhr=hhshhxhh$ hh3_You start resting.hhFhh,91hhhh hh4hhhh. .hhc,--hh8o _Your dormant clockwork bee falls apart.hh*792.0)9==80.6 (13 _Magic restored.hhhhhhhhhh'S2=hh_Bhhhh,hh3===hh,hhhh3,hhFhhhhMS4=hhehhhhXhhShh,hh?hhhhK5=hh8hh,hhhhhh%hhhh]hhhhqhhIhh96hhhhhh-hhhhB,hh"hhhhR&47hh}(=hhLhhhh hhhh hhY hh hhhhHA8=hhyhh?hhhhhhZhhhhhhdhhhhF%9hhhhB#hh#hh(hh"+hhk+hh,hh//hho/hh0hh3hh3L50=hh5hhH9hh9hh:hh=,hh>hhBhhUB#1hh|B2=hhDhhCGhhGhh;IhhLhhLhhUNhhQ;2hhrRhh4V,hhWhhZhhZhh2\hh{_hh`53=hhZ`hhahhGdhhdhh0fhhihhihh{khh$nhhhnhhohhsk4=hhuhhx,hhzhh}hh}hhhh5=hhhhhhیhh}hhhhhhN6=hhhhhh>hhhhVhhhhQ7hhhh٩hhhh«hhhhhhohh hhJhhvD8=hh/hh=hhhhʺhh@hhhhhh'hhkhhhh)hhU9=hhKhhhh!hhhhhh&hhhh'hh&60hhQhhBhhhh8hhhhChhhhhh51=hhBhhhh5hhhhhh6hh hhhh 2=3hhR w4=hh!hh"hh#hhl'hh'hho)hhb,hh#-U5=hhO/hhD2hh2hh4hh7hh7hh:9hhpA_ _You start resting.hhsI.457.6 (77hh4J56=hhrJ%8.6 (78hhxPhh S" _HP restored.hh*hhhhhhE$,hh(hh +hhf+hh -hh1hh@2hh94hh]7hh7#=hh7hhX:hh>hh>hh@hheChhChh2EhhGhhGhhzIhh?LhhLhhNhh&QhhmQhhRhhUhhAVhhWhh[,hh[hhu_,hhcBhhdhhGihhihhGohh$rhhrhhshhwhhjwhhxhhG{hh{hh_}hhhh΀hhhh,hhhh,hhhh hh]hhݜhh>Bhhhhf,hh4,hhnhh0,hhhh BhhshhD,hhտhhhhQhh{hhhhAhh:hhhh&hh\hhhhhh,hhihh,hh#hhhhhhvhh,hhvhhhh5hhhhhhhhYhh,hh@hh,hhhhhhhhhhehhhhhh,hhhhc ,hh hhR,hhhh,hhghhhhhhKhh,hhhh",hh $hh;',hhO(hh'+,hh,hh/,hh0hh2hh2hh3hh^6,hh7hh:,hh;hh=hhm>hh?hhAhhAhhBhhEhh"FhhGhhJhh}JhhKhhFO,hhPhhRhhShhThh=W,hhYhh[,hh\hhk_hh_hh ahhBd,hh(ehh4h,hhihhk,hhmhhohh2phhrhht,hhuhhbz,hh |hh,hhShh!hhehhhh-,hhhhhh>hhfhh,hh=hh;,hhhh,hhhhnhhhhhh,hhhhm,hhRhhƦ,hhhh,hhhh,hhhh,hhhhvhhhhOhh̼,hh hhb,hhhh`,hhhh,hhhh hhohhhhhh:hhrhh,hhhhhhhhhh:hhzhhGhhhhohhhhhhChhhh,hh0hh!h 557.6 (99 _You start waiting.hhG-8.6 (100.0)hhdhh# _Done waiting.hh3hhŮhh\hhԴ,hhWhhhhhh(,hhhhkhhhhhhWhhhhhh,hhhhhhBhh&hh`,hhvhhhhBhhhhhhhhhh,hhKhhhhhh*hhrhhhhhh",hhhh#,hhhhhhhhhhL,hhhh+hh~hhWhh hh hhK"hh%hh&hhy'hh)hh)hh+hh.hh.hhW0hhd2hh2hh4hhdGhhGhhHhhIhhoLhhLhhNhhP,hheRhhT,hh WhhYhh ZhhZhhe\hh\hh]hh^hh_hh]`hhahhahhwbhhchhdhhdhhf,hh;ghhdhhhhhhihhkhh:khhkhhGmhhmhhnhhphhqhh rhhs,hh vhhyhhyhhO|hhV,hh@hhhhӁhh hhyhhhhhhj,hhohh,hhhhhh>hhȒhh,hhhhhhhhShh,hhEhhnhhhhFhhE,hhӬhhXhhhhhh,hhhhhh2hhhh/hhhh̽hhhh5hhhh,hhhhhhhhhhhhhh|hh,hhjhhhhhhhhhhhh~hh,hhhh#,hhhh,hhthhhh ,hh~hhuhhhhAhhhhhhhhhhc,hhhh;hh^hhnhh=,hhhhS,hhhh]hhhhXhhhhhhhhM,hhhh ,hh hh ,hhm hh! ,hh hhL ,hh hh- hhv hh' hh ,hhD hh ,hh hh  ,hh+ hh hh hh hhn hh hh hh~ hh hho hh hh9 hhX" hh# hhk$ ,hh% hh% hh& hh( ,hh) hh, ,hh- hhM0 hh0 hhY1 hh2 hh3 hh3 hh46 hhy6 hh7 hh@ n 657.6 (99.0) _You start waiting.hh@ -8.6 (100.0)hhE hhK # _Done waiting.hh[ 3hh3] hh` hhXf Xhh-g hh5j hhwj hhk hhn hhn hho hhGs hh|s hht hh~w ,hhy hhz hhw{ hh| hhb hh hh hh ,hh hh hh* hhk hh ,hhK hh hh hhd hh ,hhݞ hh̡ hh! hh hh[ hh hh hh@ ,hh hh hh; hh hhW hh hh: hh hhR hh hh Bhh8 hh hh hhl ,hh hh hh hh hh9 hhx hh hhS hh hh hh hh9 hh hh ,hhS hhJ hh hh hh ,hh; hh hh9 hh hhG hh hh hh ,hh& hhc hh hh hh ,hh4 hh  ,hhw hh* ,hh hhE hh hh hh ,hh hh Bhh$ hh] hh hhj hh hh] hh'! ,hh" hh# ,hh$ hhj& hh& hh( hh* ,hh/ hh0 hh0 hh2 hh6H Jhh8J ,hhU hh_q BhhBt hht hh,v hhx hhy hhz hh} hh} hh@ hh hh8 hhu hh hh hhŌ hhz hh hhC hh hh hh hh ,hhZ hh ,hh^ hh hh XhhŸ hhb hh hh hh hhԦ hh{ hh hh% hhy hh hhR hh hh hh_ hh hhҷ hh hhr hhx hhƻ hh̼ hho <hhb hh nhh hh ,hh hhe hh hh hh hh hh& hh hh hhI hh hh hhV hhc hh hh~ hh= hh hhs hhR ,hhT hh> ,hhl ,hh$ hhb Bhh! hhj$ hh$ hh% hhJ( hh( hh) hh, ,hh. hh1 hhA1 hh2 hh>5 hh5 hh6 hh: ,hh8; hhE 757.6 (99.0) _You start waiting.8.6 (100.0)hhJ hhdM _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.hh] 79.9 (1.3) _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You swing at nothing.hh3R  :#  .  ##.  ...  #)#  #.# hh,4 #.####.#####.#  #$....@).....#  ######.#  #.# hhc4 #<#  #.#  #.#hh4  #.#  #.#  #.# hh=hh>-600hhEhhFhh9  :#  .#  ##.  ...  #)#  #.#  #.####.#####.# hhA #$...@.).....#  ######.#  #.#  #<#  #.#hhbU  #.#hht  #.# hh #.#  #.# hh?hh &1hhhhi :#  .#  ##.  ...  #)#  #.#  #.####.#####.#  #$..@..).....#hhti~  ######.#  #.#  #<# #.# #.# #.#hhi] #.# #.#hhrhhshh:s2hhRyhh/{hh9(  :# .# ##. ... #)## #.# #.####.#####.#hh(  #$.@...).....# ######.# #.#  #<#  #.# hh )  #.#  #.#  #.#  #.#hh2 hh3 &3hhC hhF hh ### #. :#..##. .#.... ##.... ..... #)# #. #.# #.####.#####.# #$@....).....# ######.# #.#  #<#  #.#  #.#  #.#  #.#  #.#hh <4hh¹ hh  ### #.# :# ..##.## .# .....# ##. .... ... ... #)# #.# #.# #.####.#####.#hh  #@.....).....# ######.# #.#  #<#  #.#  #.# hh  #.#  #.#  #.#hh* hh* &5hh2 hheB hhC hhCC $6.9 (2hhK hhQN > _You now have 462 gold pieces (gained 7).hh hhl hh, hh hh hh hh hhc hh hh hhǥ hh.M . ### #.# :..##.## .#.....####..... ...... #) #.# ####.#####......).....######.########.#hh<hh+7.9 (1hhhhchhnM##. . ..### #.# :...##.## .#......####♣.........♣....# #) #.# ####.#####......).....######.#######hhC9∆hh&8hhhhhhhhZhhhh hhphh,hhhhhbhhhh8hhhhhhhh5!hh<$hh'hhS(hhG*hh-hh1hh1hh3hh6hh!;hh;hh?hhHhhIhhgJhhLhh>ShhVhhfVhh[,hh_hh`hhbhhehhihhihhjhhs>  #..####..#   #........#  #..~.~...#  .. ..~~~~..#  .# #..~!~~.# hht&.### #..!..~.# . ..# #.......# ..### #.#  #...##.## #.#  #.......####.####.#  ♣..............#  ♣....###)#### ......#.## #.#   .###. #.####.####  # #......)....  ######.######  You pick up a parchment of Sigil of Binding and begin reading...hh\}/70.0)hh},9.9 (11hh-hhыI _You add the spell Sigil of Binding to your library.hhhh6hhhhhhhh,hhhhhhhhhhF #.. .#  #). #.#  #..####..#   #........#   ###..~.~...#  .. ....~~~~..#   .# #..~!~~.#   .### #..@..~.# . ..# #.......# ..### #.# ##.####.#  #...##.## #.# #  #.......####.####.#  hh ♣..............#  ♣....###)#####.#  ......#.## #.#  .###. #.####.#####.#  hhV281.9 (2.0)hh +2.9 (3hhhhZ _p - a bubbling cyan potionhh hhB hhP hh hh hh ,hh ,hh$ hh o _k - 3 emerald potions (gained 1)hh hh hh hh hh hh7 hh! hh# hh& ,hhW( hh, hh/ hh/ hh1 hh3 hh6 hh6 hhi8 hh5: hh< hh< hh= hh? hhA hh.B hhC hhqE hh0H hhH hhI hhL hhU BhhNY hhZ hhSZ hh[ hh^ hha hh b hhc hh@f hhMi hhi hhCk hh1n hhPq hhq hh}s hhu hhx hhy hhz hh| hh hh hh hh hh hhˇ hh- hh~ hh hh hh hhz hhɘ hhm hh H _x - 2 scrolls of amnesia (gained 1)hh hhע hh hh$ hhk hh hh hhW hhv hh hhر hh hh hh hh hh hh` hh hh hh hh- hhv hhݿ hh Xhh! hh hh hh hh hh 0#.#  #.#   #.#   #.#   #####.#  ######.....#   F.........##   ..........#  hh  ##....@..##   #........#   #........#   #........#   ..........#   ###..#.###.#  F   bullfrog (asleep) #..#..:..#   #..#####.#  #). ##.#  hh ~ 810.9 (28.0)  A bullfrog comes into view.hh+ hh t..FFhh1 5==1.9 (29hh hh8 * _The bullfrog croaks.hhm3 #.#  #.#  #.#  #.#  #####.#  ######.....#  ..........##  ..F.......#  ##....@..##  #........#  #........#  #........#  ..........#  ###..#.###.#  #..#..:..#  #..#####.#  #). ##.# hh$ #.#  #.#  #.#  #.#  #####.#  ######.....#  ..........##  ..F.......#  ##....@..##  #........#  #........#  #........#  ..........#  ###..#.###.#  #..#..:..#  #..#####.#  #). ##.#  _A bullfrog is nearby!hhð3 #.#  #.#  #.#  #.#  #####.#  ######.....#  ..........##  ..F.......#  ##....@..##  #........#  #........#  #........#  ..........#  ###..#.###.#  #..#..:..#  #..#####.#  #). ##.# hhQ #.#  #.#  #.#  #.#  #####.#  ######.....#  ..........##  ..F.......#  ##....@..##  #........#  #........#  #........#  ..........#  ###..#.###.#  hh#..#..:..#  #..#####.#  #). ##.# hhhhhhhh_ _A bullfrog is nearby!hhR  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh{  #.#  aGoodWitch the Fabricator #.#  Gnoll of Hepliaklqana ...... #.#  Health: 66/66 ======================== #.#  Magic: 16/19 ====================---- #####.#  AC: 9Str: 14 hh ######.....#  EV: 13Int: 14 ..........##  SH: 0Dex: 17 ..F.......#  XL:  9 Next: 55% Place: Dungeon:7 ##....@..##  Noise: ==-------  Time: 7811.9 (0.0) hh& #........#  i) +3 halberd (protect) hhX v#........#  Throw: 8 boomerangs #........#  ..........# hh~ ! ###..#.###.#  F   bullfrog hh #..#..:..#  hh u#..#####.#  hh ;#). ##.# _A bullfrog is nearby!Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  hh MConfirm with . or Enter, or press ? or * to list all spells.hh3 Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  hhK _Press: ? - help, Dir - move targetAim: a bullfroghh | #.#  aGoodWitch the Fabricator #.#  Gnoll of Hepliaklqana ...... #.#  Health: 66/66 ======================== #.#  Magic: 16/19 ====================---- #####.#  AC: 9Str: 14 hhD ######.....#  EV: 13Int: 14 ..........##  SH: 0Dex: 17 ..F.......#  XL:  9 Next: 55% Place: Dungeon:7 ##....@..##  Noise: ==-------  Time: 7811.9 (0.0) hhy #........#  i) +3 halberd (protect) #........#  Throw: 8 boomerangs hh #........#  ..........#  hhǂ ###..#.###.#  F   bullfrog hh #..#..:..#  #..#####.#  hh #). ##.# hh7 3Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh yAiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog  You lock target on the bullfrog and prepare to deploy your bee.hh{  #.#  #.#  #.#  hh #.#        ...  ##Fhh             :..#    #). ##.# hh Z2.9 (1Winding hh% hh Qonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  hhܔ .Press: ? - help, Dir - move target  Aim: a bullfrog  You lock target on the bullfrog and prepare to deploy your bee. _(Press . to continue winding your bee.)hh,hh@..FhhX--3. hhhh>@ _You continue winding your clockwork bee...hhhh#:.Fhhh$k--4.. hhA*hh+@ _You continue winding your clockwork bee...hh  FyF  (distracted, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the bullfrog.  The bullfrog closely misses you. The bullfrog misses you.hhP 8=5hh hh( = _Your clockwork bee stings the bullfrog.hhG  The bullfrog closely misses you. The bullfrog misses you.r clockwork bee stings the bullfrog.  You hit the bullfrog.  Your weapon exudes an aura of protection.  The bullfrog is heavily wounded.  The bullfrog hits you. Your clockwork bee stings the bullfrog!hh†y   clockwork bee (minion)hh5-16 9=7.2 (1.3hhhhrH _The bullfrog dies!hh : #.#  #.#  #.#  #.#  #####.# #.....# ..## ...#  ##...@...##  #....y...#  #..#  #..#  ..#  ###..#.###.#  #..#..:..#hhU   #..#####.#  #). ##.# hh**   dormant clockwork bee (minion)hhc7=--80hhhh _Your clockwork bee winds down and falls to the ground. _You see here a bullfrog corpse.hh->  #.#  #.#  #.#  #.#  #####.# #.....# .## .#  ##..@†...##  #....*...#hh> H  #.#  #.#  ..#  ###..#.###.#  #..#..:..#  #..#####.#  #). ##.# hhI hhK H--9 _hh2R hh[T hhQ  #.#  #.#  #.#  #.#  #####.# .#.....# hh ^.## .#  ##.@.†...##  #....*...#  #.#  #.#  .hh .#  ###..#.###.# hh; #..#..:..#  #..#####.# hhh l #). ##.# hh hh h6= 9 20hh hh hh7# #. #############.....##.......@.....# ######...†...##* # .........hh###..#.###...:..#..###hhhhc&1hhAhhhhʪ# #.# #############.....##.............# ######...†...##* # .........###..#.###..:.hh.u=2hh+ #.#  #.#  #.#  #.#  #.#  #.#  #####.# #.#.....# .## .# .######...†...## hhO,~ #....*...#  #.#  #.#  ..#  ###..#.###.#  #..#..:..# hh;<3hh<hh>hh)  #.#  #.#  #.#  #.#  #.#  #.#  #####.# #.#.....# #.## #.#hhr*  #.######...†...##  #....*...# #.# #.#  ...# ###..#.###.# #..#..:..#hh,4 hh4 p=8=4hh; hh> hh + #.# #.# #.# #.# #.# #.# #####.# ##.#.....# #.## #.#hh o #.######...†...## #....*..# #...# #..# ......# ###..#.#.#  #..#..:..#hh~ hhж &5hh hh hhJ  #.# #.# #.# #.# #.# #.# #####.# ##.#.....# #.## #.# #.######...†...### #....*...# #.....# #........# .........# ###..#.###.#  #..#..:..#hh% hhc& &6hha, hh- hh  #.# #.# #.# #.# #.# #.## #####.# ##.#.....# #.## #.# #.######...†...## # #....*...# #.......# #........# ..........#  ###..#.###.#  #..#..:..#hh <7hh hh" hh# #.# #.### #.#.. #.###. #.#.. #.# #. #####.# ##.#.....# #.## #.# #.######...†...##hh# #. #...*...## #........#  #.#  .#  ###..#.###.#  #..#..:..#hh,hhd-B=8hh8hh$:hhy #.# #.# ### #.# ..# #.# ##.# #.# ... #.# #.# #####.# ##.#.....# #.## #.# #.######...†...## #. #....*...# #hh0`. #.##. #.#.. .### ###..#.###.#  #..#..:..#hhyhh &9hhWhh~hh5 #.# #.# ### # #.# ..#.# #.# ##.#. #.# ... #.# #.# #####.# ##.#.....# #.## #.# #.######...†...## #.# #....*...# #.hh6# #.# #.# #.# ... .# ### ###..#.###.#  #..#..:..#hh >hh>69==hh> 30hhIhhFhhjhhnXhh[ohh]phhrhhr:==hhDshh8whhyhhhh hhe,hhYhh hhوhh-hhhhhhhhhhhh<hh:hhhhDhh@hh4hhBhhhha,hhBhhhhBhh·hhehhͺhhhh$hh*hhhh hhhhhhhhhh5hhBhhphhPhhhh%hhhhBhhGhh1hhhhhh*hhQhhhh*hh,hhBhhhhXhh hhhh hhhhhhhh:hh hhhhBhhhhhhthhm,hhAhhhh5Bhh,hhHhhhhhhhhhh6hhhhhh hh hh hh hh,hhhhhhhhDhhhh:hhBhhAphhAHhhuNBhh:ShhShhTThhHUhhUhhUhhWhh].........# ########.# #........# #.#####..########.#............#.#.####.#####.hh^q#.# ##.#####..# #.....### #..##.##..#...##.##..######.#.###.###.##.....# #. #.##....# #. #.##....hhH^b... #. #....... D   steam dragon (asleep)# #. #####...hhm^.D. .. #... #hh^!#.#hh{81.2 (51.0)2.2 (52 _A steam dragon comes into view.hh ..#  ########.#  #........#  #.#####..  #.#.......  #.#.####.  #.# ##.  #.# #.....##..#  #@# #..##.##..#  #...........##. ####.#.###.###.##... #.#.# #. #.##.... #.# # #. #.##. ... #. #... ..# #.  hh{I.D. .. hhU  ..#  ########.#  #........#  #.#####..  #.#.......  #.#.####.  #.# ##.  #.# #.....##..#  #@# #..##.##..#  #...........##. ####.#.###.###.##... #.#.# #. #.##.... hhV#.# # #. #.##. ... #. #... ..# #.  .D. .. hh[hh@\hhr_hh4bc _A steam dragon is nearby!hhe- ..#  ########.#  #........#  #.#####..  #.#.......  #.#.####.  #.# ##.  #.# #.....##..#  #@# #..##.##..#  #...........##. ####.#.###.###.##... #.#.# #. #.##.... #.# # #. #.##. ... #. #... ..# #.  .D. .. hh ..#  ########.# hh #........#  #.#####..  #.#.......  #.#.####.  #.# ##.  #.# #.....##..#  #@# #..##.##..#  #...........##. hhSy####.#.###.###.##... #.#.# #. #.##.... #.# # #. #.##.hh6 ... #. #... ..# #.  .D. .. hh4hhhh c _A steam dragon is nearby!hhE  ..#  ########.#  #........#  #.#####..  #.#.......  #.#.####.  #.# ##.  #.# #.....##..#  hh`F &#@# #..##.##..#  #...........##. ####.#.###.###.##... #.#.# #. #.##.... #.# # #. #.##. ... #. #... ..# #.  .D. .. hha e ..#  ########.#  #........#  #.#####..  #.#.......  #.#.####.  #.# ##.  #.# #.....##..#  hh #@# #..##.##..#  #...........##. ####.#.###.###.##... hh4 #.#.# #. #.##.... #.# # #. #.##. ... #. #... ..# #.  hh _.D. .. hh hh hh hh c _A steam dragon is nearby!hhS  ..#  ########.#  #........#  #.#####..  #.#.......  #.#.####.  #.# ##.  #.# #.....##..#  #@# #..##.##..#  #...........##. ####.#.###.###.##... #.#.# #. #.##.... #.# # #. #.##. ... #. #... ..# #. hhT N .D. .. hh6  ..#  ########.#  #........#  #.#####..  #.#.......  #.#.####.  #.# ##.  #.# #.....##..#  #@# #..##.##..#  #...........##. ####.#.###.###.##... #.#.# #. #.##.... #.# # #. #.##. ... #. #... ..# #.  hh _.D. .. hh hh hh hhP c _A steam dragon is nearby!hh _A steam dragon is nearby! _is nearby! hhC Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh;   .........#  aGoodWitch the Fabricator ########.#  Gnoll of Hepliaklqana ...... #........#  Health: 66/66 ======================== #.#####..########  Magic: 16/19 ====================---- #.#.............#  AC: 9Str: 14 #.#.####.#####..#  EV: 13Int: 14 #.# ##.#####..#  SH: 0Dex: 17 #.# #.....##..#  XL:  9 Next: 59% Place: Dungeon:7 hhD #@# #..##.##..#  Noise: ---------  Time: 7882.2 (0.0) #...........##.##..## i) +3 halberd (protect) ####.#.###.###.##.... Throw: 8 boomerangs #.#.# #. #.##.... #.# # #. #.##.... ... #. #....... D   steam dragon (asleep) ..# #. #####... .D. .. #... ##.# hhT _A steam dragon is nearby!Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (asleep)hh .........#aGoodWitch the Fabricator########.#Gnoll of Hepliaklqana ......#........#Health: 66/66 ========================#.#####..######## Magic: 16/19 ====================----#.#.............# AC: 9Str: 14#.#.####.#####..# EV: 13Int: 14#.# ##.#####..# SH: 0Dex: 17#.# #.....##..# XL:  9 Next: 59% Place: Dungeon:7hh #@# #..##.##..# Noise: ---------  Time: 7882.2 (0.0)#...........##.##..## i) +3 halberd (protect)####.#.###.###.##.... Throw: 8 boomerangs#.#.# #. #.##....#.# # #. #.##....... #. #....... D   steam dragon (asleep)..# #. #####....D. ..#...##.#Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangehhE rous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (asleep)  You lock target on the steam dragon and prepare to deploy your bee.hh c==3.2 (1Winding hh hht onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (asleep)  hh You lock target on the steam dragon and prepare to deploy your bee. _(Press . to continue winding your bee.)hhtO  You continue winding your clockwork bee...hh {zDD.hh |X--4. hhhhk6 _The steam dragon hisses angrily.hh&+hhz1:D.hh1k--5.. hhn7hh9@ _You continue winding your clockwork bee...hh hh4 r  With a metallic buzz, your clockwork bee launches itself at the steam dragon.hh hh" yD.(ally target)F   sky beastFy   clockwork bee (minion)hh$ 06hh) hh, \ _A sky beast comes into view.hhthhGhh: .yF.  hh\VThe steam dragon completely misses your clockwork bee.hh&7hhhhh _The steam dragon barely misses your clockwork bee.hhhhV F. Your clockwork bee stings the steam dragon.  The steam dragon bites your clockwork bee!  The steam dragon closely misses your clockwork bee.7=8 _Your clockwork bee stings the steam dragon.hh8########........#####..########.#..............#.####.#####.# ##..# # #.....#.##.#.###..##.#...@.......##.##..#####.#.###.###.##.... #y#.# #. #.##...D# #.##.....F. .....#####. .. #.## #.# hh catching breath, ally t…)Your clockwork bee stings the steam dragon but does no damage.hh *****y   clockwork bee (minion)  The steam dragon breathes steam at you.The ball of steam hits your clockwork bee.  Your clockwork bee resists.hh<#..#.##.##.##.#§§@§y#D#.F...#...#.##hhy>w58---=====9hh&Ehh#H1 _The ball of steam hits you!hhLhhR#§#.§@§§hh"S49------------90hhXhh[D _You are engulfed in a cloud of scalding steam.hh2"#..#.##.##.#..@.§.#.#.Fy..#F   sky beasthh...y   clockwork bee (minion)#.##hhn50=--------1hh(hhqD _You are engulfed in a cloud of scalding steam.hh! hh hh,6 N.#.§hh6 ;F..hh7 #=hh7 2hh4? hhAhh7_.D.D   steam dragonF   sky beast3hh! #.# #........# #.#####..#hh" / #.#..# #.#.####.#####..# #.#.# ##.#####..# #.#.# #.....##..# #.##.#.###..##.##..# #.##.##..#####.#D###.###.##....##.#.# #. #.##.#F#y# #. #.##.....# #. #...### #. #####...#(ally target).... .. #.#.## hh# ##.## y   clockwork bee (minion) hh$ hh& hh0 F#y.#.catching breath, ally t…)hhP6 **  The steam dragon breathes steam at you.hh 1 §#§@§ally target)The ball of steam hits you!  Your clockwork bee barely misses the steam dragon.hh 37-----======4hhH hh 9 _You hear an angry buzzing noise. x3hh2 R  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh\ S  You shape a spike launcher from a nearby wall.hh 8 #§###..#§....#F#D###.##.#**   dormant clockwork bee (minion)You are engulfed in a cloud of scalding steam.  Your clockwork bee stings the steam dragon.  Your clockwork bee winds down and falls to the ground.hh <25---------hh 6-==----5hh hh7 v _The steam dragon bites you! The steam dragon closely misses you.hhS #.# #........# #.#####..# #.#..# #.#.####.#####..# #.#.# ##.#####..# #.#.# #.....##..# #.##§#§###..##.##..# #§....##.##..hh ####F#D###.###.##.... #.#*# #. #.## #.#.# #. #.## ....# #. # ..### #. #####... .... .. # #.## ##.#  #.#hhhh###..D......§###.##-----6hhhhsV _The sky beast barely misses you.hh= V........#######.......# ####..#######..........###.### #.#.# #....hh= #.##@#§###.. ....D......######F#§###.##*#.###...... ..### #. ####.... .....#.###hhE 6*hh  You are engulfed in a cloud of scalding steam.  The rocky spike skewers the steam dragon.hh D(catching breath)The steam dragon is moderately wounded.hh     ###  #..  #.#  #.#  #.#  #.#.#   #.#.#   #.##@#  #....D...... ####F#§###.# #.#*# #.  #.#.# #.  ....# #.  ..### #.  .... ..  #.## The steam dragon breathes steam at you.hh M   ###  #..  #.#  #.#  #.#  #.#.#   #.#.#   #.##@#  #....D...... ####F#§###.# #.#*# #.  hhZ #.#.# #.  ....# #.  ..### #.  .... ..  #.## hhl I *  The ball of steam hits you!hhA hh`§@§FD.§.#.*##*   dormant clockwork bee (minion)hhz1--------======7hh%hhV _* * * LOW HITPOINT WARNING * * *hh#########........#######.......# ####..#######..........#.#.# ##.### #@#.# #....#.##§#§###.. #..§FD.§....######.#.###.###.#*#.#.###........ ..### #. ####.... .....hh hhؿ hh+hhg hh hhhh hh_ hh###hh hh' hh#..hh hh  hhj#.#hh hhQ hhA#.#  #.#  #.#.#   #@#.#   #.##§# hhS #..§ ####.#. hhOw#.#*# #.  #.#.# #.  ....# #.  hhC..### #.  .... .. hh\     ###  #..  #.#  #.#  #.#  #.#.#   #@#.#   hhb]q#.##§#  hh^p#..§ ####.#. hhs^z#.#*# #.  #.#.# #.  ....# #.  ..### #.  hh^V.... .. hhd} *You are engulfed in a cloud of scalding steam.hh?  * * * LOW HITPOINT WARNING * * *The rocky spike skewers the sky beast.hhns  The sky beast is moderately wounded.hhhhFD.(ally target)hh1-----=-----8hhhh4M _The sky beast is engulfed in a cloud of scalding steam.hhw#########........#######.......# ####..#######..........###.### #§#.# #....##F#§### ..§D..§....######.#.###.##*#F   sky beast#.###.............hhw ..### #. ####hh3*hhc^K  The rocky spike skewers the sky beast.hhp  The sky beast is heavily wounded.hh F§ The sky beast is engulfed in a cloud of scalding steam.  The sky beast attacks as it pursues you!hhlL------9hhhhO _The sky beast misses you.hh,In  You slash the sky beast!  Your weapon exudes an aura of protection.hhKhhLhhSJD....hh T`#.##.#hh|TD   steam dragon#.#...hh^8 2hh"_-7=16 63hhR_P900.5 (1.3 _You kill the sky beast!hhdhhfl _Your Invocations skill increases to level 5!hhMc    hhNB  ###  #..  #.#  #.#  #.#  #@#.#   #D#.#   #.##.#  #..... ####.# #.#*# #.   hhO#.#.# #.  ....# #.  ..### #. You slash the steam dragon!  The steam dragon is severely wounded.hhq"      ###  hh" #..  #.#  #.#  #.#  #@#.#   #D#.# hh## y  #.##.# hhL# z #..... ####.#hht#  #.#*# #.  hh# *#.#.# #.  ....# #.  ..### #. hh) } *You are engulfed in a cloud of scalding steam.hhu o `  * * * LOW HITPOINT WARNING * * *hhю DThe rocky spike misses the steam dragon.The steam dragon misses you.hhs 98/66 hh A--=1.7 (1.2hh hh. D _The steam dragon claws you but does no damage.hh * You hit the steam dragon. Your bite misses the steam dragon.hhX  The steam dragon is almost dead.The rocky spike skewers the steam dragon.hh5 DThe steam dragon is almost dead.The steam dragon bites you but does no damage.2.9hh6D _The steam dragon claws you but does no damage.hh+9 @  You slash the steam dragon!hhD v.#hhyR 9=-=71-4.1hhY hh#` P _You kill the steam dragon!hh \M#########........#######.......# ####..#######..........#.#.# ##.### #.#.# #....#.##.#§###..##.##..#...hh k--50hh hh7 hhUxIhh|Bhh10/66=8=hh 9 hhGhhI1=hhhhǎhhT9=hhސhhȔBhh - _You start resting.hhՠ,12.1 (7hh69==hh$3.1 (8hhťhh8% _Magic restored.hhhh[hhhhhhi2=hh hhg hh: hh  hho hh hh hhz T3==hhe hh hh hh hh hh ,hhD hh I4=hh4 hhF hh hh hh# hhY# hh$ hh ( hhh( S5=hh( hh5, hh, hh, hh|0 ,hh0 hh/5 hh6 M6hhA9 ,hh9 hh< ,hh(= hh@ ,hhA hh D hhD I7=hhE hhG hhG hhyH hh~K ,hhK hh]N hhN S8=hhO hh&R hhjR hhR hhU ,hhV hhY hh^  9y   killer bee (wandering)y ....# #. #....... _You start resting.hhPd 035.1 (22.0)hhd ,6.1 (23hhNi hh(l ] _A killer bee comes into view.hh^      ###  #..  #.#  #.#  #@#  #.#.#   #.#.#   #.##.#  #..... ####.# #.#*# #.  #y#.# #.  ....# #. hh z     ###  #..  #.#  #.#  #@#  #.#.#   #.#.#   #.##.# #..... ####.#hh b #.#*# #.  #y#.# #.  ....# #. hh hh hhN hh. a _A killer bee is nearby!hh_      ###  #..  #.#  #.#  #@#  #.#.#   #.#.#   #.##.#  #..... ####.# #.#*# #.  #y#.# #.  ....# #. hh*5     ###  #..  #.# hh+V #.#  #@#  #.#.#   #.#.#   #.##.# #..... ####.# #.#*# #.  #y#.# #.  hh5,Q....# #. hh$5hh6hh==hhL@a _A killer bee is nearby!hhBo     ###hhm  #..  #.#  #.#  #@#  #.#.#   #.#.#   #.##.#  #..... ####.# #.#*# #.  #y#.# #.  ....# #. hhN     ###  #..  #.#  #.#  #@#  #.#.#   #.#.#   #.##.# #..... ####.# #.#*# #.  #y#.# #.  ....# #. hhƢ4hhjhha _A killer bee is nearby!hh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh<8  aGoodWitch the Fabricator  Gnoll of Hepliaklqana ...... ##########  Health: 19/66 ======------------------ .........#  Magic: 16/19 ====================---- ########.#  AC: 9Str: 14 #........#  EV: 13Int: 14 #.#####..########  SH: 0Dex: 17 #.#.............#  XL:  9 Next: 71% Place: Dungeon:7 #@#.####.#####..#  Noise: ---------  Time: 7936.1 (0.0) #.#.# ##.#####..#  i) +3 halberd (protect) hhJ#.#.# #.....##..#  Throw: 8 boomerangs #.##.#§###..##.##..#  #......§....##.##..## ####.#.###.###.##.... y   killer bee (wandering) #.#*# #. #.##.... #y#.# #. #.##.... ....# #. #....... _A killer bee is nearby!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you)hh'U  aGoodWitch the Fabricator  Gnoll of Hepliaklqana ...... ##########  Health: 19/66 ======------------------ .........#  Magic: 16/19 ====================---- ########.#  AC: 9Str: 14 #........#  EV: 13Int: 14 #.#####..########  SH: 0Dex: 17 #.#.............#  XL:  9 Next: 71% Place: Dungeon:7 hhV#@#.####.#####..#  Noise: ---------  Time: 7936.1 (0.0) #.#.# ##.#####..#  i) +3 halberd (protect) #.#.# #.....##..#  Throw: 8 boomerangs #.##.#§###..##.##..#  #......§....##.##..## ####.#.###.###.##.... y   killer bee (wandering) #.#*# #. #.##.... #y#.# #. #.##.... ....# #. #.......Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you)  You lock target on the killer bee and prepare to deploy your bee.hh"Zhh`              hhha #.#.#   #.#.#    ####yy #.#*# #.  #.#.# #.  ....# #. hhbc==7.1 (1Winding hhbghhj}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (wandering, hasn't noticed you)  You lock target on the killer bee and prepare to deploy your bee. _(Press . to continue winding your bee.)hhPhh hh:y.hh2X--8. hhhhC@ _You continue winding your clockwork bee...hhqV ,hhX O  You continue winding your clockwork bee...hhY hh[ hhPb y.yy 3 killer bees (2 wandering)yyhhc 20=--9.. hhxh hhk ` _A killer bee comes into view. x2hhdwp  With a metallic buzz, your clockwork bee launches itself at the killer bee.hhxhhCyhhju      ###  #..  #.#  #.#  #@#  hh.#y#.#   #.#.#   #.##.#  #..... ####y#yyy 4 killer bees (1 wandering, 1 ally …) #y#*# #. y   clockwork bee (minion) #y#.# #.  ....# #. The killer bee misses you.A killer bee comes into view.hhGU     ###  #..  hhCV#.#  #.#  #@#  #y#.#   #.#.#   #.##.#  #..... ####y# #y#*# #.  #y#.# #.  ....# #. hh/X?  The killer bee stings you.hh`yy.yyhha\19-=40hhfhhhV _* * * LOW HITPOINT WARNING * * *hhS5 #########........#######.......# .#####..#######..........hh5 y#.##y#.# ##.### #.#.# #....##.#§####...y..§....## 3 killer bees (1 ally target)####.#.###.##y#*#y#hhJ6 ##hh$9 %  hhe9 You swap places.hh9 hh: hh< d  The killer bee stings your clockwork bee.hhC yy 4 killer bees (1 ally target)hhuD a.The killer bee closely misses your clockwork bee.hhE &1hhJ hhdM g _Your clockwork bee closely misses the killer bee.hh!  The killer bee stings your clockwork bee.  Your clockwork bee misses the killer bee.A killer bee comes into view.hh;  yy 5 killer bees (1 ally target) The killer bee stings your clockwork bee.2hh,hh? _Your clockwork bee stings the killer bee.hh2,hh=0 yyydistracted, 1 all…).  The killer bee stings your clockwork bee.  The killer bee closely misses your clockwork bee.hh+?b20=7=hh?3hhFhhH? _Your clockwork bee stings the killer bee.hh- yyally target)The killer bee misses your clockwork bee.Your clockwork bee barely misses the killer bee.The killer bee barely misses your clockwork bee.hh&4hhMhhF? _Your clockwork bee stings the killer bee.hhT  The killer bee misses your clockwork bee.The killer bee stings your clockwork bee but does no damage.5hh | _Your clockwork bee barely misses the killer bee.hh3>The killer bee stings your clockwork bee but does no damage. _Your clockwork bee barely misses the killer bee.The killer bee barely misses your clockwork bee.  closely misses the killer bee.The killer bee stings your clockwork bee.hha?\1=6hhFhhIg _Your clockwork bee closely misses the killer bee.hhfR  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh@ #You shape a spike launcher from a nearby wall.  The killer bee closely misses your clockwork bee. x25---=7hhhhf _Your clockwork bee barely misses the killer bee.hh.   The killer bee completely misses your clockwork bee.Your clockwork bee closely misses the killer bee.The killer bee closely misses your clockwork bee.-8hh@  _Your clockwork bee completely misses the killer bee.hhU hh The killer bee closely misses your clockwork bee.The killer bee misses your clockwork bee.hhk2=6==--hh9hhhh g _Your clockwork bee closely misses the killer bee.hhѡ The killer bee misses your clockwork bee. _Your clockwork bee closely misses the killer  The killer bee completely misses your clockworkYour clockwork bee stings the killer bee.  The killer bee stings your clockwork bee.  Your clockwork bee stings the killer bee.hhڬ ) *. 4*   dormant clockwork bee (minion)The killer bee dies!hh ^===350hhл hh L _Your clockwork bee winds down and falls to the ground.hhkhh8,hh`hh:y.hh&1hhShh/r _The killer bee completely misses your dormant clockwork bee.hhwyy   5--hhhh  You wind your clockwork bee back up and it locks its sights upon the killer _bee!hhB  The killer bee closely misses your clockwork bee.Your clockwork bee closely misses the killer bee.The killer bee stings your clockwork bee but does no damage.hh@32hhϗhhj _Your clockwork bee completely misses the killer bee.hhK  The killer bee closely misses your clockwork bee.Your clockwork bee stings the killer bee!  The killer bee closely misses your clockwork bee.hh&3hhhhd_ _Your clockwork bee misses the killer bee.hh-  The killer bee closely misses your clockwork bee.The killer bee barely misses your clockwork bee.hh&4hhchh)? _Your clockwork bee stings the killer bee.hhAV  The killer bee stings your clockwork bee!  Your clockwork bee completely misses the killer bee.The killer bee barely misses your clockwork bee.46===5hhpU _Your clockwork bee stings the killer bee.hh 1  The killer bee barely misses your clockwork bee.The killer bee completely misses your clockwork bee.hhL2.-6hhC8hh:g _Your clockwork bee closely misses the killer bee.hh<  The killer bee barely misses your clockwork bee.Your clockwork bee stings the killer bee.  The killer bee dies!hhP*. 3*   dormant clockwork bee (minion)hh ==6-7 _Your clockwork bee winds down and falls to the ground.hhVhhfh _Your Dodging skill increases to level 8!hhhhhh #y. The killer bee stings your dormant clockwork bee.hh&8hhXhhZ _The killer bee stings your dormant clockwork bee but does no damage.hhyy   5--hhhhF  You wind your clockwork bee back up and it locks its sights upon the killer _bee!hhc>  The killer bee completely misses your clockwork bee.Your clockwork bee completely misses the killer bee.The killer bee completely misses your clockwork bee.hh?05=hhY?9hhEhhI? _Your clockwork bee stings the killer bee.hh  The killer bee barely misses your clockwork bee.Your clockwork bee misses the killer bee.The killer bee barely misses your clockwork bee.hhv /=60hhͮ hh* ? _Your clockwork bee stings the killer bee!hh  The killer bee stings your clockwork bee.  The killer bee completely misses your clockwork bee.hh ]6==-1hhn hh j _Your clockwork bee completely misses the killer bee.hhThe killer bee completely misses your clockwork bee. _Your clockwork bee completely misses the killer bee.  The killer bee completely misses your clockwork bee.Your clockwork bee closely misses the killer bee.The killer bee stings your clockwork bee but does no damage.  Your clockwork bee stings the killer bee!† 26===9-2hhɛ hhohhœ&_The killer bee dies!hhhh,hh4 y.  The killer bee barely misses your clockwork bee.3hhhhf _Your clockwork bee barely misses the killer bee.hh**   dormant clockwork bee (minion)The killer bee barely misses your clockwork bee. _Your clockwork bee barely misses the killer bee.  The killer bee completely misses your clockwork bee.  Your clockwork bee stings the killer bee!  Your clockwork bee stings the killer bee.hh .=4hh1b _Your clockwork bee winds down and falls to the ground.hhQ  The killer bee stings your dormant clockwork bee.hh:H7-5hh] hhi Z _The killer bee stings your dormant clockwork bee but does no damage.hhVR%  hhRDThe killer bee stings your dormant clockwork bee but does no damage.hhyS@-6hhYhh\G _The killer bee stings your dormant clockwork bee.hh %tyy   5--  You wind your clockwork bee back up and it locks its sights upon the killer _bee!hhG  The killer bee stings your clockwork bee.  Your clockwork bee stings the killer bee!hhhhR .   killer bee (The killer bee dies!hh J--817hhhh hh1_Your clockwork bee stings the killer bee!hh   The killer bee misses your clockwork bee.Your clockwork bee stings the killer bee.  The killer bee closely misses your clockwork bee.28=6==8 _Your clockwork bee misses the killer bee.hhO  The killer bee closely misses your clockwork bee.The killer bee barely misses your clockwork bee.Your clockwork bee stings the killer bee!hh †y   clockwork bee (minion)hh# ===49 _The killer bee dies!hh, hh/ m _Your Spellcasting skill increases to level 7!hhV **   dormant clockwork bee (minion)hhW /-70hhK_ hha L _Your clockwork bee winds down and falls to the ground.hhhhhh*hhFhh4{9hh֣hh,hhקhh$hh57=hh֪hh`hhϰf30hh^hhhhyhh˴hh%hh hh޷hh,#1hh\L==hhZhh0hhhh(hhOW _You start resting.hhZhh#8hh(=hhhh.hhXa2=hh^=hhhhS3=hhhh -. _Your dormant clockwork bee falls apart.hh 0855.0)hh#9hh8==6.1 (16hhhhC hh_Magic restored.hhHhhJ,hhOhhThhrY,hhZhh[4hh;\=hh\hhG^hh>ehhfhh`hhhmhhqP==hhshhbuhhu5hh^vhhwhhzhhhhnhh 6=hhiZ7=hhhh+hhhhhhVhhhh,hhhhhh)98hhhhhhhhhhhhhh2hhGhhS9=hh5hhBhhhhhh`hhhhhh3E40=hhhh,hhhhv,hhhh91hhhhhhBhhChhhhhh-,hhhh hh S2=hh hh hh hh hhh hh hhI hh hh K3=hh hhH hh hh hh hh1 ,hh  4=hh hh' hh hhZ! Bhh$ hh$ K5=hhO% hh' hh( hh( hh+ hht+ hh, hhO. hh. 96hhl/ hhF2 hh2 hh3 hh5 ,hh/6 hhp8 hh8 hhf9 hhL; hh; 847=hh< hhm< hh> hh&@ ,hh@I 8=hhI hhuL hhL hhXM hhBV 9hhV hh{W hhZ hh}Z E50=hhZ hh~] ,hh_ hh!a hha hh1b hhc hhd hhrd hhf hhCg hhg N1=hhh hhj hhlk hhk hh>n hhCo ,hhyq ;2hhr hht hhu hhu hhXw hhw hh?x hh>z hhz K3=hh{ hh} hh~ ,hh ,hh hh hh" U4=hh hh\ hh hhT hh‹ hh hh hh hh K5=hhD hh^ hh hhj hhؔ hh: hh hh hh! hhv hh hh- U6=hh hhȞ Bhh hh hh hhϣ hh0 %7hh hh ,hh hh ,hht hh] hhЬ K8=hh hh ,hh* hh Bhh k9=hh Bhhp hh hh hh$ hh ,hh~ hh hh &60hh hhq ,hh hh ,hh hh hhC a1=hh ,hh] hh Bhhz hh U2=hh hh hh[ hh/ hh hhM hh hh> hh %3hh hh ,hh hh hhU hh hh ,hh hh a4=hhY hh hh6 hh hh hhH hh hhq hh U5=hh hh  hhu hh hh hh ,hh _ _You start resting.hh 38090.1 (104.0)hh Z6=15hh hh# " _HP restored.hh(] hh] 3hhc nhh}d hhUf hhf hh1g hh%j hhj 9=hhk hhl hh>m hhlm hhp Bhhr ,hhr hhEt hht hhSu hhv hhw hhQw hhy hhnz ,hhu| ,hh| hh7 ,hh hh ,hh= hh! ,hh hh ,hh{ hh hh hh8 hh hh% hhi hh hhe hh hh hh hh hh hh ,hh hhٛ ,hh: hhj hh hh$ hh hh;  KK   kobold geomancer (wandering) _You start waiting.hhb ;115.1 (24.0)hh< %6.1 (25hhۺ hhM  A kobold geomancer comes into view. It is wielding a +0 dagger and wearing an _amulet of magic regeneration.hhI      ####  #..  #.#  #@#  #.#  #†#.#   #.#.#   #.##.#  #.... ####.# hhB >#.#*# #.  #.#.# #. hh3^     ####  #..  #.#  #@#  hh^#.#  #†#.#   #.#.#  #.##.# #.... ####.# #.#*# #.  #.#.# #. hh+hhhhhh ohhVqg _A kobold geomancer is nearby!hhG1     ####  #..  #.#  #@#  #.#  #†#.#   #.#.#   #.##.#  #.... ####.# #.#*# #.  #.#.# #. hh     ####  #..  #.#  #@#  #.#  #†#.#   #.#.#  #.##.# #.... ####.# #.#*# #. hhhV #.#.# #. hhhhh:hhhhg _A kobold geomancer is nearby!hh!  hhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhvGT  aGoodWitch the Fabricator  Gnoll of Hepliaklqana ......  Health: 66/66 ======================== ##########  Magic: 16/19 ====================---- .........#  AC: 9Str: 14 ########.#  EV: 13Int: 14 #........#  SH: 0Dex: 17 hhbH#.#####..########  XL:  9 Next: 84% Place: Dungeon:7 #@#.............#  Noise: ---------  Time: 8116.1 (0.0) #.#.####.#####..#  i) +3 halberd (protect) #†#.# ##.#####..#  Throw: 8 boomerangs #.#.# #.....##..#  #.##.#§###..##.##..#  #....K.§....##.##..## K   kobold geomancer (wandering) ####.#.###.###.##.... #.#*# #. #.##.... #.#.# #. #.##....Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger, wearing a +0 leather armour and  wearing an amulet of magichhH5 regeneration (wandering, hasn't noticed you)hh4 aGoodWitch the FabricatorGnoll of Hepliaklqana ......Health: 66/66 ========================##########Magic: 16/19 ====================----.........#AC: 9Str: 14########.#EV: 13Int: 14#........#SH: 0Dex: 17#.#####..######## XL:  9 Next: 84% Place: Dungeon:7###.............# Noise: ---------  Time: 8116.1 (0.0)###.####.#####..# i) +3 halberd (protect)###.# ##.#####..# Throw: 8 boomerangs#.#.# #.....##..##.##.#§###..##.##..##....K.§....##.##..## K   kobold geomancer####.#.###.###.##....#.#h q0m*# #. #.##....#.#.# #. #.##....wearing an amulet of magic regeneration (wandering, hasn't noticed you)  You lock target on the kobold geomancer and prepare to deploy your bee.  (Press . to continue winding your bee.)  The kobold geomancer shouts!  The kobold geomancer points next to you and mumbles some strange words.The wall shatters!hh @.†KYou lock target on the kobold geomancer and prepare to deploy your bee.  (Press . to continue winding your bee.)  The kobold geomancer shouts!  The kobold geomancer points next to you and mumbles some strange words.The wall shatters!blast of rock fragments hits you but does no damage.=======7.1 (1Winding hh: hhӉ ' _You hear a shout!hh\T ###You continue winding your clockwork bee...  The kobold geomancer points next to you and mumbles some strange words.The wall shatters!hh^mh@.†hhUrO8. hh&vhhyN _The blast of rock fragments hits you but does no damage.hhahhK.-------9.. hhhh@ _You continue winding your clockwork bee...hhhhhh>yK.(ally target)y   clockwork bee (minion)hhQ-------20hhhhn  With a metallic buzz, your clockwork bee launches itself at the kobold _geomancer.hh {  Your clockwork bee barely misses the kobold geomancer.hh &1hh hh9 l _The kobold geomancer barely misses your clockwork bee.hh  Your clockwork bee barely misses the kobold geomancer.The kobold geomancer misses your clockwork bee.hh<2hhyE _Your clockwork bee stings the kobold geomancer!hh ###########.........########.......#####..########.............####.#####y#.# K#.# #.....#.##.#§###..##.....§..#####.#.###.#.. #.#*# #. ......hhk  Your clockwork bee stings the kobold geomancer!7==3hhk hhU p _The kobold geomancer completely misses your clockwork bee.hh  Your clockwork bee stings the kobold geomancer!  The kobold geomancer misses your clockwork bee.hh &4hhhh< X _Your clockwork bee stings the kobold geomancer but does no damage.hhL **   dormant clockwork bee (minion)Your clockwork bee stings the kobold geomancer.  Your clockwork bee winds down and falls to the ground.5hhr _The kobold geomancer hits your dormant clockwork bee with a +0 dagger.hh` _The kobold geomancer hits your dormant clockwork bee with a +0 dagger.  The kobold geomancer casts a spell next to you.  The wall shatters!  The blast of rock fragments hits your dormant clockwork bee but does no damage.The blast of rock fragments hits you but does no damage.  The blast of rock fragments hits the kobold geomancer.hhǍ###*   dormant clockwork bee (minion)hh @*$The kobold geomancer dies!hh=490=======6hh)hh ' _You hear a shout!hhXC  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)hh4hhd5hh*:hh<  hh=You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)hhcv#########........#######.......# ####..#######...........#.##*#.# ##.### #$#.# #....##.#§####......§....######.#.###.##*#.###-------7 _hhhhhhb#########........#######........# ####..#######...........#.##*#.# ##.### #$#.# #....##.#§### ......§....######.#.###.##*hhghhGhF-------8hhmhhohh#########.........#######.......# ####..#######...........#.##*#.# ##.### #$#.# #....##.#§####......§....######.#.###.##hhA98hh1=9hhhh=hhK##########.........########........#####..########.............####.#####*#.# $#.# #.....#.##.#§###..##.....§..#####.#.###.#.. #.#*# #. hhoThhU'30hh[hh\hh{##########.........########........#####..########.............####.#####*#.# $#.# #.....#.##.#§###..##.....§..####.#.###.#.. #.#*# #. .hh<1hh hho##########.........########.......#####..########.............####.#####*#.# $#.# #.....#.##.#§###..##.....§..hhp*#####.#.###.#.. #.#*# #. ......hhxhhy&2hhhhRhh`hhhhrhh`  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) __hhehhehhkhhm5 __hhhhhhhhf. _hhhh|†=3 _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee.hhN ##########.........########.......#####..########.............####.##### $#.# #.....#.##.#§###..##.....### #. #####... 4hh  Things that are here: _a killer bee corpse; a killer bee corpsehh ##########.........########.......#####..########.............####.#####†#.# .....#.##.#§###..##.....§..####.#.###.#.. #.#.# #. #..#.... ..#... hhhhF\9==5 _hh)hh  You now have 479 gold pieces (gained 17).  k - an amulet of magic regeneration  Things that are here:hhp+6.1 (2hhp} _a +0 dagger; a +0 leather armour; a kobold corpsehh  .........########.......#####..########.............####.#####†#.# )#.# #.....#.##@#§###..###...........#####.#.###.#..hhZ i...#.####.# hhM A7.1 (1hh1 hh8 hhf ########.......#####..########.............####.#####†#.# )#.# #.....hh##.##.#.###..###...@.......####.#.###.#..hh0Z #.#.# #. ##.###.# hh hh &8hhhh`hhk~hhz Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 5% 1b - FoxfireConjuration/Fire5%hhʂd1  c - Soul SplinterNecromancy5%1  d - JinxbiteHexes9%hhB2  e - Momentum StrikeConjuration/Translocation 9%hh*2  f - ScorchFire9%hh="2  g - Static Dischargehh^Conjuration/Air9%hh}.2  h - GloomHexes/Necromancyhh\16% 3  i - PasswallEarthhhn16% 3  j - Sigil of BindingHexes16% 3  k - Forge Blazeheart GolemFire/Forgecraft22% 4  l - Forge Lightning SpireAir/Forgecraft22% 4  m - Brom's Barrelling BoulderConjuration/Earthhh:47% 4 hhƄ.16 spell levels left hh^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhr  Gloom Emits a wave of pernicious gloom which attempts to smother the light around nearby creatures. Any living, demonic or holy creature caught in the effect may briefly lose their eyesight and be left stumbling blindly. Willpower is useless against this spell, but stronger creatures may still shrug off its effects. Level: 3 Schools: Hexes/Necromancy Fail: 16% Power: 32% Range: 2/3 Noise: Quiet Miscasting this spell causes magic contamination and also either slows you or deals up to 12 draining damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.hh. Spells (Memorise)TypeFailure Levela - ApportationTranslocation5%1  b - FoxfireConjuration/Fire 5% 1  c - Soul SplinterNecromancy5% 1  d - JinxbiteHexes9%2  e - Momentum StrikeConjuration/Translocation 9%2  f - ScorchFirehh/9% 2  g - Static DischargeConjuration/Air9%2  h - GloomHexes/Necromancy 16% 3  i - PasswallEarth16% 3  j - Sigil of BindingHexes16% 3  k - Forge Blazeheart GolemFire/Forgecraft22% 4  l - Forge Lightning SpireAir/Forgecraft22% 4 hh0" m - Brom's Barrelling BoulderConjuration/Earth47% 4 16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhKQ########.#aGoodWitch the Fabricator#........#Gnoll of Hepliaklqana ......#.#####..######## Health: 66/66 ========================#.#.............# Magic: 19/19 ========================#.#.####.#####..# AC: 9Str: 14#†#.# ##.#####..# EV: 14Int: 14#)#.# #.....##..# SH: 0Dex: 17#.##.#.###..##.##..# XL:  9 Next: 90% Place: Dungeon:7#...@.......##.##..## Noise: ---------  Time: 8138.1 (0.0)####.#.###.###.##.... i) hhgSH+3 halberd (protect)#.#.# #. #.##.... Throw: 8 boomerangs#.#.# #. #.##........# #. #.........### #. #####... .... ..#... #.####.# #.# Things that are here: _a killer bee corpse; a killer bee corpseYou now have 479 gold pieces (gained 17).  k - an amulet of magic regeneration  Things that are here: _a +0 dagger; a +0 leather armour; a kobold corpsehhTMemorise Forge Lightning Spire, consuming 4 spell levels and leaving 12? Y - Yes  N - NohhMihhBz########.#aGoodWitch the Fabricator#........#Gnoll of Hepliaklqana ......#.#####..######## Health: 66/66 ========================#.#.............# Magic: 19/19 ========================#.#.####.#####..# AC: 9Str: 14#†#.# ##.#####..# EV: 14Int: 14#)#.# #.....##..# SH: 0Dex: 17#.##.#.###..##.##..# XL:  9 Next: 90% Place: Dungeon:7#...@.......##.##..## Noise: ---------  Time: 8138.1 (0.0)####.#.###.###.##.... i) +hh'{83 halberd (protect)#.#.# #. #.##.... Throw: 8 boomerangs#.#.# #. #.##........# #. #.........### #. #####... .... ..#... #.####.# #.# Things that are here: _a killer bee corpse; a killer bee corpseYou now have 479 gold pieces (gained 17).  k - an amulet of magic regeneration  Things that are here: _a +0 dagger; a +0 leather armour; a kobold corpsehh}+9.1 (1hhlhho _This spell is dangerous to cast!hh,40.1 (2hhmhhphhȜ+1.1 (3hhhhhh+2.1 (4hhhhhh8+3.1 (5hhnhh _You start memorising the spell. You continue memorising. x4hhhhhhsc _You finish memorising. Spell assigned to 'c'.hhLz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? hhhhm Your spells (adjust)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2 b - Kinetic GrapnelForgecraft1%1  c - Forge Lightning SpireAir/ForgecrafthhT:22%4  s - Launch Clockwork BeeForgecraft2%3 Select a spell to adjust [?] help[Esc] exithh hh########.#aGoodWitch the Fabricator#........#Gnoll of Hepliaklqana ......hh3#.#####..######## Health: 66/66 ========================#.#.............# Magic: 19/19 ========================hhlf#.#.####.#####..# AC: 9Str: 14#†#.# ##.#####..# EV: 14hhτBInt: 14#)#.# #.....##..# SH: 0Dex: 17#.##.#.###..##.##..# XL:  9 Next: 90% Place: Dungeon:7#...@.......##.##..## Noise: ---------  Time: 8143.1 (0.0)hh####.#.###.###.##.... i) +3 halberd (protect)#.#.# #. #.##.... Throw: 8 boomerangshh2#.#.# #. #.##........# #. #.........### #. #####... hhYa.... ..#... hh#.####.# #.#  hh_a +0 dagger; a +0 leather armour; a kobold corpse _This spell is dangerous to cast! hhI_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? hh *Adjust which spell? hh _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? s - Launch Clockwork Bee  Adjust to which letter? hhL _d - Launch Clockwork Beehhz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? hhhhFm Your spells (adjust)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2 b - Kinetic GrapnelForgecraft1%1  c - Forge Lightning SpireAir/Forgecrafthh:22%4  d - Launch Clockwork BeeForgecraft2%3 Select a spell to adjust [?] help[Esc] exithh'5 hh<########.#aGoodWitch the Fabricator#........#Gnoll of Hepliaklqana ......#.#####..######## Health: 66/66 ========================#.#.............# Magic: 19/19 ========================#.#.####.#####..# AC: 9Str: 14#†#.# ##.#####..# EV: 14Int: 14#)#.# #.....##..# SH: 0Dex: 17#.##.#.###..##.##..# XL:  9 Next: 90% Place: Dungeon:7#...@.......##.##..## Noise: ---------  Time: 8143.1 (0.0)####.#.###.###.##.... i) +hh<3 halberd (protect)#.#.# #. #.##.... Throw: 8 boomerangs#.#.# #. #.##........# #. #.........### #. #####... .... ..#... #.####.# #.# Adjust which spell? s - Launch Clockwork Bee  Adjust to which letter? _d - Launch Clockwork Bee  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? hhJAdjust to which letter? _d - Launch Clockwork Bee(g)ear, (s)hhKpells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell?   c - Forge Lightning Spire  Adjust to which letter? hh-hhhhhhi _d - Forge Lightning Spire; c - Launch Clockwork Beehh: z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? hhmhho Your spells (adjust)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2 hh?pb - Kinetic GrapnelForgecraft1%1  c - Launch Clockwork BeeForgecrafthhrp2%3  d - Forge Lightning SpireAir/Forgecraft22%hhs4 Select a spell to adjust [?] help[Esc] exithh hhn hh ########.#aGoodWitch the Fabricator#........#Gnoll of Hepliaklqana ......#.#####..######## Health: 66/66 ========================hhW #.#.............# Magic: 19/19 ========================#.#.####.#####..# AC: 9Str: 14#†#.# ##.#####..# EV: 14Int: 14#)#.# #.....##..# SH: 0Dex: 17#.##.#.###..##.##..# XL:  9 Next: 90% Place: Dungeon:7#...@.......##.##..## Noise: ---------  Time: 8143.1 (0.0)####.#.###.###.##.... i) +3 halberd (protect)#.#.# #. #.##.... Throw: 8 boomerangs#.#.# #. #.##.......h 40m.# #. #.........### #. #####... .... ..#... #.####.# hh #.# Adjust which spell? c - Forge Lightning Spire  Adjust to which letter? hh. _d - Forge Lightning Spire; c - Launch Clockwork Bee  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? hhU *Adjust which spell? hhl IAdjust to which letter? hh >_d - Forge Lightning Spire; c - Launch Clockwork Bee(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell?   c - Launch Clockwork Bee  Adjust to which letter? hhC4hh!hh\$N _s - Launch Clockwork Beehhf? V#.# #........# #.#####..# #.#..# #.#.####.#####..# #†#.# ##.#####..# #)#.# #.....##..# #.##.#.###..##.##..# #.##.##..#####.#.###.###.##....##.#.# #. #.##.hhg@ #.#.# #. #.##.....# #. #...### #. #####...#.... .. #....#.## ##.###.#hhI hhJ 24.1 (1 _hhX hhYUnequip which item? Hand Weapons (go to first with ))  i - a +3 halberd of protection (weapon) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequiphh hh ########.#aGoodWitch the Fabricator#........#Gnoll of Hepliaklqana ......#.#####..########Health: 66/66 ========================#.#.............#Magic: 19/19 ========================#.#.####.#####..#AC: 9Str: 14#†#.# ##.#####..#EV: 14Int: 14#)#.# #.....##..#SH: 0Dex: 17hh #.##.#.###..##.##..#XL:  9 Next: 90% Place: Dungeon:7#....@......##.##..### Noise: ---------  Time: 8144.1 (0.0)####.#.###.###.##....# i) +3 halberd (protect)#.#.# #. #.##..... Throw: 8 boomerangs#.#.# #. #.##.........# #. #..........### #. #####...#.... ..#....#.####.###.# _d - Forge Lightning Spire; c - Launch Clockwork Bee  hhT Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Launch Clockwork Bee  Adjust to which letter? _s - Launch Clockwork Beehhg hh hh hh d  You start removing your armour.hh9 +5.1 (1hh! hh;) hh) +6.1 (2hh0 hhI 7.1 (38.1 (4hhM hhbV hhV +9.1 (5hh^  25 _You continue removing your +1 ring mail. x5hh_ hhe hhg \ _You finish removing your +1 ring mail.hhhh Inventory: 11/52 gear slots Hand Weapons (go to first with ))  i - a +3 halberd of protection (weapon)  g - a +2 dire flail of pain  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  h - a +1 pair of boots of stealth (worn)  d - a +1 ring mail Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)e - a wand of paralysis (8)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hhd - a +1 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 7.0 (2.2 -> 9.2). Your EV would decrease by 1.9 (15.9 -> 14.0). Your spell failure would worsen by up to 10% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.hhh hh hh ########.#aGoodWitch the Fabricator#........#Gnoll of Hepliaklqana ......#.#####..########Health: 66/66 ========================hhM l#.#.............#Magic: 19/19 ========================#.#.####.#####..#AC: 2hhx Str: 14#†#.# ##.#####..#EV: 15hh Int: 14#)#.# #.....##..#SH: 0hh  Dex: 17#.##.#.###..##.##..#XL:  9 Next: 90% Place: Dungeon:7#....@......##.##..### Noise: ---------  Time: 8149.1 (0.0)####.#.###.###.##....# i) +3 halberd (protect)#.#.# #. #.##..... Throw: 8 boomerangs#.#.# #. #.##.....hhK ....# #. #..........### #. #####...#hhw .... ..#....#.####.##hh g#.#c - Launch Clockwork Bee  Adjust to which letter? hh e_s - Launch Clockwork Bee  You start removing your armour. hh _You continue removing your +1 ring mail. x5 _You finish removing your +1 ring mail.hhN hh _hh< |  You start putting on your armour.hhJK B50.1 (1hh+R hh/S +1.1 (2hhQZ hhb hh4c +2.1 (3hh>j hhdt hh:u +3.1 (4hh{ hhx hh$ +4.1 (5hh  94 _You continue putting on your +1 ring mail. x5hh& hh ^ _You finish putting on your +1 ring mail.hhM_hh: _hhBhh&,hhٯ##.# #........# #.#####..## #.#....# #.#.####.#####..# hhB#†#.# ##.#####..# #)#.# #.....##..# #.##.#.###..##.##..# #......@....##.##..### 6.1 (2####.#.###.###.##....## #.#.# #. #.##.....# #.#.# #. #.##.....##....# #. #....### #. #####...##.... .. #..#.## ##.## hhhh*R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh II   lightning spire (minion)hhm h5------===7.1 (1hh ;Ihh 4 _An electric hum fills the air.hh<  #.# #.# #.#####..# #.#...# #.#.####.#####..# #†#.# ##.#####..# #)#I# #.....##..# #.##.#.###..##.##..# #.....@.....##.##..### ####.#.###.###.##....## #.#.# #. #.##.....# #.#.# #. #.##..... ....# #. # ..### #. #####... .... .. # #.## ##.  h 40m#.#I---8Ihhd........#######.......# ####..#######...........#.###†#.# ##.### #)#I# #....#.##.#@###..# ...........### ####.#.###.####.#.###.....#........... Ihh_e ..### #. #####...##.... .......#.####.###hhoX---9hhHw9Ihhwih> ih A lightning spire. A buzzing contraption made from a coil and a rod. It irregularly zaps electricity at the most distant enemy in its range. ihT tMax HP: ~14Will: ∞AC: +++EV: +rF: ++.rC: ++.rPois: ∞rNeg: ∞ih rElec: ∞ Threat: Lethal Class: Nonliv. Size: Small Int: Mindless You have about 87% to hit with your +3 halberd of protection and 89% to hit withih your bite. It is immune to torment and blinding; and resistant to steam, miasma and drowning. It cannot move. It possesses the following natural abilities:  a - Electrical Bolt(3d5) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. ih: }[!]: Description|Statusesihёihp^.........#aGoodWitch the Fabricator########.#Gnoll of Hepliaklqana ......#........#Health: 66/66 ========================#.#####..########Magic: 15/19 ==================------#.#.............#AC: 9Str: 14#.#.####.#####..#EV: 14Int: 14ihD#†#.# ##.#####..#SH: 0Dex: 17#)#I# #.....##..#XL:  9 Next: 90% Place: Dungeon:7#.##.#@###..##.##..#Noise: ---------  Time: 8159.1 (1.0)#...........##.##..### i) +3 halberd (protect)####.#.###.###.##....## Throw: 8 boomerangs#.#.# #. #.##.....##.#.# #. #.##.....#....# #. #......... I   lightning spire (minion)..### #. #####...##.... ..#.....#.####.###You start putting on your armour. _You continue putting on your +1 ring mail. x5 _You finish putting on your +1 ring mailiho.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _An electric hum fills the air.ihihzMIIihihihihih'ihihihuihihihihL6==ih ihGihihFihih ihihih(ihihih,:==ihihihihVih,ihLih ih? 57=ih ih ihihihj,ihdihihGihihih^*ih,ih-9=ih.ih3e _Your lightning spire fades away.ih24ih5ihY9ih9#8ih:(=ih;ih?,ih@ihDihODihAFihIihgIihJihMih`.oo   orc wizard (wandering)ihs789.0)=9.1 (20 _An orc wizard comes into view. It is wielding a +0 dagger.ihe6  ihU     #.### ih, #.#..  #.#.#ih  #†#.# ih&  #)#.#  ih3 #.##.#@# ih9( #...........#  ihS####.#.###.## ih=#o#.# #.  #.#.# #. ih{ ....# #.  ..### #.  .... ..  #.## iho*       #.###  #.#..  #.#.#  #†#.#   #)#.#   #.##.#@#  #...........#  ####.#.###.## #o#.# #. ih #.#.# #.  ....# #.  ..### #.  .... ..  #.## ihih#ihtx _An orc wizard is nearby!ih(       #.###  #.#..  #.#.#  #†#.#   #)#.#   #.##.#@#  #...........#  ####.#.###.## #o#.# #.  #.#.# #.  ....# #.  ..### #.  .... ..  #.## ih        #.###  #.#..  #.#.#  #†#.#   #)#.#   #.##.#@#  #...........#  ####.#.###.## #o#.# #.  #.#.# #.  ....# #.  ..### #.  .... ..  #.##  _An orc wizard is nearby!ihA/ (       #.###  #.#..  #.#.#  #†#.#   #)#.#   #.##.#@#  #...........#  ####.#.###.## #o#.# #.  #.#.# #.  ....# #.  ..### #.  .... ..  #.## ih        #.###  #.#..  #.#.#  #†#.#   #)#.#   #.##.#@#  #...........#  ####.#.###.## #o#.# #.  #.#.# #.  ....# #.  ..### #.  .... ..  #.##  _An orc wizard is nearby!ih  ihXDCasting: Forge Lightning Spire (dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih9 ] Iooally target)I   lightning spire (minion)An electric hum fills the air.  The orc wizard shouts! You hear a shout!ihK I**IThe orc wizard casts a spell at you.ih /..ih )Iih 4-----====80.1 (1.0)ih ;Iih D _The puff of flame hits you but does no damage.ih6 ########.......#####..########.............####.#####†#.# ihf6#)#I# #.....#.##.#.###..###.....@.....######.#.###.#..## #o#.# #. .#............#.#ihjihO DIo.o   orc wizard (ally target)I   lightning spire (minion)ih & ih yI***o  ih= distracted, ally target)  Your lightning spire shoots out a bolt of lightning at the orc wizard!ih\ ih Iihz .ihɖ .ih oih+ oih^ #ih Iih˗ ihT ih 5ih =----ih 5===-ihP 1ih" ihN B _The bolt of electricity hits the orc wizard!ihw #.# #.# #.#####..# #.#...# #.#.####.#####..# #†#.# ##.#####..# #)#I# #.....##..# ihx #.##.#.###..##.##..# #.##.##..### ####o#.###.###.##....## #.#.# #. #.##.....# #.#.# #. #.##.....#....# #. #...### #. #####...#.... .. #.I#.## ##.# ihz ih Io.Iihd  Your lightning spire shoots out a bolt of lightning at the orc wizard!The bolt of electricity hits the orc wizard.  The bolt of electricity hits the orc wizard!ih I*#**I   lightning spire (minion)ih0H I.#.)I7/67=1-2II _The orc wizard dies!ih2#.# #.# #.#####..# #.#..# #.#.####.#####..# #†#.# ##.#####..# #)#I# #.....##..# #.##.#.###..##.##..# ih2#....)..@...##.##..### ####.#.###.###.##....## #.#.# #.# #.##.....# #.#.# #. #.##.....#....# #. #.ihg32..### #. #####...####.... .. #.#.## ##.# ih7>ih>0---3ihHGihI ihs 3 ih  ih  ihd  ih , ih  ihd  ih]  ih ---oo   orc (wandering) ihk V5.1 (2 ihz +6.1 (3 ihU  ih s _An orc comes into view. It is wielding a +0 dagger. ihPK           #†#.# ##.#####..#  #)#I# #.....##..#  #.##.#.###..#  #....)..@...#  ####o#.###.##  #.#.# #.#   #.#.# #.  ....# #.  ..### #.  .... ..  #.##  #.#  ih2           #†#.# ##.#####..#  #)#I# #.....##..#  #.##.#.###..#  #....)..@...#  ####o#.###.##  #.#.# #.#   #.#.# #.  ....# #.  ..### #.  .... ..  #.##  #.# ih{4 ih ih[ _An orc is nearby! ihbK           #†#.# ##.#####..#  #)#I# #.....##..#  #.##.#.###..#  #....)..@...#  ####o#.###.##  #.#.# #.#   #.#.# #.  ....# #.  ..### #.  .... ..  #.##  #.#  ih#g      ih      #†#.# ##.#####..#  ih#)#I# #.....##..#  #.##.#.###..#  #....)..@...# ih   ####o#.###.##  ih< #.#.# #.#   ihn#.#.# #.  ....# #.  ..### #.  ih .... ..  #.##  ih-#.# ih ih_ ihv ih[ _An orc is nearby! ih/  ih =o. ih* #6 ihp >==7.1 (1 _ ih;  ih  ih9 ihVBD)o ih C&8 ihWJ ih[ ih  ih/ D.o ihޟ &9 ihZ  ihj  ih  You barely miss the orc. You bite the orc.  The orc is lightly wounded. ihZ6=90.4 (1.3 ih) ih: _The orc hits you but does no damage. ihb  You hit the orc.  Your weapon exudes an aura of protection.  The orc is heavily wounded.5-==16 1.7 ihS ih] _The orc hits you with a +0 dagger. The orc hits you but does no damage. ih7  You slash the orc! ih-C) ih[-2.9 (1.2 ih5 ihG _You kill the orc! ih8  #.# #.# #.#####..# #.#..# #.#.####.#####..# #†#.# ##.#####..# #)#.# #.....##..# #.##.#.###..##.##..# #....).@....##.##..### ####.#.###.###.##....## #.#.# #.# #.##.....# #.#.# #. #.##..... ....# #. # ..### #. #####... .... .. # #.##[37 ih8 cm ##.  #.# ih@  ihA 6-7=-30 ih|H  ihL O _You see here a +0 dagger. ih9  #.# #.# #.#####..# #.#...# #.#.####.#####..# ihv:  #†#.# ##.#####..# #)#.# #.....##..# #.##.#.###..##.##..# #....)@)....##.##..### ####.#.###.###.##....## #.#.# #.# #.##.....# #.#.# #. #.##..... ....# #. # ..### #. #####... .... .. # #.## ##.  #.# ihE  ihE G-4 _ ih5M  ihN ih6 #.# #..# #.#####..#ih #.#...# #.#.####.#####..# #.#.# ##.#####..# #)#.# #.....##..# #.##.#.###..##.##..#ihQ #....@.)....##.##..### ####.#.###.###.##....ih߭x #.#.# #.# #.##..... #.#.# #. #.##.....ihL .o..# #. # ..### #. #####...# o   orc wizard (wandering)ih- .... .. # #.## ##.  #.#ihih .  An orc wizard comes into view. It is wielding a +0 dagger.ih&5ih ih^ _The orc wizard moves out of view.  Things that are here: _a +0 dagger; a +0 robe; an orc corpseihz #.# #........# #.#####..# #.#..# #.#.####.#####..# #.#.# ##.#####..# #)#.# #.....##..# #.##.#.###..##.##..# #...@).)....##.##.. ####.#.###.###.##.... #.#.# #.# #.## #.#.# #. #.## ..o.# #. # ..### #. #####... o   orc wizard (wandering) .... .. # [40ih|{_m#.## ##.  #.#. 9 6 _ihihihe \ .......#####..########.............####.###### # #)#.# #.....#.##.#.###..##...).)..ih #####@#.###.#.. #.#.# #.# # #. ...#.# ih+ ih p7==7ih ih ihb  #####..########.............####.###### # #)#.# #.....#.##.#.###..###....).)....#####.#.###.#.. #@#.# #.#  .....#..##..? ....# ih~l :∆ihl &8ihs ihu ihO  .............####.##### # #)#.# #......##.#.###..##...).)..#ih ###.#.###.#.. #.#.# #.#  #......#..#.#..#######ih .. .... .. ..# .#.## #.#ih M. #ih# #.....ih` P∆ #ih*ih+58=ih9ih&ih ####.##### # #)#.# #.....ih,.##.#.###..##...).)..####.#.###.#..ihj #.#.# #.# ####.#.# #. #...@..#..#..######ihD....... .. ..##.#.###...##..#.ihih(200ihih ihihihihe=ih2ihihihQih9=ihih7ihkihihih0L9==ihihl4 _Magic restored.ihih=ihihihK,ih ih ihihihihihih:==ihihPih(ihZihih ih$,ihe&ih*ih*ih,ihv3G _p - 4 scrolls of poison (gained 1)ih5ihG6ih7ih9ih=ih<>ih@ihQBihGBihaHihJihKihJMihkOihR,ihdSihXih[ihe[ih\ih1_ih4aihaihbih`dihfihfihYgihhihiihjihjihrihtih^ ./..##. ###.# .# ihw6!ihU ih ,5.9 (45ihih; _Found a stone staircase leading down.ihih"ihihih Bih ih:#.#.#.##....#.# ####........#.#..# #......#.##.#..#.# #.#######.#.#.#### ihty#.# ##....## #.# #.#.....+#.# ####.#.#..## #.# #....#.#.## ih#.# #.##.@....# #.# # ##....## ih#.# #.....>^F #./..##..####.# # .# ihF   sky beast (asleep)!..ih *r6.9 (1.0)7.9 (2ih - _A sky beast comes into view. _You see here a parchment of Animate Dead.ihP    ..#.#..#  #.#..#.#  #.#.####  #.# ##....##  #.# ##.#.....+  #.# ####.#.#..##  #.# #....#.#.##  #.# #.##.@....#  #.# # ##....##  #.# #.....>^F  #./..##..  ####.# #  .#  !  .. ih    ..#.#..#  #.#..#.#  #.#.####  #.# ##....##  #.# ##.#.....+  #.# ####.#.#..##  #.# #....#.#.##  #.# #.##.@....#  #.# # ##....##  #.# #.....>^F  #./..##.. ####.# # .#  ! .. ih& ih& ih8 v _A sky beast is nearby!ih9    ..#.#..#  #.#..#.#  #.#.####  #.# ##....##  #.# ##.#.....+  #.# ####.#.#..##  #.# #....#.#.##  #.# #.##.@....#  #.# # ##....##  #.# #.....>^F  #./..##..  ih9 ####.# #  .#  !  .. ihn   ..#.#..#  #.#..#.#  #.#.####  #.# ##....##  #.# ##.#.....+  #.# ####.#.#..##  #.# #....#.#.##  #.# #.##.@....#  #.# # ##....##  #.# #.....>^F  #./..##.. ####.# # .#  ! .. ihihihVih@` _A sky beast is nearby!ih7 ####........#.#.......#.##.#..########.#.#.### ##....## # ##.#.....+####.#.#..###....#.#.## #.##.:.... ##@...## #.....>^F #./..##..###.# # .# !..  ..ihD ihE 28.9 (1 _ihP ihR ih ####.#.#..# #......#.##.#..#.# #.#.#.#.#### #.# ##....##### #.# ##.#.....+ #.# ####.#.#..## #.# #....#.#.## ih 3#.# #.##.:....# #.# # ##.@..## #.# #.....>^F.#./..##.####.# #. .! .....ih ih &9ihm ih ih4......#.##.#..########.#.#.### ##....##### ##.#.....+####.#.#..###....#.#.## .##.:.... ##....##### #.@...>^F. #./..##..###.# #. .!ihv ..... ###ih:∆ih '50ihnihihc#......#.##.#..#.# #.#.#.#.#### #.# ##....##### #.# ##.#.....+ #.# ####.#.#..## #.# #....#.#.## #.# #.##.:....# #.# # ##....#####.#.# #..@..>^F.#./..##.ih9dP####.# #.. .!... ....∆ .####ihnihn&1ihw|ih}ih T  Casting: Forge Lightning Spire (dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihI, ally target)I   lightning spire (minion)ihCc5------===2ih;Iih4 _An electric hum fills the air.ih3 8Iih 0---3ih1 ;Iihy ih###........#.#......#.##.#..#.######.#.#.#### ##....##### ##.#.....+####.#.#..###....#.#.#.##.:....# # ##..@.#####.#.#....>^F./.I##...####.# #..# .! .  ....∆.####ihihII---4ihm8Iihih####.#.#..#  #......#.##.#..#.#  #.#.#.#.####  #.# ##....#####  #.# ##.#.....+  #.# ####.#.#..##  #.# #....#.#.##  #.# #.##.:....#  #.# # ##...@#####.  #.# ih#.....>^F..##./.I##.####.# #..##.# .##.! .... #.... ihJIIih&5ih6NIIihkihD 1......#.##.#..########.#.#.### ##....##### ##.#.....+####.#.#..##....#.#.## .##.:....# ##....#####.# #...@.>^F..# #./.I##.....###.# #..# #.# .!....#....∆#### ih& II------6ih DIIih ih7T  Casting: Forge Lightning Spire (dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih6k  You miscast Forge Lightning Spire. You are covered in metallic shards.ih1----- 2 Contam: 26% 7-4 halberd (protect)Corr (-7) ihuAIIihX _Wild magic corrodes you!ih!#......#.##.#..#.# #.#.#.#.#### #.# ##....##### #.# ##.#.....+ #.# ####.#.#..## #.# #....#.#.## #.# #.##.:....# #.# # ##....#####.# #.# #....@>^F..# #./.I##.ih####.# #..##.# .# .... #.... ∆ #.####ihiht #.#.#.##....#.#  ####........#.#..#  #......#.##.#..#.#  #.#######.#.#.####  #.# ##....#####  #.# ##.#.....+  #.# ####.#.#..##  #.# #....#.#.##  #.# #.##.:@...# #.# # ##....#####.##.# #.....>F...#/.I##......###.# #..##ih #.# .#F #.!I ....#....ihihc F§IIih4Y2==---8ihUIIih] _The sky beast enters a dispersal trap! You blink. The sky beast blinks!ih+gh^IIihg5=60.2 (1.3ihqo8Iihq _You closely miss the sky beast. The sky beast closely misses you.ih IIYou closely miss the sky beast. The sky beast hits you.ih^ \50-------1.5ih :Iih" < _The air twists around and strikes you!ihp IYou completely miss the sky beast. The sky beast completely misses you.ihv40----------2.7 (1.2ih8IihDT _The sky beast hits you. The air twists around and strikes you!ihÁT  Casting: Forge Lightning Spire (dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih, ih> I.IYour lightning spire fades away.An electric hum fills the air. The sky beast hits you.ih> 25---------8/19 -----==30ih9H LIIihJ < _The air twists around and strikes you!ihI I  An electric hum fills the air. The sky beast hits you. _The air twists around and strikes you!  You slash the sky beast!  Your weapon exudes an aura of protection.  You bite the sky beast, but do no damage.  The sky beast is heavily wounded.ihQ6=-----9=---- 9 4-5.0 (1.3ihyihV _The sky beast barely misses you.ih}    #.#..#  #..#.#  #.####  #.# ##....#####  #.# ##.#.....+  #.# ####.#.#..##  #.# #....#.#.##  #.# #.##.:@I..# ihi #.# # ##.F..#####.#  #.# #.....>^...#  #./..##......  ####.# #..##  #.# .#  #.!  I ....  #.... You closely miss the sky beast.The sky beast is heavily wounded.ihU   #.#..#  #..#.#  #.####  #.# ##....#####  #.# ##.#.....+  #.# ####.#.#..##  #.# #....#.#.##  #.# #.##.:@I..#  #.# # ##.F..#####.# ihNV #.# #.....>^...#  #./..##......  ####.# #. #.# .#  #.!  ih}Vd.... #....ihf IThe sky beast hits you. The air twists around and strikes you.ihh0--1--6.2 (1.2ihp9Iih sV _* * * LOW HITPOINT WARNING * * *ih ' IIYou barely miss the sky beast.The sky beast is heavily wounded.19-7.5 (1.3ih yI _The sky beast barely misses you.ih ihz*[##.#...# #.#.#.##....####........#.#......#.##.#..#.######.#.#.#### ##....##### ##.#.....+####.#.#..##...#@#.##.##.:.I..# # ##.F..######.#....>^...# ./..##......####.# #..### .#ihE{|#.!....ih|ihoF.IihC1-- 2 7-80ih8Iihihn  You slash the sky beast!  Your weapon exudes an aura of protection.ihk.II   lightning spire (minion)ih.= 9 47==9.7 (1.2 ihc/p Your Necromancy skill increases to level 4!Your Translocations skill increases to level 4!Your Fire Magic skill increases to level 4!  Your Ice Magic skill increases to level 4!Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!ihw:$ ih;Z_Your Alchemy skill increases to level 4!ih .#.##....####........#.#.......#.##.#..########.#.#.### ##....##### ##.#.....+####.#.#..###....#.#.## ##.:@I..# ##....#####.#ih #.....>^.. #./..##......###.# #..## #.# .# I!....#....ihԸI10/19=2--700 _ih:Iihihy ####........#.#.......#.##.#..########.#.#.### ##....##### ##.#.....+####.#.#..###....#.#.## #.##.:.I.. ##.@..#####.# #.....>^.. #./..##......###.# #..## #.# #! I....#....∆####ih :Iih m2 2 0--1ihO LIIihږ ih/ ####.#.#..# #......#.##.#..#.# #.#.#.#.#### #.# ##....##### #.# ##.#.....+ih  #.# ####.#.#..## #.# #....#.#.## #.# #.##.:.I..# #.# # ##@...#####.# #.# #.....>^...# #./..##...... ####.# #..##  #.# .# #.! ..ihD.. #....  ∆ #.####ihQTIIihA8% 2ihihihP)@ #.#.#.##....####........#.#......#.##.#..#.######.#.#.#### ##....##### ##.#.....+####.#.#..###....#.#.#ih)>.##.@.I..# # ##....######.#....>^...# ./..##......####.# #..##.# .##.!.... #....ih63JIIih3?63ihP;TIIih;F  You pick up a parchment of Animate Dead and begin reading...  You add the spell Animate Dead to your library.ihGO3==ihH 9 44.7 (2+3 halberd (protect)ih_NLIIihP[ _You are no longer corroded.ihi #.#.#.##....#.# ####..#.#..# #......#.##.#..#.# #.#.#.#.#### #.# ##....##### #.# ##.#.....+ #.# ####.#.#..## #.# #....#.#.## #.# #.##..@I..# #.# # ##....#####.# #.# #.....>^...# #./..##......####.# #..##ihi #.# .# #.!.... ihw HIIihx !2ih y $5.7 (1ih ih 3Iih ih.####........#.#.ihc......#.##.#..########.#.#.### ##....##### ##.#.....+####.#.#..###....#.#.## #.##...I.. ##.@..#####.# #.....>^.. #./..##......ih'###.# #..## #.# #! I....#....∆ih!####ih ih] @16ih$Iih )Iihih......#.##.#..########.#.#.### ##....##### ##.#.....+####.#.#..###....#.#.## .##...I.. ##....#####.# #.@...>^.. #./..##......ih###.# #..## #.# #.!....I#....∆#### ih6IihL[4=1ihA= 7ih7:Iihihd#######.#.#.### ##....##### ##.#.....+####.#.#..##....#.#.## ihe ##...I.. ##....#####.# #.....>^.. #.@..##......###.# #..## #.# .# .!....#....∆ihe*#### ihmTIIihn&8iht$Iiht)Iih|:IihR}+9.7 (2ih8IihpC _e - a wand of paralysis (9) (gained 1 charge)iht .....#.##.#..#.######.#.#.#### ##....##### ##.#.....+###.#.#..##...#.#.#.##...I..# # ##....######.#.>^...# ....##......####.# #..##.# .##.!.... I #....∆ #.####I80.7 (1Iih>###........#.#......#.##.#..#.######.#.#.#### ##....##### ##.#.....+####.#.#..##....#.#.#.##...I..# ih?<# ##.@..######.#.>^...# ....##......####.# #.##.# .##.! .... #....∆ #.####ihJihR/.ihnS\5=1ihYih\V _Your lightning spire fades away.ih%$ uihD) 2==ih7 u6=7===ih8 ih}> Bih0? ih? M3=ihA ihH 28=ihN XihO ihWP 9=ihQ ihS ihS K9=ih$U ihKW ihW M4=ih(Y ihd 30ihf ihg 9=ihbh ih?l ihl #1ihl 0=ih)n ihsu Bihu ih>v ih`v D5=ihw ih!z ihz 52=ihz ih| ih ~ ih^~ ih: ih ihC ihӄ ih ih 9=ihш ih ih> 93iht ih= ihy ih E6==ih̏ ihۑ ih ih ih ih# =4=ihE ih Xih6 ih $==ihƝ ihٞ ih ih| K5=iha ih a7=ih ih ih5 ih> ihg ih 96ih. ih ,ih6 ih ih 9=ih{ ihm ih =7=ihݷ ih ihk w8=ihF ih D8=ih ih ihU #=ihw ihj ih^ Bih ih' 99ih8 ih _You start resting.326.7 (45.0)9==7.7 (46ihx ih % _Magic restored.ihihhihTih,ihV40=ihih(ihHih==1=ihih!ih!ih"ih$ih$ih%ih'ih((ih)ih;+ihs+=2=ih+ih,ihT.ih.ih/ih1ih$2ih2ih3ih4K3=ih4ih6ihE6ih6ih8ihF8ih8ih9ih9#4ih:ih:ih;ih;ihF<ihT=ih=ih=ih>ih*?S5=ih?ihUA,ihAihBihCihCihDihEK6=ih2FihGih%Hih2IihJihKihLihHNihxNihOihMQihQ97ihRihT,ihUihLW,ihWihXihY848=ih9YihZih[ih[ih\ihy^ih^ih_ih@aihqaW9=ihbihcihIcihcihYeiheih3fihBgih{g&50ihhihoi,ihiihjih;kihkihl,ihtmihXoa1=ihpihq,ihBrihls,ih0tihRuk2=ihuihvih$wihwihxih yihyihzihz%3ih[{ih|,ihF}ih~ihRihCihYihK4=ih5ihihɃihiihihӅihihzih#5ihև2=ihih/,ih+ihihHihՍih,ihihih:K6=ihRih֔,ihȕihזih ihihihߘ#7ih2=ihih$ihLihihihihihihC%8ihgihih3ihBihihihihިihEK9=ih>ihtihihNih9ih®ihjih$,ih0ihih@60=ihٳihihy12=ih,ihih,ihihJihN3=ihihBih,ihzih,ihaih_ih%4ihihRihihih.iheih]ih%ih[K5=ihih$ihSihihih0ihihihU6=ihihxihih0ih~ihih8ih_ _You start resting.ihO.415.7 (88ih8#7ihc7=6.7 (89ihDihj" _HP restored. ih ih8 ih0 ih1, ihB ih ih  ihA  ihN  ihB  ih 9= ih ihy ih ih ihC ih ih~ ih ih ih ih, ih ih ih ih ih! ih^! ih" ih$ ih$ ih(X ihI) ihn) ih) ihB+ ihp+ ih+ ih - ih1- ih- ih. ih/ ih/ ih0 ih0 ih2 ih33 ih3 ih4 ih6 ih6 ih8 ih9 ih9 ih; ihM= ih= ih> ih/A, ihFB ihVC ihC ihD ihE, ihF ihG ihG ihOH ihfJB ihrK ihK ih,L ihM ihM ihN ihQ ih6Q ihQ ihR ih&S ihS ih8U ihlU ihU ih\W, ihX ihY, ih\Z ihg[ ih[ ih\ ih], ih^ ihu` ih;a ih3b ih-d ihd ihe ih!i ih_i ihj ihNm ihm ihn ihx ihz ih<{ ih| ihr, ih/ ih~ ih ih ih ih ihy ih, ihb ih7 ih ih* ih> iho ih ihU ih ihŒ ih ih ihu ih ih˖ ihm ihԘ ih- ihP ih ih ihB ihP ih} ih ih ih, ih0B ih ih˩ ih ihp ih ih ih ih) ihB ihI ih ih  ih , ihĵ ih( iho ih\ ih ihں ih ihJ ihB ih, ih ih, ih ih ih ihP ih, ih( ih^X ih ih ihl ih ih ih, ih! ihK, iho ih, ih ih) iho ih ihB, ihM  ihI  ih{  ih  ih` ih ih ihG ihx ih ihH ihs ih ih` ih ih ih# ihz ih ih* ihW ih ih!, ih" ih$, ih% ih', ihc( ihr), ih) ih+ ihm+ ihX, ih- ih- ih:. ih1/ iha/ ih/ ih0, ih1 ihG3 iht3 ihN4 ih6 ih@6 ih6 ih 8, ih 9 ih:@g 515.7 (9 _You start waiting. ih@-6.7 (100.0) ihD ihI# _Done waiting. ihK3 ih3L ihSX ihS ihT ihVB ihOX ihX ihY ih[ ih[ ih\ ih^, ihl_ ih` ih` ihQa ihb ihb ih?d ih e ihpe ih@f ihg ih#h ih i ihj ih k ihl ihOr iht, ihu ihw ih x ihx ihr| ih| ih} ih~ ih ih ih ihc ih ih ihu ih ihz ih ih ih! ihr ihY ih- ih_ ih ih ihя ih[ ih, ihJ ihr, ih ih9 ihm ih ih1 ihy ihr ihG, ihݝ ih, ih ihB ih' ihb ih< ih< ih| ih ihi, ih ih, ih ih, ih ihc ih ih ih ih4 ih ih ih ihs ih ih ih ih5 ih ih ih} ihd ih ih ih ih# ih ih, ihy ihb, ih  ih, ih ih, ihO ihs, ih  ih ih ih ih, ih ih, ih ih ih ih ih ih3 ihR ih ih ih ihg ih ih ih  ihO ih4 ih@, ih5 ih ih  ih ih2 ihg ihP  ih  ih  ihC  ih  ih  ih ihn ih ih ih ih ih ih ihT ih ih ihO ihe ih ih ihB ih!, ih" ih$ ih$ ih% ihd' ih' ihq( ihY* ih* ihj+ ih7- ihk- ih. ih0, ih1 ih3 ih3 ih4 ih6 ih37 ih(8 ihN: ih: ihn; ihJ= ih= ih> ihX@, ihDA ih+C ihoC ihD ih2F iheF ihJX ihzM, ihjN ihgP ihP ihwQ ih`S ihS ihT ihV ihV ih'X ihFZ, ihb[ ih], ih^ ih`, ih b ihc ihc ihd ihf ihf ihh ih-k, ihEl ihkn ihn iho ihGxn 615.7 (99.0) _You start waiting. ihx-6.7 (100.0) ih ih4# _Done waiting.!ih\:5M #.#.#.##....####........#.#......#.##.#..#.######.#.#.#### ##....##### ##.#.....+####.#.#..###....#.#.#.##..@...# # ##....######.#.>^...# !ihO;#....##......#....!ihA!ihfB17.0)!ihH!ih*Q!ih; !ih !ih !ih!ihD!ihFB!ih,!ih!iha!ih!ih!ih!ih !ih#!ih#!ih%!ih&!ih))!ih)!ihi*!ih1,!ih-!ih'.!ih-/!ih0!ih3!ih3!ih4!ih8!iho8!ih9!ih<x _f - 4 bubbling emerald potions (gained 1)!iho>!ih>!ih?"ihB"ih2"ih"ih[,"ih"ihd "ih0 "iho "ih "ih} "ih"ih "ih"ih"ih#.##......# .# # ##....#####.# . #.....>^...## ..## #....##...... #.. ####.##.#..## #.. #.##.#..#  ####....#..##### #................##. ....####......@......< .###30"ihp3.0)∆ #.####.#.##.##. # #.# #.#.# #.. #.#.#### #.#.##.#.##.#.###### "ih""ih#,1.7 (14"ih("ih7+9 _Found a stone staircase leading up."ih"ih"ihw"ih-"ihpX"ih3"ih"ihK"ih"ih` "ih "ihK "ih "ih3 "ihl "ih"ihM"ih"ih"ih"ih0"ihW"ih"ihO"ih/"ih......# .# .### #....#####.# ..# #.....>^...## ## ..### #.# "ih#....##...... .# #...##.## ####.##.#..## .# #.......##.##.#..# .#♣..... ####....#..##### .# ♣....# .......##.##.# ......#.## ####............@<..# .###. #.#.####.#.##.# # #...#.# #.#.##.# f#####.. #.#.##.# ### #.#.##.# .<#.#.##.# #f   sleepcap (dormant)#.#.##..########"ih$ 7.7 (6.0)  A sleepcap comes into view.8.7 (7"ih{("ih*9 _Found a stone staircase leading up."ihN .#.###  . ..# >^...## ## ..### #.#  .#  .#   .# ..##### .# ......##.##.# .......@<..# .###.  .#.##.##.##.# #  #.# #.#.##.# f#  #..  .#  ###  .<  ##  "ih2 .#.###  . ..# >^...## ## ..### #.#  .#  .#   .# ..##### .# ......##.##.# .......@<..# .###.  .#.##.##.##.# #  #.# #.#.##.# f#  #..  .#  ###  .<  ##  "ihT "ih"ih_"ihW"iho_ _A sleepcap is nearby!"ihg .#.###  . ..# >^...## ## ..### #.#  .#  .#  "ih(x .# ..##### .# ......##.##.# .......@<..# .###.  .#.##.##.##.# #  #.# #.#.##.# f#  #..  .#  ###  .<  ##  "ih  .#.###  . ..# "ih" >^...## ## ..### #.#  .#  .#   .# ..##### .# ......##.##.# .......@<..# .###. "ihH .#.##.##.##.# # "ihg #.# #.#.##.# f#  #..  .# "ih j ###  .< "ih < ## "ihJ *  "ih "ih5  _A sleepcap is nearby!"ihS%  .#.###  . ..# >^...## ## ..### #.#  .#  .#   .# ..##### .# ......##.##.# .......@<..# .###.  .#.##.##.##.# #  #.# #.#.##.# f#  #..  .#  ###  .< "ih% c ##  "ih  .#.###  . ..# >^...## ## ..### #.#  .#  .#   .# ..##### .# ......##.##.# .......@<..# .###.  "ih 5.#.##.##.##.# #  #.# #.#.##.# f#  #..  .#  ###  .< "ih) S ##  "ihM  "ih "ih "ihN "ih _ _A sleepcap is nearby!$ihd _is nearby! _A sleepcap is nearby!  Casting: Forge Lightning Spire (dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ihv$ihj#f.f$ihd7---==9.7 (1$iht$ihD _You shape a spike launcher from a nearby wall.$ih #......# .# .### ##....#####.# . ..#  #.....>^...## ## ..### #.#  #....##...... .# #...##.  ####.##.#..## .# #.$ih  #.##.#..# .# ♣  ####....#..##### .# ♣.....##.##.# ......#.#...........@.<..# .###. #. #.####.#.##.##f##.# # # #.# #.#.##.# .#  #.. #.#.##.# .# ### #.#.##.# .<$ih = #.#.##.# ## #.#.##.. ########$ih$ $ihQ 8f.$ih" 0--40$ih" $ih% %ihO.*%ih\J  The rocky spike skewers the sleepcap.%ih>8f%ih/==1%ih%ih6 _The sleepcap is lightly damaged.%ihU * You slash the sleepcap!  Your weapon exudes an aura of protection.%ih   The sleepcap is heavily damaged.The rocky spike skewers the sleepcap but does no damage.%ih:%ihd  The sleepcap is heavily damaged.The rocky spike skewers the sleepcap.%ih fThe sleepcap is severely damaged.The sleepcap releases spores at you but does no damage.%ih] T16 2.9 (1.2%ih %ihԡ U _The sleepcap barely misses you.%ih <  You slash the sleepcap!%ih\ 1.%ih `8=--94.1%ihy %ihb O _You destroy the sleepcap!&ih\......# .# .### ....#####.# . ..# #.....>^...## ## ..### #.# #....##...... .# #...##.# ####.##.#..## .# #.##.##.#..# .# ♣. ####....#..##### .# ♣....###.##.# ......#.#.<..# .###. #.##.####.#.##.##.##.# # #.#.# #.#.##.# .# ##.. #.#.##.# .#### #.#.##.# .<#.#.##.# ###.#.##..########[&ih]mK--50'ih/'ih'ih7'ih'ihX'ih'ihp'ihL= 9 'ih'ihb ,'ih 'ih 'ih 'ih 'iho 'ih 'ih E9=='ih'ih4 _Magic restored.'ih'ihA'ih'ihP  There is a stone staircase leading up here.'ihH'ih _'ih'ih@'ih 'ih<'ih0'ihY'ih'ihP :=='ih 'ih4"'ih*## # .# #.. ..# .# .>. .### #.. .#####.# ... ..# #.. ..>^...## ### ....### #.# ##. 'ih+r.##...... ..# .. #...##.## #. .##.#..## #.# .# #.......#### .##.#..# #.# ♣.........'ih9+#..######.###.# ♣....###) ...........##.##@# ......#.## #.--'ih`+&50.0) 'ih+h.............<..## .###. #.####.# .####.#.##.##.##.# # #......) 'ih+.# #.#.##.##.# #.#######.# 'ih+d.. #.#.##.##.# ###.# 'ih+|## #.#.##.##.< #<#'ih, #.#.##.#### #.# 'ihA,x#.#.##.. #.# #########.#'ihd,E 'ihr2'ih2,6.1 (11'ih8'ih:; _Found a stone staircase leading down.'ihI'ih 'ih8#'ih%'X'ih*,'ih,'ih-'ih.'ih.'ih03'ih7X'ihq8'ih59,'ih;'ih;'ih;'ih!<'ihb='ih$?,'ih?'ih[D'ihF'ih[F'ihF'ihDH'ihI'ihK,'ihL'ih%O'ih]O'ih;P'ihR'ihBU,'ihV'ihoX'ihY'ih+Z'ih['ih\'ihg^,'ihl_'iha'ihLd,'ihe'ihg'ihfi'ihi'ih1k'ihqm'iho'ihp'ihFq'ihRs'ihu,'ihv'ihx'ih-{'ihv{'ih|'ihK~'ihV'ih'ih'ih$'ih'ihʃ'ihc'ih . #.# #.... ##  #.# #.... ... ...... ### ###..#.##'ihnd #..#..: # #..#### #.#### #). # #...)# #..### ##@# #...... +'ih#.# ########..~.~. # #####.##..........~~~~  # #.....#...# #..~.~ 'ihŠ_ .# #...>..# .### #.....#.# #......# ...# #..... ^...## ###......###.#.# ##.## 'ih|...... ..#.....#...##.## #.# .#..## #.###.###.......####.##You pick up a parchment of Tukima's Dance and begin reading...'ih2-76.1 (20'ihː,7.1 (21'ih'ihBG _You add the spell Tukima's Dance to your library.'ihq'ih'ih'ih'ih'ihƓ'ihX'ihs'ih'ih'ih'ih'ih'ihu'ihF'ih'ihG'ihج'ihN'ih2'ihp'ih'ihλ'ihW'ihѾ'ihD'ih'ihJ'ih'ih'ih9'ih'ih'ih'ih@'ihC'ih'ih}'ih'ih;,'ih6'ih'ih'ih'ih'ih'ih;,'ih'ih'ih 'ihL'ih'ihJ'ih'ih'ih'ih'ih'ihj'ih'ih'ih'ih'ih 'ih@  You see here a +0 hand axe.'ihBa _'ih",'ih'ih!'ih]#,'ihS$'ih ''ihz)'ih)'ih+'ih3'ih 7'ihe7'ihR8'ih.:'iha@,'ihaC'ihnB'ih:s'ih'ih'ih'ih<'ih='ih'ih'ih'ih~'ih+B'ih'ihΕ'ihu'ih'ihߟ'ih'ih['ihv'ih X'ih'ihn'ih'ihЬ'ihE'ih'ihc'ih*'ih%'ih,'ih'ih'ih,'ih'ihھ'ih'ih`'ih'ih'ihB,'ih'ihg'ih'ih'ihJ'ih5'ih'ih~'ih'ihG'ih,,'ih'ih'ih'ih'ihT'ih'ihw'ih'iho'ih'ih'ih'iho'ih ####.#.# #. #.##.....####### 'ih- # #......# #. #..............# ∆#.##.#..#####.#######...######.##.................# #........... #..##.#.####.......# ##.#######.# .. ##....###.......# #.# ##. 'ihh..##.....[.........####.# #... #........###............# #... #'ih(###..#.## #....@....## #.##  ##..#.####..........## #.# ##....................# #.# 'ih.........####.........########.## 'ihO##....##.# #.#...................#...##.# #.###...###.######### 'ih!.##....#.# # ##.## 'ihD#.#..# ### #.#..#.# #.####'ih!'ih` .722.1 (45'ih1 ,3.1 (46'ihz _c - a scroll labelled LAERAU UWNOGRO'ihk 'ihGl 'ihm 'ih6x 'ihz 'ih{ ,'ihÇ 'ih X'ih ,'ih 'ihW 'ih 'ihV 'ih 'ih 'ih4 .................# #........ ####..##.#.####.......# ##.##### ..... ##....###.......# #.#  #..##.....[.........####.# # #'ih g #........###............# # ####..#.## #.........#### # ##..#.####..........## # ######...o..........# # #...........####@........###### #.###....##.# #.#............... #[##.#...##.# #.###...###.###### 'ihJ #.#.##....#.# #.# ##.## #.# .......#.#..# ... ### #.# ..#.##.#..#.# #.. #.#### o   orc wizard (wandering) ####.#.#.#### #.. #...)# 'ih|  ##....##### #.## ####.#  ##.#.....+ 'ih 0 #.###'ih@ 17.0)'ihF .8.1 (5'ihغ 'ihy 'ih 'ih0 'ihh 'ih 'ih 'ih 4'ih+ 'ih, 'ihA- 'ih- 'ih/ 'ih1 ,'ihi2 'ih&4 'ih5 ,'ih6 'ih7 'ih8 'ih8 'ih+9 'ih: 'ih ; ,'ih; 'ih< 'ih= 'ih= 'iho> 'ih@ 'ihA ,'ih@B 'ihPD 'ih`E 'ihE 'ihwF 'ihG 'ihH ,'ihI 'ihOJ 'ihJ 'ihK 'ihK 'ihO 'ih-V 'ihwV 'ihW 'ih\ 'ihc ,'ihd 'ihf 'ihl 'ihhq 'ihq 'ihs 'ihv 'ihz} ,'ihq 'ihR 'ih B'ihϐ 'ih% 'ih 'ih 'ih* 'ih ,'ih 'ih ,'ihҲ 'ihy 'ih 'ihٵ 'ih# 'ih 'ih 'ih۷ 'ih! 'ihm 'ih߻ 'ih! 'ih 'ih 'ih 'ih̿ 'ih6 'ih 'ih X'ih[ X'ihI ,'ihJ 'ih 'ih"'ihk'ih'ihO'ih'ih'ihD'ih'ih,'ihp'ih'ih`'ih'ih9'ih'ih'ih2'ih'ihT'ihQ 'ih 'ih!'ihS#'ihn$'ih$'ih$'ih%'ih&'ih''ih('ih)'ih*'ih*'ihN+'ih,'ih0.'ihk.'ih.'ihV/'ih00'ih\0'ih0'ih3'ih9'ih&:'ih:'ih;'ih^=,'ih='ih?'ih@'ih@'ihA'ihC'ih`D'ihD'ihE'ih-F'ihG'ihG'ihH'ihI'ihJ'ih(K'ihK'ihL'ihN,'ihN'ihO'ihQ,'iheR'ihrS'ihT'ihT'ihhU'ihW'ihX,'ihUY'ih['ih]'ih]'ih]'ih4_'ih`'ih1a'iha'ihb'ihahX'ihh'ihh'ihyi'ihj'ihl'ihl'ihm'ihfn'ih?p,'ihq'ihr'ihs'ih t'iht'ihEv'ihwx'ihx'ih2y'ihz'ih|,'ihP}'ih~'ih'ih'ihՁ'ih'ihW'ih'ih'ih'ih'ihb'ih'ih'ih",'ih͐'ih̒'ih'ih'ih,'ih'ihMg ∆ # ## #.  #>  #. #. ##.## ##...########  #...@.......# 95.1 (67.0) ##.:.######.# ## ##.## #.########.'ihH ## #.......... ##########. ## 'ih˭'ihϮ,6.1 (68'ih'ih; _Found a stone staircase leading down.(ihY"_(ih)&,(ih&(ih+m  You see here a parchment of Apportation.(ih.(ih05 _(ihh2(ih3(ih4(ih4(ih5(ihw8(ih8(ih9(ih<(ih=(ih>(ih?(ih@(ihB(ihB(ihC(ihnE(ihG(ih]G(ihXH(ihNh  There is a stone staircase leading down here.(ih6O _(ih+P(ihQ(ihHS(ihS(ihlT(ih2V(ih\. #.... ####. #. .#####. #...... #.#####.(ihb] ∆ #. #### #. #..@......5 #. #>### .##.#(ih(^##.####...######## 5   drude (asleep)#...........###.:.######.######.## #.########..(ih[g} 805.1 (9.0)  A drude comes into view.(ih0iy5.5(ihYj8==6.1 (10.0)(ihq(ihy' _The drude shouts!)ih#....#####.##.#.#####.#.#.#####.∆ #.#)ih<##.##...@....5.#.#>###.# #.###.####...# #....##.:.######.# ###.## #.#.)ihL)ih)ih75..)ihp:--7.0))ihN)ih:  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)ihs Y #....# aGoodWitch the Fabricator ####.# Gnoll of Hepliaklqana ...... #.# Health: 67/67 ======================== .#####.. Magic: 16/19 ====================---- )ih t#....... AC: 9Str: 14 #.#####.. EV: 14Int: 14 ∆ #.# SH: 0Dex: 17 ############ #.# XL:  9 Next: 99% Place: Dungeon:7)ih8 ( #...@..5.... #.. Noise: ---------  Time: 8807.1 (0.0))ih m #>########## ### i) +3 halberd (protect) #.# Throw: 8 boomerangs #.# )ih ##.## ##...########  5   drude)ih^  #...........#  ##.:.######.# #### ##.## #.########... _The drude shouts!  )ih̋ Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a drude*ih  #....# aGoodWitch the Fabricator ####.# Gnoll of Hepliaklqana ...... *ih^ #.# Health: 67/67 ======================== .#####.. Magic: 16/19 ====================---- #....... AC: 9Str: 14 #.#####.. EV: 14Int: 14 ∆ #.# SH: 0Dex: 17 *ih  ############ #.# XL:  9 Next: 99% Place: Dungeon:7 #...@..5.... #.. Noise: ---------  Time: 8807.1 (0.0) *ih I#>########## ### i) +3 halberd (protect) #.# Throw: 8 boomerangs *ih,#.# ##.## *ih+##...########  5   drude #...........# *ihk ##.:.######.# #### ##.## #.########...Casting: Construct Spike Launcher (safe; 1% risk of failure)  *ihMConfirm with . or Enter, or press ? or * to list all spells.*ih7Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a drude  *ih%<You lock target on the drude and prepare to deploy your bee.*ihY *ih∆    5..... *ih^   #.# #.# ##.##*ih$   *ih8 ##.:*ihZ  ##.## *ihM==8.1 (1Winding *ih*ih *ih %Vonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a drude  You lock target on the drude and prepare to deploy your bee. _(Press . to continue winding your bee.)*ih65*ihE5.--9. *ihF*ihG@ _You continue winding your clockwork bee...*ih  You continue winding your clockwork bee...  The drude hits you. Your doom draws closer.*ihΉ e5-Doom: 11%*ih ]=-10.. *ih *ih < _The drude hits you but does no damage.+ihX y(ally target)y   clockwork bee (minion)+ihWith a metallic buzz, your clockwork bee launches itself at the drude.  The drude hits you. Your doom draws closer.+ih#4+ihPO--231+ih+ihZ~ _The drude hits you but does no damage. x2; The drude closely misses you.+ih4 #.... ####. #. .##### # #.##### ∆ #. # #. #..@y5...... # #>#  #.# +ih4 #.#  ##.## ##...# #.# ##.:.######.#  ##.## #.#+ihi?=  You swap places.  +ih?Your clockwork bee stings the drude but does no damage.  The drude barely misses your clockwork bee.+ih}@&2+ih$G+ihH8 _The drude hits your clockwork bee.,ih@  Your clockwork bee stings the drude.  The drude closely misses your clockwork bee.The drude barely misses your clockwork bee.,ih@T7=3,ihH,ih(Kb _Your clockwork bee closely misses the drude.,ih5  The drude hits your clockwork bee. x2; Your clockwork bee stings the drude!  The drude misses your clockwork bee.,ih655=,ih74,ihf>,ih@K _The drude hits your clockwork bee but does no damage.,ihD The drude misses your clockwork bee. _The drude hits your clockwork bee but does no damage.  Your clockwork bee stings the drude.  Your clockwork bee stings the drude.,ih  *.*   dormant clockwork bee (minion)  The drude dies!,ih ,ih+% c#.... aGoodWitch the Fabricator####. Gnoll of Hepliaklqana ......#. Health: 65/67 =======================-.#####. Magic: 17/19 =====================---#...... AC: 9Str: 14Doom: 22%#.#####. EV: 14Int: 14,ih% ∆ #. SH: 0Dex: 17#############. XL:  9 Next: 100% Place: Dungeon:7#..@*.......#. Noise: =--------  Time: 8815.1 (1.0)#>##########,ih8& ## i) +3 halberd (protect)#.#Throw: 8 boomerangs#.###.####...########*   dormant clockwork bee (minion)#...........###.:.######.######.## #.########.. ,ih& ]_The drude hits your clockwork bee but does no damage.  Your clockwork bee stings the drude.  The drude closely misses your clockwork bee.The drude barely misses your clockwork bee.Your clockwork bee stings the drude.  The drude dies!,ih|( _Your clockwork bee winds down and falls to the ground.  You have reached level 10!,ihs3 /  --more---ih j71/7320-10 0% -ih% J _.ih.ih+.ihDZ.ih  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.).ih& .ih|' .ih. .ihz/   .ih/ You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)/ih+4/ih-2/ih6  You need a visible target to rewind your bee! (Use ctrl+direction or *direction to deconstruct it instead.)/ihDž /ih_ .-6/ihE U _direction to deconstruct it instead.) /ih k You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee.0ih) 0ih 0ih 0ih  0ih g20ih 0ihJ 0ih K8=0ih 0ih 0ih 53=0ih, 0ih6 0ih 1 _HP restored.0ih4 0ih 0ih ,0ih 0ihH 0ih 9=0ih 0ih~ 0ih 9=0ihp 0ihT 0ih K9=0ih 0ih! 0ihZ! 0ih" 0ih$ ,0ih+% 0ih% 0ih& 0ih~& 0ihc( O=0ihI) 0ihr+ 0ih+ 0ih, 0ihG. 0ih. F20==0ih-/ 0ih)1 0ih63 0ihs7 X0ih7 0ih08 0ih"9 0ih@: 0ih: 0ih: 0ih; 0ih< 0ih< :==0ihk= 0ihM> 0ih~? 0ih? 0ihv@ 0ihA 0ihB 0ihB 0ihC 0ihD 0ih(F ,0ihG 0ihH 0ihK 0ihvK 0ihKL 0ihO 0ihQ 0ih,R 0ihES 0ih`T 0ihU ,0ih.W 0ihZ 0ih ] 0ihw] 0ih^ 0ihb C  You see here 4 poisoned darts.0ihd 0ihDe  _0ihe 0ihh 0ihj 0ih+k 0ih l 0ihVo C  You see here 4 poisoned darts.0ihjq 0ihr  _0ih]s 0ihx 0ihz 0ih+{ 0ih=~ 0ih 0ih 0ih> 0ih܅ 0ihF 0ih# 0ihb 0ih 0ihn 0ih ,0ih 0ih 0ih ,0ih 0ih 0ih< ,0ihL 0ih+ X0ihf 0ih ,0ihѩ 0ih 0ihi ,0ih| 0ih 0ih 0ih` 0ih4 0ih 0ih ,0ih 0ih 0ih ,0ihm 0ih 0ih] 0ih 0ih 0ih 0ih 0ih 0ih 0ih 0ih 0ih 0ih 0ihr 0ih` 0ih 0ih 0ihY 0ih} ,0ih^ 0ihf 0ihU 0ih 0ih 0ih} 0ih ,0ihv 0ih 0ih ,0ih 0ih 0ih ,0ih~ 0ih 0ih ,0ih 0ih 0ih ,0ih 0ih 0ih 0ih 0ih 0ihg 0ih #.#[##.#...##.# #.####.#.#.##....#.# ##.########........#.#..# #...# ##......#.##.#..#.# ##..# #.#######.#.#.#### #..# #.# ##....##### #.## #.###.#.....+ #.# 0ih #.# ####.#.#..## #.# #.# #.@..#.#.## #.# -#.# #.##......# #.# #.# #.###....#####.##.# #0ih/ .# #.....>^...####0ihY #.# #.# #....##........0ih /#.######.# ####o##.#..#### o   orc wizard (wandering)#......#.## #.##.#..#######..#....#..####.###................0ih !0ih 069.1 (53.0)0ih. k. 0ih -70.1 (540ih= 0ih! 0ih=10ih10ihD20ih5=0ihA_#.#[##.#...##.# #.###.#.#.#.##....#.# ##.####.####..#.#..# #...# ##......#.##.#..#.# ##..# #.#0ihB.#.#.#### #..# #.# ##....##### #.## #.# ##.#.....+ #.# #.# ####.#.#..## #.# #.# #..@.#.#.## #.# #.# #.##......# #.# #.# #.###....#####.# 1ihU#.# #.# #.....>^...##.# #.# #....##.#.######.# ####.##.#..#o   orc wizard (wandering)#......#.## #o##.#..#######..#.#####....#..#####1ih[#.###.#1ihf,0.0)1ih M.o1ih +1.1 (11ih$1ih/1ih #.#[  ....#.#  .#.#..# #...#  .#..#.# ##..#  .#.#### #..#  #.# ##... #.## 1ih #.# ##.# #.#  #.# ####.# #.#  #.# #..@.#.#.## #.#  #.# #.##......# #.#  #.# #.###....#####.#  #.# #.# #.....>^1ih\ #.# #.# #....##  ####.#  #.# 1ih.-1ih< #.#[  ....#.#  .#.#..# #...#  .#..#.# ##..#  .#.#### #..#  #.# ##... #.##  #.# ##.# #.#  #.# ####.# #.#  #.# #..@.#.#.## #.#  #.# #.##......# #.#  #.# #.###....#####.#  #.# #.# #.....>^ #.# #.# #....##  ####.#1ihp  #.#1ihs1ih5b _An orc wizard is nearby!1ihN #.#[  ....#.#  .#.#..# #...#  .#..#.# ##..#  .#.#### #..#  #.# ##... #.##  #.# ##.# #.#  #.# ####.# #.#  #.# #..@.#.#.## #.#  #.# #.##......# #.#  #.# #.###....#####.#  #.# #.# #.....>^ #.# #.# #....##  ####.#  #.# 1ih #.#[  ....#.#  .#.#..# #...#  .#..#.# ##..#  .#.#### #..#  #.# ##... #.##  #.# ##.# #.#  #.# ####.# #.#  #.# #..@.#.#.## #.#  #.# #.##......# #.#  #.# #.###....#####.#  #.# #.# #.....>^ #.# #.# #....##  ####.#1ih6  #.#1ihɵ1ih<b _An orc wizard is nearby!1ihvC1ih}L #.#[  ....#.#  .#.#..# #...#  .#..#.# ##..#  .#.#### #..#  #.# ##... #.##  #.# ##.# #.# 1ihgM@ #.# ####.# #.#  #.# #..@.#.#.## #.#  #.# #.##......# #.#  #.# #.###....#####.#  #.# #.# #.....>^ #.# #.# #....##  ####.#  #.# 1ihzN1ihh  #.#[  ....#.#  .#.#..# #...#  .#..#.# ##..#  .#.#### #..#  #.# ##... #.##  #.# ##.# #.#  #.# ####.# #.#  #.# #..@.#.#.## #.#  #.# #.##......# #.#  #.# #.###....#####.#  #.# #.# #.....>^ #.# #.# #....##  ####.#1ih   #.#1ih8 1ih b _An orc wizard is nearby!2ihh1 _You see here 4 poisoned darts. _An orc wizard is nearby! _An orc wizard is nearby!  Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2ih #.#[##.#...##.# #.###.. aGoodWitch the Fabricator #.#.#.##....#.# ##.####. Gnoll of Hepliaklqana ...... ####........#.#..# #...# ## Health: 73/73 ======================== #......#.##.#..#.# ##..#  Magic: 17/20 ====================---- #.#######.#.#.#### #..#  AC: 9Str: 14Doom: 22% #.# ##....##### #.##  EV: 14Int: 14 #.# ##.#.....+ #.#  SH: 0Dex: 17 #.# ####.#.#..## #.#  XL: 10 Next:  0% Place: Dungeon:7 2ihm#.# #..@.#.#.## #.#  Noise: ---------  Time: 8871.1 (0.0) #.# #.##......# #.#  i) +3 halberd (protect) #.# #.###....#####.#  Throw: 8 boomerangs #.# #.# #.....>^...##### #.# #.# #....##......... #.######.# ####.##.#..##### o   orc wizard (wandering) #......#.## #.##.#..#  ######..#.#####.o..#..##### #.###................#Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move target2ihܙAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)2ih0 #.#[##.#...##.# #.###.. aGoodWitch the Fabricator#.#.#.##....#.# ##.####. Gnoll of Hepliaklqana ......####........#.#..# #...# ## Health: 73/73 ========================#......#.##.#..#.# ##..#Magic: 17/20 ====================----#.#######.#.#.#### #..#AC: 9Str: 14Doom: 22%#.# ##....##### #.##EV: 14Int: 14#.###.#.....+ #.#SH: 0Dex: 17#.# ####.#.#..## #.#XL: 10 Next:  0% Place: Dungeon:7#.# 2ihO2 #..@.#.#.## #.#Noise: ---------  Time: 8871.1 (0.0)#.# #.##......# #.#i) +3 halberd (protect)#.# #.###....#####.#Throw: 8 boomerangs#.# #.# #.....>^...######.# #.# #....##.........#.######.# ####.##.#..##### o   orc wizard#......#.## #.##.#..#######..#.#####.o..#..######.###................#Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)  You lock target on the orc wizard and prepare to deploy your bee.  (Press . to continue winding your bee.)2ih: ******Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you)  You lock target on the orc wizard and prepare to deploy your bee.  (Press . to continue winding your bee.)  The orc wizard gestures at you while chanting.2ihu F......2ih c==2.1 (1Winding 2ihZ 2ih D _The puff of flame hits you but does no damage.3ihz3iho.--3. 3ih53ih@ _You continue winding your clockwork bee...3ihCX3ih_?o.3ih`k--4.. 3ihg3ihj@ _You continue winding your clockwork bee...3ih 3ihx 3ih yo.(ally target)y   clockwork bee (minion)3ih{ 053ih 3ih a _With a metallic buzz, your clockwork bee launches itself at the orc wizard.3ih"3ih؉3ihʐs.yo.3ih]&63ih̕3ih4ih4ihV.y4ih  The orc wizard gestures at you while chanting.The puff of flame hits your clockwork bee.4ih8g%  4ihgYour clockwork bee resists.4ih?h#84ih^h9==74iho4iheqf _Your clockwork bee barely misses the orc wizard.4ihx  Your clockwork bee stings the orc wizard!4ih **The orc wizard points at you and mumbles some strange words.4ihwTThe puff of flame misses your clockwork bee.4ihpW.y4ih`q52-4ihq'=84ihn4ih1 _The puff of flame hits you.4ih  Your clockwork bee barely misses the orc wizard.The orc wizard closely misses your clockwork bee.4ih` /--94ih 4ih f _Your clockwork bee barely misses the orc wizard.5ih N  Your clockwork bee stings the orc wizard.5ihm)y   clockwork bee (minion)5ih+53=5ihym=1--805ihX5ih=!J _The orc wizard dies!5ih**   dormant clockwork bee (minion)5ihܨ&15ih05ihL _Your clockwork bee winds down and falls to the ground.5ihg_ 5ih` 5ihi 5ihj 5ih #.#[##.#...##.# #.###.#.#.#.##....#.# ##.####.#####........#.#..# #...# ##......#.##.#..#.# ##..# #.#.#.#.#### #..# 5ih #.# ##....##### #.## #.# ##.#.....+ #.# #.# ####.#.#..## #.# #.# #...@#.#.## #.# #.# #.##......# #.# #.# #.###*...#####.# #.# #.# #.)...>^...##.# #.# #....##.#.######.# ####.##.#..#5ih՛ #......#.## #.##.#..# #######..#.#####....#..##.###.#5ih 5ihѥ T9=25ihê 5ih 6ih+B46ihI6ihzK6ih48.#.##....#.# ##.####.#####........#.#..# #...# ##......#.##.#..#.# ##..# #######.#.#.####  ##....##### #.# ##.#.....+ #.# ####.#.#..##6ih5....#.#.## #.##@.....##.###*...#### #.)...>^...######...##..........#####.# ####.##.#..######.....#.## # #####..#.#####....#..##### #.###................#.#.#####..6ih56ih<6ihx=&36ihH6ihJ6ih^#.#.#.##....#.# ##.####.#####........#.#..# #...# ### #......#.##.#..#.# ##..# #.#.#.#.#### #..# #.# ##....##### #.## #.# ##.#.....+ #.# #.# ####.#.#..## #.# #.# #....#.#.## #.# #.# #.##.@....# #.# #.# #.###*...#####.# #.# #.# #.)...>^...##.# 6ihҷF#.# #....##.#.######.# ####.##.#..######.#......#.## #.##.#..# #.######..#.#####....#..######.#.###.........##.##.#.#####.<6ih'6ihB=46ihs6ih6ihz#.#.#.##....#.# ##.####.## ####..#.#..# #...# ### #......#.##.#..#.# ##..# #.#.#.#.#### #..# #.# ##....##### #.## #.# ##.#.....+ #.# #.# ####.#.#..## #.# ##.# #....#.#.## #.# ##.# #.##..@...# #.# ##.# #.###*...#####.# ##.# #.# #.)...>^...##.# #.# #....##h;7m.##.######.# ####.##.#..######.##......#.## #.##.#..# #.#######..#.#####....#..######.##.###.........##.###.#.#####.<.6ih6ih&56ih36ih6ih< #.#.#.##....#.# ##.####.## #####.#.#..# #...# ### ##......#.##.#..#.# ##..# ##.#.#.#.#### #..# ##.# ##....##### #.## ##.# ##.#.....+ #.# 6ih< #.# ####.#.#..## #.# ##.# #....#.#.## #.# #.#.# #.##...@..# #.# #.#.# #.###*...#####.# #.#.# #.# #.)...>^...#.#.# #.# #....##....#.#.######.# ####.##.#..######.##......#.## #.##.#..# #.# ######..#.#####....#..######.##.###.........##.###.#.#####.6ih 3<.6ih 6ih B=66ih 6ih 7ihn####........#.#..# #...# ### ......#.##.#..#.# ##..# #######.#.#.####  ##....##### #.# ##.#.....+ #.#  ####.#.#..####....#.#.## .#.##......##*.@.#### #.)...>^...#######...##...........#####.# ####.##.#..######.##.....#.## #.##.#..# ######..#.#####....#..######.## #.###................#.#.#####.....<.. 7ih[40m##(## #.####.#.##.##.##7ihz7ih2&77ih7ihv ####.#.#..# #...# ###  #......#.##.#..#.# ##..#  #.#.#.#.#### #..#  #.# ##....##### #.##  #.# ##.#.....+ #.# #.# ####.#.#..## #.#  #.# #....#.#.## #.# # #.# #.##......# #.# # #.# #.###*@..#####.# # #.# #.# #.)...>^...# #.# #.# #7ihp....##.# #.######.# ####.##.#..######. #......#.## #.##.#..# #.# ######..#.#####....#..######. #.###.........##. ##.#.#####.....< ##(## #.####.#.##.##.7ihWl20==87ih67ih  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)7ih7ih`.97ih&7ih)A _You deconstruct your dormant clockwork bee.8ihj I8ihK 8ihr 8ih B8ih 8ih4 ,8ih ==8ih( B8ih  _You open the door.8ih#.#...###.........######.#.###....##.# #.#............#.#[##.#...##.# #.###...###.####.#.#.##....#.# ##.####.## #.# ##........#.#..# #...# ### #.# .....#.##.#..#.# ##..# #.## #######.#.#.#### _#..# #...) # ##....#####.#.## ####. # ##.#.....@.#.# #.94.1 (5 # ####.#.#..##.#.# #####. # #....#.#.## _#.# #..... # #.##......# ##.# #...>. # #.###....#####.# #..... # #.# #.)...8ih >^...########..... # #.# #....##.....#..... ######.# ####.##.#..######.###.## .....#.## #.##.#..# #.# #.#8ih P__8ih;+5.1 (68ih F__8ih  _Found a burning altar of Makhleb and a stormy altar of Qazlal. _There is an open door here.9ih>39ih09ih& 9ihG 9ih: _9ih9ih}9ih9ihZ9ih5 @  There is an open door here.9ih5"9ih'# _9ihg$9ih&9ih(9ih(9ih)9ih,9ih.9ih/9ih/9ih29ih<69ih69ih79ih;9ih6>,9ih@9ihsh9ihj~n9ih,9ihχ9ihڋ9ih-9ihȎ9ih,9ih9ih9ihę9ihț9ih9ihQ9ih9ihۤ9ihN9ih9ih9ih`9ihO9ih9ih9ih9ih'9ihö9iho9ihM9ih9ih{9ihϻ9ih09ih{,9ih9ih9ih,9ihf9ih9ih#9ih9ih9ihHB9ih9ih9ihO,9ih9ih09ih9ih9ih9ih]9ihB9ih9ih9ih,9ih9ih[9ih9ih9ih9ih9ih69ih9ih_9ih,9ihe9ih^9ih,9ih< 9ih 9ih 9ih, 9ih 9ihF*65/659ih  .... ### #### ##.. #... #:.# #.##9ihn #..# #.#. #..#  #.#. #..#  #.#. #..# # #) #.@# #.##.931.1 (36.0) #..# #....) #..# ####.# 9ih#..# ## #.# #..# .#####.# #..# #.##. 9ih#..# ∆#.##.#..## 9ih.#..## ##......... 9ihW6#...#####..##.#.#9ihHepliaklqana forms a fragment of your life essence into the memory of yourancestor, Testaih!You can now recall your ancestor.9ih9ih,RR   Testaih the ancestor9ihG- 9ih1,2.1 (379ih89ih0;n _You can now remember your ancestor's identity.9iho9ih9ihގ9ih9ihx9ih,9ih,9ih9ihB9ihv9ihe9ihT9ih9ihB9ih=9ihí9ih.9ih-9ih9ih9ih9ihٶ,9ih9ih  ### .. ######## ### ##....... #. #@.# #.# #R.# #.# #..# #.# #..# #.# #..# # #)# #..# #.##.# #..# #....) #..# ####.# #..# ## #.You pick up a book of Callings and begin reading...7.1 (5.0)9ih+8.1 (69ih9ih  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.9ih(9ih9ih9ih֊9ih9ih9ih5,9ihϕ9ih9ihn9ih9ih9ih9ih9ihq9ihO9ihΦ9ihK####### .......########## #########.R.@....# #......#..##........ #.#####..#Y###.#.## #.#....9ihn#..## .. #.#.###..# ## #.#.# #..# # #)#.# #..# #.##.#.### Y   yak (asleep)#..# #....).)..#..# ####.#.##9ihݸ,41.1 (39ihm.R, ally target)9ih+2.1 (49ih9ihV _A yak comes into view.:ihT# ##########  ##..R@....#  #..##........  #..#Y###.#.##  #..## ..  #..# ## #.#.# :ih  #..# # #)#.#  #..#  #..# #....).) #..# :ihW ##########  ##..R@....#  #..##........ :ihd #..#Y###.#.##  #..## ..  #..# ## #.#.#  #..# # #)#.#  #..#  #..# #....).) #..# :ih:ih:ih:ihZ _A yak is nearby!;ih$z#.# ###..R.@...# #.#..##.#.#####.#..#Y###.#.##. #.#.#..## ...# #.#.##..# ### #.#.# ##..# # #)#.# #.#..# #.##.#.###.#..# #....).).#..# ####.#.###.;ih;ih L.R;ih23.1 (1 _;ih;ihPih#K7*>ih I  The rocky spike skewers the phantom.>ih.D  The phantom is lightly damaged.>ihnW.  >ihZ.=8>ih>ih<B _The yak gores Testaih! Testaih hits the yak!?ih * You slash the phantom!  Your weapon exudes an aura of protection.?ihA  The phantom is heavily damaged.The rocky spike skewers the phantom.?ihca?ih6x `  The phantom is severely damaged.?ih$ WThe rocky spike misses the phantom.The yak gores Testaih but does no damage.?ihJ---16 ?ih&9.4 (1.3?ih?ih _The phantom completely misses you. Testaih hits the yak.  You puncture the phantom!?ih .    You destroy the phantom!?ihff9=0350.7?ih?ihda _The yak barely misses Testaih. Testaih hits the yak! The yak gores Testaih.?ih#.# #.##.###.##.#..##R.##.#####.#..#Y###.#.##.##.#.#..## ...# #.#.####.#..# .### #.#.# ##.?ihb#..# .# # #)#.# #.#..# .# #.##.#.###.#..# .# #....).).#..# .# ####.#.###.##..# ## #.#.# #.#?ih:  Testaih hits the yak.?ihyD.?ihXNimble 6/66=187--10  Your Staves skill increases to level 5!  Your Ranged Weapons skill increases to level 5!  Your Throwing skill increases to level 5!?ih Your Armour skill increases to level 5!  Your Shields skill increases to level 5!  Your Unarmed Combat skill increases to level 5!?ih?ihk _Your Evocations skill increases to level 5!?ih /#.#?ihK # #.###.###.##.##..##R.##.#####..##..#.###.#.##.##.#.#..## ....# #.#.####.##..# ##.### #.#.# ##.#?ih \#..# o.# # #)#.# #.#..# #.# #.##.#.###..#?ih #..# ..# #....).)....# o   orc (wandering)#..# #.# ####.#.###.# ?ih ?ih" ?ih, .R#o. ally target)--2?ihK4 ?ih 7 x _An orc comes into view. It is wielding a +0 short sword.AihJ"##########.........########## ##########........###.##.........##.R.......##.#####.###@#.##.##.#.......##......# #.#.####.##.###o##  ..# # #)#.# #...#.# #.##.#.###..#....).)..#.# ####.#.###.#...## #.#.# #.####AihLAihMAihUc.Ro.AihV&3Aih\^Aih_Aih 5  You hit the orc.Aih .R The orc is heavily wounded.Aih5=4.9 (1.2AihAih : _The orc hits you but does no damage.Aih$*  You closely miss the orc. You bite the orc.  The orc is severely wounded.20==6.1Aih.Aihj/I _The orc misses you.Aihe 5  You hit the orc.Aih D)Aih -7.4 (1.3Aih Aih G _You kill the orc!Aih4 ##########.........########## ###########........###.##.........##...R.....##.######.###.#.##.##.#.......#...@..# #.#.####.##.###.## # ..# # #)#.# #...##.# #.##.#.###..#....).)..#.# ####.#.###.#...## #.#.# ###..#####.##.....Aih Aih P.RAihO 4-80Aih Aih  Things that are here: _a +0 short sword; an orc corpseBihn9##########.........########## ###########........###.##.........##.........##.######.###R#.##.##.#.......##...)..# #.#.####.#.###@### Bih:R##....# # #)#.# #...#.###.# #.##.#.###..# ....).)..#.# ####.#.###.#...## #.#.# #.# ##..#### #.##.....∆#.##.#..#####.##Bih<BihtEm.R Bih.F>-9 BihhF _BiheQBih&##########.........########## ###########........###.##.........##.........##.#####.###.#.##.##.#.......##...R..# #.#.####.##.###.### #...@# # #)#.# #...#.###.# #.##.#.###..#Bih&H# ....).)..##.# ####.#.###.#...## #.#.# ###..####  #.##.....∆#.##.#..#####.### ##...............Bih )Bihl0L)RBih+1Bihq1===60Bih7Bih9Bihj .........########## ###########........###.##.........##.........##.#####.###.#.##.##.#.......#...)..# #.#.####.##.###R## ##....# # #)#.# #....###@# #.##.#.###..###......).)..#.###.# ####.#.###.# ...## #.#.# Bih\ ###..#### #.##.....∆#.##.#..#####.### ##................#####..##.#.####Bih: BihP.RBihO0 9 Bih 1BihBih#CihW 3CihY Cih_ CihJ` Ciha Cihd ,Cih^e Cihxg Cihi ,Cih.k Cih]l CihMn Ciho Cih p Cih8q Cihr Cihu CihIv CihZw Cih} Cih Cih Cih߀ Cih Cih ,Ciht Cih Cih Cih: Cih Cih Cih* Cih Cih@ ,Cih Cih Cih՗ Cih Cih) Cih Cih@ Cih Cih- Cih Cih Cih Cih Cih Cihl CihW Cih5 Cih Cihɯ BCih Cih Cih Cih2 Cih Cih; #..#.###.### #.#.# ###..##....# # #)#.# #.....#.###.# #.##.#.###..# #....).)..#.## ####.#.###.##R....# #.# .####..####Cih . ..R##.##......# #. .##.#..#####.###................#####..##.#.####............###....###.....#...###..##.....[....... ###.# ##........###.....  #.# ####..#.## #..... #.# ##..#.#### #.######.........Cih 0743.0)Cih. ,5.4 (14Cih9 Cih P _You pick up a manual of Unarmed Combat and begin studying.Dih83DihfDihDihDiha _You swap places.DihDih DihjDihDih{DihDihL,DihDihDihDih,DihVDih: _Ancestor HP restored.Dih=DihrDihDih DihhDihDih}DihDih3Dih_Dih&DihxDihDihDihdDihDih ,Dih`DihLDihqDihwDihDihDihCDih!Dih,DihjDihHDihDihDihDihDihDih Dih ,DihkDih Dih"DihDihDihDihDihGDih Dih2Dih4Dih8DihX9Dih;Dih?Dih!CDihEDihEDihGDihWDih[Dih%\Dih~^DihvbDiheDihhDihihDih_jDih nDihvqDihsDihtDihuDihyDihDihDihYDihBDihZDihDihDihDihDih,DihDihDihDih,Dih̦,Dih DihDihDihDihDihDih/,DihDih  Things that are here:  a +0 dagger; a +0 robe; an orc skeletonDihDihDih _DihDihDihDihDihDihDih>  You see here a +0 dagger.DihtDihEDih _Dih8DihvDihaDihDih?DihDihDihDih> ,Dih DihDihDihPDihDihDihDih Dih"DihE#Dih$Dih)(Dih*Dih2XDih#3Dih5Dih5Dihw6Dih<9Dih:Dih<Dih=Dih/>Dih@DihWBDih E,DihJFDihHDihuJDihLDihMDih#NDihQDihSDihlU,DihWDihYDihrZDih[Dih'\Dih\DihD_Dih`Dih5bDihbDihccDih>fDihgDihiDihiDih9jDih1lDihnDihGpDihpDih^qDih$tDih:uDihAvDihvDihFwDih]yDihzDihQ|Dih|Dih}DihZDihDihDih8DihDihDihDihJ,Dih[DihDih DihDihhDihDihZDihDihݑ,Dih֒Dih?DihdDihDihDihDihDihDihi,DihBDihDihNDihDihMDihDih,DihDihDihrDih(DihDihPDih]DihDih)Dih DihDihDihDihDihjDihDihDih1DihDih DihKDihNDihDihDihDihDihDihDihzDihmDih2Dih,DihDihDihDihDihDDihDih Dih, Dih3 Dih Dih& DihaDihDihDihDihDihf%Dihz',Dih)(Dih05 _You swap places.Dih(2Diha3Dih4Dihn5Dih[;Dih/=Dih+>Dih>Dihm?DihDDihEDihGDihUGDihGDihaMDihNDihODihpPDihPDih VDihVDih5XDihXDihEYDih^Dih_Dih`DihbaDihaDih;hDihiDih$jDihjDihDkDihqDih!sDih/tDihtDihDih>?Dih?Diht@DihBDihI##.<..## #.# #<# ####...#####.# #.# DihK.............# #.# ###...####### #.#  ##.## #.#  ###.# #.#  #...# #.#  ##### ###########.#  F......@.R..#  #############   F   bullfrog (asleep) DihjN.133.4 (83DihSwR., ally target)DihJT,4.4 (84DihYDiho\[ _A bullfrog comes into view.Dih .<..## #.# #<# ..#####.# #.# .......# #.# .. #.#  ##.## #.#  ###.# #.#  #...# #.#  ##### ###########.#  F......@R...#  ############# Dih<DihH| .<..## #.# #<# ..#####.# #.# .......# #.# .. #.#  ##.## #.#  ###.# #.#  #...# #.#  ##### ###########.#  F......@R...#  #############   Dih Dihu Dihn Dih _ _A bullfrog is nearby!Dih .<..## #.# #<# ..#####.# #.# .......# #.# .. #.#  ##.## #.#  ###.# #.# Dih  #...# #.#  ##### ###########.#  F......@R...#  ############# Dih]] .<..## #.# #<# ..#####.# #.# .......# #.# .. #.#  ##.## #.#  ###.# #.#  #...# #.#  ##### ###########.#  F......@R...#  #############   Dihc Dihd Dihi Dih{l _ _A bullfrog is nearby!Eih^.<..## #.# #<# ..#####.# #.# .......# #.# .. #.#  ##.## #.#  ###.# #.#  #...# #.#  ##### ###########.#  F......@R...#  ############# EihD{.<..## #.# #<# ..#####.# #.# .......# #.# .. #.#  ##.## #.#  ###.# #.# EihE$ #...# #.#  ##### ###########.#  F......@R...#  #############   EihKEihLEihQEih2T_ _A bullfrog is nearby!Eih q.##.<..## #.# #<# .####...#####.# #.#........# #.##...# #.# ##.## #.# ###.# #.# #...# #.# ######.#.F.R...#.#Eih Eih 2R.Eihө 85.4 (1.0) _Eih͸ Eih y#.##.<..## #.# #<# #.####...#####.# #.# #.# #.##...# #.# ##.## #.# ###.# #.# #...# #.# #####Eih #.##.F....@.R....#.#EihZ Eih 2R.EihW &6Eih Eih FihJ#.##.<..## #.# #<# ##.####...#####.# #.# ##.# #.##...# #.# ##.## #.# ###.# #.# #...# #.# ######.# #.F...@.R.....#.#FihLFihR2R.FihS&7FihlYFihZFih0.##.##.<..## #.# #<# .##.####...#####.# #.# .##.# #.##...# #.# ##.## #.# ###.# #.# #...# #.# ######.# #.F..@.R......#.##FihFih.2R.Fih&8FihKFihFih#.##.##.<..## #.# #<# #.##.####...#####.# #.# #.##.# #.##...# #.# ##.## #.# ###.# #.# #...# #.# ######.# #.F.@.R.#.#.##FihFih2R.Fih&9FihFihFih@ .#.##.##.<..## #.# #<# .#.##.####...#####.# #.# .#.##.# #.##...# #.# ##.## #.# ###.# #.# # #...# #.# # ######.# # #.F@.R.#.# ##.### ##FihKA Fih H 2R.FihH '40FihN Fih3P Fih FF  A bullfrog is nearby!  The helpless bullfrog fails to defend itself.  You slice the bullfrog!!  Your weapon exudes an aura of protection.  The bullfrog is almost dead.  The bullfrog hits you but does no damage.Fih \16 =1.7 (1.3Fihj Fih  FihE G_The bullfrog barely misses you.Fih?  You puncture the bullfrog!FihA. Fih8793.0FihFihL _You kill the bullfrog!Gihk#.#.##.##.<..## #.# #<# #.#.##.####...#####.# #.# #.#.##.# #.##...# #.# # ##.## #.# # ###.# #.# ## #...# #.# Gih.# ######.# ## #.@.R.# ##......# ####.#### .##Gih Gih 2R.Gihd4-40GihGihGihZ.#.#.##.##.<..## #.# #<# .#.#.##.####...#####.# #.# .#.#.##.# #.# .#...# #.# .# ##.## #.# .# ###.# #.# .## #...# #.# ..# ######.# .## #@.RGihr.# .# #......# .## ##.##### ..##GihMGih2R.Gih@-5Gih GihgGihD] ##...####.............##########...###### ##.## ###.# #.. ..Gih ^ ################ .#######.R.......... #.....@##############.##### . ## Gihe Gihg &6Gihm Giho Hih^#.#.#.##.####...#####.# #.# #.#.#.##.# #.# #.#...# #.# #.# ##.## #.# #.# ###.# #.# #.## #...# #.#.# #######.# #.## ######.R.# #.# #....@.## #.## ##.##### #..##HihoM.RHihO9 9 7Hih>HihɴHih #.#.#.##.####...#####.# #.#  #.#.#.##.# #.#  #.#...# #.#  #.# ##.## #.#  #.# ###.# #.# ##.## #...# #.#.# ########.# .#.## ######...# .#.# #...@.R## ##.## ##.#####  #..##  ####Hih2R.Hih&8Hih՜HihIHih #.#.#.##.####...#####.# #.# #.#.#.##.# #.# #.Hih#...# #.# #.# ##.## #.# #.# ###.# #.##.## #...# #.#.# ###.# ..#.##Hih)z ######...# ..#.# #..@.R.###.## ##.##### #..#Hih\ #.  ####..###HihHihcXR.9HihJHihHih| #.#.#.##.####...#####.# #. #.#.#.##.# #. #.#...Hih|# #. #.# ##.## #. #.# ###.# #.#.## #...# #..# ###..#.## ######....#.# #.@.R..#Hih1}#.## ##.##### #..# #.#HihU} #### ..# ####Hihz}Hih:Hihԅ2R.Hih'50HihHih:Hih  #.#.#.##.####...#####.# # #.#.#.##.# # #.#...# # #.# ##.## # #.# ###.# ##.## #...# # #......# ##.#.## ######.. #...#.# #@.R...##.## ##.##### #..# #.# #### ..# ####R.Hih &1HihHihHihK~HihIHihHih;HihHihHih7HihIih IihIihIih IihZIihYXIihIihIihIihIihIihIih#IihIihdIihIihqIihIih IihIihIihIihIihIihoIihIihBIihIih"IihIih7IihIih6  #.# ##.##  #.##. ._ ###.# Iih #####.##.. .. #...# ###......##.#### ############### ......#.## ..#.ß ######.............#.# .... #......########  #####.## #.. ##.#####  Iihzz#..# #'###.#  Iih#### #.@R..# 8.0 (7 ####### Iih:  Iih:1_You open the door.Iihc _Found an ornate altar of the Wu Jian Council.Iih Iih^ 3Iih. Iih Iih Iih $ _Iih ,Iih Iihh Iih IihR @  There is an open door here.Iih Iih Iih  _Iih Iih Iih Iih Iih Iih Iih Iih ,Iih} Iih Iih Iih. Iih, Iihj Iih Iih Iih Iih Iih Iih Iih Iih Iih{ Iih Iih Iih! Iih! IihI ...# #....#.#.##.##.##### #. #### ####.#.#.##.##.<..## #. #.#.#.##.####...#####. #.#.#.##.............. #.###########...###### # #.##...#...###.## # #.##.ß..._.###.# # #####.##...#...#...# ########......##@################67.0 (9 ...........#.##..R#.ß.######..... ########...#.##ß......#......#########.##...#...##.######..######'###.##### #.....######## Iih O :_IihHQ E _Done exploring.IihV;3Iih-<Iiht%0.....'.._ _Done exploring.JihIJih _Done exploring.Jih' 3Jih Jih/ JihV Jih JihX E _Done exploring.MihP MihA 3MihKMihyMih[,Mih 5 _You swap places.Mih"Mih#Mih#Mih$Mih,Mih-Mih^/Mih/Mihr0Mih06Mih6Mihv7Mih7Mih!8MihJ?@  There is an open door here.MihV@Nih w _NihNihNih$Nih[Nih !Nih."Nih"Nih#Nih-Nih%/,Nih/NihD>NihJNihKNihMNih NNih_NihzgNih-iNih+k,NihkNihsNihtNihv,NihwNih%NihNihNihpNihNihNihP(nNih),Nih+,Nih,NihZ4,NihBnNihwCNihH,NihJnNihNih,NihNih֓NihNih<Nih,NihjNihNihNih(Nih\Nih NihNihLNihNihNihgNihNih\P  There is a stone staircase leading up here.NihTNih]NihT _NihSNih8NihNihJ,NihB1NihV,NihtXNihKwNihNih,NihΖ,NihNihNihONihFNihfNihʣNihNihNih&Nih͵,NihKNihNih>Nih,NihNihNihNihNihNihNih NihNihW,NihNihNih.NihXNihNihNihNih6NihNih,NihNihdNihNihcNihNihNihNihNih<NihNihNihNihNihnNihNihNihANihNihgNihNihNihNihNih ,Nih Nih>Nih4NihONihNih}NihNihsNihtnNih= Nih Nih!NihO&P  There is a stone staircase leading up here.Nih(Nih)Nih* _Nih+Nih,.Nih/Nih;1Nih1Nih2Nih85Nih8NihS9,Nih~:Nih<Nih>Nih(@Nih@NihlANihDNih!FNih?LNihLNih{MNihONihRNihSNihTNihUNih[BNih\Nih]Nih_Nih bNihd,NiheNihhNih3jNihlNihmNihmNihpNihrrNihntNihtNihXvNihyxNihfzNihM|Nih|Nih<~NihNihNihNihNih'NihrNihNihՋ,NihDNihNihNih,Nih9NihNihǖNihANihNihENih6NihNihNihNihNihNihmNih|,NihBNih######.# ####.##.#..######.###.## .....#.## #.##.#..# #.# #.## ####..#.#####....#..######.###.###.###................##.##.#R.##.#.#####.............<..###.  ##(## #.####.#.##.##.##.#.# ######.# #.####.#.##.##.###.## .......# #..R.#.#.##.##.##### ####@#.#.##.##.<..## 2370.0) #.#.#.##.## #.#.#.#.... #.###########...## ##### #.##...#...###.## ....#Nih] #.##.ß..._.###.# ###.######.##...#...#...##.########......##.#############............#.##...#.ß.######.NihڭNihOihOihOihOihOihOihYa _You swap places.OihOihOihOihUOihOihOihOihOihzOihOih)OihOih6OihOihuOihOih,OihOihOih}Oih1 ,Oih Oih OiheOihOihlOihlOih8OihqOihUOihOihOihOihOihzOihOihs!Oih) #.# #....#.#.##≈_#.#  #.# .....####.#  #.# #.###....  #.# #.# #.)...>^...###### #.# #.# #....##......... #.######.# ###..##### #......#.## #.##.#..#  ######..#.#####....#.# Oih*n#.###.@R.............##46.0 (9.0)##.#.#####.............##(## #.####.#.##.##############.# #.####.#.##  #............# #....#.#.##.##  #>############ ####.#.#.##.##  #.#  #.#.#.##.###.##.#.#.##... ##.###.###OihB+Oih0Oihj1Qih,QihQihQih<Qih-QihQihBQihQihQih9QihdQihpQih>QihQih QihuQihc #.# #.###....#####.# #.# #.# #.)...>^...### #.# #.# #....##....... #.######.# ####.##.#.. #......#.## #.##.#..#  ######..#.#####....#.. #.###............... ##.#R#####.......... ##@## #.####.#9.0 (3############.# #.####.#.###............# #....#. #>###### ####.#.Qih #.##.#. #.##.#. ##.## #.#### ##...######## #.##...#  #...........# #.##.ß..QiheQihQihT _You see here 4 poisoned darts.SihSih(SihvSihSihvSihvSih P _SihnSihSihSih*Sih@SihSihSihYSihSihSihYSihSihaSihSihSihSihSih,SihSihnSihSihjSihSihSSihxSih6SihSihSih=SihSihSih SihSihSihSihSihuSih,SihSihSihSihSihSih0SihSih%Sih ,SihSih R  There is a stone staircase leading down here.Sih Sih Sih  _SihuSih #......#.##  ######..#.# #.### ##.#.# ##(##  ############.#  #............#  #R############  #@#Sih62.0 (13.0)   ##.## ##...######## #...........# ##.:.######.#  ##.## #.## ### #......... ##########SihSihSih-Tih Tih Inventory: 11/52 gear slots Hand Weapons (go to first with ))  i - a +3 halberd of protection (weapon)  g - a +2 dire flail of pain  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)e - a wand of paralysis (9)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation Tih [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]UihO Uih Uih #......#.##aGoodWitch the Nimble######..#.#### Gnoll of Hepliaklqana *.....#.###.... Health: 66/66 ========================##.#.#### Magic: 20/20 ========================##(##AC: 9Str: 14Doom: 17%############.#EV: 14Int: 14#............#SH: 0Dex: 17#R############XL: 10 Next:  9% Place: Dungeon:7#@#Noise: ---------  Time: 9262.0 (0.0)#.#i) +3 halberd (protect)##.##Throw: 8 boomerangs##...#########...........###.:.######.## R   Testaih the ancestorih 15;15H##.## #.########### #.........########## _There is an open door here. _There is a stone staircase leading up here. _There is a stone staircase leading up here. _You swap places. _You see here 4 poisoned darts. _There is a stone staircase leading down here.Uih Uih_ Uih| Uih} Wih~Wihl2 Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 4% 1b - FoxfireConjuration/Fire4%1  c - Soul SplinterNecromancy4%1  d - Summon Small MammalSummoning4%1  e - Call ImpSummoning8%2  f - JinxbiteHexes8%2  g - Momentum StrikeConjuration/Translocation 8%WihL2  h - ScorchFire8%2  i - Static DischargeConjuration/Air8%2  j - Call Canine FamiliarSummoning14% 3  k - GloomHexes/Necromancy14% 3  l - PasswallEarth14% 3  m - Sigil of BindingHexes14% 3  n - Tukima's DanceHexes14% 3  o - Forge Blazeheart GolemFire/Forgecraft21% 4  p - Animate DeadNecromancy43% 4  q - Brom's Barrelling BoulderConjuration/Earth43% 4  r - Eringya's Surprising Crocodile Summoning43% 4 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZih Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4 Schools: Fire/Forgecraft Fail: 21% Power: 22% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 18 fire damage. You can sustain at most one creature summoned by this spell.\ih Spells (Memorise)TypeFailure Levela - ApportationTranslocation4%1  b - FoxfireConjuration/Fire 4% 1  c - Soul SplinterNecromancy4% 1  d - Summon Small Mammal Summoning 4%1  e - Call ImpSummoning8%2  f - JinxbiteHexes8% 2  g - Momentum StrikeConjuration/Translocation 8% 2  h - ScorchFire8% 2  i - Static Discharge Conjuration/Air8%2  j - Call Canine FamiliarSummoning14% 3  k - GloomHexes/Necromancy14% 3  l - PasswallEarth14% 3  m - Sigil of BindingHexes 14% 3  n - Tukima's DanceHexes14% 3  o - Forge Blazeheart Golem Fire/Forgecraft 21% 4  p - Animate DeadNecromancy43% 4  q - Brom's Barrelling BoulderConjuration/Earth43% 4  r - Eringya's Surprising Crocodile Summoning43% 4 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?[39;\ih'W49m] help[Esc] exit]ih]ih]ih#......#.##aGoodWitch the Nimble######..#.#### Gnoll of Hepliaklqana *.....#.###.... Health: 66/66 ========================##.#.#### Magic: 20/20 ========================##(##AC: 9Str: 14Doom: 17%############.#EV: 14Int: 14#............#SH: 0]ihqDex: 17#R############XL: 10 Next:  9% Place: Dungeon:7#@#Noise: ---------  Time: 9262.0 (0.0)#.#i) +3 halberd (protect)##.##Throw: 8 boomerangs##...#########...........###.:.######.## R   Testaih the ancestor##.## #.########### #.........########## _There is an open door here. ]ihT_There is a stone staircase leading up here. _There is a stone staircase leading up here. _You swap places. _You see here 4 poisoned darts. _There is a stone staircase leading down here.]ihMemorise Forge Blazeheart Golem, consuming 4 spell levels and leaving 9? Y - Yes  N - No_ih _ih#......#.##aGoodWitch the Nimble######..#.#### Gnoll of Hepliaklqana *.....#.###.... Health: 66/66 ========================##.#.#### Magic: 20/20 ========================_ihs##(##AC: 9Str: 14Doom: 17%############.#EV: 14Int: 14#............#SH: 0Dex: 17#R############XL: 10 Next:  9% Place: Dungeon:7#@#Noise: ---------  Time: 9262.0 (0.0)#.#i) +3 halberd (protect)##.##Throw: 8 boomerangs_ihU3##...#########...........###.:.######.## R   Testaih the ancestor##.## #.########### #.........########## _There is an open door here. _There is a stone staircase leading up here. _There is a stone staircase leading up here. _You swap places. _You see here 4 poisoned darts. _There is a stone staircase leading down here._ihA3.0 (1_iho _This spell is dangerous to cast!_ih+4.0 (2_iha_ih _ih< +5.0 (3_ih_ih4A6.0 (4_ihp_ih%_ihp&+7.0 (5_ih*_ihw, _You start memorising the spell. You continue memorising. x4_ih,_ih2_ihe4c _You finish memorising. Spell assigned to 'c'.`ihz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? `ih`ih1 Your spells (adjust)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2 b - Kinetic GrapnelForgecraft1%`ih01  c - Forge Blazeheart GolemFire/Forgecraft21%4  d - Forge Lightning SpireAir/Forgecraft21%4  s - Launch Clockwork BeeForgecraft2%`ih3 Select a spell to adjust [?] help[Esc] exitfihͱ #......#.##aGoodWitch the Nimble######..#.#### Gnoll of Hepliaklqana *.....#.###.... Health: 66/66 ========================##.#.#### Magic: 20/20 ========================##(##AC: 9Str: 14Doom: 17%############.#EV: 14Int: 14#............#SH: 0Dex: 17#R############XL: 10 Next:  9% Place: Dungeon:7#@#Noise: ---------  Time: 9267.0 (0.0)#.#i) +3 halberd (protect)##.##Throw: 8 boomerangs##...#########...........###.:.######.## R   Testaih the afih ncestor##.## #.########### #.........########## _There is a stone staircase leading down here. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? fihk fihR _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Forge Blazeheart Golem  Adjust to which letter? gihZg _q - Forge Blazeheart Golemhih:N######.# ###......#.## ######..#.####.###....##.#.#### ##(#############............###########R #.#  ##.###...#######.......... ##.:.######.# ##.#############.........hih^XhihkY+8.0 (1hihb_hihb{ _You swap places. _There is a stone staircase leading down here.iih&iih'iih-iih3iihG7-9 _iihh=iih pB              ######  8#..R@#  #.###               iihs;∆iih+8 (1.8iihiihw} _You climb downwards. _There is a stone staircase leading up here.jihjih3jihjihjihea _You swap places.jihtjihjihjihTjih"jihjihjihpjihjih'jihjihWjihfjihjihjih,jih6jih     ###### #...<#  #R####  #  #.  [40m#.# jih#.# #.# #.# #.# #..∆  jihR.74.8 (5.0jih3+5.8 (6jih D _i - a scroll of identifyjihÎ jihw jihp jih jih jih njihٚ ,jih{ jihh Bjih jih( jih jih jih ,jih jih jih jih jihs jih jihѸ jih jihr jih8 jihU jihJ jih jih jih jih jih ,jih jihM S  You see here a +0 spear.jih jih`  _jih jihg jih jihv jih jih jih8 jih jih{ jih jih jih9 jih jihU jih jihb jih jih jih ,jih jih; jih jih jih8 jih jih0 jih jih jih jihm jih jihl jih- XjihQ jih jihq ,jih jih5 jih jihD ,jihr jihx jih jih ,jih jih jih ,jih jih@ jih ,jih jih jih jih ,jih jih jih jih ,jihb jih jih jihY! ,jih " jih" jih?# jih# jih# jihc$ jih$ jih% jih'& ,jih& jiht' jih ( jihJ( jih( jiht+ jih, jih, jih- jihV- jih6 jih6 jih7 jih"9 jih: ,jih4; jih; jih? Xjih0@ jihA jihsC ,jihD jihoE jihG jihH jihH jihhK jih2M jihN ,jihQ ,jihR jihS jih1T jihT jihV jihZ jih[ ,jih\ jihMf jihi Bjihk jih ,jihU Bjih njih jih jihݨ jihT jih jih{ jih jihX jih jih jih& jihA jih jihw jih. jih jih Bjih[ jihG jih jih jih jihL jih jih jih jih; jih jih jihG jih ,jihM jih jih jih jihT jih jih jih jihc jih jihw jihq jih jihW jih jihh jih jih jih jihg jih njih jih jih jihb jih% jih jih jih jih jih\ jih jih jih jihG jih jihs ,jih jih jihu jihZ ,jih jih jih jihQ jih jihT jih jih jih jih jihP jih ,jih jihK jih jih njih ,jih jih jih jih jih? jih jiht jih jih jih jih jih& jih jih jih jih- jih jih jih jihV jih jih  jih jih jih] jih jih_ jihk jih  jih| jih! jih jih jih! jih|" jih" jih + jih- ,jihy- jih. jihH/ jih0 jihf2 jih2 jihC3 jih4 jih5 jih 9 Bjiha: jih; jih+< jih< jih< jih\> jih? jihA jihyB ,jihC jihF jihF jihF jihZH jihJ jih0K jihK jih1L jihM jihN jih(P jihP jihQ jihzR jih] e## .> #. #.  #.  #####.###### +.....@.R..# 358.8 (83.0)#####.####.# #. #.# #. #.##. #.##. #.# #. #.##. #.#############.#...........jih[c MR.jih*d ,9.8 (84jihh jihl ; _Found a stone staircase leading down.jihi jih jihb jih jih jih" jih jihʥ BjihX jih jih jih jih njihi jih̴ jih jih jih ,jih jih 5 _You swap places.jih2 jih jih 3jih jih jihJ jih jih( jihz jih jih jih ,jih jihu jih ,jihq jih jih jih jihD jih jih jih/ jih` jih jih5 jihH jih   There is a stone staircase leading down here. _jiha jihK jih jih jihi jih jih jih jih Bjih8 jih& jih ,jih) jih jih jihy ,jih jih jih jih6 jih jih jih jih jih ,jih jihB jihU jih Xjih jih Bjih jih $>############......(@.R.......>#80.8 (21.#.##############.# #.# ∆ #.# #####.###### +..........# #####.####.# #.# #. #.# #.#jih! jih) MR.jih+ ,1.8 (22jih61 jih4 9 _Found an escape hatch in the floor.kihѐkihԑkihkih%Bkih  You see here 4 poisoned darts. _kih|kihkihkihkihkih,kihfkihGkih###z.####>##################........R..(..........>#.####.#@##############.# # #.# #.##.#∆ #.##.# #####.##.. +......### ##### z   wight (dormant)∆ kih16.8 (5.0)kihdR.t, ally target)kih+7.8 (6kih~kihv _A wight comes into view. It is wielding a +0 scimitar.kih # #z .####>######### .......R...(...> #@# # #.#  #.# ∆  #.#  #..  ###  ∆ kihu # #z .####>######### .......R...(...> #@# # #.#  #.# ∆  #.#  #..  ###  ∆ kih|kih}kihkih\ _A wight is nearby!kih= # #z .####>######### .......R...(...> #@# # #.#  #.# ∆  #.#  #..  ###  ∆ kih E kih # #z .####>######### .......R...(...> #@# # #.#  #.# ∆  #.#  kih #..  ###  ∆ kih( 4kih_ kih \ _A wight is nearby!mih  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nihi  You miscast Forge Blazeheart Golem.  Metal odds and ends fall onto you out of nowhere.nihMR.nih16----- 3 Contam: 17% 8.8 (1-3 halberd (protect)Corr (-6) nihnihPX _Wild magic corrodes you!oihC`#  #z####>#################......R@...(..........>.####.#.############## ∆ ######.#..+......########.#9oihoih1 O# #z .####># ......R.@..(.oih1 H># .####.#.#.# # #.# #.# #.# ∆ #.# #.# #####.##.. +.### #####.# oihx3 oih= j.R90oihE oihG pihU  Casting: Forge Blazeheart Golem (dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pihւpih֊.z9z   wight9   blazeheart golem (minion)pihvr2----------===1pihlpihI _You bind the heart of a blast furnace in slag iron.qihPx# #. .####z# .R9@.(.># .####.#.#.# # #.# #.# qihbyU#.# ∆ #.# #.# #####.##.. +.### #####.##.# qihzqih{qihvm R9.qih$(ally target)  You swap places.qih/---2qihqih@ _The wight hits Testaih with a +0 scimitar.qih  , paralysed)Your blazeheart golem's core grows cold and it stops moving.  Testaih closely misses the wight.qih|c3=-------3qiheqih@ _The wight hits Testaih with a +0 scimitar!rih` # #. .####z#rihs ......R9@..(.># .####.#.#.# # #.# #.# #.# ∆ #.# #.# #####. #.. + ### #####. #.#  #.#rihg  )Your blazeheart golem's core flares to life once more.4rihSrih6O _Testaih hits the wight. The wight closely misses Testaih.rihfrihfrihtR9. 5==5riha~d _The wight hits your blazeheart golem with a +0 scimitar!rih~ , paralysed)Your blazeheart golem's core grows cold and it stops moving.  Testaih hits the wight.rih~H3--6rihrihh _The wight completely misses your blazeheart golem.sihJ # #. .####z# .....R9@...(.># .####.#.#.# # #.# #.# #.# ∆ #.# #.# #####. #.. + ### #####. #.#  #.#sih  Your blazeheart golem's core flares to life once more.  Testaih hits the wight.  Your blazeheart golem punches the wight!sih   )The wight is destroyed!sih$=6111--7sihS _A wight comes into view. It is wielding a +0 scimitar.sih6e  Testaih barely misses the wight.sih;8I9% =8sihAtihJN _The wight hits your blazeheart golem with a +0 scimitar.tihM   You are no longer corroded.Testaih hits the wight.  Your blazeheart golem barely misses the wight.4= 9 7=9+3 halberd (protect)tihPtihZQN _The wight hits your blazeheart golem with a +0 scimitar!tihE 5 * *  coreTestaih barely misses the wight.The wight hits your blazeheart golem with a +0 scimitar.tih J5-400tih, tihL v _Your blazeheart golem falls apart, revealing its core!uihts j# #. .####z# .....R*.@..(.># .####.#.#.# # #.# #.# #.##.# #####.##.. +.### #####.##.# uihT} uih   Testaih hits the wight!  Your blazeheart core explodes!The fiery explosion engulfs the wight!! #######   The wight is destroyed!The fiery explosion engulfs Testaih!uih: ☼R°○○#☼Testaih resists.uih| =533=======1uihuih D _You hear a loud, deep croak! You hear a shout!vih'Z # #. .####☼# .....R°○.@.(.># .####○#☼#.# # #.# #.# #.#.# #####.##.. +.### #####.# vih8_ vih{j ○○R°°#○vihk vihKl Q1-------2viht vihIv wihwih○°.R.#○ -------3wihiwihµwih=i p# #. .####○# .....°.R..@(.wihfj v># .####.#○#.# # #.# #.# #.# #####.##.. +.### #####.##.# ##.# #wihal wihu °...R°wihw &4wih" wih wih wih s>.R.wih9 W5==5wih wih@ xih xih)hzz   wightxih&6xih"xihjs _A wight comes into view. It is wielding a +0 flail.xihp xiht xiha} >z.R.(ally target)xih~ &7xih xih yihM # #. .####># ......z.R@.(.># .####.#.#.# # #.# #.#  #.# ∆ #.# #.# #####. #.. + ### #####. #.# #.#yihLyih;TR.8yih%yihb)/ _The wight misses Testaih.yihf$ # #. .####># ......zR@..(.># .####.#.#.# # #.# #.# #.# ∆ #.# #.# #####. #.. + ### #####.  #.#  #.#yihYl%  yihl*Testaih hits the wight but does no damage.yih%m$==yihZm(==9yihuryihpy= _The wight hits Testaih with a +0 flail!zihѕU  Casting: Forge Blazeheart Golem (dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zihg  You shape a spike launcher from a nearby wall.  Testaih hits the wight. The wight hits Testaih with a +0 flail!zih.#z   wightzih a3---=10zih'zih+K _Testaih is destroyed!{ih  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|ihv|.z@9(ally target)9   blazeheart golem (minion)10------1|ih_ _You bind the heart of a blast furnace in slag iron.|ihq b# #. .####># .z9@.(.># .####.#.###.# # #.# #.# #.#.# #####.##.. +.|ih+s `### #####.# |ih/  You swap places.  Your blazeheart golem punches the wight but does no damage.|ih /--2|ih! |ihZ K _The wight hits your blazeheart golem with a +0 flail!|ih9|ih9A--3|ihOA}ihK _The wight hits your blazeheart golem with a +0 flail.}ihcL  Your blazeheart golem closely misses the wight.4}ihS}ihVK _The wight hits your blazeheart golem with a +0 flail.}ih % 8 }ih% B---5}ih93 a _The wight hits your blazeheart golem with a +0 flail.~ihs"  Your blazeheart golem punches the wight!  The wight hits your blazeheart golem with a +0 flail.~ih{,W z*z 2 wights (1 ally target)*  coreYour blazeheart golem falls apart, revealing its core!~iht-_11==6~ih3~ih@x _A wight comes into view. It is wielding a +0 dire flail.~ih~ihܔ  Your blazeheart core explodes!The fiery explosion engulfs the wight!!~ih: ####   wight  The wight is destroyed!~ih~ih~ >z☼○@○The fiery explosion engulfs you!!~ihz 44--------=4=======7~ih4 ~ihE ' _You hear a shout!~ihЩ # #. .####># ......z☼○○@(.># .####.#○###.# # #.# #.# #.# #####.##.. +.### #####.##.# ##.# #~ih Z☼○○○~ih F-------8~ih ~ihb ihZ& # #. .####># ......z☼○○.@.># .####.#○###.# # #.# #.# #.# #####.##.. +.### #####.####.#.# #.#.# #.ih3 ○°°°-------9ih9 ih= T _You see here 4 poisoned darts.ih]# #. .####># ......z○°°.(># .####.#°###.# # #.# #.# #.# #####.##.. +.#### #####.####.##.# #.#ihE#.# #.#ih|d○...##ihk5--------20 _ih4ihihT b# #. .####># ......z○...(.># .####.#.#.# # #.# #.# ihU #.. +.# ihhZ ihb V.°zih^c &1ih)k ihm ih  # #. .####># .°...(.># .####.#z#.# # #.# #.#  #.# ∆ #.#  #.# #####.###### #.. +.#  ### #####.####.#  #.# #.#  #.# #.#ihB3)ihV2=2ih7"ihL$ih p # #. .####># .)....># .####.#z#.# # #.# #.#  #.# ∆ #.# #.# #####. #.. +. ### #####.####. #.# #. #.# #.ih ih ;z.ih B63iho ihG T _You see here 4 poisoned darts.ih U  Casting: Forge Blazeheart Golem (dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihihpa.z#ihg10--==4ihihfD _You shape a spike launcher from a nearby wall.ihF  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih4 *You miscast Forge Blazeheart Golem.  You are caught in an explosion of metallic debris.ihd  Wild magic corrodes you! The rocky spike skewers the wight.ih4 ihK b.z6/20 ------- 3 Contam: 17%-5-3 halberd (protect)Corr (-6) ih?T ihW ` _The wight is moderately damaged.ih *You hit the wight but do no damage.Your weapon exudes an aura of protection.ih  The wight is moderately damaged.The rocky spike skewers the wight.ih ihZ  The wight is heavily damaged.The rocky spike skewers the wight.ih zThe wight is severely damaged.The wight hits you with a +0 dire flail.ih P: 45/65 (66)10 =7.1 (1.3Drainihr ih _You feel drained. The wight barely misses you.ih s *You closely miss the wight.ih  The wight is severely damaged.The rocky spike skewers the wight.ihw zThe wight is almost destroyed.8.3 (1.2 _The wight closely misses you.ih*{ *You hit the wight but do no damage.ih  The wight is almost destroyed.The rocky spike skewers the wight but does no damage.ihn/ zThe wight is almost destroyed.ih0P: 7/20 =----9.6 (1.3ihO7ih:R _The wight barely misses you.ihڻ 9  You slash the wight!ih ih [  You destroy the wight!ih z)..)z  (polearm, wandering)ih  ealth: 46/66 agic: 7/20=46-30.8 (1.2 ih g_A wight comes into view. It is wielding a +0 trident.ihE ihM i _Your life force feels restored.ihR U  Casting: Forge Blazeheart Golem (dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihn3k  aGoodWitch the Nimble  Gnoll of Hepliaklqana *.....  Health: 46/66 ================--------  Magic: 4/20====--------------------  AC: 10  Str: 14Doom: 14% # EV: 14Int: 14 Contam: 17%  #. SH: 0Dex: 17 .####>##################  XL: 10 Next: 16% Place: Dungeon:8 ih5......z)..)@..........>#  Noise: =--------  Time: 9430.8 (0.0) .####.#.##############.#  i) -3 halberd (protect) # #.# #.#  Throw: 8 boomerangs #.# ∆ #.#  Corr (-6)  #.# #####.##### #.. +.......... z   wight (polearm, wandering) ### #####.####. #.# #. #.# #.Casting: Forge Blazeheart Golem (dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 trident and wearing a +0 robe (wandering, hasn't  noticed you)ih  aGoodWitch the Nimble  Gnoll of Hepliaklqana *.....  Health: 46/66 ================--------  Magic: 4/20====--------------------  AC: 10  Str: 14Doom: 14% # EV: 14Int: 14 Contam: 17%  #. SH: 0Dex: 17 .####>##################  XL: 10 Next: 16% Place: Dungeon:8 ......z)..)@..........>#  Noise: =--------  Time: 9430.8 (0.0) .####.#.##############.#  i) -3 halberd (protect) # #.# #.#  Throw: 8 boomerangsh19X #.# ∆ #.#  Corr (-6)  #.# #####.##### #.. +.......... z   wight (polearm, wandering) ### #####.####. #.# #. #.# #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 trident and wearing a +0 robe (wandering, hasn't  noticed you)  You lock target on the wight and prepare to deploy your bee. # #.   .z>#    # #.# #.#  #.# ∆ #.#  #.#  #.. z) ###  #.#  #.# =1.8 (1Winding ihg  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 trident and wearing a +0 robe (wandering, hasn't  noticed you)  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.)ihbih =)zih r5--2. ihih@ _You continue winding your clockwork bee...ihBa ihEi >.zihk 47=3--3.. ihs ihsw @ _You continue winding your clockwork bee...ihF*, ally target)y   clockwork bee (minion)ih_k  With a metallic buzz, your clockwork bee launches itself at the wight.ihy zy The rocky spike skewers the wight but does no damage.  The wight hits you from afar with a +0 trident.ihP: 42/64 (66)--P: 5/20 == 3 1=4Drainih(ihtv _You feel drained. Your clockwork bee stings the wight.ih( #Your clockwork bee barely misses the wight.ih *A9% 5ihc4ih7S _The wight closely misses you.ih   Your clockwork bee stings the wight!  Your clockwork bee closely misses the wight.ihn3=-76ihkihb _The wight closely misses your clockwork bee.ih I  Your clockwork bee stings the wight.ih )y   clockwork bee (minion)ih 5-==357-7ih߽ ihi M _The wight is destroyed!ihihGihih'8-ihR7 *0*   dormant clockwork bee (minion)You start resting.ih:<D38.8 (1ihAih DL _Your clockwork bee winds down and falls to the ground.ihihihih"ihe4=1ihihih` 9 _You start resting.ih=6=ihX 9  40.8 (2+3 halberd (protect)Drainihih[ _You are no longer corroded.ihm[3ihQ\ihCaihaihvfih*jihjihlihfuih@| 5=zz   wight (wandering)*   dormant clockwork bee (minion) _You start resting.ih3c2zzihF*3.8 (3ihvihZt _A wight comes into view. It is wielding a +0 dagger.ihz1  # #. .####>##################  .......).)*@..........>#  ih2 .####.#z##############.#  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ih  # #. .####>##################  ih .......).)*@..........>#  .####.#z##############.#  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ih ihb ihj ih \ _A wight is nearby!ih  # #. .####>##################  .......).)*@..........>#  .####.#z##############.#  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ih # #. .####>##################  .......).)*@..........>#  .####.#z##############.#  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ihihih8ihY\ _A wight is nearby!ihb yy   5-ih}i ihTm _You wind your clockwork bee back up and it locks its sights upon the wight!ih[ y))(ally target)4.8 (1ihTf p _The wight misses your clockwork bee.ih  Your clockwork bee stings the wight!  The wight completely misses your clockwork bee.ih ;5ih M _Your clockwork bee stings the wight but does no damage.ihG   Your clockwork bee stings the wight.ihb66=6ihiih[I _The wight hits your clockwork bee with a +0 dagger!ihEI  Your clockwork bee stings the wight!ihe *)*   dormant clockwork bee (minion)  The wight is destroyed!ih  ealth: 46/66 agic: 6/20=297ih G _Your clockwork bee winds down and falls to the ground.ihTihi _Your life force feels restored.ih< 8 ih -8 _ih ihZ ih-3ihGihihM 47=oo   orc warrior (polearm, distracted)*   dormant clockwork bee (minion)You start resting.ihHo0o)ih$9.8 (1ihih ihw_An orc warrior comes into view. It is wielding a +1 halberd of venom.ih, # #. .####>##################  ....o..)*))@..........># ih- .####.#)##############.#  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ihd # #. .####>##################  ....o..)*))@..........>#  ih.####.#)##############.#  # #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# ihy4ih(ih=c _An orc warrior is nearby!ihs # #. .####>##################  ....o..)*))@..........>#  .####.#)##############.#  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ihK  # #. .####>##################  ihi....o..)*))@..........>#  .####.#)##############.#  # #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# ihV4ih#ih=&c _An orc warrior is nearby!ihW[  # #. .####>##################  ih\ P....o..)*))@..........>#  .####.#)##############.#  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ih9  # #. .####>##################  ih i....o..)*))@..........>#  .####.#)##############.#  # #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# ih ih ih ihc c _An orc warrior is nearby!ihB # #. .####># ....o..)*)@(.># .####.#)#.# # #.# #.#  #.# ∆ #.# #.# #####. #.. + ### #####.#### #.# # #.# #ihBDihNn.o, ally target)ihNP.50 _ihZihhm  Things that are here: _a +0 dire flail; a +0 robeih*$ # #. .####># .....o.)*@)(.># .####.#)#.# # #.# #.#  #.# ∆ #.#ih"v #.# #####. #.. + ### #####. #.# #.#ihihih{;o...oo   orc wizard*   dormant clockwork bee (minion)ih&1ihxihw _An orc wizard comes into view. It is wielding a +0 dagger.Things that are here: _a +0 trident; a +0 robeih ihݦ ihܧ ih o...oo 2 orc wizardsihV n=7=2ihM ih z _An orc wizard comes into view. It is wielding a +0 dagger.ihyy   6-ihSih  You wind your clockwork bee back up and it locks its sights upon the orc _wizard!ihw  Your clockwork bee closely misses the orc warrior.ihb  Your clockwork bee stings the orc warrior but does no damage.ih.oo)(1 ally target)ih̑m30-------===3ihihɞU _The orc warrior hits you from afar with a +1 halberd of venom!!ih ]# #. .####># ...oo..oy)@(.ih t># .####.#)#.# # #.# #.# #.# #####.##.. +.### #####.##.# ##.# #ih ih  Your clockwork bee barely misses the orc warrior.The orc warrior hits your clockwork bee with a +1 halberd of venom!ih; [.oo ihG /--4ihr ih" _Your clockwork bee misses the orc warrior.Things that are here: _a +0 dire flail; a +0 robeih ih b  Your clockwork bee stings the orc warrior but does no damage.ih  oo.o   orcy   clockwork bee (minion)The orc warrior barely misses your clockwork bee.ih P---5ih ih q _An orc comes into view. It is wielding a +0 mace.ih  Your clockwork bee stings the orc warrior but does no damage.  Your clockwork bee stings the orc warrior.ih>.oooih|1=--------6ihihg _The orc warrior barely misses your clockwork bee.ihcihhQ  ihhQYour clockwork bee closely misses the orc wizard.ihuu o.ooihvo 2 orcsThe orc warrior closely misses your clockwork bee.ihkv&7ih}ihĈu _An orc comes into view. It is wielding a +0 hand axe.ih` h **   dormant clockwork bee (minion)Your clockwork bee stings the orc wizard!  Your clockwork bee winds down and falls to the ground.  The orc wizard hits your dormant clockwork bee but does no damage.ihݼ 8*ihؔ    orc wizard (  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!ihX  Deactivating autopickup; reactivate with Ctrl-A.ih( e.oo{ih) e7===8ihI4 ihN= a _The orc warrior hits your dormant clockwork bee with a +1 halberd of venom.ihe  The orc wizard hits your dormant clockwork bee with a +0 dagger.ihAo.ih]2=--9ihih a _The orc warrior hits your dormant clockwork bee with a +1 halberd of venom.ih = # #. .####o# .....o{o*@)(.># .####.#o#.#ihS { # #.# #.#  #.# ∆ #.# #.# #####. #.. + ### #####. #.#  #.# ih g  The orc wizard hits your dormant clockwork bee but does no damage.ih U22---==60ih ihl _The orc warrior hits you from afar with a +1 halberd of venom!  Things that are here: _a +0 trident; a +0 robeih{ yy   ihx T6-ih[ ihO  _You wind your clockwork bee back up and it locks its sights upon the orc!iht2# #. .####o# .....o{oy)@(.># .####.#o#ih@u.# # #.# #.# #.# #####.##.. +.### #####.##.# ##.# #ihbT  (1 ally target) Your clockwork bee stings the orc warrior but does no damage.  The orc wizard hits your clockwork bee but does no damage.  Your clockwork bee stings the orc warrior!ih.-1ihihLu _The orc warrior hits your clockwork bee with a +1 halberd of venom!  Things that are here: ihǚB_a +0 dire flail; a +0 robeihSRR   Testaih the ancestoro   orc warrior (polearm, ally target)o   orc wizardoo 2 orcs (1 ally target)(…)Things that are here: _a +0 dire flail; a +0 robe  Testaih emerges from the mists of memory!  Your clockwork bee stings the orc warrior.  ihT%The orc wizard barely misses your clockwork bee.  The orc warrior barely misses your clockwork bee.3-----2ihi]ih`k _Your clockwork bee completely misses the orc warrior.ih  The orc wizard hits your clockwork bee with a +0 dagger.  Your clockwork bee stings the orc warrior!ih .=3ih0 ih g _The orc warrior barely misses your clockwork bee.ih9*Your clockwork bee stings the orc warrior! _ barbut does no damage..  Your clockwork bee winds down and falls to the ground.ihZd7=-4ihih ihbS_The orc warrior hits your dormant clockwork bee with a +1 halberd of venom.ih\g  The orc wizard hits your dormant clockwork bee but does no damage.ih@-5ihHiha _The orc warrior hits your dormant clockwork bee with a +1 halberd of venom.ih0W (ally target)The orc wizard hits your dormant clockwork bee but does no damage.ih-X@46ihaihda _The orc warrior hits your dormant clockwork bee with a +1 halberd of venom.ih  # #. .####o#ih! .....o{o*@)R.># .####.#o#.# # #.# #.#  #.# ∆ #.# #.# #####. #.. + ### #####. #.#  #.# ih. # #. .####o###########  .....o{o*@)R..........>#  .####.#o#########ih/  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# _The orc warrior hits your dormant clockwork bee with a +1 halberd of venom.  izard hits your dormant clockwork bee but does no damage. _arrior hits your dormant clockwork bee with a +1 halberd of venom.  izard hits your dormant clockwork bee but does no damage. _arrior hits your dormant clockwork bee with a +1 halberd of venom.  izard hits your dormant clockwork bee but does no damage.ihI # #. .####o###########  .....o{o*@)R..........>#  .####.#o#########  # #.# #.#  #.# ∆  #.#  #..  ihT###  #.#  #.# ih    izard hits your dormant clockwork bee but does no damage. _arrior hits your dormant clockwork bee with a +1 halberd of venom.  izard hits your dormant clockwork bee but does no damage. _ihg arrior hits your dormant clockwork bee with a +1 halberd of venom.  izard hits your dormant clockwork bee but does no damage.arrior hits you from afar with a +1 halberd of venom!ihMR(ihU11----==7ih ihZ% _* * * LOW HITPOINT WARNING * * *Things that are here: _a +0 trident; a +0 robeih$,yih%T6-ih.ihn1  You wind your clockwork bee back up and it locks its sights upon the orc _wizard!ihJ# #. .####o# .....o{oyR@(.># .####.#o#.# # #.# #.# #.# #####.#ihL#.. +.### #####.##.# ##.# #ih] You wind your clockwork bee back up and it locks its sights upon the orc _wizard!  You swap places.  Your clockwork bee stings the orc wizard!  The orc wizard hits your clockwork bee with a +0 dagger.  Your clockwork bee stings the orc wizard but does no damage.ih _/--8ih1jihp _The orc warrior misses your clockwork bee.Things that are here: _a +0 dire flail; a +0 robeihZThings that are here: _a +0 dire flail; a +0 robe  Your clockwork bee barely misses the orc wizard.  The orc wizard hits your clockwork bee but does no damage.  The orc warrior barely misses your clockwork bee.  Your clockwork bee stings the orc wizard!ih)g)oo 2 orcsy   clockwork bee (minion)ihm2----7=20--9iheyih}J _The orc wizard dies!ih  Your clockwork bee locks its sights upon the orc warrior.  Your clockwork bee completely misses the orc warrior.ih Q>oih*'70ih3ih Q _The orc warrior barely misses your clockwork bee.ihƽih3   Your clockwork bee stings the orc warrior.  Something hits your clockwork bee but does no damage.The orc warrior hits your clockwork bee with a +1 halberd of venom!ihb: ihpG R)  Your clockwork bee is destroyed!ihH /==1ih)\ ih_ ' _You hear a croak.ih&  Something hits Testaih. The orc warrior barely misses Testaih.3ih'=2ihi9{ih F _Testaih hits the orc warrior but does no damage.ih ih )A puff of flame appears from out of thin air!  The puff of flame hits Testaih.ih)c 5  Testaih resists.ihgd K=--3ihl ih o T _The orc warrior barely misses Testaih. Testaih hits something.ih  Something hits Testaih.  The orc warrior hits Testaih with a +1 halberd of venom!ih?O=-4ihqih6 _Testaih barely misses something.ih"  Something hits Testaih.  The orc warrior hits Testaih with a +1 halberd of venom!  Testaih hits the orc warrior!ih) oo 2 orcsih4=8=135ihihAK _The orc warrior dies!ihrO <  Something hits Testaih.ihP ih] .o.oo 2 orcs--6ih4i ihm K _Testaih is destroyed!ihs R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih   aGoodWitch the Nimble  Gnoll of Hepliaklqana *.....  Health: 14/66 =====-------------------  Magic: 5/20======------------------  AC: 9Str: 14Doom: 11% # EV: 14Int: 14 #. SH: 0Dex: 17 .####>##################  XL: 10 Next: 23% Place: Dungeon:8 .....o.o.)@(..........>#  Noise: ---------  Time: 9476.8 (0.0) .####.#{##############.#  i) +3 halberd (protect) # #.# #.#  Throw: 8 boomerangs #.# ∆ #.# ihD [13;12H #.# #####.#### #.. +......... oo 2 orcs ### #####.#### #.# # #.# # _Testaih is destroyed!Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 leather armourih   aGoodWitch the Nimble  Gnoll of Hepliaklqana *.....  Health: 14/66 =====-------------------  Magic: 5/20======------------------  AC: 9Str: 14Doom: 11% # EV: 14Int: 14 #. SH: 0ih Dex: 17 .####>##################  XL: 10 Next: 23% Place: Dungeon:8 .....o.o.)@(..........>#  Noise: ---------  Time: 9476.8 (0.0) .####.#{##############.#  i) +3 halberd (protect) # #.# #.#  Throw: 8 boomerangs #.# ∆ #.#  #.# #####.#### #.. +......... oo 2 orcs ### #####.#### #.# # #.# #ihG Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 leather armour  You lock target on the orc and prepare to deploy your bee.ih% ih  # #.   ......o>#  )  # #.# #.#  ih m#.# ∆  #.#  #..  ###  #.#  #.# ih c==7.8 (1Winding ih ih onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)ihb  ihuBCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihLS  You shape a spike launcher from a nearby wall.ih4J F####F   bullfrogoo 2 orcsYou stop assembling your clockwork bee.ih[  # #. .####>############  ......oo.*@(..........>#  .####.#F##########  ih$# #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# A bullfrog comes into view.A magic dart appears from out of thin air!ih % # #. .####>############  ......oo.*@(..........># ih  .####.#F##########  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ih =  The magic dart hits you.ih ` C{)iha ^3---8ihj ihm V _* * * LOW HITPOINT WARNING * * *ih 7# #. .####># ......oo{))@.ih"># .####.#F#####.# # #.# #.# #.# #####.##.. +.### #####.####.#.# #.#.# #.ih0ihP9 **A magic dart appears from out of thin air!ihDC))ih4.-9ihW _The magic dart hits you but does no damage. ih F_You see here 4 poisoned darts.ih ,ihF ih .oFo--80 _ih]ih^ih_ihci[oF)ihj\4=---1iharihtihw **ihJ ih  # #. .####>################## ih~  .......ooF*@..........>#  .####.#)##############.#  # #.# #.#  ih5 #.# ∆ #.#  #.#  #..  ###  #.#  #.# ih  # #. .####>##################  ih .......ooF*@..........>#  .####.#)##############.#  # #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# ih )The rocky spike skewers something. Something hits you.ih Q1-==2ih ih  ih* P_* * * LOW HITPOINT WARNING * * *ih**ih[ih6*)ih7&3ih?ihIC _The rocky spike skewers something! Something hits you but does no damage.ih **ih;G  The rocky spike skewers something.ihg  Reactivating autopickup.ih2ihE  You feel a bit more experienced.ihN  The bullfrog hits you but does no damage.ih>ih))ooFzz   wight (missile)oo 2 orcsih0&4ih7ihAx _A wight comes into view. It is wielding a +3 long sword.ihQ * You slash the bullfrog!  Your weapon exudes an aura of protection.ihO){ `  The bullfrog is moderately wounded.ih֯8*ih˅  The rocky spike misses the bullfrog. The rocky spike skewers the bullfrog.ih %  ih JThe bullfrog is heavily wounded.ihzooF)2-=16 6.0 (1.2ih&ih)N _The bullfrog misses you.ihihK\Inventory: 11/52 gear slots Hand Weapons (go to first with ))  i - a +3 halberd of protection (weapon)  g - a +2 dire flail of pain  j - a +3 spear of freezing ihWMissiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)e - a wand of paralysis (9)  ihԜp - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iha  Armour [d1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)  e - a wand of paralysis (9) ih ' p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  i - a scroll of identify  p - 4 scrolls of poison  x - 2 scrolls of amnesia  c - a scroll labelled LAERAU UWNOGRO Potions (go to first with !)g - 2 potions of magic  d - a murky purple potion50%ih c - a scroll labelled LAERAU UWNOGRO  f - 4 bubbling emerald potions  j - 3 grey potions  k - 3 emerald potions  l - a glowing grey potion  n - 3 metallic coppery potions  o - 3 bubbling sapphire potions  p - a bubbling cyan potionbotihp g - 2 potions of magic. A valuable potion which grants an infusion of magical energy. It is a rare potion. Stash search prefixes: {inventory} {potion} ihY Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.ih>ihih aGoodWitch the NimbleGnoll of Hepliaklqana *.....Health: 12/66 ====--------------------Magic: 20/20 ========================AC: 16  Str: 14Doom: 11%#EV: 14Int: 14ih?'#.SH: 0Dex: 17.####>##################XL: 10 Next: 23% Place: Dungeon:8.......zooF@..........>#Noise: ==-------  Time: 9486.0 (0.0).####.#)##############.#i) +3 halberd (protect)# #.##.#Throw: 8 boomerangs#.#∆ #.##.######.######..+.......... F   bullfrog###ihT#####.####. z   wight (missile)#.# #. oo 2 orcs#.# #.You slash the bullfrog!  Your weapon exudes an aura of protection.  The bullfrog is moderately wounded.The rocky spike misses the bullfrog. The rocky spike skewers the bullfrog.  The bullfrog is heavily wounded. _The bullfrog misses you.ih8*ihr weapon exudes an aura of protection.  The bullfrog is moderately wounded.  The rocky spike misses the bullfrog. The rocky spike skewers the bullfrog.  The bullfrog is heavily wounded. _The bullfrog misses you.  Magic courses through your body. The rocky spike skewers the bullfrog!z   wight (missile)oo 2 orcsih3L ~.ooihQ ;057.0 (1ihZ ih] L _You kill the bullfrog!ihg  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih  aGoodWitch the Nimble  Gnoll of Hepliaklqana *.....  Health: 12/66 ====--------------------  Magic: 17/20 ====================----  AC: 16  Str: 14ihW Doom: 10% # EV: 14Int: 14 #. SH: 0Dex: 17 .####>##################  XL: 10 Next: 25% Place: Dungeon:8 .......z.oo@..........>#  Noise: ==-------  Time: 9487.0 (0.0) .####.#)##############.#  i) +3 halberd (protect) # #.# #.#  Throw: 8 boomerangs #.# ∆ #.#  #.# #####.##### #.. +.......... z   wight (missile) ### #####.####. oo 2 orcs #.# #. #.# #. _You kill the bullfrog!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch CihG >lockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 leather armourih x aGoodWitch the NimbleGnoll of Hepliaklqana *.....Health: 12/66 ====--------------------Magic: 17/20 ====================----AC: 16  Str: 14Doom: 10%#EV: 14Int: 14#.SH: 0Dex: 17.####>##################XL: 10 Next: 25% Place: Dungeon:8.......z.o*@..........>#Noise: ==-------  Time: 9487.0 (0.0).####.#)##############.#i) +3 halberd (protect)# #.##.#Throw: 8 boomerangs#.#∆ #.##.######.######..+.......... z   wight (missile)########.####. h moo 2 orcs#.# #.#.# #. _You kill the bullfrog!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 leather armourihD;  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2%Press: ? - help, Dir - move target: an orc, wielding a +0 mace and wearing a +0 leather armour  You miscast Launch Clockwork Bee. Nothing appears to happen.  The rocky spike skewers the orc.ihbih )zooThe orc is almost dead.ihZContam: 11% 8.0 (1ihih: _The orc hits you but does no damage.ihY2#ih38= 9 -9ihNg _The orc closely misses you.iheihih,DozihqA-90ihihޤI _The orc misses you.ihV <1ih= g _The orc closely misses you.ihh4=2ihiht: _The orc hits you but does no damage.ihR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihH  aGoodWitch the Nimble  Gnoll of Hepliaklqana *.....  Health: 14/66 =====-------------------  Magic: 15/20 ==================------  AC: 9Str: 14Doom: 10% # EV: 14Int: 14 Contam: 11%  #. SH: 0Dex: 17 .####>##################  XL: 10 Next: 25% Place: Dungeon:8 .......)ozo@..........>#  Noise: =--------  Time: 9492.0 (0.0) .####.#)##############.#  i) +3 halberd (protect) # #.# #.#  Throw: 8 boomerangs #.# ∆ #.#  #.# ih>0#####.##### #.. +.......... z   wight (missile) ### #####.####. oo 2 orcs #.# #. #.# #. _The orc hits you but does no damage.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 leather armourih    aGoodWitch the Nimble  Gnoll of Hepliaklqana *.....  Health: 14/66 =====-------------------  Magic: 15/20 ==================------  AC: 9Str: 14Doom: 10% # EV: 14Int: 14 Contam: 11%  #. SH: 0Dex: 17 .####>##################  XL: 10 Next: 25% Place: Dungeon:8 .......)ozo@..........>#  Noise: =--------  Time: 9492.0 (0.0) .####.#)##############.#  i) +3 halberd (protect) # #.# #.#  Throw: 8 boomerangs #.# ∆ #.#  #.# #####.##### #.. +.......... zihm K[39;49m   wight (missile) ### #####.####. oo 2 orcs #.# #. #.# #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 leather armour  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)ih  # #. .####>##################  .......)ozo@..........>#  .####.#)##############.#  # #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)  The orc hits you with a +0 hand axe.1-=3.0 (1Winding iht l _* * * LOW HITPOINT WARNING * * *ih&O  You continue winding your clockwork bee...ihkW-4. ihFihI _The orc misses you.ihO  You continue winding your clockwork bee...ih^2-6=9% -5.. ih5ih: _The orc hits you but does no damage.ih}> y(1 ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc.ihJ76ih~ih: _The orc hits you but does no damage.ihIz ih{ @57ih ih : _The orc hits you but does no damage.ih0# #. .####># .)ozoy@.># .####.#)#.# # #.# #.# #.# #####.##.. +.#### #####.####.##.# #.##.# #.#ihYThe orc hits you but does no damage. _The orc hits you but does no damage.  You swap places.  Your clockwork bee closely misses the orc.  The orc barely misses your clockwork bee.  Your clockwork bee stings the orc.ih)   orc (ih@38ihihC _The orc dies!ih!ih+@y(ih3 (((((((The wight throws a javelin.  The javelin pierces through your clockwork bee.ih2dy(@....ihs3=19ihihT _The javelin barely misses you.ih U   Your clockwork bee stings the wight.  The wight hits your clockwork bee with a +3 long sword! 500 _Your clockwork bee stings the wight but does no damage.ih9\  Your clockwork bee stings the wight but does no damage.ih:;\7=-1ihEihKe _The wight completely misses your clockwork bee.ih **   dormant clockwork bee (minion)Your clockwork bee stings the wight.  Your clockwork bee winds down and falls to the ground.ih8 (((((((The wight throws a javelin.  The javelin pierces through your dormant clockwork bee.ih zl*(@....ih+{Z4==2ihihdT _The javelin barely misses you.ih , ally target)-3ih* ih, U _The wight hits your dormant clockwork bee with a +3 long sword.ihI/ih]0@-4ih>ihBU _The wight hits your dormant clockwork bee with a +3 long sword.ih" # #. .####>#ih$ .)oz*.># .####.#)#.# # #.# #.#  #.# ∆ #.# #.# #####. #.. +. ### #####.####. #.# #. #.# #.ih/ihc5(((((((The javelin pierces through your dormant clockwork bee. _The javelin barely misses you. _The wight hits your dormant clockwork bee with a +3 long sword. _The wight hits your dormant clockwork bee with a +3 long sword.  throws a javelin.  The javelin pierces through your dormant clockwork bee.ih*@.....5===5ihihs _The javelin misses you. _You see here 4 poisoned darts.ih yy   ih I6-ih ih  _You wind your clockwork bee back up and it locks its sights upon the orc!ihe;y# #. .####># .)ozy(># .####.#)#.# # #.# #.# #.# #####.##.. +.#### #####.####.##.# #.##.# #.#ihG )(ally target)Your clockwork bee closely misses the wight.Your clockwork bee completely misses the wight.ihH\7=-6ihQihSZ _The wight misses your clockwork bee.ih  Your clockwork bee stings the wight.  The wight completely misses your clockwork bee.Your clockwork bee stings the wight!ih%)o   orc (ally target)y   clockwork bee (minion)1-9%7-7ihihkM _The wight is destroyed!ih ih7 Dy)ihp @68ih ih c _The orc completely misses your clockwork bee.ih  Your clockwork bee closely misses the orc.The orc closely misses your clockwork bee.ih{ &9ih ih K _Your clockwork bee stings the orc but does no damage.ih|G  Your clockwork bee stings the orc!ih)y   clockwork bee (minion)ih'10ih<ih1C _The orc dies!ih**   dormant clockwork bee (minion)ih@-1ihih2L _Your clockwork bee winds down and falls to the ground.ih < # #. .####># .))*).>#ih < .####.#)#.# # #.# #.#  #.# ∆ #.# #.# #####. #.. +. ### #####.####. #.# #. #.# #.ih? ihj 7=8=2ih1 ih1 T _You see here 4 poisoned darts.ih3ih\ihihF,ihRihih&ihi8=ihZihih9=ihih6,ih[ih<ihc99=ihihihihMihiRR   Testaih the ancestor*   dormant clockwork bee (minion)ihe 9.0 (7 _You start resting.ihF,20.0 (8ihih? _Testaih emerges from the mists of memory!ih 3ihX ih W  You start resting.ih ihK `20=ih ih 9=ih ihI ih ! ihs# ih' ihv( 1=20=ih, ih2 ,ih6 ih; ,ih? ihF ,ih}G ih L ihL e2==ihAS ihW ,ihY ihf ) _Your dormant clockwork bee falls apart.ihup +9.0 (9ihq _1==30.0 (10.0)ih#{ ih| % _Magic restored.ih 3ih ih ih i3=ihS ih ih ih Bih! ih! T4==ihZ& ih-, ,ih.8 ih~> ih^? ihC ihH ihI I5=ihL ihR ihAS ihbW ihd ,ih/e ihMk ihl ihco iht ih5u S6=ihx ih~ ih^ ih ih! ih ih ih M7ih3 ih ih~ ihҜ ih ih ih ih ih{ T28=ihQ ih ihR ih iht ih& ih ih ih K9=ihs ih` Bih ,ih ih@ ih 330ih ih ih ih ,ih ih ih ih ih' ihq ih S1=ihZ ih ihj ih ihy ih ih" ihT+ ih, #2ih, (=ih31 ih: Bih]A ihIB ihE ihJ iheK S3=ihiO ih_Y ihkZ ihV] ihOb ihb ihe ih 4=ih ,ihv ihg Bih ihQ 95ih) ih ih@ ihj ih" ih zz   wight (polearm, wandering) _You start resting.ih -71.0 (41ih }R)zzally target)ih ,2.0 (42ih ih u _A wight comes into view. It is wielding a +5 halberd.ih\/ # #. .####>##################  .......))R)@..........>#  .####.#z##############.#  # #.# #.#  ih#.# ∆ #.#  #.#  #..  ###  #.#  #.# ih!3 # #. .####>##################  .......))R)@..........>#  .####.#z##############.#  ihN4# #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# ih:<ih=ih;Dih;G\ _A wight is nearby!ih-  # #. .####>##################  .......))R)@..........>#  .####.#z##############.#  ih.# #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ih # #. .####>##################  .......))R)@..........>#  ih.####.#z##############.#  # #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# ihihihih:\ _A wight is nearby!ihk # #. ihe.####>##################  .......))R)@..........>#  .####.#z##############.#  # #.# #.#  #.# ∆ #.#  #.#  #..  ###  #.#  #.# ih # #. .####>##################  .......))R)@..........>#  .####.#z##############.#  # #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# ihJ4ihih!\ _A wight is nearby!ih\   ih^ BCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih+  aGoodWitch the Nimble  Gnoll of Hepliaklqana *.....  Health: 35/66 ============------------  Magic: 18/21 ====================----  AC: 9Str: 14Doom: 9% # EV: 14Int: 14 #. SH: 0ihXDex: 17 .####>##################  XL: 10 Next: 27% Place: Dungeon:8 .......))R)@..........>#  Noise: ---------  Time: 9572.0 (0.0) .####.#z##############.#  i) +3 halberd (protect) # #.# #.#  Throw: 8 boomerangs #.# ∆ #.#  #.# #####.##### #.. +.......... R   Testaih the ancestor ### #####.####. z   wight (polearm, ally target) #.# #. #.# #. ih}_A wight is nearby!Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +5 halberd and wearing a +0 robe (ally target)ihC  aGoodWitch the NimbleihJE  Gnoll of Hepliaklqana *..... ihF Health: 35/66 ============------------  Magic: 18/21 ====================----  AC: 9Str: 14Doom: 9% ihuG# EV: 14Int: 14ihH #. SH: 0Dex: 17 .####>##################  XL: 10 Next: 27% Place: Dungeon:8 ihnH.......))R)@..........>#  Noise: ---------  Time: 9572.0 (0.0) .####.#z##############.#  i) +3 halberd (protect) # #.# #.#  Throw: 8 boomerangs ih]I#.# ∆ #.#  #.# #####.##### #.. +.......... R   Testaih the ancestor ### #####.####. z   wight (polearm, ally target) #.# #. #.# #.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihIAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +5 halberd and wearing a +0 robe (ally target)  You lock target on the wight and prepare to deploy your bee.ihCV # #. ihW  z>#  )  # #.# #.#  #.# ∆  #.#  #..  ###  #.#  #.# onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  ihmX\Press: ? - help, Dir - move target  Aim: a wight, wielding a +5 halberd and wearing a +0 robe (ally target)  You lock target on the wight and prepare to deploy your bee.  (Press . to continue winding your bee.)ihUY6===3.0 (1Winding ihYihbiheW _Testaih closely misses the wight.ih?  You continue winding your clockwork bee...  The wight hits Testaih with a +5 halberd.ih X--4. ih4 ihI - _Testaih hits the wight!ih2   You continue winding your clockwork bee...  The wight hits Testaih with a +5 halberd!ih Y==5.. ih ih - _Testaih hits the wight!ih yy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the wight.ihȍg7=--6ihVihy _The wight closely misses Testaih. Testaih closely misses the wight.ih # #. .####># .)zR)y@.># .####.#)#.# # #.# #.# #.# #####.##.. +.#### #####.####.##.# #.##.# #.#ih" ihB  You swap places.  The wight hits Testaih with a +5 halberd!  Testaih hits the wight.ih )Ry( y   clockwork bee (minion)ihv _89=-7ihP ihn M _The wight is destroyed!ih**   dormant clockwork bee (minion)ih}\9=-8ih:ihvL _Your clockwork bee winds down and falls to the ground.ihȪih\8-9ihaihAihwih#'80ih ihc"ihc ih׿ &1ih+ ihT ih = # #. .####># .))R*.># .####.#)#.# # #.# #.# ih. C #.# ∆ #.# #.# #####. #.. +. ### #####.####. #.# #. #.# #.ih ih x9==2ihb ihx T _You see here 4 poisoned darts.ihihihjih  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ih})ih*ih0ihf5ih6ihH;ih/>ih>L20=ihGAihEihEihGihKihsLL40=ih:yihzih{ih}ihVW _You start resting.ih`ih ih9=ihih1 )R  _Your dormant clockwork bee falls apart.9.0 (71==90.0 (8ih% _Magic restored.ih֛3ih,ihޣihihih-ih S2=ihEihihOih¼ihih:==ihihmih#3ih(=ihih"ihihih,ihihpih,ihyihi4=ih7ih ,ih ih3ihihcih a5=ihr ihs  _You start resting.ihih$1602.0 (12.0)ih&,3.0 (13ih8[A _Ancestor HP restored.ihih"ih#ihihih.ihO6ih%ihihih ih0ihihJih-ihN47=ihyih&ihih@9Xih:,ih)@ihI8=ih NihNihQih6|}9ihih Bih,ihihih,L50=ihih¨ih@ihihihߴihqihihAU1=ihVihihEih{ihihihihQ2ihihihzih,ihihzihVihihihK3=ihPih ih ih ihihRihihVih0N4=ihih!,ih#ih(ih )ih+ihH0ih1K5=ih3ih7ih@8ih:ih@ih7Bih1Eih*Kih[LU6=ihNih&TihNUihVWih3\,ihn^ih?cihgihlihoih|p%7ihHsih!xihxih{ih,ihiha8=ihŋih,ihihmihBihih9=ih:,ih*ih>ihFihih߻ihw&60ihih,ihih,ih$ihihK1=ihlihYihihhihihihihBihih(ihk2=ih-ih^ C57.0 (54ihih^ _You start resting.ihih]ihih ih%ih*ih+ihx/ih5ih6%3ih8ih=,ih}@ihsEihFihHihQihRK4=ihWih\,ih4^ih;bihbihdih|iihjU5=ihmihr,ihuihy,ih'? _You start resting.69.0 (126=70.0 (13ih8 _HP restored.ih33 ih4 ih>7 ih= ,ihA ih6E ,ihOH ihQ ,ihU ih =ih Bih Bih ih ihS ih ih̬ ih ih ihy ihж ih% ih ih ih ih ih^ ih ih ih ih ih ih ih ih\ ih ih5 ,ih; ih ,ih ihz ihH ih ihL ,ih ih ihL ih ih ih ih ih ih/ ihm ih^# ,ih+ ih$, ih%- ih2 ih8 ,ih< ihA ,ihyE ih)J ihK ihM ihh| ,ih ih ,ih ih ihb ihJ ih ih ihL ih ihB ih~ ih ,ih Jih= Bih Bihl ihG ih; ih ih ih ih ihj ,ih ih ihs ih# ih ,ihB ih ,ih ihO ih ih  ih" ,ih% ih) ,ih(. ih3 ,ih7 ih< ,ihN? ihC ihD ihjG ih8K ihK ih!S ih W ih`X ihY ih] ,iht` ih-d ihd ihf ihj ih[k ihm ih>q ,iht ihx ,ihz ih~ ih ih ihn ,ih ihQ ,ihۑ ih ,ih7 ih0 ih ihi ih0 D734.0 (64iht ih { _You start waiting.ih' ih ih ih ih" ,ih ihj ,ihx ih ,ihP ihU ,ih2 ,ih ih ih ih1 ih; ih\ ih/ iha ihW ,ihx ih ,ih ih! ih ih ih+7 ih8 ih$= ihI ihF] iha ih| ihԀ ,ihw ihU ihY ihȵ ih Jihd ,ihU ihj ih ih ihhihih@ ihihih#ih,ihihB%ih&ihW)ih.,ih2ih7ih|8ih<ihpAih$BihEihKihMihZXihd,ihUjihr,ihtihyihqzih}}ihihihih9ihihih4ihih|ihuihihihBihihkih_ihŻihGihihihPihih ihihihihihihihiheihihihQihihbihihihoihihu ih ihih0ihihih\,ih ih%ih?&ih0Bih2ih8ihh9ih =ihAih,Bih"ih ,ihihGih3ih3ih#ihQihtoihvihX~,ihih"ihÄihJihhih$ihihȸBihihihih{,ihih,ihihbihKihih4ih ihfih?ih2ih%nih(ihE-ih.ih\3ih1;,ih9?ihDihEihHihRBihV,ihZihd,ihgihlih^mihpihpuih vihxih[}ih}ihihihhihihih:ihihЖihhihSBihJihihihih,ihihihdihgihh 833.0 (99 _You start waiting.ihv-4.0 (100.0)ihih# _Done waiting.ihX # #.ihI) .####># .)))@R.># .####.#)#.# # #.# #.#  #.# ∆ #.# #.# #####. #.. + ### #####.#### #.# # #.# #ihihY15.0)ihNihק& _You swap places. ih__Items here: ))) [[[ ÷.ih+ T # #. .####># .))@)R.># .####.#)#.# # #.# #.# ih  #.# ∆ #.# #.# #####. #.. + ### #####. #.# #.#ih ih DR(ih -6 _ih& ih0 j _Items here: ( )) [[.ih  # #. .####># .)@)R(ih( .># .####.#)#.# # #.# #.# #.# ∆ #.# #.# #####. #.. + ### #####.  #.#  #.#ih. ihT DR)ih -7 _ih ih h _Items here: )) [[.ih, D # #. .####># .@)R)(.># .####.#)#.# # #.# #.# #.# ∆ #.# #.# #####. #.. + ### #####. ih s #.#  #.#ih" ihj- hR)8 ih. _ihF  _Items here: )) [[.ih 6# #. .####># .R@))(.># .####.#)#.# # #.# #.# #.##.# #####.##.. ih$7+.### #####.# ih@ihZA&9ihpih?X _Items here: ))) [[[ ÷. _Items here: ( )) [[. [[. _)) [[. _You swap places.)ihY ihŞ |Pick up what? 11/52 gear slots (_ for help) ih Hand Weapons (select all with ))a - a +0 mace  b - a +5 halberd Armour (select all with [)c - a +0 leather armour  d - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ih= ihŠ ihR aGoodWitch the NimbleGnoll of Hepliaklqana *.....Health: 66/66 ========================Magic: 21/21 ========================AC: 9Str: 14ihh Doom: 8%#EV: 14Int: 14#.SH: 0Dex: 17.####>################## XL: 10 Next: 29% Place: Dungeon:8.......R@))(..........># Noise: ---------  Time: 9839.0 (0.0).####.#)##############.# i) +3 halberd (protect)# #.##.# Throw: 8 boomerangs#.#∆ #.##.######.###..ih +....... R   Testaih the ancestor########.###.##.# _Items here: ( )) [[. _Items here: )) [[. _Items here: )) [[. _You swap places. _Items here: )) [[.  Okay, then.ih% ih9 ih ih . _ih@ # #. .####># .@R))(.># .####.#)#.# # #.# #.# #.# ∆ #.# #.# #####. #.. +ihuB ### #####.  #.#  #.#ihKihqL,40.0 (1ih Tihv[ _You swap places. _Items here: )) [[.ih ih |Pick up what? 11/52 gear slots (_ for help) ih Hand Weapons (select all with ))a - a +0 flail  b - a +1 halberd of venom Armour (select all with [)c - a +0 plate armour  d - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ihZp ihy ih aGoodWitch the NimbleGnoll of Hepliaklqana *.....Health: 66/66 ========================Magic: 21/21 ========================AC: 9Str: 14Doom: 8%#EV: 14Int: 14#.SH: 0Dex: 17.####>################## XL: 10 Next: 29% Place: Dungeon:8.......@R))(..........># Noise: ---------  Time: 9840.0 (0.0).####.#)##############.# i) +3 halberd (protect)# #.##.# Throw: 8 boomerangs#.#∆ #.##.######.##..+...... R   TeihO staih the ancestor########.##.##.# _You swap places. _Items here: )) [[. _Okay, then. _You swap places. _Items here: )) [[.  Okay, then.ih ih͌ ih ihΖ . _ih##..#. #. #.#.####>)R))(.>#.####.#)#. #.#.# #.#.#.# ∆ #.#.#.# #####.#.#.. +#.### #####.ih2#. #. #.ih ihDR)ih21.0 (1 _ihih5ihU] ### ..#ihhn #.# #.# #.##.####>.R)))(.#.####.#)# #.#.# # #.#.# ∆ # #.#.# ##### #.#.. + #.### ##### #.. # #ihihDR)ih&2ihihihz 3ih} ih ihA ih ih ih)  _Okay, then. _You swap places.Items here: )) [[. _Okay, then.  There is an escapih~ Se hatch in the floor here.  Items here: )) [[.ihڣ ih ihʥ  _ih ihp ih[ ih ihA ih iho ihܹ ih ihs ih ih) ih* ih ihC ih ih ih" Bih ih ihn ,ihd ih. ih ihP ihA ih ih) ih7 ih ,ih ih ih ih ih ihM ihG ih ihG ih ih?) ih+ ih- ihb. ih7/ ih0 ih3 ih5 ihW6 ihL7 ih9 ih< ih)? ih? ih A ihB ihKC ihdD ihD ihF ih>G ihI ihCK ihK ihL ihR ihS ihcT ihT ihU ihhW ihY ihk[ ih\ ih\ ih_ ih b ihc ih'd ihd ihsf ihoh ihNj ihj ih#m ih`n ihw &#o ####. ..# #########. #.# #......##. #.# #.####.##. #.# #.# #.##. #.# #.# #.#####.###.###.####>!...@.R...........)))...##.###.###.####.#)# #. #.# #.# #.#.# .. #.# #.# #.#.#ihy ### #.. ... #.#.# ### ### #.#..  #.### o   orc priest (asleep) #.. ihz 062.0 (20.0)ih cR., ally target)ihɃ ,3.0 (21ih~ ih x _An orc priest comes into view. It is wielding a +0 club.ih / #o ###  #. ..#   #. #.# #......#  #. #.# #.####.#  #. #.# #.# #.#  #. #.# #.# #.#  ######.###.###.####> ...!...@R............))) #...##.###.###.) # #. #.# #.# #.#.#  .. #.# #.# #.#.#  ### #.. ... #.#.#  ### ### #.#..  #.###  #.. ihy) #o ###  #. ..#   ih +#. #.# #......#  #. #.# #.####.#  #. #.# #.# #.#  #. #.# #.# #.#  ######.###.###.####> ...!...@R............))) #...##.###.###.) # #. #.# #.# #.#.#  .. #.# #.#  ### #.. ...  ### ### #.#..  #.###  #.. ih3ih4ihh:ih=b _An orc priest is nearby!ih2W #o ### ihd4 #. ..#   #. #.# #......#  #. #.# #.####.#  #. #.# #.# #.#  #. #.# #.# #.#  ######.###.###.####> ...!...@R............))) #...##.###.###.) # #. #.# #.# #.#.#  .. #.# #.# #.#.#  ### #.. ... #.#.#  ### ### #.#..  #.###  #.. ih #o ###  #. ..#   #. #.# #......#  #. #.# #.####.#  #. #.# #.# #.#  #. #.# #.# #.#  ######.###.###.####> ...!...@R............))) #...##.###.###.) # #. #.# #.# #.#.#  .. #.# #.#  ### #.. ...  ### ### #.#..h49m  #.###  #.. ihih{ihb _An orc priest is nearby!ih!u #o ###  #. ..#  ih*# #. #.# #......#  #. #.# #.####.#  #. #.# #.# #.#  #. #.# #.# #.#  ######.###.###.####> ...!...@R............))) #...##.###.###.) # #. #.# #.# #.#.#  .. #.# #.# #.#.#  ### #.. ... #.#.#  ### ### #.#..  #.###  #.. ih7 #o ###  #. ..#   #. #.# #......#  #. #.# #.####.#  #. #.# #.# #.#  #. #.# #.# #.#  ######.###.###.####> ...!...@R............))) #...##.###.###.) # #. #.# #.# #.#.#  .. #.# #.#  ### #.. ...  ### ### #.#..h49m  #.###  #.. ihihihihb _An orc priest is nearby!ihْ  ihBCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih+F: ih;GE aGoodWitch the Nimble #o ###  Gnoll of Hepliaklqana *..... #. ..# ########  Health: 66/66 ======================== #. #.# #......#  Magic: 18/21 ====================---- #. #.# #.####.#  AC: 9Str: 14Doom: 8% #. #.# #.# #.#  EV: 14Int: 14 #. #.# #.# #.#  SH: 0Dex: 17 ######.###.###.####>#### XL: 10 Next: 29% Place: Dungeon:8 ihJ...!...@R............))) Noise: ---------  Time: 9863.0 (0.0) #...##.###.###.####.#)## i) +3 halberd (protect) # #. #.# #.# #.#.#  Throw: 8 boomerangs .. #.# #.# #.#.#  ### #.. ... #.#.#  ### ### #.#..  R   Testaih the ancestor #.###  o   orc priest (asleep, ally target) #..  _An orc priest is nearby!Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club (asleep, ally target)ih `aGoodWitch the Nimbleih P#o ###Gnoll of Hepliaklqana *.....#. ..# ########Health: 66/66 ========================#. #.# #......#Magic: 18/21 ====================----#. #.# #.####.#AC: 9Str: 14Doom: 8%#. #.# #.# #.#EV: 14Int: 14ih #. #.# #.# #.#SH: 0Dex: 17######.###.###.####>#### XL: 10 Next: 29% Place: Dungeon:8...!...@R............))) Noise: ---------  Time: 9863.0 (0.0)#...##.###.###.####.#)## i) +3 halberd (protect)# #. #.# #.# #.#.# Throw: 8 boomerangs.. #.# #.# #.#.#### #.. ... #.#.#### ### #.#.. R   Testaih the ancestor#.### o   orc priest (asleep, ally tarihg get)#..Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club (asleep, ally target)  You lock target on the orc priest and prepare to deploy your bee.ihw 4==4.0 (1ih /Winding ih, ih lonfirm with . or Enter, or press ? or * to list all spells.  ih ?Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 club (asleep, ally target)  You lock target on the orc priest and prepare to deploy your bee. _(Press . to continue winding your bee.)ih?n--5. ihUSV _You continue winding your clockwork bee...ihihI oo   orc (distracted)You continue winding your clockwork bee...ihOk--6.. ih ihs _An orc comes into view. It is wielding a +0 dagger.ih,ihnih;.y@Rooy   clockwork bee (minion)ih(07ih iha _With a metallic buzz, your clockwork bee launches itself at the orc priest.ihViha5y.ihb.=8ihkiho4 _The orc barely misses Testaih.ihv ihx ih :y.ih T9=9ih ih < _The orc hits Testaih with a +0 dagger.ihvihy.(ally target)70ih?ihY| _The orc hits Testaih with a +0 dagger. Testaih closely misses the orc.ihihcihEu y.  The orc misses Testaih.ih&1ihih> _Testaih hits the orc but does no damage.ihN  Your clockwork bee stings the orc priest!ih" )### #..  The orc priest dies!ih(R=7302ih1ih{4R _The orc hits Testaih with a +0 dagger. Testaih hits the orc.ih ih= V  Your clockwork bee locks its sights upon the orc.ih V.yihT &3ih ih s _The orc barely misses Testaih. Testaih barely misses the orc.ihgT#) ### #. ..# # #. #.# #......# #y #.# #.####.# #. #.# #.# #.# #. #.# #.# #.# ######.###.###.####>#...!...R@o...........))))#...##.###.###.####.#)## #. #.# #.# #.#.# ..### ### ### #.#.. #.### #..ih#rihexihihVU20=4ih} ihK _You swap places. The orc hits you but does no damage.ih8kh  You slash the orc!  Your weapon exudes an aura of protection.ihvC)ih6|T16 5.2 (1.2ihihtG _You kill the orc!ihO#) ### #. ..# # #. #.# #......# #y #.# #.####.# #. #.# #.# #.# #. #.# #.# #.# ######.###.###.####>#...!...R.@.))))(#...##.###.###.####.#)## #. #.# #.# #.#.# .. #.#### #..### ### #.ihQ#.. .R-60ihWZ  Things that are here: _a +0 dagger; a +0 scale mail; an orc corpseih #) ### #. ..# # #. #.# #......# #y #.# #.####.#ih #. #.# #.# #.# #. #.# #.# #.# ######.###.###.####> ...!....@R.)))) #...##.###.###.####.#) # #. #.# #.# #.#.# .. #.# #.# #.#.# ### #.. ... #.#.# ### ### #.#..  #.###  #..ih 9 -7 _You swap places.ihC= #) ### #. ..# # #o #.# #......# #. #.# #.####.# #* #.# #.# #.# #. #.# #.# #.# ######.###.###.####> ...!...@.R.))) #...##.###.###.####.#) # #. #.# #.# #.#.# .. #.# #.# #.#.# ### #.. ... #.#.# ### ### #.#.. #.### o   ihc>orc wizard (distracted) #..*   dormant clockwork bee (minion)ihWQ , ally target)  An orc wizard comes into view. It is wielding a +0 dagger.ih|X:*ih<? *   dormant clockwork bee (minion)  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!ih ihhm{R)ihhK===8ih ih` _Deactivating autopickup; reactivate with Ctrl-A.ihL #)# ### #.. ..# ihz# #{# #.# #......# #.# #.# #.####.# #*# #.# #.# #.# #.# #.# #.# #.#.######.###R###.####>.!..@..).))#...##.###.###.####.#) #. #.# #.# #.# #.#.# ..# #.# #.# #.#.# #### #.. ... #.#.# ### ### #.#..ih #.###  #..ih.{.*   dormant clockwork bee (minion)ih/--9ihihih h  A puff of flame appears from out of thin air!ihG ih^ RR   Testaih the ancestor*   dormant clockwork bee (minion)ih _1==--80ih ih1 [ _The puff of flame hits your dormant clockwork bee but does no damage.ih6)?# )# ### . ..# #######.....{##ih8* #.# #.# #.# #.# .######@###R###.####>###....!.....)...........))##...##.###.###.####.#)#.. ##.. ..# #.# #.##. #### #.. ...# *   dormant clockwork bee (minion).### ### #.#..####..ih:ihhD<.RihQER   Testaih the ancestor*   dormant clockwork bee (minion)ihF&1ihSihW} _Something hits your dormant clockwork bee but does no damage.ihAW#?# )# ### . ..# #######.....{##* #@# #.# #.# #.# .######.###.###.####>###....!.....R...........))##...##.###.###.####.#) #.. ##.. ..# #.# #.#*   dormant clockwork bee (minion)#. #### #.. ...#ih.### ### #.#..###ih]ih.=2ihnihj _Something hits your dormant clockwork bee.ih  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ihҨ ih RR   Testaih the ancestor*   dormant clockwork bee (minion)ihW &3ih ih } _Something hits your dormant clockwork bee but does no damage.ihGihlIihBQih2T  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ih Jihdž  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ih ihЁ ih ih  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ih4ihihih#Wih:Yih_oih..R.==-4ihih( _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee.ih [  You hit something.  Your weapon exudes an aura of protection.4-16 =5.5 (1.3 _Something hits you.ihih-6.7 (1.2ihih z _You miss something. Something hits you but does no damage.ihw  You barely miss something. Your bite misses something.7.9ih, _Something hits you but does no damage. x2ih<  You puncture something!ih $Reactivating autopickup.5-=9.2 (1.3ihih~6 _You feel a bit more experienced.ih kF#?# )# ### . ..# #######.....## #.# #.# #.# #.# ######R###.###.####>###....!.....R...........))##...##.###.###.####.#) #.. #. ..# #.# #.##. #### #.. ...#.### ### #.#..ih+mihv<R.ihx6--900ihihk  You now have 498 gold pieces (gained 19).  Things that are here:ih|F--1.2 (2ihih[ _a +0 dagger; a +0 robe; an orc corpseih/J c#?# )##### . ..# #######....##) ih7K l#R# #.# #.# #.# ######.###.###.####>###....!.....R...........))##...##.###.###.####.#) #.. #. ..# #.# #.##. #### #.. ...#ih-L ihT <R.ih9V l6= 9 2.2 (1ihL\ ih@^ ih #?# )##### ....# #######.....##R #.# #.# #.# #.#######.###.###.####>###....!.....R...........))##...##.###.###.####.#) #.. #. ..# #.# #.#ih ih IR)ih &3ih ih ih݅#?# ih)##### ....# #######.###.# #.....R##) #.# #.# #.# #.#######.###.###.####>###....!.....R...........))##...##.###.###.####.#) #.. #ihih<R.ih[&4ihDihKihV#?# ##### .....# #######R###.# #......##) ihW#.# #.# #.# #.# ######.###.###.####>###....!.....R...........))##...##.###.###.####.#)ihcbR.5ihhihWm  Things that are here: _a +0 club; an orc corpseih q## )##### R....# ########.....ih ##) #.# #.# #.# #.#######.###.###.####>###....!.....R...........))ihbihF<R.ihI=6 _ihih8(ih)+7.2 (2ih)0ih3: _i - 2 scrolls of identify (gained 1)ih ###R####.....# ###########.# #...... ####) ..######.###.###.####>###...!.....R...........))##...##.###.###.####.#)#ih8.2 (1 _You swap places.  Things that are here: _a +0 club; an orc corpseih"###R)#####....# ########ih{###.# #...... #.# #.####) ..######.###.###.####>###...!.....R...........))##...##.###.###.####.#)# #.. #.# #.# #.# #.#.ih\ihKP.Rih-9 _ih4ih8ih.###.R#####.....# ###########.# #...... #.# #.####) ..######.###.###.####>###...!.....R...........))##...##.###.###.####.#)# #.. #.# #.# #.# #.#.#.. .ihih+L)Rih-(900ih@3ih6ih֕###.)#####R....# ########.###.# #...... ####) ..######.###.###.####>###...!.....R...........))##...##.###.###.####.#)# #.. #.# #.# #.# #.#.#.. . #### #.. ...ih1ihŸP.Rih&1ihihҮih###.)#####.....# ########R###.# #.......# #### .ihD6.######.###.###.####>###...!.....R...........))##...##.###.###.####.#)# #.. #.# #.# #.# #.#.#.. . #### #.. .... ### ###.ihih:.Rih<2ihq$ih+  Things that are here: _a +0 dagger; a +0 robe; an orc corpseihbi###.)#####ih.....# ###########.# #......R# ####) .######.###.###.####>###...!.....R...........))##...##.###.###.####.#)# #.. #.# #.# #.# #.#.#.. . #### #.. .... ### ###. #.###ihihזP.Rih-3 _ihihvih+###.)#####.....# ###########.# #...... ####R ..######@###.###.####>###....!.....)...........))##...##.###.###.####.#)# #.. #.# #.# #.# #.#.#.. .ihe ?#. #### #.. .... ### ###. #.###.ih!ih@.L)Rih/&4ih)<ih=ih+.)#####.....# ###########.# #...... ####)ihԲ R.######.###.###.####>###....!..@..)...........))##...##.###.###.####.#)# #.. #.# #.# #.# #.#.#.. .#. #### #.. .... ### ###. #.###. ihdih6P.Rih &5ih@ih6ih@G)#####.....# ###########.# #...... ####) ..######R###.###.####>###...!.....)...........))##...##@###.###.####.#)# #.. #.# #.# #.# #.#.#.. . #### #.. .... ### ###. #.###. ih2LihqVP.RihW&6ih_ih0aih .....# ###########.# #......ihk 8 ####) ..######.###.###.####>###....!..R..)...........))##...##.###.###.####.#)# #.. #@# #.# #.# #.#.#......#.####### #.. .... ### ###. #.###. ih ihz v.R7ihI ih,)##### ....# ########.....##) #.# #.# #.# #.# .######.###.###.####>###....!.....)...........))##...##@###.###.####.#) #.. #Rih-~#.......# #.# #.##.####### #.. ...#.### ### #.#..####..ih6<8ih;ih>& _You swap places.ih.# )##### ....# #######ih#.....##) #.# #.# #.# #.# ######.###.###.####>###....!..@..)...........))##...##.###.###.####.#) #.. #R......# #.# #.##.####### #.. ...#.### ### #.#..####..ih@ih<R.ih&9ihihX ih #.# #)##### #.....# # #.###.# #......# #.# #.# #.####.# #)# #.# #.# #.#ihW% #.# #.# #.# #.#.######.###.###.####>?....!.@...).#...##R###.###.####.#) #.. #.# #.# #.# #.#. #.......# #.# #.# #.#. #.####### #.. ... #.#.?. ### ### #.#. #.  #..ih:∆ihw'10ihihihCt & #.# #)##### #.....# # #.###.# #......# #.# #.# #.####.# #)# #.# #.# #.# #.# #.# #.# #.#.######.###.###.####>.?....!@....).ihu Z#...##R###.###.####.# #... #.# #.# #.# #.# #.......# #.# #.# #.# #.####### #.. ... #.# ?.. ### ### #.##.# #..) #..ihw ih :R.ih &1ihT ihp ih  #.# #)##### #.....# ih  #.###.# #...... #.# #.# #.####. #)# #.# #.# #.. #.# #.# #.# #..######.###.###.####>.?....@.R...)#...##.###.###.####. #...##.# #.# #.# #. #.......# #.# #.# #. #.####### #.. ... #. ?.. ### ### #. #.# #. .) #ih ihi2R.ih&2ih6"ih,ih-+3.2 (2ih<6ih8[ _q - a murky sapphire potioniht #.# #)##### #.....#  #.###.# # #.# #.# #.####. #)# #.# #.# #ih'v.. #.# #.# #.# #.######.###.###.####.?...@.R....).#####...##.###.###.#### #...##.# #.# #.# # #.......# #.# #.# # #.####### #.. ... # ?.. ### ### # #.## # .) #ih0xih2R.ih+4.2 (1ihihm  #.# #)##### #.....#  #.###.# #### #.# #.# #.... #)# #.# #.# .. #.# #.# #.# ihpo o.######.###.###..?..@.R.....).#####...##.###.###. #...##.# #.# #.#  #.......# #.# #.# #.####### #.. ... ?.. ### ###  #.## .)ihnp ihz 2R.ih | &5ih ih ih  #.# #)##### #.....#  #.###.# ##### #.# #.# #.... #)# #.# #.#.. #.# #.# #.#>......######.###.###..?.@.R......).#####...##.###.###. #...##.# #.# #.# #.......# #.# #.# #.####### #.. ... ?.. ### ### #.##  .)ihp ih 2R.ih &6ihc ih ; _Found a stone staircase leading down.ih%L C #.# #)##### #.....#  #.###.# ### #.# #.# #.#.# #)# #.# #.##ihM .# #.# #.# #.##>......######.###.###..?@.R.).#####...##.###.###.. #...##.# #.# #.# #.......# #.# #.# #.####### #.. ... ?.. ### ###  #.##  .)ihO ihX 2R.ihX &7ih ` iha ih  #.# #)##### #.....#  #.###.# #ihU " # #.# #.# #. #.# #)# #.# #. #.# #.# #.# #.#>......######.###.###.#......@.R.)#....#####...##.###.###.#.. #...##.# #.# #.# #.......# #.# #. #.####### #..  ?.. ###  #.##  .)ih ih 2R.ih &8ih 9.2 (2 _t - 4 scrolls of teleportation (gained 1)ihK ^ #.# #)##### #.....#  #.###.# # # #.# #.# # #.# #)# #.# # #.# #.# #.# # ##>......######.###.### #.R.) #....#####...##.###.### #... #...##.# #.# # ##. #.# #.# ## #.# #..  ?.. ###  #.##  .)ihN ihJY ^R.20.2 (1ih ihh ihgK _You swap places.ihlBihsihtihrwihyihDzih{ih}ih*ihfihihdihih~ihihaih܍ihݏihih.ihihҖihaihEihih.ihVihihBihiheihih!ihihWih8ihײihih#.......# #)# #.# #.#.......# #.# #.# #.##>......######.###.###.#.................).....#....#####...##.###.###.#... ##...##.# #.# #.ih! ##. #.......# #.# #.# ###.####### #.. .. #@R.# ### ## #.###  ..)# ..##..... ###..  . ∆ ihj031.2 (11.0)ih<,2.2 (12ihwihV` _e - a scroll labelled BUP YGHAPAih͙ihihihih-.##>#####.###.##..ihq.........)....#####...##.###.### ##...##.# #.# #. #...... # ###.####### #.. . #.R.# ### ##### #......)# #....##..#... ###.#.. ..ih#. .. ∆# o.. F   bullfrog (asleep)F.ooo 2 orcs (asleep)ih,0.0)ih[ih׷ihBtR. FFiho^., 1 ally target)ih$3.2 (1ihEihde _A bullfrog and 2 orcs come into view.ih  #.# #.#  ##>#### .......) ...# #... ##...##.# #.#  ##. #.......# #.#  # ###.# #..  #R..# ###  #@###  #......)# #....##.. #... ###. #.. ..  #. F. ∆  # o..  ..o ihՠ ?  #.# #.#  ##>#### .......) ...# #... ##...##.# #.#  ##. #.......# #.#  # ###.# #.. ih^ ~ #R..# ###  #@###  #......)# #....##.. #... ###. #.. .. #. F. ∆  # o..  ..o ih ih+ ih ih d _There are monsters nearby!ih"   #.# #.#  ##>#### .......) ...# #... ##...##.# #.#  ##. #.......# #.# ihi$  # ###.# #..  #R..# ###  #@###  #......)# #....##.. #... ###. #.. ..  #. F. ∆  # o..  ..o ih   #.# #.#  ##>#### .......) ...# #... ##...##.# #.#  ##. #.......# #.#  # ###.# #..  #R..# ###  #@###  #......)# #....##.. #... ###. #.. .. #. F. ∆  # o..  ..o ih& ih d _There are monsters nearby!ihp R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih  #.......# #.# #.# #. aGoodWitch the Nimble ##>......######.###.###. Gnoll of Hepliaklqana *..... #.................)..... Health: 66/66 ======================== #....#####...##.###.###. Magic: 18/21 ====================---- #... ##...##.# #.# #. AC: 9Str: 14Doom: 7% ##. #.......# #.# #. EV: 14Int: 14 # ###.####### #.. .. SH: 0Dex: 17 #R..# ### ## XL: 10 Next: 30% Place: Dungeon:8 #@###  Noise: ---------  Time: 9933.2 (0.0) #......)# i) +3 halberd (protect)ih L #....##.. Throw: 8 boomerangs #... ###. #.. ..  #. F. ∆  R   Testaih the ancestor # o..  F   bullfrog ..o  oo 2 orcs (asleep, 1 ally target) _There are monsters nearby!Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrogih4' #.......# #.# #.# #. aGoodWitch the Nimble ##>......######.###.###. Gnoll of Hepliaklqana *..... #.................)..... Health: 66/66 ======================== #....#####...##.###.###. Magic: 18/21 ====================---- ihn)#... ##...##.# #.# #. AC: 9Str: 14Doom: 7% ##. #.......# #.# #. EV: 14Int: 14 # ###.####### #.. .. SH: 0Dex: 17 #R..# ### ## XL: 10 Next: 30% Place: Dungeon:8 #@###  Noise: ---------  Time: 9933.2 (0.0) #......)# i) +3 halberd (protect) #....##.. Throw: 8 boomerangs #... ###. #.. ..  #. F. ∆  R   Testaih the ancestor # hY*V;10;1mo..  F   bullfrog ..o  oo 2 orcs (asleep, 1 ally target)Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog  You lock target on the bullfrog and prepare to deploy your bee.ih3  #.# #.#  ##> ) #...  #.#  ##. ihF5] #.#  #  #..  #R..# ###  #@###    #...  #.. .F #. .. ∆  # o..  ..o ih6c==4.2 (1Winding ihY?ihvBQonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  ih######.###.###.............).....#####...##.###.##... ##...####. #.......# #.# ## ###.####### #.. ..y.#### ## #R####......F##....##..#... ###.#..o. #... ∆#... y   clockwork bee (minion)...ihl  You swap places. The bullfrog barely misses Testaih.8ihQih ihK_Testaih barely misses the bullfrog.ih(#.# #)# #.# #.##.# #.# #.# #.#ihTV##>......######.###.###.##.........).#....#####...##.###.###.##... ##...##.# #.# #.###. #.......# #.# #.## ###.####### #.. .#y@.# ### ##R### #......F# #....##..#... ###.#.. o. #. .. ∆ # ... ih  You swap places. The bullfrog hits Testaih! Testaih barely misses the bullfrog.ih\9==9ihihk0 _The bullfrog hits Testaih!ihih2o o   orcy   clockwork bee (minion)ih.^3---40ih;ihO K _The bullfrog hits Testaih. Testaih hits the bullfrog!ih@: ihmH o. The bullfrog barely misses Testaih. Testaih hits the orc.ihJ @-1ihcP ihS = _The bullfrog completely misses Testaih.ih8o o o 2 orcsThe bullfrog hits Testaih. The orc closely misses Testaih.2 _Testaih hits the orc.ihw]ihg~  The bullfrog closely misses Testaih. The orc misses Testaih.  Testaih hits the orc.ihr ). y   clockwork bee (minion)  ihs-The orc dies!ihwB=3ih~ih9 _The bullfrog barely misses Testaih.ihj4=4ihfihJ _The bullfrog closely misses Testaih. Testaih closely misses the bullfrog.ihh ih X o o   orcy   clockwork bee (minion)The bullfrog hits Testaih. Testaih misses the bullfrog.20=5 _The bullfrog hits Testaih but does no damage.ihih F. F  distracted, ally target)#...  ...The bullfrog hits Testaih but does no damage.6ihih}0 _Testaih hits the bullfrog!ih|ihZ  The bullfrog hits Testaih! Testaih hits the bullfrog!ihn)o o   orc (ally target)ihF5==627ih8ihIH _The bullfrog dies!ih>  o.  Your clockwork bee locks its sights upon the orc.ih .-8ih.ihJ+ _Testaih hits the orc.ihl ihm ihu X.yRihv .=9ih P _The orc hits Testaih with a +0 club.ihz  Your clockwork bee stings the orc.  The orc barely misses your clockwork bee.ihU6=50ihΦihT _Testaih barely misses the orc.ihG  Your clockwork bee stings the orc!ihih   YY   yak (ally target)The orc dies!A yak comes into view.ih]1==-1ihiht+ _Testaih hits the yak!ih2m  Your clockwork bee locks its sights upon the yak.  Your clockwork bee stings the yak but does no damage.  The yak closely misses your clockwork bee.=2ih^{T _Testaih hits the yak but does no damage.ih * *   dormant clockwork bee (minion)Your clockwork bee stings the yak!  Your clockwork bee winds down and falls to the ground.  The yak gores your dormant clockwork bee but does no damage.3 _Testaih hits the yak.ihihN' Y Y 2 yaks (1 ally target)The yak gores your dormant clockwork bee.  A yak comes into view.ih B=4ihihn+ _Testaih hits the yak.ih׀  The yak gores your dormant clockwork bee but does no damage.iĥ C==5ihz ih B _The yak gores Testaih! Testaih hits the yak.ihT #.# #)# #.# #. #.# #.# #.# #. ##>......######.###.###. #.........) #....#####...##.###.###. #... ##...##.# #.# #. ##. #.......# #.# #. # ###.####### #..  #@..# ###  #*### #.....RY#ihWj #....##YY #... ###. #.. o. #. .. ∆Y 3 yaks (1 distracted, 1 ally target) # ...  ...ih `{  A yak comes into view.ihgc YYihhxThe yak gores your dormant clockwork bee but does no damage.6ih@pihPs> _Testaih hits the yak but does no damage.ih@yy   0--ih4IihK _You wind your clockwork bee back up and it locks its sights upon the yak!ih  Your clockwork bee barely misses the yak.Your clockwork bee stings the yak! The yak misses your clockwork bee.7ihkih^U _Testaih closely misses the yak.ih{  Your clockwork bee stings the yak! The yak misses your clockwork bee.Testaih closely misses the yak.  Your clockwork bee barely misses the yak.  The yak closely misses your clockwork bee.The yak gores Testaih.  Testaih hits the yak but does no damage.ih`| &8ih ih K _Your clockwork bee stings the yak but does no damage.ih    Your clockwork bee closely misses the yak.The yak gores your clockwork bee! The yak closely misses Testaih.ih.=9ihHih}+ _Testaih hits the yak.ihY   Your clockwork bee stings the yak. The yak gores your clockwork bee!  The yak closely misses Testaih. Testaih hits the yak!ihpr) 2ihO!R--5760ihO)ihF,C _The yak dies!ih0ih(  Your clockwork bee locks its sights upon the yak.  The yak gores your clockwork bee! x2ih .z .  Your clockwork bee is destroyed!ih0/&1ih8ih;T _Testaih barely misses the yak.ih  ih4BCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihZ ihu | #Y.  You shape a spike launcher from a nearby wall.19-2 _The yak gores Testaih. Testaih closely misses the yak.ih'  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih*9   blazeheart golem (minion)ih^  ihe R You bind the heart of a blast furnace in slag iron.ih ,ih 9YThe rocky spike skewers the yak but does no damage.ihD j5-----=3ih ihC T _Testaih barely misses the yak.ih3*ihE  The rocky spike skewers the yak.ihT@  The yak is lightly wounded.ih,^_.9Yih_/--4ihTfihik _The yak gores Testaih. Testaih barely misses the yak.ih; #.# #)# #.# #.##.# #.# #.# #.###>......######.###.###.##.........).#....#####...##.###.###.##... ##...##.# #.# #.###. #.......# #.# #.## ###.####### #.. .#9@.# ### #ih6 #.### #.....RY# #....##Y.#... ###.#.. o. #. .. ∆ # ... ih 3*ih V  You swap places. The rocky spike skewers the yak.ih ,ih60 ? YY. The yak is moderately wounded.Testaih hits the yak but does no damage.--5ih3 O _Your blazeheart golem punches the yak but does no damage.ih#.# #)# #.# #.# #.# #.# #.# #.# ##>......######.###.###.##.........).#....#####...##.###.###.##... ##...##.# #.# #.# ##. #.......# #.# #.# ihV# ###.####### #.. ... #9.@# ### ### #Y### #.....RY# #....##..#... ###.#.. o. #. .. ∆    yak# ... ih߭6*ih|EE  The rocky spike skewers the yak!ihihaih\YR)ih&6ihjih[ _The yak is heavily wounded.ih{ K   ih , paralysed)Your blazeheart golem's core grows cold and it stops moving.----=7ih ih _The yak closely misses you. Something gores Testaih. Testaih hits the yak!ihL  You barely miss the yak.The yak is severely wounded.The yak barely misses you. Something gores Testaih!ihA.Y   yak (ally target)9   blazeheart golem (minion, paralysed)ih c6=-8.4 (1.2ihUih1K _Testaih is destroyed!ih  You barely miss the yak.The yak is severely wounded.ih& Y)Y 2 yaks (1 ally target)ihm B-9.6ih$ ihB_The yak barely misses you.ihy f  You hit the yak.  Your weapon exudes an aura of protection.ih ih Y#.  The yak is severely wounded.ih8 59---16 70.9 (1.3ih r _The yak gores you! The yak misses you.ihJ ihxL -2.1 (1.2ihR ihU _You hit the yak but do no damage. The yak closely misses you. x2ih  You hit the yak. You bite the yak.  The yak is lightly wounded.---7==3.3ihih d _The yak gores you. The yak closely misses you.ih0  You barely miss the yak. Your bite misses the yak.The yak is lightly wounded.ih/2(4.5ih;:ih= _The yak closely misses you. The yak misses you.ih "  You slash the yak!  The yak is heavily wounded.The yak gores you but does no damage. The yak gores you!ih# _3--=5.7ih+ ih'. Q _The yak closely misses you.ihZg  You hit the yak.  The yak is heavily wounded.ihj n43------6.9ih@p ihr a _The yak gores you but does no damage. The yak gores you. The yak gores you!ihs-  You hit the yak.  The yak is severely wounded.=-8.1ih3ihz7 _The yak barely misses you. The yak closely misses you.ihBU  Casting: Forge Blazeheart Golem (dangerous; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihW8*ih;{  You shape a spike launcher from a nearby wall.  The rocky spike skewers the yak!ih #YThe yak is almost dead.4=---6-=90 _The yak misses you. The yak closely misses you.ih q *You closely miss the yak.ihL  The yak is almost dead.The rocky spike skewers the yak.ihx! iha  The yak is heavily wounded.The rocky spike skewers the yak.ihB } YThe yak is heavily wounded.ihx g37---80.3 (1.2ih ihB c _The yak barely misses you. The yak gores you!ihȯ:  You puncture the yak!ih†*   yakihO_ `  You kill the yak!ihD+aY(ally target)ih-Z----4411.5ih6ihoY _The rocky spike misses the yak. The yak barely misses you.ih+ *You closely miss the yak. Your bite misses the yak.ih  The yak is heavily wounded.The rocky spike skewers the yak.ihӏ~ YThe yak is severely wounded.ihD82.7ihYihT _The yak completely misses you.ih^ *You hit the yak.ih^t `  The yak is severely wounded.ihfI YThe rocky spike misses the yak. The yak closely misses you.ihK(3.9ihSihV; _The yak gores you but does no damage.ihB * You puncture the yak! You bite the yak, but do no damage.ih  The yak is almost dead.The rocky spike skewers the yak.ihih~  The yak is almost dead.The rocky spike skewers the yak.ih_9   blazeheart golem (minion, paralysed)ihy:†ihMh7=365.2 (1.3ih"ih%G _You kill the yak!ihWM #.# #)# #.# #.# #.# #.# #.# #.# ##>......######.###.###. #.........) #....#####...##.###.###. #... ##...##.# #.# #.# ##. #.......# #.# #.#ih_ # ###†####### #.. ... #9@.# ### ### #.### #.....))# #....##.. #... ###. #.. o. #. .. ∆  # ...  ...ihB)ihKd9=--60ih}ih _Your blazeheart golem's core flares to life once more. _You see here a yak corpse.ih?  #.# #)# #.# #. #.# #.# #.# #. ##>......######.###.###. #.........) #....#####...##.###.###. #... ##...##.# #.# #. ##. #.......# #.# #. # ###†####### #..  #@9.# ###  #.### #.....))# #....##.. #... ###. #.. o. #. .. ∆  # ...  ...ih7B ihS W--7ihX ih\ & _You swap places.ih ih ihR ih} ih ih ih# ih# q40== 9 ihR ih, ih ihQ ih W _You start resting.ih ih!K8=ihihO1ihihihihrihA ih#,ih'ihc(o2==ih/BihK2ih7w9=ih#:ih ;K3=ihyU=ih#RR   Testaih the ancestor 10001.2 (14.0) _Your blazeheart golem fades away.4=2.2 (15ihcihƦ? _Testaih emerges from the mists of memory!ih.Iih7x20=ihM8ih@9ih:ih=a5=ih>ihPBihCihDihJe=ih&MihN96ihOih[_ _You start resting.ihjd18.2 (6.0)ihfZ1==9.2 (7ih9mihqo% _Magic restored.ih13ihih$ihBihN47=ihihBihihih:P==ihih ,ih{ihihW8=ihih!Bihihihihih%9ihih ,ih ihdBihqihgL50=ih.ih1ihih+ihih ihf"ih &ih%'U1=ihk(ih+,ih,ih0ih1ih2ih^7;2ih8ihiB,ihrDihGihwHihkIihOBihRih4SK3=ihTihhXih%Yih~Zihi]ih^,ihbihcN4=ihdihg,ihYjih9n,ihoihOsa5=ihVtihwihYxih7yih|,ih~ih؂ihU6=ihihih( oo   orc (wandering) _You start resting.ihҕ040.2 (31.0)ih(oR†oally target)ih,1.2 (32ihCihCs _An orc comes into view. It is wielding a +0 dagger.ih   #)# #.#   #.# #.#  ##># .o...) .# #... ##...##.# #.#  ##. #.......# #.#  # ###R# #..  #@†.# ###  #.###  ))# #....##.. #... ###. #.. o.  #. .. ∆ ihOT # ...  ... ih6  #)# #.#   #.# #.#  ##># .o...) .# #... ##...##.# #.#  ##. #.......# #.#  ihO# ###R# #..  #@†.# ###  #.###  ))# #....##.. #... ### #.. o.  #. .. ∆  #  ...ihih4ihih/[ _An orc is nearby!ih%x  #)# #.#   #.# #.#  ##># ih).o...) .# #... ##...##.# #.#  ##. #.......# #.#  # ###R# #..  #@†.# ###  #.###  ))# #....##.. #... ###. #.. o.  #. .. ∆  # ...  ... ih   #)# #.#   #.# #.#  ##># .o...) .# #... ##...##.# #.#  ih 9##. #.......# #.#  # ###R# #..  #@†.# ###  #.###  ih 6))# #....##.. #... ### #.. o.  #. .. ∆  #  ...ih5 ih" ih\ iha [ _An orc is nearby!ih!   #)# #.#   #.# #.#  ##># .o...) .# #... ##...##.# #.#  ##. #.......# #.#  # ###R# #..  #@†.# ###  #.###  ))# #....##.. ih #... ###. #.. o.  #. .. ∆  # ...  ... ihƏ   #)# #.#   #.# #.#  ##># .o...) .# #... ##...##.# #.#  ##. #.......# #.#  # ###R# #..  #@†.# ###  #.### ih ; ))# #....##.. #... ### #.. o.  #. .. ∆  #  ...ih ih ih ih2 [ _An orc is nearby!ihH4t#.# #)# #.# #.##.# #.# #.# #.###>......######.###.###.##.....o...).#....#####...##.###.###.##... ##...##.# #.# #.###. #.......# #.# #.## ###R####### #.. .#.@.# ### ##.### #.....))# #....##..#... ###.#.. o. #. .. ∆ ih97o.R†2.2 (1.0) _ih?ihCp _You see here a yak corpse.ihBS #.# #)# #.# #.# #.# #.# #.# #.# ##>......######.###.###.##....o....).#....#####...##.###.###.##... ##...##.# #.# #.# ##. #.R.....# #.# #.# # ###†####### #.. ... #.†@# ### ### #.### #.....))# #....##..#... ###.#.. o. #. .. ∆ ih Y ,ihT` m.oR.iha -3 _ihj ihl ih$5#######.#ih%) #. #.# #.# #.# #>######.###.###.##.............)........#####..o##.###.###.##... ##.R.##.###. #.......# #.# #.## ###@####### #.. ...†.### ### #.###...))#...##... ###. .o. . ∆#ih0a  The orc hits Testaih with a +0 dagger. Testaih hits the orc!ih<C$ih@.74ihHihM ihM_The orc dies! _You see here a yak corpse.ih١ #.##..#######.#)# #. #.# #.# #.# #>######.###.###.##ih k.............)........#####..$##.###.###.##... ##.R.####. #@......# #.# #.## ###†####### #.. ...#.†.### ### #.###..))#...##.. .. ###..o.. ∆ih^ihtQ.Rih-5 _ih ihihoO#.###.# #.# #.# #.# #.##.# #)# #.# #.# #.# #.# #.# #.# ##>......######.###.###.##..........).#....#####..$##.###.###.##... ##...##.# #.# #.# ##. #R@.....# #.# #.# ih=Q# ###†# #.. ... #.†.# ### ### #.####.....))##....##.. #... iha[ih4]&6ihaeihg& _You swap places.ih q#.###.# #.######### #.# #.# #.##.......# #)# #.# #.# ##.......# #.# #.# #.# #ihP ##>......######.###.###.##..........).#....#####..$##.###.###.##... ##...##.# #.# #.# ###. #R.@....# #.# #.# ## ###†# #.. ... ##.†.# ### ### ##.### ##.....))# ##....##.. #... ih ihm D.Rih T8=7ih! ihK ih^ ....# ###### #.##....#######.##.....) #.......# #.# #.# #.# #>......######.###.###.####.............)..........#####..$##.###.###.###... ##.@.##.###. #.R.....# #.# #.## ###†####### #.. ...#.†.### ### #.###..))##.##... ###..o.ih` ihib &8ihj ihm ih)##### ....# ###### #.##....#######.##..ih)# #.......# #.# #.# #.# #>......######.###.###.####..............)..........#####.@$##.###.###.###... ##...##.###. #.R.....# #.# #.## ###†####### #.. ...#.†.### ### #.###..))##.##... ###.ihihw<R.ih&9ihihih[#)##### #.....# ##.###.# #.######### #.# #.# #.####.#.......# #)# #.# #.# #.#.......# #.# #.# #.# #.ih##>......######.###.###.####>#.).#....#####..@##.###.###.####.#... ##.R.##.# #.# #.# #.##. #.......# #.# #.# #.# ###†####### #.. ... #.#.†.# ### ### #.#.### #.#.....))# #. ih\ih_9=50ih6ih ih ih0You now have 546 gold pieces (gained 48).ih"$1.2 (2ihih ih!_You see here a +0 dagger.ih.# )##### ....# ####### #.##....#######.##...)# #.......# #.# #.# #.# #.#>######.###.###.####>.......@.....)..........#####..)##.###.###.###... ##.R.####. #.......# #.# #.## ###†####### #.. ...#.†.### ### #.###.))##..##..ih<R.ih+2.2 (1ihkih˶ih)  #.# #)##### #.....#  #.###.# # # #.# #.# #.#### #.......# #)# #.# #.# #ih'  #.......# #.# #.# #.# # ##>......######.###.###.#### #.) #....#####..R##.###.###.#### #... ##...##.# #.# #.# # ##. #.......# #.# #.# # # ###†####### #.. ... # #.†.# ### ### # #.### # #.....))# #  #....##..ihq ih /603ih" ih ih) #.# #)##### #.....#  #.###.# # ######### #.# #.# #.ih+> #.......# #)# #.# #.#  #.......# #.# #.# #.#  ##>......######.###.###. #.) #....#####..R##.###.###. #... ##...##.# #.# #.#  ##. #.......# #.# #.# # ###†####### #.. ... #.†.# ### ###  #.### #.....))#  #....##..ih-ihN8LR)ihN9&4ihBihEih^ #.# #)##### #.....#  #.###.# # ######### #.# #.# #. #.......# #)# #.# #.# #.......# #.# #.# #.# ##>......######.###.###. #.R......) #....#####..)##.###.###. #... ##...##.# #.# #.# ##. #.......# #.# #.#  # ###†####### #.. ... #.†.# ### ###hV9m #.###  #.....))#  #....##..R.5iho #.# #)##### #.....#  #.###.# # ## #.# #.# #. #.# #)# #.# #.# #.# #.# #.# #.# ##>......######.###.###. #.R.) #....#####..)##.###.###. #... ##...##.# #.# #.# ##. #.......# #.# #.# # ###†####### #.. ... #.†.# ### ### ihr #.###  #.....))#  #....##..R.ihlihA6ih2ih<ihn #.# #)##### #.....#  #.###.# #ih; # #.# #.# #. #.# #)# #.# #. #.# #.# #.# #. ##>......######.###.###. #.R.) #....#####..)##.###.###. #... ##...##.# #.# #. ##. #.......# #.# #. # ###†####### #..  #.†.# ###  #.###  #.....))#  #....##..ihih2R.ihT1=7ih ihaa #.# #)##### #.....#  #.###.# # # #.# #.# # #.# #)# #.# # #.# #.# #.# # ##>......######.###.### #.R.) #....#####..)##.###.### #... ##...##.# #.# # ##. #.# #.# # # ###†# #..  #.†.# ###  #.###  #.....))#  #....##..hg7mihmXR.8ihtihuih #.# #)##### #.....#  #.###.#  # #.# #.#  #.# #)# #.# ihQ #.# #.# #.#  ##>......######.###. #....@.R.) #....#####..)##.###. #.... ##...##.# #.#  ##... #.# #.# #.#. ###†# #..#+#. #.†.# ### .. #.### #.....))#  #....##..ihNih2R.ih&9ihihDih#3ih&ih-*ih02=ihk2iha6,ih7ih:ih;%3ih#=ih?ih@ihAihE,ihGihCJiha6=ih҆ih~1 _HP restored.ihØihihݜihbihihih ihihihihe=ihih ih,ihihihih3,ihihih'iheihSihqihmihih<ihihih =  You see here a +0 flail.ihihih _ihih_ihihih]ih ih+ih.ihE2ih43ih5ih9ihh=ih>ih/AihFihJihMihMihHPih#.#.# ## ###.. ... ∆ih>ihY^  Found a stone staircase leading down. The drude hits you.ih .R@5.5ihg1--10%=6ihihޮj _Your doom draws closer. The drude barely misses you.ih:  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih9 z 99   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron.2--17-----==7ihϸ iht z _The drude hits you but does no damage. The drude closely misses you.ihT .# #.#.# #.# #.### #.#.# #.. #...##### #.#.##.....# #.#.# #####.###.#.# #..##.#.# ##..#.#.#### ##.9### ###.#.##@R5# #.#[####......> #.#.# #######  #.#.#  #.... ###.. ... ∆ih_ iha /--8ihh ihk Z _You swap places. The drude hits Testaih. x2; Testaih hits the drude.ihid   The drude closely misses Testaih. The drude hits Testaih.  The drude hits Testaih! The drude closely misses Testaih.=-9ihkih6o- _Testaih hits the drude!ih;ih9=73-50ihlEihGt _The drude barely misses Testaih. x2; Testaih misses the drude.ih)  The drude hits Testaih. The drude completely misses Testaih.------1ihihiZ _Testaih completely misses the drude.ih s  The drude barely misses Testaih. The drude hits Testaih. Doom befalls Testaih.ih( .R(vitrified)8=ih) 2ih6/ ih2 P _The drude barely misses Testaih. The drude misses Testaih.ih ih N  Your blazeheart golem punches the drude!!ihR iha R..9   blazeheart golem (minion)4==7=3 _The drude dies!jhb--4jh. # #.#.# #.# .### #.#.# #.. ...##### #.#.# .....# #.#.#  #####.###.#.# #..##.#.# ##..#.#.#### ##.9### ###.#.##R@.# #.#[####......> #.#.# ####### ###.. ... ∆jh jh A--5jhښ jhߜ & _You swap places.jhB# #.#.# #.# ### #.#.# #.. ##### #.#.# .....# #.#.# #####.###.#.# #..##.#.# ##..#.#.#### ##.9### ###.#.##R.@# #.#[####......>y#.#.# ## ###.. ... y   hornet (asleep)∆ jh9   blazeheart golem (minion)jh jh["jhp+R..9, ally target)6jhk3jh5C _A hornet comes into view.jh6jhs##. ..##### #..... #####.## jhjc #..##.##..#.#.#### ##......R.### ###.#.##.9.#####.# #.#[####@.....>y.# ######### ...## . ∆jhjhjh_R...9jh?5=jhi7jhjh #.#.# #.. ##### #.#.# .....# #.#.# .###.#.# #..##.#.# ##..#.#.#### ##.....R..### ###.#.##..9#####.##.#[####.@....>y.#.#.# #jh#.#.# ... ∆ jh,jh_..9y   hornet (asleep, ally target)9   blazeheart golem (minion) jhT9=8jhjhjhz #.#.# #.. ##### #.#.# # #.#.# .###.#.# #..##.#.# ##..#.#.#### ##.### ###.#.##...#####.##.#[####9.@...>y.#.#.# #.#.#.# ... ∆ .99jhjhy..##.#.# #.##.#.# ... ∆ jh8.96=60jhjh1jh # #.#.# #..# #.#.#.# #.#.##.###.#.# #..##.#.# ##..#.#.#### ##.### ###.#.##...#####.#### #.#[####..@9..>y..# #.#.# #.# #.#.#  #....  ###.. ... ∆jh` >.9jh &1jh$ jh' & _You swap places.jhC, paralysed)jhB=2jhjhR _Your blazeheart golem's core grows cold and it stops moving.jhf<3jh$jh9&jh~ L #.#.# #..  #.#.# # #.#.# .###.#.#  #..##.#.#  ##..#.#.#### ##.### ###.#.##...#####.#### #.#[####...@9.>y..# #.#.# #.# #.#.# ... ∆ jh jhK X.9)jh q=20=4jhr jhd L _Your blazeheart golem's core flares to life once more.jhi, paralysed)5jhjh4R _Your blazeheart golem's core grows cold and it stops moving.jhb^#.#.# #.. jhd #.#.# # #.#.# .###.#.# #..##.#.# ##..#.#.####  ##..### ####.#.##...#####.#### #.#[####....@9>y..# #.#.# #.# #.#.# ... ∆ jhijh7mX.9)jhNn&6jhsjhIv jhv>_Your blazeheart golem's core flares to life once more.jh5#.#.# #..  #.#.# # #.#.# .###.#.# ..##.#.# ##..#.#.#### .# ##..### .#  ###.#.##...#####.#### #.#[####.....@9y..# #.#.# #.# #.#.# ... ∆ jhP  Your blazeheart golem punches the hornet!!!jh.9   blazeheart golem (minion)jhVm=8%53====jh7r blazeheart golem's core flares to life once more.   punches the hornet!!! _The hornet dies!  Your Dodging skill increases to level 9!  Your Stealth skill increases to level 7!  Your Invocations skill increases to level 6!jh=jh jhx`_Your Shapeshifting skill increases to level 5!jh  _1==jh J _Magic restored.jh jh8 jh jh j _You swap places.  There is a stone staircase leading down here.jh jh{  _jhm jh jh jh] jh ,jh% jh jh jhE :==jh jh jh jh ,jh^ jh jh ,jh jh jh jh? jh jhC jh jhU jh jh jh jh jh jhD jh jh jh jh} jhM jh jh4 jh jh{ jh jh jh jh~ jh ,jh9 jh jh[! jh" jh" jhn' jh) jh* jhN+ jh6. 5 _You swap places.jh0 jh1 jhb2 jhI3 jh;5 jhr6 jh8 jh8 jhv9 jh6: jh; jh> Bjh?? jhPJ jhK jhL ,jhN $ jh jh= jh! jhޝ jh~ jh ,jh jhy jh% jh[ jh jhު jh jhV jh jhr jh jh jhO jhD jh? jh· jhW jhE jhߺ jh jh jh| jh jh jh jho jh jh jhT jh jh jh jh- jh' jh jhz jh jh jhd jh jh jh jh jh jh5 jhE jh jh jh jh jh jhp jhx jh jh jhu jh jh2 jh jh jhX jh jh jh jhD jh jh jh& jhn jh jho jh7 N _You now have 561 gold pieces (gained 15).jh jh jh jh jh jhF jhq jh jh jh jh/ jh ,jh| jhk jh jh jhh jh6 jh jh jhD jh jh jh jh jh! jh" jhB# jh% jh& jh( jh( jhX) jh* jh+ jh, jhs- jh. jh/ jh; jh9= jhtA XjhF #..#   ##. ####.#### .jhG .R...>...# #########.#  #########.  ..R.......#  ###################  #...........R.@.#  ----232.2 (65.0) ###.######.#  jh'I j....# .#  ....# <#  ###.# .#  #.# .#   R   Testaih the ancestor (vitrified)#.# .#  #.#.#  #.# ∆ jhI jhO M.RjhO I----3.2 (66jh)T jh V ; _Found an escape hatch in the ceiling.jhjC jhE ,jh1G ,jhH jhfI jhM XjhN jhQ jhR jhS ,jh.T jh#U jh~V jhW jh|X jhX jhw[ R  There is an escape hatch in the ceiling here.jh] jhZ^ jh^  _jh_ jh0` jha jhb jh;c jhc jhd jhf jhhg jhh jhh jhpi jhj jhl ,jhl jhm jho jhp jhp jh jhG jh jh jhk jhʌ jh jh jh' jhȑ jhn jh( jhV jhE jhۛ Xjh jh jh jh, jh jh{ jhʦ jh jh jh jhθ F  You see here a +0 leather armour.jhٻ jh  _jh jhf ,jh ,jh jh jhD jh jh jh Bjh Bjh jh jh jh= jh jh jhi jh* jh jh jhh jhy jh jh' jha jhe jh jh jh jh# jh jh jh> jh jh jh jhn jh jhc jh jh jh! jh jhjhojh+,jhtjhjh? jh ,jh6jhjhjhjhejhjhjh######...#####################  ........# #...............#  ######..#####.#############.#  #........#.....# #.#  #........#.###.# #<#  ##.#####.#.# #.# #.#  ∆ ### #.#R# #.# #.#  #.#.# #.# #.#  ∆ #.#@# #.#######.# 64.2 (31 #.#.# #[........#  ∆....# #.#######.#  <#.# #.# #.#jht% ##### ### ### jh,R.Rjh.,5.2 (32jh4jh79 _Found a stone staircase leading up.jhjhz3jhjhjhjhjh{,jhljhjhjhjhqjhVjhBjhjhjhjhjhsjhjhjhjhjh@jh,jhjhN _You now have 574 gold pieces (gained 13).jh\jhJ3jhbjh/jhjhjh ,jh jh jhx ,jh+jhjhGnjhjh,jhkjh,jhjhz,jh3jh|jhjhjh,jh jh!jh"jh=#,jh#jh$jht%jh"&,jh(jh)jhE+Bjhv,jh0.jh0jh0jh{1jh3jh5jh5jh6jh68jh`:jh<jh<jho=jhH?  You see here a +0 trident.jhJjhPa _jhQjhRjhjSjhKTjhX,jhXjh9a _i - 3 scrolls of identify (gained 1)jhbjh?fjhpg,jhkhjhjjhmjhp,jhqjh$sjhtjhu,jh wjhxjhQzjh{jh|jhT}jh~jhjhjhHjhԉnjh jh ,jh,jhBjhٕjhjh8jh=,jhjhjhjh,jhԝjhjh&jh$jh,jh,jhȪjh|jh,jhjh3jh;jhjh<,jhjhjh|jhCjhjhjhzjh,jhjhjhjhSjh jhjhjh{BjhjhjhjhyBjhTjhwjhzjh=jhjhjhjh,jhjhjhijhzBjhjhjh,jhjh3,jhbjh7jh jhZ jh jh;jhjhjhjjh*jh(Xjh9 jh!jh9"jhd#jh0D  You see here a +0 plate armour.jh2jh3jh8a _jhT:jh/;jhh<jh=jh@jhbB,jhGCjhFjh*N##..##.#  ##.# #h# #.#  #.## #.# #.# jhT#..# #.#.# #.#### ##.### #.#.# #....# #...##### #.#.# ####.#  ###.....# #.#.# #.### #####.###.#.# #...##  #..# ###..## ##..#.#.#### ##..# ##....R...### ##.# ###.#.##...#####.########## #.#[####......>...##....# #.#.# ##########.##.##.# #.#.#############.# h   black bear (asleep) #.##.#jhFYE[m #.................# #.##.#####...##############319.2 (54jh^R., ally target)20.2 (55jhf`jhtb] _A black bear comes into view.jh_ #.#  ##.# #h# #.#  #.## #.# #.#  #..# #.#.#    #.#.#    #.#.#    #.#.# #.###  #.#   #@#   #R#### ##..#  ##........### ##.#  ###.#.##   #.#[#>...#  #....# #.#.#   #.##.# #.#.#  #.##.# #....  #.##.#####.jh#.#  ##.# #h# #.#  #.## #.# #.#  #..# #.#.#    #.#.#    #.#.#    #.#.# #.###  #.#   #@#   #R#### ##..#  ##........### ##.#  ###.#.##  #.#[#> #....# #.#.#   #.##.# #.#.#  #.##jhN.# #.... #.##.#####.jhH4jhQjha _A black bear is nearby!jh~#.#  ##.# #h# #.#  #.## #.# #.#  #..# #.#.#    #.#.#  jhP  #.#.#    #.#.# #.###  #.#   #@#   #R#### ##..#  ##........### ##.#  ###.#.##   #.#[#>...#  #....# #.#.#   #.##.# #.#.#  #.##.# #....  #.##.#####.jh@#.#  ##.# #h# #.#  #.## #.# #.# jh #..# #.#.#    #.#.#    #.#.#    #.#.# #.###  #.#   #@#   #R#### ##..#  ##........### ##.#  ###.#.##  #.#[#jh> #....# #.#.#   #.##.# #.#.#  #.##.# #.... #.##.#####.jh'4jh\)jh_.a _A black bear is nearby!jhj #.#  ##.# #h# #.#  #.## #.# #.#  #..# #.#.#    #.#.#    #.#.#    #.#.# #.###  #.#   #@#   #R#### ##..#  ##........### ##.#  ###.#.##   #.#[#>...#  #....# #.#.#   #.##.# #.#.#  #.##.# #....  #.##.#####.jh? U#.#  ##.# #h# #.#  #.## #.# #.#  #..# #.#.#    #.#.#    #.#.#    #.#.# #.###  #.#   #@#   jhY #R#### ##..#  ##........### ##.#  ###.#.##  #.#[#> #....# #.#.#   #.##.# #.#.#  #.##.# #.... #.##.#####.jh jh jh jhU a _A black bear is nearby!jhС...# ##..  ##.# h#  ..# #####.### ......########.# ###.....# ### jhϣ#####.#...## ..##.#.# ###..###..#.#R#### ##.##........### # ###.#.##...#####.######## #.#[####......>......# #.#.# .##.# #.#.#############.##.# #.................#jhӥjhF<R.jh81.2 (1.0) _jhjhjh" ### ...# ##..  ##.# h#jh$ R  ..# #####.### ......########.# ###.....# ### #####.###.#....## ..##.#R# ###..###..#.#.#### ##.##........### # ###.#.##...#####.######## #.#[####......>.... #.#############jhT& jh/ bR.2jh4 jh6  jh^|U  Casting: Forge Blazeheart Golem (dangerous; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. jhGtb99   blazeheart golem (minion)17-----===3 _You bind the heart of a blast furnace in slag iron. jh7?9.---4 jh(A jhr ## #.###.############ .### ...# ##..  ##.#  jh[h#  ..# .# #.#####.### #.#9# #......########.# ###.....# #.#.### #####.###.#R...## ..##.#.# ###..###..#.#.#### ##.##........### ##.#  ###.#.##...#####.######## #.#[####......>....  jh jh~ jh%p9.R. jh0B---5 jht jhZ  jh ....R......##..) ## ##.############ . jh### ...# ##..  ##.# h# #.# #.# ..# 9# #.#####.### ......##### #.#.# ####.# ###.....# #.#R### #####.#...##..##.#.# ###..###..#.#.#### ##.##........### ##.#  ###.#.##...#####.######## #.#[####......>.. jhq jh jh9 jh. jhR jh. jh jh)6 jhp jh jhߵ#####.#####.######.##.## # ....R......##..) ## ##.############ .### ...# ##..  ##.# h# #9# #.# ..# #####.### #.#.# #......##### #.#R# ####.# ###.....# ########.#...##..##.#.# ###..###..#.#.#### ##.##........### ##.#  ###.#.##...#####.### jh jhT  Your blazeheart golem punches the black bear!!! jhX†R.9   blazeheart golem (minion) jhk-----75====7 jhp jhbJ _The black bear dies! jh jhs8=----8 jho jhW .......#............ #####.#####.######.##.## # ....R......##..) ## ##.############ .### ...# ##..  ##.#  jhY @†#  ..# 9# #.#####.### #.#R# #......########.####.....# ########.#...## ..##.#.# ###..###..#.#.#### ##.##........### # jha  jhb C----9 jhZj  jhm & _You swap places. jh$ #############.#### .......#............ #####.#####.######.##.## # ....R......##..) ## ##.############ .### ...# ##..  ##.# # #.# #.# ..# 9# #.#####.### #.#R# #......########.####.....# ### #####.#...## ..##.#.# ###..###..#.#.#### ##. jh P9. jh, 30 _You see here a black bear corpse. jh~} #.# #############.#### .......#............ #####.#####.######.##.## # ....R......##..) ## ##.############ .### ...# ##.##.# †# #9# #.# ..# .# #.#####.### #.#R# #......########.# ###.....# ### #####.#...##..##.#.# ###..#9.R.1 _ jh!T #.# #############.#### .......#............ #####.#####.######.##.## # ....R......##..) ## ##.############ .### ...# ##..  ##.# 9# #.#..# R# #.#####.### ......########.# ###.....# ########.#...## jh@9 jhvm†R.= jhY2 jh; jh  jh+ #.# #############.#### .......#............ #####.#####.######.##.## # ....R......##..) ## ##.############ .### ...#. ##.9##.# †# #R#..# #####.### ......########.####.....# ###9.R.3 jh9b #.# #############.#### .......#............ #####.#####.######.##.## # ...........##..) ## ##.############ .### . ...#9 ##..  ##.# R#  ..# #####.### ......########.# jh,! jh" jh)9.R† jh?*T9=4 jht0 jhj2 jh֘# #.# #############.#### .......#............ #####.#####.######.##.## # ...........##..) ##  jh.###.############ .### 9 ...#. ##.R##.# †#  ..# #####.### ... jh jh jh r9.R. jh"&5 jh jh jh4 jh7 jh= jh> jh> jhN jh] jh jh8'  jh(  jhY.  jh)0  jhù g#.# #.#.##.##.# #.#.##.# #.# #.#.##.# #.# #.#.##.# #.# #.#.##.#  #.####.#.##.#  #.#.##.#  .#####.######.##.# #.##..). # #9###.# ### #.# #.# ## #R# #.#..# #.# #.# ##.# #†# #.#  #.## #.# #.#  #..# #.#.# R.6 jhE#.# #.#.##.##.# #.#.##.# #.# #.#.##.# #.# #.#.##.# #.# #.#.##.#  #.####.#.##.#  #......#.##.#  .#####.######.##.# jh##.##..). #9###.# #R# #.# ## #.# #.# ..# #.# #.#.# #†# #.# 9   blazeheart golem (minion) #.## #.# #.# #..# #.#.  jhb jhٜ^9.7 jh> jh jh)#.# #.#.##.#### #.# #.#.##.# #.# #.#.##.# #.# #.#.##.# #.# #.#.##.#  #.####.#.##.#  #............#.##.#  .#####.######.##.##.9.##..).#.###.# #R# #.# ## #.# #.## #.# #.# .# #†# #.# .## #.# #.# ..# #.#.# #.####  jh+.9=8jh@V:#.# #.#.##.#### #.# #.#.##.# #.# #.#.##.# #.# #.#.##.# #.# #.#.##.# jhW #######.####.#.##.#  #............#.##.#  .#####.######.##.##..9.##..).#.###.# #R# #.#  #.# #.# # #.# #.# # #†# #.# ## #.# #.## #.#.# #.#### jh*\jhva`.99jhvfjhchjh#.# #.#.##.#### ##.# #.#.##.# #jh2#.# #.#.##.# ##.# #.#.##.# ##.# #.#.##.# # #######.####.#.##.# # #............#.##.# # # .#####.######.##.##...9.##..).#.###.##R# #.#  #.# #.# #.# #.# #†# #.#  #.# #.# # #.#.# #.#### jhjhI:.9jhlV20=40jhgjhjh}Rx#.# #.#.##.#### #.#.# #.#.##.# #.#.# #.#.##.# #.#.# #.#.##.# #.#.# #.#.##.# #. # #######.####.#.##.# #. . #............#.##.# #. .#####.######.##.#.#....9.##..).#.###.###R# #.# #.# #.##.# #.##†# #.#  #.# #.# #.#.# #.#### jh8Y`.91jh^jh`jhs#.# #.#.##.#### #.##.# #.#.##.# #.##.# #.#.##.# #.##.# #.#.##.# #.##.# #.#.##.# #.# #######.####.#.##.# #.# #............#.##.# #.#.#####.######.##.#.##.....9.@....##..)......##.###.###R# #.# #†# #.# jhjhjhB:.9jhR&2jhjhjhSjh7U3jhJWjh[Bjh\9=jh]jh_,jh`jhbjh[cL1==jh,djh ijhtk,jhjljhn5 _You swap places.jh)yjhzjh~9 jhh`_Your blazeheart golem fades away.jh3jhɂjhAjh[P==jhjhjhQ,jh4jh8jhjh,jhXjh4jhU,jh_jh|jh,jhjhjhBjhGjhjh!,jhDjhBjh%jhjhz,jhjhRjh,,jhUjh,jhjhXjhjhjh,jhjh ,jhjh#jhjhjh~jh(jhjhq,jh`jhvjhdjh1jhDjhjhjhnjh9 !  You see here a +0 mace. _jhnjh jh4jhjhjhnjhjhjhjhjh),jhF jhy!jh#jh$,jh%jh(,jh)jh*jh,jhI-,jhJ.jhS0jh 1,jh3jh 6,jhi7jhH=Bjh>jh@$ jhA_You open the door.jhQCjhCjhDjhO@  There is an open door here.jhSjhT _jhVjhWjh[jh\jh]jhfjhBjjhkjhkjhmjhpjhqjhrjhsjhvjhLwjh=xjhyjhfBjh,jhjhN _You now have 586 gold pieces (gained 12).jh(M##.####.#)##############.#  #.# #.#.# #......# #.#  #.# #.#.# #......# #.#  ... #.#.###......#####.######  ### #.#...'......'..........# ......#####.####.#  .# #.# #.#  ########.# #.# #.#  jh##..@...# #.# #.#  ##.##### #.# #.#  #.#.# #.# #.#.# #.### #.#.# #.#..jh֚B #.#)# #.#.# Y   yak (asleep) #.#.# #.#.# #Y #.# #.#.#jh #.# #.#.#jh89.2 (47.0)90.2 (48 _A yak comes into view.jh)  #.# #.#.#  #.#  #.# #.#.#  #.#  ...   ### .'....  jh.#####.  #.. .# #.# #.#  ########.# #.# #.#  #..@...# #.# #.#  ##.##### #.# #.#  #. #.# #.#  #. #.#  #. #.#  #. #)#  #. #.#  #Y #.# ##.# jh!)  #.# #.#.#  #.#  #.# #.#.#  #.#  ...   ### .'....  .#####.  #.. .# #.# #.#  ########.# #.# #.#  #..@...# #.# #.#  ##.##### #.# #.#  #. #.# #.#  #. #.#  #. #.#  #. #)#  #. #.#  #Y #.# jh#L[22X#.# jh&jh7(jh1.jh/Z _A yak is nearby!jh,R)  #.# #.#.#  #.#  #.# #.#.#  #.#  ...   ### .'....  .#####.  #.. .# #.# #.#  ########.# #.# #.#  #..@...# #.# #.#  ##.##### #.# #.#  #. #.# #.#  #. #.#  #. #.#  #. #)#  #. #.#  #Y #.# ##.# jhO3)  #.# #.#.#  #.#  #.# #.#.#  #.#  ...   ### .'....  .#####.  #.. .# #.# #.#  ########.# #.# #.#  #..@...# #.# #.#  ##.##### #.# #.#  #. #.# #.#  #. #.#  #. #.#  #. #)#  #. #.#  #Y #.# jh=5[22X#.# jh:jhb=Z _A yak is nearby!jhT` R)  #.# #.#.#  #.#  #.# #.#.#  #.#  ...   ### .'....  .#####.  #.. .# #.# #.#  ########.# #.# #.#  #..@...# #.# #.#  ##.##### #.# #.#  #. #.# #.#  #. #.#  #. #.#  #. #)#  #. #.#  #Y #.# ##.# jh' )  #.# #.#.#  #.#  #.# #.#.#  #.#  ...   ### .'....  .#####.  #.. .# #.# #.#  ########.# #.# #.#  #..@...# #.# #.#  ##.##### #.# #.#  #. #.# #.#  jhq |#. #.#  #. #.#  #. #)#  #. #.#  #Y #.# #.# jhE jh jhU jhg Z _A yak is nearby!jh, ###  Your blazeheart core explodes!jh; jhȋ ○Y°=======20jh w _The fiery explosion engulfs the yak! The yak is engulfed in blazing flames.jh=U  Casting: Forge Blazeheart Golem (dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jhľL  You bind the heart of a blast furnace in slag iron.  The yak is engulfed in blazing flames.9○Y. 3 yaks9   blazeheart golem (minion)3-----29===----1jhY _The yak dies! jh °9Y(1 ally target).-------2 jh;` _Your blazeheart golem is engulfed in blazing flames. jhQ2 ., paralysed)Your blazeheart golem's core grows cold and it stops moving.  The yak gores your blazeheart golem but does no damage.---3 _Your blazeheart golem is engulfed in blazing flames. jh'  jh) Z4==---4 jh7/  jh)2 f _The yak completely misses your blazeheart golem.!jhYw. ...# #.#  ########R #......#.#### #.# #.). #9##Y .##.###. #...###############.### ............ ..##........... .##..###### #.#####.#####!jh?f # )Your blazeheart golem's core flares to life once more.!jhh0===5!jhm!jhGpb _The yak gores your blazeheart golem! Your blazeheart golem punches the yak!!!jhK4!jhw6/--6!jh,>!jh@: _The yak gores your blazeheart golem.!jh/?I  The yak gores your blazeheart golem.!jhAA--7!jhF!jh|Jf _Your blazeheart golem completely misses the yak.!jhjh 8 !jh ===8 _The yak gores your blazeheart golem!!jh   The yak gores your blazeheart golem but does no damage.  Your blazeheart golem punches the yak!! *† 2*  coreThe yak dies!!jhJ(; 8/68739 _Your blazeheart golem falls apart, revealing its core! _You feel the doom around you dissipate."jh{"jh8 #"jhO##  "jhgYour blazeheart core explodes!The fiery explosion engulfs you!!!"jh,"jh >@○Y.30--------------5========30"jh "jhaG_Ouch! That really hurt!"jhi g##########.####.. ........."jhl ;########R......##.##### #.) #☼ #○# ##Y# Y## ..###  #.# #...######## #.########.#### ............ ..##............"jhn ,"jhw W☼Y."jhx 1---------------------1"jh "jhz  "jh] ._The yak is engulfed in blazing flames.#jhRU  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#jh7   You bind the heart of a blast furnace in slag iron.9Y†(1 ally target)9   blazeheart golem (minion)1-----===----2#jhn U _The yak is engulfed in blazing flames. x2$jhA# ### #.#...''.........##########.####.. .........########R......##.##### .#.9) #Y# ##†# ## ..###  #.# #...######## #.########.####$jhQ\  You swap places. The yak is engulfed in blazing flames.$jhaR  The yak dies!$jhD†   yak ( $jhU-----8--3$jh$jh_c _The yak is engulfed in blazing flames. Your blazeheart golem punches the yak!$jhK  The yak is engulfed in blazing flames.$jh°9   blazeheart golem (minion)$jh[2=82---4$jh$jhC _The yak dies!%jh3.%jh @-5%jh%jh%jh2=6%jh h3=7%jh& %jh' &jh 3&jh\ &jh &jh X&jhO &jhc &jhu 4==&jh ,&jh &jh &jh c3=&jh ,&jh &jh &jh a5=&jh$ ,&jhP &jh &jh 9=&jhk &jh& O6&jh$ &jh &jh d4==&jh &jhu &jhG &jh &jh S7=&jh^ &jh &jh ,&jh, &jh :==&jh &jh: a8=&jh &jh RR   Testaih the ancestor9   blazeheart golem (minion)&jh j 536.0) _You start resting.&jh! \5=4.2 (17&jh' &jh) ? _Testaih emerges from the mists of memory!&jh &jh 3&jh{ &jh &jh7 n&jh" &jh$ O9&jh}& &jh' O=&jh/ B&jh9 W _You start resting.&jh< 40=6=&jh0> &jhx@ &jhA ,&jhmC &jhkD ,&jhF &jhH a1=&jhyJ O=&jhHK &jh?M &jhN ,&jhP &jhVQ t27=&jhPS &jhT ,&jhU &jhV ,&jhX &jhY i3=&jh&[ &jh[ 9=&jh\ &jhP^ &jh;_ K8=&jh_ &jha &jha ,&jhc &jh{e K4=&jhZf &jhg &jhh ,&jhm &jho O=&jhup &jhxq O5&jh t &jht Z9=&jhw ,&jhx &jhy &jhz S6=&jh{ &jh} &jh~ ,&jh" &jh 9=&jhւ &jh &jh1 a7=&jh &jh b20=&jh ,&jh &jh &jh ,&jh &jh O8&jh% &jhL O=&jh &jhz &jhC &jh 49=.R. _Your blazeheart golem fades away.&jh -88.2 (34&jh+ [1==9.2 (35&jh &jh % _Magic restored.&jhn3&jha&jhB&jh#B&jh%&jhd&n50=&jh(&jhg):==&jh+*&jhB+&jh|,,&jh-&jh.K1=&jh{/&jhG2B&jh3,&jh3&jh5&jh6k2=&jh8&jhT9,&jh;,&jh<&jhy>,&jhj?&jh@&jh}A;3'jhI'jh),'jhB'jh94'jh>='jh ,'jh 'jh 'jh ,'jhk5='jh'jh,'jh'jh"B'jh0&;6'jh?,'jhB'jh~Z'jhh7='jh k'jhrn'jht'jh'zk8='jh'jh,'jhq'jh\'jhu,'jh7;9'jh%'jh'jh'jh 'jh,'jhÛ'jh;'jh1L60='jh'jhG'jh'jhȢ'jhݣ'jhϤ'jhe'jh'jhJU1='jh'jh'jh,'jh<,'jh'jh'jhW'jh'jh'jh;2'jh'jh^'jh+'jh*'jh'jh'jhQ'jhRK3='jh'jh'jh'jhD'jh'jh,'jh'jhU4='jhF'jh},'jhA'jh'jh-5'jhu6=7= _You start resting.'jh549.2 (608=50.2 (61'jhL8 _HP restored.'jh5*3'jh,'jh.'jhY4n'jh5,'jh6'jh89='jh9,'jhp<,'jh='jh>,'jh?'jh\A'jhaB,'jhD,'jhNE'jhzG,'jhH'jh'J'jhL,'jhM'jhN,'jh-P'jh Q'jhQ'jhS'jhT,'jhU'jhV,'jh\'jh^,'jh`'jh&a'jha'jhb'jh%d'jhe,'jh|f'jh7g'jhh'jhi'jhi'jhlk'jhl,'jhMm'jhn'jho,'jh6q'jhr,'jh9t'jh"u,'jhv'jhSw'jhx'jhoy'jh{,'jh|,'jhq}'jh~'jha'jh'jhс,'jh݂'jh,'jh'jh6'jh,'jh,'jh'jh'jhX,'jhݏ'jh'jhj'jhX'jh,'jhW,'jh"'jh'jh9,'jhě'jh,'jhg,'jh'jh'jhע'jhϣ'jh,'jhU'jh,'jh'jh'jh,'jh'jh`,'jh֯'jh,'jh'jh,'jh,'jhs'jhI'jh~,'jhO'jh),'jh3'jh,'jh'jhs'jh&'jh'jh`'jh'jh'jh,'jh''jh,'jh,'jh'jh'jh~,'jh 'jh,'jhB'jh,'jh'jh,'jh'jh'jh'jh,'jh'jhF'jh','jh:,'jhh'jh'jh'jh'jhHB'jh,'jh'jh\,'jhO'jh 'jh,'jh,'jh'jh'jh,'jh,'jh'jhO,'jh'jh'jh,'jh&,'jh,'jh'jh'jhn'jh>,'jhG 'jh 'jh ,'jh,'jh'jh,'jh'jhdB'jhB'jh'jhV,'jhB'jhx,'jhf'jh ,'jh "'jh#'jh %,'jh<&'jh','jhB),'jhQ*'jh,'jhx-,'jhO/'jh0,'jh1'jh2,'jh@4,'jhI5'jh6'jh7,'jh8'jh9,'jhi;'jh^<,'jh='jh>,'jhH@'jhdA,'jhB'jhqC,'jh)N 649.2 (99÷÷ _You start waiting.'jh"P/50.2 (100.0)'jhAV'jh4X# _Done waiting.(jh(jh(jhX(jh,(jh(jh(jhc(jhf(jh(jh(jh) (jh ,(jh  (jhV n(jh (jh| (jh ,(jh7 (jh$ (jhh (jh?( (jh* B(jhh. (jh2 X(jh#< (jh> (jh@ (jhIA (jhl (jhbq n(jhs ,(jhu (jhw (jh} (jhN B(jh B(jh ,(jhÅ (jh 4(jhϕ B(jhx (jh (jh ,(jh (jhk ,(jh ,(jh (jh (jh ,(jhӵ (jhԶ ,(jh< (jh5 ,(jh (jh ,(jh (jh ,(jh5 ,(jh (jh ,(jh (jh (jh ,(jh ,(jh (jh (jh ,(jh? ,(jhO B(jh" ,(jhC (jh (jh B(jh` (jh (jh (jh B(jh@ ,(jh) (jh (jh B(jh (jhD& (jh' ,(jhF- X(jhq. ,(jhV/ (jh0 (jhf1 (jhV2 (jh3 (jh3 (jh4 (jh5 (jh6 ,(jh}8 (jhX9 ,(jh; ,(jh< (jh> (jh> ,(jh4A ,(jhB (jhC ,(jhE (jhF ,(jhG (jhH (jhJ ,(jhL ,(jhM (jhN (jhO (jh_  749.2 (99.0) _You start waiting.(jhc /50.2 (100.0)(jh2h (jhj # _Done waiting.(jh (jh B(jh6 (jhV ,(jhJ (jh (jh B(jh ,(jh (jh ,(jh (jh ,(jh (jh ,(jh (jh ,(jh (jhV ,(jhA (jh ,(jhp (jh% ,(jht (jh` (jh ,(jh (jhI ,(jh (jh (jh (jh ,(jh (jh [(jh m(jh B(jhߢ n(jh= (jhI (jh' (jh (jhè ,(jh (jh (jhv ,(jh (jh (jh (jh (jhh (jh" (jh ,(jh (jh< (jh? ,(jh˷ (jh (jhC (jhw ,(jh5 (jh (jh ,(jh (jhڿ (jh (jhP ,(jhX (jhu B(jh# ,(jhX (jhA ,(jh (jhb (jh@ (jh (jh (jh0 ,(jh (jh ,(jh (jhX ,(jh (jh ,(jh ,(jh (jh B(jh ,(jh (jh (jh ,(jh (jh2 ,(jh (jht (jh+ (jhB (jh' (jh\ (jhd ,(jhY (jh6 849.2 (99.0) _You start waiting.50.2 (100.0)(jhX (jhS _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.    You see here a +0 dagger.=jhw/=jh 2=jh2 _=jh4=jhj9=jh:=jh==jh>=jh@=jhF=jhOG=jhI,=jhK=jhN=jh'Q=jhvS=jhZT=jh!V=jhX=jh\=jh_=jh`=jhc=jhg=jhi=jhzl=jhm=jhn=jhlv  Things that are here:  a +0 dagger; a +0 scale mail; an orc skeleton=jhx=jhz=jh{ _=jh|=jh =jh =jh=jh؄=jhg=jh=jh =jhΒ=jh=jh=jhݗ=jh =jh=jh=jh=jhױ=jh,=jh=jh˹=jh+=jhI=jh,=jh=jh=jhJ=jhl=jh8=jh#### #.# #.# #.####.# ...# #)# #.# #.# #.# ...# #.# #.# #.# #.# ...######.###.###.####>######### ............)...........))))(.... ####..)##.###.###.####.#)##########...##.# #.# #.# #.#.# #.....#.......# #.###.## #.#.# #..... ###÷####### #..R@..# #.#.###.....=jhN83.2 (74 #.÷.# # #.#...'. #.###  #.#####. ))####.. ....... #...# ####### ###.####### #....#.......# ##.###.......# #.###......# #.#=jh=jhT _Key pressed, stopping explore.=jh 3=jh =jh]#=jh%=jh&=jh*: _=jh-=jh|.=jh1,=jh4=jh<6=jh8=jhN;=jh<=jh==jh?=jhB=jhD=jhE=jhG=jhJ=jhcM=jhP=jhlQ=jhY,=jhE[=jh]=jhb^=jh`=jh!d=jhg=jhj=jhk=jh$s=jh5v=jhy=jhU},=jh~=jh,=jh,=jh=jh=jhܷ=jh=jh=jh=jhn=jh=jht=jh=jh=jh=jh=jh'=jh[=jh|=jh#=jhP=jhG,=jhm=jh]#  #.# #.# #.# #.# ###.###.###.####>################...)...........))))(.......... )##.###.###.####.#)#### .##.# #.# #.# #.#.# #......# # ....# #.###.## #.#.# #......# ##### #......# #.#.###......##### ######## #R#...'......' #@#####......#####96.2 (13 #.............# # #############R# # ## #......# # ...##.##### =jh&....# #.# # ....# #.# ....# #.# # ....# #.# #=jhE5=jh7E _Done exploring.=jhX 3=jh =jhY h.....####..# #..## #....# #.0.0)=jh =jh =jh: E _Done exploring.>jh-#)  #.# #.# #.# #.# ###.###.###.####>################ ......)...........))))(.......... )##.###.###.####.#)############# .## #.# ....# #.###.#  ##### #......# #.#.################ #@#...''....R#####......####............. #############R ####......##.#####>jh)>jh-+7.2 (1>jh 3>jhb5& _You swap places.?jhi.##)  #.# #.# #.# #.# ###.###.###.####>################ ......)...........))))(.......... )##.###.###.####.#)############# .## #.# ?jh+....# #.###.#  ##### #......################ #.#...''....R#########............. #############R ####......##.#####?jh??jh<R.?jh%&8?jh?jh?jhE#.....##)  #.# #.# #.# #.# ###.###.###.####>################ ......)...........))))(.......... )##.###.###.####.#)############# .## #.# ....# #.###.#  ##### #......# #.#.################ #R#...''....#########.............?jhH #############R ####......##.#####?jhX<R.?jhY&9?jhgd?jhAf?jhp=....# ########.....##)  #.# #.# #.# #.# ###.###.###.####>################ ......)...........))))(.......... )##.###.###.####.#)############# .## #.# ....# #.###.## #.#.#  ##### #......# #R#.################ #.#...''....#########.............?jh #############R ####......##.#####?jh)eR.1000?jh?jh?jhH)##### ....# ########.....##)  #.# #.# #.# #.# ###.###.###.####>################ ......)...........))))(.......... )##.###.###.####@#)############# .## #.# #. ....# #.###.## #R#.#  ##### #......################ #.#...''....#########............. #############R ####......?jhK?jhT<R.?jh0V&1?jh_?jh~`?jh^3.# )##### ....# ########.....##)  #.# #.# #.# #.# ###.###.###.####>################ ......).........@.))))(.......... )##.###.###.####.#)############# .## #.# #R#.# ....# #.###.#  ##### #......################ #.#...''....#########............. #############R?jh ?jhp<R.?jhs&2?jh?jh?jhY #.# #)##### #.....# ######## #.###.# #......# #.# #.# #.####.# #)# #.# #.# #.# #.# #.# #.# #.##.###.###.####>.).))))( .)##.###.###.####R#).##.# #.# #.# #.#.# #......# ?jh.# #.###.## #.#.# #......## #......# #.#.###...... # #.#...'......' #.#####...... #...# #R#?jh\?jhљ&3?jh*?jh@jh/B #.# #)##### #.....# ######## #.###.# #......# #.# #.# #.####.# #)# #.# #.# #.#@jh1 #.# #.# #.# #.##.###.###.####>.).))))(.)##.###.###.####R#).##.# #.# #.# #.#.# #......#.# #.###.## #.#.# #......## #......# #.#.###...... # # #.#...'......' # #.#####...... # #..# # #R#@jh 5@jh <:R.@jh)=&4@jhfF@jhG@jh! 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[@jh 40m##+#.##.÷.# # #. #.....#.### #. #.....))### # #....##...# @jh 2R.@jh &8@jhԦ @jh n #.# #)##### #.....#  #.###.# # # #.# #.# #.#### #.......# #)# #.# #.# # #.......# #.# #.# #.# #@jhp  ##>......######.###.###.#### #.R....) #....#####..)##.###.###.#### #....# ##...##.# #.# #.# # ##...# #.......# #.###.## # #.#.####÷####### #......# # ##+#.##.÷.# # # #.....#.### # #.....))### # #....##...# @jh 2R.@jh" &9@jhI @jhX @jh(  #.# #)##### #.....#  #.###.# # ######### #.# #.# #. #.......# #)# #.# #.#  #.......# #.# #.# #.#  ##>......######.###.###. #.R.....) #....#####..)##.###.###. #....# ##...##.# #.# #.#  ##...# #.......# #.###.## #.#.####÷####### #......# ##+#.##.÷.# @jh+ "#  #.....#.### #.....))# #....##...#@jhv3 2R.@jhx5 '20@jh< @jh> @jh  #.# #)##### #.....#  #.###.# # ######### #.# #.# #. #.......# #)# #.# #.# #.......# #.# #.# #.# ##>......######.###.###. #.R......) #....#####..)##.###.###. #....# ##...##.# #.# #.# ##...# #.......# #.###.##  #.#.####÷####### #......# ##+#.##.÷.# # #.....#.###  #.....[39@jh ;49m))###  #....##...#R.1@jhU @jhA Ajh #.# #)##### #.....#  #.###.# # ## #.# #.# #. #.# #)# #.# #.# #.# #.# #.# #.# ##>......######.###.###. #Ajhr.R.) #....#####..)##.###.###. #....# ##...##.# #.# #.# ##...# #.......# #.###. #.#.####÷####### #...... ##+#.##.÷.#  #.....#.###  #.....))###  #....##...#Ajh2R.Ajh&2AjhAjhB  #.# #)##### #.....#  #.###.# # # #.# #.# #. #.# #)# #.# #. #.# #.# #.# #. ##>......######.###.###. #.R.) #....#####..)##.###.###. #....# ##...##.# #.# #. ##...# #.......# #.###. #.#.####÷####### # ##+#.##.÷.#  #.....#.###  #.....))###  #....##...#Ajh Ajh 2R.Ajh0 &3Ajh Ajh2 Ajh  ) #.# #)##### #.....#  #.###.# # # #.# #.# # #.# #)# #.# # #.# #.# #.# # ##>......######.###.### #.R.) #....#####..)##.###.### #....# ##...##.# #.# # ##...# #.# #.### #.#.####÷# # ##+#.##.÷.# Ajh #.....#.###  #.....))###  #....##...#Ajh 2R.Ajh &4Ajh' Ajh) Ajhߋ  #.# #)##### #.....#  #.###.#  # #.# #.#  #.# #)# #.#  #.# #.# #.#  ##>......######.###. #....@.R.) #....#####..)##.###. #....# ##...##.# #.#  ##...# #.# #.Ajh΍  #.#.####÷# # ##+#.##.÷.#  #.....#.### #.....))###  #....##...#AjhN 2R.Ajh &5Ajh; Ajh Ajh5C u #.# #)##### #.....# #.###.# # #.# #.# #AjhE z.# #)# #.# #.# #.# #.# ##>......######.###. #...@.R.) #....#####..)##.###. #....# ##...##.# #.# ##...# #.# #. #.#.####÷# # ##+#.##.÷.#  #.....#.### #.....))###  #....##...#AjhG Ajh-N 2R.AjhKO &6AjhBY AjhZ Ajhd   #.#   #)   #.....   #.###.   # #.# #.   #.# #)# #.   #.# #.# #.   ##>......######.###.   #..@.R.)   #....#####..)##.###.  Ajh  #....# ##...##.# #.   ##...# #.# #.   #.#.####÷# #   ##+#.##.÷.#   #.....#.###   #.....))###   #....##...#Ajh 2R.Ajh &7Ajh] Ajh Ajh3   #.#   #)  #   #.###   # #.# #   #.# #)# #   #.# #.# #   ##>......######.###   #.@.RAjh5 .)  #....#####..)##.###   #....# ##...##.# #   ##...# #.# #   #.#.####÷# #   ##+#.##.÷.#   #.....#.###   #.....))###   #....##...#Ajh7 Ajh(@ 9R.AjhA 8AjhCM AjhO Ajh   #.#  #)  #  #.  ## #.#   #Ajh% .# #)#   #.# #.#   ##>......######.  #@.R.  #....#####..)##.  #....# ##...##.#   ##...# #.#  #.#.####÷#  ##+#.##.÷.#   #.....#.###  #.....))###   #....##...#Ajh׮ Ajh̴ XR.9Ajha Ajh` BjhBjhBjhA Bjh BjhEQ #.#  #)# #. #.# ## #.# # #.# #)# # #.# #.# # ##>......######.# Bjh\#R@.) #....#####..)##.# #....# ##...##.# # ##...# #.# # #.#.####÷# # ##+#.##.÷.# # #.... #.... BjhBjh'30BjhSBjhe& _You swap places.Bjhܖ .#.# )###... ########.) #. #.# ########.###R................)####..)##.##.#...####...# #....... #.#.####÷########+#.##.÷.##..))##Bjh۞ Bjh &1Bjh( Bjh7 c _There is a stone staircase leading down here.Cjhf2Cjhq4Cjh:CjhCCjhE-2 _CjhMCjh  #####o#  ......#  ......#  ......#  .......  ######.  ###.....R...... 9 ........  .......  ...............  ............### ...########## .. . o   orc (asleep) Cjh Cjh Cjhr +9 (1.7Cjhx Cjh } _You climb downwards. _There is a stone staircase leading up here.EjhqU  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ejh9   aGoodWitch the Nimble #####o#  Gnoll of Hepliaklqana *..... ......#  Health: 68/68 ======================== ......#  Magic: 18/21 ====================---- ......#  AC: 9Str: 14 .......  EV: 14Int: 14 ######.......  SH: 0Ejh; Dex: 17 ###.....R......  XL: 10 Next: 82% Place: Dungeon:9 .......@.......  Noise: ---------  Time: 11032.9 (0.0) ...............  i) +3 halberd (protect) ...............  Throw: 8 boomerangs ............###  ...##########  .. R   Testaih the ancestor . o   orc (asleep) _There is a stone staircase leading up here.  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; jhf= 33m2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep)Ejh@w  aGoodWitch the Nimble #####o#  Gnoll of Hepliaklqana *..... ......#  Health: 68/68 ======================== ......#  Magic: 18/21 ====================---- ......#  AC: 9Str: 14 .......  EV: 14Int: 14 ######.......  SH: 0Dex: 17 ###.....R......  XL: 10 Next: 82% Place: Dungeon:9 .......@.......  Noise: ---------  Time: 11032.9 (0.0) ...............  i) +3 halberd (protect) EjhEz...............  Throw: 8 boomerangs ............###  ...##########  .. R   Testaih the ancestor . o   orc (asleep)Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep)  You lock target on the orc and prepare to deploy your bee.Ejhh           R.....  .          .. ., ally target) ==3.9 (1Winding Ejhonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)FjhFjhER.--4.  _You continue winding your clockwork bee...Fjhi Fjh>@R.Fjhk--5.. FjhFjh @ _You continue winding your clockwork bee...Fjh ,Fjh R.yy   clockwork bee (minion)Fjh 06Fjh Fjh Z _With a metallic buzz, your clockwork bee launches itself at the orc.FjhSJ FjhDM FjhV rR.y.FjhFY &7Fjh_ Fjha GjhHOGjhRGjhYoy.odistracted, ally target)GjhZT9=8GjhbGjhdX _Testaih completely misses the orc.Gjh].#####o# ......R# .......# #......#+.y.######.###..<...#... . Gjh4`Gjh!bGjhZv.oy.o  9Gjhz+ _Testaih hits the orc.GjhGjh":  Testaih hits the orc!Gjh@Gjh)y   clockwork bee (minion) GjhC=40GjhGjhC _The orc dies!GjhU .R**   dormant clockwork bee (minion)GjhW &1Gjha b _Your clockwork bee winds down and falls to the ground.HjhuHjh U.RHjh}&2HjhHjh[Hjh (#. .#####.).......# #..*.R.## + #########.....<.............####.##########...R3HjhN  o#. .#.#####.).......# #..*...## +...R #########.....<.............####.##########o   orc warrior (asleep)..*   dormant clockwork bee (minion).Hjh[ Hjh R., ally target)HjhX U20=4Hjh Hjh2 | _An orc warrior comes into view. It is wielding a +0 war axe.Hjh  o .#.#####.#.....).......# #..*.R.## + #########...........<......................####*   dormant clockwork bee (minion)..##########..Hjh`R.5HjhٛHjhsIjhG`#. .#. o #. .# #.#####.# #.....).# #.# #..*R..#+.######.###............<................#o   orc warrior (asleep)...# *   dormant clockwork bee (minion) IjhqJIjhSR., ally target)IjhU&6Ijh^Ijh`IjhB #. .. #. o #. .# #.#####.# #.....).# #.....R.# #..*...#+.######.###...........<....#####....# Ijh IjhE ?R.Ijh &7Ijh Ijh2 Ijh>yy   Ijh4AL19-Jjh`Jjh  You wind your clockwork bee back up and it locks its sights upon the orc _warrior!JjhwBJjhRy).8 _JjhJjh`Jjh) Jjh ,Jjh R..)y9Jjh Jjh Jjh% Jjhr' Jjh1 y.y.o   orc warrior (asleep, ally target)y   clockwork bee (minion)Jjh2 V20=50Jjh7; Jjh= Kjh #. ...  #. Ro  #. .#  #.#####y#  #.....).#  #.#  Kjh#......# +. ######.# ###...# .<.# .# .#  R   Testaih the ancestor.#####.#  o   orc warrior (asleep, ally target)...# .#  y   clockwork bee (minion)...  KjhKjhoy.o _warrior!  Found a stone staircase leading up.  stings the orc warrior but does no damage.  The orc warrior shouts!  Testaih barely misses the orc warrior.  The orc warrior hits your clockwork bee with a +0 war axe!Kjh/==1Kjh!KjhzE _The orc warrior hits Testaih with a +0 war axe.Kjhd .o.#...#. Ro. y#####.)#. ###### +. #########.....<..............#####o   orc (distracted)########## .#y   clockwork bee (minion)Kjh  An orc comes into view. It is wielding a +1 vampiric war axe.Your clockwork bee stings the orc warrior!Kjh}- .o  oTestaih hits the orc warrior.  The orc warrior barely misses your clockwork bee.Kjh/--2KjhrKjhE _The orc warrior hits Testaih with a +0 war axe.KjhuM ..# .....o#Ro. y#####.)#. ####### +Kjh?x ..######..........# .o   orc warrior (ally target)o   orcy   clockwork bee (minion).........#####KjhyKjhJ .y   clockwork bee (minion)  Your clockwork bee stings the orc warrior but does no damage. x2  The orc warrior hits your clockwork bee with a +0 war axe!KjhA--3Kjh%KjhG _The orc warrior hits something with a +0 war axe!Kjh m ....#  ....  #. R..  #. <o  #. y#  #.#####.#  #.....).#  #.#  Kjh* ##......#####  +....  ######.#  ###....#  .......<.#   R   Testaih the ancestor.#   o   orc warrior (ally target).#   y   clockwork bee (minion).#####.#  Kjh * *   dormant clockwork bee (minion)he orc warrior hits your clockwork bee with a +0 war axe! _The orc warrior hits something with a +0 war axe!  Your clockwork bee stings the orc warrior but does no damage.winds down and falls to the ground.estaih hits the orc warrior.  your dormant clockwork bee with a +0 war axe!Kjh B=4Kjh Kjh E _The orc warrior hits Testaih with a +0 war axe.Kjh  +....#  #....  #. #R..  #. #<o  #. +*#  #.#####.#  #.....).#  #.#  ##......#####  KjhA`+.....  ######...#  ###.....#  .<.#  .#  .#  .#####.#  KjhKjhK  Testaih hits the orc warrior.  The orc warrior hits your dormant clockwork bee with a +0 war axe!Kjh  o. o   orcYour dormant clockwork bee is destroyed!Kjh&5KjhKjh< _The orc warrior barely misses Testaih.Ljhr#.... +....# #....Ro.#<o#. +.#####.). ####### +.... ######..###.......<..#.#.....Ljh$uLjhvLjhF~.o.oLjhU1==6Ljh̃LjhT _Testaih barely misses the orc.Ljh/4 R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ljh 8*Ljhh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc warrior.Ljh< #.#.......'o# The orc warrior is almost dead.LjhvLjhV.oLjho`19---==7LjhbLjh k _Testaih barely misses the orc. An orc opens the door.Mjh p  You slash the orc warrior!  Your weapon exudes an aura of protection.Mjh ,Mjh .Ro)o   orc (ally target)Mjh ---16 5-9.1 (1.2MjhF! Mjh# O _You kill the orc warrior!Njho2*NjhEo  The rocky spike skewers the orc.Njh,Njhb<RoNjhG-600NjhONjhW _The orc is almost dead.Ojh:  You puncture the orc!Ojh)Ojh|a.ROjh!-1.3 (1.2OjhOjhG _You kill the orc!Ojh#.. #.....#.. +....# #.. #....#...#...#...#<.#.#...'.##.#####@#)R. ####### +. ######.###......<.OjhCOjhjc20=-20OjhOjḩ _You swap places. _Items here: )) [[.Ojh^  ..##.#. #....... +....# #.. #....#.#....##<...##...'@##.#####)##.....)R#.......# Ojh_ ###......##### +.. #########......<Ojh?g <R.Ojhh G-3 _Ojhel Ojhm Ojhb. ...#..#. #......#.. + #.. #...#.#...#@...#...'.#########R#.).......# ##......##### +...Ojhd^. ######..###.....Ojh5fOjhlNR)Ojhn&4OjhrOjhTua _There is a stone staircase leading up here.Qjh7A3QjhCCQjhEQjhG7 9 _Qjh7Me=QjhzOQjhQQjhRQjhSQjh]x1==Qjh`4 _Magic restored.Qjh/e3Qjh}  There is an open door here. _  Items here: )) [[. _Qjh  Things that are here:  a +0 flail; a +0 leather armour== _Qjh[,QjhBQjh$QjhQjhBQjhQjhSQjh2BQjh _You open the door.Qjh@  There is an open door here.QjhuIQjh Qjh : _Ancestor HP restored.QjhQjh QjhQjhQjhQjhQjhQjhQjhSQjh!Qjh$Qjh}8XQjhz;Qjh5>QjhB?Qjh@Qjh1CQjhvEQjh.HQjhIQjhIQjhKQjh.OQjhvgQjhvQjhy _You open the door.QjhQQjhQjhQjhQjhz@  There is an open door here.QjhQjhhQjh _QjhQjh QjhmQjhڞQjhlQjhhQjh Qjh############### .......<. ............... ..................... ..................... ##+#..@#####....... 89.3 (25.0)..###.#...#...... ....#R#...+....# '.#...#....#Qjhz.#.#...#....#.....#.#...#<...#  #.....#.#...'.#### #.....#.#####)# #.....#.....).#QjhxQjh=QR.Qjh-90.3 (26QjhQjh9 _Found a stone staircase leading up.Qjh*3Qjhi,Qjh3Qjh7,Qjh8,Qjh=,Qjh ?,Qjh^AQjh_BQjhGDQjhoEQjhFQjhGQjh$IQjhJQjhLQjhLQjh2NQjhOQjhCQQjhgR,QjhTQjhLVQjhWQjhXQjhMYQjhxZQjhkQjh1oBQjhpQjhsQjhuBQjhvQjhxQjh {Qjh{Qjh|Qjh~Qjh_QjhQjhmQjh3QjhQjhIQjhˇQjhQjhJQjhQjhQjhQjhQjhlQjh]QjhtQjh?Qjh,QjhQjhQjhܟ,QjhQjh٤Qjh֥QjhQjhQjhgQjhJQjhQjhӭQjhQjhzQjhQjhjQjh"QjhQjheQjhQjhQjhQjhýQjhQjhQjhQjhQjhBQjh2QjhQjhQjhlQjhQjhQjhQjhQjh:QjhIQjhPQjhI,QjhQjh}QjhQjhQjh(QjhQjhQjhQjhQjhQjhgQjhQjhQjh,QjhQjh QjhQjh$QjhQjhQjhQjhQjhQjhQjhgQjhQjhQjhQjh~Qjh9 Qjh# QjhQ,QjhQjhQjhQjhpQjhkQjh_QjhYQjh,Qjh=,Qjh`Qjh)!Qjh#Qjh%Qjh%QjhY'Qjhg)Qjh/+Qjh",Qjh-Qjhr.Qjh1Qjh3Qjh3Qjh5Qjh6QjhR9Qjho:Qjhp;Qjh=Qjh@QjhKEBQjhJ,Qjh:LQjhEMQjh@NQjhPQjhiSQjhUQjhVQjhXQjhZQjhY^Qjh_Qjhz`QjhbQjheQjhh,QjhBjQjhoQjhdrQjhtQjhvQjhvQjhfyQjhi|Qjh~QjhQjhQjh&QjhхQjh4,QjhXQjhQjhjQjhfQjhQjhQjhQjhQjhQjh,Qjh|QjhФQjhRQjhGQjh QjhRQjhyQjhwQjhYQjhNQjhQjhQjh:Qjh5QjhQjhQjhQjh[QjhQjhQjhQjhQjhQjhQQjhQjhQjhnQjhzQjhQjh,QjhQjhQjhQjh,QjhhQjhCQjhQjh,QjhQjhQjhQjhK,QjhQjh#QjhQjhQjhQjhtQjhQjhQjh_QjhQjhQjh,QjhQjhQjhQjhQjhvQjhoQjh Qjh Qjhb Qjh QjhQjh.QjhrQjhQjhQjhQjhQjhQjh7 _You open the door.QjhQjh+QjhQjh Qjh!Qjh$Qjh%,QjhU*@  There is an open door here.Qjht,Qjh-Qjh. _Qjhn/Qjh0Qjhu3QjhL4,Qjh8Qjh|:Qjhd;Qjh7<Qjhn?X _You swap places.  There is an open door here.QjhAQjhBQjhC _QjhDQjhEQjhDGQjhYI,QjhJQjhKQjhNQjhQBQjha,Qjhc,QjhdQjhhQjhjQjh2lQjh mQjhmQjhv#..#....#...###..#....#...###...#....#...# ∆##....#....#...####Qjh!yN ##.....#....#......###.#'##.#########....# .......# .......@R......# #######+######.#  #.#  #.# #.+ #.# Qjhx163.3 (73'.......................#Qjhd.........##+###+#####QjhQjhbM======4.3 (74QjhQjhO _As you open the door, it creaks loudly! You hear a shout!Qjh9IQjhl<QjhC#.##..∆##..######.QjhE.....#.#'##.#####.##....# ........R..#######@######..............#.c............#.............#.+....###.#... ##+###+####c   centaur (wandering) QjhR 0.0)launcher)A centaur comes into view.QjhW ((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.QjhQjhR......., ally target)Qjh0---==----5.3 (1QjhbQjh _The arrow hits you! _There is an open door, spattered with blood here.Qjh&    ##...#  ∆##....#  ##.....#  .#......#.#'##.  ........###....#  ...............#  Qjh( h.......R.......#  #@#  .............#.#  c............#.#  .............#.+  ...........###.#  ...........#  ##+###+##### Qjh    ##...#  ∆##....#  ##.....#  .#......#.#'##.  ........###....#  ...............#  .......R.......#  #@#  .............#.#  c............#.#  .............# ...........### ...........#  ##+###+##### ----Qjh Qjh ^ _A centaur is nearby!Rjh'  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sjh/ ##..#....#...#  aGoodWitch the Nimble ##...#....#...#  Gnoll of Hepliaklqana *..... ∆##....#....#...####  Health: 60/68 =====================--- ##.....#....#......#  Magic: 18/21 ====================---- .#......#.#'##.######  AC: 9Str: 14 ........###....#  EV: 14Int: 14 ...............#  SH: 0Dex: 17 .......R.......#  XL: 10 Next: 85% Place: Dungeon:9 #######@######.#  Noise: ==-------  Time: 11165.3 (0.0) .Sjh2u............#.#  i) +3 halberd (protect) c............#.#  Throw: 8 boomerangs .............#.+  ...........###.#  ...........#  R   Testaih the ancestor ##+###+#####  c   centaur (launcher, ally target) _A centaur is nearby!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (ally target)Sjh##..#....#...#aGoodWitch the Nimble##...#....#...#Gnoll of Hepliaklqana *.....∆##....#....#...####Health: 60/68 =====================---##.....#....#......#Magic: 18/21 ====================----.#......#.#'##.######AC: 9Str: 14........###....#EV: 14Int: 14...............#SH: 0Dex: 17.......R.......#XL: 10 Next: 85% Place: Dungeon:9#######@######.#SjhyNoise: ==-------  Time: 11165.3 (0.0).............#.#i) +3 halberd (protect)c............#.#Throw: 8 boomerangs.............#.+...........###.#...........#R   Testaih the ancestor##+###+#####c   centaur (launcher, ally target)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (ally target)  You lock target on the centaur and prepare to deploy your bee.  (Press . to continue winding your bee.)SjhޡX(((((((SjhSjhQ iR.@......Sjh!b16.3 (1Winding Sjh(Sjh,  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 orcbow (ally target)  SjhB- You lock target on the centaur and prepare to deploy your bee.  (Press . to continue winding your bee.) _The centaur shoots an arrow. The arrow closely misses you.SjhGO  You continue winding your clockwork bee...Sjh P((((((Sjht Sjh0} g.R......Sjh8 (((((((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.Sjh6 N@......Sjhc 59--7. Sjh! l _The arrow completely misses you.Sjh4 O  You continue winding your clockwork bee...Sjh X(((((((Sjh/ @......-8.. Sjh4 Sjhl8 o _The centaur shoots an arrow. The arrow barely misses you.Tjh_ yy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the centaur.Tjh (((((((The centaur shoots an arrow.  The arrow closely misses your clockwork bee.Tjhx@...y..Tjh( (((((The arrow closely misses you. The centaur shoots an arrow.TjhTjh!a........yTjh $_60=9Tjh+Tjh.8 _The arrow hits your clockwork bee.TjhTjhO((((((Tjh"Tjh,`.......y.Tjh.`51---=70Tjhx4Tjh7F _The centaur shoots an arrow. The arrow hits you!TjhTjhzO((((((Tjh1Tjh _......y.Tjh ((((((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.Tjh, Tjh: .....y.44------9=-1TjhxA TjhHD ) _The arrow hits you.Tjh> Tjhf ]( Tjh Tjhk ;y.Tjh2 O--2Tjhe Tjh; U _The centaur shoots an arrow. The arrow hits your clockwork bee!UjhH:UjhE c.  Your clockwork bee barely misses the centaur.UjhKG(((((Ujhc .....  The centaur shoots an arrow. The arrow hits you.Ujhq2----=3UjhMUjhO _Your clockwork bee stings the centaur but does no damage.UjhY((((((UjhЇ @c.....cdistracted, ally t…)The centaur shoots an arrow. The arrow barely misses you.4 _Your clockwork bee stings the centaur but does no damage.Ujh#~ cc  ally targetUjh4 )The centaur unwields a +0 orcbow.  The centaur closely misses your clockwork bee.The centaur misses your clockwork bee. Your clockwork bee stings the centaur!Ujh ((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.UjhVE@.....UjhzB=5UjhUjh- y _The arrow barely misses you. Your clockwork bee stings the centaur.Vjh6Vjh><B(((((VjhcA .....* *   dormant clockwork bee (minion)The centaur shoots an arrow. The arrow hits you!  Your clockwork bee stings the centaur!Vjhq34---=6VjhVVjhL _Your clockwork bee winds down and falls to the ground.VjhF VjhJ B(((((Vjh &.....Vjh= ((((((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.VjhXe E@.....Vjhg 29----20=-7Vjhm Vjhp K _The arrow misses you.WjheL-  ## ## ∆##### ##...#......#.#'##.#########........@.......#######R######.WjheNT.c...........#.*...........#.#......#.+...##.#...........##+###+#####WjhUWjh_WO--8Wjh]Wjh^& _You swap places.Wjh,3  #..#....#...# ##..#....#...# ##...#....#...# ∆##....#....#...####. ##.....#....#......#.#......#.#'##.######.###....#.#.##R######.# .c...........#.# .*...........#.# .............#.+ ...........###.# ...........# ##+###+#####Wjh0= 9∆Wjh? f30---9WjhTD Wjh=F Wjh! #..#....#...# ∆ ##..#....#...# ##...#....#...#. ∆##....#....#...####. ##.....#....#......#.#......#.#'##.######.###....#.#.##R######.# .c...........#.# .*...........#.# .......#.+ .....###.# .....# ##+###+#####WjhC$Wjh+:R'Wjh-'80Wjh 2Wjh4XjhXjh cc   centaur (launcher)XjhB=1XjhXjh9XjhXjhH8 Xjh~G, ally target)Xjh4L1===2XjhXjhd _The centaur shoots an arrow. The arrow hits Testaih! Testaih hits the centaur.XjhiXjhat8 Xjhs  The centaur shoots an arrow. The arrow hits Testaih! Testaih hits the centaur.XjhD)Xjh8]1==83XjhXjhG _The centaur dies!Yjhh ---4YjhZjhZjh3ZjhiZjhi2=ZjhBZjhf==Zjh,ZjhZjhZjhK3=ZjhZjhZjhZjhZjhZjhZjhZjhZjhS4=ZjhZjh8Zjh9Zjh]ZjhYZjh?Zjh`ZjhZjhK5=Zjh ZjhZjhZjhZjh Zjh Zjhm Zjh Zjh96ZjhZjh$ZjhZjhZjhZjhZjhZZjhcZjhxZjhsZjh Zjh!S7=Zjh"ZjhO&Zjh>'Zjh(Zjhf0 --- _You start resting.Zjh[712039.0)Zjh8,4.3 (20ZjhB>Zjh A+ _Ancestor HP restored.Zjh.Zjh0Zjhn1Zjhj4Zjh5K8=Zjh:BZjh^<Zjh?,Zjh\BZjh'EZjhfF99ZjhGZjhKZjhLZjhMZjhOZjhPZjhRZjhYWj40=Zjh\YZjh\,Zjh]Zjhnb,Zjh1=2ZjhF,ZjhZjhBZjhM3=ZjhZjhZjh ZjhO,ZjhۜZjh{ZjhK4=Zjh=Zjh,ZjhfZjhZjh'ZjhiZjh\Zjh25ZjhuZjhZjh<ZjhZjhBZjhZjhZjhY6=Zjh,ZjhZjh,ZjhZjhZjhK7=ZjhZjhZjh98Zjh~ZjhZjhZjhZjhZjh,ZjhZjhZjhN49=ZjhZjhZjhZjh ZjhZjhZjh Zjh450=Zjh",ZjhU$a1=Zjhf(,Zjh*Zjh.,Zjh0Zjh2Zjh54U2=Zjh5Zjh@BZjhCZjh^EZjhTGZjhJZjh7L%3ZjhMZjhOZjhPZjhQZjhTZjhUZjhWZjhYZjh[K4=Zjh\Zjh_Zjh`ZjhaZjh?e,ZjhagZjhjZjhilZjhmZjhTpZjhqU5=ZjhsZjhgvZjhZwZjhxZjh|ZjhR}Zjh~ZjhZjh%6ZjhZjh׆Zjh ZjhjZjhO,Zjh+Zjh6Zjh1K7=Zjh]Zjh\,ZjhZjhZjhZjhZjhcZjhN8=ZjhФZjhuZjhZjhƨZjhZjhЭZjhZjhZjh;ZjhZjh÷Zjh/%9ZjhmZjhiZjhZjhZjhNZjhZjh$ZjhZjhE60=ZjhZjhSZjhZjh=ZjhZjhlZjhZjhZjhU1=Zjh^Zjhh,ZjhZjhZjhZjhZjh|Zjh|%2ZjhZjh,ZjhZjh%ZjhZjhZjhZjhzK3=ZjhZjh{ ,Zjh Zjh ,ZjhF Zjh Zjh* Zjhn Zjh Zjh U4=Zjh Zjh< Zjh Zjh Zjh Zjh! Zjh" Zjh( Q5Zjh$, Zjhi- Zjh. Zjh1 ,Zjh*3 Zjh6 Zjh7 K6=Zjh8 Zjh0< Zjh0= Zjh> ZjhA Zjh/C Zjh>D ZjhF ZjhG U7=ZjhH ZjhL ZjhM ZjhN ZjhS ,ZjhU Zjhf  _You start resting.Zjhr .301.3 (97Zjh`t Z8=2.3 (98Zjh} Zjh 8 _HP restored.Zjhg Zjh ZjhR Zjhv Zjh XZjh ,ZjhT ZjhZ ZjhQ 9=ZjhV Zjh Zjh Zjh Zjh) ZjhF Zjh' Zjh٩ ,Zjh ZjhL Zjh Zjh Zjho Zjh Zjh Zjht BZjh Zjh BZjh Zjh Zjh Zjho ,ZjhR Zjhm ,Zjh Zjh Zjh Zjh Zjh Zjh Zjh Zjh ,Zjh Zjh Zjh Zjh Zjh9 ZjhV Zjh Zjh Zjh Zjh Zjh Zjh Zjh Zjh5 Zjh7 Zjh9 Zjh= Zjh> Zjh? ZjhVC ZjhD ZjhVF ZjhH ZjhI ZjhIK ZjhbQ BZjhS ZjhT ZjhW ZjhX Zjh%Z ZjhQ` BZjha Zjhd Zjhe Zjhf Zjh|j ,ZjhZl ZjhWp ,Zjhq Zjhu Zjhv Zjhw Zjhz Zjh{ Zjh| Zjh Zjh Zjh Zjh ,Zjh Zjh Zjh ZjhC Zjh Zjh8 Zjhc Zjh Zjh Zjh Zjh Zjhכ Zjh Zjh Zjh Zjh ZjhD ,ZjhҦ Zjh Zjh Zjh Zjh Zjh Zjhʰ Zjh ,Zjhq Zjh Zjh Zjh Zjh ZjhS ,Zjh Zjh ZjhZ Zjh> Zjha Zjh Zjhr Zjh Zjh Zjh Zjh? ,Zjh Zjh Zjh Zjh Zjh Zjh Zjh Zjhe Zjh Zjh Zjh Zjh ,Zjh Zjh Zjh Zjh ,Zjhl Zjh/ Zjh~ ZjhU Zjh Zjh Zjh Zjh ,Zjh Zjh Zjh* Zjh' Zjh Zjh Zjh Zjh ,Zjh! Zjh#% ,Zjh& ZjhW+ Zjh, Zjh- Zjh0 Zjh1 Zjh2 ZjhU7 Zjh8 Zjh9 Zjhu< Zjht= Zjh@ ZjhD ,ZjhF ZjhJ ,ZjhK ZjhO ZjhQ ZjhR ZjhU ZjhV Zjh &ZjhN BZjh/ ,Zjh Zjh Zjh Zjh Zjh Zjhy ZjhR Zjh Zjh ,ZjhH ZjhŮ ZjhF ZjhM Zjha Zjh8 Zjh Zjh Zjh Zjh Zjhu Zjh~ Zjhc Zjh Zjh> Zjh Zjhh Zjh) Zjh Zjh Zjhg Zjh Zjh Z401.3 (99Zjh ^ _You start waiting.Zjh Zjh Zjh ,Zjh Zjh9 ,Zjh? Zjh Zjh Zjh Zjh ,Zjh Zjh Zjh Zjh Zjha Zjh- Zjh Zjh Zjh Zjh Zjh Zjh Zjhu Zjhp Zjh] Zjh> Zjh Zjhn ,ZjhL Zjh! ,Zjh3# ZjhC$ Zjh% Zjh' Zjh( Zjh) Zjh, Zjhu- Zjh8. Zjh0 Zjh1 Zjh2 Zjh4 Zjh5 Zjh6 Zjh/9 Zjh0: Zjh; Zjh> ,Zjh? ZjhBB Zjh?C ZjhbD ZjhF ZjhG ZjhH ZjhL ,Zjh&N ZjhsQ ,Zjh1S ZjhTV Zjh@W Zjh7X ZjhZ Zjh[ Zjh\ Zjh_ Zjh` Zjha ZjhDg BZjhi Zjhj ZjhHl Zjhn Zjho Zjh}p Zjhqs ZjhZt ZjhWu Zjhw Zjhy Zjhz ZjhI~ ,Zjh Zjh\ Zjh Zjh Zjh ,Zjh Zjh ZjhG ZjhH Zjh Zjh Zjh/ Zjh Zjh Zjh Zjh` Zjhv ZjhA Zjh Zjhb ,Zjh ZjhK Zjh ZjhJ ,Zjh Zjhʮ Zjh Zjh$ Zjh Zjh Zjh Zjhǻ BZjh ,ZjhR Zjh_ ,Zjh ,Zjh ,ZjhM ,ZjhK ZjhB ZjhJ Zjh Zjh ,Zjh Zjh^ Zjh[ ,Zjhw Zjh Zjh Zjh BZjh ,ZjhS Zjh6 Zjh" Zjh: Zjh# Zjh9$ Zjh% Zjh( ,ZjhD* Zjh. ,Zjh0 Zjh2 Zjh3 Zjh4 Zjh7 Zjh9 ,Zjh< Zjh>> Zjhl? ZjhB ,Zjh:D ZjhG Zjh|H ZjhI ZjhM ZjhN ZjhT BZjhW ZjhX ZjhY ZjhZ Zjh^ Zjh%` Zjh7a Zjhnd Zjhe Zjhf Zjhxi Zjh~j Zjhrk Zjhn Zjho Zjhp Zjhs Zjht Zjhz ZjhR Zjh Zjh Zjh Zjh ,Zjh5 Zjh} Zjh~ Zjh) Zjh Zjh ZjhՓ Zjhi ,Zjh ,ZjhQ Zjh Zjh Zjh Zjh Zjh Zjh ZjhX Zjhª Zjh Zjhu Zjhp Zjhi Zjh= ,Zjh۴ Zjh Zjh% ZjhA Zjh ,Zjh Zjhy ,Zjh Zjh ,Zjh Zjh ,Zjh Zjh Zjh Zjh Zjh Zjh Zjh Zjhs ,Zjh ZjhZ Zjh` Zjh& nZjhl Zjh ,ZjhI Zjhr,ZjhfZjh (500Zjh ZjhmZjh/{ _You start waiting.ZjhTZjh%BZjh',Zjh>)Zjh+Zjh1BZjh 3ZjhK4Zjhj8,Zjh9Zjh<Zjh^=Zjh>Zjh B,ZjhCZjhGZjh9HZjhHIZjhKZjhMZjhNZjhwWZjhlZZjh \,Zjh^Zjh_ZjhaZjhJdZjheZjhfZjhiZjhkZjhkZjheoZjhdpZjhqZjht,Zjh0vZjhJyZjh{,ZjhZjh,ZjhXZjh6BZjh:,ZjhZjhzZjhpZjhnZjhZjhڢZjhZjhZjh0ZjhZjhZjhZjhZjhynZjhJ,Zjh,ZjhUZjh,Zjh%XZjhE,Zjh,ZjhZjhZjhZjhTZjh%ZjhZjhZjh,Zjh<ZjhZjhz,ZjhwZjhZjh<ZjhnZjh4ZjhtZjhpZjhZjhZjhZjh$ZjhZjhZjhZjhZjhZjh0ZjhZjhZjhHZjh ,Zjh ZjhnZjhZjh,Zjh,Zjh"ZjhI#Zjh$Zjh&Zjh'Zjh(Zjh[+Zjh,Zjh-Zjh|2BZjh5Zjh6Zjh8Zjh|;ZjhE=,[jh[jh ,[jh~ [jh_,[jh[jh@[jhW[jh*,[jh[jh_X[jh~B[jh[jh,[jh#[jhB[jhwB[jh,[jhX[jha 99 _You start waiting.[jh0600.3 (100.0)[jh[jh*# _Done waiting.[jh?[[jha[jhTd[jhz[jhn[jh?[jh@B[jh,[jhe[jhߑ[jh[jh1[jh[jh[jhf[jh[jh[jh[jh,[jhB[jh[jh[jh[jh[jhu,[jh9[jhR[jhz[jhf[jh4,[jh[jh[jhBB[jh,[jhW[jhX[jhH,[jhZ[jh[jhG[jh[jh[jh [jh [jh[jhr[jh[jh[jh*[jhp[jh[jh>[jh[jh[jh@ [jh#[jh$[jh &[jh)[jh=*[jh+[jh,[jh@[jhC[jhE[jhpG[jh K,[jhAL[jhN[jheP[jhQ[jhT[jhGV[jh.W[jhY[jhZ[jh[[jhf^[jhJ_[jhp`[jhb[jhd[jhf[jhg[jhh[jhSj[jham,[jhn[jhz. 99.3 (99[jh|o.0) _You start waiting.700.3 (100.0)[jh[jh\ _You start waiting.Done waiting. _You start waiting.Done waiting.[jh^[jh`[jhb[jhf,[jhok[jhl,[jhn[jhr[jh s[jh%t[jh&n[jh[jh,[jhT[jh[jh[jhS[jh[jhӒ[jh[jhȗ,[jh&[jh.[jh[jhI[jh,[jh[jhF[jhY[jhl[jh)[jh[jh[jh([jhQ[jh[jhж,[jh[jhƻ[jh;[jh+[jh[jh0[jh[jh{[jh[jh[jh[jh[jh[jhP[jhi[jh [jhn[jh,[jh~,[jh B[jh [jh[jht[jhB[jh[jho[jh[jh,[jh[jh![jh"[jh#[jh',[jh)[jh+[jh,[jh-[jh0[jh1[jh 3[jh6,[jh7[jhwn[jh?q,[jhvB[jhx[jh|,[jhe~[jhÂ[jh![jhW[jhu[jh[jhڊ[jhc[jh[jh[jh˓[jh[jhK[jh[jh[jh[jh[jh[jhȟ[jhˢ[jhƣ[jhפ[jh,[jhF[jhe[jhj[jh[jhn[jhDX[jhE[jh[jh[jh[jh[jhg[jh[jh[jh[jh[jh[jh[jh,[jh[jh[jhW[jh>[jh[jh[jhf[jh[jh[jh[jh[jhE[jh[jh[jh[jh[jh~[jh(,[jh[jh[jh=[jh[jh[jh[jh[jh[jh[jh& [jhA [jhB[jh[jh[jhE[jhQ[jh[jh[jh[jh;[jh[jh [jh"[jh)$[jh%[jhs',[jh;)[jh6,[jh_-[jht.[jhE1[jh2[jh3[jhp5[jh{6[jh}7[jh:[jh;[jh=[jh@[jh4A[jhJB[jhD[jh"F[jh0G[jh J[jhK,[jhN[jh:P[jhbQ[jhS[jhT[jhW[jhB[jhB[jh3[jh99.3 (99.0) _Done waiting. _You start waiting.Done waiting. _You start waiting.800.3 (100.0)[jhʪ[jh  _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.\jh\jh&\jhm\jhG\jh\jh\jh\jh,\jh\jh\jh\jhh\jh'\jh\jhU\jh\jh\jh\jh\jh@\jh-\jh\jh,\jh\jhi\jh\jh\jhr\jhX\jh-\jh,\jh\jh\jh\jhB\jh,\jhiX\jhD  .......  ...... #..I.: .......  #.....#..... .......   #........%. .......   #......... .######   #.. #....#   # ..#....#   ## #..#....#   ##∆ ##..#....#  ##......## ##...#....#  ........R##∆##....#....#  ..........###.....#....#  ...........#......#.#'##  \jh\ ..................###...  ........................ I   orange crystal statue (unaware)  ........................  .......##########)######\jhv311.3 (11.0)\jh4Confused throw: 8 boomerangs  An orange crystal statue comes into view.  The orange crystal statue glitters. \jh You are confused.  Marking area around an orange crystal statue as unsafe for travelling.\jh0/  --more--`jh" A..I............%..........................R.Ially target)`jh$ c 2.3 (12Conf _`jh]. `jh0 bjhmbjhzHR.bjh}03.0)bjh7%bjh2 _You bump into the rock wall.cjh=F V%cjhN cjhLQ Y _You're too confused to cast spells.djh djh GR.djh ,4 _djhL 7%djh* ejhv A  You bump into the rock wall.ejhW K%R.K   kobold geomancer (summoned)ejh %5ejh 7%ejh c _The orange crystal statue glitters.fjhm*...... #..I.:#.....#....K ......%. . ######  #....R. ...##fjhp#∆ ###.....@## ##..........##∆##....###....#.#'#....##...............##########)###### .c...........fjhP{q.R6fjhfjh >#.....#....K ......%. . ######  #.... ..R##.#∆ ###......## ##....##∆##..###..#.#'#..##...........fjh\ .##########)###### .c........... *fjh k%.Rfjh %7fjh 7%fjhs gjhRNF  #........%.   #........ .#####   #.. #....   #....#....   #......##..#....   #.....R#∆ ##..#....  ###......##.#....  ....##∆##....#....  ..#.#....  ..#......#.#'  gjh4Q........###..  ........   ##########)#####  .# .c...........  .# .*.    ..gjhfSgjhc[l%.Rgjh\8Throw: 8 boomerangs gjhd7%gjhngW _You feel less confused.ijh1W. #####  #.... ..###∆ ####....R.## ##...........##∆##..###..#.ijh2#'#.......###.....##########)##### .c...........*. ##ijh"P.Rijhߟ&9ijh9ijhijh  #... .#   #........ #....#   #....... ..#....#   #......# #..#....#   #......#∆ ##..#....#   ###......## ##...#....#   .R..##∆##....#....#   .###.....#....#   .#......#.#'#   .###.   .   ijh .   .#)#   .# .c.#   .# .*.#   .# .#   .#ijh ijh ijh K.RK   kobold geomancer (summoned)ijha '20ijh& ijh ijh  #... .######. #........ #....#. #......K ..#....#.ijh F #......# #..#....#. #......#∆ ##..#....#. ###......## ##...#....#. .##∆##....#....#. .R..###.....#....#. .#......#.#'##. .###. . . .#)######. .# .c.#. .# .*.#. .# .#. .###.ijh ijh .KK   kobold geomancer (summoned)ijh# &1ijh) ijh, jjh֢_#... .######.jjh#........ #....#.#....... ..#....#.#.....K# #..#....#.#......#∆ ##..#....#.###......## ##...#....#..##∆##....#....#..R..###.....#....#..#......#.#'##.#.###....#.#.#.#)######.#.# .c.#.#..# .*.#.#..# .#.+.###.#jjh,jjh.KR., ally targ…)jjhk<2jjhjjh R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kjhM* #......... .######.. aGoodWitch the Nimble #........ #....#.. Gnoll of Hepliaklqana *..... #....... ..#....#.. Health: 68/68 ======================== #......# #..#....#.. Magic: 18/21 ====================---- #.....K#∆ ##..#....#.. AC: 9kjh,Str: 14 ###......## ##...#....#.. EV: 14Int: 14 ........R.##∆##....#....#.. SH: 0Dex: 17 ...........###.....#....#.. XL: 10 Next: 88% Place: Dungeon:9 ..........@.#......#.#'##.# Noise: ---------  Time: 11822.3 (0.0) ...................###....# i) +3 halberd (protect) ..........................# Throw: 8 boomerangs ..........................# ........##########)######.# ........# .c...........#.# R   Testaih the ancestor ........# .*...........#.# K   kobold geomancer (summoned, ally targ…) ........# .............#.+ ..........kjhS..###.#Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (summoned,  ally target)kjh #......... .######.. aGoodWitch the Nimble kjh#........ #....#.. Gnoll of Hepliaklqana *..... #....... ..#....#.. Health: 68/68 ======================== #......# #..#....#.. Magic: 18/21 ====================---- #.....K#∆ ##..#....#.. AC: 9Str: 14 ###......## ##...#....#.. EV: 14Int: 14 ........R.##∆##....#....#.. SH: 0Dex: 17 ...........###.....#....#.. XL: 10 Next: 88% Place: Dungeon:9 ..........@.#......#.#'##.# Noise: ---------  Time: 11822.3 (0.0) ...................###....# i) +3 halberd (protect) ..........................# Throw: kjh[32m8 boomerangs ..........................# ........##########)######.# ........# .c...........#.# R   Testaih the ancestor ........# .*...........#.# K   kobold geomancer (summoned, ally targ…) ........# .............#.+ ...........###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (summoned,  ally target)  You lock target on the kobold geomancer and prepare to deploy your bee.kjhs       kjhl    R##  . )         Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (summoned,  ally target)  You lock target on the kobold geomancer and prepare to deploy your bee.  (Press . to continue winding your bee.)kjhc==3.3 (1Winding kjhkjhdI _The kobold geomancer hits Testaih with a +0 dagger!kjh  You continue winding your clockwork bee...  Testaih hits the kobold geomancer but does no damage.kjhX--4. kjhS_ _The kobold geomancer hits Testaih with a +0 dagger.kjh[ y  You continue winding your clockwork bee...  Testaih hits the kobold geomancer.kjh\ k--5.. kjh'j kjhZl I _The kobold geomancer hits Testaih with a +0 dagger.ljha  With a metallic buzz, your clockwork bee launches itself at the kobold  geomancer.  Testaih hits the kobold geomancer!ljh\ey y   clockwork bee (minion)ljhrg06ljhpljhnsI _The kobold geomancer hits Testaih with a +0 dagger.ljh,'ljh\, y. Testaih hits the kobold geomancer!ljh0T9=7ljhS4ljhP8I _The kobold geomancer hits Testaih with a +0 dagger.ljhljh)Qy. ljh$Testaih hits the kobold geomancer! _The kobold geomancer hits Testaih with a +0 dagger..  Your clockwork bee stings the kobold geomancer.8ljhYljhI _The kobold geomancer hits Testaih with a +0 dagger.ljhw]  Your clockwork bee barely misses the kobold geomancer.Testaih closely misses the kobold geomancer.ljh_ &9ljhqg ljh4R#........##..I.:...#......%.# ...R.# .##. .## ##  #......#∆ ## ###### ####∆##ojhH;<R.ojh<&7pjhw;%pjh%pjh4U ##  .#####....#)#..# .##. #....@...##..I.:####.....#.....pjh69R%.# ....# .##. .## ##  #......#∆ ## ###### ##pjh8pjh]@<R.pjhA&8pjhH6%pjhjJpjhj ##  .#####....#)#..# .##. ........##..I.:####.R...#.....%.# ....# .##. .## ##  #......#∆ ##pjhFpjh)<R.pjhi&9pjh;%pjhpjh`j ##  ..#####....#)#..# ##.........##. ....R...##..I.:####.....#.....%.# ....# .##. .## # pjhFp<R.pjhPr'50pjh%x9%pjhzpjh9 ##  ..#####....#)...........####....R....##. ........##..I.:####.....#.....%.# ....# .##.# .## pjhrpjh<R.pjh&1pjh;%pjhpjh######.. ##  ..#####..........#).....R.....###.##. ........##..I.:####.....#.....%.# ....# .##. pjhpjhqR.%pjh&2pjh9%pjhޖpjh ####.........###....R#####........#)......##.###. ##..I.:###.....#.....  #........%.#.# .### #.#..%3% _You swap places.pjhZ....###....R#####.........#)##.###. ##..I.:###.....#.....  #........%.#.# .### #.## ..## #pjhpjh!P.Rpjh'&4pjh29%pjhY4qjh #....# . #....# . #....# . #....# .qjh ###....# . #......# ... . #......#####..# . #.....R......# .). #.## . ##.##. . #.##..I.: . ####.....#..... . #........%.# . #...# .# #........# #. #.......## ..#. #......## #..#.qjhf&7∆qjh(&5qjh19%qjhAqjhD@s##......qjh!B#####..#R......# )......##∆.####.  ##..I.:###.....#.....  #........%.#.# .#### #..## ..## #∆ #qjh1CqjhLv.R6qjhTqjh{U1%qjhVqjhJ##.....#####..#......# )R....##∆.##.........##.  ##..I.:qjh\###.....#.....  #........%.#.# .##### #..#..## ##∆ #####......## ##.qjhdqjhm.R%qjh &7qjhqjhqjh? ##......#####..#......# )##∆.##.....R...##.  ...##..I.:####..@..#.....  #........%.#.# .#### #..## ..## ##∆ #####......## ##.#.....##∆##.qjh P.Rqjh &8qjh qjh| qjh/s   #....#   ###....# .. qjhSu   #......# ...   #......#####..#   #.# .)  #.##∆   ##.##.   #.....R..##..I.:   ####.@...#.....   #........%.#   #...# .  #........## #  #.......## ..#  #......## #..#  #......#∆qjhw [m ##..#  ####......## ##...#  #.##∆##....#qjh'~ 8%qjhf &9qjh ;%qjhk qjhl##......####..#......# )##∆.####.  #.....R..##..I.:####.....#.....  #.@......%.#.# .### #.## ..## ##∆ #####......## ##.#.....##∆##..###.qjhIoqjhwR.R%qjhx=60qjh8%qjhJrjh...####..##......# )#.##∆.##.##.  #..##..I.:###.R...#.....  #........%.#.# .### #.## ..## ##∆ #rjh####......## ##.#.....##∆##..###..#.rjh^P.RrjhV &1rjhrjhIrjh8A####..##............# )..##∆.#.##.  #..##..I.:###.....#..... rjhuC; #.R......%.#..# .### #.## ..## ##∆ #####......## ##.#.....##∆##..###...#..#rjhKb.%RrjhCN&2rjhT:%rjhVrjhQ ......# ).##∆.#..##.  #..##..I.:rjh ###.....#.....  #........%.#R.# .##.# #.## ..## ##∆ #####......## ##.#.....##∆##...###...#...#..rjh rjh =%.rjh' VR3rjh. rjhf sjhasjhcReally walk into a travel-excluded area? Y - Yes  N - Notjh@-tjhZH  #............#.). aGoodWitch the Nimble  #...........##∆ ... Gnoll of Hepliaklqana *.....  ##.........##.... Health: 68/68 ======================== #........##..I.: ... Magic: 21/21 ======================== ####.....#..... ... AC: 9Str: 14 #........%.# ... EV: 14Int: 14 #.........# .## SH: 0Dex: 17 #.R......###. XL: 10 Next: 88% Place: Dungeon:9jhMKK #.@.....## ..#. Noise: ---------  Time: 11863.3 (0.0) #......## #..#. i) +3 halberd (protect) #......#∆ ##..#. Throw: 8 boomerangs ####......## ##...#.  #...........##∆##....#.  #............###.....#. R   Testaih the ancestor  #.............#......#.  #....................##  #......................The kobold geomancer dies! _The kobold geomancer's corpse dissolves into shadows! _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _You swap places.  Okay, then.tjhZ:%tjh]. _tjh##∆.#..##.  ##..I.:###.....#.....  #........%.#.# .##R# #.......## ..## ##∆ #####......## ##.#.....##∆##.tjh@..###...#....##...tjhtjhP.Rtjhn24.3 (1 _tjhI tjh` tjh d###.  ##..I.:###.....#.....  #........%.#tjh`) .# .### #.R.....## .......## ##∆ #####......## ##.#.....##∆##.....###.#...#.#..##..##########)##tjhH, o%.Rtjh4 ^5%tjh6 tjho  ##..I.:###.....#.....  #........%.#.# .### #.## ..R....## #.....#∆ #tjhVs ####.@....## ##.#.....##∆##.#...###.#.#..#..##########)##  .c........tjht %.R6tjh ###.....  #........%.#.# .### #.## ..## #R....#∆ ######......## ##.#.....##∆##..###..#..#..##########)## .c........*tjhj tjhP P.Rtjh% &7tjh%:%tjhytjhr #........%.#.# .### #.## ..## ##∆ ######.R....## ##............##∆##..###..#..#..##########)## .c........*.tjhzm%.RtjhU}&8tjhtjhtjh5.# .### #.## ..## ##∆ ######......## ##......R.....##∆##........###..#..#..##########)## .c........*. tjhGtjhP.Rtjhn&9tjhtjh ujhm# #.## ..## ##∆ ######......## ##......##∆##.R......###...#..#..##########)## .c........*.ujh8pujhxP.Rujhz'70ujhujh&## ..## ##∆ ######......## ##......##∆##..###.R.#...#ujh-..##########)## .c........*.!+ ##+###+###ujhujhP.Rujh&1ujhujhgujh #.......## ..#. #......## #..#. #......#∆ ##..#. #####......## ##...#. #.##∆##....#. #.###.....#.ujh{ #.#......#.# #.....R.# #. #. #.#)# #.# .c. #.# .*. #.# . #.# . #.!.+ . ##+###+#ujh ujhk&2ujhujhVujh #.......## ..#. #......## #..#. #......#∆ ##..#. #####......## ##...#. #.##∆##....#. #.###.....#. #.#......#.#' #.....R.###. #. #. #.#)# #.# .c. #.# .*. #.# . #.# .# #.!.+ .# ##+###+#ujhK.Rujh&3ujhbujhdujh/ #.......## ..#. #......## #..#. #......#∆ ##..#.ujh 2 #####......## ##...#. #.##∆##....#. #.###.....#. #.#......#.#'# #.###. #......R. #. #.#)# #.# .c. #.# .*. #.# . #.# .# #. ujh3ujh=D.Rujh?&4ujhIujhKujhӨ} #.......## ..#....#   #......## #..#....#   #......#∆ ##..#....#   #####......## ##...#....#   #.ujhM##∆##....#....#   #.###.....#....#   #.#......#.#'#   #.###.   #.R. #.   #.#)#   #.# .c.#   #.# .*.#   #.# .#   #.# .#   #.!.+ ujhjujhXD.Rujh&5ujhujhSujh@_ #.......## ..#....#. #......## #..#....#. #......#∆ ##..#....#. #####......## ##...#....#. #.##∆##....#....#. #.###.....#....#. #.#......#.#'##. #.###. #.R. #. #.#)######. #.# .c.#. #..# .*.#. #..# .#. #...# .###. #.!.......  ujhaujhpj.R6ujhyzujh2#.......## ..#....#.#......## #..#....#.#......#∆ ##..#....#.#####......## ##...#....#.#.##∆##....#....#.#.###.....#....#.#.#......#.#'##.##.###....##.ujh4R.##.##.#)######.##..# .c.#.##...# .*.#.##.........# .#.+#.........# .###.##.!..... ujhJujhD.Rujh&7ujhujhujhBJE#.......## ..#....#.#......## #..#....#.#......#∆ ##..#....#.#####......## ##...#....#.#.##∆##....#....#.#.###.....#....#.#.#......#.#'##.##.###....# ujh"M-#.R.# #.# #.#)######.# #.....#.......#.........# .#.+ #..... ujhNujh{WD.Rujh0Y&8ujhQ`ujhbujh#.......## ..#....#...##......## #..#....#...##......#∆ ##..#....#...######......## ##...#....#...##.##∆##....#....#...##.###.....#....#.#.#......#.#'##.##.###....# #.R.# #.ujhx# #.#)######.# #..#.#.# .#.+ ujhD.Rujh&9ujhujh"ujhNQ #.......## ..#....#...# #......## #..#....#...# #......#∆ ##..#....#...#  #####......## ##...#....#...#  #.ujhS %##∆##....#....#...##.###.....#....#.#.#......#.#'##.##.###....#  #.R.#  #.#  #.#)######.#  #.  #.# .#.+ ujhU ujhGa D.RujhTc '80ujho ujhq ujhe :#.......## ..#....#...# #......## #..#....#...# #......#∆ ##..#....#...# #####......## ##...#....#...# #.##∆##....#....#...# #.###.....#....#. ujh" #.#......#.#'##.# #.###....# #.R.# #.# #.#)######.# #.# .c........ #.# .*....#.# #.# .#.+ ujh D.Rujhn &1ujh ujh ujhŏ o#.......## ..#....#...# #......## #..#....#...# #......#∆ ##..#....#...# ......## ##...#....#...# ..##∆##....#....#...# .###.....#....#......# .#......#.#'##.# .###....# .R.# .# .#)######.# .# .*.....#.# .# ....#.+ .# .###.# ujh D.Rujh &2ujh ujhI ujhT ujh S#.......## ..#....#...# #......## #..#....#...# #......#∆ ##..#....#...# ......## ##...#....#...# .##∆##....#....#...#### .###.....#....#......# #......#.#'##.###### ###....# R.# # #)######.# # .c......# .*...........#.## ......#.+ # ...###.# !.+ ...# ujh ujh ,.Rujh ujh" ujh# 3ujh. ujh6 ujh_ 2#.......## ..#....#...#  #......## #..#....#...#  #......#∆ ##..#....#...# ......## ##...#....#...# ujhn ##∆##....#....#...#### .###.....#....#......# #......#.#'##.###### ###....# R.# # #)######.# # .c........# .*...........#.## .......#.+ # .....###.# .+ .....# ujh ujh D.Rujh̝ &4ujh ujh "#.......## ..#....#...# #......## #..#....#...# #......#∆ ##..#....#...# ......## ##...#....#...# ##∆##....#....#...#### ###.....#....#......# #......#.#'##.###### ###....# R.# # #)######.# # .c.....# .*........# .............#.+ # ...........###.#+ ...........# ujh# ujh D.Rujh &5ujh& ujhd) ujh %.......## ..#....#...# ......## #..#....#...# ......#∆ ##..#....#...# ......## ##...#....#...# ##∆##....#....#...#### ###.....#....#......# #......#.#'##.###### ###....# R.# # #)######.# # .c.......# .*.......# .............#.+ # ..........+ ...........# ujhp D.Rujh &6ujh_ ujhf ujh .....## ..#....#...# ....## #..#....#...# ....#∆ ##..#....#...# ## ##...#....#...# ujhU ##∆##....#....#...#### ###.....#....#......# #......#.#'##.###### ###....# R.# # #)######.# # .c....# .*......# .............#.+ # ........+ ...........# ujh ujhI D.Rujh7 &7ujh ujh ujhȭujhujhujhvjhvjhvjhvjhvjhvwvjhyvjh}vjhvjh......## ..#....#...# ......## #..#....#...# ......#∆ ##..#....#...#.## ##...#....#...#.##∆##....#....#...####.###.....#....#......#.#......#.#'##.######.###....#.@R.....#.#.vjhُi#)######.#.# .c...........#.#.# .*...........#.#.# .............#.+.# ...........###.#.+ ...........#  ##+###+#####vjhܘvjh&8vjhvjhB_The kobold geomancer's corpse dissolves into shadows! _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _You swap places. _You swap places.vjh #.......## ..#....#...# #......## #..#....#...# #......#∆ ##..#....#...# #......## ##...#....#...#.##∆##....#....#...####.###.....#....#......#.#......#.#'##.######.###....#.R.....#.#.#)######.#.# .c...........#.#.# .*......vjh .....#.#.# .............#.+.# ...........###.#.+ ...........#  ##+###+#####vjh 2R.vjhg &9vjhy vjhs vjh.## .## .# #....#∆ ## ### ## ##∆########...#......#.#'##.#########....R.................#########)######.c*...........#.#........#.+#.......###.# ......+ ...........vjhvjh'90vjhrvjh4wjhiC..#####.##.## .# #....#∆ ## ### ## ##∆########...#.......#.#'##.#########....R........................#########)#####cwjhqF*#........#.+#.###.#wjh O<R.wjhKQ&1wjhZwjhb%.# ........##.# ....#####.##.## .# #....#∆ ## ### ## ##∆##wjh{######...#.......#......#.#'##.######R###..................#########)#####c*#..#.+wjhwjh<R.wjhz&2wjhMwjhhwjh8...#..... %.##...........##.# ....#####.## ..## .# #....#∆ ## ### ## ##∆########.....#....#.......#.....R#.#'##.#########.................#########)#####c*#wjh;wjhEY%R.wjhmG&3wjhrT:%wjhVwjhfK.#..I.:...#.....## %.##...........##.# .....#####.## ..## .# #....#∆ ## ### ## ##∆##....######....R#....#.......#.#'##.#########.................#########)#####cwjh'<R.wjhǿ&4wjh7:%wjh?wjh[*5.##. .#..I.:#...#.....## %.##...........##.##.....#####.##....## ..# #wjh,@....#∆ ## ### ##... ##∆##...R######...#.......#.#'##.#########.................#########)#####wjh5<R.wjhE7&5wjh>wjhNAwjhg.##∆.##. #..... .#..I.:#...#.....## %.##...........##.######.##...##.....# #....#∆ ##.. ### ##..R ##∆#####wjhX###...#.......#.#'##.#########.................wjh<R.wjhV&6wjh :%wjhIwjhj.# ).##∆ ........##. #..... .#..I.:#........#.....## %.##...........##.######.##.##.....#.....#......#∆.I. ##.R ###. #####∆########...#.......#.#'##.######I   obsidian statue (unaware).###wjhimwjhko  An obsidian statue comes into view.Marking area around an obsidian statue as unsafe for travelling.wjhe/  --more--yjhG2...................................#R.I. ##..., ally target) 7 _yjh9zjh>##∆ .....##. #......##..I.:#..... #.....##...........%.##.##.##.....######...##.....##.##.....#R∆.I. ##.....##. ##. ..##∆##.####.###.....#.#'##.#####..##....#....zjh_]%8zjh; :%zjh\ zjhe ##. ###..I.:#..... #.....##......%.##.##.##.....######...##.....##.##.....#R.∆.I. ##.....##. ##. ..##∆##.###.###.....#.#'##.#####..##....# ...##########)######zjh zjh &9zjhŘ zjh {jh|##..I.:#.... #.....##......%.##.##.##.....######...##.....##.##.....#R.∆.I. ##.....##. ##. ..##∆##.###.###.....#.#'##.#####..##....#...##########)###### .c...........{jh{{jhl%.R{jhG(900{jhA#{jh${jh:#.....#{jh......%.##.##.##.....######...##.....##.##.....#..∆.I. ##.R....##. ##... ..##∆##.###.###.....#.#'##.#####..##....#...##########)###### .c...........*{jh{jhm%.R{jh<&1{jh{jh{jhh=......%.##.##.##.....######...##.....##.##.....#..∆.I. ##....##. ##..R ..##∆##....###.###.....#.#'##.#####{jhq?@..##....# ...##########)###### .c...........*.+{jh6I%.R2{jh"P:%{jhhR{jhF.##.....######...##.....##.##.....#..∆.I. ##....##. ##. ..##∆##...R###.###.........#.#'##.#####..##....# ....##########)###### .c...........*.+###.#{jh{{jhNv.R3{jh{jh{jh ##.....##.##.....#..∆.I. ##....##. ##. ..##∆##.###.###....R....#......#.#'##.#####..##....# .............##########)######. .c...........*.+......###.#+.#{jh{jhP.R{jh&4{jh{jh`"{jhX##.##.....#..∆.I. ##....##. ##. ..##∆##.###.###.....#.....R#.#'##.#####.......###....# .......##########)###### .c...........#.*............#.+{jh߰......###.#+.......# ##+###+####{jhWP.R{jh&5{jhȿ{jh{jh^##.....#..∆.I. ##....##. ##. ..##∆##.###.###.....#.#'##.#####......R###....# ....##########)###### .c...........#.*....................#.+{jh aN........###.#+ ...........# ##+###+##### {jhhP.R{jhj&6{jh,p{jhr{jh#u∆.I. #....##. ##. ..##∆##.###.###.....#.#'##.#####.##....# R....{jh*##########@######. .............#..............#.............#.+....###.#+ ...  ##+###+#### {jhP.R{jhj&7{jh{jh%  There is an open door, spattered with blood here.  Things that are here: _a +0 orcbow; a centaur skeleton{jhl....##. ##. ..##∆##.###.###.....#.#'##.#####........###....# ......................R.......##########)######. .......@.....#.+###.#+ {jh6o##+###+#### {jhvP.R{jhx-8 _{jh~{jhl{jh+#......##. ##...#....#...#.##∆##....#....#...####.###.....#....#......#.#......#.#'##.######.....###....#...........#..........#.#R######.#.# ....#.#.#.#.#.#.#.+.# .###.#.+ .##+###+#####{jhД{jh&9{jh{jh{jhL #......##. ##...#....#...#.##∆##....#....#...####.###.....#....#......#.#......#.#'##.######..###....#.........#.........#.#R######.#.#.....#.#.#.#.#.#.#.+.#.#.# !.+.##+###+#####{jhRO {jhV M)R{jhX '10{jh^ {jh a {jh 6#......##. ##...#....#...#.##∆##....#....#...####.###.....#....#......#.#......#.#'##.######.###....#.......#........#.#)######.#.#......@.R......#.#.#.#.#.#.#.+.#.##.# .!.+.##+###+#####{jh% {jh< 2R.{jh &1{jh {jh {jhk+ #......##. ##...#....#...# #.##∆##....#....#... #.###.....#....#...... #.#......#.#'##. #.###....# #.# #.# #.#)######.# #.#.....@.R.#.# #.#.#.# #.#.#.+ #.#.###.# #.!.+.# #####+###+#####{jh#. {jh4 2R.{jh-7 &2{jh< {jh> {jh  #####......##. ##...#....#...#  #.##∆##....#....#...  #.###.....#....#  #.#......#.#'##.  #.###....#  #.#  #.#  #.#)######.#  #.#....@.R.#.#  #.#.#.#  #.#.#.+  #.#.###.#  #.!.+.# #####+###+#####{jh[ {jh 2R.{jh& &3{jh {jhl {jh]  #####......##. ##...#....#...# #.##∆##....#....#... #.###.....#....# #.#......#.#'##. #.###....# #.# #.# #.#)######.# #.#...@.R.#.# #.#.#.# #.#.#.+ #.#..###.# #.!.+..# #####+###+#####{jh@` {jhf 2R.{jhh &4{jh4n {jhcp {jh  #####......##. ##...#....#... #.##∆##....#....#... #.###.....#....# #.#......#.#'##. #.###....# #.# #.# #.#)######.# #.#..@.R.#.# #.#.#.# #.#.#.+ #.#...###.# #.!{jh .+...# #####+###+#####{jhb 2R.{jh< &5{jh+ {jh {jhm  #####......##. ##...#....# #.##∆##....#....# #.###.....#....# #{jhp .#......#.#'##. #.###....# #.# #.# #.#)######.# #.#.@.R.#.# #.#.#.# #.#.#.+ #.#....###.# #.!.+....# #####+###+#####{jhGs {jh"~ jR.6{jh {jhe  #####......##. ##...#....# #.##∆##....#....# #.###.....#....# #.#......#.#'##. #.###.... #. #. #.#)######. #.#@.R..#.{jh  #.#.#. #.#.#. #.#.###. #.!.+.....# #####+###+#####{jh {jhq 6R.{jh 7{jhA{jh {jhy{jh{{jh {jhJ{jha4{jh {jh|jh1|jh3|jh09|jhc;|jh2> |jh@ 3|jhC |jhMF |jhaG ,|jhM B|jhJR n|jhS ,|jh\ .......#......#.#'#.........###........................##########)#######........##........#R.................##!+#  #####+###+##### |jh`a 20.3 (3......'.....W......#....#....#...W   shadowghast (dormant)#...|jh_f L  As you open the door, it creaks loudly!|jhh |jhm .RW.Wally target)|jho L======1.3 (4|jhys |jhav ^ _A shadowghast comes into view.|jhn 4 ##########) #........ #........ #........ #@R...... #.!.......W........  ......#####+### |jhp  ...... #.... #.... #... #...|jh ##########) #........ #........ #........ #@R...... #.!.......W........  ......#####+###  ...... #.... #.... #... #... |jhB|jhU|jhh|jhb _A shadowghast is nearby!}jh.f ##########) #........ #........ #........ #@R...... #.!.......W........  ......#####+###  ...... #.... }jh]#.... #... #...}jho ##########) #........ #........ #........ #@R...... #.!.......W........  ......#####+###  ...... #.... #.... #... }jh~r7#... }jhw}jhMx}jh}}jhb _A shadowghast is nearby!~jh* R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~jh ] 9*~jh*3  You shape a spike launcher from a nearby wall.  The rocky spike skewers the shadowghast.~jh ~jha ` #@.WRThe shadowghast is lightly damaged.19---==----2.3 (1~jhX ~jh 0 _The shadowghast claws you.jh###...#.#'#####.................#########)#####.....#..........#.##.#.!.......WR..................#####+###+#####......#..#....##...jh3*jhw  The rocky spike skewers the shadowghast.jhiijh+t" W'  The shadowghast is moderately damaged.The shadowghast attacks as it pursues you!  The shadowghast barely misses you.jhvR-----3jh{|jhF _Testaih hits the shadowghast but does no damage.jhwy *You barely miss the shadowghast.jhl  The shadowghast is moderately damaged.The rocky spike skewers the shadowghast.jh5:jhW  The shadowghast is moderately damaged.The rocky spike skewers the shadowghast.jh W The shadowghast is heavily damaged.jh1c7-=4.5 (1.2jhjhN _Testaih hits the shadowghast. The shadowghast claws you.jhwRp  You slash the shadowghast!  Your weapon exudes an aura of protection.jh,Ujh8[MR.jhue|----16 925.7jhljhmR _You destroy the shadowghast!jhPY.#.#'#.jh، ##......##########)######................R###!.......'.  ......#####+###+####......#.#....R   Testaih the ancestor#...#...jhjhە5--60jh_jh& _You swap places.jh.##.............##########)######......#..........................#R......#.##!.......'  #####+###+####.#......jh>j.. ... jhWP.Rjh8=20=--7jhjhjh jh jh jh jh >  #.###   #.........   #.........   #.........##)######   #.........#.....#   #...#.#   #..#.#   #.#R.### jh"  #.!..#  .#####+###+#####  ..  #.....   #.....   #.....   #.....  #.....  jhZ+jh-9 9 8jh2jh5 jh(7C_There is an open door here.jho(Inventory: 11/52 gear slots Hand Weapons (go to first with ))  i - a +3 halberd of protection (weapon)  g - a +2 dire flail of pain  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)e - a wand of paralysis (9)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]jhb   e - a wand of paralysis (9)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of feart - 4 scrolls of teleportation  i - 3 scrolls of identify  p - 4 scrolls of poison  w - a scroll of enchant weapon jhe x - 2 scrolls of amnesia  c - a scroll labelled LAERAU UWNOGRO  e - a scroll labelled BUP YGHAPA Potions (go to first with !)  g - a potion of magic  d - a murky purple potion  f - 4 bubbling emerald potions  j - 3 grey potions  k - 3 emerald potions  l - a glowing grey potion  n - 3 metallic coppery potions  o - 3 bubbling sapphire potions  p - a bubbling cyan potion94%jh  b - a scroll of blinking  i - 3 scrolls of identify  q - a murky sapphire potionbotjhdV  i - 3 scrolls of identify  c - a scroll labelled LAERAU UWNOGROjhK c - a scroll labelled LAERAU UWNOGRO. A disposable arcane formula inscribed on parchment by a professional scribe or jh^Ksorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} jhKMenu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, jhK\ Is it for this that I have given away  Mine ancient wisdom, and austere control? jhK Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. jhLq(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.jhQ$ jh&~  #....................###... aGoodWitch the Nimble   #.......................... Gnoll of Hepliaklqana *..... jh%'  #.......................... Health: 35/68 ============------------ jhW',  #.........##########)###### Magic: 20/21 ======================--   #.........#...............# AC: 9Str: 14 jh|'  #.........#...............# EV: 14Int: 14 jh'  #.........#...............# SH: 0Dex: 17 jh'@  #.........#R............### XL: 10 Next: 92% Place: Dungeon:9 jh'4  #.!.......@.............#Noise: ---------  Time: 11928.7 (0.0)  jh!(.......#####+###+#####i) +3 halberd (protect) jh@( jh8,s.......Throw: 8 boomerangs  ##.....  #.....  #.....R   Testaih the ancestor  #.....  #.....  You slash the shadowghast!  Your weapon exudes an aura of protection. _You destroy the shadowghast! _You swap places. _There is an open door here.  As you read the scroll labelled LAERAU UWNOGRO, it crumbles to dust.jhK<jh<jh<$9.7 (1jhCjhwFfr weapon exudes an aura of protection. _You destroy the shadowghast! _You swap places. _There is an open door here.  As you read the scroll labelled LAERAU UWNOGRO, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.jh2 Inventory: 11/52 gear slots Hand Weapons (go to first with ))  i - a +3 halberd of protection (weapon)  g - a +2 dire flail of pain  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)e - a wand of paralysis (9)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]jh_  Jewellery "=)a6 ring of dexterity (worn)  c - a ring of poison resistance (worn)  b - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)  e - a wand of paralysis (9) jh_ K p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportation  i - 3 scrolls of identify  p - 4 scrolls of poison  w - a scroll of enchant weapon  x - 2 scrolls of amnesia  e - a scroll labelled BUP YGHAPA jh^` wPotions (go to first with !)  g - a potion of magic  d - a murky purple potion  f - 4 bubbling emerald potions  j - 3 grey potions62%jhv)  e - a wand of paralysis (9)  w - a scroll of enchant weapon  k - 3 emerald potions  l - a glowing grey potion  n - 3 metallic coppery potions  o - 3 bubbling sapphire potions  p - a bubbling cyan potion  q - a murky sapphire potionbotjhSE w - a scroll of enchant weapon. A scroll that places an enchantment on a weapon chosen by the reader, increasingboth accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts cannot be enchanted at all. It is an uncommon scroll. jh#TStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ jhFT“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away jhgTa Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll jhTU Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. jhTq(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.jhZEnchant which weapon? Hand Weapons  i - a +3 halberd of protection (weapon)  g - a +2 dire flail of pain  j - a +3 spear of freezing jh[?] describe selectedjh6jh  #....................###... aGoodWitch the Nimble   #.......................... Gnoll of Hepliaklqana *.....   #.......................... Health: 35/68 ============------------   #.........##########)###### Magic: 20/21 ======================--   #.........#...............# AC: 9Str: 14   #.........#...............# EV: 14Int: 14 jh)  #.........#...............# SH: 0Dex: 17   #.........#R............### XL: 10 Next: 92% Place: Dungeon:9   #.!.......@.............#Noise: ---------  Time: 11929.7 (0.0)  .......#####+###+#####i) +3 halberd (protect)  .......Throw: 8 boomerangs  ##.....  #.....  #.....R   Testaih the ancestor  #.....  #.....  Your weapon exudes an aura of protection. _You destroy the shadowghast! _You swap places. _There is an open door here.  As you read the scroll labelled LAERAU UWNOGRO, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.jh`jhU  #....................###... aGoodWitch the Nimble   #.......................... Gnoll of Hepliaklqana *.....   #.......................... Health: 35/68 ============------------   #.........##########)###### Magic: 20/21 ======================--   #.........#...............# AC: 9Str: 14 jh  #.........#...............# EV: 14Int: 14   #.........#...............# SH: 0Dex: 17   #.........#R............### XL: 10 Next: 92% Place: Dungeon:9   #.!.......@.............#Noise: ---------  Time: 11929.7 (0.0)  .......#####+###+#####i) +4 halberd (protect)  .......Throw: 8 boomerangs  jhH##.....  #.....  #.....jhqR   Testaih the ancestor  jh#.....  #.....  _You destroy the shadowghast! _You swap places. jh_There is an open door here.  As you read the scroll labelled LAERAU UWNOGRO, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.  As you read the scroll of enchant weapon, it crumbles to dust.jh8#jhH630.7 (1jh jhww _You swap places. _There is an open door here.  As you read the scroll labelled LAERAU UWNOGRO, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 halberd of protection glows red for a moment.jhN3jhOjh1UjhUjhWjh[Xjh],jh^jh_jhbjhf7=1==jhgjhi4 _Magic restored.jh^kjhnIjhpjhFsjh$ujhdujhvjhF~  #.....#  #...........  #.......... jh~ #.........##########)  #.........#...  #.........#...  #.........#...  #.........#...  #.!..@R...'...jh95.7 (5  #.........#####+###+##  #............. jh| #####..........  #........... jhT #.....###+##  #.....#  #.....#jhjh`jhjh"jhI#jh$jha.jh.jh5,jh9,jh:jh<jho<^8===jhJ=jh>jh@jh CjhFCjhDjhGjhGjhIjhLP  #.  #.  #..  #...#  #jhP...#  #...#jhPP  #...#  #...#  #.@R......'jhP[9.7 (4  #jhP...#####+#  #...  #####jhQG.....  #jh+Qk......  #.....###+##jhXQa  #.....# jhQ\ #.....# jhQjhTRjh Xjh\i _f - 5 bubbling emerald potions (gained 1)jhU ujhwZ O9jhg ,jhdh jhak ,jhk jh=n jho jh7p jhuq jhy 5 #..##∆## #..### #..# #..jh@y ......... #... #...jhdy  #..##########) #..jhy #.. #...@.....#..jhy 42.7 (3 #...R.....#..........jhy t #...#..........jhy  #.........'.......... #.........#####+###+#jhz t #............. jh>z b #####.......... jhfz #........... #.....###+##jh+{ jh jh jh* jh jh jh jho j40=jh jh jh jh jh jh jh3 jh K1=jh jhjh jhjhjh^jhOjhjhMjh2jh3=jhajhjh~jh*,jh'4=jh(jh3+jh+95jh,jh/jhQ/jh]0jh6Bjh7jhn7S6=jhv8jh:jh`;jh*<jhq>,jh?jhAjh)BjhBjhEjhEK7=jhFjhIjh;Ijh(Jjh;LjhrLjhMjhOjhP98jhCQjhSjhSjhTjhVjhWjhXjhZjhZN49=jh!\jh^,jh`jhbjhbjhcjhjfjhfX50=jhgjhj,jhDkjh^mjhmjh{njh7q,jh rjhXtjhtK1=jhujhNxjhxjhyjh{,jhu}jhjhU2=jhjh jhbjhljhjhjhjhi;3jhjh֍jh jh:jh,jhjhKjhK4=jhjh&,jh:jhijhjhjh",jhmjhjhU5=jhjhTjhjhjhjhjhnjhbjhjh+6jh jhjhNjhjhjhjh{jhjhsjh7jh=jhUjhjhjhjh8jhZjhjhjhjhjh8jh=jhJjhjhjhjh jhEjhjhjhjhjh9jhbjhijh.jhjhj jhD jh jh+jh jhjhjhXjh60jh=jh*jhjhOjhjhjhr jh"!jh"jh%jh]&jh&1jh&=jh 'jh(jh+jh~,jh&.jh1jh2jhE4jh-7jh7jh782jh:jhn=jh{>jh@jhjhjhjhjh jh\ 3jh (=jhU jhjhjhjhjhljhjhjh0 jhV!jhK$jh$U4=jh%jh%(jhZ(jh)jh|,jh,jhY.jh0jh81%5jhC2jh4,jh\6jh9jh{9jh:jhz=jh=K6=jh?jhjA,jhBjhTEjhEjhFjh Ijh>IU7=jhqJjhL,jhuNjhPjhPjhQjhTjhUK8=jhNVjh~ _HP restored.=jhɂ,jh2jhjhjhކjhވjhV,jhwjhjh׏jhjhjhjhjhjhjhjh:jh|jh|jhdjhjhɠjhx #.........#....#.#  #.........#...............#.#  #.........#...............#.+  #.........#.............###.#  #.........'.............#  #.........#####+###+#####  #...............  #####........R..<  #..........@.##### 2043.7 (101.0) #.....###+##.# #.....# .# #.....# .. #.....# .## #.....# .#  .# .# .R42 _Found an escape hatch injh< the ceiling.jhoVjhVjhWjh+]jhO^jh_jh9eBjhejh8fjhgjhEljhrI#.#.#.+ #.........#.###.# #.........'.# #.........#####+###+##### #.jhr.......... #####.................<.  jh%si #..........R.#####  #.....###+##.# #.....# #@# 6.7 (2.0)#.....# #.....##.....# #.###....#.....# +.#jhns _. #.# jhsH..# ......jhujhzQ.Rjh{+7.7 (3jhjh5 _Found an iron altar of Okawaru.jh0jhjh6jh jh'jh&jh[Bjh`jhjhljhXjhjhjhjh"5 _You swap places.jh!#jh$jhK%jh%jh#'jh(jh*jhI*jh!+jh-jh.jhi0,jh)1jh2jhX4jh4jh5jhO77 _You open the door.jhD8jh89jhd9jh:jh@jhTCjhCjhDjh"H@  There is an open door here.jhJjhKjhL _jh%Mjh]OjhPjh3R,jh%SjhUjhsVjhW,jhXjh&[jhx],jh,_jhia7 _You open the door.jhcjhd3jhbfjhGi@  There is an open door here.jhfkjhnmjhm _jhojhpjhzxV #####.....<.  #.........R..#####  #.....###'##.#  #.....#....#.##### ∆ #.....#....#.....#  #.....#....#.###..... #.....#....R.# _.. jh%y..######.#. .......@.#62.7 (15.0) ..............⌠ ........... ............_............................................##.............#jhB{jh'RR   Testaih the ancestorjhC,3.7 (16jhjhM8 _Found a broken altar of Ashenzari.jh#CjhwCjhsDjhKjhwUb #.R..##### #.....###'##.# #.....#....#.##### ∆#.....#....#.....### #.....#....#.###.....#.....#....'.# .._..  ..######R# ._.... .........#...... .....⌠.0.0)..._....###.#############jhV"#jh1Wjh_V.Rjhf`+4.7 (1jhjL _Found a sacrificial altar of Ru.jhq jh jh jh jh ]#.R..##### #.....###'##.# #.....#....#.##### ∆ #.....#....#.....###.#.....#....#.###..... #.....#....'.# ..._.. ..######.##._.... .R#...@....⌠.0.._..._...###...#jh 6_jh +5.7 (1jh 6_jh < _Found a hide-covered altar of Uskayaw.jh-:jh:jh-<jhv@jhHI###........<.#.........R..######.....###'##.# #.....#....#.##### ∆#.....#....#.....####.....#....#.###....#.....#....'.# ..._jhJ..######.##._........R#@.....0......⌠.._......._..._.......###...............# ..#############jhKjhlS.RR   Testaih the ancestorjhJX+6.7 (1jhZ9_jhU^9 _Found a blossoming altar of Fedhas.jh} jhs~ jh jh~ jh jh? ,jhc ,jhΎ jhH jh jh jhB jh jh jhi jh jh jhܢ jh jhj jh֦ jh jh jh jh jh~ jh jhʵ jh jh jh jh jhN jh! jh jh jh jh jhF jh jh| jh ...<. ....R..##### #.......... ###'##.# #.........# #....#.##### #$........# #....#.....###.........# #....#.###.............# #....'.##..._.........# ######.##._...........# .......#.......R# ......jh ⌠.._......# ......# .........._..._...###### ......# ......# ...........###....# ...........# #....# jh6 ,74.7 (8jh +5.7 (9jh0 jh Q _s - a blue potionjh+jh,jh.jhs1jhp5,jh9,jh<jhvFjhGjhHjhKjhNjhHQjhMRjhDX,jhXjh[jhz[jh\jh^jh`jhXcjhcjhdjhhjhijhjjhPuN _You now have 600 gold pieces (gained 14).jhvjhyIjh{jh}jhTjhjh€jhUjh[jhejhjhEjh8jhtjhjhqjhjhjh jhrjhjh jhjhjhjhujh֥.....# #########)######.# ...............#.# jh...............#.# ...............#.+ jh1.............###.# .............#...# +###+#####...# jhE........R@+ <.....#+#+# jhpR..#######.......... ##'##.# #.........#jhn#.##### #.........#jh#.....###.........##.###.............#jhҧ'.##..._.....##.##._.jh=..........#jh....o....ojh..........o'......87.7 (12.0)+#+###ooo 3 orcs (asleep)jh  As you open the door, it creaks loudly!  3 orcs come into view.jhڽ4  The orc shouts!jh2jhѿjhjh6ooo.oR..oooo 4 orcs (3 wandering, 1 ally target)jhL(======jhq%8.7 (13jhjhgu _An orc comes into view. It is wielding a +0 hand axe.jhp)######.##.# . #.# .. #.+ ooo ###.# .... #...# ...o. #####..R#...... .......@'...... ..<.....#+#+### jh>####..........  #.........#  #.........# #.........# ..........# _.........## _..... jh.eL)######.##.# . #.# .. #.+ ooo ###.# .... #...# ...o. #####..R#...... .......@'...... jhe6..<.....#+#+### ####..........  #...... #.......#.........# ..........# _.........##_.....jhojhpjhxjhW{d _There are monsters nearby!jh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  jh\Confirm with . or Enter, or press ? or * to list all spells.jh  You bind the heart of a blast furnace in slag iron.  The orc shouts! x3jhH4...ooo9o.o.Ro   orc wizardjh͆oooo 4 orcs (1 ally target)9   blazeheart golem (minion)jh17-----===---9.0)jh=jhz _An orc wizard comes into view. It is wielding a +0 dagger.jh/,jhjhjhƉjhjhjho......# .o...9.#R.o.o' 3------90jh&jh,jh..R 2jhU7*jhF oo 2 orcs (1 ally target)9   blazeheart golem (minion)  jhThe orc wizard mumbles some strange words.The orc wizard flickers and vanishes!jh"  Deactivating autopickup; reactivate with Ctrl-A.The orc hits Testaih with a +0 hand axe.jh.9#.Ro.{jhP=--1jh1&jh%)5 _The orc closely misses Testaih.jhkBjhljhljhsmjhyoo..#oR...9.ooo jhy> 4 orcs (1 ally target)jh {.-2jhjhT _Testaih barely misses the orc.jh9 jhC :  Testaih hits the orc!jh>E jhL R  The orc dies!jhqS  The orc hits your blazeheart golem but does no damage.  Your blazeheart golem punches the orc!jhHb ..o))   orc ( jhg T-----3=3jhr jhu C _The orc dies!jhu(Bjhv0:  Testaih hits the orc!jhG).ojh*LS8=-jhL 4jhV8{jh[C _The orc dies!jh?jh{  The orc hits your blazeheart golem but does no damage.  Testaih barely misses the orc. Your blazeheart golem punches the orc!!jh){)9   blazeheart golem (minion)jh.=5jhjhwC _The orc dies!jh  Something hits your blazeheart golem but does no damage.jh &6jh jh 6 _Testaih barely misses something.jhIjh&7jh9jh} _Something hits your blazeheart golem. Testaih hits something!jh  Something hits your blazeheart golem but does no damage.jhx B=8jh jhY - _Testaih hits something.jh  Something hits your blazeheart golem but does no damage.Testaih hits something!jh5 z )Reactivating autopickup.jh T9=9jh jh- 6 _You feel a bit more experienced.jhZjhDR.Rjh0-100jh'jh(jh jh @-1jh\ jh| jhq# )######.#.......#.#......#.#.....#.+....###.#...jho#...#.).+###+#####...#)..9@R).<.....#+#+#R..#.......... '##.# #.........##.##### #.........##.....###.........# jhL #.###.............# '.##..._.........##.##._.....jhjh&2jhjhi _You swap places. _There is an open door here.jh:# )######.#.#.#.#.#.#.+.###.#.#...#.).+###+#####...#).9R@).<.....#+#+#R..#.......... '##.# #....#.##### #....#.....###.........# #.###.............# '.##..._..... jhjhթjh8WR.9jhB=3jhjh _You swap places.  Things that are here: _a +0 dagger; a +0 robe; an orc corpsejhc # )######.#.#.#.#.#.#.+.###.#.#...#.).+###+#####...#R.9)@.<.....#+#+# R..#.... ##.# #..#.##### #.jhCd #.....###.# #.###.# jhf jhm :'9jh7o $4 jh`o _jhu jh7z Q _You see here a +0 hand axe.jh; ,# )######.#.#.#.#.#.?#.+.###.#.#...#.). +###+#####...#R.#'9)#<.....#+#+# ..#... .# # #.....###.# #.###.# jh= jh? jhH _)9)Rjh}I S20=5 jhI _jhR jhT jh|# )######.#.jh#.#.#.#.?.#.+.###.#.jhK&#...#.). ###+#####...#)9.# ')R.jh# <.....#+#+#jh #.. .....###.# jh >.###.# jh) jhjhQjh.9)R∆jhZ&6jhvjhjhR# )######.#.#.#.#.#.?.#.+.###.#.#...#.).+#####...#).9......# '))R.@....#∆ <.....#+#+# #.jhS ###.# ###.# jhUjhVjhbo.9.Rjhoc&7jh3kjhljh>  .......... ###)#####.#?..#.+##.#.. .......#...#.).......... ##+#####...#)..9 jh ......')).R.....#∆ .....<.....#+#+############. # ##### ....###jh R#......_##jh jh &8jh  jh jhX q### .......... ###)#####.jh j#?..#.+##.#.. .......#...#.)..@....... ##+#####...#)..9jhǙ ##jh 3......')).R.....#∆ .....<.....#+#+#######jh `######.... # jh, P##### ....####...jhN .jhI jh <R.jh B=9jh jh jh.#'##.######### .......... ###)#####.#?..#.+##.#.. .......#...#.).......... ##+#####...#)..9R....###......')).......#∆ .....<.....#+#+#############.... # ##### ....###jh+jhjhR9R..jh'10jhjhbjhQ...#........#'##.######### .......... ###)#####.#?..#.+##.#..... .......#...#.).9R....... ##+#####...#).##......')).......#∆ jh!.....<.....#+#+#############.... # ##### jhjhjhR9R..jhU1==1jhKjhjhX;E###....#......#..#'##.######### .......... ###)#####.#?..#.+.....##.#...9R .......#...#.)... ##+#####...#).##jh;k......')).......#∆ .....<.....#+#+#############.......... # jh=jh!>jhHR9R..jhI&2jhSjh}_jh/|# ###....#......#..#'##.######### .......... ###)#####.#.........?..#.+...9R##.#.. .......#...#.)... ##+#####...#).##......')).......#∆ .....<.....#+#+#######jh5#####.jh0jhjhR9R..jh&3jhjhjhhK# # ###....#......#..#'##.######### .......... ###)#####.......#...9R....?..#.+##.#.. .......#...#.)... ##+#####...#).##......')).......#∆ .....<.....#+#+#######jhjjhjjhrR9R..jhs&4jhzjh{jh.###### # ###....#......#..#'##.######### .......... ###)#####..9R.....#?..#.+##.#.. .......#...#.)... ##+#####...#).jhl##......')).......#∆jhjhjhR9R..jhC==5jh;jh> jh #..#....#...# . #..#....#...# ...#. ...#....#...# ...#....#...####..#....#......#.. #.#'##.######.###....#.jh #.#.#)######.#...9R.##.#.##.#.?..#jhL #.+.####.#.#...#.).jhu w+#####...#).# jh> jh 89.jh &6jh" jh1$ jhW ..#....#...# . ..#....#...# ...#.#....#...# .> ...##....#...####.... #....#......#.. #.#'##.######.###....#.#.#....9.jh! <# )######.#....R.# #.#.# ###.#.#...#.). +#####...#).# jh jh jhm9.R.jh&7jh jh#; _Found a stone staircase leading down.jh,h#....#...# . .#....#...# ....#. .#....#...# .>. ...# .#....#...####.... #....#......#.. #.#'##.######.###....#.#.....9.jhhs#.....R.@....# )######.#.# #.#.# #.##.+###.#. #...#.). #####...#).jhi2# jhgkjhkjhKwo.9.Rjhx&8jh jhjh#....#...# . #....#...# ....#. . #....#...# .>.. ...# #....#...####.... #....#......#.. #.#'##.######. ###....#.#......9.#......R.@...# ######.#.# #.#.# #.#.#.+.jh(!jh###.#.jh. jh:#...#.).jhj(. jh  jhX jhjhjh0.9.R9jhjhjhS....########. .........>.######. ... #'##.##### ##....#..... ...9R....# ######. .....?+.###.#.....#.).. ####...#).####### .......'))∆<.....#+#+#######jhUjhaF.9jhMb'20jhkjhmjhd T .........>.######. ... #'##.##### ##....#..... .....R9...# ######.. .....?+jh .###.#.....#.).. ####...#).####### .......'))∆ <.....#+#+####### jh.c###..........jhf}..9R∆jh4&1jhK!jh"jhd<###. ... #'##.##### ##....#...... .....# ######9R .......?+jh<.###.#.......#.).. ####...#).####### .......'))jhy=∆ <.....#+#+####### ∆ ###..........  #jhW?jh?jh1J^..9RjhJ&2jh2UjhWjhL :....#...####. ... ....#......#. . .#'##.######.. ....#... #.... #.# .#.# #.#.9R...# #.#...# #.+.# ###.#.jh . #...#.)....#).#.')).#∆ <.....#+#+####### ∆ jhs jh _∆.9jh &3jh jh# I  i - 4 scrolls of identify (gained 1)jhO, 1.jh, +4.7 (2jh<4 jh6 W _Your blazeheart golem fades away.jhz jh-{ jh| jh jh~ jh jhT Bjh֏ jh͑ jh jh jh jh jh jh jh jh jh jh ,jhަ jh jh jh jhg jh5 jh jh jh& ,jh1 jh ,jh jh9 jh jhN jh< jh jh# jh jh ,jh jh jhz jh ,jh jh jhM jh ,jh1 jh' jh jhz jhF jhD jh jhl jh jh jh jh jhP jhJ ,jhT jh_ jh jh jh4 jh jh jh jh jh jh` jh= jh jh  jh jh jhl jh( ,jh jh #...#.......... .#...# ... .# .............# ....########.# .......... .#...# >..# ...####### .#...###### ... .#......#..# ..######..# #.........##....@....##...jhs QR#+#### ∆ ##.#....# ∆ #.#......# .#.#............##.+............###### ##.#.................# jh ...#.)...............# ...#)...#######.#jh! 42.7 (18.0)'...............#####...jhG+ p  As you open the door, it creaks loudly! You hear an angry buzzing noise. x4jh69 yy   killer bee (ally target)  You hear a shout!jh9 M======3.7 (19jhHB jhE ] _A killer bee comes into view.jh>m+ ... .#  ....########.#  .y.......>..# ...........## ... ............# . ............# ............# .......@....# jhn......R#'#### ∆ .......#...∆ .......#..... .......#....... .......######.. ............# . )...............# ) jh ... .#  ....########.#  .y.......>..# ...........## ... ............# . ............# ............# .......@....# ......R#'#### ∆ .......#...∆ .......#............#..............######.. ............# . )...............)jhjh jhjhqa _A killer bee is nearby!jh ... .#  ....########.#  .y.......>..# ...........## ... ............# . ............# ............# .......@....# ......R#'#### ∆ .......#...∆ .......#..... .......#....... jh<.......######.. ............# . )...............# ) jh ... .#  ....########.#  .y.......>..# ...........## ... jhs............# . ............# ............# .......@....# ......R#'#### ∆ .......#...∆ .......#............#..............######.. ............# . )...............jhS)jhjhXjhjha _A killer bee is nearby!jhcB ... .#  ....########.#  .y.......>..# ...........## ... ............# . ............# ............# .......@....# ......R#'#### ∆ .......#...∆ .......#..... .......#....... .......######.. ............# . )...............# ) jh3o ... .#  ....########.#  .y.......>..# ...........## ... ............# . ............# ............# .......@....# ......R#'#### ∆ .......#...∆ .......#.....jh4.......#..............######.. ............# . )...............)jhF=jh=jhFjhJJa _A killer bee is nearby!jh U  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jh1 jh6 jh 7 jh7 jh9B y..yR.y 2 killer beejhTC es (1 ally target)  You miscast Forge Blazeheart Golem. You are blasted with searing fire!jhC 57----17-----Contam: 17% jhC =------4jhC .0)jhKL jhN ] _A killer bee comes into view.jhS #...# . #...# ... .# . #...# ..y.#.# . #...# .>..# ...# #...####.## ... #......#..y.# . .######.# #.# #.R..@...# #.#'#### ∆ .#..#...∆ #.#...#..... #.#....#....... #.+.....######.. jh5T .#...........# .    killer bee (#.)...............# jh0W jhX jhZ jhf\ jh\ jhf .y..yR.y 2 killer bees (1 ally target)jhg E------5jhEo jhtq jhU  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jh ,jh X  You bind the heart of a blast furnace in slag iron.jhu jhu ..y..y#99   blazeheart golem (minion)jh/ 8----3----------===jhY 6jh( jh* 2 _Testaih hits the killer bee.jh....#....######## .........>.###########...## ... ...#....y.# . ######..... ..#.........R.y.........#@#### ∆ #......#9..[..........#............jh.....+......######...#...........# .. ..#.)..... .).#######'))∆ ##jhjhjhjh~jhjhl  A killer bee comes into view.jhy..R.yy 3 killer bees (2 ally target)4---7jhjhk _The killer bee stings you. _There is an open door, spattered with blood here.jh]A jhB jhfC jhD jhE R  The killer bee stings you but does no damage.jh.R ..y..RyyjhGS A--8jh[ jh]^ W _The killer bee barely misses you.jh  ....######## .........>.###########...........## ... ...#....y.# . ######.....# ..#.................#.....Ryy...#......#9####.). #..[........+######.....# 1 ..#+#+####### ∆jh5  You swap places.jhT  The killer bee stings your blazeheart golem. x3jh&  The killer bee stings your blazeheart golem but does no damage.  A killer bee comes into view.Your blazeheart golem punches the killer bee!!jhp1y.. 2 jh~7-4==---5=9jh5FjhHJ _The killer bee dies!jh8jh;d  The killer bee stings your blazeheart golem but does no damage.jh<jh'H_.y.jhH75-50jhSjh?XB _The killer bee stings your blazeheart golem.jh jh}  .yThe killer bee barely misses your blazeheart golem.The killer bee stings your blazeheart golem but does no damage.  The killer bee stings your blazeheart golem.jh )5-jhj 1jhv jh j _Your blazeheart golem closely misses the killer bee.jh]jhq  The killer bee stings your blazeheart golem!  A killer bee comes into view.jhgyy 3 killer bees (1 ally target) jh@32jhjhFX _The killer bee stings your blazeheart golem but does no damage. x3jhSjhd . 2  The killer bee stings your blazeheart golem but does no damage.  The killer bee stings your blazeheart golem.  The killer bee stings your blazeheart golem but does no damage. x2jhe\6==1jhe3jhwojh6rj _Your blazeheart golem closely misses the killer bee.jh **  coreThe killer bee stings your blazeheart golem but does no damage. x2 _Your blazeheart golem closely misses the killer bee.!  Your blazeheart golem falls apart, revealing its core!jh J9% =4jh jh l _The killer bee completely misses your blazeheart core.jhajhjh2jh  The killer bee completely misses your blazeheart core. x2  Your blazeheart core explodes!The fiery explosion engulfs the killer bee!jh  The killer bee dies!The fiery explosion engulfs the killer bee!!jh y######  The killer bee dies!jh^ ○☼☼○@☼The fiery explosion engulfs you!jhO42-----5=77=======5jh'jhM** _You hear a shout! x5jh  .........>.###########...........## ... ...#............# . ######............# ..#.................y○☼☼..# ..#○####.). #☼☼.[......+#####.jh",. ........jh ○○○○○○jh h3=----5-------jh 6jhjh2jhEN°○○°○○jhN3-------7jhjhjht†°°'°°jh]@18jh_jhkjh=>†...jhw4== 9jhjhjhM....########........ .........>..# ...############...........## ........#............# . #.######..................# y††...# . .'####.)[#..... #.+............######.....jhjh'60jhjhIjh@M ... ...K########........ .........>..# ...############.y..## ........#.....# . #.######............#...........# ......††...# . .####.).[ #.#............#........K   kobold brigand (missile, wandering)y   killer bee (wandering)jhLjh OjhZV..yjh|[T6=1jhdjhh  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts. _There is an open door, spattered with blood here.jh 1 U   ... ...K########........ .>..# ...############....## ........#...y. #.######.. ......†@...# .......#'####.).......#...[.............#......#........+......######... #.#..........)........# .#).######.jh2 jh4 jh 8 ,jhH .KK..y)K   kobold (missile)jhI B52jhS jh5] _A kobold comes into view. It is wielding a +0 whip. _You see here a killer bee corpse.jhU  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jhojhJpjhWqjhsjh@7.KK..y9(ally target)9   blazeheart golem (minion)jh[d2-----===3jhJjh8I _You bind the heart of a blast furnace in slag iron.jh!....#....######## ...KK....>.########jh"###...........## ... ....# . ##### ..#.....y9.......#@####.) #......#...[..........#............jh_.....+......######...#...........# .. ..#.)..... .).#######.# '))jhP∆ ##jhjhjh ..KKYou swap places. The killer bee closely misses you. x2jh/--4jhjh4 _Your blazeheart golem completely misses the killer bee. _There is an open door, spattered with blood here.jhk) jh+ jh; a..KKjht; A--5jh'E jhG F _The killer bee stings you but does no damage. x2jh \,jh^g  The killer bee closely misses you.jhj  A kobold comes into view. It is wielding a +0 dagger.The killer bee stings you but does no damage.  Your blazeheart golem punches the killer bee!!jhwK.KK†KK 2 kobolds (1 missile)jh#x9   blazeheart golem (minion)jhu}6=-----9==6jhjhJ _The killer bee dies!jh BjhjhK.K..KKK 3 kobolds (2 missiles)jh`3=---7jh0jhX  A kobold comes into view. It is wielding a +0 short sword and quivering _poisoned darts.jh jh jh{ jh jhӥ jhا  A kobold comes into view. It is wielding a +0 dagger.jh %KKK.K..KKKK 5 kobolds (2 missiles, 1 distracted)jh+ B---8jh jh z _A kobold comes into view. It is wielding a +0 short sword.jhjh jhIjh  The kobold brigand hits you with a +0 short sword.  The kobold hits your blazeheart golem but does no damage.  Your blazeheart golem punches the kobold!!jhK...K) 4 kobolds (1 missile) jhe2--=9jhDjhF _The kobold dies!jhY0 jh.2 jhv2 jh3 jhF .K1--70jhO jhQ H _The kobold brigand hits you with a +0 short sword.jhBjhBjhEn  The kobold brigand completely misses you.jhG  A kobold comes into view. It is wielding a +0 short sword.jhqHjhWKK.K.KKK 6 kobolds (1 missile)jh6XB=1jhejh]ru _A kobold comes into view. It is wielding a +0 dagger.jh; jh< jh< jh= ,jhM> jhL z..KK.K..jhM KK.K#22jhY jh[ Z _The kobold brigand hits your blazeheart golem with a +0 short sword.jh8,jh8jh%9,jh:jh^C.K.K..K. 5jh[DW4==3jhoMjhnS[ _The kobold brigand barely misses you.jhbJ....######## .........>.###########..KK.......## ... ...#....K.# . ######.....K# ..#...........K)....#......K9...# .......#'####.). #jh1..[.....+######.....# ..#.) ).#######.#  4'))∆ ###+#+####### ∆jhJ jh/ (The kobold brigand throws a poisoned dart.  The poisoned dart hits you!jhG jhÓ jhF jh jh@ jh jhɤ ....†9 2 koboldsjhY ====4Pois jh jh+ Q _You are poisoned.jhMx  You feel very sick.jh/Njh.###########...........## ... ...#............# . ######............# ..#............)K...jhQ.KKK..# .#*####.). #...[....+######.....# . ..#.)jhQR .).#######.# '))∆ ###+#+####### ∆ ......jh _jhi  Your blazeheart core explodes!The fiery explosion engulfs the kobold brigand!!jh]r&  jhrgThe kobold brigand dies!The fiery explosion engulfs the kobold!!jh~{  The kobold dies!The fiery explosion engulfs the kobold.jhC######K   koboldjh.○○○☼☼°jh~jh\#...# .........>..# ...######## aGoodWitch the Nimble #...####...........## ...Gnoll of Hepliaklqana *..... #......#............# .Health: 33/68 ===========------------- #.######............#Magic: 16/21 ==================------ ..#............)K...#AC: 9Str: 14 ..#............○○○..# .EV: 14Int: 14 ..#............#☼####.).SH: 0Dex: 17 #.#............#☼°.[....XL: 10 Next: 101% Place: Dungeon:9 #.#............#@.......Noise: =======--  Time: 12184.7 (1.0) #.#............#........i) +4jhn halberd (protect) #.+............######...Throw: 8 boomerangs #.#.................# .. ..#.)...............# . ..#)........#######.#K   kobold ..')).......#∆ ### ..#+#+####### ∆ ........Your blazeheart core explodes!The fiery explosion engulfs the kobold brigand!!  The kobold brigand dies!The fiery explosion engulfs the kobold!!  The kobold dies!The fiery explosion engulfs the kobold. _The kobold dies!You have reached level 11!jh/  --more--jh_ z5/722-1 0% jh<☼jhe4 _jhC U  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jh| jhɊ °○○☼.9RR   Testaih the ancestorK   kobold (ally target)9   blazeheart golem (minion)jh [6=2jh m-----===----5jh jh I _You bind the heart of a blast furnace in slag iron.jhljhmjhy)°°○○9..R.jhzT-------6jhЅjhjh,jhjh K))9○..R.K 2 kobolds (1 ally target)jhB---7jh jh"jhIa  Your blazeheart golem's core grows cold and it stops moving.jhJjhV .K°R., paralysed)The kobold hits your blazeheart golem but does no damage.jhVT7=8jh`jhtbJ _Your blazeheart golem is engulfed in blazing flames.jh jh M.R.jh| $----jh 9jh jhe P _The kobold hits your blazeheart golem with a +0 dagger. x2jhs....########........ .........>..# ...############...........## ........#............# . #.######.............)....# KK)..# . .9####.)..[R#.....+######.. #.#.....)jhs........# .#).######.')).......#∆ ####+#+####### ∆jh  Your blazeheart golem's core flares to life once more.  The kobold hits your blazeheart golem but does no damage. x2  Your blazeheart golem punches the kobold!jh)   kobold )jhɏ_3==90jhjhF _The kobold dies!jhX81jh jhPO _The kobold hits your blazeheart golem but does no damage.jh jh &2jh jh" O _The kobold hits your blazeheart golem but does no damage.jh+  The kobold hits your blazeheart golem but does no damage.  Your blazeheart golem punches the kobold.jh)9   blazeheart golem (minion)jh=!&3jh.jh1F _The kobold dies!jhjhKK   kobold (missile)9   blazeheart golem (minion)jh}9==-4jhjhjh`  ... ....########........ .........>..# ...############....## ........#.....jhTa # . #.######............#......)....# ......K))..# . .####.).9..[R#jha .....+######. #.#...jha .)........# .#).######.jha p')).......#∆ ###jh#f jhx @R.jh y U4==jh{ 5jh, jh| _You swap places. The kobold closely misses you. _There is an open door, spattered with blood here.jh   ... ....########........ .>..# ...############# ......... #.######.)....# ......K@)..# .......#'####.).......#9R.[.............#jh5!{......#........+......######... #.#..........)........# .#).######.jh#jh1 R., paralysed)The kobold barely misses you.jh=56jh0 _Your blazeheart golem's core grows cold and it stops moving. _Items here: )) ††.jhD....#....######## .........>.###########...## ... ....# . ##### ..#.....)KR)..# .......#@####.) #......#9..[..........#.................+......######...#...........# .. ..#.)..... .).jh#######.# '))∆ ##jho )You swap places.  Your blazeheart golem's core flares to life once more.jhQ&7jhjh! _The kobold hits you but does no damage. _There is an open door, spattered with blood here.jhJ    ... ....########........ .>..# ...############# ......... #.######.)....# ......K@)..# .......#R####.).......#9..[....jh= .........#......#........+......######... #.#..........)........# .#).######.jh+ , paralysed)You swap places. The kobold misses you.jh, U40=8jhJ7 jh< _Your blazeheart golem's core grows cold and it stops moving. _Items here: )) ††.jh  You closely miss the kobold. The kobold misses you.Testaih barely misses the kobold. Testaih hits the kobold.jh{)9   blazeheart golem (minion, paralysed)jhI=9.9 (1.2jhjh F _The kobold dies!jhk.#...# .#...# ... .# .#...# ....#.# .#...# .>..# ... .#...####.## ... .#......#.# . ##.######.#.#.)....#.#.@))..# ..#.#R####.). ##.#..#9..[.... .#.#.....K......#........ .#.#....#........ .#.+.....######... ##.#...........# ..K   kobold (wandering).#.)...............# .9   blazeheart golem (minion, paralysed) ...#).#.#jhNm?jhyR'K.Kally target)jhz6=2000jhjhc _The kobold shouts! _Items here: ( ))) ††††.jh; .#...# .#...# ... .# .#...# ....#.# .#...# .>..# ... ..#...####.## ... ..#......#.# . '##.######.#.#.)....#.#)R)..# ..#.#'####.).#.#......K.....#9..[.... ..#.#.#........ ..#.#.#..... ..#.+.######...#.#......# .. #...#.)......# . #...#).#.#R).KhP< 40m15=--1 _jhrx<   ... ....########...... .>..# ...########### ... ..#....... '##.######.)....# R))..# ........#'####.) ##K....#9..[......#..... ..#.+######.##.#...jhgs9   blazeheart golem (minion, paralysed).)........# .jhtjhWujhʇeR)K.jhYA--2jhДjhjhK<###..###.....  <.   ... ....########...... .jh>..# ...########### ... ..#....... '##.######..)....# ...R)))..# ...K...#'####.) ##9..[......#...... ..#.+######. ###.#...jhjhSjh kK....Rjh&3jh-jhjh V...# #..###. .#...# .<. .#...# .. # . .#...# ... .# . .#...# ....#.# . .#...# .>..# ...# .#...####.## ... #......#.# . ##.######.# #.)....# #.K..)))..# . #.....jhȒ m.#.##.#.#........ #.#.#........ #.+.######... jh jh= jh oK.R..jh \2=4jh] jhϮ jh`# =  Testaih hits the kobold.jhA/ )9   blazeheart golem (minion, paralysed)jh2 B=5jh: jh= F _The kobold dies!jh,jḫ>R..jhV6=6jhjhjh8...# #..###. #...# .# .<. #...# .. .# . #...# ... .# . #...# ....#.# . #...# .>..# ...# #...####.## ... #......#.# . .######.# #.)R)....# #.)))..# . #.jh8k.#.# #.#.#........ #.#..#........ #.+..######... jhjhI:R.jh T3=7jhHjhjh w.# .......<....jh[ ....######## .........>.###########...## ... ....# . #####R ..#..........).)..)))..# .#'####.) #9..[....#....jh .#...+..#######.......# ..#.) jh <8jh jh jhƅ b........########jhĆ  .........>.###########...## ... ....# . #####R ..#..........).)..)@)..# .#'####.) #.#9..[...jhև c..#.......#....+....#######..........# ..#.)........ ).#######.#jh jh- P.Rjhؖ &9jh jh l _Items here: )) ††.jh5.....######## .........>.###########...## ... ....# . ##### ..#..........).)R..)))..# .......#@####.) #......#9..[..........#........jh8.........+......######...#...........# .. ..#.)..... .).#######.#'))∆ ##jh9jh p.R)jh U4=10jhhjhH _Your blazeheart golem's core flares to life once more. _There is an open door, spattered with blood here.jh&....######## .........>.###########...........## ... ...#.....# . ######.....# ..#..........).)....#......)R)..# .......#9####.). #..[........+######jhTZ.....# ..#.) ).#######.# '))∆ ###+#+####### ∆jhI5  You swap places.jhdjhV])Rjh&1jhjhW _Your blazeheart golem fades away.jhn6...# ....#.# . ...# .........>..# ...# ...####...........## ... ......#............# . .######............# #..).)....# #..)))..# ..#.#R####.). .#.jh17#.@.[. .#.#. .#.#. .+.######. .#.# .#.).# .#).#.# . jhCjhDT7=2jh_Ojh9Pjhà 95jhn @=4.1 (1.2jh_ jhԱ + _You swing at nothing.jh #...# ....#.# #...# .........>..# ... #...####...........## ... #......#............# . #.######............# ..#jh i..).)....# ..#..)))..# .. ..#.#R####.).. #.#.#@..[..... #.#.#. #.#.#. #.+.######.... #.#.# ... ..#.).# .. ..#).#.# . ..')).#∆ ### jh O..#+#+# ∆jh[jh,50jh,jh.jhM> ... ....########........ .........>..# ...############....## ........#.....# . #.######............#....).)....# ......)))..# . .####.).R..[#.....+######. #.#....)........# .#).######.# .')).......#∆ ###jhnLjhM&6jh!\jh_ _You swap places. _There is an open door, spattered with blood here.jh a  ... ....########........ .>..# ...############# ......... #.######........).)....# ......)@)..# .......#'####.).......#R..[.............#......#........+......######... #.#..........)........# .#).jhw I######.# .jh jh# <R.jhx$ m6==7 _jh(0 jh7 l _Items here: )) ††.jh U <  ... ....########........ .>..# ...############# ......... #.######........).)@...# )))..# ..#R####.)..#...[...#....#....#.....jh +.....######. #.#............)........# .jh jh <R'jh [8=8 _jh jh jhF  #..###..... <  ... ....########........ .>..# ...############# ......... #.######........).)....# )R)..# .'####.).#...[.#...#jhG ..#.....+..######. #.#...jh/I jhR NR)jhS &9jh2] jh_ jh{ d..##.###### #..###..... .<  ... ....########........ .>..# ...############# ......... #.######.........jh ).)R...# )))..# .'####.)[.#.#.....+######.jh jh <R.jh C720jh jh jhPF j .....' ..##.###### #..###..... .#< . ... ....########........ .>..# ...############# ............# . #.######........R).)..jhF )))..# .'####.)[#.....jhH jhUV <R.jhV &1jhc jhkh jhb0.# #..#......'.### #..#.###### ##...# #..### .#...# .# .< .#...# .. .# .#...# ... .# .#...# ....#.# .#...# .>..# ... .#...####.## ... .#......#.R...# . ##.######.#.#jh1.....).)....#.#.)))..# ...#.#'####.).. ##.#.#...[..... .#.#.#... .#.#.#.jh;>jh>B=2jhLjhvNjhya.# #..#......'.### #..#.#######...# #..### ..#...# .# .<.#...# .. .# .#...# ... .# .#...# ....#.# .#...# .>..# ... ..#...####.## ... ..#......#.R...# . '##.######.#.#..........).)....#.#.....)))..# ...#.#'####.)..#.#.#...[..... ..#.#.#......... ..#.#.#.jh_jh6:R.jh3\8=3jhjhjh=.# #..#......'.### #..#.#######...# #..###.#...#jh} .# .<.#...# ... .# .#...# .... .# .#...# ....#.# .#...#jh;.>..# ....#...####.R...## ....#......#jhȁ..# . #'##.######.# #....#....).)....#.#...jh.)))..# ...#jh.#'####.)..#.#....#...[......#.#....#......... ...#.#.#.jhǃjhR.9=4jhmjhjhT.# #..#.......### #..#.#...#. #..###.#...#.. .# ..#...#....jhO .# .#...#..... .# .#...#.....#.# .#...#.>..# ...jhz.#...####....@.R....## ....#......#jh.# . .#'##.######.# ##....#jh.).)....#.#.)))..jh# ...#.#'####.)..#.#..jh.#...[......#.#.#jh8p......... ....#.#.#.jhjh 2R.jh1 &5jh/jhPjh{.......# #..# .......###... #..#.#...#... #..### #....#...#.... .# #....#...#.... .# #....#...#..... .# #....#...#.....#.# #....#...#.>..# ... #....#...####...@.R.....## ... #....#......#.# . #.#'##.######jhW|.##....#....).).#.#.))).# ...#.#'####.)..#.#.#...[......#.#..#......... .....#.#.#.jhjh2R.jh{T9=6jhjhjh>.......# #..#.......###..... #..#. .######...#..... #..### .#....#...#..... .# .#....#...#..... .# .#....#...#..... .# .#....#...#.....#.# .#....#...#.>..# ... .#....#...####..@.R......## ... .#....#......#.# . .#.#'##.######.# .###....#....).)..#.#..jh.)))..# ...#.#'####.).. )######.#.#..[......#.#.#... ......#.#.#.jhjh 2R.jh&7jhjh8jh3jhjhOjhO=jh͢jha5020=jhwjh,jhXjhjhDjhͱjh[jhjhjhjho1==jhXjhjhjhjh7a1=jhbjh}jhX52=jhjh,jh]jhjh+jhjhjhW3=jh.jh,jhjh<_ _You start resting.jh0403.0)jh3 [2==1.1 (14jhjh% _Magic restored.jhhjhAijhekjhra4=jhsjh~wjhwjhzjhzjhjh|jh jho#5jhE===jhҊjhjhjhjhjhUjhjhnjhՠjh6jhcjh̨jhjhjh@jhtjh,jhϺjh?K7=jhjhH,jhjhjhjhijhjh'U8=jhjh>,jhjhjh>jhjhtjhjhjh_jh%9jhPjhjh+jhGjhjhjhjh4jhvE60=jhjh ,jh:XjhjhN1=jhjh5,jh%!jhL)Bjh~*jh*%2jh1jh6jh6jh8jh<jh =jh?jh:Ga3=jhGjhfLjhLjhOjhU,jh'Wjhe[jh[U4=jhu^jhcjh>cjhejhjjhfjjhkjhpjh q%5jh"sjhujhujh@yjh,jhpjhjhIK6=jhjh͊jhjhjh,jhjhzjhjh3jh jhLU7=jhjh5,jhjh5Bjhjhi%8jhjh/jhojhjhjh jhXjhmjh#9jh(=jhjhjhqjh"jhjhjhjhjh$70jh2=jhjhjh]jhjhjhOjhjh]jh%1jh0jh,jhjh: jh jh jh_ _You start resting.jh)-97.1 (56jh*Z2=8.1 (57jh4jhA6" _HP restored.jhǴ3jh*jhλjhN,jh,jhjhW,jhjhQjh9=jhjhjh.jhjhjh^jhjhjhjhjhBjhjhejhdjhjh jhUjhjhjhjhjhvjh ,jh jhjh$jh\jh,jh[jh,jh4jh,jha!jh$jh(jh*,jh,jh5yR.y   killer bee (ally target)jh$< ##.y... #..... #..... .# #..... .# #..... .# #.....########.# #......R....>..# #..@........## ... 315.1 (1#............# . #............# .......).)....# ..........)))..# .. ............#'####.).. )............#...[..... ............#  _You start waiting.jhJ #.y... #..... #..... .# #..... .# #..... .# #.....########.# #......R....>..# #..@........## ... #............# . #............# .......).)............)))..# ............#'####.).. )............#...[..... ............#jh jh jh| a _A killer bee is nearby!jhI ##.y... #..... #..... .# #..... .# #..... .# #.....########.# #......R....>..# #..@........## ... #............# . #............# .......).)....# ..........)))..# .. ............#'####.).. )............#...[..... ............#  jh #.y... #..... #..... .# #..... .# #..... .# #.....########.# #......R....>..# #..@........## ... #............# . #............# .......).)............)))..# ............#'####.).. )............#...[..... ............#jh jh\ jh- jh a _A killer bee is nearby!jh ##.y... #..... #..... .# #..... .# #..... .# #.....########.# #......R....>..# #..@........## ... #............# . #............# .......).)....# ..........)))..# .. ............#'####.).. )............#...[..... ............#  jhg#.y... #..... #..... .# #..... .# jh6#..... .# #.....########.# #......R....>..# #..@........## ... #............# . #............# .......).)..jh..........)))..# ............#'####.).. )............#...[..... ............#jhjhxjhjhRa _A killer bee is nearby!jh[ *You may now remember your ancestor's life.jhCg/  --more--jh .......# #..#.......###.y.... #..#..######...#.....# #..###.#....#...#.....# .# .#....#...#.....# .# .#....#...#.....# .# .#....#...#.....#.# .#....#...#......R....>..# ... ..#....#...####.## ... ..#....#......#.# . ..#.#'##.######.# ..###....#..........).)...#.#....)))..# ...#...#'####.).. #)######.#..#...[..... .#.#.#. .#.#.#.jhjh%,jhAh.yR.jhA 6.0) _jh jhTjh<.......# #..#.......###...... #..#..######...#.....# #..###jh.#....#...#.y...# .# .#....#...#.....# .# #..#....#...#.....# .# #..#....#...#.....#.# .#....#...#.....R.....>..# ....#....#...####.## ....#....#......#.# ..#.#'##.######.#.###....#..........).)....#.#.....)))..# ...#...jhkh.#'####.).. ##)######.#....#...[......#.#...#. .#.#.#.jhjh2jhjhf h..yR.jhb &7jhjh;jho U  Casting: Forge Blazeheart Golem (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jhQ ,jh[ t .y9y  distracted, ally target)9   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron.jh\ c18-----===8jh1h jhi 2 _Testaih hits the killer bee!jhY  You closely miss the killer bee.The killer bee is heavily wounded.The killer bee stings you. The killer bee closely misses you.jhay9.y1---9.3 (1.2jhjhT _Testaih misses the killer bee.jh##......#######...##.....# ... #..##....R######## .#...y.......>.####9...##....# . #'##.######. ##....#..........).)......)))..# ....#'####.) ##)######.#......[... ........#.#....#..+#####jh,The killer bee stings you. The killer bee closely misses you.Testaih misses the killer bee.You swap places.  The killer bee stings your blazeheart golem but does no damage.r blazeheart golem.  jh52=jhR9--200jhjhoj _Your blazeheart golem closely misses the killer bee.jh   The killer bee stings your blazeheart golem.  The killer bee stings your blazeheart golem but does no damage.  Testaih hits the killer bee!jh%.9   blazeheart golem (minion)jhh=-----11jh jhWJ _The killer bee dies!jho5[......###...... #..#.#######...#.....# #..###.#....#...#.....# .# .#....#...#.....# .# . ..#....#...#.....# .# . ..#....#...#....R#.# .#....#...#...>..# ...##....#...####9.## ... #....#......#.# . #.#'##.######.# ###....#..........).)....# #...#...#')######.#..#...[..... #.#.#. jhm7jhH.R9=-2jhOjhbRjh#f .........##..###### #..### .. #.....########.#....R>..# ...#####9## ......#........#'##.######........###...).)....##...)))..# .........#..'####.) #)######.#.[##.....jhv+jh`,!-jh,3jh7jh9jh ..........##..###### #..### .. .########.#....>..# ...#####9R## ......#........#'##.######........###.jh).)....#.)))..# .........#...'####.) #)######.#..[jhjh&4jhjh& _You swap places.jh5 jh .The floor.jhxjhu*.........##..#... aGoodWitch the Nimble .........# .......#..#... Gnoll of Hepliaklqana **.... .........###......#..#.## Health: 72/72 ======================== ..######...#.....##..###. Magic: 19/22 ====================---- jh..#....#...#.....#.# .... AC: 9Str: 14 ..#....#...#.....#.# .... EV: 14Int: 14 ..#....#...#.....#.# .... SH: 0Dex: 17 jh8r..#....#...#.....########.# .... XL: 11 Next:  1% Place: Dungeon:9 ..#....#...#....@......>..# ...# Noise: ---------  Time: 12324.3 (1.0) jho..#....#...####9R.........## ... i) +4 halberd (protect) jh..#....#......#............# .Throw: 8 boomerangs jh..#.#'##.######............# ..###....#..........).)....# jh .........#............)))..# .. R   Testaih the ancestor .........#............#'####.).. 9   blazeheart golem (minion) #)######.#............#...[..... .......#.#............#......... jhC_Your blazeheart golem closely misses the killer bee.The killer bee stings your blazeheart golem.  jhkThe killer bee stings your blazeheart golem but does no damage.  Testaih hits the killer bee! _The killer bee dies! jh'_You swap places.jhvjhjhQjhjh jhc Testaih the ancestor. A humanoid construct of insubstantial memory, floating through the air. Though perhaps somewhat changed in shape and bearing few discernable features, still they seem somehow to resemble a warrior from the distantly remembered past. The memory and the memorialist fight in concert, each able to fire past the other. Max HP: 35Will: +AC: +EV: ++rF: +..rC: +..rPois: ∞rNeg: ∞jh 6rElec: . Threat: Minor Class: Nonliv. Size: Medium Int: Human Regen: 1/turn You have about 63% to hit with your +4 halberd of protection and 63% to hit withyour bite. She has about 52% to hit you. Attack Max Damage Hit 10 jh@ She is immune to torment and blinding; and resistant to steam, miasma and drowning. She can see invisible. She is insubstantial and immune to ensnarement. She can fly.jhjh.........##..#... aGoodWitch the Nimble .........# .......jh<#..#... Gnoll of Hepliaklqana **.... .........###......#..#.## Health: 72/72 ======================== ..######...#.....##..###. Magic: 19/22 ====================---- ..#....#...#.....#.# .... AC: 9Str: 14 jh..#....#...#.....#.# .... EV: 14Int: 14 jh..#....#...#.....#.# .... SH: 0jh(LDex: 17 ..#....#...#.....########.# .... XL: 11 Next:  1% Place: Dungeon:9 jh..#....#...#....@......>..# ...# Noise: ---------  Time: 12324.3 (0.0) ..#....#...####9R.........## ... i) +4 halberd (protect) ..#....#......#............# .jhThrow: 8 boomerangs ..#.#'##.######............# jh'..###....#..........).)....# .........#............)))..# .. R   Testaih the ancestor jhX.........#............#'####.).. 9   blazeheart golem (minion) jh#)######.#............#...[..... .......#.#............#......... _Your blazeheart golem closely misses the killer bee.jhThe killer bee stings your blazeheart golem.  The killer bee stings your blazeheart golem but does no damage.  jhGTestaih hits the killer bee! _The killer bee dies! jh0'_You swap places.jh.jh.jhjhs jht 2 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Ancestor Life: KnightNone0%  jhKu -H - Ancestor Life: BattlemageNone0%  I - Ancestor Life: HexerNone0%  a - Recall Ancestor2 MP0%  J - Ancestor IdentityInstant0% [?] toggle between ability selection and description.jhw Ancestor Life: Knight Remembers your ancestor as a knight, a strong melee combatant with superior defences. This choice is permanent and cannot be undone. Range: N/A This ability costs: nothing.jh| Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Ancestor Life: Knight None0% H - Ancestor Life: BattlemageNone0%  I - Ancestor Life: HexerNone0%  a - Recall Ancestor2 MP0%  J - Ancestor Identity Instant0% [?] toggle between ability selection and description.jh Recall Ancestor Recalls your ancestor from anywhere in the dungeon to your immediate surroundings. Range: N/A This ability costs: MP : 2jhO{ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Ancestor Life: KnightNone0%  H - Ancestor Life: BattlemageNone0%  I - Ancestor Life: HexerNone0%  a - Recall Ancestor2 MP0%  J - Ancestor IdentityInstant0% [?] toggle between ability selection and description.jhà Ancestor Identity Recalls who your ancestor preferred to be known as, correcting their name and gender. Range: N/A This ability costs: nothing. This ability is instantaneous.jh~ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Ancestor Life: KnightNone0%  H - Ancestor Life: BattlemageNone0%  I - Ancestor Life: HexerNone0%  a - Recall Ancestor2 MP0%  J - Ancestor IdentityInstant0% [?] toggle between ability selection and description.jhjhKjh.........##..#... aGoodWitch the Nimble .........# .......#..#... Gnoll of Hepliaklqana **.... .........###......#..#.## Health: 72/72 ======================== ..######...#.....##..###. Magic: 19/22 ====================---- ..#....#...#.....#jh.# .... AC: 9Str: 14 ..#....#...#.....#.# .... EV: 14Int: 14 ..#....#...#.....#.# .... SH: 0Dex: 17 ..#....#...#.....########.# .... XL: 11 Next:  1% Place: Dungeon:9 ..#....#...#....@......>..# ...# Noise: ---------  Time: 12324.3 (0.0) ..#....#...####9R.........## ... i) +4 halberd (protect) ..#....#......#............# .Throw: 8 boomerangs jhgX..#.#'##.######............# ..###....#..........).)....# .........#............)))..# .. R   Testaih the ancestor .........#............#'####.).. 9   blazeheart golem (minion) #)######.#............#...[..... .......#.#............#......... _Your blazeheart golem closely misses the killer bee.The killer bee stings your blazeheart golem.  jhThe killer bee stings your blazeheart golem but does no damage.  Testaih hits the killer bee! _The killer bee dies! _You swap places.jhLjhSAre you sure you want to remember your ancestor as a knight? Y - Yes  N - Nojh8jhZ.........##..#... aGoodWitch the Nimble .........# .......#..#... Gnoll of Hepliaklqana **.... .........###......#..#.## Health: 72/72 ======================== ..######...#.....#jhN[#..###. Magic: 19/22 ====================---- ..#....#...#.....#.# .... AC: 9Str: 14 ..#....#...#.....#.# .... EV: 14Int: 14 ..#....#...#.....#.# .... SH: 0Dex: 17 ..#....#...#.....########.# .... XL: 11 Next:  1% Place: Dungeon:9 ..#....#...#....@......>..# ...# Noise: ---------  Time: 12324.3 (0.0) jh\3..#....#...####9R.........## ... i) +4 halberd (protect) ..#....#......#............# .Throw: 8 boomerangs ..#.#'##.######............# ..###....#..........).)....# .........#............)))..# .. R   Testaih the knight .........#............#'####.).. 9   blazeheart golem (minion) #)######.#............#...[..... jhp\.......#.#............#......... _Your blazeheart golem closely misses the killer bee.The killer bee stings your blazeheart golem.  The killer bee stings your blazeheart golem but does no damage.  Testaih hits the killer bee! _The killer bee dies! _You swap places.jhw]+5.3 (1jhhjhkI _It is so.jhjhTestaih the knight. A humanoid construct of insubstantial memory, floating through the air. Though perhaps somewhat changed in shape and bearing few discernable features, still they seem somehow to resemble a warrior from the distantly remembered past. The memory and the memorialist fight in concert, each able to fire past the other. Max HP: 35Will: +AC: +++EV: ++jh _SH: +++rF: +..rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Minor Class: Nonliv. Size: Medium Int: Human Regen: 1/turn Speed: 100% (attack: 66%) You have about 54% to hit with your +4 halberd of protection and 53% to hit withyour bite (at present). jh She has about 52% to hit you. AttackMax Damage Hit: +0 flail 19 She is immune to torment and blinding; and resistant to steam, miasma and drowning. She can see invisible. She is insubstantial and immune to ensnarement. She can fly.jhS jh* .........##..#... aGoodWitch the Nimble .........# .......#..#... Gnoll of Hepliaklqana **.... .........###......#..#.## Health: 72/72 ======================== ..######...#.....##..###. Magic: 19/22 ====================---- ..#....#...#.....#.# .... AC: 9Str: 14 ..#....#...#.....#.# .... EV: 14Int: 14 ..#....#...#.....#.# .... SH: 0jh (Dex: 17 ..#....#...#.....########.# .... XL: 11 Next:  1% Place: Dungeon:9 ..#....#...#....@......>..# ...# Noise: ---------  Time: 12325.3 (1.0) ..#....#...####9R.........## ... i) +4 halberd (protect) ..#....#......#............# .Throw: 8 boomerangs ..#.#'##.######............# ..###....#..........).)....# .........#............)))..# .. R   Testaih the knight jh .........#............#'####.).. 9   blazeheart golem (minion) #)######.#............#...[..... .......#.#............#.........The killer bee stings your blazeheart golem.  The killer bee stings your blazeheart golem but does no damage.  Testaih hits the killer bee! _The killer bee dies! _You swap places. _It is so.jh jhX jh? jh jhd  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% jh ma - Recall Ancestor2 MP0%  J - Ancestor IdentityInstantjhߩ o0% [?] toggle between ability selection and description.jhh jh s.........##..#... aGoodWitch the Nimble .........# .......#..#... Gnoll of Hepliaklqana **.... .........###......jhs#..#.## Health: 72/72 ======================== ..######...#.....##..###. Magic: 19/22 ====================---- ..#....#...#.....#.# .... AC: 9Str: 14 jhs..#....#...#.....#.# .... EV: 14Int: 14 jhs..#....#...#.....#.# .... SH: 0Dex: 17 jht ..#....#...#.....########.# .... XL: 11 Next:  1% Place: Dungeon:9 jh6t?..#....#...#....@......>..# ...# Noise: ---------  Time: 12325.3 (0.0) ..#....#...####9R.........## ... i) +4 halberd (protect) jhYt..#....#......#............# .Throw: 8 boomerangs jhzt^..#.#'##.######............# jhu..###....#..........).)....# .........#............)))..# .. R   Testaih the knight .........#............#'####.).. 9   blazeheart golem (minion) #)######.#............#...[..... .......#.#............#.........The killer bee stings your blazeheart golem.  jhFuThe killer bee stings your blazeheart golem but does no damage.  Testaih hits the killer bee! _The killer bee dies! _You swap places. jhu4_It is so.jh? [?25h[?0cjhW  Remember Testaih's name as what? Testaihjh= jhF [?25l[?1cjhO < Testaih  Okay, then.jhEP XWas Testaih a) male, b) female, or c) neither? (Currently female.)jhEYX  Okay, then.jhYjhdjhg. _jha.... ..........##..###### #..### .. ########......jh->..# ...#####9R## ......#........#'##.######........###.).)....# .)))..# .........#...jh'####.) #)#####[jhjhqjh,R9R..jhL26.3 (1 _jh[ jh jh{  ...#.#............##..###### #..### .. ..########.jh{ ...9R......>..# ...#####...........#......#.............# ..#'##.######.........###).)....# .)))..# ........'####.)jh{} jh} jh R9R..jh U20=7jhڑ jh% jhr  .). ....#............##..###### #..### ....# 9R########............>..# ...#####.....#......#......#........#'##.######........###).)....#)))..# jh4tjhtjh(~R9R..jh~&8jhjhijh:R.  .)jh;;...... .....#..jh;#............##..######jh;` #..### ....jh;X9R# jh&<K########....jh_<`>..# ...#jh<d####....## ...jh<I...#......#.....jh#=P.#'##.######........###jh=P).)....#jh>jh?jh)IR9R..jh\J&9jhXRjhRUjh6Testaih the knight. A humanoid construct of insubstantial memory, floating through the air. Though perhaps somewhat changed in shape and bearing few discernable features, still they seem somehow to resemble a warrior from the distantly remembered past. The memory and the memorialist fight in concert, each able to fire past the other. Max HP: 35Will: +AC: +++EV: ++SH: +++rF: +..rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Minor Class: Nonliv. Size: Medium Int: Human Regen: 1/turn Speed: 100% (attack: 66%) You have about 54% to hit with your +4 halberd of protection and 53% to hit withyour bite (at present). She has about 52% to hit you. AttackMax Damage Hit: +0 flail 19 She is immune to torment and blinding; and resistant to steam, miasma and drowning. She can see invisible. She is insubstantial and immune to ensnarement. She can fly.jh0 jhe=  ........##..#... aGoodWitch the Nimble.)......#............. #..#... Gnoll of Hepliaklqana **.... .........#............ #..#... Health: 72/72 ======================== .........#........... #..#... Magic: 20/22 =====================--- .........#..........#..#... AC: 9Str: 14 .........#.........#..#... EV: 14Int: 14 .........###......#..#.## SH: 0Dex: 17 jh> ..######...#.....##..###. XL: 11 Next:  1% Place: Dungeon:9 ..#....#...#....@#.# .... Noise: ---------  Time: 12329.3 (1.0) ..#....#...#...9R#.# .... i) +4 halberd (protect) ..#....#...#.....#jh8> .# .... Throw: 8 boomerangs ..#....#...#.....########.# .... jhc> ..#....#...#...........>..# ...# ..#....#...####...........## ... R   Testaih the knight jh> ..#....#......#............# .9   blazeheart golem (minion) ..#.#'##.######............# ..###....#..........).)....# _You swap places. _It is so.Remember Testaih's name as what? Testaih  Okay, then.Was Testaih a) male, b) female, or c) neither? (Currently female.) _Okay, then.jh? jh8@ jheH jhqJ Wkh Wkh: WkhQ Wkh Wkh BWkh Wkh Wkh WkhM WkhU Wkh WkhS Wkhz D1=Wkh Wkh> Wkh Wkh Wkh; Wkh WkhW Wkh Wkh Wkh4 Wkh Wkh #=Wkh  WkhR Wkh  WkhU Wkh WkhO Wkh Wkh E2==Wkh Wkhg 4 _Magic restored.Wkh Wkh4 Wkh" Wkh# Wkh$ Wkh' Wkh) Wkh}+ Wkh- WkhZ. Wkh/ Wkh[C WkhD WkhF WkhH WkhI Wkh*J Wkh=M WkhN WkhQ WkhR WkhZS :==WkhT WkhV Wkh4Y WkhZ Wkh6\ Wkh\ Wkh] Wkh` Wkha Wkhc WkhFe Wkhe Wkhg Wkhku WkhNx WkhHy Wkhy Wkh{ Wkh~ Wkh Wkhu Wkh* Wkh Wkh Wkh Wkhg WkhЋ Wkh ,Wkh& Wkh Wkh' Wkh Wkhl Wkh Wkh Wkh9 _Your blazeheart golem fades away.Wkhδ Wkh Wkhط Wkh Wkh Wkh} WkhWkhCWkhWkhWkhlWkhWkh< Wkh#Wkh;'Wkh'Wkhk*Wkh.Wkh1Wkh5Wkh6Wkh)9Wkh?WkhHWkhTOWkhQWkhxVWkhG]WkhdWkhppWkhqWkhvWkh|Wkh,WkhWkh\WkhWkhMWkhWkhXWkh,WkhWkhWkh WkhWkh&WkhWkhWkh+  Things that are here:  a +0 dagger; a +0 dagger; a kobold corpseWkhWkhNWkh+ _WkhcWkhoV  There is an open door, spattered with blood here.WkhWkhBWkh _WkhWkhWkhWkhWkh9WkhWkhWkh#Wkh&Wkhc'Wkh)Xkh  You see here a +0 scale mail. _XkhBXkh Xkh*Xkh/Xkh1Xkh2Xkhv4Xkh8Xkh;Xkh?Xkh@XkhaBXkhFXkhIXkhMXkh+NXkhPXkhSXkhVXkhZXkh'[XkhZ]XkhbXkheXkhjXkhjXkhnXkh$rXkh/Xkh1Xkhd2XkhI4XkhUXkh_#............#.................. .#............#............##### .+............######.......# .#.................#.......# .#.)...............#.......# .#)..#######.#.......# .')).......#)....###.......######Xkh`+#+#######...[..R.............. ....... >.########90.3 (9.0) ......# ######## ......# ......#∆ ......# ∆ .....## .....# .....# .....#XkhaXkhoS.RXkh>p,1.3 (10.0)Xkh zXkh|; _Found a stone staircase leading down.XkhzXkh+{Xkh}Xkh݅XkhsXkhCXkhXkh-,XkhXkhyXkhΒXkhXkh̖XkhPXkhU,XkhXkhXkhXkh,Xkh{XkhXkhXkhXkhmXkh XkhxXkhXkhXkhXkhXkhXkh'Xkh,XkhXkhR  There is a stone staircase leading down here.XkhXkhXkh _XkhXkhXkh.XkhyXkhXkhXkh;XkhJ,XkhXkhCXkh Xkh,XkhXkhXkhV$Xkh$XkhL'Xkh*Xkh9 ..###.#.# ...#...#.).....#....... ####...#)........#######.#....... .......'))#)....###....... .<.....#+#+#######...[........... ###....>...............##  #..##.################# # #.........##R#### ###.........##..@.#......##.##.# _.........###.# D#.....# #.# ##.....# #.#⌠.._......# #.#.......##..D   acid dragon (asleep)_...######### .......#Xkh<.403.3 (12XkhF.R, ally target)_4.3 (13XkhC{u _An acid dragon comes into view.Xkh}())))) .<[.>.......  #. # #.#####.R@.##.##.# ._#.# D# #.# ## #.#_ #.#XkhC_Xkhk )))))<[.>.......  #.  XkhEl E#.#####.R@.##.##.#_#.# D# #.# ## #.#_Xkhl  #.#_Xkhgv 7_Xkhw Xkh= Xkhq c _An acid dragon is nearby!Xkh k))))) .<[.>.......  #. # #.#####.R@.##.##.# ._#.# D# #.# ## #.#_ #.#_Xkh)))))<[.>.......  #.  #.#####.R@.##.##.#_#.# D# #.# ## #.#_ #.#_Xkhu7_XkhVXkhXkhc _An acid dragon is nearby!Ykh 7_Ykh 85.0) _Ykhl) Ykh+ ZkhGV###.#.#.##...#.).Zkh#.#...#).#.#.#')).#)....###.# <.....#+#+#...[..ZkhL>........##.Zkh ;##.#  #.Zkh/##.#### .##.R.@# ZkhU##.##.# ∆ _.Zkh{###.#.D# # #.#.##Zkh# #.#. ⌠.._......# #.####.. Zkh+#ZkhpZkh%D.RZkhv&&6Zkh+.8_Zkh/Zkh;E.###.#.#..#...#.).#.#...#).#.#..')).#)....###. .<.....#+#+#...[#.>. #.##.# # #.##.#####ZkhN<e.##..@R#.##.##.# ._.###.#.D#.# #.#.##.# #.#. .⌠.._......# #.##.##.. ..._...# .#Zkh=Zkh3Hl.R_ZkhH&7ZkhUZkhyX& _You swap places.[kh &. DD  _Testaih hits the acid dragon with a +0 flail!  The acid dragon roars!  Testaih blocks the acid dragon's attack.[khk&E====8[kh6/[kh90G _The acid dragon claws Testaih but does no damage.]kh+ ]kh [=---9]khԮ 8_]kh A _Testaih blocks the acid dragon's attack. x2^khH _Testaih misses the acid dragon. The acid dragon bites Testaih.---10^khcR^khqT> _Testaih blocks the acid dragon's attack.^khz} R  Testaih hits the acid dragon with a +0 flail!^kh 2.^kh .31^khח ^khQ K _The acid dragon dies!^kh 7_^khg .-2^kh ^kh _kh .###.#.#.#...#.).##...#).#.#.')).#)....### ..<.....#+#+#######...[#..>. #.##.# ## #.##.#### .###.##.@..#.##.##R#._.###.#..# _.# #.#.##.# #.#. ..⌠.._......# #.##.##.. _..._...### .#_kh cR.__kh @-3_kh _kh _kh( .###.#.#.#...#.).# +#####...#).#.#.')).#)....###_kh( .<.....#+#+#######...[#...>. #.##.## #.##.####.###_kh( .##@.R.# #.##.##.#._.###.#..# ._.# #._kh ) x#.##.# #.#._kh1) .⌠.._......# #.##.##.. _khV) ._..._...######### .#_kh* _kh9 ^R.__kh9 &4_khA _khnC `khw^ 3`kh8_ `khn `khxr `khr `khw `khy 5 _You swap places.`kh{ `khS~ `kh~ `kh `kh܂ `kh `kh `kh/ `kh `kh : _Ancestor HP restored.`kh `kh `kh `kh `kh `kh `kh `khp `khr `kh `kh `kh2 `khO `kh˭ `kh `khC `khɰ `khT `kh `kh$ `kh` `kh `kh `khN n`khG B`kh `kh( `kh `khQ `khi `kh `kh `kh `kh `kh `kh `kh- `kh `kh `kh `kh `khK `kh `kh3 `kh `khL `kh{`kh0 `kh `kh `kh6 `khB`khX`kh`kh`kh`kh`kh*`kh9`kh/`kh`kh `kh`kh%`kh~.`kh{/,`kh1`kh2`kh-4`khk4`kh05`khx6`kh8`kh-9`kh:`khB,`khD`khD`khE`khG`kh.I`khJ`khdK`khK`khPM`khN`kh/P`khpP`kh]Q`khS`khT`khV`khV`khX`kh]`kh_`kh``khMb`kh%gB`khh`khh`khi`khk`khl`khgo,`khVp`khr`khs`khu,`khjv`khx`khy`kh{`kh{`kh |`kh}`khr`khb,`khA`kh:`kh`kh%,`khˊ`khk`kh`kh,`kh}`khˤ`kh`kh3`khB`kh/`kh`kh,`kh``kh`kh̶`khOn`khg`kh`khO`kh5`kh`khp`kh`kh`kh`kh`kh`kh^`kh`kh`kh`kh`kh7`kh`khZ`khj`kh`kh`kh`khs`kh`khq`kh`kh`kh|`kh`kh7`kh&`khh`kh`kh`kh `kh`kh`kh`kh`kh`kh`kh`kh`khn`kh`khH`kh`kh.....#########.#.# ..#)....#### ###...[........... >...............######### ############ ######################## ...#...#.......#......$c ##.#.###R#.#####@#∆ R.#.....#....R..# #.##.###########.# #..#.# .... ∆∆ ####.# ###.#∆∆ .R.#.# .#∆∆ ##.#.# #c   centaur warrior (asleep) R..#.#∆ ####.#∆`kh: 061.3 (47.0)`kh.R, ally target)2.3 (48`kh(`kh&b _A centaur warrior comes into view.akh9) [ > ######### .........#......$c .#.###R#.#####@#∆ #R.#.....#.....R.# #.##.###########.#.# .... ∆∆ .# ###.#∆∆ .R.#.# .#∆∆ .#.# # R..#.#∆ .#∆akhk) [ > ######### .........#......$c .#.###R#.#####@#∆akhR.#.....#.....R.#.##.###########.#.# .... .# ### .R.#.# .#∆∆ .#.# # R..#.#.#∆akhakhakh|akhf _A centaur warrior is nearby!akh9) [ > ######### .........#......$c .#.###R#.#####@#∆ #R.#.....#.....R.# #.##.###########.#.# .... ∆∆ .# ###.#∆∆ .R.#.# .#∆∆ .#.# # R..#.#∆ .#∆akhUakhVakhW akhrW)akhW$ akhvX[akhX# akhY$>akhY% akhZ akhXZ7######### akhZ..akh[}.......#......$c akht[.#.###R#.#####@#∆akh[R.#.....#.....R.#akh\.##.###########.#akh\_.# .... akh] akh]G.# ###akh,^ akh`^.R.#.# .#∆∆ akh^.#.# # akh_QR..#.#akh3_ akh__9.#∆akh9kakhlakhUmakhxzakh akhTakhB_A centaur warrior is nearby!akhakhJK) [akhJ > ######### .........#......$c .#.###R#.#####@#∆ #akhKR.#.....#.....R.# #.##.###########.#.# .... ∆∆ .# ###.#∆∆ .R.#.# .#∆∆ .#.# # R..#.#akh3K=∆ .#∆akhi) [ > ######### .........#......$c .#.###R#.#####@#∆R.#.....#.....R.#.##.###########.#.# .... akh.# ### .R.#.# .#∆∆ .#.# # R..#.#.#∆akhakh]akhe$ akhX_A centaur warrior is nearby!akh1akh5@H.RakhSA83.3 (1.0) _bkh bkh0 ckh~HU  Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ckh ..........#.......# aGoodWitch the Nimble ..#######.#.......# Gnoll of Hepliaklqana **.... ..#)....###.......#######  Health: 72/72 ======================== ###...[..................  Magic: 19/22 ====================---- >...............#########  AC: 9Str: 14 ################# EV: 14Int: 14 ckh ########################  SH: 0Dex: 17 ...#...#.......#......$c  XL: 11 Next:  3% Place: Dungeon:9 ##.#.###R#.#####@#∆ Noise: ---------  Time: 12463.3 (0.0) #R.#.....#......R# i) +4 halberd (protect) #.##.###########.# Throw: 8 boomerangs #..#.# .... ∆∆ ckh ####.# ###.#∆∆ .R.#.# .#∆∆  R   Testaih the knight ##.#.# #  c   centaur warrior (asleep, ally target) R..#.#∆ ####.#∆ _A centaur warrior is nearby!Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur warrior (asleep, ally target)dkhH..........#.......#aGoodWitch the Nimble ..#######.#.......#Gnoll of Hepliaklqana **.... ..#)....###.......#######Health: 72/72 ======================== ###...[..................Magic: 19/22 ====================---- >...............#########AC: 9Str: 14 #################EV: 14dkhInt: 14 ########################SH: 0Dex: 17 ...#...#.......#......$cXL: 11 Next:  3% Place: Dungeon:9 ##.#.###R#.#####@#∆Noise: ---------  Time: 12463.3 (0.0) #R.#.....#......R#i) +4 halberd (protect) #.##.###########.#Throw: 8 boomerangs #..#.#.... ∆∆ ####.####.#∆∆ .R.#.#.#∆∆R   Testaih the knight ##.#.##c   centaur warrior (asleep, ally target) dkh%HR..#.#∆ ####.#∆Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur warrior (asleep, ally target)  You lock target on the centaur warrior and prepare to deploy your bee.==4.3 (1Winding dkhi!dkh %Jonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur warrior (asleep, ally target)  You lock target on the centaur warrior and prepare to deploy your bee. _(Press . to continue winding your bee.)dkh!dkh#X--5. dkha-dkh/@ _You continue winding your clockwork bee...dkhHN cclauncher, ally target)You continue winding your clockwork bee...  The centaur warrior shouts!dkhV ((((((The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.dkh-U.....$dkh-86----dkhuR==6.. dkhdkhg) _The arrow hits you!dkh+  yy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the centaur  warrior.dkh ((((((The centaur warrior shoots an arrow.  The arrow barely misses your clockwork bee.dkh [iy....$dkhf ((((( The arrow hits you! The centaur warrior shoots an arrow.dkhdkhf.y...$dkhv56------=7dkhdkh8 _The arrow hits your clockwork bee!ekh,.......######. ..#)....########## ###...[......... >...............########### ######################## ...#...#.......#@.y...$c#.#.###R#.#####.#?#####R.#.....#......R# ..##.###########.# ##..#.ekh .... ####.### .R.#..#∆∆ ##.#.# R..#.# ∆ekhoekh](((( ekhY>.y..$R.ekhh?]20=-8fkhSfkh] _The centaur warrior shoots an arrow. The arrow hits your clockwork bee!fkha/#.# #.# #.#.# #)....###.# ...[.fkhO~ .#  ##...#.#.@.y..$c#.#.###R#.#####R#?# R.#.....#.......#... .##.####.##### ..#.# .... ∆∆.# ###.#∆∆ R.#.# fkh.#∆∆ .#.# # fkha fkhjm  The centaur warrior shoots an arrow. The arrow hits your clockwork bee!!fkh##b.(((fkhfkh˱ R@....$.  Your clockwork bee is destroyed!fkh-F(((((fkhCT....$fkhCu40-------=9fkh2KfkhLN _The centaur warrior shoots an arrow. The arrow hits you!gkh*jE.#.#.#.# ..#.#gkhj.# ..#)....###.##...[. >.####.#...#gkhj.#@R....$c# ##.#.###R#.#####.#?###### gkhj#R.#.....#.......#... #.##.####.##### #..#.#gkh"k .... ∆∆#.# ###.#∆∆ .R.#.#gkhSk .#∆∆ ##.#.# # R..#.# ∆gkhkgkhwgkhށ^((((( gkhgkh2 .R...$1-----70gkh@gkhwc _You swap places. The centaur warrior shoots an arrow. The arrow hits Testaih!gkh#######)....######## ###...[........... >......######### ################# ########## ...#...#.......#..R...$c ##.#.###R#.#####@#?##### #R.#.....#.......#... .##.###########.#####.#.# .... ∆∆ ######.# .R. ## # R.gkh`!S ∆ ####.#∆gkh0gkh9 ) [ > ########## #.((((((c# #@#? #.......#... #######.#####  .... ∆∆  ###.#∆∆  .#∆∆  # ∆ The centaur warrior shoots an arrow. The arrow barely misses Testaih.gkhZ ) [ > ########## #. #@#? #.......#... #######.#####  ....  ### .#∆∆  # gkhu9  The arrow hits you!!gkhgkhu ..R..$* * * LOW HITPOINT WARNING * * *gkh_((( gkh4R..$gkh56O19-------1gkhs@gkhCR _The centaur warrior shoots an arrow. The arrow hits Testaih!gkhgkhr (((The centaur warrior shoots an arrow.gkhgkh}.R.$gkhL=---2gkhgkh@ _The arrow hits Testaih but does no damage.gkh gkhh B((gkhx gkhV .R$The centaur warrior shoots an arrow. Testaih blocks the arrow.gkh B(gkht :$gkho c20----------3gkh% gkh( T _The centaur warrior shoots an arrow. Testaih blocks the arrow.hkh~: #######)....######## ###...[........... >......######### ################# ########## ...#...#.......#.....R$c ##.#.###R#.#####.#?##### #R.#.....#......@#... .##.###########.#####.#.# .... ∆∆ #######.# .R. .## .....#hkhhkhET1=4hkhhkhhkhX hkh &5hkh hkh jkhy  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  jkh\Confirm with . or Enter, or press ? or * to list all spells.jkhiOjkhO1=17----Contam: 11% 6jkhRYjkh[T _You miscast Forge Blazeheart Golem. Nothing appears to happen.kkhU  Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kkhC kkhBN 9RR   Testaih the knight9   blazeheart golem (minion)kkhN q3--------===7kkh]Z kkh:\ I _You bind the heart of a blast furnace in slag iron.lkh[lkh\lkhhDcRc   centaur warrior (ally target)9   blazeheart golem (minion)lkhi&8lkhRslkhuI _Your blazeheart golem punches the centaur warrior!!mkh-launcher, ally target), paralysed) _You bind the heart of a blast furnace in slag iron.r blazeheart golem punches the centaur warrior!!  Your blazeheart golem's core grows cold and it stops moving.  Testaih blocks the centaur warrior's attack.  The centaur warrior kicks Testaih but does no damage.  Testaih hits the centaur warrior with a +0 flail.mkh=q  The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.mkhmkhp2=4=---mkh9mkhmkhb/ _Testaih blocks the arrow.mkh mkh 8 mkht  The centaur warrior shoots an arrow. The arrow hits Testaih!mkhu'80mkh6~mkhG _Testaih hits the centaur warrior with a +0 flail!nkh. nkh nkh/  The centaur warrior shoots an arrow. Testaih blocks the arrow.nkhw a  The centaur warrior shoots an arrow. The arrow hits Testaih!nkh޲ Y.c   centaur warrior (launcher, ally target)9   blazeheart golem (minion, paralysed)nkhB8.nkhC&1nkhOLnkhcOK _Testaih is destroyed!okha Y.......######. ..#)....########## ###...[......... >...............########### ######################## ...#...#.......#9c....$.#.#.###R#.#####@#?###### #R.#.....#.......#... ##.###########.##### #.. .... #######.# .R.#∆∆ ### R..#.# ∆ ####.#∆okh   The centaur warrior shoots an arrow. The arrow hits Testaih! _Testaih is destroyed!  Your blazeheart golem's core flares to life once more.unwields a +0 orcbow.  The centaur warrior closely misses you. The centaur warrior misses you.  Your blazeheart golem punches the centaur warrior!!okh #)9   blazeheart golem (minion)okh ! 933-5122  Your Translocations skill increases to level 5!  Your Fire Magic skill increases to level 5!Your Ice Magic skill increases to level 5!  Your Air Magic skill increases to level 5!Your Earth Magic skill increases to level 5!  Your Alchemy skill increases to level 5!okh{, okh/ k _Your Evocations skill increases to level 6!pkh2pkhS9% ---3 _pkhbpkhoqkhqkh qkháqkhӨc7qkhqkhxU5=5qkh qkh:qkh[4=3qkhʰqkhsqkh71qkhqkh*D qkhqkhqkhļe5==qkhqkh;6qkh(=qkhJqkh,qkhgqkhM6qkhLqkhqkhqkhfqkhVqkh9=qkh'qkhqkhI7=qkhxqkhqkhM7=qkhbqkh,qkhqkh7qkhS8=qkhqkhT,qkhqkhqkh09=qkhqkhqkh,c98=qkhjqkhi,qkhZqkh/qkhqkhqkhFj30=qkhqkhqkh9=qkh qkh qkh qkh9qkh1=9=qkhMqkhFqkhrqkhqkhu!W _You start resting.qkh#3qkh%qkh&(qkhS(qkh.qkh0qkhb1K2=qkh)3qkh4,qkh66qkh8qkh8E20=qkh9qkhM<qkh}<S3=qkh=qkhv>,qkh?qkh@,qkhBqkhC94qkhD:==qkhIEqkhQ.---RR   Testaih the knightqkh1Zz 517.3 (34.0) _Your blazeheart golem fades away.qkhZZ1=8.3 (35qkh`qkhBc? _Testaih emerges from the mists of memory!qkh{m qkhm qkho qkhp qkhr qkh)w ,qkh]x qkhx 95qkhz qkh} qkh~ qkh qkh qkhD 9=qkh qkh^ qkh S6=qkh# qkh/ a2=qkhF qkhQ qkh qkhǓ qkh? a7=qkhޙ qkh qkh> qkh qkhJ qkh 9=qkh| qkh 8.R _You start resting.qkh= -28.3 (10qkh 63==qkh̺ %9.3 (11qkh qkhu % _Magic restored.qkh 3qkh qkh qkh qkh qkh qkhm qkh qkh qkhn S9=qkh_ qkh| qkh :==qkh qkh. ,qkh qkh qkhZ qkh qkh qkh! L40=qkhi qkh. ,qkh+ qkh qkh qkh' qkh qkh% 21qkhJ qkh8 qkhj qkh qkh qkh qkhk qkh qkh S2=qkh( qkh ,qkh qkh[ qkh qkhO qkh" qkh# K3=qkh$ qkhk' ,qkh) qkh+ Bqkh- qkh4. 94qkh/ qkh2 ,qkh3 qkhl6 qkh6 qkh9 qkh< qkhq< S5=qkh7> qkhA qkh B qkhD qkh[F ,qkhH qkhYK qkhK K6=qkh_M qkh|O qkhO qkhBQ qkhT ,qkhU qkhX qkhX 97qkhY qkh\ qkh\ qkhZ^ qkh` qkha qkh7b qkhe qkhLf qkhg qkhi qkhi S8=qkhj qkhl qkhl qkho qkhs qkhKs qkh 9=50qkh qkh qkhߐ qkhn qkhr 1=qkh qkh qkhH qkh qkhW qkhޟ qkhP qkh Q52=qkh qkhϦ ,qkh qkh qkh qkhU qkhO qkh; ;3qkh qkh qkh Xqkh qkh\ #4qkh (=qkh qkh qkh qkh qkhy ,qkh qkh qkhE N5=qkh qkh qkh! qkhy qkhL qkh qkh Bqkh qkhP qkh %6qkh qkhq ,qkh qkh qkh= qkhj qkhy a7=qkh qkh qkhN qkh qkhw qkh qkhG qkhp qkh U8=qkh; qkh,qkhqkhqkh qkhqkh qkh! %9qkhlqkhqkh~qkhqkhqkhBqkhqkhpqkhE60=qkh qkhqkhqkh!qkh$qkh0%qkh&qkh<)qkh)U1=qkh+qkh-qkh .qkh/qkh1,qkh3qkh6qkh6%2qkhm8qkh:qkh?;qkh!=qkh@,qkhAqkhCqkh DK3=qkhEqkhHqkhHqkhaJqkhMqkhPMqkhOqkhQqkhRqkhSqkhLVqkhVU4=qkhXqkh[qkhK[qkh]qkh*_qkhR_qkh`qkhdqkhOd%5qkheqkh7hqkhihqkhiqkhl,qkhnqkhpqkhqK6=qkhsqkhw,qkh|yqkh{qkhM|qkh6~qkhqkhDN7=qkhhqkh]qkhqkhqkhqkhtqkhqkhmqkhϑ%8qkhqkhkqkh˖qkh=qkh|qkhqkhFqkhQa9=qkhqqkhf,qkhեqkh ,qkhͪqkhPqkhV70=qkh,qkh,qkhRqkhcqkhqkhqkhqkhL%1qkhqkh%qkhYqkhqkhqkhFqkheqkhqkh$qkh>qkhb_ _You start resting.qkh2635.3 (106.0)qkhQ2=6qkh 7qkhWqkh" _HP restored.qkhY/qkh/qkhz1qkh94qkh7,qkh9qkh9qkh';qkh>qkhH>qkh?rkhy:;=rkh;,rkhHrkhK,rkhqXrkht,rkhurkhx,rkh}yrkh9{rkh{rkh1}rkh{,rkhӁrkhrkhHrkhrkhlrkhrkhNrkhrkhrkhvrkhVrkhrkhגrkh\,rkhrkhBrkhrkh@rkhrkh,rkhBrkhfrkhrkhrkhnrkhrkh/rkhwrkhrkhrkh7rkh%,rkhrkh׼rkhrkhrkhl,rkhrkhrkhrkhrkhrkhrkhtrkhrkhrkhrkhurkhrkhurkhrkh$rkhrkh3rkhzrkhrkh!,rkhrkhrkhrkhrkh,rkhXrkhrkh;rkhrkhrkhrkhrkhrkhrkh&rkh!,rkhrkh,rkh rkh rkh rkh rkhrkhrkhNrkh,rkhrkhrkhrkhrkh,rkhrkh!rkh-"rkhX$rkh',rkhE)rkh#,rkhc,rkha/rkhf2,rkh3rkh5,rkhD;Brkh;rkh=rkh >rkhI?rkhfArkhArkh CrkhDrkhErkh FrkhHrkhJIrkhJrkh"M,rkhNrkh@R,rkh9SrkhTrkhTrkhUrkh*WrkhmWrkhXrkh [rkhL[rkh\rkh!_,rkhj`rkh%d,rkhTerkhcg,rkhsirkhm,rkhorkhq,rkhrkh>rkhZ@rkh@rkhtArkhB,rkhCrkhCErkhpErkhFrkh[HrkhHrkhLrkhNrkhOrkhPrkh,zZrkh}Brkh,rkhfrkhrkh%rkhrkhn 835.3 (99.0) _You start waiting.rkh4.6.3 (100.0)rkhrkh# _Done waiting.rkh 3rkhrkh8rkh3,rkh@rkhrkh'rkhrkhӞrkhBrkhrkhQrkhrkhlrkhŧrkh5rkh٫rkhrkhyrkhrkh"rkhrkh3,rkhµrkhP,rkhrkhurkhrkhrkh`,rkhrkh|rkhrkhrkhgrkhrkhTrkhrkhrkhrkhrkh+rkhrkh/rkhkrkhrkhrkh7rkhrkhrrkhrkhrkh,rkhrkhrkh.rkhrkh,rkhrkhcrkhrkh2rkh,rkhNrkh,rkh(rkh,rkhrkh,rkhrkh+ rkhr rkh rkh;,rkhrkhrkh_rkhrkhrkh<rkhqrkhrkh!rkhrkhrkhrkhI rkh$,rkh%rkh'rkh'rkhU)rkhk+rkh+rkh,rkh.,rkh0/rkht0rkh0rkh1rkh2,rkh3rkhM6rkh6rkh7rkh:rkhZ:rkh;rkh=rkh5>rkh?rkhBrkh:BrkhoCrkhE,rkhqFrkhGrkh)HrkhHrkh?M,rkhNrkh_Q,rkhRrkh:U,rkhVrkhW,rkhXrkh Z,rkhZrkh5\rkh\rkh]rkh_rkh4`rkharkhdrkh/erkhfrkhi,rkhkrkhxm,rkh;nrkhorkhorkhprkhqrkh!rrkhsrkh]u,rkhRvrkhw,rkhxrkh4z,rkh{rkhy|rkh|rkhU}rkh~rkh~rkhrkhʀrkhrkhrkh%,rkhrkhZrkhrkh@rkh֊rkh'rkhrkh,rkh\rkhg,rkhxrkh,rkhښrkhڝ,rkhrkh ,rkh7rkhrkhƥrkhrkhrkhfrkhrkherkhrkh;rkhrkhrkhrkhrkhrkhrkh^,rkh rkhWrkhrkhrkh/,rkhYrkhvrkhrkhdrkh,rkhvrkhrkhrkhcrkhrkhrkhrkhDrkhrrkhrkh,rkh2rkhg,rkhrkh,rkhgrkhH,rkhrkhU,rkh.rkhrkhrkh|rkhrkhrkhrkhrkh/rkhJrkh$,rkhrkh,rkhrkh9rkhrkh rkhHrkhrkh)rkhrkhtrkh1rkh,rkh@rkhrkhrkhrkh ,rkh_ rkhn 935.3 (99.0) _You start waiting.rkhx.6.3 (100.0)rkhrkh _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.rkhy3rkhzrkh}rkh,rkh,rkh[rkh,rkhrkhrkhrkhLrkhrkhPrkhrkh=rkhGrkh'rkh;rkhrkhrkh1rkhrkhrkh^rkhlrkhƷrkh=rkhrkhֻrkh`rkhrkhrkh^rkhrkhrkhrkhrkhZrkhrkh,rkhxrkh,rkh`rkhrkhrkh^rkhrkhbrkhdrkhrkhrkhrkhrkhrkhrkhqrkhrkh<rkhrkhrkhrkhu,rkhrkhtrkhrkhrkhrkh7rkhrkhDrkh|rkh%rkhrkhrkhrkh,rkhXrkh,rkhrkh rkhS rkh rkh rkh< rkh9 rkh ,rkh$ rkh rkh rkh  rkh ,rkh3 rkh rkh1 rkh rkhE rkh rkh rkhW! rkh! rkh" rkhF% ,rkh& rkh( rkh) rkh+ rkh, rkh, rkh$3 rkh4 rkh4 rkhb6 rkh8 rkh"9 rkhS: rkh< rkh< rkh> rkh@ rkhA rkhB rkhE rkh}E rkhF rkh6I ,rkhJ rkh~L ,rkh0M rkhLO rkhO rkh7Q rkhqS rkhS rkh]U rkhW ,rkhiY rkhO[ rkh[ rkh\ rkh_ ,rkh3a rkhc rkhc rkhBe rkhf rkh g rkhh rkhj ,rkhil rkhn ,rkhp rkhr rkhDs rkhDu rkh_w rkhw rkhMy rkh{ ,rkhW} rkh? rkh rkh rkh ,rkh rkh ,rkh rkh% rkh֏ rkhE rkh rkh rkh rkhԙ ,rkhϛ rkh rkhמ rkh rkhx rkhȣ rkh rkhm rkh̨ rkh rkh ,rkh rkhI rkh rkh rkh ,rkhc rkh ,rkhu rkhڽ rkh rkh" rkha ,rkh rkh ,rkh rkh{ ,rkh* rkhf rkh rkh rkhp ,rkh rkh/ ,rkh rkh rkh rkh rkh rkh rkhc rkh rkh rkh[ rkh# rkhn rkh rkh^ rkh rkh rkh ,rkh# rkh| ,rkh rkhM rkh rkh rkh rkh rkhM rkhg rkh rkh0 rkh rkhw rkh rkh? rkh rkh rkhA rkh rkh rkh ,rkhB rkh rkh rkh rkh rkh rkh` rkh rkh3 rkh# rkh& rkhi& rkh( rkh + rkhe+ rkh~- rkh: 3035.3 (99.0) _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.rkh; .6.3 (100.0)rkhaD rkh'G _You start waiting.Done waiting. _You start waiting.Done waiting. _rkhoG PYou start waiting.Done waiting.skh".......######. ..#)....########## ###...[......... >...............########### ######################## ...#...#.......#@)....$.#.#.###R#.#####.#?###### #skhm#R.#.....#.....R.#... ##.###########.#####.. .... ####### .R.#∆∆ ### R..#.# ∆skh%skh7<R.skh717.0)skh.Jskh5LskhE+#.# #.# #.#.# #)....###.# ...[. .#  ########## #...#.#.@....$.# .#.###R#.#####R#?###### R.#.....#.......#... .##.####.##### ..#.# .... ∆∆.# ####.#∆∆ 8skhT  Things that are here: _a +0 orcbow; a centaur skeletonskhL #.# #.# #.#.# #)....###.# ...[. #  ########## #...#.skh #.)@...$.# .#.###R#.#####R#?###### .#.....#.......#... ##.####.######.# .... ∆∆.# ####.#∆∆ skh skh LR.skh -9 _skh skh[ skh/ #.# #.# .#.# )....###.# ...[.skh  #  ########## #...#.#.R.@..$.# #.###R#.#####.#?###### #.....#.......#... .###.####skhץ S# .# skh E####.#∆∆ skh skh1 skh @)Rskh '40skh> skhM skh!#.# #.# .#.# ....###.# [. #  ########## ...#.#.)R.@.$.# skh".###R#.#####.#?###### .....#.#... .#.##### .# ####.#∆∆ skh~$skh-D.Rskh-&1skh7skh8skh=#.# #.# .#.# ###.# [. #  ########## skh#.#.).R.@$.# ###R#.#####.#?###### #.#... # ####.#∆∆ skhnskhe∆.Rskh &2skhskh&skhY#.# #.# .#.# ###.skh# [. ∆ #  ########## skh#.skh 9#.)..R.@.# R#.#####.#?###### skh)=#.#... skh]O  ####.#∆∆  skh@ # skh-∆skhskh D.Rskh!&3skh)skhf1skh1+4.3 (2skh7skh;? _You now have 615 gold pieces (gained 15).tkh%N#.#  #.#  .#.#  .###.# tkhN= . ∆  #    #######  #.#.)...R.@#  #R#.#####.#?###### tkhO #.#...  .#####  .... ∆∆  tkhVO####.#∆∆  .#∆∆  #  ∆ tkhO( tkhTQtkhj[D.Rtkh/\+5.3 (1tkhgtkhhtkh`tkhtkhtkhtkh.#.# .#.# #.#.# .###.# [. ∆ .#tkh\ # ######## .#.#.)....@R# #R#.#####.#?###### .#.#... #.##### .... ∆∆ ####.#∆∆  .#∆∆ # ∆tkhy tkh.&6tkhFtkh& _You swap places.tkhc.#.#.#.##.#.#.###.# .[. ∆.#tkh############.#.#.)...@.R##R#.#####.#?######.#.#... #.##### # .... ∆∆ tkhv# ####.#∆∆ # .#∆∆ # # # ∆tkh%tkhntkh2R.tkh\&7tkhvtkhtkhˊ .#.#.#.##.#.#.###.# ..[. ∆.#############.#.#.)..@.R.# .###R#.#####.#?######.#.#... .#.##### .# .... ∆∆ .# ####.#∆∆ .# .#∆∆ .# # .# ∆R.tkhB &8tkh tkh tkh, 9.#.#.#.##.#.# )....###.#.[. ∆.############# #...#.#.).@.R..# #.###R#.#####.#?###### tkh- #.....#.#... #.#.##### #.# .... ∆∆ #.# ####.#∆∆ #.# .#∆∆ #.# # #.# ∆tkh. tkhz< 2R.tkh= &9tkhE tkhG ukhqukh=rukhw{ukhN}ukh9.#.#.#.##.#.# #)....###.# #...[. ∆.ukh;:############# .#...#.#.)@.R...# .#.###R#.#####.#?###### .#.....#.......#... ##.###.##### .#.#ukh:  .... ∆∆ ##.# ####.#∆∆ .#.# .#∆∆ .#.# # .#.#ukh:A ∆ukh<ukhE2R.ukh(F'50ukhNukhrPukh% ####### #)....######## #...[....ukh'....... ∆ .....######### ############### ########## .#...#.......#.).R....###R#.#####.#@######ukh'....#.......#...... ##.###########.######.# ukh'.#.# .... ∆∆ # #ukhz(_####.# .  #ukh(; ∆ ##.#∆ukh3ukht4&1ukhg=ukhLA2.3 (2ukh/Pukh=Rl _e - 2 scrolls labelled BUP YGHAPA (gained 1)ukh ####### #)....######## #...[........... ∆ .....######### ############### ######### .#...#.......#.).R....####R#.#####.#.#####ukhs '....#.......#@.....# ##.###########.###### .#.# .... ∆∆ # #####.# .  #  ∆ ##.#∆ ...#ukh ukh T.Rukh +3.3 (1ukh ukh vkh: vkh͋ vkh vkh3 vkhl vkhC ,vkh 5 _You swap places.vkh Ivkho vkh  Things that are here:  a +0 orcbow; a centaur skeletonvkh3 vkh vkh  _vkh_ vkh vkh vkh vkh vkh? vkhN vkh vkh+ vkho vkh~ vkhj vkhۿ vkh1 vkh vkh vkh vkh vkh\ vkh vkh vkh( vkh vkh vkh vkh vkhH vkh vkh vkhb vkhp vkhg vkh vkhT vkh vkhD vkhT vkh vkh+ vkh vkh vkhk vkh vkh5 vkhH vkh vkh" vkh vkhW vkh? vkh* vkh vkhR vkh vkh` vkh vkh vkh5 vkh vkhM vkh( vkh  vkh~ vkh. vkh vkh vkh vkhU vkh< vkh vkh vkh( vkhr vkh' vkh vkhC vkh? vkh vkhE vkh vkh ,vkh vkh; vkh vkh? vkh{ vkhq! vkh# vkh1$ vkh% vkh% vkh.& vkh' vkh( vkh) vkh* vkh* vkh, vkh- vkhS. vkh. vkh/ vkh0 vkh92 vkh 3 vkhe3 vkh04 vkh_5 vkh6 vkh6 vkh.7 vkh7 vkh8 vkh@ .#+#+#######...[................. .........>.........######## ......##.################# ##.############### ......##....#...#.......#.)...... ......##.##.#.###R#.#####.#R##### .vkhnA ....###.#R.#.....#.......#...... .....# #.#.##.###########.######. .....# #.#..#.#.@.#.#.....R.#∆∆ .....# #.####.#.#R#.#.#####.#∆∆ ......##..R.#.#.#.#.# #.....#∆∆ vkhB .##########.#.#.#.#.###.#.### #.R..#.#.#.#.....#.# ∆ #.####.#)#.#R###.#.# #......#C#...#...#.#C   cyclops (missile, asleep) .# ##################.# #.#vkhD 079.3 (26.0)vkhM }R., ally target)vkh.N -80.3 (27vkhT vkh5V Z _A cyclops comes into view.wkhHa[> ).#R.#. #####wkh. #.@R#R.#∆∆  #.#.#.#∆∆ #.#.#.# #.....#∆∆ #.#.#.###.#.###  #.#.#.....#.# ∆  #)#.#R###.#.#  wkh0H#C#...  wkhS #####  wkhs&#.# wkh[> ).#R.#. #####. #.@R#R.#∆∆  #.#.#wkh.#∆∆ #.#.#.# #.....#∆∆ #.#.#.###. #.#.#.....#.#  #)#.#R###.#.#  #C#...  ##### #.#wkhɸwkhwkhwkh wkh\P_A cyclops is nearby!xkhZ. .#+#+#...[.>..##.#.##.xkh. H.##....#...#.#.).##.##.#.###R#.#####.#R.###.#R.#.....#.......#.# #.#.##.###########.######.# #.#..#.#@.R#.#.....R.#∆∆.# #.####.#.#.#.#.#####.#∆∆.##..R.#.#.#.#.# #.....#∆∆ ..#.#.#.#.#.###.#.### ..# #.R..#.#.#.#....xkh. [.#.# ∆ ..# #.####.#)#.#R###.#.# ..# #......#C#...#...#.# ..# #####xkh(/ W#.#  #.#xkhJ0 xkhf: 2R.xkh: 81.3 (1.0) _xkhMD xkh}F ykh;U  Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ykh..#+#+#######...[................ aGoodWitch the Nimble ..........>...............####### Gnoll of Hepliaklqana **.... .......##.#################  Health: 72/72 ======================== .......##.####################### Magic: 20/23 ====================---- .......##....#...#.......#.)..... AC: 9Str: 14 .......##.##.#.###R#.#####.#R#### EV: 15Int: 14 ......###.#R.#.....#.......#..... SH: 0Dex: 17 ......# #.#.##.###########.###### XL: 11 Next: 12% Place: Dungeon:9 ......# #.#..#.#@R.#.#.....R.#∆∆  Noise: ---------  Time: 13081.3 (0.0) ......# #.####.#.#.#.#.#####.#∆∆  i) +4 halberd (protect) .......##..R.#.#.#.#.# #.....#∆∆  Throw: 8ykh boomerangs ..##########.#.#.#.#.###.#.### ..# #.R..#.#.#.#.....#.# ∆ ..# #.####.#)#.#R###.#.#  R   Testaih the knight ..# #......#C#...#...#.#  C   cyclops (missile, asleep, ally target) ..# ##################.#  #.# _A cyclops is nearby!Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (asleep, ally target)ykhx `..#+#+#######...[................ aGoodWitch the Nimble ..........>...............####### Gnoll of Hepliaklqana **.... .......##.#################  Health: 72/72 ======================== .......##.####################### Magic: 20/23 ====================---- .......##....#...#.......#.)..... AC: 9Str: 14 .......##.##.#.###R#.#####.#R#### EV: 15Int: 14 ......###.#R.#.....#.......#..... SH: 0Dex: 17 ykhy ......# #.#.##.###########.###### XL: 11 Next: 12% Place: Dungeon:9 ......# #.#..#.#@R.#.#.....R.#∆∆  Noise: ---------  Time: 13081.3 (0.0) ......# #.####.#.#.#.#.#####.#∆∆  i) +4 halberd (protect) .......##..R.#.#.#.#.# #.....#∆∆  Throw: 8 boomerangs ..##########.#.#.#.#.###.#.### ..# #.R..#.#.#.#.....#.# ∆ ..# #.####.#)#.#R###.#.#  R   Testaih the knight ..# #......#C#...#...#.#  C   cyclops (missile, asleep, ally target) ..# ##################.#  #.# Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: kh,z @;10;1mLaunch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (asleep, ally target)  You lock target on the cyclops and prepare to deploy your bee.ykh [> )  .  R           #.#ykh c==2.3 (1Winding ykhL ykh Qonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cyclops, quivering large rocks (asleep, ally target)  You lock target on the cyclops and prepare to deploy your bee. _(Press . to continue winding your bee.)zkh,zkh6.R--3. zkh;zkh=@ _You continue winding your clockwork bee...zkhSzkh .R--4.. zkhzkh@ _You continue winding your clockwork bee...zkhD  With a metallic buzz, your clockwork bee launches itself at the cyclops.zkh$y.RCCy   clockwork bee (minion)zkh@9==5zkhzkhy) _The cyclops shouts!zkh% ,zkh+ .yC. zkhS, /--6zkh8 U _Testaih hits the cyclops with a +0 flail!{kh{khu (  The cyclops throws a large rock. The large rock barely misses Testaih.{khM;R{kh]1=--7{kh"{kh=%= _The large rock hits your clockwork bee.{khc# {kh# &8{kh. {kh0 ? _Testaih hits the cyclops with a +0 flail.{khW i  The cyclops hits Testaih!!{kh 0===9{kh {kh ? _Testaih hits the cyclops with a +0 flail!|kh>  The cyclops hits Testaih!|khYB.C   cyclops (missile, ally target)y   clockwork bee (minion)|kh1---90|kh$|kh& |kh&=_Testaih is destroyed!}khz}kho.y }khx^=---1}kh9}khL< _Your clockwork bee stings the cyclops!}kh1s  The cyclops closely misses your clockwork bee.}kh2T2=2}kh#=}kh@< _Your clockwork bee stings the cyclops!}kh^  Your clockwork bee stings the cyclops but does no damage.}khu  The cyclops throws a large rock.  The large rock hits your clockwork bee!!}khd.)~khPM.3~kh$~kh'V _Your clockwork bee is destroyed!~kh~khT%NC)~kh%&4~khe/~khE1kh~b  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.khZ9, ally target)9   blazeheart golem (minion)kh1[Y18----===khY[ 5kh dkhfI _You bind the heart of a blast furnace in slag iron.kha#+#+#...[.>.###.# ##.###....#...#.#.).##.##.#.###R#.#####.#R####.#R.#.....#.#.# #.#.##.###########.######.# #.#..#.#.@.#.#.....R.#∆∆ # #.####.#.#9#.#.#####.#∆∆ ##..R.#.#.#.#.# #.....#∆∆ #.#.#.#.## #.R..#.#C#.## #.####.#)#.#R###.#.# # #......#.#...#...#.# # ######kh?b+ khc,khoq9.C.khp0---6kh|khV~kh& khޭ <C.khz B---7kh kh khK#+#+#...[.>.###.# ##.###....#...#.#.)......###.##.#.###R#.#####.#R####.#R.#.....#.#......## #.#.##.###########.######.## #.#..#.#.9@#.#.....R.#∆∆ ## #.####.#.#.#.#.#####.#∆∆ ##..R.#.#C#.#.# #.....#∆∆ #.#.#.# # #.R..#.#.# # #.####.#)#.#R###.#.# 9   blazeheart golem (minion) # #......#.#...#...#.# # ## khkhW9=---8kh kh& _You swap places.kha mC.C   cyclops (missile, ally target)9   blazeheart golem (minion)khg .=9kh%l khn @ _Your blazeheart golem punches the cyclops!khCMkhlN(100khWkh[P _The cyclops hits your blazeheart golem but does no damage.kh) 8 khګ .-1kh khz S _Your blazeheart golem punches the cyclops but does no damage.kh,kh -J==2kh4kh7P _The cyclops hits your blazeheart golem but does no damage.kh kh E  The cyclops throws a large rock.kh>  The large rock hits your blazeheart golem but does no damage.20=3khzI khUL f _Your blazeheart golem barely misses the cyclops.khkh E  The cyclops throws a large rock.khkh&4kh}kh@ _The large rock hits your blazeheart golem.kh= O  Your blazeheart golem punches the cyclops!khI *(*   blazeheart corekhBJ Q  The cyclops dies!khXU R=8-5khZ] kh ` v _Your blazeheart golem falls apart, revealing its core!kh! T........>......###########.################# ########...#...#.......#.)......##.#.###R#.#####.#R########.#R.#.....#.......#...... #.#.##.###########.######.#.#.*.#.#.....R.#∆∆ ###.#(#@#.#.##### .##..R.#.#.#.#.# #.... ##########.#.###.#.###  #.R.kh ....#.# ∆####.#)#.#R###.#.#.....#.#...#..################∆ .khkh;" ####  Your blazeheart core explodes!kh k°○○@kh h56------=======6kh kh  ##.################# ########...#...#.......#.)......##.#.###R#.#####.#R########.#R.#.....#.......#...... #.#.##.###########.######.#.#°○○#.#.....R.#∆∆ ###.#(#○#.#.##### .##..R.#.#.#@#.# #.... ############.#.### kh #.R.....#.# ∆ _The fiery explosion engulfs you!kh @○○○khˣ {7=------------7khR kh kh0 d°°°-------khe0 8kh< kh= khG(...khT1=9khkhkh(kh()'10kh 9kh:kh xM...>...............######### ########################...#...#.......#.).......##.##.#.###R#.#####.#R#######.#R.#.....#.......#.....##.###########.######...#.#...#.#.....R## #.####.#(#@#.#.##### .....##..R #.....#∆∆ #############.#.### # #.R..#.#.#.#.....#.# ∆khkha^8=1khkhRkh jM#+#+#######...[............>...............######### ########################...#...#.......#.).......##.##.#.###R#.#####.#R#######.#R.#.....#.......#.....##.###########.######...#.#..@#.#.....R## #.####.#(#.#.#.##### .....##..R.#.# #.....#∆∆ ##########.#.#.#.#.###.#.###kh Y2khg .#+#+#...[.>..##.#.##..##....#...#.#.).......##.##.#.###R#.#####.#R.###.#R.#.....#.#.......# #.#.##.###########.######..# #.#..#.#.@.#.#.....R.#∆∆ .# #.####.#(#.#.#.#####.#∆∆.##..R.#.#.#.#.# #.....#∆∆ .#.#.#.kh #.#.###.#.### .# #.R..#.#.#.#.....#.# ∆ .# #.####.#)#.#R###.#.# .# #......#.#...#...#.# .# ###########.#  #.#kh kh B=3kh kh]~.#+#+#...[.>..##.#.##..##....#...#.#.).##.##.#.###R#.#####.#R.###.#R.#.....#.#.# #.#.##.###########.######.# #.#..#.#@..#.#.....R.#∆∆.# #.####.#(#.#.#.#####.#∆∆kh^.##..R.#.#.#.#.# #.....#∆∆ ..#.#.#.#.#.###.#.### ..# #.R..#.#.#.#.....#.# ∆ ..# #.####.#)#.#R###.#.# ..# #......#.#...#...#.# ..# ######.#  #.#khlD94kh1vkhekh` O ........>......#########.################# ######...#...#.......#.).....##.#.###R#.#####.#R#######.#R.#.....#.......#..... #.#.##.###########.######.#.#...#.#.....R.#∆∆ ###.#@#.#.#.#####.##..R.#.#.#.#.# #....###########.###.#.### ∆ ..#khkhxM2=5kh%khZ*  Things that are here: _5 large rocks; a cyclops corpsekh Ikh kh : _kh x60=kh khӘ kh kh kh 9=kh kh kh }1=3==khЧ khī 4 _Magic restored.kh kh kh ,kh kh% khp %2kh kh khи :==kh$ khż kh kh7 khK kh D3=kh khf kh@ khF kh ,khA khj k4=khl kh/ ,kh kh\ ,khQ khT kh %5khD kh> ,kh kh ,kh kh ,khx kh a6=kh kh kh8 kh kh= ,khI kh 7=kh9 kh ,kh4 kh& ;8kh khZ kh kh kh Bkhm kh #9kh (=kh kh ,khd khK kh kh khu" kh" V70=kh$ kh++ Bkh5 RR   Testaih the knightkhF 049.3 (34.0)khRG -50.3 (35kh5R khU ? _Testaih emerges from the mists of memory!kh?khkhLkhIkh<;1khkh/khRkh,khkhO2= _HP restored.kh,khkh,khUnkhBkhkhkhkhkhN kh O=khkhB,khkhkhkhFkhXkhbkh!kh#,kh$kh&kh(kh~*khG+khe,kh0kh3kh#7Bkh9kh;kh>,khJ@khkhkhkh@kh.khkh kh ,kh kh,khRkhkhkhckh?khkh7kh{khkh khkh& khZ!khl(XkhL)kh*khC-kh/Bkh1kh3kh4kh5kh37khK=kh?kh@khAkhGBkhCkh8FkhIBkhKkh NkhOkhPkh|QkhwUkhWkhWkhYkh]5 _You swap places.kho^khR`3khakh dkh"ekhfkhgkhhkh jkhkkhpXkhErkh$tkhstkhukhwkhxkhz,khx{khX}khfkhkh܀khkh,kh߅kh'khkhkhӉkhϊkh0khkhkh_khp,kh.khnkh,khBkhMkhBBkhkhkhRkhkhkhUkhFkhkhkhkhkhkhmBkhRBkhkhAkhR  You see here a +0 whip.khkh _khkh5khOkh;khykhkhkhkhDkhkh5 _You swap places.kh kh~khkhFkhER  You see here a +0 whip.kha _khkhkh# khb!kh#kh6%kh&,kh(kh++,kh-,kh.kh~0khT1khy4Bkh&8,kh8kh9kh:kh;kha=khp>kh>kh?khAkhjCkhiGBkhHkhIkhK,khLkhFOkhQkhSRkhRkhSkhFUkhVkhXkhXkhjYkh[kh\khaXkhbkhtdkhdkhekhGgkhhkhOj,kh~kkhlkhpBkhtBkhukhOvkhykh|You swap places. _You see here a +0 whip.  Things that are here:  a +0 orcbow; a centaur skeletonkh}kh~kh _kh\khkhkhvkhȅkh݆khkhdkh,kh,khskhzkhkhkhkhkhkhCkhkh,khEBkh)khkhkhkh=kh3kh,kh>kh:7 _You open the door.khykhIkh@  There is an open door here.khkh khV _khkh,khkh-N _You now have 639 gold pieces (gained 24).kh;3khGkh>,khg khx _t - 5 scrolls of teleportation (gained 1)khkh3khkh, ..######### ############# ########## #.......#.)......# ###R#.#####R#.###### kh-#.......#......# ###########.######.# #...#.#.......#:)#.# #(#.#.#.#####.#@R'.# 226.3 (76kh-#.#.#.#.#...R.#[.#.# kh@.#.#.#.###.#.######.# #.#.#.....#.# ∆ #.##)#R#.###.#.# #.##.#...#...#.# ..# ############.# # kha.############.# ........)....kh.N#  You see here a +0 falchion.kh/kh9khBT _Key pressed, stopping explore.kh-R3kh?TkhzWkh[khXa: _khlM [......... ∆ ............######### #################### ...#.......#.)......# .###R#.#####R#.##### .....#.......#......###########.######....#.#.......#@)#.#(#.#.#.#####.#)R'.#.#.#...R.#[.#.#.#.###.#.######.#.#.#.....#.# ∆)#R#.###.#.# # .#.#...#...#.# ...# ### ############.khmgYou pick up a parchment of Iskenderun's Battlesphere and begin reading...khz17.3 (1.0)kh{+8.3 (2khهh _You add the spell Iskenderun's Battlesphere to your library.kh}j khj khDm khy kh~ ,kh' K _You swap places.kh kh| kh kh khҎ @  There is an open door here.khё kh| kh  _kh— kh^ khc kh? khȟ khա kh kh֥ kh< khA kh kh khï kh khl kh kh kh kh ,kht kh kh# kh kh; kh khX kh kh kh khX kh khq kh khK kh kh@ kh ,kh) kh kha kh Bkh kh! #.###R#.#####R#.###### #.....#.......#......#.#.######.# .#.#...#.#.......#.)#.# ##.#(#.#.#.#####.#).'.#.#.#.#.#.#...R.#[.#.# .#.#.#.#.###.#.######.#.#.#.#.....#.#..[C#.# ##.#)#R#.###.#.#@####.# ...#.#...#...#.#.R....# ##############.########  #############.#  #........)....# kh" ###############  C   cyclops (missile, asleep) kh<& 040.3 (12.0)kh1 xR., ally target)kh 3 ,1.3 (13kh= kh+G Z _A cyclops comes into view.kh   .)#.# ().'.# [.#.# ######.# #..[C#.# )#@####.# #R.....# ########    )....#  khp3kh3   .)#.# ().'.# [.#.# ######.# #..[C#.# )#@####.# kh}3#R.....# ########    )   kh3 kh?kh@khNkhP^ _A cyclops is nearby!kh ..#.......#.)......###R#.#####R#.##### .#.....#.......#..... ##.###########.##### .#.#...#.#.......#.)# ##.#(####.#).'..#...R.#[.#.###.#.######. .#.#.#.#.....#.#@.[C#. ##.#)#R#.###.#.#.####.# ...#.#...#...#.#R.....# #####################kh ]........)....###############kh kh <R.kh 82.0) _khf khH kh8  Casting: Forge Blazeheart Golem (dangerous; 13% risk of failure)  khB8\Confirm with . or Enter, or press ? or * to list all spells.khX  You bind the heart of a blast furnace in slag iron.khkhRC..9C9   blazeheart golem (minion)kh) x19-----====3kh@,? _The cyclops shouts!khy###R#.#####R#.#####....#.......#...... ##.###########.###### .#.#...#.#.......#.) ##.#(#.#.#.#####.#).' .#.#....R.#[.###.#.######....#.#.RC. ##.#)#R#.###.#.#@#### ...#.#...#...#.#9.....# ##############.########  khPz#........)...#############kh|kh҆t .9Testaih blocks the cyclops's attack.kh:[=---4khkh? _Testaih hits the cyclops with a +0 flail.kh;khbMF.9khNQ----5kh!\khs  , paralysed)Your blazeheart golem's core grows cold and it stops moving.  Testaih hits the cyclops with a +0 flail!kht /==6kh| kh B _The cyclops hits Testaih but does no damage.kh>  The cyclops hits Testaih.khΉC------kh 7khpkh? _Testaih hits the cyclops with a +0 flail.khb ....#.......#...... ##.###########.###### .#.#...#.#.......#.) ##.#(#.#.#.#####.#).' .#.#....R.#[.###.#.#####....#.#.RC.# ##.#)#R#.###.#.#.####.# kh. k...#.#...#...#.#@.9...# ##############.#######  # ........)...############# kh= 9   blazeheart golem (minion, paralysed) kh+ kh} kh X20=--kh 8khA" khy# khtKD #.....#.#......# .#.######.# #.#...#.#.#.)#.# .#(#.#.#.#####.#).'.# #.#.#.#.#.#...R.#[.#.# #.#.#.#.###.#.######.# #.#.#.#.....#.#.RC.#.# .#)#R#.###.#.#.####.# #.#...#...#.#.@9...# .# #.# khdO".RR   Testaih the knight9   blazeheart golem (minion)kh\P@-9kh+Ykh[L _Your blazeheart golem's core flares to life once more.khH.....#.#......# .#.######.# .#...#.#.#.)#.# .#(#.#.#.#####.#).'.# .#.#.#.#.#...R.#[.#.# .#.#.#.###.#.######.# .#.#.#.....#.#..C.#.# .#)#R#.###.#.#R####.# #.#...#...#.#.9@...# .# .#  khmJkh&VO.RkhV'50kh`_kh b& _You swap places.kh* khx7 XCC   cyclops (missile, ally target)9   blazeheart golem (minion)===1kh@ khB A _Your blazeheart golem punches the cyclops!!kh;kh <L=---2khkh ? _Testaih hits the cyclops with a +0 flail.khL  The cyclops hits your blazeheart golem!  Your blazeheart golem barely misses the cyclops.Testaih hits the cyclops with a +0 flail.khY'(9   blazeheart golem (minion) kh$3g1=24===3kh;khJ= kh=9_The cyclops dies!khi kh 0---4kh kh kh,#.....#.#......# #.#.######.# #.#...#.#.#.)#.# #.#(#.#.#.#####.#).'.# #.#.#.#.#.#...R.#[.#.# #.#.#.#.###.#.######.# #.#.#.#.....#.#..C.#.# #.#)#R#.###.#.#(####.#.#.#...#...#.#R@9...##.##.# #.)....##khkhϿ#---kh5kh0kh& _You swap places.kh.#.....#.#......# ##.#.######.# .#.#...#.#.#.)#.# ##.#(#.#.#.#####.#).'.# .#.#.#.#.#.#...R.#[.#.# .#.#.#.#.###.#.######.# .#.#.#.#.....#.#..C.#.# ##.#)#R#.###.#.#(####.#.#.#...#...#.#@R9...##.kh#  #.#  #.)....#  #khkh<kh=IR9.khƘ&6khkh9& _You swap places.kh ###R#.#####R#.##### .#.....#.......#..... ##.###########.##### .#.#...#.#.......#.)# ##.#(####.#).'.#...R.#[.###.#.###### .#.#.#.#.....#.#..[.#.# ##.#)#R#.###.#.#@####.# ...#.#...#...#.#R9.... #####################........)....###############kh kh B=7kh8 kh8 _You swap places. _You see here 4 large rocks.khWI..#.......#.)......###R#.#####R#.##### .#.....#.......#..... ##.###########.##### .#.#...#.#.......#.)# ##.#(####.#).'.#...R.#[.####.#.##### .#.#.#.#.....#.#@.[.# ##.#)#R#.###.#.#(####.# ...#.#...#...#.#R9....# #####################........)....###############khYkhZYkhm`R9., paralysed)kh`&8khOkkhFmR _Your blazeheart golem's core grows cold and it stops moving.khe~m#...#.#.)......# #.###R#.#####R#.###### #.....#.#......# .#.######.# #.#...#.#.#.)#.# .#(#.#.#.#####.#).'.# #.#.#.#.#.#...R.#[.#.# #.#.#.#.###.#.######.# #.#.#.#.....#.#.@[.#.# .#)#R#.###.#.#R####.# #.#...#...#.#9.....# .######## #.khEq)....# # khTkh%6R(khȋT2=9kh[kh%khA...#.#.)......# .###R#.#####R#.###### .....#.#......# .#kh|.######.# .#...#.#.#.)#.# .#(#.#.#.#####.#).'.# kh.#.#.#.#.#...R.#[.#.# .#.#.#.###.#.######.# kh.#.#.#.....#.#R.@.#.# kh.#)#R#.###.#.#(####.# #.#...#...#.#9.....# .##kh8 .kh"M)....# khkhHD.RkhƝ'60khkhԭA1.3 (2khkh)- _l - a +0 pair of gloveskhkh{Inventory: 12/52 gear slots Hand Weapons (go to first with )) kh i - a +4 halberd of protection (weapon)  g - a +2 dire flail of pain  j - a +3 spear of freezing khܙMissiles (go to first with ()  e - a throwing net kh f - 8 boomerangs (quivered) Armour (go to first with [) kh!4 d - a +1 ring mail (worn) khAc h - a +1 pair of boots of stealth (worn)l - a +0 pair of gloves khbJewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)khܚb - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)e - a wand of paralysis (9)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear kh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]khX l - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.3 (9.6 -> 10.9). Your EV would remain unchanged. You found it on level 9 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.kh kh kh f...#.......#.)......#aGoodWitch the Nimble .###R#.#####R#.######Gnoll of Hepliaklqana **.... .....#.......#......#Health: 72/72 ======================== .###########.######.#Magic: 22/23 ======================-- .#...#.#.......#.)#.#AC: 9Str: 14 .#(#.#.#.#####.#).'.#EV: 15Int: 14 .#.#.#.#.#...R.#[.#.#SH: 0Dex: 17 .#.#.#.###.#.######.#XL: 11 Next: 24% Place: Dungeon:9 .#.#.#.....#.#.R@.#.#kh qNoise: ---------  Time: 13261.3 (0.0) .#)#R#.###.#.#(####.#i) +4 halberd (protect) .#.#...#...#.#9.....#kh }Throw: 8 boomerangs ############.######## ############.# kh "........)....#R   Testaih the knight ############## _You swap places. _You swap places. _You swap places. khc _You see here 4 large rocks. _Your blazeheart golem's core grows cold and it stops moving. _l - a +0 pair of gloveskh khZ khI khR  _You see here 4 large rocks. _Your blazeheart golem's core grows cold and it stops moving. _l - a +0 pair of gloves  You start putting on your armour.kh +2.3 (1kh kh kh5 khV $3.3 (2khY khA# kh# #3kh# 7==4.3 (3khh h5.3 (46.3 (5 10 _You continue putting on your +0 pair of gloves. x5kho kh$s c _You finish putting on your +0 pair of gloves.kh=ZkhZkh]khkh)khkh{kh5 _You swap places.kh7[  Your blazeheart golem's core flares to life once more.khkhXkh:==khkh+ _Your blazeheart golem fades away.You see here 4 large rocks.khkhkh+ _khkh-khkhkhkh khkh khw$kh$khy'kh;kh6?kh!BkhBkhDkh[kh_kh}ckhdkhLgkhBzkh}khkh2khŃkhhkh7khԜkhkh1khkhkhkh9khkhkhkhkh kh@khkhkhkhkhkhXkh9kh_khkhkh1kh 6khA:kh:kh?khSkhWkh&[kh[khckhtkh|xkh|kh|kh khNkhRkh4khkh?khɲkh khu,khwkhkhVkhnkhkhGkhk  Things that are here:  a +0 orcbow; a centaur skeletonkhokhQkhkh _khkhkhkhkhkhkh0kh7khv<kh$=khXAkhQkh7Wkh\,kh`khtkh{kh~kh~khzkhwkhvkhkhakhӓkhǢkhKkh,khkhfkhfkhkhkhkhkh$khkh7kh"khkhkh kh kh khRkhkh/khkh7 kh"khP1.')).......#)....###.......### ....#+#+#######...[...............>.........##### .........##.########### .........##.##################### .........##....#...#.......#.)... .kh1........##.##.#.###.#R#####.#R## ........###.#R.#.R...#.......#..........# #.#.##@###########.####98.3 (32.0)kh2.......# #.#..#.#...#.#.......#. ._......# #.####.#(#.#.#.#####.#) .........##..R.#.#.#.#.#.#...R.#[ _...#kh,2#.#.#.#.#.###.#.##### #.R..#.#.#.#.....#.#.R. ....# #.khY2####.#)#R#.###.#.#(## ....# #......#.#...#...#.#... kh2i....# ##################.####kh*3kh=khH@T _Key pressed, stopping explore.khSkhSkhUkh _kh,khԔBkhkhkhà,kh1khNkh!khݭkhkh'khkhIkhw,khxkhkh;khkhRkhkhPkhBkhkhkh khkhNkhkhkhkh&khkhkhkhkhkhCkh khkhkhkh.khkhkhkhkhmkhkhckh kh4 kh\ kh7 khi kh kh: ,khD kh kh kh kh, kh kh kh kh! kh! kh# kh& khu( kh8* kh7+ khB, kh/ kh`5 BkhU6 kh: kh7= kh@ kh8G ,khDJ khL khO khO kh[S khV khXY kh\ kh] kh` khb khd khk khk khm khq kh!u khxx ,khw{ kh  kh kh5 ,khC kha khA kh, khl khđ kh} khT kh khG kh kh kh; khR khå kh kh kh kh khP kh kh< kh۱ kh ,kh kh kh kh= ,khԽ khȿ kh kh khZ kh kh kh} kh kh0 khF kh khx kh. ,kh khx khC kh# ,kh kh? kh ,kh kh kh kh ,kh kh kh kh kh* kh kh6 kh kh kh kh kh kh kh Bkh khX kh ,kh kh " Bkh" kh# kh' kh( kh* kh* kh, kh. kh0 kh92 kh2 kh3 khi6 kh7 kh: kh7: kh< kh9> kh? khzA khA khB kh.E khF kheH khH khI kh,L khM kh}O khO khP khS khT khJV khV khW khY kh1[ kh\ khM\ kh\ kh] kh_ kha kha khc khe khf khh ,khi khk kh,l khm kh n khWo khq kht khu khgv kh' kh kh kh ,khܦ kh+ kh khQ kh kh kh kh kh kh kh> kh kh kh khg kh kh kh kh khN kh kh kh" khl kh kh, kh- kh kh kh kh kh kh kh kh kh kh kh kh- khg kh! kh^& kh' kh* kh* kh+ kh0 kh1 kh%4 kh[4 kh5 kh: kh(< kh?> kh|> kh? khC khrE khF kh?G khDH khK kheM kh/O khgO khP kh$T kh V khW khW kh)Y kh\ kh^ khCa ,khBb khl   #...............  #.........##########)##  #.........#.....  #.........#............  #.........#............  #.........#.........  #.........'............  #.........#####+###+###  #.....@................372.3 (74 khHl  #####.R........<  #.........R..######  #.....###'##.# khpl F #.....#....#.#####  #.....#....#.....## khl ) #.....#....#.###...  #.....#....'.##..._khl   #......##._..khm khtt khv T _Key pressed, stopping explore.kh 3khI khx kh khY khU : _kh̷ kh kh kh߼ kh kh kh kh} kh khG kh kh kh ,kh kh kh kh khA kh kh kh kh kh7 kh kh kh kho kh kh khQ kh khJ kh kh kh kh kh ,khZ kh kh kh kh kha kh kh kh kh kh kh< kh kh, kh_ kh~ khr kh kh  khA kh kh kh[ kh ,khG kh kh kh kh! kh" kh/% kh}& kh' kh' khA) kh+ kh- kh/ ,kh0 kh2 kh%3 kh5 ,kh6 khO8 kh9 kh: ,kh; kh> kh{@ khB khB khD kh"G kh.I khK khLK khM khP khQ khPS khS kh+T khV khW khY khY khZ kh_\ kh] kh0_ kh_ kh7` khb khme khrh ,khn khp khr ,kht kh%v kh>w khx khy khy kh~ kh khɇ kh khg kh kh khÎ kh khq khי khP kh khG khm kh kh khޥ kh˧ kh khͱ kh ,khӶ kh kh kh kh kh kh kh kh khB Bkhn khb kh kh kh kh kh kh4 khi kh kh kh kh kh  kh kh" kh|$ kh$ kh& kh* kh+ kh- kh'. kh%0 kh6 kh7 kh9 kh: kh; khC o #.  #.#######  ############# #.#  #...# #.kh-D #  ####...# #.#  #..[.....####.......#  ####..........R###khYD 417.3 (45  #....#####....... khD Z #....# #...............  #....# #......................  #....# #...................... ##....# #...................... ......# #................###### ......#####..#.............#..... kh E d............##)......#...khE khL kh#N T _Key pressed, stopping explore.kh>o IkhJz kh{ kh} kh : _kh kh Xkh ,kh kh kh kh3 khY kh9 khg kh khL kh kh` khٞ kh$ khh khb kh kh khէ kh kh khV kh kh kh' khQ kh kh ,kh( kh kh9 kh kh kh khi kh kh kh khE kh] kh ,kh kh# kh kh kh ,kh( khS kh ,kh kh kh kh khc kh khI nkh khukhkhkh)khfkhXkhkhkhlkhkh&khkh kh"kh#,kh$kh&,kh9(kh(kh(kh|*khS+kh$-khl-khS.kh1kh2kh4kh5khC6kh9kh:khc<kh<kh=kh+@khAkhdCkhCkh)Dkh+EkhTFkh5GkhuGkh]HkhIJkhKkhzMkhMkhOkhPkhRkhpSkhSkhTkhHWkhWkh`YkhYkhW^Bkh_,khf`khQbkhXckhdkhdkhekhogkhEp..................###+#...#####.. ..................#...###.#...#.. ..................#.....#.#...+.. ..................#.....'.#...#.. ....######+#####..#.....#.#...#.. #####..........#..#.....#.#...#<. ...............#R.#.....#.#...'.# ...............#..#.....#.#####)# ...............#@.#.....#.....).49.3 (32 ...............#..#.....## ...............#..#.....### ...............#..#......' khp)#..............#..#.###### #.....########.#..###... # #.#.........<....... # #.#>........... #.....# #.# ....khqkhyR.Rkh+z-50.3 (33khkh; _Found a stone staircase leading down.khkhkhkh·khظkhkhM,khp,kh,khkh3khkhvkhkhikhkhkhFkhkh|khkh2khkhkhkhkhkhXkhkhkhkhkh.khkhkhkh<khkhkkh kh khkhkh#khbkhkhNkh,khkhkhkhCkhkhkhkhH!khl#,kh$khG'khR(kh_)kh.Bkh~/kh1khv1kh2kh4kh[6kh:8kh8khB9kh:kh;kh<khA=kh=kh0?kh@khC,khCkhEkhGkhLXkhOkh PkhjPkhDQkhRkhITkh;V,khVkh[YBkhYkhHZkhn\khH]kh_,kh_khakh8dkhJf,khmBkhYn,kh~nkhKkh'.  .######....#  ##...#  ......<..........#  .................#  .................#  #####R#  kh+########## #.#  # #@#  75.3 (25# #..#  # #..#  # #..#  ..# #..#  ..# #..#  ..######### #..#  ........... >..#  .....##### khkh{R.RkhJ,6.3 (26khѕkhq9 _Found an escape hatch in the floor.khJkhK3khQkh0RkhXBkh\kh^kh_khX`kh`khzbkhckhrekhekhXfkhgkhhkhkjkhjkhekkhlkhmkho,khq,kh*skhPtkhtkhkukhwkhzkhF},kh}khfkhdkhkh"kh},khZkhkhkhkhkhkhƤkh'khHkhIkhNkh<khkhkhkhqkh/khnkhkhŶkhqkhnkhkhkhkhkhNkhkhkhkhBkhkh$khCkhkhkhkhkhkhkh>khkh$kh2khkh\khkh_khvkhqkhkh,kh khlkh,khkh!kh3#kh%kh!&kh'kh,kh-khV0kh0kh1kh5khI8kh9kh::khA>kh@khBkhCkhRDkh>Hkh Jkh~L,khNkhUkhVkhXkhXkh'Zkh^kh`khbkhnbkhckhfkhhkhkkhulkhmkhpkhLskhukhukhwkhzkh}kh$,khkhLkhkh,khkhkhkhkh@khkh/khnkhkh,khkhbkhAkhۜ,kh?khkhkh khTkhkhkhRkhkhئkhWkhkhƩkhkh׫kh khZkhϮkh̰,kh5khkhkh0,khkhakhkhkh1khkh2kh khkhkhkh#kh2kh,kh3khkhkhJkhkhkh,khkhjkh<,khkh khkhkhkhkh4khkhx kh kh|,khkh,khkhkhskh|!kh!khQ#kh&kh'khP*kh*khN,kh.kh01kh3khL3kh-5khk;{  Items here: )) [[.kh=kh?kh@ _kh~AkhCkhEkh`IkhIkhKkh%NkhPkhCSkhSkhNUkhWkhYkh\kh\kh:^kh`khbkhekhXekhXgkh8ikhkkhmkh3nkhokhwkhykh.|khx|kh}kh{khkhkh3khkhʏkhkhpkhВkhkhkhkh:kh3khkhkhўkh7kh<khikhfkhkhkhkhkhBkhGkhkhBkh]khkhkhxkhkhkh kh kh kh' kh. khy7 Jkh? ,khA ,khB khG khH khJ khJ khK khT kh V khW khW khY khb ,khd khmd khCe khk khl khn khn kho kh)v khXw khx khy khy kh kh khn kh kh khs khƊ kh khc khɍ kh khw kh kh1 kh2 khT khp kh ,kh- kh Xkh kh³ kh kh kh@ kh kh8 kh kh% kh kh kh kh khu ,kh kh kh kh kh kh kh kh kh5 ,kh kh kh kh! ,kh kh kh2 khj kh kh~ kh khX kh& khp kh khc kh kh ,kht kh kh ,kh? kh kh kh kh. khe kh khw kh kh kh+ kh3 kh kh\ kh kh kh kh* khK kh khD khG kh kh kh kh khm kh" kh kh! kh;" kh# kh' kh( kh4* kh* khd, kh$/ kh1 kh3 kh4 kh5 khF8 khh: kh< kh(= kh(A ,khFC khE khE khcG khI khTL kh7O khO kh/Q khS khV khY ,khvZ kh~ kh khR kh khy khn # #............... #......................##### kh .# #................#######.... .#####..#.............#.......... .###.....)......#.......... ......##∆##...........#..........##. ##..........#..........kh# {..##..I.:#....R.....#............#.....##....@.....#..........582.3 (106.0)khe ......%.##...........###........ ........##.....######...#.....### .......##......#....#...#.....#kh .....##.......#....#...#.....#....##.....#..#....#...#.....# kh ....#∆.I..##..#....#...#.....#####. .##...#....#...#.........##∆##....#....#...####.....kh kh :%kh~ _ _Partly explored, can't reach some places.kh}n khn kh%q khv ................0.0)%khS kh kh _ _Partly explored, can't reach some places.kh3khkh4kh!kh$_ _Partly explored, can't reach some places.khl ................##### #...###### .#####..#........###.....).##∆##..##. ##.....#..I.:#...#.....##....R..%.##...........##...kh3! T.##.....######..###.##...##........#.....#.#....#∆.I..##.#####. .##...khf, 9%kh, +3.3 (1kh!5 kh38 & _You swap places.kh ...........##### #...###### .#####..#........###.....).##∆##..##. ##....#..I.:#........#.....##....R..%.##...........##....##.....######.###.##..##.......khN .#.....#..#....#∆.I..#####kh kh <R.kh[ &4kh) kh kh ###...........##### #...###### .#####..#........###.....).##∆##..##. ##.....#..I.:#....R...#.....##..%.##...........##...kh{ I.##.....######.##.##...##.........#.....#kh kh <R.khR &5khZ :%kh kh<.....#######...........##### #...###### .#####..#........###.....).##∆##.......##. ##....R#..I.:#khG...#.....##..%.##...........##....##.....#########.##..##.......khXkhpR.%khQ&6khp$8%kh%khD[#### #...# ......#######...........##### #...###### .#####..#........###.....)..##∆##.....R.##. ##....#..I.:#...#.....##..%.##...........##....##.....######...###.##khWkhvpR.%kh%&7kh8%kh$khkh###kh+ khp###kh[kh ####kh- #...# .khO .....kh ####kh ###kh .....kh>1......#####khp. #...kh ###### .kh-#####..#........kh;P.###.....)RkhB.##∆##.kh].##. ##....kh$n#..I.:#khG...#.....##kha..khz%.##...........##kh ...kh:.##khw ####kh ###khkhkhyfR.%kh'&8kh:%khkhc   #### ####[#### #...# ......#######...........##### #....###### .#####..#.......R.###.....)khNd.##∆##..##. ##....#..I.:#...#.....##..%.##...........##khud ...khyfkhp<R.khwp&9khxkhzkhRX###########   #### ####[#### #...# ......#######.................##### #...R###### .#####..#........###.....).##∆##.kh.##. ##....#..I.:#...#.....##..kh#khq<R.kh'90khkhkh # #.# #.# #.##.# #.# #..[.####.# #... #.#### ..##### ..# # ..# # ..# # ..# #.R. ..# #.# ..#####..#.#.###.....)......#.##∆##.#.##. ##.#.##..I.:#..........#.#.....##..........#khhkh&1kh]$khR&kh#F # #.# #.# #.......#  ####.# #.#  #..[.####.# # ##.####.#####.# #.# #.# #.# #.R..# #.#.#####..#.#.###.....)......#kh.##∆##.#.##. ##.#.##..I.:#..........# #.....#.....##..........#khqkh#`R.2khkhkh` # #.# #.# #.......# ####.# #.#  #..[.####.# ##.####.#####.# #.# #.# #.R.# #..# #.#.#####..#.#.###.....)......#.##∆##.#.##. ##.#.##..I.:#..........# ##.....#.....##..........#khbkhrl2R.kh7m&3kh~vkhwkh # #.# #.# #.......# ####.# #.......#  #..[.####.# ##.#### #....##### #....# # #....# # #....# #.R #....# #..# #.#.#####..#khT@.#.###.....)......#.##∆##.#.##. ##.#.##..I.:#..........##.....#.....##..........#khFkhj2R.kh&4khkhkhn # #.# #.# #.# ####.# #.......#  #..[.####.#  ####.  #....#####  #....# #  #....# #  #....# #.R#....# #khB..# #..#####..#.#.###.....)......#.##∆##.# #.##. ##.# #.##..I.:#..........##.....#.....##..........#khȑkh2R.kh&5khkhXkhY # #.# #.# #.# ####.# #.# #..[.####.# ####..... #....##### #....# # #....# #khs #....# #....@.R#....# # #......# #. #......#####..#.# #....###.....)......# #.##∆##.# ##kh.##. ##.#  #kh=F.##..I.:#..........#  ####.....#.....##..........#khkhF2R.kh&6khkhkh^  # #.# #.# #.# ####.# #.# #..[.####.# ####..... #....##### #....# # #....# # #....# #...@.R  ###....# #  #......# #.  #......#####..#.#  #....###.....)......#  #....##∆##.#  ##.##. ##kh$ .# #.##..I.:#..........# ####.....#.....##..........#kh kh˓ 2R.khr &7kh kh kh>  # #. #.# #. ####.# #. #..[..####. ####...... #....##### #....# # #....# # #....# #..@.R ###....# #kh  #......# #. #......#####..#.# #....###.....)......# #....##∆##.#kh  ##.........##. ##.#kh Z #........##..I.:#..........# ####.....#.....##..........#kh kh XR.8kh kh( kh_  # # #.# # ####..# # #..[..#### ####..... #....##### #....# # #....# # #....# #.@.R ###....# # #......# #. #......#####..#kh 5.# #...###.....)......# #...##∆##.# ##...##. ##.# #........##..I.:#..........# ####.....#.....##..........#kh kh 2R.khr &9kh khQ kh)  # # #..# # ####...# # #..[...#### ####..... #....##### #....# # #....# # #....# #@.R ###....# # #......# #.kh* _ #......#####..#.# #...###.....)......# #...##∆##.# ##..##. ##.# #..##..I.:#..........# ####.....#.....##..........#khz, kh6 ZR.600kh? khxA ?wh ?wh =Dungeon Crawl Stone Soup 0.34-a0-951-gec41f428ff  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  ?wh HQ - Quit and abandon character@wh{ @wh p[?25h[?0c############# #..... aGoodWitch the Nimble#...........# #..... Gnoll of Hepliaklqana **....@wh "####...........# #..... Health: 72/72 ========================#..[...........####..... Magic: 23/23 ========================####....................... AC: 10Str: 14#....#####................. EV: 15Int: 14#....# #................. SH: 0Dex: 17@wh] $#....# #................. XL: 11 Next: 24% Place: Dungeon:9#....# #@R............... Noise: ---------  Time: 13600.3 (1.0)@wh ###....# #................. i) +4 halberd (protect)#......# #................# Throw: 8 boomerangs@wh #......#####..#.............##............###.....)......##...........##∆##...........# R   Testaih the knight##.........##. ##..........#@wh U#........##..I.:#..........#####.....#.....##..........# _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _You swap places.  Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".) BwhE` [?25l[?1cBwh [quit  --more--Cwh^CwhMgZInventory: 12/52 gear slots Hand Weapons (go to first with ))  i - a +4 halberd of protection (weapon)  g - a +2 dire flail of pain  j - a +3 spear of freezing Missiles (go to first with ()  e - a throwing net  f - 8 boomerangs (quivered) Armour (go to first with [)  d - a +1 ring mail (worn)  h - a +1 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) Jewellery (go to first with "=)  a - a +6 ring of dexterity (worn)  c - a ring of poison resistance (worn)b - an amulet of guardian spirit  k - an amulet of magic regeneration Wands (go to first with /)e - a wand of paralysis (9)  p - a wand of polymorph (9) Scrolls (go to first with ?) Cwhg@ b - a scroll of blinking  f - a scroll of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Cwh CwhU,CwhCwhGoodbye, aGoodWitch.8013 aGoodWitch the Nimble (level 11, 72/72 HPs)Began as a Gnoll Forgewright on Oct 14, 2025.CwhJWas a Believer of Hepliaklqana.Quit the game on level 9 of the Dungeon.The game lasted 00:28:08 (13574 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the OrbCwhlp2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the OrbCwh74.60549730 tswnReFi-27 escaped with the OrbCwhK5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnCwh"VSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  CwhB811.48742712 tswnHuFE-27 escaped with the Orb  Cwhb12.47301008 tswnCwh[MiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orb  Cwh114.31625542 tswnGhFw-27 escaped with the OrbCwh[CwhCwh? [?25h[?0c [?1051l[?1052l[?1060l[?1061l